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| == Introduction == | | == Introduction == |
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| Below, you will find the reference guide for the Character Sheet '''Force Powers'''. All documentation is based on the ''Force Powers 2.0'' project headed up by the [[Combat Master]], Voice Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat. | | Below, you will find the reference guide for the Character Sheet '''Force Powers'''. All documentation is based on the ''Force Powers 2.0'' project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat. |
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| == Force Use == | | == Force Use == |
| === Duration === | | === Duration === |
| Force Power usage is draining on a Jedi, moreso when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Jedi may struggle to bring the full effect of a power to bare and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use. | | Force Power usage is draining on a Jedi, moreso when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Jedi may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use. |
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| === Downtime === | | === Downtime === |
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| |5=A master of conjuring '''Barriers''' may summon them at will, even when fatigued or under heavy duress. | | |5=A master of conjuring '''Barriers''' may summon them at will, even when fatigued or under heavy duress. |
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| |duration='''Barriers''' can withstand anything from repeated minor blows from either ''physical'' or ''Force-based'' attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from '''Telekinesis''') to one major blow from ''physical'' or ''Force-based'' attack (such as blaster cannons, explosions, detonations, heavy '''Telekinesis''', and '''Force Lightning'''). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user. | | |duration='''Barriers''' can withstand anything from repeated minor blows from either ''physical'' or ''Force-based'' attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from '''[[Force Powers#Telekinesis|Telekinesis]]''') to one major blow from ''physical'' or ''Force-based'' attack (such as blaster cannons, explosions, detonations, heavy '''Telekinesis''', and '''[[Force Powers#Force Lightning|Force Lightning]]'''). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user. |
| |downtime= | | |downtime= |
| '''Barrier''' is an ''advanced power'', that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses. | | '''Barrier''' is an ''advanced power'', that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses. |
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| |type= | | |type= |
| |name=Blackness | | |name=Blackness |
| |desc='''Blackness''' uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Jedi’s power increases, they are able to affect a larger area with greater ease. '''Blackness''' prevents natural vision and optical technology (such as cameras), but not the use of the power '''Sense'''. | | |desc='''Blackness''' uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Jedi’s power increases, they are able to affect a larger area with greater ease. '''Blackness''' prevents natural vision and optical technology (such as cameras), but not the use of the power '''[[Force Powers#Sense|Sense]]'''. |
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| |1=At its most basic level, the power '''Blackness''' is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds. | | |1=At its most basic level, the power '''Blackness''' is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds. |
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| |type= | | |type= |
| |name=Concealment | | |name=Concealment |
| |desc='''Concealment''' is the ability for a Jedi to mask their connection and identity with the Force. This goes for hiding a Jedi’s strength in the Force as well as alignment. While '''Force Cloak''' renders the Jedi invisible from the eye, '''Concealment''' can viel a user invisible to those searching through the Force. The more skilled a Jedi is with this ability, the easier it is to maintain a veil of '''Concealment'''. | | |desc='''Concealment''' is the ability for a Jedi to mask their connection and identity with the Force. This goes for hiding a Jedi’s strength in the Force as well as alignment. While '''[[Force Powers#Force Cloak|Force Cloak]]''' renders the Jedi invisible from the eye, '''Concealment''' can make a user invisible to those searching through the Force. The more skilled a Jedi is with this ability, the easier it is to maintain a veil of '''Concealment'''. |
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| |1=Initially, the Jedi can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task. | | |1=Initially, the Jedi can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task. |
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| |type= | | |type= |
| |name=Deflection | | |name=Deflection |
| |desc='''Deflection''' allows a Jedi to dissolve or absorb energy from both Force based sources and ''energy-based'' weapon sources such as blasters or Force Lightning. With an additional Feat, it can be used to redirect the absorbed energy as well. | | |desc='''Deflection''' allows a Jedi to dissolve or absorb energy from both Force-based sources and ''energy-based'' weapon sources such as blasters or '''[[Force Powers#Force Lightning|Force Lightning]]'''. With an additional Feat, it can be used to redirect the absorbed energy as well. |
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| |1=At its most basic level, the Jedi must take several seconds to concentrate and focus their will to absorb or dissolve an incoming energy-based attack. | | |1=At its most basic level, the Jedi must take several seconds to concentrate and focus their will to absorb or dissolve an incoming energy-based attack. |
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| |type= | | |type= |
| |name=Force Cloak | | |name=Force Cloak |
| |desc=By manipulating light and shadows with the Force, the Jedi can use '''Force Cloak''' to vanish from view and become invisible. A Jedi cloaked in the Force in such a manner is undetectable to the naked eye or even by more technologic scanners such as infrared or night vision, but still able to be detected by another Jedi’s '''Sense''' or ''Precognition'' feats. The Jedi must also remain immobile. | | |desc=By manipulating light and shadows with the Force, the Jedi can use '''Force Cloak''' to vanish from view and become invisible. A Jedi cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Jedi’s '''[[Force Powers#Sense|Sense]]''' or '''[[Force Powers#Precognition|Precognition]]''' feats. The Jedi must also remain immobile. |
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| |1=Initially, a Jedi must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute. | | |1=Initially, a Jedi must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute. |
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| |type= | | |type= |
| |name=Force Lightning | | |name=Force Lightning |
| |desc='''Force Lighting''' is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target. '''Force Lightning''' can fry sensitive electronics and will cause extreme pain in the recipient. | | |desc='''Force Lightning''' is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target. '''Force Lightning''' can fry sensitive electronics and will cause extreme pain in the recipient. |
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| |1=Initially, '''Force Lightning''' takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed. | | |1=Initially, '''Force Lightning''' takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed. |
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| |type= | | |type= |
| |name=Healing | | |name=Healing |
| |desc='''Healing''' is the Jedi’s ability to use the Force to cure their own ''physical'' injuries or those of others. Both Dark and Light side applications have the ability to set broken bones, close open wounds, and restore bodily functions and various systems that keep a body from perishing. The more talented a Jedi is with '''Healing''', the easier and less taxing the ability becomes. '''Healing''' will only accelerate the process that the body would normally undergo. The power cannot allow a Jedi to regrow lost limbs, for example. | | |desc='''Healing''' is the Jedi’s ability to use the Force to cure their own ''physical'' injuries or those of others. Both dark and light side applications have the ability to set broken bones, close open wounds, and restore bodily functions and various systems that keep a body from perishing. The more talented a Jedi is with '''Healing''', the easier and less taxing the ability becomes. '''Healing''' will only accelerate the process that the body would normally undergo. The power cannot allow a Jedi to regrow lost limbs, for example. |
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| |1=Initially, the Jedi can set their own broken bones, close open wounds, and restore bodily function. This requires the Jedi to remain stationary and their full concentration dedicated to the task. Serious injuries can take up to a day to fully heal. | | |1=Initially, the Jedi can set their own broken bones, close open wounds, and restore bodily function. This requires the Jedi to remain stationary and their full concentration dedicated to the task. Serious injuries can take up to a day to fully heal. |
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| |5=A Master of '''Illusions''' can cast them at will, even in the midst of battle, as effortlessly as breathing. | | |5=A Master of '''Illusions''' can cast them at will, even in the midst of battle, as effortlessly as breathing. |
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| |duration='''Illusions''' is an active ability, and once created takes on a duration of its own that is often related to a target's ''Perception'' and ''Resolve'' skill, or a specific Feat that combats '''Illusion'''. | | |duration='''Illusions''' is an active ability, and once created takes on a duration of its own that is often related to a target's ''[[Skills#Perception|Perception]]'' and ''[[Skills#Resolve|Resolve]]'' skill, or a specific Feat that combats '''Illusion'''. |
| |downtime= | | |downtime= |
| '''Illusion''' is an ''advanced power'' that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target. | | '''Illusion''' is an ''advanced power'' that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target. |
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| |type= | | |type= |
| |name=Mind Trick | | |name=Mind Trick |
| |desc=The '''Mind Trick''' is one of the most famous uses of the Force in that it gives the Jedi the ability to directly affect the mind of another sentient being. This can range from altering a target's opinions on a matter, causing a target to temporarily rethink standing orders, or to make a target forget that they saw a Jedi to begin with. Unlike ''Manipulation'' or ''Interrogation'', this ability is instantaneous and thus can be useful in combat or other real-time scenarios. With greater training it becomes easier for a Jedi to influence a target, but even Jedi Master Obi Wan Kenobi used a hand gesture as a focus to execute the '''Mind Trick'''. | | |desc=The '''Mind Trick''' is one of the most famous uses of the Force in that it gives the Jedi the ability to directly affect the mind of another sentient being. This can range from altering a target's opinions on a matter, causing a target to temporarily rethink standing orders, or to make a target forget that they saw a Jedi to begin with. Unlike ''[[Skills#Manipulation|Manipulation]]'' or ''[[Skills#Interrogation|Interrogation]]'', this ability is instantaneous and thus can be useful in combat or other real-time scenarios. With greater training it becomes easier for a Jedi to influence a target, but even Jedi Master Obi Wan Kenobi used a hand gesture as a focus to execute the '''Mind Trick'''. |
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| |1=Initially, a Jedi can influence the mind of a target with their full concentration. | | |1=Initially, a Jedi can influence the mind of a target with their full concentration. |
| |2=With further training, the Jedi can influence the mind of a target with partial concentration. | | |2=With further training, the Jedi can influence the mind of a target with partial concentration. |
| |3=With consistent training, the Jedi can more easily influence their target with minimal concentration against those of lesser ''Resolve''. | | |3=With consistent training, the Jedi can more easily influence their target with minimal concentration against those of lesser ''[[Skills#Resolve|Resolve]]''. |
| |4=The Jedi can influence the minds of their target with only a few moments of concentration, even in the midst of battle and against those of lesser ''Resolve''. | | |4=The Jedi can influence the minds of their target with only a few moments of concentration, even in the midst of battle and against those of lesser ''Resolve''. |
| |5=A Master of the Jedi '''Mind Trick''' can effortlessly influence the will of those with lesser ''Resolve'' as easily as breathing. | | |5=A Master of the Jedi '''Mind Trick''' can effortlessly influence the will of those with lesser ''Resolve'' as easily as breathing. |
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| |duration=Absent outside influences, the effect of a '''Mind Trick''' typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by '''Mind Trick''', though, the subject may ‘snap out of it’ sooner. | | |duration=Absent outside influences, the effect of a '''Mind Trick''' typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by '''Mind Trick''', though, the subject may ‘snap out of it’ sooner. |
| |downtime= | | |downtime= |
| '''Mind Trick''' is an ''advanced power'' in that it requires concentration and an exertion of the Jedi’s willpower to be effective. If unsuccessful, will become aware of the attempt and prevent the ability from being used on them again. | | '''Mind Trick''' is an ''advanced power'' in that it requires concentration and an exertion of the Jedi’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again. |
| }} | | }} |
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| |type= | | |type= |
| |name=Precognition | | |name=Precognition |
| |desc='''Precognition''' is the Jedi’s ability to perceive and anticipate danger through the Force that enters their sphere of awareness--which is a fancy way of saying the space around immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack from behind, or a slight nudge or “voice” advising you to duck under a blaster bolt that would have otherwise split their forehead. | | |desc='''Precognition''' is the Jedi’s ability to perceive and anticipate danger through the Force that enters their sphere of awareness—which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack from behind, or a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead. |
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| |1=The Jedi is able to anticipate imminent danger to their person, but often not quick enough to do anything but get out of harm's way and could still get clipped by the attack. | | |1=The Jedi is able to anticipate imminent danger to their person, but often not quick enough to do anything but get out of harm's way and could still get clipped by the attack. |
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| |duration='''Precognition''' provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness. | | |duration='''Precognition''' provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness. |
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| '''Precognition''' is a ''basic power'' that works passively in the background of a Jedi’s conscious, and therefore can’t be actively harness like '''Sense''' can. | | '''Precognition''' is a ''basic power'' that works passively in the background of a Jedi’s conscious, and therefore can’t be actively harnessed like '''[[Force Powers#Sense|Sense]]''' can. |
| }} | | }} |
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| |type= | | |type= |
| |name=Rage | | |name=Rage |
| |desc=Light or Dark, all Jedi can will their entire being toward a single purpose. When letting their '''Rage''' fuel their body, a Jedi can run faster, hit harder, and jump higher, beyond even '''Amplification''' would allow. When the adrenaline subsides, however, the Jedi often feels a heavy tax on their body and needs significant time to recuperate. | | |desc=Light or Dark, all Jedi can will their entire being toward a single purpose. When letting their '''Rage''' fuel their body, a Jedi can run faster, hit harder, and jump higher, beyond even what '''[[Force Powers#Amplification|Amplification]]''' would allow. When the adrenaline subsides, however, the Jedi often feels a heavy tax on their body and needs significant time to recuperate. |
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| |1=Initially, when a Jedi enters '''Rage''' they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Jedi is unable to complete their goal, their '''Rage''' will only end with the Jedi’s death or exhaustion at the end of the power’s duration. | | |1=Initially, when a Jedi enters '''Rage''' they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Jedi is unable to complete their goal, their '''Rage''' will only end with the Jedi’s death or exhaustion at the end of the power’s duration. |
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| |duration=At all ranks, '''Rage''' lasts about a minute, though if the Jedi accomplishes their goal, the '''Rage''' may dissipate sooner. | | |duration=At all ranks, '''Rage''' lasts about a minute, though if the Jedi accomplishes their goal, the '''Rage''' may dissipate sooner. |
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| '''Rage''' is an ''advanced power'' in that unlike '''Amplification''', it pushes the entire body beyond its limits and has withdrawl-type side effects as consequences to using the power. As such, it can not be used at any level without several hours of rest in between uses. | | '''Rage''' is an ''advanced power'' in that unlike '''Amplification''', it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses. |
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| |type= | | |type= |
| |name=Slow | | |name=Slow |
| |desc='''Slow''' allows a Jedi to fog the senses of a target through the Force, hindering their movement and with more advanced training (Feats), stun them in place or bring them to a complete halt. | | |desc='''Slow''' allows a Jedi to fog the senses of a target through the Force, hindering their movement and, with more advanced training (Feats), stun them in place or bring them to a complete halt. |
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| |1=Initially, a Jedi can slow or hinder the movement of a target with their full attention set to the task. | | |1=Initially, a Jedi can slow or hinder the movement of a target with their full attention set to the task. |
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| |1=Initially, a Jedi can only communicate using '''Telepathy''' with another Force user. At the most basic level, '''Telepathy''' requires the Jedi to maintain eye contact to convey a message. | | |1=Initially, a Jedi can only communicate using '''Telepathy''' with another Force user. At the most basic level, '''Telepathy''' requires the Jedi to maintain eye contact to convey a message. |
| |2=With further study, the Jedi no longer requires direct eye contact with the other Force user to communicate using '''Telepathy'''. The effective range of the power is still limited, however, to a few hundred meters. | | |2=With further study, the Jedi no longer requires direct eye contact with the other Force user to communicate using '''Telepathy'''. The effective range of the power is still limited, however, to a few hundred meters. |
| |3=With consistent training, the Jedi can communicate with non-Force users as well, if they can see or '''Sense''' them. The effective range of communication with other Force users is increased to a few kilometers. | | |3=With consistent training, the Jedi can communicate with non-Force users as well, if they can see or '''[[Force Powers#Sense|Sense]]''' them. The effective range of communication with other Force users is increased to a few kilometers. |
| |4=A Jedi adept at '''Telepathy''' can communicate with Force users anywhere on the same planet, and can use the power even under duress or during combat. | | |4=A Jedi adept at '''Telepathy''' can communicate with Force users anywhere on the same planet, and can use the power even under duress or during combat. |
| |5=Mastery over '''Telepathy''' affords the Jedi the ability to communicate with other Force users across an entire star system. The Jedi can send complex messages using '''Telepathy''' much more quickly than the time it would take to speak the same idea using words. | | |5=Mastery over '''Telepathy''' affords the Jedi the ability to communicate with other Force users across an entire star system. The Jedi can send complex messages using '''Telepathy''' much more quickly than the time it would take to speak the same idea using words. |
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| |desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize '''Terror''' to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. | | |desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize '''Terror''' to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. |
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| |1=At an early stage, the Jedi must devote his full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface. | | |1=At an early stage, the Jedi must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface. |
| |2=With an effort of will, the Jedi can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface. | | |2=With an effort of will, the Jedi can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface. |
| |3=With consistent training, the Jedi can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface. | | |3=With consistent training, the Jedi can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface. |
| |4=The Jedi can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target. | | |4=The Jedi can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target. |
| |5=A master of '''Terror''' is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds. | | |5=A master of '''Terror''' is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds. |
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| |duration=The fear caused by '''Terror''' will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high ''Resolve'' may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer. | | |duration=The fear caused by '''Terror''' will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high ''[[Skills#Resolve|Resolve]]'' may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer. |
| |downtime= | | |downtime= |
| '''Terror''' is an ''advanced power'', that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses. | | '''Terror''' is an ''advanced power'', that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses. |