Wampa Do: Difference between revisions

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'''Variant of:''' Broken Gate
'''Variant of:''' [[Broken Gate]]


'''Prerequisites:''' Broken Gate 3/5
'''Prerequisites:''' Broken Gate 3/5

Revision as of 18:19, 13 June 2007

Variant of: Broken Gate

Prerequisites: Broken Gate 3/5

Style: Soft

Weapons: Unarmed Only

Created by the Mercenary/Bounty Hunter Jarudoo Nein, this form of combat was conceptualized on the planet Hoth. While using a base he had constructed there, he took to conditioning his body in the icy winds of the snow-covered world. During this conditioning, he took note of the behavior of the Wampas, how they moved and fought. It was on this that he based his own fighting style, which he called Wampa Do.

Wampa Do utilizes incredible strength and constitution, and has no defensive moves whatsoever. It concentrates on inflicting untold amounts of damage, yet leaves the user open to damage himself. For this reason, only those of the utmost strength and conditioning are successful at it. If one has a high enough strength and conditioning, however, the results are devastating. Nein tested the style against actual Wampas, and was capable of defeating them with its strong, decisive blows. Many scars tell of those days of combat, yet its effectiveness is unarguable.