Odan-Urr-Week2: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
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Eventually the two groups melded into one single cohesive clan. Black Brigade culture had disappeared by this time as the generations following the war had long inter-bred into the other. Black Brigade culture had also fused with Mando'a culture as all that remained of the former was their historic past recorded in their holo-books, stories and rituals.  More importantly preserved was The Brigades emblem: An iconic hand-print emblazoned onto the foreheads of their helmets.
Eventually the two groups melded into one single cohesive clan. Black Brigade culture had disappeared by this time as the generations following the war had long inter-bred into the other. Black Brigade culture had also fused with Mando'a culture as all that remained of the former was their historic past recorded in their holo-books, stories and rituals.  More importantly preserved was The Brigades emblem: An iconic hand-print emblazoned onto the foreheads of their helmets.


===Battle of New Tython===
===New Horizons===
Years passed on and the once isolationist Clan Ordo had built a substantial bastion for the culture to flourish on Karinon. As the clan grew in number so too did the needs of its people. Off-world, most Ordo’s worked the family business by taking contracts from the sectors most prospective clients. Their work entailed contracting themselves as private militias.   
Years passed on and the once isolationist Clan Ordo had built a substantial bastion for the culture to flourish on Karinon. As the clan grew in number so too did the needs of its people. Off-world, most Ordo’s worked the family business by taking contracts from the sectors most prospective clients. Their work entailed contracting themselves as private militias.   


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The specifics of the contract were that Clan Ordo was to immediately dispatch their forces to a location provided by the man. Over the course of 4 years they would undergo a strict training regimen. At the end of such training preparations will transition toward the next phase of their contract.  
The specifics of the contract were that Clan Ordo was to immediately dispatch their forces to a location provided by the man. Over the course of 4 years they would undergo a strict training regimen. At the end of such training preparations will transition toward the next phase of their contract.  


At the conclusion of their specialized- training Clan Ordo will embark into deep space where they will rendezvous with an undisclosed party in a region of space as yet undisclosed to them where they will achieve war-time status in the defense of a small planet.
At the conclusion of their specialized training Clan Ordo will embark into deep space where they will rendezvous with an undisclosed party in a region of space as yet undisclosed to them where they will achieve war-time status in the defense of a small planet.


For four years their training regimen consisted of strict dietary and physical conditioning as well as exercises geared towards honing their mental skills. The bulk of this training was situated in combating force-users. Mandalorians were drilled on how to combat lightsaber wielding opponents and to anticipate force attacks from actual Jedi’s.
After much deliberation the large scale order was permitted. Masters Kiltho and Halcyon were granted 50,000 Mandalorian soldiers from Clan Ordo as well as a variety of war time vessels. They departed immediately to a distant volcanic planet of Velrahn II of which the Mandalorians noted as one among their two ancestral homeworlds. Unbeknownst to them, their client was indeed the father of that ancestral thread.


Masters Kiltho and Halcyon were granted 50,000 Mandalorian soldiers from Clan Ordo.
For four years their training regimen of Clan Ordo consisted of strict dietary and physical conditioning as well as exercises geared towards honing their mental skills. The bulk of this training was situated in combating force-users. Mandalorians were drilled on how to combat lightsaber wielding opponents and to anticipate and defend from force attacks from actual Jedi’s.
The Hand units studied warfare strategies and further honed their skills through war games exercises over the Velrahn system.
 
With their training commencing under the careful tutelage of Master Kiltho, [[Michael Halcyon]] set off as he continued to prepare the way for the days to come.


==Training and Tactics==
==Training and Tactics==

Revision as of 19:38, 7 October 2011

Template:GJW X

Clan Ordo
Unit Information
Active:
  • Ordo: Fragmentation 3,960
  • Ordo: Reformed between 3,955 BBY and 3,953 BBY
  • Black Brigade/Army: Formation: Somewhere around 500 BBY
  • Latest appearance 35 ABY
Allegiance:

Independent

Role:

Mercenaries

Size:
  • 30,000 Ground Troops
  • 20,000 Supportive Crew
  • 50,000 Total
Nickname:

The Hands of Death

Battles:
Commander(s)
Notable commanders:

Jake Corwal

[ Source ]

"Ib'tuur jatne tuur ash'ad kyr'amur. - "Today is a good day for someone else to die.""
―Clan Ordo motto

The history of Clan Ordo is one of duty and honor. They trace their beginnings back to the planet Ordo in the Mandalore sector. Being granted guardianship over the planet by a Mandalore long since forgotten to the annals of time. Clan Ordo gained galactic fame during the times of Revan when Canderous Ordo accompanied the former Dark Lord of the Sith on his search for the fabled Star Maps.

Many things have changed since those days; including their latest reformation. The most recent conflict in which the Clan was involved was the Battle of New Tython where they were hired by House Odan-urr to help fend of the combined forces of the Dark Jedi Brotherhood

History

Birth of the Black Hand

The failed conquest of the Federation of the Double Worlds left the planets of the Corellian system in near collapse. The worlds of Selonia and Drall allied with Corellia in an attempt to conquer the double worlds of Talus and Tralus. Ten years prior, a Jedi by the name of Karinn Detroma and her two apprentices Agart and Kriss Kiltho were dispatched to Corellia. Their mission was to oversee negotiations between the five worlds. During a high profile meet between the five political leaders explosions rocked the capital. A major offensive was set off as armed mercenaries stormed the capital buildings. Armed Corellian soldiers took to the streets, and massive firefights broke out throughout the city. Sporadic skirmishes erupted turning peaceful bustling streets into desolate wastes of urban warfare.

The Corellia system circa 500 BBY

The Jedi Ambassadors, while escorting two officials from Talus and Tralus, were ambushed and overwhelmed in the ensuing chaos around them. While attempting to save their lives; Master Detroma was seemingly shot down and cornered along with Agart Kiltho. In the midst of combat, while protecting the political officials, Kriss Kiltho abandoned them, leaving them to the assassination orders of the mercenary group. Expecting Kriss to counter-attack the mercenaries that captured them, Master Detroma and Agart Kiltho surrendered themselves to fates unknown.

Rise of the Black Hand

Cyris Oscura

As a renegade, Kriss Kiltho quickly adopted a new name and appearance when his traitorous ways were made public, and he was striped from the Jedi roll on Coruscant. Eventually Kriss, now named Cyris Oscura, fell in with the same mercenary group he’d fled from dubbed: The Black Brigade.

The Black Brigade was a paramilitary unit consisting of around one thousand troops. Their expertise was a wide range of abilities including pirating, smuggling, and the occasional slavery, although they were chiefly soldiers for hire. The Black Brigade was founded thirty years prior by Gaius Verone, a human from Corellia. His syndicate of thieves and smugglers eventually needed a strong arm of protection from which evolved the violent heritage of the group.

Over the years Cyris Oscura committed himself to his new identity in the seedy underworld of crime. A loyal and smart member, he gained recognition for his bloody deeds and developed a sinister reputation. His reputation went unchecked and he used his new found dark powers to influence and subjugate his new allies into bitter soldiers.

Cyris Oscura reached the top of the Black Brigade hierarchy and dubbed himself ‘The Black Hand’; a role that would put him at the pinnacle of power over the units beneath him. Power hungry, The Black Hand then led a conquest on the world of Velrahn II, subjugating the volcanic planets colonies to the will of the Black Brigade, by this point the brigade had grown so large that they were anything but a brigade.

With a world all to their own, The Black Army established a stronghold: Ashvroth, an ancient castle near the foothills of Mount Igneo. The Black Brigade, with its stranglehold on Velrahn II complete, quickly swelled into an army as its soldiers interbred with the colonists over the passing years. Eventually the entire military unit was re-dubbed 'The Black Army'. When overpopulation inflated the needs of its citizens, The Black Hand began his offensive oo the nearest worlds to Velrahn II in a bid for conquest; sowing the seeds of an Empire.

The Republic responded in full force to quell the invaders, who had slowly been bleeding the sector.

The Ruins of Ashvroth

The Black Army made outrageous gains on several worlds, although these new acquisition were held only briefly. In the face of the Republic forces, the Black Army quickly lost their gains. The Black Hand Cyris Oscura issued a retreat to fortify on Ashvroth.

All regiments returned to their fortified home planet only to be met by stark counter-defense by Republican forces. Ground troops stormed the volcanic slopes of Velrahn II, laying waste to the city. The citizens had evacuated in waves accompanied by Army escorts. The Republic Jedi landed on the planet to assist in the assault on Ashvroth. After massive bombings crippled the enormous walls of the fortress, the stronghold fell. It was at this point that the Black Hand himself emerged from the ruinous waste. Agart Kilroth, now a Jedi Master, met his dark adversary on the slopes of Mount Igneo where a great lightsaber duel erupted whereupon the masters broke open the earth beneath them, falling into the catacombs of Ashvroth below.

The Black Hand proved to be the inferior duelist as his life was held in limbo. Upon discovering his fraternal connection to his opponent, Agart called upon a strange force technique plunging the Black Hand into a much darker fate. With little time to waste, Agart Kilroth wandered with his brothers body deeper into the labrynth. He found a desolate location and deposited the body, sealing him away in hopes that when he awoke his dark taint would be no more. Meanwhile the combined remnant of the Black Army fled into deep space.

Reformation

On some planet near Nythaspir, the Black Army shed it’s desire to form an empire and returned to their mercenary history. The old ways had returned. For about five generations these family units maintained their grisly heritage as soldiers for hire and also returning to their original namesake, the Black Brigade. With burgeoning numbers the nomadic Black Brigade clans converged on a lunar colony in the outer rim.

The Moon Karinon

The Colony was situated on a lush moon they began to call 'Karinon', orbiting an orange and white gas giant. The inhabitants were a small faction of Republic Reformists. Their security forces were quickly overwhelmed, and the local populations fled into the woods. The cities inhabitants were quickly supplanted with Black Brigade clans.

Little less than a month after the colonists were pushed out of the city, hordes of strange warriors rained down from the skies over the moon. The warriors were equal in number to the Black Brigades 40,000 roster. Great losses on both sides forced the two warrior entities to issue a truce. This truce became more of a declaration of mutual respect between the two communities. The warriors identified themselves as the last remnant of Clan Ordo. Their home-world of Ordo had been experiencing climate fluctuations turning their desert world into a lush tropical jungle before plunging the landscape back into an arid desert. They had located the lunar colony expecting little resistance, unaware of the Black Brigades invasion.

The influx of pirates, smugglers, and slavers caused a shift in the Mandalorian traditions that were once so deeply rooted into the very foundation of Ordo. Clan Ordo would be divided into small factions of purist Mandalorians that believed the former Black Brigade should adapt to their beliefs. Mandalorians that became aruetiise(traitors) as they started taking up pirating and smuggling operations, former members of the Black Brigade that opposed the melding in the first place.

A Black Hand Al'verde of Clan Ordo

Eventually the two groups melded into one single cohesive clan. Black Brigade culture had disappeared by this time as the generations following the war had long inter-bred into the other. Black Brigade culture had also fused with Mando'a culture as all that remained of the former was their historic past recorded in their holo-books, stories and rituals. More importantly preserved was The Brigades emblem: An iconic hand-print emblazoned onto the foreheads of their helmets.

New Horizons

Years passed on and the once isolationist Clan Ordo had built a substantial bastion for the culture to flourish on Karinon. As the clan grew in number so too did the needs of its people. Off-world, most Ordo’s worked the family business by taking contracts from the sectors most prospective clients. Their work entailed contracting themselves as private militias.

Clan Ordo was among a few Mandalorian Clans to aid the Yuuzhan Vong in 26 ABY. Doing so ensured no harm would befall their world of Karinon. Acting as a pre-invasion force for the Vong they managed to evacuate whole populations ahead of Vong invasion.

The War ended 4 years later. Eager to continue fighting, Clan Ordo searched endlessly hoping to find work to no avail. Taking to the skies they invaded and conquered a handful of small nearby planets already weak and in ruin from the Great Vong War. Realizing they had only conquered rubble they retreated back to Karinon.

Upon arrival, the forces of Clan Ordo were commissioned as a private militia for an as of yet undisclosed planet. The men that spoke to the council they described them as pale men wearing brown cloaks. Their face obscured and their posture noted as that of Jedi. They announced themselves as Masters Halcyon and Kiltho. His face was extremely familiar to the Mandalorians yet the name was obscure. At first they resisted and denied the Jedi any agreement but Master Kiltho persuaded them otherwise. The Council decided to allow them to pursue a contract.

The specifics of the contract were that Clan Ordo was to immediately dispatch their forces to a location provided by the man. Over the course of 4 years they would undergo a strict training regimen. At the end of such training preparations will transition toward the next phase of their contract.

At the conclusion of their specialized training Clan Ordo will embark into deep space where they will rendezvous with an undisclosed party in a region of space as yet undisclosed to them where they will achieve war-time status in the defense of a small planet.

After much deliberation the large scale order was permitted. Masters Kiltho and Halcyon were granted 50,000 Mandalorian soldiers from Clan Ordo as well as a variety of war time vessels. They departed immediately to a distant volcanic planet of Velrahn II of which the Mandalorians noted as one among their two ancestral homeworlds. Unbeknownst to them, their client was indeed the father of that ancestral thread.

For four years their training regimen of Clan Ordo consisted of strict dietary and physical conditioning as well as exercises geared towards honing their mental skills. The bulk of this training was situated in combating force-users. Mandalorians were drilled on how to combat lightsaber wielding opponents and to anticipate and defend from force attacks from actual Jedi’s. The Hand units studied warfare strategies and further honed their skills through war games exercises over the Velrahn system.

With their training commencing under the careful tutelage of Master Kiltho, Michael Halcyon set off as he continued to prepare the way for the days to come.

Training and Tactics

Most Mandalorians started their training as soon as they could walk. Usually their training would begin by the age of 5. The training itself was very family oriented, young Mandalorians would go hunting with their fathers, brothers, or sometimes even their uncles. The Mandalorian culture is unique among the other cultures of the galaxy, given that their culture is based around combat, honor and family. Indeed, the Mandalorians could frequently be founded at the front lines of war, believing that battle was a source of pride and honor.

The training of Mandalorian youth, which started at the age of 5 involved: hunting, trap making, scavenging, tracking, creature identification, weapons identification and training, and what could be called brutal physical conditioning. From there, around the age of 15, Mandalorians would craft their very own first set of Mandalorian armor, better known as beskar'gem, which means “iron skin” in Mando’a. Young Mandalorians would then learn to move in this armor, and again, hunt using the armor.

Clan Ordo’s Mandalorians are considered the elite of the elite. Usually due to their training and its intensity. They would learn little thing such as tracking, trapping, survival, etc. However, the main part of their training involved being left alone 3 klicks (300 kilometers) away from their village and, using what they had learned, they would make their way back to the village in full armor, including gun and pack, while a squad of adult Mandalorians would tracking them. They had 7 days to make it back to their village, without being caught. If the Mandalorian passed this, they would be given the rank of Private and told to report to their Company Commander.

Organization

Ranks, Colors, and Hand Prints

Al'verde (Black Hand): 'Commander'

Alor'ad (Red Hand): - 'Captain'

Ver'alor (Blue Hand): - 'Lieutenant'

Ruus'alor (Green Hand): - 'Sergeant'

Alor'uus (Yellow Hand): - 'Corporal/Specialist'

Verd'ika (Grey Hand): - 'Private'

Divisional Structure

Clan Ordo Divisional Commander: Al'verde Jake Corwal:, 10,000 personnel.

Kad Regiment : Alor'ad Lillie Shev'la, 3,333 personnel.
Aliit Battalion : Ver'alor Grant, 2,933 personnel.
Buy'ce Company : Ruus'alor Tuman, 400 personnel.
Kal Regiment : Alor'ad Bevant Lutka, 3,333 personnel.
Vod Battalion : Ver'alor Lupshin, 2,933 personnel.
Kovid Company : Ruus'alor Kevla, 400 personnel.
Cabuor Regiment : Alor'ad Deegan Trushan, 3,333 personnel.
Buir Battalion : Ver'alor Kramon, 2,933 personnel.
Baar Company : Ruus'alor Juset, 400 personnel.

White Hand

A small elite unit made of Clan Ordo’s 20 most elite warriors, The White Hand takes orders directly from the White Hand himself Kriss Kiltho aka the redeemed Cyris Oscura. The White Hands' methods of combat vary based on their objectives as they are particularly a special operations force. The White Hands' training has even been extended toward force based operations. While not force-sensitive combatants themselves, the White Hand has been trained and conditioned to appropriate their fighting strategies against more advanced force wielding combatants than would any other hand unit.

Basilisk War Droid

As an elite Mandalorian unit would, the White Hand employ the use of rare Basilisk War Droids into combat. Reverse engineered by Clan Ordo from ancient schematics the Basilisk War Droid has not seen much change from the originals. The basic layout of a 4 legged beast still remains although the newer weaponry and armor plating cannot seem to own up to their predecessors legendary reputation. While not true Basilisk War Droids, the twenty in use by the White Hand members lack the ferocity of the originals yet manage to instill just as much fear.

The Al'verde and Notable Members

Divisional Commander: Al'verde Jake Corwal

The helmet of Al'verde Jake Corwal
  • Species: Human
  • Gender: Male
  • Year of birth: 10 BBY
  • Height: 1.80m
  • Weight: 82.4kgs
  • Skin color: White, slightly tanned
  • Hair color: Dark Brown
  • Eye color: Green
  • Armor color: Green with Al'verde Black Hand
  • Biography:

Al'verde Jake Corwal trained his entire childhood life on the moon of Karinon. It was here where underwent many harsh tests, at which he proved to be a promising warrior to Clan Ordo. During his time on Karinon, Jake Corwal was also the son of a great Al'verde of the same name, who died in 1 BBY. Jake Corwal decided that he would train long and hard to live up to his father's legacy, and become the next Al'verde. With no father to teach him to hunt, Jake Corwal's uncle and older brother had often hunted alongside him, instructing him in the use of traps and weapons, as well as the art of camouflage. After becoming proficient enough to hunt on his own, Jake Corwal would often brave harsh climates and would not come back unless he had hunted a beast worthy of bringing back to the village. At the age of 15, he had crafted his first set of Mandalorian armour in likeness of his father's, a grey suit of Armour emblazoned with a Black Hand. Although the emblazoned hand was a symbol of rank, therefore it was not included in this suit of armour. When Jake Corwall was ready for the main part of his training, he had insisted on being left 4 klicks away from the village, a full klick away from the usual challenge. After 5 days of using his survival skill and eating only what he could hunt himself, he had managed to make it back to the village, without report of so much as a footprint being found by the trackers. As a young Mandalorian of Clan Ordo, he was held with high respect among the people, and to be used as an example for future generations.

When he became older, around the age of 25, Jake received extensive training in organization and tactics, which he used to great effect while leading his Mandalorians into battle. At the age of 30, he had been given the title of Al'verde to lead the divisions of Clan Ordo. He is also claimed to be the greatest strategist of his time, having led divisions into countless battles.



Regimental Commander: Alor'ad Lar Rya

The helmet of Alor'ad Lar Rya
  • Species:Zeltron
  • Gender:Female
  • Year of birth:9 ABY
  • Height:5'9
  • Weight:130
  • Skin color:Deep Crimson
  • Hair color:Light Red
  • Eye color:Amber
  • Armor color:Navy Blue with crimson accent
  • Biography:

Lar Rya was born on Zeltros but did not spend any time on her home world. Her parents were known entertainers and traveled the outer and inter core worlds. They were never that big but they did have jobs almost every week in smaller cantinas across the gaxaly. Lar learned from her mother about dance and how to act. She joined her parents act at the age of three. The little girl was dressed up in cute out fits and made to dance around the stage.

Behind the sences of what they were seen as to those around them how ever they were part of a small spice smuggling ring. They could get the spice into places that most people would be searched do to them being known at least most of the time as entertainers. It helped that Lar mother could charm her way past almost any male of any race. This helped Lar father to get out of almost any problem they got into. With the danger that came with the life they lead Lar’s father made sure to teach his daughter from the time she could walk. They would spend hours sparing after shows and before. The hand to hand skills helped Lar with her dance as well.

When Lar turned 8 years old the smuggling ring they contracted with started to have some problems. There best smugglers killed by a group of killers that seemed to come and go with no surviers. The moment that Lar parents found out they went to hide out how ever it was to late. The killers were from the clan of Ordo a group of Mandalorians that were known to be killers for higher. They found Lars with her parents and showed little retraint when they killed her mother and father. She was still young but she picked up her fathers blaster and shot her fathers killer.

The Mandalorian was so shocked by her lack of fear that he smiled. He told her she was brash and he liked that. The man had no childern but he took young Lar into his family. He told her that if she became his daughter she could learn much more about fighting and maybe some day she would be strong enough to take him in combat. With few oppitons left to her Lar Rya became part of Clan Ordo. She learned at the hand of her new father skills that she would never have dreamed of before. Her father took note and found her to be the most skilled fighter for her age.

As Lar Rya grew inot a young woman she only grew in skills and soon was able to best her father in combat. It wouldn’t being back her birth parents but it did make her feel better seeing her new father laying on the ground. She how ever did not kill him for she was greatful for all he had done for her. The girl was able to join the ranks of command with the mersonars of the clan and from that point on she was known to all that if you crossed her she would find a way to take you out so that the blame would be on another.


Regimental Commander: Alor'ad Bevant Lutka

The helmet of Alor'ad Bevant Lutka
  • Species: Rodian
  • Gender: Male
  • Year of birth: 18 BBY
  • Height: 1.63m
  • Weight: 49.9kgs
  • Skin color: Deep purple
  • Hair color: Turquoise
  • Eye color: Gold
  • Armor color: Black with Alor'ad Red Hand
  • Biography:

Bevant was born into the Mandalorian cultre. His pantents and grandparents had been part of the mandalorian clans. Not always clan ordo. Yet he was brought up with the belives and family vaules of the clans. At age 8 he was taken by his father to do military training while his sisters remade with his mother. He was not the first born but was the first son to his father. His older sisters were trained with him until he was 8 years old. It was at this time that his eldest sister Neeila who was four years older said she did not want to be a warrior. She had always wanted to be with her mother and learn to be a loving mother. His other sister Sarria who was only two years older had wanted to be trained as a warrior. How ever she was killed in a training accident that happened only one month after she had left her home to be trained.

The life he had was hard for him. He at times got into trouble by taking to many changes. It was as if for years he wanted to die. Bevant had been very close to his sister Sarria and her death was hard on him. He blamed his father for it and at times acted out to spite his dad. If an order came though by his dad he would not listen and find his own way. It made him a strong worrier but it also marked him as some one who did not follow orders well.

With his trouble to follow orders he was rarely intrusted to lead others in training. It was when he was 15 that he was given a shot at commanding of a small group of his fellow warriors. They had a simple task go to a small town on Aldereenon where they would get supples for there clan. There was no need to fight for they were only going there to pick up a shipment that was already agranged and payed for by the clan. Yet the moment they left they seemed a magent for trouble. A group of smugglers that the clan had tried to do away with months before followed the young group of warriors to the town. There they attacked Bevant and his fellow warriors.

Orders came down to Bevant that they were to retreat and head home. He chose not to listen and in the end payed dearly for that. When they did fall back to head home it was because Bevant had been injured. He could not lead his best friend Jonron took over command and order them home. Bevant woke from spending two weeks in a bata tank. He learned that 6 of the 10 that left never came home. His chose had cost 6 men there lives. For weeks he was in a deep deprestion over this. It was his father who came to snap him out of it.

After his father told him that he would have to change his ways. It was at that time that his father also told him the story of how his sister died. He had blamed his father for so long he had not heard the truth of what happened that day. It would turn out that his sister who was very head strong had chosen a different corse of action rather then listen to orders but she had payed with her life were has he was still alive. His father told him he was lucky and he would have to go to the familsy of the men that were loss under his command. He would need to tell them what happened and why.

It took him years to redeem himself in the eyes of the clan but also the leaders. It was not until he was 30 that he was given another shot at command. He was then ready to lead and have his people followed him. He has followed orders but at times still will change orders if he sees something they don’t. Bevant will not follow blindly along but he dose listen to others a lot more then he ever did as a cocky upstart kid.


Regimental Commander: Alor'ad Deegan Trushan

The helmet of Alor'ad Deegan Trushan
  • Species: Chiss
  • Gender: Female
  • Year of birth: 13 BBY
  • Height: 1.69m
  • Weight: 54.4kgs
  • Skin color: Blue
  • Hair color: Black
  • Eye color: Red
  • Armor color: Silver with Alor'ad Red Hand
  • Biography:

Deegan never knew her mother. Her father was the only parent she knew and he was harsh at times with her. He told her when she was old enough that it was her fault that her mother was dead. That stayed with the young girl for years. She learned how to be a woman from her older adopted sister Maris. It would seem that Maris came to be part of there family when here father when her parents were killed battle. Maris was already in her early 20s at this time but Deegans father needed someone to take care of his little girl.

At the age of 6 years old Timis Trushan took his dauther on her first training assignment. It was a rather easy assignment but one that would change there life for ever. They were to exorte a ship filled with high level politictions. Deegans job was to learn each job of the ship she was on. Each day started with a new person she would shadow. Those people would teach her how to do that job. It was three days into there job when they were hit by a pirate group.

During this attack Deegan was injured. Her father was killed. When Maris learned of this she and her new husband quickly adopted Deegan as there own. Deegan was then watched over for three more years before she was able to go out on another assignment. She soon became a skilled but very causes fighter. The young woman took care in studying tantices and would follow orders to the letter. With how much she had already been though she did not move up the ranks quickly but as she got older and wizer her elders took notice. They moved her up the ranks where she exsed at each task set before her.

Her life may have started out rocky but with the help of her adtoped sister she learned how to over come this hardships. With all she had done she chose not to take a husband but she has adopted into her family a number of orfended friends. With those friends by her side as sisters and brothers she has remaid strong and loyal.

Arms and Armor

Besbe'trayce

Variations of Clan Ordo's Shock Trooper Armor

Each Mandalorian of Clan Ordo boasts their own idiosyncratic set of skills, and consequently each wields their own set of customized weapons. In general the Clan stockpiles a selection of baseline weapons, which the Mandalorian weaponsmiths then remodel and upgrade according to each mercenary's specifications. The mercenary work on New Tython in 35 ABY saw a prevalence of slugthrowers used by the Clan, due to the inherent advantage held by these weapons against lightsabers.

  • DE-23 Slug Pistol: This is the standard sidearm carried by most of the mercenaries, sometimes even used in pairs. It resembles the DE-10 blaster pistol in design, but it fires projectile ammunition. This is extremely useful against lightsaber-wielding opponents, because the projectile is much less visible than a blaster bolt and it cannot be deflected back at the gunslinger.
  • Masser sonic pistol: Similar to the Imperial sonic blaster, this compact sidearm is well suited to close-range attacks on Dark Jedi, as its bursts of sonic energy cannot be deflected. However, it has a short range and does not have as much stopping power as a blaster or slugthrower.
  • Bosser gasslug pistol: This stocky sidearm resembles a KD-30 slugthrower. It fires projectile ammunition containing a pellet of neurotoxic gas, which is released upon impact. If struck by a lightsaber, the pellet still releases its gas cloud, making the gasslug pistol ideal for dispatching Dark Jedi.
  • Curler slug repeater: This is the standard rifle used by the mercenaries, resembling the Imperial Heavy Repeater. It has a high rate of fire and a wide spread pattern; it is devastating to close enemy formations, but almost useless against long-distance single targets.
  • Garger rapid chaingun: This heavy repeating autocannon is similar to the Z-6 rotary blaster cannon, but it fires projectile ammo. It has an extremely high rate of fire and stopping power, although it runs out of ammo relatively quickly, and the replacement packs are cumbersome to carry. The chaingun itself is so heavy that only the strongest Mandalorians use it as their weapon of choice.
  • Fisser slugsniper: This long-barrelled sniping rifle fires high-velocity projectiles, using the same technology as the Adventurer rifle. It is useful to dispatch Force-sensitive targets from a distance, as the velocity of the bullets give the target very little time to sense the danger and react to it.
  • Crisper flamegun: This bulky flamethrower is unstoppable at close range and causes debilitating injury if not death. The gun itself connects to a fuel tank in a backpack or jetpack. It is used as much for its devastating effect on enemy morale as for its physical effects.
  • Beskad: This is the principal melee weapon of the mercenaries. It resembles a machete, with a relatively short heavy blade with a single cutting edge. It is well suited to neutralize the long reach of most lightsabers if in the hands of a trained mercenary. This weapon is generally used by more specialized Mandalorians, since the majority of the mercenaries prefer to gun down Dark Jedi from a distance.

Beskar'gam

The armor worn by the Clan Ordo mercenaries is almost indistinguishable from their weaponry, since they are equally essential components of each Mandalorian's offensive and defensive technique. As with the weapons, every suit of armor is highly personalized to each individual mercenary, according to their training and fighting style. However, the baseline model used by all mercenaries is the Shock Trooper Armor or supercommando armor. This suit provides the perfect balance between protection and mobility, with segmented durasteel plates and blast-dampening mesh suit.

Apart from color and style variations to denote rank and individuality, the armor can also be customized to hold several gadgets and offensive weapons. These include a ZX miniature flame projector, a Dur-24 wrist laser, a liquid cable launcher and retractable serrated blades attached to the wristband, poison dart shooters on the kneepad, magnetic soles and a jetpack with various possible types of missiles. A HUD, targeting system and communication device are often incorporated into the helmet.

Vehicles

Crusader-Class corvette

Crusader-class Corvette

The Crusader-class corvettes serve as Clan Ordo's capital ships. Designed several years after the Clone Wars by Mandal Hypernautics these corvettes were designed to counter starfighters and bombers and carried as many weapons as possible without compromising its space-worthiness. It was also faster than any other similar ship during the time it was publicly unveiled. Featuring 12 heavy duty laser cannons and a state of the art point-defense system that is capable of taking out missiles and torpedoes before they hit the actual ship, there is no doubt of the combat potential of the Crusader-class corvette.

  • Crew: 30
  • Armaments: 12 Heavy Laser Cannons, Point-defense laser cannon
Keldabe-class battleship

Keldabe-class Dreadnaught

Clan Ordo, in need of ships that could carry their Star Vipers and Basilisk War Droids acquired a pair of Keldabe-class battleships. Like the Crusader-class Corvette, it was built after a Mandal Hypernautics design, the ships class was named after Mandalore's capital. Ships of the class were able to compete with Star Destroyers on the battleground. The Keldabe-class sported various weapon systems that make it a match for any other ship of comparable size. Perhaps the two most frightening weapons on the ships were their Mass Driver Missile Launchers, which could fire straight through enemy shields, and an unnamed armament that allowed the ships to leech energy from enemy vessels and shields to power its own weapon systems.

  • Crew: 6000
  • Passengers: 1000
  • Armaments: 5 Turbolaser batteries, 3 heavy ion cannon batteries, 1 mass driver missile launcher, 1 energy leech, 1 tractor beam, 2 point-defense laser cannons
  • Complements: 50 StarVipers, Numerous Basilisk War Droids
  • Note: At least three took part in the Battle of New Tython
StarViper

StarViper-class attack platform

Inspired by Prince Xizor's personal heavy starfighter, the Virago. MandalMotors reacquired the rights to the craft and began reproducing the iconic fighter. The contract was handed down to Mandal Hypernautics to create a less powerful variant of the Virago, one that saw extensive use in the criminal underworld during the era of the Galactic Empire. The standard Star Viper was armed with two, double heavy laser cannons, and two forward facing proton torpedo tubes, each carrying 3 torpedoes. It sported tougher armor then you would find on regular starfighters but most surprisingly it was a fast and agile ship despite its uncommon shape and design. The Mandalorians of Clan Ordo, like they do with every piece of technology, have tinkered with, and customized, their starfighters to personal tastes.

  • Crew: 1 (Pilot)
  • Armaments: 2x double heavy laser cannons, 2x proton torpedo tubes
  • Complements: Buzzdroids
Meteor-class Q-Carrier

Meteor-class Q-Carrier

The Meteor-class Q-Carrier is Clan Ordo's troop transport vessel of choice. Developed and built by MandalMotors, customized by Clan Ordo tinkering, these Q-Carriers out perform the transports of any other organisation. Protected by heavy hull plating and twin blaster cannon systems on each side of its fuselage. Perhaps the greatest advantage of the Meteor-class was its ability to operate far from a supporting space station or capital ship, which had taken more than one ground force by surprise when they suddenly had to face Ordo Mandalorians. The ship, which was shaped in the form of the faces of the original Mandalorians, as an impressive sight to behold in peace times, but quickly instilled terror into the minds of all who faced them on the battlefield.

  • Crew: 1 (Pilot)
  • Troops for transport: Ranging from 200 to 300 (Depending on ship customization)
  • Armaments: 2x Twin Blaster Cannons