Inter-Club Gaming Event: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
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The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006.
The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006.


===Players' Proviso===
*To participate in the ICTE you must join the #outerrim IRC channel during the event.
 
*Matches must be arranged through the gamebot (MrBot). Matches that are reported without the prior use of the bot will not be counted.
*All participants in ICTE must attend the #outerrim IRC channel during the contest.
 
*All players must arrange their matches through the gamebot, matches that are reported without the prior use of the bot will not be counted for.
 
*Players may play up to three 1v1 games per person, regardless of platform. Example: player A will play player B twice in JO, and once in BF2. No more matches can be played after the third game has been reported.
*Players may play up to three 1v1 games per person, regardless of platform. Example: player A will play player B twice in JO, and once in BF2. No more matches can be played after the third game has been reported.
[[Image:JOduel.jpg|thumb|Jedi Outcast|250px|left|Jedi Outcast duel]]
===Team Match Rules===


===Teamed Play Pattern===
*You may play up to three matches with the same group of players in a team match. To play further at least one player must be substituted for another.
*Regular TFFA (Team Free-For-All) matches are played until one team reaches 20 kills.
*CTF ([[CTF Primer|Capture the Flag]]) matches require a minimum of 4 participants (two per team).
*CTF matches are played until one team achieves at least 5 flag captures.


*Let x be the number of players in a match. In this formation, the players may dispute up to three games. If one of them leaves, the group can't play three more games, but they can play another three games providing they find x/2 new players. So, if you do 3 matches 2v2, you can get 2 replacements and play them 3 times again. If x is odd, round it up to base. For a 2v1, play 3 games, then change one player and play again, etc, etc, etc.
===Conditional Game Rules===
 
*Players may still dispute 1v1 matches with their opponents or teammates from team matches, within the current match limit.
 
===Conditional Game Plays===
 
[[Image:JOduel.jpg|thumb|Jedi Outcast|250px|left|Jedi Outcast duel]]


*JA/JO/RC games are played first to five kills.
*JA/JO/RC games are played first to five kills.
*BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser.
*BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser.
 
*XWA/XvT are played until the time limit expires. Games are reported using the full score.
*XWA/XvT/Allegiance are played until the time limit expires. Games are reported using the full score.
*Uneven JO/JA/RC matches are played until one team reaches at least 15 kills.
 
*All 1vs1 JO/JA/RC matches are played until one of the opponents reaches at least 5 kills.
 
*All 1vs2 matches are played until one team reaches 8 kills.
 
*All 2vs2 TFFA (Team Free For All)  JO/JA matches are played until one team reaches at least 10 kills.
 
*All "x"vs"y" TFFA JO/JA matches are played until one team reaches at least (x+y)*2.5 kills…In the case of fractional kills, round up.
 
*All CTF (Capture The Flag) matches require at least 2 people on each team.
 
*All CTF matches are played until one team achieves at least 5 captures.
 
*In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host.
*In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host.


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Matches are currently reported online via a webpage submission form. This form can be located at [http://www.taldryan.net/shadow/submit.php http://www.taldryan.net/shadow/submit.php] though it will most likely be added to the ICTE website in the future. To report simply fill out the form with the platform played, yours and your opponent's name, and the scores for the match. To quickly report the same info you can hit the "back" button after hitting submit to have the same info return.
Matches are currently reported online via a webpage submission form. This form can be located at [http://www.taldryan.net/shadow/submit.php http://www.taldryan.net/shadow/submit.php] though it will most likely be added to the ICTE website in the future. To report simply fill out the form with the platform played, yours and your opponent's name, and the scores for the match. To quickly report the same info you can hit the "back" button after hitting submit to have the same info return.


===Scoring and Awarding===
===Player Rewards===
 
*Scoring in the ICTE is determined by the following rule:
[[Image:sweaw.jpg|thumb|Star Wars: Empire at War|250px|right|Empire at War]]
[[Image:sweaw.jpg|thumb|Star Wars: Empire at War|250px|right|Empire at War]]
 
Dark Brotherhood members are awarded with Cluster's of Fire for their multiplayer activity. Refer to the follow chart to understand how CF's are awarded. Members can also earn Crescents (or other Club equivalent) for placing according to the rules in the following section.
*In a 1v1 match, the winner receives 1 CF, while the loser, 0.33 CFs. Exceptions to this rule are Empire at War and Galactic Battlegrounds.
*In a team match involving X players, each member of the winning team receives X/2 Clusters of Fire (CF) multiplied by the number of Clusters obtained in a 1v1 game. (For example, in a 5vs4 BF2, each winner gets 9/2 * 1 CFs = 4.5 CFs)
 
*In a team match involving X players, each member of the losing team receives X/2 Clusters of Fire multiplied by the number of Clusters obtained in a 1v1 game. (For example, in a 5vs4 BF2, each loser gets 9/2 * 0.33 CFs = 1.5 CFs)
 
Please use the following table for reference:
{{CF}}
{{CF}}



Revision as of 02:03, 24 December 2007

The Inter-Club Training Event, or ICTE for short, is a weekly gaming event, which invites allied Clubs to participate in a multiplayer gaming event. Held every Saturday in the IRC channel #outerrim, the ICTE is officially hosted by the Dark Brotherhood under the management of the Gaming Tribune.

Template:Organization infobox

History and Background

Jedi Academy duel

The ICTE began around May 2003, with the purpose of promoting inter-club relations and gaming between the Rebel Squadrons and the Dark Brotherhood. Later on, more clubs joined the ICTE such as the Star Vipers, Galactic Empire, and New Republic's Fifth Fleet. While the ICTE maintains a similar structure to other Brotherhood Gaming Nights, it's main goal is to prepare the players for true, inter-club vendettas such as the Outer Rim War, hence the title of "training event". The ICTE should always be referred to as such, and never as a ruthless contest. It's a training event for newcomers, and veterans alike, a place to share experiences and make new friends among allied clubs.

Since October 2004, the ICTE hosts have been administering a website created to store and archive ICTE results, and also act as a guide for new players and even seasoned veterans, providing tutorials and the rules of the contest.

Basic Rules

The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006.

  • To participate in the ICTE you must join the #outerrim IRC channel during the event.
  • Matches must be arranged through the gamebot (MrBot). Matches that are reported without the prior use of the bot will not be counted.
  • Players may play up to three 1v1 games per person, regardless of platform. Example: player A will play player B twice in JO, and once in BF2. No more matches can be played after the third game has been reported.
Jedi Outcast duel

Team Match Rules

  • You may play up to three matches with the same group of players in a team match. To play further at least one player must be substituted for another.
  • Regular TFFA (Team Free-For-All) matches are played until one team reaches 20 kills.
  • CTF (Capture the Flag) matches require a minimum of 4 participants (two per team).
  • CTF matches are played until one team achieves at least 5 flag captures.

Conditional Game Rules

  • JA/JO/RC games are played first to five kills.
  • BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser.
  • XWA/XvT are played until the time limit expires. Games are reported using the full score.
  • Uneven JO/JA/RC matches are played until one team reaches at least 15 kills.
  • In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host.

Reporting Game Results

Matches are currently reported online via a webpage submission form. This form can be located at http://www.taldryan.net/shadow/submit.php though it will most likely be added to the ICTE website in the future. To report simply fill out the form with the platform played, yours and your opponent's name, and the scores for the match. To quickly report the same info you can hit the "back" button after hitting submit to have the same info return.

Player Rewards

Empire at War

Dark Brotherhood members are awarded with Cluster's of Fire for their multiplayer activity. Refer to the follow chart to understand how CF's are awarded. Members can also earn Crescents (or other Club equivalent) for placing according to the rules in the following section. Template:CF

All-Stars

The term All-Star designates the absolute winner of an ICTE edition. Although each edition has its winners, a player is eligible for All-Star status only if he meets the following requisites:

  • Has played against 7 different opponents, either in 1v1 or team games
  • Has obtained a minimum of 12 Clusters of Fire

Note that if that 3 people have met the following requisites, and were situated in the top three places in the respective edition, they will receive Cr-R, Cr-A and Cr-S in that order. If only one or two players met the above requirements, they receive third level crescents, Cr-A and Cr-S, or Cr-A if there is only one person qualified for All-Star. Allied Clubs have different awards for players (Ex: Imperial Combat Cross for top three placing --- Galactic Empire).

All-Star List

Visit the ICTE site for an updated list.

ICTE Managers/Tribunes

Battlefront Sharpshooter

In chronological order:
Pyralis
Duga Taldrya Arkarso
Lucius d'Tana
Karel Tarentae
(Gaming Tribune hosts ICTE as of September 2007) Shadow Taldrya