Drain Energy
Prerequisites:
This power grants the user the ability to deplete power packs, energy cells, and similar sources, making the devices useless until recharged.
Dissipate Energy
Prerequisites:
- Third Rite (EQ1 - EQ4)
- Force power: Drain Energy, 5 points
The ability to willingly accept an incoming energy or power attack, delivered with the intent of causing harm, and scatter the energy into a harmless form.
Absorb Energy
Prerequisites:
- Mastery (DA - DP)
- Force power: Dissipate Energy, 5 points
The ability to willingly accept an incoming energy or power attack and convert it into a physical revitalization of the user's strength.
Deflection
Prerequisites:
- Grand Mastery (GM only)
- Force power: Absorb Energy, 5 points
The ability to willingly accept an incoming energy or power attack and redirect the energy, in a similar form, to the original aggressor or a different target altogether.