Talk:Necromancy: Difference between revisions

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
(New page: LOL -- I love how you guys were talking the other day about how GMs are too powerful, yet you have 60+ clan-specific powers. -Jac)
 
No edit summary
Line 1: Line 1:
LOL -- I love how you guys were talking the other day about how GMs are too powerful, yet you have 60+ clan-specific powers. -Jac
LOL -- I love how you guys were talking the other day about how GMs are too powerful, yet you have 60+ clan-specific powers. -Jac
Well, funny thing is, there's options, but people can only learn one power per level, at the moment (unless things ever change).  So it's not like someone is going to be picking up 60 Necromancy powers just by being in the Clan.  And I'm pretty sure we weren't talking about how they're TOO powerful, so much as they're not gods (like some people seem to think).  Get it straight, Jaccy. :P  -Bloodfyre

Revision as of 05:42, 20 September 2007

LOL -- I love how you guys were talking the other day about how GMs are too powerful, yet you have 60+ clan-specific powers. -Jac

Well, funny thing is, there's options, but people can only learn one power per level, at the moment (unless things ever change). So it's not like someone is going to be picking up 60 Necromancy powers just by being in the Clan. And I'm pretty sure we weren't talking about how they're TOO powerful, so much as they're not gods (like some people seem to think). Get it straight, Jaccy. :P -Bloodfyre