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| This sandbox is a collection of wiki code I am testing for whatever project I am working on. | | This sandbox is a collection of wiki code I am testing for whatever project I am working on. |
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| {{Discipline | | {{Species2 |
| |DisciplineName=Shadow | | |name=Anzat |
| |DisciplineQuote=Sometimes, the most effective weapon is the one they never see coming.
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| |DisciplineDescription=Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.
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| <br /><br />Shadows gain:
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| * ''Ghosting'', which modifies the Force Power: '''Force Cloak'''
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| * '''Faceless''', a unique Force Power for Shadows
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| |Feat1Name=Ghosting | | |image= |
| | |traits= |
| | * Proboscis |
| | * Bulbous noses |
| | * Long lives - avg. 800 years |
| | * Regenerates quicker |
| | * Prone to substance abuse |
| | |languages= |
| | |blurb=The Anzati were human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. |
| | |height=1.5 to 1.7 meters |
| | |feat1name=‘Soup’ For You |
| | |feat1desc= |
| | {{member}} can drink the ‘soup’ of an enemy to regain energy. Thus, {{member}} can use '''Mind Trick''' for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving {{gender:him,her}} vulnerable during the process. |
| | |feat2name=Addictive Tendencies |
| | |feat2desc= |
| | While not all Anzati are addicted to feeding on other being’s ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, {{member}} is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence. |
| | }} |
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| |Feat1Tier1Description=<nowiki>{{member}}</nowiki> has learned to utilize <nowiki>{{gender:his,her}}</nowiki> '''Force Cloak''' even while in motion. While moving slowly and deliberately, <nowiki>{{member}}</nowiki> can maintain the translucent veil as long as <nowiki>{{gender:he,she}}</nowiki> can maintain focus on the task. <nowiki>{{member}}</nowiki> uncloaks momentarily whenever <nowiki>{{gender:he,she}}</nowiki> attacks or strikes. | | {{Species2 |
| | |name=Arkanian |
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| |Feat1Tier2Description=<nowiki>{{member}}</nowiki> has become more efficient at using '''Force Cloak''' while moving anywhere between a slow crawl or a light jog as long as <nowiki>{{gender:he,she}}</nowiki> is maintaining focus. The faster the movement, the more concentration that <nowiki>{{gender:he,she}}</nowiki> requires to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and <nowiki>{{member}}</nowiki> uncloaks momentarily whenever <nowiki>{{gender:he,she}}</nowiki> attacks or strikes. | | |image= |
| | |traits= |
| | * Infravision |
| | * Eyes sensitive to sources of extreme heat |
| | * Extreme intelligence |
| | * Four clawed digits |
| | |languages= |
| | |blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of Arkania in the Perave system of the Colonies region of the galaxy. |
| | |height=1.8 meters |
| | |feat1name=Infrared Vision |
| | |feat1desc= |
| | Arkanians have evolved on a dark and frigid homeworld and, as a result, {{member}} is capable of seeing into the infrared spectrum. This gives {{gender:him,her}} exceptional vision even on the darkest of nights. |
| | |feat2name=Sunglasses At Night |
| | |feat2desc= |
| | While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, {{member}} is effectively blind until {{gender:he,she}} shields {{gender:his,her}} vision from sources of extreme heat. |
| | }} |
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| |Feat1Tier3Description=<nowiki>{{member}}</nowiki> can move freely when using '''Force Cloak'''. The faster the movement, the more concentration that <nowiki>{{gender:he,she}}</nowiki> requires to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. <nowiki>{{member}}</nowiki> still uncloaks momentarily before <nowiki>{{gender:he,she}}</nowiki> attacks or strikes. | | {{Species2 |
| | |name=Barabel |
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| |Feat1FooterText=Ghosting modifies the Force Power: Force Cloak. | | |image= |
| | |traits= |
| | * Two stomachs |
| | * Dark scales |
| | * Immune to blaster’s stun |
| | * Able to shed tail |
| | * Retractable claws |
| | * Needle sharp teeth |
| | * Cold-blooded |
| | |languages= |
| | |blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world Barab I. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as fringers or soldiers. |
| | |height=1.9 to 2.2 meters |
| | |feat1name=Defensive Measures |
| | |feat1desc= |
| | Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that {{member}} is able to shrug off the attacks while the projectiles reflect off {{gender:his,her}} scales. |
| | |feat2name=Unapologetic |
| | |feat2desc= |
| | A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to {{member}}. Lacking this skill might reflect poorly on {{gender:his,her}} personal image, especially when an apology is not given for a misdeed on their part. |
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| |Feat2Name=Faceless | | {{Species2 |
| | |name=Blood Carver |
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| |Feat2Tier1Description=A Shadow can use the Force to ''cosmetically'' alter the perceived image of <nowiki>{{gender:his,her}}</nowiki> facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise <nowiki>{{gender:himself,herself}}</nowiki> in this manner requires <nowiki>{{member}}</nowiki>'s '''full''' concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the '''Faceless''' power. | | |image= |
| | |traits= |
| | * Gold skin |
| | * Dark eyes |
| | * Beak-like noses |
| | * Sculptors |
| | * Three joints per limb |
| | |languages= |
| | |blurb=Blood Carvers were a sentient insect-like race native to the planet Batorine. |
| | |height=2.0 meters |
| | |feat1name=Sculptor |
| | |feat1desc= |
| | Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While {{member}} has the innate skill used to carve statues from trees in this manner, {{gender:he,she}} tends to bring an added level of detail and perfectionism to anything {{gender:he,she}} creates using {{gender:his,her}} 'Crafting' skill. |
| | |feat2name=Ever the Critic |
| | |feat2desc= |
| | Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, {{member}} is prone to taking offense when encountering an offworlder that is ignorant of {{gender:his,her}} culture. |
| | }} |
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| |Feat2Tier2Description=A Shadow can use the Force to ''cosmetically'' alter the perceived image of <nowiki>{{gender:his,her}}</nowiki> facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise <nowiki>{{gender:himself,herself}}</nowiki> in this manner requires <nowiki>{{member}}</nowiki>'s '''partial''' concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the '''Faceless''' power. | | {{Species2 |
| | |name=Bothan |
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| |Feat2Tier3Description=A Shadow can use the Force to ''cosmetically'' alter the perceived image of <nowiki>{{gender:his,her}}</nowiki> facial features such as the shape of the nose, eyes, skin, and hair color, to the sentient eye. Using the Force to disguise <nowiki>{{gender:himself,herself}}</nowiki> in this manner requires <nowiki>{{member}}</nowiki>'s ''minimal'' concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the '''Faceless''' power. | | |image= |
| | |traits= |
| | * Mood-sensitive fur |
| | * Craves intrigue and subterfuge |
| | * Tapered pointed ears |
| | |languages= |
| | |blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from Bothawui and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge. |
| | |height=1.4 to 1.5 meters |
| | |feat1name=Sabaac Face |
| | |feat1desc= |
| | Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, {{member}} is able to use {{gender:his,her}} 'Subterfuge' to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation. |
| | |feat2name=Bad Reputation |
| | |feat2desc= |
| | The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “Bothan Way” to the point of backstabbing and beguiling anyone to get what they desire. Despite {{member}}’s best intentions, {{gender:he,she}} is often accused of sharing this generalization and can be labeled as untrustworthy. |
| | }} |
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| |Feat2FooterText=Faceless is a unique Force Power for Shadows. | | {{Species2 |
| | |name=Bpfasshi |
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| | |image= |
| | |traits= |
| | * Distrust for Jedi |
| | * Pale skin |
| | * Red eyes |
| | * Tattoos |
| | |languages= |
| | |blurb=Bpfasshi were Near-Humans native to Bpfassh. |
| | |height=1.8 meters |
| | |feat1name=Jedi Contempt |
| | |feat1desc= |
| | Due to an incident that occurred between the Bpfasshi and the Jedi during the Clone Wars, the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, {{member}} is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members. |
| | |feat2name=Hatred against Jedi |
| | |feat2desc= |
| | Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order, {{member}} can channel {{gender:his,her}} '''Rage''' power almost instantly when engaging in combat with a practitioner of the Jedi Order. |
| }} | | }} |
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| {{Discipline | | {{Species2 |
| |DisciplineName=Seeker | | |name=Cathar |
| |DisciplineQuote=The truth... is where you seek it. | | |
| |DisciplineDescription=Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users. | | |image= |
| <br /><br />Seekers gain:
| | |traits= |
| * ''Force Interrogation'', which modifies the Force Power: '''Mind Trick'''
| | * Feline |
| * '''Seeking''', a unique Force Power for Seekers
| | * Fur-covered |
| | * Retractable claws |
| | * Rapid healing |
| | * Loyal, passionate, tempermental |
| | |languages= |
| | |blurb=The Cathar were a species of feline, bipedal humanoids native to Cathar, a planet of savannas and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators. |
| | |height=1.5 to 1.9 meters |
| | |feat1name=Blood Hunt |
| | |feat1desc= |
| | As a natural predator, {{member}} can use {{gender:his,her}} inherent abilities to {{gender:his,her}} advantage when stalking a target. Possessing a feline grace to move about silently, {{member}} is efficient at stalking and hunting quarries. |
| | |feat2name=Temper of a Lion |
| | |feat2desc= |
| | Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate {{gender:his,her}} values, {{member}} can be quick to anger and let {{gender:his,her}} temper take control of {{gender:his,her}} actions. Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate {{gender:his,her}} values, {{member}} can be quick to anger and let {{gender:his,her}} temper take control of {{gender:his,her}} actions. |
| | }} |
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| |Feat1Name=Force Interrogation | | {{Species2 |
| | |name=Chiss |
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| |Feat1Tier1Description=Unlike a conventional interrogator, <nowiki>{{member}}</nowiki> can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing <nowiki>{{member}}</nowiki> to use his '''Mind Trick''' at one Force Power Level above <nowiki>{{gender:his,her}}</nowiki> current level, so long as the goal is to gain information from a target. | | |image= |
| | |traits= |
| | * Blue skin |
| | * Glowing red eyes |
| | * Above-average night vision |
| | * Rapid maturity |
| | |languages= |
| | |blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet Csilla in the Unknown Regions. |
| | |height=1.6 to 2.1 meters |
| | |feat1name=Sore Thumbs |
| | |feat1desc= |
| | As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. {{member}}’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, {{member}} finds increased difficulty with blending into crowds. |
| | |feat2name=Wise Beyond Years |
| | |feat2desc= |
| | Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, {{member}} recognizes the value of propriety and self-control better than most species. As a result of intense schooling, {{member}} has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. |
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| |Feat1Tier2Description=<nowiki>{{member}}</nowiki> can now influence stronger emotions like love and suffering. <nowiki>{{member}}</nowiki> can probe deep into the hearts of <nowiki>{{gender:his,her}}</nowiki> subjects and find hidden loves or fears and draw them to the surface. <nowiki>{{member}}</nowiki> can either torture a subject with this information, or use it to willingly coerce the information they desire. When using '''Mind Trick''' to probe for information, <nowiki>{{member}}</nowiki> uses this Force Power at one level higher and may use any successful '''Mind Trick''' to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in order to extract information. | | {{Species2 |
| | |name=Clawdite |
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| |Feat1Tier3Description=<nowiki>{{member}}</nowiki> can break even the strongest of wills. Given time alone with a subject, <nowiki>{{gender:his,her}}</nowiki> power of suggestion is powerful enough to manipulate any of the subject's six senses, as well as their strongest emotions: morality and loyalty. <nowiki>{{member}}</nowiki>’s intrusions can be so subtle that the subject would never even know they had given away information. It is also possible that <nowiki>{{gender:he,she}}</nowiki> can be much more violent and obtrusive, leaving the subject’s mind a mess. <nowiki>{{members}}</nowiki>’s '''Mind Trick''' is usable at one Skill Level above its current level when extracting information, and <nowiki>{{gender:he,she}}</nowiki> may choose to instill such strong emotions that it may leave <nowiki>{{gender:his,her}}</nowiki> target completely helpless for a time after the interrogation. | | |image= |
| | |traits= |
| | * Shape shifting ability |
| | * Green to yellow skin hues |
| | * Yellow slitted eyes |
| | |languages= |
| | |blurb=Clawdites were a humanoid sentient species native to the planet of Zolan. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings. |
| | |height=1.6 to 1.8 meters |
| | |feat1name=Genetic Manipulation |
| | |feat1desc= |
| | Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, {{member}} can change the color and texture of {{gender:his,her}} skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise. |
| | |feat2name=Pragmatic |
| | |feat2desc= |
| | Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. {{member}} holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters. |
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| |Feat1FooterText=Force Interrogation modifies the Force Power: Mind Trick. | | {{Species2 |
| | |name=Coynite |
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| |Feat2Name=Seeking | | |image= |
| | |traits= |
| | * Hairy |
| | * Shaggy mane |
| | * Forehead ridges |
| | * Clawed hands |
| | * Long lives - avg. 250 years |
| | * Wide flared noses |
| | |languages= |
| | |blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands. |
| | |height=2.0 to 3.0 meters |
| | |feat1name=En’Tra’Sol |
| | |feat1desc= |
| | Following an extraordinarily strict law system, {{member}} is bound to the code of conduct known as En’Tra’Sol. This law forbids {{member}} from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, {{member}} is bound to accept it with {{gender:his,her}} honor at stake if {{gender:he,she}} refuses. Declining a challenge results in {{member}} losing focus, having broken En’Tra’Sol. |
| | |feat2name=Lion’s Mane |
| | |feat2desc= |
| | {{member}} recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus {{member}} respects other species with long hair and shaggy coats. However, {{member}} frowns on bald or hairless beings. |
| | }} |
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| |Feat2Tier1Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings like Jedi or Sith. When focused, <nowiki>{{member}}</nowiki> has developed a knack for piercing veils that Force-sensitive beings use to hide their alignment or strength. <nowiki>{{member}}</nowiki> is unaffected by any Force-sensitive being using '''Concealment''' or '''Illusion''', up to (+2). | | {{Species2 |
| | |name=Dashade |
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| |Feat2Tier2Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings like Jedi or Sith. When focused, <nowiki>{{member}}</nowiki> can pierce veils that Force-sensitive beings use to hide their alignment or strength. <nowiki>{{member}}</nowiki> is unaffected by any Force-sensitive being using '''Concealment''' or '''Illusion''', up to (+4). | | |image= |
| | |traits= |
| | * Dark skin |
| | * Powerful claws |
| | * Partial Force-resistance |
| | * Radiation resistance |
| | * Dissipates heat |
| | * Lamprey-like mouths |
| | |languages= |
| | |blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. In addition to their partial Force-resistance, they were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors. |
| | |height=1.7 to 2.0 meters |
| | |feat1name=Shadow Killer |
| | |feat1desc= |
| | Despite being a hulking behemoth in a crowd, {{member}} is able to move undetected to {{gender:his,her}} intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making {{gender:him,her}} difficult to detect using sensors or other detection methods based on thermal heat. |
| | |feat2name=Devourer |
| | |feat2desc= |
| | {{member}} possesses an insatiable hunger for the life-essence of {{gender:his,her}} foes. While this naturally makes {{gender:him,her}} prone to unwarranted aggression in order to consume the essence of {{gender:his,her}} enemies, it also allows {{gender:him,her}} to recover from wounds quicker after devouring the essence of {{gender:his,her}} victims. |
| | }} |
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| |Feat2Tier3Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings like Jedi or Sith. <nowiki>{{member}}</nowiki> has perfected the art of piercing veils that Force-sensitive beings use to hide their alignment or strength. <nowiki>{{member}}</nowiki> can see through the veil of any Force-sensitive being using '''Concealment''' or '''Illusion''', up to (+5). | | {{Species2 |
| | |name=Draethos |
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| |Feat2FooterText=Seeking is a unique Force Power for Seekers. | | |image= |
| | |traits= |
| | * Blue to purple skin |
| | * Large teeth outside of mouth |
| | * Interstitial webbing between fingers |
| | * Low-light vision |
| | * Limited telepathy |
| | * Long lives - avg. 800 years |
| | |languages= |
| | |blurb=Draethos were a predatory humanoid species from the planet Draethos, notable for their long natural lifespans. |
| | |height=1.8 meters |
| | |feat1name=The Learned Warrior |
| | |feat1desc= |
| | Although Draethos possess a warrior-like culture, those who abandon the rigid and unchanging structure of Draethos society often find themselves enthralled with learning. Because of this, {{member}} has gained knowledge in an additional Lore topic through detailed studies. |
| | |feat2name=Yabba Dabba Do |
| | |feat2desc= |
| | The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, {{member}} has trouble with understanding changes in other societies. |
| }} | | }} |
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| {{Discipline | | {{Species2 |
| |DisciplineName=Juggernaut | | |name=Duros |
| |DisciplineQuote=You’ll have to go through me first.
| |
| |DisciplineDescription=A Juggernaut personifies the idea of an unstoppable force. Striding across the battlefield, their energy directs the flow of combat around them. A Juggernaut can shrug off blunt trauma with the unique ability to harden their bodies with the Force. When Juggernauts plant their feet, there is little that will knock them away. They are also skilled in using the tempo of battle to push their bodies beyond the point of any normal warrior, their stamina wearing down at a slower rate as long as they are engaged in battle.
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| <br /><br />Juggernauts gain:
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| * ''Surge'', which modifies the Skill: ''Endurance''
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| * '''Iron Skin''', a unique Force Power for Juggernauts
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| |Feat1Name=Surge | | |image= |
| | |traits= |
| | * Gifted explorers |
| | * Adventurous and socially gregarious |
| | * Blue-green skin |
| | * Red eyes |
| | * Long, thin and noseless faces|languages= |
| | |blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. |
| | |height=1.7 to 2.2 meters |
| | |feat1name=Duro the Explorer |
| | |feat1desc= |
| | Like all Duros, {{member}} is a gifted space explorer. This makes it easier for {{gender:him,her}} to calculate hyperspace routes, though without special training {{gender:he,she}} would still need to rely on a droid or computer to make all the necessary calculations correctly. |
| | |feat2name=Adventure Time! |
| | |feat2desc= |
| | {{member}} is more likely to be adventurous and gregarious due to {{gender:his,her}} cultural heritage as a Duros. While this makes {{member}} a more exciting person to be around, it can sometimes get {{member}} and {{gender:his,her}} friends into trouble. That’s how you know it’s an adventure. |
| | }} |
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| |Feat1Tier1Description=Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As <nowiki>{{member}}</nowiki>’s adrenaline surges with every hit they land or take, <nowiki>{{gender:he,she}}</nowiki> can begin to augment their ''Endurance'' to one Skill Point higher, as long as they are ''actively'' engaged in direct combat and focused solely on feats that utilize their ''Might'' or ''Athletics'' ability. When a lull in combat presents itself, <nowiki>{{member}}</nowiki> will immediately lose <nowiki>{{gender:his,her}}</nowiki> stamina boost, but suffers no penalty. | | {{Species2 |
| | |name=Echani |
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| |Feat1Tier2Description=As <nowiki>{{member}}</nowiki>’s adrenaline surges with the song of battle or strife, <nowiki>{{gender:he,she}}</nowiki> can now augment <nowiki>{{gender:his,her}}</nowiki> ''Endurance'' to one Skill Point higher as long as <nowiki>{{gender:he,she}}</nowiki> remains ''actively'' engaged in various forms of combat. When a lull in combat presents itself, <nowiki>{{member}}</nowiki> no longer immediately loses <nowiki>{{gender:his,her}}</nowiki> stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty. | | |image= |
| | |traits= |
| | * Combat-focused society |
| | * All Echani share a very similar appearance |
| | * Light hair |
| | * Pale skin |
| | * Silver eyes |
| | |languages= |
| | |blurb=The Echani were a Near-Human species that hailed from Eshan. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other. |
| | |height=1.7 meters |
| | |feat1name=But First, I Must Apologize |
| | |feat1desc= |
| | Like any true Echani, {{member}} considers combat to be a form of self-expression, and {{gender:he,she}} believes that you never really know somebody until you fight them. {{member}} will learn more about {{gender:his,her}} friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and {{member}} will typically be seen as boisterous, undiplomatic and always eager to fight. |
| | |feat2name=Float Like A Butterfly |
| | |feat2desc= |
| | Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and {{member}} finds it easier to fight in these conditions. {{gender:He,She}} will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance. |
| | }} |
|
| |
|
| |Feat1Tier3Description=They say an an Elder Juggernaut never rests when there is still a battle to be fought. <nowiki>{{member}}</nowiki> can effortlessly elevate their ''Endurance'' to one Skill Point higher, even when not actively engaged in combat and with little focus. Lulls in combat pose no obstacle, and <nowiki>{{member}}</nowiki> typically needs to be killed or rendered unconscious to end the effect. | | {{Species2 |
| | |name=Elomin |
|
| |
|
| |Feat1FooterText=Surge modifies the Skill: Endurance. | | |image= |
| | |traits= |
| | * Skin tones range from bright pink to dark purple |
| | * Horned appearance |
| | * Very different body organs |
| | * Obsessed with personal hygiene |
| | * Driven to create order from chaos |
| | |languages= |
| | |blurb=The Elomin were a species that hailed from the planet Elom. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene. |
| | |height=1.6 meters |
| | |feat1name=Order! Order! |
| | |feat1desc= |
| | Elomin strive to find order in things and create order where none exists. {{member}} is no exception, and {{gender:he,she}} finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. |
| | |feat2name=Vogue! |
| | |feat2desc= |
| | {{member}}, like all Elomin, is very concerned with {{gender:his,her}} personal hygiene. From polishing {{gender:his,her}} horns and combing {{gender:his,her}} hair, to maintaining a clean body and appearance, {{gender:he,she}} will be more confident when properly presented. Conversely, {{member}} will suffer from weakened self-confidence when {{gender:he,she}} is dirty or unkempt. |
| | }} |
| | |
| | {{Species2 |
| | |name=Epicanthix |
|
| |
|
| |Feat2Name=Iron Skin | | |image= |
| | |traits= |
| | * Long lives - avg. 130 years |
| | * Distinct eye folds |
| | * Natural tan |
| | * Dark hair |
| | * Brown/green eyes |
| | |languages= |
| | |blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the Outer Rim Territories world of Panatha, in the Pacanth Reach. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors. |
| | |height=2.0 meters |
| | |feat1name=Not Listening When You Say... |
| | |feat1desc= |
| | The Epicanthix have a rare genetic immunity to mental intrusion from the Force. {{member}} is unaffected by intrusions of the mind through the Force, such as '''Force Interrogation''' and '''Telepathy''', but can still be deceived through '''Mind Trick''', '''Illusion''', or '''Terror'''. This also prevents {{member}} from communicating with |
| | |feat2name=Talk With Your Fists |
| | |feat2desc= |
| | Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for {{member}} to obtain what {{gender:he,she}} wants through diplomatic means, but {{gender:he,she}} finds it easier to threaten and bluff. |
| | }} |
|
| |
|
| |Feat2Tier1Description=Juggernauts know how to take a hit better than most. <nowiki>{{member}}</nowiki> can dig <nowiki>{{gender:his,her}}</nowiki> heels into the ground and, with full concentration ''momentarily'' steel <nowiki>{{gender:his,her}}</nowiki> body against impact for the purpose of shrugging off an attack that would stagger, knockback, or throw <nowiki>{{gender:him,her}}</nowiki> from <nowiki>{{gender:his,her}}</nowiki> feet otherwise. | | {{Species2 |
| | |name=Falleen |
|
| |
|
| |Feat2Tier2Description=The Juggernaut has learned to more quickly harden <nowiki>{{gender:his,her}}</nowiki> body with the Force. As long as <nowiki>{{member}}</nowiki> has <nowiki>{{gender:his,her}}</nowiki> feet planted, <nowiki>{{gender:he,she}}</nowiki> only needs partial concentration to ''momentarily'' steel <nowiki>{{gender:his,her}}</nowiki> body against impact for the purpose of shrugging off an attack that would stagger, knockback, or throw <nowiki>{{gender:him,her}}</nowiki> from <nowiki>{{gender:his,her}}</nowiki> feet otherwise. | | |image= |
| | |traits= |
| | * Cold-blooded (green) |
| | * Long lives - avg. 250 years |
| | * Seductive pheromones |
| | * Facial and spine ridges |
| | * Changing skin color |
| | |languages= |
| | |blurb=The Falleen were the indigenous reptilian sentient species of the planet Falleen. |
| | |height=1.4 to 1.6 meters |
| | |feat1name=Simply Irresistable |
| | |feat1desc= |
| | {{member}} can utilize their natural pheromones to make {{gender:him,her}} appear irresistible to any gender of any species. When coupled with {{gender:his,her}} exotic appearance, {{member}} can more easily ply '''Manipulation''' on those who are unprepared. |
| | |feat2name=Superior By Nature |
| | |feat2desc= |
| | The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, {{member}} considers {{gender:himself,herself}} to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species. |
| | }} |
|
| |
|
| |Feat2Tier3Description=An Elder Juggernaut is seldom knocked off <nowiki>{{gender:his,her}}</nowiki> feet, even when <nowiki>{{gender:he,she}}</nowiki> is not able to plant <nowiki>{{gender:his,her}}</nowiki> feet. <nowiki>{{member}}</nowiki> can ''momentarily'' steel <nowiki>{{gender:his,her}}</nowiki> body at will like a sheet of Mandalorian Iron in order to shrug off an attack that would stagger, knockback, or throw <nowiki>{{gender:him,her}}</nowiki> from <nowiki>{{gender:his,her}}</nowiki> feet otherwise. | | {{Species2 |
| | |name=Gand |
|
| |
|
| |Feat2FooterText=Iron Skin is a unique Force Power for Juggernauts. | | |image= |
| | |traits= |
| | * Two subspecies - Breathers or Lungless |
| | * Exoskeleton |
| | * Can see into the ultraviolet spectrum |
| | * Can regrow lost limbs |
| | * Three fingered hands |
| | |languages= |
| | |blurb=The Gand were a sentient species of humanoids that xenobiologists believed to have evolved from an insect genus that inhabited the ammonia-gas planet of Gand. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton |
| | |height=1.4 to 1.6 meters |
| | |feat1name=This One Gand |
| | |feat1desc= |
| | Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, {{member}} finds the first-person form of address to be arrogant, and often downplays {{gender:his,her}} personal achievements. |
| | |feat2name=Chitin Mail |
| | |feat2desc= |
| | {{member}} possesses a chitinous exoskeleton that will protect {{gender:him,her}} from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows. |
| }} | | }} |
|
| |
|
| {{Discipline | | {{Species2 |
| |DisciplineName=Marauder | | |name=Gungan |
| |DisciplineQuote=Don't blink.
| |
| |DisciplineDescription=The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use Amplification to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.
| |
| <br /><br />Marauders gain:
| |
| * ''Battlefield Awareness'', which modifies the Force Power: '''Precognition'''
| |
| * '''Battle Haste''', a unique Force Power for Marauders
| |
|
| |
|
| |Feat1Name=Battlefield Awareness | | |image= |
| | |traits= |
| | * Amphibious |
| | * Distinctive pronunciation of basic |
| | * Extendable tongues |
| | * Long ears |
| | * Short lives - avg. 65 years |
| | |languages= |
| | |blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of Naboo. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. |
| | |height=1.9 meters |
| | |feat1name=These Legs Were Made For Walkin’ |
| | |feat1desc= |
| | As a Gungan, {{member}} has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with {{gender:his,her}} amphibious nature, this makes {{gender:him,her}} a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, {{gender:his,her}} health and mood will suffer. |
| | |feat2name=A Pet In Need |
| | |feat2desc= |
| | Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, {{member}} has a natural affinity for working with animals and {{gender:he,she}} finds it easier to employ suitable animals as mounts and beasts of burden. |
| | }} |
|
| |
|
| |Feat1Tier1Description=Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, <nowiki>{{member}}</nowiki> focuses in on the ambient Force of their surroundings to tap into and intuitively perceive the flow of battle. <nowiki>{{member}}</nowiki> can track the relative position of a handful of enemy targets within their immediate vicinity whether they are in line of sight or not. Once a target is flagged, <nowiki>{{member}}</nowiki> can better handle engaging two opponents within <nowiki>{{gender:his,her}}</nowiki> sphere of awareness. | | {{Species2 |
| | |name=Hapan |
|
| |
|
| |Feat1Tier2Description=Equite Marauders have further refined their innate connection to the ambient Force of a battlefield and are able to perceive not only the relative position of nearby enemies, but <nowiki>{{member}}</nowiki> is able to track all enemy targets within <nowiki>{{gender:his,her}}</nowiki> immediate vicinity. Once tagged, <nowiki>{{member}}</nowiki> can better handle attacks from multiple opponents at the same time within <nowiki>{{gender:his,her}}</nowiki> sphere of awareness. | | |image= |
| | |traits= |
| | * More attractive than the average Human |
| | * Nightblind |
| | * Aristocratic |
| | * Matriarchal culture |
| | * Isolated, xenophobic culture |
| | |languages= |
| | |blurb=Hapan refers to the Near-Human natives of the Hapes Cluster that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women. |
| | |height=1.5–2.1 meters |
| | |feat1name=Sharks In Skin Suits |
| | |feat1desc= |
| | Having been born into a matriarchal society based on misdirection and politics, {{member}} is able to use {{gender:his,her}} 'Subterfuge' to appear and remain unrattled during potentially sensitive situations that involve pulling off deception or trickery. |
| | |feat2name=Nightblind |
| | |feat2desc= |
| | Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, {{member}} is genetically nightblind, making it much more difficult for {{gender:him,her}} to see clearly in dim or low-light environments. |
| | }} |
|
| |
|
| |Feat1Tier3Description=Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlespace. <nowiki>{{member}}</nowiki> can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, <nowiki>{{gender:he,she}}</nowiki> can track not only close-quarter attacks, but long range as well, within <nowiki>{{gender:his,her}}</nowiki> sphere of awareness. | | {{Species2 |
| | |name=Human |
|
| |
|
| |Feat1FooterText=Battlefield Awareness modifies the Force Power: Precognition. | | |image= |
| | |traits= |
| | * Pale to dark brown skin tones |
| | * Wide spectrum of hair color |
| | * Wide spectrum of eye color |
| | |languages= |
| | |blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy's most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of Coruscant, they could be found anywhere, engaged in many different pursuits. |
| | |height=1.8 meters |
| | |feat1name=Just Another Face |
| | |feat1desc= |
| | Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, {{member}} is otherwise just another mug in a sea of faces. |
| | |feat2name=Eye of the Tiger |
| | |feat2desc= |
| | As a Human, {{member}} can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, {{member}} is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller. |
| | }} |
|
| |
|
| |Feat2Name=Battle Haste | | {{Species2 |
| | |name=Iktotchi |
|
| |
|
| |Feat2Tier1Description=Marauders feed on the energy of combat. With every strike of <nowiki>{{gender:his,her}}</nowiki> weapon, <nowiki>{{member}}</nowiki>’s adrenaline flares and augments their ''Athletics'' skill. As they continue to fight, their swings become faster, their movements accelerating as attacks string together. The use of raw emotion takes away from <nowiki>{{member}}</nowiki>’s accuracy, and when the battle pauses or comes to an end <nowiki>{{gender:he,she}}</nowiki> experiences temporary fatigue as <nowiki>{{gender:he,she}}</nowiki> comes down from a battle-high. | | |image= |
| | |traits= |
| | * Tough skin |
| | * Regenerative horns |
| | * Innate telepathy and precognition |
| | * Large hands |
| | * Stoic |
| | |languages= |
| | |blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of Iktotch. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy. |
| | |height=1.8 meters |
| | |feat1name=Only When I Dream |
| | |feat1desc= |
| | All Iktotchi, including {{member}}, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with {{gender:his,her}} '''Farsight''' power through meditation, {{member}} can also use {{gender:his,her}} '''Farsight''' power while asleep. |
| | |feat2name=No Trace of a Sound |
| | |feat2desc= |
| | Iktotchi possess a natural affinity for telepathy, allowing {{member}} to communicate telepathically with another being, however {{gender:he,she}} must maintain direct eye contact in order to do so unless {{gender:he,she}} has been properly trained in the ways of the Force. |
| | }} |
|
| |
|
| |Feat2Tier2Description=The frenzy of battle drives <nowiki>{{member}}</nowiki> into a willing fury that they have learned to harness. <nowiki>{{gender:His,Her}}</nowiki> rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. Their emotions fuse seamlessly with the Force, allowing them to strike faster, swifter, and more accurately. | | {{Species2 |
| | |name=Kaleesh |
|
| |
|
| |Feat2Tier3Description=An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. <nowiki>{{member}}</nowiki>’s alacrity, even in the chaos of battle, is rivaled by none. <nowiki>{{gender:His,Her}}</nowiki> strikes are not only quick but deadly accurate. As one foe falls, <nowiki>{{gender:he,she}}</nowiki> is already focused on their next kill. <nowiki>{{member}}</nowiki> no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to <nowiki>{{gender:his,her}}</nowiki> peaks at a moment’s notice. | | |image= |
| | |traits= |
| | * Reddish brown, scaly skin |
| | * Four digit hands with two opposable thumbs |
| | * Almost always wear masks |
| | * Thermal pits under eyes |
| | * Superior olfactory senses |
| | |languages= |
| | |blurb=The Kaleesh were reptilian humanoids that hailed from the planet Kalee. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life. |
| | |height=1.6 to 1.8 meters |
| | |feat1name=Warm Reception |
| | |feat1desc= |
| | Thanks to the thermal pits under {{gender:his,her}} eyes, {{member}} can sense the infrared spectrum, allowing {{gender:him,her}} to ‘see’ in the dark by observing and detecting changes in and the presence of heat. |
| | |feat2name=Rattlesnake |
| | |feat2desc= |
| | Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for {{member}} to conduct diplomatic relations and can lead to difficulty in social settings. |
| | }} |
|
| |
|
| |Feat2FooterText=Battle Haste is a unique Force Power for Marauders. | | {{Species2 |
| | |name=Kel Dor |
| | |
| | |image= |
| | |traits= |
| | * four-fingered hands |
| | * Can survive in a vacuum |
| | * Black/silver eyes |
| | * Peach to crimson skin |
| | * Extra-sensory organs with small tusks |
| | |languages= |
| | |blurb=The Kel Dorians were a species hailing from Dorin. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. |
| | |height=1.4 to 2.0 meters |
| | |feat1name=I Will Survive |
| | |feat1desc= |
| | By utilizing {{gender:his,her}} unique physiology and antiox breathing mask, {{member}} is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres. |
| | |feat2name=A World of Absolutes |
| | |feat2desc= |
| | The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To {{member}}, there is no middle ground on any moral issue, causing {{gender:him,her}} to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement. |
| }} | | }} |
|
| |
|
| {{Discipline | | {{Species2 |
| |DisciplineName=Sorcerer | | |name=Khil |
| |DisciplineQuote=...I shot Force Lightning at it, and it opened.
| |
| |DisciplineDescription=The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.
| |
| <br /><br />Sorcerers gain:
| |
| * ''Lance'', which modifies any ''offensive'' Force Power
| |
| * '''Battle Mind''', a unique ability for Sorcerers
| |
|
| |
|
| |Feat1Name=Lance | | |image= |
| | |traits= |
| | * Hairless |
| | * No jaws |
| | * Face tendrils|languages= |
| | |blurb=The Khil are a sentient species native to the planet Belnar and were one of the earliest members of the Republic. They were known for their distinctive face tendrils. |
|
| |
|
| |Feat1Tier1Description=Initial training with accuracy allows <nowiki>{{member}}</nowiki> to launch offensive Force Powers from a greater distance than usual, but with reduced impact and effects. Applies to: '''Force Lightning''', '''Telekinesis''', '''Slow''', '''Blinding''', and '''Blackness'''. | | |height=1.2-2 Meters |
| | |feat1name=Open to Anything |
| | |feat1desc= |
| | Khil are known for being dedicated, ambitions, and open to outsiders. This makes {{member}} a natural diplomat and thus {{gender:he,she}} is able to perform better in situations that require dealing with those of differing backgrounds. |
| | |feat2name=Fearing the Fail Whale |
| | |feat2desc= |
| | Because of the natural drive present in all Khil, {{member}} is afraid of failure. {{gender:He,She}} is likely to be overwhelmed in situations where {{gender:he,she}} might risk failure. |
| | }} |
|
| |
|
| |Feat1Tier2Description=Further training with accuracy allows <nowiki>{{member}}</nowiki> to launch offensive Force Powers from a distance, but with slightly reduced impact and effects. Applies to: '''Force Lightning''', '''Telekinesis''', '''Slow''', '''Blinding''', and '''Blackness'''. | | {{Species2 |
| | |name=Kiffar |
|
| |
|
| |Feat1Tier3Description=Lethal training and accuracy allows <nowiki>{{member}}</nowiki> to sling <nowiki>{{gender:his,her}}</nowiki> offensive Force Powers at range while having them pack the same punch as if they were launched point-blank with no loss of effect. Applies to: '''Force Lightning''', '''Telekinesis''', '''Slow''', '''Blinding''', and '''Blackness'''. | | |image= |
| | |traits= |
| | * Varied skin hues |
| | * Distinct facial markings|languages= |
| | |blurb=The Kiffar are a species of Near-Humans from the planet Kiffu. As such, they were sometimes mistakenly called "Kiffu." |
| | |height=1.7 meters |
| | |feat1name=Psychometry |
| | |feat1desc= |
| | Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. {{member}} also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable. |
| | |feat2name=Facial Recognition |
| | |feat2desc= |
| | Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, {{member}} can have a hard time concealing {{gender:his,her}} identity in a crowd. |
| | }} |
|
| |
|
| |Feat1FooterText=Lance modifies any offensive Force Power. | | {{Species2 |
| | |name=Miraluka |
|
| |
|
| |Feat2Name=Battle Mind | | |image= |
| | |traits= |
| | * Physically blind |
| | * Can ‘see’ through the Force |
| | * Emotionally calm, deliberative nature |
| | * Sensitive to the moods of those around them |
| | * Always Force-sensitive, to varying degrees |
| | |languages= |
| | |blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet Alpheridies. They often wore coverings to hide their vestigial eye sockets. |
| | |height=1.8 meters |
| | |feat1name=Behind Blue Eyes |
| | |feat1desc= |
| | Like all Miraluka, {{member}} was born without eyes that leave {{gender:him,her}} with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of 'seeing' through the Force. {{member}} can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows {{gender:him,her}} to live and exist seamlessly with the other sentient beings of the galaxy. {{member}} is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. {{gender:He,She}} is still affected by ocular and mental Force Powers the same way any other sentient being is. |
| | |feat2name=Sharing Is Caring |
| | |feat2desc= |
| | Due to {{gender:his,her}} dependence on seeing through the Force, {{member}} is more attuned to the emotional state of {{gender:him,her}}self and of those around {{gender:him,her}}. {{member}} is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, {{gender:he,she}} will feel more positive; conversely, if {{gender:he,she}} is surrounded by pain or suffering, {{gender:he,she}} will share their anguish. |
|
| |
|
| |Feat2Tier1Description=A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep focus even when under fire. <nowiki>{{member}}</nowiki> has learned to tune out common distractions like taunts, loud noises and the chattering of crowds. <nowiki>{{gender:He,she}}</nowiki> is able to focus on using offensive Force Powers better when not being physically harassed or stressed.
| | }} |
|
| |
|
| |Feat2Tier2Description=<nowiki>{{member}}</nowiki> has become fluent at tuning out the distractions and rigours of battle. Detonations, blasters, and the chaos of a battlefield fall on deaf ears, increasing <nowiki>{{gender:his,her}}</nowiki> ability to focus on using offensive Force Powers without interruption even if taking a grazing blow. More persistent and intensive bodily harm or injury can still cause <nowiki>{{member}}</nowiki>s focus to momentarily falter. | | {{Species2 |
| | |name=Mirialan |
|
| |
|
| |Feat2Tier3Description=<nowiki>{{member}}</nowiki> dances through warzones as casually as a stroll through the park. <nowiki>{{gender:His,Her}}</nowiki> focus when using the Force as an offensive weapon is unbreakable, even with explosions detonating in <nowiki>{{gender:his,her}}</nowiki> ear or the bloodcurdling cacophony of death and destruction. | | |image= |
| | |traits= |
| | * Flexible and agile |
| | * Geometric Tattoos |
| | * Stratified society |
| | |languages= |
| | |blurb=Mirialans were a species of near-Humans native to the planet Mirial. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans. |
| | |height=1.8 meters |
| | |feat1name=Karma |
| | |feat1desc= |
| | Mirialans religiously practice a primitive understanding of the Force. Following this belief, {{member}} believes that {{gender:his,her}} individual actions contribute to shape {{gender:his,her}} destiny. This makes {{member}} far more perceptive in determining the immediate outcomes of {{gender:his,her}} actions through weighing the consequences. |
| | |feat2name=It’s All On My Face |
| | |feat2desc= |
| | Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what {{member}} has accomplished and thus {{gender:he,she}} will face great difficulty in passing {{gender:himself,herself}} off as an expert in something {{gender:he,she}} is not adept in or when attempting to feign ignorance. |
| | }} |
| | |
| | {{Species2 |
| | |name=Mon Calamari |
|
| |
|
| |Feat2FooterText=Battle Mind is a unique ability for Sorcerers. | | |image= |
| | |traits= |
| | * Amphibious |
| | * Bulbous eyes |
| | * Salmon-coloured skin |
| | * Webbed hands, excellent swimmers |
| | * Unique vision spectrum |
| | * Knowledgable about traps |
| | |languages= |
| | |blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of Dac. |
| | |height=1.3 to 1.8 meters |
| | |feat1name=Fish Out of Water |
| | |feat1desc= |
| | Mon Calamari are an amphibious species sharing some of their traits with fish. As a Mon Calamari, {{member}} can breathe water for an infinite period of time. However, evolution in a deep sea environment had made prolonged exposure to hot and dry atmospheres particularly uncomfortable and will cause {{member}}’s skin to shrivel. |
| | |feat2name=It’s a Trap! |
| | |feat2desc= |
| | Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once {{member}} decides on a course of action, {{gender:he,she}} cannot be easily swayed from {{gender:his,her}} decision. Because of this determination, {{member}} is fixated on causes that seem hopeless from the start, making {{gender:him,her}} more likely to find themselves in perilous circumstances. |
| }} | | }} |
|
| |
|
| {{Discipline | | {{Species2 |
| |DisciplineName=Arcanist | | |name=Nautolan |
| |DisciplineQuote=Mock our rituals all you want; the results speak for themselves. | | |
| |DisciplineDescription=Perhaps the most misunderstood of disciplines, Arcanists study the Force and how it connects all living things. By focusing on the more arcane and studious nature of the Force, they have created their own rituals and philosophies that let them accomplish tasks alien to the common Force-wielder. They can track a being through the Force using things as simple as a torn piece of cloak. | | |image= |
| <br /><br />Arcanists gain:
| | |traits= |
| * ''Dowsing'', which modifies the Force Power: '''Sense'''
| | * Excellent swimmers |
| * '''Channel''', a unique ability for Arcanists
| | * Low-light vision |
| | * Head tresses |
| | * Strong sense of smell |
| | * Lidless Eyes |
| | |languages= |
| | |blurb=The Nautolans are an amphibious species from the planet Glee Anslem. Known for their lidless eyes and dreadlock-like head tentacles. Thier skin was usually a shade of green. |
| | |height=1.8 meters |
| | |feat1name=Fear in the Water |
| | |feat1desc= |
| | Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person's emotional state, especially when in the water. While submerged, {{member}} can more readily read other people. |
| | |feat2name=Unblinking |
| | |feat2desc= |
| | One of the more distinct features of Nautolans are their lidless eyes. Because of {{gender:his,her}} lack of eyelids, {{member}} can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give {{gender:him,her}} nearly perfect vision underwater, however. |
| | }} |
|
| |
|
| |Feat1Name=Dowsing | | {{Species2 |
| | |name=Neti |
|
| |
|
| |Feat1Tier1Description=All things are tied together through the Force, and an Arcanist can use those links to create connections between two similar items. These sympathetic links manifest as hazy mental-images in <nowiki>{{member}}</nowiki>’s mind. This skill can then be used to track items or persons. Even as an initiate, <nowiki>{{member}}</nowiki> can track a target across a city and through crowds using an item they possessed. The item must have been in contact with the target within a matter of hours. The better the link back to the target, the stronger the ability becomes. Concentration is required to effectively use this ability. | | |image= |
| | |traits= |
| | * Bark-like skin |
| | * Shapeshifting |
| | * Photosynthesis |
| | * Sentient plants |
| | |languages= |
| | |blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of Ryyk. Some called them Ryyk because of the planet's name. |
| | |height=3.5 meters |
| | |feat1name=Natural Endurance |
| | |feat1desc= |
| | As a Neti, {{member}} does not sleep, eat or consume large amounts of water. {{gender:He,She}} has no biological need to rest and can thus push {{gender:him,her}}self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that {{gender:he,she}} is in. The more broad spectrum light that {{gender:he,she}} is exposed to, the longer {{gender:he,she}} can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as {{member}} will become exhausted and weak if deprived of sunlight for extremely long periods of time. |
| | |feat2name=Photosynthesis |
| | |feat2desc= |
| | Covered in bark-like skin, {{member}} is a sentient plant with the same needs as other species of flora. This not only makes {{member}} highly flammable, but also makes {{gender:him,her}} dependant on the environment and conditions that {{gender:he,she}} is in. |
| | }} |
|
| |
|
| |Feat1Tier2Description=Drawing links through the Force has become second nature to <nowiki>{{member}}</nowiki>. These sympathetic links manifest as semi-transparent mental-images in <nowiki>{{member}}</nowiki>’s mind. Items that have been in contact with the target as long as a month prior are serviceable; an old shirt, a bundle of hair, and of course blood. The stronger the link back to the target, the stronger the visions of the target become. Concentration required. | | {{Species2 |
| | |name=Noghri |
|
| |
|
| |Feat1Tier3Description=There are few places one can hide from <nowiki>{{member}}</nowiki>. All <nowiki>{{gender:he,she}}</nowiki> needs to track a target down is the faintest link back to their target; be it fingernail clippings, a ripped piece of clothing, or a speck of blood. They can track accurately across a planet of any size, and do so without much concentration. These sympathetic links manifest as crystal clear mental-images in <nowiki>{{member}}</nowiki>'s mind. The better the link back to the target, the stronger the ability becomes. A mote of concentration is all that is required. | | |image= |
| | |traits= |
| | * Steel gray skin |
| | * Black eyes |
| | * Hairless |
| | * Advanced olfactory abilities |
| | * Claws |
| | |languages= |
| | |blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one's bloodline. |
| | |height=1.4 to 1.7 meters |
| | |feat1name=The Blood Runs Deep |
| | |feat1desc= |
| | Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, {{member}} shares this talent with {{gender:his,her}} species and is able to tell a person’s bloodline through their olfactory senses. |
| | |feat2name=Nothing Goes Over my Head |
| | |feat2desc= |
| | As a clan-based society, humor is a foreign concept to the Noghri species. Even in {{gender:his,her}} most relaxed state, the meaning of most jokes are lost on {{member}}. Therefore, {{gender:he,she}} will often misinterpret jokes as serious insults, commands or just plain nonsense. |
| | }} |
|
| |
|
| |Feat1FooterText=Dowsing modifies the Force Power: Sense. | | {{Species2 |
| | |name=Omwati |
|
| |
|
| |Feat2Name=Channel | | |image= |
| | |traits= |
| | * Blue skin |
| | * Bird-like appearance |
| | * Lithe |
| | * Fragile bodies |
| | * Heads covered in feathery threads |
| | |languages= |
| | |blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species. |
| | |height=1.6 to 2.1 meters |
| | |feat1name=Feather-brained |
| | |feat1desc= |
| | Omwati children are born with incredibly pliant minds that can retain data and be educated beyond the threshold of most other sentient species. Therefore, {{member}} has been conditioned to achieve great intellectual feats in the sciences and arts, giving {{gender:him,her}} an additional Lore topic. |
| | |feat2name=Songbird |
| | |feat2desc= |
| | Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, {{member}} possesses bones that are far more delicate than most species, making them less withstanding to trauma from weapons or impact. |
| | }} |
|
| |
|
| |Feat2Tier1Description=Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill <nowiki>{{gender:his,her}}</nowiki> own energy reserves. If <nowiki>{{member}}</nowiki> is allowed to maintain this concentration for more than a few moments, <nowiki>{{gender:he,she}}</nowiki> can reuse Force Powers which normally require significant rest without penalty. | | {{Species2 |
| | |name=Ongree |
|
| |
|
| |Feat2Tier2Description=<nowiki>{{member}}</nowiki> can effortlessly pull energy from the Living Force to refill <nowiki>{{gender:his,her}}</nowiki> own energy reserves. <nowiki>{{member}}</nowiki> can do this in between combat skirmishes, but still requires a moment or two to restore <nowiki>{{gender:him,her}}</nowiki>self. | | |image= |
| | |traits= |
| | * Brownish skin |
| | * Flexible eyestalks |
| | * “Upside-down” appearance |
| | * Lipless mouth |
| | * Tentacled beards |
| | * Three-fingered hands |
| | |languages= |
| | |blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree's head, allowing them to see an object from many angles. |
| | |height=1.9 meters |
| | |feat1name=Points of View |
| | |feat1desc= |
| | Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given {{member}} a unique mindset, allowing {{gender:him,her}} to examine situations from multiple perspectives with ease and without concentration. |
| | |feat2name=What is That… Thing? |
| | |feat2desc= |
| | Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, {{member}} is easily recognizable within a sea of faces. Even with {{gender:his,her}} face hidden, an observant investigator can distinguish {{gender:him,her}} through posture alone. |
| | }} |
|
| |
|
| |Feat2Tier3Description=Leveraging a deep connection with the Force, <nowiki>{{member}}</nowiki> can draw energy from the Living Force around <nowiki>{{gender:him,her}}</nowiki> and fuse it with <nowiki>{{gender:his,her}}</nowiki> own. With this new energy, <nowiki>{{member}}</nowiki> can revitalize <nowiki>{{gender:his,her}}</nowiki> own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat. | | {{Species2 |
| | |name=Pantoran |
|
| |
|
| |Feat2FooterText=Channel is a unique ability for Arcanists. | | |image= |
| | |traits= |
| | * Blue to purple skin |
| | * Blue to purple hair |
| | * Yellow eyes |
| | * Cold-resistant |
| | * Yellow facial markings |
| | |languages= |
| | |blurb=Pantorans were a sentient species native to Pantora, a moon orbiting the planet Orto Plutonia. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes. |
| | |height=1.5 to 1.9 meters |
| | |feat1name=All in Favor? |
| | |feat1desc= |
| | Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. {{member}} can often find solutions to problems others would simply give up. However, {{gender:he,she}} can also then struggle with making executive decisions that disregard others opinions. |
| | |feat2name=The Cold Never Bothered Me Anyway |
| | |feat2desc= |
| | Pantorans possess a greater resilience to lower temperatures than Humans, allowing {{member}} to remain comfortable in extreme cold weather conditions, even in a light wardrobe. |
| }} | | }} |
|
| |
|
| {{Discipline | | {{Species2 |
| |DisciplineName=Techweaver | | |name=Quarren |
| |DisciplineQuote=I had a hard time making friends, so I built new ones instead.
| |
| |DisciplineDescription=Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of Mechu-deru, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness.
| |
| They also have the unique ability to overload technology with the Force, causing it to malfunction.
| |
| <br /><br />Techweavers gain:
| |
| * ''Hexing'', which modifies the Force Power: '''Telekinesis'''
| |
| * '''Mechu-deru''', a unique Force Power for Techweavers
| |
|
| |
|
| |Feat1Name=Hexing | | |image= |
| | |traits= |
| | * Squid-like heads |
| | * Tentacled faces |
| | * Orange leathery skin |
| | * Gills |
| | * Two fang-like teeth |
| | * Aquatic |
| | |languages= |
| | |blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the Mon Calamari, another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari. |
| | |height=1.7 to 1.8 meters |
| | |feat1name=Just Keep Swimming |
| | |feat1desc= |
| | Having evolved in the depths of Mon Calamari, Quarren can descend to oceanic depths of several hundred meters without a breathing or pressure apparatus. {{member]], being a member of the Quarren species, is able to adapt to extreme changes in pressure provided that {{gender:he,she}} allows {{gender:his,her}} body to decompress while ascending from the depths. |
| | |feat2name=Xenophobe |
| | |feat2desc= |
| | Quarren are a self-centered and proud species. Naturally, this makes {{member}} isolationist in behaviour and makes interaction with other species difficult. Because of this, {{gender:he,she}} will appear xenophobic and crude while interacting with members of another species. |
| | }} |
| | |
| | {{Species2 |
| | |name=Rattataki |
| | |
| | |image= |
| | |traits= |
| | * White skin |
| | * Bald heads |
| | * Gladiatorial culture |
| | |languages= |
| | |blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of Rattatak, which involved extensive gladiatorial combat. |
| | |height=1.8 meters |
| | |feat1name=Gladiator |
| | |feat1desc= |
| | Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, {{member}} possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience. |
| | |feat2name=Blunt Instrument |
| | |feat2desc= |
| | Because Rattataki culture is focused around the need for violence and harsh conditions, {{member}} is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than {{gender:he,she}} can chew. Nonetheless, {{gender:he,she}} is often unable to comprehend the level of danger that {{gender:he,she}} finds {{gender:him,her}}self in, which can lead to even greater peril. |
| | }} |
| | |
| | {{Species2 |
| | |name=Rodian |
| | |
| | |image= |
| | |traits= |
| | * Blue-green skin tones |
| | * Multifaceted eyes |
| | * Rough skin |
| | * Infravision |
| | * Bad natural body odor |languages= |
| | |blurb=Rodians are a reptilian humanoid species native to Rodia in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld. |
| | |height=1.6 meters |
| | |feat1name=Infrared Vision |
| | |feat1desc= |
| | Having evolved from nocturnal predators, {{member}} can sense the infrared spectrum, allowing {{gender:him,her}} to ‘see’ in the dark by observing and detecting changes in and the presence of heat. |
| | |feat2name=What’s that Smell |
| | |feat2desc= |
| | Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find {{member}}’s body odor pungent. |
| | }} |
| | |
| | {{Species2 |
| | |name=Ryn |
| | |
| | |image= |
| | |traits= |
| | * Prehensile tail |
| | * White hair |
| | * Clean Freaks |
| | * Gray or blue Skin |
| | * Performers |
| | * Nomadic |
| | |languages= |
| | |blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads. |
| | |height= |
| | 1.4-1.8 Meters |
| | |feat1name=Made’ya’look |
| | |feat1desc= |
| | Ryn are natural performers and are comfortable working a crowds of any size. {{member}} can use {{gender:his,her}} 'Subterfuge' skill at one Skill point higher when deceiving or tricking an audience of two or more. |
| | |feat2name=Shady Palm Tree |
| | |feat2desc= |
| | Ryn have a developed a reputation galaxy-wide as con artists and thieves. {{Member}} can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word. |
| | }} |
| | |
| | {{Species2 |
| | |name=Sakiyan |
| | |
| | |image= |
| | |traits= |
| | * Dark skin, ranging from black to deep red, purple or green |
| | * Slit-like pupils |
| | * Oversized brain, allowing enhanced senses |
| | * Hairless |
| | * Good tolerance of temperature extremes |
| | |languages= |
| | |blurb=Sakiyans are a species native to Saki, in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses. |
| | |height=1.6 to 2.1 meters |
| | |feat1name=Not Too Hot, Not Too Cold |
| | |feat1desc= |
| | {{member}} is a Sakiyan, making {{gender:him,her}} more resistant to extremes in temperature. This allows {{gender:him,her}} to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury. |
| | |feat2name=Better To See and Hear You With |
| | |feat2desc= |
| | All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While {{member}} can see into the infrared spectrum and {{gender:his,her}} enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm {{gender:him,her}} leading to pain and disorientation. |
| | }} |
| | |
| | {{Species2 |
| | |name=Sephi |
| | |
| | |image= |
| | |traits= |
| | * Long lives - avg. 200 years |
| | * Long pointed ears |
| | * Distinctive hairlines |
| | * Pale purple or pinkish skin |
| | |languages= |
| | |blurb=Sephi were a species of humanoids indigenous to Thustra. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King Alaric of the Sephi sided with the Confederacy of Independent Systems during the Clone Wars. |
| | |height=1.8 meters |
| | |feat1name=Appreciation for the Arts |
| | |feat1desc= |
| | Sephi have formed a culture of elegance and sophistication in art. This makes {{member}} drawn towards those who show an appreciation for delicate artwork or fashion. As a result, {{gender:he,she}} is able to fashion things showing elegance far easier when using {{gender:his,her}} 'Crafting' skill |
| | |feat2name=Sophisticated |
| | |feat2desc= |
| | {{member}} finds pride in adorning {{gender:him,her}}self in expensive or otherworldly fashions. Because of this, {{member}} will be more at ease when wearing impractical articles of clothing or adornments, which will also serve to distinguish {{gender:him,her}} from the crowd. Foregoing such articles will weaken {{gender:his,her}} 'Resolve', but allow {{gender:him,her}} to blend into crowds. |
| | }} |
| | |
| | {{Species2 |
| | |name=Shaevalian |
|
| |
|
| |Feat1Tier1Description=Due to <nowiki>{{member}}</nowiki>'s understanding of both technology and the Force, <nowiki>{{gender:he,she}}</nowiki> can use <nowiki>{{gender:his,her}}</nowiki> '''Telekinesis''' to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. Requires a visual on target and a focusing gesture or cue. | | |image= |
| | |traits= |
| | * Long lifespans: ~250 years |
| | * Reach maturity only at age 60 |
| | * Strong constitution |
| | * Dark hair |
| | * Dark eyes |
| | |languages= |
| | |blurb=Shaevalians are a humanoid subspecies that evolved from the Echani race. |
| | |height=1.9-2.1 meters |
| | |feat1name=Tough Mudders’ |
| | |feat1desc= |
| | Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, {{member}} can ignore the worst of the pain to the point that {{gender:his,her}} physiology prevents {{gender:him,her}} from passing out during combat or intense interrogation. However, {{member}} will still feel the effects of fatigue from bodily harm as normal. |
|
| |
|
| |Feat1Tier2Description=Due to <nowiki>{{member}}</nowiki>'s understanding of both technology and the Force, <nowiki>{{gender:he,she}}</nowiki> can use <nowiki>{{gender:his,her}}</nowiki> '''Telekinesis''' to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry and even non-combat droids that are powered by an electrical circuit or have built in targeting or guidance systems. Requires a visual on target and a focusing gesture or cue. | | |feat2name=Not Our Problem |
| | |feat2desc= |
| | Shaevalians don't tend to get involved in matters that don't pertain or advance their own goals as a superior species. As such, {{member}} has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes {{gender:his,her}} difficult for leaders to control, making {{member}} somewhat of a wildcard. |
| | }} |
|
| |
|
| |Feat1Tier3Description=Due to <nowiki>{{member}}</nowiki>'s understanding of both technology and the Force, <nowiki>{{gender:he,she}}</nowiki> can use <nowiki>{{gender:his,her}}</nowiki> '''Telekinesis''' to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. <nowiki>{{gender:He,She}}</nowiki> can disable an entire network of computers. With concentration, <nowiki>{{gender:he,she}}</nowiki> can even disable combat droids. | | {{Species2 |
| | |name=Shard |
|
| |
|
| |Feat1FooterText=Hexing modifies the Force Power: Telekinesis. | | |image= |
| | |traits= |
| | * Emerald colored |
| | * Faint pulses of light to signify sentient thought |
| | * Immobile without droid body |
| | * Patient and knowledgeable |
| | |languages= |
| | |blurb=Shards are a silicon-based species native to the planet Orax, who took the form of irregularly faceted cylindrical crystals. These immobile crystals were highly intelligent, Force-sensitive and sentient, but required a droid body to be able to move or interact with the world around them. |
| | |height=0.3–0.4 m |
| | |feat1name=Ancient Knowledge |
| | |feat1desc= |
| | Shards are an ancient race that possess a wealth of knowledge. {{member}} is able to add +1 additional Lore Topic beyond {{gender:his,her}} Skill point level. |
| | |feat2name=A Shard in Droids Clothing |
| | |feat2desc= |
| | {{member}} is a sentient Shard that is immobile without some kind of droid body to serve as a host. The droid body is a bipedal humanoid, and functions just like an average organic being. Mobility and strength are direct reflections of {{member}}’s respective point level in each Skill. Strength in the Force is a direct reflection of {{members}}’s respective level in Force Powers. The droid bodies do not feature any special modifications beyond regular sight, hearing, or armament. |
| | }} |
|
| |
|
| |Feat2Name=Mechu-deru | | {{Species2 |
| | |name=Shi’ido |
|
| |
|
| |Feat2Tier1Description=As a Journeyman, <nowiki>{{member}}</nowiki> can infuse sentience and control into common droids such as protocol, medical and drone droids and control them through a conscious connection in the Force. Once a droid has been slaved, <nowiki>{{member}}</nowiki> must actively maintain partial concentration for proper control. | | |image= |
| | |traits= |
| | * Shapeshifting ability |
| | * Long lives - avg. 500 years |
| | |languages= |
| | |blurb=The Shi'ido were a sentient species of shapeshifters from the planet of Lao-mon. In their natural forms, pale skin, wide mouths, and deep set eyes. |
| | |height=1.8 meters |
| | |feat1name=Humanoid Blend |
| | |feat1desc= |
| | When present among humanoids, {{member}} can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of {{gender:his,her}}own body mass as well. These transformations requires full concentration and significant time to occur. {{member}} needs to have a subject to mimic for the duration of the transformation. |
| | |feat2name=Who Am I? |
| | |feat2desc= |
| | Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. {{member}} often has a difficult time assimilating with other species of the Galaxy when in {{gender:his,her}} natural form. The reliance on assuming other sentient identities often leaves {{member}} to question {{gender:his,her}} own. |
| | }} |
|
| |
|
| |Feat2Tier2Description=<nowiki>{{member}}</nowiki> has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech droids and manipulate them through a connection through the Force. <nowiki>{{gender:He,She}}</nowiki> can slave a droid without conscious effort in maintaining the link unless implanting orders or commands. | | {{Species2 |
| | |name=Togruta |
|
| |
|
| |Feat2Tier3Description=<nowiki>{{member}}</nowiki> can infuse sentient life into even the most advanced assassination and combat droids. <nowiki>{{gender:He,She}}</nowiki> can slave multiple droids without a conscious effort of maintaining the link unless needing to issue orders. | | |image= |
| | |traits= |
| | * Echolocation |
| | * Montrals |
| | * Lekku |
| | * Wide range of skin hues |
| | * White stripe patterns |
| | * Sharp canine teeth |
| | |languages= |
| | |blurb=The Togruta were a carnivorous humanoid species from the planet Shili. The species exhibited head-tails which were similar to those of Twi'leks. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation. |
| | |height=1.5 to 1.9 meters |
| | |feat1name=Echolocation |
| | |feat1desc= |
| | Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, {{member}} can ultrasonically sense the proximity and movement of physical objects around them. |
| | |feat2name=Pack Mentality |
| | |feat2desc= |
| | Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, {{member}} holds an aversion to isolation and is rendered almost incapable of making individual decisions. |
| | }} |
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| |Feat2FooterText=Mechu-deru is a unique Force Power for Techweavers. | | {{Species2 |
| | |name=Trandoshan |
| | |
| | |image= |
| | |traits= |
| | * See in infrared |
| | * Big and strong |
| | * Limited regeneration |
| | * Cold-blooded|languages= |
| | |blurb=Trandoshans, or T'doshok in Dosh, are large, bipedal reptilian humanoids from the planet of Trandosha, or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids. |
| | |height=2.0 meters |
| | |feat1name=I Got Betta’ |
| | |feat1desc= |
| | Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, {{member}} can grow back a severed arm or leg that will function as it once did. |
| | |feat2name=It’s a Bit Chilly |
| | |feat2desc= |
| | As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives {{member}} the ability to regenerate lost limbs over time, {{gender:he,she}} does not respond well to cold weather and often becomes slow and sluggish in such environments. |
| }} | | }} |
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| {{Discipline | | {{Species2 |
| |DisciplineName=Defender | | |name=Twi’lek |
| |DisciplineQuote=I make ‘hanging back’ look good.
| |
| |DisciplineDescription=Defenders have dedicated themselves to the study of how best to use their gift in the Force to better control an engagement from behind the front lines, though they can hold their own just fine. A combat multiplier on the battlefield, Defenders are the bulwark that allies rally to and the rock face that enemy attacks shatter against. They can modify ''Suppression'' to help combat enemy Force attacks, and extend their defensive powers to their allies.
| |
| <br /><br />Defenders gain:
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| * ''Force Pulse'', which modifies the Force Power: '''Suppression'''
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| * '''Synergy''', a unique Force Power for Defenders
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| |Feat1Name=Force Pulse | | |image= |
| | |traits= |
| | * Lekku |
| | * Wide range of skin hues |
| | * Multiple stomachs |
| | * Ear “cones” or humanoid ears |
| | |languages= |
| | |blurb=Twi'leks, sometimes referred to disparagingly as "Tail-heads," were an omnivorous humanoid species originating from the planet Ryloth. |
| | |height=1.6 to 2.4 meters |
| | |feat1name=Talk Lekku To Me |
| | |feat1desc= |
| | {{member}} has the ability to communicate silently with other Twi’lek by way of subtle movements from {{gender:his,her}} lekku. Unrestricted, these movements can convey messages to those fluent in the Ryl language as well. |
| | |feat2name=Just The Tips |
| | |feat2desc= |
| | While {{member}}’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of {{gender:his,her}} lekku can cause loss of motor function or neurological damage. |
| | }} |
| | |
| | {{Species2 |
| | |name=Umbaran |
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| |
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| |Feat1Tier1Description=As a Journeyman, <nowiki>{{member}}</nowiki> can dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient <nowiki>{{gender:himself,herself}}</nowiki> and a single ally in close proximity as long as their full concentration is on the task. This ability works against '''Slow''', '''Illusion''', '''Blackness''', '''Blinding''' and '''Terror'''. | | |image= |
| | |traits= |
| | * Can see ultraviolet spectrum |
| | * Extremely pale skin |
| | * Caste-based society |
| | * Secretive and highly manipulative |
| | * Dark sense of humor |
| | |languages= |
| | |blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from Umbara, a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world. |
| | |height=1.8 meters |
| | |feat1name=Paint It Black |
| | |feat1desc= |
| | Like all Umbaran, {{member}} can naturally see into the ultraviolet spectrum. This allows {{gender:him,her}} to see much better in the dark, but causes {{gender:him,her}} to be dazzled and disoriented by flashes of light, even from ordinary objects. |
| | |feat2name=Devil’s Dance |
| | |feat2desc= |
| | {{member}}, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use {{gender:his,her}} 'Manipulation' skill to deceive those around {{gender:him,her}} when not under duress. However, due to this dishonest culture and {{member}}’s darker sense of humor, {{gender:he,she}} finds it more difficult to relate to other people’s emotions and good intentions. |
| | }} |
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| |Feat1Tier2Description=<nowiki>{{member}}</nowiki> can negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient <nowiki>{{gender:himself,herself}}</nowiki> and a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against '''Slow''', '''Illusion''', '''Blackness''', '''Blinding''' and '''Terror'''. | | {{Species2 |
| | |name=Verpine |
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| |
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| |Feat1Tier3Description=<nowiki>{{member}}</nowiki> can negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as their full concentration is on the task. This ability works against '''Slow''', '''Illusion''', '''Blackness''', '''Blinding''' and '''Terror'''. | | |image= |
| | |traits= |
| | * Tall |
| | * Chitinous exoskeletons |
| | * Hermaphrodite |
| | * Innate “radio” |
| | * Hive mind |
| | |languages= |
| | |blurb=Verpine are thin bipedal insectoids. Unlike many insectoids,Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings |
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| |Feat1FooterText=Force Pulse modifies the Force Power: Suppression. | | |height=1.9 meters |
| | |feat1name=Debugger |
| | |feat1desc= |
| | Verpine are known throughout the galaxy as skilled technicians. {{member}} is capable of performing technological tasks more efficiently under pressure. |
| | |feat2name=Hive Mind |
| | |feat2desc= |
| | Verpine society is based on honesty and building consensus, and {{member}} thus has great difficulty in situations that involve convincing people to do things via deception. |
| | }} |
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| |Feat2Name=Synergy | | {{Species2 |
| | |name=Wookiee |
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| |Feat2Tier1Description=As a Journeyman, <nowiki>{{member}}</nowiki> has learned to extend the effects of <nowiki>{{gender:his,her}}</nowiki> defensive Force powers to a single ally within close proximity. <nowiki>{{member}}</nowiki> can share the effects of <nowiki>{{gender:his,her}}</nowiki> '''Concealment''', '''Force Cloak''', '''Healing''' or '''Control Pain''' so long as <nowiki>{{gender:his,her}}</nowiki> full concentration is dedicated to the task. Powers shared remain relative to <nowiki>{{member}}</nowiki>’s level of training in them. Excludes '''Barrier''' and '''Deflection'''. | | |image= |
| | |traits= |
| | * Tall |
| | * Hairy |
| | * Great strength |
| | * Short tempers |
| | * Loyal |
| | |languages= |
| | |blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet Kashyyyk. |
| | |height=2.1 meters |
| | |feat1name=Let the Wookiee Win |
| | |feat1desc= |
| | Wookiees are known for their ferocious strength when pushed into action. {{member}} can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object. |
| | |feat2name=Laugh It Up, Furball |
| | |feat2desc= |
| | Wookiees are hard to miss with their thick fur and large stature. {{member}} has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces. |
| | }} |
| | |
| | {{Species2 |
| | |name=Zabrak |
| | |
| | |image= |
| | |traits= |
| | * Vestigial horns on head |
| | * Varying skin tones: browns, reds, ebony |
| | * Facial tattoos |
| | * Resistant to pain |
| | * Secondary heart |
| | |languages= |
| | |blurb=The Zabraks are a carnivorous Near-Human species native to Iridonia. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence. |
| | |height=1.8 meters |
| | |feat1name=Didn’t Hurt! |
| | |feat1desc= |
| | Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, {{member}} can ignore the worst of the pain to the point that {{gender:his,her}} physiology prevents {{gender:him,her}} from passing out during intense interrogations or torture. However, {{member}} will still feel the effects of fatigue from bodily harm as normal. |
| | |feat2name=I Always Know Better |
| | |feat2desc= |
| | Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. {{member}} tends to see {{gender:himself,herself}} as superior to {{gender:his,her}} fellows, which borders on arrogance. |
| | }} |
| | |
| | {{Species2 |
| | |name=Zelosian |
| | |
| | |image= |
| | |traits= |
| | * Chlorophyll instead of blood |
| | * Emerald green eyes |
| | * Blind in darkness|languages= |
| | |blurb=Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans. |
| | |height=1.8 meters |
| | |feat1name=Horticulturalist |
| | |feat1desc= |
| | Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make {{member}} inherently skilled as a horticulturalist, {{gender:he,she}} is not accustomed to darkness. Thus, {{gender:he,she}} will remain blinded for the duration that {{gender:he,she}} lacks for sufficient lighting. |
| | |feat2name=Pour Some Sugar on Me |
| | |feat2desc= |
| | As a Zelosian, {{member}} bleeds chlorophyll sap instead of blood. As a result, {{gender:he,she}} will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans. |
| | |
| | }} |
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| |Feat2Tier2Description=<nowiki>{{member}}</nowiki> can more readily extend the effects of <nowiki>{{gender:his,her}}</nowiki> defensive Force powers to a small team of allies within close proximity. <nowiki>{{gender:he,she}}</nowiki> can share the effects of <nowiki>{{gender:his,her}}</nowiki> '''Concealment''', '''Force Cloak''', '''Healing''' or '''Control Pain''' so long as <nowiki>{{gender:he,she}}</nowiki> is concentration on the task. Powers shared remain relative to <nowiki>{{member}}</nowiki>’s level of training in them. Excludes '''Barrier''' and '''Deflection'''. | | {{Species2 |
| | |name=Zeltron |
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| |
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| |Feat2Tier3Description=<nowiki>{{member}}</nowiki> can instantly extend the effects of <nowiki>{{gender:his,her}}</nowiki> defensive Force powers to a small team of allies within close proximity. <nowiki>{{gender:he,she}}</nowiki> can share the effects of <nowiki>{{gender:his,her}}</nowiki> '''Concealment''', '''Force Cloak''', '''Healing''' or '''Control Pain''' so long as they are concentrating on the task. Powers shared remain relative to <nowiki>{{member}}</nowiki>’s level of training in them. Excludes '''Barrier''' and '''Deflection'''. | | |image= |
| | |traits= |
| | * Pink to red skin tones |
| | * Red or blue hair |
| | * Pheromone control |
| | * Second liver |
| | |languages= |
| | |blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their ability to control their pheromones. |
| | |height=1.8 meters |
| | |feat1name=Love in the Air |
| | |feat1desc= |
| | Zeltrons have a natural obsession with romance, able to produce pheromones to enhance their attractiveness to those around them. When in the pursuit of pleasure or romantic interests, {{member}} can release these pheromones to increase {{gender:his,her}} own attractiveness. Those under the influence of these pheromones are far more susceptible to 'Manipulation'. |
| | |feat2name=Turn Down For What? |
| | |feat2desc= |
| | A Zeltron’s second liver grants them a heightened metabolism. As a result, {{member}} has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push {{gender:him,her}} towards hedonistically indulgent tendencies. |
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| |Feat2FooterText=Synergy is a unique Force Power for Defenders.
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| }} | | }} |