Clan Scholae Palatinae

From Wikipedia of the Dark Brotherhood, an online Star Wars Club
Clan Scholae Palatinae
General information
Founder(s):
  • Commander Wrath of Praetorian Squadron
  • Maverick
  • Assorted members of Praetorian Squadron
Leader(s):
Headquarters:

Ragnath, Caperion System

Historical information
Formed from:

House Scholae Palatinae

Founding:

13 ABY

Reorganization:

To Clan level 19 ABY and 38 ABY

Fragmentation:

To House level 33 ABY

Other information
Affiliation:

Dark Brotherhood

Era(s):

Dark Jedi Brotherhood Era

[ Source ]


Clan Scholae Palatinae is one of the original units of the Dark Jedi Brotherhood and one of the first that had been made into a Clan in 19 ABY. Independent and proud, today, it presides as the ruler of the Caperion System, its dominion. It traces its roots back to Emperor Palpatine himself, and rules its territory in the Caperion System as a tribute of the Great Empire he built. The Empire, although small, is an important and historic force within the Dark Jedi Brotherhood.

History

Main article: Clan Scholae Palatinae history

Pre-Exodus

During the reign of the Galactic Empire, Emperor Palpatine tasked specific Dark Jedi within his intelligence division to serve as guards to the greatest secrets and storehouses the Empire had. They would be known as the Emperor's Guards. After the battle of Endor, the intelligence division lay in partial ruin. When the Emperor's Hammer Strike Fleet formed out of the collapsing Empire, intelligence on the Emperor's Guards were salvaged and from this new information a new unit would be born. This unit was House Scholae Palatinae.

The logo of the Emperor's Hammer

Scholae Palatinae quickly gained many members, attracting those who valued the secrets of the dark side, and even some of the light This influx of membership allowed the House to be formed quickly into a Clan, bringing with it three houses below it; House Dorimad Sol, House Acclivis Draco, and House Caliburnus. From this membership, Clan Scholae Palatinae was able to obtain the Victory-class Star Destroyer Excidium and a Modified Corvette, Victory. With these new ships, Scholae Palatinae was able to move from their increasingly harsh world onto a world that was better off, keeping itself alive.

However, the liveliness would be in vain. The Star Chamber decided to destroy Clan Scholae Palatinae for reasons that have never been fully revealed. While the members of Caliburnus had been decimated, the members of Dorimad Sol and Acclivis Draco were placed into Clan Arcona and had dangerous experiments were performed on them. Soon after though, it was discovered House Caliburnus had not been destroyed and was a thriving society instead. Surprising the Star Chamber, Caliburnus was allowed to regain its former members and given the ability to rebuild Clan Scholae Palatinae again. Thus ended the first Great Jedi War for the Clan, and the beginning of Scholae's hatred for Arcona.

The Exodus

Outside Clan Scholae Palatinae, the dark side was changing. The Star Chamber had rumblings of change, and the Emperor's Hammer Strike Fleet was slowly become corrupted with greed and power from the inside out. Rumors of "unfortunate accidents" and strange power plays consumed the dark corners of the Dark Jedi Brotherhood.

Inside Scholae, similar events occurred. Apprentices and other Journeymen were chastised quicker, and punished frequently. Equites were given either nothing to do out of spite, or many things to do out of malice, But the leadership knew what was going on. Thus would begin the Exodus. The Seven along with most of the Dark Jedi Brotherhood would help evacuate all of its holdings along with most of the loyal members. And when they left their system, they demolished everything behind them, as to make sure the Emperor's Hammer could not find out where they went; the Shroud. And for Scholae Palatinae specifically, the Cocytus System.

Judecca, Scholae Palatinae's homeworld

Post-Exodus

Over the next many years, Clan Scholae Palatinae would enter or be pulled into many conflicts to aid the Dark Jedi Brotherhood. During the War of the Star Chamber, Scholae was influenced by a corrupted Jac Cotelin, but they were able to reclaim their honor. During the Third Brotherhood Civil War, Scholae would unite reluctantly with Clan Arcona and Clan Taldryan to defend against an exact clone of then Grand Master Jac Cotelin.

But it would be during the military preparedness exercise, Second Darkness, that the Clan would finally get its long time revenge on Clan Arcona. During the victory celebrations, the Yuuzhan Vong had entered Brotherhood space. It was during this time that Consul Braecen Kaeth had fired upon the Arconan vessel, Eye of the Abyss, in order to leave it as fodder for the Brotherhood's escape. But the Arconans, instead of going back to their own system, attempted to regroup and tow themselves to the Cocytus System in order to conquer it from a weakened Vong and Clan Scholae Palatinae.

Although fighting did occur, the Vong were overwhelming. Clan Arcona and Clan Scholae Palatinae both had to fight off the Vong in an alliance of sorts in order to save themselves and escape to the Shroud. It would be during the following months that each Clan would attempt to take back their systems from an overconfident Yuuzhan Vong. The Reclamation of Judecca was an official retaking of most of the Cocytus system as well as Judecca, the Scholae base planet.

Under Grand Master Sarin, the Dark Jedi Brotherhood was united and was tasked with taking back Antei. Clan Scholae Palatinae was given both the tasks of clearing out the Shroud as well as landing Dark Jedi ground troops in order to attack specific locations. Scholae knew going through the Shroud would mean definite casualties, but the Grand Master and Clan Arcona thought of it as justice for the disabling of Eye of the Abyss. However, when the Brotherhood arrived at Antei, the Vong were utterly destroyed by a Jedi Master known as Omancor Crask. Him, his students, and many war droids fought off the Vong and claimed Antei as their own. The original plans were still in place, but now the Dark Brotherhood would be fighting off rogue Jedi. Scholae aided in the defeat of the Jedi as well as the reclamation of different special places on Antei.

New Life and Death

Many different conflicts erupted after the events of the Yuuzhan Vong and Crask. The Dark Council tasked the Clans in killing the Killiks on Salas V. The victor, who would end up being independent House Revan, would claim ownership of the planet.

When a rogue Grand Master Zoraan arrived to attempt to retake the Brotherhood, Clan Scholae Palatinae had helped to fight off the former Grand Master, and when the One Sith attempted to destroy the Brotherhood shortly after from the inside, Scholae aided Grand Master Muz Ashen in his crusade against the One Sith, claiming the planet Korriz in the process for themselves. However, Muz Ashen had also attempted the Rite of Immortality, destroying Antei in the process and almost destroying Korriban.

However, in the middle of the Dark Crusade, the Cocytus system went through some troubles. The government of the system saw an opportune time to take over the monarchy and establish a personal dictatorship. With the aid of Imperial Intelligence and Battleteam Caliburnus, Emperor Xen'Mordin Vismorsus was able to assassinate the rogue leader and his followers as well as establish a new order in the system severely loyal to the Consul and Dark Jedi of Scholae Palatinae.

In the destruction of Antei's surface, the surviving members of old enemies came out from the shadows. Old members of the Cause, people who had spied for or worked with the Yuuzhan Vong, or those who believed in the corrupted teachings of Jaac Cotelin, the One Sith, or former Grand Master Zoraan had come together to form a militia that would attack the Cocytus system (the first in a long line of systems they wanted to cause destruction in). However, the Clan united and easily put a stop to the terrorist threat.

Modernity

Under Emperor Xen'Mordin, Clan Scholae Palatinae went through a mass restructuring after all these crises, remodelling itself to further reflect the ideals of the Galactic Empire, abolishing the monarchy entirely. The current battleteams were absorbed into the Clan structure itself and new Houses were established; Excidium and Imperium. House Imperium gained a battleteam by the name of Shadow Guard, with battleteam Acclivis Draco remaining a separate entity within the Clan.

The Scholae Empire

Government and Politics

The Scholae Empire, modelled on the workings of Palpatine's Galactic Empire is the frontal governmental system operated by Clan Scholae Palatinae. The Scholae Empire is public knowledge to inhabitants of the Caperion System, while the Dark Jedi clan, the shadow government, operates in the shadows, unknown to all but the top military, economic and political leaders, those who are familiar enough with the Empire to know that disclosing its secrets is unwise. Currently, the Clan's only territory is the City of Caelestis, the biggest city on Ragnath.

Headquartered in the City of Caelestis, the main city of Ragnath, the Imperial Government is led by the Emperor of the Scholae Empire. The Emperor rules de facto over the territory claimed by the Scholae Empire. The appointed officers, and below them the Senate, help alleviate some of the duties of the Emperor. Advisors within the Imperial Palace handle the functioning of Judecca so that the Emperor has the time to direct and control as he wills.

The Emperor of the Scholae Empire and the Consul of Clan Scholae Palatinae form a singular role. While this subjects the system to more frequent changes in Emperor, it is not enough that it causes major alarm for the citizens, who fear the title more than the man himself. These leaders became known as the Tyrants. It is the Tyrant of the Clan who rules as the public face of the system, totally intertwining the fates of both the system and the Clan to the politics of the Brotherhood, without ever making its presence known.

The current Emperor of the Scholae Empire is Elincia Rei, who goes by the title of Empress.

Appointed Officers

The appointed officers of The Scholae Empire are hand-picked and answer only to the Emperor.

Grand Vizier

The most powerful of these appointed officials is the Grand Vizier, who is widely seen as the second in command of the territory. The Grand Vizier is always an experienced Brotherhood member who is capable of accepting the responsibilities of maintaining home security in addition to the role of Proconsul. While the public still recognizes the Emperors direct authority over the politicians of the system, it is the Grand Vizier who keeps them all in line per orders from the Emperor. It is the Grand Vizier who will stand in to lead the clan and the empire if the reigning Emperor is unable to fulfil their duties. In the Galactic Empire, this position was held by Mas Amedda, the right hand of Emperor Palpatine.

The current Grand Vizier of the Scholae Empire is Braecen Kaeth.

Grand Admiral

The second crucial position beyond the Emperor is that of Grand Admiral. The Grand Admiral is the structural keystone to keep all of the government running. Ultimately reporting to the Emperor the Grand Admiral is utilized as the main controller of all the clan military. The Grand Admiral is the one who mobilizes the system’s forces every time there is an attack, either from out of system or from within. While many like to believe that the police force is an independent force, they too are ultimately under the control of the Grand Marshal.Coupled with the fact this position also deals with the duties of Clan Rollmaster, the Grand Admiral plays a very important role to ensure that both the Clan and system continue to function.

The current Grand Admiral is Mune Cinteroph, the master of both the current Empress and Grand Vizier.

The Imperial Senate

The Imperial Senate, comprised of Dark Jedi members of Clan Scholae Palatinae and civilian politicians, is an advisory body to the Emperor. Members of the Imperial Senate meet regularly to discuss various matters, which have crucial meaning for functioning of the Empire. However, the Scholae Empire is not a democracy and The Imperial Senate has no power to make any real decisions. It may provide opinions on certain matters or its own ideas for bills, but they still need to be reviewed and approved by the Emperor himself, and are frequently overruled. Nevertheless, the Senate serves the function of making people think that they have an influence on how the Empire is ruled.

Economy

A wealthy Star System and a member of the Mid-Rim Trade Federation (MRTF), the Cocytus system is economically diverse. As a first tier economic system the economy is involved in the technological and experimental science industries, with almost half of all citizens employed in these areas. The primary sector of Cocytus’ economic development revolves around raw, natural resources: wood, crude oil, and duracrete. There is a free-floating shipyard placed strategically within the orbit of Judecca. Raw materials from the planets and moons of the system are shipped into orbit for assembly of commercial transports and very small amounts of military vessels. The materials not needed in the shipyard are either exported to other systems or sent to Gressil a large industrial moon orbiting the Gas Planet of Iblis.

It is Inter-stellar trade that makes up another large portion of the economy, particularly of the systems technological advancements and cutting-edge science. The largest consumer and greatest trade partner of the Cocytus System are the denizens of the Antei System, which accounts for 88% of exports and 33% of imports.

While often misperceived as a free market economy, government intervention is more prevalent than the wealthy Core worlds; however, it is far less than those of the Outer Rim. While the several of the system’s planets (such as Caina and Vassago) are harsh environments plagued with natural, elemental barriers for life forms to utilize, all have been proven to be beneficial to the overall economic stimulation.

Exports

  • Technology (Weapons, Energy, Propulsion)
  • Experimental Science (Advanced Gravity Studies, Applied Physics, Dynamic Anatomy)
  • Natural Resources (Wood, Crude Oil, Duracrete, Water)

Imports

  • Food (Exotic meats, Sensitive Vegetation)
  • High Grade Ore (Ditanium, Tritanium, Cortosis)
  • Advanced Weaponry (Targeting Systems, Missile Production)
File:Mini Summit.png
Proconsul Cyris Oscura, Consul Xen'Mordin Vismorsus, and Rollmaster Elincia Rei, the summit of Clan Scholae Palatinae

Clan Scholae Palatinae Structure

Clan Scholae Palatinae is the shadowy organisation, mostly of Dark Jedi, that uphold the Empire in secrecy. Their existence is only known to a select few that can be trusted to have the wisdom not to leak confidential information. Led by the Consul, also the Emperor of Cocytus, and supported by the Grand Marshal (Proconsul) and the System Moff (Rollmaster), Clan Scholae Palatinae is divided into two forces, both equally important arms of the Empire. Imperium enforces Imperial rule within the laws of the Empire, while Excidium operate entirely within the shadows as they perform tasks that the Emperor cannot be associated with.

House Excidium

House Excidium is known for their wild cards of dubious character, some even outright criminal, but this is exactly what Excidium needs to watch over the Cocytus Empire. This group uses a wide variety of skills to ensure that the Empire is protected from internal and external threats that the Clan either can’t see or can’t fight due to more delicate reasons, such as politics or public image. As a result, it is publicly disassociated from the Clan itself and its loyalties may appear to be less than dependable, but in reality its fealty is to Cocytus Empire above all else.

Battleteam Tacitus Athanasius

House Excidium houses Tacitus Athanasius. A secretive group, the battleteam serves as a silent dagger to enemies of the House and its leaders. Very little if known of the unit to the outside world, and secrecy is one of its most deadly weapons. The members go after mostly special targets, and take out possible threats that remain hidden in the shadows. As the name says, they are the silent death to all who oppose the House, and by extension the Cocytus Empire.

House Imperium

House Imperium is a house that lays back and views things from afar. They have patience and a care for knowledge and context. Combat is important, but what happens behind the lines is more important than the front of the lines to Imperium. When war breaks out, Imperium will be the first to know and the first to lay out a plan. In relative peace, they perform more operational duties. Members of Imperium can fight boldly when necessary, however they would rather define themselves by their ability to overpower the enemy through forethought and knowledge. What drives them is understanding; knowledge in the world around them and knowledge in the eyes of others.

Battleteam Shadow Guard

Within House Imperium exists the Shadow Guard. To the general public, this group does not exist. The existence of this group is on a need to know basis. They protect the leaders of House Imperium from outside attacks, especially considering House Imperium is focused more on knowledge rather than combat. They strike from where the enemy usually doesn't look; the shadows.

Battleteam Acclivis Draco

The Tyrannical Legacy

It has become a tradition that the Consuls of Scholae Palatinae be given a secondary Title as a description of their personality. These titles are not given lightly and are earned by the actions and demeanor of each. After their reign has finished, the title remains in the history books as the legacy of what their rule brought to the system.

The Tyrants of Scholae Palatinae:

  • Karva The Ceaseless
  • Timbal The Relentless
  • Dakari The Merciless
  • Braecen The Heartless
  • Phoenix The Ruthless
  • Lucien The Fearless
  • Thran The Usurper
  • Ood The Hardwood
  • Xen The Manipulative
  • Elincia The Cunning

Chain of Command

Military

Main article: Scholae Palatinae Military

The military of the Scholae Empire is broken into three elements: the Imperial Scholae Army, containing the clan's ground forces, the Imperial Scholae Navy, containing its ships, and the Imperial Scholae Intelligence, consisting of spies and data analysts. Each branch is highly regarded for their skills in warfare; though, each element is uniquely different in the way it is deployed and managed. As a combined force, they are designated The Military of Scholae Palatinae. Based on Imperial rule and tradition, the divisible elements can be positioned and commanded with greater ease.

Imperial Scholae Armed Forces Ranks
DB Member Army Rank Navy Rank
Elder 3 Grand General Grand Admiral
Elder 2 Moff Moff
Elder 1 General Admiral
Equite 4 Colonel Commodore
Equite 3 Lieutenant Colonel Captain
Equite 2 Commander Commander
Equite 1 Major Lieutenant Commander
Journeyman 4 Captain Lieutenant
Journeyman 3 Lieutenant Sublieutenant
Journeyman 2 Sergeant Ensign
Journeyman 1 Private Midshipman
Novitiate 4 Trooper Trainee
Novitiate 3 Cadet Recruit
Novitiate 2 Apprentice Apprentice
Novitiate 1 Initiate Initiate

Presiding as Overlord of the Legions & Clan Fleet is the Emperor’s Right-Hand: The Grand Marshal. This is the highest rank one can attain within the Military, short of being the Emperor himself, and is seen as the Chief Military Expert and Leader within the clan territory. The clan military operates 2 ranking systems, one for the navy and one for the army. The army ranks are identical to the loyalist ranks of the Dark Jedi Brotherhood. This provides an equivalence between the Dark Jedi ranks and military ranks.

The Dark Jedi of Clan Scholae Palatinae do not have permanent command of specific units, but can commandeer sub-units of the military for specific purposes in accordance with their rank. For the Army, this begins with commanding fireteams of 3-4 troops at the Journeyman ranks, up to entire regiments at the upper echelon of the equite ranks. In the Navy, Dark Jedi of the journeymen ranks can take brief command of fighter flights, and command destroyers at the upper equite ranks. More detail is available in the main pages of the Army and Navy.

Imperial Scholae Army

Main article: Imperial Scholae Army

The ISA comprises of the collective identity of the entire Clan ground forces: the front line soldiers, scouts, special forces, vehicles and heavy armour. The ISA is made up primarily of The Imperial Legion, a versatile fighting force used for both attack and defensive operations, and the Imperial Scholae Guard Regiment, a smaller unit dedicated to the defence of Scholae territory. The ISA works closely with Imperial Scholae Intelligence in operations planning.

The largest unit within the ISA is the Imperial Legion. The Imperial Legion makes up 80% of the army. Mostly stationed on the capital ships of the Imperial Scholae Navy during warfare and in the home territories other times, The Imperial Legion provides both offensive and defensive duties to the clan. The Imperial Legion contains over 5500 military infantry, 20 artillery lines and 18 tank platoons, as well as air support, special forces and scouting units.

The remainder of the Army is placed in The Imperial Scholae Guard Regiment. This regiment is tasked only with the protection of the clan dominion and never venture outside. Formerly, their task was the protection of the entire Cocytus System, with one Battalion dedicated to each of the system's four planets. Due to the instability of the clan's current territory, division of tasks among the Battalions is constantly in flux, but their role of the protection of the clan's assets has never changed. The Guard Regiment contains 1368 infantry and 12 armour platoons.

Mercenary forces will also frequently fight alongside the Imperial Scholae Army. During the Twelfth Great Jedi War, an army of Nayaman Mercenaries were purchased to support the ISA in the fight against The Collective.

Imperial Scholae Navy

Main article: Imperial Scholae Navy

The ISN comprises of the collective identity of the entire Clan naval forces: the large warships, starfighters, and accompanying personnel. The ISN is made up primarily of two flotillas, each comprised of a collection of destroyers, cruisers, frigates, corvettes, assault craft and starfighters. The flagship of the Emperor of Scholae, the ISN Sidious, and the flagship of the Grand Vizier, his right hand, the ISN Vader, lead the first and second flotillas respectively. In addition, a third, smaller flotilla, under the command of the secret House Excidium, disguised as a criminal organisation, is officially unaffiliated with the Scholae Empire and used for infiltration and subterfuge. The Imperial Medical Station, the IMS Tipoca II, falls under the umbrella of the ISN.

The First Flotilla is the largest of the flotillas in the Imperial Scholae Navy, and is primarily tasked with the defense of the Scholae Palatinae dominion. The Flotilla contains the most powerful warship in the navy, the Victory-class Star Destroyer ISN Sidious. The ISN Sidious is the Flagship of the Emperor, and serves to house the officers and top leadership of the Scholae Empire as a centralised mobile command centre. Smaller than the First Flotilla, the Second Flotilla is primarily tasked as the lead spear and offensive unit deployed into conflict. The Flotilla contains the largest carrier in the navy, the Venator-class Star Destroyer ISN Vader. The ISN Vader is the Flagship of the Grand Vizier (Proconsul) of Scholae Palatinae, and the centrepiece of any major attack, as well as a centralised mobile command centre.

The landing craft of the ISN don't belong to any particular flotilla, and are distributed on an 'as needed' basis.

The Excidium sub-flotilla is officially unaffiliated with the clan, and is used for controversial actions which The Scholae Empire cannot be seen to endorse. It is led by the Quaestor of House Excidium, but off-the-records serves as a unit of the ISN.

Imperial Scholae Intelligence

Main article: Imperial Scholae Intelligence

TBA.

Dominion

Scholae Palatinae Territory

The Caperion System

Main article: Caperion System

Isergess

Isergess is a volatile terrestrial world, composed primarily of large volcanos along with rivers and lakes of molten lava. Scientific studies of the shifting surface have led to the conclusion that the planet is comprised of over 120 different tectonic plates, constantly in movement along the planet. Of these only 5 are large enough to maintain a semi-stable presence on the top of all other plates, estimated to have been on the surface for over 100 million years. The rest of the plates vary in age from 60 million to as recent as 5 million years.

Ownership of Isergess has been in dispute for many generations by the local population. This dispute has been largely between various corporate entities instead of the major political powers of the planet. While it is rich in many minerals, the ability to easily mine the planet’s resources has been hindered by the planets largely volcanic surface. None of the ruling parties of Seraph have had the resources to invest in building long term mining facilities.

  • Xejtrok - the single moon of Isergess. Totally lifeless, it is most notable due to its unique rupturing approximately 200 million years ago. For reasons unknown, the core of the moon experienced a catastrophic reaction, destroying the tailing side of the moon.

Venenum

Venenum is a hostile terrestrial world with a poisonous atmosphere, composed primarily of rocky mountainous terrain, along with rivers, lakes and oceans of sulphuric acid. The climate of the planet is influenced heavily by its elliptical orbit. For the majority of the planet’s 276 day year, the temperature is a moderate 10 - 30 degrees. However, as the planet approaches Caperion, the orbital speed and temperature increase, causing an evaporation of the oceans as temperatures soar to 120 degrees. As the planet passes the closest point of its orbit, the temperature rapidly falls, leading to a standard month of intense acid rain.

Venenum was the first planetary step for the people of the Caperion system. Due to its elliptical orbit, and depending on its relation to the orbit of Seraph it can become the closest orbiting planet. In a rare sign of solidarity between the major political powers of Seraph, Venenum was to be home of a cross cultural colonization effort. However, underestimating the extreme environmental shifts on the planet, along with the strength of the acid rains on the planet as it moves further from Caperion, the colonization effort failed, leading to the deaths of over 25,000 individuals from all political parties of Seraph.

  • Ly'palion - the only major orbiting moon of Venenum. It has no atmosphere and there have been no attempts to establish bases on its surface by the citizens of the Caperion system. Its surface has many beautiful colours, but have no real use besides being pleasing to look at.

Seraph

Seraph is the only planet in the Caperion System ideal for harbouring advanced sentient life. Perfect for life to flourish, Seaph contains a variety of terrains, including desert, mountains, plains, jungles and icy polar regions, as well as large oceans of fresh water and a breathable atmosphere, as well as almost standard levels of gravity. Temperatures on Seraph range from 0 to 30 degrees Celsius, depending on latitude and season, with a year length of 450 standard days. Seraph has a variety of animal and plant life forms, including its own indigenous species and those more commonly seen across the galaxy that have been brought in from off world.

The planet is home to five major political groups that fight over power, and is heavily populated with cities, towns and villages, home to 3.7 billion people, 80% of which are human. The Meraxis Empire and the Democratic Republic of Elaya possess the largest territory, with the Republic being the main thing stopping the Empire from dominating the rest of the planet. The United Corporations of Elaya are a hugely rich independent faction occupying a single city and possess the majority of the wealth in the system. The remaining two factions are the Nayaman Dynasty, an arts-facing culture, and The Republic of the Force, a theocracy that worship the Force and those who control it.

  • Ragnath - Seraph's only moon, is much like its planet in that, other than its low gravity, is perfect for sustaining life. Ragnath's surface is approximately 57% ocean. Its landmass, which holds 300 million people across several cities, is split into numerous continents ranging in size. While the natural gravity of the planet is very low, artificial gravity generators (the same technology used on capital ships) is used to provide pockets of gravity to major towns and cities. This technology is provided by the United Corporations of Elaya.

The 5 political groups of Seraph also occupy territory on Ragnath, with similar relations as on the planet. In addition, Scholae Palatinae have chosen the moon as their home, taking the largest city, Caelestis, from the Meraxis Empire and claiming it as their capital.

Albicosus

Albicosus’ surface is largely covered in sheets of ice and glaciers. Its rocky surface does periodically cut to the surface in sharply carved mountain peaks, or in the basins and crags in of the ice sheets. The rocky tectonic plates have rarely shown any movement, but the ice that covers them frequently slides across the plates, resulting in far more movement than seen on the surfaces of other planets. This can result in frequent avalanches on the planets’ sharp mountainsides.

Able-bodied and dedicated martial artists from Nayama ventured to the high gravity planet to train their bodies to be strong, and to endure in extreme environments. To make a living they hired themselves out as honorable mercenaries, primarily employed to police Ulress and maintain the peace between the rival gangs that call it home. Unwilling to subject their families to the dangers of the moon, the Nayaman mercenaries took up camp in the old colony of the planet as a permanent base of operations. Shuttles between the planet surface and Ulress go continually as goods and people are moved to and fro.

  • Ulress - The surface of the moon is simple, rocky and icy. The moon held many great valuable minerals however, leading to centuries of mining on the moon. Over time the entire interior core of the moon was hollowed out, leaving a massive shell. The mining of Ulress goes back centuries, with civilians moving to a small mining colony on the planet, Albicosus, and then traveling back and forth to proceed with mining operations. The moon was rich with natural resources, and all the different political parties on Seraph desired to harvest what they could from the moon. When the interior of the moon had been wiped bare, the civilians abandoned the hollow moon and the mining colony on Albicosus.

It didn’t take long for the city, officially named Ulr Uvi, to become an outlier in the system. The corporations that led to its creation let control of the city slide into hands criminals and gangs. Commonly referred to as the Black Core, security of the moon was left to hired help from the Nayama Dynasty, who took up residence in the abandoned mining colony on Albicosus. House Excidium, the shady arm of Scholae Palatinae, have taken an interest in Ulress, and see it as the perfect home for a house of their specialities.

Myryakur

The nature of the core of the planet is completely unknown. Its gases are thick and heavy. Particles suspended in the gases are charged in the planet’s rapid rotation and the gases stormy movements. These charged particles have left the planet in a perpetual lightning storm. The thick gas however masks the lightning from orbit and beyond, only noticeable once you break the outermost layer of gas.

There have been multiple attempts at better studying the gas giant by the citizens of the system. Early probes faced issues with the planet’s high gravity and lightning storms, rendering most of the data they gathered unobtainable. Later ventures by some of the corporations of Seraph to establish high altitude cities have also ended in failure.

  • Korgollo - Korgollo Major and Minor are the two orbiting moons of the gas giant Myryakur. They are always paired together because they orbit around Myryakur together. As the moons orbit the planet, they also orbit around the center of mass between the two of them. This paired orbit has led to the locals of the system referring to them as the Dancers.

Balaerion

Balaerion is a freezing cold terrestrial world of barren frozen wastes. The surface is 96% nitrogen ice with traces of methane and carbon monoxide. Beneath the surface of frozen nitrogen is a thick layer of water ice. The crust is comprised of two tectonic plates, bordered on a great circle perpendicular to the equator. Frequent earthquakes along this line have been known to shatter the surface down to the crust. Within the crust lie valuable resources essential for artificial gravity generators and electronics.

Life on Balerion dates back a mere thirty standard years, when the Meraxis Empire established the Balaerian Detention Centre, a maximum security prison facility. Largely used as a place to send political prisoners who have spoken out against the oppressive totalitarian regime, the facility is used for mining the valuable resources beneath the ice layer, its prisoners sent there on a life sentence of hard labour. The total planetary population is 100,000, of which 90,000 are miners and the remaining 10,000 are security personnel.

The Cocytus System (Former)

Main article: Cocytus System

Scholae Palatinae ruled over the entire Cocytus System until it was destroyed by the Iron Fleet of Darth Pravus and the clan fled to the Caperion System to establish a new home. Its natives were largely primitive and tribal and bent to the wishes of the Empire's superior technology and Force Powers. While the Empire swiftly took control of the 6-planet system shortly after the Exodus, they faced numerous uprisings throughout their rule from the capital world of Judecca. The Cocytus System was home to many Rakatan artefacts dating back to the Infinite Empire which inspired many of these failed rebellions.

Judecca, based in the Cocytus System, is the home planet of Scholae Palatinae and its capital city is Ohmen. It is thought to have been the first planet formed in the System after its star, Imperius, was formed and it has a temperate climate with varying geographic features. The three historical houses of Scholae Palatinae: Acclivis Draco, Dorimad Sol, and Caliburnus, made their homes on the desert world of Antenora, the frozen world of Caina, and the jungle world of Ptolomea respectively. On the outer edge of the system was a gas giant, Iblis, and a desolate mining colony on Vassago, but these planets were not frequently used by Scholae Palatinae.

Allies and Enemies

Due to the Imperial nature of the Clan, it is not surprising that it is largely focused on improving itself and expanding its borders, knowledge and prowess. Thus, the borders of Scholae Palatinae have been less open then others due to the Clan’s natural isolation from outside influence. At present, the clan has just recently set foot in the Caperion System and begun to establish territory on the moon of Ragnath. Due to the complex political structure on Caperion and of the Dark Brotherhood, the clan has numerous domestic threats and those further afield.

Caperion System

Allies

  • The Democratic Republic of Elaya - An unlikely ally due to the opposing political views between democracy and imperialism, Scholae Palatinae assisted Elaya in its war against the Meraxis Empire, presenting itself as the best way to turn the tides in the war. The two maintain an uneasy alliance, as Elaya appreciates Scholae's support against its long-term enemy Meraxis, but are uncomfortable with another Empire gaining power in the system. Elaya possesses a military strength comparable to Clan Scholae Palatinae but vastly superior territory. They keep themselves well guarded against any opportunistic betrayal from Scholae Palatinae.

Neutral

  • The United Coporations of Elaya - A supremely rich and wealthy city state, they put credits above anything else. While they control only a small area of territory, their control of most of the wealth in the system makes them extremely powerful. Their highest profits are currently obtained via an arms deal with the Meraxis Empire. The Empress has tried to establish a trade deal with the UCE, but has been unable to convince them that Scholae is a stable trade partner.
  • The Republic of the Force - A relatively poor theocracy under constant threat of invasion from The Meraxis Empire, the TRF believe in the power of the Force and those who wield it. They have a very weak military and rely on the strength of the Republic of Elaya to keep safe. House Excidium have begun to try to subvert the population by using the Force to help refugees displaced by Meraxis' invasion attempt.
  • The Nayaman Dynasty - The Nayaman Dynasty harbours a culture valuing skill in the arts - both creative and martial. Their Queen is intrigued by the combat prowess of members of Scholae Palatinae, and has hosted the Imperium summit as they sought to make a positive impression on the royal family. While no formal military alliance has been organised, there is a sense of mutual intrigue and potential for cooperation. While their military strength is mediocre, the combat skills of its people act as a force multiplier in a similar way to Scholae Palatinae's Dark Jedi.
  • The Nayaman Mercenaries - A mercenary group training in the cold high gravity world of Albicosus, the Nayaman Mercenaries joined the Imperial Scholae Army during the Twelfth Great Jedi War and fought against The Collective. While their contract has finished, they would be happy to serve Scholae again if their price is met. However, they would be equally happy to serve their enemies if the price was right.

Enemies

  • The Meraxis Empire - Ruled by an ambitious tyrant focused on conquering the whole of the Caperion System by squashing all in its way, the Meraxis Empire will never accept Scholae's presence in the system as anything other than an insult, especially after they have taken the side of Elaya. Further, Scholae's only territory in the Caperion System, Caelestis city, was previously the jewel of the Meraxis Empire. Meraxis has allied itself with The Collective on the basis that they both hate Scholae equally as much. Meraxis is similar to Elaya in its military power and territory.

Beyond the Caperion System

Allies

None.

Neutral

  • Clan Plagueis - At one point in the distant past, Scholae Palatinae was aligned with the Clans of Satal Keto and Exar Kun. However when these two units fused into a vastly different Clan, Plagueis, a chasm was birthed between the two groups.
  • Clan Naga Sadow - A once strong allience was shattered by Scholae Palatinae's betrayal of Naga Sadow and the theft of valuable artefacts from the Red Fury Pirates, most notably The Shattering. However, as recent as this feud was, the events of the Twelfth Great Jedi war put the clans back on the same side, and the future is uncertain.
  • Clan Arcona - In the past, Arcona was the sworn enemy of Scholae Palatinae. This stemmed from the time when Scholae Palatinae was forced to serve as a unit of Arcona. Even after years of separation this tension continued. However thanks to the dulling power of time, and the focus of enemies like the Collective, these feelings have finally faded. While in a state of half-truce, it remains to be seen if this peace will last.
  • Clan Taldryan - Taldryan was historically the dominant clan in the brotherhood, and Scholae Palatinae always had its eyes on taking them down, but out of respect and not hostility. While Taldryan no longer enjoys such a dominant position, with the dominant clans in the brotherhood being Arcona and Odan Urr, the clans maintain a mutual respect and have no significant history of conflict or formal alliance.
  • Dark Council - While Clan Scholae Palatinae are extremely bitter about the descruction of the Cocytus System at the hands of Darth Pravus, Clan Scholae Palatinae nonetheless belong to the Dark Brotherhood, and does not possess the resources for war with the Dark Council's Iron fleet. They supported the council in the fight against The Collective.

Enemies

  • The Collective - The Collective were Scholae's enemy during the Twelfth Great Jedi War. Scholae suffered heavy losses fighting this powerful organisation that hates Force users of both sides and seeks their utter eradication, inspiring the entire Dark Brotherhood to units its forces against them. They have lent support to the Meraxis Empire in its fight against Scholae.
  • Clan Odan-Urr - The Imperial nature of the Royal Clan immediately soured relations with this Light Side oriented Clan. Both have made it clear through passive-aggressive means, that if given a chance they would gladly clash with each other, however, their only interaction was on the same side as they fought against The Collective in the Twelfth Great Jedi War.
  • Clan Tarentum (extinct) - Neutral in the past, Tarentum delivered a major political blow during the Sixth Great Jedi War. This action sent a shockwave through the Royal Clan and began a time of strife that nearly ripped Scholae Palatinae apart. Due to this, Scholae Palatinae has been incredible cautious in dealing with Tarentum. Efforts to repair relations between the Clans have all failed within days. Clan Tarentum has now been closed by the Dark Council, and some of its elders subsequently joined Clan Scholae Palatinae.

Typical Clan Actions and Reactions

Fictional

Actions

Deeply loyal to the ideals of the Empire, any threat to its stability can begin to turn the gears of war. Historically over aggressive, perhaps due to the roots in being Guards to the Reborn Emperor on Byss, Scholae Palatinae will go to any lengths to define the Empire. Loyal and Strong-headed, these traits have lead to troubles for the Royal Clan on more than one occasion. The overly- aggressive nature has faded over the years, with greater emphasis being put on rational and reasonable approaches to what serves the Clan best, whether that be combat or diplomatically.

Aside from defending the Empire when needed, the Royal Clan is far more prone to sit in haunches and review the current situation of either the Brotherhood or abroad (Imperial Sector, New Republic, etc.). Once a deeper understanding of the situation is obtained and potential weaknesses are found, The Disciples of Palpatine will delve into the conflict with every fiber of being. Nothing is ever attempted halfway; Scholae Palatinae will give its all or not go at all.

Reactions

Known to isolate itself, Scholae Palatinae has a long history of closing its borders to outside influences at the first sign of trouble – internal or external – and begin the proper course of action that serves the Clan best. During times of stability, the Clan has become far more open to the rest of the Brotherhood seeing that there is strength in having allies, even it is to only advance the continuing security of the Empire.

Once a pact of peace has been violated, Members of Scholae Palatinae react immediately with defensive measures and a retaliatory strike to show they are willing to defend themselves. While seen as over-zealous, diplomatic discussions can prevent the call for full on war. While this has drawn the Clan into direct confrontation several times, the Clan’s history is far more scattered with small retaliation skirmishes then full on conflicts.

Real Life

Actions

Scholae Palatinae continuously works on advancing itself in various aspects. The three major dynamic aspects the Clan focuses on are: Character Development, Comradery and Clan Development.

  • Character Development: The concept of Character Development is two-fold. The first aspect of Character Development is the hope that every member will advance their personal skills and abilities through participation and activity within the Brotherhood. Whether a member strives through competitions, Shadow Academy or gaming – it is the hope they will find their own strengths to build upon and to strengthen areas they are weaker in. The second aspect is that of fictional development where it is the hope that ever member will strive to grow their character history, story and to find a role in the larger fictional community. Over time it is hoped each member will have ample opportunity to explore their character and delve out their personality and behaviors to create a more enriching environment.
  • Comradery: Members of the Clan are expected to continuously foster a family-like environment with their fellow members, within and without of the Clan. While conflict may arise, it is most often due to the over zealous nature of defending the Clan that causes it. However, most members recognize appropriate boundaries and maintain a fun environment for everyone. This strong relationship is heavily built through communication via the Clan E-mailer, IRC and the Forums.
  • Clan Development: The Summit of the Clan, along with the senior members of the Clan are tasked with the development and advancement of Scholae Palatinae. This ranges from fictional geared projects (Clan History, Planetary Descriptions, etc.), providing mentorship (The Master/Student Program, Setting the Example, Active Participation, etc.) and providing vigorating competitions (Clan Feuds, Clan Events, Monthly Topics, etc.). The goal is to continually progress the Clan, increasing activity and developing the fictional stability of Scholae Palatinae.

Reactions

The reactions of Clan Members are largely instinctive and based on the 'actions' that are instilled as a member progresses in the Brotherhood. It is our hope that members will stand loyal, devout and courageous in the face of adversity, and if they ever feel cornered or trapped, that they have a group of friends that is Scholae Palatinae that they can return to for protection and advice. In truth it is expected that every member of the Brotherhood should feel welcomed and never antagonized by Scholae Palatinae, with the ideas of brotherhood extending not just to the Clan, but through all Clans, Houses and their members.

If a member violates the Code of Conduct, however, they will be punished. Right Action is considered the core principle of being a member. Whenever a member violates this Code, punishment will be given though the level of correction will often be based upon the individual’s sincerity.

It is expected that Siciples of Palpatine will not rise (or stoop) to their antagonists, unless those individuals are violating the core principle of right action, which is held dearly by the Clan. This bond is attained through sincere interest and devotion to one’s self, Clan, and the Brotherhood. All of which is attained through the comradery and respect, which is forged in the Clan.

Important Figures

These are the former and current leaders, or any influential member who is associated with the Clan. Individuals are delegated to one of these prestigious groups; however their reach, most likely, extends into one or more of these classes.

Sons and Daughters of Palpatine

Main article: [[Children of Palpatine|Children of Palpatine]]

The Children of Palpatine are those who have been awarded the Clan Title, a rare and prestigious honor.

Influential Leaders

These individuals have lead Scholae Palatinae or aspects of Scholae Palatinae with the highest level of honor and commitment, forever impacting the workings of the Royal Clan.

Individuals with Impact

These individuals have been involved with Scholae Palatinae, helping change it for the better. Their names should not be forgotten for the great work and example they provided for Scholae Palatinae.

Clan Scholae Palatinae
Units Clan: Scholae PalatinaeHouses: Caliburnus, Acclivis Draco
Leadership Clan Summit:

Caliburnus Summit:

Acclivis Draco Summit:

Military

Scholae Palatinae Military

Major Subordinate Elements: • Imperial Scholae Intelligence

Dominon Caperion System

Planets: IsergessVenenumSeraphAlbicosusMyryakurBalaerion

Moons: XejtrokLy'palionRagnathUlressKorgollo Major and Minor

Miscellaneous Clan Scholae Palatinae HistoryLegacy of PalpatineClan Scholae Palatinae Events
For the Empire!