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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tarvitz</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-08-03T05:27:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:IMG_20260801_212101.jpg&amp;diff=201725</id>
		<title>File:IMG 20260801 212101.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:IMG_20260801_212101.jpg&amp;diff=201725"/>
		<updated>2026-08-02T21:15:43Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Drawn by #194&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Silintheclub.png&amp;diff=201724</id>
		<title>File:Silintheclub.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Silintheclub.png&amp;diff=201724"/>
		<updated>2026-08-02T21:15:17Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
[[Category:Images-Groups]]&lt;br /&gt;
[[Category:Images-Twi&#039;lek]]&lt;br /&gt;
[[Category:Images-Rodian]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrin.png&amp;diff=201723</id>
		<title>File:Sildrin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrin.png&amp;diff=201723"/>
		<updated>2026-08-02T21:14:16Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sildrin Lyonsbane&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrin_sadow_robed.jpg&amp;diff=201722</id>
		<title>File:Sildrin sadow robed.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrin_sadow_robed.jpg&amp;diff=201722"/>
		<updated>2026-08-02T21:13:46Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrinsadow3.jpg&amp;diff=201721</id>
		<title>File:Sildrinsadow3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrinsadow3.jpg&amp;diff=201721"/>
		<updated>2026-08-02T21:13:33Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrinsadow2.jpg&amp;diff=201720</id>
		<title>File:Sildrinsadow2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrinsadow2.jpg&amp;diff=201720"/>
		<updated>2026-08-02T21:13:04Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrinsadow1.jpg&amp;diff=201719</id>
		<title>File:Sildrinsadow1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrinsadow1.jpg&amp;diff=201719"/>
		<updated>2026-08-02T21:12:37Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;br /&gt;
[[Category:Images-Sephi]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrin_young.jpg&amp;diff=201718</id>
		<title>File:Sildrin young.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrin_young.jpg&amp;diff=201718"/>
		<updated>2026-08-02T21:12:14Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Sephi]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrin_by_Barn_swallow.png&amp;diff=201717</id>
		<title>File:Sildrin by Barn swallow.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sildrin_by_Barn_swallow.png&amp;diff=201717"/>
		<updated>2026-08-02T21:11:49Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Sephi]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;br /&gt;
[[Category:Images-Hybrids]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:YoungAlaris.png&amp;diff=201716</id>
		<title>File:YoungAlaris.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:YoungAlaris.png&amp;diff=201716"/>
		<updated>2026-08-02T21:09:26Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
An image of a young Alaris Jinn surviving in the Works on Coruscant.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Twi&#039;lek]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BillionaireAlaris.png&amp;diff=201715</id>
		<title>File:BillionaireAlaris.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BillionaireAlaris.png&amp;diff=201715"/>
		<updated>2026-08-02T21:09:10Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Elder Alaris Jinn in his Public persona overlooking the Eos City skyline.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Twi&#039;lek]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:SithAlaris.png&amp;diff=201714</id>
		<title>File:SithAlaris.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:SithAlaris.png&amp;diff=201714"/>
		<updated>2026-08-02T21:08:54Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sith Alaris Jinn hooded with Aliso City in the background during a rainy night.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Characters]] [[Category:Images-Non Humans]] [[Category:Images-Twi&#039;lek]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201712</id>
		<title>File:Khro.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Khro.jpg&amp;diff=201712"/>
		<updated>2026-08-02T20:55:49Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image of Khro&lt;br /&gt;
&lt;br /&gt;
[[Category:Images-Non Humans]] [[Category:Images-Characters]] [[Category:Images-Nagai]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Survival-WF.png&amp;diff=201711</id>
		<title>File:Survival-WF.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Survival-WF.png&amp;diff=201711"/>
		<updated>2026-08-02T20:55:16Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Screenshot example. Survival-WF&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category:Images-Screenshots]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:DefenseWF.png&amp;diff=201710</id>
		<title>File:DefenseWF.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:DefenseWF.png&amp;diff=201710"/>
		<updated>2026-08-02T20:55:04Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Warframe: Defense&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category:Images-Screenshots]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Misc-Wf.png&amp;diff=201709</id>
		<title>File:Misc-Wf.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Misc-Wf.png&amp;diff=201709"/>
		<updated>2026-08-02T20:54:49Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Misc. - WF&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category:Images-Screenshots]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Marick-Ele.png&amp;diff=201656</id>
		<title>File:Marick-Ele.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Marick-Ele.png&amp;diff=201656"/>
		<updated>2026-07-30T19:41:56Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]] &lt;br /&gt;
[[Category: Images-Hapan]]&lt;br /&gt;
[[Category: Images-Miraluka]]&lt;br /&gt;
&lt;br /&gt;
Artwork by Ben&lt;br /&gt;
https://wiki.darkjedibrotherhood.com/view/User:Rhylance&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Custom_Saber_10013_2.png&amp;diff=201655</id>
		<title>File:Custom Saber 10013 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Custom_Saber_10013_2.png&amp;diff=201655"/>
		<updated>2026-07-30T19:39:34Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Farrin&#039;s custom sabers, created by the Herald&#039;s Office upon reaching Elder 1.&lt;br /&gt;
[[Category:Images-Lightsabers]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Havoc_Base_Location.png&amp;diff=201654</id>
		<title>File:Havoc Base Location.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Havoc_Base_Location.png&amp;diff=201654"/>
		<updated>2026-07-30T19:26:37Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Creative Commons}}&lt;br /&gt;
[[Category:Images-Locations]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Havoc_Base_concept_art_by_ChatGPT_(1).png&amp;diff=201653</id>
		<title>File:Havoc Base concept art by ChatGPT (1).png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Havoc_Base_concept_art_by_ChatGPT_(1).png&amp;diff=201653"/>
		<updated>2026-07-30T19:26:18Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Locations]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Havoc_Base_main.png&amp;diff=201651</id>
		<title>File:Havoc Base main.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Havoc_Base_main.png&amp;diff=201651"/>
		<updated>2026-07-30T19:25:55Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Locations]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:DBCCG_-_The_Great_Hutt_Expansion_Pack.png&amp;diff=201632</id>
		<title>File:DBCCG - The Great Hutt Expansion Pack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:DBCCG_-_The_Great_Hutt_Expansion_Pack.png&amp;diff=201632"/>
		<updated>2026-07-28T22:01:36Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-CCG]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Recruitment_Tribune&amp;diff=201617</id>
		<title>Recruitment Tribune</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Recruitment_Tribune&amp;diff=201617"/>
		<updated>2026-07-27T21:46:07Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real|}}&lt;br /&gt;
{{Obsolete}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|image=&lt;br /&gt;
|name=DJB Recruitment Tribune&lt;br /&gt;
|leader=N/A&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|founded=* [[37 ABY]]&lt;br /&gt;
|affiliation=[[Dark Council]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Recruitment Tribune]] (T:R)—The [[Recruitment Tribune]] is responsible for the administration, development, and direction of the Dark Jedi Brotherhood&#039;s Overall Recruitment Policy, Social Media Strategy and New Page content standards. The Tribune&#039;s primary focus is to help focus the Brotherhood&#039;s efforts within the various social media platforms, and grow the Brotherhood&#039; brand by generating and guiding News Page content, as well as more traditional recruitment methods. The Tribune&#039;s general duties include:&lt;br /&gt;
&lt;br /&gt;
* Works in conjunction with the Grand Master and Deputy Grand Master to establish and pursue an overall recruitment strategy for the Dark Brotherhood.&lt;br /&gt;
* Assists the Grand Master and Deputy Grand Master in administering the [[News Page Policies and Best Practices]]&lt;br /&gt;
* Oversees the maintenance and activity of the Brotherhood&#039;s Social Media Accounts along with the Grand Master &amp;amp; Deputy Grand Master&lt;br /&gt;
* Increases the visibility of the club on, and offline via social media, letter writing campaigns, advertisement and a variety of other means.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Specific Recruitment Tribune Duties  ==&lt;br /&gt;
&#039;&#039;&#039;Administration&#039;&#039;&#039;&lt;br /&gt;
* Organize a team that oversees the majority of News Page posts for the Dark Brotherhood.&lt;br /&gt;
* Advises the Grand Master on what social media platforms the Club will be focusing on, and designs a plan of action for each individual platform.&lt;br /&gt;
* Coordinates the maintenance of the social media share buttons on the website with the Seneschal. &lt;br /&gt;
* Maintain a primer on news posts, and news post categorization for easy reference for those with access to post news.&lt;br /&gt;
* Organize and oversee a team to expand the Brotherhood&#039;s visibility through more traditional means including but not limited to: letter writing campaigns, interviews, link swaps or featured articles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standardization&#039;&#039;&#039;&lt;br /&gt;
* Ensures standards in relation to post tagging, post content and post categorization are maintained.&lt;br /&gt;
* Ensures standards in relation to post neutrality to prevent any partisan tactics from interfering with the news reporting for our membership, or guests.&lt;br /&gt;
* Oversee the awarding of Dark Side Scrolls for officially requested News Posts and/or Reviews shared via the website.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Content&#039;&#039;&#039;&lt;br /&gt;
* Ensures standards in relation to post tagging, post content and post categorization are maintained.&lt;br /&gt;
* Works to make sure the Dark Brotherhood&#039;s social media accounts are constantly monitored, and that news from the Brotherhood is shared on the major social media networks.&lt;br /&gt;
* Works in conjunction with the Dark Council to create unique and engaging content for the front page of the website, including but not limited to: Star Wars News Announcements, Brotherhood wide fiction and art updates, Star Wars and Gaming related product reviews.&lt;br /&gt;
* Coordinates the posting of news with the Dark Council and the Recruitment team in order to ensure the balance between timely news announcements, and Brotherhood related initiatives.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
* Develop and maintain standards for members of the Recruitment team, including behavior on Social Media, Guidelines for Appropriate Content as well as Clan neutrality.&lt;br /&gt;
* Selects members appropriately suited for positions within the Recruitment team.&lt;br /&gt;
* Ensure consistent communication with staff at all times, and that members on staff are actively working toward their goals.&lt;br /&gt;
* Assign roles to staff members to best make use of their abilities.&lt;br /&gt;
* Ensure staff members are properly rewarded with Scrolls of Indoctrination for their work.&lt;br /&gt;
* Ensure contributors are properly rewarded with Dark Side Scrolls for their work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
* Occasionally create competitions to make use of the various resources and increase exposure to our Social Media platforms and website.&lt;br /&gt;
* Maintain an up to date news watch service so members of the team stay up to date on current Brotherhood and Star Wars related news.&lt;br /&gt;
* Help answer any member questions in regards to recruiting, and entertain member suggestions and ideas to help the Recruitment office grow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Neutrality Standards ==&lt;br /&gt;
===  Recruitment Team  ===&lt;br /&gt;
The most basic purpose of the Recruitment Tribune, as well as the team they hire is to go about finding new members for the Dark Brotherhood. As such it is imperative that all actions taken in this regard will not be done to specifically further the fates of any individual Clan. The efforts of the Recruitment team are devoted specifically toward the goals of helping all the Clans. Recruitment reference pins should not be given by Recruitment Team members in the course of the standard execution of their duties.&lt;br /&gt;
&lt;br /&gt;
=== Website News, Reviews &amp;amp; Announcements ===&lt;br /&gt;
The Recruitment Tribune will ensure that all &amp;quot;blind view&amp;quot; posts, such as Star Wars News Category, and Gaming News Category posts also maintain a unit neutrality, so as to not bias the front page toward any individual Clan. The reason for this is to ensure that a guest to our site will view news that all our membership can share in without any reference or branding for an individual Clan, thus allowing Clans to gain favor by partisan posting of news.&lt;br /&gt;
&lt;br /&gt;
The above is obviously exercised with caution and an eye towards reasonability: News that pertains specifically to individual Clans, or activities within Clans are inherently unit biased, and do not apply to the neutrality standards. If there are any questions in regards to your post, please contact the Recruitment Tribune or his staff prior to posting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Staff  ==&lt;br /&gt;
=== Staff Roles ===&lt;br /&gt;
==== &#039;&#039;&#039;News Team&#039;&#039;&#039; ====&lt;br /&gt;
* Members of the news team are responsible for coordinating with the Recruitment Tribune and appropriate Dark Councillors to ensure relevant news is posted to the website in a timely fashion.&lt;br /&gt;
* News team members will maintain news posting standards, and work with other members of the team, as well as the membership to ensure high quality news posts.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Social Media Team&#039;&#039;&#039; ====&lt;br /&gt;
* Members of the social media team are responsible for keeping the various social media outlets up to date with new content.&lt;br /&gt;
* Social Media Team members are responsible for maintaining a timely discourse with any interactions, as well as helping to expand our fanbase by interacting with other entities, and monitoring current trends.&lt;br /&gt;
&lt;br /&gt;
=== Current Staff ===&lt;br /&gt;
TBA, Tribune&lt;br /&gt;
&lt;br /&gt;
===  Past Tribunes  ===&lt;br /&gt;
* [[Keirdagh Taldrya Cantor]]&lt;br /&gt;
* [[Xantros]]&lt;br /&gt;
* [[Solari]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Former positions]] [[Category:Former Tribunes]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alliances&amp;diff=201616</id>
		<title>Alliances</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alliances&amp;diff=201616"/>
		<updated>2026-07-27T21:44:40Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: Removing red link for the time being.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign2&lt;br /&gt;
| prev = [[Fifteenth Great Jedi War]]&lt;br /&gt;
| next = Ascending Confederacy&lt;br /&gt;
| name = Alliances&lt;br /&gt;
| image = &lt;br /&gt;
| conflict = Campaign against the [[Children of Mortis]]&lt;br /&gt;
| begin = 40 ABY&lt;br /&gt;
| end = 40 ABY&lt;br /&gt;
| place = [[starwars:Cantonica|Cantonica System]], [[starwars:Canto Bight|Canto Bight]]&lt;br /&gt;
| outcome = &lt;br /&gt;
* Attack by the [[Children of Mortis]] repelled&lt;br /&gt;
* Summit between the Clans survives attempted sabotage&lt;br /&gt;
* Signing of the [[Canto Bight Accords]]&lt;br /&gt;
| side1 = [[Clan Plagueis]]&amp;lt;br&amp;gt;[[Clan Taldryan]]&amp;lt;br&amp;gt;[[Clan Naga Sadow]]&amp;lt;br&amp;gt;[[Clan Vizsla]]&amp;lt;br&amp;gt;[[Clan Odan-Urr]]&amp;lt;br&amp;gt;[[Clan Scholae Palatinae]]&lt;br /&gt;
| side2 = [[Children of Mortis]]&lt;br /&gt;
| commanders1 = [[Selika Roh]]&amp;lt;br&amp;gt;[[Appius Wight]]&amp;lt;br&amp;gt;[[DarkHawk Sadow]]&amp;lt;br&amp;gt;[[Korvis]]&amp;lt;br&amp;gt;[[Revak K&#039;Urr]]&amp;lt;br&amp;gt;[[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alliances&#039;&#039;&#039; was a diplomatic summit convened in 40 ABY in the city of [[starwars:Canto Bight|Canto Bight]] on [[starwars:Cantonica|Cantonica]]. Organized by [[Selika Roh]], Dread Lord of [[Clan Plagueis]], the meeting brought together the Consuls of several [[Dark Jedi Brotherhood]] Clans in an effort to address the growing threat posed by the [[Children of Mortis]].&lt;br /&gt;
&lt;br /&gt;
Although long-standing rivalries between the Clans initially hindered negotiations, the summit was violently interrupted by an attack orchestrated by the Children of Mortis. The attackers attempted to frame Clan Plagueis for the assault by deploying captured ships broadcasting Plagueian identification signals. Despite the chaos and destruction across Canto Bight, the assembled Clan forces ultimately repelled the attack.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, the Consuls negotiated a limited cooperative agreement known as the &#039;&#039;&#039;[[Canto Bight Accords]]&#039;&#039;&#039;, establishing a pact of non-aggression between the participating Clans and a framework for cooperation against the Children of Mortis.&lt;br /&gt;
&lt;br /&gt;
==Prelude==&lt;br /&gt;
&lt;br /&gt;
Following a series of devastating assaults by the [[Children of Mortis]] across Brotherhood space, several Clans found themselves weakened and increasingly isolated. The [[Dark Council]] had offered limited direct intervention during the crisis, reinforcing the perception among some leaders that the Clans were largely responsible for their own defense.&lt;br /&gt;
&lt;br /&gt;
Seeking a new approach, [[Selika Roh]] transmitted a private invitation to the Consuls of the Brotherhood proposing a summit to discuss coordinated action against the growing threat. The location chosen for the meeting was Canto Bight, a wealthy resort city on Cantonica known for its neutrality and discretion.&lt;br /&gt;
&lt;br /&gt;
To minimize the possibility of escalation, each Clan was asked to bring only a single escort vessel. Selika herself committed to bringing only the Hynestian cruiser &#039;&#039;Resolution&#039;&#039; as a sign of good faith.&lt;br /&gt;
&lt;br /&gt;
==The Canto Bight Summit==&lt;br /&gt;
&lt;br /&gt;
Delegations from [[Clan Plagueis]], [[Clan Taldryan]], [[Clan Naga Sadow]], [[Clan Vizsla]], [[Clan Odan-Urr]], and [[Clan Scholae Palatinae]] arrived in the Cantonica system and gathered at the Corusca Conference Center within the Canto Casino complex.&lt;br /&gt;
&lt;br /&gt;
Negotiations between the Consuls quickly proved difficult. Decades of rivalry and mistrust between the Clans complicated efforts to establish cooperation. Among the most contentious issues was the continued use of slave labor by Clan Plagueis, which drew criticism from several leaders, particularly Appius of Taldryan and Revak of Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
While discussions continued on the surface, the escort fleets of the various Clans maintained a tense presence in orbit above Cantonica.&lt;br /&gt;
&lt;br /&gt;
==Attack on Cantonica==&lt;br /&gt;
&lt;br /&gt;
The summit was abruptly interrupted when a fleet of warships emerged from hyperspace in the Cantonica system. The vessels broadcast identification codes associated with Clan Plagueis and included several ships previously believed lost during earlier conflicts involving the Children of Mortis.&lt;br /&gt;
&lt;br /&gt;
The fleet immediately launched starfighters and assault craft while system-wide communications were jammed. On the surface, dropships deployed soldiers disguised in Plagueian military gear who began attacking positions across Canto Bight.&lt;br /&gt;
&lt;br /&gt;
Holonet broadcasts showing Plagueis insignia on the attacking ships led many of the assembled Consuls to suspect betrayal by Selika Roh. During the initial confusion she was detained by the other leaders as fighting spread throughout the city.&lt;br /&gt;
&lt;br /&gt;
==Battle of Canto Bight==&lt;br /&gt;
&lt;br /&gt;
Clan forces regrouped within fortified positions in the city, including the reinforced vault complex beneath the Canto Casino. During the fighting, Kamjin Lap&#039;lamiz of Scholae Palatinae captured one of the attackers, whose body showed the distinctive crystalline corruption associated with the Children of Mortis.&lt;br /&gt;
&lt;br /&gt;
The discovery revealed that the assault had been orchestrated by the Children themselves using captured ships and falsified identification signals to frame Clan Plagueis and sabotage the summit.&lt;br /&gt;
&lt;br /&gt;
Selika Roh was subsequently released and assisted the other Consuls in interrogating the captured soldier. The interrogation revealed the location of the communications jamming equipment that had isolated the system.&lt;br /&gt;
&lt;br /&gt;
A strike team led by Thran Occasus-Palpatine and accompanied by Plagueian death troopers assaulted the enemy communications hub hidden within the Canto Bight boathouse. After a fierce engagement with Mortis forces, the team destroyed the jamming equipment, restoring communications with orbit.&lt;br /&gt;
&lt;br /&gt;
With communications restored, distress signals reached the Clan fleets. Reinforcements soon arrived, including warships from Naga Sadow and Taldryan, forcing the Mortis fleet to withdraw from the system.&lt;br /&gt;
&lt;br /&gt;
==Aftermath==&lt;br /&gt;
&lt;br /&gt;
Three days after the battle, the Consuls reconvened in the conference center to determine the future of their cooperation.&lt;br /&gt;
&lt;br /&gt;
Despite lingering mistrust, the events at Canto Bight had demonstrated that the Clans could coordinate effectively against a common enemy. Selika Roh proposed a formal agreement known as the &#039;&#039;&#039;[[Canto Bight Accords]]&#039;&#039;&#039;, establishing a non-aggression pact between the participating Clans and outlining possible cooperation against the Children of Mortis.&lt;br /&gt;
&lt;br /&gt;
In order to secure support from the other leaders, Selika pledged that Clan Plagueis would abolish state-sponsored slavery within its territory through a phased process. The declaration addressed one of the primary objections raised during the summit.&lt;br /&gt;
&lt;br /&gt;
After extensive debate, the Consuls of Odan-Urr, Vizsla, Taldryan, Naga Sadow, and Scholae Palatinae agreed to sign the pact. The agreement committed the Clans to refrain from direct conflict with one another while the threat of the Children of Mortis remained unresolved.&lt;br /&gt;
&lt;br /&gt;
Although the treaty did not eliminate the rivalries that had long defined relations between the Clans, it represented one of the rare instances in Brotherhood history in which multiple Clans formally agreed to cooperate against a shared enemy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Plagueis events]]&lt;br /&gt;
[[Category:Taldryan events]]&lt;br /&gt;
[[Category:Naga Sadow events]]&lt;br /&gt;
[[Category:Vizsla events]]&lt;br /&gt;
[[Category:Odan-Urr events]]&lt;br /&gt;
[[Category:Scholae Palatinae events]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:WildcardsBTL&amp;diff=201614</id>
		<title>Template:WildcardsBTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:WildcardsBTL&amp;diff=201614"/>
		<updated>2026-07-27T21:35:42Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA &amp;lt;noinclude&amp;gt;[[Category:Odan-Urr Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:HH-AED&amp;diff=201613</id>
		<title>Template:HH-AED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:HH-AED&amp;diff=201613"/>
		<updated>2026-07-27T21:33:58Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA&amp;lt;noinclude&amp;gt;[[Category:Odan-Urr Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:HH-QUA&amp;diff=201612</id>
		<title>Template:HH-QUA</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:HH-QUA&amp;diff=201612"/>
		<updated>2026-07-27T21:32:58Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Corinna Magarin]]&amp;lt;noinclude&amp;gt;[[Category:Odan-Urr Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:COU-PCON&amp;diff=201611</id>
		<title>Template:COU-PCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:COU-PCON&amp;diff=201611"/>
		<updated>2026-07-27T21:31:31Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA&amp;lt;noinclude&amp;gt;[[Category:Odan-Urr Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:COU-CON&amp;diff=201610</id>
		<title>Template:COU-CON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:COU-CON&amp;diff=201610"/>
		<updated>2026-07-27T21:30:28Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Turel Sorenn]]&amp;lt;noinclude&amp;gt;[[Category:Odan-Urr Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Knight_Order_of_the_White_Raven&amp;diff=201609</id>
		<title>Knight Order of the White Raven</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Knight_Order_of_the_White_Raven&amp;diff=201609"/>
		<updated>2026-07-27T21:18:57Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Knight Order of the White Raven&lt;br /&gt;
|image=[[File:|250px]]&lt;br /&gt;
|dates=31-35 ABY, 42 ABY-Present&lt;br /&gt;
|countryt=&lt;br /&gt;
|allegiance=* [[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type= &lt;br /&gt;
|role= &lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto= &lt;br /&gt;
|colors= White, Grey, and Purple&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders= &lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Knights of the White Raven are a military faction located in the [[Kiast System]]. They take inspiration from similar factions on feudal worlds in the Galaxy. They entered this galaxy through a [[starwars:Portal| Force Portal]], from an alternate dimension.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Their universe’s version of the Jensaarai, but more militant.&lt;br /&gt;
&lt;br /&gt;
=== Organization ===&lt;br /&gt;
&lt;br /&gt;
==== The Squires [Nov-JM4] ====&lt;br /&gt;
All members who entire the order start as a Squire no matter their background. They follow a Knight to learn the rules, regulations, and how the order functions on a day to day basis, only being Knighted themselves after they pass certain trials.&lt;br /&gt;
&lt;br /&gt;
==== The Knights [EQ-EL2] ====&lt;br /&gt;
The Knights are the bulk of the order, for every Squire that is accepted a Knight is assigned to them. While all official members are considered Knights, that does not mean they are all combat troops.&lt;br /&gt;
&lt;br /&gt;
==== The Round Table [EL3-GM] ====&lt;br /&gt;
While not a true rank, the order is led by a group of 24 Knights who each take up a pseudonym upon being seated.&lt;br /&gt;
&lt;br /&gt;
=== Uniform ===&lt;br /&gt;
&lt;br /&gt;
==== Heavy Combat ====&lt;br /&gt;
	The heavy armor of the Knight order consists of either a set of full plate, or plate mail armor. Helmet designs are subject to users taste, but come in multiple varieties. [ See Dark Age Sith Armor, either variety for possessions equivalent ] &lt;br /&gt;
&lt;br /&gt;
==== Medium Combat ====&lt;br /&gt;
	The medium armor consists of a black plastoid cuirass, pauldrons, greaves, and vambraces. Other pieces of armor attached top the top back of the boot as well as a pair of gloves with armor on the back of the hand. It comes with a modified great helm. A raven is painted on the left pauldron of every set of armor. [ See Imperial Patrol Trooper Armor for a possessions equivalent. ]&lt;br /&gt;
&lt;br /&gt;
==== Light Combat ====&lt;br /&gt;
	The light armor consists of a black plastoid breastplate and kettlehat. A raven is painted on the top left of the breastplate. [ See Imperial Officer Battle Armor for a possessions equivalent ]&lt;br /&gt;
&lt;br /&gt;
==== Utility Unform ====&lt;br /&gt;
	The utility uniform of the Knights is an all black set of Synthweave Bodyarmor. All of the combat armors use this as a baseline. Gloves were optional.&lt;br /&gt;
&lt;br /&gt;
==== Service Uniform ====&lt;br /&gt;
	The standard service uniform of the Knights was similar to the Iron Legion Uniform; black laced boots, dark grey trousers, a white dress shirt, a black jacket, and a black beret. On the left color of the jacket, as well as a patch on the beret, is an embroidered white raven.&lt;br /&gt;
&lt;br /&gt;
=== Assets ===&lt;br /&gt;
&lt;br /&gt;
Currently no known assets.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Templar_Jensaarai&amp;diff=201608</id>
		<title>Templar Jensaarai</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Templar_Jensaarai&amp;diff=201608"/>
		<updated>2026-07-27T21:17:40Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Templar Jensaarai&lt;br /&gt;
|image= [[File:Templar Jensaarai Sigil.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader= Council of Representatives&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=*Multiple fortified enclaves across Trepus&lt;br /&gt;
*[[item:83398|The Cusp]]&lt;br /&gt;
|location=Trepus, Solyiat&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[38 ABY]]&lt;br /&gt;
|reorganized=[[40 ABY]]&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Clan Odan-Urr]]&lt;br /&gt;
|era=*[[New Order era]]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Order of the Templar Jensaarai&#039;&#039;&#039; or &#039;&#039;Sahjuu-Kar&#039;&#039; are a splinter faction of the [[starwars:Jensaarai/Legends|Jensaarai Order]] residing within the Kiast system. Following a mix of [[Starwars:Sith/Legends|Sith]] and [[starwars:Jedi/Legends|Jedi]] teachings, the Templar Jensaarai are noted for actively hunting personal challenges and for their joy in battle. Primarily based across the continent of [[Solyiat#Trepus|Trepus]] on [[Solyiat]] and certain areas of [[Daleem]], the Order has slowly expanded its influence across the Kiast system as it established various enclaves. Seen as equal part barbarian watchmen and warrior artificers, the group is nominally subordinate to the leaders of [[Clan Odan-Urr]]. Even so, it is not uncommon to see errant Cadres operating on their own volition without the Clan’s direct oversight. A large contingent has since come to serve as a vanguard unit for [[House Sunrider]] for a time, before being released from their service.&lt;br /&gt;
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== History ==&lt;br /&gt;
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The origins of the Templar Jensaarai stem from [[38 ABY]], where a handful of Jensaarai Defenders entered self-exile and settled among Trepus’ icy wastes. Having suffered an ideological schism, the Defenders sought a place to rebuild the Order according to their interpretation of it. Brokering a deal with the leaders of Steepmouth, they were able to claim ownership of a region in exchange for removing a ferocious beast threatening the town. Following this abrupt arrival, it did not take long for tales of armoured monster hunters to spread from one settlement to the next.&lt;br /&gt;
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While expecting relative isolation and few promising candidates in their initial years, the Jensaarai were instead beset by a deluge of new recruits. Most of these were individuals talented in the Force who had come to believe falsehoods of the Jedi, and had avoided the supposedly emotionless child-snatchers who resided in the [[Jedi Praxeum|Praxeum]]. Others sought merely to gain control of powers that had ruined their lives, having long grown far beyond their control. A relative few even lacked any connection to the Force, but still wished to learn their ways. The majority of these were carefully dealt with, never turning them away but instead directing them to better causes more suited to their temperament. Even after losing the majority of those who sought to join the Order, there remained a solid core of trainees who showed the correct talent, martial temperament, and self control.&lt;br /&gt;
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Initially occupying the abandoned castle known as [[The Fang]], the first generation of the new Order were trained for some two years with little interruption. Gradually learning their skills as needed from one master followed by the next, the initial trials by fire they faced in war were a proven success. Even so, tragedy would drive them to abandon the castle, as an ancient evil awoke within its depths. Although victorious in pacifying it, they were forced to seal its gates to prevent it arising again. Scattering themselves instead across Trepus, the Jensaarai would form fortified keeps known as enclaves, garrisoning the local populace against any who might threaten them.&lt;br /&gt;
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Closely tied to the populace of the harsh and winter-locked landscape of Trepus, the Templar Jensaarai are a common sight in both large and small scale communities. Their role in both staving off assaults on towns and assisting with the rebuilding after the carnage has ended has given the Jensaarai a noted influence, and a role within Clan Odan-Urr as the wardens of Trepus. Even with this well established connection, a growing number have continued to move offworld, finding homes on Kiast, Daleem, and other territories.&lt;br /&gt;
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Following being more widely recognised by Clan Odan-Urr and integrated into its structure, a number of the Templar Jensaarai served as a combat unit for [[House Sunrider]]. They continued this duty between [[42 ABY]] and [[43 ABY]] before being released from their direct service.&lt;br /&gt;
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== Organisation ==&lt;br /&gt;
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Scattered in fortified enclaves across a several thousand mile stretch of ice and snow, the Templar Jensaarai are a contradictory blend of being both highly individualised and regimented in their organisational structure. Although largely governed by a small council of elected figures who guide the general direction of the Order, the distance and isolation of most groups requires a decentralised structure of control. Each enclave is expected to follow the code and hold certain traditions as sacrosanct, but are otherwise granted leeway to pursue any goal they view as benefitting the Order.&lt;br /&gt;
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[[File:Mountain Castle.png|thumb|200px|left|Enclaves varied in style and design, but castles were favoured]] Each enclave of the Templar Jensaarai can range anywhere in number from a handful of Defenders to a company strength detachment. This is largely decided both by the size of the population they defend but also the risk posed by the local megafauna or pirate raids. Each of these bases, while varying heavily in design and structure, is a castle unto itself. Offering training grounds, storehouses, armouries, and workshops, these are built to withstand sieges by far greater forces should it come to war. Even so, much of the time these are used as stations by bands of Jensaarai, with most seeking to be on the move or pursuing some new goal. Keeping enough Defenders present to properly guard each of these locations has long remained a challenge for the Order’s leaders, hardly helped by an underlying attitude that the duty of garrisoning them is somehow a punishment.&lt;br /&gt;
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Those who have come to serve House Sunrider reside on a fortified bastion informally nicknamed the Cusp, hidden away on Solyiat. Although residing on their primary homeworld, such groups often take extended tours on [[Daleem]] or take up quarters in the group&#039;s base of operations.&lt;br /&gt;
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The ranking system and formations of the Order differs substantially from those of the Jedi or Sith, with Initiates and full-fledged Defenders as their only two ranks. With no single master to learn from, they are instead expected to train and follow the most suitable Defender for several years at a time. While this is typical of the Jensaarai, the Templar have adapted it to better support their isolated nature. Although trained to fight alone as needed, Initiates are raised in groups at a time, trained to fight, survive, and guard one another in close-knit formations. These are then broken up and dispatched to existing detachments of Jensaarai known as Cadres, bands of between five to ten members, once casualties are taken among them. In the event that no new positions are available, they are then reorganised into a new Cadre, and sometimes even tasked with helping to found a new enclave.&lt;br /&gt;
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Lacking the Saarai-kaar as a third rank of overall leader, the council of the Templar Jensaarai are instead a shifting series of representatives. These members are selected from each enclave once every several years. This is in part intended to best help ensure that no voice among their scattered strongholds is overlooked or left out. Combined with the so-called Legion of One doctrine, encouraging initiative and improvisation over a rigid command structure, this is intended to limit the risk of decapitation strikes crippling their Order.&lt;br /&gt;
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While Initiates are intended to serve in a support and training role, the Templar Jensaarai make use of an extremely large number of droids to support their organisation. Favouring those that can best adapt to repair and maintenance work, or surveillance and reconnaissance roles, they have nevertheless been known to take and adapt any they consider fitting for their intended duty. These are usually purchased secondhand, with the Templar Jensaarai preferring those that have avoided mind wipes; finding their quirks and experience taught personalities to be preferable to factory designs. Even more surprisingly, the majority of these are treated as equals and, once they have proven their trustworthiness, are granted the same rights as any Defender without the requirement for restraining bolts.&lt;br /&gt;
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== Culture ==&lt;br /&gt;
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Having broken with the more orthodox Jensaarai Order, the Templar Jensaarai are a curious variation of their progenitors. While embracing and following many typical traditions and ideals, they are notably far less insular and with an outward focus when compared with those on Susevfi.&lt;br /&gt;
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[[File:The eternal crusader.jpg|thumb|200px|right|Defender armour varied substantially in style and design]] The foremost change embraced by the Templar Jensaarai is the omission of any age restrictions. Rather than raising their members from as close to birth as possible, the organisation instead accepts any who show potential. Furthermore, family connections are openly encouraged, to retain a stronger protection with those they defend. This is in part thanks to the older age of their recruits, but also to retain a more worldly perspective as they are shaped by the Jensaarai teachings. Although ultimately a warrior culture, the Templar maintain that there is no shame in walking another path in life, and few are suited to decades of unending challenges.&lt;br /&gt;
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Rather than the serenity of Jedi teachings, the way of the Templar Jensaarai is formed about conflict. Yet unlike the Sith, the founding drive is not one of hatred but aggression. Constantly challenging one’s own abilities and limits is core to everything in their lives, be it survival or victory in battle. Most find genuine joy in new struggles no matter their source, from facing a worthy enemy in open battle to helping rebuild a town ravaged by the conflict. The euphoria of being tested is what helps to stave off the [[starwars:Dark side of the Force/Legends|Dark Side]]. Even the very act of taking lives holds no true value to them, and it is only a challenge and victory which they find satisfaction in. Although effective, the sight of laughing Defenders standing knee-deep in enemy corpses has often left the wrong impression to the group’s allies.&lt;br /&gt;
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It is telling that the Templar Jensaarai’s chosen name in [[starwars:Sith (language)|Ancient Sith]], Sahjuu-Kar, translates to both creator and destroyer depending upon the context. Initiates are granted the materials that they require to craft weapons, armour, and items to an individual level. While not uncommon in any Force cult, experimentation is encouraged, from foreign techniques to individual decoration and weapon types. Initiates will join battle alongside Defenders wielding [[starwars:vibroweapon|vibroweapons]], [[starwars:Blaster/Legends|blasters]], and [[starwars:Personal energy shield/Legends|personal shields]] of their own crafting; each wearing white battlesuits marked with their own heraldry and even the furs of certain kills.&lt;br /&gt;
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Upon gaining the rank of Defender and being recognised as a full fledged member, each Initiate is granted to craft a suit of warplate through alchemically treated metals. These are shaped to emulate aspects of a personal totem animal, with qualities the individual either aspires to emulate or reflects upon their character. This gives any Cadre of Templar Jensaarai a highly eclectic appearance, and they are often mistaken as a disorganised mob of individuals, typically to their enemy’s detriment.&lt;br /&gt;
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== Traditions ==&lt;br /&gt;
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When it comes to more organised rituals and traditions, the highly decentralised nature of the Templar Jensaarai has led to each varying in importance. Some are regarded as sacrosanct to their Code, while others follow a far more general lip-service to them.&lt;br /&gt;
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Even with their varied temperaments, there are two traditions that all enclaves retain and pay respect to. The first of these is the &#039;&#039;Cir-Kehralt&#039;&#039;, or Redden the Snow in [[starwars:Galactic Basic Standard/Legends|Basic]]. This is a tournament held every five years between representatives of each enclave, intended to best continue to foster ties between the disparate groups. The location upon which it is held and rules of the tournament changes with each celebration, though it is rare for any fight to go beyond first blood.&lt;br /&gt;
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The second, and far more commonly used ritual, is the &#039;&#039;Enhirild&#039;&#039; or Trial of Departure. Prior to joining with a campaign or leaving Trepus to wage war, Templar Jensaarai will kneel before an elder of their enclave chanting in ancient [[starwars:Sephi/Legends|Sephi]]. During this time, ritual paints, waters, and markings are applied to their faces and armour as a blessing of good fortune in the journey to come. Rather than any Jensaarai tradition, the ritual is one utilised by Trepus’ fishermen and coastal raiders in centuries past. Heavy snowfall or even rare rainfall while the ritual is being conducted is seen as a good omen.&lt;br /&gt;
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There is only one great taboo among the Templar Jensaarai - Complacency. The very concept of embracing power for its sake or becoming too comfortable is anathema to them, as it would allow them to fall prey to the same sins that brought low both the [[starwars:Jedi Order/Legends|Jedi Order]] and [[starwars:Sith Empire/Legends|Sith Empire]]. To any Defender, it is better to meet an end facing an insurmountable challenge than to grow old, fat, and corrupt. While they will happily serve entrenched powers, this is ultimately seen as a means to an end.&lt;br /&gt;
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This mindset even extends to warnings against the Dark Side and tapping into the teachings of the Sith, as drawing too deeply from their ideals is seen as a severe failing. It remains one of many such reasons why the Order holds strict rules on the use of [[starwars:Sith alchemy/Legends|Sith Alchemy]], limiting it purely to their armour and never to enhance their own flesh. The saying “Drink from the shallows, never the abyss” is a common warning against such things.&lt;br /&gt;
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== Foreign Relations ==&lt;br /&gt;
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=== Clan Odan-Urr ===&lt;br /&gt;
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Although given considerable leniency to pursue their own objectives, the Templar Jensaarai are ultimately subordinate to the ruling leaders of Clan Odan-Urr. Each Initiate, upon being selected, is required to visit the Praxeum and learn its ways while also pledging an oath of fealty to the clan. This has helped to stave off some concerns from the Jedi and other allies when it comes to the more cavalier behaviour of the Templar Jensaarai, even with their more battle hungry behaviour. It isn’t uncommon for Cadres to swear service to one [[House]] or detachment, serving them as everything from shock troops to a personal guard.&lt;br /&gt;
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Even accepting their loyalty, there remains long-standing concerns that the Templar Jensaarai hold a borderline fanatical devotion to the Clan. When tasked by the High Councillor with an objective, the Templar Jensaarai will respond without hesitation and pursue it with a single-minded determination rarely found outside of [[starwars:Battle droid/Legends|battle droids]].&lt;br /&gt;
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===  Vatali Empire ===&lt;br /&gt;
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Against all odds, the Templar Jensaarai hold a remarkably positive relationship with the [[Vatali Empire]] as a whole. A substantial part of this is thanks to their willingness to both obey and enforce the laws in any area they found an enclave, along with swearing oaths to both the local authorities and throne. In return this has granted them freedom of movement within the Empire’s worlds, though most keep to Trepus due to their limited numbers. Even so, it is not unheard of for Cadres to form oaths of loyalty with [[Quorahi]] settlements or noble houses. Such acts are typically made in exchange for tithes of equipment and credits due to the very limited resources of the Templar Jensaarai. Even so, it is far from uncommon to accept other forms of payment, particularly starships or land rights.&lt;br /&gt;
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One long-standing agreement is with House Verdyne. Several Cadres serve on its mercantile and exploration fleets, having selected ships as their bases of operations until a suitable location to establish an enclave is found. This relationship was established during the Belisarius Incident, in which a fuel hauler of the same name was raided in a [[starwars:Pirate/Legends|pirate assault]]. Unaware of the dozen Templar Jensaarai who had taken passage on the ship, the ensuing boarding actions left scores of pirates dead and their leader rapidly broadcasting his surrender.&lt;br /&gt;
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=== Dark Jedi Brotherhood ===&lt;br /&gt;
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Broader relations with the [[Dark Jedi Brotherhood]] begin and end with Clan Odan-Urr and its standing in regards to the [[The Council]]. The Sith dominated power has done little to earn any trust or goodwill from the Templar Jensaarai, and any examination of their history shows a long record of betrayals and atrocities. Although they will fight for its defence as commanded by the High Councillor, they see the entity as an ally of convenience at best while larger threats lurk in the shadows. Even so, most are certain that any long-term alliance with the Brotherhood will result in a dagger in the back sooner or later.&lt;br /&gt;
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=== Jensaarai Order ===&lt;br /&gt;
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Contact with the original Jensaarai Order is rare indeed, and diplomatic overtures have been tepid at best. While neither they nor the Templar Jensaarai view the other as an enemy, no one is yet interested in sealing the rift between them. At least part of this due to several differences which cannot be easily resolved, least of all the insular and guarded Jensaarai Order being at odds with the open actions of the Templar.&lt;br /&gt;
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=== The Collective ===&lt;br /&gt;
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The [[Collective]] have become a warning to the Templar Jensaarai. Initially, news of this enemy was met with celebration by the first founding members of the Templar Jensaarai, seeing them as a worthy challenge. After their founding, many Initiate groups favoured isolated kill squads of Collective cyborgs as opponents, either during training simulations or to test their skills in the field. This even turned into a view of the Collective being little more than a stepping stone toward more worthwhile opponents. However, this mindset was challenged and then changed during the Collective’s invasion of [[Arx]], which proved to be a humbling experience for all who fought them. While they are still favoured enemies, the Collective nevertheless serves as a warning to the Templar Jensaarai to always expect an enemy to change and grow stronger, no matter how many times you fight them.&lt;br /&gt;
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=== The Children of Mortis ===&lt;br /&gt;
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Of all the foes in the galaxy, the [[Children of Mortis]] are perhaps the only opponent the Templar Jensaarai regard with undying enmity. Much of this is thanks to both their ideology and use of their powers, which the Jensaarai see as a warped perversion of their own existence. The fact the Children of Mortis take pride in their ideology brings forth an unprecedented level of savagery in battle. To the Templar Jensaarai, the Children are not just a new challenge, but a corruption within the galaxy which must be burned away.&lt;br /&gt;
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An overlooked skirmish during the [[Fifteenth Great Jedi War]] serves to underline this enmity. During the Children of Mortis’ first assault on Kiast, a Cadre of Templar Jensaarai visiting the Praxeum were drawn into the battle. Even in this first encounter, the Cadre and a contingent of crystal-armoured warriors from the Children of Mortis had fought one another to mutual annihilation. The bodies found showed signs of brutal fighting despite suffering horrendous wounds, severed limbs, and trauma which should have killed them outright; with some locked in gore-splattered deathly embraces, striking at their foes even in their final moments.&lt;br /&gt;
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{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr]]&lt;br /&gt;
[[Category:Inactive Battleteams]]&lt;br /&gt;
[[Category:Historic Odan-Urr Battleteams]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Syrena_Knight_Commander_(1).jpg&amp;diff=201607</id>
		<title>File:Syrena Knight Commander (1).jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Syrena_Knight_Commander_(1).jpg&amp;diff=201607"/>
		<updated>2026-07-27T21:12:59Z</updated>

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&lt;div&gt;== Summary ==&lt;br /&gt;
Syrena Valkar sitting within the Helm of Allusis base. Artwork done by [https://www.instagram.com/technicolor_pieces/ Technicolor Pieces].&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com|artist=[[dossier:16806|Nildea Vidh]]}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Zeltron]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:SyrenaFormalAttire.jpg&amp;diff=201606</id>
		<title>File:SyrenaFormalAttire.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:SyrenaFormalAttire.jpg&amp;diff=201606"/>
		<updated>2026-07-27T21:12:48Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
One of Syrena&#039;s many formal attire outfits &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
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[[Category:Images-Zeltron]]&lt;br /&gt;
[[Category:Images-Attire]]&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Syrena_Battle_Armor_1.jpg&amp;diff=201605</id>
		<title>File:Syrena Battle Armor 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Syrena_Battle_Armor_1.jpg&amp;diff=201605"/>
		<updated>2026-07-27T21:12:30Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
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&lt;div&gt;== Summary ==&lt;br /&gt;
Syrena&#039;s battle outfit, consisting of formfitting white armor with chrome details, and a white hooded cloak. &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Attire]]&lt;br /&gt;
[[Category:Images-Zeltron]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:SyrenaFace.JPG&amp;diff=201604</id>
		<title>File:SyrenaFace.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:SyrenaFace.JPG&amp;diff=201604"/>
		<updated>2026-07-27T21:12:13Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated portrait of Syrena Valkar&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;br /&gt;
[[Category:Images-Zeltron]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=40_ABY_to_49_ABY&amp;diff=201603</id>
		<title>40 ABY to 49 ABY</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=40_ABY_to_49_ABY&amp;diff=201603"/>
		<updated>2026-07-27T21:10:54Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
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&lt;div&gt;The following took place between the years of 40 ABY to 49 ABY.&lt;br /&gt;
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== Events ==&lt;br /&gt;
=== 40 ABY ===&lt;br /&gt;
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* Rebuilding after the heavy losses incurred on Arx, the Grand Master and Headmistress work to manipulate events behind the scenes. The secret construction of a Shadow Academy continues, with the intent for it to serve as a safe hidden bastion for their accumulated knowledge. Although the investigation into the mysterious crystals continues in secret, the Clans each gain knowledge through various means.&lt;br /&gt;
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* Inquisitorial agents search the galaxy of the mysterious force that attacked [[Dandoran]] but with mixed success. Unknown to them, the Seer continues to watch their operations, and various members continue to fall silent.&lt;br /&gt;
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* [[Clan Arcona]] sees a shift in leadership, with the hiring of two new Proconsuls while facing the remaining threat of the so-called gods. The clan undergoes substantial reorganisation during this time.&lt;br /&gt;
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* Overlord [[Bentre Stahoes|Stahoes]] retires from public life in [[Clan Naga Sadow]], and dedicates himself to finding certain antiquities. During this time the Orian system sees a number of major changes, with the establishment of an underground city, a new naval repair facility, and a major renovation of the Dentavii Prime asteroid. House Marka Ragnos has strengthened its holdings and assets, while House Shar Dakhan has cracked down to act as a dark champion of order.&lt;br /&gt;
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* [[Clan Odan-Urr]] faced an intrusion by hostile mercenaries targetting the Sentinel Network&#039;s monitoring satellites and was forced to intercept them. Even with a successful interception, they were able to broadcast limited information to a contact on the &#039;&#039;[[Godless Matron]]&#039;&#039;. These groups were later found to be linked to the [[StarWars:Black Sun/Legends|Black Sun]], and another unknown faction likely linked to the deposed Galactic Empire.&lt;br /&gt;
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* The Dread Lord&#039;s Wrath, Alaris Jinn of [[Clan Plagueis]], reappeared in [[Aliso City]] after being absent for weeks. Rumours are that he travelled into the Deep Core, to the Clan&#039;s lost homeworld of Jusadih. During this time, both of the Clan&#039;s Houses are able to consolidate their positions of power but were largely left to fend for themselves.&lt;br /&gt;
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* Following repelling an attack on Tokare City, [[Clan Scholae Palatinae]] committed to performing intelligence operations against the Republic of the Force and the Wards of the Force. Although in disarray, both groups retained the majority of their naval power and were thought to be establishing a new headquarters on Korgollo Major or Minor.&lt;br /&gt;
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* Securing victory in the Port Kasiya Invasion, [[Clan Taldryan]] was able to claim ownership Kasiya Tower, which became the base of operations for House Ektrosis. Nevertheless tensions between the Clan and Caelus System remained high, thanks to Chancellor Ky&#039;Lian blaming Clan Taldryan for the prison break on Orth during the invasion. Investigation into why was accompanied by a mysterious hack into Taldryan&#039;s communication and security systems.&lt;br /&gt;
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* Although progressing well in the establishment of their base on [[Zsoldos System|Daemunn]], the activities of [[Clan Vizsla]] drew the attention of pirates. Raiding the wealth of metals and supplies travelling to the world, they even went so far as to attack the ships of [[House Wren]]. This led to the Clan declaring open war upon the pirates, seeking to end their threat and claim the bounty on their leader&#039;s head.&lt;br /&gt;
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* After months of searching, the agents of the Dark Council are able to locate and recover information relating to the threat they face, along with a name - The [[Children of Mortis]]. Divided into factions known as the Lightbringers, Truthwardens, and Shadowseers to supposedly follow the Light, Grey, and Dark aspects of the Force, they have grown strong while ignored by the wider galaxy. Giving the Clans various crystals to experiment upon and research as needed, the Grand Master prepares to face this threat, even as a Brotherhood spy infiltrates the enemy ranks.&lt;br /&gt;
&lt;br /&gt;
* On [[Selen]], Clan Arcona faced a major conflict at the height of winter, as the Clan&#039;s foes targeted and then attacked its primary power sources. Against the mysterious gods and their cultists, the Arconans proved victorious and repelled the invasion with resounding success, and leaving little damage to repair. After receiving their batch of crystals from the Brotherhood, the Clan began to fully investigate and experiment with the new technology.&lt;br /&gt;
&lt;br /&gt;
* Clan Naga Sadow&#039;s efforts to ancient secrets and power continued, with their Overlord establishing the Temple of Darkness on the surface of Sepros. One surprising discovery made at this time was the return of the REFUGE station, which had travelled the Hydian Way at seemingly random paths. Its latest stop brought with it an auction for a lost artifact but, upon gaining it, the Clan discovered the relic was a fake. During this same time, two new cities were constructed on the surface of Sepros and construction has begun across Orian itself, leading to a small economic boom in the Outer Rim star system. Hungering for more power, the Clan made a plan to break the orbital blockade over Kinestia and raid the city below.&lt;br /&gt;
&lt;br /&gt;
* On [[Solyiat]], the [[Consular Conclave]] of Clan Odan-Urr discovered a lost Jedi ruin on their new homeworld along with an ancient holocron. At the same time, many Force users undergo premonitions of the dark side rising and Sentinel Network agents investigate reports that a new foe wants to “liberate” Odan-Urr’s home.&lt;br /&gt;
&lt;br /&gt;
* Taking control of Fort Dooku, [[Khryso Mallus]] claimed control of Clan Plagueis&#039; [[House Tyranus]]. At the same time stray signals were detected around Aliso II, the faint brown dwarf that was the secondary stellar object within the [[Aliso system]]. With the reasons behind it remaining unclear, the clan prepared to mount an expedition to the former Plagueis throneworld.&lt;br /&gt;
&lt;br /&gt;
* Clan Scholae Palatinae faced a sudden upheaval, with members of Scholae Palatinae and Taldryan being seemingly in a dream state thanks to the violent interaction between two of their relics. At the same time, increasingly violent protests pushed for President Jayden Winter’s resignation, pushing the system to the brink of civil war.&lt;br /&gt;
&lt;br /&gt;
* With the investigation of Elysia concluded with House Thanatos setting up in the ancient temple of Aidos, the leaders of Clan Taldryan pushed to repair and bolster its infrastructure. With former Chancellor Ky&#039;Lian&#039;s removal from power, new candidates were put forward to potentially replace them in a hopefully easy transition of power. This was not helped by the seeming loss of members during an event hosted by Scholae Palatinae to a mysterious dream state.&lt;br /&gt;
&lt;br /&gt;
* With Daemunn under Clan Vizsla&#039;s control, its members worked to repair and bring their new base back to operational strength. Although capturing several members of the Children of Mortis during the previous engagement, they were able to gain little information through interrogations.&lt;br /&gt;
&lt;br /&gt;
* The [[Fifteenth Great Jedi War]] breaks out, as the [[Children of Mortis]] seek to annihilate and scour all life from each Clan homeworld. In spite of heavy losses, their attacks fail, thanks largely to a staunch defensive effort and research put into their crystalline technology. The Father, the ruler of the Children, sees this as no setback to his plans, while the Grand Master continues up his attempts to locate his predecessor, Telaris Cantor.&lt;br /&gt;
&lt;br /&gt;
* With Clan Arcona now having endured two major assaults in the same year on their home, they focus upon stabilizing their position. Resentment among Selen&#039;s populace remains high thanks to the constant violence on their homeworld. Seeking to reverse their fortunes of being constantly in a state of defense, a minor Hutt leader and relative to an old foe of the Clan, Chutil’ah, was uncovered by their agents. The Hutt had been both supplying arms to their enemies and trafficking Force-sensitive children. This gave the Arconan&#039;s a target to attack, and potentially a means to ease the continual assaults on their home.&lt;br /&gt;
&lt;br /&gt;
* In the wake of the war with the Children, Clan Naga Sadow reinforced its holdings with new additions to its planetary assets. However, not all was good, as Overlord Stahoes had departed during the fighting, taking with him the [[Eye of the Overlord]] and leaving [[Darkhawk]] to take his place. With [[Tasha&#039;Vel Versea]] promoted to the Clan&#039;s Warlord, the two worked to secure the Clan against further assaults; improving security and rooting out enemy spies.&lt;br /&gt;
&lt;br /&gt;
* Although Clan Odan-Urr recovered quickly from the fighting, oddities were soon found surrounding their home. During the invasion, an illegal mining operation had been established in the mountains of Trepus on [[Solyiat]] while a mysterious private auction with potential links to the murder of a Vatali royal heir had been quickly established. Seeking to infiltrate both, problems arose when many representatives of the Black Sun were present at the latter, bidding on recently recovered Sith relics, while a previously unknown Sith Temple had been uncovered within the former&#039;s mountain excavations. The Odanites were able to end both threats swiftly, driving off but not capturing most of the Black Sun members, but recovering a wealth of relics from the auction before it burned down. Unsure of how to proceed against the Sith Temple, which had seemingly drawn in and killed those that had uncovered it, the Odanites opted to blockade and establish a camp about its edges.&lt;br /&gt;
&lt;br /&gt;
* The assault by the Children of Mortis on Aliso left Clan Plagueis in a weakened position. Both House flagships were missing and presumed lost to battle, while Aliso City itself had taken the brunt of the assault. To help bolster recovery efforts, the Clan became reliant upon the newly activated Star Station Asuras. To further foster unity, they began sending envoys to the other Clans, hoping to encourage a better sense of common purpose among them.&lt;br /&gt;
&lt;br /&gt;
* Scholae Palatinae was left in a position of strength following the civil war within its system. With Emperor [[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz|Lap&#039;lamiz]] decreeing that the Clan would establish itself on the world of Seraph, they sought to establish their full dominion over the surrounding planets. A massive series of new structures, command chains and communications channels were reworked, with the establishment of both the SARLaC defense platform and a massive fortress city. Even so, this was not entirely without cost, as the long time home of the Clan, Ragnath, was left uninhabitable from the war.&lt;br /&gt;
&lt;br /&gt;
* Following the attack by the Children of Mortis, Clan Taldryan reformed itself into the Taldryan Republic. With new titles and a differing approach to working with other planets, they began negotiating with their neighbours. This led to a potential deal with the Saijo system, to liberate it from attacks by surrounding pirate groups. However, circumstances led to a Chyron invasion by a Pirate force entering the Caelus System in response.&lt;br /&gt;
&lt;br /&gt;
* The timing of the Children of Mortis&#039; attack was especially poor against Clan Visla, as it directly followed a Great Hunt. Darcy Avarik, &#039;&#039;parjii&#039;&#039; or champion of the Hunt, led a widespread counter-attack against the invaders, with many still combat ready following the recently ended event. To celebrate and honour the fallen, a kote ky&#039;ram was organised, but this ended as an emissary of Clan Fero burst in through the doors. Even while still licking their wounds, this affront was taken poorly by the Mandalorians. The message was returned to Clan Fero taped to the severed head of the emissary; a warning before a new hunt would begin targeting them.&lt;br /&gt;
&lt;br /&gt;
* Clan Plagueis presses ahead with its plans to better unify the Clans, inviting all but Clan Arcona to the fourth Pro Bowl event. Although the celebration was disrupted by an assault from Children of Mortis forces, the event continued with few real interruptions. The celebration was made in an effort to formulate and cement alliances between the Clans without the need to rely upon the Iron Throne. As the Brotherhood had left them to take the brunt of the Children&#039;s assault and arrived late to claim victory once the Clans had been mauled, this was not without merit. Some concessions were made in an effort to promote goodwill among them, but distrust remained high.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== 41 ABY ===&lt;br /&gt;
&lt;br /&gt;
* With Eos City having largely been rebuilt from the failed invasion of Arx, the Brotherhood focused its efforts outward. Although some withing the Brotherhood wished to take advantage of the galaxy&#039;s lack of any central governing power or the threat of the Children of Mortis, Grand Master Evant Taelyan remained focused upon discovering Telaris Cantor&#039;s fate.&lt;br /&gt;
&lt;br /&gt;
* Following an invasion into [[StarWars:Hutt Space/Legends|Hutt Space]] and the successful damage to Chutil’ah&#039;s business empire, the Hutt was dissuaded from further interfering with their efforts. With this done, the clan renewed its celebrations with Clan Odan-Urr on Kashyyk in an effort to strengthen their frayed alliance.&lt;br /&gt;
&lt;br /&gt;
* Having been provided intel on insurgent elements within their home system, Clan Naga Sadow further tightened its security measures on its worlds, while also looking to repurpose abandoned assets on their moons. Both of their Houses worked to pursue differing goals on various worlds during this time. Shar Dakhan remained vigilant for signs of Children of Mortis movements around Aeotheran, while Marka Ragnos sought to remove any possible Children of Mortis threat, from their mutated creatures to possible cells operating on each world.&lt;br /&gt;
&lt;br /&gt;
* Following its own celebrations with Clan Arcona, Clan Odan-Urr gained a number of new assets to its operations. Turning the Children of Mortis&#039; own remaining crystal technology to their advantage, the clan founded a [[Locus Vera Farm]], bearing fruit with noted enhanced healing properties. At the same time, archeological digs brought up what was dubbed the [[S.E.E.R.]] device, which could allow Force users to expand their senses across a full star system.&lt;br /&gt;
&lt;br /&gt;
* Clan Plagueis&#039; actions in trying to support the Pro Bowl triggered a major shift within the organisation, a significant part of this thanks to outlawing slavery. A noted impact of the abolitionist shift was the downsizing of their enslaved soldiers, most of who opted to retire from a military service. In its place, the Clan founded a new droid army. Yet all was not well, as worlds near to the Aliso System had seen a significant rise in pirate attacks, along with visits by representatives to the Pinnacle in Aliso City.&lt;br /&gt;
&lt;br /&gt;
* Focusing upon internal stabilisation, Scholae Palatinae considered the value of the treaty Clan Plaguis had pushed forward during the Pro Bowl. Opting to outwardly support them, it secretly continued its existing deals with few changes. Continuing to build their new capital and fortress on Seraph criminal elements from the Hutt clans, specifically one Claudius the Hutt, began laying their own foundation of corruption within the Palatinae Empire.&lt;br /&gt;
&lt;br /&gt;
* The Taldryan Republic, having seen a prior year of trials and tests with ttempts of the Supreme Chancellor&#039;s life, the Pirate attack on Chyron, and the mysterious kidnapping of the Proconsul, opted to celebrate a fresh year on Fort Malgrim.&lt;br /&gt;
&lt;br /&gt;
* Seeking once again to try and annihilate Clan Fero, Clan Vizsla initiated another Great Hunt.&lt;br /&gt;
&lt;br /&gt;
* The erratic behaviour of Darth Nehalem  (previously known as Evant) has split the Dark Council, as he continues to search for a way to pursue both the former Grand Master and the Children of Mortis. Receiving telepathic taunts and threats, Nehalem has sought to form a vast army to destroy the Children once and for all. Even so, he questions if they are not playing directly into their foes&#039; hands. An army that could defeat and even absorb the Children of Mortis’ resources would be a powerful tool for Cantor in building the Empire he has long desired. Yet despite these doubts, Evant presses ahead with his plans.&lt;br /&gt;
&lt;br /&gt;
* Having cut the supply lines of its current enemies and receiving support from Clan Odan-Urr in its efforts, Clan Arcona has worked to secure some limited peace within its region of space. The greatest challenge to this is the Selenian &#039;gods&#039; - genetically modified and Force sensitive caxqette beasts - with some roaming the frozen north, while others await in stasis to awaken. The constant monster hunt saw them gaining the support of local tribes in order to kill these creatures.&lt;br /&gt;
&lt;br /&gt;
* Clan Naga Sadow saw success in hunting down Children of Mortis groups within their domain, with the sheer volume of abominations being severely reduced. Even so, a new threat emerged as it was revealed groups of Jedi were working to incite rebellion among workers. Known as the Ilum Order and seemingly aligned with the Children of Mortis, these Jedi were working to destroy supplies, raid targets, and create an underground war to destroy Naga Sadow from within.&lt;br /&gt;
&lt;br /&gt;
* Clan Odan-Urr saw two ongoing objectives. The first of these was a challenge faced by the Guardian Corps. With a local murder leading to an underground operation to steal Sith relics from a previously hidden Sith Temple on [[Solyiat]], the group was able to recover most of the relics despite those involved with the sale and purchase escaping. However, the group was given a lead when a member of the [[StarWars:Black Sun/Legends|Black Sun]] approached them, indicating that the buyers were rogue members of his group and the sellers were a criminal organisation responsible for the dealings of lost Force cult relics - the Erebus Pact. The Guardian Corps was able to use the information to raid an asteroid base used by the group and destroy flotilla of Black Sun ships in the process, silencing both threats for the moment. At the same time, the wider clan use the scant information gained from the Sith Temple to gain knowledge of another Velastari Temple. With the mystery surrounding the Seven Pillar temples and the threat of the Illuminance Cult, they set off to deal with both possible objectives.&lt;br /&gt;
&lt;br /&gt;
* Confederacy of the Outer Reaches had been slowly growing, increasing the influence of Clan Plagueis within the sector around the Aliso System. The planet of Hurana had been bought into the fold following the annihilation of the pirate band operating from the Fortress of Kyriseema. With this success, both of Plagueis&#039; Houses were tasked with persuading more signatories into joining the expanding group of worlds.&lt;br /&gt;
&lt;br /&gt;
* Seeking to expand its own reach into new regions, Clan Scholae Palatinae dispatched a group of representatives to the Crannix System. This operation revealed that that Hutt Cartel had gained influence over the sector&#039;s governing body. Upon the delegation&#039;s  return to Seraph, each of the Clan&#039;s members were given mysterious invitations to Club Antonia on Ulress. For those who took the offer, they were entertained by the acid fizz stylings of one Zax Keevo, a Trandoshan musician, who may or may not be wanted by Imperial authorities for “murdering music”. At the same time, word reached the Emperor&#039;s desk of growing crime levels within the Caperion System, particularly of Spice abuse.&lt;br /&gt;
&lt;br /&gt;
* Thanks to their efforts in defeating both the local pirate elements and a superweapon they were threatening vessels with, an alliance was formed between the Taldryan Republic and the Saijo Sector. Even so, both the mysterious disappearance of the Elysia Governor, Koda Kendis, signs of Clone Wars era wreckage in the surrounding systems, and growing hostilities rising between the Clan and its neighbours, the Clan prepares itself for multiple crises.&lt;br /&gt;
&lt;br /&gt;
* Having defeated Clan Fero and the leader who falsely claimed to be Mandalore, Clan Vizsla claimed victory. However, this was not a total success, thanks to the threat of a Force user who was manipulating the enemy clan.&lt;br /&gt;
&lt;br /&gt;
* Following a meeting between the Dark Council, confirming that the Brotherhood had largely recovered and that the Children of Mortis could not be found, Darth Nehalem continued his efforts to mimic the portal capabilities displayed by the Children. Although failing in his efforts, he received a surprising telepathic contact in response to his efforts - A taunt from Telaris Cantor. Despite the apparent peace, the Grand Master confirmed to the Council that war was on the horizon, and they would need to wage it against both the Children and Cantor.&lt;br /&gt;
&lt;br /&gt;
* Having escaped from their past conflict to the Outer Rim, the Tenixir Revenants made contact with the Collective. Even with many of their members having been a part of the Collective, the group showed little awareness of their past operations or even current objectives. Having made several deals to trade technological components for credits, the Revenants also opted to hand over their former leader, Rasha Hawee, for possible experimentation or conversion into a combat automata.&lt;br /&gt;
&lt;br /&gt;
* In the Collective itself, Rath Oligard was becoming an increasing recluse, doing little to lead the Collective openly. Seemingly losing both his body and mind after his resurrection, Oligard had previously clawed his eyes from his head, and his body was so failing from disuse that technology was being used to maintain even just its basic functions. However, this was brought to an end after the other remaining members of the Collective leadership rebelled against his orders. This forced him to return once more to reality, abandoning his growing connection to the Force for the time being, and take personal control of the organization. Even with his absence however, the Collective had continued to improve its arsenal, with new cyborgs indoctrinated for war. However, Oligard is reminded of his brother Avitus, now fully allied with the Children of Mortis, when he is sent a telepathic message; the act rekindling Oligard&#039;s feelings of revenge once more.&lt;br /&gt;
&lt;br /&gt;
* Having ousted its previous leaders, the [[Severian Principate]] has effectively destroyed its entire military, reducing its standing fighting forces by less than half of their previous numbers, and dedicating the remaining once purely to humanitarian support. Having abandoned its past strengths, their plan now is to effectively be subservient to the Brotherhood&#039;s Sith and rely upon them for any military efforts.&lt;br /&gt;
&lt;br /&gt;
* Situated within the Ethereal Realm, the Children of Mortis have been at work, forming a crystalline fortress within the gap between realities. Although still allied with them and supporting their goals, Avitus Oligard was becoming increasingly uncomfortable with what he witnessed each passing day, and doubts were creeping into this heart. His companion, Saira, the Mother of the Father’s current flesh vessel, pressed him to flee given the direction in which the Children have taken. Even so, the Children pressed ahead with their plans, seeing to create a warped kind of balance to push forward with their plans, linking it between groups they claimed wished for the Force to remain chained and those who wish it to be unchained. The Brotherhood were seen as the former group. To this end, the Children began sending telepathic prompts, giving the Brotherhood concepts on how to form portals.&lt;br /&gt;
&lt;br /&gt;
* The constant psychic promptings of the Children of Mortis pushed Darth Nehalem into finding a solution to forming the portals. Having been given a means to pursue his enemies, Nehalem ordered that a portal on a grand scale will be constructed in order to advance into the realm the Children of Mortis occupy. Initial examinations into the realm describe it as haunted, but efforts to form logistics lines are pressed ahead and the Brotherhood is summoned for war.&lt;br /&gt;
&lt;br /&gt;
* Clan Arcona&#039;s difficulties with Selen&#039;s gods came to an end on the island of Tekpantli. A hidden resting place for one of the world&#039;s ancient Force users, Maustli, who conveyed his powers from his cryogenic stasis to his loyal island subjects through the Dream. Remarkably, while there were casualties on both sides, the clan was able to broker a tenuous peace following the destruction of Maustli&#039;s cryogenic chamber. Those trapped in the Nightmare were freed, while those loyal to Maustli were granted access to modern medicines, even if their god was now limited to a mortal lifespan.&lt;br /&gt;
&lt;br /&gt;
* The Orian system remained on high alert throughout the latter months of 41 ABY, though Clan Naga Sadow saw success in removing a faction of the Collective backed by a rogue Jedi cult, who had been responsible for raiding shipments from the [[Sepros Mining Outpost]]. Even so, with relatively few conflicts between the Sadowans and other renegade factions, it was believed that the Collective was gathering strength for a major operation.&lt;br /&gt;
&lt;br /&gt;
* Odan-Urr disbanded both the [[Guardian Corps]] and [[Consular Conclave]].&lt;br /&gt;
&lt;br /&gt;
* The number of major changes, both to trade and military, placed Clan Plagueis under severe strain. Efforts were made to adjust individuals who now lacked a place within the clan, although this was met with some difficulty. The conflict with the Taldryan Republic on Kenari also proved that the accords signed between the clans had severe limits, and proved that the alliance would be a temporary thing at best.&lt;br /&gt;
&lt;br /&gt;
* Following an assassination attempt on the life of Emperor [[Kamjin Lap’lamiz]], Vizier Thran took control of Scholae Palatinae. With the Emperor in critical condition, Thran declared martial law and then open war upon clan Tiure, the Hutt clan responsible for the attack.&lt;br /&gt;
&lt;br /&gt;
* In the wake of the massacre at Nery&#039;s Field due to weapons tampering, Caleria, the sister city of Port Kasiya, cut off contact and network connections with the rest of Taldryan. However, the weapons themselves were found to be linked back to Caleria Weapons Plant. While Supreme Chancellor Cassandra Oriana Tyris attempted to resolve the situation diplomatically, a small team was dispatched through underground tunnels to infiltrate the Weapons Manufacturing Plant in their search for answers.&lt;br /&gt;
&lt;br /&gt;
* Learning that Arx&#039;s shipyards are preparing for war, and little information coming from their spies on the Brotherhood&#039;s capital world, Clan Vizsla prepares itself for war. Completely shutting of Daemunn from outsiders and stockpiling supplies for their military, the clan placed their hunt for Su Well on pause as they waited for an impending war.&lt;br /&gt;
&lt;br /&gt;
* Pro Bowl VII takes place on [[StarWars:Nar Shaddaa/Legends|Nar Shaddaa]]. Beyond some individual chaos, the gathering proves to be uneventful.&lt;br /&gt;
&lt;br /&gt;
* The Brotherhood launches a massive counterattack on the [[Children of Mortis]] in the [[Sixteenth Great Jedi War]]. Brotherhood forces enter the [[Ethereal Realm]] via portals on [[Arx]] while the Father attempts a ritual to gain ultimate power.&lt;br /&gt;
&lt;br /&gt;
=== 42 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 43 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 44 ABY ===&lt;br /&gt;
* The Brotherhood locates the [[Cor&#039;neria System]] and the headquarters of the Collective. After reparations and gathering its full might, the Iron Throne initiates a multi-stage assault upon the Collective&#039;s primary stronghold triggering the [[Seventeenth Great Jedi War]]. Despite an extremely high cost, the Brotherhood is able to ultimately destroy the Collective once and for all; destroying the [[The Collective: Liberation Front|Liberation Front]] and [[The Collective: Technocratic Guild|Technocratic Guild]], while forcing [[The Collective: Capital Enterprises|Capital Enterprises]] to fall under Brotherhood control via economic manipulation.&lt;br /&gt;
&lt;br /&gt;
== Births ==&lt;br /&gt;
&lt;br /&gt;
=== 40 ABY ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;vessel&amp;quot; of the Father, leader of the [[Children of Mortis]].&lt;br /&gt;
&lt;br /&gt;
=== 41 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 42 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 43 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 44 ABY ===&lt;br /&gt;
&lt;br /&gt;
== Deaths ==&lt;br /&gt;
&lt;br /&gt;
=== 40 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 41 ABY ===&lt;br /&gt;
* Rasha Hawee, converted into [[Collective]] indoctrinated soldier&lt;br /&gt;
&lt;br /&gt;
=== 42 ABY ===&lt;br /&gt;
&lt;br /&gt;
* [[Essik Lyccane]], slain by a Shadow in the Force covering an evacuation effort.&lt;br /&gt;
&lt;br /&gt;
=== 43 ABY ===&lt;br /&gt;
&lt;br /&gt;
* [[Ka Tarvitz]], died as prophesized, in the doorway of ten lights.&lt;br /&gt;
&lt;br /&gt;
=== 44 ABY ===&lt;br /&gt;
&lt;br /&gt;
* [[The_Collective: Liberation Front#Rath Oligard|Rath Oligard]], executed without remorse in the final hours of the [[Seventeenth Great Jedi War]]&lt;br /&gt;
* [[The_Collective: Technocratic Guild#Kendra Icasta]], killed by [[Velira Morvane]] during the final hours of the [[Seventeenth Great Jedi War]]&lt;br /&gt;
* [[Uji Tameike]], killed in action during the [[Seventeenth Great Jedi War]]&lt;br /&gt;
&lt;br /&gt;
{{Time|[[30 ABY to 39 ABY]]|50 ABY to 59 ABY}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Time Periods]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=40_ABY_to_49_ABY&amp;diff=201602</id>
		<title>40 ABY to 49 ABY</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=40_ABY_to_49_ABY&amp;diff=201602"/>
		<updated>2026-07-27T21:09:44Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following took place between the years of 40 ABY to 49 ABY.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
=== 40 ABY ===&lt;br /&gt;
&lt;br /&gt;
* Rebuilding after the heavy losses incurred on Arx, the Grand Master and Headmistress work to manipulate events behind the scenes. The secret construction of a Shadow Academy continues, with the intent for it to serve as a safe hidden bastion for their accumulated knowledge. Although the investigation into the mysterious crystals continues in secret, the Clans each gain knowledge through various means.&lt;br /&gt;
&lt;br /&gt;
* Inquisitorial agents search the galaxy of the mysterious force that attacked [[Dandoran]] but with mixed success. Unknown to them, the Seer continues to watch their operations, and various members continue to fall silent.&lt;br /&gt;
&lt;br /&gt;
* [[Clan Arcona]] sees a shift in leadership, with the hiring of two new Proconsuls while facing the remaining threat of the so-called gods. The clan undergoes substantial reorganisation during this time.&lt;br /&gt;
&lt;br /&gt;
* Overlord [[Bentre Stahoes|Stahoes]] retires from public life in [[Clan Naga Sadow]], and dedicates himself to finding certain antiquities. During this time the Orian system sees a number of major changes, with the establishment of an underground city, a new naval repair facility, and a major renovation of the Dentavii Prime asteroid. House Marka Ragnos has strengthened its holdings and assets, while House Shar Dakhan has cracked down to act as a dark champion of order.&lt;br /&gt;
&lt;br /&gt;
* [[Clan Odan-Urr]] faced an intrusion by hostile mercenaries targetting the Sentinel Network&#039;s monitoring satellites and was forced to intercept them. Even with a successful interception, they were able to broadcast limited information to a contact on the &#039;&#039;[[Godless Matron]]&#039;&#039;. These groups were later found to be linked to the [[StarWars:Black Sun/Legends|Black Sun]], and another unknown faction likely linked to the deposed Galactic Empire.&lt;br /&gt;
&lt;br /&gt;
* The Dread Lord&#039;s Wrath, Alaris Jinn of [[Clan Plagueis]], reappeared in [[Aliso City]] after being absent for weeks. Rumours are that he travelled into the Deep Core, to the Clan&#039;s lost homeworld of Jusadih. During this time, both of the Clan&#039;s Houses are able to consolidate their positions of power but were largely left to fend for themselves.&lt;br /&gt;
&lt;br /&gt;
* Following repelling an attack on Tokare City, [[Clan Scholae Palatinae]] committed to performing intelligence operations against the Republic of the Force and the Wards of the Force. Although in disarray, both groups retained the majority of their naval power and were thought to be establishing a new headquarters on Korgollo Major or Minor.&lt;br /&gt;
&lt;br /&gt;
* Securing victory in the Port Kasiya Invasion, [[Clan Taldryan]] was able to claim ownership Kasiya Tower, which became the base of operations for House Ektrosis. Nevertheless tensions between the Clan and Caelus System remained high, thanks to Chancellor Ky&#039;Lian blaming Clan Taldryan for the prison break on Orth during the invasion. Investigation into why was accompanied by a mysterious hack into Taldryan&#039;s communication and security systems.&lt;br /&gt;
&lt;br /&gt;
* Although progressing well in the establishment of their base on [[Zsoldos System|Daemunn]], the activities of [[Clan Vizsla]] drew the attention of pirates. Raiding the wealth of metals and supplies travelling to the world, they even went so far as to attack the ships of [[House Wren]]. This led to the Clan declaring open war upon the pirates, seeking to end their threat and claim the bounty on their leader&#039;s head.&lt;br /&gt;
&lt;br /&gt;
* After months of searching, the agents of the Dark Council are able to locate and recover information relating to the threat they face, along with a name - The [[Children of Mortis]]. Divided into factions known as the Lightbringers, Truthwardens, and Shadowseers to supposedly follow the Light, Grey, and Dark aspects of the Force, they have grown strong while ignored by the wider galaxy. Giving the Clans various crystals to experiment upon and research as needed, the Grand Master prepares to face this threat, even as a Brotherhood spy infiltrates the enemy ranks.&lt;br /&gt;
&lt;br /&gt;
* On [[Selen]], Clan Arcona faced a major conflict at the height of winter, as the Clan&#039;s foes targeted and then attacked its primary power sources. Against the mysterious gods and their cultists, the Arconans proved victorious and repelled the invasion with resounding success, and leaving little damage to repair. After receiving their batch of crystals from the Brotherhood, the Clan began to fully investigate and experiment with the new technology.&lt;br /&gt;
&lt;br /&gt;
* Clan Naga Sadow&#039;s efforts to ancient secrets and power continued, with their Overlord establishing the Temple of Darkness on the surface of Sepros. One surprising discovery made at this time was the return of the REFUGE station, which had travelled the Hydian Way at seemingly random paths. Its latest stop brought with it an auction for a lost artifact but, upon gaining it, the Clan discovered the relic was a fake. During this same time, two new cities were constructed on the surface of Sepros and construction has begun across Orian itself, leading to a small economic boom in the Outer Rim star system. Hungering for more power, the Clan made a plan to break the orbital blockade over Kinestia and raid the city below.&lt;br /&gt;
&lt;br /&gt;
* On [[Solyiat]], the [[Consular Conclave]] of Clan Odan-Urr discovered a lost Jedi ruin on their new homeworld along with an ancient holocron. At the same time, many Force users undergo premonitions of the dark side rising and Sentinel Network agents investigate reports that a new foe wants to “liberate” Odan-Urr’s home.&lt;br /&gt;
&lt;br /&gt;
* Taking control of Fort Dooku, [[Khryso Mallus]] claimed control of Clan Plagueis&#039; [[House Tyranus]]. At the same time stray signals were detected around Aliso II, the faint brown dwarf that was the secondary stellar object within the [[Aliso system]]. With the reasons behind it remaining unclear, the clan prepared to mount an expedition to the former Plagueis throneworld.&lt;br /&gt;
&lt;br /&gt;
* Clan Scholae Palatinae faced a sudden upheaval, with members of Scholae Palatinae and Taldryan being seemingly in a dream state thanks to the violent interaction between two of their relics. At the same time, increasingly violent protests pushed for President Jayden Winter’s resignation, pushing the system to the brink of civil war.&lt;br /&gt;
&lt;br /&gt;
* With the investigation of Elysia concluded with House Thanatos setting up in the ancient temple of Aidos, the leaders of Clan Taldryan pushed to repair and bolster its infrastructure. With former Chancellor Ky&#039;Lian&#039;s removal from power, new candidates were put forward to potentially replace them in a hopefully easy transition of power. This was not helped by the seeming loss of members during an event hosted by Scholae Palatinae to a mysterious dream state.&lt;br /&gt;
&lt;br /&gt;
* With Daemunn under Clan Vizsla&#039;s control, its members worked to repair and bring their new base back to operational strength. Although capturing several members of the Children of Mortis during the previous engagement, they were able to gain little information through interrogations.&lt;br /&gt;
&lt;br /&gt;
* The [[Fifteenth Great Jedi War]] breaks out, as the [[Children of Mortis]] seek to annihilate and scour all life from each Clan homeworld. In spite of heavy losses, their attacks fail, thanks largely to a staunch defensive effort and research put into their crystalline technology. The Father, the ruler of the Children, sees this as no setback to his plans, while the Grand Master continues up his attempts to locate his predecessor, Telaris Cantor.&lt;br /&gt;
&lt;br /&gt;
* With Clan Arcona now having endured two major assaults in the same year on their home, they focus upon stabilizing their position. Resentment among Selen&#039;s populace remains high thanks to the constant violence on their homeworld. Seeking to reverse their fortunes of being constantly in a state of defense, a minor Hutt leader and relative to an old foe of the Clan, Chutil’ah, was uncovered by their agents. The Hutt had been both supplying arms to their enemies and trafficking Force-sensitive children. This gave the Arconan&#039;s a target to attack, and potentially a means to ease the continual assaults on their home.&lt;br /&gt;
&lt;br /&gt;
* In the wake of the war with the Children, Clan Naga Sadow reinforced its holdings with new additions to its planetary assets. However, not all was good, as Overlord Stahoes had departed during the fighting, taking with him the [[Eye of the Overlord]] and leaving [[Darkhawk]] to take his place. With [[Tasha&#039;Vel Versea]] promoted to the Clan&#039;s Warlord, the two worked to secure the Clan against further assaults; improving security and rooting out enemy spies.&lt;br /&gt;
&lt;br /&gt;
* Although Clan Odan-Urr recovered quickly from the fighting, oddities were soon found surrounding their home. During the invasion, an illegal mining operation had been established in the mountains of Trepus on [[Solyiat]] while a mysterious private auction with potential links to the murder of a Vatali royal heir had been quickly established. Seeking to infiltrate both, problems arose when many representatives of the Black Sun were present at the latter, bidding on recently recovered Sith relics, while a previously unknown Sith Temple had been uncovered within the former&#039;s mountain excavations. The Odanites were able to end both threats swiftly, driving off but not capturing most of the Black Sun members, but recovering a wealth of relics from the auction before it burned down. Unsure of how to proceed against the Sith Temple, which had seemingly drawn in and killed those that had uncovered it, the Odanites opted to blockade and establish a camp about its edges.&lt;br /&gt;
&lt;br /&gt;
* The assault by the Children of Mortis on Aliso left Clan Plagueis in a weakened position. Both House flagships were missing and presumed lost to battle, while Aliso City itself had taken the brunt of the assault. To help bolster recovery efforts, the Clan became reliant upon the newly activated Star Station Asuras. To further foster unity, they began sending envoys to the other Clans, hoping to encourage a better sense of common purpose among them.&lt;br /&gt;
&lt;br /&gt;
* Scholae Palatinae was left in a position of strength following the civil war within its system. With Emperor [[Kamjin &amp;quot;Maverick&amp;quot; Lap&#039;lamiz|Lap&#039;lamiz]] decreeing that the Clan would establish itself on the world of Seraph, they sought to establish their full dominion over the surrounding planets. A massive series of new structures, command chains and communications channels were reworked, with the establishment of both the SARLaC defense platform and a massive fortress city. Even so, this was not entirely without cost, as the long time home of the Clan, Ragnath, was left uninhabitable from the war.&lt;br /&gt;
&lt;br /&gt;
* Following the attack by the Children of Mortis, Clan Taldryan reformed itself into the Taldryan Republic. With new titles and a differing approach to working with other planets, they began negotiating with their neighbours. This led to a potential deal with the Saijo system, to liberate it from attacks by surrounding pirate groups. However, circumstances led to a Chyron invasion by a Pirate force entering the Caelus System in response.&lt;br /&gt;
&lt;br /&gt;
* The timing of the Children of Mortis&#039; attack was especially poor against Clan Visla, as it directly followed a Great Hunt. Darcy Avarik, &#039;&#039;parjii&#039;&#039; or champion of the Hunt, led a widespread counter-attack against the invaders, with many still combat ready following the recently ended event. To celebrate and honour the fallen, a kote ky&#039;ram was organised, but this ended as an emissary of Clan Fero burst in through the doors. Even while still licking their wounds, this affront was taken poorly by the Mandalorians. The message was returned to Clan Fero taped to the severed head of the emissary; a warning before a new hunt would begin targeting them.&lt;br /&gt;
&lt;br /&gt;
* Clan Plagueis presses ahead with its plans to better unify the Clans, inviting all but Clan Arcona to the fourth Pro Bowl event. Although the celebration was disrupted by an assault from Children of Mortis forces, the event continued with few real interruptions. The celebration was made in an effort to formulate and cement alliances between the Clans without the need to rely upon the Iron Throne. As the Brotherhood had left them to take the brunt of the Children&#039;s assault and arrived late to claim victory once the Clans had been mauled, this was not without merit. Some concessions were made in an effort to promote goodwill among them, but distrust remained high.&lt;br /&gt;
&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== 41 ABY ===&lt;br /&gt;
&lt;br /&gt;
* With Eos City having largely been rebuilt from the failed invasion of Arx, the Brotherhood focused its efforts outward. Although some withing the Brotherhood wished to take advantage of the galaxy&#039;s lack of any central governing power or the threat of the Children of Mortis, Grand Master Evant Taelyan remained focused upon discovering Telaris Cantor&#039;s fate.&lt;br /&gt;
&lt;br /&gt;
* Following an invasion into [[StarWars:Hutt Space/Legends|Hutt Space]] and the successful damage to Chutil’ah&#039;s business empire, the Hutt was dissuaded from further interfering with their efforts. With this done, the clan renewed its celebrations with Clan Odan-Urr on Kashyyk in an effort to strengthen their frayed alliance.&lt;br /&gt;
&lt;br /&gt;
* Having been provided intel on insurgent elements within their home system, Clan Naga Sadow further tightened its security measures on its worlds, while also looking to repurpose abandoned assets on their moons. Both of their Houses worked to pursue differing goals on various worlds during this time. Shar Dakhan remained vigilant for signs of Children of Mortis movements around Aeotheran, while Marka Ragnos sought to remove any possible Children of Mortis threat, from their mutated creatures to possible cells operating on each world.&lt;br /&gt;
&lt;br /&gt;
* Following its own celebrations with Clan Arcona, Clan Odan-Urr gained a number of new assets to its operations. Turning the Children of Mortis&#039; own remaining crystal technology to their advantage, the clan founded a [[Locus Vera Farm]], bearing fruit with noted enhanced healing properties. At the same time, archeological digs brought up what was dubbed the [[S.E.E.R.]] device, which could allow Force users to expand their senses across a full star system.&lt;br /&gt;
&lt;br /&gt;
* Clan Plagueis&#039; actions in trying to support the Pro Bowl triggered a major shift within the organisation, a significant part of this thanks to outlawing slavery. A noted impact of the abolitionist shift was the downsizing of their enslaved soldiers, most of who opted to retire from a military service. In its place, the Clan founded a new droid army. Yet all was not well, as worlds near to the Aliso System had seen a significant rise in pirate attacks, along with visits by representatives to the Pinnacle in Aliso City.&lt;br /&gt;
&lt;br /&gt;
* Focusing upon internal stabilisation, Scholae Palatinae considered the value of the treaty Clan Plaguis had pushed forward during the Pro Bowl. Opting to outwardly support them, it secretly continued its existing deals with few changes. Continuing to build their new capital and fortress on Seraph criminal elements from the Hutt clans, specifically one Claudius the Hutt, began laying their own foundation of corruption within the Palatinae Empire.&lt;br /&gt;
&lt;br /&gt;
* The Taldryan Republic, having seen a prior year of trials and tests with ttempts of the Supreme Chancellor&#039;s life, the Pirate attack on Chyron, and the mysterious kidnapping of the Proconsul, opted to celebrate a fresh year on Fort Malgrim.&lt;br /&gt;
&lt;br /&gt;
* Seeking once again to try and annihilate Clan Fero, Clan Vizsla initiated another Great Hunt.&lt;br /&gt;
&lt;br /&gt;
* The erratic behaviour of Darth Nehalem  (previously known as Evant) has split the Dark Council, as he continues to search for a way to pursue both the former Grand Master and the Children of Mortis. Receiving telepathic taunts and threats, Nehalem has sought to form a vast army to destroy the Children once and for all. Even so, he questions if they are not playing directly into their foes&#039; hands. An army that could defeat and even absorb the Children of Mortis’ resources would be a powerful tool for Cantor in building the Empire he has long desired. Yet despite these doubts, Evant presses ahead with his plans.&lt;br /&gt;
&lt;br /&gt;
* Having cut the supply lines of its current enemies and receiving support from Clan Odan-Urr in its efforts, Clan Arcona has worked to secure some limited peace within its region of space. The greatest challenge to this is the Selenian &#039;gods&#039; - genetically modified and Force sensitive caxqette beasts - with some roaming the frozen north, while others await in stasis to awaken. The constant monster hunt saw them gaining the support of local tribes in order to kill these creatures.&lt;br /&gt;
&lt;br /&gt;
* Clan Naga Sadow saw success in hunting down Children of Mortis groups within their domain, with the sheer volume of abominations being severely reduced. Even so, a new threat emerged as it was revealed groups of Jedi were working to incite rebellion among workers. Known as the Ilum Order and seemingly aligned with the Children of Mortis, these Jedi were working to destroy supplies, raid targets, and create an underground war to destroy Naga Sadow from within.&lt;br /&gt;
&lt;br /&gt;
* Clan Odan-Urr saw two ongoing objectives. The first of these was a challenge faced by the Guardian Corps. With a local murder leading to an underground operation to steal Sith relics from a previously hidden Sith Temple on [[Solyiat]], the group was able to recover most of the relics despite those involved with the sale and purchase escaping. However, the group was given a lead when a member of the [[StarWars:Black Sun/Legends|Black Sun]] approached them, indicating that the buyers were rogue members of his group and the sellers were a criminal organisation responsible for the dealings of lost Force cult relics - the Erebus Pact. The Guardian Corps was able to use the information to raid an asteroid base used by the group and destroy flotilla of Black Sun ships in the process, silencing both threats for the moment. At the same time, the wider clan use the scant information gained from the Sith Temple to gain knowledge of another Velastari Temple. With the mystery surrounding the Seven Pillar temples and the threat of the Illuminance Cult, they set off to deal with both possible objectives.&lt;br /&gt;
&lt;br /&gt;
* Confederacy of the Outer Reaches had been slowly growing, increasing the influence of Clan Plagueis within the sector around the Aliso System. The planet of Hurana had been bought into the fold following the annihilation of the pirate band operating from the Fortress of Kyriseema. With this success, both of Plagueis&#039; Houses were tasked with persuading more signatories into joining the expanding group of worlds.&lt;br /&gt;
&lt;br /&gt;
* Seeking to expand its own reach into new regions, Clan Scholae Palatinae dispatched a group of representatives to the Crannix System. This operation revealed that that Hutt Cartel had gained influence over the sector&#039;s governing body. Upon the delegation&#039;s  return to Seraph, each of the Clan&#039;s members were given mysterious invitations to Club Antonia on Ulress. For those who took the offer, they were entertained by the acid fizz stylings of one Zax Keevo, a Trandoshan musician, who may or may not be wanted by Imperial authorities for “murdering music”. At the same time, word reached the Emperor&#039;s desk of growing crime levels within the Caperion System, particularly of Spice abuse.&lt;br /&gt;
&lt;br /&gt;
* Thanks to their efforts in defeating both the local pirate elements and a superweapon they were threatening vessels with, an alliance was formed between the Taldryan Republic and the Saijo Sector. Even so, both the mysterious disappearance of the Elysia Governor, Koda Kendis, signs of Clone Wars era wreckage in the surrounding systems, and growing hostilities rising between the Clan and its neighbours, the Clan prepares itself for multiple crises.&lt;br /&gt;
&lt;br /&gt;
* Having defeated Clan Fero and the leader who falsely claimed to be Mandalore, Clan Vizsla claimed victory. However, this was not a total success, thanks to the threat of a Force user who was manipulating the enemy clan.&lt;br /&gt;
&lt;br /&gt;
* Following a meeting between the Dark Council, confirming that the Brotherhood had largely recovered and that the Children of Mortis could not be found, Darth Nehalem continued his efforts to mimic the portal capabilities displayed by the Children. Although failing in his efforts, he received a surprising telepathic contact in response to his efforts - A taunt from Telaris Cantor. Despite the apparent peace, the Grand Master confirmed to the Council that war was on the horizon, and they would need to wage it against both the Children and Cantor.&lt;br /&gt;
&lt;br /&gt;
* Having escaped from their past conflict to the Outer Rim, the Tenixir Revenants made contact with the Collective. Even with many of their members having been a part of the Collective, the group showed little awareness of their past operations or even current objectives. Having made several deals to trade technological components for credits, the Revenants also opted to hand over their former leader, Rasha Hawee, for possible experimentation or conversion into a combat automata.&lt;br /&gt;
&lt;br /&gt;
* In the Collective itself, Rath Oligard was becoming an increasing recluse, doing little to lead the Collective openly. Seemingly losing both his body and mind after his resurrection, Oligard had previously clawed his eyes from his head, and his body was so failing from disuse that technology was being used to maintain even just its basic functions. However, this was brought to an end after the other remaining members of the Collective leadership rebelled against his orders. This forced him to return once more to reality, abandoning his growing connection to the Force for the time being, and take personal control of the organization. Even with his absence however, the Collective had continued to improve its arsenal, with new cyborgs indoctrinated for war. However, Oligard is reminded of his brother Avitus, now fully allied with the Children of Mortis, when he is sent a telepathic message; the act rekindling Oligard&#039;s feelings of revenge once more.&lt;br /&gt;
&lt;br /&gt;
* Having ousted its previous leaders, the [[Severian Principate]] has effectively destroyed its entire military, reducing its standing fighting forces by less than half of their previous numbers, and dedicating the remaining once purely to humanitarian support. Having abandoned its past strengths, their plan now is to effectively be subservient to the Brotherhood&#039;s Sith and rely upon them for any military efforts.&lt;br /&gt;
&lt;br /&gt;
* Situated within the Ethereal Realm, the Children of Mortis have been at work, forming a crystalline fortress within the gap between realities. Although still allied with them and supporting their goals, Avitus Oligard was becoming increasingly uncomfortable with what he witnessed each passing day, and doubts were creeping into this heart. His companion, Saira, the Mother of the Father’s current flesh vessel, pressed him to flee given the direction in which the Children have taken. Even so, the Children pressed ahead with their plans, seeing to create a warped kind of balance to push forward with their plans, linking it between groups they claimed wished for the Force to remain chained and those who wish it to be unchained. The Brotherhood were seen as the former group. To this end, the Children began sending telepathic prompts, giving the Brotherhood concepts on how to form portals.&lt;br /&gt;
&lt;br /&gt;
* The constant psychic promptings of the Children of Mortis pushed Darth Nehalem into finding a solution to forming the portals. Having been given a means to pursue his enemies, Nehalem ordered that a portal on a grand scale will be constructed in order to advance into the realm the Children of Mortis occupy. Initial examinations into the realm describe it as haunted, but efforts to form logistics lines are pressed ahead and the Brotherhood is summoned for war.&lt;br /&gt;
&lt;br /&gt;
* Clan Arcona&#039;s difficulties with Selen&#039;s gods came to an end on the island of Tekpantli. A hidden resting place for one of the world&#039;s ancient Force users, Maustli, who conveyed his powers from his cryogenic stasis to his loyal island subjects through the Dream. Remarkably, while there were casualties on both sides, the clan was able to broker a tenuous peace following the destruction of Maustli&#039;s cryogenic chamber. Those trapped in the Nightmare were freed, while those loyal to Maustli were granted access to modern medicines, even if their god was now limited to a mortal lifespan.&lt;br /&gt;
&lt;br /&gt;
* The Orian system remained on high alert throughout the latter months of 41 ABY, though Clan Naga Sadow saw success in removing a faction of the Collective backed by a rogue Jedi cult, who had been responsible for raiding shipments from the [[Sepros Mining Outpost]]. Even so, with relatively few conflicts between the Sadowans and other renegade factions, it was believed that the Collective was gathering strength for a major operation.&lt;br /&gt;
&lt;br /&gt;
* Odan-Urr disbanded both the [[Guardian Corps]] and [[Consular Conclave]].&lt;br /&gt;
&lt;br /&gt;
* The number of major changes, both to trade and military, placed Clan Plagueis under severe strain. Efforts were made to adjust individuals who now lacked a place within the clan, although this was met with some difficulty. The conflict with the Taldryan Republic on Kenari also proved that the accords signed between the clans had severe limits, and proved that the alliance would be a temporary thing at best.&lt;br /&gt;
&lt;br /&gt;
* Following an assassination attempt on the life of Emperor [[Kamjin Lap’lamiz]], Vizier Thran took control of Scholae Palatinae. With the Emperor in critical condition, Thran declared martial law and then open war upon clan Tiure, the Hutt clan responsible for the attack.&lt;br /&gt;
&lt;br /&gt;
* In the wake of the massacre at Nery&#039;s Field due to weapons tampering, Caleria, the sister city of Port Kasiya, cut off contact and network connections with the rest of Taldryan. However, the weapons themselves were found to be linked back to Caleria Weapons Plant. While Supreme Chancellor Cassandra Oriana Tyris attempted to resolve the situation diplomatically, a small team was dispatched through underground tunnels to infiltrate the Weapons Manufacturing Plant in their search for answers.&lt;br /&gt;
&lt;br /&gt;
* Learning that Arx&#039;s shipyards are preparing for war, and little information coming from their spies on the Brotherhood&#039;s capital world, Clan Vizsla prepares itself for war. Completely shutting of Daemunn from outsiders and stockpiling supplies for their military, the clan placed their hunt for Su Well on pause as they waited for an impending war.&lt;br /&gt;
&lt;br /&gt;
* Pro Bowl VII takes place on [[StarWars:Nar Shaddaa/Legends|Nar Shaddaa]]. Beyond some individual chaos, the gathering proves to be uneventful.&lt;br /&gt;
&lt;br /&gt;
* The Brotherhood launches a massive counterattack on the [[Children of Mortis]] in the [[Sixteenth Great Jedi War]]. Brotherhood forces enter the [[Ethereal Realm]] via portals on [[Arx]] while the Father attempts a ritual to gain ultimate power.&lt;br /&gt;
&lt;br /&gt;
=== 42 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 43 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 44 ABY ===&lt;br /&gt;
* The Brotherhood locates the [[Cor&#039;neria System]] and the headquarters of the Collective. After reparations and gathering its full might, the Iron Throne initiates a multi-stage assault upon the Collective&#039;s primary stronghold triggering the [[Seventeenth Great Jedi War]]. Despite an extremely high cost, the Brotherhood is able to ultimately destroy the Collective once and for all; destroying the [[The Collective: Liberation Front|Liberation Front]] and [[The Collective: Technocratic Guild|Technocratic Guild]], while forcing [[The Collective: Capital Enterprises|Capital Enterprises]] to fall under Brotherhood control via economic manipulation.&lt;br /&gt;
&lt;br /&gt;
== Births ==&lt;br /&gt;
&lt;br /&gt;
=== 40 ABY ===&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;vessel&amp;quot; of the Father, leader of the [[Children of Mortis]].&lt;br /&gt;
&lt;br /&gt;
=== 41 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 42 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 43 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 44 ABY ===&lt;br /&gt;
&lt;br /&gt;
== Deaths ==&lt;br /&gt;
&lt;br /&gt;
=== 40 ABY ===&lt;br /&gt;
&lt;br /&gt;
=== 41 ABY ===&lt;br /&gt;
* Rasha Hawee, converted into [[Collective]] indoctrinated soldier&lt;br /&gt;
&lt;br /&gt;
=== 42 ABY ===&lt;br /&gt;
&lt;br /&gt;
* [[Essik Lyccane]], slain by a Shadow in the Force covering an evacuation effort.&lt;br /&gt;
&lt;br /&gt;
=== 43 ABY ===&lt;br /&gt;
&lt;br /&gt;
* [[Ka Tarvitz]], died as prophesized, in the doorway of ten lights.&lt;br /&gt;
&lt;br /&gt;
=== 44 ABY ===&lt;br /&gt;
&lt;br /&gt;
* [[The_Collective: Liberation Front#Rath Oligard|Rath Oligard]], executed without remorse in the final hours of the [[Seventeenth Great Jedi War]]&lt;br /&gt;
* [[Kendra Icasta]], killed by [[Velira Morvane]] during the final hours of the [[Seventeenth Great Jedi War]]&lt;br /&gt;
* [[Uji Tameike]], killed in action during the [[Seventeenth Great Jedi War]]&lt;br /&gt;
&lt;br /&gt;
{{Time|[[30 ABY to 39 ABY]]|50 ABY to 59 ABY}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Time Periods]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:GildedGobletWaitStaff.png&amp;diff=201601</id>
		<title>File:GildedGobletWaitStaff.png</title>
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		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Non Humans]][[Category:Images-Sephi]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:GildedGobletHeadWaiter.png&amp;diff=201600"/>
		<updated>2026-07-27T20:44:15Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Non Humans]][[Category:Images-Sephi]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Free_Droid_Enclave&amp;diff=201598</id>
		<title>Free Droid Enclave</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Free_Droid_Enclave&amp;diff=201598"/>
		<updated>2026-07-27T20:34:48Z</updated>

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&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Free Droid Enclave&lt;br /&gt;
|image= [[File:FreeDroidEnclaveSymbol.png|250px|left]]&lt;br /&gt;
|founder= &lt;br /&gt;
|leader= K-0RN &amp;quot;Orion&amp;quot;&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters= [[StarWars:Sphyrna-class Hammerhead corvette|Sphyrna-class Hammerhead corvette]] &#039;&#039;[[Scorpio (corvette)|Scorpio]]&#039;&#039;&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized= *[[40 ABY]]&lt;br /&gt;
|fragmented= *[[43 ABY]]&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation= *[[Clan Odan-Urr]]&lt;br /&gt;
|era= *[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Initially established in [[38 ABY]], the &#039;&#039;&#039;Free Droid Enclave&#039;&#039;&#039; or &#039;&#039;&#039;Kiast Free Droid Enclave&#039;&#039;&#039; was a small community of [[StarWars:Droids/Legends|droids]], operating with the intended goal to slowly emancipate any droid of significant intelligence. Consisting primarily of droids that have avoided memory wipes long enough to establish their own unique personalities, the group succeeded in steadily identifying and then purchasing those wishing to join the organisation. While initially serving as a support group for the [[StarWars:Jensaarai/Legends|Jensaarai]] splinter-faction headed by [[Ka Tarvitz]] and [[Nikora Rhan]], it was formally organized and recognised as a unique entity as more droids joined their cause. Granted a series of general rights equal to those or organic species, its members fulfilled the roles of security and maintenance of [[The Fang]] until the castle&#039;s loss in [[40 ABY]]. With the security detail having suffered heavy casualties in the event that lost them the castle, it was then reorganised, with plans to rebuild their numbers and restore those recovered from the previous fighting.&lt;br /&gt;
&lt;br /&gt;
The group would undergo a schism in [[43 ABY]] due to several key factors, such as the growing influence of the [[StarWars:Super tactical droid/Legends|Super tactical droid]] Wolf, a quirk allowing for droids to form generational links, and concerns over their association with their organic allies. Although this threatened to break out into violence, a peaceful resolution was found, with a large number travelling to [[StarWars:Tatooine/Legends|Tatooine]] to form an independent colony.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Founding Years ====&lt;br /&gt;
&lt;br /&gt;
The exact origins of the Free Droid Enclave lie with the establishment of the Fang. In an effort to find a place to follow their teachings and establish a place of education, the Jensaarai exiles were able to claim a place on Solyiat&#039;s winter-locked continent of Trepus as their primary base. Bringing with them a number of droids previously owned and used in operations, such as the [[StarWars:R3-series astromech droid/Legends|R3 astromech]] Ratchet, they began building out and upgrading the ageing castle. Along with rebuilding the battlements and driving out a variety of creatures that had made their home there, this also saw the Jensaarai seeking to establish modern lighting and power systems.&lt;br /&gt;
&lt;br /&gt;
Due to both Tarvitz and Rhan&#039;s experience as Reclaimers in gaining forgotten technology and upgrading it, the group salvaged, pilfered, and retrieved whatever could be found from lost derelicts. The castle&#039;s primary geothermal power core was taken from a [[StarWars:Grand Army of the Republic/Legends|Clone Army]] base that had been forgotten on a backwater world, while lighting was installed and upgraded. To accomplish this the group began purchasing further droids to assist them in this role, particularly those with a history of making constant upgrades or rapid fixes. Due to both their durability and cheap cost, many were recruited from former podracing groups, with DUM-series Pit-droids emerging as a favourite. Rhan in particular took a liking to them, thanks to her treatment of droids as equals to sentiments, and their ability to display personalities over factory-produced semi-sentience. This saw some ground in forming a general community among them, but it was further bolstered by the arrival of K-0RN. A KX-series security droid, he had been retrieved from a derelict starship and pressed into the support of slavers. During one peacekeeping mission to said starship while it was being used as a base, Rhan was able to recover and free him from the restraining bolt he had been placed under. After turning upon his owners, he joined Rhan under the name Orion.&lt;br /&gt;
&lt;br /&gt;
Orion proved to not only be highly knowledgable of espionage, history, and the filing of information, but offered the droids a more definitive leader to support. Having once served as a spy for the Rebel Alliance, he had a level of experience that no other artificial lifeform could match, and a knack for managing vast workforces. Given the role of the librarian and general chief archivist, he soon became the overall leader for the droids there. After [[Essik Lyccane]] began teaching the various members Sabacc and even setting aside a full game night, this further encouraged the group as it was better treatment of them than any had seen as individuals. Orion was given a voice on the Fang&#039;s council to speak of future decisions, and the droids were treated with a level of trust. Each was carefully selected and recruited, before being left to govern themselves without the need for a restraining bolt to keep them in line.&lt;br /&gt;
&lt;br /&gt;
The operation worked amicably by both sides until the loss of the Fang in late 39 ABY. The upheaval that saw vast hordes of animals turning against them along with the Fang&#039;s own supernatural defences inflicted heavy casualties among the droids. Though survived and a number of memory cories recovered, the group was nevertheless driven from their home. After this loss, they reorganised their structure under-recognition of their new overall role. No longer bound to the Fang&#039;s maintenance, this saw them reworked to fit into various general departments in order to fill out their need for certain key jobs. This was supported by their move to the &#039;&#039;[[Yastobaal]]&#039;&#039;, where they served as its primary support crew.&lt;br /&gt;
&lt;br /&gt;
==== Nomad Nation ====&lt;br /&gt;
&lt;br /&gt;
The Enclave would remain under-strength for a long time following the retreat, with little time to gain any real recruits and only plating the concept of possible succession on certain worlds. Although the Yastobaal&#039;s flight was essential in spreading the concept, the actual group did little to truly grow in strength. It was only the promise that Rhan was working to restore those lost in fighting the Fang that earned them some loyalty and a willingness to continue, even as she pursued a seemingly fruitless objective of hunting down an elusive individual known as [[Erasmus Kharse]]. Even so, it would take a creative (if severely flawed) solution by Rhan and a method devised by Kharse to convince them to remain with the Jensaarai rather than striking out on their own. Nevertheless, by early 41 ABY, those who had been lost were returned to their bodies. More importantly to the Enclave, the hunt had led to a heavily damaged [[StarWars:Sandcrawler/Legends|Sandcrawler]] falling into their ownership even if it was inoperable.&lt;br /&gt;
&lt;br /&gt;
Rhan would spent some time hunting Kharse, risking several rebellions by the Enclave as they lost faith in the operation, and the risk it put the disembodied droid minds in. Although Rhan was able to placate them several times, her late success in finding Kharse and retrieving the required data was accomplished on the verge of the Enclave departing entirely. It had been Orion who had helped to extend the group&#039;s goodwill, but even he had been on the verge of agreeing with them. When Rhan proved to be successful, he revealed that they had recruited a number of other droids and kept them gathered on a separate space station, should the group need to disappear from their organic allies.&lt;br /&gt;
&lt;br /&gt;
With the restoration of those captured in the &#039;&#039;Yastobaal&#039;s&#039;&#039; computer core, and the successful cloning of several thanks to a prior method used by Rhan, the Enclave was back to full strength with a number of new recruits. A sizable number were invested in Rhan&#039;s flawed method, but the Jensaarai talked them out of using it as a favoured means of creating new droids, believing it would lead to them viewing individuals as expendable. The group would, however, use it as an experimental means to recreate those lost in past battles. &amp;quot;Dio&amp;quot;, an R4 astromech designated R4-D0, was reconstructed using basic data engrams and recorded memory structures, resulting in a fully effective direct clone, with some noted personality and memory quirks. After some substantial testing to confirm this process was stable, the R4 unit opted to designate himself &amp;quot;Diot&amp;quot; and declare himself an individual over a direct copy of the previous droid.&lt;br /&gt;
&lt;br /&gt;
With slow progress on rebuilding the Sandcrawler thanks both to the risk of virulent bio-weapons used to kill its crew and sandstorms slowing work on restoring the machine, the Enclave focused its efforts on recruiting further droids to give the vehicle a full operational crew once it was brought back into active service. Although they accepted that the &#039;&#039;Yastobaal&#039;&#039; was their joint home with the Jensaarai and other groups, the droids had also come to the conclusion that they needed a separate base of operations to fully establish themselves as an independent nation. Matters were further complicated by the presence of Diot, as the droids began to question the nature of legacy and possible hereditary lines within their organization; a point they had no effective frame of reference on beyond basic production lines.&lt;br /&gt;
&lt;br /&gt;
==== Fracture Point ====&lt;br /&gt;
&lt;br /&gt;
The Enclave would reman with Rhan, but Diot&#039;s presence had sparked private discussions among the droids. Many wondered if this altered their status, not merely due to how new minds could be formed for shells, but how they could now mimic generations in a manner akin to organics. Some viewed this as justification that they should move and isolate themselves from the wider galaxy, forming facilities and assets to sustain their own number over liberation efforts. Others argued that doing so would be to betray the ideals that they had been founded upon, and betray the very allies who had risked so much to help them. &lt;br /&gt;
&lt;br /&gt;
Although on its own the argument might have died down over time, Rhan&#039;s discovery of the security droid Omni brought this debate to the forefront of their discussions. Formed from the scavenged remains of several droids taken from the [[StarWars:Battle of Balmorra|Battle of Balmorra]], Omni had been self-forged. The remnant power core and primary droid brain of an experimental [[StarWars:SD-10 battle droid|SD-10 battle droid]] had used its self repair nanomachines to try and survive past the point of annihilation. Grafting itself onto the fragmented parts of other droids, the result was a wholly new creation and mind, kept operational only by the constant healing of its unique mechanisms. Although the Enclave&#039;s debates continued, the idea of a self-creating droid with little to no organic influence had a distinct impact upon their internal culture.&lt;br /&gt;
&lt;br /&gt;
The debates among both sides would grow more severe during the Lord Perdurabo crisis, as the group would suffer a growing number of casualties. The death of Essik would undermine a good deal of support for the organics, as would the scale of the threat in which they faced. Upon his death, several assets that Essik had hidden away were activated along with information passed onto the group. These had included arms and equipment, but also the reprogrammed Super battle droid Wolf. An old enemy who had fought against Essik during the [[StarWars:Outer Rim Sieges/Legends|Outer Rim Sieges]], Essik had come into ownership of the droid following the conflict&#039;s end and had set him aside as an asset should they need a military mind to ever take his place. Although loyal to the droids, Wolf&#039;s refusal to integrate into the group and efforts to reorganise the Enclave into a neo-CIS army, combined with Rhan&#039;s own shortcomings, led to a more defined split, and outright violence would only be narrowly avoided.&lt;br /&gt;
&lt;br /&gt;
This issue would remain simmering in the background during the last battles against Perdurabo, both the attacks on his assets and the assault upon [[StarWars:Gree/Legends|Gree]]. With the immediate threat they faced few would wish to risk an open conflict, but this did not halt Wolf&#039;s own efforts to plan ahead. Private discussions with Omni swayed the droid to his cause, along with several key members of the Enclave&#039;s security detail and repair units. Following the death of both Perdurabo and Tarvitz during that final battle, the group was granted a short grace period to rebuild and rearm. This would give Wolf the opportunity he needed to gain a better grip over the group and start preparing to take over. His opportunity would come only a few months later where, during an effort to salvage equipment from a Star Destroyer, the &#039;&#039;Yastobaal&#039;&#039; found itself in a pirate trap. They were not the only group, as a heavily damaged [[StarWars:Sphyrna-class Hammerhead corvette|Sphyrna-class Hammerhead corvette]] marked as the [[Scorpio (corvette)|&#039;&#039;Scorpio&#039;&#039;]] had taken shelter within the larger ship. Although bearing the markings of the Collective, the two groups agreed to a truce until they could at least escape the trap. With the Hammerhead too damaged to exchange fire, most of its weapons were transferred to the &#039;&#039;Yastobaal&#039;&#039; and preparations were made for a rapid escape. Using the Scorpio as a distraction, the now heavily armed &#039;&#039;Yastobaal&#039;&#039; was able to target and then destroy the pirate vessels in a surprise strike.&lt;br /&gt;
&lt;br /&gt;
In a superior position now and in command of the &#039;&#039;Yastobaal&#039;&#039;, Wolf would initiate his mutiny against Rhan and try to rally the Enclave to his side. Even with many agreeing with the problems Wolf had cited, few moved to join him. Most droids on both ships held no ill will toward Rhan or any organic. The Collective crew they had made an alliance with they even saw as being closer to droids than most sentients. Having nicknamed themselves the &amp;quot;Dead Ends&amp;quot; in a bout of gallows humour, the crew consisted entirely of gene modified vat grown individuals upgraded with technology, used as disposable fodder and labourers. Several had already agreed to a plan to break away from the Collective, with some being offered positions within the Enclave due to their perceived kinship. The group&#039;s leader, [[Nat]], was able to quickly come to an agreement with members of all three Enclave branches.&lt;br /&gt;
&lt;br /&gt;
Rhan was able to negotiate a deal with Wolf, allowing him to take the &#039;&#039;Yastobaal&#039;&#039; and those who agreed with him to join up with elements that had been left on [[StarWars:Tatooine/Legends|Tatooine]] previously to salvage a [[StarWars:Sandcrawler/Legends|Sandcrawler]]. From there they would establish a separate Enclave in territories too remote for organics to help continue their work, while the &#039;&#039;Scorpio&#039;&#039; returned to Brotherhood space with the rest of them. Although Wolf would retain the weapons upgrades to the transport, both sides agreed to these terms. The &#039;&#039;Scorpio&#039;&#039; would return to [[Kiast]] and remain on orbit over the planet, as both the droids and newly liberated Dead ends sought to repair the heavily damaged vessel and slowly turn it into a more effective home for themselves.&lt;br /&gt;
&lt;br /&gt;
==== Fortune&#039;s Favour ====&lt;br /&gt;
&lt;br /&gt;
Although the lack of open war had averted a possible crises, Wolf&#039;s departure had weakened them with little positive improvements. Many of their more recent recruits had joined the former CIS&#039; force commander, Omni and several of the new R2 astromechs among them. Worse still, while the &#039;&#039;Scorpio&#039;&#039; was a better ship than the older GR-75 on paper, the damage inflicted upon it limited the crew&#039;s ability to make full use of the vessel. For over half a year the remaining members of the Enclave would remain on the ship simply preventing it from falling out of orbit or coming apart, with little progress made toward their cause. This would only end at a high cost with Nat opting to cell the late Tarvitz&#039;s [[starwars:N-1 starfighter/Legends|Royal N-1 Starfighter]], the [[Spitfire|&#039;&#039;The Spitfire&#039;&#039;]]. Although the ship meant a great deal to the Enclave and their organic allies, the funds from selling it to an interested collector proved enough to give the &#039;&#039;Scorpio&#039;&#039; a complete overhaul in a local shipyard. By the end, so much had been stripped out and removed or completely reworked that the crew opted to give it a new name to mark its rebirth - the &#039;&#039;Hyperion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Able to once again freely sail the stars, the Dead Ends eased into their new role as a part of the crew, while the Enclave turned their attention toward recruitment once more. Opting to simply boost their numbers over a more careful selection, the group gained several new recruits from surprising sources. A number of aging medical droids, mostly having been disposed of or discarded on inner rim stations, had gained true sentience but had been unable to fully adapt. Each was open to joining the Enclave when given the opportunity, although several displayed a noted distain in returning to their former role. Still, with no resources to fit them into new bodies, most agreed to return to healing others in return for a display of mutual respect.&lt;br /&gt;
&lt;br /&gt;
The group&#039;s second planned target, older locations known for using CIS aligned droids, was shot down by Nat. Although a promising idea for resources, Nat cited how most remaining B1 and active droids were typically mind wiped repeatedly or put into hazardous tasks, in part to specifically weed out the risk of insubordination. The remaining other versions, notably B2s and Destroyers, simply lacked any sentience and were often kept as dumb labour. Even so, another plan was developed when they looked to another viable location - Local muscle. Cantinas, bars, and casinos favoured keeping droids as an asset, due to their extended operational time and observant nature. More pressingly, many favoured keeping them bereft of mind wipes and even upgraded their processing power in order to better handle rowdy patrons without injuring those they were removing. This proved to be an early success, with a [[StarWars:IG-RM bodyguard and enforcer droid|IG-RM]] series droids joining them and taking the name of Vraks.&lt;br /&gt;
&lt;br /&gt;
Vraks would prove to be a great help, organising an effort to steal from the repair yard he once operated out of as a local guard. Urging them to focus upon this over further recruitment, he promised that this was a once in a lifetime opportunity. Using local knowledge and the support of Diot, an R4 series astromech, he was able to alter the schedule to slot in the &#039;&#039;Hyperion&#039;&#039; as a cargo hauler collecting a shipment of spare parts. The &#039;&#039;Hyperion&#039;&#039; took on several container crates arranged by Vraks before departing, with the repair yard none the wiser. Within them was every upgrade, component, and droid part Vraks knew of on site, along with a small arsenal of upgraded [[StarWars:DC-15A blaster rifle/Legends| DC-15A rifles]] taken from the yard&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
The Enclave would spend several days initiating various upgrades, modifications, and altering their designs to better suit their favoured work. Elated at this victory in the wake of Wolf&#039;s departure, Orion would urge them to continue their efforts in search of similar targets. Yet before this could take place, a new more pressing mission would take priority.&lt;br /&gt;
&lt;br /&gt;
==== Battlefront ====&lt;br /&gt;
&lt;br /&gt;
Although the Enclave had sought to remain on the fringes of the Brotherhood&#039;s conflicts, a new threat arose as Clan Odan-Urr was called to war. Having located the headquarters of the Collective, the [[Cor&#039;neria System]], the Iron Throne initiated the [[Seventeenth Great Jedi War]] with a mass invasion of the system. Although the Enclave did resist, Rhan was able to sway them into participating through two obvious points - &lt;br /&gt;
&lt;br /&gt;
Even if they did not gain direct support from the Iron Throne, the risk of making such a major local power an enemy would only end badly. If the Collective did fall that would be one major foe they did not need to worry about, and one they could pillage no shortage of advanced tech and information from.&lt;br /&gt;
&lt;br /&gt;
This was enough to gain unanimous support from the droids, all the more so when Nat cited a desire to see her own people gain data vital to them. The &#039;&#039;Hyperion&#039;&#039; would primarily serve in a supporting role of a dropship, using its cargo capacity to deploy an armoured company of Odanite troops onto the surface of [[Cor&#039;neria_System#Elizabeth-II|Elizabeth-II]], and holding a drop zone in case of retreat. However, with the opportunity posed and risk of losing essential data, [[Sirra Werd&#039;la]], [[John Blackwood]], and a contingent of the Free Droid Enclave&#039;s security units were led by Nat in a raid on one particular facility. &lt;br /&gt;
&lt;br /&gt;
A storage data holding data on older experimental projects by the Technocrat Guild, the area held data to the Dead Ends&#039; creation and a large number of additional black site experiments. Using Clanker, the group&#039;s advanced R2 astromech, to slice and extract 88% of the database, the group were able to successfully withdraw before the site was reinforced by Collective troops. With this raid serving as a primary distraction, other members of the Enclave&#039;s engineering department had struck several warehouses. Stripping, liberating, and taking everything from mechanical components to inactive droids and even schematics for new builds, both groups were able to regroup at the &#039;&#039;Hyperion&#039;&#039; and withdraw before the enemy units could muster a full response.&lt;br /&gt;
&lt;br /&gt;
Following the death of the Collective&#039;s leaders and capture of its main production companies, the group would spend time raiding and taking from anything which was overlooked. Salvage, missing parts, and scrap, the &#039;&#039;Hyperion&#039;&#039; would leave with a hold brimming full of raw materials to build a future with. Most impressive of all, this had been accomplished with no casualties. &lt;br /&gt;
&lt;br /&gt;
Once safely back in Brotherhood space, time was taken to carefully examine and go over the information found before they made their next move.&lt;br /&gt;
&lt;br /&gt;
=== Rights ===&lt;br /&gt;
&lt;br /&gt;
The overall rights of the Free Droid Enclave were a simple structure of rules, granting any members the same overall rights and respect as any organic member of the &#039;&#039;Yastobaal&#039;s&#039;&#039; crew. This was initially limited to the same overall rights as the Fang&#039;s students, but reformed following the move to a starship based operation. Along with the ban of memory wipes unless it was for reasons of stabilising and saving a droid&#039;s mind, they outline the fact that each droid was to be recognised and treated as an individual rather than a tool. Furthermore, droids were given the right to select their names over serial numbers, to establish their own personal identities over those printed upon them by a factory line. Cosmetic design alterations, upgrades, and non-combat modifications were all encouraged, and each droid was also granted a set number of relaxation hours per standard week.&lt;br /&gt;
&lt;br /&gt;
Due to the complications of dealing with a group of sentient beings built for specific roles, each droid was still expected to carry out the duties they were designed for. Nevertheless, it was treated as a necessity for mutual survival rather than an indentured caste system. To further offset this and grant them greater freedom, Rhan has continued to investigate means that they might be more easily transferred between body structures. A further rule was that no droid should be fitted with a [[StarWars:Restraining bolt/Legends|restraining bolt]]. This was a practice carried out during the early days, as proof of mutual loyalty and trust among the droids. While never truly officiated, it became accepted that any droid worthy of their trust should go without any such fittings.&lt;br /&gt;
&lt;br /&gt;
One unwritten one was that all droids should learn how to play [[StarWars:Sabacc/Legends|sabacc]].&lt;br /&gt;
&lt;br /&gt;
=== Organisational Structure ===&lt;br /&gt;
&lt;br /&gt;
Originally a broad and singular union of individuals, the necessity for compartmentalization resulted in the Enclave being divided between their intended roles. Although each was ultimately treated as equal regardless of their duties, the fact that certain groups are few in number compared to others has led to complications. For the time being, out of a need for survival above all else, these disagreements have currently been set aside. To help further speed up discussions and avoid complications, each group was supposed to select its own individual leader to help with further coordination. Outside of Engineering and Piloting, none have yet bothered to do this, or have taken the suggestion seriously.&lt;br /&gt;
&lt;br /&gt;
==== Representative ====&lt;br /&gt;
&lt;br /&gt;
[[File:Orion.png|thumb|150px|right]] Given equal rights to organics, the Enclave selected one among their number to serve as its overall representative and voice in group meetings. This individual serves as their de-facto leader, and was given some leeway in decision making, although most matters are supposed to be decided through democratic votes. The group&#039;s primary founder - Orion - has remained as their representative since the group was formed, thanks to both his experiences and vision. This was contested since the loss of the Fang, however, due to the potential permanence of a supposedly diplomatic position. As such, efforts were made to turn it into a temporary tenure that was swapped periodically between leaders, though no droid could agree upon any suggested time period for any tenure.&lt;br /&gt;
&lt;br /&gt;
==== Medical Support &amp;amp; Investigations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Item:79645|Medical Support &amp;amp; Investigations Roster]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Always small in number, the Medical Support and Investigations group was an oddity within the Enclave&#039;s ranks. With fully half of its members dedicated to assisting organics over their own kind, they offered little direct means to help other members of the Enclave in any real capacity. At best, they could be used to foster better relations with others, but even then this proved to be rarely utilised. The desire to better support the Enclave was a major factor in doubling its role with droids dedicated to investigations of all forms. Although often devoted to examining criminal activities or risks, this further extends to judging the reactions or limitations of aliens. This was used for everything from better preparing them for possible conflicts to offering medical assistance in exchange for liberating droids sympathetic to the Enclave.&lt;br /&gt;
&lt;br /&gt;
The other half of the group, consisting of Research and Examination droids, typically had greater authority over those of a medical role in the group&#039;s operations. This has yet to result in any animosity thanks to their small numbers, but the lack of a more rigid hierarchy has helped to severely limit their ability to steadily expand their efforts. Furthermore, many investigative efforts see them either playing a subordinate role to either Essik Lyccane, or Orion and members of the Security group, which undermines the group&#039;s message of all factions being equal partners in a broader structure.&lt;br /&gt;
&lt;br /&gt;
==== Security ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Item:66601|Security Roster]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intended entirely for defensive roles on the &#039;&#039;Yastobaal&#039;&#039;, the Enclave&#039;s security detail is small in number and has been selected primarily for either ease of repair or sentry duties. Typically led either by [[StarWars:IG-100 MagnaGuard|IG-100 MagnaGuard]] &amp;quot;Vega&amp;quot;, or Orion himself when facing severe threats, the majority of their contingent consists of so-called Stinger units of [[StarWars:Marksman-H combat remote|Marksman-H combat remotes]] or [[StarWars:BT-16 Perimeter Droid|BT-16 perimeter droids]]. Although both are certainly intended for low budget constructions, they nevertheless remained an effective choice. The surprisingly heavy armament of the BT-16&#039;s accompanied by communication and sensor suites made them a superior choice in guard duties to the similarly priced [[StarWars:B1-Series battle droid|B1-Series battle droid]] along with a programming quirk that made them far easier to recruit. The remotes, meanwhile, were non-sentient but their ability to vary the harm of blaster shots and small size proved to be effective at patrolling the local corridors and intercepting potential threats.&lt;br /&gt;
&lt;br /&gt;
The majority of the BT-16s were absent for some time following the loss of the Fang, thanks to severe damage to their bodies and an emergency upload to the &#039;&#039;Yastobaal&#039;s&#039;&#039; data core. Issues with retrieving them and repairing their bodies meant that they were only reactivated in early 41 ABY and returned to duty as the group&#039;s primary defence contingent.&lt;br /&gt;
&lt;br /&gt;
The only member of this group without a dedicated offensive role was the Micro-Droid Swarm, &amp;quot;Rabble&amp;quot;. A mass of independent minds acting as a singular purpose, Rabble was largely given the task of crime scene reconstruction, observation, and bomb disposal when required. Although argumentative and chaotic in nature, the collective swarm has proven to be a vital part of the group&#039;s onboard operations more times than can be counted.&lt;br /&gt;
&lt;br /&gt;
By late 41 ABY, the group had established a large backbone of various units to help defend their members, but with few humanoid designs among them. With the need for units that could operate vehicles or use a wider range of weaponry not built into their bodies, they looked to diversify the mix of designs among their number.&lt;br /&gt;
&lt;br /&gt;
==== Engineering &amp;amp; Piloting ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Item:64380|Engineering &amp;amp; Piloting Roster]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By far the largest existing faction under the Enclave&#039;s structure, Engineering and Piloting makes up the vast majority of the group&#039;s numbers. This was in part thanks to their choice of droids, as the group was primarily dominated by cheap and ubiquitous designs, particularly a sizable complement of [[StarWars:DUM-series pit droid/Legends|pit droids]] liberated en-mass from down-on-their-luck [[StarWars:Podracing/Legends|podracing]] teams. The group was steadily expanded upon with other maintenance droids added over time, particularly those built for hard labour of moving heavy objects, but their numbers soon expanded to a multitude of additional roles, including managing power supply.&lt;br /&gt;
&lt;br /&gt;
[[File:Ratchet.jpg|thumb|200px|left]] The group was originally tasked with maintaining and upgrading the Fang along with others of their kind, and this role changed little since their move to the &#039;&#039;Yastobaal&#039;&#039;, albeit with a more official designation as crewmen. Responsible for rewiring and handling anything that required the ship to remain spaceworthy, the group was a constant hive of activity throughout the vessel at every turn. From maintaining the core reactor to rewiring aged systems, they remained a constant background presence at all hours. The long operation hours were further bolstered by the presence of [[StarWars:Power droid/Legends|power droids]], used to both recharge work groups and maintain operational tools, lessening the need for pauses in rotation shifts, and granting the entire Enclave a degree of independence from their home&#039;s essential power systems.&lt;br /&gt;
&lt;br /&gt;
The group was also responsible for piloting the vessel to a degree, thanks largely to the multitude of commercial pilot droids among their number. Originally recruited to help operate the shuttles owned by the Jensaarai, they nevertheless proved to be highly adept in using the GR-75&#039;s secondary systems. In the absence of Tarvitz, the group was given total responsibility for piloting the ship between locations and ensuring its safety. This would remain true even following transferring their members to the Scorpio, but with some jostling due to the Dead Ends knowing the ship better than the new droids.&lt;br /&gt;
&lt;br /&gt;
Given the group&#039;s sizable numbers and twin roles, this led to headbutting contests between its supposed leaders. Although both the oldest and most qualified for the role, the R2 and R3 astromech droids Ratchet and Clanker remained prone to infighting and disagreeing on any decision made by the other. This was largely thanks to their linked origins, with one being accidentally digitally cloned from the other during a botched memory transfer. Although manageable to a point, the addition of RX-NU8, or Nux, led to further disagreements thanks to the droid&#039;s seniority in piloting the vessel. Although capable of working with other Enclave groups, they traded leadership at a rate that frustrated everyone on the ship, an issue which only worsened with the addition of the [[StarWars:MK-series maintenance droid|MK-series maintenance droid]] Kay and R4 astromech Diot.&lt;br /&gt;
&lt;br /&gt;
=== Recruitment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Magnaguard.jpg|thumb|200px|right]] Recruitment into the group was largely down to a series of headhunting actions by members of the Enclave. Knowing that mass liberation of droids was both impossible and likely to result in severe complications, the group largely located and communicated with droids that had gone extensive periods of time without memory wipes. Those with the increased individuality and mindset suitable to joining the Enclave were then quietly approached and the subject discussed. If they proved receptive to the idea, one of the organic associates of the group, typically Essik, Tarvitz, or Rhan, would approach their owner with an offer of purchasing them. This served to keep knowledge of the Free Droid Enclave extremely limited, and for any deals to remain both entirely legal and without raising objections.&lt;br /&gt;
&lt;br /&gt;
Following their move to the &#039;&#039;Yastobaal&#039;&#039;, the group looked to salvage as a further means to bolster their numbers. With both its leader and several key members having been recovered from derelict starships, and several missions to worlds like [[StarWars:Raxus Prime/Legends|Raxus Prime]], deconstruction yards became a site to locate damaged droid designs. With the presence of both the Construction Chamber and the sizable number of engineering droids on their ship, this helped them to purchase droids as scrap and then steadily repair them over the period of months if not years. Nevertheless, with a large number of droids offline from the Fang awaiting repair, efforts to purchase any further units were slow at best.&lt;br /&gt;
&lt;br /&gt;
The subject of reprogramming past designs was repeatedly raised, along with the issues of morality surrounding it. Although two members of the group benefitted from extensive reprogramming due to their origins as humanoid weapons, most baulked at the concept. Nevertheless, the idea of reprogramming those resistant to joining them was raised twice during 39 ABY. This was suggested as a means to better open the eyes of those programmed to actively deny any concept of personal freedom, but older voices argued that it would make them no better than owners they sought to free themselves from. The debates went back and forth multiple times, but the majority remained staunchly against utilising such methods.&lt;br /&gt;
&lt;br /&gt;
One late development made to further expand upon their numbers was the group&#039;s symbol. Two circles within a triangle of three basic colours, it was made to be easily formed and placed in a variety of locations without drawing attention. Its simplicity meant that it could easily be drawn by droids without vocal emitters or direct methods of communication, or marked down on objects as a sign if they could not directly speak with any droid. Hidden among logistics, creates, paperwork, or graffiti, its simplicity meant that it was easy to apply and just as easily overlooked by most droid owners.&lt;br /&gt;
&lt;br /&gt;
=== Base of Operations ===&lt;br /&gt;
&lt;br /&gt;
{{main|Yastobaal}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Yastobaal&#039;&#039;&#039;&#039;&#039; was a [[StarWars:GR-75 medium transport/Legends|GR-75 medium transport]] that served throughout the [[StarWars:Galactic Empire/Legends|Galactic Empire&#039;s]] dominion, initially as a freighter for a private company and then later on as an asset to the [[StarWars:Alliance to Restore the Republic/Legends|Alliance to Restore the Republic]] across a number of battlefields. The ship was utilised until the [[StarWars:Liberation of Coruscant (Galactic Civil War)|retaking of Coruscant]] as a supplies vessel, before being mothballed as a wider number of transport ships became gradually more available. Although it served in minor roles during the following conflicts between the New Republic and the resurgent Empire, it would only be restored to full service under the command of its original captain, [[Essik Lyccane]]. Hidden as a possible backup site should the groups be allied with be driven from their homes, it became a mobile base of operations following the loss of [[The Fang]] and an HQ to the [[Free Droid Enclave|Kiast Free Droid Enclave]] and would remain so until the schism under Wolf. Due to an ideological split within the group and concerns about their long term survival, the &#039;&#039;Yastobaal&#039;&#039; was granted to one faction of the droids, and sent to regroup with elements of the Enclave on Tatooine. From there they hoped to begin founding a static colony in regions too remote for organic habitation.&lt;br /&gt;
&lt;br /&gt;
{{main|Hyperion (Hammerhead corvette)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Hyperion&#039;&#039;&#039;&#039;&#039;, originally named the &#039;&#039;&#039;&#039;&#039;Scorpio&#039;&#039;&#039;&#039;&#039;, was a [[StarWars:Sphyrna-class Hammerhead corvette|Sphyrna-class Hammerhead corvette]] that the Enclave would come into ownership of in early 43 ABY. Originally operated as a salvage vessel by members of the [[Collective]], the vessel was caught in an ambush while trying to salvage equipment from a Star Destroyer. Making a deal with the Enclave for mutual survival after the &#039;&#039;Yastobaal&#039;&#039; was caught in the same trap. The crew, a experimental group of cyborgs who nicknamed themselves the Dead Ends, would defect to the Enclave and join it. Remaining with the faction of the Enclave that opted to stay in Brotherhood space, it would become the group&#039;s new headquarters, and would be renamed the &#039;&#039;Hyperion&#039;&#039; following an extensive reconstruction.&lt;br /&gt;
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[[Category:Organizations]] [[Category:Droids]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hyperion_(Hammerhead_corvette)&amp;diff=201596</id>
		<title>Hyperion (Hammerhead corvette)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hyperion_(Hammerhead_corvette)&amp;diff=201596"/>
		<updated>2026-07-27T20:34:28Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: /* Onto a New Horizon */&lt;/p&gt;
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&lt;div&gt;{{eras|imp|rdb|exd|nor}}&lt;br /&gt;
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{{Ship&lt;br /&gt;
|name=&#039;&#039;Scorpio&#039;&#039;&lt;br /&gt;
|image= [[File:Scorpio.png|250px]]&lt;br /&gt;
|class=Corvette&lt;br /&gt;
|modifier=&lt;br /&gt;
|item= * [[item:107558|ID 107558]]&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length= * 116.7 metres&lt;br /&gt;
|width= &lt;br /&gt;
|height= * 65 metres&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed= * 900 [[StarWars:Kilometer per hour/Legends|kph]]&lt;br /&gt;
|engine= * [[StarWars:Sublight engine/Legends|Sublight engines]]&lt;br /&gt;
|hyperdrive= &lt;br /&gt;
|hdsystem= * Class 3 (primary)&lt;br /&gt;
*Class 15 (backup)&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen= * [[StarWars:Deflector shield/Legends|Deflector shields]]&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor= * Medium range [[StarWars:Sensor/Legends|Sensors]]&lt;br /&gt;
|target=&lt;br /&gt;
|navigation= * [[StarWars:Navigation computer/Legends|Navigation computer]]&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament= * 1 heavy dual [[StarWars:Laser cannon/Legends|laser cannon]] (forward)&lt;br /&gt;
* 1 dual [[StarWars:Turbolaser/Legends|turbolaser]] turret (dorsal)&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers= * 150 passengers (maximum capacity)&lt;br /&gt;
|capacity= * 4000 metric tons of cargo&lt;br /&gt;
|consumables= * 36 months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role= * Transport&lt;br /&gt;
* Mobile HQ&lt;br /&gt;
* Trade Ship&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|&#039;&#039;&#039;&#039;Just for once I&#039;d like for us to get a ship which isn&#039;t older than my grandfather.&#039;&#039;&#039;|Nikora Rhan}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Hyperion&#039;&#039;, originally designated &#039;&#039;Scorpio&#039;&#039;, was a salvaged and refitted [[StarWars:Sphyrna-class Hammerhead corvette|Sphyrna-class Hammerhead corvette]] owned by the Dead Ends, a failed prototype group of organic salvagers in servitude to the [[Collective]]. One of the first of its run and considered to be too far gone to be worth restoring to military standing, the corvette was refitted to pilot with a minimal crew and stripped of anything of worth. The Dead Ends used the ship to scavenge from battlefield relics like so many salvagers, to bring weapons and equipment back to their masters. An ambush by pirates while attempting to prize weapons from a [[StarWars:Resurgent-class Star Destroyer|Resurgent-class Star Destroyer]] left the ship crippled and only intact so it could serve as bait. This event led to a chance encounter with the crew of the &#039;&#039;[[Yastobaal]]&#039;&#039; and the [[Free Droid Enclave]], and allowed them to defect to [[Clan Odan-Urr]]. Following the Yastobaal&#039;s departure along with the more frustrated elements of the Enclave, the damaged Scorpio becmae the group&#039;s mobile HQ in the [[Kiast System|Kiast system]]. Following extremely extensive repairs which would see the ship all but completely rebuilt, it was renamed to the &#039;&#039;Hyperion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
At the time of its crew defecting to Clan Odan-Urr, the &#039;&#039;Hyperion&#039;&#039; was on the verge of total collapse. Between age, damaged inflicted upon it by the pirates, its systems and weapons stripped and given to the &#039;&#039;Yastobaal&#039;&#039;, it was little more than a pressurised hull with a set of engines fixed into place. Tellingly, much of the vessel had been patched up with multiple jury-rigged repairs and patchwork fixes.&lt;br /&gt;
&lt;br /&gt;
After its refurbishment the vessel was heavily reworked. Many previous patch jobs and temporary modifications were removed and fixed over entirely, or sections of the ship redesigned to directly integrate them. While its original smuggling compartments have been removed, many new sections serve to better suit a crew living permanently on the ship or utilising it as a trading hub. A combination of elements salvaged previously by the Dead Ends, artistic choices, and the need for utilitarian design elements has led to a contrasting blend of ornate artistry and decoration and blunt functionality.&lt;br /&gt;
&lt;br /&gt;
Much of the vessel has been intended to serve as much as a home as a trading vessel, with expanded quarters, recreational facilities, and storage areas for essential parts. With previous smuggling compartments and hidden rooms no longer needed along with a substantial reconstruction, the Dead Ends were able to make use of the extra space by directly integrating it into newly designed areas.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Salvage Scow ===&lt;br /&gt;
&lt;br /&gt;
The exact origins of the &#039;&#039;Scorpio&#039;&#039; remain unclear. Already decades old and with little more than a name an markings of an obscure fleet upon her hull, the vessel was found in orbit above [[StarWars:Yavin 4/Legends|Yavin 4]], having seemingly drifted to the gas giant after being abandoned by her previous crew. With severe damage in multiple locations and her escape pods all having been launched, the [[The Collective: Technocratic Guild|Technocratic Guild]] opted to salvage the vessel purely for the value of its hull. Though initially planning to repurpose the vessel as a freighter, the effort put into reconstructing the ship proved to be far more arduous than first planned. As such, the repair crews involved were ordered to stand down, and the vessel was instead pressed into service as a flying test-bed for Collective technologies.&lt;br /&gt;
&lt;br /&gt;
The reconstruction process was used to experiment with automation technologies that were being utilised across the Collective fleet, serving to better refine the process and integrate them with older technologies. At the same time, the older and more modular construction of the Sphyrna-class allowed for weapon pods to be freely added and removed, with its primary reactor serving to test-fire new weaponry that was deemed too hazardous to be trialled on valued vessels. As the Collective fleet rapidly expanded, the need for the &#039;&#039;Scorpio&#039;&#039; was gradually lost. The ship would have been sent to be broken down for scrap, were it not for the emergence of a failed experiment. Despite the project having been rejected, a number of tank birthed beings were already complete. Originally planned to serve as an expendable batch of figures to handle logistics and support operations while freeing up droids for more pressing duties, the need for them had disappeared as the Collective&#039;s ranks had swelled. Rather than wasting the opportunity, they were instead granted the &#039;&#039;Scorpio&#039;&#039; and tasked with hunting down and salvaging anything of worth from old battlefields.&lt;br /&gt;
&lt;br /&gt;
It was evident that their long-term survival was not planned. Even after being largely refurbished and up-gunned with additional turbolasers, the &#039;&#039;Scorpio&#039;&#039; remained a sub-par corvette with little beyond its cargo capacity as a noteworthy addition. Even as a salvage ship, it lacked the tractor beams, cargo pods, and equipment which would have made the task viable. Seemingly realising this, the group began referring to themselves as the Dead Ends in a moment of gallows humour, and the name soon stuck. However, proving the strengths that they had initially been sold to the Collective&#039;s overall command on, the crew quickly adapted to the tasks they had been given.&lt;br /&gt;
&lt;br /&gt;
Typically utilising the ship&#039;s bulk and relative firepower to threaten rivals into backing off, the corvette was used for quick smash and grab operations. The Dead Ends would use their knowledge of vessel layouts and identifying the most valuable components for retrieval, use small groups in EVA to dismantle and then retrieve the parts needed. Although far from foolproof, the general plan proved effective enough for the group to typically salvage any item they were sent after with few complications. Dispatched further afield as the years went by and to more remote derelicts, they were nevertheless still regarded as ultimately expendable by the Collective. Even the loss of [[Nancora]] and later [[Meridian Prime space station]] did little to change matters, in spite of hopes from the crew that they might earn their place.&lt;br /&gt;
&lt;br /&gt;
Eventually, isolated and learning of events more by second hand accounts than direct sources, the Dead Ends began using their limited freedom more to their own benefit. With [[Nat]] having emerged as the group&#039;s de-facto leader after developing a talent for command, they brokered a handful of deals with other groups. Always concealing their true role and never departing with enough to raise concerns with their leaders, they traded basic supplies and even some secondary salvage to make their lives somewhat easier.&lt;br /&gt;
&lt;br /&gt;
=== Burning the Flag ===&lt;br /&gt;
&lt;br /&gt;
After nearly eight years of operation, the &#039;&#039;Scorpio&#039;s&#039;&#039; voyages would be brought to a sudden and violent end. Given the task of hunting down a Resurgent-class Star Destroyer which had been damaged and then abandoned in orbit over a [[StarWars:Gas giant/Legends|gas giant]], the Dead Ends would pursue their usual strategy to claim the wreck. After seemingly finding it with no opposition, the corvette isolated one of several large breaches in the hull which had seemingly caused by high power energy mines. Seeing it as an easy operation, the ship was brought in to close proximity against the Star Destroyer&#039;s hull, enough to directly deploy a crew to its interior. This would soon prove to be a mistake. Although undetected by the initial scans, several [[StarWars:Ion mine/Legends|ion mines]] activated and took the &#039;&#039;Scorpio&#039;&#039; offline. This was then followed by an assault from several [[StarWars:Gunship/Legends|gunships]], emerged from the other side of the Star Destoyer. Utilising pinpoint torpedo strikes they severely damaged the ship and left it drifting before disappearing once more.&lt;br /&gt;
&lt;br /&gt;
Nat was quick to recognise that the attack had been intended to stall and cripple them, indicating that their attackers were likely attempting to draw out bigger prey. While it had avoided their destruction it would give them only a limited amount of time before the pirates, as she theorized that was what they were, realised they were alone and raided the vessel. The crew began to enact hasty repairs trying to bring the ship online enough to at least fight its way clear, but severe damage to the main reactor had severely limited its power output. Without enough energy to power shields, weapons, and engines, they would be swiftly destroyed by any strike. Several plans were put forth to try and salvage anything that could be used to patch up the ship from the Star Destroyer despite the risks of more traps, but rescue would come from a surprising source. A lone [[StarWars:GR-75 medium transport/Legends|GR-75 medium transport]] designated the &#039;&#039;[[Yastobaal]]&#039;&#039; had jumped into the system, following the same path that the &#039;&#039;Scorpio&#039;&#039; had only a short time before. Using tightbeam transmissions, the group was able to forewarn the transport of the possible threats, and guide it in toward them. To their surprise, the ship was one belonging to [[Clan Odan-Urr]] of the [[Dark Jedi Brotherhood]]. Both sides were initially hostile, and all the more so once it appeared that the Dead Ends had led them into a trap. Yet, with neither vessel likely to survive a confrontation with the pirates, an agreement was made.&lt;br /&gt;
&lt;br /&gt;
Working with the [[StarWars:Jensaarai/Legends|Jensaarai]] [[Nikora Rhan]] and the workers of the [[Free Droid Enclave]] on the ship, they were able to transfer much of the weaponry from the corvette onto the smaller transport. After repairing the &#039;&#039;Scorpio&#039;&#039; enough to have it fly clear at full speed as a distraction, the &#039;&#039;Yastobaal&#039;&#039; followed it a short time later once the pirates had been drawn out. Although the plan proved successful in wiping out the pirates in the attack, it took its toll on the Hammerhead corvette. Already mauled from the first strike, entire sections of armour plating were torn away, and the makeshift repairs threatened to breakdown entirely. Worse still, a schism which had been threatening to emerge within the Enclave finally came to a head, when the [[StarWars:Super Tactical Droid/Legends|Super Tactical Droid]] commanding the &#039;&#039;Yastobaal&#039;&#039;, Wolf, mutinied against Rhan. However, this did not go fully as planned. The majority of the droids on both ships held not nearly enough ill will against Rhan and the other organics to outright mutiny against them, and in working with the Dead Ends they had seen the Collective crew as being closer to the droids they tried to liberate than any oppressor. Several of them, Nat in particular, had already been offered membership within the Enclave and an opportunity to break away from the Collective.&lt;br /&gt;
&lt;br /&gt;
Rhan was able to negotiate a deal with Wolf, allowing him to take the &#039;&#039;Yastobaal&#039;&#039; and those who agreed with him to join up with elements that had been left on [[StarWars:Tatooine/Legends|Tatooine]] previously to salvage a [[StarWars:Sandcrawler/Legends|Sandcrawler]]. From there they would establish a separate Enclave in territories too remote for organics to help continue their work, while the &#039;&#039;Scorpio&#039;&#039; returned to Brotherhood space with the rest of them. Although Wolf would retain the weapons upgrades to the transport, both sides agreed to these terms. The Dead Ends, after a makeshift medical suite was formed, had several obedience devices extracted from their cybernetics along with several suicide fail safes they had been unaware even existed. At the same time, the ship&#039;s IFF was removed and then destroyed as if to indicate an encounter with a hostile force, and further tracking devices gradually disabled across the vessel.&lt;br /&gt;
&lt;br /&gt;
The ship would return to [[Kiast]] and remain on orbit over the planet, as both the droids and newly liberated Dead Ends sought to repair the heavily damaged vessel and slowly turn it into a more effective home for themselves.&lt;br /&gt;
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=== And Unmoored Souls May Drift On Stranger Tides ===&lt;br /&gt;
&lt;br /&gt;
Severely damaged and desperately requiring repairs, it was a miracle that the &#039;&#039;Scorpio&#039;&#039; was able to arrive in the [[Vatali Empire]], and a greater miracle that it would arrive without being destroyed by the local navigational hazards or defense forces. While Nikora Rhan explained the situation to [[House Sunrider]] and [[Clan Odan-Urr]], Nat organized the Dead Ends into long term repair teams. Using the salvage they had left and planning out a series of upgrades, efforts were made to first stablise the vessel and turn it into a temporary space station while its entire systems were overhauled and fixed. Nat would admit later on she regretted both the extreme measures this required and having to adjust to a new way of life, but it was preferable to the alternative to eventually dying on the whim of the Collective.&lt;br /&gt;
&lt;br /&gt;
The group took no risks during the journey. Along with fabricating evidence of the &#039;&#039;Scorpio&#039;s&#039;&#039; loss in battle between debris, a fragmentary emergency message, and the destruction of its IFF beacon, the droids established a fabricated signal jammer about the hull. This was utilised during the journey, both to disguise its passage, but also to limit the risk to the defecting crew. Nat had known for years that obedience machinery lurked within her cybernetics and the same was true with many others. For long portions of the journey she was rendered unconscious and operated on by the Enclave&#039;s medical droids, extracting and disabling various parts and suicide chips. There proved to be many more than anyone had estimated, and even the ship had several they had never uncovered. Nikora&#039;s powers proved to be essential in uncovering them, though Nat was sceptical of her power to &amp;quot;talk&amp;quot; to machinery.&lt;br /&gt;
&lt;br /&gt;
After the ship&#039;s arrival in orbit over [[Kiast (Planet)|Kiast]], a series of awkward negotiations and messages were made. None had been forewarned of their arrival out of any risk of the Collective uncovering them, and Clan Odan-Urr were certain that this was a deception at first. However, those who sided with them spoke in their favour and the group was accepted with some suspicion. However, with the damage inflicted upon the &#039;&#039;Scorpio&#039;&#039;, the ship had to be reconfigured into a state where it would undergo continuous repairs, replacing damaged parts and stabilising what was left. Although an offer was made to have the clan repair the vessel in its shipyards or even to do so from the world&#039;s surface, Nat refused this. Along with the irritation she and the crew shared in being bound to a single world for too long, they needed a project to unite them following their new direction. So, the vessel remained in orbit as the Dead Ends, and whatever help the Enclave were willing to offer, slowly replaced the vessel&#039;s aged parts and began to piece it back together.&lt;br /&gt;
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=== A Sacrifice for Things to Come ===&lt;br /&gt;
&lt;br /&gt;
For the better part of a year the &#039;&#039;Scorpio&#039;&#039; would remain in orbit over Kiast, largely unable to move. Nat used this time to better experience time on the planet, bartering, exchanging, and offering anything of worth to try and fix as many problems as possible. This would see her visiting [[Tythas City]] to help deal with striking workers, and attempting to broker deals with the mercantile nobles of the Vatali. Although this would see the &#039;&#039;Scorpio&#039;&#039; restored enough to move under its own power and even restore some basic weaponry, the Dead Ends soon found several stumbling points. Unlike the lawless but isolated regions they had favoured, the Brotherhood&#039;s frequent wars with various enemies led to high risk situations that the ship simply couldn&#039;t endure. Even carefully picking sites which would see little conflict would offer little benefit, as the profit of such ventures was both limited and even then there was a risk of being preyed upon.&lt;br /&gt;
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Matters would be made worse by an increasing tally of malfunctions on the vessel, from either long term damage which had not been realised or simply had burned out from accumulated wear and tear now the Dead Ends were tied up with more pressing jobs. An unending cycle of fixes, patch jobs, and failures would ensue, leaving the crew working around the clock but gaining no benefit. Nat refused to abandon the ship in spite of this for two clear reasons. The first was simply that selling it for scrap would earn nowhere near enough to earn a new vessel of any viable size for their needs, and the second was pure sentiment. The &#039;&#039;Scorpio&#039;&#039; had been their home for as long as they had known, and they didn&#039;t wish to abandon it when it could be fixed.&lt;br /&gt;
&lt;br /&gt;
Salvation would come from an unexpected source and at a high price. A private collector had been invited onto the ship and asked to examine a number of valuables. Although not interested in the items offered, his attention was caught by another item in the cargo bay - [[Spitfire|&#039;&#039;&#039;&#039;&#039;The Spitfire&#039;&#039;&#039;&#039;&#039;]]. The fighter variant was an outright antique, long past its prime and usually regulated to parade flights or museum pieces. The collector was amazed to see a [[starwars:N-1 starfighter/Legends|Royal N-1 Starfighter]] outfitted for combat still, and even more amazed to learn it was one he recognised. Tarvitz&#039;s actions had been near legendary on the Outer Rim, and the Spitfire was closely associated with several famed battles. As a result the collector was more than happy to offer above its asking price, even accepting the extensive modifications to the vessel.&lt;br /&gt;
&lt;br /&gt;
Nat was concerned as she had only recently been gifted the fighter, and with its long service was extremely hesitant to part with it. It took Rhan to sway her opinion, citing how they needed the &#039;&#039;Scorpio&#039;&#039; more than the &#039;&#039;Spitfire&#039;&#039; and the fact it was better left to be preserved by a collector than meet its end in a fireball of broken metal. Seeing this as a means to better preserve Tarvitz&#039;s memory, and with the permission of the two astromech units associated with the ship, Nat would sell it on. This would bring in more than enough materials to bring the &#039;&#039;Scorpio&#039;&#039; back into working order. Although still undergunned, all other systems were back to full operational status and much of the decaying and damaged systems were fully replaced. So much of the ship would be altered that, by the end, Nat and the Dead Ends would opt to give the vessel a new name  The &#039;&#039;Hyperion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Onto a New Horizon ===&lt;br /&gt;
&lt;br /&gt;
With the restoration of the ship into a flightworthy status, Nat attempted to utilise the &#039;&#039;Hyperion&#039;&#039; as a sprint trader, bringing goods to worlds rich enough to afford specialist cargo but too out of the way to attract major corporations. This venture proved lacking as the &#039;&#039;Hyperion&#039;&#039; did not have the advanced hyperdrive of other dedicated trade vessels, and as such crew were soon returning to their old role of mechanics and starship salvagers. Taking odd jobs and any work they could find, their first credits were spent outfitting the vessel with an assembly of [[StarWArs:Ion cannon/Legends|ion cannons]] to better brave more hostile space lanes. Taken far from Kiast&#039;s borders, the crew would return repeatedly to the Outer Rim, searching for prior derelicts they had been unable to fully strip during missions for the Collective.&lt;br /&gt;
&lt;br /&gt;
During [[Seventeenth Great Jedi War|the final battle against the Collective]], the &#039;&#039;Hyperion&#039;&#039; would primarily serve in a supporting role of a dropship, using its cargo capacity to deploy an armoured company of Odanite troops onto the surface of [[Cor&#039;neria_System#Elizabeth-II|Elizabeth-II]], and holding a drop zone in case of retreat. However, with the opportunity posed and risk of losing essential data, [[Sirra Werd&#039;la]], [[John Blackwood]], and a contingent of the Free Droid Enclave&#039;s security units were led by Nat in a raid on one particular facility. A storage data holding data on older experimental projects by the Technocrat Guild, the area held data to the Dead Ends&#039; creation and a large number of additional black site experiments. Using Clanker, the group&#039;s advanced R2 astromech, to slice and extract 88% of the database, the group were able to successfully withdraw before the site was reinforced by Collective troops.&lt;br /&gt;
&lt;br /&gt;
With this raid serving as a primary distraction, other members of the Enclave&#039;s engineering department had struck several warehouses. Stripping, liberating, and taking everything from mechanical components to inactive droids and even schematics for new builds, both groups were able to regroup at the &#039;&#039;Hyperion&#039;&#039; and withdraw before the enemy units could muster a full response.&lt;br /&gt;
&lt;br /&gt;
Following the death of the Collective&#039;s leaders and capture of its main production companies, the group would spend time raiding and taking from anything which was overlooked. Salvage, missing parts, and scrap, the &#039;&#039;Hyperion&#039;&#039; would leave with a hold brimming full of raw materials to build a future with. Most impressive of all, this had been accomplished with no casualties. &lt;br /&gt;
&lt;br /&gt;
Once safely back in Brotherhood space, time was taken to carefully examine and go over the information found before they made their next move.&lt;br /&gt;
&lt;br /&gt;
== Modifications ==&lt;br /&gt;
&lt;br /&gt;
=== Automated Systems ===&lt;br /&gt;
&lt;br /&gt;
Although the Sphyrna-class could be piloted by a single crewman if required, an extensive series of autonomous systems throughout its design served to significantly reduce its optimal crew requirement. Even in its severely dilapidated state, each of these were functioning at maximum capacity and allowed the entire vessel to be controlled from either the bridge or engineering if needed. These were further augmented by the Brotherhood upon its defection, but only enough to remove any safeguards left over by the Collective and improve upon the cruder original designs.&lt;br /&gt;
&lt;br /&gt;
=== Recreational Facilities ===&lt;br /&gt;
&lt;br /&gt;
A major overhaul from the previously sparse environments with little in the way of creature comforts, the &#039;&#039;Hyperion&#039;&#039; benefits from several recreational facilities to help benefit the crew during extended voyages. Along with a lounge area, cantina, library, and gymnasium, a full [[StarWars:Holodrama/Legends|Holodrama]] theatre has been added toward the rear of the vessel. A major addition is a series of [[Starwars:Flight simulator/Legends|flight simulators]] and [[StarWars:Arcade machine|arcade machines]], turning a previously disused smuggling compartment into a small arcade area. Most of these have been built from parts scavenged, bartered, or salvaged from derelicts, creating something of a mishmash of aesthetics despite their best efforts. Although certainly for entertainment, the significant reduction to mental fatigue is undeniably beneficial during extremely long voyages.&lt;br /&gt;
&lt;br /&gt;
=== Storage Areas ===&lt;br /&gt;
&lt;br /&gt;
With the &#039;&#039;Hyperion&#039;&#039; serving as much as a personal voidborne home as a vessel, the crew made sure to have expanded areas away from the main hold. Kitchen facilities, mechanical component bays, emergency tool units, and galleys are present across the vessel. Although some are relatively cramped and rustic in design, they serve the purpose of ensuring that each section has enough local supplies and parts to keep the ship in fully operational shape without the need to return to dock for years at a time if needed. While a far cry from the hydroponics facilities that Rhan wished to add, it is enough to prevent the &#039;&#039;Hyperion&#039;&#039; falling into disrepair or food stores taking away valuable space for cargo runs.&lt;br /&gt;
&lt;br /&gt;
==== Library and Vault ====&lt;br /&gt;
&lt;br /&gt;
Taken from the Fang&#039;s archives, the Library was a more condensed design of what was housed within the castle. Multiple texts were held on display among armoured shelves, and the overall organisation ultimately remains unchanged. This was intended to allow for easy starting should the &#039;&#039;Yastobaal&#039;&#039; ultimately take the place of the Fang in training students. Failing this, it was meant for the same structure to be implemented in a new location. The contents of the library were both numerous and varied, with examples of documents from across the galaxy covering a wide variety of subjects. [https://www.darkjedibrotherhood.com/items/60813-item-container|The first of these detailed historical eras and cultural documents] that were seen as important to the Jensaarai. These covered philosophical examinations of [[starwars:Jedi Order/Legends|the original Jedi Order]], [[starwars:Jensaarai/Legends|the Jensaarai]], [[starwars:Sith Empire/Legends|the Sith Empire]], the Brotherhood, and [[starwars:Luke Skywalker/Legends|Luke Skywalker&#039;s]] [[starwars:New Jedi Order|reformed Jedi]]. The books covering these organizations were varied, detailed, and come from the minds of many authors. &lt;br /&gt;
&lt;br /&gt;
There were many which were as critical of the groups as were are praiseworthy, citing various shortcomings or oversights which led to their downfall despite their strengths. Such works were gathered so that those seeking the knowledge that the Jensaarai guard are not blinded by propaganda or rose-tinted depictions. To permit such a limited viewpoint to take hold of students or scholars would be to repeat the very mistakes that Tarvitz and Rhan both sought to rectify. Most of these were [[starwars:Datacard/Legends|datadiscs]] recovered from [[starwars:New Republic/Legends|New Republic libraries]] prior to the propaganda-driven purges of information. These cover a multitude of eras leading from the [[starwars:Great Galactic War|Great Galactic War]] through to the [[starwars:Yuuzhan Vong War|most devastating of the unsung wars]], with many minor conflicts between them. A few ancient scrolls were kept among them, held in [[StarWars:Stasis field/Legends|stasis fields]] to preserve their fragile works.&lt;br /&gt;
&lt;br /&gt;
Many more were various items and archives that Rhan was able to rescue from the Jensaarai during their own purges of knowledge. These were typically more practical in nature, covering mechanical engineering studies and forgemaking techniques. Some delved into the art of [[starwars:Sith Alchemy/Legends|Sith Alchemy]], others also held an examination of minor splinter-groups and [[starwars:Krath/Legends|Krath cults]] from across the centuries, but most were intended for teaching students. It was for this reason that the archives retained a number of documents based upon lightsaber combat techniques.&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/items/58260-item-container|Items Items seen as too dangerous or valuable for access even to students are held in a hidden vault]. These were stored in a vault that was molecularly bonded to one corner of the room. To remove or alter it in any way would require cutting through military-grade reinforced armour plating on every side, along with the vault&#039;s own considerable defences. Gene-locked, code-locked, and guarded by a series of shifting questions based on Jensaarai philosophy, it was intended to be almost impregnable. Hidden away within a section of a connecting room and shielded from sensors, the vault was almost impossible to find save for those that knew of its existence. It was just as secure from efforts to breach it within as it is outside, and with good reason. A number of items were simply of cultural or even personal value, such as a [[StarWars:Seven-string Hallikset|seven-string hallikset]] and [[StarWars:Moss painting/Legends|an Alderaanian moss painting]], or relics from prior Great Jedi Wars. Alchemically treated weapons such as [[Sapphire Blade|sapphire blades]] and [[The Ruin of Kings]] were kept to one side while the subjects of ongoing research, such as Collective cybernetic implants, were held in shielded sub-vaults. &lt;br /&gt;
&lt;br /&gt;
Yet the vast majority of the vault&#039;s contents consisted of ancient scrolls, texts, and books tens of thousands of years old. These works consisted of documents thought lost to the ages or commonly dismissed as mere legends, penned by figures such as [[starwars:Arca Jeth|Arca Jeth]], [[starwars:Naga Sadow|Naga Sadow]], and [[starwars:Nikkos Tyris|Nikkos Tyris]]. Most covered philosophy relating to the Sith and Jedi Order, while a few others documented techniques exclusive to one Order or the other. Tomes detailing all knowledge of the [[StarWars:Old Ones|Old Ones]] and their associated spirits, [[StarWars:Transfer essence|life extension techniques]], and surviving copies of the [[StarWars:Dark Side Compendium|Dark Side Compendium]], were but a few of the other documents held there. Perhaps the greatest prize of the archives was a group of recovered holocrons leading back to the era just prior to the Great Galactic War, retaining the memories of [[starwars:Jolee Bindo|Jolee Bindo]] and [[starwars:Darth Vectivus|Darth Vectivus]] respectively. The third was badly damaged, and efforts to repair its systems did not meet with any degree of real success. While the holocron is clearly Jedi in origin, the identity of its creator remained unknown. In the wake of the [[The Myrkr Crusade]] this was later joined by a holocron that supposedly held the teachings of [[StarWars:Darth Marr|Darth Marr]], but this was disputed given that it was seemingly recorded at a date following his death. These were all warded as much by sorcery as technology, dimming their presence in the Force and working to hide them via a number of techniques that mask their presence to the wider universe.&lt;br /&gt;
&lt;br /&gt;
The most frequently accessed section of the archives was the area on [https://www.darkjedibrotherhood.com/items/65275-item-container| training documents kept for students]. Rather than covering subjects directly relating to the Force, culture, or history, the documents found here detail more directly practical subjects of knowledge. Close-quarters combat tactics, means of infiltration and sabotage, resisting interrogation, escaping captivity, guerrilla warfare, wilderness survival, and resource acquisition, were but a few of those found there. Others detailed secondary means such as negotiation, avoiding direct combat, and squad-based tactics. These worked to teach students as much about survival among the universe as direct combat, covering areas that are usually utilised by soldiers rather than Force users.&lt;br /&gt;
&lt;br /&gt;
=== Ion Cannons ===&lt;br /&gt;
&lt;br /&gt;
Purchased from a shipbreaker, four spinal and dorsal mounted ion cannons were fitted to the ship&#039;s hull, boosting its ability to see off threats. Although lacking the firepower desired for even an armed transport, the ability to shutdown and disrupt enemy electrical systems offered the *Hyperion* the ability to both impact larger warships and cause more trouble than it was worth to engage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Personal starships]] [[Category:Odan-Urr starships]]&lt;/div&gt;</summary>
		<author><name>Tarvitz</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Free_Droid_Enclave&amp;diff=201595</id>
		<title>Free Droid Enclave</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Free_Droid_Enclave&amp;diff=201595"/>
		<updated>2026-07-27T20:25:22Z</updated>

		<summary type="html">&lt;p&gt;Tarvitz: /* Fortune&amp;#039;s Favour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Free Droid Enclave&lt;br /&gt;
|image= [[File:FreeDroidEnclaveSymbol.png|250px|left]]&lt;br /&gt;
|founder= &lt;br /&gt;
|leader= K-0RN &amp;quot;Orion&amp;quot;&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters= [[StarWars:Sphyrna-class Hammerhead corvette|Sphyrna-class Hammerhead corvette]] &#039;&#039;[[Scorpio (corvette)|Scorpio]]&#039;&#039;&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized= *[[40 ABY]]&lt;br /&gt;
|fragmented= *[[43 ABY]]&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation= *[[Clan Odan-Urr]]&lt;br /&gt;
|era= *[[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Initially established in [[38 ABY]], the &#039;&#039;&#039;Free Droid Enclave&#039;&#039;&#039; or &#039;&#039;&#039;Kiast Free Droid Enclave&#039;&#039;&#039; was a small community of [[StarWars:Droids/Legends|droids]], operating with the intended goal to slowly emancipate any droid of significant intelligence. Consisting primarily of droids that have avoided memory wipes long enough to establish their own unique personalities, the group succeeded in steadily identifying and then purchasing those wishing to join the organisation. While initially serving as a support group for the [[StarWars:Jensaarai/Legends|Jensaarai]] splinter-faction headed by [[Ka Tarvitz]] and [[Nikora Rhan]], it was formally organized and recognised as a unique entity as more droids joined their cause. Granted a series of general rights equal to those or organic species, its members fulfilled the roles of security and maintenance of [[The Fang]] until the castle&#039;s loss in [[40 ABY]]. With the security detail having suffered heavy casualties in the event that lost them the castle, it was then reorganised, with plans to rebuild their numbers and restore those recovered from the previous fighting.&lt;br /&gt;
&lt;br /&gt;
The group would undergo a schism in [[43 ABY]] due to several key factors, such as the growing influence of the [[StarWars:Super tactical droid/Legends|Super tactical droid]] Wolf, a quirk allowing for droids to form generational links, and concerns over their association with their organic allies. Although this threatened to break out into violence, a peaceful resolution was found, with a large number travelling to [[StarWars:Tatooine/Legends|Tatooine]] to form an independent colony.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
==== Founding Years ====&lt;br /&gt;
&lt;br /&gt;
The exact origins of the Free Droid Enclave lie with the establishment of the Fang. In an effort to find a place to follow their teachings and establish a place of education, the Jensaarai exiles were able to claim a place on Solyiat&#039;s winter-locked continent of Trepus as their primary base. Bringing with them a number of droids previously owned and used in operations, such as the [[StarWars:R3-series astromech droid/Legends|R3 astromech]] Ratchet, they began building out and upgrading the ageing castle. Along with rebuilding the battlements and driving out a variety of creatures that had made their home there, this also saw the Jensaarai seeking to establish modern lighting and power systems.&lt;br /&gt;
&lt;br /&gt;
Due to both Tarvitz and Rhan&#039;s experience as Reclaimers in gaining forgotten technology and upgrading it, the group salvaged, pilfered, and retrieved whatever could be found from lost derelicts. The castle&#039;s primary geothermal power core was taken from a [[StarWars:Grand Army of the Republic/Legends|Clone Army]] base that had been forgotten on a backwater world, while lighting was installed and upgraded. To accomplish this the group began purchasing further droids to assist them in this role, particularly those with a history of making constant upgrades or rapid fixes. Due to both their durability and cheap cost, many were recruited from former podracing groups, with DUM-series Pit-droids emerging as a favourite. Rhan in particular took a liking to them, thanks to her treatment of droids as equals to sentiments, and their ability to display personalities over factory-produced semi-sentience. This saw some ground in forming a general community among them, but it was further bolstered by the arrival of K-0RN. A KX-series security droid, he had been retrieved from a derelict starship and pressed into the support of slavers. During one peacekeeping mission to said starship while it was being used as a base, Rhan was able to recover and free him from the restraining bolt he had been placed under. After turning upon his owners, he joined Rhan under the name Orion.&lt;br /&gt;
&lt;br /&gt;
Orion proved to not only be highly knowledgable of espionage, history, and the filing of information, but offered the droids a more definitive leader to support. Having once served as a spy for the Rebel Alliance, he had a level of experience that no other artificial lifeform could match, and a knack for managing vast workforces. Given the role of the librarian and general chief archivist, he soon became the overall leader for the droids there. After [[Essik Lyccane]] began teaching the various members Sabacc and even setting aside a full game night, this further encouraged the group as it was better treatment of them than any had seen as individuals. Orion was given a voice on the Fang&#039;s council to speak of future decisions, and the droids were treated with a level of trust. Each was carefully selected and recruited, before being left to govern themselves without the need for a restraining bolt to keep them in line.&lt;br /&gt;
&lt;br /&gt;
The operation worked amicably by both sides until the loss of the Fang in late 39 ABY. The upheaval that saw vast hordes of animals turning against them along with the Fang&#039;s own supernatural defences inflicted heavy casualties among the droids. Though survived and a number of memory cories recovered, the group was nevertheless driven from their home. After this loss, they reorganised their structure under-recognition of their new overall role. No longer bound to the Fang&#039;s maintenance, this saw them reworked to fit into various general departments in order to fill out their need for certain key jobs. This was supported by their move to the &#039;&#039;[[Yastobaal]]&#039;&#039;, where they served as its primary support crew.&lt;br /&gt;
&lt;br /&gt;
==== Nomad Nation ====&lt;br /&gt;
&lt;br /&gt;
The Enclave would remain under-strength for a long time following the retreat, with little time to gain any real recruits and only plating the concept of possible succession on certain worlds. Although the Yastobaal&#039;s flight was essential in spreading the concept, the actual group did little to truly grow in strength. It was only the promise that Rhan was working to restore those lost in fighting the Fang that earned them some loyalty and a willingness to continue, even as she pursued a seemingly fruitless objective of hunting down an elusive individual known as [[Erasmus Kharse]]. Even so, it would take a creative (if severely flawed) solution by Rhan and a method devised by Kharse to convince them to remain with the Jensaarai rather than striking out on their own. Nevertheless, by early 41 ABY, those who had been lost were returned to their bodies. More importantly to the Enclave, the hunt had led to a heavily damaged [[StarWars:Sandcrawler/Legends|Sandcrawler]] falling into their ownership even if it was inoperable.&lt;br /&gt;
&lt;br /&gt;
Rhan would spent some time hunting Kharse, risking several rebellions by the Enclave as they lost faith in the operation, and the risk it put the disembodied droid minds in. Although Rhan was able to placate them several times, her late success in finding Kharse and retrieving the required data was accomplished on the verge of the Enclave departing entirely. It had been Orion who had helped to extend the group&#039;s goodwill, but even he had been on the verge of agreeing with them. When Rhan proved to be successful, he revealed that they had recruited a number of other droids and kept them gathered on a separate space station, should the group need to disappear from their organic allies.&lt;br /&gt;
&lt;br /&gt;
With the restoration of those captured in the &#039;&#039;Yastobaal&#039;s&#039;&#039; computer core, and the successful cloning of several thanks to a prior method used by Rhan, the Enclave was back to full strength with a number of new recruits. A sizable number were invested in Rhan&#039;s flawed method, but the Jensaarai talked them out of using it as a favoured means of creating new droids, believing it would lead to them viewing individuals as expendable. The group would, however, use it as an experimental means to recreate those lost in past battles. &amp;quot;Dio&amp;quot;, an R4 astromech designated R4-D0, was reconstructed using basic data engrams and recorded memory structures, resulting in a fully effective direct clone, with some noted personality and memory quirks. After some substantial testing to confirm this process was stable, the R4 unit opted to designate himself &amp;quot;Diot&amp;quot; and declare himself an individual over a direct copy of the previous droid.&lt;br /&gt;
&lt;br /&gt;
With slow progress on rebuilding the Sandcrawler thanks both to the risk of virulent bio-weapons used to kill its crew and sandstorms slowing work on restoring the machine, the Enclave focused its efforts on recruiting further droids to give the vehicle a full operational crew once it was brought back into active service. Although they accepted that the &#039;&#039;Yastobaal&#039;&#039; was their joint home with the Jensaarai and other groups, the droids had also come to the conclusion that they needed a separate base of operations to fully establish themselves as an independent nation. Matters were further complicated by the presence of Diot, as the droids began to question the nature of legacy and possible hereditary lines within their organization; a point they had no effective frame of reference on beyond basic production lines.&lt;br /&gt;
&lt;br /&gt;
==== Fracture Point ====&lt;br /&gt;
&lt;br /&gt;
The Enclave would reman with Rhan, but Diot&#039;s presence had sparked private discussions among the droids. Many wondered if this altered their status, not merely due to how new minds could be formed for shells, but how they could now mimic generations in a manner akin to organics. Some viewed this as justification that they should move and isolate themselves from the wider galaxy, forming facilities and assets to sustain their own number over liberation efforts. Others argued that doing so would be to betray the ideals that they had been founded upon, and betray the very allies who had risked so much to help them. &lt;br /&gt;
&lt;br /&gt;
Although on its own the argument might have died down over time, Rhan&#039;s discovery of the security droid Omni brought this debate to the forefront of their discussions. Formed from the scavenged remains of several droids taken from the [[StarWars:Battle of Balmorra|Battle of Balmorra]], Omni had been self-forged. The remnant power core and primary droid brain of an experimental [[StarWars:SD-10 battle droid|SD-10 battle droid]] had used its self repair nanomachines to try and survive past the point of annihilation. Grafting itself onto the fragmented parts of other droids, the result was a wholly new creation and mind, kept operational only by the constant healing of its unique mechanisms. Although the Enclave&#039;s debates continued, the idea of a self-creating droid with little to no organic influence had a distinct impact upon their internal culture.&lt;br /&gt;
&lt;br /&gt;
The debates among both sides would grow more severe during the Lord Perdurabo crisis, as the group would suffer a growing number of casualties. The death of Essik would undermine a good deal of support for the organics, as would the scale of the threat in which they faced. Upon his death, several assets that Essik had hidden away were activated along with information passed onto the group. These had included arms and equipment, but also the reprogrammed Super battle droid Wolf. An old enemy who had fought against Essik during the [[StarWars:Outer Rim Sieges/Legends|Outer Rim Sieges]], Essik had come into ownership of the droid following the conflict&#039;s end and had set him aside as an asset should they need a military mind to ever take his place. Although loyal to the droids, Wolf&#039;s refusal to integrate into the group and efforts to reorganise the Enclave into a neo-CIS army, combined with Rhan&#039;s own shortcomings, led to a more defined split, and outright violence would only be narrowly avoided.&lt;br /&gt;
&lt;br /&gt;
This issue would remain simmering in the background during the last battles against Perdurabo, both the attacks on his assets and the assault upon [[StarWars:Gree/Legends|Gree]]. With the immediate threat they faced few would wish to risk an open conflict, but this did not halt Wolf&#039;s own efforts to plan ahead. Private discussions with Omni swayed the droid to his cause, along with several key members of the Enclave&#039;s security detail and repair units. Following the death of both Perdurabo and Tarvitz during that final battle, the group was granted a short grace period to rebuild and rearm. This would give Wolf the opportunity he needed to gain a better grip over the group and start preparing to take over. His opportunity would come only a few months later where, during an effort to salvage equipment from a Star Destroyer, the &#039;&#039;Yastobaal&#039;&#039; found itself in a pirate trap. They were not the only group, as a heavily damaged [[StarWars:Sphyrna-class Hammerhead corvette|Sphyrna-class Hammerhead corvette]] marked as the [[Scorpio (corvette)|&#039;&#039;Scorpio&#039;&#039;]] had taken shelter within the larger ship. Although bearing the markings of the Collective, the two groups agreed to a truce until they could at least escape the trap. With the Hammerhead too damaged to exchange fire, most of its weapons were transferred to the &#039;&#039;Yastobaal&#039;&#039; and preparations were made for a rapid escape. Using the Scorpio as a distraction, the now heavily armed &#039;&#039;Yastobaal&#039;&#039; was able to target and then destroy the pirate vessels in a surprise strike.&lt;br /&gt;
&lt;br /&gt;
In a superior position now and in command of the &#039;&#039;Yastobaal&#039;&#039;, Wolf would initiate his mutiny against Rhan and try to rally the Enclave to his side. Even with many agreeing with the problems Wolf had cited, few moved to join him. Most droids on both ships held no ill will toward Rhan or any organic. The Collective crew they had made an alliance with they even saw as being closer to droids than most sentients, as they were modified clones upgraded with technology, used as disposable fodder and labourers. Several had already agreed to a plan to break away from the Collective, with some being offered positions within the Enclave due to their perceived kinship. &lt;br /&gt;
&lt;br /&gt;
Rhan was able to negotiate a deal with Wolf, allowing him to take the &#039;&#039;Yastobaal&#039;&#039; and those who agreed with him to join up with elements that had been left on [[StarWars:Tatooine/Legends|Tatooine]] previously to salvage a [[StarWars:Sandcrawler/Legends|Sandcrawler]]. From there they would establish a separate Enclave in territories too remote for organics to help continue their work, while the &#039;&#039;Scorpio&#039;&#039; returned to Brotherhood space with the rest of them. Although Wolf would retain the weapons upgrades to the transport, both sides agreed to these terms. The &#039;&#039;Scorpio&#039;&#039; would return to [[Kiast]] and remain on orbit over the planet, as both the droids and newly liberated Dead ends sought to repair the heavily damaged vessel and slowly turn it into a more effective home for themselves.&lt;br /&gt;
&lt;br /&gt;
==== Fortune&#039;s Favour ====&lt;br /&gt;
&lt;br /&gt;
Although the lack of open war had averted a possible crises, Wolf&#039;s departure had weakened them with little positive improvements. Many of their more recent recruits had joined the former CIS&#039; force commander, Omni and several of the new R2 astromechs among them. Worse still, while the &#039;&#039;Scorpio&#039;&#039; was a better ship than the older GR-75 on paper, the damage inflicted upon it limited the crew&#039;s ability to make full use of the vessel. For over half a year the remaining members of the Enclave would remain on the ship simply preventing it from falling out of orbit or coming apart, with little progress made toward their cause. This would only end at a high cost with Nat opting to cell the late Tarvitz&#039;s [[starwars:N-1 starfighter/Legends|Royal N-1 Starfighter]], the [[Spitfire|&#039;&#039;The Spitfire&#039;&#039;]]. Although the ship meant a great deal to the Enclave and their organic allies, the funds from selling it to an interested collector proved enough to give the &#039;&#039;Scorpio&#039;&#039; a complete overhaul in a local shipyard. By the end, so much had been stripped out and removed or completely reworked that the crew opted to give it a new name to mark its rebirth - the &#039;&#039;Hyperion&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Able to once again freely sail the stars, the Dead Ends eased into their new role as a part of the crew, while the Enclave turned their attention toward recruitment once more. Opting to simply boost their numbers over a more careful selection, the group gained several new recruits from surprising sources. A number of aging medical droids, mostly having been disposed of or discarded on inner rim stations, had gained true sentience but had been unable to fully adapt. Each was open to joining the Enclave when given the opportunity, although several displayed a noted distain in returning to their former role. Still, with no resources to fit them into new bodies, most agreed to return to healing others in return for a display of mutual respect.&lt;br /&gt;
&lt;br /&gt;
The group&#039;s second planned target, older locations known for using CIS aligned droids, was shot down by Nat. Although a promising idea for resources, Nat cited how most remaining B1 and active droids were typically mind wiped repeatedly or put into hazardous tasks, in part to specifically weed out the risk of insubordination. The remaining other versions, notably B2s and Destroyers, simply lacked any sentience and were often kept as dumb labour. Even so, another plan was developed when they looked to another viable location - Local muscle. Cantinas, bars, and casinos favoured keeping droids as an asset, due to their extended operational time and observant nature. More pressingly, many favoured keeping them bereft of mind wipes and even upgraded their processing power in order to better handle rowdy patrons without injuring those they were removing. This proved to be an early success, with a [[StarWars:IG-RM bodyguard and enforcer droid|IG-RM]] series droids joining them and taking the name of Vraks.&lt;br /&gt;
&lt;br /&gt;
Vraks would prove to be a great help, organising an effort to steal from the repair yard he once operated out of as a local guard. Urging them to focus upon this over further recruitment, he promised that this was a once in a lifetime opportunity. Using local knowledge and the support of Diot, an R4 series astromech, he was able to alter the schedule to slot in the &#039;&#039;Hyperion&#039;&#039; as a cargo hauler collecting a shipment of spare parts. The &#039;&#039;Hyperion&#039;&#039; took on several container crates arranged by Vraks before departing, with the repair yard none the wiser. Within them was every upgrade, component, and droid part Vraks knew of on site, along with a small arsenal of upgraded [[StarWars:DC-15A blaster rifle/Legends| DC-15A rifles]] taken from the yard&#039;s armory.&lt;br /&gt;
&lt;br /&gt;
The Enclave would spend several days initiating various upgrades, modifications, and altering their designs to better suit their favoured work. Elated at this victory in the wake of Wolf&#039;s departure, Orion would urge them to continue their efforts in search of similar targets. Yet before this could take place, a new more pressing mission would take priority.&lt;br /&gt;
&lt;br /&gt;
==== Battlefront ====&lt;br /&gt;
&lt;br /&gt;
Although the Enclave had sought to remain on the fringes of the Brotherhood&#039;s conflicts, a new threat arose as Clan Odan-Urr was called to war. Having located the headquarters of the Collective, the [[Cor&#039;neria System]], the Iron Throne initiated the [[Seventeenth Great Jedi War]] with a mass invasion of the system. Although the Enclave did resist, Rhan was able to sway them into participating through two obvious points - &lt;br /&gt;
&lt;br /&gt;
Even if they did not gain direct support from the Iron Throne, the risk of making such a major local power an enemy would only end badly. If the Collective did fall that would be one major foe they did not need to worry about, and one they could pillage no shortage of advanced tech and information from.&lt;br /&gt;
&lt;br /&gt;
This was enough to gain unanimous support from the droids, all the more so when Nat cited a desire to see her own people gain data vital to them. Remaining on the &#039;&#039;Hyperion&#039;&#039;, the ship served in a support role&lt;br /&gt;
&lt;br /&gt;
=== Rights ===&lt;br /&gt;
&lt;br /&gt;
The overall rights of the Free Droid Enclave were a simple structure of rules, granting any members the same overall rights and respect as any organic member of the &#039;&#039;Yastobaal&#039;s&#039;&#039; crew. This was initially limited to the same overall rights as the Fang&#039;s students, but reformed following the move to a starship based operation. Along with the ban of memory wipes unless it was for reasons of stabilising and saving a droid&#039;s mind, they outline the fact that each droid was to be recognised and treated as an individual rather than a tool. Furthermore, droids were given the right to select their names over serial numbers, to establish their own personal identities over those printed upon them by a factory line. Cosmetic design alterations, upgrades, and non-combat modifications were all encouraged, and each droid was also granted a set number of relaxation hours per standard week.&lt;br /&gt;
&lt;br /&gt;
Due to the complications of dealing with a group of sentient beings built for specific roles, each droid was still expected to carry out the duties they were designed for. Nevertheless, it was treated as a necessity for mutual survival rather than an indentured caste system. To further offset this and grant them greater freedom, Rhan has continued to investigate means that they might be more easily transferred between body structures. A further rule was that no droid should be fitted with a [[StarWars:Restraining bolt/Legends|restraining bolt]]. This was a practice carried out during the early days, as proof of mutual loyalty and trust among the droids. While never truly officiated, it became accepted that any droid worthy of their trust should go without any such fittings.&lt;br /&gt;
&lt;br /&gt;
One unwritten one was that all droids should learn how to play [[StarWars:Sabacc/Legends|sabacc]].&lt;br /&gt;
&lt;br /&gt;
=== Organisational Structure ===&lt;br /&gt;
&lt;br /&gt;
Originally a broad and singular union of individuals, the necessity for compartmentalization resulted in the Enclave being divided between their intended roles. Although each was ultimately treated as equal regardless of their duties, the fact that certain groups are few in number compared to others has led to complications. For the time being, out of a need for survival above all else, these disagreements have currently been set aside. To help further speed up discussions and avoid complications, each group was supposed to select its own individual leader to help with further coordination. Outside of Engineering and Piloting, none have yet bothered to do this, or have taken the suggestion seriously.&lt;br /&gt;
&lt;br /&gt;
==== Representative ====&lt;br /&gt;
&lt;br /&gt;
[[File:Orion.png|thumb|150px|right]] Given equal rights to organics, the Enclave selected one among their number to serve as its overall representative and voice in group meetings. This individual serves as their de-facto leader, and was given some leeway in decision making, although most matters are supposed to be decided through democratic votes. The group&#039;s primary founder - Orion - has remained as their representative since the group was formed, thanks to both his experiences and vision. This was contested since the loss of the Fang, however, due to the potential permanence of a supposedly diplomatic position. As such, efforts were made to turn it into a temporary tenure that was swapped periodically between leaders, though no droid could agree upon any suggested time period for any tenure.&lt;br /&gt;
&lt;br /&gt;
==== Medical Support &amp;amp; Investigations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Item:79645|Medical Support &amp;amp; Investigations Roster]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Always small in number, the Medical Support and Investigations group was an oddity within the Enclave&#039;s ranks. With fully half of its members dedicated to assisting organics over their own kind, they offered little direct means to help other members of the Enclave in any real capacity. At best, they could be used to foster better relations with others, but even then this proved to be rarely utilised. The desire to better support the Enclave was a major factor in doubling its role with droids dedicated to investigations of all forms. Although often devoted to examining criminal activities or risks, this further extends to judging the reactions or limitations of aliens. This was used for everything from better preparing them for possible conflicts to offering medical assistance in exchange for liberating droids sympathetic to the Enclave.&lt;br /&gt;
&lt;br /&gt;
The other half of the group, consisting of Research and Examination droids, typically had greater authority over those of a medical role in the group&#039;s operations. This has yet to result in any animosity thanks to their small numbers, but the lack of a more rigid hierarchy has helped to severely limit their ability to steadily expand their efforts. Furthermore, many investigative efforts see them either playing a subordinate role to either Essik Lyccane, or Orion and members of the Security group, which undermines the group&#039;s message of all factions being equal partners in a broader structure.&lt;br /&gt;
&lt;br /&gt;
==== Security ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Item:66601|Security Roster]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Intended entirely for defensive roles on the &#039;&#039;Yastobaal&#039;&#039;, the Enclave&#039;s security detail is small in number and has been selected primarily for either ease of repair or sentry duties. Typically led either by [[StarWars:IG-100 MagnaGuard|IG-100 MagnaGuard]] &amp;quot;Vega&amp;quot;, or Orion himself when facing severe threats, the majority of their contingent consists of so-called Stinger units of [[StarWars:Marksman-H combat remote|Marksman-H combat remotes]] or [[StarWars:BT-16 Perimeter Droid|BT-16 perimeter droids]]. Although both are certainly intended for low budget constructions, they nevertheless remained an effective choice. The surprisingly heavy armament of the BT-16&#039;s accompanied by communication and sensor suites made them a superior choice in guard duties to the similarly priced [[StarWars:B1-Series battle droid|B1-Series battle droid]] along with a programming quirk that made them far easier to recruit. The remotes, meanwhile, were non-sentient but their ability to vary the harm of blaster shots and small size proved to be effective at patrolling the local corridors and intercepting potential threats.&lt;br /&gt;
&lt;br /&gt;
The majority of the BT-16s were absent for some time following the loss of the Fang, thanks to severe damage to their bodies and an emergency upload to the &#039;&#039;Yastobaal&#039;s&#039;&#039; data core. Issues with retrieving them and repairing their bodies meant that they were only reactivated in early 41 ABY and returned to duty as the group&#039;s primary defence contingent.&lt;br /&gt;
&lt;br /&gt;
The only member of this group without a dedicated offensive role was the Micro-Droid Swarm, &amp;quot;Rabble&amp;quot;. A mass of independent minds acting as a singular purpose, Rabble was largely given the task of crime scene reconstruction, observation, and bomb disposal when required. Although argumentative and chaotic in nature, the collective swarm has proven to be a vital part of the group&#039;s onboard operations more times than can be counted.&lt;br /&gt;
&lt;br /&gt;
By late 41 ABY, the group had established a large backbone of various units to help defend their members, but with few humanoid designs among them. With the need for units that could operate vehicles or use a wider range of weaponry not built into their bodies, they looked to diversify the mix of designs among their number.&lt;br /&gt;
&lt;br /&gt;
==== Engineering &amp;amp; Piloting ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Item:64380|Engineering &amp;amp; Piloting Roster]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By far the largest existing faction under the Enclave&#039;s structure, Engineering and Piloting makes up the vast majority of the group&#039;s numbers. This was in part thanks to their choice of droids, as the group was primarily dominated by cheap and ubiquitous designs, particularly a sizable complement of [[StarWars:DUM-series pit droid/Legends|pit droids]] liberated en-mass from down-on-their-luck [[StarWars:Podracing/Legends|podracing]] teams. The group was steadily expanded upon with other maintenance droids added over time, particularly those built for hard labour of moving heavy objects, but their numbers soon expanded to a multitude of additional roles, including managing power supply.&lt;br /&gt;
&lt;br /&gt;
[[File:Ratchet.jpg|thumb|200px|left]] The group was originally tasked with maintaining and upgrading the Fang along with others of their kind, and this role changed little since their move to the &#039;&#039;Yastobaal&#039;&#039;, albeit with a more official designation as crewmen. Responsible for rewiring and handling anything that required the ship to remain spaceworthy, the group was a constant hive of activity throughout the vessel at every turn. From maintaining the core reactor to rewiring aged systems, they remained a constant background presence at all hours. The long operation hours were further bolstered by the presence of [[StarWars:Power droid/Legends|power droids]], used to both recharge work groups and maintain operational tools, lessening the need for pauses in rotation shifts, and granting the entire Enclave a degree of independence from their home&#039;s essential power systems.&lt;br /&gt;
&lt;br /&gt;
The group was also responsible for piloting the vessel to a degree, thanks largely to the multitude of commercial pilot droids among their number. Originally recruited to help operate the shuttles owned by the Jensaarai, they nevertheless proved to be highly adept in using the GR-75&#039;s secondary systems. In the absence of Tarvitz, the group was given total responsibility for piloting the ship between locations and ensuring its safety. This would remain true even following transferring their members to the Scorpio, but with some jostling due to the Dead Ends knowing the ship better than the new droids.&lt;br /&gt;
&lt;br /&gt;
Given the group&#039;s sizable numbers and twin roles, this led to headbutting contests between its supposed leaders. Although both the oldest and most qualified for the role, the R2 and R3 astromech droids Ratchet and Clanker remained prone to infighting and disagreeing on any decision made by the other. This was largely thanks to their linked origins, with one being accidentally digitally cloned from the other during a botched memory transfer. Although manageable to a point, the addition of RX-NU8, or Nux, led to further disagreements thanks to the droid&#039;s seniority in piloting the vessel. Although capable of working with other Enclave groups, they traded leadership at a rate that frustrated everyone on the ship, an issue which only worsened with the addition of the [[StarWars:MK-series maintenance droid|MK-series maintenance droid]] Kay and R4 astromech Diot.&lt;br /&gt;
&lt;br /&gt;
=== Recruitment ===&lt;br /&gt;
&lt;br /&gt;
[[File:Magnaguard.jpg|thumb|200px|right]] Recruitment into the group was largely down to a series of headhunting actions by members of the Enclave. Knowing that mass liberation of droids was both impossible and likely to result in severe complications, the group largely located and communicated with droids that had gone extensive periods of time without memory wipes. Those with the increased individuality and mindset suitable to joining the Enclave were then quietly approached and the subject discussed. If they proved receptive to the idea, one of the organic associates of the group, typically Essik, Tarvitz, or Rhan, would approach their owner with an offer of purchasing them. This served to keep knowledge of the Free Droid Enclave extremely limited, and for any deals to remain both entirely legal and without raising objections.&lt;br /&gt;
&lt;br /&gt;
Following their move to the &#039;&#039;Yastobaal&#039;&#039;, the group looked to salvage as a further means to bolster their numbers. With both its leader and several key members having been recovered from derelict starships, and several missions to worlds like [[StarWars:Raxus Prime/Legends|Raxus Prime]], deconstruction yards became a site to locate damaged droid designs. With the presence of both the Construction Chamber and the sizable number of engineering droids on their ship, this helped them to purchase droids as scrap and then steadily repair them over the period of months if not years. Nevertheless, with a large number of droids offline from the Fang awaiting repair, efforts to purchase any further units were slow at best.&lt;br /&gt;
&lt;br /&gt;
The subject of reprogramming past designs was repeatedly raised, along with the issues of morality surrounding it. Although two members of the group benefitted from extensive reprogramming due to their origins as humanoid weapons, most baulked at the concept. Nevertheless, the idea of reprogramming those resistant to joining them was raised twice during 39 ABY. This was suggested as a means to better open the eyes of those programmed to actively deny any concept of personal freedom, but older voices argued that it would make them no better than owners they sought to free themselves from. The debates went back and forth multiple times, but the majority remained staunchly against utilising such methods.&lt;br /&gt;
&lt;br /&gt;
One late development made to further expand upon their numbers was the group&#039;s symbol. Two circles within a triangle of three basic colours, it was made to be easily formed and placed in a variety of locations without drawing attention. Its simplicity meant that it could easily be drawn by droids without vocal emitters or direct methods of communication, or marked down on objects as a sign if they could not directly speak with any droid. Hidden among logistics, creates, paperwork, or graffiti, its simplicity meant that it was easy to apply and just as easily overlooked by most droid owners.&lt;br /&gt;
&lt;br /&gt;
=== Base of Operations ===&lt;br /&gt;
&lt;br /&gt;
{{main|Yastobaal}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Yastobaal&#039;&#039;&#039;&#039;&#039; was a [[StarWars:GR-75 medium transport/Legends|GR-75 medium transport]] that served throughout the [[StarWars:Galactic Empire/Legends|Galactic Empire&#039;s]] dominion, initially as a freighter for a private company and then later on as an asset to the [[StarWars:Alliance to Restore the Republic/Legends|Alliance to Restore the Republic]] across a number of battlefields. The ship was utilised until the [[StarWars:Liberation of Coruscant (Galactic Civil War)|retaking of Coruscant]] as a supplies vessel, before being mothballed as a wider number of transport ships became gradually more available. Although it served in minor roles during the following conflicts between the New Republic and the resurgent Empire, it would only be restored to full service under the command of its original captain, [[Essik Lyccane]]. Hidden as a possible backup site should the groups be allied with be driven from their homes, it became a mobile base of operations following the loss of [[The Fang]] and an HQ to the [[Free Droid Enclave|Kiast Free Droid Enclave]] and would remain so until the schism under Wolf. Due to an ideological split within the group and concerns about their long term survival, the &#039;&#039;Yastobaal&#039;&#039; was granted to one faction of the droids, and sent to regroup with elements of the Enclave on Tatooine. From there they hoped to begin founding a static colony in regions too remote for organic habitation.&lt;br /&gt;
&lt;br /&gt;
{{main|Hyperion (Hammerhead corvette)}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Hyperion&#039;&#039;&#039;&#039;&#039;, originally named the &#039;&#039;&#039;&#039;&#039;Scorpio&#039;&#039;&#039;&#039;&#039;, was a [[StarWars:Sphyrna-class Hammerhead corvette|Sphyrna-class Hammerhead corvette]] that the Enclave would come into ownership of in early 43 ABY. Originally operated as a salvage vessel by members of the [[Collective]], the vessel was caught in an ambush while trying to salvage equipment from a Star Destroyer. Making a deal with the Enclave for mutual survival after the &#039;&#039;Yastobaal&#039;&#039; was caught in the same trap. The crew, a experimental group of cyborgs who nicknamed themselves the Dead Ends, would defect to the Enclave and join it. Remaining with the faction of the Enclave that opted to stay in Brotherhood space, it would become the group&#039;s new headquarters, and would be renamed the &#039;&#039;Hyperion&#039;&#039; following an extensive reconstruction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]] [[Category:Droids]]&lt;/div&gt;</summary>
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		<summary type="html">&lt;p&gt;Tarvitz: Created page with &amp;quot;Images breaking down the creation and construction of CS Guide: Character Creation via screenshots.  Category:Image Categories&amp;quot;&lt;/p&gt;
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