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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-15T15:22:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Hutt_Judgement&amp;diff=194310</id>
		<title>Template:Hutt Judgement</title>
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		<updated>2024-08-24T14:48:49Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: Created page with &amp;quot;{{Maintenance |heading = The Hutt of Justice is judging you.    |image = File:Jabba Laugh.gif  |message = This article does not include enough references to Hutts and their glory. &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Please include more references to Hutts.&amp;lt;/small&amp;gt; }} &amp;lt;noinclude&amp;gt;  {{PAGENAME}}&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Maintenance&lt;br /&gt;
|heading = The Hutt of Justice is judging you.  &lt;br /&gt;
&lt;br /&gt;
|image = [[File:Jabba Laugh.gif]]&lt;br /&gt;
&lt;br /&gt;
|message = This article does not include enough references to Hutts and their glory. &amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;Please include more references to Hutts.&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fake maintenance templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Jabba_Laugh.gif&amp;diff=194309</id>
		<title>File:Jabba Laugh.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Jabba_Laugh.gif&amp;diff=194309"/>
		<updated>2024-08-24T14:47:02Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: Jabba Laughing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Jabba Laughing&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=188111</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=188111"/>
		<updated>2023-07-18T12:07:56Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Contracts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RoleplayingActivity}}&lt;br /&gt;
== Objective ==&lt;br /&gt;
 Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; accepts and assigns out contracts in the form of operations, bounties and missions that benefit communities, cultures, and systems that are in need of resources and support. This outreach initiative operates for the betterment of the Brotherhood&#039;s reputation among rival organizations and to cement their position of power beyond the Unknown Regions, all while bridging relationships between the Council and the Clans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|200px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader=[[Exarch]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
The Envoy Corps was formed as a diplomacy-focused organization responsible for handling the Brotherhood&#039;s efforts to build a positive image on the greater stage of the Galaxy. While it might look like a public-relations gambit by the Brotherhood, the Council has put their full weight and support behind the Envoy Corps altruistic and philanthropic endeavors.&lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|190px|left|thumb|Exarch [[Marick Tyris Arconae]]]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted college who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick has begun to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
[[File:Envoy-robes-siv.png|175px|thumb|Envoy [[Sivall Zoria]] showcasing the Envoy Corps uniform]]&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest.&lt;br /&gt;
&lt;br /&gt;
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
=== Charron Reddick ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Charon-edit.png&lt;br /&gt;
|name=Charon Reddick&lt;br /&gt;
|position=Concierge&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/18552&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Having &amp;quot;retired&amp;quot; from active service as a Grand Inquisitor, [https://www.darkjedibrotherhood.com/character_sheets/18552 Charon Reddick] came out of retirement to help aid Exarch [[Marick Tyris Arconae]] in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the &amp;quot;face&amp;quot; of the Envoy Corps as its &amp;quot;Concierge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Charon carries the reputation of his former moniker: The &#039;&#039;Ferryman&#039;&#039;. Not only does he still retain one of the highest success rates for the number of missions he has successfully carried out, he was known, especially in his prime, for his ability to act the stoic executioner when called upon.&lt;br /&gt;
&lt;br /&gt;
As was discovered during the recovery of stolen information from the Envoy Corps, he is also quite a fan of Eastern Expanse comic books and novella&#039;s and was revealed to have a sizable collection.&lt;br /&gt;
&lt;br /&gt;
=== Steven Jerryson ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Steve-jerryson.png&lt;br /&gt;
|name=Steven Jerryson&lt;br /&gt;
|position=Pilot&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://google.com&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A young, upcoming pilot for the Envoy Corps. Took a jab at his confidence when, on his first flight and mission, he was ousted from the controls by an ambitious Envoy.&lt;br /&gt;
&lt;br /&gt;
== Naval Assets ==&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
[[File:Envoy Corps-shuttle.png|145px|thumb|left|Envoy Corps shuttle.]]&lt;br /&gt;
The Envoy Corps has been allotted three flights of [https://www.darkjedibrotherhood.com/item_prototypes/lambda-class-t-4a-shuttle-flight Lamba-class T4a shuttles] to help transport members of the Brotherhood to locations of need and to &amp;quot;carry&amp;quot; the Brotherhood&#039;s diplomatic banner. &lt;br /&gt;
[[File:Envoy-consular.png|300px|right|thumb|The Urbanae]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/46157-lambda-class-t-4a-shuttle-flight Vexillarius I-IV]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/47069-lambda-class-t-4a-shuttle-flight Vexillarius V-VIII]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/86942-lambda-class-t-4a-shuttle-flight Vexillarius IX-XIII]&lt;br /&gt;
&lt;br /&gt;
They were also granted the use of a Charger c70 Consular-class Cruiser named [https://www.darkjedibrotherhood.com/items/53147-charger-c70-consular-class-cruiser &#039;&#039;The Urbanae&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]]&lt;br /&gt;
&lt;br /&gt;
=== Lunar Training Facility ===&lt;br /&gt;
[[File:MoondBasePicture.jpeg|300px|none]]&lt;br /&gt;
&lt;br /&gt;
The [[Lunar Training Facility]] on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch&#039;s office is located, above which sits a detention and processing facility for bounties and contracts.&lt;br /&gt;
&lt;br /&gt;
=== Exarch&#039;s Office ===&lt;br /&gt;
&lt;br /&gt;
TBD. &lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
[[File:Hotel-starwars-1.png|400px|thumb|left|The flagship Flitz Hotel on Arx Minor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. It is also linked to the [[Lunar Training Facility]]. &lt;br /&gt;
[[File:Hote-starwars-2.png|4000px|thumb||right|The entrance to the Flitz.]]&lt;br /&gt;
&lt;br /&gt;
The hotels themselves manifest as a wedge-shaped building made of dark, sleek moonstone mined from the core of Arx Minor. There is only a single entrance, always with a bright, glowing, golden light. Small square windows, symmetrical to the buildings design mimic the glow of the entrances inviting light.&lt;br /&gt;
&lt;br /&gt;
Upon entering, sliding glass doors open to reveal a well lit lobby with plush couches and a bar with a long marble counter. Two fountains flank the entry-way carpet that leads down the hall to the front desk, where Charon Reddick is usually found waiting. There is another linked hallway that leads to a secure underground meeting location for VIPs, and a connection to the Lunar Training Facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flitz (Eos City)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Located in the heart of Arx&#039;s capital city, the guests that stay at the Eos City &#039;&#039;Flitz&#039;&#039; are usually VIPs doing work or having business with [[the Council]], the [[Iron Forces]], or the [[Aurora Collegium of Sciences]]. It features full executive amenities, dining, and valet parking vouchers.&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in as &#039;&#039;&#039;Adventure&#039;&#039;&#039;, roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | MISSION BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Training 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Hector von Ricmore&amp;lt;br&amp;gt;[[Mune Cinteroph]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/oMy.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Mission 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Teikhos Ta&#039;var]]&amp;lt;br&amp;gt;[[Zuza Lottson]]&amp;lt;br&amp;gt;[[Nicfer Luthol]]&amp;lt;br&amp;gt;[[Doon Sulvir]]&amp;lt;br&amp;gt;[https://docs.google.com/document/d/10ORyCJZOCvO1Pcr6Q0AnxtwOCho7qE43-lEf5zpn2P4/edit?usp=sharing Recap] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away. &lt;br /&gt;
&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | CONTRACT BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contract-img.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Contact 002&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;Bril Teg Arga&amp;lt;br&amp;gt;[[Eleceos Araave]]&amp;lt;br&amp;gt;[[Kadrol Hauen]]&amp;lt;br&amp;gt;[[Zenod&#039;ande&#039;rson]]&amp;lt;br&amp;gt;[[Sivall Zoria]]&amp;lt;br&amp;gt;[[Ood Bnar]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/zR0.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contract-img.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Contact 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;[[Ruka Tenbriss Ya-ir]]&amp;lt;br&amp;gt;[[Nicfer Luthol]]&amp;lt;br&amp;gt;[[Korvis]]&amp;lt;br&amp;gt;Cole Farrow&amp;lt;br&amp;gt;Adem Bol&#039;era&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/nqW.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | BOUNTY BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-003.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 003:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Marlo Bronto&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/3vA.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revelaing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-002-1.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 002:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Shin’era Terlan&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;Ryoma Kengo&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Cade Tezo&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Eilen Ru&#039;tyari&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tahiri Thorn Morte Tarentae&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/gMp.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-Jerricjpg.jpeg|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 001:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Jerric Wendt&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/13944 Kanal O&#039;neill]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/3728 Darth Aetrernus]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/15134 Hector von Ricmore]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/4224 Juda Graves]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://link.com RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=188110</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=188110"/>
		<updated>2023-07-18T12:07:09Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Contracts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:RoleplayingActivity}}&lt;br /&gt;
== Objective ==&lt;br /&gt;
 Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; accepts and assigns out contracts in the form of operations, bounties and missions that benefit communities, cultures, and systems that are in need of resources and support. This outreach initiative operates for the betterment of the Brotherhood&#039;s reputation among rival organizations and to cement their position of power beyond the Unknown Regions, all while bridging relationships between the Council and the Clans.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|200px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader=[[Exarch]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
The Envoy Corps was formed as a diplomacy-focused organization responsible for handling the Brotherhood&#039;s efforts to build a positive image on the greater stage of the Galaxy. While it might look like a public-relations gambit by the Brotherhood, the Council has put their full weight and support behind the Envoy Corps altruistic and philanthropic endeavors.&lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|190px|left|thumb|Exarch [[Marick Tyris Arconae]]]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted college who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick has begun to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
== Personnel ==&lt;br /&gt;
[[File:Envoy-robes-siv.png|175px|thumb|Envoy [[Sivall Zoria]] showcasing the Envoy Corps uniform]]&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest.&lt;br /&gt;
&lt;br /&gt;
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
=== Charron Reddick ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Charon-edit.png&lt;br /&gt;
|name=Charon Reddick&lt;br /&gt;
|position=Concierge&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/18552&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Having &amp;quot;retired&amp;quot; from active service as a Grand Inquisitor, [https://www.darkjedibrotherhood.com/character_sheets/18552 Charon Reddick] came out of retirement to help aid Exarch [[Marick Tyris Arconae]] in bolstering Envoy Corps operations. The two shared a long history working together in the Inquisitorius while Marick was serving as Voice. This relationship made it easy for Marick to trust Charon with being the &amp;quot;face&amp;quot; of the Envoy Corps as its &amp;quot;Concierge&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Charon carries the reputation of his former moniker: The &#039;&#039;Ferryman&#039;&#039;. Not only does he still retain one of the highest success rates for the number of missions he has successfully carried out, he was known, especially in his prime, for his ability to act the stoic executioner when called upon.&lt;br /&gt;
&lt;br /&gt;
As was discovered during the recovery of stolen information from the Envoy Corps, he is also quite a fan of Eastern Expanse comic books and novella&#039;s and was revealed to have a sizable collection.&lt;br /&gt;
&lt;br /&gt;
=== Steven Jerryson ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Steve-jerryson.png&lt;br /&gt;
|name=Steven Jerryson&lt;br /&gt;
|position=Pilot&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://google.com&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A young, upcoming pilot for the Envoy Corps. Took a jab at his confidence when, on his first flight and mission, he was ousted from the controls by an ambitious Envoy.&lt;br /&gt;
&lt;br /&gt;
== Naval Assets ==&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
[[File:Envoy Corps-shuttle.png|145px|thumb|left|Envoy Corps shuttle.]]&lt;br /&gt;
The Envoy Corps has been allotted three flights of [https://www.darkjedibrotherhood.com/item_prototypes/lambda-class-t-4a-shuttle-flight Lamba-class T4a shuttles] to help transport members of the Brotherhood to locations of need and to &amp;quot;carry&amp;quot; the Brotherhood&#039;s diplomatic banner. &lt;br /&gt;
[[File:Envoy-consular.png|300px|right|thumb|The Urbanae]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/46157-lambda-class-t-4a-shuttle-flight Vexillarius I-IV]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/47069-lambda-class-t-4a-shuttle-flight Vexillarius V-VIII]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/86942-lambda-class-t-4a-shuttle-flight Vexillarius IX-XIII]&lt;br /&gt;
&lt;br /&gt;
They were also granted the use of a Charger c70 Consular-class Cruiser named [https://www.darkjedibrotherhood.com/items/53147-charger-c70-consular-class-cruiser &#039;&#039;The Urbanae&#039;&#039;].&lt;br /&gt;
&lt;br /&gt;
== Headquarters ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]]&lt;br /&gt;
&lt;br /&gt;
=== Lunar Training Facility ===&lt;br /&gt;
[[File:MoondBasePicture.jpeg|300px|none]]&lt;br /&gt;
&lt;br /&gt;
The [[Lunar Training Facility]] on Arx Minor serves as the base of operations for the Envoy Corps. It is where the Exarch&#039;s office is located, above which sits a detention and processing facility for bounties and contracts.&lt;br /&gt;
&lt;br /&gt;
=== Exarch&#039;s Office ===&lt;br /&gt;
&lt;br /&gt;
TBD. &lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
[[File:Hotel-starwars-1.png|400px|thumb|left|The flagship Flitz Hotel on Arx Minor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. It is also linked to the [[Lunar Training Facility]]. &lt;br /&gt;
[[File:Hote-starwars-2.png|4000px|thumb||right|The entrance to the Flitz.]]&lt;br /&gt;
&lt;br /&gt;
The hotels themselves manifest as a wedge-shaped building made of dark, sleek moonstone mined from the core of Arx Minor. There is only a single entrance, always with a bright, glowing, golden light. Small square windows, symmetrical to the buildings design mimic the glow of the entrances inviting light.&lt;br /&gt;
&lt;br /&gt;
Upon entering, sliding glass doors open to reveal a well lit lobby with plush couches and a bar with a long marble counter. Two fountains flank the entry-way carpet that leads down the hall to the front desk, where Charon Reddick is usually found waiting. There is another linked hallway that leads to a secure underground meeting location for VIPs, and a connection to the Lunar Training Facility. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Flitz (Eos City)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Located in the heart of Arx&#039;s capital city, the guests that stay at the Eos City &#039;&#039;Flitz&#039;&#039; are usually VIPs doing work or having business with [[the Council]], the [[Iron Forces]], or the [[Aurora Collegium of Sciences]]. It features full executive amenities, dining, and valet parking vouchers.&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in as &#039;&#039;&#039;Adventure&#039;&#039;&#039;, roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Missions ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | MISSION BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Training 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Hector von Ricmore&amp;lt;br&amp;gt;[[Mune Cinteroph]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/oMy.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis. &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MISSION.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Mission 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Teikhos Ta&#039;var]]&amp;lt;br&amp;gt;[[Zuza Lottson]]&amp;lt;br&amp;gt;[[Nicfer Luthol]]&amp;lt;br&amp;gt;[[Doon Sulvir]]&amp;lt;br&amp;gt;[https://docs.google.com/document/d/10ORyCJZOCvO1Pcr6Q0AnxtwOCho7qE43-lEf5zpn2P4/edit?usp=sharing Recap] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away. &lt;br /&gt;
&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | CONTRACT BOARD&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contract-img.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Contact 001&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;[[Ruka Tenbriss Ya-ir]]&amp;lt;br&amp;gt;[[Nicfer Luthol]]&amp;lt;br&amp;gt;[[Korvis]]&amp;lt;br&amp;gt;Cole Farrow&amp;lt;br&amp;gt;Adem Bol&#039;era&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/nqW.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Contract-img.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Contact 002&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Envoys: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;Bril Teg Arga&amp;lt;br&amp;gt;[[Eleceos Araave]]&amp;lt;br&amp;gt;[[Kadrol Hauen]]&amp;lt;br&amp;gt;[[Zenod&#039;ande&#039;rson]]&amp;lt;br&amp;gt;[[Sivall Zoria]]&amp;lt;br&amp;gt;[[Ood Bnar]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/zR0.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | BOUNTY BOARD&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-003.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 003:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Marlo Bronto&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/3vA.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revelaing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-002-1.png|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 002:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Shin’era Terlan&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&#039;&#039;&#039;Ryoma Kengo&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Cade Tezo&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Eilen Ru&#039;tyari&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tahiri Thorn Morte Tarentae&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://discord.djb.club/rp-sessions/gMp.html RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bounty-Jerricjpg.jpeg|100px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Bounty 001:&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;Jerric Wendt&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Captured by: &amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/13944 Kanal O&#039;neill]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/3728 Darth Aetrernus]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/15134 Hector von Ricmore]&amp;lt;br&amp;gt;[https://www.darkjedibrotherhood.com/members/4224 Juda Graves]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://link.com RP Transcript] || style=&amp;quot;padding: 10px;&amp;quot; | &#039;&#039;&#039;Summary&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Fiction_Center&amp;diff=173141</id>
		<title>Fiction Center</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Fiction_Center&amp;diff=173141"/>
		<updated>2019-07-19T14:20:50Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Chapter 2: Shifting  Gears */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
Welcome to the [http://www.darkjedibrotherhood.com/ Dark Jedi Brotherhood] &#039;&#039;&#039;Fiction Center&#039;&#039;&#039;. Here you will find links to the various pages and documents that will help both new and returning members with getting caught up with the Brotherhood&#039;s current storyline. You will also find summaries and recaps of previous and current storylines and fiction updates, and person/places of interest data bank. &lt;br /&gt;
&lt;br /&gt;
To get started:&lt;br /&gt;
&lt;br /&gt;
* [[Dark Brotherhood Canon]], which looks to align with Star Wars Canon where possible, is maintained by the &#039;&#039;&#039;Brotherhood Story Group&#039;&#039;&#039;. The story group&#039;s objective is to maintain consistency with Brotherhood Lore in respects to narrative plot updates, system features like possessions and character sheets, as well as integration with new material introduced into &amp;quot;nu Canon&amp;quot;. The Story Group is headed currently by the [[Grand Master]] and [[Deputy Grand Master]].  &lt;br /&gt;
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* The Brotherhoods home rests in the [[Arx System]]. &#039;&#039;([[Antei]] was destroyed and the Dark Council relocated).&#039;&#039;&lt;br /&gt;
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* To learn more about the Fiction Society, check out the [[Inquisitorius]] page on the Wiki.&lt;br /&gt;
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* To expand your knowledge on the Brotherhood&#039;s fiction systems, check out the [[Fiction Resources]]. This includes links to resources and documentation that covers the &#039;&#039;Character Sheet System&#039;&#039;, &#039;&#039;Competition Guidelines&#039;&#039;, Telegram Fiction Chat, a catalog of previous Voice and Combat Master Reports, and answers to the most frequently asked questions.&lt;br /&gt;
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* To join the ongoing discussion on original characters and fiction, check out our [[Voice Staff Resources Hub#DB Fiction Chat|Fiction Chat]] channel on [https://telegram.org/ Telegram].&lt;br /&gt;
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* The current [[Voice]] is [[Marick Tyris]].&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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== Fictional Timeline ==&lt;br /&gt;
&lt;br /&gt;
* The current DB fictional year is &#039;&#039;&#039;{{Current year}} ABY.&#039;&#039;&#039;&lt;br /&gt;
* To get caught up on the latest brotherhood storyline, check out the fiction updates below. The Dark Crusade is the beginning of the contemporary storyline, so we begin there.&lt;br /&gt;
* To see the different arcs, see the [[Fiction Updates: Story Arcs]].&lt;br /&gt;
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{|class=&amp;quot;fancy&amp;quot; width=&amp;quot;60%&amp;quot; style=&amp;quot;margin: 1em auto 1em auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color:#5e7687; color:#BFBFBF; font-weight:bolder;&amp;quot;| Current Arc&lt;br /&gt;
|-&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Year&#039;&#039;&#039;&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Story Arc&#039;&#039;&#039;&lt;br /&gt;
|td class=&amp;quot;sub-head&amp;quot; style=&amp;quot;background-color:#b4bfc6; color:#303030;&amp;quot;|&#039;&#039;&#039;Fiction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[30 ABY to 39 ABY#37 ABY|37 ABY]] || &#039;&#039;&#039;Brotherhood Rising&#039;&#039;&#039; || [https://drive.google.com/file/d/16ybtlNf84eGEkJYdE2pMUsFNRAjGIJ6L/view Prelude]&amp;lt;br&amp;gt;Chapter 1: [https://drive.google.com/file/d/19Ppgl8mRVe9NphK5cEt9ztGakYbRhWPs/view The Severian Principate]&amp;lt;br&amp;gt;Interlude:[https://drive.google.com/file/d/1ilX5WY7o7FXoQcUiyNedZuEwb_FcxfzC/view Care of Creatures]&amp;lt;br&amp;gt;Chapter 2: [https://drive.google.com/file/d/1YI8hUTESzsPhl_FdZo2zVPRTY5KObc0Q/view Shifting Gears ]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Current Storyline: Fictional Recap ==&lt;br /&gt;
&lt;br /&gt;
{{Quote| A decisive blow has been struck in the ongoing battle between the Brotherhood and the Collective. With the death of the Technocratic Guild leader known as Daggo Mouk—and the loss of Meridian Space Station—the Collective have scaled back their harassment of the Brotherhood. We harbor no illusions that Rath Oligard and his followers would ever abandon their cause to rid the Galaxy of Force Users, but their withdrawal has given the Dark Council some much needed breathing room to reinforce their hold on their respective territories. Of course, nothing is ever that simple.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The continued conflicts with the Collective—combined with meeting the material needs of the Dark Council&#039;s new home world, fleet, and personnel—has stretched the Regent&#039;s finances thin. In response, Arx Capital Exchange launched a new business venture to monetize the research, hunting, transportation, and care of rare and exotic beasts from Tooka’s to Rancor’s. While the business venture has spurred a spike in commerce in the Brotherhood&#039;s favors, creature trade and entertainment cannot provide new shipyards or consumable resources to fuel a fleet. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;That&#039;s where the latest advanced scouting reports comes in to make things interesting. According to Meridian Station operators, a new faction has made its presence known in Hutt space. They call themselves the Severian Principate, an Imperial remnant group that seems to represent the opposite of the more radical ideology of the First Order or even the Collective. This group has the potential to be the trade partner and ally the Brotherhood desperately needs. They could also become yet another threat for us to face. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Like I said, nothing is ever that simple.|[[Ness&#039;arin Ohnaka]], Director of the [[Inquisitorius]] 37 ABY}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Brotherhood Rising ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the crushing loss of Technocratic Guild leader Daggo Mouk—and the subsequent seizing of Meridian Station—the Brotherhood has forced Rath Oligard to reconsider his strategies against the Brotherhood. The mastermind behind the Collective had not predicated a demonstration of unity—frail as it might have been—between the disparate and often volatile clans and the Dark Council. Oligard realized that different strategies would be needed to accomplish his goals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meanwhile, with the Collective now in recession, the Brotherhood has begun to raise its head as a power to be recognized and respected within the Unknown Regions. Thanks to the resources provided by their home planet, Arx, the Dark Council continues to expand trade and commerce while establishing loose order with the Clans.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No success comes without its risks, of course. Tensions still run high between the Dark Council and the Clans, and reports indicate that there might be more than just the Collective that could be lurking in the shadows to challenge the Brotherhood...&#039;&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
==== Prelude ====&lt;br /&gt;
&lt;br /&gt;
[[File:Brotherhoodrising.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-brotherhood-rising-prelude New Post] &lt;br /&gt;
* [https://drive.google.com/file/d/16ybtlNf84eGEkJYdE2pMUsFNRAjGIJ6L/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Archenskov, as the new Combat Master, takes stock of the Combat Training Center facilities.&lt;br /&gt;
* Nearby, at the Shadow Academy, we are introduced the Acquisitions wing where artifacts and relics brought back from expeditions are checked in for processing.&lt;br /&gt;
* Vera Wright, an ACE pilot who was injured in a bout with the Collective prior to the attack on Meridian, is fully recovered and back to escorting Shadow Academy agents on shipping routes. With the Collective pulled back, for now, the routes have been much safer. Members voted on a #VeraLives vs #VeraDies newspost thread and the former won out.&lt;br /&gt;
* Vance Kordall, previously a captive of the Collective after hunting down an artifact in the Kessel Sector, is also looking to be recovered and back on the job.&lt;br /&gt;
* Vera and Vance meet TC-42, a protocol droid tasked with monitoring incoming deliveries for the Shadow Academy Society.&lt;br /&gt;
* Vance mentions finding a rare journal belonging to Veris Hydan, a man who worked with Emperor Palpatine during the early days of the Rebellion and was obsessed with the “World beyond worlds” that could lead to such things as time travel.&lt;br /&gt;
* He asks to speak to Madame Curator Deandria Clery — the master archivist for the Brotherhood. Kind of like the DB’s version of Jocsta Nu.&lt;br /&gt;
* Vance gets rejected at the open net by Vera. Swallow sadness.&lt;br /&gt;
* Meanwhile,Evant and Marick are looking over reports in the Voice’s office nested within the Dark Ascent.&lt;br /&gt;
* Marick is “pacing”, frustrated and concerned in his own way that the Collective have been so quiet since Meridian.&lt;br /&gt;
* Evant says that it’s probably a good thing and recaps a bit of what happened as a result of Meridian (the last RoS).&lt;br /&gt;
* Meridian was handed over to the Clans, but is also serving as a Inquisitorius outpost. It was damaged, so repairs are still being worked on.&lt;br /&gt;
* Evant is happy that trade routes seem to be safer now, since the CEO of ACE is being slightly less annoying about profits.&lt;br /&gt;
* Marick notices something in the reports from Meridian. Captain Crimson, the poster mascot for the Liberation Front (Collective pillar) is meeting with an unknown third party.&lt;br /&gt;
* Neither Evant or Marick have heard about something called the “Sevarian Principate”.&lt;br /&gt;
* To be continued...&lt;br /&gt;
&lt;br /&gt;
==== Chapter 1: The Severian Principate ====&lt;br /&gt;
[[File:Chapter1.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-new-fiction-update-and-faction-event News Post]&lt;br /&gt;
* [https://drive.google.com/file/d/19Ppgl8mRVe9NphK5cEt9ztGakYbRhWPs/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
* Iden Sult, MajorDomo of the Shroud Syndicate oversees the expansion of illegal animal trade on the Godless Matron and comes across valuable data on the Collective.&lt;br /&gt;
* On Meridian Prime, the identity of the Severian Principate and its home within the Kastolar Sector is discussed by Qaanlug Vlux and Damien Blackadder- agents of the Arx Capital Exchange and Shroud Syndicate, respectively. &lt;br /&gt;
* Director Ness’arin Ohnaka gives the Inquisitorious’ seal of approval to allow ACE and Shroud merchants and traders to forge contacts and open business transactions with the Severian Principate in order to marginalize the Collective’s influence within the breakaway Imperial polity. &lt;br /&gt;
* The Regent and Rhent Ghosan discuss the depleting financial assets of the Brotherhood and the impact of the war with the Collective. A possible solution takes shape requiring the efforts of the Shroud Syndicate, the Arx Capital Exchange, and the Inquisitorious deep within the Severian Principate.&lt;br /&gt;
&lt;br /&gt;
==== Interlude: Care of Creatures ====&lt;br /&gt;
&lt;br /&gt;
[[File:Interlude.png|350px|center|]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-interlude-care-of-creatures-brotherhood-rising News Post]&lt;br /&gt;
* [https://drive.google.com/file/d/1ilX5WY7o7FXoQcUiyNedZuEwb_FcxfzC/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Past&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
* Within the Eld, the massive nature preserve within the Elos Vrai continent of Arx, poachers hunt the Arx wolves for their lucrative pelts. &lt;br /&gt;
* The huntress Neta’var Vask teaches a painful lesson to two poachers, as the Voice and Regent look on, delivering the last remaining pair of Cythraul within the galaxy to her care. A deal is made – the Eld will remain a protected preserve and a breeding ground for the Cythraul. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Present&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The Corrino Research Laboratory is completed on Uskil, Arx. The vast complex is serving its purpose as a menagerie for the study, training, and breeding of multitudes of exotic, valuable, and rare creatures. &lt;br /&gt;
* Nearby, in the Colosseum the inaugural games pitting ferocious beasts against each other to entertain the denizens of Arx ensue. The years of effort and investment for the Arx Capital Exchange has finally provided dividends as ticket sales to watch the violent blood sport skyrockets.&lt;br /&gt;
&lt;br /&gt;
==== Chapter 2: Shifting  Gears ====&lt;br /&gt;
[[File:Fic-title-road (1).png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-brotherhood-rising-chapter-2-shifting-gears News Post]&lt;br /&gt;
* [https://drive.google.com/file/d/1YI8hUTESzsPhl_FdZo2zVPRTY5KObc0Q/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
* Dacien (Bubba), Howlader, Selika, join Seraphol for a drink on the Shadow Academy platform orbiting Arx, discussing the addition of Clan Vizsla to the Brotherhood’s ranks.  &lt;br /&gt;
* Dacien is optimistic, Selika has her doubts, and Howie is annoyed he has to learn new names and do more paperwork.&lt;br /&gt;
* Meanwhile, Evant has been called to the Throne Room to meet with the Grand Master...in private. &lt;br /&gt;
* Grand Master Telaris tells Evant that Morgan is being sent away on a top secret mission of importance to the Brotherhood. This leaves him with needing a right-hand man.&lt;br /&gt;
* Evant is offered Deputy Grand Master. At first he is shocked, having been content with Regent, but then agrees on the spot. &lt;br /&gt;
* Evant is told that he leaves right away with a group of representatives from each of the Clans to go on a diplomatic meeting with [[The Severian Principate]]&lt;br /&gt;
* Evant sasses the GM and throws shade at Morgan running off. Telaris is not amused and dismissed Evant to go get to work. &lt;br /&gt;
* In the Mid Rim sector of Kastolar, we get our first look at [[The Severian Principate]]&#039;s headquarters on the planet *Sirmium*. &lt;br /&gt;
* It’s an oceanic world with a flat landing platform that lowers into a secret underwater Imperial mansion.&lt;br /&gt;
* We are introduced to the Triumvirate of [[The Severian Principate]]&lt;br /&gt;
* They talk amongst each other, and we get an idea of how the three think of/respect one another. Adlez, Twi’lek, is the older, wisened one. Vairya, Human, is younger and more cheerfully optimistic. Kamlin, Mirilan, is more reserved and pragmatic.&lt;br /&gt;
* All three women have earned their place atop this organization and should not be trifled with. &lt;br /&gt;
* Aemilius Crassus, Pwimtar Takrid, Harvey Daley are the three emissaries chosen to represent the Severian Principate in meeting with the Brotherhood. &lt;br /&gt;
* Aemilius is a Munn, Pwimtar a Quarren, and Harvey a human. #diversity&lt;br /&gt;
* The Triumvirate gives a briefing on what they know of the Brotherhood. Keep in mind, this is their perspective of what *they* know of *us*. They do not know the finer details of the DC’s relation with each unit or the drama’s therein.&lt;br /&gt;
* The Principate assumes that Morgan Sorrenn is going to be the Deputy Grand Master that they are meeting.&lt;br /&gt;
* Little do they know that instead of a Pirate Queen, they are getting Darth Logistics (Evant).&lt;br /&gt;
* Meanwhile, back on Arx, Atra is told by Telaris that he is now in charge of all the clubs finances, trade, and commerce as the new Regent.&lt;br /&gt;
* Telaris reveals that Dracryis has also stepped down as Fist. That said, one does not simply walk away from that kind of role/responsibility. Telaris makes him a Praetor to keep an eye on him.&lt;br /&gt;
* The new Fist is revealed to Alaris Jinn.&lt;br /&gt;
* Alaris is met by Voice Marick Tyris. The two exchange polite nods.&lt;br /&gt;
* Alaris is to report to Lena Rhell (head of the Navy) and Damon Nix (head of the ground forces and personnel) to get caught up to speed on being Fist. &lt;br /&gt;
* Marick apparently does not seem to appreciate Turbolift shafts.  &lt;br /&gt;
* Alaris is ready to play the game of thrones.&lt;br /&gt;
&lt;br /&gt;
==== Epilogue ====&lt;br /&gt;
[[File:Epilogue.png|center|350px]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-brotherhood-rising-epilogue News Post]&lt;br /&gt;
* [https://drive.google.com/file/d/13hC5gF7_dVKIbpAq-yThr9x5_drKSVhl/view Fiction]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
* Kerwin Drake &amp;amp; Gwendolyn &amp;quot;Sparks&amp;quot; tinker with the mysterious crystal shards within the Technocratic Guild Foundry on Elizabeth-II within the Cor&#039;neria System.&lt;br /&gt;
* Gwendolyn &amp;quot;Sparks&amp;quot; educates Drake on the history of the shards - fragments of a sentient AI core - and the Collective&#039;s goal of uploading this neuro net into all Technocratic Guild members. &lt;br /&gt;
* The Collective&#039;s plan is revealed - to create an army and fleet that can coordinate remotely, be immune to Jedi mind tricks, and have enhanced reaction time and speed - in order to pursue the goal of eradicating the Force users.&lt;br /&gt;
* Drake muses on being appointed interim Guildmaster of the Technocatic Guild and his mission of collecting the remaining shard fragments.&lt;br /&gt;
* Rath Oligard meets with his advisors within the Grand Study of his estate on Nei&#039;kapo within the Cor&#039;neria System.&lt;br /&gt;
* Ghaffa Ordam, Field Commander of Capital Enterprise reveals the Collective has infiltrated the meeting between the Severian Principate and the Dark Jedi Brotherhood while the Lyra-3 sector of the Principate holds one of the missing shards. &lt;br /&gt;
* Rath Oligard orders the diplomatic summit between the Principate and Dark Jedi Brotherhood ends in failure and the shard is to be recovered.&lt;br /&gt;
* Sul Pahlee, Captain of the Collective&#039;s Flagship cautions that the meeting is on the edge of Hutt Space and since the Principate is a member of the New Republic it is a military powerhouse.&lt;br /&gt;
* It is determined that Varryn Antillus, Chancellor of Capital Enterprises will meet with the Principate to present the Collective&#039;s case and undermine the negotiations between the Dark Jedi Brotherhood and the Principate.&lt;br /&gt;
* Above Nar Shaddaa, the machinations of the Collective&#039;s Project Indigo is revealed. Dark Jedi Brotherhood prisoners have been converted to pilots and operatives for the Collective. Secretly disguised Collective ships enter orbit flying the insignia and appearance of Iron Navy vessels and launch their plan.&lt;br /&gt;
&lt;br /&gt;
== Inquisitorius Archive ==&lt;br /&gt;
&lt;br /&gt;
Official Fiction Updates for both the Dark Jedi Brotherhood and the independent Clans can be found here in the [https://sites.google.com/view/brotherhoodfictions Inquisitorius Fiction Archives].&lt;br /&gt;
&lt;br /&gt;
To check out the Dark Jedi Brotherhood Comics that were made [https://www.darkjedibrotherhood.com/comics click here!]&lt;br /&gt;
&lt;br /&gt;
[[File:Dbcomicsnaptshot.png|center|700px|none|tumb|Comics created for the DJB]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Databank: Brotherhood Universe ==&lt;br /&gt;
&lt;br /&gt;
The following data bank provides a quick reference to information about persons, locations, and organizations of interest that show up in the Dark Brotherhood storyline. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | ORGANIZATIONS&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Logos-fiction-center-Collective.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[The Collective]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Collective is a powerful organization that has chosen the recent events of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Logos-fiction-center-Principate.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[The Severian Principate]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Severian Principate is a rare Imperial Warlord state which not only endured but thrived following the Empire’s collapse. Originally a network of mining worlds and orbital facilities in the Kastolar Sector, it existed to fuel the Empire’s war machine. This changed with the governorship of Lucian Niatinus, a commander disillusioned with the Emperor’s self-destructive policies. Devoted to improving the lives of his citizens and secretly allying with the smugglers and pirates from the nearby Hutt Space, he sought to create an ordered state free of the tyranny which inspired the Rebellion.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Darkcouncildblogo.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;The [[Dark Council]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Dark Council serves the Grand Master of the Brotherhood, and governs the various elements of the Dark Jedi Brotherhood. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:6clans.JPG|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;The Seven Clans&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The seven Clans of the Dark Jedi Brotherhood all hold different motivations and personalities.&lt;br /&gt;
&lt;br /&gt;
[[Clan Arcona|Arcona]], [[Clan Naga Sadow|Naga Sadow]], [[Clan Odan-Urr|Odan-Urr]], [[Clan Plagueis|Plagueis]], [[Clan Scholae Palatinae|Scholae Palatinae]], [[Clan Taldryan|Taldryan]], [[Zsoldos|Clan Vizsla]].&lt;br /&gt;
&lt;br /&gt;
A member of each respective unit is referred to in the following manner:&lt;br /&gt;
&lt;br /&gt;
* Arconan&lt;br /&gt;
* Taldryanite&lt;br /&gt;
* Sadowan&lt;br /&gt;
* Palatinaean&lt;br /&gt;
* Odanite&lt;br /&gt;
* Plagueian&lt;br /&gt;
* Member of Clan Vizsla&lt;br /&gt;
&lt;br /&gt;
Former members of Clan [[Tarentum]] identify as &#039;&#039;Tarenti&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; height: 130px;&amp;quot; | [[File:Picture-emblem1.jpg|130px]]|| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Iron Forces&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Iron Forces are divided into two divisions: The [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Navy Iron Navy], and the [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Legion Iron Legion].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Logos-fiction-center-ACE.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Arx Capital Exchange]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Arx Capital Exchange, or ACE, is the financial and industrial apparatus of the Arx System and the Dark Council as a whole. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Logos-fiction-center-INQ.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Inquisitorius]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Inquisitorius are the Grand Master’s covert network of agents. They represent the Brotherhood&#039;s strength outside of the Iron Legion and Iron Fleet. While not all that are enrolled are aligned with the Grand Master’s visions, many compete for favor and to rise in the rankings. The Society offers various awards and incentives and is headed by the Voice of the Brotherhood.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Logos-fiction-center-Syndicate.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Shroud Syndicate]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Shroud Syndicate is the premiere criminal organization operating in Dark Brotherhood space. It involves many smaller gangs, crews, and criminal combines within its area of operation, it is lead by the Herald, and operates from the Shroud Nebula where their massive ship, the Godless Matron, makes berth. The organization is involved in almost every major black market deal that happens in Dark Brotherhood space.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | LOCATIONS&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Arx-system.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Arx System]]&#039;&#039;&#039; ||  style=&amp;quot;padding: 10px;&amp;quot; | The Arx System is located in the depths of Wild Space, far away from the core worlds and isolated from the galaxy at large. The planet Arx — or more commonly simply called &amp;quot;Arx&amp;quot; — now serves as the current seat of power for the Dark Brotherhood.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Canon_galaxy_map.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[starwars:Outer Rim Territories|Outer Rim Territories]]&#039;&#039;&#039; || style=&amp;quot;padding: 10px;&amp;quot; | The Outer Rim Territories, also known as the Outer Rim or Outer Systems, was a sparsely populated region of [[starwars:The galaxy|the galaxy]] located outside the [[starwars:Mid Rim|Mid Rim]] before [[starwars:Wild Space|Wild Space]] and the [[starwars:Unknown Regions|Unknown Regions]]. The largest region in the galaxy, it was home to diverse [[starwars:Planet|worlds]] and rugged, primitive frontier planets. It is here that the bulk of the Brotherhood’s storyline evolves. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Antei.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Antei]]&#039;&#039;&#039; ||  style=&amp;quot;padding: 10px;&amp;quot; | The former home system and planet of the Dark Brotherhood. Destroyed by former Grand Master [[Muz Ashen]] in a destructive ritual to gain immortality. &lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | PERSONS OF INTEREST&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mav-wiki.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Telaris &amp;quot;Mav&amp;quot; Cantor|Telaris]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Grand Master]]&amp;lt;/small&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | The Grand Master occupies the &#039;&#039;&#039;The Iron Throne&#039;&#039;&#039;, which is the seat of power for the Dark Brotherhood. They control the Dark Council, as well as the combined [[Iron Forces]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EvantHeadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Evant Taelyan]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Deputy Grand Master]]&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/9118/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Evant has long worked to carry out the vision of the Brotherhood and Grand Master, and is constantly active in establishing networks and organizations to further those goals. This has earned him a high level of trust with the Grand Master and Dark Council, furthering his level of responsibility influence. Evant is brash, egotistical and absolutely loyal to the Dark Council.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DracaryisHeadshot.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Dracaryis Sunstrider]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Fist]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/13802/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Supreme Commander of the Iron Legion and Navy, head of the Grand Master&#039;s Royal Guard.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Marick1 -1975526829.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Marick Tyris]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Voice]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/10214/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | After going undercover within the Collective ranks, Marick has returned to [[Arx]] to continue to lead and direct the [[Inquisitorius]]. The Master Assassin continues bring a heightened level of efficiency to the office but faces everyday challenges as both an administrator and bureaucrat, especially when dealing with his former home Clan who still have not forgotten what he did.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Logos-fiction-center-Selika.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Selika Roh]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Herald]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/2632/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Head of diplomatic relationships between the Clans of the Brotherhood, and leader of the Shroud Syndicate.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:James-wiki.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;James Lucius Entar&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Seneschal]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/1294/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The enigmatically eccentric, ever endearing Seneschal heads up the Brotherhood’s Research and Development and also maintains sovereignty over cyber security thanks to his unique artificial intelligence, Construct [[Dbbot|dbb0t]]. James has a penchant for riddles and rarely involves himself in political matters, claiming to serve the Brotherhood and the Galaxy at large. He is most often left to his own devices out of both respect and fear.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DSImage.jpg|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Daniel Stephens]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Headmaster]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/146/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The Master Archivist overseeing the [[Shadow Academy]] and all of its secrets.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Dacienheadshot.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Dacien Victae]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Justicar]] of the Brotherhood&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/7388/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The new Justicar replacing [[Jac Cotelin]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Howladerheadshot.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Howlader]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Master at Arms]]&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/8/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Howlader is rarely seen in his office, but his work always seems to get done. Overseeing the ceremony and record keeping of the Brotherhood’s dossiers, Howlader’s allegiance seems to be more to the position he holds than to any one leader or even his home unit.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AtraHeadshot.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Atra Ventus]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;&#039;Praetor to the Grand Master&#039;&#039;&#039;&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/11708/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The former Combat Master now serves as Grand Master Telaris&#039; Praetor.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;text-align: center;&amp;quot; | SUPPORTING CHARACTERS&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; height: 130px;&amp;quot; | [[File:Nixheadshot.png|130px]]|| style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;Damon Nix&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Lord Marshal&amp;lt;/small&amp;gt; || style=&amp;quot;padding: 10px;&amp;quot; | The enigmatic strategist behind the [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Legion Iron Legion] looks to ensure that Pravus’ plans proceed as intended. A master of subterfuge and deception, the man who had previously lead the Dark Crusades by posing as the mysterious Darth Esoteric is one of the most dangerous Sith in the Brotherhood for his unpredictable methods and lethal cunning.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rhellheadshot.JPG|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Lena Rhell]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Grand General&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/non_player_characters/241 Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | The leader of the [https://wiki.darkjedibrotherhood.com/view/Iron_Forces#The_Iron_Navy Iron Navy], Rhell serves as the Fist&#039;s chief advisor on naval warfare and strategy. In a dual role as a Moff, she is also tasked with the operation and defense of the [[Arx System]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MorganHeadshot.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Morgan B. Sorenn|Morgan Sorenn]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;Former [[Herald]] and [[Deputy Grand Master]]&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/6463/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Starship captain, pirate, mercenary, and crime boss currently serving the Grand Master of the Dark Brotherhood. She is a Nar Shaddaan by birth, spacer by choice and mercenary by necessity who leads a life devoid of restrictions or bylaws. The only loyalty she holds is the one that is earned, and not many deserve that privilege.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pravus3.png|130px]] || style=&amp;quot;white-space: nowrap; text-align: center; padding: 10px;&amp;quot; | &#039;&#039;&#039;[[Darth Pravus]]&#039;&#039;&#039; &amp;lt;br&amp;gt; &amp;lt;small&amp;gt;[[Grand Master]]&amp;lt;/small&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [https://www.darkjedibrotherhood.com/members/1120/character_sheet Character Sheet] || style=&amp;quot;padding: 10px;&amp;quot; | Former Grand Master of the Brotherhood and architect of the “New Order”. Manipulative, cunning, and utterly dedicated to his vision of a clean, pure, and efficient Brotherhood.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=171730</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=171730"/>
		<updated>2019-03-05T18:17:46Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Togorian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive&amp;amp;mdash;it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. Each Species has something unique about them, from being able to regenerate limbs, to being able to breathe underwater! It’s fascinating, really, but also creates a struggle for us to incorporate into a balanced system. And on top of that, we don’t use dice rolls or algorithms for our system and game. So, “balancing” becomes subjective to the ones in charge of organizing and maintaining the system.&lt;br /&gt;
&lt;br /&gt;
= Wookiees: An Example =&lt;br /&gt;
Let&#039;s take [[Species#Wookiee|Wookiees]] for example. As you can see below in their entry,  Wookiees are extremely powerful. However, it never really made sense to say that ALL Wookiees got a “+1” to &#039;&#039;Might&#039;&#039;. +1 to &#039;&#039;Might&#039;&#039; becomes relative to...what exactly? Average Human strength? How do we even? (On a scale of 1-11, you can’t even). Instead, you see that the language focuses more on “feats” (oohh, that’s why they call them that??) of strength like holding open a blast door.&lt;br /&gt;
&lt;br /&gt;
With that strength and size, of course, comes the sour fact that you can’t really fit a Wookiee in your secret compartment in the cargo hold. They are also kind of hard to get to blend in with even a crowd of mixed humanoids. This is made apparent with the second species feat, and provides a balance to the merit. You will see this present in every Species.&lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Policy|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
=== Grandfather Clause ===&lt;br /&gt;
Per [[Grand Master]] Pravus, select Species that are currently in the system have been flagged with a dark red  &amp;lt;span style=&amp;quot;color:darkred;font-size:90%;padding:.25rem;&amp;quot;&amp;gt;Grandfathered&amp;lt;/span&amp;gt; tag. These tags indicate Species that are being honored for use in Character Sheets 2.0 for &#039;&#039;&#039;existing&#039;&#039;&#039; characters that existed prior to the launch of Character Sheet 2.0 (2015-08-09). This means that while members who had previously been playing a race like [[Species#Miraluka|Miraluka]] can continue to do so, they will not be available to &#039;&#039;&#039;new&#039;&#039;&#039; characters being created. &lt;br /&gt;
&lt;br /&gt;
Going forward, only races that appear in Star Wars [[starwars:Canon#2014 reboot|Canon]] will be incorporated or added. Each new race must go through the [[Voice of the Brotherhood|Voice]] Staff and be approved before being added in.&lt;br /&gt;
&lt;br /&gt;
=== Hybrids ===&lt;br /&gt;
Hybrid species are not very common, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. Currently, we have very specific requirements for the treatment of Hybrid combinations in our system. The most notable requirement is for the desired races to be of similar origin, that means Reptilian Humanoids cannot mate with Mammalian Humanoids. &lt;br /&gt;
&lt;br /&gt;
The way we handle this is that a Hybrid member picks a dominant Species as their selected Species on the Character Creation Tool. Then, in their Physical Description Field, they can elaborate on the cosmetic differences their character is afforded based on the notable traits of their secondary Species. &lt;br /&gt;
&lt;br /&gt;
You can see an example of a half-Human, half-Chiss NPC [https://www.darkjedibrotherhood.com/character_sheets/4909 Harry West&#039;s character sheet].&lt;br /&gt;
&lt;br /&gt;
[[File:Phsysicaldescriptionharry.PNG|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species will only get Feats from their &#039;&#039;Primary Species&#039;&#039;. They do not get Feats of the Secondary.&lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* Reptiles can&#039;t mate with Mammals&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
|feat1name=Bite Size&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. While this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; better suited towards scouting and moving about unseen, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; subject to the harsh realities of physics when utilizing their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; against non-small form species, or utilizing their &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039; to cover the same distances or carry out tasks that require physical stamina.&lt;br /&gt;
|feat2name=Nine Lives&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often able to avoid impending physical harm thanks to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; elevated reaction time, even if it is &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own fault for being in danger in the first place.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
|feat1name=Sabaac Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.&lt;br /&gt;
|feat2name=Bad Reputation&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “[[starwars:Bothan Way|Bothan Way]]” to the point of backstabbing and beguiling anyone to get what they desire. Despite &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s best intentions, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often accused of sharing this generalization and can be labeled as untrustworthy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Sore Thumbs&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds increased difficulty with blending into crowds.&lt;br /&gt;
|feat2name=Wise Beyond Years&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the value of propriety and self-control better than most species. As a result of intense schooling, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Genetic Manipulation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can change the color and texture of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.&lt;br /&gt;
|feat2name=Pragmatic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Pick Your Poison&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; more resistant to toxins and poisons that are inflicted through the bloodstream, and allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to consume foodstuffs that are otherwise potent to other species.&lt;br /&gt;
|feat2name=The Face You Can&#039;t Hide&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to disguise &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; in terms of appearance and even more so when trying to pose as the opposite gender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
|feat1name=Duro The Explorer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Duros, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a gifted space explorer. This makes it easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to calculate [[starwars:Hyperspace route|hyperspace routes]], though without special training &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; would still need to rely on a droid or computer to make all the necessary calculations correctly.&lt;br /&gt;
|feat2name=Adventure Time!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more likely to be adventurous and gregarious due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cultural heritage as a Duros. While this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a more exciting person to be around, it can sometimes get &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends into trouble. That’s how you know it’s an adventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=1 meter&lt;br /&gt;
|feat1name=Yub Nub!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a penchant for succeeding in situations that would overwhelm or terrify other beings.&lt;br /&gt;
|feat2name=Pint Size&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. However, this also means that {{gender:his,her}} body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;  subject to the harsh realities of physics when utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Might against non-small form Species. This also holds true for utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
* Changing skin color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=Simply Irresistible&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their natural pheromones to make &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; appear irresistible to any gender of any species. When coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; exotic appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more easily ply &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; on those who are unprepared.&lt;br /&gt;
|feat2name=Superior By Nature&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=This One Gand&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds the first-person form of address to be arrogant, and often downplays &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal achievements.&lt;br /&gt;
|feat2name=Chitin Mail&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a chitinous exoskeleton that will protect &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=These Legs Were Made For Walkin’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Gungan, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; amphibious nature, this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; health and mood will suffer.&lt;br /&gt;
|feat2name=A Pet In Need&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a natural affinity for working with animals and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to employ suitable animals as mounts and beasts of burden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Just Another Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is otherwise just another mug in a sea of faces.&lt;br /&gt;
|feat2name=Eye Of The Tiger&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Human, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Only When I Dream&lt;br /&gt;
|feat1desc=&lt;br /&gt;
All Iktotchi, including &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Farsight|Farsight]]&#039;&#039;&#039; power through meditation, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Farsight&#039;&#039;&#039; power while asleep.&lt;br /&gt;
|feat2name=No Trace Of A Sound&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Iktotchi possess a natural affinity for &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to communicate telepathically with another being, however &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; must maintain direct eye contact in order to do so unless &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has been properly trained in the ways of the Force.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
|feat1name=Make Me Wanna Shout&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; larger bodies to store and then expel air out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; throat sack with a concussive &amp;quot;scream&amp;quot; that can shatter non-reinforced [[starwars:Transparisteel|transparisteel]] and knock back opponents at point-black range.&lt;br /&gt;
|feat2name=Slow On The Draw&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s large stature and form bears the burden of slower reflexes and less coordination relative to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Warm Reception&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Thanks to the thermal pits under &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; eyes, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=Rattlesnake&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to conduct diplomatic relations and can lead to difficulty in social settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
|feat1name=Amoral Nature&lt;br /&gt;
|feat1desc=Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don&#039;t hold to the common morals of society. This allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more generally consider all options, even those that might be unsavory to others, without hesitation.&lt;br /&gt;
|feat2name=Genetic Template&lt;br /&gt;
|feat2desc=Having identified and standardized their genetic template ages ago, there is very little physical variance between two Kaminoans. This often makes it difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to differentiate &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; from other Kaminoans, which can be off-putting to other species. This is further magnified as efforts to stand out as an individual are actively discouraged in Kaminoan culture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
|feat1name=I Will Survive&lt;br /&gt;
|feat1desc=&lt;br /&gt;
By utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; unique physiology and [[starwars:Antiox breath mask|antiox breathing mask]], &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.&lt;br /&gt;
|feat2name=A World Of Absolutes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, there is no middle ground on any moral issue, causing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=Psychometry &lt;br /&gt;
|feat1desc=&lt;br /&gt;
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable.&lt;br /&gt;
|feat2name=Facial Recognition&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have a hard time concealing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; identity in a crowd. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=The Child, The Warrior, The Fool&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and also have the advantage of letting &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; when trying to fit into compressed spaces or blend in with the other species of the galaxy.&lt;br /&gt;
|feat2name=Few And The Proud&lt;br /&gt;
|feat2desc=&lt;br /&gt;
After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has to contend with stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Karma&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Mirialans religiously practice a primitive understanding of the Force. Following this belief, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; believes that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; individual actions contribute to shape &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; destiny. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; far more perceptive in determining the immediate outcomes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions through weighing the consequences.&lt;br /&gt;
|feat2name=It’s All On My Face&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has accomplished and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will face great difficulty in passing &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; off as an expert in something &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not adept in or when attempting to feign ignorance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
|feat1name=Fish Out Of Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Mon Calamari, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
&lt;br /&gt;
|feat2name=It’s a Trap!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; decides on a course of action, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; cannot be easily swayed from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; decision. Because of this determination, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is fixated on causes that seem hopeless from the start, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more likely to find themselves in perilous circumstances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Heartwarming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows &amp;lt;nowiki&amp;gt; {{member}}&amp;lt;/nowiki&amp;gt; to increase &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Space Snakes &amp;amp; Foxes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; society, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will not hesitate to exploit technicalities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Fear In The Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person&#039;s emotional state, especially when in the water. While submerged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily read other people. &lt;br /&gt;
|feat2name=Unblinking &lt;br /&gt;
|feat2desc=&lt;br /&gt;
One of the more distinct features of Nautolans are their lidless eyes. Because of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lack of eyelids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; nearly perfect vision underwater, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Points Of View&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique mindset, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to examine situations from multiple perspectives with ease and without concentration.&lt;br /&gt;
|feat2name=What Is That… Thing?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is easily recognizable within a sea of faces. Even with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; face hidden, an observant investigator can distinguish &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; through posture alone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=All In Favor?&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can often find solutions to problems when others would simply give up. However, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can also then struggle with making executive decisions that disregard others&#039; opinions.&lt;br /&gt;
|feat2name=The Cold Never Bothered Me Anyway&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pantorans possess a greater resilience to lower temperatures than Humans, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to remain comfortable in extreme cold weather conditions, even in a light wardrobe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
|feat1name=I Heard That&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Like all Pau&#039;an, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses hypersensitive hearing that affects all members of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; race. Without &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; protective ear-disks, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be subjected to discomfort, pain and disorientation around loud noises. However, this does give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises. &lt;br /&gt;
|feat2name=Born To Lead&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pau&#039;an society is centered around leadership and management. As a result of their integration with the labour cultures of Utapau, they are often exposed to leadership at a young age. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; naturally gravitates towards leadership roles, and often has difficulty following the lead of those &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds less experienced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
|feat1name=Just Keep Swimming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also breathe indefinitely while underwater. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
|feat2name=Xenophobe&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Quarren are a self-centered and proud species. Naturally, this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; isolationist in behaviour and makes interaction with other species difficult. Because of this, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will appear xenophobic and crude while interacting with members of another species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having evolved from nocturnal predators, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=What’s That Smell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s body odor pungent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
|feat1name=Made’ya’look&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ryn are natural performers and are comfortable working a crowd of any size. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; skill at one Skill point higher when deceiving or tricking an audience of two or more. &lt;br /&gt;
|feat2name=Shady Palm Tree&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ryn have developed a reputation galaxy-wide as con artists and thieves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.&lt;br /&gt;
|isGrandfathered=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Not Too Hot, Not Too Cold&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a Sakiyan, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more resistant to extremes in temperature. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.&lt;br /&gt;
|feat2name=Better To See And Hear You With&lt;br /&gt;
|feat2desc=&lt;br /&gt;
All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see into the infrared spectrum and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; leading to pain and disorientation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Tinkerer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sephi are known in the galaxy for their long life and their affinity with droids and machinery. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has this same innate affinity when it comes to technology. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to more readily diagnose irregularities within droids others might miss when using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Everyone Has A Tell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sephi are notable for their long tapered ears. Besides their appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s ears are known to twitch, swivel, and even flatten in accordance with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotional state. While an endearing trait to some, it requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to put forward a more conscious effort to control &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; when attempting to disguise &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
|feat1name=Part Of The Pack&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Known as isolationists, it can be hard for even an &#039;outgoing&#039; Shistavanen to escape the natural inclination to stick with their own kind as a pack. Combined with being such an uncommon sight in the galaxy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;  is often painted by the stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  bestial appearance, and is frequently treated by others as the predator &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt;  resembles.  &lt;br /&gt;
|feat2name=On The Hunt&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shistavanen are natural predators and their biology reflects this fact. As a result of &amp;lt;nowiki&amp;gt;{{gender:his, her}}&amp;lt;/nowiki&amp;gt; keen senses, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily track a target once &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has found their scent without the assistance of tools or technology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
|feat1name=It’s This Way!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having adapted to living in a subterranean homeworld, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate sense of direction that seems to come naturally to Sullustans. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of picking the right direction even when in uncharted territory, and can recall previous locations &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has visited with intuitive ease. &lt;br /&gt;
|feat2name=My Own Eyes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; prefers to get &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; information from first hand sources that can be verified with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own eyes. This skepticism makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to trust reports from both friends and allies alike to the point where &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will put &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in harm&#039;s way to confirm the information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
|height= 1.6-3.0 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet [[starwars:Togoria|Togoria]] . Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
|feat1name=Feline Grace&lt;br /&gt;
|feat1desc=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has strong, back-jointed legs that makes &amp;lt;nowiki&amp;gt;{{gender:him;her;them}}&amp;lt;/nowiki&amp;gt; a natural runner, jumper, and climber, which can heighten the success of &amp;lt;nowiki&amp;gt;{{gender:his,her,their}} acrobatic feats. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also has as a tendency to always land on &amp;lt;nowiki&amp;gt;{{gender:his;her;their}}&amp;lt;/nowiki&amp;gt; feet.&lt;br /&gt;
|feat2name=For Honor&lt;br /&gt;
|feat2desc=Togorians have a reputation for being stubborn and having an unwavering sense of honor. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; feels an ingrained pull to oppose acts or courses of action which violate &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; personal moral code even in the face of fierce opposition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Echolocation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ultrasonically sense the proximity and movement of physical objects around them.&lt;br /&gt;
|feat2name=Pack Mentality&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds an aversion to isolation and is rendered almost incapable of making individual decisions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=I Got Betta’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can grow back a severed arm or leg that will function as it once did.&lt;br /&gt;
|feat2name=It’s A Bit Chilly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to regenerate lost limbs over time, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; does not respond well to cold weather and often becomes slow and sluggish in such environments. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
|feat1name=Talk Lekku To Me&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the ability to communicate silently with other Twi’lek by way of subtle movements from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku. Unrestricted, these movements can convey messages to those fluent in the Twi&#039;leki language as well.&lt;br /&gt;
|feat2name=Just The Tips&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku can cause loss of motor function or neurological damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Paint It Black&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Umbaran, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can naturally see into the ultraviolet spectrum. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see much better in the dark, but causes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to be dazzled and disoriented by flashes of light, even from ordinary objects.&lt;br /&gt;
|feat2name=Devil’s Dance&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; skill to deceive those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; when not under duress. However, due to this dishonest culture and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s darker sense of humor, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it more difficult to relate to other people’s emotions and good intentions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Debugger&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Verpine are known throughout the galaxy as skilled technicians. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of performing technological tasks more efficiently under pressure.   &lt;br /&gt;
|feat2name=Hive Mind &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Verpine society is based on honesty and building consensus, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; thus has great difficulty in situations that involve convincing people to do things via deception.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
|feat1name=Unsavory Reputation&lt;br /&gt;
|feat1desc=Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often encounters the stigma of this stereotyping, making it difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to earn the trust of others on first impressions.&lt;br /&gt;
|feat2name=Stop Resisting&lt;br /&gt;
|feat2desc= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay&#039;s tough skin, it takes more than a single stun attack to fully incapacitate &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=Let The Wookiee Win&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Wookiees are known for their ferocious strength when pushed into action. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.&lt;br /&gt;
|feat2name=Laugh It Up, Furball&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Wookiees are hard to miss with their thick fur and large stature. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Didn’t Hurt!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during intense interrogations or torture. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=I Always Know Better&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; tends to see &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self as superior to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; fellows, which borders on arrogance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Sun&#039;s Getting Real Low&lt;br /&gt;
|feat1desc=&lt;br /&gt;
While Zeltrons aren&#039;t even sure as to the veracity of such claims, the galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more easily interact with others. As a result, they are better at defusing situations either through &#039;&#039;[[Skills#Diplomacy|Diplomacy]]&#039;&#039; or &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039;.&lt;br /&gt;
|feat2name=Turn Down For What?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A Zeltron’s second liver grants them a heightened metabolism. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; towards hedonistically indulgent tendencies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Grandfathered =&lt;br /&gt;
== Anzat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzat&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
|feat1name=‘Soup’ For You&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can drink the ‘[[starwars:Soup|soup]]’ of an enemy to regain energy. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039; for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; vulnerable during the process.&lt;br /&gt;
|feat2name=Addictive Tendencies&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While not all Anzati are addicted to feeding on other beings&#039; ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Arkanians have evolved on a dark and frigid homeworld and, as a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of seeing into the infrared spectrum. This gives &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; exceptional vision even on the darkest of nights.&lt;br /&gt;
|feat2name=Sunglasses At Night&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is effectively blind until &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; shields &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; vision from sources of extreme heat.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
|feat1name=Defensive Measures&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to shrug off the attacks while the projectiles reflect off &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; scales.&lt;br /&gt;
|feat2name=Unapologetic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Lacking this skill might reflect poorly on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal image, especially when an apology is not given for a misdeed on their part.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Blood Carver ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Blood Carver&lt;br /&gt;
|image=[[File:character_sheet_blood_carver.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold skin&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Beak-like noses&lt;br /&gt;
* Sculptors&lt;br /&gt;
* Three joints per limb&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Batorese|Batorese]]&lt;br /&gt;
|blurb=Blood Carvers were a sentient insect-like race native to the planet [[starwars:Batorine|Batorine]].&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Sculptor&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate skill used to carve statues from trees in this manner, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; tends to bring an added level of detail and perfectionism to anything &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; creates using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Crafting|Crafting]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Ever The Critic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to taking offense when encountering an offworlder that is ignorant of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; culture.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Jedi Contempt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to an incident that occurred between the Bpfasshi and the Jedi during the [[starwars:Clone Wars|Clone Wars]], the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.&lt;br /&gt;
|feat2name=Hatred Against Jedi&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order,  &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can channel &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Rage|Rage]]&#039;&#039;&#039; power almost instantly when engaging in combat with a practitioner of the Jedi Order.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Blood Hunt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a natural predator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; inherent abilities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage when stalking a target. Possessing a feline grace to move about silently, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is efficient at stalking and hunting quarries.&lt;br /&gt;
|feat2name=Temper Of A Lion&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; values, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can be quick to anger and let &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; temper take control of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
|feat1name=En’Tra’Sol&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Following an extraordinarily strict law system, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to the code of conduct known as [[starwars:En&#039;Tra&#039;Sol|En’Tra’Sol]]. This law forbids &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to accept it with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; honor at stake if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; refuses. Declining a challenge results in &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; losing focus, having broken En’Tra’Sol.&lt;br /&gt;
|feat2name=Lion’s Mane&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; respects other species with long hair and shaggy coats. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; frowns on bald or hairless beings.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. In addition to their partial Force-resistance, they were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
|feat1name=Shadow Killer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Despite being a hulking behemoth in a crowd, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to move undetected to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; difficult to detect using sensors or other detection methods based on thermal heat.&lt;br /&gt;
|feat2name=Devourer&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an insatiable hunger for the life-essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; foes. While this naturally makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; prone to unwarranted aggression in order to consume the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enemies, it also allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to recover from wounds quicker after devouring the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; victims.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=As Far As I Can See&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see twice as far as Humans in low-light conditions due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cave dwelling ancestry.&lt;br /&gt;
|feat2name=Yabba Dabba Do&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trouble with understanding changes in other societies.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=But First, I Must Apologize&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like any true Echani, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers combat to be a form of self-expression, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; believes that you never really know somebody until you fight them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will learn more about &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will typically be seen as boisterous, undiplomatic and always eager to fight.&lt;br /&gt;
|feat2name=Float Like A Butterfly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds it easier to fight in these conditions. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
|feat1name=Order! Order!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Elomin strive to find order in things and create order where none exists. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no exception, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. &lt;br /&gt;
|feat2name=Vogue!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, like all Elomin, is very concerned with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal hygiene. From polishing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; horns and combing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; hair, to maintaining a clean body and appearance, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be more confident when properly presented. Conversely, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will suffer from weakened self-confidence when &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is dirty or unkempt.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Not Listening When You Say...&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Epicanthix have a rare genetic immunity to mental intrusion from the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is unaffected by intrusions of the mind through the Force, such as &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, but can still be deceived through &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;. This also prevents &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from communicating with others through the Force.&lt;br /&gt;
|feat2name=Talk With Your Fists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to obtain what &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; wants through diplomatic means, but &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to threaten and bluff.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
|feat1name=Sharks In Skin Suits&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having been born into a matriarchal society based on misdirection and politics, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve pulling off deception or trickery.&lt;br /&gt;
|feat2name=Nightblind&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is genetically nightblind, making it much more difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see clearly in dim or low-light environments.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
|feat1name=Open To Anything&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Khil are known for being dedicated, ambitions, and open to outsiders. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a natural diplomat and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to perform better in situations that require dealing with those of differing backgrounds. &lt;br /&gt;
|feat2name=Fearing The Fail Whale &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because of the natural drive present in all Khil, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is afraid of failure. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is likely to be overwhelmed in situations where &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; might risk failure.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Behind Blue Eyes&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Miraluka, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; was born without eyes that leave &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of &#039;seeing&#039; through the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to live and exist seamlessly with the other sentient beings of the galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is still affected by ocular and mental Force Powers the same way any other sentient being is.&lt;br /&gt;
|feat2name=Sharing Is Caring&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; dependence on seeing through the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more attuned to the emotional state of &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self and of those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will feel more positive; conversely, if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is surrounded by pain or suffering, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will share their anguish.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
|feat1name=Natural Stamina&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Neti, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not sleep, eat or consume large amounts of water. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; has no biological need to rest and can thus push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in. The more broad spectrum light that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is exposed to, the longer &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will become exhausted and weak if deprived of sunlight for extremely long periods of time.&lt;br /&gt;
|feat2name=Photosynthesis&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Covered in bark-like skin, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient plant with the same needs as other species of flora. This not only makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; highly flammable, but also makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; dependant on the environment and conditions that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
|feat1name=The Blood Runs Deep&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; shares this talent with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species and is able to tell a person’s bloodline through their olfactory senses.&lt;br /&gt;
|feat2name=Nothing Goes Over My Head&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a clan-based society, humor is a foreign concept to the Noghri species. Even in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; most relaxed state, the meaning of most jokes are lost on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Therefore, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will often misinterpret jokes as serious insults, commands or just plain nonsense.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They were native to the planet [[starwars:Omwat|Omwat]] and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Riddle Me This&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent penchant for solving puzzles and riddles. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039; skill at one skill level higher when presented with a problem that requires logic alone to figure out. &lt;br /&gt;
|feat2name=Songbird&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses bones that are far more delicate than most species, making them less resiliant to trauma from weapons or impact.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Gladiator&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.&lt;br /&gt;
|feat2name=Blunt Instrument&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because Rattataki culture is focused around the need for violence and harsh conditions, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can chew. Nonetheless, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often unable to comprehend the level of danger that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in, which can lead to even greater peril.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|feat1name=Tough Mudders’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during combat or intense interrogation. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Not Our Problem&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shaevalians don&#039;t tend to get involved in matters that don&#039;t pertain or advance their own goals as a superior species. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; difficult for leaders to control, making &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; somewhat of a wildcard.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shard ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shard&lt;br /&gt;
|image=[[File:character_sheet_shard.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Emerald colored&lt;br /&gt;
* Faint pulses of light to signify sentient thought&lt;br /&gt;
* Immobile without droid body&lt;br /&gt;
* Patient and knowledgeable&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Shards are a silicon-based species native to the planet [[starwars:Orax|Orax]], who took the form of irregularly faceted cylindrical crystals. These immobile crystals were highly intelligent, Force-sensitive and sentient, but required a droid body to be able to move or interact with the world around them.&lt;br /&gt;
|height=0.3–0.4 m&lt;br /&gt;
|feat1name=Dances With Droids&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Based on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; reliance on a droid body to serve as a host, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses intricate understanding of the inner workings and nuances of machinery, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; the ability to communicate using the [[starwars:Binary|Binary]] language and use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill at one skill point higher when modifying a piece of machinery.  &lt;br /&gt;
|feat2name=A Shard In Droid&#039;s Clothing&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient Shard that is immobile without some kind of droid body to serve as a host. The droid body is a bipedal humanoid, and functions just like an average organic being. Mobility and strength are direct reflections of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s respective point level in each Skill. Strength in the Force is a direct reflection of &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;’s respective level in Force Powers. The droid bodies do not feature any special modifications beyond regular sight, hearing, or armament. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shi’ido ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shi’ido&lt;br /&gt;
|image=[[File:character_sheet_shiido.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shapeshifting ability&lt;br /&gt;
* Long lives - avg. 500 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shi’idese&lt;br /&gt;
|blurb=The Shi&#039;ido were a sentient species of shapeshifters from the planet of [[starwars:Lao-mon|Lao-mon]]. In their natural forms, they had pale skin, wide mouths, and deep set eyes. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Humanoid Blend&lt;br /&gt;
|feat1desc=&lt;br /&gt;
When present among humanoids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own body mass as well. These transformations require full concentration and significant time to occur. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; needs to have a subject to mimic for the duration of the transformation. &lt;br /&gt;
|feat2name=Who Am I?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has a difficult time assimilating with other species of the Galaxy when in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; natural form. The reliance on assuming other sentient identities often leaves &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to question &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Horticulturalist&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; inherently skilled as a horticulturalist, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not accustomed to darkness. Thus, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will remain blinded for the duration that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; lacks for sufficient lighting.&lt;br /&gt;
|feat2name=Pour Some Sugar On Me&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Zelosian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; bleeds chlorophyll sap instead of blood. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=171729</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=171729"/>
		<updated>2019-03-05T18:12:32Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Species */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive&amp;amp;mdash;it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. Each Species has something unique about them, from being able to regenerate limbs, to being able to breathe underwater! It’s fascinating, really, but also creates a struggle for us to incorporate into a balanced system. And on top of that, we don’t use dice rolls or algorithms for our system and game. So, “balancing” becomes subjective to the ones in charge of organizing and maintaining the system.&lt;br /&gt;
&lt;br /&gt;
= Wookiees: An Example =&lt;br /&gt;
Let&#039;s take [[Species#Wookiee|Wookiees]] for example. As you can see below in their entry,  Wookiees are extremely powerful. However, it never really made sense to say that ALL Wookiees got a “+1” to &#039;&#039;Might&#039;&#039;. +1 to &#039;&#039;Might&#039;&#039; becomes relative to...what exactly? Average Human strength? How do we even? (On a scale of 1-11, you can’t even). Instead, you see that the language focuses more on “feats” (oohh, that’s why they call them that??) of strength like holding open a blast door.&lt;br /&gt;
&lt;br /&gt;
With that strength and size, of course, comes the sour fact that you can’t really fit a Wookiee in your secret compartment in the cargo hold. They are also kind of hard to get to blend in with even a crowd of mixed humanoids. This is made apparent with the second species feat, and provides a balance to the merit. You will see this present in every Species.&lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Policy|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
=== Grandfather Clause ===&lt;br /&gt;
Per [[Grand Master]] Pravus, select Species that are currently in the system have been flagged with a dark red  &amp;lt;span style=&amp;quot;color:darkred;font-size:90%;padding:.25rem;&amp;quot;&amp;gt;Grandfathered&amp;lt;/span&amp;gt; tag. These tags indicate Species that are being honored for use in Character Sheets 2.0 for &#039;&#039;&#039;existing&#039;&#039;&#039; characters that existed prior to the launch of Character Sheet 2.0 (2015-08-09). This means that while members who had previously been playing a race like [[Species#Miraluka|Miraluka]] can continue to do so, they will not be available to &#039;&#039;&#039;new&#039;&#039;&#039; characters being created. &lt;br /&gt;
&lt;br /&gt;
Going forward, only races that appear in Star Wars [[starwars:Canon#2014 reboot|Canon]] will be incorporated or added. Each new race must go through the [[Voice of the Brotherhood|Voice]] Staff and be approved before being added in.&lt;br /&gt;
&lt;br /&gt;
=== Hybrids ===&lt;br /&gt;
Hybrid species are not very common, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. Currently, we have very specific requirements for the treatment of Hybrid combinations in our system. The most notable requirement is for the desired races to be of similar origin, that means Reptilian Humanoids cannot mate with Mammalian Humanoids. &lt;br /&gt;
&lt;br /&gt;
The way we handle this is that a Hybrid member picks a dominant Species as their selected Species on the Character Creation Tool. Then, in their Physical Description Field, they can elaborate on the cosmetic differences their character is afforded based on the notable traits of their secondary Species. &lt;br /&gt;
&lt;br /&gt;
You can see an example of a half-Human, half-Chiss NPC [https://www.darkjedibrotherhood.com/character_sheets/4909 Harry West&#039;s character sheet].&lt;br /&gt;
&lt;br /&gt;
[[File:Phsysicaldescriptionharry.PNG|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species will only get Feats from their &#039;&#039;Primary Species&#039;&#039;. They do not get Feats of the Secondary.&lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* Reptiles can&#039;t mate with Mammals&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
|feat1name=Bite Size&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. While this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; better suited towards scouting and moving about unseen, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; subject to the harsh realities of physics when utilizing their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; against non-small form species, or utilizing their &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039; to cover the same distances or carry out tasks that require physical stamina.&lt;br /&gt;
|feat2name=Nine Lives&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often able to avoid impending physical harm thanks to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; elevated reaction time, even if it is &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own fault for being in danger in the first place.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
|feat1name=Sabaac Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.&lt;br /&gt;
|feat2name=Bad Reputation&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “[[starwars:Bothan Way|Bothan Way]]” to the point of backstabbing and beguiling anyone to get what they desire. Despite &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s best intentions, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often accused of sharing this generalization and can be labeled as untrustworthy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Sore Thumbs&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds increased difficulty with blending into crowds.&lt;br /&gt;
|feat2name=Wise Beyond Years&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the value of propriety and self-control better than most species. As a result of intense schooling, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Genetic Manipulation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can change the color and texture of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.&lt;br /&gt;
|feat2name=Pragmatic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Pick Your Poison&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; more resistant to toxins and poisons that are inflicted through the bloodstream, and allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to consume foodstuffs that are otherwise potent to other species.&lt;br /&gt;
|feat2name=The Face You Can&#039;t Hide&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to disguise &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; in terms of appearance and even more so when trying to pose as the opposite gender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
|feat1name=Duro The Explorer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Duros, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a gifted space explorer. This makes it easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to calculate [[starwars:Hyperspace route|hyperspace routes]], though without special training &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; would still need to rely on a droid or computer to make all the necessary calculations correctly.&lt;br /&gt;
|feat2name=Adventure Time!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more likely to be adventurous and gregarious due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cultural heritage as a Duros. While this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a more exciting person to be around, it can sometimes get &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends into trouble. That’s how you know it’s an adventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=1 meter&lt;br /&gt;
|feat1name=Yub Nub!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a penchant for succeeding in situations that would overwhelm or terrify other beings.&lt;br /&gt;
|feat2name=Pint Size&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. However, this also means that {{gender:his,her}} body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;  subject to the harsh realities of physics when utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Might against non-small form Species. This also holds true for utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
* Changing skin color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=Simply Irresistible&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their natural pheromones to make &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; appear irresistible to any gender of any species. When coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; exotic appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more easily ply &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; on those who are unprepared.&lt;br /&gt;
|feat2name=Superior By Nature&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=This One Gand&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds the first-person form of address to be arrogant, and often downplays &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal achievements.&lt;br /&gt;
|feat2name=Chitin Mail&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a chitinous exoskeleton that will protect &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=These Legs Were Made For Walkin’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Gungan, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; amphibious nature, this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; health and mood will suffer.&lt;br /&gt;
|feat2name=A Pet In Need&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a natural affinity for working with animals and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to employ suitable animals as mounts and beasts of burden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Just Another Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is otherwise just another mug in a sea of faces.&lt;br /&gt;
|feat2name=Eye Of The Tiger&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Human, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Only When I Dream&lt;br /&gt;
|feat1desc=&lt;br /&gt;
All Iktotchi, including &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Farsight|Farsight]]&#039;&#039;&#039; power through meditation, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Farsight&#039;&#039;&#039; power while asleep.&lt;br /&gt;
|feat2name=No Trace Of A Sound&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Iktotchi possess a natural affinity for &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to communicate telepathically with another being, however &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; must maintain direct eye contact in order to do so unless &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has been properly trained in the ways of the Force.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
|feat1name=Make Me Wanna Shout&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; larger bodies to store and then expel air out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; throat sack with a concussive &amp;quot;scream&amp;quot; that can shatter non-reinforced [[starwars:Transparisteel|transparisteel]] and knock back opponents at point-black range.&lt;br /&gt;
|feat2name=Slow On The Draw&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s large stature and form bears the burden of slower reflexes and less coordination relative to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Warm Reception&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Thanks to the thermal pits under &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; eyes, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=Rattlesnake&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to conduct diplomatic relations and can lead to difficulty in social settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
|feat1name=Amoral Nature&lt;br /&gt;
|feat1desc=Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don&#039;t hold to the common morals of society. This allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more generally consider all options, even those that might be unsavory to others, without hesitation.&lt;br /&gt;
|feat2name=Genetic Template&lt;br /&gt;
|feat2desc=Having identified and standardized their genetic template ages ago, there is very little physical variance between two Kaminoans. This often makes it difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to differentiate &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; from other Kaminoans, which can be off-putting to other species. This is further magnified as efforts to stand out as an individual are actively discouraged in Kaminoan culture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
|feat1name=I Will Survive&lt;br /&gt;
|feat1desc=&lt;br /&gt;
By utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; unique physiology and [[starwars:Antiox breath mask|antiox breathing mask]], &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.&lt;br /&gt;
|feat2name=A World Of Absolutes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, there is no middle ground on any moral issue, causing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=Psychometry &lt;br /&gt;
|feat1desc=&lt;br /&gt;
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable.&lt;br /&gt;
|feat2name=Facial Recognition&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have a hard time concealing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; identity in a crowd. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=The Child, The Warrior, The Fool&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and also have the advantage of letting &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; when trying to fit into compressed spaces or blend in with the other species of the galaxy.&lt;br /&gt;
|feat2name=Few And The Proud&lt;br /&gt;
|feat2desc=&lt;br /&gt;
After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has to contend with stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Karma&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Mirialans religiously practice a primitive understanding of the Force. Following this belief, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; believes that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; individual actions contribute to shape &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; destiny. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; far more perceptive in determining the immediate outcomes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions through weighing the consequences.&lt;br /&gt;
|feat2name=It’s All On My Face&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has accomplished and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will face great difficulty in passing &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; off as an expert in something &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not adept in or when attempting to feign ignorance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
|feat1name=Fish Out Of Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Mon Calamari, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
&lt;br /&gt;
|feat2name=It’s a Trap!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; decides on a course of action, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; cannot be easily swayed from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; decision. Because of this determination, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is fixated on causes that seem hopeless from the start, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more likely to find themselves in perilous circumstances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Heartwarming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows &amp;lt;nowiki&amp;gt; {{member}}&amp;lt;/nowiki&amp;gt; to increase &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Space Snakes &amp;amp; Foxes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; society, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will not hesitate to exploit technicalities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Fear In The Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person&#039;s emotional state, especially when in the water. While submerged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily read other people. &lt;br /&gt;
|feat2name=Unblinking &lt;br /&gt;
|feat2desc=&lt;br /&gt;
One of the more distinct features of Nautolans are their lidless eyes. Because of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lack of eyelids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; nearly perfect vision underwater, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Points Of View&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique mindset, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to examine situations from multiple perspectives with ease and without concentration.&lt;br /&gt;
|feat2name=What Is That… Thing?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is easily recognizable within a sea of faces. Even with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; face hidden, an observant investigator can distinguish &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; through posture alone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=All In Favor?&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can often find solutions to problems when others would simply give up. However, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can also then struggle with making executive decisions that disregard others&#039; opinions.&lt;br /&gt;
|feat2name=The Cold Never Bothered Me Anyway&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pantorans possess a greater resilience to lower temperatures than Humans, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to remain comfortable in extreme cold weather conditions, even in a light wardrobe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
|feat1name=I Heard That&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Like all Pau&#039;an, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses hypersensitive hearing that affects all members of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; race. Without &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; protective ear-disks, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be subjected to discomfort, pain and disorientation around loud noises. However, this does give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises. &lt;br /&gt;
|feat2name=Born To Lead&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pau&#039;an society is centered around leadership and management. As a result of their integration with the labour cultures of Utapau, they are often exposed to leadership at a young age. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; naturally gravitates towards leadership roles, and often has difficulty following the lead of those &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds less experienced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
|feat1name=Just Keep Swimming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also breathe indefinitely while underwater. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
|feat2name=Xenophobe&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Quarren are a self-centered and proud species. Naturally, this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; isolationist in behaviour and makes interaction with other species difficult. Because of this, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will appear xenophobic and crude while interacting with members of another species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having evolved from nocturnal predators, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=What’s That Smell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s body odor pungent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
|feat1name=Made’ya’look&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ryn are natural performers and are comfortable working a crowd of any size. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; skill at one Skill point higher when deceiving or tricking an audience of two or more. &lt;br /&gt;
|feat2name=Shady Palm Tree&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ryn have developed a reputation galaxy-wide as con artists and thieves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.&lt;br /&gt;
|isGrandfathered=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Not Too Hot, Not Too Cold&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a Sakiyan, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more resistant to extremes in temperature. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.&lt;br /&gt;
|feat2name=Better To See And Hear You With&lt;br /&gt;
|feat2desc=&lt;br /&gt;
All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see into the infrared spectrum and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; leading to pain and disorientation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Tinkerer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sephi are known in the galaxy for their long life and their affinity with droids and machinery. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has this same innate affinity when it comes to technology. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to more readily diagnose irregularities within droids others might miss when using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Everyone Has A Tell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sephi are notable for their long tapered ears. Besides their appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s ears are known to twitch, swivel, and even flatten in accordance with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotional state. While an endearing trait to some, it requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to put forward a more conscious effort to control &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; when attempting to disguise &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
|feat1name=Part Of The Pack&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Known as isolationists, it can be hard for even an &#039;outgoing&#039; Shistavanen to escape the natural inclination to stick with their own kind as a pack. Combined with being such an uncommon sight in the galaxy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;  is often painted by the stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  bestial appearance, and is frequently treated by others as the predator &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt;  resembles.  &lt;br /&gt;
|feat2name=On The Hunt&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shistavanen are natural predators and their biology reflects this fact. As a result of &amp;lt;nowiki&amp;gt;{{gender:his, her}}&amp;lt;/nowiki&amp;gt; keen senses, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily track a target once &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has found their scent without the assistance of tools or technology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
|feat1name=It’s This Way!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having adapted to living in a subterranean homeworld, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate sense of direction that seems to come naturally to Sullustans. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of picking the right direction even when in uncharted territory, and can recall previous locations &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has visited with intuitive ease. &lt;br /&gt;
|feat2name=My Own Eyes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; prefers to get &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; information from first hand sources that can be verified with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own eyes. This skepticism makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to trust reports from both friends and allies alike to the point where &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will put &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in harm&#039;s way to confirm the information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
|height= 1.6-3.0 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet Togoria. Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
|feat1name=Feline Grace&lt;br /&gt;
|feat1desc=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has strong, back-jointed legs that makes &amp;lt;nowiki&amp;gt;{{gender:him;her;them}}&amp;lt;/nowiki&amp;gt; a natural runner, jumper, and climber, which can heighten the success of &amp;lt;nowiki&amp;gt;{{gender:his,her,their}} acrobatic feats. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also has as a tendency to always land on &amp;lt;nowiki&amp;gt;{{gender:his;her;their}}&amp;lt;/nowiki&amp;gt; feet.&lt;br /&gt;
|feat2name=For Honor&lt;br /&gt;
|feat2desc=Togorians have a reputation for being stubborn and having an unwavering sense of honor. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; feels an ingrained pull to oppose acts or courses of action which violate &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; personal moral code even in the face of fierce opposition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Echolocation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ultrasonically sense the proximity and movement of physical objects around them.&lt;br /&gt;
|feat2name=Pack Mentality&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds an aversion to isolation and is rendered almost incapable of making individual decisions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=I Got Betta’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can grow back a severed arm or leg that will function as it once did.&lt;br /&gt;
|feat2name=It’s A Bit Chilly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to regenerate lost limbs over time, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; does not respond well to cold weather and often becomes slow and sluggish in such environments. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
|feat1name=Talk Lekku To Me&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the ability to communicate silently with other Twi’lek by way of subtle movements from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku. Unrestricted, these movements can convey messages to those fluent in the Twi&#039;leki language as well.&lt;br /&gt;
|feat2name=Just The Tips&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku can cause loss of motor function or neurological damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Paint It Black&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Umbaran, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can naturally see into the ultraviolet spectrum. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see much better in the dark, but causes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to be dazzled and disoriented by flashes of light, even from ordinary objects.&lt;br /&gt;
|feat2name=Devil’s Dance&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; skill to deceive those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; when not under duress. However, due to this dishonest culture and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s darker sense of humor, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it more difficult to relate to other people’s emotions and good intentions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Debugger&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Verpine are known throughout the galaxy as skilled technicians. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of performing technological tasks more efficiently under pressure.   &lt;br /&gt;
|feat2name=Hive Mind &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Verpine society is based on honesty and building consensus, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; thus has great difficulty in situations that involve convincing people to do things via deception.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
|feat1name=Unsavory Reputation&lt;br /&gt;
|feat1desc=Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often encounters the stigma of this stereotyping, making it difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to earn the trust of others on first impressions.&lt;br /&gt;
|feat2name=Stop Resisting&lt;br /&gt;
|feat2desc= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay&#039;s tough skin, it takes more than a single stun attack to fully incapacitate &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=Let The Wookiee Win&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Wookiees are known for their ferocious strength when pushed into action. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.&lt;br /&gt;
|feat2name=Laugh It Up, Furball&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Wookiees are hard to miss with their thick fur and large stature. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Didn’t Hurt!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during intense interrogations or torture. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=I Always Know Better&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; tends to see &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self as superior to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; fellows, which borders on arrogance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Sun&#039;s Getting Real Low&lt;br /&gt;
|feat1desc=&lt;br /&gt;
While Zeltrons aren&#039;t even sure as to the veracity of such claims, the galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more easily interact with others. As a result, they are better at defusing situations either through &#039;&#039;[[Skills#Diplomacy|Diplomacy]]&#039;&#039; or &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039;.&lt;br /&gt;
|feat2name=Turn Down For What?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A Zeltron’s second liver grants them a heightened metabolism. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; towards hedonistically indulgent tendencies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Grandfathered =&lt;br /&gt;
== Anzat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzat&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
|feat1name=‘Soup’ For You&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can drink the ‘[[starwars:Soup|soup]]’ of an enemy to regain energy. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039; for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; vulnerable during the process.&lt;br /&gt;
|feat2name=Addictive Tendencies&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While not all Anzati are addicted to feeding on other beings&#039; ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Arkanians have evolved on a dark and frigid homeworld and, as a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of seeing into the infrared spectrum. This gives &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; exceptional vision even on the darkest of nights.&lt;br /&gt;
|feat2name=Sunglasses At Night&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is effectively blind until &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; shields &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; vision from sources of extreme heat.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
|feat1name=Defensive Measures&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to shrug off the attacks while the projectiles reflect off &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; scales.&lt;br /&gt;
|feat2name=Unapologetic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Lacking this skill might reflect poorly on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal image, especially when an apology is not given for a misdeed on their part.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Blood Carver ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Blood Carver&lt;br /&gt;
|image=[[File:character_sheet_blood_carver.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold skin&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Beak-like noses&lt;br /&gt;
* Sculptors&lt;br /&gt;
* Three joints per limb&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Batorese|Batorese]]&lt;br /&gt;
|blurb=Blood Carvers were a sentient insect-like race native to the planet [[starwars:Batorine|Batorine]].&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Sculptor&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate skill used to carve statues from trees in this manner, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; tends to bring an added level of detail and perfectionism to anything &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; creates using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Crafting|Crafting]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Ever The Critic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to taking offense when encountering an offworlder that is ignorant of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; culture.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Jedi Contempt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to an incident that occurred between the Bpfasshi and the Jedi during the [[starwars:Clone Wars|Clone Wars]], the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.&lt;br /&gt;
|feat2name=Hatred Against Jedi&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order,  &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can channel &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Rage|Rage]]&#039;&#039;&#039; power almost instantly when engaging in combat with a practitioner of the Jedi Order.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Blood Hunt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a natural predator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; inherent abilities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage when stalking a target. Possessing a feline grace to move about silently, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is efficient at stalking and hunting quarries.&lt;br /&gt;
|feat2name=Temper Of A Lion&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; values, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can be quick to anger and let &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; temper take control of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
|feat1name=En’Tra’Sol&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Following an extraordinarily strict law system, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to the code of conduct known as [[starwars:En&#039;Tra&#039;Sol|En’Tra’Sol]]. This law forbids &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to accept it with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; honor at stake if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; refuses. Declining a challenge results in &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; losing focus, having broken En’Tra’Sol.&lt;br /&gt;
|feat2name=Lion’s Mane&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; respects other species with long hair and shaggy coats. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; frowns on bald or hairless beings.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. In addition to their partial Force-resistance, they were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
|feat1name=Shadow Killer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Despite being a hulking behemoth in a crowd, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to move undetected to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; difficult to detect using sensors or other detection methods based on thermal heat.&lt;br /&gt;
|feat2name=Devourer&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an insatiable hunger for the life-essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; foes. While this naturally makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; prone to unwarranted aggression in order to consume the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enemies, it also allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to recover from wounds quicker after devouring the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; victims.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=As Far As I Can See&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see twice as far as Humans in low-light conditions due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cave dwelling ancestry.&lt;br /&gt;
|feat2name=Yabba Dabba Do&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trouble with understanding changes in other societies.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=But First, I Must Apologize&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like any true Echani, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers combat to be a form of self-expression, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; believes that you never really know somebody until you fight them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will learn more about &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will typically be seen as boisterous, undiplomatic and always eager to fight.&lt;br /&gt;
|feat2name=Float Like A Butterfly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds it easier to fight in these conditions. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
|feat1name=Order! Order!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Elomin strive to find order in things and create order where none exists. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no exception, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. &lt;br /&gt;
|feat2name=Vogue!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, like all Elomin, is very concerned with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal hygiene. From polishing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; horns and combing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; hair, to maintaining a clean body and appearance, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be more confident when properly presented. Conversely, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will suffer from weakened self-confidence when &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is dirty or unkempt.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Not Listening When You Say...&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Epicanthix have a rare genetic immunity to mental intrusion from the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is unaffected by intrusions of the mind through the Force, such as &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, but can still be deceived through &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;. This also prevents &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from communicating with others through the Force.&lt;br /&gt;
|feat2name=Talk With Your Fists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to obtain what &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; wants through diplomatic means, but &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to threaten and bluff.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
|feat1name=Sharks In Skin Suits&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having been born into a matriarchal society based on misdirection and politics, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve pulling off deception or trickery.&lt;br /&gt;
|feat2name=Nightblind&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is genetically nightblind, making it much more difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see clearly in dim or low-light environments.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
|feat1name=Open To Anything&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Khil are known for being dedicated, ambitions, and open to outsiders. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a natural diplomat and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to perform better in situations that require dealing with those of differing backgrounds. &lt;br /&gt;
|feat2name=Fearing The Fail Whale &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because of the natural drive present in all Khil, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is afraid of failure. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is likely to be overwhelmed in situations where &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; might risk failure.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Behind Blue Eyes&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Miraluka, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; was born without eyes that leave &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of &#039;seeing&#039; through the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to live and exist seamlessly with the other sentient beings of the galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is still affected by ocular and mental Force Powers the same way any other sentient being is.&lt;br /&gt;
|feat2name=Sharing Is Caring&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; dependence on seeing through the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more attuned to the emotional state of &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self and of those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will feel more positive; conversely, if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is surrounded by pain or suffering, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will share their anguish.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
|feat1name=Natural Stamina&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Neti, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not sleep, eat or consume large amounts of water. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; has no biological need to rest and can thus push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in. The more broad spectrum light that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is exposed to, the longer &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will become exhausted and weak if deprived of sunlight for extremely long periods of time.&lt;br /&gt;
|feat2name=Photosynthesis&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Covered in bark-like skin, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient plant with the same needs as other species of flora. This not only makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; highly flammable, but also makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; dependant on the environment and conditions that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
|feat1name=The Blood Runs Deep&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; shares this talent with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species and is able to tell a person’s bloodline through their olfactory senses.&lt;br /&gt;
|feat2name=Nothing Goes Over My Head&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a clan-based society, humor is a foreign concept to the Noghri species. Even in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; most relaxed state, the meaning of most jokes are lost on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Therefore, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will often misinterpret jokes as serious insults, commands or just plain nonsense.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They were native to the planet [[starwars:Omwat|Omwat]] and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Riddle Me This&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent penchant for solving puzzles and riddles. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039; skill at one skill level higher when presented with a problem that requires logic alone to figure out. &lt;br /&gt;
|feat2name=Songbird&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses bones that are far more delicate than most species, making them less resiliant to trauma from weapons or impact.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Gladiator&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.&lt;br /&gt;
|feat2name=Blunt Instrument&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because Rattataki culture is focused around the need for violence and harsh conditions, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can chew. Nonetheless, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often unable to comprehend the level of danger that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in, which can lead to even greater peril.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|feat1name=Tough Mudders’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during combat or intense interrogation. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Not Our Problem&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shaevalians don&#039;t tend to get involved in matters that don&#039;t pertain or advance their own goals as a superior species. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; difficult for leaders to control, making &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; somewhat of a wildcard.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shard ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shard&lt;br /&gt;
|image=[[File:character_sheet_shard.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Emerald colored&lt;br /&gt;
* Faint pulses of light to signify sentient thought&lt;br /&gt;
* Immobile without droid body&lt;br /&gt;
* Patient and knowledgeable&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Shards are a silicon-based species native to the planet [[starwars:Orax|Orax]], who took the form of irregularly faceted cylindrical crystals. These immobile crystals were highly intelligent, Force-sensitive and sentient, but required a droid body to be able to move or interact with the world around them.&lt;br /&gt;
|height=0.3–0.4 m&lt;br /&gt;
|feat1name=Dances With Droids&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Based on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; reliance on a droid body to serve as a host, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses intricate understanding of the inner workings and nuances of machinery, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; the ability to communicate using the [[starwars:Binary|Binary]] language and use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill at one skill point higher when modifying a piece of machinery.  &lt;br /&gt;
|feat2name=A Shard In Droid&#039;s Clothing&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient Shard that is immobile without some kind of droid body to serve as a host. The droid body is a bipedal humanoid, and functions just like an average organic being. Mobility and strength are direct reflections of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s respective point level in each Skill. Strength in the Force is a direct reflection of &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;’s respective level in Force Powers. The droid bodies do not feature any special modifications beyond regular sight, hearing, or armament. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shi’ido ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shi’ido&lt;br /&gt;
|image=[[File:character_sheet_shiido.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shapeshifting ability&lt;br /&gt;
* Long lives - avg. 500 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shi’idese&lt;br /&gt;
|blurb=The Shi&#039;ido were a sentient species of shapeshifters from the planet of [[starwars:Lao-mon|Lao-mon]]. In their natural forms, they had pale skin, wide mouths, and deep set eyes. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Humanoid Blend&lt;br /&gt;
|feat1desc=&lt;br /&gt;
When present among humanoids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own body mass as well. These transformations require full concentration and significant time to occur. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; needs to have a subject to mimic for the duration of the transformation. &lt;br /&gt;
|feat2name=Who Am I?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has a difficult time assimilating with other species of the Galaxy when in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; natural form. The reliance on assuming other sentient identities often leaves &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to question &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Horticulturalist&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; inherently skilled as a horticulturalist, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not accustomed to darkness. Thus, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will remain blinded for the duration that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; lacks for sufficient lighting.&lt;br /&gt;
|feat2name=Pour Some Sugar On Me&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Zelosian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; bleeds chlorophyll sap instead of blood. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_togorian.png&amp;diff=171727</id>
		<title>File:Character sheet togorian.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_togorian.png&amp;diff=171727"/>
		<updated>2019-03-05T01:15:26Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=168302</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=168302"/>
		<updated>2018-05-10T16:01:11Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Species */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive&amp;amp;mdash;it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. Each Species has something unique about them, from being able to regenerate limbs, to being able to breathe underwater! It’s fascinating, really, but also creates a struggle for us to incorporate into a balanced system. And on top of that, we don’t use dice rolls or algorithms for our system and game. So, “balancing” becomes subjective to the ones in charge of organizing and maintaining the system.&lt;br /&gt;
&lt;br /&gt;
= Wookiees: An Example =&lt;br /&gt;
Let&#039;s take [[Species#Wookiee|Wookiees]] for example. As you can see below in their entry,  Wookiees are extremely powerful. However, it never really made sense to say that ALL Wookiees got a “+1” to &#039;&#039;Might&#039;&#039;. +1 to &#039;&#039;Might&#039;&#039; becomes relative to...what exactly? Average Human strength? How do we even? (On a scale of 1-11, you can’t even). Instead, you see that the language focuses more on “feats” (oohh, that’s why they call them that??) of strength like holding open a blast door.&lt;br /&gt;
&lt;br /&gt;
With that strength and size, of course, comes the sour fact that you can’t really fit a Wookiee in your secret compartment in the cargo hold. They are also kind of hard to get to blend in with even a crowd of mixed humanoids. This is made apparent with the second species feat, and provides a balance to the merit. You will see this present in every Species.&lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Policy|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
=== Grandfather Clause ===&lt;br /&gt;
Per [[Grand Master]] Pravus, select Species that are currently in the system have been flagged with a dark red  &amp;lt;span style=&amp;quot;color:darkred;font-size:90%;padding:.25rem;&amp;quot;&amp;gt;Grandfathered&amp;lt;/span&amp;gt; tag. These tags indicate Species that are being honored for use in Character Sheets 2.0 for &#039;&#039;&#039;existing&#039;&#039;&#039; characters that existed prior to the launch of Character Sheet 2.0 (2015-08-09). This means that while members who had previously been playing a race like [[Species#Miraluka|Miraluka]] can continue to do so, they will not be available to &#039;&#039;&#039;new&#039;&#039;&#039; characters being created. &lt;br /&gt;
&lt;br /&gt;
Going forward, only races that appear in Star Wars [[starwars:Canon#2014 reboot|Canon]] will be incorporated or added. Each new race must go through the [[Voice of the Brotherhood|Voice]] Staff and be approved before being added in.&lt;br /&gt;
&lt;br /&gt;
=== Hybrids ===&lt;br /&gt;
Hybrid species are not very common, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. Currently, we have very specific requirements for the treatment of Hybrid combinations in our system. The most notable requirement is for the desired races to be of similar origin, that means Reptilian Humanoids cannot mate with Mammalian Humanoids. &lt;br /&gt;
&lt;br /&gt;
The way we handle this is that a Hybrid member picks a dominant Species as their selected Species on the Character Creation Tool. Then, in their Physical Description Field, they can elaborate on the cosmetic differences their character is afforded based on the notable traits of their secondary Species. &lt;br /&gt;
&lt;br /&gt;
You can see an example of a half-Human, half-Chiss NPC [https://www.darkjedibrotherhood.com/character_sheets/4909 Harry West&#039;s character sheet].&lt;br /&gt;
&lt;br /&gt;
[[File:Phsysicaldescriptionharry.PNG|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species will only get Feats from their &#039;&#039;Primary Species&#039;&#039;. They do not get Feats of the Secondary.&lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* Reptiles can&#039;t mate with Mammals&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
|feat1name=Bite Size&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. While this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; better suited towards scouting and moving about unseen, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; subject to the harsh realities of physics when utilizing their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; against non-small form species, or utilizing their &#039;&#039;[[Skills#Endurance|Endurance]]&#039;&#039; to cover the same distances or carry out tasks that require physical stamina.&lt;br /&gt;
|feat2name=Nine Lives&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often able to avoid impending physical harm thanks to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; elevated reaction time, even if it is &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own fault for being in danger in the first place.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
|feat1name=Sabaac Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.&lt;br /&gt;
|feat2name=Bad Reputation&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “[[starwars:Bothan Way|Bothan Way]]” to the point of backstabbing and beguiling anyone to get what they desire. Despite &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s best intentions, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often accused of sharing this generalization and can be labeled as untrustworthy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Sore Thumbs&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds increased difficulty with blending into crowds.&lt;br /&gt;
|feat2name=Wise Beyond Years&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the value of propriety and self-control better than most species. As a result of intense schooling, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Genetic Manipulation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can change the color and texture of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.&lt;br /&gt;
|feat2name=Pragmatic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Pick Your Poison&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; more resistant to toxins and poisons that are inflicted through the bloodstream, and allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to consume foodstuffs that are otherwise potent to other species.&lt;br /&gt;
|feat2name=The Face You Can&#039;t Hide&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to disguise &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; in terms of appearance and even more so when trying to pose as the opposite gender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
|feat1name=Duro The Explorer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Duros, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a gifted space explorer. This makes it easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to calculate [[starwars:Hyperspace route|hyperspace routes]], though without special training &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; would still need to rely on a droid or computer to make all the necessary calculations correctly.&lt;br /&gt;
|feat2name=Adventure Time!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more likely to be adventurous and gregarious due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cultural heritage as a Duros. While this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a more exciting person to be around, it can sometimes get &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends into trouble. That’s how you know it’s an adventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=1 meter&lt;br /&gt;
|feat1name=Yub Nub!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a penchant for succeeding in situations that would overwhelm or terrify other beings.&lt;br /&gt;
|feat2name=Pint Size&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. However, this also means that {{gender:his,her}} body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;  subject to the harsh realities of physics when utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Might against non-small form Species. This also holds true for utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Endurance to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
* Changing skin color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=Simply Irresistible&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their natural pheromones to make &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; appear irresistible to any gender of any species. When coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; exotic appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more easily ply &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; on those who are unprepared.&lt;br /&gt;
|feat2name=Superior By Nature&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=This One Gand&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds the first-person form of address to be arrogant, and often downplays &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal achievements.&lt;br /&gt;
|feat2name=Chitin Mail&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a chitinous exoskeleton that will protect &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=These Legs Were Made For Walkin’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Gungan, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; amphibious nature, this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; health and mood will suffer.&lt;br /&gt;
|feat2name=A Pet In Need&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a natural affinity for working with animals and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to employ suitable animals as mounts and beasts of burden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Just Another Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is otherwise just another mug in a sea of faces.&lt;br /&gt;
|feat2name=Eye Of The Tiger&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Human, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Only When I Dream&lt;br /&gt;
|feat1desc=&lt;br /&gt;
All Iktotchi, including &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Farsight|Farsight]]&#039;&#039;&#039; power through meditation, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Farsight&#039;&#039;&#039; power while asleep.&lt;br /&gt;
|feat2name=No Trace Of A Sound&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Iktotchi possess a natural affinity for &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to communicate telepathically with another being, however &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; must maintain direct eye contact in order to do so unless &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has been properly trained in the ways of the Force.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
|feat1name=Make Me Wanna Shout&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; larger bodies to store and then expel air out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; throat sack with a concussive &amp;quot;scream&amp;quot; that can shatter non-reinforced [[starwars:Transparisteel|transparisteel]] and knock back opponents at point-black range.&lt;br /&gt;
|feat2name=Slow On The Draw&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s large stature and form bears the burden of slower reflexes and less coordination relative to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Warm Reception&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Thanks to the thermal pits under &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; eyes, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=Rattlesnake&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to conduct diplomatic relations and can lead to difficulty in social settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
|feat1name=Amoral Nature&lt;br /&gt;
|feat1desc=Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don&#039;t hold to the common morals of society. This allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more generally consider all options, even those that might be unsavory to others, without hesitation.&lt;br /&gt;
|feat2name=Genetic Template&lt;br /&gt;
|feat2desc=Having identified and standardized their genetic template ages ago, there is very little physical variance between two Kaminoans. This often makes it difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to differentiate &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; from other Kaminoans, which can be off-putting to other species. This is further magnified as efforts to stand out as an individual are actively discouraged in Kaminoan culture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
|feat1name=I Will Survive&lt;br /&gt;
|feat1desc=&lt;br /&gt;
By utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; unique physiology and [[starwars:Antiox breath mask|antiox breathing mask]], &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.&lt;br /&gt;
|feat2name=A World Of Absolutes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, there is no middle ground on any moral issue, causing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=Psychometry &lt;br /&gt;
|feat1desc=&lt;br /&gt;
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable.&lt;br /&gt;
|feat2name=Facial Recognition&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have a hard time concealing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; identity in a crowd. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=The Child, The Warrior, The Fool&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and also have the advantage of letting &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; when trying to fit into compressed spaces or blend in with the other species of the galaxy.&lt;br /&gt;
|feat2name=Few And The Proud&lt;br /&gt;
|feat2desc=&lt;br /&gt;
After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has to contend with stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Karma&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Mirialans religiously practice a primitive understanding of the Force. Following this belief, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; believes that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; individual actions contribute to shape &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; destiny. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; far more perceptive in determining the immediate outcomes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions through weighing the consequences.&lt;br /&gt;
|feat2name=It’s All On My Face&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has accomplished and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will face great difficulty in passing &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; off as an expert in something &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not adept in or when attempting to feign ignorance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
|feat1name=Fish Out Of Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Mon Calamari, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
&lt;br /&gt;
|feat2name=It’s a Trap!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; decides on a course of action, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; cannot be easily swayed from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; decision. Because of this determination, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is fixated on causes that seem hopeless from the start, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more likely to find themselves in perilous circumstances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Heartwarming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows &amp;lt;nowiki&amp;gt; {{member}}&amp;lt;/nowiki&amp;gt; to increase &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Space Snakes &amp;amp; Foxes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; society, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will not hesitate to exploit technicalities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Fear In The Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person&#039;s emotional state, especially when in the water. While submerged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily read other people. &lt;br /&gt;
|feat2name=Unblinking &lt;br /&gt;
|feat2desc=&lt;br /&gt;
One of the more distinct features of Nautolans are their lidless eyes. Because of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lack of eyelids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; nearly perfect vision underwater, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Points Of View&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique mindset, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to examine situations from multiple perspectives with ease and without concentration.&lt;br /&gt;
|feat2name=What Is That… Thing?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is easily recognizable within a sea of faces. Even with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; face hidden, an observant investigator can distinguish &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; through posture alone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=All In Favor?&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can often find solutions to problems when others would simply give up. However, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can also then struggle with making executive decisions that disregard others&#039; opinions.&lt;br /&gt;
|feat2name=The Cold Never Bothered Me Anyway&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pantorans possess a greater resilience to lower temperatures than Humans, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to remain comfortable in extreme cold weather conditions, even in a light wardrobe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
|feat1name=I Heard That&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Like all Pau&#039;an, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses hypersensitive hearing that affects all members of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; race. Without &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; protective ear-disks, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be subjected to discomfort, pain and disorientation around loud noises. However, this does give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises. &lt;br /&gt;
|feat2name=Born To Lead&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pau&#039;an society is centered around leadership and management. As a result of their integration with the labour cultures of Utapau, they are often exposed to leadership at a young age. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; naturally gravitates towards leadership roles, and often has difficulty following the lead of those &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds less experienced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
|feat1name=Just Keep Swimming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also breathe indefinitely while underwater. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
|feat2name=Xenophobe&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Quarren are a self-centered and proud species. Naturally, this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; isolationist in behaviour and makes interaction with other species difficult. Because of this, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will appear xenophobic and crude while interacting with members of another species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having evolved from nocturnal predators, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=What’s That Smell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s body odor pungent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
|feat1name=Made’ya’look&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ryn are natural performers and are comfortable working a crowd of any size. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; skill at one Skill point higher when deceiving or tricking an audience of two or more. &lt;br /&gt;
|feat2name=Shady Palm Tree&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ryn have developed a reputation galaxy-wide as con artists and thieves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.&lt;br /&gt;
|isGrandfathered=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Not Too Hot, Not Too Cold&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a Sakiyan, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more resistant to extremes in temperature. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.&lt;br /&gt;
|feat2name=Better To See And Hear You With&lt;br /&gt;
|feat2desc=&lt;br /&gt;
All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see into the infrared spectrum and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; leading to pain and disorientation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Tinkerer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sephi are known in the galaxy for their long life and their affinity with droids and machinery. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has this same innate affinity when it comes to technology. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to more readily diagnose irregularities within droids others might miss when using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Everyone Has A Tell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sephi are notable for their long tapered ears. Besides their appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s ears are known to twitch, swivel, and even flatten in accordance with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotional state. While an endearing trait to some, it requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to put forward a more conscious effort to control &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; when attempting to disguise &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
|feat1name=Part Of The Pack&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Known as isolationists, it can be hard for even an &#039;outgoing&#039; Shistavanen to escape the natural inclination to stick with their own kind as a pack. Combined with being such an uncommon sight in the galaxy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;  is often painted by the stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  bestial appearance, and is frequently treated by others as the predator &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt;  resembles.  &lt;br /&gt;
|feat2name=On The Hunt&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shistavanen are natural predators and their biology reflects this fact. As a result of &amp;lt;nowiki&amp;gt;{{gender:his, her}}&amp;lt;/nowiki&amp;gt; keen senses, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily track a target once &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has found their scent without the assistance of tools or technology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
|feat1name=It’s This Way!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having adapted to living in a subterranean homeworld, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate sense of direction that seems to come naturally to Sullustans. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of picking the right direction even when in uncharted territory, and can recall previous locations &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has visited with intuitive ease. &lt;br /&gt;
|feat2name=My Own Eyes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; prefers to get &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; information from first hand sources that can be verified with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own eyes. This skepticism makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to trust reports from both friends and allies alike to the point where &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will put &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in harm&#039;s way to confirm the information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Echolocation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ultrasonically sense the proximity and movement of physical objects around them.&lt;br /&gt;
|feat2name=Pack Mentality&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds an aversion to isolation and is rendered almost incapable of making individual decisions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=I Got Betta’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can grow back a severed arm or leg that will function as it once did.&lt;br /&gt;
|feat2name=It’s A Bit Chilly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to regenerate lost limbs over time, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; does not respond well to cold weather and often becomes slow and sluggish in such environments. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
|feat1name=Talk Lekku To Me&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the ability to communicate silently with other Twi’lek by way of subtle movements from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku. Unrestricted, these movements can convey messages to those fluent in the Twi&#039;leki language as well.&lt;br /&gt;
|feat2name=Just The Tips&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku can cause loss of motor function or neurological damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Paint It Black&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Umbaran, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can naturally see into the ultraviolet spectrum. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see much better in the dark, but causes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to be dazzled and disoriented by flashes of light, even from ordinary objects.&lt;br /&gt;
|feat2name=Devil’s Dance&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; skill to deceive those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; when not under duress. However, due to this dishonest culture and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s darker sense of humor, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it more difficult to relate to other people’s emotions and good intentions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Debugger&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Verpine are known throughout the galaxy as skilled technicians. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of performing technological tasks more efficiently under pressure.   &lt;br /&gt;
|feat2name=Hive Mind &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Verpine society is based on honesty and building consensus, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; thus has great difficulty in situations that involve convincing people to do things via deception.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
|feat1name=Unsavory Reputation&lt;br /&gt;
|feat1desc=Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often encounters the stigma of this stereotyping, making it difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to earn the trust of others on first impressions.&lt;br /&gt;
|feat2name=Stop Resisting&lt;br /&gt;
|feat2desc= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay&#039;s tough skin, it takes more than a single stun attack to fully incapacitate &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=Let The Wookiee Win&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Wookiees are known for their ferocious strength when pushed into action. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.&lt;br /&gt;
|feat2name=Laugh It Up, Furball&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Wookiees are hard to miss with their thick fur and large stature. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Didn’t Hurt!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during intense interrogations or torture. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=I Always Know Better&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; tends to see &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self as superior to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; fellows, which borders on arrogance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Sun&#039;s Getting Real Low&lt;br /&gt;
|feat1desc=&lt;br /&gt;
While Zeltrons aren&#039;t even sure as to the veracity of such claims, the galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more easily interact with others. As a result, they are better at defusing situations either through &#039;&#039;[[Skills#Diplomacy|Diplomacy]]&#039;&#039; or &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039;.&lt;br /&gt;
|feat2name=Turn Down For What?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A Zeltron’s second liver grants them a heightened metabolism. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; towards hedonistically indulgent tendencies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Grandfathered =&lt;br /&gt;
== Anzat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzat&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
|feat1name=‘Soup’ For You&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can drink the ‘[[starwars:Soup|soup]]’ of an enemy to regain energy. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039; for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; vulnerable during the process.&lt;br /&gt;
|feat2name=Addictive Tendencies&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While not all Anzati are addicted to feeding on other beings&#039; ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Arkanians have evolved on a dark and frigid homeworld and, as a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of seeing into the infrared spectrum. This gives &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; exceptional vision even on the darkest of nights.&lt;br /&gt;
|feat2name=Sunglasses At Night&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is effectively blind until &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; shields &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; vision from sources of extreme heat.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
|feat1name=Defensive Measures&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to shrug off the attacks while the projectiles reflect off &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; scales.&lt;br /&gt;
|feat2name=Unapologetic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Lacking this skill might reflect poorly on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal image, especially when an apology is not given for a misdeed on their part.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Blood Carver ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Blood Carver&lt;br /&gt;
|image=[[File:character_sheet_blood_carver.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold skin&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Beak-like noses&lt;br /&gt;
* Sculptors&lt;br /&gt;
* Three joints per limb&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Batorese|Batorese]]&lt;br /&gt;
|blurb=Blood Carvers were a sentient insect-like race native to the planet [[starwars:Batorine|Batorine]].&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Sculptor&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate skill used to carve statues from trees in this manner, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; tends to bring an added level of detail and perfectionism to anything &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; creates using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Crafting|Crafting]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Ever The Critic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to taking offense when encountering an offworlder that is ignorant of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; culture.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Jedi Contempt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to an incident that occurred between the Bpfasshi and the Jedi during the [[starwars:Clone Wars|Clone Wars]], the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.&lt;br /&gt;
|feat2name=Hatred Against Jedi&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order,  &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can channel &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Rage|Rage]]&#039;&#039;&#039; power almost instantly when engaging in combat with a practitioner of the Jedi Order.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Blood Hunt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a natural predator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; inherent abilities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage when stalking a target. Possessing a feline grace to move about silently, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is efficient at stalking and hunting quarries.&lt;br /&gt;
|feat2name=Temper Of A Lion&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; values, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can be quick to anger and let &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; temper take control of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
|feat1name=En’Tra’Sol&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Following an extraordinarily strict law system, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to the code of conduct known as [[starwars:En&#039;Tra&#039;Sol|En’Tra’Sol]]. This law forbids &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to accept it with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; honor at stake if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; refuses. Declining a challenge results in &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; losing focus, having broken En’Tra’Sol.&lt;br /&gt;
|feat2name=Lion’s Mane&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; respects other species with long hair and shaggy coats. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; frowns on bald or hairless beings.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. In addition to their partial Force-resistance, they were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
|feat1name=Shadow Killer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Despite being a hulking behemoth in a crowd, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to move undetected to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; difficult to detect using sensors or other detection methods based on thermal heat.&lt;br /&gt;
|feat2name=Devourer&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an insatiable hunger for the life-essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; foes. While this naturally makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; prone to unwarranted aggression in order to consume the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enemies, it also allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to recover from wounds quicker after devouring the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; victims.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=As Far As I Can See&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see twice as far as Humans in low-light conditions due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cave dwelling ancestry.&lt;br /&gt;
|feat2name=Yabba Dabba Do&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trouble with understanding changes in other societies.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=But First, I Must Apologize&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like any true Echani, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers combat to be a form of self-expression, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; believes that you never really know somebody until you fight them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will learn more about &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will typically be seen as boisterous, undiplomatic and always eager to fight.&lt;br /&gt;
|feat2name=Float Like A Butterfly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds it easier to fight in these conditions. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
|feat1name=Order! Order!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Elomin strive to find order in things and create order where none exists. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no exception, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. &lt;br /&gt;
|feat2name=Vogue!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, like all Elomin, is very concerned with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal hygiene. From polishing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; horns and combing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; hair, to maintaining a clean body and appearance, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be more confident when properly presented. Conversely, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will suffer from weakened self-confidence when &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is dirty or unkempt.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Not Listening When You Say...&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Epicanthix have a rare genetic immunity to mental intrusion from the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is unaffected by intrusions of the mind through the Force, such as &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, but can still be deceived through &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;. This also prevents &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from communicating with others through the Force.&lt;br /&gt;
|feat2name=Talk With Your Fists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to obtain what &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; wants through diplomatic means, but &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to threaten and bluff.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
|feat1name=Sharks In Skin Suits&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having been born into a matriarchal society based on misdirection and politics, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve pulling off deception or trickery.&lt;br /&gt;
|feat2name=Nightblind&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is genetically nightblind, making it much more difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see clearly in dim or low-light environments.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
|feat1name=Open To Anything&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Khil are known for being dedicated, ambitions, and open to outsiders. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a natural diplomat and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to perform better in situations that require dealing with those of differing backgrounds. &lt;br /&gt;
|feat2name=Fearing The Fail Whale &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because of the natural drive present in all Khil, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is afraid of failure. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is likely to be overwhelmed in situations where &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; might risk failure.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Behind Blue Eyes&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Miraluka, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; was born without eyes that leave &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of &#039;seeing&#039; through the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to live and exist seamlessly with the other sentient beings of the galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is still affected by ocular and mental Force Powers the same way any other sentient being is.&lt;br /&gt;
|feat2name=Sharing Is Caring&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; dependence on seeing through the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more attuned to the emotional state of &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self and of those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will feel more positive; conversely, if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is surrounded by pain or suffering, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will share their anguish.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
|feat1name=Natural Endurance&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Neti, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not sleep, eat or consume large amounts of water. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; has no biological need to rest and can thus push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in. The more broad spectrum light that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is exposed to, the longer &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will become exhausted and weak if deprived of sunlight for extremely long periods of time.&lt;br /&gt;
|feat2name=Photosynthesis&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Covered in bark-like skin, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient plant with the same needs as other species of flora. This not only makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; highly flammable, but also makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; dependant on the environment and conditions that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
|feat1name=The Blood Runs Deep&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; shares this talent with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species and is able to tell a person’s bloodline through their olfactory senses.&lt;br /&gt;
|feat2name=Nothing Goes Over My Head&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a clan-based society, humor is a foreign concept to the Noghri species. Even in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; most relaxed state, the meaning of most jokes are lost on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Therefore, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will often misinterpret jokes as serious insults, commands or just plain nonsense.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They were native to the planet [[starwars:Omwat|Omwat]] and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Riddle Me This&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent penchant for solving puzzles and riddles. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039; skill at one skill level higher when presented with a problem that requires logic alone to figure out. &lt;br /&gt;
|feat2name=Songbird&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses bones that are far more delicate than most species, making them less resiliant to trauma from weapons or impact.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Gladiator&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.&lt;br /&gt;
|feat2name=Blunt Instrument&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because Rattataki culture is focused around the need for violence and harsh conditions, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can chew. Nonetheless, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often unable to comprehend the level of danger that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in, which can lead to even greater peril.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|feat1name=Tough Mudders’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during combat or intense interrogation. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Not Our Problem&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shaevalians don&#039;t tend to get involved in matters that don&#039;t pertain or advance their own goals as a superior species. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; difficult for leaders to control, making &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; somewhat of a wildcard.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shard ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shard&lt;br /&gt;
|image=[[File:character_sheet_shard.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Emerald colored&lt;br /&gt;
* Faint pulses of light to signify sentient thought&lt;br /&gt;
* Immobile without droid body&lt;br /&gt;
* Patient and knowledgeable&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Shards are a silicon-based species native to the planet [[starwars:Orax|Orax]], who took the form of irregularly faceted cylindrical crystals. These immobile crystals were highly intelligent, Force-sensitive and sentient, but required a droid body to be able to move or interact with the world around them.&lt;br /&gt;
|height=0.3–0.4 m&lt;br /&gt;
|feat1name=Dances With Droids&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Based on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; reliance on a droid body to serve as a host, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses intricate understanding of the inner workings and nuances of machinery, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; the ability to communicate using the [[starwars:Binary|Binary]] language and use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill at one skill point higher when modifying a piece of machinery.  &lt;br /&gt;
|feat2name=A Shard In Droid&#039;s Clothing&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient Shard that is immobile without some kind of droid body to serve as a host. The droid body is a bipedal humanoid, and functions just like an average organic being. Mobility and strength are direct reflections of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s respective point level in each Skill. Strength in the Force is a direct reflection of &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;’s respective level in Force Powers. The droid bodies do not feature any special modifications beyond regular sight, hearing, or armament. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shi’ido ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shi’ido&lt;br /&gt;
|image=[[File:character_sheet_shiido.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shapeshifting ability&lt;br /&gt;
* Long lives - avg. 500 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shi’idese&lt;br /&gt;
|blurb=The Shi&#039;ido were a sentient species of shapeshifters from the planet of [[starwars:Lao-mon|Lao-mon]]. In their natural forms, they had pale skin, wide mouths, and deep set eyes. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Humanoid Blend&lt;br /&gt;
|feat1desc=&lt;br /&gt;
When present among humanoids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own body mass as well. These transformations require full concentration and significant time to occur. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; needs to have a subject to mimic for the duration of the transformation. &lt;br /&gt;
|feat2name=Who Am I?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has a difficult time assimilating with other species of the Galaxy when in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; natural form. The reliance on assuming other sentient identities often leaves &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to question &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Horticulturalist&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; inherently skilled as a horticulturalist, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not accustomed to darkness. Thus, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will remain blinded for the duration that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; lacks for sufficient lighting.&lt;br /&gt;
|feat2name=Pour Some Sugar On Me&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Zelosian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; bleeds chlorophyll sap instead of blood. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Weequay.png&amp;diff=168284</id>
		<title>File:Weequay.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Weequay.png&amp;diff=168284"/>
		<updated>2018-05-07T19:01:18Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Weequay.png&amp;diff=168283</id>
		<title>File:Weequay.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Weequay.png&amp;diff=168283"/>
		<updated>2018-05-07T19:00:40Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: Category: Images-Weequay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Weequay]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Staff_Resources_Hub&amp;diff=168205</id>
		<title>Voice Staff Resources Hub</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Staff_Resources_Hub&amp;diff=168205"/>
		<updated>2018-04-30T17:45:08Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* VOICE Marick Tyris */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
== Resources and Documentation ==&lt;br /&gt;
&lt;br /&gt;
Created by the [[Voice of the Brotherhood|Voice Staff]], the following page will cover all of the relevant resources and documentation pertaining to the various fiction departments that make up the [[Dark Jedi Brotherhood]]. Here you will find links to policies, guidelines, and other information pertaining to Fictions, Run-Ons, the ACC, and the Character Sheet System.&lt;br /&gt;
&lt;br /&gt;
=== Voice Staff Guidlines===&lt;br /&gt;
&lt;br /&gt;
* [[Character Sheet Approval Guidelines]] - &#039;&#039;For information on Character Sheet remands and approvals.&#039;&#039;&lt;br /&gt;
* [[Cluster of Ice|Cluster of Ice Guidline]] - &#039;&#039;For information on how Clusters of Ice are rewarded.&#039;&#039;&lt;br /&gt;
* [[Voice Competition Approval Guidelines]] - &#039;&#039;For information on how Fiction competitions through the Voice staff gain approval.&#039;&#039;&lt;br /&gt;
* [[Species Approval Policy]] - &#039;&#039;For information on adding new species to the Character Sheet System.&#039;&#039;&lt;br /&gt;
* [[NPC Character Sheet Gudielines|NPC Character Sheet Guidelines]] -&#039;&#039;Current policy on creating NPCs.&#039;&#039;&lt;br /&gt;
* [[Dark Brotherhood Canon]] - &#039;&#039;Details the official guidelines that govern fictional activity in the Dark Jedi Brotherhood.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Grading Rubrics ===&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_PAFfddgVxriU_o0zD6OQbI9hm1KAArl9BfjXG_2sv8/pubhtml &#039;&#039;&#039;Fiction Rubric 2.0&#039;&#039;&#039;] - &#039;&#039;The official rubric used for grading fiction in Brotherhood competitions.&#039;&#039;&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1_7y-X3i5jkqdLtnfJvYCH5c04bNNiuxdYcNR9dcu_BU/edit?usp=sharing Fiction Rubric (Make A Copy)] - For making use of the grading tab when marking up and providing feedback on entries. Please make sure to go to File -&amp;gt; &amp;quot;Make A Copy&amp;quot; and then rename as needed.&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1rRKJIcMOamtWI7ui80GO559jpJiw8B2_J1YvoFNzIWM/edit?usp=sharing Run-On Rubric] -&#039;&#039;The official rubric used for grading Run-Ons in Brotherhood competitions.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Character Sheet System ===&lt;br /&gt;
&lt;br /&gt;
* [[Character Creation Guide]] - &#039;&#039;For a step-by-step guide on creating a Character Sheet, including articles on [[Species]], [[Aspects]], [[Feats]], [[Skills]], and [[Force Powers]].&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/character_sheets/reference/ Character Sheet Database ] - &#039;&#039;aka C-D4WG (C-Dawg). Search and fiter through the database of Skills, Force Powers, Aspects, and Feats.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
== Writers Resources ==&lt;br /&gt;
The following links should be useful resources when writing in the Dark Jedi Brotherhood.&lt;br /&gt;
&lt;br /&gt;
=== Dark Brotherhood Canon ===&lt;br /&gt;
&lt;br /&gt;
* For information on how [[Dark Brotherhood Canon]] works in regards to &#039;&#039;Legends&#039;&#039; content, check out the article on the on the [[codex]].&lt;br /&gt;
&lt;br /&gt;
==== Star Wars Terminology ====&lt;br /&gt;
&lt;br /&gt;
The following articles give a brief outline of terminology used in the Star Wars universe. Each article also features a link to relevant wookiepedia articles for further reading.&lt;br /&gt;
&lt;br /&gt;
* The [[Star Wars Terminology: Slang]] article sheds a light on the language of Star Wars.&lt;br /&gt;
* [[Star Wars Terminology: Technology]]&lt;br /&gt;
* [[Star Wars Terminology: Creatures]]&lt;br /&gt;
* [[Star Wars Terminology: Foodstuffs]]&lt;br /&gt;
&lt;br /&gt;
==== Canon Character Guidelines ====&lt;br /&gt;
&lt;br /&gt;
* The [[Canon Character Guidelines]] were created to demonstrate where popular characters in the Star Wars universe fall within the scope of the DJB&#039;s Character Sheet system.&lt;br /&gt;
&lt;br /&gt;
== Voice Reports  ==&lt;br /&gt;
&lt;br /&gt;
==== VOICE Marick Tyris ====&lt;br /&gt;
&#039;&#039;&#039;REPORTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-1-anthology-series-part-1-no-return &#039;&#039;&#039;Report #1&#039;&#039;&#039;] - &#039;&#039;Species Approval Policy, Cluster of Ice Updates, Fiction Chat Questions, more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-2-forward-motion &#039;&#039;&#039;Report #2&#039;&#039;&#039;] - &#039;&#039;Species again, DB Canon defined, Telegram updates, Fiction poll/results, New Fiction rubric.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-3-rogue-one-celebration-and-more &#039;&#039;&#039;Report #3&#039;&#039;&#039;] - &#039;&#039;Rogue One events, new run-on rubric, Dark Council fictional roles, new species added.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-4-new-years-2017 &#039;&#039;&#039;Report #4&#039;&#039;&#039;] - &#039;&#039;Fiction archives announced, possessions loadouts and information regarding the Character Sheets, Character Sheet: Chirrut Imwe, Aspect title updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-5-shh-boom-goes-the-canon &#039;&#039;&#039;Report #5&#039;&#039;&#039;] - &#039;&#039;DB Canon codex article created, voice task  force team, project updates, fiction chat highlight.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-6-the-fiction-center &#039;&#039;&#039;Report #6&#039;&#039;&#039;] - &#039;&#039;Fiction center announced, Grandfathered CS&#039;s, project updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-7-new-hotness&#039;&#039;&#039;Report #7&#039;&#039;&#039;] - &#039;&#039;May the 4th Fiction results, New Run-On Studies exam, NPC Slots, &#039;Thrawn: quick book review&#039;, new species added, project updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-8-maximum-effort &#039;&#039;&#039;Report #8&#039;&#039;&#039;] - &#039;&#039;GJWXII ACC Phase I - Updates, short #AskTheVoice section.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-9-welcome-home#comments &#039;&#039;&#039;Report #9&#039;&#039;&#039;] - &#039;&#039;Arx System Launch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-10-changes &#039;&#039;&#039;Report #10&#039;&#039;&#039;] - &#039;&#039;CS Approval Guidelines: Physical Descriptions, project updates, CS snapshots.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-11-so-what-now &#039;&#039;&#039;Report #11&#039;&#039;&#039;] - &#039;&#039;GJWXII Fiction Competition Breakdown, project updates.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-12-first &#039;&#039;&#039;Report #12&#039;&#039;&#039;] - &#039;&#039;Update highlights, Update to the daily questions in Fiction Chat, #AskTheVoice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-13-da-wey &#039;&#039;&#039;Report #13&#039;&#039;&#039;] - &#039;&#039;Collective Chronicle results and new competitions, Collective Wiki updates, #AskTheVoice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-voice-report-14-i-said-hey &#039;&#039;&#039;Report #14&#039;&#039;&#039;] - &#039;&#039;GJWXII epilogue, final Collective Chronicles results, Atra awarded, Collective and Inquisitorius wikis updated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPDATES&#039;&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-1-new-combat-master-praetor &#039;&#039;&#039;Update #1&#039;&#039;&#039;] - &#039;&#039;New Combat Master, New Praetor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-2-help-wanted &#039;&#039;&#039;Update #2&#039;&#039;&#039;] - &#039;&#039;Help wanted: Magistrate position open. Fiction Policy Update (open prompts), CS Approval Guidelines updated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-3-new-magistrate &#039;&#039;&#039;Update #3&#039;&#039;&#039;] - &#039;&#039;New Magistrate position filled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-4-rogue-one-run-on-extension-1-7-2017 &#039;&#039;&#039;Update #4&#039;&#039;&#039;] - &#039;&#039;Run-On tips for Rogue One competition, extension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-5-magistrate-applications-open &#039;&#039;&#039;Update #5&#039;&#039;&#039;] - &#039;&#039;Magistrate Position open.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/news/djb-news-voice-update-6-magistrate-chosen &#039;&#039;&#039;Update #6&#039;&#039;&#039;] - &#039;&#039;Magistrate Position filled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/news/djb-news-voice-update-7-a-new-kind-of-fiction-series &#039;&#039;&#039;Update #7&#039;&#039;&#039;] - &#039;&#039;New competition series announced.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-8-guidelines-and-species-feat-updates-oh-my &#039;&#039;&#039;Update #8&#039;&#039;&#039;] - &#039;&#039;Updates to Voice Competition Approval Guidelines and Character Sheet approval guidelines. DJB Wide fiction competition update, Sephi Species feat updated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-9-npc-character-slots &#039;&#039;&#039;Update #9&#039;&#039;&#039;] - &#039;&#039;NPC Slot&#039;s introduced and explained.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-10-praetor-applications-open &#039;&#039;&#039;Update #10&#039;&#039;&#039;] - &#039;&#039;Looking for a new Praetor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-11-new-praetor-magistrate &#039;&#039;&#039;Update #11&#039;&#039;&#039;] - &#039;&#039;New Praetor and New Magistrate selected.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-12-magistrate-hired-quick-hits &#039;&#039;&#039;Update #12&#039;&#039;&#039;] - &#039;&#039;New Magistrate position filled.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-14-the-collective-chronicles &#039;&#039;&#039;Update #14&#039;&#039;&#039;] - &#039;&#039;Kick-off of the Collective Chronicles.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-voice-update-15-magistrate-applications-open &#039;&#039;&#039;Update #15&#039;&#039;&#039;] - &#039;&#039;Magistrate Position open and quick hits.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Antei Combat Center ==&lt;br /&gt;
&lt;br /&gt;
For resources pertaining the Antei Combat Center, you can head over to the [https://www.darkjedibrotherhood.com/acc ACC website]. You can also check out the [[ACC Guide]].&lt;br /&gt;
&lt;br /&gt;
=== Combat Master Reports And FAQS ===&lt;br /&gt;
&lt;br /&gt;
Below is a link as well as a recap of past [[Combat Master]] reports. Within these reports, you can find information and educational knowledge relating to the ACC and Character Sheet System.&lt;br /&gt;
&lt;br /&gt;
==== CM Atra Ventus ====&lt;br /&gt;
* [https://goo.gl/G8eEbP Report #15.5] - Scenario Hall reopened&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/R4GpQh Report #15] - Scenario Hall outline&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/62DiYx Report #14] - Implementation of Armor Policy&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/bBXCHY Report #13] - Change log for Feats, Powers, and Skills&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/LZA6BE Report #12] - Discuss ongoing projects and some tips for approaching other characters&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/Jv7LwK Report #11] - Changes to judge feedback on posts and some anti-procrastination tips&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/oCkopX Report #10] - GJWXII ACC event results and takeaways&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/6orzPc Report #9] - Minor Feat change, clarifications, GJWXII ACC event tips and info&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/ukwnox Report #8] - Snapshot/CS discrepancies, Venue template, ACC tips for Venue use and Aspects&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/hVRTUN Report #7] - Outline of the Venue Review and ACC Realism tips&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/1FE0bx Report #6] - Project updates and ACC tips&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/lcntXU Report #5] - Changes to Force Powers (&#039;&#039;&#039;Deflection&#039;&#039;&#039;) and Skills with the addition of new &#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/CQya2D Report #4.5] - Overview of the [[History of the Antei Combat Center]] changes&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/0pkHgf Report #4] - Changes to the ACC Halls, introduction of &#039;&#039;&#039;Cooperative Hall&#039;&#039;&#039;, updates on 2017 major project: Creative Writing Workshop&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/kSXJPD Report #3] - Changes to Force Powers (&#039;&#039;&#039;Sense&#039;&#039;&#039;, &#039;&#039;&#039;Illusion&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039;), Lightning vs. Powered Weapons, timed out matches only opened in emergency, and results of November 2016 ACC event.&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/yNidxG Report #2] - Qualification tips, how to avoid timing out, and introduction to November 2016 ACC event.&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/yokMf7 Report #1] - ACC Prospectus, outlining plans for the upcoming year of 2016/2017.&lt;br /&gt;
&lt;br /&gt;
==== CM Marick Tyris ====&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/apY14y Report #13] - ACC Competitions, Feat Tweaks&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/3C295K Report #12] - New Non-Force User Disciplines, Clan ACC Events &lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/iBLZvt Report #11] - New Martial Arts Forms, Q&amp;amp;A: NFU’s wielding lightsabers, NFU vs Jedi tips&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/F3ETna Report #10] - Q&amp;amp;A: Force usage/toll, endurance, stamina. &lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/PvQ7sB Report #9] - Q&amp;amp;A: Telekinesis Feats explained/detailed. Handedness/Dual Wielding explained.&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/4eCKzb Report #7] - Q&amp;amp;A: Barrier and Deflection explained/detailed. Weapons, Poison Weapons.&lt;br /&gt;
&lt;br /&gt;
* [https://goo.gl/NkK2tT Report #4] - CS 2.0 Launch thread, you should read this if you’re a returning member.&lt;br /&gt;
&lt;br /&gt;
=== Combat Writing Exams ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/shadow_academy/courses/142 Lightsaber Forms Exam] - Learn about the Lightsaber Forms available to members of the Dark Jedi Brotherhood.&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/shadow_academy/courses/141 Martial Arts Forms Exam] - Learn about the Martial Arts forms available to members of the Dark Jedi Brotherhood&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/shadow_academy/courses/133 Combat Studies Exam] - Learn how to read an ACC match and answer multiple choice questions to show your ability to understand character sheet mechanics in motion.&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/shadow_academy/courses/113 ACC Qualification Exam] - Prove yourself to become qualified to participate in ACC matches while learning about the rules and regulations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== CI Competition Exams ===&lt;br /&gt;
* [[Run-On|Run-On Exam]] - Learn how to run, organize and grade a run-on competition.&lt;br /&gt;
* [[Fiction|Fiction Studies Exam]] - Learn how to run, organize, grade and participate in fiction competitions.&lt;br /&gt;
&lt;br /&gt;
== Fiction Center ==&lt;br /&gt;
Curious about what has been going on, fiction wise, for the Dark Jedi Brotherhood? Head on over to the [[Fiction Center]] for timelines, story recaps, summaries and reference sheets!&lt;br /&gt;
&lt;br /&gt;
=== Star Wars Digest Articles ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/star-wars-news-star-wars-digest-1 Digest #1 - &#039;&#039;Info&#039;&#039;]&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-star-wars-digest-2 Digest #2 - &#039;&#039;Info&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
== DB Fiction Chat ==&lt;br /&gt;
&lt;br /&gt;
The following links pertain to the Dark Jedi Brotherhoods Fiction Chat on Telegram.&lt;br /&gt;
&lt;br /&gt;
* Join the discussion [https://telegram.me/joinchat/BDLJ-j7pxUc87gOPNsEohg here!] We ask daily questions to help explore your character, and also talk about other fictional topics pertaining to the Brotherhood!&lt;br /&gt;
* You can submit questions using the following [https://goo.gl/G1Rfzx Google Form!]&lt;br /&gt;
* You can view previously asked questions [https://goo.gl/mfmpmr here!]&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Help]] [[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective:_Capital_Enterprises&amp;diff=167683</id>
		<title>The Collective: Capital Enterprises</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective:_Capital_Enterprises&amp;diff=167683"/>
		<updated>2018-03-30T00:30:55Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Varryn Antillus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Capital Enterprises is a sub-faction of [[The Collective]].&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
=== Founding ===&lt;br /&gt;
&lt;br /&gt;
===  Culture === &lt;br /&gt;
&lt;br /&gt;
== Leadership ==&lt;br /&gt;
&lt;br /&gt;
=== Varryn Antillus ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Varryn.JPG&lt;br /&gt;
|name=Varryn Antillus&lt;br /&gt;
|position=Chancellor &lt;br /&gt;
|faction=Capital Enterpises&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/non_player_characters/198&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The reclusive leader of Capital Enterprises is pragmatic and practical to his core. He does not outwardly project the exuberance and excitement in the Collective&#039;s mission and purpose, and is usually seen on a holocomm call or his datapad signing off on every operational movement of the Collective&#039;s assets. While Rath is a prodigy in naval and military tactics, Oligard still relies heavily on Varryn&#039;s abilities to make the Collective work. This level of job security allows Varryn to speak more bluntly and plainly than anyone else in the Collective. While his outlook on operations can sound rather jaded, he does believe in what Rath is trying to accomplish, and knows that his success will allow Antillus to achieve his true goals of financial dominance.&lt;br /&gt;
&lt;br /&gt;
=== Ghafa Ordam ===&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Ghafaheadshot.JPG&lt;br /&gt;
|name=Ghafa Ordam&lt;br /&gt;
|position=Field Commander&lt;br /&gt;
|faction=Capital Enterprises&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/non_player_characters/196&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As Field Commander, Ghafa is the front-facing leader of Capital Enterprises. She has a professional relationship with Varryn, who trusts her to handle the agents in the field and to coordinate operational assets. A former slave, Ordam has a personal vendetta against the Dark Jedi of the Brotherhood,  which helps keep her usually mercenary attitude to stay focused and on task with the Collective&#039;s mission.&lt;br /&gt;
&lt;br /&gt;
=== Sencara A&#039;theri ===&lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Sen.JPG&lt;br /&gt;
|name= Sencara A&#039;theri&lt;br /&gt;
|position=Field Agent&lt;br /&gt;
|faction=Capital Enterprises&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/non_player_characters/205&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sencara is one of Ghafa&#039;s most trusted agents. Known simply as &amp;quot;Sen&amp;quot; or &amp;quot;Cara&amp;quot; to her closest friends, she is a respected marksman and sniper for Capital Enterprises. While she has an obnoxious penchant for always wanting to be right, she is a professional and takes her jobs seriously. Pride and ego are important to her, and she often uses her dry but sharp wit and predisposition for sarcasm as a defense mechanism. &lt;br /&gt;
&lt;br /&gt;
==== Capital Enterprises Agents ====&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/non_player_characters/210/1 Agents] are Muun operatives that serve in various roles across Capital Enterprises. They are brokers, spies, and runners that help ensure smooth operational efficiency for the Collective.&lt;br /&gt;
&lt;br /&gt;
== Roster ==&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167635</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167635"/>
		<updated>2018-03-23T11:15:30Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Oligard Education Executive Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|...Until every cage is broken.|[https://www.darkjedibrotherhood.com/non_player_characters/192 Rath Oligard ]}}&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has risen to not just challenge, but to eradicate the Dark Brotherhood. In the name of equality for all, they will stop at nothing to see the Brotherhood and its cadres of powerful Force-users wiped from the face of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
Fragus Mouk, younger brother of Daggo Mouk, followed in his brother’s footsteps in the Technocratic Guild. However, upon dealing with AI-like technology, he suffered an accident that destroyed much of his body. Not wanting to lose his brother, Daggo experimented on Fragus, turning him into “Zero” of the new “Project Zero”. Project Zero would be dedicated to returning fallen soldiers to battle by reanimating them with cybernetics that left them easily directed towards singular goals.&lt;br /&gt;
&lt;br /&gt;
Angela, Lilith, and Karmen were all former members of the Brotherhood, killed in battle and implanted with cybernetics so that they could fight once again, just without any of their former personalities or emotions. They became mindless soldiers capable of fighting like droids with the added perk of organic intuition and processing. They took their orders directly from Fragus, and Fragus alone. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Leader: Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Oligard Education Executive Board =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Oligard Education Executive Board&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Propaganda Council&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders=  Ja&#039;ob Goaselis (Division Head: Literature and Theatre)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
* Ja&#039;ob Goaselis (Division Head: Literature and Theatre)&lt;br /&gt;
Members:&lt;br /&gt;
* Olf Anzhari (Division Head: Holonet management)&lt;br /&gt;
* Mann Yuring (Division Head: Music)&lt;br /&gt;
* Heimdalla Sparmsvillar (Division Head: Art)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
Oligard Education&#039;s Executive Board are the team tasked with overseeing the Collective&#039;s various means of propaganda. All have long histories with the Collective and have been carefully chosen by Rath Oligard himself for their ruthless dedication to results and exemplary loyalty shown to him personally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Having the Oligard name represent their organisation was actually something that team leader Goeb Josebbles recommended to the Collective leader. Suggesting that by putting his family name to it, Rath would legitimize their cause.&lt;br /&gt;
&lt;br /&gt;
===== Aleena Demolition Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Aleena Demolition Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Demolition Specialists&lt;br /&gt;
|size= 50&lt;br /&gt;
|commanders=  Breek Trailm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster Leader:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Breek Trailm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The Aleena Demolition Squad are exactly what the name suggests. A large group of the tiny aliens that, when the Collective need something blowing up fast, will swarm the area, attach dozens of charges, and &#039;get the hell out of there!&#039;. Breek Trailm accepts only the fastest runners from his own species for the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Extremely loyal to each other more than the Collective itself, to the point that they are usually mistaken for a large family group.&lt;br /&gt;
&lt;br /&gt;
===== S Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=S Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Propaganda&lt;br /&gt;
|size=7&lt;br /&gt;
|commanders= Steven Pin&#039;cero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
*Steven Pin&#039;cero&lt;br /&gt;
Members:&lt;br /&gt;
*Thal Kep &lt;br /&gt;
*Ben Starr &lt;br /&gt;
*Mika Dover &lt;br /&gt;
*Jenka Merian &lt;br /&gt;
*Lo Sui-Chin &lt;br /&gt;
*Kyler Therian &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
Steven was approached by Rath Oligard to lead a propaganda effort in order to secretly recruit powerful members into the cause, leading to the founding of S Squad. Similarly to Oligard, Steven Pin&#039;cero lost family members due to the destruction caused by the Dark Brotherhood. As he assembled his team of sentients from across many of the systems that were controlled by the Clans, it became more evident that propaganda was just as important as brute force.  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Members of S Squad have unwavering loyalty to The Collective, but their vision lies primarily with the Liberation Front. They view the other two Pillars as necessary evils in order to accomplish their mission. Therefore, they focus their primary efforts on recruiting and propaganda designed solely for the use by Rath Oligard and the Liberation Front.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167634</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167634"/>
		<updated>2018-03-23T02:37:58Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Aleena Demolition Squad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|...Until every cage is broken.|[https://www.darkjedibrotherhood.com/non_player_characters/192 Rath Oligard ]}}&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has risen to not just challenge, but to eradicate the Dark Brotherhood. In the name of equality for all, they will stop at nothing to see the Brotherhood and its cadres of powerful Force-users wiped from the face of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
Fragus Mouk, younger brother of Daggo Mouk, followed in his brother’s footsteps in the Technocratic Guild. However, upon dealing with AI-like technology, he suffered an accident that destroyed much of his body. Not wanting to lose his brother, Daggo experimented on Fragus, turning him into “Zero” of the new “Project Zero”. Project Zero would be dedicated to returning fallen soldiers to battle by reanimating them with cybernetics that left them easily directed towards singular goals.&lt;br /&gt;
&lt;br /&gt;
Angela, Lilith, and Karmen were all former members of the Brotherhood, killed in battle and implanted with cybernetics so that they could fight once again, just without any of their former personalities or emotions. They became mindless soldiers capable of fighting like droids with the added perk of organic intuition and processing. They took their orders directly from Fragus, and Fragus alone. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Leader: Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Oligard Education Executive Board =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Oligard Education Executive Board&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Propaganda Council&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders=  Goeb Josebbels (Division Head: Literature and Theatre)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
* Goeb Josebbels (Division Head: Literature and Theatre)&lt;br /&gt;
Members:&lt;br /&gt;
* Olf Anzhari (Division Head: Holonet management)&lt;br /&gt;
* Mann Yuring (Division Head: Music)&lt;br /&gt;
* Heimdalla Sparmsvillar (Division Head: Art)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
Oligard Education&#039;s Executive Board are the team tasked with overseeing the Collective&#039;s various means of propaganda. All have long histories with the Collective and have been carefully chosen by Rath Oligard himself for their ruthless dedication to results and exemplary loyalty shown to him personally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Having the Oligard name represent their organisation was actually something that team leader Goeb Josebbles recommended to the Collective leader. Suggesting that by putting his family name to it, Rath would legitimize their cause.&lt;br /&gt;
&lt;br /&gt;
===== Aleena Demolition Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Aleena Demolition Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Demolition Specialists&lt;br /&gt;
|size= 50&lt;br /&gt;
|commanders=  Breek Trailm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster Leader:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Breek Trailm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The Aleena Demolition Squad are exactly what the name suggests. A large group of the tiny aliens that, when the Collective need something blowing up fast, will swarm the area, attach dozens of charges, and &#039;get the hell out of there!&#039;. Breek Trailm accepts only the fastest runners from his own species for the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Extremely loyal to each other more than the Collective itself, to the point that they are usually mistaken for a large family group.&lt;br /&gt;
&lt;br /&gt;
===== S Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=S Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Propaganda&lt;br /&gt;
|size=7&lt;br /&gt;
|commanders= Steven Pin&#039;cero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
*Steven Pin&#039;cero&lt;br /&gt;
Members:&lt;br /&gt;
*Thal Kep &lt;br /&gt;
*Ben Starr &lt;br /&gt;
*Mika Dover &lt;br /&gt;
*Jenka Merian &lt;br /&gt;
*Lo Sui-Chin &lt;br /&gt;
*Kyler Therian &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
Steven was approached by Rath Oligard to lead a propaganda effort in order to secretly recruit powerful members into the cause, leading to the founding of S Squad. Similarly to Oligard, Steven Pin&#039;cero lost family members due to the destruction caused by the Dark Brotherhood. As he assembled his team of sentients from across many of the systems that were controlled by the Clans, it became more evident that propaganda was just as important as brute force.  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Members of S Squad have unwavering loyalty to The Collective, but their vision lies primarily with the Liberation Front. They view the other two Pillars as necessary evils in order to accomplish their mission. Therefore, they focus their primary efforts on recruiting and propaganda designed solely for the use by Rath Oligard and the Liberation Front.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167633</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167633"/>
		<updated>2018-03-23T02:36:26Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Oligard Education Executive Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|...Until every cage is broken.|[https://www.darkjedibrotherhood.com/non_player_characters/192 Rath Oligard ]}}&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has risen to not just challenge, but to eradicate the Dark Brotherhood. In the name of equality for all, they will stop at nothing to see the Brotherhood and its cadres of powerful Force-users wiped from the face of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
Fragus Mouk, younger brother of Daggo Mouk, followed in his brother’s footsteps in the Technocratic Guild. However, upon dealing with AI-like technology, he suffered an accident that destroyed much of his body. Not wanting to lose his brother, Daggo experimented on Fragus, turning him into “Zero” of the new “Project Zero”. Project Zero would be dedicated to returning fallen soldiers to battle by reanimating them with cybernetics that left them easily directed towards singular goals.&lt;br /&gt;
&lt;br /&gt;
Angela, Lilith, and Karmen were all former members of the Brotherhood, killed in battle and implanted with cybernetics so that they could fight once again, just without any of their former personalities or emotions. They became mindless soldiers capable of fighting like droids with the added perk of organic intuition and processing. They took their orders directly from Fragus, and Fragus alone. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Leader: Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Oligard Education Executive Board =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Oligard Education Executive Board&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Propaganda Council&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders=  Goeb Josebbels (Division Head: Literature and Theatre)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
* Goeb Josebbels (Division Head: Literature and Theatre)&lt;br /&gt;
Members:&lt;br /&gt;
* Olf Anzhari (Division Head: Holonet management)&lt;br /&gt;
* Mann Yuring (Division Head: Music)&lt;br /&gt;
* Heimdalla Sparmsvillar (Division Head: Art)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
Oligard Education&#039;s Executive Board are the team tasked with overseeing the Collective&#039;s various means of propaganda. All have long histories with the Collective and have been carefully chosen by Rath Oligard himself for their ruthless dedication to results and exemplary loyalty shown to him personally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Having the Oligard name represent their organisation was actually something that team leader Goeb Josebbles recommended to the Collective leader. Suggesting that by putting his family name to it, Rath would legitimize their cause.&lt;br /&gt;
&lt;br /&gt;
===== Aleena Demolition Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Aleena Demolition Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Demolition Specialists&lt;br /&gt;
|size= 50&lt;br /&gt;
|commanders=  Breek Trailm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
* Breek Trailm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The Aleena Demolition Squad are exactly what the name suggests. A large group of the tiny aliens that, when the Collective need something blowing up fast, will swarm the area, attach dozens of charges, and &#039;get the hell out of there!&#039;. Breek Trailm accepts only the fastest runners from his own species for the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Extremely loyal to each other more than the Collective itself, to the point that they are usually mistaken for a large family group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== S Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=S Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Propaganda&lt;br /&gt;
|size=7&lt;br /&gt;
|commanders= Steven Pin&#039;cero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
*Steven Pin&#039;cero&lt;br /&gt;
Members:&lt;br /&gt;
*Thal Kep &lt;br /&gt;
*Ben Starr &lt;br /&gt;
*Mika Dover &lt;br /&gt;
*Jenka Merian &lt;br /&gt;
*Lo Sui-Chin &lt;br /&gt;
*Kyler Therian &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
Steven was approached by Rath Oligard to lead a propaganda effort in order to secretly recruit powerful members into the cause, leading to the founding of S Squad. Similarly to Oligard, Steven Pin&#039;cero lost family members due to the destruction caused by the Dark Brotherhood. As he assembled his team of sentients from across many of the systems that were controlled by the Clans, it became more evident that propaganda was just as important as brute force.  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Members of S Squad have unwavering loyalty to The Collective, but their vision lies primarily with the Liberation Front. They view the other two Pillars as necessary evils in order to accomplish their mission. Therefore, they focus their primary efforts on recruiting and propaganda designed solely for the use by Rath Oligard and the Liberation Front.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167632</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167632"/>
		<updated>2018-03-23T02:35:18Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|...Until every cage is broken.|[https://www.darkjedibrotherhood.com/non_player_characters/192 Rath Oligard ]}}&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has risen to not just challenge, but to eradicate the Dark Brotherhood. In the name of equality for all, they will stop at nothing to see the Brotherhood and its cadres of powerful Force-users wiped from the face of the galaxy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
Fragus Mouk, younger brother of Daggo Mouk, followed in his brother’s footsteps in the Technocratic Guild. However, upon dealing with AI-like technology, he suffered an accident that destroyed much of his body. Not wanting to lose his brother, Daggo experimented on Fragus, turning him into “Zero” of the new “Project Zero”. Project Zero would be dedicated to returning fallen soldiers to battle by reanimating them with cybernetics that left them easily directed towards singular goals.&lt;br /&gt;
&lt;br /&gt;
Angela, Lilith, and Karmen were all former members of the Brotherhood, killed in battle and implanted with cybernetics so that they could fight once again, just without any of their former personalities or emotions. They became mindless soldiers capable of fighting like droids with the added perk of organic intuition and processing. They took their orders directly from Fragus, and Fragus alone. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Leader: Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Oligard Education Executive Board =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Oligard Education Executive Board&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Propaganda Council&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders=  Goeb Josebbels (Division Head: Literature and Theatre)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
* Goeb Josebbels (Division Head: Literature and Theatre)&lt;br /&gt;
Members:&lt;br /&gt;
* Olf Anzhari (Division Head: Holonet management)&lt;br /&gt;
* Mann Yuring (Division Head: Music)&lt;br /&gt;
* Heimdalla Sparmsvillar (Division Head: Art)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
 Oligard Education&#039;s Executive Board are the team tasked with overseeing the Collective&#039;s various means of propaganda. All have long histories with the Collective and have been carefully chosen by Rath Oligard himself for their ruthless dedication to results and exemplary loyalty shown to him personally.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
 Having the Oligard name represent their organisation was actually something that team leader Goeb Josebbles recommended to the Collective leader. Suggesting that by putting his family name to it, Rath would legitimize their cause.&lt;br /&gt;
&lt;br /&gt;
===== Aleena Demolition Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Aleena Demolition Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Demolition Specialists&lt;br /&gt;
|size= 50&lt;br /&gt;
|commanders=  Breek Trailm&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
* Breek Trailm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The Aleena Demolition Squad are exactly what the name suggests. A large group of the tiny aliens that, when the Collective need something blowing up fast, will swarm the area, attach dozens of charges, and &#039;get the hell out of there!&#039;. Breek Trailm accepts only the fastest runners from his own species for the group.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Extremely loyal to each other more than the Collective itself, to the point that they are usually mistaken for a large family group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== S Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=S Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Propaganda&lt;br /&gt;
|size=7&lt;br /&gt;
|commanders= Steven Pin&#039;cero&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
Leader:&lt;br /&gt;
*Steven Pin&#039;cero&lt;br /&gt;
Members:&lt;br /&gt;
*Thal Kep &lt;br /&gt;
*Ben Starr &lt;br /&gt;
*Mika Dover &lt;br /&gt;
*Jenka Merian &lt;br /&gt;
*Lo Sui-Chin &lt;br /&gt;
*Kyler Therian &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
Steven was approached by Rath Oligard to lead a propaganda effort in order to secretly recruit powerful members into the cause, leading to the founding of S Squad. Similarly to Oligard, Steven Pin&#039;cero lost family members due to the destruction caused by the Dark Brotherhood. As he assembled his team of sentients from across many of the systems that were controlled by the Clans, it became more evident that propaganda was just as important as brute force.  &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Members of S Squad have unwavering loyalty to The Collective, but their vision lies primarily with the Liberation Front. They view the other two Pillars as necessary evils in order to accomplish their mission. Therefore, they focus their primary efforts on recruiting and propaganda designed solely for the use by Rath Oligard and the Liberation Front.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167626</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167626"/>
		<updated>2018-03-23T01:57:53Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Skylla Janitorial Guild F9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
Fragus Mouk, younger brother of Daggo Mouk, followed in his brother’s footsteps in the Technocratic Guild. However, upon dealing with AI-like technology, he suffered an accident that destroyed much of his body. Not wanting to lose his brother, Daggo experimented on Fragus, turning him into “Zero” of the new “Project Zero”. Project Zero would be dedicated to returning fallen soldiers to battle by reanimating them with cybernetics that left them easily directed towards singular goals.&lt;br /&gt;
&lt;br /&gt;
Angela, Lilith, and Karmen were all former members of the Brotherhood, killed in battle and implanted with cybernetics so that they could fight once again, just without any of their former personalities or emotions. They became mindless soldiers capable of fighting like droids with the added perk of organic intuition and processing. They took their orders directly from Fragus, and Fragus alone. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Leader: Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167625</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167625"/>
		<updated>2018-03-23T01:57:13Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Belsavis’ Own */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
Fragus Mouk, younger brother of Daggo Mouk, followed in his brother’s footsteps in the Technocratic Guild. However, upon dealing with AI-like technology, he suffered an accident that destroyed much of his body. Not wanting to lose his brother, Daggo experimented on Fragus, turning him into “Zero” of the new “Project Zero”. Project Zero would be dedicated to returning fallen soldiers to battle by reanimating them with cybernetics that left them easily directed towards singular goals.&lt;br /&gt;
&lt;br /&gt;
Angela, Lilith, and Karmen were all former members of the Brotherhood, killed in battle and implanted with cybernetics so that they could fight once again, just without any of their former personalities or emotions. They became mindless soldiers capable of fighting like droids with the added perk of organic intuition and processing. They took their orders directly from Fragus, and Fragus alone. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Leader: Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167623</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167623"/>
		<updated>2018-03-23T01:55:10Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Black Angel Squadron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=4&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167622</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167622"/>
		<updated>2018-03-23T01:54:29Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* The Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167621</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167621"/>
		<updated>2018-03-23T01:54:18Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Red Talon Squadron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=11&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167620</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167620"/>
		<updated>2018-03-23T01:52:35Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* The Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster&#039;&#039;&#039;&lt;br /&gt;
* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man&lt;br /&gt;
* Golta Ndessisu - Dug woman&lt;br /&gt;
* Onazsho - Mirialan man&lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=6&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster:&#039;&#039;&#039;&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=5&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roster&#039;&#039;&#039;&lt;br /&gt;
* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167613</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167613"/>
		<updated>2018-03-23T00:47:16Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Belsavis’ Own */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=* Ling Dao - Liberation Front, Guard Officer &lt;br /&gt;
Members &lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man &lt;br /&gt;
* Golta Ndessisu - Dug woman &lt;br /&gt;
* Onazsho - Mirialan man &lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Capo Di, Team Lead&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=* Bacta Leader: Ke’alu Orin&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; Belsavis’ Own are a team of highly specialized mercenaries. What sets them apart is their role as mechanics. Led by the Aleena Caton Gehr the crew is made up of several different species, a highly inclusive lot that are quick to defend one another and trade witty banter and scathing remarks. Seen as gruff by others and abrasive even at the best of times, their skill at fixing any vessel is known throughout the Collective. There is simply nothing they cannot fix, for the right price. Their desires are simple; money , women, and the pursuit of off-time pleasures.&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167612</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167612"/>
		<updated>2018-03-23T00:43:51Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* The Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=* Ling Dao - Liberation Front, Guard Officer &lt;br /&gt;
Members &lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man &lt;br /&gt;
* Golta Ndessisu - Dug woman &lt;br /&gt;
* Onazsho - Mirialan man &lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Capo Di, Team Lead&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=* Bacta Leader: Ke’alu Orin&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;  &lt;br /&gt;
The modifiers are a collection of the extremists in the Technocratic Guild. Aligned with the guild’s visions of personal enhancement, the group lead to much of the guild’s early tech and this gave them a privileged status. Removing themselves from the frontline developments, letting others stand upon the shoulder of their work, the group then began to focus on more controversial concepts that they otherwise wouldn’t have been able to in their previous lives. While their experiments on the living, intentional infections, and their active use of prisoners of war as test subjects; often makes other members of the Collective uncomfortable. The group often finds themselves on the cutting edge of scientific discovery - with special rewards to the Collective’s war effort.&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167611</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167611"/>
		<updated>2018-03-23T00:32:17Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* The Mindbreakers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=* Ling Dao - Liberation Front, Guard Officer &lt;br /&gt;
Members &lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man &lt;br /&gt;
* Golta Ndessisu - Dug woman &lt;br /&gt;
* Onazsho - Mirialan man &lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Capo Di, Team Lead&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; The Mindbreakers were a team of scientific, medical, and combat experts assembled by Daggo Mouk. Their primary task was to develop chemical, neurological, psychological and biological countermeasures to combat Force Users. These measures could take two forms: offensive countermeasures, such as lethal toxins that can be easily delivered and utilized in battle; or defensive measures, methods of enhancing the physical or mental defenses of Technocrat forces through chemical, biological, or neurological enhancement. The Mindbreakers also had access to capture Force Using specimens, testing their theories and creations on those imprisoned by the Technocratic Guild. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Within the Technocratic Guild, The Mindbreakers are only known among the top leadership. Daggo Mouk assumes personal responsibility for the issuing of orders and observation of their progress, wishing to keep the organization and their developments in his own hands. The team manages scientific experiments that Mouk himself does not have the time to perform himself.&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=* Bacta Leader: Ke’alu Orin&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167610</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167610"/>
		<updated>2018-03-23T00:27:09Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Black Angel Squadron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=* Ling Dao - Liberation Front, Guard Officer &lt;br /&gt;
Members &lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man &lt;br /&gt;
* Golta Ndessisu - Dug woman &lt;br /&gt;
* Onazsho - Mirialan man &lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Capo Di, Team Lead&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=* Bacta Leader: Ke’alu Orin&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
The Black Angel Squadron is a four man X Wing squadron who work as a clean up crew for the Collective&#039;s navy. Less Famous than the Rose Squadron, each one of the members still had to be tested by Emery Rose as they work as a backup unit, meant to deal with anyone who is able to successfully target the Rose Squadron. While they don&#039;t have numbers they have plenty of skill, and are a highly aggressive group of pilots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
While not in the same league as the Rose Squadron, this was a backup squadron also built by Emery in one of her few moments of humility to run as a cleanup crew for the Rose Squadron. They exist to pick off those who target Rose Squadron.&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167609</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167609"/>
		<updated>2018-03-23T00:19:21Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Red Talon Squadron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=* Ling Dao - Liberation Front, Guard Officer &lt;br /&gt;
Members &lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man &lt;br /&gt;
* Golta Ndessisu - Dug woman &lt;br /&gt;
* Onazsho - Mirialan man &lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Capo Di, Team Lead&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=* Bacta Leader: Ke’alu Orin&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Red Talon squadron is one of the finest B-Wing starfighter squadrons in the Collective&#039;s navy. Each A/SF-01 B-Wing Starfighter has a distinctive Red Talon painted on the breadth of the largest wing. The squadron is based on the Cruiser Thanewulf (Strike-class Collective m50 Medium Cruiser) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each pilot of this squadron has been hand picked by its leader, Tarlok Maldon, and then put through more extensive training to become a part of the squadron. Those who do not pass the extra training are passed over, until they either pass the training or are just sent to another fighter group.&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167608</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167608"/>
		<updated>2018-03-23T00:16:44Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Skylla Janitorial Guild F9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=* Ling Dao - Liberation Front, Guard Officer &lt;br /&gt;
Members &lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man &lt;br /&gt;
* Golta Ndessisu - Dug woman &lt;br /&gt;
* Onazsho - Mirialan man &lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skylla Janitorial Guild F9, or the Finers, are a band of senior sanitation workers. These elderly men and women, each with their own various reasons to dislike Force-users, had stepped up to volunteer their lives for the cause. Deemed outside the range of physical capabilities to join the army, a.k.a. too old, the group was assigned onto the Skylla sanitation staff.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reassignment hasn&#039;t diminish this band&#039;s drive to fight for the cause. Armed with brooms, chemicals, droids, and witty remarks, the Finers will confront any intruders.&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Capo Di, Team Lead&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=* Bacta Leader: Ke’alu Orin&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167607</id>
		<title>The Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Collective&amp;diff=167607"/>
		<updated>2018-03-23T00:13:19Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Bacta Squad */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The following article is the culmination of the Brotherhood’s intelligence reports on the enemy organization introduced during the [[Twelfth Great Jedi War]] that call themselves the [https://www.darkjedibrotherhood.com/factions/the-collective Collective].&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Collective&lt;br /&gt;
|image=[[File:Collective logo.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=Rath Oligard&lt;br /&gt;
|members=The Liberation Front, Capital Enterprises, The Technocratic Guild&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
== Organization ==&lt;br /&gt;
[https://www.darkjedibrotherhood.com/factions/the-collective The Collective] is a powerful organization that has chosen the [https://drive.google.com/file/d/0B-vYlrW6IxW6YUhRMTlaTG10R3c/view recent events] of the conflict between the Brotherhood’s Resistance and the Iron Throne to make its presence and purpose known. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Leaders of the &#039;&#039;Collective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Rath Oligard&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Daggo Mouk&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;| &#039;&#039;&#039;Ghafa Ordam&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rath-Oligard.png|220px]]&lt;br /&gt;
| [[File:Daggo.png|220px]]&lt;br /&gt;
| [[File:Ghafa.png|220px]]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #c6ae5c&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/factions/the-collective &#039;&#039;&#039;Please visit the Faction Page for a detailed roster of NPCs&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== The Three Pillars ===&lt;br /&gt;
&lt;br /&gt;
As reflected in the iconography of their organizations emblem, the three pillars of ‘’’The Collective’’ represent the three distinct factions that have united under the charismatic vision of Rath Oligard and his Liberation Front. Both The Technocratic Guild and Capital Enterprises follow the the lead of their central pillar while each maintaining their own unique motivations and machinations.&lt;br /&gt;
&lt;br /&gt;
== The Liberation Front ==&lt;br /&gt;
{{main|The Collective: Liberation Front}}&lt;br /&gt;
&lt;br /&gt;
At the center of these three pillars sits Rath Oligar’s Liberation Front. This faction views themselves as the revolutionary spirit of the Collective, the ones who are truly committed to Oligard’s vision of equality for those who lack the powers of the Force. Comprised of soldiers, saboteurs, and militia-like recruits, they are the survivors of the galaxy and the heart and soul of the Collective.&lt;br /&gt;
&lt;br /&gt;
== Capital Enterprises ==&lt;br /&gt;
{{main|The Collective: Capital Enterprises}}&lt;br /&gt;
&lt;br /&gt;
Capital Enterprises are the financial and tactical backbone of the Collective. While they believe in Rath’s vision and agree that Force User’s need to be purged from the Galaxy, mostly because of how easily they can interfere in politics and economics. Capital Enterprises has their own motivations and goals, but understand they can’t do it on their own without the other two pillars.&lt;br /&gt;
&lt;br /&gt;
== The Technocratic Guild ==&lt;br /&gt;
{{main|The Collective: Technocratic Guild}}&lt;br /&gt;
&lt;br /&gt;
The Technocrats are a band of ruthless and efficient mercenaries that have united under the leadership of Guildmaster Daggo Mouk. Each member of the Technocratic Guild has had their body augmented or altered with cybernetic enhancement, making them uniquely up for the task of taking on even the most powerful Force Users. Some of the members are true believers to Rath’s vision, but ultimately they are the branch of the Collective that produces all the weapons, gears, and modifications to the ships. Much like Capital Enterprises, they believe that Force User rule is a deterrent to their expansion and feel the threat should be eliminated from the Galaxy. They had been formerly subjected to Imperial rule for decades and have since gone independent, and believe that being a part of [[The Collective]] is the best way to keep it so.&lt;br /&gt;
&lt;br /&gt;
== Stronghold: Nancora ==&lt;br /&gt;
&lt;br /&gt;
[[File:Nancora-planet.png|none|225px|Planet Nancora]]&lt;br /&gt;
&lt;br /&gt;
The Inquisitorius has identified the Collectives stronghold on the planet [https://wiki.darkjedibrotherhood.com/view/Nancora Nancora]. &lt;br /&gt;
&lt;br /&gt;
Following the conclusion of the [[Twelfth Great Jedi War]], [[Nancora]] has been abandoned by the Collective, leaving the battle-scarred planet a shell of its former activity. &lt;br /&gt;
&lt;br /&gt;
=== Technocratic Guild Presence ===&lt;br /&gt;
&lt;br /&gt;
As per early scouting reports, the Technocratic Guild is a secretive organization that closely guards their most treasured items. They have a heavy presence on the planet Nancora, which is what helped lead Inquisitor&#039;s to finding it&#039;s location. This possessiveness has led them to build massive fortified structures with infiltration alarms and sensor systems designed to identify any and all intruders. Automated turrets, automated droid patrols, energy cages, stun gas, and a host of methods can be expected.&lt;br /&gt;
&lt;br /&gt;
== The Collective Forces ==&lt;br /&gt;
The Collective has both a powerful naval fleet and stolid ground forces. While not a full report, this is the data the Brotherhood received from advanced reconnaissance.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/factions/the-collective/possessions Collective Fleet and Armed Forces]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Heavycruisernancoranew.jpg|thumb|270px||none|Brotherhood combined forces clash against the Collective Fleet]]&lt;br /&gt;
&lt;br /&gt;
=== Navy ===&lt;br /&gt;
&lt;br /&gt;
==== Flagship ====&lt;br /&gt;
&lt;br /&gt;
Captain: [https://www.darkjedibrotherhood.com/non_player_characters/219 Colonel Sul Pahlee]&lt;br /&gt;
&lt;br /&gt;
The Dreadnaught-class [https://www.darkjedibrotherhood.com/items/54768 &#039;&#039;Skylla&#039;&#039;]  serves as the Collectives current flagship. Combined with Rath Oligard&#039;s deep understanding of the Iron Navy, it is the heart and soul of the destructive force that is the Collective fleet.&lt;br /&gt;
&lt;br /&gt;
[[File:Skylla.png|thumb|250px||none|The Skylla, Collective fleet flagship]]&lt;br /&gt;
&lt;br /&gt;
==== Rose Squadron ====&lt;br /&gt;
[[File:Collectivexwing.jpg|300px||none|thumb|Rose squadron X-Wing.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose]&lt;br /&gt;
&lt;br /&gt;
The leader of the Skylla’s best squadron is captained by its best pilot. It is said that [https://www.darkjedibrotherhood.com/non_player_characters/193 Emery Rose] has never been forced to eject from her craft. Her record in dogfights is allegedly flawless. With her hand-picked [https://www.darkjedibrotherhood.com/items/47114 “Rose” Squadron] at her side, Emery is one of the most talented fliers to ever defect out of the First Order, and is said to rival the renown Poe Dameron. The Collective starfighter wings have rallied around Rose’ call to arms to destroy every last Brotherhood aircraft in their path.&lt;br /&gt;
&lt;br /&gt;
[[File:Emery full.jpg|thumb|none|300px|Captain Emery Rose]]&lt;br /&gt;
&lt;br /&gt;
==== Suicide Bomber Tactics ====&lt;br /&gt;
&lt;br /&gt;
The Collective has been brutal and relentless in their use of modified Quadrijet spacetugs that are packed with explosives and helmed by living pilots to maximize damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Tugkamikazie.JPG|thumb|200px|none|Conventional quadrijet spacetug.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ground Forces ===&lt;br /&gt;
&lt;br /&gt;
==== Collective Crews ====&lt;br /&gt;
&lt;br /&gt;
While not as prominent as the soldiers that comprise the Collective forces, the various crews and strike-teams that have formed within the Collective ranks vary in their specializations and operational functions.&lt;br /&gt;
&lt;br /&gt;
===== Trill Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Trill Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Special Operations&lt;br /&gt;
|size=* Ling Dao - Liberation Front, Guard Officer &lt;br /&gt;
Members &lt;br /&gt;
* Wayv Sine - Technocrat Engineer &lt;br /&gt;
* Kabir Siad - Technocrat Huntress &lt;br /&gt;
* Kam Faer - Technocrat Soldier &lt;br /&gt;
* Arhet Cetpek - Capital Enterprise Agent&lt;br /&gt;
|commanders= Ling Dao&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:&#039;&#039;&#039; As the brainchild of Liberation Front Guard Officer Ling Dao, Trill squad is built around the idea of integrating the Three Pillars of the Collective into one cohesive unit. By combining the varied talents of these very different sub-units into one, Trill Squad is able to take on a wide variety of highly sensitive missions on behalf of Rath Oligard and his leadership team. This squad was formed as a response to the incursion of the unified Dark Jedi Brotherhood clans onto the Collective homeworld of Nancora, partially as a test to see if more coordinated larger scale operations between the Three Pillars might be possible in the future. The high-level leaders of the Collective have their eyes on Trill Squad as a possible proof of concept.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039; Trill Squad takes its name from the letter in aurebesh writing system. Dao felt that the letter &amp;quot;trill&amp;quot; had the look of three separate pillars being unified into one. The team itself is new and has not undertaken many missions yet as a unified strike-team. As a group newly formed there is internal squabbling in regards to the best way to approach a mission, but the squad is always unified in their loyalty towards the Collective. Dao, as the leader, provides much of the tactical and strategic support. Siad and Faer are frequently called in when combat skills are required. Sine works to both maintain the technology used by the team, as well as any cybernetic enhancements, and also works to improve upon standard issue items. Lastly, Cetpek acts in the capacity of a traditional intelligence agent frequently taking on different cover identities to gather information or identify targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Broken Arrow =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Broken Arrow&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Tank Crew&lt;br /&gt;
|size=*Akesha Zaassim (Togruta female, Tank Commander)&lt;br /&gt;
*Aassanu (Zabrak female, Driver)&lt;br /&gt;
*Yem Tradbum (Gungan male, Gunner)&lt;br /&gt;
*Pe Virss (Sullustan Male, Loader/Mechanic)&lt;br /&gt;
|commanders= Akesha Zaassim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Cobbled together from survivors of various tank crews during the Twelfth Great Jedi War, Broken Arrow has become one of the most distinguished&lt;br /&gt;
tank crews in the Collective Armed Forces. Often found leading daring counter-attacks against Clan forces or holding the line to buy time for a tactical withdrawal, Broken Arrow is&lt;br /&gt;
greeted with as much adulation as they are anxiety among the still-emotional ranks of the Collective.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
The crew has a particularly light-hearted approach to warfare and often tend to make light of the life-threatening situations they find themselves in. Despite everyone having lost several comrades, both in their units and in others, they remain surprisingly upbeat about the endeavor. This would hint at deep psychological scarring of the individuals, though they have passed every psych-evaluation conducted to them and continue to serve effectively. An alternative interpretation of his behavior is that they find comradely and solace in each other, the shared humor a way of dispelling common fears and concerns shared by each individual member, but defeated as a group. Time after time, they’ve skirted certain death and lived to tell the tale, never once abandoning their comrades and risking life and limb to ensure everyone got back home alive.&lt;br /&gt;
&lt;br /&gt;
Akesha Zaassim takes particular enjoyment in hunting her prey and has a cold, calculative mind that lives and breathes armored warfare. She knows her machine and her crew, their strength and weaknesses, and just how far she can push either before they break. Though she jokes around and never backs down from a challenge, when shots ring out, she&lt;br /&gt;
becomes focused and alert, the only thing on her mind being the mission. Aassanu, in typical Zabrak fashion, thinks she is near-on immortal. Having bailed from the&lt;br /&gt;
most tanks (and also lost the most comrades), she has developed a degree of superstition about survival and never bolts down her hatch. She is an expert driver and views the world through her periscope much like Akeshafrom the turret, often managing to pilot the tank exactly where the commander intended before the latter said a word. Yem Tradbum has a humor like the rest of the crew, though his is by far the coldest. Even Aassanu falls silent at times when Yem cracks jokes over Clan troop transports blowing up like blooberfish. Though he does not admit it, he is losing sight of his right eye after taking a piece of shrapnel to his brow on his third deployment and the crew respects his wishes and not prying, even when he spends the nights bouncing a ball against the barrack ceiling to teach his surviving eye depth-perception.&lt;br /&gt;
&lt;br /&gt;
Pe Virss is the glue that keeps the team together and has saved the lives of them all more times than any other. Though he doesn’t look like much and his position as loader is&lt;br /&gt;
ceremonial at best, his ability to divert power to keep vital systems rolling when needed, maintain their tank in even the most adverse of situations and frankly magical ability to turn field rations into edible food with the waste heat of their reactor core alone are reason enough for the crew to stand his dry and punny engineer’s wit.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===== Skylla Janitorial Guild F9 =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Skylla Janitorial Guild F9&lt;br /&gt;
|locality=[[item:54768|The Skylla]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Janitorial Guild&lt;br /&gt;
|nickname= The Finers&lt;br /&gt;
|size=* Martat Doxedun - Human woman&lt;br /&gt;
* Tuart Evv - Sullustan man &lt;br /&gt;
* Golta Ndessisu - Dug woman &lt;br /&gt;
* Onazsho - Mirialan man &lt;br /&gt;
* Congilb Hychset - Human man&lt;br /&gt;
|commanders= Martat Doxedun&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== The Mindbreakers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Mindbreakers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Capo Di, Team Lead&lt;br /&gt;
* Dr. Meeren Letrell, Toxicologist - Female, Umbaran, 36 years old, Field Medic (EQ3) &lt;br /&gt;
* Dr. Ikere&#039;Rin&#039;Desori, Neuroscientist - Female, Chiss, 32 years old, Director (EQ3) &lt;br /&gt;
* Halfol Tuyascara, Interrogation Expert - Male, Kiffar, 48 years old, Hunter (EQ4) &lt;br /&gt;
* Dr. Nheval Oress, Surgeon/Coroner - Male, Human, 29 years old, Field Medic (EQ2) &lt;br /&gt;
* Payve T&#039;Shar, Weapon&#039;s Specialist - Female, Togruta, 24 years old, Weapon Specialist (EQ4)&lt;br /&gt;
|commanders= Capo Di&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Bacta Squad =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Bacta Squad&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=* Bacta Leader: Ke’alu Orin&lt;br /&gt;
* Bacta I: Rosh Droma&lt;br /&gt;
* Bacta II: Janos Darkswood&lt;br /&gt;
* Bacta III: Tam Bele&lt;br /&gt;
* Bacta Patch: Leati Yonst&lt;br /&gt;
|commanders= Ke’alu Orin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background/History:​&#039;&#039;&#039; &lt;br /&gt;
Bacta Squad is a highly skilled group of field medics. Though they are trained and deadly with blasters, their primary mission is to help and heal. The squad is generally deployed into the most dangerous and chaotic of situations to keep Collective losses to a minimum. They received their name for acting similarly to Bacta on a wound when they enter battle, healing the Collective and turning the tide (or reinforcing their victory). &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Additional Information:&#039;&#039;&#039;&lt;br /&gt;
Bacta Squad is well know for stopping at nothing to save a patient. &lt;br /&gt;
 &lt;br /&gt;
Batca Patch is the designation given to the newest recruits of Bacta Squad while they undergo training.&lt;br /&gt;
&lt;br /&gt;
===== Project Zero =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Project Zero&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Shock Troops&lt;br /&gt;
|size=* Fragus “Zero” Mouk&lt;br /&gt;
* Reincarnate v1.1 (Angela) &lt;br /&gt;
* Reincarnate v1.7 (Lilith) &lt;br /&gt;
* Reincarnate v3.4 (Karmen)&lt;br /&gt;
|commanders= Fragus “Zero” Mouk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Black Angel Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Black Angel Squadron&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=* Angel I - Harlow Emling &lt;br /&gt;
* Angel II - Trent Vorano &lt;br /&gt;
* Angel III - Levi Mauzey &lt;br /&gt;
* Angel IV - Jazlyn Brindsi&lt;br /&gt;
|commanders= Harlow Emling &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Belsavis’ Own =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Belsavis’ Own&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Ground Support&lt;br /&gt;
|size=Leader:&lt;br /&gt;
* Caton Gehr&lt;br /&gt;
* Tabiso Stone&lt;br /&gt;
* Loris Regno&lt;br /&gt;
* Red Thorn&lt;br /&gt;
|commanders= Caton Gehr&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Red Talon Squadron =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Red Talon Squadron&lt;br /&gt;
|locality=[[item:54939|The Thanewulf]]&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Starfighter Squadron&lt;br /&gt;
|size=&lt;br /&gt;
*Talon Leader - Tarlok Maldon &lt;br /&gt;
*Red T I - Chias Brahnx &lt;br /&gt;
*Red T II - Lara Kavos &lt;br /&gt;
*Red T III - Trigo Tochiki &lt;br /&gt;
*Red T IV - Jorya Caranthyr &lt;br /&gt;
*Red T V - Gorden Zylvarstar &lt;br /&gt;
*Red T VI-XI&lt;br /&gt;
|commanders= Tarlok Maldon &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== The Modifiers =====&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Modifiers&lt;br /&gt;
|locality=Nancora&lt;br /&gt;
|allegiance=The Collective&lt;br /&gt;
|role=Military Research&lt;br /&gt;
|size=* Mengele Josef - Vivisection  Specialist&lt;br /&gt;
* Zyklon Epstein - Genetic Modifications specialist&lt;br /&gt;
* Stubblebine Dame - Mind Control Specialist&lt;br /&gt;
* Ramon Gottfried - Cybernetics specialist&lt;br /&gt;
* Changde Hunan - Germ warfare specialist&lt;br /&gt;
|commanders= Mengele Josef &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=166313</id>
		<title>House Karness Muur</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Karness_Muur&amp;diff=166313"/>
		<updated>2017-12-05T12:20:09Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: /* Unit Speciality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|nor|exd}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=House Karness Muur&lt;br /&gt;
|image=[[File:HKM.png|250px]]&lt;br /&gt;
|founder=* [[Arden Karn]]&lt;br /&gt;
* [[Celevon Edraven]]&lt;br /&gt;
|leader=* Quaestor: {{HkmQUA}}&lt;br /&gt;
* Aedile: {{HkmAED}}&lt;br /&gt;
|headquarters= [[Korada Monastery]]&lt;br /&gt;
|founded=30 ABY&lt;br /&gt;
|affiliation=* [[Plagueis]]&lt;br /&gt;
* [[Dark Jedi Brotherhood]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Karness Muur&#039;&#039;&#039; is a [[House]] within [[Clan]] [[Plagueis]] developed by [[Arden Karn]] and [[Celevon Edraven]] after the [[Horizons|Horizons Crisis]] in 30 ABY. Originally created as a [[Battleteam]], Karness Muur became one of Plagueis&#039; two Houses following the return to Clanhood.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After the [[Horizons|Horizons Crisis]] and the concurrent massive attack on their fleet and home system, [[Plagueis|House Plagueis]] was left near total defeat. In a controversial decision, [[Tra&#039;an Reith|Quaestor Reith]] used the charges from orbit to destroy every Plagueian stronghold and temple in the Jusadih System, due to their being overrun with the enemy. With much of their forces destroyed, Plagueis had to turn to other tactics in order to rebuild. Brute force, while still useful, was not going to be as viable an option with the house in its weakened state. Realizing this, [[Tra&#039;an Reith]] concluded that a new [[Battleteam|battle team]] had to be formed, specializing in asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
To lead this team, Tra’an turned to [[Arden Karn]]. Arden had garnered a reputation during the Horizon Crisis for creative thinking and courage under fire. He had also had a past record of being a top notch sniper, scout, and slicer before coming to the Brotherhood. All these qualities made him a natural choice to lead a team dedicated to stealth and subterfuge. He began gathering others in Plagueis that had similar talents. &lt;br /&gt;
&lt;br /&gt;
The first of these to be approached was a transfer from [[Arcona|Clan Arcona]] during the beginning of the Horizons Crisis named [[Celevon Edraven]]. The assassin was recognized for his ambitious nature in his early career in the Brotherhood, having been chosen as an Apprentice by Elder [[Sashar Arconae|Sashar Erinos]] within days of joining. He had flourished under the Mandalorian’s teachings, taking on the position of sniper in the [[Soulfire Strike Team]]. Prior to joining the Brotherhood, the amnesiac took on numerous assassination contracts and had experience smuggling weapons, not counting advanced military training during his teenage years and further training during his time in Soulfire and as Captain of [[Spectre Cell]], as well as time served in the [[Arcona Army Corps]].&lt;br /&gt;
&lt;br /&gt;
Together they would form the nucleus on which a strong battle team would be founded. They would be instrumental in the rebuilding of Plagueis, participating in several early operations.&lt;br /&gt;
&lt;br /&gt;
When Plagueis returned to Clanhood in 31 ABY, Karness Muur was elevated from a battleteam to full House status. In a somewhat controversial move, now Consul [[Montresor]] named the recent One Sith defector and then Overseer, [[Kz&#039;set]], as it&#039;s first Quaestor. At this time it transferred it&#039;s base of operations from the “Harrower” to the newly acquired Nebula class Star Destroyer “Preeminence”. In order to train new recruits, the [[Apostles of Syn]] were created to carry on the proud traditions the Battleteam had started. &lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The name, [[starwars:Karness_Muur|Karness Muur]], came to Arden instinctively after hearing Alaris’ name for the counterpart battle team [[Ajunta Pall]]. Muur’s ability to strike fear into those he oppressed was innate. The [[starwars:Rakghoul|Rakghoul]] plague drove entire populations to terror over millennia, and though the power to turn others into Rakghoul was out of reach to those in Plagueis, the symbolism of it weighed perfectly in Arden’s mind.&lt;br /&gt;
&lt;br /&gt;
In addition, unbeknownst to Arden and the Dark Jedi Brotherhood, Karness Muur still existed during the Dark Brotherhood Era and for an additional hundred years after the creation of the battle team, existing in a hard fought battle with Celeste Morne through the use of his Talisman. The irony here is that Karness Muur still exists, exerting his will, as does the House named for him, though neither party is aware of the other’s existence.&lt;br /&gt;
&lt;br /&gt;
== Unit Speciality ==&lt;br /&gt;
One could safely say that one of the reasons the Brotherhood, and in particular Plagueis, was so devastated by the Horizon Crisis was the fact they were caught unaware.  The enemy struck without warning with devastating force. Plagueis could not afford for this to happen again, particularly in its current state. Therefore, the newly knighted Arden was tasked with assembling a team of individuals that specialized in information gathering and more subtle forms of war. HKM would be the eyes, ears, and when necessary “finger” of Plagueis. &lt;br /&gt;
&lt;br /&gt;
Striking from the shadows, HKM can be everywhere and nowhere. These members are the ones the Consul calls upon if he wants to keep his hands clean. Be it Hacking, Recon, Assassination, Interrogation/Torture, Manipulation, Bribery, or anything of a similar nature, the leaders of Plagueis can find those talents in HKM.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of its operations, HKM tends to operate in two or three man teams in most circumstances. Smaller groups can be more stealthy by their very nature. However, missions requiring more force often call for multiple teams to be working as a cohesive unit on a given target. These teams are not necessarily fixed as different skills might be needed for specific objectives. &lt;br /&gt;
&lt;br /&gt;
As a part of the change in status from a battleteam to a House, Karness Muur has had to adapt its methods tactics. It now operates heavier forces than it did during its time as a battleteam, allowing it to perform a wider variety of missions than it did before. While its leaders still look to its roots and value stealth and guile, it can now pack a potent punch with its compliment of armored units.&lt;br /&gt;
&lt;br /&gt;
== Base Of Operations - Korada Monastery ==&lt;br /&gt;
[[Korada Monastery]] is the main base of operations for [[House Karness Muur]] on the surface of [[Aliso]] located about 330 km west-north-west from [[The Pinnacle]]. Once an ancient temple or palace of an unknown species, it more recently was used by the monks of the [[starwars:B%27omarr_Order| B’oamarr Order]]. It now serves as a formidable fortress and source of mystery. Most recently it was discovered by [[Arden Karn]] and [[Abadeer Taasii]] in recent scouting missions. The leaders of [[House Karness Muur]] were sent on mission by the [[Plagueis]] Summit, to find a suitable base of operations on the planet, that would also help secure the Clan&#039;s hold on [[Aliso]].&lt;br /&gt;
&lt;br /&gt;
== Summit Chronology ==&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
{{HKM Leaders}}&lt;br /&gt;
&lt;br /&gt;
== Assigned Forces ==&lt;br /&gt;
&lt;br /&gt;
{{Main|Ascendant Fleet}}&lt;br /&gt;
&lt;br /&gt;
=== Task Force Cresh ===&lt;br /&gt;
*[[Vigilant|&#039;&#039;&#039;&#039;&#039;Vigilant&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:496|&#039;&#039;Vindicator&#039;&#039;-class heavy cruiser]]&lt;br /&gt;
**[[item:47094|Lightning Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:46073|Hurricane Squadron]] - [[itemprototype:567|A/SF-01 B-wings]]&lt;br /&gt;
*[[Indefatigable|&#039;&#039;&#039;&#039;&#039;Indefatigable&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:511|&#039;&#039;Quasar Fire&#039;&#039;-class cruiser-carrier]]&lt;br /&gt;
**[[item:47096|Wildcat Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:47088|Marauder Squadron]] - [[itemprototype:573|T-70 X-wings]]&lt;br /&gt;
**[[item:48940|Vanguard Squadron]] -  [[itemprototype:571|RZ-1 A-wing Interceptor]]&lt;br /&gt;
**[[item:46046|Tremor Squadron]] - [[itemprototype:570|BTL-A4 Y-Wings]]&lt;br /&gt;
*[[Heretic (Raider I-class)|&#039;&#039;&#039;&#039;&#039;Heretic&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:911|&#039;&#039;Raider I&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Hunter (Raider I-class)|&#039;&#039;&#039;&#039;&#039;Hunter&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:911|&#039;&#039;Raider I&#039;&#039;-class corvette]]&lt;br /&gt;
*[[Scylla (CR90 corvette)|&#039;&#039;&#039;&#039;&#039;Scylla&#039;&#039;&#039;&#039;&#039;]] - [[itemprototype:485|CR90 corvette]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Plagueis]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=TuQ%27uan_Varick&amp;diff=164167</id>
		<title>TuQ&#039;uan Varick</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=TuQ%27uan_Varick&amp;diff=164167"/>
		<updated>2017-07-12T23:56:16Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: Created page with &amp;quot;{{Construction}} {{Character |type= Mercenary |image= |firstname= TuQ’uan |lastname= Varick |homeworld= Dorin |birth= 3 ABY, 32 Years Old |death= |species= Kel Dor |gender=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= TuQ’uan&lt;br /&gt;
|lastname= Varick&lt;br /&gt;
|homeworld= Dorin&lt;br /&gt;
|birth= 3 ABY, 32 Years Old&lt;br /&gt;
|death=&lt;br /&gt;
|species= Kel Dor&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.8 m&lt;br /&gt;
|weight=75 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= DL-44, Vibrodaggers&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Mercenary, Splicer&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Laren Uscot]]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14964|14964]]&lt;br /&gt;
}}&lt;br /&gt;
TuQ&#039;uan is a [http://starwars.wikia.com/wiki/Kel_Dor Kel Dor] mercenary with a proficiency in splicing and information brokering. Though he prefers to do most of his work from behind a terminal, TuQ’uan is not one to shy away from killing and can hold his own in a fight when necessary. TuQ’uan’s pessimistic attitude and large ego have gotten him into trouble on more than one occasion. &lt;br /&gt;
&lt;br /&gt;
Since getting recruited into the [[Dark Jedi Brotherhood]] TuQ&#039;uan is currently undergoing training with [[Laren Uscot]] as a member of [[Clan Plagueis]]&#039;s recruit training centre [[The Circle]].&lt;br /&gt;
&lt;br /&gt;
=Character History=&lt;br /&gt;
==Early Life==&lt;br /&gt;
TuQ&#039;uan grew up alone on the planet [http://starwars.wikia.com/wiki/Ord_Mantell Ord Mantell] after being left behind by his parents when their transport between [http://starwars.wikia.com/wiki/Dorin Dorin] and [http://starwars.wikia.com/wiki/Kessel Kessel], where they were going to find work. TuQ&#039;uan was forced to fend for himself using the few skills he had, adapting them to survival, and turned to splicing. Using the information he gathered for either leverage within the criminal underground or to sell for a profit. &lt;br /&gt;
[[File:Ord Mantell.png|thumb|left|200px|Orbital view of Ord Mantell]]&lt;br /&gt;
&lt;br /&gt;
==Teenage Years==&lt;br /&gt;
By the time TuQ’uan had reached the age of 17 he had created a name for himself in the Ord Mantell underground. TuQ’uan was found to be not only a proficient splicer, but he had come into his own as an information broker, allowing him to sell acquired information for a higher price directly to those seeking it. Cutting out other underground entities as the middlemen in transactions didn’t sit well with Nic Yarrow, a prominent member of the Ord Mantell criminal underground, who was no longer receiving a cut of the profits from TuQ’uan. A manhunt ensued, organized by Yarrow, to bring TuQ’uan back to Yarrow’s base of operations to pay for his perceived slight against the organization. After a scuffle with one of Yarrow’s men, TuQ’uan took his first life. This shook TuQ’uan, who decided he had to leave Ord Mantell for the time being and relocated to [http://starwars.wikia.com/wiki/Nar_Shaddaa/Legends Nar Shadaa]&lt;br /&gt;
==Finding the Brotherhood==&lt;br /&gt;
In 35 ABY TuQ&#039;uan was hired by an unknown entity to steal information on Hyperdyne industries, TuQ&#039;uan was able to track and locate the information being stored on a terminal on  Nar Shaddaa. After successfully acquiring the information and learning Laren Uscot was tied to Hyperdyne TuQ&#039;uan was betrayed by his former partner Vos Dusan, another Kel Dor, after fighting for his life TuQ&#039;uan removed Vos&#039; AntiOx mask and left him to succumb to oxygen poisoning. TuQ&#039;uan presented the stolen information to Laren who in turn offered him a position within the Brotherhood.&lt;br /&gt;
=Character Appearance=&lt;br /&gt;
==Physical Appearance==&lt;br /&gt;
TuQ&#039;uan has a darker complexion, being only a few shades lighter than crimson and eyes a deep black. A four inch scar runs along his neck starting directly below his left ear and moving towards his throat. Less visible scars can be found on his torso including a prominent puncture wound about an inch and a half in diameter on his lower left hand abdomen. As all members of the Kel Dor species, TuQ&#039;uan requires an Antiox mask and goggles when in highly oxiginated atmospheres. TuQ&#039;uan&#039;s mask and goggles are black, his mask is pristine on the left hand side and scrapped to reveal what looks like the bare metal showing on the right hand side.&lt;br /&gt;
==Clothing and Gear==&lt;br /&gt;
TuQ&#039;uan favours darker clothing, black pants and a dark grey buttoned shirt with a lightweight black short collard jacket with hidden pockets throughout over top. He wears a low slung blaster holster on his right hip holding a DL-44 heavy blaster, and a wide brimmed hat pulled down low over his face.&lt;br /&gt;
&lt;br /&gt;
[[Category: Plagueis members]] [[Category: Plagueis]]&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Ord_Mantell.png&amp;diff=164166</id>
		<title>File:Ord Mantell.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Ord_Mantell.png&amp;diff=164166"/>
		<updated>2017-07-12T23:41:52Z</updated>

		<summary type="html">&lt;p&gt;TuQ&amp;#039;uan Varick: {{Fairuse}}
{{Category:Images-Planets}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Fairuse}}&lt;br /&gt;
{{Category:Images-Planets}}&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>TuQ&#039;uan Varick</name></author>
	</entry>
</feed>