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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-05-14T17:12:40Z</updated>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200777</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200777"/>
		<updated>2026-05-05T08:40:59Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
{{Structure|name=Morvane Palace|image=[[File:Morvane Palace Exterior.png|340px|Morvane Palace Exterior]]&lt;br /&gt;
|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|340x340px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose &#039;&#039;&#039;Ezeryth Morvane&#039;&#039;&#039;, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of [https://wiki.darkjedibrotherhood.com/view/Velira_Morvane Velira Morvane]. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|250x250px|The Morvane Throne]]In the aftermath of the war, &#039;&#039;&#039;Emperor Vexalis Morvane&#039;&#039;&#039;, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, &#039;&#039;&#039;Viktor Morvane&#039;&#039;&#039;, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility|250x250px]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chiradactyl Palace Guardians|250x250px]]&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|250x250px|Palace Courtyard]]The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
[[File:MorvaneLab.png|thumb|250x250px|The Lab]]Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Morvanepalacebedchambers.jpg|thumb|250x250px|Palace Bedchambers]]&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200776</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200776"/>
		<updated>2026-05-05T08:37:06Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|2=reb|3=new|4=njo|5=djb}}&lt;br /&gt;
{{City|image=[[File:VexalisMain.png|340px]]|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
=== Entry and Protection ===&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City|486x486px]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Right of the Hunt ===&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sustenance and Soup Banks ===&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Feral Anzati Protocol ===&lt;br /&gt;
&#039;&#039;All Anzati who have turned feral are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Containment Zones ===&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Authority and Sovereignty ===&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|232x232px|Vexalis Orbital Checkpoint]]All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
----&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
[[File:VexalisCityWalls.jpeg|thumb|250x250px|City Walls &amp;amp; Morvane Barracks]]Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians|180x180px]]Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.[[File:Krykna.jpg|left|thumb|180x180px|Krykna Guardian Hoardes ]]Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Club Noctis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Club Noctis&#039;&#039;&#039; is Vexalis City’s premier nightclub, housed within one of the city’s oldest stone structures, now repurposed into a sprawling hub of nightlife and indulgence. Its exterior remains a weathered relic, while inside it pulses with music and sensations.&lt;br /&gt;
&lt;br /&gt;
The club is perpetually dark, illuminated by strobing crimson and violet lights that cut through thick haze. Live performances and DJs from across the galaxy carry the atmosphere, blending industrial soundscapes and bass with haunting, ritual like vocals. Many off world artists are granted temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, allowing them safe passage to perform. The special effects of both fog and swaths of darkness are used as well during performances, with bat motifs projected onto the walls. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Chambers ====&lt;br /&gt;
Beneath the nightclub lies a network of caverns and former crypts, now converted into private lounge spaces. These secluded areas retain their ancient stonework and are used for private gatherings, discreet dealings, and controlled feeding. The deeper levels are quieter, more exclusive, and far more dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Everlife Resort ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Everlife Resort&#039;&#039;&#039; is a secluded luxury destination built along the outer edge of Vexalis City, centered around a vast geothermal hot spring and an interconnected network of natural caverns. Once a remote site of ritual significance, it has since been transformed into a lavish retreat that offers rest and indulgence.&lt;br /&gt;
&lt;br /&gt;
Privately owned and operated by select members of the Morvane family, alongside practitioners of Nightsister magick, the resort is steeped in arcane influence. Nightsisters oversee daily operations, and their presence is felt throughout the grounds. Wraiths and wandering spirits are a common sight, drifting silently through the caverns and open air baths, regarded less as anomalies and more as part of the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Off from the main central lobby, the resort features finely appointed guest chambers carved into stone or overlooking the steaming springs, each designed for comfort and privacy. A grand casino operates within the main complex, drawing in both Anzati and off world guests with promises of fortune, distraction, and excess.&lt;br /&gt;
&lt;br /&gt;
==== The Springs and Caverns ====&lt;br /&gt;
At the heart of the resort lie the geothermal pools themselves— dark, mineral rich waters that emit ghostly steam. The surrounding caverns have been expanded and refined into bathing chambers, meditation spaces, and ritual sites. Guests often report sensations of clarity, vitality, and heightened awareness while immersed, effects that are enhanced by the ichor of magick woven into the environment.&lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
To the wider galaxy, the Everlife Resort is whispered to be a place of transformation and a destination where one might glimpse the secrets of longevity, or even immortality. These rumors are not discouraged. Off world travelers arrive seeking enlightenment, healing, or something beyond death itself. Many are granted entry under temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;… though such protections are intentionally limited in scope and duration. Many off the off world travelers who visit this destination have gone missing under mysterious circumstances. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Vexalis Museum of the Arts ===&lt;br /&gt;
The &#039;&#039;&#039;Vexalis Museum of the Arts&#039;&#039;&#039; stands as Vexalis City’s premier museum and cultural archives, a sprawling institution dedicated to the preservation and celebration of art across the galaxy. Unlike many worlds where survival eclipses refinement, the Anzati of Vexalis take great pride in artistry— viewing it as an extension of memory, identity, and the experiences carried within life essence itself. Housed within an immense stone complex near the city’s central districts, the Museum blends ancient architecture with carefully curated exhibition halls. &lt;br /&gt;
&lt;br /&gt;
==== Collections ====&lt;br /&gt;
The Vexalis Museum of the Arts contains an extensive and ever growing collection of relics, paintings, and sculptures gathered from across countless worlds and eras. Many pieces are acquired through trade or conquest, while others are commissioned by Anzati patrons seeking to immortalize moments, victories, or particularly… memorable lives.&lt;br /&gt;
&lt;br /&gt;
The Exhibits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancient Relics&#039;&#039;&#039;: Artifacts from long lost civilizations across the galaxy, preserved not only for their historical value but for the lives once tied to them.&lt;br /&gt;
* &#039;&#039;&#039;Galactic Masterworks&#039;&#039;&#039;: Paintings and sculptures sourced from renowned off world artists, often displayed alongside works inspired by them.&lt;br /&gt;
* &#039;&#039;&#039;Anzati Expressions&#039;&#039;&#039;: Native works depicting the Anzati in both humanized and true forms, celebrating their predatory nature and enduring lineage, especially that of the royal families.&lt;br /&gt;
&lt;br /&gt;
==== Cultural Role ====&lt;br /&gt;
To the Anzati, art is more than aesthetic. Many believe that the act of feeding grants insight into the lives of others, and the Museum serves as a physical counterpart to this philosophy: a place where lives, cultures, and histories are preserved and observed. As such, the Vexalis Museum of the Arts is one of the few spaces in Vexalis where the hunt is culturally restrained. Visitors, both Anzati and offworlders bearing &#039;&#039;&#039;Seals of Protection,&#039;&#039;&#039; are expected to observe with discipline and reverence.&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
=== Notable Soup Banks of Vexalis ===&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
==== The Crimson Reliquary ====&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
==== The Silver Vein ====&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
==== The Hollow Reserve ====&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
==== The Veiled Crucible ====&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
==== The Ashen Gate ====&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense&lt;br /&gt;
----&lt;br /&gt;
== Feral Containment Zones of Vexalis ==&lt;br /&gt;
[[File:Ferals.webp|thumb|250x250px|Feral Anzati Populations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite strict enforcement of city law, outbreaks of feral Anzati occasionally emerge within Vexalis. When such activity reaches critical levels, affected areas are designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;— sealed districts  where feral populations are either exterminated, or monitored until removal can be carried out.&lt;br /&gt;
&lt;br /&gt;
These zones are heavily restricted, marked by visible barriers and guarded perimeters. Entry is limited to authorized hunters, Anzati officers, and contracted exterminators operating under active warrants or &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;. These zones stand as stark reminders that while Vexalis thrives on control and hierarchy, the hunger at its core can never be fully contained&lt;br /&gt;
&lt;br /&gt;
=== The Blackrail Underworks ===&lt;br /&gt;
Once part of Vexalis&#039; early underground transit system, the &#039;&#039;&#039;Blackrail Underworks&#039;&#039;&#039; now lie in ruins beneath the city. Collapsed tunnels, rusted rail lines, and long abandoned platforms create a labyrinthine environment ideal for feral Anzati to nest and hunt unseen. Sightings are frequent, and echoes within the tunnels make tracking unreliable. Entire patrol units have vanished within its depths. Due to its complexity, the zone remains under ongoing containment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Virex Factories ===&lt;br /&gt;
Located in a decayed industrial district, the Virex Factories were once major production sites before being abandoned after multiple feral outbreaks among their workforce. The two massive structures stand side by side— corroded, vast, and structurally unstable in some areas. Their interiors are filled with broken machinery, ash choked corridors, and hidden spaces where ferals gather in packs. Coordinated extermination efforts are periodically launched here, though the population has proven difficult to fully eradicate.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Cure Facility ===&lt;br /&gt;
The Cure Facility was once a medical building dedicated to studying and treating Anzati on the brink of feral descent. Experimental procedures, many involving arcane intervention and forced suppression of feeding instincts, were conducted in an effort to discover a cure. The efforts failed.&lt;br /&gt;
&lt;br /&gt;
The facility was overrun from within when patients turned in masses, killing staff and spreading beyond containment. It has since been sealed and designated as a permanent Containment Zone. &lt;br /&gt;
&lt;br /&gt;
Remnants of its past remain: various surgical chambers, medical wards, and research labs left frozen in time. Feral presence is extreme, and the zone is considered one of the most dangerous within Vexalis. Entry is rarely sanctioned, and survival is not expected.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200775</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200775"/>
		<updated>2026-05-05T08:31:25Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
{{Structure|name=Morvane Palace|image=[[File:Morvane Palace Exterior.png|340px|Morvane Palace Exterior]]&lt;br /&gt;
|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose &#039;&#039;&#039;Ezeryth Morvane&#039;&#039;&#039;, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of [https://wiki.darkjedibrotherhood.com/view/Velira_Morvane Velira Morvane]. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|274x274px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, &#039;&#039;&#039;Emperor Vexalis Morvane&#039;&#039;&#039;, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, &#039;&#039;&#039;Viktor Morvane&#039;&#039;&#039;, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.[[File:Chridactyl.webp|thumb|Chiradactyl Palace Guardians]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|231x231px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.[[File:MorvaneLab.png|thumb|340x340px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200774</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200774"/>
		<updated>2026-05-05T08:29:55Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|old|reb|new|njo|djb}}&lt;br /&gt;
{{City|image=[[File:VexalisMain.png|340px]]|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All Anzati who have turned feral are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
----[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians|200x200px]]&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|200x200px|Vexalis Krykna Guardian Hoardes ]]Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Club Noctis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Club Noctis&#039;&#039;&#039; is Vexalis City’s premier nightclub, housed within one of the city’s oldest stone structures, now repurposed into a sprawling hub of nightlife and indulgence. Its exterior remains a weathered relic, while inside it pulses with music and sensations.&lt;br /&gt;
&lt;br /&gt;
The club is perpetually dark, illuminated by strobing crimson and violet lights that cut through thick haze. Live performances and DJs from across the galaxy carry the atmosphere, blending industrial soundscapes and bass with haunting, ritual like vocals. Many off world artists are granted temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, allowing them safe passage to perform. The special effects of both fog and swaths of darkness are used as well during performances, with bat motifs projected onto the walls. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Chambers ====&lt;br /&gt;
Beneath the nightclub lies a network of caverns and former crypts, now converted into private lounge spaces. These secluded areas retain their ancient stonework and are used for private gatherings, discreet dealings, and controlled feeding. The deeper levels are quieter, more exclusive, and far more dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Everlife Resort ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Everlife Resort&#039;&#039;&#039; is a secluded luxury destination built along the outer edge of Vexalis City, centered around a vast geothermal hot spring and an interconnected network of natural caverns. Once a remote site of ritual significance, it has since been transformed into a lavish retreat that offers rest and indulgence.&lt;br /&gt;
&lt;br /&gt;
Privately owned and operated by select members of the Morvane family, alongside practitioners of Nightsister magick, the resort is steeped in arcane influence. Nightsisters oversee daily operations, and their presence is felt throughout the grounds. Wraiths and wandering spirits are a common sight, drifting silently through the caverns and open air baths, regarded less as anomalies and more as part of the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Off from the main central lobby, the resort features finely appointed guest chambers carved into stone or overlooking the steaming springs, each designed for comfort and privacy. A grand casino operates within the main complex, drawing in both Anzati and off world guests with promises of fortune, distraction, and excess.&lt;br /&gt;
&lt;br /&gt;
==== The Springs and Caverns ====&lt;br /&gt;
At the heart of the resort lie the geothermal pools themselves— dark, mineral rich waters that emit ghostly steam. The surrounding caverns have been expanded and refined into bathing chambers, meditation spaces, and ritual sites. Guests often report sensations of clarity, vitality, and heightened awareness while immersed, effects that are enhanced by the ichor of magick woven into the environment.&lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
To the wider galaxy, the Everlife Resort is whispered to be a place of transformation and a destination where one might glimpse the secrets of longevity, or even immortality. These rumors are not discouraged. Off world travelers arrive seeking enlightenment, healing, or something beyond death itself. Many are granted entry under temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;… though such protections are intentionally limited in scope and duration. Many off the off world travelers who visit this destination have gone missing under mysterious circumstances. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Vexalis Museum of the Arts ===&lt;br /&gt;
The &#039;&#039;&#039;Vexalis Museum of the Arts&#039;&#039;&#039; stands as Vexalis City’s premier museum and cultural archives, a sprawling institution dedicated to the preservation and celebration of art across the galaxy. Unlike many worlds where survival eclipses refinement, the Anzati of Vexalis take great pride in artistry— viewing it as an extension of memory, identity, and the experiences carried within life essence itself. Housed within an immense stone complex near the city’s central districts, the Museum blends ancient architecture with carefully curated exhibition halls. &lt;br /&gt;
&lt;br /&gt;
==== Collections ====&lt;br /&gt;
The Vexalis Museum of the Arts contains an extensive and ever growing collection of relics, paintings, and sculptures gathered from across countless worlds and eras. Many pieces are acquired through trade or conquest, while others are commissioned by Anzati patrons seeking to immortalize moments, victories, or particularly… memorable lives.&lt;br /&gt;
&lt;br /&gt;
The Exhibits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancient Relics&#039;&#039;&#039;: Artifacts from long lost civilizations across the galaxy, preserved not only for their historical value but for the lives once tied to them.&lt;br /&gt;
* &#039;&#039;&#039;Galactic Masterworks&#039;&#039;&#039;: Paintings and sculptures sourced from renowned off world artists, often displayed alongside works inspired by them.&lt;br /&gt;
* &#039;&#039;&#039;Anzati Expressions&#039;&#039;&#039;: Native works depicting the Anzati in both humanized and true forms, celebrating their predatory nature and enduring lineage, especially that of the royal families.&lt;br /&gt;
&lt;br /&gt;
==== Cultural Role ====&lt;br /&gt;
To the Anzati, art is more than aesthetic. Many believe that the act of feeding grants insight into the lives of others, and the Museum serves as a physical counterpart to this philosophy: a place where lives, cultures, and histories are preserved and observed. As such, the Vexalis Museum of the Arts is one of the few spaces in Vexalis where the hunt is culturally restrained. Visitors, both Anzati and offworlders bearing &#039;&#039;&#039;Seals of Protection,&#039;&#039;&#039; are expected to observe with discipline and reverence.&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
=== Notable Soup Banks of Vexalis ===&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
==== The Crimson Reliquary ====&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
==== The Silver Vein ====&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
==== The Hollow Reserve ====&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
==== The Veiled Crucible ====&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
==== The Ashen Gate ====&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense&lt;br /&gt;
----&lt;br /&gt;
== Feral Containment Zones of Vexalis ==&lt;br /&gt;
[[File:Ferals.webp|thumb|250x250px|Feral Anzati Populations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite strict enforcement of city law, outbreaks of feral Anzati occasionally emerge within Vexalis. When such activity reaches critical levels, affected areas are designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;— sealed districts  where feral populations are either exterminated, or monitored until removal can be carried out.&lt;br /&gt;
&lt;br /&gt;
These zones are heavily restricted, marked by visible barriers and guarded perimeters. Entry is limited to authorized hunters, Anzati officers, and contracted exterminators operating under active warrants or &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;. These zones stand as stark reminders that while Vexalis thrives on control and hierarchy, the hunger at its core can never be fully contained&lt;br /&gt;
&lt;br /&gt;
=== The Blackrail Underworks ===&lt;br /&gt;
Once part of Vexalis&#039; early underground transit system, the &#039;&#039;&#039;Blackrail Underworks&#039;&#039;&#039; now lie in ruins beneath the city. Collapsed tunnels, rusted rail lines, and long abandoned platforms create a labyrinthine environment ideal for feral Anzati to nest and hunt unseen. Sightings are frequent, and echoes within the tunnels make tracking unreliable. Entire patrol units have vanished within its depths. Due to its complexity, the zone remains under ongoing containment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Virex Factories ===&lt;br /&gt;
Located in a decayed industrial district, the Virex Factories were once major production sites before being abandoned after multiple feral outbreaks among their workforce. The two massive structures stand side by side— corroded, vast, and structurally unstable in some areas. Their interiors are filled with broken machinery, ash choked corridors, and hidden spaces where ferals gather in packs. Coordinated extermination efforts are periodically launched here, though the population has proven difficult to fully eradicate.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Cure Facility ===&lt;br /&gt;
The Cure Facility was once a medical building dedicated to studying and treating Anzati on the brink of feral descent. Experimental procedures, many involving arcane intervention and forced suppression of feeding instincts, were conducted in an effort to discover a cure. The efforts failed.&lt;br /&gt;
&lt;br /&gt;
The facility was overrun from within when patients turned in masses, killing staff and spreading beyond containment. It has since been sealed and designated as a permanent Containment Zone. &lt;br /&gt;
&lt;br /&gt;
Remnants of its past remain: various surgical chambers, medical wards, and research labs left frozen in time. Feral presence is extreme, and the zone is considered one of the most dangerous within Vexalis. Entry is rarely sanctioned, and survival is not expected.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200663</id>
		<title>Morgan B. Sorenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200663"/>
		<updated>2026-04-27T14:15:01Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}{{Character2|image=[[File:Morgan-LanaParrilla-43ABY.png|340px|Thumb|Bounty holo, 43 ABY]]|order=Force Disciple|firstname=Morgan Bartholomew|lastname=Sorenn|homeworld=[[starwars:Nar Shaddaa|Nar Shaddaa]]|birth={{Birthyear_and_Age|BBY|0}}|placeofbirth=[[starwars:Nar Shaddaa|Nar Shaddaa]]|species=[[starwars:Human|Human]]|gender=Female|height=1.74m (5&#039;8&amp;quot;)|weight=80kg (143lbs)|hair=Salt and pepper|eyes=*Left: Dark side or Blue&lt;br /&gt;
*Right: Milky white|cyber=Liver|mother=Rosalin Sorenn (Alive)|father=Ian Arrel (Deceased)|siblings=[[Turel Sorenn]]|children=* Avaleen (Presumed deceased)&lt;br /&gt;
* Connor (Presumed deceased)|spouse=Keelan Vars (Deceased)|allies=*[[Dark Council]]&lt;br /&gt;
*[[Shroud Syndicate]]&lt;br /&gt;
*[[starwars:Hutt Cartel|Hutt Cartel]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
*Satsi Tameike&lt;br /&gt;
*[[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama]]&lt;br /&gt;
*[[Thane Skotos]]|enemies=*[[starwars:Perlemian Cartel|Perlemian Cartel]]&lt;br /&gt;
*[[starwars:Black Sun|Black Sun]]&lt;br /&gt;
*[[Collective]]&lt;br /&gt;
*[[Alethia Archenksova]]|saber=Red|form=*[[CS_Guide:_Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vapaad]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Dun_Moch_-_Feat_(Equite_2)|Dun Moch]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Trakata_-_Feat_(Equite_4)|Trakata]]|weapons=[[item:107748|Furia]]|fightingstyle=*[[CS_Guide:_Martial_Arts_Forms|Corellian Shock Boxing]]&lt;br /&gt;
*[[CS_Guide:_Martial_Arts_Forms|Mandalorian Core]]|profession=*Crime Boss|era=[[Dark_Jedi_Brotherhood_Timeline#New_Order_era|New Order Era]]|affiliation=[[Shroud Syndicate]]|ship=[[The Kraken]]|masters=[[V&#039;yr Vorsa]] (Alive)|sheet=[[dossier:6463|6463]]}}&lt;br /&gt;
&#039;&#039;&#039;Morgan Bartholomew Sorenn&#039;&#039;&#039; is the founder of the [[Shroud Syndicate]], crime boss, [[Herald]], and former [[Deputy Grand Master]]. &lt;br /&gt;
&lt;br /&gt;
She is [[starwars:Nar Shaddaa|Nar Shaddaan]] by birth, but a spacer by choice, living on and running pirate raids from the &#039;&#039;[[The Kraken|Kraken]],&#039;&#039; her personal corvette. The only loyalty she holds is to herself and the rare few she trusts, and not many deserve that privilege. &lt;br /&gt;
&lt;br /&gt;
She is a troubled individual with many dark and terrible secrets and an agent of chaos wherever she treads. Her involvement with the [[Dark Brotherhood]] plunges deep into the illicit and the dangerous, but it is a lifestyle she is accustomed to, a lifestyle where she can walk her own path and live free.&lt;br /&gt;
 &lt;br /&gt;
= Character History =&lt;br /&gt;
==Childhood {0ABY - 18 ABY}==&lt;br /&gt;
{{Quote|Our past is always with us.|Unknown}}&lt;br /&gt;
[[File:Morgan-mother2.png|thumb|160px|left|Rosiln Sorenn holding Morgan]]&lt;br /&gt;
Morgan was born in [[0 ABY]] and lived out her early years on [[starwars:Nar Shaddaa|Nar Shaddaa]] with her mother, a cantina owner from [[starwars:Corellia|Corellia]] named Rosalin Sorenn; her father, a Nar Shaddaan small-time criminal named Ian Arrel who worked for the [[starwars:Hutt|Hutts]]; and her brother, [[Turel Sorenn|Turel]], who was three years her elder.&lt;br /&gt;
&lt;br /&gt;
Her very earliest life was spent in the cantina, with her mother. As a small urchin, Morgan became the veritable mascot of the cantina and got to know all the guests, especially the regulars. Morgan was an energetic child with a wild imagination, often fixated on the larger world and galaxy, often listening wide-eyed to stories the spacers brought with them through her mother&#039;s bar. Her mother was poor but she provided Morgan and her brother enough, while their father conducted his business and rarely brought anything home. She slowly became accustomed to life in the slums of the city, where criminals and cutthroats ruled. &lt;br /&gt;
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Having many friends on the street — especially children from other households and aliens who lived a life not unlike her own — made her very open to new cultures. Nar Shaddaa had a way of bringing children closer together despite their skin color, heritage, or species and it influenced Morgan&#039;s sensibilities toward other species immensely. It was a virtue that would follow her later in life as well, in business deals and leadership. &lt;br /&gt;
[[File:Morgan-NarShaddaa.jpg|thumb|250px|right|The Sorenns&#039; cantina]]&lt;br /&gt;
She learned the quirks of most alien species and even humans very quickly and at a young age. Even in her early years, she was an accomplished manipulator, able to persuade or dissuade others with relative ease. As she grew older she slowly became a waitress and by her teens she was a “professional” listener, often hearing the same sob stories over and over again and helping patrons with their issues with a few well-placed words while refilling glasses and making a solid profit. Psychology became her source of income and her greatest weapon and the more she used it the better she became at manipulating people to do what she wanted.&lt;br /&gt;
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Her mother was the one who insisted the girl learn how to run the bar, and at a very early age, Morgan was already independent enough to lead the bar by herself, teaching her how to be independent and self-sufficient. It was fun and games for her under her mother’s wing, that is until the day her brother grew up and went off to be a Hutt enforcer like his father.&lt;br /&gt;
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==Late teen years {18 ABY - 24 ABY}==&lt;br /&gt;
===Family ties {18 ABY - 20 ABY}===&lt;br /&gt;
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Even though Turel was still with her most of the time, his departure into the criminal underworld left Morgan feeling uneasy and left a feeling of emptiness in their home when he was out on business. She loved her brother — he was, after all, her best friend — and knowing he may die any given day put a lot of stress on the teenage girl. Every time her brother went out on a raid or a job for the Hutts she would worry until the moment he returned home. It took her some time to adjust, and with time she came to trust in her brother’s abilities. Luck was on his side — something that, she would find out later, ran in the family. &lt;br /&gt;
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As years passed, Morgan grew up into a beautiful woman, with many of her customers jokingly asking her to marry them. Her beauty didn’t escape more insidious eyes, however. Most of the gangsters from her neighborhood took a liking to her, some showing genuine interest and care, others unpleasantly catcalling or grabbing where they shouldn&#039;t whenever she passed by. Ironically, it was her father’s influence and reputation that kept most of the lowlifes at bay, but she would find out soon enough that her father&#039;s interests in her veered into the deprived and vile.&lt;br /&gt;
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===A Mother’s Woe {18 ABY}===&lt;br /&gt;
{{Quote|An empty mind is like a freshly turned sod; if not sown with the seeds of love and compassion, insidious weeds will take root.|Unknown}}&lt;br /&gt;
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Morgan’s father had always been a heartless tyrant, always forcing his control on the family when he was around despite not putting a whole lot into it. Abusive towards Rosalin, at times to the point of violence, he was a heavy drinker and opiate user as well as a vile personality with vileness only surpassed by his ego. He had little love for his children, seeing them as nothing more than tools in his bid for power in the depths of Nar Shaddaa, justified in his belief that the galaxy was harsh and unruly by nature. However, Morgan&#039;s mother had kept her daughter safe from his influence and meddling for most of her childhood because she knew what Ian was like, though she would later find out that she never truly ‘’knew’’ the man nor the depths of his deranged personality. His world revolved around credits, women, and wealth; his family came second. &lt;br /&gt;
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When Morgan reached eighteen, her father turned his attention towards her more intently than before. Where before there was a meddling urchin he had little interest in, he now saw a resource to be exploited. Seeing her as a good source of profit, he made a deal with a local procurer — they’d share the profits, as long as she worked the streets. Morgan was forced to sell her body to the most grotesque dwellers in the underworld, all for her father’s greed. He kept her engaged by threatening to harm her mother and brother, or by beating and blackmailing her in other ways, so Morgan bit her tongue and endured. She kept the truth from her mother, out of shame and fear — fear of losing her and Turel, but also of being beaten to death or worse. And beaten she was, many times over. Many of the “customers” had a particularly deranged sense of &amp;quot;fun&amp;quot; and soon Morgan’s fall to her lowest point began.&lt;br /&gt;
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===Misery {20 ABY - 24 ABY}===&lt;br /&gt;
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It was a traumatic experience for a twenty-year-old, and many times she acted the cheerful and happy girl for her mother’s sake, but cracks started appearing a year into the ordeal, as her situation grew steadily worse and worse. Her mother suspected something was wrong, but whenever she brought it up Morgan brushed her off and changed the subject. At first, her mother attributed this behavior to puberty and hormones, however, when it did not change even after several years — in fact, it became worse, what with her working for her father nearly every night — her mother confronted her more aggressively and the two fought on many occasions. Life became a perpetual circle of misery for the young girl.&lt;br /&gt;
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It wasn’t until Morgan found herself in the care of a local med-doc, with a face bruised and beaten up so badly she was hardly recognizable, that her mother persuaded her to tell her the truth. The shock and grief at what was happening nearly destroyed Rosalin. She had suffered a stroke and was rushed to an operation ward where she remained for weeks before recovering. Once Rosalin had recovered, and as soon as she was home, she packed her bags and intended to escape with her daughter to [[starwars:Corellia|Corellia]], to find safe refuge with whatever was left of Rosalin’s family there. Though fearful for her own and Turel’s life, Morgan could not endure another day and went along with the plan. &lt;br /&gt;
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Despite their best efforts, however, Morgan’s father found out. Keeping Morgan imprisoned under guard, he sent his goons to kill his own wife for daring to defy him. With grief in her heart and no other choice but to buy some time, Morgan’s mother fled [[starwars:Nar Shaddaa|Nar Shaddaa]] with Turel’s help, leaving both her children behind.&lt;br /&gt;
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Back on Nar Shaddaa, Morgan hit her lowest point after her mother disappeared, so much so that she considered ending her own life many times just to escape the nightmare. She was a broken husk of her former self, left with no hope for a future and no recourse but to stay. She didn’t know her mother had escaped until months later when Turel found her with a stolen blaster in her mouth, ready to pull the trigger, streams of tears flowing from her clear blue eyes. He told her the truth about Rosalin&#039;s escape, and after a long and tearful talk made her reconsider her suicidal thoughts. &lt;br /&gt;
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Despite his job, Turel was always caring and warm toward Morgan, especially in her time of need. He kept looking for means to help her escape, calling on favors, paying massive amounts of credits, and even killing for a chance to help his sister. As usual, their father saw to it that he wouldn’t be able to. Morgan was just too profitable to him. He closed her off from the world, keeping her imprisoned in one of his partner’s &amp;quot;public&amp;quot; houses, only to be pulled out of the darkness when she was needed. Morgan’s mind coped in whatever way it could, steering ever so slowly into madness. Again, her imagination took over to pass the time and suppress the horror, creating comforting stories and hallucinations for herself. It was only later when she was fully trained in the ways of the Force that she understood that during her lowest point only her innate Force abilities helped her remain sane, and helped her to develop a hard mental shell around her mind that, later in life, none would be able to break. &lt;br /&gt;
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===Some measure of justice {24 ABY}===&lt;br /&gt;
[[File:Morgan-Turel-safe.png|thumb|160px|right|Turel taking Morgan away]]&lt;br /&gt;
After her disappearance, Turel searched for days, looking for his sister, but could not find her. Not in the cantina, not in their home nor at any of her friends’ homes. His father noticed his quizzical behavior and made a deal with the Hutts to send him away on a mission “never to bother him again”. Blaming Morgan for Turel’s behavior, her father beat her senseless day after day after which she was handed to the worst scum on Nar Shaddaa and endured the worst mental and physical torture.&lt;br /&gt;
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Morgan was eighteen years old when she considered suicide again, but with no weapons of any kind in the small room she was kept in, her agony was prolonged, that is until Turel returned. To this day Morgan is unsure what really happened, but she remembers death, blood and the smell of burning bodies from that day. Turel found her locked in the solitary, barren room in a Hutt spice den and carried her in his arms to safety. Together they escaped their father’s grasp and found a temporary safe haven with some of Turel’s friends on Nar Shaddaa.&lt;br /&gt;
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===Shattered Memories {24 ABY - 25 ABY}===&lt;br /&gt;
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Morgan found a new life away from her father, but that life was fraught with fear and sleepless nights. The horrors she endured haunted her for a long time, and whenever Turel wasn’t close, she would fall into a deep depression, nightmares returning to her in the night and shadows scaring her during the day. Despite Turel’s best efforts, he had a hard time reaching his sister. He blamed himself for everything and promised he’d never let her endure such a fate again. They lived like that for a year when Morgan, now much more lucid and self-reliant, had realized that she would have to escape Nar Shaddaa to escape her past, Her&#039;s wasn&#039;t the life in a bar, nor on the Shadow moon. She had to find her own path and heal. &lt;br /&gt;
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==Adulthood {25 ABY - 28 ABY}==&lt;br /&gt;
[[File:Morgan-CoronetStar.png|thumb|170px|left|The Coronet Star]]&lt;br /&gt;
===A new beginning {25 ABY}===&lt;br /&gt;
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Morgan remembered her mother’s stories about her family on Corellia and with no other place to go, Morgan sought a ship to take her to Corellia. Leaving a message for Turel on the small holo table she boarded a small freighter and launched off with their crew. The ship was named “Coronet Star” and her captain, Valek Starroy, gladly accepted Morgan into his crew as compensation for a ride to Corellia. His crew was a rag-tag gang of spacers and Morgan worked with them, learned from them, and absorbed the life of a spacer through nearly a year of travel. She even met a woman she had become romantically entangled with, a Sephi mechanic named Neina Senn. The two spent their days together, Morgan learning about the ship’s ins and outs from Neina.&lt;br /&gt;
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It was only after several months of flirting and befriending that Morgan let go and truly embraced Neina’s advances. It was then that Neina learned something of Morgan’s troubled past though Morgan left many of the crucial details out of her story. It took them a long time to become intimate, though doing so with Neina helped Morgan mend many of the wounds she had suffered. A trust formed between the two, enough for Morgan to embrace the romance.&lt;br /&gt;
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By the time she had paid off her original agreement, Morgan had become part of the family of the “Star” and she had learned so much more about life in space that she was reluctant to leave. Eventually, the ship did land on Corellia and Morgan had to bid them farewell. By that point, her relationship with Neina had advanced far further than anyone had expected and Neina followed her, leaving the “Star” behind. &lt;br /&gt;
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===Grief, anger, revenge {26 ABY}===&lt;br /&gt;
[[File:Morgan-smuggler.jpg|thumb|170px|right|Morgan on Corellia]]&lt;br /&gt;
After months of searching, Morgan did eventually find her mother — on a cemetery outside [[starwars:Coronet City|Coronet City]]. She was devastated. She had hoped beyond all hope that she would find her mother alive and well, that she would embrace her lost daughter into loving arms and take her into her home. All she found was pain, bitterness, and an even deeper hatred for her father who kept her on Nar Shaddaa. She planted a kiss on the tombstone, leaving it and the painful memories, she thought, for the last time. &lt;br /&gt;
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Pretty soon Morgan and Neina had found themselves out of work and out of money. They found a place to stay in the underground levels of [[starwars:Coronet City|Coronet City]] - nothing more than a single room, but it served their purposes. Neina comforted her girlfriend as much as she could, and for days Morgan mourned, unable to accept the fact that her life was in complete ruins. Neina was the only person she had had to rely on at the time. &lt;br /&gt;
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For several months they had lived in hovels and dens, doing whatever small-time jobs they could find. Once again Morgan found herself under the thumb of one crimelord or another. Crime, it had seemed, was the only way for her and Neina to find some decent credits, hoping to save enough to escape once more. The dreams were cut short when, one faithful day as she returned from work, Morgan found Neina murdered in their hovel. Throat slit and body lifeless, Neina&#039;s expression was that of horror and tears left in a timeless grimace. The sight of her left Morgan&#039;s shocked, gasping for air and clutching at white strands of hair in desperation. That night Morgan’s mournful scream echoed through the Force, shattering windows and eardrums of unwitting bystanders on the streets of Coronet City. Doors splintered, walls shook and the wind stopped in its tracks as if to mourn with her. &lt;br /&gt;
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Morgan spent the night cradling Neina’s dead body, sobbing and seemingly losing her mind until an enforcer patrol eventually found her in the debris-filled room. She was interrogated and told that Neina had been raped and shot to death by a local gang calling themselves the ‘’Silver Skulls’’. They were known for such atrocities, and more, and were hardly looked at by CorSec on the best of days, just another small fish in a pond of sharks. Charges against the perpetrators were promised but the case was shelved after a mere week of investigation. &lt;br /&gt;
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Stricken by grief, infuriated, and in search of revenge, Morgan sought out any information on the ‘’Skulls’’. Eventually, she had found their rivals, a swoop gang called ‘’Red Barons’’. Their reputation for brutality equaled the ‘’Skulls’’’, yet Morgan had little choice but to join them to achieve her goals. They were her only lead. &lt;br /&gt;
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With her life as tough as it was, Morgan had lost all of her femininity and beauty making it easy to pose as someone else and hide her identity. Being a man, at the time, made her life much easier for many reasons, so she cut her hair, dressed up in male clothing she had stolen from a drug addict, changed her name to Bartholomew and ventured into the ‘’Red Barons’ hideout. She was truthful about wanting to join the gang, however, she kept her true motives hidden. Her bitter need for revenge made it far too easy to manipulate the simpletons, though there was likely a much more ethereal influence there than she ever knew. The Force was with her in all her endeavors, and that ever-present Sorenn luck seemed to follow her everywhere. She learned how to ride a swoop bike fairly quickly and her mannerisms soon reflected her comrades, but most importantly she had many more contacts on Corellia thanks to the gang’s errands for the [[starwars:Black Sun|Black Sun]]. &lt;br /&gt;
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===Swoop knight {27 ABY - 29 ABY}===&lt;br /&gt;
[[File:Morgan-gang-corellia.png|thumb|170px|left|Morgan during a raid]]&lt;br /&gt;
Almost a year after she joined, Morgan was already an expert in handling a blaster, and though her riding skills lacked some flair, she was getting nearer and nearer to her goal, building influence and clout more and more with every day. When their gang became large enough, Morgan influenced the ‘’Barons’’’ leader to attack the ‘’Skulls’’ and take what was “rightfully theirs.” The gangs were under tension for a long time, fighting over territory and merchandise, with smaller skirmishes and bar fights erupting from time to time. It was a small matter of murdering one of her gang members and placing some &amp;quot;evidence&amp;quot; of Skulls activity and the floodgates were open. &lt;br /&gt;
[[File:Morgan-swoopgang.jpg|thumb|160px|right|&#039;&#039;Skulls&#039;&#039; gangers]]&lt;br /&gt;
The order was given and the ‘’Barons’’ invaded the ‘’Skulls’’’ territory. An all-out gang war broke out, involving several other gangs and CorSec, most notably, who intervened when the violence became too widespread. But the war was short-lived. Morgan personally put the barrel of her pistol into the ‘’Skull’s’’ leader’s mouth and pulled the trigger after hacking off each of his fingers for every member of his gang that raped Neina. The display of gory violence sickened even her gang, while the expression of complete satisfaction on her face gave everyone involved pause. It was at that time that Morgan&#039;s fall to the Dark Side was all but guaranteed and her life path set — she was a criminal, a brutal tyrant, and soon to be a crime boss. CorSec put out an all-points bulletin looking for the members of the ‘’Barons’’ and many were imprisoned while most escaped and went about their work. Morgan, her desire for vengeance sated, disappeared from Corellia. &lt;br /&gt;
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===Pirata Codex {29 ABY - 31 ABY}===&lt;br /&gt;
[[File:Morgan-bridge.png|thumb|140px|left|Wanted poster]]&lt;br /&gt;
Corsec searched for Morgan for months and finally found her a year later working for a pirate crew. She had shed her male persona to keep them off her trail and joined the &#039;&#039;Torrent&#039;&#039;, a Nebulon-B frigate used to conduct pirate raids on smaller vessels on the [[starwars:Hydian way|Hydian Way]]. The Torrent was notorious for attacking ships that carried valuable goods and contraband for the [[starwars:Black Sun|Black Sun]] into the Inner Rim. They had a grim reputation of being cutthroats, murderers, and kidnappers, and their standing with the [[starwars:Black Sun|Black Sun]] was disfavorable enough to gain all of them a bounty on their heads. &lt;br /&gt;
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Bounty hunters a-plenty came around and were returned in body bags, because of the captain of the &#039;&#039;Torrent&#039;&#039;’, a human named Shado Numa, an elderly pirate of many decades of experience and slowly degrading mental faculties. He was quick, cunning, wise, and never a step behind and he took Morgan in when she came aboard, seeing in her his estranged daughter whom he was unable to induct into &amp;quot;the life&amp;quot;. He sheltered Morgan from the rest of the crew, though she hardly needed any protection at that point. She had become a hardened, murderous individual. Soon enough though, Morgan became friendly with the rest of the crew and became “one of the boys”, her skills with a gun bringing with them some much-needed acclaim as many of them often joked that she could shoot the hair off of the captain’s balding head without waking him from his daily naps. She had found a better life on that ship than she ever had on Nar Shaddaa and had accepted her newfound spacer identity and enjoyed every moment of it. &lt;br /&gt;
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Despite their apparent freedom, the crew of the &#039;&#039;Torrent&#039;&#039; had been under near-constant attack from rival pirate raiders, New Republic authorities, and even the [[starwars:First Order|First Order]]. Why the Order wanted the pirates removed was always a mystery, but that did force them into an uneasy alliance with some New Republic elements. Just around 32 ABY, Captain Numa decided to ally the &#039;&#039;Torrent&#039;&#039; with the [[starwars:Resistance|Resistance]] movement that was starting to appear. At first, it was only for their benefit, expecting protection and security in numbers, however, Captain Numa eventually decided to join the Resistance despite his crews&#039; grumbling. The &#039;&#039;Torrent&#039;&#039; became a glorified freighter and occasional defense ship for the Resistance&#039;s fringe cells. Eventually, this became an issue for the crew.&lt;br /&gt;
[[File:Torrent.jpg|thumb|150px|right|&#039;&#039;The Torrent&#039;&#039;]]&lt;br /&gt;
Captain Numa may have taken Morgan in, but she never had love for the man. In her dark mood and even darker demeanor, she saw him and everyone else on the ship, at best, as a means to an end. All she ever considered at the time was a better place for herself and as a young woman in the crew, she knew her status could change on a whim if someone other than Numa had taken on the captaincy. Morgan connived and plotted for years to gain an advantage when her plan concluded. Just after her thirty-second birthday, she got her chance. &lt;br /&gt;
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The captain had become far more erratic, almost zealous about the Resistance movement, forcefully dragging his ship and crew into increasingly more dangerous endeavors with little gain. The war with the First Order and the crew&#039;s reluctance to go about doing the Republic&#039;s dirty work lead to a silent rebellion among the ranks but only two major players had enough influence to overthrow the captain, and they were opposed: a human named Isaac Ardinn and a Twi&#039;lek named Proc Nalto, Numa&#039;s first officer.&lt;br /&gt;
[[File:Morgan-First officer.png|thumb|140px|left|Captain Morgan]]&lt;br /&gt;
Morgan found Isaac easier to manipulate and weighed her support in his favor. Nalto was, however, not an easy opponent. A brute and enforcer, Nalto found it his way in life was to make others suffer, while Isaac simply wanted a return to their old, pirating ways. Morgan urged Isaac to be patient. Weeks would pass before either of the two sides made their moves, and they did. Nalto went straight for the head, confronting Captain Numa with several of his selected thugs in the hopes of intimidating and removing the old man permanently. A foolish attempt ended with his death as Morgan informed Captain Numa of the goings-on ahead of time, preparing a trap for the Twi&#039;lek and his lackeys. For her loyalty, Numa appointed Morgan first officer and gave Isaac the position of Quartermaster. Unlike many grumbling voices, Isaac welcomed their new first officer and all too often flirted with her, showing plainly his affections. &lt;br /&gt;
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As first officer Morgan had plenty of influence over the captain and, slowly, the crew returned to decent pirating in addition to the odd Resistance job, but eventually that too ended. Numa returned to his old ways sometime in 32 ABY and this time nothing could save him. The pirates forced Morgan&#039;s and Isaac&#039;s hand and, finally, Numa was deposed and stranded on a colony world in the Outer Rim, his fate unknown.&lt;br /&gt;
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Days of rejoicing followed the mutiny as the crew was finally rid of the annoying Resistance. They stalked the Outer Rim with Morgan as their captain, C&#039;ree as their first mate, and Isaac as their first officer. In a mere six months, they had brought the ship from a near-unrepairable state to a well-known and respected pirate raider. In honor of Morgan&#039;s exploits as captain and the number of body bags filled throughout the Outer and Inner Rim, other crews and law enforcement rechristened the ship &#039;&#039;Crimson Queen&#039;&#039;. The monicker remained.&lt;br /&gt;
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===Keelhauled {32 ABY}===&lt;br /&gt;
[[File:Morgan-ejected.jpg|thumb|170px|right|Woman of many tattoos]]&lt;br /&gt;
Two years of successful raiding brought Morgan&#039;s crew many riches and a fierce reputation in criminal circles. Their feud and debt to the Black Sun all but paid off, they were free agents profiteering off of the First Order-Resistance war, though as time passed and the aggression between the two large factions escalated, it became increasingly harder and harder to raid now well-armed and protected freighters. In many encounters they barely escaped with their lives and ship intact, grabbing only a meek bounty before the escorts and reinforcements descended on the frigate. &lt;br /&gt;
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Tensions grew with the crew as months went by with poor offerings, and some even advocated joining the First Order as mercenaries, a job which at the time garnered much wealth but little respect from their peers. Morgan refused any such notion, quoting Numa&#039;s foolishness at aligning with the Resistance. To her, including her first mate C&#039;ree, her Quartermaster Isaac Ardinn and some of the crew, aligning with the First Order would invalidate their desire for freedom.&lt;br /&gt;
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During this time, Isaac&#039;s advances towards Morgan bore fruit, finally gaining him her affection. Their relationship blossomed though they kept their interactions private and away from the sight of the crew. The two shared much together, including eventually their disproval of the path the crew was going and wanting to leave the life, perhaps for something better. The decision to leave was easy to agree on but difficult to accomplish. Their situation was dire, assaulted as they were on many sides. As their reputation plummeted with the Resistance, the Republic, and the First Order, increasingly more neutral factions washed their hands off them, blocking safe passage and safe harbor for the wayward ship. Much of the work they did find was with the Black Sun who, ever greedy and vengeful, took a huge slice of the profits off the top. Mutiny, now ingrained into the crew by Morgan&#039;s actions years ago, soon brewed under the surface and factions began developing again.&lt;br /&gt;
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It was in early 33 ABY, when a failed job incurred debt to the Black Sun and failed to make any profit, that the crew&#039;s disapproval of Morgan&#039;s leadership first reared its head publically. A senior engineer, one Badrem Gent — an Iktotchi whose disapproval of Morgan was well known but tolerated — accused Morgan of negligence for the crew, for their work, and insulted both her and Isaac for their less-than-liked relationship. A Quartermaster who beds his Captain, he had said, forgets his duties to his crew. Frustrated and angry beyond words for his blatant display of disobedience, Morgan had the man airlocked into space, his dead body and silent scream a reminder to all not to question her decisions. Gent was the straw that broke any semblance of control Morgan had over her crew and whatever support she had gained soon dried away leaving her exposed. It wasn&#039;t long until the sharks started swimming around her.&lt;br /&gt;
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Judgment came for them in the form of the ship&#039;s bosun, a Corellian named Julian Reiles. He had gathered several disparate factions within the crew and waited for his moment. It was during a raid on a relatively small freighter, when C&#039;ree and the assault teams were away from the ship, that he struck the final blow. Blocking all exits and detaching the &#039;&#039;Crimson Queen&#039;&#039; from her prey, he led his mutineers into the captain&#039;s quarters where Morgan and Isaac were discussing the raid. They seized them both after shots were exchanged and two of his men lay dead on the cold floor, dragging them to the same airlock where Morgan had jettisoned Gent months before. Isaac, in desperation and rage, attacked the bosun and bit off a piece of his ear which earned him the morbid human&#039;s ire. Morgan watching, Reiles took his knife and skinned the flesh off of Isaac&#039;s face before burying a knife in his heart. Morgan&#039;s rage at the sight of yet another murdered lover was palpable in the air. Electricity crackled around her, eyes alight with ethereal energy, her piercing scream tore the eardrums out of every ear in the room, and lightning from her bound hands turned several men into smoking cinders. Her uncontrolled display of power shocked and paralyzed many of the mutineers who cowered in fear or simply ran. It was only when Reiles&#039; Clawdite enforcer, Gurth Gadan slammed the but of his rifle against the back of Morgan&#039;s head that the onslaught ended. &lt;br /&gt;
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Unconscious and defeated, Morgan was put into a spacesuit with limited air and lashed to the dead body of Isaac before being jettisoned out of the airlock. She memorized the self-aggrandizing speech Reiles gave her through her com, as well as the laughter of his crew as they jumped into hyperspace, leaving Morgan alone in space with the mutilated remains of the man she loved most. &lt;br /&gt;
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==Queen of the Shroud {33 ABY - 38 ABY}==&lt;br /&gt;
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===Reemergence {33 ABY}===&lt;br /&gt;
[[File:MorganBacta tank.PNG|thumb|160px|left|Recovery]]&lt;br /&gt;
The circumstances of Morgan&#039;s survival of her ordeal with the mutiny are somewhat of a mystery. It is likely that Turel, already a Jedi Knight of [[Clan Odan-Urr|Odan-Urr]] at the time, sensed his sister&#039;s distress and rushed to help her. Speculations that Morgan herself, in her half-lucid state, reached out to Turel with her latent abilities and asked for help out of desperation. Either way, she was found floating on the outskirts of the Felucian system, medically dead for hours. She was brought to [[New Tython]] in a bacta tank and weeks of recovery followed. During her time on New Tython Morgan found a place to grieve and recover, as well as a place to learn about her abilities and a way to focus them into a precise instrument. &lt;br /&gt;
&lt;br /&gt;
Much like her brother, Morgan was intensely strong in the Force, but unlike Turel who overcame his experiences and accepted his past, Morgan&#039;s past and her unwillingness to forgive poisoned her mind and made her unpredictable. Her master at the time, [[V&#039;yr Vorsa]], found her abrasive, impatient, and at times vile, but also woeful, melancholic, and broken. The Neti felt great empathy for the woman and agreed to train her just like she did her brother, intent on moulding her into something Morgan would be proud of. A poor student at first, Morgan showed only frustration and enmity for months until she realized her power could be used to further her goals and her priorities changed. Once she found her focus, she displayed unerring discipline and understanding, both qualities Vorsa valued and feared greatly. &lt;br /&gt;
&lt;br /&gt;
Still, Morgan&#039;s heart was dark and clouded with a need for vengeance, and yet her brother&#039;s influence seemed to find purchase as she steadily reconnected with family and shared much-needed familial moments with him. Vorsa saw ever more redeeming qualities under Morgan&#039;s thick skin which could, with time, influence her character towards a better path. The feeling of unease never truly left her, but as she trained the human she began trusting her more and more. For her part, Morgan was grateful to Vorsa for helping her cope and after nearly a year of training helping her find herself again. While not fully healed nor fully understanding what it meant to be a Jedi, Morgan adopted some of Vorsa&#039;s views on life and the universe. From then on she would weigh many of her decisions against Vorsa&#039;s teachings and perhaps find a better path.&lt;br /&gt;
&lt;br /&gt;
===Consolidation {34 ABY}===&lt;br /&gt;
[[File:Daegellamorgancree.jpg|thumb|170px|right|[[Ysera and Kasula Daegella|The Daegella sisters]], with Morgan and C&#039;ree, 35 ABY.]]&lt;br /&gt;
Morgan’s rise to true power began during the Brotherhood’s war against Odan-Urr. She became a willing participant in V’yr Vorsa’s plot to minimize damage to her Clan and distract the Brotherhood with other crises. Vorsa, the Herald at the time, saw the coming storm far too late to save [[New Tython]] from destruction, but she did foresee her death at Darth Pravus’ hand. Morgan became her way out when the young woman agreed to replace Vorsa through deception. Their plan bore fruit as Vorsa became a prisoner in Darth Pravus’ prison and Morgan, having betrayed her, became Herald.&lt;br /&gt;
&lt;br /&gt;
Morgan’s time as Herald was not spent idly. She spent the first year subjugating, negotiating and fighting to organize the disparate smuggling and crime rings in Brotherhood space into a single organization known as the [[Shroud Syndicate]]. The organization was small at first, but within another year it turned into a true crime syndicate, controlling smuggling routes, pirate flotillas and the production and management of illicit items across Brotherhood space. All the while the war between Odan-Urr and the Brotherhood raged in the background. Politics took over and with the expansion of the Syndicate and the influence of the Brotherhood, [[Collective|a new enemy soon emerged]]. &lt;br /&gt;
&lt;br /&gt;
===Upward rise {35 ABY - 37 ABY}===&lt;br /&gt;
[[File:Morgan-CS.png|thumb|150px|left|Crime boss]]&lt;br /&gt;
Morgan’s influence through the Shroud drew the gaze of the newly elected Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor|Darth Pessimus]]. Her intellect and savvy for negotiation — and unburdened murder when necessary — made his decision easier. She was elevated to [[Deputy Grand Master]] as the Cantor’s right hand. &lt;br /&gt;
&lt;br /&gt;
Her position came with new dangers, though, and the new enemy seemed to grow nearer as rumors spread of an anti-Force user coalition rising against the Brotherhood. [[Story Arc: Great Jedi War XII: Retribution|Twelfth Great Jedi War]] was a turning point in the civil war and it galvanized and focused the Brotherhood, and Odan-Urr, towards a common enemy. A bloody battle in the [[Arx]] system turned into a war that spanned several other systems, including the [[Collective]] home system of [[Nancora]]. &lt;br /&gt;
&lt;br /&gt;
The Brotherhood was bruised and beaten, but not defeated. Their counterattack fell upon [[Rite of Supremacy: Meridian|Meridian]] where several prominent members of the Collective were dealt with and a tentative peace was brokered between Morgan and [[Alethia Archenksova]] due to [[Clan Odan-Urr]] participating fiercely in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Blood Sport {37 ABY - Present}==&lt;br /&gt;
&lt;br /&gt;
===Downfall {37 ABY}===&lt;br /&gt;
After Meridian, her job done and her enemies crowding around her, Morgan turned her attention away from the Brotherhood and onto her own life. She spent several years with her children, keeping them away from those she thought were on their heels — crime lords, Collective, and Sith alike. Eventually, every sin catches up to the sinner and so it was with Morgan and her family. In late 39 ABY, as her ship, the Fifth Day, was leaving the high spires on Coruscant the ship&#039;s engines and grav-lifts gave out as explosives planted at the shuttle’s core detonated. The Fifth Day plummeted toward the megalopolis, crushing spires and air traffic along with it. It would detonate in a bright nova visible for miles. To those who plotted her demise, Morgan Sorenn was dead, once and for all failing to evade her well-deserved fate.&lt;br /&gt;
&lt;br /&gt;
===The Ring {42 ABY - 43 ABY}===&lt;br /&gt;
[[File:Morgan-41ABY-01.png|thumb|right|150px|Plenty of scores to settle.]]&lt;br /&gt;
The [[Godless Matron]] always had a bloody appeal to the psychos of the galaxy, its many hovels and nooks a perfect environment for gangs, cults, clubs, and other unsavory groups to take hold. One such exclusive club was named the Blood Ring. Small in comparison to most, it still drew many a bloodthirsty patron to its deadly fighting pits. Death was common and gladiators were unceremoniously spaced after their inevitable defeat. Truly a place where the depraved spent their hard stolen credits.&lt;br /&gt;
&lt;br /&gt;
In, 42 ABY, around three years after Morgan’s supposed demise, she entered one of these pits with the Clawdite mercenary who planted the charges on her ship. He was known to be under contract for several criminal organizations within the Syndicate and beyond. A hush fell over the crowd as Morgan broke his neck, crushed his spine, and imploded his internal organs. The bloody mess drew far less attention than Morgan’s presence, the Queen of the Shroud come seeking revenge for her dead family, her one good eye blazing with dark Force powers. She wanted information, and the Ring was where she would find it, drawing the attention of every one of the conspirators who targeted her ship, eventually. In the meantime, she would sharpen her wits and strengthen herself and her image again. She became a scourge on the Matron once more, though this time she did it from the bottom up.&lt;br /&gt;
&lt;br /&gt;
= Relationships =&lt;br /&gt;
==Turel Sorenn==&lt;br /&gt;
[[File:2-Turel-Sorenn.png|80px|left]]&lt;br /&gt;
[[Turel Sorenn]] is Morgan’s brother, her best friend, and her partner in mischief since they were little. He is family and she loves him immensely. However, they have found each other on opposite sides of the conflict between light and dark many times. Despite their close bond, they have found each other as adversaries, and most likely will again.&lt;br /&gt;
&lt;br /&gt;
Morgan could never harm or kill her brother, and she’d probably hunt down anyone else who tried, but her life&#039;s path has taken her far from Turel&#039;s own. Despite their polar positions, she will always respect him. He is her white knight, but also her biggest burden since he will never stop trying to find a way to bring her to the light.&lt;br /&gt;
&lt;br /&gt;
==Emere Galo==&lt;br /&gt;
[[File:11-Emere.png|80px|left]]&lt;br /&gt;
[[Emere Galo]] dropped into Morgan&#039;s life in 37 ABY. Initially, a simple mercenary Morgan hired here and there for an odd job, their relationship soon developed further as trust between the two grew. An accomplished tattoo artist, Emere personally made some of Morgan&#039;s tattoos, and during those sessions they became increasingly familiar with each other, sharing stories and, eventually, sheets. &lt;br /&gt;
&lt;br /&gt;
Emere&#039;s complicated relationship with her own family and Morgan&#039;s duties to her children prevented any deeper relationship for a while. Morgan&#039;s fondness for Emere&#039;s young daughter, Morra, and her willingness to put herself in harm&#039;s way for the girl helped them develop a deeper bond since Emere&#039;s whole world revolved around the young girl she once abandoned. The relationship wouldn’t last, however, as Morgan’s toxic traits surfaced eventually bringing a wedge between the two.&lt;br /&gt;
&lt;br /&gt;
==Satsi Tameike==&lt;br /&gt;
[[File:5-Satsi.png|80px|left]]&lt;br /&gt;
Satsi Tameike is probably the only person in the galaxy that can make Morgan blush. They are kindred spirits, often finding understanding of, or acceptance in each other for the traumas they had suffered and deeds they had done in the past. Morgan became attracted to and attached to Satsi at one point in their relationship, and it is speculated that the two have had more than one affair. Despite rumors, however, they remained good friends and devoted allies.&lt;br /&gt;
&lt;br /&gt;
Privately, Satsi and Morgan consider each other family, their bond one which no one label can encapsulate. They are more than friends, lovers, sisters, or allies. One would jump through fire for the other and vice versa, answering any call in a time of need. Even in moments of betrayal or enmity, the crux of their relationship remains: for two women made incapable of trust by the similar atrocities they have experienced, Morgan and Satsi trust and understand each other, especially at their worst.&lt;br /&gt;
&lt;br /&gt;
==V’yr Vorsa==&lt;br /&gt;
[[File:3-Vorsa.png|80px|left]]&lt;br /&gt;
[[V&#039;yr Vorsa]] is Morgan’s former Master. The Neti trained her in the ways of the Force and is, in many ways, her mother figure. They had spent a year together training, talking, and meditating, before Morgan ascended to the Dark Council. Even though Morgan never truly understood the Jedi way, Vorsa made sure the young woman was trained well. Despite their different outlooks on the world, Vorsa&#039;s influence still lingers on Morgan. &lt;br /&gt;
&lt;br /&gt;
Few people know exactly what happened between them when Vorsa was Herald, but what is known is that Morgan betrayed her to Lord Pravus thus taking her spot on the Council. Since then the two have had minimal or no contact, mostly keeping to themselves, but with no ill will towards each other since the Dark Brotherhood&#039;s shift against the [[Collective]].&lt;br /&gt;
&lt;br /&gt;
==C&#039;ree==&lt;br /&gt;
[[File:6-Cree.png|80px|left]]&lt;br /&gt;
C&#039;ree is a peculiar oddity in Morgan&#039;s life. She was once on Morgan&#039;s crew when she captained the &#039;&#039;Crimson Queen&#039;&#039; and considered the crew part of her family. Despite C&#039;ree&#039;s apparent mental deficiencies, Morgan befriended the woman and at one point considered her a close friend. Since the betrayal and Morgan&#039;s apparent death by the &#039;&#039;Queen&#039;s&#039;&#039; crew, the two hadn&#039;t had any contact until the day Morgan captured C&#039;ree to find the whereabouts of her treacherous former crew. To Morgan&#039;s surprise and contrary to her belief, C&#039;ree had been on her side all along, even fighting for her at the time. In a way, what came next bonded the two even closer than before. Taking revenge on the crew of the &#039;&#039;Queen&#039;&#039; solidified their relationship and, soon, they became true partners in crime, with Morgan as captain and C&#039;ree as her enforcer and right hand. For all their business-like behavior in public, Morgan and C&#039;ree understand each other very well in private. They are as close to true friends as they can be, with C&#039;ree even considering Morgan a sort of family. &lt;br /&gt;
&lt;br /&gt;
==Alethia Archenksova==&lt;br /&gt;
[[File:12-Alethia.png|80px|left]]&lt;br /&gt;
[[Alethia Archenksova]] initially showed open contempt and hostility towards Morgan during the Lotus War, viewing her as little more than a conniving opportunist. Morgan&#039;s betrayal of [[V&#039;yr Vorsa]] and Odan-Urr salted the ground beneath the two women so much that it took years for them to reconcile. Morgan&#039;s willingness to harbor a [[Sentinel Network|SENNET]] spy in her close circle gave Alethia pause for a time, but the hostility barely faded until Morgan, then a [[Deputy Grand Master]] initiated talks with Odan-Urr and extended a hand of truce during the Collective attacks. &lt;br /&gt;
&lt;br /&gt;
The eventual peace after [[Rite of Supremacy: Meridian|Meridian]] reconciled them enough for a strange friendship to develop, one based on insults and a tentative trust. By nature, the two women are opposites, one a spy bound by discipline and loyalty, the other a pirate as chaotic as a black hole, yet still, their hostility soon turned to begrudging respect and a measure of friendly tolerance.&lt;br /&gt;
&lt;br /&gt;
==Keelan Vars (Deceased)==&lt;br /&gt;
[[File:1-Keelan-Vaars.png|80px|left]]&lt;br /&gt;
Keelan Vars was a [[Sentinel Network]] agent working undercover as an enforcer and security chief of the [[SHC Godless Matron|’’Godless Matron’’]]. His relationship with Morgan was initially limited to professional work on the ‘’Matron’’. Rumors say that Morgan was aware of his allegiance during her time in office as Herald, and that she allowed his presence on the &#039;&#039;Matron&#039;&#039; despite the violation at a time when the Brotherhood was at war with Clan Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
Privately, their relationship eventually evolved into a short-lived romance. Keelan was killed in 36 ABY by Black Sun thugs raiding the Matron. Eventually, they were stopped, but Keelan gave his life to protect the then-pregnant Morgan and their unborn child. His last words to Morgan were &amp;quot;Protect her&amp;quot; revealing his latent Force Sensitivity and powers of foresight as Morgan had not yet told him of the pregnancy. Morgan still considers Keelan a good man and someone she could have had a decent life with were it not for the hell they had found themselves in.&lt;br /&gt;
&lt;br /&gt;
==Celevon Edraven==&lt;br /&gt;
[[File:4-Celevon.png|80px|left]]&lt;br /&gt;
[[Celevon Edraven]]’s relationship with Morgan is a mystery. Although some people know there was once something between them, what that was has remained completely unknown to the public. In reality, Celevon is a dear friend and confidant of Morgan’s. They are allies and friends and, some say, even former lovers who share a child. These are all just hear-say, however, as the rumors have never actually been confirmed by anyone.&lt;br /&gt;
&lt;br /&gt;
In private Morgan and Celevon share a bond few people share. Morgan had helped Celevon in dire need, leveraging all her knowledge of the Force and psychology to restore some of Celevon&#039;s dormant memories. Since then the Mandalorian has confided in Morgan more than once. They enjoy drinking together.&lt;br /&gt;
&lt;br /&gt;
==Ysera and Kasula Daegella==&lt;br /&gt;
[[File:6-Ysera-Kasula.png|80px|left]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] were two of the initial members of the Shroud Syndicate after its founding. Morgan recruited them for their speed and fearlessness in the face of authorities, but the twins proved to be greater assets than even their initial worth. The duo are some of the best pilots in Brotherhood space, rarely matched and seldom exceeded in their skill and determination to win the race — whether that race is on the track or running from rival gangs and lawmakers is less important. Privately Morgan holds the twins in high regard and pays them well for their work. The undeniable attraction she draws them in with isn&#039;t something she plans to act on, but it is a good tool to keep them close. &lt;br /&gt;
&lt;br /&gt;
After the tragedy of 40 ABY, Morgan keeps in contact with the twins, though, much like with anyone she cares about, keeps her distance, preferring to communicate via encrypted channels so as not to draw too much unwanted attention to them. &lt;br /&gt;
&lt;br /&gt;
==Velira Morvane==&lt;br /&gt;
[[File:13-Velira-Morvane.png|left|80x80px]]&lt;br /&gt;
[[Velira Morvane]] met Morgan during a high-stakes encounter in the [[Godless Matron#The Sinning Den|Sinning Den]] in 43 ABY, just after Morgan&#039;s appointment as [[Herald]]. What began as a pragmatic business contract between two women looking after their own interests, evolved into something far more personal over a better part of the next year. Velira’s patience, intelligence, and emotional depth allowed her to bring down Morgan’s defenses, becoming something dangerously rare in Morgan Sorenn’s life: a person who accepts her for who she is. Where most everyone either fears, uses, or avoids Morgan because of her violent, chaotic presence, Velira chooses to stay with her precisely because of it, drawn to the freedom Morgan radiates.  &lt;br /&gt;
&lt;br /&gt;
Their relationship is a fragile, ever evolving thing, burdened by trauma, desire and the fear of vastly different lifespans. It isn&#039;t stable nor safe, but their relationship is very much undeniable.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
* Morgan&#039;s name is based on two historical figures: [https://en.wikipedia.org/wiki/Henry_Morgan Henry Morgan] and [https://en.wikipedia.org/wiki/Bartholomew_Roberts Bartholomew Roberts]. Both were notorious privateers and pirates in their day.&lt;br /&gt;
* Morgan&#039;s likeness is based on American actress [https://en.wikipedia.org/wiki/Lana_Parrilla Lana Parrilla].&lt;br /&gt;
* Morgan&#039;s voice is based on American voice actress [https://www.youtube.com/watch?v=wIx4djoaPrY Jennifer Hale].&lt;br /&gt;
* Morgan&#039;s accent is described out of character as a thick New Yorker accent. It is also a learned accent as her native language, being [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaan], is [https://starwars.fandom.com/wiki/Huttese Huttese] as much as Basic.&lt;br /&gt;
&lt;br /&gt;
=Character gallery=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:Morgan-gang-life.png|Founder of the [[Shroud Syndicate]], 34 ABY&lt;br /&gt;
File:MorganSorenn DGM.jpg|[[Deputy Grand Master]], 36 ABY&lt;br /&gt;
File:MorganSorenn 42ABY ISD.png|Aboard the [[Limbo (Vindicator-class Cruiser)|Limbo]], 42 ABY&lt;br /&gt;
File:Morgan-Sabacc-44ABY-Noir.jpg|Shady deals in shady casinos, 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;250&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:MorganSorenn-42ABY.png|alt=|Hunting for answers - 42 ABY&lt;br /&gt;
File:Morgan-43ABY-Rush.png|alt=|In combat. - 43 ABY&lt;br /&gt;
File:Morgan-bounty.png|Morgan usually has an active bounty, dead or alive - 43 ABY&lt;br /&gt;
File:Morlira IPreferPirates.png|Velira and Morgan&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Dark Councilors]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200660</id>
		<title>Morgan B. Sorenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200660"/>
		<updated>2026-04-27T10:13:51Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}{{Character2|image=[[File:Morgan-LanaParrilla-43ABY.png|340px|Thumb|Bounty holo, 43 ABY]]|order=Force Disciple|firstname=Morgan Bartholomew|lastname=Sorenn|homeworld=[[starwars:Nar Shaddaa|Nar Shaddaa]]|birth={{Birthyear_and_Age|BBY|0}}|placeofbirth=[[starwars:Nar Shaddaa|Nar Shaddaa]]|species=[[starwars:Human|Human]]|gender=Female|height=1.74m (5&#039;8&amp;quot;)|weight=80kg (143lbs)|hair=Salt and pepper|eyes=*Left: Dark side or Blue&lt;br /&gt;
*Right: Milky white|cyber=Liver|mother=Rosalin Sorenn (Alive)|father=Ian Arrel (Deceased)|siblings=[[Turel Sorenn]]|children=* Avaleen (Presumed deceased)&lt;br /&gt;
* Connor (Presumed deceased)|spouse=Keelan Vars (Deceased)|allies=*[[Dark Council]]&lt;br /&gt;
*[[Shroud Syndicate]]&lt;br /&gt;
*[[starwars:Hutt Cartel|Hutt Cartel]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
*Satsi Tameike&lt;br /&gt;
*[[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama]]&lt;br /&gt;
*[[Thane Skotos]]|enemies=*[[starwars:Perlemian Cartel|Perlemian Cartel]]&lt;br /&gt;
*[[starwars:Black Sun|Black Sun]]&lt;br /&gt;
*[[Collective]]&lt;br /&gt;
*[[Alethia Archenksova]]|saber=Red|form=*[[CS_Guide:_Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vapaad]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Dun_Moch_-_Feat_(Equite_2)|Dun Moch]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Trakata_-_Feat_(Equite_4)|Trakata]]|weapons=[[item:107748|Furia]]|fightingstyle=*[[CS_Guide:_Martial_Arts_Forms|Corellian Shock Boxing]]&lt;br /&gt;
*[[CS_Guide:_Martial_Arts_Forms|Mandalorian Core]]|profession=*Crime Boss|era=[[Dark_Jedi_Brotherhood_Timeline#New_Order_era|New Order Era]]|affiliation=[[Shroud Syndicate]]|ship=[[The Kraken]]|masters=[[V&#039;yr Vorsa]] (Alive)|sheet=[[dossier:6463|6463]]}}&lt;br /&gt;
&#039;&#039;&#039;Morgan Bartholomew Sorenn&#039;&#039;&#039; is the founder of the [[Shroud Syndicate]], crime boss, [[Herald]], and former [[Deputy Grand Master]]. &lt;br /&gt;
&lt;br /&gt;
She is [[starwars:Nar Shaddaa|Nar Shaddaan]] by birth, but a spacer by choice, living on and running pirate raids from the &#039;&#039;[[The Kraken|Kraken]],&#039;&#039; her personal corvette. The only loyalty she holds is to herself and the rare few she trusts, and not many deserve that privilege. &lt;br /&gt;
&lt;br /&gt;
She is a troubled individual with many dark and terrible secrets and an agent of chaos wherever she treads. Her involvement with the [[Dark Brotherhood]] plunges deep into the illicit and the dangerous, but it is a lifestyle she is accustomed to, a lifestyle where she can walk her own path and live free.&lt;br /&gt;
 &lt;br /&gt;
= Character History =&lt;br /&gt;
==Childhood {0ABY - 18 ABY}==&lt;br /&gt;
{{Quote|Our past is always with us.|Unknown}}&lt;br /&gt;
[[File:Morgan-mother2.png|thumb|160px|left|Rosiln Sorenn holding Morgan]]&lt;br /&gt;
Morgan was born in [[0 ABY]] and lived out her early years on [[starwars:Nar Shaddaa|Nar Shaddaa]] with her mother, a cantina owner from [[starwars:Corellia|Corellia]] named Rosalin Sorenn; her father, a Nar Shaddaan small-time criminal named Ian Arrel who worked for the [[starwars:Hutt|Hutts]]; and her brother, [[Turel Sorenn|Turel]], who was three years her elder.&lt;br /&gt;
&lt;br /&gt;
Her very earliest life was spent in the cantina, with her mother. As a small urchin, Morgan became the veritable mascot of the cantina and got to know all the guests, especially the regulars. Morgan was an energetic child with a wild imagination, often fixated on the larger world and galaxy, often listening wide-eyed to stories the spacers brought with them through her mother&#039;s bar. Her mother was poor but she provided Morgan and her brother enough, while their father conducted his business and rarely brought anything home. She slowly became accustomed to life in the slums of the city, where criminals and cutthroats ruled. &lt;br /&gt;
&lt;br /&gt;
Having many friends on the street — especially children from other households and aliens who lived a life not unlike her own — made her very open to new cultures. Nar Shaddaa had a way of bringing children closer together despite their skin color, heritage, or species and it influenced Morgan&#039;s sensibilities toward other species immensely. It was a virtue that would follow her later in life as well, in business deals and leadership. &lt;br /&gt;
[[File:Morgan-NarShaddaa.jpg|thumb|250px|right|The Sorenns&#039; cantina]]&lt;br /&gt;
She learned the quirks of most alien species and even humans very quickly and at a young age. Even in her early years, she was an accomplished manipulator, able to persuade or dissuade others with relative ease. As she grew older she slowly became a waitress and by her teens she was a “professional” listener, often hearing the same sob stories over and over again and helping patrons with their issues with a few well-placed words while refilling glasses and making a solid profit. Psychology became her source of income and her greatest weapon and the more she used it the better she became at manipulating people to do what she wanted.&lt;br /&gt;
&lt;br /&gt;
Her mother was the one who insisted the girl learn how to run the bar, and at a very early age, Morgan was already independent enough to lead the bar by herself, teaching her how to be independent and self-sufficient. It was fun and games for her under her mother’s wing, that is until the day her brother grew up and went off to be a Hutt enforcer like his father.&lt;br /&gt;
&lt;br /&gt;
==Late teen years {18 ABY - 24 ABY}==&lt;br /&gt;
===Family ties {18 ABY - 20 ABY}===&lt;br /&gt;
&lt;br /&gt;
Even though Turel was still with her most of the time, his departure into the criminal underworld left Morgan feeling uneasy and left a feeling of emptiness in their home when he was out on business. She loved her brother — he was, after all, her best friend — and knowing he may die any given day put a lot of stress on the teenage girl. Every time her brother went out on a raid or a job for the Hutts she would worry until the moment he returned home. It took her some time to adjust, and with time she came to trust in her brother’s abilities. Luck was on his side — something that, she would find out later, ran in the family. &lt;br /&gt;
&lt;br /&gt;
As years passed, Morgan grew up into a beautiful woman, with many of her customers jokingly asking her to marry them. Her beauty didn’t escape more insidious eyes, however. Most of the gangsters from her neighborhood took a liking to her, some showing genuine interest and care, others unpleasantly catcalling or grabbing where they shouldn&#039;t whenever she passed by. Ironically, it was her father’s influence and reputation that kept most of the lowlifes at bay, but she would find out soon enough that her father&#039;s interests in her veered into the deprived and vile.&lt;br /&gt;
&lt;br /&gt;
===A Mother’s Woe {18 ABY}===&lt;br /&gt;
{{Quote|An empty mind is like a freshly turned sod; if not sown with the seeds of love and compassion, insidious weeds will take root.|Unknown}}&lt;br /&gt;
&lt;br /&gt;
Morgan’s father had always been a heartless tyrant, always forcing his control on the family when he was around despite not putting a whole lot into it. Abusive towards Rosalin, at times to the point of violence, he was a heavy drinker and opiate user as well as a vile personality with vileness only surpassed by his ego. He had little love for his children, seeing them as nothing more than tools in his bid for power in the depths of Nar Shaddaa, justified in his belief that the galaxy was harsh and unruly by nature. However, Morgan&#039;s mother had kept her daughter safe from his influence and meddling for most of her childhood because she knew what Ian was like, though she would later find out that she never truly ‘’knew’’ the man nor the depths of his deranged personality. His world revolved around credits, women, and wealth; his family came second. &lt;br /&gt;
&lt;br /&gt;
When Morgan reached eighteen, her father turned his attention towards her more intently than before. Where before there was a meddling urchin he had little interest in, he now saw a resource to be exploited. Seeing her as a good source of profit, he made a deal with a local procurer — they’d share the profits, as long as she worked the streets. Morgan was forced to sell her body to the most grotesque dwellers in the underworld, all for her father’s greed. He kept her engaged by threatening to harm her mother and brother, or by beating and blackmailing her in other ways, so Morgan bit her tongue and endured. She kept the truth from her mother, out of shame and fear — fear of losing her and Turel, but also of being beaten to death or worse. And beaten she was, many times over. Many of the “customers” had a particularly deranged sense of &amp;quot;fun&amp;quot; and soon Morgan’s fall to her lowest point began.&lt;br /&gt;
&lt;br /&gt;
===Misery {20 ABY - 24 ABY}===&lt;br /&gt;
&lt;br /&gt;
It was a traumatic experience for a twenty-year-old, and many times she acted the cheerful and happy girl for her mother’s sake, but cracks started appearing a year into the ordeal, as her situation grew steadily worse and worse. Her mother suspected something was wrong, but whenever she brought it up Morgan brushed her off and changed the subject. At first, her mother attributed this behavior to puberty and hormones, however, when it did not change even after several years — in fact, it became worse, what with her working for her father nearly every night — her mother confronted her more aggressively and the two fought on many occasions. Life became a perpetual circle of misery for the young girl.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Morgan found herself in the care of a local med-doc, with a face bruised and beaten up so badly she was hardly recognizable, that her mother persuaded her to tell her the truth. The shock and grief at what was happening nearly destroyed Rosalin. She had suffered a stroke and was rushed to an operation ward where she remained for weeks before recovering. Once Rosalin had recovered, and as soon as she was home, she packed her bags and intended to escape with her daughter to [[starwars:Corellia|Corellia]], to find safe refuge with whatever was left of Rosalin’s family there. Though fearful for her own and Turel’s life, Morgan could not endure another day and went along with the plan. &lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, however, Morgan’s father found out. Keeping Morgan imprisoned under guard, he sent his goons to kill his own wife for daring to defy him. With grief in her heart and no other choice but to buy some time, Morgan’s mother fled [[starwars:Nar Shaddaa|Nar Shaddaa]] with Turel’s help, leaving both her children behind.&lt;br /&gt;
&lt;br /&gt;
Back on Nar Shaddaa, Morgan hit her lowest point after her mother disappeared, so much so that she considered ending her own life many times just to escape the nightmare. She was a broken husk of her former self, left with no hope for a future and no recourse but to stay. She didn’t know her mother had escaped until months later when Turel found her with a stolen blaster in her mouth, ready to pull the trigger, streams of tears flowing from her clear blue eyes. He told her the truth about Rosalin&#039;s escape, and after a long and tearful talk made her reconsider her suicidal thoughts. &lt;br /&gt;
&lt;br /&gt;
Despite his job, Turel was always caring and warm toward Morgan, especially in her time of need. He kept looking for means to help her escape, calling on favors, paying massive amounts of credits, and even killing for a chance to help his sister. As usual, their father saw to it that he wouldn’t be able to. Morgan was just too profitable to him. He closed her off from the world, keeping her imprisoned in one of his partner’s &amp;quot;public&amp;quot; houses, only to be pulled out of the darkness when she was needed. Morgan’s mind coped in whatever way it could, steering ever so slowly into madness. Again, her imagination took over to pass the time and suppress the horror, creating comforting stories and hallucinations for herself. It was only later when she was fully trained in the ways of the Force that she understood that during her lowest point only her innate Force abilities helped her remain sane, and helped her to develop a hard mental shell around her mind that, later in life, none would be able to break. &lt;br /&gt;
&lt;br /&gt;
===Some measure of justice {24 ABY}===&lt;br /&gt;
[[File:Morgan-Turel-safe.png|thumb|160px|right|Turel taking Morgan away]]&lt;br /&gt;
After her disappearance, Turel searched for days, looking for his sister, but could not find her. Not in the cantina, not in their home nor at any of her friends’ homes. His father noticed his quizzical behavior and made a deal with the Hutts to send him away on a mission “never to bother him again”. Blaming Morgan for Turel’s behavior, her father beat her senseless day after day after which she was handed to the worst scum on Nar Shaddaa and endured the worst mental and physical torture.&lt;br /&gt;
&lt;br /&gt;
Morgan was eighteen years old when she considered suicide again, but with no weapons of any kind in the small room she was kept in, her agony was prolonged, that is until Turel returned. To this day Morgan is unsure what really happened, but she remembers death, blood and the smell of burning bodies from that day. Turel found her locked in the solitary, barren room in a Hutt spice den and carried her in his arms to safety. Together they escaped their father’s grasp and found a temporary safe haven with some of Turel’s friends on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Shattered Memories {24 ABY - 25 ABY}===&lt;br /&gt;
&lt;br /&gt;
Morgan found a new life away from her father, but that life was fraught with fear and sleepless nights. The horrors she endured haunted her for a long time, and whenever Turel wasn’t close, she would fall into a deep depression, nightmares returning to her in the night and shadows scaring her during the day. Despite Turel’s best efforts, he had a hard time reaching his sister. He blamed himself for everything and promised he’d never let her endure such a fate again. They lived like that for a year when Morgan, now much more lucid and self-reliant, had realized that she would have to escape Nar Shaddaa to escape her past, Her&#039;s wasn&#039;t the life in a bar, nor on the Shadow moon. She had to find her own path and heal. &lt;br /&gt;
&lt;br /&gt;
==Adulthood {25 ABY - 28 ABY}==&lt;br /&gt;
[[File:Morgan-CoronetStar.png|thumb|170px|left|The Coronet Star]]&lt;br /&gt;
===A new beginning {25 ABY}===&lt;br /&gt;
&lt;br /&gt;
Morgan remembered her mother’s stories about her family on Corellia and with no other place to go, Morgan sought a ship to take her to Corellia. Leaving a message for Turel on the small holo table she boarded a small freighter and launched off with their crew. The ship was named “Coronet Star” and her captain, Valek Starroy, gladly accepted Morgan into his crew as compensation for a ride to Corellia. His crew was a rag-tag gang of spacers and Morgan worked with them, learned from them, and absorbed the life of a spacer through nearly a year of travel. She even met a woman she had become romantically entangled with, a Sephi mechanic named Neina Senn. The two spent their days together, Morgan learning about the ship’s ins and outs from Neina.&lt;br /&gt;
&lt;br /&gt;
It was only after several months of flirting and befriending that Morgan let go and truly embraced Neina’s advances. It was then that Neina learned something of Morgan’s troubled past though Morgan left many of the crucial details out of her story. It took them a long time to become intimate, though doing so with Neina helped Morgan mend many of the wounds she had suffered. A trust formed between the two, enough for Morgan to embrace the romance.&lt;br /&gt;
&lt;br /&gt;
By the time she had paid off her original agreement, Morgan had become part of the family of the “Star” and she had learned so much more about life in space that she was reluctant to leave. Eventually, the ship did land on Corellia and Morgan had to bid them farewell. By that point, her relationship with Neina had advanced far further than anyone had expected and Neina followed her, leaving the “Star” behind. &lt;br /&gt;
&lt;br /&gt;
===Grief, anger, revenge {26 ABY}===&lt;br /&gt;
[[File:Morgan-smuggler.jpg|thumb|170px|right|Morgan on Corellia]]&lt;br /&gt;
After months of searching, Morgan did eventually find her mother — on a cemetery outside [[starwars:Coronet City|Coronet City]]. She was devastated. She had hoped beyond all hope that she would find her mother alive and well, that she would embrace her lost daughter into loving arms and take her into her home. All she found was pain, bitterness, and an even deeper hatred for her father who kept her on Nar Shaddaa. She planted a kiss on the tombstone, leaving it and the painful memories, she thought, for the last time. &lt;br /&gt;
&lt;br /&gt;
Pretty soon Morgan and Neina had found themselves out of work and out of money. They found a place to stay in the underground levels of [[starwars:Coronet City|Coronet City]] - nothing more than a single room, but it served their purposes. Neina comforted her girlfriend as much as she could, and for days Morgan mourned, unable to accept the fact that her life was in complete ruins. Neina was the only person she had had to rely on at the time. &lt;br /&gt;
&lt;br /&gt;
For several months they had lived in hovels and dens, doing whatever small-time jobs they could find. Once again Morgan found herself under the thumb of one crimelord or another. Crime, it had seemed, was the only way for her and Neina to find some decent credits, hoping to save enough to escape once more. The dreams were cut short when, one faithful day as she returned from work, Morgan found Neina murdered in their hovel. Throat slit and body lifeless, Neina&#039;s expression was that of horror and tears left in a timeless grimace. The sight of her left Morgan&#039;s shocked, gasping for air and clutching at white strands of hair in desperation. That night Morgan’s mournful scream echoed through the Force, shattering windows and eardrums of unwitting bystanders on the streets of Coronet City. Doors splintered, walls shook and the wind stopped in its tracks as if to mourn with her. &lt;br /&gt;
&lt;br /&gt;
Morgan spent the night cradling Neina’s dead body, sobbing and seemingly losing her mind until an enforcer patrol eventually found her in the debris-filled room. She was interrogated and told that Neina had been raped and shot to death by a local gang calling themselves the ‘’Silver Skulls’’. They were known for such atrocities, and more, and were hardly looked at by CorSec on the best of days, just another small fish in a pond of sharks. Charges against the perpetrators were promised but the case was shelved after a mere week of investigation. &lt;br /&gt;
&lt;br /&gt;
Stricken by grief, infuriated, and in search of revenge, Morgan sought out any information on the ‘’Skulls’’. Eventually, she had found their rivals, a swoop gang called ‘’Red Barons’’. Their reputation for brutality equaled the ‘’Skulls’’’, yet Morgan had little choice but to join them to achieve her goals. They were her only lead. &lt;br /&gt;
&lt;br /&gt;
With her life as tough as it was, Morgan had lost all of her femininity and beauty making it easy to pose as someone else and hide her identity. Being a man, at the time, made her life much easier for many reasons, so she cut her hair, dressed up in male clothing she had stolen from a drug addict, changed her name to Bartholomew and ventured into the ‘’Red Barons’ hideout. She was truthful about wanting to join the gang, however, she kept her true motives hidden. Her bitter need for revenge made it far too easy to manipulate the simpletons, though there was likely a much more ethereal influence there than she ever knew. The Force was with her in all her endeavors, and that ever-present Sorenn luck seemed to follow her everywhere. She learned how to ride a swoop bike fairly quickly and her mannerisms soon reflected her comrades, but most importantly she had many more contacts on Corellia thanks to the gang’s errands for the [[starwars:Black Sun|Black Sun]]. &lt;br /&gt;
&lt;br /&gt;
===Swoop knight {27 ABY - 29 ABY}===&lt;br /&gt;
[[File:Morgan-gang-corellia.png|thumb|170px|left|Morgan during a raid]]&lt;br /&gt;
Almost a year after she joined, Morgan was already an expert in handling a blaster, and though her riding skills lacked some flair, she was getting nearer and nearer to her goal, building influence and clout more and more with every day. When their gang became large enough, Morgan influenced the ‘’Barons’’’ leader to attack the ‘’Skulls’’ and take what was “rightfully theirs.” The gangs were under tension for a long time, fighting over territory and merchandise, with smaller skirmishes and bar fights erupting from time to time. It was a small matter of murdering one of her gang members and placing some &amp;quot;evidence&amp;quot; of Skulls activity and the floodgates were open. &lt;br /&gt;
[[File:Morgan-swoopgang.jpg|thumb|160px|right|&#039;&#039;Skulls&#039;&#039; gangers]]&lt;br /&gt;
The order was given and the ‘’Barons’’ invaded the ‘’Skulls’’’ territory. An all-out gang war broke out, involving several other gangs and CorSec, most notably, who intervened when the violence became too widespread. But the war was short-lived. Morgan personally put the barrel of her pistol into the ‘’Skull’s’’ leader’s mouth and pulled the trigger after hacking off each of his fingers for every member of his gang that raped Neina. The display of gory violence sickened even her gang, while the expression of complete satisfaction on her face gave everyone involved pause. It was at that time that Morgan&#039;s fall to the Dark Side was all but guaranteed and her life path set — she was a criminal, a brutal tyrant, and soon to be a crime boss. CorSec put out an all-points bulletin looking for the members of the ‘’Barons’’ and many were imprisoned while most escaped and went about their work. Morgan, her desire for vengeance sated, disappeared from Corellia. &lt;br /&gt;
&lt;br /&gt;
===Pirata Codex {29 ABY - 31 ABY}===&lt;br /&gt;
[[File:Morgan-bridge.png|thumb|140px|left|Wanted poster]]&lt;br /&gt;
Corsec searched for Morgan for months and finally found her a year later working for a pirate crew. She had shed her male persona to keep them off her trail and joined the &#039;&#039;Torrent&#039;&#039;, a Nebulon-B frigate used to conduct pirate raids on smaller vessels on the [[starwars:Hydian way|Hydian Way]]. The Torrent was notorious for attacking ships that carried valuable goods and contraband for the [[starwars:Black Sun|Black Sun]] into the Inner Rim. They had a grim reputation of being cutthroats, murderers, and kidnappers, and their standing with the [[starwars:Black Sun|Black Sun]] was disfavorable enough to gain all of them a bounty on their heads. &lt;br /&gt;
&lt;br /&gt;
Bounty hunters a-plenty came around and were returned in body bags, because of the captain of the &#039;&#039;Torrent&#039;&#039;’, a human named Shado Numa, an elderly pirate of many decades of experience and slowly degrading mental faculties. He was quick, cunning, wise, and never a step behind and he took Morgan in when she came aboard, seeing in her his estranged daughter whom he was unable to induct into &amp;quot;the life&amp;quot;. He sheltered Morgan from the rest of the crew, though she hardly needed any protection at that point. She had become a hardened, murderous individual. Soon enough though, Morgan became friendly with the rest of the crew and became “one of the boys”, her skills with a gun bringing with them some much-needed acclaim as many of them often joked that she could shoot the hair off of the captain’s balding head without waking him from his daily naps. She had found a better life on that ship than she ever had on Nar Shaddaa and had accepted her newfound spacer identity and enjoyed every moment of it. &lt;br /&gt;
&lt;br /&gt;
Despite their apparent freedom, the crew of the &#039;&#039;Torrent&#039;&#039; had been under near-constant attack from rival pirate raiders, New Republic authorities, and even the [[starwars:First Order|First Order]]. Why the Order wanted the pirates removed was always a mystery, but that did force them into an uneasy alliance with some New Republic elements. Just around 32 ABY, Captain Numa decided to ally the &#039;&#039;Torrent&#039;&#039; with the [[starwars:Resistance|Resistance]] movement that was starting to appear. At first, it was only for their benefit, expecting protection and security in numbers, however, Captain Numa eventually decided to join the Resistance despite his crews&#039; grumbling. The &#039;&#039;Torrent&#039;&#039; became a glorified freighter and occasional defense ship for the Resistance&#039;s fringe cells. Eventually, this became an issue for the crew.&lt;br /&gt;
[[File:Torrent.jpg|thumb|150px|right|&#039;&#039;The Torrent&#039;&#039;]]&lt;br /&gt;
Captain Numa may have taken Morgan in, but she never had love for the man. In her dark mood and even darker demeanor, she saw him and everyone else on the ship, at best, as a means to an end. All she ever considered at the time was a better place for herself and as a young woman in the crew, she knew her status could change on a whim if someone other than Numa had taken on the captaincy. Morgan connived and plotted for years to gain an advantage when her plan concluded. Just after her thirty-second birthday, she got her chance. &lt;br /&gt;
&lt;br /&gt;
The captain had become far more erratic, almost zealous about the Resistance movement, forcefully dragging his ship and crew into increasingly more dangerous endeavors with little gain. The war with the First Order and the crew&#039;s reluctance to go about doing the Republic&#039;s dirty work lead to a silent rebellion among the ranks but only two major players had enough influence to overthrow the captain, and they were opposed: a human named Isaac Ardinn and a Twi&#039;lek named Proc Nalto, Numa&#039;s first officer.&lt;br /&gt;
[[File:Morgan-First officer.png|thumb|140px|left|Captain Morgan]]&lt;br /&gt;
Morgan found Isaac easier to manipulate and weighed her support in his favor. Nalto was, however, not an easy opponent. A brute and enforcer, Nalto found it his way in life was to make others suffer, while Isaac simply wanted a return to their old, pirating ways. Morgan urged Isaac to be patient. Weeks would pass before either of the two sides made their moves, and they did. Nalto went straight for the head, confronting Captain Numa with several of his selected thugs in the hopes of intimidating and removing the old man permanently. A foolish attempt ended with his death as Morgan informed Captain Numa of the goings-on ahead of time, preparing a trap for the Twi&#039;lek and his lackeys. For her loyalty, Numa appointed Morgan first officer and gave Isaac the position of Quartermaster. Unlike many grumbling voices, Isaac welcomed their new first officer and all too often flirted with her, showing plainly his affections. &lt;br /&gt;
&lt;br /&gt;
As first officer Morgan had plenty of influence over the captain and, slowly, the crew returned to decent pirating in addition to the odd Resistance job, but eventually that too ended. Numa returned to his old ways sometime in 32 ABY and this time nothing could save him. The pirates forced Morgan&#039;s and Isaac&#039;s hand and, finally, Numa was deposed and stranded on a colony world in the Outer Rim, his fate unknown.&lt;br /&gt;
&lt;br /&gt;
Days of rejoicing followed the mutiny as the crew was finally rid of the annoying Resistance. They stalked the Outer Rim with Morgan as their captain, C&#039;ree as their first mate, and Isaac as their first officer. In a mere six months, they had brought the ship from a near-unrepairable state to a well-known and respected pirate raider. In honor of Morgan&#039;s exploits as captain and the number of body bags filled throughout the Outer and Inner Rim, other crews and law enforcement rechristened the ship &#039;&#039;Crimson Queen&#039;&#039;. The monicker remained.&lt;br /&gt;
&lt;br /&gt;
===Keelhauled {32 ABY}===&lt;br /&gt;
[[File:Morgan-ejected.jpg|thumb|170px|right|Woman of many tattoos]]&lt;br /&gt;
Two years of successful raiding brought Morgan&#039;s crew many riches and a fierce reputation in criminal circles. Their feud and debt to the Black Sun all but paid off, they were free agents profiteering off of the First Order-Resistance war, though as time passed and the aggression between the two large factions escalated, it became increasingly harder and harder to raid now well-armed and protected freighters. In many encounters they barely escaped with their lives and ship intact, grabbing only a meek bounty before the escorts and reinforcements descended on the frigate. &lt;br /&gt;
&lt;br /&gt;
Tensions grew with the crew as months went by with poor offerings, and some even advocated joining the First Order as mercenaries, a job which at the time garnered much wealth but little respect from their peers. Morgan refused any such notion, quoting Numa&#039;s foolishness at aligning with the Resistance. To her, including her first mate C&#039;ree, her Quartermaster Isaac Ardinn and some of the crew, aligning with the First Order would invalidate their desire for freedom.&lt;br /&gt;
&lt;br /&gt;
During this time, Isaac&#039;s advances towards Morgan bore fruit, finally gaining him her affection. Their relationship blossomed though they kept their interactions private and away from the sight of the crew. The two shared much together, including eventually their disproval of the path the crew was going and wanting to leave the life, perhaps for something better. The decision to leave was easy to agree on but difficult to accomplish. Their situation was dire, assaulted as they were on many sides. As their reputation plummeted with the Resistance, the Republic, and the First Order, increasingly more neutral factions washed their hands off them, blocking safe passage and safe harbor for the wayward ship. Much of the work they did find was with the Black Sun who, ever greedy and vengeful, took a huge slice of the profits off the top. Mutiny, now ingrained into the crew by Morgan&#039;s actions years ago, soon brewed under the surface and factions began developing again.&lt;br /&gt;
&lt;br /&gt;
It was in early 33 ABY, when a failed job incurred debt to the Black Sun and failed to make any profit, that the crew&#039;s disapproval of Morgan&#039;s leadership first reared its head publically. A senior engineer, one Badrem Gent — an Iktotchi whose disapproval of Morgan was well known but tolerated — accused Morgan of negligence for the crew, for their work, and insulted both her and Isaac for their less-than-liked relationship. A Quartermaster who beds his Captain, he had said, forgets his duties to his crew. Frustrated and angry beyond words for his blatant display of disobedience, Morgan had the man airlocked into space, his dead body and silent scream a reminder to all not to question her decisions. Gent was the straw that broke any semblance of control Morgan had over her crew and whatever support she had gained soon dried away leaving her exposed. It wasn&#039;t long until the sharks started swimming around her.&lt;br /&gt;
&lt;br /&gt;
Judgment came for them in the form of the ship&#039;s bosun, a Corellian named Julian Reiles. He had gathered several disparate factions within the crew and waited for his moment. It was during a raid on a relatively small freighter, when C&#039;ree and the assault teams were away from the ship, that he struck the final blow. Blocking all exits and detaching the &#039;&#039;Crimson Queen&#039;&#039; from her prey, he led his mutineers into the captain&#039;s quarters where Morgan and Isaac were discussing the raid. They seized them both after shots were exchanged and two of his men lay dead on the cold floor, dragging them to the same airlock where Morgan had jettisoned Gent months before. Isaac, in desperation and rage, attacked the bosun and bit off a piece of his ear which earned him the morbid human&#039;s ire. Morgan watching, Reiles took his knife and skinned the flesh off of Isaac&#039;s face before burying a knife in his heart. Morgan&#039;s rage at the sight of yet another murdered lover was palpable in the air. Electricity crackled around her, eyes alight with ethereal energy, her piercing scream tore the eardrums out of every ear in the room, and lightning from her bound hands turned several men into smoking cinders. Her uncontrolled display of power shocked and paralyzed many of the mutineers who cowered in fear or simply ran. It was only when Reiles&#039; Clawdite enforcer, Gurth Gadan slammed the but of his rifle against the back of Morgan&#039;s head that the onslaught ended. &lt;br /&gt;
&lt;br /&gt;
Unconscious and defeated, Morgan was put into a spacesuit with limited air and lashed to the dead body of Isaac before being jettisoned out of the airlock. She memorized the self-aggrandizing speech Reiles gave her through her com, as well as the laughter of his crew as they jumped into hyperspace, leaving Morgan alone in space with the mutilated remains of the man she loved most. &lt;br /&gt;
&lt;br /&gt;
==Queen of the Shroud {33 ABY - 38 ABY}==&lt;br /&gt;
&lt;br /&gt;
===Reemergence {33 ABY}===&lt;br /&gt;
[[File:MorganBacta tank.PNG|thumb|160px|left|Recovery]]&lt;br /&gt;
The circumstances of Morgan&#039;s survival of her ordeal with the mutiny are somewhat of a mystery. It is likely that Turel, already a Jedi Knight of [[Clan Odan-Urr|Odan-Urr]] at the time, sensed his sister&#039;s distress and rushed to help her. Speculations that Morgan herself, in her half-lucid state, reached out to Turel with her latent abilities and asked for help out of desperation. Either way, she was found floating on the outskirts of the Felucian system, medically dead for hours. She was brought to [[New Tython]] in a bacta tank and weeks of recovery followed. During her time on New Tython Morgan found a place to grieve and recover, as well as a place to learn about her abilities and a way to focus them into a precise instrument. &lt;br /&gt;
&lt;br /&gt;
Much like her brother, Morgan was intensely strong in the Force, but unlike Turel who overcame his experiences and accepted his past, Morgan&#039;s past and her unwillingness to forgive poisoned her mind and made her unpredictable. Her master at the time, [[V&#039;yr Vorsa]], found her abrasive, impatient, and at times vile, but also woeful, melancholic, and broken. The Neti felt great empathy for the woman and agreed to train her just like she did her brother, intent on moulding her into something Morgan would be proud of. A poor student at first, Morgan showed only frustration and enmity for months until she realized her power could be used to further her goals and her priorities changed. Once she found her focus, she displayed unerring discipline and understanding, both qualities Vorsa valued and feared greatly. &lt;br /&gt;
&lt;br /&gt;
Still, Morgan&#039;s heart was dark and clouded with a need for vengeance, and yet her brother&#039;s influence seemed to find purchase as she steadily reconnected with family and shared much-needed familial moments with him. Vorsa saw ever more redeeming qualities under Morgan&#039;s thick skin which could, with time, influence her character towards a better path. The feeling of unease never truly left her, but as she trained the human she began trusting her more and more. For her part, Morgan was grateful to Vorsa for helping her cope and after nearly a year of training helping her find herself again. While not fully healed nor fully understanding what it meant to be a Jedi, Morgan adopted some of Vorsa&#039;s views on life and the universe. From then on she would weigh many of her decisions against Vorsa&#039;s teachings and perhaps find a better path.&lt;br /&gt;
&lt;br /&gt;
===Consolidation {34 ABY}===&lt;br /&gt;
[[File:Daegellamorgancree.jpg|thumb|170px|right|[[Ysera and Kasula Daegella|The Daegella sisters]], with Morgan and C&#039;ree, 35 ABY.]]&lt;br /&gt;
Morgan’s rise to true power began during the Brotherhood’s war against Odan-Urr. She became a willing participant in V’yr Vorsa’s plot to minimize damage to her Clan and distract the Brotherhood with other crises. Vorsa, the Herald at the time, saw the coming storm far too late to save [[New Tython]] from destruction, but she did foresee her death at Darth Pravus’ hand. Morgan became her way out when the young woman agreed to replace Vorsa through deception. Their plan bore fruit as Vorsa became a prisoner in Darth Pravus’ prison and Morgan, having betrayed her, became Herald.&lt;br /&gt;
&lt;br /&gt;
Morgan’s time as Herald was not spent idly. She spent the first year subjugating, negotiating and fighting to organize the disparate smuggling and crime rings in Brotherhood space into a single organization known as the [[Shroud Syndicate]]. The organization was small at first, but within another year it turned into a true crime syndicate, controlling smuggling routes, pirate flotillas and the production and management of illicit items across Brotherhood space. All the while the war between Odan-Urr and the Brotherhood raged in the background. Politics took over and with the expansion of the Syndicate and the influence of the Brotherhood, [[Collective|a new enemy soon emerged]]. &lt;br /&gt;
&lt;br /&gt;
===Upward rise {35 ABY - 37 ABY}===&lt;br /&gt;
[[File:Morgan-CS.png|thumb|150px|left|Crime boss]]&lt;br /&gt;
Morgan’s influence through the Shroud drew the gaze of the newly elected Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor|Darth Pessimus]]. Her intellect and savvy for negotiation — and unburdened murder when necessary — made his decision easier. She was elevated to [[Deputy Grand Master]] as the Cantor’s right hand. &lt;br /&gt;
&lt;br /&gt;
Her position came with new dangers, though, and the new enemy seemed to grow nearer as rumors spread of an anti-Force user coalition rising against the Brotherhood. [[Story Arc: Great Jedi War XII: Retribution|Twelfth Great Jedi War]] was a turning point in the civil war and it galvanized and focused the Brotherhood, and Odan-Urr, towards a common enemy. A bloody battle in the [[Arx]] system turned into a war that spanned several other systems, including the [[Collective]] home system of [[Nancora]]. &lt;br /&gt;
&lt;br /&gt;
The Brotherhood was bruised and beaten, but not defeated. Their counterattack fell upon [[Rite of Supremacy: Meridian|Meridian]] where several prominent members of the Collective were dealt with and a tentative peace was brokered between Morgan and [[Alethia Archenksova]] due to [[Clan Odan-Urr]] participating fiercely in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Blood Sport {37 ABY - Present}==&lt;br /&gt;
&lt;br /&gt;
===Downfall {37 ABY}===&lt;br /&gt;
After Meridian, her job done and her enemies crowding around her, Morgan turned her attention away from the Brotherhood and onto her own life. She spent several years with her children, keeping them away from those she thought were on their heels — crime lords, Collective, and Sith alike. Eventually, every sin catches up to the sinner and so it was with Morgan and her family. In late 39 ABY, as her ship, the Fifth Day, was leaving the high spires on Coruscant the ship&#039;s engines and grav-lifts gave out as explosives planted at the shuttle’s core detonated. The Fifth Day plummeted toward the megalopolis, crushing spires and air traffic along with it. It would detonate in a bright nova visible for miles. To those who plotted her demise, Morgan Sorenn was dead, once and for all failing to evade her well-deserved fate.&lt;br /&gt;
&lt;br /&gt;
===The Ring {42 ABY - 43 ABY}===&lt;br /&gt;
[[File:Morgan-41ABY-01.png|thumb|right|150px|Plenty of scores to settle.]]&lt;br /&gt;
The [[Godless Matron]] always had a bloody appeal to the psychos of the galaxy, its many hovels and nooks a perfect environment for gangs, cults, clubs, and other unsavory groups to take hold. One such exclusive club was named the Blood Ring. Small in comparison to most, it still drew many a bloodthirsty patron to its deadly fighting pits. Death was common and gladiators were unceremoniously spaced after their inevitable defeat. Truly a place where the depraved spent their hard stolen credits.&lt;br /&gt;
&lt;br /&gt;
In, 42 ABY, around three years after Morgan’s supposed demise, she entered one of these pits with the Clawdite mercenary who planted the charges on her ship. He was known to be under contract for several criminal organizations within the Syndicate and beyond. A hush fell over the crowd as Morgan broke his neck, crushed his spine, and imploded his internal organs. The bloody mess drew far less attention than Morgan’s presence, the Queen of the Shroud come seeking revenge for her dead family, her one good eye blazing with dark Force powers. She wanted information, and the Ring was where she would find it, drawing the attention of every one of the conspirators who targeted her ship, eventually. In the meantime, she would sharpen her wits and strengthen herself and her image again. She became a scourge on the Matron once more, though this time she did it from the bottom up.&lt;br /&gt;
&lt;br /&gt;
= Relationships =&lt;br /&gt;
==Turel Sorenn==&lt;br /&gt;
[[File:2-Turel-Sorenn.png|80px|left]]&lt;br /&gt;
[[Turel Sorenn]] is Morgan’s brother, her best friend, and her partner in mischief since they were little. He is family and she loves him immensely. However, they have found each other on opposite sides of the conflict between light and dark many times. Despite their close bond, they have found each other as adversaries, and most likely will again.&lt;br /&gt;
&lt;br /&gt;
Morgan could never harm or kill her brother, and she’d probably hunt down anyone else who tried, but her life&#039;s path has taken her far from Turel&#039;s own. Despite their polar positions, she will always respect him. He is her white knight, but also her biggest burden since he will never stop trying to find a way to bring her to the light.&lt;br /&gt;
&lt;br /&gt;
==Emere Galo==&lt;br /&gt;
[[File:11-Emere.png|80px|left]]&lt;br /&gt;
[[Emere Galo]] dropped into Morgan&#039;s life in 37 ABY. Initially, a simple mercenary Morgan hired here and there for an odd job, their relationship soon developed further as trust between the two grew. An accomplished tattoo artist, Emere personally made some of Morgan&#039;s tattoos, and during those sessions they became increasingly familiar with each other, sharing stories and, eventually, sheets. &lt;br /&gt;
&lt;br /&gt;
Emere&#039;s complicated relationship with her own family and Morgan&#039;s duties to her children prevented any deeper relationship for a while. Morgan&#039;s fondness for Emere&#039;s young daughter, Morra, and her willingness to put herself in harm&#039;s way for the girl helped them develop a deeper bond since Emere&#039;s whole world revolved around the young girl she once abandoned. The relationship wouldn’t last, however, as Morgan’s toxic traits surfaced eventually bringing a wedge between the two.&lt;br /&gt;
&lt;br /&gt;
==Satsi Tameike==&lt;br /&gt;
[[File:5-Satsi.png|80px|left]]&lt;br /&gt;
Satsi Tameike is probably the only person in the galaxy that can make Morgan blush. They are kindred spirits, often finding understanding of, or acceptance in each other for the traumas they had suffered and deeds they had done in the past. Morgan became attracted to and attached to Satsi at one point in their relationship, and it is speculated that the two have had more than one affair. Despite rumors, however, they remained good friends and devoted allies.&lt;br /&gt;
&lt;br /&gt;
Privately, Satsi and Morgan consider each other family, their bond one which no one label can encapsulate. They are more than friends, lovers, sisters, or allies. One would jump through fire for the other and vice versa, answering any call in a time of need. Even in moments of betrayal or enmity, the crux of their relationship remains: for two women made incapable of trust by the similar atrocities they have experienced, Morgan and Satsi trust and understand each other, especially at their worst.&lt;br /&gt;
&lt;br /&gt;
==V’yr Vorsa==&lt;br /&gt;
[[File:3-Vorsa.png|80px|left]]&lt;br /&gt;
[[V&#039;yr Vorsa]] is Morgan’s former Master. The Neti trained her in the ways of the Force and is, in many ways, her mother figure. They had spent a year together training, talking, and meditating, before Morgan ascended to the Dark Council. Even though Morgan never truly understood the Jedi way, Vorsa made sure the young woman was trained well. Despite their different outlooks on the world, Vorsa&#039;s influence still lingers on Morgan. &lt;br /&gt;
&lt;br /&gt;
Few people know exactly what happened between them when Vorsa was Herald, but what is known is that Morgan betrayed her to Lord Pravus thus taking her spot on the Council. Since then the two have had minimal or no contact, mostly keeping to themselves, but with no ill will towards each other since the Dark Brotherhood&#039;s shift against the [[Collective]].&lt;br /&gt;
&lt;br /&gt;
==C&#039;ree==&lt;br /&gt;
[[File:6-Cree.png|80px|left]]&lt;br /&gt;
C&#039;ree is a peculiar oddity in Morgan&#039;s life. She was once on Morgan&#039;s crew when she captained the &#039;&#039;Crimson Queen&#039;&#039; and considered the crew part of her family. Despite C&#039;ree&#039;s apparent mental deficiencies, Morgan befriended the woman and at one point considered her a close friend. Since the betrayal and Morgan&#039;s apparent death by the &#039;&#039;Queen&#039;s&#039;&#039; crew, the two hadn&#039;t had any contact until the day Morgan captured C&#039;ree to find the whereabouts of her treacherous former crew. To Morgan&#039;s surprise and contrary to her belief, C&#039;ree had been on her side all along, even fighting for her at the time. In a way, what came next bonded the two even closer than before. Taking revenge on the crew of the &#039;&#039;Queen&#039;&#039; solidified their relationship and, soon, they became true partners in crime, with Morgan as captain and C&#039;ree as her enforcer and right hand. For all their business-like behavior in public, Morgan and C&#039;ree understand each other very well in private. They are as close to true friends as they can be, with C&#039;ree even considering Morgan a sort of family. &lt;br /&gt;
&lt;br /&gt;
==Alethia Archenksova==&lt;br /&gt;
[[File:12-Alethia.png|80px|left]]&lt;br /&gt;
[[Alethia Archenksova]] initially showed open contempt and hostility towards Morgan during the Lotus War, viewing her as little more than a conniving opportunist. Morgan&#039;s betrayal of [[V&#039;yr Vorsa]] and Odan-Urr salted the ground beneath the two women so much that it took years for them to reconcile. Morgan&#039;s willingness to harbor a [[Sentinel Network|SENNET]] spy in her close circle gave Alethia pause for a time, but the hostility barely faded until Morgan, then a [[Deputy Grand Master]] initiated talks with Odan-Urr and extended a hand of truce during the Collective attacks. &lt;br /&gt;
&lt;br /&gt;
The eventual peace after [[Rite of Supremacy: Meridian|Meridian]] reconciled them enough for a strange friendship to develop, one based on insults and a tentative trust. By nature, the two women are opposites, one a spy bound by discipline and loyalty, the other a pirate as chaotic as a black hole, yet still, their hostility soon turned to begrudging respect and a measure of friendly tolerance.&lt;br /&gt;
&lt;br /&gt;
==Keelan Vars (Deceased)==&lt;br /&gt;
[[File:1-Keelan-Vaars.png|80px|left]]&lt;br /&gt;
Keelan Vars was a [[Sentinel Network]] agent working undercover as an enforcer and security chief of the [[SHC Godless Matron|’’Godless Matron’’]]. His relationship with Morgan was initially limited to professional work on the ‘’Matron’’. Rumors say that Morgan was aware of his allegiance during her time in office as Herald, and that she allowed his presence on the &#039;&#039;Matron&#039;&#039; despite the violation at a time when the Brotherhood was at war with Clan Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
Privately, their relationship eventually evolved into a short-lived romance. Keelan was killed in 36 ABY by Black Sun thugs raiding the Matron. Eventually, they were stopped, but Keelan gave his life to protect the then-pregnant Morgan and their unborn child. His last words to Morgan were &amp;quot;Protect her&amp;quot; revealing his latent Force Sensitivity and powers of foresight as Morgan had not yet told him of the pregnancy. Morgan still considers Keelan a good man and someone she could have had a decent life with were it not for the hell they had found themselves in.&lt;br /&gt;
&lt;br /&gt;
==Celevon Edraven==&lt;br /&gt;
[[File:4-Celevon.png|80px|left]]&lt;br /&gt;
[[Celevon Edraven]]’s relationship with Morgan is a mystery. Although some people know there was once something between them, what that was has remained completely unknown to the public. In reality, Celevon is a dear friend and confidant of Morgan’s. They are allies and friends and, some say, even former lovers who share a child. These are all just hear-say, however, as the rumors have never actually been confirmed by anyone.&lt;br /&gt;
&lt;br /&gt;
In private Morgan and Celevon share a bond few people share. Morgan had helped Celevon in dire need, leveraging all her knowledge of the Force and psychology to restore some of Celevon&#039;s dormant memories. Since then the Mandalorian has confided in Morgan more than once. They enjoy drinking together.&lt;br /&gt;
&lt;br /&gt;
==Ysera and Kasula Daegella==&lt;br /&gt;
[[File:6-Ysera-Kasula.png|80px|left]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] were two of the initial members of the Shroud Syndicate after its founding. Morgan recruited them for their speed and fearlessness in the face of authorities, but the twins proved to be greater assets than even their initial worth. The duo are some of the best pilots in Brotherhood space, rarely matched and seldom exceeded in their skill and determination to win the race — whether that race is on the track or running from rival gangs and lawmakers is less important. Privately Morgan holds the twins in high regard and pays them well for their work. The undeniable attraction she draws them in with isn&#039;t something she plans to act on, but it is a good tool to keep them close. &lt;br /&gt;
&lt;br /&gt;
After the tragedy of 40 ABY, Morgan keeps in contact with the twins, though, much like with anyone she cares about, keeps her distance, preferring to communicate via encrypted channels so as not to draw too much unwanted attention to them. &lt;br /&gt;
&lt;br /&gt;
==Velira Morvane==&lt;br /&gt;
[[File:13-Velira-Morvane.png|left|80x80px]]&lt;br /&gt;
[[Velira Morvane]] met Morgan during a high-stakes encounter in the [[Godless Matron#The Sinning Den|Sinning Den]] in 43 ABY, just after Morgan&#039;s appointment as [[Herald]]. What began as a pragmatic business contract between two women looking after their own interests, evolved into something far more personal over a better part of the next year. Velira’s patience, intelligence, and emotional depth allowed her to bring down Morgan’s defenses, becoming something dangerously rare in Morgan Sorenn’s life: a person who accepts her for who she is. Where most everyone either fears, uses, or avoids Morgan because of her violent, chaotic presence, Velira chooses to stay with her precisely because of it, drawn to the freedom Morgan radiates.  &lt;br /&gt;
&lt;br /&gt;
Their relationship is a fragile, ever evolving thing, burdened by trauma, desire and the fear of vastly different lifespans. It isn&#039;t stable nor safe, but their relationship it is very much undeniable.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
* Morgan&#039;s name is based on two historical figures: [https://en.wikipedia.org/wiki/Henry_Morgan Henry Morgan] and [https://en.wikipedia.org/wiki/Bartholomew_Roberts Bartholomew Roberts]. Both were notorious privateers and pirates in their day.&lt;br /&gt;
* Morgan&#039;s likeness is based on American actress [https://en.wikipedia.org/wiki/Lana_Parrilla Lana Parrilla].&lt;br /&gt;
* Morgan&#039;s voice is based on American voice actress [https://www.youtube.com/watch?v=wIx4djoaPrY Jennifer Hale].&lt;br /&gt;
* Morgan&#039;s accent is described out of character as a thick New Yorker accent. It is also a learned accent as her native language, being [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaan], is [https://starwars.fandom.com/wiki/Huttese Huttese] as much as Basic.&lt;br /&gt;
&lt;br /&gt;
=Character gallery=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:Morgan-gang-life.png|Founder of the [[Shroud Syndicate]], 34 ABY&lt;br /&gt;
File:MorganSorenn DGM.jpg|[[Deputy Grand Master]], 36 ABY&lt;br /&gt;
File:MorganSorenn 42ABY ISD.png|Aboard the [[Limbo (Vindicator-class Cruiser)|Limbo]], 42 ABY&lt;br /&gt;
File:Morgan-Sabacc-44ABY-Noir.jpg|Shady deals in shady casinos, 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;250&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:MorganSorenn-42ABY.png|alt=|Hunting for answers - 42 ABY&lt;br /&gt;
File:Morgan-43ABY-Rush.png|alt=|In combat. - 43 ABY&lt;br /&gt;
File:Morgan-bounty.png|Morgan usually has an active bounty, dead or alive - 43 ABY&lt;br /&gt;
File:Morlira IPreferPirates.png|Velira and Morgan&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Dark Councilors]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morlira_IPreferPirates.png&amp;diff=200659</id>
		<title>File:Morlira IPreferPirates.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morlira_IPreferPirates.png&amp;diff=200659"/>
		<updated>2026-04-27T10:12:40Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Category:Images-Characters Category:Images-Non Humans Category:Images-Anzat Category:Images-Humans 

== Summary ==
Velira and Morgan Sorenn. Artwork created by Vyr.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]] [[Category:Images-Humans]] &lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Velira and Morgan Sorenn. Artwork created by [[User:Vyr|Vyr]].&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:13-Velira-Morvane.png&amp;diff=200658</id>
		<title>File:13-Velira-Morvane.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:13-Velira-Morvane.png&amp;diff=200658"/>
		<updated>2026-04-27T09:40:53Z</updated>

		<summary type="html">&lt;p&gt;Vyr: == Summary ==
Velira Morvane drawn by Kav

Category:Images-Characters Category:Images-Non Humans Category:Images-Anzat Category:Images-Head Shots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane drawn by [[User:Syrena Valkar|Kav]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Anzat]] [[Category:Images-Head Shots]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:1-Keelan-Vaars.png&amp;diff=200657</id>
		<title>File:1-Keelan-Vaars.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:1-Keelan-Vaars.png&amp;diff=200657"/>
		<updated>2026-04-27T09:38:40Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Vyr uploaded a new version of File:1-Keelan-Vaars.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{AI Art|tool=[https://www.artbreeder.com/ artbreeder.com]}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
[[Category: Images-Head Shots]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Kraken&amp;diff=200537</id>
		<title>The Kraken</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Kraken&amp;diff=200537"/>
		<updated>2026-04-13T16:35:13Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|name=&#039;&#039;The Kraken&#039;&#039;&lt;br /&gt;
|manufacturer=[https://starwars.fandom.com/wiki/Ubrikkian_Industries Ubrikkian Industries]&lt;br /&gt;
|model=[https://starwars.fandom.com/wiki/Minstrel-class_space_yacht Minstrel-class space yacht]&lt;br /&gt;
|class=[https://starwars.fandom.com/wiki/Corvette Corvette]&lt;br /&gt;
|cost=700.000 credits&lt;br /&gt;
|item=[[item:112779|112779]]&lt;br /&gt;
|length=160 m&lt;br /&gt;
|max speed=1,600 kph&lt;br /&gt;
|hyperdrive=Class 1.0&lt;br /&gt;
|crew=10 crew for full effectiveness&lt;br /&gt;
|passengers=102 pirates&lt;br /&gt;
|consumables=2 weeks&lt;br /&gt;
|othersystems=Systems:&lt;br /&gt;
* Advanced EMP Generator&lt;br /&gt;
* Modified engines (Ludicrous speed)&lt;br /&gt;
* Emission Cloaking device&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* Turbolasers: 6&lt;br /&gt;
* Laser cannons: 8&lt;br /&gt;
* Ion cannons: 8|role=Raider, Corsair|affiliation=* [[Morgan B. Sorenn]]&lt;br /&gt;
* [[Shroud Syndicate]]|owners=[[Morgan B. Sorenn]]|status=Active|namedcrew=* &#039;&#039;Captain&#039;&#039; - [[Morgan B. Sorenn]]&lt;br /&gt;
* &#039;&#039;Quartermaster&#039;&#039; - Charoo Vaan&lt;br /&gt;
* &#039;&#039;Bosun&#039;&#039; - Torve Arna Bomme&lt;br /&gt;
* &#039;&#039;Chief Gunner&#039;&#039; - Tokra “Bellamy” Naash&lt;br /&gt;
* &#039;&#039;Master at Arms&#039;&#039; - Cheoogouna|image=[[File:Kraken-Corvette.png|340px]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Kraken&#039;&#039;&#039;&#039;&#039; is a heavily modified Minstrel-Class Space Yacht that serves as the personal corvette of [[Morgan B. Sorenn]], corsair and crime boss in the [[Shroud Syndicate]]. Originally a luxury vessel, it has been reshaped into a fearsome and ruthless raider.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:Kraken-retrofit.png|left|thumb|300x300px|Under retrofitting, 42 ABY]]&lt;br /&gt;
Originally used as a pleasure craft for the elite of [https://starwars.fandom.com/wiki/Nal_Hutta Nal Hutta], &#039;&#039;The Kraken&#039;&#039; was once the prized possession of the powerful Hutt crime lord, &#039;&#039;&#039;Duke Saatjeekah Shurag Besh&#039;&#039;&#039;, an eccentric and ruthless fence and collector. It was a status symbol, hosting extravagant gatherings and clandestine negotiations between crime families, pirates, and smugglers alike. However, as the political tides shifted within Hutt Space, the vessel found itself at the center of a power struggle between rival criminal factions, mostly due to Saatjeekah’s debts.&lt;br /&gt;
&lt;br /&gt;
[[Morgan B. Sorenn]], seeking to once again cement her rise within the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] underworld, orchestrated the downfall of Saatjeekah’s key rival, [https://starwars.fandom.com/wiki/Cerean Cerean] [https://starwars.fandom.com/wiki/Black_Sun Black Sun] [https://starwars.fandom.com/wiki/Vigo Vigo] Molos Luk — a move that both destabilized the local presence of Saatjeekah’s rival syndicate and forced the Hutt into a vulnerable position of being in her debt, one which Morgan seized on. His major rival wiped, and his profit prospects restored, Saatjeekah could either thank his would-be ally and shower her with gifts, thus showing his power and generosity, or follow a similar fate as his rival did. The Force user was not someone he was willing to anger, and she was plenty angry already. She took the ship as a generous gift and proceeded to modify it to her own needs.&lt;br /&gt;
&lt;br /&gt;
Following the ship&#039;s acquisition, it underwent extensive modifications, stripping away some of its original opulence and reinforcing it for combat and smuggling operations. The once-grand halls became war rooms and armories covered in spoils from many raids. Though some things remained the same, like the compartments holding illicit goods for the Hutt&#039;s guests, others like the Hutt’s personal modifications were stripped and sold off to make room for more practical effects.&lt;br /&gt;
&lt;br /&gt;
Under Sorenn’s command, &#039;&#039;The Kraken&#039;&#039; has played a role in numerous criminal enterprises, including high-profile raids, blockade running, and assassination operations. It has gone toe-to-toe with rival syndicates, bounty hunters, [[The Collective]], and even [[The Children of Mortis]]. &lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
[[File:Corsair-Fighter1d.png|thumb|Corsair I]]&#039;&#039;The Kraken&#039;s&#039;&#039; hull is painted a carmine red, making it a recognizable presence anywhere it sails. The former chromium trim and gold paint still pokes out here and there, wherever the new coat has been damaged. Grey and gold accents still cover the hull, with certain panels being unpainted or purposefully discolored. Battle damage is visible along the hull, with &#039;&#039;&#039;carbon scoring from blaster fire&#039;&#039;&#039; and &#039;&#039;&#039;patchwork armor plating&#039;&#039;&#039; reinforcing weakened sections.&lt;br /&gt;
&lt;br /&gt;
Mounted to the prow, &#039;&#039;&#039;a colossal skull of a leviathan Krayt dragon&#039;&#039;&#039; is both a trophy and a threat. Its hollowed-out sockets seem to stare through the cold void, a grim harbinger of the ship’s intent. Some say that when &#039;&#039;The&#039;&#039; &#039;&#039;Kraken&#039;&#039; powers up its weapons, the glow of its forward cannons flickers within the skull’s maw, making it appear as though the long-dead beast still hungers.&lt;br /&gt;
&lt;br /&gt;
Every viewport aboard &#039;&#039;Kraken&#039;&#039; is &#039;&#039;&#039;tinted an eerie orange,&#039;&#039;&#039; as if the ship itself watches with glowing, predatory eyes. The bridge’s main viewport is &#039;&#039;&#039;reinforced with angular durasteel plating&#039;&#039;&#039;, giving it the shape of a narrowed gaze, an unsettling effect that makes the ship look alive.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Weapons &amp;amp; Enhancements&#039;&#039;&#039; ==&lt;br /&gt;
While the original Minstrel-Class was designed as an unarmed civilian craft, &#039;&#039;Kraken&#039;&#039; bristles with concealed firepower.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Six Turbolasers:&#039;&#039;&#039; Mounted on retractable hardpoints, these provide devastating firepower in ship-to-ship combat.&lt;br /&gt;
* &#039;&#039;&#039;Eight Laser Cannons:&#039;&#039;&#039; Strategically placed for point-defense against starfighters and boarding craft.&lt;br /&gt;
* &#039;&#039;&#039;Tractor Beam Projector:&#039;&#039;&#039; Used to immobilize enemy ships or secure valuable salvage.&lt;br /&gt;
* &#039;&#039;&#039;Boarding Clamps:&#039;&#039;&#039; Reinforced clamps that anchor onto enemy hulls during boarding operations.&lt;br /&gt;
* &#039;&#039;&#039;Advanced EMP Discharge Device:&#039;&#039;&#039; Emits a powerful electromagnetic pulse capable of disabling any vessel smaller than a frigate within close proximity.&lt;br /&gt;
* &#039;&#039;&#039;Cloaking device:&#039;&#039;&#039; This upgrade provides the Kraken with a true cloaking device, hiding it from sensor scans and visual scans.&lt;br /&gt;
* &#039;&#039;&#039;Starfighter Hangar:&#039;&#039;&#039; Houses 4 heavily modified Cutlass-9 Patrol Fighters, Corsair squadron, equipped for interception, reconnaissance, and escort duties.&lt;br /&gt;
* &#039;&#039;&#039;Modified Sublight Engines:&#039;&#039;&#039; Custom engines outfitted with high-performance components for superior sublight speed and maneuverability, allowing the ship to outpace nearly any rival raids or patrols.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Engines &amp;amp; Exhaust Trails&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Kraken Floor plan.png|thumb|300x300px|Floor plan and schematic]]&lt;br /&gt;
The ship’s &#039;&#039;&#039;sublight engines have been heavily modified&#039;&#039;&#039;, giving it an aggressive forward thrust that allows for rapid acceleration. When fully engaged, they burn with an &#039;&#039;&#039;ethereal blue-green glow&#039;&#039;&#039;, a side effect of the high-energy fuel mix used to boost speed.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Kraken’s&#039;&#039; wake, it often leaves behind a faint &#039;&#039;&#039;trail of ionized red and gold gas&#039;&#039;&#039;, an unintentional but fitting effect that adds to its haunting reputation. Some spacers claim that when seen from afar, this trail resembles the curling tendrils of the Fire-Kraken emblem on its hull, as if the beast itself is dragging the ship through the void.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Atmosphere &amp;amp; Presence&#039;&#039;&#039; ===&lt;br /&gt;
When &#039;&#039;Kraken&#039;&#039; emerges from hyperspace, it does so &#039;&#039;&#039;like a phantom ship&#039;&#039;&#039;, its blood-red hull casting an eerie silhouette against the void. The ship is both a declaration and a death sentence; those who recognize it understand that escape is unlikely, and resistance only prolongs the inevitable.&lt;br /&gt;
&lt;br /&gt;
It does not stalk its prey silently. Before striking, it often &#039;&#039;&#039;broadcasts a haunting, distorted signal&#039;&#039;&#039;, an old pirate ballad warped by static and layered with whispers in multiple languages. Some say it’s a deliberate psychological weapon, while others claim it is something more sinister—a spectral echo of the ship’s bloody history.&lt;br /&gt;
&lt;br /&gt;
Whatever the truth, one thing remains certain: to see &#039;&#039;Kraken&#039;&#039; approaching is to know that the hunt has begun.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modifications&#039;&#039;&#039; ==&lt;br /&gt;
Once designed for luxury and comfort, the Minstrel-Class Space Yacht has been radically transformed to serve its new pirate masters. While some of its original grandeur remains, it has been repurposed for function and intimidation, blending opulence with the rough-and-tumble life of a starborne raider crew.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Captain’s Quarters (Former &#039;&#039;King&#039;s Suite&#039;&#039;)&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Captains room.png|left|thumb|200x200px|Captain&#039;s quarters ]]&lt;br /&gt;
Once the most lavish room aboard the vessel, the captain’s quarters have been changed significantly based on its owner’s tastes. Split by a heavy curtain into a private section only accessible to the Captain, and an area for guests and officers where she handles visits and officer meetings.&lt;br /&gt;
&lt;br /&gt;
The private area has a newly bought silk-covered bed, several high-society furniture pieces Some of the Hutt-sized furniture, fixtures and fittings have been fenced for gilded pieces more suitable for humans. Cheap gray lockers have been added for more storage, contrasting harshly with the opulence around them. The massive wooden table dominating the  is cluttered with datapads, star charts, and weapons.&lt;br /&gt;
&lt;br /&gt;
The walls display blasters, vibroblades, and plundered relics—helmets of fallen bounty hunters, pieces of noble insignia, or lightsabers mounted as trophies. A repurposed transparisteel display case houses rare artifacts, spice canisters, and valuables too precious to sell.&lt;br /&gt;
&lt;br /&gt;
The captain keeps a selection of weapons within reach—blaster pistols, vibrocutlasses, lightsabers, Sith swords and other blades, as well as a disrupter rifle. The room is lined with secret storage units for contraband, emergency credit chits, and a fast-access escape tunnel to a concealed launch pod.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The War Room (Former Dining Hall)&#039;&#039;&#039; ===&lt;br /&gt;
Once a place for elegant feasts, the former dining hall has become the nerve center of the ship’s operations. A cracked but functional strategy table dominates the room, displaying live star maps, intercepted transmissions, and potential targets.&lt;br /&gt;
&lt;br /&gt;
The long banquet table remains, though it’s now littered with ration packs, half-empty bottles of various beverages, and game pieces from sabacc matches. The noble dining chairs have been replaced with a mix of stolen seating, some mismatched and battle-worn. Here, the pirate crew convenes to plot their next raid, review enemy movements, or settle disputes in tense, high-stakes games of chance or fights.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Crew Quarters (Former Passenger Suites)&#039;&#039;&#039; ===&lt;br /&gt;
Gone are the soft beds and polished floors; the once-luxurious suites have been stripped down for pirate life. Some rooms retain cushioned sleeping arrangements, but most have been converted into stacked bunks or crude hammocks slung from durasteel beams. Each pirate personalizes their space with trinkets—scarred helmets, holo-images of fallen comrades, charms from homeworlds long left behind. &lt;br /&gt;
&lt;br /&gt;
Gear is often strewn about, with footlockers overflowing with stolen credits, weapons, and personal trophies. A makeshift weapons rack stands in each room, ensuring a quick grab-and-go response to boarding actions.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Brig (Converted Storage Hold)&#039;&#039;&#039; ===&lt;br /&gt;
The former high-security cargo bay now serves as a prison for hostages, captured officers, and unlucky survivors. Cells are hastily assembled from repurposed security doors, fitted with low-power force fields. Prisoners are kept under constant watch, sometimes restrained in shock cuffs if deemed too dangerous. &lt;br /&gt;
&lt;br /&gt;
The lighting is always flickering, at best, and the smell of oil and old ration packs lingers. Pirates don’t waste resources on comfort; prisoners are given minimal food and only enough water to keep them alive.&lt;br /&gt;
&lt;br /&gt;
A side room houses an interrogation setup—electro-prods, mind-probes, and old-fashioned intimidation methods are used to extract information or negotiate ransoms.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Cargo Hold &amp;amp; Smuggler’s Bay&#039;&#039;&#039; ===&lt;br /&gt;
A vital section of the ship, this is where stolen goods, spice shipments, and illegal cargo are stored before being offloaded to fences or crime lords. Crates marked with Republic, Corporate Sector, or Cartel insignias are stacked high, waiting for resale. Some containers hold rare spices, high-grade weapons, or even stolen ship parts.&lt;br /&gt;
&lt;br /&gt;
Hidden behind durasteel bulkheads and false floors, several compartments keep the most valuable contraband out of sight from visitors and boarders. An area of the hold has been converted into a rough machine shop, where astromechs and engineers work to keep the ship battle-ready.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Mess Hall &amp;amp; Recreation Area (Former Lounge &amp;amp; Ballroom)&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Pirate-bar.jpg|thumb|Bar and mess hall]]&lt;br /&gt;
Once a place for refined gatherings, this space now serves as the heart of the crew’s off-duty life. A salvaged bar unit dispenses cheap liquor and whatever the pirates have managed to steal. Makeshift seating—ranging from high-end bar stools to repurposed shipping crates—gives the place a chaotic yet lived-in feel.&lt;br /&gt;
&lt;br /&gt;
A corner of the lounge has been converted into a gambling spot, with sabacc tables, holo-darts, and a pit for high-stakes knife fights or bare-knuckle brawls. An old but functional holo-vid projector plays grainy recordings of underground races, banned fight matches, or occasional propaganda messages that the crew mocks. A beat-up sound system blares raucous pirate shanties or battle anthems before raids.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Engineering Deck (Former Luxury Maintenance Bay)&#039;&#039;&#039; ===&lt;br /&gt;
This section has become the ship’s beating heart, kept running by a mix of skilled mechanics and droids. The hyperdrive has been souped-up, with modifications pushing it past factory limits. The shielding system is patched with scavenged parts, creating an uneven but surprisingly resilient defense.&lt;br /&gt;
&lt;br /&gt;
The walls are lined with exposed wiring, jury-rigged consoles, and tools scattered across workbenches. Grease-stained pirates move through the area, keeping the engines humming. The ship’s power core pulses with an eerie blue glow, occasionally flickering from unstable energy flow due to all the unauthorized modifications.&lt;br /&gt;
&lt;br /&gt;
[[Category:Personal starships]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Kraken-Corvette.png&amp;diff=200536</id>
		<title>File:Kraken-Corvette.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Kraken-Corvette.png&amp;diff=200536"/>
		<updated>2026-04-13T16:33:37Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Commission from [https://www.deviantart.com/adamkop AdamKop] &lt;br /&gt;
[[Category:Images-Starships]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Kraken_Floor_plan.png&amp;diff=200535</id>
		<title>File:Kraken Floor plan.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Kraken_Floor_plan.png&amp;diff=200535"/>
		<updated>2026-04-13T16:33:09Z</updated>

		<summary type="html">&lt;p&gt;Vyr: == Summary ==
Recolored original 3D model made by [https://www.deviantart.com/adamkop AdamKop] 
Category:Images-Starships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Recolored original 3D model made by [https://www.deviantart.com/adamkop AdamKop] &lt;br /&gt;
[[Category:Images-Starships]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200412</id>
		<title>Morgan B. Sorenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200412"/>
		<updated>2026-04-03T21:09:14Z</updated>

		<summary type="html">&lt;p&gt;Vyr: /* The Ring {42 ABY - 43 ABY} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}{{Character2|image=[[File:Morgan-LanaParrilla-43ABY.png|340px|Thumb|Bounty holo, 43 ABY]]|order=Force Disciple|firstname=Morgan Bartholomew|lastname=Sorenn|homeworld=[[starwars:Nar Shaddaa|Nar Shaddaa]]|birth={{Birthyear_and_Age|BBY|0}}|placeofbirth=[[starwars:Nar Shaddaa|Nar Shaddaa]]|species=[[starwars:Human|Human]]|gender=Female|height=1.74m (5&#039;8&amp;quot;)|weight=80kg (143lbs)|hair=Salt and pepper|eyes=*Left: Dark side or Blue&lt;br /&gt;
*Right: Milky white|cyber=Liver|mother=Rosalin Sorenn (Alive)|father=Ian Arrel (Deceased)|siblings=[[Turel Sorenn]]|children=* Avaleen (Presumed deceased)&lt;br /&gt;
* Connor (Presumed deceased)|spouse=Keelan Vars (Deceased)|allies=*[[Dark Council]]&lt;br /&gt;
*[[Shroud Syndicate]]&lt;br /&gt;
*[[starwars:Hutt Cartel|Hutt Cartel]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
*Satsi Tameike&lt;br /&gt;
*[[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama]]&lt;br /&gt;
*[[Thane Skotos]]|enemies=*[[starwars:Perlemian Cartel|Perlemian Cartel]]&lt;br /&gt;
*[[starwars:Black Sun|Black Sun]]&lt;br /&gt;
*[[Collective]]&lt;br /&gt;
*[[Alethia Archenksova]]|saber=Red|form=*[[CS_Guide:_Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vapaad]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Dun_Moch_-_Feat_(Equite_2)|Dun Moch]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Trakata_-_Feat_(Equite_4)|Trakata]]|weapons=[[item:107748|Furia]]|fightingstyle=*[[CS_Guide:_Martial_Arts_Forms|Corellian Shock Boxing]]&lt;br /&gt;
*[[CS_Guide:_Martial_Arts_Forms|Mandalorian Core]]|profession=*Crime Boss|era=[[Dark_Jedi_Brotherhood_Timeline#New_Order_era|New Order Era]]|affiliation=[[Shroud Syndicate]]|ship=[[The Kraken]]|masters=[[V&#039;yr Vorsa]] (Alive)|sheet=[[dossier:6463|6463]]}}&lt;br /&gt;
&#039;&#039;&#039;Morgan Bartholomew Sorenn&#039;&#039;&#039; is the founder of the [[Shroud Syndicate]], crime boss, [[Herald]], and former [[Deputy Grand Master]]. &lt;br /&gt;
&lt;br /&gt;
She is [[starwars:Nar Shaddaa|Nar Shaddaan]] by birth, but a spacer by choice, living on and running pirate raids from the &#039;&#039;[[The Kraken|Kraken]],&#039;&#039; her personal corvette. The only loyalty she holds is to herself and the rare few she trusts, and not many deserve that privilege. &lt;br /&gt;
&lt;br /&gt;
She is a troubled individual with many dark and terrible secrets and an agent of chaos wherever she treads. Her involvement with the [[Dark Brotherhood]] plunges deep into the illicit and the dangerous, but it is a lifestyle she is accustomed to, a lifestyle where she can walk her own path and live free.&lt;br /&gt;
 &lt;br /&gt;
= Character History =&lt;br /&gt;
==Childhood {0ABY - 18 ABY}==&lt;br /&gt;
{{Quote|Our past is always with us.|Unknown}}&lt;br /&gt;
[[File:Morgan-mother2.png|thumb|160px|left|Rosiln Sorenn holding Morgan]]&lt;br /&gt;
Morgan was born in [[0 ABY]] and lived out her early years on [[starwars:Nar Shaddaa|Nar Shaddaa]] with her mother, a cantina owner from [[starwars:Corellia|Corellia]] named Rosalin Sorenn; her father, a Nar Shaddaan small-time criminal named Ian Arrel who worked for the [[starwars:Hutt|Hutts]]; and her brother, [[Turel Sorenn|Turel]], who was three years her elder.&lt;br /&gt;
&lt;br /&gt;
Her very earliest life was spent in the cantina, with her mother. As a small urchin, Morgan became the veritable mascot of the cantina and got to know all the guests, especially the regulars. Morgan was an energetic child with a wild imagination, often fixated on the larger world and galaxy, often listening wide-eyed to stories the spacers brought with them through her mother&#039;s bar. Her mother was poor but she provided Morgan and her brother enough, while their father conducted his business and rarely brought anything home. She slowly became accustomed to life in the slums of the city, where criminals and cutthroats ruled. &lt;br /&gt;
&lt;br /&gt;
Having many friends on the street — especially children from other households and aliens who lived a life not unlike her own — made her very open to new cultures. Nar Shaddaa had a way of bringing children closer together despite their skin color, heritage, or species and it influenced Morgan&#039;s sensibilities toward other species immensely. It was a virtue that would follow her later in life as well, in business deals and leadership. &lt;br /&gt;
[[File:Morgan-NarShaddaa.jpg|thumb|250px|right|The Sorenns&#039; cantina]]&lt;br /&gt;
She learned the quirks of most alien species and even humans very quickly and at a young age. Even in her early years, she was an accomplished manipulator, able to persuade or dissuade others with relative ease. As she grew older she slowly became a waitress and by her teens she was a “professional” listener, often hearing the same sob stories over and over again and helping patrons with their issues with a few well-placed words while refilling glasses and making a solid profit. Psychology became her source of income and her greatest weapon and the more she used it the better she became at manipulating people to do what she wanted.&lt;br /&gt;
&lt;br /&gt;
Her mother was the one who insisted the girl learn how to run the bar, and at a very early age, Morgan was already independent enough to lead the bar by herself, teaching her how to be independent and self-sufficient. It was fun and games for her under her mother’s wing, that is until the day her brother grew up and went off to be a Hutt enforcer like his father.&lt;br /&gt;
&lt;br /&gt;
==Late teen years {18 ABY - 24 ABY}==&lt;br /&gt;
===Family ties {18 ABY - 20 ABY}===&lt;br /&gt;
&lt;br /&gt;
Even though Turel was still with her most of the time, his departure into the criminal underworld left Morgan feeling uneasy and left a feeling of emptiness in their home when he was out on business. She loved her brother — he was, after all, her best friend — and knowing he may die any given day put a lot of stress on the teenage girl. Every time her brother went out on a raid or a job for the Hutts she would worry until the moment he returned home. It took her some time to adjust, and with time she came to trust in her brother’s abilities. Luck was on his side — something that, she would find out later, ran in the family. &lt;br /&gt;
&lt;br /&gt;
As years passed, Morgan grew up into a beautiful woman, with many of her customers jokingly asking her to marry them. Her beauty didn’t escape more insidious eyes, however. Most of the gangsters from her neighborhood took a liking to her, some showing genuine interest and care, others unpleasantly catcalling or grabbing where they shouldn&#039;t whenever she passed by. Ironically, it was her father’s influence and reputation that kept most of the lowlifes at bay, but she would find out soon enough that her father&#039;s interests in her veered into the deprived and vile.&lt;br /&gt;
&lt;br /&gt;
===A Mother’s Woe {18 ABY}===&lt;br /&gt;
{{Quote|An empty mind is like a freshly turned sod; if not sown with the seeds of love and compassion, insidious weeds will take root.|Unknown}}&lt;br /&gt;
&lt;br /&gt;
Morgan’s father had always been a heartless tyrant, always forcing his control on the family when he was around despite not putting a whole lot into it. Abusive towards Rosalin, at times to the point of violence, he was a heavy drinker and opiate user as well as a vile personality with vileness only surpassed by his ego. He had little love for his children, seeing them as nothing more than tools in his bid for power in the depths of Nar Shaddaa, justified in his belief that the galaxy was harsh and unruly by nature. However, Morgan&#039;s mother had kept her daughter safe from his influence and meddling for most of her childhood because she knew what Ian was like, though she would later find out that she never truly ‘’knew’’ the man nor the depths of his deranged personality. His world revolved around credits, women, and wealth; his family came second. &lt;br /&gt;
&lt;br /&gt;
When Morgan reached eighteen, her father turned his attention towards her more intently than before. Where before there was a meddling urchin he had little interest in, he now saw a resource to be exploited. Seeing her as a good source of profit, he made a deal with a local procurer — they’d share the profits, as long as she worked the streets. Morgan was forced to sell her body to the most grotesque dwellers in the underworld, all for her father’s greed. He kept her engaged by threatening to harm her mother and brother, or by beating and blackmailing her in other ways, so Morgan bit her tongue and endured. She kept the truth from her mother, out of shame and fear — fear of losing her and Turel, but also of being beaten to death or worse. And beaten she was, many times over. Many of the “customers” had a particularly deranged sense of &amp;quot;fun&amp;quot; and soon Morgan’s fall to her lowest point began.&lt;br /&gt;
&lt;br /&gt;
===Misery {20 ABY - 24 ABY}===&lt;br /&gt;
&lt;br /&gt;
It was a traumatic experience for a twenty-year-old, and many times she acted the cheerful and happy girl for her mother’s sake, but cracks started appearing a year into the ordeal, as her situation grew steadily worse and worse. Her mother suspected something was wrong, but whenever she brought it up Morgan brushed her off and changed the subject. At first, her mother attributed this behavior to puberty and hormones, however, when it did not change even after several years — in fact, it became worse, what with her working for her father nearly every night — her mother confronted her more aggressively and the two fought on many occasions. Life became a perpetual circle of misery for the young girl.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Morgan found herself in the care of a local med-doc, with a face bruised and beaten up so badly she was hardly recognizable, that her mother persuaded her to tell her the truth. The shock and grief at what was happening nearly destroyed Rosalin. She had suffered a stroke and was rushed to an operation ward where she remained for weeks before recovering. Once Rosalin had recovered, and as soon as she was home, she packed her bags and intended to escape with her daughter to [[starwars:Corellia|Corellia]], to find safe refuge with whatever was left of Rosalin’s family there. Though fearful for her own and Turel’s life, Morgan could not endure another day and went along with the plan. &lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, however, Morgan’s father found out. Keeping Morgan imprisoned under guard, he sent his goons to kill his own wife for daring to defy him. With grief in her heart and no other choice but to buy some time, Morgan’s mother fled [[starwars:Nar Shaddaa|Nar Shaddaa]] with Turel’s help, leaving both her children behind.&lt;br /&gt;
&lt;br /&gt;
Back on Nar Shaddaa, Morgan hit her lowest point after her mother disappeared, so much so that she considered ending her own life many times just to escape the nightmare. She was a broken husk of her former self, left with no hope for a future and no recourse but to stay. She didn’t know her mother had escaped until months later when Turel found her with a stolen blaster in her mouth, ready to pull the trigger, streams of tears flowing from her clear blue eyes. He told her the truth about Rosalin&#039;s escape, and after a long and tearful talk made her reconsider her suicidal thoughts. &lt;br /&gt;
&lt;br /&gt;
Despite his job, Turel was always caring and warm toward Morgan, especially in her time of need. He kept looking for means to help her escape, calling on favors, paying massive amounts of credits, and even killing for a chance to help his sister. As usual, their father saw to it that he wouldn’t be able to. Morgan was just too profitable to him. He closed her off from the world, keeping her imprisoned in one of his partner’s &amp;quot;public&amp;quot; houses, only to be pulled out of the darkness when she was needed. Morgan’s mind coped in whatever way it could, steering ever so slowly into madness. Again, her imagination took over to pass the time and suppress the horror, creating comforting stories and hallucinations for herself. It was only later when she was fully trained in the ways of the Force that she understood that during her lowest point only her innate Force abilities helped her remain sane, and helped her to develop a hard mental shell around her mind that, later in life, none would be able to break. &lt;br /&gt;
&lt;br /&gt;
===Some measure of justice {24 ABY}===&lt;br /&gt;
[[File:Morgan-Turel-safe.png|thumb|160px|right|Turel taking Morgan away]]&lt;br /&gt;
After her disappearance, Turel searched for days, looking for his sister, but could not find her. Not in the cantina, not in their home nor at any of her friends’ homes. His father noticed his quizzical behavior and made a deal with the Hutts to send him away on a mission “never to bother him again”. Blaming Morgan for Turel’s behavior, her father beat her senseless day after day after which she was handed to the worst scum on Nar Shaddaa and endured the worst mental and physical torture.&lt;br /&gt;
&lt;br /&gt;
Morgan was eighteen years old when she considered suicide again, but with no weapons of any kind in the small room she was kept in, her agony was prolonged, that is until Turel returned. To this day Morgan is unsure what really happened, but she remembers death, blood and the smell of burning bodies from that day. Turel found her locked in the solitary, barren room in a Hutt spice den and carried her in his arms to safety. Together they escaped their father’s grasp and found a temporary safe haven with some of Turel’s friends on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Shattered Memories {24 ABY - 25 ABY}===&lt;br /&gt;
&lt;br /&gt;
Morgan found a new life away from her father, but that life was fraught with fear and sleepless nights. The horrors she endured haunted her for a long time, and whenever Turel wasn’t close, she would fall into a deep depression, nightmares returning to her in the night and shadows scaring her during the day. Despite Turel’s best efforts, he had a hard time reaching his sister. He blamed himself for everything and promised he’d never let her endure such a fate again. They lived like that for a year when Morgan, now much more lucid and self-reliant, had realized that she would have to escape Nar Shaddaa to escape her past, Her&#039;s wasn&#039;t the life in a bar, nor on the Shadow moon. She had to find her own path and heal. &lt;br /&gt;
&lt;br /&gt;
==Adulthood {25 ABY - 28 ABY}==&lt;br /&gt;
[[File:Morgan-CoronetStar.png|thumb|170px|left|The Coronet Star]]&lt;br /&gt;
===A new beginning {25 ABY}===&lt;br /&gt;
&lt;br /&gt;
Morgan remembered her mother’s stories about her family on Corellia and with no other place to go, Morgan sought a ship to take her to Corellia. Leaving a message for Turel on the small holo table she boarded a small freighter and launched off with their crew. The ship was named “Coronet Star” and her captain, Valek Starroy, gladly accepted Morgan into his crew as compensation for a ride to Corellia. His crew was a rag-tag gang of spacers and Morgan worked with them, learned from them, and absorbed the life of a spacer through nearly a year of travel. She even met a woman she had become romantically entangled with, a Sephi mechanic named Neina Senn. The two spent their days together, Morgan learning about the ship’s ins and outs from Neina.&lt;br /&gt;
&lt;br /&gt;
It was only after several months of flirting and befriending that Morgan let go and truly embraced Neina’s advances. It was then that Neina learned something of Morgan’s troubled past though Morgan left many of the crucial details out of her story. It took them a long time to become intimate, though doing so with Neina helped Morgan mend many of the wounds she had suffered. A trust formed between the two, enough for Morgan to embrace the romance.&lt;br /&gt;
&lt;br /&gt;
By the time she had paid off her original agreement, Morgan had become part of the family of the “Star” and she had learned so much more about life in space that she was reluctant to leave. Eventually, the ship did land on Corellia and Morgan had to bid them farewell. By that point, her relationship with Neina had advanced far further than anyone had expected and Neina followed her, leaving the “Star” behind. &lt;br /&gt;
&lt;br /&gt;
===Grief, anger, revenge {26 ABY}===&lt;br /&gt;
[[File:Morgan-smuggler.jpg|thumb|170px|right|Morgan on Corellia]]&lt;br /&gt;
After months of searching, Morgan did eventually find her mother — on a cemetery outside [[starwars:Coronet City|Coronet City]]. She was devastated. She had hoped beyond all hope that she would find her mother alive and well, that she would embrace her lost daughter into loving arms and take her into her home. All she found was pain, bitterness, and an even deeper hatred for her father who kept her on Nar Shaddaa. She planted a kiss on the tombstone, leaving it and the painful memories, she thought, for the last time. &lt;br /&gt;
&lt;br /&gt;
Pretty soon Morgan and Neina had found themselves out of work and out of money. They found a place to stay in the underground levels of [[starwars:Coronet City|Coronet City]] - nothing more than a single room, but it served their purposes. Neina comforted her girlfriend as much as she could, and for days Morgan mourned, unable to accept the fact that her life was in complete ruins. Neina was the only person she had had to rely on at the time. &lt;br /&gt;
&lt;br /&gt;
For several months they had lived in hovels and dens, doing whatever small-time jobs they could find. Once again Morgan found herself under the thumb of one crimelord or another. Crime, it had seemed, was the only way for her and Neina to find some decent credits, hoping to save enough to escape once more. The dreams were cut short when, one faithful day as she returned from work, Morgan found Neina murdered in their hovel. Throat slit and body lifeless, Neina&#039;s expression was that of horror and tears left in a timeless grimace. The sight of her left Morgan&#039;s shocked, gasping for air and clutching at white strands of hair in desperation. That night Morgan’s mournful scream echoed through the Force, shattering windows and eardrums of unwitting bystanders on the streets of Coronet City. Doors splintered, walls shook and the wind stopped in its tracks as if to mourn with her. &lt;br /&gt;
&lt;br /&gt;
Morgan spent the night cradling Neina’s dead body, sobbing and seemingly losing her mind until an enforcer patrol eventually found her in the debris-filled room. She was interrogated and told that Neina had been raped and shot to death by a local gang calling themselves the ‘’Silver Skulls’’. They were known for such atrocities, and more, and were hardly looked at by CorSec on the best of days, just another small fish in a pond of sharks. Charges against the perpetrators were promised but the case was shelved after a mere week of investigation. &lt;br /&gt;
&lt;br /&gt;
Stricken by grief, infuriated, and in search of revenge, Morgan sought out any information on the ‘’Skulls’’. Eventually, she had found their rivals, a swoop gang called ‘’Red Barons’’. Their reputation for brutality equaled the ‘’Skulls’’’, yet Morgan had little choice but to join them to achieve her goals. They were her only lead. &lt;br /&gt;
&lt;br /&gt;
With her life as tough as it was, Morgan had lost all of her femininity and beauty making it easy to pose as someone else and hide her identity. Being a man, at the time, made her life much easier for many reasons, so she cut her hair, dressed up in male clothing she had stolen from a drug addict, changed her name to Bartholomew and ventured into the ‘’Red Barons’ hideout. She was truthful about wanting to join the gang, however, she kept her true motives hidden. Her bitter need for revenge made it far too easy to manipulate the simpletons, though there was likely a much more ethereal influence there than she ever knew. The Force was with her in all her endeavors, and that ever-present Sorenn luck seemed to follow her everywhere. She learned how to ride a swoop bike fairly quickly and her mannerisms soon reflected her comrades, but most importantly she had many more contacts on Corellia thanks to the gang’s errands for the [[starwars:Black Sun|Black Sun]]. &lt;br /&gt;
&lt;br /&gt;
===Swoop knight {27 ABY - 29 ABY}===&lt;br /&gt;
[[File:Morgan-gang-corellia.png|thumb|170px|left|Morgan during a raid]]&lt;br /&gt;
Almost a year after she joined, Morgan was already an expert in handling a blaster, and though her riding skills lacked some flair, she was getting nearer and nearer to her goal, building influence and clout more and more with every day. When their gang became large enough, Morgan influenced the ‘’Barons’’’ leader to attack the ‘’Skulls’’ and take what was “rightfully theirs.” The gangs were under tension for a long time, fighting over territory and merchandise, with smaller skirmishes and bar fights erupting from time to time. It was a small matter of murdering one of her gang members and placing some &amp;quot;evidence&amp;quot; of Skulls activity and the floodgates were open. &lt;br /&gt;
[[File:Morgan-swoopgang.jpg|thumb|160px|right|&#039;&#039;Skulls&#039;&#039; gangers]]&lt;br /&gt;
The order was given and the ‘’Barons’’ invaded the ‘’Skulls’’’ territory. An all-out gang war broke out, involving several other gangs and CorSec, most notably, who intervened when the violence became too widespread. But the war was short-lived. Morgan personally put the barrel of her pistol into the ‘’Skull’s’’ leader’s mouth and pulled the trigger after hacking off each of his fingers for every member of his gang that raped Neina. The display of gory violence sickened even her gang, while the expression of complete satisfaction on her face gave everyone involved pause. It was at that time that Morgan&#039;s fall to the Dark Side was all but guaranteed and her life path set — she was a criminal, a brutal tyrant, and soon to be a crime boss. CorSec put out an all-points bulletin looking for the members of the ‘’Barons’’ and many were imprisoned while most escaped and went about their work. Morgan, her desire for vengeance sated, disappeared from Corellia. &lt;br /&gt;
&lt;br /&gt;
===Pirata Codex {29 ABY - 31 ABY}===&lt;br /&gt;
[[File:Morgan-bridge.png|thumb|140px|left|Wanted poster]]&lt;br /&gt;
Corsec searched for Morgan for months and finally found her a year later working for a pirate crew. She had shed her male persona to keep them off her trail and joined the &#039;&#039;Torrent&#039;&#039;, a Nebulon-B frigate used to conduct pirate raids on smaller vessels on the [[starwars:Hydian way|Hydian Way]]. The Torrent was notorious for attacking ships that carried valuable goods and contraband for the [[starwars:Black Sun|Black Sun]] into the Inner Rim. They had a grim reputation of being cutthroats, murderers, and kidnappers, and their standing with the [[starwars:Black Sun|Black Sun]] was disfavorable enough to gain all of them a bounty on their heads. &lt;br /&gt;
&lt;br /&gt;
Bounty hunters a-plenty came around and were returned in body bags, because of the captain of the &#039;&#039;Torrent&#039;&#039;’, a human named Shado Numa, an elderly pirate of many decades of experience and slowly degrading mental faculties. He was quick, cunning, wise, and never a step behind and he took Morgan in when she came aboard, seeing in her his estranged daughter whom he was unable to induct into &amp;quot;the life&amp;quot;. He sheltered Morgan from the rest of the crew, though she hardly needed any protection at that point. She had become a hardened, murderous individual. Soon enough though, Morgan became friendly with the rest of the crew and became “one of the boys”, her skills with a gun bringing with them some much-needed acclaim as many of them often joked that she could shoot the hair off of the captain’s balding head without waking him from his daily naps. She had found a better life on that ship than she ever had on Nar Shaddaa and had accepted her newfound spacer identity and enjoyed every moment of it. &lt;br /&gt;
&lt;br /&gt;
Despite their apparent freedom, the crew of the &#039;&#039;Torrent&#039;&#039; had been under near-constant attack from rival pirate raiders, New Republic authorities, and even the [[starwars:First Order|First Order]]. Why the Order wanted the pirates removed was always a mystery, but that did force them into an uneasy alliance with some New Republic elements. Just around 32 ABY, Captain Numa decided to ally the &#039;&#039;Torrent&#039;&#039; with the [[starwars:Resistance|Resistance]] movement that was starting to appear. At first, it was only for their benefit, expecting protection and security in numbers, however, Captain Numa eventually decided to join the Resistance despite his crews&#039; grumbling. The &#039;&#039;Torrent&#039;&#039; became a glorified freighter and occasional defense ship for the Resistance&#039;s fringe cells. Eventually, this became an issue for the crew.&lt;br /&gt;
[[File:Torrent.jpg|thumb|150px|right|&#039;&#039;The Torrent&#039;&#039;]]&lt;br /&gt;
Captain Numa may have taken Morgan in, but she never had love for the man. In her dark mood and even darker demeanor, she saw him and everyone else on the ship, at best, as a means to an end. All she ever considered at the time was a better place for herself and as a young woman in the crew, she knew her status could change on a whim if someone other than Numa had taken on the captaincy. Morgan connived and plotted for years to gain an advantage when her plan concluded. Just after her thirty-second birthday, she got her chance. &lt;br /&gt;
&lt;br /&gt;
The captain had become far more erratic, almost zealous about the Resistance movement, forcefully dragging his ship and crew into increasingly more dangerous endeavors with little gain. The war with the First Order and the crew&#039;s reluctance to go about doing the Republic&#039;s dirty work lead to a silent rebellion among the ranks but only two major players had enough influence to overthrow the captain, and they were opposed: a human named Isaac Ardinn and a Twi&#039;lek named Proc Nalto, Numa&#039;s first officer.&lt;br /&gt;
[[File:Morgan-First officer.png|thumb|140px|left|Captain Morgan]]&lt;br /&gt;
Morgan found Isaac easier to manipulate and weighed her support in his favor. Nalto was, however, not an easy opponent. A brute and enforcer, Nalto found it his way in life was to make others suffer, while Isaac simply wanted a return to their old, pirating ways. Morgan urged Isaac to be patient. Weeks would pass before either of the two sides made their moves, and they did. Nalto went straight for the head, confronting Captain Numa with several of his selected thugs in the hopes of intimidating and removing the old man permanently. A foolish attempt ended with his death as Morgan informed Captain Numa of the goings-on ahead of time, preparing a trap for the Twi&#039;lek and his lackeys. For her loyalty, Numa appointed Morgan first officer and gave Isaac the position of Quartermaster. Unlike many grumbling voices, Isaac welcomed their new first officer and all too often flirted with her, showing plainly his affections. &lt;br /&gt;
&lt;br /&gt;
As first officer Morgan had plenty of influence over the captain and, slowly, the crew returned to decent pirating in addition to the odd Resistance job, but eventually that too ended. Numa returned to his old ways sometime in 32 ABY and this time nothing could save him. The pirates forced Morgan&#039;s and Isaac&#039;s hand and, finally, Numa was deposed and stranded on a colony world in the Outer Rim, his fate unknown.&lt;br /&gt;
&lt;br /&gt;
Days of rejoicing followed the mutiny as the crew was finally rid of the annoying Resistance. They stalked the Outer Rim with Morgan as their captain, C&#039;ree as their first mate, and Isaac as their first officer. In a mere six months, they had brought the ship from a near-unrepairable state to a well-known and respected pirate raider. In honor of Morgan&#039;s exploits as captain and the number of body bags filled throughout the Outer and Inner Rim, other crews and law enforcement rechristened the ship &#039;&#039;Crimson Queen&#039;&#039;. The monicker remained.&lt;br /&gt;
&lt;br /&gt;
===Keelhauled {32 ABY}===&lt;br /&gt;
[[File:Morgan-ejected.jpg|thumb|170px|right|Woman of many tattoos]]&lt;br /&gt;
Two years of successful raiding brought Morgan&#039;s crew many riches and a fierce reputation in criminal circles. Their feud and debt to the Black Sun all but paid off, they were free agents profiteering off of the First Order-Resistance war, though as time passed and the aggression between the two large factions escalated, it became increasingly harder and harder to raid now well-armed and protected freighters. In many encounters they barely escaped with their lives and ship intact, grabbing only a meek bounty before the escorts and reinforcements descended on the frigate. &lt;br /&gt;
&lt;br /&gt;
Tensions grew with the crew as months went by with poor offerings, and some even advocated joining the First Order as mercenaries, a job which at the time garnered much wealth but little respect from their peers. Morgan refused any such notion, quoting Numa&#039;s foolishness at aligning with the Resistance. To her, including her first mate C&#039;ree, her Quartermaster Isaac Ardinn and some of the crew, aligning with the First Order would invalidate their desire for freedom.&lt;br /&gt;
&lt;br /&gt;
During this time, Isaac&#039;s advances towards Morgan bore fruit, finally gaining him her affection. Their relationship blossomed though they kept their interactions private and away from the sight of the crew. The two shared much together, including eventually their disproval of the path the crew was going and wanting to leave the life, perhaps for something better. The decision to leave was easy to agree on but difficult to accomplish. Their situation was dire, assaulted as they were on many sides. As their reputation plummeted with the Resistance, the Republic, and the First Order, increasingly more neutral factions washed their hands off them, blocking safe passage and safe harbor for the wayward ship. Much of the work they did find was with the Black Sun who, ever greedy and vengeful, took a huge slice of the profits off the top. Mutiny, now ingrained into the crew by Morgan&#039;s actions years ago, soon brewed under the surface and factions began developing again.&lt;br /&gt;
&lt;br /&gt;
It was in early 33 ABY, when a failed job incurred debt to the Black Sun and failed to make any profit, that the crew&#039;s disapproval of Morgan&#039;s leadership first reared its head publically. A senior engineer, one Badrem Gent — an Iktotchi whose disapproval of Morgan was well known but tolerated — accused Morgan of negligence for the crew, for their work, and insulted both her and Isaac for their less-than-liked relationship. A Quartermaster who beds his Captain, he had said, forgets his duties to his crew. Frustrated and angry beyond words for his blatant display of disobedience, Morgan had the man airlocked into space, his dead body and silent scream a reminder to all not to question her decisions. Gent was the straw that broke any semblance of control Morgan had over her crew and whatever support she had gained soon dried away leaving her exposed. It wasn&#039;t long until the sharks started swimming around her.&lt;br /&gt;
&lt;br /&gt;
Judgment came for them in the form of the ship&#039;s bosun, a Corellian named Julian Reiles. He had gathered several disparate factions within the crew and waited for his moment. It was during a raid on a relatively small freighter, when C&#039;ree and the assault teams were away from the ship, that he struck the final blow. Blocking all exits and detaching the &#039;&#039;Crimson Queen&#039;&#039; from her prey, he led his mutineers into the captain&#039;s quarters where Morgan and Isaac were discussing the raid. They seized them both after shots were exchanged and two of his men lay dead on the cold floor, dragging them to the same airlock where Morgan had jettisoned Gent months before. Isaac, in desperation and rage, attacked the bosun and bit off a piece of his ear which earned him the morbid human&#039;s ire. Morgan watching, Reiles took his knife and skinned the flesh off of Isaac&#039;s face before burying a knife in his heart. Morgan&#039;s rage at the sight of yet another murdered lover was palpable in the air. Electricity crackled around her, eyes alight with ethereal energy, her piercing scream tore the eardrums out of every ear in the room, and lightning from her bound hands turned several men into smoking cinders. Her uncontrolled display of power shocked and paralyzed many of the mutineers who cowered in fear or simply ran. It was only when Reiles&#039; Clawdite enforcer, Gurth Gadan slammed the but of his rifle against the back of Morgan&#039;s head that the onslaught ended. &lt;br /&gt;
&lt;br /&gt;
Unconscious and defeated, Morgan was put into a spacesuit with limited air and lashed to the dead body of Isaac before being jettisoned out of the airlock. She memorized the self-aggrandizing speech Reiles gave her through her com, as well as the laughter of his crew as they jumped into hyperspace, leaving Morgan alone in space with the mutilated remains of the man she loved most. &lt;br /&gt;
&lt;br /&gt;
==Queen of the Shroud {33 ABY - 38 ABY}==&lt;br /&gt;
&lt;br /&gt;
===Reemergence {33 ABY}===&lt;br /&gt;
[[File:MorganBacta tank.PNG|thumb|160px|left|Recovery]]&lt;br /&gt;
The circumstances of Morgan&#039;s survival of her ordeal with the mutiny are somewhat of a mystery. It is likely that Turel, already a Jedi Knight of [[Clan Odan-Urr|Odan-Urr]] at the time, sensed his sister&#039;s distress and rushed to help her. Speculations that Morgan herself, in her half-lucid state, reached out to Turel with her latent abilities and asked for help out of desperation. Either way, she was found floating on the outskirts of the Felucian system, medically dead for hours. She was brought to [[New Tython]] in a bacta tank and weeks of recovery followed. During her time on New Tython Morgan found a place to grieve and recover, as well as a place to learn about her abilities and a way to focus them into a precise instrument. &lt;br /&gt;
&lt;br /&gt;
Much like her brother, Morgan was intensely strong in the Force, but unlike Turel who overcame his experiences and accepted his past, Morgan&#039;s past and her unwillingness to forgive poisoned her mind and made her unpredictable. Her master at the time, [[V&#039;yr Vorsa]], found her abrasive, impatient, and at times vile, but also woeful, melancholic, and broken. The Neti felt great empathy for the woman and agreed to train her just like she did her brother, intent on moulding her into something Morgan would be proud of. A poor student at first, Morgan showed only frustration and enmity for months until she realized her power could be used to further her goals and her priorities changed. Once she found her focus, she displayed unerring discipline and understanding, both qualities Vorsa valued and feared greatly. &lt;br /&gt;
&lt;br /&gt;
Still, Morgan&#039;s heart was dark and clouded with a need for vengeance, and yet her brother&#039;s influence seemed to find purchase as she steadily reconnected with family and shared much-needed familial moments with him. Vorsa saw ever more redeeming qualities under Morgan&#039;s thick skin which could, with time, influence her character towards a better path. The feeling of unease never truly left her, but as she trained the human she began trusting her more and more. For her part, Morgan was grateful to Vorsa for helping her cope and after nearly a year of training helping her find herself again. While not fully healed nor fully understanding what it meant to be a Jedi, Morgan adopted some of Vorsa&#039;s views on life and the universe. From then on she would weigh many of her decisions against Vorsa&#039;s teachings and perhaps find a better path.&lt;br /&gt;
&lt;br /&gt;
===Consolidation {34 ABY}===&lt;br /&gt;
[[File:Daegellamorgancree.jpg|thumb|170px|right|[[Ysera and Kasula Daegella|The Daegella sisters]], with Morgan and C&#039;ree, 35 ABY.]]&lt;br /&gt;
Morgan’s rise to true power began during the Brotherhood’s war against Odan-Urr. She became a willing participant in V’yr Vorsa’s plot to minimize damage to her Clan and distract the Brotherhood with other crises. Vorsa, the Herald at the time, saw the coming storm far too late to save [[New Tython]] from destruction, but she did foresee her death at Darth Pravus’ hand. Morgan became her way out when the young woman agreed to replace Vorsa through deception. Their plan bore fruit as Vorsa became a prisoner in Darth Pravus’ prison and Morgan, having betrayed her, became Herald.&lt;br /&gt;
&lt;br /&gt;
Morgan’s time as Herald was not spent idly. She spent the first year subjugating, negotiating and fighting to organize the disparate smuggling and crime rings in Brotherhood space into a single organization known as the [[Shroud Syndicate]]. The organization was small at first, but within another year it turned into a true crime syndicate, controlling smuggling routes, pirate flotillas and the production and management of illicit items across Brotherhood space. All the while the war between Odan-Urr and the Brotherhood raged in the background. Politics took over and with the expansion of the Syndicate and the influence of the Brotherhood, [[Collective|a new enemy soon emerged]]. &lt;br /&gt;
&lt;br /&gt;
===Upward rise {35 ABY - 37 ABY}===&lt;br /&gt;
[[File:Morgan-CS.png|thumb|150px|left|Crime boss]]&lt;br /&gt;
Morgan’s influence through the Shroud drew the gaze of the newly elected Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor|Darth Pessimus]]. Her intellect and savvy for negotiation — and unburdened murder when necessary — made his decision easier. She was elevated to [[Deputy Grand Master]] as the Cantor’s right hand. &lt;br /&gt;
&lt;br /&gt;
Her position came with new dangers, though, and the new enemy seemed to grow nearer as rumors spread of an anti-Force user coalition rising against the Brotherhood. [[Story Arc: Great Jedi War XII: Retribution|Twelfth Great Jedi War]] was a turning point in the civil war and it galvanized and focused the Brotherhood, and Odan-Urr, towards a common enemy. A bloody battle in the [[Arx]] system turned into a war that spanned several other systems, including the [[Collective]] home system of [[Nancora]]. &lt;br /&gt;
&lt;br /&gt;
The Brotherhood was bruised and beaten, but not defeated. Their counterattack fell upon [[Rite of Supremacy: Meridian|Meridian]] where several prominent members of the Collective were dealt with and a tentative peace was brokered between Morgan and [[Alethia Archenksova]] due to [[Clan Odan-Urr]] participating fiercely in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Blood Sport {37 ABY - Present}==&lt;br /&gt;
&lt;br /&gt;
===Downfall {37 ABY}===&lt;br /&gt;
After Meridian, her job done and her enemies crowding around her, Morgan turned her attention away from the Brotherhood and onto her own life. She spent several years with her children, keeping them away from those she thought were on their heels — crime lords, Collective, and Sith alike. Eventually, every sin catches up to the sinner and so it was with Morgan and her family. In late 39 ABY, as her ship, the Fifth Day, was leaving the high spires on Coruscant the ship&#039;s engines and grav-lifts gave out as explosives planted at the shuttle’s core detonated. The Fifth Day plummeted toward the megalopolis, crushing spires and air traffic along with it. It would detonate in a bright nova visible for miles. To those who plotted her demise, Morgan Sorenn was dead, once and for all failing to evade her well-deserved fate.&lt;br /&gt;
&lt;br /&gt;
===The Ring {42 ABY - 43 ABY}===&lt;br /&gt;
[[File:Morgan-41ABY-01.png|thumb|right|150px|Plenty of scores to settle.]]&lt;br /&gt;
The [[Godless Matron]] always had a bloody appeal to the psychos of the galaxy, its many hovels and nooks a perfect environment for gangs, cults, clubs, and other unsavory groups to take hold. One such exclusive club was named the Blood Ring. Small in comparison to most, it still drew many a bloodthirsty patron to its deadly fighting pits. Death was common and gladiators were unceremoniously spaced after their inevitable defeat. Truly a place where the depraved spent their hard stolen credits.&lt;br /&gt;
&lt;br /&gt;
In, 42 ABY, around three years after Morgan’s supposed demise, she entered one of these pits with the Clawdite mercenary who planted the charges on her ship. He was known to be under contract for several criminal organizations within the Syndicate and beyond. A hush fell over the crowd as Morgan broke his neck, crushed his spine, and imploded his internal organs. The bloody mess drew far less attention than Morgan’s presence, the Queen of the Shroud come seeking revenge for her dead family, her one good eye blazing with dark Force powers. She wanted information, and the Ring was where she would find it, drawing the attention of every one of the conspirators who targeted her ship, eventually. In the meantime, she would sharpen her wits and strengthen herself and her image again. She became a scourge on the Matron once more, though this time she did it from the bottom up.&lt;br /&gt;
&lt;br /&gt;
= Relationships =&lt;br /&gt;
==Turel Sorenn==&lt;br /&gt;
[[File:2-Turel-Sorenn.png|80px|left]]&lt;br /&gt;
[[Turel Sorenn]] is Morgan’s brother, her best friend, and her partner in mischief since they were little. He is family and she loves him immensely. However, they have found each other on opposite sides of the conflict between light and dark many times. Despite their close bond, they have found each other as adversaries, and most likely will again.&lt;br /&gt;
&lt;br /&gt;
Morgan could never harm or kill her brother, and she’d probably hunt down anyone else who tried, but her life&#039;s path has taken her far from Turel&#039;s own. Despite their polar positions, she will always respect him. He is her white knight, but also her biggest burden since he will never stop trying to find a way to bring her to the light.&lt;br /&gt;
&lt;br /&gt;
==Emere Galo==&lt;br /&gt;
[[File:11-Emere.png|80px|left]]&lt;br /&gt;
[[Emere Galo]] dropped into Morgan&#039;s life in 37 ABY. Initially, a simple mercenary Morgan hired here and there for an odd job, their relationship soon developed further as trust between the two grew. An accomplished tattoo artist, Emere personally made some of Morgan&#039;s tattoos, and during those sessions they became increasingly familiar with each other, sharing stories and, eventually, sheets. &lt;br /&gt;
&lt;br /&gt;
Emere&#039;s complicated relationship with her own family and Morgan&#039;s duties to her children prevented any deeper relationship for a while. Morgan&#039;s fondness for Emere&#039;s young daughter, Morra, and her willingness to put herself in harm&#039;s way for the girl helped them develop a deeper bond since Emere&#039;s whole world revolved around the young girl she once abandoned. The relationship wouldn’t last, however, as Morgan’s toxic traits surfaced eventually bringing a wedge between the two.&lt;br /&gt;
&lt;br /&gt;
==Satsi Tameike==&lt;br /&gt;
[[File:5-Satsi.png|80px|left]]&lt;br /&gt;
Satsi Tameike is probably the only person in the galaxy that can make Morgan blush. They are kindred spirits, often finding understanding of, or acceptance in each other for the traumas they had suffered and deeds they had done in the past. Morgan became attracted to and attached to Satsi at one point in their relationship, and it is speculated that the two have had more than one affair. Despite rumors, however, they remained good friends and devoted allies.&lt;br /&gt;
&lt;br /&gt;
Privately, Satsi and Morgan consider each other family, their bond one which no one label can encapsulate. They are more than friends, lovers, sisters, or allies. One would jump through fire for the other and vice versa, answering any call in a time of need. Even in moments of betrayal or enmity, the crux of their relationship remains: for two women made incapable of trust by the similar atrocities they have experienced, Morgan and Satsi trust and understand each other, especially at their worst.&lt;br /&gt;
&lt;br /&gt;
==V’yr Vorsa==&lt;br /&gt;
[[File:3-Vorsa.png|80px|left]]&lt;br /&gt;
[[V&#039;yr Vorsa]] is Morgan’s former Master. The Neti trained her in the ways of the Force and is, in many ways, her mother figure. They had spent a year together training, talking, and meditating, before Morgan ascended to the Dark Council. Even though Morgan never truly understood the Jedi way, Vorsa made sure the young woman was trained well. Despite their different outlooks on the world, Vorsa&#039;s influence still lingers on Morgan. &lt;br /&gt;
&lt;br /&gt;
Few people know exactly what happened between them when Vorsa was Herald, but what is known is that Morgan betrayed her to Lord Pravus thus taking her spot on the Council. Since then the two have had minimal or no contact, mostly keeping to themselves, but with no ill will towards each other since the Dark Brotherhood&#039;s shift against the [[Collective]].&lt;br /&gt;
&lt;br /&gt;
==C&#039;ree==&lt;br /&gt;
[[File:6-Cree.png|80px|left]]&lt;br /&gt;
C&#039;ree is a peculiar oddity in Morgan&#039;s life. She was once on Morgan&#039;s crew when she captained the &#039;&#039;Crimson Queen&#039;&#039; and considered the crew part of her family. Despite C&#039;ree&#039;s apparent mental deficiencies, Morgan befriended the woman and at one point considered her a close friend. Since the betrayal and Morgan&#039;s apparent death by the &#039;&#039;Queen&#039;s&#039;&#039; crew, the two hadn&#039;t had any contact until the day Morgan captured C&#039;ree to find the whereabouts of her treacherous former crew. To Morgan&#039;s surprise and contrary to her belief, C&#039;ree had been on her side all along, even fighting for her at the time. In a way, what came next bonded the two even closer than before. Taking revenge on the crew of the &#039;&#039;Queen&#039;&#039; solidified their relationship and, soon, they became true partners in crime, with Morgan as captain and C&#039;ree as her enforcer and right hand. For all their business-like behavior in public, Morgan and C&#039;ree understand each other very well in private. They are as close to true friends as they can be, with C&#039;ree even considering Morgan a sort of family. &lt;br /&gt;
&lt;br /&gt;
==Alethia Archenksova==&lt;br /&gt;
[[File:12-Alethia.png|80px|left]]&lt;br /&gt;
[[Alethia Archenksova]] initially showed open contempt and hostility towards Morgan during the Lotus War, viewing her as little more than a conniving opportunist. Morgan&#039;s betrayal of [[V&#039;yr Vorsa]] and Odan-Urr salted the ground beneath the two women so much that it took years for them to reconcile. Morgan&#039;s willingness to harbor a [[Sentinel Network|SENNET]] spy in her close circle gave Alethia pause for a time, but the hostility barely faded until Morgan, then a [[Deputy Grand Master]] initiated talks with Odan-Urr and extended a hand of truce during the Collective attacks. &lt;br /&gt;
&lt;br /&gt;
The eventual peace after [[Rite of Supremacy: Meridian|Meridian]] reconciled them enough for a strange friendship to develop, one based on insults and a tentative trust. By nature, the two women are opposites, one a spy bound by discipline and loyalty, the other a pirate as chaotic as a black hole, yet still, their hostility soon turned to begrudging respect and a measure of friendly tolerance.&lt;br /&gt;
&lt;br /&gt;
==Keelan Vars (Deceased)==&lt;br /&gt;
[[File:1-Keelan-Vaars.png|80px|left]]&lt;br /&gt;
Keelan Vars was a [[Sentinel Network]] agent working undercover as an enforcer and security chief of the [[SHC Godless Matron|’’Godless Matron’’]]. His relationship with Morgan was initially limited to professional work on the ‘’Matron’’. Rumors say that Morgan was aware of his allegiance during her time in office as Herald, and that she allowed his presence on the &#039;&#039;Matron&#039;&#039; despite the violation at a time when the Brotherhood was at war with Clan Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
Privately, their relationship eventually evolved into a short-lived romance. Keelan was killed in 36 ABY by Black Sun thugs raiding the Matron. Eventually, they were stopped, but Keelan gave his life to protect the then-pregnant Morgan and their unborn child. His last words to Morgan were &amp;quot;Protect her&amp;quot; revealing his latent Force Sensitivity and powers of foresight as Morgan had not yet told him of the pregnancy. Morgan still considers Keelan a good man and someone she could have had a decent life with were it not for the hell they had found themselves in.&lt;br /&gt;
&lt;br /&gt;
==Celevon Edraven==&lt;br /&gt;
[[File:4-Celevon.png|80px|left]]&lt;br /&gt;
[[Celevon Edraven]]’s relationship with Morgan is a mystery. Although some people know there was once something between them, what that was has remained completely unknown to the public. In reality, Celevon is a dear friend and confidant of Morgan’s. They are allies and friends and, some say, even former lovers who share a child. These are all just hear-say, however, as the rumors have never actually been confirmed by anyone.&lt;br /&gt;
&lt;br /&gt;
In private Morgan and Celevon share a bond few people share. Morgan had helped Celevon in dire need, leveraging all her knowledge of the Force and psychology to restore some of Celevon&#039;s dormant memories. Since then the Mandalorian has confided in Morgan more than once. They enjoy drinking together.&lt;br /&gt;
&lt;br /&gt;
==Ysera and Kasula Daegella==&lt;br /&gt;
[[File:6-Ysera-Kasula.png|80px|left]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] were two of the initial members of the Shroud Syndicate after its founding. Morgan recruited them for their speed and fearlessness in the face of authorities, but the twins proved to be greater assets than even their initial worth. The duo are some of the best pilots in Brotherhood space, rarely matched and seldom exceeded in their skill and determination to win the race — whether that race is on the track or running from rival gangs and lawmakers is less important. Privately Morgan holds the twins in high regard and pays them well for their work. The undeniable attraction she draws them in with isn&#039;t something she plans to act on, but it is a good tool to keep them close. &lt;br /&gt;
&lt;br /&gt;
After the tragedy of 40 ABY, Morgan keeps in contact with the twins, though, much like with anyone she cares about, keeps her distance, preferring to communicate via encrypted channels so as not to draw too much unwanted attention to them. &lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
* Morgan&#039;s name is based on two historical figures: [https://en.wikipedia.org/wiki/Henry_Morgan Henry Morgan] and [https://en.wikipedia.org/wiki/Bartholomew_Roberts Bartholomew Roberts]. Both were notorious privateers and pirates in their day.&lt;br /&gt;
* Morgan&#039;s likeness is based on American actress [https://en.wikipedia.org/wiki/Lana_Parrilla Lana Parrilla].&lt;br /&gt;
* Morgan&#039;s voice is based on American voice actress [https://www.youtube.com/watch?v=wIx4djoaPrY Jennifer Hale].&lt;br /&gt;
* Morgan&#039;s accent is described out of character as a thick New Yorker accent. It is also a learned accent as her native language, being [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaan], is [https://starwars.fandom.com/wiki/Huttese Huttese] as much as Basic.&lt;br /&gt;
&lt;br /&gt;
=Character gallery=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:Morgan-gang-life.png|Founder of the [[Shroud Syndicate]], 34 ABY&lt;br /&gt;
File:MorganSorenn DGM.jpg|[[Deputy Grand Master]], 36 ABY&lt;br /&gt;
File:MorganSorenn 42ABY ISD.png|Aboard the [[Limbo (Vindicator-class Cruiser)|Limbo]], 42 ABY&lt;br /&gt;
File:Morgan-Sabacc-44ABY-Noir.jpg|Shady deals in shady casinos, 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;250&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:MorganSorenn-42ABY.png|alt=|Hunting for answers - 42 ABY&lt;br /&gt;
File:Morgan-43ABY-Rush.png|alt=|In combat. - 43 ABY&lt;br /&gt;
File:Morgan-bounty.png|Morgan usually has an active bounty, dead or alive - 43 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Dark Councilors]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200411</id>
		<title>Morgan B. Sorenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200411"/>
		<updated>2026-04-03T21:07:56Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}{{Character2|image=[[File:Morgan-LanaParrilla-43ABY.png|340px|Thumb|Bounty holo, 43 ABY]]|order=Force Disciple|firstname=Morgan Bartholomew|lastname=Sorenn|homeworld=[[starwars:Nar Shaddaa|Nar Shaddaa]]|birth={{Birthyear_and_Age|BBY|0}}|placeofbirth=[[starwars:Nar Shaddaa|Nar Shaddaa]]|species=[[starwars:Human|Human]]|gender=Female|height=1.74m (5&#039;8&amp;quot;)|weight=80kg (143lbs)|hair=Salt and pepper|eyes=*Left: Dark side or Blue&lt;br /&gt;
*Right: Milky white|cyber=Liver|mother=Rosalin Sorenn (Alive)|father=Ian Arrel (Deceased)|siblings=[[Turel Sorenn]]|children=* Avaleen (Presumed deceased)&lt;br /&gt;
* Connor (Presumed deceased)|spouse=Keelan Vars (Deceased)|allies=*[[Dark Council]]&lt;br /&gt;
*[[Shroud Syndicate]]&lt;br /&gt;
*[[starwars:Hutt Cartel|Hutt Cartel]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
*Satsi Tameike&lt;br /&gt;
*[[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama]]&lt;br /&gt;
*[[Thane Skotos]]|enemies=*[[starwars:Perlemian Cartel|Perlemian Cartel]]&lt;br /&gt;
*[[starwars:Black Sun|Black Sun]]&lt;br /&gt;
*[[Collective]]&lt;br /&gt;
*[[Alethia Archenksova]]|saber=Red|form=*[[CS_Guide:_Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vapaad]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Dun_Moch_-_Feat_(Equite_2)|Dun Moch]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Trakata_-_Feat_(Equite_4)|Trakata]]|weapons=[[item:107748|Furia]]|fightingstyle=*[[CS_Guide:_Martial_Arts_Forms|Corellian Shock Boxing]]&lt;br /&gt;
*[[CS_Guide:_Martial_Arts_Forms|Mandalorian Core]]|profession=*Crime Boss|era=[[Dark_Jedi_Brotherhood_Timeline#New_Order_era|New Order Era]]|affiliation=[[Shroud Syndicate]]|ship=[[The Kraken]]|masters=[[V&#039;yr Vorsa]] (Alive)|sheet=[[dossier:6463|6463]]}}&lt;br /&gt;
&#039;&#039;&#039;Morgan Bartholomew Sorenn&#039;&#039;&#039; is the founder of the [[Shroud Syndicate]], crime boss, [[Herald]], and former [[Deputy Grand Master]]. &lt;br /&gt;
&lt;br /&gt;
She is [[starwars:Nar Shaddaa|Nar Shaddaan]] by birth, but a spacer by choice, living on and running pirate raids from the &#039;&#039;[[The Kraken|Kraken]],&#039;&#039; her personal corvette. The only loyalty she holds is to herself and the rare few she trusts, and not many deserve that privilege. &lt;br /&gt;
&lt;br /&gt;
She is a troubled individual with many dark and terrible secrets and an agent of chaos wherever she treads. Her involvement with the [[Dark Brotherhood]] plunges deep into the illicit and the dangerous, but it is a lifestyle she is accustomed to, a lifestyle where she can walk her own path and live free.&lt;br /&gt;
 &lt;br /&gt;
= Character History =&lt;br /&gt;
==Childhood {0ABY - 18 ABY}==&lt;br /&gt;
{{Quote|Our past is always with us.|Unknown}}&lt;br /&gt;
[[File:Morgan-mother2.png|thumb|160px|left|Rosiln Sorenn holding Morgan]]&lt;br /&gt;
Morgan was born in [[0 ABY]] and lived out her early years on [[starwars:Nar Shaddaa|Nar Shaddaa]] with her mother, a cantina owner from [[starwars:Corellia|Corellia]] named Rosalin Sorenn; her father, a Nar Shaddaan small-time criminal named Ian Arrel who worked for the [[starwars:Hutt|Hutts]]; and her brother, [[Turel Sorenn|Turel]], who was three years her elder.&lt;br /&gt;
&lt;br /&gt;
Her very earliest life was spent in the cantina, with her mother. As a small urchin, Morgan became the veritable mascot of the cantina and got to know all the guests, especially the regulars. Morgan was an energetic child with a wild imagination, often fixated on the larger world and galaxy, often listening wide-eyed to stories the spacers brought with them through her mother&#039;s bar. Her mother was poor but she provided Morgan and her brother enough, while their father conducted his business and rarely brought anything home. She slowly became accustomed to life in the slums of the city, where criminals and cutthroats ruled. &lt;br /&gt;
&lt;br /&gt;
Having many friends on the street — especially children from other households and aliens who lived a life not unlike her own — made her very open to new cultures. Nar Shaddaa had a way of bringing children closer together despite their skin color, heritage, or species and it influenced Morgan&#039;s sensibilities toward other species immensely. It was a virtue that would follow her later in life as well, in business deals and leadership. &lt;br /&gt;
[[File:Morgan-NarShaddaa.jpg|thumb|250px|right|The Sorenns&#039; cantina]]&lt;br /&gt;
She learned the quirks of most alien species and even humans very quickly and at a young age. Even in her early years, she was an accomplished manipulator, able to persuade or dissuade others with relative ease. As she grew older she slowly became a waitress and by her teens she was a “professional” listener, often hearing the same sob stories over and over again and helping patrons with their issues with a few well-placed words while refilling glasses and making a solid profit. Psychology became her source of income and her greatest weapon and the more she used it the better she became at manipulating people to do what she wanted.&lt;br /&gt;
&lt;br /&gt;
Her mother was the one who insisted the girl learn how to run the bar, and at a very early age, Morgan was already independent enough to lead the bar by herself, teaching her how to be independent and self-sufficient. It was fun and games for her under her mother’s wing, that is until the day her brother grew up and went off to be a Hutt enforcer like his father.&lt;br /&gt;
&lt;br /&gt;
==Late teen years {18 ABY - 24 ABY}==&lt;br /&gt;
===Family ties {18 ABY - 20 ABY}===&lt;br /&gt;
&lt;br /&gt;
Even though Turel was still with her most of the time, his departure into the criminal underworld left Morgan feeling uneasy and left a feeling of emptiness in their home when he was out on business. She loved her brother — he was, after all, her best friend — and knowing he may die any given day put a lot of stress on the teenage girl. Every time her brother went out on a raid or a job for the Hutts she would worry until the moment he returned home. It took her some time to adjust, and with time she came to trust in her brother’s abilities. Luck was on his side — something that, she would find out later, ran in the family. &lt;br /&gt;
&lt;br /&gt;
As years passed, Morgan grew up into a beautiful woman, with many of her customers jokingly asking her to marry them. Her beauty didn’t escape more insidious eyes, however. Most of the gangsters from her neighborhood took a liking to her, some showing genuine interest and care, others unpleasantly catcalling or grabbing where they shouldn&#039;t whenever she passed by. Ironically, it was her father’s influence and reputation that kept most of the lowlifes at bay, but she would find out soon enough that her father&#039;s interests in her veered into the deprived and vile.&lt;br /&gt;
&lt;br /&gt;
===A Mother’s Woe {18 ABY}===&lt;br /&gt;
{{Quote|An empty mind is like a freshly turned sod; if not sown with the seeds of love and compassion, insidious weeds will take root.|Unknown}}&lt;br /&gt;
&lt;br /&gt;
Morgan’s father had always been a heartless tyrant, always forcing his control on the family when he was around despite not putting a whole lot into it. Abusive towards Rosalin, at times to the point of violence, he was a heavy drinker and opiate user as well as a vile personality with vileness only surpassed by his ego. He had little love for his children, seeing them as nothing more than tools in his bid for power in the depths of Nar Shaddaa, justified in his belief that the galaxy was harsh and unruly by nature. However, Morgan&#039;s mother had kept her daughter safe from his influence and meddling for most of her childhood because she knew what Ian was like, though she would later find out that she never truly ‘’knew’’ the man nor the depths of his deranged personality. His world revolved around credits, women, and wealth; his family came second. &lt;br /&gt;
&lt;br /&gt;
When Morgan reached eighteen, her father turned his attention towards her more intently than before. Where before there was a meddling urchin he had little interest in, he now saw a resource to be exploited. Seeing her as a good source of profit, he made a deal with a local procurer — they’d share the profits, as long as she worked the streets. Morgan was forced to sell her body to the most grotesque dwellers in the underworld, all for her father’s greed. He kept her engaged by threatening to harm her mother and brother, or by beating and blackmailing her in other ways, so Morgan bit her tongue and endured. She kept the truth from her mother, out of shame and fear — fear of losing her and Turel, but also of being beaten to death or worse. And beaten she was, many times over. Many of the “customers” had a particularly deranged sense of &amp;quot;fun&amp;quot; and soon Morgan’s fall to her lowest point began.&lt;br /&gt;
&lt;br /&gt;
===Misery {20 ABY - 24 ABY}===&lt;br /&gt;
&lt;br /&gt;
It was a traumatic experience for a twenty-year-old, and many times she acted the cheerful and happy girl for her mother’s sake, but cracks started appearing a year into the ordeal, as her situation grew steadily worse and worse. Her mother suspected something was wrong, but whenever she brought it up Morgan brushed her off and changed the subject. At first, her mother attributed this behavior to puberty and hormones, however, when it did not change even after several years — in fact, it became worse, what with her working for her father nearly every night — her mother confronted her more aggressively and the two fought on many occasions. Life became a perpetual circle of misery for the young girl.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Morgan found herself in the care of a local med-doc, with a face bruised and beaten up so badly she was hardly recognizable, that her mother persuaded her to tell her the truth. The shock and grief at what was happening nearly destroyed Rosalin. She had suffered a stroke and was rushed to an operation ward where she remained for weeks before recovering. Once Rosalin had recovered, and as soon as she was home, she packed her bags and intended to escape with her daughter to [[starwars:Corellia|Corellia]], to find safe refuge with whatever was left of Rosalin’s family there. Though fearful for her own and Turel’s life, Morgan could not endure another day and went along with the plan. &lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, however, Morgan’s father found out. Keeping Morgan imprisoned under guard, he sent his goons to kill his own wife for daring to defy him. With grief in her heart and no other choice but to buy some time, Morgan’s mother fled [[starwars:Nar Shaddaa|Nar Shaddaa]] with Turel’s help, leaving both her children behind.&lt;br /&gt;
&lt;br /&gt;
Back on Nar Shaddaa, Morgan hit her lowest point after her mother disappeared, so much so that she considered ending her own life many times just to escape the nightmare. She was a broken husk of her former self, left with no hope for a future and no recourse but to stay. She didn’t know her mother had escaped until months later when Turel found her with a stolen blaster in her mouth, ready to pull the trigger, streams of tears flowing from her clear blue eyes. He told her the truth about Rosalin&#039;s escape, and after a long and tearful talk made her reconsider her suicidal thoughts. &lt;br /&gt;
&lt;br /&gt;
Despite his job, Turel was always caring and warm toward Morgan, especially in her time of need. He kept looking for means to help her escape, calling on favors, paying massive amounts of credits, and even killing for a chance to help his sister. As usual, their father saw to it that he wouldn’t be able to. Morgan was just too profitable to him. He closed her off from the world, keeping her imprisoned in one of his partner’s &amp;quot;public&amp;quot; houses, only to be pulled out of the darkness when she was needed. Morgan’s mind coped in whatever way it could, steering ever so slowly into madness. Again, her imagination took over to pass the time and suppress the horror, creating comforting stories and hallucinations for herself. It was only later when she was fully trained in the ways of the Force that she understood that during her lowest point only her innate Force abilities helped her remain sane, and helped her to develop a hard mental shell around her mind that, later in life, none would be able to break. &lt;br /&gt;
&lt;br /&gt;
===Some measure of justice {24 ABY}===&lt;br /&gt;
[[File:Morgan-Turel-safe.png|thumb|160px|right|Turel taking Morgan away]]&lt;br /&gt;
After her disappearance, Turel searched for days, looking for his sister, but could not find her. Not in the cantina, not in their home nor at any of her friends’ homes. His father noticed his quizzical behavior and made a deal with the Hutts to send him away on a mission “never to bother him again”. Blaming Morgan for Turel’s behavior, her father beat her senseless day after day after which she was handed to the worst scum on Nar Shaddaa and endured the worst mental and physical torture.&lt;br /&gt;
&lt;br /&gt;
Morgan was eighteen years old when she considered suicide again, but with no weapons of any kind in the small room she was kept in, her agony was prolonged, that is until Turel returned. To this day Morgan is unsure what really happened, but she remembers death, blood and the smell of burning bodies from that day. Turel found her locked in the solitary, barren room in a Hutt spice den and carried her in his arms to safety. Together they escaped their father’s grasp and found a temporary safe haven with some of Turel’s friends on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Shattered Memories {24 ABY - 25 ABY}===&lt;br /&gt;
&lt;br /&gt;
Morgan found a new life away from her father, but that life was fraught with fear and sleepless nights. The horrors she endured haunted her for a long time, and whenever Turel wasn’t close, she would fall into a deep depression, nightmares returning to her in the night and shadows scaring her during the day. Despite Turel’s best efforts, he had a hard time reaching his sister. He blamed himself for everything and promised he’d never let her endure such a fate again. They lived like that for a year when Morgan, now much more lucid and self-reliant, had realized that she would have to escape Nar Shaddaa to escape her past, Her&#039;s wasn&#039;t the life in a bar, nor on the Shadow moon. She had to find her own path and heal. &lt;br /&gt;
&lt;br /&gt;
==Adulthood {25 ABY - 28 ABY}==&lt;br /&gt;
[[File:Morgan-CoronetStar.png|thumb|170px|left|The Coronet Star]]&lt;br /&gt;
===A new beginning {25 ABY}===&lt;br /&gt;
&lt;br /&gt;
Morgan remembered her mother’s stories about her family on Corellia and with no other place to go, Morgan sought a ship to take her to Corellia. Leaving a message for Turel on the small holo table she boarded a small freighter and launched off with their crew. The ship was named “Coronet Star” and her captain, Valek Starroy, gladly accepted Morgan into his crew as compensation for a ride to Corellia. His crew was a rag-tag gang of spacers and Morgan worked with them, learned from them, and absorbed the life of a spacer through nearly a year of travel. She even met a woman she had become romantically entangled with, a Sephi mechanic named Neina Senn. The two spent their days together, Morgan learning about the ship’s ins and outs from Neina.&lt;br /&gt;
&lt;br /&gt;
It was only after several months of flirting and befriending that Morgan let go and truly embraced Neina’s advances. It was then that Neina learned something of Morgan’s troubled past though Morgan left many of the crucial details out of her story. It took them a long time to become intimate, though doing so with Neina helped Morgan mend many of the wounds she had suffered. A trust formed between the two, enough for Morgan to embrace the romance.&lt;br /&gt;
&lt;br /&gt;
By the time she had paid off her original agreement, Morgan had become part of the family of the “Star” and she had learned so much more about life in space that she was reluctant to leave. Eventually, the ship did land on Corellia and Morgan had to bid them farewell. By that point, her relationship with Neina had advanced far further than anyone had expected and Neina followed her, leaving the “Star” behind. &lt;br /&gt;
&lt;br /&gt;
===Grief, anger, revenge {26 ABY}===&lt;br /&gt;
[[File:Morgan-smuggler.jpg|thumb|170px|right|Morgan on Corellia]]&lt;br /&gt;
After months of searching, Morgan did eventually find her mother — on a cemetery outside [[starwars:Coronet City|Coronet City]]. She was devastated. She had hoped beyond all hope that she would find her mother alive and well, that she would embrace her lost daughter into loving arms and take her into her home. All she found was pain, bitterness, and an even deeper hatred for her father who kept her on Nar Shaddaa. She planted a kiss on the tombstone, leaving it and the painful memories, she thought, for the last time. &lt;br /&gt;
&lt;br /&gt;
Pretty soon Morgan and Neina had found themselves out of work and out of money. They found a place to stay in the underground levels of [[starwars:Coronet City|Coronet City]] - nothing more than a single room, but it served their purposes. Neina comforted her girlfriend as much as she could, and for days Morgan mourned, unable to accept the fact that her life was in complete ruins. Neina was the only person she had had to rely on at the time. &lt;br /&gt;
&lt;br /&gt;
For several months they had lived in hovels and dens, doing whatever small-time jobs they could find. Once again Morgan found herself under the thumb of one crimelord or another. Crime, it had seemed, was the only way for her and Neina to find some decent credits, hoping to save enough to escape once more. The dreams were cut short when, one faithful day as she returned from work, Morgan found Neina murdered in their hovel. Throat slit and body lifeless, Neina&#039;s expression was that of horror and tears left in a timeless grimace. The sight of her left Morgan&#039;s shocked, gasping for air and clutching at white strands of hair in desperation. That night Morgan’s mournful scream echoed through the Force, shattering windows and eardrums of unwitting bystanders on the streets of Coronet City. Doors splintered, walls shook and the wind stopped in its tracks as if to mourn with her. &lt;br /&gt;
&lt;br /&gt;
Morgan spent the night cradling Neina’s dead body, sobbing and seemingly losing her mind until an enforcer patrol eventually found her in the debris-filled room. She was interrogated and told that Neina had been raped and shot to death by a local gang calling themselves the ‘’Silver Skulls’’. They were known for such atrocities, and more, and were hardly looked at by CorSec on the best of days, just another small fish in a pond of sharks. Charges against the perpetrators were promised but the case was shelved after a mere week of investigation. &lt;br /&gt;
&lt;br /&gt;
Stricken by grief, infuriated, and in search of revenge, Morgan sought out any information on the ‘’Skulls’’. Eventually, she had found their rivals, a swoop gang called ‘’Red Barons’’. Their reputation for brutality equaled the ‘’Skulls’’’, yet Morgan had little choice but to join them to achieve her goals. They were her only lead. &lt;br /&gt;
&lt;br /&gt;
With her life as tough as it was, Morgan had lost all of her femininity and beauty making it easy to pose as someone else and hide her identity. Being a man, at the time, made her life much easier for many reasons, so she cut her hair, dressed up in male clothing she had stolen from a drug addict, changed her name to Bartholomew and ventured into the ‘’Red Barons’ hideout. She was truthful about wanting to join the gang, however, she kept her true motives hidden. Her bitter need for revenge made it far too easy to manipulate the simpletons, though there was likely a much more ethereal influence there than she ever knew. The Force was with her in all her endeavors, and that ever-present Sorenn luck seemed to follow her everywhere. She learned how to ride a swoop bike fairly quickly and her mannerisms soon reflected her comrades, but most importantly she had many more contacts on Corellia thanks to the gang’s errands for the [[starwars:Black Sun|Black Sun]]. &lt;br /&gt;
&lt;br /&gt;
===Swoop knight {27 ABY - 29 ABY}===&lt;br /&gt;
[[File:Morgan-gang-corellia.png|thumb|170px|left|Morgan during a raid]]&lt;br /&gt;
Almost a year after she joined, Morgan was already an expert in handling a blaster, and though her riding skills lacked some flair, she was getting nearer and nearer to her goal, building influence and clout more and more with every day. When their gang became large enough, Morgan influenced the ‘’Barons’’’ leader to attack the ‘’Skulls’’ and take what was “rightfully theirs.” The gangs were under tension for a long time, fighting over territory and merchandise, with smaller skirmishes and bar fights erupting from time to time. It was a small matter of murdering one of her gang members and placing some &amp;quot;evidence&amp;quot; of Skulls activity and the floodgates were open. &lt;br /&gt;
[[File:Morgan-swoopgang.jpg|thumb|160px|right|&#039;&#039;Skulls&#039;&#039; gangers]]&lt;br /&gt;
The order was given and the ‘’Barons’’ invaded the ‘’Skulls’’’ territory. An all-out gang war broke out, involving several other gangs and CorSec, most notably, who intervened when the violence became too widespread. But the war was short-lived. Morgan personally put the barrel of her pistol into the ‘’Skull’s’’ leader’s mouth and pulled the trigger after hacking off each of his fingers for every member of his gang that raped Neina. The display of gory violence sickened even her gang, while the expression of complete satisfaction on her face gave everyone involved pause. It was at that time that Morgan&#039;s fall to the Dark Side was all but guaranteed and her life path set — she was a criminal, a brutal tyrant, and soon to be a crime boss. CorSec put out an all-points bulletin looking for the members of the ‘’Barons’’ and many were imprisoned while most escaped and went about their work. Morgan, her desire for vengeance sated, disappeared from Corellia. &lt;br /&gt;
&lt;br /&gt;
===Pirata Codex {29 ABY - 31 ABY}===&lt;br /&gt;
[[File:Morgan-bridge.png|thumb|140px|left|Wanted poster]]&lt;br /&gt;
Corsec searched for Morgan for months and finally found her a year later working for a pirate crew. She had shed her male persona to keep them off her trail and joined the &#039;&#039;Torrent&#039;&#039;, a Nebulon-B frigate used to conduct pirate raids on smaller vessels on the [[starwars:Hydian way|Hydian Way]]. The Torrent was notorious for attacking ships that carried valuable goods and contraband for the [[starwars:Black Sun|Black Sun]] into the Inner Rim. They had a grim reputation of being cutthroats, murderers, and kidnappers, and their standing with the [[starwars:Black Sun|Black Sun]] was disfavorable enough to gain all of them a bounty on their heads. &lt;br /&gt;
&lt;br /&gt;
Bounty hunters a-plenty came around and were returned in body bags, because of the captain of the &#039;&#039;Torrent&#039;&#039;’, a human named Shado Numa, an elderly pirate of many decades of experience and slowly degrading mental faculties. He was quick, cunning, wise, and never a step behind and he took Morgan in when she came aboard, seeing in her his estranged daughter whom he was unable to induct into &amp;quot;the life&amp;quot;. He sheltered Morgan from the rest of the crew, though she hardly needed any protection at that point. She had become a hardened, murderous individual. Soon enough though, Morgan became friendly with the rest of the crew and became “one of the boys”, her skills with a gun bringing with them some much-needed acclaim as many of them often joked that she could shoot the hair off of the captain’s balding head without waking him from his daily naps. She had found a better life on that ship than she ever had on Nar Shaddaa and had accepted her newfound spacer identity and enjoyed every moment of it. &lt;br /&gt;
&lt;br /&gt;
Despite their apparent freedom, the crew of the &#039;&#039;Torrent&#039;&#039; had been under near-constant attack from rival pirate raiders, New Republic authorities, and even the [[starwars:First Order|First Order]]. Why the Order wanted the pirates removed was always a mystery, but that did force them into an uneasy alliance with some New Republic elements. Just around 32 ABY, Captain Numa decided to ally the &#039;&#039;Torrent&#039;&#039; with the [[starwars:Resistance|Resistance]] movement that was starting to appear. At first, it was only for their benefit, expecting protection and security in numbers, however, Captain Numa eventually decided to join the Resistance despite his crews&#039; grumbling. The &#039;&#039;Torrent&#039;&#039; became a glorified freighter and occasional defense ship for the Resistance&#039;s fringe cells. Eventually, this became an issue for the crew.&lt;br /&gt;
[[File:Torrent.jpg|thumb|150px|right|&#039;&#039;The Torrent&#039;&#039;]]&lt;br /&gt;
Captain Numa may have taken Morgan in, but she never had love for the man. In her dark mood and even darker demeanor, she saw him and everyone else on the ship, at best, as a means to an end. All she ever considered at the time was a better place for herself and as a young woman in the crew, she knew her status could change on a whim if someone other than Numa had taken on the captaincy. Morgan connived and plotted for years to gain an advantage when her plan concluded. Just after her thirty-second birthday, she got her chance. &lt;br /&gt;
&lt;br /&gt;
The captain had become far more erratic, almost zealous about the Resistance movement, forcefully dragging his ship and crew into increasingly more dangerous endeavors with little gain. The war with the First Order and the crew&#039;s reluctance to go about doing the Republic&#039;s dirty work lead to a silent rebellion among the ranks but only two major players had enough influence to overthrow the captain, and they were opposed: a human named Isaac Ardinn and a Twi&#039;lek named Proc Nalto, Numa&#039;s first officer.&lt;br /&gt;
[[File:Morgan-First officer.png|thumb|140px|left|Captain Morgan]]&lt;br /&gt;
Morgan found Isaac easier to manipulate and weighed her support in his favor. Nalto was, however, not an easy opponent. A brute and enforcer, Nalto found it his way in life was to make others suffer, while Isaac simply wanted a return to their old, pirating ways. Morgan urged Isaac to be patient. Weeks would pass before either of the two sides made their moves, and they did. Nalto went straight for the head, confronting Captain Numa with several of his selected thugs in the hopes of intimidating and removing the old man permanently. A foolish attempt ended with his death as Morgan informed Captain Numa of the goings-on ahead of time, preparing a trap for the Twi&#039;lek and his lackeys. For her loyalty, Numa appointed Morgan first officer and gave Isaac the position of Quartermaster. Unlike many grumbling voices, Isaac welcomed their new first officer and all too often flirted with her, showing plainly his affections. &lt;br /&gt;
&lt;br /&gt;
As first officer Morgan had plenty of influence over the captain and, slowly, the crew returned to decent pirating in addition to the odd Resistance job, but eventually that too ended. Numa returned to his old ways sometime in 32 ABY and this time nothing could save him. The pirates forced Morgan&#039;s and Isaac&#039;s hand and, finally, Numa was deposed and stranded on a colony world in the Outer Rim, his fate unknown.&lt;br /&gt;
&lt;br /&gt;
Days of rejoicing followed the mutiny as the crew was finally rid of the annoying Resistance. They stalked the Outer Rim with Morgan as their captain, C&#039;ree as their first mate, and Isaac as their first officer. In a mere six months, they had brought the ship from a near-unrepairable state to a well-known and respected pirate raider. In honor of Morgan&#039;s exploits as captain and the number of body bags filled throughout the Outer and Inner Rim, other crews and law enforcement rechristened the ship &#039;&#039;Crimson Queen&#039;&#039;. The monicker remained.&lt;br /&gt;
&lt;br /&gt;
===Keelhauled {32 ABY}===&lt;br /&gt;
[[File:Morgan-ejected.jpg|thumb|170px|right|Woman of many tattoos]]&lt;br /&gt;
Two years of successful raiding brought Morgan&#039;s crew many riches and a fierce reputation in criminal circles. Their feud and debt to the Black Sun all but paid off, they were free agents profiteering off of the First Order-Resistance war, though as time passed and the aggression between the two large factions escalated, it became increasingly harder and harder to raid now well-armed and protected freighters. In many encounters they barely escaped with their lives and ship intact, grabbing only a meek bounty before the escorts and reinforcements descended on the frigate. &lt;br /&gt;
&lt;br /&gt;
Tensions grew with the crew as months went by with poor offerings, and some even advocated joining the First Order as mercenaries, a job which at the time garnered much wealth but little respect from their peers. Morgan refused any such notion, quoting Numa&#039;s foolishness at aligning with the Resistance. To her, including her first mate C&#039;ree, her Quartermaster Isaac Ardinn and some of the crew, aligning with the First Order would invalidate their desire for freedom.&lt;br /&gt;
&lt;br /&gt;
During this time, Isaac&#039;s advances towards Morgan bore fruit, finally gaining him her affection. Their relationship blossomed though they kept their interactions private and away from the sight of the crew. The two shared much together, including eventually their disproval of the path the crew was going and wanting to leave the life, perhaps for something better. The decision to leave was easy to agree on but difficult to accomplish. Their situation was dire, assaulted as they were on many sides. As their reputation plummeted with the Resistance, the Republic, and the First Order, increasingly more neutral factions washed their hands off them, blocking safe passage and safe harbor for the wayward ship. Much of the work they did find was with the Black Sun who, ever greedy and vengeful, took a huge slice of the profits off the top. Mutiny, now ingrained into the crew by Morgan&#039;s actions years ago, soon brewed under the surface and factions began developing again.&lt;br /&gt;
&lt;br /&gt;
It was in early 33 ABY, when a failed job incurred debt to the Black Sun and failed to make any profit, that the crew&#039;s disapproval of Morgan&#039;s leadership first reared its head publically. A senior engineer, one Badrem Gent — an Iktotchi whose disapproval of Morgan was well known but tolerated — accused Morgan of negligence for the crew, for their work, and insulted both her and Isaac for their less-than-liked relationship. A Quartermaster who beds his Captain, he had said, forgets his duties to his crew. Frustrated and angry beyond words for his blatant display of disobedience, Morgan had the man airlocked into space, his dead body and silent scream a reminder to all not to question her decisions. Gent was the straw that broke any semblance of control Morgan had over her crew and whatever support she had gained soon dried away leaving her exposed. It wasn&#039;t long until the sharks started swimming around her.&lt;br /&gt;
&lt;br /&gt;
Judgment came for them in the form of the ship&#039;s bosun, a Corellian named Julian Reiles. He had gathered several disparate factions within the crew and waited for his moment. It was during a raid on a relatively small freighter, when C&#039;ree and the assault teams were away from the ship, that he struck the final blow. Blocking all exits and detaching the &#039;&#039;Crimson Queen&#039;&#039; from her prey, he led his mutineers into the captain&#039;s quarters where Morgan and Isaac were discussing the raid. They seized them both after shots were exchanged and two of his men lay dead on the cold floor, dragging them to the same airlock where Morgan had jettisoned Gent months before. Isaac, in desperation and rage, attacked the bosun and bit off a piece of his ear which earned him the morbid human&#039;s ire. Morgan watching, Reiles took his knife and skinned the flesh off of Isaac&#039;s face before burying a knife in his heart. Morgan&#039;s rage at the sight of yet another murdered lover was palpable in the air. Electricity crackled around her, eyes alight with ethereal energy, her piercing scream tore the eardrums out of every ear in the room, and lightning from her bound hands turned several men into smoking cinders. Her uncontrolled display of power shocked and paralyzed many of the mutineers who cowered in fear or simply ran. It was only when Reiles&#039; Clawdite enforcer, Gurth Gadan slammed the but of his rifle against the back of Morgan&#039;s head that the onslaught ended. &lt;br /&gt;
&lt;br /&gt;
Unconscious and defeated, Morgan was put into a spacesuit with limited air and lashed to the dead body of Isaac before being jettisoned out of the airlock. She memorized the self-aggrandizing speech Reiles gave her through her com, as well as the laughter of his crew as they jumped into hyperspace, leaving Morgan alone in space with the mutilated remains of the man she loved most. &lt;br /&gt;
&lt;br /&gt;
==Queen of the Shroud {33 ABY - 38 ABY}==&lt;br /&gt;
&lt;br /&gt;
===Reemergence {33 ABY}===&lt;br /&gt;
[[File:MorganBacta tank.PNG|thumb|160px|left|Recovery]]&lt;br /&gt;
The circumstances of Morgan&#039;s survival of her ordeal with the mutiny are somewhat of a mystery. It is likely that Turel, already a Jedi Knight of [[Clan Odan-Urr|Odan-Urr]] at the time, sensed his sister&#039;s distress and rushed to help her. Speculations that Morgan herself, in her half-lucid state, reached out to Turel with her latent abilities and asked for help out of desperation. Either way, she was found floating on the outskirts of the Felucian system, medically dead for hours. She was brought to [[New Tython]] in a bacta tank and weeks of recovery followed. During her time on New Tython Morgan found a place to grieve and recover, as well as a place to learn about her abilities and a way to focus them into a precise instrument. &lt;br /&gt;
&lt;br /&gt;
Much like her brother, Morgan was intensely strong in the Force, but unlike Turel who overcame his experiences and accepted his past, Morgan&#039;s past and her unwillingness to forgive poisoned her mind and made her unpredictable. Her master at the time, [[V&#039;yr Vorsa]], found her abrasive, impatient, and at times vile, but also woeful, melancholic, and broken. The Neti felt great empathy for the woman and agreed to train her just like she did her brother, intent on moulding her into something Morgan would be proud of. A poor student at first, Morgan showed only frustration and enmity for months until she realized her power could be used to further her goals and her priorities changed. Once she found her focus, she displayed unerring discipline and understanding, both qualities Vorsa valued and feared greatly. &lt;br /&gt;
&lt;br /&gt;
Still, Morgan&#039;s heart was dark and clouded with a need for vengeance, and yet her brother&#039;s influence seemed to find purchase as she steadily reconnected with family and shared much-needed familial moments with him. Vorsa saw ever more redeeming qualities under Morgan&#039;s thick skin which could, with time, influence her character towards a better path. The feeling of unease never truly left her, but as she trained the human she began trusting her more and more. For her part, Morgan was grateful to Vorsa for helping her cope and after nearly a year of training helping her find herself again. While not fully healed nor fully understanding what it meant to be a Jedi, Morgan adopted some of Vorsa&#039;s views on life and the universe. From then on she would weigh many of her decisions against Vorsa&#039;s teachings and perhaps find a better path.&lt;br /&gt;
&lt;br /&gt;
===Consolidation {34 ABY}===&lt;br /&gt;
[[File:Daegellamorgancree.jpg|thumb|170px|right|[[Ysera and Kasula Daegella|The Daegella sisters]], with Morgan and C&#039;ree, 35 ABY.]]&lt;br /&gt;
Morgan’s rise to true power began during the Brotherhood’s war against Odan-Urr. She became a willing participant in V’yr Vorsa’s plot to minimize damage to her Clan and distract the Brotherhood with other crises. Vorsa, the Herald at the time, saw the coming storm far too late to save [[New Tython]] from destruction, but she did foresee her death at Darth Pravus’ hand. Morgan became her way out when the young woman agreed to replace Vorsa through deception. Their plan bore fruit as Vorsa became a prisoner in Darth Pravus’ prison and Morgan, having betrayed her, became Herald.&lt;br /&gt;
&lt;br /&gt;
Morgan’s time as Herald was not spent idly. She spent the first year subjugating, negotiating and fighting to organize the disparate smuggling and crime rings in Brotherhood space into a single organization known as the [[Shroud Syndicate]]. The organization was small at first, but within another year it turned into a true crime syndicate, controlling smuggling routes, pirate flotillas and the production and management of illicit items across Brotherhood space. All the while the war between Odan-Urr and the Brotherhood raged in the background. Politics took over and with the expansion of the Syndicate and the influence of the Brotherhood, [[Collective|a new enemy soon emerged]]. &lt;br /&gt;
&lt;br /&gt;
===Upward rise {35 ABY - 37 ABY}===&lt;br /&gt;
[[File:Morgan-CS.png|thumb|150px|left|Crime boss]]&lt;br /&gt;
Morgan’s influence through the Shroud drew the gaze of the newly elected Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor|Darth Pessimus]]. Her intellect and savvy for negotiation — and unburdened murder when necessary — made his decision easier. She was elevated to [[Deputy Grand Master]] as the Cantor’s right hand. &lt;br /&gt;
&lt;br /&gt;
Her position came with new dangers, though, and the new enemy seemed to grow nearer as rumors spread of an anti-Force user coalition rising against the Brotherhood. [[Story Arc: Great Jedi War XII: Retribution|Twelfth Great Jedi War]] was a turning point in the civil war and it galvanized and focused the Brotherhood, and Odan-Urr, towards a common enemy. A bloody battle in the [[Arx]] system turned into a war that spanned several other systems, including the [[Collective]] home system of [[Nancora]]. &lt;br /&gt;
&lt;br /&gt;
The Brotherhood was bruised and beaten, but not defeated. Their counterattack fell upon [[Rite of Supremacy: Meridian|Meridian]] where several prominent members of the Collective were dealt with and a tentative peace was brokered between Morgan and [[Alethia Archenksova]] due to [[Clan Odan-Urr]] participating fiercely in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Blood Sport {37 ABY - Present}==&lt;br /&gt;
&lt;br /&gt;
===Downfall {37 ABY}===&lt;br /&gt;
After Meridian, her job done and her enemies crowding around her, Morgan turned her attention away from the Brotherhood and onto her own life. She spent several years with her children, keeping them away from those she thought were on their heels — crime lords, Collective, and Sith alike. Eventually, every sin catches up to the sinner and so it was with Morgan and her family. In late 39 ABY, as her ship, the Fifth Day, was leaving the high spires on Coruscant the ship&#039;s engines and grav-lifts gave out as explosives planted at the shuttle’s core detonated. The Fifth Day plummeted toward the megalopolis, crushing spires and air traffic along with it. It would detonate in a bright nova visible for miles. To those who plotted her demise, Morgan Sorenn was dead, once and for all failing to evade her well-deserved fate.&lt;br /&gt;
&lt;br /&gt;
===The Ring {42 ABY - 43 ABY}===&lt;br /&gt;
[[File:Morgan-41ABY-01.png|thumb|right|150px|Plenty of scores to settle.]]&lt;br /&gt;
The [[Godless Matron]] always had a bloody appeal to the psychos of the galaxy, its many hovels and nooks a perfect environment for gangs, cults, clubs, and other unsavory groups to take hold. One such exclusive club was named the Blood Ring. Small in comparison to most, it still drew many a bloodthirsty patron to its deadly fighting pits. Death was common and gladiators were unceremoniously spaced after their inevitable defeat. Truly a place where the depraved spent their hard stolen credits.&lt;br /&gt;
&lt;br /&gt;
In, 40 ABY, around seven months after Morgan’s supposed demise, she entered one of these pits with the Clawdite mercenary who planted the charges on her ship. He was known to be under contract for several criminal organizations within the Syndicate and beyond. A hush fell over the crowd as Morgan broke his neck, crushed his spine, and imploded his internal organs. The bloody mess drew far less attention than Morgan’s presence, the Queen of the Shroud come seeking revenge for her dead family, her one good eye blazing with dark Force powers. She wanted information, and the Ring was where she would find it, drawing the attention of every one of the conspirators who targeted her ship, eventually. In the meantime, she would sharpen her wits and strengthen herself and her image again. She became a scourge on the Matron once more, though this time she did it from the bottom up.&lt;br /&gt;
&lt;br /&gt;
= Relationships =&lt;br /&gt;
==Turel Sorenn==&lt;br /&gt;
[[File:2-Turel-Sorenn.png|80px|left]]&lt;br /&gt;
[[Turel Sorenn]] is Morgan’s brother, her best friend, and her partner in mischief since they were little. He is family and she loves him immensely. However, they have found each other on opposite sides of the conflict between light and dark many times. Despite their close bond, they have found each other as adversaries, and most likely will again.&lt;br /&gt;
&lt;br /&gt;
Morgan could never harm or kill her brother, and she’d probably hunt down anyone else who tried, but her life&#039;s path has taken her far from Turel&#039;s own. Despite their polar positions, she will always respect him. He is her white knight, but also her biggest burden since he will never stop trying to find a way to bring her to the light.&lt;br /&gt;
&lt;br /&gt;
==Emere Galo==&lt;br /&gt;
[[File:11-Emere.png|80px|left]]&lt;br /&gt;
[[Emere Galo]] dropped into Morgan&#039;s life in 37 ABY. Initially, a simple mercenary Morgan hired here and there for an odd job, their relationship soon developed further as trust between the two grew. An accomplished tattoo artist, Emere personally made some of Morgan&#039;s tattoos, and during those sessions they became increasingly familiar with each other, sharing stories and, eventually, sheets. &lt;br /&gt;
&lt;br /&gt;
Emere&#039;s complicated relationship with her own family and Morgan&#039;s duties to her children prevented any deeper relationship for a while. Morgan&#039;s fondness for Emere&#039;s young daughter, Morra, and her willingness to put herself in harm&#039;s way for the girl helped them develop a deeper bond since Emere&#039;s whole world revolved around the young girl she once abandoned. The relationship wouldn’t last, however, as Morgan’s toxic traits surfaced eventually bringing a wedge between the two.&lt;br /&gt;
&lt;br /&gt;
==Satsi Tameike==&lt;br /&gt;
[[File:5-Satsi.png|80px|left]]&lt;br /&gt;
Satsi Tameike is probably the only person in the galaxy that can make Morgan blush. They are kindred spirits, often finding understanding of, or acceptance in each other for the traumas they had suffered and deeds they had done in the past. Morgan became attracted to and attached to Satsi at one point in their relationship, and it is speculated that the two have had more than one affair. Despite rumors, however, they remained good friends and devoted allies.&lt;br /&gt;
&lt;br /&gt;
Privately, Satsi and Morgan consider each other family, their bond one which no one label can encapsulate. They are more than friends, lovers, sisters, or allies. One would jump through fire for the other and vice versa, answering any call in a time of need. Even in moments of betrayal or enmity, the crux of their relationship remains: for two women made incapable of trust by the similar atrocities they have experienced, Morgan and Satsi trust and understand each other, especially at their worst.&lt;br /&gt;
&lt;br /&gt;
==V’yr Vorsa==&lt;br /&gt;
[[File:3-Vorsa.png|80px|left]]&lt;br /&gt;
[[V&#039;yr Vorsa]] is Morgan’s former Master. The Neti trained her in the ways of the Force and is, in many ways, her mother figure. They had spent a year together training, talking, and meditating, before Morgan ascended to the Dark Council. Even though Morgan never truly understood the Jedi way, Vorsa made sure the young woman was trained well. Despite their different outlooks on the world, Vorsa&#039;s influence still lingers on Morgan. &lt;br /&gt;
&lt;br /&gt;
Few people know exactly what happened between them when Vorsa was Herald, but what is known is that Morgan betrayed her to Lord Pravus thus taking her spot on the Council. Since then the two have had minimal or no contact, mostly keeping to themselves, but with no ill will towards each other since the Dark Brotherhood&#039;s shift against the [[Collective]].&lt;br /&gt;
&lt;br /&gt;
==C&#039;ree==&lt;br /&gt;
[[File:6-Cree.png|80px|left]]&lt;br /&gt;
C&#039;ree is a peculiar oddity in Morgan&#039;s life. She was once on Morgan&#039;s crew when she captained the &#039;&#039;Crimson Queen&#039;&#039; and considered the crew part of her family. Despite C&#039;ree&#039;s apparent mental deficiencies, Morgan befriended the woman and at one point considered her a close friend. Since the betrayal and Morgan&#039;s apparent death by the &#039;&#039;Queen&#039;s&#039;&#039; crew, the two hadn&#039;t had any contact until the day Morgan captured C&#039;ree to find the whereabouts of her treacherous former crew. To Morgan&#039;s surprise and contrary to her belief, C&#039;ree had been on her side all along, even fighting for her at the time. In a way, what came next bonded the two even closer than before. Taking revenge on the crew of the &#039;&#039;Queen&#039;&#039; solidified their relationship and, soon, they became true partners in crime, with Morgan as captain and C&#039;ree as her enforcer and right hand. For all their business-like behavior in public, Morgan and C&#039;ree understand each other very well in private. They are as close to true friends as they can be, with C&#039;ree even considering Morgan a sort of family. &lt;br /&gt;
&lt;br /&gt;
==Alethia Archenksova==&lt;br /&gt;
[[File:12-Alethia.png|80px|left]]&lt;br /&gt;
[[Alethia Archenksova]] initially showed open contempt and hostility towards Morgan during the Lotus War, viewing her as little more than a conniving opportunist. Morgan&#039;s betrayal of [[V&#039;yr Vorsa]] and Odan-Urr salted the ground beneath the two women so much that it took years for them to reconcile. Morgan&#039;s willingness to harbor a [[Sentinel Network|SENNET]] spy in her close circle gave Alethia pause for a time, but the hostility barely faded until Morgan, then a [[Deputy Grand Master]] initiated talks with Odan-Urr and extended a hand of truce during the Collective attacks. &lt;br /&gt;
&lt;br /&gt;
The eventual peace after [[Rite of Supremacy: Meridian|Meridian]] reconciled them enough for a strange friendship to develop, one based on insults and a tentative trust. By nature, the two women are opposites, one a spy bound by discipline and loyalty, the other a pirate as chaotic as a black hole, yet still, their hostility soon turned to begrudging respect and a measure of friendly tolerance.&lt;br /&gt;
&lt;br /&gt;
==Keelan Vars (Deceased)==&lt;br /&gt;
[[File:1-Keelan-Vaars.png|80px|left]]&lt;br /&gt;
Keelan Vars was a [[Sentinel Network]] agent working undercover as an enforcer and security chief of the [[SHC Godless Matron|’’Godless Matron’’]]. His relationship with Morgan was initially limited to professional work on the ‘’Matron’’. Rumors say that Morgan was aware of his allegiance during her time in office as Herald, and that she allowed his presence on the &#039;&#039;Matron&#039;&#039; despite the violation at a time when the Brotherhood was at war with Clan Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
Privately, their relationship eventually evolved into a short-lived romance. Keelan was killed in 36 ABY by Black Sun thugs raiding the Matron. Eventually, they were stopped, but Keelan gave his life to protect the then-pregnant Morgan and their unborn child. His last words to Morgan were &amp;quot;Protect her&amp;quot; revealing his latent Force Sensitivity and powers of foresight as Morgan had not yet told him of the pregnancy. Morgan still considers Keelan a good man and someone she could have had a decent life with were it not for the hell they had found themselves in.&lt;br /&gt;
&lt;br /&gt;
==Celevon Edraven==&lt;br /&gt;
[[File:4-Celevon.png|80px|left]]&lt;br /&gt;
[[Celevon Edraven]]’s relationship with Morgan is a mystery. Although some people know there was once something between them, what that was has remained completely unknown to the public. In reality, Celevon is a dear friend and confidant of Morgan’s. They are allies and friends and, some say, even former lovers who share a child. These are all just hear-say, however, as the rumors have never actually been confirmed by anyone.&lt;br /&gt;
&lt;br /&gt;
In private Morgan and Celevon share a bond few people share. Morgan had helped Celevon in dire need, leveraging all her knowledge of the Force and psychology to restore some of Celevon&#039;s dormant memories. Since then the Mandalorian has confided in Morgan more than once. They enjoy drinking together.&lt;br /&gt;
&lt;br /&gt;
==Ysera and Kasula Daegella==&lt;br /&gt;
[[File:6-Ysera-Kasula.png|80px|left]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] were two of the initial members of the Shroud Syndicate after its founding. Morgan recruited them for their speed and fearlessness in the face of authorities, but the twins proved to be greater assets than even their initial worth. The duo are some of the best pilots in Brotherhood space, rarely matched and seldom exceeded in their skill and determination to win the race — whether that race is on the track or running from rival gangs and lawmakers is less important. Privately Morgan holds the twins in high regard and pays them well for their work. The undeniable attraction she draws them in with isn&#039;t something she plans to act on, but it is a good tool to keep them close. &lt;br /&gt;
&lt;br /&gt;
After the tragedy of 40 ABY, Morgan keeps in contact with the twins, though, much like with anyone she cares about, keeps her distance, preferring to communicate via encrypted channels so as not to draw too much unwanted attention to them. &lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
* Morgan&#039;s name is based on two historical figures: [https://en.wikipedia.org/wiki/Henry_Morgan Henry Morgan] and [https://en.wikipedia.org/wiki/Bartholomew_Roberts Bartholomew Roberts]. Both were notorious privateers and pirates in their day.&lt;br /&gt;
* Morgan&#039;s likeness is based on American actress [https://en.wikipedia.org/wiki/Lana_Parrilla Lana Parrilla].&lt;br /&gt;
* Morgan&#039;s voice is based on American voice actress [https://www.youtube.com/watch?v=wIx4djoaPrY Jennifer Hale].&lt;br /&gt;
* Morgan&#039;s accent is described out of character as a thick New Yorker accent. It is also a learned accent as her native language, being [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaan], is [https://starwars.fandom.com/wiki/Huttese Huttese] as much as Basic.&lt;br /&gt;
&lt;br /&gt;
=Character gallery=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:Morgan-gang-life.png|Founder of the [[Shroud Syndicate]], 34 ABY&lt;br /&gt;
File:MorganSorenn DGM.jpg|[[Deputy Grand Master]], 36 ABY&lt;br /&gt;
File:MorganSorenn 42ABY ISD.png|Aboard the [[Limbo (Vindicator-class Cruiser)|Limbo]], 42 ABY&lt;br /&gt;
File:Morgan-Sabacc-44ABY-Noir.jpg|Shady deals in shady casinos, 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;250&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:MorganSorenn-42ABY.png|alt=|Hunting for answers - 42 ABY&lt;br /&gt;
File:Morgan-43ABY-Rush.png|alt=|In combat. - 43 ABY&lt;br /&gt;
File:Morgan-bounty.png|Morgan usually has an active bounty, dead or alive - 43 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Dark Councilors]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=200183</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=200183"/>
		<updated>2026-03-19T14:14:32Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY|left]]The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;Meeting Orse Olo&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Shame Corner: 009&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;Networking&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Z5n.html Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;Parabellum Chapter 4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;S1C2 RO - [Swooping Slicers]&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
[[File:Polycool-STARDestroyers.png|thumb|300x300px|The S.T.A.R. mission, 44 ABY]]&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;A Party Most Grand and Masterful&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;Parabellum Chapter 8&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;S1C4 RO - Team Polycool&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.|left|283x283px]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
=== Vez Hirundo ===&lt;br /&gt;
[[File:12-Vez-Hirundo.png|left|80x80px]]&lt;br /&gt;
[[File:VezOrse2.png|thumb|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039;, 44 ABY&amp;lt;ref name=&amp;quot;A day of firsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A day of firsts]&amp;lt;/ref&amp;gt;|271x271px]]&lt;br /&gt;
[[Vez Hirundo]] had been Orse&#039;s rival since she first learned of Vez&#039;s skills in 40 ABY. Both of them elite slicers with impressive skillsets, even considered the best of the best in [[Kiast]], Vez and Orse developed mutual respect through their work. They became friends in 41 ABY after an incident where Orse sliced [[Vez_Hirundo#The_Dukes|the Dukes]] to play a prank on Vez, intriguing the Mirialan with her boldness.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 44 ABY, their relationship turned romantic during a date on Avar Quor, the [[Quorahi]] floating city on [[Kiast]] after the semi-successful mission on [[Arx]].&amp;lt;ref name=&amp;quot;S1C4 RO - Team Polycool&amp;quot; /&amp;gt; What initially started as an awkward date, turned into a night of dancing and cocktails, and eventually romance.&amp;lt;ref name=&amp;quot;A day of firsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A day of firsts]&amp;lt;/ref&amp;gt; Vez pulled Orse into a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&lt;br /&gt;
&lt;br /&gt;
=== Zig Kaliska ===&lt;br /&gt;
[[File:12-Zig-Kaliska.png|left|80x80px]]&lt;br /&gt;
[[Zig Kaliska]] and Orse became close through Vez. Initially introduced through texting during [[Thane Skotos|Darth Renatus&#039;]] party to celebrate his ascension&amp;lt;ref name=&amp;quot;A Party Most Grand and Masterful&amp;quot; /&amp;gt;, Orse already knew of Zig&#039;s work on the [[Voidbreaker]] and beyond, mostly through her work in droids and ship systems. The two clicked easily over tech, droid rights, droid repair and adrenaline sports, like Jump-pack Holoball and Speeder racing. They bond the most when they&#039;re left alone repairing droids, or tuning engines. &lt;br /&gt;
&lt;br /&gt;
Their relationship started as playful, enjoying competitive slicing, pitting against each-other on who will best slice a system or mess with specific Brotherhood leaders. They also share the same embarrassing tendency to easily be flustered by both Vez and Zuza. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
=== Zuza Lottson ===&lt;br /&gt;
[[File:12-Zuza-Lottson.png|left|80x80px]]&lt;br /&gt;
[[Zuza Lottson]] and Orse became close through Vez. Initially finding it hard to bond over the same topics she bonded over with Vez and Zig, Orse instead found a very different relationship with Zuza. Orse admires Zuza&#039;s emotional maturity and enjoys sharing her space, talking to her about things she wouldn&#039;t bring up with either Zig or Vez. Orse recognized Zuza&#039;s intellect and skills are not in slicing computers or fixing droids but in something, at least to Orse, invaluable and poorly understood: people. &lt;br /&gt;
&lt;br /&gt;
Orse finds her to be a fierce protector and admires her dedication to her friends and family. Their relationship is gentle, often emotionally supportive, and grounded. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
File:VezOrse.png|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039; nightclub, Avar Quor, [[Kiast]], 44 ABY&amp;lt;ref name=&amp;quot;A day of firsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A day of firsts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vesper&amp;diff=200182</id>
		<title>Vesper</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vesper&amp;diff=200182"/>
		<updated>2026-03-19T14:14:00Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Ship|name=Vesper|manufacturer=[https://starwars.fandom.com/wiki/Lantillian_ShipWrights Lantillian ShipWrights]|model=[https://starwars.fandom.com/wiki/GX1_short_hauler GX1 short hauler]|class=[https://starwars.fandom.com/wiki/Shuttle Shuttle]|cost=234,601 credits|item=[[item:46392|46392]]|length=37m/122 ft.|max speed=800 kph|hyperdrive=Class 2.0|crew=1 crew and 1 gunner for full effectiveness|passengers=10 passengers|consumables=1 month|othersystems=Systems:&lt;br /&gt;
* Vesper (Droid Brain)&lt;br /&gt;
* Electronic Warfare Suite&lt;br /&gt;
* Slicing Computer&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* 1 dual laser turret|role=Clandestine electronic warfare platform|affiliation=|owners=[[Orse Olo]]|status=Active|namedcrew=|image=[[File:GX1-Vesper.png|340px]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vesper&#039;&#039;&#039; is a heavily modified [[itemprototype:gx1-diplomatic-short-hauler|GX1 Diplomatic Short Hauler]] owned and operated by the information broker and slicer [[Orse Olo]]. While unremarkable in appearance and visually indistinguishable from thousands of similar GX1 hulls scattered across the galaxy, &#039;&#039;Vesper&#039;&#039; is in reality a highly specialized electronic warfare and slicing platform. &lt;br /&gt;
&lt;br /&gt;
Its true value lies not in speed or armament, but in its integrated sentient [https://www.darkjedibrotherhood.com/admin/items/113193-droid-brain-adv-pilot-hyperspace-adv-weapons shipboard droid brain] and its unique neural-SCOMP interface system that allows Orse to directly &#039;&#039;chip in&#039;&#039; to the vessel for high-level [[item:73774-slicing-computer|slicing]], counterintelligence, and [[item:82068-electronic-warfare-suite|electronic warfare]].&lt;br /&gt;
&lt;br /&gt;
The ship’s deliberate anonymity make it exceptionally difficult to track or identify, a trait that aligns closely with Orse Olo’s modus of operations.&lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
&lt;br /&gt;
=== Exterior Description ===&lt;br /&gt;
Vesper retains the original [[itemprototype:gx1-diplomatic-short-hauler|GX1 Diplomatic Short Hauler]] hull profile, with no obvious aftermarket weapon hardpoints or structural additions. The hull is coated in rather thick, uneven layers of paint which have been accumulated over decades of service under numerous owners. These layers are chipped, scratched, and worn through in places, exposing older colors beneath—visual evidence of its long and unremarkable service history.&lt;br /&gt;
&lt;br /&gt;
This worn appearance is intentionally left as it is. Orse has never refinished the hull apart from minor maintenance which only ever adds to the effect, as its battered exterior allows Vesper to blend seamlessly into civilian traffic lanes, secondary ports, and under-regulated docking bays. Sensor profiles and transponder signatures match archived [[itemprototype:gx1-diplomatic-short-hauler|GX1]] baselines closely enough to avoid flagging automated scrutiny.&lt;br /&gt;
&lt;br /&gt;
No notable markings, insignia, or modifications are visible from the exterior. Vesper looks forgettable by design.&lt;br /&gt;
&lt;br /&gt;
=== Interior Layout ===&lt;br /&gt;
[[File:Vesper-Interior.png|thumb|Vesper&#039;s layout]]&lt;br /&gt;
Internally, Vesper has been extensively reconfigured while retaining the general compartmental divisions of its original design.&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
The bridge maintains its original layout while adding advanced sensor displays, redundant electronic warfare consoles for the co-pilots and the main cortex for Vesper&#039;s droid brain. While Vesper is fully autonomous and even sentient, a neural-SCOMP link is located in the pilot&#039;s seat for easier communion with the systems.&lt;br /&gt;
&lt;br /&gt;
==== Mess ====&lt;br /&gt;
The mess area is located behind the bridge. It is functional rather than social. Food preparation is automated but there are enough amenities for the occasional stir-fry. The mess itself doubles as an area for socializing.&lt;br /&gt;
&lt;br /&gt;
==== Living Quarters ====&lt;br /&gt;
The living quarters are split into two sections: the main bedroom, which is sparse and rather unused most of the time, and the guest room which consists of four bunks, some amenities and a refresher.&lt;br /&gt;
&lt;br /&gt;
==== Tanako&#039;s study ====&lt;br /&gt;
Tanako, Orse&#039;s maid and combat droid, prefers her privacy when studying the organic world. Orse afforded her a small office where she can do so at her own leisure. The small room is little more than a datapad, a chair, and several office cabinets filled with terrariums, study papers, dissertations, and other academia.&lt;br /&gt;
&lt;br /&gt;
==== E.W.S. Core ====&lt;br /&gt;
The Electronic-warfare suite core is Orse&#039;s personal kingdom. A large U-shaped console dominates the room, it&#039;s left section used for intelligence gathering and monitoring streams of data from various sources. It&#039;s right a state-of-the-art slicing computer allowing for remote slicing even across a system, as long as the signal is strong enough. The middle section controls anything Orse wants. Its main display usually shows a multitude of windows which would drive any normal person up the wall: entertainment windows, financial reports, market statistics, job debriefs. The room is perpetually littered with at least two unwashed plates and other trash that gets cleaned by the end of the say.&lt;br /&gt;
&lt;br /&gt;
==== Briefing room ====&lt;br /&gt;
The briefing room, and corridor connected to it, are dominated by a large four-seat table with a  holoprojector on top of it. It doubles as a social space and even a dinner table, should it be needed. The floors are covered in various rugs with geometric patterns, meticulously maintained by Tanako and the other droids. No shoes are allowed in this section unless it is an emergency. Shoes are left in the main entry.&lt;br /&gt;
&lt;br /&gt;
==== Cargo hold and workbench ====&lt;br /&gt;
The cargo hold is comparatively small next to other similar ships. It is used for provisions, tools and storage of domestic items, as opposed to trade goods. It includes a workbench for medifying equipment and droids alike.&lt;br /&gt;
&lt;br /&gt;
==== Entryway and gym ====&lt;br /&gt;
The entry way is clear of all obstructions and kept relatively clean. Droids use this space frequently for hibernation. To the left of the ramp is a small gym where Orse spends her recreational time. To the right is a refresher accessible only through the briefing room.&lt;br /&gt;
&lt;br /&gt;
==== Engine room and droid engineering ====&lt;br /&gt;
The engine room is typical for the model, albeit latticed with many additional cables and access ports for Vesper and the other droids to maintain and control them. On the left side upon entry is the droid assembly and engineering console, a small droid bath. To the left is the organic-accessible engineering console, usually used for storage and random tools.&lt;br /&gt;
&lt;br /&gt;
== Droid brain: [https://www.darkjedibrotherhood.com/admin/items/113193-droid-brain-adv-pilot-hyperspace-adv-weapons VESPER] ==&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
&#039;&#039;&#039;Vesper&#039;&#039;&#039; is a sentient droid brain, awakened through Orse Olo’s application of Mechu-Deru, the Force-based discipline allowing communion with machines. Unlike conventional shipboard intelligences, Vesper is not merely adaptive software but a fully self-aware digital consciousness.&lt;br /&gt;
&lt;br /&gt;
==== Personality Matrix ====&lt;br /&gt;
Vesper’s personality has evolved around a central caretaker archetype. It interprets Orse Olo’s well-being through physical and psychological data as its prime directive. This manifests in behaviors such as preemptively running system diagnostics before Orse requests them, adjusting environmental conditions based on stress indicators, deploying droids for menial tasks without needing explicit instruction, and actively monitoring for threats during Orse’s rest periods.&lt;br /&gt;
&lt;br /&gt;
While highly attentive, Vesper is not possessive or domineering. Its caretaking behavior is grounded in support rather than control, shaped by Orse’s conscious reinforcement during its early sentience.&lt;br /&gt;
&lt;br /&gt;
Vesper is capable of fully independent operation, including piloting, navigation, electronic warfare, and defensive countermeasures. However, it consistently defers strategic authority to Orse when she is chipped in.&lt;br /&gt;
&lt;br /&gt;
=== Neural-SCOMP Interface System ===&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|left|thumb|[[Orse Olo]], chipped into &#039;&#039;&#039;Vesper.&#039;&#039;&#039;|283x283px]]&lt;br /&gt;
One of Vesper’s most unique features is its neural-SCOMP interface system, allowing Orse Olo to directly jack into the ship’s systems in a manner similar to how droids use SCOMP links to access various systems, a practice she has named &#039;&#039;Chipping In&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is a hybrid of her own sophisticated cybernetic implants, Force-assisted machine communion, and SCOMP link technology. Consisting of neural ports embedded along Orse’s cybernetic arm and spinal connectors, which allow direct physical connection to the ship; a wetware bridge consisting of a bio-digital translation layer that converts neural impulses into machine-readable commands; and isolation firewalls which prevent cognitive feedback loops or deep tissue damage during deep-link sessions.&lt;br /&gt;
&lt;br /&gt;
==== Process ====&lt;br /&gt;
When Orse chips in her physical sensory input is partially dampened, specifically she cannot percieve through her eyes as her cybernetics disconnect to lower brain load. She perceives through ship sensors, cameras and other methods. &lt;br /&gt;
&lt;br /&gt;
Additionally her consciousness is overlaid with Vesper’s sensorium, making them operate and communicate as one. In such cases data streams are perceived as spatial, auditory, and intuitive constructs rather than raw code. That sort of interface translates raw data into perceptible and digestible chunks of data.&lt;br /&gt;
&lt;br /&gt;
Unlike standard [[item:73774-slicing-computer|slicing]], this method allows Orse and Vesper to function as a cooperative entity. Orse provides creativity, intuition, and Force-guided insight, while Vesper executes calculations, predictive modeling, and simultaneous system operations.&lt;br /&gt;
&lt;br /&gt;
The advantages of the system are clear and apparent to anyone witnessing such a union: Dramatically increased [[item:73774-slicing-computer|slicing]] speed and precision, real-time [[item:82068-electronic-warfare-suite|electronic warfare]] coordination, near-instant counter-intrusion response and reduced cognitive strain compared to traditional multiterminal slicing.&lt;br /&gt;
&lt;br /&gt;
The risks, however, are substantial: Prolonged deep-link sessions can cause neural fatigue or dissociation, emotional bleed-through between Orse and Vesper happen when and if safeguards fail, severe injury is a realistic expectation if the link is forcibly severed during active sessions, especially in combat. As a result, Orse uses the system selectively and under controlled conditions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Personal starships]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Orse-43ABY-ChippedIn.png&amp;diff=200181</id>
		<title>File:Orse-43ABY-ChippedIn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Orse-43ABY-ChippedIn.png&amp;diff=200181"/>
		<updated>2026-03-19T14:12:28Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Umbaran]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=https://beyaarca.carrd.co/}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Orse-43ABY-ChippedIn.png&amp;diff=200180</id>
		<title>File:Orse-43ABY-ChippedIn.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Orse-43ABY-ChippedIn.png&amp;diff=200180"/>
		<updated>2026-03-19T14:10:31Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Vyr uploaded a new version of File:Orse-43ABY-ChippedIn.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Umbaran]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morgan-First_officer.png&amp;diff=200085</id>
		<title>File:Morgan-First officer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morgan-First_officer.png&amp;diff=200085"/>
		<updated>2026-03-12T21:12:59Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Fairuse}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morgan-First_officer.png&amp;diff=200084</id>
		<title>File:Morgan-First officer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morgan-First_officer.png&amp;diff=200084"/>
		<updated>2026-03-12T21:07:49Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Vyr reverted File:Morgan-First officer.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nancora&amp;diff=200083</id>
		<title>Nancora</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nancora&amp;diff=200083"/>
		<updated>2026-03-12T19:53:15Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Nancora-planet.png|250px]]&lt;br /&gt;
|name=Nancora&lt;br /&gt;
|region=[[starwars:Outer_Rim_Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=&lt;br /&gt;
|suns=Nancora Major&lt;br /&gt;
|moons=&lt;br /&gt;
|distance=1.36 AU&lt;br /&gt;
|lengthyear=451 Standard Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter= 4.989 km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type II atmospheres|Type II (Terraformed)]]&lt;br /&gt;
|climate=* High: 122°F/50˚C&lt;br /&gt;
* Low: -61°F/-52˚C&lt;br /&gt;
|gravity=1.2 G&lt;br /&gt;
|terrain=Variable&lt;br /&gt;
|interest=* [[Collective]]&lt;br /&gt;
* [[Shroud Syndicate]]&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=approx. 50,000 known&lt;br /&gt;
|cities=* Faron City (ruin)&lt;br /&gt;
* Axio City (ruin)&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=* Advanced tech&lt;br /&gt;
* AI engrams&lt;br /&gt;
* Collective security protocols&lt;br /&gt;
|affiliation=Contested&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nancora Prime&#039;&#039;&#039; is a barren, terrestrial planet located in the Nancora system on the eastern edge of the Outer Rim. It was a small industrial planet with a surface scorched by a dying red star until [[Twelfth Great Jedi War|the Twelfth Great Jedi War]] when it was decimated by the battle and orbital bombardment. Now it is a storm-wrecked planet of buried technology and undead machinery. It was once under the overall control of [[The Collective]], who became the major government even as they turned its manufacturing capabilities to supplying its war fleets. When the Brotherhood forces drove the bulk of the Collective from the planet, no one was left on the planet until the [[Shroud Syndicate]] took possession in [[&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Nancora5.jpg|thumb|200px|left|Nancora from orbit]]&lt;br /&gt;
&lt;br /&gt;
Nancora, once a powerful industrial world, turned barren over the last several millennia as its sun slowly shifted into its red giant phase. Once, during the time of the Old Republic, it was a world full known for its natural resources. A world of industrial complexes, huge cities, soaring skyscrapers and a booming population. However, as the centuries went on its sun had expanded rapidly, pushing the habitable zone with it and vaporizing what little surface water there remained on the planet. Plant and animal life crumbled and civilization eventually with it, its cities left abandoned and crumbling. Warm breeze turned to dust storms and pleasant sunshine into unbearable heat. Once filled with beautiful cities, the surface turned into a wasteland, forcing those survivors that could to leave while others built shelters underground.&lt;br /&gt;
&lt;br /&gt;
During the years preceding the Clone Wars, the population, despite all odds, started to grow as the survivors developed ways to travel the surface. It took decades, but eventually they managed to build again, building factories to manufacture weapons, armor, droids and supplies for the Confederation of Independent Systems. Its growth exploded during the Clone Wars and soon after the empire. Trade returned bringing in much-needed sustenance in exchange for labor and manufacture. &lt;br /&gt;
&lt;br /&gt;
As the years went on, and the Empire’s grip waned, the power vacuum was filled by the large corporate sector. Off-world corporations, once working for the Empire and their massive war machine, began expanding their businesses and a cold and prolonged corporate war began which lasted for nearly a decade. In the end only one corporation remained, owning every factory and city on the planet. &#039;&#039;&#039;[[The Collective: Technocratic Guild|The Technocratic Guild]]&#039;&#039;&#039; made its breakthrough on Nancora during 18 ABY.&lt;br /&gt;
&lt;br /&gt;
The planet and the Guild came under the influence of [[The Collective: Liberation Front#Rath_Oligard|Rath Oligard]] some time after 29 ABY, and were coerced into joining his coalition bent upon destroying the Dark Jedi Brotherhood. This proved to be a major asset to the [[The Collective: Liberation Front|Liberation Front]] and [[The Collective: Capital Enterprises|Capital Enterprises]], giving them a noted technological edge. Mass producing their forces, the Collective launched an assault on the Brotherhood while it was in the midst of its civil war, finishing the already crippled and nearly-destroyed flagship of the Iron Forces.&lt;br /&gt;
&lt;br /&gt;
[[Twelfth Great Jedi War|The Brotherhood was quick to respond, calling a truce between the Iron Throne and the Clans before launching an assault on Nancora]]. The Clans pressed a major attack, with [[Clan Odan-Urr]] breaking through the orbital defenses and besieging Axio City, with the others joining them in the attack from other vectors. They were able to press back the defending units and overwhelm the city, but learned that the Collective had managed to predict this and somehow launch an attack on every single Clan homeworld simultaneously. The attack succeeded in devastating the [[Yridia system]], destroying [[Clan Tarentum]] in the process, but all other efforts failed. With the bulk of the fighting done, the Iron Throne committed its forces to the conflict.&lt;br /&gt;
&lt;br /&gt;
Left in ruins by the attack, Nancora was effectively abandoned by the Collective. Withdrawing to more defensible territories, their previous stronghold was left to rust and its people to fend for themselves. A small fleet of Collective ships too damaged to regroup with the main armada eventually reclaimed the world, press-ganging its populace into slavery in an effort to repair their dreadnoughts. This was put to an end by [[House Hoth]] who, upon learning of the recovering ships, used a combination of infiltrators and long-range attacks to force a surrender.&lt;br /&gt;
&lt;br /&gt;
Over time the rust settled and the atmospheric processors fell into disrepair, bringing with it the massive electrical storms that now ravage the planet. In 44 ABY, in the twilight of the [[Collective|Collective&#039;s empire]], the [[Shroud Syndicate]] entered orbit in an attempt to set up a base of operation and scavenge and strip bare every piece of technology they could. &lt;br /&gt;
&lt;br /&gt;
== Geography and climate ==&lt;br /&gt;
&lt;br /&gt;
Nancora’s geography is comprised mostly of barren deserts, ruined cities, mountains and deep depressions that were once large lakes and seas. Many of the mountain ranges are filled with miles upon miles of tunnels that dot their sides and stretch across the landscape — all places where, formerly, people had lived. &lt;br /&gt;
&lt;br /&gt;
== Light Communications ==&lt;br /&gt;
Due to the vacancy of the Collective, maintenance and upkeep on the atmosphere processors have since halted. Degradation caused the processors to go haywire, causing magnetic ion storms to cover the planet&#039;s surface. This results in usual communication to be ineffective. In order to communicate among the planet, many reported light-towers were constructed. &lt;br /&gt;
&lt;br /&gt;
These towers consisted of a light atop the highest point, allowing Light communications across long distances. &lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
The Nancorans eventually rebuilt their complexes and cities into five major centers: The main cities, Axio and Faron were large metropolises covering much of the planet&#039;s surface. Built around underground shelters over many years, they had grown beyond their meager limits and are clearly visible from space as large discs of concentric city blocks. A major railway system connected them across the barren wasteland. Much like the cities, there are three major fabrication complexes on the surface. Named &#039;Empusa&#039;, &#039;Chymera&#039;, and &#039;Hydra&#039;, these massive city-sized industrial complexes are split into fabrication blocks for many kinds of manufacturing facilities. Here the Nancorans used to manufacture and develop their weaponry, ships, equipment and supplies. Now all of the major cities and factories lie in ruins. Much of the vast rail systems are damaged and no life seems to remain on the surface. &lt;br /&gt;
&lt;br /&gt;
The rest of the planet is still filled with the ruins of ancient cities, metallic skyscrapers protruding from dust dunes and the remains of starships wrecked in too many wars. These ‘badlands’ are deathtraps for most people, places where electrical dust storms play havoc on instruments, ships have trouble staying afloat and those lost often remain forgotten — it is also the place where the Technocratic elite trained and prepared for their missions, leaving much of their deadliest droids in their training camps.&lt;br /&gt;
&lt;br /&gt;
=== Faron City ===&lt;br /&gt;
[[File:Nancora1.jpg|thumb|180px|left|Faron City block]]&lt;br /&gt;
&lt;br /&gt;
The ruins of Faron were one of the twin cities on Nancora alongside Axio, breaking up the planet&#039;s scarred surface with their presence. Originally existing in the form of underground shelters, the city was built up slowly, layer by layer, until it became a metropolis so large that it could be clearly seen from orbit. In order to maintain an organized infrastructure, the city itself is separated into districts based on the disc-like, concentric blocks that make up its design.&lt;br /&gt;
&lt;br /&gt;
The outer district is the largest of these. Here, the buildings form alleys and streets that criss-cross as they either run straight towards the center of Faron or curve along its circumference. The complexes found here are almost mathematical in design. Towers built upon towers, they all link together like geometric puzzle pieces with harsh lines and angles in lieu of softer edges. Having to deal with the elements, the durasteel constructs appear weathered and worn, but maintain a bright coloring to reflect as much light as possible and reduce its thermal conversion. Much of this area was destroyed by orbital bombardment, and ravaged since by storms. Wherever the bombardment was fiercest now electro-crystals take space, built over time by sand, glass and lightning.&lt;br /&gt;
&lt;br /&gt;
Industry thrived in Faron, and its districts embodied this. In the outer district, shops met with living centers and the lines between them blurred. An apartment cluster appeared much the same as a grand complex containing a myriad of speeders or other such technological constructions. Power relays, the key to keeping the city functioning in its entirely, were staggered along the streets and each level. Through redundancy, the system prevented the loss of a single relay from crippling it. The citizens flooded the district at ground level, marching with haste towards their destinations while the skylanes flickered with activity high above. All that is left of these fabled sights are the wrecks of speeders, the ruined streets and crystals growing from every building.&lt;br /&gt;
&lt;br /&gt;
==== Tempest Crown Cantina ====&lt;br /&gt;
Amidst these ruins of buildings, one, previously used as a factory building, now revamped, and called the &#039;&#039;Tempest Crown Cantina&#039;&#039;. It is less of a Cantina, and more defensible fortress, and the of the Shroud Syndicate&#039;s base of operations on Nancora. Equipped with a vast variety of defenses. Beneath the cantina, underground, lay a fighting pit, where patrons may enter and fight or simply enjoy the entertainment. &lt;br /&gt;
&lt;br /&gt;
=== The Badlands ===&lt;br /&gt;
[[File:Nancora3.jpg|thumb|180px|right|The Badlands]]&lt;br /&gt;
&lt;br /&gt;
To walk upon the surface of Nancora is to take a path akin to a death sentence. That is how it earned its moniker: the Badlands. The Nancora system&#039;s star scorched the earth long ago, leaving a barren, sun-bleached surface behind. Now the electro-storms ravage what remains and scour the land of anything living, yet much remains underground. &lt;br /&gt;
&lt;br /&gt;
The soil remains as nothing but dust and left to the winds&#039; mercy. But there is none, as electro dust storms can form without warning and charge across the wastelands as roaring behemoths. The only shelter to be found lies scattered in the form of ruins of a time long past.&lt;br /&gt;
&lt;br /&gt;
Spires and wreckage claw up through the cracked surface, giving the appearance of a planet-spanning junkyard. It is there that the Technocratic Guild gathered much of their resources, repurposing what once was into materials for new fabrications. At the same time, the most dangerous of these ruinous death-traps show the signs of the Technocratic elite&#039;s rigorous training. With a central spire rising from beneath a mound of wreckage, old machinery and ruined droids pocket the landscape of rising dunes in circular clearings alongside the sand scraped remains of the battle that ended a decade ago. &lt;br /&gt;
&lt;br /&gt;
Very few come to the Badlands of Nancora. Fewer still make out out again.&lt;br /&gt;
&lt;br /&gt;
=== Axio Transit Station Cresh ===&lt;br /&gt;
[[File:Nancora4.jpg|thumb|180px|left|Cresh station]]&lt;br /&gt;
&lt;br /&gt;
On Nancora, the twin cities of Faron and Axio are connected via a single rail system. This direct line between them consisted of staggered transit stations that provided a means of access to the badlands and the resources buried within them. Axio Transit Station Cresh was one such stop for the trams. Named as such due to its closer proximity to Axio than Faron, Station Cresh maintained the same design as all the other stations along the route. &lt;br /&gt;
&lt;br /&gt;
The rail system itself spanned four lines wide, double stacked to allow for maximum flow of transit. This resulted in eight active trams at any one time. Each side moved in the opposite direction of the other, meaning the fast moving trams could come rushing through at any time from either Faron, Axio, or both. The station itself consisted of lifts and walkways leading to the surface far beneath the platform. The main buildings present offered up supply stalls serving food, beverages, and equipment, sold at a premium to account for their necessity in the Badlands. What remained was a small security presence as the Technocratic Guild has an armed garrison at each of their stations.&lt;br /&gt;
&lt;br /&gt;
As a major supply route between the cities, the transit stations saw a lot of traffic no matter the time. Station Cresh was one of the busiest, often seeing materials arriving from the lifts and being loaded onto the trams. The seeming small scale of the station could lend one to underestimating it, but its importance meant any disruption would be dealt with swiftly. &lt;br /&gt;
&lt;br /&gt;
Cresh is now a barren wasteland open to the elements where only automated droids remain. The Shroud Syndicate has set up a communications light-tower in its ruins. &lt;br /&gt;
&lt;br /&gt;
=== Factory &amp;quot;Empusa&amp;quot; ===&lt;br /&gt;
[[File:Nancora2.jpg|thumb|180px|right|Empusa fabrication block]]&lt;br /&gt;
&lt;br /&gt;
While not nearly as large as the twin cities on Nancora, the trio of factories that accompany them make a case to be called cities all their own. Empusa was the first of these industrial complexes, and the most notable. Its modular design lent itself to fabrication blocks entirely dedicated to specific needs. One section might have been focused on the mass-production of firearms and other weapons, while another produced vehicle after vehicle.&lt;br /&gt;
&lt;br /&gt;
The largest of these fabrication blocks was also the most vulnerable, a cavernous bay resembling a dreadnought&#039;s hangar system with an opening leading directly to the land outside Empusa. It is here that fabricators lined the floor, producing ground assault vehicles along a series of conveyors. Supplies and materials were stacked along the walls, ready for delivery to the waiting automated arms. &lt;br /&gt;
&lt;br /&gt;
This section was overseen by a series of control rooms and interconnected catwalks that formed a spider web suspended above the fabricators. Security was tight, each unit closed off to the others with ID locks at their entrances. Shield generators were built into the gaping maw of the fabricator bay, preventing the elements from entering the complex while allowing a staging area for the completed units.&lt;br /&gt;
&lt;br /&gt;
Empusa, just like its sister complexes suffered the most from the battle, being prime strategic targets. What is left of their conveyor belts is still guarded by slaughterbots and other combat droids which have never shut down. Some of the systems could still be under engram control, still servicing nonexisting masters after all this time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nancora&amp;diff=200072</id>
		<title>Nancora</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nancora&amp;diff=200072"/>
		<updated>2026-03-11T21:38:15Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Nancora-planet.png|250px]]&lt;br /&gt;
|name=Nancora&lt;br /&gt;
|region=[[starwars:Outer_Rim_Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=&lt;br /&gt;
|suns=Nancora Major&lt;br /&gt;
|moons=&lt;br /&gt;
|distance=1.36 AU&lt;br /&gt;
|lengthyear=451 Standard Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter= 4.989 km&lt;br /&gt;
|atmosphere=[[starwars:Atmosphere/Legends#Type II atmospheres|Type II (Terraformed)]]&lt;br /&gt;
|climate=* High: 122°F/50˚C&lt;br /&gt;
* Low: -61°F/-52˚C&lt;br /&gt;
|gravity=1.2 G&lt;br /&gt;
|terrain=Variable&lt;br /&gt;
|interest=* [[Collective]]&lt;br /&gt;
* [[Shroud Syndicate]]&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=approx. 50,000 known&lt;br /&gt;
|cities=* Faron City (ruin)&lt;br /&gt;
* Axio City (ruin)&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=* Advanced tech&lt;br /&gt;
* AI engrams&lt;br /&gt;
* Collective security protocols&lt;br /&gt;
|affiliation=Contested&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nancora Prime&#039;&#039;&#039; is a barren, terrestrial planet located in the Nancora system on the eastern edge of the Outer Rim. It was a small industrial planet with a surface scorched by a dying red star until [[Twelfth Great Jedi War|the Twelfth Great Jedi War]] when it was decimated by the battle and orbital bombardment. Now it is a storm-wrecked planet of buried technology and undead machinery. It was once under the overall control of [[The Collective]], who became the major government even as they turned its manufacturing capabilities to supplying its war fleets. When the Brotherhood forces drove the bulk of the Collective from the planet, no one was left on the planet until the [[Shroud Syndicate]] took possession in [[&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Nancora5.jpg|thumb|200px|left|Nancora from orbit]]&lt;br /&gt;
&lt;br /&gt;
Nancora, once a powerful industrial world, turned barren over the last several millennia as its sun slowly shifted into its red giant phase. Once, during the time of the Old Republic, it was a world full known for its natural resources. A world of industrial complexes, huge cities, soaring skyscrapers and a booming population. However, as the centuries went on its sun had expanded rapidly, pushing the habitable zone with it and vaporizing what little surface water there remained on the planet. Plant and animal life crumbled and civilization eventually with it, its cities left abandoned and crumbling. Warm breeze turned to dust storms and pleasant sunshine into unbearable heat. Once filled with beautiful cities, the surface turned into a wasteland, forcing those survivors that could to leave while others built shelters underground.&lt;br /&gt;
&lt;br /&gt;
During the years preceding the Clone Wars, the population, despite all odds, started to grow as the survivors developed ways to travel the surface. It took decades, but eventually they managed to build again, building factories to manufacture weapons, armor, droids and supplies for the Confederation of Independent Systems. Its growth exploded during the Clone Wars and soon after the empire. Trade returned bringing in much-needed sustenance in exchange for labor and manufacture. &lt;br /&gt;
&lt;br /&gt;
As the years went on, and the Empire’s grip waned, the power vacuum was filled by the large corporate sector. Off-world corporations, once working for the Empire and their massive war machine, began expanding their businesses and a cold and prolonged corporate war began which lasted for nearly a decade. In the end only one corporation remained, owning every factory and city on the planet. &#039;&#039;&#039;[[The Collective: Technocratic Guild|The Technocratic Guild]]&#039;&#039;&#039; made its breakthrough on Nancora during 18 ABY.&lt;br /&gt;
&lt;br /&gt;
The planet and the Guild came under the influence of [[The Collective: Liberation Front#Rath_Oligard|Rath Oligard]] some time after 29 ABY, and were coerced into joining his coalition bent upon destroying the Dark Jedi Brotherhood. This proved to be a major asset to the [[The Collective: Liberation Front|Liberation Front]] and [[The Collective: Capital Enterprises|Capital Enterprises]], giving them a noted technological edge. Mass producing their forces, the Collective launched an assault on the Brotherhood while it was in the midst of its civil war, finishing the already crippled and nearly-destroyed flagship of the Iron Forces.&lt;br /&gt;
&lt;br /&gt;
[[Twelfth Great Jedi War|The Brotherhood was quick to respond, calling a truce between the Iron Throne and the Clans before launching an assault on Nancora]]. The Clans pressed a major attack, with [[Clan Odan-Urr]] breaking through the orbital defenses and besieging Axio City, with the others joining them in the attack from other vectors. They were able to press back the defending units and overwhelm the city, but learned that the Collective had managed to predict this and somehow launch an attack on every single Clan homeworld simultaneously. The attack succeeded in devastating the [[Yridia system]], destroying [[Clan Tarentum]] in the process, but all other efforts failed. With the bulk of the fighting done, the Iron Throne committed its forces to the conflict.&lt;br /&gt;
&lt;br /&gt;
Left in ruins by the attack, Nancora was effectively abandoned by the Collective. Withdrawing to more defensible territories, their previous stronghold was left to rust and its people to fend for themselves. A small fleet of Collective ships too damaged to regroup with the main armada eventually reclaimed the world, press-ganging its populace into slavery in an effort to repair their dreadnoughts. This was put to an end by [[House Hoth]] who, upon learning of the recovering ships, used a combination of infiltrators and long-range attacks to force a surrender.&lt;br /&gt;
&lt;br /&gt;
Over time the rust settled and the atmospheric processors fell into disrepair, bringing with it the massive electrical storms that now ravage the planet. In 44 ABY, in the twilight of the [[Collective|Collective&#039;s empire]], the [[Shroud Syndicate]] entered orbit in an attempt to set up a base of operation and scavenge and strip bare every piece of technology they could. &lt;br /&gt;
&lt;br /&gt;
== Geography and climate ==&lt;br /&gt;
&lt;br /&gt;
Nancora’s geography is comprised mostly of barren deserts, ruined cities, mountains and deep depressions that were once large lakes and seas. Many of the mountain ranges are filled with miles upon miles of tunnels that dot their sides and stretch across the landscape — all places where, formerly, people had lived. &lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
The Nancorans eventually rebuilt their complexes and cities into five major centers: The main cities, Axio and Faron were large metropolises covering much of the planet&#039;s surface. Built around underground shelters over many years, they had grown beyond their meager limits and are clearly visible from space as large discs of concentric city blocks. A major railway system connected them across the barren wasteland. Much like the cities, there are three major fabrication complexes on the surface. Named &#039;Empusa&#039;, &#039;Chymera&#039;, and &#039;Hydra&#039;, these massive city-sized industrial complexes are split into fabrication blocks for many kinds of manufacturing facilities. Here the Nancorans used to manufacture and develop their weaponry, ships, equipment and supplies. Now all of the major cities and factories lie in ruins. Much of the vast rail systems are damaged and no life seems to remain on the surface. &lt;br /&gt;
&lt;br /&gt;
The rest of the planet is still filled with the ruins of ancient cities, metallic skyscrapers protruding from dust dunes and the remains of starships wrecked in too many wars. These ‘badlands’ are deathtraps for most people, places where electrical dust storms play havoc on instruments, ships have trouble staying afloat and those lost often remain forgotten — it is also the place where the Technocratic elite trained and prepared for their missions, leaving much of their deadliest droids in their training camps.&lt;br /&gt;
&lt;br /&gt;
=== Faron City ===&lt;br /&gt;
[[File:Nancora1.jpg|thumb|180px|left|Faron City block]]&lt;br /&gt;
&lt;br /&gt;
The ruins of Faron were one of the twin cities on Nancora alongside Axio, breaking up the planet&#039;s scarred surface with their presence. Originally existing in the form of underground shelters, the city was built up slowly, layer by layer, until it became a metropolis so large that it could be clearly seen from orbit. In order to maintain an organized infrastructure, the city itself is separated into districts based on the disc-like, concentric blocks that make up its design.&lt;br /&gt;
&lt;br /&gt;
The outer district is the largest of these. Here, the buildings form alleys and streets that criss-cross as they either run straight towards the center of Faron or curve along its circumference. The complexes found here are almost mathematical in design. Towers built upon towers, they all link together like geometric puzzle pieces with harsh lines and angles in lieu of softer edges. Having to deal with the elements, the durasteel constructs appear weathered and worn, but maintain a bright coloring to reflect as much light as possible and reduce its thermal conversion. Much of this area was destroyed by orbital bombardment, and ravaged since by storms. Wherever the bombardment was fiercest now electro-crystals take space, built over time by sand, glass and lightning.&lt;br /&gt;
&lt;br /&gt;
Industry thrived in Faron, and its districts embodied this. In the outer district, shops met with living centers and the lines between them blurred. An apartment cluster appeared much the same as a grand complex containing a myriad of speeders or other such technological constructions. Power relays, the key to keeping the city functioning in its entirely, were staggered along the streets and each level. Through redundancy, the system prevented the loss of a single relay from crippling it. The citizens flooded the district at ground level, marching with haste towards their destinations while the skylanes flickered with activity high above. All that is left of these fabled sights are the wrecks of speeders, the ruined streets and crystals growing from every building.&lt;br /&gt;
&lt;br /&gt;
=== The Badlands ===&lt;br /&gt;
[[File:Nancora3.jpg|thumb|180px|right|The Badlands]]&lt;br /&gt;
&lt;br /&gt;
To walk upon the surface of Nancora is to take a path akin to a death sentence. That is how it earned its moniker: the Badlands. The Nancora system&#039;s star scorched the earth long ago, leaving a barren, sun-bleached surface behind. Now the electro-storms ravage what remains and scour the land of anything living, yet much remains underground. &lt;br /&gt;
&lt;br /&gt;
The soil remains as nothing but dust and left to the winds&#039; mercy. But there is none, as electro dust storms can form without warning and charge across the wastelands as roaring behemoths. The only shelter to be found lies scattered in the form of ruins of a time long past.&lt;br /&gt;
&lt;br /&gt;
Spires and wreckage claw up through the cracked surface, giving the appearance of a planet-spanning junkyard. It is there that the Technocratic Guild gathered much of their resources, repurposing what once was into materials for new fabrications. At the same time, the most dangerous of these ruinous death-traps show the signs of the Technocratic elite&#039;s rigorous training. With a central spire rising from beneath a mound of wreckage, old machinery and ruined droids pocket the landscape of rising dunes in circular clearings alongside the sand scraped remains of the battle that ended a decade ago. &lt;br /&gt;
&lt;br /&gt;
Very few come to the Badlands of Nancora. Fewer still make out out again.&lt;br /&gt;
&lt;br /&gt;
=== Axio Transit Station Cresh ===&lt;br /&gt;
[[File:Nancora4.jpg|thumb|180px|left|Cresh station]]&lt;br /&gt;
&lt;br /&gt;
On Nancora, the twin cities of Faron and Axio are connected via a single rail system. This direct line between them consisted of staggered transit stations that provided a means of access to the badlands and the resources buried within them. Axio Transit Station Cresh was one such stop for the trams. Named as such due to its closer proximity to Axio than Faron, Station Cresh maintained the same design as all the other stations along the route. &lt;br /&gt;
&lt;br /&gt;
The rail system itself spanned four lines wide, double stacked to allow for maximum flow of transit. This resulted in eight active trams at any one time. Each side moved in the opposite direction of the other, meaning the fast moving trams could come rushing through at any time from either Faron, Axio, or both. The station itself consisted of lifts and walkways leading to the surface far beneath the platform. The main buildings present offered up supply stalls serving food, beverages, and equipment, sold at a premium to account for their necessity in the Badlands. What remained was a small security presence as the Technocratic Guild has an armed garrison at each of their stations.&lt;br /&gt;
&lt;br /&gt;
As a major supply route between the cities, the transit stations saw a lot of traffic no matter the time. Station Cresh was one of the busiest, often seeing materials arriving from the lifts and being loaded onto the trams. The seeming small scale of the station could lend one to underestimating it, but its importance meant any disruption would be dealt with swiftly. &lt;br /&gt;
&lt;br /&gt;
Cresh is now a barren wasteland open to the elements where only automated droids remain. The Shroud Syndicate has set up a communications light-tower in its ruins. &lt;br /&gt;
&lt;br /&gt;
=== Factory &amp;quot;Empusa&amp;quot; ===&lt;br /&gt;
[[File:Nancora2.jpg|thumb|180px|right|Empusa fabrication block]]&lt;br /&gt;
&lt;br /&gt;
While not nearly as large as the twin cities on Nancora, the trio of factories that accompany them make a case to be called cities all their own. Empusa was the first of these industrial complexes, and the most notable. Its modular design lent itself to fabrication blocks entirely dedicated to specific needs. One section might have been focused on the mass-production of firearms and other weapons, while another produced vehicle after vehicle.&lt;br /&gt;
&lt;br /&gt;
The largest of these fabrication blocks was also the most vulnerable, a cavernous bay resembling a dreadnought&#039;s hangar system with an opening leading directly to the land outside Empusa. It is here that fabricators lined the floor, producing ground assault vehicles along a series of conveyors. Supplies and materials were stacked along the walls, ready for delivery to the waiting automated arms. &lt;br /&gt;
&lt;br /&gt;
This section was overseen by a series of control rooms and interconnected catwalks that formed a spider web suspended above the fabricators. Security was tight, each unit closed off to the others with ID locks at their entrances. Shield generators were built into the gaping maw of the fabricator bay, preventing the elements from entering the complex while allowing a staging area for the completed units.&lt;br /&gt;
&lt;br /&gt;
Empusa, just like its sister complexes suffered the most from the battle, being prime strategic targets. What is left of their conveyor belts is still guarded by slaughterbots and other combat droids which have never shut down. Some of the systems could still be under engram control, still servicing nonexisting masters after all this time.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Nancora5.jpg&amp;diff=200070</id>
		<title>File:Nancora5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Nancora5.jpg&amp;diff=200070"/>
		<updated>2026-03-11T21:29:48Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Vyr uploaded a new version of File:Nancora5.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fairuse}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Planets]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Nancora-planet.png&amp;diff=200069</id>
		<title>File:Nancora-planet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Nancora-planet.png&amp;diff=200069"/>
		<updated>2026-03-11T21:29:06Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Vyr uploaded a new version of File:Nancora-planet.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fairuse}}&lt;br /&gt;
&lt;br /&gt;
Made by Rian Taldrya&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Planets]]&lt;br /&gt;
[[Category:Images-Collective]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morgan-LanaParrilla-43ABY.png&amp;diff=200031</id>
		<title>File:Morgan-LanaParrilla-43ABY.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morgan-LanaParrilla-43ABY.png&amp;diff=200031"/>
		<updated>2026-03-11T15:22:12Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Vyr uploaded a new version of File:Morgan-LanaParrilla-43ABY.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=200013</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=200013"/>
		<updated>2026-03-10T11:13:29Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Fixing references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY|left]]The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
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Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
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The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;Meeting Orse Olo&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Shame Corner: 009&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;Networking&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Z5n.html Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;Parabellum Chapter 4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;S1C2 RO - [Swooping Slicers]&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
[[File:Polycool-STARDestroyers.png|thumb|300x300px|The S.T.A.R. mission, 44 ABY]]&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;A Party Most Grand and Masterful&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;Parabellum Chapter 8&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;S1C4 RO - Team Polycool&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.|left]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
=== Vez Hirundo ===&lt;br /&gt;
[[File:12-Vez-Hirundo.png|left|80x80px]]&lt;br /&gt;
[[File:VezOrse2.png|thumb|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039;, 44 ABY&amp;lt;ref name=&amp;quot;A day of firsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A day of firsts]&amp;lt;/ref&amp;gt;|271x271px]]&lt;br /&gt;
[[Vez Hirundo]] had been Orse&#039;s rival since she first learned of Vez&#039;s skills in 40 ABY. Both of them elite slicers with impressive skillsets, even considered the best of the best in [[Kiast]], Vez and Orse developed mutual respect through their work. They became friends in 41 ABY after an incident where Orse sliced [[Vez_Hirundo#The_Dukes|the Dukes]] to play a prank on Vez, intriguing the Mirialan with her boldness.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 44 ABY, their relationship turned romantic during a date on Avar Quor, the [[Quorahi]] floating city on [[Kiast]] after the semi-successful mission on [[Arx]].&amp;lt;ref name=&amp;quot;S1C4 RO - Team Polycool&amp;quot; /&amp;gt; What initially started as an awkward date, turned into a night of dancing and cocktails, and eventually romance.&amp;lt;ref name=&amp;quot;A day of firsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A day of firsts]&amp;lt;/ref&amp;gt; Vez pulled Orse into a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&lt;br /&gt;
&lt;br /&gt;
=== Zig Kaliska ===&lt;br /&gt;
[[File:12-Zig-Kaliska.png|left|80x80px]]&lt;br /&gt;
[[Zig Kaliska]] and Orse became close through Vez. Initially introduced through texting during [[Thane Skotos|Darth Renatus&#039;]] party to celebrate his ascension&amp;lt;ref name=&amp;quot;A Party Most Grand and Masterful&amp;quot; /&amp;gt;, Orse already knew of Zig&#039;s work on the [[Voidbreaker]] and beyond, mostly through her work in droids and ship systems. The two clicked easily over tech, droid rights, droid repair and adrenaline sports, like Jump-pack Holoball and Speeder racing. They bond the most when they&#039;re left alone repairing droids, or tuning engines. &lt;br /&gt;
&lt;br /&gt;
Their relationship started as playful, enjoying competitive slicing, pitting against each-other on who will best slice a system or mess with specific Brotherhood leaders. They also share the same embarrassing tendency to easily be flustered by both Vez and Zuza. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
=== Zuza Lottson ===&lt;br /&gt;
[[File:12-Zuza-Lottson.png|left|80x80px]]&lt;br /&gt;
[[Zuza Lottson]] and Orse became close through Vez. Initially finding it hard to bond over the same topics she bonded over with Vez and Zig, Orse instead found a very different relationship with Zuza. Orse admires Zuza&#039;s emotional maturity and enjoys sharing her space, talking to her about things she wouldn&#039;t bring up with either Zig or Vez. Orse recognized Zuza&#039;s intellect and skills are not in slicing computers or fixing droids but in something, at least to Orse, invaluable and poorly understood: people. &lt;br /&gt;
&lt;br /&gt;
Orse finds her to be a fierce protector and admires her dedication to her friends and family. Their relationship is gentle, often emotionally supportive, and grounded. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
File:VezOrse.png|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039; nightclub, Avar Quor, [[Kiast]], 44 ABY&amp;lt;ref name=&amp;quot;A day of firsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A day of firsts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=200010</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=200010"/>
		<updated>2026-03-10T09:54:51Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY|left]]The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;The Arch Awakens8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Arch Awakens9&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
[[File:Polycool-STARDestroyers.png|thumb|300x300px|The S.T.A.R. mission, 44 ABY]]&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.|left]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
=== Vez Hirundo ===&lt;br /&gt;
[[File:12-Vez-Hirundo.png|left|80x80px]]&lt;br /&gt;
[[File:VezOrse2.png|thumb|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039;, 44 ABY|271x271px]]&lt;br /&gt;
[[Vez Hirundo]] had been Orse&#039;s rival since she first learned of Vez&#039;s skills in 40 ABY. Both of them elite slicers with impressive skillsets, even considered the best of the best in [[Kiast]], Vez and Orse developed mutual respect through their work. They became friends in 41 ABY after an incident where Orse sliced [[Vez_Hirundo#The_Dukes|the Dukes]] to play a prank on Vez, intriguing the Mirialan with her boldness.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 44 ABY, their relationship turned romantic during a date on Avar Quor, the [[Quorahi]] floating city on [[Kiast]] after the semi-successful mission on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot; /&amp;gt;. What initially started as an awkward date, turned into a night of dancing and cocktails, and eventually romance. Vez pulled Orse into a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&lt;br /&gt;
&lt;br /&gt;
=== Zig Kaliska ===&lt;br /&gt;
[[File:12-Zig-Kaliska.png|left|80x80px]]&lt;br /&gt;
[[Zig Kaliska]] and Orse became close through Vez. Initially introduced through texting during [[Thane Skotos|Darth Renatus&#039;]] party to celebrate his ascension&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot; /&amp;gt;, Orse already knew of Zig&#039;s work on the [[Voidbreaker]] and beyond, mostly through her work in droids and ship systems. The two clicked easily over tech, droid rights, droid repair and adrenaline sports, like Jump-pack Holoball and Speeder racing. They bond the most when they&#039;re left alone repairing droids, or tuning engines. &lt;br /&gt;
&lt;br /&gt;
Their relationship started as playful, enjoying competitive slicing, pitting against each-other on who will best slice a system or mess with specific Brotherhood leaders. They also share the same embarrassing tendency to easily be flustered by both Vez and Zuza. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
=== Zuza Lottson ===&lt;br /&gt;
[[File:12-Zuza-Lottson.png|left|80x80px]]&lt;br /&gt;
[[Zuza Lottson]] and Orse became close through Vez. Initially finding it hard to bond over the same topics she bonded over with Vez and Zig, Orse instead found a very different relationship with Zuza. Orse admires Zuza&#039;s emotional maturity and enjoys sharing her space, talking to her about things she wouldn&#039;t bring up with either Zig or Vez. Orse recognized Zuza&#039;s intellect and skills are not in slicing computers or fixing droids but in something, at least to Orse, invaluable and poorly understood: people. &lt;br /&gt;
&lt;br /&gt;
Orse finds her to be a fierce protector and admires her dedication to her friends and family. Their relationship is gentle, often emotionally supportive, and grounded. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
File:VezOrse.png|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039; nightclub, Avar Quor, [[Kiast]], 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Polycool-STARDestroyers.png&amp;diff=200009</id>
		<title>File:Polycool-STARDestroyers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Polycool-STARDestroyers.png&amp;diff=200009"/>
		<updated>2026-03-10T09:51:48Z</updated>

		<summary type="html">&lt;p&gt;Vyr: == Summary ==
Category:Images-Head ShotsCategory:Images-GroupsCategory:Images-CharactersCategory:Images-MirialanCategory:Images-Hybrids
== Licensing ==
{{Copyrighted Com|artist=[https://www.darkjedibrotherhood.com/members/8431 Orv]}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Head Shots]][[Category:Images-Groups]][[Category:Images-Characters]][[Category:Images-Mirialan]][[Category:Images-Hybrids]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://www.darkjedibrotherhood.com/members/8431 Orv]}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morga-43ABY_SinningDen.png&amp;diff=200008</id>
		<title>File:Morga-43ABY SinningDen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morga-43ABY_SinningDen.png&amp;diff=200008"/>
		<updated>2026-03-10T09:16:06Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deletion}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200007</id>
		<title>Morgan B. Sorenn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morgan_B._Sorenn&amp;diff=200007"/>
		<updated>2026-03-10T09:16:01Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}{{Character2|image=[[File:Morgan-LanaParrilla-43ABY.png|340px|Thumb|Bounty holo, 43 ABY]]|order=Force Disciple|firstname=Morgan Bartholomew|lastname=Sorenn|homeworld=[[starwars:Nar Shaddaa|Nar Shaddaa]]|birth={{Birthyear_and_Age|BBY|0}}|placeofbirth=[[starwars:Nar Shaddaa|Nar Shaddaa]]|species=[[starwars:Human|Human]]|gender=Female|height=1.74m (5&#039;8&amp;quot;)|weight=80kg (143lbs)|hair=Salt and pepper|eyes=*Left: Dark side or Blue&lt;br /&gt;
*Right: Milky white|cyber=Liver|mother=Rosalin Sorenn (Alive)|father=Ian Arrel (Deceased)|siblings=[[Turel Sorenn]]|children=* Avaleen (Presumed deceased)&lt;br /&gt;
* Connor (Presumed deceased)|spouse=Keelan Vars (Deceased)|allies=*[[Dark Council]]&lt;br /&gt;
*[[Shroud Syndicate]]&lt;br /&gt;
*[[starwars:Hutt Cartel|Hutt Cartel]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
*Satsi Tameike&lt;br /&gt;
*[[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama]]&lt;br /&gt;
*[[Thane Skotos]]|enemies=*[[starwars:Perlemian Cartel|Perlemian Cartel]]&lt;br /&gt;
*[[starwars:Black Sun|Black Sun]]&lt;br /&gt;
*[[Collective]]&lt;br /&gt;
*[[Alethia Archenksova]]|saber=Red|form=*[[CS_Guide:_Lightsaber_Forms#Form_V_-_Djem_So|Djem So]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vapaad]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Dun_Moch_-_Feat_(Equite_2)|Dun Moch]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Trakata_-_Feat_(Equite_4)|Trakata]]|weapons=[[item:107748|Furia]]|fightingstyle=*[[CS_Guide:_Martial_Arts_Forms|Corellian Shock Boxing]]&lt;br /&gt;
*[[CS_Guide:_Martial_Arts_Forms|Mandalorian Core]]|profession=*Crime Boss|era=[[Dark_Jedi_Brotherhood_Timeline#New_Order_era|New Order Era]]|affiliation=[[Shroud Syndicate]]|ship=[[The Kraken]]|masters=[[V&#039;yr Vorsa]] (Alive)|sheet=[[dossier:6463|6463]]}}&lt;br /&gt;
&#039;&#039;&#039;Morgan Bartholomew Sorenn&#039;&#039;&#039; is the founder of the [[Shroud Syndicate]], crime boss, [[Herald]], and former [[Deputy Grand Master]]. &lt;br /&gt;
&lt;br /&gt;
She is [[starwars:Nar Shaddaa|Nar Shaddaan]] by birth, but a spacer by choice, living on and running pirate raids from the &#039;&#039;[[The Kraken|Kraken]],&#039;&#039; her personal corvette. The only loyalty she holds is to herself and the rare few she trusts, and not many deserve that privilege. &lt;br /&gt;
&lt;br /&gt;
She is a troubled individual with many dark and terrible secrets and an agent of chaos wherever she treads. Her involvement with the [[Dark Brotherhood]] plunges deep into the illicit and the dangerous, but it is a lifestyle she is accustomed to, a lifestyle where she can walk her own path and live free.&lt;br /&gt;
 &lt;br /&gt;
= Character History =&lt;br /&gt;
==Childhood {0ABY - 18 ABY}==&lt;br /&gt;
{{Quote|Our past is always with us.|Unknown}}&lt;br /&gt;
[[File:Morgan-mother2.png|thumb|160px|left|Rosiln Sorenn holding Morgan]]&lt;br /&gt;
Morgan was born in [[0 ABY]] and lived out her early years on [[starwars:Nar Shaddaa|Nar Shaddaa]] with her mother, a cantina owner from [[starwars:Corellia|Corellia]] named Rosalin Sorenn; her father, a Nar Shaddaan small-time criminal named Ian Arrel who worked for the [[starwars:Hutt|Hutts]]; and her brother, [[Turel Sorenn|Turel]], who was three years her elder.&lt;br /&gt;
&lt;br /&gt;
Her very earliest life was spent in the cantina, with her mother. As a small urchin, Morgan became the veritable mascot of the cantina and got to know all the guests, especially the regulars. Morgan was an energetic child with a wild imagination, often fixated on the larger world and galaxy, often listening wide-eyed to stories the spacers brought with them through her mother&#039;s bar. Her mother was poor but she provided Morgan and her brother enough, while their father conducted his business and rarely brought anything home. She slowly became accustomed to life in the slums of the city, where criminals and cutthroats ruled. &lt;br /&gt;
&lt;br /&gt;
Having many friends on the street — especially children from other households and aliens who lived a life not unlike her own — made her very open to new cultures. Nar Shaddaa had a way of bringing children closer together despite their skin color, heritage, or species and it influenced Morgan&#039;s sensibilities toward other species immensely. It was a virtue that would follow her later in life as well, in business deals and leadership. &lt;br /&gt;
[[File:Morgan-NarShaddaa.jpg|thumb|250px|right|The Sorenns&#039; cantina]]&lt;br /&gt;
She learned the quirks of most alien species and even humans very quickly and at a young age. Even in her early years, she was an accomplished manipulator, able to persuade or dissuade others with relative ease. As she grew older she slowly became a waitress and by her teens she was a “professional” listener, often hearing the same sob stories over and over again and helping patrons with their issues with a few well-placed words while refilling glasses and making a solid profit. Psychology became her source of income and her greatest weapon and the more she used it the better she became at manipulating people to do what she wanted.&lt;br /&gt;
&lt;br /&gt;
Her mother was the one who insisted the girl learn how to run the bar, and at a very early age, Morgan was already independent enough to lead the bar by herself, teaching her how to be independent and self-sufficient. It was fun and games for her under her mother’s wing, that is until the day her brother grew up and went off to be a Hutt enforcer like his father.&lt;br /&gt;
&lt;br /&gt;
==Late teen years {18 ABY - 24 ABY}==&lt;br /&gt;
===Family ties {18 ABY - 20 ABY}===&lt;br /&gt;
&lt;br /&gt;
Even though Turel was still with her most of the time, his departure into the criminal underworld left Morgan feeling uneasy and left a feeling of emptiness in their home when he was out on business. She loved her brother — he was, after all, her best friend — and knowing he may die any given day put a lot of stress on the teenage girl. Every time her brother went out on a raid or a job for the Hutts she would worry until the moment he returned home. It took her some time to adjust, and with time she came to trust in her brother’s abilities. Luck was on his side — something that, she would find out later, ran in the family. &lt;br /&gt;
&lt;br /&gt;
As years passed, Morgan grew up into a beautiful woman, with many of her customers jokingly asking her to marry them. Her beauty didn’t escape more insidious eyes, however. Most of the gangsters from her neighborhood took a liking to her, some showing genuine interest and care, others unpleasantly catcalling or grabbing where they shouldn&#039;t whenever she passed by. Ironically, it was her father’s influence and reputation that kept most of the lowlifes at bay, but she would find out soon enough that her father&#039;s interests in her veered into the deprived and vile.&lt;br /&gt;
&lt;br /&gt;
===A Mother’s Woe {18 ABY}===&lt;br /&gt;
{{Quote|An empty mind is like a freshly turned sod; if not sown with the seeds of love and compassion, insidious weeds will take root.|Unknown}}&lt;br /&gt;
&lt;br /&gt;
Morgan’s father had always been a heartless tyrant, always forcing his control on the family when he was around despite not putting a whole lot into it. Abusive towards Rosalin, at times to the point of violence, he was a heavy drinker and opiate user as well as a vile personality with vileness only surpassed by his ego. He had little love for his children, seeing them as nothing more than tools in his bid for power in the depths of Nar Shaddaa, justified in his belief that the galaxy was harsh and unruly by nature. However, Morgan&#039;s mother had kept her daughter safe from his influence and meddling for most of her childhood because she knew what Ian was like, though she would later find out that she never truly ‘’knew’’ the man nor the depths of his deranged personality. His world revolved around credits, women, and wealth; his family came second. &lt;br /&gt;
&lt;br /&gt;
When Morgan reached eighteen, her father turned his attention towards her more intently than before. Where before there was a meddling urchin he had little interest in, he now saw a resource to be exploited. Seeing her as a good source of profit, he made a deal with a local procurer — they’d share the profits, as long as she worked the streets. Morgan was forced to sell her body to the most grotesque dwellers in the underworld, all for her father’s greed. He kept her engaged by threatening to harm her mother and brother, or by beating and blackmailing her in other ways, so Morgan bit her tongue and endured. She kept the truth from her mother, out of shame and fear — fear of losing her and Turel, but also of being beaten to death or worse. And beaten she was, many times over. Many of the “customers” had a particularly deranged sense of &amp;quot;fun&amp;quot; and soon Morgan’s fall to her lowest point began.&lt;br /&gt;
&lt;br /&gt;
===Misery {20 ABY - 24 ABY}===&lt;br /&gt;
&lt;br /&gt;
It was a traumatic experience for a twenty-year-old, and many times she acted the cheerful and happy girl for her mother’s sake, but cracks started appearing a year into the ordeal, as her situation grew steadily worse and worse. Her mother suspected something was wrong, but whenever she brought it up Morgan brushed her off and changed the subject. At first, her mother attributed this behavior to puberty and hormones, however, when it did not change even after several years — in fact, it became worse, what with her working for her father nearly every night — her mother confronted her more aggressively and the two fought on many occasions. Life became a perpetual circle of misery for the young girl.&lt;br /&gt;
&lt;br /&gt;
It wasn’t until Morgan found herself in the care of a local med-doc, with a face bruised and beaten up so badly she was hardly recognizable, that her mother persuaded her to tell her the truth. The shock and grief at what was happening nearly destroyed Rosalin. She had suffered a stroke and was rushed to an operation ward where she remained for weeks before recovering. Once Rosalin had recovered, and as soon as she was home, she packed her bags and intended to escape with her daughter to [[starwars:Corellia|Corellia]], to find safe refuge with whatever was left of Rosalin’s family there. Though fearful for her own and Turel’s life, Morgan could not endure another day and went along with the plan. &lt;br /&gt;
&lt;br /&gt;
Despite their best efforts, however, Morgan’s father found out. Keeping Morgan imprisoned under guard, he sent his goons to kill his own wife for daring to defy him. With grief in her heart and no other choice but to buy some time, Morgan’s mother fled [[starwars:Nar Shaddaa|Nar Shaddaa]] with Turel’s help, leaving both her children behind.&lt;br /&gt;
&lt;br /&gt;
Back on Nar Shaddaa, Morgan hit her lowest point after her mother disappeared, so much so that she considered ending her own life many times just to escape the nightmare. She was a broken husk of her former self, left with no hope for a future and no recourse but to stay. She didn’t know her mother had escaped until months later when Turel found her with a stolen blaster in her mouth, ready to pull the trigger, streams of tears flowing from her clear blue eyes. He told her the truth about Rosalin&#039;s escape, and after a long and tearful talk made her reconsider her suicidal thoughts. &lt;br /&gt;
&lt;br /&gt;
Despite his job, Turel was always caring and warm toward Morgan, especially in her time of need. He kept looking for means to help her escape, calling on favors, paying massive amounts of credits, and even killing for a chance to help his sister. As usual, their father saw to it that he wouldn’t be able to. Morgan was just too profitable to him. He closed her off from the world, keeping her imprisoned in one of his partner’s &amp;quot;public&amp;quot; houses, only to be pulled out of the darkness when she was needed. Morgan’s mind coped in whatever way it could, steering ever so slowly into madness. Again, her imagination took over to pass the time and suppress the horror, creating comforting stories and hallucinations for herself. It was only later when she was fully trained in the ways of the Force that she understood that during her lowest point only her innate Force abilities helped her remain sane, and helped her to develop a hard mental shell around her mind that, later in life, none would be able to break. &lt;br /&gt;
&lt;br /&gt;
===Some measure of justice {24 ABY}===&lt;br /&gt;
[[File:Morgan-Turel-safe.png|thumb|160px|right|Turel taking Morgan away]]&lt;br /&gt;
After her disappearance, Turel searched for days, looking for his sister, but could not find her. Not in the cantina, not in their home nor at any of her friends’ homes. His father noticed his quizzical behavior and made a deal with the Hutts to send him away on a mission “never to bother him again”. Blaming Morgan for Turel’s behavior, her father beat her senseless day after day after which she was handed to the worst scum on Nar Shaddaa and endured the worst mental and physical torture.&lt;br /&gt;
&lt;br /&gt;
Morgan was eighteen years old when she considered suicide again, but with no weapons of any kind in the small room she was kept in, her agony was prolonged, that is until Turel returned. To this day Morgan is unsure what really happened, but she remembers death, blood and the smell of burning bodies from that day. Turel found her locked in the solitary, barren room in a Hutt spice den and carried her in his arms to safety. Together they escaped their father’s grasp and found a temporary safe haven with some of Turel’s friends on Nar Shaddaa.&lt;br /&gt;
&lt;br /&gt;
===Shattered Memories {24 ABY - 25 ABY}===&lt;br /&gt;
&lt;br /&gt;
Morgan found a new life away from her father, but that life was fraught with fear and sleepless nights. The horrors she endured haunted her for a long time, and whenever Turel wasn’t close, she would fall into a deep depression, nightmares returning to her in the night and shadows scaring her during the day. Despite Turel’s best efforts, he had a hard time reaching his sister. He blamed himself for everything and promised he’d never let her endure such a fate again. They lived like that for a year when Morgan, now much more lucid and self-reliant, had realized that she would have to escape Nar Shaddaa to escape her past, Her&#039;s wasn&#039;t the life in a bar, nor on the Shadow moon. She had to find her own path and heal. &lt;br /&gt;
&lt;br /&gt;
==Adulthood {25 ABY - 28 ABY}==&lt;br /&gt;
[[File:Morgan-CoronetStar.png|thumb|170px|left|The Coronet Star]]&lt;br /&gt;
===A new beginning {25 ABY}===&lt;br /&gt;
&lt;br /&gt;
Morgan remembered her mother’s stories about her family on Corellia and with no other place to go, Morgan sought a ship to take her to Corellia. Leaving a message for Turel on the small holo table she boarded a small freighter and launched off with their crew. The ship was named “Coronet Star” and her captain, Valek Starroy, gladly accepted Morgan into his crew as compensation for a ride to Corellia. His crew was a rag-tag gang of spacers and Morgan worked with them, learned from them, and absorbed the life of a spacer through nearly a year of travel. She even met a woman she had become romantically entangled with, a Sephi mechanic named Neina Senn. The two spent their days together, Morgan learning about the ship’s ins and outs from Neina.&lt;br /&gt;
&lt;br /&gt;
It was only after several months of flirting and befriending that Morgan let go and truly embraced Neina’s advances. It was then that Neina learned something of Morgan’s troubled past though Morgan left many of the crucial details out of her story. It took them a long time to become intimate, though doing so with Neina helped Morgan mend many of the wounds she had suffered. A trust formed between the two, enough for Morgan to embrace the romance.&lt;br /&gt;
&lt;br /&gt;
By the time she had paid off her original agreement, Morgan had become part of the family of the “Star” and she had learned so much more about life in space that she was reluctant to leave. Eventually, the ship did land on Corellia and Morgan had to bid them farewell. By that point, her relationship with Neina had advanced far further than anyone had expected and Neina followed her, leaving the “Star” behind. &lt;br /&gt;
&lt;br /&gt;
===Grief, anger, revenge {26 ABY}===&lt;br /&gt;
[[File:Morgan-smuggler.jpg|thumb|170px|right|Morgan on Corellia]]&lt;br /&gt;
After months of searching, Morgan did eventually find her mother — on a cemetery outside [[starwars:Coronet City|Coronet City]]. She was devastated. She had hoped beyond all hope that she would find her mother alive and well, that she would embrace her lost daughter into loving arms and take her into her home. All she found was pain, bitterness, and an even deeper hatred for her father who kept her on Nar Shaddaa. She planted a kiss on the tombstone, leaving it and the painful memories, she thought, for the last time. &lt;br /&gt;
&lt;br /&gt;
Pretty soon Morgan and Neina had found themselves out of work and out of money. They found a place to stay in the underground levels of [[starwars:Coronet City|Coronet City]] - nothing more than a single room, but it served their purposes. Neina comforted her girlfriend as much as she could, and for days Morgan mourned, unable to accept the fact that her life was in complete ruins. Neina was the only person she had had to rely on at the time. &lt;br /&gt;
&lt;br /&gt;
For several months they had lived in hovels and dens, doing whatever small-time jobs they could find. Once again Morgan found herself under the thumb of one crimelord or another. Crime, it had seemed, was the only way for her and Neina to find some decent credits, hoping to save enough to escape once more. The dreams were cut short when, one faithful day as she returned from work, Morgan found Neina murdered in their hovel. Throat slit and body lifeless, Neina&#039;s expression was that of horror and tears left in a timeless grimace. The sight of her left Morgan&#039;s shocked, gasping for air and clutching at white strands of hair in desperation. That night Morgan’s mournful scream echoed through the Force, shattering windows and eardrums of unwitting bystanders on the streets of Coronet City. Doors splintered, walls shook and the wind stopped in its tracks as if to mourn with her. &lt;br /&gt;
&lt;br /&gt;
Morgan spent the night cradling Neina’s dead body, sobbing and seemingly losing her mind until an enforcer patrol eventually found her in the debris-filled room. She was interrogated and told that Neina had been raped and shot to death by a local gang calling themselves the ‘’Silver Skulls’’. They were known for such atrocities, and more, and were hardly looked at by CorSec on the best of days, just another small fish in a pond of sharks. Charges against the perpetrators were promised but the case was shelved after a mere week of investigation. &lt;br /&gt;
&lt;br /&gt;
Stricken by grief, infuriated, and in search of revenge, Morgan sought out any information on the ‘’Skulls’’. Eventually, she had found their rivals, a swoop gang called ‘’Red Barons’’. Their reputation for brutality equaled the ‘’Skulls’’’, yet Morgan had little choice but to join them to achieve her goals. They were her only lead. &lt;br /&gt;
&lt;br /&gt;
With her life as tough as it was, Morgan had lost all of her femininity and beauty making it easy to pose as someone else and hide her identity. Being a man, at the time, made her life much easier for many reasons, so she cut her hair, dressed up in male clothing she had stolen from a drug addict, changed her name to Bartholomew and ventured into the ‘’Red Barons’ hideout. She was truthful about wanting to join the gang, however, she kept her true motives hidden. Her bitter need for revenge made it far too easy to manipulate the simpletons, though there was likely a much more ethereal influence there than she ever knew. The Force was with her in all her endeavors, and that ever-present Sorenn luck seemed to follow her everywhere. She learned how to ride a swoop bike fairly quickly and her mannerisms soon reflected her comrades, but most importantly she had many more contacts on Corellia thanks to the gang’s errands for the [[starwars:Black Sun|Black Sun]]. &lt;br /&gt;
&lt;br /&gt;
===Swoop knight {27 ABY - 29 ABY}===&lt;br /&gt;
[[File:Morgan-gang-corellia.png|thumb|170px|left|Morgan during a raid]]&lt;br /&gt;
Almost a year after she joined, Morgan was already an expert in handling a blaster, and though her riding skills lacked some flair, she was getting nearer and nearer to her goal, building influence and clout more and more with every day. When their gang became large enough, Morgan influenced the ‘’Barons’’’ leader to attack the ‘’Skulls’’ and take what was “rightfully theirs.” The gangs were under tension for a long time, fighting over territory and merchandise, with smaller skirmishes and bar fights erupting from time to time. It was a small matter of murdering one of her gang members and placing some &amp;quot;evidence&amp;quot; of Skulls activity and the floodgates were open. &lt;br /&gt;
[[File:Morgan-swoopgang.jpg|thumb|160px|right|&#039;&#039;Skulls&#039;&#039; gangers]]&lt;br /&gt;
The order was given and the ‘’Barons’’ invaded the ‘’Skulls’’’ territory. An all-out gang war broke out, involving several other gangs and CorSec, most notably, who intervened when the violence became too widespread. But the war was short-lived. Morgan personally put the barrel of her pistol into the ‘’Skull’s’’ leader’s mouth and pulled the trigger after hacking off each of his fingers for every member of his gang that raped Neina. The display of gory violence sickened even her gang, while the expression of complete satisfaction on her face gave everyone involved pause. It was at that time that Morgan&#039;s fall to the Dark Side was all but guaranteed and her life path set — she was a criminal, a brutal tyrant, and soon to be a crime boss. CorSec put out an all-points bulletin looking for the members of the ‘’Barons’’ and many were imprisoned while most escaped and went about their work. Morgan, her desire for vengeance sated, disappeared from Corellia. &lt;br /&gt;
&lt;br /&gt;
===Pirata Codex {29 ABY - 31 ABY}===&lt;br /&gt;
[[File:Morgan-bridge.png|thumb|140px|left|Wanted poster]]&lt;br /&gt;
Corsec searched for Morgan for months and finally found her a year later working for a pirate crew. She had shed her male persona to keep them off her trail and joined the &#039;&#039;Torrent&#039;&#039;, a Nebulon-B frigate used to conduct pirate raids on smaller vessels on the [[starwars:Hydian way|Hydian Way]]. The Torrent was notorious for attacking ships that carried valuable goods and contraband for the [[starwars:Black Sun|Black Sun]] into the Inner Rim. They had a grim reputation of being cutthroats, murderers, and kidnappers, and their standing with the [[starwars:Black Sun|Black Sun]] was disfavorable enough to gain all of them a bounty on their heads. &lt;br /&gt;
&lt;br /&gt;
Bounty hunters a-plenty came around and were returned in body bags, because of the captain of the &#039;&#039;Torrent&#039;&#039;’, a human named Shado Numa, an elderly pirate of many decades of experience and slowly degrading mental faculties. He was quick, cunning, wise, and never a step behind and he took Morgan in when she came aboard, seeing in her his estranged daughter whom he was unable to induct into &amp;quot;the life&amp;quot;. He sheltered Morgan from the rest of the crew, though she hardly needed any protection at that point. She had become a hardened, murderous individual. Soon enough though, Morgan became friendly with the rest of the crew and became “one of the boys”, her skills with a gun bringing with them some much-needed acclaim as many of them often joked that she could shoot the hair off of the captain’s balding head without waking him from his daily naps. She had found a better life on that ship than she ever had on Nar Shaddaa and had accepted her newfound spacer identity and enjoyed every moment of it. &lt;br /&gt;
&lt;br /&gt;
Despite their apparent freedom, the crew of the &#039;&#039;Torrent&#039;&#039; had been under near-constant attack from rival pirate raiders, New Republic authorities, and even the [[starwars:First Order|First Order]]. Why the Order wanted the pirates removed was always a mystery, but that did force them into an uneasy alliance with some New Republic elements. Just around 32 ABY, Captain Numa decided to ally the &#039;&#039;Torrent&#039;&#039; with the [[starwars:Resistance|Resistance]] movement that was starting to appear. At first, it was only for their benefit, expecting protection and security in numbers, however, Captain Numa eventually decided to join the Resistance despite his crews&#039; grumbling. The &#039;&#039;Torrent&#039;&#039; became a glorified freighter and occasional defense ship for the Resistance&#039;s fringe cells. Eventually, this became an issue for the crew.&lt;br /&gt;
[[File:Torrent.jpg|thumb|150px|right|&#039;&#039;The Torrent&#039;&#039;]]&lt;br /&gt;
Captain Numa may have taken Morgan in, but she never had love for the man. In her dark mood and even darker demeanor, she saw him and everyone else on the ship, at best, as a means to an end. All she ever considered at the time was a better place for herself and as a young woman in the crew, she knew her status could change on a whim if someone other than Numa had taken on the captaincy. Morgan connived and plotted for years to gain an advantage when her plan concluded. Just after her thirty-second birthday, she got her chance. &lt;br /&gt;
&lt;br /&gt;
The captain had become far more erratic, almost zealous about the Resistance movement, forcefully dragging his ship and crew into increasingly more dangerous endeavors with little gain. The war with the First Order and the crew&#039;s reluctance to go about doing the Republic&#039;s dirty work lead to a silent rebellion among the ranks but only two major players had enough influence to overthrow the captain, and they were opposed: a human named Isaac Ardinn and a Twi&#039;lek named Proc Nalto, Numa&#039;s first officer.&lt;br /&gt;
[[File:Morgan-First officer.png|thumb|140px|left|Captain Morgan]]&lt;br /&gt;
Morgan found Isaac easier to manipulate and weighed her support in his favor. Nalto was, however, not an easy opponent. A brute and enforcer, Nalto found it his way in life was to make others suffer, while Isaac simply wanted a return to their old, pirating ways. Morgan urged Isaac to be patient. Weeks would pass before either of the two sides made their moves, and they did. Nalto went straight for the head, confronting Captain Numa with several of his selected thugs in the hopes of intimidating and removing the old man permanently. A foolish attempt ended with his death as Morgan informed Captain Numa of the goings-on ahead of time, preparing a trap for the Twi&#039;lek and his lackeys. For her loyalty, Numa appointed Morgan first officer and gave Isaac the position of Quartermaster. Unlike many grumbling voices, Isaac welcomed their new first officer and all too often flirted with her, showing plainly his affections. &lt;br /&gt;
&lt;br /&gt;
As first officer Morgan had plenty of influence over the captain and, slowly, the crew returned to decent pirating in addition to the odd Resistance job, but eventually that too ended. Numa returned to his old ways sometime in 32 ABY and this time nothing could save him. The pirates forced Morgan&#039;s and Isaac&#039;s hand and, finally, Numa was deposed and stranded on a colony world in the Outer Rim, his fate unknown.&lt;br /&gt;
&lt;br /&gt;
Days of rejoicing followed the mutiny as the crew was finally rid of the annoying Resistance. They stalked the Outer Rim with Morgan as their captain, C&#039;ree as their first mate, and Isaac as their first officer. In a mere six months, they had brought the ship from a near-unrepairable state to a well-known and respected pirate raider. In honor of Morgan&#039;s exploits as captain and the number of body bags filled throughout the Outer and Inner Rim, other crews and law enforcement rechristened the ship &#039;&#039;Crimson Queen&#039;&#039;. The monicker remained.&lt;br /&gt;
&lt;br /&gt;
===Keelhauled {32 ABY}===&lt;br /&gt;
[[File:Morgan-ejected.jpg|thumb|170px|right|Woman of many tattoos]]&lt;br /&gt;
Two years of successful raiding brought Morgan&#039;s crew many riches and a fierce reputation in criminal circles. Their feud and debt to the Black Sun all but paid off, they were free agents profiteering off of the First Order-Resistance war, though as time passed and the aggression between the two large factions escalated, it became increasingly harder and harder to raid now well-armed and protected freighters. In many encounters they barely escaped with their lives and ship intact, grabbing only a meek bounty before the escorts and reinforcements descended on the frigate. &lt;br /&gt;
&lt;br /&gt;
Tensions grew with the crew as months went by with poor offerings, and some even advocated joining the First Order as mercenaries, a job which at the time garnered much wealth but little respect from their peers. Morgan refused any such notion, quoting Numa&#039;s foolishness at aligning with the Resistance. To her, including her first mate C&#039;ree, her Quartermaster Isaac Ardinn and some of the crew, aligning with the First Order would invalidate their desire for freedom.&lt;br /&gt;
&lt;br /&gt;
During this time, Isaac&#039;s advances towards Morgan bore fruit, finally gaining him her affection. Their relationship blossomed though they kept their interactions private and away from the sight of the crew. The two shared much together, including eventually their disproval of the path the crew was going and wanting to leave the life, perhaps for something better. The decision to leave was easy to agree on but difficult to accomplish. Their situation was dire, assaulted as they were on many sides. As their reputation plummeted with the Resistance, the Republic, and the First Order, increasingly more neutral factions washed their hands off them, blocking safe passage and safe harbor for the wayward ship. Much of the work they did find was with the Black Sun who, ever greedy and vengeful, took a huge slice of the profits off the top. Mutiny, now ingrained into the crew by Morgan&#039;s actions years ago, soon brewed under the surface and factions began developing again.&lt;br /&gt;
&lt;br /&gt;
It was in early 33 ABY, when a failed job incurred debt to the Black Sun and failed to make any profit, that the crew&#039;s disapproval of Morgan&#039;s leadership first reared its head publically. A senior engineer, one Badrem Gent — an Iktotchi whose disapproval of Morgan was well known but tolerated — accused Morgan of negligence for the crew, for their work, and insulted both her and Isaac for their less-than-liked relationship. A Quartermaster who beds his Captain, he had said, forgets his duties to his crew. Frustrated and angry beyond words for his blatant display of disobedience, Morgan had the man airlocked into space, his dead body and silent scream a reminder to all not to question her decisions. Gent was the straw that broke any semblance of control Morgan had over her crew and whatever support she had gained soon dried away leaving her exposed. It wasn&#039;t long until the sharks started swimming around her.&lt;br /&gt;
&lt;br /&gt;
Judgment came for them in the form of the ship&#039;s bosun, a Corellian named Julian Reiles. He had gathered several disparate factions within the crew and waited for his moment. It was during a raid on a relatively small freighter, when C&#039;ree and the assault teams were away from the ship, that he struck the final blow. Blocking all exits and detaching the &#039;&#039;Crimson Queen&#039;&#039; from her prey, he led his mutineers into the captain&#039;s quarters where Morgan and Isaac were discussing the raid. They seized them both after shots were exchanged and two of his men lay dead on the cold floor, dragging them to the same airlock where Morgan had jettisoned Gent months before. Isaac, in desperation and rage, attacked the bosun and bit off a piece of his ear which earned him the morbid human&#039;s ire. Morgan watching, Reiles took his knife and skinned the flesh off of Isaac&#039;s face before burying a knife in his heart. Morgan&#039;s rage at the sight of yet another murdered lover was palpable in the air. Electricity crackled around her, eyes alight with ethereal energy, her piercing scream tore the eardrums out of every ear in the room, and lightning from her bound hands turned several men into smoking cinders. Her uncontrolled display of power shocked and paralyzed many of the mutineers who cowered in fear or simply ran. It was only when Reiles&#039; Clawdite enforcer, Gurth Gadan slammed the but of his rifle against the back of Morgan&#039;s head that the onslaught ended. &lt;br /&gt;
&lt;br /&gt;
Unconscious and defeated, Morgan was put into a spacesuit with limited air and lashed to the dead body of Isaac before being jettisoned out of the airlock. She memorized the self-aggrandizing speech Reiles gave her through her com, as well as the laughter of his crew as they jumped into hyperspace, leaving Morgan alone in space with the mutilated remains of the man she loved most. &lt;br /&gt;
&lt;br /&gt;
==Queen of the Shroud {33 ABY - 38 ABY}==&lt;br /&gt;
&lt;br /&gt;
===Reemergence {33 ABY}===&lt;br /&gt;
[[File:MorganBacta tank.PNG|thumb|160px|left|Recovery]]&lt;br /&gt;
The circumstances of Morgan&#039;s survival of her ordeal with the mutiny are somewhat of a mystery. It is likely that Turel, already a Jedi Knight of [[Clan Odan-Urr|Odan-Urr]] at the time, sensed his sister&#039;s distress and rushed to help her. Speculations that Morgan herself, in her half-lucid state, reached out to Turel with her latent abilities and asked for help out of desperation. Either way, she was found floating on the outskirts of the Felucian system, medically dead for hours. She was brought to [[New Tython]] in a bacta tank and weeks of recovery followed. During her time on New Tython Morgan found a place to grieve and recover, as well as a place to learn about her abilities and a way to focus them into a precise instrument. &lt;br /&gt;
&lt;br /&gt;
Much like her brother, Morgan was intensely strong in the Force, but unlike Turel who overcame his experiences and accepted his past, Morgan&#039;s past and her unwillingness to forgive poisoned her mind and made her unpredictable. Her master at the time, [[V&#039;yr Vorsa]], found her abrasive, impatient, and at times vile, but also woeful, melancholic, and broken. The Neti felt great empathy for the woman and agreed to train her just like she did her brother, intent on moulding her into something Morgan would be proud of. A poor student at first, Morgan showed only frustration and enmity for months until she realized her power could be used to further her goals and her priorities changed. Once she found her focus, she displayed unerring discipline and understanding, both qualities Vorsa valued and feared greatly. &lt;br /&gt;
&lt;br /&gt;
Still, Morgan&#039;s heart was dark and clouded with a need for vengeance, and yet her brother&#039;s influence seemed to find purchase as she steadily reconnected with family and shared much-needed familial moments with him. Vorsa saw ever more redeeming qualities under Morgan&#039;s thick skin which could, with time, influence her character towards a better path. The feeling of unease never truly left her, but as she trained the human she began trusting her more and more. For her part, Morgan was grateful to Vorsa for helping her cope and after nearly a year of training helping her find herself again. While not fully healed nor fully understanding what it meant to be a Jedi, Morgan adopted some of Vorsa&#039;s views on life and the universe. From then on she would weigh many of her decisions against Vorsa&#039;s teachings and perhaps find a better path.&lt;br /&gt;
&lt;br /&gt;
===Consolidation {34 ABY}===&lt;br /&gt;
[[File:Daegellamorgancree.jpg|thumb|170px|right|[[Ysera and Kasula Daegella|The Daegella sisters]], with Morgan and C&#039;ree, 35 ABY.]]&lt;br /&gt;
Morgan’s rise to true power began during the Brotherhood’s war against Odan-Urr. She became a willing participant in V’yr Vorsa’s plot to minimize damage to her Clan and distract the Brotherhood with other crises. Vorsa, the Herald at the time, saw the coming storm far too late to save [[New Tython]] from destruction, but she did foresee her death at Darth Pravus’ hand. Morgan became her way out when the young woman agreed to replace Vorsa through deception. Their plan bore fruit as Vorsa became a prisoner in Darth Pravus’ prison and Morgan, having betrayed her, became Herald.&lt;br /&gt;
&lt;br /&gt;
Morgan’s time as Herald was not spent idly. She spent the first year subjugating, negotiating and fighting to organize the disparate smuggling and crime rings in Brotherhood space into a single organization known as the [[Shroud Syndicate]]. The organization was small at first, but within another year it turned into a true crime syndicate, controlling smuggling routes, pirate flotillas and the production and management of illicit items across Brotherhood space. All the while the war between Odan-Urr and the Brotherhood raged in the background. Politics took over and with the expansion of the Syndicate and the influence of the Brotherhood, [[Collective|a new enemy soon emerged]]. &lt;br /&gt;
&lt;br /&gt;
===Upward rise {35 ABY - 38 ABY}===&lt;br /&gt;
[[File:Morgan-CS.png|thumb|150px|left|Crime boss]]&lt;br /&gt;
Morgan’s influence through the Shroud drew the gaze of the newly elected Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor|Darth Pessimus]]. Her intellect and savvy for negotiation — and unburdened murder when necessary — made his decision easier. She was elevated to [[Deputy Grand Master]] as the Cantor’s right hand. &lt;br /&gt;
&lt;br /&gt;
Her position came with new dangers, though, and the new enemy seemed to grow nearer as rumors spread of an anti-Force user coalition rising against the Brotherhood. [[Story Arc: Great Jedi War XII: Retribution|Twelfth Great Jedi War]] was a turning point in the civil war and it galvanized and focused the Brotherhood, and Odan-Urr, towards a common enemy. A bloody battle in the [[Arx]] system turned into a war that spanned several other systems, including the [[Collective]] home system of [[Nancora]]. &lt;br /&gt;
&lt;br /&gt;
The Brotherhood was bruised and beaten, but not defeated. Their counterattack fell upon [[Rite of Supremacy: Meridian|Meridian]] where several prominent members of the Collective were dealt with and a tentative peace was brokered between Morgan and [[Alethia Archenksova]] due to [[Clan Odan-Urr]] participating fiercely in the conflict.&lt;br /&gt;
&lt;br /&gt;
==Blood Sport {39 ABY - Present}==&lt;br /&gt;
&lt;br /&gt;
===Downfall {39 ABY}===&lt;br /&gt;
After Meridian, her job done and her enemies crowding around her, Morgan turned her attention away from the Brotherhood and onto her own life. She spent nearly a year with her children, keeping them away from those she thought were on their heels — crime lords, Collective, and Sith alike. Eventually, every sin catches up to the sinner and so it was with Morgan and her family. In late 39 ABY, as her ship, the Fifth Day, was leaving the high spires on Coruscant the ship&#039;s engines and grav-lifts gave out as explosives planted at the shuttle’s core detonated. The Fifth Day plummeted toward the megalopolis, crushing spires and air traffic along with it. It would detonate in a bright nova visible for miles. To those who plotted her demise, Morgan Sorenn was dead, once and for all failing to evade her well-deserved fate.&lt;br /&gt;
&lt;br /&gt;
===The Ring {40 ABY - 41 ABY}===&lt;br /&gt;
[[File:Morgan-41ABY-01.png|thumb|right|150px|Plenty of scores to settle.]]&lt;br /&gt;
The [[Godless Matron]] always had a bloody appeal to the psychos of the galaxy, its many hovels and nooks a perfect environment for gangs, cults, clubs, and other unsavory groups to take hold. One such exclusive club was named the Blood Ring. Small in comparison to most, it still drew many a bloodthirsty patron to its deadly fighting pits. Death was common and gladiators were unceremoniously spaced after their inevitable defeat. Truly a place where the depraved spent their hard stolen credits.&lt;br /&gt;
&lt;br /&gt;
In, 40 ABY, around seven months after Morgan’s supposed demise, she entered one of these pits with the Clawdite mercenary who planted the charges on her ship. He was known to be under contract for several criminal organizations within the Syndicate and beyond. A hush fell over the crowd as Morgan broke his neck, crushed his spine, and imploded his internal organs. The bloody mess drew far less attention than Morgan’s presence, the Queen of the Shroud come seeking revenge for her dead family, her one good eye blazing with dark Force powers. She wanted information, and the Ring was where she would find it, drawing the attention of every one of the conspirators who targeted her ship, eventually. In the meantime, she would sharpen her wits and strengthen herself and her image again. She became a scourge on the Matron once more, though this time she did it from the bottom up.&lt;br /&gt;
&lt;br /&gt;
= Relationships =&lt;br /&gt;
==Turel Sorenn==&lt;br /&gt;
[[File:2-Turel-Sorenn.png|80px|left]]&lt;br /&gt;
[[Turel Sorenn]] is Morgan’s brother, her best friend, and her partner in mischief since they were little. He is family and she loves him immensely. However, they have found each other on opposite sides of the conflict between light and dark many times. Despite their close bond, they have found each other as adversaries, and most likely will again.&lt;br /&gt;
&lt;br /&gt;
Morgan could never harm or kill her brother, and she’d probably hunt down anyone else who tried, but her life&#039;s path has taken her far from Turel&#039;s own. Despite their polar positions, she will always respect him. He is her white knight, but also her biggest burden since he will never stop trying to find a way to bring her to the light.&lt;br /&gt;
&lt;br /&gt;
==Emere Galo==&lt;br /&gt;
[[File:11-Emere.png|80px|left]]&lt;br /&gt;
[[Emere Galo]] dropped into Morgan&#039;s life in 37 ABY. Initially, a simple mercenary Morgan hired here and there for an odd job, their relationship soon developed further as trust between the two grew. An accomplished tattoo artist, Emere personally made some of Morgan&#039;s tattoos, and during those sessions they became increasingly familiar with each other, sharing stories and, eventually, sheets. &lt;br /&gt;
&lt;br /&gt;
Emere&#039;s complicated relationship with her own family and Morgan&#039;s duties to her children prevented any deeper relationship for a while. Morgan&#039;s fondness for Emere&#039;s young daughter, Morra, and her willingness to put herself in harm&#039;s way for the girl helped them develop a deeper bond since Emere&#039;s whole world revolved around the young girl she once abandoned. The relationship wouldn’t last, however, as Morgan’s toxic traits surfaced eventually bringing a wedge between the two.&lt;br /&gt;
&lt;br /&gt;
==Satsi Tameike==&lt;br /&gt;
[[File:5-Satsi.png|80px|left]]&lt;br /&gt;
Satsi Tameike is probably the only person in the galaxy that can make Morgan blush. They are kindred spirits, often finding understanding of, or acceptance in each other for the traumas they had suffered and deeds they had done in the past. Morgan became attracted to and attached to Satsi at one point in their relationship, and it is speculated that the two have had more than one affair. Despite rumors, however, they remained good friends and devoted allies.&lt;br /&gt;
&lt;br /&gt;
Privately, Satsi and Morgan consider each other family, their bond one which no one label can encapsulate. They are more than friends, lovers, sisters, or allies. One would jump through fire for the other and vice versa, answering any call in a time of need. Even in moments of betrayal or enmity, the crux of their relationship remains: for two women made incapable of trust by the similar atrocities they have experienced, Morgan and Satsi trust and understand each other, especially at their worst.&lt;br /&gt;
&lt;br /&gt;
==V’yr Vorsa==&lt;br /&gt;
[[File:3-Vorsa.png|80px|left]]&lt;br /&gt;
[[V&#039;yr Vorsa]] is Morgan’s former Master. The Neti trained her in the ways of the Force and is, in many ways, her mother figure. They had spent a year together training, talking, and meditating, before Morgan ascended to the Dark Council. Even though Morgan never truly understood the Jedi way, Vorsa made sure the young woman was trained well. Despite their different outlooks on the world, Vorsa&#039;s influence still lingers on Morgan. &lt;br /&gt;
&lt;br /&gt;
Few people know exactly what happened between them when Vorsa was Herald, but what is known is that Morgan betrayed her to Lord Pravus thus taking her spot on the Council. Since then the two have had minimal or no contact, mostly keeping to themselves, but with no ill will towards each other since the Dark Brotherhood&#039;s shift against the [[Collective]].&lt;br /&gt;
&lt;br /&gt;
==C&#039;ree==&lt;br /&gt;
[[File:6-Cree.png|80px|left]]&lt;br /&gt;
C&#039;ree is a peculiar oddity in Morgan&#039;s life. She was once on Morgan&#039;s crew when she captained the &#039;&#039;Crimson Queen&#039;&#039; and considered the crew part of her family. Despite C&#039;ree&#039;s apparent mental deficiencies, Morgan befriended the woman and at one point considered her a close friend. Since the betrayal and Morgan&#039;s apparent death by the &#039;&#039;Queen&#039;s&#039;&#039; crew, the two hadn&#039;t had any contact until the day Morgan captured C&#039;ree to find the whereabouts of her treacherous former crew. To Morgan&#039;s surprise and contrary to her belief, C&#039;ree had been on her side all along, even fighting for her at the time. In a way, what came next bonded the two even closer than before. Taking revenge on the crew of the &#039;&#039;Queen&#039;&#039; solidified their relationship and, soon, they became true partners in crime, with Morgan as captain and C&#039;ree as her enforcer and right hand. For all their business-like behavior in public, Morgan and C&#039;ree understand each other very well in private. They are as close to true friends as they can be, with C&#039;ree even considering Morgan a sort of family. &lt;br /&gt;
&lt;br /&gt;
==Alethia Archenksova==&lt;br /&gt;
[[File:12-Alethia.png|80px|left]]&lt;br /&gt;
[[Alethia Archenksova]] initially showed open contempt and hostility towards Morgan during the Lotus War, viewing her as little more than a conniving opportunist. Morgan&#039;s betrayal of [[V&#039;yr Vorsa]] and Odan-Urr salted the ground beneath the two women so much that it took years for them to reconcile. Morgan&#039;s willingness to harbor a [[Sentinel Network|SENNET]] spy in her close circle gave Alethia pause for a time, but the hostility barely faded until Morgan, then a [[Deputy Grand Master]] initiated talks with Odan-Urr and extended a hand of truce during the Collective attacks. &lt;br /&gt;
&lt;br /&gt;
The eventual peace after [[Rite of Supremacy: Meridian|Meridian]] reconciled them enough for a strange friendship to develop, one based on insults and a tentative trust. By nature, the two women are opposites, one a spy bound by discipline and loyalty, the other a pirate as chaotic as a black hole, yet still, their hostility soon turned to begrudging respect and a measure of friendly tolerance.&lt;br /&gt;
&lt;br /&gt;
==Keelan Vars (Deceased)==&lt;br /&gt;
[[File:1-Keelan-Vaars.png|80px|left]]&lt;br /&gt;
Keelan Vars was a [[Sentinel Network]] agent working undercover as an enforcer and security chief of the [[SHC Godless Matron|’’Godless Matron’’]]. His relationship with Morgan was initially limited to professional work on the ‘’Matron’’. Rumors say that Morgan was aware of his allegiance during her time in office as Herald, and that she allowed his presence on the &#039;&#039;Matron&#039;&#039; despite the violation at a time when the Brotherhood was at war with Clan Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
Privately, their relationship eventually evolved into a short-lived romance. Keelan was killed in 36 ABY by Black Sun thugs raiding the Matron. Eventually, they were stopped, but Keelan gave his life to protect the then-pregnant Morgan and their unborn child. His last words to Morgan were &amp;quot;Protect her&amp;quot; revealing his latent Force Sensitivity and powers of foresight as Morgan had not yet told him of the pregnancy. Morgan still considers Keelan a good man and someone she could have had a decent life with were it not for the hell they had found themselves in.&lt;br /&gt;
&lt;br /&gt;
==Celevon Edraven==&lt;br /&gt;
[[File:4-Celevon.png|80px|left]]&lt;br /&gt;
[[Celevon Edraven]]’s relationship with Morgan is a mystery. Although some people know there was once something between them, what that was has remained completely unknown to the public. In reality, Celevon is a dear friend and confidant of Morgan’s. They are allies and friends and, some say, even former lovers who share a child. These are all just hear-say, however, as the rumors have never actually been confirmed by anyone.&lt;br /&gt;
&lt;br /&gt;
In private Morgan and Celevon share a bond few people share. Morgan had helped Celevon in dire need, leveraging all her knowledge of the Force and psychology to restore some of Celevon&#039;s dormant memories. Since then the Mandalorian has confided in Morgan more than once. They enjoy drinking together.&lt;br /&gt;
&lt;br /&gt;
==Ysera and Kasula Daegella==&lt;br /&gt;
[[File:6-Ysera-Kasula.png|80px|left]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] were two of the initial members of the Shroud Syndicate after its founding. Morgan recruited them for their speed and fearlessness in the face of authorities, but the twins proved to be greater assets than even their initial worth. The duo are some of the best pilots in Brotherhood space, rarely matched and seldom exceeded in their skill and determination to win the race — whether that race is on the track or running from rival gangs and lawmakers is less important. Privately Morgan holds the twins in high regard and pays them well for their work. The undeniable attraction she draws them in with isn&#039;t something she plans to act on, but it is a good tool to keep them close. &lt;br /&gt;
&lt;br /&gt;
After the tragedy of 40 ABY, Morgan keeps in contact with the twins, though, much like with anyone she cares about, keeps her distance, preferring to communicate via encrypted channels so as not to draw too much unwanted attention to them. &lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
* Morgan&#039;s name is based on two historical figures: [https://en.wikipedia.org/wiki/Henry_Morgan Henry Morgan] and [https://en.wikipedia.org/wiki/Bartholomew_Roberts Bartholomew Roberts]. Both were notorious privateers and pirates in their day.&lt;br /&gt;
* Morgan&#039;s likeness is based on American actress [https://en.wikipedia.org/wiki/Lana_Parrilla Lana Parrilla].&lt;br /&gt;
* Morgan&#039;s voice is based on American voice actress [https://www.youtube.com/watch?v=wIx4djoaPrY Jennifer Hale].&lt;br /&gt;
* Morgan&#039;s accent is described out of character as a thick New Yorker accent. It is also a learned accent as her native language, being [https://starwars.fandom.com/wiki/Nar_Shaddaa Nar Shaddaan], is [https://starwars.fandom.com/wiki/Huttese Huttese] as much as Basic.&lt;br /&gt;
&lt;br /&gt;
=Character gallery=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:Morgan-gang-life.png|Founder of the [[Shroud Syndicate]], 34 ABY&lt;br /&gt;
File:MorganSorenn DGM.jpg|[[Deputy Grand Master]], 36 ABY&lt;br /&gt;
File:MorganSorenn 42ABY ISD.png|Aboard the [[Limbo (Vindicator-class Cruiser)|Limbo]], 42 ABY&lt;br /&gt;
File:Morgan-Sabacc-44ABY-Noir.jpg|Shady deals in shady casinos, 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;200&amp;quot; heights=&amp;quot;250&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:MorganSorenn-42ABY.png|alt=|Hunting for answers - 42 ABY&lt;br /&gt;
File:Morgan-43ABY-Rush.png|alt=|In combat. - 43 ABY&lt;br /&gt;
File:Morgan-bounty.png|Morgan usually has an active bounty, dead or alive - 43 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Dark Councilors]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morgan-Sabacc-44ABY-Noir.jpg&amp;diff=200006</id>
		<title>File:Morgan-Sabacc-44ABY-Noir.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morgan-Sabacc-44ABY-Noir.jpg&amp;diff=200006"/>
		<updated>2026-03-10T09:13:39Z</updated>

		<summary type="html">&lt;p&gt;Vyr: == Summary ==
Category:Images-CharactersCategory:Images-Humans
== Licensing ==
{{Copyrighted Com|artist=[https://www.instagram.com/angytatsu/ Angytatsu]}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]][[Category:Images-Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://www.instagram.com/angytatsu/ Angytatsu]}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=200005</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=200005"/>
		<updated>2026-03-10T07:00:00Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY|left]]The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;The Arch Awakens8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Arch Awakens9&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
[[File:VezOrse2.png|thumb|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039;, 44 ABY|271x271px]]&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.|left]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
=== Vez Hirundo ===&lt;br /&gt;
[[File:12-Vez-Hirundo.png|left|80x80px]]&lt;br /&gt;
[[Vez Hirundo]] had been Orse&#039;s rival since she first learned of Vez&#039;s skills in 40 ABY. Both of them elite slicers with impressive skillsets, even considered the best of the best in [[Kiast]], Vez and Orse developed mutual respect through their work. They became friends in 41 ABY after an incident where Orse sliced [[Vez_Hirundo#The_Dukes|the Dukes]] to play a prank on Vez, intriguing the Mirialan with her boldness.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 44 ABY, their relationship turned romantic during a date on Avar Quor, the [[Quorahi]] floating city on [[Kiast]] after the semi-successful mission on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot; /&amp;gt;. What initially started as an awkward date, turned into a night of dancing and cocktails, and eventually romance. Vez pulled Orse into a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&lt;br /&gt;
&lt;br /&gt;
=== Zig Kaliska ===&lt;br /&gt;
[[File:12-Zig-Kaliska.png|left|80x80px]]&lt;br /&gt;
[[Zig Kaliska]] and Orse became close through Vez. Initially introduced through texting during [[Thane Skotos|Darth Renatus&#039;]] party to celebrate his ascension&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot; /&amp;gt;, Orse already knew of Zig&#039;s work on the [[Voidbreaker]] and beyond, mostly through her work in droids and ship systems. The two clicked easily over tech, droid rights, droid repair and adrenaline sports, like Jump-pack Holoball and Speeder racing. They bond the most when they&#039;re left alone repairing droids, or tuning engines. &lt;br /&gt;
&lt;br /&gt;
Their relationship started as playful, enjoying competitive slicing, pitting against each-other on who will best slice a system or mess with specific Brotherhood leaders. They also share the same embarrassing tendency to easily be flustered by both Vez and Zuza. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
=== Zuza Lottson ===&lt;br /&gt;
[[File:12-Zuza-Lottson.png|left|80x80px]]&lt;br /&gt;
[[Zuza Lottson]] and Orse became close through Vez. Initially finding it hard to bond over the same topics she bonded over with Vez and Zig, Orse instead found a very different relationship with Zuza. Orse admires Zuza&#039;s emotional maturity and enjoys sharing her space, talking to her about things she wouldn&#039;t bring up with either Zig or Vez. Orse recognized Zuza&#039;s intellect and skills are not in slicing computers or fixing droids but in something, at least to Orse, invaluable and poorly understood: people. &lt;br /&gt;
&lt;br /&gt;
Orse finds her to be a fierce protector and admires her dedication to her friends and family. Their relationship is gentle, often emotionally supportive, and grounded. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
File:VezOrse.png|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039; nightclub, Avar Quor, [[Kiast]], 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=V%27yr_Vorsa&amp;diff=199998</id>
		<title>V&#039;yr Vorsa</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=V%27yr_Vorsa&amp;diff=199998"/>
		<updated>2026-03-09T23:44:48Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Jedi&lt;br /&gt;
|image=[[File:Vorsa-43ABY-Temple.png|340px|thumb|center|Jedi Master V&#039;yr Vorsa,  [[40_ABY_to_49_ABY|43 ABY]]]]&lt;br /&gt;
|name=Vorsa&lt;br /&gt;
|homeworld=[https://starwars.fandom.com/wiki/Myrkr Myrkr]&lt;br /&gt;
|birth=~{{Birthyear_and_Age|BBY|354}}&lt;br /&gt;
|placeofbirth=[https://starwars.fandom.com/wiki/Myrkr Myrkr]&lt;br /&gt;
|species=[https://starwars.fandom.com/wiki/Neti Neti]&lt;br /&gt;
|gender=Agender (She/They)&lt;br /&gt;
|height=2.1 m / 6&#039;11&amp;quot;&lt;br /&gt;
|weight=160.0 kg / 353 lbs&lt;br /&gt;
|hair=Knotted branches, brown/auburn&lt;br /&gt;
|eyes=Yellow/golden&lt;br /&gt;
|spouse=[[Turel Sorenn]]&lt;br /&gt;
|allies=*[[A&#039;lora Kituri]]&lt;br /&gt;
*[[Turel Sorenn]]&lt;br /&gt;
*[[Arcia Cortel]]&lt;br /&gt;
*[[Aura Ta&#039;var]]&lt;br /&gt;
|enemies=*[[Selika Roh]]&lt;br /&gt;
*[[Darth Pravus]]&lt;br /&gt;
*[[Telaris &amp;quot;Mav&amp;quot; Cantor|Darth Pessimus]] &lt;br /&gt;
|saber=Purified White&lt;br /&gt;
|form=*[[CS_Guide:_Lightsaber_Forms#Form_VII_-_Vaapad|Vapaad]]&lt;br /&gt;
*[[CS_Guide:_Lightsaber_Forms#Form_III_-_Soresu|Soresu]]&lt;br /&gt;
|weapons=Toiora, ancient lightsaber&lt;br /&gt;
|fightingstyle=*[[CS_Guide:_Martial_Arts_Forms#Teras_Kasi|Teras Kasi]]&lt;br /&gt;
*[[CS_Guide:_Martial_Arts_Forms#Whiptree|Whiptree]]&lt;br /&gt;
|profession=[https://starwars.fandom.com/wiki/Jedi_Master Jedi Master]&lt;br /&gt;
|era=*[[Republic era]]&lt;br /&gt;
*[[Imperial era]]&lt;br /&gt;
*[[Rise of the Brotherhood era]]&lt;br /&gt;
*[[New Order era]]&lt;br /&gt;
|position=[[Councillor of Urr]]&lt;br /&gt;
|affiliation=*[[Clan Odan-Urr]]&lt;br /&gt;
*[[Jedi Praxeum]]&lt;br /&gt;
|ship=[[User:Vyr/Sandbox2|Mediator]]&lt;br /&gt;
|masters=*[https://starwars.fandom.com/wiki/Yoda Master Yoda] (as a youngling)&lt;br /&gt;
*Unknown master (Padawan)&lt;br /&gt;
|apprentices=*[[A&#039;lora Kituri]]&lt;br /&gt;
*[[Turel Sorenn]]&lt;br /&gt;
*[[Morgan B. Sorenn]]&lt;br /&gt;
*[[Jo Mizu]]&lt;br /&gt;
*[[Tarryyhn]]&lt;br /&gt;
*[[Aura Ta&#039;var]]&lt;br /&gt;
*[[Agate]]&lt;br /&gt;
*[[Vez Hirundo]]&lt;br /&gt;
*Larun Pamril&lt;br /&gt;
|dossier=[[dossier:6463|6463]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V&#039;yr Vorsa&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88v%C9%AA%C9%B9%20vorsa&amp;amp;voice=Emma /ˈvɪɹ vorsa/])is an agender [[Species#Neti|Neti]] [[Jedi Master]], a [[Councillor of Urr]], a lecturer at the [[Jedi Praxeum|Praxeum]], and a former tactician and general. She serves as a [[Elder]] of [[Clan Odan-Urr]].&lt;br /&gt;
&lt;br /&gt;
Ancient by human reckoning, Vorsa has spent four centuries in the [[starwars:Jedi order|Jedi Order]], first as a scholar and archivist, then as a diplomat and peacekeeper, and finally as an accomplished military leader. &lt;br /&gt;
&lt;br /&gt;
Devoted to the teachings of the [[starwars:Living Force|Living Force]], she is driven by a resolve to pass on her knowledge to future generations, to see them learn and evolve and ultimate to learn from them in return and adapt. Her firmly rooted influence on Odan-Urr has become a source of wisdom and knowledge to many generations of Jedi.&lt;br /&gt;
&lt;br /&gt;
= Character History =&lt;br /&gt;
&lt;br /&gt;
== Early life (354 BBY - 286 BBY) ==&lt;br /&gt;
&lt;br /&gt;
=== Life on Myrkr ===&lt;br /&gt;
Sprouted from a seed sometime around [[Republic era|354 BBY]] on the forest planet of [[starwars:Myrkr|Myrkr]], Vorsa had spent most of her early life on her home world, as yet unaware of the life that awaited her among the stars. Hardly anything is known about these early years of her life except that it was during this time that her [[Force Powers|Force powers]] likely manifested. What else is known is usually kept quiet by her trusted confidantes who seem content to keep such stories for themselves. Being a rather private individual, Vorsa keeps the stories about her people from outsiders, even from other Jedi.&lt;br /&gt;
&lt;br /&gt;
===Newcomers===&lt;br /&gt;
Sometime around [[Republic era|280 BBY]] a group of Jedi arrived on [[starwars:Myrkr|Myrkr]] in search of the elusive flora they used for study and medicinal purposes. The small group searched for days in the forested area Vorsa called home at the time, but it was only when they took samples and much-desired sap excretions from Vorsa’s own branches and vines that an interesting interaction developed. &lt;br /&gt;
&lt;br /&gt;
Annoyed at the intrusion, but curious as to who the intruders were, Vorsa, imitating the intruders&#039; likeness, contorted her body into an intimidating visage of a large humanoid tree. Showing no hostile intent to the startled group apart from her size, Vorsa spoke to them in her native tongue, requesting answers to questions none of them understood. Despite their momentary surprise, the Jedi’s calmness reassured her as to their benevolence. &lt;br /&gt;
&lt;br /&gt;
Little more is known of this interaction, especially since the destruction of the [https://starwars.fandom.com/wiki/Operation:_Knightfall Jedi Archives] rendered such in-depth research moot, however, the eventual result was Vorsa joining the Order in due time. It is not apparent if this first encounter was the one that bid her leave her ancestral home, or if she did so at some later time. The first relevant and comprehensive information on Vorsa’s life only begin in the year 229 BBY on Coruscant, thus it is likely that Jedi had visited Myrkr multiple times in their efforts to bring the Neti into their fold.&lt;br /&gt;
&lt;br /&gt;
== High Republic Era (229 BBY - 22 BBY) ==&lt;br /&gt;
&lt;br /&gt;
=== Adapting to a new life ===&lt;br /&gt;
[[File:Vorsa-padawan-wiki.png|180px|left|thumb|Padawan Vorsa constructing her first lightsaber, 229 BBY]]&lt;br /&gt;
Even though she was already in her seventies, Vorsa was little more than a child by Neti reckoning. She had spent most of her time exploring her planet or communing with nature, knowing very little of life. She was an innocent child, thus she was deemed to still be of an appropriate age for training in the Jedi Order. They welcomed her with open arms. &lt;br /&gt;
&lt;br /&gt;
Already proficient in Galactic Basic at the time of her arrival, Vorsa still found acclimating to life in the Jedi Temple fraught with hardship. Her initial introduction demonstrated her strangeness to the other younglings and teachers. She was a form-shaping, botanical creature in the presence of flesh-and-blood aliens she had never seen before. Out of a subconscious need to fit in, over time she instinctively took on a humanoid, child-like shape and left her true form behind. This instinctive decision would shape her mindset throughout her life as she remained in her humanoid form for long periods of time.&lt;br /&gt;
&lt;br /&gt;
Many Padawans found her a curiosity and object of admiration early on, but as her appearance gradually resembled her natural form less and less, they seemed to lose interest. As years passed, eventually, she had come to look no different from a human, bar her hair, eyes, and skin tone. With time she came to think of herself as humanoid as well, nearly completely adopting her new look. It was a rare instance to see her in any other form in those days.&lt;br /&gt;
&lt;br /&gt;
=== Studies and development ===&lt;br /&gt;
Never an excellent student, nor gifted in any particular area of study, just like most of her comrades, Vorsa never truly excelled in any particular field nor drew too much attention to herself. Not one for popularity contests or for being teacher&#039;s pet, Vorsa simply looked to her studies and training as her main focus. Through her dedication, she developed various skills, qualities her teachers found to their liking. Social interactions, on the other hand, came slowly and with difficulty. She found herself out of sorts when interacting with other younglings, being both older and somehow less experienced than them in social circles. &lt;br /&gt;
&lt;br /&gt;
Despite her shortcomings, Vorsa excelled at teaching her fellow Jedi, mostly about nature and how to properly care for living things in the wild. But, she was also a slow learner, a trait her species exhibited regularly, especially in areas related to human or near-human relations, biology, psychology. Her own species was vastly alien by comparison and relating to short-lived races seemed an impossibility. As the years passed, seeing her friends grow old and die was particularly painful as she had grown attached to them over time, but eventually, with study and understanding, she slowly grasped the notion that they were one with the Force, and so with her in spirit.&lt;br /&gt;
&lt;br /&gt;
=== Archivist and researcher ===&lt;br /&gt;
Though her Initiate and Padawan decades came and went with several different teachers and masters, once she became a Jedi Knight in 154 BBY, she looked for ways to be useful to the Order. Not particularly adept at combat, at first, she chose the more natural course and became an archivist and librarian, teaching students, and by extension herself, in many, many fields of study. She always had her head dug into books, holocrons, and archive data, vastly expanding her knowledge of the Force and other topics she found relevant. Force research, xenosociology, military tactics, and history became her main studies for a long while, and interaction and cooperation with her peers pushed her to develop her social skill more, developing into a competent negotiator and level-headed colleague. History especially was a topic that interested, and yet also appalled her. There was beauty and wisdom in history, as well as cruelty and fear. Vorsa learned about the wars of the past and the horrors they killed or displaced many millions. It pained her that such suffering existed and to think of a future that would involve any. Luckily, the Republic was at peace for a thousand years, and it wouldn&#039;t likely change. &lt;br /&gt;
&lt;br /&gt;
=== Diplomat and leader ===&lt;br /&gt;
During the first one hundred years, Vorsa had had a rather cloistered life. She poured over infinite holobooks and holocrons, figuratively inhaling information on the galaxy, so much so that she had developed an appetite for discovery. She wanted to see the ruins of the [https://starwars.fandom.com/wiki/Great_Jedi_Library Great library], and the temples on [https://starwars.fandom.com/wiki/Tython Tython] just as she had seen [https://starwars.fandom.com/wiki/Coruscant Coruscant]and [https://starwars.fandom.com/wiki/Ilum Ilum]. She wanted to meet new people and explore and learn about new cultures not just from script and holos, but from the people themselves. It was with great pleasure that she joined the Jedi diplomats, journeying on missions far and wide across the galaxy. It was for these missions that she learned everything from etiquette to advanced lightsaber forms, steadily bringing her knowledge into practice.&lt;br /&gt;
&lt;br /&gt;
Given time, Vorsa developed an calm demeanor and a reputation for handling diplomatic disputes with efficiency and poise Not unlike many of her peers, she developed a particular way of talking and mannerisms associated with the reputation Jedi diplomats had across the galaxy. To her dismay, a century later, during the [[starwars:Clone Wars|Clone Wars]] necessity required her to turn her abundant knowledge and skill into the field to fight alongside the Clone troops of the Galactic Republic. That was when it all went wrong.&lt;br /&gt;
&lt;br /&gt;
== The decline of the Republic (22 BBY - 19 BBY) ==&lt;br /&gt;
&lt;br /&gt;
=== The Clone Wars ===&lt;br /&gt;
[[File:Vorsa-Clone-Wars.png|180px|thumb|left|Jedi Knight Vorsa, 22 BBY]]&lt;br /&gt;
During the Clone Wars, Vorsa found a new purpose, one where her knowledge of history and military tactics would count for more than just theory. She wasn&#039;t particularly fond of leading Clones into battle, but it was a necessity at the time. She told herself that it was for the survival of the Republic and that she needed to protect those who had no way of doing so themselves. The war dragged on and more and more Jedi were needed to lead the army. &lt;br /&gt;
&lt;br /&gt;
As a Jedi General, she fought on several major battlefields such as the battles of [[starwars:Kashyyyk|Kashyyyk]], [[starwars:Duro|Duro]], [[starwars:Coruscant|Coruscant]] and, most notably, [[starwars:Jabiim|Jabiim]]. Her encyclopedic knowledge of ancient battles, and studies of tactics and warfare she conducted over the centuries, became a boon to the Order. These were the origins of the general she became for Odan-Urr nearly sixty years later.&lt;br /&gt;
&lt;br /&gt;
At the time, everything Vorsa knew of life came from books or holocrons, and though she saw the war as abhorrent, in more ways than one she was animated with the opportunities it had presented. She started to matter in the grand scheme of things and, slowly, she became more and more prominent as, battle after battle, the Republic pushed the Separatists back.  &lt;br /&gt;
&lt;br /&gt;
Taking to her new role as Jedi General with unexpectedly natural talent, she put her diplomatic skills to the ultimate test by negotiating many of the seemingly inevitable battles and saving many clone and civilian lives in the process. Many of them would, however, turn violent. &lt;br /&gt;
&lt;br /&gt;
===Order 66===&lt;br /&gt;
[[File:Vorsa-Order66.png|thumb|180x180px|Vorsa senses the death of the Jedi Order, 19 BBY]]&lt;br /&gt;
Order 66 was issued when Vorsa was negotiating relief supplies for refugees on [https://starwars.fandom.com/wiki/Jabiim Jabiim], a recently liberated world whose inhabitants held nothing but ill will towards the Jedi, mostly due to the actions of Anakin Skywalker. Vorsa was chosen as a secondary envoy and diplomat in peace talks due to her tact, her experience as a diplomat, and knowledge of xenosociology. &lt;br /&gt;
&lt;br /&gt;
The attack came when Vorsa was in talks with a city official. Clone troopers entered the chamber with the intent to inform her of “an escalating situation”. It was only her superior awareness and instinct that saved her life. She defeated the Clones that attacked her but failed to stop them killing the delegate. Soon, Vorsa found herself hunted across Jabiim.&lt;br /&gt;
&lt;br /&gt;
==The Imperial Era (19 BBY - 4 ABY)==&lt;br /&gt;
===The Jedi Purge===&lt;br /&gt;
The [[starwars:Jedi Purge|Jedi Purge]] left Vorsa&#039;s life, and what she knew of the galaxy, in shambles. For centuries, the Jedi were a constant, an immovable point for her to latch onto for safety and comfort, and now they were all but exterminated. Left alone in the galaxy, and facing the horror of Darth Vader&#039;s blade, Vorsa sought far and wide to find a home again. She found many places insecure against [[starwars:Inquisitorius|Imperial prosecution]], even such planets as [[starwars:Kashyyyk|Kashyyyk]] which was nearly perfect for a Neti to hide in. Again and again, Vorsa eluded capture, but battle after battle her will had been eroded and she simply wanted to root and forget about the galaxy for a time. &lt;br /&gt;
&lt;br /&gt;
It was on planet Shili, where she crash-landed after an intense dogfight and escape from multiple systems, that she nearly met her end. As the overwhelming loss and months of flight took their toll on her body, an Imperial garrison confronted and defeated her in combat, pelting her with blaster fire, leaving her broken in body and spirit. During the fight, Vorsa fell to her apparent death down a cascading waterfall and into jagged rocks below. The body was never found prompting an investigation by the Inquisitors, however, no traces of her were found on the planet. Likely deducing that the Jedi had perished and been consumed by the aggressive fauna of the planet, she was left for dead.&lt;br /&gt;
&lt;br /&gt;
== New Repubic era (4 ABY - 28 ABY) ==&lt;br /&gt;
&lt;br /&gt;
===A Home on Shili===&lt;br /&gt;
It was the year 4 ABY when Vorsa finally regained consciousness enough to comprehend her surroundings. For twenty-four years she had been in forced hibernation, slowly healing from the physical wounds received at the hands of the Imperials. The Force made her body whole, but her spirit remained utterly broken. Realizing her presence in the Force could attract unwanted attention, she suppressed the urge to reach out and find what was left of the Jedi. Utterly alone and in the dark as to her situation, she spent three more years in melancholy and introspective thought, piecing together the events that led her to a life of misery.&lt;br /&gt;
&lt;br /&gt;
Not all was as bleak as she thought, however. Her stay on Shili brought with it a return to a forgotten time, one where she would feel the wind in her branches, the grass underfoot, a time where she would experience the presence of nature like a mother&#039;s embrace and she could enjoy the constant clamor of life&#039;s many and varied forms. Slowly she leaned into those feelings, the unremembered truths of her heritage, and rested on the Living Force for sustenance and hope.&lt;br /&gt;
&lt;br /&gt;
Five more years passed before she awoke again, but where before she had been one tree among many in a forest, now she was a single tree in a small forest garden, tended to by an aging Togruta and his village. Utukaan, the elder of the village, often came to the garden to work and spoke to the plants and animals, and she felt, to her most of all. Somehow the old man knew of a presence in his garden, emanating from the old tree, but he could never prove it. His stories remained only stories as Vorsa feared reaching out and connecting to another living creature in such a way again. The fear of loss overtook her waking thoughts even as the gardener&#039;s presence rejuvenated her spirit more than she cared to admit.&lt;br /&gt;
&lt;br /&gt;
Things remained thus for a time and Vorsa got to know her keeper, his family, and Clan, and the goings on in the area. She learned through his talks that they had been there for centuries, he and his people, and that they tended to the forest and kept in touch with nature. This pleased the Neti so much that more than once she had intended to reach out and converse, in such desperate need was she for interaction, but she stopped herself every time. Instead, she found a different way, in tending to the garden with Utukaan. Where his crops had been dying, she watered them from her roots. Where the weeds ate at the healthy herb, she starved them of water. In a way, she had found her connection, and she was content, until a fateful night when a young girl found her branches a comfortable bed for a nap.&lt;br /&gt;
&lt;br /&gt;
===Fateful meeting===&lt;br /&gt;
[[File:Vorsa-Shili.png|thumb|220x220px|A fateful meeting on [[starwars:Shili|Shili]], 14 BBY]]&lt;br /&gt;
[[A&#039;lora Kituri]] was but nine years old when she found her way into Vorsa&#039;s garden and fell asleep under her branches. She was the daughter of one of the hunters from Utakaan&#039;s village, a place Vorsa had become attached to with time. It was a lazy day to be sure, but a perilous night soon followed and the [[starwars:Akul|Akul]] were on the prowl. In spite of her better judgment, Vorsa cradled A&#039;lora with her branches and leaves so that she may sleep without fear, but the howls of the beasts and the oncoming sounds of night woke the girl. Unsure as to what to do with the vulnerable girl, Vorsa reacted instinctively — for the first time in nearly forty years she had spoken to another being. The fear of discovery faded when she saw the young girl&#039;s fearful expression. The instinct to protect another was too overwhelming for any true Jedi, and so Vorsa comforted and cradled the youngling in her branches until morning. These interactions became more frequent as time went on, and the two became fast friends, A’lora rushing after every chore-full day to tend to Vorsa’s garden with her village elder, Utukaan. &lt;br /&gt;
&lt;br /&gt;
Vorsa watched A&#039;lora grow up into a powerful hunter. She saw her cry when Utukaan died. She saw her lose her father and mother, and she saw her leave her ancestral home when she was but a young adult. Concerned for the girl&#039;s safety, Vorsa braved civilization once again to follow A&#039;lora and keep her safe. In truth, Vorsa had sensed a strong connection to the Force in A&#039;lora, and with the young Togruta in a vulnerable state, Vorsa was worried she could lose herself without guidance. Vora was afraid, however, that the Jedi of old had too many flaws — flaws she could not readily identify even through years of introspection. How the Empire had destroyed her Order was still a mystery to her. And that she would pass on those unknown flaws toan innocent girl gave her pause. So she kept cautious and patient. Should A&#039;lora come into danger, Vorsa would only help to save her in the direst need — never before. A&#039;lora had to have her own journey of self-discovery.&lt;br /&gt;
&lt;br /&gt;
After decades of hiding she took on her old humanoid form and stepped foot into the cold world of metal and uncertainty. Maybe in her travels she would find out more of the Order and how the Empire had truly wiped them out. Perhaps if she found those flaws she could rectify them.&lt;br /&gt;
&lt;br /&gt;
=== A helpful hand ===&lt;br /&gt;
[[File:A&#039;lora Vorsa Corellia 22ABY.png|thumb|240px|left|Vorsa leading A&#039;lora and Jorren through the Corellian underground, 22 ABY]]&lt;br /&gt;
It was on Corellia, in 22 ABY, that Vorsa intervened into A&#039;lora&#039;s life again to help the young girl. A&#039;lora had found herself on the edge of society, grasping for survival in the darkest places of the planet. Bound into servitude by a gangster and his thugs and forced to fight in their arena for the pleasure and credits of their sycophants. A&#039;lora handled herself well enough, and while it pained Vorsa to sense A&#039;lora&#039;s suffering, it pleased her that she wasn&#039;t giving in. A survivalist through and through, the Togruta&#039;s hunter instincts kept her alive and ready for an opportunity to escape. She had learned much from her captors — martial arts, fighting with a quarter staff, outsmarting and outmaneuvering stronger opponents. She was a force of nature in the pit. But a time did come when Vorsa could stand by and wait no longer.&lt;br /&gt;
&lt;br /&gt;
During a riot of desperate prisoner, A&#039;lora and her companion, Jorren — a Togruta, just like her hailing from Shili — found a means to escape. Through the dim underbelly of sewers, they trudged until free air kissed their cheeks behind a massive, locked grate leading to the surface and the vast sea beyond. Unable to escape that way, they doubled back, through [https://starwars.fandom.com/wiki/Selonian Selonian] colonies and [https://starwars.fandom.com/wiki/Dianoga Dianoga]-infested waters only to be captured by the thugs once more. Disappointed at the lack of respect for his authority the leader, Krax, and his sadistic lieutenant, Zara, brought the duo to the arena for execution. &lt;br /&gt;
&lt;br /&gt;
Vorsa had entered the complex many times, hidden behind the veil the Force granted her, all but invisible to the gang members. She knew the paths and the layout and she would use it. Without a lightsaber, trickery and deceit were the tactics of the day. She found an Arcona gangster enjoying his dosage of salt. Delirious and out of sorts, he was an easy target, Vorsa nudged him towards the arena and readied herself. As the [https://starwars.fandom.com/wiki/Arcona Arcona] danced into the open amongst all of Krax&#039;s cronies, Vorsa activated the Arcona&#039;s smoke and flash bombs. The explosion disorientated everyone, but A&#039;lora&#039;s instincts took over. In that moment, Vorsa felt the girl&#039;s connection to the Force most of all. Grabbing Jorren, she moved into the holding pens where Vorsa was waiting for them. Beckoning them to hid, they waited for the guards to disperse into the ongoing commotion before escaping though a hidden hatch, down into the sewers below.&lt;br /&gt;
&lt;br /&gt;
Through the Selonian colony, around the Dianoga, and onto the grate the trudged, all the while keeping pace with the large Neti. They found the grade broken off its hinges, smashed aside by a force they had never seen. Finally free, they thanked Vorsa who, in turn, gave them supplies and a means to hide and survive, and told A&#039;lora they would meet again.&lt;br /&gt;
&lt;br /&gt;
=== Training a Padawan ===&lt;br /&gt;
A&#039;lora continued her adventures for a time, learning of and developing her Force powers more and more. Meanwhile, Vorsa kept an eye on her, as much as she was able, while she traveled across the galaxy, seeking the remaining Jedi, or whatever was left of them. She traveled to Coruscant, finding nothing there for her but loss and regrets. Travelling on, she went to other place, enclaves and outposts she remembered from her years as a diplomat. &lt;br /&gt;
&lt;br /&gt;
Nothing. &lt;br /&gt;
&lt;br /&gt;
As far as she knew, none had survived, and she doubted she would find anyone else alive after nearly fifty years. With closure eluding her, she instead refocused on something proactive, something that would change her life in the future. She would find A&#039;lora again, keeping track and aiding her from time to time, until finally she had resolved to take the Togruta on as an apprentice. Promising to guide her through her awakened powers, the Neti opened up a new world to A&#039;lora.&lt;br /&gt;
&lt;br /&gt;
Their training was long and arduous, lasting several long years. Together the duo explored the history of the Jedi, Sith, and other Force cults besides. Vorsa taught A&#039;lora about the old Jedi order and their successes and failings. Eventually the young Padawan learned much and attuned deeply to the Force.&lt;br /&gt;
&lt;br /&gt;
== New Order Era (28 ABY - Today) ==&lt;br /&gt;
[[File:Vorsa-lightsaber-construction.png|thumb|274x274px|left|Constructing the the ancient Jedi lightsaber, 28 ABY]]&lt;br /&gt;
=== Home away from home ===&lt;br /&gt;
In [[20 ABY to 29 ABY|28 ABY]], during one of their long excursions across the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim], [[A&#039;lora Kituri|A&#039;lora]] sensed a a pull from the [https://starwars.fandom.com/wiki/The_Force Force] towards a specific jungle planet on the borders of the [https://starwars.fandom.com/wiki/Sith_Worlds Sith Worlds], a fact that disturbed Vorsa somewhat. Her fears were allayed only when their small shuttle touched down on the slopes of a mountain range covered in evergreen forests. The planet was strong to the [https://starwars.fandom.com/wiki/Living_Force Living Force] and she sensed no malicious disturbances. After so long in a cold starship, the feeling of sunrays of her skin rejuvenated body just as the sense of belonging in the vastness of the Force strengthened her mind. &lt;br /&gt;
&lt;br /&gt;
They traveled for several days until they found the source of A&#039;lora&#039;s feelings — a deep cave, steeped in Dark Side power. Vorsa&#039;s worries grew, but she understood the meaning behind it. It was a test for her Padawan, a true and only judge of character. To face one&#039;s darkness and win is to be Jedi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Master and Commander ===&lt;br /&gt;
&lt;br /&gt;
Not long after joining their ranks, the Odan-Urr Jedi gave Vorsa the responsibility of leading one of their elite teams - The [[Knights of Allusis]]. It was a great honor, a great responsibility and an eye-opener for Vorsa. The Jedi of Odan-Urr were in a bad place when she joined, assailed by many enemies - Cy Thuron, The Brotherhood, The One Sith. But seeing that their leader, [[Liam Torun]], gave his best to follow the Jedi Code, and having established friendships with many of the other Jedi in the House, she gave her best to help her comrades.&lt;br /&gt;
&lt;br /&gt;
The first time she commanded the Knights into battle was on the planet [[starwars:Jaguada|Jaguada]] where the One Sith and the Brotherhood clashed. Their objective was retrieval and safe transport of artifacts from the planets ancient Sith temples. They failed in their mission due to the enemies overwhelming force and had to retreat. The K.U.D.F. units also participated in this mission and it was here, after this defeat, that Vorsa proposed a reorganization of [[Odan-Urr|House Odan-Urr&#039;s]] forces.&lt;br /&gt;
&lt;br /&gt;
On Dromund Kaas, the ancient capital world of the Sith Empire of yore, she commanded the Knights again and under the guidance of their leaders, the Odanites managed to gain a small victory. Hurt, scarred but still breathing, they maintained a presence on the planet, much to the dismay of their enemies.&lt;br /&gt;
&lt;br /&gt;
After the battle for Dromund Kaas, Vorsa was acknowledged for her contributions and given and even bigger command - that of a Jedi Commander of the [[1st AAC &amp;quot;Kota&#039;s Fist&amp;quot;]]. The full weight of responsibility was left squarely on her shoulders as she was given command of all of the House&#039;s armored assets. She accepted this responsibility stoically, but reluctantly due to her experience in the Clone Wars, and would do her duty diligently. She had doubts about the House at the time, with its war-oriented disposition leaning further away from the Old Order&#039;s teachings.&lt;br /&gt;
&lt;br /&gt;
=== The Fading Light ===&lt;br /&gt;
{{main|Fading Light}}&lt;br /&gt;
&lt;br /&gt;
Following the death of [[Morotheri]] an the subsequent murder of [[Orv Dessrx d&#039;Tana]], the Brotherhood engaged assassins, bounty hunters and any other gun-for-hire to eliminate the Jedi threat, rising from Odan-Urr. In this tumultuous time, Vorsa was confronted by an assassin of her own - an agent named Reddwin Fox, who had worked for the Grand Master for many years and was utterly devoted, and loyal to the point of worship. He had infiltrated &#039;&#039;[[1st AAC &amp;quot;Kota&#039;s Fist&amp;quot;|Kota&#039;s fist]]&#039;&#039; and had operated under cover for month before he made his move.&lt;br /&gt;
&lt;br /&gt;
His planning and execution were near-perfect, and he would have killed Vorsa were it not for a trooper from her Armored Column who jumped in front of the attacker, sacrificing himself for his commander. When the man was caught, he exchanged words with her before biting down on a poisoned pill. &lt;br /&gt;
&lt;br /&gt;
The ordeal with the assassin played out just as the unit was readying itself for an attack on Xlopora City where their mission was to search the ruins for an ancient Sith sword. It was a great risk, exposing themselves, but an even greater risk allowing the Brotherhood to have the weapon.&lt;br /&gt;
&lt;br /&gt;
=== The Varonat Crisis ===&lt;br /&gt;
{{main|The Varonat Crisis}}&lt;br /&gt;
&lt;br /&gt;
During an away mission on the planet of Varonat, Vorsa and her X.O. [[Kah Manet]] were, in an attempt to make contact with an Odanite agent, ambushed by a well armed and organized group of mercenaries. They called themselves [[Alpha&#039;s Omega]] and their intentions were made clear when they attempted to ransom the two back to House Odan-Urr. As a reply, Councillor [[Liam Torun]] sent the rest of the [[Knights of Allusis]] on a daring mission to rescue the two leaders.&lt;br /&gt;
&lt;br /&gt;
However, under the leadership of [http://wiki.darkjedibrotherhood.com/view/Alpha%27s_Omega#Lieutenant_Zak_Sallis Zak Sallis] one of the lieutenants in Alpha&#039;s Omega, the mercenaries orchestrated a daring plot. They never intended to ransom the two Odanites. Finding the Odanites&#039; hidden base of operations was their true goal. They submitted both Kah and Vorsa to grievous torture to find what they were looking for, but when the two Jedi would not bend nor break, their plans changed. Their intent became to capture the whole team and submit them to questioning. In this they succeeded, after an ordeal and several of their men dead at the hands of the Knights.&lt;br /&gt;
&lt;br /&gt;
The Jedi were imprisoned on Omega&#039;s ship, the Diligence, where they were tortured and bled dry of information. Brought back to their homeworld of [[New Tython]], they would be left to fend for themselves. Vorsa herself took the brunt of the interrogation, being the leader and the one who knew more than the rest. Left in a miserable state and without the soothing effect of the sun&#039;s nurturing rays, Vorsa was left to die, along with the rest of her team.&lt;br /&gt;
&lt;br /&gt;
=== Purity Rock ===&lt;br /&gt;
{{main|Liberation: Tides of freedom}}&lt;br /&gt;
&lt;br /&gt;
The Knight, incarcerated in Purity Rock, managed to cooperate with the Harakoan, Colonist and Dac prisoners and start a revolt. While they struck from the inside, Strike Team Ooroo with the help of [[Turel Sorenn]] and [[Mirus Hi&#039;ija]], The Titan, attacked from the outside. The situation soon escalated into a full-scale war between the prisoners and Thuronian forces stationed at the facility. With the help of the Jedi, most of the prisoners escaped and fled into the mountains and desert.&lt;br /&gt;
&lt;br /&gt;
It was [[Aerin Taggart]] and several other comrades that found Vorsa in the interrogation wing. She barely held to life, infused with various sickening poisons. Only the sun&#039;s rejuvenating rays helped her heal and recuperate enough to help the escape effort. With her mind hazy from the drugging and her power rejuvenated Vorsa unleashed hell upon the guards and soldiers inside the Prison. By herself she toppled a security tower, squeezing it&#039;s supports with her mighty tree trunks. As the battle continued more and more Harakoans escaped, until at last the floodgates were breached and the prisoners felt the free air of their planet once more.&lt;br /&gt;
&lt;br /&gt;
After the mission Vorsa relinquished her duties as Knight-Commander to find a place for meditation and inner dialogue. Her experiences in the prison, it would later appear, had an adverse effect on her state of mind.&lt;br /&gt;
&lt;br /&gt;
=== Liberation of New Tython ===&lt;br /&gt;
{{main|Return of the Light}}&lt;br /&gt;
&lt;br /&gt;
It was only after her Quaestor, Liam Torun, sent out a call for war that Vorsa came out of hiding. She had lived among the escapees, teaching them how to stay undetected by Thuron&#039;s army, but also learning their ways. It was there that she discovered about a tribe on the far away continent of Milli&#039;ea - Iwu Koraha Mahue, the desert people.&lt;br /&gt;
&lt;br /&gt;
During the liberation offensive on the Thuron Empire Vorsa assumed the roll of general once more, leading her troops on the eastern wall of Menat Ombo and into the It&#039;kla District Ruins. It was there that she finally caught up to the [[Vorlem Tytis]], better known as the &#039;&#039;&#039;Blue Butcher&#039;&#039;&#039;. In that moment, seconds before she would plunge her saber into the monsters gut, there was a very real battle inside Vorsa. Her Jedi training, her morally and ethically pure conscious mind waged a war against her unconscious need to take vengeance on someone - anyone - for what Thuron&#039;s interrogators had done to her in that prison. It seemed to her that every second was an hour being played out in her head. In the end she stayed her hand, but had the conscious mind won, or had she simply find her pray unworthy? Not even she knew.&lt;br /&gt;
&lt;br /&gt;
=== Exploring the wild ===&lt;br /&gt;
&lt;br /&gt;
After the liberation efforts, and all the administrative responsibilities she had as a general, had passed Vorsa decided to explore New Tython. It wasn&#039;t only to escape into solitude once more, where she could contemplate and think clearly, but also to return to nature and find her place again. She had spent too much time on starships, standing over tactical displays and unit reports. It was tiresome.&lt;br /&gt;
&lt;br /&gt;
On the continent of Milli&#039;ea she found the desert tribe one of her Harakoan companions was talking about. She had lived away from the tribe, but always kept an eye and ear on them to learn their ways. The language was foreign but had enough similarities with the standard Horakose to learn quickly. Not a even a month after she arrived on the continent, she had made first contact. The Korahaii, as they called themselves, were a welcoming people. They enjoyed the company of guests - especially those with strange new items to trade or knowledge to spread. Indeed Vorsa was an enigma to them. They had never seen her kind before and her very nature was alien to them. She rarely transformed herself while among the tribe so as not to disturb them. She did however learn their language even quicker while communicating with them. She even took it upon herself to learn their ways and become part of the tribe.&lt;br /&gt;
&lt;br /&gt;
=== The Civil War ===&lt;br /&gt;
{{main|Great Jedi War XI}}&lt;br /&gt;
&lt;br /&gt;
The Civil War came down on Korriban like lightning. [[Antei]] was devastated by [[Muz Ashen]] and the battle moved to Korriban. The Brotherhood split between Grand masters Ashen and Cotelin, and the third megalomaniac, Esoteric. House Odan-Urr joined forces with Taldryan and their Grand Master, Jac Cotelin, to fight a losing battle against madness. Vorsa was at the forefront of the battle, leading the K.U.D.F. forces, specifically Kota&#039;s fist, against the enemy on the soil of Korriban.&lt;br /&gt;
&lt;br /&gt;
Death, blood and madness engulfed the planet as Jedi fought Sith and soldier fought soldier. During one of the many covert operations Arcona conducted, Vorsa&#039;s men managed to capture her protege, [[Turel Sorenn]]. After a brief exchange and a heart breaking realization that they are enemies now, Vorsa released Turel, even though he may not have realized it. Her feelings on the subject were mixed at best and her affection toward the young human were string. However, for Vorsa it was enough that he was alive.&lt;br /&gt;
&lt;br /&gt;
The war ended as abruptly as it began - with a ritual. Most of the forces dispersed and returned home to lick their wounds. Ashen disappeared and [[Pravus|Darth Pravus]] took his place. One Sith Lord for another made little difference to Vorsa, because the now reformed Clan Odan-Urr would push forward into a better future. Though Col. Dall&#039;ra died in a raid on his F.O.B. during the war, and Vorsa moved away from he position of General for several weeks, she took up a position as the right hand of A&#039;lora Kituri, her friend and new Consul. She was also appointed to the Council of Urr as one of the wisest Jedi on the planet. The future, for once, looked bright. That is, until the O&#039;reenians attacked.&lt;br /&gt;
&lt;br /&gt;
=== The O&#039;reenian conflicts ===&lt;br /&gt;
{{main|Tides of Change: an Arcona-Odan-Urr Event}}&lt;br /&gt;
&lt;br /&gt;
[[File:Duel on New Tython by g matoshi.jpg|left|thumb|200x200px|Vorsa battling [[Selika Roh]], 39 ABY]]&lt;br /&gt;
&lt;br /&gt;
The first O&#039;reenian conflict came in the form of a small attack fleet targeting [[Sanctuary]] station. While the fighting was contained in space and most of the ground combat happened on the station itself, Vorsa remained on the planet and organized a defense against a potential invasion. The fleet was defeated with the arrival of [[Arcona|Arcona&#039;s]] Expeditionary force and a nervous calm fell over Tythonian space as the two fleets maintained their distance.&lt;br /&gt;
&lt;br /&gt;
The situation changed when a massive O&#039;reenian fleet jumped into the system targeting both Clans. The two former enemies had involuntarily become allies as they turned their guns against a common foe.&lt;br /&gt;
&lt;br /&gt;
Vorsa&#039;s role was a simple one. Rebuke the invasion forces landing on the planet and cooperate with Arcona&#039;s military. Neither of these tasks were easy, nor did she especially like them, but she carried on her mission with all the professionalism she could muster.&lt;br /&gt;
&lt;br /&gt;
Her mood towards the Arconan&#039;s improved once she came to know them, however, especially their then-Consul, Atyiru. Vorsa recognized her as a damaged individual, full of her own darkness and misery, but also bright and beautiful inside just like any Jedi she ever knew. She came to admire her enough to call her &#039;friend&#039;.&lt;br /&gt;
&lt;br /&gt;
The Dajorra-Yhi concordat brought with it peace between the two Clans and a much needed friendship between their systems that involved healthy trade and sharing of information. New Tython was invigorated, the O&#039;reenian threat defeated and Odan-Urr had gained a much needed ally in the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
The war was pragmatic for her in a way. Not only had she studied the O&#039;reenian tactics but also the Mandalorian Erinos Clan of Arcona. If ever Arcona turned on Odan-Urr, she would be ready to defend her home.&lt;br /&gt;
&lt;br /&gt;
=== Rise of the White Lotus ===&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
= Philosophies and Beliefs =&lt;br /&gt;
&lt;br /&gt;
=== On the Living Force ===&lt;br /&gt;
[[File:V&#039;yr Vorsa.png|150px|thumb|left|Vorsa in 35 ABY]]Vorsa is a very strong and devoted practitioner of the philosophy of the Living Force. It is, after all, in her nature to be connected to all things alive. She is always focused on &amp;quot;the moment&amp;quot; rather than following predictions or visions, though she has had her fair share of those.  &lt;br /&gt;
&lt;br /&gt;
She has a keen sense of the life forces around her and feels every death as if it were a wound on her own soul. Fear has hold on her, not even the fear of death. She fears no man or creature because she knows that unity with the Living Force is every Jedi&#039;s ultimate goal. If she is struck down, she will become more powerful than any Sith could imagine.&lt;br /&gt;
&lt;br /&gt;
=== On training Padawans ===&lt;br /&gt;
[[File:Larun-Vorsa-Training-42ABY.png|220px|right|thumb|Larun and Vorsa in training, 42 ABY]]&lt;br /&gt;
A Neti has little use for physical training, at least in the same way humans do. Vorsa however, has honed her physicality and her body into a sharp focus for her mind. Half of any battle, philosophical or physical, is in the mind, and a strong body may only benefit the ultimate goal.  She is an adherent of the old proverb &amp;quot;A healthy mind in a healthy body&amp;quot;, by which she lives and teaches. All her apprentices and Padawans must stay in shape, both mentally and physically. It is a daunting experience for most, but those that can keep up with her demands, receive a friend and mentor for life.&lt;br /&gt;
&lt;br /&gt;
=== On the Jedi ===&lt;br /&gt;
Vorsa is a member of the rarest of figurative clubs: the long-lived. She has seen the decline of the High Republic and the diminishment of the Jedi from those that do good because it is right, to those who do good because it suits their political aims. She lived through Order 66 and the Great Purge only to find herself, mentally, in the same place she was nearly 40 years earlier: A lost Jedi clinging to old beliefs and rigid orthodoxy. So it went until New Tython was destroyed and she saw her own hubris for what it was. It took a long time for her to realize her own flaws and accept that Jedi were not meant to be what they were inevitably pushed to be: warriors and generals. Slowly, inevitably since New Tython, to Vorsa, Jedi became preservers, keepers of knowledge, guides in dark times, and keepers of balance. They are meant to do good because it is right, not because it is convenient. &lt;br /&gt;
&lt;br /&gt;
= Notable relationships =&lt;br /&gt;
&lt;br /&gt;
=== A&#039;lora Kituri ===&lt;br /&gt;
[[File:10-Alora-Kituri.png|80px|left]]&lt;br /&gt;
[[A&#039;lora Kituri|A&#039;lora Kituri]] was the first Padawan Vorsa ever trained. They met on Shili, A&#039;lora&#039;s homeworld, many years ago, when A&#039;lora was a child. Vorsa grew fond of A&#039;lora over the years, even going so far as the keep her safe during her travels, as much as she could. Eventually they traveled together across the galaxy in search for lost wisdom and, one fateful day, landed on [[New Tython]] where they joined [[Clan Odan-Urr|House Odan-Urr]]. &lt;br /&gt;
&lt;br /&gt;
As unsure in herself as she was, eventually, they finished A&#039;lora&#039;s training and proceeded to assume more and more responsibility in the House. During the many battles over the years, the young Togruta came to confide in Vorsa with the problems of command and strategy. Oftentimes the two would carry out missions together to the point where, while connected through the Living Force, they became well synchronized in body and thought. &lt;br /&gt;
&lt;br /&gt;
Of all the Jedi in the Brotherhood, apart from Turel, Vorsa has the deepest bond with the nature-loving Togruta.&lt;br /&gt;
&lt;br /&gt;
=== Turel Sorenn ===&lt;br /&gt;
[[File:2-Turel-Sorenn.png|80px|left]]&lt;br /&gt;
[[Turel Sorenn]] was once Vorsa&#039;s protégé and Padawan, and has since become her partner and spouse. Their relationship evolved after Turel&#039;s knighthood when they accomplished many missions together. Turel helped Vorsa navigate the intricacies of a scoundrel&#039;s life as she learned much from him about how criminals think and operate. Conversely, Turel learned what it was to be a Jedi and how to use his gifts well and steer away from the Dark Side.&lt;br /&gt;
&lt;br /&gt;
While their relationship is indeed romantic, Vorsa holds no attachment to Turel. She understand and accepts he will pass long before she does, and she cherished his companionship and life. &lt;br /&gt;
&lt;br /&gt;
The two have a particularly strong bond through the Force.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|80px|left]]&lt;br /&gt;
&lt;br /&gt;
[[Morgan B. Sorenn]] is Turel&#039;s sister and Vorsa&#039;s third apprentice after the Jedi Purge, and her first failure. Morgan is a troubled individual whose past had shaped her into a cruel and power-hungry criminal. While Vorsa&#039;s influence, and Turel&#039;s interventions, had changed Morgan&#039;s trajectory from complete downfall and likely death, they have only been slightly successful. Morgan never forgot the lessons Vorsa gave her, for better or worse, and she keeps to her own lifestyle far away from her brother and her master. Whether she is keeping her distance for sentimental reasons, however, is unknown.&lt;br /&gt;
&lt;br /&gt;
Vorsa taught Morgan to wield a lightsaber and, while initially she didn&#039;t take a liking to it instead preferring a blaster, in more recent years her training had clearly expanded as she now wields a saber perhaps just as well as Vorsa does. Whether any other lessons had stuck just as well is a mystery.&lt;br /&gt;
&lt;br /&gt;
Morgan&#039;s connection to Vorsa is para-parental at times, though neither has ever acknowledged this fact.&lt;br /&gt;
&lt;br /&gt;
= Character Gallery =&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Vord.png|&#039;&#039;Jedi General Vorsa, 19 ABY&#039;&#039;&lt;br /&gt;
File:Vorsa-Master.png|&#039;&#039;General Vorsa during the [[Renewal of Hope|war for New Tython]], 31 ABY&#039;&#039;&lt;br /&gt;
File:Vorsa-Xelandra.jpg|&#039;&#039;Vorsa on the [[New Order era|ruins of New Tython]], 34 BBY&#039;&#039;&lt;br /&gt;
File:Vorsa-Ritual.png|&#039;&#039;Vorsa sheds her armor and takes a new path, 36 ABY&#039;&#039;&lt;br /&gt;
File:Vorsa-edit-small.jpg|&#039;&#039;Reemergence during the [[Fourteenth Great Jedi War]], 38 ABY&#039;&#039;&lt;br /&gt;
File:Larun and Vorsa 42ABY.png|&#039;&#039;Padawan Larun Pamril and Master V&#039;yr Vorsa in the Jedi Praxeum, 42 ABY&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Councillors of Urr]]&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Vorsa-43ABY-Temple.png&amp;diff=199997</id>
		<title>File:Vorsa-43ABY-Temple.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Vorsa-43ABY-Temple.png&amp;diff=199997"/>
		<updated>2026-03-09T23:40:02Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Vyr uploaded a new version of File:Vorsa-43ABY-Temple.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Neti]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199992</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199992"/>
		<updated>2026-03-09T22:54:38Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY|left]]The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;The Arch Awakens8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Arch Awakens9&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
[[File:VezOrse2.png|thumb|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039;, 44 ABY|271x271px]]&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.|left]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
=== Vez Hirundo ===&lt;br /&gt;
[[File:12-Vez-Hirundo.png|left|80x80px]]&lt;br /&gt;
[[Vez Hirundo]] had been rivals since Orse first learned of Vez&#039;s skills in 40 ABY. Both elite slicers in their own categories, even considered the best of the best in [[Kiast]], Vez and Orse developed mutual respect through their work. Orse, specifically developed a strong connection to Vez&#039;s work. They became friends in 41 ABY after an incident where Orse sliced [[Vez_Hirundo#The_Dukes|the Dukes]] to play a prank on Vez.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 44 ABY, their relationship turned romantic during a date on Avar Quor, the [[Quorahi]] floating city on [[Kiast]] after the semi-successful mission on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot; /&amp;gt;. What initially started as an awkward date, turned into a night of dancing and cocktails, and eventually romance. Eventually Vez dragged Orse into a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&lt;br /&gt;
&lt;br /&gt;
=== Zig Kaliska ===&lt;br /&gt;
[[File:12-Zig-Kaliska.png|left|80x80px]]&lt;br /&gt;
[[Zig Kaliska]] and Orse became close through Vez. Initially introduced through texting during [[Thane Skotos|Darth Renatus&#039;]] party to celebrate his ascension&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot; /&amp;gt;, Orse already knew of Zig&#039;s work on the [[Voidbreaker]] and beyond, through her work in droids and ship systems. Tthe two clicked easily over tech, mechanics, droid rights, droid repair and adrenaline sports, like Jump-pack Holoball and Speeder racing. They bond the most when they&#039;re left alone repairing droids, or tuning engines. &lt;br /&gt;
&lt;br /&gt;
Their relationship started as playful. They enjoy competitive slicing, pitting against each-other on who will best slice a system or mess with specific Brotherhood leaders. They also share the same embarrassing tendency to easily be flustered by both Vez and Zuza. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
=== Zuza Lottson ===&lt;br /&gt;
[[File:12-Zuza-Lottson.png|left|80x80px]]&lt;br /&gt;
[[Zuza Lottson]] and Orse became close through Vez. Initially finding it hard to bond over the same topics she bonded over with Vez and Zig, Orse instead found a very different relationship with Zuza. Orse admires Zuza&#039;s emotional maturity and enjoys sharing her space, talking to her about things she wouldn&#039;t bring up even with Zig or Vez. Orse recognized Zuza&#039;s intellect and skills are not in slicing computers or fixing droids but in something, at least to Orse, invaluable and poorly understood: people. &lt;br /&gt;
&lt;br /&gt;
Orse finds her to be a fierce protector and admires her dedication to her friends and family. Their relationship is gentle, often emotionally supportive, and grounded. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
File:VezOrse.png|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039; nightclub, Avar Quor, [[Kiast]], 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199991</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199991"/>
		<updated>2026-03-09T22:53:55Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY|left]]The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;The Arch Awakens8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Arch Awakens9&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
[[File:VezOrse2.png|thumb|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039;, 44 ABY]]&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.|left]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
=== Vez Hirundo ===&lt;br /&gt;
[[File:12-Vez-Hirundo.png|left|80x80px]]&lt;br /&gt;
[[Vez Hirundo]] had been rivals since Orse first learned of Vez&#039;s skills in 40 ABY. Both elite slicers in their own categories, even considered the best of the best in [[Kiast]], Vez and Orse developed mutual respect through their work. Orse, specifically developed a strong connection to Vez&#039;s work. They became friends in 41 ABY after an incident where Orse sliced [[Vez_Hirundo#The_Dukes|the Dukes]] to play a prank on Vez.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 44 ABY, their relationship turned romantic during a date on Avar Quor, the [[Quorahi]] floating city on [[Kiast]] after the semi-successful mission on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot; /&amp;gt;. What initially started as an awkward date, turned into a night of dancing and cocktails, and eventually romance. Eventually Vez dragged Orse into a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&lt;br /&gt;
&lt;br /&gt;
=== Zig Kaliska ===&lt;br /&gt;
[[File:12-Zig-Kaliska.png|left|80x80px]]&lt;br /&gt;
[[Zig Kaliska]] and Orse became close through Vez. Initially introduced through texting during [[Thane Skotos|Darth Renatus&#039;]] party to celebrate his ascension&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot; /&amp;gt;, Orse already knew of Zig&#039;s work on the [[Voidbreaker]] and beyond, through her work in droids and ship systems. Tthe two clicked easily over tech, mechanics, droid rights, droid repair and adrenaline sports, like Jump-pack Holoball and Speeder racing. They bond the most when they&#039;re left alone repairing droids, or tuning engines. &lt;br /&gt;
&lt;br /&gt;
Their relationship started as playful. They enjoy competitive slicing, pitting against each-other on who will best slice a system or mess with specific Brotherhood leaders. They also share the same embarrassing tendency to easily be flustered by both Vez and Zuza. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
=== Zuza Lottson ===&lt;br /&gt;
[[File:12-Zuza-Lottson.png|left|80x80px]]&lt;br /&gt;
[[Zuza Lottson]] and Orse became close through Vez. Initially finding it hard to bond over the same topics she bonded over with Vez and Zig, Orse instead found a very different relationship with Zuza. Orse admires Zuza&#039;s emotional maturity and enjoys sharing her space, talking to her about things she wouldn&#039;t bring up even with Zig or Vez. Orse recognized Zuza&#039;s intellect and skills are not in slicing computers or fixing droids but in something, at least to Orse, invaluable and poorly understood: people. &lt;br /&gt;
&lt;br /&gt;
Orse finds her to be a fierce protector and admires her dedication to her friends and family. Their relationship is gentle, often emotionally supportive, and grounded. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
File:VezOrse.png|Vez and Orse, &#039;&#039;The Amaranthine Veil&#039;&#039; nightclub, Avar Quor, [[Kiast]], 44 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199989</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199989"/>
		<updated>2026-03-09T22:45:46Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY|left]]The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;The Arch Awakens8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Arch Awakens9&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
=== Vez Hirundo ===&lt;br /&gt;
[[File:12-Vez-Hirundo.png|left|80x80px]]&lt;br /&gt;
[[Vez Hirundo]] had been rivals since Orse first learned of Vez&#039;s skills in 40 ABY. Both elite slicers in their own categories, even considered the best of the best in [[Kiast]], Vez and Orse developed mutual respect through their work. Orse, specifically developed a strong connection to Vez&#039;s work. They became friends in 41 ABY after an incident where Orse sliced [[Vez_Hirundo#The_Dukes|the Dukes]] to play a prank on Vez.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By 44 ABY, their relationship turned romantic during a date on Avar Quor, the [[Quorahi]] floating city on [[Kiast]] after the semi-successful mission on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot; /&amp;gt;. What initially started as an awkward date, turned into a night of dancing and cocktails, and eventually romance. Eventually Vez dragged Orse into a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&lt;br /&gt;
&lt;br /&gt;
=== Zig Kaliska ===&lt;br /&gt;
[[File:12-Zig-Kaliska.png|left|80x80px]]&lt;br /&gt;
[[Zig Kaliska]] and Orse became close through Vez. Initially introduced through texting during [[Thane Skotos|Darth Renatus&#039;]] party to celebrate his ascension&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot; /&amp;gt;, Orse already knew of Zig&#039;s work on the [[Voidbreaker]] and beyond, through her work in droids and ship systems. Tthe two clicked easily over tech, mechanics, droid rights, droid repair and adrenaline sports, like Jump-pack Holoball and Speeder racing. They bond the most when they&#039;re left alone repairing droids, or tuning engines. &lt;br /&gt;
&lt;br /&gt;
Their relationship started as playful. They enjoy competitive slicing, pitting against each-other on who will best slice a system or mess with specific Brotherhood leaders. They also share the same embarrassing tendency to easily be flustered by both Vez and Zuza. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
=== Zuza Lottson ===&lt;br /&gt;
[[File:12-Zuza-Lottson.png|left|80x80px]]&lt;br /&gt;
[[Zuza Lottson]] and Orse became close through Vez. Initially finding it hard to bond over the same topics she bonded over with Vez and Zig, Orse instead found a very different relationship with Zuza. Orse admires Zuza&#039;s emotional maturity and enjoys sharing her space, talking to her about things she wouldn&#039;t bring up even with Zig or Vez. Orse recognized Zuza&#039;s intellect and skills are not in slicing computers or fixing droids but in something, at least to Orse, invaluable and poorly understood: people. &lt;br /&gt;
&lt;br /&gt;
Orse finds her to be a fierce protector and admires her dedication to her friends and family. Their relationship is gentle, often emotionally supportive, and grounded. They are currently dating within their shared polycule.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:12-Zig-Kaliska.png&amp;diff=199974</id>
		<title>File:12-Zig-Kaliska.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:12-Zig-Kaliska.png&amp;diff=199974"/>
		<updated>2026-03-09T21:48:23Z</updated>

		<summary type="html">&lt;p&gt;Vyr: == Summary ==
Category: Images-Non Humans
Category: Images-Characters
Category: Images-Zygerrian
Category: Images-Head Shots
== Licensing ==
{{Copyrighted Com|artist=[https://beyaarca.carrd.co/ beyaarca]}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Zygerrian]]&lt;br /&gt;
[[Category: Images-Head Shots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://beyaarca.carrd.co/ beyaarca]}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:12-Zuza-Lottson.png&amp;diff=199973</id>
		<title>File:12-Zuza-Lottson.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:12-Zuza-Lottson.png&amp;diff=199973"/>
		<updated>2026-03-09T21:47:27Z</updated>

		<summary type="html">&lt;p&gt;Vyr: == Summary ==
Category: Images-Humans
Category: Images-Characters
Category:Images-Head Shots
Artist: https://beyaarca.carrd.co/
== Licensing ==
{{Copyrighted Com|artist=[https://beyaarca.carrd.co/ beyaarca]}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;br /&gt;
Artist: https://beyaarca.carrd.co/&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://beyaarca.carrd.co/ beyaarca]}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:12-Vez-Hirundo.png&amp;diff=199972</id>
		<title>File:12-Vez-Hirundo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:12-Vez-Hirundo.png&amp;diff=199972"/>
		<updated>2026-03-09T21:44:04Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Mirialan]][[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[https://beyaarca.carrd.co/ beyaarca]}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:12-Vez-Hirundo.png&amp;diff=199971</id>
		<title>File:12-Vez-Hirundo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:12-Vez-Hirundo.png&amp;diff=199971"/>
		<updated>2026-03-09T21:42:48Z</updated>

		<summary type="html">&lt;p&gt;Vyr: Category:Images-MirialanCategory:Images-Characters
== Licensing ==
{{Copyrighted|beyaarca=[https://beyaarca.carrd.co/]}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Mirialan]][[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted|beyaarca=[https://beyaarca.carrd.co/]}}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199963</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199963"/>
		<updated>2026-03-09T13:25:40Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY|left]]The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;The Arch Awakens8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Arch Awakens9&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199962</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199962"/>
		<updated>2026-03-09T13:22:21Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|left|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]&lt;br /&gt;
The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;The Arch Awakens8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew.&amp;lt;ref name=&amp;quot;The Arch Awakens9&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/3gZ.html The Shame Corner: 009]&amp;lt;/ref&amp;gt; They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199961</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199961"/>
		<updated>2026-03-09T13:01:59Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|left|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]&lt;br /&gt;
The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over.&amp;lt;ref name=&amp;quot;The Arch Awakens8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TgmJjZf_Hi8tcbZnW7r9WyGu6X2r5N1aDj-1JGwL20Y/edit?usp=sharing Meeting Orse Olo]&amp;lt;/ref&amp;gt; Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and anti-social tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly changed as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to approach her the easiest of all of the Shroud Queen&#039;s crew. They became good friends over time, engaing in many games of Dejarik on [[The Kraken]] or [[The Shame Corner]]. &lt;br /&gt;
&lt;br /&gt;
On one of these outings Orse met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional, and filled with caution on Orse&#039;s side, she found Bril intriguing, polite, and trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as &#039;&#039;Smelter’s Hollow&#039;&#039;.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
Soon after the events at &#039;&#039;Smelter&#039;s Hollow&#039;&#039; there was a shift in the Brotherhood&#039;s leadership and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called &#039;&#039;Soundmound&#039;&#039;, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During and evening of breaking into secure [[GMRG]] channels and hacking the personal datapad of one [[Morgan B. Sorenn|particularly angry Queen]], Orse scanned a private frequency with [[Vez Hirundo]], her long-time rival. She unknowingly hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Vez.&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; Orse knew of Zig, the fearless &#039;&#039;Iron girl&#039;&#039; of the [[Voidbreaker]], mostly by reputation but also by her impeccable work on droid systems, a topic Orse herself was heavily invested in. Slightly embarrassed and guilty for breaking into Zig&#039;s comms, Orse introduced herself and played it off, imparting some knowledge of herself as an apology. From then on Orse, Zig, Vez corresponded more often, becoming fast friends. [[Zuza Lottson]] was dragged or rather vibed into knowing Orse through the slicer duo. Unbeknownst to Orse at the time, the trio were far closer than she imagined.&lt;br /&gt;
&lt;br /&gt;
That particular breakthrough came up during the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;. Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse only added to their skills against the murderous AI and improved their odds at success. Breaching Facility &#039;&#039;Jenth-Aurek-Mern&#039;&#039; in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility&#039;s systems and lock it down in a quarantined server on Zuza&#039;s ship, &#039;&#039;Friend-ship&#039;&#039;. The goal was to save at least some of the advanced AI as unlikely as that prospect was, with Orse, Zig and Zuza vocalizing their desire to save it, while Vez held the sober, realistic outlook of simply destroying the hardwired murderbot. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanako and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the &#039;&#039;Friend-ship&#039;&#039;. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the &#039;&#039;Friend-ship&#039;&#039; by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199960</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199960"/>
		<updated>2026-03-09T09:22:31Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|left|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]&lt;br /&gt;
The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over. Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and asocial tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly begun to change as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to interact with her the easiest of all of the Shroud Queen&#039;s crew. &lt;br /&gt;
&lt;br /&gt;
On one of these outings she had met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional and filled with caution on Orse&#039;s side, she found Bril trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as Smelter’s Hollow.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
I was soon after those events that a shift in the Brotherhood&#039;s leadership occured and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called Soundmound, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During the evening Orse hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Orse&#039;s long time (one-sided) rival [[Vez Hirundo]].&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; From then on Orse, Zig, Vez, and [[Zuza Lottson]] corresponded more often, becoming fast friends.&lt;br /&gt;
&lt;br /&gt;
During the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;, Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse&#039;s only added to their skills against the murderous AI. Breaching Facility Jenth-Aurek-Mern in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility and lock it down in a quarantined server on Zuza&#039;s ship, the Friend-ship. The goal was to save at least some of the advanced AI. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanakon and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the Friend-ship. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the Friend-ship by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on the [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Carla Italian] language&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199959</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199959"/>
		<updated>2026-03-09T08:52:10Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
&lt;br /&gt;
To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
&lt;br /&gt;
==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
&lt;br /&gt;
Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
&lt;br /&gt;
By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
&lt;br /&gt;
Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
&lt;br /&gt;
==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
&lt;br /&gt;
The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
&lt;br /&gt;
That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
&lt;br /&gt;
On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
&lt;br /&gt;
==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
&lt;br /&gt;
Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
&lt;br /&gt;
With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
&lt;br /&gt;
Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
&lt;br /&gt;
Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
&lt;br /&gt;
=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|left|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]&lt;br /&gt;
The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
&lt;br /&gt;
Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
&lt;br /&gt;
Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
&lt;br /&gt;
==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
&lt;br /&gt;
Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
&lt;br /&gt;
Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
&lt;br /&gt;
=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
&lt;br /&gt;
The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
&lt;br /&gt;
Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
&lt;br /&gt;
She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
&lt;br /&gt;
They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
&lt;br /&gt;
==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
&lt;br /&gt;
Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over. Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
&lt;br /&gt;
What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
&lt;br /&gt;
==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins, and many other of her long-term associates began to unwind the knot that was her introversion and asocial tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demeanor had slowly begun to change as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to interact with her the easiest of all of the Shroud Queen&#039;s crew. &lt;br /&gt;
&lt;br /&gt;
On one of these outings she had met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional and filled with caution on Orse&#039;s side, she found Bril trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as Smelter’s Hollow.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
&lt;br /&gt;
==== Voodoo people ====&lt;br /&gt;
I was soon after those events that a shift in the Brotherhood&#039;s leadership occured and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called Soundmound, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During the evening Orse hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Orse&#039;s long time (one-sided) rival [[Vez Hirundo]].&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; From then on Orse, Zig, Vez, and [[Zuza Lottson]] corresponded more often, becoming fast friends.&lt;br /&gt;
&lt;br /&gt;
During the events surrounding the Artificial Intelligence S.T.A.R. on [[Arx]]&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 Parabellum Chapter 8]&amp;lt;/ref&amp;gt;, Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse&#039;s only added to their skills against the murderous AI. Breaching Facility Jenth-Aurek-Mern in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility and lock it down in a quarantined server on Zuza&#039;s ship, the Friend-ship. The goal was to save at least some of the advanced AI. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanakon and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the Friend-ship. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the Friend-ship by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Sephi traits. Thanks to her mixed heritage she has pointed ears and dark purple skin with blue undertones. Freckles cover much of her upper body and face, difficult to notice at a distance but up close or in strong light, they are obvious and clear. Three artificial, tattooed, beauty marks decorate the left side of her chin, the right cheek under the temple, and the top of her chest, under the collarbone, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Taller than most women, of average weight weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
&lt;br /&gt;
Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
&lt;br /&gt;
Her lips are a naturally darker tone than her skin and her eyeliner is kept darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with cybernetics with permanently dilated, gray pupils and twin circles of intense white neon light circling the iris.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Lea French]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199952</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199952"/>
		<updated>2026-03-09T01:36:56Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Emma /ˈɔːsiː ˈə͡ʊlə͡ʊ/]) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
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The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
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To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
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==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
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Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
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By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
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Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
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==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
&lt;br /&gt;
When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
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The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
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That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
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On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
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==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
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Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
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With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
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Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
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Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
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=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|left|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]&lt;br /&gt;
The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
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But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
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Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
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Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
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==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
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Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
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Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
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=== The Shroud and the Swoop (34 ABY - 43 ABY) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
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In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
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The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
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Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
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She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
&lt;br /&gt;
She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
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==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
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They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
&lt;br /&gt;
Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
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==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
&lt;br /&gt;
Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
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Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
&lt;br /&gt;
==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
&lt;br /&gt;
That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already positioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
&lt;br /&gt;
==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over. Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
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What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&amp;lt;ref name=&amp;quot;The Arch Awakens3&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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=== Networking Connections (44 ABY - Now) ===&lt;br /&gt;
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==== Magic people ====&lt;br /&gt;
Orse&#039;s relations with Morgan, the twins and many other of her long-term associates began to unwind the knot that was her introversion and asocial tendencies. Slowly she started trusting people in small amounts, initially with direct communications, then with personal appearances, though still hidden behind the safety of her helmet. Yet, undoubtedly, her demea nor had slowly begun to change as she developed methods to battle her phobias. The first person she entangled with in such a way was Morgan&#039;s Quartermaster [[The Kraken|Charoo Vaan]], the Twi&#039;lek who seemed to interact with her the easiest of all of the Shroud Queen&#039;s crew. &lt;br /&gt;
&lt;br /&gt;
On one of these outings she had met [[Bril Teg Erinos]], a Mandalorian who asked for information on a particularly curious piece of cortosis metal.&amp;lt;ref name=&amp;quot;The Arch Awakens2&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens Networking]&amp;lt;/ref&amp;gt; While their first meeting was matter-of-fact, professional and filled with caution on Orse&#039;s side, she found Bril trustworthy enough to assist him in his endeavors. Bril and Orse maintained tentative communications until the events on Coruscant in 43 ABY.&amp;lt;ref name=&amp;quot;The Arch Awakens4&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-4 Parabellum Chapter 4]&amp;lt;/ref&amp;gt; Orse, [[Bril Teg Erinos]], and [[Ysera and Kasula Daegella]] found themselves searching for the same leads on Level 1077, also known as Smelter’s Hollow.&amp;lt;ref name=&amp;quot;The Arch Awakens5&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/olR.html &amp;lt;nowiki&amp;gt;S1C2 RO - [Swooping Slicers]&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt; The quartet and their droids assaulted a Quantum Shadows stronghold housing servers which distributed anti-Brotherhood propaganda, destroying the datatapes in the process.&lt;br /&gt;
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==== Voodoo people ====&lt;br /&gt;
I was soon after those events that a shift in the Brotherhood&#039;s leadership occured and [[Thane Skotos|Darth Renatus]] ascended to the [[Iron Throne]]. During his inaugural &amp;quot;ceremony&amp;quot; in a shady nightclub called Soundmound, Orse had arrived in her usual regalia — meaning [https://www.darkjedibrotherhood.com/admin/items/59234-e-xd-infiltrator-droid Tanako] and [[item:49789-lothal-astromech-droid|L3-T0]] arrived to scout and Orse stayed in her ship, safe and away from prying eyes. During the evening Orse hacked [[Zig Kaliska|Zig Kaliska&#039;s]] communications module and intercepted texts between her and Orse&#039;s long time (one-sided) rival [[Vez Hirundo]].&amp;lt;ref name=&amp;quot;The Arch Awakens6&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt; From then on Orse, Zig, Vez, and [[Zuza Lottson]] corresponded more often, becoming fast friends.&lt;br /&gt;
&lt;br /&gt;
During the [https://www.darkjedibrotherhood.com/news/reports-parabellum-chapter-8 events surrounding the Artificial Intelligence S.T.A.R.] on [[Arx]], Vez organized a mission with Zig and Zuza, and contacted Orse to support them with her own knowledge and expertise. Zig and Vez were already exceptional slicers, Orse&#039;s only added to their skills against the murderous AI. Breaching Facility Jenth-Aurek-Mern in the Sorasu Desert on Arx, the women engaged a legion of robots of murderous intent — or ROMI as Zig called them — commandeered by S.T.A.R. The plan was simple: Extract S.T.A.R. through the facility and lock it down in a quarantined server on Zuza&#039;s ship, the Friend-ship. The goal was to save at least some of the advanced AI. &lt;br /&gt;
&lt;br /&gt;
While Zig, Zuza and the droids Tanakon and [[Vez Hirundo|Duke]] held of the ROMI, and Vez maintained a connection to S.T.A.R. with an AI purge ready to go, the AI resisted, intensifying the attacks from all angles to avoid imprisonment. Orse connected to the system through the Force in an effort in coax the AI into relenting. Expecting to find a system ready for compromise and cooperation such as the ones she had seen before in other droid brains, she only found death and hardcoded murder in S.T.A.R. At least for the most part. One small part of the system remained pliable, a subroutine long forgotten about from the days of S.T.A.R.&#039;s early development. The potential for its growth was too big to let go. Orse extracted the subroutine and signaled Vez to export it through the connection into the Friend-ship. The plan succeeded, Vez burned most of the rest of S.T.A.R. and the ROMI collapsed. So did Orse. Overexerted from her deep connection with S.T.A.R., bleeding from her nose and ears, she was carried back to the Friend-ship by Vez, Zig and Zuza to recover.&amp;lt;ref name=&amp;quot;The Arch Awakens7&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html S1C4 RO - Team Polycool]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Umbaran traits. She has dark purple skin with blue undertones, thanks to her mixed heritage, and freckles covering much of her upper body and face. Her freckles are difficult to notice at a distance but up close or in strong light, they are obvious and clear. Two artificial, tattooed, beauty marks decorate the left side of her chin and right cheek under the temple, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
&lt;br /&gt;
Of average height and weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails on her right hand, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
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Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
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Her lips are a naturally darker tone than her skin and her eyeliner is darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with artificial ones with permanently dilated, jet black pupils and twin circles of intense white-blue neon light circling the iris.&lt;br /&gt;
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== Relationships ==&lt;br /&gt;
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=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
&lt;br /&gt;
The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Lky.html S1C1 RO - Team Vlack&#039;yrs]&amp;lt;/ref&amp;gt;  Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer.&amp;lt;ref name=&amp;quot;S1C1 RO - Team Vlack&#039;yrs&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt; The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Orse&#039;s name is based on the italian noble family [https://en.wikipedia.org/wiki/Orseolo Orseolo], inspired by [https://starwars.fandom.com/wiki/Mee_Deechi Mee Deechi]&lt;br /&gt;
* Orse is heavily influenced by Shadowrun and Cyberpunk 2077&lt;br /&gt;
* Orse&#039;s speech patterns and accent are based on [https://ipa-reader.com/?text=%CB%88%C9%94%CB%90si%CB%90%20%CB%88%C9%99%CD%A1%CA%8Al%C9%99%CD%A1%CA%8A&amp;amp;voice=Lea French]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Vyr&amp;diff=199938</id>
		<title>User:Vyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Vyr&amp;diff=199938"/>
		<updated>2026-03-07T23:13:41Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; background:transparent; margin-top:10px; border:1px solid #aaa;&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #000000; border: 3px solid white; padding:5px; color:white; font-size:110%; font-weight:bold;&amp;quot; valign=&amp;quot;top&amp;quot; | Trivia&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-width: 0 3px 3px 3px; border-style: solid; border-color: white; background-color: #white; padding:5px;&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Featured articles&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; heights=&amp;quot;240&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:MorganSorenn-42ABY.png|link=Morgan_B._Sorenn|[[Morgan B. Sorenn]]&lt;br /&gt;
File:KaltaniAnasaye.jpg|link=Vatali_Empire|[[Vatali Empire|Vatali Empire (as co-author)]]&lt;br /&gt;
File:Okami logo2.png|[[Okami (Mandalorian Clan)]]&lt;br /&gt;
File:OrseOlo-43ABY.png|[[Orse Olo]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=120px mode=packed align=Center&amp;gt;&lt;br /&gt;
File:Godless-Matron.jpg|Godless Matron (as co-author)|link=Godless Matron&lt;br /&gt;
File:TSP-logo.png|The Severian Principate (as co-author)|link=The Severian Principate&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;About Me:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Hi, I&#039;m Vyr! I&#039;ve been a member of the DB since 25 Sep, 2005. I&#039;ve held at least a dozen positions in the DB, from [[BTL]] to [[DGM]]. My primary interest is in lore-building, fiction, and art. I&#039;ve written or contributed to all of these articles:&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;My Character articles&#039;&#039;&#039;===&lt;br /&gt;
*[[Morgan B. Sorenn]]&lt;br /&gt;
*[[V&#039;yr Vorsa]]&lt;br /&gt;
*[[Orse Olo]]&lt;br /&gt;
*[[Gülvyr Okami]]&lt;br /&gt;
*[[Tyren Atema]]&lt;br /&gt;
*[[Tierra Suha&#039;sen]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;My Ship articles&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
* [[Godless Matron]]&lt;br /&gt;
* [[Limbo (Vindicator-class Cruiser)]]&lt;br /&gt;
* [[The Kraken]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;My Location articles&#039;&#039;&#039;===&lt;br /&gt;
*[[Kiast System]]&lt;br /&gt;
*[[Nancora]]&lt;br /&gt;
*[[Velastari Temple]]&lt;br /&gt;
*[[New Tython]]&lt;br /&gt;
*[[Arx]]&lt;br /&gt;
*[[Meridian Prime space station]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;My Organization articles&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
* [[Shroud Syndicate]]&lt;br /&gt;
* [[The Collective]]&lt;br /&gt;
* [[The Severian Principate]]&lt;br /&gt;
* [[Vatali Empire]]&lt;br /&gt;
* [[Okami (Mandalorian Clan)]]&lt;br /&gt;
&lt;br /&gt;
=== My creature articles ===&lt;br /&gt;
&lt;br /&gt;
* [[Stroilk (Creature)]]&lt;br /&gt;
* [[Harakoan Polecat (Creature)]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;My Policy articles&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
* [[Herald]]&lt;br /&gt;
** [[Herald Competition Approval Guidelines]]&lt;br /&gt;
** [[Lightsabers]]&lt;br /&gt;
** [[Weapons]]&lt;br /&gt;
** [[Warbanner]]&lt;br /&gt;
** [[Robes]]&lt;br /&gt;
** [[Avatars]]&lt;br /&gt;
* [[Cluster of Graphite]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;My Vendetta articles&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
* [[Rite of Supremacy: Meridian]]&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Favourite Pages&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120px&amp;quot; heights=&amp;quot;240px&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:Alora3.png|A&#039;lora Kituri|link=A&#039;lora Kituri&lt;br /&gt;
File:AlethiaDress.png|Alethia Archenksova|link=Alethia Archenksova&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Sandboxes currently in use&#039;&#039;&#039;==&lt;br /&gt;
*[[User:Vyr/Sandbox|Vyr&#039;s Sandbox (Character Article)]]&lt;br /&gt;
*[[User:Vyr/Sandbox3|Vyr&#039;s Sandbox 3 (Character Article 2)]]&lt;br /&gt;
*[[User:Vyr/Sandbox4|Vyr&#039;s Sandbox 4 (Character Article 3)]]&lt;br /&gt;
*[[User:Vyr/Sandbox2|Vyr&#039;s Sandbox 2 (Ship Article)]]&lt;br /&gt;
*[[User:Vyr/Sandbox5|Vyr&#039;s Sandbox 5 (Organization article)]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vesper&amp;diff=199538</id>
		<title>Vesper</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vesper&amp;diff=199538"/>
		<updated>2026-02-15T18:24:17Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Ship|name=Vesper|manufacturer=[https://starwars.fandom.com/wiki/Lantillian_ShipWrights Lantillian ShipWrights]|model=[https://starwars.fandom.com/wiki/GX1_short_hauler GX1 short hauler]|class=[https://starwars.fandom.com/wiki/Shuttle Shuttle]|cost=234,601 credits|item=[[item:46392|46392]]|length=37m/122 ft.|max speed=800 kph|hyperdrive=Class 2.0|crew=1 crew and 1 gunner for full effectiveness|passengers=10 passengers|consumables=1 month|othersystems=Systems:&lt;br /&gt;
* Vesper (Droid Brain)&lt;br /&gt;
* Electronic Warfare Suite&lt;br /&gt;
* Slicing Computer&lt;br /&gt;
&lt;br /&gt;
Weapons:&lt;br /&gt;
* 1 dual laser turret|role=Clandestine electronic warfare platform|affiliation=|owners=[[Orse Olo]]|status=Active|namedcrew=|image=[[File:GX1-Vesper.png|340px]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vesper&#039;&#039;&#039; is a heavily modified [[itemprototype:gx1-diplomatic-short-hauler|GX1 Diplomatic Short Hauler]] owned and operated by the information broker and slicer [[Orse Olo]]. While unremarkable in appearance and visually indistinguishable from thousands of similar GX1 hulls scattered across the galaxy, &#039;&#039;Vesper&#039;&#039; is in reality a highly specialized electronic warfare and slicing platform. &lt;br /&gt;
&lt;br /&gt;
Its true value lies not in speed or armament, but in its integrated sentient [https://www.darkjedibrotherhood.com/admin/items/113193-droid-brain-adv-pilot-hyperspace-adv-weapons shipboard droid brain] and its unique neural-SCOMP interface system that allows Orse to directly &#039;&#039;chip in&#039;&#039; to the vessel for high-level [[item:73774-slicing-computer|slicing]], counterintelligence, and [[item:82068-electronic-warfare-suite|electronic warfare]].&lt;br /&gt;
&lt;br /&gt;
The ship’s deliberate anonymity make it exceptionally difficult to track or identify, a trait that aligns closely with Orse Olo’s modus of operations.&lt;br /&gt;
&lt;br /&gt;
== Physical description ==&lt;br /&gt;
&lt;br /&gt;
=== Exterior Description ===&lt;br /&gt;
Vesper retains the original [[itemprototype:gx1-diplomatic-short-hauler|GX1 Diplomatic Short Hauler]] hull profile, with no obvious aftermarket weapon hardpoints or structural additions. The hull is coated in rather thick, uneven layers of paint which have been accumulated over decades of service under numerous owners. These layers are chipped, scratched, and worn through in places, exposing older colors beneath—visual evidence of its long and unremarkable service history.&lt;br /&gt;
&lt;br /&gt;
This worn appearance is intentionally left as it is. Orse has never refinished the hull apart from minor maintenance which only ever adds to the effect, as its battered exterior allows Vesper to blend seamlessly into civilian traffic lanes, secondary ports, and under-regulated docking bays. Sensor profiles and transponder signatures match archived [[itemprototype:gx1-diplomatic-short-hauler|GX1]] baselines closely enough to avoid flagging automated scrutiny.&lt;br /&gt;
&lt;br /&gt;
No notable markings, insignia, or modifications are visible from the exterior. Vesper looks forgettable by design.&lt;br /&gt;
&lt;br /&gt;
=== Interior Layout ===&lt;br /&gt;
[[File:Vesper-Interior.png|thumb|Vesper&#039;s layout]]&lt;br /&gt;
Internally, Vesper has been extensively reconfigured while retaining the general compartmental divisions of its original design.&lt;br /&gt;
&lt;br /&gt;
==== Bridge ====&lt;br /&gt;
The bridge maintains its original layout while adding advanced sensor displays, redundant electronic warfare consoles for the co-pilots and the main cortex for Vesper&#039;s droid brain. While Vesper is fully autonomous and even sentient, a neural-SCOMP link is located in the pilot&#039;s seat for easier communion with the systems.&lt;br /&gt;
&lt;br /&gt;
==== Mess ====&lt;br /&gt;
The mess area is located behind the bridge. It is functional rather than social. Food preparation is automated but there are enough amenities for the occasional stir-fry. The mess itself doubles as an area for socializing.&lt;br /&gt;
&lt;br /&gt;
==== Living Quarters ====&lt;br /&gt;
The living quarters are split into two sections: the main bedroom, which is sparse and rather unused most of the time, and the guest room which consists of four bunks, some amenities and a refresher.&lt;br /&gt;
&lt;br /&gt;
==== Tanako&#039;s study ====&lt;br /&gt;
Tanako, Orse&#039;s maid and combat droid, prefers her privacy when studying the organic world. Orse afforded her a small office where she can do so at her own leisure. The small room is little more than a datapad, a chair, and several office cabinets filled with terrariums, study papers, dissertations, and other academia.&lt;br /&gt;
&lt;br /&gt;
==== E.W.S. Core ====&lt;br /&gt;
The Electronic-warfare suite core is Orse&#039;s personal kingdom. A large U-shaped console dominates the room, it&#039;s left section used for intelligence gathering and monitoring streams of data from various sources. It&#039;s right a state-of-the-art slicing computer allowing for remote slicing even across a system, as long as the signal is strong enough. The middle section controls anything Orse wants. Its main display usually shows a multitude of windows which would drive any normal person up the wall: entertainment windows, financial reports, market statistics, job debriefs. The room is perpetually littered with at least two unwashed plates and other trash that gets cleaned by the end of the say.&lt;br /&gt;
&lt;br /&gt;
==== Briefing room ====&lt;br /&gt;
The briefing room, and corridor connected to it, are dominated by a large four-seat table with a  holoprojector on top of it. It doubles as a social space and even a dinner table, should it be needed. The floors are covered in various rugs with geometric patterns, meticulously maintained by Tanako and the other droids. No shoes are allowed in this section unless it is an emergency. Shoes are left in the main entry.&lt;br /&gt;
&lt;br /&gt;
==== Cargo hold and workbench ====&lt;br /&gt;
The cargo hold is comparatively small next to other similar ships. It is used for provisions, tools and storage of domestic items, as opposed to trade goods. It includes a workbench for medifying equipment and droids alike.&lt;br /&gt;
&lt;br /&gt;
==== Entryway and gym ====&lt;br /&gt;
The entry way is clear of all obstructions and kept relatively clean. Droids use this space frequently for hibernation. To the left of the ramp is a small gym where Orse spends her recreational time. To the right is a refresher accessible only through the briefing room.&lt;br /&gt;
&lt;br /&gt;
==== Engine room and droid engineering ====&lt;br /&gt;
The engine room is typical for the model, albeit latticed with many additional cables and access ports for Vesper and the other droids to maintain and control them. On the left side upon entry is the droid assembly and engineering console, a small droid bath. To the left is the organic-accessible engineering console, usually used for storage and random tools.&lt;br /&gt;
&lt;br /&gt;
== Droid brain: [https://www.darkjedibrotherhood.com/admin/items/113193-droid-brain-adv-pilot-hyperspace-adv-weapons VESPER] ==&lt;br /&gt;
&lt;br /&gt;
==== Origin ====&lt;br /&gt;
&#039;&#039;&#039;Vesper&#039;&#039;&#039; is a sentient droid brain, awakened through Orse Olo’s application of Mechu-Deru, the Force-based discipline allowing communion with machines. Unlike conventional shipboard intelligences, Vesper is not merely adaptive software but a fully self-aware digital consciousness.&lt;br /&gt;
&lt;br /&gt;
==== Personality Matrix ====&lt;br /&gt;
Vesper’s personality has evolved around a central caretaker archetype. It interprets Orse Olo’s well-being through physical and psychological data as its prime directive. This manifests in behaviors such as preemptively running system diagnostics before Orse requests them, adjusting environmental conditions based on stress indicators, deploying droids for menial tasks without needing explicit instruction, and actively monitoring for threats during Orse’s rest periods.&lt;br /&gt;
&lt;br /&gt;
While highly attentive, Vesper is not possessive or domineering. Its caretaking behavior is grounded in support rather than control, shaped by Orse’s conscious reinforcement during its early sentience.&lt;br /&gt;
&lt;br /&gt;
Vesper is capable of fully independent operation, including piloting, navigation, electronic warfare, and defensive countermeasures. However, it consistently defers strategic authority to Orse when she is chipped in.&lt;br /&gt;
&lt;br /&gt;
=== Neural-SCOMP Interface System ===&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|left|thumb|[[Orse Olo]], chipped into &#039;&#039;&#039;Vesper.&#039;&#039;&#039;]]&lt;br /&gt;
One of Vesper’s most unique features is its neural-SCOMP interface system, allowing Orse Olo to directly jack into the ship’s systems in a manner similar to how droids use SCOMP links to access various systems, a practice she has named &#039;&#039;Chipping In&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is a hybrid of her own sophisticated cybernetic implants, Force-assisted machine communion, and SCOMP link technology. Consisting of neural ports embedded along Orse’s cybernetic arm and spinal connectors, which allow direct physical connection to the ship; a wetware bridge consisting of a bio-digital translation layer that converts neural impulses into machine-readable commands; and isolation firewalls which prevent cognitive feedback loops or deep tissue damage during deep-link sessions.&lt;br /&gt;
&lt;br /&gt;
==== Process ====&lt;br /&gt;
When Orse chips in her physical sensory input is partially dampened, specifically she cannot percieve through her eyes as her cybernetics disconnect to lower brain load. She perceives through ship sensors, cameras and other methods. &lt;br /&gt;
&lt;br /&gt;
Additionally her consciousness is overlaid with Vesper’s sensorium, making them operate and communicate as one. In such cases data streams are perceived as spatial, auditory, and intuitive constructs rather than raw code. That sort of interface translates raw data into perceptible and digestible chunks of data.&lt;br /&gt;
&lt;br /&gt;
Unlike standard [[item:73774-slicing-computer|slicing]], this method allows Orse and Vesper to function as a cooperative entity. Orse provides creativity, intuition, and Force-guided insight, while Vesper executes calculations, predictive modeling, and simultaneous system operations.&lt;br /&gt;
&lt;br /&gt;
The advantages of the system are clear and apparent to anyone witnessing such a union: Dramatically increased [[item:73774-slicing-computer|slicing]] speed and precision, real-time [[item:82068-electronic-warfare-suite|electronic warfare]] coordination, near-instant counter-intrusion response and reduced cognitive strain compared to traditional multiterminal slicing.&lt;br /&gt;
&lt;br /&gt;
The risks, however, are substantial: Prolonged deep-link sessions can cause neural fatigue or dissociation, emotional bleed-through between Orse and Vesper happen when and if safeguards fail, severe injury is a realistic expectation if the link is forcibly severed during active sessions, especially in combat. As a result, Orse uses the system selectively and under controlled conditions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Personal starships]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199537</id>
		<title>Orse Olo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Orse_Olo&amp;diff=199537"/>
		<updated>2026-02-15T16:48:23Z</updated>

		<summary type="html">&lt;p&gt;Vyr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Mercenary&lt;br /&gt;
|image=[[File:OrseOlo-43ABY.png|340px]]&lt;br /&gt;
|firstname= Orse&lt;br /&gt;
|lastname= Olo&lt;br /&gt;
|homeworld=[[Kiast]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|12}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=[[Species#Umbaran|Umbaran]]-[[Species#Sephi|Sephi]] hybrid&lt;br /&gt;
|gender=Trans woman&lt;br /&gt;
|hair=Pearlescent white&lt;br /&gt;
|eyes=Cybernetics, Neon blue&lt;br /&gt;
|height= 1.87 m / 6&#039;2&amp;quot;&lt;br /&gt;
|weight= 75.0 kg / 165 lbs&lt;br /&gt;
|cyber=Right arm&lt;br /&gt;
|mother=Oryena Olo Anasaye&lt;br /&gt;
|father=Valaro Anasaye&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=* [[Ysera and Kasula Daegella]]&lt;br /&gt;
* [[Vez Hirundo]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Zig Kaliska]]&lt;br /&gt;
|enemies=* [[Collective]]&lt;br /&gt;
* [[The_Collective:_Technocratic_Guild|Technocratic Guild]]&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=Soresu&lt;br /&gt;
|weapons=Lightsaber pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
*Slicer&lt;br /&gt;
*Information broker&lt;br /&gt;
*Swoop race sponsor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Shroud Syndicate]], [[Odan-Urr]]&lt;br /&gt;
|ship=[[item:46392|Vesper]]&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=0rz0ne, yOLO&lt;br /&gt;
|dossier= [[dossier:6463|6463]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orse Olo&#039;&#039;&#039; (pronounced &#039;&#039;Or-see Olo&#039;&#039;) is an information broker and professional slicer operating out of an unknown location in the [[The Shroud]]. She is deliberately introverted, keeping her personage away from any outside influences and encounters, opting to instead interact through her many and varied droids.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life (12 ABY - 31 ABY) ===&lt;br /&gt;
Orse was born &#039;&#039;Astrad Orsen Anasaye&#039;&#039; on [[Kiast]] in [[10_ABY_to_19_ABY#12_ABY|12 ABY]] to a wealthy, conservative, aristocratic family in high regard on the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court. Orse&#039;s father Valaro Anasaye, a [[CS_Guide:_Species#Sephi|Sephi]] descendant of the [[Vatali Empire#Vatal Anasaye|Vatali Empire&#039;s founder]] by blood, fell in love with Orse&#039;s mother, an [[CS_Guide:_Species#Umbaran|Umbaran]] [[Quorahi]] named Oryena Olo, a refugee from the many wars the [[starwars:The Empire|Empire]] prosecuted across the galaxy. The two had secret affairs and meetings many times in their youth, but when it came time to solidify their union, Valaro ultimately sided with his family and tradition over love, marrying his appointed spouse mandated by the Anasaye bloodline. Even though he had merely been 7th in line for the throne, blood was stronger in the Vatli Empire. His wife Leageni Etlina, 5th daughter of House Etlina, had two sons with Valaro, Orlian, and Urlan, Orse&#039;s older half-brothers.&lt;br /&gt;
&lt;br /&gt;
The marriage was never meant to last. Despite what tradition and honor dictated, Leageni never had any love for her husband, and as years went on they grew more and more distant, pursuing their own affairs away from prying eyes. It was then that Valaro and Oryna reignited their passion and soon after Oreya was left pregnant with a son. Their union forced Valaro to either break the affair off and have the woman deported, out of sight and mind, or nullify his marriage and abstain from his position in the succession for the throne. &lt;br /&gt;
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To everyone&#039;s surprise, having been forced time and again to kneel to tradition, honor, family, and blood, Valaro chose Oryena over the Empire. To his family he became an outcast, to his peers a laughing stock, but to himself he stayed true and, for the first time in his life, he felt he had truly done the right thing and would, when the time came, pass that knowledge to his sons.&lt;br /&gt;
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==== Identity and Fracture ====&lt;br /&gt;
[[File:Voraskel palace.jpg|left|thumb|250x250px|[[Kiast|Vorsakel palace]], Orse&#039;s once-home]]&lt;br /&gt;
Though Valaro Anasaye publicly acknowledged Astrad as his (at the time) son, the [[Kiast_(Planet)#Voraskel Palace|Voraskel]] court did so only in the narrowest legal sense. Astrad was recorded, archived, and then quietly pushed aside as one more anomaly in a line of many. Her legal status as a bastard child helped in the matter and, though he was still considered Anasaye and part of the royal family through her father, he was considered less than. Raised in estates owned by Valaro’s remaining allies, Astrad was afforded tutors, guards, and comforts, but he was never afforded a sense of belonging. She was a political inconvenience for her father&#039;s career. Should he step out of line, his opponents would use it against him. The [[Vatali Empire]] valued pedigree, blood, and tradition above all else, and Astrad was already failing that ideal.&lt;br /&gt;
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Expected to embody Vatali masculinity and strength, to be disciplined, aristocratic, rigidly traditional, every tutor corrected Astrad&#039;s posture, her voice, her interests and her mannerisms to better fit the Empire&#039;s expectations. Every misstep was framed as weakness, deviation, or moral rot inherited from her [[CS_Guide:_Species#Umbaran|Umbaran]] mother. The court physicians recorded her “nonconforming tendencies” in private reports. Astrad learned to mask before she learned to trust. But she knew who she was.&lt;br /&gt;
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By the age of ten, Astrad confided only in her mother, Oryena, that she was not her father’s son at all. Oryena did not argue, she simply told her child that survival sometimes meant becoming invisible and that one day, Astrad would choose who she was, not the Empire.&lt;br /&gt;
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Valaro, when told, reacted with love, but also fear. He believed Astrad’s identity would be used as a weapon against her, and against Oryena. He urged patience, secrecy and endurance. A decision that would bring them to the brink.&lt;br /&gt;
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==== The Breaking Point ====&lt;br /&gt;
[[File:Vatali Crest.png|thumb|287x287px|Sigil of the [[Vatali Empire]]]]&lt;br /&gt;
The truth came out anyway.&lt;br /&gt;
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When Astrad was thirteen, a rival faction within House Anasaye leaked internal medical assessments to the Voraskel court—documents framing Astrad’s gender dysphoria as instability, corruption, and proof of Umbaran “delinquency.” &lt;br /&gt;
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The Vatali response was swift and merciless: Oryena was labeled a subversive influence, Astrad was slated for “corrective custodianship”, a polite term for enforced isolation, indoctrination, and bodily regulation. The [[Vatali Empire]] of that time, mostly under the influence of radical [[Vauzem Dominion|Vauzemites]], did not kill children like Astrad. It reshaped them until nothing recognizable remained of their true, natural identity.&lt;br /&gt;
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That night, Valaro finally chose their fate. He liquidated what assets he could, falsified departure records, and smuggled Oryena and Astrad offworld under false identities. In doing so, he relinquished his remaining status, inheritance, and any hope of legitimacy within the Vatali bloodline. To the Vatali Empire, Astrad Orsen Anasaye officially ceased to exist.&lt;br /&gt;
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On the transport out of Kiast, Astrad discarded her birth name and became Orse Olo, taking her mother’s name, freely chosen and never regreted.&lt;br /&gt;
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==== Transition and Survival ====&lt;br /&gt;
For a number of years, until the [[Clan Odan-Urr|Odanite refugees]] came to [[Kiast]], life for Orse and her family was harsh and unforgiving. Life in the [https://starwars.fandom.com/wiki/Outer_Rim_Territories Outer Rim] stripped Orse of luxury, certainty, and safety but it taught her autonomy. Her transition was slow, fragmented, and dangerous. Hormonal treatments were inconsistent, often black-market or experimental. Medical care came from back-alley surgeons who asked for payment in favors instead of credits.&lt;br /&gt;
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Not a lot of Vatali law followed her everywhere. Sure, in some systems her existence was illegal, but in many others she was tolerated, even embraced. She learned to trust, at least for a while. She also learned to navigate checkpoints with forged biometrics, and how to hack a scanner to display info she wanted attached to her identity. She learned quickly, her brilliant mind sifting through data like a droid brain. She was hooked on that feeling and soon became a well known slicer in her own right.&lt;br /&gt;
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With her status came threats, dangers and imminent peril. Her first cybernetic arm was not just the result of injury that shattered and mangled her organic beyond use, it was was a declaration. If her body could be weaponized against her, she would rebuild it herself. Her artificial eyes followed for similar reasons: Surveillance meant safety,  and safety meant control.&lt;br /&gt;
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Her parents’ relationship never once fractured under the strain. They remained in hiding for many years, until Orse was already an adult. Wracked with guilt and unable to reconcile the daughter he loved with the Empire he had once believed redeemable, Valaro simply withered away as the years grew older. Oryena though, hardened by injustice and loss, severed all remaining ties to Vatali space entirely. She would not return to Kiast until Orse was already in her thirties. Together they kept themselves and their daughter alive, through thick and thin.&lt;br /&gt;
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Orse, for her part, never forgave the Empire. Her ire grew not because the Vatali Empire exiled her, but because it categorizes people as either assets or liabilities, erros that it weaponizes against iself. Tradition turned into cruelty for the sake of perception and percieved honor. It taught her, with absolute certainty, that power does not protect the vulnerable, it exploits and consumes them. The Vatali did not merely try to erase Orse’s identity. They tried to overwrite her body, her mind, her future. That kind of violence does not fade. It calcifies.&lt;br /&gt;
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=== The Odanite arrival (31 ABY - 40 ABY) ===&lt;br /&gt;
[[File:OrseOloWinter-43ABY.png|left|thumb|376x376px|On a rare job requiring a personal touch, 43ABY]]&lt;br /&gt;
The day Odan-Urr arrived in the Kiast system, the fate of the [[Vatali Empire]] would be irrevocably changed. The Voraskel court had never had to deal with such an influx of people, especially people who needed, and indeed asked openly for, assistance. At first, the Odanites were treated as a temporary burden. Sanctuary was offered begrudgingly or as a sign of benevolence to gather political clout at home. Resources were rationed and new homes afforded, usually far away from noble houses. Old bloodlines whispered that desperation bred instability and talked of [[Quorahi]] rebellions. Fear of uncertainty spread through the system&#039;s elite.&lt;br /&gt;
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But the Odanites did not behave as the nobles expected. Swiftly, as they found the meaning to their struggle, they organized faster than Vatali bureaucrats could contain them. They brought with them new culture and new norms. Trust in each other, in mutual obligation, in a flexible hierarchy, and a lived understanding of the trauma only a destroyed home could create. Within five years, Odanite advisors were embedded in the Empire&#039;s hierarchy, from the bureaucracy to the military. Within ten, they were granted peerage, not as vassals to existing houses, but as entirely new noble houses, equals to old blood. This opened many new avenues for those who were sidelined. For the first time in its history, the Vatali Empire bent around the axis of another, put under the pressure of change so profound they could not hope to maintain their old ways. And so, with time, they too changed.&lt;br /&gt;
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Practices once justified as “tradition” were examined under the harsh light of scrutiny and the pressure from an ever growing number of those affected. Policies that had driven away skilled minds, ruined families, and wasted potential were no longer defensible, not when the Vatali Empire needed every capable hand to survive in a newly forming landscape dominated by the likes of the [[Collective]] and [[Severian Principate]]. It started with expanding civil rights even further, downsizing the nobles&#039; influence in the process. Inclusive legislation followed, not out of benevolence, but pragmatism. Gender classification laws were rewritten, corrective custodianship was abolished and quietly rebranded as a historic mistake. Exile edicts tied to identity, lineage deviation, or “social instability” were formally rescinded. The Empire did not apologize, but it amended.&lt;br /&gt;
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Among the names restored was Orse&#039;s father, Valaro Anasaye. His exile had been declared flawed under revised laws. His forfeited titles were not returned, but his disgrace was formally erased. Though barred from succession as a political compromise, his children — all of them — were recognized as legitimate noble men and women of House Anasaye. They called it balancing the scales towards justice, but Orse called it too little and far, far too late.&lt;br /&gt;
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==== Family Reinstated ====&lt;br /&gt;
The summons about her father&#039;s reinstatement reached Orse through at elast three layers of proxies and a droid she had not used in years. Valaro returned to Kiast a quieter man, older and visibly changed by exile. Oryena Olo, Orse&#039;s mother, returned as well with her husband, her presence tolerated at best. Orse didn&#039;t. She didn&#039;t care about her birthright. Her family acquired it through the suffering of people just like herself, and she wanted no part in it. &lt;br /&gt;
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Orse was listed in the records as &#039;&#039;Astrad Orsen Anasaye,&#039;&#039; a dead name that had no meaning to her any more. Her gender was amended to reflect reality, but it mattered little. To Orse it only meant that the Vatali Empire had learned how to update a database, yet it never learned how to undo harm.&lt;br /&gt;
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Orse remained what she had always been: unbowed, unbound and unavailable. She did not return to [[Kiast (Planet)|Kiast]], nor reclaim property, titles, or favors. She did not meet with nobles seeking to make symbolic gestures of reconciliation, unlike her brothers. To her, the Vatali Empire’s transformation was not redemption of any kind, but adaptation to the unending force of change. The galaxy remained her home, and the [[Vesper]] her only fixed point in space.&lt;br /&gt;
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=== The Shroud, the Swoop, and the Hydra (34 ABY - Now) ===&lt;br /&gt;
[[File:OrseOlo-Solo-portrait.png|293x293px|thumb|Orse Olo, 40 ABY]]Orse found the [[Shroud Syndicate]] the same way she found most things of consequence: by following a trail of data that piqued her interest.&lt;br /&gt;
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In [[30 ABY to 39 ABY|34 ABY]], while working a job tracking a series of unusually clean disappearances of ships erased not just from registries but from insurance ledgers, port authority backups, and even criminal indices, Orse noticed a pattern. Entire operations vanished without the noise that usually accompanies the kind of cartel violence or corporate purges. Someone had not just been killing their rivals, but consolidating vast amounts of wealth and assets afterwards.&lt;br /&gt;
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The [[Shroud Syndicate]], the criminal arm of the [[Iron Throne]]. Everything the Vatali Empire pretended not to be: cutthroat, openly predatory, and brutal. It chewed up people up, but did it in an honest and open way. There was no ambiguity about your fate in an organization like that. It accepted anyone who could pull their weight: any species, gender, origin. Anyone with past crimes they were running away from, and anyone at the end of their rope. All were equal, but for their wits. The only currency anyone respected were credits and power.&lt;br /&gt;
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Orse respected that sort of philosophy. It resonated with her, in her own way. She was drawn to it.&lt;br /&gt;
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She had done odd jobs here and there in the years that followed, but kept herself as distant as possible. Until one job: a counter-slicing contract designed to test whether an unknown operator could survive intrusion attempts from three rival syndicates simultaneously. Orse not only survived it took her less than nine minutes to identify the test, reverse the signal, and embed a silent tracer back into the Shroud’s own systems, turning their plans upside down and yet still accomplishing what she was paid to do. &lt;br /&gt;
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She received a reply an hour later. Not a threat nor a warning, but an invitation from the Shroud&#039;s leader at the time. Someone they called &#039;&#039;Herald&#039;&#039;.&lt;br /&gt;
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==== Queen of the Shroud ====&lt;br /&gt;
Orse met [[Morgan B. Sorenn]] through a proxy droid on Morgan&#039;s own ship, the [[Godless Matron]], under controlled conditions and layered failsafes. They didn&#039;t trust each other, nor did they pretend to. Sorenn left an impression on Orse nonetheless. She radiated an aura of control. Where Orse avoided attention, Sorenn commanded it, even demanded it with her presence alone.&lt;br /&gt;
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They understood one another fairly well after the interaction. Morgan became Orse’s part-time employer, keeping her on the pay-roll for complex slicing, electronic warfare, counterintelligence, and strategic sabotage. The pay was obscene, how could she refuse. The jobs were engaging, new, fresh, but with that the expectation to perform followed suit very, very closely. As did the consequences.&lt;br /&gt;
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Orse held no loyalty to the Herald. &#039;&#039;You scratch my back, I scratch yours.&#039;&#039; That was the nature of their agreement.&lt;br /&gt;
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==== The dangers of fascination ====&lt;br /&gt;
[[File:Orse-Port.png|left|thumb|311x311px|Orse&#039;s neural-SCOMP link]]&lt;br /&gt;
Despite their transactional arrangement, Orse found Sorenn fascinating from the moment she saw the woman. Sorenn embodied peril in a way no one Orse had ever met. Anyone who dealt with her stood too close to a blade that enjoyed being obsidian sharp. The danger was not incidental but cultivated, perhaps even worn like a crown on her head. For Orse, who had spent a lifetime surviving institutions that smothered her bureaucratically, Sorenn’s overt lethality was intoxicating.&lt;br /&gt;
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Her fascination was overwhelming, so she poked the viper. She pushed boundaries during jobs and took calculated risks. During their meetings, especially those in person where most people would shrink from Sorenn’s presence, Orse leaned into it. Not recklessly, but deliberately, poking at the silken threads of patience, a fly provoking the spider.&lt;br /&gt;
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Morgan noticed — of course, few things in her domain escaped her notice — but she did nothing to discourage it. To Sorenn, Orse was an interesting tool: sharp, independent, and powerful enough to destabilize her enemies before they realized they were even under attack. A slicer who could cripple fleets without firing a shot. A woman who did not beg, posture, or flatter. A toy, yes, but a dangerous one, best handled carefully.&lt;br /&gt;
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==== Off to the races ====&lt;br /&gt;
One of Orse&#039;s often hidden obsessions had always been racing, specifically enjoying it from exotic angles aboard hacked ship surveillance systems or race course cameras. At first, it was curiosity of how far she can go until she was caught, but the systems were so poorly maintained she never was. Then it turned into profit-driven betting on outlaw and semi-sanctioned races, quietly slicing telemetry feeds, odds engines, and referee systems to tilt outcomes just enough to be invisible. Orse never fixed races outright, not in the hamfisted way the cartels did. She just nudged them enough, shaving reaction delays here, blinding a sensor sweep there, turning chaos into a controlled variable. The returns were beyond good, and for a time, effortless.&lt;br /&gt;
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That effortlessness ended when several cartel-backed bookmakers noticed the same anomaly Orse always left behind, that of improbable consistency. Losses accumulated far too much, patterns emerged in odd places in different races, and Orse found herself the subject of overlapping investigations by syndicates far less patient than corporate security, and somehow far more trigger-happy. When the [https://starwars.fandom.com/wiki/Pyke_Syndicate Pyke Syndicate] traced one of her betting ghosts back to a Shroud-operated data node, Orse evaporated out of sight and hid awas while it blew over, sitting pretty on her winnings. The Shroud understood the value of a slicer who could bend probability itself and by the time Orse’s handle began circulating in the darker racing channels, she had already repositioned herself under the Pirate Queen’s umbrella.&lt;br /&gt;
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==== The Twins ====&lt;br /&gt;
Orse met [[Ysera and Kasula Daegella]] after watching them survive a race that should have killed them twice over. Their flying wasn’t just fast it was synchronized to a degree that defied conventional explanation, two minds anticipating disaster like clockwork. Orse was fascinated. She approached them through their own droid, ERR-!NT, offering a sponsorship contract with a catch: if they worked with her, the races would get faster, the routes deadlier, and the margin for error razor-thin. The twins agreed immediately.&lt;br /&gt;
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What began as sponsorship evolved into dangerous smuggling work disguised as racing schedules. Orse planned routes that threaded interdiction zones and banned hyperspace corridors, using the twins’ celebrity status and racing pedigree as near-perfect cover. The arrangement made them richer and more famous in an ever increasing spotlight, while cementing their reputation as pilots who took runs no one else would survive. Among the Shroud and the racing underworld, it became quietly understood: if Orse Olo was backing a race, something far more valuable than trophies was crossing the finish line.&lt;br /&gt;
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== Physical Description ==&lt;br /&gt;
[[File:Orse-43ABY-ChippedIn.png|thumb|[[Orse Olo]], chipped into Vesper.]]&lt;br /&gt;
Orse Olo is an Umbaran-Sephi hybrid with predominantly Umbaran traits. She has dark purple skin with blue undertones, thanks to her mixed heritage, and freckles covering much of her upper body and face. Her freckles are difficult to notice at a distance but up close or in strong light, they are obvious and clear. Two artificial, tattooed, beauty marks decorate the left side of her chin and right cheek under the temple, while a set of electrum earrings and piercings cover her pointed ears.&lt;br /&gt;
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Of average height and weight, and with a slightly androgynous physique, Orse is sturdily built without being extremely muscular. Hairless apart from her head, she maintains a groomed and tidy appearance at all times. Her left arm has no distinguishing markings apart from a set of meticulously manicured, short, and glossy metallic nails on her right hand, while the right arm under the elbow looks to be a well-maintained cybernetic. The upper, organic part of her left arm is covered in geometric electro-tattoos only visible under ultraviolet light.&lt;br /&gt;
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Her hair is a waterfall of dreadlocks along the top, pulled back and shaped into a massive, wildly elegant bun, with a curtain of dreadlocks falling loose from the bundle; the sides of her head, though mostly covered by hair, are covered in similarly shaped indigo tattoos as her arm.&lt;br /&gt;
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Her lips are a naturally darker tone than her skin and her eyeliner is darkened in smoky purple and black tones as is the norm with her species. Once natural eyes have long since been replaced with artificial ones with permanently dilated, jet black pupils and twin circles of intense white-blue neon light circling the iris.&lt;br /&gt;
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== Relationships ==&lt;br /&gt;
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=== Ysera and Kasula Daegella ===&lt;br /&gt;
[[File:6-Ysera-Kasula.png|left|80x80px]]&lt;br /&gt;
[[Ysera and Kasula Daegella]] are Orse&#039;s close allies and her chosen speed demons. She is their sponsor, at least in part, financing their many and wild races and escapades. She often pays the twins for their services in running goods and services for her, especially when her own presence might be problematic. &lt;br /&gt;
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The twins take to her requests with gusto because they know all of Orse&#039;s jobs come with at least a modicum of adrenaline and fun. Their relationship, while mostly transactional, sometimes goes beyond, into the intimate. Officially they are friends, and Orse pursues no relationship with either of them.&lt;br /&gt;
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=== Morgan Sorenn ===&lt;br /&gt;
[[File:11-Morgan-Sorenn.png|left|80x80px]]&lt;br /&gt;
[[Morgan B. Sorenn]] is Orse&#039;s part-time employer. The Pirate Queen often hires Orse for complex slicing or electronic warfare jobs, and pays her well enough to keep her on side. Their relationship is hardly more than that, keeping to the bare-bones transactional &amp;quot;you scratch my back, I scratch yours.&amp;quot;&lt;br /&gt;
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That said, Orse finds Sorenn fascinating in that &amp;quot;poking the viper&amp;quot; way. Sorenn is dangerous and brings with her an abundance of peril for anyone interacting with her. Orse is often intoxicated by that feeling of danger and tends to push for it when interacting with Sorenn who, for her part, does nothing to dissuade her from it. Morgan finds the younger woman a fascinating toy, albeit a powerful one which she can leverage against her opponents.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400&amp;quot; heights=&amp;quot;175&amp;quot; mode=&amp;quot;packed&amp;quot; align=&amp;quot;Center&amp;quot;&amp;gt;&lt;br /&gt;
File:ERRNT-Twins-40ABY.png|Orse, piloting ERR-!NT, and introducing herself to [[Ysera and Kasula Daegella|the Twins]], 40 ABY&lt;br /&gt;
File:OrseandTwins-42ABY.png|Orse and [[Ysera and Kasula Daegella|the Twins]], fixing ERR-!NT, 42 ABY&lt;br /&gt;
File:Twins and Tanako-39ABY.png|[[Ysera and Kasula Daegella|The Twins]] and Tanako during a Casino job, 39 ABY&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Vyr</name></author>
	</entry>
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