RoS Meridian: Objective-Based Team Fiction: Difference between revisions

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* [https://www.darkjedibrotherhood.com/non_player_characters/211/7 CS: Liberation Front Partisan]
* [https://www.darkjedibrotherhood.com/non_player_characters/211/7 CS: Liberation Front Partisan]
* [https://www.darkjedibrotherhood.com/non_player_characters/206/7 CS: Technocrat Soldier]
* [https://www.darkjedibrotherhood.com/non_player_characters/206/7 CS: Technocrat Soldier]
=== Most chosen path in Phase I: '''Revenge Path''' ===
Canonical outcomes:
* Captain Brith Kayle killed
* information on Collective space station retrieved
* ''Akan'' destroyed in fleet action


== Phase II objectives ==
== Phase II objectives ==


TBA
''This Phase lasts from October 29th until November the 11th (two (2) weeks)''
 
Your team left the dreadnought ''Akan'' with information that, together with the data analysed by Clans and the Inquisitorius, has lead your to the [[Meridian Prime space station]], a fortress, correctional facility and space dock floating in interstellar space just off the Wild Space boundary. Already under attack by Clan and Dark Council forces, dogfights light up the blackness around the behemoth, and intel suggests the shields and defenses have not yet been weakened enough for a full-scale naval assault. The station is on full alert and firefights have already started as skirmishes between Collective troops and Brotherhood assault teams pepper its three massive hangar bays.
 
The station houses civilian and enemy personnel, including a [[Meridian_Prime_space_station#Correctional_facility|correctional facility]] that holds hundreds of Brotherhood prisoners of war, both Non-Force users and Force users alike. The prison has an isolated security system, its own power generator and life-support. Intel suggests that the prison is managed by a powerful AI (artificial intelligence) controlling the Dioxis security system, many defense blaster turrets, ray shields and a large complement of [https://www.darkjedibrotherhood.com/items/51177-imperial-sentry-droid Imperial Sentry Droids] acting as guards, controlled by the prison warden. The interior of the prison itself is pumped with a thin mist of [http://starwars.wikia.com/wiki/Dioxis Dioxis gas], preventing escape and anarchy.
 
You have been dropped off on the lower decks via [http://starwars.wikia.com/wiki/Boarding_pod boarding pod].
 
[https://www.darkjedibrotherhood.com/item_prototypes/breath-mask ''Breath masks''] ''are provided for this mission, should your team require them. Any Possessions item that prevents inhaling of poisonous gas will be effective as well.
 
Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):
 
* '''Revenge path:''' Reach the correctional facility and eliminate prison warden [https://www.darkjedibrotherhood.com/non_player_characters/328 Rutgar-4]. Caution is advised as there are Imperial Sentry Droids defending him.
 
* '''Sabotage path:''' Reach the prison’s AI core to recycle the life support and free the prisoners. Prepare for a riot as many prisoners are powerful Force Users and Non-Force Users.
 
* '''Pacifist path:''' Reach the prison’s AI core and disable the security systems to allow incoming Brotherhood troops to secure the facility.
 
The phase must end with the prison facility secured, one way or another. In all but the Revenge path, the prison warden’s fate is up to you.
 
Relevant character sheets:
* [https://www.darkjedibrotherhood.com/non_player_characters/328 CS: Rutgar-4]
* Since there are no character sheets for droids, participants will use the Possessions item page as reference: [https://www.darkjedibrotherhood.com/items/51177-imperial-sentry-droid Imperial Sentry Droids]
* See the station wiki for other possible adversaries
 
=== Most chosen path in Phase II: '''Sabotage Path''' ===
 
Canonical outcomes:
* Life support recycled and reinitiated
* Prisoners released
* Riot started


== Phase III objectives ==
== Phase III objectives ==


TBA
''This Phase lasts from November 12th until November the 19th (one (1) week)''
 
 
The Brotherhood advances. What started as sporadic fighting in the major hangar bay has turned into an all-out battle on all decks. Spurred by your team’s success in the prison, your Clan forces have come to support you and issue new orders for your team.
 
Daggo Mouk, one of the leaders of the Collective and the Guildmaster of the Technocratic Guild, has been confirmed on the station. With him he has a potent [https://www.darkjedibrotherhood.com/items/64114-the-technocratic-artifact Technocratic Artifact] that, if whisked away, would threaten the position of the Brotherhood in future engagements.
 
Daggo’s last known position was in the [https://wiki.darkjedibrotherhood.com/view/Meridian_Prime_space_station#Command_center command center], however we have been having trouble following his movements. Wherever he is on the station, he would not leave the artifact unattended. The return of the artifact to Brotherhood hands is of absolute strategic value.
 
Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):
* '''Revenge path:''' Confront and eliminate [https://www.darkjedibrotherhood.com/non_player_characters/197 Daggo Mouk]. Have no mercy.
 
* '''Sabotage path:''' Sabotage the Collective’s future plans by stealing the artifact by any means necessary.
 
* '''Pacifist path:''' Capture Daggo Mouk for interrogation and trial.
 
The phase must end with the artifact retrieved. Daggo’s fate is open-ended and up to you.
 
Relevant character sheets:
* [https://www.darkjedibrotherhood.com/non_player_characters/197 CS: Daggo Mouk]
 
=== Most chosen path in Phase III: '''Revenge Path''' ===
 
Canonical outcomes:
* Guildmaster Daggo Mouk killed
* Artifact retrieved


[[Category:Events]]
[[Category:Events]]

Latest revision as of 14:17, 5 December 2018

This page explains and details objectives for the RoS: Meridian Event Long - Objective-Based Team Fiction competition which ran during the Rite of Supremacy: Meridian event.

Below contestants will find a reference on each Phase of the competition, including prompts, objectives and possible enemies. This information has been posted into each individual Discourse thread.

Phase I objectives

This Phase lasts from October 14th until October 27th (two (2) weeks)

After intercepting a transmission from the now destroyed Brotherhood Listener ship, the Psi Termina I, your team has been hand-picked and sent on a mission. You are already boarded on the Dreadnaught-class heavy cruiser Akan, arriving in an Imperial boarding craft through the auxiliary starboard hangar, only several decks below your target. The Akan’s hyperdrives and major systems have been disabled by ion cannons from escorting ships and a battle still rages outside.

The ship's power fluctuates with every blow from turbo lasers and ion cannons and you have limited time to complete your mission. The Collective regiment typically onboard is currently deployed, but ship security is fully staffed and some elements of the regiment may still be onboard. Intel expects Soldiers and Partisans onboard.

Your team has been tasked to complete one of the following objectives (you may complete only one (1) objective):

  • Revenge path: Reach the main bridge, face and eliminate Captain Brith Kayle and extract valuable information from the computer core before the fleet destroys the ship.
  • Sabotage path: Reach the primary computer core behind the main bridge, extract the information and set the ship to self-destruct before extracting.
  • Pacifist path: Reach the primary environmental controls on the main bridge, pacify the whole ship with Stun gas before extracting data from the computer core and calling in the cavalry.

Caution: the Captain is accompanied by an unknown number of enemy combatants.


The Phase must end with the bridge secured and the ship either pacified or destroyed. In all but the Revenge path, the Captain’s fate is up to you.

Relevant character sheets:

Most chosen path in Phase I: Revenge Path

Canonical outcomes:

  • Captain Brith Kayle killed
  • information on Collective space station retrieved
  • Akan destroyed in fleet action

Phase II objectives

This Phase lasts from October 29th until November the 11th (two (2) weeks)

Your team left the dreadnought Akan with information that, together with the data analysed by Clans and the Inquisitorius, has lead your to the Meridian Prime space station, a fortress, correctional facility and space dock floating in interstellar space just off the Wild Space boundary. Already under attack by Clan and Dark Council forces, dogfights light up the blackness around the behemoth, and intel suggests the shields and defenses have not yet been weakened enough for a full-scale naval assault. The station is on full alert and firefights have already started as skirmishes between Collective troops and Brotherhood assault teams pepper its three massive hangar bays.

The station houses civilian and enemy personnel, including a correctional facility that holds hundreds of Brotherhood prisoners of war, both Non-Force users and Force users alike. The prison has an isolated security system, its own power generator and life-support. Intel suggests that the prison is managed by a powerful AI (artificial intelligence) controlling the Dioxis security system, many defense blaster turrets, ray shields and a large complement of Imperial Sentry Droids acting as guards, controlled by the prison warden. The interior of the prison itself is pumped with a thin mist of Dioxis gas, preventing escape and anarchy.

You have been dropped off on the lower decks via boarding pod.

Breath masks are provided for this mission, should your team require them. Any Possessions item that prevents inhaling of poisonous gas will be effective as well.

Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):

  • Revenge path: Reach the correctional facility and eliminate prison warden Rutgar-4. Caution is advised as there are Imperial Sentry Droids defending him.
  • Sabotage path: Reach the prison’s AI core to recycle the life support and free the prisoners. Prepare for a riot as many prisoners are powerful Force Users and Non-Force Users.
  • Pacifist path: Reach the prison’s AI core and disable the security systems to allow incoming Brotherhood troops to secure the facility.

The phase must end with the prison facility secured, one way or another. In all but the Revenge path, the prison warden’s fate is up to you.

Relevant character sheets:

  • CS: Rutgar-4
  • Since there are no character sheets for droids, participants will use the Possessions item page as reference: Imperial Sentry Droids
  • See the station wiki for other possible adversaries

Most chosen path in Phase II: Sabotage Path

Canonical outcomes:

  • Life support recycled and reinitiated
  • Prisoners released
  • Riot started

Phase III objectives

This Phase lasts from November 12th until November the 19th (one (1) week)


The Brotherhood advances. What started as sporadic fighting in the major hangar bay has turned into an all-out battle on all decks. Spurred by your team’s success in the prison, your Clan forces have come to support you and issue new orders for your team.

Daggo Mouk, one of the leaders of the Collective and the Guildmaster of the Technocratic Guild, has been confirmed on the station. With him he has a potent Technocratic Artifact that, if whisked away, would threaten the position of the Brotherhood in future engagements.

Daggo’s last known position was in the command center, however we have been having trouble following his movements. Wherever he is on the station, he would not leave the artifact unattended. The return of the artifact to Brotherhood hands is of absolute strategic value.

Your team has been tasked to complete one of the following objectives in limited time (you may complete only one (1) objective):

  • Revenge path: Confront and eliminate Daggo Mouk. Have no mercy.
  • Sabotage path: Sabotage the Collective’s future plans by stealing the artifact by any means necessary.
  • Pacifist path: Capture Daggo Mouk for interrogation and trial.

The phase must end with the artifact retrieved. Daggo’s fate is open-ended and up to you.

Relevant character sheets:

Most chosen path in Phase III: Revenge Path

Canonical outcomes:

  • Guildmaster Daggo Mouk killed
  • Artifact retrieved