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| * Lightsaber Combat (Physical): Attack, attack, attack. Erinyes' core style is Juyo, she's ambidextrous (with the Alternate Wielding Feat, so she effectively doesn't have an off hand), she has a high Athletics even without the Force, and she uses Tràkata heavily. Altogether, it adds up to opponents never really knowing which direction or angle she's going to attack from, because she can easily switch hands or grips at a moment's notice, she's fast enough to duck and circle around people who try to evade her, and Tràkata makes her frustratingly hard to parry when she chooses to use it. For all her skill on the offensive, though, Erinyes is significantly worse at defending herself. Like most Juyo stylists, she doesn't believe in blocking or parrying; she would rather dodge attacks so that she can preserve her momentum. As a result, both her attacks and her defence are very physically strenuous, which forces her to rely on the tactic of beating an opponent down before she exhausts herself. | | * Lightsaber Combat (Physical): Attack, attack, attack. Erinyes' core style is Juyo, she's ambidextrous (with the Alternate Wielding Feat, so she effectively doesn't have an off hand), she has a high Athletics even without the Force, and she uses Tràkata heavily. Altogether, it adds up to opponents never really knowing which direction or angle she's going to attack from, because she can easily switch hands or grips at a moment's notice, she's fast enough to duck and circle around people who try to evade her, and Tràkata makes her frustratingly hard to parry when she chooses to use it. For all her skill on the offensive, though, Erinyes is significantly worse at defending herself. Like most Juyo stylists, she doesn't believe in blocking or parrying; she would rather dodge attacks so that she can preserve her momentum. As a result, both her attacks and her defence are very physically strenuous, which forces her to rely on the tactic of beating an opponent down before she exhausts herself. |
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| * Lightsaber Combat (Psychological): Erinyes makes extensive use of Dün Möch, combined with her Zeltron empathy, to mentally unbalance her opponents. She frequently goads her opponents verbally even before a battle starts. When the fighting begins, she follows up her overwhelming assaults (particularly Tràkata-based attacks that bypass her opponents' defences) with pointed remarks about how the blows could easily have killed them if it weren't for her restraint (either via using her lightsaber's training phase or her raw lightsaber skill combined with Elder Battle Haste's accuracy buff). | | * Lightsaber Combat (Psychological): Erinyes makes extensive use of Dün Möch, combined with her Zeltron empathy, to mentally unbalance her opponents. She frequently goads her enemies verbally even before a battle starts. When the fighting begins, she follows up her flashy, acrobatic fighting style and overwhelming assaults (particularly Tràkata-based attacks that bypass her opponents' defences) with pointed remarks about how the blows could easily have killed them if it weren't for her restraint (either via using her lightsaber's training phase or her raw lightsaber skill combined with Elder Battle Haste's accuracy buff). In other cases, she leans heavily on stereotypes about her species, taunting her opponents with how a "drunk pink-skinned party girl" was able to get the better of them. |
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| * Force Powers (Melee Buffs): As mentioned above, Erinyes generally uses her Force powers to make herself better at physical combat; she's a Marauder, not a Sorcerer. Her Precognition is stupid high, mainly to keep anyone from getting the drop on her from range, since it'll inevitably take her time to close the distance to a threat like that (assuming they're not somewhere she can't physically reach). Besides Precognition, the powers she uses most frequently are probably Amplification (with Might) and Battle Haste (in place of using Amplification with Athletics). I don't usually bother using Amplification with Stamina even though Erinyes' lightsaber style causes her to tire quickly, mainly so that her opponents have the option of letting her wear herself out and counter-attacking when she's fatigued. | | * Force Powers (Melee Buffs): As mentioned above, Erinyes generally uses her Force powers to make herself better at physical combat; she's a Marauder, not a Sorcerer. Her Precognition is stupid high, mainly to keep anyone from getting the drop on her from range, since it'll inevitably take her time to close the distance to a threat like that (assuming they're not somewhere she can't physically reach). Besides Precognition, the powers she uses most frequently are probably Amplification (with Might) and Battle Haste (in place of using Amplification with Athletics). I don't usually bother using Amplification with Stamina even though Erinyes' lightsaber style causes her to tire quickly, mainly so that her opponents have the option of letting her wear herself out and counter-attacking when she's fatigued. |
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| * TL;DR: Lightsabers (mainly offensive, speed demon, gets tired easily), Precognition, Force powers that make lightsabers better, and Telekinesis. | | * TL;DR: Lightsabers (mainly offensive, speed demon, gets tired easily), Precognition, Force powers that make lightsabers better, and Telekinesis. |
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| | [[Category:Out of Character Information]] |