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| Last year we let clans start expanding their presence into other systems after a couple of the consuls asked about it. They weren't allowed to go nuts creating fully developed second paradises (we don't need anymore crazy [[Kyataru|ninja world]]s :P) but we figured small outposts and stuff on nearby worlds were fair enough to allow after five or six fictional years. --[[User:Xanos|Xanos]] 07:17, 7 November 2007 (MST) | | Last year we let clans start expanding their presence into other systems after a couple of the consuls asked about it. They weren't allowed to go nuts creating fully developed second paradises (we don't need anymore crazy [[Kyataru|ninja world]]s :P) but we figured small outposts and stuff on nearby worlds were fair enough to allow after five or six fictional years. --[[User:Xanos|Xanos]] 07:17, 7 November 2007 (MST) |
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| | Ok, thanks for that. I guess the ability to win planets/systems isn't worthwhile anymore than as well. Never knew about this before, but I think all Clans can then benefit from it --[[User:Halcyon|Halcyon]] 10:08, 7 November 2007 (MST) |
Revision as of 17:08, 7 November 2007
Outside of the Clan Systems, additional planets are normally awarded/approved by the GM/DGM. So unless this planet had been previously awarded to CNS, it can't really be called one of their "assets". Thanks --Halcyon 19:57, 6 November 2007 (MST)
Last year we let clans start expanding their presence into other systems after a couple of the consuls asked about it. They weren't allowed to go nuts creating fully developed second paradises (we don't need anymore crazy ninja worlds :P) but we figured small outposts and stuff on nearby worlds were fair enough to allow after five or six fictional years. --Xanos 07:17, 7 November 2007 (MST)
Ok, thanks for that. I guess the ability to win planets/systems isn't worthwhile anymore than as well. Never knew about this before, but I think all Clans can then benefit from it --Halcyon 10:08, 7 November 2007 (MST)