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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zentru%27la</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-12T00:53:08Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Species_Approval_Guidelines&amp;diff=197593</id>
		<title>Species Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Species_Approval_Guidelines&amp;diff=197593"/>
		<updated>2025-06-02T08:31:24Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Requirements */ removing feats mention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Voice Policies}}&lt;br /&gt;
&lt;br /&gt;
While we already possess an expansive [[Species|list of Species]] to choose from in our system, the Star Wars universe itself is filled with so many more. As such, not every one of them is going to make it into our system. Beyond that, we aim to prevent a barrier from being formed for new members who join and have to learn niche or lesser-known species that don’t show up commonly in Star Wars Canon and new media.&lt;br /&gt;
&lt;br /&gt;
Should there be a species you are interested in utilizing, this article covers the requirements and procedure to request that species be added to our system. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submitting a request that fulfills all the requirements does not guarantee that species will be added to our system. Voice Staff, the Grand Master, and Deputy Grand Master review and discuss all requested new additions, and reserve the right to deny any species based on balance, lack of information, or any other reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Due to how our Character Sheet system functions there are several base requirements &#039;&#039;&#039;all&#039;&#039;&#039; species in the system need to adhere to for balance, as well as a general level of interest in the proposed new species. &lt;br /&gt;
&lt;br /&gt;
The following criteria must be met for a species to be considered for addition:&lt;br /&gt;
* Should there be a difference in current canon vs old Expanded Universe details of a species, preference is given to the current canon information. However, &#039;&#039;Legends&#039;&#039; species are accepted for submission and approval into our system. We have many species that are only present in the old EU. Information introduced in canon will take precedence and override the legend’s species information if warranted.&lt;br /&gt;
* Information on the species should be more than a small stub. There needs to be enough information about the species to have physical details.&lt;br /&gt;
* The Species must be [[starwars:Sentience|sentient]].&lt;br /&gt;
* The Species must have an official image/reference showing their defining features as well as known textual descriptions. For example, while Jawas have been seen multiple times, we do not know what they physically look like, as they are always cloaked and hooded. Details about the actual physical description of the species &#039;&#039;must&#039;&#039; be known. &lt;br /&gt;
&lt;br /&gt;
Any request for a new Species to be added to the Character Sheet database must be approved by the Voice. In the interest of balance, the Grand Master also reserves the right to make executive decisions on whether a Species gets added or not.&lt;br /&gt;
&lt;br /&gt;
=== Submission Guidelines ===&lt;br /&gt;
All requests for new Species should be sent to [mailto:djb-voice-staff@googlegroups.com djb-voice-staff@googlegroups.com] for review along with the Grand Master and Deputy Grand Master being CC’d on the email. Requests can either be formatted within the body of the email itself or in an attached document. Please ensure the text itself is selectable for copying. The request should include the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required&#039;&#039;&#039;&lt;br /&gt;
* Name of the Species&lt;br /&gt;
* Notable traits and features (fur, claws, horns, lifespan, etc.). Examples can be seen in the details for other approved [[Species|species]]&lt;br /&gt;
* Link to Wookieepedia Article and/or source references&lt;br /&gt;
* Intended use (PC, NPC, Clan Event)&lt;br /&gt;
* List of members who would like to utilize the Species&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optional&#039;&#039;&#039;&lt;br /&gt;
* Other references, information, or an explanation of why you think the Species being added would benefit the Brotherhood’s fiction systems. &lt;br /&gt;
&lt;br /&gt;
=== Extinct Species ===&lt;br /&gt;
Species that have been labeled as extinct within the canonical timeline will not be added as new Species. This includes Species that have been eradicated without a single or sole living member of the Species.&lt;br /&gt;
&lt;br /&gt;
Notable Extinct Species:&lt;br /&gt;
* [[starwars:Sith (species)|Sith Pureblood]]&lt;br /&gt;
* [[starwars:Rakatan|Rakatan]]&lt;br /&gt;
* [[starwars:Taung|Taung]]&lt;br /&gt;
* [[starwars:Zeffonian|Zeffonian]]&lt;br /&gt;
&lt;br /&gt;
Should a species become extinct within the new Canon, that is currently accessible in our system, that species will remain an option for for all members to select. A species that is noted as &#039;&#039;legendary&#039;&#039; or &#039;&#039;mythic&#039;&#039; will also be treated as an extinct species unless they are seen in some form in the current timeline. &lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197122</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197122"/>
		<updated>2025-05-05T08:40:14Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Terror */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force mediation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate alchemical potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependant on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Overrided &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=ot only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale. This can be contested by the target&#039;s  &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy.&lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one small non-sapient creature into a different small creature (such as a cat into a dog).&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any non-sapient creature into a different non-sapient creature (such as a cat into a Wampa).&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself into a non-sapient small creature (such as a cat or a dog). &lt;br /&gt;
|4=The Force User can now transform themself into any non-sapient creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves into any non-sapient creature as well as monstrous forms of great strength and endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%27s+Clabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Sheet_FAQ&amp;diff=197121</id>
		<title>CS Guide: Character Sheet FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Sheet_FAQ&amp;diff=197121"/>
		<updated>2025-05-05T08:38:56Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Force Power Resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Confusion over the Core [[Skills]] - and how they interact with various [[Force Powers]] - has been a common theme since the CS redesign several years ago. In order to further the goals of CS 2.0 and combat the misinformation that has developed regarding these skills, the following explanations and examples have been created. &lt;br /&gt;
&lt;br /&gt;
= Core Skills =&lt;br /&gt;
Often referred to as “Core Skills”, the four skills that most directly relate to someone’s physical and mental attributes are the source of a great deal of confusion. Hopefully, the following explanations and examples can serve to clarify their use and their interaction with other Skills and Force Powers. &lt;br /&gt;
&lt;br /&gt;
== Might ==&lt;br /&gt;
&#039;&#039;[[Skills#Might|Might]]&#039;&#039; is the most easily understood of the core attributes as it governs raw physical strength. It is important to keep in mind that &#039;&#039;Might&#039;&#039; has a close relationship with &#039;&#039;Stamina&#039;&#039;. A character can only maintain their peak physical strength so long as their &#039;&#039;Stamina&#039;&#039; allows. It is also important to pay close attention to how &#039;&#039;Might&#039;&#039; scales at higher levels. Absent modification from a [[Feats|Feat]] or Power such as &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; or [[Species#Wookiee|Let The Wookiee Win]], a character will generally not have superhuman levels of strength. The same holds true for the relative power of an unmodified melee attack. &lt;br /&gt;
&lt;br /&gt;
== Athletics ==&lt;br /&gt;
&#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; is the relative speed, dexterity and coordination of a character when compared against another. While this is largely accurate, there are some very important distinctions in CS 2.0 to keep in mind. First, &#039;&#039;Athletics&#039;&#039; has a close relationship with &#039;&#039;Stamina&#039;&#039;. &#039;&#039;Athletics&#039;&#039; measures a character’s control of their own body to pull off feats of balance or movement. &#039;&#039;Stamina&#039;&#039; governs how long a character can maintain peak speed or agility.&lt;br /&gt;
&lt;br /&gt;
== Stamina==&lt;br /&gt;
&#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039; is commonly viewed as the relative toughness or resistance to injury of a character. In CS 2.0, however, &#039;&#039;Stamina&#039;&#039; is focused on physical stamina. A character with relatively high &#039;&#039;Might&#039;&#039; or &#039;&#039;Athletics&#039;&#039; will only be able to maintain the maximum use of those attributes relative to their level of &#039;&#039;Stamina&#039;&#039;. &#039;&#039;Stamina&#039;&#039; is also affected by the current circumstances. How long has a character been fighting? Did they just sprint 300 meters through the jungle to get to the fight? Are they well-rested prior to an arranged duel?&lt;br /&gt;
&lt;br /&gt;
== Force Power Resistance ==&lt;br /&gt;
The manner in which skills interact with mental powers: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Possession|Possession]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Perception]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Intellect]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
are often wrongly assumed to be a straight comparison with a clear winner and loser. Instead, there are a variety of ways that skills can interact with offensive Force Powers and none of them translate to a binary pass or fail check. For instance, a skill may work for a while but fade sooner than expected. It may take longer to work. It may have reduced effectiveness in terms of the desired &amp;quot;outcome&amp;quot; (e.g. someone isn&#039;t paralyzed in fear but merely shaken). The writer could choose to make the attack totally ineffective if they want, but it is not a requirement (and judges have docked realism for people writing their own powers too dismissively). Ultimately the situation and circumstance dictates the efficacy and overall effect of the ability.&lt;br /&gt;
&lt;br /&gt;
== Bringing it All Together ==&lt;br /&gt;
What does high X, low Y look like? Some combinations of these have relatively easy real-world analogues. Others do not.&lt;br /&gt;
&lt;br /&gt;
=== High Athletics, Low Stamina===&lt;br /&gt;
A character with high &#039;&#039;Athletics&#039;&#039; and low &#039;&#039;Stamina&#039;&#039; could dodge or traverse obstacles well, but wouldn’t be able to do so for very long before becoming fatigued.&lt;br /&gt;
&lt;br /&gt;
=== High Athletics, Low Stamina&amp;amp; Might ===&lt;br /&gt;
A character with these attributes would be capable of jumping far, throwing accurately or otherwise performing skilled actions for short periods of time. Dancers and figure skaters would fit into this category. &lt;br /&gt;
&lt;br /&gt;
=== High Athletics &amp;amp; Stamina, Low Might ===&lt;br /&gt;
Characters with high levels of &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Stamina&#039;&#039; but low &#039;&#039;Might&#039;&#039; would make good track athletes, excelling in areas like hurdles and decathlons.&lt;br /&gt;
&lt;br /&gt;
=== High Might, Low Athletics &amp;amp; Stamina===&lt;br /&gt;
Possessing high &#039;&#039;Might&#039;&#039; with low &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Stamina&#039;&#039; would lead to a very strong character that tires easily. Common examples might be a professional power-lifter or a lineman from American football. &lt;br /&gt;
&lt;br /&gt;
=== High Stamina, Low Athletics and Might ===&lt;br /&gt;
Characters with a high rank in &#039;&#039;Stamina&#039;&#039; coupled with a low rank in &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Might&#039;&#039; would make excellent cross-country runners. &lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=What&#039;s the deal with Handedness now?&lt;br /&gt;
|Answer=With the release of CS 2.0, Ambidextrousness is no longer determined by your character’s handedness as selected on their Character Sheet. Rather, going forwards Ambidextrousness requires selecting the applicable Feat. There are two Feats: one for [[Journeymen]] and one for [[Equite|Equites]]. The Journeyman Feat &#039;&#039;Ambidexterity&#039;&#039; allows the character to wield a weapon (or use some other instrument or utensil) with relative skill in either hand, though they still suffer some lack of coordination in their off-hand. &#039;&#039;I Am Not Left Handed&#039;&#039;, a Feat available at [[EQ2|Equite 2]], allows for complete ambidexterity - a character with this skill effectively has no dominant hand.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=How can I suggest changes / venues / species / feats?&lt;br /&gt;
|Answer = New Venues can be submitted to the [[Antei Combat Center|ACC]] Staff. New Species should be submitted to the [[Voice of the Brotherhood|Voice]] Staff. While no new Feats are planned at this time, suggestions for them can be submitted to the Voice Staff and will be retained for later review.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Do I need to list &amp;quot;Droid&amp;quot; under Languages if I take the &#039;&#039;Droid Whisperer&#039;&#039; Feat?&lt;br /&gt;
|Answer=Taking &#039;&#039;Droid Whisperer&#039;&#039; is treated the same as adding an additional point in &#039;&#039;Linguistics&#039;&#039;. If you don&#039;t list Droid under your [[languages]],  you can&#039;t speak it, even with the Feat.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=How come certain Feats grant +1 to skills and others just say that they boost the skill?&lt;br /&gt;
|Answer=One of the goals of CS 2.0 was to remove any Feats that give you a flat +/-&#039;&#039;n&#039;&#039; to skill levels. In the interest of doing so while maintaining clarity, it was determined that Feats could add or subtract ranks from a particular skill &#039;&#039;&#039;only&#039;&#039;&#039; if they were doing so in &#039;&#039;&#039;specific&#039;&#039;&#039; situations. Any Feats, however, that have a permanent (or relatively common) effect on a skill do not specifically raise or lower skill levels.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Lightsabers: Particles or Waves?&lt;br /&gt;
|Answer=Given how silent the movies are on the nature of lightsabers and the extent of contradiction in the Extended Universe (most of which is now non-canon), there&#039;s been a lot of confusion on how exactly lightsabers work, and on how they interact with Force Powers and other, more mundane weapons. Before answering that, there&#039;s a pertinent quote from [http://starwars.wikia.com/wiki/Heir_to_the_Jedi Heir to the Jedi].&lt;br /&gt;
{{QuoteWithoutSpace|The blade was not pure light, of course: it was energy from the same sort of power cell that fueled blasters, given form by passing through a kyber crystal as superheated plasma that arced at the top and returned to the hilt. It didn&#039;t give off heat until it touched something solid; the rest of the time, its power was contained by a force field.|[http://starwars.wikia.com/wiki/Heir_to_the_Jedi Heir to the Jedi], Chapter 3}}&lt;br /&gt;
The important part here is the last sentence. There&#039;s no thermal radiation until it touches something, and the power itself is contained by a force field. As such, it&#039;s pretty clear that it should be treated as a physical weapon, rather than an energy-based weapon (such as a blaster). Accordingly, while &#039;&#039;&#039;[[Force Powers#Barrier|Barrier]]&#039;&#039;&#039; can turn a lightsaber strike, &#039;&#039;&#039;[[Force Powers#Deflection|Deflection]]&#039;&#039;&#039; cannot be used to deflect nor absorb one. Also in keeping with canon, the &#039;&#039;&#039;ends&#039;&#039;&#039; of electrostaffs can resist lightsaber strikes - but the shafts are not protected. &lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Do I need to be touching the droid in order to use Mechu-deru?&lt;br /&gt;
|Answer=No, physical contact is not required to bestow sentience upon a targeted droid. However, it would need to be within line of sight. The mind moves the Force, and the Force is what then imbues sentience. You would need to be looking at the object. The closer it is, the less concentration it would need, the further away it is, the more concentration you would need.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Can I use Lightning to short out weapons and fuel cells?&lt;br /&gt;
|Answer=No, you can&#039;t. Weapons such as lightsabers, electro-whips, and vibro-weapons are built around the concept of using a power cell. In order to keep that cell from frying the user whenever they are used, it is implied that these are insulated systems. The same concept goes for fuel-cells on jetpacks and flame projectors, as well as blasters. Unless their canisters have sprung a leak, a surge wouldn&#039;t cause an explosion.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Can I use Telekinesis to deactivate my opponent&#039;s lightsaber?&lt;br /&gt;
|Answer=As humorous a concept as that presents, it just doesn&#039;t work in the realm of good writing. If such an easy answer existed we would have seen it on screen by now. As such, we can safely answer &amp;quot;no&amp;quot; when presented with this question. Best to just avoid it.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=What effect does EMP have on Cybernetics, Weapons, and other technology?&lt;br /&gt;
|Answer=EMP is a strong tool, one with as many risks as there are benefits. Canon has shown that a strong EMP can short out all electronics ranging from cybernetics and droids (even those in our system) to blasters and even commlinks. However, the one device shown to be immune to an EMP is a lightsaber. In &#039;&#039;Star Wars #12&#039;&#039; of Marvel comics, when an EMP blast leaves all blasters useless, they are left with only antique lightsabers to use as weapons, resulting in a sequence of Han, Leia, and even Chewbacca wielding them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197120</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197120"/>
		<updated>2025-05-05T08:37:55Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Mind Trick */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force mediation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate alchemical potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=The speed a target can &#039;snap out of&#039; a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; depends on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;, but often lingers for a few minutes. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the target&#039;s &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely, or until the target conjures the mental strength to break through, dependant on their &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Overrided &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=ot only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy.&lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one small non-sapient creature into a different small creature (such as a cat into a dog).&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any non-sapient creature into a different non-sapient creature (such as a cat into a Wampa).&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself into a non-sapient small creature (such as a cat or a dog). &lt;br /&gt;
|4=The Force User can now transform themself into any non-sapient creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves into any non-sapient creature as well as monstrous forms of great strength and endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%27s+Clabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197119</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=197119"/>
		<updated>2025-05-05T08:34:48Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Force User, more so when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Force User may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Force User is still limited by flesh and blood. Drawing on such power dwindles the Force User&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Force User may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Force User can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Force User should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
=== Amplification ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Force User to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Force User could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
|1=At the most basic level, a Force User must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Force User would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Force User must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single-use will not cause fatigue, but subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Force User can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Force User to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Force User&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Enhanced Sight I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Escape+Artist &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Escape Artist&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Scream+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Scream I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammerhand &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammerhand&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Reflexes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Reflexes&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Barrier ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
|1=At its most basic level, the Force User must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Force User must still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Force User is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Force User to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Energy Dispersion&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shield+Wall+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shield Wall I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Battle Meditation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training, the Force User can influence their tactical coordination and teamwork as well but does not allow for telepathic communication. The skill starts with affecting the immediate area around the user, growing to affect an entire battlefield, but does not work well on the scale of large space battles. Battle Meditation can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant defeat.&lt;br /&gt;
|1=At the most basic level, the Force User may influence morale in a single confrontation nearby, and in the Force User’s line of sight.&lt;br /&gt;
|2=With some extra study, the Force User no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Force User can easily affect multiple small-sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Force User will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Force User can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Force User can influence the outcome of any medium or large confrontation.&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Force User must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Force User completely exhausted.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ace+Aura &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ace Aura&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Meld I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Space+Battle+Meditation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Space Battle Meditation I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Blinding ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Force User’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
|1=Initially, the Force User must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Force User can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Force User can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Force User has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blinded+By+The+Light &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blinded By The Light&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whizz-Bang &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whizz-Bang&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Concealment ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Force User to mask their connection and identity with the Force. This goes for hiding a Force User’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Force User invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Force User is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
|1=Initially, the Force User can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Force User can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Force User can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Force User has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Force User remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Force User’s reserves.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Haze+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Haze I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quey’tek Meditation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Control Self ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
|1=Initially a Force User is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Force User is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Force User can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Force User can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Force User shapes their pain input and bodily functions by instinct alone. The Force User can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Force User’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;‘Tis But A Scratch&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Creature Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deep Bond I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obedience+School &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Obedience School&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;We Are Legion I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Darkness ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Darkness&lt;br /&gt;
|desc=&#039;&#039;&#039;Darkness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Force User’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Darkness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Darkness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Force User can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Force User can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Force User can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Force User may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
|duration=&#039;&#039;&#039;Darkness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Force User’s proficiency.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Darkness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Darksight &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Darksight&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lil%27+Bit+Disco &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lil’ Bit Disco&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Cloud &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Cloud&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Farsight ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Force User can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Force User may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Force User’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;More Than A Feeling&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Force Cloak ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Force User can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Force User cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Force User’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Force User must also remain immobile.&lt;br /&gt;
|1=Initially, a Force User must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Force User requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Force User can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Force User can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Force User to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Force User can concentrate and remain immobile.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=False+Cloak &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;False Cloak&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Take+My+Shimmer+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Take My Shimmer I-II&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ghosting&amp;lt;/span&amp;gt;] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
=== Force Lightning ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Force User can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Force User is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Force User can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Force User can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Force User &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bounce It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightning+Deflection+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightning Deflection I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock I-IV&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Shock+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Shock&amp;lt;/span&amp;gt;] is required for sustained blasts and hitting two or more targets (with or without deteriorating power), dependent on the tier accessible.&lt;br /&gt;
}}&lt;br /&gt;
=== Gravitation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Gravitation&lt;br /&gt;
|desc=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is the ability to alter the pull of gravity on yourself or inanimate objects. This is commonly seen while in deep Force mediation as “floating”, but those who train in it can find alternative applications of controlling gravity itself. &lt;br /&gt;
|1=With concentration, the user can weaken gravity’s effect on their body, making them weigh up to one-third of their current weight.&lt;br /&gt;
|2=With more training in &#039;&#039;&#039;Gravitation&#039;&#039;&#039;, the Force user can slightly counter gravity, allowing them to fall at a slower rate than they would otherwise. &lt;br /&gt;
|3=Not only can the user float in place, but they can orient their gravitational pull to other surfaces, allowing them to move along walls and ceilings as if it were the ground. They can now also affect the gravity of inanimate objects, removing a third of the object&#039;s weight, making them easier to carry.&lt;br /&gt;
|4=An adept in &#039;&#039;&#039;Gravitation&#039;&#039;&#039; can now counter gravity on inanimate objects to make them fall more slowly. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Gravitation&#039;&#039;&#039; not only changes their own gravitational orientation and that of inanimate objects but can also now weaken the gravitational pull on other living beings. &lt;br /&gt;
|duration=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; requires an intense focus to maintain the changed gravitational pull.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Gravitation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and can be incredibly draining to keep up for long periods of time.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Free+Fall &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Free Fall&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Healing ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Force User’s ability to use the Force to cure injuries. This comes at a personal cost of energy and strength. Both dark and light side applications have the same set of ability to heal themselves and others. This ability merely accelerates possible healing a body would normally undergo. For major injuries, this acceleration can mean the difference between life and death, healing the body before it would die from its injuries. For example, this power can heal a serious torso wound by a lightsaber, but cannot allow a limb to be regrown. Physical contact must be maintained for the duration of the healing.&lt;br /&gt;
|1=A Force User can with full concentration on the task, heal abrasions, set minor bone fractures, and maintain bodily function. This effort is very draining on their energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|2=A Force User can heal abrasions, seal up open wounds, set bone fractures, and maintain bodily function. This can be done while moving, but without performing any strenuous physical activity. This effort is very draining on the user’s energy. Serious injuries can take up to a day to fully heal. &lt;br /&gt;
|3=A Force User can heal injuries more quickly. Minor wounds can be healed with less concentration. This effort is only moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|4=A Force User can heal injuries even more quickly, even in the heat of battle. This effort is moderately draining on the user’s energy. Serious injuries can be healed in hours instead of days.&lt;br /&gt;
|5=A Master of Healing can utilize this ability with barely any concentration and can be done while participating in combat. This effort is less draining on the user’s energy. Serious injuries can be healed in a matter of moments. &lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Force User remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Force User’s mastery over the power.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Accelerated Healing I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Soul+for+a+Soul &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Soul for a Soul&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Field Triage I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Drain+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Drain I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Synergy I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Ichor ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Ichor&lt;br /&gt;
|desc= &#039;&#039;&#039;Ichor&#039;&#039;&#039; is the ability to channel the Force into liquids, which can be consumed at a later time. These reserves can be used to help heal the body, restore energy, or provide greater strength and endurance.&lt;br /&gt;
|1=The most basic of &#039;&#039;&#039;Ichor&#039;&#039;&#039; users can create and carry a single weak ichor potion. This potion can heal minor bodily damage, provide a small boost of stamina, or give a little more Force essence for the drinker to pull from. &lt;br /&gt;
|2=With further training, the Force user can create and carry a single moderate ichor potion. This can heal non-life-threatening injuries, provide a good boost of stamina, or give a useful boost of Force essence for the drinker. &lt;br /&gt;
|3=The &#039;&#039;&#039;Ichor&#039;&#039;&#039; user can now create and carry a single strong ichor potion. This potion can heal even life-threatening injuries, restore stamina from total fatigue, or completely replenish the drinker’s Force reserves. &lt;br /&gt;
|4=With advanced training, the Force user can now carry a single strong ichor potion and a single moderate alchemical potion. In addition to healing, stamina, or Force restoration, it can also increase physical strength and endurance. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Ichor&#039;&#039;&#039; can create and carry two strong ichor potions, which can have up to two effects at the same time. These include healing, stamina, Force, and increased strength or endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a unique ability that does not expire once a potion has been created. The length of the potion&#039;s effects depends on what it is doing and the strength of the potion itself.  &lt;br /&gt;
|downtime=&#039;&#039;&#039;Ichor&#039;&#039;&#039; is a drawn-out process of creating Force-fueled liquids for consumption. While it is possible to create alchemical potions while doing other things, it is impractical to attempt to create any during the heat of battle. Consumption, however, is a matter of being able to drink the potion, and the drinker does not suffer any downtime from doing so. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chem+Dealer  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chem Dealer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Illusion ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Force User the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Force User is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients. This can be contested by the target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;. &lt;br /&gt;
|1=Initially, a Force User must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Force User can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Force User can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Force User can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Faceless+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Faceless I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Projection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Loop+it &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Loop It&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pay No Attention To The Man Behind The Curtain&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Prestidigitation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Prestidigitation&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Item Conjuring ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Item Conjuring&lt;br /&gt;
|desc=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows a Force user to lock away an item they own in the ether and summon it to them elsewhere. These objects remain in the ether indefinitely until summoned. Items can be stored and removed as many times as the Force user wants. Once stored, no one can take the object from the user while it is there. These objects cannot be living organisms. &#039;&#039;This item must be owned as a possession by the user. Items not in your loadout must still be noted in the loadout description.&#039;&#039;&lt;br /&gt;
|1=With fifteen minutes of intense focus, a Force user can store or summon a single small object that isn&#039;t a weapon. Only one object can be stored at a time.  &lt;br /&gt;
|2=With training, in the span of ten minutes, a Force user can store or summon a single small object, including small weapons. Only one object can be stored at a time. &lt;br /&gt;
|3=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can now be done within five minutes and can be used to store or summon a single item the Force user can physically carry. Only one object can be stored at a time. &lt;br /&gt;
|4=With one minute of focus, the Force user can store or summon a single small item they can physically carry. They can now store two objects at a time. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; can store or summon an item with only thirty seconds of focus. This item must be one they can physically carry. They can have up to three objects stored at a time. &lt;br /&gt;
|duration=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; allows an item to be stored indefinitely. The item is not destroyed, merely locked in an inaccessible ethereal vault. Storing or retrieving an item can take up to several minutes of intense focus. The Force User does not need to maintain concentration or focus to keep an object stored.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Item Conjuring&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, requiring dedicated focus to accomplish. While not particularly draining of Force reserves, it can take anywhere from minutes to store or retrieve an object. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Locker+Space  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Locker Space&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Storage  &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Storage&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mind Trick ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Force User the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
|1=Initially, a Force User can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Force User can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Force User can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Force User can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Force User &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Force User’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dominate Mind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Interrogation I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Inceptioned &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Inceptioned&amp;lt;span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Manchurian Candidate&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Moving The Masses&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Weapons…You Will Not Need Them&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Necromancy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Necromancy&lt;br /&gt;
|desc= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the ability to pull the soul of the deceased into the mortal plane. While these souls cannot be tethered to their former bodies, with practice, they can take on more solid forms with the ability to manipulate objects in the world around them. These souls are commonly referred to as &#039;&#039;Wraiths&#039;&#039;. &#039;&#039;Wraiths&#039;&#039; are incredibly fragile, and their tether to the physical plane can be severed with a single weapon strike. Stronger &#039;&#039;Wraiths&#039;&#039; can wear armor or wield weapons, which must be provided to them. All &#039;&#039;Wraiths&#039;&#039; rely on the knowledge of their summoner to function, be that how they handle weapons or how they move.&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; takes a minute of intense focus to pull a soul into the mortal plane. This &#039;&#039;Wraith&#039;&#039; is a hazy outline roughly similar in size to what it was in life. It can make indistinct noises and weakly push on objects to move them, but it cannot directly manipulate physical objects with control. The user must actively concentrate on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;.&lt;br /&gt;
|2=With training, a user of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can create a single &#039;&#039;Wraith&#039;&#039; that is a smokey visage of its former self, roughly the same size and shape it was in life. This &#039;&#039;Wraith&#039;&#039; can speak single words in a low, pained moan. It can push and pull objects to move them. The user must actively concentrate to maintain and control the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|3=At this level, the user can create a single fully formed &#039;&#039;Wraith&#039;&#039;. This is a dense cloud of dark particles that perfectly matches its shape and size from life. It can speak in haunting low tones and move objects with a poor level of control. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously once ordered.&lt;br /&gt;
|4=With advanced training, you can create a single, fully formed &#039;&#039;Wraith&#039;&#039;, which is capable of wearing clothing and armor and wielding weapons, but lacks fine control in using them. The &#039;&#039;Wraith&#039;&#039; can follow simple tasks autonomously, including simple combat actions in battle. This requires an active concentration on maintaining and controlling the &#039;&#039;Wraith&#039;&#039;. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Necromancy&#039;&#039;&#039; can generate a single powerful &#039;&#039;Wraith&#039;&#039;. It can wear clothing and armor and utilize weapons at one skill point lower than its summoner. They can behave completely autonomously while the user only needs to maintain concentration on keeping them in the mortal plane.&lt;br /&gt;
|duration= &#039;&#039;&#039;Necromancy&#039;&#039;&#039; requires intense active concentration to maintain the &#039;&#039;Wraith’s&#039;&#039; connection to the mortal plane. &#039;&#039;Wraiths&#039;&#039; persist as long as the Force User can maintain their concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Necromancy&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; is an advanced power that requires significant concentration to maintain. Even at higher levels, this power can be difficult to maintain in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unseen+Servant &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unseen Servant&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Possession ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Possession&lt;br /&gt;
|desc=&#039;&#039;&#039;Possession&#039;&#039;&#039; allows the user to assume direct control of another body. They experience physical fatigue in their own body for each action taken. The user loses the ability to control their own body while using this power, leaving it behind in a vegetative state. The difficulty of control is not only dictated by the user&#039;s skill, but the willingness of the target to be possessed. This power does not grant access to knowledge or memories of the possessed individual, additionally, you cannot make the target purposely injure themselves or engage in combat. This can be contested by the targets &#039;&#039;Resolve&#039;&#039;. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Possession&#039;&#039;&#039; users can possess a non-sapient &#039;&#039;domesticated&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|2=With further training, the user can possess a non-sapient &#039;&#039;domesticated or tameable&#039;&#039; creature and control it with perfect precision. &lt;br /&gt;
|3=With consistent training, the Force user can now control a willing person’s body. This is with an unrefined level of control, leading to very jerky movements. The user’s body is drained of energy twice as much as if they would be doing the action themself. &lt;br /&gt;
|4=A well-trained &#039;&#039;&#039;Possession&#039;&#039;&#039; user can now have perfect control of a willing person’s body and jerky control of a non-willing person. The user’s body is drained of energy at the same rate as doing the actions themselves. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Possession&#039;&#039;&#039; can pilot another willing person’s body with perfect control. The user’s body is physically drained only at half the amount it would be if they were doing the movements themselves. &lt;br /&gt;
|duration=&#039;&#039;&#039;Possession&#039;&#039;&#039; is a draining power that requires active focus to maintain. The more the target fights against their possession, the harder this is to maintain, but as long as the user has the energy and concentration, it can last indefinitely.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Possession&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires complete concentration to maintain. While the target doesn’t need to be within line of sight, the user can only focus on the possession while using this power, their own physical body left in a vegetative state. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Strings+For+Thee &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Strings For Thee&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Preservation+Overrided &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Preservation Override&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Precognition ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Force User’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
|1=The Force User is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Force User learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Force User may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Force User are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Force User’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Leaf On The Wind&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Reflexive Counter&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Pyrokinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Pyrokinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is the ability to manipulate fire. With practice this becomes capable of creating fire out of thin air. The flames can often present as green in color for those utilizing Magick. &lt;br /&gt;
|1=A novice of &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can manipulate fire around them. This manipulation is an unrefined, poor control of movement and shape. They cannot generate more of the flame than what is present around them. The user must put their full concentration for several seconds to will the fire to move and change.&lt;br /&gt;
|2=With more training, &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; can have control over the movement and shape of fire around them. They cannot generate more of the fire, only use what is around them presently. This requires full concentration for several seconds to will the flames to move and change.&lt;br /&gt;
|3=ot only can the user control where and how fire moves and is shaped, but they can use the spark of fire around them as a source to create even more flames. This requires full concentration but can happen instantly for the user. &lt;br /&gt;
|4=A adept of fire control, not only can the user manipulate fire around them at a whim, with a moment of focus they can create flames out of thin air, even with no source fire around them. &lt;br /&gt;
|5=Master of the flames, not only can the user move and shape fire, but you can easily generate it on a whim out of thin air with little more than a thought. &lt;br /&gt;
|duration=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the user can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;, it becomes more difficult to break the user&#039;s concentration.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires concentration to maintain. While short uses of the power come easily to most Force users, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Armor&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fire+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fire Weapons&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Rage ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Force User can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Force User can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Force User often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
|1=Initially, when a Force User enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Force User is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Force User’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Force User entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Force User is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Force User’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Force User is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Force User accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rage+Against+The+Machine &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rage Against The Machine&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rampage I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Sense ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Force User, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Force User grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Force User have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
|1=Initially, the Force User can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, intentions,  and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Force User can more easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Force User can easily connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Force User can connect with the Force to detect the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Force User is under heavy duress.&lt;br /&gt;
|5=A fully trained Force User, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, intentions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Force User as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battlefield+Awareness+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battlefield Awareness I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Sense+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Sense I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dowsing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dowsing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elementary&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eyes+Wide+Shut &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eyes Wide Shut&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Psychometry I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Force+is+With+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Force is With Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slow ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Force User to hinder the movement of a target through the Force. With more advanced training (feats) a Force User can also stun a target in place, or bring them to a complete halt. This ability affects both organic and non-organic targets. &lt;br /&gt;
|1=Initially, a Force User can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Force User can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Force User can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Force User can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Singularity&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stun I-II&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Suppression ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
|desc=&#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to hinder a target’s body&#039;s ability to draw upon the Force. This power makes it harder for a Force User to focus on their connection to the Force, and at high levels, even weakens the target’s impact of the powers the target is trying to use. Target&#039;s resolve can resist this ability making it harder for them to be suppressed. &lt;br /&gt;
&lt;br /&gt;
|1=With an intense and full concentration a Force User can hinder an individual target’s ability to draw on the Force, requiring their target to use a minor increase of concentration beyond their norm.&lt;br /&gt;
|2=With full focus a Force User can better hinder an individual target’s ability to draw on the Force, requiring their target to use a moderate concentration beyond typical usage.&lt;br /&gt;
|3=With moderate concentration, a Force User can hinder an individual target’s ability to draw on the Force, requiring them to use significantly more concentration on even their most basic powers.&lt;br /&gt;
|4=With moderate concentration, a Force User can not only force an individual target to use their full concentration on their Force abilities but decrease the effectiveness of those powers.&lt;br /&gt;
|5=With minor concentration, a Force User can force an individual target to require full concentration to use any of their abilities and lower those powers’ strength and effectiveness. &lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dampen I-II&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Pulse I-III&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Telekinesis ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
|1=At an early stage, the Force User must put their full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Force User can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind. The more objects being affected makes it more difficult to have careful movement.&lt;br /&gt;
|3=Allied with the Force, the Force User can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Force User can now control the world around them with a fine-grain, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks. Multiple objects can be moved around at will with a reasonable degree of accuracy. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence any number of physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Force User can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Force User&#039;s concentration.&lt;br /&gt;
|downtime=While arguably the most common power of the Force User, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Force User, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Crush+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force Crush I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hexing I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Matter+Bender+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Matter Bender I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Manipulation+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Plasma Manipulation I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Primed+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Primed I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ichor+Bolt &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ichor Bolt&amp;lt;/span&amp;gt;] &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to use it as a remote weapon beyond that requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Combat&amp;lt;/span&amp;gt;]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;] are required to emulate a punch.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. A skilled practitioner can tap multiple minds at once, and even project mental images as part of that communication. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
|1=At an early stage, the Force User must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Force User cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Force User can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Force User can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Force User adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. They can even apply mental messages and images in more invasive ways, such as to create confusion or harm in disrupting thought patterns. These instances are subject to resistance from the target, and still require concentration.&lt;br /&gt;
|5=Mastery over  &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Force User the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating. Confusing thoughts and distracting focus can be done with partial concentration, but is still subject to resistance.&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Force User affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-Link &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Force-Link&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Memory+Meld &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Memory Meld&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Feedback &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Static Feedback&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Teleportation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Teleportation&lt;br /&gt;
|desc=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is the ability to move an object from one point to another instantaneously without having to pass through the physical space between those points. This ability starts with small inanimate objects, but with training can advance to even moving living beings. &lt;br /&gt;
|1=A beginner of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can move a single small handheld object from one place to another within sight and 10 meters of its present location. This requires intense focus and thirty seconds to accomplish. &lt;br /&gt;
|2=With more training, a user can easily move a single handheld object from one place to another within sight and 50 meters of its present location. While this needs an undistracted environment, it can now occur with only ten seconds of focus. &lt;br /&gt;
|3=With several seconds of focus, you can move a single object up to the size of a speeder, including living beings and yourself, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|4=A trained &#039;&#039;&#039;Teleportation&#039;&#039;&#039; user can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 50 meters of its present location. &lt;br /&gt;
|5=A master of &#039;&#039;&#039;Teleportation&#039;&#039;&#039; can instantly transport multiple objects up to the size of a speeder, including living beings, to a point within sight and 100 meters of its present location. &lt;br /&gt;
|duration= &#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an instantaneous ability that requires deep focus to accomplish. The instant the chosen object moves, the user can do other things. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; and requires deep focus to do. While you do not have to maintain an active concentration to do it, doing anything other than focusing on moving the chosen object is impossible. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Long+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Long Shot&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blind+Shot &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blind Shot&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Terror ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
|1=At an early stage, the Force User must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Force User can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Force User can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Force User can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Force User possesses.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Aura Of Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Projection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Projection&amp;lt;/span&amp;gt;],  and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+Rubber%2C+You%27re+Glue &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’m Rubber, You’re Glue&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Transformation ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Transformation&lt;br /&gt;
|desc=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is the ability to turn a living being into a different living being for a period of time. These start off as small creatures, but with mastery, can turn beings into monstrous forms of great strength and endurance. Only a master of this power can turn other sapient species into different creatures. This power requires active focus to maintain. The transformed target retains its mental capacities but is limited by what its changed physical form is capable of and cannot focus on utilizing the Force itself beyond maintaining the transformation. This includes their instincts and actions, meaning the user cannot control the transformed being, and it retains its autonomy.&lt;br /&gt;
|1=With a minute of concentration and focus, a user can turn one small non-sapient creature into a different small creature (such as a cat into a dog).&lt;br /&gt;
|2=With maintained focus, a Force User can instantly transform any non-sapient creature into a different non-sapient creature (such as a cat into a Wampa).&lt;br /&gt;
|3=Further training in &#039;&#039;&#039;Transformation&#039;&#039;&#039; allows the user to transform themself into a non-sapient small creature (such as a cat or a dog). &lt;br /&gt;
|4=The Force User can now transform themself into any non-sapient creature.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Transformation&#039;&#039;&#039; can transform themselves into any non-sapient creature as well as monstrous forms of great strength and endurance.&lt;br /&gt;
|duration=&#039;&#039;&#039;Transformation&#039;&#039;&#039; requires active concentration and focus to maintain, but does not require a direct line of sight once the transformation is complete. As long as the user can maintain concentration and has the energy to do so, this power can be used. &lt;br /&gt;
|downtime=&#039;&#039;&#039;Transformation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; requiring a level of focus to maintain. The greater the change in body type, the more draining this power is.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yzma%27s+Clabinet &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yzma’s Cabinet&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Weather Control ===&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Weather Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; allows the user to change the weather and climate of their present location. The climate can change from freezing to sweltering heat. This weather must be feasible for the location, meaning no hurricanes on Tatooine. &lt;br /&gt;
|1=The most novice of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; users can change the temperature/humidity in a circle around them by a few degrees over the span of fifteen minutes. The maximum size of the circle is up to twenty meters away from them.  &lt;br /&gt;
|2=With more training, the user can not only change the temperature/humidity of their immediate location, now by a larger degree, but they can create and calm winds from average storm levels, all within twenty meters away from them. &lt;br /&gt;
|3=After ten minutes of focus, a Force user can also dictate the direction of how the winds blow around them, and drastically alter the temperature and humidity of an area within fifty meters. &lt;br /&gt;
|4=With advanced training and focus, a user can now generate and disperse entire storm systems out to a distance of one-hundred meters.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Weather Control&#039;&#039;&#039; can now, with five minutes of focus,  change the weather, temperature, humidity, and storm systems to the most extreme the environment is capable of with a distance of two-hundred meters away. &lt;br /&gt;
|duration=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; requires an active concentration to maintain the specific weather/climate the user wants, and can take minutes of focus to bring about the weather change, the more extreme the change, the longer it takes. Upon losing concentration, the weather will quickly change back to what it was prior to the power being used. The user cannot take other actions while maintaining the changed weather.&lt;br /&gt;
|downtime=&#039;&#039;&#039;Weather Control&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, making it difficult to accomplish multiple times in a row. As long as the user has the energy and focus required for the power, it can be sustained.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Like+a+Hurricane &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Like a Hurricane&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Sheet_FAQ&amp;diff=197118</id>
		<title>CS Guide: Character Sheet FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Sheet_FAQ&amp;diff=197118"/>
		<updated>2025-05-05T08:27:15Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Force Power Resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Confusion over the Core [[Skills]] - and how they interact with various [[Force Powers]] - has been a common theme since the CS redesign several years ago. In order to further the goals of CS 2.0 and combat the misinformation that has developed regarding these skills, the following explanations and examples have been created. &lt;br /&gt;
&lt;br /&gt;
= Core Skills =&lt;br /&gt;
Often referred to as “Core Skills”, the four skills that most directly relate to someone’s physical and mental attributes are the source of a great deal of confusion. Hopefully, the following explanations and examples can serve to clarify their use and their interaction with other Skills and Force Powers. &lt;br /&gt;
&lt;br /&gt;
== Might ==&lt;br /&gt;
&#039;&#039;[[Skills#Might|Might]]&#039;&#039; is the most easily understood of the core attributes as it governs raw physical strength. It is important to keep in mind that &#039;&#039;Might&#039;&#039; has a close relationship with &#039;&#039;Stamina&#039;&#039;. A character can only maintain their peak physical strength so long as their &#039;&#039;Stamina&#039;&#039; allows. It is also important to pay close attention to how &#039;&#039;Might&#039;&#039; scales at higher levels. Absent modification from a [[Feats|Feat]] or Power such as &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; or [[Species#Wookiee|Let The Wookiee Win]], a character will generally not have superhuman levels of strength. The same holds true for the relative power of an unmodified melee attack. &lt;br /&gt;
&lt;br /&gt;
== Athletics ==&lt;br /&gt;
&#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; is the relative speed, dexterity and coordination of a character when compared against another. While this is largely accurate, there are some very important distinctions in CS 2.0 to keep in mind. First, &#039;&#039;Athletics&#039;&#039; has a close relationship with &#039;&#039;Stamina&#039;&#039;. &#039;&#039;Athletics&#039;&#039; measures a character’s control of their own body to pull off feats of balance or movement. &#039;&#039;Stamina&#039;&#039; governs how long a character can maintain peak speed or agility.&lt;br /&gt;
&lt;br /&gt;
== Stamina==&lt;br /&gt;
&#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039; is commonly viewed as the relative toughness or resistance to injury of a character. In CS 2.0, however, &#039;&#039;Stamina&#039;&#039; is focused on physical stamina. A character with relatively high &#039;&#039;Might&#039;&#039; or &#039;&#039;Athletics&#039;&#039; will only be able to maintain the maximum use of those attributes relative to their level of &#039;&#039;Stamina&#039;&#039;. &#039;&#039;Stamina&#039;&#039; is also affected by the current circumstances. How long has a character been fighting? Did they just sprint 300 meters through the jungle to get to the fight? Are they well-rested prior to an arranged duel?&lt;br /&gt;
&lt;br /&gt;
== Force Power Resistance ==&lt;br /&gt;
The manner in which skills interact with mental powers: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Perception]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Intellect]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
are often wrongly assumed to be a straight comparison with a clear winner and loser. Instead, there are a variety of ways that skills can interact with offensive Force Powers and none of them translate to a binary pass or fail check. For instance, a skill may work for a while but fade sooner than expected. It may take longer to work. It may have reduced effectiveness in terms of the desired &amp;quot;outcome&amp;quot; (e.g. someone isn&#039;t paralyzed in fear but merely shaken). The writer could choose to make the attack totally ineffective if they want, but it is not a requirement (and judges have docked realism for people writing their own powers too dismissively). Ultimately the situation and circumstance dictates the efficacy and overall effect of the ability.&lt;br /&gt;
&lt;br /&gt;
== Bringing it All Together ==&lt;br /&gt;
What does high X, low Y look like? Some combinations of these have relatively easy real-world analogues. Others do not.&lt;br /&gt;
&lt;br /&gt;
=== High Athletics, Low Stamina===&lt;br /&gt;
A character with high &#039;&#039;Athletics&#039;&#039; and low &#039;&#039;Stamina&#039;&#039; could dodge or traverse obstacles well, but wouldn’t be able to do so for very long before becoming fatigued.&lt;br /&gt;
&lt;br /&gt;
=== High Athletics, Low Stamina&amp;amp; Might ===&lt;br /&gt;
A character with these attributes would be capable of jumping far, throwing accurately or otherwise performing skilled actions for short periods of time. Dancers and figure skaters would fit into this category. &lt;br /&gt;
&lt;br /&gt;
=== High Athletics &amp;amp; Stamina, Low Might ===&lt;br /&gt;
Characters with high levels of &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Stamina&#039;&#039; but low &#039;&#039;Might&#039;&#039; would make good track athletes, excelling in areas like hurdles and decathlons.&lt;br /&gt;
&lt;br /&gt;
=== High Might, Low Athletics &amp;amp; Stamina===&lt;br /&gt;
Possessing high &#039;&#039;Might&#039;&#039; with low &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Stamina&#039;&#039; would lead to a very strong character that tires easily. Common examples might be a professional power-lifter or a lineman from American football. &lt;br /&gt;
&lt;br /&gt;
=== High Stamina, Low Athletics and Might ===&lt;br /&gt;
Characters with a high rank in &#039;&#039;Stamina&#039;&#039; coupled with a low rank in &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Might&#039;&#039; would make excellent cross-country runners. &lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=What&#039;s the deal with Handedness now?&lt;br /&gt;
|Answer=With the release of CS 2.0, Ambidextrousness is no longer determined by your character’s handedness as selected on their Character Sheet. Rather, going forwards Ambidextrousness requires selecting the applicable Feat. There are two Feats: one for [[Journeymen]] and one for [[Equite|Equites]]. The Journeyman Feat &#039;&#039;Ambidexterity&#039;&#039; allows the character to wield a weapon (or use some other instrument or utensil) with relative skill in either hand, though they still suffer some lack of coordination in their off-hand. &#039;&#039;I Am Not Left Handed&#039;&#039;, a Feat available at [[EQ2|Equite 2]], allows for complete ambidexterity - a character with this skill effectively has no dominant hand.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=How can I suggest changes / venues / species / feats?&lt;br /&gt;
|Answer = New Venues can be submitted to the [[Antei Combat Center|ACC]] Staff. New Species should be submitted to the [[Voice of the Brotherhood|Voice]] Staff. While no new Feats are planned at this time, suggestions for them can be submitted to the Voice Staff and will be retained for later review.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Do I need to list &amp;quot;Droid&amp;quot; under Languages if I take the &#039;&#039;Droid Whisperer&#039;&#039; Feat?&lt;br /&gt;
|Answer=Taking &#039;&#039;Droid Whisperer&#039;&#039; is treated the same as adding an additional point in &#039;&#039;Linguistics&#039;&#039;. If you don&#039;t list Droid under your [[languages]],  you can&#039;t speak it, even with the Feat.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=How come certain Feats grant +1 to skills and others just say that they boost the skill?&lt;br /&gt;
|Answer=One of the goals of CS 2.0 was to remove any Feats that give you a flat +/-&#039;&#039;n&#039;&#039; to skill levels. In the interest of doing so while maintaining clarity, it was determined that Feats could add or subtract ranks from a particular skill &#039;&#039;&#039;only&#039;&#039;&#039; if they were doing so in &#039;&#039;&#039;specific&#039;&#039;&#039; situations. Any Feats, however, that have a permanent (or relatively common) effect on a skill do not specifically raise or lower skill levels.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Lightsabers: Particles or Waves?&lt;br /&gt;
|Answer=Given how silent the movies are on the nature of lightsabers and the extent of contradiction in the Extended Universe (most of which is now non-canon), there&#039;s been a lot of confusion on how exactly lightsabers work, and on how they interact with Force Powers and other, more mundane weapons. Before answering that, there&#039;s a pertinent quote from [http://starwars.wikia.com/wiki/Heir_to_the_Jedi Heir to the Jedi].&lt;br /&gt;
{{QuoteWithoutSpace|The blade was not pure light, of course: it was energy from the same sort of power cell that fueled blasters, given form by passing through a kyber crystal as superheated plasma that arced at the top and returned to the hilt. It didn&#039;t give off heat until it touched something solid; the rest of the time, its power was contained by a force field.|[http://starwars.wikia.com/wiki/Heir_to_the_Jedi Heir to the Jedi], Chapter 3}}&lt;br /&gt;
The important part here is the last sentence. There&#039;s no thermal radiation until it touches something, and the power itself is contained by a force field. As such, it&#039;s pretty clear that it should be treated as a physical weapon, rather than an energy-based weapon (such as a blaster). Accordingly, while &#039;&#039;&#039;[[Force Powers#Barrier|Barrier]]&#039;&#039;&#039; can turn a lightsaber strike, &#039;&#039;&#039;[[Force Powers#Deflection|Deflection]]&#039;&#039;&#039; cannot be used to deflect nor absorb one. Also in keeping with canon, the &#039;&#039;&#039;ends&#039;&#039;&#039; of electrostaffs can resist lightsaber strikes - but the shafts are not protected. &lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Do I need to be touching the droid in order to use Mechu-deru?&lt;br /&gt;
|Answer=No, physical contact is not required to bestow sentience upon a targeted droid. However, it would need to be within line of sight. The mind moves the Force, and the Force is what then imbues sentience. You would need to be looking at the object. The closer it is, the less concentration it would need, the further away it is, the more concentration you would need.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Can I use Lightning to short out weapons and fuel cells?&lt;br /&gt;
|Answer=No, you can&#039;t. Weapons such as lightsabers, electro-whips, and vibro-weapons are built around the concept of using a power cell. In order to keep that cell from frying the user whenever they are used, it is implied that these are insulated systems. The same concept goes for fuel-cells on jetpacks and flame projectors, as well as blasters. Unless their canisters have sprung a leak, a surge wouldn&#039;t cause an explosion.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Can I use Telekinesis to deactivate my opponent&#039;s lightsaber?&lt;br /&gt;
|Answer=As humorous a concept as that presents, it just doesn&#039;t work in the realm of good writing. If such an easy answer existed we would have seen it on screen by now. As such, we can safely answer &amp;quot;no&amp;quot; when presented with this question. Best to just avoid it.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=What effect does EMP have on Cybernetics, Weapons, and other technology?&lt;br /&gt;
|Answer=EMP is a strong tool, one with as many risks as there are benefits. Canon has shown that a strong EMP can short out all electronics ranging from cybernetics and droids (even those in our system) to blasters and even commlinks. However, the one device shown to be immune to an EMP is a lightsaber. In &#039;&#039;Star Wars #12&#039;&#039; of Marvel comics, when an EMP blast leaves all blasters useless, they are left with only antique lightsabers to use as weapons, resulting in a sequence of Han, Leia, and even Chewbacca wielding them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Sheet_FAQ&amp;diff=197117</id>
		<title>CS Guide: Character Sheet FAQ</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Sheet_FAQ&amp;diff=197117"/>
		<updated>2025-05-05T08:19:58Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Resolve */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Confusion over the Core [[Skills]] - and how they interact with various [[Force Powers]] - has been a common theme since the CS redesign several years ago. In order to further the goals of CS 2.0 and combat the misinformation that has developed regarding these skills, the following explanations and examples have been created. &lt;br /&gt;
&lt;br /&gt;
= Core Skills =&lt;br /&gt;
Often referred to as “Core Skills”, the four skills that most directly relate to someone’s physical and mental attributes are the source of a great deal of confusion. Hopefully, the following explanations and examples can serve to clarify their use and their interaction with other Skills and Force Powers. &lt;br /&gt;
&lt;br /&gt;
== Might ==&lt;br /&gt;
&#039;&#039;[[Skills#Might|Might]]&#039;&#039; is the most easily understood of the core attributes as it governs raw physical strength. It is important to keep in mind that &#039;&#039;Might&#039;&#039; has a close relationship with &#039;&#039;Stamina&#039;&#039;. A character can only maintain their peak physical strength so long as their &#039;&#039;Stamina&#039;&#039; allows. It is also important to pay close attention to how &#039;&#039;Might&#039;&#039; scales at higher levels. Absent modification from a [[Feats|Feat]] or Power such as &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; or [[Species#Wookiee|Let The Wookiee Win]], a character will generally not have superhuman levels of strength. The same holds true for the relative power of an unmodified melee attack. &lt;br /&gt;
&lt;br /&gt;
== Athletics ==&lt;br /&gt;
&#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; is the relative speed, dexterity and coordination of a character when compared against another. While this is largely accurate, there are some very important distinctions in CS 2.0 to keep in mind. First, &#039;&#039;Athletics&#039;&#039; has a close relationship with &#039;&#039;Stamina&#039;&#039;. &#039;&#039;Athletics&#039;&#039; measures a character’s control of their own body to pull off feats of balance or movement. &#039;&#039;Stamina&#039;&#039; governs how long a character can maintain peak speed or agility.&lt;br /&gt;
&lt;br /&gt;
== Stamina==&lt;br /&gt;
&#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039; is commonly viewed as the relative toughness or resistance to injury of a character. In CS 2.0, however, &#039;&#039;Stamina&#039;&#039; is focused on physical stamina. A character with relatively high &#039;&#039;Might&#039;&#039; or &#039;&#039;Athletics&#039;&#039; will only be able to maintain the maximum use of those attributes relative to their level of &#039;&#039;Stamina&#039;&#039;. &#039;&#039;Stamina&#039;&#039; is also affected by the current circumstances. How long has a character been fighting? Did they just sprint 300 meters through the jungle to get to the fight? Are they well-rested prior to an arranged duel?&lt;br /&gt;
&lt;br /&gt;
== Force Power Resistance ==&lt;br /&gt;
The manner in which skills interact with mental powers: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Perception]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Skills#Resolve|Intellect]]&#039;&#039; with &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
are often wrongly assumed to be a straight comparison with a clear winner and loser. Instead, there are a variety of ways that skills can interact with offensive Force Powers and none of them translate to a binary pass or fail check. For instance, a skill may work for a while but fade sooner than expected. It may take longer to work. It may have reduced effectiveness in terms of the desired &amp;quot;outcome&amp;quot; (e.g. someone isn&#039;t paralyzed in fear but merely shaken). The writer could choose to make the attack totally ineffective if they want, but it is not a requirement (and judges have docked realism for people writing their own powers too dismissively). Ultimately the situation and circumstance dictates the efficacy and overall effect of the ability.&lt;br /&gt;
&lt;br /&gt;
== Bringing it All Together ==&lt;br /&gt;
What does high X, low Y look like? Some combinations of these have relatively easy real-world analogues. Others do not.&lt;br /&gt;
&lt;br /&gt;
=== High Athletics, Low Stamina===&lt;br /&gt;
A character with high &#039;&#039;Athletics&#039;&#039; and low &#039;&#039;Stamina&#039;&#039; could dodge or traverse obstacles well, but wouldn’t be able to do so for very long before becoming fatigued.&lt;br /&gt;
&lt;br /&gt;
=== High Athletics, Low Stamina&amp;amp; Might ===&lt;br /&gt;
A character with these attributes would be capable of jumping far, throwing accurately or otherwise performing skilled actions for short periods of time. Dancers and figure skaters would fit into this category. &lt;br /&gt;
&lt;br /&gt;
=== High Athletics &amp;amp; Stamina, Low Might ===&lt;br /&gt;
Characters with high levels of &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Stamina&#039;&#039; but low &#039;&#039;Might&#039;&#039; would make good track athletes, excelling in areas like hurdles and decathlons.&lt;br /&gt;
&lt;br /&gt;
=== High Might, Low Athletics &amp;amp; Stamina===&lt;br /&gt;
Possessing high &#039;&#039;Might&#039;&#039; with low &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Stamina&#039;&#039; would lead to a very strong character that tires easily. Common examples might be a professional power-lifter or a lineman from American football. &lt;br /&gt;
&lt;br /&gt;
=== High Stamina, Low Athletics and Might ===&lt;br /&gt;
Characters with a high rank in &#039;&#039;Stamina&#039;&#039; coupled with a low rank in &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Might&#039;&#039; would make excellent cross-country runners. &lt;br /&gt;
&lt;br /&gt;
= Frequently Asked Questions =&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=What&#039;s the deal with Handedness now?&lt;br /&gt;
|Answer=With the release of CS 2.0, Ambidextrousness is no longer determined by your character’s handedness as selected on their Character Sheet. Rather, going forwards Ambidextrousness requires selecting the applicable Feat. There are two Feats: one for [[Journeymen]] and one for [[Equite|Equites]]. The Journeyman Feat &#039;&#039;Ambidexterity&#039;&#039; allows the character to wield a weapon (or use some other instrument or utensil) with relative skill in either hand, though they still suffer some lack of coordination in their off-hand. &#039;&#039;I Am Not Left Handed&#039;&#039;, a Feat available at [[EQ2|Equite 2]], allows for complete ambidexterity - a character with this skill effectively has no dominant hand.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=How can I suggest changes / venues / species / feats?&lt;br /&gt;
|Answer = New Venues can be submitted to the [[Antei Combat Center|ACC]] Staff. New Species should be submitted to the [[Voice of the Brotherhood|Voice]] Staff. While no new Feats are planned at this time, suggestions for them can be submitted to the Voice Staff and will be retained for later review.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Do I need to list &amp;quot;Droid&amp;quot; under Languages if I take the &#039;&#039;Droid Whisperer&#039;&#039; Feat?&lt;br /&gt;
|Answer=Taking &#039;&#039;Droid Whisperer&#039;&#039; is treated the same as adding an additional point in &#039;&#039;Linguistics&#039;&#039;. If you don&#039;t list Droid under your [[languages]],  you can&#039;t speak it, even with the Feat.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=How come certain Feats grant +1 to skills and others just say that they boost the skill?&lt;br /&gt;
|Answer=One of the goals of CS 2.0 was to remove any Feats that give you a flat +/-&#039;&#039;n&#039;&#039; to skill levels. In the interest of doing so while maintaining clarity, it was determined that Feats could add or subtract ranks from a particular skill &#039;&#039;&#039;only&#039;&#039;&#039; if they were doing so in &#039;&#039;&#039;specific&#039;&#039;&#039; situations. Any Feats, however, that have a permanent (or relatively common) effect on a skill do not specifically raise or lower skill levels.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Lightsabers: Particles or Waves?&lt;br /&gt;
|Answer=Given how silent the movies are on the nature of lightsabers and the extent of contradiction in the Extended Universe (most of which is now non-canon), there&#039;s been a lot of confusion on how exactly lightsabers work, and on how they interact with Force Powers and other, more mundane weapons. Before answering that, there&#039;s a pertinent quote from [http://starwars.wikia.com/wiki/Heir_to_the_Jedi Heir to the Jedi].&lt;br /&gt;
{{QuoteWithoutSpace|The blade was not pure light, of course: it was energy from the same sort of power cell that fueled blasters, given form by passing through a kyber crystal as superheated plasma that arced at the top and returned to the hilt. It didn&#039;t give off heat until it touched something solid; the rest of the time, its power was contained by a force field.|[http://starwars.wikia.com/wiki/Heir_to_the_Jedi Heir to the Jedi], Chapter 3}}&lt;br /&gt;
The important part here is the last sentence. There&#039;s no thermal radiation until it touches something, and the power itself is contained by a force field. As such, it&#039;s pretty clear that it should be treated as a physical weapon, rather than an energy-based weapon (such as a blaster). Accordingly, while &#039;&#039;&#039;[[Force Powers#Barrier|Barrier]]&#039;&#039;&#039; can turn a lightsaber strike, &#039;&#039;&#039;[[Force Powers#Deflection|Deflection]]&#039;&#039;&#039; cannot be used to deflect nor absorb one. Also in keeping with canon, the &#039;&#039;&#039;ends&#039;&#039;&#039; of electrostaffs can resist lightsaber strikes - but the shafts are not protected. &lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Do I need to be touching the droid in order to use Mechu-deru?&lt;br /&gt;
|Answer=No, physical contact is not required to bestow sentience upon a targeted droid. However, it would need to be within line of sight. The mind moves the Force, and the Force is what then imbues sentience. You would need to be looking at the object. The closer it is, the less concentration it would need, the further away it is, the more concentration you would need.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Can I use Lightning to short out weapons and fuel cells?&lt;br /&gt;
|Answer=No, you can&#039;t. Weapons such as lightsabers, electro-whips, and vibro-weapons are built around the concept of using a power cell. In order to keep that cell from frying the user whenever they are used, it is implied that these are insulated systems. The same concept goes for fuel-cells on jetpacks and flame projectors, as well as blasters. Unless their canisters have sprung a leak, a surge wouldn&#039;t cause an explosion.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=Can I use Telekinesis to deactivate my opponent&#039;s lightsaber?&lt;br /&gt;
|Answer=As humorous a concept as that presents, it just doesn&#039;t work in the realm of good writing. If such an easy answer existed we would have seen it on screen by now. As such, we can safely answer &amp;quot;no&amp;quot; when presented with this question. Best to just avoid it.&lt;br /&gt;
}}&lt;br /&gt;
{{CS FAQ&lt;br /&gt;
|Question=What effect does EMP have on Cybernetics, Weapons, and other technology?&lt;br /&gt;
|Answer=EMP is a strong tool, one with as many risks as there are benefits. Canon has shown that a strong EMP can short out all electronics ranging from cybernetics and droids (even those in our system) to blasters and even commlinks. However, the one device shown to be immune to an EMP is a lightsaber. In &#039;&#039;Star Wars #12&#039;&#039; of Marvel comics, when an EMP blast leaves all blasters useless, they are left with only antique lightsabers to use as weapons, resulting in a sequence of Han, Leia, and even Chewbacca wielding them.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=197116</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=197116"/>
		<updated>2025-05-05T08:14:04Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. Skills can be used by any character, regardless of Force-sensitivity. Skills also can be used at a basic level with no points invested in them. &lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
== Character Skills ==&lt;br /&gt;
=== Astrogation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Athletics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Bladed Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blasters ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Charm ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Creature Handling ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dual Wielding ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
It also affects your character&#039;s ability to maintain focus to resist effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lightsaber ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Linguistics ===&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Might ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Miscellaneous Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Operations ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Perception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. It also affects your character&#039;s ability to perceive and resist  skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Charm]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Skills#Intimidation|Deception]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;. &lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Piloting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Resolve ===&lt;br /&gt;
You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Possession|Possession]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slicing ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slugthrowers ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
== Appendix A: Sample Lore Topics ==&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe. Lore items cannot imply the ability to perform skills already covered in our skills system. That is to say you may know about Lightsaber Forms, but only having it as a lore topic, does not grant you the ability to use any of the forms without the Lightsaber Skill. &lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
== Appendix B: Languages ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=197115</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=197115"/>
		<updated>2025-05-05T08:12:44Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. Skills can be used by any character, regardless of Force-sensitivity. Skills also can be used at a basic level with no points invested in them. &lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
== Character Skills ==&lt;br /&gt;
=== Astrogation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Athletics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Bladed Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blasters ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Charm ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;Intimidation&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;Perception&#039;&#039;.&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Creature Handling ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods. The success of this skill depends on a target’s &#039;&#039;&#039;[[Skills#Perception|Perception]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dual Wielding ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
It also affects your character&#039;s ability to maintain focus to resist effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lightsaber ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Linguistics ===&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Might ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Miscellaneous Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Operations ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Perception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. It also affects your character&#039;s ability to perceive and resist  skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Charm]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Skills#Intimidation|Deception]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;. &lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Piloting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Resolve ===&lt;br /&gt;
You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Possession|Possession]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slicing ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slugthrowers ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
== Appendix A: Sample Lore Topics ==&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe. Lore items cannot imply the ability to perform skills already covered in our skills system. That is to say you may know about Lightsaber Forms, but only having it as a lore topic, does not grant you the ability to use any of the forms without the Lightsaber Skill. &lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
== Appendix B: Languages ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=197114</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=197114"/>
		<updated>2025-05-05T08:10:13Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. Skills can be used by any character, regardless of Force-sensitivity. Skills also can be used at a basic level with no points invested in them. &lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
== Character Skills ==&lt;br /&gt;
=== Astrogation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Always+Have+An+Exit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Always Have An Exit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Celestial+Navigation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Celestial Navigation&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Starry+Breadcrumbs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Starry Breadcrumbs&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Athletics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Haste+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Haste I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Parkour!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tactical+Positioning &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tactical Positioning&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Won%27t+Attract+The+Worm &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Won’t Attract The Worm&amp;lt;/span&amp;gt;] &lt;br /&gt;
}}&lt;br /&gt;
=== Bladed Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Back+Knife+Block &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Back Knife Block&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blasters ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Blunt Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Big+Stick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Big Stick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blunted+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blunted Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kneecapper&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Charm ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Charm&lt;br /&gt;
|description=An individual&#039;s ability to positively influence others by power of the spoken word. Starting from convincing a single individual to do something they might have done anyway, an individual progresses in this skill to become adept at leveraging the power of the spoken word to diffuse heated arguments in high-stakes political situations. Progression in this skill also comes with the ability to understand others’ motivations, needs and wants. This skill acts as a counterpart to &#039;&#039;Intimidation&#039;&#039;, which deals with influencing others through aggression and coercion rather than understanding and diplomacy. The success of this skill depends on a target’s &#039;&#039;Perception&#039;&#039;.&lt;br /&gt;
|tier0=You can maintain polite and friendly conversations with others but struggle to persuade anyone to do anything they wouldn’t already do.&lt;br /&gt;
|tier1=You have a better understanding of people&#039;s emotions and can identify common ground in conversations, though persuading others may require more effort. You can haggle prices to a small degree.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. You can regularly convince people to change their opinion on something.&lt;br /&gt;
|tier3=You can negotiate, empathize, and charm your way to mutually satisfying conclusions with ease. You can convince people to do things that they were once strongly against. Conflict de-escalation and mediation have become your forte.&lt;br /&gt;
|tier4=A shrewd negotiator, an expert diplomat and a charismatic salesman: you hold the floor in high-power meetings. Able to navigate complex situations with multiple sides wanting different things, you find common ground and mutually beneficial solutions. Your debating skills can lead people to doubt their core beliefs.&lt;br /&gt;
|tier5=You sell sand on Tatooine. Anakin Skywalker is your best customer.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Crooked Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Know That Feel, Bro&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Your Reputation Precedes You&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+This+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made This I&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+These+II &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made These II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Masterchef &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Masterchef&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Will+Do &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Will Do&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tricky+Tinkerer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tricky Tinkerer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Creature Handling ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Creature+Affinity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Creature Affinity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+The+Two+Of+Us+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just The Two Of Us I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Deception&lt;br /&gt;
|description=A character&#039;s skill in manipulating the truth, crafting convincing lies, and deceiving others for various purposes. This skill encompasses the art of lying and convincing others of false information. While &#039;&#039;Stealth&#039;&#039; covers deceiving another’s senses to avoid detection, &#039;&#039;Deception&#039;&#039; involves deceiving others with spoken falsehoods. The success of this skill depends on a target’s *Perception*.&lt;br /&gt;
|tier0=You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to. &lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created.&lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you want them to doubt you.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Behind+Enemy+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Behind Enemy Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cry No More&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Disarming Smile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fly Casual I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shake What Your Mama Gave Ya&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sociopath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;To The Pain&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dual Wielding ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ambidexterity I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Demolitions+Expert &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Demolitions Expert&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Made+A+Pipe+Bomb &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Made A Pipe Bomb&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
It also affects your character&#039;s ability to maintain focus to resist effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039;.&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Checkmate I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Aptitude&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Wit&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kernel+of+Truth &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Kernel of Truth&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Pen+is+Mightier &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Pen is Mightier&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Well+Read &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Well Read&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Intimidation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action or giving up sensitive information. This skill acts as a counterpart to &#039;&#039;Charm&#039;&#039;, which deals with influencing others through understanding and diplomacy rather than aggression and coercion. The success of this skill depends on a target’s &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others. You struggle to get good information out of others during interrogations.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness. You can extract the darkest, most sensitive secrets from the most hardened of spies.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=A+Warrior%27s+Call &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;A Warrior’s Call&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bad+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Bad Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Explosive+Chicken &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Explosive Chicken&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fear Will Keep Them In Line&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Go Ahead, Make My Day&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Good+Cop &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Good Cop&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You May Have Heard Of Me&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Investigation ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual’s ability to detect and discover clues or specific objects via an active search. This Skill also reflects the ability to “connect the dots” between different objects. Initially, this Skill resembles something akin to rummaging, but with training it can become a quick and powerful tool. It can be used to detect everything from inconsistencies in credit transfers to finding biological samples at a crime scene. This Skill revolves around a focused, in-depth search and not a passive perception of the area around the individual.  &lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spoken+Probing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spoken Probing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Built+Bridges &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Built Bridges&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Classic Misdirection&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Don’t Stop Believin’&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fed+Troops+Happy+Troops &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Fed Troops Happy Troops&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Golden Envoy Presence&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Controlled+Them+Like+Animals &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Controlled Them Like Animals&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Let Them Hate, So Long As They Fear&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silver Tongue I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;War Hero&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lightsaber ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lightsaber &lt;br /&gt;
|description=An individual&#039;s skill in &#039;&#039;Lightsaber Combat&#039;&#039;. This is a specialized skill needed to unlock the true potential of lightsaber combat via their dedicated &#039;&#039;forms&#039;&#039;. This skill must be trained (minimum of +1) to be used and &#039;&#039;&#039;cannot&#039;&#039;&#039; be used untrained. The ability to deflect and redirect blaster bolt fire is tied to this skill but is &#039;&#039;&#039;only&#039;&#039;&#039; usable by those who are full-on &#039;&#039;Force&#039;&#039; wielders. &lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form. You have some ability to deflect incoming blaster bolts away from your body.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form. With concentration, you can deflect multiple blaster bolts away from your body.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form. You can consistently defend yourself from blaster-wielding opponents, deflecting bolts away from your body. With concentration, you can redirect an incoming bolt to a target of your choosing accurately.&lt;br /&gt;
|tier4=You are a Master of your respective Form. You can more freely redirect blaster bolts in combat.&lt;br /&gt;
|tier5=Masters come to you for advice and training. You can accurately send blaster bolts coming from any direction on the battlefield.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deflect+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Deflect This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Dun Moch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Precise+Slice &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Precise Slice&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sokan &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sokan&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trakata&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Linguistics ===&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Droid Whisperer&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Intergalactic I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Linguistic Liar&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Stay A While And Listen&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Martial Arts&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Martial Arts&#039;&#039; capability. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Drunken Master&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Grab+Them+By+The+Horns &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Grab Them By The Horns&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jar%27Kai &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jar’Kai&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Petranaki&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Sleeping Rancor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanics&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Artistic+Machinery &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Artistic Machinery&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hotfix I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I Can Fix That I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=In+A+Pinch &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;In A Pinch&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Junker I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Jury-rig I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Mechu-deru+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Mechu-deru I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Thingamajig &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Thingamajig&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Blood+Bath &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Blood Bath&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hippocratic &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hippocratic&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steady Hands I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Xenobiology I-III&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Might ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Flex+This+Hard &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Flex This Hard&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Freight+Train &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Freight Train&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Miscellaneous Weapons ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Familiar Steel&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Knuckle+Fists &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Knuckle Fists&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Poison Weapons&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Shockboxing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Tools Of The Trade I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Whip+It+Good &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Whip It Good&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Operations ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Operations&lt;br /&gt;
|description= Most vehicles, especially large-scale ones, have a wide array of systems that need to be watched, managed, and maintained for the vehicle to properly function. The management and usage of these systems typically finds itself as a dedicated terminal station on the vehicle. These stations include [https://starwars.fandom.com/wiki/Life_support life support], [https://starwars.fandom.com/wiki/Engine propulsion systems], communication, weapons, and sensors. The &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill is an individual’s ability to work at these various positions as part of a larger crew to maintain the functioning of the vehicle as a whole. As an individual’s ability grows in this skill they can even lead the efforts of others as the complex interactions between these systems become mastered. &lt;br /&gt;
&lt;br /&gt;
|tier0=You understand that multiple systems are needed to make large vehicles fully operational. You can relay information from a terminal about those systems to others, but attempting to do anything with it is beyond you. &lt;br /&gt;
|tier1=You know the basics of the common and critical systems found on large vehicles well enough that you can help keep the vehicle functional. Specialized systems still require assistance from others. Officers are clear and direct with you in their commands while operational. &lt;br /&gt;
|tier2=You know the common and critical systems quite well, and can utilize more complicated or specialized systems after orienting yourself with them. Officers know that you can be left alone while the vehicle is operational. &lt;br /&gt;
|tier3=You have a keen understanding of all the various systems used in different kinds of large vehicles. You can maintain your own station and keep it running at peak efficiency. You can additionally step in as an Officer in moments of low stress and urgency for the vehicle. &lt;br /&gt;
|tier4=With a deeper understanding of these systems you can oversee several different ones simultaneously. You know how to help command others at their stations to ensure they reach a higher efficiency. &lt;br /&gt;
|tier5=You are a master of vehicle systems. You can effortlessly maintain multiple different systems from a single terminal. You can oversee the entire crew needed for the vehicle to function in the moment just as easily as taking a stroll in the park. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Buttons+are+Buttons &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Buttons are Buttons&amp;lt;/span&amp;gt;] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unoperations &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unoperations&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Perception ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=An individual’s ability to read and notice their surroundings via passive observation. This Skill emphasizes your character’s attention to detail without aid from the Force, as well as how effectively they can notice slight changes in their surroundings. It is useful for quickly noticing a nearby threat, noticing a muffled shout, picking up on the particular clothing worn by someone across the room, or even the slight changes in body language when weighing the truth of someone’s words. It also affects your character&#039;s ability to perceive and resist  skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Charm]]&#039;&#039;&#039;,  &#039;&#039;&#039;[[Skills#Intimidation|Deception]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;. &lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Assess The Situation&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Constant+Vigilance &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Constant Vigilance&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Daredevil&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy Intuition&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I See What You Did There&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;I’ve Got A Bad Feeling About This&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Eye I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Keen Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lip+Reader &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lip Reader&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;On The Trail I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seeking+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Seeking I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;True Colors&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Piloting ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Piloting&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate the movement of any vehicle. This ranges from [https://starwars.fandom.com/wiki/Starfighter starfighters] to [https://starwars.fandom.com/wiki/Capital_ship Capital Ships] and [https://starwars.fandom.com/wiki/Speeder_bike speeder bikes] to [https://starwars.fandom.com/wiki/Walker walkers]. Any vehicle capable of being steered and controlled falls in this category. An individual would also have a basic understanding of how to engage and use the weaponry on the vehicle relative to their Skill level. The &#039;&#039;&#039;Piloting&#039;&#039;&#039; Skill also covers a character’s effectiveness in using jetpacks and jetboots. &lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks. You understand the basic concepts of what kind of movements a given vehicle should be able to make, and what kind of movements it shouldn’t be able to make. &lt;br /&gt;
|tier1=You know the general basics of how to move a vehicle around in three dimensions: accelerate, brake, turn, rotate. You can use this to execute basic maneuvers and coordinate with separate vehicles around you. You can track a small number of enemies while engaged in combat. &lt;br /&gt;
|tier2=With familiar vehicles you are capable of executing more difficult maneuvers. You understand the technical requirements needed for a vehicle to run and can communicate with support crews about how it is functioning. Unfamiliar vehicles give a momentary pause for you to orient yourself to their controls. &lt;br /&gt;
|tier3=You have a keen understanding of the popular vehicles used in the galaxy. You can pull off stunts that seasoned pilots would tip their hat to. You understand the finer details of what is required for a vehicle to run, allowing you to better communicate with support crews. You can more easily track multiple enemies while engaged in combat. &lt;br /&gt;
|tier4=Even seasoned pilots are jealous of how easily you can pick up how to operate an unfamiliar vehicle. Considered an “Ace” by fellow pilots, you can handle complex maneuvers both solo and as part of a squad. You have no issues providing suggestions to support crews about how to improve the functionality of your vehicle. &lt;br /&gt;
|tier5=Even the “Ace” pilots come to you for advice. You know the ins and outs of any vehicle you come across. The most complex of maneuvers come as easy as breathing. Coordinating in large squads of others is no issue, and you are capable of tracking the locations of many enemies at once. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Do A Barrel Roll!&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Home+Into+The+Black &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Home Into The Black&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hot+LZ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hot LZ&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Right+Between+The+Lines &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Right Between The Lines&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rising+Phoenix+ &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Rising Phoenix&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Smooth Operator I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Spinning+Is+A+Good+Trick &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Spinning Is A Good Trick&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=They+Came+From+Behind &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;They Came From Behind&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Use The Force, Luke I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Who Needs A Tech?&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You’ve Got A Bogey On Your Tail&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Resolve ===&lt;br /&gt;
You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Possession|Possession]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Battle+Mind+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Battle Mind I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Channel+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Channel I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Envoy’s Will&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Is That The Best You Got?&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Ivory Tower&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=La+Resistance+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;La Resistance I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nine+Out+of+Ten &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Nine Out of Ten&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Steel Curtain&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;This Is Where We Fight!&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Killed My Father, Prepare To Die&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Slicing ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Digital+Defusal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Digital Defusal&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+Ones+and+Zeroes &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just Ones and Zeroes&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The System, Is Down&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;You Can’t Stop The Signal&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Slugthrowers ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Down Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Guns+Akimbo &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Guns Akimbo&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=It%27s+Called+Style &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;It’s Called Style&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Medley I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;No Scope&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Pistol-cuffs&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Proficiency I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quick+Draw &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Quick Draw&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Run And Gun&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Trick Shots&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iron+Pillar+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Iron Pillar I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Muscle+Armor &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Muscle Armor&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Second+Skin+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Second Skin I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Surge I-III&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+Thrill &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;The Thrill&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
=== Stealth ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stealth&lt;br /&gt;
|description=Measures an individual’s aptitude for moving discreetly, avoiding detection, and utilizing the shadows to their advantage. This skill encompasses silent movement, concealment, disguise, and the ability to operate unseen in various situations. The success of &#039;&#039;Stealth&#039;&#039; is dependent on the target’s &#039;&#039;Perception&#039;&#039; skill.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment.&lt;br /&gt;
|tier1=You have a basic understanding of avoiding an enemy’s cone of vision to avoid detection. With enough time, you can find a hiding place that takes a while to find. You can put together a simple disguise that might pass at first glance, and keep a small blaster hidden inside a large coat.&lt;br /&gt;
|tier2=You have a basic understanding of light and shadow, and have become competent at using darkness to avoid detection even when someone is looking in your direction. You can create simple distractions to make things easier. Your footsteps are quiet at your normal walking speed. Your disguises have become more complex and hold up under closer scrutiny.&lt;br /&gt;
|tier3=Your understanding of light, shadow and colour deepens, and you are able to blend in with a variety of backgrounds. You can conceal larger weapons on your person, and can perform more complicated actions like running and climbing without making too much noise. You can put together a disguise that could fool even your close allies&lt;br /&gt;
|tier4=You barely make a sound even when performing acrobatic manoeuvres and landing from height. You can find the optimal hiding place instantly to avoid detection. With time and preparation, you can disguise yourself as a particular person, even to that person’s friends.&lt;br /&gt;
|tier5=A master of the shadows, you go where you please and no one notices. Your movements are silent, and you can smuggle anything anywhere. Your disguises are visually foolproof even under intense scrutiny.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cardboard+Box &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Cardboard Box&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Chameleon I-III&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Eagle Eye&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hero+Landing &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Hero Landing&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lightfooted &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Lightfooted&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silent+Blade &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Silent Blade&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Survival ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, resourcefulness, bushcraft, and local area navigation. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish.&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant. You know the basics of directions based on the movement of the sun(s). &lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water. Nature provides and you know how to use its resources to survive indefinitely off grid. &lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Elusive Prey&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound+I &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Just A Flesh Wound I-II&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Walk+Like+An+Ewok &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Walk Like An Ewok&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Woodland+Ranger &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Woodland Ranger&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Improvise%2C+Adapt%2C+Overcome &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Improvise, Adapt, Overcome&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Resistance Is Futile&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unrelenting+Offensive &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unrelenting Offensive&amp;lt;/span&amp;gt;], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Unyielding+Defense &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Unyielding Defense&amp;lt;/span&amp;gt;], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer &amp;lt;span style=&amp;quot;color:#4682b4;&amp;quot;&amp;gt;Yes, I Said Closer&amp;lt;/span&amp;gt;]&lt;br /&gt;
}}&lt;br /&gt;
== Appendix A: Sample Lore Topics ==&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe. Lore items cannot imply the ability to perform skills already covered in our skills system. That is to say you may know about Lightsaber Forms, but only having it as a lore topic, does not grant you the ability to use any of the forms without the Lightsaber Skill. &lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
== Appendix B: Languages ==&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VornskrFleet.png&amp;diff=190481</id>
		<title>File:VornskrFleet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VornskrFleet.png&amp;diff=190481"/>
		<updated>2024-03-16T20:58:27Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: Elincia Rei uploaded a new version of File:VornskrFleet.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Vornskr Battalion Fleet, by Zentru&#039;la&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Starships]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190478</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190478"/>
		<updated>2024-03-15T12:10:49Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Ground Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul|Chancellor]] [[Cassandra El&#039;sin]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
[[File:VornskrFleet.png|thumb|The Vornskr Battalion Naval Fleet, featuring The Spear, The Shell, and The Harbinger]]&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45846-marauder-class-corvette]&#039;&#039;&#039; &#039;&#039;&#039;The Spear &#039;&#039;&#039;- A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;[https://www.darkjedibrotherhood.com/items/47613-t-70-x-wing-starfighter-squadron] Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/107516-salvaged-cr90-corellian-corvette]&#039;&#039;&#039; &#039;&#039;&#039; The Shell&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/93035-upsilon-class-supreme-edition-command-shuttle]&#039;&#039;&#039; &#039;&#039;&#039;The [[Harbinger]] &#039;&#039;&#039;- The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Y-85 Titan Dropship Flight&#039;&#039;&#039; - Four dropships capable of carrying an armoured platoon each, the Titan Dropships are the Vornskr Battalion&#039;s main vehicle for armour deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/69385-battalion] Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/69395-battalion] Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Eligibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
=== The Voice of the Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow Academy ===&lt;br /&gt;
&lt;br /&gt;
Following the Vornskr Battalion&#039;s performance in the Fifteenth Great Jedi War, the Shadow Academy began to subcontract Vornskr Battalion personnel as a security force, and offered General Zentru&#039;la an honorary professorship in military theory.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190477</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190477"/>
		<updated>2024-03-15T12:08:23Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul|Chancellor]] [[Cassandra El&#039;sin]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
[[File:VornskrFleet.png|thumb|The Vornskr Battalion Naval Fleet, featuring The Spear, The Shell, and The Harbinger]]&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45846-marauder-class-corvette]&#039;&#039;&#039; &#039;&#039;&#039;The Spear &#039;&#039;&#039;- A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;[https://www.darkjedibrotherhood.com/items/47613-t-70-x-wing-starfighter-squadron] Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/107516-salvaged-cr90-corellian-corvette]&#039;&#039;&#039; &#039;&#039;&#039; The Shell&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/93035-upsilon-class-supreme-edition-command-shuttle]&#039;&#039;&#039; &#039;&#039;&#039;The [[Harbinger]] &#039;&#039;&#039;- The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Y-85 Titan Dropship Flight&#039;&#039;&#039; - Four dropships capable of carrying an armoured platoon each, the Titan Dropships are the Vornskr Battalion&#039;s main vehicle for armour deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Eligibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
=== The Voice of the Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow Academy ===&lt;br /&gt;
&lt;br /&gt;
Following the Vornskr Battalion&#039;s performance in the Fifteenth Great Jedi War, the Shadow Academy began to subcontract Vornskr Battalion personnel as a security force, and offered General Zentru&#039;la an honorary professorship in military theory.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190476</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190476"/>
		<updated>2024-03-15T12:08:05Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul|Chancellor]]&lt;br /&gt;
&lt;br /&gt;
[[Cassandra El&#039;sin]]&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
[[File:VornskrFleet.png|thumb|The Vornskr Battalion Naval Fleet, featuring The Spear, The Shell, and The Harbinger]]&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45846-marauder-class-corvette]&#039;&#039;&#039; &#039;&#039;&#039;The Spear &#039;&#039;&#039;- A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;[https://www.darkjedibrotherhood.com/items/47613-t-70-x-wing-starfighter-squadron] Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/107516-salvaged-cr90-corellian-corvette]&#039;&#039;&#039; &#039;&#039;&#039; The Shell&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/93035-upsilon-class-supreme-edition-command-shuttle]&#039;&#039;&#039; &#039;&#039;&#039;The [[Harbinger]] &#039;&#039;&#039;- The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Y-85 Titan Dropship Flight&#039;&#039;&#039; - Four dropships capable of carrying an armoured platoon each, the Titan Dropships are the Vornskr Battalion&#039;s main vehicle for armour deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Eligibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
=== The Voice of the Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow Academy ===&lt;br /&gt;
&lt;br /&gt;
Following the Vornskr Battalion&#039;s performance in the Fifteenth Great Jedi War, the Shadow Academy began to subcontract Vornskr Battalion personnel as a security force, and offered General Zentru&#039;la an honorary professorship in military theory.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190474</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190474"/>
		<updated>2024-03-14T23:43:56Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Naval Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
[[File:VornskrFleet.png|thumb|The Vornskr Battalion Naval Fleet, featuring The Spear, The Shell, and The Harbinger]]&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45846-marauder-class-corvette]&#039;&#039;&#039; &#039;&#039;&#039;The Spear &#039;&#039;&#039;- A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;[https://www.darkjedibrotherhood.com/items/47613-t-70-x-wing-starfighter-squadron] Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/107516-salvaged-cr90-corellian-corvette]&#039;&#039;&#039; &#039;&#039;&#039; The Shell&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/93035-upsilon-class-supreme-edition-command-shuttle]&#039;&#039;&#039; &#039;&#039;&#039;The [[Harbinger]] &#039;&#039;&#039;- The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Y-85 Titan Dropship Flight&#039;&#039;&#039; - Four dropships capable of carrying an armoured platoon each, the Titan Dropships are the Vornskr Battalion&#039;s main vehicle for armour deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Eligibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
=== The Voice of the Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow Academy ===&lt;br /&gt;
&lt;br /&gt;
Following the Vornskr Battalion&#039;s performance in the Fifteenth Great Jedi War, the Shadow Academy began to subcontract Vornskr Battalion personnel as a security force, and offered General Zentru&#039;la an honorary professorship in military theory.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VornskrFleet.png&amp;diff=190473</id>
		<title>File:VornskrFleet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VornskrFleet.png&amp;diff=190473"/>
		<updated>2024-03-14T23:42:17Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Vornskr Battalion Fleet, by Zentru&#039;la&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Vehicles‏‎]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VornskrFleet.png&amp;diff=190472</id>
		<title>File:VornskrFleet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VornskrFleet.png&amp;diff=190472"/>
		<updated>2024-03-14T23:41:34Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: Vornskr Battalion Fleet, by Zentru&amp;#039;la

Category: Images-Ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Vornskr Battalion Fleet, by Zentru&#039;la&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Ships]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190471</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190471"/>
		<updated>2024-03-14T21:55:26Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Elegibility and Rank Structure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45846-marauder-class-corvette]&#039;&#039;&#039; &#039;&#039;&#039;The Spear &#039;&#039;&#039;- A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;[https://www.darkjedibrotherhood.com/items/47613-t-70-x-wing-starfighter-squadron] Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/107516-salvaged-cr90-corellian-corvette]&#039;&#039;&#039; &#039;&#039;&#039; The Shell&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/93035-upsilon-class-supreme-edition-command-shuttle]&#039;&#039;&#039; &#039;&#039;&#039;The [[Harbinger]] &#039;&#039;&#039;- The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Y-85 Titan Dropship Flight&#039;&#039;&#039; - Four dropships capable of carrying an armoured platoon each, the Titan Dropships are the Vornskr Battalion&#039;s main vehicle for armour deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Eligibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
=== The Voice of the Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow Academy ===&lt;br /&gt;
&lt;br /&gt;
Following the Vornskr Battalion&#039;s performance in the Fifteenth Great Jedi War, the Shadow Academy began to subcontract Vornskr Battalion personnel as a security force, and offered General Zentru&#039;la an honorary professorship in military theory.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190470</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190470"/>
		<updated>2024-03-14T21:54:50Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Known Clients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45846-marauder-class-corvette]&#039;&#039;&#039; &#039;&#039;&#039;The Spear &#039;&#039;&#039;- A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;[https://www.darkjedibrotherhood.com/items/47613-t-70-x-wing-starfighter-squadron] Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/107516-salvaged-cr90-corellian-corvette]&#039;&#039;&#039; &#039;&#039;&#039; The Shell&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/93035-upsilon-class-supreme-edition-command-shuttle]&#039;&#039;&#039; &#039;&#039;&#039;The [[Harbinger]] &#039;&#039;&#039;- The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Y-85 Titan Dropship Flight&#039;&#039;&#039; - Four dropships capable of carrying an armoured platoon each, the Titan Dropships are the Vornskr Battalion&#039;s main vehicle for armour deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
=== The Voice of the Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
=== The Shadow Academy ===&lt;br /&gt;
&lt;br /&gt;
Following the Vornskr Battalion&#039;s performance in the Fifteenth Great Jedi War, the Shadow Academy began to subcontract Vornskr Battalion personnel as a security force, and offered General Zentru&#039;la an honorary professorship in military theory.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190469</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190469"/>
		<updated>2024-03-14T21:51:35Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Naval Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/45846-marauder-class-corvette]&#039;&#039;&#039; &#039;&#039;&#039;The Spear &#039;&#039;&#039;- A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;[https://www.darkjedibrotherhood.com/items/47613-t-70-x-wing-starfighter-squadron] Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/107516-salvaged-cr90-corellian-corvette]&#039;&#039;&#039; &#039;&#039;&#039; The Shell&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/93035-upsilon-class-supreme-edition-command-shuttle]&#039;&#039;&#039; &#039;&#039;&#039;The [[Harbinger]] &#039;&#039;&#039;- The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
*&#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; &#039;&#039;&#039;Y-85 Titan Dropship Flight&#039;&#039;&#039; - Four dropships capable of carrying an armoured platoon each, the Titan Dropships are the Vornskr Battalion&#039;s main vehicle for armour deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190468</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190468"/>
		<updated>2024-03-14T21:50:12Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Naval Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Spear [https://www.darkjedibrotherhood.com/items/45846-marauder-class-corvette]&#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Shell&#039;&#039;&#039; &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/107516-salvaged-cr90-corellian-corvette]&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]] [https://www.darkjedibrotherhood.com/items/93035-upsilon-class-supreme-edition-command-shuttle]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
*&#039;&#039;&#039;Y-85 Titan Dropship Flight&#039;&#039;&#039; &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/items/78476-sentinel-class-landing-craft-flight]&#039;&#039;&#039; - Four dropships capable of carrying an armoured platoon each, the Titan Dropships are the Vornskr Battalion&#039;s main vehicle for armour deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190448</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=190448"/>
		<updated>2024-03-12T20:33:34Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Shell&#039;&#039;&#039; - A salvaged CR-90 Correlian Corvette, The Shell is currently in poor condition, with one dual and one single turbolaser turret, weak engines and shielding, but greater troop transport capabilities than &#039;&#039;The Spear&#039;&#039; with space for 265 troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Masakado&amp;diff=189044</id>
		<title>Masakado</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Masakado&amp;diff=189044"/>
		<updated>2023-11-14T09:12:41Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present.&lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image=[[File:Masakado full WIKI.png|300px]]&lt;br /&gt;
|firstname= Masakado&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld=UNKNOWN&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|13}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*Shistavenan&lt;br /&gt;
*Cyborg&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black fur&lt;br /&gt;
|eyes=Hazel&lt;br /&gt;
|height=1.8 m&lt;br /&gt;
|weight=80 kg&lt;br /&gt;
|cyber=Almost full-body cybernetic&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=*Gundark Squad&lt;br /&gt;
**[[Zentru&#039;la]]&lt;br /&gt;
**[[Rohla Trugaim]]&lt;br /&gt;
**[[Lilina Mirin]]&lt;br /&gt;
|enemies=[[The Collective]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=*Sword&lt;br /&gt;
*Dagger&lt;br /&gt;
*Dart Shoorter&lt;br /&gt;
*Throwing Knives&lt;br /&gt;
*Shuriken&lt;br /&gt;
*Halberd&lt;br /&gt;
|fightingstyle=Shadow Step&lt;br /&gt;
|profession=*Slicer&lt;br /&gt;
*Infiltrator&lt;br /&gt;
*Assassin&lt;br /&gt;
|position=Eminent&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Vornskr Battalion]]&lt;br /&gt;
|ship=The [[Harbinger]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:5951|5951]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
Born, always kind of quick, not a lot happens though.&lt;br /&gt;
&lt;br /&gt;
=== Collective Cyborg ===&lt;br /&gt;
&lt;br /&gt;
Aged 7 when Daggo learns cybernetics according to [[The Collective: Technocratic Guild]]&lt;br /&gt;
&lt;br /&gt;
Masakado is kidnapped aged 8, and brutally trained in martial arts, slicing, and stealth by The Collective&lt;br /&gt;
&lt;br /&gt;
=== The Ultimate Assassin ===&lt;br /&gt;
&lt;br /&gt;
Aged 16, when fully grown, the Collective remove his limbs, most of his torso, and replace it with cybernetics. They also do stuff to his mind. He hates them, but has no choice but to work for them.&lt;br /&gt;
&lt;br /&gt;
He fights against the Dark Brotherhood in the Twelfth Great Jedi War, and assassinates an adept. His mind begins to degrade.&lt;br /&gt;
&lt;br /&gt;
=== Gundark Squad ===&lt;br /&gt;
&lt;br /&gt;
Further mental degradation leads him to escape the Collective and seek a cure for what they did to him. He takes up residence in Coruscant, working as a mercenary there.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la arrives and recruits him to his team.&lt;br /&gt;
&lt;br /&gt;
They then recruit the healer [[Lilina Mirin]]&lt;br /&gt;
&lt;br /&gt;
=== Additional Heading ===&lt;br /&gt;
==== Possible Subheading ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Taldryan NPCs]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Masakado&amp;diff=189043</id>
		<title>Masakado</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Masakado&amp;diff=189043"/>
		<updated>2023-11-14T09:12:22Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present.&lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image=[[File:Masakado full WIKI.png|250px]]&lt;br /&gt;
|firstname= Masakado&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld=UNKNOWN&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|13}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=*Shistavenan&lt;br /&gt;
*Cyborg&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Black fur&lt;br /&gt;
|eyes=Hazel&lt;br /&gt;
|height=1.8 m&lt;br /&gt;
|weight=80 kg&lt;br /&gt;
|cyber=Almost full-body cybernetic&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=*Gundark Squad&lt;br /&gt;
**[[Zentru&#039;la]]&lt;br /&gt;
**[[Rohla Trugaim]]&lt;br /&gt;
**[[Lilina Mirin]]&lt;br /&gt;
|enemies=[[The Collective]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=*Sword&lt;br /&gt;
*Dagger&lt;br /&gt;
*Dart Shoorter&lt;br /&gt;
*Throwing Knives&lt;br /&gt;
*Shuriken&lt;br /&gt;
*Halberd&lt;br /&gt;
|fightingstyle=Shadow Step&lt;br /&gt;
|profession=*Slicer&lt;br /&gt;
*Infiltrator&lt;br /&gt;
*Assassin&lt;br /&gt;
|position=Eminent&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Vornskr Battalion]]&lt;br /&gt;
|ship=The [[Harbinger]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:5951|5951]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
Born, always kind of quick, not a lot happens though.&lt;br /&gt;
&lt;br /&gt;
=== Collective Cyborg ===&lt;br /&gt;
&lt;br /&gt;
Aged 7 when Daggo learns cybernetics according to [[The Collective: Technocratic Guild]]&lt;br /&gt;
&lt;br /&gt;
Masakado is kidnapped aged 8, and brutally trained in martial arts, slicing, and stealth by The Collective&lt;br /&gt;
&lt;br /&gt;
=== The Ultimate Assassin ===&lt;br /&gt;
&lt;br /&gt;
Aged 16, when fully grown, the Collective remove his limbs, most of his torso, and replace it with cybernetics. They also do stuff to his mind. He hates them, but has no choice but to work for them.&lt;br /&gt;
&lt;br /&gt;
He fights against the Dark Brotherhood in the Twelfth Great Jedi War, and assassinates an adept. His mind begins to degrade.&lt;br /&gt;
&lt;br /&gt;
=== Gundark Squad ===&lt;br /&gt;
&lt;br /&gt;
Further mental degradation leads him to escape the Collective and seek a cure for what they did to him. He takes up residence in Coruscant, working as a mercenary there.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la arrives and recruits him to his team.&lt;br /&gt;
&lt;br /&gt;
They then recruit the healer [[Lilina Mirin]]&lt;br /&gt;
&lt;br /&gt;
=== Additional Heading ===&lt;br /&gt;
==== Possible Subheading ====&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Taldryan NPCs]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Masakado_full_WIKI.png&amp;diff=189042</id>
		<title>File:Masakado full WIKI.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Masakado_full_WIKI.png&amp;diff=189042"/>
		<updated>2023-11-14T09:10:48Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: Masakado - by ChatGPT-4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Masakado - by ChatGPT-4&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Perune_Orbital_Business_District&amp;diff=188998</id>
		<title>Perune Orbital Business District</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Perune_Orbital_Business_District&amp;diff=188998"/>
		<updated>2023-11-12T19:42:39Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|image=[[File:Orbital.png|250px]]&lt;br /&gt;
|name= Perune Orbital Business District&lt;br /&gt;
|manufacturer=&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=XQ1 Platform&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length= 936 metres&lt;br /&gt;
|width= 1000 metres&lt;br /&gt;
|height= 240 metres&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power= &lt;br /&gt;
|shield gen= Corvette class&lt;br /&gt;
|hull=Corvette class&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=* Six medium turbolaser turrets&lt;br /&gt;
* Six point-defense laser turrets&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew= 1,123&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers= 10,000&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables= 6 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role= Trading hub&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Taldryan|The Taldryan Republic]]&lt;br /&gt;
*[[Vornskr Battalion]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= *Shared&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|status= Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a moon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Organisation ==&lt;br /&gt;
&lt;br /&gt;
[[File:PeruneOrbitalMap.png|500px]]&lt;br /&gt;
&lt;br /&gt;
=== Commercial District ===&lt;br /&gt;
&lt;br /&gt;
=== Mining Operations ===&lt;br /&gt;
&lt;br /&gt;
=== Entertainment Hub ===&lt;br /&gt;
&lt;br /&gt;
=== The Vornskr Battalion ===&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:PeruneOrbitalMap.png&amp;diff=188997</id>
		<title>File:PeruneOrbitalMap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:PeruneOrbitalMap.png&amp;diff=188997"/>
		<updated>2023-11-12T19:41:45Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: A map of the Perune Orbital Business District, by Zentru&amp;#039;la&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A map of the Perune Orbital Business District, by Zentru&#039;la&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zentru%27la&amp;diff=188996</id>
		<title>Zentru&#039;la</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zentru%27la&amp;diff=188996"/>
		<updated>2023-11-12T19:38:56Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Loyalist&lt;br /&gt;
|image= [[File:Zentrula.jpg|250px]]&lt;br /&gt;
|firstname= Zentru&#039;la&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld=[[Judecca]]&lt;br /&gt;
|birth=25  BBY&lt;br /&gt;
|death=&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|height=1.9 m&lt;br /&gt;
|weight=88 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=*[[Elincia Rei]] (deceased)&lt;br /&gt;
*Three other sons (all deceased)&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=*[[Rohla Trugaim]]&lt;br /&gt;
*[[Masakado]]&lt;br /&gt;
*[[Lilina Mirin]]&lt;br /&gt;
*[[Aylin Sajark]]&lt;br /&gt;
*[[Taldryan|Clan Taldryan]]&lt;br /&gt;
|enemies=*[[The Collective]]&lt;br /&gt;
*[[The Children of Mortis]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=*[[itemprototype:tostovin-munitions-micro-grenade-launcher|Tostovin Munitions Micro-Grenade Launcher]]&lt;br /&gt;
*[[itemprototype:mwc-35c-repeating-cannon|MWC-35c Repeating Cannon]]&lt;br /&gt;
*[[itemprototype:armory-dl-44-blaster-pistol|DL-44 Blaster Pistol]]&lt;br /&gt;
|fightingstyle=Imperial Martial Arts System&lt;br /&gt;
|profession=Soldier, Mercenary&lt;br /&gt;
|position=General&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Vornskr Battalion]]&lt;br /&gt;
*[[Clan Taldryan]]&lt;br /&gt;
|ship=[[Harbinger|The Harbinger]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:5951|5951]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|They still die when you shoot them.|Zentru&#039;la}}&lt;br /&gt;
&lt;br /&gt;
General Zentru&#039;la, &#039;The One Man Army&#039;, is the commanding officer of the [[Vornskr Battalion]], a [[Taldryan]]-funded private military company. He is the father of Tonal&#039;la, better known as [[Consul|Empress]] [[Elincia Rei]].&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la neglected his fourth child, Tonal&#039;la, at a young age, blaming her for the death of his wife in childbirth. When Clan [[Scholae Palatinae]] came to conquer their homeworld of [[Judecca]], he was conscripted into the [[Imperial Scholae Army]]. Tonal&#039;la grew up to despise him, and he had no contact with her as he found his place on the battlefield, while she trained as a special agent and Dark Jedi. Decades later, Zentru&#039;la tried to re-establish a relationship with her, re-establishing contact by saving her life from [[Darth Fallax]]. After she became Empress Elincia Rei, Zentru&#039;la became her enforcer and devoted his life to re-establishing his worth in her eyes. He finally did so when her apparent defection to [[the Collective]] resulted in her death at his hands, a plan of her own making to save Scholae Palatinae at the cost of her life and honour.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la, then aged 62 and of the rank of General, commandeered the [[Harbinger]], Elincia&#039;s ship, and embarked on a personal vendetta against the Collective for their role in his daughter&#039;s death. He mostly left the Imperial Scholae Army, seeing that he could accomplish more by choosing his own battles, and assembled a team of the best he could find, consisting of drunken [[Imperial Scholae Navy]] pilot [[Rohla Trugaim]], ex-collective assassin [[Masakado]], and Jedi healer [[Lilina Mirin]]. He was dishonourably discharged from the Imperial Scholae Army after participating in a [[Taldryan]] raid of Sentinel Station and subequently founded his own private military company, the Vornskr Battalion, which treats [[Taldryan]] as a priority client in exchange for funding and military hardware.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
===Early Life and Family===&lt;br /&gt;
&lt;br /&gt;
Centuries after a now-forgotten twi&#039;leki refugee ship crash-landed on the near 100% human, forgotten world of [[Judecca]], very few of their descendents remained. Zentu&#039;la was born into a world hostile and prejudiced against the strange alien race in an uncivilised, turbulent time as warlodes waxed and waned, gods rose and fell, technology was scarce and only the fittest survived.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la was born into this world and was immediately hated by the people of [[Ohmen]]. He was forced to learn to fight from a young age as a result of the hostilities towards the remaining twi&#039;leks. And he was good at it. As a child he could defend himself from teenagers, and as he grew older, stronger and more experienced, his reputation alone kept him safe in the streets&lt;br /&gt;
&lt;br /&gt;
Aged 20, he married Fernal&#039;la, one of the few other twi&#039;lek&#039;s left in Ohmen, who had carved out her own niche in the world as a nurse, bringing modern medical knowledge passed down through the twi&#039;leki refugees. Not accepted into any warrior clans due to distrust of the alien, Zentru&#039;la put his talent for combat to use as a security guard at various taverns across Ohmen. With Fernal&#039;la, he had three children, all sons. But aged 25, with the family already struggling to survive on their combined income, it would be the fourth child, a daughter, that would change his life forever.&lt;br /&gt;
&lt;br /&gt;
Fernal&#039;la died giving birth to Tonal&#039;la. The death of Zentru&#039;la&#039;s beloved wife left him with an extra mouth to feed and half the money to do it with. He hated Tonal&#039;la since she was born, and blamed her for killing his wife.&lt;br /&gt;
&lt;br /&gt;
He failed to realise the genius of his own daughter, who had mostly left the home to fend for herself as a child.&lt;br /&gt;
&lt;br /&gt;
===Military Career===&lt;br /&gt;
&lt;br /&gt;
====Scholae Invasion====&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la was 39 when [[Scholae Palatinae]] came to Judecca seeking a new home, by which point he had lost all contact with Tonal&#039;la. Zentru&#039;la fought against the foreign invaders along with the rest of Ohmen, but with a combination of technology and magic, Clan Scholae Palatinae conquered the entire system in days, subjugating the people to their will. His eldest son died fighting in the battle. &lt;br /&gt;
&lt;br /&gt;
The invaders demanded absolute loyalty to the Empire, and to their Emperor, and decided that Ohmen was to be their new capital. The new empire brought significant improvements to the quality of life, but with that came the oppression of military rule. But the invaders were in a weak position themselves, with their forces depleted by previous battles and having recently lost their own home. They came to Judecca not to pillage and plunder, but to conquer and subjugate. They needed new warriors for their army and Zentru&#039;la fit the bill perfectly.&lt;br /&gt;
&lt;br /&gt;
He was enlisted as a Stormtrooper, but due to his age, talent in combat, and self-discipline from years of survival on a hostile world, he was promoted to Sergeant as the [[Imperial Scholae Army]] attempted to rebalance their rank structure. He started to develop a reputation as a talented commander of troops and had a keen eye for military strategy&lt;br /&gt;
&lt;br /&gt;
====The War against The Cause====&lt;br /&gt;
&lt;br /&gt;
While Scholae Palatinae had officially unified the [[Cocytus System]] under its rule, peace on Judecca had always been fragile at best. Many of the citizens embraced the new technology and improved quality of life in the spacefaring world Scholae Palatinae were moulding Judecca into, but this was not unanimous, as dissent grew among the people, frustrated with the oppressive nature of the empire, and a succession of short lived Emperors, each one dethroned by the next cutthroat usurper did nothing to ensure stability.&lt;br /&gt;
&lt;br /&gt;
10 years later, civil unrest manifested itself in &#039;The Cause&#039;, a group of rebels aiming to overthrow imperial rule. Zentru&#039;la was shocked to learn the leader of the cause, his estranged daughter Tonal&#039;la. The Cause battled [[Imperial Scholae Intelligence]] and caused a rift in the population. Zentru&#039;la took the side of his employers, the Empire. His two remaining sons died fighting each other in the battle on opposite sides, leaving Tonal&#039;la as his only surviving family member.&lt;br /&gt;
&lt;br /&gt;
Little did he know, Tonal&#039;la was commanding both sides in this war, as head of Imperial Scholae Intelligence under the codename [[Impetus]], and was responsible for destablising the system as part of her plot to elevate her ally [[Xen&#039;Mordin Vismorsus]] to the imperial throne.&lt;br /&gt;
&lt;br /&gt;
====Commander====&lt;br /&gt;
&lt;br /&gt;
Both Tonal&#039;la and Impetus mysteriously vanished from the face of the galaxy shortly after, with it being rumoured Tonal&#039;la was assassinated by Imperial Scholae Intelligence. Zentru&#039;la was 53 when Xen&#039;Mordin ascended to the throne, and he truly started to find his place in the Empire.&lt;br /&gt;
&lt;br /&gt;
In Zentru&#039;la&#039;s eyes, Xen&#039;Mordin was the first true Emperor of Cocytus. He was a born leader, charismatic and professional, with a keen military mind as well as diplomatic skill. Although they never actually met, he was a leader that Zentru&#039;la would charge through durasteel walls for.&lt;br /&gt;
&lt;br /&gt;
Under the command of Xen&#039;Mordin, Zentru&#039;la grew in rank, and eventually reached the rank of Lieutenant Colonel, commanding the 102nd Imperial Battalion of the Imperial Scholae Army. His numerous achievements in battle led him to be a celebrated war hero within the army.&lt;br /&gt;
&lt;br /&gt;
=== Elincia&#039;s Enforcer ===&lt;br /&gt;
&lt;br /&gt;
====Fallax====&lt;br /&gt;
{{Quote|You risked your life to save mine. You defied a Dark Lord of the Sith. Why?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Tonal&#039;la... I&#039;m your father|[[Elincia Rei]] and Zentru&#039;la}}&lt;br /&gt;
&lt;br /&gt;
Everything changed in the Cocytus System, and especially for 59 year old Zentru&#039;la, when Xen&#039;Mordin&#039;s body was possessed by [[Darth Fallax]], who assumed control of the military, ousted the Clan Scholae Palatinae members and captured Xen&#039;Mordin&#039;s second in command, the enigmatic new Grand Vizier, togruta scientist Dr. Elincia Rei. Zentru&#039;la was stationed in the capital of Ohmen, leading the guard regiment.&lt;br /&gt;
&lt;br /&gt;
Elincia Rei escaped prison but was caught by Darth Fallax in the courtyard of the Ohmen palace. She dropped her disguise, revealing herself as Tonal&#039;la, then duelled the Sith Lord, unarmed but for a web of illusion powers. Finally, she got through to Xen, who shouted at her to run before Fallax regained control and held her in a Force Choke.&lt;br /&gt;
&lt;br /&gt;
It was at this moment Zentru&#039;la, encased head to toe in heavy armour, recognised it was his long-lost daughter that Fallax was choking the life out of. He broke ranks, hitting the Sith Lord with a grenade and helping her to escape his clutches to regroup with the clan.&lt;br /&gt;
&lt;br /&gt;
Safe in a hidden passage underneath Ohmen, Zentru&#039;la revealed himself as her father. She almost killed him then and there, stating that she hoped he had died in the Scholae invasion. However, upon being reminded that he did save her life, she finally had a change of heart and used her authority as [[Proconsul|Grand Vizier]] to promote him to the rank of Colonel.&lt;br /&gt;
&lt;br /&gt;
====Fire and Smoke====&lt;br /&gt;
&lt;br /&gt;
{{Quote|You will travel planetside to Nancora, to Hydra, and eliminate this Sparks character|Elincia to Zentru&#039;la}}&lt;br /&gt;
&lt;br /&gt;
Elincia never trusted or forgave her father for the years of neglect as a child, but he was a useful tool. Zentru&#039;la wanted nothing more than to prove his worth to his daughter before he died, and was still an exceptional warrior, making him both a loyal and powerful ally, especially after she ascended to the throne herself and dependable allies were hard to find.&lt;br /&gt;
&lt;br /&gt;
While Zentru&#039;la was a powerful ally, Elincia still resented her father, and didn&#039;t care whether he lived or died. She would regularly throw him into suicide missions, but he always came back alive. In the [[Twelfth Great Jedi War]], he was sent to assassinate crazed Collective bomber, Gwendolyn Sparks.&lt;br /&gt;
&lt;br /&gt;
The fight on Nancora went on for several days, ravaging the city, before Zentru&#039;la destroyed the tower block she had taken as a vantage point with a thermal imploder. He killed hundreds of civilians, men, women and children, but nothing else mattered other than accomplishing the missions given to him by his daughter.&lt;br /&gt;
&lt;br /&gt;
During this time, Zentru&#039;la built up a productive working relationship with bounty hunter Bale Andros. Despite Bale&#039;s hatred of Zentru&#039;la&#039;s daughter for kidnapping his own daughter, Kaela, they had a common link in that they both fought for daughters they cared about, and Zentru&#039;la&#039;s military precision with Bale&#039;s wild chaotic approach was a successful mix in many battles. Tensions rose between Elincia, Bale, Zentru&#039;la and Kaela as Elincia took Kaela on as her apprentice, sensing raw power within her and wanting it for herself.&lt;br /&gt;
&lt;br /&gt;
====The Meridian Incident====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Our orders were to reclaim the artefact. His fate was not one of our mission parameters. But keeping him alive is too big of a risk.| Zentru&#039;la on Daggo Mouk}}&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la&#039;s next major mission would be in the Scholae Palatinae invasion of the Collective [[Meridian Prime space station]], along with Bale Andros, his daughter Kaela Val, explosives technician and sliver [[Aylin Sajark]], and legendary sniper [[Zehsaa Hysh]], Bale&#039;s partner. Zentru&#039;la and Bale unleashed a barrage of pure firepower as soon as they touched down on the ship protecting it, the Akan, and blasted a path to the elevator. However, the elevator was trapped, occupied by cloaked Collective operatives that disarmed the team and held them hostage. Zentru&#039;la ordered the team to throw down their arms, although Bale refused. The argument was stopped by Kaela, who mind tricked the guards in front of the team and told them to bring them to the captain.&lt;br /&gt;
&lt;br /&gt;
Kaela had the squad completely under her control, until Bale, driven mad by his distrust of the Force, and of Elincia, now seeing Kaela use the powers Elincia had taught her, killed the squad, stunning the team into silence and Kaela into shock seeing her father kill them in cold blood. Bale&#039;s unpredictable nature threatened to throw the team into disarray and derail the mission many times. Eventually, they blew up the Akan and returned to Elincia for a debreifing before launching the raid on Meridian Prime.&lt;br /&gt;
&lt;br /&gt;
They proceeded to the AI core room, with Zentru&#039;la and Zehsaa shooting Collective guards with surgical precision. Aylin released the prison security, allowing Brotherhood-imprisoned Force Users loose on the station, many mad from captivity. Eventually, they took control of the station, and apprehended Daggo Mouk, one of the three highest authorities in the Collective leadership. Zentru&#039;la and Bale both agreed that he was too dangerous to be kept alive, and killing him was the only sure way to eliminate him once and for all.&lt;br /&gt;
&lt;br /&gt;
Kaela protested against Zentru&#039;la and her father, begging them not to kill an unarmed man in cold blood. Elincia didn&#039;t really care about Mouk&#039;s life, but encouraged telepathically Kaela to use her power, knowing it would widen the void between her and Bale, giving herself more control. Kaela mind tricked both Bale and Zentru&#039;la into letting her take Mouk alive. Zentru&#039;la was promoted to the rank of General following the incident.&lt;br /&gt;
&lt;br /&gt;
===Elincia&#039;s Final Plot===&lt;br /&gt;
&lt;br /&gt;
====The Illusionist&#039;s Deception====&lt;br /&gt;
{{Quote|I&#039;ve heard many stories about your talents. You almost took out one of my best Generals on Nancora. I&#039;m sure I&#039;m not as good as you, but this one has to be me.|Elincia to Sparks before firing a warhead at a civilian [[Lyra-3K-a system|Lyra Colony]] block, while flying Scholae colours}}&lt;br /&gt;
&lt;br /&gt;
They grew more and more dangerous with each passing day, posing a major threat to the Brotherhood compounded by intelligence reports that they were converging on the completion of a super-weapon relying on crystal fragments from an ancient AI. Further, the Dark Brotherhood had established contact with the [[Severian Principate]], and the Collective had been making moves to sabotage the negotiations and bring the Principate to their side in a two-pronged war against the Brotherhood. Elincia put her plans to conquer the Meraxis capital on hold. The Severian Principate were allied with the New Republic, and such a war would cause the end of the Scholae Empire. The [[Dark Council]] tasked Scholae Palatinae with stealing a crystal shard found on [[Lyra-3K-a system|Lyra Colony]], belonging to the [[Severian Principate]], and Elincia took on the task herself, believing she was the best one to trick the Collective into accepting her into her ranks, so she could learn where the crystal was and steal it.&lt;br /&gt;
&lt;br /&gt;
Rath Oligard oversaw the defection of Elincia to the Collective, but immediately sought to make the most of his new asset to strike against the Brotherhood. Collective leaders Captain &amp;quot;CC&amp;quot; Crimson and Gwendolyn Sparks (having survived the battle with Zentru&#039;la) were tasked with launching a false flag attack against Lyra Colony, framing the Brotherhood and plunging them into war. Oligard had Elincia herself launch the attack using LAAT/i shuttles and experimental warheads stolen from the Imperial Scholae Navy. Refusing would blow her cover, but she couldn&#039;t abandon the mission to steal the crystal shard.&lt;br /&gt;
&lt;br /&gt;
[[File:Eli Attacks.jpg|thumb|250px|right|[[Elincia Rei]] attacks a civilian district of [[Lyra-3K-a system|Lyra Colony]] during the [[Thirteenth Great Jedi War]]]]&lt;br /&gt;
&lt;br /&gt;
====Elincia Attacks====&lt;br /&gt;
{{Quote|You&#039;re strong. And you&#039;re quicker than you look|Amara Cirrus on Zentru&#039;la}}&lt;br /&gt;
&lt;br /&gt;
Prior to her defection, Elincia had sent Zentru&#039;la on a diplomatic mission. While he wasn&#039;t well versed in diplomacy, Amara Cirrus, head of Lyra Colony security, valued competence above all else. He was to engage in a joint training mission with them and demonstrate the skill of Imperial troops. It was just as Zentru&#039;la defeated Amara in hand-to-hand combat that a giant explosion rocked the area. Zentru&#039;la ordered his men to secure the colony, hoping for a chance to impress Amara, when he saw his daughter firing warheads from a Scholae Palatinae LAAT/i Gunship at a civilian district. He fled with his men immediately.&lt;br /&gt;
&lt;br /&gt;
The Severian Principate accused Scholae Palatinae of sanctioning a terrorist attack against their colony. The civilian news sources painted Scholae Palatinae as a threat to the Principate, and called for war. Elincia quickly hatched a scheme to both steal the crystal shard and avoid war with the Severian Principate, communicating what everyone needed to do across the most secure channels available. Freewoman demanded proof that Scholae was not involved in the attack, and the only proof they would accept was if Scholae Palatinae eliminated Elincia, to prove she was not working on their orders. Elincia was broadcasted all over Scholae news channels as a traitor and a defector. Zentru&#039;la was chosen for the job, and given the order by the [[Legacy of Palpatine]]. He was given the Silencer, Elincia&#039;s old Sith Dagger, and told to return with her lightsaber.&lt;br /&gt;
&lt;br /&gt;
====Elimination of a Traitor====&lt;br /&gt;
{{Quote|Prove your loyalty! Finish your mission soldier!|Elincia to Zentru&#039;la}}&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la, unaware of Elincia&#039;s plan to steal the crystal, believed her to have genuinely defected to the Collective. He accepted the mission to give him a chance to speak to his daughter and talk her out of betraying the Empire and bring her home. He assumed control of the [[ISN Amedda]] and used it to land an entire regiment of troops on The Moon of Thillon, her last known location. Zentru&#039;la single-handedly took out hundreds of Collective troops on the way to her, breaking into a warehouse and learning her location from a guard. Feeling an oddly powerful wave of energy course through his veins, he defeated Captain Crimson in single combat before reaching his daughter.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la could not keep his emotions in check upon meeting his daughter, who he had been sent to kill after spending so long trying to rekindle their relationship. Elincia herself was unmoving, stating if he defied his orders, he would be killed as a deserter, and if she went back, she would be killed as a traitor. Only one of them could leave the room alive. When Zentru&#039;la refused to kill her, Elincia attacked him with her lightsaber, triggering his survival instinct to block with the Sith Dagger. He eventually countered and threw his daughter Tonal&#039;la to the floor, pointing a pistol at her, ordering her to come home. She seemed oddly at peace. When she whispered &#039;For the Empire&#039;, Zentru&#039;la suddenly understood what he had to do, although he could never understand why. He repeated &#039;For the Empire,&#039; and pulled the trigger, shooting his daughter through the heart.&lt;br /&gt;
&lt;br /&gt;
[[File:Elided.jpeg|right|250 px|thumb|[[Elincia Rei|Tonal&#039;la]]&#039;s ghost returns Zentru&#039;la&#039;s salute to her unmarked grave]]&lt;br /&gt;
&lt;br /&gt;
====Bittersweet Redemption====&lt;br /&gt;
&lt;br /&gt;
{{Quote|She will be forever remembered as a monster. Scholae will know her as the traitorous Empress who sought to destroy the Empire... and the Principate as a war criminal who killed thousands of innocents. This is what she will be remembered for... bloodshed and deceit... and no-one will ever understand her. This was to be her final, greatest plot. She sacrificed her life, her legacy, and her honour for her clan.&amp;lt;br&amp;gt;She told me that when it was over, she wanted you to know the truth... it was her that chose you for the mission. You were the only one she trusted. And most of all, she wanted you to know that she loved you|[[Mune Cinteroph]] relays Elincia&#039;s final wish}}&lt;br /&gt;
&lt;br /&gt;
Dishonour and disgrace would follow Elincia to the grave. She was recognised by official history as a traitor to the Scholae Empire, the false Empress that defected to The Collective and tried to destroy the Empire. To the Severian Principate, she was known as the terrorist that killed tens of thousands of innocent civilians of Lyra Colony. All reference to her accomplishments throughout Scholae history under the name Elincia had been wiped from the books. Citizens of Scholae territories would use Elincia as a synonym for the word traitor.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la, however, was celebrated as a war hero for killing her, and awarded the [[Legacy of Palpatine]] title after handing over her lightsaber, which contained the crystal shard. He was seething with rage as [[Kell Dante]] officially awarded him the title for taking down the traitorous Elincia Rei. He left without saying a word, ignoring the outstretched hands. The voice of [[Mune Cinteroph]], one of Elincia&#039;s closest allies, echoed in his mind, the only one that knew the whole truth. The entire incident was her plan to prevent war between the Principate and Scholae. She had personally picked Zentru&#039;la for the mission, knowing full well what would happen. She had chosen Zentru&#039;la because he was the only one she truly trusted. In the end, the only task that would truly cement his redemption in his daughter&#039;s eyes... was killing her.&lt;br /&gt;
&lt;br /&gt;
A small, dull, nondescript gravestone in a military cemetery bearing no name and the words &#039;TO A HERO WHO SAVED THE EMPIRE&#039; was the only recognition of her achievements. When Zentru&#039;la visited the grave and saluted his daughter one final time, a shimmering figure of her saluted back, appearing as Tonal&#039;la in her natural form.&lt;br /&gt;
&lt;br /&gt;
=== Zentru&#039;la Rising ===&lt;br /&gt;
&lt;br /&gt;
====The Pilot====&lt;br /&gt;
&lt;br /&gt;
{{Quote|We assemble the best team we can find and deal as much damage to the Collective as we can.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;I&#039;m not one for protocol... but who sanctioned this mission?&amp;quot;&amp;lt;br&amp;gt;&amp;quot;I did. We won&#039;t be flying with the Navy or fighting with the Army. We&#039;ll be fighting with our own team, picking our own missions and our own battles, fighting how we want, and when we want.|Zentru&#039;la recruits [[Rohla Trugaim]]}}&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la experienced recurring nightmares of the moment he killed his daughter. He fired the shot that killed Tonal&#039;la. The Palpatines sent him on the mission to assassinate her. Mune Cinteroph negotiated the terms with the Severian Principate. He did so on her orders. But he knew who was truly responsible. The Collective, and their leader Rath Oligard. [[Shadow Nighthunter]] had taken the reins of Empress. He bore Shadow no ill will, but she was an assassin with no military credentials and was not fit to give him orders. Fearing stagnation in the Scholae Empire without Xen or Elincia at the helm, he decided to take matters into his own hands and launch his own personal crusade against The Collective. He had been awarded Elincia&#039;s ship, the [[Harbinger]], a heavily upgraded Upsilon-class shuttle. But first he needed a team.&lt;br /&gt;
&lt;br /&gt;
He had heard of an immensely talented pilot that was court-martialled for flying drunk over Lyra. He had stopped playing by the rules. Captain [[Rohla Trugaim]] was exactly what he needed. While Imperial Scholae Army soldiers wanted to talk to the war hero that killed the traitor, he simply pushed them aside, then called rank on the prison guards to get Rohla out of her cell on the [[Retribution]], and promised her all the drink she needed if he join in his mission to deal as much damage as possible to the Collective. She initially refused to pilot the Harbinger, fearing the stories it was possessed by a demonic AI, but the only other option was to return to her cell.&lt;br /&gt;
&lt;br /&gt;
Rohla was only half-wrong, as the Harbinger was inhabited by Elincia&#039;s AI assistant: G14-D05, an ancient, corrupted AI with psychotic tendencies. However, as G14 was amenable to the mission of hurting the Collective, she agreed to help Zentru&#039;la assemble a team. However, his most dependable partner in combat, Bale Andros, was believed dead. G14 produced a long list of potential candidates to join the team. He eventually settled on Masakado, once a Collective infiltrator but was last seen working as a mercenary on Coruscant, marketing himself as a slicer, spy and assassin.&lt;br /&gt;
&lt;br /&gt;
====The Cyborg Ninja====&lt;br /&gt;
&lt;br /&gt;
{{Quote|I&#039;m dying, General. The Cybernetics. The Collective turned me into the ultimate assassin... but their tampering has a cost. A sickness has taken over. My body is a machine, but my mind is dying. Cell by cell. Find me a healer that can reverse this sickness, and my sword is yours. No charge|[[Masakado]] joins Zentru&#039;la&#039;s team}}&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la and Rohla took the Harbinger to Coruscant to look for [[Masakado]], playing the role of a bounty hunter sent to take down crime boss Mae Draven. Despite barely being able to walk through intoxication, Rohla&#039;s familiarity with cantina life proved a lot more useful than Zentru&#039;la&#039;s direct approach in getting information out of people. She had chatted with someone that worked for Draven, and heard about a butcher that killed 5 of her men with only a sword. The description fit Masakado&#039;s dossier.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la decided to just go after Draven for real, suiting up in heavy armour with big guns and assaulting her base of operations single-handedly. He made his way to her office, holding her hostage, but claiming he was not there to take her bounty, but that he was looking for someone. It was at that moment that Masakado struck, killing Draven&#039;s guards and slitting her throat in a couple of seconds before turning to Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
He already knew everything. His name, his ship, G14&#039;s attempt to hide him as a bounty hunter... his mission to build a crew and his desire to recruit Masakado. It was the cyborg ninja that had set up the meeting in the first place. He had already proven himself as an excellent slicer and assassin to Zentru&#039;la. However, he was dying. His cyborg body was built by the Collective, but had resulted in a neurodegenerative disease that no doctor could fix. He had as much reason to hate the Collective as anyone. He joined Zentru&#039;la&#039;s team for free on the condition that Zentru&#039;la would recruit a healer that can prevent his death.&lt;br /&gt;
&lt;br /&gt;
====The Healer====&lt;br /&gt;
&lt;br /&gt;
{{Quote|All life is sacred. We are all one with the Living Force. But the Collective wish to destroy that, the fabric that holds all life together.|[[Lilina Mirin]] joins the team}}&lt;br /&gt;
&lt;br /&gt;
After a few victories in skirmishes against Collective forces, they learned of the healer, [[Lilina Mirin]]. However, she was last seen on [[Chyron]], in the [[Caelus System]] occupied by [[Clan Taldryan]]. The presence of an iconic Scholaean War Hero in Taldryan territory unannounced could start a war, so Zentru&#039;la was hesitant. However, Masakado grew impatient, and after threatening Zentru&#039;la with his sword if he didn&#039;t agree, he decided they couldn&#039;t pass up the opportunity. They landed on Chyron in the dead of night, using the Harbinger&#039;s stealth countermeasures, and Rohla returned to orbit.&lt;br /&gt;
&lt;br /&gt;
Groundside, they learned Lilina had been taken captive by Collective, and assaulted the prison camp, finding that Lilina was the only thing keeping most of the prisoners alive. She was unlike any Force user Zentru&#039;la had known, as Scholae Palatinae did not accept followers of the light in its rank. However, Lilina could sense Zentru&#039;la&#039;s allegiance was changing. She joined his crew, as she felt the Force must be protected against the Collective who wished to destroy it, and offered to help Maskado recover from his sickness.&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the Taldryan Army attacked the Collective camp, and mistook Masakado as a Collective agent. The team ended up on the run from the Taldryan Army, and Zentru&#039;la&#039;s main gun was destroyed in the attack. He ordered Rohla to escape back to the [[Cocytus System]]. While Rohla refused, wanting to pick them up, G14-D05 took over the controls to ensure the safety of the ship. Lilina informed him of a blacksmith that might be able to repair his weapon.&lt;br /&gt;
[[File:ZentrulaSentinel.png|thumb|right|Zentru&#039;la on Sentinel Station, fighting with Bale Andros [[Battleteam Tavros]]]]&lt;br /&gt;
====Bale Andros====&lt;br /&gt;
&lt;br /&gt;
The blacksmith turned out to be the thought-to-be-dead bounty hunter, Bale Andros. Upon seeing Zentru&#039;la, he initially thought he had been sent to kill him by the Empress. It was only during the fight that ensued Zentru&#039;la was able to inform Bale of what happened. Bale had already been assembling his own crew, [[Battleteam Tavros]], including Aylin Sajark and Zehsaa Hysh, and was about to attack a space station on behalf of Taldryan.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la and Bale joined forces to attack the station. While neither really cared about Taldryan, Bale was well paid by Taldryan and Zentru&#039;la saw it as an opportunity to avoid further skirmishes with them. Zentru&#039;la temporarily served under Bale&#039;s command during the attack, although the two strong personalities with different operating methods would often clash heads.&lt;br /&gt;
&lt;br /&gt;
====The Vornskr Battalion====&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re done with following clans and brotherhoods. We follow no leaders except ourselves.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Oh no, you misunderstand. I&#039;ll offer contracts, not give orders. And pay handsomely for them, with funding for your own battalion, and the honorary title of General, but you can&#039;t take any contracts against Taldryan or its allies.|Zentru&#039;la and [[Seraine &amp;quot;Erinyes&amp;quot; Ténama|Erinyes]], [[Taldryan]] [[Consul]]}}&lt;br /&gt;
&lt;br /&gt;
After the raid was successful, and Rohla was able to bring the Harbinger back into Taldryan space, Zentru&#039;la received a formal message from the Imperial Scholae Army. He was to stand trial for participating in military oppositions of a rival clan. Failure to follow the summons would result in being discharged from the Army, and the loss of all ranks and titles. The crew agreed that they had no further need of support from Scholae Palatinae, and officially declared themselves rogue.&lt;br /&gt;
&lt;br /&gt;
Lilina, a long term member of Taldryan herself, suggested the new Consul, [[Seraine &amp;quot;Erinyes&amp;quot; Ténama|Erinyes]], may be able to offer assistance. She had been looking into commissioning a mercenary army that would operate on behalf of Taldryan, and was looking for a leader for them. While Zentru&#039;la did not want to be part of another clan, preferring to pick his own battles, Erinyes assured him that he would be free to take his own contracts, and not fall under the chain of command, as long as he didn&#039;t take on any contracts against Taldryan. She gave Zentru&#039;la the task of eliminating an underground group of anti-Taldryan terrorists on Chyron.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la agreed, and the mission went without incident. However, the extent of how far Masakado&#039;s mind had degraded became apparent when he had a sudden absence seizure, only kept alive by Lilina&#039;s quick reactions and ability to keep him in a state of stasis. Following the mission, Erinyes stayed true to her word, and Zentru&#039;la began to form a band of mercenaries, the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
&lt;br /&gt;
They said his chin could crush boulders. They were right. Zentru&#039;la is a walking tank and has the physique to show for it: colossal shoulders, bulging muscles, legs like tree trunks, and that famous square indomitable chin. His murky yellow skin has been marked by years of fighting and training, with scars mostly on the arms and chest and one scar on the face across his right eye. His eyes are a mid-blue, and his lekku typically both sit forward over the shoulders. A soldier for decades, his voice booming voice speaks with power and authority.&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la is usually seen wearing his unique armour, a custom design by Bale Andros which bears a superficial resemblance to Stormtrooper armour. However, Zentru&#039;la&#039;s is heavier and bulkier to accommodate his powerful frame, and modifications to the helmet to accomodate a twi&#039;lek&#039;s head shape. The armour features some black areas around the toes, abdominal and groin areas, and inside of the gloves. A black strap on the left thigh supports a pistol holster and a black pauldron on the right shoulder signifies his rank of General.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
Resolute, stern and sometimes uncompromising, Zentru&#039;la was born to be a military commander. Blessed with limitless courage, Zentru&#039;la doesn&#039;t need to be angry to be serious. He has little time for fun and games, with his mind entirely focused on the mission.&lt;br /&gt;
&lt;br /&gt;
However, he has no patience for praise or plaudits. While often referred to as a War Hero, Zentru&#039;la rejects this title, believing himself to be no hero, he&#039;s just good at fighting.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la is immensely powerful, and can fire a blaster rifle with pinpoint precision under a range of situations. He&#039;s also highly skilled with explosive weaponry, and well trained in the Imperial Martial Arts System. Having trained a wide variety of weapons, Zentru&#039;la is able to effectively pick up and use anything at hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-combat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Outside of actual combat, Zentru&#039;la is a talented commander that has been leading troops for decades. Troops under his command are known to be well-drilled and disciplined, and willing to run through hell and back for him. Although he favours a simple, by-the-book approach to most strategic decisions, he is talented at getting those decisions right, and is rarely tactically outfoxed in war.&lt;br /&gt;
&lt;br /&gt;
===Armament===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MWC-35c Repeating Cannon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la&#039;s trademark weapon, the MWC-35c Repeating Cannon is Zentru&#039;la in weapon form: a huge repeating cannon possessing immense firepower, while also versatile, able to lay down a hail of blaster fire while also possessing sniper rifle functionality. This is his first weapon in hand in nearly every fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tostovin Munitions Micro-Grenade Launcher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For when blaster fire just won&#039;t cut it, Zentru&#039;la carries a grenade launcher on his back, a multi-purpose launcher that dumb-fires grenades. Zentru&#039;la often uses this to get enemies out of cover. The weapon was often used by his daughter, and carries some degree of sentimental value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DL-44 Blaster Pistol&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rarely used, Zentru&#039;la carries a blaster pistol on his left thigh as a last resort if his main weapons are damaged or lost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Explosive Devices&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la typically carries at any one time: two thermal detonators for general use, a smoke bomb which is the closest he gets to stealth, an ion grenade for electronic targets, a thermal imploder for destroying larger targets in combat, and for use prior to combat, he carries a trip mine and a MK-6 Explosive Lure to set explosive traps.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zentru&#039;la&#039;s heavy armour provides protection against a wide range of attacks, including offering minimal protection against lightsabers. On top of that, he carries a Personal Energy Shield Generator for added protection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reconnaisance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While usually the recon is left to [[Masakado]], Zentru&#039;la carries a 9D9-s54 Spy Droid for getting in the tight spaces where organics can&#039;t fit, or for areas too dangerous to send a valuable squad member.&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan members]]&lt;br /&gt;
[[Category:Mercenaries]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:LilinaWiki.png&amp;diff=188995</id>
		<title>File:LilinaWiki.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:LilinaWiki.png&amp;diff=188995"/>
		<updated>2023-11-12T19:32:08Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lilina Mirin, by Chat GPT-4&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:LilinaWiki.png&amp;diff=188994</id>
		<title>File:LilinaWiki.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:LilinaWiki.png&amp;diff=188994"/>
		<updated>2023-11-12T19:31:51Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: Elincia Rei uploaded a new version of File:LilinaWiki.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Lilina Mirin, by Zentru&#039;la&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188993</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188993"/>
		<updated>2023-11-12T19:25:33Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Headquarters===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion headquarters is based on the [[Perune Orbital Business District]], a XQ1 space station in orbit above Perune that functions as a trading hub. In exchange for reduced rates, The Vornskr Battalion occupy the core of the station and provide security and protection for the other tenants.&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188992</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188992"/>
		<updated>2023-11-12T19:22:30Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Clan Taldryan]]&lt;br /&gt;
*[[Idris Adenn]]&lt;br /&gt;
*[[The Severian Principate]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the [[Fourteenth Great Jedi War]], the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188991</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188991"/>
		<updated>2023-11-12T19:21:37Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Fifteenth Great Jedi War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the Fourteenth Great Jedi War, the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]], which he was temporary commander of as the Taldryan Warbringer. A crystalline asteroid from the [[Children of Mortis]] struck, destroying the shield gate. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the incumbent Warbringer led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188990</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188990"/>
		<updated>2023-11-12T19:20:46Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations. He contracted venerable tactician and Clone Wars veteran Colonel Shin to serve as his executive officer - an old comrade from Scholae Palatinae.&lt;br /&gt;
&lt;br /&gt;
===Fourteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
In the Fourteenth Great Jedi War, the Vornskr Battalion were stationed in the City of Eos, protecting it from Seige at the hands of the [[Collective]]&#039;s Hive Mind Marines, under their commander, General Zentru&#039;la.&lt;br /&gt;
&lt;br /&gt;
===Rite of Supremacy: Escalation===&lt;br /&gt;
&lt;br /&gt;
When the [[Rite of Supremacy: Escalation]] pit numerous factions against each other, a woman claiming to be Triumvir of Steel, [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]], contracted The Vornskr Battalion to capture the Screeching Osprey, a [[Tenixir Revenants]] Quasar-Fire class carrier. Zentru&#039;la and a handful of Vornskr Battalion soldiers raided the Osprey. However, the call was a fake, an imposter luring Zentru&#039;la into a trap. Masakado and Lilina were captured and Zentru&#039;la escaped. Zentru&#039;la assembled all four sentinel-class shuttles in the Vornskr Battalion Navy and swarmed the ship in a counter-attack deploying 300 soldiers, and captured the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Fifteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The [[Fifteenth Great Jedi War]] saw the Vornskr Battalion once again called into action to defend [[Kasiya]]. General Zentru&#039;la was stationed aboard the Kasiya shield gate, along with the Mudhorn Company and the [[Cohors Praetoria Taldryae]] when a crystalline asteroid from the [[Children of Mortis]] struck. The shield gate fell. Zentru&#039;la escaped with a handful of Mudhorns, including their commander, Mudhorn One, Cohors soldiers and Colonel Shin, aboard a Sentinel-Class Shuttle. All other Sentinels in the Vornskr Battalion Navy were destroyed aboard the shield gate.&lt;br /&gt;
&lt;br /&gt;
Alongside with the Cohors under Zentru&#039;la as a unifying commander, the Mudhorn Company successfully raided a Quasar-Fire Carrier which was being used as a refuelling station, disrupting Mortis supply lines to Kasiya. Zentru&#039;la took direct control of the Mudhorn Company and left command of the Cohors to Colonel Shin in a pincer movement. However, the Cohors refusal to follow Shin&#039;s orders as he was not the [[Warbringer]] led to the Colonel&#039;s death.&lt;br /&gt;
&lt;br /&gt;
===Sixteenth Great Jedi War===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion played a supporting role in the attack on the Citadel in the Ethereal Realm.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188989</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=188989"/>
		<updated>2023-11-12T18:54:49Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
*1 Special Missions Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Perune Orbital Business District]]&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Perune_Orbital_Business_District&amp;diff=188813</id>
		<title>Perune Orbital Business District</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Perune_Orbital_Business_District&amp;diff=188813"/>
		<updated>2023-11-02T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|image=[[File:Orbital.png|250px]]&lt;br /&gt;
|name= Perune Orbital Business District&lt;br /&gt;
|manufacturer=&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=XQ1 Platform&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length= 936 metres&lt;br /&gt;
|width= 1000 metres&lt;br /&gt;
|height= 240 metres&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power= &lt;br /&gt;
|shield gen= Corvette class&lt;br /&gt;
|hull=Corvette class&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=* Six medium turbolaser turrets&lt;br /&gt;
* Six point-defense laser turrets&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew= 1,123&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers= 10,000&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables= 6 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role= Trading hub&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Taldryan|The Taldryan Republic]]&lt;br /&gt;
*[[Vornskr Battalion]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= *Shared&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|status= Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a moon.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Organisation ==&lt;br /&gt;
&lt;br /&gt;
=== Commercial District ===&lt;br /&gt;
&lt;br /&gt;
=== Mining Operations ===&lt;br /&gt;
&lt;br /&gt;
=== Entertainment Hub ===&lt;br /&gt;
&lt;br /&gt;
=== The Vornskr Battalion ===&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Perune_Orbital_Business_District&amp;diff=188812</id>
		<title>Perune Orbital Business District</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Perune_Orbital_Business_District&amp;diff=188812"/>
		<updated>2023-11-02T20:23:17Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|image=[[File:Orbital.png|250px]]&lt;br /&gt;
|name= Perune Orbital Business District&lt;br /&gt;
|manufacturer=&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=XQ1 Platform&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length= 936 metres&lt;br /&gt;
|width= 1000 metres&lt;br /&gt;
|height= 240 metres&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power= &lt;br /&gt;
|shield gen= Corvette class&lt;br /&gt;
|hull=Corvette class&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=* Six medium turbolaser turrets&lt;br /&gt;
* Six point-defense laser turrets&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew= 1,123&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers= 10,000&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables= 6 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role= Trading hub&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Taldryan|The Taldryan Republic]]&lt;br /&gt;
*[[Vornskr Battalion]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= *Shared&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|status= Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t a moon.&lt;br /&gt;
&lt;br /&gt;
## History&lt;br /&gt;
&lt;br /&gt;
### Commercial District&lt;br /&gt;
&lt;br /&gt;
### Mining Operations&lt;br /&gt;
&lt;br /&gt;
### Entertainment Hub&lt;br /&gt;
&lt;br /&gt;
### The Vornskr Battalion&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Perune_Orbital_Business_District&amp;diff=188811</id>
		<title>Perune Orbital Business District</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Perune_Orbital_Business_District&amp;diff=188811"/>
		<updated>2023-11-02T20:21:40Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: Created page with &amp;quot;{{eras|nor}} {{Station |image=250px |name= Perune Orbital Business District |manufacturer= |line= |model= |class=XQ1 Platform |cost= |modifier= |item= |le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|nor}}&lt;br /&gt;
{{Station&lt;br /&gt;
|image=[[File:Orbital.png|250px]]&lt;br /&gt;
|name= Perune Orbital Business District&lt;br /&gt;
|manufacturer=&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=XQ1 Platform&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=&lt;br /&gt;
|length= 936 metres&lt;br /&gt;
|width= 1000 metres&lt;br /&gt;
|height= 240 metres&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power= &lt;br /&gt;
|shield gen= Corvette class&lt;br /&gt;
|hull=Corvette class&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=* Six medium turbolaser turrets&lt;br /&gt;
* Six point-defense laser turrets&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew= 1,123&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers= 10,000&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables= 6 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role= Trading hub&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Taldryan|The Taldryan Republic]]&lt;br /&gt;
*[[Vornskr Battalion]]&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners= *Shared&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
|status= Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Orbital.png&amp;diff=188810</id>
		<title>File:Orbital.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Orbital.png&amp;diff=188810"/>
		<updated>2023-11-02T20:20:50Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: == Summary ==
Category:Images-Locations
== Licensing ==
{{fairuse}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=187469</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=187469"/>
		<updated>2023-05-06T10:24:21Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Ground Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Krayt Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=187468</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=187468"/>
		<updated>2023-05-06T10:22:41Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Ground Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Acklay Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Rancor Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039;Wampa Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles.&lt;br /&gt;
**&#039;&#039; Mudhorn Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters. This unit saw significant action in the [[Fifteenth Great Jedi War]] under the command of Mudhorn One.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Vornskr Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield.&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle.&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion.&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion. Notable members include special agent Vornskr Seven.&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron.&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=187467</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=187467"/>
		<updated>2023-05-06T10:18:58Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Naval Forces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Shriek-Hawk Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;First Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Second Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Third Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039; Vornskr Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters, or their own weapons of choice. Soldiers with more exotic weapon preferences often fight with this company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Vornskr Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Guide&amp;diff=186578</id>
		<title>ACC Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Guide&amp;diff=186578"/>
		<updated>2023-01-28T21:02:34Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ACCInfo}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the Antei Combat Center (ACC). This unique aspect of the [[Dark Jedi Brotherhood]] has been a staple for years and has gone through many revisions turning it into the refined experience it is today. &lt;br /&gt;
&lt;br /&gt;
In Star Wars, nothing is more iconic than the lightsaber duels between characters like [[starwars:Darth Vader|Darth Vader]] and [[starwars:Luke Skywalker|Luke Skywalker]], or [[starwars:Darth Maul|Darth Maul]] and [[starwars:Qui-Gon Jinn|Qui-Gon Jinn]]. What draws us to these battles is not just the technical nature of combat—aggressive styles clashing against defensive styles and so on—but the entertainment value of the combat and the story that is told between these combatants. &lt;br /&gt;
&lt;br /&gt;
You may be familiar with more traditional RP groups, often taking turns on forums to post their characters&#039; actions. The ACC is all about two writers weaving a story competitively through some form of conflict, be it between their characters, against an NPC, or part of a scenario. This story is then scored, with each participant’s efforts taken into consideration, and one walking away the victor. Its goal is to bring that same sense of epic and iconic imagery as seen within the battles of the Star Wars saga. &lt;br /&gt;
&lt;br /&gt;
== ACC Overview ==&lt;br /&gt;
[[File:Halls ss.jpg|thumb|350px|right|The Antei Combat Center]]&lt;br /&gt;
&lt;br /&gt;
In the ACC, you will engage in a fiction-based conflict against another member, each taking turns with that member to tell part of the overall story. This conflict is most typically found in the form of combat, be it against each other or a Non-Player Character (NPC). Each new section of the story written and added by a combatant in the match is known as a &#039;&#039;&#039;post&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A match opens with a prewritten post that sets the environment of the match, or scenario against an NPC if that format was selected. Following the introductory post, a standard match will consist of four total posts. Who posts first is typically established randomly by the site. Once both combatants have completed their respective posts against each other, the battle is judged, and a victor is declared. &lt;br /&gt;
&lt;br /&gt;
There are regularly held championships and ladders to participate in, along with general challenges against your fellow members. These can either be in a direct challenge or via signing up to the open challenge queue, which will pit you against someone else who is also in the queue.&lt;br /&gt;
&lt;br /&gt;
Regular participation, both as a combatant and as a judge, can earn you excellent rewards via the [[ACC Society]]. &lt;br /&gt;
&lt;br /&gt;
== What You Need to Participate ==&lt;br /&gt;
To begin participating in the ACC there are two things you must complete:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, you must have a filled out, and approved [[Character Sheet]]. This is the “stats” and information about your character you and your opponent will need to reference. &#039;&#039;If you haven&#039;t filled out a character sheet yet, sign in to the Dark Jedi Brotherhood website and create a new sheet in the Character Sheet Administration page before proceeding with this guide. Please refer to the [[Character Creation Guide|Character Sheet Express Guide]] for help in completing your character sheet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, you must have filled out and saved some form of a &#039;&#039;Loadout&#039;&#039;. [[Member_Possessions#Loadouts|Loadouts]] utilize the site&#039;s possessions system, and designates what weapons, armor, and equipment your character has on them during a match. &lt;br /&gt;
 &lt;br /&gt;
Both the Character Sheet and Loadout systems are designed to help you and others write an accurate portrayal of the characters within the Brotherhood. In the ACC specifically, both are used as the basis for the characters involved in the conflict, their traits, skills, and equipment. This information is critical for both participants and judges to have access to. &lt;br /&gt;
&lt;br /&gt;
The ACC can be accessed from the DJB’s website under the &#039;&#039;&#039;Main Menu&#039;&#039;&#039; dropdown.&lt;br /&gt;
&lt;br /&gt;
== Challenging ==&lt;br /&gt;
[[File:Challenges ss.jpg|thumb|350px|right|Challenge Screen]]&lt;br /&gt;
&#039;&#039;&#039;Further information on the specifics of what each option is on the challenge page can be found in the [[ACC Challenge Issuing Guide]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can start a match with an opponent by either issuing a direct challenge to another member or joining the Open Challenge queue. &lt;br /&gt;
&lt;br /&gt;
=== Issuing a Challenge ===&lt;br /&gt;
There are two ways to issue a challenge and get a match going. These are either via a direct challenge to a member you specifically wish to face, or with the Open Challenge system. &lt;br /&gt;
&lt;br /&gt;
On the [https://www.darkjedibrotherhood.com/acc ACC] site, click on &#039;&#039;&#039;Battles&#039;&#039;&#039; in the upper menu bar. From the drop-down menu, you may select either &#039;&#039;&#039;Challenge&#039;&#039;&#039; or &#039;&#039;&#039;Open Challenge&#039;&#039;&#039;. Challenge is used if you know a specific member you would like to face in the ACC. Open Challenge uses a queue system to be placed against another member in the queue by the site instead.&lt;br /&gt;
&lt;br /&gt;
== Writing a Post ==&lt;br /&gt;
&#039;&#039;&#039;Further information on the specifics posting can be found in the [[ACC Posting Guide]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Posts are at their core just a section of a story. Writing one is just like writing for any other fiction, be it part of the Brotherhood, or for personal enjoyment. The Characters, Setting, and Conflict are all critical for a good post in the ACC. &lt;br /&gt;
&lt;br /&gt;
Posts must at least be &#039;&#039;&#039;250 words&#039;&#039;&#039; in length. Make sure to have more than this written when posting.&lt;br /&gt;
&lt;br /&gt;
The ACC uses &#039;&#039;&#039;Markdown&#039;&#039;&#039; meaning it is possible to include some formatting such as &#039;&#039;&#039;Bold&#039;&#039;&#039; and &#039;&#039;Italics&#039;&#039;. Hit that preview button to see what your post will look like! &lt;br /&gt;
&lt;br /&gt;
Depending on what the post is, there are also some specific details to keep in mind.&lt;br /&gt;
&lt;br /&gt;
=== Post Types ===&lt;br /&gt;
&#039;&#039;&#039;Opening Body Post&#039;&#039;&#039; is the first combatant written post in a match. It follows the prewritten venue post. If you are the first poster in a match make sure to establish yourself, your opponent, why they are there, and why they are fighting. Don’t forget to actually include some combat, as you get to set the stage for the entire match. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Post(s)&#039;&#039;&#039; following the first post, there will be one or more body posts that follow. These make up the bulk of the match and should build off each other to tell a cohesive story. Body posts should never end with one opponent defeat or in an impossible-to-win situation, those should be saved for the final post(s) in a match. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Post(s)&#039;&#039;&#039; depend on the type of match. Standard Alternative Ending matches involve both combatants writing an ending based on where the last body post ended. Singular Ending matches involve only one combatant writing the definitive ending of the match.&lt;br /&gt;
&lt;br /&gt;
=== Time Limit Considerations ===&lt;br /&gt;
Keep in mind that every match has a time limit. These can be 1 day, 3 days, or 7 days. The time limit for the next post starts when the prior post is made. This means if your opponent posts at 12:38 pm and the time limit is 3 days, you have until 12:38 pm three days later.&lt;br /&gt;
&lt;br /&gt;
It is possible to request an extension directly from your match page. The first extension is always automatically approved! Try to limit how often you extend a match as it becomes unfair to your opponent to constantly be left waiting.&lt;br /&gt;
&lt;br /&gt;
== Character Sheets and the ACC ==&lt;br /&gt;
An approved, valid Character Sheet is required to participate in the ACC. It is useful for Brotherhood fiction to understand what the different parts of the Character Sheet are, and how to read both your own, and others in the club. &lt;br /&gt;
&lt;br /&gt;
For the ACC it is important to be aware of a Sheet’s Physical Description, [[Aspects]], [[Skills]], and [[Force Powers]], both for your own sheet and your opponent’s. While your individual posts will typically be more from your own character’s point of view, knowing what your opponent is capable of will help strengthen your writing and make a more engaging narrative. &lt;br /&gt;
&lt;br /&gt;
=== Character Information === &lt;br /&gt;
At a surface level, it is very important to be aware of the Physical Description, and Loadout to accurately reflect what characters look like within a story. Often times a member will even have an image or two listed on their CS or Wikipedia page that should align with what is in their sheet’s physical description. Make sure to be aware of what your own character and your opponent look like when describing them in a match. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects&#039;&#039;&#039; are the six key attributes of a character, written or chosen to describe what makes a character unique. Consider these the quick elevator pitch of how a character acts and behaves. Make sure to read both your own and your opponent&#039;s before writing a post to get an idea of their general behavior. &lt;br /&gt;
&lt;br /&gt;
Part of all fiction scoring in the Brotherhood involves &#039;&#039;realism&#039;&#039; (specifically it is 30% of the final score). Keep realism in mind when portraying the characters in a match to get a good score and come closer to clinching the win! &lt;br /&gt;
&lt;br /&gt;
=== Character Capabilities ===&lt;br /&gt;
The &#039;&#039;&#039;Skills&#039;&#039;&#039; and &#039;&#039;&#039;Force Powers&#039;&#039;&#039; determine what a character can actually do. Many Skills will be listed at a +0 on a sheet, as they are all usable in some capacity, but only at a mediocre level. Force Powers must have at least a +1 on a sheet to be usable by the character. &lt;br /&gt;
&lt;br /&gt;
==== Skill Points ====&lt;br /&gt;
All Skills and Force Powers are measured with numbers, a scale of +0 (&#039;&#039;Mediocre&#039;&#039; or Not Known) to +5 (&#039;&#039;Master&#039;&#039;). Grand Masters are allotted a +6 level to further distinguish differences between their capabilities. &lt;br /&gt;
&lt;br /&gt;
While these numbers refer to how invested a character is in a skill or power, no club fiction is a numbers game. All fiction is about writing skills, style, story, realism, and creativity. Being able to understand how a character would realistically fare based on their skills and aspects is a useful skill to score high on realism, as well as help you tell a more engaging story. &lt;br /&gt;
&lt;br /&gt;
== ACC Combat ==&lt;br /&gt;
&#039;&#039;&#039;Further information on the specifics of ACC Combat can be found in the [[ACC Combat Guide]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The heart of the ACC is conflict against another member (or alongside another member against an NPC). This means ACC Combat relies on collaborative writing and having an understanding of characters beyond your own. &lt;br /&gt;
&lt;br /&gt;
While it is easy to always want to write your own character as the best ever, keep in mind that a good story comes from a well-balanced fight. And remember, it is fully possible to win an ACC match by writing your own character losing it. &lt;br /&gt;
&lt;br /&gt;
To use the Force in the ACC, a member needs to belong to a Force using Order, and have points in that particular skill on their sheet. All characters in the club can have the Force do things to them. We do not annotate Force usage, so be descriptive when you use it in a match. &lt;br /&gt;
&lt;br /&gt;
Conflict also typically comes with injuries. Do not shy away from dealing and taking them in turn over the course of a match. However, you should avoid causing “match-ending” injuries prior to the final posts of the match. Cutting off an arm in the first post of a match effectively ends the match before it even had a chance to run its course. &lt;br /&gt;
&lt;br /&gt;
Lightsabers and Blasters cause a lot of damage to a person&#039;s body. Be aware of the pain these weapons can cause, and look to things such as &#039;&#039;&#039;Resolve&#039;&#039;&#039;, &#039;&#039;&#039;Control Self&#039;&#039;&#039;, or Bacta canisters to overcome more serious injuries. &lt;br /&gt;
&lt;br /&gt;
Armor in the ACC comes in four different levels: Attire, Light, Medium, and Heavy. The heavier the armor, the more damage it can take. However, this comes at the cost of encumbrance, which will lower your effective skill level in both &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Athletics&#039;&#039;&#039;. Protection comes at a cost. &lt;br /&gt;
&lt;br /&gt;
NPCs can be used but should never take the place of the main combatants in a match. Similarly, Droids and Creatures equipped in a Loadout can be used in the match like any other piece of equipment, but should not be the primary “fighter” of the match.&lt;br /&gt;
&lt;br /&gt;
== Match Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Further information on the specifics of match scoring can be found in the [[ACC Scoring Guide]] and on the official scoring [https://docs.google.com/spreadsheets/d/125hThvIEweRL-nHDepON-PV-ixeC8zLp9xmYkI9wkM0/edit#gid=0 rubric].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ACC Matches are scored the same way as any other fiction event in the club. There are just a handful of minor differences to be aware of.&lt;br /&gt;
&lt;br /&gt;
* Matches are just you and one other person, whereas a Fiction competition might have many people participate.&lt;br /&gt;
* Because a match is a singular story, there is an added emphasis on continuity between the posts as well as realism between the two characters.&lt;br /&gt;
&lt;br /&gt;
You will never need to worry about your scores, or your opponents making it out into the open. At the end of the day the victor is what is released on a match. Don’t feel self-conscious about your writing skills, there is always going to be room for improvement. The important thing is having fun, the winner of the match is just an extra layer on top of that. &lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;four&#039;&#039;&#039; criteria that all fiction is scored on. These criteria are weighted differently to achieve a final score. &#039;&#039;Syntax (15%), Creativity (15%), Realism (30%), and Story (40%)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As you can see the most important parts of a match are telling a good story and keeping it realistic in terms of what the characters can do.&lt;br /&gt;
&lt;br /&gt;
== ACC Society Awards ==&lt;br /&gt;
&#039;&#039;&#039;Further information on the rewards for participating in the ACC can be found in the [[ACC Society]] Page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a myriad of awards that can be earned from participating in the ACC. Completed matches come with a set of credits, XP, and [[Cluster_of_Ice|Clusters of Ice]]. Championships award extra credits, and the top winners are awarded unique and custom items. &lt;br /&gt;
&lt;br /&gt;
The ACC Society differs from the core “Pillar Societies”. It tracks both matches completed and matches you have judged. Both paths have unique awards ranging from credits, items, and feats. &lt;br /&gt;
&lt;br /&gt;
All in all the ACC is very rewarding, both as a fun activity in this club, and in terms of things you can get out of it for use elsewhere on the site. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Antei Combat Center]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Guide&amp;diff=186577</id>
		<title>ACC Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=ACC_Guide&amp;diff=186577"/>
		<updated>2023-01-28T20:54:02Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* ACC Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ACCInfo}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the Antei Combat Center (ACC). This unique aspect of the [[Dark Jedi Brotherhood]] has been a staple for years and has gone through many revisions turning it into the refined experience it is today. &lt;br /&gt;
&lt;br /&gt;
In Star Wars, nothing is more iconic than the lightsaber duels between characters like [[starwars:Darth Vader|Darth Vader]] and [[starwars:Luke Skywalker|Luke Skywalker]], or [[starwars:Darth Maul|Darth Maul]] and [[starwars:Qui-Gon Jinn|Qui-Gon Jinn]]. What draws us to these battles is not just the technical nature of combat—aggressive styles clashing against defensive styles and so on—but the entertainment value of the combat and the story that is told between these combatants. &lt;br /&gt;
&lt;br /&gt;
You may be familiar with more traditional RP groups, often taking turns on forums to post their characters&#039; actions. The ACC is all about two writers weaving a story competitively through some form of conflict, be it between their characters, against an NPC, or part of a scenario. This story is then scored, with each participant’s efforts taken into consideration, and one walking away the victor. Its goal is to bring that same sense of epic and iconic imagery as seen within the battles of the Star Wars saga. &lt;br /&gt;
&lt;br /&gt;
== ACC Overview ==&lt;br /&gt;
[[File:Halls ss.jpg|thumb|350px|right|The Antei Combat Center]]&lt;br /&gt;
&lt;br /&gt;
In the ACC, you will engage in a fiction-based conflict against another member, each taking turns with that member to tell part of the overall story. This conflict is most typically found in the form of combat, be it against each other or a Non-Player Character (NPC). Each new section of the story written and added by a combatant in the match is known as a &#039;&#039;&#039;post&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A match opens with a prewritten post that sets the environment of the match, or scenario against an NPC if that format was selected. Following the introductory post, a standard match will consist of four total posts. Who posts first is typically established randomly by the site. Once both combatants have completed their respective posts against each other, the battle is judged, and a victor is declared. &lt;br /&gt;
&lt;br /&gt;
There are regularly held championships and ladders to participate in, along with general challenges against your fellow members. These can either be in a direct challenge or via signing up to the open challenge queue, which will pit you against someone else who is also in the queue.&lt;br /&gt;
&lt;br /&gt;
Regular participation, both as a combatant and as a judge, can earn you excellent rewards via the [[ACC Society]]. &lt;br /&gt;
&lt;br /&gt;
== What You Need to Participate ==&lt;br /&gt;
To begin participating in the ACC there are two things you must complete:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, you must have a filled out, and approved [[Character Sheet]]. This is the “stats” and information about your character you and your opponent will need to reference. &#039;&#039;If you haven&#039;t filled out a character sheet yet, sign in to the Dark Jedi Brotherhood website and create a new sheet in the Character Sheet Administration page before proceeding with this guide. Please refer to the [[Character Creation Guide|Character Sheet Express Guide]] for help in completing your character sheet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, you must have filled out and saved some form of a &#039;&#039;Loadout&#039;&#039;. [[Member_Possessions#Loadouts|Loadouts]] utilize the site&#039;s possessions system, and designates what weapons, armor, and equipment your character have on them during a match. &lt;br /&gt;
 &lt;br /&gt;
Both the Character Sheet and Loadout systems are designed to help you and others write an accurate portrayal of the characters within the Brotherhood. In the ACC specifically, both are used as the basis for the characters involved in the conflict, their traits, and skills, as well as what they have to utilize in the field of battle. This information is critical for both participants and judges to have access to. &lt;br /&gt;
&lt;br /&gt;
The ACC can always be accessed from the DJB’s website under the &#039;&#039;&#039;Main Menu&#039;&#039;&#039; dropdown.&lt;br /&gt;
&lt;br /&gt;
== Challenging ==&lt;br /&gt;
[[File:Challenges ss.jpg|thumb|350px|right|Challenge Screen]]&lt;br /&gt;
&#039;&#039;&#039;Further information on the specifics of what each option is on the challenge page can be found in the [[ACC Challenge Issuing Guide]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can start a match with an opponent by either issuing a direct challenge to another member or joining the Open Challenge queue. &lt;br /&gt;
&lt;br /&gt;
=== Issuing a Challenge ===&lt;br /&gt;
There are two ways to issue a challenge and get a match going. These are either via direct challenge to a member you specifically wish to face, or with the Open Challenge system. &lt;br /&gt;
&lt;br /&gt;
On the [https://www.darkjedibrotherhood.com/acc ACC] site, click on &#039;&#039;&#039;Battles&#039;&#039;&#039; in the upper menu bar. From the drop-down menu, you may select either &#039;&#039;&#039;Challenge&#039;&#039;&#039; or &#039;&#039;&#039;Open Challenge&#039;&#039;&#039;. Challenge is used if you know a specific member you would like to face in the ACC. Open Challenge uses a queue system to be placed against another member in the queue by the site instead.&lt;br /&gt;
&lt;br /&gt;
== Writing a Post ==&lt;br /&gt;
&#039;&#039;&#039;Further information on the specifics posting can be found in the [[ACC Posting Guide]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Posts are at their core just a section of a story. Writing one is just like writing for any other fiction, be it part of the Brotherhood, or for personal enjoyment. The Characters, Setting, and Conflict are all critical for a good post in the ACC. &lt;br /&gt;
&lt;br /&gt;
Posts must at least be &#039;&#039;&#039;250 words&#039;&#039;&#039; in length. Make sure to have more than this written when posting.&lt;br /&gt;
&lt;br /&gt;
The ACC uses &#039;&#039;&#039;Markdown&#039;&#039;&#039; meaning it is possible to include some formatting such as &#039;&#039;&#039;Bold&#039;&#039;&#039; and &#039;&#039;Italics&#039;&#039;. Hit that preview button to see what your post will look like! &lt;br /&gt;
&lt;br /&gt;
Depending on what the post is, there are also some specific details to keep in mind.&lt;br /&gt;
&lt;br /&gt;
=== Post Types ===&lt;br /&gt;
&#039;&#039;&#039;Opening Body Post&#039;&#039;&#039; is the first combatant written post in a match. It follows the prewritten venue post. If you are the first poster in a match make sure to establish yourself, your opponent, why they are there, and why they are fighting. Don’t forget to actually include some combat, as you get to set the stage for the entire match. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Body Post(s)&#039;&#039;&#039; following the first post, there will be one or more body posts that follow. These make up the bulk of the match and should build off each other to tell a cohesive story. Body posts should never end with one opponent defeat or in an impossible-to-win situation, those should be saved for the final post(s) in a match. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Post(s)&#039;&#039;&#039; depend on the type of match. Standard Alternative Ending matches involve both combatants writing an ending based on where the last body post ended. Singular Ending matches involve only one combatant writing the definitive ending of the match.&lt;br /&gt;
&lt;br /&gt;
=== Time Limit Considerations ===&lt;br /&gt;
Keep in mind that every match has a time limit. These can be 1 day, 3 days, or 7 days. The time limit for the next post starts when the prior post is made. This means if your opponent posts at 12:38 pm and the time limit is 3 days, you have until 12:38 pm three days later.&lt;br /&gt;
&lt;br /&gt;
It is possible to request an extension directly from your match page. The first extension is always automatically approved! Try to limit how often you extend a match as it becomes unfair to your opponent to constantly be left waiting.&lt;br /&gt;
&lt;br /&gt;
== Character Sheets and the ACC ==&lt;br /&gt;
An approved, valid Character Sheet is required to participate in the ACC. It is useful for Brotherhood fiction to understand what the different parts of the Character Sheet are, and how to read both your own, and others in the club. &lt;br /&gt;
&lt;br /&gt;
For the ACC it is important to be aware of a Sheet’s Physical Description, [[Aspects]], [[Skills]], and [[Force Powers]], both for your own sheet and your opponent’s. While your individual posts will typically be more from your own character’s point of view, knowing what your opponent is capable of will help strengthen your writing and make a more engaging narrative. &lt;br /&gt;
&lt;br /&gt;
=== Character Information === &lt;br /&gt;
At a surface level, it is very important to be aware of the Physical Description, and Loadout to accurately reflect what characters look like within a story. Often times a member will even have an image or two listed on their CS or Wikipedia page that should align with what is in their sheet’s physical description. Make sure to be aware of what your own character, and your opponent look like when describing them in a match. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects&#039;&#039;&#039; are the six key attributes of a character, written or chosen to describe what makes a character unique. Consider these the quick elevator pitch of how a character acts and behaves. Make sure to read both your own and your opponent&#039;s before writing a post to get an idea of their general behavior. &lt;br /&gt;
&lt;br /&gt;
Part of all fiction scoring in the Brotherhood involves &#039;&#039;realism&#039;&#039; (specifically it is 30% of the final score). Keep realism in mind when portraying the characters in a match to get a good score and come closer to clinching the win! &lt;br /&gt;
&lt;br /&gt;
=== Character Capabilities ===&lt;br /&gt;
While the physical description and aspects define who a character is, and what they present as, it is the &#039;&#039;&#039;Skills&#039;&#039;&#039; and &#039;&#039;&#039;Force Powers&#039;&#039;&#039; that determine what a character can actually do. Many Skills will be listed at a +0 on a sheet, as they are all usable in some capacity, but only at a mediocre level. Force Powers must have at least a +1 on a sheet to be usable by the character. &lt;br /&gt;
&lt;br /&gt;
==== Skill Points ====&lt;br /&gt;
All Skills and Force Powers are measured with numbers, a scale of +0 (&#039;&#039;Mediocre&#039;&#039; or Not Known) to +5 (&#039;&#039;Master&#039;&#039;). Grand Masters are allotted a +6 level to further distinguish differences between their capabilities. &lt;br /&gt;
&lt;br /&gt;
While these numbers refer to how invested a character is in a skill or power, no club fiction is a numbers game. All fiction is about writing skills, style, story, realism, and creativity. Being able to understand how a character would realistically fare based on their skills and aspects is a useful skill to score high on realism, as well as help you tell a more engaging story. &lt;br /&gt;
&lt;br /&gt;
== ACC Combat ==&lt;br /&gt;
&#039;&#039;&#039;Further information on the specifics of ACC Combat can be found in the [[ACC Combat Guide]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The heart of the ACC is conflict against another member (or alongside another member against an NPC). This means ACC Combat relies on collaborative writing and having an understanding of characters beyond your own. &lt;br /&gt;
&lt;br /&gt;
While it is easy to always want to write your own character as the best ever, keep in mind that a good story comes from a well-balanced fight. And remember, it is fully possible to win an ACC match by writing your own character losing it. &lt;br /&gt;
&lt;br /&gt;
To use the Force in the ACC, a member needs to belong to a Force using Order, and have points in that particular skill on their sheet. All characters in the club can have the Force do things to them. We do not annotate Force usage, so be descriptive when you use it in a match. &lt;br /&gt;
&lt;br /&gt;
Conflict also typically comes with injuries. Do not shy away from dealing and taking them in turn over the course of a match. However, you should avoid causing “match-ending” injuries prior to the final posts of the match. Cutting off an arm in the first post of a match effectively ends the match before it even had a chance to run its course. &lt;br /&gt;
&lt;br /&gt;
Lightsabers and Blasters cause a lot of damage to a person&#039;s body. Be aware of the pain these weapons can cause, and look to things such as &#039;&#039;&#039;Resolve&#039;&#039;&#039;, &#039;&#039;&#039;Control Self&#039;&#039;&#039;, or Bacta canisters to overcome more serious injuries. &lt;br /&gt;
&lt;br /&gt;
Armor in the ACC comes in four different levels: Attire, Light, Medium, and Heavy. The heavier the armor, the more damage it can take. However, this comes at the cost of encumbrance, which will lower your effective skill level in both &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Athletics&#039;&#039;&#039;. Protection comes at a cost. &lt;br /&gt;
&lt;br /&gt;
NPCs can be used but should never take the place of the main combatants in a match. Similarly, Droids and Creatures equipped in a Loadout can be used in the match like any other piece of equipment, but should not be the primary “fighter” of the match.&lt;br /&gt;
&lt;br /&gt;
== Match Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Further information on the specifics of match scoring can be found in the [[ACC Scoring Guide]] and on the official scoring [https://docs.google.com/spreadsheets/d/125hThvIEweRL-nHDepON-PV-ixeC8zLp9xmYkI9wkM0/edit#gid=0 rubric].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ACC Matches are scored the same way as any other fiction event in the club. There are just a handful of minor differences to be aware of.&lt;br /&gt;
&lt;br /&gt;
* Matches are just you and one other person, whereas a Fiction competition might have many people participate.&lt;br /&gt;
* Because a match is a singular story, there is an added emphasis on continuity between the posts as well as realism between the two characters.&lt;br /&gt;
&lt;br /&gt;
You will never need to worry about your scores, or your opponents making it out into the open. At the end of the day the victor is what is released on a match. Don’t feel self-conscious about your writing skills, there is always going to be room for improvement. The important thing is having fun, the winner of the match is just an extra layer on top of that. &lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;four&#039;&#039;&#039; criteria that all fiction is scored on. These criteria are weighted differently to achieve a final score. &#039;&#039;Syntax (15%), Creativity (15%), Realism (30%), and Story (40%)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As you can see the most important parts of a match are telling a good story and keeping it realistic in terms of what the characters can do.&lt;br /&gt;
&lt;br /&gt;
== ACC Society Awards ==&lt;br /&gt;
&#039;&#039;&#039;Further information on the rewards for participating in the ACC can be found in the [[ACC Society]] Page.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a myriad of awards that can be earned from participating in the ACC. Completed matches come with a set of credits, XP, and [[Cluster_of_Ice|Clusters of Ice]]. Championships award extra credits, and the top winners are awarded unique and custom items. &lt;br /&gt;
&lt;br /&gt;
The ACC Society differs from the core “Pillar Societies”. It tracks both matches completed and matches you have judged. Both paths have unique awards ranging from credits, items, and feats. &lt;br /&gt;
&lt;br /&gt;
All in all the ACC is very rewarding, both as a fun activity in this club, and in terms of things you can get out of it for use elsewhere on the site. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Antei Combat Center]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184207</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184207"/>
		<updated>2022-02-08T17:04:27Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=*Tactical Assault&lt;br /&gt;
*Reconnaisance&lt;br /&gt;
*Espionage&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Helos Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;First Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Second Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Third Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039; Vornskr Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters, or their own weapons of choice. Soldiers with more exotic weapon preferences often fight with this company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Vornskr Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184206</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184206"/>
		<updated>2022-02-08T17:01:56Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] Appius Wight.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Helos Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;First Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Second Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Third Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039; Vornskr Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters, or their own weapons of choice. Soldiers with more exotic weapon preferences often fight with this company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Vornskr Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184205</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184205"/>
		<updated>2022-02-08T17:01:29Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] [[Appius Wight]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Helos Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;First Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Second Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Third Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039; Vornskr Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters, or their own weapons of choice. Soldiers with more exotic weapon preferences often fight with this company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Vornskr Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184204</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184204"/>
		<updated>2022-02-08T17:00:25Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Known Clients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] [[Seraine &amp;quot;Erinyes&amp;quot; Ténama|Erinyes]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Helos Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;First Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Second Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Third Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039; Vornskr Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters, or their own weapons of choice. Soldiers with more exotic weapon preferences often fight with this company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Vornskr Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of [[The Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184203</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184203"/>
		<updated>2022-02-08T16:59:19Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: /* Known Clients */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] [[Seraine &amp;quot;Erinyes&amp;quot; Ténama|Erinyes]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Helos Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;First Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Second Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Third Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039; Vornskr Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters, or their own weapons of choice. Soldiers with more exotic weapon preferences often fight with this company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Vornskr Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
===The Voice of the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
In the wake of the  [[Rite of Supremacy: Escalation]] and the emergence of the [[Children of Mortis]], [[Voice]] of the Brotherhood [[Idris Adenn]] contracted General Zentru&#039;la and the Vornskr Battalion to learn more about the new threat.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184147</id>
		<title>Vornskr Battalion</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vornskr_Battalion&amp;diff=184147"/>
		<updated>2022-02-05T14:10:41Z</updated>

		<summary type="html">&lt;p&gt;Zentru&amp;#039;la: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Vornskr Battalion&lt;br /&gt;
|image=[[File:VornskrLogo.png|250 px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|locality=&lt;br /&gt;
|province=&lt;br /&gt;
|state=&lt;br /&gt;
|region=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Clan Taldryan]]&lt;br /&gt;
|branch=Mercenary Company&lt;br /&gt;
|type=*Infantry&lt;br /&gt;
*Special Forces&lt;br /&gt;
|role=&lt;br /&gt;
|size=*3 Line Companies&lt;br /&gt;
*1 Assault Company&lt;br /&gt;
*1 Attack Armour Company&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=Vornskrs&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=We fight to win.&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item=*[[item:69325|Vornskr Battalion Container]]&lt;br /&gt;
*[[item:48455|The Harbinger]]&lt;br /&gt;
|commanders=General [[Zentru&#039;la]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is a private military company that’s not officially connected to [[Taldryan]]; they lease their equipment from the Clan in exchange for a share of the profits and give Taldryan “preferred client” status, but are otherwise a fully independent mercenary unit that takes its own contracts. Members who are willing to fight for Taldryan but would prefer not to fly the Clan’s colours can serve with the Vornskrs instead. The battalion is led by [[ranks|General]] [[Zentru&#039;la]] under agreement with [[Consul]] [[Seraine &amp;quot;Erinyes&amp;quot; Ténama|Erinyes]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Founding===&lt;br /&gt;
&lt;br /&gt;
Following [[Zentru&#039;la]]&#039;s discharge from the [[Imperial Scholae Army]] with the loss of all ranks and titles as a result of participating in a [[Battleteam Tavros]] raid on Sentinel Station, the General was in a period of flux with a lack of available funding, and contacted Erinyes to try to work something out. Erinyes was looking into creating a private military company, officially an independent group that would treat [[Taldryan]] as a priority client in exchange for the provision of funding and military hardware. &lt;br /&gt;
&lt;br /&gt;
In practice, the Vornskrs were given virtually free rein to manage its day-to-day operations as it saw fit; the only condition that Taldryan&#039;s Clan Summit imposed was that the unit refused contracts to strike at known Taldryan assets. Beyond that limitation, the unit readily accepted contracts from other clients in any region of the galaxy they saw fit, and sometimes sub-contracted other mercenary groups to assist them in their operations.&lt;br /&gt;
&lt;br /&gt;
==Organisation==&lt;br /&gt;
&lt;br /&gt;
===Naval Forces===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039; The Spear &#039;&#039;&#039; - A Marauder-class Corvette previously assigned to Battleteam Tavros, The Spear is the heaviest and most powerful warship available to the Vornskr Battalion, armed with 8 dual turbolaser cannons and 3 tractor beams, capable of carrying 80 passengers&lt;br /&gt;
**&#039;&#039;Helos Squadron&#039;&#039; - Docked in The Spear is a squadron of 12 T-70 X-Wing starfighters&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The [[Harbinger]]&#039;&#039;&#039; - The command ship of the Vornskr Battalion, the Harbinger is a state-of-the-art upgraded Upsilon-class shuttle that also acts as the home of [[Zentru&#039;la|Zentru&#039;la&#039;s]] team. The ship is primarily used for getting Zentru&#039;la&#039;s team in and out of hostile locations, but with [[Rohla Trugaim]] at the helm it is also an effective fighting craft.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sentinel-class Landing Craft Flight&#039;&#039;&#039; - Four shuttles capable of carrying 75 troops each, the Sentinel-class landing crafts are the Vornskr Battalion&#039;s main vehicle for infantry deployment&lt;br /&gt;
&lt;br /&gt;
===Ground Forces===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is primarily a Battalion strength infantry unit, with one attached attack armour company. The line companies are a standard infantry unit of 152 troops primarily armed with E-11 blaster rifles, broken into 4 platoons (38 troops) which are then divided into squads of 8-12. The assault company has 80 soldiers (4 platoons of 20) usually equipped with BlasTech T-21 light repeating blasters and 72 soldiers broken into 24 different 3-man weapons details each usually operating a BlasTech E-Web heavy repeating blaster. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Infantry Battalion&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;First Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Second Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039;Third Vornskr Line Company&#039;&#039; - a standard infantry unit of 152 mercenary soldiers with blaster rifles&lt;br /&gt;
**&#039;&#039; Vornskr Assault Company&#039;&#039; - a heavy assault unit 152 soldiers operating heavy repeating blasters, or their own weapons of choice. Soldiers with more exotic weapon preferences often fight with this company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vornskr Attached Companies&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;Vornskr Attack Armour Company&#039;&#039; - The Vorsnkr Battalion&#039;s only source of armour, this company is reserved for large open battlefield combat&lt;br /&gt;
***ATST Platoon - 8 ATST walkers, used primarily for scouting the battlefield&lt;br /&gt;
***2-M Hover Tank Platoon - 8 repulsor tanks, used primarily for supporting infantry in battle&lt;br /&gt;
***ATTE Platoon - 8 heavy walkers bringing the heaviest firepower available to the Vornskr Battalion&lt;br /&gt;
**&#039;&#039;Vornskr Special Missions Company&#039;&#039; - Mostly comprised of elite mercenaries who often have significant combat experience before joining the Vornskr Battalion, the special missions company are the best troops available to the Vornskr Battalion&lt;br /&gt;
***Armored Personnel Carrier (APC) Squadron&lt;br /&gt;
&lt;br /&gt;
===Elegibility and Rank Structure===&lt;br /&gt;
&lt;br /&gt;
Membership of the Vornskr Battalion is open to any members of the [[Dark Jedi Brotherhood]] and their associated crew (NPCs). While serving with the Vornskr Battalion, members are often referred to as their equivalent loyalist [[ranks]].&lt;br /&gt;
&lt;br /&gt;
Command of sub-units is not restricted to Taldryan personnel. Starting from the rank of journeyman, one can command a squad. From the equite ranks, command of an entire platoon is available, while command of a company is restricted to those of equite 3 or higher.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion will provide new recruits with standard-issue gear: units in the line companies are equipped with Imperial Stormtrooper Armor and E-11 blaster rifles, while units in the assault company are equipped with Imperial Heavy Trooper Armor T-21 light repeating blasters. However, all Vornskr Battalion troops are permitted, even encouraged, to bring their own gear into battle as long as they can work with the troops around them. As a result, the force can look rather heterogeneous, with a mixture of armour types, weapons, and approaches to combat. No-one is sure exactly what to expect when fighting the Vornskr Battalion, or which random [[ranks|Private]] might be a Jedi with a lightsaber up their sleeve.&lt;br /&gt;
&lt;br /&gt;
===Gundark Squad===&lt;br /&gt;
&lt;br /&gt;
Gundark Squad is Zentru&#039;la&#039;s personal elite crew. Stationed aboard the [[Harbinger]], Gundark Squad consists of [[Masakado]], [[Lilina Mirin]], and [[Rohla Trugaim]], and specialise in Tactical Assault. Gundark Squad is the point of the spear when the Vornskrs attack as a unit, but often run missions alone.&lt;br /&gt;
&lt;br /&gt;
==Known Clients==&lt;br /&gt;
&lt;br /&gt;
===Clan Taldryan===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion is contractually obliged to treat Clan Taldryan as a priority client, and to not take on any contracts that directly or indirectly harm Clan Taldryan or its allies. In return, Clan Taldryan is the primary source of funding for the Vornskr Battalion.&lt;br /&gt;
&lt;br /&gt;
===Severian Principate===&lt;br /&gt;
&lt;br /&gt;
During the [[Rite of Supremacy: Escalation]] conflict, General Zentru&#039;la aligned with the [[Severian Principate|Severian Principate&#039;s]] Restorer faction, seeing the Severian Principate as the more stable source of income, and were contracted to take the Screeching Osprey.&lt;br /&gt;
&lt;br /&gt;
===Dark Jedi Brotherhood===&lt;br /&gt;
&lt;br /&gt;
The Vornskr Battalion often take contracts from across the [[Dark Jedi Brotherhood]], and in the [[Fourteenth Great Jedi War]] were tasked with eliminating the [[Collective]] Hive Mind Marines.&lt;br /&gt;
&lt;br /&gt;
==Notable Members==&lt;br /&gt;
&lt;br /&gt;
====[[Zentru&#039;la]]====&lt;br /&gt;
Commanding officer, General Zentru&#039;la is a twi&#039;leki weapons specialist that places his trust in heavy weapons and heavy armour&lt;br /&gt;
&lt;br /&gt;
====[[Masakado]]====&lt;br /&gt;
Executive officer, Eminent Masakado is a cyborg infiltrator with Shistavenan blood, specialises in stealth and slicing, while skilled with bladed weapons&lt;br /&gt;
&lt;br /&gt;
====[[Lilina Mirin]]====&lt;br /&gt;
Miralukan light side Jedi Defender, Vanguard Lilina Mirin is a talented medic and healer, also skilled with battle meditation and the Soresu lightsaber form&lt;br /&gt;
&lt;br /&gt;
====[[Rohla Trugaim]]====&lt;br /&gt;
While a highly skilled Duros ace pilot, Captain Rohla Trugaim&#039;s alcohol dependence is not conducive to a more formal military role. Pilots the [[Harbinger]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan military]]&lt;/div&gt;</summary>
		<author><name>Zentru&#039;la</name></author>
	</entry>
</feed>