Void Squadron (Battleteam): Difference between revisions

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Revision as of 03:19, 1 February 2017

Formerly featured article
Void Squadron
General information
Founder(s):
Leader(s):
Headquarters:

Cardan I-class space station

Historical information
Founding:

35 ABY

Dissolution:

37 ABY

Other information
Notable members:
Affiliation:
Era(s):

Dark Jedi Brotherhood Era

[ Source ]

"Mors Ex Tenebris: Death from the darkness"
―Void Squadron Motto

Void Squadron was a battleteam attached to House Qel-Droma serving Clan Arcona. Founded in 35 ABY , the squadron was created in order to address perceived shortcomings on the part of Arcona’s starfighter units exposed during the Dark Brotherhood's invasion of New Tython. The unit was stationed aboard Arcona’s Cardan-class battlestation, Dusk Station, and usually operated from the Nebula-class star destroyer Invicta during combined fleet operations.

In 37 ABY, the Battleteam was dis-established, with the Stealth-Xs being made available to its past members and commanders.

Role

Void Squardon combined training operations.

Void Squadron is officially a Dark Jedi focused TIE Interceptor squadron operating fighters equipped with both hyperdrive and shield systems. However, this is merely to cover the true nature of the squadron as an elite group operating the StealthX starfighter. The first operational unit within the Brotherhood to deploy the StealthX, Void Squadron is one of the primer squadrons of the Arcona Starfighter Corps. Few outside the squadron itself, the summit of Clan Arcona, or the clan’s military leadership know the true status of Void, with the deception of its Interceptor based identity maintained as a cover. This identity is strengthened by the assignment to the squadron of elite pilots chosen from other squadrons in Arcona’s military to pilot the group’s interceptors, effectively making Void two semi-autonomous units.

Operationally, the squadron is trained to carry out a variety of missions from reconnaissance to deep strikes. Unlike most other units in the Arconan military, the squadron most often operates independently without support. In some instances, however, the StealthX unit is accompanied by the TIE Interceptors piloted by their non-Jedi counterparts. In these operations, the Interceptors will make an attack as a feint to draw away defenders while the StealthX squadron then enters the area from another direction and destroys the exposed target. During combined fleet operations, both parts of Void are based aboard the Invicta with the Interceptors operating from the main hangar bay and the StealthXs assigned to a small auxiliary landing bay. This allows for Void to officially be seen during these missions as the Interceptor squadron while still operating with the fleet as a StealthX unit.

When not in combat, the unit focuses on training and the development of starfighter tactics. Often, the Dark Jedi pilots will fly the squadron’s Interceptors with and against their fellows or their non-Force using counterparts. In addition, Void Squadron will engage in joint training operations using their Interceptors with other units of the Arcona Starfighter Corps.

Prerequisites for Joining

All aspiring members of Void Squadron are required to complete both a rigorous training course, as well as a one-on-one duel, in StealthX fighters, with any existing member of the squadron. The losing member currently does not have to step down, but it has been implied that this may be required in the future if the squadron's numbers reach the full dozen.

This is not to say that aspiring members may not be considered for a role in Void. They are actively encouraged to join. However, they do so under the pretense that they acquire their qualification to move up into a full capacity pilot within the Squadron.

History

Origins

Starfighter combat in orbit of New Tython.

Void Squadron could trace its creation directly back to the battle against the starfighter forces of the Ge'tal Gaan in 35 ABY. For many years, the Arconan starfighter forces had grown complacent without having faced serious opposition. In the five years following the resolution of the Yuuzhan Vong crisis and the Reclamation of Antei, there had been little to test the Arconan Navy and starfighter forces. The Invasion of Salas V and battles on Antei that followed placed a greater emphasis on ground combat at the expense of aerospace operations, further degrading starfighter readiness. The Dark Jedi of Arcona found it easy to eschew space combat in favor of more traditional martial roles. The desire to personally strike down an enemy with one’s own hand was far more tempting than starfighter drills and space combat training. In addition, Clan Arcona itself had found itself awash in members of the Obelisk Order, their preference for more hands-on approaches to combat serving to further direct the attention of the clan towards ground and saber combat.

During the Brotherhood’s assault on New Tython, nearly every single Dark Jedi made planetfall along with elements of the Arcona Army Corps. The few that remained behind in space were stationed aboard the various capital warships of the Clan’s fleet. Every starfighter unit deployed in the battle was made up of regular pilots lacking training with the Force. During the planning stages of the assault, this did not seem to be an issue as the Jedi defending New Tython possessed negligible space-based defenses. During the operation, however, this would change.

As the Arconan ships began to deploy their troops and Jedi to the planet below, space forces of the Mandalorian Ge'tal Gaan mercenary unit exited hyperspace nearly on top the Brotherhood fleet. The TIE Interceptors of Sin Squadron were among the very first to fall victim to the newcomers, but they would not be the last. While the combined Brotherhood forces would eventually rout the Mandalorian mercenaries, Arcona’s starfighter forces ended up taking far higher proportional losses when compared to the starfighter squadrons of the other clans and the Navy of the Iron Throne.

Creation

Upon ascending to the leadership of Arcona following the war and the death of Zandro Savric Erinos, newly appointed Consul Wuntila Entar Arconae began to examine any shortcomings to be found in the clan’s admittedly impressive performance during the battle. The loss ratios among the starfighter corps were a glaring stain on an altogether excellent campaign, and Wuntila set about correcting it. The acquisition of a full squadron of StealthX fighters gave him the tools with which to do so, and so he formed Void Squadron around them. The StealthX’s requirements for Force trained pilots also enabled him to ensure that the vanguard of the Arcona Starfighter Corps would once again be Dark Jedi. His choice to lead the new squadron was the Sith Solus Gar.

The squadron was to recruit only the best, or those that had it within them to be the best, in order to become in space what Soulfire was on the ground. The training within the squadron would be second to none in the whole of the Brotherhood for the pilots assigned to it, but also for those throughout the rest of the Arcona Starfighter Corps. The clan leadership felt it was not merely enough to have one elite squadron, so they instead decreed that Void would be the exemplar for the other squadrons. In addition to their own training and operational responsibilities, Void was tasked with developing new and innovative starfighter tactics for use by all of the Clan squadrons as well as direct training with and against their fellow pilots.

Chiss Conflict

Void Squadron's first major conflict turned out to be within a few weeks of its formation. Whilst under the command of the Mandalorian Kalon Dane, a routine recon mission located a Chiss outpost on Ebaq 9. The force discovered was large enough that Void were ordered straight to the Arcona Citadel. The mission ahead was titled Operation: Rolling Thunder.

Void's role in the Operation was to lead the assault against the assembled Chiss starfighters. Invictus, the Quaestor of Qel-Droma, accompanied the squadron for this mission. The first task Void accomplished, however, was to use their special 'Shadow' Bombs on the Chiss' orbital defence platform. Immediately Void was set upon by the Chiss fighters when an entire wing of Clawcraft engaged the Arconan pilots. The superiority both in technology and pilot skill within the forces of Void Squadron soon proved to be enough even against such odds, and the Clawcraft wing began to lose numbers rapidly, mostly thanks to Andrelious J. Inahj, who killed nearly an entire squadron (12 ships) on his own.

After the initial onslaught was defeated, other units, such as Soulfire, completed their own missions. Soulfire, as was common, proved invaluable to the Arconan summit. However, Void was beginning to prove its worth.

Dark Crusade

During the Dark Crusade, Void Squadron undertook a variety of assignments ranging from reconnaissance to air assaults and to acting as escorts for high priority vessels. At Krayiss II the Squadron engaged the One Sith’s fleet during most of the conflict, their efforts allowing many Arconan troops and supplies to reach the planet intact. Although House Taldryan won the rights to govern Krayiss II, Void Squadron had been instrumental for the entire Brotherhood victory upon the planet.

Void Squadron performing bombing runs upon the surface of Rhelg.

When the Arconan Fleet reached their next planet, Void were briefed more extensively than usual. Now not only were they fighting in orbit, but they would also take part in strategic attacks against the One Sith’s key positions planetside. The Squadron were the first Arconan units to take part in the space battle above Rhelg, each pilot working in perfect unison with one another to eliminate wave after wave of hostile resistance without suffering a single casualty. They were also the first to streak into the planet’s frozen atmosphere, their assignment now switching to bombing One Sith targets, just like they were briefed beforehand. Void were quick and ruthless in their attacks, never once losing the element of surprise upon the planet’s defenders. By the time all the targets had been neutralized, Void Squadron had emerged successful in their mission once again, the efforts of the experienced pilots allowing the Arconan forces to land unhindered and begin the bloody assault on the ground.

Tactics

Formation

Void's four finger formation.

Void Squadron operates using three finger four formations, also known as the four-finger formation. This consists of a flight of four aircraft, composed of a "lead element" and a "second element", each of two aircraft. When viewing the formation from above, the positions of the starfighters resemble the tips of the four fingers of a human right hand (without the thumb), giving the formation its name.

The lead element is made up of the flight leader at the very front of the formation and one wingman to his rear left. The second element is made up of an additional two planes, the element leader and his wingman. The element leader is to the right and rear of the flight leader, followed by the element wingman to his right and rear.

Both the flight leader and element leader have offensive roles in that they are the ones to open fire on enemy craft while the flight remains intact. Their wingmen have a defensive role — the flight wingman covers the rear of the second element and the element wingman covers the rear of the lead element. Three of these flights assemble to form a squadron formation which consists of one staggered line of fighters in a line echelon arrangement.

Void Squadron operates with slightly more flexibility in their formations, and the starfighters in each flight have greater vertical and horizontal separation than the standard formations used by Arconan forces. This leaves them free to scan in all directions for enemy craft rather than focusing on maintaining a close formation. As a result, the pilots are able to maintain greater situational awareness and reduce the chance of being spotted by the enemy due to the looser formation, since even a StealthX is not one hundred percent invisible. The two flight elements can split up at any time and attack on their own. The pair leader would attack enemy craft, leaving his wingman to scan for threats and protect him while he engaged the enemy. However, greater flexibility is afforded to Void Squadron by allowing the pilot who spotted the enemy to become the leader of the pair or even the whole flight for the duration of the attack as that pilot would have the best situational awareness at that moment in time.

Operation

Void's specialisation evolved into the implementation of hit-and-run tactics to compliment their stealth capability. As StealthX fighters are not suited to taking and holding objectives, those roles undertaken by craft adapted for the role, the pilots of Void seek to cripple enemies as quickly as possible before moving off, undetected. This also serves to demoralise the enemy, as their defences are shattered by mystery attackers.

Such action is normally achieved by Void being deployed well ahead of engagement, moving into the battle zone on sublight engines, stealth allowing them to avoid detection. As key targets are identified, pilots begin attack runs with all the weapons Void can bring to bear, unleashing a whithering hail of fire, destroying targets, then speeding out of the engagement zone before they can be detected in the confusion. In this situation, the pairings of fighters, one as spotter, one as striker, becomes key to success.

Equipment

Void Squadron is assigned twenty-four starfighters, twelve StealthXs and twelve XJ X-Wings. The StealthX fighters are only operated by the Dark Jedi assigned to the unit while the standard X-Wings are assigned to regular pilots forming the second part of the squadron. Void's non-Jedi element originally used TIE Interceptors, but Arcona lost nearly all Interceptors during the Horizons incident.

StealthX

The StealthX starfighter

The StealthX was smaller than the XJ-series X-wing. It featured equipment that hid the craft both visually and tactically, though the craft's position was given away if proton torpedoes were used or if the pilot broadcasted over the comlink. The StealthX was used exclusively by Jedi, as the restrictions on comm usage made it nearly impossible for anyone other than a Jedi to coordinate with other forces.

A modification of the already formidable T-65XJ3 X-wing starfighter, the StealthX had a star-flecked body of irregular, matte-black fiberplast that rendered it almost invisible against a background of stars. The third torpedo launcher had been replaced by a gravitic modulator designed to defeat mass-detectors, and its shields had been downgraded to make room for a suite of sensor negators. Even its fusial engines had been retooled to burn a special tibanna isotope, designated TibannaX, whose efflux turned dark a millisecond after fusion. The viewports utilized blast-tinting technology.

Void Squadron usually replaces the standard proton torpedoes with custom-made Jedi shadow bombs. In addition, their StealthXs can also carry glop bombs, which released a quick-hardening foam upon detonation, and two-stage armor-piercing bunker-buster bombs. Advanced R9-series astromech droids are assigned to assist the pilots with the special requirements of this unique craft.

XJ X-Wing

An XJ X-Wing

The XJ series boasted increased shield capacity, better maneuverability, and a higher sublight acceleration. The starfighter's weapons carried an increased charge and better targeting computers, making the craft a formidable enemy of the foes of the New Republic. Additionally, a third proton torpedo launcher was added to up the fighter's payload to 9 torpedoes total.

The XJ model of Incom's incredibly successful X-wing series was one of the more recent versions of the venerable starfighter. When the war against the Yuuzhan Vong started, these models were rarely seen outside of the New Jedi Order and Star Destroyer squadrons.

Hydra slugthrower

Hydra slugthrower pistol

Even the best pilots get shot down. As such, a firearm is needed for self-defence in the case of a crash. Based off a heavily modified SH-9 Slugthrower, the weapon features standard rounds, but has an underslung chamber for a single special round. These can be explosive, web rounds, cryoban rounds, dummy, birdshot, incendiary, a stun round, EMP round, or a devastating .50 calibre round. The bottom chamber is muzzle-loaded, and fired by flicking a mode switch. Normally, two rounds of each type are kept in the survival kit for downed pilots. Of course, each pilot is different, carrying varying amounts of ammo in their survival kits according to preference.

Survival kit

Upon a crash landing, a pilot needs supplies to make it through the time they are downed. It contains the Hydra, along with spare rounds and specialised rounds for the underslung launcher. There are also ration packs, along with rope and a ground sheet for a basic shelter. A small medkit is supplied for any wounds. Equipment to start fires in any weather is provided for warmth and cooking. A signal beacon can be used to call in search parties once they have been sent.

Uniform

Void uniform

The Void Pilot uniform is based off the TIE corps uniform, with a few cosmetic changes, namely the symbols of the Galactic Empire replaced with those of Void Squadron. The Pilot's call sign is shown on the chest plate. Service studs line the right brow of the helmet. The suit is fully enclosed, able to protect the wearer from the vacuum of space, in case of hull penetration, or ejection into space.

Former Equipment

TIE/In Interceptor

A TIE/In interceptor.

Like most TIEs, the TIE Interceptor shared nearly identical cockpits, drive pods, and wing brace design with the TIE Fighter. The solar collector panels were lengthened and angled, and the forward center section was removed. This new solar array design gave the Interceptor its unmistakable dagger-like appearance, while providing the pilot with increased visibility and shrinking its profile, making targeting more frustrating for enemy gunners. This wing design gave the craft a more menacing visage, continuing the Empire's reputation of ruling through fear.

The original production model came standard with four L-s9.3 laser cannos installed on each wingtip. New targeting software was among other advancements installed in the TIE Interceptor; the SFS T-s9a targeting computer offered greater accuracy during complex flight maneuvers. The TIE Interceptor fielded P-s5.6 twin ion engines. These new engines included an advanced ion-stream projector, thus allowing pilots access to more sophisticated combat maneuvers. Twin-port deflectors supported this feat by allowing the pilot individual manipulation of the deflectors, thus providing finer flight control. These advancements in engine technology made the TIE Interceptor a superior platform in space combat, achieving speeds beyond all other Alliance starfighters short of the A-wing.

The TIE Interceptor's primary role was as its title suggested. Like its predecessors, the Interceptor lacked heavier armor, deflector shields, a hyperdrive, and life support systems. Interceptor pilots were forced to rely on speed, maneuverability, superior numbers, and advanced weapon systems to prevail in its primary role of space superiority. With no hyperdrive, the TIE Interceptor was reliant on a capital ship for an operations base. Star Destroyers and prominent shipyards such as Kuat and Fondor were common place for Interceptor squadrons; however, smaller vessels and more remote locations had to rely on aging TIE/ln fighters.

TIE Interceptors have powerful solar ionization reactors, which is exactly the same model used in the TIE Avenger, that can handle the special equipment mounted in them including deflector shields, beam weapons like special beam jammers, decoy beams, hyperdrives, and extra missile racks for increased warhead payload.

Squadron Organization

The squadron is organized into three flights, each named after the first three letters in the Common Sith alphabet.

Aleph Flight

  • Lead Element
  • Second Element
    • Element Leader: Wes Biriuk (Callsign: TBD)
    • Wingman:Dalk Darklighter (Callsign: TBD)

Bet Flight

  • Lead Element
    • Flight Leader: Snabbie (Callsign: Soulfury)
    • Wingman:
  • Second Element

Kaph Flight

Awards

The Pinions

The Pinions

The Pinions are given for pilots who have shown great skill and valour in service to the Brotherhood. The Pinions are a sign of an elite within an elite. Only a handful of Void’s pilots wear the award, such is its status.

The Pinions are awarded to members of Void that have shown accomplishment within Void, given at the discretion of the Commander.

Recipients:

Service Studs

Standard stud

On a Void Pilot’s helmet is a series of small, red studs. Each stud is a sign of a battle won, a struggle overcome. Some of Void Squadron’s older members have a full strip of studs on either side of the central crest.

Service studs are given for participation. By participating in half the competitions in an event, one stud is awarded. If all the competitions are participated in, then two studs are given. If you place in a non team DB-wide event, you have the opportunity for the stud to be ringed in the colour of your placing.

Number of studs

Nikola Valtiere: 7

Nadrin Erinos: 6

Damon Tye: 0

Valerius Kane: 2

Naradas: 0

Wes Biriuk: 1

Dalk Darklighter: 0

Roll of Commanders

Void Squadron
Commander Service Dates (ABY)
Solus Gar 35 ABY
Teroch Erinos 35 ABY
Kalon Dane 35 ABY - 36 ABY
Cethgus Entar 36 ABY
Andrelious J. Inahj 36 ABY
Nikola Valtiere 36 ABY - 37 ABY
Invictus 37 ABY
Arcona Starfighter Corps
DDF Wing I (ISDII Eye of the Abyss II)
Commander: Bracsor Y’tu
SinShadowstalkerVirtuous StrikeBombardDevastator
DDF Wing II (MJHC Last Light)
Commander: Larn Viock
BreachObscurumTerminus
DDF Wing III (MJHC Lictor)
Commander: Erich Malay
TigerbloodUmbraFinality
AEF Wing I (NSD Invicta)
Commander: Zilghar Graviell
Black WindLightbaneVoidScourgeDoto
AEF Wing II (BAC Darkest Night)
Commander: Elan Gable
Blue MistBlack TideDark SightLucius
AEF Wing III (BAC Shadow)
Commander: Tung Nabb
Black MaliceSilver NightDark RainThanatos
AEF Wing IV (NSD Encanis)
Commander: Robert Guilford
MessiahIgnitionSunsingerAdjudication
Commanders
Jonathan deLuceBrank Treij
Light is Limited; Darkness is Infinite.