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| Below you can find the full reference guide for Character Sheet Skills. All documentation is based on the Skills 2.0 project headed up by the [[Combat Master]], Voice Staff, and Character Sheet Development Team. | | Below you can find the full reference guide for Character Sheet Skills. All documentation is based on the Skills 2.0 project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. |
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| The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they '''could''' achieve. | | The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they '''could''' achieve. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Resolve | | |name=Resolve |
| |description=''Resolve'' is your character's willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character's mental resilience against both skill and Force-based intrusions of the mind such as ''Intimidation'', '''Mind Trick''', '''Illusion''', '''Terror''', and '''Force Interrogation'''. The higher a character’s ''Resolve'' is, relative to an attack/threat Skill or Force Power, the less effective the attack is. | | |description=''Resolve'' is your character's willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character's mental resilience against both skill and Force-based intrusions of the mind such as ''[[Skills#Intimidation|Intimidation]]'', '''[[Force Powers#Mind Trick|Mind Trick]]''', '''[[Force Powers#Illusion|Illusion]]''', '''[[Force Powers#Terror|Terror]]''', and '''[[Disciplines#Feats 2|Force Interrogation]]'''. The higher a character’s ''Resolve'' is, relative to an attack/threat Skill or Force Power, the less effective the attack is. |
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| |tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you're really really hungry. Sticks and stones can break your bones, but so can words. | | |tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you're really really hungry. Sticks and stones can break your bones, but so can words. |
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| |tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles. | | |tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles. |
| |tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking. | | |tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking. |
| |tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a seconds pause to avoid. | | |tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second's pause to avoid. |
| |tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop. | | |tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Endurance | | |name=Endurance |
| |description=Measures how long an individual can maintain their peak ''Athletic'' ability and maximum ''Might''. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of '''physical''' stamina. | | |description=Measures how long an individual can maintain their peak ''[[Skills#Athletics|Athletic]]'' ability and maximum ''[[Skills#Might|Might]]''. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of '''physical''' stamina. |
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| |tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf. Stairs suck. | | |tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf. Stairs suck. |
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| |tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities when injured for a short amount of time, and can finish a marathon panting but able to function after some down time. | | |tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities when injured for a short amount of time, and can finish a marathon panting but able to function after some down time. |
| |tier4=After finishing running a marathon, you are ready to run another. Even when injured, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you. | | |tier4=After finishing running a marathon, you are ready to run another. Even when injured, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you. |
| |tier5=Even with heavy injuries, you can push your body without need for rest. You can maintain your full speed and strength even in the 11th hour of the 7th day. | | |tier5=Even with heavy injuries, you can push your body without need for rest. You can maintain your full speed and strength even in the 11<sup>th</sup> hour of the 7<sup>th</sup> day. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Astrogation | | |name=Astrogation |
| |description=An individual's ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how hyperspace routes are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the galaxy, but that's it. | | |description=An individual's ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that's it. |
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| |tier0=You know of major hyperspace lanes. | | |tier0=You know of major hyperspace lanes. |
| |tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the galaxy. | | |tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy. |
| |tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known galaxy. | | |tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy. |
| |tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes. | | |tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes. |
| |tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown. | | |tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Bladed Weapons | | |name=Bladed Weapons |
| |description=A fighter's ability to use a range of bladed melee weapons. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others. | | |description=A fighter's ability to use a range of [[Weapon Selection Guide#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others. |
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| |tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end. | | |tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Blasters | | |name=Blasters |
| |description=Training in ''Blasters'' covers any energy-based firearm from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types. | | |description=Training in ''Blasters'' covers any [[Weapon Selection Guide#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types. |
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| |tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off. | | |tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Blunt Weapons | | |name=Blunt Weapons |
| |description=A character's ability to use a range of blunted melee weapons in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. | | |description=A character's ability to use a range of [[Weapon Selection Guide#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. |
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| |tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit. | | |tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit. |
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| |tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals. | | |tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals. |
| |tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon. | | |tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon. |
| |tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the galaxy. | | |tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy. |
| |tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on. | | |tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Empathy | | |name=Empathy |
| |description=Description: An individual's ability to understand and observe changes in the personality or emotions of others, make connections, and relate to them. An Empath can use this knowledge to their advantage, whether that be sympathizing with a positive cause and support it, or sympathizing with a negative cause and debunk it. ''Empathy'' supports a multitude of other skills, as the trust built can be used to bolster or lower ''Resolve'', ''Manipulate'' others into agreeing with you, and even heighten your efforts in ''Leadership''. | | |description=An individual's ability to understand and observe changes in the personality or emotions of others, make connections, and relate to them. An Empath can use this knowledge to their advantage, whether that be sympathizing with a positive cause and support it, or sympathizing with a negative cause and debunk it. ''Empathy'' supports a multitude of other skills, as the trust built can be used to bolster or lower ''[[Skills#Resolve|Resolve]]'', ''[[Skills#Manipulation|Manipulate]]'' others into agreeing with you, and even heighten your efforts in ''[[Skills#Leadership|Leadership]]''. |
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| |tier0=Basic ability to read emotion and body language. You can discern that when someone is crying, they are probably upset about something. | | |tier0=Basic ability to read emotion and body language. You can discern that when someone is crying, they are probably upset about something. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Explosives | | |name=Explosives |
| |description=The understanding of explosive devices such as bombs, grenades, missiles, and anything else that goes "boom". You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them. | | |description=The understanding of [[Weapon Selection Guide#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes "boom". You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them. |
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| |tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. | | |tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. |
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| |tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives. | | |tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives. |
| |tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. | | |tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. |
| |tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory, | | |tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. |
| |tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. | | |tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Leadership | | |name=Leadership |
| |description=Measures an individual's ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for manipulation. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. | | |description=Measures an individual's ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for ''[[Skills#Manipulation|Manipulation]]''. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. |
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| |tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation. | | |tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Linguistics | | |name=Linguistics |
| |description=''Linguistics'' refers to an individual's ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and galactic basic. ''Linguistics'' covers the addition of new languages to an individual's repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual's species. | | |description=''Linguistics'' refers to an individual's ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. ''Linguistics'' covers the addition of new languages to an individual's repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual's species. |
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| |tier0=You know only Galactic Basic and your race’s language. | | |tier0=You know only Galactic Basic and your race’s language. |
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| |description=For each Rank in the ''Lore'' Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level. | | |description=For each Rank in the ''Lore'' Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level. |
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| |tier0=You know the lore of the Brotherhood and the history of the modern era, ''ie. Imperial Period, New Republic, and New Jedi Order''. You are up to date on current news and pop culture and the state of the galaxy. | | |tier0=You know the lore of the Brotherhood and the history of the modern era, ''i.e. Imperial Period, New Republic, and New Jedi Order''. You are up to date on current news and pop culture and the state of the Galaxy. |
| |tier1=One additional subject of lore. | | |tier1=One additional subject of lore. |
| |tier2=Two additional subjects of lore. | | |tier2=Two additional subjects of lore. |
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| |tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment. | | |tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment. |
| |tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins. | | |tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins. |
| |tier3=You have a working anatomical understanding of the more popular species in the galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points. | | |tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points. |
| |tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm. | | |tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm. |
| |tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the galaxy, and can do so in the middle of an active war zone without so much as flinching. | | |tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Miscellaneous Weapons | | |name=Miscellaneous Weapons |
| |description=A character's ability to make use of and utilize weapons that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips. | | |description=A character's ability to make use of and utilize [[Weapon Selection Guide#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips. |
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| |tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip. | | |tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Pilot (L) | | |name=Pilot (L) |
| |description=An individual’s ability to operate and coordinate any vehicle that requires more than one pilot, anything from an AT-AT to a Capital Ship. This includes larger freighters, barges, and mobile artillery. | | |description=An individual’s ability to operate and coordinate any vehicle that requires more than one pilot, anything from an [[starwars:All Terrain Armored Transport|AT-AT]] to a [[starwars:Capital ship|Capital Ship]]. This includes larger [[starwars:Freighter|freighters]], barges, and [[starwars:Mobile artillery|mobile artillery]]. |
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| |tier0=You can operate vehicles that require multiple pilots with someone telling you exactly which buttons and levers to push and guided assistance from an AI or sentient. | | |tier0=You can operate vehicles that require multiple pilots with someone telling you exactly which buttons and levers to push and guided assistance from an AI or sentient. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Pilot (S) | | |name=Pilot (S) |
| |description=An individual’s ability to identify, control, and operate starfighters, speeder bikes, pod-racers, small freighters, and other space or ground vehicles that require a single pilot. An individual would also have a basic understanding of how to engage and use the weaponry on their vehicle relative to their skill level. | | |description=An individual’s ability to identify, control, and operate [[starwars:Starfighter|starfighters]], [[starwars:Speeder bike|speeder bikes]], [[starwars:Podracer|pod-racers]], [[starwars:Light freighter|small freighters]], and other space or ground vehicles that require a single pilot. An individual would also have a basic understanding of how to engage and use the weaponry on their vehicle relative to their skill level. |
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| |tier0=Do a barrel roll! You can operate transport vehicles like speeder bikes but will be at a loss in an actual cockpit of a pod racer or starfighter without some kind of autopilot or assistance. | | |tier0=Do a barrel roll! You can operate transport vehicles like speeder bikes but will be at a loss in an actual cockpit of a pod racer or starfighter without some kind of autopilot or assistance. |
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| |tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around. | | |tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around. |
| |tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective form. | | |tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. |
| |tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective form. | | |tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. |
| |tier3=You’ve mastered the fundamentals and principles of your respective form. | | |tier3=You’ve mastered the fundamentals and principles of your respective Form. |
| |tier4=You are a Master of your respective form. | | |tier4=You are a Master of your respective Form. |
| |tier5=Masters come to you for advice and training. | | |tier5=Masters come to you for advice and training. |
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| You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics. | | You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics. |
| |tier1=You have an understanding of the basic patterns and principles of your respective form. | | |tier1=You have an understanding of the basic patterns and principles of your respective Form. |
| |tier2=You have an understanding of the more advanced patterns and principles of your respective form. | | |tier2=You have an understanding of the more advanced patterns and principles of your respective Form. |
| |tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective form. | | |tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form. |
| |tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective form. | | |tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form. |
| |tier5=Master. A master of your respective form, teachers seek you out to better their understanding and ability. | | |tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. |
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| |tier0=You cannot wield a lightsaber beyond pressing the activation button. | | |tier0=You cannot wield a lightsaber beyond pressing the activation button. |
| |tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective form. | | |tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. |
| |tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective form. | | |tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. |
| |tier3=You’ve mastered the fundamentals and principles of your respective form. | | |tier3=You’ve mastered the fundamentals and principles of your respective Form. |
| |tier4=You are a Master of your respective form. | | |tier4=You are a Master of your respective Form. |
| |tier5=Masters come to you for advice and training. | | |tier5=Masters come to you for advice and training. |
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| You can throw punches and kicks, but not with any style or form behind them. | | You can throw punches and kicks, but not with any style or form behind them. |
| |tier1=You have an understanding of the basic patterns and principles of your respective form. | | |tier1=You have an understanding of the basic patterns and principles of your respective Form. |
| |tier2=You have an understanding of the more advanced patterns and principles of your respective form. | | |tier2=You have an understanding of the more advanced patterns and principles of your respective Form. |
| |tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective form. | | |tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form. |
| |tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective form. | | |tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form. |
| |tier5=Master. A master of your respective form, teachers seek you out to better their understanding and ability. | | |tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. |
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| |description=An individual's understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0's and 1's that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in ''Slicing'' can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close. | | |description=An individual's understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0's and 1's that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in ''Slicing'' can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close. |
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| |tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmates background to something inappropriate if they leave their terminal unlocked. | | |tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate's background to something inappropriate if they leave their terminal unlocked. |
| |tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall. | | |tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall. |
| |tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids. | | |tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Slugthrowers | | |name=Slugthrowers |
| |description=Covers the understanding and technical applications of slug-firing firearms. Though primitive, ''slugs'' are effective tools against Jedi as they are much harder to deflect than energy-based weapons. | | |description=Covers the understanding and technical applications of [[Weapon Selection Guide#Slugthrowers|slug-firing firearms]]. Though primitive, ''slugs'' are effective tools against Jedi as they are much harder to deflect than energy-based weapons. |
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| |tier0=You can point and shoot, but any hits are lucky shots at best. | | |tier0=You can point and shoot, but any hits are lucky shots at best. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Survival | | |name=Survival |
| |description=Description: An individual's ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, and resourcefulness. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish. | | |description=An individual's ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, and resourcefulness. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish. |
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| |tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness. | | |tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness. |
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| ==== Appendix A: Sample Lore Topics ==== | | ==== Appendix A: Sample Lore Topics ==== |
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| The below list is a sampling of Lore topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively. | | The below list is a sampling of [[Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively. |
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| Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the galaxy, including the history of the modern era (''Imperial Period'', ''New Republic'' and ''New Jedi Order'' eras), and be up to date on current news and popular culture around the galaxy. | | Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (''Imperial Period'', ''New Republic'' and ''New Jedi Order'' eras), and be up to date on current news and popular culture around the Galaxy. |
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| Lore is, at its heart, a "flavor" skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe. | | Lore is, at its heart, a "flavor" skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe. |