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| | | #REDIRECT[[CS Guide: Force Powers]] |
| == Cure ==
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| === Cure ===
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| [[File:FP-Cure.jpg|thumb|75px|right]] | |
| '''Prerequisites:'''
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| * First Rite ([[INI]] - [[ACO]])
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| The ability to repair minor injuries to the body such as small cuts, abrasions, fractures and similar wounds. More severe injuries require undisturbed mediation to mend.
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| === Heal ===
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| [[File:FP-Heal.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Second Rite ([[PRT]] - [[DJK]])
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| * Force power: Cure, 5 points
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| Though not capable of regenerating lost matter (i.e. severed limbs), the healing of things like broken bones, arterial bleeding and punctured organs is often commonplace dependent upon the skill of the user.
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| === Heal Others ===
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| '''Prerequisites:'''
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| * Third Rite ([[EQ1]] - [[EQ4]])
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| * Force power: Heal, 5 points
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| The ability to heal the injuries of others. This power requires the user to enter a state of extreme concentration and thus they cannot be engaged in any other activity.
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| === Regenerate ===
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| '''Prerequisites:'''
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| * Mastery ([[DA]] - [[DP]])
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| * Force power: Heal Others, 5 points
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| The ability to regenerate soft tissue and organ matter. The user must enter a state of extreme concentration while attempting to regenerate at the cellular level. This ability does not allow the user to regenerate amputated limbs.
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| === Transfer Life ===
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| [[File:FP-TransferLife.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Grand Mastery ([[GM]] only)
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| * Force power: Regenerate, 5 points
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| Through a concerted effort of meditation, the most skilled Force users (often through the assistance of Adepts) can transfer their living essence into that of another being.
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| == Harm ==
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| === Harm ===
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| [[File:FP-Harm.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Third Rite ([[EQ1]] - [[EQ4]])
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| Using the negative energies of the Dark Side a user may tap into the life force of their enemy and diminish it.
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| === Drain Life ===
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| [[File:FP-DrainLife.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Mastery ([[DA]] - [[DP]])
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| * Force power: Harm, 5 points
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| This power allows a user to tap into the life force of their target doing it great harm while healing themselves.
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| === Death Field ===
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| [[File:FP-DeathField.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Grand Mastery ([[GM]] only)
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| * Force power: Drain Life, 5 points
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| The advanced form of Drain Life, this power allows the user to tap into the life force of multiple targets to not only heal themselves but also to harm their enemies.
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| == Control/Cure ==
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| === Control Pain ===
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| [[File:FP-ControlPain.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Second Rite ([[PRT]] - [[DJK]])
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| This power allows the user the ability to reduce the pain suffered from an injury. The injury still requires treatment, but the user is able to control the pain for a short amount of time.
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| === Cure Poison ===
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| [[File:FP-CurePoison.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Third Rite ([[EQ1]] - [[EQ4]])
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| * Force power: Control Pain, 5 points
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| This ability allows the user to destroy poisons afflicting himself or other living things. Depending on the severity of the poisoning, this power can require several hours of mediation.
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| === Cure Disease ===
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| [[File:FP-CureDisease.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Mastery ([[DA]] - [[DP]])
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| * Force power: Cure Poison, 5 points
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| This ability allows the user to destroy diseases afflicting himself or other living things. Depending on the severity of the disease, this power could require several hours of mediation.
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| === Crucitorn ===
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| [[File:FP-Crucitorn.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Grand Mastery ([[GM]] only)
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| * Force power: Cure Disease, 5 points
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| This ability allows a Grand Master to transcend physical pain beyond normal thresholds for a sentient being.
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| == Trances ==
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| === Breath Control ===
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| [[File:FP-BreathControl.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * First Rite ([[INI]] - [[ACO]])
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| Using this ability, a Jedi can literally numb the body's instinct to shut down when deprived of oxygen allowing the user several additional minutes of consciousness.
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| === Hibernation Trance ===
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| [[File:FP-HibernationTrance.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Second Rite ([[PRT]] - [[DJK]])
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| * Force power: Breath Control, 5 points
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| This is the ability of a Force user to go into a very deep hibernation state for the purposes of healing, learning, or passing time. This typically slows down the Force user's metabolism and respiration to a near-standstill. A fully trained Force user can stay in this state for up to four days.
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| === Tapas ===
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| [[File:FP-Tapas.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Third Rite ([[EQ1]] - [[EQ4]])
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| * Force power: Hibernation Trance, 5 points
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| This power allows the user to stay warm in a vacuum or cold environment.
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| === Remain Conscious ===
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| [[File:FP-RemainConscious.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Mastery ([[DA]] - [[DP]])
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| * Force power: Tapas, 5 points
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| This power forces the user to remain conscious in situations where a mind without the aid of the Force could not.
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| === Transfer Hibernation ===
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| [[File:FP-TransferHibernation.jpg|thumb|75px|right]]
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| '''Prerequisites:'''
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| * Grand Mastery ([[GM]] only)
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| * Force power: Remain Conscious, 5 points
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| The Grand Master ability to place multiple beings at once into a healing and hibernation trance.
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| [[Category:Force Powers]]
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