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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-05-09T22:53:44Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200791</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200791"/>
		<updated>2026-05-08T18:14:09Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* Guardian Beasts of Vexalis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|2=reb|3=new|4=njo|5=djb}}&lt;br /&gt;
{{City|image=[[File:VexalisMain.png|340px]]|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
=== Entry and Protection ===&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City|486x486px]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Right of the Hunt ===&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Sustenance and Soup Banks ===&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Feral Anzati Protocol ===&lt;br /&gt;
&#039;&#039;All Anzati who have turned feral are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Containment Zones ===&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Authority and Sovereignty ===&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|232x232px|Vexalis Orbital Checkpoint]]All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
----&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
[[File:VexalisCityWalls.jpeg|thumb|250x250px|City Walls &amp;amp; Morvane Barracks]]Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians|180x180px]]Bound by blood and ancient rite to the Morvane lineage, a minimum of ten &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.[[File:Krykna.jpg|left|thumb|180x180px|Krykna Guardian Hoardes ]]Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Club Noctis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Club Noctis&#039;&#039;&#039; is Vexalis City’s premier nightclub, housed within one of the city’s oldest stone structures, now repurposed into a sprawling hub of nightlife and indulgence. Its exterior remains a weathered relic, while inside it pulses with music and sensations.&lt;br /&gt;
&lt;br /&gt;
The club is perpetually dark, illuminated by strobing crimson and violet lights that cut through thick haze. Live performances and DJs from across the galaxy carry the atmosphere, blending industrial soundscapes and bass with haunting, ritual like vocals. Many off world artists are granted temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, allowing them safe passage to perform. The special effects of both fog and swaths of darkness are used as well during performances, with bat motifs projected onto the walls. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Chambers ====&lt;br /&gt;
Beneath the nightclub lies a network of caverns and former crypts, now converted into private lounge spaces. These secluded areas retain their ancient stonework and are used for private gatherings, discreet dealings, and controlled feeding. The deeper levels are quieter, more exclusive, and far more dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Everlife Resort ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Everlife Resort&#039;&#039;&#039; is a secluded luxury destination built along the outer edge of Vexalis City, centered around a vast geothermal hot spring and an interconnected network of natural caverns. Once a remote site of ritual significance, it has since been transformed into a lavish retreat that offers rest and indulgence.&lt;br /&gt;
&lt;br /&gt;
Privately owned and operated by select members of the Morvane family, alongside practitioners of Nightsister magick, the resort is steeped in arcane influence. Nightsisters oversee daily operations, and their presence is felt throughout the grounds. Wraiths and wandering spirits are a common sight, drifting silently through the caverns and open air baths, regarded less as anomalies and more as part of the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Off from the main central lobby, the resort features finely appointed guest chambers carved into stone or overlooking the steaming springs, each designed for comfort and privacy. A grand casino operates within the main complex, drawing in both Anzati and off world guests with promises of fortune, distraction, and excess.&lt;br /&gt;
&lt;br /&gt;
==== The Springs and Caverns ====&lt;br /&gt;
At the heart of the resort lie the geothermal pools themselves— dark, mineral rich waters that emit ghostly steam. The surrounding caverns have been expanded and refined into bathing chambers, meditation spaces, and ritual sites. Guests often report sensations of clarity, vitality, and heightened awareness while immersed, effects that are enhanced by the ichor of magick woven into the environment.&lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
To the wider galaxy, the Everlife Resort is whispered to be a place of transformation and a destination where one might glimpse the secrets of longevity, or even immortality. These rumors are not discouraged. Off world travelers arrive seeking enlightenment, healing, or something beyond death itself. Many are granted entry under temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;… though such protections are intentionally limited in scope and duration. Many off the off world travelers who visit this destination have gone missing under mysterious circumstances. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Vexalis Museum of the Arts ===&lt;br /&gt;
The &#039;&#039;&#039;Vexalis Museum of the Arts&#039;&#039;&#039; stands as Vexalis City’s premier museum and cultural archives, a sprawling institution dedicated to the preservation and celebration of art across the galaxy. Unlike many worlds where survival eclipses refinement, the Anzati of Vexalis take great pride in artistry— viewing it as an extension of memory, identity, and the experiences carried within life essence itself. Housed within an immense stone complex near the city’s central districts, the Museum blends ancient architecture with carefully curated exhibition halls. &lt;br /&gt;
&lt;br /&gt;
==== Collections ====&lt;br /&gt;
The Vexalis Museum of the Arts contains an extensive and ever growing collection of relics, paintings, and sculptures gathered from across countless worlds and eras. Many pieces are acquired through trade or conquest, while others are commissioned by Anzati patrons seeking to immortalize moments, victories, or particularly… memorable lives.&lt;br /&gt;
&lt;br /&gt;
The Exhibits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancient Relics&#039;&#039;&#039;: Artifacts from long lost civilizations across the galaxy, preserved not only for their historical value but for the lives once tied to them.&lt;br /&gt;
* &#039;&#039;&#039;Galactic Masterworks&#039;&#039;&#039;: Paintings and sculptures sourced from renowned off world artists, often displayed alongside works inspired by them.&lt;br /&gt;
* &#039;&#039;&#039;Anzati Expressions&#039;&#039;&#039;: Native works depicting the Anzati in both humanized and true forms, celebrating their predatory nature and enduring lineage, especially that of the royal families.&lt;br /&gt;
&lt;br /&gt;
==== Cultural Role ====&lt;br /&gt;
To the Anzati, art is more than aesthetic. Many believe that the act of feeding grants insight into the lives of others, and the Museum serves as a physical counterpart to this philosophy: a place where lives, cultures, and histories are preserved and observed. As such, the Vexalis Museum of the Arts is one of the few spaces in Vexalis where the hunt is culturally restrained. Visitors, both Anzati and offworlders bearing &#039;&#039;&#039;Seals of Protection,&#039;&#039;&#039; are expected to observe with discipline and reverence.&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
=== Notable Soup Banks of Vexalis ===&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
==== The Crimson Reliquary ====&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
==== The Silver Vein ====&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
==== The Hollow Reserve ====&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
==== The Veiled Crucible ====&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
==== The Ashen Gate ====&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense&lt;br /&gt;
----&lt;br /&gt;
== Feral Containment Zones of Vexalis ==&lt;br /&gt;
[[File:Ferals.webp|thumb|250x250px|Feral Anzati Populations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite strict enforcement of city law, outbreaks of feral Anzati occasionally emerge within Vexalis. When such activity reaches critical levels, affected areas are designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;— sealed districts  where feral populations are either exterminated, or monitored until removal can be carried out.&lt;br /&gt;
&lt;br /&gt;
These zones are heavily restricted, marked by visible barriers and guarded perimeters. Entry is limited to authorized hunters, Anzati officers, and contracted exterminators operating under active warrants or &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;. These zones stand as stark reminders that while Vexalis thrives on control and hierarchy, the hunger at its core can never be fully contained&lt;br /&gt;
&lt;br /&gt;
=== The Blackrail Underworks ===&lt;br /&gt;
Once part of Vexalis&#039; early underground transit system, the &#039;&#039;&#039;Blackrail Underworks&#039;&#039;&#039; now lie in ruins beneath the city. Collapsed tunnels, rusted rail lines, and long abandoned platforms create a labyrinthine environment ideal for feral Anzati to nest and hunt unseen. Sightings are frequent, and echoes within the tunnels make tracking unreliable. Entire patrol units have vanished within its depths. Due to its complexity, the zone remains under ongoing containment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Virex Factories ===&lt;br /&gt;
Located in a decayed industrial district, the Virex Factories were once major production sites before being abandoned after multiple feral outbreaks among their workforce. The two massive structures stand side by side— corroded, vast, and structurally unstable in some areas. Their interiors are filled with broken machinery, ash choked corridors, and hidden spaces where ferals gather in packs. Coordinated extermination efforts are periodically launched here, though the population has proven difficult to fully eradicate.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Cure Facility ===&lt;br /&gt;
The Cure Facility was once a medical building dedicated to studying and treating Anzati on the brink of feral descent. Experimental procedures, many involving arcane intervention and forced suppression of feeding instincts, were conducted in an effort to discover a cure. The efforts failed.&lt;br /&gt;
&lt;br /&gt;
The facility was overrun from within when patients turned in masses, killing staff and spreading beyond containment. It has since been sealed and designated as a permanent Containment Zone. &lt;br /&gt;
&lt;br /&gt;
Remnants of its past remain: various surgical chambers, medical wards, and research labs left frozen in time. Feral presence is extreme, and the zone is considered one of the most dangerous within Vexalis. Entry is rarely sanctioned, and survival is not expected.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200771</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200771"/>
		<updated>2026-05-05T04:40:33Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: added fun creepy things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All Anzati who have turned feral are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
----[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|293x293px|Vexalis Krykna Guardian Hoardes ]]&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians]]&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Club Noctis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Club Noctis&#039;&#039;&#039; is Vexalis City’s premier nightclub, housed within one of the city’s oldest stone structures, now repurposed into a sprawling hub of nightlife and indulgence. Its exterior remains a weathered relic, while inside it pulses with music and sensations.&lt;br /&gt;
&lt;br /&gt;
The club is perpetually dark, illuminated by strobing crimson and violet lights that cut through thick haze. Live performances and DJs from across the galaxy carry the atmosphere, blending industrial soundscapes and bass with haunting, ritual like vocals. Many off world artists are granted temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, allowing them safe passage to perform. The special effects of both fog and swaths of darkness are used as well during performances, with bat motifs projected onto the walls. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Chambers ====&lt;br /&gt;
Beneath the nightclub lies a network of caverns and former crypts, now converted into private lounge spaces. These secluded areas retain their ancient stonework and are used for private gatherings, discreet dealings, and controlled feeding. The deeper levels are quieter, more exclusive, and far more dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Everlife Resort ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Everlife Resort&#039;&#039;&#039; is a secluded luxury destination built along the outer edge of Vexalis City, centered around a vast geothermal hot spring and an interconnected network of natural caverns. Once a remote site of ritual significance, it has since been transformed into a lavish retreat that offers rest and indulgence.&lt;br /&gt;
&lt;br /&gt;
Privately owned and operated by select members of the Morvane family, alongside practitioners of Nightsister magick, the resort is steeped in arcane influence. Nightsisters oversee daily operations, and their presence is felt throughout the grounds. Wraiths and wandering spirits are a common sight, drifting silently through the caverns and open air baths, regarded less as anomalies and more as part of the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Off from the main central lobby, the resort features finely appointed guest chambers carved into stone or overlooking the steaming springs, each designed for comfort and privacy. A grand casino operates within the main complex, drawing in both Anzati and off world guests with promises of fortune, distraction, and excess.&lt;br /&gt;
&lt;br /&gt;
==== The Springs and Caverns ====&lt;br /&gt;
At the heart of the resort lie the geothermal pools themselves— dark, mineral rich waters that emit ghostly steam. The surrounding caverns have been expanded and refined into bathing chambers, meditation spaces, and ritual sites. Guests often report sensations of clarity, vitality, and heightened awareness while immersed, effects that are enhanced by the ichor of magick woven into the environment.&lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
To the wider galaxy, the Everlife Resort is whispered to be a place of transformation and a destination where one might glimpse the secrets of longevity, or even immortality. These rumors are not discouraged. Off world travelers arrive seeking enlightenment, healing, or something beyond death itself. Many are granted entry under temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;… though such protections are intentionally limited in scope and duration. Many off the off world travelers who visit this destination have gone missing under mysterious circumstances. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Vexalis Museum of the Arts ===&lt;br /&gt;
The &#039;&#039;&#039;Vexalis Museum of the Arts&#039;&#039;&#039; stands as Vexalis City’s premier museum and cultural archives, a sprawling institution dedicated to the preservation and celebration of art across the galaxy. Unlike many worlds where survival eclipses refinement, the Anzati of Vexalis take great pride in artistry— viewing it as an extension of memory, identity, and the experiences carried within life essence itself. Housed within an immense stone complex near the city’s central districts, the Museum blends ancient architecture with carefully curated exhibition halls. &lt;br /&gt;
&lt;br /&gt;
==== Collections ====&lt;br /&gt;
The Vexalis Museum of the Arts contains an extensive and ever growing collection of relics, paintings, and sculptures gathered from across countless worlds and eras. Many pieces are acquired through trade or conquest, while others are commissioned by Anzati patrons seeking to immortalize moments, victories, or particularly… memorable lives.&lt;br /&gt;
&lt;br /&gt;
The Exhibits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancient Relics&#039;&#039;&#039;: Artifacts from long lost civilizations across the galaxy, preserved not only for their historical value but for the lives once tied to them.&lt;br /&gt;
* &#039;&#039;&#039;Galactic Masterworks&#039;&#039;&#039;: Paintings and sculptures sourced from renowned off world artists, often displayed alongside works inspired by them.&lt;br /&gt;
* &#039;&#039;&#039;Anzati Expressions&#039;&#039;&#039;: Native works depicting the Anzati in both humanized and true forms, celebrating their predatory nature and enduring lineage, especially that of the royal families.&lt;br /&gt;
&lt;br /&gt;
==== Cultural Role ====&lt;br /&gt;
To the Anzati, art is more than aesthetic. Many believe that the act of feeding grants insight into the lives of others, and the Museum serves as a physical counterpart to this philosophy: a place where lives, cultures, and histories are preserved and observed. As such, the Vexalis Museum of the Arts is one of the few spaces in Vexalis where the hunt is culturally restrained. Visitors, both Anzati and offworlders bearing &#039;&#039;&#039;Seals of Protection,&#039;&#039;&#039; are expected to observe with discipline and reverence.&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
=== Notable Soup Banks of Vexalis ===&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
==== The Crimson Reliquary ====&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
==== The Silver Vein ====&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
==== The Hollow Reserve ====&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
==== The Veiled Crucible ====&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
==== The Ashen Gate ====&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense&lt;br /&gt;
----&lt;br /&gt;
[[File:Ferals.webp|thumb|351x351px|Feral Anzati Populations]]&lt;br /&gt;
&lt;br /&gt;
== Feral Containment Zones of Vexalis ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite strict enforcement of city law, outbreaks of feral Anzati occasionally emerge within Vexalis. When such activity reaches critical levels, affected areas are designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;— sealed districts  where feral populations are either exterminated, or monitored until removal can be carried out.&lt;br /&gt;
&lt;br /&gt;
These zones are heavily restricted, marked by visible barriers and guarded perimeters. Entry is limited to authorized hunters, Anzati officers, and contracted exterminators operating under active warrants or &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;. These zones stand as stark reminders that while Vexalis thrives on control and hierarchy, the hunger at its core can never be fully contained&lt;br /&gt;
&lt;br /&gt;
=== The Blackrail Underworks ===&lt;br /&gt;
Once part of Vexalis&#039; early underground transit system, the &#039;&#039;&#039;Blackrail Underworks&#039;&#039;&#039; now lie in ruins beneath the city. Collapsed tunnels, rusted rail lines, and long abandoned platforms create a labyrinthine environment ideal for feral Anzati to nest and hunt unseen. Sightings are frequent, and echoes within the tunnels make tracking unreliable. Entire patrol units have vanished within its depths. Due to its complexity, the zone remains under ongoing containment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Virex Factories ===&lt;br /&gt;
Located in a decayed industrial district, the Virex Factories were once major production sites before being abandoned after multiple feral outbreaks among their workforce. The two massive structures stand side by side— corroded, vast, and structurally unstable in some areas. Their interiors are filled with broken machinery, ash choked corridors, and hidden spaces where ferals gather in packs. Coordinated extermination efforts are periodically launched here, though the population has proven difficult to fully eradicate.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Cure Facility ===&lt;br /&gt;
The Cure Facility was once a medical building dedicated to studying and treating Anzati on the brink of feral descent. Experimental procedures, many involving arcane intervention and forced suppression of feeding instincts, were conducted in an effort to discover a cure. The efforts failed.&lt;br /&gt;
&lt;br /&gt;
The facility was overrun from within when patients turned in masses, killing staff and spreading beyond containment. It has since been sealed and designated as a permanent Containment Zone. &lt;br /&gt;
&lt;br /&gt;
Remnants of its past remain: various surgical chambers, medical wards, and research labs left frozen in time. Feral presence is extreme, and the zone is considered one of the most dangerous within Vexalis. Entry is rarely sanctioned, and survival is not expected.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200770</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200770"/>
		<updated>2026-05-05T04:27:11Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* The Crimson Reliquary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All Anzati who have turned feral are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
----[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|293x293px|Vexalis Krykna Guardian Hoardes ]]&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians]]&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Club Noctis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Club Noctis&#039;&#039;&#039; is Vexalis City’s premier nightclub, housed within one of the city’s oldest stone structures, now repurposed into a sprawling hub of nightlife and indulgence. Its exterior remains a weathered relic, while inside it pulses with music and sensations.&lt;br /&gt;
&lt;br /&gt;
The club is perpetually dark, illuminated by strobing crimson and violet lights that cut through thick haze. Live performances and DJs from across the galaxy carry the atmosphere, blending industrial soundscapes and bass with haunting, ritual like vocals. Many off world artists are granted temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, allowing them safe passage to perform. The special effects of both fog and swaths of darkness are used as well during performances, with bat motifs projected onto the walls. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Chambers ====&lt;br /&gt;
Beneath the nightclub lies a network of caverns and former crypts, now converted into private lounge spaces. These secluded areas retain their ancient stonework and are used for private gatherings, discreet dealings, and controlled feeding. The deeper levels are quieter, more exclusive, and far more dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Everlife Resort ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Everlife Resort&#039;&#039;&#039; is a secluded luxury destination built along the outer edge of Vexalis City, centered around a vast geothermal hot spring and an interconnected network of natural caverns. Once a remote site of ritual significance, it has since been transformed into a lavish retreat that offers rest and indulgence.&lt;br /&gt;
&lt;br /&gt;
Privately owned and operated by select members of the Morvane family, alongside practitioners of Nightsister magick, the resort is steeped in arcane influence. Nightsisters oversee daily operations, and their presence is felt throughout the grounds. Wraiths and wandering spirits are a common sight, drifting silently through the caverns and open air baths, regarded less as anomalies and more as part of the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Off from the main central lobby, the resort features finely appointed guest chambers carved into stone or overlooking the steaming springs, each designed for comfort and privacy. A grand casino operates within the main complex, drawing in both Anzati and off world guests with promises of fortune, distraction, and excess.&lt;br /&gt;
&lt;br /&gt;
==== The Springs and Caverns ====&lt;br /&gt;
At the heart of the resort lie the geothermal pools themselves— dark, mineral rich waters that emit ghostly steam. The surrounding caverns have been expanded and refined into bathing chambers, meditation spaces, and ritual sites. Guests often report sensations of clarity, vitality, and heightened awareness while immersed, effects that are enhanced by the ichor of magick woven into the environment.&lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
To the wider galaxy, the Everlife Resort is whispered to be a place of transformation and a destination where one might glimpse the secrets of longevity, or even immortality. These rumors are not discouraged. Off world travelers arrive seeking enlightenment, healing, or something beyond death itself. Many are granted entry under temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;… though such protections are intentionally limited in scope and duration. Many off the off world travelers who visit this destination have gone missing under mysterious circumstances. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Vexalis Museum of the Arts ===&lt;br /&gt;
The &#039;&#039;&#039;Vexalis Museum of the Arts&#039;&#039;&#039; stands as Vexalis City’s premier museum and cultural archives, a sprawling institution dedicated to the preservation and celebration of art across the galaxy. Unlike many worlds where survival eclipses refinement, the Anzati of Vexalis take great pride in artistry— viewing it as an extension of memory, identity, and the experiences carried within life essence itself. Housed within an immense stone complex near the city’s central districts, the Museum blends ancient architecture with carefully curated exhibition halls. &lt;br /&gt;
&lt;br /&gt;
==== Collections ====&lt;br /&gt;
The Vexalis Museum of the Arts contains an extensive and ever growing collection of relics, paintings, and sculptures gathered from across countless worlds and eras. Many pieces are acquired through trade or conquest, while others are commissioned by Anzati patrons seeking to immortalize moments, victories, or particularly… memorable lives.&lt;br /&gt;
&lt;br /&gt;
The Exhibits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancient Relics&#039;&#039;&#039;: Artifacts from long lost civilizations across the galaxy, preserved not only for their historical value but for the lives once tied to them.&lt;br /&gt;
* &#039;&#039;&#039;Galactic Masterworks&#039;&#039;&#039;: Paintings and sculptures sourced from renowned off world artists, often displayed alongside works inspired by them.&lt;br /&gt;
* &#039;&#039;&#039;Anzati Expressions&#039;&#039;&#039;: Native works depicting the Anzati in both humanized and true forms, celebrating their predatory nature and enduring lineage, especially that of the royal families.&lt;br /&gt;
&lt;br /&gt;
==== Cultural Role ====&lt;br /&gt;
To the Anzati, art is more than aesthetic. Many believe that the act of feeding grants insight into the lives of others, and the Museum serves as a physical counterpart to this philosophy: a place where lives, cultures, and histories are preserved and observed. As such, the Vexalis Museum of the Arts is one of the few spaces in Vexalis where the hunt is culturally restrained. Visitors, both Anzati and offworlders bearing &#039;&#039;&#039;Seals of Protection,&#039;&#039;&#039; are expected to observe with discipline and reverence.&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
=== Notable Soup Banks of Vexalis ===&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
==== The Crimson Reliquary ====&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
==== The Silver Vein ====&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
==== The Hollow Reserve ====&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
==== The Veiled Crucible ====&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
==== The Ashen Gate ====&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200769</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200769"/>
		<updated>2026-05-05T04:18:20Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All Anzati who have turned feral are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
----[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|293x293px|Vexalis Krykna Guardian Hoardes ]]&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians]]&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Club Noctis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Club Noctis&#039;&#039;&#039; is Vexalis City’s premier nightclub, housed within one of the city’s oldest stone structures, now repurposed into a sprawling hub of nightlife and indulgence. Its exterior remains a weathered relic, while inside it pulses with music and sensations.&lt;br /&gt;
&lt;br /&gt;
The club is perpetually dark, illuminated by strobing crimson and violet lights that cut through thick haze. Live performances and DJs from across the galaxy carry the atmosphere, blending industrial soundscapes and bass with haunting, ritual like vocals. Many off world artists are granted temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, allowing them safe passage to perform. The special effects of both fog and swaths of darkness are used as well during performances, with bat motifs projected onto the walls. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Chambers ====&lt;br /&gt;
Beneath the nightclub lies a network of caverns and former crypts, now converted into private lounge spaces. These secluded areas retain their ancient stonework and are used for private gatherings, discreet dealings, and controlled feeding. The deeper levels are quieter, more exclusive, and far more dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Everlife Resort ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Everlife Resort&#039;&#039;&#039; is a secluded luxury destination built along the outer edge of Vexalis City, centered around a vast geothermal hot spring and an interconnected network of natural caverns. Once a remote site of ritual significance, it has since been transformed into a lavish retreat that offers rest and indulgence.&lt;br /&gt;
&lt;br /&gt;
Privately owned and operated by select members of the Morvane family, alongside practitioners of Nightsister magick, the resort is steeped in arcane influence. Nightsisters oversee daily operations, and their presence is felt throughout the grounds. Wraiths and wandering spirits are a common sight, drifting silently through the caverns and open air baths, regarded less as anomalies and more as part of the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Off from the main central lobby, the resort features finely appointed guest chambers carved into stone or overlooking the steaming springs, each designed for comfort and privacy. A grand casino operates within the main complex, drawing in both Anzati and off world guests with promises of fortune, distraction, and excess.&lt;br /&gt;
&lt;br /&gt;
==== The Springs and Caverns ====&lt;br /&gt;
At the heart of the resort lie the geothermal pools themselves— dark, mineral rich waters that emit ghostly steam. The surrounding caverns have been expanded and refined into bathing chambers, meditation spaces, and ritual sites. Guests often report sensations of clarity, vitality, and heightened awareness while immersed, effects that are enhanced by the ichor of magick woven into the environment.&lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
To the wider galaxy, the Everlife Resort is whispered to be a place of transformation and a destination where one might glimpse the secrets of longevity, or even immortality. These rumors are not discouraged. Off world travelers arrive seeking enlightenment, healing, or something beyond death itself. Many are granted entry under temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;… though such protections are intentionally limited in scope and duration. Many off the off world travelers who visit this destination have gone missing under mysterious circumstances. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Vexalis Museum of the Arts ===&lt;br /&gt;
The &#039;&#039;&#039;Vexalis Museum of the Arts&#039;&#039;&#039; stands as Vexalis City’s premier museum and cultural archives, a sprawling institution dedicated to the preservation and celebration of art across the galaxy. Unlike many worlds where survival eclipses refinement, the Anzati of Vexalis take great pride in artistry— viewing it as an extension of memory, identity, and the experiences carried within life essence itself. Housed within an immense stone complex near the city’s central districts, the Museum blends ancient architecture with carefully curated exhibition halls. &lt;br /&gt;
&lt;br /&gt;
==== Collections ====&lt;br /&gt;
The Vexalis Museum of the Arts contains an extensive and ever growing collection of relics, paintings, and sculptures gathered from across countless worlds and eras. Many pieces are acquired through trade or conquest, while others are commissioned by Anzati patrons seeking to immortalize moments, victories, or particularly… memorable lives.&lt;br /&gt;
&lt;br /&gt;
The Exhibits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancient Relics&#039;&#039;&#039;: Artifacts from long lost civilizations across the galaxy, preserved not only for their historical value but for the lives once tied to them.&lt;br /&gt;
* &#039;&#039;&#039;Galactic Masterworks&#039;&#039;&#039;: Paintings and sculptures sourced from renowned off world artists, often displayed alongside works inspired by them.&lt;br /&gt;
* &#039;&#039;&#039;Anzati Expressions&#039;&#039;&#039;: Native works depicting the Anzati in both humanized and true forms, celebrating their predatory nature and enduring lineage, especially that of the royal families.&lt;br /&gt;
&lt;br /&gt;
==== Cultural Role ====&lt;br /&gt;
To the Anzati, art is more than aesthetic. Many believe that the act of feeding grants insight into the lives of others, and the Museum serves as a physical counterpart to this philosophy: a place where lives, cultures, and histories are preserved and observed. As such, the Vexalis Museum of the Arts is one of the few spaces in Vexalis where the hunt is culturally restrained. Visitors, both Anzati and offworlders bearing &#039;&#039;&#039;Seals of Protection,&#039;&#039;&#039; are expected to observe with discipline and reverence.&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200768</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200768"/>
		<updated>2026-05-05T04:15:13Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: locaaaations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All Anzati who have turned feral are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|293x293px|Vexalis Krykna Guardian Hoardes ]]&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians]]&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
&lt;br /&gt;
== Notable Vexalis Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Club Noctis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Club Noctis&#039;&#039;&#039; is Vexalis City’s premier nightclub, housed within one of the city’s oldest stone structures, now repurposed into a sprawling hub of nightlife and indulgence. Its exterior remains a weathered relic, while inside it pulses with music and sensations.&lt;br /&gt;
&lt;br /&gt;
The club is perpetually dark, illuminated by strobing crimson and violet lights that cut through thick haze. Live performances and DJs from across the galaxy carry the atmosphere, blending industrial soundscapes and bass with haunting, ritual like vocals. Many off world artists are granted temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, allowing them safe passage to perform. The special effects of both fog and swaths of darkness are used as well during performances, with bat motifs projected onto the walls. &lt;br /&gt;
&lt;br /&gt;
==== Subterranean Chambers ====&lt;br /&gt;
Beneath the nightclub lies a network of caverns and former crypts, now converted into private lounge spaces. These secluded areas retain their ancient stonework and are used for private gatherings, discreet dealings, and controlled feeding. The deeper levels are quieter, more exclusive, and far more dangerous.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Everlife Resort ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Everlife Resort&#039;&#039;&#039; is a secluded luxury destination built along the outer edge of Vexalis City, centered around a vast geothermal hot spring and an interconnected network of natural caverns. Once a remote site of ritual significance, it has since been transformed into a lavish retreat that offers rest and indulgence.&lt;br /&gt;
&lt;br /&gt;
Privately owned and operated by select members of the Morvane family, alongside practitioners of Nightsister magick, the resort is steeped in arcane influence. Nightsisters oversee daily operations, and their presence is felt throughout the grounds. Wraiths and wandering spirits are a common sight, drifting silently through the caverns and open air baths, regarded less as anomalies and more as part of the atmosphere.&lt;br /&gt;
&lt;br /&gt;
Off from the main central lobby, the resort features finely appointed guest chambers carved into stone or overlooking the steaming springs, each designed for comfort and privacy. A grand casino operates within the main complex, drawing in both Anzati and off world guests with promises of fortune, distraction, and excess.&lt;br /&gt;
&lt;br /&gt;
==== The Springs and Caverns ====&lt;br /&gt;
At the heart of the resort lie the geothermal pools themselves— dark, mineral rich waters that emit ghostly steam. The surrounding caverns have been expanded and refined into bathing chambers, meditation spaces, and ritual sites. Guests often report sensations of clarity, vitality, and heightened awareness while immersed, effects that are enhanced by the ichor of magick woven into the environment.&lt;br /&gt;
&lt;br /&gt;
==== Reputation ====&lt;br /&gt;
To the wider galaxy, the Everlife Resort is whispered to be a place of transformation and a destination where one might glimpse the secrets of longevity, or even immortality. These rumors are not discouraged. Off world travelers arrive seeking enlightenment, healing, or something beyond death itself. Many are granted entry under temporary &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;… though such protections are intentionally limited in scope and duration. Many off the off world travelers who visit this destination have gone missing under mysterious circumstances. &lt;br /&gt;
&lt;br /&gt;
Here’s your revised wiki entry with the updated name:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== The Vexalis Museum of the Arts ===&lt;br /&gt;
The &#039;&#039;&#039;Vexalis Museum of the Arts&#039;&#039;&#039; stands as Vexalis City’s premier museum and cultural archives, a sprawling institution dedicated to the preservation and celebration of art across the galaxy. Unlike many worlds where survival eclipses refinement, the Anzati of Vexalis take great pride in artistry— viewing it as an extension of memory, identity, and the experiences carried within life essence itself. Housed within an immense stone complex near the city’s central districts, the Museum blends ancient architecture with carefully curated exhibition halls. &lt;br /&gt;
&lt;br /&gt;
==== Collections ====&lt;br /&gt;
The Vexalis Museum of the Arts contains an extensive and ever growing collection of relics, paintings, and sculptures gathered from across countless worlds and eras. Many pieces are acquired through trade or conquest, while others are commissioned by Anzati patrons seeking to immortalize moments, victories, or particularly… memorable lives.&lt;br /&gt;
&lt;br /&gt;
The Exhibits include:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ancient Relics&#039;&#039;&#039;: Artifacts from long lost civilizations across the galaxy, preserved not only for their historical value but for the lives once tied to them.&lt;br /&gt;
* &#039;&#039;&#039;Galactic Masterworks&#039;&#039;&#039;: Paintings and sculptures sourced from renowned off world artists, often displayed alongside works inspired by them.&lt;br /&gt;
* &#039;&#039;&#039;Anzati Expressions&#039;&#039;&#039;: Native works depicting the Anzati in both humanized and true forms, celebrating their predatory nature and enduring lineage, especially that of the royal families.&lt;br /&gt;
&lt;br /&gt;
==== Cultural Role ====&lt;br /&gt;
To the Anzati, art is more than aesthetic. Many believe that the act of feeding grants insight into the lives of others, and the Museum serves as a physical counterpart to this philosophy: a place where lives, cultures, and histories are preserved and observed. As such, the Vexalis Museum of the Arts is one of the few spaces in Vexalis where the hunt is culturally restrained. Visitors, both Anzati and offworlders bearing &#039;&#039;&#039;Seals of Protection,&#039;&#039;&#039; are expected to observe with discipline and reverence.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200767</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200767"/>
		<updated>2026-05-05T03:38:17Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* Feral Anzati Protocol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All Anzati who have turned feral are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|293x293px|Vexalis Krykna Guardian Hoardes ]]&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians]]&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200766</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200766"/>
		<updated>2026-05-05T03:33:15Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* The Silver Vein */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|293x293px|Vexalis Krykna Guardian Hoardes ]]&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians]]&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Silver Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200765</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200765"/>
		<updated>2026-05-05T03:32:47Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* The Crimson Reliquary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|293x293px|Vexalis Krykna Guardian Hoardes ]]&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians]]&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. Only upperclass citizens are permitted entry into this particular feeding bank. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Gilded Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200764</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200764"/>
		<updated>2026-05-04T23:35:53Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: images!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
[[File:Krykna.jpg|left|thumb|293x293px|Vexalis Krykna Guardian Hoardes ]]&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
[[File:Chridactyl.webp|thumb|Chirodactyl City Guardians]]&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves. &lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. This feeding bank does not contain any private feeding suites and only the upperclass are permitted entry. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Gilded Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Krykna.jpg&amp;diff=200763</id>
		<title>File:Krykna.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Krykna.jpg&amp;diff=200763"/>
		<updated>2026-05-04T23:33:12Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Art originally created by: https://www.artstation.com/artwork/oAegrO?album_id=2902707&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art originally created by: https://www.artstation.com/artwork/oAegrO?album_id=2902707&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200762</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200762"/>
		<updated>2026-05-04T23:16:43Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
[[File:Vexalis Space Station.png|left|thumb|319x319px|Vexalis Orbital Checkpoint]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
[[File:VexalisCityWalls.jpeg|thumb|410x410px|City Walls &amp;amp; Morvane Barracks]]&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves.&lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. This feeding bank does not contain any private feeding suites and only the upperclass are permitted entry. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Gilded Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VexalisCityWalls.jpeg&amp;diff=200761</id>
		<title>File:VexalisCityWalls.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VexalisCityWalls.jpeg&amp;diff=200761"/>
		<updated>2026-05-04T23:15:10Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Art originally created by Oilyryder: https://x.com/ollyryderart/status/1295745414625460224?s=12&amp;amp;utm_source=Pinterest&amp;amp;utm_medium=organic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art originally created by Oilyryder: https://x.com/ollyryderart/status/1295745414625460224?s=12&amp;amp;utm_source=Pinterest&amp;amp;utm_medium=organic&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Vexalis_Space_Station.png&amp;diff=200760</id>
		<title>File:Vexalis Space Station.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Vexalis_Space_Station.png&amp;diff=200760"/>
		<updated>2026-05-04T23:03:02Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Image sourced here originally: https://www.paolopuggioni.com/brief-history-of-space-exploration-red-cloud/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image sourced here originally: https://www.paolopuggioni.com/brief-history-of-space-exploration-red-cloud/&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200759</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200759"/>
		<updated>2026-05-04T22:54:06Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: images!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:VexalisMain.png|thumb|242x242px|Vexalis City]]&lt;br /&gt;
{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
[[File:Vexalistowerssmall.png|thumb|Red skies of Vexalis City]]&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves.&lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. This feeding bank does not contain any private feeding suites and only the upperclass are permitted entry. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Gilded Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Vexalistowerssmall.png&amp;diff=200758</id>
		<title>File:Vexalistowerssmall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Vexalistowerssmall.png&amp;diff=200758"/>
		<updated>2026-05-04T22:52:22Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Image sourced here: https://lexica.art/prompt/ef810619-00b7-45e8-86cb-fde3c3973b2e&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image sourced here: https://lexica.art/prompt/ef810619-00b7-45e8-86cb-fde3c3973b2e&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VexalisSmall.png&amp;diff=200757</id>
		<title>File:VexalisSmall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VexalisSmall.png&amp;diff=200757"/>
		<updated>2026-05-04T22:44:24Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Image sourced from Craiyon. Vexalis City. https://www.craiyon.com/en/image/LJKQcOTaSKGSYEwHygWSNQ

smaller version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image sourced from Craiyon. Vexalis City. https://www.craiyon.com/en/image/LJKQcOTaSKGSYEwHygWSNQ&lt;br /&gt;
&lt;br /&gt;
smaller version&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VexalisMain.png&amp;diff=200756</id>
		<title>File:VexalisMain.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VexalisMain.png&amp;diff=200756"/>
		<updated>2026-05-04T22:43:59Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Image sourced from Craiyon. Vexalis City. https://www.craiyon.com/en/image/LJKQcOTaSKGSYEwHygWSNQ&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Image sourced from Craiyon. Vexalis City. https://www.craiyon.com/en/image/LJKQcOTaSKGSYEwHygWSNQ&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200755</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200755"/>
		<updated>2026-05-04T22:20:11Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* Guardian Beasts of Vexalis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves.&lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. This feeding bank does not contain any private feeding suites and only the upperclass are permitted entry. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Gilded Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200754</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200754"/>
		<updated>2026-05-04T22:15:05Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: grammr&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{City|image=|name=Vexalis City|constructed=|destroyed=|builder=Emporer Vexalis Morvane|planet=Anzat|continent=|location=|climate=Foggy, Cold|interest=|population=Anzati|era=|affiliation=}}&lt;br /&gt;
&lt;br /&gt;
== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts, slowly expanded into a sprawling urban center of influence, wealth, and political gravity that drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves.&lt;br /&gt;
&lt;br /&gt;
Here’s a unified version that &#039;&#039;&#039;integrates the general Soup Bank system with the named locations&#039;&#039;&#039;, keeping everything consistent with your laws and infrastructure:&lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. This feeding bank does not contain any private feeding suites and only the upperclass are permitted entry. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Gilded Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200753</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200753"/>
		<updated>2026-05-04T21:01:40Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* The Crimson Ledger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts— quickly expanded into a sprawling urban center as influence, wealth, and political gravity drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves.&lt;br /&gt;
&lt;br /&gt;
Here’s a unified version that &#039;&#039;&#039;integrates the general Soup Bank system with the named locations&#039;&#039;&#039;, keeping everything consistent with your laws and infrastructure:&lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Reliquary ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Reliquary&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. This feeding bank does not contain any private feeding suites and only the upperclass are permitted entry. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Gilded Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200752</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200752"/>
		<updated>2026-05-04T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: GOOD SOUP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts— quickly expanded into a sprawling urban center as influence, wealth, and political gravity drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves.&lt;br /&gt;
&lt;br /&gt;
Here’s a unified version that &#039;&#039;&#039;integrates the general Soup Bank system with the named locations&#039;&#039;&#039;, keeping everything consistent with your laws and infrastructure:&lt;br /&gt;
&lt;br /&gt;
== Soup Banks of Vexalis ==&lt;br /&gt;
The &#039;&#039;&#039;Soup Banks of Vexalis&#039;&#039;&#039; serve as the primary, regulated source of life essence within the city, forming a critical pillar of both sustenance and social order. Distributed across multiple districts, these institutions are among the most heavily guarded locations in Vexalis. Each Soup Bank is overseen by Anzati officials and protected by a constant presence of armed officers, ensuring strict adherence to distribution laws and preventing theft, unrest, or unauthorized feeding. Access is governed under city law: all Anzati are entitled to one ration every three days when supply allows, though preferential treatment may be granted to nobility and those of elevated rank.&lt;br /&gt;
&lt;br /&gt;
=== Acquisition and Storage ===&lt;br /&gt;
Life essence is sourced through sanctioned capture operations, trade agreements, and offworld procurement. Specialized Anzati operatives are tasked with acquiring viable “cattle” from other planets, which are then transported into Vexalis through secured airspace corridors. Upon arrival, shipments are transferred into an extensive underground tunnel network stretching beneath the city. Deep below the surface, the cattle are housed in fortified containment facilities where they are maintained by trained handlers. These individuals are fed, stabilized, and treated medically when necessary to prolong viability, ensuring a sustainable and controlled supply of life essence for the population.&lt;br /&gt;
&lt;br /&gt;
=== Distribution and Public Access ===&lt;br /&gt;
Long lines are a common sight at nearly every Soup Bank, often extending into the surrounding streets. Interiors are divided according to status:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Public Feeding Chambers&#039;&#039;&#039;: Functional, high capacity rooms reserved for lower ranking citizens.&lt;br /&gt;
* &#039;&#039;&#039;Private Feeding Suites&#039;&#039;&#039;: Refined and secluded chambers reserved for nobility and those of elevated standing, often accompanied by &amp;quot;rare&amp;quot; meals.&lt;br /&gt;
&lt;br /&gt;
The main lobbies of each bank are ceremonial in design, featuring towering stone statues depicting Anzati in their true forms, alongside honored officers and figures tied to the city’s sustenance system. Administrative officials process entitlements, credits, and warrants under strict oversight.&lt;br /&gt;
&lt;br /&gt;
== Notable Soup Banks of Vexalis ==&lt;br /&gt;
Together, these institutions form a tightly controlled network that sustains Vexalis, reinforces its hierarchy, and ensures that even in abundance, survival remains governed by law, status, and proximity to power.&lt;br /&gt;
&lt;br /&gt;
=== The Crimson Ledger ===&lt;br /&gt;
Located near the central districts beneath the shadow of Morvane Palace, the &#039;&#039;&#039;Crimson Ledger&#039;&#039;&#039; is the most prestigious Soup Bank in the city. It serves the nobility and ruling class, offering lavish private feeding suites and access to the highest quality cattle, carefully preserved for potency and refinement. This feeding bank does not contain any private feeding suites and only the upperclass are permitted entry. &lt;br /&gt;
&lt;br /&gt;
=== The Silver Vein ===&lt;br /&gt;
Positioned along major trade arteries, the &#039;&#039;&#039;Gilded Vein&#039;&#039;&#039; caters to merchants, contractors, and offworld visitors operating under active Seals of Protection. It functions as both a feeding bank and a hub for negotiation, where business is conducted under temporary immunity. This soup bank boasts two private feeding suites and is frequented by many civilians.&lt;br /&gt;
&lt;br /&gt;
=== The Hollow Reserve ===&lt;br /&gt;
Serving the lower districts, the &#039;&#039;&#039;Hollow Reserve&#039;&#039;&#039; is the most heavily trafficked Soup Bank in Vexalis. Its public feeding chambers are designed for efficiency over comfort, and its long queues reflect the constant demand placed upon it. Despite its harsh conditions, it remains essential in maintaining stability among the general population. Though it contains private feeding chambers, they are seldom used here aside from the officers.&lt;br /&gt;
&lt;br /&gt;
=== The Veiled Crucible ===&lt;br /&gt;
Situated within a shadowed quarter of the city, the &#039;&#039;&#039;Veiled Crucible&#039;&#039;&#039; handles specialized warrants and discreet transactions. Favored by hunters and operatives, it is known for its privacy and rumored access to rare or unconventional cattle, which are distributed from this location. &lt;br /&gt;
&lt;br /&gt;
=== The Ashen Gate ===&lt;br /&gt;
Located near the inner wall districts, the &#039;&#039;&#039;Ashen Gate&#039;&#039;&#039; functions as both a Soup Bank and a strategic reserve. During crises, it prioritizes distribution to Anzati officers and defenders of the city. Its fortified structure reflects its dual role in sustenance and defense.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200751</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200751"/>
		<updated>2026-05-04T20:38:14Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: krykna!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts— quickly expanded into a sprawling urban center as influence, wealth, and political gravity drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;br /&gt;
&lt;br /&gt;
=== Vexalis City Walls ===&lt;br /&gt;
Vexalis City is encircled by towering, obsidian black fortification walls reinforced with both advanced  plating and ancient alchemical treatments. These walls serve as the first line of defense against external threats, including rogue Anzati factions and offworld incursions. Watchtowers line the perimeter at regular intervals, each staffed by Anzati officers highly trained in both martial combat and sensory detection of life essence. Encasing the city from above is a powerful &#039;&#039;&#039;orbital shield array&#039;&#039;&#039;, projected from satellites linked to the Vexalis Orbital Checkpoint. This shield is capable of repelling unauthorized aerial entry, bombardment, and large scale assault, ensuring that all ingress is funneled through controlled channels.&lt;br /&gt;
&lt;br /&gt;
==== The Morvane Barracks ====&lt;br /&gt;
Situated along the inner perimeter of the city walls, the &#039;&#039;&#039;Morvane Barracks&#039;&#039;&#039; function as the central military stronghold of Vexalis. This fortified complex houses the city’s standing forces—elite Anzati officers tasked with maintaining order, enforcing city law, and responding to internal threats such as feral outbreaks or potential organized raids on Soup Bank reserves. The barracks also serve as a rapid deployment hub, allowing forces to mobilize swiftly to any district within the city or to reinforce the outer walls when necessary. Officers stationed here are considered extensions of Morvane authority, acting with full legal and military jurisdiction.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Beasts of Vexalis ====&lt;br /&gt;
Bound by blood and ancient rite to the Morvane lineage, a minimum of five &#039;&#039;&#039;Chirodactyl guardians&#039;&#039;&#039; are kept in dedicated roosting spires along the city’s upper structures and walls. These massive winged predators serve as aerial enforcers, deployed in times of significant threats. Each Chirodactyl shares a deep bond with its designated handler, ensuring loyalty and precise control in combat scenarios.&lt;br /&gt;
&lt;br /&gt;
Surrounding the city beyond the walls lies a defensive perimeter teeming with dozens of &#039;&#039;&#039;Krykna&#039;&#039;&#039;, maintained and directed by specialized handlers. These creatures form a living barrier— highly aggressive to intruders and particularly effective against ground based assaults. Their presence alone serves as a deterrent, while their coordinated deployment can overwhelm hostile forces attempting to breach the city. Together, these defenses ensure that Vexalis remains not only a center of power and indulgence, but a fortress against those who would seek to disrupt its order, or claim its resources for themselves.&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200750</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200750"/>
		<updated>2026-05-04T20:26:32Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: added laws&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts— quickly expanded into a sprawling urban center as influence, wealth, and political gravity drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Laws of Vexalis City ==&lt;br /&gt;
&lt;br /&gt;
==== Entry and Protection ====&lt;br /&gt;
&#039;&#039;Any individual entering Vexalis City on official business must first obtain a &#039;&#039;&#039;Seal of Protection&#039;&#039;&#039; from the Vexalis Orbital Checkpoint prior to entry. Individuals bearing an active Seal of Protection are strictly forbidden from being hunted, harmed, or captured by any Anzati citizen for the duration of the seal’s validity. The Seal remains binding until its designated expiration, at which point it will fade without trace on the induvidual. Upon expiration, all protections are immediately revoked&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Right of the Hunt ====&lt;br /&gt;
&#039;&#039;Any individual within city limits who carries life essence (“soup”) and does not possess a valid Seal of Protection, is considered lawful prey. Such individuals may be hunted at the discretion of any Anzati citizen. This practice is upheld under the long standing principle of survival of the fittest, which governs the natural order of Vexalis.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sustenance and Soup Banks ====&lt;br /&gt;
&#039;&#039;Life essence may be lawfully obtained through designated &#039;&#039;&#039;Soup Bank&#039;&#039;&#039; outposts, either by payment of credits or through authorized warrants. All Anzati are entitled to one standard ration every three days, regardless of social or financial standing, contingent upon availability. Preferential access may be granted to members of the nobility or individuals of elevated rank, at the discretion of governing authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feral Anzati Protocol ====&lt;br /&gt;
&#039;&#039;All feral Anzati are to be terminated on sight, without exception, regardless of prior relationships or familial bonds. Individuals suspected of nearing a feral state must be reported and surrendered to city officials for evaluation and processing. Harboring, concealing, or aiding a feral Anzati is a punishable offense and will be met with severe consequences.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Containment Zones ====&lt;br /&gt;
&#039;&#039;Any district experiencing repeated feral activity must be reported to city authorities. Such areas will be designated as &#039;&#039;&#039;Containment Zones&#039;&#039;&#039;, wherein feral populations will be subject to extermination or forced relocation as deemed necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Authority and Sovereignty ====&lt;br /&gt;
&#039;&#039;The rule of Vexalis is absolute. The word of the Morvane nobility carries the full weight of law, and the authority of the monarchy is unquestioned. City officials and enforcement bodies act as direct extensions of the crown. Any individual suspected of treason, conspiracy, or organizing resistance against the ruling authority will be subject to the harshest penalties. Nobility supersedes all other ranks, and their command is final.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200749</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200749"/>
		<updated>2026-05-04T20:00:53Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Adding in a location&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts— quickly expanded into a sprawling urban center as influence, wealth, and political gravity drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Vexalis Orbital Checkpoint ===&lt;br /&gt;
All offworld traffic bound for Vexalis City are required to pass through the &#039;&#039;&#039;Vexalis Orbital Checkpoint&#039;&#039;&#039;, a heavily regulated spaceport station positioned in high orbit above the city. Serving as both customs authority and as an arcane gatekeeper, the station ensures that all non-Anzati entrants are processed, marked, and made known to the population below. The station itself contains numerous docking bays for incoming vessels, alongside secured hangars reserved for private transports operated by Morvane nobles. Those seeking safe passage— most commonly traders, livestock transporters delivering living cattle, and contracted exterminators tasked with culling feral Anzati— are required to undergo inspection upon arrival. Clearance is not granted through documentation alone, but through ritual.&lt;br /&gt;
&lt;br /&gt;
==== Seals of Protection ====&lt;br /&gt;
At the heart of the station’s function are the &#039;&#039;&#039;Seals of Protection&#039;&#039;&#039;, administered by Anzati practitioners versed in Nightsister magick. These seals take the form of intricate, glowing red runes inscribed along the arms of visitors. Each is uniquely attuned, pulsing faintly with magickal energy that signals to all Anzati that the marked individual is not to be hunted. Each seal is bound to a specified duration, determined at the time of inscription. Once this time expires, the rune fades entirely without trace. Upon its disappearance, the individual immediately loses all protection and is considered fair game to any Anzati within Vexalis, regardless of status or prior affiliation.&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200748</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200748"/>
		<updated>2026-05-04T19:49:31Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: fixing things because fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [https://wiki.darkjedibrotherhood.com/view/Morvane_Palace Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts— quickly expanded into a sprawling urban center as influence, wealth, and political gravity drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200747</id>
		<title>Vexalis City</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vexalis_City&amp;diff=200747"/>
		<updated>2026-05-04T19:41:40Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: intro to Vexalis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Founding of Vexalis City ==&lt;br /&gt;
Vexalis City was established in the shadow of the [&amp;lt;nowiki/&amp;gt;[[Morvane Palace|https://wiki.darkjedibrotherhood.com/view/Morvane_Palace]] Morvane Palace], rising as both a necessity and a symbol of Morvane dominion. What began as a cluster of supporting structures— servant&#039;s quarters, airborne supply depots, and trade outposts— quickly expanded into a sprawling urban center as influence, wealth, and political gravity drew Anzati from across the region.&lt;br /&gt;
&lt;br /&gt;
The city’s foundation was not born of civic ambition, but of proximity to power. As the Palace became a seat of authority, intrigue, and dark traditions, Vexalis grew around it— shaped by those seeking favor, survival, or opportunity while under Morvane rule. Its patrons, ever indulgent, cultivated a thriving culture of the arts and entertainment, deliberately designed to attract offworld visitors... both as spectacle and as prey.&lt;br /&gt;
&lt;br /&gt;
To sustain its growing population, Vexalis established numerous “soup” banks throughout the city, offering a steady source of controlled nourishment to the civilians. This system was maintained under strict order, and drew Anzati from across the galaxy, transforming Vexalis into a gathering place for their kind— one bound by growth, hunger, and hierarchy.&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200746</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200746"/>
		<updated>2026-05-04T19:26:04Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose &#039;&#039;&#039;Ezeryth Morvane&#039;&#039;&#039;, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of [https://wiki.darkjedibrotherhood.com/view/Velira_Morvane Velira Morvane]. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|274x274px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, &#039;&#039;&#039;Emperor Vexalis Morvane&#039;&#039;&#039;, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, &#039;&#039;&#039;Viktor Morvane&#039;&#039;&#039;, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.[[File:Chridactyl.webp|thumb|Chiradactyl Palace Guardians]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|231x231px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.[[File:MorvaneLab.png|thumb|340x340px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200745</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200745"/>
		<updated>2026-05-04T19:24:29Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* The Rise of House Morvane */  hyper links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose &#039;&#039;&#039;Ezeryth Morvane&#039;&#039;&#039;, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of [[Velira Morvane|https://wiki.darkjedibrotherhood.com/view/Velira_Morvane]]. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|274x274px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, &#039;&#039;&#039;Emperor Vexalis Morvane&#039;&#039;&#039;, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, &#039;&#039;&#039;Viktor Morvane&#039;&#039;&#039;, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.[[File:Chridactyl.webp|thumb|Chiradactyl Palace Guardians]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|231x231px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.[[File:MorvaneLab.png|thumb|340x340px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200744</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200744"/>
		<updated>2026-05-04T19:17:48Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* The Reign of Emperor Vexalis Morvane */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|274x274px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.[[File:Chridactyl.webp|thumb|Chiradactyl Palace Guardians]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|231x231px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.[[File:MorvaneLab.png|thumb|340x340px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200739</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200739"/>
		<updated>2026-05-01T18:03:02Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|274x274px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.[[File:Chridactyl.webp|thumb|Chiradactyl Palace Guadians]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|231x231px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.[[File:MorvaneLab.png|thumb|340x340px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:MorvaneLab.png&amp;diff=200736</id>
		<title>File:MorvaneLab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:MorvaneLab.png&amp;diff=200736"/>
		<updated>2026-05-01T14:30:00Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Movane Palace Laboratory&lt;br /&gt;
&lt;br /&gt;
Art originally by: https://alicia_soderberg.artstation.com/projects/Rn5Nne&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200724</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200724"/>
		<updated>2026-05-01T08:04:45Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|274x274px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.[[File:Chridactyl.webp|thumb|Chrodactyl Palace Guadians]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|231x231px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.[[File:MorvaneLab.png|thumb|340x340px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200723</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200723"/>
		<updated>2026-05-01T08:03:39Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|274x274px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.[[File:Chridactyl.webp|thumb|Chrodactyl Palace Guadians]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|231x231px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.[[File:MorvaneLab.png|thumb|340x340px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200722</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200722"/>
		<updated>2026-05-01T08:02:46Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|274x274px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.&lt;br /&gt;
----[[File:Chridactyl.webp|thumb|Chrodactyl Palace Guadians]]&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|231x231px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
----&lt;br /&gt;
[[File:MorvaneLab.png|thumb|340x340px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200721</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200721"/>
		<updated>2026-05-01T08:00:49Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: added bedchamber section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=|bgcolor_value=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|352x352px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.&lt;br /&gt;
----[[File:Chridactyl.webp|thumb|Chrodactyl Palace Guadians]]&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|268x268px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
----&lt;br /&gt;
[[File:MorvaneLab.png|thumb|399x399px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Bedchambers&#039;&#039;&#039; ===&lt;br /&gt;
Reserved for the noble lineage of House Morvane, the palace bedchambers are numerous and appointed according to rank and indulgence. A smaller number are maintained for honored guests, though they rarely rival the decadence afforded to the bloodline itself.&lt;br /&gt;
&lt;br /&gt;
Each noble chamber is accompanied by a lavish washroom of polished stone, fitted with deep soaking basins and intricate fixtures etched with ancestral motifs. Beyond the sleeping quarters, private balconies extend outward from the palace walls, suspended high above the surrounding expanse. From these vantage points, the sky churns endlessly with crimson fog, threaded with the drifting currents of life essence— an ever present reminder of the power that sustains the Morvane name.[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
----&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=200720</id>
		<title>Velira Morvane</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=200720"/>
		<updated>2026-05-01T07:54:41Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|2=rep|3=imp|4=rdb|5=exd|6=nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Sith&lt;br /&gt;
|image=[[File:Velirared400.png|250px]]&lt;br /&gt;
|firstname=Velira&lt;br /&gt;
|lastname=Morvane&lt;br /&gt;
|homeworld=Anzat&lt;br /&gt;
|birth={{Birthyear and Age |BBY|280}}&lt;br /&gt;
|placeofbirth=[[Morvane Palace|Morvane Palace]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Anzat|Anzati]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Raven black with maroon undertones&lt;br /&gt;
|eyes=Bright crimson&lt;br /&gt;
|height=1.65 meters&lt;br /&gt;
|weight=68 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=Empress Anvara Morvane&lt;br /&gt;
|father=Emperor Viktor Morvane&lt;br /&gt;
|siblings=Ilianna Morvane; Levoro Morvane; Kalara Morvane&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=Morgan B. Sorenn, Shroud Syndicate&lt;br /&gt;
|enemies=Viktor Morvane&lt;br /&gt;
|saber=Red, obsidian-black hilt&lt;br /&gt;
|form=Form VII (Vaapad); Form VI (Niman)&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=Shadow Step; Sliding Hands&lt;br /&gt;
|profession=Medic; Covert Infiltrator&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Odan-Urr]]&lt;br /&gt;
|ship=The Gravewalker&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:17238|17238]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/24829?token=428571156 Character Sheet]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Despite her age, Velira physically appears only to be in her twenties. Her skin is smooth and porcelain-pale with a faint silvery undertone, flawless and almost luminous under light. Her heart shaped face is strikingly symmetrical, with high cheekbones and a narrow jawline that gives her a regal appearance. Thick, dark hair falls in loose curls, cascading over her shoulders with subtle maroon and violet undertones.&lt;br /&gt;
&lt;br /&gt;
Her slightly upturned eyes are round to give her face a gentler appearance, despite the striking blood-red irises. They are framed by long, dark lashes and delicately arched brows, surrounded by shadows. Her lips are full and naturally dark, contrasting sharply with her pale skin.&lt;br /&gt;
&lt;br /&gt;
Her elegant figure is petite with soft, feminine curves, including a larger bust line. She has long, talon-like nails that come to naturally sharp points and are typically painted dark red in color. &lt;br /&gt;
[[File:Nurse Velira 1.png|left|thumb|496x496px|Velira in her medic uniform ]]&lt;br /&gt;
&lt;br /&gt;
Unlike others of her species, her nose remains symmetrical alongside the rest of her features, with a smooth bridge due to her intermixed heritage. Two slender facial tendrils—her Anzati proboscises— remain carefully hidden within her cheeks, invisible until she chooses to strike. When revealed, they are thin and semi-translucent compared to her already pale skin, giving them a silky, web-like appearance. &lt;br /&gt;
== Velira&#039;s Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&#039;&#039;Childhood- 50 Years of Ag&#039;&#039;e, Anzati Nobility:&#039;&#039;&#039; ===&lt;br /&gt;
Velira Morvane was born into privilege and power on her Anzati homeworld within [[Morvane Palace]], descending from a line of nobles and royalty whose wealth allowed them to live detached from the harsh realities of their species predatory nature. While most Anzati prowled the galaxy for their sustenance, the Morvane family had meals delivered—captives taken from off world or criminals condemned to death, discreetly transferred to their palace and offered up as living feasts. This arrangement allowed them to maintain their noble veneer, dining in elegance while feeding their appetites without ever leaving home.&lt;br /&gt;
&lt;br /&gt;
From an early age, Velira displayed an acute sensitivity to the Force, even more so than the rest of her siblings. Velira’s mother, an Empress among their kind, would spend long hours practicing the Sith arcane traditions of the Nightsisters from high in the palace towers. It was there that her mother mentored her, teaching her how to wield a few of her abilities. This was the only bond that Velira ever forged to her family. Her parents never held any love for each other, their very marriage one that was arranged. Velira&#039;s father always pushed for her to learn a careful set of manners and forbade her from seeing the world beyond their palace walls, preparing her for an enteral life of servitude to the Morvane family name. Meanwhile, her siblings were highly competitive with one another, eager to prove themselves to their father in hopes to gain his favor, a notion that Velira never shared.  &lt;br /&gt;
&lt;br /&gt;
Unknown to Velira at the time, there was a ruse for power among the other members of her family, hungry to take it for themselves. Her Mother had always kept a careful balance on their planet with distributing the prey as the sole ruler at the time, ensuring that no Anzat ever went without food. This notion was one the other nobles did not agree with, for they wanted more food for themselves rather than share and have less, even at the expense of losing other Anzati to turning feral. One evening, Velira&#039;s uncle captured her mother on behalf of orders from her father, casting her deep into a prison cell within the palace. Her father, Viktor, ascended to the throne in her stead, while her mother was tortured and left to starve. When Velira&#039;s mother finally did inevitably became a feral Anzat, she was torn to pieces by the other nobles and died at their hands.    &lt;br /&gt;
&lt;br /&gt;
Following the death of her mother, Velira could no longer stand to be anywhere near her family, as her hatred grew along with the feeling of being trapped. She found her family’s way of life hollow and grotesque— predation stripped of its challenge, turned into indulgence without purpose. While the Morvanes feasted behind silk curtains and polished marble, Velira longed for the freedom of choosing her own path and living by her own strength. Finally, Velira forged a deal with her father— She could gain access to her share of the family wealth, and have 200 years of freedom, in exchange for then returning to the throne to serve her family as soon as that time runs out.   &lt;br /&gt;
[[File:Untitled Artwork (3).PNG|thumb|518x518px|Velira&#039;s armor]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;50-110 Years of Age&#039;&#039; ===&lt;br /&gt;
For decades, Velira hunted freely across the galaxy. She embraced the primal aspects of her species, moving like a shadow through underworld dens and battlefield wreckage, feeding on warriors and criminals whose minds burned with intensity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;110-200 Years of Age&#039;&#039;, Betrayal and Imprisonment: ===&lt;br /&gt;
Eventually, she met a handsome Evereni male of noble blood by the name of Kaleo Davray, and the two fell in love with one another. However, it was not to last. From the very beginning, Velira had carefully kept her true nature and what she really was hidden from her partner, and from his family of nobles. Despite being an Anzat, during this time, she &#039;&#039;tried&#039;&#039; to do better. Her feedings became much more infrequent, and when she did need to feed, it was from criminals. &lt;br /&gt;
&lt;br /&gt;
When her secret was finally discovered, she was labeled as a monster and betrayed by her partner. Velira was captured by the family’s personal knights and cast into a deep cavern prison, far from civilization.&lt;br /&gt;
&lt;br /&gt;
There, in the darkness and silence of her entombment, she adapted. Unable to feed at will, she turned inward, using the Force to suppress her hunger, and extend the time she could go without sustenance for days at a time. These meditative techniques, born from desperation, gave her just enough control over her Anzati nature. She learned patience as she waited for lost souls to stumble into her domain, surviving on rare feedings for decades.&lt;br /&gt;
&lt;br /&gt;
When Velira finally escaped nearly one hundred years later from her imprisonment, she fled the planet, after discovering that Kaleo Davray and his family had long passed away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;200-245 Years of Age&#039;&#039;, Nightsister Coven: ===&lt;br /&gt;
Following her escape from decades of imprisonment, Velira’s path led her to track down a living descendant of her former lover, Kaleo Davray. Consumed by a desire for vengeance, she intended to kill the young woman—only to discover she was living under the protection of a Nightsister Coven on a remote world. Using calculated deception, Velira infiltrated the coven, presenting herself as a wandering Force adept seeking refuge.&lt;br /&gt;
&lt;br /&gt;
Her integration was seamless; she adapted to their rituals and cloaked her true identity beneath feigned loyalty. Over time, however, Velira forged an unexpected bond with the girl she had come to destroy. This fragile connection was shattered when the girl betrayed her trust, revealing Velira’s nature to the coven’s leadership. Rather than fleeing, Velira turned her focus to vengeance once more—this time against the entire coven.&lt;br /&gt;
&lt;br /&gt;
Over the span of years, she methodically and covertly eliminated its members, each death disguised as misfortune, accident, or the work of rival clans. By the time her campaign of quiet destruction was complete, the coven had been reduced to scattered survivors. Velira departed the planet with her vendetta fulfilled, leaving the girl behind.[[File:Veliraredupdate2.png|thumb|533x533px|Velira Morvane, preparing to feed|left]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;245-300 Years of Age&#039;&#039;, Secrecy and Pursuit of Medicine: ===&lt;br /&gt;
By the age of two hundred and forty five, Velira had mastered deception as an art. She cloaked her Anzati nature behind elaborate personas, slipping seamlessly into societies that would otherwise shun her. Through the Force, she delved into the minds of others, ensuring her secrets remained buried. Her preferred targets were influential individuals—politicians, gang leaders, scholars—whose memories she would sip as delicacies before moving on. &lt;br /&gt;
&lt;br /&gt;
But over time, the thrill of endless deception dulled. Velira immersed herself in the study of medicine, adopting the persona of a wandering medic. It was the perfect cover: trusted by the weak and dying, welcomed into societies where others would face suspicion. Though her role began as a disguise, Velira found herself drawn to the act of healing itself. She fed sparingly and, when possible, only from those already at death’s door, convincing herself it was a mercy.&lt;br /&gt;
&lt;br /&gt;
During this time, Velira uncovered that her brother Levoro and wife Sevyrna Morvane, had also fled their homeworld of Anzat to forge a new life for himself along other a few other Anzati. In the wastes of Tatooine near a small mining outpost, they forged a home for themselves hidden within a series of underground crypts. Velira visited, where she befriended another Anzat named Miren and her husband Silas Kal&#039;Vorro. Silas was different among their kind, for he tried to live honorably and had uncovered a more humane way to feed, without killing the victim. Silas taught this particular skill and methodology behind it to Velira. When both Silas and Miren had a daughter together named Elyna, Velira remained as a close family friend and cared for the girl as though her own. &lt;br /&gt;
&lt;br /&gt;
But it was not to last. As the years passed, and Velira was off world in pursuit of her own endeavors, the group of Anzati within that area of Tatooine were hunted to near extinction by local officers, until only Miren, Silas, and Elyna remained. Miren, after countlessly ignoring her own needs to ensure that her family remained fed, eventually turned feral. When Silas went to pick up a blaster to kill her and end her suffering, he was unable to finish the deed, and called upon Velira for help. Velira finished the act, killing one of the rare few she considered her friend with a quick snap to the neck. She ensured that both Silas and Elyna remained safe and hidden, before leaving the planet yet again.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;320-324 Years of Age&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Concealment Within Odan-Urr: ====&lt;br /&gt;
[[File:VeliraAndMorganMeeting.png|thumb|Velira and Morgan Sorenn&#039;s first meeting. Art by Vyr.]]&lt;br /&gt;
At 320 years old, Velira’s path shifted again. Her attention was drawn to Clan Odan-Urr, a community of Force-sensitive individuals known for their strength, discipline, and commitment to safeguarding knowledge. For a predator like Velira, such powerful minds—bright with the Force and rich in experience—were an irresistible temptation. She saw in them the promise of unparalleled meals, each one offering insight and vitality far beyond what ordinary prey could provide.&lt;br /&gt;
&lt;br /&gt;
Yet, upon approaching the Clan, something in her shifted. The discipline, camaraderie, and purpose she observed in them contrasted sharply with her centuries of predation and deception. Instead of stalking them as prey, Velira adopted her medic persona and sought to assimilate discreetly, offering healing and support while concealing her true nature for the next four years.&lt;br /&gt;
&lt;br /&gt;
Her ruse could not last forever. Mihoshi Keibatsu, the Clan’s Proconsul and a skilled telepath, uncovered the truth of what she was. Rather than exile her, Miho offered Velira a choice: to harness her talents for the Clan as a spy and infiltrator. She accepted, outwardly maintaining her identity as a medic working in a Jedi healing facility, while serving secretly in this new role.  &lt;br /&gt;
&lt;br /&gt;
==== Syndicate Alliance:  ====&lt;br /&gt;
Velira&#039;s need for adequate sustenance to quench her natural Anzati hungers, something that she was unable to easily attain within Odan-Urr, led her to a meeting at &#039;&#039;The Sinning Den to&#039;&#039; align her interests with those of the notorious Morgan Sorenn. Velira was eventually offered a position among Morgan and her crew, serving as a Doctor among them.  &lt;br /&gt;
&lt;br /&gt;
== Feeding Practices ==&lt;br /&gt;
While she will refer to her food source as the soup occasionally, she views this specific term along the lines of being undignified. Instead, Velira prefers to use the Anzati phrases of &#039;&#039;life&#039;&#039; &#039;&#039;essence or sea of memory.&#039;&#039; In comparison to others of her kind, Velira deems herself as taking a more &amp;quot;humane&amp;quot; approach when it comes to feeding. A few of these beliefs she chose to adopt after she became a medic. &lt;br /&gt;
&lt;br /&gt;
==== Guiding Principles ====&lt;br /&gt;
There is one moral centered around feeding that Velira has vowed to herself to never break, for however many hundreds of years that she is alive for. She has vowed to herself to never feed upon the life essence from younglings, and would rather choose death over doing so. She views the minds of younglings as something precious and innocent, meant to be protected. As an Anzat, Velira has never fed on a youngling, but has hunted down other members of her species if she uncovered that they were found guilty of such a crime.  &lt;br /&gt;
&lt;br /&gt;
==== Quality Over Quantity ====&lt;br /&gt;
Due to years of exercising self control, while Velira is still prone to the traditional soup cravings as an Anzat, she is typically able to cope with those sensations without the need to impulsively feed. This allows her to be much more selective when it comes to her prey, as needed. Velira will typically opt to go after those with what she deems as stronger minds, if she is able to. Additionally, she feels that they have more of a fair chance of defending themselves, and so it reduces her guilt in doing so. The added benefit feeding on those with stronger minds or those who are stronger in the Force, is that the one meal can sustain Velira for much longer, as opposed to the equivalent of having quick snacks. If she is severely limited in her options, only then will she not act on this particular belief. &lt;br /&gt;
&lt;br /&gt;
==== Acts of Mercy ====&lt;br /&gt;
Velira will not readily kill those that she feeds from, unless she uncovers that they are criminals, or under specific circumstances. Those specific circumstances sometimes arise from her patients that she oversees as a medic. If they are deemed beyond saving, or ask to be finally relieved of their suffering, only then will Velira feed from them until they pass away. She goes extra lengths to ensure that the procedure is quick and as painless as possible, certainly more painless than what is they may already have been experiencing. &lt;br /&gt;
&lt;br /&gt;
==== Feeding Responsibly ====&lt;br /&gt;
In most circumstances, Velira go the extra length to aide her &amp;quot;meal&amp;quot; through the experience to the best of her abilities. Her proboscises are silky and precise in nature. Her knowledge as a medic and in different body systems allow her to mark specific areas of the brain to feed from, to limit the amount of harm caused. Additionally, she will typically only feed with one proboscis, while the other one is readily administering bacta fluid to the brain to help with replenishment and promote healing. She will do her best to take only what she needs, and not feed in excess. Even more so, if deemed necessary, Velira may oftentimes use the Force to alter the memories of those who she feeds on in a way so that they have no recollection of the experience, and can move forwards with their lives. &lt;br /&gt;
&lt;br /&gt;
== Relationships: ==&lt;br /&gt;
&lt;br /&gt;
=== Morgan B. Sorenn ===&lt;br /&gt;
Velira Morvane’s connection to [[Morgan B. Sorenn|Morgan Sorenn]] began with intent, hunger, and a calculated plan. Drawn initially by the intensity of Morgan’s life essence, what started as a calculated alignment of interests slowly became something else. Morgan proved to be one of the first, if not the only, people to truly accept Velira for what she is. In turn, Velira came to embrace Morgan fully: her chaos, her trauma, and the freedom that she embodies. Over time, the hunger that once defined Velira’s interest faded, replaced by genuine care. &lt;br /&gt;
&lt;br /&gt;
For each difference between them, something unexpected took shape— a sense of balance neither of them was meant to find. For each contrast, they came to understand one another in ways few others could, and their connection deepened.&lt;br /&gt;
&lt;br /&gt;
=== Sirra Werd&#039;la ===&lt;br /&gt;
Velira first met [[Sirra Werd&#039;la|Sirra]] within her stay in Clan Odan Urr, where the two worked together to investigate the whereabouts of Sirra&#039;s brother, Celevon. Though Sirra was mistrusting of Velira, the two&#039;s abilities complimented one another for the sake of investigating and reaching a successful conclusion. Eventually, Sirra and Velira by chance worked together yet again, on a second mission aiding to capture several targets. &lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
&lt;br /&gt;
* Velira&#039;s facial references are based on the likeness Megan Fox.&lt;br /&gt;
* She has the equivalent of a British accent, layered with a Romanian one. In actuality, one is from her home world of Anzat, combined with that of a Core World accent that she later picked up during her extended time spent there. &lt;br /&gt;
* The likeness of Velira&#039;s voice is based on [https://www.youtube.com/watch?v=Ms1D7xvuF28 Jessica Brown Findlay]&lt;br /&gt;
* Velira’s droid, named Spyder, is loosely inspired by Thing from the Addams Family&lt;br /&gt;
* Velira learned how to play a B’omarr pipe organ, by feeding on the soup of the B’omarr monks of Tatooine, who were known for leaving their brains in jars once reaching enlightenment. How could she say no to free food?&lt;br /&gt;
* Velira is fond of making various anatomical sketches in her free time, that go along with her medical studies.   &lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200719</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200719"/>
		<updated>2026-05-01T07:51:49Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: more image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|352x352px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.&lt;br /&gt;
----[[File:Chridactyl.webp|thumb|Chrodactyl Palace Guadians]]&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacecourtyard.png|thumb|268x268px|Palace Courtyard]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
----&lt;br /&gt;
[[File:MorvaneLab.png|thumb|399x399px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morvanepalacecourtyard.png&amp;diff=200718</id>
		<title>File:Morvanepalacecourtyard.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morvanepalacecourtyard.png&amp;diff=200718"/>
		<updated>2026-05-01T07:50:21Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Morvane Palace Courtyard view&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Morvane Palace Courtyard view&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200717</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200717"/>
		<updated>2026-05-01T07:40:10Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: added images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|352x352px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
[[File:Anzatimorvanepalace (1).jpg|thumb|Anzati Nobility]]&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.&lt;br /&gt;
----[[File:Chridactyl.webp|thumb|Chrodactyl Palace Guadians]]&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
----&lt;br /&gt;
[[File:MorvaneLab.png|thumb|399x399px|The Lab]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
[[File:Morvanepalacebedchambers.jpg|thumb|338x338px|Palace Bedchambers]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from off world shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
[[File:PleasuredenMorvane2.png|left|thumb|260x260px|Pleasure Crypt]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Crypt&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Cryp is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:PleasuredenMorvane2.png&amp;diff=200716</id>
		<title>File:PleasuredenMorvane2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:PleasuredenMorvane2.png&amp;diff=200716"/>
		<updated>2026-05-01T07:36:28Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Morvane Palace Pleasure Den&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Morvane Palace Pleasure Den&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:MorvaneLab.png&amp;diff=200715</id>
		<title>File:MorvaneLab.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:MorvaneLab.png&amp;diff=200715"/>
		<updated>2026-05-01T07:32:05Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Movane Palace Laboratory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Movane Palace Laboratory&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Anzatimorvanepalace_(1).jpg&amp;diff=200714</id>
		<title>File:Anzatimorvanepalace (1).jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Anzatimorvanepalace_(1).jpg&amp;diff=200714"/>
		<updated>2026-05-01T07:25:23Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Morvane Family Nobles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Morvane Family Nobles&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morvanepalacebedchambers.jpg&amp;diff=200713</id>
		<title>File:Morvanepalacebedchambers.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morvanepalacebedchambers.jpg&amp;diff=200713"/>
		<updated>2026-05-01T07:22:26Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Morvane Palace Bedchamber&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Morvane Palace Bedchamber&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200712</id>
		<title>Morvane Palace</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Morvane_Palace&amp;diff=200712"/>
		<updated>2026-05-01T06:54:05Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Adding images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|rdb|nor}}&lt;br /&gt;
[[File:Morvane Palace Exterior.png|thumb|292x292px|Morvane Palace Exterior]]&lt;br /&gt;
{{Structure|name=Morvane Palace|laiddown=|constructed=|destroyed=|location=Anzat|builder=Ezeryth Morvane|population=|height=|width=|era=|affiliation=Anzati, Morvane Family|possessionitem=}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;History&#039;&#039;&#039; ==&lt;br /&gt;
[[File:MorvaneRitual.png|thumb|331x331px|The Sanctum]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Origins: The Open Sanctum&#039;&#039;&#039; ===&lt;br /&gt;
Before the palace stood, the site was little more than an open stone sanctum— an ancient structure deliberately left exposed to the sky. Here, the earliest known Anzati gathered to perform ritual sacrifice, feeding upon the life force of their prey in ceremonies both communal and private.&lt;br /&gt;
&lt;br /&gt;
The structure’s open design was intentional. The Anzati believed the unseen currents drifting across the sky were the lingering essence of their ancestors... an omnipresent aura that watched, judged, and perhaps even nourished them in return. To feed beneath the open crimson sky was to commune with that ancestral presence.&lt;br /&gt;
&lt;br /&gt;
Over time, more Anzati were drawn to the site. What began as ritual evolved into an eventual society. Hunting became coordinated, feeding became structured, and the foundation of a collective identity began to take root.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Rise of House Morvane&#039;&#039;&#039;  ===&lt;br /&gt;
With the advancement of technology and the expansion of off world travel with the constructing of floating space ports, the Anzati presence soon spread beyond their homeworld. Many left as diplomats, operatives, and assassins, forming organized networks that funneled wealth, influence, and resources back to their people.&lt;br /&gt;
&lt;br /&gt;
At the center of one such powerful collective rose Ezeryth Morvane, who took the title of their leading Matron. Under her leadership, the once modest sanctum was transformed. Stone gave way to towering architecture, and the structure expanded outward and upward, carved directly into the jagged spires surrounding the site. What had once been a ritual ground became a seat of power, both political and cultural.&lt;br /&gt;
&lt;br /&gt;
Ezeryth Morvane is recorded as the great grandmother of Velira Morvane. Her reign marked the beginning of the palace as a symbol of noble dominance among the Anzati. Her rule came to an end during a planetary conflict that claimed the lives of many Anzati, including the Matron herself. The aftermath ushered in a period of both instability and opportunity.&lt;br /&gt;
----&lt;br /&gt;
[[File:Vampirepalace.jpg|left|thumb|365x365px|The Morvane Throne]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Reign of Emperor Vexalis Morvane&#039;&#039;&#039; ===&lt;br /&gt;
In the aftermath of the war, Emperor Vexalis Morvane, Ezeryth’s successor and Velira’s grandfather, rose to power and led many of the Anzati within this part of their world, into a golden age. Vexalis oversaw a massive reconstruction effort, restoring and expanding the palace into a monumental stronghold of stone and artistry. Beyond its walls, he founded the great city of &#039;&#039;&#039;Vexalis&#039;&#039;&#039;, which would grow to become the largest urban center on the planet. Under his direction, Anzati culture flourished, blending gothic and Sith architectural traditions, with emerging cybernetic and technological advancements.&lt;br /&gt;
&lt;br /&gt;
His rule was defined by expansion and infiltration. Anzati were systematically dispatched across the galaxy as emissaries, spies, and assassins, embedding themselves within foreign powers to manipulate their way into various governing systems. Through this network, wealth and influence poured back into their society, elevating it to unprecedented heights.&lt;br /&gt;
&lt;br /&gt;
Vexalis also redefined internal politics during his rule. Rather than eliminate rival noble houses, he forged alliances through strategic arranged marriages, binding competing bloodlines into a unified aristocracy. This practice became a long standing cultural norm among the Anzati elite. To sustain the growing population, Vexalis established extensive trade agreements with many offworld entities, including dealings within Hutt Space and Nar Shaddaa. These arrangements ensured a steady supply of living prey, though often at significant moral cost.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Decline and the Feral Decree&#039;&#039;&#039; ===&lt;br /&gt;
Despite his accomplishments, Vexalis’s rule eventually succumbed to excess. His prolonged feeding and unchecked indulgence led to mental degradation, and he began to exhibit signs of ferality— a condition feared among the Anzati for its loss of control and reason. Recognizing the threat he posed, his son, Viktor Morvane, made the decisive and controversial choice to execute him. This act not only ended his reign but also established a critical precedent within Anzati society. From that point forward, a formal doctrine was adopted among the nobility: any individual of ruling blood who displayed signs of ferality was to be executed without hesitation, preserving both the stability of leadership and the integrity of the bloodline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Succession Crisis and the Rule of Anvara&#039;&#039;&#039; ===&lt;br /&gt;
Following Vexalis’s death, his only surviving heir, Viktor Morvane, was poised to ascend the throne. However, it was revealed that he was of mixed heritage and not an Anzati pureblood—the son of Vexalis and a female Sephi. This revelation sparked outrage among the Anzati nobility, for whom blood purity was deeply tied to legitimacy. The resulting political crisis nearly escalated into civil war.&lt;br /&gt;
&lt;br /&gt;
A compromise was ultimately reached. Viktor would not take the throne directly. Instead, he would serve as consort and advisor to &#039;&#039;&#039;Anvara Val&#039;Neryx&#039;&#039;&#039;, a pureblooded Anzati noblewoman of significant standing. Upon marriage, she assumed the name Morvane and ascended as ruler.&lt;br /&gt;
&lt;br /&gt;
Anvara’s reign was marked by reform. She sought to regulate feeding practices, ensuring that sustenance was distributed more evenly among the population rather than hoarded by the elite. Additionally, she attempted to establish more controlled and “ethical” sourcing of prey, favoring agreements with off world prison systems over the indiscriminate targeting of civilians. These policies, while stabilizing for the general populace, were deeply unpopular among the nobility.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Coup of Viktor Morvane&#039;&#039;&#039; ===&lt;br /&gt;
Over centuries, resentment grew. Viktor Morvane, dissatisfied with his subordinate role, began to consolidate power among discontented noble houses. Promising a return to traditional privilege and excess, he gained widespread support from those who opposed Anvara’s reforms. A coup was eventually orchestrated. Anvara was overthrown, imprisoned, and deliberately starved—her execution carried out under the very decree established during Vexalis’s fall. With her death, Viktor claimed the throne for himself.&lt;br /&gt;
----[[File:Chridactyl.webp|thumb|Chrodactyl Guadians]]&lt;br /&gt;
=== &#039;&#039;&#039;The Modern Era&#039;&#039;&#039; ===&lt;br /&gt;
Viktor Morvane has ruled for the past three centuries, maintaining control through a combination of political manipulation, noble alliances, and strict adherence to the structures that preserve his authority. Under his rule, the palace remains both a symbol of Anzati power and a reminder of its bloody history—a place where ritual, nobility, and predation are inextricably intertwined.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Palace Layout&#039;&#039;&#039; ==&lt;br /&gt;
The Morvane Palace is an immense structure carved into the jagged spires of the Anzati homeworld, blending ancient stonework with refined technological enhancements. Its layout reflects both the predatory nature of its inhabitants and the aristocratic culture that defines their rule. Each chamber serves not only a functional purpose, but also reinforces the rituals, hierarchy, and aesthetics of Anzati society.&lt;br /&gt;
----[[File:Ferals.webp|thumb|Anzati Ferals|left|184x184px]]&lt;br /&gt;
=== &#039;&#039;&#039;Lava Moat, Caverns, and Chirodactyls&#039;&#039;&#039; ===&lt;br /&gt;
Encircling the outer perimeter of the palace lies a vast moat of molten lava, serving as both a natural defense and a stark reminder of the planet’s volatile nature. The flow is carefully channeled through ancient geological formations, creating a near constant barrier that isolates the palace from the surrounding terrain. Beneath and beyond the structure stretches an extensive network of subterranean caverns. These tunnels wind deep into the planet’s crust, eventually opening into massive chambers where exposed magma pools and rivers flow freely. The caverns serve multiple purposes— natural reinforcement, hidden passageways, and, at times, places of exile or disposal. Deep in the caverns, ferals lurk in packs, intentionally placed there to act as deterrents against anyone, Anzati or not, who seek to infiltrate the palace. &lt;br /&gt;
&lt;br /&gt;
Guarding the palace skies are five massive Chirodactyls, bound to the Morvane bloodline and the land itself, trained as living sentinels to guard the palace. These creatures patrol the airspace above the palace and its surrounding spires, their presence alone enough to deter most intruders. Highly territorial and fiercely loyal, they respond aggressively to any unauthorized approach. In addition to these guardians, dense populations of smaller bat like creatures inhabit the spires and cavern entrances. They swarm the skies in near constant motion, particularly during the darker cycles, creating a shifting veil of wings and shadow around the palace. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ballroom&#039;&#039;&#039; ===&lt;br /&gt;
The palace ballroom serves as the primary venue for galas, ceremonies, and diplomatic gatherings. Constructed from imported marble and illuminated by a constant low red glow, the space balances elegance with an ever present sense of unease. At its center stands a grand organ, often played during formal events. Along the perimeter, a fully stocked bar caters to guests and nobles alike. Adjacent to the main floor lies a designated feeding gallery. This area features suspended chains and raised platforms, where prey are displayed or restrained as part of elaborate entertainment rituals. Feeding in this space is often performative, reinforcing both status and control among attendees.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Throne Room and Dining Hall&#039;&#039;&#039; ===&lt;br /&gt;
The throne room functions as the political and ceremonial heart of the palace. At its center rises the primary throne, reserved for the reigning Emperor or Empress. The structure itself appears almost unnatural— formed from jagged, shadow like stone that seems to shift subtly depending on the light.&lt;br /&gt;
&lt;br /&gt;
Flanking it are two smaller thrones, traditionally occupied by advisors, consorts, or members of the ruling bloodline. Extending from the throne space is a vast stone dining hall, dominated by a long table etched with centuries of use. Chains are affixed along its surface, stained with the remnants of countless feasts. Here, large-scale communal feedings take place, often coinciding with political gatherings or celebrations. A bar is positioned along the outer wall, ensuring the flow of drink and indulgence remains uninterrupted throughout such events.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;The Laboratory&#039;&#039;&#039; ===&lt;br /&gt;
Resting within one of the tall palace spires, is the laboratory. This chamber serves as a nexus for both Sith alchemy and Nightsister practices, merging disciplines in pursuit of power and understanding. The walls are lined with carbonite frozen specimens— beings from across the galaxy preserved both for research, as macabre displays of conquest, and as decor. Rumors persist of a sealed vault within the laboratory complex, said to house cultivated strains of disease. These biological agents are believed to be maintained as potential weapons, capable of devastating entire populations if ever unleashed.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Courtyard&#039;&#039;&#039; ===&lt;br /&gt;
At the heart of the palace lies an expansive courtyard, designed to mimic a controlled wilderness. Dark, towering trees form a dense, forest like environment, their canopies filtering light into shifting patterns across the ground below. A small lake rests at its center, still and reflective, framed by the surrounding spires that rise like natural battlements and surrounded by fog. Throughout the space, deep crimson and bioluminescent purple flora thrive, casting an eerie glow during the night cycles. Along the courtyard’s perimeter stands a modest cottage, used to house the palace’s groundskeeper—an often overlooked but essential role in maintaining the delicate balance of the environment.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Ritual Space&#039;&#039;&#039; ===&lt;br /&gt;
The ritual grounds represent the oldest surviving portion of the palace complex, predating all other structures. Located within the courtyard yet distinctly set apart, this space remains open to the sky, unobstructed by architecture. Encircled by ancient stone formations and crystalline structures, the area is considered the most spiritually significant site on the grounds. It is here that the Anzati believe the flow of ancestral life force is strongest. Ceremonies conducted within this space often mirror the earliest traditions of their species, emphasizing communion with both prey and the unseen presence of their ancestors.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kitchen and Holding Pens&#039;&#039;&#039; ===&lt;br /&gt;
Beneath the palace lies a sprawling network dedicated to the preparation and storage of sustenance. Referred to collectively as the kitchens, these chambers are designed not for traditional food, but for the handling of living beings intended for consumption. Secured holding pens line the corridors, where captives are contained upon arrival from offworld shipments or local acquisition. The area is heavily reinforced, ensuring containment at all times. From these pens, individuals are selected, processed, and delivered to various sections of the palace depending on need.&lt;br /&gt;
=== &#039;&#039;&#039;The Dungeons&#039;&#039;&#039; ===&lt;br /&gt;
----Separate from the holding pens, the dungeons extend deeper into the natural cavern systems beneath the palace. Unlike the structured containment areas above, these chambers are raw, uneven, and intentionally oppressive. The dungeons are reserved for prisoners of significance— those accused of treason, political enemies, or individuals deemed worthy of personal interrogation. Torture chambers are embedded within this network, equipped for both physical and psychological extraction of information. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pleasure Den&#039;&#039;&#039; ===&lt;br /&gt;
----Located beneath the main level, the Pleasure Den is a dimly lit chamber bathed in deep red light, serving as a center of indulgence and vice. Raised platforms host performers, while surrounding tables are used for high stakes gambling. A bar lines one side of the room, acting as a social hub. Toward the rear, private rooms furnished with leather tufted couches offer seclusion for discreet dealings and personal indulgence, away from the watchful eyes of the court.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Hot Springs and Bathing Chambers&#039;&#039;&#039; ===&lt;br /&gt;
----Deep within the cavern network beneath the palace lies a series of natural hot springs, where geothermal heat rises from the planet’s core to form steaming pools of mineral rich water. The chambers have been refined with polished stonework and elegant architectural finishes, blending natural formation with deliberate design. Carved walkways and bathing platforms surround the springs, allowing for both communal and private use. The space is adorned with finely crafted marble sculptures, many depicting idealized Anzati nude forms, adding an air of opulence. The bathing chambers serve as a place of restoration and reflection, where nobles and inhabitants alike retreat from the intensity of palace life into the depths below.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Morvane_Palace_Exterior.png&amp;diff=200711</id>
		<title>File:Morvane Palace Exterior.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Morvane_Palace_Exterior.png&amp;diff=200711"/>
		<updated>2026-05-01T06:49:22Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Morvane Palace Exterior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Morvane Palace Exterior&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Vampirepalace.jpg&amp;diff=200710</id>
		<title>File:Vampirepalace.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Vampirepalace.jpg&amp;diff=200710"/>
		<updated>2026-05-01T06:46:59Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Morvane Palace Throne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Morvane Palace Throne&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:MorvaneRitual.png&amp;diff=200709</id>
		<title>File:MorvaneRitual.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:MorvaneRitual.png&amp;diff=200709"/>
		<updated>2026-05-01T06:44:06Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Morvane Palace Ritual Space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Morvane Palace Ritual Space&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=200704</id>
		<title>Velira Morvane</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=200704"/>
		<updated>2026-04-30T07:50:54Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: /* Veliraredupdate2.pngActs of Mercy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|2=rep|3=imp|4=rdb|5=exd|6=nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Sith&lt;br /&gt;
|image=[[File:Velirared400.png|250px]]&lt;br /&gt;
|firstname=Velira&lt;br /&gt;
|lastname=Morvane&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear and Age |BBY|280}}&lt;br /&gt;
|placeofbirth=Anzat&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Anzat|Anzati]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Raven black with maroon undertones&lt;br /&gt;
|eyes=Bright crimson&lt;br /&gt;
|height=1.65 meters&lt;br /&gt;
|weight=68 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=Empress Anvara Morvane&lt;br /&gt;
|father=Emperor Viktor Morvane&lt;br /&gt;
|siblings=Ilianna Morvane; Levoro Morvane; Kalara Morvane&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=Morgan B. Sorenn, Shroud Syndicate&lt;br /&gt;
|enemies=Viktor Morvane&lt;br /&gt;
|saber=Red, obsidian-black hilt&lt;br /&gt;
|form=Form VII (Vaapad); Form VI (Niman)&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=Shadow Step; Sliding Hands&lt;br /&gt;
|profession=Medic; Covert Infiltrator&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Odan-Urr]]&lt;br /&gt;
|ship=The Gravewalker&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:17238|17238]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/24829?token=428571156 Character Sheet]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Despite her age, Velira physically appears only to be in her twenties. Her skin is smooth and porcelain-pale with a faint silvery undertone, flawless and almost luminous under light. Her heart shaped face is strikingly symmetrical, with high cheekbones and a narrow jawline that gives her a regal appearance. Thick, dark hair falls in loose curls, cascading over her shoulders with subtle maroon and violet undertones.&lt;br /&gt;
&lt;br /&gt;
Her slightly upturned eyes are round to give her face a gentler appearance, despite the striking blood-red irises. They are framed by long, dark lashes and delicately arched brows, surrounded by shadows. Her lips are full and naturally dark, contrasting sharply with her pale skin.&lt;br /&gt;
&lt;br /&gt;
Her elegant figure is petite with soft, feminine curves, including a larger bust line. She has long, talon-like nails that come to naturally sharp points and are typically painted dark red in color. &lt;br /&gt;
[[File:Nurse Velira 1.png|left|thumb|496x496px|Velira in her medic uniform ]]&lt;br /&gt;
&lt;br /&gt;
Unlike others of her species, her nose remains symmetrical alongside the rest of her features, with a smooth bridge due to her intermixed heritage. Two slender facial tendrils—her Anzati proboscises— remain carefully hidden within her cheeks, invisible until she chooses to strike. When revealed, they are thin and semi-translucent compared to her already pale skin, giving them a silky, web-like appearance. &lt;br /&gt;
== Velira&#039;s Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&#039;&#039;Childhood- 50 Years of Ag&#039;&#039;e, Anzati Nobility:&#039;&#039;&#039; ===&lt;br /&gt;
Velira Morvane was born into privilege and power on her Anzati homeworld, descending from a line of nobles and royalty whose wealth allowed them to live detached from the harsh realities of their species predatory nature. While most Anzati prowled the galaxy for their sustenance, the Morvane family had meals delivered—captives taken from off world or criminals condemned to death, discreetly transferred to their palace and offered up as living feasts. This arrangement allowed them to maintain their noble veneer, dining in elegance while feeding their appetites without ever leaving home.&lt;br /&gt;
&lt;br /&gt;
From an early age, Velira displayed an acute sensitivity to the Force, even more so than the rest of her siblings. Velira’s mother, an Empress among their kind, would spend long hours practicing the Sith arcane traditions of the Nightsisters from high in the palace towers. It was there that her mother mentored her, teaching her how to wield a few of her abilities. This was the only bond that Velira ever forged to her family. Her parents never held any love for each other, their very marriage one that was arranged. Velira&#039;s father always pushed for her to learn a careful set of manners and forbade her from seeing the world beyond their palace walls, preparing her for an enteral life of servitude to the Morvane family name. Meanwhile, her siblings were highly competitive with one another, eager to prove themselves to their father in hopes to gain his favor, a notion that Velira never shared.  &lt;br /&gt;
&lt;br /&gt;
Unknown to Velira at the time, there was a ruse for power among the other members of her family, hungry to take it for themselves. Her Mother had always kept a careful balance on their planet with distributing the prey as the sole ruler at the time, ensuring that no Anzat ever went without food. This notion was one the other nobles did not agree with, for they wanted more food for themselves rather than share and have less, even at the expense of losing other Anzati to turning feral. One evening, Velira&#039;s uncle captured her mother on behalf of orders from her father, casting her deep into a prison cell within the palace. Her father, Viktor, ascended to the throne in her stead, while her mother was tortured and left to starve. When Velira&#039;s mother finally did inevitably became a feral Anzat, she was torn to pieces by the other nobles and died at their hands.    &lt;br /&gt;
&lt;br /&gt;
Following the death of her mother, Velira could no longer stand to be anywhere near her family, as her hatred grew along with the feeling of being trapped. She found her family’s way of life hollow and grotesque— predation stripped of its challenge, turned into indulgence without purpose. While the Morvanes feasted behind silk curtains and polished marble, Velira longed for the freedom of choosing her own path and living by her own strength. Finally, Velira forged a deal with her father— She could gain access to her share of the family wealth, and have 200 years of freedom, in exchange for then returning to the throne to serve her family as soon as that time runs out.   &lt;br /&gt;
[[File:Untitled Artwork (3).PNG|thumb|518x518px|Velira&#039;s armor]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;50-110 Years of Age&#039;&#039; ===&lt;br /&gt;
For decades, Velira hunted freely across the galaxy. She embraced the primal aspects of her species, moving like a shadow through underworld dens and battlefield wreckage, feeding on warriors and criminals whose minds burned with intensity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;110-200 Years of Age&#039;&#039;, Betrayal and Imprisonment: ===&lt;br /&gt;
Eventually, she met a handsome Evereni male of noble blood by the name of Kaleo Davray, and the two fell in love with one another. However, it was not to last. From the very beginning, Velira had carefully kept her true nature and what she really was hidden from her partner, and from his family of nobles. Despite being an Anzat, during this time, she &#039;&#039;tried&#039;&#039; to do better. Her feedings became much more infrequent, and when she did need to feed, it was from criminals. &lt;br /&gt;
&lt;br /&gt;
When her secret was finally discovered, she was labeled as a monster and betrayed by her partner. Velira was captured by the family’s personal knights and cast into a deep cavern prison, far from civilization.&lt;br /&gt;
&lt;br /&gt;
There, in the darkness and silence of her entombment, she adapted. Unable to feed at will, she turned inward, using the Force to suppress her hunger, and extend the time she could go without sustenance for days at a time. These meditative techniques, born from desperation, gave her just enough control over her Anzati nature. She learned patience as she waited for lost souls to stumble into her domain, surviving on rare feedings for decades.&lt;br /&gt;
&lt;br /&gt;
When Velira finally escaped nearly one hundred years later from her imprisonment, she fled the planet, after discovering that Kaleo Davray and his family had long passed away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;200-245 Years of Age&#039;&#039;, Nightsister Coven: ===&lt;br /&gt;
Following her escape from decades of imprisonment, Velira’s path led her to track down a living descendant of her former lover, Kaleo Davray. Consumed by a desire for vengeance, she intended to kill the young woman—only to discover she was living under the protection of a Nightsister Coven on a remote world. Using calculated deception, Velira infiltrated the coven, presenting herself as a wandering Force adept seeking refuge.&lt;br /&gt;
&lt;br /&gt;
Her integration was seamless; she adapted to their rituals and cloaked her true identity beneath feigned loyalty. Over time, however, Velira forged an unexpected bond with the girl she had come to destroy. This fragile connection was shattered when the girl betrayed her trust, revealing Velira’s nature to the coven’s leadership. Rather than fleeing, Velira turned her focus to vengeance once more—this time against the entire coven.&lt;br /&gt;
&lt;br /&gt;
Over the span of years, she methodically and covertly eliminated its members, each death disguised as misfortune, accident, or the work of rival clans. By the time her campaign of quiet destruction was complete, the coven had been reduced to scattered survivors. Velira departed the planet with her vendetta fulfilled, leaving the girl behind.[[File:Veliraredupdate2.png|thumb|533x533px|Velira Morvane, preparing to feed|left]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;245-300 Years of Age&#039;&#039;, Secrecy and Pursuit of Medicine: ===&lt;br /&gt;
By the age of two hundred and forty five, Velira had mastered deception as an art. She cloaked her Anzati nature behind elaborate personas, slipping seamlessly into societies that would otherwise shun her. Through the Force, she delved into the minds of others, ensuring her secrets remained buried. Her preferred targets were influential individuals—politicians, gang leaders, scholars—whose memories she would sip as delicacies before moving on. &lt;br /&gt;
&lt;br /&gt;
But over time, the thrill of endless deception dulled. Velira immersed herself in the study of medicine, adopting the persona of a wandering medic. It was the perfect cover: trusted by the weak and dying, welcomed into societies where others would face suspicion. Though her role began as a disguise, Velira found herself drawn to the act of healing itself. She fed sparingly and, when possible, only from those already at death’s door, convincing herself it was a mercy.&lt;br /&gt;
&lt;br /&gt;
During this time, Velira uncovered that her brother Levoro and wife Sevyrna Morvane, had also fled their homeworld of Anzat to forge a new life for himself along other a few other Anzati. In the wastes of Tatooine near a small mining outpost, they forged a home for themselves hidden within a series of underground crypts. Velira visited, where she befriended another Anzat named Miren and her husband Silas Kal&#039;Vorro. Silas was different among their kind, for he tried to live honorably and had uncovered a more humane way to feed, without killing the victim. Silas taught this particular skill and methodology behind it to Velira. When both Silas and Miren had a daughter together named Elyna, Velira remained as a close family friend and cared for the girl as though her own. &lt;br /&gt;
&lt;br /&gt;
But it was not to last. As the years passed, and Velira was off world in pursuit of her own endeavors, the group of Anzati within that area of Tatooine were hunted to near extinction by local officers, until only Miren, Silas, and Elyna remained. Miren, after countlessly ignoring her own needs to ensure that her family remained fed, eventually turned feral. When Silas went to pick up a blaster to kill her and end her suffering, he was unable to finish the deed, and called upon Velira for help. Velira finished the act, killing one of the rare few she considered her friend with a quick snap to the neck. She ensured that both Silas and Elyna remained safe and hidden, before leaving the planet yet again.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;320-324 Years of Age&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Concealment Within Odan-Urr: ====&lt;br /&gt;
[[File:VeliraAndMorganMeeting.png|thumb|Velira and Morgan Sorenn&#039;s first meeting. Art by Vyr.]]&lt;br /&gt;
At 320 years old, Velira’s path shifted again. Her attention was drawn to Clan Odan-Urr, a community of Force-sensitive individuals known for their strength, discipline, and commitment to safeguarding knowledge. For a predator like Velira, such powerful minds—bright with the Force and rich in experience—were an irresistible temptation. She saw in them the promise of unparalleled meals, each one offering insight and vitality far beyond what ordinary prey could provide.&lt;br /&gt;
&lt;br /&gt;
Yet, upon approaching the Clan, something in her shifted. The discipline, camaraderie, and purpose she observed in them contrasted sharply with her centuries of predation and deception. Instead of stalking them as prey, Velira adopted her medic persona and sought to assimilate discreetly, offering healing and support while concealing her true nature for the next four years.&lt;br /&gt;
&lt;br /&gt;
Her ruse could not last forever. Mihoshi Keibatsu, the Clan’s Proconsul and a skilled telepath, uncovered the truth of what she was. Rather than exile her, Miho offered Velira a choice: to harness her talents for the Clan as a spy and infiltrator. She accepted, outwardly maintaining her identity as a medic working in a Jedi healing facility, while serving secretly in this new role.  &lt;br /&gt;
&lt;br /&gt;
==== Syndicate Alliance:  ====&lt;br /&gt;
Velira&#039;s need for adequate sustenance to quench her natural Anzati hungers, something that she was unable to easily attain within Odan-Urr, led her to a meeting at &#039;&#039;The Sinning Den to&#039;&#039; align her interests with those of the notorious Morgan Sorenn. Velira was eventually offered a position among Morgan and her crew, serving as a Doctor among them.  &lt;br /&gt;
&lt;br /&gt;
== Feeding Practices ==&lt;br /&gt;
While she will refer to her food source as the soup occasionally, she views this specific term along the lines of being undignified. Instead, Velira prefers to use the Anzati phrases of &#039;&#039;life&#039;&#039; &#039;&#039;essence or sea of memory.&#039;&#039; In comparison to others of her kind, Velira deems herself as taking a more &amp;quot;humane&amp;quot; approach when it comes to feeding. A few of these beliefs she chose to adopt after she became a medic. &lt;br /&gt;
&lt;br /&gt;
==== Guiding Principles ====&lt;br /&gt;
There is one moral centered around feeding that Velira has vowed to herself to never break, for however many hundreds of years that she is alive for. She has vowed to herself to never feed upon the life essence from younglings, and would rather choose death over doing so. She views the minds of younglings as something precious and innocent, meant to be protected. As an Anzat, Velira has never fed on a youngling, but has hunted down other members of her species if she uncovered that they were found guilty of such a crime.  &lt;br /&gt;
&lt;br /&gt;
==== Quality Over Quantity ====&lt;br /&gt;
Due to years of exercising self control, while Velira is still prone to the traditional soup cravings as an Anzat, she is typically able to cope with those sensations without the need to impulsively feed. This allows her to be much more selective when it comes to her prey, as needed. Velira will typically opt to go after those with what she deems as stronger minds, if she is able to. Additionally, she feels that they have more of a fair chance of defending themselves, and so it reduces her guilt in doing so. The added benefit feeding on those with stronger minds or those who are stronger in the Force, is that the one meal can sustain Velira for much longer, as opposed to the equivalent of having quick snacks. If she is severely limited in her options, only then will she not act on this particular belief. &lt;br /&gt;
&lt;br /&gt;
==== Acts of Mercy ====&lt;br /&gt;
Velira will not readily kill those that she feeds from, unless she uncovers that they are criminals, or under specific circumstances. Those specific circumstances sometimes arise from her patients that she oversees as a medic. If they are deemed beyond saving, or ask to be finally relieved of their suffering, only then will Velira feed from them until they pass away. She goes extra lengths to ensure that the procedure is quick and as painless as possible, certainly more painless than what is they may already have been experiencing. &lt;br /&gt;
&lt;br /&gt;
==== Feeding Responsibly ====&lt;br /&gt;
In most circumstances, Velira go the extra length to aide her &amp;quot;meal&amp;quot; through the experience to the best of her abilities. Her proboscises are silky and precise in nature. Her knowledge as a medic and in different body systems allow her to mark specific areas of the brain to feed from, to limit the amount of harm caused. Additionally, she will typically only feed with one proboscis, while the other one is readily administering bacta fluid to the brain to help with replenishment and promote healing. She will do her best to take only what she needs, and not feed in excess. Even more so, if deemed necessary, Velira may oftentimes use the Force to alter the memories of those who she feeds on in a way so that they have no recollection of the experience, and can move forwards with their lives. &lt;br /&gt;
&lt;br /&gt;
== Relationships: ==&lt;br /&gt;
&lt;br /&gt;
=== Morgan B. Sorenn ===&lt;br /&gt;
Velira Morvane’s connection to Morgan Sorenn began with intent, hunger, and a calculated plan. Drawn initially by the intensity of Morgan’s life essence, what started as a calculated alignment of interests slowly became something else. Morgan proved to be one of the first, if not the only, people to truly accept Velira for what she is. In turn, Velira came to embrace Morgan fully: her chaos, her trauma, and the freedom that she embodies. Over time, the hunger that once defined Velira’s interest faded, replaced by genuine care. &lt;br /&gt;
&lt;br /&gt;
For each difference between them, something unexpected took shape— a sense of balance neither of them was meant to find. For each contrast, they came to understand one another in ways few others could, and their connection deepened.&lt;br /&gt;
&lt;br /&gt;
=== Sirra Werd&#039;la ===&lt;br /&gt;
Velira first met Sirra within her stay in Clan Odan Urr, where the two worked together to investigate the whereabouts of Sirra&#039;s brother, Celevon. Though Sirra was mistrusting of Velira, the two&#039;s abilities complimented one another for the sake of investigating and reaching a successful conclusion. Eventually, Sirra and Velira by chance worked together yet again, on a second mission aiding to capture several targets. &lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
&lt;br /&gt;
* Velira&#039;s facial references are based on the likeness Megan Fox.&lt;br /&gt;
* She has the equivalent of a British accent, layered with a Romanian one. In actuality, one is from her home world of Anzat, combined with that of a Core World accent that she later picked up during her extended time spent there. &lt;br /&gt;
* The likeness of Velira&#039;s voice is based on [https://www.youtube.com/watch?v=Ms1D7xvuF28 Jessica Brown Findlay]&lt;br /&gt;
* Velira’s droid, named Spyder, is loosely inspired by Thing from the Addams Family&lt;br /&gt;
* Velira learned how to play a B’omarr pipe organ, by feeding on the soup of the B’omarr monks of Tatooine, who were known for leaving their brains in jars once reaching enlightenment. How could she say no to free food?&lt;br /&gt;
* Velira is fond of making various anatomical sketches in her free time, that go along with her medical studies.   &lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=200703</id>
		<title>Velira Morvane</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Velira_Morvane&amp;diff=200703"/>
		<updated>2026-04-30T07:50:22Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|2=rep|3=imp|4=rdb|5=exd|6=nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Sith&lt;br /&gt;
|image=[[File:Velirared400.png|250px]]&lt;br /&gt;
|firstname=Velira&lt;br /&gt;
|lastname=Morvane&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear and Age |BBY|280}}&lt;br /&gt;
|placeofbirth=Anzat&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Anzat|Anzati]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Raven black with maroon undertones&lt;br /&gt;
|eyes=Bright crimson&lt;br /&gt;
|height=1.65 meters&lt;br /&gt;
|weight=68 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=Empress Anvara Morvane&lt;br /&gt;
|father=Emperor Viktor Morvane&lt;br /&gt;
|siblings=Ilianna Morvane; Levoro Morvane; Kalara Morvane&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=Morgan B. Sorenn, Shroud Syndicate&lt;br /&gt;
|enemies=Viktor Morvane&lt;br /&gt;
|saber=Red, obsidian-black hilt&lt;br /&gt;
|form=Form VII (Vaapad); Form VI (Niman)&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=Shadow Step; Sliding Hands&lt;br /&gt;
|profession=Medic; Covert Infiltrator&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Odan-Urr]]&lt;br /&gt;
|ship=The Gravewalker&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:17238|17238]]&lt;br /&gt;
|sheet=[https://www.darkjedibrotherhood.com/character_sheets/24829?token=428571156 Character Sheet]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Despite her age, Velira physically appears only to be in her twenties. Her skin is smooth and porcelain-pale with a faint silvery undertone, flawless and almost luminous under light. Her heart shaped face is strikingly symmetrical, with high cheekbones and a narrow jawline that gives her a regal appearance. Thick, dark hair falls in loose curls, cascading over her shoulders with subtle maroon and violet undertones.&lt;br /&gt;
&lt;br /&gt;
Her slightly upturned eyes are round to give her face a gentler appearance, despite the striking blood-red irises. They are framed by long, dark lashes and delicately arched brows, surrounded by shadows. Her lips are full and naturally dark, contrasting sharply with her pale skin.&lt;br /&gt;
&lt;br /&gt;
Her elegant figure is petite with soft, feminine curves, including a larger bust line. She has long, talon-like nails that come to naturally sharp points and are typically painted dark red in color. &lt;br /&gt;
[[File:Nurse Velira 1.png|left|thumb|496x496px|Velira in her medic uniform ]]&lt;br /&gt;
&lt;br /&gt;
Unlike others of her species, her nose remains symmetrical alongside the rest of her features, with a smooth bridge due to her intermixed heritage. Two slender facial tendrils—her Anzati proboscises— remain carefully hidden within her cheeks, invisible until she chooses to strike. When revealed, they are thin and semi-translucent compared to her already pale skin, giving them a silky, web-like appearance. &lt;br /&gt;
== Velira&#039;s Timeline ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&#039;&#039;Childhood- 50 Years of Ag&#039;&#039;e, Anzati Nobility:&#039;&#039;&#039; ===&lt;br /&gt;
Velira Morvane was born into privilege and power on her Anzati homeworld, descending from a line of nobles and royalty whose wealth allowed them to live detached from the harsh realities of their species predatory nature. While most Anzati prowled the galaxy for their sustenance, the Morvane family had meals delivered—captives taken from off world or criminals condemned to death, discreetly transferred to their palace and offered up as living feasts. This arrangement allowed them to maintain their noble veneer, dining in elegance while feeding their appetites without ever leaving home.&lt;br /&gt;
&lt;br /&gt;
From an early age, Velira displayed an acute sensitivity to the Force, even more so than the rest of her siblings. Velira’s mother, an Empress among their kind, would spend long hours practicing the Sith arcane traditions of the Nightsisters from high in the palace towers. It was there that her mother mentored her, teaching her how to wield a few of her abilities. This was the only bond that Velira ever forged to her family. Her parents never held any love for each other, their very marriage one that was arranged. Velira&#039;s father always pushed for her to learn a careful set of manners and forbade her from seeing the world beyond their palace walls, preparing her for an enteral life of servitude to the Morvane family name. Meanwhile, her siblings were highly competitive with one another, eager to prove themselves to their father in hopes to gain his favor, a notion that Velira never shared.  &lt;br /&gt;
&lt;br /&gt;
Unknown to Velira at the time, there was a ruse for power among the other members of her family, hungry to take it for themselves. Her Mother had always kept a careful balance on their planet with distributing the prey as the sole ruler at the time, ensuring that no Anzat ever went without food. This notion was one the other nobles did not agree with, for they wanted more food for themselves rather than share and have less, even at the expense of losing other Anzati to turning feral. One evening, Velira&#039;s uncle captured her mother on behalf of orders from her father, casting her deep into a prison cell within the palace. Her father, Viktor, ascended to the throne in her stead, while her mother was tortured and left to starve. When Velira&#039;s mother finally did inevitably became a feral Anzat, she was torn to pieces by the other nobles and died at their hands.    &lt;br /&gt;
&lt;br /&gt;
Following the death of her mother, Velira could no longer stand to be anywhere near her family, as her hatred grew along with the feeling of being trapped. She found her family’s way of life hollow and grotesque— predation stripped of its challenge, turned into indulgence without purpose. While the Morvanes feasted behind silk curtains and polished marble, Velira longed for the freedom of choosing her own path and living by her own strength. Finally, Velira forged a deal with her father— She could gain access to her share of the family wealth, and have 200 years of freedom, in exchange for then returning to the throne to serve her family as soon as that time runs out.   &lt;br /&gt;
[[File:Untitled Artwork (3).PNG|thumb|518x518px|Velira&#039;s armor]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;50-110 Years of Age&#039;&#039; ===&lt;br /&gt;
For decades, Velira hunted freely across the galaxy. She embraced the primal aspects of her species, moving like a shadow through underworld dens and battlefield wreckage, feeding on warriors and criminals whose minds burned with intensity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;110-200 Years of Age&#039;&#039;, Betrayal and Imprisonment: ===&lt;br /&gt;
Eventually, she met a handsome Evereni male of noble blood by the name of Kaleo Davray, and the two fell in love with one another. However, it was not to last. From the very beginning, Velira had carefully kept her true nature and what she really was hidden from her partner, and from his family of nobles. Despite being an Anzat, during this time, she &#039;&#039;tried&#039;&#039; to do better. Her feedings became much more infrequent, and when she did need to feed, it was from criminals. &lt;br /&gt;
&lt;br /&gt;
When her secret was finally discovered, she was labeled as a monster and betrayed by her partner. Velira was captured by the family’s personal knights and cast into a deep cavern prison, far from civilization.&lt;br /&gt;
&lt;br /&gt;
There, in the darkness and silence of her entombment, she adapted. Unable to feed at will, she turned inward, using the Force to suppress her hunger, and extend the time she could go without sustenance for days at a time. These meditative techniques, born from desperation, gave her just enough control over her Anzati nature. She learned patience as she waited for lost souls to stumble into her domain, surviving on rare feedings for decades.&lt;br /&gt;
&lt;br /&gt;
When Velira finally escaped nearly one hundred years later from her imprisonment, she fled the planet, after discovering that Kaleo Davray and his family had long passed away.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;200-245 Years of Age&#039;&#039;, Nightsister Coven: ===&lt;br /&gt;
Following her escape from decades of imprisonment, Velira’s path led her to track down a living descendant of her former lover, Kaleo Davray. Consumed by a desire for vengeance, she intended to kill the young woman—only to discover she was living under the protection of a Nightsister Coven on a remote world. Using calculated deception, Velira infiltrated the coven, presenting herself as a wandering Force adept seeking refuge.&lt;br /&gt;
&lt;br /&gt;
Her integration was seamless; she adapted to their rituals and cloaked her true identity beneath feigned loyalty. Over time, however, Velira forged an unexpected bond with the girl she had come to destroy. This fragile connection was shattered when the girl betrayed her trust, revealing Velira’s nature to the coven’s leadership. Rather than fleeing, Velira turned her focus to vengeance once more—this time against the entire coven.&lt;br /&gt;
&lt;br /&gt;
Over the span of years, she methodically and covertly eliminated its members, each death disguised as misfortune, accident, or the work of rival clans. By the time her campaign of quiet destruction was complete, the coven had been reduced to scattered survivors. Velira departed the planet with her vendetta fulfilled, leaving the girl behind.[[File:Veliraredupdate2.png|thumb|533x533px|Velira Morvane, preparing to feed|left]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;245-300 Years of Age&#039;&#039;, Secrecy and Pursuit of Medicine: ===&lt;br /&gt;
By the age of two hundred and forty five, Velira had mastered deception as an art. She cloaked her Anzati nature behind elaborate personas, slipping seamlessly into societies that would otherwise shun her. Through the Force, she delved into the minds of others, ensuring her secrets remained buried. Her preferred targets were influential individuals—politicians, gang leaders, scholars—whose memories she would sip as delicacies before moving on. &lt;br /&gt;
&lt;br /&gt;
But over time, the thrill of endless deception dulled. Velira immersed herself in the study of medicine, adopting the persona of a wandering medic. It was the perfect cover: trusted by the weak and dying, welcomed into societies where others would face suspicion. Though her role began as a disguise, Velira found herself drawn to the act of healing itself. She fed sparingly and, when possible, only from those already at death’s door, convincing herself it was a mercy.&lt;br /&gt;
&lt;br /&gt;
During this time, Velira uncovered that her brother Levoro and wife Sevyrna Morvane, had also fled their homeworld of Anzat to forge a new life for himself along other a few other Anzati. In the wastes of Tatooine near a small mining outpost, they forged a home for themselves hidden within a series of underground crypts. Velira visited, where she befriended another Anzat named Miren and her husband Silas Kal&#039;Vorro. Silas was different among their kind, for he tried to live honorably and had uncovered a more humane way to feed, without killing the victim. Silas taught this particular skill and methodology behind it to Velira. When both Silas and Miren had a daughter together named Elyna, Velira remained as a close family friend and cared for the girl as though her own. &lt;br /&gt;
&lt;br /&gt;
But it was not to last. As the years passed, and Velira was off world in pursuit of her own endeavors, the group of Anzati within that area of Tatooine were hunted to near extinction by local officers, until only Miren, Silas, and Elyna remained. Miren, after countlessly ignoring her own needs to ensure that her family remained fed, eventually turned feral. When Silas went to pick up a blaster to kill her and end her suffering, he was unable to finish the deed, and called upon Velira for help. Velira finished the act, killing one of the rare few she considered her friend with a quick snap to the neck. She ensured that both Silas and Elyna remained safe and hidden, before leaving the planet yet again.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;320-324 Years of Age&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
==== Concealment Within Odan-Urr: ====&lt;br /&gt;
[[File:VeliraAndMorganMeeting.png|thumb|Velira and Morgan Sorenn&#039;s first meeting. Art by Vyr.]]&lt;br /&gt;
At 320 years old, Velira’s path shifted again. Her attention was drawn to Clan Odan-Urr, a community of Force-sensitive individuals known for their strength, discipline, and commitment to safeguarding knowledge. For a predator like Velira, such powerful minds—bright with the Force and rich in experience—were an irresistible temptation. She saw in them the promise of unparalleled meals, each one offering insight and vitality far beyond what ordinary prey could provide.&lt;br /&gt;
&lt;br /&gt;
Yet, upon approaching the Clan, something in her shifted. The discipline, camaraderie, and purpose she observed in them contrasted sharply with her centuries of predation and deception. Instead of stalking them as prey, Velira adopted her medic persona and sought to assimilate discreetly, offering healing and support while concealing her true nature for the next four years.&lt;br /&gt;
&lt;br /&gt;
Her ruse could not last forever. Mihoshi Keibatsu, the Clan’s Proconsul and a skilled telepath, uncovered the truth of what she was. Rather than exile her, Miho offered Velira a choice: to harness her talents for the Clan as a spy and infiltrator. She accepted, outwardly maintaining her identity as a medic working in a Jedi healing facility, while serving secretly in this new role.  &lt;br /&gt;
&lt;br /&gt;
==== Syndicate Alliance:  ====&lt;br /&gt;
Velira&#039;s need for adequate sustenance to quench her natural Anzati hungers, something that she was unable to easily attain within Odan-Urr, led her to a meeting at &#039;&#039;The Sinning Den to&#039;&#039; align her interests with those of the notorious Morgan Sorenn. Velira was eventually offered a position among Morgan and her crew, serving as a Doctor among them.  &lt;br /&gt;
&lt;br /&gt;
== Feeding Practices ==&lt;br /&gt;
While she will refer to her food source as the soup occasionally, she views this specific term along the lines of being undignified. Instead, Velira prefers to use the Anzati phrases of &#039;&#039;life&#039;&#039; &#039;&#039;essence or sea of memory.&#039;&#039; In comparison to others of her kind, Velira deems herself as taking a more &amp;quot;humane&amp;quot; approach when it comes to feeding. A few of these beliefs she chose to adopt after she became a medic. &lt;br /&gt;
&lt;br /&gt;
==== Guiding Principles ====&lt;br /&gt;
There is one moral centered around feeding that Velira has vowed to herself to never break, for however many hundreds of years that she is alive for. She has vowed to herself to never feed upon the life essence from younglings, and would rather choose death over doing so. She views the minds of younglings as something precious and innocent, meant to be protected. As an Anzat, Velira has never fed on a youngling, but has hunted down other members of her species if she uncovered that they were found guilty of such a crime.  &lt;br /&gt;
&lt;br /&gt;
==== Quality Over Quantity ====&lt;br /&gt;
Due to years of exercising self control, while Velira is still prone to the traditional soup cravings as an Anzat, she is typically able to cope with those sensations without the need to impulsively feed. This allows her to be much more selective when it comes to her prey, as needed. Velira will typically opt to go after those with what she deems as stronger minds, if she is able to. Additionally, she feels that they have more of a fair chance of defending themselves, and so it reduces her guilt in doing so. The added benefit feeding on those with stronger minds or those who are stronger in the Force, is that the one meal can sustain Velira for much longer, as opposed to the equivalent of having quick snacks. If she is severely limited in her options, only then will she not act on this particular belief. &lt;br /&gt;
&lt;br /&gt;
==== [[:File:Veliraredupdate2.png|Veliraredupdate2.png]]Acts of Mercy ====&lt;br /&gt;
Velira will not readily kill those that she feeds from, unless she uncovers that they are criminals, or under specific circumstances. Those specific circumstances sometimes arise from her patients that she oversees as a medic. If they are deemed beyond saving, or ask to be finally relieved of their suffering, only then will Velira feed from them until they pass away. She goes extra lengths to ensure that the procedure is quick and as painless as possible, certainly more painless than what is they may already have been experiencing. &lt;br /&gt;
&lt;br /&gt;
==== Feeding Responsibly ====&lt;br /&gt;
In most circumstances, Velira go the extra length to aide her &amp;quot;meal&amp;quot; through the experience to the best of her abilities. Her proboscises are silky and precise in nature. Her knowledge as a medic and in different body systems allow her to mark specific areas of the brain to feed from, to limit the amount of harm caused. Additionally, she will typically only feed with one proboscis, while the other one is readily administering bacta fluid to the brain to help with replenishment and promote healing. She will do her best to take only what she needs, and not feed in excess. Even more so, if deemed necessary, Velira may oftentimes use the Force to alter the memories of those who she feeds on in a way so that they have no recollection of the experience, and can move forwards with their lives. &lt;br /&gt;
&lt;br /&gt;
== Relationships: ==&lt;br /&gt;
&lt;br /&gt;
=== Morgan B. Sorenn ===&lt;br /&gt;
Velira Morvane’s connection to Morgan Sorenn began with intent, hunger, and a calculated plan. Drawn initially by the intensity of Morgan’s life essence, what started as a calculated alignment of interests slowly became something else. Morgan proved to be one of the first, if not the only, people to truly accept Velira for what she is. In turn, Velira came to embrace Morgan fully: her chaos, her trauma, and the freedom that she embodies. Over time, the hunger that once defined Velira’s interest faded, replaced by genuine care. &lt;br /&gt;
&lt;br /&gt;
For each difference between them, something unexpected took shape— a sense of balance neither of them was meant to find. For each contrast, they came to understand one another in ways few others could, and their connection deepened.&lt;br /&gt;
&lt;br /&gt;
=== Sirra Werd&#039;la ===&lt;br /&gt;
Velira first met Sirra within her stay in Clan Odan Urr, where the two worked together to investigate the whereabouts of Sirra&#039;s brother, Celevon. Though Sirra was mistrusting of Velira, the two&#039;s abilities complimented one another for the sake of investigating and reaching a successful conclusion. Eventually, Sirra and Velira by chance worked together yet again, on a second mission aiding to capture several targets. &lt;br /&gt;
&lt;br /&gt;
== Trivia: ==&lt;br /&gt;
&lt;br /&gt;
* Velira&#039;s facial references are based on the likeness Megan Fox.&lt;br /&gt;
* She has the equivalent of a British accent, layered with a Romanian one. In actuality, one is from her home world of Anzat, combined with that of a Core World accent that she later picked up during her extended time spent there. &lt;br /&gt;
* The likeness of Velira&#039;s voice is based on [https://www.youtube.com/watch?v=Ms1D7xvuF28 Jessica Brown Findlay]&lt;br /&gt;
* Velira’s droid, named Spyder, is loosely inspired by Thing from the Addams Family&lt;br /&gt;
* Velira learned how to play a B’omarr pipe organ, by feeding on the soup of the B’omarr monks of Tatooine, who were known for leaving their brains in jars once reaching enlightenment. How could she say no to free food?&lt;br /&gt;
* Velira is fond of making various anatomical sketches in her free time, that go along with her medical studies.   &lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
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		<updated>2026-04-30T07:21:13Z</updated>

		<summary type="html">&lt;p&gt;Syrena Valkar: Velira Morvane Armor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Morvane Armor&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Syrena Valkar</name></author>
	</entry>
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