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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karanan&amp;diff=68645</id>
		<title>Karanan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karanan&amp;diff=68645"/>
		<updated>2009-07-10T03:46:45Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sentient&lt;br /&gt;
|image=[[Image:Karanan.jpg]]&lt;br /&gt;
|name=Karanan&lt;br /&gt;
|planet=Sahare, Karana System&lt;br /&gt;
|language=Karanese, Galactic Basic&lt;br /&gt;
|height=average 1.5-1.8 meters&lt;br /&gt;
|length=&lt;br /&gt;
|wingspan=&lt;br /&gt;
|skincolor= grey with blue undertones to pale blue&lt;br /&gt;
|haircolor=brown to black&lt;br /&gt;
|feathers=&lt;br /&gt;
|distinctions=four-digit hands and feet&lt;br /&gt;
|lifespan=average 63 years&lt;br /&gt;
|races=&lt;br /&gt;
|members=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Karanans are an offshoot of the far-flung near-human Wroonian species, indigenous to the [[Karana System]].  Evidence suggests that around 5000 BBY a Wroonian colony ship either crash landed in the system without generating a distress signal, or that a minor planned colony was simply forgotten over the ages.  The Karanans in turn forgot their origin and the galaxy at large, as their starship was presumably scavenged for building materials by the colonists, and its components scattered, misinterpreted as religious artifacts, and the majority lost over the centuries.  They primarily occupy the boreal planet [[Sahare]], but their newfound, limited spacefaring technologies allowed them to colonize their sister planet [[Lears]], and establish a mining colony on volcanic [[Deva]].  The entire system and Karanan civilization now lies under the control of the [[Emperor’s Hammer]].&lt;br /&gt;
&lt;br /&gt;
They are characterized by blue skin and lips; black, blue, or purple hair; and yellow or white irises.&lt;br /&gt;
&lt;br /&gt;
While hindered by their relatively low technological level and knowledge of the galaxy, the typical Karanan possesses a keen mind, and the Hammer has found them useful as workers and warriors both.&lt;br /&gt;
&lt;br /&gt;
Their average lifespan is 63 years, but due to the technological improvements brought by the Hammer this will extend upward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early History Overview==&lt;br /&gt;
&lt;br /&gt;
Examination of Karanan legend and archaeological evidence reveals that the system was home to a small band of Dark Jedi about 3400 years ago.  It appears that a lone Jedi Master followed a vision far beyond the Republic’s known hyperspace routes of the time, stumbling upon the system.  He was drawn to the [[Kaiburr|fourth planet]] by the taint of an asteroid impact that had wiped out a once vibrant ecosystem centuries before, leaving only sparse vegetation in its wake.  Though he returned to the Old Republic, the seeds of his later downfall had been planted.  His curiosity and arrogant belief that he could resist the Dark Side’s lure led him deeper into forbidden knowledge until, inevitably, he was enthralled.  Fearing what his colleagues would do if they learned the truth, the Master resolved to gather a handful of followers and return to the obscurity of Karana.  They proceeded to subjugate the natives, erecting several temples on Sahare, and exporting many to build a fortress city on their adopted capital planet, Kaiburr, for the better part of a decade.  Building on Kaiburr was apparently done to fit more easily with the Karanan’s preexisting belief system, and to distance the Jedi from their uncivilized minions.&lt;br /&gt;
&lt;br /&gt;
Ultimately, they abandoned their nascent empire only a few years after these monuments were completed, disappearing from all historical record thereafter.  The reasons for their departure are unclear, though most theories attribute it to a mix of infighting and seeking richer spoils back in the civilized galaxy.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, the lack of further outside interference allowed the people of Sahare to struggle free from the shadow of fear, but the process would be slow.  None of those taken ever returned from the throne world of the gods, and their masters were long expected to return.  Though belief in the Dark Jedi and the old ways eventually dwindled, their legacy remained, guiding the course of the people’s evolution. &lt;br /&gt;
&lt;br /&gt;
Karanan culture became collectivist in nature, the people surrendering to the will of the state and rarely striving to develop more liberal social systems.  Likewise, the extended family structure became firmly entrenched, based on the concepts of defense through numbers and centralized productivity.  Their society also became highly paternalistic and monogamous, relegating the generally slighter females to the home, but providing them martial training enough to defend that home.  Only with the rise of modern industry were females brought increasingly into the workforce, military, and equivalent social stature.&lt;br /&gt;
&lt;br /&gt;
Aggressive expansionism and the extolment of all things military also took root during the centuries following the Dark Jedi departure.  No doubt introduced by their use of Karanans as sport gladiators on Sahare, with the best being whisked away to Kaiburr as sparring partners, and some no doubt as apprentices.  The Karanans continued in this vein, their warfare originally motivated by the desire to placate the gods with blood, but moving increasingly into secular sources, often underlain by the rivalries established by the former.  By 213 BBY this propensity toward conflict would result in global unification under the despot Krazzos Vodahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Civil War==&lt;br /&gt;
&lt;br /&gt;
The Exalted Unifier’s descendants, the Vodaha, continued his dream of sweeping away the old cultural boundaries to make their homeworld truly one nation.  In 32 BBY they began the unpopular process of organizing the planetary landmasses into more specialized functions through a policy of disproportionate development.  One continent was to focus increasingly on agriculture, another on scientific pursuits, and another on industrial manufacturing.  In particular, the collectivization of small farms threatened to become a disaster.  It robbed the farmers of the meager scraps of land they had owned, and the communities they lived in for countless generations.  Harvests also suffered as the demands of the new system clashed with the farmers’ low education and training levels.  Fortunately, the switchover was handled well enough for the latter problems to be overcome with comprehensive educational reforms.  Though many in the government were quick to attribute the failed quotas to simple sabotage, cooler heads prevailed.  Imprisonment and execution of managers and workers occurred, but was kept to a bare minimum, and preexisting stores were sufficient to prevent widespread starvation.  Despite this benevolent approach the public still grew increasingly less tolerant, feeling unjustly commodified by the social experiment and put out by its often ridiculous demands.&lt;br /&gt;
&lt;br /&gt;
In 4 BBY the people of the former nation of Zurkasa, a quarter million being evicted to make way for a hydroelectric dam, burst with resentment of the government’s absolute power.  They demanded the return of their cultural identity and a reduction of Vodaha power.  Others soon followed their example, and The Movement for Democratic Reform, Kilad, was born.  The Reformers’ message spread to the colonies as full out civil war erupted, taking firm root with the pioneers of Lears, but gaining little track with the traditional loyalists on Deva.  The majority of Karanans (on the order of 70%) still supported the old regime, however marginally, and within three years Zurkasa and its allies had been reigned in, and the Kilad as a whole had effectively ceased to exist on the homeworld.  The Central Government turned its attention to the Kilad on Lears, who had by then overthrown the colonial government and declared independence.&lt;br /&gt;
&lt;br /&gt;
Lears position was not particularly promising after the fall of the Saharean Kilad, but its people dug in, relying on the gulf between planets to prolong the conflict.  Hopefully, public and Vodaha interest in a costly space campaign would ebb, and diplomacy could yield a peaceful resolution.  As hoped, Lears nascent space forces managed to dissuade the first attempts at invasion, leading to a military stalemate and promising negotiations.  Sahare had no intention of honouring the peace, however, and broke through the planet’s meager defenses in 7 ABY.  Vodaha duplicity and the brutal nature of their opening offensive convinced the people of Lears to fight on, to, if nothing else, put up a fight worthy of the history books.  Technologically unable to bring the full weight of its armies down upon Lears at once, the Saharean advance slowed tremendously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Contact==&lt;br /&gt;
&lt;br /&gt;
In 10 ABY all eyes turned skyward in fear and awe as the Karanan view of the universe was shattered forever.  The Emperor’s Hammer approached both sides of the conflict, quickly finding common ground with the Vodaha, which they also determined to be the dominant of the two parties.  Within a week they had struck an agreement.  In exchange for hastening the end of the war, the cost and unpopularity of which was creating more unrest on Sahare, the Vodaha would grant the aliens extensive trading rights.  The Imperials broke Lears’ back in a matter of days with negligible losses, hardened divisions laying down their arms at the arrival of the first AT-STs, faceless stormtroopers, and TIE starfighters.&lt;br /&gt;
&lt;br /&gt;
As the fullness of their technological disadvantage became suddenly apparent, disquiet swept the higher echelons of the Vodaha.  It was clear from the “light” orbital bombardments utilized against Lears that the humans could take whatever they wanted with impunity.  Fortunately, they were not dealing with mindless destroyers.  The Hammer did what it promised and demanded no more, even exceeding its end of some bargains.  As diplomatic ties strengthened, the Vodaha agreed to more and more proposals, knowing full well the game that was being played, but having no way out of it.  The Hammer wanted control without the hassle of damaging then rebuilding infrastructure.  With the public increasingly enamored with the newcomers, and its own efforts overshadowed at every turn, the government took the only step it could to secure its political survival.  The system was formally annexed by the end of the year, opening the door for a wave of Imperial modernization.&lt;br /&gt;
&lt;br /&gt;
Military facilities, COMPNOR centers, starports, and shining new cities, including a new capital, sprang up during the four-year Reconstruction.  The Dark Jedi of Clan Taldryan were given a hand in the system, a move that rekindled a degree of belief in the old gods.  The Hammer neither supported nor refuted this reaction, simply allowing the notion to worm its way as it would.&lt;br /&gt;
&lt;br /&gt;
The majority of Karanans now serve their widely regarded saviours, though rumours abound of forced labour and even experimentation.  Though most elected to stay with the Hammer during the Exodus, a number of Karanans came with the Dark Brotherhood as servants, soldiers, and even Jedi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
At the time of the first Dark Jedi arrival most Karanan civilizations had at least basic, and relatively open, belief systems based on genderless gods living among the stars.  It was widely held that the High Gods, those responsible for the creation and maintenance of the universe, were indifferent, perhaps even ignorant of mortal affairs.  The Lesser Gods, however, were more sympathetic to the Karanans’ needs; offering council and good fortune to some, and taking the souls of those deemed worthy by their brother, in most traditions named Korfuus or a derivative of such, as servants in the paradise of Lears.  These souls were also permitted to watch over their living relatives.  Unworthy spirits, in contrast, fell into the blackest of voids, decaying painfully until they winked out of existence completely.&lt;br /&gt;
&lt;br /&gt;
Their practices became decidedly more violent following the rule of the outsiders, including the return for several centuries of a largely abandoned practice, sentient sacrifice.  This five century Dark Age passed into history, and though the priests of the old ways still held considerable sway, their baseless millennialism had brought a dose of skepticism into the Karanan mindset.&lt;br /&gt;
&lt;br /&gt;
By the modern age belief in the old gods had dwindled to the level of superstition, encouraged by The Enlightened Vodahr’s defacement or closing of the ancient temples, starting with one in his home city, with no supernatural reprisals against himself or his empire at large.  Cults to the old gods occasionally popped up during the reign of the Vodaha, but found their members executed, or at the very least, imprisoned.  Still, many on Lears prefer to stay indoors at night for fear of spirits angry at the presence of the living on sacred ground, and their lack of faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
The Karanans possess a relatively low level of indigenous technology by galactic standards, lacking hyperdrives, repulsorlifts, blasters, shields, and droids.  However, they are firmly industrialized, though highly reliant on manpower, and have possessed basic spaceflight for over two centuries.  In place of repulsorlifts they use turbofan-propelled aircraft.  In place of blasters they use slugthrowers.  The Karanans also possess nuclear technology, though the earlier unification of their homeworld greatly reduced weaponization in this area.&lt;br /&gt;
&lt;br /&gt;
Their most advanced military spacecraft bear crude durasteel armour, an improvement over the conventional kiirium used by most of their forces, along with railguns and missiles.  These are small, yet bulky affairs, their closest galactic analog being an armed freighter.  Their first starfighter, designed to fit into an external rack and having only a few hours total operational time, was just entering the prototype phase when the Hammer arrived.&lt;br /&gt;
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[[Category: Races and species]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karana_System&amp;diff=45305</id>
		<title>Karana System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karana_System&amp;diff=45305"/>
		<updated>2008-02-12T07:45:21Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
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&lt;div&gt;The Karana System, named after its indigenous pre-hyperdrive civilization, is located east of the [http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster] in Wild Space, nearly 59,700 light years from the Galactic Core.  The system formed some 5.3 billion years ago, and consists of the star Shahora, the planets [[Deva]], [[Sahare]], [[Lears]], and [[Kaiburr]], and their seven moons.&lt;br /&gt;
&lt;br /&gt;
The native [[Karanan|Karanans]] evolved around 160,000 years ago, reaching Iron Age development by the time of their first contact with the outside galaxy.  A Jedi Master visited the system sometime around 3400 BBY, drawn by visions and the Dark Side taint of Kaiburr.  The Jedi returned to the Republic, electing to keep his discovery secret.  With the [http://starwars.wikia.com/wiki/Great_Sith_War Exar Kun War] still fresh in the galaxy’s memory, his fellows would have taken a hard stance indeed against his sliver of interest in such a place.  When the Jedi’s quest for knowledge led him further down the Dark Path he fled the Order, gathering followers as he traveled the galaxy.  Eventually, he led them back to Karana, exploiting the natives through their religion.  A fortress was built on Kaiburr, where the group continued to develop a philosophy similar to the modern Obelisk.  The fate of this group is unknown, though they fled the system after only a decade.&lt;br /&gt;
&lt;br /&gt;
The system first appeared on galactic star charts around 2300 BBY as a gravitational anomaly, and was found to be a small star system a few hundred years later.  Like so many in Wild Space, it received only a cursory glance until the modern era.  Being located sufficiently far from both the Rimma Trade Route and Hydian Way, there was little impetus for further exploration and development, and it fell out of memory.  The system was rediscovered, and subsequently annexed, in 10 ABY by the [[Emperor&#039;s Hammer]].  It was also the base of Clan Taldryan’s operations before the [[Exodus]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Star Systems]]&lt;br /&gt;
[[Category: Taldryan Past Dominion| Karana System]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Karanan.jpg&amp;diff=45304</id>
		<title>File:Karanan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Karanan.jpg&amp;diff=45304"/>
		<updated>2008-02-12T07:41:38Z</updated>

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&lt;div&gt;{{Fairuse}}&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Karanan.jpg&amp;diff=45303</id>
		<title>File:Karanan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Karanan.jpg&amp;diff=45303"/>
		<updated>2008-02-12T07:40:51Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karanan&amp;diff=45302</id>
		<title>Karanan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karanan&amp;diff=45302"/>
		<updated>2008-02-12T07:39:22Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: New page: {{sentient |image=Image:Karanan.jpg |name=Karanan |planet=Sahare, Karana System |language=Karanese, Galactic Basic |height=average 1.5-1.8 meters |length= |wingspan= |skincolor= grey w...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sentient&lt;br /&gt;
|image=[[Image:Karanan.jpg]]&lt;br /&gt;
|name=Karanan&lt;br /&gt;
|planet=Sahare, Karana System&lt;br /&gt;
|language=Karanese, Galactic Basic&lt;br /&gt;
|height=average 1.5-1.8 meters&lt;br /&gt;
|length=&lt;br /&gt;
|wingspan=&lt;br /&gt;
|skincolor= grey with blue undertones to pale blue&lt;br /&gt;
|haircolor=brown to black&lt;br /&gt;
|feathers=&lt;br /&gt;
|distinctions=four-digit hands and feet&lt;br /&gt;
|lifespan=average 63 years&lt;br /&gt;
|races=&lt;br /&gt;
|members=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Karanans are a near-human, mammalian species that evolved 160,000 years ago, indigenous only to the [[Karana system]].  Their homeworld is the boreal planet [[Sahare]], but their limited spacefaring technologies allowed them to colonize their sister planet [[Lears]], and establish a mining colony on volcanic [[Deva]].  The entire system and Karanan civilization now lies under the control of the [[Emperor&#039;s Hammer]].&lt;br /&gt;
&lt;br /&gt;
The species is characterized by average stature, brown to black hair, red blood, four-digit hands, skin ranging from grey with blue undertones to pale blue, and generally lean, muscular bodies from millennia of breeding for war and manpower reliant production.  Adorned by thick eyebrows, their brown, amber, or rarely violet eyes are set deep in the sockets, a feature accentuated by their slightly pronounced, two-lobed forehead.  While largely unrenowned for acrobatic feats and hindered by their technological level, the typical Karanan possesses strength, toughness, aggression, and a keen mind.  Interbreeding with other humanoids may be possible, but is extremely unlikely to have occurred due to the recentness of their introduction to the galaxy, and technological dependence on the traditionally pro-human EH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their average lifespan is 63 years, but due to the technological improvements brought by the Hammer this will extend upward.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Early History Overview==&lt;br /&gt;
&lt;br /&gt;
Examination of Karanan legend and archaeological evidence reveals that the system was home to a small band of Dark Jedi about 3400 years ago.  It appears that a lone Jedi Master followed a vision far beyond the Republic’s known hyperspace routes of the time, stumbling upon the system.  He was drawn to the [[Kaiburr|fourth planet]] by the taint of an asteroid impact that had wiped out a once vibrant ecosystem centuries before, leaving only sparse vegetation in its wake.  Though he returned to the Old Republic, the seeds of his downfall had been planted.  His curiosity and arrogant belief that he could resist the Dark Side’s lure led him deeper into forbidden knowledge until, inevitably, he was enthralled.  Fearing what his colleagues would do if they learned the truth, the Master resolved to convert a handful of followers and return to Karana.  They proceeded to subjugate the natives, erecting several temples on Sahare, and exporting many to build a fortress city on their adopted capital planet, Kaiburr, for the better part of a decade.&lt;br /&gt;
&lt;br /&gt;
Ultimately, they abandoned their nascent empire only a few years after these monuments were completed, disappearing from all historical record thereafter.  The reasons for their departure are unclear, though most theories attribute it to a mix of infighting, plague, and seeking richer spoils back in the civilized galaxy.&lt;br /&gt;
&lt;br /&gt;
Whatever the case, the lack of further outside interference allowed the people of Sahare to struggle free from the shadow of fear, but the process would be slow.  None of those taken ever returned from the throne world of the gods, and their masters were long expected to return.  Though belief in the Dark Jedi and the old ways eventually dwindled, their legacy remained, guiding the course of the people’s evolution. &lt;br /&gt;
&lt;br /&gt;
Karanan culture became collectivist in nature, the people surrendering to the will of the state and rarely striving to develop more liberal social systems.  Likewise, the extended family structure became firmly entrenched, based on the concepts of defense through numbers and centralized productivity.  Their society also became highly paternalistic and monogamous, relegating the generally slighter females to the home, but providing them martial training enough to defend that home.  Only with the rise of modern industry were females brought increasingly into the workforce and military.&lt;br /&gt;
&lt;br /&gt;
Aggressive expansionism and the extolment of all things military also took root during the centuries following the Dark Jedi departure.  No doubt introduced by their use of Karanans as sport gladiators on Sahare, with the best being whisked away to Kaiburr as sparring partners.  The Karanans continued in this vein, their warfare originally motivated by the desire to placate the gods with blood, but moving increasingly into secular sources, often underlain by the rivalries established by the former.  By 213 BBY this propensity toward conflict would result in global unification under the despot Krazzos Vodahr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Civil War==&lt;br /&gt;
&lt;br /&gt;
The Exalted Unifier’s descendants, the Vodaha, continued his dream of sweeping away the old cultural boundaries to make their homeworld truly one nation.  In 32 BBY they began the unpopular process of organizing the planetary landmasses into more specialized functions through a policy of disproportionate development.  One continent was to focus increasingly on agriculture, another on scientific pursuits, and another on industrial manufacturing.  In particular, the collectivization of small farms threatened to become a disaster.  It robbed the farmers of the meager scraps of land they had owned, and the communities they lived in for countless generations.  Harvests also suffered as the demands of the new system clashed with the farmers’ low education and training levels.  Fortunately, the switchover was handled well enough for the latter problems to be overcome with comprehensive educational reforms.  Though many in the government were quick to attribute the failed quotas to simple sabotage, cooler heads prevailed.  Imprisonment and execution of managers and workers occurred, but was kept to a bare minimum, and preexisting stores were sufficient to prevent widespread starvation.  Despite this benevolent approach the public still grew increasingly less tolerant, feeling unjustly commodified by the social experiment and put out by its often ridiculous demands.&lt;br /&gt;
&lt;br /&gt;
In 4 BBY the people of the former Zurkasa, a quarter million being evicted to make way for a hydroelectric dam, burst with resentment of the government’s absolute power.  They demanded the return of their cultural identity and a reduction of Vodaha power.  Others soon followed their example, and The Movement for Democratic Reform, Kilad, was born.  The Reformers’ message spread to the colonies as full out civil war erupted, taking firm root with the pioneers of Lears, but gaining little track with the traditional loyalists on Deva.  The majority of Karanans (on the order of 70%) still supported the old regime, however marginally, and within three years Zurkasa and its allies had been reigned in, and the Kilad as a whole had effectively ceased to exist on the homeworld.  The Central Government turned its attention to the Kilad on Lears, who had by then overthrown the colonial government and declared independence.&lt;br /&gt;
&lt;br /&gt;
Lears position was not particularly promising after the fall of the Saharean Kilad, but its people dug in, relying on the gulf between planets to prolong the conflict.  Hopefully, public and Vodaha interest in a costly space campaign would ebb, and diplomacy could yield a peaceful resolution.  As hoped, Lears nascent space forces managed to dissuade the first attempts at invasion, leading to a military stalemate and promising negotiations.  Sahare had no intention of honouring the peace, however, and broke through the planet’s defenses in 7 ABY.  Vodaha duplicity and the brutal nature of their opening offensive convinced the people of Lears to fight on, to, if nothing else, put up a fight worthy of the history books.  Technologically unable to bring the full weight of its armies down upon Lears at once, the Saharean advance slowed tremendously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Second Contact==&lt;br /&gt;
&lt;br /&gt;
In 10 ABY all eyes turned skyward in fear and awe as the Karanan view of the universe was shattered forever.  The Emperor’s Hammer approached both sides of the conflict, quickly finding common ground with the Vodaha, which they also determined to be the dominant of the two parties.  Within a week they had struck an agreement.  In exchange for hastening the end of the war, the cost and unpopularity of which was creating more unrest on Sahare, the Vodaha would grant the aliens extensive trading rights.  The Imperials broke Lears’ back in a matter of days with negligible losses, hardened divisions laying down their arms at the arrival of the first AT-STs, faceless stormtroopers, and TIE aircraft.&lt;br /&gt;
&lt;br /&gt;
As the fullness of their technological disadvantage became apparent, disquiet swept the higher echelons of the Vodaha.  It was clear from the “light” orbital bombardments utilized against Lears that the humans could take whatever they wanted with impunity.  Fortunately, they were not dealing with mindless destroyers.  The Hammer did what it promised and demanded no more, even exceeding its end of some bargains.  As diplomatic ties strengthened, the Vodaha agreed to more and more proposals, knowing full well the game that was being played, but having no way out of it.  The Hammer wanted control without the hassle of rebuilding infrastructure.  With the public increasingly enamored with the newcomers, and its own efforts overshadowed at every turn, the government took the only step it could to secure its political survival.  The system was formally annexed by the end of the year, opening the door for a wave of Imperial modernization.&lt;br /&gt;
&lt;br /&gt;
Military facilities, COMPNOR centers, starports, and shining new cities, including a new capital, sprang up during the four-year Reconstruction.  The Dark Jedi of Clan Taldryan were given a hand in the system, a move that rekindled a degree of belief in the old gods.  The Hammer neither supported nor refuted this reaction, simply allowing the notion to worm its way as it would.&lt;br /&gt;
&lt;br /&gt;
The majority of Karanans now serve their widely regarded saviours, though rumours abound of forced labour and even experimentation.  Though most elected to stay with the Hammer during the Exodus, a number of Karanans came with the Dark Brotherhood as servants, soldiers, and even Jedi.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
At the time of the first Dark Jedi arrival most Karanan civilizations had at least a basic, and relatively open, public belief system based on genderless gods living among the stars.  It was widely held that the High Gods, those responsible for the creation and maintenance of the universe, were indifferent, perhaps even ignorant of mortal affairs.  The Lesser Gods, however, were more sympathetic to the Karanans’ needs; offering council and good fortune to some, and taking the souls of those deemed worthy by their brother, Korfuus, as servants in the paradise of Lears.  These souls were also permitted to watch over their living relatives.  Unworthy spirits, in contrast, fell into the blackest of voids, decaying painfully until they winked out of existence completely.&lt;br /&gt;
&lt;br /&gt;
Their practices became decidedly more violent following the rule of the outsiders, including the return for several centuries of a largely abandoned practice, sentient sacrifice.  This five century Dark Age passed into history, and though the priests of the old ways still held considerable sway, their baseless millennialism had brought a dose of skepticism into the Karanan mindset.&lt;br /&gt;
&lt;br /&gt;
By the modern age belief in the old gods had dwindled to the level of superstition, encouraged by The Enlightened Vodahr’s defacement or closing of the ancient temples with no supernatural reprisal.  Cults to the old gods occasionally popped up during the reign of the Vodaha, but found their members executed, or at the very least, imprisoned.  Still, many on Lears prefer to stay indoors at night for fear of spirits angry at the presence of the living on sacred ground, and their lack of faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
The Karanans possess a relatively low level of technology by galactic standards, lacking hyperdrives, repulsorlifts, blasters, shields, and droids.  However, they are firmly industrialized, though highly reliant on manpower, and have possessed basic spaceflight for over two centuries.  In place of repulsorlifts they use turbofan-propelled aircraft.  In place of blasters they use slugthrowers.  The Karanans also possess nuclear technology, though the earlier unification of their homeworld greatly reduced weaponization in this area.&lt;br /&gt;
&lt;br /&gt;
Their most advanced military spacecraft bear crude durasteel armour, an improvement over the conventional kiirium used by most of their forces, along with railguns and missiles.  These are small, yet bulky affairs, their closest galactic analog being an armed freighter.  Their first starfighter, designed to fit into an external rack and having only a few hours total operational time, was just entering the prototype phase when the Hammer arrived.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Karanans in the Brotherhood==&lt;br /&gt;
&lt;br /&gt;
Vessicant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and species]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sahare&amp;diff=44927</id>
		<title>Sahare</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sahare&amp;diff=44927"/>
		<updated>2008-02-05T21:21:11Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:planet_sahare.jpg]]|&lt;br /&gt;
name=Sahare|&lt;br /&gt;
system=Karana System|&lt;br /&gt;
sector=|&lt;br /&gt;
region=|&lt;br /&gt;
suns=1|&lt;br /&gt;
distance=224,398,854,052 (1.5 AU)|&lt;br /&gt;
position=|&lt;br /&gt;
moons=3|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=23,954.8 km at equator|&lt;br /&gt;
terrain= primarily oceanic (76%) and boreal forest|&lt;br /&gt;
atmosphere=75% nitrogen, 22 % oxygen, assorted trace gases |&lt;br /&gt;
water=|&lt;br /&gt;
climate=Warm (Min –15, Mean 17, Max 42˚C|&lt;br /&gt;
gravity=Standard (0.95 Standard)|&lt;br /&gt;
lengthday=27.2 Standard Hours|&lt;br /&gt;
lengthyear=389.7 Standard Days|&lt;br /&gt;
population=5.2 Billion Karanans, Imperial Military and Planetary Bureaucracy|&lt;br /&gt;
species=Karanans|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=Galactic Basic, Karanese|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Taldryan]] (Past)|&lt;br /&gt;
exports= Agricultural, various minerals including vintrium and kiirium, low technology.  Diatium deposists on Akrin’al|&lt;br /&gt;
imports=Higher Technology|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Sahare has been the site of massive cultural upheaval since its bloody unification over two centuries ago.  Some thirty years ago, the Vodaha government began restructuring Karanan society by specializing the functions of the three major landmasses.  Disproportionate development and continued adherence to ancient caste systems resulted in one focusing increasingly on agriculture, another on scientific pursuits, and another on industrial production.  This social experimentation proved efficient on paper, but caused growing resentment of the government’s absolute power, and was a main contributor to the eventual fourteen-year civil war over democratic reforms.  The conflict, already shifting inexorably in favour of the Vodaha, was put to a swift end by the arrival of the Emperor’s Hammer on their side.  Having seen the technological superiority of the Imperials, and with much in common ideologically, the Karanans readily agreed to annexation.&lt;br /&gt;
&lt;br /&gt;
The government was restructured to include the [[Emperor&#039;s Hammer|Hammer’s]] appointed Planetary Governor as well as the former seat of [[Clan Taldryan]].  The newly founded planetary capital of Evartet serves as the showpiece of Imperial-led modernization and military headquarters for the system.  The planet also boasts an Imperial starport, and is orbited by the platform &#039;&#039;Destrier&#039;&#039;, manned by the former Alliance pilots of Infiltrator Wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Satellite Description==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myol Bakar&#039;&#039;&#039;, literally “Guardian’s Sight” in Karanese was named after the ancient belief that the moon was the plucked out eye of the Lesser God, Korfuus, set above Sahare to judge the worthiness of souls to serve his kin in the paradise of [[Lears]].  The moon features no atmosphere, negligible resources, and a large semi-circular mountain chain held to be the deity’s pupil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Onalii&#039;&#039;&#039;, named after a great hero of legend, has been geologically inactive for millions of years.  The largest moon features cratered basaltic plains with ice deposits in its deeper crevices.  The atmosphere is an unstable mixture of potassium, sodium, hydrogen, helium, water, and assorted trace gases.  Aside from the remnants of the Karanan’s first hostile environment research facility, whose work went into the colonization of [[Deva]], the moon holds nothing of note.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akrin’al&#039;&#039;&#039;, outermost of the moons, has proven as cold and foreboding as its namesake Akrin the Strong, the first Emperor recorded in Karanan history.  The Emperor’s Hammer has set up an automated mining facility there to extract the only resource of note, diatium, in the absence of an atmosphere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan Past Dominion]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lears&amp;diff=44926</id>
		<title>Lears</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lears&amp;diff=44926"/>
		<updated>2008-02-05T21:16:37Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{planet|&lt;br /&gt;
image=[[Image:lears.jpg]]|&lt;br /&gt;
name=Lears|&lt;br /&gt;
system=Karana System|&lt;br /&gt;
sector=|&lt;br /&gt;
region=|&lt;br /&gt;
suns=1|&lt;br /&gt;
distance=418,865,044,917 km (2.8 AU) |&lt;br /&gt;
position=|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=11964.2 km at equator|&lt;br /&gt;
terrain= varied, primarily oceanic (72% of surface area) and boreal forest|&lt;br /&gt;
atmosphere=71% nitrogen, 23% oxygen, assorted trace gases |&lt;br /&gt;
water=|&lt;br /&gt;
climate=Warm (Min –36, Mean 6, Max 13˚C)|&lt;br /&gt;
gravity=Standard (0.82 standard)|&lt;br /&gt;
lengthday=17.4 Standard Hours|&lt;br /&gt;
lengthyear=320.3 Local Days|&lt;br /&gt;
population=272 million Karanans, Imperial military and Planetary Bureaucracy |&lt;br /&gt;
species=Karanans|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=Galactic Basic, Karanese|&lt;br /&gt;
government=Planetary Governor|&lt;br /&gt;
affiliation=[[House Ektrosis]] (Past)|&lt;br /&gt;
exports= agricultural, various minerals including chromium, low technology |&lt;br /&gt;
imports=Higher Technology|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
The system’s natives long saw Lears as a mirror image of their homeworld, [[Sahare]], a sacred place of magic and mystery.  Most cultures deemed it home to their lesser gods and residence of the honoured dead.  Though the old ways have largely been abandoned some still refuse to tread the planet at night for fear of being assailed by spirits offended by the intrusion of the living.&lt;br /&gt;
&lt;br /&gt;
Lears was first colonized in 122 BBY, its population growing by leaps and bounds in subsequent decades due to government sponsored migration.  Imperial expansion became a patriotic duty, and vast tracts of free land a definite draw to the overcrowded urban dwellers.  The colonists, intrepid and independent spirits to begin with, proved less loyal than hoped at the outset of the Karanan Civil War.  Overthrowing the colonial government, they formed their own democratic nation and defiantly continued the Reformist struggle lost on Sahare.  The Emperor’s Hammer has established a strong presence on this world since annexing the system.  COMPNOR reeducation centers, Intelligence operations, strict traffic control between Sahare and Lears, and the elite troops of the Hammer’s Fist have all been employed in the continuing effort to eradicate resistance to the New Order.&lt;br /&gt;
&lt;br /&gt;
Before the [[Exodus]] the planet was also home to Taldryan’s Krath House, [[House Ektrosis|Ektrosis]].  The Dark Jedi kept a vast library on the surface as well as a Clan artifact, the Orb of Pomojema, in the Ektrosis-constructed Temple of Pomojema.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan Past Dominion]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kaiburr_(planet)&amp;diff=44925</id>
		<title>Kaiburr (planet)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kaiburr_(planet)&amp;diff=44925"/>
		<updated>2008-02-05T21:08:38Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:planet_kaiburr.jpg]]|&lt;br /&gt;
name=Kaiburr|&lt;br /&gt;
system=Karana System|&lt;br /&gt;
sector=|&lt;br /&gt;
region=|&lt;br /&gt;
suns=1|&lt;br /&gt;
distance=598,385,492,374 km  (4.0 AU) |&lt;br /&gt;
position=|&lt;br /&gt;
moons=4|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=10,241.8 km at equator|&lt;br /&gt;
terrain= Rough, sparse vegetation, evidence of ancient asteroid impact that wiped out most life|&lt;br /&gt;
atmosphere=62% nitrogen, 19% carbon dioxide, 14% oxygen, 5% trace gases|&lt;br /&gt;
water=|&lt;br /&gt;
climate=Cold (Min –80, Mean –34, Max 10˚C)|&lt;br /&gt;
gravity=Light (0.65 Standard)|&lt;br /&gt;
lengthday=10.4 Standard Hours|&lt;br /&gt;
lengthyear=407.1 Standard Days|&lt;br /&gt;
population=330|&lt;br /&gt;
species=|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=Galactic Basic|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[House Dinaari]] (Past)|&lt;br /&gt;
exports=Lightsaber Crystals|&lt;br /&gt;
imports=Necessities|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
The early Karanans knew nothing of Kaiburr per se, though their mythos provided that objects more distant from their homeworld were higher in the supernatural order.  The gods had to live somewhere.  When a small group of Dark Jedi arrived in the system sometime around 3400 BBY they exploited this belief in order to rule the primitives from afar.  Their full reasoning may never be known, but it is likely they chose to settle Kaiburr to bask in the dark energies of its ancient cataclysm, for easy access to the local crystal supply, and to extend the range of their sensors out of the system.  Their philosophy was apparently similar to the modern Obelisk, though it should be noted that there is no evidence of a connection to the students of Alaiedon.&lt;br /&gt;
&lt;br /&gt;
They built a citadel on their chosen capital planet using slave labour, a position they would leave mysteriously a short time after its completion.  The transported Karanans failed to survive this abandonment, their indignation at what they then knew to be false gods still evident in the vandalism done to the ruins.  It would take Karanan science nearly a thousand years to discover the planet again.&lt;br /&gt;
&lt;br /&gt;
The Emperor’s Hammer refurbished the ancient mine, recently exhausting the supply of low quality lightsaber crystals there that had once sustained the Dark Jedi of old.  Although not as efficient as Adegans and requiring replacement every 1-2 months due to their inherently unstable structure, these crystals are far more efficient than the artificial crystals commonly in use following the Battle of Endor. In addition, their power output and ease of focusing emulate the desirable natural Adegan Crystals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The planet served as the home of [[Clan Taldryan]]’s Obelisk House, [[House Dinaari|Dinaari]], which spitefully carted off much of the Hammer’s remaining crystal supply during the Exodus.  The planet now lies uninhabited save for a small survey and excavation force.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Satellite Descriptions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vodahri&#039;&#039;&#039;, the smallest and innermost moon, was also the last to be identified.  It was named in honour of the Exalted Unifier, Krazzos Vodahr, in the ninth year of his reign.  The moon lacks an atmosphere, and is mostly cratered water-ice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guurat&#039;&#039;&#039; is another water-ice moon without an atmosphere or resources of note.  It was named after Guurat Numare, Sahare’s most revered collectivist philosopher.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abrinooth&#039;&#039;&#039; is the largest moon in the system, the first moon of Kaiburr discovered, and has a dense nitrogen atmosphere.  It was named after the leader of the High Gods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orn&#039;&#039;&#039; is a rocky moon with a thin carbon dioxide atmosphere and a minor kiirium deposit in its southern hemisphere.  It bears the name of one of Sahare’s greatest explorers, the first to circumnavigate Sahare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan Past Dominion]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Deva&amp;diff=44924</id>
		<title>Deva</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Deva&amp;diff=44924"/>
		<updated>2008-02-05T21:01:24Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Deva.jpg]]|&lt;br /&gt;
name=Deva|&lt;br /&gt;
system=Karana System|&lt;br /&gt;
sector=|&lt;br /&gt;
region=|&lt;br /&gt;
suns=1|&lt;br /&gt;
distance=76,294,937,194 km  (0.51 AU)|&lt;br /&gt;
position=|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=10,217.4 km at equator|&lt;br /&gt;
terrain=Active Volcanic, Barren|&lt;br /&gt;
atmosphere=53% Sulphur dioxide, 30% carbon dioxide, 6% potassium, 5% oxygen, 4% argon, 2% hydrogen chloride, water vapour, etc.|&lt;br /&gt;
water=|&lt;br /&gt;
climate=Searing (Min 212, Mean 271, Max 403˚C)|&lt;br /&gt;
gravity=Light (0.43 factors)|&lt;br /&gt;
lengthday=16.7 Standard Hours|&lt;br /&gt;
lengthyear=153.6 Local Days|&lt;br /&gt;
population=1,000,000 Karanans, Imperial Engineering Consultants and Military, Planetary Bureaucracy|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=Galactic Basic, Karanese|&lt;br /&gt;
government=Imperial Planetary Governor|&lt;br /&gt;
affiliation=[[Clan Taldryan]] (Past)|&lt;br /&gt;
exports=Lommite Ore|&lt;br /&gt;
imports=Necessities|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
The second planet to be colonized by the native Karanans, hellish but mineral rich [[Deva]] became as much an engineering experiment as an additional deterrent to civil unrest.   Under construction for several years prior, the first of two subterranean mining colonies, Gulvana, became operational shortly before the outbreak of the system’s civil war.  The Proxima colony was completed two years into the conflict, rushed into service by a military hungry for lommite superior to the kiirium in conventional use.  With the reformist Kilad faction being nearly stamped out on [[Sahare]], the Vodaha government loosened its strict conscription policy.  Eligible males who didn’t wish to join the war on the front lines were now given the choice to serve a set ten-year term in the colonial mines.  The population’s greatest boost, however, came from the addition of a third immigrant stratum, enslaved prisoners of war and exiled political dissidents.&lt;br /&gt;
&lt;br /&gt;
The Emperor’s Hammer expanded and modernized both facilities, and with their guidance the population rose and stabilized from four hundred thousand to nearly a million.  The Planetary Governor, recently appointed under by order of the EH Grand Moff, is directing the efficient operation of the mining colonies, adding yet another source of materiel for the Imperial war machine.&lt;br /&gt;
&lt;br /&gt;
Deva served as the home of [[Clan Taldryan]]’s Sith House [[House Archanis|Archanis]], before the [[Exodus]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Taldryan Past Dominion]]&lt;br /&gt;
[[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karana_System&amp;diff=44923</id>
		<title>Karana System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karana_System&amp;diff=44923"/>
		<updated>2008-02-05T20:54:37Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: New page: The Karana System, named after its indigenous pre-hyperdrive civilization, is located east of the [http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster] in Wild Space, nearly 59,700 ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Karana System, named after its indigenous pre-hyperdrive civilization, is located east of the [http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster] in Wild Space, nearly 59,700 light years from the Galactic Core.  The system formed some 5.3 billion years ago, and consists of the star Shahora, the planets [[Deva]], [[Sahare]], [[Lears]], and [[Kaiburr]], and their seven moons.&lt;br /&gt;
&lt;br /&gt;
The native Karanans evolved around 160,000 years ago, reaching Iron Age development by the time of their first contact with the outside galaxy.  A Jedi Master visited the system sometime around 3400 BBY, drawn by visions and the Dark Side taint of Kaiburr.  The Jedi returned to the Republic, electing to keep his discovery secret.  With the [http://starwars.wikia.com/wiki/Great_Sith_War Exar Kun War] still fresh in the galaxy’s memory, his fellows would have taken a hard stance indeed against his sliver of interest in such a place.  When the Jedi’s quest for knowledge led him further down the Dark Path he fled the Order, gathering followers as he traveled the galaxy.  Eventually, he led them back to Karana, exploiting the natives through their religion.  A fortress was built on Kaiburr, where the group continued to develop a philosophy similar to the modern Obelisk.  The fate of this group is unknown, though they fled the system after only a decade.&lt;br /&gt;
&lt;br /&gt;
The system first appeared on galactic star charts around 2300 BBY as a gravitational anomaly, and was found to be a small star system a few hundred years later.  Like so many in Wild Space, it received only a cursory glance until the modern era.  Being located sufficiently far from both the Rimma Trade Route and Hydian Way, there was little impetus for further exploration and development, and it fell out of memory.  The system was rediscovered, and subsequently annexed, in 10 ABY by the [[Emperor&#039;s Hammer]].  It was also the base of Clan Taldryan’s operations before the [[Exodus]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Star Systems]]&lt;br /&gt;
[[Category: Taldryan Past Dominion| Karana System]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Planet_sahare.jpg&amp;diff=44922</id>
		<title>File:Planet sahare.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Planet_sahare.jpg&amp;diff=44922"/>
		<updated>2008-02-05T20:01:58Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Old homeworld of Clan Taldryan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Fairuse}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Planets]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Lears.jpg&amp;diff=44921</id>
		<title>File:Lears.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Lears.jpg&amp;diff=44921"/>
		<updated>2008-02-05T20:01:26Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Old homeworld of House Ektrosis&lt;br /&gt;
&lt;br /&gt;
{{Fairuse}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Planets]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Planet_kaiburr.jpg&amp;diff=44920</id>
		<title>File:Planet kaiburr.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Planet_kaiburr.jpg&amp;diff=44920"/>
		<updated>2008-02-05T20:00:43Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Old homeworld of House Dinaari&lt;br /&gt;
&lt;br /&gt;
{{Fairuse}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Planets]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Deva.jpg&amp;diff=44919</id>
		<title>File:Deva.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Deva.jpg&amp;diff=44919"/>
		<updated>2008-02-05T19:59:51Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Planets]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Calm_Sea_(yacht)&amp;diff=44853</id>
		<title>Calm Sea (yacht)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Calm_Sea_(yacht)&amp;diff=44853"/>
		<updated>2008-02-04T03:54:38Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: New page: {{Individual_ship_infobox |name=Calm Sea |image= 250px |class=Starwind-class Pleasure Yacht (YCHT) |modifier= |sysmods= |length=50 Meters |width= |height= |max accel= |m...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Calm Sea&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:YCHT.jpg|250px]]&lt;br /&gt;
|class=Starwind-class Pleasure Yacht&lt;br /&gt;
(YCHT)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=50 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attackspeed&lt;br /&gt;
|max speed=unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=50 SBD&lt;br /&gt;
|hull=150 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Quad laser cannons&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=1 to 2&lt;br /&gt;
|skeleton=none&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=200 Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Starwind-class pleasure yacht was a luxury starship produced by Kuat Drive Yards. It was originally intended to compete with CEC&#039;s YT series, which it bore a slight resemblance to, especially in the cockpit. Before the design was completed, it was repackaged as a yacht for wealthy customers. Overall, the 50 meter long ship had a flattened ovoid shape. It had a cargo capacity of 200 tons, and was configured to mount a pair of quad laser cannons, though the cannons were not included as standard. The Starwind-class yacht was also equipped with a single escape pod, which was based on the Star Galleon-class frigate&#039;s main cargo bay. Unlike other escape pods, it was equipped with its own hyperdrive, and was programmed to make random jumps until reaching the nearest habitable planet or major spacelane, where the ship&#039;s crew and passengers could be rescued.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Calm Sea&#039;&#039;  was among the smaller craft manufactured by KDY under contract from the Dark Council’s Corporate Sector front.  The ship was completed during the interim months when the main fleet members had been transferred to Roche for additional upgrades.  It was transferred to Plagueian control after the Yuuzhan Vong assault, replacing another Starwind, &#039;&#039;Solace&#039;&#039;, destroyed at Antei.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Calm Sea&#039;&#039; serves as a cargo and personnel transport on Morroth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Respite&amp;diff=44851</id>
		<title>Respite</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Respite&amp;diff=44851"/>
		<updated>2008-02-04T03:49:42Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: New page: {{Individual_ship_infobox |name=Respite |image= 250px |class=Starwind-class Pleasure Yacht (YCHT) |modifier= |sysmods= |length=50 Meters |width= |height= |max accel= |mg...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Respite&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:YCHT.jpg|250px]]&lt;br /&gt;
|class=Starwind-class Pleasure Yacht&lt;br /&gt;
(YCHT)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=50 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attackspeed&lt;br /&gt;
|max speed=unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=50 SBD&lt;br /&gt;
|hull=150 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Quad laser cannons&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=1 to 2&lt;br /&gt;
|skeleton=none&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=200 Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Starwind-class pleasure yacht was a luxury starship produced by Kuat Drive Yards. It was originally intended to compete with CEC&#039;s YT series, which it bore a slight resemblance to, especially in the cockpit. Before the design was completed, it was repackaged as a yacht for wealthy customers. Overall, the 50 meter long ship had a flattened ovoid shape. It had a cargo capacity of 200 tons, and was configured to mount a pair of quad laser cannons, though the cannons were not included as standard. The Starwind-class yacht was also equipped with a single escape pod, which was based on the Star Galleon-class frigate&#039;s main cargo bay. Unlike other escape pods, it was equipped with its own hyperdrive, and was programmed to make random jumps until reaching the nearest habitable planet or major spacelane, where the ship&#039;s crew and passengers could be rescued.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Respite was among the smaller craft manufactured by KDY under contract from the Dark Council’s Corporate Sector front.  The ship was completed during the interim months when the main fleet members had been transferred to Roche for additional upgrades.  It was transferred to Plagueian control after the Yuuzhan Vong assault, replacing another Starwind, Pacifica, destroyed at Antei.&lt;br /&gt;
&lt;br /&gt;
Respite serves as a cargo and personnel transport on Kapsina.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ballista_(Victory-class)&amp;diff=44719</id>
		<title>Ballista (Victory-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ballista_(Victory-class)&amp;diff=44719"/>
		<updated>2008-02-01T07:07:49Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Ballista&lt;br /&gt;
|image=[[Image:VSD.jpg|250px]]&lt;br /&gt;
|class=Victory Star Destroyer&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=900 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=8&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=1 (class 15 backup)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=3,200 SBD&lt;br /&gt;
|hull=1500 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*10 Quad Turbolaser Batteries&lt;br /&gt;
*40 Double Turbolaser Batteries&lt;br /&gt;
*80 Concussion Missile Tubes&lt;br /&gt;
*10 Tractor Beam Emplacements&lt;br /&gt;
|complement=*2 Fighter Squadrons&lt;br /&gt;
*5 shuttles&lt;br /&gt;
*various ground units&lt;br /&gt;
|crew=5,200&lt;br /&gt;
|skeleton=1,785&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=8,100 metric tons&lt;br /&gt;
|consumables=4 years&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Among the last of its class to be built, the &#039;&#039;Ballista&#039;&#039; was sent to Grand Moff Tarkin as replacement for another Victory II undergoing a retrofit at the time.  The ship arrived just in time to participate in the Atravis Sector Massacres.  Although the assignment was meant to be temporary, the untried crew acquitted themselves well during the campaign, gaining the favour of Tarkin through the zealous pursuit of their objectives.  The merciless destruction of two surrendering refugee ships, as ordered, ensured their permanent attachment to Tarkin’s forces in Oversector Outer.  The death of Tarkin at Yavin brought Scourge Squadron under the command of Ardus Kaine, who would go on to found the short-lived Pentastar Alignment as a warlord.  The ship was assigned to the defense of Seswenna Sector, where it remained throughout its tenure with the faction.  With the Alignment’s later absorption by the Imperial Remnant, Ballista found itself transferred to the Kwymar Sector to reinforce the Instigator’s mission there.&lt;br /&gt;
&lt;br /&gt;
In mid-26 ABY, the destroyer joined the [[VSDII &#039;Instigator&#039;|&#039;&#039;Instigator&#039;&#039;]] in being deemed too outdated and underpowered to serve Kwymar’s evolving defense requirements.  The [[Dark Council]] quickly seized the opportunity to purchase the two warships using the funds resultant from [[Tempest Bravo|Operation Tempest Bravo]].  Both were then brought to the Xa Fel shipyards until the rest of the new fleet was assembled.  Ballista, and its full complement of support craft, was placed under the banner of [[Clan Plagueis]] in the aftermath of the [[Eighth Great Jedi War|Yuuzhan Vong sweep]] through the Brotherhood’s domain.&lt;br /&gt;
&lt;br /&gt;
It now serves in a planetary defense role over [[House Satal Keto]]’s [[Morroth]], equipped with two squadrons of TIE Interceptors (&#039;&#039;&#039;Fortress&#039;&#039;&#039; and &#039;&#039;&#039;Lurker&#039;&#039;&#039;), and the DX-9 Transports &#039;&#039;Defiant&#039;&#039; and &#039;&#039;Shiver&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Instigator_(Victory-class)&amp;diff=44718</id>
		<title>Instigator (Victory-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Instigator_(Victory-class)&amp;diff=44718"/>
		<updated>2008-02-01T07:06:30Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Instigator&lt;br /&gt;
|image=[[Image:VSD.jpg|250px]]&lt;br /&gt;
|class=Victory Star Destroyer&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=900 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=8&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=1 (class 15 backup)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=3,200 SBD&lt;br /&gt;
|hull=1500 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*10 Quad Turbolaser Batteries&lt;br /&gt;
*40 Double Turbolaser Batteries&lt;br /&gt;
*80 Concussion Missile Tubes&lt;br /&gt;
*10 Tractor Beam Emplacements&lt;br /&gt;
|complement=*2 Fighter Squadrons&lt;br /&gt;
*5 Shuttles&lt;br /&gt;
*Various Ground Units&lt;br /&gt;
|crew=5,200&lt;br /&gt;
|skeleton=1,785&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=8,100 metric tons&lt;br /&gt;
|consumables=4 years&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Instigator&#039;&#039; first entered Imperial service some two months after the end of the Clone Wars, acting as a cargo inspection vessel in the Coruscant system.  The Empire later transferred the ship to the backwater Kwymar Sector, due to the political misfortune of its commander, to aid in the suppression of Rebel and other criminal elements.  There it would remain for the remainder of the Galactic Civil War, falling under the control of the warlord Harssk after Endor, and then the Imperial Remnant with his death at Tsoss Beacon.&lt;br /&gt;
&lt;br /&gt;
Sometime in mid 26 ABY the &#039;&#039;Instigator&#039;&#039; was deemed insufficient for the Sector’s defensive needs, given fears of an eventual end to the Remnant’s tense neutrality with the Yuuzhan Vong.  A buyer quickly arose in the [[Dark Council]], under the same guise of a Corporate Sector Authority affiliate that had garnered them a shipbuilding contract with Kuat Drive Yards.  The ship, and its full complement of support craft, was taken into the Brotherhood fold under a skeleton crew, and placed in a reserved storage yard at Xa Fel until the rest of the new fleet was assembled.  The &#039;&#039;Instigator&#039;&#039; was allocated to [[Clan Plagueis]] in the aftermath of the [[Eighth Great Jedi War|Vong assault]] on the Brotherhood’s territories.&lt;br /&gt;
&lt;br /&gt;
It now serves in a planetary defense role over [[Shintera]], helping alleviate the citizens’ security concerns and keeping order on the ravaged world.  The warship carries two squadrons of TIE Interceptors (&#039;&#039;&#039;Ravager&#039;&#039;&#039; and &#039;&#039;&#039;Torment&#039;&#039;&#039;), four DX-9 Transports (&#039;&#039;Mad Sage&#039;&#039;, &#039;&#039;Thunderbolt&#039;&#039;, &#039;&#039;Sorcery&#039;&#039;, and &#039;&#039;Thorn&#039;&#039;), and the Assault Transport &#039;&#039;Marcescent&#039;&#039;, both that it may respond to threats forcibly, and assist in the ongoing planetary reconstruction efforts.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ballista_(Victory-class)&amp;diff=44717</id>
		<title>Ballista (Victory-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ballista_(Victory-class)&amp;diff=44717"/>
		<updated>2008-02-01T07:00:36Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Ballista&lt;br /&gt;
|image=[[Image:VSD.jpg|250px]]&lt;br /&gt;
|class=Victory Star Destroyer&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=900 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=8&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=1 (class 15 backup)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=3,200 SBD&lt;br /&gt;
|hull=1500 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*10 Quad Turbolaser Batteries&lt;br /&gt;
*40 Double Turbolaser Batteries&lt;br /&gt;
*80 Concussion Missile Tubes&lt;br /&gt;
*10 Tractor Beam Emplacements&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=5,200&lt;br /&gt;
|skeleton=1,785&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=*2 Fighter Squadrons&lt;br /&gt;
*5 shuttles&lt;br /&gt;
*various ground units&lt;br /&gt;
|consumables=4 years&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Among the last of its class to be built, the &#039;&#039;Ballista&#039;&#039; was sent to Grand Moff Tarkin as replacement for another Victory II undergoing a retrofit at the time.  The ship arrived just in time to participate in the Atravis Sector Massacres.  Although the assignment was meant to be temporary, the untried crew acquitted themselves well during the campaign, gaining the favour of Tarkin through the zealous pursuit of their objectives.  The merciless destruction of two surrendering refugee ships, as ordered, ensured their permanent attachment to Tarkin’s forces in Oversector Outer.  The death of Tarkin at Yavin brought Scourge Squadron under the command of Ardus Kaine, who would go on to found the short-lived Pentastar Alignment as a warlord.  The ship was assigned to the defense of Seswenna Sector, where it remained throughout its tenure with the faction.  With the Alignment’s later absorption by the Imperial Remnant, Ballista found itself transferred to the Kwymar Sector to reinforce the Instigator’s mission there.&lt;br /&gt;
&lt;br /&gt;
In mid-26 ABY, the destroyer joined the [[VSDII &#039;Instigator&#039;|&#039;&#039;Instigator&#039;&#039;]] in being deemed too outdated and underpowered to serve Kwymar’s evolving defense requirements.  The [[Dark Council]] quickly seized the opportunity to purchase the two warships using the funds resultant from [[Tempest Bravo|Operation Tempest Bravo]].  Both were then brought to the Xa Fel shipyards until the rest of the new fleet was assembled.  Ballista, and its full complement of support craft, was placed under the banner of [[Clan Plagueis]] in the aftermath of the [[Eighth Great Jedi War|Yuuzhan Vong sweep]] through the Brotherhood’s domain.&lt;br /&gt;
&lt;br /&gt;
It now serves in a planetary defense role over [[House Satal Keto]]’s [[Morroth]], equipped with two squadrons of TIE Interceptors (&#039;&#039;&#039;Fortress&#039;&#039;&#039; and &#039;&#039;&#039;Lurker&#039;&#039;&#039;), and the DX-9 Transports &#039;&#039;Defiant&#039;&#039; and &#039;&#039;Shiver&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Perdition_(carrier)&amp;diff=44716</id>
		<title>Perdition (carrier)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Perdition_(carrier)&amp;diff=44716"/>
		<updated>2008-02-01T06:51:14Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image=[[image:firefoxclass.jpg|250px]]&lt;br /&gt;
|name=&#039;&#039;Perdition&#039;&#039;&lt;br /&gt;
|manufacturer=Kuat Drive Yards&lt;br /&gt;
|line=Carrier&lt;br /&gt;
|model=Firefox-class&lt;br /&gt;
|class=&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=~95,000,000&lt;br /&gt;
|length=800 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=*Class One&lt;br /&gt;
*Backup: Class Ten&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=Verpine Navigator SPS&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Heavy turbolasers (10: 3 fore, 3 aft, 2 port, 22 starboard) &lt;br /&gt;
*Turbolasers (16: 4 fore, 4 aft, 4 port, 4 starboard) &lt;br /&gt;
*Ion cannons (2: 1 fore, 1 aft) &lt;br /&gt;
*Assault concussion missile tubes (2, turreted) &lt;br /&gt;
**10 missiles each &lt;br /&gt;
*Tractor beam projectors (2: 1 fore, 1 port) &lt;br /&gt;
|complement=*Two starfighter wings&lt;br /&gt;
*Two shuttles&lt;br /&gt;
|crew=*2,000 crew&lt;br /&gt;
*50 gunners&lt;br /&gt;
|skeleton=1,000&lt;br /&gt;
|passengers=800 pilots and troops&lt;br /&gt;
|capacity=1,500 metric tons&lt;br /&gt;
|consumables=Six months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The [[Firefox-class Carrier]] was among the new ship classes custom designed by Kuat Drive Yards to form the core fleet for a buyer from the Corporate Sector.  Construction of the &#039;&#039;Perdition&#039;&#039; began in late-mid 25 ABY.  Among the first ships constructed it received one of the few inspections of its future [[Dark Jedi]] masters.  The ship was sent to the Roche asteroid belt to be further upgraded by the Verpine.  As the Brotherhood regrouped from its disastrous introduction to the Vong the &#039;&#039;Perdition&#039;&#039; was placed under the control of [[Clan Plagueis]], and now serves as its primary carrier.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Perdition&#039;&#039; is stationed above [[Kapsina]], housing nearly its full two wings of starfighters in preparation for the expected return of the Yuuzhan Vong.  This typical complement consists of 3 squadrons of Scimitar Assault Bombers (&#039;&#039;&#039;Winter&#039;&#039;&#039;, &#039;&#039;&#039;Blight&#039;&#039;&#039;, and &#039;&#039;&#039;Serpent&#039;&#039;&#039;), and 6 squadrons of TIE Interceptors (&#039;&#039;&#039;Void&#039;&#039;&#039;, &#039;&#039;&#039;Scythe&#039;&#039;&#039;, &#039;&#039;&#039;Spark&#039;&#039;&#039;, &#039;&#039;&#039;Vortex&#039;&#039;&#039;, &#039;&#039;&#039;Flamberge&#039;&#039;&#039;, and &#039;&#039;&#039;Huntress&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Atrum_Pars_II&amp;diff=44715</id>
		<title>Atrum Pars II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Atrum_Pars_II&amp;diff=44715"/>
		<updated>2008-02-01T06:46:49Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=&#039;&#039;Atrum Pars II&#039;&#039;&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:INT.jpg|250px]]&lt;br /&gt;
|class=Immobilizer 418 Cruiser&lt;br /&gt;
(INT)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=600 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x2(Backup x8)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=equipped&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Quadlasers (20)&lt;br /&gt;
*Gravity Well Projectors (4)&lt;br /&gt;
|complement=*24 Starfighters&lt;br /&gt;
*4 shuttles&lt;br /&gt;
|crew=2,807&lt;br /&gt;
|skeleton=1,500&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=5,500 Metric tons&lt;br /&gt;
|consumables=1.2 years&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=[[26 ABY to Present|27 ABY]]&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the Xa Fel facilities humming to crank out the core of its new fleet, the Brotherhood’s CSA façade turned to additional sources of hardware.  Many craft would ultimately come from the manufacturing centers of Sienar Fleet Systems, among them hundreds of fighters and the valuable Interdictor Cruiser design.  Construction on the &#039;&#039;Atrum Pars II&#039;&#039; began in the last throes of 25 ABY, ending amid rumours that the New Republic might confiscate the ship, albeit with compensation.  With the Yuuzhan Vong invasion reaching new levels of urgency after the decimation of Ithor and its supply of Voduun killing Bafforr pollen, a newly built ship of this tactical import was an understandably tempting target for seizure.  The New Republic failed to issue such a directive, however, and the vessel was quietly whisked away to join the assembling fleet at the Xa Fel storage yard.  There it would wait until the Brotherhood arrived to claim its new fleet.  With the battered Dark Jedi regrouping from the [[Eighth Great Jedi War|savagery of the Vong]], the interdictor was put under [[Clan Plagueis|Plagueian]] control.  With some irony this ship, destined to remain on the periphery of combat, was named after the Clan’s [[M/STRKC Atrum Pars|premier battlecruiser]] destroyed by the Vong.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Atrum Pars II&#039;&#039; is currently partnered with &#039;&#039;[[The Baron]]&#039;&#039; and [[FFC &#039;Perdition&#039;|&#039;&#039;Perdition&#039;&#039;]] in the defense of [[Kapsina]].  It has been equipped with two squadrons of TIE Interceptors, &#039;&#039;&#039;Omega&#039;&#039;&#039; and &#039;&#039;&#039;Dawn&#039;&#039;&#039;, held in close defense of this valuable vessel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Baron&amp;diff=44714</id>
		<title>The Baron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Baron&amp;diff=44714"/>
		<updated>2008-02-01T06:45:03Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:eoa2.jpg|250px]]&lt;br /&gt;
|name=&#039;&#039;The Baron&#039;&#039;&lt;br /&gt;
|manufacturer=Kuat Drive Yards&lt;br /&gt;
|line=Star Destroyers&lt;br /&gt;
|model=&lt;br /&gt;
|class=&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|length=1,600 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=*Class 1.0&lt;br /&gt;
*Backup Class 8.0&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen= KDY ISD-72x shield generator domes (2)&lt;br /&gt;
|hull=Reinforced durasteel armor&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=LeGrange targeting computers&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament= *Octuple barbette turbolaser cannons (8)&lt;br /&gt;
*Additional turbolaser cannons and batteries (&amp;gt;36)&lt;br /&gt;
*Ion cannons (20)&lt;br /&gt;
*Phylon Q7 tractor beam projectors (10)&lt;br /&gt;
|complement=*TIE starfighter wing (1) &lt;br /&gt;
*Lambda-class shuttles (8) &lt;br /&gt;
*Delta-class stormtrooper transports (15) &lt;br /&gt;
*Assault gunboats (5) &lt;br /&gt;
*A variable number of Skipray Blastboats &lt;br /&gt;
*Gamma-class assault shuttle (1+) &lt;br /&gt;
*Repair and recovery vehicles &lt;br /&gt;
*AT-AT barges &lt;br /&gt;
*AT-AT walkers (20) &lt;br /&gt;
*AT-ST walkers (40) &lt;br /&gt;
*Various ground vehicles &lt;br /&gt;
*Infantry (9,700) &lt;br /&gt;
*Prefabricated garrison base (1) &lt;br /&gt;
&lt;br /&gt;
|crew=37,085&lt;br /&gt;
|skeleton=5,000&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=36,000 metric tons&lt;br /&gt;
|consumables=6 years&lt;br /&gt;
|othersystems=HoloNet transceiver&lt;br /&gt;
|role=Clan Flagship&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Kuat Drive Yards laid the keel of &#039;&#039;The Baron&#039;&#039; in mid 25 ABY as part of its expanding fleet-building deal with a Corporate Sector Authority subsidiary, in reality a front being used by the Dark Brotherhood.  It would remain in storage at Xa Fel while the custom designed ships of the fleet were transferred to the Verpine for technical upgrades.  In the aftermath of the [[Eighth Great Jedi War|Vong incursion]] into Brotherhood space it was presented to Clan Plagueis, christened in honour of the fallen member [[Baron Zarco]], and now serves as its flagship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Baron&#039;&#039; is stationed above [[Kapsina]], equipped with a full wing of starfighters and two transports to better protect the Clan headquarters, [[House Exar Kun]], and the remnants of [[Sistros Acquisitions and Holdings]].  This peacetime complement consists of 2 squadrons of Scimitar Assault Bombers (&#039;&#039;&#039;Archer&#039;&#039;&#039; and &#039;&#039;&#039;Omen&#039;&#039;&#039;), 2 squadrons of TIE Avengers (&#039;&#039;&#039;Kite&#039;&#039;&#039; and &#039;&#039;&#039;Verdict&#039;&#039;&#039;), 2 squadrons of TIE Interceptors (&#039;&#039;&#039;Templar&#039;&#039;&#039; and &#039;&#039;&#039;Chaos&#039;&#039;&#039;), and the DX-9 Transports &#039;&#039;Blatant Rascal&#039;&#039; and &#039;&#039;Nomad&#039;s Ring&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Atrum_Pars_II&amp;diff=44712</id>
		<title>Atrum Pars II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Atrum_Pars_II&amp;diff=44712"/>
		<updated>2008-02-01T06:32:05Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=&#039;&#039;Atrum Pars II&#039;&#039;&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:INT.jpg|250px]]&lt;br /&gt;
|class=Immobilizer 418 Cruiser&lt;br /&gt;
(INT)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=600 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x2(Backup x8)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=equipped&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Quadlasers (20)&lt;br /&gt;
*Gravity Well Projectors (4)&lt;br /&gt;
|complement=*24 Starfighters&lt;br /&gt;
*4 shuttles&lt;br /&gt;
|crew=2,807&lt;br /&gt;
|skeleton=1,500&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=5,500 Metric tons&lt;br /&gt;
|consumables=1.2 years&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=&lt;br /&gt;
|commission=[[26 ABY to Present|27 ABY]]&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
With the Xa Fel facilities humming to crank out the core of its new fleet, the Brotherhood’s CSA façade turned to additional sources of hardware.  Many craft would ultimately come from the manufacturing centers of Sienar Fleet Systems, among them hundreds of fighters and the valuable Interdictor Cruiser design.  Construction on the &#039;&#039;Atrum Pars II&#039;&#039; began in the last throes of 25 ABY, ending amid rumours that the New Republic might confiscate the ship, albeit with compensation.  With the Yuuzhan Vong invasion reaching new levels of urgency after the decimation of Ithor and its supply of Voduun killing Bafforr pollen, a newly built ship of this tactical import was an understandably tempting target for seizure.  The New Republic failed to issue such a directive, however, and the vessel was quietly whisked away to join the assembling fleet at the Xa Fel storage yard.  There it would wait until the Brotherhood arrived to claim its new fleet.  With the battered Dark Jedi regrouping from the [[Eighth Great Jedi War|savagery of the Vong]], the interdictor was put under [[Clan Plagueis|Plagueian]] control.  With some irony this ship, destined to remain on the periphery of combat, was named after the Clan’s [[M/STRKC Atrum Pars|premier battlecruiser]] destroyed by the Vong.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Atrum Pars II&#039;&#039; is currently partnered with &#039;&#039;[[The Baron]]&#039;&#039; and [[FFC &#039;Perdition&#039;|&#039;&#039;Perdition&#039;&#039;]] in the defense of [[Kapsina]].  It has been equipped with two squadrons of starfighters, held in close defense of this valuable vessel.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Heretic_(GR-75_transport)&amp;diff=44642</id>
		<title>Heretic (GR-75 transport)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Heretic_(GR-75_transport)&amp;diff=44642"/>
		<updated>2008-01-31T02:29:19Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Heretic&lt;br /&gt;
|image=[[Image:MTRNS.jpg|250px]]&lt;br /&gt;
|class=Gallofree Medium Transport (MTRNS)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=90 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=20&lt;br /&gt;
|max speed=650 KPH&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 4&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=480 SBD&lt;br /&gt;
|hull=112 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=4 Dual Turbolaser Cannons&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=7&lt;br /&gt;
|skeleton=3&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=19,000 (can be modified to allow for carrying of 40 passengers)&lt;br /&gt;
|consumables=6 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=General Transport Ship&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The GR-75 medium transport, or Gallofree medium transport, was a clamshell-hulled transport produced by the now defunct Gallofree Yards, Inc. &lt;br /&gt;
&lt;br /&gt;
The design was focused entirely on maximizing cargo space at the expense of armament, speed, crew comfort, and cost.  The factory model provided for forty passengers, but almost all ships converted the space for added cargo room.  Most GR-75s found their way into Alliance hands during the Galactic Civil War due to their low cost, ease of reconfiguration, and availability of replacement parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A fledgling Clan Exar Kun purchased the &#039;&#039;Reliance&#039;&#039; quite cheaply from an upgrading mining firm.  With the merger of the two Clans, the ship was renamed &#039;&#039;Heretic&#039;&#039;.  It was attached to the Clan Headquarters on Kapsina as a supply runner and troop transport.&lt;br /&gt;
&lt;br /&gt;
It was later present at the [[Eighth Great Jedi War|Battle of Antei]], having been pressed into service as a picket ship.  Ultimately, another Clan destroyed the transport in an attempt to slow down the pursuing Vong, an act no more callous than Plagueis itself committed in those dark days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[CEK’s Choice in the Capital Gains competition]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Firestarter&amp;diff=44641</id>
		<title>Firestarter</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Firestarter&amp;diff=44641"/>
		<updated>2008-01-31T02:26:16Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Firestarter&lt;br /&gt;
|image=[[Image:MTRNS.jpg|250px]]&lt;br /&gt;
|class=Gallofree Medium Transport (MTRNS)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=90 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=20&lt;br /&gt;
|max speed=650 KPH&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 4&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=480 SBD&lt;br /&gt;
|hull=112 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=4 Dual Turbolaser Cannons&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=7&lt;br /&gt;
|skeleton=3&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=19,000 (can be modified to allow for carrying of 40 passengers)&lt;br /&gt;
|consumables=6 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=General Transport Ship&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The GR-75 medium transport, or Gallofree medium transport, was a clamshell-hulled transport produced by the now defunct Gallofree Yards, Inc. &lt;br /&gt;
&lt;br /&gt;
The design was focused entirely on maximizing cargo space at the expense of armament, speed, crew comfort, and cost.  The factory model provided for forty passengers, but almost all ships converted the space for added cargo room.  Most GR-75s found their way into Alliance hands during the Galactic Civil War due to their low cost, ease of reconfiguration, and availability of replacement parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The ship renamed &#039;&#039;Khan’s Legacy&#039;&#039; was acquired by Clan Exar Kun alongside the &#039;&#039;Reliance&#039;&#039; as part of a package deal.  Upon the formation of Plagueis it became the &#039;&#039;Firestarter&#039;&#039;.  It was attached to the planet Aerun as a supply runner and troop transport.  The Yuuzhan Vong bombardment of [[Diadem Fortress|Diadem Fortress]] caught the transport in the hangar, crushing it beneath the collapsing structure.&lt;br /&gt;
&lt;br /&gt;
[CEK’s choice in the Capital Gains competition]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Destiny&amp;diff=44640</id>
		<title>Destiny</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Destiny&amp;diff=44640"/>
		<updated>2008-01-31T02:17:22Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Destiny&lt;br /&gt;
|image=[[Image:MTRNS.jpg|250px]]&lt;br /&gt;
|class=Gallofree Medium Transport (MTRNS)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=90 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=20&lt;br /&gt;
|max speed=650 KPH&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 4&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=480 SBD&lt;br /&gt;
|hull=112 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=4 Dual Turbolaser Cannons&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=7&lt;br /&gt;
|minimum crew=3&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=19,000 (can be modified to allow for carrying of 40 passengers)&lt;br /&gt;
|consumables=6 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=General Transport Ship&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The GR-75 medium transport, or Gallofree medium transport, was a clamshell-hulled transport produced by the now defunct Gallofree Yards, Inc. &lt;br /&gt;
&lt;br /&gt;
The design was focused entirely on maximizing cargo space at the expense of armament, speed, crew comfort, and cost.  The factory model provided for forty passengers, but almost all ships converted the space for added cargo room.  Most GR-75s found their way into Alliance hands during the Galactic Civil War due to their low cost, ease of reconfiguration, and availability of replacement parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Deliverer&#039;&#039; originally served the New Republic, running cargo to various installations in the Mid and Outer Rims.  Its final assignment came in the form of delivering arms and supplies to a damaged cruiser undergoing emergency repairs.  Unfortunately, that cruiser happened to be the &#039;&#039;Vengeance&#039;&#039;.  Upon gaining further intelligence on the Republic outpost, the Ketoan Consul amended the capture operation to include any supply ships docked near the cruiser.  Though a number of smaller craft managed to elude the Obelisk detachment tasked with this part of the operation, the original crew of the &#039;&#039;Deliverer&#039;&#039; was cut off or slain, and the ship captured.  With the merger of the two Clans the ship was renamed &#039;&#039;Destiny&#039;&#039;, and assigned to running supplies for Morroth.&lt;br /&gt;
&lt;br /&gt;
It was later present at the [[Eighth Great Jedi War|Battle of Antei]], having been pressed into service as a picket ship to help guard against treachery from the other Clans.  The transport was badly damaged during the fighting, and lagged behind during the frantic retreat.  Though the ship could not be positively identified among the debris found in the weeks following the battle, the crew is presumed dead; killed either by the Vong or the nature of the Shroud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[CSK’s choice in the Capital Gains competition]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Brigand_(Action_VI_transport)&amp;diff=44637</id>
		<title>Brigand (Action VI transport)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Brigand_(Action_VI_transport)&amp;diff=44637"/>
		<updated>2008-01-31T01:40:41Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Brigand&lt;br /&gt;
|image=[[Image:ACTIV.jpg|200px]]&lt;br /&gt;
|class=Action IV Bulk Transport (ACTIV)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=100 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Cruising Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x3 (Backup x7)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=None&lt;br /&gt;
|hull=60 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=none&lt;br /&gt;
|crew=15&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=75,000 metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis Vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Action IV transport was a CEC medium bulk freighter of the Action series. &lt;br /&gt;
It had a trapezoidal shape and was roughly 100 meters in length. Internally, its holds could be adapted to various pressures and climates with individual configurations. &lt;br /&gt;
Even though each ship was sold without any weaponry or defensive shields built in, plenty of after-market systems could be added to the Action IV.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Cyphon&#039;&#039; was found during a routine aerial survey mission of Clan Satal Keto’s headquarters world Erugor in the final months before the Plagueis merger.  Despite repeated attempts at communication, and a minor show of force, the interlopers remained unresponsive.  Only once ground forces were deployed did the truth come to light.  There was no one left alive to answer.&lt;br /&gt;
&lt;br /&gt;
The ship of poachers had arrived four months before Satal Keto had claimed the world, looking to capture rare and exotic species for the galactic non-sentient trade.  The indigenous lifeforms gave them more than they bargained for, however.  Things started out perfectly, the stasis cages filled with live specimens over the course of a week, and only a few minor injuries and one death befell the group of twenty-three, heavily armed hunters.  Unfortunately, like so many things in life, it’s the little things that get you.  Even if they’d had the benefit of full intelligence about the fauna they would have doubtfully been prepared for the relative rarity of a mass beetle migration.&lt;br /&gt;
&lt;br /&gt;
Ketoan xenobiologists hypothesize that every one to three years the normally herbivorous, communal insects undergo a fascinating transformation into killers, likely when their local food supplies dwindle.  The hive of thousands of stinging, finger-long insects strikes out to conquer new territory, turning carnivorous in a bid to eliminate predators and competing species in the process.&lt;br /&gt;
&lt;br /&gt;
The hunters apparently met one such swarm head on, abandoning most of their equipment as they made an ultimately futile bid to escape.  A handful managed to get back to the ship and close the door, but not before being overtaken, and soon after consumed.  The ship became a tomb for the crew, their executioners, and their living cargo.&lt;br /&gt;
&lt;br /&gt;
The ship was renamed &#039;&#039;Brigand&#039;&#039; under Plagueis, and served as the primary supply ship for Jusadih, traveling the galaxy abroad and bringing back cargo too large or secretive to be trusted to freelance traders bound for [[Shintera]].&lt;br /&gt;
&lt;br /&gt;
Ironically, the large, slow, and defenseless ship survived the Yuuzhan Vong’s attack on the system without a scratch.  The Vong searched the ship after it was pulled from hyperspace on the edge of their formation, but had no interest in the “rocks”, durasteel ore, she was carrying to a then devastated Shintera.  The Vong simply left after finding no worthy sacrifices or military concerns aboard.  The terrorized crew turned their ship about once the boarders departed, deciding by the look of their destination that the system and its Jedi were a total loss.  Plagueis has yet to discover the whereabouts of these deserters, and likely never will.  The trail is cold, and the priority low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to CSK in the Fifth Great Jedi War]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Malice_(Marauder-class)&amp;diff=44636</id>
		<title>Malice (Marauder-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Malice_(Marauder-class)&amp;diff=44636"/>
		<updated>2008-01-31T01:33:41Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Malice&lt;br /&gt;
|image=[[Image:MCRV.jpg|250px]]&lt;br /&gt;
|class=Marauder Corvette&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=197 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=18 mglt&lt;br /&gt;
|max speed=850 kph&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=200 SBD&lt;br /&gt;
|hull=300 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Heavy double turbolaser cannons&lt;br /&gt;
*3 Tractor beam projectors&lt;br /&gt;
|complement=1 fighter squadron&lt;br /&gt;
|crew= 177&lt;br /&gt;
|skeleton= 52&lt;br /&gt;
|passengers= 80 troops&lt;br /&gt;
|capacity=300 metric tons&lt;br /&gt;
|consumables= 3 standard months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Fast Assault and Picket&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
Built by the profitable Sienar Technologies division of Republic Sienar Systems, a precursor to Sienar Fleet Systems, the Marauder-class was intended for use as a patrol and escort ship by the Galactic Republic. When the Republic declined to purchase them, mainly due to the Republic&#039;s inefficient bureaucracy and not any problems with the ship itself, Sienar managed to sell some to other small governments and organizations such as the Kathol Republic. Orders were slow, and the Marauder was considered one of Sienar&#039;s rare failures, so RSS finally sold production rights to the Corporate Sector Authority to be produced and used in the Corporate Sector.&lt;br /&gt;
&lt;br /&gt;
They eventually came into use by private individuals and a few outlaw groups. The Rebel Alliance also employed a few of the ships, which were mostly acquired from the Corporate Sector through piracy and refitted into missile cruisers. Some Rebel Marauder-class ships continued to serve in the New Republic Fleet.&lt;br /&gt;
&lt;br /&gt;
Sometimes called a &amp;quot;pocket cruiser,&amp;quot; the Marauder&#039;s sublight speed was faster than a Victory I-class Star Destroyer. Although not powerful enough for engagements against warships such as those used by the Imperial Navy, they were excellent as patrol and interdiction vessels.  Their very accurate tractor beams allowed them to capture ships with little collateral damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
As with most Marauder Corvettes the &#039;&#039;Lykra&#039;&#039; and its fighter compliment originally served the Corporate Sector Authority.  It was responsible for quashing three pirating operations mounted by the same group, destroying or capturing two ships and nine starfighters in the process.  This record made it an attractive target for revenge.  While on solo patrol it was ambushed by the remainder of the pirate fleet, captured, and whisked into hyperspace just as CSA reinforcements arrived.  Quickly becoming their new flagship, its added firepower contributed greatly to the band’s growing success, and infamy.  In time they were hunted down and forced to evacuate their base of operations.&lt;br /&gt;
&lt;br /&gt;
Next time they would have no such luck avoiding retribution.  Their relocation brought them immediately into conflict with Clan Satal Keto.  In sore need of supplies for their rebuilding effort, and unaware that the simple colonists reported by their scouts were in fact the servants of Dark Jedi, they attempted to raid a farming outpost.  Though successful in this first engagement, by revealing themselves they had signed their own death warrants.  Within two weeks they were hunted down, and slaughtered to a man.  The only capital ship to prove salvageable in the wake of the Dark Side’s wrath, the ship was fittingly renamed &#039;&#039;Malice&#039;&#039;, then &#039;&#039;Widowmaker&#039;&#039;, and then &#039;&#039;Malice&#039;&#039; again.  It served as part of the planetary defenses of Shintera until the [[Eighth Great Jedi War|Yuuzhan Vong incursion]].&lt;br /&gt;
&lt;br /&gt;
While the populace at large had either not heard the rumours of the threat, or had heard them downplayed, those defending Shintera had almost a week to stew in their own juices.  Seeds of paranoia took hold amid the Plagueian ships as communications broke down; first with the scattered, frantic snippets from Aerun and Nintura going silent, then with the main fleet becoming increasingly disrupted by the Shroud.  When the Vong arrived and began sweeping the spacelanes clean of any and all resistance, along with the boarding of the Scylla, Malice realized just how dire the situation was.  Fighting valiantly, the ship barely managed to break its way out of the tightening noose, leaving Shintera to its inescapable fate.&lt;br /&gt;
&lt;br /&gt;
Due to damage incurred and the need to free up a few crewmen for the newly arrived Destroyers, the ship was thoroughly scavenged before being set adrift and scuttled at the edge of the system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to CSK in the 5th GJW]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Crusader_corvette.jpg&amp;diff=44628</id>
		<title>File:Crusader corvette.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Crusader_corvette.jpg&amp;diff=44628"/>
		<updated>2008-01-31T00:31:11Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Victorian&amp;diff=44626</id>
		<title>Victorian</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Victorian&amp;diff=44626"/>
		<updated>2008-01-31T00:04:15Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Victorian&lt;br /&gt;
|image=[[Image:Crusader_corvette.jpg|250px]]&lt;br /&gt;
|class=Crusader Class Corvette&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Cruising Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=equipped&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Laser cannons (11):Fire arc: 1 dorsal, 5 starboard, 5 portside&lt;br /&gt;
*Point-defense laser cannon (1)&lt;br /&gt;
|crew=&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis Vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Crusader-class corvette was a warship in use during the Galactic Civil War. It was produced by Mandal Hypernautics and named after the ancient Mandalorian Crusaders.  Made to counter starfighters and bombers, the Crusader-class corvette carried as many weapons as it could without compromising its space-worthiness. It was also faster than any other similar ship of its time. Together, these made the Crusader an extremely pricey vessel.  Crusaders were also known to utilize an advanced point-defense weapon system that allowed the ships to actually shoot down enemy missiles or torpedoes before they damaged friendly ships. This made the corvettes a valuable support addition to a fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Victorian&#039;&#039; was purchased alongside the &#039;&#039;Pall&#039;&#039;, and with the same costly condition of secrecy.  It served in the defense of Morroth, partnered with the &#039;&#039;Atrum Pars&#039;&#039; for mutual defense.  The ship was destroyed early in the Yuuzhan Vong attack on the [[Eighth Great Jedi War|combined Brotherhood fleets at Antei]], falling largely because Plagueis had not yet recognized the need to readjust its targeting scanners for organic material.  Its accurate anti-starfighter batteries ended up catching the attention of the Vong, without being able to effectively repel them.  There were no survivors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to Plagueis in 6th GJW]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Crusader_corvette.jpg&amp;diff=44625</id>
		<title>File:Crusader corvette.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Crusader_corvette.jpg&amp;diff=44625"/>
		<updated>2008-01-30T23:55:39Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Solace_(yacht)&amp;diff=44197</id>
		<title>Solace (yacht)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Solace_(yacht)&amp;diff=44197"/>
		<updated>2008-01-22T07:25:03Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Solace&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:YCHT.jpg|250px]]&lt;br /&gt;
|class=Starwind-class Pleasure Yacht&lt;br /&gt;
(YCHT)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=50 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attackspeed&lt;br /&gt;
|max speed=unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=50 SBD&lt;br /&gt;
|hull=150 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Quad laser cannons; Fire Arc: Turret; Attack Bonus: +5 (+1 size, +0 crew, +4 fire control); Damage: 6d10x2&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=1 to 2&lt;br /&gt;
|skeleton=none&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=200 Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Starwind-class pleasure yacht was a luxury starship produced by Kuat Drive Yards. It was originally intended to compete with CEC&#039;s YT series, which it bore a slight resemblance to, especially in the cockpit. Before the design was completed, it was repackaged as a yacht for wealthy customers. Overall, the 50 meter long ship had a flattened ovoid shape. It had a cargo capacity of 200 tons, and was configured to mount a pair of quad laser cannons, though the cannons were not included as standard. The Starwind-class yacht was also equipped with a single escape pod, which was based on the Star Galleon-class frigate&#039;s main cargo bay. Unlike other escape pods, it was equipped with its own hyperdrive, and was programmed to make random jumps until reaching the nearest habitable planet or major spacelane, where the ship&#039;s crew and passengers could be rescued.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Solace&#039;&#039; was found adrift on the edge of the Aranna system.  Ship’s logs indicated that the yacht suffered critical engine failure after entering hyperspace, leaving it some twenty years from the nearest inhabited system.  Unable to make repairs themselves, the crew activated an emergency beacon, and its passengers entered cryogenic sleep in a successful effort to endure the voyage.  They awoke in shackles.&lt;br /&gt;
&lt;br /&gt;
It was a foregone conclusion that the interlopers could never be allowed to escape and report Satal Keto’s presence to the New Republic.  The passengers, possessing few technical skills, were simply executed or forced into a life of labour.  The crew underwent reeducation and, being allowed to keep their posts, came to serve those Dark Jedi who pursue their business in comfort.  Like &#039;&#039;Pacifica&#039;&#039; the ship became part of the Plagueian Navy with the merger, and was stationed on Kapsina as a general transport for all Summits, the now disbanded Council of the Wise, and other dignitaries.&lt;br /&gt;
&lt;br /&gt;
It was transferred to Aerun with a contingent of troops from Kapsina in the days before the [[Eighth Great Jedi War| Battle of Antei]].  These were to bolster the defenses of Ash Citadel while the majority of House Exar Kun was away, as a precaution against a possible attempt on the facility by the [[Rebellion of Aerun|Aerunian Rebels]].  Yuuzhan Vong ground forces obliterated the troops, along with &#039;&#039;Solace&#039;&#039;, during their ensuing invasion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to CSK in the Fifth Great Jedi War]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Pacifica_(yacht)&amp;diff=44196</id>
		<title>Pacifica (yacht)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Pacifica_(yacht)&amp;diff=44196"/>
		<updated>2008-01-22T07:18:01Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Pacifica&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:YCHT.jpg|250px]]&lt;br /&gt;
|class=Starwind-class Pleasure Yacht&lt;br /&gt;
(YCHT)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=50 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attackspeed&lt;br /&gt;
|max speed=unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=50 SBD&lt;br /&gt;
|hull=150 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Quad laser cannons; Fire Arc: Turret; Attack Bonus: +5 (+1 size, +0 crew, +4 fire control); Damage: 6d10x2&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=1 to 2&lt;br /&gt;
|skeleton=none&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=200 Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Starwind-class pleasure yacht was a luxury starship produced by Kuat Drive Yards. It was originally intended to compete with CEC&#039;s YT series, which it bore a slight resemblance to, especially in the cockpit. Before the design was completed, it was repackaged as a yacht for wealthy customers. Overall, the 50 meter long ship had a flattened ovoid shape. It had a cargo capacity of 200 tons, and was configured to mount a pair of quad laser cannons, though the cannons were not included as standard. The Starwind-class yacht was also equipped with a single escape pod, which was based on the Star Galleon-class frigate&#039;s main cargo bay. Unlike other escape pods, it was equipped with its own hyperdrive, and was programmed to make random jumps until reaching the nearest habitable planet or major spacelane, where the ship&#039;s crew and passengers could be rescued.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pacifica&#039;&#039; switched hands frequently in its lifetime.  Starting as part of a luxury recreation service, it, along with the daughter of a wealthy manufacturer, was seized by pirates.  Their location and defenses betrayed by one within their own ranks, a duo of bounty hunters was able to enter, deal with the pirates, and free the girl.  A New Republic survey team landed on the unexplored world years later, locating the ruins of the pirate base.  The yacht was found to be damaged, but salvageable by the expedition leader, who had it repaired over the course of several months and presented to his son as a gift.  The son eventually lost it to a shady character in a game of chance.  The ship was then surrendered to Clan Exar Kun as compensation for the smuggler’s outstanding debt at having dumped their cargo to escape a New Republic entanglement.  As a result he was allowed to keep his original ship, and the bounty against him was dropped.  Under Plagueis the yacht was stationed on Kapsina and put into service as a general transport for all Summits, the now disbanded Council of the Wise, and other dignitaries.&lt;br /&gt;
&lt;br /&gt;
It was later present at the [[Eighth Great Jedi War|Battle of Antei]], having been brought to the awards ceremony as an intership ferry.  The Vong did not consider it a very worthwhile target despite its intermittent firing at their coralskippers, and left it alone for the majority of the battle.  Its utter destruction came more by accident than design, with the ship straying into a warship’s sights at the last moment and taking two out of three shots of a volley meant for Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to CEK in the Fifth Great Jedi War]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ambition_(corvette)&amp;diff=44195</id>
		<title>Ambition (corvette)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ambition_(corvette)&amp;diff=44195"/>
		<updated>2008-01-22T07:11:48Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Ambition&lt;br /&gt;
|image=[[Image:VAC.jpg|200px]]&lt;br /&gt;
|class=Vibre-class Assault Cruiser&lt;br /&gt;
(VAC)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=100 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attack Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=140 SBD&lt;br /&gt;
|hull=300 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=*Sensor Mask; Fire Arc: n/a; Attack Bonus: n/a, Damage: Special (+6 to DC of all Computer Use checks to find ship with sensors); Range Modifiers: n/a.&lt;br /&gt;
|armament=*4 Heavy Ion Cannons; Fire Arc: 2 front, 1 left, 1 right; Attack Bonus: +8 (+0 size, +4 crew, +4 fire control); Damage: Special; Range Modifiers: PB +0, S +0, M +0, L -2.&lt;br /&gt;
*4 Light turbolasers; Fire Arc: Turret; Attack Bonus: +6 (+0 size, +4 crew, +2 fire control); Damage: 4d10x5; Range Modifiers: PB +0, S +0, M -2, L -4.&lt;br /&gt;
*2 Tractor Beam projectors; Fire Arc: 1 right, 1 left; Attack Bonus: +8 (+0 size, +4 crew, +4 fire control); Damage: Special; Range Modifiers: PB/S +0, M/L n/a.&lt;br /&gt;
|complement=60 Spacetroopers&lt;br /&gt;
|crew=45&lt;br /&gt;
|skeleton=45&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=500 metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Vibre-class &amp;quot;assault cruiser&amp;quot; is a very specialized ship, used exclusively for boarding other vessels. Like Silviut&#039;s shuttle design, the Svelte-class, the Vibre-class is small and vaguely beetle-shaped.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Ambition&#039;&#039; saw several successful commerce raids in service to the Imperial Remnant, but, as with most ships of this make, was relegated to smuggler interdiction and covert reconnaissance with the ending of the Galactic Civil War.  Harbouring resentment for the Bastion Accords, and unsatisfied with mere police work, but not enough to abandon Pellaeon altogether, the crew increasingly ignored operational boundaries.  &#039;&#039;Ambition&#039;&#039; began preying on New Republic shipping, killing their crews, looting their cargo, and rigging them to self-destruct.  It was obvious to all involved that these losses would not go unnoticed for long, thus they eventually decided to make the next score their last for a time.&lt;br /&gt;
&lt;br /&gt;
It came in the form of a sensor blip, which they inferred to be a large ship passing behind an uninhabited planet.  Upon closer investigation they discovered a Strike Cruiser in orbit, presumably surveying or awaiting the recovery of ground personnel.  With a nearby gravity well to dispose of the evidence, and with either its sensors fully trained on the planet, or short a few personnel, it made an ideal target.&lt;br /&gt;
&lt;br /&gt;
Rocked by a sudden tractor beam impact, and reading the Cruiser’s shields rising just as the order to fire was about to be given, the &#039;&#039;Ambition&#039;&#039; found itself exactly where it could seldom afford to be: on the defensive.  The opposing ship identified itself as the &#039;&#039;Penitence&#039;&#039;, relayed that it was under the command of Dark Jedi, and offered to spare their lives in return for submission.  Taken aback by his revelation, and devoid of the time, firepower, and shields to escape to hyperspace, the Captain took only a few moments to agree.  The first Jedi borders arrived within minutes, facilitating the ship’s entry into first the Kunian, and later Plagueian Navy.  It came to serve in a monitoring role along the main hyperspace route into the Jusadih system, invisibly observing and scanning incoming traffic.  It was also attached to the Prodigy of Plagueis.&lt;br /&gt;
&lt;br /&gt;
In 27 ABY the ship participated in the Brotherhood’s [[Eighth Great Jedi War|first calamitous clash]] with the Yuuzhan Vong at Antei.  Though the Vibre survived the pitched battle its stealth hull and ion cannons were damaged from without, and an enemy boarding party ravaged several sections from within.  Lacking the means to repair the vessel for the foreseeable future, Plagueis opted to decommission it.  The &#039;&#039;Ambition&#039;&#039; is presently being held in storage alongside the &#039;&#039;Vengeance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to CEK in the Fifth Great Jedi War]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Atrum_Pars&amp;diff=44194</id>
		<title>Atrum Pars</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Atrum_Pars&amp;diff=44194"/>
		<updated>2008-01-22T07:01:37Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Atrum Pars&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:STRKC.jpg|250px]]&lt;br /&gt;
|class=Modified Strike Cruiser (UNIQUE)&lt;br /&gt;
(M/STRKC)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=*Weapons Overhaul&lt;br /&gt;
*additional shield generators installed.&lt;br /&gt;
|length=450 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=18 mglt&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1700 SBD&lt;br /&gt;
|hull=752 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*6 Tractor Beam Emplacements&lt;br /&gt;
*10 Heavy Turbolaser Batteries&lt;br /&gt;
*10 Quad Laser Cannons&lt;br /&gt;
*2 Dual Turbolaser Cannons&lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=1 Fighter Squadron&lt;br /&gt;
|crew=1,550&lt;br /&gt;
|skeleton=800&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=*6,000 Metric Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Strike-class medium cruiser was a medium cruiser designed by the Loronar Corporation during the Galactic Civil War for the Imperial Navy as a general-purpose vessel capable of modular modifications to allow it to fit many mission profiles, yet cheap enough to be produced in large quantities.&lt;br /&gt;
&lt;br /&gt;
A departure from the Navy&#039;s trend towards increasingly large warships, the Strike-class cruiser was an admission to diminished ability to defend space superiority against the Rebel Alliance and other forces as the conflict wore on. &lt;br /&gt;
&lt;br /&gt;
Ironically, the one big disadvantage of the Strike-class cruiser was a side effect of its biggest advantage. Due to the modular design of the ship, a single, well-placed hit could shut down entire systems or weapon batteries if the densely arrayed power connectors between two sections of the ship were damaged. If the ship suffered too many critical hits by large-impact weapons (such as proton torpedoes or heavy turbolasers) it was also possible that it might simply break apart, losing large portions of its structure. By the time the ship was introduced into full naval service this was only considered to be a minor flaw, as the Empire had enough resources to replenish damaged or lost components that were considered &amp;quot;disposable&amp;quot; at that time.&lt;br /&gt;
&lt;br /&gt;
However, as the war raged on and large starships started to become a rare sight, the Imperial Remnant felt the need to make this otherwise reliable, versatile and thus tactically important class of cruisers more durable, which resulted in reinforcing the connections between the cruiser&#039;s basic integral structure and the attached modules in order to prevent easy decouplings. Nevertheless, these spots remained the most vulnerable parts of the Strike-class, and pilots and commanders alike on both sides of the Galactic Civil War adapted their tactics to deal with this knowledge.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Construction of &#039;&#039;Penitence&#039;&#039; began mere weeks before the Battle of Endor.  The chaos of the Empire’s collapse disrupted its completion by nearly a standard year, and ensured that its first foray into combat was defending its own shipyard.  It found its way into one of the smaller Imperial factions for several years, where the crew saw little actual combat and was faced with mounting supply and payroll issues.  After a short courtship by the Brotherhood’s diplomats her Captain agreed to defect, and the ship was presented to the fledgling Clan Exar Kun.&lt;br /&gt;
&lt;br /&gt;
Due to Clan Kun’s small naval size at its inception, and the desire of the Dark Council to keep it afloat, the ship was permitted an extensive weapons upgrade to include additional shield generators, 10 heavy turbolaser batteries, 10 quad laser cannons, 2 dual turbolaser cannons, 4 missile launchers, and 6 tractor beam emplacements.  In keeping with the standard specifications for this ship type, the &#039;&#039;Pars&#039;&#039; also carried a single squadron of starfighters.&lt;br /&gt;
&lt;br /&gt;
Upon the merger with Satal Keto the ship was renamed &#039;&#039;Atrum Pars&#039;&#039;.  It served under the command of the Proconsul during times of hostility, but primarily found itself in a defensive role over Morroth.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pars&#039;&#039; later participated in the Battle of Antei, falling tragically to the final thrust against Plagueis as it made its fighting retreat.  With the Vong spreading out to locate the Brotherhood fleets fleeing the Anteian Shroud, it was no surprise that smaller and more mobile units were most likely to make contact.  As Plagueis entered a relatively clear patch of space on the far side of the nebula it picked up one such group to its rear.  At this point the Clan’s leaders prepared to conclude a council of war aboard Vengeance and return to their respective command ships.  For nearly half an hour the pursuers did little to harass their prey, and the enemy’s reduced number and apparent reluctance to attack gave the majority of the weary Plagueian survivors cause for optimism.  The leaders remained on alert, but decided to finish their meeting.  Perhaps they would simply slip away into hyperspace without further losses.&lt;br /&gt;
&lt;br /&gt;
The Vong resumed their rampage suddenly, using their ten or so coralskippers to preoccupy the Dark Jedi starfighters while their Ro’ik chuun m’arh frigate edged into range to establish a firing solution on the nearest warship.  The wounded &#039;&#039;Atrum Pars&#039;&#039; withstood only a few volleys before its engineering section was pierced by one of the molten projectiles.  Twenty seconds after this initial hit, by all appearances minor, Plagueis’ most powerful warship was engulfed in a massive explosion.  It is unlikely that anyone aboard even recognized the deathblow to their reactor, though there was no time to escape even if they had.  The entire crew was killed, excluding a handful of command staff, who were knocked unconscious aboard their returning shuttle.  Believed dead by friend and foe alike, the survivors spent several tense hours in the debris field on minimal power before hazarding to make their limping escape.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[CEK’s choice in the Capital Gains competition, additional upgrades due to high placement]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vengeance_(Strike-class)&amp;diff=44193</id>
		<title>Vengeance (Strike-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vengeance_(Strike-class)&amp;diff=44193"/>
		<updated>2008-01-22T06:55:28Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Vengeance&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:STRKC.jpg|250px]]&lt;br /&gt;
|class=Loronar-class Modified Strike Cruiser (UNIQUE)&lt;br /&gt;
(M/STRKC)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=*Weapons Overhaul&lt;br /&gt;
*Hangar facilities expanded to allow for two squadrons&lt;br /&gt;
*Engines modified for additional speed&lt;br /&gt;
|length=450 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=4 MGLT&lt;br /&gt;
|mglt=23 MGLT&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1600 SBD shields&lt;br /&gt;
|hull=752 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*3 Tractor Beam Emplacements&lt;br /&gt;
*5 Heavy Turbolaser Batteries&lt;br /&gt;
*4 Quad Laser Cannons&lt;br /&gt;
*2 Ion Cannons&lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=2 Fighter Squadrons&lt;br /&gt;
|crew=1,500&lt;br /&gt;
|skeleton=800&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=*6,000 Metric Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis capital ship&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Strike-class medium cruiser was a medium cruiser designed by the Loronar Corporation during the Galactic Civil War for the Imperial Navy as a general-purpose vessel capable of modular modifications to allow it to fit many mission profiles, yet cheap enough to be produced in large quantities. &lt;br /&gt;
A departure from the Navy&#039;s trend towards increasingly large warships, the Strike-class cruiser was an admission to diminished ability to defend space superiority against the Rebel Alliance and other forces as the conflict wore on. &lt;br /&gt;
Ironically, the one big disadvantage of the Strike-class cruiser was a side effect of its biggest advantage. Due to the modular design of the ship, a single, well-placed hit could shut down entire systems or weapon batteries if the densely arrayed power connectors between two sections of the ship were damaged. If the ship suffered too many critical hits by large-impact weapons (such as proton torpedoes or heavy turbolasers) it was also possible that it might simply break apart, losing large portions of its structure. By the time the ship was introduced into full naval service this was only considered to be a minor flaw, as the Empire had enough resources to replenish damaged or lost components that were considered &amp;quot;disposable&amp;quot; at that time.&lt;br /&gt;
However, as the war raged on and large starships started to become a rare sight, the Imperial Remnant felt the need to make this otherwise reliable, versatile and thus tactically important class of cruisers more durable, which resulted in reinforcing the connections between the cruiser&#039;s basic integral structure and the attached modules in order to prevent easy decouplings. Nevertheless, these spots remained the most vulnerable parts of the Strike-class, and pilots and commanders alike on both sides of the Galactic Civil War adapted their tactics to deal with this knowledge.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The New Republic originally manufactured the ship that came to be known as &#039;&#039;Vengeance&#039;&#039; some seven years after the Battle of Endor. The cruiser saw its first major action in the ill-fated Battle of Duro shortly before the final death of Palpatine, where it was forced to retreat and concede victory to the Empire. A year later it responded to Colonel Cronus’ attack on the Chardaan shipyards, receiving moderate damage in a failed attempt to protect the major starfighter supplier. Its misfortunes continued, bringing near-destruction at both the Battles of Orinda and later a chance encounter with a lone Imperial cruiser. Superstition born of this string of failures relegated the vessel to a more subdued role after the end of the Galactic Civil War. It served for several years as a picket ship for an Outer Rim Outpost, again taking a pounding while pursuing a fleeing smuggler through the edge of a nearby asteroid field. &lt;br /&gt;
As fate would have it, the smuggler was under the employ of Clan Satal Keto at the time, and offered information on the wounded cruiser for a reasonable price. Unable to enter hyperspace, and having limped back to the outpost, the ship was located with ease. The stage was set for a daring, and ultimately successful, raid by the Clan’s Jedi, timed for the near-completion of repairs to the ship. &lt;br /&gt;
As the most powerful ship in the Ketoan fold, it was immediately designated the new flagship, and rechristened &#039;&#039;Malevolent&#039;&#039;.  With the founding of Clan Plagueis it retained the role of flagship, and was renamed &#039;&#039;Vengeance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It survived the Yuuzhan Vong attack on the [[Second Darkness|combined Brotherhood fleets at Antei]], suffering moderate structural damage, internal defacement from enemy boarders, and the loss of an engine and several weapon emplacements.  After that catastrophic battle &#039;&#039;Vengeance&#039;&#039; returned to the Jusadih System and began collecting the tattered remnants of Clan Plagueis.  A vain effort was put into repairing the flagship in the following weeks, in no small part spurred by the threat of the Vong returning for a second round.  However, growing concerns over its faltering systems, the Clan’s overstretched resources, and the need to redirect crewmen to the newly released Star Destroyers ultimately led to it being decommissioned.  The cruiser has been put in protective storage in a classified location, awaiting the day Plagueis is again strong enough to call it into service.&lt;br /&gt;
&lt;br /&gt;
Outfitted with 5 heavy turbolaser batteries, 4 missile launchers, 4 quad laser cannons, 2 ion cannons, modified engines, and 3 tractor beam emplacements the &#039;&#039;Vengeance&#039;&#039; provided a balance of anti-ship and anti-starfighter defense.  It’s true worth, however, lay in its augmented hangar facilities, which accommodated two squadrons of starfighters at a time when Plagueis could only carry four in total.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[CSK’s choice in the Capital Gains competition]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Scylla_(corvette)&amp;diff=44192</id>
		<title>Scylla (corvette)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Scylla_(corvette)&amp;diff=44192"/>
		<updated>2008-01-22T06:39:44Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Scylla&lt;br /&gt;
|image=[[Image:CRV.jpg|250px]]&lt;br /&gt;
|class=Modified Corvette (Typical)&lt;br /&gt;
(M/CRV)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=153 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=22&lt;br /&gt;
|max speed=Can not enter atmosphere&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=400 SBD&lt;br /&gt;
|hull=288 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Dual Turbolaser Cannons&lt;br /&gt;
*6 Quad Laser Cannons&lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=60-150 depending upon skill&lt;br /&gt;
|skeleton=60&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=300 Metric Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis Vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Assassin-class corvette, better known as the modified corvette, was a small warship first produced some time before the Battle of Hoth and used primarily by the Imperial Navy.  Designed as a more militarized successor to the famous CR90 corvette, the Assassin-class shared the familiar &amp;quot;hammerhead&amp;quot; styling, but it was more streamlined for greater hull strength.  In addition to a stronger hull, the Assassin had more resilient shields and heavier firepower.  Though it shared a similar 4-3-4 engine layout, it had eight large outer engines and three small inner engines as opposed to the CR90&#039;s eleven nearly identical engines.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scylla&#039;&#039;, originally &#039;&#039;Malevolent&#039;&#039;, shared much the same origin and operational role as the Hell’s Iris, with the exception of the Imperial middleman. Clan Satal Keto purchased it newly built from a corporate stockyard under the guise of an independent security firm. Before Independence and the appropriation of the cruiser &#039;&#039;Vengeance&#039;&#039; it served as the flagship of a much weaker Ketoan fleet.&lt;br /&gt;
&lt;br /&gt;
With the annexation of Jusadih it was made part of the planetary defenses of Shintera.  Here it would serve for several years, until the arrival of the Vong.  The ship mounted a spirited defense against the invaders, but was rapidly overwhelmed.  When enemy boarders had finished rounding up the few token Jedi present, the remaining crewmen were summarily executed for their defiance.  In an act of spite for all things technological, the nearest warship focused its dovin basals on the derelict, forcing it into a rapidly decaying orbit.  The corvette plummeted into the Shinteran capital, acting as an ancillary to the Vong bombardment, killing hundreds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Liberated from the Emperor’s Hammer during the Exodus]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hell%27s_Iris_(corvette)&amp;diff=44191</id>
		<title>Hell&#039;s Iris (corvette)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hell%27s_Iris_(corvette)&amp;diff=44191"/>
		<updated>2008-01-22T06:36:16Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Hell&#039;s Iris&lt;br /&gt;
|image=[[Image:CRV.jpg|250px]]&lt;br /&gt;
|class=Modified Corvette (Typical)&lt;br /&gt;
(M/CRV)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=153 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=22&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=400 SBD&lt;br /&gt;
|hull=288 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Dual Turbolaser Cannons&lt;br /&gt;
*6 Quad Laser Cannons&lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=60-150 depending upon skill&lt;br /&gt;
|skeleton=60&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=300 Metric Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis Vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Assassin-class corvette, better known as the modified corvette, was a small warship first produced some time before the Battle of Hoth and used primarily by the Imperial Navy.  Designed as a more militarized successor to the famous CR90 corvette, the Assassin-class shared the familiar &amp;quot;hammerhead&amp;quot; styling, but it was more streamlined for greater hull strength.  In addition to a stronger hull, the Assassin had more resilient shields and heavier firepower.  Though it shared a similar 4-3-4 engine layout, it had eight large outer engines and three small inner engines as opposed to the CR90&#039;s eleven nearly identical engines.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Paladin&#039;&#039; was one of countless light capital ships churned out by Corellian Engineering Corporation during the course of the Galactic Civil War.  Originally in Imperial service the ship became part of the Emperor’s Hammer with the Empire’s fragmentation following Endor.  It was later transferred to Brotherhood control and presented to Clan Satal Keto.  &#039;&#039;Paladin&#039;&#039; served as the Proconsul’s command ship for many years, and was at the forefront of the eventual Exodus from the Emperor’s Hammer.  With the later formation of Clan Plagueis it was rechristened &#039;&#039;Hell’s Iris&#039;&#039;, and placed in a light escort and patrol role as part of the defenses of Shintera.&lt;br /&gt;
&lt;br /&gt;
The corvette was reassigned to Kapsina in the days preceding the post [[Second Darkness|Second Darkness]] convocation.  In the chaos of the Yuzzhan Vong incursion in both Antei and Jusadih it found itself called upon to assist in the evacuation of Aerun.  When it became apparent that the planet’s situation had disintegrated completely, the &#039;&#039;Iris&#039;&#039;’ commander took a more radical course for saving his comrades.  The ship proceeded to Nintura, depositing an escort shuttle bearing a Jedi strike team, before quitting the area.  Over the next few days it was harassed by enemy patrols a number of times, managing to flee before it could be overwhelmed.   It is probable that the Vong mistook another corvette destroyed at Shintera for the &#039;&#039;Hell’s Iris&#039;&#039;, and relaxed their search effort.  Thus the ship survived to rendezvous with its escort shuttle, ferrying it back to Kapsina after the Vong withdrawal.&lt;br /&gt;
&lt;br /&gt;
With the Clan’s resources stretched to the breaking point, the damaged &#039;&#039;Hell’s Iris&#039;&#039; had some of its weapons removed before being traded to the government relief agency SELCORE for a less advanced corvette, the &#039;&#039;Silent Scream&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Liberated from the Emperor’s Hammer during the Exodus]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Adjunta_Pall&amp;diff=44167</id>
		<title>Adjunta Pall</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Adjunta_Pall&amp;diff=44167"/>
		<updated>2008-01-21T08:48:47Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Ajunta Pall&lt;br /&gt;
|image=[[Image:Crusader_corvette.jpg|250px]]&lt;br /&gt;
|class=Crusader Class Corvette&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Cruising Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=equipped&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Laser cannons (11):Fire arc: 1 dorsal, 5 starboard, 5 portside&lt;br /&gt;
*Point-defense laser cannon (1)&lt;br /&gt;
|crew=&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis Vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Crusader-class corvette was a warship in use during the Galactic Civil War. It was produced by Mandal Hypernautics and named after the ancient Mandalorian Crusaders.  Made to counter starfighters and bombers, the Crusader-class corvette carried as many weapons as it could without compromising its space-worthiness. It was also faster than any other similar ship of its time. Together, these made the Crusader an extremely pricey vessel.  Crusaders were also known to utilize an advanced point-defense weapon system that allowed the ships to actually shoot down enemy missiles or torpedoes before they damaged friendly ships. This made the corvettes a valuable support addition to a fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Ajunta Pall&#039;&#039; was a clandestine purchase directly from Mandal Hypernautics.  Although the price of ensuring that the transaction went unrecorded was relatively steep, the potential price of leaving a paper trail was considered much higher.  The New Republic, which the Mandalorians were supporting at the time, might well have caught wind of it and investigated the sale of such a sophisticated anti-starfighter platform to Plagueis’ civilian façade.  It was attached to the Clan Headquarters on Kapsina, partnered with the &#039;&#039;Vengeance&#039;&#039; for mutual defense.&lt;br /&gt;
&lt;br /&gt;
The ship fought determinedly at the [[Eighth Great Jedi War|Battle of Antei]], surviving far longer than its counterpart &#039;&#039;Victorian&#039;&#039; and breaking up several attack runs on the &#039;&#039;Vengeance&#039;&#039;.  A number of survivors were rescued amid the carnage, despite the deliberate targeting of their escape pods by vengeful coralskippers.  This intertwining of fates helped to reinforce Clan unity at a time when some of its non-Jedi began to consider giving the enemy the sacrifices they wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to Plagueis in 6th GJW]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Brigand_(Action_VI_transport)&amp;diff=44162</id>
		<title>Brigand (Action VI transport)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Brigand_(Action_VI_transport)&amp;diff=44162"/>
		<updated>2008-01-21T07:35:10Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Brigand&lt;br /&gt;
|image=[[Image:ACTIV.jpg|200px]]&lt;br /&gt;
|class=Action IV Bulk Transport (ACTIV)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=100 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Cruising Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x3 (Backup x7)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=None&lt;br /&gt;
|hull=60 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=none&lt;br /&gt;
|crew=15&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=75,00 Metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis Vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Action IV transport was a CEC medium bulk freighter of the Action series. &lt;br /&gt;
It had a trapezoidal shape and was roughly 100 meters in length. Internally, its holds could be adapted to various pressures and climates with individual configurations. &lt;br /&gt;
Even though each ship was sold without any weaponry or defensive shields built in, plenty of after-market systems could be added to the Action IV.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Cyphon&#039;&#039; was found during a routine aerial survey mission of Clan Satal Keto’s headquarters world Erugor in the final months before the Plagueis merger.  Despite repeated attempts at communication, and a minor show of force, the interlopers remained unresponsive.  Only once ground forces were deployed did the truth come to light.  There was no one left alive to answer.&lt;br /&gt;
&lt;br /&gt;
The ship of poachers had arrived four months before Satal Keto had claimed the world, looking to capture rare and exotic species for the galactic non-sentient trade.  The indigenous lifeforms gave them more than they bargained for, however.  Things started out perfectly, the stasis cages filled with live specimens over the course of a week, and only a few minor injuries and one death befell the group of twenty-three, heavily armed hunters.  Unfortunately, like so many things in life, it’s the little things that get you.  Even if they’d had the benefit of full intelligence about the fauna they would have doubtfully been prepared for the relative rarity of a mass beetle migration.&lt;br /&gt;
&lt;br /&gt;
Ketoan xenobiologists hypothesize that every one to three years the normally herbivorous, communal insects undergo a fascinating transformation into killers, likely when their local food supplies dwindle.  The hive of thousands of stinging, finger-long insects strikes out to conquer new territory, turning carnivorous in a bid to eliminate predators and competing species in the process.&lt;br /&gt;
&lt;br /&gt;
The hunters apparently met one such swarm head on, abandoning most of their equipment as they made an ultimately futile bid to escape.  A handful managed to get back to the ship and close the door, but not before being overtaken, and soon after consumed.  The ship became a tomb for the crew, their executioners, and their living cargo.&lt;br /&gt;
&lt;br /&gt;
The ship was renamed &#039;&#039;Brigand&#039;&#039; under Plagueis, and served as the primary supply ship for Jusadih, traveling the galaxy abroad and bringing back cargo too large or secretive to be trusted to freelance traders bound for [[Shintera]].&lt;br /&gt;
&lt;br /&gt;
Ironically, the large, slow, and defenseless ship survived the Yuuzhan Vong’s attack on the system without a scratch.  The Vong searched the ship after it was pulled from hyperspace on the edge of their formation, but had no interest in the “rocks”, durasteel ore, she was carrying to a then devastated Shintera.  The Vong simply left after finding no worthy sacrifices or military concerns aboard.  The terrorized crew turned their ship about once the boarders departed, deciding by the look of their destination that the system and its Jedi were a total loss.  Plagueis has yet to discover the whereabouts of these deserters, and likely never will.  The trail is cold, and the priority low.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to CSK in the Fifth Great Jedi War]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Former Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Silent_Scream_(CR90_corvette)&amp;diff=41835</id>
		<title>Silent Scream (CR90 corvette)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Silent_Scream_(CR90_corvette)&amp;diff=41835"/>
		<updated>2007-12-11T01:40:42Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;INFOBOX&lt;br /&gt;
&lt;br /&gt;
The CR90 Corvette &#039;&#039;Sapphire Remedy&#039;&#039; was originally produced in 8 ABY for an independent cargo service operating out of Velmor.  The company merged with another as the children of their Alderaanian survivor owners married.  &#039;&#039;Sapphire Remedy&#039;&#039; was used for many years thereafter, being let go not for its outdated design but for philosophical reasons.  The Yuuzhan Vong invasion created an endless torrent of refugees, brothers in suffering the noble Alderaanians were determined to help.  The cargo vessel was swiftly reconfigured for optimal passenger space, and presented free of charge to the newly formed Senate Select Committee for Refugees (SELCORE).  It served in this humanitarian role until the Fall of Coruscant.  Though the organization survived the loss of its head office in Embassies Row it would be in disarray for a fair time.&lt;br /&gt;
&lt;br /&gt;
At this point, [[Clan Plagueis]] was also sorting through the aftermath of its own disastrous brush with the Vong.  Fearing the imminent, apocalyptic return of the aliens, and still weeks away from receiving its influx of new craft, the Dark Jedi took matters into their own hands.  The Assassin Class Corvette [[M/CRV Hell&#039;s Iris|&#039;&#039;Hell&#039;s Iris&#039;&#039;]], damaged but repairable, was selected for replacement.  It was agreed that the expense and security concerns of corporate involvement, compounded by the decimation of [[Sistros Acquisitions and Holdings]], should be avoided.  The non-profit source was discovered, leading to a simple yet controversial trade; a damaged but more powerful corvette for a working but less durable one.  The &#039;&#039;Sapphire Remedy&#039;&#039; was refitted for war, including the installation of weapons removed from the [[M/CRV Hell&#039;s Iris|&#039;&#039;Hell&#039;s Iris&#039;&#039;]] before its delivery to SELCORE.  Along with this overhaul the ship also received a name more appropriate to its new owners, &#039;&#039;Silent Scream&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Corvette now serves as a customs patrol ship over [[Shintera]], and as a screening vessel for the [[VSDII &#039;Instigator&#039;|&#039;&#039;Instigator&#039;&#039;]] should combat arise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shintera&amp;diff=20926</id>
		<title>Shintera</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shintera&amp;diff=20926"/>
		<updated>2007-03-15T04:55:45Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[Image:Shintera.jpg|250px]]&lt;br /&gt;
|name=Shintera&lt;br /&gt;
|region=&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Jusadih System]]&lt;br /&gt;
|suns=Sigil&lt;br /&gt;
|moons=None&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|class=&lt;br /&gt;
|diameter=1147.328km&lt;br /&gt;
|atmosphere=Breathable&lt;br /&gt;
|climate=Temperate&lt;br /&gt;
|gravity=1.04 Factors&lt;br /&gt;
|terrain=Varied&lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday=22 Hours&lt;br /&gt;
|lengthyear=713 Days&lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=Basic&lt;br /&gt;
|population=27.5 million&lt;br /&gt;
|cities=Loki, Olvaldi, Alsvil, Glasir, Asgard, Durinmar, Haktand, Drasil, Natrix&lt;br /&gt;
|imports=Manufactured goods&lt;br /&gt;
|exports=Bacta, Exotic Goods, Medical Supplies&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The twin of Nintura, Shintera stands for the people&#039;s belief of their God, Shintura. For it was claimed that the Prophet Shintura was born upon the planet&#039;s luscious surface, basking in Sigil&#039;s glory before he ventured to see Nintura, his destined soul mate, high in the sky. The legends go on to describe the first steps of interplanetary travel; that placed the two powerful prophets together where they dominated the will of the planets - forcing their own will onto the denizens. Some speculation within the Brotherhood stands to prove that the twins may have been born of the Force, or highly evolved, yet undiscovered by the JedI of the Old Republic. Their natural ability with the Force gave them godlike status, allowing them to create a new life in their own image - yet the wrath was tempered with mercy. Leaving behind a legacy of belief, instead of a relief from tyranny.&lt;br /&gt;
&lt;br /&gt;
The planet advanced rapidly in means of technology. Their own minds carrying them through the most basic understandings to advanced thought in economics, philosophy, politics and warfare. Travel first began on foot, then advanced to the taming of beasts, soon wooden ships were built to fare the wilds of the seas, before they were replaced with newer vessels that plowed through the water and skies in half the time. Then, upon the eve of Republic contact, the scholars began to dream of travel beyond their own stars - miraculously their prayers were answered the following day. Already proficient in interstellar travel, the advance scouts deemed them ready for the greater mysteries of the galaxy.&lt;br /&gt;
&lt;br /&gt;
And it was soon that outlying systems soon began to take an interest in the worlds of the Jusadih System. Soon Vratix began to filter into the planet farthest from the Jusadih star, Sigil. They struck out to Nintura, populating the world in rapid numbers and beginning the production of bacta - in an effort to reduce the strain on the fields from Thyrrea. But Nintura and the rest of the inner planets soon realized that their quick orbits and close proximity to the natural gravity well made them not conducive to trade. Only one planet had the range from the gravity well, the space and the atmosphere to provide an easy access point, Shintera.&lt;br /&gt;
&lt;br /&gt;
Soon the planet was capitalized by anyone with a vested interest in seeing the system&#039;s economy succeed. Indoctrinating Envoys from the Brotherhood to begin a systematic manipulation of the five planets and their leaders - hoping to find the stress points of the entire picture, so they would never remain more than a single motion from toppling the corrupt governments for their own causes. And so it has remained since the induction of Clan Plagueis - a planet acting as a gateway between the Outer Rim and the Core worlds. A place where thousands of individuals constantly come and go, making it easy for the amassing numbers of the Clan to hide away, to easily traverse the planets alone, in pairs or squads. &lt;br /&gt;
&lt;br /&gt;
As for the future of Shintera, as long as she provides the front for the Jusadih system, an alibi in which those whom worship the Dark Side can hide behind. Shintera will have a most prosperous, unique role in the galaxy. Acting as a nerve center to sell goods necessary for continued growth, yet purchase the required goods for domination and arms buildup. This will be the fate of the fifth planet.&lt;br /&gt;
&lt;br /&gt;
== Sattelite Descriptions ==&lt;br /&gt;
&lt;br /&gt;
=== Rings of Shintera ===&lt;br /&gt;
&lt;br /&gt;
Lacking any true form of a satellite, the planet is surrounded by excess debris that never completely formed into the planet, or independently composed itself into orbiting moons. Instead it has taken residence around the equator, drawn by gravity, forming a series of rings. Over time fragments of moisture have detached from the skies becoming massive sheets of ice intermixed with the debris, giving a multi-tiered series of rings that change hue depending on Sigil&#039;s position - rings of blue, white and green.&lt;br /&gt;
&lt;br /&gt;
While it serves more as an obstacle, the rings of Shintera draw a great many tourists, beyond those whom come for the trade. It is a majestic addition to the already magnificent planet.&lt;br /&gt;
&lt;br /&gt;
== Planet Geography (by continent) ==&lt;br /&gt;
&lt;br /&gt;
=== Shaar ===&lt;br /&gt;
&lt;br /&gt;
The central continent on Shintera, it is also the largest land mass on the continent. Due to its location, ease of terrain and the natural beauties that inhabit the land - it has also become the largest center of population, playing host to three massive cities: Asgard, Glasir, Drasil. But the natural attractions were not a bi-product of the cities, rather the cities formed to accommodate the natural wonders. It was later reinforced when the enormous tourist traffic became secondary to the planet&#039;s booming economic value. The goods of the Jusadih System are transported to the planet, specifically Shaar - for later deployment or trade.&lt;br /&gt;
&lt;br /&gt;
Two old wood forests are located on the coasts, one to the west another to the East. The wood is unnaturally pure, with one of the softest, beautiful grades that has recently become the rave for luxury liners and custom built star fighters - the Commission has restricted the amount that is removed each year though. In a move to prevent clear cutting and disrupting the natural ecosystem of Shintera. To the South is a vast mountain range, its most distinguishing feature is a mammoth valley in the center, the terrain is impossibly difficult, leaving the area largely inhabitable and unexplored. Some believe that pockets of ancient civilizations, or perhaps pirates, may be holed up in these locations. A central grassland is host to a teeming ecosystem, with hundreds, possibly thousands of natural alcoves with their own independent habitats. Each broken apart, yet surviving, because the massive, roving river separates them. The average temperature ranges from 65 degrees F to 85 degrees F.&lt;br /&gt;
&lt;br /&gt;
=== Tethyr ===&lt;br /&gt;
&lt;br /&gt;
Once a continent dominated by the same ravenous jungles located on Nintura, the city of Natrix was built within the center as a beacon of light in the darkness. But once the wood of Shintera became a popular export the city clear cut millions of acres of forest, shipping the wood out in droves, using what was left within the confines of the city. Due to its prosperity and the ease of travel, several rivers run to the heart of the continent, the city was elevated from common city to the capital. Now two groves remain, protected by the Commission, each bordering the coasts. While the plains separate the forests, the vast land is tied together by four consuming rivers tie together local towns, all life funneling into Natrix which is now shrouded in the geothermal fog. The average temperature ranges from 45 degrees F to 60 degrees F.&lt;br /&gt;
&lt;br /&gt;
=== Chult ===&lt;br /&gt;
&lt;br /&gt;
Largely uninhabited, the fourth continent is dominated by old wood forests that have grown around a central, vast, open clearing known as the Window to the Heavens. It is an open grassland with distinguishing landmarks with uses unknown. It is speculation that the land was over passed due to its extreme volatile coasts, which are broken rocks and shallow reefs combined with a fluctuating tide that gives extremely narrow &#039;openings&#039; for beaching parties. Later air expeditions reported that large predators had come to dominate the forest floor - they are believed to be Rancors and other super-predators. Though there were additional, incomplete, reports about a civilization that lived high in the old growth foliage, above the natural plains of the predators - working a sort of folklore magic - if it is related to the Force, the Brotherhood would be willing to send an Envoy to recruit a new members into the fold. The average temperature ranges from 35 degrees F to 55 degrees F. &lt;br /&gt;
&lt;br /&gt;
=== Theskel ===&lt;br /&gt;
&lt;br /&gt;
The broken continent, the arid wastelands in the south have given Theskel a reputation of desolation and death. A massive, solitary volcano lies in the South constantly pouring noxious fumes from its cone into the surrounding habitats. Over time the fumes polluted the land, killing off plants and animals, infecting the land. It continues to reach across the continent, working its way North towards civilization. Thus far it has made a vast desert of the land, turning the southern most river rancid as it spreads. But civilization still thrives in the North, supporting two towns as they provide the Master smiths with valuable supplies and a chance to export their goods - while the Myrsei of Kapsina closely guard their goods, these artisans forge materials exclusively for sale. The Anvil of the Wyrm is located between the great rivers and is considered a beginning to the clean surface in the North.&lt;br /&gt;
&lt;br /&gt;
=== Khurr ===&lt;br /&gt;
&lt;br /&gt;
The northernmost continent, drifts perilously close to being considered a polar region - though the climate would prevent any such occurrence. The moisture of a polar cap still exists, but the raised temperatures create a murky, bog like land - swamps spanning the middle butting up against a chain of mountains. In those mountains is a spectacular sight, and another phenomena of Shintera, the Crystal Canyons. The lush valleys are most sought after, the rich mix of mountains, ravines and strong rivers creates a most peculiar opportunity. Mineral deposits rapidly form, then wash along with the current, literally creating a gemstone bed. With such demand to see this sight and collect the gems, regular garrisons are positioned around the mountains to keep outsiders away and safe. For deeper in the confines of the mountains is the massive complex known as Foe hammer, which is responsible for training of soldiers.&lt;br /&gt;
&lt;br /&gt;
Two modest cities adorn the harsh region, connected by a river and the greatest length of road seen within the Jusadih System. This road twists and turns, forging its path through vast wilderness instead of traveling the shores of the river. And never does the road turn north of the river, for it would lead through the brutal swampland. The temperature ranges from 55 degrees F to 70 degrees F.&lt;br /&gt;
&lt;br /&gt;
=== Sancrist Isles ===&lt;br /&gt;
&lt;br /&gt;
A chain of four islands, the remote location is favored by the upper echelon of the Jusadih System. The islands are self contained, providing for its occupants entirely from their own goods and land. Though the third island is sparsely populated, rumored to be cursed. It is wrapped in the greatest mystique - a monumental tower stands tall in the fog showing fleeting images, it is a pillar of darkness against the setting sun. The smallest isle is bare, covered with strewn rocks and home to several mansions of minor nobles. The second isle is covered in forests, with modest villas to accommodate the upper echelon of Shintera elitists. The largest isle is covered in grassland, and host to a large city - mostly comprised of those necessary to ensure the other isles are provided with the goods necessary for survival. Beyond its rolling fields, there is little or no distinguishing marks. The temperature ranges from 65 degrees F to 80 degrees F.&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
=== Loki ===&lt;br /&gt;
&lt;br /&gt;
Nestled on the western side of Khurr, Loki is a small village of fiercely independent people - in the past several decades they have just turned from a tribal society into an accepted culture upon Shintera. Classically they had been a people devoted to their God, Shintura. And their hierarchy is loosely based on ancient teachings about the God of Justice, for they hold Justice (some argue it is retribution) as their highest standard. The wholly abide in the practice, an eye for an eye. But all decisions are handed down by the Chief - whom is a sort of governor - that lives in the center of the village.&lt;br /&gt;
&lt;br /&gt;
In the center, or nearly center, rests a large two story hut - patched together with the strongest, most secure pieces from the wild. It is the home of the Chief (or at times of war, the Warlord) and here is where he lives and works; serving his people, the Loki. From there the dirt and clay paths stretch out in a twisting network of streets, as they cut through the maze of primitive homes - most nominally created from a wood structure, then covered and reinforced with mud and clay, sealed with a wax to prevent water from deteriorating the base. Though the village was once dominated by these structures, they have become an afterthought a structure that provides shelter for the weak and poor.&lt;br /&gt;
&lt;br /&gt;
To the East, in closer proximity to the Crystal Canyons is an organized, newly built part of Loki. These are most often converted tribesman and those with a vested interest in the tourist industry that is in demand due to the Canyon producing crystal shards. The buildings range from modest one story homes, tightly packed together to massive multi-storied buildings that block out the early morning sun. They are the homes and businesses of Loki&#039;s elite - the new blood that gives Loki a positive outlook as they shift from tribal to civilized.&lt;br /&gt;
&lt;br /&gt;
=== Olvaldi ===&lt;br /&gt;
&lt;br /&gt;
On the Eastern shores of Khurr, with the river rushing past her southern border, stands the City of Olvaldi. In a similar position as those of the City of Loki, they are a tribal people trying to adapt to the constantly changing, always advancing trends to the galaxy. The result is a clash of styles, interests and _expression spanning the from the Eastern gates to the Western gates of Olvaldi. It seems that at almost every turn of the brick built city, there is a musician or artist trying to capture the beauty or essence in the most mundane to the most bizarre.&lt;br /&gt;
&lt;br /&gt;
Once a native tribe known as the Olvaldi, northeastern expansion from the coasts of Shaar placed scouts from the Core upon the coasts before the small village. Before the days of the Emperor&#039;s rule, these individuals were tasked with the mission of teaching, creating understanding between the primitive people and the larger galaxy they were soon to be introduced too. The tribe rapidly learned basic, from there they began the transition from primitive huts to the fresco style public works and gentle rolling architecture that soothed the eyes and mind.&lt;br /&gt;
&lt;br /&gt;
And even though they have overcome so much, there is still a great deal of work to be done - the largest building in town in the Auditorium, a place where people can interact as peers, regardless of rank or skill. It is here that great artists teach the novices, learned scribes doll out endless notes and stratagems to alert pupils and all politics are taught and exchanged. It was here that they also decided to construct the Theatre - the largest, most elegant theatrical stage in the Outer Rim. Great epics ranging back to the days of the Sith Empire are performed here - running for a period of three months before a second group of actors and actresses take the stage for the next three month period.&lt;br /&gt;
&lt;br /&gt;
Beyond their appreciation for all things music and art, the economy is based on supply and demand - no natural resources are harvestable and the immense distance between the nearest town keep the town secluded. Any export goods are shipped to Shaar for later deployment or sale - to be shipped to the far reaches of the galaxy.&lt;br /&gt;
&lt;br /&gt;
=== Alsvem ===&lt;br /&gt;
&lt;br /&gt;
The sole civilization of the Sancrist Isles, the town has seen great periods of growth followed by times of poverty and inconsistency. Originally a hidden port for pirates that roamed the open sea, it was a town built for the recreational needs of sailors whom had spent hard weeks at task, crossing the seas. It was a place where bars and whores ran rampant, yet was a community close enough to raise families. The tradition continued for several hundred years until the pirates united under a single flag, under the Commodore Severus, taking a war to the people of Shaar and Khurr that plagued the sea faring trade lines for almost ten years. Until the combined navies of the two continents laid a trap, which slew the great Commodore. The town was thrown into turmoil, disintegrating from its former glory.&lt;br /&gt;
&lt;br /&gt;
It was then that change enveloped the small port town, it grew from a small town along the water&#039;s edge into a metropolis supporting itself. Growth moved away from the water, pressing farther inland and building upward. In place of bars and former places of entertainment, schools, hospitals and shopping centers began to spring up - developing a previously unknown sophistication and arrogance to the former pirate colony. Soon in all their glory they began their rampage, hoping to conquer trade and build a monopoly on all commerce leaving the planet. An organization known as the Black Sun began to sponsor local crime lords, perpetuating their galactic cause and sweeping up the inhabitants of Alsvem in a euphoric wave. With designs of becoming a massive crime syndicate, reaping the benefits from a collective tax the people began a guerilla war against Shaar.&lt;br /&gt;
&lt;br /&gt;
Yet again, the people were pushed back and conquered - Imperial Bureaucratic Services had instilled several agents to inspect the local system, and they were at the disposal of Shaar&#039;s governor. Quickly and efficiently the syndicate was thwarted and this time the people of Alsvem were not forgotten, forces were dispatched and the port town was bombarded by the Imperial Garrison. Now they are forced into servitude by Shaar&#039;s upper echelon, serving the minor nobles and their superiors on the island resorts. Though the influx of money is still relatively low, they retain their glamorous appearance and flamboyant nature - it is a seductive, graceful group of people that inhabit these isles. And even though they are held in thrall by their oppressors now, they are only a breath away from once again striking out and resurrecting glory untold.&lt;br /&gt;
&lt;br /&gt;
Several have already ventured deeper into the Jusadih System, seeking out the dark cloaked figures that apparently have the System under their control. None have returned from the sojourn successful or alive.&lt;br /&gt;
&lt;br /&gt;
=== Glasir ===&lt;br /&gt;
&lt;br /&gt;
On the northernmost point of Shaar&#039;s shores rests the trade oriented outpost of Glasir. To accommodate the frequent influx of visitors, traders and several of the shadier elements of the galaxy, the town was broken into four quadrants. Each independent, yet broken by towering walls some twenty feet high and ten feet in width. With guard outposts positioned at secure choke points where people can pass from one portion of the city to another. The concept was implemented when the town began to rely on export and import business to provide their base wealth. So the walls were originally built to ensure that goods were securely protected and created a division between the town inhabitants and the vile scourge of the universe. And with trade growth prospering, the town soon grew into the North, South, East and West quadrants.&lt;br /&gt;
&lt;br /&gt;
The Northern Quadrant: This is the cultured, secluded sector of Glasir. Families reside here, the suburban portion of the district - rows of homes lined along the grid-like roads - each with their own distinct style, but the overall theme holding strong. The natural forests providing the necessary materials to construct the smallest to the most massive of homes in the Northern. Thus the natural motif seems that all the homes are log cabins. Causing great bewilderment to the children when they first leave the resident sector, venturing into the massive duracrete compounds and mazes of the other quadrants.&lt;br /&gt;
&lt;br /&gt;
The Southern Quadrant: The original base of interplanetary trade for the city. The district is pocketed with storefronts, hotels, cantinas and an array of other places used to conduct business. The South quad is the only area with access to the North quadrant, it is also the main channel in which traders can move into the other quads to check on their merchandise and goods. All legal trade is conducted and executed here, with proper documentation and excess taxes being paid on each deal executed.&lt;br /&gt;
&lt;br /&gt;
The Eastern &amp;amp; Western Quadrants: The newest additions to the city are perhaps also the most marvelous. While most would not find beauty in duracrete buildings and pathways, the citizens of Glasir pride themselves on the unique construct, durability and ingenuity that was placed into each of the storerooms. These massive, vault like chambers are capable of holding mass amounts of merchandise until it can be brokered by its owner and shipped to other Outer Rim worlds or, if the merchandise is valuable enough, to the inner worlds in the Core. It is also here that gun runners, smugglers and bounty hunters operate in their full glory - making deals, swindling and ordering black marks on their most feared nemesis. While the world&#039;s government frowns upon such activity, Glasir privately accepts the underground society as well as their credits.&lt;br /&gt;
&lt;br /&gt;
=== Asgard ===&lt;br /&gt;
&lt;br /&gt;
On the eastern central coast rests the tourist oriented district of Asgard. One enters through the massive arch, known as the Gates of Asgard - this is the main entrance - which leads deeper into the city. The first district, or section, of town is the trade district. This is where hundred, even thousands of tourist come each day seeking out tour guides, lodging or places to dine and enjoy the local life of Asgard&#039;s natives. Massive amounts of detail, attention and money have been funneled into the first appearance of the city, giving it one of the most regal appearances in the galaxy. Some have commented that it appears as graceful as the human cities of Naboo.&lt;br /&gt;
&lt;br /&gt;
With crossing archways, paths and interlocking buildings that come to sharp peaks or rounded domes - the small alcoves and recesses are hardly noticed. For most tourist&#039;s eyes are set upon the elegant carvings of angels, children and the busts of famous scholars, poets and politicians. The granite buildings are built with stone from local quarries, sharing a similar hue, but their builders giving each building a different texture; making certain buildings distinguishable by touch. Each doorway is engraved, some with simple vines, others with intense rune work in languages thought to be dead in the past century. To the trained eye it would seem the new growth seems to become more flowery, as the old buildings seem to have harder edges and more archaic chisel work. The difference is ultimately noticeable once one works into the dredges of the center of the town the point between residential and tourism.&lt;br /&gt;
&lt;br /&gt;
The next district is a stop-gap between the tourist complex and the local denizens of the town. It is an intersecting mess of restaurants, cantinas, shopping centers, med centers, and unique stores. Known as the shadier side of town, it is the final wall between the purely residential sector and the buzzing. The buildings are uniform in code, each with sharp angles and unbending edges much like the rules of the smugglers that reside within this area. Second only to Glasir, Asgard provides sanctuary for trackers and refugees - in some instances paying for passage for political or military assets to escape the Jusadih System.&lt;br /&gt;
&lt;br /&gt;
=== Durinmar ===&lt;br /&gt;
&lt;br /&gt;
In the northern hemisphere on the continent of Theskel, exists a different culture than most are familiar with. A great tower, spanning hundreds of feet high into the sky plays host to the Queen of Durinmar, a woman said to be a reputable magician and dazzling politician. From her tower she dictates the lives of thousands of women on the continent of Theskel - she annually sends out her fellow sorceresses to attend the villages between Durinmar and Haktand. Once women of beauty, intelligence or those that possess the &#039;gift&#039; are acquired they are taken back to the Tower of Durinmar; there they will live their lives until the Queen or one of her subordinates deems they are ready for re-entry into Theskel&#039;s larger community.&lt;br /&gt;
&lt;br /&gt;
The tower is massive at its base, spanning some three hundred feet in width. It is home to countless dining halls, audience chambers and storage areas. The next tier is comprised of dormitories for the lesser ranked women and those necessary to help ensure the complex runs efficiently. Beyond that the next layer is a series of classrooms and private laboratories - where elders will teach the younger or pursue their own beliefs and theories. The next layer is composed of elder&#039;s quarters - private, lush rooms held solely for the distinguished teachers and those whom hold the gift. Beyond that is the massive library, which is restricted only to elders, gift bearers and the Queen. Lastly, the final chamber and point of the tower is restricted as the Queen&#039;s private quarters. Lofty enough to hold the entire list of residents in her main chamber, it has been spared nothing in gilding or glamour. This is the host Tower of Durinmar.&lt;br /&gt;
&lt;br /&gt;
Most women are trained in etiquette, politics and academics - thus creating a severe seperation between the men and women of Theskel. Only after a young woman is properly trained may she be reintroduced outside of the tower, creating a more intelligent, elegant race of women. Not only will these women go on to raise children, ensuring their daughters are sent away for training, but they will also influence the minds of men and boys by using their charm and education. This is the life most can expect to live out, if they do not possess inner magic; which Brotherhood envoys suspect is misinterpreted as the Force.&lt;br /&gt;
&lt;br /&gt;
Those with the gift, or Force, are held eternally in thrall of the Tower; these women will eventually hold positions as teachers, special envoys and Praetors to Governors and Council members of the Jusadih System. Though their skills are extremely rudimentary several scouts have concluded their skills may be an extremely valuable sub-set to the training provided on Antei. There have been reports of massive telekinetic movement, advanced training in effecting matter and the ability to contain base elements in defensive and offensive patterns. While some may see this as magic, it is the Consul&#039;s belief that the all-woman conclave has stumbled onto a unique aspect and understanding of the raw Force.&lt;br /&gt;
&lt;br /&gt;
=== Haktand ===&lt;br /&gt;
&lt;br /&gt;
South of the Tower of Durinmar stands the fortress of Haktand - a walled Citadel that provides protection and enlightenment to the men of Theskel. The nearest civilization to the Anvil of the Wyrm, Haktand has grown considerably since their decision to supply an endless contingent of workers at the Anvil. From the depths of the massive forge they have been able to create their massive defenses: Massive iron gates, ballista and countless sets of armor and weapons. Officially a militant town, the population is largely dominated by men whom wish to serve the Tower of Durinmar - whom rules over Theskel.- and hope to retire to one of the villages between Durimar and Haktand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Inner Ring only has two entry points, one from the West and one from the East of the Outer Ring. These entries are double gated, with the finest forged brass, the paddocks in between gates are approximately thirty feet by forty feet; the walls towering twenty plus feet high. These gateways interlock with the twenty foot walls, which are ten feet in width-this is the inner wall of the Outer Ring and the outer walls of the Inner Ring. Thus forcing an enemy to work through intensive combat before they can access the Inner Sanctum. The Inner Ring is home to the Nobles and Elite of Haktand - fine mansions of granite, lime and brick tower and dominate this section. Several of the Generals and their subordinates also take residence in this sector, intermingling with the upper echelon of Shintera. It is also home to the Priests of Shintura, those whom care for the Tomb of the God that millions pay homage too. Their massive construct of homes and school dominate the Southern half of the Inner Ring. And is closest to the only entry into the Inner Sanctum.&lt;br /&gt;
&lt;br /&gt;
The outer wall of the Inner Sanctum, which is also the inner wall of the Inner Ring towers at a massive thirty feet high, an enormous width of twenty feet. The gate is a massive slab of granite, winched into place by massive pulleys that require twenty men to heft it high up into the air. When the rapid release lever is activated, the granite slab, some twenty feet thick and twenty feet high will drop at the rate of gravity. Crushing those whom are unfortunate to be below it, yet providing an impenetrable defense for the city&#039;s occupants. It is here, in the largest section of the city that the barracks and training facilities are located, along with the armory and elite products forged at the Anvil of the Wyrm; which are traditionally handed out to warriors that show significant promise, poise and honor. This is the nerve center of the town, to defeat Haktand one must effectively conquer the city from the inside-out.&lt;br /&gt;
&lt;br /&gt;
Because of its militant nature, the town is considered blasé by some yet the grounds are immaculately kept by the soldier whom are assigned the duty of pick up. Similarly, the closer one works into the city the more militant it becomes. Soldiers working to maintain their physique and battle prowess, stopping when the occasional Officer passed their path - giving a proper salute and calling attention to the ranking official. Comparisons have been made between the military town that buffers the exotic, dangerous south lands and Republic Garrisons actively known in the galaxy. In addition to their duties at the Anvil of the Wyrm, they are responsible for maintaining a protective line of defense; sending local patrols out regularly to battle the monsters produced in the wastelands to the South. As if the Tomb of Shintura were effecting the local biology into becoming mutated, different.&lt;br /&gt;
&lt;br /&gt;
=== Drasil ===&lt;br /&gt;
&lt;br /&gt;
The western most city on Shaar. Drasil is an outpost, more than a city or civilization. A favorite hole for smugglers, traders of exotic goods and seasoned travelers; the town provides necessary provisions for those whom are crossing the galaxy or crossing Shaar. Approximately only twenty buildings line the town: cantina, hotel, outposts, local garrison, spaceport, salvage and a menagerie of other stores. The largest of the buildings/areas being the spaceport, which has several landing pads, a refueling station and a willing mechanic to work on any starship or ground vehicle.&lt;br /&gt;
&lt;br /&gt;
Drasil is largely used to set up expeditions in the field, some of which study the environment, while others travel along the river exploring the different ecosystems native to Shintera&#039;s largest continent. Even when recon teams are not traveling across Shaar they are known to come to the outpost, for very few places in the galaxy are host to the advanced survey equipment provided in the town. The Summits of Clan Plagueis often send their scouts and Battle Teams to Drasil in preparation for missions in system - they know that with the endless amount of credits they have at their disposal, that the owners of the local stores will provide the best equipment for a team surveying the landscape or preparing for battle. Likewise some of the most infamous smugglers, guides and bounty hunters occupy the cantina - taking out contracts here and there to provide a modest living as they hide away in the distant Jusadih System. Yet the massive trade and information coursing through the planet provides them with enough news to know what is going on in the galaxy even if the news is sometimes late in coming.&lt;br /&gt;
&lt;br /&gt;
With dirt roads, scattered buildings and little in the form of economy, it surprises most that the influx of day-to-day traffic provides the town with an excess of ten million credits each year - though most of that money is continually circled within the small economy. With such a mass of contacts and equipment here, Clan Plagueis has assigned several of its members to regularly purchase new equipment and the services of smugglers, bounty hunters and those whom are looking to disappear from the world at large.&lt;br /&gt;
&lt;br /&gt;
=== Natrix ===&lt;br /&gt;
&lt;br /&gt;
In the center of Tethyr rests the capital of Shintera, hiding behind thick blankets and columns of fog - its features drifting in and out of view as the sun rises and sets. Black spires reaching up into the sky, in no particular order or pattern - each shifting forward then back as the wind presses the deep fog in a maddening pattern. Which at times exposes one of the five river entrances, massive water ways that tunnel into a central port where barges dock and then are later redirected back towards the outlying towns and villages dotted along the rivers.&lt;br /&gt;
&lt;br /&gt;
The town is built around the central port, where at one time the exotic woods were shipped to the city then refined into planks of higher grade for export and resale locally. But once the massive forests were protected, even though they were shadows of their former selves, the town became a foreboding blot upon the surface. But before the economy dried up, the town was dubbed the center of Shintera standing as a beacon of light amongst the massive jungles that previously had surrounded it. Instead the ground around the town is now bare, yet the ground still retains an intensive warmth; once combined with the chilly streams leading into Natrix creates the perpetual fog that now engulfs the town.&lt;br /&gt;
&lt;br /&gt;
Extending in twisting corridors, an archaic essence fills the crevices of the town - where small recesses are located stand ancient sculptures of demons, gargoyles, gryffons and beasts believed to be extinct from the surface of Shintera. Where every passage ends, the beasts still line the walls and the wan light streams through the smallest of nooks to eerily lighten the paths. And as the economy dwindled so did the population, creating a vacant feel as most of the homes and stores remain unoccupied - the town becoming a ghost of its former self.&lt;br /&gt;
&lt;br /&gt;
Yet the Commission has begun a reconstruction project, attempting to lure outside wealth into the capital city - hoping an infusion of new money will revive the gloomy town. In coordination, Clan Plagueis, through the Ellesmeria Corporation on Kapsina, has dedicated an unknown set of funds to help renovate some of the abandoned districts. The buildings are now being cleared, to be replaced with mansions and villas - all constructed with the dark stone that originates in the quarries of Shintera. These are private residences for the Elders of the Clan; rumors originate the first set of buildings were given to those with seats on the Council of the Wise.&lt;br /&gt;
&lt;br /&gt;
== Landmarks ==&lt;br /&gt;
&lt;br /&gt;
=== Underground Sea ===&lt;br /&gt;
&lt;br /&gt;
A massive cavern exists on the far southwestern end of Tethyr. A small inlet exists upon the coast, funneling water through a spout that churns in a massive rapids over the jagged rocks of the cave. The narrow tunnel spans several hundred feet, before falling over a waterfall into the great cavern. The Underground Sea spans several leagues in depth, running under the entirety of the southwestern corner of the continent.&lt;br /&gt;
&lt;br /&gt;
The massive, hidden expanse could later be used for a secret facility for experimentation or production. **Suggested that a Battle Team is sent to location for further scouting**&lt;br /&gt;
&lt;br /&gt;
=== Ice Wall ===&lt;br /&gt;
&lt;br /&gt;
In the southern most hemisphere is an iceberg with unknown origins. While no other mass of ice exists upon Shintera, this one has found a way to self sustain. Perpetually rebuilding itself, adding ice in some areas while others are melting away. The ice is in great mountains, forming an endless wall around the circumference of the block - an impenetrable wall that funnels any willing and strong enough into a central valley. A massive tundra rests at the bottom of the slopes; a field which can be utilized for winter training. Several caves pocket the ice channels, leading into the untold depths of the iceberg - possibly spanning thousands of leagues deep. **Suggested to send a Battle Team to explore**&lt;br /&gt;
&lt;br /&gt;
=== Window to the Heavens ===&lt;br /&gt;
&lt;br /&gt;
It is important to understand the continent of Chult, before one can express the finer aspects of the Window to the Heavens. Chult is dominated by old growth forests, massive trees hundreds of feet high - trunks spanning massive distances as well. But in one, perfectly circular clearing stands a field; a gap in the expansive forest of foliage. It is here the Window to the Heavens exists; an opening to the sky above. Utilized by the local denizens for rituals and retreat. The warm sun streams down in massive columns, allowing the wildlife and the locals to bask in the heat, exalting in the sun&#039;s glory. **Suggested to send a Battle Team to explore**&lt;br /&gt;
&lt;br /&gt;
=== Temple of Nintura ===&lt;br /&gt;
&lt;br /&gt;
An Envoy of House Exar Kun has been sent to retrieve technical data of the Temple. House Summit eagerly awaits the return of Krath Knight Scorpius.&lt;br /&gt;
&lt;br /&gt;
=== Tomb of Shintura ===&lt;br /&gt;
&lt;br /&gt;
No one has ever ventured into the tomb of the slain God; only the priests of Haktand have ventured into the labyrinth of the tomb&lt;br /&gt;
&lt;br /&gt;
=== Anvil of the Wyrm ===&lt;br /&gt;
&lt;br /&gt;
On Theskel resides one of the most intriguing and harsh places on Shintera: The Anvil of the Wyrm. What was once a small cave with a rich vein of bronze, soon became cleared; mined of all of its valuable ore and wealth. As the valuable material was cleared a vacant lava tube was found several spelunkers were sent to scout out the area beyond. They returned with a fascinating tale of a cavern with running fields of lava and new veins of copper, bronze and a crystal material that was unknown (later to be identified as Adegan; though most of it was cut and used as decorative crystal).&lt;br /&gt;
&lt;br /&gt;
The villagers of Theskel soon began to tunnel the abandoned tube, making it an ornate passage into the depths of the lava fields. Once the proper supports were set in place, the smiths set out to engrave the entry way with the legacies of Theskel. And as one progresses through the black tunnel, trimmed in silver etching it takes their breath away. Then as they set their eyes upon the fields of lava it is stolen again.&lt;br /&gt;
&lt;br /&gt;
Several active rivers of magma gently push onward, their slow moving currents hardly showing movement rather than jets of steam from the intense heat. In several places the blocks of land are chained together by spans of large grates capable of supporting tons of weight. Lines of anvils, tools, fans and workbenches line the outer walls - the natural veins of metal used in crafting weapons and armor, the lava used to heat and sculpt the forged items. But crafting is only one part of the process, once the base item is forged it is sent outside the Anvil to the gilders whom are responsible for ensuring each piece takes a unique look and feel. No two pieces will ever escape the Anvil the same; unless they are ordered that way.&lt;br /&gt;
&lt;br /&gt;
=== Crystal Canyons ===&lt;br /&gt;
&lt;br /&gt;
The lush, green canyons of the North are in high demand by tourists and traders alike. Natural deposits of crystals and precious gemstones have a tendency to break off from their source, floating down from the mountain rivers into the valleys just south of the Foe Hammer training facility. Due to recent popularity of the crystals and that the area is used for training soldiers the Commission has suspended all tourist and local traffic into the area.&lt;br /&gt;
&lt;br /&gt;
Yet that has not stopped countless individuals from attempting to sneak into the valley to witness the massive waterfalls, gentle rapids and the sparkling riverbanks which are littered with gemstones. The green valleys that fall away to the azure skyline and snow capped peaks. It is a sight unknown within the galaxy - reminiscent of Alderaan&#039;s landscape before it was annihilated by Darth Vader.&lt;br /&gt;
&lt;br /&gt;
=== Last Tower ===&lt;br /&gt;
&lt;br /&gt;
The Last Tower is a giant monolith that is home to a wizard of untold power. Several times a year supplies are sent from Alsvem to the tower, supposedly received by his sole Apprentice. Clan Summit believes that the self proclaimed magus may have an inherent relationship with the Force, much like those of the daughters of the Tower of Durinmar. **It is suggested an Envoy be sent to meet with the magus and remove him if he proves a threat**&lt;br /&gt;
&lt;br /&gt;
=== Foe hammer ===&lt;br /&gt;
&lt;br /&gt;
Built into the canyons north of the Crystal Canyons, rests the base of Foe hammer. It is here that special ops training for Clan Plagueis is instructed - both for Dark JedI and Shock Troopers. They learn the highly specialized skills of tactical combat: offensive and defensive. Ranging from hand-to-hand combat and specialized weapons training that covers a multitude of weapons classes: blaster pistols, blaster rifles, grenades, staves, thrown weapons, etc. In addition to personal combat skills several courses are taught in group combat. It was here that Battle Team Leaders learned the twelve man spread, where they could implement specific positions in their teams to effectively communicate and work as a team.&lt;br /&gt;
&lt;br /&gt;
Since the base is suspended on the canyon wall it is only accessible via turbo lifts and one massive supply lift. Upon entrance one finds themselves standing before a vast chamber used for roll call, promotions and ceremonies performed at Foe hammer. At the back is a massive two part door that butterflies open and closed, leading into the inner base. The second room is a hall that connects the mess hall, barracks, classrooms, officer quarters and a passage to a third hallway. In that hall there are three doors. To the right is the armory, where Shock Troopers and Dark JedI alike can be outfitted for war. To the left is the communications relay and nerve center of Foe hammer, one individual can operate the entire defenses of the base. Lastly the center door stands distinguished with a numerical data pad, a card swipe and DNA test required to bypass the base security features. Only the current Weapon Master of Foe hammer can access this room. &lt;br /&gt;
&lt;br /&gt;
== Political Outlook ==&lt;br /&gt;
&lt;br /&gt;
Upon inception of interstellar trade Shintera elected a council of leaders comprised of individuals from each town, they came to be known as the Commission. And they took up residence in the then lustrous City of Natrix, who&#039;s booming economy provided the standard of strength and stability they wished to radiate as a whole. But soon the economy dipped, the planet tossed into turmoil as galactic trade dwindled during the war between the Republic Alliance and Galactic Empire. To preserve their way of life the Commission, or Governors, ordered that logging and mining to reduced to &#039;need&#039; status. This going against the long standing tradition of get-rich-quick by any means possible attitude they had long utilized as a culture.&lt;br /&gt;
&lt;br /&gt;
Then they began to fall prey to suspicion and dissension, their fears of reprisal by the people they represented and the ones they ruled with, so deeply engrained in their minds. Most of the Governors secreted away from Natrix in the dead of a single night, electing to cast their votes and decisions via Holonet. It was then that a dark cloaked figure first appeared in Natrix, methodically engaging the active leaders - and it was then that leaders began to mysteriously die. Yet it was not those in Natrix that perished, rather it was those whom had run from their fears instead of embraced them. The so called Black Assassin removed half of the Council, leaving vacancies that were immediately replaced; new blood flowing into Natrix. Again the planet began to flourish, several of the leaders sought out the dark cloaked man; wishing he would assume the title of Ruler.&lt;br /&gt;
&lt;br /&gt;
Their search proved futile, no one seeming to remember seeing such a man. Several began to question the sanity of the Commission, an unease set upon the group that they had not experienced in some time. It was then the mysterious man returned, again slaying those whom had become too weak. As if his involvement was his Zen, pruning the dead branches from the whole of the tree. Yet this time he did accept the offer of a Ruler, but he declined the position himself. Anointing an heir-apparent whom they eagerly appointed as the sole vessel of power; empowering him to make split second decisions without the authority of the other members.&lt;br /&gt;
&lt;br /&gt;
And it was no surprise to those of the Council of the Wise when the Ruler decided to remove the authoritative power of those on the Commission. Resigning the men and women to a delegate status - nothing more than a board of advisors for his Supreme Eminence. Immediately the men of Haktand pledged their allegiance, giving him a willing army to enforce his will. Yet it was the women of Durinmar that pulled out entirely, expressing their desire not to take orders from the dark cloaked man&#039;s cronies. And it has such become the Brotherhood&#039;s interest to know what occurs within the walls of the Tower of Durinmar, yet no such woman with proper access has yet to be turned. But the system remains intact, allowing Clan Plagueis to send different envoys to direct the flow of Shintera - It has become known as dictatorship through puppets.&lt;br /&gt;
&lt;br /&gt;
== Military Presence ==&lt;br /&gt;
&lt;br /&gt;
The standard military unit on Shintera is the local militia, a contingent of willing men and women whom will pick up the fight in an instants notice. Most garrisons are small in number, ranging from a hundred soldiers to three hundred. Hardly a strong enough force to repel most enemy forces whom will have the advantage of a pre-emptive strike. Yet the presence of a militant defense has thus far kept the threat of revolution out of people&#039;s minds - and provided a much needed element of security to the rangy outlying towns.&lt;br /&gt;
&lt;br /&gt;
The next strongest military outpost is Natrix, with five thousand Haktand soldiers, dressed in the finest armor and outfitted with the best weapons. They are personally aligned to the Ruler of the Commission, patrolling the walls of his palace. Occasionally wandering down the streets, enforcing order and law when an event breaks loose. Generally the keeping of the law is enforced by local sentries known as the Riders, because of their natural disposition to ride four legged beasts while on duty. It is also worth noting that they wear badges, signifying their allegiance. And dual holsters strapped about their waist, holding the first known version of what they call &#039;pellet&#039; guns. These pellet guns launch small metal projectiles with devastating power, though their accuracy is currently their greatest weakness.&lt;br /&gt;
&lt;br /&gt;
The largest standing army is that of the Fortress at Haktand. The Shintera Army recruits and trains soldier from across the world, forcing them into servitude at the Anvil of the Wyrm before allowing them to fight under the Ruler&#039;s banner. It grooms hard, solid warriors - that then take another set of years in servitude in training. They are schooled in the arts of hand-to-hand, close combat, ranged combat and military tactics forming the largest standing army in the Jusadih System. Their numbers gradually increased from hundred to thousands, before eclipsing the tens of thousands in the past year. Now a fully functional force of cavalry, armored, and foot - the some hundred thousand soldiers are garrisoned about Shintera, radiating an aura of strength and power across Shintera.&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets]]&lt;br /&gt;
[[Category: Clan Plagueis]]&lt;br /&gt;
[[Category:Plagueis Dominion]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morroth&amp;diff=20925</id>
		<title>Morroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morroth&amp;diff=20925"/>
		<updated>2007-03-15T04:50:21Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[image:Morroth.jpg|250px]]&lt;br /&gt;
|name=Morroth&lt;br /&gt;
|region=Core&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Jusadih System]]&lt;br /&gt;
|suns=Sigil&lt;br /&gt;
|moons=Triyal, Treyu&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=9754 km&lt;br /&gt;
|atmosphere=Semi-breathable&lt;br /&gt;
|climate=Moderate&lt;br /&gt;
|gravity=1.6 Factors&lt;br /&gt;
|terrain=Tundra&lt;br /&gt;
|interest=&lt;br /&gt;
|lengthday=19 Hours&lt;br /&gt;
|lengthyear=416 Days&lt;br /&gt;
|species=Vritax&lt;br /&gt;
|otherspecies=[http://starwars.wikia.com/wiki/Human Human]&lt;br /&gt;
|language=[http://starwars.wikia.com/wiki/Basic Basic]&lt;br /&gt;
|population=10,500&lt;br /&gt;
|cities=Lemuria, Ashern&lt;br /&gt;
|imports=Food Products, Heating Fuel&lt;br /&gt;
|exports=Iron, Copper, Uranium, Silver&lt;br /&gt;
|affiliation=[[Clan Plagueis]], [[House Satal Keto]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
For years Morroth has been used as both a military training facility and a prison colony for the Jusadih Defence Force. The harsh climate and strong gravity is ideal for training the hardened soldiers needed to defend this important system. The mountainous and inhospitable terrain also adds an extra layer of defense and secrecy to this planet that is already rife with mystery.&lt;br /&gt;
&lt;br /&gt;
The only official compound on the planet was cleverly named “Alpha Base”. From here the military commanders and prison wardens control every action taken by the planet’s personnel and prison population. Very few civilians are present on the planet at any given time, and those that are there don’t stay around for long. The strong military dictatorship lends to a very efficient, but very unforgiving atmosphere.&lt;br /&gt;
&lt;br /&gt;
It is here that House Satal Keto has found its new home, and it is here that the warriors of Satal Keto will mould the Jusadih Defence Force into an army of the Dark Side. What happens within the confines of Alpha Base is known only to a few, but the rumours are known throughout the galaxy. Only time will tell what plans are being concocted by the leaders of House Satal Keto and what horrors are waiting to be released from this planet some call Hell.&lt;br /&gt;
&lt;br /&gt;
Historians have concluded that prior to entering the hands of HSK, Morroth has served as some form of penal world for centuries.  Ship’s logs gleaned from residual hyperspace transmission analysis suggest that the planet first came under the mantle of “prison-world” some nine centuries ago by an unidentified society within the core.  Originally intended to house political prisoners and other social deviants, the world eventually came to be the primary repository for any and all undesirables including prisoners of war, aberrant genome possessors, and even debtors.&lt;br /&gt;
&lt;br /&gt;
Four centuries later, well before the rise of the Empire, Morroth would play host to one of the sector’s most notorious criminals:  Beln Candor.  Though he never fired a weapon, harmed another sentient, nor had ever said so much as an unkind word to his victims, Beln was considered the most dangerous man in the sector and, some say at the time, the galaxy.&lt;br /&gt;
&lt;br /&gt;
Beln was a confidence man of such artistry that when finally captured after 25 years of bilking the sector for every credit he could, the aging human was remanded to Morroth prison or what was then known as “Hell’s Freezer”.  Then under the control of a Coruscanti Viceroy named Kaln, Morroth held an impeccable record of no successful escape attempts.  Fiver years after being imprisoned there, Beln would slightly mar that record.&lt;br /&gt;
&lt;br /&gt;
Though there is no proof Beln ever left the planet, it is known he left the prison, then known as Far Ice—where the ruins of Gryffon prison now stand, and never returned.  Kaln was humiliated and forced to resign his post.  He was immediately replaced by Dorn Cleban, a warden fresh from Coruscant who implemented strict security protocols that allowed no one but himself to freely roam the prison.  Under this system, no more escapes were made, successful or otherwise, and the prison enjoyed relative, though dull, peace.&lt;br /&gt;
&lt;br /&gt;
It is assumed Beln died of exposure in the frozen wastes beyond the prison’s walls.&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
&lt;br /&gt;
===Annwfn===&lt;br /&gt;
&lt;br /&gt;
Little is known about the south-western continent, as the only people allowed here are the House Satal Keto Summits and members given special permission to conduct missions in the area. There was a mysterious presence located deep underground on this continent, which recently revealed itself to be a grand temple of Darth Plagueis. It is also the location of an abandoned outpost, Galthain.  Clan historians are working to divine the connections between Darth Plagueis and this particular region of Morroth.  Early speculations lean toward the theory that in the tradition of many powerful Sith lords, Plagueis constructed for himself a refuge to which he could retreat in times of peril or meditate in to further his power in the dark side of the Force.  &lt;br /&gt;
&lt;br /&gt;
===Cernunnos===&lt;br /&gt;
&lt;br /&gt;
The coldest of the landmasses, this north-eastern continent has a rather dangerous trait: it is extremely difficult to distinguish where the land ends and the ice-covered sea begins. This has caused many an inhabitant to plunge to his death in the frigid waters awaiting him beneath the ice. It is also the home of Beta Base, and the only official pre-HSK cities. The location of the two cities (Lemuria and Ashen) on this continent makes this the most resistant of landmasses, and as such, a great military presence is located here.&lt;br /&gt;
&lt;br /&gt;
===Cerridwen===&lt;br /&gt;
&lt;br /&gt;
Home of Epsilon Base, this is logically the most educated and intellectual continent, as well as the most religious, as it is the training base of HSK’s Krath. Outpost Nu is also located here, to provide basic military support to the Krath here.   The ancient Temple of Kol’mai can be found along the Southern coast in the Dul’qai region of this continent.   &lt;br /&gt;
&lt;br /&gt;
===Skadi===&lt;br /&gt;
&lt;br /&gt;
Here can be found Gamma Base, Outpost Mu, and the Boneyard of Wyrms. An unforgiving frozen waste, it’s the perfect training facility for HSK’s Obelisk, and any other standard military forces, at that rate. It has a single large peak, upon which is found Gamma Base, overlooking the entire continent. As Skadi is a very long continent, it requires an outpost toward one end, as any defence force deployed from Gamma Base could find itself against an entrenched opponent otherwise. Also, Outpost Mu overlooks the one thing Gamma Base doesn’t: the Boneyard of Wyrms. Most of the Obelisk training exercises take place here. Not exactly the nicest of places, but still somewhere an Obbie can go to get himself hardened for battle. &lt;br /&gt;
&lt;br /&gt;
===Skatha===&lt;br /&gt;
&lt;br /&gt;
The central continent of Skatha is the largest landmass on Morroth, and the Headquarters of House Satal Keto. This continent is very mountainous, as opposed to the other relatively flat continents. This rough terrain, as well as the continent’s size, makes it the optimal choice for the Quaestor’s Base. There is a very large clearing in the middle of a mountain ring where Alpha Base is located.  The only possible way to access the clearing without climbing mountains of 1000-3000m in height is by virtue of a single valley corridor, which is conveniently occupied by the near-impenetrable Outpost Zeta. This is, without a doubt, the safest location on the entire planet.&lt;br /&gt;
&lt;br /&gt;
== Isles ==&lt;br /&gt;
&lt;br /&gt;
===Isles of Satal===&lt;br /&gt;
&lt;br /&gt;
These western islands are found smack in the middle of the Sea of Calamity, a very rough body of water, as it is constantly being disrupted by the massive cliffs of ice it crashes against that would otherwise be a sea. As a result, the tides on the islands make them almost uninhabitable, as at high tide, the islands are submerged under almost one hundred metres of freezing-cold water, and at low tide, all water vacates the islands, making them cold, dry, and so solid that it is hard to drill anything at all. If any type of foundation were placed, it would be an exceedingly difficult task, as any hole dug would be near-impossible to dig, and it would be eroded by the water 9-and-a-half hours later. Any foundation that was set would erode almost immediately, due to the constant freezing and half-thawing that would occur due to these tides, as well as the regular water erosion.&lt;br /&gt;
&lt;br /&gt;
===Isles of Aleema===&lt;br /&gt;
&lt;br /&gt;
The eastern set of islands were named after Satal Keto’s sister, and adequately so, considering Morroth’s primary occupants. These isles are rather warm for the planet’s climate.  They are a hotspot for vacations as far as the indigenous people are concerned. Outpost Iota maintains law and order here.&lt;br /&gt;
&lt;br /&gt;
===Isles of Tyr===&lt;br /&gt;
&lt;br /&gt;
The Isles of Tyr are the second-coldest set of islands. The only thing keeping them in second is the fact that they are not encased in ice. The Jusadih Defence Force often uses these islands for extreme cold climate exercises, and for cold beach landing training. These exercises are based from Outpost Kappa.&lt;br /&gt;
&lt;br /&gt;
===Triton Isles===&lt;br /&gt;
&lt;br /&gt;
Also a hotspot for travelers weary of the city life, the Trition Isles sport a single resort town, Neriak. It is more popular among the indigenous Morrothans than the Isles of Aleema due to its greater proximity to the planet’s equator.&lt;br /&gt;
&lt;br /&gt;
===Frozen Isles of Nemesis===&lt;br /&gt;
&lt;br /&gt;
Very little is known about these islands, as they are permanently encased in ice, due to their location in the Frozen Ocean. Scans have shown evidence of possible ruins of an ancient civilization that may have possibly lived on these islands thousands of years ago. However, as the islands are permanently encased in ice, it is impossible to determine anything that cannot be gleaned from scans.&lt;br /&gt;
&lt;br /&gt;
== Oceans ==&lt;br /&gt;
&lt;br /&gt;
===Sea of Tears===&lt;br /&gt;
&lt;br /&gt;
Cold and placid, but not completely frozen, the Sea of Tears has long been a bane to seafarers of all varieties. It bore its current name long before HSK arrived on Morroth, and the sailor types of the indigenous people still fear it with a burning terror and avoid it like the plague.  The region is highly susceptible to freak storms that can generate massive squalls.  The indigenous sailor’s simple craft are easily broken and sunk under these climatic conditions.  &lt;br /&gt;
&lt;br /&gt;
===Sea of Sorrow===&lt;br /&gt;
&lt;br /&gt;
This large body of water contains most of the current trade routes, as it is the safest of the four oceans, and also connects Skatha with Cernunnos. This makes the Sea of Sorrow the most traveled body of water on Morroth, and consequently, more sailors have gone down here than any body of water except the Sea of Tears. &lt;br /&gt;
&lt;br /&gt;
===Sea of Calamity===&lt;br /&gt;
&lt;br /&gt;
The Sea of Calamity is aptly named: it is the roughest body of water in the entire Jusadih system. The reason for this is that where the waters would normally merge with those of the Frozen Ocean, they clash with the sheer cliffs of ice, causing great tides. The level of water can change up to one hundred metres over the course of two or three hours.&lt;br /&gt;
&lt;br /&gt;
===The Frozen Ocean===&lt;br /&gt;
&lt;br /&gt;
Found in the south of the planet, the ocean is completely covered in ice all year around due to the planet&#039;s rotation with its ice stretching from the coast of Cerridwen to the coast of Annwfn. More disheartening, or interesting, is the fact that scans of the ocean show not only a set of Isles, named the Frozen Isles of Nemesis, but ruins of a civilization long forgotten. Possible connection to the Frozen city has been theorized but without access to the Frozen Isles this has not been confirmed.&lt;br /&gt;
&lt;br /&gt;
== Moons ==&lt;br /&gt;
&lt;br /&gt;
===Triyal===&lt;br /&gt;
&lt;br /&gt;
[[Image:Triyal.jpg|thumb|right|200 px|Triyal, First Moon of Morroth]]A small barren rocky satellite with a very thin carbon dioxide based atmosphere that cannot retain heat or insulate against the solar day. The daytime highs are around 1000F and night time lows -1000F. The only time anyone can even be on the surface is during the dusk or dawn when the temperatures moderate in the range of 400F to -400F and only then in a full space suit. &lt;br /&gt;
&lt;br /&gt;
===Treyu===&lt;br /&gt;
&lt;br /&gt;
[[Image:Treyu.jpg|thumb|left|200 px|Treyu, Second Moon of Morroth]]A frozen ball of ice with a solid core. The outer ice layer is 500km thick; under it is a sea of liquid water. In this sea it is thought that some life forms exist, but as yet it has been unexplored.&lt;br /&gt;
&lt;br /&gt;
== Large Bases/Fortress ==&lt;br /&gt;
&lt;br /&gt;
===Alpha Base===&lt;br /&gt;
&lt;br /&gt;
The House Satal Keto Headquarters is quite the fortress. Having been a prison before the House’s arrival, it was built to be of intense security. Behind its imposing walls, all major House business is dealt with here. Nothing gets in or out without the Quaestor’s go-ahead. Security here is ultra-tight, but once inside, it is fairly relaxed. The parapets of the outer walls are crawling with guards; anyone trying to sneak in will soon find himself under such heavy fire that ten metres around him will be scorched. There is only one outer gate, making overland entry almost impossible without Summit approval.&lt;br /&gt;
&lt;br /&gt;
Inside the outer wall is the outer cloister. Located here are the hangars and the vehicle storage, as well as the rapid-response stations. The hangars here are the only ones capable of holding fighters other than those at Delta Base, making this location very defensible in aerial support, as fighters can be scrambled in less than 6 seconds. The two rapid-response stations are the only way to get from the inner cloister to outside the outer wall when the base is in lockdown. They too are crawling with guards, and are a one-way operation. They hold weapons and armour in a moderately-sized building, with corridors allowing access from the Inner Cloister, as well as corridors to outside the base.  These corridors have self-sealing doors, and it is only possible to travel from the Inner Cloister to the Outer Cloister, or from the Outer Cloister to outside the base. This makes for a secure, yet efficient, system of assault response.&lt;br /&gt;
&lt;br /&gt;
Inside the inner wall is the Inner Cloister. This is a compound of buildings connected with covered corridors, and is the safest part of the entire planet. The outdoor grounds have security patrols, but inside the buildings is fairly relaxed. It is in the largest structure that the Quaestor has his office and personal living quarters. The Inner Cloister is also where the primary armoury is located, which contains many varieties of weapons, from basic melee weapons such as staves and swords, to the most advanced of blasters and a few lightsabres as well. Any structure that can be found elsewhere on Morroth can be found at Alpha Base as well.&lt;br /&gt;
&lt;br /&gt;
===Beta Base===&lt;br /&gt;
&lt;br /&gt;
The second largest compound on Morroth, Beta Base is where the HSK Aedile runs the less-important HSK affairs. It is identical in construction to Alpha Base, save that the structures are more sparsely equipped (the armoury carries only swords, staves and basic blasters), there is only one hangar for shuttles, and the vehicle stores are inside the single outer wall. This base is in charge of keeping law and order on Cernunnos, as the populations of the two cities between which Beta Base is located can be rather hostile.&lt;br /&gt;
&lt;br /&gt;
Military presence in Beta Base is almost as high as that in Alpha Base. Should any revolts occur in either city, large forces from Beta Base can be dispatched quickly and easily to quell the insurrection.&lt;br /&gt;
&lt;br /&gt;
== Prisons ==&lt;br /&gt;
&lt;br /&gt;
===Gryffon Prison===&lt;br /&gt;
&lt;br /&gt;
Gryffon Prison is an old, dilapidated system prison from before HSK arrived. It was where political prisoners and serious criminal offenders were sent. With the arrival of HSK, however, most of the occupants were inducted into the Conscription and Recruiting Program, where they were made obedient to the HSK military commanders. Those who were not moved into this program were transferred to Alpha Base Prison. As such, the structure of Gryffon Prison has slowly eroded and begun to crumble from a combination of harsh weather and lack of use.&lt;br /&gt;
&lt;br /&gt;
===Alpha Base Prison===&lt;br /&gt;
&lt;br /&gt;
This maximum-security dungeon is located in the basement of Alpha Base, and is the only prison on the planet. It is relatively large, and can hold many inmates. The quality of life in the two cities on Cernunnos is surprisingly high, because all low-lives (anyone from panhandlers to petty thieves to the homeless) are sent here, where they endure months of bad rations and uncomfortable living arrangements, until they are called upon for Final Duty. &lt;br /&gt;
&lt;br /&gt;
Final Duty is relatively easy, and marks the end of an inmate’s sentence in Alpha Base Prison. It consists simply of standing in one place, or perhaps jogging in a simple pattern. The trick is that HSK soldiers and warriors are firing on them as they do so. This makes the inmate an effective moving target, as they will use any evasive motion they can to prolong their life by a few more minutes. This causes the marksmen-in-training to learn how to effectively fire upon a moving target that is actually in evasive motion and running for their life. It also takes care of the nasty pest of the low-lives themselves.&lt;br /&gt;
&lt;br /&gt;
== Cities ==&lt;br /&gt;
&lt;br /&gt;
===Lemuria===&lt;br /&gt;
&lt;br /&gt;
The largest city on Morroth, Lemuria is located on the west coast of Cernunnos. This city is occupied by approximately 5000 citizens, who supply the majority of the mining crews for our iron, copper, uranium and silver mines. The city is located on the ice covered sea; borders have started to be placed near the boundaries of the city proper and the sea to alert citizens of the end of the landmass.  Also this city is protected by a large garrison of troops who are well trained in extreme weather combat.&lt;br /&gt;
&lt;br /&gt;
===Ashern===&lt;br /&gt;
&lt;br /&gt;
This city almost rivals Lemuria in size. It contains close to 4000 citizens. There is nothing much to note about this city other than its citizens are used to discover new mining resources.&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
&lt;br /&gt;
===Neriak===&lt;br /&gt;
&lt;br /&gt;
This town, located on the sunny Triton Isles, is the planet’s primary vacation resort. It is top-of-the-line, as far as Ice Ball resorts go, and is quite popular with those on vacation. Average age at any given time is approximately eighty, and thus the town poses no threat to House Satal Keto.&lt;br /&gt;
&lt;br /&gt;
===Stormspire===&lt;br /&gt;
&lt;br /&gt;
An old town, the inhabitants of Stormspire remain faithful to the native religion, which remains only here and in a single self-contained temple community within Lemuria. The adherents of this religion believe that once they contact Dymestl, their god, an apocalyptic storm will rage across creation and destroy all those who are deemed unworthy by Dymestl. This is a very foolhardy faith, as a storm would be unable to extend beyond a single planet’s atmosphere. It is evident that it used to be very influential until space travel brought other beings to Morroth, as there is a massive spire in the centre of the town. This spire is at least ten thousand years old, and appears to have been a temple of some sort at one time. As such, this makes Stormspire of great interest to archaeologists. &lt;br /&gt;
&lt;br /&gt;
===Kartol===&lt;br /&gt;
&lt;br /&gt;
This town is mainly used as a training ground for the urban combat troops. It is only occupied by a small airbase for supplies and housing for the troops in training. &lt;br /&gt;
&lt;br /&gt;
===Satal&#039;s Landing===&lt;br /&gt;
&lt;br /&gt;
This town is relatively small, yet is located on an elevated plateau, making its name fit perfectly, especially with the fact that there is a small, single-shuttle landing pad in the centre of the town. This also serves as the town square.&lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
&lt;br /&gt;
===Outpost Zeta===&lt;br /&gt;
&lt;br /&gt;
This high-security outpost is literally crawling with soldiers, as well as a number of powerful Dark Jedi. This is necessary, as this compound guards the only overland route to Alpha Base and Gryffon Prison. Its twenty-foot-high walls have been built to take just about any incoming fire that an invading force throws at them. The front wall extends beyond the base itself, and spans the entire valley in which Outpost Zeta is located. Behind this wall is a large, heavily-armed force, which comprises a good number of powerful Dark Jedi, as well as a heavy strength of hardcore soldiers. This outpost makes Alpha Base almost impregnable.&lt;br /&gt;
&lt;br /&gt;
===Outpost Eta===&lt;br /&gt;
&lt;br /&gt;
This outpost is being set up for a &amp;quot;Freedom Run&amp;quot;. This event is where specially chosen inmates of the Morroth Penal System are allowed to run through a specially designed course full of dangerous obstacles and soldiers to win their freedom. Either way, win or lose, they are free to go.&lt;br /&gt;
&lt;br /&gt;
===Outpost Theta===&lt;br /&gt;
&lt;br /&gt;
This outpost is found on the Isles of Satal, and is literally a floating fortress. It is anchored to massive, natural boulders by means of long durasteel chains. These hold the outpost in place when the tide is in. When the tide goes out, the outpost simply floats gently and comes to rest on the largest of the Isles of Satal. It has a single landing platform within its watertight walls, for transportation when the tide is in.&lt;br /&gt;
&lt;br /&gt;
===Outpost Iota===&lt;br /&gt;
&lt;br /&gt;
Outpost Iota has but a single purpose: to keep order on the vacation lands of the Isles of Aleema. It has a relatively weak military force, as a resort full of elderly pensioners is hardly a threat. Make no mistake, an assault on the Isles of Aleema would end in failure nonetheless, as Outpost Iota still has a fairly potent force, albeit a small one.&lt;br /&gt;
&lt;br /&gt;
===Outpost Kappa===&lt;br /&gt;
&lt;br /&gt;
This post is used for simulated beach landings for the troops of HSK. Also it is used in promotion rituals for certain Dark Jedi ranks.  This outpost, like many of the others, is not manned year round and is left in hibernation mode until a need for its facilities arises.  In times of war, it is reactivated and HSK troops drill here to prepare for any of the myriad tactical possibilities that could be presented them by the Plagueis High-Command.&lt;br /&gt;
&lt;br /&gt;
===Outpost Mu===&lt;br /&gt;
&lt;br /&gt;
Found on Skadi, this is the training ground for the House&#039;s Obelisk troops.  Mu is home to the infamous obstacle course, The Rellion Queen, named for a revered trainer and taskmaster, Fog Rellion.  The course consists of 26 obstacles stretched over 1 km.  Bones, as well as one’s pride, are easily broken among the arduous course and it is said by those who’ve run her, Everyone Bows to the Queen.&lt;br /&gt;
&lt;br /&gt;
===Outpost Nu===&lt;br /&gt;
&lt;br /&gt;
Found on the Cerridwen, Nu is the main support base for Krath training centers on Morroth.  Here the prospective sorcerers of HSK refine their dark magic among an expanse of open terrain particularly suited to the often violent nature of their spells.   Holo-emitters in combination with complex algorithms are sometimes used to model the effects of a given power so that students may more closely examine its effects.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
===Ruins of Avalon===&lt;br /&gt;
&lt;br /&gt;
Remains of a civilization yet to be explored, Avalon is found on the Isles of Satal.  Constant tide changes and erosion make exploration extremely difficult. HSK Quaestor and Aedile are working extensively so that research teams can get in and possibly discover information about these ruins.&lt;br /&gt;
&lt;br /&gt;
===Temple of Kol’mai===&lt;br /&gt;
&lt;br /&gt;
The Temple of Kol’mai is an ancient temple, thought to be part of the old religion of Morroth. It contains some spectacular stone carvings inside its cramped tunnels, a large altar in the central chamber, and is thought to be dedicated to the god Dymestl.  It resides on the coast of Cerridwen.&lt;br /&gt;
&lt;br /&gt;
===The Frozen City===&lt;br /&gt;
&lt;br /&gt;
Found on Cerridwen, this city was long ago a repository for knowledge on Morroth, until a disaster befell the city and locked it in perpetual ice.  Attempts are being made to enter into the city and remove some of these frozen tomes for investigation. &lt;br /&gt;
&lt;br /&gt;
===Boneyard of Wyrms===&lt;br /&gt;
&lt;br /&gt;
A graveyard for large creatures called [[wyrms]] that roam the frozen wastes of Morroth can be found on Skadi. These animals seem to exist between the planes of life and death and are voracious predators known to attack anything except their own kind.  Dark Side energy can be felt emanating from these beasts.&lt;br /&gt;
&lt;br /&gt;
===Mekduaa Valley===&lt;br /&gt;
&lt;br /&gt;
Found within the continent of Skatha this valley holds several mekduaa. It is unknown how these creatures arrived on the planet, but it is well known that even during the harshest of winters these beasts are alive and well, just looking for the unfortunate creature to become lost in a blizzard and fall into its gullet.  Xenobiologists speculate the creature which resembles the fabled sarlacc, may in fact be a cousin of the species.  The name mekduaa translates in seven known languages as “winter’s mouth”.&lt;br /&gt;
&lt;br /&gt;
===Ice Temple===&lt;br /&gt;
&lt;br /&gt;
Found on the Isles of Tyr, the temple devoted to the ancient gods worshipped on Morroth centuries ago, this temple is avoided by the troops training on the island due to rumors of beings residing in the temple still sacrificing those who stray too close to their ancient gods.&lt;br /&gt;
&lt;br /&gt;
===Abandoned &amp;quot;Galthain&amp;quot; Outpost===&lt;br /&gt;
&lt;br /&gt;
Near the newly found grand temple of Plagueis, on Annwfn, this outpost has since been abandoned. Arrangements are being made now to reopen this outpost, but it will be a dedicated research outpost for journeys into the temple. &lt;br /&gt;
&lt;br /&gt;
===Falls of Kirleta===&lt;br /&gt;
&lt;br /&gt;
The Falls of Kirleta are the only known set of waterfalls on the entire planet of Morroth, and are therefore a major tourist attraction. They are also popular due to the large amounts of amethyst frozen into the cliff. This amethyst makes the falls themselves purple in colour, and are completely safe from theft, as they are permanently encased in ten metres of solid, perfectly transparent ice.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*Obelisk Prelate Daniel Stephens is the Duke of Morroth&lt;br /&gt;
*Obelisk Prelate Silent is the Baron of Skatha&lt;br /&gt;
&lt;br /&gt;
[[Category: Planets]][[Category: Clan Plagueis]]&lt;br /&gt;
[[Category:Plagueis Dominion]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Jusadih_system&amp;diff=20914</id>
		<title>Jusadih system</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Jusadih_system&amp;diff=20914"/>
		<updated>2007-03-15T03:49:43Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Jusadih System is located in the Core, not far from Coruscant, and is the current home of [[Clan Plagueis]]. It contains five planets: [[Sigil 1]]: Kapsina, [[Aerun]], [[Morroth]], [[Nintura]], and [[Shintera]].&lt;br /&gt;
&lt;br /&gt;
== Jusadih System ==&lt;br /&gt;
&lt;br /&gt;
The Jusadih System is home to Clan Plagueis.  It is a volatile system whose star has caused major environmental shifts in its two innermost planets, Kapsina and Aerun.  Yet the system serves the Dark Jedi adequately, providing for their immediate needs, and allowing them to remain hidden from outside interference behind a corporate front.&lt;br /&gt;
&lt;br /&gt;
== [[Sigil 1]]: Kapsina ==&lt;br /&gt;
&lt;br /&gt;
Capital of the Jusadih System and headquarters of Clan Plagueis.  Kapsina, once a planet of massive oceans, underwent the devastation of Jusadih’s sun, Sigil, turning the once luscious planet into a dry, desolate landscape.  Kapsina is composed of five continents: Kurast, Calimcha, Asinai, Schall, Khanduras.  Kapsina possesses two of the largest and rarest Adegan crystal veins currently known in the galaxy, giving the planet great importance to the Dark Jedi.&lt;br /&gt;
&lt;br /&gt;
== Sigil 2: [[Aerun]] ==&lt;br /&gt;
&lt;br /&gt;
The planet Aerun is the home of House Exar Kun.  It was once engulfed in ice, however, much like Kapsina it underwent a massive environmental change and has transformed into a moderately temperate climate.  The planet is composed of six continents: Tesh-Relin, Decaria, Erineth, Barridon, Kelimar and Nyo.  The various terrain types provided by the continents serve as an excellent training ground for Plagueis&#039; ground forces.&lt;br /&gt;
&lt;br /&gt;
== [[Morroth]] ==&lt;br /&gt;
&lt;br /&gt;
The third planet, home of House Satal Keto, is primarily utilized by the Jusadih military forces for training.  The planet is sparsely populated, excluding the major military installation of “Alpha Base”.  Morroth is composed of five continents: Annwfn, Cernunnos, Cerridwen, Skadi, and Skatha.  The Clan Plagueis Summit has charged Satal Keto with transforming the Jusadih Defense Force into an army more befitting its new masters.&lt;br /&gt;
&lt;br /&gt;
== [[Nintura]] ==&lt;br /&gt;
&lt;br /&gt;
Nintura is a world of lush jungles and abundant life forms, boasting a rich history and the moniker of an ancient culture’s deity of justice.  Before Clan Plagueis inhabited the planet, it was controlled by the Ninturan Preservation Coalition, a group of Wookiees who attempted to transform the jungle world into a second Kashyyyk.  Nintura is composed of three major continents and numerous islands, the largest of which is Solace. The three continents are Edean, Verdancia, and Treeholme.  Nintura is an excellent revenue provider for Clan Plagueis due to its thriving tourist industry.&lt;br /&gt;
&lt;br /&gt;
== [[Shintera]] ==&lt;br /&gt;
&lt;br /&gt;
Shintera, twin of Nintura and outermost planet in the system, is the primary trading planet for Jusadih.  It also possesses the largest population, having many major metropolitan areas in addition to a multitude of smaller settlements scattered across the planet.  Shintera is composed of six continents: Sharr, Tethyr, Chult, Theskel, Khurr, Sancrist Isles.  It provides the main corporate front shielding the activities of Clan Plagueis from prying eyes, and acts as a gateway between the Outer Rim and the Core worlds.&lt;br /&gt;
&lt;br /&gt;
[[Category: Star Systems]][[Category: Clan Plagueis]]&lt;br /&gt;
[[Category:Plagueis Dominion]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ambition_(corvette)&amp;diff=18104</id>
		<title>Ambition (corvette)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ambition_(corvette)&amp;diff=18104"/>
		<updated>2007-02-11T04:19:38Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Ambition&lt;br /&gt;
|image=[[Image:VAC.jpg|200px]]&lt;br /&gt;
|class=Vibre-class Assault Cruiser&lt;br /&gt;
(VAC)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=100 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attack Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=140 SBD&lt;br /&gt;
|hull=300 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=*Sensor Mask; Fire Arc: n/a; Attack Bonus: n/a, Damage: Special (+6 to DC of all Computer Use checks to find ship with sensors); Range Modifiers: n/a.&lt;br /&gt;
|armament=*4 Heavy Ion Cannons; Fire Arc: 2 front, 1 left, 1 right; Attack Bonus: +8 (+0 size, +4 crew, +4 fire control); Damage: Special; Range Modifiers: PB +0, S +0, M +0, L -2.&lt;br /&gt;
*4 Light turbolasers; Fire Arc: Turret; Attack Bonus: +6 (+0 size, +4 crew, +2 fire control); Damage: 4d10x5; Range Modifiers: PB +0, S +0, M -2, L -4.&lt;br /&gt;
*2 Tractor Beam projectors; Fire Arc: 1 right, 1 left; Attack Bonus: +8 (+0 size, +4 crew, +4 fire control); Damage: Special; Range Modifiers: PB/S +0, M/L n/a.&lt;br /&gt;
|complement=60 Spacetroopers&lt;br /&gt;
|crew=45&lt;br /&gt;
|skeleton=45&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=500 metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Vibre-class &amp;quot;assault cruiser&amp;quot; is a very specialized ship, used exclusively for boarding other vessels. Like Silviut&#039;s shuttle design, the Svelte-class, the Vibre-class is small and vaguely beetle-shaped.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Ambition&#039;&#039; saw several successful commerce raids in service to the Imperial Remnant, but, as with most ships of this make, was relegated to smuggler interdiction and covert reconnaissance with the ending of the Galactic Civil War.  Harbouring resentment for the Bastion Accords, unsatisfied with mere police work, but not enough to abandon Pellaeon altogether, the crew increasingly ignored operational boundaries.  &#039;&#039;Ambition&#039;&#039; began preying on New Republic and neutral shipping, killing their crews, looting their cargo, and rigging them to self-destruct.  It was obvious to all involved that these losses would not go unnoticed for long, thus they eventually decided to make the next score their last for a time.&lt;br /&gt;
&lt;br /&gt;
It came in the form of a sensor blip, which they inferred to be a large ship passing behind an uninhabited planet.  Upon closer investigation they discovered a Strike Cruiser in orbit, presumably surveying or awaiting the recovery of ground personnel.  With a nearby gravity well to dispose of the evidence, and with either its sensors fully trained on the planet, or short a few personnel, it made an ideal target.&lt;br /&gt;
&lt;br /&gt;
Rocked by a sudden tractor beam impact, and reading the Cruiser’s shields rising just as the order to fire was about to be given, the &#039;&#039;Ambition&#039;&#039; found itself exactly where it could seldom afford to be: on the defensive.  The opposing ship identified itself as the &#039;&#039;Penitence&#039;&#039;, relayed that it was under the command of Dark Jedi, and offered to spare their lives in return for submission.  Taken aback by his revelation, and devoid of the time, firepower, and shields to escape to hyperspace, the Captain took only a few moments to agree.  The first Jedi borders arrived within minutes, facilitating the ship’s entry into first the Kunian, and later Plagueian Navy.  It now serves in a monitoring role along the main hyperspace route into the Jusidah system, invisibly observing and scanning incoming traffic.  It is also attached to the Prodigy of Plagueis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Armed with 4 ion cannons, 4 light turbolasers, and 2 tractor beam projectors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[Awarded to CEK in the Fifth Great Jedi War]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Solace_(yacht)&amp;diff=17850</id>
		<title>Solace (yacht)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Solace_(yacht)&amp;diff=17850"/>
		<updated>2007-02-07T04:06:01Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: /* General Vessel Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Solace&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:YCHT.jpg|250px]]&lt;br /&gt;
|class=Starwind-class Pleasure Yacht&lt;br /&gt;
(YCHT)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=50 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attackspeed&lt;br /&gt;
|max speed=unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=50 SBD&lt;br /&gt;
|hull=150 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Quad laser cannons; Fire Arc: Turret; Attack Bonus: +5 (+1 size, +0 crew, +4 fire control); Damage: 6d10x2&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=1 to 2&lt;br /&gt;
|skeleton=none&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=200 Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Starwind-class pleasure yacht was a luxury starship produced by Kuat Drive Yards. It was originally intended to compete with CEC&#039;s YT series, which it bore a slight resemblance to, especially in the cockpit. Before the design was completed, it was repackaged as a yacht for wealthy customers. Overall, the 50 meter long ship had a flattened ovoid shape. It had a cargo capacity of 200 tons, and was configured to mount a pair of quad laser cannons, though the cannons were not included as standard. The Starwind-class yacht was also equipped with a single escape pod, which was based on the Star Galleon-class frigate&#039;s main cargo bay. Unlike other escape pods, it was equipped with its own hyperdrive, and was programmed to make random jumps until reaching the nearest habitable planet or major spacelane, where the ship&#039;s crew and passengers could be rescued.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Solace&#039;&#039; was found adrift on the edge of the Aranna system.  Ship’s logs indicated that the yacht suffered critical engine failure after entering hyperspace, leaving it some twenty years from the nearest inhabited system.  Unable to make repairs themselves, the crew activated an emergency beacon, and its passengers entered cryogenic sleep in a successful effort to endure the voyage.  They awoke in shackles.&lt;br /&gt;
&lt;br /&gt;
It was a foregone conclusion that the interlopers could never be allowed to escape and report Satal Keto’s presence to the New Republic.  The passengers, possessing few technical skills, were simply executed or forced into a life of labour.  The crew underwent reeducation, and being allowed to keep their post, came to serve those Dark Jedi who pursue their business in comfort.  The ship became part of the Plagueian Navy with the merger.&lt;br /&gt;
&lt;br /&gt;
Like the &#039;&#039;Pacifica&#039;&#039; it has been loaned to the resort on Nintura as a sightseeing ship, it is also available to all Summits and members of the Council of the Wise when needed.&lt;br /&gt;
&lt;br /&gt;
Equipped with the standard armament of 2 quad laser cannons.&lt;br /&gt;
&lt;br /&gt;
[Claimed in the fifth Great Jedi War by CSK.]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[category:Plagueis OOB]]&lt;br /&gt;
[[category:Freighters]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Pacifica_(yacht)&amp;diff=17849</id>
		<title>Pacifica (yacht)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Pacifica_(yacht)&amp;diff=17849"/>
		<updated>2007-02-07T04:05:38Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: /* General Vessel Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Pacifica&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:YCHT.jpg|250px]]&lt;br /&gt;
|class=Starwind-class Pleasure Yacht&lt;br /&gt;
(YCHT)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=50 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attackspeed&lt;br /&gt;
|max speed=unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=50 SBD&lt;br /&gt;
|hull=150 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 Quad laser cannons; Fire Arc: Turret; Attack Bonus: +5 (+1 size, +0 crew, +4 fire control); Damage: 6d10x2&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=1 to 2&lt;br /&gt;
|skeleton=none&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=200 Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Starwind-class pleasure yacht was a luxury starship produced by Kuat Drive Yards. It was originally intended to compete with CEC&#039;s YT series, which it bore a slight resemblance to, especially in the cockpit. Before the design was completed, it was repackaged as a yacht for wealthy customers. Overall, the 50 meter long ship had a flattened ovoid shape. It had a cargo capacity of 200 tons, and was configured to mount a pair of quad laser cannons, though the cannons were not included as standard. The Starwind-class yacht was also equipped with a single escape pod, which was based on the Star Galleon-class frigate&#039;s main cargo bay. Unlike other escape pods, it was equipped with its own hyperdrive, and was programmed to make random jumps until reaching the nearest habitable planet or major spacelane, where the ship&#039;s crew and passengers could be rescued.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pacifica&#039;&#039; has switched hands frequently in its lifetime.  Starting as part of a luxury recreation service, it, along with the daughter of a wealthy manufacturer, was seized by pirates.  Their location and defenses betrayed by one within their own ranks, a duo of bounty hunters was able to enter, deal with the pirates, and free the girl.  A New Republic survey team landed on the unexplored world years later, locating the ruins of the pirate base.  The yacht was found to be damaged, but salvageable by the expedition leader, who had it repaired over the course of several months and presented to his son as a gift.  The son promptly lost it in a game of chance, and the new owner turned to smuggling.  The ship was eventually taken as compensation by Clan Exar Kun after the smuggler was forced to dump a valuable cargo to avoid being imprisoned by New Republic forces.&lt;br /&gt;
&lt;br /&gt;
It is presently on loan to the resort on Nintura as a sightseeing ship for tourists, but is available to all Summits and members of the Council of the Wise when needed.&lt;br /&gt;
&lt;br /&gt;
It is equipped with 2 quad laser cannons.  Despite the nature of its last owner, the ship has been conclusively proven to contain no special modifications.&lt;br /&gt;
&lt;br /&gt;
[Awarded to CEK in the Fifth Great Jedi War]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[category:Plagueis OOB]]&lt;br /&gt;
[[category:Freighters]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Scylla_(corvette)&amp;diff=17847</id>
		<title>Scylla (corvette)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Scylla_(corvette)&amp;diff=17847"/>
		<updated>2007-02-07T03:54:37Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: /* General Vessel Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Scylla&lt;br /&gt;
|image=[[Image:CRV.jpg|250px]]&lt;br /&gt;
|class=Modified Corvette (Typical)&lt;br /&gt;
(M/CRV)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=153 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=22&lt;br /&gt;
|max speed=Can not enter atmosphere&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=400 SBD&lt;br /&gt;
|hull=288 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Dual Turbolaser Cannons&lt;br /&gt;
*6 Quad Laser Cannons&lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=60-150 depending upon skill&lt;br /&gt;
|skeleton=60&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=300 Metric Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis Vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Assassin-class corvette, better known as the modified corvette, was a small warship first produced some time before the Battle of Hoth and used primarily by the Imperial Navy.  Designed as a more militarized successor to the famous CR90 corvette, the Assassin-class shared the familiar &amp;quot;hammerhead&amp;quot; styling, but it was more streamlined for greater hull strength.  In addition to a stronger hull, the Assassin had more resilient shields and heavier firepower.  Though it shared a similar 4-3-4 engine layout, it had eight large outer engines and three small inner engines as opposed to the CR90&#039;s eleven nearly identical engines.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&#039;&#039;Scylla&#039;&#039;, originally &#039;&#039;Malevolent&#039;&#039;, shares much the same history and operational role as the &#039;&#039;Hell’s Iris&#039;&#039;, with the exception of the Imperial middleman.  Clan Satal Keto purchased it newly built from a corporate stockyard under the guise of an independent security firm.  Before Independence and the appropriation of the cruiser &#039;&#039;Vengeance&#039;&#039; it served as the flagship of a much weaker Ketoan fleet.  With the annexation of Jusidah it was made part of the planetary defenses of Shintera.&lt;br /&gt;
&lt;br /&gt;
Also a typical Modified Corvette, it is armed with 8 dual turbolaser cannons, 6 quad laser cannons, and 4 missile launchers.&lt;br /&gt;
&lt;br /&gt;
[Liberated from the Emperor’s Hammer during the Exodus]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hell%27s_Iris_(corvette)&amp;diff=17846</id>
		<title>Hell&#039;s Iris (corvette)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hell%27s_Iris_(corvette)&amp;diff=17846"/>
		<updated>2007-02-07T03:54:03Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: /* General Vessel Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Hell&#039;s Iris&lt;br /&gt;
|image=[[Image:CRV.jpg|250px]]&lt;br /&gt;
|class=Modified Corvette (Typical)&lt;br /&gt;
(M/CRV)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=153 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=22&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=400 SBD&lt;br /&gt;
|hull=288 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Dual Turbolaser Cannons&lt;br /&gt;
*6 Quad Laser Cannons&lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=60-150 depending upon skill&lt;br /&gt;
|skeleton=60&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=300 Metric Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis Vessel&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Vessel Information==&lt;br /&gt;
&lt;br /&gt;
The Assassin-class corvette, better known as the modified corvette, was a small warship first produced some time before the Battle of Hoth and used primarily by the Imperial Navy.  Designed as a more militarized successor to the famous CR90 corvette, the Assassin-class shared the familiar &amp;quot;hammerhead&amp;quot; styling, but it was more streamlined for greater hull strength.  In addition to a stronger hull, the Assassin had more resilient shields and heavier firepower.  Though it shared a similar 4-3-4 engine layout, it had eight large outer engines and three small inner engines as opposed to the CR90&#039;s eleven nearly identical engines.&lt;br /&gt;
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==History==&lt;br /&gt;
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&#039;&#039;Dark Paladin&#039;&#039; was one of countless light capital ships churned out by Corellian Engineering Corporation during the course of the Galactic Civil War.  Originally in Imperial service the ship became part of the Emperor’s Hammer with the Empire’s fragmentation following Endor.  It was later refurbished and presented to Clan Satal Keto as a gift.  &#039;&#039;Paladin&#039;&#039; served as the Proconsul’s command ship for many years, and was at the forefront of the eventual Exodus from the Emperor’s Hammer.  With the later formation of Clan Plagueis it was rechristened &#039;&#039;Hell’s Iris&#039;&#039;, and placed in a light escort and patrol role.  It now serves as part of the planetary defenses of Shintera.&lt;br /&gt;
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A typical Modified Corvette, it is armed with 8 dual turbolaser cannons, 6 quad laser cannons, and 4 missile launchers.&lt;br /&gt;
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[Liberated from the Emperor’s Hammer during the Exodus]&lt;br /&gt;
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[[category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vengeance_(Strike-class)&amp;diff=17839</id>
		<title>Vengeance (Strike-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vengeance_(Strike-class)&amp;diff=17839"/>
		<updated>2007-02-07T03:33:19Z</updated>

		<summary type="html">&lt;p&gt;Vessicant: /* General Vessel Information */&lt;/p&gt;
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&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Vengeance&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:STRKC.jpg|250px]]&lt;br /&gt;
|class=Loronar-class Modified Strike Cruiser (UNIQUE)&lt;br /&gt;
(M/STRKC)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=*Weapons Overhaul&lt;br /&gt;
*Hangar facilities expanded to allow for two squadrons&lt;br /&gt;
*Engines modified for additional speed&lt;br /&gt;
|length=450 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=4 MGLT&lt;br /&gt;
|mglt=23 MGLT&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1600 SBD shields&lt;br /&gt;
|hull=752 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*3 Tractor Beam Emplacements&lt;br /&gt;
*5 Heavy Turbolaser Batteries&lt;br /&gt;
*4 Quad Laser Cannons&lt;br /&gt;
*2 Ion Cannons&lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=2 Fighter Squadrons&lt;br /&gt;
|crew=2,112&lt;br /&gt;
|skeleton=800&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=*6,000 Metric Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Plagueis capital ship&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Plagueis]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
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}}&lt;br /&gt;
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==General Vessel Information==&lt;br /&gt;
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The Strike-class medium cruiser was a medium cruiser designed by the Loronar Corporation during the Galactic Civil War for the Imperial Navy as a general-purpose vessel capable of modular modifications to allow it to fit many mission profiles, yet cheap enough to be produced in large quantities. &lt;br /&gt;
A departure from the Navy&#039;s trend towards increasingly large warships, the Strike-class cruiser was an admission to diminished ability to defend space superiority against the Rebel Alliance and other forces as the conflict wore on. &lt;br /&gt;
Ironically, the one big disadvantage of the Strike-class cruiser was a side effect of its biggest advantage. Due to the modular design of the ship, a single, well-placed hit could shut down entire systems or weapon batteries if the densely arrayed power connectors between two sections of the ship were damaged. If the ship suffered too many critical hits by large-impact weapons (such as proton torpedoes or heavy turbolasers) it was also possible that it might simply break apart, losing large portions of its structure. By the time the ship was introduced into full naval service this was only considered to be a minor flaw, as the Empire had enough resources to replenish damaged or lost components that were considered &amp;quot;disposable&amp;quot; at that time.&lt;br /&gt;
However, as the war raged on and large starships started to become a rare sight, the Imperial Remnant felt the need to make this otherwise reliable, versatile and thus tactically important class of cruisers more durable, which resulted in reinforcing the connections between the cruiser&#039;s basic integral structure and the attached modules in order to prevent easy decouplings. Nevertheless, these spots remained the most vulnerable parts of the Strike-class, and pilots and commanders alike on both sides of the Galactic Civil War adapted their tactics to deal with this knowledge.&lt;br /&gt;
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==History==&lt;br /&gt;
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The New Republic originally manufactured the ship that came to be known as Vengeance some seven years after the Battle of Endor.  The cruiser saw its first major action in the ill-fated Battle of Duro shortly before the final death of Palpatine, where it was forced to retreat and concede victory to the Empire.  A year later it responded to Colonel Cronus’ attack on the Chardaan shipyards, receiving moderate damage in a failed attempt to protect the major starfighter supplier.  Its misfortunes continued, bringing near-destruction at both the Battles of Orinda and later a chance encounter with a lone Imperial cruiser.  Superstition born of this string of failures relegated the vessel to a more subdued role after the end of the Galactic Civil War.  It served for several years as a picket ship for an Outer Rim Outpost, again taking a pounding while pursuing a fleeing smuggler through the edge of a nearby asteroid field.&lt;br /&gt;
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As fate would have it, the smuggler was under the employ of Clan Satal Keto at the time, and offered information on the wounded cruiser for a reasonable price.  Unable to enter hyperspace, and having limped back to the outpost, the ship was located with ease.  The stage was set for a daring, and ultimately successful, raid by the Clan’s Jedi, timed for the near-completion of repairs to the ship.&lt;br /&gt;
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As the most powerful ship in the Ketoan fold, it was immediately designated the new flagship, and rechristened Malevolent.  With the founding of Clan Plagueis it retained the role of flagship, but was renamed Vengeance.  This vessel is currently attached to the Clan Headquarters under the direct command of the Consul.&lt;br /&gt;
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Outfitted with 5 heavy turbolaser batteries, 4 missile launchers, 4 quad laser cannons, 2 ion cannons, modified engines, and 3 tractor beam emplacements the Vengeance provides a balance of anti-ship and anti-starfighter defense.  It’s true worth, however, lies in its augmented hangar facilities, which are capable of accommodating two squadrons of starfighters.&lt;br /&gt;
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[CSK’s choice in the Capital Gains competition]&lt;br /&gt;
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[[category:Plagueis OOB]]&lt;/div&gt;</summary>
		<author><name>Vessicant</name></author>
	</entry>
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