Nikora Rhan: Difference between revisions

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Like many children born among the Outer Rim, Nikora Rhan was someone who came into existence without a home. Unlike most this was because she was bound to no single world. Born during a hyperspace jump between planets, Rhan grew up surrounded by machinery and listening to the constant thunder of ships' engines. Both of her parents were smugglers, seeking to make their fortunes by profiting from the ongoing [[starwars:Galactic Civil War/Legends|Galactic Civil War]] and the infighting among Imperial warlords. With so many battlefields left behind from the [[starwars:Clone Wars/Legends|Clone Wars]] and other conflicts littering old battlegrounds, there was no shortage of profit to be made by reclaiming everything still operational. Although it carried with it no shortage of dangers, the work at least avoided the more typical risks associated with smuggling such as dealing directly with the Hutts, or some planetary authorities. Favouring selling their supplies to small planetary governments and the [[starwars:New Republic/Legends|New Republic]], they were able to gain some degree of legitimate backing for their ventures and even direct support when needed.
Like many children born among the Outer Rim, Nikora Rhan was someone who came into existence without a home. Unlike most this was because she was bound to no single world. Born during a hyperspace jump between planets, Rhan grew up surrounded by machinery and listening to the constant thunder of ships' engines. Both of her parents were smugglers, seeking to make their fortunes by profiting from the ongoing [[starwars:Galactic Civil War/Legends|Galactic Civil War]] and the infighting among Imperial warlords. With so many battlefields left behind from the [[starwars:Clone Wars/Legends|Clone Wars]] and other conflicts littering old battlegrounds, there was no shortage of profit to be made by reclaiming everything still operational. Although it carried with it no shortage of dangers, the work at least avoided the more typical risks associated with smuggling such as dealing directly with the Hutts, or some planetary authorities. Favouring selling their supplies to small planetary governments and the [[starwars:New Republic/Legends|New Republic]], they were able to gain some degree of legitimate backing for their ventures and even direct support when needed.


The constant need to jump from world to world, system to system, meant that Rhan became accustomed to making only fleeting friendships with others. Her parents' operations could drag on for months or even weeks at a time, and she was frequently left to entertain herself while they worked to free their prizes. It was perhaps because of this state that Rhan's abilities manifested as they did, with the [[starwars:Force/Legends|Force]] granting her an innate connection with machines. These things were subtle at first, with Rhan claiming to "hear" when the engines were complaining of constant strain or when droid motivator was coming to the end of its life. Coming from a child, her parents laughed this off at first, largely accepting this as her way of comprehending the world. Yet as time drew on, her efforts in listening to equipment became more pronounced and accurate. She was able to briefly bring technology back to life simply from being in close proximity to her, and her crude repairs to simpler machines worked almost in spite of her errors.
The constant need to jump from world to world, system to system, meant that Rhan became accustomed to making only fleeting friendships with others. Her parents' operations could drag on for months or even weeks at a time, and she was frequently left to entertain herself while they worked to free their prizes. It was perhaps because of this state that Rhan's abilities manifested as they did, with the [[starwars:Force/Legends|Force]] granting her an innate connection with machines. These things were subtle at first, with Rhan claiming to "hear" when the engines were complaining of constant strain or when droid motivator was coming to the end of its life. Coming from a child, her parents laughed this off at first, largely accepting this as her way of comprehending the world. Yet as time drew on, her efforts in listening to equipment became more pronounced and accurate. She was able to briefly bring technology back to life simply from being in close proximity to her, and her crude repairs to simpler machines worked almost in spite of her errors. Nevertheless, they worked.
 
As Nikora grew older, her idiosyncrasies about the souls and emotions of machines became less tolerated. Her parents became increasingly infuriated at Nikora's refusal to abandon what they regarded as a childish misunderstanding, even as her technological aptitude expanded. She was repeatedly encouraged to abandon her ideas, and reprimanded when she was caught holding conversations with their ship's engines, or her own creations. This was the subject of ridicule more than once, among the few times that she did remain on a world long enough to hold a conversation with others, especially those of greater experience. The fact that she could break their creations with little more than a gesture, or seemingly give them minds of their own, was overlooked in the face of mockery. However, Nikora remained adamant that she could listen to the words of machines and correct them without needing access to even the most basic tools. It would be several years before she was able to definitively prove this skill.
 
==== Derelict of Ages ====
 
By 13 ABY, life was becoming increasingly difficult for Nikora's parents. With many past battlefields picked clean and the New Republic itself backing [[starwars:Operation Flotsam|Operation Flotsam]] under the newly appointed [[starwars:Historical Battle Site Preservation Act|Historical Battle Site Preservation Act]], they were relying less upon freelancers to carry out its salvage operations. Even without that, the brief piece which had emerged with the Empire's fractured warlord states had permitted larger powers to strip old derelicts bare of goods. Driven from more profitable ventures, they were gradually pushed to pursue less likely leads in order to fund their lifestyle. After months of raiding the sites of old skirmishes and planetary crash sites, they were doing little more than maintaining their funds. Yet one yielded an unexpected reward. The aging cockpit of a [[starwars:Trade Federation gunship|Trade Federation gunship]] carried with it an active and up to date navicomputer. Severed from the main fuselage, exposure to vacuum had killed the pilots instantly but it had left the machinery within undamaged and unwiped; an act which had prevented its automated functions immediately wiping the machine.
 
The navicomputer was code-locked but, after working past its defences via older [[starwars:Confederacy of Independent Systems/Legends|CIS]] codes that they had previously produced, Nikora's parents were able to examine the data within. The information was decades out of date, speaking of locations known to many scavengers and sites picked clean. One, however, proved to be of immense interest. The vessel that the gunship had been seconded to was noted to have been located within a nearby nebula, and logged communications indicated that it had suffered significant damage. More importantly its name, the ''Merciless'', was listed as one of the few [[starwars:Lucrehulk-class battleship|Lucrehulk-class battleships]] which was still listed as missing. Having never been confirmed as destroyed, integrated into the [[starwars:Alliance to Restore the Republic/Legends|Rebellion]], or even sighted flying under a pirate flag, its fate had been one of the mysteries surrounding the final days of the Clone Wars. More importantly, it was the sort of haul that no salvage hauler could afford to overlook.
 
Following the last listed location, they were able to follow the gradual drift of the vessel and locate it within a dense pocket of the nebula's gasses. Its engines had suffered severe damage, and the hull plating was blackened under multiple impacts. Yet even with this damage, the ship's hangers and central sphere seemed remarkably intact. Noting the number of missing escape pods on the ship's surface, Nikora's parents soon elected to investigate the ship. If nothing else, they would examine the main hanger, confirm its status, and then take proof of their find. Either they would be able to sell its location to the New Republic or, if possible, to begin harvesting the hardware and selling it off in smaller deals.


=== The Defender (14-24) ABY ===
=== The Defender (14-24) ABY ===

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Imperial eraRise of the Brotherhood eraExodus era.New Order era.
Nikora Rhan
Biographical Information
Homeworld:

N/A, voidborn

Date of Birth:

6 ABY

Physical Description
Species:

Nautolan

Gender:

Female

Height:

1.8M

Weight:

140.0 kg

Eyes:

Black

Personal Information
Lightsaber Color(s):

Green double-bladed lightsaber

Lightsaber Form(s):

Niman

Weapon(s):
Fighting Style(s):

Mandalorian Core

Chronology & Political Information
Profession:

Jensaarai Defender

Position:
Era(s):

New Order Era

Affiliation:
Dossier:

14751

[ Source ]



"'You can develop all the fancy stunts, tricks, and tactics you like. They won't mean a damn thing unless you have someone around to make sure that your ships fly and your guns can shoot."
―Rhan

Nikora Rhan is a Nautolan female serving Clan Odan-Urr. Raised by a pair of smugglers operating on the Outer Rim for much of her childhood, she was eventually recruited into the Jensaarai Order as her blossoming powers became increasingly difficult to control. This affinity with machinery led to her becoming a defacto weaponsmith within their organisation, serving to keep the Ring Defenders in operation and maintaining equipment. This emphasis on engineering and maintenance meant that she was one of several who voiced in favour of the Reclaimer experiment to seek out lost battlegrounds and recover salvage for the Jensaarai to use. This activity led to her frequently butting heads with those among the Jensaarai who believed that secrecy and isolation were needed in order to survive.

Rhan became increasingly disillusioned with the Order's leadership as they pushed for ever-greater seclusion from the galaxy. This finally led to her breaking with the group entirely following a discovery that the elder Jensaarai were hoping to avoid possible annihilation by the likes of the First Order by erasing past records. After being tasked with arresting Ka Tarvitz during his reappearance on Susevfi, Rhan instead opted to follow him into exile and sided with the Dark Jedi Brotherhood.

Character History

The Nomad (6-13) ABY

The Engine of Souls

Like many children born among the Outer Rim, Nikora Rhan was someone who came into existence without a home. Unlike most this was because she was bound to no single world. Born during a hyperspace jump between planets, Rhan grew up surrounded by machinery and listening to the constant thunder of ships' engines. Both of her parents were smugglers, seeking to make their fortunes by profiting from the ongoing Galactic Civil War and the infighting among Imperial warlords. With so many battlefields left behind from the Clone Wars and other conflicts littering old battlegrounds, there was no shortage of profit to be made by reclaiming everything still operational. Although it carried with it no shortage of dangers, the work at least avoided the more typical risks associated with smuggling such as dealing directly with the Hutts, or some planetary authorities. Favouring selling their supplies to small planetary governments and the New Republic, they were able to gain some degree of legitimate backing for their ventures and even direct support when needed.

The constant need to jump from world to world, system to system, meant that Rhan became accustomed to making only fleeting friendships with others. Her parents' operations could drag on for months or even weeks at a time, and she was frequently left to entertain herself while they worked to free their prizes. It was perhaps because of this state that Rhan's abilities manifested as they did, with the Force granting her an innate connection with machines. These things were subtle at first, with Rhan claiming to "hear" when the engines were complaining of constant strain or when droid motivator was coming to the end of its life. Coming from a child, her parents laughed this off at first, largely accepting this as her way of comprehending the world. Yet as time drew on, her efforts in listening to equipment became more pronounced and accurate. She was able to briefly bring technology back to life simply from being in close proximity to her, and her crude repairs to simpler machines worked almost in spite of her errors. Nevertheless, they worked.

As Nikora grew older, her idiosyncrasies about the souls and emotions of machines became less tolerated. Her parents became increasingly infuriated at Nikora's refusal to abandon what they regarded as a childish misunderstanding, even as her technological aptitude expanded. She was repeatedly encouraged to abandon her ideas, and reprimanded when she was caught holding conversations with their ship's engines, or her own creations. This was the subject of ridicule more than once, among the few times that she did remain on a world long enough to hold a conversation with others, especially those of greater experience. The fact that she could break their creations with little more than a gesture, or seemingly give them minds of their own, was overlooked in the face of mockery. However, Nikora remained adamant that she could listen to the words of machines and correct them without needing access to even the most basic tools. It would be several years before she was able to definitively prove this skill.

Derelict of Ages

By 13 ABY, life was becoming increasingly difficult for Nikora's parents. With many past battlefields picked clean and the New Republic itself backing Operation Flotsam under the newly appointed Historical Battle Site Preservation Act, they were relying less upon freelancers to carry out its salvage operations. Even without that, the brief piece which had emerged with the Empire's fractured warlord states had permitted larger powers to strip old derelicts bare of goods. Driven from more profitable ventures, they were gradually pushed to pursue less likely leads in order to fund their lifestyle. After months of raiding the sites of old skirmishes and planetary crash sites, they were doing little more than maintaining their funds. Yet one yielded an unexpected reward. The aging cockpit of a Trade Federation gunship carried with it an active and up to date navicomputer. Severed from the main fuselage, exposure to vacuum had killed the pilots instantly but it had left the machinery within undamaged and unwiped; an act which had prevented its automated functions immediately wiping the machine.

The navicomputer was code-locked but, after working past its defences via older CIS codes that they had previously produced, Nikora's parents were able to examine the data within. The information was decades out of date, speaking of locations known to many scavengers and sites picked clean. One, however, proved to be of immense interest. The vessel that the gunship had been seconded to was noted to have been located within a nearby nebula, and logged communications indicated that it had suffered significant damage. More importantly its name, the Merciless, was listed as one of the few Lucrehulk-class battleships which was still listed as missing. Having never been confirmed as destroyed, integrated into the Rebellion, or even sighted flying under a pirate flag, its fate had been one of the mysteries surrounding the final days of the Clone Wars. More importantly, it was the sort of haul that no salvage hauler could afford to overlook.

Following the last listed location, they were able to follow the gradual drift of the vessel and locate it within a dense pocket of the nebula's gasses. Its engines had suffered severe damage, and the hull plating was blackened under multiple impacts. Yet even with this damage, the ship's hangers and central sphere seemed remarkably intact. Noting the number of missing escape pods on the ship's surface, Nikora's parents soon elected to investigate the ship. If nothing else, they would examine the main hanger, confirm its status, and then take proof of their find. Either they would be able to sell its location to the New Republic or, if possible, to begin harvesting the hardware and selling it off in smaller deals.

The Defender (14-24) ABY

The Reclaimer (25-31) ABY

The Preserver (32-37) ABY

The Warsmith (38-?) ABY

Physical Description

Personality

Equipment

Powers and Abilities