|
|
Line 7: |
Line 7: |
| * Second Rite ([[PRT]] - [[DJK]]) | | * Second Rite ([[PRT]] - [[DJK]]) |
| A power that temporarily deadens the senses of a target; it does not immobilize, but can render one quite sluggish for a moment. The success and effectiveness of this power are based on the target's adeptness in the Force. | | A power that temporarily deadens the senses of a target; it does not immobilize, but can render one quite sluggish for a moment. The success and effectiveness of this power are based on the target's adeptness in the Force. |
|
| |
|
| |
|
|
| |
|
Line 18: |
Line 17: |
| * Force power: Stun, 5 points | | * Force power: Stun, 5 points |
| An advanced form of Stun, this power can completely immobilize a target. The victim will maintain all their senses, but the induced state renders them helpless. | | An advanced form of Stun, this power can completely immobilize a target. The victim will maintain all their senses, but the induced state renders them helpless. |
|
| |
|
| |
|
|
| |
|
Line 28: |
Line 26: |
| * Force power: Stasis, 5 points | | * Force power: Stasis, 5 points |
| This power is the most advanced form of Stun. It incorporates all of the effects resulting from Stun and Stasis, but can be applied to multiple targets. The effects can last up to 10 seconds. | | This power is the most advanced form of Stun. It incorporates all of the effects resulting from Stun and Stasis, but can be applied to multiple targets. The effects can last up to 10 seconds. |
|
| |
|
| |
|
|
| |
|
Revision as of 21:32, 29 May 2011
Stun
Prerequisites:
A power that temporarily deadens the senses of a target; it does not immobilize, but can render one quite sluggish for a moment. The success and effectiveness of this power are based on the target's adeptness in the Force.
Stasis
Prerequisites:
- Third Rite (EQ1 - EQ4)
- Force power: Stun, 5 points
An advanced form of Stun, this power can completely immobilize a target. The victim will maintain all their senses, but the induced state renders them helpless.
Stasis Field
Prerequisites:
- Mastery (DA - DP)
- Force power: Stasis, 5 points
This power is the most advanced form of Stun. It incorporates all of the effects resulting from Stun and Stasis, but can be applied to multiple targets. The effects can last up to 10 seconds.
Stasis Wave
Prerequisites:
- Grand Mastery (GM only)
- Force power: Stasis Field, 5 points
Allows the Grand Master to simultaneously incapacitate multiple targets rendering them in a catatonic state for up to 30 seconds.