|
|
Line 48: |
Line 48: |
| When Ahsik reaches the age of 15, He challenged the tribe for the right for the name of Nightbrother. The Tribe would accept and set Ahsik with the task of surviving in the wildlands to the south of the Tribe’s homelands, for the length of 1 week. This would be followed by a match to the death against Feng. The old rivals would face off prior to leaving to the wilds, unarmed and unprepared. Ahsik would spend his time in the wilds meditating and practicing his skills of Illusion and Amplification in the force. When Ahsik returned a week later he killed Feng in combat, fueled by his rage he induced Fengs death by illusions of pain and the resulting heartattack in both hearts. After putting Feng to rest respectfully, Ahsik became a full Nightbrother and was given the ring of black sun by his father. | | When Ahsik reaches the age of 15, He challenged the tribe for the right for the name of Nightbrother. The Tribe would accept and set Ahsik with the task of surviving in the wildlands to the south of the Tribe’s homelands, for the length of 1 week. This would be followed by a match to the death against Feng. The old rivals would face off prior to leaving to the wilds, unarmed and unprepared. Ahsik would spend his time in the wilds meditating and practicing his skills of Illusion and Amplification in the force. When Ahsik returned a week later he killed Feng in combat, fueled by his rage he induced Fengs death by illusions of pain and the resulting heartattack in both hearts. After putting Feng to rest respectfully, Ahsik became a full Nightbrother and was given the ring of black sun by his father. |
|
| |
|
| =The Fateful Quest= | | ==The Fateful Quest== |
| Apon receiving the ring, Ahsik was granted the same vision that the Nightmother had on the day of his birth. The vision was of 5 demons coming together in the sky to form a star of blood and shadow, falling to Dathomir in the marshlands. Ahsik gathered 3 others and set off to find the cave of the star of blood and shadow. | | Apon receiving the ring, Ahsik was granted the same vision that the Nightmother had on the day of his birth. The vision was of 5 demons coming together in the sky to form a star of blood and shadow, falling to Dathomir in the marshlands. Ahsik gathered 3 others and set off to find the cave of the star of blood and shadow. |
| It was a stretch of marsh that had been annihilated, the trees were flattened and the ground had been turned from wetlands to a dry cracked mud. Strange pools and flows of green and black water flowed from the hole in Dathomir, it’s source a massive ravine that angled into a deep cave. Ahsik could feel the pressure in his skull warning of the danger in this place and the air. With the thunder sounding above them, the warriors entered the cave. | | It was a stretch of marsh that had been annihilated, the trees were flattened and the ground had been turned from wetlands to a dry cracked mud. Strange pools and flows of green and black water flowed from the hole in Dathomir, it’s source a massive ravine that angled into a deep cave. Ahsik could feel the pressure in his skull warning of the danger in this place and the air. With the thunder sounding above them, the warriors entered the cave. |
Ahsik Warren
|
Dathomir
|
19ABY (20 years old)
|
Alive
|
Zabrak
|
Male
|
1.72m
|
70.3kg
|
Curly mid-length Brown Afro
|
Gold
|
Left arm
|
Nightsister Alti
|
Feral Warren
|
None
|
None
|
Dark Jedi Brotherhood
|
Collective/ Sith Beasts of Naga Sadow
|
Journeyman saber
|
Form 0
|
ElectroStaff, Lightsaber, Crushgaunts
|
Corellian Kickboxing
|
Hunter/ Trainee
|
Apprentice
|
Clan Plageuis
|
None
|
Ranarr Kul-Tarentae
|
none
|
#
|
Summary
Ahsik Warren is a [[1]] male [[2]] of [[3]]. Born as a child of prophecy, he was raised as a great warrior with mysterious powers. After reaching the age of 15 and failing to complete the prophecy, Ahsik caused the death of his clan and spent the following 3 years avenging their deaths. Releasing 4 [[4]] and discovering an ancient shuttle of [Sadow], along with a [holocron]. Ahsik lost his arm killing the 5th Beast. Gaining powers and killing the beasts that ended the lives of his family, Ahsik suffered several wounds and scars before he befriended a group of [[5]] seeking treasure on his world. These Mandalorians would attempt to take the treasure on board the lost Naga Sadow ship and turn on Ahsik. After killing the mandalorians Ahsik would return to his godmother, [[6]] Tunta, and kill her as well.
Ahsik would open the Sith holocron and receive a vision to join the Dark Jedi brotherhood, and is currently serving as apprentice to [Kul], in [Plagueis]. Ahsik is now a [[7]] [apprentice] on [[8]] involved in the assault on [Collective].
Ominous Beginnings
Ahsik was born on Dathomir, to the Nightsister Alti and Nightbrother Feral of the Warren clan of Nightbrothers. Alti died during childbirth, the child and father becoming servants to Ahsik’s Godmother Nightsister Tunta. On the night of Ahsik’s birth there was a solar eclipse, which prompted the resident [[9]] to turn to their Gods. The Nightmother returned with a ring bearing a symbol of a black sun, and a prophesy about the boy’s future and that of the Warren clan. The prophesy dictated that Ahsik needed to be raised strong, and healthy. Should he die, the clan would be wiped out and 5 demons would be released on Dathomir with the intent to kill all intelligent life until they had returned to their master. Feral was charged by Tunta to raise Ahsik and the two returned to his clan and retold the tale. Ahsik was accepted by the clan and raised traditionally, his fate having little affect on his lifestyle.
Childhood
Ahsik had been raised to be rivaled to the Eldest of the Clan’s grandson, Feng. Feng and Ahsik grew up together often sparring and competing, however Ahsik was always scorned by some of the clan, believing that he was a curse and that he would kill everyone. Ahsik would have no love for these people and develop a hatred for people that never acted on what they believed in. During his childhood Ahsik would also develop the Force ability of Illusion, something that Ahsik would use to play tricks and pranks on people. Typically lighthearted, these pranks and Ahsik’s bright temperament made him very likable and a popular figure in his clan.
Ahsik believed his abilities to be part of his fate and a gift from his ancestors, something that would be affirmed by the visions he would receive later on in his life.
Adolescence
After Ahsik turned 8, he would begin receiving his Tribal Tattoos, although it was traditional for these to be marked after the age of 10, but Feral had taken it apon himself to start the process. The Tattooing would cause a rift between Ahsik and Feng, something that would cause a genuine hatred between the boys, fueled by Fengs grandfather’s prejudice towards Ahsik. After some time Ahsik would begin training with his Father exclusively, something that would become abusive. The training would consist of days of rations and no sleep between training bouts and exercises.
When Ahsik reaches the age of 15, He challenged the tribe for the right for the name of Nightbrother. The Tribe would accept and set Ahsik with the task of surviving in the wildlands to the south of the Tribe’s homelands, for the length of 1 week. This would be followed by a match to the death against Feng. The old rivals would face off prior to leaving to the wilds, unarmed and unprepared. Ahsik would spend his time in the wilds meditating and practicing his skills of Illusion and Amplification in the force. When Ahsik returned a week later he killed Feng in combat, fueled by his rage he induced Fengs death by illusions of pain and the resulting heartattack in both hearts. After putting Feng to rest respectfully, Ahsik became a full Nightbrother and was given the ring of black sun by his father.
The Fateful Quest
Apon receiving the ring, Ahsik was granted the same vision that the Nightmother had on the day of his birth. The vision was of 5 demons coming together in the sky to form a star of blood and shadow, falling to Dathomir in the marshlands. Ahsik gathered 3 others and set off to find the cave of the star of blood and shadow.
It was a stretch of marsh that had been annihilated, the trees were flattened and the ground had been turned from wetlands to a dry cracked mud. Strange pools and flows of green and black water flowed from the hole in Dathomir, it’s source a massive ravine that angled into a deep cave. Ahsik could feel the pressure in his skull warning of the danger in this place and the air. With the thunder sounding above them, the warriors entered the cave.
Inside they found an ancient shuttle, it’s origin was [4], once part of the Sith empire many eons ago. The shuttle was massive in size though ravaged by time and covered in runes. Apon Ahsik’s arrival the found a door opening to his touch, revealing a hallway depicting the tales of Sith Lord Naga Sadow. Each image accompanied by a case containing an artifact of power, calling to each of the men walking its decrepit grounds. After further exploration there was another region uncovered by the group, one containing a room of twisted statues. 5 stone beasts lay on the floor, surrounding a final pedestal, inside a Sith holocron.
Ahsik could feel a pull to the holocron, like a voice calling him home. Apon reaching it, the beasts awoke. The resulting fight would kill all of Ahsik’s comrades and allow 4 of the beasts to escape. Ahsik had depended on his illusions and the strength of his brothers to kill these beasts, but Ahsik had only managed to kill a single Sith hound, trapped under its corpse with the remnant of his severed left arm in its maw.
Just after the 4 beasts departed, Ahsik gained another vision that granted him the ability of self control. When he was then able to stop himself from bleeding out, and crawled from the wreckage, leaving behind the Sith holocron.
Through amplification, using the speed of the swiftest of his ancestors Ahsik had made it home in 2 days. He found every home was ravaged, doors and windows broken in and shattered, the walkways were covered in sprays of blood and piles of broken bones and twisted bodied. His first instinct was to go home to his father.
What Ahsik found would be a haunting day, he found Feral, the left half of his face having been chewed on, with the teeth exposed and his tongue having out. Feral had been scratched across the stomach, deep enough for his organs to be visible, with a massive bite in his left hip that was melted due to the acid involved. His right arm was snapped in the middle, several fingers missing, but on his left he still clutched a knife, it was a small [[10]], something Ahsik had never known his father to carry, and its blade was covered in black blood that never dried. Ahsik would cry before his father and clutch at his tattered remains for an hour. After having secured a supply of food for himself for the next day as a half, Ahsik returned to the village and buried each and every member he found and could recognize, those that had too little or were too mangled he merely noted as “Revered Nightbrother” The endeavor took Ahsik 3 days, the end by which he had been starving, but content with what he had done. As he prayed to the Gods, he departed each of his Nightbrothers to the ancestors and vowed to slay each of these beasts if there was any purpose in this world, it would be done.
Before he set in this quest he decided to set out to the Nightsisters, hoping they might help him with his now lost arm. Ahsik had been met by Tunta, sister to his mother and his godmother. She told him that he had to kill the remaining beasts in order to be restored and be accepted by the nightsisters.
The Hunt
Ahsik set out from the home of the Nightmother. He used Force Sense to discover the beasts and by concealing himself he was able to find them on the opposite edge of the marshlands, it was an area none of the Warren Nightbrothers had ever been to, and the 4 beasts split up, one staying behind and the others continuing in a pack. It was 3 days before Ahsik made any move on his prey, and with a single vibroknife Ahsik confronted the beast and killed it. Suffering a wound along his lower abdomen, it took another day before Ahsik was well enough to continue his hunt. Before he left however, he made an offering of the demon to the Gods and his Ancestors, taking in its vile blood and receiving another vision and the power of Force Slow.
The next venture took a year and a half before Ahsik made it to slay the other beasts like the first, only apon finding them two of the beasts had sat before the third, their necks exposed to it, and blood running down, with blood in the maw of the remaining one. The final beast fled, becoming larger and stronger. Ahsik had armed himself with a sickle/hatchet and 2 short spears with his father’s knife.
By using slow and amplification Ahsik was able to dance between the monsters and slay one while slowing the other, this time he suffered only a gash in his neck along his clavicle. After his ritual and the vision of the holocron coming closer to him, Ahsik gained the ability to create a space of darkness and the ability to create a barrier to separate himself from others. Ahsik did not rest, rushing to catch up to the final beast in the same day.
Apon reaching the final Sith hound Ahsik found a demon twice the size than original. Ahsik had managed to wound the beast without suffering any damage until an armored party of strangers emerged out of the woods cursing and muttering to themselves. The Sith hpuns attempted to kill them, and Ahsik slowed the beast and managed to make it to the party first, throwing up a barrier to keep the beast away. Worn out and tired the barrier failed, and the beast had locked its jaws around Ahsik’s leg. As he screamed the Humans shot at the creature, to try to kill it. After driving the vibrodagger into the head of the monster Ahsik had finally avenged his family. The beast had managed to wound 2 of the 6, “Mandalorians” as they called themselves. Ahsik offered up his final kill and gained the ability to heal. This power was also accompanied by a vision of the holocron, reaching it and then a rush of power. Ahsik had not yet opened the holocron in all this time, instead opting to help the mandalorians and joining them.
Galactic Introduction
After healing the mandalorians, Ahsik discovered that their purpose was to uncover the lost ship of Naga Sadow. Telling them his story, Ahsik guided them to the wreckage and allowed them into the tomb of his worst failure. The Mandalorians raided the cases containing the talismans and artifacts of power. They turned on him promptly and attempted to kill him, this lead to a merciless slaughter that ended with each of their deaths.
Ahsik was confused, distraught and ashamed. Even after avenging his family it seemed that the only way to solve his problems was to kill. Ahsik, covered in the blood of strangers and pillagers, left to see the Nightsisters for the last time.
Met by Tunta, Ahsik had told her of what happened to him and how he had redeemed himself with the Gods. Tunta told Ahsik that the Nightmother had learned of his fate, and that Ahsik no longer had a place on Dathomir. Confused and enraged Ahsik slew her, barehanded he had strewn her entrails on the gates of the estate and left. Alone and angry Ahsik had decided that it was time to open the Holocron and learn his fate. Ahsik then returned to the Sith ruins once more.
Ahsik emerged from these woods and left Dathomir with power and a mission. The holocron took blood from Ahsik and shown him the place he belonged, the system Aliso had a military and place for adherent Sith. It was there he saw his fate and it was there he went.
Dark Jedi Brotherhood
Apon reaching Aliso, Ahsik had established contact with The Ascendant fleet and submitted himself to the training of The Circle. After a few months of study and learning the ways of the galaxy, Ahsik had come under the tutelage of Ranarr Kul-Tarentae. Ahsik is currently involved in the assault on the collective along with clan Plagueis. Ahsik became a much more open person in the clan.
Physical Description
He has 12 horns, though only 8 are visible. He has 4 12cm horns, 2 on each end of his forehead, with the other two mirroring the back. The other visible 4 are placed in between the first 4, but are of 6cm in length and located about a quarter closer to the top of the head. The last 4 horns of his are 3cm in length, in a diamond formation on the top of his crown.
He has light red skin and grows thick brown hair thats curly, but typically kept in a medium length Afro. There is no other hair on any of his body. The eyes themselves are a brown so dark as to look black, however the rims and edges of his iris are gold that streak toward his pupils. His nose is thick and straight, with medium wide nostrils. His cheekbones are mid face, but not prominent. His jaw is strong, with thick cheeks and a square chin. He has tattoos on his face and body, they begin with his horns, each line crossing down and rimming each eye, then they divide his cheeks by covering the length of his nose, finally reaching down to his chin, leaving 3 lines down his lips.
The back of his head and the underside of his chin have all been painstakingly tattooed black. His body has been tattooed with black that is very linear. Utilizing thick black lines, not unlike a circuit board, to black out his joints, shoulders and ribs. The remaining skin over his muscle groups have 3 symmetrical black bars, about 3cm in thickness, reaching out from the edges of his muscle groups, the highest vertically being the longest, the subsequent bar is of half the length of the previous one. He is stocky, with a barrel chest and wide hips. His legs are thick, and arms tones, but not as built. Each of his forearms are a net of scars and each of his fingers are long and pointed.
He has 2 scars on his chest, 1 being over his clavicle, and stretching 20cm. The other scar is covering the base of his left hip. It stretches 30cm by 10cm. His entire left arm is missing from the shoulder down. He has another scar, has both a burn and half bite marks scarring all the skin from just under his left knee to his toes.
Personality
Ahsik is extremely lazy with mundane affairs, Ahsik tries to dodge personal matters and social life, tending to be a wreck. However in more professional matters Ahsik becomes the best there is.
He has respect for those who protect others and will always seek a challenge against those he sees as an equal. Ahsik will always seek to prove his strength against the strong but will never hold over anyone’s head.
Ahsik tends to lose his cool when dealing with the high and mighty, making him a poor diplomat. He always seeks a challenge and will make a bet in any situation to prove it. This has put his team at risk and himself through humiliation as he never takes a bet unless the risk is interesting, and most times he doesn’t win them.
Ahsik was always raised to display absolute confidence and unbreakable will. In reality Ahsik is very afraid and has spent countless hours alone with his fears. Ahsik typically likes to be alone, though looks to befriend those who share respect for tenacity and determination, but resents those that pity themselves and own up to their potential. Ahsik enjoys making friends but is afraid for them to see his inner self. Ahsik doesn’t have a lot of friends that will stand by him, often deterred by his paranoid pushing them away. However for those that do remain and have seen his facade fall, Ahsik would die and walk through the void to protect them, no matter how long or how brief their friendship. Ahsik is vulnerable to those that are close to him and any betrayal leaves him more reluctant to open up to anyone else.
Although always lighthearted and quick with a joke. The long times spent hunting and in isolation have left Ahsik with a darker side of silent cynicism and an unbreaking bond of loyalism to his friends. He can be as vicious as he can be joyful, and will show this side to any enemy and anyone threatening his closest friends.
When the other side of the joker emerges, Ahsik speaks very little, is very irritable, and often times performs his actions with more aggression than necessary, often breaking his tools or injuring others accidentally.