Inter-Club Gaming Event

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
Revision as of 11:41, 28 December 2006 by Karel (talk | contribs)
Under Construction
This page seems to be Under Construction. Watch out for large groups of Rebel fighters.
After construction is complete, please place a note on the article's talk page and remove this message.

Template:Organization infobox

Definition

The Inter-Club Training Event, or ICTE for short, is a gaming tournament held every Saturday in the IRC channel #outerrim. It is hosted by the Dark Brotherhood, who designate a Tribune as the general manager.

History and Background

The Inter-Club Training Event (ICTE) began around May 2003, with the purpose of promoting inter-club relations and gaming between the Rebel Squadron and the Dark Brotherhood. Later on, more clubs adhered to the ICTE such as the Star Vipers, Galactic Empire, and New Republic Fifth Fleet. While the ICTE maintains a similar structure to other gaming nights or tournaments such as SIT, it's main goal is to prepare the players for true, inter-club vendettas such as the Outer Rim War, hence the title of training event. The ICTE should always be referred to as such, and never as a ruthless contest or a free for all event, but a training event for newcomers, and veterans alike, a place to share experience and make new friends among allied clubs.

The ICTE rapidly grew into a very successful weekly gaming tournament, having at least 20-25 participants each edition, and a place for players to relax and unwind after a hard week.

Basic Rules

The ICTE has always been a source of confusion for new members, given the more complex structure of it as opposed to other gaming nights or tournaments such as SIT. The rules have suffered few modifications since their creation. The latest revamp is dated December 2006.

Players' Proviso

  • All participants in ICTE must attend the #outerrim IRC channel during the contest.
  • All players must arrange their matches through the gamebot, matches that are reported without the prior use of the bot will not be counted for.
  • Players may play up to three 1v1 games per person, regardless of platform. Example: player A will play player B twice in JO, and once in BF2. No more matches can be played after the third game has been reported.

Teamed Play Pattern

  • Let x be the number of players in a match. In this formation, the players may dispute up to three games. If one of them leaves, the group can't play three more games, but they can play another three games providing they find x/2 new players. So, if you do 3 matches 2v2, you can get 2 replacements and play them 3 times again. If x is odd, round it up to base. For a 2v1, play 3 games, then change one player and play again, etc, etc, etc.
  • Players may still dispute 1v1 matches with their opponents or teammates from team matches, within the current match limit.

Conditional Game Plays

  • JA/JO/RC games are played first to five kills.
  • BF/BF2/EaW games are played until the game decides a wining side. Games are reported as 1-0 for the winner, 0-1 for the loser.
  • XWA/XvT/Allegiance are played until the time limit expires. Games are reported using the full score.
  • All 1vs1 JO/JA/RC matches are played until one of the opponents reaches at least 5 kills.
  • All 1vs2 matches are played until one team reaches 8 kills.
  • All 2vs2 TFFA (Team Free For All) JO/JA matches are played until one team reaches at least 10 kills.
  • All "x"vs"y" TFFA JO/JA matches are played until one team reaches at least (x+y)*2.5 kills…In the case of fractional kills, round up.
  • All CTF (Capture The Flag) matches require at least 2 people on each team.
  • All CTF matches are played until one team achieves at least 5 captures.
  • In XvT/XWA 1vs1 matches, in order for a match to be declared fair and free of dispute, each opponent is required to serve for at least 5 minutes each to account for the effects of host lag. This equal-hosting-time requirement can be waived, however, if both players agree to only one host.

Reporting Game Results

  • All results are directly submitted to the ICTE host as soon as the games over by IRC private messages or email if the ICTE host mentions the availibility
  • Do not report matches via the Dark Brotherhood database.
  • Do report scores to the ICTE host in this format as follows.
XWA 1vs1: DB1107 Pyralis 24 -vs- DB4359 MERLANCE 19
JA 2vs2 TFFA: DB188 Xanos Sadow, DB3342 Duga, 20 -vs- DB1107 Pyralis, DB4046 Kraval, 18

Scoring and Awarding

  • Scoring in the ICTE is determined by the following table:
Game
1v1
2v2
3v3
4v4
JA/JO
1,00
0,33
2,00
0,67
3,00
1,00
4,00
1,33
BF/BF2/RC
2,00
0,67
4,00
1,33
6,00
2,00
8,00
2,67
XvT/XWA/Alleg
2,00
0,67
4,00
1,33
6,00
2,00
8,00
2,67
EaW/SWGB
3,00
1,00
6,00
2,00
9,00
3,00
12,00
4,00
5v5
2v1
3v2
4v3
5v4
5,00
1,67
1,50
0,50
2,50
0,83
3,50
1,17
4,50
1,50
10,00
3,33
3,00
1,00
5,00
1,67
7,00
2,33
9,00
3,00
10,00
3,33
3,00
1,00
5,00
1,67
7,00
2,33
9,00
3,00
15,00
5,00
4,50
3,00
7,50
2,50
10,50
3,50
13,50
4,50
  • In a team match involving X players, each member of the winning team receives X/2 Clusters of Fire (CF) multiplied by the number of Clusters obtained in a 1v1 game. (For example, in a 5vs4 BF2, each winner gets 9/2 * 2 CFs = 9 CFs)
  • In a team match involving X players, each member of the losing team receives X/2 Clusters of Fire multiplied by the number of Clusters obtained in a 1v1 game. (For example, in a 5vs4 BF2, each loser gets 9/2 * 0.67 CFs = 3 CFs)
  • Special events are awarded 2 CFs per win and 0.66 per loss. Team games are awarded as JA/JO team games.

ICTE Managers/Tribunes

All-Stars

The term All-Star designates the absolute winner of an ICTE edition. Although each edition has its winners, a player is eligible for All-Star status only if he meets the following requisites:

  • Has played against 7 different opponents, either in 1v1 or team games
  • Has obtained a minimum of 12 Clusters of Fire

Note that if that 3 people have met the following requisites, and were situated in the top three places in the respective edition, they will receive Cr-R, Cr-A and Cr-S in that order. If only one or two players met the above requirements, they receive third level crescents, Cr-A and Cr-S, or Cr-A if there is only one person qualified for All-Star. Allied Clubs have different awards for players (Ex: Imperial Combat Cross for top three placing --- Galactic Empire).

All-Star List

All-Star
Events
Wins
Club
Venquis / MVader DB: Feb 12, 2005; Jun 11, 2005; Jun 18 2005; Aug 13, 2005; Mar 04, 2006; Aug 26, 2006; Sep 02, 2006 ID: Mar 18, 2006 8 DB, ID
Kraval Novir Apr 09, 2005; Apr 16, 2005; Apr 23, 2005; May 14, 2005; Jun 04, 2005; Jun 25, 2005; Jul 02, 2005 7 DB
Duga Arkarso Jan 29, 2005; Feb 05, 2005; Feb 19, 2005; Feb 26, 2005; Mar 26, 2005; Apr 30, 2005 6 DB
Karel Bruth'Kothae Nov 19, 2005; Aug 19, 2006; Sep 9, 2006; Sep 16, 2006; Sep 30, 2006; Oct 7th, 2006 6 DB
Draken-Korin Vasarius Romanae Jan 14, 2006; Jan 28, 2006; Feb 04, 2006; Mar 11, 2006; May 20, 2006 5 DB
Malidir d'Tana Sep 23, 2006; Oct 14, 2006; Oct 21, 2006; Oct 28, 2006 4 DB
Manesh Sadow Dec 10, 2005; Jan 21, 2006; Feb 11, 2006; Jun 10, 2006 4 DB
MERLANCE Nov 13, 2004; Jan 08, 2005; Jan 15, 2005; May 28, 2005; 4 DB
Ocih Apr 1 & 8, 2006; Apr 15, 2006; May 27, 2006; Aug 12, 2006 4 DB, GE
Strategos Thanatos Entar Oct 29, 2005; April 22, 2006; Nov 18, 2006; Nov 26, 2006 4 DB
Dox Romanae Oct 08, 2005; Oct 22, 2005; Feb 25, 2006 3 DB
Lucius d'Tana DB: Nov 05, 2005; Dec 03, 2005 GIO: Dec 17, 2005 3 DB, GIO
Ma'ar-Tyrius Mar 19, 2005; Jul 09, 2005; Aug 20th, 2005 3 DB
Frosty Romanae Jul 30, 2005; Oct 01, 2005 2 DB
Munro Burton Nov 11, 2006; Dec 16, 2006 2 GE
Nadrin Jubolt Nov 4, 2006; Dec 2, 2006 2 DB
Pyralis Oct 23, 2004; Nov 6, 2004 2 DB
Rasilvenaira StormRaven Jun 03, 2006; Dec 23, 2006 2 DB
Wolvie "the jackal" Feb 18, 2006; Mar 25, 2006 2 DB
Xhedias Nov 20, 2004; Dec 04, 2004 2 DB
Benevolent May 15, 2004 1 DB
Dark Sabre Nov 27, 2004 1 DB
Odin Vaaj Dec 9, 2006 1 DB
Jaysen Aug 27, 2005 1 DB
Kaiann May 22, 2004 1 DB
Lenzar Dec 11, 2004 1 DB
NexusMage Dec 18, 2004 1 DB
"Pre" Locust Apr 24, 2004 1 DB
Shadow Taldrya Feb 19, 2004 1 DB
Shaithis Var'rek Oct 30, 2004 1 DB

Disruptive Case Management

  • All games will be disputed online, using a PC. Xbox Live, or PS2 gaming will not count towards the players' scores. The host may request a screenshot of a game if he feels the game was not disputed fairly.
  • All match disputes are to be settled by the ICTE Host. The host is to listen to both sides of the argument, act as a live mediator between the two if necessary, and resolve the dispute. The ICTE Host has the authority to forfeit any and all matches which are deemed to be suspect and questionable.
  • All other disputes are to be settled by the ICTE Host or other channel operators present. Participants in the ICTE are expected to maintain a friendly, orderly conduct as they are representing their club at an inter-club event. Should members get out of hand, the ICTE Host or other channel operators are given full authority to kick, ban, or enact other forms of discipline on unruly members to control an atmosphere conducive to gaming. Please take your arguments to a private message. The public doesn't want to hear it.

Admonition and Penalty

  • Players may not refuse a match once the bot has arranged it. Should a player refuse to play a match against an adversary, he will receive a penalty of one win subtracted from his record, and if the offence is repeated, it can lead to the banning of the person from the IRC channel for the rest of the edition.
  • If channels outside of #outerrim are being used as personal match-making forums by participants in the ICTE for the purpose of gaining an unfair advantage over others, the host has the ability to disqualify these matches. There is no reason #outerrim can not be used for any and all match-making.
  • Laming is not tolerated. If you are caught laming or are reported to be laming, you will be disqualified and your matches forfeited.
  • Avoiding matches without a good excuse results in forfeiture. What constitutes a "good excuse" will be determined on a case by case basis by the ICTE Host.
  • While it is rare, players may be banned from playing in the ICTE or related competitions for serious, repeated breaches in conduct and sportsmanship. Only the representative body of the affiliated ICTE clubs may "permanently" ban a member from the ICTE, and then only by a majority vote. Note that a ban from participating in the ICTE is not the same as a disciplinary ban from the #outerrim channel.