The Collective

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
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The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the Twelfth Great Jedi War that call themselves the Collective.

The Collective
General information
Leader(s):

Rath Oligard

Headquarters:

Unknown

Historical information
Other information
Notable members:

The Liberation Front, Capital Enterprises, The Technocratic Guild

[ Source ]

Organization


"...Until every cage is broken."
Rath Oligard

The Collective is a powerful organization that has risen to not just challenge, but to eradicate the Dark Brotherhood. In the name of equality for all, they will stop at nothing to see the Brotherhood and its cadres of powerful Force-users wiped from the face of the galaxy.

Leaders of the Collective
Rath Oligard Daggo Mouk - Deceased Ghafa Ordam
 

Please visit the Faction Page for a detailed roster of NPCs

The Three Pillars

As reflected in the iconography of their organization's emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the lead of their central pillar while each maintaining their own unique motivations and machinations.

The Liberation Front

Main article: The Collective: Liberation Front

At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.

Capital Enterprises

Main article: The Collective: Capital Enterprises

Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.

The Technocratic Guild

Main article: The Collective: Technocratic Guild

The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of an unknown Guildmaster after the assassination of Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers in Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of The Collective is the best way to keep it so.

Former Stronghold: Nancora

Planet Nancora
Planet Nancora

The Inquisitorius has identified the Collectives stronghold on the planet Nancora. An age ravaged world that has long since slipped into relative obscurity, Nancora was a major industrial hub during the time of the Old Republic. Home to sweeping cities and a vast industrial complex, its golden age only came to an end thanks to the rapid expansion of its sun, creating massive ecological devastation and transforming much of the world into a wasteland. Although it saw some recovery during the Clone Wars,

Following the conclusion of the Twelfth Great Jedi War, Nancora has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity.

The Collective Forces

The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.

Brotherhood combined forces clash against the Collective Fleet

The Collective's forces are divided up into six battle groups and two command groups, with roughly uniform naval and ground elements. In terms of ground forces, each group fields between five to seven regiments, each with four battalions of various specialisations and types, depending upon what is required and the faction that they originate from.


The infantry units themselves vary heavily in quality, ranging from poorly-armed and badly-trained cannon fodder of the Fanatic units fielded to the more specialised Mercenaries and elites of the Cyborgs. These are each fitted into whatever tasks is best suited for them, with Fanatics most commonly being found among Line Companies, where their zeal and sheer resolve makes them ideal for direct slugging matches between troops. By comparison, the Mercenaries commonly fill out the roles of Drop Companies and Assault Companies, allowing for faster moving and harder-hitting forces intended for roles that can best utilise their better experience and training. The Cyborgs are much the same as the Mercenaries, save for greater specialisation in certain roles, such as their Jedi Hunter Companies, intended to counter the widespread presence of Force users among the Brotherhood.

Thanks to the backing of prominent financially stable and technologically advanced groups, the Collective's ground forces also benefit from substantial mechanized support. These are commonly heavily modified or more advanced variants of common vehicles seen throughout the galaxy, either intended to better fulfil the role of a close-support unit or oppose the Brotherhood's own units. Their version of T-47 Airspeeders lack the famous harpoon gun of their design, but benefit instead from a bomb chute, allowing for airstrikes. Perhaps surprisingly for a group that favours overt firepower and heavy strikes, their military eschews large assault transports such as the AT-AT in favour of smaller walkers such as the lightly armoured Collective Scout Mechs, and variants of All Terrain Missile Platforms. Longer-range firepower is then provided by the presence of Collective Artillery Cannon Platforms capable of indirect fire, and Collective Heavy Turbolaser Platforms that serve as counters to heavily shielded targets.

Navy

Much like their ground vehicles, the Collective Navy consists of advanced and heavily upgraded variants of commonly seen starships. The most apparent among these are the c100 and a70 variants of Dreadnought-class Heavy Cruisers. These units have been improved and upgraded to remove the class' most notorious shortcomings, featuring heavy automation to dramatically reduce crew requirements and enhance their manoeuvrability. Serving as command and main battle ships respectively, both are capable warships, although the c100 lacks the same level of firepower as the c70 but benefits from a single support squadron.

The Collective's Dreadnoughts are commonly escorted by similarly improved Strike-class medium cruisers, dubbed the m50. These are roughly comparable to their more commonly seen variants, retaining the same general level of offensive weaponry and starfighter capacity, but with overall enhancements to bolster their strength, speed, and firepower. Much like the original designs, their modular structure remains their greatest strength and weakness, allowing for them to be modified for individual mission parameters, but with structural points that can be targeted and break the vessel apart. Less commonly seen are the i40 variants, that have been outfitted with Gravity well projector technology, allowing them to serve in an interdiction role.

Other sights among the fleets are the Lancer-class Collective s20 Frigates, that offer their larger ships a fighter screen thanks to the multitude of point defensive weaponry present across their structure, and Ton-Falk-class escort carriers that further enhance the number of starfighters present among their battle groups. Much like their ground forces, the starfighter compliment of these fleets consist of varied cheap and expensive variants, depending upon what is required. While T-70 X-wing and A/SF-01 B-wing starfighters are prominent among their fleets, their numbers are substantially bulked out by far older Z-95 Headhunter squadrons and explosives-rigged Quadrijet space tugs that serve as suicide fighters.

The Collective fleet once also benefitted from a number of superweapons in the form of Dreadnaught-class Collective x60 Heavy Cruisers. Unlike the other variants, these are built purely as a mobile cannon, outfitted with prototype composite beam lasers and stealth technology. Although powerful, all variants were reportedly destroyed battles with the Brotherhood. Whether or not they will be replaced is as of yet unknown, thanks to both their extremely high cost and the already massive expenses in simply maintaining the current Collective fleet.

Flagship

Captain: Colonel Sul Pahlee

The Dreadnaught-class Skylla serves as the Collectives current flagship. Combined with Rath Oligard's deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.

The Skylla, Collective fleet flagship

Rose Squadron

Rose squadron X-Wing.

Rose Squadron serves as the Collective's foremost elite starfighter squadron, operating in a role akin to the New Republic's Rogue Squadron or the Empire's 181st Imperial Fighter Wing. The group primarily utilises T-70 X-wing starfighters.

Captain: Emery Rose

The leader of the Skylla’s best squadron is captained by its best pilot. It is said that Emery Rose has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked “Rose” Squadron at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renowned Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.

Captain Emery Rose

Suicide Bomber Tactics

The Collective has been brutal and relentless in their use of modified Quadrijet space tugs that are packed with explosives and helmed by living pilots to maximize damage.

Conventional quadrijet spacetug.

Ground Forces

Collective Crews

While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike teams that have formed within the Collective ranks vary in their specializations and operational functions.

Trill Squad
Trill Squad
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Special Operations

Size:

5

Commander(s)
Commanders:

Ling Dao

[ Source ]


Roster:

  • Wayv Sine - Technocrat Engineer
  • Kabir Siad - Technocrat Huntress
  • Kam Faer - Technocrat Soldier
  • Arhet Cetpek - Capital Enterprise Agent

Background/History: As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger-scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.

Additional Information: Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter "trill" had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.


Broken Arrow
Broken Arrow
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Tank Crew

Commander(s)
Commanders:

Akesha Zaassim

[ Source ]


Roster:

  • Akesha Zaassim (Togruta female, Tank Commander)
  • Aassanu (Zabrak female, Driver)
  • Yem Tradbum (Gungan male, Gunner)
  • Pe Virss (Sullustan Male, Loader/Mechanic)

Background/History:​ Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.

Additional Information: The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavour. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humour a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.

Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armoured warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.

Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.


Skylla Janitorial Guild F9
Skylla Janitorial Guild F9
Unit Information
Locality:

The Skylla

Allegiance:

The Collective

Role:

Janitorial Guild

Size:

6

Nickname:

The Finers

Commander(s)
Commanders:

Martat Doxedun

[ Source ]


Roster:

  • Martat Doxedun - Human woman
  • Tuart Evv - Sullustan man
  • Golta Ndessisu - Dug woman
  • Onazsho - Mirialan man
  • Congilb Hychset - Human man

Background/History:

Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.

Additional Information:

Reassignment hasn't diminished this band's drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.


The Mindbreakers
The Mindbreakers
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Military Research

Size:

6

Commander(s)
Commanders:

Capo Di

[ Source ]


Roster:

  • Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3)
  • Dr. Ikere'Rin'Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3)
  • Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4)
  • Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2)
  • Payve T'Shar, Weapon's Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)

Background/History: The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defences of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild.

Additional Information: Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumed personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands, a job now taken by the new Guildmaster. The team manages scientific experiments that Mouk himself did not have the time to perform himself.


Bacta Squad
Bacta Squad
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Ground Support

Size:

5

Commander(s)
Commanders:

Ke’alu Orin

[ Source ]


Roster:

  • Bacta I: Rosh Droma
  • Bacta II: Janos Darkswood
  • Bacta III: Tam Bele
  • Bacta Patch: Leati Yonst

Background/History:​ Bacta Squad is a highly-skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory).

Additional Information: Bacta Squad is well known for stopping at nothing to save a patient.

Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.


Project Zero
Project Zero
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Shock Troops

Size:
  • Fragus “Zero” Mouk
Commander(s)
Commanders:

Fragus “Zero” Mouk

[ Source ]


Roster:

  • Reincarnate v1.1 (Angela)
  • Reincarnate v1.7 (Lilith)
  • Reincarnate v3.4 (Karmen)

Background/History: Fragus Mouk, younger brother of Daggo Mouk, followed in his brother’s footsteps in the Technocratic Guild. However, upon dealing with AI-like technology, he suffered an accident that destroyed much of his body. Not wanting to lose his brother, Daggo experimented on Fragus, turning him into “Zero” of the new “Project Zero”. Project Zero would be dedicated to returning fallen soldiers to battle by reanimating them with cybernetics that left them easily directed towards singular goals.

Angela, Lilith, and Karmen were all former members of the Brotherhood, killed in battle and implanted with cybernetics so that they could fight once again, just without any of their former personalities or emotions. They became mindless soldiers capable of fighting like droids with the added perk of organic intuition and processing. They took their orders directly from Fragus, and Fragus alone.


Black Angel Squadron
Black Angel Squadron
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Starfighter Squadron

Size:

4

Commander(s)
Commanders:

Harlow Emling

[ Source ]


Roster:

  • Angel I - Harlow Emling
  • Angel II - Trent Vorano
  • Angel III - Levi Mauzey
  • Angel IV - Jazlyn Brindsi

Background/History: The Black Angel Squadron is a four-man X-Wing squadron that works as a cleanup crew for the Collective's navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don't have numbers they have plenty of skill, and are a highly aggressive group of pilots.

Additional Information: While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.


Belsavis’ Own
Belsavis’ Own
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Ground Support

Size:

4

Commander(s)
Commanders:

Caton Gehr

[ Source ]


Roster:

  • Leader: Caton Gehr
  • Tabiso Stone
  • Loris Regno
  • Red Thorn

Background/History: Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money, women, and the pursuit of off-time pleasures.


Red Talon Squadron
Red Talon Squadron
Unit Information
Locality:

The Thanewulf

Allegiance:

The Collective

Role:

Starfighter Squadron

Size:

11

Commander(s)
Commanders:

Tarlok Maldon

[ Source ]


Roster:

  • Talon Leader - Tarlok Maldon
  • Red T I - Chias Brahnx
  • Red T II - Lara Kavos
  • Red T III - Trigo Tochiki
  • Red T IV - Jorya Caranthyr
  • Red T V - Gorden Zylvarstar
  • Red T VI-XI

Background/History: The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective's navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser)

Additional Information: Each pilot of this squadron has been hand-picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.


The Modifiers
The Modifiers
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Military Research

Size:

5

Commander(s)
Commanders:

Mengele Josef

[ Source ]


Roster:

  • Mengele Josef - Vivisection Specialist
  • Zyklon Epstein - Genetic Modifications specialist
  • Stubblebine Dame - Mind Control Specialist
  • Ramon Gottfried - Cybernetics specialist
  • Changde Hunan - Germ warfare specialist

Background/History: The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.


Oligard Education Executive Board
Oligard Education Executive Board
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Propaganda Council

Size:

4

Commander(s)
Commanders:

Ja'ob Goaselis (Division Head: Literature and Theatre)

[ Source ]


Roster: Leader:

  • Ja'ob Goaselis (Division Head: Literature and Theatre)

Members:

  • Olf Anzhari (Division Head: Holonet management)
  • Mann Yuring (Division Head: Music)
  • Heimdalla Sparmsvillar (Division Head: Art)

Background/History: Oligard Education's Executive Board are the team tasked with overseeing the Collective's various means of propaganda. All have long histories with the Collective and have been carefully chosen by Rath Oligard himself for their ruthless dedication to results and exemplary loyalty shown to him personally.

Additional Information: Having the Oligard name represent their organisation was actually something that team leader Goeb Josebbles recommended to the Collective leader. Suggesting that by putting his family name to it, Rath would legitimize their cause.


Aleena Demolition Squad
Aleena Demolition Squad
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Demolition Specialists

Size:

50

Commander(s)
Commanders:

Breek Trailm

[ Source ]


Roster Leader:

  • Breek Trailm

Background/History: The Aleena Demolition Squad are exactly what the name suggests. A large group of the tiny aliens that, when the Collective need something blowing up fast, will swarm the area, attach dozens of charges, and 'get the hell out of there!'. Breek Trailm accepts only the fastest runners from his own species for the group.

Additional Information: Extremely loyal to each other more than the Collective itself, to the point that they are usually mistaken for a large family group.


S Squad
S Squad
Unit Information
Locality:

Nancora

Allegiance:

The Collective

Role:

Propaganda

Size:

7

Commander(s)
Commanders:

Steven Pin'cero

[ Source ]


Roster: Leader:

  • Steven Pin'cero

Members:

  • Thal Kep
  • Ben Starr
  • Mika Dover
  • Jenka Merian
  • Lo Sui-Chin
  • Kyler Therian

Background/History: Steven was approached by Rath Oligard to lead a propaganda effort in order to secretly recruit powerful members into the cause, leading to the founding of S Squad. Similarly to Oligard, Steven Pin'cero lost family members due to the destruction caused by the Dark Brotherhood. As he assembled his team of sentients from across many of the systems that were controlled by the Clans, it became more evident that propaganda was just as important as brute force.

Additional Information: Members of S Squad have unwavering loyalty to The Collective, but their vision lies primarily with the Liberation Front. They view the other two Pillars as necessary evils in order to accomplish their mission. Therefore, they focus their primary efforts on recruiting and propaganda designed solely for the use by Rath Oligard and the Liberation Front.