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| == Immobilization ==
| | #REDIRECT[[CS Guide: Force Powers]] |
| === Stun ===
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| '''Prerequisites:'''
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| * Second Rite ([[PRT]] - [[DJK]])
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| A power that temporarily deadens the senses of a target; it does not immobilize, but can render one quite sluggish for a moment. The success and effectiveness of this power are based on the target's adeptness in the Force.
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| === Stasis ===
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| '''Prerequisites:'''
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| * Third Rite ([[EQ1]] - [[EQ4]])
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| * Force power: Stun, 5 points
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| An advanced form of Stun, this power can completely immobilize a target. The victim will maintain all their senses, but the induced state renders them helpless.
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| === Stasis Field ===
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| '''Prerequisites:'''
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| * Mastery ([[DA]] - [[DP]])
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| * Force power: Stasis, 5 points
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| This power is the most advanced form of Stun. It incorporates all of the effects resulting from Stun and Stasis, but can be applied to multiple targets. The effects can last up to 10 seconds.
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| === Stasis Wave ===
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| '''Prerequisites:'''
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| * Grand Mastery ([[GM]] only)
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| * Force power: Stasis Field, 5 points
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| Allows the Grand Master to simultaneously incapacitate multiple targets rendering them in a catatonic state for up to 30 seconds.
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| [[Category: Force Powers]]
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