Tier 2 Gaming Platforms: Difference between revisions

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{{Eras|real}}
#REDIRECT [[Supported Games]]
 
This page is part of the Rites of Combat.  Quick Links for navigating to other ROC Pages follow:
* [[Rites of Combat]]
* [[Tier 1 Gaming Platforms]]
 
 
Formerly referred to as “Retired Games”, Tier 2 Gaming Platforms are still supported by the Club and [[CF|Clusters of Fire]] and [[Cluster of Earth|Clusters of Earth]] may still be earned from playing them.  They are not available during Player vs Player related Competitions during [[Vendetta]] or Major Events, unless stipulated otherwise in the Competition for that event.  Many of these platforms do not have a significant amount of members playing them. 
 
When submitting screenshots, members must ensure they clearly show all members who participated in the event, and any other game specific data.  Any screenshots that appear edited, cropped, or cause the Fist staff to question their authenticity will be rejected.
 
===  Battlefront Series  ===
[[File:Clone_sharpshooter.jpg|thumb|250px|right|Battlefront Sharpshooter]]
* Before the match starts, decide upon whether or not you will be playing space or ground battles, or a combination of the two.
* Before the match begins, participants should decide on whether or not Heroes will be playable.
* Before the match begins, participants should decide on which gameplay mode they wish to play: default will be Conquest for Land, and Assault for Space.
* Before the match, participants should decide on whether it will be [[starwars:Galactic_Civil_War|Galactic Civil War]] or [[starwars:Clone_Wars|Clone Wars]].
* Do not change the settings to be below the normal standards for reinforcements of 150. Anything below 150 will be not be considered an acceptable game.
* Playing through a single map constitutes one match played.
* The Host determines the map choices, but can and should take requests from their opponent.
* If requested, match hosting can be split between participants, each hosting a single match and the third being decided by coin flip (or other means of randomization).
 
===Destiny===
* At least two members in the group must have DJB pins to qualify for CFs.
** A member has a "Daily CE and CF Cap" where they can earn up to 30 CEs for playing PvE events and 30 CFs for playing PvO events Destiny in each day.  If greater than 30 CEs and/or 30 CFs are earned the excess in queue will carry over to the next day of the week.  The exception is midnight between Thursday and Friday.  All Clusters in queue are reset on this day.
* Your PSN ID or Xbox Live name must be listed on dossier to qualify for Clusters
* Matches without screenshots will not have Clusters awarded. Screenshots must be of completed Mission summary screen from Bungie.net.
* For Strikes, Prison of Elders, and Challenge of the Elders events, you must have taken part in the entire event to be eligible to earn CEs.  For Crucible events, members may earn CFs for joining mid-match, provided they have at least one enemy kill on the event summary screen.
** Example (Strike):  Member joins a fireteam of two DB members near the end of a Strike.  Only the original two members are eligible to earn earn CEs for this event. 
** Example (PoE and CoE):  Member joins a fireteam of two DB members after two rooms are cleared in the Prison of Elders or Challenge of Elders event.  The original two members are the only members eligible for earning CEs.
 
 
Example of Acceptable Screenshots:
 
{| style="border-spacing: 2px; border: 1px solid darkgray;"
|- style="text-align: center;"
| style="border: 1px solid white;"|
[[File:Prison Of Elders.png|240px|PoE Sample]]
| style="border: 1px solid white;"|
[[File:Destiny Crucible.png|240px|Crucible Sample]]
| style="border: 1px solid white;"|<!--greenish border-->
[[File:Destiny Strike.png|240px|Strike Sample]]
|- style="text-align: center;"
|Prison of Elders || Crucible || Strike
|}
 
=== Diablo 3 ===
* Members IDs (Battle.net) must be listed on their Dossier.
* One other DJB member is required to earn Clusters of Earth in Diablo 3.  These are earned by completing Rifts and Greater Rifts.
** A member has a "Daily CF Cap" where they can earn up to 30 CE's for playing Diablo 3 in each day.  If greater than 30 CEs are earned the excess in queue will carry over to the next day of the week.  The exception is midnight between Thursday and Friday.  All CEs in queue are reset on this day.
* At least two members in the group must have DJB Pins to qualify for CEs. Since this is a co-op game screenshots are required to earn CEs.  Matches without screenshots will not have CEs rewarded.  All activity must be submitted through the Gaming Portal.
* To qualify for CEs the highest level character in a group may not be more than 10 Character Levels above the lowest level character. 
** This is applicable to Character Levels only, Paragon Levels do not apply.
** Example:  Level 60 and Level 70 grouped is acceptable to earn CEs.  Level 59 and Level 70 grouped would not earn CEs.
 
 
Example of Acceptable Screenshots:
 
{| style="border-spacing: 2px; border: 1px solid darkgray;"
|- style="text-align: center;"
| style="border: 1px solid white;"|
[[File:Greater_Rift_Sample.jpg|240px|Greater Rift]]
| style="border: 1px solid white;"|
[[File:Reg_Nef_rift.jpg|240px|Nephalem Rift]]
| style="border: 1px solid white;"|<!--greenish border-->
|- style="text-align: center;"
|Greater Rift || Nephalem Rift
|}
 
=== Diablo 3 Brawling===
* Members IDs (Battle.net) must be listed on their Dossier.
* Use of @DJBFistBot on Telegram is required to set up and report Diablo 3 duels.
** Levels (not Paragon) will be roughly equivalent, within 5.  The lower level individual may decline a challenge if greater than a 5 level difference.
 
===  Empire at War Platforms  ===
* Match host will be decided prior to the start of the match via IRC.
* Settings will be determined by both participants prior to the start of the match.
* If you wish to change settings in between matches, both participants MUST agree to it.
* No Super Weapons or Heroes.
* Games set to Destroy Space Station.
 
===  Galactic Battlegrounds and Clone Wars Expansion  ===
* Match host will be decided prior to the start of the match on IRC
* Settings will be determined by both participants prior to the start of the match
* If you wish to change settings in between matches both participants MUST agree to it
* You cannot rush your opponent until after 5 minutes of the game has passed, this can also be allowed prior to start of the match, but both parties forfeit the right to any complaints regarding the outcome of the match.
* If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
 
=== Gears of War ===
* Members IDs (PSN/Xbox/etc) must be listed on their Dossier.
* All Games for the Gears of War series must be played with current versions installed, this should be done automatically since you are connected through Xbox Live.
* All matches are to be Execution, unless otherwise agreed upon before the game.
* Map Selection will be bounced back between players (1v1), starting with the player being challenged.
** For team-based games, the challenging team will choose the map first. After that, map selection goes to the losing team.
* During a 1v1 match you may only use a single power weapon at a time (if you are holding the Boomer, you may not also be carrying the Longshot, or any other weapon deemed to be a "Power Weapon").
**This rule is voided during team-based matches.
**Power Weapons are defined as: Boomer, Digger, Longshot, Scorcher, Hammer of Dawn, Torque Bow, Mulcher, Mortar, Oneshot, Vulcan Cannon.
* Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in the style of their choices.
 
===  Halo Series  ===
* Members IDs (PSN/Xbox/etc) must be listed on their Dossier.
* All games for the Halo series must be played with current versions installed (PC and Xbox 360).
* All matches are to be Slayer-based game variants, unless otherwise agreed upon before the game.
** Regular Slayer is the base for the DJB, anything else needs to be agreed upon in #dbgaming
* Map Selection will be bounced back between players (1v1), starting with the player being challenged.
** For team-based games, the challenging team will choose the map first. After that, map selection goes to the losing team.
* During a 1v1 match, you may NOT spawn camp for any reason. If a player respawns in front of your location, that player is to be given a fighting chance.
* Vehicle combat is restricted to team games, no exceptions.
** Gun Emplacements are still allowed in 1v1 games.
* Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in their style.
 
<b><u>  General Rules for Aerial Combat (Dogfighting)  in Halo</u></b>
* This is a specialized game type, and must be requested by 'BOTH' parties involved before starting.
* Aerial Combat game types are to be played to 15 points per game (team-based to 25).
* If a dogfight is called between two specific players, all other players involved in the game will yield and wait before killing the two players who called the dogfight.
* You are not allowed to destroy any of the spawning locations while in an aerial vehicle.
* Team games must use least one of each aerial vehicle during the course of the game.
 
===  Jedi Knight Series (Jedi Knight & Jedi Outcast) ===
* There will be no use of COGs or other hacks to enhance or alter gameplay. If you fear your opponent will try using hacks you can request to play with an Anti-Hack Patch
* If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
* In a lightsaber match, if your opponent deactivates their lightsaber (switching to fists or [[starwars:Bryar_Pistol|bryar]]) then they have declared a peace and should not be attacked
* No Force / Guns Matches
** Both participants will be allowed a time to “load” before the match starts to ensure both players are equally equipped
** You cannot pick up your opponent’s backpack, nor can you attack them until they have retrieved their pack
** You cannot load up on items, ammo, shields, or weapons after dying until you’ve retrieved your backpack
** Activating the lightsaber declares a peace, this player should not be attacked, nor should they attack with their lightsaber
 
===  Killzone Series  ===
* Members IDs (PSN/Xbox/etc) must be listed on their Dossier.
* All Games of Killzone must be played with current versions installed.
* All matches are to be kill-based game variants, unless otherwise agreed upon before the game.
* Each player may call out one class that will NOT be allowed in the game.
* Map Selection will go to the defending player (the player being challenged).
** For team-based games, the challenging team will choose the map first. After that, map selection goes to the losing team.
* During a 1v1 match you may NOT spawn camp for any reason. If a player respawns in front of your location, then that player is to be given a fighting chance.
* Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in their style.
 
 
===  Overwatch ===
* Members IDs (PSN/Xbox/etc) must be listed on their Dossier in order to qualify for CFs.
* The group must contain at least two members of the DJB to qualify for CFs.
** A member has a "Daily CF Cap" where they can earn up to 30 CF's for playing Overwatch in each day.  If greater than 30 CFs are earned the excess in queue will carry over to the next day of the week.  The exception is midnight between Thursday and Friday.  All CFs in queue are reset on this day.
* Matches without screenshots will not have CFs awarded. Screenshots must be of completed Mission summary screen.
 
 
===  Rebellion/Supremacy  ===
* Match host will be decided in the DB Gaming Lounge on Telegram prior to the start of the match.
* Settings will be determined by both participants prior to the start of the match
* If you wish to change settings in between matches both participants MUST agree to it
* You cannot rush your opponent until after 5 minutes of the game has passed, this can also be allowed prior to start of the match, but both parties forfeit the right to any complaints regarding the outcome of the match.
* If settings cannot be agreed upon, the participants will each get their choice of one game in their style. All details must be agreed on previously before match begins.
 
===  Republic Commando  ===
* An updated list of servers can be found on the Gaming Servers wiki page. Play on these servers, as other hosted matches are not accepted.
* In a match, you cannot load up on items, ammo, grenades, or weapons.
** If low on ammo, you can find where your weapon’s ammo cache is.
* You cannot attack an opponent directly on match start or respawn during 1v1 matches.
* You cannot use a bacta tank at any time during a duel, unless both players agree before game start.
** Note: You can pick up a Bacta pack after a duel, if you are injured.
* If settings cannot be agreed upon, the participants will each get their choice of one game in their style of weapon picks. All details must be agreed on previously before match begins.
 
===  Resistance Series  ===
* All Games of Resistance must be played with current versions installed
* All matches are to be Kill-based game variants, unless otherwise agreed upon before the game.
* Map Selection will go to the defending player (i.e. Player being challenged)
* For Team based games, the challenging team will choose the map first, after that map selection goes to the losing team.
* During a 1v1 match you may NOT spawn camp for any reason. If a player respawns in front of your location, then that player is to be given a fighting chance.
* Before any match begins, all players will agree on match specific rules/settings. If settings cannot be agreed upon, then participants will each get their choice of one game in the style of their choices.
 
=== Star Conflict ===
* Members IDs (Steam ID) must be listed on their Dossier.
* Clusters are able to be earned by completing Star Conflict Mission Matches (PvE), PvP and PvO Matches with a total of two (2) or more DJB members together in the Match.
* Screenshots are required to be submitted to earn Clusters
* Star Conflict screenshots do not always show all participating members in a single screenshot.  In order for a single submission to count, all members receiving credit for the event must have a screenshot showing their name.  To simplify this process, when submitting multi-screen submissions for a single match, label them as 1a.jpg, 1b.jpg, 1c.jpg, and so on.  If all members  that played are visible on the screen, only one screenshot is required.
** Example:  Three DB members play a round of Star Conflict.  Two members place high enough to display on a screenshot, with the third member's name requiring scroll-down.  For this match, two screenshots must be submitted.
 
Example of Acceptable Screenshots:
 
{| style="border-spacing: 2px; border: 1px solid darkgray;"
|- style="text-align: center;"
| style="border: 1px solid white;"|
[[File:SC_PvP_Sample.jpg|240px|PvP Sample]]
| style="border: 1px solid white;"|
[[File:SC_PvE_Mission_Sample.jpg|240px|PvE Mission Match Sample]]
| style="border: 1px solid white;"|<!--greenish border-->
[[File:SC_Vs_Bots_Sample.jpg|240px|Vs. Bots Sample]]
|- style="text-align: center;"
|PvP || PvE Mission || vs. Bots
|}
 
 
[[Category:Gaming]]

Latest revision as of 14:17, 14 May 2022

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