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| </tr> | | </tr> |
| <tr> | | <tr> |
| <td colspan="4" style="padding-top:.5rem 0 0 0;text-align:center;border-right:2px solid #404040;font-weight:bold;">Duration</td> | | <td colspan="4" style="padding:.5rem 0 0 0;text-align:center;border-right:2px solid #404040;font-weight:bold;">Duration</td> |
| <td colspan="4" style="padding-top:.5rem 0 0 0;text-align:center;font-weight:bold;">Downtime</td> | | <td colspan="4" style="padding:.5rem 0 0 0;text-align:center;font-weight:bold;">Downtime</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
| <td width="50%" colspan="4" style="padding:.5rem 1rem 1rem 1rem;text-align: justify; border-bottom: 2px solid #404040; border-right: 2px solid #404040;">{{{duration}}}</td> | | <td width="50%" colspan="4" style="padding:.5rem 1rem 1rem 1rem;text-align: justify; border-bottom: 2px solid #404040; border-right: 2px solid #404040;">{{{duration}}}</td> |
| <td width="50%" colspan="4" style="padding:.5rem 1rem 1rem 1rem;text-align: justify; border-bottom: 2px solid #404040;">{{{downtime}}}</td> | | <td width="50%" colspan="4" style="padding:.5rem 1rem 1rem 1rem;text-align: justify; border-bottom: 2px solid #404040;">{{{downtime}}}</td> |
| | </tr> |
| | <tr> |
| | <td style="padding:1rem;text-align:center;border-bottom:2px solid #404040;border-right:1px solid #404040;font-weight:bold;">Related Feats</td> |
| | <td colspan="7" style="padding:1rem;text-align:justify;border-bottom:2px solid #404040;">{{{feats}}}</td> |
| </tr> | | </tr> |
| <tr> | | <tr> |
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| |duration= | | |duration= |
| |downtime= | | |downtime= |
| | |feats= |
| }} | | }} |
| </pre> | | </pre> |
| '''Example:''' | | '''Example:''' |
| {{FP Reference3 | | {{FP Reference2 |
| |type= | | |type= |
| |name=Telekinesis | | |name=Telekinesis |
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| |duration='''Telekinesis''' is a power that requires absolute mental control. As long as the Jedi can maintain his or her focus, the power can be wielded. However, as one gains master over '''telekinesis''', it becomes more difficult to break the Jedi's concentration. | | |duration='''Telekinesis''' is a power that requires absolute mental control. As long as the Jedi can maintain his or her focus, the power can be wielded. However, as one gains master over '''telekinesis''', it becomes more difficult to break the Jedi's concentration. |
| |downtime=Size matters not, but the duration and intricacy of the Jedi's '''telekinetic''' manipulation factor into how often he can wield his power. While successive, short uses of the power come easily to most Jedi, the more effort spent on the power, the longer it will take to recover. | | |downtime=Size matters not, but the duration and intricacy of the Jedi's '''telekinetic''' manipulation factor into how often he can wield his power. While successive, short uses of the power come easily to most Jedi, the more effort spent on the power, the longer it will take to recover. |
| }}[[Category:Templates|{{PAGENAME}}]]</noinclude> | | |feats=Double Fisting, Hammer Time, Hexing I, Hexing II, Hexing III, Lance I, Lance II, Lance III, Outreach, Plasma Lock, Saber Throw, Telekinetic Combat, Telekinetic Combat Mastery, Telekinetic Pound, Telekinetic Strike, Telekinetic Wave, and Use The Force, Luke |
| | }}[[Category:CS Templates|{{PAGENAME}}]]</noinclude> |