Morroth

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Revision as of 17:33, 2 November 2006 by Raken (talk | contribs) (→‎Isles)
File:Morroth.jpg
Morroth
Astrographical
System:

Jusadih System

Suns:

Sigil

Rotation period:

19 Hours

Orbital period:

416 Days

Physical
Diameter:

9754 km

Atmosphere:

Semi-breathable

Climates:

Moderate

Societal
Native species:

Vritax

Immigrated species:

Human

Primary language(s):

Basic

Major cities:

Alpha, Beta, Gamma, and Delta Bases

Affiliation:

Clan Plagueis, House Satal Keto

[ Source ]


History

For years Morroth has been used as both a military training facility and a prison colony for the Jusadih Defence Force. The harsh climate and strong gravity is ideal for training the hardened soldiers needed to defend this important system. The mountainous and inhospitable terrain also adds an extra layer of defense and secrecy to this planet that is already rife with mystery.

The only official compound on the planet was cleverly named “Alpha Base”. From here the military commanders and prison wardens control every action taken by the planet’s personnel and prison population. Very few civilians are present on the planet at any given time, and those that are there don’t stay around for long. The strong military dictatorship lends to a very efficient, but very unforgiving atmosphere.

It is here that House Satal Keto has found its new home, and it is here that the warriors of Satal Keto will mould the Jusadih Defence Force into an army of the Dark Side. What happens within the confines of Alpha Base is known only to a few, but the rumours are known throughout the galaxy. Only time will tell what plans are being concocted by the leaders of House Satal Keto and what horrors are waiting to be released from this planet some call Hell.

Historians have concluded that prior to entering the hands of HSK, Morroth has served as some form of penal world for centuries. Ship’s logs gleaned from residual hyperspace transmission analysis suggest that the planet first came under the mantle of “prison-world” some nine centuries ago by an unidentified society within the core. Originally intended to house political prisoners and other social deviants, the world eventually came to be the primary repository for any and all undesirables including prisoners of war, aberrant genome possessors, and even debtors.

Continents

  • Annwfn

Little is known about the south-western continent, as the only people allowed here are the House Satal Keto Summits and members given special permission to conduct missions in the area. There was a mysterious presence located deep underground on this continent, which recently revealed itself to be a grand temple of Darth Plagueis. It is also the location of an abandoned outpost, Galthain. Clan historians are working to divine the connections between Darth Plagueis and this particular region of Morroth. Early speculations lean toward the theory that in the tradition of many powerful Sith lords, Plagueis constructed for himself a refuge to which he could retreat in times of peril or meditate in to further his power in the dark side of the Force.

  • Cernunnos

The coldest of the landmasses, this north-eastern continent has a rather dangerous trait: it is extremely difficult to distinguish where the land ends and the ice-covered sea begins. This has caused many an inhabitant to plunge to his death in the frigid waters awaiting him beneath the ice. It is also the home of Beta Base, and the only official pre-HSK cities. The location of the two cities (Lemuria and Ashen) on this continent makes this the most resistant of landmasses, and as such, a great military presence is located here.

  • Cerridwen

Home of Epsilon Base, this is logically the most educated and intellectual continent, as well as the most religious, as it is the training base of HSK’s Krath. Outpost Nu is also located here, to provide basic military support to the Krath here. The ancient Temple of Kol’mai can be found along the Southern coast in the Dul’qai region of this continent.

  • Skadi

Here can be found Gamma Base, Outpost Mu, and the Boneyard of Wyrms. An unforgiving frozen waste, it’s the perfect training facility for HSK’s Obelisk, and any other standard military forces, at that rate. It has a single large peak, upon which is found Gamma Base, overlooking the entire continent. As Skadi is a very long continent, it requires an outpost toward one end, as any defence force deployed from Gamma Base could find itself against an entrenched opponent otherwise. Also, Outpost Mu overlooks the one thing Gamma Base doesn’t: the Boneyard of Wyrms. Most of the Obelisk training exercises take place here. Not exactly the nicest of places, but still somewhere an Obbie can go to get himself hardened for battle.

  • Skatha

The central continent of Skatha is the largest landmass on Morroth, and the Headquarters of House Satal Keto. This continent is very mountainous, as opposed to the other relatively flat continents. This rough terrain, as well as the continent’s size, makes it the optimal choice for the Quaestor’s Base. There is a very large clearing in the middle of a mountain ring where Alpha Base is located. The only possible way to access the clearing without climbing mountains of 1000-3000m in height is by virtue of a single valley corridor, which is conveniently occupied by the near-impenetrable Outpost Zeta. This is, without a doubt, the safest location on the entire planet.


Isles

  • Isles of Satal

These western islands are found smack in the middle of the Sea of Calamity, a very rough body of water, as it is constantly being disrupted by the massive cliffs of ice it crashes against that would otherwise be a sea. As a result, the tides on the islands make them almost uninhabitable, as at high tide, the islands are submerged under almost one hundred metres of freezing-cold water, and at low tide, all water vacates the islands, making them cold, dry, and so solid that it is hard to drill anything at all. If any type of foundation were placed, it would be an exceedingly difficult task, as any hole dug would be near-impossible to dig, and it would be eroded by the water 9-and-a-half hours later. Any foundation that was set would erode almost immediately, due to the constant freezing and half-thawing that would occur due to these tides, as well as the regular water erosion.

  • Isles of Aleema

The eastern set of islands were named after Satal Keto’s sister, and adequately so, considering Morroth’s primary occupants. These isles are rather warm for the planet’s climate. They are a hotspot for vacations as far as the indigenous people are concerned. Outpost Iota maintains law and order here.

  • Isles of Tyr

The Isles of Tyr are the second-coldest set of islands. The only thing keeping them in second is the fact that they are not encased in ice. The Jusadih Defence Force often uses these islands for extreme cold climate exercises, and for cold beach landing training. These exercises are based from Outpost Kappa.

  • Triton Isles

Also a hotspot for travelers weary of the city life, the Trition Isles sport a single resort town, Neriak. It is more popular among the indigenous Morrothans than the Isles of Aleema due to its greater proximity to the planet’s equator.

  • Frozen Isles of Nemesis

Very little is known about these islands, as they are permanently encased in ice, due to their location in the Frozen Ocean. Scans have shown evidence of possible ruins of an ancient civilization that may have possibly lived on these islands thousands of years ago. However, as the islands are permanently encased in ice, it is impossible to determine anything that cannot be gleaned from scans.

Oceans

  • North Ocean- Sea of Tears
  • East Ocean- Sea of Sorrow
  • West Ocean- Sea of Calamity
  • The Frozen Ocean- Found in the south of the planet, the ocean is completely covered in ice all year around due to the planet's rotation with it's ice stretching from the coast of Cerridwen to the coast of Annwfn. More disheartening, or interesting, is the fact that scans of the ocean show not only a set of Isles, named the Frozen Isles of Nemesis, by ruins of a civilization long forgotten. Possible connection to the Frozen city has been theorized but without access to the Frozen Isles this has not been confirmed.

Moons

  • Triyal: A small barren rocky satellite with a very thin carbon dioxide based atmosphere that cannot retain heat or insulate against the solar day. The daytime highs are around 1000F and night time lows -1000F. The only time anyone can even be on the surface is during the dusk or dawn when the temperatures moderate in the range of 400F to -400F and only then in a full space suit.
  • Treyu: A frozen ball of ice with a solid core. The outer ice layer is 500 km thick, under it is a sea of liquid water. In this sea it is thought that some life forms exist, but as yet it has been unexplored.

Large Bases/ Fortress

  • Alpha Base - Found on Skatha (HSK Headquarters/Old System Prison) Quaestor's Base
  • Beta Base - Found on Cernunnos (2nd largest base on Morroth. Built to retain control on Cernunnos, as the only official cities are found here and therefore the largest amount of resistance has come from this area.) Aedile's Base.

Prison

  • Gryffon Prison - Found on Skatha (Named after the infamous Gryffon of the DB, he was a major player in CSK and fictionally developed a prison system for us in CSK that was impossible to break out of. Fictional, I want us to base our new prison on his design and name it after him. Prison was built to house the arrest resistance after CP conquered the system. Used as the main prison for the system)
  • Alpha Base Prison- Found on Skatha (Old system prison created before CP conquered the system, found in the basement of Alpha Base. Low-lives are now sent here, merely to be later used as target practice for our members)

Cities

  • Lemuria - Largest City - Found on Cernunnos
  • Ashern- Found on the East coast Cernunnos

Towns

  • Neriak
  • Stormspire
  • Kartol
  • Satal's Landing

Outposts

  • Outpost Zeta- Found on Skatha (Guards the Only Mountain Pass to Alpha Base, and Gryffon Prison)
  • Outpost Eta- Found on Cernunnos
  • Outpost Theta- Found on the Isles of Satal
  • Outpost Iota- Found on the Isles of Aleema
  • Outpost Kappa- Found on Isles of Tyr
  • Outpost Mu- Found on Skadi
  • Outpost Nu- Found on the Cerridwen

Points of Interest

  • Ruins of Avalon - Found on the Isles of Satal
  • Temple of Delphi - Found on the Isles of Satal
  • The Frozen City - Found on Cerridwen
  • Boneyard of Wyrms - Found on Skadi
  • Sarlacc Valley- Found on Skatha
  • Ice Temple- Found on Isles of Tyr
  • Abandoned "Galthain" Outpost - Found on Annwfn
  • Falls of Kirleta - Isles of Aleema