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Clan Ordo
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- Fragmentation 3,960
- Reformed between 3,955 BBY and 3,953 BBY
- Latest appearance 35 ABY
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Independent
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Mercenaries
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Jake Corwal
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The history of Clan Ordo is one of duty and honor. They trace their beginnings back to the planet Ordo in the Mandalore sector. Being granted guardianship over the planet by a Mandalore long since forgotten to the annals of time. Clan Ordo gained galactic fame during the times of Revan when Canderous Ordo accompanied the former Dark Lord of the Sith on his search for the fabled Star Maps.
Many things have changed since those days; including their latest reformation. The most recent conflict in which the Clan was involved was the Battle of New Tython where they were hired by House Odan-urr to help fend of the combined forces of the Dark Jedi Brotherhood
History
Origins
The failed conquest of the Federation of the Double Worlds left the planets of the Corellian system in near collapse. The worlds of Selonia and Drall allied with Corellia in an attempt to conquer the double worlds of Talus and Tralus.
Ten years prior, a Jedi by the name of Karinn Detroma and her two apprentices Agart and Kriss Kiltho were dispatched to Corellia. Their mission was to oversee negotiations between the five worlds. During a high profile meet between the five political leaders explosions rocked the capital. A major offensive was set off as armed mercenaries stormed the capital buildings. Armed Corellian soldiers took to the streets, and massive firefights broke out throughout the city. Sporadic skirmishes erupted turning peaceful bustling streets into desolate wastes of urban warfare.
The Jedi Ambassadors, while escorting two officials from Talus and Tralus, were ambushed and overwhelmed in the ensuing chaos around them. While attempting to save their lives; Master Detroma was seemingly shot down and cornered along with Agart Kiltho. In the midst of combat, while protecting the political officials, Kriss Kiltho abandoned them, leaving them to the assassination orders of the mercenary group. Expecting Kriss to counter-attack the mercenaries that captured them, Master Detroma and Agart Kiltho surrendered themselves to fates unknown.
New Leadership
As a renegade, Kriss Kiltho quickly adopted a new name and appearance when his traitorous ways were made public, and he was striped from the Jedi roll on Coruscant. Eventually Kriss, now named Cyris Oscura, fell in with the same mercenary group he’d fled from dubbed: The Black Brigade.
The Black Brigade was a paramilitary unit consisting of around one thousand troops. Their expertise was a wide range of abilities including pirating, smuggling, and the occasional slavery, although they were chiefly soldiers for hire. The Black Brigade was founded thirty years prior by Gaius Verone, a human from Corellia. His syndicate of thieves and smugglers eventually needed a strong arm of protection from which evolved the violent heritage of the group.
Over the years Cyris Oscura committed himself to his new identity in the seedy underworld of crime. A loyal and smart member, he gained recognition for his bloody deeds and developed a sinister reputation. His reputation went unchecked and he used his new found dark powers to influence and subjugate his new allies into bitter soldiers.
Cyris Oscura reached the top of the Black Brigade hierarchy and dubbed himself ‘The Black Hand’; a role that would put him at the pinnacle of power over the units beneath him. Power hungry, The Black Hand then led a conquest on the world of Velrahn II, subjugating the volcanic planets colonies to the will of the Black Brigade, by this point the brigade had grown so large that they were anything but a brigade.
The Black Army
With a world all to their own, The Black Army established a stronghold: Ashvroth, an ancient castle near the foothills of Mount Igneo. The Black Brigade, with its stranglehold on Velrahn II complete, quickly swelled into an army as its soldiers interbred with the colonists over the passing years. Eventually the entire military unit was re-dubbed 'The Black Army'. When overpopulation inflated the needs of its citizens, The Black Hand began his offensive oo the nearest worlds to Velrahn II in a bid for conquest; sowing the seeds of an Empire.
The Republic responded in full force to quell the invaders, who had slowly been bleeding the sector.
The Black Army made outrageous gains on several worlds, although these new acquisition were held only briefly. In the face of the Republic forces, the Black Army quickly lost their gains. The Black Hand Cyris Oscura issued a retreat to fortify on Ashvroth.
All regiments returned to their fortified home planet only to be met by stark counter-defense by Republican forces. Ground troops stormed the volcanic slopes of Velrahn II, laying waste to the city. The citizens had evacuated in waves accompanied by Army escorts.
The Republic Jedi landed on the planet to assist in the assault on Ashvroth. After massive bombings crippled the enormous walls of the fortress, the stronghold fell. It was at this point that the Black Hand himself emerged from the ruinous waste. Agart Kilroth, now a Jedi Master, met his dark adversary on the slopes of Mount Igneo where a great lightsaber duel erupted whereupon the masters broke open the earth beneath them , falling into the catacombs of Ashvroth below.
The Black Hand proved to be the inferior duelist as his life was held in limbo. Upon discovering his fraternal connection to his opponent, Agart called upon a strange force technique plunging the Black Hand into a much darker fate.
With little time to waste, Agart Kilroth wandered with his brothers body deeper into the labrynth. He found a desolate location and deposited the body, sealing him away in hopes that when he awoke his dark taint would be no more.
Meanwhile the combined remnant of the Black Army fled into deep space.
New Beginnings
On some planet near Nythaspir, the Black Army shed it’s desire to form an empire and returned to their mercenary history. The old ways had returned. For about five generations these family units maintained their grisly heritage as soldiers for hire and also returning to their original namesake, the Black Brigade. With burgeoning numbers the nomadic Black Brigade clans converged on a lunar colony in the outer rim.
The Colony was situated on a lush moon they began to call 'Karinon', orbiting an orange and white gas giant. The inhabitants were a small faction of Republic Reformists. Their security forces were quickly overwhelmed, and the local populations fled into the woods. The cities inhabitants were quickly supplanted with Black Brigade clans.
Little less than a month after the colonists were pushed out of the city, hordes of strange warriors rained down from the skies over the moon. The warriors were equal in number to the Black Brigades 40,000 roster. Great losses on both sides forced the two warrior entities to issue a truce. This truce became more of a declaration of mutual respect between the two communities.
The warriors identified themselves as the last remnant of Clan Ordo. Their home-world of Ordo had been experiencing climate fluctuations turning their desert world into a lush tropical jungle before plunging the landscape back into an arid desert. They had located the lunar colony expecting little resistance, unaware of the Black Brigades invasion.
Clan Ordo
Eventually the two groups melded into one single unit. The Black Brigade had disappeared by this time. The generations following the war had long inter-bred into one people, the Mandalorians of Clan Ordo. All that remained of this Black Brigade was their historic past recorded in their holo-books, stories and rituals. More importantly preserved was their name and emblem: An iconic handprint emblazoned onto the foreheads of their helmets.
Training and Tactics
Most Mandalorians started their training as soon as they could walk. Usually their training would begin by the age of 5. The training itself was very family oriented, young Mandalorians would go hunting with their fathers, brothers, or sometimes even their uncles. The Mandalorian culture is unique among the other cultures of the galaxy, given that their culture is based around combat, honor and family. Indeed, the Mandalorians could frequently be founded at the front lines of war, believing that battle was a source of pride and honor.
The training of Mandalorian youth, which started at the age of 5 involved: hunting, trap making, scavenging, tracking, creature identification, weapons identification and training, and what could be called brutal physical conditioning. From there, around the age of 15, Mandalorians would craft their very own first set of Mandalorian armor, better known as beskar'gem, which means “iron skin” in Mando’a. Young Mandalorians would then learn to move in this armor, and again, hunt using the armor.
Clan Ordo’s Mandalorians are considered the elite of the elite. Usually due to their training and its intensity. They would learn little thing such as tracking, trapping, survival, etcetera. However, the main part of their training involved being left alone 3 klicks (300 kilometers) away from their village and, using what they had learned, they would make their way back to the village in full armor, including gun and pack, while a squad of adult Mandalorians would tracking them. They had 7 days to make it back to their village, without being caught. If the Mandalorian passed this, they would be given the rank of Private and told to report to their Company Commander.
Organization
Ranks, Colors, and Hand Prints
Al'verde (Black Hand): 'Commander'
Alor'ad (Red Hand): - 'Captain'
Ver'alor (Blue Hand): - 'Lieutenant'
Ruus'alor (Green Hand): - 'Sergeant'
Alor'uus (Yellow Hand): - 'Corporal/Specialist'
Verd'ika (Grey Hand): - 'Private'
Divisional Structure
Clan Ordo Divisional Commander: Al'verde Jake Corwal:, 10,000 personnel.
- Kad Regiment : Alor'ad Lillie Shev'la, 3,333 personnel.
- Aliit Battalion : Ver'alor Grant, 2,933 personnel.
- Buy'ce Company : Ruus'alor Tuman, 400 personnel.
- Kal Regiment : Alor'ad Bevant Lutka, 3,333 personnel.
- Vod Battalion : Ver'alor Lupshin, 2,933 personnel.
- Kovid Company : Ruus'alor Kevla, 400 personnel.
- Cabuor Regiment : Alor'ad Deegan Trushan, 3,333 personnel.
- Buir Battalion : Ver'alor Kramon, 2,933 personnel.
- Baar Company : Ruus'alor Juset, 400 personnel.
The Al'verde and Notable Members
1 person, if we have enough, for each squad member
Divisional Commander: Al'verde Jake Corwal
- Species:Human
- Gender:Male
- Year of birth:10 BBY
- Height:5'11
- Weight:82.4 kgs
- Skin color:White, slightly tanned
- Hair color:Dark Brown
- Eye color:Green
- Armor color:Grey With Black Hand
- Biography:
Al'verde Jake Corwal trained his entire childhood life on the moon of Karinon. It was here where underwent many harsh tests, at which he proved to be a promising warrior to Clan Ordo. During his time on Karinon, Jake Corwal was also the son of a great Al'verde of the same name, who died in 1 BBY. Jake Corwal decided that he would train long and hard to live up to his father's legacy, and become the next Al'verde. With no father to teach him to hunt, Jake Corwal's uncle and older brother had often hunted alongside him, instructing him in the use of traps and weapons, as well as the art of camoflauge. After becoming proficient enough to hunt on his own, Jake Corwal would often brave harsh climates and would not come back unless he had hunted a beast worthy of bringing back to the village. At the age of 15, he had crafted his first set of Mandolorian armour in likeness of his father's, a grey suit of Armour enblazoned with a Black Hand, Authough the enblazoned hand was a symbol of rank, therefore it was not included in this suit of armour. When Jake Corwall was ready for the main part of his training, he had insisted on being left 4 klicks away from the village, a full klick away from the usual challenge. After 5 days of using his survival skill and eating only what he could hunt himself, he had managed to make it back to the village, without report of so much as a footprint being found by the trackers. As a young Mandolorian of Clan Ordo, he was held with high respect among the people, and to be used as an example for future generations.
When he became older, around the age of 25, Jake recieved extensive training in organization and tactics, which he used to great effect while leading his Mandalorians into battle. At the age of 30, he had been given the title of Al'verde to lead the divisions of Clan Ordo. He is also claimed to be the greatest strategist of his time, having led divisions into countless battles.
Regimental Commander: Alor'ad Lar Rya
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Regimental Commander: Alor'ad Bevant Lutka
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Regimental Commander: Alor'ad Deegan Trushan
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Arms and Armor
Besbe'trayce
Each Mandalorian of Clan Ordo boasts their own idiosyncratic set of skills, and consequently each wields their own set of customized weapons. In general the Clan stockpiles a selection of baseline weapons, which the Mandalorian weaponsmiths then remodel and upgrade according to each mercenary's specifications. The mercenary work on New Tython in 35 ABY saw a prevalence of slugthrowers used by the Clan, due to the inherent advantage held by these weapons against lightsabers.
- DE-23 Slug Pistol: This is the standard sidearm carried by most of the mercenaries, sometimes even used in pairs. It resembles the DE-10 blaster pistol in design, but it fires projectile ammunition. This is extremely useful against lightsaber-wielding opponents, because the projectile is much less visible than a blaster bolt and it cannot be deflected back at the gunslinger.
- Masser sonic pistol: Similar to the Imperial sonic blaster, this compact sidearm is well suited to close-range attacks on Dark Jedi, as its bursts of sonic energy cannot be deflected. However, it has a short range and does not have as much stopping power as a blaster or slugthrower.
- Bosser gasslug pistol: This stocky sidearm resembles a KD-30 slugthrower. It fires projectile ammunition containing a pellet of neurotoxic gas, which is released upon impact. If struck by a lightsaber, the pellet still releases its gas cloud, making the gasslug pistol ideal for dispatching Dark Jedi.
- Curler slug repeater: This is the standard rifle used by the mercenaries, resembling the Imperial Heavy Repeater. It has a high rate of fire and a wide spread pattern; it is devastating to close enemy formations, but almost useless against long-distance single targets.
- Garger rapid chaingun: This heavy repeating autocannon is similar to the Z-6 rotary blaster cannon, but it fires projectile ammo. It has an extremely high rate of fire and stopping power, although it runs out of ammo relatively quickly, and the replacement packs are cumbersome to carry. The chaingun itself is so heavy that only the strongest Mandalorians use it as their weapon of choice.
- Fisser slugsniper: This long-barrelled sniping rifle fires high-velocity projectiles, using the same technology as the Adventurer rifle. It is useful to dispatch Force-sensitive targets from a distance, as the velocity of the bullets give the target very little time to sense the danger and react to it.
- Crisper flamegun: This bulky flamethrower is unstoppable at close range and causes debilitating injury if not death. The gun itself connects to a fuel tank in a backpack or jetpack. It is used as much for its devastating effect on enemy morale as for its physical effects.
- Beskad: This is the principal melee weapon of the mercenaries. It resembles a machete, with a relatively short heavy blade with a single cutting edge. It is well suited to neutralize the long reach of most lightsabers if in the hands of a trained mercenary. This weapon is generally used by more specialized Mandalorians, since the majority of the mercenaries prefer to gun down Dark Jedi from a distance.
Beskar'gam
The armor worn by the Clan Ordo mercenaries is almost indistinguishable from their weaponry, since they are equally essential components of each Mandalorian's offensive and defensive technique. As with the weapons, every suit of armor is highly personalized to each individual mercenary, according to their training and fighting style. However, the baseline model used by all mercenaries is the Shock Trooper Armor or supercommando armor. This suit provides the perfect balance between protection and mobility, with segmented durasteel plates and blast-dampening mesh suit.
Apart from color and style variations to denote rank and individuality, the armor can also be customized to hold several gadgets and offensive weapons. These include a ZX miniature flame projector, a Dur-24 wrist laser, a liquid cable launcher and retractable serrated blades attached to the wristband, poison dart shooters on the kneepad, magnetic soles and a jetpack with various possible types of missiles. A HUD, targeting system and communication device are often incorporated into the helmet.
Vehicles
Developed by the Basiliskans, the Basilisk War Droid, known in Mando'a as the Bes'uliik or "iron beast", is the main battle droid used by Clan Ordo. It's weaponry includes: Laser cannons, pulse-wave cannons, shatter missile launchers, shockwave generating rods, and brawling claws. Along with that, the pilot can attach his personal weapon to the droid as well.
The Venator-class Star Destroyer are Clan Ordo's captial ships. These Mandalorian Warships are used to transport troops and vehicles to theatres of warfare around the galaxy. They have a crew of 7,400, can hold up to 2,000 passengers, and has a cargo capacity of 20,000 tons.
The M22-T Krayt Gunship was developed by MandalMotors and takes its name was the famous Krayt dragon from Tatooine. The weaponry on these vessels are really up to the pilot because of the upgrades that are available for it. Its armament includes heavy laser cannons, ion cannons, and up to 16 concussion missiles.
The Shaadlar-type trooship is Clan Ordo's troop transport vessel. They are stored on each Mandalorian Warship and can hold up to 800 troopers. Along with that, it has a crew of 30 and has a cargo capacity of 2,500 tons. These transports have been used in the [[starwars:Old Republic era|Old Republic era, however, Clan Ordo has reincarnated these ships using blueprints that were passed down through generations.