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| |duration='''Amplification''' is a power that pushes the Force User's body far beyond its normal limits for anywhere up to a minute. | | |duration='''Amplification''' is a power that pushes the Force User's body far beyond its normal limits for anywhere up to a minute. |
| |downtime='''Amplification''' is a ''basic power'', meaning it can be used multiple times in the heat of battle. | | |downtime='''Amplification''' is a ''basic power'', meaning it can be used multiple times in the heat of battle. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I <span style="color:#4682b4;">Enhanced Sight I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist <span style="color:#4682b4;">Escape Artist</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I <span style="color:#4682b4;">Force Scream I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand <span style="color:#4682b4;">Hammerhand</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes <span style="color:#4682b4;">Lightning Reflexes</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I <span style="color:#4682b4;">Beast Mode I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I <span style="color:#4682b4;">Enhanced Sight I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist <span style="color:#4682b4;">Escape Artist</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I <span style="color:#4682b4;">Force Scream I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand <span style="color:#4682b4;">Hammerhand</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes <span style="color:#4682b4;">Lightning Reflexes</span>] |
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| |duration='''Battle Meditation''' requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration. | | |duration='''Battle Meditation''' requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration. |
| |downtime='''Battle Meditation''' is an ''advanced power'' that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted. | | |downtime='''Battle Meditation''' is an ''advanced power'' that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura <span style="color:#4682b4;">Ace Aura</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I <span style="color:#4682b4;">Force Meld I-II</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I <span style="color:#4682b4;">Space Battle Meditation I-II</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura <span style="color:#4682b4;">Ace Aura</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I <span style="color:#4682b4;">Force Meld I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hivemind+I <span style="color:#4682b4;">Hivemind I-III</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I <span style="color:#4682b4;">Space Battle Meditation I-II</span>] |
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| |duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases. | | |duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases. |
| |downtime='''Control Self''' is a ''basic power'', meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time. | | |downtime='''Control Self''' is a ''basic power'', meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I <span style="color:#4682b4;">Field Triage I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I <span style="color:#4682b4;">Synergy I-III</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch <span style="color:#4682b4;">‘Tis But A Scratch</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I <span style="color:#4682b4;">Field Triage I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+am+in+Control <span style="color:#4682b4;">I am in Control</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I <span style="color:#4682b4;">Synergy I-III</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch <span style="color:#4682b4;">‘Tis But A Scratch</span>] |
| }} | | }} |
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| |duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature. | | |duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature. |
| |downtime='''Creature Control''' is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control. | | |downtime='''Creature Control''' is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I <span style="color:#4682b4;">Creature Sense I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I <span style="color:#4682b4;">Deep Bond I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School <span style="color:#4682b4;">Obedience School</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I <span style="color:#4682b4;">We Are Legion I-II</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Mode+I <span style="color:#4682b4;">Beast Mode I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I <span style="color:#4682b4;">Creature Sense I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I <span style="color:#4682b4;">Deep Bond I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School <span style="color:#4682b4;">Obedience School</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primal+Bond+I <span style="color:#4682b4;">Primal Bond I-III</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I <span style="color:#4682b4;">We Are Legion I-II</span>] |
| }} | | }} |
| === Darkness === | | === Darkness === |
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| |duration='''Darkness''' can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency. | | |duration='''Darkness''' can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency. |
| |downtime='''Darkness''' is an ''advanced power'', that requires significant concentration to maintain. It can be used rarely in the heat of battle. | | |downtime='''Darkness''' is an ''advanced power'', that requires significant concentration to maintain. It can be used rarely in the heat of battle. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight <span style="color:#4682b4;">Darksight</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco <span style="color:#4682b4;">Lil’ Bit Disco</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud <span style="color:#4682b4;">Ichor Cloud</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I <span style="color:#4682b4;">Primed I-III</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight <span style="color:#4682b4;">Darksight</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud <span style="color:#4682b4;">Ichor Cloud</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco <span style="color:#4682b4;">Lil’ Bit Disco</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I <span style="color:#4682b4;">Primed I-III</span>] |
| }} | | }} |
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| === Farsight === | | === Farsight === |
| {{FP Reference2 | | {{FP Reference2 |
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| |duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures. | | |duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures. |
| |downtime='''Farsight''' is an ''advanced power'', that requires significant concentration to maintain. | | |downtime='''Farsight''' is an ''advanced power'', that requires significant concentration to maintain. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 <span style="color:#4682b4;">Don’t Stop Believin’</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling <span style="color:#4682b4;">More Than A Feeling</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Clairvoyance+I <span style="color:#4682b4;">Clairvoyance I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 <span style="color:#4682b4;">Don’t Stop Believin’</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling <span style="color:#4682b4;">More Than A Feeling</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Presentiment+I <span style="color:#4682b4;">Presentiment I-III</span>] |
| }} | | }} |
| === Force Cloak === | | === Force Cloak === |
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| |duration=At all ranks, '''Force Lightning''' can never be sustained for more than several seconds. | | |duration=At all ranks, '''Force Lightning''' can never be sustained for more than several seconds. |
| |downtime='''Force Lightning''' is an ''advanced power'' that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User ''physically'' drained. | | |downtime='''Force Lightning''' is an ''advanced power'' that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User ''physically'' drained. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It <span style="color:#4682b4;">Bounce It</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I <span style="color:#4682b4;">Lightning Deflection I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I <span style="color:#4682b4;">Primed I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I <span style="color:#4682b4;">Static Shock I-IV</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest <span style="color:#4682b4;">Tempest</span>]<br> | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Arcane+Shield+I <span style="color:#4682b4;">Arcane Shield I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It <span style="color:#4682b4;">Bounce It</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Shockboxing+I <span style="color:#4682b4;">Force Shockboxing I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I <span style="color:#4682b4;">Lightning Deflection I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I <span style="color:#4682b4;">Primed I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I <span style="color:#4682b4;">Static Shock I-IV</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest <span style="color:#4682b4;">Tempest</span>]<br> |
| '''Common errors:''' [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I <span style="color:#4682b4;">Static Shock</span>] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible. | | '''Common errors:''' [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I <span style="color:#4682b4;">Static Shock</span>] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible. |
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| |type= | | |type= |
| |name=Gravitation | | |name=Gravitation |
| |desc='''Gravitation''' is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force mediation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. | | |desc='''Gravitation''' is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force meditation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. |
| |1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight. | | |1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight. |
| |2=With more training in '''Gravitation''', the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. | | |2=With more training in '''Gravitation''', the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. |
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| |duration='''Gravitation''' requires an intense focus to maintain the changed gravitational pull. | | |duration='''Gravitation''' requires an intense focus to maintain the changed gravitational pull. |
| |downtime='''Gravitation''' is an ''advanced power'' and can be incredibly draining to keep up for long periods of time. | | |downtime='''Gravitation''' is an ''advanced power'' and can be incredibly draining to keep up for long periods of time. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall <span style="color:#4682b4;">Free Fall</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall <span style="color:#4682b4;">Free Fall</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Gravity+Well <span style="color:#4682b4;">Gravity Well</span>], and |
| | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rather+Weighty%2C+This <span style="color:#4682b4;">Rather Weighty, This</span>] |
| }} | | }} |
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| === Healing === | | === Healing === |
| {{FP Reference2 | | {{FP Reference2 |
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| |2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. | | |2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. |
| |3=The '''Ichor''' user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. | | |3=The '''Ichor''' user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. |
| |4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate alchemical potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. | | |4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate ichor potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. |
| |5=A master of '''Ichor''' can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance. | | |5=A master of '''Ichor''' can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance. |
| |duration='''Ichor''' is a unique ability that does not expire once a potion has been created. The length of the potion's effects depends on what it is doing and the strength of the potion itself. | | |duration='''Ichor''' is a unique ability that does not expire once a potion has been created. The length of the potion's effects depends on what it is doing and the strength of the potion itself. |
| |downtime='''Ichor''' is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. | | |downtime='''Ichor''' is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer <span style="color:#4682b4;">Chem Dealer</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer <span style="color:#4682b4;">Chem Dealer</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Grenades+I <span style="color:#4682b4;">Ichor Grenades I-III</span>] |
| }} | | }} |
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| === Illusion === | | === Illusion === |
| {{FP Reference2 | | {{FP Reference2 |
| |type= | | |type= |
| |name=Illusion | | |name=Illusion |
| |desc='''Illusion''' allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with '''Illusions''', the easier it is to affect the mind of other sentients. | | |desc='''Illusion''' allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with '''Illusions''', the easier it is to affect the mind of other sentients. This can be contested by the target's ''[[Skills#Perception|Perception]]''. |
| |1=Initially, a Force User must devote their full concentration to conjuring an '''Illusion''' against their target. | | |1=Initially, a Force User must devote their full concentration to conjuring an '''Illusion''' against their target. |
| |2=With further study, the Force User can conjure an '''Illusion''' with partial concentration, if not engaged in direct combat or under too much duress. | | |2=With further study, the Force User can conjure an '''Illusion''' with partial concentration, if not engaged in direct combat or under too much duress. |
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| |4=The Force User can create '''Illusions''' with ease, with only a few moments of concentration required, even in the midst of battle. | | |4=The Force User can create '''Illusions''' with ease, with only a few moments of concentration required, even in the midst of battle. |
| |5=A Master of '''Illusions''' can cast them at will, even in the midst of battle, as effortlessly as breathing. | | |5=A Master of '''Illusions''' can cast them at will, even in the midst of battle, as effortlessly as breathing. |
| |duration='''Illusions''' is an active ability, and once created takes on a duration of its own that is often related to a target's ''[[Skills#Perception|Perception]]'' and ''[[Skills#Resolve|Resolve]]'' skill, or a specific Feat that combats '''Illusion'''. | | |duration='''Illusions''' is an active ability, and once created takes on a duration of its own that is often related to a target's ''[[Skills#Perception|Perception]]'' skill, or a specific Feat that combats '''Illusion'''. |
| |downtime='''Illusion''' is an ''advanced power'' that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target. | | |downtime='''Illusion''' is an ''advanced power'' that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I <span style="color:#4682b4;">Faceless I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection <span style="color:#4682b4;">Force Projection</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it <span style="color:#4682b4;">Loop It</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain <span style="color:#4682b4;">Pay No Attention To The Man Behind The Curtain</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation <span style="color:#4682b4;">Prestidigitation</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I <span style="color:#4682b4;">Faceless I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection <span style="color:#4682b4;">Force Projection</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it <span style="color:#4682b4;">Loop It</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain <span style="color:#4682b4;">Pay No Attention To The Man Behind The Curtain</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation <span style="color:#4682b4;">Prestidigitation</span>] |
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| |duration='''Item Conjuring''' allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored. | | |duration='''Item Conjuring''' allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored. |
| |downtime='''Item Conjuring''' is an ''advanced power'', requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. | | |downtime='''Item Conjuring''' is an ''advanced power'', requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space <span style="color:#4682b4;">Locker Space</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space <span style="color:#4682b4;">Locker Space I-II</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage <span style="color:#4682b4;">Quick Storage</span>] |
| }} | | }} |
| | |
| === Mind Trick === | | === Mind Trick === |
| {{FP Reference2 | | {{FP Reference2 |
| |type= | | |type= |
| |name=Mind Trick | | |name=Mind Trick |
| |desc=The '''Mind Trick''' is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user's machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike ''[[Skills#Manipulation|Manipulation]]'' or ''[[Skills#Interrogation|Interrogation]]'', this ability is instantaneous and thus can be useful in combat or other real-time scenarios. | | |desc=The '''Mind Trick''' is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user's machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike ''[[Skills#Manipulation|Manipulation]]'' or ''[[Skills#Interrogation|Interrogation]]'', this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target's ''[[Skills#Resolve|Resolve]]''. |
| |1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind. | | |1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind. |
| |2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind. | | |2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind. |
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| |4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser ''Resolve''. | | |4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser ''Resolve''. |
| |5=A Master of the Force User '''Mind Trick''' can effortlessly influence the will of those with lesser Resolve as easily as breathing. | | |5=A Master of the Force User '''Mind Trick''' can effortlessly influence the will of those with lesser Resolve as easily as breathing. |
| |duration=Absent outside influences, the effect of a '''Mind Trick''' typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by '''Mind Trick''', though, the subject may ‘snap out of it’ sooner. | | |duration=The speed a target can 'snap out of' a '''Mind Trick''' depends on their ''[[Skills#Resolve|Resolve]]'', but often lingers for a few minutes. If directly confronted about idea implanted by '''Mind Trick''', though, the subject may ‘snap out of it’ sooner. |
| |downtime='''Mind Trick''' is an ''advanced power'' in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again. | | |downtime='''Mind Trick''' is an ''advanced power'' in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind <span style="color:#4682b4;">Dominate Mind</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I <span style="color:#4682b4;">Force Interrogation I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned <span style="color:#4682b4;">Inceptioned<span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate <span style="color:#4682b4;">Manchurian Candidate</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses <span style="color:#4682b4;">Moving The Masses</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master <span style="color:#4682b4;">Puppet Master</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them <span style="color:#4682b4;">Your Weapons…You Will Not Need Them</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind <span style="color:#4682b4;">Dominate Mind</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I <span style="color:#4682b4;">Force Interrogation I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned <span style="color:#4682b4;">Inceptioned<span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate <span style="color:#4682b4;">Manchurian Candidate</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses <span style="color:#4682b4;">Moving The Masses</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master <span style="color:#4682b4;">Puppet Master</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them <span style="color:#4682b4;">Your Weapons…You Will Not Need Them</span>] |
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| |type= | | |type= |
| |name=Possession | | |name=Possession |
| |desc='''Possession''' allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user's skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the targets ''Resolve''. | | |desc='''Possession''' allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user's skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target's ''[[Skills#Resolve|Resolve]]''. |
| |1=The most novice of '''Possession''' users can possess a non-sapient ''domesticated'' creature and control it with perfect precision. | | |1=The most novice of '''Possession''' users can possess a non-sapient ''domesticated'' creature and control it with perfect precision. |
| |2=With further training, the user can possess a non-sapient ''domesticated or tameable'' creature and control it with perfect precision. | | |2=With further training, the user can possess a non-sapient ''domesticated or tameable'' creature and control it with perfect precision. |
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| |4=A well-trained '''Possession''' user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. | | |4=A well-trained '''Possession''' user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. |
| |5=A master of '''Possession''' can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. | | |5=A master of '''Possession''' can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. |
| |duration='''Possession''' is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely. | | |duration='''Possession''' is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependent on their ''[[Skills#Resolve|Resolve]]'' skill. |
| |downtime='''Possession''' is an ''advanced power'' that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. | | |downtime='''Possession''' is an ''advanced power'' that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee <span style="color:#4682b4;">Strings For Thee</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Overrided <span style="color:#4682b4;">Preservation Override</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Override <span style="color:#4682b4;">Preservation Override</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee <span style="color:#4682b4;">Strings For Thee</span>] |
| }} | | }} |
| | |
| === Precognition === | | === Precognition === |
| {{FP Reference2 | | {{FP Reference2 |
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| |duration='''Precognition''' provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness. | | |duration='''Precognition''' provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness. |
| |downtime='''Precognition''' is a ''basic power'' that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like '''[[Force Powers#Sense|Sense]]''' can. | | |downtime='''Precognition''' is a ''basic power'' that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like '''[[Force Powers#Sense|Sense]]''' can. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind <span style="color:#4682b4;">Leaf On The Wind</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter <span style="color:#4682b4;">Reflexive Counter</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jedi+Ace+I <span style="color:#4682b4;">Jedi Ace I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind <span style="color:#4682b4;">Leaf On The Wind</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter <span style="color:#4682b4;">Reflexive Counter</span>] |
| }} | | }} |
| === Pyrokinesis === | | === Pyrokinesis === |
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| |1=A novice of '''Pyrokinesis''' can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change. | | |1=A novice of '''Pyrokinesis''' can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change. |
| |2=With more training, '''Pyrokinesis''' can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change. | | |2=With more training, '''Pyrokinesis''' can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change. |
| |3=ot only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. | | |3=Not only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. |
| |4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. | | |4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. |
| |5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. | | |5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. |
| |duration='''Pyrokinesis''' is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over '''Pyrokinesis''', it becomes more difficult to break the user's concentration. | | |duration='''Pyrokinesis''' is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over '''Pyrokinesis''', it becomes more difficult to break the user's concentration. |
| |downtime='''Pyrokinesis''' is an ''advanced power'', that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover. | | |downtime='''Pyrokinesis''' is an ''advanced power'', that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor <span style="color:#4682b4;">Fire Armor</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons <span style="color:#4682b4;">Fire Weapons</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor <span style="color:#4682b4;">Fire Armor</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons <span style="color:#4682b4;">Fire Weapons</span>] |
| }} | | }} |
| | |
| === Rage === | | === Rage === |
| {{FP Reference2 | | {{FP Reference2 |
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| |type= | | |type= |
| |name=Suppression | | |name=Suppression |
| |desc='''Suppression''' allows the user to hinder a target’s body's ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target's resolve can resist this ability making it harder for them to be suppressed. | | |desc='''Suppression''' allows the user to hinder a target’s body's ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target's Intellect can resist this ability making it harder for them to be suppressed. |
|
| |
|
| |1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm. | | |1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm. |
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| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I <span style="color:#4682b4;">Dampen I-II</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I <span style="color:#4682b4;">Force Pulse I-III</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I <span style="color:#4682b4;">Dampen I-II</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I <span style="color:#4682b4;">Force Pulse I-III</span>] |
| }} | | }} |
| | |
| === Telekinesis === | | === Telekinesis === |
| {{FP Reference2 | | {{FP Reference2 |
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| |duration='''Telekinesis''' is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over '''Telekinesis''', it becomes more difficult to break the Force User's concentration. | | |duration='''Telekinesis''' is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over '''Telekinesis''', it becomes more difficult to break the Force User's concentration. |
| |downtime=While arguably the most common power of the Force User, '''Telekinesis''' is an ''advanced power'' that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover. | | |downtime=While arguably the most common power of the Force User, '''Telekinesis''' is an ''advanced power'' that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I <span style="color:#4682b4;">Force Crush I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time <span style="color:#4682b4;">Hammer Time</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I <span style="color:#4682b4;">Hexing I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I <span style="color:#4682b4;">Matter Bender I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I <span style="color:#4682b4;">Plasma Manipulation I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I <span style="color:#4682b4;">Primed I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I <span style="color:#4682b4;">Telekinetic Combat I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I <span style="color:#4682b4;">Telekinetic Strike I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I <span style="color:#4682b4;">Use The Force, Luke I-II</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt <span style="color:#4682b4;">Ichor Bolt</span>] <br> | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I <span style="color:#4682b4;">Force Crush I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time <span style="color:#4682b4;">Hammer Time</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I <span style="color:#4682b4;">Hexing I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt <span style="color:#4682b4;">Ichor Bolt</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I <span style="color:#4682b4;">Matter Bender I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I <span style="color:#4682b4;">Plasma Manipulation I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I <span style="color:#4682b4;">Primed I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I <span style="color:#4682b4;">Telekinetic Combat I-II</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I <span style="color:#4682b4;">Telekinetic Strike I-III</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I <span style="color:#4682b4;">Use The Force, Luke I-II</span>] <br> |
| '''Common errors:''' Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I <span style="color:#4682b4;">Telekinetic Combat</span>]. Anyone can use '''Telekinesis''' to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time <span style="color:#4682b4;">Hammer Time</span>] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I <span style="color:#4682b4;">Telekinetic Strike</span>] are required to emulate a punch. | | '''Common errors:''' Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I <span style="color:#4682b4;">Telekinetic Combat</span>]. Anyone can use '''Telekinesis''' to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time <span style="color:#4682b4;">Hammer Time</span>] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I <span style="color:#4682b4;">Telekinetic Strike</span>] are required to emulate a punch. |
| }} | | }} |
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| |duration=This effect lasts as long as the caster's concentration is maintained. | | |duration=This effect lasts as long as the caster's concentration is maintained. |
| |downtime='''Telepathy''' is a ''basic power'', which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage. | | |downtime='''Telepathy''' is a ''basic power'', which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link <span style="color:#4682b4;">Force-Link</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I <span style="color:#4682b4;">Mechu-deru I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld <span style="color:#4682b4;">Memory Meld</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback <span style="color:#4682b4;">Static Feedback</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Echoes <span style="color:#4682b4;">False Echoes</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link <span style="color:#4682b4;">Force-Link</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I <span style="color:#4682b4;">Mechu-deru I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld <span style="color:#4682b4;">Memory Meld</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spirit+Guide+I <span style="color:#4682b4;">Spirit Guide I-III</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback <span style="color:#4682b4;">Static Feedback</span>] |
| }} | | }} |
| === Teleportation === | | === Teleportation === |
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| |duration= '''Teleportation''' is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. | | |duration= '''Teleportation''' is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. |
| |downtime='''Teleportation''' is an ''advanced power'' and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. | | |downtime='''Teleportation''' is an ''advanced power'' and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot <span style="color:#4682b4;">Long Shot</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot <span style="color:#4682b4;">Blind Shot</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot <span style="color:#4682b4;">Blind Shot</span>] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot <span style="color:#4682b4;">Long Shot</span>] |
| }} | | }} |
| | |
| === Terror === | | === Terror === |
| {{FP Reference2 | | {{FP Reference2 |
| |type= | | |type= |
| |name=Terror | | |name=Terror |
| |desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize '''Terror''' to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. | | |desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize '''Terror''' to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target's ''[[Skills#Resolve|Resolve]]''. |
| |1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface. | | |1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface. |
| |2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface. | | |2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface. |
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| |type= | | |type= |
| |name=Transformation | | |name=Transformation |
| |desc='''Transformation''' is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. | | |desc= '''Transformation''' is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy. Creatures are classified based on a Challenge Rating of how hard they are to turn into, ranging from ''CR 1'' to ''CR 6''. This Challenge Rating is based on size, rarity, tamability, and traits of the creature. ''CR 6'' creatures cannot be transformed into. |
| |1=With a minute of concentration and focus, a user can turn one small non-sapient creature into a different small creature (such as a cat into a dog). | | |1=With a minute of concentration and focus, a user can turn one ''CR 1'' creature into a different ''CR 1'' creature. |
| |2=With maintained focus, a Force User can instantly transform any non-sapient creature into a different non-sapient creature (such as a cat into a Wampa). | | |2=With maintained focus, a Force User can instantly transform any ''CR 1 or CR 2'' creature into a different ''CR 1 or CR 2'' creature. |
| |3=Further training in '''Transformation''' allows the user to transform themself into a non-sapient small creature (such as a cat or a dog). | | |3=Further training in '''Transformation''' allows the user to transform themself or a ''CR 1 to CR 3'' creature into an other ''CR 1 to CR 3'' creature. |
| |4=The Force User can now transform themself into any non-sapient creature. | | |4=Advanced training in '''Transformation''' allows the user to transform themself or a ''CR 1 to CR 4'' creature into another ''CR 1 to CR 4'' creature. |
| |5=A master of '''Transformation''' can transform themselves into any non-sapient creature as well as monstrous forms of great strength and endurance. | | |5=A master of '''Transformation''' can transform themselves or a ''CR 1 to CR 5'' creature into any other ''CR 1 to CR 5'' creature. |
| |duration='''Transformation''' requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. | | |duration='''Transformation''' requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. |
| |downtime='''Transformation''' is an ''advanced power'' requiring a level of focus to maintain. The greater the change in body type, the more draining this power is. | | |downtime='''Transformation''' is an ''advanced power'' requiring a level of focus to maintain. The greater the change in body type, the more draining this power is. |
| |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%27s+Clabinet <span style="color:#4682b4;">Yzma’s Cabinet</span>] | | |feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Metamorphosis+I <span style="color:#4682b4;">Metamorphosis I-III</span>], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spectral+Beast+I <span style="color:#4682b4;">Spectral Beast I-III</span>], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%E2%80%99s+Cabinet <span style="color:#4682b4;">Yzma’s Cabinet</span>] |
| }} | | }} |
| | |
| === Weather Control === | | === Weather Control === |
| {{FP Reference2 | | {{FP Reference2 |