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| {{Skill Reference | | {{Skill Reference |
| |name=Resolve | | |name=Resolve |
| |description=Resolve is your character's willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character's mental resilience against both skill and Force-based intrusions of the mind such as 'Intimidation', '''Mind Trick''', '''Illusion''', '''Terror''', and '''Force Interrogation'''. The higher a character’s Resolve is, relative to an attack/thread Skill or Force Power, the less effective the attack is. | | |description=''Resolve'' is your character's willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character's mental resilience against both skill and Force-based intrusions of the mind such as ''Intimidation'', '''Mind Trick''', '''Illusion''', '''Terror''', and '''Force Interrogation'''. The higher a character’s ''Resolve'' is, relative to an attack/threat Skill or Force Power, the less effective the attack is. |
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| |tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you're really really hungry. Sticks and stones can break your bones, but so can words. | | |tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you're really really hungry. Sticks and stones can break your bones, but so can words. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Athletics | | |name=Athletics |
| |description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. 'Athletics' represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak. | | |description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. ''Athletics'' represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak. |
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| |tier0=Basic control over your reflexes and daily activity. | | |tier0=Basic control over your reflexes and daily activity. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Might | | |name=Might |
| |description=Measures an individual's capacity for raw feats of physical strength. Might represents your character’s muscle-mass and how it can be used effectively to move, throw, or otherwise displace matter when uninjured, well rested, and at their peak. It also measures the weight of your melee and unarmed attacks, and the force behind them. | | |description=Measures an individual's capacity for raw feats of physical strength. ''Might'' represents your character’s muscle-mass and how it can be used effectively to move, throw, or otherwise displace matter when uninjured, well rested, and at their peak. It also measures the weight of your melee and unarmed attacks, and the force behind them. |
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| |tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. | | |tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Intellect | | |name=Intellect |
| |description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. 'Intellect' often manifests itself as your character’s wit, and how apt you are at '''applying''' knowledge and learning from experience. | | |description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. ''Intellect'' often manifests itself as your character’s wit, and how apt you are at '''applying''' knowledge and learning from experience. |
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| |tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. and can occasionally land a good, “that’s what she said” joke. | | |tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke. |
| |tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation. | | |tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation. |
| |tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles. | | |tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Endurance | | |name=Endurance |
| |description=Measures how long an individual can maintain their peak 'Athletic' ability and maximum 'Might'. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of '''physical''' stamina. | | |description=Measures how long an individual can maintain their peak ''Athletic'' ability and maximum ''Might''. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of '''physical''' stamina. |
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| |tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf. Stairs suck. | | |tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf. Stairs suck. |
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| |tier4=After finishing running a marathon, you are ready to run another. Even when injured, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you. | | |tier4=After finishing running a marathon, you are ready to run another. Even when injured, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you. |
| |tier5=Even with heavy injuries, you can push your body without need for rest. You can maintain your full speed and strength even in the 11th hour of the 7th day. | | |tier5=Even with heavy injuries, you can push your body without need for rest. You can maintain your full speed and strength even in the 11th hour of the 7th day. |
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| [You can outlast Matt Murdock on a bad day](https://www.youtube.com/watch?v=B66feInucFY)
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| {{Skill Reference | | {{Skill Reference |
| |name=Perception | | |name=Perception |
| |description=Measures an individual's ability to read their surroundings through observation alone. It highlights your character's attention to detail 'without' aid from the Force, and how well they can react to changes in their surroundings. Perception manifests itself when scanning a room for traps or weighing the truth of someone's words. | | |description=Measures an individual's ability to read their surroundings through observation alone. It highlights your character's attention to detail ''without'' aid from the Force, and how well they can react to changes in their surroundings. ''Perception'' manifests itself when scanning a room for traps or weighing the truth of someone's words. |
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| |tier0=You can tell when a painting is crooked on a wall, something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need. | | |tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need. |
| |tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you. | | |tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you. |
| |tier2=You can tell when someone is deceiving you without any Force-divination and can notice things other do not after studying something with your full attention. | | |tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention. |
| |tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused. | | |tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused. |
| |tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. | | |tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. |
| |tier5=You can see through even the best poker-face with only a quick-glance. Nothing goes over your head; your reflexes are too fast. | | |tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Blasters | | |name=Blasters |
| |description=Training in 'Blasters' covers any energy-based firearm from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types. | | |description=Training in ''Blasters'' covers any energy-based firearm from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types. |
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| |tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off. | | |tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Blunt Weapons | | |name=Blunt Weapons |
| |description=A characters ability to use a range of blunted melee weapons in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. | | |description=A character's ability to use a range of blunted melee weapons in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. |
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| |tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit. | | |tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Diplomacy | | |name=Diplomacy |
| |description=An individual's ability to conduct negotiations between representatives. This relates to maintaining contacts, as well as understanding the nuances of conversational warfare. Starting with a firm understanding of the "power" of words, an individual progresses in this skill to become a fencer of the tongue; a being capable of maintaining a vast network of individuals while able to say exactly the right things in order to facilitate the best outcome for his or her own purposes. | | |description=An individual's ability to conduct negotiations between representatives. This relates to maintaining contacts, as well as understanding the nuances of conversational warfare. Starting with a firm understanding of the “power” of words, an individual progresses in this skill to become a fencer of the tongue; a being capable of maintaining a vast network of individuals while able to say exactly the right things in order to facilitate the best outcome for his or her own purposes. |
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| |tier0=You know the difference between an insult and a compliment. In addition, you understand that words have power, but not quite how to apply them to every situation. | | |tier0=You know the difference between an insult and a compliment. In addition, you understand that words have power, but not quite how to apply them to every situation. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Dual Wielding | | |name=Dual Wielding |
| |description=Description: The ability to effectively wield multiple '''weapons''' at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. | | |description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. |
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| |tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective 'Weapon Skill' without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem. | | |tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective ''Weapon Skill'' without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem. |
| |tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease. | | |tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease. |
| |tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration. | | |tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration. |
| |tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off hand. | | |tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand. |
| |tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an “off hand”. | | |tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand. |
| |tier5=You don’t have an “off hand”. You can fight with any combination of weapons without any extra concentration. | | |tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Empathy | | |name=Empathy |
| |description=Description: An individual's ability to understand and observe changes in the personality or emotions of others, make connections, and relate to them. An Empath can use this knowledge to their advantage, whether that be sympathizing with a positive cause and support it, or sympathizing with a negative cause and debunk it. 'Empathy' supports a multitude of other skills, as the trust built can be used to bolster or lower 'Resolve', 'Manipulate' others into agreeing with you, and even heighten your efforts in 'Leadership'. | | |description=Description: An individual's ability to understand and observe changes in the personality or emotions of others, make connections, and relate to them. An Empath can use this knowledge to their advantage, whether that be sympathizing with a positive cause and support it, or sympathizing with a negative cause and debunk it. ''Empathy'' supports a multitude of other skills, as the trust built can be used to bolster or lower ''Resolve'', ''Manipulate'' others into agreeing with you, and even heighten your efforts in ''Leadership''. |
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| |tier0=Basic ability to read emotion and body language. You can discern that when someone is crying, they are probably upset about something. | | |tier0=Basic ability to read emotion and body language. You can discern that when someone is crying, they are probably upset about something. |
| |tier1=“I know that feel, bro. “ You can cheer your friends up with a simple smile, or make them come running to your aid if you start to cry. Strangers, not so much. | | |tier1=“I know that feel, bro.” You can cheer your friends up with a simple smile, or make them come running to your aid if you start to cry. Strangers, not so much. |
| |tier2=You know how to leverage your own emotions, mood, and body language to level or alter your friends opinions, for better or for worse. | | |tier2=You know how to leverage your own emotions, mood, and body language to leverage or alter your friends opinions, for better or for worse. |
| |tier3=You can align with almost anyone you have a conversation with for a short period of time. You know how to listen for the right amount of time, when to nod along or cover your mouth in awe. | | |tier3=You can align with almost anyone you have a conversation with for a short period of time. You know how to listen for the right amount of time, when to nod along or cover your mouth in awe. |
| |tier4=Your facial expression alone is a weapon, and can do just as much damage as your body language and mood to level and identify with others. | | |tier4=Your facial expression alone is a weapon, and can do just as much damage as your body language and mood to level and identify with others. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Intimidation | | |name=Intimidation |
| |description=Your character's ability to force a target into acting a certain way, be it based on your demeanor or your reputation. 'Intimidation' does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action. | | |description=Your character's ability to force a target into acting a certain way, be it based on your demeanor or your reputation. ''Intimidation'' does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action. |
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| |tier0=You can menace mundanes with a fierce scowl, or scare off children by putting alka seltzer in your mouth and letting it fizz out. | | |tier0=You can menace mundanes with a fierce scowl, or scare off children by putting alka seltzer in your mouth and letting it fizz out. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Linguistics | | |name=Linguistics |
| |description=Linguistics refers to an individual's ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and galactic basic. Linguistics covers the addition of new languages to an individual's repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual's species. | | |description=''Linguistics'' refers to an individual's ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and galactic basic. ''Linguistics'' covers the addition of new languages to an individual's repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual's species. |
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| |tier0=You know only Galactic Basic and your race’s language | | |tier0=You know only Galactic Basic and your race’s language. |
| |tier1=One additional language | | |tier1=One additional language. |
| |tier2=Two additional languages | | |tier2=Two additional languages. |
| |tier3=Three additional languages | | |tier3=Three additional languages. |
| |tier4=Four additional languages | | |tier4=Four additional languages. |
| |tier5=Five additional languages | | |tier5=Five additional languages. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Lore | | |name=Lore |
| |description=For each Rank in the Lore Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level. | | |description=For each Rank in the ''Lore'' Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level. |
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| |tier0=You know the lore of the Brotherhood and the history of the modern era, 'ie. Imperial Period, New Republic, and New Jedi Order'. You are up to date on current news and pop culture and the state of the galaxy. | | |tier0=You know the lore of the Brotherhood and the history of the modern era, ''ie. Imperial Period, New Republic, and New Jedi Order''. You are up to date on current news and pop culture and the state of the galaxy. |
| |tier1=One additional subject of lore. | | |tier1=One additional subject of lore. |
| |tier2=Two additional subjects of lore. | | |tier2=Two additional subjects of lore. |
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| |tier0=“Come on. Do it. Do the truffle shuffle!” With enough hassle, you can convince others to do your bidding. | | |tier0=“Come on. Do it. Do the truffle shuffle!” With enough hassle, you can convince others to do your bidding. |
| |tier1=You understand how to "push someone's buttons" in order to get what you want. It may not be 'exactly' what you expected their response to be, but you're on the right track. | | |tier1=You understand how to “push someone's buttons” in order to get what you want. It may not be ''exactly'' what you expected their response to be, but you're on the right track. |
| |tier2=You know how to push another individual in your desired direction, but you still lack some subtlety. Your tactics are slow and laboured, but given enough time one on one you generally find success. | | |tier2=You know how to push another individual in your desired direction, but you still lack some subtlety. Your tactics are slow and laboured, but given enough time one on one you generally find success. |
| |tier3=Words are your weapon of choice, and you have no qualms applying it like a razor's edge. Your tongue cuts deep, or forms the silver lining to any dark cloud. When left alone with an individual for only a short time, you will get your desired outcome. | | |tier3=Words are your weapon of choice, and you have no qualms applying it like a razor's edge. Your tongue cuts deep, or forms the silver lining to any dark cloud. When left alone with an individual for only a short time, you will get your desired outcome. |
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| |description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair. | | |description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair. |
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| |tier0=You know where to find a machine’s maintenance panels | | |tier0=You know where to find a machine’s maintenance panels. |
| |tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools. | | |tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools. |
| |tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets. | | |tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Medicine | | |name=Medicine |
| |description=An individual's understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. 'Medicine' not only grants the ability to heal, but the ability to harm as well- an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison. | | |description=An individual's understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. ''Medicine'' not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison. |
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| |tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside. | | |tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside. |
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| |name=Miscellaneous Weapons | | |name=Miscellaneous Weapons |
| |description=A character's ability to make use of and utilize weapons that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips. | | |description=A character's ability to make use of and utilize weapons that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips. |
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| |tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip. | | |tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip. |
| |tier1=You have a good understanding of the effective use of a single type of Miscellaneous Weapon, and can use it in combat. | | |tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat. |
| |tier2=You are skilled with your favored misc weapon, and can use more complex forms of fighting against skilled opponents. | | |tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents. |
| |tier3=You are highly adept with your misc weapon of choice, and skilled with another. You can fight competently with anything else you find. | | |tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find. |
| |tier4=A master of your weapons of choice, you are very skilled with any misc weapon you can find. | | |tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find. |
| |tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence. | | |tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence. |
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| |tier0=You can operate vehicles that require multiple pilots with someone telling you exactly which buttons and levers to push and guided assistance from an AI or sentient. | | |tier0=You can operate vehicles that require multiple pilots with someone telling you exactly which buttons and levers to push and guided assistance from an AI or sentient. |
| |tier1=You know the basics of piloting larger vehicles and know your way around the common consoles with only occasionally asking for a tip. You understand the basics of how a Capital ship runs, and can speak the language of some of the | | |tier1=You know the basics of piloting larger vehicles and know your way around the common consoles with only occasionally asking for a tip. You understand the basics of how a Capital ship runs, and can speak the jargon language of some of the crew. |
| |tier2=You know your way around a few larger vehicles without any external help, but still need help if it’s something you’re unfamiliar with. You speak the language of the technicians that keep a Capital ship running and know your way around even the grittier sub-decks. | | |tier2=You know your way around a few larger vehicles without any external help, but still need help if it’s something you’re unfamiliar with. You speak the language of the technicians that keep a Capital ship running and know your way around even the grittier sub-decks. |
| |tier3=You have a keen understanding of how to operate a wide range of popular, larger vehicles used in the Galaxy. You can pull off stunts that seasoned operators would tip a hat too. You know the finer details of what makes a Capital ship run. | | |tier3=You have a keen understanding of how to operate a wide range of popular, larger vehicles used in the Galaxy. You can pull off stunts that seasoned operators would tip a hat too. You know the finer details of what makes a Capital ship run. |
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| |description=An individual’s ability to identify, control, and operate starfighters, speeder bikes, pod-racers, small freighters, and other space or ground vehicles that require a single pilot. An individual would also have a basic understanding of how to engage and use the weaponry on their vehicle relative to their skill level. | | |description=An individual’s ability to identify, control, and operate starfighters, speeder bikes, pod-racers, small freighters, and other space or ground vehicles that require a single pilot. An individual would also have a basic understanding of how to engage and use the weaponry on their vehicle relative to their skill level. |
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| |tier0=Do a barrel roll! You can operate transport vehicles like speeder bikes but will be at a loss in an actual cockpit of a pod racer or starfighter without some kind of autopilot or assistance. | | |tier0=Do a barrel roll! You can operate transport vehicles like speeder bikes but will be at a loss in an actual cockpit of a pod racer or starfighter without some kind of autopilot or assistance. |
| |tier1=You are able to fly with a squadron and execute basic handling maneuvers, but only in a single type of vehicle. | | |tier1=You are able to fly with a squadron and execute basic handling maneuvers, but only in a single type of vehicle. |
| |tier2=When your team goes somewhere, you’re the designated flyer. You know your way around your ship of choice, and have a basic understanding of others. | | |tier2=When your team goes somewhere, you’re the designated flyer. You know your way around your ship of choice, and have a basic understanding of others. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Primary Lightsaber Form | | |name=Primary Lightsaber Form |
| |description=An individual's skill in their 'Primary Lightsaber Form'. This skill must be trained (minimum of +1) to use and cannot be used untrained. | | |description=An individual's skill in their ''Primary Lightsaber Form''. This skill must be trained (minimum of +1) to use and cannot be used untrained. |
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| |tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around. | | |tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Primary Martial Arts Form | | |name=Primary Martial Arts Form |
| |description=An individual's 'Primary Martial Arts Form'. This skill must be trained (minimum of +1) to use. | | |description=An individual's ''Primary Martial Arts Form''. This skill must be trained (minimum of +1) to use. |
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| |tier0=“Stop trying to hit me and hit me.” | | |tier0=“Stop trying to hit me and hit me.” |
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| You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics. | | You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Secondary Lightsaber Form | | |name=Secondary Lightsaber Form |
| |description=An individual's 'Secondary Lightsaber Form' that becomes available to Equites. This skill must be trained (minimum of +1) to use and cannot be used untrained. | | |description=An individual's ''Secondary Lightsaber Form'' that becomes available to Equites. This skill must be trained (minimum of +1) to use and cannot be used untrained. |
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| |tier0=You cannot wield a lightsaber beyond pressing the activation button. | | |tier0=You cannot wield a lightsaber beyond pressing the activation button. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Secondary Martial Arts Form | | |name=Secondary Martial Arts Form |
| |description=An individual's 'Secondary Martial Arts Form'. This skill must be trained (minimum of +1) to use. | | |description=An individual's ''Secondary Martial Arts Form''. This skill must be trained (minimum of +1) to use. |
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| |tier0=“Stop trying to hit me and hit me.” | | |tier0=“Stop trying to hit me and hit me.” |
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| {{Skill Reference | | {{Skill Reference |
| |name=Slicing | | |name=Slicing |
| |description=An individual's understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0's and 1's that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in Slicing can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close. | | |description=An individual's understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0's and 1's that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in ''Slicing'' can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close. |
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| |tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmates background to something inappropriate if they leave their terminal unlocked. | | |tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmates background to something inappropriate if they leave their terminal unlocked. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Slugthrowers | | |name=Slugthrowers |
| |description=Covers the understanding and technical applications of slug-firing firearms. Though primitive, 'slugs' are effective tools against Jedi as they are much harder to deflect than energy-based weapons. | | |description=Covers the understanding and technical applications of slug-firing firearms. Though primitive, ''slugs'' are effective tools against Jedi as they are much harder to deflect than energy-based weapons. |
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| |tier0=You can point and shoot, but any hits are lucky shots at best. | | |tier0=You can point and shoot, but any hits are lucky shots at best. |
| |tier1=You are skilled with one 'slugthrower weapon type' and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle. | | |tier1=You are skilled with one ''slugthrower'' weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle. |
| |tier2=You are skilled with two 'slugthrower weapon types'. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather. | | |tier2=You are skilled with two ''slugthrower'' weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather. |
| |tier3=You are familiar with all 'slugthrower weapon types' but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time. | | |tier3=You are familiar with all ''slugthrower'' weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time. |
| |tier4=Any 'slugthrower weapon type' is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you. | | |tier4=Any ''slugthrower'' weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you. |
| |tier5=You can spell your name on a target board without looking, hungover. | | |tier5=You can spell your name on a target board without looking, hungover. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Subterfuge | | |name=Subterfuge |
| |description=Measures an individual’s ability to use deception as a means to achieve a goal through lying, acting, or misdirection. Training in 'Subterfuge' helps a character to better blend in with their surroundings and is integral in telling a convincible lie, whether it be verbal or through acting the part of a cover identity. It is also useful for disguising or masking emotion. | | |description=Measures an individual’s ability to use deception as a means to achieve a goal through lying, acting, or misdirection. Training in ''Subterfuge'' helps a character to better blend in with their surroundings and is integral in telling a convincible lie, whether it be verbal or through acting the part of a cover identity. It is also useful for disguising or masking emotion. |
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| |tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment. You can tell white lies, but can clam up if called on the spot. | | |tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment. You can tell white lies, but can clam up if called on the spot. |
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| |tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. | | |tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. |
| |tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair. | | |tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair. |
| |tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you 'want' them to doubt you. | | |tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you ''want'' them to doubt you. |
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| {{Skill Reference | | {{Skill Reference |
| |name=Tactics | | |name=Tactics |
| |description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them. | | |description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them. |
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| |tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck. | | |tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck. |