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| {{ Organization infobox | | {{obsolete}} |
| |BG1=0033FF | | {{eras|real}}The [[Inter-Club Gaming Event]], or ICGE for short, was a weekly gaming event, which invites allied Clubs to participate in a multiplayer gaming event. Held every Saturday in the IRC channel #outerrim, the ICGE is officially hosted by the [[Dark Brotherhood]] under the management of the [[Fist of the Brotherhood]]. After several months of attempting to run it, the Rebel Squadrons pulled their MrBot out of #outerrim and Fremoc shut the event down due to inactivity. |
| |image= [[Image:ICTETrans.png|250 px|Created by: Ethran Sayre Isradia]]
| |
| |name=Inter-Club Training Event
| |
| |leader=[[Karel Bruth`Kothae]]
| |
| |headquarters=Outer Rim Regions
| |
| |founded=May, 2003
| |
| |affiliation=*[[Dark Brotherhood]]
| |
| *[http://www.rebelsquadrons.org Rebel Squadron]
| |
| *[http://www.empirereborn.net/ Galactic Empire]
| |
| *[http://www.starvipers.org/ Star Vipers]
| |
| *[http://www.newrepublic.de/ New Republic Fifth Fleet]
| |
| |era=[[Dark Jedi Brotherhood Era]]
| |
| }}
| |
| ==Definition==
| |
| The '''Inter-Club Training Event''', or ICTE for short, is a gaming tournament held every Saturday in the IRC channel #outerrim. It is hosted by the Dark Brotherhood, who designate a Tribune as the general manager.
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|
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| ==History and Background==
| |
| [[Image:JAduel.jpg|thumb|Jedi Academy|250px|right|Jedi Academy duel]]
| |
| The Inter-Club Training Event (ICTE) began around May 2003, with the purpose of promoting inter-club relations and gaming between the [http://www.rebelsquadrons.org Rebel Squadron] and the [http://www.darkjedibrotherhood.com Dark Brotherhood]. Later on, more clubs adhered to the ICTE such as the [http://www.starvipers.org/ Star Vipers], [http://www.empirereborn.net/ Galactic Empire], and [http://www.newrepublic.de/ New Republic Fifth Fleet]. While the ICTE maintains a similar structure to other gaming nights or tournaments such as SIT, it's main goal is to prepare the players for true, inter-club vendettas such as the Outer Rim War, hence the title of ''training'' event. The ICTE should always be referred to as such, and never as a ruthless contest or a free for all event, but a training event for newcomers, and veterans alike, a place to share experience and make new friends among allied clubs.
| |
| <br><br>
| |
| Today, the ICTE is still an event where members gather to blow up their enemies with trip mines, send laser salvos flying through the vacuum of space, and order their squadmates across hostile territory to capture some vital command post. Even today, over three years later, it is not such a rare occasion to get at least 25 participants fighting throughout the event, representing their club's activity and continuing interest in the Inter-Club Training Event.
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| Since October 2004, the ICTE hosts have been administering a website created to store and archive spreadsheets, and also act as a guide for new players and even seasoned veterans, providing tutorials and the rules of the contest. [http://www.icte.starwarsalliance.com Inter-Club Training Event Website]
| | [[File:JAduel.jpg|thumb|250px|right|Jedi Academy duel]] |
| ==Basic Rules==
| |
|
| |
|
| The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006.
| | == History and Background == |
| | Originally known as the Inter-Club Training Event (ICTE) began around May 2003, with the purpose of promoting inter-club relations and gaming between the Rebel Squadrons and the Dark Brotherhood. Later on, more clubs joined the ICTE such as the Star Vipers, Galactic Empire, and New Republic's Fifth Fleet. While the ICTE maintains a similar structure to other Brotherhood [[Gaming Nights]], it's main goal is to prepare the players for true, inter-club vendettas such as the Outer Rim War, hence the title of "training event". The ICTE should always be referred to as such, and never as a ruthless contest. It's a training event for newcomers, and veterans alike, a place to share experiences and make new friends among allied clubs. |
|
| |
|
| ===Players' Proviso===
| | Since October 2004, the ICTE hosts have been administering a website created to store and archive ICTE results, and also act as a guide for new players and even seasoned veterans, providing tutorials and the rules of the contest. The ICTE faded out during 2009, but under [[Fremoc Pepoi Sadow]] in 2011, the ICTE changed its name to Inter-Club Gaming Event. |
|
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| *All participants in ICTE must attend the #outerrim IRC channel during the contest.
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|
| |
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| *All players must arrange their matches through the gamebot, matches that are reported without the prior use of the bot will not be counted for.
| | == Basic Rules == |
| | | The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006. |
| *Players may play up to three 1v1 games per person, regardless of platform. Example: player A will play player B twice in JO, and once in BF2. No more matches can be played after the third game has been reported.
| |
| | |
| ===Teamed Play Pattern=== | |
| | |
| *Let x be the number of players in a match. In this formation, the players may dispute up to three games. If one of them leaves, the group can't play three more games, but they can play another three games providing they find x/2 new players. So, if you do 3 matches 2v2, you can get 2 replacements and play them 3 times again. If x is odd, round it up to base. For a 2v1, play 3 games, then change one player and play again, etc, etc, etc.
| |
| | |
| *Players may still dispute 1v1 matches with their opponents or teammates from team matches, within the current match limit.
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| | |
| ===Conditional Game Plays===
| |
| | |
| [[Image:JOduel.jpg|thumb|Jedi Outcast|250px|left|Jedi Outcast duel]]
| |
| | |
| *JA/JO/RC games are played first to five kills.
| |
| | |
| *BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser.
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| | |
| *XWA/XvT/Allegiance are played until the time limit expires. Games are reported using the full score.
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| | |
| *All 1vs1 JO/JA/RC matches are played until one of the opponents reaches at least 5 kills.
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| | |
| *All 1vs2 matches are played until one team reaches 8 kills.
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| | |
| *All 2vs2 TFFA (Team Free For All) JO/JA matches are played until one team reaches at least 10 kills.
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| | |
| *All "x"vs"y" TFFA JO/JA matches are played until one team reaches at least (x+y)*2.5 kills…In the case of fractional kills, round up.
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|
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| *All CTF (Capture The Flag) matches require at least 2 people on each team.
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|
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| *All CTF matches are played until one team achieves at least 5 captures. | | * To participate in the ICTE you must join the #outerrim IRC channel during the event. |
| | * Matches must be arranged through the gamebot (MrBot). Matches that are reported without the prior use of the bot will not be counted. |
| | * Players may play up to six 1v1 games per person, regardless of platform. Example: player A will play player B three times in JO, and three times in BF2. No more matches can be played after the sixth game has been reported. |
| | [[File:JOduel.jpg|thumb|250px|left|Jedi Outcast duel]] |
|
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| *In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host. | | === Supported Platforms === |
| | <table border="1"> |
| | <tr> |
| | <th style="background:#444"> Platform </th> |
| | <th style="background:#444"> Patch |
| | </th> |
| | </tr> |
| | <tr> |
| | <td>Battlefront </td> |
| | <td> [http://www.lucasarts.com/support/update/Battlefront.html Version 1.2] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Battlefront II </td> |
| | <td> [http://www.lucasarts.com/support/update/Battlefront2.html Version 1.1] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Empire at War </td> |
| | <td> [http://www.lucasarts.com/support/update/EAW1_5.html Version 1.5] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Empire at War: Forces of Corruption </td> |
| | <td> [http://www.lucasarts.com/support/update/EAWFOC1_1.html Version 1.1] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Jedi Academy </td> |
| | <td> [http://www.lucasarts.com/support/update/jediacademy.html Version 1.01] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Jedi Academy JA+ </td> |
| | <td> [http://www.filefront.com/6495507/JA-Plugin-v1.4-beta-3/ Version 1.4] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Jedi Outcast </td> |
| | <td> [http://www.lucasarts.com/support/update/jedioutcast2.html Version 1.04] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Republic Commando </td> |
| | <td> [http://www.lucasarts.com/support/update/commando.html Version 1.00] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Star Wars Galactic Battlegrounds </td> |
| | <td> [http://www.lucasarts.com/support/update/battlegrounds.html Version 1.1] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Star Wars Galactic Battlegrounds: Clone Campaigns </td> |
| | <td> [http://www.lucasarts.com/support/update/battlegroundscc.html Version 1.1] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>X-Wing Alliance </td> |
| | <td> [http://www.lucasarts.com/support/update/alliance.html Version 2.02] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>X-Wing vs Tie Fighter </td> |
| | <td> [http://www.lucasarts.com/support/update/xvt.html Version 1.1.4] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Halo: Combat Evolved PC </td> |
| | <td> [http://www.bungie.net/images/games/halopc/patch/patch_109.exe Version 1.09] |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Halo 2 PC </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Halo 3 (Xbox 360) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Halo Reach (Xbox 360) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Alien Versus Predator (PC/Xbox 360/PS3) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Starcraft 2 (PC) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Resistance 2 (PS3) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Killzone 2 (PS3) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Killzone 3 (PS3) </td> |
| | <td> Auto-Updates |
| | </td> |
| | </tr> |
| | <tr> |
| | <td>Call of Duty 4:Modern Warfare - Galactic Warfare </td> |
| | <td> [http://callofduty.filefront.com/file/COD4_17_Patch;91506 1.7] |
| | </td> |
| | </tr> |
| | </table> |
| | === Team Match Rules === |
| | * You may play up to 6 team matches, including uneven matchups, with the same set of people. This means, no matter what the teams are, if it's the same 3+ people you can only play 6 times. If one player is substituted in for another you can play another 6 matches. |
| | * Regular TFFA (Team Free-For-All) matches are played until one team reaches 20 kills. |
| | * CTF ([[CTF Primer|Capture the Flag]]) matches require a minimum of 4 participants (two per team). |
| | * CTF matches are played until one team achieves at least 5 flag captures. |
|
| |
|
| ===Reporting Game Results=== | | === Conditional Game Rules === |
| | * JA/JO/RC games are played first to five kills. |
| | * BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser. |
| | * XWA/XvT are played until the time limit expires. Games are reported using the full score. |
| | * Uneven JO/JA/RC matches are played until one team reaches at least 15 kills. |
| | * In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host. |
|
| |
|
| *All results are directly submitted to the ICTE host as soon as the games over by IRC private messages or email if the ICTE host mentions the availibility
| | === Reporting Game Results === |
| | Matches are currently reported online via a webpage submission form. This form can be located at [http://www.darkjedibrotherhood.com/icte/]. To report simply fill out the form with the platform played, yours and your opponent's name, and the scores for the match. To quickly report the same info you can hit the "back" button after hitting submit to have the same info return. |
|
| |
|
| *Do ''not'' report matches via the Dark Brotherhood database.
| | === Player Rewards === |
| | [[File:Sweaw.jpg|thumb|250px|right|Empire at War]] |
| | Dark Brotherhood members are awarded with Cluster's of Fire for their multiplayer activity. Refer to the follow chart to understand how CF's are awarded. Members can also earn Crescents (or other Club equivalent) for the top 3 members who play the most matches for that day. Members can also earn a Pendent of Blood for placing according to the rules in the following section. |
|
| |
|
| *Do report scores to the ICTE host in this format as follows.
| | '''FPS/Simulation Games''' |
| XWA 1vs1: DB1107 Pyralis 24 -vs- DB4359 MERLANCE 19
| | {| border="1" cellpadding="5" cellspacing="0" style="text-align: center;" |
| JA 2vs2 TFFA: DB188 Xanos Sadow, DB3342 Duga, 20 -vs- DB1107 Pyralis, DB4046 Kraval, 18
| | ! Platforms !! | 1v1 !! | 2v2 !! | 3v3 !! | 4v4 !! | 5v5 !! | 1v2 !! | 1v3 !! | 1v4 !! | 1v5 !! | 2v3 !! | 2v4 !! | 2v5 !! | 3v4 !! | 3v5 !! | 4v5 |
| | |- |
| | ! Winning |
| | |1.00 |
| | |2.00 |
| | |3.00 |
| | |4.00 |
| | |5.00 |
| | |1.33 |
| | |1.66 |
| | |2.00 |
| | |2.33 |
| | |2.33 |
| | |2.66 |
| | |3.00 |
| | |3.33 |
| | |3.66 |
| | |4.33 |
| | |- |
| | ! Losing |
| | |0.33 |
| | |0.66 |
| | |1.00 |
| | |1.33 |
| | |1.66 |
| | |0.33 |
| | |0.66 |
| | |1.00 |
| | |1.33 |
| | |0.66 |
| | |1.00 |
| | |1.33 |
| | |1.00 |
| | |1.33 |
| | |1.33 |
| | |} |
|
| |
|
| ===Scoring and Awarding=== | | '''RTS Games''' |
| | {| border="1" cellpadding="5" cellspacing="0" style="text-align: center;" |
| | ! Platforms !! | 1v1 !! | 2v2 !! | 3v3 !! | 4v4 !! | 5v5 !! | 1v2 !! | 1v3 !! | 1v4 !! | 1v5 !! | 2v3 !! | 2v4 !! | 2v5 !! | 3v4 !! | 3v5 !! | 4v5 |
| | |- |
| | ! Winning |
| | |2.00 |
| | |3.00 |
| | |4.00 |
| | |5.00 |
| | |6.00 |
| | |2.66 |
| | |3.00 |
| | |3.33 |
| | |3.66 |
| | |3.66 |
| | |4.00 |
| | |4.33 |
| | |4.66 |
| | |5.00 |
| | |5.66 |
| | |- |
| | ! Losing |
| | |0.66 |
| | |1.00 |
| | |1.33 |
| | |1.66 |
| | |2.00 |
| | |0.66 |
| | |1.00 |
| | |1.33 |
| | |1.66 |
| | |1.33 |
| | |1.66 |
| | |2.00 |
| | |1.66 |
| | |2.00 |
| | |2.33 |
| | |} |
|
| |
|
| *Scoring in the ICTE is determined by the following rule:
| | '''Free For All Matches''' |
| [[Image:sweaw.jpg|thumb|Star Wars: Empire at War|250px|right|Empire at War]]
| | {| border="1" cellpadding="5" cellspacing="0" style="text-align: center;" |
| | ! Amount of People!! | 2 (1v1) !! | 3 !! | 4 !! | 5 !! | 6 !! | 7 !! | 8 !! | 9 !! | 10 |
| | |- |
| | ! Winning |
| | |1.00 |
| | |2.00 |
| | |3.00 |
| | |4.00 |
| | |5.00 |
| | |6.00 |
| | |7.00 |
| | |8.00 |
| | |9.00 |
| | |- |
| | ! Losing |
| | |0.33 |
| | |0.66 |
| | |1.00 |
| | |1.33 |
| | |1.66 |
| | |2.00 |
| | |2.33 |
| | |2.66 |
| | |3.00 |
| | |} |
|
| |
|
| *In a 1v1 match, the winner receives 1 CF, while the loser, 0.33 CFs. Exceptions to this rule are Empire at War and Galactic Battlegrounds.
| |
| *In a team match involving X players, each member of the winning team receives X/2 Clusters of Fire (CF) multiplied by the number of Clusters obtained in a 1v1 game. (For example, in a 5vs4 BF2, each winner gets 9/2 * 1 CFs = 4.5 CFs)
| |
|
| |
|
| *In a team match involving X players, each member of the losing team receives X/2 Clusters of Fire multiplied by the number of Clusters obtained in a 1v1 game. (For example, in a 5vs4 BF2, each loser gets 9/2 * 0.33 CFs = 1.5 CFs)
| | == All-Stars == |
| | The term All-Star designates the absolute winner of an ICTE. Although each edition has its winners, a player is eligible for All-Star status only if he or she meets the following requirements: |
|
| |
|
| Please use the following table for reference:
| |
| {{CF}}
| |
|
| |
|
| ==All-Stars==
| | # Has played against 7 different opponents, either in 1v1 or team games |
| | # Has obtained a minimum of 12 [[CF|Clusters of Fire]] |
| | By meeting these requisites the top three placers, as chosen by their CF total, a Pendant of Blood stating that they are the All-Star for that day. Allied Clubs have different awards for players (Ex: Imperial Combat Cross for top three placings --- Galactic Empire). |
|
| |
|
| The term All-Star designates the absolute winner of an ICTE edition. Although each edition has its winners, a player is eligible for All-Star status only if he meets the following requisites:
| |
|
| |
|
| *Has played against 7 different opponents, either in 1v1 or team games
| | [http://www.icte.darkjedibrotherhood.com/allstar.html List of All-Stars] |
| *Has obtained a minimum of 12 [[CF|Clusters of Fire]]
| |
|
| |
|
| Note that if that 3 people have met the following requisites, and were situated in the top three places in the respective edition, they will receive [[Crescents|Cr-R]], [[Crescents|Cr-A]] and [[Crescents|Cr-S]] in that order. If only one or two players met the above requirements, they receive third level crescents, [[Crescents|Cr-A]] and [[Crescents|Cr-S]], or [[Crescents|Cr-A]] if there is only one person qualified for All-Star. Allied Clubs have different awards for players (Ex: Imperial Combat Cross for top three placing --- Galactic Empire).
| |
|
| |
|
| ===<center>All-Star List</center>=== | | == ICGE Managers/Tribunes == |
| {{Allstar}}
| | [[File:Clone_sharpshooter.jpg|thumb|250px|right|Battlefront Sharpshooter]] |
| | In ''chronological'' order: |
| | * [[Acxodim Pyralis]] |
| | * [[Duga Taldrya Arkarso]] |
| | * Du Maurier d'Tana |
| | * [[Karel Tarentae]] |
|
| |
|
| ==ICTE Managers/Tribunes==
| | (Gaming Tribune hosts ICTE as of September 2007) |
| | * [[Shadow Taldrya]] |
| | * [[Angelo Dante]] |
| | * [[Vardar|Vardar Fen'Amar Ordo]] |
|
| |
|
| [[Image:Clone_sharpshooter.jpg|thumb|Star Wars: Battlefront|250px|right|Battlefront Sharpshooter]] | | (Gaming Tribune replaced by the [[Fist of the Brotherhood]] as of May '''2010''') |
| * In ''chronological'' order:
| | * [[Fremoc Pepoi Sadow]] |
| ** [[Pyralis]]
| |
| ** [[Duga Taldrya Arkarso]]
| |
| ** [[Lucius d'Tana]]
| |
| ** [[Karel Bruth`Kothae]] (current Tribune)
| |
|
| |
|
| *Sometimes another person other than the Tribune may host ICTE, in any case, the host is easily recognised by the ''ICTE'' tag next to his or her name.
| |
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|
| [[Category:DJB Info]] | | [[Category:Obsolete Data]] |
|
You must unlearn what you have learned. This article contains obsolete data. It reflects a Dark Brotherhood policy, position, or object that has been removed or replaced. It is preserved here for historical purposes only and should not be used/referenced.
|
The Inter-Club Gaming Event, or ICGE for short, was a weekly gaming event, which invites allied Clubs to participate in a multiplayer gaming event. Held every Saturday in the IRC channel #outerrim, the ICGE is officially hosted by the Dark Brotherhood under the management of the Fist of the Brotherhood. After several months of attempting to run it, the Rebel Squadrons pulled their MrBot out of #outerrim and Fremoc shut the event down due to inactivity.
History and Background
Originally known as the Inter-Club Training Event (ICTE) began around May 2003, with the purpose of promoting inter-club relations and gaming between the Rebel Squadrons and the Dark Brotherhood. Later on, more clubs joined the ICTE such as the Star Vipers, Galactic Empire, and New Republic's Fifth Fleet. While the ICTE maintains a similar structure to other Brotherhood Gaming Nights, it's main goal is to prepare the players for true, inter-club vendettas such as the Outer Rim War, hence the title of "training event". The ICTE should always be referred to as such, and never as a ruthless contest. It's a training event for newcomers, and veterans alike, a place to share experiences and make new friends among allied clubs.
Since October 2004, the ICTE hosts have been administering a website created to store and archive ICTE results, and also act as a guide for new players and even seasoned veterans, providing tutorials and the rules of the contest. The ICTE faded out during 2009, but under Fremoc Pepoi Sadow in 2011, the ICTE changed its name to Inter-Club Gaming Event.
Basic Rules
The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006.
- To participate in the ICTE you must join the #outerrim IRC channel during the event.
- Matches must be arranged through the gamebot (MrBot). Matches that are reported without the prior use of the bot will not be counted.
- Players may play up to six 1v1 games per person, regardless of platform. Example: player A will play player B three times in JO, and three times in BF2. No more matches can be played after the sixth game has been reported.
Supported Platforms
Platform |
Patch
|
Battlefront |
Version 1.2
|
Battlefront II |
Version 1.1
|
Empire at War |
Version 1.5
|
Empire at War: Forces of Corruption |
Version 1.1
|
Jedi Academy |
Version 1.01
|
Jedi Academy JA+ |
Version 1.4
|
Jedi Outcast |
Version 1.04
|
Republic Commando |
Version 1.00
|
Star Wars Galactic Battlegrounds |
Version 1.1
|
Star Wars Galactic Battlegrounds: Clone Campaigns |
Version 1.1
|
X-Wing Alliance |
Version 2.02
|
X-Wing vs Tie Fighter |
Version 1.1.4
|
Halo: Combat Evolved PC |
Version 1.09
|
Halo 2 PC |
Auto-Updates
|
Halo 3 (Xbox 360) |
Auto-Updates
|
Halo Reach (Xbox 360) |
Auto-Updates
|
Alien Versus Predator (PC/Xbox 360/PS3) |
Auto-Updates
|
Starcraft 2 (PC) |
Auto-Updates
|
Resistance 2 (PS3) |
Auto-Updates
|
Killzone 2 (PS3) |
Auto-Updates
|
Killzone 3 (PS3) |
Auto-Updates
|
Call of Duty 4:Modern Warfare - Galactic Warfare |
1.7
|
Team Match Rules
- You may play up to 6 team matches, including uneven matchups, with the same set of people. This means, no matter what the teams are, if it's the same 3+ people you can only play 6 times. If one player is substituted in for another you can play another 6 matches.
- Regular TFFA (Team Free-For-All) matches are played until one team reaches 20 kills.
- CTF (Capture the Flag) matches require a minimum of 4 participants (two per team).
- CTF matches are played until one team achieves at least 5 flag captures.
Conditional Game Rules
- JA/JO/RC games are played first to five kills.
- BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser.
- XWA/XvT are played until the time limit expires. Games are reported using the full score.
- Uneven JO/JA/RC matches are played until one team reaches at least 15 kills.
- In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host.
Reporting Game Results
Matches are currently reported online via a webpage submission form. This form can be located at [1]. To report simply fill out the form with the platform played, yours and your opponent's name, and the scores for the match. To quickly report the same info you can hit the "back" button after hitting submit to have the same info return.
Player Rewards
Dark Brotherhood members are awarded with Cluster's of Fire for their multiplayer activity. Refer to the follow chart to understand how CF's are awarded. Members can also earn Crescents (or other Club equivalent) for the top 3 members who play the most matches for that day. Members can also earn a Pendent of Blood for placing according to the rules in the following section.
FPS/Simulation Games
Platforms |
1v1 |
2v2 |
3v3 |
4v4 |
5v5 |
1v2 |
1v3 |
1v4 |
1v5 |
2v3 |
2v4 |
2v5 |
3v4 |
3v5 |
4v5
|
Winning
|
1.00
|
2.00
|
3.00
|
4.00
|
5.00
|
1.33
|
1.66
|
2.00
|
2.33
|
2.33
|
2.66
|
3.00
|
3.33
|
3.66
|
4.33
|
Losing
|
0.33
|
0.66
|
1.00
|
1.33
|
1.66
|
0.33
|
0.66
|
1.00
|
1.33
|
0.66
|
1.00
|
1.33
|
1.00
|
1.33
|
1.33
|
RTS Games
Platforms |
1v1 |
2v2 |
3v3 |
4v4 |
5v5 |
1v2 |
1v3 |
1v4 |
1v5 |
2v3 |
2v4 |
2v5 |
3v4 |
3v5 |
4v5
|
Winning
|
2.00
|
3.00
|
4.00
|
5.00
|
6.00
|
2.66
|
3.00
|
3.33
|
3.66
|
3.66
|
4.00
|
4.33
|
4.66
|
5.00
|
5.66
|
Losing
|
0.66
|
1.00
|
1.33
|
1.66
|
2.00
|
0.66
|
1.00
|
1.33
|
1.66
|
1.33
|
1.66
|
2.00
|
1.66
|
2.00
|
2.33
|
Free For All Matches
Amount of People |
2 (1v1) |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10
|
Winning
|
1.00
|
2.00
|
3.00
|
4.00
|
5.00
|
6.00
|
7.00
|
8.00
|
9.00
|
Losing
|
0.33
|
0.66
|
1.00
|
1.33
|
1.66
|
2.00
|
2.33
|
2.66
|
3.00
|
All-Stars
The term All-Star designates the absolute winner of an ICTE. Although each edition has its winners, a player is eligible for All-Star status only if he or she meets the following requirements:
- Has played against 7 different opponents, either in 1v1 or team games
- Has obtained a minimum of 12 Clusters of Fire
By meeting these requisites the top three placers, as chosen by their CF total, a Pendant of Blood stating that they are the All-Star for that day. Allied Clubs have different awards for players (Ex: Imperial Combat Cross for top three placings --- Galactic Empire).
List of All-Stars
ICGE Managers/Tribunes
In chronological order:
(Gaming Tribune hosts ICTE as of September 2007)
(Gaming Tribune replaced by the Fist of the Brotherhood as of May 2010)