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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tali+Sroka</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-20T04:44:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Wispor_System&amp;diff=189785</id>
		<title>Wispor System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Wispor_System&amp;diff=189785"/>
		<updated>2024-01-08T22:31:36Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Created page with &amp;quot;{{System |imageBG= |image= |name=Wispor System |region=Hutt Space |sector=Kastolar Sector |coordinates= |xyz= |suns=1: W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Wispor System&lt;br /&gt;
|region=[[starwars:Hutt Space|Hutt Space]]&lt;br /&gt;
|sector=[[starwars:Kastolar Sector|Kastolar Sector]]&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=1: [[Wispor Primaris]]&lt;br /&gt;
|orbits=3: Wispors I-III&lt;br /&gt;
|stations=&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Unaligned]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  The Wispor System  ==&lt;br /&gt;
The Wispor System is located in the Galactic East, nestled between the Severian Principate and Hutt space. The system has changed hands over the centuries, having once been a thriving independent state, or at least an autonomous region. However, poor times have befallen the system and Hutt influence has grown, leaving its inhabitants effectively vassalized to the Hutts in all but name.&lt;br /&gt;
&lt;br /&gt;
Still, old holonet links run through the system and offer enticing opportunities for espionage, as well as serving as a low-intensity battleground between the Principate and the Hutts.&lt;br /&gt;
&lt;br /&gt;
==  Wispor&#039;s Satellites  ==&lt;br /&gt;
&lt;br /&gt;
There are three planets and a large number of smaller objects orbiting the star Wispor Primaris.&lt;br /&gt;
&lt;br /&gt;
===  [[Wispor I]]  ===&lt;br /&gt;
A sun scorched rock, Wispor I is a small, lumpy mass of a planet orbiting far too close to its parent sun to be habitable. Having no atmosphere and barely a gravity well to speak of, the only thing keeping the pseudo planet in orbit is its relatively high orbital velocity. &lt;br /&gt;
&lt;br /&gt;
Some researchers have postulated this state of affairs being artificial in nature, citing the planet’s extremely dense metallic composition and kinetic energy as potentially having been a weapon of a bygone civilization. An inertial gun, of sorts, primed but never fired. Whatever target would necessitate launching an orbiting body at, most reputable scientists refuse to contemplate.&lt;br /&gt;
&lt;br /&gt;
===  [[Wispor II]]  ===&lt;br /&gt;
An industrialized, temperate world, Wispor II is a world lost in history. Hints of Imperial and Huttese architecture intermingle among its buildings, though both of older vintages. Great public works have not been had for ages, with much of the old glory dilapidating despite attempts to stave off the inevitable with haphazard reconstruction.&lt;br /&gt;
&lt;br /&gt;
The capital city of Hamartia is the largest settlement on Wispor II, holding the royal palace and embassies, as well as the majority of Wispor II’s industrial base. A venerable city that has long since seen its heyday, but still retains some elegance, the city is rife with spies and espionage which is tolerated by the local security apparatus—as long as it does not jeopardize the local inhabitants or the security of Wispor itself.&lt;br /&gt;
&lt;br /&gt;
Wispor II’s main export are shock weapons, made using locally sourced crystal cores that greatly amplify their power, allowing conventional weapons to be miniaturized or if size is no objection, souped-up to truly frightening levels. Still, with the relative issues of shock weapons against common blasters unaddressed, the Galactic market for even high-tech shock weapons remains miniscule.&lt;br /&gt;
&lt;br /&gt;
===  [[Wispor III]]  ===&lt;br /&gt;
Wispor III is a lazy gas giant, orbiting the far outskirts of the system. Although containing many useful gasses in its atmosphere, including Tibanna, the low purity of the gas mix makes harvesting economically challenging. Only a token operation exists in orbit, operated by Hutt-owned enterprises.&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Blind_Key&amp;diff=189288</id>
		<title>Blind Key</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Blind_Key&amp;diff=189288"/>
		<updated>2023-12-03T22:44:51Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medal&lt;br /&gt;
|Image = [[File:Blind_Key_V8.png|250px]]&lt;br /&gt;
|Medal name = [[item:82017|Blind Key]]&lt;br /&gt;
|Awarded_by = [[House Qel-Droma]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Description  ==&lt;br /&gt;
On the surface, the Blind Key appears to be a standard access key, geometrically flat and squared with translucent casing and a multi-tool like toggle for all manners of access ports and security locks, from code cylinders slots to contactless pads. While impressive as a tool, what stands out most about the key, however, is the metallic, eye-less skull that adorns one side of the access card, the symbol of the &amp;quot;Blind Eye&amp;quot; that represents the true power behind Port Ol&#039;val&#039;s.&lt;br /&gt;
&lt;br /&gt;
Created by the original founders of Mal Company, the functionality of the key has since been updated in time with the new renovations that House Qel-Droma funded in the rebuilding process of Port Ol&#039;val. This empowers the key to have the ability to bypass or cut through any security system on the Shadow Port. It also provides access to exclusive safe-rooms and storage cache&#039;s hidden throughout the hollowed out asteroid.&lt;br /&gt;
&lt;br /&gt;
While being a nifty tool for empowering members of House Qel-Droma to get around Port Ol&#039;val without fuss, it also helps strengthen the hold that the Shadow Clan House holds over existing and potentially new criminal organizations that might arise.&lt;br /&gt;
&lt;br /&gt;
The key is awarded on a rotating basis to members of House Qel-Droma that distinguish themselves through actions and service to the House. It is biometrically attuned to each recipient with a thumb pin-prick that works with a bit of clever Sith Alchemy to ensure only the owner of the key can utilize its abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Awarded for  ==&lt;br /&gt;
The Blind Key is awarded to the most prolific member of House Qel-Droma for a calendar quarter at a time. Placement in Crescent-awarding competitions accrues points which are tallied in the House&#039;s monthly reports and the top placing member receives the Blind Key for their (mis/ab)use for the quarter.&lt;br /&gt;
&lt;br /&gt;
==  Trivia of Dubious Truthfulness  ==&lt;br /&gt;
Some say, the Blind Key is so-named because the Miraluka [[Eleceos_Araave|Eleceos]] keeps winning it each quarter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=185759</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=185759"/>
		<updated>2022-08-28T16:00:03Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
Like most of the Dajorra system, Port Ol’val benefits from being isolated from Hutt space and other galactic powers thanks in part to the Maw cluster. This allowed Port Ol’val to blossom into a lively shadowport that is no stranger to bounty hunters, debt collectors, con artists, beggars, thieves, or privateers. Some might be honest folk looking to make ends meet, but others can be wanted criminals escaping the heat from the Core worlds. &lt;br /&gt;
&lt;br /&gt;
With the previous criminal triumvirate routed, an overlord of a different kind has established its dominion over Port Ol’val. While the denizens of Port Ol’val know this to be a mysterious figure known as the *Blind Man*, those familiar with the Dark Brotherhood know that [[House Qel-Droma]] of Clan Arcona runs the shadowport. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
===Re-Cartellization===&lt;br /&gt;
&lt;br /&gt;
With the Blindman&#039;s attention drawn to matters elsewhere, now that the Port ostensibly was secure, the surviving Cartels saw their chance to reaffirm their power. The Mal Company and Fly On The Wall extended their hold on the Port&#039;s daily business, seeking to grab a firmer hold on the lucrative trade that was beginning to re-emerge after the Dawn Conclave had been ousted and expansions made to the Kas Tunnel. However, this blatant rise in crime caused a merchant to contact the [[Paladins of the Concordance]] who deployed field agents to help spread the law and order of the New Republic.&lt;br /&gt;
&lt;br /&gt;
A clash was inevitable, but after the Mal Company abducted one of the Paladin agents and mutilated another, the Paladins reacted in force and attacked the remaining Cartels. Unable to hold their ground with convenitonal means, the acting leader of the Fly On The Wall, Vallan Provost, deployed cyborg soldiers he&#039;d obtained from a [[Collective|recently surplussed weapons cache]]. The combat AI escaped, however, leading to a potentially cataclysmic situation as it hijacked Ol&#039;val&#039;s life support systems and sought to destroy its enemies. Only by the combined forces of House Qel-Droma, in co-operation with the Mal Company&#039;s commander, Daros Uvenki, managed to breach the Port&#039;s ancient control core and reboot the systems.&lt;br /&gt;
&lt;br /&gt;
In the aftermath, the Paladins were driven out as the Blindman re-asserted their dominance, and the Fly On The Wall was broken down, leaving the Port under Cartel rule, but with plenty of turf unclaimed for new entrants to settle into.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Zon&#039;kil Gardens ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/16054| Archian]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Zo&#039;nkil Gardens were orignially created as a quarantine area for organic supplies like plants and creatures for future trade at Port Ol&#039;val. However, over time and with the expansion of trade they&#039;ve grown into a more robust multi-biome livestock warehouse where specimens of various exotic species can be held for trade. The cavernous space has been mined next to the Docks to facilitate ease of transit and it is connected to the landing pads via a wide, short tunnel and a pair of hermetically sealed blastdoors to contain any foreign pathogens that may have arrived among the live cargo.&lt;br /&gt;
&lt;br /&gt;
Occasional container breaches within the Zon&#039;kil gardens are fairly commonplace, but the robust security measures at the blast doors has thus far managed to prevent further outbreaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, [https://wiki.darkjedibrotherhood.com/view/Xander_Corvius Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius], has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of [https://wiki.darkjedibrotherhood.com/view/Waric_Kymeri Waric Kymeri] himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
[[File:Theducts.png|thumb|400px|Off the beaten path in the Ducts...]]&lt;br /&gt;
&lt;br /&gt;
The transport network built to connect all of Ol’Val was initially constrcutred as a cheap and easy way to connect the docks to the asteroid core and have since received a modern infrastructure upgrades. Referred to by locals as “The Ducts”, these tunnels of varying length and width wind and weave through the hollowed out asteroid and open up into larger, connecting caverns at irregular intervals. Some of these connections pass into smaller cutouts that have been transformed into small shops and businesses, while other spaces have been transformed into everything from a droid operated newsstand kiosk to full on dive-bars, and even small food vendor stalls with only two-to-three stools worth of seating.  &lt;br /&gt;
&lt;br /&gt;
Thanks to how commonly traveled and well lit the majority of the pathways are, the tunnels themselves are mostly safe for the common traveler passing through. Mostly.&lt;br /&gt;
Regardless of what brings you to the Ducts, it never hurts to keep your head on a swivel and your guard up. There are plenty of abandoned and unfinished tunnels that are less traverse and not well lit. These places tend to attract seedy activity, and travelers are advised to stick to the main passages. &lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Ratways ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ratways can be found only by those who know where it is or those who can read the secret language of graffiti that has evolved among Ol&#039;val&#039;s forgotten population of transients, drug addicts, and those farthest down on their luck.&lt;br /&gt;
These areas of The Ducts are the farthest off the beaten path. Over time, its residents have expanded these areas to interconnect with each other creating secret backways throughout.&lt;br /&gt;
If one finds their way into this area, it is best that they not go alone and keep a hand on their credits, otherwise they may find themselves robbed of their money, credits, or both.&lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as [https://wiki.darkjedibrotherhood.com/view/Siscol Siscol].&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, [https://wiki.darkjedibrotherhood.com/view/Tam_Grelta Tam Grelta], is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot [https://wiki.darkjedibrotherhood.com/view/Dulleto_Catanis Dulleto Catanis] set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class. Club Sub Ol&#039;val is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy. To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman [https://wiki.darkjedibrotherhood.com/view/Dorn_Pottso Dorn Pottso] had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, [https://wiki.darkjedibrotherhood.com/view/Radikat Radikat], is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock.&lt;br /&gt;
&lt;br /&gt;
==== The Abandoned Mines ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While the active mines are more traversed and well known, Ol’val’s foundations date back to a much older mining operation to Mal Companies arrival. Not every tunnel or passage was used in the updated infrastructure, but there was not exactly a place to put or move the unused areas. Since abandoned, they&#039;ve become a place of speculation and illicit dealings, coupled with rumors and urban legends of its one time use in hiding a local prison hold for those that opposed Mal Company. The entryway tunnels feature broken and rusted down durasteel beams and maglev tracks and discarded, sometimes archaic, mining machinery. Some old lamps can still be found scattered about, but without any true lightsource, the mines themselves are pitch black, lending to the location&#039;s mystery and superstitions.&lt;br /&gt;
&lt;br /&gt;
==== The Tangle ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/3607| Mune Cinteroph]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Tangle is a labyrinthian maze of tunnels and passageways that interconnect many areas within the asteroid. Some of these passages appear naturally occurring while others appear artificially dug, though by no hands so recent as for anyone to remember who may have done so. What is more is that most are only wide enough for a single, average-sized humanoid to walk. That is, those that are walkable. On further exploration, it would be found that some of these passages are narrow shafts straight up or down with no hint as to their purpose. It is theorized that these tunnels were built as a means for thieves and pick pockets to move unnoticed to different districts and even older buildings within the asteroid, though none of these is for sure. Barely even a fraction has been explored nor even mapped, and their discovery has many perplexed within the port. The Tangle has thus been named, and authorities warn against delving too deeply into its depths. Although there is no power running through these pitch-black passageways, there seems to be at least some air filtering in from the districts it twines between and under. Some areas more than others, with some tunnels being so thinly oxygenated as to require proper equipment to breathe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Paladins_of_the_Concordance&amp;diff=184585</id>
		<title>Paladins of the Concordance</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Paladins_of_the_Concordance&amp;diff=184585"/>
		<updated>2022-04-03T21:14:21Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Paladins of the Galactic Concordance&lt;br /&gt;
|image= &lt;br /&gt;
|founder= Free citizens of the Galaxy&lt;br /&gt;
|leader=Brother-Captain Joskian Aldsin&lt;br /&gt;
|members=Detective Lurh,  &lt;br /&gt;
Ranger Kailisa&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=Galaxy-wide&lt;br /&gt;
|formed=10 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Paladins of the Galactic Concordance are a loosely united faction of vigilante lawmen who travel the Galaxy&#039;s downtrodden slums and seek to bring justice and order where the New Republic has yet to reach.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Paladins were organized in 10 ABY as part of renewed efforts to bring the rule of law onto worlds not even the Empire had managed to control. Unlike the brute force approach of the Empire, however, the Paladins were to uphold the law equally among all and especially crack down on the sort of criminal activity that threatened the general populace of the galactic backwaters. Often acting in support of local authorities, where available, the Paladins quickly grew to be both trusted and feared among the Outer Rim&#039;s fringes, some seeing them as a dangerous vanguard of the New Republic, while others welcomed them as bringers of peace and safety.&lt;br /&gt;
&lt;br /&gt;
With ties to the more idealistic senators of the New Republic, special arrangements were made which allowed these willing individuals to operate under legal ambiguity and apprehend criminals with an expanded &#039;citizen&#039;s arrest&#039; doctrine. With New Republic prison moons accepting individuals so apprehended, the Paladins could focus on dealing with criminals far from the New Republic&#039;s reach, without having to worry about setting up holding cells or operating their own prisons.&lt;br /&gt;
&lt;br /&gt;
This arrangement is as idealistic as it is potentially inflamatory to the New Republic&#039;s image as an organization of law and order, and many suspicious inhabitants of the Outer Rim see the Paladins as little more than a gross overreach of the New Republic&#039;s power. They claim, often quite rightly, that the New Republic has not jurisdiction out in the Rim and that their so-called lawmen are in fact nothing more than kidnappers with lofty ideals.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The Paladins lack a central organization, but instead operate as independent groups ranging in size from a handful to a hundred. They seek to recruit new members as much as prosecute criminals, often training local militias to handle their settlements after they&#039;ve broken down any indigeous criminal gangs and taken them into custody. Those found willing to repay the Paladins are allowed to join their ranks and leave to the stars in order to pay forward the help and service they render.&lt;br /&gt;
&lt;br /&gt;
Usually each independent group is commanded by a Paladin-Marshall, the oldest or most seasoned of the group. They will offer guidance on how to conduct operations and are expected to memorize the New Republic&#039;s criminal code by heart. In matters requiring adjudication in the field, the Paladin-Marshall will have final say, though often the Paladins prefer to simply take perpetrators into custody and ship them over to New Republic prison worlds for processing.&lt;br /&gt;
&lt;br /&gt;
== Foreign Association and Affairs ==&lt;br /&gt;
=== House Qel-Droma ===&lt;br /&gt;
Arriving on [[Port Ol&#039;val]] in late 39 ABY, the Paladins made a quick name for themselves in pacifying rampant petty crime within the Shadowport. The state of general safety had suffered an ironic degradation as the cartels&#039; power dwindled in the wake of their failed coup and the reluctance of the Blind Man to enforce anything beyond minimum safety of life. The Paladins thus gained much approval among the inhabitants of Ol&#039;val, but also earned the ire of the surviving cartel remnants—as well as the chief of Ol&#039;val&#039;s Enforcers.&lt;br /&gt;
&lt;br /&gt;
Acting swiftly to put an end to the meddling Paladins, the Mal Company and Fly on the Wall intercepted their communications and ambushed the Paladin agents, keeping Ranger Kailisa as a hostage while returning Detective Lurh (without his hands) to the Paladin outpost. Enraged, Brother-Captain Joskian Aldsin authorized a full-scale deployment of Paladins onto Ol&#039;val to pacify the station and bring law and order to the Shadowport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Paladins_of_the_Concordance&amp;diff=184584</id>
		<title>Paladins of the Concordance</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Paladins_of_the_Concordance&amp;diff=184584"/>
		<updated>2022-04-03T21:13:34Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Paladins of the Galactic Concordance&lt;br /&gt;
|image= &lt;br /&gt;
|founder= Free citizens of the Galaxy&lt;br /&gt;
|leader=Brother-Captain Joskian Aldsin&lt;br /&gt;
|members=Detective Lurh,  &lt;br /&gt;
Ranger Kailisa&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=Galaxy-wide&lt;br /&gt;
|formed=10 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Paladins of the Galactic Concordance are a loosely united faction of vigilante lawmen who travel the Galaxy&#039;s downtrodden slums and seek to bring justice and order where the New Republic has yet to reach.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Paladins were organized in 10 ABY as part of renewed efforts to bring the rule of law onto worlds not even the Empire had managed to control. Unlike the brute force approach of the Empire, however, the Paladins were to uphold the law equally among all and especially crack down on the sort of criminal activity that threatened the general populace of the galactic backwaters. Often acting in support of local authorities, where available, the Paladins quickly grew to be both trusted and feared among the Outer Rim&#039;s fringes, some seeing them as a dangerous vanguard of the New Republic, while others welcomed them as bringers of peace and safety.&lt;br /&gt;
&lt;br /&gt;
With ties to the more idealistic senators of the New Republic, special arrangements were made which allowed these willing individuals to operate under legal ambiguity and apprehend criminals with an expanded &#039;citizen&#039;s arrest&#039; doctrine. With New Republic prison moons accepting individuals so apprehended, the Paladins could focus on dealing with criminals far from the New Republic&#039;s reach, without having to worry about setting up holding cells or operating their own prisons.&lt;br /&gt;
&lt;br /&gt;
This arrangement is as idealistic as it is potentially inflamatory to the New Republic&#039;s image as an organization of law and order, and many suspicious inhabitants of the Outer Rim see the Paladins as little more than a gross overreach of the New Republic&#039;s power. They claim, often quite rightly, that the New Republic has not jurisdiction out in the Rim and that their so-called lawmen are in fact nothing more than kidnappers with lofty ideals.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The Paladins lack a central organization, but instead operate as independent groups ranging in size from a handful to a hundred. They seek to recruit new members as much as prosecute criminals, often training local militias to handle their settlements after they&#039;ve broken down any indigeous criminal gangs and taken them into custody. Those found willing to repay the Paladins are allowed to join their ranks and leave to the stars in order to pay forward the help and service they render.&lt;br /&gt;
&lt;br /&gt;
Usually each independent group is commanded by a Paladin-Marshall, the oldest or most seasoned of the group. They will offer guidance on how to conduct operations and are expected to memorize the New Republic&#039;s criminal code by heart. In matters requiring adjudication in the field, the Paladin-Marshall will have final say, though often the Paladins prefer to simply take perpetrators into custody and ship them over to New Republic prison worlds for processing.&lt;br /&gt;
&lt;br /&gt;
== Foreign Association and Affairs ==&lt;br /&gt;
=== House Qel-Droma ===&lt;br /&gt;
Arriving on [Port Ol&#039;val] in late 39 ABY, the Paladins made a quick name for themselves in pacifying rampant petty crime within the Shadowport. The state of general safety had suffered an ironic degradation as the cartels&#039; power dwindled in the wake of their failed coup and the reluctance of the Blind Man to enforce anything beyond minimum safety of life. The Paladins thus gained much approval among the inhabitants of Ol&#039;val, but also earned the ire of the surviving cartel remnants—as well as the chief of Ol&#039;val&#039;s Enforcers.&lt;br /&gt;
&lt;br /&gt;
Acting swiftly to put an end to the meddling Paladins, the Mal Company and Fly on the Wall intercepted their communications and ambushed the Paladin agents, keeping Ranger Kailisa as a hostage while returning Detective Lurh (without his hands) to the Paladin outpost. Enraged, Brother-Captain Joskian Aldsin authorized a full-scale deployment of Paladins onto Ol&#039;val to pacify the station and bring law and order to the Shadowport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vicxa_Varis&amp;diff=183949</id>
		<title>Vicxa Varis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vicxa_Varis&amp;diff=183949"/>
		<updated>2022-01-09T18:23:06Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Construction}} &lt;br /&gt;
{{Character&lt;br /&gt;
|type=  Mercenary&lt;br /&gt;
|image= [[File:Vicxa Ruins Final.jpg|250px]]&lt;br /&gt;
|firstname= Vicxa&lt;br /&gt;
|lastname= Varis&lt;br /&gt;
|homeworld=Chandrila&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|15}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=Mirialan&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Black with red highlights&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.52m&lt;br /&gt;
|weight=50kg&lt;br /&gt;
|cyber=Right forearm&lt;br /&gt;
|mother= n/a&lt;br /&gt;
|father= n/a&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
*S-5 Heavy Blaster pistol&lt;br /&gt;
*DX-2 Disruptor pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Adventurer / Tomb-raider&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= &lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born to a family of social parasites, Vicxa was brought up in a life that was a constant facade. Her parents pretended to be rich and famous, often jumping from city to city, planet to planet, in order to keep up the ruse of their high standing while expertly endearing themselves with the local upper crust—before inevitably having to flee repercussions once their lies caught up with them. As such, Vicxa never had time to settle down or have a home in the traditional sense. Material goods were scarce, but her parents never jeopardized her happiness for it.&lt;br /&gt;
&lt;br /&gt;
During these formative years, she was brought up in the same world view as her parents. She learned that life was for living, not toiling or jealous hoarding of wealth. There was so much good in the Galaxy, they reasoned, everyone wishing to partake need only reach out and grab a piece. Vicxa thus grew to view the world through this lense, developing a different sense of morality that distinctly lacked strong concepts of personal property or ownership. She also developed a flexible approach to the matter of truths and lies, not really considering one superior to the other, and easily joining her parents in their charades to play her own part in the ruse.&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Awaits ===&lt;br /&gt;
As the years passed and Vicxa grew to a young woman, she began to develop her own view on life. The ways of her parents weren&#039;t disagreeable to her, but she felt they too were still missing out. The constant jumping from world to world had left her with a desire to see more, ever more, and she found settling down an impossible proposition. Even if she had had the option to do so.&lt;br /&gt;
Instead, she began chasing experiences. Much like her parents had done within the comfort of high society, Vicxa was drawn to the lower rungs of the social ladder, and as she saw more, her hunger to experience everything the galaxy had to offer only grew. Eventually, she could no longer stop herself, and with fond farewells to her parents, she left to explore the universe.&lt;br /&gt;
&lt;br /&gt;
At first, she was content in merely hitching rides aboard merchant or smuggler ships, jumping from one world to the next and living off scams and ruses much like her parents had. But before long she began to spot patterns, see similarities, taste the sameness of civilization wherever she went. There were still delightful nuances, but the first high she&#039;d found was eluding her. It was not before she was goaded by a group of local hoodlums to explore an ancient temple ruin that she found something truly unique.&lt;br /&gt;
&lt;br /&gt;
In those ruins, she managed to uncover a hitherto sealed-off room, finding within inscriptions and murals that had not seen living eyes for centuries, perhaps even milennia. The experience opened her eyes to the untapped potential of new experiences that lay dormant before her very eyes—the galaxy&#039;s lost secrets.&lt;br /&gt;
&lt;br /&gt;
Since that day, she&#039;s dedicated her life to sniffing out every lost ruin and temple, uncovering every buried secret, and finding every missing work of ancient culture. Not because she wishes to be a great archeologist, or to amass a collection without equal, but only to lay claim to the unique moment that finding such things entails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Vicxa&#039;s frame could best be described as compact, with a relatively modest physique whose only defining characteristics are the emerald green skin and wide, curvy hips that sway rather pronouncedly as she moves. Though the femininely soft exterior belies it well, she is a seasoned explorer and beneath the unassuming exterior lies sinewy muscle gained in the field, rather than a gym.&lt;br /&gt;
&lt;br /&gt;
Her crimson tipped black hair is often kept tied in a manner of different ways, getting increasingly constrained the likelier she is to need to be mobile. Wide lips accent the baseline smile she wears almost everywhere she goes, a glint never leaving her dark jade eyes. The traditional Mirialan tattoos on her face form a cluster of diamonds on her forehead, with a matching swarm up her chin and a pair of wide strokes along her gentle cheekbones.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vicxa_Varis&amp;diff=183948</id>
		<title>Vicxa Varis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vicxa_Varis&amp;diff=183948"/>
		<updated>2022-01-09T18:17:35Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Created page with &amp;quot;{{Eras|rdb|exd|nor}} {{Construction}}  {{Character |type=  Mercenary |image= 250px |firstname= Vicxa |lastname= Varis |homeworld=Ryloth |birth={...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Construction}} &lt;br /&gt;
{{Character&lt;br /&gt;
|type=  Mercenary&lt;br /&gt;
|image= [[File:Vicxa Ruins Final.jpg|250px]]&lt;br /&gt;
|firstname= Vicxa&lt;br /&gt;
|lastname= Varis&lt;br /&gt;
|homeworld=Ryloth&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|15}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=Mirialan&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Black with red highlights&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|height=1.52m&lt;br /&gt;
|weight=50kg&lt;br /&gt;
|cyber=Right forearm&lt;br /&gt;
|mother= n/a&lt;br /&gt;
|father= n/a&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
*S-5 Heavy Blaster pistol&lt;br /&gt;
*DX-2 Disruptor pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Adventurer / Tomb-raider&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= &lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born to a family of social parasites, Vicxa was brought up in a life that was a constant facade. Her parents pretended to be rich and famous, often jumping from city to city, planet to planet, in order to keep up the ruse of their high standing while expertly endearing themselves with the local upper crust—before inevitably having to flee repercussions once their lies caught up with them. As such, Vicxa never had time to settle down or have a home in the traditional sense. Material goods were scarce, but her parents never jeopardized her happiness for it.&lt;br /&gt;
&lt;br /&gt;
During these formative years, she was brought up in the same world view as her parents. She learned that life was for living, not toiling or jealous hoarding of wealth. There was so much good in the Galaxy, they reasoned, everyone wishing to partake need only reach out and grab a piece. Vicxa thus grew to view the world through this lense, developing a different sense of morality that distinctly lacked strong concepts of personal property or ownership. She also developed a flexible approach to the matter of truths and lies, not really considering one superior to the other, and easily joining her parents in their charades to play her own part in the ruse.&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Awaits ===&lt;br /&gt;
As the years passed and Vicxa grew to a young woman, she began to develop her own view on life. The ways of her parents weren&#039;t disagreeable to her, but she felt they too were still missing out. The constant jumping from world to world had left her with a desire to see more, ever more, and she found settling down an impossible proposition. Even if she had had the option to do so.&lt;br /&gt;
Instead, she began chasing experiences. Much like her parents had done within the comfort of high society, Vicxa was drawn to the lower rungs of the social ladder, and as she saw more, her hunger to experience everything the galaxy had to offer only grew. Eventually, she could no longer stop herself, and with fond farewells to her parents, she left to explore the universe.&lt;br /&gt;
&lt;br /&gt;
At first, she was content in merely hitching rides aboard merchant or smuggler ships, jumping from one world to the next and living off scams and ruses much like her parents had. But before long she began to spot patterns, see similarities, taste the sameness of civilization wherever she went. There were still delightful nuances, but the first high she&#039;d found was eluding her. It was not before she was goaded by a group of local hoodlums to explore an ancient temple ruin that she found something truly unique.&lt;br /&gt;
&lt;br /&gt;
In those ruins, she managed to uncover a hitherto sealed-off room, finding within inscriptions and murals that had not seen living eyes for centuries, perhaps even milennia. The experience opened her eyes to the untapped potential of new experiences that lay dormant before her very eyes—the galaxy&#039;s lost secrets.&lt;br /&gt;
&lt;br /&gt;
Since that day, she&#039;s dedicated her life to sniffing out every lost ruin and temple, uncovering every buried secret, and finding every missing work of ancient culture. Not because she wishes to be a great archeologist, or to amass a collection without equal, but only to lay claim to the unique moment that finding such things entails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Vicxa&#039;s frame could best be described as compact, with a relatively modest physique whose only defining characteristics are the emerald green skin and wide, curvy hips that sway rather pronouncedly as she moves. Though the femininely soft exterior belies it well, she is a seasoned explorer and beneath the unassuming exterior lies sinewy muscle gained in the field, rather than a gym.&lt;br /&gt;
&lt;br /&gt;
Her crimson tipped black hair is often kept tied in a manner of different ways, getting increasingly constrained the likelier she is to need to be mobile. Wide lips accent the baseline smile she wears almost everywhere she goes, a glint never leaving her dark jade eyes. The traditional Mirialan tattoos on her face form a cluster of diamonds on her forehead, with a matching swarm up her chin and a pair of wide strokes along her gentle cheekbones.&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Vicxa_Ruins_Final.jpg&amp;diff=183947</id>
		<title>File:Vicxa Ruins Final.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Vicxa_Ruins_Final.jpg&amp;diff=183947"/>
		<updated>2022-01-09T17:36:32Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Vicxa Varis exploring some ruins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Vicxa Varis exploring some ruins&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Blind_Key&amp;diff=183871</id>
		<title>Blind Key</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Blind_Key&amp;diff=183871"/>
		<updated>2022-01-02T21:27:29Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medal&lt;br /&gt;
|Image = &lt;br /&gt;
|Medal name = Blind Key&lt;br /&gt;
|Awarded_by = [[House Qel-Droma]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Description  ==&lt;br /&gt;
On the surface, the Blind Key appears to be a standard access key, geometrically flat and squared with translucent casing and a multi-tool like toggle for all manners of access ports and security locks, from code cylinders slots to contactless pads. While impressive as a tool, what stands out most about the key, however, is the metallic, eye-less skull that adorns one side of the access card, the symbol of the &amp;quot;Blind Eye&amp;quot; that represents the true power behind Port Ol&#039;val&#039;s.&lt;br /&gt;
&lt;br /&gt;
Created by the original founders of Mal Company, the functionality of the key has since been updated in time with the new renovations that House Qel-Droma funded in the rebuilding process of Port Ol&#039;val. This empowers the key to have the ability to bypass or cut through any security system on the Shadow Port. It also provides access to exclusive safe-rooms and storage cache&#039;s hidden throughout the hollowed out asteroid.&lt;br /&gt;
&lt;br /&gt;
While being a nifty tool for empowering members of House Qel-Droma to get around Port Ol&#039;val without fuss, it also helps strengthen the hold that the Shadow Clan House holds over existing and potentially new criminal organizations that might arise.&lt;br /&gt;
&lt;br /&gt;
The key is awarded on a rotating basis to members of House Qel-Droma that distinguish themselves through actions and service to the House. It is biometrically attuned to each recipient with a thumb pin-prick that works with a bit of clever Sith alchemy to ensure only the owner of the key can utilize its abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Awarded for  ==&lt;br /&gt;
The Blind Key is awarded to the most prolific member of House Qel-Droma for a month at a time. Placement in Crescent-awarding competitions accrues points which are tallied in the House&#039;s monthly reports and the top placing member receives the Blind Key for their (mis/ab)use for the coming month.&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Blind_Key&amp;diff=183868</id>
		<title>Blind Key</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Blind_Key&amp;diff=183868"/>
		<updated>2022-01-02T21:14:16Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Created page with &amp;quot;{{Medal |Image =  |Medal name = Blind Key |Awarded_by = House Qel-Droma }}   ==  Description  == On the surface, the Blind Key appears to be a standard access key, gemoert...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Medal&lt;br /&gt;
|Image = &lt;br /&gt;
|Medal name = Blind Key&lt;br /&gt;
|Awarded_by = [[House Qel-Droma]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Description  ==&lt;br /&gt;
On the surface, the Blind Key appears to be a standard access key, gemoertically flat and squared with translucent casing and a multi-tool like toggle for all manners of access ports and security locks, from code cylinders slots to contactless pads. While impressive as a tool, what stands out most about the key, however, is the metallic, eye-less skull adorns one side of the access card, the symbol of the &amp;quot;Blind Eye&amp;quot; that is represents the true power behind Port Ol&#039;val&#039;s. &lt;br /&gt;
&lt;br /&gt;
Created by the original founders of Mal Company, the functionality of the key has since been updated in time with the new renovations that House Qel-Droma funded in the rebuilding process of Port Ol&#039;val. This empowers the key to have the ability to bypass or cut through any security system on the Shadow Port. It also provides access to exclusive safe-rooms and storage cache&#039;s hidden throughout the hallowed out asteroid. &lt;br /&gt;
&lt;br /&gt;
While being a nifty tool for empowering members of House Qel-Droma to get around Port Ol&#039;val without fuss, it also helps strengthen the hold that the Shadow Clan House holds over existing and potentially new criminal organizations that might arise. &lt;br /&gt;
&lt;br /&gt;
The key is awarded on a rotating basis to members of House Qel-Droma that distinguish themselves through actions and service to the House. It is biometrically attuned to each recipient with a thumb pin-prick that works with a bit of clever Sith alchemy to ensure only the owner of the key can utilize its abilities.&lt;br /&gt;
&lt;br /&gt;
==  Awarded for  ==&lt;br /&gt;
The Blind Key is awarded to the most prolific member of House Qel-Droma for a month at a time. Placement in Crescent-awarding competitions accrues points which are tallied in the House&#039;s monthly reports and the top placing member receives the Blind Key for their (mis/ab)use for the coming month.&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Paladins_of_the_Concordance&amp;diff=183236</id>
		<title>Paladins of the Concordance</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Paladins_of_the_Concordance&amp;diff=183236"/>
		<updated>2021-11-07T21:28:39Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Created page with &amp;quot;{{Eras|nor}}  {{Organization |name=The Paladins of the Galactic Concordance |image=  |founder= Free citizens of the Galaxy |leader=Unknown |members= |headquarters=Unknown |loc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=The Paladins of the Galactic Concordance&lt;br /&gt;
|image= &lt;br /&gt;
|founder= Free citizens of the Galaxy&lt;br /&gt;
|leader=Unknown&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Unknown&lt;br /&gt;
|location=Galaxy-wide&lt;br /&gt;
|formed=10 ABY&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|era=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Paladins of the Galactic Concordance are a loosely united faction of vigilante lawmen who travel the Galaxy&#039;s downtrodden slums and seek to bring justice and order where the New Republic has yet to reach.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Paladins were organized in 10 ABY as part of renewed efforts to bring the rule of law onto worlds not even the Empire had managed to control. Unlike the brute force approach of the Empire, however, the Paladins were to uphold the law equally among all and especially crack down on the sort of criminal activity that threatened the general populace of the galactic backwaters. Often acting in support of local authorities, where available, the Paladins quickly grew to be both trusted and feared among the Outer Rim&#039;s fringes, some seeing them as a dangerous vanguard of the New Republic, while others welcomed them as bringers of peace and safety.&lt;br /&gt;
&lt;br /&gt;
With ties to the more idealistic senators of the New Republic, special arrangements were made which allowed these willing individuals to operate under legal ambiguity and apprehend criminals with an expanded &#039;citizen&#039;s arrest&#039; doctrine. With New Republic prison moons accepting individuals so apprehended, the Paladins could focus on dealing with criminals far from the New Republic&#039;s reach, without having to worry about setting up holding cells or operating their own prisons.&lt;br /&gt;
&lt;br /&gt;
This arrangement is as idealistic as it is potentially inflamatory to the New Republic&#039;s image as an organization of law and order, and many suspicious inhabitants of the Outer Rim see the Paladins as little more than a gross overreach of the New Republic&#039;s power. They claim, often quite rightly, that the New Republic has not jurisdiction out in the Rim and that their so-called lawmen are in fact nothing more than kidnappers with lofty ideals.&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The Paladins lack a central organization, but instead operate as independent groups ranging in size from a handful to a hundred. They seek to recruit new members as much as prosecute criminals, often training local militias to handle their settlements after they&#039;ve broken down any indigeous criminal gangs and taken them into custody. Those found willing to repay the Paladins are allowed to join their ranks and leave to the stars in order to pay forward the help and service they render.&lt;br /&gt;
&lt;br /&gt;
Usually each independent group is commanded by a Paladin-Marshall, the oldest or most seasoned of the group. They will offer guidance on how to conduct operations and are expected to memorize the New Republic&#039;s criminal code by heart. In matters requiring adjudication in the field, the Paladin-Marshall will have final say, though often the Paladins prefer to simply take perpetrators into custody and ship them over to New Republic prison worlds for processing.&lt;br /&gt;
&lt;br /&gt;
== Foreign Association and Affairs ==&lt;br /&gt;
=== House Qel-Droma ===&lt;br /&gt;
Arriving on [Port Ol&#039;val] in late 39 ABY, the Paladins made a quick name for themselves in pacifying rampant petty crime within the Shadowport. The state of general safety had suffered an ironic degradation as the cartels&#039; power dwindled in the wake of their failed coup and the reluctance of the Blind Man to enforce anything beyond minimum safety of life. The Paladins thus gained much approval among the inhabitants of Ol&#039;val, but also earned the ire of the surviving cartel remnants—as well as the chief of Ol&#039;val&#039;s Enforcers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177305</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177305"/>
		<updated>2020-05-06T14:38:37Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius, has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of Waric Kymeri himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as Siscol.&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, Tam Grelta, is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot Dulleto Catanis set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class. Club Sub Ol&#039;val is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy. To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman Dorn Pottso had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, Radikat, is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177304</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177304"/>
		<updated>2020-05-06T14:37:59Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius, has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of Waric Kymeri himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as Siscol.&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, Tam Grelta, is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot Dulleto Catanis set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class. https://wiki.darkjedibrotherhood.com/view/Concert_Club_Sub_Ol%27Val Sub Ol’val] is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy. To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman Dorn Pottso had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, Radikat, is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177303</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177303"/>
		<updated>2020-05-06T14:27:33Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~0.5 million&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius, has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of Waric Kymeri himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as Siscol.&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, Tam Grelta, is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot Dulleto Catanis set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
==== Delpin Aarave Apothecary &amp;amp; Clinic ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Delpin Aarave Apothecary &amp;amp; Clinic]]&lt;br /&gt;
&lt;br /&gt;
Port Ol’val is not the kind of place you’d expect to find a walk-in healthy clinic with its own in-house apothecary. Further adding to the intrigue is the fact that no patient or guest is charged anything more than they can or are willing to offer. Their policy is to never turn away a patient,and if treatment goes beyond what is available, they can place orders for supplies from off-world. [https://wiki.darkjedibrotherhood.com/view/Delpin_Aarave_Apothecary_%26_Clinic Delpin Aarave Apothecary &amp;amp; Clinic] (DAAC) does not care about your background or history—all patients will be seen and treated. Visibly, the profits come from sales of supplies and over-the-counter tinctures sold at the Apothecary.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[Concert Club Sub Ol&#039;Val]]&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Concert_Club_Sub_Ol%27Val Sub Ol’val] is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy.&lt;br /&gt;
&lt;br /&gt;
To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman Dorn Pottso had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, Radikat, is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177295</id>
		<title>Port Ol&#039;val</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Port_Ol%27val&amp;diff=177295"/>
		<updated>2020-05-06T13:00:48Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[file:port_olval.jpg|250px]]&lt;br /&gt;
|name=Port Ol&#039;val&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=[[Dajorra]]&lt;br /&gt;
|moons=&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=~20 AU&lt;br /&gt;
|lengthday=25 standard hours (artificial)&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Asteroid&lt;br /&gt;
|diameter=560 km&lt;br /&gt;
|atmosphere=Type 1 (artificial)&lt;br /&gt;
|climate=&lt;br /&gt;
|gravity=Standard (artificial)&lt;br /&gt;
|terrain=&lt;br /&gt;
|interest=* Kas Tunnel&lt;br /&gt;
* The Docks&lt;br /&gt;
* The Ducts&lt;br /&gt;
* Jerem Plaza&lt;br /&gt;
* The Pride of Corellia&lt;br /&gt;
* The Blind Spot&lt;br /&gt;
* The Minefield&lt;br /&gt;
* Bulkhead&lt;br /&gt;
* Phantom Complex&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|otherspecies=[[starwars:Duros|Duros]], [[starwars:Hutt|Hutt]], assorted others&lt;br /&gt;
|language=* [[starwars:Galactic Basic Standard|Basic]]&lt;br /&gt;
* [[starwars:Bocce|Bocce]]&lt;br /&gt;
* [[starwars:Huttese|Huttese]]&lt;br /&gt;
|population=~4,000&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=*[[House Qel-Droma]]&lt;br /&gt;
*[[Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Port Ol&#039;val&#039;&#039;&#039; is a [[starwars:shadowport|shadowport]] existing within a hollowed-out asteroid, which orbits the far reaches of the [[Dajorra System]]. Founded by the [[starwars:Corellian|Corellian]] Pirate Jerem Mal in [[25 BBY to 1 BBY|22 BBY]] as his retirement location, the port has grown to become the home of several criminal syndicates, including Mal Company, Fly On The Wall and the remnants of the [[starwars:Besadii|Besadii Hutt clan]]. It is also home to the main operations base of [[House Qel-Droma]].&lt;br /&gt;
&lt;br /&gt;
The Shadow Port has operated for decades before [[Clan Arcona]] came to inhabit the system, and the [[starwars:Force-Sensitive|Force Users]] were unaware of its existence until it was found by [[Marick Arconae]] and [[Dralin Fortea]]. After their small party took out a minor [[starwars:Black Sun|Black Sun]] group on a personal mission, [[Marick Tyris]] and [[Dralin Fortea]] were made the new Summit of [[House Qel-Droma]] and chose to occupy the small vacuum of power left by the defeated Black Suns.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Foundation===&lt;br /&gt;
&lt;br /&gt;
Jerem Mal was a [[starwars:Corellian|Corellian]] pirate who was active from [[50 BBY to 26 BBY|46 BBY]] to 22 BBY. Regarded as something of a folk hero among the Corellian diaspora, Mal was renowned for his charm, sense of honor, and complete neutrality. In addition to the regular merchant boardings, Mal had a penchant for boarding slaver ships, killing the slavers, and giving the ships to the former slaves to do with as they pleased. His loathing for slavers also extended to bounty hunters, whom he saw as beings who had given up their freedom to act as they saw fit in exchange for quick credits. &lt;br /&gt;
&lt;br /&gt;
After twenty-four years of active piracy, Jerem Mal took his amassed fortune and found a secluded system in which to settle. The system, later known as [[Dajorra System|Dajorra]], has many active asteroids and comets orbiting it, and so he chose one and proceeded to hollow it out, outfitting the resulting cavern with artificial gravity, lighting, and an atmosphere, all chosen to imitate [[starwars:Corellia|Corellia]].&lt;br /&gt;
&lt;br /&gt;
For years Mal ran the port, which he named ‘Ol&#039;val’ (the [[starwars:Olys Corellisi|Olys Corellisi]] word for &amp;quot;hello/goodbye&amp;quot;) with a firm hand. What began as a simple base for him and the crew of his modest flotilla drew the attention of the other fringe elements of Galactic society, and soon they began to arrive in twos and threes. The simple cavern that Mal had dug became a system of shelves and tunnels, workers were brought in to create a series of mining tunnels. A ramshackle community grew, and before Captain Mal knew it, he was in charge of a burgeoning city.&lt;br /&gt;
&lt;br /&gt;
===Death of the Captain===&lt;br /&gt;
The illegal port ran successfully under Jerem Mal up until his death in [[10 ABY to 19 ABY#13 ABY|13 ABY]]. Without the guiding hand of the Captain and his code of honor, the criminal elements that were attracted to Port Ol&#039;val and began pushing for more control. For a little over a decade, the situation was under control by Mal Company, the association of mercenaries and pirates that had grown out of Jerem Mal&#039;s original crews and their descendants. While the economy of the port shifted toward the drug trade and more contract killing, slavery was still outlawed. &lt;br /&gt;
&lt;br /&gt;
In [[20 ABY to 29 ABY#26 ABY|26 ABY]], however, the [[starwars:Hutt|Hutts]] of the [[starwars:Besadii|Besadii Clan]] were ousted from their home on [[starwars:Nal Hutta|Nal Hutta]] and scattered, with some of the crime lords finding residency in Port Ol&#039;val. The Hutts, experienced as they were and accompanied by their retinues of [[starwars:Nikto|Niktos]] and [[starwars:Klatooinian|Klatooinians]], quickly integrated themselves within the economy of their new home and brought with them the drugs, prostitutes, and slaves for which they were known to traffic. Arriving in force as they did, Mal Company was powerless to stop them.&lt;br /&gt;
&lt;br /&gt;
The resulting influx of illegal goods and services caused Port Ol&#039;val to become even more successful, and the credits generated by the unsavory business of the Hutts gave rise to a technological group known as Fly On The Wall (FOTW). While none truly knew how many members the group could claim, FOTW dominated in the burgeoning electronic security field; their utility and combat droids were in high demand. Once the economy stabilized, the dust cleared to find that the Hutts and FOTW were an even match for Mal Company in their own right, and something needed to be done in order to ensure that business continued as usual.&lt;br /&gt;
&lt;br /&gt;
===The Triumvirate===&lt;br /&gt;
&lt;br /&gt;
A meeting was held between Mal Company&#039;s Captains, the highest-ranking Besadii Hutts, and the droid-projected holograms of FOTW. In the interest of the continued prosperity of Port Ol&#039;val, and the continued survival of each of the three groups, they became what would be known as the Triumvirate. With Mal Company&#039;s private army, the Besadii&#039;s credits, and FOTW&#039;s technological prowess, the Triumvirate would be able to stay above the minor criminal syndicates and control the interests of Port Ol&#039;val. While the veneer of cordiality worked well to make others think them a solid whole, the parties within the Triumvirate nevertheless continued to vie for dominance. &lt;br /&gt;
&lt;br /&gt;
By the time [[House Qel-Droma|Qel-Droman]] forces arrived on Ol&#039;val, the Triumvirate was stable. However, with the shadowy presence of the House came abrupt disruptions to their proceedings. As the port began to shift into the hands of the [[Clan Arcona|Arconans]], Mal, FOTW, and the Hutts were all uncertain as to how to stop the transition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trials of Loyalty===&lt;br /&gt;
&lt;br /&gt;
In [[30 ABY]] the combined forces of the Triumvirate, with help from a member of [[Oblivion Brigade]], took over the vast majority of House Qel-Droma&#039;s safe houses and fronts on Port Ol&#039;val. This act was immediately ascertained by the Summit of Clan Arcona and they sent in the entire [[Clan]] to combat this situation. During the ensuing violence many business were damaged, but the biggest consequence was the bombing and subsequent destruction of the &#039;&#039;Je&#039;blank Paradise&#039;&#039; casino in The Blind Spot. Soon after the casino&#039;s destruction, the Kas Tunnel, Port Ol&#039;val&#039;s primary entry point, was also damaged and closed for several days. The Triumvirate domination was short lived, only a few days after taking control of the Port the forces of Clan Arcona reasserted their authority and rule, whilst remaining in the shadows. &lt;br /&gt;
&lt;br /&gt;
===Revenge of the Hutt===&lt;br /&gt;
&lt;br /&gt;
In [[36 ABY]] Besadii forces led by Whallatta the Hutt staged a surprise attack on Qel-Droma’s holdings on Ol’val. The initial strike was carried out as a bombing of the [[Phantom Complex]] and a space assault which also claimed the [[Nighthawk]]. The ensuing chaos levelled much of Ol’val, driving out merchants and pushing countless into squalid ruins, before Qel-Droma was able to stage an effective counter-attack and regain control.&lt;br /&gt;
&lt;br /&gt;
As a result of their treachery, the remnants of the Besadii clan effectively lost all power they’d once had and were reduced to mere pawns for the surviving criminal syndicates. The Blind Man, House Qel-Droma’s front in the criminal underworld, assumed much of the Besadii turf and businesses, solidifying its rule over Ol’val. The most potent sign of this was the renaming of the Besadii Entertainment District to the Blind Spot, a symbolic act which further hammered home the Hutts’ defeat. Despite their victory, however, the chaos and street fighting, and the destruction of their HQ, left the House dangerously unprepared for what was to come.&lt;br /&gt;
&lt;br /&gt;
===The Rising Dawn===&lt;br /&gt;
&lt;br /&gt;
The shadowport was in shambles after the war with the Besadii, and the reconstruction of Ol’val still ongoing when a new challenger emerged. The Dawn Conclave, a galactic criminal syndicate, had infiltrated Ol’val and attempted to wrestle total control of the shadowport for their own uses. A failed assassination in the Docks against Aedile [https://www.darkjedibrotherhood.com/members/14877| Lucine Vasano] sat off the events in late [[36 ABY]], with further attempts against key Qel-Droman agents following in [[37 ABY]], including the stabbing of [https://www.darkjedibrotherhood.com/members/14782| Tali Sroka] and sniping of Lucine Vasano in her offices.&lt;br /&gt;
&lt;br /&gt;
What followed was a drawn-out running battle between the Blind Man and the Dawn Conclave that lasted until [[38 ABY]] when the final vestiges of the Dawn Conclave’s holdings were destroyed and their last lieutenant killed, in no small part due to the heroic actions of [[Sera Kaern]].&lt;br /&gt;
&lt;br /&gt;
==Port Ol’val’s Layout==&lt;br /&gt;
&lt;br /&gt;
===Kas Tunnel===&lt;br /&gt;
&lt;br /&gt;
The main entryway to Port Ol’Val is a winding corkscrew like tunnel, also known as Kas Tunnel. &amp;quot;Kas&amp;quot; is the Olys Corellisi word for ‘chaos’, which is still apt due to the flurry of traffic that is a hallmark of the docks.&lt;br /&gt;
&lt;br /&gt;
The tunnel is equipped with magnetic shielding to keep in the artificial atmosphere. Several concealed ion turrets line the entrance to protect against unwanted entry and by the end of the tunnel, there lies a checkpoint which controls who enters the Port. &lt;br /&gt;
&lt;br /&gt;
After the conflict with the Dawn Conclave in ‘‘‘37 ABY’’’, the Kas Tunnel was straightened and widened to help facilitate commercial traffic and reinforced with durasteel plates on the ceiling to prevent debris from falling on incoming ships. Such measures were adopted to attract a wider range of merchants that, prior to this addition, were hesitant to risk the precarious approach.&lt;br /&gt;
&lt;br /&gt;
===The Docks===&lt;br /&gt;
&lt;br /&gt;
Once out of the Kas Tunnel, a massive dugout on the asteroid is where the Docks are situated. Initially built with isolated large shelves that allowed a ship to be parked and loaded easily, the Docks have expanded to accommodate a large variety of ships from a [[starwars:snubfighter|snubfighter]] to a [[starwars:Consular-class cruiser (Charger c70 retrofit)|Consular class cruiser]] like the [[Voidbreaker|Voidbreaker]]. &lt;br /&gt;
&lt;br /&gt;
Docking fees vary from mainly two aspects, width of the tunnel it is served by and whether or not it is a single shelf or a more secure dock, closer to the bigger tunnels. The smaller, single shelves are served by small to medium access tunnels and stand farther away from the main transportation system. The bigger docks stand on a more standardized dockyard and are served by loader droids, dedicated mechanic droids and easy access to the transportation system. All fees are put towards the maintenance of the Docks, aside from the costs of refueling.&lt;br /&gt;
&lt;br /&gt;
==== The Dark Armory ====&lt;br /&gt;
&lt;br /&gt;
The ‘‘‘Dark Armory’’’ is a hidden warehouse within one of the Docks’ many secret carve outs, unknown to most. It is very well protected and has reinforced thick walls that can withstand the largest of blasts.&lt;br /&gt;
&lt;br /&gt;
The Dark Armory holds House Qel-Droma’s main supply of armament within the system, hidden from plain view. It is open for those who possess clearance by the House leadership, mainly high ranked officers and militia commanders. The Armory holds numerous racks of ranged weaponry used for combat within Port Ol’Val. This armament is carefully kept organized and in perfect condition by 3 [[starwars: PK-series worker droid|PK-series worker droids]].&lt;br /&gt;
&lt;br /&gt;
==== The Thirsty Devaronian ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15543| Karran Val&#039;teo]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just off of the docks, The Thirsty Devaronian sees a steady thread of business. Its owner and proprietor, Xander &#039;&#039;“Devil Doc”&#039;&#039; Corvius, has a well established no &#039;&#039;&amp;quot;fighting in the bar&amp;quot;&#039;&#039; rule, making it a prime location for &#039;&#039;&amp;quot;legitimate businessmen&amp;quot;&#039;&#039; to meet and negotiate deals. At any time during business hours it would not be hard to find a pair of scoundrels exchanging money for goods and services.&lt;br /&gt;
&lt;br /&gt;
The basement looks about how one would expect the basement of a bar to look. Kegs, crates, and bottles abound. However, if one finds the right keg and pumps the tap, a secret door opens up to an improvised surgical suite.&lt;br /&gt;
&lt;br /&gt;
==== Kymeri&#039;s Metal Works ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15665| Aru Law]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kymeri’s Metal Works is a workshop that has opened recently in the docks of Port Ol’Val. It is the property of Waric Kymeri himself.&lt;br /&gt;
&lt;br /&gt;
The workshop has a wide-open space in the front, where Kymeri can do his repairs. There, he has an industrial automated power hammer and anvil to shape all kinds of metal, a fusion furnace and two racks with a wide array of tools for each job needs.&lt;br /&gt;
&lt;br /&gt;
Behind his working area, there’s a small storage unit, where Kymeri stores various metallic components and electrical parts. He also stores there his droid units that help him daily with his repairs.&lt;br /&gt;
&lt;br /&gt;
Alongside the storage unit is the storefront. This is where Kymeri conducts business. It is also here where the mechanic does the more intricate works like wiring and welding.&lt;br /&gt;
Outside, right next to the door, there’s a &#039;&#039;“worker wanted”&#039;&#039; sign in Aurebesh.&lt;br /&gt;
&lt;br /&gt;
===The Ducts===&lt;br /&gt;
&lt;br /&gt;
The Ducts is the name given to the transport network built to connect all of Ol’Val. Initially built as a cheap and easy way to connect the docks to the asteroid core, the Ducts have been under serious renovation.&lt;br /&gt;
&lt;br /&gt;
The Ducts tunnels can range from just a meter wide to several dozens, such as the main tunnels that connect Ol’val’s major districts. These tunnels have been reinforced with durasteel panels to increase stability and improve mobility, allowing the use of small personal craft such as speeder bikes or transport skiffs. &lt;br /&gt;
&lt;br /&gt;
A transportation system via railway was implemented during reconstruction on ‘‘37 ABY’’ to facilitate larger cargo transportation and also people. This transport system works on the larger and medium tunnels. The smaller tunnels, generally farther away from the main ones, require walking and manual labor to transport cargo. &lt;br /&gt;
&lt;br /&gt;
==== The Shadow Box ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Shadow Box is a safehouse located in the Ducts. It is close to the docks and is connected via a secret tunnel to the Dark Armory. The Shadow Box is only know to Qel-Dromans and is the meeting point for its members, should the Shadow Complex be compromised.&lt;br /&gt;
 &lt;br /&gt;
Accessible only through a secure spiral staircase, agents of House Qel-Droma are first welcomed by the familiar face of Iggy the Bartender. Moving into the lobby, a series of couches and holo displays are available for members to take advantage of. A uni-sex refresher flanks a full kitchen stocked with essential foodstuffs and appliances. The next room is configured with workstations that each have a secure private terminal. There are workbenches for tinkering, and some seating for independent research. There is an archive link that connects to both the Shadow Academy Database on Arx, and can pull in public data from the Advanced Inquisitorius Network (AIN). Finally, a briefing room with a wide format high definition projector is set up with a long conference table with cushioned chairs. This can be used for secure briefings, but also helps with debrief and strategy meetings. It has been designated a &amp;quot;Skitter Free Zone&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===== Iggy the Bartender =====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Iggy, a reprogrammed IG-86 Sentinel Droid, is quite blunt and dry with guests that are new, but has warmed up to the more regular and veteran members. He is &amp;quot;retired&amp;quot; from his days as a bounty droid, but still acts as a first line of defense against any intruders that might try to force their way into the Operations Lounge. He is assisted by a Medical droid that is also able to help mend House Qel-Droman agents that might have had a scrape or minor injury that did not warrant a trip to the med-bay.&lt;br /&gt;
&lt;br /&gt;
[[File:Cell1.jpg|thumb|163px|right|A traditional Cell in Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Jerem Plaza===&lt;br /&gt;
&lt;br /&gt;
Jerem Plaza was the original site of Port Ol&#039;val, as founded by Jerem Mal. Mal Company makes their home there, and it is from the Plaza that combined patrols of Mal soldiers and FOTW security droids originate. Constituting a large portion of the shadowport, the Plaza contains most of the more reputable cantinas and temporary living accommodations for visitors. &lt;br /&gt;
&lt;br /&gt;
This section of Port Ol&#039;val is noted to be one of the safer districts.&lt;br /&gt;
&lt;br /&gt;
==== Ol’val Herbal Exchange ====&lt;br /&gt;
&lt;br /&gt;
Officially called &amp;quot;The Ol&#039;val Herbal Exchange&amp;quot; and affectionately nicknamed &amp;quot;Steep Trouble&amp;quot;, this tea and caf shop is subtly tucked away in a quieter corner of Jerem Plaza. &lt;br /&gt;
&lt;br /&gt;
The Arconan Adem Bol’era serves as proprietor when he visits Ol&#039;val, allowing his droid partner Keeper to tend to customers. The Exchange develops and collects dozens of tea blends from across the galaxy, and claims to hold at least a dozen recipes for any species that walks through the door.&lt;br /&gt;
&lt;br /&gt;
The shop&#039;s true purpose is trade of information, as well as subtle shipments of small items between Arcona and its allies. Such shipments are often marked by atypical naming schemes, such as nonexistent tea &amp;quot;colors&amp;quot; and flavors arriving at the shop. Tea drinking is obscure enough in galactic popular culture that the shop can get away with the deception technique, provided the trades take place behind closed doors. &lt;br /&gt;
&lt;br /&gt;
Arconan&#039;s fondness of tea or caf sometimes slip into the out-of-the-way shop for inconspicuous rendezvous, business related or otherwise.&lt;br /&gt;
&lt;br /&gt;
==== Ruby’s Tavern ====&lt;br /&gt;
&lt;br /&gt;
Ruby’s Tavern, a much more relaxed establishment than either the Lucky Lekku or Thanatophilia, can be found on the outskirts of the Jerem Plaza. The building itself is a mere two story building. Whilst the basement storage level and upper level are off-limits to those few the Proprietor of the establishment lets through, the ground level has a decent amount of space. The Kaleesh owner also serves as the head bartender of an impressive array of options. The bar itself takes over three-quarters of the length of the far wall from the entrance, with a kitchen behind the bar for those that decide to have something to eat with their drinks. &lt;br /&gt;
&lt;br /&gt;
A small, elevated stage to the side is just large enough for a live musical act. On the opposite side of the building is an elevated seating area, dedicated to various card games. Though the gambling frequently does get heated, any violent outbreak will be swiftly dealt with by one of the employees grabbing a shattergun from beneath the bar, fully loaded with non-lethal rounds meant to end rioting. The rest of the floor area is mostly taken up by tables and chairs so anyone entering the bar has a spot to sit and relax.&lt;br /&gt;
&lt;br /&gt;
The upper floor is off-limits to select few. It is split into the private office of the owner with the other part serving is an apartment, with an unknown level of security required to gain entry. The basement area, however, serves mostly as a storage space for the stock of alcohol and food products.&lt;br /&gt;
&lt;br /&gt;
==== Bright Solutions ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As Ol’val began expanding to new business fronts, the rise of technological needs among its growing population allowed for the small-time tech support company &#039;&#039;&#039;Bright Solutions&#039;&#039;&#039; to establish a local support center in the Jerem Plaza. The center offers all manner of analysis and repair of everyday technology, as well as a call center for at-home tech support on demand.&lt;br /&gt;
&lt;br /&gt;
Although the center was established in good faith, the inexpensive services, slightly limited variety of people available for hire, and the center’s distance from Bright Solutions’ original location, has all compounded into a somewhat unkempt and neglected workplace. Shipments of new components are slow, meaning many bad parts get recycled and refurbished rather than replaced, and the call center runs on sub-par equipment bought with its low budget. In spite of all this, their service itself is often kind and efficient. Repeat customers may eventually notice that the majority of all customer interaction is done by a single person: an obsessively dedicated employee who optimistically introduces himself as Siscol.&lt;br /&gt;
&lt;br /&gt;
==== Green Light Bars &amp;amp; Beds ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located just beyond &#039;&#039;&#039;Jerem Plaza&#039;&#039;&#039;, &#039;&#039;Green Light Bars &amp;amp; Beds&#039;&#039; is a three-story structure built to serve, as the name suggests, both as a place to drink and a place to sleep. The innkeeper, Tam Grelta, is present during most hours of every day, with no more than two other hands coming and going by the day’s end. The inn caters to people of all origins and doesn’t ask questions about its customers or their activities, but there is zero tolerance for violence indoors - outside is acceptable, as it’s no longer the inn’s business.&lt;br /&gt;
&lt;br /&gt;
The ground floor is divided into two main spaces. Upon entering, people are greeted with a large area loaded with tables and chairs, taking up the bulk of the floor. Across from the doorway is a long bar, standing in front of a wall lined with various ingredients and bottled beverages from across the sector. On the other side of this wall is a small kitchen and cold storage space.&lt;br /&gt;
&lt;br /&gt;
The second and third floor are dedicated spaces for rental bedrooms. Each room provides one or two twin-size beds, a small bathroom, and a chest of drawers. All rooms are protected by a code lock, with new codes randomly generated after every guest leaves. A small lift off to the side from the bar is the main path between floors, though there is also a service ladder outside the building.&lt;br /&gt;
&lt;br /&gt;
Below the inn is a basement, accessible through the kitchen area and sealed off with a locked doorway. The basement is Tam’s own living space and houses all of her personal possessions, save for her scatterblaster stowed under the bar on the ground floor.&lt;br /&gt;
&lt;br /&gt;
===The Pride of Corellia===&lt;br /&gt;
&lt;br /&gt;
The Pride of Corellia, often shortened to ‘The Pride’, is the living space for a majority of the beings who call Port Ol&#039;val home. The miners, the employees of the Besadii, those of Mal Company with families, and many others live here within the apartments built into the large artificial stalagmites and stalactites of the district and the wall of the asteroid. This area originally served as the home of the Corellian diaspora who flocked to Jerem Mal&#039;s private fiefdom, and its name comes from a speech in which he referred to the Corellians as such. Since his death, however, the Pride has become a home to many different species, and one never knows what one will find there.&lt;br /&gt;
&lt;br /&gt;
==== Hot n&#039; Ready Rides ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While Ol’val is a contained city, it is still a large place with space to maneuver vehicles. Capitalizing on a glaring weak point in its social structure, former military pilot Dulleto Catanis set up a rapid transit service using his own personal speeder, which he advertised as Hot n’ Ready Rides. With a hefty one-time payment to a local Verpine software developer named Siscol, Dulleto commissioned a datapad application to let Ol’val’s civilians access and summon his service on the move. While it isn’t exactly able to answer all incoming requests, as a one-vehicle operation, he hopes one day to expand with vehicles serving all over the city.&lt;br /&gt;
&lt;br /&gt;
For this taxi service, Dulleto utilizes his own [[starwars: V-35_Courier| V-35 Courier]]. Although it is not the fastest way to travel around the city by far, he has taken measures to give himself a different edge on any competition. Before opening his service, he had already invested a considerable amount of credits into making the vehicle a luxury ride, and has since added more features to cater to any passengers to ensure an enjoyable trip.&lt;br /&gt;
&lt;br /&gt;
Another notable detail: His service seems to have generally even reviews from male customers, though his female customers leave ratings with exceptional variance.&lt;br /&gt;
&lt;br /&gt;
=== Blind Spot ===&lt;br /&gt;
&lt;br /&gt;
When the Hutts arrived at Port Ol&#039;val, they had this area dug out on the other side of Jerem Plaza and the Minefield from the Pride, as if they wanted to ensure that the rabble would not bother them. The Blind Spot was a place of expensive lodging and games of chance that appealed to the crime lord with some credits to burn. Since Whallatta’s betrayal, the surviving Besadii’s control over the district has fallen and the organized crime they used to enforce has crumbled. Nonetheless, the casinos and whorehouses are still open for business, now under new management by the Blind Man. Only the wealthiest criminals reside within the district, where they maintain an imitation of high society, complete with galas and high-stakes games.&lt;br /&gt;
&lt;br /&gt;
==== The Lucky Lekku ====&lt;br /&gt;
&lt;br /&gt;
The Lucky Lekku Bar and Strip club is a nightclub located on the main strip of the Blind Spot, though the club itself can be found in the massive basement beneath an old hotel that has clearly seen better days. The hotel has been in this state of disrepair for so long that no one is certain of what it was once called. It mainly serves as a fetish club run by an androgynous Zeltron by the name of Galaxia, though the second VIP room is always reserved, as a hidden panel within it leads directly to the [[Phantom Complex]].&lt;br /&gt;
&lt;br /&gt;
==== Concert Club Sub Ol&#039;Val ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15526| Alaisy Tir&#039;eivra]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are plenty of tacky hives of scum and villainy spread over Port Ol’val but not so many establishments that seek to set new standards in their class.&lt;br /&gt;
&lt;br /&gt;
[https://wiki.darkjedibrotherhood.com/view/Concert_Club_Sub_Ol%27Val Sub Ol’val] is primarily a Concert Hall meant to host some of the most exclusive bands in the Galaxy that really require the proper vibe of depravity, high society and moral bankruptcy.&lt;br /&gt;
&lt;br /&gt;
To get these underground elites to flock towards this place, it has to have the very best acoustics possible.&lt;br /&gt;
&lt;br /&gt;
==== The Tittilating Twi&#039;lek ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/13593| Stres&#039;tron&#039;garmis]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located within the bustling Blind Spot, the Tittilating Twi’lek lives up to its name. A glowing&lt;br /&gt;
front of holographic lights set over one-way tinted windows, allowing those within to see out&lt;br /&gt;
while providing a modicum of privacy for those within, advertises the location. The display&lt;br /&gt;
flickers through a curved font of the establishment’s name, shifting across a range of colors from&lt;br /&gt;
green, blue, orange, red, brown, purple, and such. That these are all well-known shades of skin&lt;br /&gt;
for Twi’leks becomes quickly apparent upon entry to the club.&lt;br /&gt;
&lt;br /&gt;
The entryway is a short hall leading into a broader space filled with booths built into low&lt;br /&gt;
cubicles. These are just tall enough that those sitting within, unless abnormally tall, cannot see&lt;br /&gt;
their fellow patrons who are seated but gives a fairly clear view of the staff. This allows the staff&lt;br /&gt;
to both advertise and be quickly waved down for orders. The staff itself is almost entirely made&lt;br /&gt;
up of Twi’leks or other lekku sporting species, dressed in a uniform that includes sandals with&lt;br /&gt;
footwraps, sarong like skirts, and depending on male or female, a tight, wrapped top. Moving&lt;br /&gt;
among the club are also managers, dressed smartly in well-cut suits.&lt;br /&gt;
&lt;br /&gt;
The decor is warm and reminiscent of Ryloth, mosaics covering the walls in browns and&lt;br /&gt;
oranges, sand dunes, and rocky outcroppings. As perhaps a consideration to the staff, or simply&lt;br /&gt;
to make it feel more authentic, the climate control is set to slightly warmer than the general&lt;br /&gt;
Ol’val temperature as well.&lt;br /&gt;
&lt;br /&gt;
Among the regular services offered of food and beverage, the Tittilating Twi’lek offers a new&lt;br /&gt;
experience to the Shadowport. One might notice that the club has a large staff on hand, and this&lt;br /&gt;
is because once preference has been made clear to a manager, one of the waitstaff will&lt;br /&gt;
promptly bring you your first order and then sit with you. The Tittilating Twi’lek is considered a&lt;br /&gt;
‘host’ establishment, the staff providing conversation and companionship — to a point. The&lt;br /&gt;
managers refresh beverages and provide support to the waitstaff, as well as keeping things&lt;br /&gt;
under control. Some complaints have been made by one time patrons believing the club offered&lt;br /&gt;
‘other’ services, only to be sent away after spending exorbitant amounts of credits.&lt;br /&gt;
&lt;br /&gt;
==== Pott Shotts ====&lt;br /&gt;
&#039;&#039;by ‘‘[https://www.darkjedibrotherhood.com/members/15115| Sulith Bekett]’’&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The businessman Dorn Pottso had a history of questionable dealings that attracted questionable people, and decided the ideal place to set up his new arms dealership on Ol’val would be right outside a major access point to the Blind Spot. Wittingly (or not) named Pott Shotts, the dealership not only sells weapons and ammunition, but also provides an indoor shooting range which takes up the majority of their floor space, accessible from the lobby.&lt;br /&gt;
&lt;br /&gt;
All weapons in the store are on display, albeit locked behind blast-proof transparisteel. The transaction desk has similar protective measures, as well as a pair of hold-out blasters stored for emergencies. Dorn Pottso rarely appears in his store’s lobby in person, though his personal bodyguard, Radikat, is a frequent presence behind the desk, when she isn’t occupied with watching his back.&lt;br /&gt;
&lt;br /&gt;
==== Thanatophilia ====&lt;br /&gt;
&lt;br /&gt;
[[Thanatophilia]] is a bar and nightclub in Port Ol’val secretly controlled by House Qel-Droma. Locally famous for its death-themed decorations, the business front is currently under the reluctant supervision of Timeros Caesus Entar Arconae. The location is a popular hangout for various different types of people that call Port Ol’val home, seen as a neutral space by even the gangs that frequent the establishment lest their corpses be the replacement props contained within the vacuum-sealed tables.&lt;br /&gt;
&lt;br /&gt;
===The Minefield===&lt;br /&gt;
&lt;br /&gt;
The original source of income for Port Ol&#039;val, the Minefield is a system of mine shafts that pull ores from the surrounding rock. The mine is owned by Mal Company, ostensibly, and operated by beings from the Pride. Ever since the [[starwars:Hutts|Hutts]] moved in and stole workers looking for what they believed would be easier work, the miners have been assisted by mining droids from FOTW. [[File:bulkhead1.jpg|thumb|163px|left|Bulkhead]]&lt;br /&gt;
&lt;br /&gt;
===Bulkhead===&lt;br /&gt;
&lt;br /&gt;
Underneath the mines of Port Ol&#039;val lies the secret Maximum Security Prison of [[House Qel-Droma]], named Bulkhead. This prison is only accessible from a long, bare durasteel corridor carved directly from the very ore that the shadowport was made from. And the corridor itself is only available through the former headquarters and front of Oblivion Brigade, [[Naruba Investments]]. It is here that Qel-Droma&#039;s most notorious prisoners reside. &lt;br /&gt;
&lt;br /&gt;
===[[Phantom Complex]]===&lt;br /&gt;
&lt;br /&gt;
The current [[Qel-Droma|House Qel-Droma]] headquarters is located within a previously hidden tunnel cluster at the fringes of the Blind Spot of [[Port Ol&#039;val]]. The new headquarters was built during the reconstruction effort following Whallatta the Hutt’s attempted coup of the Shadowport, and the ensuing shadow war with the Dawn Conclave, during which the old Phantom Complex was compromised and ultimately destroyed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona Dominion]] [[Category:Arcona]]&lt;br /&gt;
&lt;br /&gt;
==== Original concept by: ====&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/members/10214| Marick Tyris], #10214&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Phantom_Complex_Layout_1.jpeg&amp;diff=177128</id>
		<title>File:Phantom Complex Layout 1.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Phantom_Complex_Layout_1.jpeg&amp;diff=177128"/>
		<updated>2020-04-26T21:12:33Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Level 1 lay-out of the Phantom Compex

Created by Aru Law&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level 1 lay-out of the Phantom Compex&lt;br /&gt;
&lt;br /&gt;
Created by Aru Law&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Arconan_Logistics_and_Shipping_Company&amp;diff=176684</id>
		<title>Arconan Logistics and Shipping Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Arconan_Logistics_and_Shipping_Company&amp;diff=176684"/>
		<updated>2020-04-13T19:59:18Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Created page with &amp;quot; {{Company | image =  | name = Arconan Logistics and Shipping Company (ALaS Co) | founder = Yumni Ha | ledby = Yumni Ha | parent =  | subsid =  | personnel = 40,000 | location...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Company&lt;br /&gt;
| image = &lt;br /&gt;
| name = Arconan Logistics and Shipping Company (ALaS Co)&lt;br /&gt;
| founder = Yumni Ha&lt;br /&gt;
| ledby = Yumni Ha&lt;br /&gt;
| parent = &lt;br /&gt;
| subsid = &lt;br /&gt;
| personnel = 40,000&lt;br /&gt;
| locations = [[Dajorra]]&lt;br /&gt;
| role = Merchant marine arm of the Dajorran Defence Force&lt;br /&gt;
| products = Interstellar commerce, cabotage, and logistics services&lt;br /&gt;
| founding = 37 ABY&lt;br /&gt;
| dissolved = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = [[Arcona]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcPCON&amp;diff=176680</id>
		<title>Template:ArcPCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcPCON&amp;diff=176680"/>
		<updated>2020-04-12T22:01:50Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Aiden Lee Deshra]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcCON&amp;diff=176679</id>
		<title>Template:ArcCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcCON&amp;diff=176679"/>
		<updated>2020-04-12T21:57:48Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lucine Vasano]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=176678</id>
		<title>Template:QDAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=176678"/>
		<updated>2020-04-12T21:56:33Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:15664|Aru Law]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=174798</id>
		<title>Template:QDAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=174798"/>
		<updated>2020-01-05T15:06:09Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:15526|Alaisy Tir&#039;eivra]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=174797</id>
		<title>Template:QDAED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDAED&amp;diff=174797"/>
		<updated>2020-01-05T15:05:49Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:15562|Alaisy Tir&#039;eivra]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDQUA&amp;diff=174796</id>
		<title>Template:QDQUA</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:QDQUA&amp;diff=174796"/>
		<updated>2020-01-05T15:04:56Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[dossier:14782|Tali Sroka]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Gryden_Carr&amp;diff=171135</id>
		<title>Gryden Carr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Gryden_Carr&amp;diff=171135"/>
		<updated>2018-12-26T21:51:48Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Updated position to an existing vessel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Arcona}}&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image=[[File:Carr.png|200px]]&lt;br /&gt;
|firstname= Gryden&lt;br /&gt;
|lastname= Carr&lt;br /&gt;
|homeworld= Selen&lt;br /&gt;
|birth= {{Birthyear_and_Age|ABY|10}}&lt;br /&gt;
|species= Selenian&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Blonde&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 1.93 m (6’4”)&lt;br /&gt;
|weight= 82.5 kg (182 lbs )&lt;br /&gt;
|position= Captain&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= *[[Dajorra Intelligence Agency|DIA]] &lt;br /&gt;
*[[Arconan Armed Forces|AAF]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gryden Carr&#039;&#039;&#039; is the Captain of the [[DP20 Disquiet Balance]]. He is considered to be one of the best spacecraft mechanics in the fleet and his ship reflects this in its immaculate running condition.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Gryden Carr was born in 10 ABY in the suburbs of Celeste. His father was one of the best mechanics on [[Selen]]. The members of the High Society of Celeste all brought their speeders to his father’s shop. His mother was a drunken gambler who constantly berated Gryden’s father for not charging people more for his services. Gryden helped his father at the shop and proved to be an excellent mechanic in his own right. &lt;br /&gt;
&lt;br /&gt;
[[File:AGV-Nighthawk.jpg|150px|thumb|left|AGV Nighthawk]]&lt;br /&gt;
&lt;br /&gt;
When Gryden turned 17, his father bought him a home in the suburbs two streets from his family home. The gift came as a surprise because Gryden had never thought of his father as a wealthy man. His father was grooming him to take over the family business and explained that the shop brought in much more money than Gryden’s mother knew because she would have spent the family fortune and Gryden’s inheritance.&lt;br /&gt;
&lt;br /&gt;
Gryden continued to work at his father’s shop until the Vong attack on Selen. In the aftermath of the initial attack he joined the [[Arconan Armed Forces|AAF]] and became a spacecraft mechanic to the dismay of his father who is a staunch pacifist. He worked his way up through the ranks and is now the Flight Deck Chief aboard the [[AGV Nighthawk]].&lt;br /&gt;
&lt;br /&gt;
When the Nighthawk was lost under the command of [[Xenna]] Azara, Gryden was momentarily relocated to serve aboard the Hail of Shadow, before being promoted to full Captainship in 35 ABY. He was transferred to the DP20 Corellian Gunship &amp;quot;Disquiet Balance&amp;quot; and given command of the vessel, just in time for the war against the [[Collective]].&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Gryden takes his work very seriously. He holds to military tradition and is extremely loyal to his unit. A pilot had better respect his ships and if they don’t he isn’t afraid to put higher-ranking officers on report. His father has all but broken ties completely because of his choice to join the [[Arconan Armed Forces|AAF]]. Gryden spends his spare time reading technical manuals and gathering as much information as he can about small ships. &lt;br /&gt;
&lt;br /&gt;
[[Category:Former Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ike_Danakar&amp;diff=171134</id>
		<title>Ike Danakar</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ike_Danakar&amp;diff=171134"/>
		<updated>2018-12-26T21:46:13Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Updated position to an existing vessel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Arcona}}&lt;br /&gt;
{{Eras|old|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|image=[[File:Ike_Danakar.jpg]]&lt;br /&gt;
|type=NPC&lt;br /&gt;
|firstname=Ike &lt;br /&gt;
|lastname=Danakar&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=9 BBY&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height=1.79 Meters&lt;br /&gt;
|profession=Captain&lt;br /&gt;
|position=Captain&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
|affiliation=* [[Arcona Expeditionary Force]]&lt;br /&gt;
* [[Arcona]]&lt;br /&gt;
|ship=[[DP20 Event Horizon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ike Danakar&#039;&#039;&#039; is the Captain of the [[DP20 Event Horizon]]. Although once a young vibrant pilot, Ike is now an older man, who has seen his fair share of the galaxy. He served in the Imperial Navy before ending up on [[Arconae Primus]] where he joined the [[Arcona Expeditionary Force]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
=== Early Life  ===&lt;br /&gt;
Ike Danakar spent most of his early life travelling around the Galaxy on his parent&#039;s transport. Life in the cold reaches of space didn’t bother him; he liked looking out the windows at the stars and planets that he passed. Even as a child, he loved exploring new places and seeing new things. Every planet the transport stopped off at was another adventure from him. He would hear stories of wonderful things driving forward his thrust for the unknown. When the ship was in space, he spent days on end trawling over star maps and system maps until he could name a vast majority of them.&lt;br /&gt;
&lt;br /&gt;
When he hit eighteen, Ike left his parents on Coruscant. After watching their transport leave from the spaceport, he set out to make a new life for himself. He worked privately as a guide taking rich travelers to their destinations. As Ike earned more money, he began to look into buying his own transport. However, he was given a better offer. When a mysterious person paid for his services, he told Ike that he had a talent and it shouldn’t go to waste. With the money he saved, Ike signed up with the Imperial Navy under the Intelligence Core. Danakar showed a knowledge of systems and planets that surpassed a great deal of his peers which gave him a natural advantage.&lt;br /&gt;
&lt;br /&gt;
=== Back to Work  ===&lt;br /&gt;
When he reached the rank of Navigation Officer, Ike Danakar was in his thirties. With the disbanding of the Imperial Navy, he turned back to the thing that he knew best. He reopened his small business and once again began saving the money for his own transport ship. After a few years passed, Ike bought his transport. While he ferrying a strange couple to the Dajorra system to a planet called &#039;&#039;&#039;Arconae&#039;&#039;&#039; Primus, he learned of the [[Arcona Expeditionary Force]], he looked into them, putting his name forward to sign up. He knew that due to his time outside of the Imperial Navy that the chances of him being accepted were low but he still hoped for the best. But due to his amazing knowledge of planets and systems he was accepted almost as soon as he signed up. He was sent to serve aboard the [[DP20 Event Horizon]].&lt;br /&gt;
&lt;br /&gt;
After several years of exemplary service and proving his loyalty to Clan and crew alike, he was finally promoted to Captain and given command of the very ship he&#039;d been assigned to.&lt;br /&gt;
&lt;br /&gt;
==  Profile  ==&lt;br /&gt;
===  Appearance  ===&lt;br /&gt;
Ike Danakar is a scruffy man of a medium build and height, his greying hair and rough face are a monument to the hard life that he has led. &lt;br /&gt;
&lt;br /&gt;
===  Personality  ===&lt;br /&gt;
Ike Danakar is a witty and intelligent man, normally the first person to make some form of remark. Due to the time that he has spent alone he comes across as coarse, giving people the distinct feeling that he is a little rough around the edges. Ike has seen many things and is always on hand with some story or tale he picked up from his travels.&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dariik_Dhaaci&amp;diff=171133</id>
		<title>Dariik Dhaaci</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dariik_Dhaaci&amp;diff=171133"/>
		<updated>2018-12-26T21:42:43Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Updated position to an existing vessel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Arcona}}&lt;br /&gt;
{{Imageless}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname=Dariik &lt;br /&gt;
|lastname=Dhaaci&lt;br /&gt;
|homeworld=[[Selen]]&lt;br /&gt;
|birth=5 ABY&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brow&lt;br /&gt;
|height=6’0&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=[[Arcona Expeditionary Force]]; [[Clan Arcona]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Commanding Officer of the &#039;&#039;Unsung Valor&#039;&#039;&lt;br /&gt;
|position=Military Officer&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona Expeditionary Force]]; [[Clan Arcona]]&lt;br /&gt;
|ship=[[BG Unsung Valor]]&lt;br /&gt;
}} &lt;br /&gt;
{{Quote|Others revel reverie of times when they were happy, I revel in destroying their reason for reverie.|Dariik Dhaaci to his brother.}}&lt;br /&gt;
&lt;br /&gt;
Dariik Dhaaci previously served as the Navigation Officer of the [[MJHC Last Light]]. When the vessel was lost, he was transferred to a replacement ship, the Braha&#039;tok-class Gunship &amp;quot;Unsung Valor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Childhood === &lt;br /&gt;
&lt;br /&gt;
Dariik was born in 5 ABY on [[Selen]] to a fairly poor family on a very small island. He lived in a small hovel just off the shore of the ocean; the island was a fairly short distance from Estle City. Dariik had one brother named Calvin, who was two years younger than him, as well as his father and mother. Calvin’s father was a fisherman and farmer; his mother helped out with their farm, and took care of the home. Calvin lived fairly quietly for most of the beginning of his life; however his parents were very troubled. His father was a very cruel and harsh man who beat him through most of his childhood. He was also diseased, having seizures without cause or reason, though he refused to receive medical attention.  &lt;br /&gt;
&lt;br /&gt;
As for his brother, he loved him. They had empathy for each other, understanding, and a long relationship of knowing, but Dariik had no ambition in his life, other than to get away from his father. During his younger years, Dariik had no thoughts of running away or doing something about his predicament, but as he became older, into his teenage years, he began to hate his father with a passion. He grew a longing to get away from his father, and thought of only one thing more. Dariik was often known for being caught in dark soliloquy. &lt;br /&gt;
&lt;br /&gt;
=== Growing Up ===&lt;br /&gt;
&lt;br /&gt;
Dariik had always seen his mother as a kind and loving woman who had been trapped by his tyrannical father into a loveless marriage, even though she was always devoted, caring, and sometimes defensive of him. Dariik had a deep relationship with his mother, he told her easily all his faults, wants, and feelings; he truly loved her. She died when he was just turning thirteen. After her death, any hope for Dariik being the caring, loving person he was around his mother left him. He became harsh, and cruel, just as his father. Only to his brother did he show kindness anymore, but Calvin had not gone without noticing the difference in his brother. &lt;br /&gt;
&lt;br /&gt;
Nonetheless, Dariik helped his family survive and in turn his father made sure that he had an education in the art of war, and especially in flight tactics. Dariik was considered brilliant by the time he had finished the education available to him by all. Dariik had studied many accounts of history of the universe, and learned several languages to a near native degree. &lt;br /&gt;
&lt;br /&gt;
The island was so small that there was only one person conscripted every other year. They were in a long chain of islands that were mostly as small, which had an agreement with the Dark Jedi to give up a certain number of people each year from every island in return that the Dark Jedi wouldn’t step foot on the land of the islands. It was an agreement that had benefits for both sides, but required the islands to pick who from among them would go. It was during his twenty-first birthday, when his brother married and left the house, that he realized he finally had a small chance of being able to get away from his overbearing father, without risking backlash to his brother, by enlisting in the military, unfortunately there were two other people on the island who were wanting to do the same, two much stronger and larger opponents. Dariik devised a plan the night before the settlement was to meet, to agree who should go, and set it into motion. &lt;br /&gt;
&lt;br /&gt;
=== To Arcona! ===&lt;br /&gt;
&lt;br /&gt;
He stole away from his home in the middle of the night and kidnapped a recently born baby from his mother’s best friend, leaving a note that the baby would be returned the next day in the settlement square, if his demands were met. The people of the island quickly found out what had happened to the woman’s baby shortly before they met at the square. All the suitable boys who wanted to enter the [[Clan Arcona]] military sat in five of ten hard flat chairs. Dariik was sitting among the five holding the baby in his right arm, a small dagger he had stolen in is left hand. The entire assembly was quiet as he spoke, not even the baby cried, “I have only one wish… to get out of this accursed sink hole. So it’s all very simple. Vote for me, and the baby lives.” He was voted for almost unanimously, excepting only his father who was foaming at the mouth in rage at the embarrassment his son had bestowed upon what was left of the family. &lt;br /&gt;
&lt;br /&gt;
Dariik quickly left, and joined the Arcona fleet. Impressed with his extensive knowledge, his superiors allowed him to rise over the course of one year, from a mere gunner to the rank of assistant navigator aboard the Arcona flagship [[ISDII Eye of the Abyss II]]. During the year 27 ABY, when the [[MJHC Last Light]] was given to Arcona, Dariik was promoted to Navigation Officer aboard the vessel. In 36 ABY, he was promoted again, to Commanding Officer of the [[BG Unsung Valor]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
*Created by [[Arador]], formatted by [[Legorii]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Irys_Hoarth&amp;diff=171131</id>
		<title>Irys Hoarth</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Irys_Hoarth&amp;diff=171131"/>
		<updated>2018-12-26T17:10:45Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Arcona}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=[[File:Hoarth.jpg|250px]]&lt;br /&gt;
|firstname= Commander Irys &lt;br /&gt;
|lastname= Hoarth&amp;lt;br/&amp;gt;(Formally Irys Wist&#039;bun)&lt;br /&gt;
|homeworld=[[starwars:Bothawui|Bothawui]]&lt;br /&gt;
|birth=10 BBY&lt;br /&gt;
|species=[[starwars:Bothan|Bothan]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Sandy brown&lt;br /&gt;
|eyes=Copper&lt;br /&gt;
|height=1.6 Metres&lt;br /&gt;
|allies=[[Arcona]];[[House Galeres]]&lt;br /&gt;
|profession=Smuggler, Officer in the [[Arcona Expeditionary Force]]&lt;br /&gt;
|position=Captain of the [[BG Serpent&#039;s Strike]]&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona]]; [[Arcona Expeditionary Force]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Commander Irys Hoarth is the [[starwars:Bothan|Bothan]] Captain of the [[BG Serpent&#039;s Strike]], born and raised on [[starwars:Bothawui|Bothawui]]. He left his home world becoming a smuggler, eventually ending up on Port Ov’al before joining the [[Arcona Expeditionary Force]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Irys was born Irys Wist&#039;bun on [[starwars:Bothawui|Bothawui]], his family was small consisting of him and an older brother. With ties to the Bothan Spynet, his father and older brother worked as spies passing information to the [[starwars:Republic|Republic]]. Irys’ life was planned out for him,  his father setting up his place inside the organization while he was still a child, however Irys didn’t see the personal gain in this. He got into petty crime, first shoplifting and selling goods on the black market. His parents disagreed with his choice of life cast him out of his clan and family. Left to fend for himself, Irys thrived on the independence, setting up a small black market business and earning enough money to purchase a vessel and a small crew.&lt;br /&gt;
&lt;br /&gt;
Irys set off to seek his fortune, leaving his home world and changing his name. He set out on his new path as a small time smuggler and weapons dealer, often shipping goods from Republic space to the Brotherhood’s planets, more importantly those of [[Clan Arcona]]. He soon came to settle on [[Port Ol&#039;val]], finding himself at home among the criminal underworld that inhabited the Port. With his skills both as a smuggler and a pilot, and his eye of military strategies, he soon caught the attention of the [[Arcona Expeditionary Force]]. After some time of persuasion and the right application of credits, Irys joined the military showing aptitude in command as well as piloting. Due to his vast knowledge of Bothan craft, he soon found himself on the bridge of the Darkest Night. His first position was the Chief Engineer slowly moving up the ranks to his new station as Executive Officer.&lt;br /&gt;
&lt;br /&gt;
After proving his mettle as XO aboard the larger ship, he was finally given full command of his own vessel, the Braha&#039;tok-class Gunship &amp;quot;Serpent&#039;s Strike&amp;quot;, the nimble gunship fitting his personality far better than the lumbering assault ship.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Irys’ name means ‘clever and quick-witted’ which he certainly lives up to, his humor can sometimes be dry and often insulting. His demeanor isn’t that of your typical officer, he isn’t well versed in the etiquette of officers and his vocabulary and mannerisms do not always reflect his intelligence. When angered or annoyed he often shouts obscenities in his native tongue of [[starwars:Bothese|Bothese]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Commander Irys Hoarth is not an intimidating man to look at, he stands at 5ft 3 inches, having most of the crew standing above him. His voice is loud and booming mainly to make up for his height. Despite his gruff demeanor, Irys takes great care in his appearance, the sandy brown fur around his face and his hair is brushed down flat, framing his face. Although his stature is small,  his presence is threatening nonetheless. Though no-one knows if this is due to the stereotypes of his species or his reputation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dal_Hodezan&amp;diff=171130</id>
		<title>Dal Hodezan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dal_Hodezan&amp;diff=171130"/>
		<updated>2018-12-26T17:05:11Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Updated position to an existing vessel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Historic|Arcona}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=NPC&lt;br /&gt;
|image=[[image:hodezan8469.jpg|250px]]&lt;br /&gt;
|firstname=Dal &lt;br /&gt;
|lastname=Hodezan&lt;br /&gt;
|homeworld=[[starwars:Riflor|Riflor]]&lt;br /&gt;
|birth=[[24 BBY to 1 BBY|11 BBY]]&lt;br /&gt;
|species=[[starwars:Advozse|Advozse]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=None&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|allies=[[Clan Arcona]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Officer in the [[Arcona Expeditionary Force]]  &lt;br /&gt;
|position=Captain of the [[SMC Eldar&#039;s Anthem]]&lt;br /&gt;
|era=[[Dark Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Arcona Expeditionary Force]]; [[Clan Arcona]]&lt;br /&gt;
|ship=[[SMC Eldar&#039;s Anthem]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Commander Dal Hodezan serves as the current Captain aboard the Strike-class Medium Cruiser [[SMC Eldar&#039;s Anthem]], as well as standard officer of the [[Arcona Expeditionary Force]]. Hodezan is a native of [[starwars:Riflor|Riflor]] and was born in [[24 BBY to 1 BBY|11 BBY]].&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
===Birth and Early Life===&lt;br /&gt;
Dal Hodezan was born on the planet [[starwars:Riflor|Riflor]] in [[24 BBY to 1 BBY|11 BBY]], one of the last generation to be born there. Dal was part of a small middle-class family, with two older brothers. Dal Hodezan Sr. was an engineer, and his wife was a stay at home mom. Dal&#039;s brothers, Dak and Daj grew up to become engineers as well. However, Dal always hated his father&#039;s work, and was instead fascinated by the soldiers he saw occasionally when he went out to the big cities with his father. He swore, at the age of seven, that he would grow up to become a soldier himself. &lt;br /&gt;
&lt;br /&gt;
He left the planet to attend a military academy on Coruscant in 7 ABY, at the age of 18. He stayed at the academy for four years, until 11 ABY. At this point, he worked as a mercenary, and eventually found himself serving alongside mercenaries from the Emperor&#039;s Hammer Imperial Remnant. Dal asked to join the Remnant, and was accepting into their ranks in 16 ABY. He spent three years climbing the ranks of the Remnant, before he made the decision to accompany a few of his friends with the Dark Brotherhood when they split from the Emperor&#039;s Hammer. &lt;br /&gt;
&lt;br /&gt;
===Arcona Expeditionary Force===&lt;br /&gt;
Dal started out as a navigational officer on the M/STRKC &#039;&#039;Eye of the Abyss&#039;&#039;, serving there for quite a few years. From 21 ABY to 27 ABY he served as the primary navigational officer, building a reputation for consistency and ability as well as many friends in the military. In 27 ABY, when the &#039;&#039;Eye of the Abyss&#039;&#039; was destroyed, he was transferred to the BAC &#039;&#039;Shadow&#039;&#039; in the Expeditionary Force, where he served as navigational officer once more. He had scarcely been aboard the &#039;&#039;Shadow&#039;&#039; for a year when the executive officer was transferred to a ship in the defense fleet.&lt;br /&gt;
&lt;br /&gt;
===Ascent to Commander===&lt;br /&gt;
When the position of executive officer was opened, there were many officers eligible for the position. However, Dal was the most logical choice due to his extended service alongside the Dark Brotherhood, close friendship with the executive officer of the BAC &#039;&#039;Darkest Night&#039;&#039;, and skill as a navigational officer and leader in the Expeditionary Fleet. So, Dal was brought before the Proconsul, where he was promoted to the position of commander in the fleet and executive officer of the BAC &#039;&#039;Shadow&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After five years of exemplary service, he was finally promoted to full command of his own vessel and granted the rank of Captain of the Strike-class Medium Cruiser Eldar&#039;s Anthem in 32 ABY. Though the vessel was far smaller than his previous ship, Dal took to his newfound liberties as commander with gusto, quickly earning a reputation as a sober and capable officer.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Dal is a strict officer, but in reality quite informal when off-duty. When in combat, the commands come sharply and frequently, but when the &#039;&#039;Eldar&#039;s Anthem&#039;&#039; sinks back into its routine the executive officer is seen to be a content and relaxed man who is quick to take up an idle conversation with his soldiers. Gruff and surly at times, there are several officers who don&#039;t take a liking to his strict adherence to protocol and brisk commands, but his razor-keen leadership ability is unparalleled and his authority unquestioned.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Hodezan was created by the [[House Qel-Droma]] Quaestor for [[Clan Arcona]] run-ons and fictions.&lt;br /&gt;
*[[Vorion]] came up with the picture of the Commander.&lt;br /&gt;
*[[Legorii]] created the character biography and background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Former Arcona NPCs]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker_(Consular-Class_Cruiser)&amp;diff=168683</id>
		<title>Voidbreaker (Consular-Class Cruiser)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voidbreaker_(Consular-Class_Cruiser)&amp;diff=168683"/>
		<updated>2018-06-16T08:33:20Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:The_Voidbreaker.jpg|250px]]&lt;br /&gt;
|name=Voidbreaker&lt;br /&gt;
|manufacturer=[[starwars:Corellian Engineering Corporation|Corellian Engineering Corporation]]&lt;br /&gt;
|model=[[starwars:Consular-class space cruiser|Consular-class space cruiser]]&lt;br /&gt;
|class=Space cruiser&lt;br /&gt;
|item=[[item:51459]]&lt;br /&gt;
|length=115 m.&lt;br /&gt;
|engine=Dyne 577 radial atomizer engine (3)&lt;br /&gt;
|hyperdrive=Longe Voltrans tri-arc CD-3.2 hyperdrive&lt;br /&gt;
|armament=&lt;br /&gt;
* 4 light dual turbolaser turrets&lt;br /&gt;
* 1 heavy dual ion turret&lt;br /&gt;
|crew= 73 Crew&lt;br /&gt;
|passengers= 30 Passengers&lt;br /&gt;
|capacity= 6000 mt.&lt;br /&gt;
|role= Diplomatic vessel&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Arcona]]&lt;br /&gt;
|namedcrew= T.B.D&lt;br /&gt;
|status= Active&lt;br /&gt;
|battles= T.B.D&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Voidbreaker&#039;&#039;&#039;&#039;&#039; is a Consular-class cruiser that serves as the primary base of operations and transport for the [[Battle Team]] of the [[Voidbreaker|same name]]. Heavily modified for the team&#039;s purposes, the &#039;&#039;Voidbreaker&#039;&#039; is capable of transporting all the staff and equipment necessary for any mission. The Battle Team leader of Voidbreaker, {{VBBTL}}, is also the ranking officer in charge of the ship.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker’s&#039;&#039; exterior appears much the same as any other Consular-class Cruiser. Closer inspection, however, reveals the &#039;&#039;Voidbreaker&#039;&#039; to actually be a Charger C70 retrofit of the Consular-Class, with new weapons and armor installed.&lt;br /&gt;
&lt;br /&gt;
==Interior==&lt;br /&gt;
&lt;br /&gt;
===The Bridge===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[starwars:Bridge (starship)|bridge]] on the &#039;&#039;Voidbreaker&#039;&#039; has been heavily modified from that of a more typical Consular-class cruiser, resembling a [[starwars:Warship|warship]] rather than a diplomatic ship. The bridge is sparsely decorated and kept free of any extraneous furniture to keep the ship running as efficiently as possible. There are six stations, as well as the captain’s command chair. The three piloting stations are worked by the pilot and the two co-pilots, whose jobs are to maintain the ship&#039;s course and speed. Behind them sits the tactical station, where the &#039;&#039;Voidbreaker’s&#039;&#039; weapons are wired and controlled. To either side sits the navigations and communications stations, and in the very center is the captain’s chair.&lt;br /&gt;
&lt;br /&gt;
Calling it a chair is rather inaccurate, more precisely the captain’s command station resembles a throne. Made from solid durasteel and overlaid with thick, dark wood the chair is as old as the ship itself. This antique bears the marks of every previous captain of the&#039;&#039;Voidbreaker&#039;&#039;, some of them more literally than others. In many places there are etchings and carvings into the wood, crude drawings and initials left by crew and captain alike.&lt;br /&gt;
&lt;br /&gt;
===The Captain’s Ready Room===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Located directly below the bridge in the &#039;&#039;Voidbreaker’s&#039;&#039; [[starwars:Salon pod|salon pod]], the  [[starwars:Ready room|ready room]  is designed so that the captain can be a moment away from the bridge at all times. A direct [[starwars:Turbolift|turbolift]]  leads up to the bridge, or in emergencies, a ladder through one of the maintenance hatches. It’s location in the salon pod also makes it perfect for clandestine meetings and briefings, as the area of the ship is heavily armored and proofed against enemy surveillance.&lt;br /&gt;
&lt;br /&gt;
The accommodations in the ready room are both luxurious and practical. Antique furniture, knick-knacks, and decorations litter the room, each one a remnant of one of the &#039;&#039;Voidbreaker’s&#039;&#039; previous captains. The space is dominated by a large desk, equipped with a holovid projector and [[starwars:Computer|computer]] terminal. Adjacent to the ready room is a larger meeting room/dining room, sleeping quarters, and a private study. The salon pod is fully detachable from the ship and contains several weeks of food, water, and other supplies. Over long years the &#039;&#039;Voidbreaker’s&#039;&#039; captains have accumulated a significant supply of alcohol as well.&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Malfrost Xeon]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Occupying one of the lower holds, the library serves as a welcome and comforting retreat from the grinds of everyday life. Most of the books that line the shelves were donated by members of the crew or by stores and patrons on [[Selen]]. This resulted in a skewing of the majority of the content away from serious academic matters and more towards fiction novels or novice level manuals on a wide variety of subjects.&lt;br /&gt;
&lt;br /&gt;
One of the favored and most heavily stocked sections were filled with books about young women falling in love with ancient and mythical beings such as [[starwars:Rakata|Rakatan]], [[starwars:Sith (species)|Sith purebloods]], and [[starwars:Celestial|Celestial]] descendants. In addition to the large collection of romance novels, the library also features a sizeable collection of alchemy and history books, tended by the resident scholar Malfrost Xeon.&lt;br /&gt;
&lt;br /&gt;
The library is overseen by LK-50, a worn out [[starwars:HK-50 series assassin droid|HK-50]] model droid that had once been consigned to the trash heap. Its paint job is an eclectic mess of red, blue, yellow and purple on various different parts of its body. Its right arm is vastly longer than its stubby left one and its legs are stripped down nearly to the wire. Its personality is as colorful as its exterior. Though LK-50 can be helpful in finding books and files, it does so while barraging the patron with a variety of insults and sarcastic witticisms.&lt;br /&gt;
&lt;br /&gt;
===The Brig===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker’s&#039;&#039; brig is a masterpiece of modern incarceration technology, capable of detaining both [[starwars:The Force|Force]] users and more mundane prisoners. It consists of four cells, arranged radially around a central guard station. Each cell is a self-contained unit designed to house a single prisoner and is outfitted with basic amenities to accommodate them. The cells are enclosed by an externally mounted [[starwars:Deflector shield|deflector shield]] and equipped with a five-minute emergency battery in case of ship-wide power failure. There are no ventilation shafts leading directly into the cells and the brig’s plumbing and waste disposal systems operate separately from the rest of the ship. The brig is only accessible by a single entrance.&lt;br /&gt;
&lt;br /&gt;
Each cell can only be opened by two-person verification requiring one guard to be present at the cell itself(usually a team of two) and another to be stationed back at the guard post. The interior of each cell is directly visible from the central guard-station and recorded by CCTV cameras.&lt;br /&gt;
&lt;br /&gt;
Each cell is outfitted with a sound suppression system capable of physically debilitating most species, but this is not their primary purpose. These suppression systems are primarily intended to deal with Force users. When active at the low-level setting the system produces a constant, variable, and directed high-pitched noise which, while not loud enough to be immediately harmful, disrupts sleep and makes concentration difficult.&lt;br /&gt;
&lt;br /&gt;
In a worst-case scenario, the Brig can be completely sealed off from the rest of the ship. This is accomplished through a series of [[starwars:Durasteel|durasteel]] blast doors which seal off both the ventilation shafts leading into the brig and at the primary entrance. Once sealed, other countermeasures can be deployed or reinforcements brought up to regain control of the brig.&lt;br /&gt;
&lt;br /&gt;
===The Vehicle Bay===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Many of &#039;&#039;Voidbreaker’s&#039;&#039; members have personal ground [[starwars:Transport|transports]] which require hauling from place to place. To accommodate this, one of the &#039;&#039;Voidbreaker’s&#039;&#039; main cargo holds has been transformed into an ad-hoc vehicle bay to house them. [[starwars:Speeder|speeders]] and other transports sit back-to-back in the wide open hold, with jury rigged maintenance equipment pulled up alongside them and temporary dividers placed in between.&lt;br /&gt;
&lt;br /&gt;
Many of Voidbreaker’s crew also maintain personal [[starwars:Starfighter|starfighters]], but the ship is far to small to carry them internally. To compensate for this, a number of external starfighter mounts have been added to the ship, allowing it to carry a small number of them on the hull.&lt;br /&gt;
&lt;br /&gt;
===The Training Room===&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13179| ByTali Sroka]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The training room aboard the &#039;&#039;Voidbreaker&#039;&#039; is, like so many other amenities within the cramped ship, a compact but efficient affair. The bare durasteel walls are a mismatched hodgepodge of old and new, easily discernible from the various scorch marks and shallow cuts that cover the older ones, testament to heavy usage. The ceiling is much the same, but with illumination strips lining the sides and allowing the entire room to be flooded with various spectra of light and darkness to provide further challenge to the trainees. The flooring is double-thick durasteel plating, with seamless panels for hiding various target dummies and training hazards.&lt;br /&gt;
&lt;br /&gt;
The layout is fairly simplistic, with the entire space taking on a rectangular shape. A square area immediately next to the point of ingress is uncovered and meant for combat training and sparring. Meanwhile, a smaller rectangular shape at the back is covered in a slightly cushioned beige matting to facilitate [[starwars:Unarmed combat|martial arts]] and  [[starwars:Meditation|meditation]] .&lt;br /&gt;
&lt;br /&gt;
With the crew mostly training in their own weaponry, only a modest selection of weapons is kept within the training room, offering a number of captured enemy weapons dialed down to training settings for the crew to try out. The racks themselves are located immediately next to the port and starboard doorways for easy access.&lt;br /&gt;
&lt;br /&gt;
A number of physical training equipment are also made available, cleverly hidden behind the wall paneling to save on space. In ‘Gym’ mode, these can be summoned forth and a modest selection of basic exercise machines for targeting specific muscle groups emerge from their hidden stowage configurations.&lt;br /&gt;
&lt;br /&gt;
Similarly, training dummies for close quarters fighting can be made to appear either as static foes or as more dynamic ‘pop-up’ targets from beneath the floor plating. The various combat scenarios can be accessed remotely via the trainee’s hololink or communicator, though the custodian droid D0-J0, can also be summoned to input or adjust the combat patterns to the user’s liking.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[https://www.darkjedibrotherhood.com/competitions/13182| By Grot]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker&#039;&#039; began service as a diplomatic vessel for the  [[starwars:Galactic Republic|Republic]]. These old records are difficult to obtain, but it is known that the ship went under the designation of &#039;&#039;Voidstar&#039;&#039; at this time. At some some point prior to 44BBY the ship was then decommissioned by the Republic and sold.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidstar&#039;&#039; re-enters the historical record when it was purchased by Senator [[starwars:Ranulph Tarkin|Ranulph Tarkin]] in 44 BBY. The ship was commissioned as part of the [[starwars:Republic Outland Regions Security Force|Republic Outland Regions Security Force]] and renamed to the “Voidbreaker” to reflect it’s more militaristic role. Tarkin intended the &#039;&#039;Voidbreaker&#039;&#039; to be included in his fleet to disrupt talks between the [[starwars:Stark Commercial Combine|Stark Commercial Combine]], the Galactic Republic and the [[starwars:Trade Federation|Trade Federation]], and had the &#039;&#039;Voidbreaker’s&#039;&#039; manufacturing schedule moved up to ensure that it would be present during the battle. The curtailed manufacturing schedule resulted in a number of technical malfunctions, some of which continue to plague the ship.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Voidbreaker’s&#039;&#039; inaugural flight took place in 44 BBY, prior to the [[starwars:Stark Hyperspace War|Stark Hyperspace War]]. The plan was for the ORSF to jump to the summit via hyperspace, using the element of surprise to destroy both the Combine and the Republic representatives there. However, a [[starwars:Navcomputer virus|navcomputer virus]] transmitted to the fleet caused many of the ships to exit [[starwars:Hyperspace|hyperspace]] in unsafe areas, such as near stars and black holes. Though the &#039;&#039;Voidbreaker&#039;&#039; was able to exit hyperspace safely, it emerged far from its intended destination and was unable to participate in the [[starwars:First Battle of Qotile|First Battle of Qotile]].&lt;br /&gt;
&lt;br /&gt;
Following the Stark Hyperspace War, the &#039;&#039;Voidbreaker&#039;&#039; was decommissioned and sold to a private owner. The ships provenance becomes difficult to ascertain after this, with the ship changing hands frequently between multiple private owners until eventually ending up in auction in 35 ABY. It was then purchased by [[Consul]] [[Atyiru Caesura Entar]] [[Arconae]] to be utilized by a newly formed Battleteam, which quickly adopted the ship’s name as its own.&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona starships]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:The_Voidbreaker.jpg&amp;diff=168682</id>
		<title>File:The Voidbreaker.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:The_Voidbreaker.jpg&amp;diff=168682"/>
		<updated>2018-06-16T08:32:34Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: New Voidbreaker Image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Voidbreaker Image&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=162778</id>
		<title>Tali Zorah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=162778"/>
		<updated>2017-05-06T20:44:06Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor}}&lt;br /&gt;
{{Construction}} &lt;br /&gt;
{{Character&lt;br /&gt;
|type=  Gray&lt;br /&gt;
|image= [[File:Tali Zorah.jpg|250px]]&lt;br /&gt;
|firstname= Tali&lt;br /&gt;
|lastname= Sroka (Born: Zorah)&lt;br /&gt;
|homeworld=Ryloth&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|8}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Purple&lt;br /&gt;
|eyes=Yellow&lt;br /&gt;
|height=1.82m&lt;br /&gt;
|weight=66kg&lt;br /&gt;
|cyber=none&lt;br /&gt;
|mother= Feen Zorah&lt;br /&gt;
|father= Josruvu Zorah&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
*[[Koliss Welcott]]&lt;br /&gt;
*[[Lucine Vasano]]&lt;br /&gt;
|enemies=Raoul Kar&#039;Dannaa&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
*Lightsaber&lt;br /&gt;
*Hunting Blaster Pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Merchant/Dancer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= Xenna Azara&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14782|14782]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the planet of Ryloth, Tali Zorah was sold into slavery at a young age. She grew up being traded from master to master, never really having a home for too long as she was either traded or stolen as the power between criminals waxed and waned. Eventually, she was given to a Toydarian crime boss named Raoul Kar&#039;Dannaa, who worked as one of the lieutenants of the Hutt clan. Kar&#039;Dannaa was a collector of rare artifacts and in his eyes, the purple skinned twi&#039;lek was yet another desirable collectible to own and show off to his rivals.&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
Having served under Kar&#039;Dannaa for several years, Tali Zorah, by the time only 22 years of age, observed her master go through a particularly taxing negotiation for the purchase of a rare object for his collection. To her, it was but a simple metal tube wrapped in brown worn leather, but the Toydarian placed great value upon it as he was willing to pay an exorbitant price for its acquisition.&lt;br /&gt;
However, the intense negotiation had left him tired and this made him careless, forgetting to observe the normally high levels of secrecy over his access codes and Tali was able to acquire the key needed to open the object&#039;s display case aboard his ship. As she picked up the odd object into her hands, she felt a faint whisper in her mind, telling her she had to escape and that the item she held in her hands was a weapon that would allow her to do so.&lt;br /&gt;
Igniting the lightsaber for the first time in years, she cut her bonds, damaged the ship enough to cause a fire to break out, before making her escape onto the planet below in one of the escape pods, hoping that the ship&#039;s demise would claim with it her cruel master and all his goons.&lt;br /&gt;
==== Arrival to the Brotherhood ====&lt;br /&gt;
Tali was discovered on [[Eldar]] by Xenna Azara who took her to [[Port Ol&#039;val]] after sensing she was attuned with the Force. She was accommodated in one of the lowest ranking habs in the Pride and given a basic allowance to sustain herself while her superiors tried to figure out what to do with her. During her first days on Ol&#039;val, she learned to know Kordath Bleu d&#039;Tana as well as several other figures of ill repute and importance that would come to shape her future for years to come.&lt;br /&gt;
&lt;br /&gt;
Tali studied in the local branch of the Academy, training in lightsaber combat in the training rooms and learning to harness her latent Force abilities. She never became much of a warrior, being far too timid in most situations to truly be effective on the battlefield, but she did learn how to defend herself. Her Force training seemed to focus more on her mind-altering powers which, coupled with her natural seductive ways, held promise of her one day becoming a very useful asset for her House and Clan.&lt;br /&gt;
&lt;br /&gt;
====Knighting====&lt;br /&gt;
With her progress as both a Jedi and [[Shadow Gate]] operative coming along at an impressive rate, [[Kordath]] wished to make a gesture of kindness and aid her in finding her lost parents. Using his information network and contacts, the Ryn was able to trace her lineage to a moon around Ryloth where she took Tali in secret, never telling her the reason of the sudden deployment.&lt;br /&gt;
Once they arrived on the moon, it did not take them too long to find the settlement and Tali&#039;s parents who were very surprised to see their long-lost daughter. Overjoyed, Tali was grateful for the Ryn&#039;s gift and proceeded to learn to know her parents who invited her to stay for a few days. While Tali was learning to know her folks, the Ryn excused himself to the nearest cantina, as was his nature, where he overheard whispers about the recent incident at the Zorah-family&#039;s residence. The locals were surprised to see the child the matron Zorah had sold to slavers return and it was causing quite a buzz.&lt;br /&gt;
&lt;br /&gt;
Tali, for her part, had also begun to suspect something was awry as she could sense the apprehension in her parents&#039; minds. When Kordath returned and took Tali away to the side to let her know of the rumors, tempering them as best he could so as not to make irreparable damage to the fledgling relationship, Tali got the final straw she needed to confront her parents. Demanding to know the details of her enslavement, her parents begrudgingly admitted to having sold her, claiming the folly of youth as their defense.&lt;br /&gt;
&lt;br /&gt;
Tali was shocked and heartbroken, fleeing the Zorah residence and heading back to their ship when Kordath intercepted her. After a bitter exchange, she was ready to head back to [[Port Ol&#039;val]] and never speak of the incident again, when a group of slavers arrived searching for her. They attacked the Zorah residence, demanding her parents to tell them where she was. Together, Tali and Kordath managed to best them and save both her mother and father, who in offered Tali the family Kalikori as thanks and a symbolic gesture of her return to the family.&lt;br /&gt;
Tali, however, had heard the two discuss with the slavers and from what she had overheard, it sounded like they were cutting a deal and could not believe her parents would sell her out twice. Enraged, she took the family heirloom and smashed it to pieces, claiming that she would no longer be part of the Zorah name as it was not worthy of her. Storming away, she returned with Kordath to Selen where, upon Kordath&#039;s request, she was Knighted after displaying the courage, integrity and skill worthy of a Jedi Knight.&lt;br /&gt;
&lt;br /&gt;
== Involvement in the XII GJW ==&lt;br /&gt;
Tali&#039;s first deployment came in defense of her home, when forces loyal to the Iron Throne sought to cripple Sanctuary III, a White Lotus supply station in the Dajorra System. She partook in the daring counter-attack to prevent the station&#039;s destruction out of a heartfelt desire to protect those aboard the station as well as fight those who would see the likes of her, non-humans, wiped out, enslaved or reduced to second-class citizens.&lt;br /&gt;
&lt;br /&gt;
Later on, she assisted refugees alongside [[Koliss Welcott]] on a refugee moon, defending them against Iron Throne terror attacks and caring to the wounded. During the deployment, she developed a mutual respect with the Doctor, who proceeded to ask her out on her first date later that same year.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
A purple-hued Twi&#039;lek woman with golden yellow eyes, her build is lean and her lekkus rather long and slender, reaching the small of her back though barely thicker than her arm. She is comparatively tall and though she carries herself in a relatively unassuming manner, there are hints of a show dancer&#039;s gait in the way she moves. She prefers to keep her clothing unassuming, usually throwing on some form of local equivalent to a cape to draw less attention to her. However, beneath she may indulge in something more eye-catching and form fitting, suitable for combat or making a speedy escape.&lt;br /&gt;
&lt;br /&gt;
==Speech Pattern==&lt;br /&gt;
Tali&#039;s accent is not overtly strong, but enough to make her sound &#039;exotic&#039; in the ears of many. Her pronunciation of Basic is rounder and softer, her W&#039;s sounding more like V&#039;s at the beginning of words and often adding unnecessary T&#039;s at the end of words ending in a D. Example: &amp;quot;Where is the droid?&amp;quot; becomes &amp;quot;Vhere is the droidt?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=158763</id>
		<title>Tali Zorah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=158763"/>
		<updated>2016-12-14T19:46:51Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present.&lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type=  Gray&lt;br /&gt;
|image= [[File:Tali Zorah.jpg|250px]]&lt;br /&gt;
|firstname= Tali&lt;br /&gt;
|lastname= Zorah&lt;br /&gt;
|homeworld=Ryloth&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|8}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Purple&lt;br /&gt;
|eyes=Yellow&lt;br /&gt;
|height=1.82m&lt;br /&gt;
|weight=66kg&lt;br /&gt;
|cyber=none&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|enemies=Raoul Kar&#039;Dannaa&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
*Armory Lightsaber&lt;br /&gt;
*Hunting Blaster Pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Merchant/Dancer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= Xenna Azara&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14782|14782]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the planet of Ryloth, Tali Zorah was sold into slavery at a young age. She grew up being traded from master to master, never really having a home for too long as she was either traded or stolen as the power between criminals waxed and waned. Eventually, she was given to a Toydarian crime boss named Raoul Kar&#039;Dannaa, who worked as one of the lieutenants of the Hutt clan. Kar&#039;Dannaa was a collector of rare artifacts and in his eyes, the purple skinned twi&#039;lek was yet another desirable collectible to own and show off to his rivals.&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
Having served under Kar&#039;Dannaa for several years, Tali Zorah, by the time only 22 years of age, observed her master go through a particularly taxing negotiation for the purchase of a rare object for his collection. To her, it was but a simple metal tube wrapped in brown worn leather, but the Toydarian placed great value upon it as he was willing to pay an exorbitant price for its acquisition.&lt;br /&gt;
However, the intense negotiation had left him tired and this made him careless, forgetting to observe the normally high levels of secrecy over his access codes and Tali was able to acquire the key needed to open the object&#039;s display case aboard his ship. As she picked up the odd object into her hands, she felt a faint whisper in her mind, telling her she had to escape and that the item she held in her hands was a weapon that would allow her to do so.&lt;br /&gt;
Igniting the lightsaber for the first time in years, she cut her bonds, damaged the ship enough to cause a fire to break out, before making her escape onto the planet below in one of the escape pods, hoping that the ship&#039;s demise would claim with it her cruel master and all his goons.&lt;br /&gt;
==== Arrival to the Brotherhood ====&lt;br /&gt;
Tali was discovered on [[Eldar]] by Xenna Azara who took her to [[Port Ol&#039;val]] after sensing she was attuned with the Force. She was accommodated in one of the lowest ranking habs in the Pride and given a basic allowance to sustain herself while her superiors tried to figure out what to do with her. During her first days on Ol&#039;val, she learned to know Kordath Bleu d&#039;Tana as well as several other figures of ill repute and importance that would come to shape her future for years to come.&lt;br /&gt;
&lt;br /&gt;
Tali studied in the local branch of the Academy, training in lightsaber combat in the training rooms and learning to harness her latent Force abilities. She never became much of a warrior, being far too timid in most situations to truly be effective on the battlefield, but she did learn how to defend herself. Her Force training seemed to focus more on her mind-altering powers which, coupled with her natural seductive ways, held promise of her one day becoming a very useful asset for her House and Clan.&lt;br /&gt;
&lt;br /&gt;
==== Early days ====&lt;br /&gt;
Tali&#039;s first deployment came in defense of her home, when forces loyal to the Iron Throne sought to cripple Sanctuary III, a White Lotus supply station in the Dajorra System. She partook in the daring counter-attack to prevent the station&#039;s destruction out of a heartfelt desire to protect those aboard the station as well as fight those who would see the likes of her, non-humans, wiped out, enslaved or reduced to second-class citizens.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
A purple-hued Twi&#039;lek woman with golden yellow eyes, her build is lean and her lekkus rather long and slender, reaching the small of her back though barely thicker than her arm. She is comparatively tall and though she carries herself in a relatively unassuming manner, there are hints of a show dancer&#039;s gait in the way she moves. She prefers to keep her clothing unassuming, usually throwing on some form of local equivalent to a cape to draw less attention to her. However, beneath she may indulge in something more eye-catching and form fitting, suitable for combat or making a speedy escape.&lt;br /&gt;
&lt;br /&gt;
==Speech Pattern==&lt;br /&gt;
Tali&#039;s accent is not overtly strong, but enough to make her sound &#039;exotic&#039; in the ears of many. Her pronunciation of Basic is rounder and softer, her W&#039;s sounding more like V&#039;s at the beginning of words and often adding unnecessary T&#039;s at the end of words ending in a D. Example: &amp;quot;Where is the droid?&amp;quot; becomes &amp;quot;Vhere are the droidt?&amp;quot;&lt;br /&gt;
[[Category: UNIT CATEGORY]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=158762</id>
		<title>Tali Zorah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=158762"/>
		<updated>2016-12-14T19:38:33Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: /* Arrival */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present.&lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type=  Gray&lt;br /&gt;
|image= [[File:Tali Zorah.jpg|250px]]&lt;br /&gt;
|firstname= Tali&lt;br /&gt;
|lastname= Zorah&lt;br /&gt;
|homeworld=Ryloth&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|8}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Purple&lt;br /&gt;
|eyes=Yellow&lt;br /&gt;
|height=1.82m&lt;br /&gt;
|weight=66kg&lt;br /&gt;
|cyber=none&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|enemies=Raoul Kar&#039;Dannaa&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
*Armory Lightsaber&lt;br /&gt;
*Hunting Blaster Pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Merchant/Dancer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= Xenna Azara&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14782|14782]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the planet of Ryloth, Tali Zorah was sold into slavery at a young age. She grew up being traded from master to master, never really having a home for too long as she was either traded or stolen as the power between criminals waxed and waned. Eventually, she was given to a Toydarian crime boss named Raoul Kar&#039;Dannaa, who worked as one of the lieutenants of the Hutt clan. Kar&#039;Dannaa was a collector of rare artifacts and in his eyes, the purple skinned twi&#039;lek was yet another desirable collectible to own and show off to his rivals.&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
Having served under Kar&#039;Dannaa for several years, Tali Zorah, by the time only 22 years of age, observed her master go through a particularly taxing negotiation for the purchase of a rare object for his collection. To her, it was but a simple metal tube wrapped in brown worn leather, but the Toydarian placed great value upon it as he was willing to pay an exorbitant price for its acquisition.&lt;br /&gt;
However, the intense negotiation had left him tired and this made him careless, forgetting to observe the normally high levels of secrecy over his access codes and Tali was able to acquire the key needed to open the object&#039;s display case aboard his ship. As she picked up the odd object into her hands, she felt a faint whisper in her mind, telling her she had to escape and that the item she held in her hands was a weapon that would allow her to do so.&lt;br /&gt;
Igniting the lightsaber for the first time in years, she cut her bonds, damaged the ship enough to cause a fire to break out, before making her escape onto the planet below in one of the escape pods, hoping that the ship&#039;s demise would claim with it her cruel master and all his goons.&lt;br /&gt;
==== Arrival ====&lt;br /&gt;
Tali was discovered on [[Eldar]] by Xenna Azara who took her to [[Port Ol&#039;val]] after sensing she was attuned with the Force. She was accommodated in one of the lowest ranking habs in the Pride and given a basic allowance to sustain herself while her superiors tried to figure out what to do with her. During her first days on Ol&#039;val, she learned to know Kordath Bleu d&#039;Tana as well as several other figures of ill repute and importance that would come to shape her future for years to come.&lt;br /&gt;
&lt;br /&gt;
Tali studied in the local branch of the Academy, training in lightsaber combat in the training rooms and learning to harness her latent Force abilities. She never became much of a warrior, being far too timid in most situations to truly be effective on the battlefield, but she did learn how to defend herself. Her Force training seemed to focus more on her mind-altering powers which, coupled with her natural seductive ways, held promise of her one day becoming a very useful asset for her House and Clan.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
A purple-hued Twi&#039;lek woman with golden yellow eyes, her build is lean and her lekkus rather long and slender, reaching the small of her back though barely thicker than her arm. She is comparatively tall and though she carries herself in a relatively unassuming manner, there are hints of a show dancer&#039;s gait in the way she moves. She prefers to keep her clothing unassuming, usually throwing on some form of local equivalent to a cape to draw less attention to her. However, beneath she may indulge in something more eye-catching and form fitting, suitable for combat or making a speedy escape.&lt;br /&gt;
[[Category: UNIT CATEGORY]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=158761</id>
		<title>Tali Zorah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=158761"/>
		<updated>2016-12-14T19:34:55Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present.&lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type=  Gray&lt;br /&gt;
|image= [[File:Tali Zorah.jpg|250px]]&lt;br /&gt;
|firstname= Tali&lt;br /&gt;
|lastname= Zorah&lt;br /&gt;
|homeworld=Ryloth&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|8}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Purple&lt;br /&gt;
|eyes=Yellow&lt;br /&gt;
|height=1.82m&lt;br /&gt;
|weight=66kg&lt;br /&gt;
|cyber=none&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=[[Kordath Bleu d&#039;Tana]]&lt;br /&gt;
|enemies=Raoul Kar&#039;Dannaa&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
*Armory Lightsaber&lt;br /&gt;
*Hunting Blaster Pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Merchant/Dancer&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= Xenna Azara&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14782|14782]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the planet of Ryloth, Tali Zorah was sold into slavery at a young age. She grew up being traded from master to master, never really having a home for too long as she was either traded or stolen as the power between criminals waxed and waned. Eventually, she was given to a Toydarian crime boss named Raoul Kar&#039;Dannaa, who worked as one of the lieutenants of the Hutt clan. Kar&#039;Dannaa was a collector of rare artifacts and in his eyes, the purple skinned twi&#039;lek was yet another desirable collectible to own and show off to his rivals.&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
Having served under Kar&#039;Dannaa for several years, Tali Zorah, by the time only 22 years of age, observed her master go through a particularly taxing negotiation for the purchase of a rare object for his collection. To her, it was but a simple metal tube wrapped in brown worn leather, but the Toydarian placed great value upon it as he was willing to pay an exorbitant price for its acquisition.&lt;br /&gt;
However, the intense negotiation had left him tired and this made him careless, forgetting to observe the normally high levels of secrecy over his access codes and Tali was able to acquire the key needed to open the object&#039;s display case aboard his ship. As she picked up the odd object into her hands, she felt a faint whisper in her mind, telling her she had to escape and that the item she held in her hands was a weapon that would allow her to do so.&lt;br /&gt;
Igniting the lightsaber for the first time in years, she cut her bonds, damaged the ship enough to cause a fire to break out, before making her escape onto the planet below in one of the escape pods, hoping that the ship&#039;s demise would claim with it her cruel master and all his goons.&lt;br /&gt;
==== Arrival ====&lt;br /&gt;
Tali was discovered on [[Eldar]] by Xenna Azara who took her to [[Port Ol&#039;val]] after sensing she was attuned with the Force. She was accommodated in one of the lowest ranking habs in the Pride and given a basic allowance to sustain herself while her superiors tried to figure out what to do with her. During her first days on Ol&#039;val, she learned to know Kordath Bleu d&#039;Tana as well as several other figures of ill repute and importance that would come to shape her future for years to come.&lt;br /&gt;
&lt;br /&gt;
Tali studied in the local branch of the Academy, training in lightsaber combat in the training rooms and learning to harness her latent Force abilities. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
A purple-hued Twi&#039;lek woman with golden yellow eyes, her build is lean and her lekkus rather long and slender, reaching the small of her back though barely thicker than her arm. She is comparatively tall and though she carries herself in a relatively unassuming manner, there are hints of a show dancer&#039;s gait in the way she moves. She prefers to keep her clothing unassuming, usually throwing on some form of local equivalent to a cape to draw less attention to her. However, beneath she may indulge in something more eye-catching and form fitting, suitable for combat or making a speedy escape.&lt;br /&gt;
[[Category: UNIT CATEGORY]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Great_Jedi_War&amp;diff=158093</id>
		<title>Great Jedi War</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Great_Jedi_War&amp;diff=158093"/>
		<updated>2016-11-29T17:37:03Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: /* The Seventh Great Jedi War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Great Jedi War]] (GJW) is a club-wide [[Vendetta|vendetta]] comprised usually of several smaller events that tie together into an overall storyline. [[Clans]] battle against clans for awards decided by the [[Dark Council]]. In Brotherhood history, there have been eleven Great Jedi Wars thus far.&lt;br /&gt;
&lt;br /&gt;
==  The [[First Great Jedi War]]  ==&lt;br /&gt;
&#039;&#039;&#039;The First Brotherhood Civil War&#039;&#039;&#039; marked the first outbreak of hostilities between the clans and houses of the Brotherhood. Under the reign of [[Justinian Khyron]], Chancellor Morgoth brought the clans into direct conflict in [[10 ABY to 19 ABY|14 ABY]], for reasons that have been lost to time, although it is suspected that it was due to the [[Star Chamber]]&#039;s initial intrusion into clan affairs. [[Clan Satal Keto]] narrowly emerged the victor, and was awarded the [[M/INT Orthanc|Orthanc]] for their valor.&lt;br /&gt;
&lt;br /&gt;
==  The [[Second Great Jedi War]]  ==&lt;br /&gt;
[[File:Gjw2.gif|thumb|180px|right|The valuable crystal]]&lt;br /&gt;
Also known as &#039;&#039;&#039;Crystal Dreams&#039;&#039;&#039;, the Second Great Jedi War erupted in [[10 ABY to 19 ABY|15 ABY]] when a valuable crystal was stolen from the Brotherhood. Thinking of it was one of their own, the clans erupted into a civil war, during which time Lord Khyron returned and replaced Stryker as Dark Lord. Eventually, it was revealed that the theft was actually orchestrated by Auroran pirates, who were quickly eliminated. The war was won by the then [[Taldryan|Independent House Ektrosis]].&lt;br /&gt;
&lt;br /&gt;
==  The [[Third Great Jedi War]]  ==&lt;br /&gt;
When [[Thedek]] departed as Grand Master in [[10 ABY to 19 ABY|17 ABY]], loyalty to the [[Dark Council]] and [[Star Chamber]] crumbled, and the clans broke out in the &#039;&#039;&#039;Third Brotherhood Civil War&#039;&#039;&#039;. When [[Archibald Zoraan]] assumed the throne, he allowed the infighting to continue long enough to weaken the clans so that they could not challenge his power, at which point he and his Shadow Hand put an end to the fighting. Clan Taldryan emerged as the victor.&lt;br /&gt;
&lt;br /&gt;
==  The [[Fourth Great Jedi War]]  ==&lt;br /&gt;
Following the breakdown of the [[Star Chamber]] under Zoraan, Grand Master [[Chi-Long]] sent the clans on a quest in search of the Skin of Fire in [[10 ABY to 19 ABY|17 ABY]], an artifact he claimed had immense power, and hoped it would restore the Chamber&#039;s power. During &#039;&#039;&#039;Hunt for the Skin of Fire&#039;&#039;&#039; or &#039;&#039;&#039;The Quest&#039;&#039;&#039;, as it is sometimes called, the Imperial Remnant attempted to seize control of the [[Dark Brotherhood]], but were disposed of when the Skin of Fire was retrieved, although Chi-Long failed to revive the Star Chamber.&lt;br /&gt;
&lt;br /&gt;
==  The [[Fifth Great Jedi War]]  ==&lt;br /&gt;
When a large group of pirates and bounty hunter, thought possibly to be connected to the Auroran pirates who stole the crystal, besieged many clan systems in [[10 ABY to 19 ABY|18 ABY]], [[Shadow Hand]] Mairin Astoris brought the clans together and formed the Alliance of Seven. Together, the seven repelled the pirates, but in turn their growing power brought the attention of the Imperial Remnant, who attempted to court martial Mairin. She fled, an act that drove a wedge between the Seven and the Remnant that would continue until the [[Exodus]].&lt;br /&gt;
&lt;br /&gt;
==  The [[Sixth Great Jedi War]]  ==&lt;br /&gt;
[[File:Gjw5.gif|thumb|200px|left|Okemi]]&lt;br /&gt;
The first Brotherhood-wide conflict followed the [[Exodus]], the &#039;&#039;&#039;War of the Star Chamber&#039;&#039;&#039; occurred in [[20 ABY to 29 ABY|21 ABY]] when the [[Sith Lord]] [[Okemi]] spread a plague throughout the Brotherhood that set brother against brother. The war actually goes back before the infection, however, to when the Brotherhood was solidifying its control of the Antei System. Conflicts against neighboring pirates, as well as construction on [[Antei]], led to the awakening of Okemi, founder of the [[Star Chamber]].&lt;br /&gt;
&lt;br /&gt;
When his tomb was discovered, a Dark Jedi was sent to investigate, and thus began the spread of the infection. Sweeping through the Brotherhood, Okemi even managed to infect [[Jac Cotelin]] and [[Kem-Shu Maeda]], who were its primary hosts. Eventually, those not infected led and attack on the infected, where [[Firefox]] destroyed Okemi&#039;s tomb, killing the infection at its source and restoring the Brotherhood back to its original state.&lt;br /&gt;
&lt;br /&gt;
==  The [[Seventh Great Jedi War]]  ==&lt;br /&gt;
The &#039;&#039;&#039;Third Brotherhood Civil War&#039;&#039;&#039; occurred in [[10 ABY to 19 ABY|19 ABY]] when a clone of Grand Master [[Jac Cotelin]], named [[Jaac Cotelin]] emerged and claimed control of the Brotherhood, already weakened due to collapsing internal relations. Clans chose sides as Red Jac battled against Blue Jac, red clans against blue clans. Eventually, the true Jac managed to slay the clone, and order was restored, although the event greatly weakened the Brotherhood, as well as created rifts between the clans that survive today. It is unknown where the clone originated, although some speculate he came from Rogue Brotherhood members.&lt;br /&gt;
&lt;br /&gt;
==  The [[Eighth Great Jedi War]]  ==&lt;br /&gt;
[[File:Vong_Warrior_5.jpg|thumb|150px|right|An alien warrior]]&lt;br /&gt;
The &#039;&#039;&#039;Eighth Great Jedi War&#039;&#039;&#039;, also referred to as the &#039;&#039;&#039;Incursion&#039;&#039;&#039;, &#039;&#039;&#039;Fall of Antei&#039;&#039;&#039; or &#039;&#039;&#039;Battle of Antei&#039;&#039;&#039;, is a conflict that occurred over six days in 21 ABY between the naval forces of an unknown race of Force-devoid aliens and the [[Dark Jedi Brotherhood]]. Immediately after the [[Second Darkness]] military exercise had concluded, the aliens attacked a Brotherhood fleet of combined [[Clan]] warships on the edge of the astronomical object known as the [[Shroud]]. &lt;br /&gt;
&lt;br /&gt;
The initial assault was a crushing defeat for the Brotherhood that splintered the fleet and forced the Clans to flee into the Shroud to fend for themselves. Following the bloodiest battle in the Dark Brotherhood&#039;s history, and the subsequent internecine struggle, the Dark Council was forced to abandon the [[Antei system]] with [[Grand Master]] [[Darth]] [[Sarin]] initiating the [[Braata Option]] and signaling a full retreat.&lt;br /&gt;
&lt;br /&gt;
==  The [[Ninth Great Jedi War]]  ==&lt;br /&gt;
[[File:HoIBattle.jpg|thumb|150px|right|Battle of Hall of Immortals]]&lt;br /&gt;
The &#039;&#039;&#039;Ninth Great Jedi War&#039;&#039;&#039;, or &#039;&#039;&#039;Unification&#039;&#039;&#039;, was a conflict that took place in [[30 ABY to 39 ABY|30 ABY]] on the planet [[Antei]] between the forces of the [[Dark Jedi Brotherhood|Dark Jedi Brotherhood]] and an unidentified fundamentalist Jedi sect under the [[starwars:Jedi_Master|Jedi Master]] [[Omancor Crask]]. Initially the invasion was conceived to retake Antei from the aliens. But the Six Great Clans, united under [[Grand Master]] [[Sarin]] and the [[Armed Forces of the Iron Throne]], quickly learned that the enemy had been decimated by a biological weapon and Antei had been conquered and fortified by Crask and his army of droids.&lt;br /&gt;
&lt;br /&gt;
However, the new threat to the Brotherhood would emerge to be greater than even that of the aliens. Not only were Crask&#039;s Jedi and droids extremely well-trained and well-armed, but the old master himself was found to be far more powerful than any had imagined. So powerful, in fact, that before he was ultimately betrayed and defeated by his own lieutenant, Crask killed Sarin in a ranging duel that began above Antei on board the warship [[BAC Exodus|&#039;&#039;Exodus&#039;&#039;]] and ended on the surface of Antei amid the vessel&#039;s smoking ruin.&lt;br /&gt;
&lt;br /&gt;
Though the united Dark Brotherhood achieved victory at Antei and had reclaimed its seat of power, tensions between Clans, the [[Dark Council]], and the Grand Master continued to run high. The war of reclamation was an unpopular one and its aftermath set a challenging course for the rule of [[Darth Ashen]].&lt;br /&gt;
&lt;br /&gt;
==  The [[Tenth Great Jedi War]]  ==&lt;br /&gt;
The &#039;&#039;&#039;Tenth Great Jedi War&#039;&#039;&#039; took the form of the &#039;&#039;&#039;Invasion of New Tython&#039;&#039;&#039;. In [[30 ABY to 39 ABY|35 ABY]], the [[Dark Council]] decreed that the Jedi house that had become an ally of the [[Dark Jedi Brotherhood]], House [[Odan-Urr]], no longer served a purpose and would be eradicated. To that end, fleets and armies descended upon the planet quickly, as if eager to recreate the [[Starwars:Sith War|Sith War]] of so many millennia ago. However, even as the forces of the Brotherhood descended against the Jedi, renegade Jedi Master [[Michael Halcyon]] called on allies to aid them - a full [[Starwars:Mandalorian|Mandalorian]] clan.&lt;br /&gt;
&lt;br /&gt;
The arrival of the Mandalorians turned what would have been a simple scouring of the Jedi into a general war. Despite this, however, the Brotherhood was able to kill or rout those allies of the Jedi that had shown themselves, and decimated the ranks of Odan-Urr, though at a cost of several of the Brotherhood&#039;s own prominent members. Despite the cost, the war was a crushing victory, eliminating the immediate threat posed by the Jedi.&lt;br /&gt;
&lt;br /&gt;
== The [[Eleventh Great Jedi War]] ==&lt;br /&gt;
The Eleventh Great Jedi War followed the extended battles with the One Sith that came to be known as the Dark Crusade and Fading Light. With only [[starwars:Korriban|Korriban]] left to conquer, the [[Dark Brotherhood]] fractured into hostilities after [[Lord Marshal]] [[Damon Nix]] uncovered that [[Muz Ashen]] planned to recreate the Rite of Obscuration. [[Jac Cotelin]] led [[Taldryan]] against the [[Iron Throne]], while [[Arcona|Arconan]] forces defended Ashen as he performed the first rite, devastating [[Antei]]. Taldyran&#039;s forces managed to escape with help from the One Sith-aligned [[Esoteric|Darth Esoteric]], who demanded that Taldryan join him. The Brotherhood erupted into civil war, with [[Plagueis]] joining under the promise of Esoteric&#039;s New Order and the other units declaring either for the Loyalists under Ashen or the Rebels under Cotelin.&lt;br /&gt;
&lt;br /&gt;
== Scorecard ==&lt;br /&gt;
An at-a-glance look at the final standings during each Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot; |&lt;br /&gt;
! class=&amp;quot;head&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | War &lt;br /&gt;
! class=&amp;quot;head&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 1st &lt;br /&gt;
! class=&amp;quot;head&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2nd &lt;br /&gt;
! class=&amp;quot;head&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 3rd &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Satal Keto || Scholae Palatinae || Tarentum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;II&#039;&#039;&#039; || House Ektrosis || Arcona || Tarentum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;III&#039;&#039;&#039; || Taldryan || Naga Sadow || Arcona&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;IV&#039;&#039;&#039; || Taldryan || Satal Keto || Scholae Palatinae&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&#039;&#039;&#039;  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;The Lost War&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VI&#039;&#039;&#039; || Taldryan || Tarentum || Arcona&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VII&#039;&#039;&#039; || Taldryan || Naga Sadow || Arcona&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VIII&#039;&#039;&#039; || Taldryan || Scholae Palatinae || Naga Sadow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;IX&#039;&#039;&#039; || Arcona || Taldryan || Scholae Palatinae&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Arcona || Taldryan || Scholae Palatinae&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;XI&#039;&#039;&#039; || Arcona || Taldryan || Scholae Palatinae&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Info]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Great_Jedi_War&amp;diff=158086</id>
		<title>Great Jedi War</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Great_Jedi_War&amp;diff=158086"/>
		<updated>2016-11-29T16:47:34Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: /* The Seventh Great Jedi War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Great Jedi War]] (GJW) is a club-wide [[Vendetta|vendetta]] comprised usually of several smaller events that tie together into an overall storyline. [[Clans]] battle against clans for awards decided by the [[Dark Council]]. In Brotherhood history, there have been eleven Great Jedi Wars thus far.&lt;br /&gt;
&lt;br /&gt;
==  The [[First Great Jedi War]]  ==&lt;br /&gt;
&#039;&#039;&#039;The First Brotherhood Civil War&#039;&#039;&#039; marked the first outbreak of hostilities between the clans and houses of the Brotherhood. Under the reign of [[Justinian Khyron]], Chancellor Morgoth brought the clans into direct conflict in [[10 ABY to 19 ABY|14 ABY]], for reasons that have been lost to time, although it is suspected that it was due to the [[Star Chamber]]&#039;s initial intrusion into clan affairs. [[Clan Satal Keto]] narrowly emerged the victor, and was awarded the [[M/INT Orthanc|Orthanc]] for their valor.&lt;br /&gt;
&lt;br /&gt;
==  The [[Second Great Jedi War]]  ==&lt;br /&gt;
[[File:Gjw2.gif|thumb|180px|right|The valuable crystal]]&lt;br /&gt;
Also known as &#039;&#039;&#039;Crystal Dreams&#039;&#039;&#039;, the Second Great Jedi War erupted in [[10 ABY to 19 ABY|15 ABY]] when a valuable crystal was stolen from the Brotherhood. Thinking of it was one of their own, the clans erupted into a civil war, during which time Lord Khyron returned and replaced Stryker as Dark Lord. Eventually, it was revealed that the theft was actually orchestrated by Auroran pirates, who were quickly eliminated. The war was won by the then [[Taldryan|Independent House Ektrosis]].&lt;br /&gt;
&lt;br /&gt;
==  The [[Third Great Jedi War]]  ==&lt;br /&gt;
When [[Thedek]] departed as Grand Master in [[10 ABY to 19 ABY|17 ABY]], loyalty to the [[Dark Council]] and [[Star Chamber]] crumbled, and the clans broke out in the &#039;&#039;&#039;Third Brotherhood Civil War&#039;&#039;&#039;. When [[Archibald Zoraan]] assumed the throne, he allowed the infighting to continue long enough to weaken the clans so that they could not challenge his power, at which point he and his Shadow Hand put an end to the fighting. Clan Taldryan emerged as the victor.&lt;br /&gt;
&lt;br /&gt;
==  The [[Fourth Great Jedi War]]  ==&lt;br /&gt;
Following the breakdown of the [[Star Chamber]] under Zoraan, Grand Master [[Chi-Long]] sent the clans on a quest in search of the Skin of Fire in [[10 ABY to 19 ABY|17 ABY]], an artifact he claimed had immense power, and hoped it would restore the Chamber&#039;s power. During &#039;&#039;&#039;Hunt for the Skin of Fire&#039;&#039;&#039; or &#039;&#039;&#039;The Quest&#039;&#039;&#039;, as it is sometimes called, the Imperial Remnant attempted to seize control of the [[Dark Brotherhood]], but were disposed of when the Skin of Fire was retrieved, although Chi-Long failed to revive the Star Chamber.&lt;br /&gt;
&lt;br /&gt;
==  The [[Fifth Great Jedi War]]  ==&lt;br /&gt;
When a large group of pirates and bounty hunter, thought possibly to be connected to the Auroran pirates who stole the crystal, besieged many clan systems in [[10 ABY to 19 ABY|18 ABY]], [[Shadow Hand]] Mairin Astoris brought the clans together and formed the Alliance of Seven. Together, the seven repelled the pirates, but in turn their growing power brought the attention of the Imperial Remnant, who attempted to court martial Mairin. She fled, an act that drove a wedge between the Seven and the Remnant that would continue until the [[Exodus]].&lt;br /&gt;
&lt;br /&gt;
==  The [[Sixth Great Jedi War]]  ==&lt;br /&gt;
[[File:Gjw5.gif|thumb|200px|left|Okemi]]&lt;br /&gt;
The first Brotherhood-wide conflict followed the [[Exodus]], the &#039;&#039;&#039;War of the Star Chamber&#039;&#039;&#039; occurred in [[20 ABY to 29 ABY|21 ABY]] when the [[Sith Lord]] [[Okemi]] spread a plague throughout the Brotherhood that set brother against brother. The war actually goes back before the infection, however, to when the Brotherhood was solidifying its control of the Antei System. Conflicts against neighboring pirates, as well as construction on [[Antei]], led to the awakening of Okemi, founder of the [[Star Chamber]].&lt;br /&gt;
&lt;br /&gt;
When his tomb was discovered, a Dark Jedi was sent to investigate, and thus began the spread of the infection. Sweeping through the Brotherhood, Okemi even managed to infect [[Jac Cotelin]] and [[Kem-Shu Maeda]], who were its primary hosts. Eventually, those not infected led and attack on the infected, where [[Firefox]] destroyed Okemi&#039;s tomb, killing the infection at its source and restoring the Brotherhood back to its original state.&lt;br /&gt;
&lt;br /&gt;
==  The [[Seventh Great Jedi War]]  ==&lt;br /&gt;
The &#039;&#039;&#039;Third Brotherhood Civil War&#039;&#039;&#039; occurred in [[20 ABY to 29 ABY|25 ABY]] when a clone of Grand Master [[Jac Cotelin]], named [[Jaac Cotelin]] emerged and claimed control of the Brotherhood, already weakened due to collapsing internal relations. Clans chose sides as Red Jac battled against Blue Jac, red clans against blue clans. Eventually, the true Jac managed to slay the clone, and order was restored, although the event greatly weakened the Brotherhood, as well as created rifts between the clans that survive today. It is unknown where the clone originated, although some speculate he came from Rogue Brotherhood members.&lt;br /&gt;
&lt;br /&gt;
==  The [[Eighth Great Jedi War]]  ==&lt;br /&gt;
[[File:Vong_Warrior_5.jpg|thumb|150px|right|An alien warrior]]&lt;br /&gt;
The &#039;&#039;&#039;Eighth Great Jedi War&#039;&#039;&#039;, also referred to as the &#039;&#039;&#039;Incursion&#039;&#039;&#039;, &#039;&#039;&#039;Fall of Antei&#039;&#039;&#039; or &#039;&#039;&#039;Battle of Antei&#039;&#039;&#039;, is a conflict that occurred over six days in 21 ABY between the naval forces of an unknown race of Force-devoid aliens and the [[Dark Jedi Brotherhood]]. Immediately after the [[Second Darkness]] military exercise had concluded, the aliens attacked a Brotherhood fleet of combined [[Clan]] warships on the edge of the astronomical object known as the [[Shroud]]. &lt;br /&gt;
&lt;br /&gt;
The initial assault was a crushing defeat for the Brotherhood that splintered the fleet and forced the Clans to flee into the Shroud to fend for themselves. Following the bloodiest battle in the Dark Brotherhood&#039;s history, and the subsequent internecine struggle, the Dark Council was forced to abandon the [[Antei system]] with [[Grand Master]] [[Darth]] [[Sarin]] initiating the [[Braata Option]] and signaling a full retreat.&lt;br /&gt;
&lt;br /&gt;
==  The [[Ninth Great Jedi War]]  ==&lt;br /&gt;
[[File:HoIBattle.jpg|thumb|150px|right|Battle of Hall of Immortals]]&lt;br /&gt;
The &#039;&#039;&#039;Ninth Great Jedi War&#039;&#039;&#039;, or &#039;&#039;&#039;Unification&#039;&#039;&#039;, was a conflict that took place in [[30 ABY to 39 ABY|30 ABY]] on the planet [[Antei]] between the forces of the [[Dark Jedi Brotherhood|Dark Jedi Brotherhood]] and an unidentified fundamentalist Jedi sect under the [[starwars:Jedi_Master|Jedi Master]] [[Omancor Crask]]. Initially the invasion was conceived to retake Antei from the aliens. But the Six Great Clans, united under [[Grand Master]] [[Sarin]] and the [[Armed Forces of the Iron Throne]], quickly learned that the enemy had been decimated by a biological weapon and Antei had been conquered and fortified by Crask and his army of droids.&lt;br /&gt;
&lt;br /&gt;
However, the new threat to the Brotherhood would emerge to be greater than even that of the aliens. Not only were Crask&#039;s Jedi and droids extremely well-trained and well-armed, but the old master himself was found to be far more powerful than any had imagined. So powerful, in fact, that before he was ultimately betrayed and defeated by his own lieutenant, Crask killed Sarin in a ranging duel that began above Antei on board the warship [[BAC Exodus|&#039;&#039;Exodus&#039;&#039;]] and ended on the surface of Antei amid the vessel&#039;s smoking ruin.&lt;br /&gt;
&lt;br /&gt;
Though the united Dark Brotherhood achieved victory at Antei and had reclaimed its seat of power, tensions between Clans, the [[Dark Council]], and the Grand Master continued to run high. The war of reclamation was an unpopular one and its aftermath set a challenging course for the rule of [[Darth Ashen]].&lt;br /&gt;
&lt;br /&gt;
==  The [[Tenth Great Jedi War]]  ==&lt;br /&gt;
The &#039;&#039;&#039;Tenth Great Jedi War&#039;&#039;&#039; took the form of the &#039;&#039;&#039;Invasion of New Tython&#039;&#039;&#039;. In [[30 ABY to 39 ABY|35 ABY]], the [[Dark Council]] decreed that the Jedi house that had become an ally of the [[Dark Jedi Brotherhood]], House [[Odan-Urr]], no longer served a purpose and would be eradicated. To that end, fleets and armies descended upon the planet quickly, as if eager to recreate the [[Starwars:Sith War|Sith War]] of so many millennia ago. However, even as the forces of the Brotherhood descended against the Jedi, renegade Jedi Master [[Michael Halcyon]] called on allies to aid them - a full [[Starwars:Mandalorian|Mandalorian]] clan.&lt;br /&gt;
&lt;br /&gt;
The arrival of the Mandalorians turned what would have been a simple scouring of the Jedi into a general war. Despite this, however, the Brotherhood was able to kill or rout those allies of the Jedi that had shown themselves, and decimated the ranks of Odan-Urr, though at a cost of several of the Brotherhood&#039;s own prominent members. Despite the cost, the war was a crushing victory, eliminating the immediate threat posed by the Jedi.&lt;br /&gt;
&lt;br /&gt;
== The [[Eleventh Great Jedi War]] ==&lt;br /&gt;
The Eleventh Great Jedi War followed the extended battles with the One Sith that came to be known as the Dark Crusade and Fading Light. With only [[starwars:Korriban|Korriban]] left to conquer, the [[Dark Brotherhood]] fractured into hostilities after [[Lord Marshal]] [[Damon Nix]] uncovered that [[Muz Ashen]] planned to recreate the Rite of Obscuration. [[Jac Cotelin]] led [[Taldryan]] against the [[Iron Throne]], while [[Arcona|Arconan]] forces defended Ashen as he performed the first rite, devastating [[Antei]]. Taldyran&#039;s forces managed to escape with help from the One Sith-aligned [[Esoteric|Darth Esoteric]], who demanded that Taldryan join him. The Brotherhood erupted into civil war, with [[Plagueis]] joining under the promise of Esoteric&#039;s New Order and the other units declaring either for the Loyalists under Ashen or the Rebels under Cotelin.&lt;br /&gt;
&lt;br /&gt;
== Scorecard ==&lt;br /&gt;
An at-a-glance look at the final standings during each Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;margin:0 auto; width:75%;text-align:center;&amp;quot; |&lt;br /&gt;
! class=&amp;quot;head&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | War &lt;br /&gt;
! class=&amp;quot;head&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 1st &lt;br /&gt;
! class=&amp;quot;head&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 2nd &lt;br /&gt;
! class=&amp;quot;head&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | 3rd &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;I&#039;&#039;&#039; || Satal Keto || Scholae Palatinae || Tarentum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;II&#039;&#039;&#039; || House Ektrosis || Arcona || Tarentum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;III&#039;&#039;&#039; || Taldryan || Naga Sadow || Arcona&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;IV&#039;&#039;&#039; || Taldryan || Satal Keto || Scholae Palatinae&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;V&#039;&#039;&#039;  &lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;The Lost War&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VI&#039;&#039;&#039; || Taldryan || Tarentum || Arcona&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VII&#039;&#039;&#039; || Taldryan || Naga Sadow || Arcona&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VIII&#039;&#039;&#039; || Taldryan || Scholae Palatinae || Naga Sadow&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;IX&#039;&#039;&#039; || Arcona || Taldryan || Scholae Palatinae&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;X&#039;&#039;&#039; || Arcona || Taldryan || Scholae Palatinae&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;XI&#039;&#039;&#039; || Arcona || Taldryan || Scholae Palatinae&lt;br /&gt;
|}&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Info]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=157220</id>
		<title>Tali Zorah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tali_Zorah&amp;diff=157220"/>
		<updated>2016-11-04T23:17:34Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Created page with &amp;quot;{{Eras|pre|rep|imp|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present. {{Construction}} --&amp;gt; Remove this after you&amp;#039;ve complet...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|pre|rep|imp|rdb|exd|nor}} --&amp;gt; Choose only the eras that apply to your character based on date of birth to present.&lt;br /&gt;
{{Construction}} --&amp;gt; Remove this after you&#039;ve completed your page&lt;br /&gt;
{{Character&lt;br /&gt;
|type=  Gray&lt;br /&gt;
|image= [[File:Tali Zorah.jpg|250px]]&lt;br /&gt;
|firstname= Tali&lt;br /&gt;
|lastname= Zorah&lt;br /&gt;
|homeworld=Ryloth&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|8}}&lt;br /&gt;
|death=&lt;br /&gt;
|species=Twi&#039;lek&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Purple&lt;br /&gt;
|eyes=Yellow&lt;br /&gt;
|height=1.82m&lt;br /&gt;
|weight=66kg&lt;br /&gt;
|cyber=none&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=Kordath Bleu d&#039;Tana&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=Yellow&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
*Armory Lightsaber&lt;br /&gt;
*Hunting Blaster Pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=Clan Arcona&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= Xenna Azara&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14782|14782]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Born on the planet of Ryloth, Tali Zorah was sold into slavery at a young age. She grew up being traded from master to master, never really having a home for too long as she was either traded or stolen as the power between criminals waxed and waned. Eventually, she was given to a Toydarian crime boss named Raoul Kar&#039;Dannaa, who worked as one of the lieutenants of the Hutt clan. Kar&#039;Dannaa was a collector of rare artifacts and in his eyes, the purple skinned twi&#039;lek was yet another desirable collectible to own and show off to his rivals.&lt;br /&gt;
=== Freedom ===&lt;br /&gt;
Having served under Kar&#039;Dannaa for several years, Tali Zorah, by the time only 22 years of age, observed her master go through a particularly taxing negotiation for the purchase of a rare object for his collection. To her, it was but a simple metal tube wrapped in brown worn leather, but the Toydarian placed great value upon it as he was willing to pay an exorbitant price for its acquisition.&lt;br /&gt;
However, the intense negotiation had left him tired and this made him careless, forgetting to observe the normally high levels of secrecy over his access codes and Tali was able to acquire the key needed to open the object&#039;s display case aboard his ship. As she picked up the odd object into her hands, she felt a faint whisper in her mind, telling her she had to escape and that the item she held in her hands was a weapon that would allow her to do so.&lt;br /&gt;
Igniting the lightsaber for the first time in years, she cut her bonds, damaged the ship enough to cause a fire to break out, before making her escape onto the planet below in one of the escape pods, hoping that the ship&#039;s demise would claim with it her cruel master and all his goons.&lt;br /&gt;
==== Possible Subheading ====&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
A purple-hued Twi&#039;lek woman with golden yellow eyes, her build is lean and her lekkus rather long and slender, reaching the small of her back though barely thicker than her arm. She is comparatively tall and though she carries herself in a relatively unassuming manner, there are hints of a show dancer&#039;s gait in the way she moves. She prefers to keep her clothing unassuming, usually throwing on some form of local equivalent to a cape to draw less attention to her. However, beneath she may indulge in something more eye-catching and form fitting, suitable for combat or making a speedy escape.&lt;br /&gt;
[[Category: UNIT CATEGORY]]&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Tali_Zorah.jpg&amp;diff=157217</id>
		<title>File:Tali Zorah.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Tali_Zorah.jpg&amp;diff=157217"/>
		<updated>2016-11-04T18:44:57Z</updated>

		<summary type="html">&lt;p&gt;Tali Sroka: Tali Zorah on some desert planet, definitely not Tatooine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tali Zorah on some desert planet, definitely not Tatooine&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Tali Sroka</name></author>
	</entry>
</feed>