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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=200606</id>
		<title>CS Guide: Species</title>
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		<updated>2026-04-23T20:54:45Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Species */ Adding Aqualish, Arcona, Bith, Diathim, and Gen&amp;#039;Dai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive—it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. &lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Guidelines|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
Hybrid species are incredibly rare, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. &lt;br /&gt;
&lt;br /&gt;
Currently we only accept species of the same &#039;&#039;Classification&#039;&#039;, most commonly, “Near-Human” to be capable of creating a hybrid together. The way our system works is you still need to designate the dominant species in the Character Creation Tool. Then in the Physical Description Field you can indicate physical traits found from the other species. &lt;br /&gt;
&lt;br /&gt;
As species feats have been removed, this means your character gains the benefit of any traits from both parents being a viable thing for that character. This means if one parent’s species can see in the UV spectrum, you are free to claim that for your character. This also means that you can opt to not have abilities that one of the parents have providing the other parent don’t have that ability. &lt;br /&gt;
&lt;br /&gt;
Hybrids only allow for the combining of &#039;&#039;&#039;two&#039;&#039;&#039; species in this manner, and both &#039;&#039;&#039;must&#039;&#039;&#039; be from the approved species list.  &lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species must indicate the &#039;&#039;Primary Species&#039;&#039; due to how the CS system works. &lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* A hybrid Species can only have &#039;&#039;&#039;two species&#039;&#039;&#039; utilized.  Both of these species &#039;&#039;&#039;must&#039;&#039;&#039; be from the list below. &lt;br /&gt;
* Hybrids can only be created by &#039;&#039;&#039;two species of the same Classification&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anzati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzati&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Aqualish ==&lt;br /&gt;
{{Species2|name=Aqualish|classification=Arachnid|traits=* Two or four eyes&lt;br /&gt;
* Arachnidlike “tusks”&lt;br /&gt;
* Varying skin and hair colors|blurb=Aqualish were a species of sentient humanoids from the planet Ando, who were identifiable by round black eyes and fur. Some members of this race possessed four eyes, while others only one pair. Aqualish were often bald and possessed a pair of prehensile chelicerae or “tusks” like their arachnid cousins.|height=1.7 to 2 meters|languages=* Aqualish&lt;br /&gt;
* Basic|image=[[File:Aqualish.png]]}}&lt;br /&gt;
&lt;br /&gt;
== Arcona ==&lt;br /&gt;
{{Species2|name=Arcona|classification=Reptilian|traits=* Triangular head&lt;br /&gt;
* Eyes set wide apart&lt;br /&gt;
* Three or four-fingered hands&lt;br /&gt;
* Can become addicted to common salt|image=[[File:Character_sheet_arcona.png]]|blurb=Arcona, sometimes singular Arconan, were scaleless reptiles with humanoid bodies. Hailing from the tropical desert planet of Cona in the Teke Ro system, they had poor eyesight, despite their large eyes, and had a small organ between their eyes which, often mistaken for their nose, helped them to see.|height=1.8 to 2 meters|languages=* Arconese&lt;br /&gt;
* Basic}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Besalisk ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Besalisk&lt;br /&gt;
|classification=Avian&lt;br /&gt;
|image=[[File:character_sheet_besalisk.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four Arms&lt;br /&gt;
* Inflatable Wattle&lt;br /&gt;
* Bony Headcrest&lt;br /&gt;
* Large Build&lt;br /&gt;
* Wide Mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Besalisk&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Besalisk were a four-armed sentient species. They were known for having strong primary arms, and weaker secondary arms. With a thick body type, an inflatable wattle, and a bony, three-pronged head crest, they were hard to miss in a crowd. &lt;br /&gt;
|height=1.88 to 2.36 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bith ==&lt;br /&gt;
{{Species2|name=Bith|classification=Craniopod|traits=* Large cranium&lt;br /&gt;
* Acute sense of smell and hearing &lt;br /&gt;
* Predisposition for music|image=[[File:character_sheet_Bith.png]]|blurb=Bith were a peaceful and intelligent sentient species that were native to the planet Bith. They had hairless, domed heads and black, glassy eyes that lacked eyelids and could not shed tears. Bith often found work as musicians, scientists, and engineers. Bith also had very sensitive hearing, being able to separate and isolate sounds around them. Because Bith had no noses, they smelled through special organs beneath the skin flaps on their faces.|height=1.5 to 1.7 meters|languages=* Basic&lt;br /&gt;
* Bith}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|classification=Unclassified Mammalian&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|classification=Felid&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cragmoloid ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cragmoloid&lt;br /&gt;
|classification=Elephantine&lt;br /&gt;
|image=[[File:character_sheet_cragmoloid .png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large Trunk&lt;br /&gt;
* Tusks&lt;br /&gt;
* Flappy Ears&lt;br /&gt;
* Tall and Large&lt;br /&gt;
* Red Eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cragii|Cragii]]&lt;br /&gt;
|blurb=Cragmoloids were large bipedals pachydermoids. With long manipulative trunks, two to four tusks, clawed fingers, and clawed toes, they are a proud honor-bound species, with heavy emphasis on caring for their “clan”. They have thick skin, ranging from grey to pink, beady red eyes, and large flappy ears. &lt;br /&gt;
|height=2.5 to 3.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. They were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Diathim ==&lt;br /&gt;
{{Species2|name=Diathim|classification=Unclassified|traits=* Six Wings&lt;br /&gt;
* Natural Flight&lt;br /&gt;
* Yellow Aura|image=[[File:Character_sheet_Diathim.png]]|blurb=Diathim, also known as the Angels, were a species of winged sentients who inhabited the moons of the Iego. Tall and beautiful, Diathim had blonde hair, blue eyes, shining white skin and a yellow aura. They were capable of flight, due to their six wings.|height=2.35 meters|languages=* Basic}}&lt;br /&gt;
&lt;br /&gt;
== Dowutin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dowutin &lt;br /&gt;
|classification=Porcine&lt;br /&gt;
|image=[[File:character_sheet_dowutin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Massive&lt;br /&gt;
* Chin horns&lt;br /&gt;
* Tusk-like nails&lt;br /&gt;
* Long-lived (500 years)&lt;br /&gt;
* Never stops growing&lt;br /&gt;
* Earthy skin tones&lt;br /&gt;
* Great strength&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dowuta|Dowuta]]&lt;br /&gt;
|blurb=The Dowutin are a large race of humanoids native to the planet of [[starwars:Dowut|Dowut]] in the Core Worlds. They were aggressive-looking with chin horns, large claws and thick skin, usually brown. They were long-lived and it was said that they never stop growing. They were often solitary creatures who took pride in their great strength.&lt;br /&gt;
|height=2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dug ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dug&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:DugSpecies.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Abrasive  &lt;br /&gt;
* Long snouts  &lt;br /&gt;
* Walk with arms&lt;br /&gt;
* Fleshy tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Dug&lt;br /&gt;
|blurb=The Dug, from the planet Malastare, are a unique species. Possessing four similar limbs with dextrous “fingers”, the Dug walk using their upper limbs and use their lower limbs to hold and grasp things, giving them an inverted appearance to how most species operate. They have fleshy tendrils on their face, much like a mustache, on their elongated faces, as well as loose folds of skin. &lt;br /&gt;
|height=1 to 1.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Evereni ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Evereni&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_evereni.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Slate Grey Skin&lt;br /&gt;
* Dark Grey Blood, &lt;br /&gt;
* Black Eyes&lt;br /&gt;
* Claws&lt;br /&gt;
* Sharp Teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Evereni&lt;br /&gt;
|blurb=The Evereni were a humanoid species distinguished by their slate-gray skin, elongated bones, and thick, dark gray blood. Their coal-black eyes possessed superior night vision compared to humans, though they required a brief adjustment period in darkness. While possessing remarkable physical resilience, Evereni were vulnerable to extreme cold. They were characterized by sharp black claws and sharp white teeth. A notable sign of aging in Evereni was the appearance of red streaks in their hair. They had a distinct ability to see or hear the spirit of those they had a strong connection to.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|classification=Arctoid&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
|height=1 meter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian mammalian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Feeorin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Feeorin&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_feeorin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespan&lt;br /&gt;
* Head and Face tendrils&lt;br /&gt;
* Volatile Temperament&lt;br /&gt;
* Unique metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Feeorin&lt;br /&gt;
|blurb=The Feeorin were a species of tall reptilian humanoids whose original homeworld is unknown. They were known for the tendrils that hung from their face and head, with multi-hundred-year lifespans.&lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Firrerreo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Firrerreo&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:Firrerreo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold-colored, shifting silvery skin&lt;br /&gt;
* Two-tone hair&lt;br /&gt;
* Animalistic features, including canine teeth and behavior&lt;br /&gt;
* High-protein diet&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|blurb= Firrerreo were a Near-Human species from the planet Firrerre. They were notable for their two-toned hair, gold-colored skin, and animalistic features. Their skin is known to shift to a silvery tone when angered or frightened. &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Firrerreo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fosh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Fosh&lt;br /&gt;
|classification=Avian&lt;br /&gt;
|image=[[File:character_sheet_fosh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two Antennae  &lt;br /&gt;
* Mood-sensitive Colorful Feathers  &lt;br /&gt;
* Red Eyes  &lt;br /&gt;
* Convex Face  &lt;br /&gt;
* Beak-like Mouth  &lt;br /&gt;
* Force-sensitive Lacrimal Glands  &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Fosh&lt;br /&gt;
|blurb=Fosh were bird-like creatures with four-fingered talon-like hands that have evolved from wings.They had frail bodies which lead to their shy nature and avoidance of conflict. Like other Avian species, these people are very agile and can use their digitigrade and flay-toed feet to jump easily. The Fosh have colorful feathers, namely observed upon their head, which have been seen to change with moods. Green for inquisitiveness, thoughtfulness, or amusement. Orange for happiness. Blue for apathy, Gray for anger, disgust, irritation, or seriousness. &lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamorrean ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gamorrean&lt;br /&gt;
|classification=Porcine&lt;br /&gt;
|image=[[File:character_sheet_gamorrean.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Porcine&lt;br /&gt;
* Strong&lt;br /&gt;
* Large Upturned Snouts&lt;br /&gt;
* Jowls with Upturned Tusks&lt;br /&gt;
* Green Skin&lt;br /&gt;
* Thick Hairless Skin&lt;br /&gt;
* Five Digits and Thumbs&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gamorrean (language)|Gamorrean]]&lt;br /&gt;
|blurb=The [[starwars:Gamorreans|Gamorreans]] are a sentient pig-like humanoid from the planet [[starwars: Gamorr|Gamorr]]. While many of them lack intelligence, they more than makeup for it through size and strength. Having a voracious appetite for warfare, their clans are constantly at war with one another as they vie for dominance over their rivals. Typically seen as henchmen or mercenaries, their physicality should never be underestimated. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|classification=Insectoid&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gen&#039;Dai ==&lt;br /&gt;
{{Species2|name=Gen&#039;Dai|classification=Unclassified|traits=* Regenerative properties&lt;br /&gt;
* Amorphous tentacle bodies (must maintain a humanoid shape via bodysuit/armor)&lt;br /&gt;
* Notoriously hard to kill&lt;br /&gt;
* Can temporarily survive in open space|image=[[File:Character_sheet_Gen&#039;Dai.png]]|blurb=The Gen&#039;Dai were a species of large, sentient beings. Their bodies were made up of a mass of regenerative tentacles, which allowed them to regenerate their wounds quickly and made them notoriously hard to kill. The Gen’Dai wear body suits to keep their regenerative tentacles from spilling out and maintain a humanoid form. Gen’Dai can temporarily withstand being thrown out into open space.|height=2.5 meters|languages=* Basic&lt;br /&gt;
* Gen&#039;Dai}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Harch ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Harch&lt;br /&gt;
|classification=Arachnid&lt;br /&gt;
|image=[[File:character_sheet_harch.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Six arms&lt;br /&gt;
* Six Eyes&lt;br /&gt;
* Spider Inspired&lt;br /&gt;
* Greyscale and Brown Fur&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
|languages=&lt;br /&gt;
* Harch&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Harches were a six armed humanoid spider-type species native to the planet Secundus Ando. They had six red eyes and covered in a fine hair that was typically greyscale but occasionally brown. This hair grew from their tough exoskeleton. They preferred to eat liquid proteins.  &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Herglic ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Herglic &lt;br /&gt;
|classification=Cetacean&lt;br /&gt;
|image=[[File:character_sheet_herglic.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hulking build, no neck&lt;br /&gt;
* Wide mouth, serrated teeth&lt;br /&gt;
* Blowhole&lt;br /&gt;
* Three-fingers&lt;br /&gt;
* Cartilaginous shoulders&lt;br /&gt;
* Slick skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Herglese&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Herglics were a sentient species of hulking aliens with slick skin, no neck and cartilaginous shoulders. They had a wide mouth, tiny eyes, and a blowhole their language often utilized along with breathing. Mistreatment by the Galactic Empire misplaced many, some who took refuge on Level 1782, Coruscant. With a galaxy not built for them, many have developed sensitivity about their size.&lt;br /&gt;
|height=1.7–2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|classification=Human&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hutt ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hutt&lt;br /&gt;
|classification=Slug&lt;br /&gt;
|image=[[File:character_sheet_hutt.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large Slugs&lt;br /&gt;
* Stubby Arms&lt;br /&gt;
* Thick Skin&lt;br /&gt;
* Great Strength&lt;br /&gt;
* Large Mouth and Eyes&lt;br /&gt;
* 3 Lungs&lt;br /&gt;
|languages=&lt;br /&gt;
* Huttese&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Hutts are a species of massive sentient slug-like creatures. They have two stubby arms, no legs, a massive mouth, three lungs, and giant eyes. Native to Varl, and more commonly seen as from Nal Hutta, the Hutts are widely known for their ties to the criminal underworld, as their Grant Hutt Council ran and oversaw the Hutt Clan crime syndicate. &lt;br /&gt;
|height=3 - 3.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kessurian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kessurian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_kessurian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Keen Hearing&lt;br /&gt;
* Montrals&lt;br /&gt;
* Elongated pointed ears&lt;br /&gt;
* Nub Horns&lt;br /&gt;
* Red Skin&lt;br /&gt;
* Light Mottled Skin Pattern&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kessurian&lt;br /&gt;
|blurb=Kessurians are humanoid sentient species of red skin with elongated pointed ears and horn-like montrals above their ears. They have smaller nubs of horns just above their eyes and below their large montrals. Due to their ears and montrals, they are noted to have a keen sense of hearing much more sensitive than humans. The skin on their ears, montrals, cheeks, and foreheads have a mottled appearance with lighter spots compared to the rest of their skin. Hair and eye color are typically brown or grey. Male Kessurian are able to grow facial hair.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kushiban ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kushiban&lt;br /&gt;
|classification=Lagomorph&lt;br /&gt;
|image=[[File:character_sheet_kushiban.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lagomorphic&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Long Ears and Tail&lt;br /&gt;
* Mood Fur&lt;br /&gt;
* Cute Appearance&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kushiban&lt;br /&gt;
|blurb=Kushiban were sentient lagomorphs with two big ears and mood fur covering their bodies. This mood fur was white when the Kushiban were at peace, and changed colors according to their mood. This feature, however, is not fixed as the Kushiban is also capable of changing the color of its fur at will to nearly any color it chooses. Because of their claws, they are capable of climbing up steep walls and are natural hunters. They are also capable of standing on their hind legs, bringing them to nearly the same height as a humanoid.&lt;br /&gt;
|height=1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kyuzo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kyuzo&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_kyuzo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green, orange, olive, or pinkish skin&lt;br /&gt;
* Four- or five-digit hands&lt;br /&gt;
* Strong leg muscles&lt;br /&gt;
* Fast reflexes&lt;br /&gt;
* Compound or slit-shaped pupil eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kyuzo&lt;br /&gt;
|blurb=The Kyuzo are a species of lanky, bipedal humanoids with quick reflexes that originated from the Outer Rim world of Phatrong.  They have a strong martial history and placed a high value on justice and honor.  This led to them being sought out for jobs as mercenaries, bounty hunters, and law enforcement personnel.  One notable member of this species was the bounty hunter Embo, who was one of the most skilled bounty hunters during the time of the Clone Wars.&lt;br /&gt;
|height=1.5 - 2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat&lt;br /&gt;
|classification=Simian&lt;br /&gt;
|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lepi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lepi&lt;br /&gt;
|classification=Lagomorph&lt;br /&gt;
|image=[[File:character_sheet_lepi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Lanky&lt;br /&gt;
* Buck Teeth&lt;br /&gt;
* Large Ears&lt;br /&gt;
* Thin whiskers&lt;br /&gt;
* Blue, White, Dark Green, Gray&lt;br /&gt;
Green, or White Fur&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lepese&lt;br /&gt;
|blurb=Lepi were a species of tall, lanky bipedal humanoids with an anthropomorphic rabbit-like appearance, sporting a fur-covered body, large ears, buck teeth, and thin whiskers.&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lonto ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lonto&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_lonto.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale Green Skin&lt;br /&gt;
* Brown or Black Hair&lt;br /&gt;
* Blue Eyes&lt;br /&gt;
* Plant Growth&lt;br /&gt;
* Pointed Ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Lonto&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Lonto were a humanoid species. Their pale green skin showed dark lines, mimicking tree bark. They had blue eyes, and dark toned hair. With a natural affinity for the Force, they could use it to grow plants, especially effective at growing tragia leaves which could be used for healing themselves and others. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lurmen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lurmen&lt;br /&gt;
|classification=Simian&lt;br /&gt;
|image=[[File:character_sheet_lurmen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Resemble lemurs  &lt;br /&gt;
* Large yellow-orange eyes  &lt;br /&gt;
* Small nose and mouth  &lt;br /&gt;
* Fur ranging from light to dark grey or brown  &lt;br /&gt;
* Long prehensile tails  &lt;br /&gt;
* Culturally pacifistic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lurmen&lt;br /&gt;
|blurb= Lurmen were a small sentient humanoid species native to the Outer Rim world of [[starwars:Mygeeto|Mygeeto]]. They are notable for resembling lemurs and for being largely a pacifist species. &lt;br /&gt;
|height=1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nagai ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nagai&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_nagai.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall with gaunt features&lt;br /&gt;
* Pale Skin and Dark Hair&lt;br /&gt;
* Fast Reflexes&lt;br /&gt;
* Soothing and Hypnotic Voices&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nagaian|Nagaian]]&lt;br /&gt;
|blurb=The Nagai were a sentient near-Human species from Nagi. Tall, lean, often gaunt, they were still considered attractive, with pale skin and black hair. While seen as frail, they were very dexterous with fast reflexes and high agility. Disciplined, the Nagai were known for their high sense of honor, as well as their soothing voices. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|classification=Sentient Plant&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
* Beaks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They had a crown of feathers on their heads, spindly fingers, and beaks for mouths. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Selonian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Selonian&lt;br /&gt;
|classification=Arctoid&lt;br /&gt;
|image=[[File:character_sheet_selonian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Resemble otters&lt;br /&gt;
* Long and slender build&lt;br /&gt;
* Small black eyes&lt;br /&gt;
* Angular muzzles with long teeth&lt;br /&gt;
* Fur in black or brown hues&lt;br /&gt;
* Thick and powerful tails&lt;br /&gt;
* Community-oriented culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Selonian &lt;br /&gt;
|blurb=The reclusive, otter-like Selonians originate from underground cave networks on the ocean world of [[starwars:Selonia|Selonia]]. With a society structured like eusocial insects, the males and fertile females are rarities protected by the significantly more populous infertile females, who prioritize community safety.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
Shaevalian were a Brotherhood-created species from the early days of the club. As several members have characters that were this species, they were allowed to keep them, however no new characters may be created using this species. It is kept listed here for reference.&lt;br /&gt;
&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race. This is Dark Brotherhood created species.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shani&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_shani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Various skin tones, usually in shades of green.&lt;br /&gt;
* Multi-coloured feathered hair.&lt;br /&gt;
* Facial lines (sometimes silver).&lt;br /&gt;
* Snake-like jaws that are able to unhinge.&lt;br /&gt;
* Sharp teeth.&lt;br /&gt;
* Long, pointed tongue.&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shani&lt;br /&gt;
|blurb=Shani are a feathered species of reptilians. Their plumes of long, multi-coloured feathers, facial lines, and vibrant skin tones make them easily recognizable. Able to unhinge their jaws in a snake-like fashion, their tongues are pointed and their teeth sharp.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|classification=Canid&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skakoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Skakoan&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:CS-Skakoan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue, Green and Purple Skin color&lt;br /&gt;
* No lips&lt;br /&gt;
* Short Noses&lt;br /&gt;
* Small, thin, light pink or black eyes&lt;br /&gt;
* Could only breath hydrogen sulfide&lt;br /&gt;
* Required a pressure suit to survive off their home planet&lt;br /&gt;
* Average Lifespan of 90-110 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Skakoverbal&lt;br /&gt;
|blurb=The Skakoan species are a slug-like humanoid race known for their pressure suits and amoral nature. Due to the hydrogen sulfide atmosphere of their home planet, Skako Minor, which is dangerous to non Skakoans, they are a very isolated race. This atmosphere has required them to wear a specialized pressure suit to survive outside of their homeworld. Skakoans are not often seen outside their home planet but those who are typically are either skilled technicians or scientists. &lt;br /&gt;
|height=1.4-2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thisspiasian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Thisspiasian&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:Character_sheet_Thisspiasian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green or Orange skin&lt;br /&gt;
* White, Brown and Orange Hair&lt;br /&gt;
* Blue eyes&lt;br /&gt;
* Snakelike bodies&lt;br /&gt;
* 4 Arms, often hid a pair under their clothes&lt;br /&gt;
|height= 2.0 meters&lt;br /&gt;
|blurb= The Thisspiasian were a serpentine species notable for their long snake like tails, four arms, and long hair growth. They were native to the planet [[starwars:Thisspias|Thisspias]] in the Expansion region between the Inner Rim and Mid Rim. The Thisspiassian were long time supporters of the Republic, having joined in its founding over 20,000 years ago. Their constitutional monarchy, the Blood Monarchy, persisted over the 20,000 years; lasting until it was dissolved by the Galactic Empire.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Thisspiasian_(language)|Thisspiasian]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|classification=Felid&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
* Large Tail&lt;br /&gt;
|height= 1.6 to 3 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet [[starwars:Togoria|Togoria]] . Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ugnaught ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ugnaught&lt;br /&gt;
|classification=Porcine&lt;br /&gt;
|image=[[File:CS_Ugnaught.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink skin&lt;br /&gt;
* Upturned, porcine nose&lt;br /&gt;
* Thick, layered jowls&lt;br /&gt;
* Tusks&lt;br /&gt;
* Pale hair&lt;br /&gt;
* Long-lived (200 years)&lt;br /&gt;
* Hard-working&lt;br /&gt;
* Resilient&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ugnaught&lt;br /&gt;
|blurb=The Ugnaught were a diminutive race of porcine humanoids native to Gentes in the Outer Rim Territories. Their upturned, porcine noses and the thick layers of jowls comprise their most recognizable features. Some of them even had tusks. Short in stature, they had a reputation as industrious and loyal, making them sought-after workers. As a result, they were often sold into slavery.&lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|classification=Insectoid&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|classification=Simian&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|classification=Sentient Plant&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. They frequently were misidentified as Near-Humans. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zygerrian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zygerrian&lt;br /&gt;
|classification=Felid&lt;br /&gt;
|image=[[File:Character sheet zygerrian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pointed, bestial ears&lt;br /&gt;
* Furred faces&lt;br /&gt;
* Long, pointed canine teeth&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Bony spurs on faces&lt;br /&gt;
* Hair ranging from pink or blue to browns, grays, and reds&lt;br /&gt;
* Blue, yellow, green, silver eyes &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [https://starwars.fandom.com/wiki/Zygerrian_(language) Zygerrian]&lt;br /&gt;
|blurb=The Zygerrians were a humanoid species from [https://starwars.fandom.com/wiki/Zygerria Zygerria]. They built a powerful empire by selling their slaves and were well-known for their long history of violence, war, and slavery, which the Zygerrians viewed as a natural order of life.  They had angular features, large, pointed ears atop their heads, clawed fingers, bony spurs on their foreheads — and on chins in males — and sometimes furred faces. &lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_Gen%27Dai.png&amp;diff=200605</id>
		<title>File:Character sheet Gen&#039;Dai.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_Gen%27Dai.png&amp;diff=200605"/>
		<updated>2026-04-23T20:45:22Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Category:Images-Species Category:Images-Gen&amp;#039;Dai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Species]] [[Category:Images-Gen&#039;Dai]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_Diathim.png&amp;diff=200604</id>
		<title>File:Character sheet Diathim.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_Diathim.png&amp;diff=200604"/>
		<updated>2026-04-23T20:36:33Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Category:Images-Species Category:Images-Diathim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Species]] [[Category:Images-Diathim]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_Bith.png&amp;diff=200603</id>
		<title>File:Character sheet Bith.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_Bith.png&amp;diff=200603"/>
		<updated>2026-04-23T20:27:24Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Category:Images-Species Category:Images-Bith&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Species]] [[Category:Images-Bith]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_arcona.png&amp;diff=200602</id>
		<title>File:Character sheet arcona.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_arcona.png&amp;diff=200602"/>
		<updated>2026-04-23T20:16:28Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Category:Images-SpeciesCategory:Images-Arcona_(Species)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Species]][[Category:Images-Arcona_(Species)]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Aqualish.png&amp;diff=200601</id>
		<title>File:Aqualish.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Aqualish.png&amp;diff=200601"/>
		<updated>2026-04-23T20:11:14Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Category:Images-Species Category:Images-Aqualish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Species]] [[Category:Images-Aqualish]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=200559</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=200559"/>
		<updated>2026-04-15T00:38:54Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive—it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. &lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Guidelines|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
Hybrid species are incredibly rare, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. &lt;br /&gt;
&lt;br /&gt;
Currently we only accept species of the same &#039;&#039;Classification&#039;&#039;, most commonly, “Near-Human” to be capable of creating a hybrid together. The way our system works is you still need to designate the dominant species in the Character Creation Tool. Then in the Physical Description Field you can indicate physical traits found from the other species. &lt;br /&gt;
&lt;br /&gt;
As species feats have been removed, this means your character gains the benefit of any traits from both parents being a viable thing for that character. This means if one parent’s species can see in the UV spectrum, you are free to claim that for your character. This also means that you can opt to not have abilities that one of the parents have providing the other parent don’t have that ability. &lt;br /&gt;
&lt;br /&gt;
Hybrids only allow for the combining of &#039;&#039;&#039;two&#039;&#039;&#039; species in this manner, and both &#039;&#039;&#039;must&#039;&#039;&#039; be from the approved species list.  &lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species must indicate the &#039;&#039;Primary Species&#039;&#039; due to how the CS system works. &lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* A hybrid Species can only have &#039;&#039;&#039;two species&#039;&#039;&#039; utilized.  Both of these species &#039;&#039;&#039;must&#039;&#039;&#039; be from the list below. &lt;br /&gt;
* Hybrids can only be created by &#039;&#039;&#039;two species of the same Classification&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anzati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzati&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Besalisk ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Besalisk&lt;br /&gt;
|classification=Avian&lt;br /&gt;
|image=[[File:character_sheet_besalisk.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four Arms&lt;br /&gt;
* Inflatable Wattle&lt;br /&gt;
* Bony Headcrest&lt;br /&gt;
* Large Build&lt;br /&gt;
* Wide Mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Besalisk&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Besalisk were a four-armed sentient species. They were known for having strong primary arms, and weaker secondary arms. With a thick body type, an inflatable wattle, and a bony, three-pronged head crest, they were hard to miss in a crowd. &lt;br /&gt;
|height=1.88 to 2.36 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|classification=Unclassified Mammalian&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|classification=Felid&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cragmoloid ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cragmoloid&lt;br /&gt;
|classification=Elephantine&lt;br /&gt;
|image=[[File:character_sheet_cragmoloid .png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large Trunk&lt;br /&gt;
* Tusks&lt;br /&gt;
* Flappy Ears&lt;br /&gt;
* Tall and Large&lt;br /&gt;
* Red Eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cragii|Cragii]]&lt;br /&gt;
|blurb=Cragmoloids were large bipedals pachydermoids. With long manipulative trunks, two to four tusks, clawed fingers, and clawed toes, they are a proud honor-bound species, with heavy emphasis on caring for their “clan”. They have thick skin, ranging from grey to pink, beady red eyes, and large flappy ears. &lt;br /&gt;
|height=2.5 to 3.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. They were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dowutin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dowutin &lt;br /&gt;
|classification=Porcine&lt;br /&gt;
|image=[[File:character_sheet_dowutin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Massive&lt;br /&gt;
* Chin horns&lt;br /&gt;
* Tusk-like nails&lt;br /&gt;
* Long-lived (500 years)&lt;br /&gt;
* Never stops growing&lt;br /&gt;
* Earthy skin tones&lt;br /&gt;
* Great strength&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dowuta|Dowuta]]&lt;br /&gt;
|blurb=The Dowutin are a large race of humanoids native to the planet of [[starwars:Dowut|Dowut]] in the Core Worlds. They were aggressive-looking with chin horns, large claws and thick skin, usually brown. They were long-lived and it was said that they never stop growing. They were often solitary creatures who took pride in their great strength.&lt;br /&gt;
|height=2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dug ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dug&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:DugSpecies.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Abrasive  &lt;br /&gt;
* Long snouts  &lt;br /&gt;
* Walk with arms&lt;br /&gt;
* Fleshy tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Dug&lt;br /&gt;
|blurb=The Dug, from the planet Malastare, are a unique species. Possessing four similar limbs with dextrous “fingers”, the Dug walk using their upper limbs and use their lower limbs to hold and grasp things, giving them an inverted appearance to how most species operate. They have fleshy tendrils on their face, much like a mustache, on their elongated faces, as well as loose folds of skin. &lt;br /&gt;
|height=1 to 1.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Evereni ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Evereni&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_evereni.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Slate Grey Skin&lt;br /&gt;
* Dark Grey Blood, &lt;br /&gt;
* Black Eyes&lt;br /&gt;
* Claws&lt;br /&gt;
* Sharp Teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Evereni&lt;br /&gt;
|blurb=The Evereni were a humanoid species distinguished by their slate-gray skin, elongated bones, and thick, dark gray blood. Their coal-black eyes possessed superior night vision compared to humans, though they required a brief adjustment period in darkness. While possessing remarkable physical resilience, Evereni were vulnerable to extreme cold. They were characterized by sharp black claws and sharp white teeth. A notable sign of aging in Evereni was the appearance of red streaks in their hair. They had a distinct ability to see or hear the spirit of those they had a strong connection to.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|classification=Arctoid&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
|height=1 meter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian mammalian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Feeorin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Feeorin&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_feeorin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespan&lt;br /&gt;
* Head and Face tendrils&lt;br /&gt;
* Volatile Temperament&lt;br /&gt;
* Unique metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Feeorin&lt;br /&gt;
|blurb=The Feeorin were a species of tall reptilian humanoids whose original homeworld is unknown. They were known for the tendrils that hung from their face and head, with multi-hundred-year lifespans.&lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Firrerreo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Firrerreo&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:Firrerreo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold-colored, shifting silvery skin&lt;br /&gt;
* Two-tone hair&lt;br /&gt;
* Animalistic features, including canine teeth and behavior&lt;br /&gt;
* High-protein diet&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|blurb= Firrerreo were a Near-Human species from the planet Firrerre. They were notable for their two-toned hair, gold-colored skin, and animalistic features. Their skin is known to shift to a silvery tone when angered or frightened. &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Firrerreo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fosh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Fosh&lt;br /&gt;
|classification=Avian&lt;br /&gt;
|image=[[File:character_sheet_fosh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two Antennae  &lt;br /&gt;
* Mood-sensitive Colorful Feathers  &lt;br /&gt;
* Red Eyes  &lt;br /&gt;
* Convex Face  &lt;br /&gt;
* Beak-like Mouth  &lt;br /&gt;
* Force-sensitive Lacrimal Glands  &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Fosh&lt;br /&gt;
|blurb=Fosh were bird-like creatures with four-fingered talon-like hands that have evolved from wings.They had frail bodies which lead to their shy nature and avoidance of conflict. Like other Avian species, these people are very agile and can use their digitigrade and flay-toed feet to jump easily. The Fosh have colorful feathers, namely observed upon their head, which have been seen to change with moods. Green for inquisitiveness, thoughtfulness, or amusement. Orange for happiness. Blue for apathy, Gray for anger, disgust, irritation, or seriousness. &lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamorrean ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gamorrean&lt;br /&gt;
|classification=Porcine&lt;br /&gt;
|image=[[File:character_sheet_gamorrean.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Porcine&lt;br /&gt;
* Strong&lt;br /&gt;
* Large Upturned Snouts&lt;br /&gt;
* Jowls with Upturned Tusks&lt;br /&gt;
* Green Skin&lt;br /&gt;
* Thick Hairless Skin&lt;br /&gt;
* Five Digits and Thumbs&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gamorrean (language)|Gamorrean]]&lt;br /&gt;
|blurb=The [[starwars:Gamorreans|Gamorreans]] are a sentient pig-like humanoid from the planet [[starwars: Gamorr|Gamorr]]. While many of them lack intelligence, they more than makeup for it through size and strength. Having a voracious appetite for warfare, their clans are constantly at war with one another as they vie for dominance over their rivals. Typically seen as henchmen or mercenaries, their physicality should never be underestimated. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|classification=Insectoid&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Harch ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Harch&lt;br /&gt;
|classification=Arachnid&lt;br /&gt;
|image=[[File:character_sheet_harch.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Six arms&lt;br /&gt;
* Six Eyes&lt;br /&gt;
* Spider Inspired&lt;br /&gt;
* Greyscale and Brown Fur&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
|languages=&lt;br /&gt;
* Harch&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Harches were a six armed humanoid spider-type species native to the planet Secundus Ando. They had six red eyes and covered in a fine hair that was typically greyscale but occasionally brown. This hair grew from their tough exoskeleton. They preferred to eat liquid proteins.  &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Herglic ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Herglic &lt;br /&gt;
|classification=Cetacean&lt;br /&gt;
|image=[[File:character_sheet_herglic.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hulking build, no neck&lt;br /&gt;
* Wide mouth, serrated teeth&lt;br /&gt;
* Blowhole&lt;br /&gt;
* Three-fingers&lt;br /&gt;
* Cartilaginous shoulders&lt;br /&gt;
* Slick skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Herglese&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Herglics were a sentient species of hulking aliens with slick skin, no neck and cartilaginous shoulders. They had a wide mouth, tiny eyes, and a blowhole their language often utilized along with breathing. Mistreatment by the Galactic Empire misplaced many, some who took refuge on Level 1782, Coruscant. With a galaxy not built for them, many have developed sensitivity about their size.&lt;br /&gt;
|height=1.7–2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|classification=Human&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hutt ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hutt&lt;br /&gt;
|classification=Slug&lt;br /&gt;
|image=[[File:character_sheet_hutt.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large Slugs&lt;br /&gt;
* Stubby Arms&lt;br /&gt;
* Thick Skin&lt;br /&gt;
* Great Strength&lt;br /&gt;
* Large Mouth and Eyes&lt;br /&gt;
* 3 Lungs&lt;br /&gt;
|languages=&lt;br /&gt;
* Huttese&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Hutts are a species of massive sentient slug-like creatures. They have two stubby arms, no legs, a massive mouth, three lungs, and giant eyes. Native to Varl, and more commonly seen as from Nal Hutta, the Hutts are widely known for their ties to the criminal underworld, as their Grant Hutt Council ran and oversaw the Hutt Clan crime syndicate. &lt;br /&gt;
|height=3 - 3.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kessurian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kessurian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_kessurian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Keen Hearing&lt;br /&gt;
* Montrals&lt;br /&gt;
* Elongated pointed ears&lt;br /&gt;
* Nub Horns&lt;br /&gt;
* Red Skin&lt;br /&gt;
* Light Mottled Skin Pattern&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kessurian&lt;br /&gt;
|blurb=Kessurians are humanoid sentient species of red skin with elongated pointed ears and horn-like montrals above their ears. They have smaller nubs of horns just above their eyes and below their large montrals. Due to their ears and montrals, they are noted to have a keen sense of hearing much more sensitive than humans. The skin on their ears, montrals, cheeks, and foreheads have a mottled appearance with lighter spots compared to the rest of their skin. Hair and eye color are typically brown or grey. Male Kessurian are able to grow facial hair.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kushiban ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kushiban&lt;br /&gt;
|classification=Lagomorph&lt;br /&gt;
|image=[[File:character_sheet_kushiban.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lagomorphic&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Long Ears and Tail&lt;br /&gt;
* Mood Fur&lt;br /&gt;
* Cute Appearance&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kushiban&lt;br /&gt;
|blurb=Kushiban were sentient lagomorphs with two big ears and mood fur covering their bodies. This mood fur was white when the Kushiban were at peace, and changed colors according to their mood. This feature, however, is not fixed as the Kushiban is also capable of changing the color of its fur at will to nearly any color it chooses. Because of their claws, they are capable of climbing up steep walls and are natural hunters. They are also capable of standing on their hind legs, bringing them to nearly the same height as a humanoid.&lt;br /&gt;
|height=1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kyuzo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kyuzo&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_kyuzo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green, orange, olive, or pinkish skin&lt;br /&gt;
* Four- or five-digit hands&lt;br /&gt;
* Strong leg muscles&lt;br /&gt;
* Fast reflexes&lt;br /&gt;
* Compound or slit-shaped pupil eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kyuzo&lt;br /&gt;
|blurb=The Kyuzo are a species of lanky, bipedal humanoids with quick reflexes that originated from the Outer Rim world of Phatrong.  They have a strong martial history and placed a high value on justice and honor.  This led to them being sought out for jobs as mercenaries, bounty hunters, and law enforcement personnel.  One notable member of this species was the bounty hunter Embo, who was one of the most skilled bounty hunters during the time of the Clone Wars.&lt;br /&gt;
|height=1.5 - 2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat&lt;br /&gt;
|classification=Simian&lt;br /&gt;
|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lepi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lepi&lt;br /&gt;
|classification=Lagomorph&lt;br /&gt;
|image=[[File:character_sheet_lepi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Lanky&lt;br /&gt;
* Buck Teeth&lt;br /&gt;
* Large Ears&lt;br /&gt;
* Thin whiskers&lt;br /&gt;
* Blue, White, Dark Green, Gray&lt;br /&gt;
Green, or White Fur&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lepese&lt;br /&gt;
|blurb=Lepi were a species of tall, lanky bipedal humanoids with an anthropomorphic rabbit-like appearance, sporting a fur-covered body, large ears, buck teeth, and thin whiskers.&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lonto ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lonto&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_lonto.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale Green Skin&lt;br /&gt;
* Brown or Black Hair&lt;br /&gt;
* Blue Eyes&lt;br /&gt;
* Plant Growth&lt;br /&gt;
* Pointed Ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Lonto&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Lonto were a humanoid species. Their pale green skin showed dark lines, mimicking tree bark. They had blue eyes, and dark toned hair. With a natural affinity for the Force, they could use it to grow plants, especially effective at growing tragia leaves which could be used for healing themselves and others. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lurmen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lurmen&lt;br /&gt;
|classification=Simian&lt;br /&gt;
|image=[[File:character_sheet_lurmen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Resemble lemurs  &lt;br /&gt;
* Large yellow-orange eyes  &lt;br /&gt;
* Small nose and mouth  &lt;br /&gt;
* Fur ranging from light to dark grey or brown  &lt;br /&gt;
* Long prehensile tails  &lt;br /&gt;
* Culturally pacifistic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lurmen&lt;br /&gt;
|blurb= Lurmen were a small sentient humanoid species native to the Outer Rim world of [[starwars:Mygeeto|Mygeeto]]. They are notable for resembling lemurs and for being largely a pacifist species. &lt;br /&gt;
|height=1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nagai ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nagai&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_nagai.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall with gaunt features&lt;br /&gt;
* Pale Skin and Dark Hair&lt;br /&gt;
* Fast Reflexes&lt;br /&gt;
* Soothing and Hypnotic Voices&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nagaian|Nagaian]]&lt;br /&gt;
|blurb=The Nagai were a sentient near-Human species from Nagi. Tall, lean, often gaunt, they were still considered attractive, with pale skin and black hair. While seen as frail, they were very dexterous with fast reflexes and high agility. Disciplined, the Nagai were known for their high sense of honor, as well as their soothing voices. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|classification=Sentient Plant&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
* Beaks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They had a crown of feathers on their heads, spindly fingers, and beaks for mouths. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|classification=Amphibian&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Selonian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Selonian&lt;br /&gt;
|classification=Arctoid&lt;br /&gt;
|image=[[File:character_sheet_selonian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Resemble otters&lt;br /&gt;
* Long and slender build&lt;br /&gt;
* Small black eyes&lt;br /&gt;
* Angular muzzles with long teeth&lt;br /&gt;
* Fur in black or brown hues&lt;br /&gt;
* Thick and powerful tails&lt;br /&gt;
* Community-oriented culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Selonian &lt;br /&gt;
|blurb=The reclusive, otter-like Selonians originate from underground cave networks on the ocean world of [[starwars:Selonia|Selonia]]. With a society structured like eusocial insects, the males and fertile females are rarities protected by the significantly more populous infertile females, who prioritize community safety.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
Shaevalian were a Brotherhood-created species from the early days of the club. As several members have characters that were this species, they were allowed to keep them, however no new characters may be created using this species. It is kept listed here for reference.&lt;br /&gt;
&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race. This is Dark Brotherhood created species.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shani&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_shani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Various skin tones, usually in shades of green.&lt;br /&gt;
* Multi-coloured feathered hair.&lt;br /&gt;
* Facial lines (sometimes silver).&lt;br /&gt;
* Snake-like jaws that are able to unhinge.&lt;br /&gt;
* Sharp teeth.&lt;br /&gt;
* Long, pointed tongue.&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shani&lt;br /&gt;
|blurb=Shani are a feathered species of reptilians. Their plumes of long, multi-coloured feathers, facial lines, and vibrant skin tones make them easily recognizable. Able to unhinge their jaws in a snake-like fashion, their tongues are pointed and their teeth sharp.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|classification=Canid&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skakoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Skakoan&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:CS-Skakoan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue, Green and Purple Skin color&lt;br /&gt;
* No lips&lt;br /&gt;
* Short Noses&lt;br /&gt;
* Small, thin, light pink or black eyes&lt;br /&gt;
* Could only breath hydrogen sulfide&lt;br /&gt;
* Required a pressure suit to survive off their home planet&lt;br /&gt;
* Average Lifespan of 90-110 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Skakoverbal&lt;br /&gt;
|blurb=The Skakoan species are a slug-like humanoid race known for their pressure suits and amoral nature. Due to the hydrogen sulfide atmosphere of their home planet, Skako Minor, which is dangerous to non Skakoans, they are a very isolated race. This atmosphere has required them to wear a specialized pressure suit to survive outside of their homeworld. Skakoans are not often seen outside their home planet but those who are typically are either skilled technicians or scientists. &lt;br /&gt;
|height=1.4-2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thisspiasian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Thisspiasian&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:Character_sheet_Thisspiasian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green or Orange skin&lt;br /&gt;
* White, Brown and Orange Hair&lt;br /&gt;
* Blue eyes&lt;br /&gt;
* Snakelike bodies&lt;br /&gt;
* 4 Arms, often hid a pair under their clothes&lt;br /&gt;
|height= 2.0 meters&lt;br /&gt;
|blurb= The Thisspiasian were a serpentine species notable for their long snake like tails, four arms, and long hair growth. They were native to the planet [[starwars:Thisspias|Thisspias]] in the Expansion region between the Inner Rim and Mid Rim. The Thisspiassian were long time supporters of the Republic, having joined in its founding over 20,000 years ago. Their constitutional monarchy, the Blood Monarchy, persisted over the 20,000 years; lasting until it was dissolved by the Galactic Empire.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Thisspiasian_(language)|Thisspiasian]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|classification=Felid&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
* Large Tail&lt;br /&gt;
|height= 1.6 to 3 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet [[starwars:Togoria|Togoria]] . Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ugnaught ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ugnaught&lt;br /&gt;
|classification=Porcine&lt;br /&gt;
|image=[[File:CS_Ugnaught.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink skin&lt;br /&gt;
* Upturned, porcine nose&lt;br /&gt;
* Thick, layered jowls&lt;br /&gt;
* Tusks&lt;br /&gt;
* Pale hair&lt;br /&gt;
* Long-lived (200 years)&lt;br /&gt;
* Hard-working&lt;br /&gt;
* Resilient&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ugnaught&lt;br /&gt;
|blurb=The Ugnaught were a diminutive race of porcine humanoids native to Gentes in the Outer Rim Territories. Their upturned, porcine noses and the thick layers of jowls comprise their most recognizable features. Some of them even had tusks. Short in stature, they had a reputation as industrious and loyal, making them sought-after workers. As a result, they were often sold into slavery.&lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|classification=Insectoid&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|classification=Unclassified&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|classification=Simian&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|classification=Sentient Plant&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. They frequently were misidentified as Near-Humans. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zygerrian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zygerrian&lt;br /&gt;
|classification=Felid&lt;br /&gt;
|image=[[File:Character sheet zygerrian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pointed, bestial ears&lt;br /&gt;
* Furred faces&lt;br /&gt;
* Long, pointed canine teeth&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Bony spurs on faces&lt;br /&gt;
* Hair ranging from pink or blue to browns, grays, and reds&lt;br /&gt;
* Blue, yellow, green, silver eyes &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [https://starwars.fandom.com/wiki/Zygerrian_(language) Zygerrian]&lt;br /&gt;
|blurb=The Zygerrians were a humanoid species from [https://starwars.fandom.com/wiki/Zygerria Zygerria]. They built a powerful empire by selling their slaves and were well-known for their long history of violence, war, and slavery, which the Zygerrians viewed as a natural order of life.  They had angular features, large, pointed ears atop their heads, clawed fingers, bony spurs on their foreheads — and on chins in males — and sometimes furred faces. &lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=200518</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=200518"/>
		<updated>2026-04-11T21:38:06Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Species Classifications Updates: Pt 1 - Aleena through Dug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive—it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. &lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Guidelines|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
Hybrid species are incredibly rare, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. &lt;br /&gt;
&lt;br /&gt;
Currently we only accept species of the same &#039;&#039;Classification&#039;&#039;, most commonly, “Near-Human” to be capable of creating a hybrid together. The way our system works is you still need to designate the dominant species in the Character Creation Tool. Then in the Physical Description Field you can indicate physical traits found from the other species. &lt;br /&gt;
&lt;br /&gt;
As species feats have been removed, this means your character gains the benefit of any traits from both parents being a viable thing for that character. This means if one parent’s species can see in the UV spectrum, you are free to claim that for your character. This also means that you can opt to not have abilities that one of the parents have providing the other parent don’t have that ability. &lt;br /&gt;
&lt;br /&gt;
Hybrids only allow for the combining of &#039;&#039;&#039;two&#039;&#039;&#039; species in this manner, and both &#039;&#039;&#039;must&#039;&#039;&#039; be from the approved species list.  &lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species must indicate the &#039;&#039;Primary Species&#039;&#039; due to how the CS system works. &lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* A hybrid Species can only have &#039;&#039;&#039;two species&#039;&#039;&#039; utilized.  Both of these species &#039;&#039;&#039;must&#039;&#039;&#039; be from the list below. &lt;br /&gt;
* Hybrids can only be created by &#039;&#039;&#039;two species of the same Classification&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anzati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzati&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Besalisk ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Besalisk&lt;br /&gt;
|classification=Avian&lt;br /&gt;
|image=[[File:character_sheet_besalisk.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four Arms&lt;br /&gt;
* Inflatable Wattle&lt;br /&gt;
* Bony Headcrest&lt;br /&gt;
* Large Build&lt;br /&gt;
* Wide Mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Besalisk&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Besalisk were a four-armed sentient species. They were known for having strong primary arms, and weaker secondary arms. With a thick body type, an inflatable wattle, and a bony, three-pronged head crest, they were hard to miss in a crowd. &lt;br /&gt;
|height=1.88 to 2.36 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|classification=Unclassified Mammalian&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|classification=Felid&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cragmoloid ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cragmoloid&lt;br /&gt;
|classification=Elephantine&lt;br /&gt;
|image=[[File:character_sheet_cragmoloid .png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large Trunk&lt;br /&gt;
* Tusks&lt;br /&gt;
* Flappy Ears&lt;br /&gt;
* Tall and Large&lt;br /&gt;
* Red Eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cragii|Cragii]]&lt;br /&gt;
|blurb=Cragmoloids were large bipedals pachydermoids. With long manipulative trunks, two to four tusks, clawed fingers, and clawed toes, they are a proud honor-bound species, with heavy emphasis on caring for their “clan”. They have thick skin, ranging from grey to pink, beady red eyes, and large flappy ears. &lt;br /&gt;
|height=2.5 to 3.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|classification=Reptilian&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. They were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dowutin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dowutin &lt;br /&gt;
|classification=Porcine&lt;br /&gt;
|image=[[File:character_sheet_dowutin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Massive&lt;br /&gt;
* Chin horns&lt;br /&gt;
* Tusk-like nails&lt;br /&gt;
* Long-lived (500 years)&lt;br /&gt;
* Never stops growing&lt;br /&gt;
* Earthy skin tones&lt;br /&gt;
* Great strength&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dowuta|Dowuta]]&lt;br /&gt;
|blurb=The Dowutin are a large race of humanoids native to the planet of [[starwars:Dowut|Dowut]] in the Core Worlds. They were aggressive-looking with chin horns, large claws and thick skin, usually brown. They were long-lived and it was said that they never stop growing. They were often solitary creatures who took pride in their great strength.&lt;br /&gt;
|height=2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dug ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dug&lt;br /&gt;
|classification=Reptomammal&lt;br /&gt;
|image=[[File:DugSpecies.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Abrasive  &lt;br /&gt;
* Long snouts  &lt;br /&gt;
* Walk with arms&lt;br /&gt;
* Fleshy tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Dug&lt;br /&gt;
|blurb=The Dug, from the planet Malastare, are a unique species. Possessing four similar limbs with dextrous “fingers”, the Dug walk using their upper limbs and use their lower limbs to hold and grasp things, giving them an inverted appearance to how most species operate. They have fleshy tendrils on their face, much like a mustache, on their elongated faces, as well as loose folds of skin. &lt;br /&gt;
|height=1 to 1.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Evereni ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Evereni&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_evereni.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Slate Grey Skin&lt;br /&gt;
* Dark Grey Blood, &lt;br /&gt;
* Black Eyes&lt;br /&gt;
* Claws&lt;br /&gt;
* Sharp Teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Evereni&lt;br /&gt;
|blurb=The Evereni were a humanoid species distinguished by their slate-gray skin, elongated bones, and thick, dark gray blood. Their coal-black eyes possessed superior night vision compared to humans, though they required a brief adjustment period in darkness. While possessing remarkable physical resilience, Evereni were vulnerable to extreme cold. They were characterized by sharp black claws and sharp white teeth. A notable sign of aging in Evereni was the appearance of red streaks in their hair. They had a distinct ability to see or hear the spirit of those they had a strong connection to.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
|height=1 meter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian mammalian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Feeorin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Feeorin&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_feeorin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespan&lt;br /&gt;
* Head and Face tendrils&lt;br /&gt;
* Volatile Temperament&lt;br /&gt;
* Unique metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Feeorin&lt;br /&gt;
|blurb=The Feeorin were a species of tall reptilian humanoids whose original homeworld is unknown. They were known for the tendrils that hung from their face and head, with multi-hundred-year lifespans.&lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Firrerreo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Firrerreo&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:Firrerreo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold-colored, shifting silvery skin&lt;br /&gt;
* Two-tone hair&lt;br /&gt;
* Animalistic features, including canine teeth and behavior&lt;br /&gt;
* High-protein diet&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|blurb= Firrerreo were a Near-Human species from the planet Firrerre. They were notable for their two-toned hair, gold-colored skin, and animalistic features. Their skin is known to shift to a silvery tone when angered or frightened. &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Firrerreo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fosh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Fosh&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_fosh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two Antennae  &lt;br /&gt;
* Mood-sensitive Colorful Feathers  &lt;br /&gt;
* Red Eyes  &lt;br /&gt;
* Convex Face  &lt;br /&gt;
* Beak-like Mouth  &lt;br /&gt;
* Force-sensitive Lacrimal Glands  &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Fosh&lt;br /&gt;
|blurb=Fosh were bird-like creatures with four-fingered talon-like hands that have evolved from wings.They had frail bodies which lead to their shy nature and avoidance of conflict. Like other Avian species, these people are very agile and can use their digitigrade and flay-toed feet to jump easily. The Fosh have colorful feathers, namely observed upon their head, which have been seen to change with moods. Green for inquisitiveness, thoughtfulness, or amusement. Orange for happiness. Blue for apathy, Gray for anger, disgust, irritation, or seriousness. &lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamorrean ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gamorrean&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_gamorrean.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Porcine&lt;br /&gt;
* Strong&lt;br /&gt;
* Large Upturned Snouts&lt;br /&gt;
* Jowls with Upturned Tusks&lt;br /&gt;
* Green Skin&lt;br /&gt;
* Thick Hairless Skin&lt;br /&gt;
* Five Digits and Thumbs&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gamorrean (language)|Gamorrean]]&lt;br /&gt;
|blurb=The [[starwars:Gamorreans|Gamorreans]] are a sentient pig-like humanoid from the planet [[starwars: Gamorr|Gamorr]]. While many of them lack intelligence, they more than makeup for it through size and strength. Having a voracious appetite for warfare, their clans are constantly at war with one another as they vie for dominance over their rivals. Typically seen as henchmen or mercenaries, their physicality should never be underestimated. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Harch ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Harch&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_harch.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Six arms&lt;br /&gt;
* Six Eyes&lt;br /&gt;
* Spider Inspired&lt;br /&gt;
* Greyscale and Brown Fur&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
|languages=&lt;br /&gt;
* Harch&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Harches were a six armed humanoid spider-type species native to the planet Secundus Ando. They had six red eyes and covered in a fine hair that was typically greyscale but occasionally brown. This hair grew from their tough exoskeleton. They preferred to eat liquid proteins.  &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Herglic ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Herglic &lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_herglic.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hulking build, no neck&lt;br /&gt;
* Wide mouth, serrated teeth&lt;br /&gt;
* Blowhole&lt;br /&gt;
* Three-fingers&lt;br /&gt;
* Cartilaginous shoulders&lt;br /&gt;
* Slick skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Herglese&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Herglics were a sentient species of hulking aliens with slick skin, no neck and cartilaginous shoulders. They had a wide mouth, tiny eyes, and a blowhole their language often utilized along with breathing. Mistreatment by the Galactic Empire misplaced many, some who took refuge on Level 1782, Coruscant. With a galaxy not built for them, many have developed sensitivity about their size.&lt;br /&gt;
|height=1.7–2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|classification=Human&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hutt ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hutt&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_hutt.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large Slugs&lt;br /&gt;
* Stubby Arms&lt;br /&gt;
* Thick Skin&lt;br /&gt;
* Great Strength&lt;br /&gt;
* Large Mouth and Eyes&lt;br /&gt;
* 3 Lungs&lt;br /&gt;
|languages=&lt;br /&gt;
* Huttese&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Hutts are a species of massive sentient slug-like creatures. They have two stubby arms, no legs, a massive mouth, three lungs, and giant eyes. Native to Varl, and more commonly seen as from Nal Hutta, the Hutts are widely known for their ties to the criminal underworld, as their Grant Hutt Council ran and oversaw the Hutt Clan crime syndicate. &lt;br /&gt;
|height=3 - 3.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kessurian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kessurian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_kessurian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Keen Hearing&lt;br /&gt;
* Montrals&lt;br /&gt;
* Elongated pointed ears&lt;br /&gt;
* Nub Horns&lt;br /&gt;
* Red Skin&lt;br /&gt;
* Light Mottled Skin Pattern&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kessurian&lt;br /&gt;
|blurb=Kessurians are humanoid sentient species of red skin with elongated pointed ears and horn-like montrals above their ears. They have smaller nubs of horns just above their eyes and below their large montrals. Due to their ears and montrals, they are noted to have a keen sense of hearing much more sensitive than humans. The skin on their ears, montrals, cheeks, and foreheads have a mottled appearance with lighter spots compared to the rest of their skin. Hair and eye color are typically brown or grey. Male Kessurian are able to grow facial hair.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kushiban ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kushiban&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_kushiban.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lagomorphic&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Long Ears and Tail&lt;br /&gt;
* Mood Fur&lt;br /&gt;
* Cute Appearance&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kushiban&lt;br /&gt;
|blurb=Kushiban were sentient lagomorphs with two big ears and mood fur covering their bodies. This mood fur was white when the Kushiban were at peace, and changed colors according to their mood. This feature, however, is not fixed as the Kushiban is also capable of changing the color of its fur at will to nearly any color it chooses. Because of their claws, they are capable of climbing up steep walls and are natural hunters. They are also capable of standing on their hind legs, bringing them to nearly the same height as a humanoid.&lt;br /&gt;
|height=1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kyuzo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kyuzo&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_kyuzo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green, orange, olive, or pinkish skin&lt;br /&gt;
* Four- or five-digit hands&lt;br /&gt;
* Strong leg muscles&lt;br /&gt;
* Fast reflexes&lt;br /&gt;
* Compound or slit-shaped pupil eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kyuzo&lt;br /&gt;
|blurb=The Kyuzo are a species of lanky, bipedal humanoids with quick reflexes that originated from the Outer Rim world of Phatrong.  They have a strong martial history and placed a high value on justice and honor.  This led to them being sought out for jobs as mercenaries, bounty hunters, and law enforcement personnel.  One notable member of this species was the bounty hunter Embo, who was one of the most skilled bounty hunters during the time of the Clone Wars.&lt;br /&gt;
|height=1.5 - 2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lepi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lepi&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_lepi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Lanky&lt;br /&gt;
* Buck Teeth&lt;br /&gt;
* Large Ears&lt;br /&gt;
* Thin whiskers&lt;br /&gt;
* Blue, White, Dark Green, Gray&lt;br /&gt;
Green, or White Fur&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lepese&lt;br /&gt;
|blurb=Lepi were a species of tall, lanky bipedal humanoids with an anthropomorphic rabbit-like appearance, sporting a fur-covered body, large ears, buck teeth, and thin whiskers.&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lonto ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lonto&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_lonto.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale Green Skin&lt;br /&gt;
* Brown or Black Hair&lt;br /&gt;
* Blue Eyes&lt;br /&gt;
* Plant Growth&lt;br /&gt;
* Pointed Ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Lonto&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Lonto were a humanoid species. Their pale green skin showed dark lines, mimicking tree bark. They had blue eyes, and dark toned hair. With a natural affinity for the Force, they could use it to grow plants, especially effective at growing tragia leaves which could be used for healing themselves and others. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lurmen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lurmen&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_lurmen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Resemble lemurs  &lt;br /&gt;
* Large yellow-orange eyes  &lt;br /&gt;
* Small nose and mouth  &lt;br /&gt;
* Fur ranging from light to dark grey or brown  &lt;br /&gt;
* Long prehensile tails  &lt;br /&gt;
* Culturally pacifistic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lurmen&lt;br /&gt;
|blurb= Lurmen were a small sentient humanoid species native to the Outer Rim world of [[starwars:Mygeeto|Mygeeto]]. They are notable for resembling lemurs and for being largely a pacifist species. &lt;br /&gt;
|height=1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nagai ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nagai&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_nagai.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall with gaunt features&lt;br /&gt;
* Pale Skin and Dark Hair&lt;br /&gt;
* Fast Reflexes&lt;br /&gt;
* Soothing and Hypnotic Voices&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nagaian|Nagaian]]&lt;br /&gt;
|blurb=The Nagai were a sentient near-Human species from Nagi. Tall, lean, often gaunt, they were still considered attractive, with pale skin and black hair. While seen as frail, they were very dexterous with fast reflexes and high agility. Disciplined, the Nagai were known for their high sense of honor, as well as their soothing voices. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
* Beaks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They had a crown of feathers on their heads, spindly fingers, and beaks for mouths. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Selonian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Selonian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_selonian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Resemble otters&lt;br /&gt;
* Long and slender build&lt;br /&gt;
* Small black eyes&lt;br /&gt;
* Angular muzzles with long teeth&lt;br /&gt;
* Fur in black or brown hues&lt;br /&gt;
* Thick and powerful tails&lt;br /&gt;
* Community-oriented culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Selonian &lt;br /&gt;
|blurb=The reclusive, otter-like Selonians originate from underground cave networks on the ocean world of [[starwars:Selonia|Selonia]]. With a society structured like eusocial insects, the males and fertile females are rarities protected by the significantly more populous infertile females, who prioritize community safety.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
Shaevalian were a Brotherhood-created species from the early days of the club. As several members have characters that were this species, they were allowed to keep them, however no new characters may be created using this species. It is kept listed here for reference.&lt;br /&gt;
&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race. This is Dark Brotherhood created species.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shani&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_shani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Various skin tones, usually in shades of green.&lt;br /&gt;
* Multi-coloured feathered hair.&lt;br /&gt;
* Facial lines (sometimes silver).&lt;br /&gt;
* Snake-like jaws that are able to unhinge.&lt;br /&gt;
* Sharp teeth.&lt;br /&gt;
* Long, pointed tongue.&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shani&lt;br /&gt;
|blurb=Shani are a feathered species of reptilians. Their plumes of long, multi-coloured feathers, facial lines, and vibrant skin tones make them easily recognizable. Able to unhinge their jaws in a snake-like fashion, their tongues are pointed and their teeth sharp.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skakoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Skakoan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:CS-Skakoan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue, Green and Purple Skin color&lt;br /&gt;
* No lips&lt;br /&gt;
* Short Noses&lt;br /&gt;
* Small, thin, light pink or black eyes&lt;br /&gt;
* Could only breath hydrogen sulfide&lt;br /&gt;
* Required a pressure suit to survive off their home planet&lt;br /&gt;
* Average Lifespan of 90-110 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Skakoverbal&lt;br /&gt;
|blurb=The Skakoan species are a slug-like humanoid race known for their pressure suits and amoral nature. Due to the hydrogen sulfide atmosphere of their home planet, Skako Minor, which is dangerous to non Skakoans, they are a very isolated race. This atmosphere has required them to wear a specialized pressure suit to survive outside of their homeworld. Skakoans are not often seen outside their home planet but those who are typically are either skilled technicians or scientists. &lt;br /&gt;
|height=1.4-2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thisspiasian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Thisspiasian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Character_sheet_Thisspiasian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green or Orange skin&lt;br /&gt;
* White, Brown and Orange Hair&lt;br /&gt;
* Blue eyes&lt;br /&gt;
* Snakelike bodies&lt;br /&gt;
* 4 Arms, often hid a pair under their clothes&lt;br /&gt;
|height= 2.0 meters&lt;br /&gt;
|blurb= The Thisspiasian were a serpentine species notable for their long snake like tails, four arms, and long hair growth. They were native to the planet [[starwars:Thisspias|Thisspias]] in the Expansion region between the Inner Rim and Mid Rim. The Thisspiassian were long time supporters of the Republic, having joined in its founding over 20,000 years ago. Their constitutional monarchy, the Blood Monarchy, persisted over the 20,000 years; lasting until it was dissolved by the Galactic Empire.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Thisspiasian_(language)|Thisspiasian]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
* Large Tail&lt;br /&gt;
|height= 1.6-3.0 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet [[starwars:Togoria|Togoria]] . Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ugnaught ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ugnaught&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:CS_Ugnaught.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink skin&lt;br /&gt;
* Upturned, porcine nose&lt;br /&gt;
* Thick, layered jowls&lt;br /&gt;
* Tusks&lt;br /&gt;
* Pale hair&lt;br /&gt;
* Long-lived (200 years)&lt;br /&gt;
* Hard-working&lt;br /&gt;
* Resilient&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ugnaught&lt;br /&gt;
|blurb=The Ugnaught were a diminutive race of porcine humanoids native to Gentes in the Outer Rim Territories. Their upturned, porcine noses and the thick layers of jowls comprise their most recognizable features. Some of them even had tusks. Short in stature, they had a reputation as industrious and loyal, making them sought-after workers. As a result, they were often sold into slavery.&lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. They frequently were misidentified as Near-Humans. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zygerrian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zygerrian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Character sheet zygerrian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pointed, bestial ears&lt;br /&gt;
* Furred faces&lt;br /&gt;
* Long, pointed canine teeth&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Bony spurs on faces&lt;br /&gt;
* Hair ranging from pink or blue to browns, grays, and reds&lt;br /&gt;
* Blue, yellow, green, silver eyes &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [https://starwars.fandom.com/wiki/Zygerrian_(language) Zygerrian]&lt;br /&gt;
|blurb=The Zygerrians were a humanoid species from [https://starwars.fandom.com/wiki/Zygerria Zygerria]. They built a powerful empire by selling their slaves and were well-known for their long history of violence, war, and slavery, which the Zygerrians viewed as a natural order of life.  They had angular features, large, pointed ears atop their heads, clawed fingers, bony spurs on their foreheads — and on chins in males — and sometimes furred faces. &lt;br /&gt;
|height=1.70-1.80 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=200424</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=200424"/>
		<updated>2026-04-06T23:35:31Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Disciplines */ Updating Custom Discipline info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Voice Policies}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
The following guidelines are used by the Voice Staff to process and approve member-created Character Sheets. Failure to meet these guidelines will result in a remand from a member of the staff. Any remand, however, will contain clear instructions on how to make changes that will lead to getting the Character Sheet approved. The Voice Staff is available through both email and Discord. They actively try to get all character concepts to a point where they can be used while still meeting the requirements and expectations of the Character Sheet system. &lt;br /&gt;
&lt;br /&gt;
Remands are &#039;&#039;&#039;NOT&#039;&#039;&#039; a negative thing or a mark against your ability or ideas. They are here to help you make the best character possible while maintaining a set of standards for all members. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The purpose of this approval process is to maintain a consistent quality across all Character Sheets. The policies here are not meant to prevent members from writing or playing the character(s) that they desire, but to help ensure that all Character Sheets are held to the same standards within the Brotherhood’s fictional systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please read each section carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the Character Sheet system is inclusive and open to various forms of gender, orientation, and identity. There are different ways to explore these types of characters, and if you are concerned, curious, or have any questions please reach out to the Voice or the Voice Staff. We are always looking for new ways to make our system more inclusive.&lt;br /&gt;
&lt;br /&gt;
For a step-by-step guide on creating your Character Sheet, please see the [[CS Guide: Character Creation|Character Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Notes From the Staff ===&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; Character Sheet reviews, approvals, and remands are based on the &#039;&#039;current&#039;&#039; policies. This means that a previously approved Character Sheet does not guarantee re-approval. &lt;br /&gt;
** The Voice Staff is &#039;&#039;&#039;not&#039;&#039;&#039; and &#039;&#039;&#039;does not&#039;&#039;&#039; audit previously approved Character Sheets. &lt;br /&gt;
* The Voice Staff can only remand on the edited components that come to them for review. For example, if you have a physical description that does not meet the current policy, without you making an edit to that field it is not something the Voice Staff can actively review and remand. &lt;br /&gt;
* Any time that a member modifies a text field on the Character Sheets, it will require staff approval.&lt;br /&gt;
** Applies to: &#039;&#039;Physical Description, Height/Weight, Custom Aspects, Lore,&#039;&#039; and &#039;&#039;Languages&#039;&#039;.&lt;br /&gt;
* Staff approval is &#039;&#039;&#039;not&#039;&#039;&#039; needed if you just want to change: &#039;&#039;Discipline, Skills, Force Powers,&#039;&#039; or &#039;&#039;Feats&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Physical Description and Species == &lt;br /&gt;
The &#039;&#039;&#039;Physical Description&#039;&#039;&#039; field is meant to convey a basic, &#039;&#039;static&#039;&#039; image of what your character looks like as if looking at a photograph or being described to someone else. The purpose of this still image is for others to write your character&#039;s appearance accurately without making a mistake that could cause for loss of points in a judgement in which consistency was key.&lt;br /&gt;
&lt;br /&gt;
Physical Descriptions should not contain notes on behavior or history that would go in Custom Aspects or on a wiki. They should not detail items or armor that belong in Item Aspects, or otherwise list any attire, as these are both under the purview of the [[Member Possessions|Possessions]] system and covered on the Character Sheet in an attached [[CS Guide: Loadouts|Loadout]]. &lt;br /&gt;
&lt;br /&gt;
Images should not be used directly within the Physical Description, but links to images and reference galleries are allowed. The Voice Staff will review these links to verify they do not lead to anything inappropriate. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
*  Details included in this field must be &#039;&#039;purely cosmetic&#039;&#039; in nature. For an approved sheet, you &#039;&#039;&#039;must&#039;&#039;&#039; make sure you hit all the basic &#039;&#039;&#039;six&#039;&#039;&#039; (6) descriptors: &lt;br /&gt;
** &#039;&#039;Skin tone, eye color, hair color and hairstyle (default), body type, and distinguishing marks like scars or tattoos.&#039;&#039;&lt;br /&gt;
** Not mentioning any distinguishing marks will imply that your character has none. &lt;br /&gt;
** Please avoid out-of-universe references, such as Asian, Caucasian, or African, and instead use terms like &amp;quot;flat nose, angular eyes, pale features, exotic or dark skinned, coarse-haired.&amp;quot;&lt;br /&gt;
* Descriptions must be static descriptions (things that don’t change day to day). If your character dyes their hair, you only need to list that color, but you will need to define a default style even if they frequently wear different styles or accessories. You are still free to write your character doing these things in fiction entries and stories as much as you like; but for the character sheet you &#039;&#039;&#039;MUST&#039;&#039;&#039; provide a single, static description for others to use for grading purposes. Saying that a character wears multiple hairstyles or changes their hair color will result in a remand.&lt;br /&gt;
* Descriptions must be current. Discussing what a character &#039;&#039;will&#039;&#039; look like when they grow or what they looked like in the past at length is not helpful nor does it provide a current image to grade with. You may write something such as, &amp;quot;her once blue eyes have corrupted to Sith gold&amp;quot; but you must provide and focus on the character&#039;s current appearance.&lt;br /&gt;
* Physical Descriptions must be written in full sentences, not in a list format.&lt;br /&gt;
** Example: Listing, &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; would result in a remand. It should be written as, &amp;quot;Master Skystar has red hair, blue eyes, and wild tattoos with swirling lines.&amp;quot;&lt;br /&gt;
* As there are no other fields for it, the Staff allows mention of makeup, piercings, and accents in the Physical Description, but as with anything else, these &#039;&#039;must be static&#039;&#039;. If any makeup is included, it should be a single style. Piercings should be assumed to always be present. You may include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out-of-universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing, but any mention of them should be short and not delve into Character History.&lt;br /&gt;
&lt;br /&gt;
==== Species ====&lt;br /&gt;
*  The physical description must also be consistent with the Species choice. Variations may be approved, but they would have &#039;&#039;&#039;no mechanical benefit.&#039;&#039;&#039; Always check your Species infobox for information about what colors or features are standard to your selected Species.&lt;br /&gt;
** Not every [[Species]] will have hair, or skin, but may have fur or a carapace. Whatever traits the Species does have, make sure those basics are covered.&lt;br /&gt;
** Example: Standard Chiss have blue skin, black or dark hair, and red eyes. A hybrid Chiss may have paler skin instead of dark blue skin, but you may not add claws and fangs when their selected Species is Chiss.&lt;br /&gt;
&lt;br /&gt;
==== Cybernetics ====&lt;br /&gt;
* Cybernetics and other “modifications” are allowed, but they are only cosmetic in our system. You can describe how they look, but cannot mention how they modify or enhance your character&#039;s attributes. Cybernetic limbs may not include weapons or armor, and additional redundant organs may not be added if the Species did not originally have them; a cybernetic may only replace an organic piece with a metal one.&lt;br /&gt;
* Cybernetics &#039;&#039;can&#039;&#039; be a good way to justify/explain the skill levels of your character, however. &lt;br /&gt;
** Example: Your character is a lithe thin framed body with +5 Might and has cybernetic arms. Claiming the reason for this is that cybernetics give you strength is fine and is strongly encouraged, but the skill and its level must be actively set to that on your sheet. &lt;br /&gt;
&lt;br /&gt;
* A system exception exists for members of the Technocratic Guild in the Collective, who get a unique feat that lets their cybernetics enhance other abilities. This is for NPC usage only for the rival faction. &lt;br /&gt;
&lt;br /&gt;
==== Behavior or History ====&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; explain how a character behaves. Aspects are used for this purpose. Since the focus of this field is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description.&lt;br /&gt;
** Example: Your character cannot &amp;quot;intimidate everyone they come across with their gaze.&amp;quot; Your character MAY have &amp;quot;sharp, piercing green eyes&amp;quot; and &amp;quot;always wear a scowl.&amp;quot; This allows a reader to infer they are intimidating, instead of dictating any effect on another character or describing a character&#039;s behavior.&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used for extensive character history of how and why a character behaves - this must be covered with Custom Aspects and/or supported by a Wikipedia article.&lt;br /&gt;
** Example: You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character, &amp;quot;was a lifetime slave under Jabba the Hutt and grew strong enough to defeat them and rescue their fellow slaves so they have large muscles and many scars&amp;quot;. You MAY say that your character has &amp;quot;large muscles and many scars from a life of slavery&amp;quot;. You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character &amp;quot;was in a fight to the death with his master and stabbed in the gut, but survived and now he has the scars after defeating him.&amp;quot; You MAY say your character&#039;s scar is &amp;quot;a thin white line from a knife wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Items and Armor ====&lt;br /&gt;
* Some species have unique equipment that is seen as a standard component of the species&#039; appearance. As these are often required for the species to function, you may list these items in the Physical Description section instead of specifying them with a load out. &lt;br /&gt;
** Example: Kel Dor require a breathing mask to function outside of their homeworld’s (or similar’s) atmosphere. You may mention the mask, and any styling on it in the physical description of the character sheet. &lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used to explain the properties or functions of armor or weapons (such as material resistance or augmentation). These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
* A character&#039;s attire — often defined by their clothing style, preference, or details, as well as any armor they wear, no matter how often, belongs in the Item Aspects found in &#039;&#039;Possessions&#039;&#039; items that get equipped into the Armor and Back slots of a Loadout. Listing out attire in the Physical Description field will result in a remand. See the [[Member_Possessions#Creating_Custom_Item_Aspects|Creating Custom Item Aspects]] page for more details.&lt;br /&gt;
** Example: You cannot say that a character&#039;s &amp;quot;pale skin, short-cropped dark hair, and hazel eyes are constantly hidden behind their Mandalorian helmet&amp;quot;.&lt;br /&gt;
* Weapon selection/placement may not appear in a Physical Description. These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
&lt;br /&gt;
==== Hybrid Species ==== &lt;br /&gt;
While characters descended from two species (hereafter hybrid species) are permitted, they will be subjected to increased scrutiny by the Voice staff. The selected species should be from similar genetic styles, meaning you cannot merge a Reptilian based species with a Mammal based one. The following items are required for these sorts of characters in addition to the above.&lt;br /&gt;
&lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
** Example: &amp;quot;Skystar is a Chiss-Human hybrid with light blue skin and red-tinted, green eyes...&amp;quot;&lt;br /&gt;
* A hybrid species is a combination of two (2) different &#039;&#039;&#039;approved&#039;&#039;&#039; species. One is the primary that gives the species feats, and a majority of appearance specifics. &lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
* &amp;lt;s&amp;gt;A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary Species.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Example: Skystar is a Chiss-Human hybrid, but his selected Species is Chiss. He will have only the Chiss Feats and cannot use the Human Feats.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Your character may be a descendant of multiple hybrid species, but for the Physical Description, you must pick the two core species that define their feats and appearance. &lt;br /&gt;
** While we allow a great many appearance modifications for species, you do not get to effectively make your own personal species with feats you like from one while looking wildly different. &lt;br /&gt;
&lt;br /&gt;
* For an example of an approved Character Sheet featuring a hybrid species, check out the Inquisitorius NPC [https://www.darkjedibrotherhood.com/character_sheets/9848 Harry West] featured in the ACC Qualification exams.&lt;br /&gt;
&lt;br /&gt;
==== Character Images/Formatting ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Weapons Loadout&#039;&#039; field has been replaced with &#039;&#039;Possession Loadouts&#039;&#039;. In removing the text-based field, the option to directly embed images into Character Sheets has effectively been phased out. Members are still welcome to include a hyperlink to an image of their character or reference gallery, however, using Markdown syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; [Character Image](https://characterimage1.jpg) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; The Voice staff will inspect image hyperlinks to ensure they are appropriately linking to character art that adheres to the Brotherhood&#039;s PG-13 policy in terms of nudity and graphic content. Linking to inappropriate content is subject to discipline at the discretion of the Justicar and the Covenant.&lt;br /&gt;
&lt;br /&gt;
=== Disciplines ===&lt;br /&gt;
Custom Disciplines are a great way for members more familiar with the CS system to further and better define their characters. Rather than being limited to the specific “class” options we currently have as defaults, starting at [[Equite 3]], members can begin to request a custom combination of discipline feats for their characters. This includes some unique discipline feats not currently attached to any of our default options.&lt;br /&gt;
&lt;br /&gt;
There are some restrictions. You can only request as many custom disciplines as you have slots available. Once at max, you will have to inform us which discipline you would like to replace. Selected feats must still fall within the same Force-user or Non-Force-user categories for the character. This means no Force User can select the “Smooth Operator” feat for their character, just as no non-Force User can select “Battlefield Awareness”.&lt;br /&gt;
&lt;br /&gt;
The max level of the feats also depends on the character they are applied to and their current rank, as with default disciplines, which fully unlock based on your rank tier (NOV/JM are level one, EQ is level two, EL is level three), this system scales alongside your characters. &lt;br /&gt;
&lt;br /&gt;
To request a custom discipline please use this form [https://forms.gle/c3xrDWLVFNt59UuH6 here]&lt;br /&gt;
&lt;br /&gt;
This process is entirely manual for the Voice staff. This means it takes time, along with and discussion and back and forth. This takes a lot longer than a sheet review to complete, please be patient we will process your request as fast as possible. &lt;br /&gt;
&lt;br /&gt;
==== Naming and Descriptions ====&lt;br /&gt;
Custom Disciplines do require a name to go along with it. They must follow the following criteria for approval: &lt;br /&gt;
* Discipline Names must always have each word of the name capitalized. &lt;br /&gt;
* Discipline Names should be kept to under three words, and it is &amp;quot;heavily&amp;quot; encouraged to remain no more than two. &lt;br /&gt;
* Discipline Names should reflect the flavor of the discipline you are creating. &lt;br /&gt;
** Discipline Names should also stay in line with the styles of other default disciplines. &lt;br /&gt;
** Example: “Jod’s Custom Discipline” would not be approved. &lt;br /&gt;
** Usage of non-English names is acceptable as well, but formatting should still adhere to using the standard characters. Unique formatting or emoji usage is not allowed and will be remanded. &lt;br /&gt;
&lt;br /&gt;
All names are subject to review and may require some back and forth before approval. Prior approval on a name does not guarantee approval again.&lt;br /&gt;
&lt;br /&gt;
Discipline descriptions are &amp;quot;not&amp;quot; a required component, but should you like to include them, they also have some requirements: &lt;br /&gt;
* Custom Descriptions not exceed 150 words in length.&lt;br /&gt;
* Custom Descriptions should be at least two sentences in length describing the concept of the discipline.&lt;br /&gt;
* Custom Descriptions should mimic the default discipline descriptions, and if possible list the two feats being used. &lt;br /&gt;
* Custom Descriptions should be spell-checked and proofed before submission. Descriptions with acceptable content may be remanded if it is too difficult to read or follow. &lt;br /&gt;
&lt;br /&gt;
All names and descriptions are subject to review and may require some back and forth before approval. Prior approval does not guarantee approval again.&lt;br /&gt;
&lt;br /&gt;
==== Max Custom Disciplines ====&lt;br /&gt;
Due to members having a limited number of character slots, and to prevent an overabundance of custom aspects you will not use there is a limit to the total number of custom disciplines you may have at any one time. This limit is set by the maximum amount of slots allowed by your current rank: &lt;br /&gt;
* EQ3 and EQ4 have four max slots&lt;br /&gt;
* Elders have five max slots&lt;br /&gt;
&lt;br /&gt;
==== New Custom Discipline Frequency ====&lt;br /&gt;
For each of your character slots you can request one new custom discipline every 30 days. &lt;br /&gt;
&lt;br /&gt;
Example: If you had two character slots, and created one on the first of the month, then the second on the 15th, you would need to wait 15 more days to replace one, then another 15 to replace the other. &lt;br /&gt;
&lt;br /&gt;
=== Skills, Force Powers, and Feats ===&lt;br /&gt;
* If a Feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it. The Character Sheet Wizard will not show Feats unavailable to a specific character based on Rank or Order (eg NFU types will not see Force Power Feats). It will also warn the member selecting the Feats that a Force Power or Skill is required to use it if they try to select it without the Skill or Power on their Sheet. &lt;br /&gt;
* Skills and Force Powers should be consistent with one’s Aspects.&lt;br /&gt;
** Example: if a character has an Aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range.&lt;br /&gt;
* If an Aspect discusses using Powers or Skills in a way that requires a Feat, but the Feat is not selected on the Sheet, the Aspect will be remanded.&lt;br /&gt;
** Example: an Aspect discusses protecting other characters besides the user with Barrier, but the Sheet does not have the Static Barrier Feat that allows this usage selected.&lt;br /&gt;
* Dual Wielding allows your character to effectively handle two weapons at once. It does not make your character both left-handed and right-handed.&lt;br /&gt;
** The ability to fight with both the left and right hands equally requires either the Journeyman Feat: “Ambidexterity” or the Equite Feat: &amp;quot;Alternate Wielding&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Specialization ===&lt;br /&gt;
This includes Lightsaber Forms, Martial Arts Forms, Lore, and Languages.&lt;br /&gt;
&lt;br /&gt;
==== Forms ====&lt;br /&gt;
* You must have at least one Skill point invested in a Martial Arts Forms or Lightsaber Forms to select a form from the drop-down selector under the Specialization tab on the Character Creation Wizard.&lt;br /&gt;
* Form selection indicates your character&#039;s top two preferred forms of usage, while the skill itself allows you to use any. This is a reference for yourself, and others on what the character focuses on using. &lt;br /&gt;
* For additional information see the [[Martial Arts Forms]] page and [[Lightsaber Forms]] page.&lt;br /&gt;
* Primary/Secondary Weapon Specialization only applies for the Non-Force User &#039;&#039;Weapons Specialist&#039;&#039; discipline feats. It does not provide any advantage to any other discipline or character type.&lt;br /&gt;
* For Non-Force-Users, any Discipline but Weapons Specialist does not gain any benefit from selecting a Primary or Secondary Weapon Specialization in the Specialization selector. This is just for the Weapons Specialists to define their respective Feats.&lt;br /&gt;
* Do not select Weapon Specialization if you are not a Weapon Specialist.&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
* Lore can be chosen by using the skill in your skill ladder, with one [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Lore topic] opening up for specification per level the skill is at. IE +2 Lore gives 2 Lore slots. &lt;br /&gt;
* Lore (and Language) slots can also be earned from progression in multiple societies including SA, RP, and ACC. &lt;br /&gt;
* Lore Topics should be &#039;&#039;specific&#039;&#039; but &#039;&#039;brief.&#039;&#039;&lt;br /&gt;
** Example: &amp;quot;The engines of starships in ISDs and how they function and repairing them in or out of battle&amp;quot; is not a proper Lore Topic. Instead, for a character to know about starship engines, the member would just put, &amp;quot;Starship Engines&amp;quot; or &amp;quot;Imperial-designed Starship Engines&amp;quot;.&lt;br /&gt;
*  All characters are expected to know broadly the history of the Dark Jedi Brotherhood, of the New Republic, and the current era and time period in general. It is also implied that your character will have a working knowledge/understanding of their Species-specific lore or history including culture and habitat. A Lore item is not needed to reflect this, as it is &#039;&#039;&#039;automatically&#039;&#039;&#039; applied to your Character Sheet. They would also not require a lore topic to cover areas of general education available to their Species.&lt;br /&gt;
*  Lore topics should show expertise in an area of knowledge that would set them apart from others of their Order, Species, or Unit. They are the equivalent of a degree or master&#039;s program on a subject from a university or trade school, or of extensive empirical experience in a subject, such as a lifetime in a career field. Good examples are: &amp;quot;Poisons and Toxins of the Galaxy&amp;quot;, &amp;quot;Xenobiology&amp;quot;, &amp;quot;Droid Building and Repair,&amp;quot; &amp;quot;Criminal Underworld of the Galaxy&amp;quot;, and “Ancient Sith Artifacts&amp;quot;.&lt;br /&gt;
* Lore topics cannot merely mention a Shadow Academy course the member has taken. Member activities such as these have NO tie-in to your character&#039;s Lore or knowledge. However, Societal awards or topics may be used, such as the topics &#039;&#039;&#039;granted&#039;&#039;&#039; to a member&#039;s Character Sheets at certain ranks in the Inquisitorius, Shroud Society, Shadow Academy Society, or Grand Master&#039;s Royal Guard.&lt;br /&gt;
* [[CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Click here]] for an expanded list of heretofore approved Lore Topics. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Lore Topic.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
* Languages can be chosen by using the skill in your skill ladder, with one language opening up for specification per level the skill is at. IE +2 Language gives 2 Language slots. &lt;br /&gt;
* Language (and Lore) slots can also be earned from progression in multiple societies including SA, RP, and ACC. &lt;br /&gt;
** Sith tongue, as referred to on Wookiepedia, is Ancient Sith in our system. Mind notes like these listed for each Language, such as that New Canon has merged Ryl and Twi&#039;leki into one Language now simply called Twi&#039;leki.&lt;br /&gt;
** If a Language has multiple names, the Languages page will tell you which to use, such as Binary instead of Droidspeak.&lt;br /&gt;
* Mind your spelling when typing your selection into the Language field.&lt;br /&gt;
* Each Species gets their native tongue by default, as well as Galactic Standard Basic. This is coded into the website and is done &#039;&#039;&#039;automatically&#039;&#039;&#039;. Do not put Basic or &amp;quot;Human/English&amp;quot; as Languages.&lt;br /&gt;
* Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain a small smattering of words from a Language such as Mando’a without the character knowing the whole Language. The character will be unable to fully speak it or understand it, but know some words without needing to spend a Skill Point.&lt;br /&gt;
* [[CS Guide: Languages|Click here]] for an expanded list of many approved Languages in our system. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Language.&lt;br /&gt;
&lt;br /&gt;
=== Aspects ===&lt;br /&gt;
Brotherhood members can develop Custom Aspects to better express their characters. Custom Aspects define what makes your character unique and describe the core of their personality. &lt;br /&gt;
&lt;br /&gt;
All Custom Aspects are reviewed by the Voice Staff for approval before use. Previously approved Aspects that have been slightly modified or edited do not guarantee reapproval. The review process takes time, and while the staff works to have the review done as quickly as possible, it may take time for a Custom Aspect to be completely processed. &lt;br /&gt;
&lt;br /&gt;
For tips on how to write Custom Aspects, check out the [[Aspects#How_To_Write_a_Proper_Custom_Aspect|&amp;quot;How To&amp;quot; section]] of the [[Aspects]] article.&lt;br /&gt;
&lt;br /&gt;
Custom Aspects are expected to adhere to the following criteria for approval: &lt;br /&gt;
&lt;br /&gt;
* Custom Aspects must always have the first word of their title capitalized, and have each letter of each subsequent word capitalized, except for the following: &#039;&#039;a, an, the, at, by, for, in, of, on, to, up, and, as, but, or, and nor&#039;&#039;.&lt;br /&gt;
** Example: &amp;quot;This Is How You Title an Aspect&amp;quot; or &amp;quot;I Titled an Aspect and All I Got Was This T-Shirt&amp;quot;&lt;br /&gt;
* Custom Aspect title lengths should remain as a short phrase rather than a full sentence. Pop culture references, song lyrics, words in foreign languages, etc are all perfectly acceptable to use as titles. Excessively long or inappropriate titles may be remanded at the discretion of the Voice staff.&lt;br /&gt;
** Usage of non-English titles is acceptable as well, but formatting should still adhere to using the standard characters. Unique formatting or emoji usage is not allowed and will be remanded. &lt;br /&gt;
* Custom Aspects must have at minimum two full sentences and not exceed &#039;&#039;&#039;150&#039;&#039;&#039; words in length. They may be broken up into “paragraphs” for readability. If you are using more than 100 words, we recommend carefully evaluating if additional words would add or detract from what you are trying to get across in the Aspect. &lt;br /&gt;
* Custom Aspects should be spell-checked and proofed before submission. Aspects with acceptable content may be remanded if it is too difficult to read or follow. This is important so that other members and competition judges may easily read and understand the Aspect.&lt;br /&gt;
** Proofreading is up to the user and is not a primary criterion for Aspect approval, but readability is. Aspects must be easily read and understood. If you cannot find a proofreader in your Clan or summit, ask the Voice staff and they will help you.&lt;br /&gt;
** Voice Staff may note spelling and grammatical errors in addition to a remand for a different reason, but if the aspect is readable as is, they will not remand it only for that reason. &lt;br /&gt;
* Your Custom Aspect needs to revolve around a single, connected theme; that is, convey a single piece of information about the character. Avoid disjointed attempts involving multiple partial Aspects merged into one or contradicting oneself.&lt;br /&gt;
** Example: A major part of Skystar as a character is his heritage, so a General Aspect is dedicated to his half-Human, half-Chiss upbringing and his views of the culture, mainly focusing on how being raised that way makes him act. He is also a pilot, and so a Combat Aspect may be dedicated to his ability to dogfight, while a Personality Aspect could focus on his quiet manner leaving him few friends but his loyalty inspiring those he does keep.&lt;br /&gt;
* A Custom Aspect must pertain to how your character &#039;&#039;&#039;acts&#039;&#039;&#039; or &#039;&#039;&#039;behaves&#039;&#039;&#039;. These cannot be an explanation of your character&#039;s history, which belongs on the Wiki, but focus on how they function and interact with the world around them. You can use an element of your character&#039;s history, or a specific event, to quickly explain why your character behaves a certain way or has a quirk, or to give context to a behavior, but the behavior, not the reasoning behind it, is the focus of Aspects.&lt;br /&gt;
* Custom Aspects must pertain to the &#039;&#039;&#039;base&#039;&#039;&#039;/&#039;&#039;&#039;typical&#039;&#039;&#039; status of your character. Much like how the Physical Description must be about how your character currently looks, Custom Aspects should reflect their current typical behavior. If your character has a split personality, one still has to function as the core personality to build off of. Characters need at least some form of a foundation that can be predictably built off of.&lt;br /&gt;
* Custom Aspects should be supported by the character&#039;s &#039;&#039;Skills&#039;&#039;, &#039;&#039;Feats&#039;&#039;, and &#039;&#039;Force Powers&#039;&#039;. For example, if you have an aspect that says, “Blademaster of the First Echelon!”, it is expected that the character will have at least a +3 in Bladed Weapons, and perhaps a Feat to enhance it.&lt;br /&gt;
* A Custom Aspect cannot dictate how other characters act or perceive your character. How a character reacts to another character is a unique thing for every character.&lt;br /&gt;
** Example: &amp;lt;br&amp;gt; &#039;&#039;&#039;Good&#039;&#039;&#039;: &#039;&#039;Voorhees is prone to very little verbalization, relentless stalking, and violent tendencies. This has made it difficult for him to make friends.&#039;&#039; &amp;lt;br&amp;gt; This line works as it reinforces how Voorhees behaves and how his behavior has had an impact on his life. It does not force all characters to not like him or find him creepy outright. Some might appreciate these things about him. &amp;lt;br&amp;gt; &#039;&#039;&#039;Bad&#039;&#039;&#039;: &#039;&#039;No one likes how Voorhees is silent and violent. They all find this at best creepy and disturbing, and at worst, outright attempt to kill him.&#039;&#039; &amp;lt;br&amp;gt; This line provides some insight into Voorhees’ behavior but shuts the door to how any individual character might perceive him. &lt;br /&gt;
* Custom Aspects can refer to your unique relationship to your Clan or the DJB at large, but please keep in mind that there is a fair bit of fiction that needs to be respected. Any Aspects relating to a specific element of Clan/subunit fiction must not contradict that fictional development. The same goes for the Brotherhood as a whole. It is highly recommended that if you’re going to create such an Aspect you speak to your Clan leadership or the Voice office before you submit your Sheet.&lt;br /&gt;
** Example: an Aspect that focuses on the character&#039;s role as a critical agent in a battle in a specific Brotherhood update, but the character was not mentioned in that update.&lt;br /&gt;
* Custom Aspects may link away to other Character Sheets, especially if referencing an important bond between characters, but should not link to non-DJB sites or sources, for quality control. Like with imagery in the Physical Description, the Voice Staff will check any links, and anything linking to inappropriate content may be subject to discipline.&lt;br /&gt;
* Custom Aspects are expected to have some form of &#039;&#039;&#039;balance&#039;&#039;&#039;. This can be either &#039;&#039;&#039;explicit&#039;&#039;&#039; or &#039;&#039;&#039;implicit&#039;&#039;&#039; depending on what the Aspect is attempting to do. This is one of the most important factors contributing to if an Aspect can be approved or not. Every Aspect needs to be “perfectly balanced, as all things should be.” The final judgment on whether an Aspect requires an explicit form of balance comes from the Voice staff. A good rule is if you are not sure if an Aspect needs it, include it in some manner.&lt;br /&gt;
** Some Aspects are “self-balancing” in that they provide no major *merit* to “buff” a character. These are more general-purpose in nature. These Aspects can be seen as having an implied form of balance. &lt;br /&gt;
*** Example: “Technically Legal”: &#039;&#039;Natasha prefers to push the rules to the absolute limit. While she is unlikely to break rules or disobey orders, she toes the line between what is allowed and what isn&#039;t at every opportunity.&#039;&#039;&amp;lt;br&amp;gt; This Aspect gives a clear insight into how the character works. There is no major benefit granted to her because of it, it is just a personality trait of hers. The balance of this is &#039;&#039;&#039;implicit&#039;&#039;&#039;. &lt;br /&gt;
** Other Aspects are meant to give a clear form of a benefit to the character. These “buffs” to a character must clearly illustrate a flaw to maintain &#039;&#039;&#039;balance&#039;&#039;&#039;. &lt;br /&gt;
*** Example: “I Can Fix That”: &#039;&#039;If it has an electronic circuit or gear, Tony thinks he can fix it; everything from holopads to starships. To Tony, even the most random assortment of scraps from a junkyard can be used to create something useful. He has a knack for fixing things that are broken, and his confidence in this ability borders on arrogance, and if he fails to fix something, he is prone to fits of anger and annoyance.&#039;&#039; &amp;lt;br&amp;gt;This Aspect grants a clear benefit in that Tony can fix things really well. This “buff” to the character had to be balanced out with how that can hinder/hurt him if he cannot fix something. The balance of this is &#039;&#039;&#039;explicit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=200423</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=200423"/>
		<updated>2026-04-06T23:17:20Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Hybrids */ Policy Update: Species of the Same Classification, not just Near-Human.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive—it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. &lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Guidelines|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
== Hybrids ==&lt;br /&gt;
Hybrid species are incredibly rare, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. &lt;br /&gt;
&lt;br /&gt;
Currently we only accept species of the same &#039;&#039;Classification&#039;&#039;, most commonly, “Near-Human” to be capable of creating a hybrid together. The way our system works is you still need to designate the dominant species in the Character Creation Tool. Then in the Physical Description Field you can indicate physical traits found from the other species. &lt;br /&gt;
&lt;br /&gt;
As species feats have been removed, this means your character gains the benefit of any traits from both parents being a viable thing for that character. This means if one parent’s species can see in the UV spectrum, you are free to claim that for your character. This also means that you can opt to not have abilities that one of the parents have providing the other parent don’t have that ability. &lt;br /&gt;
&lt;br /&gt;
Hybrids only allow for the combining of &#039;&#039;&#039;two&#039;&#039;&#039; species in this manner, and both &#039;&#039;&#039;must&#039;&#039;&#039; be from the approved species list.  &lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species must indicate the &#039;&#039;Primary Species&#039;&#039; due to how the CS system works. &lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* A hybrid Species can only have &#039;&#039;&#039;two species&#039;&#039;&#039; utilized.  Both of these species &#039;&#039;&#039;must&#039;&#039;&#039; be from the list below. &lt;br /&gt;
* Hybrids can only be created by &#039;&#039;&#039;two species of the same Classification&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Anzati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzati&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Besalisk ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Besalisk&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_besalisk.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four Arms&lt;br /&gt;
* Inflatable Wattle&lt;br /&gt;
* Bony Headcrest&lt;br /&gt;
* Large Build&lt;br /&gt;
* Wide Mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Besalisk&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Besalisk were a four-armed sentient species. They were known for having strong primary arms, and weaker secondary arms. With a thick body type, an inflatable wattle, and a bony, three-pronged head crest, they were hard to miss in a crowd. &lt;br /&gt;
|height=1.88 to 2.36 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cragmoloid ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cragmoloid&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_cragmoloid .png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large Trunk&lt;br /&gt;
* Tusks&lt;br /&gt;
* Flappy Ears&lt;br /&gt;
* Tall and Large&lt;br /&gt;
* Red Eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cragii|Cragii]]&lt;br /&gt;
|blurb=Cragmoloids were large bipedals pachydermoids. With long manipulative trunks, two to four tusks, clawed fingers, and clawed toes, they are a proud honor-bound species, with heavy emphasis on caring for their “clan”. They have thick skin, ranging from grey to pink, beady red eyes, and large flappy ears. &lt;br /&gt;
|height=2.5 to 3.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. They were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dowutin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dowutin &lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_dowutin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Massive&lt;br /&gt;
* Chin horns&lt;br /&gt;
* Tusk-like nails&lt;br /&gt;
* Long-lived (500 years)&lt;br /&gt;
* Never stops growing&lt;br /&gt;
* Earthy skin tones&lt;br /&gt;
* Great strength&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dowuta|Dowuta]]&lt;br /&gt;
|blurb=The Dowutin are a large race of humanoids native to the planet of [[starwars:Dowut|Dowut]] in the Core Worlds. They were aggressive-looking with chin horns, large claws and thick skin, usually brown. They were long-lived and it was said that they never stop growing. They were often solitary creatures who took pride in their great strength.&lt;br /&gt;
|height=2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dug ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dug&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:DugSpecies.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Abrasive  &lt;br /&gt;
* Long snouts  &lt;br /&gt;
* Walk with arms&lt;br /&gt;
* Fleshy tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Dug&lt;br /&gt;
|blurb=The Dug, from the planet Malastare, are a unique species. Possessing four similar limbs with dextrous “fingers”, the Dug walk using their upper limbs and use their lower limbs to hold and grasp things, giving them an inverted appearance to how most species operate. They have fleshy tendrils on their face, much like a mustache, on their elongated faces, as well as loose folds of skin. &lt;br /&gt;
|height=1 to 1.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Evereni ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Evereni&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_evereni.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Slate Grey Skin&lt;br /&gt;
* Dark Grey Blood, &lt;br /&gt;
* Black Eyes&lt;br /&gt;
* Claws&lt;br /&gt;
* Sharp Teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Evereni&lt;br /&gt;
|blurb=The Evereni were a humanoid species distinguished by their slate-gray skin, elongated bones, and thick, dark gray blood. Their coal-black eyes possessed superior night vision compared to humans, though they required a brief adjustment period in darkness. While possessing remarkable physical resilience, Evereni were vulnerable to extreme cold. They were characterized by sharp black claws and sharp white teeth. A notable sign of aging in Evereni was the appearance of red streaks in their hair. They had a distinct ability to see or hear the spirit of those they had a strong connection to.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
|height=1 meter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian mammalian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Feeorin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Feeorin&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_feeorin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespan&lt;br /&gt;
* Head and Face tendrils&lt;br /&gt;
* Volatile Temperament&lt;br /&gt;
* Unique metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Feeorin&lt;br /&gt;
|blurb=The Feeorin were a species of tall reptilian humanoids whose original homeworld is unknown. They were known for the tendrils that hung from their face and head, with multi-hundred-year lifespans.&lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Firrerreo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Firrerreo&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:Firrerreo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold-colored, shifting silvery skin&lt;br /&gt;
* Two-tone hair&lt;br /&gt;
* Animalistic features, including canine teeth and behavior&lt;br /&gt;
* High-protein diet&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|blurb= Firrerreo were a Near-Human species from the planet Firrerre. They were notable for their two-toned hair, gold-colored skin, and animalistic features. Their skin is known to shift to a silvery tone when angered or frightened. &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Firrerreo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Fosh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Fosh&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_fosh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two Antennae  &lt;br /&gt;
* Mood-sensitive Colorful Feathers  &lt;br /&gt;
* Red Eyes  &lt;br /&gt;
* Convex Face  &lt;br /&gt;
* Beak-like Mouth  &lt;br /&gt;
* Force-sensitive Lacrimal Glands  &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Fosh&lt;br /&gt;
|blurb=Fosh were bird-like creatures with four-fingered talon-like hands that have evolved from wings.They had frail bodies which lead to their shy nature and avoidance of conflict. Like other Avian species, these people are very agile and can use their digitigrade and flay-toed feet to jump easily. The Fosh have colorful feathers, namely observed upon their head, which have been seen to change with moods. Green for inquisitiveness, thoughtfulness, or amusement. Orange for happiness. Blue for apathy, Gray for anger, disgust, irritation, or seriousness. &lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gamorrean ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gamorrean&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_gamorrean.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Porcine&lt;br /&gt;
* Strong&lt;br /&gt;
* Large Upturned Snouts&lt;br /&gt;
* Jowls with Upturned Tusks&lt;br /&gt;
* Green Skin&lt;br /&gt;
* Thick Hairless Skin&lt;br /&gt;
* Five Digits and Thumbs&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gamorrean (language)|Gamorrean]]&lt;br /&gt;
|blurb=The [[starwars:Gamorreans|Gamorreans]] are a sentient pig-like humanoid from the planet [[starwars: Gamorr|Gamorr]]. While many of them lack intelligence, they more than makeup for it through size and strength. Having a voracious appetite for warfare, their clans are constantly at war with one another as they vie for dominance over their rivals. Typically seen as henchmen or mercenaries, their physicality should never be underestimated. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Harch ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Harch&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_harch.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Six arms&lt;br /&gt;
* Six Eyes&lt;br /&gt;
* Spider Inspired&lt;br /&gt;
* Greyscale and Brown Fur&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
|languages=&lt;br /&gt;
* Harch&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Harches were a six armed humanoid spider-type species native to the planet Secundus Ando. They had six red eyes and covered in a fine hair that was typically greyscale but occasionally brown. This hair grew from their tough exoskeleton. They preferred to eat liquid proteins.  &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Herglic ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Herglic &lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_herglic.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hulking build, no neck&lt;br /&gt;
* Wide mouth, serrated teeth&lt;br /&gt;
* Blowhole&lt;br /&gt;
* Three-fingers&lt;br /&gt;
* Cartilaginous shoulders&lt;br /&gt;
* Slick skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Herglese&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Herglics were a sentient species of hulking aliens with slick skin, no neck and cartilaginous shoulders. They had a wide mouth, tiny eyes, and a blowhole their language often utilized along with breathing. Mistreatment by the Galactic Empire misplaced many, some who took refuge on Level 1782, Coruscant. With a galaxy not built for them, many have developed sensitivity about their size.&lt;br /&gt;
|height=1.7–2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|classification=Human&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hutt ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hutt&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_hutt.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large Slugs&lt;br /&gt;
* Stubby Arms&lt;br /&gt;
* Thick Skin&lt;br /&gt;
* Great Strength&lt;br /&gt;
* Large Mouth and Eyes&lt;br /&gt;
* 3 Lungs&lt;br /&gt;
|languages=&lt;br /&gt;
* Huttese&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Hutts are a species of massive sentient slug-like creatures. They have two stubby arms, no legs, a massive mouth, three lungs, and giant eyes. Native to Varl, and more commonly seen as from Nal Hutta, the Hutts are widely known for their ties to the criminal underworld, as their Grant Hutt Council ran and oversaw the Hutt Clan crime syndicate. &lt;br /&gt;
|height=3 - 3.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kessurian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kessurian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_kessurian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Keen Hearing&lt;br /&gt;
* Montrals&lt;br /&gt;
* Elongated pointed ears&lt;br /&gt;
* Nub Horns&lt;br /&gt;
* Red Skin&lt;br /&gt;
* Light Mottled Skin Pattern&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kessurian&lt;br /&gt;
|blurb=Kessurians are humanoid sentient species of red skin with elongated pointed ears and horn-like montrals above their ears. They have smaller nubs of horns just above their eyes and below their large montrals. Due to their ears and montrals, they are noted to have a keen sense of hearing much more sensitive than humans. The skin on their ears, montrals, cheeks, and foreheads have a mottled appearance with lighter spots compared to the rest of their skin. Hair and eye color are typically brown or grey. Male Kessurian are able to grow facial hair.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kushiban ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kushiban&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_kushiban.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lagomorphic&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Survivalist&lt;br /&gt;
* Long Ears and Tail&lt;br /&gt;
* Mood Fur&lt;br /&gt;
* Cute Appearance&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kushiban&lt;br /&gt;
|blurb=Kushiban were sentient lagomorphs with two big ears and mood fur covering their bodies. This mood fur was white when the Kushiban were at peace, and changed colors according to their mood. This feature, however, is not fixed as the Kushiban is also capable of changing the color of its fur at will to nearly any color it chooses. Because of their claws, they are capable of climbing up steep walls and are natural hunters. They are also capable of standing on their hind legs, bringing them to nearly the same height as a humanoid.&lt;br /&gt;
|height=1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kyuzo ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kyuzo&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_kyuzo.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green, orange, olive, or pinkish skin&lt;br /&gt;
* Four- or five-digit hands&lt;br /&gt;
* Strong leg muscles&lt;br /&gt;
* Fast reflexes&lt;br /&gt;
* Compound or slit-shaped pupil eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Kyuzo&lt;br /&gt;
|blurb=The Kyuzo are a species of lanky, bipedal humanoids with quick reflexes that originated from the Outer Rim world of Phatrong.  They have a strong martial history and placed a high value on justice and honor.  This led to them being sought out for jobs as mercenaries, bounty hunters, and law enforcement personnel.  One notable member of this species was the bounty hunter Embo, who was one of the most skilled bounty hunters during the time of the Clone Wars.&lt;br /&gt;
|height=1.5 - 2 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lepi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lepi&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_lepi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Lanky&lt;br /&gt;
* Buck Teeth&lt;br /&gt;
* Large Ears&lt;br /&gt;
* Thin whiskers&lt;br /&gt;
* Blue, White, Dark Green, Gray&lt;br /&gt;
Green, or White Fur&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lepese&lt;br /&gt;
|blurb=Lepi were a species of tall, lanky bipedal humanoids with an anthropomorphic rabbit-like appearance, sporting a fur-covered body, large ears, buck teeth, and thin whiskers.&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lonto ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lonto&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_lonto.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale Green Skin&lt;br /&gt;
* Brown or Black Hair&lt;br /&gt;
* Blue Eyes&lt;br /&gt;
* Plant Growth&lt;br /&gt;
* Pointed Ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Lonto&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Lonto were a humanoid species. Their pale green skin showed dark lines, mimicking tree bark. They had blue eyes, and dark toned hair. With a natural affinity for the Force, they could use it to grow plants, especially effective at growing tragia leaves which could be used for healing themselves and others. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lurmen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lurmen&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_lurmen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature  &lt;br /&gt;
* Resemble lemurs  &lt;br /&gt;
* Large yellow-orange eyes  &lt;br /&gt;
* Small nose and mouth  &lt;br /&gt;
* Fur ranging from light to dark grey or brown  &lt;br /&gt;
* Long prehensile tails  &lt;br /&gt;
* Culturally pacifistic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lurmen&lt;br /&gt;
|blurb= Lurmen were a small sentient humanoid species native to the Outer Rim world of [[starwars:Mygeeto|Mygeeto]]. They are notable for resembling lemurs and for being largely a pacifist species. &lt;br /&gt;
|height=1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nagai ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nagai&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_nagai.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall with gaunt features&lt;br /&gt;
* Pale Skin and Dark Hair&lt;br /&gt;
* Fast Reflexes&lt;br /&gt;
* Soothing and Hypnotic Voices&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nagaian|Nagaian]]&lt;br /&gt;
|blurb=The Nagai were a sentient near-Human species from Nagi. Tall, lean, often gaunt, they were still considered attractive, with pale skin and black hair. While seen as frail, they were very dexterous with fast reflexes and high agility. Disciplined, the Nagai were known for their high sense of honor, as well as their soothing voices. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
* Beaks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They had a crown of feathers on their heads, spindly fingers, and beaks for mouths. They were native to the planet Omwat and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Selonian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Selonian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_selonian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Resemble otters&lt;br /&gt;
* Long and slender build&lt;br /&gt;
* Small black eyes&lt;br /&gt;
* Angular muzzles with long teeth&lt;br /&gt;
* Fur in black or brown hues&lt;br /&gt;
* Thick and powerful tails&lt;br /&gt;
* Community-oriented culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Selonian &lt;br /&gt;
|blurb=The reclusive, otter-like Selonians originate from underground cave networks on the ocean world of [[starwars:Selonia|Selonia]]. With a society structured like eusocial insects, the males and fertile females are rarities protected by the significantly more populous infertile females, who prioritize community safety.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
Shaevalian were a Brotherhood-created species from the early days of the club. As several members have characters that were this species, they were allowed to keep them, however no new characters may be created using this species. It is kept listed here for reference.&lt;br /&gt;
&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race. This is Dark Brotherhood created species.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shani&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_shani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Various skin tones, usually in shades of green.&lt;br /&gt;
* Multi-coloured feathered hair.&lt;br /&gt;
* Facial lines (sometimes silver).&lt;br /&gt;
* Snake-like jaws that are able to unhinge.&lt;br /&gt;
* Sharp teeth.&lt;br /&gt;
* Long, pointed tongue.&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shani&lt;br /&gt;
|blurb=Shani are a feathered species of reptilians. Their plumes of long, multi-coloured feathers, facial lines, and vibrant skin tones make them easily recognizable. Able to unhinge their jaws in a snake-like fashion, their tongues are pointed and their teeth sharp.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skakoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Skakoan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:CS-Skakoan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue, Green and Purple Skin color&lt;br /&gt;
* No lips&lt;br /&gt;
* Short Noses&lt;br /&gt;
* Small, thin, light pink or black eyes&lt;br /&gt;
* Could only breath hydrogen sulfide&lt;br /&gt;
* Required a pressure suit to survive off their home planet&lt;br /&gt;
* Average Lifespan of 90-110 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Skakoverbal&lt;br /&gt;
|blurb=The Skakoan species are a slug-like humanoid race known for their pressure suits and amoral nature. Due to the hydrogen sulfide atmosphere of their home planet, Skako Minor, which is dangerous to non Skakoans, they are a very isolated race. This atmosphere has required them to wear a specialized pressure suit to survive outside of their homeworld. Skakoans are not often seen outside their home planet but those who are typically are either skilled technicians or scientists. &lt;br /&gt;
|height=1.4-2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Thisspiasian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Thisspiasian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Character_sheet_Thisspiasian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Green or Orange skin&lt;br /&gt;
* White, Brown and Orange Hair&lt;br /&gt;
* Blue eyes&lt;br /&gt;
* Snakelike bodies&lt;br /&gt;
* 4 Arms, often hid a pair under their clothes&lt;br /&gt;
|height= 2.0 meters&lt;br /&gt;
|blurb= The Thisspiasian were a serpentine species notable for their long snake like tails, four arms, and long hair growth. They were native to the planet [[starwars:Thisspias|Thisspias]] in the Expansion region between the Inner Rim and Mid Rim. The Thisspiassian were long time supporters of the Republic, having joined in its founding over 20,000 years ago. Their constitutional monarchy, the Blood Monarchy, persisted over the 20,000 years; lasting until it was dissolved by the Galactic Empire.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Thisspiasian_(language)|Thisspiasian]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
* Large Tail&lt;br /&gt;
|height= 1.6-3.0 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet [[starwars:Togoria|Togoria]] . Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ugnaught ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ugnaught&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:CS_Ugnaught.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink skin&lt;br /&gt;
* Upturned, porcine nose&lt;br /&gt;
* Thick, layered jowls&lt;br /&gt;
* Tusks&lt;br /&gt;
* Pale hair&lt;br /&gt;
* Long-lived (200 years)&lt;br /&gt;
* Hard-working&lt;br /&gt;
* Resilient&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ugnaught&lt;br /&gt;
|blurb=The Ugnaught were a diminutive race of porcine humanoids native to Gentes in the Outer Rim Territories. Their upturned, porcine noses and the thick layers of jowls comprise their most recognizable features. Some of them even had tusks. Short in stature, they had a reputation as industrious and loyal, making them sought-after workers. As a result, they were often sold into slavery.&lt;br /&gt;
|height=1 to 1.6 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. They frequently were misidentified as Near-Humans. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|classification=Near-Human&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zygerrian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zygerrian&lt;br /&gt;
|classification=&lt;br /&gt;
|image=[[File:Character sheet zygerrian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pointed, bestial ears&lt;br /&gt;
* Furred faces&lt;br /&gt;
* Long, pointed canine teeth&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Bony spurs on faces&lt;br /&gt;
* Hair ranging from pink or blue to browns, grays, and reds&lt;br /&gt;
* Blue, yellow, green, silver eyes &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [https://starwars.fandom.com/wiki/Zygerrian_(language) Zygerrian]&lt;br /&gt;
|blurb=The Zygerrians were a humanoid species from [https://starwars.fandom.com/wiki/Zygerria Zygerria]. They built a powerful empire by selling their slaves and were well-known for their long history of violence, war, and slavery, which the Zygerrians viewed as a natural order of life.  They had angular features, large, pointed ears atop their heads, clawed fingers, bony spurs on their foreheads — and on chins in males — and sometimes furred faces. &lt;br /&gt;
|height=1.70-1.80 meters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=200422</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=200422"/>
		<updated>2026-04-06T23:14:52Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Hybrid Species */ Striking Feats reference, but not removing while Hybrid policy is being revisited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Voice Policies}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
The following guidelines are used by the Voice Staff to process and approve member-created Character Sheets. Failure to meet these guidelines will result in a remand from a member of the staff. Any remand, however, will contain clear instructions on how to make changes that will lead to getting the Character Sheet approved. The Voice Staff is available through both email and Discord. They actively try to get all character concepts to a point where they can be used while still meeting the requirements and expectations of the Character Sheet system. &lt;br /&gt;
&lt;br /&gt;
Remands are &#039;&#039;&#039;NOT&#039;&#039;&#039; a negative thing or a mark against your ability or ideas. They are here to help you make the best character possible while maintaining a set of standards for all members. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The purpose of this approval process is to maintain a consistent quality across all Character Sheets. The policies here are not meant to prevent members from writing or playing the character(s) that they desire, but to help ensure that all Character Sheets are held to the same standards within the Brotherhood’s fictional systems. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please read each section carefully.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, the Character Sheet system is inclusive and open to various forms of gender, orientation, and identity. There are different ways to explore these types of characters, and if you are concerned, curious, or have any questions please reach out to the Voice or the Voice Staff. We are always looking for new ways to make our system more inclusive.&lt;br /&gt;
&lt;br /&gt;
For a step-by-step guide on creating your Character Sheet, please see the [[CS Guide: Character Creation|Character Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Notes From the Staff ===&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; Character Sheet reviews, approvals, and remands are based on the &#039;&#039;current&#039;&#039; policies. This means that a previously approved Character Sheet does not guarantee re-approval. &lt;br /&gt;
** The Voice Staff is &#039;&#039;&#039;not&#039;&#039;&#039; and &#039;&#039;&#039;does not&#039;&#039;&#039; audit previously approved Character Sheets. &lt;br /&gt;
* The Voice Staff can only remand on the edited components that come to them for review. For example, if you have a physical description that does not meet the current policy, without you making an edit to that field it is not something the Voice Staff can actively review and remand. &lt;br /&gt;
* Any time that a member modifies a text field on the Character Sheets, it will require staff approval.&lt;br /&gt;
** Applies to: &#039;&#039;Physical Description, Height/Weight, Custom Aspects, Lore,&#039;&#039; and &#039;&#039;Languages&#039;&#039;.&lt;br /&gt;
* Staff approval is &#039;&#039;&#039;not&#039;&#039;&#039; needed if you just want to change: &#039;&#039;Discipline, Skills, Force Powers,&#039;&#039; or &#039;&#039;Feats&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Physical Description and Species == &lt;br /&gt;
The &#039;&#039;&#039;Physical Description&#039;&#039;&#039; field is meant to convey a basic, &#039;&#039;static&#039;&#039; image of what your character looks like as if looking at a photograph or being described to someone else. The purpose of this still image is for others to write your character&#039;s appearance accurately without making a mistake that could cause for loss of points in a judgement in which consistency was key.&lt;br /&gt;
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Physical Descriptions should not contain notes on behavior or history that would go in Custom Aspects or on a wiki. They should not detail items or armor that belong in Item Aspects, or otherwise list any attire, as these are both under the purview of the [[Member Possessions|Possessions]] system and covered on the Character Sheet in an attached [[CS Guide: Loadouts|Loadout]]. &lt;br /&gt;
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Images should not be used directly within the Physical Description, but links to images and reference galleries are allowed. The Voice Staff will review these links to verify they do not lead to anything inappropriate. &lt;br /&gt;
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=== Physical Appearance ===&lt;br /&gt;
*  Details included in this field must be &#039;&#039;purely cosmetic&#039;&#039; in nature. For an approved sheet, you &#039;&#039;&#039;must&#039;&#039;&#039; make sure you hit all the basic &#039;&#039;&#039;six&#039;&#039;&#039; (6) descriptors: &lt;br /&gt;
** &#039;&#039;Skin tone, eye color, hair color and hairstyle (default), body type, and distinguishing marks like scars or tattoos.&#039;&#039;&lt;br /&gt;
** Not mentioning any distinguishing marks will imply that your character has none. &lt;br /&gt;
** Please avoid out-of-universe references, such as Asian, Caucasian, or African, and instead use terms like &amp;quot;flat nose, angular eyes, pale features, exotic or dark skinned, coarse-haired.&amp;quot;&lt;br /&gt;
* Descriptions must be static descriptions (things that don’t change day to day). If your character dyes their hair, you only need to list that color, but you will need to define a default style even if they frequently wear different styles or accessories. You are still free to write your character doing these things in fiction entries and stories as much as you like; but for the character sheet you &#039;&#039;&#039;MUST&#039;&#039;&#039; provide a single, static description for others to use for grading purposes. Saying that a character wears multiple hairstyles or changes their hair color will result in a remand.&lt;br /&gt;
* Descriptions must be current. Discussing what a character &#039;&#039;will&#039;&#039; look like when they grow or what they looked like in the past at length is not helpful nor does it provide a current image to grade with. You may write something such as, &amp;quot;her once blue eyes have corrupted to Sith gold&amp;quot; but you must provide and focus on the character&#039;s current appearance.&lt;br /&gt;
* Physical Descriptions must be written in full sentences, not in a list format.&lt;br /&gt;
** Example: Listing, &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; would result in a remand. It should be written as, &amp;quot;Master Skystar has red hair, blue eyes, and wild tattoos with swirling lines.&amp;quot;&lt;br /&gt;
* As there are no other fields for it, the Staff allows mention of makeup, piercings, and accents in the Physical Description, but as with anything else, these &#039;&#039;must be static&#039;&#039;. If any makeup is included, it should be a single style. Piercings should be assumed to always be present. You may include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out-of-universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing, but any mention of them should be short and not delve into Character History.&lt;br /&gt;
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==== Species ====&lt;br /&gt;
*  The physical description must also be consistent with the Species choice. Variations may be approved, but they would have &#039;&#039;&#039;no mechanical benefit.&#039;&#039;&#039; Always check your Species infobox for information about what colors or features are standard to your selected Species.&lt;br /&gt;
** Not every [[Species]] will have hair, or skin, but may have fur or a carapace. Whatever traits the Species does have, make sure those basics are covered.&lt;br /&gt;
** Example: Standard Chiss have blue skin, black or dark hair, and red eyes. A hybrid Chiss may have paler skin instead of dark blue skin, but you may not add claws and fangs when their selected Species is Chiss.&lt;br /&gt;
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==== Cybernetics ====&lt;br /&gt;
* Cybernetics and other “modifications” are allowed, but they are only cosmetic in our system. You can describe how they look, but cannot mention how they modify or enhance your character&#039;s attributes. Cybernetic limbs may not include weapons or armor, and additional redundant organs may not be added if the Species did not originally have them; a cybernetic may only replace an organic piece with a metal one.&lt;br /&gt;
* Cybernetics &#039;&#039;can&#039;&#039; be a good way to justify/explain the skill levels of your character, however. &lt;br /&gt;
** Example: Your character is a lithe thin framed body with +5 Might and has cybernetic arms. Claiming the reason for this is that cybernetics give you strength is fine and is strongly encouraged, but the skill and its level must be actively set to that on your sheet. &lt;br /&gt;
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* A system exception exists for members of the Technocratic Guild in the Collective, who get a unique feat that lets their cybernetics enhance other abilities. This is for NPC usage only for the rival faction. &lt;br /&gt;
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==== Behavior or History ====&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; explain how a character behaves. Aspects are used for this purpose. Since the focus of this field is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description.&lt;br /&gt;
** Example: Your character cannot &amp;quot;intimidate everyone they come across with their gaze.&amp;quot; Your character MAY have &amp;quot;sharp, piercing green eyes&amp;quot; and &amp;quot;always wear a scowl.&amp;quot; This allows a reader to infer they are intimidating, instead of dictating any effect on another character or describing a character&#039;s behavior.&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used for extensive character history of how and why a character behaves - this must be covered with Custom Aspects and/or supported by a Wikipedia article.&lt;br /&gt;
** Example: You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character, &amp;quot;was a lifetime slave under Jabba the Hutt and grew strong enough to defeat them and rescue their fellow slaves so they have large muscles and many scars&amp;quot;. You MAY say that your character has &amp;quot;large muscles and many scars from a life of slavery&amp;quot;. You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character &amp;quot;was in a fight to the death with his master and stabbed in the gut, but survived and now he has the scars after defeating him.&amp;quot; You MAY say your character&#039;s scar is &amp;quot;a thin white line from a knife wound.&amp;quot;&lt;br /&gt;
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==== Items and Armor ====&lt;br /&gt;
* Some species have unique equipment that is seen as a standard component of the species&#039; appearance. As these are often required for the species to function, you may list these items in the Physical Description section instead of specifying them with a load out. &lt;br /&gt;
** Example: Kel Dor require a breathing mask to function outside of their homeworld’s (or similar’s) atmosphere. You may mention the mask, and any styling on it in the physical description of the character sheet. &lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used to explain the properties or functions of armor or weapons (such as material resistance or augmentation). These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
* A character&#039;s attire — often defined by their clothing style, preference, or details, as well as any armor they wear, no matter how often, belongs in the Item Aspects found in &#039;&#039;Possessions&#039;&#039; items that get equipped into the Armor and Back slots of a Loadout. Listing out attire in the Physical Description field will result in a remand. See the [[Member_Possessions#Creating_Custom_Item_Aspects|Creating Custom Item Aspects]] page for more details.&lt;br /&gt;
** Example: You cannot say that a character&#039;s &amp;quot;pale skin, short-cropped dark hair, and hazel eyes are constantly hidden behind their Mandalorian helmet&amp;quot;.&lt;br /&gt;
* Weapon selection/placement may not appear in a Physical Description. These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
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==== Hybrid Species ==== &lt;br /&gt;
While characters descended from two species (hereafter hybrid species) are permitted, they will be subjected to increased scrutiny by the Voice staff. The selected species should be from similar genetic styles, meaning you cannot merge a Reptilian based species with a Mammal based one. The following items are required for these sorts of characters in addition to the above.&lt;br /&gt;
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* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
** Example: &amp;quot;Skystar is a Chiss-Human hybrid with light blue skin and red-tinted, green eyes...&amp;quot;&lt;br /&gt;
* A hybrid species is a combination of two (2) different &#039;&#039;&#039;approved&#039;&#039;&#039; species. One is the primary that gives the species feats, and a majority of appearance specifics. &lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
* &amp;lt;s&amp;gt;A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary Species.&amp;lt;/s&amp;gt;&lt;br /&gt;
** &amp;lt;s&amp;gt;Example: Skystar is a Chiss-Human hybrid, but his selected Species is Chiss. He will have only the Chiss Feats and cannot use the Human Feats.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Your character may be a descendant of multiple hybrid species, but for the Physical Description, you must pick the two core species that define their feats and appearance. &lt;br /&gt;
** While we allow a great many appearance modifications for species, you do not get to effectively make your own personal species with feats you like from one while looking wildly different. &lt;br /&gt;
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* For an example of an approved Character Sheet featuring a hybrid species, check out the Inquisitorius NPC [https://www.darkjedibrotherhood.com/character_sheets/9848 Harry West] featured in the ACC Qualification exams.&lt;br /&gt;
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==== Character Images/Formatting ====&lt;br /&gt;
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The &#039;&#039;Weapons Loadout&#039;&#039; field has been replaced with &#039;&#039;Possession Loadouts&#039;&#039;. In removing the text-based field, the option to directly embed images into Character Sheets has effectively been phased out. Members are still welcome to include a hyperlink to an image of their character or reference gallery, however, using Markdown syntax.&lt;br /&gt;
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&#039;&#039;Example:&#039;&#039; [Character Image](https://characterimage1.jpg) &lt;br /&gt;
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&#039;&#039;&#039;Please note:&#039;&#039;&#039; The Voice staff will inspect image hyperlinks to ensure they are appropriately linking to character art that adheres to the Brotherhood&#039;s PG-13 policy in terms of nudity and graphic content. Linking to inappropriate content is subject to discipline at the discretion of the Justicar and the Covenant.&lt;br /&gt;
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=== Disciplines ===&lt;br /&gt;
Custom Disciplines are a great way for members more familiar with the CS system to further and better define their characters. Rather than being limited to the specific “class” options we currently have as defaults, starting at Equite 3, members can begin to request a custom combination of discipline feats for their characters. This includes some unique discipline feats not currently attached to any of our default options.&lt;br /&gt;
&lt;br /&gt;
There are some restrictions. You can only request as many custom disciplines as you have slots available. Once at max, you will have to inform us which discipline you would like to replace. Selected feats must still fall within the same Force-user or Non-Force-user categories for the character. This means no Force user can select the “Smooth Operator” feat for their character, just as no non-Force-user can select “Battlefield Awareness”.&lt;br /&gt;
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The max level of the feats also depends on your current rank. While default disciplines fully unlock based on your rank tier (NOV/JM are level one, EQ is level two, EL is level three) this system scales a bit differently due to the powerful new builds you are capable of making. &lt;br /&gt;
&lt;br /&gt;
Equite 3 members get to use two level two feats. &lt;br /&gt;
Equite 4 members get to use two level two feats. &lt;br /&gt;
All Elder members get to use two level three feats.&lt;br /&gt;
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This also depends on the rank of the character you are using. If you are an Elder creating a sheet for a JM4 ranked character, that one would still only get the level one feats out of it. &lt;br /&gt;
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To request a custom discipline please use this form [https://forms.gle/c3xrDWLVFNt59UuH6 here]&lt;br /&gt;
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This process is entirely manual for the Voice staff. This means it takes time, along with and discussion and back and forth. This takes a lot longer than a sheet review to complete, please be patient we will process your request as fast as possible. &lt;br /&gt;
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==== Naming and Descriptions ====&lt;br /&gt;
Custom Disciplines do require a name to go along with it. They must follow the following criteria for approval: &lt;br /&gt;
* Discipline Names must always have each word of the name capitalized. &lt;br /&gt;
* Discipline Names should be kept to under three words, and it is &amp;quot;heavily&amp;quot; encouraged to remain no more than two. &lt;br /&gt;
* Discipline Names should reflect the flavor of the discipline you are creating. &lt;br /&gt;
** Discipline Names should also stay in line with the styles of other default disciplines. &lt;br /&gt;
** Example: “Jod’s Custom Discipline” would not be approved. &lt;br /&gt;
** Usage of non-English names is acceptable as well, but formatting should still adhere to using the standard characters. Unique formatting or emoji usage is not allowed and will be remanded. &lt;br /&gt;
&lt;br /&gt;
All names are subject to review and may require some back and forth before approval. Prior approval on a name does not guarantee approval again.&lt;br /&gt;
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Discipline descriptions are &amp;quot;not&amp;quot; a required component, but should you like to include them, they also have some requirements: &lt;br /&gt;
* Custom Descriptions not exceed 150 words in length.&lt;br /&gt;
* Custom Descriptions should be at least two sentences in length describing the concept of the discipline.&lt;br /&gt;
* Custom Descriptions should mimic the default discipline descriptions, and if possible list the two feats being used. &lt;br /&gt;
* Custom Descriptions should be spell-checked and proofed before submission. Descriptions with acceptable content may be remanded if it is too difficult to read or follow. &lt;br /&gt;
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All names and descriptions are subject to review and may require some back and forth before approval. Prior approval does not guarantee approval again.&lt;br /&gt;
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==== Max Custom Disciplines ====&lt;br /&gt;
Due to members having a limited number of character slots, and to prevent an overabundance of custom aspects you will not use there is a limit to the total number of custom disciplines you may have at any one time. This limit is set by the maximum amount of slots allowed by your current rank: &lt;br /&gt;
* EQ3 and EQ4 have four max slots&lt;br /&gt;
* Elders have five max slots&lt;br /&gt;
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==== New Custom Discipline Frequency ====&lt;br /&gt;
For each of your character slots you can request one new custom discipline every 30 days. &lt;br /&gt;
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Example: If you had two character slots, and created one on the first of the month, then the second on the 15th, you would need to wait 15 more days to replace one, then another 15 to replace the other. &lt;br /&gt;
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=== Skills, Force Powers, and Feats ===&lt;br /&gt;
* If a Feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it. The Character Sheet Wizard will not show Feats unavailable to a specific character based on Rank or Order (eg NFU types will not see Force Power Feats). It will also warn the member selecting the Feats that a Force Power or Skill is required to use it if they try to select it without the Skill or Power on their Sheet. &lt;br /&gt;
* Skills and Force Powers should be consistent with one’s Aspects.&lt;br /&gt;
** Example: if a character has an Aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range.&lt;br /&gt;
* If an Aspect discusses using Powers or Skills in a way that requires a Feat, but the Feat is not selected on the Sheet, the Aspect will be remanded.&lt;br /&gt;
** Example: an Aspect discusses protecting other characters besides the user with Barrier, but the Sheet does not have the Static Barrier Feat that allows this usage selected.&lt;br /&gt;
* Dual Wielding allows your character to effectively handle two weapons at once. It does not make your character both left-handed and right-handed.&lt;br /&gt;
** The ability to fight with both the left and right hands equally requires either the Journeyman Feat: “Ambidexterity” or the Equite Feat: &amp;quot;Alternate Wielding&amp;quot;.&lt;br /&gt;
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=== Specialization ===&lt;br /&gt;
This includes Lightsaber Forms, Martial Arts Forms, Lore, and Languages.&lt;br /&gt;
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==== Forms ====&lt;br /&gt;
* You must have at least one Skill point invested in a Martial Arts Forms or Lightsaber Forms to select a form from the drop-down selector under the Specialization tab on the Character Creation Wizard.&lt;br /&gt;
* Form selection indicates your character&#039;s top two preferred forms of usage, while the skill itself allows you to use any. This is a reference for yourself, and others on what the character focuses on using. &lt;br /&gt;
* For additional information see the [[Martial Arts Forms]] page and [[Lightsaber Forms]] page.&lt;br /&gt;
* Primary/Secondary Weapon Specialization only applies for the Non-Force User &#039;&#039;Weapons Specialist&#039;&#039; discipline feats. It does not provide any advantage to any other discipline or character type.&lt;br /&gt;
* For Non-Force-Users, any Discipline but Weapons Specialist does not gain any benefit from selecting a Primary or Secondary Weapon Specialization in the Specialization selector. This is just for the Weapons Specialists to define their respective Feats.&lt;br /&gt;
* Do not select Weapon Specialization if you are not a Weapon Specialist.&lt;br /&gt;
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==== Lore ====&lt;br /&gt;
* Lore can be chosen by using the skill in your skill ladder, with one [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Lore topic] opening up for specification per level the skill is at. IE +2 Lore gives 2 Lore slots. &lt;br /&gt;
* Lore (and Language) slots can also be earned from progression in multiple societies including SA, RP, and ACC. &lt;br /&gt;
* Lore Topics should be &#039;&#039;specific&#039;&#039; but &#039;&#039;brief.&#039;&#039;&lt;br /&gt;
** Example: &amp;quot;The engines of starships in ISDs and how they function and repairing them in or out of battle&amp;quot; is not a proper Lore Topic. Instead, for a character to know about starship engines, the member would just put, &amp;quot;Starship Engines&amp;quot; or &amp;quot;Imperial-designed Starship Engines&amp;quot;.&lt;br /&gt;
*  All characters are expected to know broadly the history of the Dark Jedi Brotherhood, of the New Republic, and the current era and time period in general. It is also implied that your character will have a working knowledge/understanding of their Species-specific lore or history including culture and habitat. A Lore item is not needed to reflect this, as it is &#039;&#039;&#039;automatically&#039;&#039;&#039; applied to your Character Sheet. They would also not require a lore topic to cover areas of general education available to their Species.&lt;br /&gt;
*  Lore topics should show expertise in an area of knowledge that would set them apart from others of their Order, Species, or Unit. They are the equivalent of a degree or master&#039;s program on a subject from a university or trade school, or of extensive empirical experience in a subject, such as a lifetime in a career field. Good examples are: &amp;quot;Poisons and Toxins of the Galaxy&amp;quot;, &amp;quot;Xenobiology&amp;quot;, &amp;quot;Droid Building and Repair,&amp;quot; &amp;quot;Criminal Underworld of the Galaxy&amp;quot;, and “Ancient Sith Artifacts&amp;quot;.&lt;br /&gt;
* Lore topics cannot merely mention a Shadow Academy course the member has taken. Member activities such as these have NO tie-in to your character&#039;s Lore or knowledge. However, Societal awards or topics may be used, such as the topics &#039;&#039;&#039;granted&#039;&#039;&#039; to a member&#039;s Character Sheets at certain ranks in the Inquisitorius, Shroud Society, Shadow Academy Society, or Grand Master&#039;s Royal Guard.&lt;br /&gt;
* [[CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Click here]] for an expanded list of heretofore approved Lore Topics. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Lore Topic.&lt;br /&gt;
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==== Languages ====&lt;br /&gt;
* Languages can be chosen by using the skill in your skill ladder, with one language opening up for specification per level the skill is at. IE +2 Language gives 2 Language slots. &lt;br /&gt;
* Language (and Lore) slots can also be earned from progression in multiple societies including SA, RP, and ACC. &lt;br /&gt;
** Sith tongue, as referred to on Wookiepedia, is Ancient Sith in our system. Mind notes like these listed for each Language, such as that New Canon has merged Ryl and Twi&#039;leki into one Language now simply called Twi&#039;leki.&lt;br /&gt;
** If a Language has multiple names, the Languages page will tell you which to use, such as Binary instead of Droidspeak.&lt;br /&gt;
* Mind your spelling when typing your selection into the Language field.&lt;br /&gt;
* Each Species gets their native tongue by default, as well as Galactic Standard Basic. This is coded into the website and is done &#039;&#039;&#039;automatically&#039;&#039;&#039;. Do not put Basic or &amp;quot;Human/English&amp;quot; as Languages.&lt;br /&gt;
* Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain a small smattering of words from a Language such as Mando’a without the character knowing the whole Language. The character will be unable to fully speak it or understand it, but know some words without needing to spend a Skill Point.&lt;br /&gt;
* [[CS Guide: Languages|Click here]] for an expanded list of many approved Languages in our system. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Language.&lt;br /&gt;
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=== Aspects ===&lt;br /&gt;
Brotherhood members can develop Custom Aspects to better express their characters. Custom Aspects define what makes your character unique and describe the core of their personality. &lt;br /&gt;
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All Custom Aspects are reviewed by the Voice Staff for approval before use. Previously approved Aspects that have been slightly modified or edited do not guarantee reapproval. The review process takes time, and while the staff works to have the review done as quickly as possible, it may take time for a Custom Aspect to be completely processed. &lt;br /&gt;
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For tips on how to write Custom Aspects, check out the [[Aspects#How_To_Write_a_Proper_Custom_Aspect|&amp;quot;How To&amp;quot; section]] of the [[Aspects]] article.&lt;br /&gt;
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Custom Aspects are expected to adhere to the following criteria for approval: &lt;br /&gt;
&lt;br /&gt;
* Custom Aspects must always have the first word of their title capitalized, and have each letter of each subsequent word capitalized, except for the following: &#039;&#039;a, an, the, at, by, for, in, of, on, to, up, and, as, but, or, and nor&#039;&#039;.&lt;br /&gt;
** Example: &amp;quot;This Is How You Title an Aspect&amp;quot; or &amp;quot;I Titled an Aspect and All I Got Was This T-Shirt&amp;quot;&lt;br /&gt;
* Custom Aspect title lengths should remain as a short phrase rather than a full sentence. Pop culture references, song lyrics, words in foreign languages, etc are all perfectly acceptable to use as titles. Excessively long or inappropriate titles may be remanded at the discretion of the Voice staff.&lt;br /&gt;
** Usage of non-English titles is acceptable as well, but formatting should still adhere to using the standard characters. Unique formatting or emoji usage is not allowed and will be remanded. &lt;br /&gt;
* Custom Aspects must have at minimum two full sentences and not exceed &#039;&#039;&#039;150&#039;&#039;&#039; words in length. They may be broken up into “paragraphs” for readability. If you are using more than 100 words, we recommend carefully evaluating if additional words would add or detract from what you are trying to get across in the Aspect. &lt;br /&gt;
* Custom Aspects should be spell-checked and proofed before submission. Aspects with acceptable content may be remanded if it is too difficult to read or follow. This is important so that other members and competition judges may easily read and understand the Aspect.&lt;br /&gt;
** Proofreading is up to the user and is not a primary criterion for Aspect approval, but readability is. Aspects must be easily read and understood. If you cannot find a proofreader in your Clan or summit, ask the Voice staff and they will help you.&lt;br /&gt;
** Voice Staff may note spelling and grammatical errors in addition to a remand for a different reason, but if the aspect is readable as is, they will not remand it only for that reason. &lt;br /&gt;
* Your Custom Aspect needs to revolve around a single, connected theme; that is, convey a single piece of information about the character. Avoid disjointed attempts involving multiple partial Aspects merged into one or contradicting oneself.&lt;br /&gt;
** Example: A major part of Skystar as a character is his heritage, so a General Aspect is dedicated to his half-Human, half-Chiss upbringing and his views of the culture, mainly focusing on how being raised that way makes him act. He is also a pilot, and so a Combat Aspect may be dedicated to his ability to dogfight, while a Personality Aspect could focus on his quiet manner leaving him few friends but his loyalty inspiring those he does keep.&lt;br /&gt;
* A Custom Aspect must pertain to how your character &#039;&#039;&#039;acts&#039;&#039;&#039; or &#039;&#039;&#039;behaves&#039;&#039;&#039;. These cannot be an explanation of your character&#039;s history, which belongs on the Wiki, but focus on how they function and interact with the world around them. You can use an element of your character&#039;s history, or a specific event, to quickly explain why your character behaves a certain way or has a quirk, or to give context to a behavior, but the behavior, not the reasoning behind it, is the focus of Aspects.&lt;br /&gt;
* Custom Aspects must pertain to the &#039;&#039;&#039;base&#039;&#039;&#039;/&#039;&#039;&#039;typical&#039;&#039;&#039; status of your character. Much like how the Physical Description must be about how your character currently looks, Custom Aspects should reflect their current typical behavior. If your character has a split personality, one still has to function as the core personality to build off of. Characters need at least some form of a foundation that can be predictably built off of.&lt;br /&gt;
* Custom Aspects should be supported by the character&#039;s &#039;&#039;Skills&#039;&#039;, &#039;&#039;Feats&#039;&#039;, and &#039;&#039;Force Powers&#039;&#039;. For example, if you have an aspect that says, “Blademaster of the First Echelon!”, it is expected that the character will have at least a +3 in Bladed Weapons, and perhaps a Feat to enhance it.&lt;br /&gt;
* A Custom Aspect cannot dictate how other characters act or perceive your character. How a character reacts to another character is a unique thing for every character.&lt;br /&gt;
** Example: &amp;lt;br&amp;gt; &#039;&#039;&#039;Good&#039;&#039;&#039;: &#039;&#039;Voorhees is prone to very little verbalization, relentless stalking, and violent tendencies. This has made it difficult for him to make friends.&#039;&#039; &amp;lt;br&amp;gt; This line works as it reinforces how Voorhees behaves and how his behavior has had an impact on his life. It does not force all characters to not like him or find him creepy outright. Some might appreciate these things about him. &amp;lt;br&amp;gt; &#039;&#039;&#039;Bad&#039;&#039;&#039;: &#039;&#039;No one likes how Voorhees is silent and violent. They all find this at best creepy and disturbing, and at worst, outright attempt to kill him.&#039;&#039; &amp;lt;br&amp;gt; This line provides some insight into Voorhees’ behavior but shuts the door to how any individual character might perceive him. &lt;br /&gt;
* Custom Aspects can refer to your unique relationship to your Clan or the DJB at large, but please keep in mind that there is a fair bit of fiction that needs to be respected. Any Aspects relating to a specific element of Clan/subunit fiction must not contradict that fictional development. The same goes for the Brotherhood as a whole. It is highly recommended that if you’re going to create such an Aspect you speak to your Clan leadership or the Voice office before you submit your Sheet.&lt;br /&gt;
** Example: an Aspect that focuses on the character&#039;s role as a critical agent in a battle in a specific Brotherhood update, but the character was not mentioned in that update.&lt;br /&gt;
* Custom Aspects may link away to other Character Sheets, especially if referencing an important bond between characters, but should not link to non-DJB sites or sources, for quality control. Like with imagery in the Physical Description, the Voice Staff will check any links, and anything linking to inappropriate content may be subject to discipline.&lt;br /&gt;
* Custom Aspects are expected to have some form of &#039;&#039;&#039;balance&#039;&#039;&#039;. This can be either &#039;&#039;&#039;explicit&#039;&#039;&#039; or &#039;&#039;&#039;implicit&#039;&#039;&#039; depending on what the Aspect is attempting to do. This is one of the most important factors contributing to if an Aspect can be approved or not. Every Aspect needs to be “perfectly balanced, as all things should be.” The final judgment on whether an Aspect requires an explicit form of balance comes from the Voice staff. A good rule is if you are not sure if an Aspect needs it, include it in some manner.&lt;br /&gt;
** Some Aspects are “self-balancing” in that they provide no major *merit* to “buff” a character. These are more general-purpose in nature. These Aspects can be seen as having an implied form of balance. &lt;br /&gt;
*** Example: “Technically Legal”: &#039;&#039;Natasha prefers to push the rules to the absolute limit. While she is unlikely to break rules or disobey orders, she toes the line between what is allowed and what isn&#039;t at every opportunity.&#039;&#039;&amp;lt;br&amp;gt; This Aspect gives a clear insight into how the character works. There is no major benefit granted to her because of it, it is just a personality trait of hers. The balance of this is &#039;&#039;&#039;implicit&#039;&#039;&#039;. &lt;br /&gt;
** Other Aspects are meant to give a clear form of a benefit to the character. These “buffs” to a character must clearly illustrate a flaw to maintain &#039;&#039;&#039;balance&#039;&#039;&#039;. &lt;br /&gt;
*** Example: “I Can Fix That”: &#039;&#039;If it has an electronic circuit or gear, Tony thinks he can fix it; everything from holopads to starships. To Tony, even the most random assortment of scraps from a junkyard can be used to create something useful. He has a knack for fixing things that are broken, and his confidence in this ability borders on arrogance, and if he fails to fix something, he is prone to fits of anger and annoyance.&#039;&#039; &amp;lt;br&amp;gt;This Aspect grants a clear benefit in that Tony can fix things really well. This “buff” to the character had to be balanced out with how that can hinder/hurt him if he cannot fix something. The balance of this is &#039;&#039;&#039;explicit&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Species_Approval_Guidelines&amp;diff=200421</id>
		<title>Species Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Species_Approval_Guidelines&amp;diff=200421"/>
		<updated>2026-04-06T22:26:22Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Policy Update: Species *must* be able to use The Force, multiple interested members is *optional*. Reordered list based on key details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Voice Policies}}&lt;br /&gt;
&lt;br /&gt;
While we already possess an expansive list of [[Species|list of Species]] to choose from in our system, the Star Wars universe itself is filled with so many more. As such, not every one of them is going to make it into our system. &lt;br /&gt;
&lt;br /&gt;
Should there be a species you are interested in utilizing, this policy covers the requirements and procedure to request that species be added to our system. Due to the growth of our species list, new species must have a unique merit to be added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Submitting a request that fulfills all the requirements does not guarantee that the species will be added to our system. Voice Staff, the Grand Master, and Deputy Grand Master review and discuss all requested new additions and reserve the right to deny any species based on balance, lack of information, or any other reason.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
Due to how our Character Sheet system functions, there are several base requirements &#039;&#039;&#039;all&#039;&#039;&#039; species in the system need to adhere to for balance, interest, and uniqueness to merit addition to our already large list of options.&lt;br /&gt;
&lt;br /&gt;
The following criteria must be met for a species to be considered for addition:&lt;br /&gt;
* The species must be [[starwars:Sentience|sentient]] and capable of independent movement and thoughts.&lt;br /&gt;
* The species must be capable of using The Force.&lt;br /&gt;
* The species must be accessible and well-known; an obscure species is likely not acceptable.&lt;br /&gt;
* &#039;&#039;Legends&#039;&#039; species can still be added to our system; however, they must meet the same requirements as all other species. &lt;br /&gt;
* Available information on the species needs to be more than a small stub. The species needs detailed physical details and traits. These details need to offer something unique that our current list of species does not include. &lt;br /&gt;
* The species must have an official image/reference in addition to these details. The species&#039; appearance &#039;&#039;must&#039;&#039; be known and depicted. &lt;br /&gt;
** For example, Jawas are commonplace, but we do not know what they physically look like, and as such, are not eligible to be added to our system.&lt;br /&gt;
* If there is any difference between the current canon vs the old Expanded Universe details of a species, the modern canon information will be used. The only exception to this is unique restrictions that have been introduced into the new canon, such as only young female Chiss being able to access the Force.&lt;br /&gt;
&lt;br /&gt;
Any and all requests for a new species will be reviewed and approved by the Grand Master, Deputy Grand Master, Voice, and Voice Staff. Should they, for any reason, feel a species should not be added, it will be denied. &lt;br /&gt;
&lt;br /&gt;
Our list of usable species is already expansive, and as such, new additions will be held to a high standard to merit consideration for use. &lt;br /&gt;
&lt;br /&gt;
=== Submission Guidelines ===&lt;br /&gt;
All requests for new Species should be sent to [mailto:djb-voice-staff@googlegroups.com djb-voice-staff@googlegroups.com] for review, along with the Grand Master and Deputy Grand Master being CC’d on the email. Requests can either be formatted within the body of the email itself or in an attached document. Please ensure the text itself is selectable for copying. The request should include the following:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required&#039;&#039;&#039;&lt;br /&gt;
* Name of the Species&lt;br /&gt;
* Notable traits and features (fur, claws, horns, lifespan, etc.). Examples can be seen in the details for other approved species&lt;br /&gt;
* Link to Wookieepedia Article and/or source references&lt;br /&gt;
* Why the species merits addition to our system compared to using one we already have in the system &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Optional&#039;&#039;&#039;&lt;br /&gt;
* Other references, information, or an explanation of why you personally want to use it&lt;br /&gt;
* List of members who would utilize the species. These need to be people who would actively use the species, not just think it is a neat option&lt;br /&gt;
&lt;br /&gt;
=== Extinct Species ===&lt;br /&gt;
Species that have been labeled as extinct within the canonical timeline will not be added as new Species. This includes Species that have been eradicated without a single living member of the Species, or reduced to an unsustainable population size.&lt;br /&gt;
&lt;br /&gt;
Notable Extinct Species:&lt;br /&gt;
* [[starwars:Sith (species)|Sith Pureblood]]&lt;br /&gt;
* [[starwars:Rakatan|Rakatan]]&lt;br /&gt;
* [[starwars:Taung|Taung]]&lt;br /&gt;
* [[starwars:Zeffonian|Zeffonian]]&lt;br /&gt;
&lt;br /&gt;
Should a species become extinct within the new Canon, that is currently accessible in our system, that species will remain an option for for all members to select. A species that is noted as &#039;&#039;legendary&#039;&#039; or &#039;&#039;mythic&#039;&#039; will also be treated as an extinct species unless they are seen in some form in the current timeline. &lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Languages&amp;diff=200420</id>
		<title>CS Guide: Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Languages&amp;diff=200420"/>
		<updated>2026-04-06T20:04:40Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Minor update, noting this page is non-exhaustive and reiterating that the best resource for languages is Wookiepedia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
The list below is a non-exhaustive collection of the languages in use in the character creation system. Other languages exist, and the best resource to identify the Galaxy&#039;s many languages is to search the [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life. All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
=== A B C ===&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|description=[[starwars:Aleena_(language)|Aleena]] is the language of the [[Species#Aleena|Aleena]] species, natives of the [[starwars:Mid Rim|Mid Rim]] planet [[starwars:Aleen|Aleen]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Besalisk&lt;br /&gt;
|description=[[starwars:Besalisk_(language)|Besalisk]] is the language of the [[Species#Besalisk|Besalisk]] species, natives of the planet [[starwars:Ojom|Ojom]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ancient Sith&lt;br /&gt;
|description=This is the recognized name of the [[starwars:Sith (language)|language]] of the people of [[Ziost]], [[Korriban]], and the [[starwars:Sith (species)|Sith]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Anzat&lt;br /&gt;
|description=[[starwars:Anzat_(language)|Anzat]] is the language of the [[Species#Anzat|Anzati]] species, natives of the planet [[starwars:Anzat|Anzat]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|description=[[starwars:Arkanian (language)|Arkanian]] is the language of the [[Species#Arkanian|Arkanian]] species, natives of the planet [[starwars:Arkania|Arkania]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Aurebesh&lt;br /&gt;
|description=This is the written form of [[starwars:Galactic Basic Standard|Galactic Basic Standard]] and is included with Basic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Balc&lt;br /&gt;
|description=[[starwars:Balc|Balc]] is a dialect of Ancient Sith.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|description=[[starwars:Barabel (language)|Barabel]] is the language of the [[Species#Barabel|Barabel]] species, natives of the planet [[starwars:Barab I|Barab I]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Basic&lt;br /&gt;
|description=This is the [[starwars:Basic|common language]] which everyone can understand, and may also be known as Galactic Basic Standard or Galactic Standard. It is the most common language and includes Aurebesh (its alphabet).&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Batorese&lt;br /&gt;
|description=[[starwars:Batorese|Batorese]] is the language of the [[Species#Blood Carver|Blood Carver]] species, natives of the planet [[starwars:Batorine|Batorine]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Binary&lt;br /&gt;
|description=[[starwars:Binary|Binary]], often called Droidspeak, is a language of beeps, trills, and whistles spoken by droids, especially astromechs. This can be also acquired as a Feat, but a character should only have one or the other.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Bith&lt;br /&gt;
|description=[[starwars:Bith (language)|Bith]] is the language of the [[starwars:Bith|Bith]] species, natives of the planet [[starwars:Clak&#039;dor VII|Clak&#039;dor VII]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Bocce&lt;br /&gt;
|description=[[starwars:Bocce|Bocce]] is the most common and widely spread trade language used across the Galaxy by spacers, merchants and traders.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Bothese&lt;br /&gt;
|description=[[starwars:Bothese|Bothese]] is the language of the [[Species#Bothan|Bothan]] species, natives of the planet [[starwars:Bothawui|Bothawui]]. Often misspelt as Bothanese.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Braille&lt;br /&gt;
|description=Braille is a language that uses physical shapes that require touch to read. Traditionally small dots, this includes all forms of physical written language in the galaxy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Catharese&lt;br /&gt;
|description=[[starwars:Catharese|Catharese]] is the language of the [[Species#Cathar|Cathar]] species, natives of the planet [[starwars:Cathar|Cathar]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Celestial&lt;br /&gt;
|description=Celestial is the language of the [[starwars:Celestial|Celestial]] species, an ancient species that departed a long time ago, for a Galaxy far, far away.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Cheunh&lt;br /&gt;
|description=[[starwars:Cheunh|Cheunh]] is the language of the [[Species#Chiss|Chiss]] species, a dominant force in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|description=[[starwars:Clawdite (language)|Clawdite]] is the language of the [[Species#Clawdite|Clawdite]] species, natives of the planet [[starwars:Zolan|Zolan]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Coyn&lt;br /&gt;
|description=[[starwars:Coynite language|Coyn]] is the language of the [[Species#Coynite|Coynite]] species, natives of the planet [[starwars:Coyn|Coyn]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Cragii&lt;br /&gt;
|description=[[starwars:Cragii|Cragii]] is the language of the [[Species#Cragmoloid|Cragmoloid]] species, natives of the planet [[starwars:Ankus|Ankus]].&lt;br /&gt;
}}&lt;br /&gt;
[[Languages#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
=== D E F ===&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Dadita&lt;br /&gt;
|description=[[starwars:Dadita|Dadita]] is a coded language employed in [[starwars:Mandalorian|Mandalorian]] culture, and is very similar to Morse code.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Dashadi&lt;br /&gt;
|description=[[starwars:Dashadi|Dashadi]] is the language of the [[Species#Dashade|Dashade]] species, natives of the planet [[starwars:Urkupp|Urkupp]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Devaronese&lt;br /&gt;
|description=[[starwars:Devaronese|Devaronese]] is the language of the [[Species#Devaronian|Devaronian]] species, natives of the planet [[starwars:Devaron|Devaron]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Dosh&lt;br /&gt;
|description=[[starwars:Dosh|Dosh]] is the language of the [[Species#Trandoshan|Trandoshan]] species, natives of the planet [[starwars:Trandosha|Trandosha]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Dowuta&lt;br /&gt;
|description=[[starwars:Dowuta|Dowuta]] is the language of the [[Species#Dowutin|Dowutin]] species, natives of the frigid planet [[starwars:Dowut|Dowut]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|description=[[starwars:Draethos (language)|Draethos]] is the language of the [[Species#Draethos|Draethos]] species, natives of the planet [[starwars:Draethos (planet)|Draethos]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Droidspeak&lt;br /&gt;
|description=This is an alternative name to Binary, the language of droids. Characters should have Binary listed instead.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Dug&lt;br /&gt;
|description=[[starwars:Dug (language)|Dug]] is the language of the [[Species#Dug|Dug]] species, natives to the planet [[starwars:Malastare|Malastare]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Durese&lt;br /&gt;
|description=The [[starwars:Durese|Duros language]] remained a popular language among space travelers due to the abundance of [[Species#Duros|Duros]] spacefarers, despite the predominance of Basic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|description=Elomin is the language of the [[Species#Elomin|Elomin]] species, natives of the planet [[starwars:Elom (planet)|Elom]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Epicant&lt;br /&gt;
|description=[[StarWars:Epicant|Epicant]] is the language of the [[Species#Epicanthix|Epicanthix]] species, natives of the planet [[starwars:Panatha|Panatha]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Evereni&lt;br /&gt;
|description=[[starwars:Evereni_(language)|Evereni]] is the language of the [[Species#Evereni|Evereni]] species, natives of the planet [[starwars:Everon|Everon]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ewokese&lt;br /&gt;
|description=[[starwars:Ewokese|Ewokese]] is the language of the [[Species#Ewok|Ewok]] species, natives of a [[starwars:Endor|moon]] of the planet Endor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|description=[[StarWars:Falleen (language)/Legends|Falleen]] is the language of the [[Species#Falleen|Falleen]] species, natives of the planet [[starwars:Falleen (planet)|Falleen]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Feeorin&lt;br /&gt;
|description=[[StarWars:Feeorin (language)|Feeorin]] is the language of the [[Species#Feeorin|Feeorin]] species, natives of the isolated planet [[starwars:Odryn|Odryn]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Firrerreo&lt;br /&gt;
|description=[[StarWars:Firrerreo (language)|Firrerreo]] is the language of the [[Species#Firrerreo|Firrerreo]] species, natives of the isolated planet [[starwars:Firrerre/Legends|Firrerre]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Fosh&lt;br /&gt;
|description=[[starwars:Fosh_language|Fosh]] is the language of the [[Species#Fosh|Fosh]] species, natives of an [[starwars:Fosh homeworld|unknown homeworld]].&lt;br /&gt;
}}&lt;br /&gt;
[[Languages#firstHeading|Back to Top]]&lt;br /&gt;
=== G H I ===&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Gamorrean&lt;br /&gt;
|description=[[starwars:Gamorrean_(language)|Gamorrean]] is the language of the [[Species#Gamorrean|Gamorrean]] species, natives of the planet [[starwars:Gamorr|Gamorr]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Gamorrese&lt;br /&gt;
|description=Gamorrese is an alternate name for the Gamorrean language.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Gand&lt;br /&gt;
|description=[[starwars:Gand (language)|Gand]] is the language of the [[Species#Gand|Gand]] species, natives of the planet [[starwars:Gand (planet)|Gand]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Geonosian&lt;br /&gt;
|description=[[starwars:Geonosian (language)|Geonosian]] is the language of the [[starwars:Geonosian|Geonosian]] species native to [[starwars:Geonosis|Geonosis]] and consists of clicks from their mandibles.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ghorfa&lt;br /&gt;
|description=[[starwars:Ghorfa petroglyphs|Ghorfa]] is a written language used by ancestors of the Tusken species, natives of the planet [[starwars:Tatooine|Tatooine]], who now rely on the spoken language Tusken.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Gran&lt;br /&gt;
|description=[[starwars:Gran (language)|Gran]] is the language of the [[starwars:Gran|Gran]] species, natives of the planet [[starwars:Kinyen|Kinyen]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Gungan Basic&lt;br /&gt;
|description=Note that [[Species#Gungan|Gungans]] speak a derivative called [[starwars:Gungan Basic|Gungan Basic]], which includes the surviving elements of Old Gungan.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Gunganese&lt;br /&gt;
|description=Gunganese is the technical name of Gungan Basic, a pidgin Basic language of the Gungan species. Gungan Basic is the recognized language characters should have.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|description=The [[starwars:Hapan (language)|Hapan]] language is spoken by [[Species#Hapan|residents]] of the [[starwars:Hapes Cluster|Hapes Cluster]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Harchic&lt;br /&gt;
|description=[[starwars:Harchic|Harchic]] is the language of the [[Species#Harch|Harch]] species, natives of the planet [[starwars:Secundus Ando|Secundus Ando]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Herglese&lt;br /&gt;
|description=[[starwars:Herglese|Herglese]] is the language of the [[Species#Herglic|Herglic]] species, natives of the planet [[starwars:Giju|Giju]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=High Galactic&lt;br /&gt;
|description=[[starwars:High Galactic|High Galactic]] is a prestige language, most commonly used among Imperial courtiers.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Honoghran&lt;br /&gt;
|description=[[starwars:Honoghran|Honoghran]] is the language of the [[Species#Noghri|Noghri]] species, natives of the planet [[starwars:Honoghr|Honoghr]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Huttese&lt;br /&gt;
|description=[[starwars:Huttese|Huttese]], the language of the [[Species#Hutt|Hutts]], is popular among criminals and the underworld, especially in [[starwars:Hutt space|Hutt space]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Iktotchese&lt;br /&gt;
|description=[[starwars:Iktotchese|Iktotchese]] is the spoken language of the [[Species#Iktotchi|Iktotchi]], natives of the harsh, windy moon of the planet [[starwars:Iktotch|Iktotch]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ithorese&lt;br /&gt;
|description=[[starwars:Ithorese/Legends|Ithorese]] is the language of the [[Species#Ithorian|Ithorian]] species, natives of the planet [[starwars:Ithor|Ithor]].&lt;br /&gt;
}}&lt;br /&gt;
[[Languages#firstHeading|Back to Top]]&lt;br /&gt;
=== J K L ===&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Jawaese&lt;br /&gt;
|description=[[starwars:Jawaese/Legends|Jawaese]] is the language of the [[starwars:Jawa|Jawa]] species, natives of the planet Tatooine.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|description=[[starwars:Kaleesh (language)|Kaleesh]] is the language of the [[Species#Kaleesh|Kaleesh]] species, natives of the planet [[starwars:Kalee|Kalee]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|description=[[starwars:Kaminoan (language)|Kaminoan]] is the language of the [[Species#Kaminoan|Kaminoan]] species, natives of the planet [[starwars:Kamino|Kamino]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Karanese&lt;br /&gt;
|description=Karanese is the language of the [[Karanan]] species, natives of the planet [[Sahare]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|description=[[starwars:Kel Dor (language)|Kel Dor]] is the language of the [[Species#Kel Dor|Kel Dor]] species, natives of the planet [[starwars:Dorin|Dorin]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Khilese&lt;br /&gt;
|description=[[starwars:Khilese|Khilese]] is the language of the [[Species#Khil|Khil]] species, natives of the planet [[starwars:Belnar|Belnar]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Kushiban&lt;br /&gt;
|description=[[starwars:Kushiban_(language)|Kushiban]] is the language of the [[Species#Kushiban|Kushiban]] species, natives of the planet [[starwars:Kushibah|Kushibah]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Kyuzo&lt;br /&gt;
|description=[[starwars:Kyuzo_(language)|Kyuzo]] is the language of the [[Species#Kyuzo|Kyuzo]] species, natives of the planet [[starwars:Phatrong|Phatrong]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Lasat&lt;br /&gt;
|description=[[starwars:Lasat_(language)|Lasat]] is the language of the [[Species#Lasat|Lasat]] species, natives of the planet [[starwars:Lasan|Lasan]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Lepese&lt;br /&gt;
|description=[[starwars:Lepese|Lepese]], also known as Lepp, is the language of the [[Species#Lepi|Lepi]] species, natives of the planet [[starwars:Coachelle Prime|Coachelle Prime]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Lurmese&lt;br /&gt;
|description=[[starwars:Lurmese|Lurmese]] is the language of the [[Species#Lurmen|Lurmen]] species, natives of the planet [[starwars:Mygeeto|Mygeeto]].&lt;br /&gt;
}}&lt;br /&gt;
[[Languages#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
=== M N O ===&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Mandaba&lt;br /&gt;
|description=[[starwars:Mandaba|Mandaba]] is the language of the [[Species#Selonian|Selonian]] species, natives of [[starwars:Selonia|Selonia]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Mando&#039;a&lt;br /&gt;
|description=[[starwars:Mando&#039;a|Mando&#039;a]] is the traditional language spoken by [[starwars:Mandalorian|Mandalorians]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Melodese&lt;br /&gt;
|description=[[starwars:Melodese|Melodese]] is the language of the [[starwars:Melodie|Melodie]] species, natives of the moon [[starwars:Yavin 8|Yavin 8]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Minnisiat&lt;br /&gt;
|description=[[starwars:Minnisiat|Minnisiat]] is a trade language used around and near Chiss space.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Miralukese&lt;br /&gt;
|description=[[starwars:Miralukese|Miralukese]] is the spoken language of the [[Species#Miraluka|Miraluka]] species, who adopted the planet [[starwars:Alpheridies|Alpheridies]] after their original homeworld became uninhabitable.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|description=[[starwars:Mirialan_(language)|Mirialan]] is the language of the [[Species#Mirialan|Mirialan]] species, natives of the planet [[starwars:Mirial|Mirial]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|description=[[starwars:Mon Calamari (language)|Mon Calamari]] is the language of the [[Species#Mon Calamari|Mon Calamari]] species, natives of the planet [[starwars:Dac|Dac]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Muun&lt;br /&gt;
|description=[[starwars:Muun (language)|Muun]] is the language of the [[Species#Muun|Muun]] species, natives of the planet [[starwars:Muunilinst|Muunilinst]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Naboo&lt;br /&gt;
|description=[[starwars:Naboo (language)|Naboo]] is the language of the Humans native to the planet [[starwars:Naboo|Naboo]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Nagaian&lt;br /&gt;
|description=[[Starwars:Nagaian|Nagaian]] is the language of the [[StarWars:Nagai|Nagai]], native to the planet of [[starwars:Nagi|Nagi]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Nautila&lt;br /&gt;
|description=[[starwars:Nautila|Nautila]] is the language of the [[Species#Nautolan|Nautolan]] species, natives of the planet [[starwars:Glee Anselm|Glee Anselm]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Neti&lt;br /&gt;
|description=[[starwars:Neti (language)|Neti]] is the language of the [[Species#Neti|Neti]] species, natives of the planet [[starwars:Myrkr|Myrkr]], who then colonized the planet [[starwars:Ryyk|Ryyk]] before it was destroyed in a supernova.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Nyriaanan&lt;br /&gt;
|description=[[starwars:Nyriaanan (language)|Nyriaanan]] is the language of the [[starwars:Nyriaanan|Nyriaanan]] species, natives of the planet [[starwars:Nyriaan|Nyriaan]]. It is a mixture of Basic and High Galactic.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Old Gungan&lt;br /&gt;
|description=[[starwars:Old Gungan|Old Gungan]] is the language of the [[Species#Gungan|Gungan]] species, natives of the planet [[starwars:Naboo|Naboo]]. It later evolved into Gungan Basic, by intermingling the two languages.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Olys Corellisi&lt;br /&gt;
|description=[[starwars:Olys Corellisi|Olys Corellisi]] (&amp;quot;Old Corellian&amp;quot;) is the language spoken by the original settlers of [[starwars:Corellia|Corellia]], becoming extinct around 4000 BBY.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Omwatese&lt;br /&gt;
|description=[[starwars:Omwatese|Omwatese]] is the language of the [[Species#Omwati|Omwati]] species, natives of the planet [[starwars:Omwat|Omwat]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ongreenen&lt;br /&gt;
|description=Ongreenen is the language of the [[Species#Ongree|Ongree]] species, natives of the planet [[starwars:Skustell|Skustell]].&lt;br /&gt;
}}&lt;br /&gt;
[[Languages#firstHeading|Back to Top]]&lt;br /&gt;
=== P Q R ===&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Paecian&lt;br /&gt;
|description=[[starwars:Paecian|Paecian]] is the language of the Humans native to the planet [[starwars:Dathomir|Dathomir]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Pak Pak&lt;br /&gt;
|description=[[starwars:Pak Pak|Pak Pak]] is the language of the [[starwars:Neimoidian|Neimoidian]] sub-species, natives of the planet [[starwars:Neimoidia|Neimoidia]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Quarrenese&lt;br /&gt;
|description=[[starwars:Quarrenese|Quarrenese]] is the language of the [[Species#Quarren|Quarren]] species, natives of the planet [[starwars:Dac|Dac]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Rakata&lt;br /&gt;
|description=[[starwars:Rakata (language)|Rakata]] is the language of the [[starwars:Rakata|Rakata]] species, natives of the planet [[starwars:Lehon|Lehon]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|description=[[starwars:Rattataki language|Rattataki]] is the language of the [[Species#Rattataki|Rattataki]], natives of the planet [[starwars:Rattatak|Rattatak]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Rodese&lt;br /&gt;
|description=The native tongue of the [[Species#Rodian|Rodians]], [[starwars:Rodese|Rodese]], is popular due to the large number of spacefaring Rodians.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|description=[[starwars:Ryn (language)|Ryn]] is the language of the [[Species#Ryn|Ryn]] species, a nomad species native to the [[starwars:Core Worlds|Core Worlds]].&lt;br /&gt;
}}&lt;br /&gt;
[[Languages#firstHeading|Back to Top]]&lt;br /&gt;
=== S T U ===&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|description=[[starwars:Sakiyan (language)|Sakiyan]] is the language of the [[Species#Sakiyan|Sakiyan]] species, natives of the planet [[starwars:Sakiya|Saki]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Selkatha&lt;br /&gt;
|description=[[starwars:Selkath (language)|Selkatha]] is the language of the [[starwars:Selkath|Selkath]] species, natives of [[starwars:Manaan|Manaan]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Shani&lt;br /&gt;
|description=[[starwars:Shani (language)|Shani]] is the language of the [[Species#Shani|Shani]] species, natives of an [[starwars:Shani homeworld|unknown homeworld]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Shi&#039;idese&lt;br /&gt;
|description=[[starwars:Shi&#039;idese|Shi&#039;idese]] is the language of the [[Species#Shi.E2.80.99ido|Shi&#039;ido]] species, natives of the planet [[starwars:Lao-mon|Lao-mon]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|description=[[starwars:Shistavanen (language)}Shistavanen]] is the language of the [[Species#Shistavanen|Shistavanen]] species, natives of the planet [[starwars:Uvena_Prime|Uvena]]. This language consists mostly of varied growls and barks.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Shyriiwook&lt;br /&gt;
|description=[[starwars:Shyriiwook|Shyriiwook]] is the main language of the [[Species#Wookiee|Wookiees]]. It is considered the most emotive of Wookiee tongues, as opposed to the technical Thykarann or tribal Xaczik dialects.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Sign Language&lt;br /&gt;
|description=[[starwars:Sign language|Sign Language]] is a non-verbal language that uses hand gestures and motions to convey meaning. This covers all different types of sign language in the galaxy. &lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Sith&lt;br /&gt;
|description=The [[starwars:Sith (language)|Sith]] is the native language of the people of [[Ziost]] and [[Korriban]]. Later it is the language of the Sith. This is recognized as Ancient Sith. Note that Balc is a dialect of Ancient Sith.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Skakoverbal&lt;br /&gt;
|description=The [[starwars:Skakoverbal|Skakoverbal]] is the native language of [[Species#Skakoan|Skakoans]], native to the high pressure world of [[StarWars:Skako/Legends|Skako]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Snivvian&lt;br /&gt;
|description=[[starwars:Snivvian (language)|Snivvian]] is the language of the [[starwars:Snivvian|Snivvian]] species, natives of the planet [[starwars:Cadomai Prime|Cadomai Prime]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Socorran&lt;br /&gt;
|description=[[starwars:Socorran (language)|Socorran]] is the language of the Humans native to the planet [[starwars:Socorro|Socorro]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Sullustese&lt;br /&gt;
|description=[[starwars:Sullustese|Sullustese]] is the language of the [[Species#Sullustan|Sullustan]] species, natives of the planet [[starwars:Sullust|Sullust]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Sy Bisti&lt;br /&gt;
|description=[[starwars:Sy Bisti|Sy Bisti]] is a trade language used throughout the [[starwars:Outer Rim|Outer Rim]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Thisspiasian&lt;br /&gt;
|description=[[starwars:Thisspiasian (language)|Thisspiasian]] is the language of the [[Species#Thisspiasian|Thisspiasian]] species of [[starwars:Thisspias|Thisspias]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Thykarann&lt;br /&gt;
|description=This is a technical dialect of the [[Species#Wookiee|Wookiees]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Thyrsian&lt;br /&gt;
|description=[[starwars:Thyrsian (language)|Thyrsian]] is a dialect spoken by the [[Species#Shaevalian|Shaevalian]] and [[starwars:Thyrsian|Thyrsian]] races of the [[Species#Echani|Echani]] species, natives of the planet [[starwars:Thyrsus|Thyrsus]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|description=[[starwars:Togorian (language)|Togorian]] is the language of the [[starwars:Togorian|Togorian]] species, natives of the planet [[starwars:Togoria|Togoria]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Togruti&lt;br /&gt;
|description=[[starwars:Togruti|Togruti]] is one of the main languages of the [[Species#Togruta|Togruta]] species, natives of the planet [[starwars:Shili|Shili]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Toydarian&lt;br /&gt;
|description=[[starwars:Toydarian (language)|Toydarian]] is the language of the [[starwars:Toydarian|Toydarian]] species, natives of the planet [[starwars:Toydaria|Toydaria]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Twi&#039;leki&lt;br /&gt;
|description=[[starwars:Twi&#039;leki|Twi&#039;leki]] is the language of the [[Species#Twi.E2.80.99lek|Twi&#039;lek]] species, natives of the planet [[starwars:Ryloth|Ryloth]], and includes subtle [[starwars:Lekku|lekku]] movements and written pictographs, in addition to spoken words.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Tusken&lt;br /&gt;
|description=[[starwars:Tusken|Tusken]] is the spoken language of the [[starwars:Tusken Raider|Tusken Raider]] species, natives of the planet [[starwars:Tatooine|Tatooine]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ubese&lt;br /&gt;
|description=[[starwars:Ubese (language)|Ubese]] is the spoken language of the [[starwars:Ubese|Ubese]] species, natives of the planets [[starwars:Uba IV|Uba IV]] and [[starwars:Ubertica|Ubertica]], who could not speak louder than a whisper without technological assistance.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ubeninal&lt;br /&gt;
|description=[[starwars:Ubeninal|Ubeninal]] is the highly refined sign language used by the Ubese species, as their voices were barely above a whisper.&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Ugnaught&lt;br /&gt;
|description=[[StarWars:Ugnaught (language)/Legends|Ugnaught]] is a language made of grunts, chatters, and squeals which is utilised by the [[Species#Ugnaught|Ugnaught]] species of [[StarWars:Gentes|Gentes]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|description=[[starwars:Umbarese|Umbaran]] is the language of the [[Species#Umbaran|Umbaran]] species, natives of the planet [[starwars:Umbara|Umbara]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Utapese&lt;br /&gt;
|description=[[starwars:Utapese|Utapese]] is the language of the [[Species#Pau.27an|Pau&#039;an]] species, natives of the planet [[starwars:Utapau|Utapau]].&lt;br /&gt;
}}&lt;br /&gt;
[[Languages#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
=== V W X Y Z ===&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|description=[[starwars:Verpine (language)|Verpine]] is the language of the [[Species#Verpine|Verpine]] species, natives of the [[starwars:Roche asteroid field|Roche asteroid field]]. They may also communicate via radio waves thanks to their sensitive antennae.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Xaczik&lt;br /&gt;
|description=This is a [[starwars:Xaczik/Legends|tribal dialect]] of the [[Species#Wookiee|Wookiees]] on [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Zabraki&lt;br /&gt;
|description=[[starwars:Zabraki|Zabraki]] is the language of the [[Species#Zabrak|Zabrak]] species, natives of the planet [[starwars:Iridonia|Iridonia]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|description=[[starwars:Zelosian language|Zelosian]] is the language of the [[Species#Zelosian|Zelosian]] species, natives of the planet [[starwars:Zelos II|Zelos II]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Zolanese&lt;br /&gt;
|description=[[starwars:Zolanese|Zolanese]] is the language of the [[starwars:Zolander|Zolander]] species, natives of the planet [[starwars:Zolan|Zolan]].&lt;br /&gt;
}}&lt;br /&gt;
{{Language&lt;br /&gt;
|name=Zygerrian&lt;br /&gt;
|description=[[StarWars:Zygerrian (language)/Legends|Zygerrian]] is the language of the [[Species#Zygerrian|Zygerrian]] species, natives of the Outer Rim planet [[starwars:Zygerria|Zygerria]].&lt;br /&gt;
}}&lt;br /&gt;
[[Languages#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Disciplines&amp;diff=200419</id>
		<title>CS Guide: Disciplines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Disciplines&amp;diff=200419"/>
		<updated>2026-04-06T18:44:39Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Custom Disciplines */ Policy Update RE: Custom Disciplines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|The dark side of the Force is a pathway to many abilities some consider to be unnatural.|Palpatine}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Disciplines represent how your character prefers to use the Force and Skills. Disciplines represent fictional paths of training. Your character is unique and will ultimately fall into a “class” that best defines their style of fighting and way of life.&lt;br /&gt;
&lt;br /&gt;
Each discipline is given two unique Feats that are only available to your discipline. One Feat enhances an existing Force Power or Skill, and the second is a Feat that is unique to the discipline.&lt;br /&gt;
&lt;br /&gt;
Disciplines are not professions. This is why we have “Hunter” Discipline instead of “Bounty Hunter”. While the Hunter Discipline offers some cool perks that would make a good Bounty Hunter, a Weapons Specialist could just as easily be a good Bounty Hunter. This is also why you don’t have an “Assassin” or “Hitman” Discipline. A Sorcerer can be an assassin, but a Shadow has unique skills that could lend towards making a good assassin.&lt;br /&gt;
&lt;br /&gt;
For those of you that are familiar with RPGs of varying kinds, Disciplines are similar to Classes, but with much more freedom in terms of developing your character however you want. In short, your characters are not limited by the Discipline you choose, they simply gain some specific abilities based on the Discipline you choose to follow. So, don&#039;t feel like picking a Discipline is as locked in as selecting a character Class that dictates any kind of limitations to how you want to build or play your character.&lt;br /&gt;
== Force User Disciplines ==&lt;br /&gt;
=== Arcanist ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Arcanist&lt;br /&gt;
|DisciplineQuote=Mock our rituals all you want; the results speak for themselves.&lt;br /&gt;
|DisciplineDescription=Perhaps the most misunderstood of disciplines, Arcanists study the Force and how it connects all living things. By focusing on the more arcane and studious nature of the Force, they have created their own rituals and philosophies that let them accomplish tasks alien to the common Force-wielder. They can track a being through the Force using things as simple as a torn piece of cloak.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Arcanists gain:&lt;br /&gt;
* &#039;&#039;Dowsing&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Channel&#039;&#039;&#039;, a unique ability for Arcanists&lt;br /&gt;
|Feat1Name=Dowsing&lt;br /&gt;
|Feat1Tier1Description=All things are bound together through the Force, and an Arcanist can use those links to trace connections between two similar items, or an item and a person. These sympathetic links manifest as hazy mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. Using an item that has been in contact with the target over the last several hours, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track that target through a city and heavy crowds. The better the link between object and target, the stronger and easier this becomes. Full concentration is required to use this ability. &lt;br /&gt;
|Feat1Tier2Description=Tracing links through bound objects or people in the Force, has become a second nature to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. These sympathetic links manifest as semi-transparent mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. Using an item that has been in contact with the target within the last month, such as an old shirt, a bundle of hair, a vial of blood, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track a target across a continent. The stronger the link to the target, the easier this becomes. Concentration is required to use this ability. &lt;br /&gt;
|Feat1Tier3Description=There are few places one can hide from &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. All &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; need to track down an object or person is the faintest link back to their target, be it a fingernail, ripped clothing, or a drop of blood. As long as the object had contact with the target at any point in the past, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can accurately track the target across a planet of any size, and do so with minimal concentration. These sympathetic links manifest as crystal clear mental images in &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; mind. The stronger the link to the target, the easier and stronger this ability becomes. &lt;br /&gt;
|Feat1FooterText=Dowsing modifies the Force Power: Sense.&lt;br /&gt;
|Feat2Name=Channel&lt;br /&gt;
|Feat2Tier1Description=Journeymen Arcanists are able to center themselves in the emotional grounding of their connection to the Force, pulling energy from the Living Force to temporarily refill &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own energy reserves. If &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is allowed to maintain this concentration for more than a few moments, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can reuse Force Powers which normally require significant rest without penalty.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can effortlessly pull energy from the Living Force to refill &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own energy reserves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can do this in between combat skirmishes, but still requires a moment or two to restore &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self.&lt;br /&gt;
|Feat2Tier3Description=Leveraging a deep connection with the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can draw energy from the Living Force around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and fuse it with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own. With this new energy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can revitalize &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own reserves from the brink of exhaustion almost instantaneously and with only a few seconds of concentration, even in the middle of combat.&lt;br /&gt;
|Feat2FooterText=Channel is a unique ability for Arcanists.&lt;br /&gt;
}}&lt;br /&gt;
=== Defender ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Defender&lt;br /&gt;
|DisciplineQuote=I make ‘hanging back’ look good.&lt;br /&gt;
|DisciplineDescription=Defenders have dedicated themselves to the study of how best to use their gift in the Force to better control an engagement from behind the front lines, though they can hold their own just fine. A combat multiplier on the battlefield, Defenders are the bulwark that allies rally to and the rock face that enemy attacks shatter against. They can modify &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to help combat enemy Force attacks to defend themselves and their allies. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Defenders gain:&lt;br /&gt;
* &#039;&#039;Force Pulse&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;Suppression&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Synergy&#039;&#039;&#039;, a unique Force Power for Defenders&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
To see a Defender in action, and to see a breakdown of how the Defender feats can be used, check out the Combat Master&#039;s Newspost: [https://www.darkjedibrotherhood.com/news/reports-combat-master-discipline-focus-defender The Defender]&lt;br /&gt;
|Feat1Name=Force Pulse&lt;br /&gt;
|Feat1Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to dampen the baseline effects of Force-imbued ailments that slow, hinder, stun, or disorient &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; and a single ally in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to negate the midline effects of Force-imbued ailments that slow, hinder, stun, or disorient &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; and a cluster of allies in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind_Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Suppression|Suppression]]&#039;&#039;&#039; to negate the full effects of Force-imbued ailments that slow, hinder, stun, or disorient a cluster of allies in close proximity as long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is on the task. This ability works against &#039;&#039;&#039;[[Force Powers#Slow|Slow]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind_Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Darkness|Darkness]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Blinding|Blinding]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat1FooterText=Force Pulse modifies the Force Power: Suppression.&lt;br /&gt;
|Feat2Name=Synergy&lt;br /&gt;
|Feat2Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a single target within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Concealment|Concealment]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Cloak|Cloak]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Healing|Healing]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[Force Powers#Control Self|Control Self]]&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; full concentration is dedicated to the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;[[Force Powers#Barrier|Barrier]]&#039;&#039;&#039;.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a small team of targets within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Concealment&#039;&#039;&#039;, &#039;&#039;&#039;Cloak&#039;&#039;&#039;, &#039;&#039;&#039;Healing&#039;&#039;&#039;, or &#039;&#039;&#039;Control Self&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; concentrating on the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;Barrier&#039;&#039;&#039;.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can instantly extend the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;defensive&#039;&#039; Force powers to a small team of targets within close proximity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can share the effects of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Concealment&#039;&#039;&#039;, &#039;&#039;&#039;Cloak&#039;&#039;&#039;, &#039;&#039;&#039;Healing&#039;&#039;&#039;, or &#039;&#039;&#039;Control Self&#039;&#039;&#039; so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; concentrating on the task. Powers shared remain relative to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s level of training in them. Excludes: &#039;&#039;&#039;Barrier&#039;&#039;&#039;.&lt;br /&gt;
|Feat2FooterText=Synergy is a unique Force Power for Defenders.&lt;br /&gt;
}}&lt;br /&gt;
=== Juggernaut ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Juggernaut&lt;br /&gt;
|DisciplineQuote=You’ll have to go through me first.&lt;br /&gt;
|DisciplineDescription=A Juggernaut personifies the idea of an unstoppable force. Striding across the battlefield, their energy directs the flow of combat around them. A Juggernaut can shrug off blunt trauma with the unique ability to harden their bodies with the Force. When Juggernauts plant their feet, there is little that will knock them away. They are also skilled in using the tempo of battle to push their bodies beyond the point of any normal warrior, their stamina wearing down at a slower rate as long as they are engaged in battle.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Juggernauts gain:&lt;br /&gt;
* &#039;&#039;Surge&#039;&#039;, which modifies the Skill: &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Iron Pillar&#039;&#039;&#039;, a unique Force Power for Juggernauts&lt;br /&gt;
|Feat1Name=Surge&lt;br /&gt;
|Feat1Tier1Description=Juggernauts are revered not just for their ferocity in combat, but their ability to fight longer and harder than others on the battlefield. As &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline surges with every hit &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; lands or takes, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can begin to augment their &#039;&#039;Stamina&#039;&#039;  to one Skill Point higher, as long as they are &#039;&#039;actively&#039;&#039; engaged in direct combat and focused solely on feats that utilize their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; or &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; ability. When a lull in combat presents itself, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will immediately lose &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; stamina boost, but suffer no penalty.&lt;br /&gt;
|Feat1Tier2Description=As &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline surges with the song of battle or strife, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can now augment &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stamina&#039;&#039; to one Skill Point higher as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; remains &#039;&#039;actively&#039;&#039; engaged in various forms of combat. When a lull in combat presents itself, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; no longer immediately loses &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; stamina boost, but if no new challenge presents itself it will slowly fade away, without penalty.&lt;br /&gt;
|Feat1Tier3Description=They say an an Elder Juggernaut never rests when there is still a battle to be fought. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can effortlessly elevate their &#039;&#039;Stamina&#039;&#039; to +2 Skill Points higher, even when not actively engaged in combat and with little focus. Lulls in combat pose no obstacle, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; typically needs to be killed or rendered unconscious to end the effect.&lt;br /&gt;
|Feat1FooterText=Surge modifies the Skill: Stamina.&lt;br /&gt;
|Feat2Name=Iron Pillar&lt;br /&gt;
|Feat2Tier1Description=Juggernauts know how to take a hit better than most. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can dig &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; heels into the ground and, with full concentration, momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body against impact to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2Tier2Description=The Juggernaut has learned to more quickly harden &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body with the Force. As long as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet planted, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; only needs partial concentration to momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body against impact to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2Tier3Description=An Elder Juggernaut is seldom knocked off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet, even when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; is not able to plant them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can momentarily steel &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; body at will like a sheet of Mandalorian Iron in order to prevent &amp;lt;nowiki&amp;gt;{{gender:himself,herself,itself,themself}}&amp;lt;/nowiki&amp;gt; from being staggered, knocked back, or thrown off &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; feet otherwise.&lt;br /&gt;
|Feat2FooterText=Iron Skin is a unique Force Power for Juggernauts.&lt;br /&gt;
}}&lt;br /&gt;
=== Marauder ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Marauder&lt;br /&gt;
|DisciplineQuote=Don&#039;t blink.&lt;br /&gt;
|DisciplineDescription=The Marauder embraces the Force in its rawest form, drawing on a wide range of emotion to act as fuel for their furnace. They flow through the battlefield, leaving a wake of carnage behind them. They use &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; to augment their physical capabilities, carving through their opponents with mechanical efficiency. The Marauder believes that the best defense is a good offense; never hesitating, never faltering, and never backing down.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Marauders gain:&lt;br /&gt;
* &#039;&#039;Battlefield Awareness&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Battle Haste&#039;&#039;&#039;, a unique Force Power for Marauders&lt;br /&gt;
|Feat1Name=Battlefield Awareness&lt;br /&gt;
|Feat1Tier1Description=Marauders weave their way through a battlefield with the speed and precision of a choreographed dance. In order to accomplish this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; focuses in on the ambient Force of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings to tap into and intuitively perceive the flow of battle. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can track the relative position of a handful of enemy targets within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; immediate vicinity whether they are in &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; line of sight or not. Once a target is flagged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can better handle engaging two opponents within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1Tier2Description=Equite Marauders have further refined their innate connection to the ambient Force of a battlefield, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to perceive not only the relative position of nearby enemies, but also track all enemy targets within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; immediate vicinity. Once tagged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can better handle attacks from multiple opponents at the same time within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1Tier3Description=Elder Marauders are true masters of the battlefield, leveraging their powerful connection to the Force to perceive participants across the entire battlefield. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive and mentally track enemy targets through the Force across a vast area. When engaging these enemies, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can track not only close-quarter attacks, but long range ones as well within &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; sphere of awareness.&lt;br /&gt;
|Feat1FooterText=Battlefield Awareness modifies the Force Power: Sense.&lt;br /&gt;
|Feat2Name=Battle Haste&lt;br /&gt;
|Feat2Tier1Description=Marauders feed on the energy of combat. With every strike of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; weapon, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s adrenaline flares and augments &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill. As &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; continues to fight, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; swings become faster, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; movements accelerating as attacks string together. The use of raw emotion takes away from &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s accuracy, and when the battle pauses or comes to an end &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; experiences temporary fatigue as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes down from a battle-high.&lt;br /&gt;
|Feat2Tier2Description=The frenzy of battle drives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; into a willing fury that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:has,has,has,have}}&amp;lt;/nowiki&amp;gt; learned to harness. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; rapid, powerful chains of attacks no longer penalize accuracy, and when there is a lull or end to combat, the crash is minor. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; emotions fuse seamlessly with the Force, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to strike more swiftly and more accurately.&lt;br /&gt;
|Feat2Tier3Description=An Elder Marauder on the battlefield is one of the few things that can give a charging enemy pause. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s alacrity, even in the chaos of battle, is rivaled by none. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; strikes are not only quick but deadly accurate. As one foe falls, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; already focused on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; next kill. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; no longer feels any side effects of using this ability, and has even learned to store the haste in reserve to seamlessly accelerate back to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; peak at a moment’s notice.&lt;br /&gt;
|Feat2FooterText=Battle Haste is a unique Force Power for Marauders.&lt;br /&gt;
}}&lt;br /&gt;
=== Night Warrior ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Night Warrior&lt;br /&gt;
|DisciplineQuote=Those who are consumed with passion will fail to dominate. Those who fear death will never achieve real power.&lt;br /&gt;
|DisciplineDescription=Night Warriors have dedicated themselves to better fueling their relentless physical prowess on the battlefield. Renowned for their ferocity and tenacity, the Night Warriors can become a terrifying sight for those who stand in their way.&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Night Warriors gain:&lt;br /&gt;
* &#039;&#039;Metamorphosis&#039;&#039;, which modifies the Force Power: Transformation&lt;br /&gt;
* &#039;&#039;&#039;Fueled&#039;&#039;&#039;, a unique Force power for Night Warriors. &lt;br /&gt;
|Feat1Name=Metamorphosis&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to use {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms or legs to that of another creature, gaining the strength and endurance of that creature in those limbs. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; trained more in using {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These must be the same creature.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered using {{gender:his,her,its,their}} &#039;&#039;&#039;Transformation&#039;&#039;&#039; power to target and alter specific portions of their own body. While maintaining concentration on &#039;&#039;&#039;Transformation&#039;&#039;&#039; &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; to change their arms and legs to that of another creature, gaining the strength and endurance of that creature in those limbs. These can be from multiple different creatures.&lt;br /&gt;
|Feat1FooterText=Metamorphosis modifies the Force Power: Transformation.&lt;br /&gt;
|Feat2Name=Fueled&lt;br /&gt;
|Feat2Tier1Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of mental control and the ability to use the Force in other ways. While fueled &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses complete control of their mental facilities, becoming a creature of instinct. In this state, they gain more strength, speed, endurance, and have a faster healing rate. &lt;br /&gt;
|Feat2Tier2Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of some mental control and the ability to use the Force in other ways. While fueled, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses some control of their mental facilities, becoming a creature that only understands basic orders, such as defend this, attack that. In this state, they gain significantly more strength, speed, endurance, and have a faster healing rate.&lt;br /&gt;
|Feat2Tier3Description=A Night Warrior can opt to use their Force reserves to enhance &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own body at the cost of the ability to use the Force in other ways. While fueled &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; loses only a minor amount of their mental facilities, becoming a creature that can follow complex orders or commands. In this state, they gain more strength, speed, endurance, and have a faster healing rate.&lt;br /&gt;
|Feat2FooterText=Fueled is a unique ability for Night Warriors&lt;br /&gt;
}}&lt;br /&gt;
=== Night Witch ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Night Witch&lt;br /&gt;
|DisciplineQuote=Never forget that your magic must always be used wisely.&lt;br /&gt;
|DisciplineDescription=Secretive mystics, Night Witches use their mastery of ancient rites to bolster their own Force reserves and use that power to aid their allies.&lt;br /&gt;
&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;&lt;br /&gt;
Night Witches gain:&lt;br /&gt;
* &#039;&#039;Ichor Grenades&#039;&#039;, which modifies the Force Power: Ichor&lt;br /&gt;
* &#039;&#039;&#039;Depths of Power&#039;&#039;&#039;, a unique Force Power for Night Witches. &lt;br /&gt;
|Feat1Name=Ichor Grenades&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting one chosen person to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting two chosen people to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to adapt their &#039;&#039;&#039;Ichor&#039;&#039;&#039; ability to have its effects occur not by drinking a liquid but by inhalation of smoke. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use their potions as a grenade, throwing it to the ground, affecting three chosen people to benefit from its powers (including themselves). &lt;br /&gt;
|Feat1FooterText=Ichor Grenades modifies the Force Power: Ichor&lt;br /&gt;
|Feat2Name=Depths of Power&lt;br /&gt;
|Feat2Tier1Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the cost of twice &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy. &lt;br /&gt;
|Feat2Tier2Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. They can now link their own Force energy to that of another, amplifying their target’s capability at the same level of &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy.&lt;br /&gt;
|Feat2Tier3Description=Night Witch rituals have given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique connection to the Force. Capable of linking their own Force energy to two others, amplifying their target’s Force capability, at the cost of &amp;lt;nowiki&amp;gt;{{member}}&#039;s&amp;lt;/nowiki&amp;gt; own energy.&lt;br /&gt;
|Feat2FooterText=Depths of Power is a unique ability for Night Witches&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Seeker ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Seeker&lt;br /&gt;
|DisciplineQuote=The truth... is where you seek it.&lt;br /&gt;
|DisciplineDescription=Knowledge is power, and a Seeker is always hunting for the truth so that they may bend and alter it to their whim. They are skilled in both the applications of pain and of pleasure and know when to apply which to get the information they require. Their attention to detail is unrivaled, and their understanding of the world and how it relates to the Force grants them unique insight into tracking and combating other Force-users.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Seekers gain:&lt;br /&gt;
* &#039;&#039;Force Interrogation&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Seeking&#039;&#039;&#039;, a unique Force Power for Seekers&lt;br /&gt;
|Feat1Name=Force Interrogation&lt;br /&gt;
|Feat1Tier1Description=Unlike a conventional interrogator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize the Force to influence a subject’s mind. Basic emotions such as fear, hate, and anger can be used to get the subject to reveal information they would otherwise be disinclined to share, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to use his &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; at one Force Power Level above &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; current level, so long as the goal is to gain information from a target.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can now influence stronger emotions like love and suffering. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can probe deep into the hearts of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; subjects and find hidden loves or fears and draw them to the surface. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can either torture a subject with this information, or use it to willingly coerce the information they desire. When using &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; to probe for information, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uses this Force Power at one level higher and may use any successful &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; to temporarily instill some basic emotion such as agony, ecstasy, desire, or fear in order to extract information.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can break even the strongest of wills. Given time alone with a subject, &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; power of suggestion is powerful enough to manipulate any of the subject’s six senses, as well as their strongest emotions: morality and loyalty. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s intrusions can be so subtle that the subject would never even know they had given away information. It is also possible that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can be much more violent and obtrusive, leaving the subject’s mind a mess. &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is usable at +2 Skill Levels above its current level when extracting information, and &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; may choose to instill such strong emotions that it may leave &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; target completely helpless for a time after the interrogation.&lt;br /&gt;
|Feat1FooterText=Force Interrogation modifies the Force Power: Mind Trick.&lt;br /&gt;
|Feat2Name=Seeking&lt;br /&gt;
|Feat2Tier1Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;[[Force Powers#Concealment|Concealment]]&#039;&#039;&#039; or active &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039; up to (+2).&lt;br /&gt;
|Feat2Tier2Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;Concealment&#039;&#039;&#039; or active &#039;&#039;&#039;Illusion&#039;&#039;&#039; up to (+4).&lt;br /&gt;
|Feat2Tier3Description=Seekers see things that others often miss, especially when it comes to other Force-sensitive beings. When focused, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed the ability to see through a Force User&#039;s &#039;&#039;&#039;Concealment&#039;&#039;&#039; or active &#039;&#039;&#039;Illusion&#039;&#039;&#039; up to (+5).&lt;br /&gt;
|Feat2FooterText=Seeking is a unique Force Power for Seekers.&lt;br /&gt;
}}&lt;br /&gt;
=== Shadow ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Shadow&lt;br /&gt;
|DisciplineQuote=Sometimes, the most effective weapon is the one they never see coming.&lt;br /&gt;
|DisciplineDescription=Shadows are experts in using various forms of concealment to accomplish their missions. Whether stalking from the shadows or blending into a crowd, a Shadow knows how to get in, complete the objective, and get out without being caught.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Shadows gain:&lt;br /&gt;
* &#039;&#039;Ghosting&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Cloak|Cloak]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Faceless&#039;&#039;&#039;, a unique Force Power for Shadows&lt;br /&gt;
|Feat1Name=Ghosting&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to utilize &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Cloak&#039;&#039;&#039; even while in motion. While moving slowly and deliberately, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can maintain the translucent veil as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can maintain focus on the task. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uncloaks momentarily whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become more efficient at using &#039;&#039;&#039;Cloak&#039;&#039;&#039; while moving anywhere between a slow crawl or a light jog as long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; maintaining focus. The faster the movement, the more concentration that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:reqiures,requires,requires,reqiure}}&amp;lt;/nowiki&amp;gt; to maintain the veil. A translucent shimmer can be seen in the air for anyone who looks hard enough and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; uncloaks momentarily whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can move freely when using &#039;&#039;&#039;Cloak&#039;&#039;&#039;. The faster the movement, the more concentration that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:reqiures,requires,requires,reqiure}}&amp;lt;/nowiki&amp;gt; to maintain the veil. At close range, translucent shimmers can be seen in the air for one looking carefully enough, but at a distance it appears no more than wind. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; still uncloaks momentarily before &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:attacks,attacks,attacks,attack}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{gender:strikes,strikes,strikes,stike}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat1FooterText=Ghosting modifies the Force Power: Cloak.&lt;br /&gt;
|Feat2Name=Faceless&lt;br /&gt;
|Feat2Tier1Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;&#039;full&#039;&#039;&#039; concentration to maintain but can be held for as long as that focus is held. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2Tier2Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;partial&#039;&#039; concentration to maintain but can be held for as long as that focus is maintained. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2Tier3Description=A Shadow can use the Force to &#039;&#039;cosmetically&#039;&#039; alter the perceived image of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; facial features to the sentient eye. This includes the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. Height, weight, and hair length cannot be altered, and using the Force to disguise &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in this manner requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;minimal&#039;&#039; concentration to maintain and can be held for as long as that focus is subtly maintained. Droids and security cameras are not affected by the &#039;&#039;&#039;Faceless&#039;&#039;&#039; power.&lt;br /&gt;
|Feat2FooterText=Faceless is a unique Force Power for Shadows.&lt;br /&gt;
}}&lt;br /&gt;
=== Sorcerer ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Sorcerer&lt;br /&gt;
|DisciplineQuote=...I shot Force Lightning at it, and it opened.&lt;br /&gt;
|DisciplineDescription=The Force can be a wondrous yet devastating tool to those who make a study of its secrets. A Sorcerer knows that the key to using the Force as a true weapon is the ability to keep calm and focused when the pressure gets turned up. Dark or Light, their strength in weaving the intricate threads of the Force is unmatched, making them potent even from a distance.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Sorcerers gain:&lt;br /&gt;
* &#039;&#039;Primed&#039;&#039;, which modifies any &#039;&#039;offensive&#039;&#039; Force Power&lt;br /&gt;
* &#039;&#039;&#039;Battle Mind&#039;&#039;&#039;, a unique ability for Sorcerers&lt;br /&gt;
|Feat1Name=Primed&lt;br /&gt;
|Feat1Tier1Description=Sorcerers channel the energy of combat. Fueled by surge of Force energy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of chaining together &#039;&#039;&#039;two&#039;&#039;&#039; offensive force abilities in rapid succession, at the personal energy cost of using one. When the battle pauses or comes to an end {{gender:he,she,it,they}} experience temporary fatigue &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}} {{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; down from a battle-high. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, &#039;&#039;&#039;Darkness&#039;&#039;&#039;, and &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier2Description=With further training, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to be more effective in their Force usage. In the frenzy of battle &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can now channel three offensive Force powers together in rapid succession at the personal energy cost of using one. When there is a pause or end to the combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; still experiences a temporary fatigue. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, &#039;&#039;&#039;Darkness&#039;&#039;&#039;, and &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=An Elder Sorcerer on the battlefield is a master of harnessing the available Force energy around them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can rapidly chain together three Force power attacks for the personal energy cost of one, but no longer suffers any post combat fatigue for using this ability. Applies to: &#039;&#039;&#039;Lightning&#039;&#039;&#039;, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, &#039;&#039;&#039;Slow&#039;&#039;&#039;, &#039;&#039;&#039;Blinding&#039;&#039;&#039;, &#039;&#039;&#039;Darkness&#039;&#039;&#039;, and &#039;&#039;&#039;Pyrokinesis&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|Feat1FooterText=Primed modifies any offensive Force Power.&lt;br /&gt;
|Feat2Name=Battle Mind&lt;br /&gt;
|Feat2Tier1Description=A Journeyman Sorcerer knows that the key to using the Force as a weapon comes from the ability to keep &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; focus even when under fire. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to tune out common distractions like taunts, loud noises and the chattering of crowds. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; able to focus on using &#039;&#039;offensive&#039;&#039; Force Powers better when not being physically harassed or stressed.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become fluent at tuning out the distractions and rigours of battle. Detonations, blasters,  and the chaos of a battlefield fall on deaf ears, increasing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; ability to focus on using &#039;&#039;offensive&#039;&#039; Force Powers without interruption even if taking a grazing blow. More persistent and intensive bodily harm or injury can still cause &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s focus to momentarily falter.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; dances through warzones as casually as a strolling through the park. &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; focus when using the Force as an offensive weapon is unbreakable, even with explosions detonating in &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; ear or the bloodcurdling cacophony of death and destruction wailing around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
|Feat2FooterText=Battle Mind is a unique ability for Sorcerers.&lt;br /&gt;
}}&lt;br /&gt;
=== Techweaver ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Techweaver&lt;br /&gt;
|DisciplineQuote=I had a hard time making friends, so I built new ones instead.&lt;br /&gt;
|DisciplineDescription=Techweavers have a unique relationship with the technology of the Galaxy at large. Through careful study of the Force, they have learned to apply their aptitude for technology into the study of &#039;&#039;&#039;Mechu-deru&#039;&#039;&#039;, by which a Jedi infuses the Force into a robotic form and brings it to sentient awareness. &lt;br /&gt;
They also have the unique ability to overload technology with the Force, causing it to malfunction.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Techweavers gain:&lt;br /&gt;
* &#039;&#039;Hexing&#039;&#039;, which modifies the Force Power: &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mechu-deru&#039;&#039;&#039;, a unique Force Power for Techweavers&lt;br /&gt;
|Feat1Name=Hexing&lt;br /&gt;
|Feat1Tier1Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate the electronic circuitry of small tech items like holo transmitters, chronos and security cameras, overwhelming their circuitry and causing them to malfunction or break. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; requires a visual on target and a focusing gesture or cue. &lt;br /&gt;
|Feat1Tier2Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate larger tech to malfunction, be they computer terminals, advanced weaponry or even non-combat droids that are powered by an electrical circuit or have built-in targeting or guidance system. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; requires a visual on target and a focusing gesture or cue.&lt;br /&gt;
|Feat1Tier3Description=Due to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s understanding of both technology and the Force, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to manipulate the circuitry of any kind of electronic tech just by looking at it, and with little effort of will. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can disable an entire network of computers. With concentration, &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can even disable combat droids.&lt;br /&gt;
|Feat1FooterText=Hexing modifies the Force Power: Telekinesis.&lt;br /&gt;
|Feat2Name=Mechu-deru&lt;br /&gt;
|Feat2Tier1Description=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can infuse sentience into common droids such as protocol, medical, and drone types and control them through a conscious connection in the Force. Once a droid has been enslaved, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; must actively maintain partial concentration for proper control.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to infuse sentience and control into more sophisticated droids such as combat, interrogation and astromech types, and manipulate them through a connection through the Force. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can enslave a droid without conscious effort in maintaining the link unless implanting orders or commands.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can infuse sentient life into even the most advanced assassination and combat droids. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can enslave multiple droids without a conscious effort of maintaining the link unless needing to issue orders.&lt;br /&gt;
|Feat2FooterText=Mechu-deru is a unique Force Power for Techweavers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-Force User Disciplines ==&lt;br /&gt;
=== Ace ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Ace&lt;br /&gt;
|DisciplineQuote=I can fly anything. Wings, no wings, push-pull echo force, in or out of lightspeed—just show me it.&lt;br /&gt;
|DisciplineDescription=Whether flying for a cause or just flying for themselves, Aces are more than just “pilots”. Their understanding of the technology that they use to set a machine into motion allows them to apply their aptitude to a wide range of vehicles found in the Galaxy. This can be anything as small as a speeder bike to as large as a capital ship. Knowledge pairs with instinctive, seemingly inherent talent that allows an Ace to pull off incredible stunts without any intervention from the Force. &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;(NOTE: Preferred craft must be designated on the Character Sheet Loadout under &amp;quot;Loadout Description&amp;quot;)&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Poe Dameron|Poe Dameron]], [[starwars:Hera Syndulla|Hera Syndulla]], [[starwars:Wedge Antilles|Wedge Antilles]], [[starwars:Snap Wexley|Snap Wexley]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Aces gain:&lt;br /&gt;
* &#039;&#039;Smooth Operator&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Piloting|Piloting]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I Can Fix That&#039;&#039;&#039;, a unique Ability for Aces&lt;br /&gt;
|Feat1Name=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Smooth Operator&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;, even if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; has never seen or operated it before. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;, even if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; has never seen or operated it before. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s savvy for piloting a familiar or preferred craft, however, grants them a +1 Skill Point bonus to &#039;&#039;Piloting&#039;&#039;.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent gift for picking up new or unfamiliar vehicular/ship technology on the fly. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can operate any land or space vehicle, regardless of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skill in &#039;&#039;Piloting&#039;&#039;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s worldly experience also grants them a +1 Skill Point bonus to &#039;&#039;Piloting&#039;&#039; when operating &#039;&#039;&#039;any&#039;&#039;&#039; kind of vehicle or ship. &lt;br /&gt;
|Feat1FooterText=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;Smooth Operator modifies the Skill: Piloting&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat2Name=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;I Can Fix That&amp;lt;/span&amp;gt;&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is veteran enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; Skill when fixing or tweaking anything from swoops and speeders to starfighters and capital ships — so long as &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; is familiar with the vessel (to a maximum of +4).&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is savvy enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Mechanic&#039;&#039; Skill when fixing anything from swoops and speeders to starfighters and capital ships — even if the vessel is alien or unfamiliar (to a maximum of +5). &lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s knowledge of ship and vehicular technology is veteran enough that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Mechanic&#039;&#039; Skill when fixing anything from swoops and speeders to starfighters and capital ships — but only at a +1 Skill bonus when the vessel is alien or unfamiliar (to a maximum of +6). &lt;br /&gt;
|Feat2FooterText=&amp;lt;span style=&amp;quot;color:#ffffff&amp;quot;&amp;gt;I Can Fix That is a unique ability for Aces&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=== Director ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Director&lt;br /&gt;
|DisciplineQuote=It’s a trap!&lt;br /&gt;
|DisciplineDescription=Leadership comes in many forms, but there are those that are born with certain gifts that help them stand out from others. Whether brokering in diplomacy or warfare, a Director seeks to manipulate events towards their desired outcome. They see beyond what is right in front of them and tend to be thinking of their next course of action before the current is even completed. Beyond that, they know how to influence the emotions of those that follow their command—all without the aid of the Force.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Wilhuff Tarkin|Wilhuff Tarkin]], [[starwars:Leia Organa|Leia Organa Solo]], [[starwars:Gial Ackbar|Gial Ackbar]], [[starwars:Cham Syndulla|Cham Syndulla]], [[starwars:Thrawn|Thrawn]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Directors gain:&lt;br /&gt;
* &#039;&#039;Checkmate&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Silver Tongue&#039;&#039;&#039;, a unique Ability for Directors&lt;br /&gt;
|Feat1Name=Checkmate&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for thinking outside the box when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; a +1 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; when formulating a plan or strategy against a familiar adversary (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become clever at thinking through more complex scenarios when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; a +2 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; when formulating a plan or strategy against a familiar adversary, but only a +1 Skill Point bonus against an unfamiliar one (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become adept at thinking through scenarios of any kind when matching wits against an opposing leader’s strategies. This grants &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a +2 Skill Point bonus to &#039;&#039;Intellect&#039;&#039; whenever &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; formulates a plan or strategy against any adversary, familiar or alien (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Checkmate modifies the Skill: Intellect&lt;br /&gt;
|Feat2Name=Silver Tongue&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and has a knack for picking up on subtle shifts in the crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; direction. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to use any &#039;&#039;&#039;one&#039;&#039;&#039; of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Leadership|Leadership]]&#039;&#039;, &#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;, or &#039;&#039;[[Skills#Charm|Charm]]&#039;&#039; Skills at +1 Skill Point higher when addressing a small group or crowd (to a maximum of +4).&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and can deftly maneuver and adjust &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; speeches to the subtle shifts in a crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; desire. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; the ability to use any combination of two of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Leadership&#039;&#039;, &#039;&#039;Intimidation&#039;&#039;, or &#039;&#039;Charm&#039;&#039; Skills at +1 Skill Point higher when addressing a large crowd or stadium (to a maximum of +5).&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is comfortable when speaking in front of others, and can instinctively maneuver and adjust &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; speeches to the subtle shifts in a crowd to suit &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; desire. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; the ability to use all three of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Leadership&#039;&#039;, &#039;&#039;Intimidation&#039;&#039;, or &#039;&#039;Charm&#039;&#039; Skills at +1 Skill Point higher when addressing any kind of audience, from a small crowd to a gathered legion (to a maximum of +5).&lt;br /&gt;
|Feat2FooterText=Silver Tongue is a unique ability for Directors&lt;br /&gt;
}}&lt;br /&gt;
=== Field Medic ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Field Medic&lt;br /&gt;
|DisciplineQuote=...you save the mother and lose the babe. It’s hard, and nobody ever thanks you for it, but we’re the ones that have to make those choices.&lt;br /&gt;
|DisciplineDescription=In a Galaxy where [[starwars:Bacta|Bacta]] salve solves most of life&#039;s woes, and mystical beings exist with the power to mend wounds using nothing but the power of the Force, there is still a need for a conventionally trained medic. Field Medics are medical practitioners that have dedicated their careers to helping and healing others not just from the comfort of a lab, but in the fields of battle. They have moved through the varying ranks of PhD programs and are considered to have some of the finest minds in the Galaxy when it comes to the knowledge and experience of administering &#039;&#039;[[Skills#Medicine|Medicine]]&#039;&#039;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Medics gain:&lt;br /&gt;
* &#039;&#039;Steady Hands&#039;&#039;, which modifies the Skill: &#039;&#039;Medicine&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xenobiology&#039;&#039;&#039;, a unique ability for Field Medics&lt;br /&gt;
|Feat1Name=Steady Hands&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when under the stress of an overcrowded emergency room. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out basic distractions and remain focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039; (up to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when under the stress of a battlefield skirmish. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out loud distractions such as detonations and screaming while remaining focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039;  (up to a maximum of +5.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can calmly and mechanically work with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Medicine&#039;&#039; skill even when on the verge of exhaustion and deep in the trenches of a planetary invasion or war. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can filter out even the most disruptive distractions like artillery barrages and the howling screams of pain and death while remain focused on administering aid. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:is,is,is,are}}&amp;lt;/nowiki&amp;gt; granted a +1 Skill Point bonus to &#039;&#039;Medicine&#039;&#039;  (up to a maximum of +5.&lt;br /&gt;
|Feat1FooterText=Steady Hands, which modifies the Skill: Medicine&lt;br /&gt;
|Feat2Name=Xenobiology&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a grip on the biology of alien [[Species]] popular in the galaxy, and ones that closely relate to his native Species. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but both diagnosis and treatment time are increased slightly compared to if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; was working on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own species.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become intricately familiar with a larger scale of known alien Species in the Galaxy. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to work, treat, and diagnose alien physiology when implementing medical aid without the need of a Lore Topic, but treatment time is increased slightly compared to if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; was working on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; own species.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become intricately familiar with every known Species of the Galaxy’s biology, allowing them to work, treat, and diagnose alien species they have never even encountered before based on applicable knowledge and skill without the need of a Lore Topic.&lt;br /&gt;
|Feat2FooterText=Xenobiology, a unique ability for Field Medics&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hunter ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Hunter&lt;br /&gt;
|DisciplineQuote=I use any means necessary to get the job done.&lt;br /&gt;
|DisciplineDescription=Hunters come in all shapes and sizes. Some choose to pursue careers as Bounty Hunters while others use their skills for Smuggling or simply to pursue their own hobbies. When tracking down an objective for either personal  or monetary satisfaction, Hunters have a unique knack for spotting clues that others might miss. This, when combined with their inherent knowledge of the various gadgets and technologies of the Galaxy keeps them in high demand for a wide range of jobs or missions.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Boba Fett|Boba Fett]], [[starwars:Cad Bane|Cad Bane]], [[starwars:Embo|Embo]], [[starwars:Bossk|Bossk]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Hunters gain:&lt;br /&gt;
* &#039;&#039;Tools Of The Trade&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Miscellaneous Weapons|Miscellaneous Weapons]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;On The Trail&#039;&#039;&#039;, a unique Ability for Hunters&lt;br /&gt;
|Feat1Name=Tools Of The Trade&lt;br /&gt;
|Feat1Tier1Description= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for utilizing the various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:has,has,has,have}}&amp;lt;/nowiki&amp;gt; time to prepare for a hunt (up to a Maximum of +4).&lt;br /&gt;
|Feat1Tier2Description= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become proficient with using various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; Skill even when improvising on the fly and unprepared (up to a Maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become a master of using various gadgets and tools that fall outside the range of conventional weapons training. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Miscellaneous Weapons&#039;&#039; when prepared and a +1 Skill Point bonus when improvising on the fly (up to a Maximum of +6).&lt;br /&gt;
|Feat1FooterText=Tools Of The Trade modifies the Skill: Miscellaneous Weapons&lt;br /&gt;
|Feat2Name=On The Trail&lt;br /&gt;
|Feat2Tier1Description=When tracking or on the trail of a quarry &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s whereabouts or direction that others might miss. This awareness triggers &#039;&#039;&#039;rarely and unreliably&#039;&#039;&#039;, but functions without having to rely on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;[[Skills#Investigation|Investigation]]&#039;&#039; or &#039;&#039;[[Skills#Perception|Perception]] Skills.&lt;br /&gt;
|Feat2Tier2Description=When tracking or on the trail of a quarry, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s whereabouts or direction that others would miss. This awareness triggers &#039;&#039;&#039;more consistently&#039;&#039;&#039; and without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has tracked down quarry from one side of the Galaxy to the other. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; will pick up on clues to a target&#039;s trail or whereabouts that even those gifted with the Force would miss. This awareness triggers &#039;&#039;&#039;instinctively and consistently&#039;&#039;&#039; without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills.&lt;br /&gt;
|Feat2FooterText=On The Trail is a unique ability for Hunters&lt;br /&gt;
}}&lt;br /&gt;
=== Infiltrator ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Infiltrator&lt;br /&gt;
|DisciplineQuote=What guards?&lt;br /&gt;
|DisciplineDescription=Infiltrators are masters of getting into places they do not belong, and have long been used as Agents on both sides of history for both the Republic and the Empire. They are the go-to when you need to discretely acquire information or gain access to something behind a locked door. Infiltrators are more than common thieves, however, and can use a wide range of tricks and techniques to accomplish their missions. &lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Kallus|Agent Kallus]], [[starwars:Zare Leonis|Zare Leonis]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Infiltrators gain:&lt;br /&gt;
* &#039;&#039;Chameleon&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Stealth|Stealth]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Keen Eye&#039;&#039;&#039;, a unique Ability for Infiltrators&lt;br /&gt;
|Feat1Name=Chameleon&lt;br /&gt;
|Feat1Tier1Description=Benches, shops, alleyways, dumpsters and even cardboard boxes are not just garbage or distractions, but a means of cover. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to become one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings, and gets a +1 Skill bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment, provided they are prepared and ready for the task at hand (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to be more subtle when becoming one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; environment. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can change the way &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; walks and talks while making use of wardrobe, lighting, and demeanor. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment, even when not prepared or ready for a mission (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=A wisened Infiltrator is only detected when they choose to be. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has learned to seamlessly become one with &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; surroundings, and gets a +2 Skill point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Stealth&#039;&#039; Skill when blending into a crowd or environment when prepared, or a +1 Skill Point bonus when forced to improvise (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Chameleon modifies the Skill: Subterfuge&lt;br /&gt;
|Feat2Name=Keen Eye&lt;br /&gt;
|Feat2Tier1Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers rarely and unreliably, but functions without having to rely on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s &#039;&#039;[[Skills#Investigation|Investigation]]&#039;&#039; or &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; Skills. &lt;br /&gt;
|Feat2Tier2Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers more consistently and without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills. &lt;br /&gt;
|Feat2Tier3Description=When breaking into someplace they don’t belong, Infiltrators have developed an eye for detail that functions like a sixth-sense and allows them to pick up on clues or details that others would overlook. When infiltrating an objective, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can spot patterns or oddities &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;{{gender:comes,comes,comes,come}}&amp;lt;/nowiki&amp;gt; across such as patrol routes, door-key sequences, or potential traps. This awareness triggers instinctively and consistently without having to rely on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Investigation&#039;&#039; or &#039;&#039;Perception&#039;&#039; Skills. &lt;br /&gt;
|Feat2FooterText=Keen Eye is a unique ability for Infiltrators&lt;br /&gt;
}}&lt;br /&gt;
=== Scavenger ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Scavenger&lt;br /&gt;
|DisciplineQuote=He&#039;s a BB unit with a selenium drive and a thermal hyperscan vindicator.&lt;br /&gt;
|DisciplineDescription=In a Galaxy where conflict over the varying methods and ideologies of government rage alongside the ongoing battle between the Dark and the Light, there is still room for the average sentient to make a living and survive without getting too involved. Smugglers, Brokers, and Bounty Hunters alike are forced to find ways to survive in a multitude of harsh and constantly changing environments. As a result of this adaptive lifestyle, these Scavengers develop a unique relationship with the wide range of technology used across the Galaxy.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Chewbacca|Chewbacca]], [[starwars:Sabine Wren|Sabine Wren]], [[starwars:Ohn Gos|Ohn Gos]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scavengers gain:&lt;br /&gt;
* &#039;&#039;Junker&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Crafting|Crafting]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hotfix&#039;&#039;&#039;, a unique Ability for Scavengers&lt;br /&gt;
|Feat1Name=Junker&lt;br /&gt;
|Feat1Tier1Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of common mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +4).&lt;br /&gt;
|Feat1Tier2Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of common or uncommon mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +5).&lt;br /&gt;
|Feat1Tier3Description=Where others see junk, a Scavenger sees opportunity. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can quickly appraise the value of any kind of mechanical equipment &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; comes across and then sell it at a higher value or repurpose it somewhere else. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Crafting&#039;&#039; when rigging or modifying mechanical equipment as creativity fuses with engineering (to a maximum of +6).&lt;br /&gt;
|Feat1FooterText=Junker modifies the Skill: Crafting&lt;br /&gt;
|Feat2Name=Hotfix&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a cool head under pressure when working to repair malfunctioning technology. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to small, active machinery such as speeders while under duress, and can even tackle larger machinery found on starfighters as long as they are powered-down or not in flight.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a cool head under pressure when working to repair malfunctioning technology. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to active machinery in the middle of a minor crisis such as offline machinery or damaged components. This can range from anything as small as the components on a speeder to larger machinery found on starfighters.&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has become so attuned to the mechanical technology of the Galaxy that &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can make lightning-quick repairs to any kind of active machinery even in the middle of a full-on crisis like critical engine failure or self-destruction. Even when surrounded by danger, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can keep a level head while employing a hotfix to anything as small as a speeder to larger machinery found on starfighters.&lt;br /&gt;
|Feat2FooterText=Hotfix is a unique ability for Scavengers&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scoundrel ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Scoundrel&lt;br /&gt;
|DisciplineQuote=Boys, you&#039;re both gonna get what I promised. Have I ever not delivered for you before?&lt;br /&gt;
|DisciplineDescription=Scoundrels sit at the heart of a Galaxy that often writes them off. In truth, there is no one in the Galaxy that has seen or experienced as much, making them invaluable despite their tendency to look out for themselves. A citizen doesn’t  want their kid to marry and run off with one, but they understand the important role that a Scoundrel can play in getting things done.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Examples:&lt;br /&gt;
&amp;lt;br /&amp;gt;[[starwars:Han Solo|Han Solo]], [[starwars:Hondo Ohnaka|Hondo Ohnaka]], [[starwars:Lando Calrissian|Lando Calrissian]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Scoundrels gain:&lt;br /&gt;
* &#039;&#039;Fly Casual&#039;&#039;, which grants a bonus to &#039;&#039;[[Skills#Deception|Deception]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Intergalactic&#039;&#039;&#039;, a unique Ability for Scoundrels&lt;br /&gt;
|Feat1Name=Fly Casual&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has always had a knack for wheeling and dealing, ranging from small time cons to larger gambits. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Deception&#039;&#039; Skill when making or setting up a deal between parties by bluffing, selling, buying, or improvising (to a maximum of +4). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can struggle when dealing with unfamiliar species, cultures, or gangs, or unseen variables that make a deal go south quickly. &lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has gotten a lot of experience wheeling and dealing in everything from small time cons to larger gambits. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;Deception&#039;&#039; when making or setting up a deal between parties while bluffing, selling, buying, or improvising (to a maximum of +5). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more at ease when surrounded by unfamiliar species, cultures, or gangs, and can generally adapt to unseen variables with mixed results.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has been in countless deals, cons, and gambits of every flavor. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;Deception&#039;&#039; when making or setting up a deal between parties in regards to bluffing, selling, buying, or improvising (to a maximum of +6). &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is unfazed by the various species, cultures, and gangs and can use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; experience alone to adapt effortlessly to unseen variables. &lt;br /&gt;
|Feat1FooterText=Fly Casual modifies the Skill: Subterfuge&lt;br /&gt;
|Feat2Name=Intergalactic&lt;br /&gt;
|Feat2Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has traveled around the Galaxy, picking up on the various tongues used by its wide range of species, including droids. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can understand (but not speak) the basics of alien and droid dialects without the need of &#039;&#039;[[Skills#Linguistics|Linguistics]]&#039;&#039; Skill Points.&lt;br /&gt;
|Feat2Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has been around the Galaxy more than a few times, picking up on the trade languages used by different species and droids. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can understand most of (but not speak) alien and droid dialects without the need of &#039;&#039;Linguistics&#039;&#039; Skill Points. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s journeying and interaction with both legitimate and illegitimate Smugglers and Bounty Hunters grants &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; an additional &#039;&#039;Lore&#039;&#039; topic in dealing with Underworld contacts. &lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Underworld Contacts&lt;br /&gt;
|Feat2Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has seen it all and has lived to tell the tale. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can understand (but not speak) any alien or droid dialect, with ease and without the need of a respective or additional &#039;&#039;Linguistics&#039;&#039; Skill Point. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; maintains a network of Underworld contacts, and is a seasoned veteran of the smuggler trade routes and business ventures in the Galaxy. &lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Smuggler Trade, Business, and Ventures&lt;br /&gt;
&amp;lt;br /&amp;gt;+ Lore Topic: Underworld Contacts&lt;br /&gt;
|Feat2FooterText=Intergalactic is a unique ability for Scoundrels&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons Specialist ===&lt;br /&gt;
{{Discipline&lt;br /&gt;
|DisciplineName=Weapons Specialist&lt;br /&gt;
|DisciplineQuote=Blasters, blades, blunted staves and things that go &#039;bang&#039;; no matter which you choose, you’re going to have a tough time facing me.&lt;br /&gt;
|DisciplineDescription=Weapons Specialists are the swiss army knife of Non-Force-Users. They have trained extensively with their Primary Weapon type of choice, and as they grow in strength gain proficiency over a Secondary Weapon type. Beyond that, they can use their edict knowledge of the varying types of weapons used across the Galaxy to efficiently utilize weapons of any kind when engaged in combat. For a Specialist, any Weapon Type can become deadly, making them valued in both the Loyalist ranks and the Mercenary muscle.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Weapons Specialists gain:&lt;br /&gt;
* &#039;&#039;Proficiency&#039;&#039;, which modifies the Primary and Secondary Weapon Skills&lt;br /&gt;
* &#039;&#039;&#039;Medley&#039;&#039;&#039;, a unique ability for Weapons Specialists&lt;br /&gt;
|Feat1Name=Proficiency&lt;br /&gt;
|Feat1Tier1Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary Weapon’s associated Skill at one Skill Point higher (+1), to a maximum of +4.&lt;br /&gt;
|Feat1Tier2Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary and Secondary Weapon’s associated Skills at one Skill Point higher (+1), both to a maximum of +5.&lt;br /&gt;
|Feat1Tier3Description=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has spent years training and honing &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; skills with his favourite weapons. This allows him to use &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; chosen Primary Weapon’s associated Skill at two Skill Points higher (+2), and his chosen Secondary Weapon’s associated Skill at one Skill Point higher (+1), both to a maximum of +5.&lt;br /&gt;
|Feat1FooterText=Proficiency modifies the Primary and Secondary Weapon Skills&lt;br /&gt;
|Feat2Name=Medley&lt;br /&gt;
|Feat2Tier1Description=The Weapons Specialist is able to temporarily use any weapon as if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; had +1 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2Tier2Description=The Weapons Specialist is able to temporarily use any weapon as if &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; had +2 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2Tier3Description=The Weapons Specialist is able to temporarily use any weapon as if&amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt;had a +3 Skill in that weapon type during combat. This Feat does not grant increased knowledge or experience with that weapon type, just the ability to effectively utilize the weapon.&lt;br /&gt;
|Feat2FooterText=Medley is a unique ability for Weapons Specialists&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Custom Disciplines ==&lt;br /&gt;
Custom Disciplines are a great way for members more familiar with the CS system to further and better define their characters. Rather than being limited to the specific “class” options we currently have as defaults, starting at [[Equite 3]], members can begin to request a custom combination of discipline feats for their characters. This includes some unique discipline feats not currently attached to any of our default options.&lt;br /&gt;
&lt;br /&gt;
There are some restrictions. You can only request as many custom disciplines as you have slots available. Once at max, you will have to inform us which discipline you would like to replace. Selected feats must still fall within the same Force-user or Non-Force-user categories for the character. This means no Force User can select the “Smooth Operator” feat for their character, just as no non-Force User can select “Battlefield Awareness”.&lt;br /&gt;
&lt;br /&gt;
The max level of the feats also depends on the character they are applied to and their current rank, as with default disciplines, which fully unlock based on your rank tier (NOV/JM are level one, EQ is level two, EL is level three), this system scales alongside your characters. &lt;br /&gt;
&lt;br /&gt;
=== Requesting a Custom Discipline ===&lt;br /&gt;
&lt;br /&gt;
To request a custom discipline, please use this form [https://forms.gle/c3xrDWLVFNt59UuH6 here].&lt;br /&gt;
&lt;br /&gt;
This process is entirely manual for the Voice staff. This means it takes time, along with and discussion and back and forth. This takes a lot longer than a sheet review to complete. Please be patient, we will process your request as fast as possible. &lt;br /&gt;
&lt;br /&gt;
=== Custom Discipline Options ===&lt;br /&gt;
In addition to picking from any of the feats attached to the default disciplines listed above, there are additional unique feats available to pick from. The &#039;&#039;only&#039;&#039; way to use any of these feats is by creating a custom discipline for your character. &lt;br /&gt;
==== Suggesting a new Discipline Feat ====&lt;br /&gt;
We do accept requests for new tiered discipline feats. Please email the Voice staff with the following information: Force User/Non-Force user typing, what the feat should do and how you think it would scale between the three levels. It is encouraged but not required to have these feats prewritten in some form for easier discussion. &lt;br /&gt;
==== Unique Force User Feats ====&lt;br /&gt;
===== Arcane Shield =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Arcane Shield&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to lessen the damage taken from energy attacks that strike them from  Lightning or weapons inflicting shock, stun, or elemental damage while taking a hit to concentration. &lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to absorb damage taken from energy attacks that strike them from Lightning or weapons inflicting shock, stun, or elemental damage with a temporary disruption to concentration.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can wrap the Force around them like a shroud and use it to absorb or redirect energy attacks that strike them from either Lightning, Stun, explosives, or blaster fire without losing concentration. &lt;br /&gt;
|footer=Arcane Shield, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Beast Mode =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Beast Mode&lt;br /&gt;
|desc1=Working with animals has led &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to discover the ability to channel some addition Force energy to bolster their creatures.  can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at twice the energy to use it for half the effect. &lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has developed a deeper ability to channel some addition Force energy to bolster their creatures. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at twice the energy to use it for the full effect. &lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered the ability to channel additional Force energy to bolster their creatures. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;Amplification&#039;&#039;&#039; on &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; beast at the same energy cost as using it on themselves, for the same full effect of the power. &lt;br /&gt;
|footer=Beast Mode, a unique ability for the Force Power: Amplification&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Clairvoyance =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Clairvoyance&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. Requiring full concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. The longer concentration is maintained, the more information is gleaned, but at this level, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; experiences significant mental fatigue with extended use.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. With significant concentration, they can open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Information comes more rapidly at this level, and the fatigue &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; experiences with extended use is diminished.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s connection to the Living Force makes them aware of the branching futures before &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt;. With little to no concentration, even in combat, they open their awareness to this ability and perceive the visions as images and sounds overlaying their natural sight. Both sides of time are revealed to them and understanding of the branching timelines comes rapidly and easily. At this level, the mental strain of perceiving these diverging paths is negligible.&lt;br /&gt;
|footer=Clairvoyance, a unique ability for the Force Power: Farsight&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Force Shockboxing =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Force Shockboxing&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to learn to envelop their fists with &#039;&#039;&#039;Lightning&#039;&#039;&#039; while delivering unarmed strikes. With great effort, &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can throw one &#039;&#039;&#039;Lightning&#039;&#039;&#039;-enhanced strike before this ability expires. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has reached new levels in enhancing their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039;. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can throw one combination of &#039;&#039;&#039;Lightning&#039;&#039;&#039;-enhanced strikes before this ability expires, and experiences more fatigue than normal. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered enhancing their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039;. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; can envelop their unarmed strikes with &#039;&#039;&#039;Lightning&#039;&#039;&#039; for an entire fight, and fight as easily as they would normally. This ability does not work while wearing medium or heavy armor.&lt;br /&gt;
|footer=Force Shockboxing, a unique ability for the Force Power: Lightning&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Hivemind =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Hivemind&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to train in an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use another person (who doesn&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is limited to basic defense.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use two other people (who don&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is limited to defensive measures and basic offensive capabilities.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered an advanced style of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039;, allowing them to use two other people (who don&#039;t have to be a Force user) under their &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; effects to help offset &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s focus. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her,it,they}}&amp;lt;/nowiki&amp;gt; to not only move but also fight.  Their ability to fight is as if they were not channeling &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; at all, while still suffering the tiring effects of the power.&lt;br /&gt;
|footer=Hivemind, a unique ability for the Force Power: Battle Meditation&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Jedi Ace =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Jedi Ace&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s affinity for using the Force in dogfights has been honed. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has strengthened their ability to use the Force to aid their piloting. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +5).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s mastery of using the Force to aid their piloting has strengthed to an extreme level. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Precognition&#039;&#039;&#039; Power when engaged in a space battle (up to a maximum of +5).&lt;br /&gt;
|footer=Jedi Ace, which modifies the Force Power: Precognition&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Presentiment =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Presentiment&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Foce has opened their mind to the past and future. Through maintained skin-to-skin contact and intense concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are disjointed and not so easily deciphered though small bits of useful information may be deciphered with considerable mental and emotional strain.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and a few moment’s concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to glean bits of information resulting in some mental and emotional strain.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s sympathetic connection with all things linked within the Living Force has opened their mind to the past and future. Through maintained skin-to-skin contact and little concentration, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; may perceive the recipient’s past and future in the form of mental sounds and images. At this level, the visions are clear and permit &amp;lt;nowiki&amp;gt;{{gender:him,her,it,them}}&amp;lt;/nowiki&amp;gt; to glean substantial bits of information with very little mental or emotional toll.&lt;br /&gt;
|footer=Presentiment, a unique ability for the Force Power: Farsight&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Primal Bond =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Primal Bond&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s affinity for reaching out to the minds of animals has been honed. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s natural draw to creatures has strengthed their ability to reach out to the minds of animals. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +5).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s mastery of touching the minds of creatures has strengthed to an extreme level. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt;  gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Control&#039;&#039;&#039; power when handling any creature they find (up to a maximum of +5).&lt;br /&gt;
|footer=Primal Bond, which modifies the Force Power: Creature Control&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Spectral Beast =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Spectral Beast&lt;br /&gt;
|desc1=As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has found a deep spiritual connection to animal life. Using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can transform into a weak-wispy glowing-ghostly version of an animal of their choice relative to their skill level. This &#039;&#039;Spectral&#039;&#039; form is hard to maintain and dissipates if anything attempts to pass through it. It is not possible to attack in this form, but it is possible to speak single words to those around them. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|desc2=As an Equite, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has further developed &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; spiritual bond with the animal world and using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can now transform into a more solid appearing glowing ghostly version of an animal of their choice relative to their skill level. This form is easier to maintain, allowing several items or attacks to strike it before dissipating. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can make weak attacks in this form and can communicate in short sentences with those around them. They can also move through a single wall and maintain this form. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|desc3=As an Elder, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; spiritual bond with the animal world. Using &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Transformation&#039;&#039;&#039; Force Power, they can transform into a fully formed glowing ghostly version of an animal of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; choice relative to their skill level. The Spectral form is easy to maintain, allowing them to make normal attacks and interact with the world around them as well as communicate as they would normally. They can move through solid walls as desired and maintain this form. &#039;&#039;The animal must be noted in the character&#039;s loadout.&#039;&#039;&lt;br /&gt;
|footer=Spectral Beast, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Spirit Guide =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Spirit Guide&lt;br /&gt;
|desc1=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As a Journeyman, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with recently created spirits, no more than a month old. The spirit&#039;s demeanor and willingness to cooperate are outside of their control, but it is capable of answering simple yes/no questions. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|desc2=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As an Equite, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with spirits as old as a year. These spirits can hold simple conversations, but the spirit&#039;s demeanor and willingness to cooperate is outside of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s control. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|desc3=Instead of trying to control the dead, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trained to pull spirits from beyond the veil of the living Force with their &#039;&#039;&#039;Telepathy&#039;&#039;&#039; Force Power so they can speak together. As an Elder, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can commune with older spirits, including those long since deceased. These spirits can hold full conversations, but the spirit&#039;s demeanor and willingness to cooperate is outside of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s control. The spirit may still need to be persuaded to provide information. &#039;&#039;Spirits are still free to appear to anyone the Spirit desires, regardless of this ability.&#039;&#039;&lt;br /&gt;
|footer=Spirit Guide, a unique ability. &lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unique Non-Force User Feats ====&lt;br /&gt;
===== Adventurer Archeologist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Adventurer Archeologist&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has studied dead languages, obscure dialects, and forbidden words of ancient kingdoms. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of reading the basics of well-known ancient civilisations without the need of &#039;&#039;&#039;Linguistics&#039;&#039;&#039; Skill Points.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has seen no end of antediluvian tombs and lost temples. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can read and write the lesser-known ancient dialects without the need of &#039;&#039;&#039;Linguistics&#039;&#039;&#039; Skill Points. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Investigation&#039;&#039;&#039; Skill when researching ancient civilizations (up to a maximum of +5).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has stood in cities thought to be myths, and escaped the legends who lurk within them. &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; can read and write all ancient dialects without the need of &#039;&#039;&#039;Linguistics&#039;&#039;&#039; Skill Points. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Investigation&#039;&#039;&#039; Skill when researching ancient civilizations (up to a maximum of +5). &lt;br /&gt;
&lt;br /&gt;
|footer=Adventurer Archeologist, which modifies the Skill: Investigation&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Capital Commander =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Capital Commander&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is proficient at the helm of a large capital ship. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is well-trained at the helm of a large capital ship. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|desc3=Not only is &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a master at the helm of a capital ship, but their crew also operates with increased efficiency. When in command of anything larger than a frigate, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point increase to their &#039;&#039;&#039;Operations&#039;&#039;&#039; Skill, and all crew members on board gain +1 (up to a maximum of +5).&lt;br /&gt;
|footer=Capital Commander, which modifies the Skill: Operations&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Creature Speaker =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Creature Speaker&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no stranger to harsh environments and the creatures that call them home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is well-trained in handling harsh environments, and the creatures that call them home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Handling&#039;&#039;&#039; Skill.&lt;br /&gt;
|desc3=A master of wildlife, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; knows how to handle the creatures that call the wilderness home. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +2 Skill Point bonus to &#039;&#039;&#039;Survival&#039;&#039;&#039; Skill when &amp;lt;nowiki&amp;gt;{{gender:he,she,it,they}}&amp;lt;/nowiki&amp;gt; are out and interacting with wild creatures (up to a maximum of +5) and may use it in place of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Creature Handling&#039;&#039;&#039; Skill.&lt;br /&gt;
|footer=Creature Speaker, which modifies the Skill: Survival&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Deflection Specialist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Deflection Specialist&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun the ultimate test in training their reflexes - deflecting blaster bolts without the use of the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use lightsabers or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy) to deflect blaster weaponry, but this is limited to single shots from low-power weapons.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has furthered their training in deflecting blaster weapons. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can deflect short flurries of blaster fire with their lightsaber or bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered the art of deflecting blaster weapons. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can deflect long torrents of fire from rapid-fire blaster weapons with their lightsaber, bladed/blunt weapons that are Lightsaber-resistant (Beskar, Phrik, Sith Alchemy).&lt;br /&gt;
|footer=Deflection Specialist, a unique ability for the Skills: Bladed and Blunt Weapons&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Mad Scientist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Mad Scientist&lt;br /&gt;
|desc1=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; Skill (up to a maximum of +4).&lt;br /&gt;
|desc2=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +1 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; and &#039;&#039;&#039;Mechanics&#039;&#039;&#039; Skills (up to a maximum of +5).&lt;br /&gt;
|desc3=A mad scientist is just that, mad, using a mix of biological and technical apparatus&#039; to conduct science experiments and medical procedures that others would deem morally wrong. When attempting to work on, create, or heal something using these methods, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gets a +2 Skill Point bonus to their &#039;&#039;&#039;Medicine&#039;&#039;&#039; Skill and +1 Skill Point bonus to their &#039;&#039;&#039;Mechanics&#039;&#039;&#039; Skill (up to a maximum of +5).&lt;br /&gt;
|footer=Mad Scientist, which modifies the Skills: Medicine and Mechanics&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Masquerade =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Masquerade&lt;br /&gt;
|desc1=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of their basic facial features to sentient eyes including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039; Skill when attempting to deceive sentient eyes with their masquerade (up to a maximum of +4). &lt;br /&gt;
|desc2=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of their basic facial features to sentient and technological eyes like droids and cameras including the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +1 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039;  Skill when trying to deceive sentient eyes or technological sensors with their masquerade(up to a maximum of +5) &lt;br /&gt;
|desc3=Using regular and technological means, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can cosmetically alter the perceived image of any facial features to sentient and technological eyes like droids and cameras including the shape of the cheeks, nose, jaw and chin; the color tone of the skin, hair, and eyes; and the addition or subtraction of scars, marks, and blemishes. They get a +2 Skill Point bonus to their &#039;&#039;&#039;Deception&#039;&#039;&#039; Skill when attempting to deceive sentient eyes or technological sensors with their masquerade (up to a maximum of +5).&lt;br /&gt;
|footer=Masquerade, which modifies the Skill: Deception&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Unarmed Specialist =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Unarmed Specialist&lt;br /&gt;
|desc1=Across many training sessions &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has put in thousands of repetitions of the core moves of their chosen Martial Arts form. They gain a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039; Skill while using their preferred form (up to a maximum of +4).&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s martial arts techniques have become quick and efficient, as well as energy-preserving. While fighting in their chosen martial arts form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Athletics&#039;&#039;&#039; Skills (up to a maximum of +5).&lt;br /&gt;
|desc3=Mastering a martial arts form hones not just the body, but the mind. While fighting in their chosen martial arts form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains a +1 Skill Point bonus to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Stamina&#039;&#039;&#039;, &#039;&#039;&#039;Athletics&#039;&#039;&#039; and &#039;&#039;&#039;Resolve&#039;&#039;&#039; skills (up to a maximum of +5).&lt;br /&gt;
|footer=Unarmed Specialist, which modifies the Skills: Stamina, Athletics, and Resolve&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
===== Well Trained =====&lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Well Trained&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has worked hard to train their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; Creature that do not trigger for hours, or require long distances to accomplish. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; reached new levels in the training of their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; Creature that does not trigger for hours, or require long distances to accomplish, and can even send them out on more complicated tasks than just fetching or attacking. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has mastered how to train their creature of choice, and their hard work has paid off with the capability to issue commands to a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; Creature that do not trigger for days or weeks, and can even send them out on more complicated tasks than just fetching or attacking. &#039;&#039;(Creature must be cited in Loadout Description)&#039;&#039;&lt;br /&gt;
|footer=Well Trained, a unique ability for the Skill: Creature Handling&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Unique Feats for Both ====&lt;br /&gt;
Given the unique nature of the &#039;&#039;&#039;Lightsaber&#039;&#039;&#039; Skill, there is a single feat set that can be selected by any custom discipline regardless of Order.&lt;br /&gt;
===== Duelist ===== &lt;br /&gt;
{{DisciplineFeat&lt;br /&gt;
|name=Duelist&lt;br /&gt;
|desc1=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has begun to specialise in one-on-one duels. The efficiency and timing of &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; movements gives them an edge in speed, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; gains +1 Skill Points to &amp;lt;nowiki&amp;gt;{{gender:his,her,its,their}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Athletics&#039;&#039;&#039; Skill during a one-on-one duel (up to a maximum of +4) when using a Lightsaber, Bladed Weapon, or Blunted Weapon.&lt;br /&gt;
|desc2=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s continued development in one-on-one duels has deepened to an increased understanding of how to control the opponent&#039;s weapon. &amp;lt;nowiki&amp;gt;{{gender:He,She,It,They}}&amp;lt;/nowiki&amp;gt; gains +1 Skill Points to &#039;&#039;&#039;Athletics&#039;&#039;&#039; and &#039;&#039;&#039;Might&#039;&#039;&#039; Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon.&lt;br /&gt;
|desc3=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a master of one-on-one duels. Beyond their advanced technique, they also have an acute awareness of their opponent. They gain +1 Skill Points to &#039;&#039;&#039;Athletics&#039;&#039;&#039;, &#039;&#039;&#039;Might&#039;&#039;&#039;, and &#039;&#039;&#039;Perception&#039;&#039;&#039; Skills during a one-on-one duel (up to a maximum of +5) when using a Lightsaber, Bladed, or Blunt weapon.&lt;br /&gt;
|footer=Duelist, which modifies the Skill: Athletics, Might, and Perception&lt;br /&gt;
|bg1=#515151&lt;br /&gt;
|bg2=#393939&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fiction_Center&amp;diff=200316</id>
		<title>Fiction Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fiction_Center&amp;diff=200316"/>
		<updated>2026-03-30T20:39:26Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating the Voice&amp;#039;s blurb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the [http://www.darkjedibrotherhood.com/ Dark Jedi Brotherhood] &#039;&#039;&#039;Fiction Center&#039;&#039;&#039;. This page has many links and brief descriptions to help both new and returning members get caught up with the Brotherhood’s current storyline. This includes short summaries, recaps, and blurbs on important factions/people/places within the Brotherhood’s lore. &lt;br /&gt;
&lt;br /&gt;
To get started:&lt;br /&gt;
&lt;br /&gt;
* [[Brotherhood Canon]], which looks to align with Star Wars Canon where possible, is maintained by the &#039;&#039;&#039;Brotherhood Story Group&#039;&#039;&#039;. The story group&#039;s objective is to maintain consistency with Brotherhood Lore with respect to narrative plot updates, system features like possessions and character sheets, as well as integration with new material introduced into &amp;quot;nu Canon&amp;quot;. The Story Group is headed by the [[Grand Master]] and [[Deputy Grand Master]] with the [[Voice]] functioning as the primary author of the club-wide fiction.&lt;br /&gt;
&lt;br /&gt;
* The Brotherhood’s home rests in the [[Arx System]]. &#039;&#039;([[Antei]] was destroyed and the Council relocated).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* To learn more about the Fiction Society, check out the [[Inquisitorius]] page on the Wiki.&lt;br /&gt;
&lt;br /&gt;
* To expand your knowledge of the Brotherhood&#039;s fiction systems, check out the [[Fiction Resources]]. This includes links to resources and documentation that can be useful for all writers in the club!&lt;br /&gt;
&lt;br /&gt;
* To join the ongoing discussion on original characters and fiction, check out our Fiction Chat channel on our [https://discord.gg/darkjedibrotherhood Discord server].&lt;br /&gt;
&lt;br /&gt;
* The current [[Voice]] is {{Voice}}.&lt;br /&gt;
&lt;br /&gt;
== Fictional Timeline ==&lt;br /&gt;
&lt;br /&gt;
* The current DB fictional year is &#039;&#039;&#039;{{Current year}} ABY.&#039;&#039;&#039;&lt;br /&gt;
* To get caught up on the latest brotherhood storyline, check out the fiction updates below. &lt;br /&gt;
* The Dark Crusade is the beginning of the contemporary storyline so start there if you want to start at the beginning of the modern plots for the club.&lt;br /&gt;
* To see the different arcs, see the [[Fiction Updates: Story Arcs]].&lt;br /&gt;
&lt;br /&gt;
== Current Storyline ==&lt;br /&gt;
The current storyline picks up following the Sixteenth Great Jedi War, which saw the forces of the Brotherhood face off against [[The Children of Mortis]] in an ethereal plane of existence. This conflict ended with the Brotherhood’s victory, and the Children retreating to lick their wounds. &lt;br /&gt;
&lt;br /&gt;
=== Resource Rush ===&lt;br /&gt;
The months following the Sixteenth Great Jedi War were some of the most peaceful that the Brotherhood has ever seen. It was a time of rebuilding forces, training, strengthing, and independence for the clans. &lt;br /&gt;
&lt;br /&gt;
The Brotherhood’s closest allies, [[The Severian Principate]] had spent the last years growing rapidly, as their peaceful approach gained more and more popularity. In addition to their trio of core leaders, a new body, The Council of Systems, had formed so that each of their 16 systems had a voice. &lt;br /&gt;
&lt;br /&gt;
However peace only goes so far, and many raider attacks occurred in their systems. Their reliance solely on the Brotherhood for defense had to come to an end. In conjunction with the Brotherhood, a project was put into place to gather rare resources, research new technologies, build new ships and weapons, and train the next generation of soldiers. Both would prosper from this growth and stability.  &lt;br /&gt;
&lt;br /&gt;
== Previous Storyline: Fictional Recap ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#5e7687; color:#BFBFBF; font-weight:bolder;&amp;quot;| Previous Arc&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Year&#039;&#039;&#039;&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Story Arc&#039;&#039;&#039;&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Fiction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[40_ABY_to_49_ABY#41_ABY|41 ABY]] || &#039;&#039;&#039;[[Sixteenth_Great_Jedi_War|Sixteenth Great Jedi War: Transcendance]]&#039;&#039;&#039; ||&lt;br /&gt;
[https://drive.google.com/file/d/1hLdJ1Ajg9mrre2iAKzzVsNH7dIRCj9_y/view?usp=sharing Prologue]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://drive.google.com/file/d/1-K4576Y8fec1NMxg3Wx4ct2oj0FWKQto/view?usp=sharing Chapter 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://drive.google.com/file/d/1kMqOmwmJqQFy2pfQNDSokq8-dPLEAcoE/view?usp=sharing Chapter 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://drive.google.com/file/d/1BAigoaU7yPfR3ZZ-TB3m-i9RsDhADw8H/view?usp=sharing Chapter 3]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Children of Mortis had vanished, seemingly into thin air. Haunted by taunts from [[Telaris_&amp;quot;Mav&amp;quot;_Cantor|predecessor]] the Grand Master [[Evant_Taelyan|Darth Nehalem]] ordered the construction of a great gateway,that, utilizing the power of force-imbued crystals, would lead the way to fight the Children, and allow him to destroy the former Grand Master at the same time. &lt;br /&gt;
&lt;br /&gt;
Upon completion, the entire forces of the Brotherhood, and its seven clans ventured into the [[Ethereal Realm]], where time, gravity, Force abilities, and even the long dead followed new rules. Darth Nehalem found the former Grand Master and abandoned his post leading the Brotherhood’s forces to attempt to kill him. &lt;br /&gt;
&lt;br /&gt;
Hoping to use the conflict, the Children’s leader, the Father, began a ritual to destroy the chain of the Force, a manifestation of the binding of the Force and the real world together. Attempting to sacrifice Avitus Oligard in the process, it was a race against time. &lt;br /&gt;
&lt;br /&gt;
Ultimately the Brotherhood prevailed. The Father’s new body was killed, and his spirit returned to the crystalline skeleton that housed it for so many ages. Avitus Oligard was saved and allowed to leave in peace. The Children of Mortis retreated into shadow. The Brotherhood retreated, sealing the still dueling Darth Nehalem and Telaris Cantor in the ethereal realm, fates left to the will of the force. &lt;br /&gt;
&lt;br /&gt;
Dacien Victae was appointed the new Grand Master of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
== Inquisitorius Archive ==&lt;br /&gt;
&lt;br /&gt;
Official Fiction Updates for both the Brotherhood and the independent Clans can be found here in the [https://sites.google.com/view/brotherhoodfictions Inquisitorius Fiction Archives].&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/open?id=0B-vYlrW6IxW6RjM0NG83bE1qb1k Clan Updates]&lt;br /&gt;
* [https://drive.google.com/open?id=0B-vYlrW6IxW6OUMwT0pHc2lBNGc Brotherhood Plot Updates]&lt;br /&gt;
* [https://drive.google.com/open?id=0B-vYlrW6IxW6bXpUcnFQLXByZGs Great Jedi Wars]&lt;br /&gt;
* [https://drive.google.com/open?id=1IzaY0KGKyiEz-xRUcDqsZ_7m0Ed1u32a Rite of Supremacy&#039;s]&lt;br /&gt;
* [https://drive.google.com/open?id=1rModx2AbK88ijBq60hc9bXfS9GAOn1qF Historical Archives]&lt;br /&gt;
&lt;br /&gt;
To check out the Dark Jedi Brotherhood Comics that were made [https://www.darkjedibrotherhood.com/comics click here!]&lt;br /&gt;
&lt;br /&gt;
[[File:Dbcomicsnaptshot.png|center|700px|none|tumb|Comics created for the DJB]]&lt;br /&gt;
&lt;br /&gt;
== Databank: Brotherhood Universe ==&lt;br /&gt;
&lt;br /&gt;
The following data bank provides a quick reference to information about persons, locations, and organizations of interest that show up in the Brotherhood storyline. &lt;br /&gt;
&lt;br /&gt;
== The Brotherhood ==&lt;br /&gt;
&lt;br /&gt;
==== The Arx System ====&lt;br /&gt;
[[File:Arx-system.png|left|130px]]&lt;br /&gt;
The &#039;&#039;&#039;[[Arx System]]&#039;&#039;&#039; is located in the depths of Wild Space, far away from the core worlds and isolated from the galaxy at large. The planet Arx now serves as the current seat of power for the Brotherhood. The Council oversees the Brotherhood from the headquarters known as &#039;&#039;The Ascent&#039;&#039;, which is located in Eos City.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==== The Council ====&lt;br /&gt;
[[File:Darkcouncildblogo.png|left|130px]] &lt;br /&gt;
&#039;&#039;&#039;The [[Dark Council|Council]]&#039;&#039;&#039; serves the Grand Master of the Brotherhood, and governs the various elements of the Brotherhood, including training, resources, intelligence, and the military. There are ten positions, including the Grand Master. They work alongside the [[Justicar]] as the overseers for the entire Brotherhood. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! style=&amp;quot;width: 18%&amp;quot; | Position&lt;br /&gt;
! style=&amp;quot;width: 18%&amp;quot; | Current Occupant&lt;br /&gt;
! style=&amp;quot;width: 64%&amp;quot; | Name and Summary&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Grand Master&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AtraHeadshot.png|130px|link=Thane Skotos]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Thane Skotos|Darth Renatus]]&#039;&#039;&#039; serves as the current [[Grand Master]]. The Grand Master occupies the &#039;&#039;&#039;The Iron Throne&#039;&#039;&#039;, which is the seat of power for the Brotherhood. They control the Council, as well as the combined [[Iron Forces]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Deputy Grand Master&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:IdrisHeadshot.png|130px|link=Idris Adenn]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;[[Idris Adenn|Lord Idris Adenn]]&#039;&#039;&#039; serves as the current [[Deputy Grand Master]], right hand of the Grand Master. Known as an outgoing and accomplished Bounty Hunter, Idris Adenn has brought an air of flash and style. The Mandalorian takes great pride in the efforts of the Brotherhood&#039;s intelligence agency.  Following his term as Voice, Idris helps maintain the Brotherhood&#039;s control over its space.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Seneschal&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:James-wiki.png|130px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;James Lucius Entar&#039;&#039;&#039; serves as the current [[Seneschal]] of the Brotherhood. The enigmatically eccentric, ever-endearing Seneschal heads up the Brotherhood’s Research and Development and also maintains sovereignty over cyber security thanks to his unique artificial intelligence, Construct [[Dbbot|dbb0t]]. James has a penchant for riddles and rarely involves himself in political matters, claiming to serve the Brotherhood and the Galaxy at large. He is most often left to his own devices out of both respect and  &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Headmaster&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Turel-outfit-M4thheadshot.png|130px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;[[Turel Sorenn]]&#039;&#039;&#039; serves as the current [[Headmaster]] of the Brotherhood. He oversees the [[Aurora Collegium of Sciences]] and the [[Shadow Academy]]. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Hearld&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:MorganFictionCenter.png|130xpx]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;[[Morgan B. Sorenn]]&#039;&#039;&#039; serves as the current [[Herald]] of the Brotherhood. In her capacity as Herald, she works to expand the Grand Master&#039;s influence among the important galactic crime syndicates, freelance guilds, and independent mercenary organizations working on the edges of the law.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Voice of the Brotherhood&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|Insert image here&lt;br /&gt;
|&#039;&#039;&#039;[[Masahiro Haku]]&#039;&#039;&#039; serves as the current [[Voice]] of the Brotherhood, the former High Councilor of Odan-Urr. Little is known about the flamboyant Jedi by design. He is known to be self-serving and duplicitous, undermining those whose positions are unaligned with the benefactors of his personal endgame.&lt;br /&gt;
To that end, he serves The Brotherhood dutifully to protect himself and his allies, to achieve his own goals. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Fist of the Brotherhood&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ujiheadshot2024.png|130px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;[[Uji Tameike]]&#039;&#039;&#039; serves as the current [[Fist]] of the Brotherhood. Uji is a master tactician and strategist, renowned for his ability to plan far into the future, with schemes spanning days, weeks, or even years. He has cultivated an extensive network of allies across the Brotherhood, including individuals from various Clans and members of the Royal Guard who have acted in his stead.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Regent&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Thranjazzyheadshot.png|130px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;[[Thran Occasus]]&#039;&#039;&#039; serves as the current &#039;&#039;&#039;[[Regent]]&#039;&#039;&#039;. The former Praetor ascended to the Council following Zyxl’s resignation. A former Consul, and actor/model, he brings a new kind of life to the position. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Justiciar&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:KamjinHeadshot.png|130px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;[[Kamjin_&amp;quot;Maverick&amp;quot;_Lap%27lamiz|Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz]]&#039;&#039;&#039; serves as the current [[Justicar]] of the Brotherhood. The former Emperor of Scholae Palatinae has accepted the position of Justicar following his tenure within the Chamber. His reason for foregoing the throne for the Halls of Justice are cloaked in mystery.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Seven Clans ====&lt;br /&gt;
[[File:7clans.png|left|130px]]&lt;br /&gt;
&#039;&#039;&#039;The Seven Clans&#039;&#039;&#039; of the Brotherhood all hold different motivations and personalities. This is where the majority of members call home, reside, and interact with. &lt;br /&gt;
&lt;br /&gt;
The seven clans are: [[Clan Arcona|Arcona]], [[Clan Naga Sadow|Naga Sadow]], [[Clan Odan-Urr|Odan-Urr]], [[Clan Plagueis|Plagueis]], [[Clan Scholae Palatinae|Scholae Palatinae]], [[Clan Taldryan|Taldryan]], [[Clan_Vizsla|Clan Vizsla]].&lt;br /&gt;
&lt;br /&gt;
A member of each respective unit is referred to in the following manner:&lt;br /&gt;
&lt;br /&gt;
* Arconan&lt;br /&gt;
* Taldryanite&lt;br /&gt;
* Sadowan&lt;br /&gt;
* Palatinaean&lt;br /&gt;
* Odanite&lt;br /&gt;
* Plagueian&lt;br /&gt;
* Vizjizzle&lt;br /&gt;
&lt;br /&gt;
Former members of Clan [[Tarentum]] identify as &#039;&#039;Tarenti&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== The Iron Forces ====&lt;br /&gt;
&#039;&#039;&#039;The Iron Forces&#039;&#039;&#039; are divided into two divisions: The [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Navy Iron Navy], and the [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Legion Iron Legion].&lt;br /&gt;
&lt;br /&gt;
==== Grand Master’s Royal Guard ====&lt;br /&gt;
Formerly elite body guards for the Council, the reinvented &#039;&#039;&#039;[[Grand_Master%27s_Royal_Guard|Grand Master’s Royal Guard]]&#039;&#039;&#039;, maintain their elite combat skill set to under take very dangerous operations on behalf of the Brotherhood. Beyond the unique experiences it offers, unique awards and incentives are given by order of the Fist. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Academy ====&lt;br /&gt;
The &#039;&#039;&#039;[[Shadow Academy]]&#039;&#039;&#039; and its associated &#039;&#039;&#039;[[Aurora Collegium of Sciences]]&#039;&#039;&#039; oversees the training, education, and research components of the Brotherhood. Providing unique items and opportunities, it is overseen by the Headmaster. &lt;br /&gt;
&lt;br /&gt;
==== Arx Capital Exchange ====&lt;br /&gt;
[[File:Logos-fiction-center-ACE.png|left|130px]] The &#039;&#039;&#039;[[Arx Capital Exchange]]&#039;&#039;&#039;, or ACE, is the financial and industrial apparatus of the Arx System and the Council as a whole. The Regent manages its efforts for the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inquisitorius ====&lt;br /&gt;
[[File:Logos-fiction-center-INQ.png|left|130px]]&lt;br /&gt;
The &#039;&#039;&#039;[[Inquisitorius]]&#039;&#039;&#039; are the Grand Master’s covert network of agents. They represent the Brotherhood&#039;s strength outside of the Iron Legion and Iron Fleet. While not all that are enrolled are aligned with the Grand Master’s visions, many compete for favor and to rise in the rankings. The Society offers various awards and incentives and is headed by the Voice of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shroud Syndicate ====&lt;br /&gt;
[[File:Logos-fiction-center-Syndicate.png|left|130px]]&lt;br /&gt;
The &#039;&#039;&#039;[[Shroud Syndicate]]&#039;&#039;&#039; is the premiere criminal organization operating in Brotherhood space. It involves many smaller gangs, crews, and criminal combines within its area of operation, it is lead by the Herald, and operates from the Shroud Nebula where their massive ship, the Godless Matron, makes berth. The organization is involved in almost every major black market deal that happens in Brotherhood space.&lt;br /&gt;
&lt;br /&gt;
=== Allied Factions ===&lt;br /&gt;
==== The Severian Principate ====&lt;br /&gt;
[[File:Logos-fiction-center-Principate.png|left|130px]]&lt;br /&gt;
&#039;&#039;&#039;[[The Severian Principate]]&#039;&#039;&#039; is a rare Imperial Warlord state which not only endured but thrived following the Empire’s collapse. Originally a network of mining worlds and orbital facilities in the Kastolar Sector, it existed to fuel the Empire’s war machine. This changed with the governorship of Lucian Niatinus, a commander disillusioned with the Emperor’s self-destructive policies. Devoted to improving the lives of his citizens and secretly allying with the smugglers and pirates from the nearby Hutt Space, he sought to create an ordered state free of the tyranny which inspired the Rebellion.&lt;br /&gt;
&lt;br /&gt;
It has largely grown beyond that initial vision, seeking to focus on peace and alliances to bring prosperity to its 16 different star systems. &lt;br /&gt;
&lt;br /&gt;
=== Neutral Factions ===&lt;br /&gt;
==== The Tenixir Revenants ====&lt;br /&gt;
[[File:Logos-fiction-center-Revenants.png|left|130px]]&lt;br /&gt;
&#039;&#039;&#039;[[The Tenixir Revenants]]&#039;&#039;&#039; is a conglomerate of criminal organizations. Comprised largely of former prisoners held by the Severian Principate on the planet of Tenixir they have a deep hatred of the Imperial group. They are distrustful of all, but willing to work for the credits. Their allegiance is only to themselves. They take some great deal of persuasion to work with the Brotherhood based on its close alignment with the Severian Principate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
=== Enemy Factions ===&lt;br /&gt;
==== The Collective ====&lt;br /&gt;
[[File:Logos-fiction-center-Collective.png|left|130px]]&lt;br /&gt;
&#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; is a powerful organization led by the fierce Rath Oligard. Their unified purpose is to rid the galaxy of Force users. They are responsible for a multitude of conflicts, death, and loss, including a violent assault on the Brotherhood’s seat of power, Arx. While driving back, they have spent years rebuilding and preparing for the next phase of their crusade against the Brotherhood, and the Force as a whole. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Children of Mortis ====&lt;br /&gt;
[[File:Logos-fiction-center-CoM.png|left|130px]]&lt;br /&gt;
&#039;&#039;&#039;[[The Children of Mortis]]&#039;&#039;&#039; is a powerful organization led by a mythical individual known as The Father, who has led them for millennia. Their unified purpose is to break the chains binding the Force, allowing the Father to ascend as the Force itself and control the universe. They have assaulted the Brotherhood and all seven clans in the past, and were pushed back from the Ethereal realm in 41 ABY. Their current whereabouts is unknown. &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_of_the_Brotherhood&amp;diff=200136</id>
		<title>Voice of the Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_of_the_Brotherhood&amp;diff=200136"/>
		<updated>2026-03-13T22:44:42Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor|real}}&lt;br /&gt;
{{Guidelines}}&lt;br /&gt;
As leader of the Fiction Society, &#039;&#039;&#039;The Voice of the Brotherhood&#039;&#039;&#039; (VOICE) oversees the development and management of the Brotherhood&#039;s fictional systems. They are primarily responsible for administering the day-to-day operations of the Character Sheet system and how it connects to other systems and activities in the club. Together with their staff, they are also responsible for the administration of Fiction container competitions which includes Run-On activity. The Voice works hand in hand with the [[Combat Master]] to integrate with the [[Antei Combat Center]], and supports the [[Regent]] with technical writing and integration with the Possessions system. They are also often tasked with authoring plot and fiction updates for the clubs overarching storyline in accordance with the [[Grand Master]] and [[Deputy Grand Master]]’s will.&lt;br /&gt;
&lt;br /&gt;
The current Voice is &#039;&#039;&#039;{{Voice}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===  Responsibilities  ===&lt;br /&gt;
==== Fictional Development of the Brotherhood ====&lt;br /&gt;
* Promote participation in writing-based competitions, Antei Combat Center, and connected Fictional systems throughout the Brotherhood.&lt;br /&gt;
* Oversee the running of club-wide fiction activities for membership.&lt;br /&gt;
* Collaborate with Clans as necessary to support their own individual fictional developments and storylines.&lt;br /&gt;
* Maintain all fictional details of the Council and appropriate systems for the Brotherhood and all its elements.&lt;br /&gt;
* Maintains the Factions and NPCs that participate in the Brotherhood story to facilitate storytelling.&lt;br /&gt;
* Support the growth and integration of Possessions into the fictional activities of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==== Antei Combat Center ====&lt;br /&gt;
* Work alongside the Combat Master to provide support and integration with Antei Combat Center personnel.&lt;br /&gt;
* Make recommendations to the Grand Master for the improvement and development of the Antei Combat Center as necessary.&lt;br /&gt;
&lt;br /&gt;
==== Character Sheet Development and Oversight ====&lt;br /&gt;
* Hire, train and oversee character sheet personnel.&lt;br /&gt;
* Ensure administration maintenance of character sheet materials.&lt;br /&gt;
* Ensure that all character sheets meet the [[Character Sheet Approval Guidelines]] prior to approval.&lt;br /&gt;
* Maintain training materials to help members develop their characters and portray them on a character sheet.&lt;br /&gt;
* Enforce and maintain the NPC Character Sheet policy for non-member related character sheets for fictional development.&lt;br /&gt;
* Enforce and maintain the Species Approval Guidelines for membership.&lt;br /&gt;
&lt;br /&gt;
==== Fiction and Run-On Container Competitions ====&lt;br /&gt;
* Work with the [[Deputy Grand Master]] to oversee fiction competition approval in accordance with the [[Voice Competition Approval Guidelines]].&lt;br /&gt;
* Maintain appropriate fiction rubrics to facilitate grading of Brotherhood fictions.&lt;br /&gt;
&lt;br /&gt;
==== Cluster of Ice Approvals ====&lt;br /&gt;
* Process Clusters of Ice for all fiction competitions within the Brotherhood.&lt;br /&gt;
* Work with the [[Deputy Grand Master]] to oversee the [[Cluster of Ice]] guidelines and awarding policies.&lt;br /&gt;
&lt;br /&gt;
==== Fiction Society ====&lt;br /&gt;
* Maintain balance and structure within the Fiction Society ([[Inquisitorius]]) to properly reflect contributions by members and encourage activity.&lt;br /&gt;
* Develop and document the fictional story behind the Fiction Society and implication for members.&lt;br /&gt;
&lt;br /&gt;
==== Additional Responsibilities ====&lt;br /&gt;
* Work with the [[Headmaster]] and the [[Shadow Academy]] to create training courses under this purview as necessary. &lt;br /&gt;
* Assist the [[The Council]] in the running and grading of Vendetta events relating to writing, ACC, and RPG activities.&lt;br /&gt;
* Plan and coordinate projects for improving the clubs fictional systems through staff and volunteer efforts. &lt;br /&gt;
* Produce regular reports and updates promoting the progress and development of the fiction society.&lt;br /&gt;
* Utilize transparency to keep membership informed of leadership decisions and direction.&lt;br /&gt;
* Reviews Star Wars Canon materials related to the Brotherhood&#039;s interests.&lt;br /&gt;
* Review species for use by members for their characters, and maintain a Species policy for adding new species and handling grandfathered tags&lt;br /&gt;
&lt;br /&gt;
===  Fictional Role  ===&lt;br /&gt;
The Voice of the Brotherhood is tasked by the Grand Master with overseeing the Brotherhood&#039;s central intelligence and advanced reconnaissance divisions. The Voice is responsible for directing or deflecting attention from the Brotherhood&#039;s operations by spreading misinformation, manipulating media and statistics, and other forms of propaganda aimed at keeping the Brotherhood one step ahead of its competitors or enemies. This is done by utilizing an advanced network of agents that serve in various roles between scouting, internal security, and hunting down traitors or threats to the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The Voice serves as the head of the Inquisitorius, overseeing the assignments and contracts of the Inquisitor’s and their respective rankings. The Voice answers solely to the Grand Master himself in this capacity.&lt;br /&gt;
&lt;br /&gt;
===  Roll of Voices  ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;500&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Voices of the Brotherhood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Halcyon Taldrya]]&lt;br /&gt;
|  April 22, 2010 - March 5, 2011&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vodo Biask Taldrya]]&lt;br /&gt;
|  March 27, 2011 - November 25, 2012  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pravus|Darth Pravus]]&lt;br /&gt;
|  December 8, 2012 - September 5, 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
|  September 5, 2014 - February 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aidan Kincaid]]&lt;br /&gt;
|  February 23, 2015 - June 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Evant Taelyan]]&lt;br /&gt;
|  June 4, 2015 - October 1, 2016&lt;br /&gt;
|-&lt;br /&gt;
|  [[Marick Tyris]]&lt;br /&gt;
|  October 1, 2016 - October 16, 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Adenn]]&lt;br /&gt;
| October 16th, 2019 - January 10th, 2026&lt;br /&gt;
|-&lt;br /&gt;
|[[Masahiro Haku]]&lt;br /&gt;
|January 26th, 2026 &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The title of Voice was first used in Star Wars Legends in the Legacy era, as Darth Wyyrlok served as Darth Krayt&#039;s voice while he was held in a healing stasis.&lt;br /&gt;
&lt;br /&gt;
{{DarkCouncil}}&lt;br /&gt;
[[Category:Positions]] [[Category:The Council]] [[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_of_the_Brotherhood&amp;diff=200135</id>
		<title>Voice of the Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_of_the_Brotherhood&amp;diff=200135"/>
		<updated>2026-03-13T22:44:15Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Removal of Master-at-Arms references, per removal of MAA Council Position. Updated references to DGM.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor|real}}&lt;br /&gt;
{{Guidelines}}&lt;br /&gt;
As leader of the Fiction Society, &#039;&#039;&#039;The Voice of the Brotherhood&#039;&#039;&#039; (VOICE) oversees the development and management of the Brotherhood&#039;s fictional systems. They are primarily responsible for administering the day-to-day operations of the Character Sheet system and how it connects to other systems and activities in the club. Together with their staff, they are also responsible for the administration of Fiction container competitions which includes Run-On activity. The Voice works hand in hand with the [[Combat Master]] to integrate with the [[Antei Combat Center]], and supports the [[Regent]] with technical writing and integration with the Possessions system. They are also often tasked with authoring plot and fiction updates for the clubs overarching storyline in accordance with the [[Grand Master]] and [[Deputy Grand Master]]’s will.&lt;br /&gt;
&lt;br /&gt;
The current Voice is &#039;&#039;&#039;{{Voice}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===  Responsibilities  ===&lt;br /&gt;
==== Fictional Development of the Brotherhood ====&lt;br /&gt;
* Promote participation in writing-based competitions, Antei Combat Center, and connected Fictional systems throughout the Brotherhood.&lt;br /&gt;
* Oversee the running of club-wide fiction activities for membership.&lt;br /&gt;
* Collaborate with Clans as necessary to support their own individual fictional developments and storylines.&lt;br /&gt;
* Maintain all fictional details of the Council and appropriate systems for the Brotherhood and all its elements.&lt;br /&gt;
* Maintains the Factions and NPCs that participate in the Brotherhood story to facilitate storytelling.&lt;br /&gt;
* Support the growth and integration of Possessions into the fictional activities of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==== Antei Combat Center ====&lt;br /&gt;
* Work alongside the Combat Master to provide support and integration with Antei Combat Center personnel.&lt;br /&gt;
* Make recommendations to the Grand Master for the improvement and development of the Antei Combat Center as necessary.&lt;br /&gt;
&lt;br /&gt;
==== Character Sheet Development and Oversight ====&lt;br /&gt;
* Hire, train and oversee character sheet personnel.&lt;br /&gt;
* Ensure administration maintenance of character sheet materials.&lt;br /&gt;
* Ensure that all character sheets meet the [[Character Sheet Approval Guidelines]] prior to approval.&lt;br /&gt;
* Maintain training materials to help members develop their characters and portray them on a character sheet.&lt;br /&gt;
* Enforce and maintain the NPC Character Sheet policy for non-member related character sheets for fictional development.&lt;br /&gt;
* Enforce and maintain the Species Approval Guidelines for membership.&lt;br /&gt;
&lt;br /&gt;
==== Fiction and Run-On Container Competitions ====&lt;br /&gt;
* Work with the [[Deputy Grand Master]] to oversee fiction competition approval in accordance with the [[Voice Competition Approval Guidelines]].&lt;br /&gt;
* Maintain appropriate fiction rubrics to facilitate grading of Brotherhood fictions.&lt;br /&gt;
&lt;br /&gt;
==== Cluster of Ice Approvals ====&lt;br /&gt;
* Process Clusters of Ice for all fiction competitions within the Brotherhood.&lt;br /&gt;
* Work with the [[Master at Arms|Deputy Grand Master]] to oversee the [[Cluster of Ice]] guidelines and awarding policies.&lt;br /&gt;
&lt;br /&gt;
==== Fiction Society ====&lt;br /&gt;
* Maintain balance and structure within the Fiction Society ([[Inquisitorius]]) to properly reflect contributions by members and encourage activity.&lt;br /&gt;
* Develop and document the fictional story behind the Fiction Society and implication for members.&lt;br /&gt;
&lt;br /&gt;
==== Additional Responsibilities ====&lt;br /&gt;
* Work with the [[Headmaster]] and the [[Shadow Academy]] to create training courses under this purview as necessary. &lt;br /&gt;
* Assist the [[The Council]] in the running and grading of Vendetta events relating to writing, ACC, and RPG activities.&lt;br /&gt;
* Plan and coordinate projects for improving the clubs fictional systems through staff and volunteer efforts. &lt;br /&gt;
* Produce regular reports and updates promoting the progress and development of the fiction society.&lt;br /&gt;
* Utilize transparency to keep membership informed of leadership decisions and direction.&lt;br /&gt;
* Reviews Star Wars Canon materials related to the Brotherhood&#039;s interests.&lt;br /&gt;
* Review species for use by members for their characters, and maintain a Species policy for adding new species and handling grandfathered tags&lt;br /&gt;
&lt;br /&gt;
===  Fictional Role  ===&lt;br /&gt;
The Voice of the Brotherhood is tasked by the Grand Master with overseeing the Brotherhood&#039;s central intelligence and advanced reconnaissance divisions. The Voice is responsible for directing or deflecting attention from the Brotherhood&#039;s operations by spreading misinformation, manipulating media and statistics, and other forms of propaganda aimed at keeping the Brotherhood one step ahead of its competitors or enemies. This is done by utilizing an advanced network of agents that serve in various roles between scouting, internal security, and hunting down traitors or threats to the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The Voice serves as the head of the Inquisitorius, overseeing the assignments and contracts of the Inquisitor’s and their respective rankings. The Voice answers solely to the Grand Master himself in this capacity.&lt;br /&gt;
&lt;br /&gt;
===  Roll of Voices  ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;500&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Voices of the Brotherhood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Halcyon Taldrya]]&lt;br /&gt;
|  April 22, 2010 - March 5, 2011&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vodo Biask Taldrya]]&lt;br /&gt;
|  March 27, 2011 - November 25, 2012  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pravus|Darth Pravus]]&lt;br /&gt;
|  December 8, 2012 - September 5, 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
|  September 5, 2014 - February 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aidan Kincaid]]&lt;br /&gt;
|  February 23, 2015 - June 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Evant Taelyan]]&lt;br /&gt;
|  June 4, 2015 - October 1, 2016&lt;br /&gt;
|-&lt;br /&gt;
|  [[Marick Tyris]]&lt;br /&gt;
|  October 1, 2016 - October 16, 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Adenn]]&lt;br /&gt;
| October 16th, 2019 - January 10th, 2026&lt;br /&gt;
|-&lt;br /&gt;
|[[Masahiro Haku]]&lt;br /&gt;
|January 26th, 2026 &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The title of Voice was first used in Star Wars Legends in the Legacy era, as Darth Wyyrlok served as Darth Krayt&#039;s voice while he was held in a healing stasis.&lt;br /&gt;
&lt;br /&gt;
{{DarkCouncil}}&lt;br /&gt;
[[Category:Positions]] [[Category:The Council]] [[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Canon_Character_Guidelines&amp;diff=199837</id>
		<title>Canon Character Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Canon_Character_Guidelines&amp;diff=199837"/>
		<updated>2026-03-02T06:02:16Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Flagged for Deletion: Power Scaling against shifting canon representations is a fools gaming. Will manually delete after pulling relevant information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}{{Construction}}&lt;br /&gt;
Since [[Dark Brotherhood Canon]] draws heavily on the canon characters we see in movies, TV shows, and other forms of media, questions often arise in terms of &#039;&#039;how&#039;&#039; exactly these characters would fit into the DJB’s [[Character Sheet]] System. This article will look to answer these questions by showcasing example NPC Character Sheets based on popular characters that show up in Canon.&lt;br /&gt;
&lt;br /&gt;
== The “Main Character Buff” ==&lt;br /&gt;
&lt;br /&gt;
Before we get started, I wanted to make a quick, general note when reviewing these sheets and the characters they represent. Characters that you see on screen or in other forms of media tend to carry what we call the &#039;&#039;“Main Character Buff”&#039;&#039;. This means that often times, a main character (Luke Skywalker, Ezra Bridger, Rey) will have a unique kind of plot armor that allows them to pull off feats of power or ability that might step outside the boundaries of what we consider normal in the DJB Character Sheet System. This means that sometimes, a character that is listed as an Equite level may pull off a Feat or technique that is usually reserved for Elders. In these cases, there are simply going to be certain times where this same “buff” doesn’t get applied to characters within the Dark Jedi Brotherhood. &lt;br /&gt;
&lt;br /&gt;
In the end, all power is relative to the scenario or encounter. Good storytelling and writing will always preferable. This, combined with what is called [http://tvtropes.org/pmwiki/pmwiki.php/Main/WillingSuspensionOfDisbelief suspension of disbelief] is how we explain moments such as a [[starwars:Padawan|Padawan]] (Obi-Wan Kenobi) defeating a [[starwars:Sith Lord|Sith Lord]] (Darth Maul) that was able to defeat a [[starwars:Jedi Master|Jedi Master]] (Qui-Gon Jinn) in a [[Lightsabers|lightsaber]] duel. In that moment, it was not about how high Obi-Wan’s stats were. It simply came down to his righteous fury to avenge his fallen master; he takes advantage of Maul’s overconfidence and defeats him.&lt;br /&gt;
&lt;br /&gt;
=== Titles vs. Ranks ===&lt;br /&gt;
&lt;br /&gt;
Another thing that often comes up is the usage of terms such as &amp;quot;Padawan&amp;quot;, &amp;quot;[[starwars:Jedi Knight|Jedi Knight]]&amp;quot;, and &amp;quot;Jedi Master&amp;quot; in Star Wars canon. Where the Star Wars canon uses these names for honorary titles within their [[starwars:Jedi Order|Order]], DB Canon uses them as specific ranks. Ranks in the Brotherhood have a dual purpose of out of character and in character progression, so this can often lead to some understandable confusion. The solution, in the end, comes down to how the [[Voice of the Brotherhood|Voice]] and team assign power and ability relative to what we feel makes the most sense in the DJB Character Sheet System.&lt;br /&gt;
&lt;br /&gt;
=== Gaps In Power ===&lt;br /&gt;
&lt;br /&gt;
There are a lot of misconceptions of “power levels” in the Dark Jedi Brotherhood. With the way that the sheets are currently designed, however, the disparity between ranks is less important than the major milestones. These milestones are [[Journeymen|Journeyman]], [[Equite]], and [[Elder]]. At each of these milestones, members see an increase in the number of points they are able to distribute on their sheets, and also gain access to the next “tier” of proficiency.&lt;br /&gt;
&lt;br /&gt;
Even with these different gaps, the real area that veteran or higher ranking members gain an advantage in is the number of [[CS Guide: Feats|Feats]] they have access to. So, an Elder might not be any better at dueling than an Equite, but the Elder might have more situational tricks up their sleeve to take advantage of.&lt;br /&gt;
&lt;br /&gt;
== Canon Character Sheets ==&lt;br /&gt;
&lt;br /&gt;
All Character Sheets published herein have been approved by the Voice of the Brotherhood. These sheets are meant to be a &#039;&#039;&#039;guideline&#039;&#039;&#039; for members to use, and are by no means a be-all, end-all solution for gauging relative power levels.&lt;br /&gt;
&lt;br /&gt;
All analysis and decisions are based on a study of canon media, and is therefore discussed and interpreted by the Voice Staff. These distinctions, of course, are largely subjective in nature. At the end of the day, the Voice makes a call, and that&#039;s what gets documented. These are also purely for member reference and serve as an attempt to help use familiar information to better supplement the DJB&#039;s fictional system.  If the write-ups and explanations herein confuse you or you simply disagree and want to vent at someone, please feel free to email us at: djb-voice-staff@googlegroups.com.&lt;br /&gt;
&lt;br /&gt;
=== Equite Level ===&lt;br /&gt;
&lt;br /&gt;
The following characters equate to Equite level in terms of power and ability when compared to Dark Jedi Brotherhood ranks.&lt;br /&gt;
&lt;br /&gt;
==== Force User ====&lt;br /&gt;
&lt;br /&gt;
Examples of Equite Force Users&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Equite 4]&#039;&#039;&#039; Luke Skywalker &#039;&#039;(Return of the Jedi)&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Luke Skywalker is probably one of the best examples of a character benefiting from the Main Character Buff. Simply put, he is, like his father before him, the chosen one and the main protagonist of the original Star Wars Trilogy. We see Luke go from barely being able to deflect stun-bolts from a [[starwars:Marksman-H training remote|remote control drone]] to using the [[starwars:The Force|Force]] to literally &#039;&#039;bend&#039;&#039; the trajectory of a set of missiles into an impassible opening over the course of what feels like a very short time. We see him grow in power under the training of Jedi Master Yoda, and to face down and hold his own against Darth Vader before losing his hand. We then jump ahead to see Luke staging a daring attack on the palace of [[starwars:Jabba Desilijic Tiure|Jabba the Hutt]], claiming to be a &amp;quot;Jedi Knight.&amp;quot; In the end, Luke faces down Darth Vader and Emperor Palpatine, but he ultimately wins by getting electrocuted and pleading for help from his father. In the end, Luke doesn&#039;t demonstrate that he has even come close to perfecting the Jedi arts, which is why we place him at the rank of Equite 4 at the time of &amp;quot;Return of the Jedi&amp;quot;. Anything after that point would see him as an Elder. The issue we face here, again, is having to deal with the disparity between a Jedi Knight/Jedi Master in Star Wars canon (honorary titles, not ranks) , and Jedi Knights/Masters in the DB&#039;s Canon (Journeyman 4/Elder 2). &lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=LukeSkywalkerROTJ.png&lt;br /&gt;
|name=[[starwars:Luke Skywalker|Luke Skywalker]]&lt;br /&gt;
|rank=[[EQ4]]&lt;br /&gt;
|discipline=...&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#0a0e0f&lt;br /&gt;
|bg2=#4c6335&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Equite 4]&#039;&#039;&#039; Kanan Jarrus &#039;&#039;(Rebels)&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=KananJarrus.png&lt;br /&gt;
|name=[[starwars:Kanan Jarrus|Kanan Jarrus]]&lt;br /&gt;
|rank=[[EQ4]]&lt;br /&gt;
|discipline=[[CS_Guide:_Disciplines#Marauder|Marauder]]&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#332E1F&lt;br /&gt;
|bg2=#38251D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=====  &#039;&#039;&#039;[Equite 4]&#039;&#039;&#039; Asajj Ventress &#039;&#039;(Clone Wars)&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=AsajjVentress.png&lt;br /&gt;
|name=[[starwars:Asajj Ventress|Asajj Ventress]]&lt;br /&gt;
|rank=[[EQ4]]&lt;br /&gt;
|discipline=[[CS_Guide:_Disciplines#Marauder|Marauder]]&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#443D77&lt;br /&gt;
|bg2=#ADAFCE&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Non-Force User ====&lt;br /&gt;
&lt;br /&gt;
Examples of Equite Non-Force Users.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Equite 1]&#039;&#039;&#039; Finn &#039;&#039;(The Force Awakens)&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
One of the key protagonist in &#039;&#039;The Force Awakens&#039;&#039;, Finn stands out as a model Non-Force User who exhibits a lot of flaws but an endearing drive to do the right thing. He also proves that you don&#039;t have to be a Jedi prodigy to make a difference in the fight against the [[starwars:First Order|First Order]].&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=Finn.png&lt;br /&gt;
|name=[[starwars:Finn|Finn]]&lt;br /&gt;
|rank=[[EQ1]]&lt;br /&gt;
|discipline=[[CS Guide: Disciplines#Weapons Specialist|Weapons Specialist]]&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/3983&lt;br /&gt;
|bg1=#702323&lt;br /&gt;
|bg2=#966E5B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Equite 4]&#039;&#039;&#039; Poe Dameron &#039;&#039;(The Force Awakens)&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
Poe Dameron is one helluva pilot. In 18 seconds of screen time, he manages to take out [https://www.youtube.com/watch?v=a66RLdqPm30 10 Tie-Fighters and 3 Storm troopers]. Everything that we are shown and learn about Poe is that he is one of the best pilots to ever fly. With [[starwars:Wedge Antilles|Wedge Antilles]] a bit of a hazy status thanks to the mashup of Canon/Legends, this most likely makes Poe the best non-Force using pilot to date.&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=PoeDameron.png&lt;br /&gt;
|name=[[starwars:Poe Dameron|Poe Dameron]]&lt;br /&gt;
|rank=[[EQ4]]&lt;br /&gt;
|discipline= [[CS_Guide:_Disciplines#Ace|Ace]]&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#993721&lt;br /&gt;
|bg2=#E0DAD9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Equite 4]&#039;&#039;&#039; Chirrut Imwe &#039;&#039;(Rogue One)&#039;&#039; =====&lt;br /&gt;
&lt;br /&gt;
While some may argue that he had to be a Jedi to pull of the things that he does in Rogue One, everything in the Visual Guide and Novelization points to Chirrut being a Non-Force User. This character sheet best showcases how he would fit into our system.&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=ChirrutImwe.png&lt;br /&gt;
|name=[[starwars:Chirrut Imwe|Chirrut Imwe]]&lt;br /&gt;
|rank=[[EQ4]]&lt;br /&gt;
|discipline=[[CS Guide: Disciplines#Weapons Specialist|Weapons Specialist]]&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/5707&lt;br /&gt;
|bg1=#302D29&lt;br /&gt;
|bg2=#E0DAD9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Elder Level ===&lt;br /&gt;
&lt;br /&gt;
The following characters equate to Elder level in terms of power and ability when compared to Dark Jedi Brotherhood ranks.&lt;br /&gt;
&lt;br /&gt;
==== Force User ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Elder 1]&#039;&#039;&#039; — Obi-Wan Kenobi (Clone Wars)  =====&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=ObiWanKenobiCW.png&lt;br /&gt;
|name=[[starwars:Obi-Wan Kenobi|Obi-Wan Kenobi]]&lt;br /&gt;
|rank=[[EL1]]&lt;br /&gt;
|discipline=...&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#BA9E7A&lt;br /&gt;
|bg2=#3089FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Elder 1]&#039;&#039;&#039; — Darth Maul (Clone Wars)  =====&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=DarthMaulCW.png&lt;br /&gt;
|name=[[starwars:Darth Maul|Darth Maul]]&lt;br /&gt;
|rank=[[EL1]]&lt;br /&gt;
|discipline=...&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#91212E&lt;br /&gt;
|bg2=#1E1B1B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Elder 2]&#039;&#039;&#039; —   Count Dooku =====&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=CountDooku2.png&lt;br /&gt;
|name=[[starwars:Dooku|Count Dooku]]&lt;br /&gt;
|rank=[[EL2]]&lt;br /&gt;
|discipline=...&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#BAB4A9&lt;br /&gt;
|bg2=#301F0F&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Grand Master]&#039;&#039;&#039; — Darth Vader =====&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=DarthVader.png&lt;br /&gt;
|name=[[starwars:Anakin Skywalker|Darth Vader]]&lt;br /&gt;
|rank=[[Grand Master|GM]]&lt;br /&gt;
|discipline=...&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#282C30&lt;br /&gt;
|bg2=#000000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Grand Master]&#039;&#039;&#039; —  Darth Sidious =====&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=DarthSidious.png&lt;br /&gt;
|name=[[starwars:Darth Sidious|Darth Sidious]]&lt;br /&gt;
|rank=[[Grand Master|GM]]&lt;br /&gt;
|discipline=...&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#3A1F1C&lt;br /&gt;
|bg2=#0A0D11&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Grand Master]&#039;&#039;&#039; —   Yoda =====&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=Yoda.png&lt;br /&gt;
|name=[[starwars:Yoda|Yoda]]&lt;br /&gt;
|rank=[[Grand Master|GM]]&lt;br /&gt;
|discipline=...&lt;br /&gt;
|character sheet=...&lt;br /&gt;
|bg1=#9B795B&lt;br /&gt;
|bg2=#1E160D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Non-Force User ====&lt;br /&gt;
&lt;br /&gt;
Examples of Elder Non-Force Users.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;[Elder 1]&#039;&#039;&#039; — Orson Krennic  =====&lt;br /&gt;
&lt;br /&gt;
Orson Krennic is the primary antagonist of the Rogue One movie. Where you really see the strength and appeal of this complex and driven character, however, is in the prequel novel &amp;quot;Catalyst&amp;quot;. You learn about a man who accomplishes the impossible by creating the super weapon planet killer known as the Death Star. You learn how Krennic was a mixture of leader and engineer, a manipulator, schemer, and someone who ultimately delivered and executed on a project his peers (Grand Moff Tarkin, most notably) thought a fool errand. He proves everyone wrong, and his competency makes him a ripe example of an Elder 1 Non-Force User.&lt;br /&gt;
&lt;br /&gt;
{{CanonCharacter&lt;br /&gt;
|headshot=OrsonKrennic.png&lt;br /&gt;
|name=[[starwars:Orson Callan Krennic|Orson Krennic]]&lt;br /&gt;
|rank=[[EL1]]&lt;br /&gt;
|discipline=[[CS Guide: Disciplines#Director|Director]]&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/6006&lt;br /&gt;
|bg1=#A1A4A8&lt;br /&gt;
|bg2=#D3E2EA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;br /&gt;
[[Category:Flagged for Deletion]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Masahiro_Haku&amp;diff=199482</id>
		<title>Masahiro Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Masahiro_Haku&amp;diff=199482"/>
		<updated>2026-02-03T21:45:46Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Position update, minor cleaning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character|order=Jedi|homeworld=|birth=* 2 BBY (Age 45)|placeofbirth=[[Kiast_(Planet)#Essadan|Essadan Cities, Kiast]]|species=* [[Sephi]]&lt;br /&gt;
* [[Arkanian]]|gender=* Male|height=*1.87m &lt;br /&gt;
* 6&#039;2&amp;quot;|weight=* 86.19kg&lt;br /&gt;
* 190 lbs|hair=* White|eyes=* Silver with Green Central Heterochromia|allies=* [[Inquisitorius]]&lt;br /&gt;
* [[Odan-Urr]]&lt;br /&gt;
* [[Vatali Empire]]|saber=* Amber|form=* [[Niman]]&lt;br /&gt;
* [[Makashi]]|fightingstyle=* [[CS_Guide:_Martial_Arts_Forms#Echani|Echani]]&lt;br /&gt;
* [[CS_Guide:_Martial_Arts_Forms#Shadow_Step|Shadow Step]]|position=* [[Voice]]|era=|affiliation=* [[Inquisitorius]]&lt;br /&gt;
* [[Odan-Urr]]&lt;br /&gt;
* [[Vatali Empire]]|firstname=Masahiro|lastname=Haku|dossier=[[Dossier:15002|Masahiro]]|apprentices=* Zahara&lt;br /&gt;
* Erin Armis&lt;br /&gt;
* [[Asani|Asani Armis]]&lt;br /&gt;
* Sloth|masters=* Altea Vimmeta|nocat=}}&lt;br /&gt;
&#039;&#039;&#039;Masahiro Haku&#039;&#039;&#039;, son of a minor [[Vatali Empire|Vatali]] noble and an Arkanian scientist living in self-imposed exile to atone for atrocities committed during The Arkanian Revolution, serves as the current Consul of Clan Odan-Urr and High Councilor of the Acolytes of Urr. A [[CS Guide: Disciplines#Seeker|seeker]] of lost truths and understanding, Masahiro often sees himself between points of conflict, attempting to understand the root, rather than merely taking a side without knowledge. Oftentimes he has been seen as hesitant, potentially unwilling to take immediate action when necessary, at worst some of his peers see him as a vacillating figure as his decisions on matters have swayed over the years, often in the face of new knowledge or understanding. In truth, his adamant chase of the correct course of action and metering equitable cause for the matters at hand merely seems indecisive as he believes there is no galactic cure-all and every situation needs attentive discourse and recourse.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Possessed of an athletic body and wide shoulders, his frame is one earned through hard work and not focused body sculpting. A length of silken white hair frames his alabaster face, the rest often resting, tied back loosely, cascading over his shoulders. Silver eyes, borne with central heterochromia, bear rings of deep green at their core and stare off into the distance often. Small scars and bruises track over his body, reminders and marks of his time training, with Padawan, younglings, and other Jedi looking to hone their own skills.&lt;br /&gt;
&lt;br /&gt;
= Character History =&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Masahiro&#039;s youth was unremarkable, born into a position of wealth and comfort in an isolationist society the largest discomfort the half-Sephi child knew in his younger years were the gentle arguments his parents had as they discussed politics, education, and the various responsibilities they bore to Crown and History. Concerns arose, however, when his parents discovered their child was Force Sensitive, with the Galactic Empire still an external aggressor and the threat against Jedi and other Force Sensitives in the wind, his parents kept their child&#039;s secret close for as long as they could.&lt;br /&gt;
&lt;br /&gt;
=== Force Discovery ===&lt;br /&gt;
Kiast, as it turned out, was not without its own Jedi. Altea Vimmeta, a Sephi Jedi who had refused to take part in the Clone Wars and lambasted the Council for politicizing and weaponizing their Order to serve as &amp;quot;Galactic Hounds,&amp;quot; had returned home to Kiast, surviving the eventual purge of the Jedi following Order 66, and in her later years discovered the fledgling Masahiro and a handful of young Force Sensitives. Altea impressed upon the parents of the children the dangers inherent to The Force, not the risk of the Empire finding their children, but instead the dangers of their children&#039;s own depths of emotion, pain, and wonderment, leading to hazards with their potential gifts. The children would be trained by Altea at [[Velastari Temple]], away from the public&#039;s prying eyes, where their skills would not risk injury to bystanders, and where there was a natural connection to The Force, until such a time as Altea could safely contact the remaining Jedi on [[New Tython]].&lt;br /&gt;
&lt;br /&gt;
=== New Tython ===&lt;br /&gt;
Knowing she could not properly train a burgeoning class of younglings, Altea smuggled Masahiro and several others across the Galaxy to New Tython. The journey left several children on edge, more scared of what their future held for them than hopeful about finally understanding the gifts they&#039;d been born with. Masahiro, an inquisitive and pensive youth, questioned everything on the journey, much to the delight of his teacher, and the annoyance of their hosts. His rampant curiosity led more than once to him investigating the illegality of what, beyond Force Sensitive children, they had been smuggling across the Galaxy.&lt;br /&gt;
&lt;br /&gt;
His years on New Tython were formative. During the various civil wars, conflicts, and strife he was a student, a young Padawan being taught how to soothe the ails of a perilous world and galaxy beyond. The conflicts were not yet his own to solve, the stakes nothing more than education, and he viewed the short-lived confrontations as meaningless at first, mistakes of people unwilling to sit down and talk. A burden of his noble upbringing. As his education continued he began to empathize more with the Harakoan Tribes, the Mon Cala, and the various others who called New Tython home. When The Brotherhood came he tasted combat for the first time.&lt;br /&gt;
&lt;br /&gt;
Unaware of matters concerning Odan-Urr&#039;s contention with the Brotherhood, the young Padawan did not comprehend the sudden assault. The following year he was knighted and returned to Kiast of his own accord to continue the work Altea had begun. His choices saw him narrowly escape shortly before the combined forces of The Brotherhood returned and devastated New Tython, ultimately destroying its biosphere.&lt;br /&gt;
&lt;br /&gt;
=== Return of the Jedi ===&lt;br /&gt;
For years Masahiro looked back on his decision to leave the Temple on New Tython until news of their destruction reached him, followed shortly by the arrival of the survivors from the incident, fate, it seemed, played itself in circles.&lt;br /&gt;
&lt;br /&gt;
As the Acolytes of Urr and their Harakoan refugees entreated the Empress for a place within Kiast, the Sephi-born Jedi removed himself from the conversation, instead allowing his family to place their weight into the conversations as members of the gentry, and did as his master had, helped those in need, gave selflessly, and weighed the choices at hand versus the big picture. He would spend the next several years integrating himself with the newly established Acolytes and become a member of Clan Odan-Urr, finding himself at odds with the Council, much as his master had, over their militarization and politicization, however; unlike Master Vimmeta, Masahiro understood that the Acolytes of Urr were acting now in desperation and for self-preservation, unlike the Jedi Order during the last Galactic Republic.&lt;br /&gt;
&lt;br /&gt;
=== Quermian Conflict ===&lt;br /&gt;
&amp;lt;War, War Never Changes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burmessian Crisis ===&lt;br /&gt;
&amp;lt;Things got bad, quick&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Assassination of the High Councilor: ====&lt;br /&gt;
&amp;lt;...somehow, Masahiro has returned.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Voice of the Brotherhood ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;I just wanted to sit somewhere comfortable when Kamjin made us all come to these meetings. Somehow I ended up with Idris&#039; job&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personal Life ===&lt;br /&gt;
&amp;lt;To Be Expanded with Current Events&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Companions =&lt;br /&gt;
The High Councilor has had an assortment of Droids, Associates, and Creatures frequently in his midst. While often a solitary man, he forms strong attachments.&lt;br /&gt;
&lt;br /&gt;
== Associates ==&lt;br /&gt;
&lt;br /&gt;
=== Sonyo Rue ===&lt;br /&gt;
&lt;br /&gt;
=== [[Mihoshi Keibatsu|Mihoshi Yukiko Keibatsu]] ===&lt;br /&gt;
&lt;br /&gt;
== Creature Companions ==&lt;br /&gt;
&lt;br /&gt;
=== Fortune ([[Stroilk (Creature)|Stroilk]]) ===&lt;br /&gt;
A lifelong friend of the High Councilor, Fortune was hand-raised by Masahiro after being promised a &amp;quot;Vast Fortune&amp;quot; by one of the Okami Mandalorians for coming to their aid in a time of need, the result was a choice of materials, weaponry, alcohol, and armor. The Jedi&#039;s choice was to a pup from their Stroilk&#039;s litter which he named &amp;quot;Fortune&amp;quot; after the promise of a Vast Fortune. Sharing an innate bond and high intelligence, the pair have often acted together to surprise, intimidate, or fluster those who aimed to do the same to the Jedi. Fortune, for his own part, is an enthusiastic being, with a strong attachment to his partner and is quick to buffalo anyone or anything unwelcomed in his territory.&lt;br /&gt;
&lt;br /&gt;
= Relationships =&lt;br /&gt;
&lt;br /&gt;
=== Sonyo Rue ===&lt;br /&gt;
&lt;br /&gt;
=== [[Mihoshi Keibatsu|Mihoshi Yukiko Keibatsu]] ===&lt;br /&gt;
The current Councilor of War, counterbalance of Masahiro&#039;s often cautious approach, and the regular reminder to the Empress&#039; Council that much of the Galaxy moves twice as fast as the Sephi, due to their shorter lifespans. A great friend with balanced viewpoints and a complex history, Masahiro has been as much a teacher as a student of hers as the pair have done their best to work together and worked to make the Empire better for all of her citizens.&lt;br /&gt;
&lt;br /&gt;
=== [[Gui Sol]] ===&lt;br /&gt;
The previous High Councilor of the Acolytes of Urr, driving force of changes within the order, and a good friend to Masahiro and many others within (and outside of) the Temple.&lt;br /&gt;
&lt;br /&gt;
=== [[Zuza Lottson]] ===&lt;br /&gt;
The current Shadow Lord and Consul of Clan Arcona. Zuza and Masahiro met during the [[Battle of Brimstone]], in the aftermath of the final siege as the various parties were coordinating the withdrawal of their wounded, search parties, and further logistics. The meeting was fairly trivial, with the pair meeting in passing. Moreso, the meeting stands out because of Wulfram Armis, the former Councilor of War, as he recounted tales of the woman and her *stabbity* nature, leaving the High Councilor perplexed as to how such a small woman could hide so many knives *and a sword*.&lt;br /&gt;
&lt;br /&gt;
=== [[Tistito Kingang|Tisto Kingang]] ===&lt;br /&gt;
The Governor of Kaal, a Professional Shockboxing veteran, and man with *entirely* too much ambition versus oversight. He has a good head on his shoulders, but is critically impatient, very quick to throw a punch, and please, put on some clothes, you live in the tundra. &lt;br /&gt;
&lt;br /&gt;
=== [[Tierra Suha&#039;sen]] ===&lt;br /&gt;
The Governess of Tythas and KUDF Veteran, while Masahiro has had little direct contact with her in the field, Council meetings have been productive and she always delivers nuanced and encompassing points of view. Deep respect and experience sit behind her words and Masahiro finds himself moved to give her words heavy credence before he voices any decisions before The Council.&lt;br /&gt;
&lt;br /&gt;
=== [[Syrena Valkar]] ===&lt;br /&gt;
The current Knight Commander of the Knights of Allusis, a holostar inducted to the Acolytes of Urr after being *literally* delivered to their doorstep by a hauler named [[Frenek Mausma]], the former dancer has proven herself a steadfast and trustworthy ally, capable of taming the extant order who had in recent days been in all but open revolt over policies enacted to work with and monitor Darksiders instead of immediately moving to violence. Masahiro views her with a kind of reverence for fighting her way out of bondage and holding onto the light without letting it consume her and drive her away from reason.&lt;br /&gt;
&lt;br /&gt;
=== [[Celevon Edraven Erinos|Celevon Werd&#039;a]] ===&lt;br /&gt;
Increased suspicion mars Masahiro&#039;s trust for Celevon, only dispelled by Empress Kaltani&#039;s unfettered trust for the man and reliance on him in her times of need. The man has, time and again, proven himself a capable weapon and reliable confidante, but the questions of how many secrets he holds, and for whom he holds said secrets quickly unsettles any who dig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Masahiro_Haku&amp;diff=199479</id>
		<title>Masahiro Haku</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Masahiro_Haku&amp;diff=199479"/>
		<updated>2026-02-03T01:51:08Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Character History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Character|order=Jedi|homeworld=|birth=* 2 BBY (Age 45)|placeofbirth=[[Kiast_(Planet)#Essadan|Essadan Cities, Kiast]]|species=* [[Sephi]]&lt;br /&gt;
* [[Arkanian]]|gender=* Male|height=*1.87m &lt;br /&gt;
* 6&#039;2&amp;quot;|weight=* 86.19kg&lt;br /&gt;
* 190 lbs|hair=* White|eyes=* Silver with Green Central Heterochromia|allies=* [[Odan-Urr]]&lt;br /&gt;
* [[Vatali Empire]]|saber=* Amber|form=* [[Niman]]&lt;br /&gt;
* [[Makashi]]|fightingstyle=* [[CS_Guide:_Martial_Arts_Forms#Echani|Echani]]&lt;br /&gt;
* [[CS_Guide:_Martial_Arts_Forms#Shadow_Step|Shadow Step]]|position=* [[Consul]]&lt;br /&gt;
* High Councilor of Odan-Urr|era=|affiliation=* [[Odan-Urr]]&lt;br /&gt;
* [[Vatali Empire]]|firstname=Masahiro|lastname=Haku|dossier=[[Dossier:15002|Masahiro]]|apprentices=* Zahara&lt;br /&gt;
* Erin Armis&lt;br /&gt;
* [[Asani|Asani Armis]]&lt;br /&gt;
* Sloth|masters=* Altea Vimmeta|nocat=}}&lt;br /&gt;
&#039;&#039;&#039;Masahiro Haku&#039;&#039;&#039;, son of a minor [[Vatali Empire|Vatali]] noble and an Arkanian scientist living in self-imposed exile to atone for atrocities committed during The Arkanian Revolution, serves as the current Consul of Clan Odan-Urr and High Councilor of the Acolytes of Urr. A [[CS Guide: Disciplines#Seeker|seeker]] of lost truths and understanding, Masahiro often sees himself between points of conflict, attempting to understand the root, rather than merely taking a side without knowledge. Oftentimes he has been seen as hesitant, potentially unwilling to take immediate action when necessary, at worst some of his peers see him as a vacillating figure as his decisions on matters have swayed over the years, often in the face of new knowledge or understanding. In truth, his adamant chase of the correct course of action and metering equitable cause for the matters at hand merely seems indecisive as he believes there is no galactic cure-all and every situation needs attentive discourse and recourse.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Possessed of an athletic body and wide shoulders, his frame is one earned through hard work and not focused body sculpting. A length of silken white hair frames features on his alabaster face, the rest often resting, tied back loosely, cascading over his shoulders. Silver eyes, borne with central heterochromia, bear rings of deep green at their core, and stare off into the distance often. Small scars and bruises track over his body, reminders and marks of his time training, with Padawan, younglings, and other Jedi looking to hone their own skills.&lt;br /&gt;
&lt;br /&gt;
= Character History =&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Masahiro&#039;s youth was unremarkable, born into a position of wealth and comfort in an isolationist society the largest discomfort the half-Sephi child knew in his younger years were the gentle arguments his parents had as they discussed politics, education, and the various responsibilities they bore to Crown and History. Concerns arose, however, when his parents discovered their child was Force Sensitive, with the Galactic Empire still an external aggressor and the threat against Jedi and other Force Sensitives in the wind, his parents kept their child&#039;s secret close for as long as they could.&lt;br /&gt;
&lt;br /&gt;
=== Force Discovery ===&lt;br /&gt;
Kiast, as it turned out, was not without its own Jedi. Altea Vimmeta, a Sephi Jedi who had refused to take part in the Clone Wars and lambasted the Council for politicizing and weaponizing their Order to serve as &amp;quot;Galactic Hounds&amp;quot; had returned home to Kiast, surviving the eventual purge of the Jedi following Order 66, and in her later years discovered the fledgling Masahiro and a handful of young Force Sensitives. Altea impressed upon the parents of the children the dangers inherent to The Force, not the risk of the Empire finding their children, but instead the dangers of their children&#039;s own depths of emotion, pain, and wonderment leading to hazards with their potential gifts. The children would be trained by Altea at [[Velastari Temple]], away from the public&#039;s prying eyes, where their skills would not risk injury to bystanders, and where there was a natural connection to The Force, until such a time as Altea could safely contact the remaining Jedi on [[New Tython]].&lt;br /&gt;
&lt;br /&gt;
=== New Tython ===&lt;br /&gt;
Knowing she could not properly train a burgeoning class of younglings, Altea smuggled Masahiro and several others across the Galaxy to New Tython. The journey left several children on edge, more scared of what their future held for them than hopeful about finally understanding the gifts they&#039;d been born with. Masahiro, an inquisitive and pensive youth, questioned everything on the journey, much to the delight of his teacher, and the annoyance of their hosts. His rampant curiosity led more than once to him investigating the illegality of what, beyond Force Sensitive children, they had been smuggling across the Galaxy.&lt;br /&gt;
&lt;br /&gt;
His years on New Tython were formative. During the various civil wars, conflicts, and strife he was a student, a young Padawan being taught how to soothe the ails of a perilous world and galaxy beyond. The conflicts were not yet his own to solve, the stakes nothing more than education, and he viewed the short-lived confrontations as meaningless at first, mistakes of people unwilling to sit down and talk. A burden of his noble upbringing. As his education continued he began to empathize more with the Harakoan Tribes, the Mon Cala, and the various others who called New Tython home. When The Brotherhood came he tasted combat for the first time.&lt;br /&gt;
&lt;br /&gt;
Unaware of matters concerning Odan-Urr&#039;s contention with the Brotherhood, the young Padawan did not comprehend the sudden assault. The following year he was knighted and returned to Kiast of his own accord to continue the work Altea had begun. His choices saw him narrowly escape shortly before the combined forces of The Brotherhood returned and devastated New Tython, ultimately destroying its biosphere.&lt;br /&gt;
&lt;br /&gt;
=== Return of the Jedi ===&lt;br /&gt;
For years Masahiro looked back on his decision to leave the Temple on New Tython until news of their destruction reached him, followed shortly by the arrival of the survivors from the incident, fate, it seemed, played itself in circles.&lt;br /&gt;
&lt;br /&gt;
As the Acolytes of Urr and their Harakoan refugees entreated the Empress for a place within Kiast, the Sephi-born Jedi removed himself from the conversation, instead allowing his family to place their weight into the conversations as members of the gentry, and did as his master had, helped those in need, gave selflessly, and weighed the choices at hand versus the big picture. He would spend the next several years integrating himself with the newly established Acolytes and become a member of Clan Odan-Urr, finding himself at odds with the Council, much as his master had, over their militarization and politicization, however; unlike Master Vimmeta, Masahiro understood that the Acolytes of Urr were acting now in desperation and for self-preservation, unlike the Jedi Order during the last Galactic Republic.&lt;br /&gt;
&lt;br /&gt;
=== Quermian Conflict ===&lt;br /&gt;
&amp;lt;War, War Never Changes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Burmessian Crisis ===&lt;br /&gt;
&amp;lt;Things got bad, quick&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Assassination of the High Councilor: ====&lt;br /&gt;
&amp;lt;...somehow, Masahiro has returned.&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Voice of the Brotherhood ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;I just wanted to sit somewhere comfortable when Kamjin made us all come to these meetings. Somehow I ended up with Idris&#039; job&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personal Life ===&lt;br /&gt;
&amp;lt;To Be Expanded with Current Events&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Companions =&lt;br /&gt;
The High Councilor has had an assortment of Droids, Associates, and Creatures frequently in his midst. While often a solitary man, he forms strong attachments.&lt;br /&gt;
&lt;br /&gt;
== Associates ==&lt;br /&gt;
&lt;br /&gt;
=== Sonyo Rue ===&lt;br /&gt;
&lt;br /&gt;
=== [[Mihoshi Keibatsu|Mihoshi Yukiko Keibatsu]] ===&lt;br /&gt;
&lt;br /&gt;
== Creature Companions ==&lt;br /&gt;
&lt;br /&gt;
=== Fortune ([[Stroilk (Creature)|Stroilk]]) ===&lt;br /&gt;
A lifelong friend of the High Councilor, Fortune was hand-raised by Masahiro after being promised a &amp;quot;Vast Fortune&amp;quot; by one of the Okami Mandalorians for coming to their aid in a time of need, the result was a choice of materials, weaponry, alcohol, and armor. The Jedi&#039;s choice was to a pup from their Stroilk&#039;s litter which he named &amp;quot;Fortune&amp;quot; after the promise of a Vast Fortune. Sharing an innate bond and high intelligence, the pair have often acted together to surprise, intimidate, or fluster those who aimed to do the same to the Jedi. Fortune, for his own part, is an enthusiastic being, with a strong attachment to his partner and is quick to buffalo anyone or anything unwelcomed in his territory.&lt;br /&gt;
&lt;br /&gt;
= Relationships =&lt;br /&gt;
&lt;br /&gt;
=== Sonyo Rue ===&lt;br /&gt;
&lt;br /&gt;
=== [[Mihoshi Keibatsu|Mihoshi Yukiko Keibatsu]] ===&lt;br /&gt;
The current Councilor of War, counterbalance of Masahiro&#039;s often cautious approach, and the regular reminder to the Empress&#039; Council that much of the Galaxy moves twice as fast as the Sephi, due to their shorter lifespans. A great friend with balanced viewpoints and a complex history, Masahiro has been as much a teacher as a student of hers as the pair have done their best to work together and worked to make the Empire better for all of her citizens.&lt;br /&gt;
&lt;br /&gt;
=== [[Gui Sol]] ===&lt;br /&gt;
The previous High Councilor of the Acolytes of Urr, driving force of changes within the order, and a good friend to Masahiro and many others within (and outside of) the Temple.&lt;br /&gt;
&lt;br /&gt;
=== [[Zuza Lottson]] ===&lt;br /&gt;
The current Shadow Lord and Consul of Clan Arcona. Zuza and Masahiro met during the [[Battle of Brimstone]], in the aftermath of the final siege as the various parties were coordinating the withdrawal of their wounded, search parties, and further logistics. The meeting was fairly trivial, with the pair meeting in passing. Moreso, the meeting stands out because of Wulfram Armis, the former Councilor of War, as he recounted tales of the woman and her *stabbity* nature, leaving the High Councilor perplexed as to how such a small woman could hide so many knives *and a sword*.&lt;br /&gt;
&lt;br /&gt;
=== [[Tistito Kingang|Tisto Kingang]] ===&lt;br /&gt;
The Governor of Kaal, a Professional Shockboxing veteran, and man with *entirely* too much ambition versus oversight. He has a good head on his shoulders, but is critically impatient, very quick to throw a punch, and please, put on some clothes, you live in the tundra. &lt;br /&gt;
&lt;br /&gt;
=== [[Tierra Suha&#039;sen]] ===&lt;br /&gt;
The Governess of Tythas and KUDF Veteran, while Masahiro has had little direct contact with her in the field, Council meetings have been productive and she always delivers nuanced and encompassing points of view. Deep respect and experience sit behind her words and Masahiro finds himself moved to give her words heavy credence before he voices any decisions before The Council.&lt;br /&gt;
&lt;br /&gt;
=== [[Syrena Valkar]] ===&lt;br /&gt;
The current Knight Commander of the Knights of Allusis, a holostar inducted to the Acolytes of Urr after being *literally* delivered to their doorstep by a hauler named [[Frenek Mausma]], the former dancer has proven herself a steadfast and trustworthy ally, capable of taming the extant order who had in recent days been in all but open revolt over policies enacted to work with and monitor Darksiders instead of immediately moving to violence. Masahiro views her with a kind of reverence for fighting her way out of bondage and holding onto the light without letting it consume her and drive her away from reason.&lt;br /&gt;
&lt;br /&gt;
=== [[Celevon Edraven Erinos|Celevon Werd&#039;a]] ===&lt;br /&gt;
Increased suspicion mars Masahiro&#039;s trust for Celevon, only dispelled by Empress Kaltani&#039;s unfettered trust for the man and reliance on him in her times of need. The man has, time and again, proven himself a capable weapon and reliable confidante, but the questions of how many secrets he holds, and for whom he holds said secrets quickly unsettles any who dig.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_of_the_Brotherhood&amp;diff=199477</id>
		<title>Voice of the Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_of_the_Brotherhood&amp;diff=199477"/>
		<updated>2026-02-03T01:38:51Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Roll of Voices */ Removing extra column: Didn&amp;#039;t realize I had clicked in the square.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor|real}}&lt;br /&gt;
{{Guidelines}}&lt;br /&gt;
As leader of the Fiction Society, &#039;&#039;&#039;The Voice of the Brotherhood&#039;&#039;&#039; (VOICE) oversees the development and management of the Brotherhood&#039;s fictional systems. They are primarily responsible for administering the day-to-day operations of the Character Sheet system and how it connects to other systems and activities in the club. Together with their staff, they are also responsible for the administration of Fiction container competitions which includes Run-On activity. The Voice works hand in hand with the [[Combat Master]] to integrate with the [[Antei Combat Center]], and supports the [[Regent]] with technical writing and integration with the Possessions system. They are also often tasked with authoring plot and fiction updates for the clubs overarching storyline in accordance with the [[Grand Master]] and [[Deputy Grand Master]]’s will.&lt;br /&gt;
&lt;br /&gt;
The current Voice is &#039;&#039;&#039;{{Voice}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===  Responsibilities  ===&lt;br /&gt;
==== Fictional Development of the Brotherhood ====&lt;br /&gt;
* Promote participation in writing-based competitions, Antei Combat Center, and connected Fictional systems throughout the Brotherhood.&lt;br /&gt;
* Oversee the running of club-wide fiction activities for membership.&lt;br /&gt;
* Collaborate with Clans as necessary to support their own individual fictional developments and storylines.&lt;br /&gt;
* Maintain all fictional details of the Council and appropriate systems for the Brotherhood and all its elements.&lt;br /&gt;
* Maintains the Factions and NPCs that participate in the Brotherhood story to facilitate storytelling.&lt;br /&gt;
* Support the growth and integration of Possessions into the fictional activities of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==== Antei Combat Center ====&lt;br /&gt;
* Work alongside the Combat Master to provide support and integration with Antei Combat Center personnel.&lt;br /&gt;
* Make recommendations to the Grand Master for the improvement and development of the Antei Combat Center as necessary.&lt;br /&gt;
&lt;br /&gt;
==== Character Sheet Development and Oversight ====&lt;br /&gt;
* Hire, train and oversee character sheet personnel.&lt;br /&gt;
* Ensure administration maintenance of character sheet materials.&lt;br /&gt;
* Ensure that all character sheets meet the [[Character Sheet Approval Guidelines]] prior to approval.&lt;br /&gt;
* Maintain training materials to help members develop their characters and portray them on a character sheet.&lt;br /&gt;
* Enforce and maintain the NPC Character Sheet policy for non-member related character sheets for fictional development.&lt;br /&gt;
* Enforce and maintain the Species Approval Guidelines for membership.&lt;br /&gt;
&lt;br /&gt;
==== Fiction and Run-On Container Competitions ====&lt;br /&gt;
* Work with the [[Master at Arms]] to oversee fiction competition approval in accordance with the [[Voice Competition Approval Guidelines]].&lt;br /&gt;
* Maintain appropriate fiction rubrics to facilitate grading of Brotherhood fictions.&lt;br /&gt;
&lt;br /&gt;
==== Cluster of Ice Approvals ====&lt;br /&gt;
* Process Clusters of Ice for all fiction competitions within the Brotherhood.&lt;br /&gt;
* Work with the [[Master at Arms]] to oversee the [[Cluster of Ice]] guidelines and awarding policies.&lt;br /&gt;
&lt;br /&gt;
==== Fiction Society ====&lt;br /&gt;
* Maintain balance and structure within the Fiction Society ([[Inquisitorius]]) to properly reflect contributions by members and encourage activity.&lt;br /&gt;
* Develop and document the fictional story behind the Fiction Society and implication for members.&lt;br /&gt;
&lt;br /&gt;
==== Additional Responsibilities ====&lt;br /&gt;
* Work with the [[Headmaster]] and the [[Shadow Academy]] to create training courses under this purview as necessary. &lt;br /&gt;
* Assist the [[The Council]] in the running and grading of Vendetta events relating to writing, ACC, and RPG activities.&lt;br /&gt;
* Plan and coordinate projects for improving the clubs fictional systems through staff and volunteer efforts. &lt;br /&gt;
* Produce regular reports and updates promoting the progress and development of the fiction society.&lt;br /&gt;
* Utilize transparency to keep membership informed of leadership decisions and direction.&lt;br /&gt;
* Reviews Star Wars Canon materials related to the Brotherhood&#039;s interests.&lt;br /&gt;
* Review species for use by members for their characters, and maintain a Species policy for adding new species and handling grandfathered tags&lt;br /&gt;
&lt;br /&gt;
===  Fictional Role  ===&lt;br /&gt;
The Voice of the Brotherhood is tasked by the Grand Master with overseeing the Brotherhood&#039;s central intelligence and advanced reconnaissance divisions. The Voice is responsible for directing or deflecting attention from the Brotherhood&#039;s operations by spreading misinformation, manipulating media and statistics, and other forms of propaganda aimed at keeping the Brotherhood one step ahead of its competitors or enemies. This is done by utilizing an advanced network of agents that serve in various roles between scouting, internal security, and hunting down traitors or threats to the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The Voice serves as the head of the Inquisitorius, overseeing the assignments and contracts of the Inquisitor’s and their respective rankings. The Voice answers solely to the Grand Master himself in this capacity.&lt;br /&gt;
&lt;br /&gt;
===  Roll of Voices  ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;500&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Voices of the Brotherhood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Halcyon Taldrya]]&lt;br /&gt;
|  April 22, 2010 - March 5, 2011&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vodo Biask Taldrya]]&lt;br /&gt;
|  March 27, 2011 - November 25, 2012  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pravus|Darth Pravus]]&lt;br /&gt;
|  December 8, 2012 - September 5, 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
|  September 5, 2014 - February 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aidan Kincaid]]&lt;br /&gt;
|  February 23, 2015 - June 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Evant Taelyan]]&lt;br /&gt;
|  June 4, 2015 - October 1, 2016&lt;br /&gt;
|-&lt;br /&gt;
|  [[Marick Tyris]]&lt;br /&gt;
|  October 1, 2016 - October 16, 2019&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Adenn]]&lt;br /&gt;
| October 16th, 2019 - January 10th, 2026&lt;br /&gt;
|-&lt;br /&gt;
|[[Masahiro Haku]]&lt;br /&gt;
|January 26th, 2026 &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The title of Voice was first used in Star Wars Legends in the Legacy era, as Darth Wyyrlok served as Darth Krayt&#039;s voice while he was held in a healing stasis.&lt;br /&gt;
&lt;br /&gt;
{{DarkCouncil}}&lt;br /&gt;
[[Category:Positions]] [[Category:The Council]] [[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_of_the_Brotherhood&amp;diff=199476</id>
		<title>Voice of the Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_of_the_Brotherhood&amp;diff=199476"/>
		<updated>2026-02-03T01:36:28Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Roll of Voices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor|real}}&lt;br /&gt;
{{Guidelines}}&lt;br /&gt;
As leader of the Fiction Society, &#039;&#039;&#039;The Voice of the Brotherhood&#039;&#039;&#039; (VOICE) oversees the development and management of the Brotherhood&#039;s fictional systems. They are primarily responsible for administering the day-to-day operations of the Character Sheet system and how it connects to other systems and activities in the club. Together with their staff, they are also responsible for the administration of Fiction container competitions which includes Run-On activity. The Voice works hand in hand with the [[Combat Master]] to integrate with the [[Antei Combat Center]], and supports the [[Regent]] with technical writing and integration with the Possessions system. They are also often tasked with authoring plot and fiction updates for the clubs overarching storyline in accordance with the [[Grand Master]] and [[Deputy Grand Master]]’s will.&lt;br /&gt;
&lt;br /&gt;
The current Voice is &#039;&#039;&#039;{{Voice}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===  Responsibilities  ===&lt;br /&gt;
==== Fictional Development of the Brotherhood ====&lt;br /&gt;
* Promote participation in writing-based competitions, Antei Combat Center, and connected Fictional systems throughout the Brotherhood.&lt;br /&gt;
* Oversee the running of club-wide fiction activities for membership.&lt;br /&gt;
* Collaborate with Clans as necessary to support their own individual fictional developments and storylines.&lt;br /&gt;
* Maintain all fictional details of the Council and appropriate systems for the Brotherhood and all its elements.&lt;br /&gt;
* Maintains the Factions and NPCs that participate in the Brotherhood story to facilitate storytelling.&lt;br /&gt;
* Support the growth and integration of Possessions into the fictional activities of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==== Antei Combat Center ====&lt;br /&gt;
* Work alongside the Combat Master to provide support and integration with Antei Combat Center personnel.&lt;br /&gt;
* Make recommendations to the Grand Master for the improvement and development of the Antei Combat Center as necessary.&lt;br /&gt;
&lt;br /&gt;
==== Character Sheet Development and Oversight ====&lt;br /&gt;
* Hire, train and oversee character sheet personnel.&lt;br /&gt;
* Ensure administration maintenance of character sheet materials.&lt;br /&gt;
* Ensure that all character sheets meet the [[Character Sheet Approval Guidelines]] prior to approval.&lt;br /&gt;
* Maintain training materials to help members develop their characters and portray them on a character sheet.&lt;br /&gt;
* Enforce and maintain the NPC Character Sheet policy for non-member related character sheets for fictional development.&lt;br /&gt;
* Enforce and maintain the Species Approval Guidelines for membership.&lt;br /&gt;
&lt;br /&gt;
==== Fiction and Run-On Container Competitions ====&lt;br /&gt;
* Work with the [[Master at Arms]] to oversee fiction competition approval in accordance with the [[Voice Competition Approval Guidelines]].&lt;br /&gt;
* Maintain appropriate fiction rubrics to facilitate grading of Brotherhood fictions.&lt;br /&gt;
&lt;br /&gt;
==== Cluster of Ice Approvals ====&lt;br /&gt;
* Process Clusters of Ice for all fiction competitions within the Brotherhood.&lt;br /&gt;
* Work with the [[Master at Arms]] to oversee the [[Cluster of Ice]] guidelines and awarding policies.&lt;br /&gt;
&lt;br /&gt;
==== Fiction Society ====&lt;br /&gt;
* Maintain balance and structure within the Fiction Society ([[Inquisitorius]]) to properly reflect contributions by members and encourage activity.&lt;br /&gt;
* Develop and document the fictional story behind the Fiction Society and implication for members.&lt;br /&gt;
&lt;br /&gt;
==== Additional Responsibilities ====&lt;br /&gt;
* Work with the [[Headmaster]] and the [[Shadow Academy]] to create training courses under this purview as necessary. &lt;br /&gt;
* Assist the [[The Council]] in the running and grading of Vendetta events relating to writing, ACC, and RPG activities.&lt;br /&gt;
* Plan and coordinate projects for improving the clubs fictional systems through staff and volunteer efforts. &lt;br /&gt;
* Produce regular reports and updates promoting the progress and development of the fiction society.&lt;br /&gt;
* Utilize transparency to keep membership informed of leadership decisions and direction.&lt;br /&gt;
* Reviews Star Wars Canon materials related to the Brotherhood&#039;s interests.&lt;br /&gt;
* Review species for use by members for their characters, and maintain a Species policy for adding new species and handling grandfathered tags&lt;br /&gt;
&lt;br /&gt;
===  Fictional Role  ===&lt;br /&gt;
The Voice of the Brotherhood is tasked by the Grand Master with overseeing the Brotherhood&#039;s central intelligence and advanced reconnaissance divisions. The Voice is responsible for directing or deflecting attention from the Brotherhood&#039;s operations by spreading misinformation, manipulating media and statistics, and other forms of propaganda aimed at keeping the Brotherhood one step ahead of its competitors or enemies. This is done by utilizing an advanced network of agents that serve in various roles between scouting, internal security, and hunting down traitors or threats to the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The Voice serves as the head of the Inquisitorius, overseeing the assignments and contracts of the Inquisitor’s and their respective rankings. The Voice answers solely to the Grand Master himself in this capacity.&lt;br /&gt;
&lt;br /&gt;
===  Roll of Voices  ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;500&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;Voices of the Brotherhood&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;15%&amp;quot;  |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|  [[Halcyon Taldrya]]&lt;br /&gt;
|  April 22, 2010 - March 5, 2011&lt;br /&gt;
|-&lt;br /&gt;
|  [[Vodo Biask Taldrya]]&lt;br /&gt;
|  March 27, 2011 - November 25, 2012  &lt;br /&gt;
|-&lt;br /&gt;
|  [[Pravus|Darth Pravus]]&lt;br /&gt;
|  December 8, 2012 - September 5, 2014&lt;br /&gt;
|-&lt;br /&gt;
|  [[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
|  September 5, 2014 - February 23, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Aidan Kincaid]]&lt;br /&gt;
|  February 23, 2015 - June 4, 2015&lt;br /&gt;
|-&lt;br /&gt;
|  [[Evant Taelyan]]&lt;br /&gt;
|  June 4, 2015 - October 1, 2016&lt;br /&gt;
|-&lt;br /&gt;
|  [[Marick Tyris]]&lt;br /&gt;
|  October 1, 2016 - October 16, 2019&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Adenn]]&lt;br /&gt;
| October 16th, 2019 - January 10th, 2026&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Masahiro Haku]]&lt;br /&gt;
|January 26th, 2026 &lt;br /&gt;
|&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Trivia  ==&lt;br /&gt;
* The title of Voice was first used in Star Wars Legends in the Legacy era, as Darth Wyyrlok served as Darth Krayt&#039;s voice while he was held in a healing stasis.&lt;br /&gt;
&lt;br /&gt;
{{DarkCouncil}}&lt;br /&gt;
[[Category:Positions]] [[Category:The Council]] [[Category:Brotherhood Guidelines]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tanduran_and_Dac_Unified_Commandos&amp;diff=199182</id>
		<title>Tanduran and Dac Unified Commandos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tanduran_and_Dac_Unified_Commandos&amp;diff=199182"/>
		<updated>2025-12-30T18:57:38Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating item code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{clanimprove|Odan-Urr}}&lt;br /&gt;
{{Eras|exd|nor}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= Tanduran and Dac Unified Commandos&lt;br /&gt;
|image=[[File:TDUC-logo.jpg|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
|branch=* Marines&lt;br /&gt;
|type= Special Ops&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure= Standard Military&lt;br /&gt;
|garrison=* [[New Tython]]&lt;br /&gt;
|nickname= *T.D.U.C.&lt;br /&gt;
*The Ducks&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=  &#039;&#039;”Any Time Any Place “&#039;&#039;&lt;br /&gt;
|colors= *Terrain Appropriate&lt;br /&gt;
*Hunter Green&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|battles=*[[Return of the Light|Battle of New Tython]]&lt;br /&gt;
*[[Great Jedi War XI|The Civil War]]&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|item= [[item:47692]]&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
== History ==&lt;br /&gt;
=== Origins ===&lt;br /&gt;
[[File:TDUC-Scout-Armor.jpg|200px|right|thumb|TDUC Scout Armor]]&lt;br /&gt;
The Tanduran and Dac Unified Commandos originated on [[New Tython]] prior to the invasion of the Dark Jedi. Originally a ragtag group of humans and Mon Calamarians, it was formed as a Tythonian militia with limited military experience. Loosely organized, poorly equipped and lacking training regimen, these colonists were unprepared for the initial attack of the Dark Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The action that was seen by the Tanduran Dac Unified Commandos was minimal in the grand scope of the invasion. After the action, the need for a standing Special Operations unit was recognized under the leadership of Shar&#039;Nin Lac&#039;Til and Arkols, each veterans present during the Battle of Jakku. Since the [http://en.wikipedia.org/wiki/Plankowner Plankowners] of the reformed TDUC were Humans from Tanduran and Mon Calamari from Dac it was decided that volunteers would be drawn from each of those colonies. Under the guidance of two decorated commanders, the Ducks, as they called themselves, were recognized as a special operations task force separated into the categorizations of rangers and assault troops.&lt;br /&gt;
&lt;br /&gt;
=== Fall of New Tython ===&lt;br /&gt;
&lt;br /&gt;
Following the second Brotherhood attack that ravaged the planet, the Tanduran and Dac Unified Commandos were among the survivors able to escape the destruction of their homeworld with a number of refugees aboard their transports. Though the task force had suffered numerous casualties, their arrival to Kiast allowed the Ducks to seek newcomers into their ranks. Among these recruits were a number of veterans who had lost their original unit to the Brotherhood&#039;s bombardment of the surface. Others were drawn to the cause from across the galaxy, soldiers who wished to fight against the prosecution of Undesirables.&lt;br /&gt;
&lt;br /&gt;
The Tanduran and Dac Unified Commandos were restructured into the Odanite Expeditionary Force, forming companies among their numbers specialized in attack armor, drop and air support, as well as a fourth comprised of the most elite individuals able to perform most roles.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Major&#039;&#039; Shar&#039;Nin Lac&#039;Til&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Assigned Transports&#039;&#039;&lt;br /&gt;
*Freerunner Platoon (x3)&lt;br /&gt;
*Low Altitude Assault Transport/carrier (LAAT/c) Platoon&lt;br /&gt;
&lt;br /&gt;
=== Special Missions Company  ===&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Major&#039;&#039; Arkols&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*74-Z Speeder Bike Squadron&lt;br /&gt;
&lt;br /&gt;
Led under Master Sergeant Arkols, the TDUC&#039;s most elite task force is often seen under assignment in small teams stationed in hostile territories. Though it is able to fill covert roles, the special missions company works alongside the Ducks&#039; other companies to overwhelm a hostile force from all sides. Often referred to as a guerilla unit in reference to the Ducks&#039; former role as guerrilla fighters, the designation does reflect its use of the terrain and associated companies in its operations. The use of 74-Z Speeder Bikes and support from air and drop companies enable this unit to flank or infiltrate hostile forces, softening the resistance for attack armor companies to deal with marked objectives and larger targets.&lt;br /&gt;
&lt;br /&gt;
=== Air Support Company  ===&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Sergeant&#039;&#039; Markus Sty&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*T-47 Airspeeder Squadron&lt;br /&gt;
&lt;br /&gt;
Having commissioned several T-47 Airspeeders since the fall of New Tython, the TDUCs assigned a squadron of pilots under the command of Staff Sergeant Markus Sty to run air support for its missions. Since, the company has been used to defend the Ducks&#039; armor platoons from anti-armor emplacements, as well as to defend the drop companies from anti-air emplacements.&lt;br /&gt;
&lt;br /&gt;
=== Attack Armor Company  ===&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Sergeant&#039;&#039; James Centon&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*T2-B Repulsor Tank Platoon (x3)&lt;br /&gt;
&lt;br /&gt;
Commissioned before the Brotherhood&#039;s invasion to augment its assault troops, the three platoons of T2-B Repulsor Tanks destined for New Tython were since rerouted to Kiast. With Sergeant James Centon&#039;s expertise on armoured engagements following his success in the Battle of Florrum, the attack armor company forms the bulk of the TDUCs strength. &lt;br /&gt;
&lt;br /&gt;
=== Drop Company ===&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Sergeant&#039;&#039; Jenna Tas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Under the leadership of Jenna Tas, the Tanduran and Dac Unified Commandos have been able  to drop into hostile environments across several engagements, oftentimes alongside the special missions company behind enemy lines. It was created during the Battle of Florrum against Clan Plagueis, in which it proved to be instrumental in securing a foothold among the planet&#039;s ridges for surveillance.&lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
=== Shar&#039;Nin Lac&#039;Til ===&lt;br /&gt;
[[File:SharNin-LacTil.jpg|130px|left|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Battalion General&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: E11 Blaster Rifle, Camo Officer&#039;s Uniform, Vibro-dagger&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: &amp;quot;Just like Jakku&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;:&lt;br /&gt;
Shar&#039;Nin was born during the reign of the Galactic Empire. He was the oldest son of a farmer on Dantooine. Sometime before the Battle of Jakku, he was rescued from being drafted into the Galactic Empire&#039;s service when a Rebellion scout documenting the Empire&#039;s reconnaissance for the rebel base offered him passage off-world. He then enlisted with the Rebellion and  served a pivotal role during the Battle of Jakku alongside Arkols. Following the war&#039;s turn in favour of the Rebellion, Shar&#039;Nin resigned himself in order to pursue a life of farming, not unlike his father&#039;s, on New Tython.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Given his past experience, it was no shock that when the Dark Jedi attacked, he fought hard. Though he was not in the Militia at the start of the war he was used as a guide based on his knowledge of mapping engagements across large battlefields and using the terrain to his advantage. When the truce was signed between Harakoans and Tythonians, he was given a commission in the Kotahitanga-Unity Defense Force, and placed in command of the Tanduran and Dac Unified Commandos.&lt;br /&gt;
&lt;br /&gt;
=== Arkols ===&lt;br /&gt;
[[File:Arkols.jpg|130px|left|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Mon Calamari&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Company Commander&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: E11 Blaster Rifle, Camo Scout Armor, Vibro Blade&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: &amp;quot;From the deep comes death&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;:&lt;br /&gt;
Born on Dac, Arkols spent time in the Rebellion&#039;s special operations forces. During the Battle of Jakku, he served alongside Shar&#039;Nin Lac&#039;Til on a mission to dismantle a large Imperial encampment blocking allied forces from advancing. During the time on the planet, he disabled a line of defenses that allowed Shar&#039;Nin&#039;s forces to remove the rest of the resistance. He moved to New Tython with his comrade and a number of Mon Calamari serving alongside him. He joined the Tanduran and Dac Unified Commandos at its foundations. From that time he was outspoken about the readiness prior to the invasion. Since then he has been instrumental in the training, and formation of the TDUC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Markus Sty ===&lt;br /&gt;
[[File:Markus-Sty.jpg|130px|left|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Company Commander&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: E11 Blaster Rifle, Camo Scout Armor, Vibro-dagger&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: &amp;quot;When the wind blows the sands, we strike&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;:&lt;br /&gt;
Born on Tatooine Markus is used to the scorching sands. He spent most of his time doing what everyone does on Tatooine, surviving and piloting a rundown T-47 airspeeder. He worked on moister farms, in cantinas, and for the occasional crime lord. Markus was working as muscle for a crime lord when he learned of New Tython. Seeing a chance to start fresh, and make an honest living. So Markus jumped at the chance. During the invasion he aided the Kotahitanga-Unity Defense Force in running reconnaissance from the skies. At the time, Markus was only member of TDUC that had no prior military experience. After the fall of New Tython, he was given leave to outfit and train a squadron of T-47 craft for air support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jenna Tas ===&lt;br /&gt;
[[File:Jenna-Tas.jpg|130px|left|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Company Commander&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: E11 Blaster Rifle, Camo Scout Armor, Vibro-dagger&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: &amp;quot;Security is a Blaster in my hand&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;:&lt;br /&gt;
Jenna was born on Coruscant to a low level diplomat. She spent time in the Coruscant Security Force. Later she worked for a couple different mercenary units. She was en route to New Tython when the invasion force landed on New Tython. She was part of a mercenary unit that was hired by a wealthy New Tythonian to assist in the defence. By the time her boots were on the ground, the Treaty had been signed. Rather than return to her mercenary company, she opted to assist in the rebuilding of the planet and became a citizen of Tanduran. Shortly after hearing of the Tanduran and Dac Unity Commandos, she enlisted. With her experiences with urban combat on Coruscant and security-related observation, she was placed in command of the drop company.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== James Centon ===&lt;br /&gt;
[[File:James-Centon.jpg|130px|left|thumb]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Company Commander&lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: Phase IV Armor, T-6 &amp;quot;Thunder&amp;quot; Heavy Blaster Pistol, DLT-20A Blaster Rifle&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: &amp;quot;Twenty kilo&#039;s of gear, O&#039;dark thirty, and a dot on a map. My kind of morning.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;:&lt;br /&gt;
Born on New Tython, James Centon was a headstrong recruit of the TDUCs that received mentorship under Shar&#039;Nin. During the Dark Jedi invasion he distinguished himself and was given a field commission. During his command of an Infantry Platoon, he learned a lot about commanding heavily armored troops. After the truce, he was given command of the assault troopers of the Tanduran and Dac Unified Commandos. Shortly thereafter, James Centon was re-assigned to command the attack armor company of the reformed Tanduran and Dac Unified Commandos.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr military]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Kindle_DJB_Wiki.jpg&amp;diff=199090</id>
		<title>File:Kindle DJB Wiki.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Kindle_DJB_Wiki.jpg&amp;diff=199090"/>
		<updated>2025-11-13T22:54:49Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Licensing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Avatar of Kindle Singean, artwork done by Kora Dossier #17294 and used with her permission.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[[dossier:17294|Kora]]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Anaya_Anasaye&amp;diff=198467</id>
		<title>Anaya Anasaye</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Anaya_Anasaye&amp;diff=198467"/>
		<updated>2025-08-27T22:02:20Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}{{Character|order=Jedi|firstname=Anaya|lastname=Anasaye|birth=16ABY|placeofbirth=Voraskel Palace, Kiast|species=[[Sephi]]|gender=Female|height=* 1.8m&lt;br /&gt;
* 5&#039; 9&amp;quot;|weight=* 75.3kg&lt;br /&gt;
* 166lbs|hair=Gold|eyes=Blue|mother=[[Kaltani Anasaye]]|father=Argen Anasaye|siblings=[[Vosen Anasaye]]|enemies=Vausem Dominion|saber=Blue|form=* [[Soresu]]&lt;br /&gt;
* [[Shien]]|affiliation=* [[Clan Odan-Urr]]&lt;br /&gt;
* [[Vatali Empire]]|allies=* [[Odan-Urr United Space Command]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anaya Anasaye&#039;&#039;&#039; is the daughter of [[Kaltani Anasaye|Empress Kaltani Anasaye]] and the heir-apparent to the Vatali Empire. Currently a ward of the Jedi Temple, Anaya was allowed by her mother to train among the Jedi after exhibiting a rare gift to utilize The Force, inherited from her father, Argen. As a member of the Acolytes of Urr, Anaya has trained as a &#039;&#039;&#039;Jedi Consular&#039;&#039;&#039; and often works to disarm and diffuse potential conflict.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a life of expectations, demands, and etiquette, Anaya was expected to grow and take her mother&#039;s place as Empress someday. Her job was to be the young face, preserving a sense of stability within the monarchy, providing proof that, no matter what, the line would endure, and that despite the repeated attempts of factions like the Vauzem Dominion, Kaltani&#039;s wisdom and teachings would infallibly endure. This burden would shape the child and her future, a constant, difficult, and often hopeless need to live up to expectations she never comprehended as he grew older. Unlike her brother, whose rebellious streak ran at odds with their parents, Anaya preserved the peace. Her acts of rebellion were smaller, more manageable, as she sought to act for the people&#039;s interest, and not her own, not the well-being of the crown, and would at times subvert her mother for the good of the common man.&lt;br /&gt;
&lt;br /&gt;
==== Groomed for Greatness ====&lt;br /&gt;
Despite her childish acts of rebellion, Kaltani and Argen lavished love and praise upon Anaya, preparing her for the job they knew would one day come for her. While her brother was placed in a boarding school, private tutors and educators ensured the Princess learned while maintaining her duties at the castle. She was trained in the arts of state, business, philanthropy, and astrogation.&lt;br /&gt;
&lt;br /&gt;
==== Upheaval ====&lt;br /&gt;
&lt;br /&gt;
* Vatali Unsettled Story Notes&lt;br /&gt;
&lt;br /&gt;
=== As a Ward of the Jedi ===&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Questions ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Answers ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Burmessian Conflict ===&lt;br /&gt;
&lt;br /&gt;
==== A New Praxeum ====&lt;br /&gt;
&amp;lt;&amp;lt;Current Arc&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vosen_Anasaye&amp;diff=198466</id>
		<title>Vosen Anasaye</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vosen_Anasaye&amp;diff=198466"/>
		<updated>2025-08-27T21:26:45Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Height/Weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}{{Character|firstname=Vosen|name=Argen|lastname=Anasaye|homeworld=[[Kiast_(Planet)|Kiast]]|birth=17ABY|placeofbirth=Voraskel Palace, Kiast|species=[[Sephi]]|gender=Male|height=* 1.83m&lt;br /&gt;
* 6&#039;|weight=* 81.19kg&lt;br /&gt;
* 179lbs|hair=Silver|eyes=Green|mother=[[Kaltani Anasaye]]|father=Argen Anasaye|siblings=Anaya Anasaye|allies=* [[Clan Odan-Urr]]&lt;br /&gt;
* [[Okami_(Mandalorian_Clan)|Clan Okami]]|enemies=Vauzem Dominion|weapons=WESTAR-35 Blaster Pistol|profession=Sailor|position=Lieutenant Commander|affiliation=* [[Vatali Empire]]&lt;br /&gt;
* [[Odan-Urr United Space Command]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vosen Argen Anasaye&#039;&#039;&#039; is the youngest child of Empress [[Kaltani Anasaye]] and her late husband Argen Anasaye, the younger brother of Anaya Anasaye. He is currently the second-in-line for the throne of the [[Vatali Empire]]. A tried-and-true military man, Vosen, or as he prefers to be called, Argen, takes the mantle of responsibility his father passed down and views the world through a lens of actionable worth, rather than inherent worth.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a life of ease and expectations, Vosen was raised with the suppositions of a spare noble heir. He would assume the throne if his sister, Anaya failed, and preserve the status quo as a good son and worthy heir of his name. The world would make these expectations difficult to live up to as he grew, however. Inheriting a wide rebellious streak from both of his parents, he grew to resent his place as the spare heir, acting out every chance he got. His one true weakness in youth was his father, with whom he had grown a close bond over their place outside of general politics.&lt;br /&gt;
&lt;br /&gt;
=== A Political Target ===&lt;br /&gt;
&lt;br /&gt;
==== Removed from the Spotlight ====&lt;br /&gt;
Between his rebellious streak and his own disposition towards privacy, Vosen chose to remain a private citizen as often as was possible. A choice his father indulged, excluding him from matters of state, opting to have his own assistant fill the boy&#039;s place where possible. This only furthered the media&#039;s speculation and insistence to find the boy in his youth, and made both father and son redouble their efforts to sequester him from the spotlight.&lt;br /&gt;
&lt;br /&gt;
==== Vatali Unsettled ====&lt;br /&gt;
The Quorahi rebellion and the subsequent attempt on the Empress&#039; family were the first tastes of conflict Vosen experienced. Terrin Arcturus led an offensive against the Empire, breaching the palace and killing one of his mother&#039;s advisors, Teron Dest, with the Force before he ordered his troops to hunt for the Empress. Vosen witnessed as Arcturus murdered his father, despite Argen&#039;s futile attempts to kill him with a telekinetic assault using The Force. Young Vosen was taken hostage following his father&#039;s death, and saw the capital burning.&lt;br /&gt;
&lt;br /&gt;
Rescued by the actions of the Odanites, Vosen was grateful, but blamed the enemies they brought to the system for his father&#039;s death. A grudge the boy would never surrender.&lt;br /&gt;
&lt;br /&gt;
==== Joining the O.U.S.C. ====&lt;br /&gt;
Following his father&#039;s death and his inability to protect himself, Vosen would later join the [[Vatali Central Military]] before, it was conjoined with the [[Odan-Urr United Space Command]]. He would later enroll in the [[Odan-Urr Space Command Academy]], spending his later years in the Officers Training Corps before exiting with a Commission as a member of the O.U.S.C. Naval Forces, assigned to the First Fleet. He swore that while he had been unable to protect himself in his youth, he would spend his adulthood protecting his homeworld.&lt;br /&gt;
&lt;br /&gt;
=== Political Theatre ===&lt;br /&gt;
&lt;br /&gt;
==== The Lieutenant Commander ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Burmessian Incident ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fanning the Flames of War ====&lt;br /&gt;
&amp;lt;&amp;lt;Current Arc&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vosen_Anasaye&amp;diff=198464</id>
		<title>Vosen Anasaye</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vosen_Anasaye&amp;diff=198464"/>
		<updated>2025-08-27T20:57:21Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Page Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}{{Character|firstname=Vosen|name=Argen|lastname=Anasaye|homeworld=[[Kiast_(Planet)|Kiast]]|birth=17ABY|placeofbirth=Voraskel Palace, Kiast|species=[[Sephi]]|gender=Male|height=1.83m&lt;br /&gt;
6&#039;|weight=81.19kg&lt;br /&gt;
179lbs|hair=Silver|eyes=Green|mother=[[Kaltani Anasaye]]|father=Argen Anasaye|siblings=Anaya Anasaye|allies=* [[Clan Odan-Urr]]&lt;br /&gt;
* [[Okami_(Mandalorian_Clan)|Clan Okami]]|enemies=Vauzem Dominion|weapons=WESTAR-35 Blaster Pistol|profession=Sailor|position=Lieutenant Commander|affiliation=* [[Vatali Empire]]&lt;br /&gt;
* [[Odan-Urr United Space Command]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vosen Argen Anasaye&#039;&#039;&#039; is the youngest child of Empress [[Kaltani Anasaye]] and her late husband Argen Anasaye, the younger brother of Anaya Anasaye. He is currently the second-in-line for the throne of the [[Vatali Empire]]. A tried-and-true military man, Vosen, or as he prefers to be called, Argen, takes the mantle of responsibility his father passed down and views the world through a lens of actionable worth, rather than inherent worth.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born into a life of ease and expectations, Vosen was raised with the suppositions of a spare noble heir. He would assume the throne if his sister, Anaya failed, and preserve the status quo as a good son and worthy heir of his name. The world would make these expectations difficult to live up to as he grew, however. Inheriting a wide rebellious streak from both of his parents, he grew to resent his place as the spare heir, acting out every chance he got. His one true weakness in youth was his father, with whom he had grown a close bond over their place outside of general politics.&lt;br /&gt;
&lt;br /&gt;
=== A Political Target ===&lt;br /&gt;
&lt;br /&gt;
==== Removed from the Spotlight ====&lt;br /&gt;
Between his rebellious streak and his own disposition towards privacy, Vosen chose to remain a private citizen as often as was possible. A choice his father indulged, excluding him from matters of state, opting to have his own assistant fill the boy&#039;s place where possible. This only furthered the media&#039;s speculation and insistence to find the boy in his youth, and made both father and son redouble their efforts to sequester him from the spotlight.&lt;br /&gt;
&lt;br /&gt;
==== Vatali Unsettled ====&lt;br /&gt;
The Quorahi rebellion and the subsequent attempt on the Empress&#039; family were the first tastes of conflict Vosen experienced. Terrin Arcturus led an offensive against the Empire, breaching the palace and killing one of his mother&#039;s advisors, Teron Dest, with the Force before he ordered his troops to hunt for the Empress. Vosen witnessed as Arcturus murdered his father, despite Argen&#039;s futile attempts to kill him with a telekinetic assault using The Force. Young Vosen was taken hostage following his father&#039;s death, and saw the capital burning.&lt;br /&gt;
&lt;br /&gt;
Rescued by the actions of the Odanites, Vosen was grateful, but blamed the enemies they brought to the system for his father&#039;s death. A grudge the boy would never surrender.&lt;br /&gt;
&lt;br /&gt;
==== Joining the O.U.S.C. ====&lt;br /&gt;
Following his father&#039;s death and his inability to protect himself, Vosen would later join the [[Vatali Central Military]] before, it was conjoined with the [[Odan-Urr United Space Command]]. He would later enroll in the [[Odan-Urr Space Command Academy]], spending his later years in the Officers Training Corps before exiting with a Commission as a member of the O.U.S.C. Naval Forces, assigned to the First Fleet. He swore that while he had been unable to protect himself in his youth, he would spend his adulthood protecting his homeworld.&lt;br /&gt;
&lt;br /&gt;
=== Political Theatre ===&lt;br /&gt;
&lt;br /&gt;
==== The Lieutenant Commander ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Burmessian Incident ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fanning the Flames of War ====&lt;br /&gt;
&amp;lt;&amp;lt;Current Arc&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kaltani_Anasaye&amp;diff=198462</id>
		<title>Kaltani Anasaye</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kaltani_Anasaye&amp;diff=198462"/>
		<updated>2025-08-27T19:39:13Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}{{Character|firstname=Kaltani|lastname=Anasaye|homeworld=[[Kiast_(Planet)|Kiast]]|placeofbirth=Voraskel Palace, Kiast|species=[[Sephi]]|gender=Female|height=* 1.88m&lt;br /&gt;
* 6&#039; 4&amp;quot;|weight=* 79.8kg&lt;br /&gt;
* 176lbs|hair=Gold|eyes=Green|mother=Darsayi Anasaye [Deceased]|siblings=* Taselm Anasaye [Deceased]&lt;br /&gt;
* Essadan Anasaye [Deceased]&lt;br /&gt;
* Vauzem Anasaye [Presumed Deceased]|children=* Anaya Anasaye&lt;br /&gt;
* Vosen Argen Anasaye|spouse=Argen Anasaye [Deceased]|allies=* [[Clan Odan-Urr]]&lt;br /&gt;
* Vatali Conclave|enemies=* Burmessian Republic&lt;br /&gt;
* Vauzem Dominion|profession=Politician|position=Empress}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaltani Anasaye&#039;&#039;&#039; is the ruling Empress of [[Kiast (Planet)|Kiast]]. As a member of the Sephi royal bloodline on Kiast, she is the successor to her late brother’s reign as Emperor and was coronated in [[25 BBY to 1 BBY|5 BBY]]. Sister to Emperor Taselm, she was originally third in the line of succession after Essadan and Vauzem. Under her leadership, the Vatali Empire regained a foothold over rebellion, preventing further war with laws similar to those written in Taselm&#039;s rule.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ascension Through Conflict ===&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== As Empress ===&lt;br /&gt;
&lt;br /&gt;
==== A Peaceful Reign ====&lt;br /&gt;
Kaltani&#039;s reign was blessed with relative peace and surprising stability throughout the first two decades of her rule. Even with the growing turmoil of the galaxy around it, the Empire was able to escape the growing chaos thanks largely to its surrounding nebula and remote location. Yet even as it avoided one war, the government was quickly drawn into another as the members of Clan Odan-Urr sought refuge from the Dark Jedi Brotherhood&#039;s onslaught. In 35 ABY, representatives of the Odanites arrived on the world and, after swaying the Empress&#039; opinion in their favor, they were granted worlds to settle on. Areas on the planets of [[Solyiat]], [[Daleem]], and the moon of [[Kaerls]] were given over to [[House Hoth]], [[House Satele Shan]], and the [[Okami]] , respectively. While the decision proved controversial among the more hardline nobles, the Empress nevertheless stood by her decision.&lt;br /&gt;
&lt;br /&gt;
==== Odan-Urr, The Dominion, and The Collective ====&lt;br /&gt;
However, over the course of the next two years, the presence of the Jedi and their ongoing war proved to be a major point of contention, which left the Empress&#039; rule unstable. The Vauzem Dominion eventually capitalized on this as they sought to retake the Vatali Empire for themselves and undo the Empress&#039; work. After Beldroth, the ruling Lord of the Dominion, allied with [[Ishanta‎‎]], a rogue Inquisitor nursing a personal grudge against the Lotus Resistance, the Dominion put a plan into action. First, they poisoned the Empress, then they forged a false decree that [[Alethia Archenksova]], Odan-Urr&#039;s High Councillor, would serve as Regent in her place. This was then followed by a series of assassination attempts and mass rioting, each attempting to stoke the fires of xenophobia within the Empire and remove public support for Archenksova.&lt;br /&gt;
&lt;br /&gt;
A string of unexpected successes by the Odanites rapidly blunted the Dominion&#039;s efforts at every turn. Rather than being killed, Kaltani was instead placed into a deep coma by the poison, and several high-profile assassination efforts were equally foiled. This removed a possible martyr from their cause. Odan-Urr&#039;s ability to both foil assassination attempts and false flag operations then limited the possibility of other uprisings. Although the Dominion would not be driven away as it had been before, the conflict rapidly turned from a swift victory into a bitter stalemate.&lt;br /&gt;
&lt;br /&gt;
When Empress Kaltani awoke from her coma months later, she was able to not only confirm that the decree had been a forgery but quickly countered many of the Dominion&#039;s desired reactions. This culminated in the Empress declaring open war upon the Dominion, deeming the group enemies of her Empire. In this same declaration, she made the same declaration against the [[Collective]], as she had been led to believe that they had backed the Dominion&#039;s efforts to destabilize the region. In truth, this had been a lie passed on by Archenksova, made as part of a series of wider agreements in order to initiate a temporary ceasefire between Odan-Urr and the Dark Jedi Brotherhood. Archenksova herself would resign shortly after this, resulting in [[Aura Ta&#039;var]] succeeding her.&lt;br /&gt;
&lt;br /&gt;
While Kaltani&#039;s declaration confirmed that the Empire would actively oppose the Dominion militarily, little progress was made in the following months. Each side was forced into a stalemate, with every gambit countered or rapidly amounting to nothing. With neither side able to gain a clear advantage, and the Dominion refusing to open itself to negotiations, the Empire came to approve a more drastic measure to end the war. Upon learning that the Dominion&#039;s leader - Vauzem&#039;s heir, Beldroth Anasaye - was forming a Conclave to discuss new battle plans, the Empire approved a plan by Odan-Urr&#039;s Sentinel Network to end the war. In a group of simultaneous strikes, a combined effort of various Odanite factions quickly decapitated much of the Dominion&#039;s higher leadership, even claiming the life of Beldroth himself. This quickly pushed the Dominion into retreat and its remaining hierarchy soon went into hiding.&lt;br /&gt;
&lt;br /&gt;
The operation was declared a success, and in response, Ta&#039;var made a request of the Empress. As Clan Odan-Urr had shed blood to defend the Empire and had made the system their home, the High Councillor requested that the Clan be recognized as a noble house of the Empire. Though Odan-Urr had been recognized for their actions against the Dominion, the fact that their presence had drawn it into a war with the Collective proved to be a point of contention. Nevertheless, Odan-Urr&#039;s members were swiftly recognized as citizens of the Empire and given all the rights and duties that entailed. Their first task, following the reformation of their existing Houses into [[House Sunrider]], was to continue their war against the Collective and to guard a possible breach in the nebula that shrouded the Empire from outside attackers.&lt;br /&gt;
&lt;br /&gt;
==== Another Quohari Conflict ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the wake of The Vauzem &amp;amp; Collective conflict, the Quohari rebelled.&lt;br /&gt;
* The Vauzem Dominion was, once again, in the middle of it.&lt;br /&gt;
* Vosen and Argen Anasaye were abducted as political prisoners; Argen was murdered.&lt;br /&gt;
* Everyone hates Arcturus.&lt;br /&gt;
* The Foothold Concordant.&lt;br /&gt;
&lt;br /&gt;
==== Daleem Restoration ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== A Returning Problem ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Vauzem insurrection on Quermia.&lt;br /&gt;
* One Year War.&lt;br /&gt;
* Political Uprising: 42ABY.&lt;br /&gt;
* Burmessian Interference&lt;br /&gt;
* Personal Assassination of Vauzem-aligned Anasaye.&lt;br /&gt;
* End of the Quermian Hostilities.&lt;br /&gt;
* Vauzem refugees flee to Burmessia.&lt;br /&gt;
* Assassination of Burmessian Prime Minister.&lt;br /&gt;
* Political Uprising: 43ABY.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[Category:Odan-Urr NPCs]]&lt;br /&gt;
[[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kaltani_Anasaye&amp;diff=198461</id>
		<title>Kaltani Anasaye</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kaltani_Anasaye&amp;diff=198461"/>
		<updated>2025-08-27T19:37:55Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Page Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}{{Character|firstname=Kaltani|lastname=Anasaye|homeworld=[[Kiast_(Planet)|Kiast]]|placeofbirth=Voraskel Palace, Kiast|species=[[Sephi]]|gender=Female|height=* 1.88m&lt;br /&gt;
* 6&#039; 4&amp;quot;|weight=* 79.8kg&lt;br /&gt;
* 176lbs|hair=Gold|eyes=Green|mother=Darsayi Anasaye [Deceased]|siblings=* Taselm Anasaye [Deceased]&lt;br /&gt;
* Essadan Anasaye [Deceased]&lt;br /&gt;
* Vauzem Anasaye [Presumed Deceased]|children=* Anaya Anasaye&lt;br /&gt;
* Vosen Argen Anasaye|spouse=Argen Anasaye [Deceased]|allies=* [[Clan Odan-Urr]]&lt;br /&gt;
* Vatali Conclave|enemies=* Burmessian Republic&lt;br /&gt;
* Vauzem Dominion|profession=Politician|position=Empress}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kaltani Anasaye&#039;&#039;&#039; is the ruling Empress of [[Kiast (Planet)|Kiast]]. As a member of the Sephi royal bloodline on Kiast, she is the successor to her late brother’s reign as Emperor and was coronated in [[25 BBY to 1 BBY|5 BBY]]. Sister to Emperor Taselm, she was originally third in the line of succession after Essadan and Vauzem. Under her leadership, the Vatali Empire regained a foothold over rebellion, preventing further war with laws similar to those written in Taselm&#039;s rule.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ascension Through Conflict ===&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== As Empress ===&lt;br /&gt;
&lt;br /&gt;
==== A Peaceful Reign ====&lt;br /&gt;
Kaltani&#039;s reign was blessed with relative peace and surprising stability throughout the first two decades of her rule. Even with the growing turmoil of the galaxy around it, the Empire was able to escape the growing chaos thanks largely to its surrounding nebula and remote location. Yet even as it avoided one war, the government was quickly drawn into another as the members of Clan Odan-Urr sought refuge from the Dark Jedi Brotherhood&#039;s onslaught. In 35 ABY, representatives of the Odanites arrived on the world and, after swaying the Empress&#039; opinion in their favor, they were granted worlds to settle on. Areas on the planets of [[Solyiat]], [[Daleem]], and the moon of [[Kaerls]] were given over to [[House Hoth]], [[House Satele Shan]], and the [[Okami]] , respectively. While the decision proved controversial among the more hardline nobles, the Empress nevertheless stood by her decision.&lt;br /&gt;
&lt;br /&gt;
==== Odan-Urr, The Dominion, and The Collective ====&lt;br /&gt;
However, over the course of the next two years, the presence of the Jedi and their ongoing war proved to be a major point of contention, which left the Empress&#039; rule unstable. The Vauzem Dominion eventually capitalized on this as they sought to retake the Vatali Empire for themselves and undo the Empress&#039; work. After Beldroth, the ruling Lord of the Dominion, allied with [[Ishanta‎‎]], a rogue Inquisitor nursing a personal grudge against the Lotus Resistance, the Dominion put a plan into action. First, they poisoned the Empress, then they forged a false decree that [[Alethia Archenksova]], Odan-Urr&#039;s High Councillor, would serve as Regent in her place. This was then followed by a series of assassination attempts and mass rioting, each attempting to stoke the fires of xenophobia within the Empire and remove public support for Archenksova.&lt;br /&gt;
&lt;br /&gt;
A string of unexpected successes by the Odanites rapidly blunted the Dominion&#039;s efforts at every turn. Rather than being killed, Kaltani was instead placed into a deep coma by the poison, and several high-profile assassination efforts were equally foiled. This removed a possible martyr from their cause. Odan-Urr&#039;s ability to both foil assassination attempts and false flag operations then limited the possibility of other uprisings. Although the Dominion would not be driven away as it had been before, the conflict rapidly turned from a swift victory into a bitter stalemate.&lt;br /&gt;
&lt;br /&gt;
When Empress Kaltani awoke from her coma months later, she was able to not only confirm that the decree had been a forgery but quickly countered many of the Dominion&#039;s desired reactions. This culminated in the Empress declaring open war upon the Dominion, deeming the group enemies of her Empire. In this same declaration, she made the same declaration against the [[Collective]], as she had been led to believe that they had backed the Dominion&#039;s efforts to destabilize the region. In truth, this had been a lie passed on by Archenksova, made as part of a series of wider agreements in order to initiate a temporary ceasefire between Odan-Urr and the Dark Jedi Brotherhood. Archenksova herself would resign shortly after this, resulting in [[Aura Ta&#039;var]] succeeding her.&lt;br /&gt;
&lt;br /&gt;
While Kaltani&#039;s declaration confirmed that the Empire would actively oppose the Dominion militarily, little progress was made in the following months. Each side was forced into a stalemate, with every gambit countered or rapidly amounting to nothing. With neither side able to gain a clear advantage, and the Dominion refusing to open itself to negotiations, the Empire came to approve a more drastic measure to end the war. Upon learning that the Dominion&#039;s leader - Vauzem&#039;s heir, Beldroth Anasaye - was forming a Conclave to discuss new battle plans, the Empire approved a plan by Odan-Urr&#039;s Sentinel Network to end the war. In a group of simultaneous strikes, a combined effort of various Odanite factions quickly decapitated much of the Dominion&#039;s higher leadership, even claiming the life of Beldroth himself. This quickly pushed the Dominion into retreat and its remaining hierarchy soon went into hiding.&lt;br /&gt;
&lt;br /&gt;
The operation was declared a success, and in response, Ta&#039;var made a request of the Empress. As Clan Odan-Urr had shed blood to defend the Empire and had made the system their home, the High Councillor requested that the Clan be recognized as a noble house of the Empire. Though Odan-Urr had been recognized for their actions against the Dominion, the fact that their presence had drawn it into a war with the Collective proved to be a point of contention. Nevertheless, Odan-Urr&#039;s members were swiftly recognized as citizens of the Empire and given all the rights and duties that entailed. Their first task, following the reformation of their existing Houses into [[House Sunrider]], was to continue their war against the Collective and to guard a possible breach in the nebula that shrouded the Empire from outside attackers.&lt;br /&gt;
&lt;br /&gt;
==== Another Quohari Conflict ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* In the wake of The Vauzem &amp;amp; Collective conflict, the Quohari rebelled.&lt;br /&gt;
* The Vauzem Dominion was, once again, in the middle of it.&lt;br /&gt;
* Vosen and Argen Anasaye were abducted as political prisoners; Argen was murdered.&lt;br /&gt;
* Everyone hates Arcturus.&lt;br /&gt;
* The Foothold Concordant.&lt;br /&gt;
&lt;br /&gt;
==== Daleem Restoration ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== A Returning Problem ====&lt;br /&gt;
&amp;lt;&amp;lt;Under Construction&amp;gt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The Vauzem insurrection on Quermia.&lt;br /&gt;
* One Year War.&lt;br /&gt;
* Political Uprising: 42ABY.&lt;br /&gt;
* Burmessian Interference&lt;br /&gt;
* Personal Assassination of Vauzem-aligned Anasaye.&lt;br /&gt;
* End of the Quermian Hostilities.&lt;br /&gt;
* Vauzem refugees flee to Burmessia.&lt;br /&gt;
* Assassination of Burmessian Prime Minister.&lt;br /&gt;
* Political Uprising: 43ABY.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ronovi_Tavisaen&amp;diff=198244</id>
		<title>Ronovi Tavisaen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ronovi_Tavisaen&amp;diff=198244"/>
		<updated>2025-07-30T20:55:19Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Undo revision 198243 by Wolfe (talk) Was reviewing previous versions with child on my lap, thunder struck and she slapped my keyboard.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Ronovi_Headshot_KaRolding.jpg|250px]]&lt;br /&gt;
|firstname=Ronovi&lt;br /&gt;
|lastname=Tavisaen&lt;br /&gt;
|homeworld=[[Yridia IX]]&lt;br /&gt;
|birth=[[0 BBY to 9 ABY|{{Birthyear and Age|ABY|4}}]]&lt;br /&gt;
|species=[[starwars:Epicanthix|Epicanthix]]&lt;br /&gt;
|gender=[[starwars:Female|Female]]&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Amber&lt;br /&gt;
|height=2.07 [[starwars:Imperial standard meter|meters]]&lt;br /&gt;
|weight=113.5 kilograms&lt;br /&gt;
|cyber=* [[starwars:Cybernetics|Electric patch over left eye]]&lt;br /&gt;
* [[starwars:Cybernetics|Cybernetic left arm]]&lt;br /&gt;
|saber=Cerulean&lt;br /&gt;
|form= &lt;br /&gt;
* [[Juyo]]&lt;br /&gt;
* [[Vaapad]]&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
* [[CS Guide: Martial Arts Forms#Broken Gate|Broken Gate]]&lt;br /&gt;
* [[CS Guide: Martial Arts Forms#Mandalorian Core|Mandalorian Core]]&lt;br /&gt;
|profession=[[starwars:Dark Jedi|Dark Jedi]]&lt;br /&gt;
|era=  * [[Imperial era]]&lt;br /&gt;
* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
* [[Arcona]]&lt;br /&gt;
* [[Dark Council]]&lt;br /&gt;
* [[Dupar]]&lt;br /&gt;
* [[Obelisk Order]]&lt;br /&gt;
* [[starwars:One Sith|One Sith]]&lt;br /&gt;
* [[Plagueis]]&lt;br /&gt;
* [[Tarentum]]&lt;br /&gt;
|masters=Doni Tzu&lt;br /&gt;
|apprentices=&lt;br /&gt;
* [[Jaron Kai]]&lt;br /&gt;
* [[Syrna Valkiss]]&lt;br /&gt;
* [[Giovanni Palermo]]&lt;br /&gt;
* [[Lokast Falls]]&lt;br /&gt;
|dossier=[[dossier:9676|9676]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I endure only the worst to achieve only the best.|[[Ronovi Tavisaen]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General Ronovi Tavisaen&#039;&#039;&#039; is an [[starwars:Epicanthix|Epicanthix]] hailing from [[Yridia IX]], a [[Dark Side Adept]] in the [[Dark Jedi Brotherhood]], and a former member of [[Clan Plagueis]]. Most recognized as the first female [[Headmaster]] of the [[Shadow Academy]], she also served as [[Consul]] of both Plagueis and [[Tarentum]] and was an honored [[Tarentae]] and vassal of [[Arcona]]. A controversial individual with a colorful past, Ronovi is viewed by some as a respectable mentor and powerful leader, while others consider her to be nothing but an erratic, violent, and unreliable drunkard.&lt;br /&gt;
&lt;br /&gt;
== Pre-DJB History ==&lt;br /&gt;
&lt;br /&gt;
=== Origins ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|I did not fall to the dark side. I was not seduced by the dark side. Falling indicates passivity. Seduction indicates a lack of control. I chose the dark side. I chose power.|[[Sarin|Darth Sarin]]}}&lt;br /&gt;
[[File:Ronovi.custom.graus.jpg‎|thumb|left|150px| A blindfolded Ronovi being trained in instinct by her father, circa [[10 ABY to 19 ABY#14 ABY|14 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi&#039;s father, Zane Tavisaen, was a prominent [[starwars:Spacer|spacer]] and [[starwars:Pilot|pilot]] in the [[starwars:Outer Rim Territories|Outer Rim]] and had a strong affiliation with the [[starwars:Galactic Empire|Galactic Empire]]. On his home planet of [[starwars:Panatha|Panatha]], he met and fell in love with his future wife, whose affection settled his bitterness toward the [[starwars:Rebel Alliance|Rebel Alliance]] at least partially. The two married in Tree City before traveling to Yridia IX in the [[Yridia system]], where they temporarily resided in the center of [[Eden City|Eden]], a burgeoning metropolis. When his wife became pregnant, Zane moved with her to the outskirts of the city where she gave birth to a son, Yaske. She then gave birth to Ronovi in [[0 BBY to 9 ABY#4 ABY|4 ABY]], shortly after the [[starwars:Palpatine|emperor&#039;s]] death, and had a second daughter, Sarit, four years later.&lt;br /&gt;
&lt;br /&gt;
Ronovi was raised on strong family values and taught to cherish being with her parents and her siblings as much as possible. Unlike the other Epicanthix, who were known for conquering other planets in the [[starwars:Pacanth Reach|Pacanth Reach]], Zane wished for a quieter life. He seemed happy enough being a mechanic, busily repairing [[starwars:Starship|starships]] and [[starwars:Freighter|freighters]] owned by Eden civilians. However, Ronovi desired to be a warrior like her ancestors, even though her brother began to follow in their father&#039;s footsteps while her sister delved into science and literature. It wasn&#039;t until she was ten years old that her father took an interest in teaching her martial arts, as he himself had practiced fighting techniques when he was young.&lt;br /&gt;
&lt;br /&gt;
Zane instructed Ronovi to value her instincts in combat and maintain perfect control over her reflexes. He exposed her to a variety of fighting styles, teaching her how to use everything from a short staff to a dagger to her bare hands. While her mother disapproved of her daughter learning how to fight, Ronovi, the black sheep of the family, wasn&#039;t looking back. After the conclusion of the [[the Yridian Revolt|Yridian Revolt]] in [[10 ABY to 19 ABY#18 ABY|18 ABY]], Zane decided that the family should return to one of the major districts in Eden so he could extend his business in ship maintenance. It was there that he first allowed and even encouraged Ronovi to both learn about and dabble in darker arts. Ronovi concluded from her research and experiences that the [[starwars:Dark side|dark side]] was the true source of perfection, and that it was responsible for her increasing notoriety as she grew older.&lt;br /&gt;
&lt;br /&gt;
=== Noticed in the Night ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.jedi.art.trick.commission.3.jpg|thumb|left|200px|Ronovi the brawler, circa [[20 ABY to 29 ABY#20 ABY|20 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi&#039;s decision to become a brawler was mainly due to her city&#039;s reputation. Although her parents were strictly middle class and law-abiding citizens, her residence in [[Eden City#District III|District III]] of Eden City was surrounded by darker influences.  The adolescent was introduced to underground fighting rings in [[Eden City#District IV|District IV]], where spectators would audaciously bet on who would get slaughtered in death matches. She quickly earned a name as a suitable challenge for many skilled combatants, becoming infamous for her agility and aggressive moves. However, every altercation would result in one battle scar or another, and soon, Ronovi found herself duking it out not only in what was considered to be the most savage part of the city&#039;s entertainment industry, but also with angry rivals on the street.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, Ronovi was not particularly happy with her level of skill as a martial artist. Her father stopped training her once she turned sixteen, telling her that he had taught her everything he knew. She continued to associate herself with the underground ring for the next two years, and it was during one evening&#039;s round of matches that she garnered the attention of a Tarenti [[Journeymen|Journeyman]] named [[Dralin Fortea]]. After several bouts with weaker adversaries, the Epicanthix was paired against one particularly famed duelist and began to gain the upper hand just before she noticed that her opponent was drawing a dagger from his sleeve. It was then that Ronovi first demonstrated that she was a [[starwars:Force-sensitive|Force-sensitive]], displaying unnatural power as she threw her challenger halfway across the room before he could stab her.&lt;br /&gt;
&lt;br /&gt;
The next morning, Dralin spoke privately with Zane, telling him that he was interested in recruiting the eighteen-year-old girl into the Brotherhood. Ronovi quickly agreed to the offer after her father told her of the encounter, believing that it was the best opportunity for her to become more powerful and renowned. She was shipped to the Shadow Academy to begin her initiation into the [[Obelisk Order]], leaving her meager belongings behind. After completing her preliminary training, Ronovi was then transported to the [[the Sword&#039;s Sheath|Sword&#039;s Sheath]] on the [[Itaana belt]], where she became Dralin&#039;s first true friend and a full-fledged member of [[House Gladius]] within Clan Tarentum.&lt;br /&gt;
&lt;br /&gt;
== DJB: Pre-Stasis ==&lt;br /&gt;
&lt;br /&gt;
=== New Blood in the Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovitaclobanon.jpg|thumb|right|200px|Ronovi as a new member of [[House Gladius|Gladius]], circa [[20 ABY to 29 ABY#22 ABY|22 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi was welcomed by her Quaestor, [[Telona Murrage]], and fully inducted as a Gladian upon arriving at her [[house]]. She soon learned that she had been initiated into Tarentum at a time of conflict within the [[Yridia system]]. The [[Clan|clan&#039;s]] most recent troubles lay with Deutta the Hutt, a crime lord who held dealings with Tarentum&#039;s enemies in order to overthrow its government. Therefore, Consul [[Anshar Kahn Tarentae]] arranged a strike team to intercept and eliminate Deutta on [[starwars:Karideph|Karideph]]. Ronovi became one member of said team, and it was during the mission that she encountered the controversial Tarentae known as Doni Tzu, who had been captured by enemy forces.&lt;br /&gt;
&lt;br /&gt;
After inadvertently saving Doni Tzu&#039;s life, Ronovi became his [[Master-Student Program|apprentice]] as soon as she recovered from her battle injuries. Doni Tzu was notorious for being ruthless to both his enemies and his peers, as well as for angering even the most prestigious members of the [[Dark Council]]. With her [[Tarentum M/S Program#Master/Student Program|master&#039;s]] reputation in the back of her mind, Ronovi learned much from him when it came to diplomacy, meditation, and basic [[starwars:The Force|Force]] powers. She would continue to receive lessons from him until she was told of his unexpected departure from the Yridia system after a crisis within Gladius that left [[Apollo]], a veteran of the [[Emperor&#039;s Hammer]], as the house&#039;s new Quaestor.&lt;br /&gt;
&lt;br /&gt;
Ronovi participated in a clan strike on [[starwars:Prakith|Prakith]] following her master&#039;s sudden exodus, helping to seize and plunder a facility containing various technologically advanced weapons and devices. Her work so impressed her [[House Summit|house summit]] that she was appointed the new [[Sergeant]] of [[Arcano Signum]], a [[battleteam|battle team]] led by Dralin before he stepped down as its [[Tetrarch]]. Ronovi also began studying military tactics and combat as part of her academics, and [[Maxamillian von Oberst-Tarentae]], pleased with the Obelisk&#039;s strategic knowledge, made her a [[Tarentum Ranks#Lieutenant Colonel (LtCOL)|Lieutenant Colonel]] of the [[Clan Tarentum I Corps|I Corps]] in the newly reformed [[Tarentum Military]].&lt;br /&gt;
&lt;br /&gt;
=== Mayhem and Mantle ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi custom.jpg|thumb|left|150px|Ronovi seen for the first time with her [[starwars:Cybernetics|eyepatch]], circa [[20 ABY to 29 ABY#23 ABY|23 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
After leaving Prakith, Ronovi began to participate in larger campaigns directed by the [[Clan Summit|clan summit]]. As she was still relatively new to fighting on a grander scale, she did not make much of an effort to protect herself physically. Doni Tzu&#039;s absence did not help, as Ronovi&#039;s Force abilities were still raw and unhewn, making it difficult for her to concentrate while engaged in combat. Ultimately, such carelessness brought about a dramatic injury during a clan siege on the abandoned [[Renegade (MC80 cruiser)|&#039;&#039;Renegade&#039;&#039;]], which was plagued by dark and dangerous Force entities. During a conflict with one of her fellow Tarenti aboard the ship, Ronovi was struck in the face by a lightsaber, resulting in the loss of her left eye.&lt;br /&gt;
&lt;br /&gt;
A [[starwars:Cybernetics|cybernetic eyepatch]] brought back most, if not all, of Ronovi&#039;s vision, a design she chose over a more organic look for the purpose of intimidation. It was even rumored that Ronovi refused anesthesia when she underwent surgery, submitting herself to outrageous pain for the sake of her quest for power. While her dreams of being a physically perfect warrior vanished, this did not offset her long-term goal of ultimate strength and technique. She was recognized for her work as both Lieutenant Colonel and Sergeant of Arcano Signum and offered the available position of [[Aedile]] in [[House Cestus]] by Anshar. Ronovi accepted the job and traveled to [[Koros]], where she settled into the Cestians&#039; complex aboard the decommissioned [[The Corsair Facility|&#039;&#039;Corsair&#039;&#039;]]. Once there, she got to know [[Kazarelth Talismarr]], the house&#039;s Quaestor, and found him to be a suitable ally and compatriot.&lt;br /&gt;
&lt;br /&gt;
Kazarelth and Ronovi, as Quaestor and Aedile, were both significantly younger and less experienced than many other members of Tarentum by the time they became the leaders of Cestus. However, with their youth came fresh ideas and proposals to increase recruitment rates and strengthen the house as a whole. Becoming an official part of the summit also gave Ronovi the opportunity to mentor her fellow Tarenti, and she took on [[Jaron Kai]] as her first apprentice shortly before Tarentum was once again called to war.&lt;br /&gt;
&lt;br /&gt;
=== So This Is War ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|She is the only link I have remaining to everything I once cared for. You will not take her from me!|Doni Tzu}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.custom.jedi.art.trick.2.jpg|thumb|right|200px|Ronovi during the [[Ninth Great Jedi War|Liberation of Antei]], circa [[20 ABY to 29 ABY#24 ABY|24 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi was one of the many Tarenti who participated in the war campaign known as [[Ninth Great Jedi War|Unification]], during which Brotherhood forces moved to reclaim their former homeworld [[Antei]] from a sect of [[starwars:Jedi|Jedi]] led by [[Omancor Crask]]. While on the ground, the newly promoted [[Dark Jedi Knight]] and [[Tarentum Ranks#Colonel (COL)|Colonel]] of the I Corps worked alongside her recently returned master, her apprentice, and members of both Gladius and Cestus in several operations to overtake droid battalions as well as Jedi forces deployed to the north of [[Antei#Adas (Shadow Lands)|Adas]]. Ronovi was also subjected to a near-conversion to the [[starwars:Light side|light side]], being saved in the nick of time by Doni Tzu before the Jedi finished the job. &lt;br /&gt;
&lt;br /&gt;
In the final days of the war, Ronovi aided Tarentum in the occupation of [[Antei#Codei Prison|Codei Prison]] and was a witness to the conspiracies and subsequent death of Sun Vail, sister of the exiled Dark Jedi [[Bane (Ex-member)|Bane]]. However, the Epicanthix would remain mentally affected by her close encounter with the light side, and she swore to herself that she would eliminate her dependence on others for survival. As soon as she returned to Yridia, Ronovi ended her apprenticeship with Doni Tzu, moving away from the role of student while still maintaining an alliance with her former master. Unfortunately, she no longer had an apprentice of her own to teach, as Jaron had disappeared during the reclamation.&lt;br /&gt;
&lt;br /&gt;
Even though Tarentum suffered multiple casualties from the conflict, its leaders did not ignore Ronovi&#039;s major contributions to the war effort. She was given two field promotions, becoming an [[Equite]] as well as earning the rank of [[Tarentum Ranks#Brigadier General (BrigGEN)|Brigadier General]] while still positioned on Antei. Subsequently, she was granted control of the Corps&#039; First Division and further established her place in Tarentum history. Anshar and Oberst also decided to award Ronovi the prestigious [[Sapphire Blade]] for her service to the clan and the Brotherhood, and they offered her the open position of Quaestor of Cestus following Kazarelth&#039;s resignation. Ronovi agreed to lead with [[Vai Azexel]] as her second-in-command, and she made it her primary goal to continue to empower the house as the clan&#039;s battle wounds began to heal.&lt;br /&gt;
&lt;br /&gt;
=== Traumatic Evolution ===&lt;br /&gt;
&lt;br /&gt;
[[File:YoungRonovi.jpg|thumb|left|200px|Ronovi circa [[20 ABY to 29 ABY#25 ABY|25 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Despite Ronovi&#039;s attempts to become more self-reliant, she did not expect her past ties to be broken so suddenly. For her first official mission as Quaestor, she was instructed to return to her homeworld to discuss war recovery efforts and new taxation. After the tense meeting between Yridian and Tarentum officials, several Cestians continued to observe Eden City until a [[starwars:PCL 27|PCL 27 freighter]] abruptly crashed into Yridia IX&#039;s surface. While Ronovi and her sister survived, the two&#039;s parents were both killed from the impact and subsequent destruction. Later that evening, the [[Equite 1|Templar]] beheaded Sarit with her lightsaber so that the latter would not tell Yridian officials that the crash had been an assassination attempt, and Tarentum the target.&lt;br /&gt;
&lt;br /&gt;
The [[Eden City#The Eden City Tragedy|Eden City Tragedy]] left Ronovi with a very disturbed mindset. Her father&#039;s untimely death affected her the most, and she wished to avenge the man who had assisted her in her journey to the dark side. Her sister&#039;s hasty murder, however, left plenty of time for regret, and Ronovi turned to the Force as well as combat for comfort. At the same time, she focused on reforming House Cestus structurally into the [[Hieros Lokhos ton Taras]], allowing it to operate like a sacred band. Seen as a vital asset to the clan, she was summoned to [[Castle Tarentum]] and selected as the new [[Proconsul]] after Anshar yielded the throne of Prince of Yridia to Oberst.&lt;br /&gt;
&lt;br /&gt;
Ronovi led Tarentum forces to [[Yridia IV]] where they intercepted and killed Adamu, a powerful Dark Jedi responsible for several of the attacks that had plagued the Yridia system. As it turned out, three once trustworthy agents of the clan, known as the [[Keepers]], had been secretly working with Adamu and others to bring about massive amounts of death and decay to the fiefdom. Ronovi grew even more aggressive and vengeful as a result of such betrayal and the death of most of her family, but because of this dramatic chain of events, her connection to the dark side was stronger than ever before. If she had ever doubted her decision to become a Dark Jedi, such thoughts were gone, perhaps permanently.&lt;br /&gt;
&lt;br /&gt;
=== Prince of Yridia ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You&#039;re not the sister I once knew.|Yaske Tavisaen}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.custom.jediarttrick.jpg|thumb|right|200px|Ronovi, PYRG, circa [[20 ABY to 29 ABY#26 ABY|26 ABY]].]] &lt;br /&gt;
&lt;br /&gt;
Ronovi saw and endured more than she ever bargained for during her tenure as Proconsul. During the [[Spoils of War|Sixth Rite of Supremacy]], she fought valiantly alongside her fellow Tarenti for the dominion of the [[starwars:Killik|Killik]]-infested planet [[Salas V]]. However, Tarentum fell short of gaining the title of First Clan, although they were able to subdue and crush the opposition stemming from [[Scholae Palatinae]] and Plagueis. [[Revan|Independent House Revan]], responsible for crippling several of Tarentum&#039;s forces, became the First House of the Brotherhood, besting [[Taldryan]] for the prized planet.&lt;br /&gt;
&lt;br /&gt;
The Tarenti returned to the Yridia system with their heads lowered in disappointment, and soon, tensions began to rise within the houses. Ronovi paid little attention to the impending turmoil at first, instead deciding to deal with two criminal families that were frustrating the governor of Yridia IX. It was in Eden that the [[EQ2|Prelate]] found her brother Yaske, who had returned to the metropolis to avenge Sarit&#039;s death after he had disappeared from the [[Tarentum Order of Battle|Tarentum Navy]]. While Yaske had become a powerful warrior since his piloting days, Ronovi still outmatched him, digging her sapphire blade into his heart and relishing in his death. This event concluded the long overdue demise of Ronovi&#039;s entire family and made her the only surviving Tavisaen.&lt;br /&gt;
&lt;br /&gt;
After literally and figuratively washing her brother&#039;s blood from her hands, Ronovi returned to Castle Tarentum, only to learn that the houses had succumbed to inner conflict and direct disobedience to the clan summit. Examples of such disreputable behavior included a distrusting House Gladius&#039; brutal attempts at self-sufficiency, as well as House Cestus&#039; division into two warring factions when a priceless artifact was discovered deep below the Corsair facility. Most of all, however, house loyalties were overshadowing the vows that the Tarenti had made to [[Lord Khyron]], the Sith King. Oberst and Ronovi knew that they had no other option but to close Cestus, Gladius, and [[House Tridens|Tridens]], replacing the houses with the newly established [[House Kaerner]] and [[House Reinthaler]]. When the dust of the clan&#039;s rebirth had cleared, Ronovi emerged as the newest Tarentae and Consul of Tarentum, becoming only the second woman in the clan&#039;s history to assume the throne.&lt;br /&gt;
&lt;br /&gt;
=== From the Throne to the Academy ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|There are things that even the Dark Lords fear hidden in the Dark Vault. We are the guardians of those secrets.|[[Taigikori Aybara]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Com-RonoviandCompany.jpg|thumb|left|200px|Ronovi alongside [[Scion Altera]] and [[Dralin Fortea]] circa [[20 ABY to 29 ABY#27 ABY|27 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
The future was not bright for Tarentum. Ronovi had much on her plate as Consul and as a newly promoted [[Tarentum Ranks#Major General (MajGEN)|Major General]], making instrumental changes to the clan&#039;s structure and hierarchy. Demanding another reformation of the Tarentum Military, she shut down the I Corps and introduced the [[Yridian Surface Command]], headed by High General [[Sato Tarentae]] and Fleet Admiral [[Sith Bloodfyre-Tarentae]]. When infrastructural development on Yridia IV went awry and anti-Tarentum sentiments began to spread among various dissidents, Ronovi declared a new state of government in the Yridia system known as the Yridian Kratocracy, in which the name of the Sith King was glorified by all. Alongside [[Sashar Arconae]], Consul of Clan Arcona, she helped institute the [[Estle-Eden Axis]], which was based on the Treaty of Kessel signed by Tarenti and Arconan officials several years before. And through it all, she consistently supported and communicated with her two apprentices, [[Syrna Valkiss]] and [[Giovanni Palermo]]. However, in her bold attempt to stabilize the young kratocracy, Ronovi could not prevent the impending decimation within the clan’s dominion.&lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#27 ABY|27 ABY]], a cult known as the [[starwars:Church of Infinite Perception|Church of Infinite Perception]] invaded Yridian space after the obliteration of Tarentum&#039;s entire naval fleet save for the [[ISDII Magnus Kaerner|&#039;&#039;Magnus Kaerner&#039;&#039;]]. It was soon discovered that the Church had partnered with [[Keepers#Lady Nilani|Lady Nilani]], a former servant of the Keepers, and after Yridia IV was seized, dozens of Tarenti and army troops were killed. Ronovi called on the Arconans to help the beleaguered clan and alerted Grand Master Muz Ashen of the threat, and later, she confronted Lady Nilani in Castle Tarentum and killed her with the assistance of [[Stanson Rend]]. By the time the Dark Council&#039;s fleets arrived, Arcona and Tarentum had worked together to kill the Preceptor of the Church and destroy the cult’s control over Yridia IV. The costs of the attempted coup were dear, and Tarentum’s numbers suffered greatly due to the conflict. Shortly after the attempted incursion, the Grand Master declared the Brotherhood to be in disarray and downsized all six of the clans to houses, and Tarentum was forced to close Houses Kaerner and Reinthaler and reform its battle teams.&lt;br /&gt;
&lt;br /&gt;
Ronovi was left emotionally wounded by the radical changes in Tarentum&#039;s structure, especially after Lord Khyron indirectly initiated a rampant [[starwars:Rakghoul|Rakghoul]] plague within the Yridia system in order to challenge her rule. She began to believe that she could not be the harbinger of victory for the Tarenti as once expected of her, deciding that she had overstayed her welcome as Prince of Yridia. On a whim, the newly demoted Quaestor traveled to [[Lyspair]], home of the Shadow Academy, and devoted much of her time to more scholarly studies. [[Taigikori Aybara]], the Academy&#039;s Headmaster, took Ronovi under his wing and began to teach her the darker arts that the libraries and other facilities had to offer. As a result, the [[Obelisk Exarch|Exarch]] abdicated the throne of Yridia in [[20 ABY to 29 ABY#28 ABY|28 ABY]] in order to focus primarily on her duties as Taigikori&#039;s [[Praetor]]. This allowed Sith Bloodfyre to become Prince for a third time and officially ended Ronovi&#039;s five years in consecutive leadership positions.&lt;br /&gt;
&lt;br /&gt;
=== Displacement ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You started out as some petty fighter, became the ruler of the entire system you called home, and then...became some petty fighter. Good job, Ronovi.|[[Dralin Fortea]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.jediarttrick.war.jpg‎|thumb|right|200px|Ronovi the Arconan, circa [[20 ABY to 29 ABY#29 ABY|29 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Comfortable with her new position in the Shadow Academy, Ronovi went straight to work on various new courses and degrees while dividing her time between Lyspair and Yridia. The knowledge that she was imbibing enticed her more than she expected, especially when she had become so accustomed to combat and military operations. As she delved further into dark sciences and philosophy, she began to wonder if perhaps her true path for perfection lay in a different direction entirely. Ronovi was later rewarded a [[Ruby Scepter]] for both her contributions to the Academy and her devotion to Tarentum as Quaestor and Tarentae. &lt;br /&gt;
&lt;br /&gt;
As time went on, Ronovi grew more and more disillusioned by Tarentum proceedings. The Yridian Kratocracy had crumbled in exchange for fanatic religious sects, and the Tarentae had once again become withdrawn in their own politics. As the [[Independence Games#Independence Games IV (2011)|Fourth Independence Games]] began in [[20 ABY to 29 ABY#29 ABY|29 ABY]], Ronovi noticed that the Tarenti were returning to a harmful state of isolation and ennui. Most of all, she was angered by the casting aside of various projects and objectives that she had prioritized as Prince in favor of the Tarentae&#039;s families and estates. Ronovi ultimately abandoned Castle Tarentum, returned to Eden City, and decided after weeks of contemplation that she would go somewhere else if her accomplishments were to be ignored and her presence unwanted. She sacrificed the Tarentae name in order to join the newly reclanned Arcona, where many of her allies and friends now resided. Her history in Tarentum, spanning seven years, would become nothing more than a distant memory.&lt;br /&gt;
&lt;br /&gt;
Accompanied by Stanson Rend and Giovanni Palermo, Ronovi traveled to the [[Dajorra System|Dajorra system]]. She was welcomed by the Arconan summit in [[Estle City]] and invited to join the ranks of [[House Qel-Droma]] as a member of [[Shadow Gate]], a team that operated along [[Port Ol&#039;val]]. However, Taigikori demanded that Ronovi spend more of her time on Lyspair, and each duty that she subsequently undertook seemed to foreshadow her future endeavors within the frosty corridors of the Shadow Academy.&lt;br /&gt;
&lt;br /&gt;
=== Crusades and Carnage ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Trust no one.|[[Ronovi Tavisaen]] to [[Marick Tyris]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.taig.igloinor.jpg|thumb|left|200px|Ronovi and [[Taigikori Aybara]], stewards of the Shadow Academy, circa [[20 ABY to 29 ABY#29 ABY|29 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi proved herself to be a worthy vassal of the Shadow Clan, becoming a stalwart Arconan vigilante on Ol&#039;val and gaining favor with her summit. At the same time, the events surrounding Lyspair concerned her. [[Liu Van Dae]], an enigmatic Jedi hellbent on killing the Grand Master, fought and mutilated Taigikori within the [[Dark Vault]]. In the aftermath of her superior&#039;s injury, Ronovi continually warned the Headmaster not to be lax on security, and she could tell that the presence of the light side house [[Odan-Urr]], along with the growing numbers of dead within the Brotherhood, was striking an angry chord within the other six sovereign houses and clans.&lt;br /&gt;
&lt;br /&gt;
She did not have to wait long for war. The [[Tenth Great Jedi War|Invasion of New Tython]] was imminent, and Muz ordered the Brotherhood to besiege the temples and fortifications of Odan-Urr. Ronovi fought within the legions of Qel-Droma, pleased that she could take vengeance on the Jedi who held fellowship with those who had attempted to convert her to the light side several years earlier. She proved to be not only one of the most valiant warriors of Arcona, but also of the entire Dark Jedi Brotherhood, winning twenty-five Jedi&#039;s lightsabers as bounty after she gleefully slaughtered them. Once again, Ronovi&#039;s power and effort garnered attention from her superiors, and Taigikori and Muz honored her with the title of Second Hero upon her return to Anteian space.&lt;br /&gt;
&lt;br /&gt;
In the final days of her residence within the Dajorra dominion, Ronovi sided with the [[Entar]]s in order to end the [[War of the Three Families]]. Her decision to ally with the clan summit was due to her abhorrence of internal division, and she was determined to put a stop to [[Teroch Erinos]], who had vowed revenge for the death of his father Sashar. Shortly after the chaos in Arcona had subsided, Ronovi was unexpectedly called back to Antei and told to stay on Lyspair, as [[Kir Katarn]] had abruptly resigned from his post as [[Justicar]]. She soon learned that Taigikori had been selected as Kir&#039;s successor, and that she, the first woman to ever be offered stewardship of the Shadow Academy, would be appointed Headmaster. For the first time, at only the rank of [[Obelisk Primarch|Primarch]], Ronovi entered the restricted areas of the Dark Vault, where the malicious aura of its treasures, including yet to be studied [[starwars:Holocron|holocrons]], awaited her.&lt;br /&gt;
&lt;br /&gt;
=== The Meltdown ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Leave. Your capabilities as Headmaster have been compromised.|[[Muz Ashen]]}}&lt;br /&gt;
[[File:Ronovi.taclobanon.2.jpg|thumb|right|200px|Ronovi during the events of [[Horizons]], circa [[30 ABY to 39 ABY#30 ABY|30 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Following the positive recognition she had received during the Invasion of New Tython and her time in Arcona, Ronovi expected a long and prosperous reign as Headmaster. She took on her tasks with vigor, becoming involved in various inner modifications to the Shadow Academy&#039;s departments, practices, and archives. Her visits to the Dark Vault, however, grew disturbingly more frequent, as she compulsively examined and re-examined holocrons for the sole purpose of extending her knowledge. She looked to various dark side artifacts to enhance her physical and mental capabilities, and she became heavily influenced by lore and history that she could not fully fathom at her present rank. As a result, Ronovi became increasingly difficult to work with, her attitude growing more sinister and her outbursts of violence gaining notice from the Dark Council.&lt;br /&gt;
&lt;br /&gt;
The [[Horizons|Horizons Crisis]] was detrimental to the Academy, as the [[Horizon Plague|Horizon plague]] first seemed to emerge from the initiate ranks on Lyspair. An attempt to quarantine the facilities partially failed, and soon afterward, Ronovi felt her connection to the Force slip away, one of the initial symptoms of the plague. The loss of a major source of strength, coupled with the dramatic changes to her mood and personality, nearly resulted in the Headmaster&#039;s destruction of the Shadow Academy and everyone in it for the sake of eradicating a potential pandemic. When news spread that the plague had not originated from Lyspair, and inoculations were hastily administered to the infected, Ronovi&#039;s brash decisions were viewed with harsh skepticism. Therefore, she intended to compensate for her lapse in judgment and power by hoarding holocrons and artifacts so she could further study them. Such paranoia and obsession frustrated [[Benevolent Taldrya Whiner]], [[Wiki Tribune|Tribune of the Holocrons]], who demanded that the items be returned to him after what he viewed to be adequate analysis.&lt;br /&gt;
&lt;br /&gt;
Ronovi refused to give up the holocrons in her possession and continued her self-indulgent research. Benevolent, unbeknownst to her, reported her behavior to Muz, who traveled with him to Lyspair. Upon witnessing her physically lash out at the Son of Taldryan in the Dark Vault, the Grand Master instructed Ronovi to depart from the Academy, thereby ending her short-lived dynasty as Headmaster. The ousted Epicanthix wheeled an entire cabinet of [[starwars:Whyren&#039;s Reserve|Whyren&#039;s Reserve]] onto a prepared [[starwars:Starwind-class pleasure yacht|&#039;&#039;Starwind&#039;&#039;-class pleasure yacht]], and she orbited Antei in a drunken despair before attempting to leave the system. The dangerously intoxicated Ronovi proceeded to key in random coordinates, jumped into [[starwars:Hyperspace|hyperspace]], and re-appeared in the [[starwars:Stygian Caldera|Stygian Caldera]], where the dark side pulsed within the perilous nebulae.&lt;br /&gt;
&lt;br /&gt;
=== Ascendant ===&lt;br /&gt;
{{Quote|If you become my Wrath, you will be viewed as trustworthy. Perhaps our superiors will build the false assumption that you are apologetic for your past behavior.|[[Tra&#039;an Reith]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.mistiqarts.jpg|thumb|left|200px|Ronovi the Plagueian carrying enemy sabers, circa [[30 ABY to 39 ABY#30 ABY|30 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Having fallen unconscious shortly after the leap to the Stygian Caldera, Ronovi allowed her yacht to spin out of control, unintentionally sending out a distress call. The IFF was almost immediately picked up by the [[Ascendancy|&#039;&#039;Ascendancy&#039;&#039;]], the flagship of the [[Ascendant Fleet]], and several members of House Plagueis were summoned to retrieve the deposed Headmaster. While Ronovi lost everything on the yacht, her stash of whiskey included, she made a steady recovery in the medical bay and was offered refuge by [[Tra&#039;an Reith]], the [[Plagueis Prospectus#Dread Lord|Dread Lord]] of Plagueis, and [[Solus Gar]], the [[Plagueis Prospectus#Dread Lord&#039;s Wrath|Dread Lord&#039;s Wrath]]. Solus had served as Ronovi&#039;s Praetor before being stripped of the position after his superior&#039;s departure, so the two already knew each other quite well.&lt;br /&gt;
&lt;br /&gt;
Ronovi had no desire to participate in any of the proceedings of Plagueis for some time, preferring to stay within her designated quarters and drink whatever alcohol was offered to her. She reluctantly returned to duty, however, when the Grand Master ordered all of the houses and clans to begin a conquest campaign known as the [[Dark Crusade]]. She first joined the newly established battle team [[Ajunta Pall]] and accepted the task of seizing [[Zoraan|Archibald Zoraan&#039;s]] flagship, the [[Suffering|&#039;&#039;Avenger II&#039;&#039;]], which was ultimately sent off to be refitted and modified for Brotherhood purposes. Plagueis, however, was not willing to stand aside and let its sister units take the spoils so easily. The Ascendant House proved instrumental to the occupation of the [[starwars:Sith Worlds|Sith World]] [[Nfolgai]], where Ronovi and Solus battled the forces of the [[starwars:One Sith|One Sith]] and consequently murdered a Sith Lord by the name of Yobd Nan.&lt;br /&gt;
&lt;br /&gt;
Harboring a potent bitterness and disdain for anyone who was aligned with the Dark Council, Ronovi&#039;s only desire was to seek out revenge against those who had challenged her power over the Shadow Academy. Following the invasion of Nfolgai, she decided that Plagueis would be the weapon she would utilize on her quest for vengeance, exploiting her alliance with Solus in order to force him into compliance with her machinations. Plagueis later moved to conquer the planet [[starwars:Khar Delba|Khar Delba]], but [[Xander Drax]], a former member of the Brotherhood and Yobd Nan&#039;s apprentice, captured and tortured Solus and Ronovi within [[starwars:Naga Sadow|Lord Naga Sadow&#039;s]] secret citadel on [[starwars:Khar Shian|Khar Shian]]. The two Dark Jedi later attempted to kill Drax, but the Sith Lord escaped after Solus chose to save Ronovi from being crushed under a crumbling wall of the citadel. Ronovi reported the event to Tra&#039;an, who discharged his second-in-command as punishment for his alleged weakness. Then, without hesitation, he offered the open Aedile position to the Epicanthix, and she was subsequently appointed Wrath.&lt;br /&gt;
&lt;br /&gt;
=== The Road to Hell ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|We are paltry meat scraps compared to your forces. We know now that the only way to destroy your Brotherhood Is to eat away at it from the inside out. We need insiders like you.|[[Xander Drax]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi_and_Drax.jpg|thumb|right|200px|Ronovi and [[Xander Drax]], circa [[30 ABY to 39 ABY#31 ABY|31 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi&#039;s plan to seize full control of Plagueis ensued swiftly and effectively. After inebriating the minds of both the Force-sensitive and non-Force sensitive troops with negative thoughts regarding the current leadership, she threatened to kill the Dread Lord if he did not immediately resign and leave the Ascendant Fleet to her. Tra&#039;an, prepared to leave his Quaestorship anyway, conceded without a fight, while [[Alaris Jinn]], who had relied on Tra&#039;an for his influence over the house, departed from Plagueis and became a member of House Taldryan.&lt;br /&gt;
&lt;br /&gt;
Successfully launching a mighty naval campaign against [[starwars:Athiss|Athiss]], Ronovi encountered Xander Drax once again above the Sith World&#039;s surface. The Sith Lord had been named Admiral of the One Sith&#039;s fleets, but his power and prowess weren&#039;t enough to defeat the incoming onslaught. Plagueis and Naga Sadow easily overcame Drax&#039;s initial assault, with Plagueis retrieving the most spoils on the planet itself. While Ronovi began to receive accolades for her efforts as Dread Lord, her erratic moods, despite her return to the Dark Council, did not improve. She hastily removed [[Ka&#039;Hava&#039;Ve]] as her Wrath shortly after the Athiss campaign and replaced him with [[Arden Karn]], who showed potential as a leader and ally.&lt;br /&gt;
&lt;br /&gt;
While en route to [[starwars:Kalsunor|Kalsunor]] to prove herself against Arconan forces, Ronovi started receiving unexpected and cryptic transmissions in her private quarters aboard the &#039;&#039;Ascendancy&#039;&#039;. The messages turned out to be from Drax, who had managed to break into the Dread Lord&#039;s communication links, as he could not speak to her directly using the Force. He coaxed her to switch sides and join him in his efforts against the Brotherhood, as her work as Quaestor had not brought her any closer to her goal of killing Muz Ashen and Benevolent Taldrya Whiner. Fearing that she would become paralyzed and subservient to the Grand Master once again, Ronovi willingly began secretive talks with Drax to strengthen the One Sith. What she did not know was that Tra&#039;an, with some tips from Arden, was listening to the transmissions, which he was now capable of hacking into.&lt;br /&gt;
&lt;br /&gt;
=== Last Stand? ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Out of all the ways I could have died - by lightsaber, by explosion, by martyrdom - this is the &#039;kind death&#039; you offer me?|[[Ronovi Tavisaen]], her presumed last words}}&lt;br /&gt;
&lt;br /&gt;
Plagueis&#039;s campaign on Kalsunor was well-fought, but Arcona, holding true to its reputation as a leviathan, snatched most of the spoils and gained the most praise from the Dark Council. Throughout the house&#039;s time on the planet, Ronovi had begun to formalize plans with Drax to attack Brotherhood units from the inside under the guise of rivalry. The first house to be confronted would be Taldryan, at Ronovi&#039;s request, because Alaris and Benevolent were members.&lt;br /&gt;
&lt;br /&gt;
Catching on to the scheme after forcing Tra&#039;an to affirm that Ronovi was indeed betraying the Brotherhood, Alaris demanded that he be the one to kill her, since he blamed her for his downfall in Plagueis. Muz seemed willing to allow the Twi&#039;lek to commit the deed, accusing the Quaestor of treason, and Tra&#039;an, feeling sympathy for his compromised ally, knew that he would have to act faster. He asked Ronovi if she would join him for a drink at the bar aboard the &#039;&#039;Ascendancy&#039;&#039;, in order to celebrate her so far successful reign as Dread Lord.&lt;br /&gt;
&lt;br /&gt;
Ronovi was of course suspicious, deciding to take her personal flask of whiskey with her in order to avoid fatal consequences. At the bar, she heard firsthand how much Tra&#039;an, Arden, Alaris, and Muz knew of her plan to align with the One Sith. Warning her that Brotherhood forces would soon come to arrest and execute her, Tra&#039;an told her that he had planned a kinder death for his comrade. He pointed to Ronovi&#039;s flask, informing her that her whiskey, in fact, had been poisoned by a Plagueian slave who had infiltrated her quarters under the pretense of cleaning it. Bemoaning her anticlimactic demise, Ronovi toppled from her stool, paralyzed by a tasteless toxin, and mentally slipped into darkness. To those witnessing the scene, it appeared that the Epicanthix had simply succumbed to alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== DJB: Post-Stasis ==&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m Not Dead! ===&lt;br /&gt;
[[File:KaRoldingRonovi.jpg|thumb|right|200px|Ronovi the bodyguard, circa [[30 ABY to 39 ABY#35 ABY|35 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every enemy you’ve known and yearned to seek vengeance on is either dead or irrelevant. You can relax, take a deep breath, and get readjusted.|[[Tra&#039;an Reith]]}}&lt;br /&gt;
&lt;br /&gt;
The order, structure, and leadership of the Brotherhood changed drastically over the next four years. Following Muz&#039;s abdication of the Iron Throne and [[Pravus|Pravus&#039;s]] assumption of power, priorities had been shuffled, and Plagueis had recovered its status as a clan. The One Sith were no longer a threat, and Drax was dead. However, it was the departure of Consul [[Teylas Ramar]], which resulted in the ascension of a new leader who held no direct opinion of Ronovi in one way or the other, that convinced Tra&#039;an that the Epicanthix could return to the Brotherhood in full capacity. After all, she had not actually been killed, but instead been rendered comatose before being put into a delicately maintained [[starwars:Stasis chamber|stasis chamber]] in Tra&#039;an&#039;s personal section of the [[di Plagia]] vault.&lt;br /&gt;
&lt;br /&gt;
Toward the beginning of [[30 ABY to 39 ABY#35 ABY|35 ABY]], Tra&#039;an decided to remove Ronovi from stasis and bring her back to the ranks of Plagueis. While she initially confronted her former comrade for obvious reasons, she was ultimately convinced to rejoin the Brotherhood, especially now that she was no longer considered a traitor by those in charge. With a reconciliatory drink proffered to her, she followed Tra&#039;an to [[Aliso]], the new Plagueian outpost. It was there that Ronovi subjected herself to rigorous training and meditation in order to regain her physical strength, her mental stamina, and her connection to the Force.&lt;br /&gt;
&lt;br /&gt;
Readjusting to the Brotherhood, after so much time spent in a state of suspended animation, was laborious and sometimes humbling. Many of the people whom Ronovi had fraternized with were either dead or no longer a part of Plagueis, and for many months, she felt as if she were merely a shell of her former self, defeated and demoralized. Her desires for revenge also quickly dissipated, as Muz and Benevolent were no longer part of the Dark Council, but that left her with no course in her life for the first time. The timing could not have been more perfect, as Ronovi was then approached at an [[Aliso City]] cantina by the freshly appointed Dread Lord, [[Selika Roh]], and given a new and unexpected job: Bodyguard.&lt;br /&gt;
&lt;br /&gt;
=== Return to Form ===&lt;br /&gt;
[[File:Ronovi_Proconsul_Ka.jpg|thumb|left|200px|Ronovi, the Dread Lord&#039;s Wrath, circa [[30 ABY to 39 ABY#36 ABY|36 ABY.]]]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|The Grand Master forced me out of the Academy the moment I drew my saber and tried to forge my own destiny. When I tried it again, I was poisoned and stuffed into a temporary coffin until I mellowed out. And maybe it’s worked.|[[Ronovi Tavisaen]] to [[Laren Uscot]]}}&lt;br /&gt;
&lt;br /&gt;
Partially because she wanted to please Selika and partially because she had nothing better to do, Ronovi once again became active in Plagueis, serving in other roles apart from glorified security personnel. She appeared on the front line of battle when a [[starwars:Geonosian|Geonosian]] hive called the [[Valneikian hive|Valneikian Hive]] awoke from stasis and attacked Aliso City from a network of underground caves, and she assisted in the relocation of said Geonosians to the [[Valneikian spire|Valneikian Spire]]. Later on, the Dread Lord awarded Ronovi her second sapphire blade for her services to the clan and requested that she accompany her to the planet [[Nancora]], in order to obtain a scroll allegedly written by [[starwars:Darth Plagueis|Darth Plagueis]] himself as well as confront the Brotherhood’s newest enemy: an anti-Force organization known simply as the [[The Collective|Collective]].&lt;br /&gt;
&lt;br /&gt;
Given that she was used to serving as a top notch soldier, Ronovi emerged from the [[Twelfth Great Jedi War]] relatively unscathed, and her respect for and dedication to Selika grew stronger. Rumors quickly spread among the Plagueian elite concerning the intensity and significance of the two women’s relationship, though neither of them would confirm or deny how close they truly were. When not focused on being the Dread Lord’s personal guard, Ronovi also spent quite a bit of time with a non-Force sensitive named [[Laren Uscot]], ultimately convincing him that serving as Praetor under Headmaster [[Farrin Xies]] was only reinforcing the pattern of conformist indoctrination that she firmly believed the Shadow Academy was imposing. These interactions only emphasized the fact that, despite her troubled past, Ronovi still held sway over others as an advisor, mentor, and friend.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the aftermath of Pravus stepping down as Grand Master and choosing [[Telaris &amp;quot;Mav&amp;quot; Cantor]] as his successor, Selika abdicated the Dread Lord&#039;s throne and assumed the position of [[Herald]] of the Brotherhood. Laren, who had been the Dread Lord’s Wrath for a brief period of time, left Aliso altogether, due at least in part to his in-depth conversations with Ronovi. Selika personally ordered Arden, who had been selected as Plagueis&#039;s new Consul, to appoint the Epicanthix as his Proconsul so that she could serve as the former Dread Lord’s eyes and ears on the summit. Ronovi hesitantly agreed to work with her former second-in-command, only this time, she was now his Wrath.&lt;br /&gt;
&lt;br /&gt;
=== Wrath’s Encore ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You owe this clan a life debt, Tavisaen - I took a risk saving you for that very reason. Now it&#039;s time to pay that debt and do your duty.|[[Tra&#039;an Reith]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi_36_ABY.jpg|thumb|right|200px|Ronovi during [[Operation: Antiquity]], circa [[30 ABY to 39 ABY#37 ABY|37 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
With her second tenure as the Dread Lord’s Wrath underway, Ronovi kept busy on Aliso and beyond. She worked with her Consul to stave off a slave uprising instigated by members of the Collective only a handful of months after she had been appointed to the Plagueis summit, interrogating and overseeing the torture of several [[Subjugates]] in the process. After that, she assisted her clan during the [[Rite of Supremacy: Meridian|Battle of Meridian Prime]], boarding a Collective cruiser and besieging the [[Meridian Prime space station]]. While the Brotherhood’s offensive severely weakened enemy forces, Ronovi remained wary, firmly believing that a wounded animal could lash out much more viciously than one in good health.&lt;br /&gt;
&lt;br /&gt;
Following the Brotherhood’s latest campaign against the Collective, Plagueis entered a period of relative calm and stability, and Ronovi worked with Arden to multiply the clan&#039;s resources. Expanding their horizons past the Aliso system during a campaign known as [[Operation: Antiquity]], they discovered a planet with potentially large mineral and ore deposits. It was there that they confronted and ultimately collaborated with Naga Sadow forces, as their Consul, [[Bentre Stahoes]], was interested in finding Sith relics and artifacts. Plagueis was able to recover an incredible amount of materials to help bolster both military and economic elements of the clan after battling off droid battalions and pirates stationed on the planet.&lt;br /&gt;
&lt;br /&gt;
Ronovi’s return as Wrath also reintroduced her to the [[Dark Summit]] and the Dark Council, where those who were skeptical of her motives ultimately, albeit reluctantly, accepted her presence. In the meantime, her relationship with Arden as his second-in-command remained tense and business-like. Even though she was observing him and reporting everything to Selika, she knew that the Dread Lord was watching her as well. That all would change, however, when Arden abdicated the Dread Throne, and Ronovi, begrudgingly and under pressure from certain members of the di Plagia circle, filled the void he left behind.&lt;br /&gt;
&lt;br /&gt;
=== Dread Lord Reloaded ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|The Ascendancy has been attacked from the inside! Status of the Dread Lord unknown! We need back-up!|[[Cyvaria Ranin]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi_Mechanical_Arm.jpg|thumb|left|200px|Ronovi after receiving her cybernetic arm, circa [[30 ABY to 39 ABY#37 ABY|37 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi could already feel her connections shift and change drastically after her reluctant ascension to the Dread Throne for the second time. Selika had become entirely uninvolved with Plagueis, and consequently, the two women hardly spoke unless during official Dark Council business. Not only that, but due to her besmirched past as a traitor to the Brotherhood, the Epicanthix had difficulty maintaining alliances and diplomatic ties with other clans, especially those that had been most affected by her previous actions. This resulted in her feeling bitter and isolated as Dread Lord, yearning for the complacency she had practiced upon her removal from stasis.&lt;br /&gt;
&lt;br /&gt;
Initially, Ronovi planned to create a different legacy for herself and for Plagueis entirely. She first appointed multiple non-Force users to important leadership positions, including a mercenary, [[TuQ&#039;uan Varick]], as her Wrath. While this was not an unconventional decision - after all, Selika had chosen Laren as her Proconsul - it still caused confusion and discord among the elites. Plagueians who desired for the Ascendant Clan to attain empire status were infuriated, believing that Ronovi intended to taint the way of the Sith. The new Dread Lord, however, was nonplussed, working with her latest apprentice, [[Lokast Falls]], while preparing for the next Brotherhood conflict.&lt;br /&gt;
&lt;br /&gt;
Called once again to fight during the [[Thirteenth Great Jedi War]], Ronovi oversaw the operations of the Ascendant Fleet against the [[Lyra-3K-a system#Thuvis Imperial Shipyard|Thuvis Imperial Shipyard]], attempting to salvage an alliance with an Imperialist organization known as the [[The Severian Principate|Severian Principate]] while also battling Collective forces. While the mission was ultimately a success, the Dread Lord was caught in the midst of a bombing aboard the &#039;&#039;Ascendancy,&#039;&#039; the assault resulting in the loss of her left arm. Ronovi, of course, decided to go with an obvious cybernetic replacement, and the intoxicating allure of vengeance returned and filled her with both fury and resolve. For the first time in years, the woman would become a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Cult Of Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are taking this personally. It&#039;s just business.|Declan Roark}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi_Dread_Throne.jpg|thumb|right|200px|Ronovi sitting on the Dread Throne, circa [[30 ABY to 39 ABY#38 ABY|38 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the latest war, Ronovi was interested in taking a more offensive position against the Collective, rather than a defensive one. During the operation known as Code: Dread, not only did she send out elements of the Ascendant Fleet to eradicate Collective and Principate splinter cells, but she also waged a campaign within Aliso City to capture and eliminate dissidents within both the ranks of Plagueis and the Alisoan citizenry. With said dissent quashed and antagonistic forces withdrawing, the Dread Lord decided to evaluate the current standing of both houses [[Karness Muur]] and Ajunta Pall, analyzing their prowess and leadership.&lt;br /&gt;
&lt;br /&gt;
Ronovi was dissatisfied with her findings, so she ordered her summit to close both houses and open a new singular house, [[House Tyranus]], as well as invite various Plagueians to establish battle teams that would remain subservient to the Dread Throne, such as [[Opress|Opress Squadron]]. These changes faintly echoed the actions she had taken alongside Oberst during the reformation of Tarentum, but this time, Ronovi intended to make her decisions permanent for the Ascendant Clan. Because she was able to reduce the number of leaders who may have opposed her and placed non-Force users in prominent clan positions, her power as Dread Lord was only further consolidated. Not even the remaining di Plagia could hope to deter her, and the Consul did not need a kratocracy this time in order to boost her more authoritarian regime.&lt;br /&gt;
&lt;br /&gt;
Only a few months after the opening of House Tyranus, [[Clan Vizsla]], a new [[starwars:Mandalorian|Mandalorian]] unit within the Brotherhood, was contracted to assassinate Arden and failed in the process. In response to Vizsla’s attempt to harm a member of Plagueis, the Dread Lord unilaterally declared war on the mercenary clan, sending the Ascendant Fleet and [[Ascendant Legion]] to assault the planet [[Zsoldos]] in what was known as the [[The Zsoldos Incursion|Zsoldos Incursion]]. However, the Dark Council quickly disrupted what would have been a narrow victory for Plagueis, as all the clans were summoned to quell prison riots on [[Tenixir]]. During this new operation, Ronovi was responsible for the death of [[Wrathus]], the [[Opress#Dreadbringers|Dreadbringer]] of Opress, and once she returned to Aliso, she became hellbent on coaxing her subordinates to become more compliant to her decrees and her directives. The rule of the Mad King in the Ascendant Clan had officially begun.&lt;br /&gt;
&lt;br /&gt;
=== Facing Phantoms ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.jpg|thumb|left|200px|Ronovi on the [[Nesolat]], circa [[30 ABY to 39 ABY#38 ABY|38 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Like clockwork, the Brotherhood launched itself into yet another war campaign, this time defending its home system and core planet, [[Arx]]. The Collective had arrived at their doorstep, and consequently, Ronovi’s aim was to assert Plagueis’s dominance and send a message to the Dark Council that the Ascendant Clan was not to be underestimated. Not only did she lead the clan in rescuing Headmistress [[Ciara Tearnan Rothwell Tarentae]] from the [[Nesolat]], but she also successfully brought the wrath of the Ascendant Legion down on Collective forces that attempted to besiege [[Elos Vrai#Eos City|Eos City]] on [[Elos Vrai]]. The campaign would also result in the murder of Tyranus’s Aedile, [[Gaius Julius Caesar]], whom Ronovi, quite appropriately, stabbed to death after he threatened her life.&lt;br /&gt;
&lt;br /&gt;
The responses to Caesar’s death were mixed, but the most severe of which was TuQ’uan Varick’s resignation from the position of Dread Lord’s Wrath. Without batting an eyelash, Ronovi swiftly replaced him with [[Liandry Cataa|Liandry Lhucca Cataa]], another non-Force user, following the Brotherhood’s victory over the Collective. The Dark Council acknowledged Ronovi’s efforts by awarding her a second Ruby Scepter, but at this point, trophies felt meaningless when compared with her ultimate goal to forge a modern Sith Empire. She oversaw the creation of a number of new institutions in the Aliso system, including but not limited to the [[Helot Maximum Security Prison Complex]], as helmed by [[Shimura Keibatsu]], and the Damask Academy, where the &amp;quot;true&amp;quot; learning for Plagueis initiates would begin.&lt;br /&gt;
&lt;br /&gt;
Having discovered prior to the Tenixir Riots that Laren Uscot and Kel Zar had been responsible for the contract on Arden, Ronovi anticipated an insurgency. She was pleasantly surprised to find that the resistance that the two had built was rather impressive: A sect of Collective, Principate, and Brotherhood defectors known as the Phantom Assembly. However, what she did not expect was how they would attack, and they successfully launched a distraction campaign in which a nest of Killiks attacked the Valneikian Spire. While the Ascendant Legion worked to fight off the swarm, the Assembly was able to destroy the [[The Circle|Circle]] in a mostly symbolic move. Although the Ascendant Fleet was able to kill Kel Zar and another Phantom - a [[starwars:Mantellian Savrip|Mantellian Savrip]] named Hazard Friza - Laren escaped with the majority of his assembly. This would set the stage for more showdowns between the estranged former di Plagia and the Dread Lord, and Ronovi was eager to confront a former friend whom she now considered a dirty traitor.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;ll Do It By Myself! ===&lt;br /&gt;
&lt;br /&gt;
As Ronovi further left her impression upon Plagueis&#039;s dominion and membership, she saw a quick rotation of leaders beneath her. [[Taranae Rhode]] and [[Khryso Mallus]] became the newest leaders of House Tyranus, and with them came new ideas for further fortifying and developing [[Fort Dooku]]. However, the clan was distracted by the arrival of reconnaissance data allegedly intercepted by TuQ&#039;uan regarding the Phantom Assembly. It appeared that a certain artifact known to house energy like a conduit could be found on the planet [[starwars:Myrkr|Myrkr]], and the Dread Lord was not willing to let it fall into enemy hands.&lt;br /&gt;
&lt;br /&gt;
Upon arriving on Myrkr, however, Plagueis discovered that Clan Odan-Urr was also seeking out the artifact, and several skirmishes between the dark siders and the light siders ultimately led to the Jedi obtaining the prize. Humiliated and furious, Ronovi returned to the &#039;&#039;Ascendancy&#039;&#039; only to learn from Cyvaria Ranin that the information from TuQ&#039;uan had been forged - the Phantom Assembly had never planned to come to Myrkr, but they had known Odan-Urr would show up and were eager to waste the Ascendant Clan&#039;s time. TuQ&#039;uan denied that he had intentionally produced bad data and claimed that he had also been tricked, and the di Plagia sided with him, further enraging the Dread Lord.&lt;br /&gt;
&lt;br /&gt;
No longer trusting her own leadership and concluding that Plagueis was rotten and unable to be saved, Ronovi determined that only she could take on the Phantom Assembly and bring back Laren&#039;s head on a pike. She left Liandry in charge as de facto Dread Lord and spent months seeking out the Assembly&#039;s location. However, what she did not anticipate was that Laren was waiting for her at the Assembly&#039;s headquarters, his preparation in part due to his ally being a powerful Force user by the name of Dasmen Tore.&lt;br /&gt;
&lt;br /&gt;
=== A Weary Recluse ===&lt;br /&gt;
&lt;br /&gt;
Laren and Dasmen were quick to intercept and incarcerate Ronovi, and she became the Assembly&#039;s most valued prisoner. However, no request for ransom was extended to Plagueis, and the clan never made a move to recover the Dread Lord. Once again, she was abandoned by the Brotherhood, and as she languished in a small cell, she found that not even meditating within the Force could soothe the bitter ache she felt in her bones.&lt;br /&gt;
&lt;br /&gt;
Months went by. Unbeknownst to Ronovi, the Brotherhood decided to grant her a long overdue promotion to Adept, but it ultimately did not matter. Laren was hard at work, visiting Ronovi&#039;s cell almost daily and attempting to create conversation. Little by little, Ronovi felt her reluctance to speak with her former ally go down, and soon, they would spend hours together, talking about anything that came to mind. While Dasmen did not partake in the chatter, Laren revealed that they had also been a member of Plagueis but had defected in the aftermath of the Invasion of New Tython.&lt;br /&gt;
&lt;br /&gt;
It took time, but Ronovi, at long last, came to grips with the fact that there was no going back to the Dark Jedi Brotherhood - at least, not as an ally of it. Laren and she agreed too much on a new path for her to return to the status quo. Once she was moved to proper quarters, Ronovi once again focused on improving her physical strength, connection to the Force, saberstaff maneuvers, and emotional stability. Ultimately, she settled on an indefinite hermitage within the ranks of the Phantom Assembly, which had shifted its priorities away from Plagueis and the Brotherhood and instead focused on both individual and communal discipline, cult deprogramming, and more traditional healing practices.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
[[File:Ronovi.custom.robes.jpg|thumb|right|150px|Ronovi&#039;s battle armor and coat.]]&lt;br /&gt;
&lt;br /&gt;
From a first look, Ronovi is looming and intimidating. As is typical of an Epicanthix, she stands over an impressive two [[starwars:Imperial standard meter|meters]] in height, with a long torso and strongly built legs so that she towers over allies and opponents. Her weight gives her a more slender look, but in truth, she is built very much like a brick, being tough, sturdy, and battered. She is very well-toned, with broad shoulders and a chest that seems to belong more to a man than to a woman. Her right ear is slightly mangled, the lobe having been removed by a blaster bolt.&lt;br /&gt;
&lt;br /&gt;
With her build being very appropriate to that of a soldier, Ronovi&#039;s other physical traits also complement her sharper and darker appearance. Her rounder jaw and more subdued cheekbones contrast well with her broader nose and thicker eyebrows. Her face holds a refined, almost noble aura about it despite a pronounced scar on the right side of her jaw and some small, white marks that line her chin, lips, and forehead. She keeps her naturally black hair long, usually tied back with a few strands falling across the nape of her neck and her collarbone. Overall, she has strong masculine features and has even been mistaken for a man from a distance.&lt;br /&gt;
&lt;br /&gt;
Ronovi wears both civilian garb and military as well as ceremonial uniforms. Her battle attire includes standard military black boots and breeches, a bronze-hued breastplate and gauntlets, and a sleeveless black coat with silver accents, which replaces the standard Dark Jedi cloak or robe. Under the coat, she keeps a small flask at her side that is normally filled with Whyren&#039;s Reserve, a rare and expensive brand of [[starwars:Corellian whiskey|Corellian whiskey]]. Her cybernetic left arm is intentionally exposed for others to see, while her left eye is a cybernetic implant, an electric patch that works as a vision replacement. Her organic eye, once a deep brown, has become amber due to the dark side&#039;s physiological effects on her body. Initially, Ronovi appears to be carved from a block of cold marble, but once closer, one can see the intricate details of her appearance, allowing her the threatening persona of a warrior.&lt;br /&gt;
&lt;br /&gt;
=== Lightsabers and Lightsaber Forms ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.custom.saber.jpg‎|thumb|left|100px|Ronovi&#039;s single-handed lightsaber.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.custom.saberstaff.jpg|thumb|right|125px|Ronovi&#039;s double-bladed lightsaber.]]&lt;br /&gt;
&lt;br /&gt;
Ronovi&#039;s primary weapon is her lightsaber. Her first personalized lightsaber was crafted by [[Shikyo Keibatsu]], who was the Herald of the Brotherhood at the time. Equipped with a bronze plasma blade, this single-handed saber boasted a long handle with a wooden texture and a brass-like tang guard carved around the emitter, easy to grip and beautifully constructed. It is safe to assume that Ronovi purposefully had the hilt resemble that of an ancient war sword, given her former reputation as both an Obelisk and a general. In order to better accommodate her evolved saber skills, Ronovi now wields a [[starwars:Double-bladed lightsaber|saberstaff]] with cerulean blades and a bare-boned silver and black hilt, built by Bale Andros.&lt;br /&gt;
	&lt;br /&gt;
Ronovi is a master of the brutal lightsaber form [[Juyo]]. When using Juyo, she fully demonstrates her caliber as a brawler and warrior, unleashing a primal monster from within as she batters against her enemies with pure, unfiltered strength and power. Because of her aggressive and almost dance-like attacks, her [[starwars:Force Sense|Force senses]] are amplified, as well as her capability to more efficiently execute abilities such as [[starwars:Force Rage|Force Rage]] in order to channel her emotions into formidable weapons against her foes.&lt;br /&gt;
&lt;br /&gt;
When not using Juyo, Ronovi practices her secondary lightsaber form, [[Vaapad]], which she learned while wielding a single-handed lightsaber. Rather than expelling her emotions outward in one big tornado of movement, Vaapad allows her to concentrate more adequately on the mindset and potential fury of her opponent, becoming more mentally stable and withdrawn as she fights. This also proves beneficial if she wishes to trick or belittle her enemies, luring them into a false sense of security with Vaapad before displaying her true identity as a Juyo adept.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
[[File:RonoviSelika_comm_by_gotetho-daz069j.jpg|thumb|right|200px|Ronovi and [[Selika Roh]] ready for battle, circa [[30 ABY to 39 ABY#35 ABY|35 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|If I had to choose between fighting a Rancor, or Ronovi...I&#039;d take the Rancor.|[[Marick Tyris]]}}&lt;br /&gt;
&lt;br /&gt;
Besides her lightsaber, Ronovi utilizes various other weapons. She is a frequent wielder of [[starwars:Heavy blaster pistol|heavy blaster pistols]], normally carrying at least one on her person during battles. While she prefers using blasters in the style of the [[starwars:JSP-14 pistol|JSP-14 pistol]] or the [[starwars:DH-17 blaster pistol|DH-17 pistol]], she sometimes resorts to using [[starwars:Holdout blaster|hold-out blasters]] and [[starwars:Scout pistol|scout pistols]] due to their size and sleekness.&lt;br /&gt;
&lt;br /&gt;
Having dabbled in swordsmanship in the years before and during her time in the Brotherhood, Ronovi also deploys swords, daggers, and knives in combat. She occasionally totes her two sapphire blades, relying on them as back-ups in case she is disarmed of her primary weapon. On select missions, Ronovi carries [[starwars:Vibroshiv|vibroshivs]] as well as [[starwars:Vibroknuckler|vibroknucklers]], which allow her close and almost intimate contact with her opponent before slitting his or her throat. When Ronovi wishes to enact a slower demise, she uses her ruby scepter as a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
Ronovi is trained in [[CS Guide: Martial Arts Forms#Broken Gate|Broken Gate]] and has a rudimentary understanding of the basic patterns and principles of [[CS Guide: Martial Arts Forms#Mandalorian Core|Mandalorian Core]]. Vibroknucklers also give her an excuse to go straight into [[Hand to Hand Combat Guide|hand to hand combat]], since she can use the [[starwars:Vibroblade|vibroblades]] for defense and bring her enemy to a bloody death.&lt;br /&gt;
&lt;br /&gt;
=== The Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:RonoviSelikaforceuse.jpg|thumb|left|200px|Ronovi and [[Selika Roh]] practicing Force combat, circa [[30 ABY to 39 ABY#35 ABY|35 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Due to her emphasis in physical power, Ronovi can be considered a minimalist of the Force in terms of actual Force attacks. This was once due to her Force powers being feebler than those of her equally ranked allies, and she did not feel confident using them. Although she has now mastered several powerful Force abilities, she has gotten used to counting on her own senses and instincts rather than on her Force control, though she does depend on the Force to amplify her physical prowess. Since her removal from stasis, Ronovi has also admittedly become quite a fan of using [[starwars:Force lightning|Force lightning]].&lt;br /&gt;
&lt;br /&gt;
Because she is an Epicanthix, Ronovi has a rare genetic immunity to mental intrusion from the Force. However, this does not mean that she cannot be deceived through mind tricks, illusions, or terrors, and due to her loud and bombastic nature, sometimes she simply spills the beans to whomever is interrogating her, especially if she is inebriated. Her genetics also prevent her from telepathically communicating with others through the Force, which can be a frustrating setback in certain combat situations. Still, due to her deep immersion in dark side lore as Headmaster, Ronovi has become far more resistant to Force attacks, capable of shrugging off or deflecting Force assaults directed by all but the most powerful Equites and Elders in the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Ronovi is not a follower of any specific Force doctrines or teachings, despite the fact that she has grown familiar with several Force philosophies. This is because she simply thinks of the Force as a tool rather than a mystical entity. She maintains a down-to-earth, no-nonsense perspective of the dark side, practicing its arts with the idea that it assists her toward a greater end goal. To her, the Force is a manual, not a spiritual guide or almighty deity; what is most crucial is the individual power garnered from the Force and the results of its teachings and its history. While many compare such a mindset to Obelisk ideologies, Ronovi claims that it is merely common sense.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|If she wants you to be her student, you&#039;ll know. You&#039;d do better to apprentice yourself to a hurricane - less temperamental, less dangerous, and simpler. And drier.|[[Eiko]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovianddralincustomjediarttrick.jpg‎|thumb|right|200px|Ronovi and [[Dralin Fortea]] enjoying drinks at [[The Mirage]], circa [[20 ABY to 29 ABY#27 ABY|27 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi&#039;s personality has rapidly evolved throughout the years. She was a hot-headed, power-hungry child and adolescent, a true fighter at heart and more brawn than brain. As she grew older, however, she assumed more of a military mind, both crafty and calculating as a general in Tarentum and an advisor in Arcona. The Shadow Academy later gave her the opportunity to sharpen her senses and her understanding of the galaxy, as she was permitted to study the archives and artifacts of the Dark Vault despite her lower rank. Because of this, she became so steeped in arcane dark side knowledge that, without realizing it, she cultivated the sort of ruthlessness that could lead her to break a man&#039;s neck for the slightest offense. As a result, Ronovi can be called a dark scholarly warrior: Powerful, malevolent, and remarkably intelligent.&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.anthony.8.jpg|thumb|left|200px|Ronovi the drunk, circa [[Horizons]], [[30 ABY to 39 ABY#36 ABY|30 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
However, Ronovi&#039;s continually growing prowess and intimidating demeanor does not mean that her old habits have faded away. She is still a blunt, sharp-tongued, and cynical character. Despite her strategic abilities, she can become quite spastic on and off the battlefield. Her rambunctiousness, unhindered honesty, and affinity for drinking contribute to her occasionally belligerent behavior. It is commonly known that Ronovi enjoys inflicting pain, treating it like a form of entertainment and emphasizing her more sadistic nature. Fortunately, she is able to keep some of her brutal mannerisms under control, instead handling most non-combat situations with sarcasm, wit, and a casual air. Basically, Ronovi can easily punch a man in the jaw and then tell a joke about it later.&lt;br /&gt;
&lt;br /&gt;
Ronovi has few friends, seldom trusting others outside her small circle of allies. Besides knowing [[starwars:Galactic Basic Standard|Basic]] as well as [[starwars:Epicant|Epicant]], her fluency in [[starwars:Bocce|Bocce]] allows her to communicate with a large variety of species in the galaxy on a militant as well as economic level. She is almost compulsive regarding her equipment and combative techniques, and she cannot tolerate romantic feelings of any kind, even though she is very susceptible to sexual attractions and lustful temptations. Ronovi is recognized by some as a strong mentor, but many others consider her far too dangerous, obsessive, and temperamental to be relied on.&lt;br /&gt;
&lt;br /&gt;
== Apprentices ==&lt;br /&gt;
&lt;br /&gt;
=== Jaron Kai ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23 ABY - 24 ABY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jaron Kai&#039;&#039;&#039; was Ronovi&#039;s first apprentice, beginning her training under the then Dark Jedi Knight shortly before the Ninth Great Jedi War. As she was ranked Protector at the time, Jaron had already proven to Ronovi that she was a capable fighter as well as a reliable member of Cestus. The two were also on friendly rather than merely cordial terms, and their master and student relationship was sided with a shared wit and perspective. Unfortunately, Jaron disappeared from Tarentum&#039;s set up base during the Reclamation of Antei and has not been seen since. She last held the rank of [[Jedi Hunter]].&lt;br /&gt;
&lt;br /&gt;
=== Syrna Valkiss ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26 ABY - 29 ABY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrna Valkiss&#039;&#039;&#039; was Ronovi&#039;s second apprentice, beginning her training under the then Obelisk Prelate shortly after she earned the rank of [[Novice]]. Unlike Jaron Kai, Syrna harbored a much more reserved attitude toward her given tasks and assignments within Tarentum. As Ronovi was once on good terms with Syrna&#039;s brother, [[Severon Vercingetorix]], she was aware of the woman&#039;s turbulent past and hoped to use it in order to submit her fully to the dark side. When Ronovi left Yridian space in order to join Arcona&#039;s ranks, Syrna decided to stay behind and was later killed during the Siege of Eden. She last held the rank of [[Guardian]].&lt;br /&gt;
&lt;br /&gt;
=== Giovanni Palermo ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27 ABY - 29 ABY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giovanni Palermo&#039;&#039;&#039; was Ronovi&#039;s third apprentice, having held the rank of [[Jedi Hunter]] for several years before becoming the then Obelisk Prelate&#039;s student. After becoming disenchanted with his former master, he was encouraged to seek assistance from [[Archean Erinos Tarentae]] only to discover that the situation would not improve his already stagnant progress. Ronovi, feeling that the long-term Tarenti needed a strong and persistent mentor, placed Giovanni under a strict training regimen, hoping to push him over the last remaining hurdles on his long path to knighthood. It took two more years, but Giovanni was at last elevated to Dark Jedi Knight while serving in Arcona alongside his master, becoming the first and only of Ronovi&#039;s apprentices to obtain the prized rank.&lt;br /&gt;
&lt;br /&gt;
=== Lokast Falls ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;37 ABY - 39 ABY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lokast Falls&#039;&#039;&#039; was Ronovi&#039;s fourth apprentice, beginning his training under the Warlord shortly before the Thirteenth Great Jedi War. Only a year older than his master was, Lokast suffered from a traumatic childhood and had only recently emerged from self-imposed hermitage, though said hermitage mostly included heavy drinking and Force suppression due to the death of his mother. Ronovi&#039;s plan was to utilize the man&#039;s tortured past in a beneficial way, teaching him to accept his powers and hone them. Ronovi lost contact with Lokast after being captured by the Phantom Assembly.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovifurios.jpg|thumb|left|200px|A beautiful picture of Ronovi, drawn by [[Furios Morega]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Andreliousmadejerseyforronnie.jpeg|thumb|right|200px|Ronovi&#039;s official jersey for team-based competitions, created by Andrelious J. Mimosa-Inahj.]]&lt;br /&gt;
&lt;br /&gt;
* While Ronovi is a female character, her creator is non-binary and uses they/them pronouns.&lt;br /&gt;
* Ronovi was based on a previously written [[starwars:Sith|Sith]] character named Darth Desov, which was used by her creator for informal roleplaying sessions.&lt;br /&gt;
* Ronovi has acquired a large amount of nicknames throughout the years, but the most enduring one is, &amp;quot;Ronnie.&amp;quot;&lt;br /&gt;
* Ronovi also has a knack for giving others nicknames. For example, [[Tasha&#039;Vel Versea]] happily welcomed being called, &amp;quot;Sweet Buns,&amp;quot; and [[Shimura Keibatsu]] is now known as, &amp;quot;Shimmy Shimmy Shakeibatsu.&amp;quot;&lt;br /&gt;
* Ronovi emerged as Champion of the Independence Games in 29 ABY, taking first place in five events.&lt;br /&gt;
* Ronovi was recognized as the Second Hero of the Tenth Great Jedi War, upstaged only by Benevolent Taldrya Whiner.&lt;br /&gt;
* Ronovi was recognized as the Fifth Hero of the Horizons Crisis.&lt;br /&gt;
* Ronovi was recognized as the Tenth Hero of the Dark Crusade, despite never finishing the campaign due to her original intent to betray the Brotherhood and her inevitable time spent in stasis.&lt;br /&gt;
* Ronovi was recognized as the Seventh Hero of the Thirteenth Great Jedi War.&lt;br /&gt;
* Ronovi earned the family name [[Dupar]] upon becoming Headmaster, only to relinquish it after she was forced out of the position.&lt;br /&gt;
* Don&#039;t worry, though - Ronovi&#039;s creator chose to resign as Headmaster. Having Ronovi fired was just more intriguing fictionally.&lt;br /&gt;
* Ronovi&#039;s creator has met only one Brotherhood member in real life: Slags, the man behind Xander Drax, Solus Gar, and Selika Roh. They once lived only 40 miles away from one another.&lt;br /&gt;
* Ronovi&#039;s unofficial title is the Pontiff of Proofreading, due to her creator&#039;s experience as both a writer and English teacher, as well as their knack for finding and fixing the smallest of mechanical errors.&lt;br /&gt;
* Ronovi&#039;s creator&#039;s favorite description of the character comes from [[Atyiru Caesura Entar Arconae]]: &amp;quot;Sergeant Major Butch Character.&amp;quot; Accurate.&lt;br /&gt;
* Second only to her addiction to Whyren&#039;s, Ronovi is obsessed with seafood, which has led to many sushi outings with Tasha&#039;Vel Versea on multiple planets. This may or may not be connected to her creator&#039;s own penchant for maki rolls, uramaki rolls, and sashimi.&lt;br /&gt;
* Fun little fact: While [[Ciara Tearnan Rothwell Tarentae]] was the first female Consul of Tarentum and Ronovi was the second female Consul of Tarentum, Ronovi was the first female Headmaster of the Shadow Academy years before Ciara became the second female Headmaster. That&#039;s beautiful.&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
 | title = [[Sergeant]] of [[Arcano Signum]]&lt;br /&gt;
 | years = [[20 ABY to 29 ABY#29 ABY|23 ABY]]&lt;br /&gt;
 | before = [[Dralin Fortea]]&lt;br /&gt;
 | after = [[Balia Donos]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
 | title = [[Aedile]] of [[House Cestus]]&lt;br /&gt;
 | years = [[20 ABY to 29 ABY#23 ABY|23 ABY]] - [[20 ABY to 29 ABY#25 ABY|25 ABY]]&lt;br /&gt;
 | before = [[Ji K&#039;awiil]]&lt;br /&gt;
 | after= [[Vai Azexel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Quaestor]] of [[House Cestus]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#25 ABY|25 ABY]] - [[20 ABY to 29 ABY#26 ABY|26 ABY]]&lt;br /&gt;
| before = [[Kazarelth Talismarr]]&lt;br /&gt;
| after = [[Ji K&#039;awiil]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Proconsul]] of [[Tarentum|Clan Tarentum]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#26 ABY|26 ABY]]&lt;br /&gt;
| before = [[Maxamillian von Oberst-Tarentae]]&lt;br /&gt;
| after = [[Ji K&#039;awiil]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Consul]] of [[Tarentum|Clan Tarentum]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#26 ABY|26 ABY]] - [[20 ABY to 29 ABY#27 ABY|27 ABY]]&lt;br /&gt;
| before = [[Maxamillian von Oberst-Tarentae]]&lt;br /&gt;
| after = [[Tarentum|House Tarentum]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Quaestor]] of [[Tarentum|House Tarentum]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#27 ABY|27 ABY]] - [[20 ABY to 29 ABY#28 ABY|28 ABY]]&lt;br /&gt;
| before = [[Tarentum|Clan Tarentum]]&lt;br /&gt;
| after = [[Sith Bloodfyre-Tarentae]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Praetor]] to the [[Headmaster]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#28 ABY|28 ABY]] - [[20 ABY to 29 ABY#29 ABY|29 ABY]]&lt;br /&gt;
| before = [[Solus Gar]]&lt;br /&gt;
| after = [[Solus Gar]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Headmaster]] of the [[Shadow Academy]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#29 ABY|29 ABY]] - [[30 ABY to 39 ABY#30 ABY|30 ABY]]&lt;br /&gt;
| before = [[Taigikori Aybara]]&lt;br /&gt;
| after = [[Solari]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Aedile]] of [[Plagueis|House Plagueis]]&lt;br /&gt;
| years = [[30 ABY to 39 ABY#30 ABY|30 ABY]] - [[30 ABY to 39 ABY#31 ABY|31 ABY]]&lt;br /&gt;
| before = [[Solus Gar]]&lt;br /&gt;
| after = [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Quaestor]] of [[Plagueis|House Plagueis]]&lt;br /&gt;
| years = [[30 ABY to 39 ABY#31 ABY|31 ABY]]&lt;br /&gt;
| before = [[Tra&#039;an Reith]]&lt;br /&gt;
| after = Montresor&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Proconsul]] of [[Plagueis|Clan Plagueis]]&lt;br /&gt;
| years = [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
| before = [[Laren Uscot]]&lt;br /&gt;
| after = [[TuQ&#039;uan Varick]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Consul]] of [[Plagueis|Clan Plagueis]]&lt;br /&gt;
| years = [[30 ABY to 39 ABY#37 ABY|37 ABY]] - [[30 ABY to 39 ABY#39 ABY|39 ABY]]&lt;br /&gt;
| before = [[Arden Karn]]&lt;br /&gt;
| after = [[Selika Roh]]&lt;br /&gt;
}}&lt;br /&gt;
{{End box}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:DJBWiki Featured Articles]]&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ronovi_Tavisaen&amp;diff=198243</id>
		<title>Ronovi Tavisaen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ronovi_Tavisaen&amp;diff=198243"/>
		<updated>2025-07-30T20:50:01Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Reverted edits by Ronovi (talk) to last revision by Alethia Archenksova&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Ronovi_Headshot_KaRolding.jpg|250px]]&lt;br /&gt;
|firstname=Ronovi&lt;br /&gt;
|lastname=Tavisaen&lt;br /&gt;
|homeworld=[[Yridia IX]]&lt;br /&gt;
|birth=[[0 BBY to 9 ABY|{{Birthyear and Age|ABY|4}}]]&lt;br /&gt;
|species=[[starwars:Epicanthix|Epicanthix]]&lt;br /&gt;
|gender=[[starwars:Female|Female]]&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Amber&lt;br /&gt;
|height=2.07 [[starwars:Imperial standard meter|meters]]&lt;br /&gt;
|weight=113.5 kilograms&lt;br /&gt;
|cyber=* [[starwars:Cybernetics|Electric patch over left eye]]&lt;br /&gt;
* [[starwars:Cybernetics|Cybernetic left arm]]&lt;br /&gt;
|saber=Cerulean&lt;br /&gt;
|form= &lt;br /&gt;
* [[Juyo]]&lt;br /&gt;
* [[Vaapad]]&lt;br /&gt;
|fightingstyle= &lt;br /&gt;
* [[CS Guide: Martial Arts Forms#Broken Gate|Broken Gate]]&lt;br /&gt;
* [[CS Guide: Martial Arts Forms#Mandalorian Core|Mandalorian Core]]&lt;br /&gt;
|profession=[[starwars:Dark Jedi|Dark Jedi]]&lt;br /&gt;
|era=  * [[Imperial era]]&lt;br /&gt;
* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
* [[Arcona]]&lt;br /&gt;
* [[Dark Council]]&lt;br /&gt;
* [[Dupar]]&lt;br /&gt;
* [[Obelisk Order]]&lt;br /&gt;
* [[starwars:One Sith|One Sith]]&lt;br /&gt;
* [[Plagueis]]&lt;br /&gt;
* [[Tarentum]]&lt;br /&gt;
|masters=Doni Tzu&lt;br /&gt;
|apprentices=&lt;br /&gt;
* [[Jaron Kai]]&lt;br /&gt;
* [[Syrna Valkiss]]&lt;br /&gt;
* [[Giovanni Palermo]]&lt;br /&gt;
* [[Lokast Falls]]&lt;br /&gt;
|dossier=[[dossier:9676|9676]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I endure only the worst to achieve only the best.|[[Ronovi Tavisaen]]}}&lt;br /&gt;
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&#039;&#039;&#039;General Ronovi Tavisaen&#039;&#039;&#039; is an [[starwars:Epicanthix|Epicanthix]] hailing from [[Yridia IX]], a [[Dark Side Adept]] in the [[Dark Jedi Brotherhood]], and a former member of [[Clan Plagueis]]. Most recognized as the first female [[Headmaster]] of the [[Shadow Academy]], she also served as [[Consul]] of both Plagueis and [[Tarentum]] and was an honored [[Tarentae]] and vassal of [[Arcona]]. A controversial individual with a colorful past, Ronovi is viewed by some as a respectable mentor and powerful leader, while others consider her to be nothing but an erratic, violent, and unreliable drunkard.&lt;br /&gt;
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== Pre-DJB History ==&lt;br /&gt;
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=== Origins ===&lt;br /&gt;
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{{Quote|I did not fall to the dark side. I was not seduced by the dark side. Falling indicates passivity. Seduction indicates a lack of control. I chose the dark side. I chose power.|[[Sarin|Darth Sarin]]}}&lt;br /&gt;
[[File:Ronovi.custom.graus.jpg‎|thumb|left|150px| A blindfolded Ronovi being trained in instinct by her father, circa [[10 ABY to 19 ABY#14 ABY|14 ABY]].]]&lt;br /&gt;
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Ronovi&#039;s father, Zane Tavisaen, was a prominent [[starwars:Spacer|spacer]] and [[starwars:Pilot|pilot]] in the [[starwars:Outer Rim Territories|Outer Rim]] and had a strong affiliation with the [[starwars:Galactic Empire|Galactic Empire]]. On his home planet of [[starwars:Panatha|Panatha]], he met and fell in love with his future wife, whose affection settled his bitterness toward the [[starwars:Rebel Alliance|Rebel Alliance]] at least partially. The two married in Tree City before traveling to Yridia IX in the [[Yridia system]], where they temporarily resided in the center of [[Eden City|Eden]], a burgeoning metropolis. When his wife became pregnant, Zane moved with her to the outskirts of the city where she gave birth to a son, Yaske. She then gave birth to Ronovi in [[0 BBY to 9 ABY#4 ABY|4 ABY]], shortly after the [[starwars:Palpatine|emperor&#039;s]] death, and had a second daughter, Sarit, four years later.&lt;br /&gt;
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Ronovi was raised on strong family values and taught to cherish being with her parents and her siblings as much as possible. Unlike the other Epicanthix, who were known for conquering other planets in the [[starwars:Pacanth Reach|Pacanth Reach]], Zane wished for a quieter life. He seemed happy enough being a mechanic, busily repairing [[starwars:Starship|starships]] and [[starwars:Freighter|freighters]] owned by Eden civilians. However, Ronovi desired to be a warrior like her ancestors, even though her brother began to follow in their father&#039;s footsteps while her sister delved into science and literature. It wasn&#039;t until she was ten years old that her father took an interest in teaching her martial arts, as he himself had practiced fighting techniques when he was young.&lt;br /&gt;
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Zane instructed Ronovi to value her instincts in combat and maintain perfect control over her reflexes. He exposed her to a variety of fighting styles, teaching her how to use everything from a short staff to a dagger to her bare hands. While her mother disapproved of her daughter learning how to fight, Ronovi, the black sheep of the family, wasn&#039;t looking back. After the conclusion of the [[the Yridian Revolt|Yridian Revolt]] in [[10 ABY to 19 ABY#18 ABY|18 ABY]], Zane decided that the family should return to one of the major districts in Eden so he could extend his business in ship maintenance. It was there that he first allowed and even encouraged Ronovi to both learn about and dabble in darker arts. Ronovi concluded from her research and experiences that the [[starwars:Dark side|dark side]] was the true source of perfection, and that it was responsible for her increasing notoriety as she grew older.&lt;br /&gt;
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=== Noticed in the Night ===&lt;br /&gt;
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[[File:Ronovi.jedi.art.trick.commission.3.jpg|thumb|left|200px|Ronovi the brawler, circa [[20 ABY to 29 ABY#20 ABY|20 ABY]].]]&lt;br /&gt;
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Ronovi&#039;s decision to become a brawler was mainly due to her city&#039;s reputation. Although her parents were strictly middle class and law-abiding citizens, her residence in [[Eden City#District III|District III]] of Eden City was surrounded by darker influences.  The adolescent was introduced to underground fighting rings in [[Eden City#District IV|District IV]], where spectators would audaciously bet on who would get slaughtered in death matches. She quickly earned a name as a suitable challenge for many skilled combatants, becoming infamous for her agility and aggressive moves. However, every altercation would result in one battle scar or another, and soon, Ronovi found herself duking it out not only in what was considered to be the most savage part of the city&#039;s entertainment industry, but also with angry rivals on the street.&lt;br /&gt;
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Nonetheless, Ronovi was not particularly happy with her level of skill as a martial artist. Her father stopped training her once she turned sixteen, telling her that he had taught her everything he knew. She continued to associate herself with the underground ring for the next two years, and it was during one evening&#039;s round of matches that she garnered the attention of a Tarenti [[Journeymen|Journeyman]] named [[Dralin Fortea]]. After several bouts with weaker adversaries, the Epicanthix was paired against one particularly famed duelist and began to gain the upper hand just before she noticed that her opponent was drawing a dagger from his sleeve. It was then that Ronovi first demonstrated that she was a [[starwars:Force-sensitive|Force-sensitive]], displaying unnatural power as she threw her challenger halfway across the room before he could stab her.&lt;br /&gt;
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The next morning, Dralin spoke privately with Zane, telling him that he was interested in recruiting the eighteen-year-old girl into the Brotherhood. Ronovi quickly agreed to the offer after her father told her of the encounter, believing that it was the best opportunity for her to become more powerful and renowned. She was shipped to the Shadow Academy to begin her initiation into the [[Obelisk Order]], leaving her meager belongings behind. After completing her preliminary training, Ronovi was then transported to the [[the Sword&#039;s Sheath|Sword&#039;s Sheath]] on the [[Itaana belt]], where she became Dralin&#039;s first true friend and a full-fledged member of [[House Gladius]] within Clan Tarentum.&lt;br /&gt;
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== DJB: Pre-Stasis ==&lt;br /&gt;
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=== New Blood in the Brotherhood ===&lt;br /&gt;
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[[File:Ronovitaclobanon.jpg|thumb|right|200px|Ronovi as a new member of [[House Gladius|Gladius]], circa [[20 ABY to 29 ABY#22 ABY|22 ABY]].]]&lt;br /&gt;
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Ronovi was welcomed by her Quaestor, [[Telona Murrage]], and fully inducted as a Gladian upon arriving at her [[house]]. She soon learned that she had been initiated into Tarentum at a time of conflict within the [[Yridia system]]. The [[Clan|clan&#039;s]] most recent troubles lay with Deutta the Hutt, a crime lord who held dealings with Tarentum&#039;s enemies in order to overthrow its government. Therefore, Consul [[Anshar Kahn Tarentae]] arranged a strike team to intercept and eliminate Deutta on [[starwars:Karideph|Karideph]]. Ronovi became one member of said team, and it was during the mission that she encountered the controversial Tarentae known as Doni Tzu, who had been captured by enemy forces.&lt;br /&gt;
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After inadvertently saving Doni Tzu&#039;s life, Ronovi became his [[Master-Student Program|apprentice]] as soon as she recovered from her battle injuries. Doni Tzu was notorious for being ruthless to both his enemies and his peers, as well as for angering even the most prestigious members of the [[Dark Council]]. With her [[Tarentum M/S Program#Master/Student Program|master&#039;s]] reputation in the back of her mind, Ronovi learned much from him when it came to diplomacy, meditation, and basic [[starwars:The Force|Force]] powers. She would continue to receive lessons from him until she was told of his unexpected departure from the Yridia system after a crisis within Gladius that left [[Apollo]], a veteran of the [[Emperor&#039;s Hammer]], as the house&#039;s new Quaestor.&lt;br /&gt;
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Ronovi participated in a clan strike on [[starwars:Prakith|Prakith]] following her master&#039;s sudden exodus, helping to seize and plunder a facility containing various technologically advanced weapons and devices. Her work so impressed her [[House Summit|house summit]] that she was appointed the new [[Sergeant]] of [[Arcano Signum]], a [[battleteam|battle team]] led by Dralin before he stepped down as its [[Tetrarch]]. Ronovi also began studying military tactics and combat as part of her academics, and [[Maxamillian von Oberst-Tarentae]], pleased with the Obelisk&#039;s strategic knowledge, made her a [[Tarentum Ranks#Lieutenant Colonel (LtCOL)|Lieutenant Colonel]] of the [[Clan Tarentum I Corps|I Corps]] in the newly reformed [[Tarentum Military]].&lt;br /&gt;
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=== Mayhem and Mantle ===&lt;br /&gt;
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[[File:Ronovi custom.jpg|thumb|left|150px|Ronovi seen for the first time with her [[starwars:Cybernetics|eyepatch]], circa [[20 ABY to 29 ABY#23 ABY|23 ABY]].]]&lt;br /&gt;
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After leaving Prakith, Ronovi began to participate in larger campaigns directed by the [[Clan Summit|clan summit]]. As she was still relatively new to fighting on a grander scale, she did not make much of an effort to protect herself physically. Doni Tzu&#039;s absence did not help, as Ronovi&#039;s Force abilities were still raw and unhewn, making it difficult for her to concentrate while engaged in combat. Ultimately, such carelessness brought about a dramatic injury during a clan siege on the abandoned [[Renegade (MC80 cruiser)|&#039;&#039;Renegade&#039;&#039;]], which was plagued by dark and dangerous Force entities. During a conflict with one of her fellow Tarenti aboard the ship, Ronovi was struck in the face by a lightsaber, resulting in the loss of her left eye.&lt;br /&gt;
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A [[starwars:Cybernetics|cybernetic eyepatch]] brought back most, if not all, of Ronovi&#039;s vision, a design she chose over a more organic look for the purpose of intimidation. It was even rumored that Ronovi refused anesthesia when she underwent surgery, submitting herself to outrageous pain for the sake of her quest for power. While her dreams of being a physically perfect warrior vanished, this did not offset her long-term goal of ultimate strength and technique. She was recognized for her work as both Lieutenant Colonel and Sergeant of Arcano Signum and offered the available position of [[Aedile]] in [[House Cestus]] by Anshar. Ronovi accepted the job and traveled to [[Koros]], where she settled into the Cestians&#039; complex aboard the decommissioned [[The Corsair Facility|&#039;&#039;Corsair&#039;&#039;]]. Once there, she got to know [[Kazarelth Talismarr]], the house&#039;s Quaestor, and found him to be a suitable ally and compatriot.&lt;br /&gt;
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Kazarelth and Ronovi, as Quaestor and Aedile, were both significantly younger and less experienced than many other members of Tarentum by the time they became the leaders of Cestus. However, with their youth came fresh ideas and proposals to increase recruitment rates and strengthen the house as a whole. Becoming an official part of the summit also gave Ronovi the opportunity to mentor her fellow Tarenti, and she took on [[Jaron Kai]] as her first apprentice shortly before Tarentum was once again called to war.&lt;br /&gt;
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=== So This Is War ===&lt;br /&gt;
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{{Quote|She is the only link I have remaining to everything I once cared for. You will not take her from me!|Doni Tzu}}&lt;br /&gt;
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[[File:Ronovi.custom.jedi.art.trick.2.jpg|thumb|right|200px|Ronovi during the [[Ninth Great Jedi War|Liberation of Antei]], circa [[20 ABY to 29 ABY#24 ABY|24 ABY]].]]&lt;br /&gt;
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Ronovi was one of the many Tarenti who participated in the war campaign known as [[Ninth Great Jedi War|Unification]], during which Brotherhood forces moved to reclaim their former homeworld [[Antei]] from a sect of [[starwars:Jedi|Jedi]] led by [[Omancor Crask]]. While on the ground, the newly promoted [[Dark Jedi Knight]] and [[Tarentum Ranks#Colonel (COL)|Colonel]] of the I Corps worked alongside her recently returned master, her apprentice, and members of both Gladius and Cestus in several operations to overtake droid battalions as well as Jedi forces deployed to the north of [[Antei#Adas (Shadow Lands)|Adas]]. Ronovi was also subjected to a near-conversion to the [[starwars:Light side|light side]], being saved in the nick of time by Doni Tzu before the Jedi finished the job. &lt;br /&gt;
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In the final days of the war, Ronovi aided Tarentum in the occupation of [[Antei#Codei Prison|Codei Prison]] and was a witness to the conspiracies and subsequent death of Sun Vail, sister of the exiled Dark Jedi [[Bane (Ex-member)|Bane]]. However, the Epicanthix would remain mentally affected by her close encounter with the light side, and she swore to herself that she would eliminate her dependence on others for survival. As soon as she returned to Yridia, Ronovi ended her apprenticeship with Doni Tzu, moving away from the role of student while still maintaining an alliance with her former master. Unfortunately, she no longer had an apprentice of her own to teach, as Jaron had disappeared during the reclamation.&lt;br /&gt;
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Even though Tarentum suffered multiple casualties from the conflict, its leaders did not ignore Ronovi&#039;s major contributions to the war effort. She was given two field promotions, becoming an [[Equite]] as well as earning the rank of [[Tarentum Ranks#Brigadier General (BrigGEN)|Brigadier General]] while still positioned on Antei. Subsequently, she was granted control of the Corps&#039; First Division and further established her place in Tarentum history. Anshar and Oberst also decided to award Ronovi the prestigious [[Sapphire Blade]] for her service to the clan and the Brotherhood, and they offered her the open position of Quaestor of Cestus following Kazarelth&#039;s resignation. Ronovi agreed to lead with [[Vai Azexel]] as her second-in-command, and she made it her primary goal to continue to empower the house as the clan&#039;s battle wounds began to heal.&lt;br /&gt;
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=== Traumatic Evolution ===&lt;br /&gt;
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[[File:YoungRonovi.jpg|thumb|left|200px|Ronovi circa [[20 ABY to 29 ABY#25 ABY|25 ABY]].]]&lt;br /&gt;
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Despite Ronovi&#039;s attempts to become more self-reliant, she did not expect her past ties to be broken so suddenly. For her first official mission as Quaestor, she was instructed to return to her homeworld to discuss war recovery efforts and new taxation. After the tense meeting between Yridian and Tarentum officials, several Cestians continued to observe Eden City until a [[starwars:PCL 27|PCL 27 freighter]] abruptly crashed into Yridia IX&#039;s surface. While Ronovi and her sister survived, the two&#039;s parents were both killed from the impact and subsequent destruction. Later that evening, the [[Equite 1|Templar]] beheaded Sarit with her lightsaber so that the latter would not tell Yridian officials that the crash had been an assassination attempt, and Tarentum the target.&lt;br /&gt;
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The [[Eden City#The Eden City Tragedy|Eden City Tragedy]] left Ronovi with a very disturbed mindset. Her father&#039;s untimely death affected her the most, and she wished to avenge the man who had assisted her in her journey to the dark side. Her sister&#039;s hasty murder, however, left plenty of time for regret, and Ronovi turned to the Force as well as combat for comfort. At the same time, she focused on reforming House Cestus structurally into the [[Hieros Lokhos ton Taras]], allowing it to operate like a sacred band. Seen as a vital asset to the clan, she was summoned to [[Castle Tarentum]] and selected as the new [[Proconsul]] after Anshar yielded the throne of Prince of Yridia to Oberst.&lt;br /&gt;
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Ronovi led Tarentum forces to [[Yridia IV]] where they intercepted and killed Adamu, a powerful Dark Jedi responsible for several of the attacks that had plagued the Yridia system. As it turned out, three once trustworthy agents of the clan, known as the [[Keepers]], had been secretly working with Adamu and others to bring about massive amounts of death and decay to the fiefdom. Ronovi grew even more aggressive and vengeful as a result of such betrayal and the death of most of her family, but because of this dramatic chain of events, her connection to the dark side was stronger than ever before. If she had ever doubted her decision to become a Dark Jedi, such thoughts were gone, perhaps permanently.&lt;br /&gt;
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=== Prince of Yridia ===&lt;br /&gt;
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{{Quote|You&#039;re not the sister I once knew.|Yaske Tavisaen}}&lt;br /&gt;
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[[File:Ronovi.custom.jediarttrick.jpg|thumb|right|200px|Ronovi, PYRG, circa [[20 ABY to 29 ABY#26 ABY|26 ABY]].]] &lt;br /&gt;
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Ronovi saw and endured more than she ever bargained for during her tenure as Proconsul. During the [[Spoils of War|Sixth Rite of Supremacy]], she fought valiantly alongside her fellow Tarenti for the dominion of the [[starwars:Killik|Killik]]-infested planet [[Salas V]]. However, Tarentum fell short of gaining the title of First Clan, although they were able to subdue and crush the opposition stemming from [[Scholae Palatinae]] and Plagueis. [[Revan|Independent House Revan]], responsible for crippling several of Tarentum&#039;s forces, became the First House of the Brotherhood, besting [[Taldryan]] for the prized planet.&lt;br /&gt;
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The Tarenti returned to the Yridia system with their heads lowered in disappointment, and soon, tensions began to rise within the houses. Ronovi paid little attention to the impending turmoil at first, instead deciding to deal with two criminal families that were frustrating the governor of Yridia IX. It was in Eden that the [[EQ2|Prelate]] found her brother Yaske, who had returned to the metropolis to avenge Sarit&#039;s death after he had disappeared from the [[Tarentum Order of Battle|Tarentum Navy]]. While Yaske had become a powerful warrior since his piloting days, Ronovi still outmatched him, digging her sapphire blade into his heart and relishing in his death. This event concluded the long overdue demise of Ronovi&#039;s entire family and made her the only surviving Tavisaen.&lt;br /&gt;
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After literally and figuratively washing her brother&#039;s blood from her hands, Ronovi returned to Castle Tarentum, only to learn that the houses had succumbed to inner conflict and direct disobedience to the clan summit. Examples of such disreputable behavior included a distrusting House Gladius&#039; brutal attempts at self-sufficiency, as well as House Cestus&#039; division into two warring factions when a priceless artifact was discovered deep below the Corsair facility. Most of all, however, house loyalties were overshadowing the vows that the Tarenti had made to [[Lord Khyron]], the Sith King. Oberst and Ronovi knew that they had no other option but to close Cestus, Gladius, and [[House Tridens|Tridens]], replacing the houses with the newly established [[House Kaerner]] and [[House Reinthaler]]. When the dust of the clan&#039;s rebirth had cleared, Ronovi emerged as the newest Tarentae and Consul of Tarentum, becoming only the second woman in the clan&#039;s history to assume the throne.&lt;br /&gt;
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=== From the Throne to the Academy ===&lt;br /&gt;
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{{Quote|There are things that even the Dark Lords fear hidden in the Dark Vault. We are the guardians of those secrets.|[[Taigikori Aybara]]}}&lt;br /&gt;
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[[File:Com-RonoviandCompany.jpg|thumb|left|200px|Ronovi alongside [[Scion Altera]] and [[Dralin Fortea]] circa [[20 ABY to 29 ABY#27 ABY|27 ABY]].]]&lt;br /&gt;
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The future was not bright for Tarentum. Ronovi had much on her plate as Consul and as a newly promoted [[Tarentum Ranks#Major General (MajGEN)|Major General]], making instrumental changes to the clan&#039;s structure and hierarchy. Demanding another reformation of the Tarentum Military, she shut down the I Corps and introduced the [[Yridian Surface Command]], headed by High General [[Sato Tarentae]] and Fleet Admiral [[Sith Bloodfyre-Tarentae]]. When infrastructural development on Yridia IV went awry and anti-Tarentum sentiments began to spread among various dissidents, Ronovi declared a new state of government in the Yridia system known as the Yridian Kratocracy, in which the name of the Sith King was glorified by all. Alongside [[Sashar Arconae]], Consul of Clan Arcona, she helped institute the [[Estle-Eden Axis]], which was based on the Treaty of Kessel signed by Tarenti and Arconan officials several years before. And through it all, she consistently supported and communicated with her two apprentices, [[Syrna Valkiss]] and [[Giovanni Palermo]]. However, in her bold attempt to stabilize the young kratocracy, Ronovi could not prevent the impending decimation within the clan’s dominion.&lt;br /&gt;
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In [[20 ABY to 29 ABY#27 ABY|27 ABY]], a cult known as the [[starwars:Church of Infinite Perception|Church of Infinite Perception]] invaded Yridian space after the obliteration of Tarentum&#039;s entire naval fleet save for the [[ISDII Magnus Kaerner|&#039;&#039;Magnus Kaerner&#039;&#039;]]. It was soon discovered that the Church had partnered with [[Keepers#Lady Nilani|Lady Nilani]], a former servant of the Keepers, and after Yridia IV was seized, dozens of Tarenti and army troops were killed. Ronovi called on the Arconans to help the beleaguered clan and alerted Grand Master Muz Ashen of the threat, and later, she confronted Lady Nilani in Castle Tarentum and killed her with the assistance of [[Stanson Rend]]. By the time the Dark Council&#039;s fleets arrived, Arcona and Tarentum had worked together to kill the Preceptor of the Church and destroy the cult’s control over Yridia IV. The costs of the attempted coup were dear, and Tarentum’s numbers suffered greatly due to the conflict. Shortly after the attempted incursion, the Grand Master declared the Brotherhood to be in disarray and downsized all six of the clans to houses, and Tarentum was forced to close Houses Kaerner and Reinthaler and reform its battle teams.&lt;br /&gt;
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Ronovi was left emotionally wounded by the radical changes in Tarentum&#039;s structure, especially after Lord Khyron indirectly initiated a rampant [[starwars:Rakghoul|Rakghoul]] plague within the Yridia system in order to challenge her rule. She began to believe that she could not be the harbinger of victory for the Tarenti as once expected of her, deciding that she had overstayed her welcome as Prince of Yridia. On a whim, the newly demoted Quaestor traveled to [[Lyspair]], home of the Shadow Academy, and devoted much of her time to more scholarly studies. [[Taigikori Aybara]], the Academy&#039;s Headmaster, took Ronovi under his wing and began to teach her the darker arts that the libraries and other facilities had to offer. As a result, the [[Obelisk Exarch|Exarch]] abdicated the throne of Yridia in [[20 ABY to 29 ABY#28 ABY|28 ABY]] in order to focus primarily on her duties as Taigikori&#039;s [[Praetor]]. This allowed Sith Bloodfyre to become Prince for a third time and officially ended Ronovi&#039;s five years in consecutive leadership positions.&lt;br /&gt;
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=== Displacement ===&lt;br /&gt;
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{{Quote|You started out as some petty fighter, became the ruler of the entire system you called home, and then...became some petty fighter. Good job, Ronovi.|[[Dralin Fortea]]}}&lt;br /&gt;
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[[File:Ronovi.jediarttrick.war.jpg‎|thumb|right|200px|Ronovi the Arconan, circa [[20 ABY to 29 ABY#29 ABY|29 ABY]].]]&lt;br /&gt;
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Comfortable with her new position in the Shadow Academy, Ronovi went straight to work on various new courses and degrees while dividing her time between Lyspair and Yridia. The knowledge that she was imbibing enticed her more than she expected, especially when she had become so accustomed to combat and military operations. As she delved further into dark sciences and philosophy, she began to wonder if perhaps her true path for perfection lay in a different direction entirely. Ronovi was later rewarded a [[Ruby Scepter]] for both her contributions to the Academy and her devotion to Tarentum as Quaestor and Tarentae. &lt;br /&gt;
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As time went on, Ronovi grew more and more disillusioned by Tarentum proceedings. The Yridian Kratocracy had crumbled in exchange for fanatic religious sects, and the Tarentae had once again become withdrawn in their own politics. As the [[Independence Games#Independence Games IV (2011)|Fourth Independence Games]] began in [[20 ABY to 29 ABY#29 ABY|29 ABY]], Ronovi noticed that the Tarenti were returning to a harmful state of isolation and ennui. Most of all, she was angered by the casting aside of various projects and objectives that she had prioritized as Prince in favor of the Tarentae&#039;s families and estates. Ronovi ultimately abandoned Castle Tarentum, returned to Eden City, and decided after weeks of contemplation that she would go somewhere else if her accomplishments were to be ignored and her presence unwanted. She sacrificed the Tarentae name in order to join the newly reclanned Arcona, where many of her allies and friends now resided. Her history in Tarentum, spanning seven years, would become nothing more than a distant memory.&lt;br /&gt;
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Accompanied by Stanson Rend and Giovanni Palermo, Ronovi traveled to the [[Dajorra System|Dajorra system]]. She was welcomed by the Arconan summit in [[Estle City]] and invited to join the ranks of [[House Qel-Droma]] as a member of [[Shadow Gate]], a team that operated along [[Port Ol&#039;val]]. However, Taigikori demanded that Ronovi spend more of her time on Lyspair, and each duty that she subsequently undertook seemed to foreshadow her future endeavors within the frosty corridors of the Shadow Academy.&lt;br /&gt;
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=== Crusades and Carnage ===&lt;br /&gt;
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{{Quote|Trust no one.|[[Ronovi Tavisaen]] to [[Marick Tyris]]}}&lt;br /&gt;
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[[File:Ronovi.taig.igloinor.jpg|thumb|left|200px|Ronovi and [[Taigikori Aybara]], stewards of the Shadow Academy, circa [[20 ABY to 29 ABY#29 ABY|29 ABY]].]]&lt;br /&gt;
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Ronovi proved herself to be a worthy vassal of the Shadow Clan, becoming a stalwart Arconan vigilante on Ol&#039;val and gaining favor with her summit. At the same time, the events surrounding Lyspair concerned her. [[Liu Van Dae]], an enigmatic Jedi hellbent on killing the Grand Master, fought and mutilated Taigikori within the [[Dark Vault]]. In the aftermath of her superior&#039;s injury, Ronovi continually warned the Headmaster not to be lax on security, and she could tell that the presence of the light side house [[Odan-Urr]], along with the growing numbers of dead within the Brotherhood, was striking an angry chord within the other six sovereign houses and clans.&lt;br /&gt;
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She did not have to wait long for war. The [[Tenth Great Jedi War|Invasion of New Tython]] was imminent, and Muz ordered the Brotherhood to besiege the temples and fortifications of Odan-Urr. Ronovi fought within the legions of Qel-Droma, pleased that she could take vengeance on the Jedi who held fellowship with those who had attempted to convert her to the light side several years earlier. She proved to be not only one of the most valiant warriors of Arcona, but also of the entire Dark Jedi Brotherhood, winning twenty-five Jedi&#039;s lightsabers as bounty after she gleefully slaughtered them. Once again, Ronovi&#039;s power and effort garnered attention from her superiors, and Taigikori and Muz honored her with the title of Second Hero upon her return to Anteian space.&lt;br /&gt;
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In the final days of her residence within the Dajorra dominion, Ronovi sided with the [[Entar]]s in order to end the [[War of the Three Families]]. Her decision to ally with the clan summit was due to her abhorrence of internal division, and she was determined to put a stop to [[Teroch Erinos]], who had vowed revenge for the death of his father Sashar. Shortly after the chaos in Arcona had subsided, Ronovi was unexpectedly called back to Antei and told to stay on Lyspair, as [[Kir Katarn]] had abruptly resigned from his post as [[Justicar]]. She soon learned that Taigikori had been selected as Kir&#039;s successor, and that she, the first woman to ever be offered stewardship of the Shadow Academy, would be appointed Headmaster. For the first time, at only the rank of [[Obelisk Primarch|Primarch]], Ronovi entered the restricted areas of the Dark Vault, where the malicious aura of its treasures, including yet to be studied [[starwars:Holocron|holocrons]], awaited her.&lt;br /&gt;
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=== The Meltdown ===&lt;br /&gt;
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{{Quote|Leave. Your capabilities as Headmaster have been compromised.|[[Muz Ashen]]}}&lt;br /&gt;
[[File:Ronovi.taclobanon.2.jpg|thumb|right|200px|Ronovi during the events of [[Horizons]], circa [[30 ABY to 39 ABY#30 ABY|30 ABY]].]]&lt;br /&gt;
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Following the positive recognition she had received during the Invasion of New Tython and her time in Arcona, Ronovi expected a long and prosperous reign as Headmaster. She took on her tasks with vigor, becoming involved in various inner modifications to the Shadow Academy&#039;s departments, practices, and archives. Her visits to the Dark Vault, however, grew disturbingly more frequent, as she compulsively examined and re-examined holocrons for the sole purpose of extending her knowledge. She looked to various dark side artifacts to enhance her physical and mental capabilities, and she became heavily influenced by lore and history that she could not fully fathom at her present rank. As a result, Ronovi became increasingly difficult to work with, her attitude growing more sinister and her outbursts of violence gaining notice from the Dark Council.&lt;br /&gt;
&lt;br /&gt;
The [[Horizons|Horizons Crisis]] was detrimental to the Academy, as the [[Horizon Plague|Horizon plague]] first seemed to emerge from the initiate ranks on Lyspair. An attempt to quarantine the facilities partially failed, and soon afterward, Ronovi felt her connection to the Force slip away, one of the initial symptoms of the plague. The loss of a major source of strength, coupled with the dramatic changes to her mood and personality, nearly resulted in the Headmaster&#039;s destruction of the Shadow Academy and everyone in it for the sake of eradicating a potential pandemic. When news spread that the plague had not originated from Lyspair, and inoculations were hastily administered to the infected, Ronovi&#039;s brash decisions were viewed with harsh skepticism. Therefore, she intended to compensate for her lapse in judgment and power by hoarding holocrons and artifacts so she could further study them. Such paranoia and obsession frustrated [[Benevolent Taldrya Whiner]], [[Wiki Tribune|Tribune of the Holocrons]], who demanded that the items be returned to him after what he viewed to be adequate analysis.&lt;br /&gt;
&lt;br /&gt;
Ronovi refused to give up the holocrons in her possession and continued her self-indulgent research. Benevolent, unbeknownst to her, reported her behavior to Muz, who traveled with him to Lyspair. Upon witnessing her physically lash out at the Son of Taldryan in the Dark Vault, the Grand Master instructed Ronovi to depart from the Academy, thereby ending her short-lived dynasty as Headmaster. The ousted Epicanthix wheeled an entire cabinet of [[starwars:Whyren&#039;s Reserve|Whyren&#039;s Reserve]] onto a prepared [[starwars:Starwind-class pleasure yacht|&#039;&#039;Starwind&#039;&#039;-class pleasure yacht]], and she orbited Antei in a drunken despair before attempting to leave the system. The dangerously intoxicated Ronovi proceeded to key in random coordinates, jumped into [[starwars:Hyperspace|hyperspace]], and re-appeared in the [[starwars:Stygian Caldera|Stygian Caldera]], where the dark side pulsed within the perilous nebulae.&lt;br /&gt;
&lt;br /&gt;
=== Ascendant ===&lt;br /&gt;
{{Quote|If you become my Wrath, you will be viewed as trustworthy. Perhaps our superiors will build the false assumption that you are apologetic for your past behavior.|[[Tra&#039;an Reith]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.mistiqarts.jpg|thumb|left|200px|Ronovi the Plagueian carrying enemy sabers, circa [[30 ABY to 39 ABY#30 ABY|30 ABY]].]]&lt;br /&gt;
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Having fallen unconscious shortly after the leap to the Stygian Caldera, Ronovi allowed her yacht to spin out of control, unintentionally sending out a distress call. The IFF was almost immediately picked up by the [[Ascendancy|&#039;&#039;Ascendancy&#039;&#039;]], the flagship of the [[Ascendant Fleet]], and several members of House Plagueis were summoned to retrieve the deposed Headmaster. While Ronovi lost everything on the yacht, her stash of whiskey included, she made a steady recovery in the medical bay and was offered refuge by [[Tra&#039;an Reith]], the [[Plagueis Prospectus#Dread Lord|Dread Lord]] of Plagueis, and [[Solus Gar]], the [[Plagueis Prospectus#Dread Lord&#039;s Wrath|Dread Lord&#039;s Wrath]]. Solus had served as Ronovi&#039;s Praetor before being stripped of the position after his superior&#039;s departure, so the two already knew each other quite well.&lt;br /&gt;
&lt;br /&gt;
Ronovi had no desire to participate in any of the proceedings of Plagueis for some time, preferring to stay within her designated quarters and drink whatever alcohol was offered to her. She reluctantly returned to duty, however, when the Grand Master ordered all of the houses and clans to begin a conquest campaign known as the [[Dark Crusade]]. She first joined the newly established battle team [[Ajunta Pall]] and accepted the task of seizing [[Zoraan|Archibald Zoraan&#039;s]] flagship, the [[Suffering|&#039;&#039;Avenger II&#039;&#039;]], which was ultimately sent off to be refitted and modified for Brotherhood purposes. Plagueis, however, was not willing to stand aside and let its sister units take the spoils so easily. The Ascendant House proved instrumental to the occupation of the [[starwars:Sith Worlds|Sith World]] [[Nfolgai]], where Ronovi and Solus battled the forces of the [[starwars:One Sith|One Sith]] and consequently murdered a Sith Lord by the name of Yobd Nan.&lt;br /&gt;
&lt;br /&gt;
Harboring a potent bitterness and disdain for anyone who was aligned with the Dark Council, Ronovi&#039;s only desire was to seek out revenge against those who had challenged her power over the Shadow Academy. Following the invasion of Nfolgai, she decided that Plagueis would be the weapon she would utilize on her quest for vengeance, exploiting her alliance with Solus in order to force him into compliance with her machinations. Plagueis later moved to conquer the planet [[starwars:Khar Delba|Khar Delba]], but [[Xander Drax]], a former member of the Brotherhood and Yobd Nan&#039;s apprentice, captured and tortured Solus and Ronovi within [[starwars:Naga Sadow|Lord Naga Sadow&#039;s]] secret citadel on [[starwars:Khar Shian|Khar Shian]]. The two Dark Jedi later attempted to kill Drax, but the Sith Lord escaped after Solus chose to save Ronovi from being crushed under a crumbling wall of the citadel. Ronovi reported the event to Tra&#039;an, who discharged his second-in-command as punishment for his alleged weakness. Then, without hesitation, he offered the open Aedile position to the Epicanthix, and she was subsequently appointed Wrath.&lt;br /&gt;
&lt;br /&gt;
=== The Road to Hell ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|We are paltry meat scraps compared to your forces. We know now that the only way to destroy your Brotherhood Is to eat away at it from the inside out. We need insiders like you.|[[Xander Drax]]}}&lt;br /&gt;
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[[File:Ronovi_and_Drax.jpg|thumb|right|200px|Ronovi and [[Xander Drax]], circa [[30 ABY to 39 ABY#31 ABY|31 ABY]].]]&lt;br /&gt;
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Ronovi&#039;s plan to seize full control of Plagueis ensued swiftly and effectively. After inebriating the minds of both the Force-sensitive and non-Force sensitive troops with negative thoughts regarding the current leadership, she threatened to kill the Dread Lord if he did not immediately resign and leave the Ascendant Fleet to her. Tra&#039;an, prepared to leave his Quaestorship anyway, conceded without a fight, while [[Alaris Jinn]], who had relied on Tra&#039;an for his influence over the house, departed from Plagueis and became a member of House Taldryan.&lt;br /&gt;
&lt;br /&gt;
Successfully launching a mighty naval campaign against [[starwars:Athiss|Athiss]], Ronovi encountered Xander Drax once again above the Sith World&#039;s surface. The Sith Lord had been named Admiral of the One Sith&#039;s fleets, but his power and prowess weren&#039;t enough to defeat the incoming onslaught. Plagueis and Naga Sadow easily overcame Drax&#039;s initial assault, with Plagueis retrieving the most spoils on the planet itself. While Ronovi began to receive accolades for her efforts as Dread Lord, her erratic moods, despite her return to the Dark Council, did not improve. She hastily removed [[Ka&#039;Hava&#039;Ve]] as her Wrath shortly after the Athiss campaign and replaced him with [[Arden Karn]], who showed potential as a leader and ally.&lt;br /&gt;
&lt;br /&gt;
While en route to [[starwars:Kalsunor|Kalsunor]] to prove herself against Arconan forces, Ronovi started receiving unexpected and cryptic transmissions in her private quarters aboard the &#039;&#039;Ascendancy&#039;&#039;. The messages turned out to be from Drax, who had managed to break into the Dread Lord&#039;s communication links, as he could not speak to her directly using the Force. He coaxed her to switch sides and join him in his efforts against the Brotherhood, as her work as Quaestor had not brought her any closer to her goal of killing Muz Ashen and Benevolent Taldrya Whiner. Fearing that she would become paralyzed and subservient to the Grand Master once again, Ronovi willingly began secretive talks with Drax to strengthen the One Sith. What she did not know was that Tra&#039;an, with some tips from Arden, was listening to the transmissions, which he was now capable of hacking into.&lt;br /&gt;
&lt;br /&gt;
=== Last Stand? ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|Out of all the ways I could have died - by lightsaber, by explosion, by martyrdom - this is the &#039;kind death&#039; you offer me?|[[Ronovi Tavisaen]], her presumed last words}}&lt;br /&gt;
&lt;br /&gt;
Plagueis&#039;s campaign on Kalsunor was well-fought, but Arcona, holding true to its reputation as a leviathan, snatched most of the spoils and gained the most praise from the Dark Council. Throughout the house&#039;s time on the planet, Ronovi had begun to formalize plans with Drax to attack Brotherhood units from the inside under the guise of rivalry. The first house to be confronted would be Taldryan, at Ronovi&#039;s request, because Alaris and Benevolent were members.&lt;br /&gt;
&lt;br /&gt;
Catching on to the scheme after forcing Tra&#039;an to affirm that Ronovi was indeed betraying the Brotherhood, Alaris demanded that he be the one to kill her, since he blamed her for his downfall in Plagueis. Muz seemed willing to allow the Twi&#039;lek to commit the deed, accusing the Quaestor of treason, and Tra&#039;an, feeling sympathy for his compromised ally, knew that he would have to act faster. He asked Ronovi if she would join him for a drink at the bar aboard the &#039;&#039;Ascendancy&#039;&#039;, in order to celebrate her so far successful reign as Dread Lord.&lt;br /&gt;
&lt;br /&gt;
Ronovi was of course suspicious, deciding to take her personal flask of whiskey with her in order to avoid fatal consequences. At the bar, she heard firsthand how much Tra&#039;an, Arden, Alaris, and Muz knew of her plan to align with the One Sith. Warning her that Brotherhood forces would soon come to arrest and execute her, Tra&#039;an told her that he had planned a kinder death for his comrade. He pointed to Ronovi&#039;s flask, informing her that her whiskey, in fact, had been poisoned by a Plagueian slave who had infiltrated her quarters under the pretense of cleaning it. Bemoaning her anticlimactic demise, Ronovi toppled from her stool, paralyzed by a tasteless toxin, and mentally slipped into darkness. To those witnessing the scene, it appeared that the Epicanthix had simply succumbed to alcohol poisoning.&lt;br /&gt;
&lt;br /&gt;
== DJB: Post-Stasis ==&lt;br /&gt;
&lt;br /&gt;
=== I&#039;m Not Dead! ===&lt;br /&gt;
[[File:KaRoldingRonovi.jpg|thumb|right|200px|Ronovi the bodyguard, circa [[30 ABY to 39 ABY#35 ABY|35 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Every enemy you’ve known and yearned to seek vengeance on is either dead or irrelevant. You can relax, take a deep breath, and get readjusted.|[[Tra&#039;an Reith]]}}&lt;br /&gt;
&lt;br /&gt;
The order, structure, and leadership of the Brotherhood changed drastically over the next four years. Following Muz&#039;s abdication of the Iron Throne and [[Pravus|Pravus&#039;s]] assumption of power, priorities had been shuffled, and Plagueis had recovered its status as a clan. The One Sith were no longer a threat, and Drax was dead. However, it was the departure of Consul [[Teylas Ramar]], which resulted in the ascension of a new leader who held no direct opinion of Ronovi in one way or the other, that convinced Tra&#039;an that the Epicanthix could return to the Brotherhood in full capacity. After all, she had not actually been killed, but instead been rendered comatose before being put into a delicately maintained [[starwars:Stasis chamber|stasis chamber]] in Tra&#039;an&#039;s personal section of the [[di Plagia]] vault.&lt;br /&gt;
&lt;br /&gt;
Toward the beginning of [[30 ABY to 39 ABY#35 ABY|35 ABY]], Tra&#039;an decided to remove Ronovi from stasis and bring her back to the ranks of Plagueis. While she initially confronted her former comrade for obvious reasons, she was ultimately convinced to rejoin the Brotherhood, especially now that she was no longer considered a traitor by those in charge. With a reconciliatory drink proffered to her, she followed Tra&#039;an to [[Aliso]], the new Plagueian outpost. It was there that Ronovi subjected herself to rigorous training and meditation in order to regain her physical strength, her mental stamina, and her connection to the Force.&lt;br /&gt;
&lt;br /&gt;
Readjusting to the Brotherhood, after so much time spent in a state of suspended animation, was laborious and sometimes humbling. Many of the people whom Ronovi had fraternized with were either dead or no longer a part of Plagueis, and for many months, she felt as if she were merely a shell of her former self, defeated and demoralized. Her desires for revenge also quickly dissipated, as Muz and Benevolent were no longer part of the Dark Council, but that left her with no course in her life for the first time. The timing could not have been more perfect, as Ronovi was then approached at an [[Aliso City]] cantina by the freshly appointed Dread Lord, [[Selika Roh]], and given a new and unexpected job: Bodyguard.&lt;br /&gt;
&lt;br /&gt;
=== Return to Form ===&lt;br /&gt;
[[File:Ronovi_Proconsul_Ka.jpg|thumb|left|200px|Ronovi, the Dread Lord&#039;s Wrath, circa [[30 ABY to 39 ABY#36 ABY|36 ABY.]]]]&lt;br /&gt;
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{{Quote|The Grand Master forced me out of the Academy the moment I drew my saber and tried to forge my own destiny. When I tried it again, I was poisoned and stuffed into a temporary coffin until I mellowed out. And maybe it’s worked.|[[Ronovi Tavisaen]] to [[Laren Uscot]]}}&lt;br /&gt;
&lt;br /&gt;
Partially because she wanted to please Selika and partially because she had nothing better to do, Ronovi once again became active in Plagueis, serving in other roles apart from glorified security personnel. She appeared on the front line of battle when a [[starwars:Geonosian|Geonosian]] hive called the [[Valneikian hive|Valneikian Hive]] awoke from stasis and attacked Aliso City from a network of underground caves, and she assisted in the relocation of said Geonosians to the [[Valneikian spire|Valneikian Spire]]. Later on, the Dread Lord awarded Ronovi her second sapphire blade for her services to the clan and requested that she accompany her to the planet [[Nancora]], in order to obtain a scroll allegedly written by [[starwars:Darth Plagueis|Darth Plagueis]] himself as well as confront the Brotherhood’s newest enemy: an anti-Force organization known simply as the [[The Collective|Collective]].&lt;br /&gt;
&lt;br /&gt;
Given that she was used to serving as a top notch soldier, Ronovi emerged from the [[Twelfth Great Jedi War]] relatively unscathed, and her respect for and dedication to Selika grew stronger. Rumors quickly spread among the Plagueian elite concerning the intensity and significance of the two women’s relationship, though neither of them would confirm or deny how close they truly were. When not focused on being the Dread Lord’s personal guard, Ronovi also spent quite a bit of time with a non-Force sensitive named [[Laren Uscot]], ultimately convincing him that serving as Praetor under Headmaster [[Farrin Xies]] was only reinforcing the pattern of conformist indoctrination that she firmly believed the Shadow Academy was imposing. These interactions only emphasized the fact that, despite her troubled past, Ronovi still held sway over others as an advisor, mentor, and friend.&lt;br /&gt;
&lt;br /&gt;
Ultimately, in the aftermath of Pravus stepping down as Grand Master and choosing [[Telaris &amp;quot;Mav&amp;quot; Cantor]] as his successor, Selika abdicated the Dread Lord&#039;s throne and assumed the position of [[Herald]] of the Brotherhood. Laren, who had been the Dread Lord’s Wrath for a brief period of time, left Aliso altogether, due at least in part to his in-depth conversations with Ronovi. Selika personally ordered Arden, who had been selected as Plagueis&#039;s new Consul, to appoint the Epicanthix as his Proconsul so that she could serve as the former Dread Lord’s eyes and ears on the summit. Ronovi hesitantly agreed to work with her former second-in-command, only this time, she was now his Wrath.&lt;br /&gt;
&lt;br /&gt;
=== Wrath’s Encore ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You owe this clan a life debt, Tavisaen - I took a risk saving you for that very reason. Now it&#039;s time to pay that debt and do your duty.|[[Tra&#039;an Reith]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi_36_ABY.jpg|thumb|right|200px|Ronovi during [[Operation: Antiquity]], circa [[30 ABY to 39 ABY#37 ABY|37 ABY]].]]&lt;br /&gt;
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With her second tenure as the Dread Lord’s Wrath underway, Ronovi kept busy on Aliso and beyond. She worked with her Consul to stave off a slave uprising instigated by members of the Collective only a handful of months after she had been appointed to the Plagueis summit, interrogating and overseeing the torture of several [[Subjugates]] in the process. After that, she assisted her clan during the [[Rite of Supremacy: Meridian|Battle of Meridian Prime]], boarding a Collective cruiser and besieging the [[Meridian Prime space station]]. While the Brotherhood’s offensive severely weakened enemy forces, Ronovi remained wary, firmly believing that a wounded animal could lash out much more viciously than one in good health.&lt;br /&gt;
&lt;br /&gt;
Following the Brotherhood’s latest campaign against the Collective, Plagueis entered a period of relative calm and stability, and Ronovi worked with Arden to multiply the clan&#039;s resources. Expanding their horizons past the Aliso system during a campaign known as [[Operation: Antiquity]], they discovered a planet with potentially large mineral and ore deposits. It was there that they confronted and ultimately collaborated with Naga Sadow forces, as their Consul, [[Bentre Stahoes]], was interested in finding Sith relics and artifacts. Plagueis was able to recover an incredible amount of materials to help bolster both military and economic elements of the clan after battling off droid battalions and pirates stationed on the planet.&lt;br /&gt;
&lt;br /&gt;
Ronovi’s return as Wrath also reintroduced her to the [[Dark Summit]] and the Dark Council, where those who were skeptical of her motives ultimately, albeit reluctantly, accepted her presence. In the meantime, her relationship with Arden as his second-in-command remained tense and business-like. Even though she was observing him and reporting everything to Selika, she knew that the Dread Lord was watching her as well. That all would change, however, when Arden abdicated the Dread Throne, and Ronovi, begrudgingly and under pressure from certain members of the di Plagia circle, filled the void he left behind.&lt;br /&gt;
&lt;br /&gt;
=== Dread Lord Reloaded ===&lt;br /&gt;
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{{Quote|The Ascendancy has been attacked from the inside! Status of the Dread Lord unknown! We need back-up!|[[Cyvaria Ranin]]}}&lt;br /&gt;
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[[File:Ronovi_Mechanical_Arm.jpg|thumb|left|200px|Ronovi after receiving her cybernetic arm, circa [[30 ABY to 39 ABY#37 ABY|37 ABY]].]]&lt;br /&gt;
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Ronovi could already feel her connections shift and change drastically after her reluctant ascension to the Dread Throne for the second time. Selika had become entirely uninvolved with Plagueis, and consequently, the two women hardly spoke unless during official Dark Council business. Not only that, but due to her besmirched past as a traitor to the Brotherhood, the Epicanthix had difficulty maintaining alliances and diplomatic ties with other clans, especially those that had been most affected by her previous actions. This resulted in her feeling bitter and isolated as Dread Lord, yearning for the complacency she had practiced upon her removal from stasis.&lt;br /&gt;
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Initially, Ronovi planned to create a different legacy for herself and for Plagueis entirely. She first appointed multiple non-Force users to important leadership positions, including a mercenary, [[TuQ&#039;uan Varick]], as her Wrath. While this was not an unconventional decision - after all, Selika had chosen Laren as her Proconsul - it still caused confusion and discord among the elites. Plagueians who desired for the Ascendant Clan to attain empire status were infuriated, believing that Ronovi intended to taint the way of the Sith. The new Dread Lord, however, was nonplussed, working with her latest apprentice, [[Lokast Falls]], while preparing for the next Brotherhood conflict.&lt;br /&gt;
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Called once again to fight during the [[Thirteenth Great Jedi War]], Ronovi oversaw the operations of the Ascendant Fleet against the [[Lyra-3K-a system#Thuvis Imperial Shipyard|Thuvis Imperial Shipyard]], attempting to salvage an alliance with an Imperialist organization known as the [[The Severian Principate|Severian Principate]] while also battling Collective forces. While the mission was ultimately a success, the Dread Lord was caught in the midst of a bombing aboard the &#039;&#039;Ascendancy,&#039;&#039; the assault resulting in the loss of her left arm. Ronovi, of course, decided to go with an obvious cybernetic replacement, and the intoxicating allure of vengeance returned and filled her with both fury and resolve. For the first time in years, the woman would become a force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
=== Cult Of Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are taking this personally. It&#039;s just business.|Declan Roark}}&lt;br /&gt;
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[[File:Ronovi_Dread_Throne.jpg|thumb|right|200px|Ronovi sitting on the Dread Throne, circa [[30 ABY to 39 ABY#38 ABY|38 ABY]].]]&lt;br /&gt;
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In the aftermath of the latest war, Ronovi was interested in taking a more offensive position against the Collective, rather than a defensive one. During the operation known as Code: Dread, not only did she send out elements of the Ascendant Fleet to eradicate Collective and Principate splinter cells, but she also waged a campaign within Aliso City to capture and eliminate dissidents within both the ranks of Plagueis and the Alisoan citizenry. With said dissent quashed and antagonistic forces withdrawing, the Dread Lord decided to evaluate the current standing of both houses [[Karness Muur]] and Ajunta Pall, analyzing their prowess and leadership.&lt;br /&gt;
&lt;br /&gt;
Ronovi was dissatisfied with her findings, so she ordered her summit to close both houses and open a new singular house, [[House Tyranus]], as well as invite various Plagueians to establish battle teams that would remain subservient to the Dread Throne, such as [[Opress|Opress Squadron]]. These changes faintly echoed the actions she had taken alongside Oberst during the reformation of Tarentum, but this time, Ronovi intended to make her decisions permanent for the Ascendant Clan. Because she was able to reduce the number of leaders who may have opposed her and placed non-Force users in prominent clan positions, her power as Dread Lord was only further consolidated. Not even the remaining di Plagia could hope to deter her, and the Consul did not need a kratocracy this time in order to boost her more authoritarian regime.&lt;br /&gt;
&lt;br /&gt;
Only a few months after the opening of House Tyranus, [[Clan Vizsla]], a new [[starwars:Mandalorian|Mandalorian]] unit within the Brotherhood, was contracted to assassinate Arden and failed in the process. In response to Vizsla’s attempt to harm a member of Plagueis, the Dread Lord unilaterally declared war on the mercenary clan, sending the Ascendant Fleet and [[Ascendant Legion]] to assault the planet [[Zsoldos]] in what was known as the [[The Zsoldos Incursion|Zsoldos Incursion]]. However, the Dark Council quickly disrupted what would have been a narrow victory for Plagueis, as all the clans were summoned to quell prison riots on [[Tenixir]]. During this new operation, Ronovi was responsible for the death of [[Wrathus]], the [[Opress#Dreadbringers|Dreadbringer]] of Opress, and once she returned to Aliso, she became hellbent on coaxing her subordinates to become more compliant to her decrees and her directives. The rule of the Mad King in the Ascendant Clan had officially begun.&lt;br /&gt;
&lt;br /&gt;
=== Facing Phantoms ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.jpg|thumb|left|200px|Ronovi on the [[Nesolat]], circa [[30 ABY to 39 ABY#38 ABY|38 ABY]].]]&lt;br /&gt;
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Like clockwork, the Brotherhood launched itself into yet another war campaign, this time defending its home system and core planet, [[Arx]]. The Collective had arrived at their doorstep, and consequently, Ronovi’s aim was to assert Plagueis’s dominance and send a message to the Dark Council that the Ascendant Clan was not to be underestimated. Not only did she lead the clan in rescuing Headmistress [[Ciara Tearnan Rothwell Tarentae]] from the [[Nesolat]], but she also successfully brought the wrath of the Ascendant Legion down on Collective forces that attempted to besiege [[Elos Vrai#Eos City|Eos City]] on [[Elos Vrai]]. The campaign would also result in the murder of Tyranus’s Aedile, [[Gaius Julius Caesar]], whom Ronovi, quite appropriately, stabbed to death after he threatened her life.&lt;br /&gt;
&lt;br /&gt;
The responses to Caesar’s death were mixed, but the most severe of which was TuQ’uan Varick’s resignation from the position of Dread Lord’s Wrath. Without batting an eyelash, Ronovi swiftly replaced him with [[Liandry Cataa|Liandry Lhucca Cataa]], another non-Force user, following the Brotherhood’s victory over the Collective. The Dark Council acknowledged Ronovi’s efforts by awarding her a second Ruby Scepter, but at this point, trophies felt meaningless when compared with her ultimate goal to forge a modern Sith Empire. She oversaw the creation of a number of new institutions in the Aliso system, including but not limited to the [[Helot Maximum Security Prison Complex]], as helmed by [[Shimura Keibatsu]], and the Damask Academy, where the &amp;quot;true&amp;quot; learning for Plagueis initiates would begin.&lt;br /&gt;
&lt;br /&gt;
Having discovered prior to the Tenixir Riots that Laren Uscot and Kel Zar had been responsible for the contract on Arden, Ronovi anticipated an insurgency. She was pleasantly surprised to find that the resistance that the two had built was rather impressive: A sect of Collective, Principate, and Brotherhood defectors known as the Phantom Assembly. However, what she did not expect was how they would attack, and they successfully launched a distraction campaign in which a nest of Killiks attacked the Valneikian Spire. While the Ascendant Legion worked to fight off the swarm, the Assembly was able to destroy the [[The Circle|Circle]] in a mostly symbolic move. Although the Ascendant Fleet was able to kill Kel Zar and another Phantom - a [[starwars:Mantellian Savrip|Mantellian Savrip]] named Hazard Friza - Laren escaped with the majority of his assembly. This would set the stage for more showdowns between the estranged former di Plagia and the Dread Lord, and Ronovi was eager to confront a former friend whom she now considered a dirty traitor.&lt;br /&gt;
&lt;br /&gt;
=== I&#039;ll Do It By Myself! ===&lt;br /&gt;
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As Ronovi further left her impression upon Plagueis&#039;s dominion and membership, she saw a quick rotation of leaders beneath her. [[Taranae Rhode]] and [[Khryso Mallus]] became the newest leaders of House Tyranus, and with them came new ideas for further fortifying and developing [[Fort Dooku]]. However, the clan was distracted by the arrival of reconnaissance data allegedly intercepted by TuQ&#039;uan regarding the Phantom Assembly. It appeared that a certain artifact known to house energy like a conduit could be found on the planet [[starwars:Myrkr|Myrkr]], and the Dread Lord was not willing to let it fall into enemy hands.&lt;br /&gt;
&lt;br /&gt;
Upon arriving on Myrkr, however, Plagueis discovered that Clan Odan-Urr was also seeking out the artifact, and several skirmishes between the dark siders and the light siders ultimately led to the Jedi obtaining the prize. Humiliated and furious, Ronovi returned to the &#039;&#039;Ascendancy&#039;&#039; only to learn from Cyvaria Ranin that the information from TuQ&#039;uan had been forged - the Phantom Assembly had never planned to come to Myrkr, but they had known Odan-Urr would show up and were eager to waste the Ascendant Clan&#039;s time. TuQ&#039;uan denied that he had intentionally produced bad data and claimed that he had also been tricked, and the di Plagia sided with him, further enraging the Dread Lord.&lt;br /&gt;
&lt;br /&gt;
No longer trusting her own leadership and concluding that Plagueis was rotten and unable to be saved, Ronovi determined that only she could take on the Phantom Assembly and bring back Laren&#039;s head on a pike. She left Liandry in charge as de facto Dread Lord and spent months seeking out the Assembly&#039;s location. However, what she did not anticipate was that Laren was waiting for her at the Assembly&#039;s headquarters, his preparation in part due to his ally being a powerful Force user by the name of Dasmen Tore.&lt;br /&gt;
&lt;br /&gt;
=== A Gray Area ===&lt;br /&gt;
&lt;br /&gt;
Laren and Dasmen were quick to intercept and incarcerate Ronovi, and she became the Assembly&#039;s most valued prisoner. However, no request for ransom was extended to Plagueis, and the clan never made a move to recover the Dread Lord. Once again, she was abandoned by the Brotherhood, and as she languished in a small cell, she found that not even meditating within the Force could soothe the bitter ache she felt in her bones.&lt;br /&gt;
&lt;br /&gt;
Months went by. Unbeknownst to Ronovi, the Brotherhood decided to grant her a long overdue promotion to Adept, but it ultimately did not matter. Laren was hard at work, visiting Ronovi&#039;s cell almost daily and attempting to create conversation. Little by little, Ronovi felt her reluctance to speak with her former ally go down, and soon, they would spend hours together, talking about anything that came to mind. While Dasmen did not partake in the chatter, Laren revealed that they had also been a member of Plagueis but had defected in the aftermath of the Invasion of New Tython.&lt;br /&gt;
&lt;br /&gt;
It took time, but Ronovi, at long last, came to grips with the fact that there was no going back to the Dark Jedi Brotherhood - at least, not as an ally of it. Laren and she agreed too much on a new path for her to return to the status quo. Once she was moved to proper quarters, Ronovi once again focused on improving her physical strength, connection to the Force, saberstaff maneuvers, and emotional stability. As the newest member of the Phantom Assembly, she was going to need every ounce of power she could get.&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
[[File:Ronovi.custom.robes.jpg|thumb|right|150px|Ronovi&#039;s battle armor and coat.]]&lt;br /&gt;
&lt;br /&gt;
From a first look, Ronovi is looming and intimidating. As is typical of an Epicanthix, she stands over an impressive two [[starwars:Imperial standard meter|meters]] in height, with a long torso and strongly built legs so that she towers over allies and opponents. Her weight gives her a more slender look, but in truth, she is built very much like a brick, being tough, sturdy, and battered. She is very well-toned, with broad shoulders and a chest that seems to belong more to a man than to a woman. Her right ear is slightly mangled, the lobe having been removed by a blaster bolt.&lt;br /&gt;
&lt;br /&gt;
With her build being very appropriate to that of a soldier, Ronovi&#039;s other physical traits also complement her sharper and darker appearance. Her rounder jaw and more subdued cheekbones contrast well with her broader nose and thicker eyebrows. Her face holds a refined, almost noble aura about it despite a pronounced scar on the right side of her jaw and some small, white marks that line her chin, lips, and forehead. She keeps her naturally black hair long, usually tied back with a few strands falling across the nape of her neck and her collarbone. Overall, she has strong masculine features and has even been mistaken for a man from a distance.&lt;br /&gt;
&lt;br /&gt;
Ronovi wears both civilian garb and military as well as ceremonial uniforms. Her battle attire includes standard military black boots and breeches, a bronze-hued breastplate and gauntlets, and a sleeveless black coat with silver accents, which replaces the standard Dark Jedi cloak or robe. Under the coat, she keeps a small flask at her side that is normally filled with Whyren&#039;s Reserve, a rare and expensive brand of [[starwars:Corellian whiskey|Corellian whiskey]]. Her cybernetic left arm is intentionally exposed for others to see, while her left eye is a cybernetic implant, an electric patch that works as a vision replacement. Her organic eye, once a deep brown, has become amber due to the dark side&#039;s physiological effects on her body. Initially, Ronovi appears to be carved from a block of cold marble, but once closer, one can see the intricate details of her appearance, allowing her the threatening persona of a warrior.&lt;br /&gt;
&lt;br /&gt;
=== Lightsabers and Lightsaber Forms ===&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.custom.saber.jpg‎|thumb|left|100px|Ronovi&#039;s single-handed lightsaber.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.custom.saberstaff.jpg|thumb|right|125px|Ronovi&#039;s double-bladed lightsaber.]]&lt;br /&gt;
&lt;br /&gt;
Ronovi&#039;s primary weapon is her lightsaber. Her first personalized lightsaber was crafted by [[Shikyo Keibatsu]], who was the Herald of the Brotherhood at the time. Equipped with a bronze plasma blade, this single-handed saber boasted a long handle with a wooden texture and a brass-like tang guard carved around the emitter, easy to grip and beautifully constructed. It is safe to assume that Ronovi purposefully had the hilt resemble that of an ancient war sword, given her former reputation as both an Obelisk and a general. In order to better accommodate her evolved saber skills, Ronovi now wields a [[starwars:Double-bladed lightsaber|saberstaff]] with cerulean blades and a bare-boned silver and black hilt, built by Bale Andros.&lt;br /&gt;
	&lt;br /&gt;
Ronovi is a master of the brutal lightsaber form [[Juyo]]. When using Juyo, she fully demonstrates her caliber as a brawler and warrior, unleashing a primal monster from within as she batters against her enemies with pure, unfiltered strength and power. Because of her aggressive and almost dance-like attacks, her [[starwars:Force Sense|Force senses]] are amplified, as well as her capability to more efficiently execute abilities such as [[starwars:Force Rage|Force Rage]] in order to channel her emotions into formidable weapons against her foes.&lt;br /&gt;
&lt;br /&gt;
When not using Juyo, Ronovi practices her secondary lightsaber form, [[Vaapad]], which she learned while wielding a single-handed lightsaber. Rather than expelling her emotions outward in one big tornado of movement, Vaapad allows her to concentrate more adequately on the mindset and potential fury of her opponent, becoming more mentally stable and withdrawn as she fights. This also proves beneficial if she wishes to trick or belittle her enemies, luring them into a false sense of security with Vaapad before displaying her true identity as a Juyo adept.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
[[File:RonoviSelika_comm_by_gotetho-daz069j.jpg|thumb|right|200px|Ronovi and [[Selika Roh]] ready for battle, circa [[30 ABY to 39 ABY#35 ABY|35 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|If I had to choose between fighting a Rancor, or Ronovi...I&#039;d take the Rancor.|[[Marick Tyris]]}}&lt;br /&gt;
&lt;br /&gt;
Besides her lightsaber, Ronovi utilizes various other weapons. She is a frequent wielder of [[starwars:Heavy blaster pistol|heavy blaster pistols]], normally carrying at least one on her person during battles. While she prefers using blasters in the style of the [[starwars:JSP-14 pistol|JSP-14 pistol]] or the [[starwars:DH-17 blaster pistol|DH-17 pistol]], she sometimes resorts to using [[starwars:Holdout blaster|hold-out blasters]] and [[starwars:Scout pistol|scout pistols]] due to their size and sleekness.&lt;br /&gt;
&lt;br /&gt;
Having dabbled in swordsmanship in the years before and during her time in the Brotherhood, Ronovi also deploys swords, daggers, and knives in combat. She occasionally totes her two sapphire blades, relying on them as back-ups in case she is disarmed of her primary weapon. On select missions, Ronovi carries [[starwars:Vibroshiv|vibroshivs]] as well as [[starwars:Vibroknuckler|vibroknucklers]], which allow her close and almost intimate contact with her opponent before slitting his or her throat. When Ronovi wishes to enact a slower demise, she uses her ruby scepter as a blunt weapon.&lt;br /&gt;
&lt;br /&gt;
Ronovi is trained in [[CS Guide: Martial Arts Forms#Broken Gate|Broken Gate]] and has a rudimentary understanding of the basic patterns and principles of [[CS Guide: Martial Arts Forms#Mandalorian Core|Mandalorian Core]]. Vibroknucklers also give her an excuse to go straight into [[Hand to Hand Combat Guide|hand to hand combat]], since she can use the [[starwars:Vibroblade|vibroblades]] for defense and bring her enemy to a bloody death.&lt;br /&gt;
&lt;br /&gt;
=== The Force ===&lt;br /&gt;
&lt;br /&gt;
[[File:RonoviSelikaforceuse.jpg|thumb|left|200px|Ronovi and [[Selika Roh]] practicing Force combat, circa [[30 ABY to 39 ABY#35 ABY|35 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Due to her emphasis in physical power, Ronovi can be considered a minimalist of the Force in terms of actual Force attacks. This was once due to her Force powers being feebler than those of her equally ranked allies, and she did not feel confident using them. Although she has now mastered several powerful Force abilities, she has gotten used to counting on her own senses and instincts rather than on her Force control, though she does depend on the Force to amplify her physical prowess. Since her removal from stasis, Ronovi has also admittedly become quite a fan of using [[starwars:Force lightning|Force lightning]].&lt;br /&gt;
&lt;br /&gt;
Because she is an Epicanthix, Ronovi has a rare genetic immunity to mental intrusion from the Force. However, this does not mean that she cannot be deceived through mind tricks, illusions, or terrors, and due to her loud and bombastic nature, sometimes she simply spills the beans to whomever is interrogating her, especially if she is inebriated. Her genetics also prevent her from telepathically communicating with others through the Force, which can be a frustrating setback in certain combat situations. Still, due to her deep immersion in dark side lore as Headmaster, Ronovi has become far more resistant to Force attacks, capable of shrugging off or deflecting Force assaults directed by all but the most powerful Equites and Elders in the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
Ronovi is not a follower of any specific Force doctrines or teachings, despite the fact that she has grown familiar with several Force philosophies. This is because she simply thinks of the Force as a tool rather than a mystical entity. She maintains a down-to-earth, no-nonsense perspective of the dark side, practicing its arts with the idea that it assists her toward a greater end goal. To her, the Force is a manual, not a spiritual guide or almighty deity; what is most crucial is the individual power garnered from the Force and the results of its teachings and its history. While many compare such a mindset to Obelisk ideologies, Ronovi claims that it is merely common sense.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
{{Quote|If she wants you to be her student, you&#039;ll know. You&#039;d do better to apprentice yourself to a hurricane - less temperamental, less dangerous, and simpler. And drier.|[[Eiko]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovianddralincustomjediarttrick.jpg‎|thumb|right|200px|Ronovi and [[Dralin Fortea]] enjoying drinks at [[The Mirage]], circa [[20 ABY to 29 ABY#27 ABY|27 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
Ronovi&#039;s personality has rapidly evolved throughout the years. She was a hot-headed, power-hungry child and adolescent, a true fighter at heart and more brawn than brain. As she grew older, however, she assumed more of a military mind, both crafty and calculating as a general in Tarentum and an advisor in Arcona. The Shadow Academy later gave her the opportunity to sharpen her senses and her understanding of the galaxy, as she was permitted to study the archives and artifacts of the Dark Vault despite her lower rank. Because of this, she became so steeped in arcane dark side knowledge that, without realizing it, she cultivated the sort of ruthlessness that could lead her to break a man&#039;s neck for the slightest offense. As a result, Ronovi can be called a dark scholarly warrior: Powerful, malevolent, and remarkably intelligent.&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovi.anthony.8.jpg|thumb|left|200px|Ronovi the drunk, circa [[Horizons]], [[30 ABY to 39 ABY#36 ABY|30 ABY]].]]&lt;br /&gt;
&lt;br /&gt;
However, Ronovi&#039;s continually growing prowess and intimidating demeanor does not mean that her old habits have faded away. She is still a blunt, sharp-tongued, and cynical character. Despite her strategic abilities, she can become quite spastic on and off the battlefield. Her rambunctiousness, unhindered honesty, and affinity for drinking contribute to her occasionally belligerent behavior. It is commonly known that Ronovi enjoys inflicting pain, treating it like a form of entertainment and emphasizing her more sadistic nature. Fortunately, she is able to keep some of her brutal mannerisms under control, instead handling most non-combat situations with sarcasm, wit, and a casual air. Basically, Ronovi can easily punch a man in the jaw and then tell a joke about it later.&lt;br /&gt;
&lt;br /&gt;
Ronovi has few friends, seldom trusting others outside her small circle of allies. Besides knowing [[starwars:Galactic Basic Standard|Basic]] as well as [[starwars:Epicant|Epicant]], her fluency in [[starwars:Bocce|Bocce]] allows her to communicate with a large variety of species in the galaxy on a militant as well as economic level. She is almost compulsive regarding her equipment and combative techniques, and she cannot tolerate romantic feelings of any kind, even though she is very susceptible to sexual attractions and lustful temptations. Ronovi is recognized by some as a strong mentor, but many others consider her far too dangerous, obsessive, and temperamental to be relied on.&lt;br /&gt;
&lt;br /&gt;
== Apprentices ==&lt;br /&gt;
&lt;br /&gt;
=== Jaron Kai ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;23 ABY - 24 ABY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jaron Kai&#039;&#039;&#039; was Ronovi&#039;s first apprentice, beginning her training under the then Dark Jedi Knight shortly before the Ninth Great Jedi War. As she was ranked Protector at the time, Jaron had already proven to Ronovi that she was a capable fighter as well as a reliable member of Cestus. The two were also on friendly rather than merely cordial terms, and their master and student relationship was sided with a shared wit and perspective. Unfortunately, Jaron disappeared from Tarentum&#039;s set up base during the Reclamation of Antei and has not been seen since. She last held the rank of [[Jedi Hunter]].&lt;br /&gt;
&lt;br /&gt;
=== Syrna Valkiss ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;26 ABY - 29 ABY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syrna Valkiss&#039;&#039;&#039; was Ronovi&#039;s second apprentice, beginning her training under the then Obelisk Prelate shortly after she earned the rank of [[Novice]]. Unlike Jaron Kai, Syrna harbored a much more reserved attitude toward her given tasks and assignments within Tarentum. As Ronovi was once on good terms with Syrna&#039;s brother, [[Severon Vercingetorix]], she was aware of the woman&#039;s turbulent past and hoped to use it in order to submit her fully to the dark side. When Ronovi left Yridian space in order to join Arcona&#039;s ranks, Syrna decided to stay behind and was later killed during the Siege of Eden. She last held the rank of [[Guardian]].&lt;br /&gt;
&lt;br /&gt;
=== Giovanni Palermo ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;27 ABY - 29 ABY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giovanni Palermo&#039;&#039;&#039; was Ronovi&#039;s third apprentice, having held the rank of [[Jedi Hunter]] for several years before becoming the then Obelisk Prelate&#039;s student. After becoming disenchanted with his former master, he was encouraged to seek assistance from [[Archean Erinos Tarentae]] only to discover that the situation would not improve his already stagnant progress. Ronovi, feeling that the long-term Tarenti needed a strong and persistent mentor, placed Giovanni under a strict training regimen, hoping to push him over the last remaining hurdles on his long path to knighthood. It took two more years, but Giovanni was at last elevated to Dark Jedi Knight while serving in Arcona alongside his master, becoming the first and only of Ronovi&#039;s apprentices to obtain the prized rank.&lt;br /&gt;
&lt;br /&gt;
=== Lokast Falls ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;37 ABY - 39 ABY&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lokast Falls&#039;&#039;&#039; was Ronovi&#039;s fourth apprentice, beginning his training under the Warlord shortly before the Thirteenth Great Jedi War. Only a year older than his master was, Lokast suffered from a traumatic childhood and had only recently emerged from self-imposed hermitage, though said hermitage mostly included heavy drinking and Force suppression due to the death of his mother. Ronovi&#039;s plan was to utilize the man&#039;s tortured past in a beneficial way, teaching him to accept his powers and hone them. Ronovi lost contact with Lokast after being captured by the Phantom Assembly.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:Ronovifurios.jpg|thumb|left|200px|A beautiful picture of Ronovi, drawn by [[Furios Morega]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Andreliousmadejerseyforronnie.jpeg|thumb|right|200px|Ronovi&#039;s official jersey for team-based competitions, created by Andrelious J. Mimosa-Inahj.]]&lt;br /&gt;
&lt;br /&gt;
* While Ronovi is a female character, her creator is non-binary and uses they/them pronouns.&lt;br /&gt;
* Ronovi was based on a previously written [[starwars:Sith|Sith]] character named Darth Desov, which was used by her creator for informal roleplaying sessions.&lt;br /&gt;
* Ronovi has acquired a large amount of nicknames throughout the years, but the most enduring one is, &amp;quot;Ronnie.&amp;quot;&lt;br /&gt;
* Ronovi also has a knack for giving others nicknames. For example, [[Tasha&#039;Vel Versea]] happily welcomed being called, &amp;quot;Sweet Buns,&amp;quot; and [[Shimura Keibatsu]] is now known as, &amp;quot;Shimmy Shimmy Shakeibatsu.&amp;quot;&lt;br /&gt;
* Ronovi emerged as Champion of the Independence Games in 29 ABY, taking first place in five events.&lt;br /&gt;
* Ronovi was recognized as the Second Hero of the Tenth Great Jedi War, upstaged only by Benevolent Taldrya Whiner.&lt;br /&gt;
* Ronovi was recognized as the Fifth Hero of the Horizons Crisis.&lt;br /&gt;
* Ronovi was recognized as the Tenth Hero of the Dark Crusade, despite never finishing the campaign due to her original intent to betray the Brotherhood and her inevitable time spent in stasis.&lt;br /&gt;
* Ronovi was recognized as the Seventh Hero of the Thirteenth Great Jedi War.&lt;br /&gt;
* Ronovi earned the family name [[Dupar]] upon becoming Headmaster, only to relinquish it after she was forced out of the position.&lt;br /&gt;
* Don&#039;t worry, though - Ronovi&#039;s creator chose to resign as Headmaster. Having Ronovi fired was just more intriguing fictionally.&lt;br /&gt;
* Ronovi&#039;s creator has met only one Brotherhood member in real life: Slags, the man behind Xander Drax, Solus Gar, and Selika Roh. They once lived only 40 miles away from one another.&lt;br /&gt;
* Ronovi&#039;s unofficial title is the Pontiff of Proofreading, due to her creator&#039;s experience as both a writer and English teacher, as well as their knack for finding and fixing the smallest of mechanical errors.&lt;br /&gt;
* Ronovi&#039;s creator&#039;s favorite description of the character comes from [[Atyiru Caesura Entar Arconae]]: &amp;quot;Sergeant Major Butch Character.&amp;quot; Accurate.&lt;br /&gt;
* Ronovi is currently tied with Selika for the record for most [[Gold Nova|Gold Novae]] won by a single individual in Brotherhood vendettas, with a total of 22.&lt;br /&gt;
* Second only to her addiction to Whyren&#039;s, Ronovi is obsessed with seafood, which has led to many sushi outings with Tasha&#039;Vel Versea on multiple planets. This may or may not be connected to her creator&#039;s own penchant for maki rolls, uramaki rolls, and sashimi.&lt;br /&gt;
* Fun little fact: While [[Ciara Tearnan Rothwell Tarentae]] was the first female Consul of Tarentum and Ronovi was the second female Consul of Tarentum, Ronovi was the first female Headmaster of the Shadow Academy years before Ciara became the second female Headmaster. That&#039;s beautiful.&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
 | title = [[Sergeant]] of [[Arcano Signum]]&lt;br /&gt;
 | years = [[20 ABY to 29 ABY#29 ABY|23 ABY]]&lt;br /&gt;
 | before = [[Dralin Fortea]]&lt;br /&gt;
 | after = [[Balia Donos]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
 | title = [[Aedile]] of [[House Cestus]]&lt;br /&gt;
 | years = [[20 ABY to 29 ABY#23 ABY|23 ABY]] - [[20 ABY to 29 ABY#25 ABY|25 ABY]]&lt;br /&gt;
 | before = [[Ji K&#039;awiil]]&lt;br /&gt;
 | after= [[Vai Azexel]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Quaestor]] of [[House Cestus]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#25 ABY|25 ABY]] - [[20 ABY to 29 ABY#26 ABY|26 ABY]]&lt;br /&gt;
| before = [[Kazarelth Talismarr]]&lt;br /&gt;
| after = [[Ji K&#039;awiil]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Proconsul]] of [[Tarentum|Clan Tarentum]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#26 ABY|26 ABY]]&lt;br /&gt;
| before = [[Maxamillian von Oberst-Tarentae]]&lt;br /&gt;
| after = [[Ji K&#039;awiil]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Consul]] of [[Tarentum|Clan Tarentum]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#26 ABY|26 ABY]] - [[20 ABY to 29 ABY#27 ABY|27 ABY]]&lt;br /&gt;
| before = [[Maxamillian von Oberst-Tarentae]]&lt;br /&gt;
| after = [[Tarentum|House Tarentum]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Quaestor]] of [[Tarentum|House Tarentum]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#27 ABY|27 ABY]] - [[20 ABY to 29 ABY#28 ABY|28 ABY]]&lt;br /&gt;
| before = [[Tarentum|Clan Tarentum]]&lt;br /&gt;
| after = [[Sith Bloodfyre-Tarentae]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Praetor]] to the [[Headmaster]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#28 ABY|28 ABY]] - [[20 ABY to 29 ABY#29 ABY|29 ABY]]&lt;br /&gt;
| before = [[Solus Gar]]&lt;br /&gt;
| after = [[Solus Gar]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Headmaster]] of the [[Shadow Academy]]&lt;br /&gt;
| years = [[20 ABY to 29 ABY#29 ABY|29 ABY]] - [[30 ABY to 39 ABY#30 ABY|30 ABY]]&lt;br /&gt;
| before = [[Taigikori Aybara]]&lt;br /&gt;
| after = [[Solari]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Aedile]] of [[Plagueis|House Plagueis]]&lt;br /&gt;
| years = [[30 ABY to 39 ABY#30 ABY|30 ABY]] - [[30 ABY to 39 ABY#31 ABY|31 ABY]]&lt;br /&gt;
| before = [[Solus Gar]]&lt;br /&gt;
| after = [[Ka&#039;Hava&#039;Ve]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Quaestor]] of [[Plagueis|House Plagueis]]&lt;br /&gt;
| years = [[30 ABY to 39 ABY#31 ABY|31 ABY]]&lt;br /&gt;
| before = [[Tra&#039;an Reith]]&lt;br /&gt;
| after = Montresor&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Proconsul]] of [[Plagueis|Clan Plagueis]]&lt;br /&gt;
| years = [[30 ABY to 39 ABY#36 ABY|36 ABY]] - [[30 ABY to 39 ABY#37 ABY|37 ABY]]&lt;br /&gt;
| before = [[Laren Uscot]]&lt;br /&gt;
| after = [[TuQ&#039;uan Varick]]&lt;br /&gt;
}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
| title = [[Consul]] of [[Plagueis|Clan Plagueis]]&lt;br /&gt;
| years = [[30 ABY to 39 ABY#37 ABY|37 ABY]] - [[30 ABY to 39 ABY#39 ABY|39 ABY]]&lt;br /&gt;
| before = [[Arden Karn]]&lt;br /&gt;
| after = [[Selika Roh]]&lt;br /&gt;
}}&lt;br /&gt;
{{End box}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Plagueis}}&lt;br /&gt;
&lt;br /&gt;
[[Category:DJBWiki Featured Articles]]&lt;br /&gt;
[[Category:Plagueis members]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Corsair-Fighter1d.png&amp;diff=198042</id>
		<title>File:Corsair-Fighter1d.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Corsair-Fighter1d.png&amp;diff=198042"/>
		<updated>2025-07-04T05:55:26Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Starships]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse|[https://www.reddit.com/r/StarWarsShips/comments/1hwtdq5/i_remade_sorosuubs_cutlass9_patrol_fighter_art_by/ Reddit], posted by AdamKopacz. Also found on their [https://www.deviantart.com/adamkop/art/Star-Wars-Cutlass-9-Sorosuub-Patrol-Fighter-1144878101 DeviantArt].}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:2TINY.png&amp;diff=198041</id>
		<title>File:2TINY.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:2TINY.png&amp;diff=198041"/>
		<updated>2025-07-04T05:45:46Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Commission for Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://technicolorpieces.carrd.co/ Sivall and Wolfe]}}&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_lepi.png&amp;diff=198040</id>
		<title>File:Character sheet lepi.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_lepi.png&amp;diff=198040"/>
		<updated>2025-07-04T05:34:43Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Species]] [[Category:Images-Non Humans]] [[Category:Images-Lepi]] [[Category:Images-Head Shots]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse|[https://starwars.fandom.com/wiki/Jaxxon/Legends Jaxxon] Article: &#039;&#039;Star Wars Gamer&#039;&#039; 4 image, via [https://starwars.fandom.com/ Wookieepedia].}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Courscant_Bottom_Level.jpg&amp;diff=198039</id>
		<title>File:Courscant Bottom Level.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Courscant_Bottom_Level.jpg&amp;diff=198039"/>
		<updated>2025-07-04T05:21:46Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Coruscant&#039;s bottom level concept for the defunct Star Wars 1313 project.&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Locations]] [[Category:Images-Vehicles]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse|[https://brunowerneck.com/starwars1313 Bruno Werneck&#039;s Star Wars 1313 Concepts].}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Star_Destroyer_Derelict.jpg&amp;diff=198038</id>
		<title>File:Star Destroyer Derelict.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Star_Destroyer_Derelict.jpg&amp;diff=198038"/>
		<updated>2025-07-04T05:16:35Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Unfinished stills for the opening to Star Wars: The Force Awakens, intended as a potential beginning to lead into the events on Jakku.&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Starships]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse|[https://x.com/PhilSzostak/status/1244309516142792707 Phil Szostak&#039;s Twitter].}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Derelict-Ship-Hold.jpg&amp;diff=198037</id>
		<title>File:Derelict-Ship-Hold.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Derelict-Ship-Hold.jpg&amp;diff=198037"/>
		<updated>2025-07-04T05:13:52Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Artwork of a derelict ship.&lt;br /&gt;
[[Category:Images-Groups]] [[Category:Images-Locations]] [[Category:Images-Troopers]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse|[https://www.deviantart.com/albyu AlbyU on DeviantArt] (Defunct).}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Zig-selfie.png&amp;diff=198036</id>
		<title>File:Zig-selfie.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Zig-selfie.png&amp;diff=198036"/>
		<updated>2025-07-04T05:09:19Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Zygerrian]]&lt;br /&gt;
[[Category: Images-Head Shots]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://linktr.ee/floratea Flora-Tea]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Nat_Salvage_Gear.png&amp;diff=198035</id>
		<title>File:Nat Salvage Gear.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Nat_Salvage_Gear.png&amp;diff=198035"/>
		<updated>2025-07-04T05:06:16Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Barabel]] [[Category:Images-Trandoshan]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://dfsdesigns.carrd.co/ Dragonfoxstar]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Evelynwine.jpg&amp;diff=198034</id>
		<title>File:Evelynwine.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Evelynwine.jpg&amp;diff=198034"/>
		<updated>2025-07-04T05:00:41Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Licensing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Humans]][[Category: Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://beyaarca.carrd.co/ Beya Arca]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Evelynwine.jpg&amp;diff=198033</id>
		<title>File:Evelynwine.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Evelynwine.jpg&amp;diff=198033"/>
		<updated>2025-07-04T04:56:39Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: /* Licensing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Humans]][[Category: Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://x.com/beyaarca?lang=en Beya Arca]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Ro-Tahn.png&amp;diff=198032</id>
		<title>File:Ro-Tahn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Ro-Tahn.png&amp;diff=198032"/>
		<updated>2025-07-04T04:44:35Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art attack from Art Fight website.&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://artfight.net/attack/2691648.just-a-lil-headshot Nata-Lara]}}&lt;br /&gt;
[[Category:Images-Togruta]][[Category:Images-Characters]][[Category:Images-Head Shots]][[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Hugo2.png&amp;diff=198031</id>
		<title>File:Hugo2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Hugo2.png&amp;diff=198031"/>
		<updated>2025-07-04T04:41:24Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Besalisk]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://www.deviantart.com/angietatsu AngyTatsu]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:John_Blackwood_Headshot.png&amp;diff=198030</id>
		<title>File:John Blackwood Headshot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:John_Blackwood_Headshot.png&amp;diff=198030"/>
		<updated>2025-07-04T04:37:00Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Barabel]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://ko-fi.com/thesergantpie/commissions It&#039;s Just Pie]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Seeing_red_by_haleviyah_djvh932-pre.jpg&amp;diff=198029</id>
		<title>File:Seeing red by haleviyah djvh932-pre.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Seeing_red_by_haleviyah_djvh932-pre.jpg&amp;diff=198029"/>
		<updated>2025-07-04T04:28:30Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licencing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Groups]] [[Category:Images-Non Humans]] [[Category:Images-Sephi]] [[Category:Images-Nagai]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[https://www.deviantart.com/haleviyah/art/Seeing-Red-1201730366 Seeing Red]&amp;quot; commission by Haleviyah&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://www.deviantart.com/haleviyah/gallery Haleviyah]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Seeing_red_by_haleviyah_djvh932-pre.jpg&amp;diff=198028</id>
		<title>File:Seeing red by haleviyah djvh932-pre.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Seeing_red_by_haleviyah_djvh932-pre.jpg&amp;diff=198028"/>
		<updated>2025-07-04T04:26:40Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licencing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Groups]] [[Category:Images-Non Humans]] [[Category:Images-Sephi]] [[Category:Images-Nagai]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Seeing Red&amp;quot; commission by Haleviyah&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://www.deviantart.com/haleviyah/art/Seeing-Red-1201730366 Haleviyah]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:KoraPortrait.jpg&amp;diff=198027</id>
		<title>File:KoraPortrait.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:KoraPortrait.jpg&amp;diff=198027"/>
		<updated>2025-07-04T04:18:02Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Removed Excess template tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Togruta]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Creative Commons}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Volcanic_island.png&amp;diff=197962</id>
		<title>File:Volcanic island.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Volcanic_island.png&amp;diff=197962"/>
		<updated>2025-07-02T22:44:30Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Updating Licensing Details with Art&amp;#039;s original details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Locations]]&lt;br /&gt;
&lt;br /&gt;
Art taken from Magic: The Gathering of Lord of the Rings&#039; Mount Doom.&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse|[https://scryfall.com/card/ltr/258/mount-doom Mount Doom: LoTR Tales of Middle Earth] Limited Edition Collectors Set, Magic: The Gathering, art by Jonas De Ro. ™ &amp;amp; © Wizards of the Coast}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Claylands.jpg&amp;diff=197961</id>
		<title>File:Claylands.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Claylands.jpg&amp;diff=197961"/>
		<updated>2025-07-02T22:34:13Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Linked Site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
Stock photograph of Death Valley.&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse|[https://www.pexels.com/ Pexels]}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Claylands.jpg&amp;diff=197960</id>
		<title>File:Claylands.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Claylands.jpg&amp;diff=197960"/>
		<updated>2025-07-02T22:33:01Z</updated>

		<summary type="html">&lt;p&gt;Wolfe: Licensing update, minor detail shift.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
Stock photograph of Death Valley.&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse|Pexels.}}&lt;/div&gt;</summary>
		<author><name>Wolfe</name></author>
	</entry>
</feed>