Talk:Marick Tyris: Difference between revisions

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{{HandToHand
{{MartialArtsForm
|name=Wampa Do
|name=Broken Gate
|image=[[File:Whiptree-test.png]]
|image=
|buzzwords=
|buzzwords=  
* Throwing
* Solid
* Gripping
* Grounded
* Unbalancing
* Rooted
* Push-Pull
* Tough
* Locking
* Resilient
* Pinning
* Rounding
* Submission
* Absorbing
* Flexing
* Standup
|blurb=Broken Gate is one of the most widespread and common standing combat forms in the Galaxy. Taught on hundreds of planets from the Core Worlds to the far reaches of the Outer Rim, the simple and efficient form is popular with those looking for a well rounded form rooted in physical fitness training.


|blurb=Whiptree is arguably one of the most common martial arts in the Galaxy due to its ubiquitousness and its ease with which new students can find classes and pick up the basics. The form's pure focus is on grappling, making it the popular poster child for self-defense techniques that could be used in everyday situations. Today, it is practiced by many police departments, militaries, and civilian’s throughout the galaxy.
Conditioning is key to Broken Gate, with adherents training rigorously to harden their bodies against strikes. As a stand-up fighting style, it employs little to no ground-fighting techniques but is entirely focused on upright combat. Using powerful blocks, kicks and strikes in conjunction with simple body control, it is a balanced martial art that can take hits but dish them out just as readily.
|resembles=Karate, Shotokan
|origin=
|stancedesc=A Broken Gate stance places the practitioner's hands out in front of their chest, front fist angled towards the opponent's face while the back hand lowers to protect the stomach. Elbows tuck in tight to the ribs as the hips twist off at an angle to present a smaller target. The lead foot is the foot opposite the main hand, with the other foot a shoulder width apart and then behind the other. Both knees are bent and weight is kept off the heels to allow for faster movement. From this stance, a practitioner can transition between deep and wide stances while moving in order to maintain balance while putting them in a position to lunging into an attack.


Whiptree is focused on using an opponent's momentum against them and employing leverage, positioning, and redirection to minimize employing direct impact against direct force.
Practitioners will take advantage of the torque and power behind roundhouse kicks, uppercuts, and other chambered strikes. Counters are rudimentary but effective with the intent to safely absorb an incoming attack rather than to try and deflect it. Hand techniques vary from open handed chops and grabs to closed hand hammer fists and knuckle-jabs while utilizing the meatier parts of the wrists and arms to absorb impact. While it lacks many ground combat techniques, this form has more than a few a techniques designed around escaping quickly from grapples or any other maneuver that would take them off their feet and down to the ground.  
|resembles=
* Judo
* Jiu-Jitsu
|stancedesc=Whiptree's basic stance favors balance and the ability to quickly enter an opponent's guard for pivots and throws. Feet are set about a shoulder's width apart, arms extended at chest level with bent elbows in order to establish a grip on the opponent while also protecting the face from attacks. Toes are generally pointing outwards at 45 degree angles for stability. The knees and hips are relaxed and bent, with one foot slightly further forward to maintain balance.
 
Whiptree's offensive arsenal consists of a wide series of throws in order to get the opponent to the ground. Using the arms and legs as pivot points, a practitioner can grapple an opponent to the floor with the shoulders and hips. Once an opponent is down, chokes, arm locks and pins become the major points of attacks with Whiptree. Once engaged, the form teaches force submission and can even lead to broken limbs from applying the right torque to different joints. There are also techniques taught for attacking the incoming limb and targeting the joints on the wrist for disarming.  
}}
}}

Revision as of 20:36, 8 May 2016

Broken Gate

Buzzwords:

  • Solid
  • Grounded
  • Rooted
  • Tough
  • Resilient
  • Rounding
  • Absorbing
  • Flexing
  • Standup

Resembles:

Karate, Shotokan

Description:

Broken Gate is one of the most widespread and common standing combat forms in the Galaxy. Taught on hundreds of planets from the Core Worlds to the far reaches of the Outer Rim, the simple and efficient form is popular with those looking for a well rounded form rooted in physical fitness training. Conditioning is key to Broken Gate, with adherents training rigorously to harden their bodies against strikes. As a stand-up fighting style, it employs little to no ground-fighting techniques but is entirely focused on upright combat. Using powerful blocks, kicks and strikes in conjunction with simple body control, it is a balanced martial art that can take hits but dish them out just as readily.

Stance and Striking:

A Broken Gate stance places the practitioner's hands out in front of their chest, front fist angled towards the opponent's face while the back hand lowers to protect the stomach. Elbows tuck in tight to the ribs as the hips twist off at an angle to present a smaller target. The lead foot is the foot opposite the main hand, with the other foot a shoulder width apart and then behind the other. Both knees are bent and weight is kept off the heels to allow for faster movement. From this stance, a practitioner can transition between deep and wide stances while moving in order to maintain balance while putting them in a position to lunging into an attack. Practitioners will take advantage of the torque and power behind roundhouse kicks, uppercuts, and other chambered strikes. Counters are rudimentary but effective with the intent to safely absorb an incoming attack rather than to try and deflect it. Hand techniques vary from open handed chops and grabs to closed hand hammer fists and knuckle-jabs while utilizing the meatier parts of the wrists and arms to absorb impact. While it lacks many ground combat techniques, this form has more than a few a techniques designed around escaping quickly from grapples or any other maneuver that would take them off their feet and down to the ground.

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