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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-09-30T11:52:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vandor%27s_Claim&amp;diff=203156</id>
		<title>Vandor&#039;s Claim</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vandor%27s_Claim&amp;diff=203156"/>
		<updated>2026-09-25T10:35:25Z</updated>

		<summary type="html">&lt;p&gt;Strix: Eras template and category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Geographic location|image=|name=Vandor&#039;s Claim|planet=Nancora|coord=|kilometers=|climate=Arid|terrain=Badlands, Underground caverns and mines|interest=Mines, Cantina, Cemetery, Pumpkin grove|species=|otherspecies=|language=|population=Transient|cities=|imports=Fuel, Scavenger supplies, Medical supplies|exports=Pumpkins, Minerals, Crystals, Salvage|affiliation=}}&#039;&#039;&#039;Vandor&#039;s Claim&#039;&#039;&#039; is an abandoned mining settlement, located within the [[Nancora]] Badlands. Once an established mining operation for kyber crystals and coaxium, the settlement was later evacuated and partially destroyed during the devastation of Nancora, and was never formally resettled. Left behind are various dilapidated buildings, mining machinery, speeders, personal belongings, and other long forgotten remnants of those who once lived there.&lt;br /&gt;
&lt;br /&gt;
In the years following the destruction of Nancora, Vandor&#039;s Claim developed a reputation as a ghost town, one that was perhaps even haunted. Scavengers occasionally passed through the settlement in search of valuables, while a small cantina became a gathering place for scavengers operating throughout the surrounding Badlands. Stories eventually began to spread of unexplained power fluctuations, fragmented holorecordings activating without warning, and humanoid figures appearing within the abandoned streets.&lt;br /&gt;
&lt;br /&gt;
The settlement drew the attention of the [[Shroud Syndicate]] after they established their new headquarters on Nancora, when several scavenger crews investigating the area vanished, fled the settlement, or returned claiming that Vandor&#039;s Claim was cursed. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Vandor&#039;s Claim was founded as a mining settlement during a period in which coaxium extraction was widespread throughout Nancora&#039;s Badlands, by a wealthy Trandoshan named Vandor Karr&#039;Sol. Mines cut beneath the surrounding mesas and rocky terrain provided the settlement with its livelihood, and a small but steadily growing community formed around the operation. Residences, workshops, storage facilities, processing facilities, and local businesses were constructed near the central mining complex. As Vandor&#039;s Claim expanded, generations of miners and their families made their homes there, turning what had begun as a remote industrial outpost into a permanent settlement.&lt;br /&gt;
&lt;br /&gt;
That changed with the devastation of Nancora. When disaster reached the Badlands, much of Vandor&#039;s Claim was damaged but not completely destroyed. Some structures were reduced to little more than cracked walls and exposed foundations, while others remained partially intact. Several buildings survived almost untouched, their interiors still containing abandoned furniture, tools, and  personal belongings. &lt;br /&gt;
&lt;br /&gt;
Not every resident of Vandor&#039;s Claim was fortunate enough to escape during the devastation. Some perished during the initial bombardments, while others remained behind after evacuation routes failed or became inaccessible. Those survivors gathered the dead they could recover and buried them in a cemetery beyond the residential district. Graves were dug for miners, families, and neighbors. The graves were often marked only with salvaged stone, pieces of machinery, or hastily carved nameplates. In time, even the remaining survivors themselves disappeared. Whether they succumbed to injury, starvation, exposure, or something else remains a mystery. The settlement was never permanently resettled, or rebuilt to its former glory.&lt;br /&gt;
&lt;br /&gt;
Years later, scavengers began entering the ruins to recover mining equipment, abandoned speeders, machinery, valuables left behind by the dead... And many hoped to reach what remained of the mine&#039;s coaxium. They found portions of Vandor&#039;s Claim preserved with unsettling clarity.  Stories soon followed. Scavengers reported hearing movement within buildings they had already searched and seeing lights appear behind windows in structures without functioning power. Others claimed to hear distant voices from the direction of the cemetery, or caught glimpses of shadows standing among the graves before disappearing into the dust.&lt;br /&gt;
&lt;br /&gt;
Despite its reputation, one former cantina near the edge of the settlement became an occasional meeting place and respite for scavenger crews operating throughout the Badlands. There, among salvaged generators and failing lights, stories of Vandor&#039;s Claim&#039;s dead continued to spread. Some scavengers insisted the figures haunting the settlement were simply echoes left behind by damaged technology, or beings that hunted them....  Others believed the residents who buried the first dead never truly left Vandor&#039;s Claim at all.&lt;br /&gt;
&lt;br /&gt;
=== Vandor&#039;s Claim Mines ===&lt;br /&gt;
The mines beneath Vandor&#039;s Claim once served as the settlement&#039;s primary source of wealth, cutting deep into the surrounding mesas with valuable deposits of coaxium and kyber crystals. Access to the lower tunnels was difficult even before the settlement&#039;s destruction, with miners relying on reinforced tunnels, narrow lift systems, and heavily secured excavation routes to reach the richest deposits. Following Nancora&#039;s devastation, collapsed passages, unstable rock, damaged machinery, and flooded or sealed sections made the deeper levels even harder to reach. After relocating to Nancora, reports by Syndicate intelligence believe that some of the most valuable deposits still remain somewhere beneath the deepest accessible levels.&lt;br /&gt;
&lt;br /&gt;
=== The Empty Helmet Cantina ===&lt;br /&gt;
&#039;&#039;&#039;The Empty Helmet&#039;&#039;&#039; is a cantina, within a repurposed lodge as one of the few structures in Vandor&#039;s Claim that remained largely intact after Nancora&#039;s devastation. Powered by a collection of temperamental generators, the cantina serves as a meeting ground for scavengers, mercenaries, explorers, and Syndicate operatives passing through the Badlands. Makeshift landing areas have been cleared around the building for speeders and small starships, with crews frequently using the site to exchange information, hire assistance, sell salvage, or prepare expeditions into the abandoned settlement and surrounding mines.&lt;br /&gt;
&lt;br /&gt;
The establishment is operated by the Nightsister &#039;&#039;&#039;Kavra Vey&#039;&#039;&#039;, assisted by two fellow Nightsisters who work behind the bar. The lodge&#039;s upper floors have been converted into sleeping quarters that could be rented at steep prices, owing to the scarcity of secure lodging anywhere near Vandor&#039;s Claim. Drinks, hot meals, information, and other services can all be purchased for the right number of credits. Particularly well funded patrons can even convince the Nightsisters to provide a carefully measured dose of ichor for stamina or healing, though such favors are expensive and rarely offered without additional strings attached.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Pumpkin Patch&#039;&#039;&#039; ===&lt;br /&gt;
At the far edge of Vandor&#039;s Claim lays an unusually fertile pumpkin field, one of the only few places on Nancora where plant life has continued to thrive. The original seeds were believed to have been brought to Nancora by an offworld settler sometime before the settlement&#039;s destruction. Fed by several deep wells beneath the field, the pumpkins flourish despite the otherwise barren environment. Their vines spread through cracked earth, abandoned lots, and occasionally into the outskirts of the town itself. Some pumpkins grow strangely after generations in Nancora&#039;s altered soil, which often produces oversized, misshapen, or unusually colored fruit that scavengers generally refer to as mutated varieties.&lt;br /&gt;
&lt;br /&gt;
The patch serves as an essential resource for those living on or passing through Vandor&#039;s Claim. Pumpkins are harvested for food, also pressed and strained into a sweet, thick &#039;&#039;&#039;pumpkin juice&#039;&#039;&#039; that has become the settlement&#039;s most common drink. The wells beneath the field also supply limited fresh water to the rest of Vandor&#039;s Claim, though water is considered too valuable for casual drinking. As a result, most residents and scavengers drink pumpkin juice instead, and barrels of it can be found at the Empty Helmet, aboard visiting ships, and stored throughout the settlement.&lt;br /&gt;
&lt;br /&gt;
=== Cemetery ===&lt;br /&gt;
Situated at the edge of Vandor&#039;s Claim beside the pumpkin patch, the settlement&#039;s cemetery holds the remains of miners, residents, and those who perished during Nancora&#039;s devastation. Many of the earliest graves belonged to workers who perished in mining accidents, while later rows became filled hurriedly by survivors who remained behind after the evacuation. With proper materials in short supply, numerous grave markers were fashioned from scrap metal, broken machinery, carved stone, or pieces of old mining equipment. Some graves bear names, while others are marked only with dates, symbols, or nothing at all.&lt;br /&gt;
&lt;br /&gt;
The cemetery is considered one of the more unsettling areas of Vandor&#039;s Claim, particularly after dark. Scavengers report seeing shadows standing between the grave markers or hearing footsteps moving through the rows, despite no one being visible. The neighboring pumpkin vines have also begun creeping through portions of the burial ground, curling around headstones and occasionally growing directly across older graves.&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Corinna_by_tor.png&amp;diff=203080</id>
		<title>File:Corinna by tor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Corinna_by_tor.png&amp;diff=203080"/>
		<updated>2026-09-16T16:08:01Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding a link and a category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Corinna studying a holoron by [https://www.darkjedibrotherhood.com/members/16806 Tor]&lt;br /&gt;
&lt;br /&gt;
[[Category: Images-Characters]] [[Category: Images-Non Humans]][[Category:Images-Zeltron]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vez_Hirundo&amp;diff=202934</id>
		<title>Vez Hirundo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vez_Hirundo&amp;diff=202934"/>
		<updated>2026-08-31T16:16:28Z</updated>

		<summary type="html">&lt;p&gt;Strix: Tweaking tabs for better mobile compatibility, adding a reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Force Disciple&lt;br /&gt;
|image=[[File:VezProfile.png|250px]]&lt;br /&gt;
|firstname=Verity&lt;br /&gt;
|lastname= Hirundo&lt;br /&gt;
|slicerhandle=vh&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear and Age |ABY|13}}&lt;br /&gt;
|placeofbirth=[[starwars:Mirial|Mirial]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[CS_Guide: Species#Mirialan|Mirialan]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Pink&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|height=1.63 m / 5&#039;4&amp;quot; &lt;br /&gt;
|weight=55.0 kg / 121 lbs&lt;br /&gt;
|cyber=[[starwars:Electro-tattoo|Electro-tattoos]]&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=Ruka Tenbriss Ya-ir (It&#039;s a long story.)&lt;br /&gt;
|allies=[[Turel Sorenn]], [[Gui Sol]], [[Zig Kaliska]], [[Zuza Lottson]], [[Orse Olo]]&lt;br /&gt;
|enemies=Vez Hirundo&lt;br /&gt;
|custom= [[Zig Kaliska]], [[Zuza Lottson]], [[Orse Olo]]&lt;br /&gt;
|customtitle= Girlfriends&lt;br /&gt;
|saber=&lt;br /&gt;
|form=[[CS Guide: Lightsaber Forms#Form III - Soresu|Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=Padawan&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation=[[Wildcards]], [[Odan-Urr]]&lt;br /&gt;
|ship=&#039;&#039;[[item:83855|Sunburst]]&#039;&#039;&lt;br /&gt;
|masters=[[Turel Sorenn]]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verity “Vez” Hirundo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88v%C9%9Bz%20h%C9%AA.%CB%88run.do%CA%8A&amp;amp;voice=Amy /ˈvɛz hɪ.ˈrun.doʊ/]) is a [[starwars:Mirialan|Mirialan]] [[Odan-Urr|Odanite]] [[starwars:Padawan|padawan]] with a sordid criminal past. Throughout her life, Vez struggled with latent Force-sensitivity that manifested through intrusive dreams and feelings. She tried to self-medicate through [[starwars:Spice|spice]], leading to numerous co-existing addictions and an unstable career as a [[starwars:Slicer|slicer]], freelance investigator, and occasional bounty hunter.&lt;br /&gt;
== Character History ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-| Youth (13–36 ABY)=&lt;br /&gt;
Verity Hirundo was born on Mirial in 13 ABY, where she grew up in a religiously and socially conservative community. For reasons unknown, she left her homeworld at the age of 14 and quickly learned to fend for herself by stealing and, eventually, slicing. As she grew older, she settled into a life as a skip tracer and occasional bounty hunter, picking up a prodigious [[starwars:Spice|spice]] habit in the process.&lt;br /&gt;
&lt;br /&gt;
For her entire life, Vez has suffered from ominous premonitions and vivid dreams that reoccur until she follows the course of action that they urge. Although she tried to block them out with spice and alcohol, the dreams always won. It was not until she came in contact with the Jedi of Odan-Urr that Vez began to suspect this was a sign of latent Force-sensitivity.&lt;br /&gt;
&lt;br /&gt;
|-| Encounters with Odan-Urr (36–39 ABY)=&lt;br /&gt;
[[image:VezForward.png|thumb|left|200px|Vez Hirundo, sexy and fearless bounty hunter.]]&lt;br /&gt;
Vez first encountered Odan-Urr on a job during the [[Rite of Supremacy: Meridian|Miridian conflict]], when she assisted a strike team led by the Jedi [[Turel Sorenn]] and [[Xirini Kurai]] in a mission to sabotage the [[Collective]] and steal an artifact of unknown power from Daggo Mouk. Although she didn’t realize it at the time, Vez’s actions helped two other members of the team, Declan Roark and Val Cole, draw together [[Clan Vizsla]].&amp;lt;ref name=&amp;quot;Miridian&amp;quot;&amp;gt;[https://docs.google.com/document/d/1H3nLzYEGwpFjy544MGhNfThikERm9Wx-_RcUgtiQu3I/edit?usp=sharing RoS:M The Reasons Mav Drinks]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
It took another two years before Vez began working more steadily in the [[Kiast System|Kiast system]]. After one of her visions allowed her to save her colleague [[Jon Silvon]] during a job rescuing slaves from Felucia, Vez finally started to look into the Jedi at Jon’s urging.&amp;lt;ref name=&amp;quot;Kidnapped&amp;quot;&amp;gt;[https://docs.google.com/document/d/1lRTt1jKsu9fxyJlmkQqLqrW9s80G25LJgQW92bu9ILQ/edit?usp=sharing Kidnapped!]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;The Sudden Attack&amp;quot;&amp;gt;[https://docs.google.com/document/d/1vDw-Te2gW_yFS8KcqSWjdfBvBfTKHC5KIXjHErW6wbs/edit?usp=sharing The Sudden Attack]&amp;lt;/ref&amp;gt; She ventured into the abandoned [[Velastari Temple]] on Kiast, where she was challenged by visions of Odan-Urr’s spiritual founders. When she emerged with a holocron, Vez finally sought out teachers among the Jedi, including [[V&#039;yr Vorsa]] and [[Teikhos Ta&#039;var]].&amp;lt;ref name=&amp;quot;Fighting Yourself&amp;quot;&amp;gt;[https://docs.google.com/document/d/1o9AIYJwMCh0_z0hYvgZd4fnfdIROJNhnP3sCEItH6OQ/edit?usp=sharing Fighting Yourself]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the Jedi Order was far from a natural fit. Vez refused to give up mischief and treasure hunting, occasionally getting in the way of other Odanites.&amp;lt;ref name=&amp;quot;Castaway&amp;quot;&amp;gt;[https://discourse.darkjedibrotherhood.com/t/tython-squadron-castaway-run-on/2361 Castaway]&amp;lt;/ref&amp;gt; The Mirialan struggled with her training under Vorsa and left after seriously injuring another padawan, [[Tassk Adroc]], in a training fight.&amp;lt;ref name=&amp;quot;Tassk&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/acc/battles/1563 Acolyte Tassk Adroc vs. Augur Vez Hirundo]&amp;lt;/ref&amp;gt; She briefly returned to bounty hunting, although she struggled with her visions and her inability to keep up with trained Force-users.&amp;lt;ref name=&amp;quot;Ruka&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/acc/battles/1573 Augur Vez Hirundo vs. Adept Ruka Tenbriss Ya-ir]&amp;lt;/ref&amp;gt; Despite her troubled relationship with the Jedi themselves, Vez continued to work for Odan-Urr, including by putting her skills as a slicer to work against the Collective in [[Fourteenth Great Jedi War|the Battle of Arx]]&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt; and [[Vatali Unsettled|Arcturus’ Dominion remnant]] in the Kiast system.&amp;lt;ref name=&amp;quot;VU&amp;quot;&amp;gt;[https://docs.google.com/document/d/1oi8K-Ac6VL04Qzi8fCiQ5uXlFS9F0HfaT-pjwkkTAyI/edit?usp=sharing Capture the Storm]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ultimately, however, Vez’s initial training amplified the Force-based sensations she’d been trying to repress her entire life, leading to a severe downward spiral. She tried to run a Swokes Swokes blockade using a cloaking device she’d sold for spice money, resulting in her capture and imprisonment for several months.&amp;lt;ref name=&amp;quot;HelpUs&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TLfO9L9lQ8Uupz8WOnx97obBT213tmPxhSDvwS5eVOo/edit?usp=sharing Help Us Odan-Urr, You’re Our Only Hope!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|The Jedi Path (40 ABY–Present)=&lt;br /&gt;
[[image:VezRobe.png|thumb|right|200px|Vez in her unorthodox Jedi robes.]]&lt;br /&gt;
After several months, Odan-Urr tracked Vez down and arranged for her release along with her ship, the &#039;&#039;Black Magic.&#039;&#039; Their condition was simple: Vez needed to stay sober and commit to training until she could exercise basic control over her Force sensitivity. Although she had clashed with her previous instructors, [[Turel Sorenn]] stepped up to take the troubled Mirialan under his wing. His high tolerance for unorthodox approaches and background as a lackey for the Hutts made him a better fit for Vez; his actual commitment to Jedi teaching made him a less dangerous influence than “Gray Jedi” such as [[Ethan Martes]] or [[Edgar Drachen]].&lt;br /&gt;
&lt;br /&gt;
The pair quickly established a good working relationship, forged primarily on missions far away from the Praxeum, such as an expedition to [[starwars:Ktath’atn|Ktath’atn]].&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot;&amp;gt;[https://docs.google.com/document/d/1Ca7Qd5DtVnwOXvid3IOa6eMrfFdaz4RptSeJLFM-eAI/edit?usp=sharing Shadows Unveiled: Who Are the Children?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Based on promising initial signs, the Council allowed Vez to undertake solo missions for that [[Consular Conclave]] under [[Xolarin]] and [[Elyon de Neverse]].&amp;lt;ref name=&amp;quot;HolocronHunt&amp;quot;&amp;gt;[https://docs.google.com/document/d/1HlQ6txcX7CCfcNTE1sCTtRRFgbaNk95XQl3weqQIiWw/edit?usp=sharing Hunt for a Holocron]&amp;lt;/ref&amp;gt; &lt;br /&gt;
Nevertheless, her well-earned reputation as a spice-fueled walking disaster continued to dog her.&amp;lt;ref name=&amp;quot;Distressed&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/xL.html COU Event: Distressed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The launch of the [[Envoy Corps]] under [[Exarch]] [[Marick Tyris]] with numerous opportunities to broaden her horizons and practice her skills outside of Turel’s direct supervision.&amp;lt;ref name=&amp;quot;Morroshor&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/pg.html Lost Ruins of Morroshor]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JSTresearch&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/KZD.html JST Research: Lost Contacts]&amp;lt;/ref&amp;gt; Turel also had her dabble in rapport-building efforts with Odan-Urr’s on-again, off-again allies in Arcona, sending her for a friendly sparring session with future paramour [[Zig Kaliska]] and tour of the [[Voidbreaker]].&amp;lt;ref name=&amp;quot;Voidbreaker&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/9LD.html Voidbreaker Training II]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 44 ABY, Vez is a reluctant and halfhearted member of [[Sunrider|House Sunrider]]&amp;lt;ref name=&amp;quot;Pint&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/4jx.html Grab a Pint with Me]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;HothGala&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/ZlE.html House Hoth Presents: End of Year Gala]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Festivus25&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/mqm.html Festivus]&amp;lt;/ref&amp;gt; While running a blockade, Vez subjected the Vatali Royal Navy to the galactic premier or [[Syrena Valkar|Syrena Valkar&#039;s]] latest single, &amp;quot;Zizzlepop.&amp;quot;&amp;lt;ref name=&amp;quot;Hot Girl Summer&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Loa.htmlSolyiat Surrounded - Hot Girl Summer (Sunrider)]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Vez is a woman of fairly average build, with a fern green skin tone. Her hair is generally thick, wavy, and black, although she keeps most of it dyed an unnaturally vibrant shade of pink. The left side of her head is shaved close to the skin, while the rest of her hair falls to about jaw length. Her blue eyes are set between high cheekbones and a high forehead; her nose is small and her lips full.&lt;br /&gt;
&lt;br /&gt;
Vez is rarely, if ever, seen without copious eyeliner and lipstick in a bold shade of black, red, or pink. The tattoos on her face are surprisingly modest and orthodox. An elaborate stripe down the middle of her chin represents a familial affiliation. Two dots just above the space between her eyebrows indicate academic excellence in childhood, while a ‘chandelier’ pattern at the far corner of each eye demonstrates her successful rite of passage through a focus on both spiritual and scientific pursuits. A modernized—and very un-Mirialan—take on [[starwars:Electro-tattoo|electro-tattoos]] work their way down from her shoulders through her upper arms.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Abilities ===&lt;br /&gt;
Despite her instability and unpredictability, Vez is sufficiently skilled as a slicer and skip tracer to make a living in spite of her reputation as being eccentric and difficult to work with. By her reckoning, she is the best slicer in the Kiast system—though [[Orse Olo]] disabused her of that notion.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt; She specializes in the infrastructure of the [[starwars:HoloNet|HoloNet]] and starship automation systems, being proficient enough in the latter to capture or disable warships with relative ease.&amp;lt;ref name=&amp;quot;Vixens&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;VU&amp;quot; /&amp;gt; She is also accomplished at modifying droids, though she is likely outclassed in that area by [[Gui Sol]]. &lt;br /&gt;
&lt;br /&gt;
Vez has a quick intellect, exceptional powers of observation, and a natural intuition for digging into difficult problems, all capabilities that were frequently augmented and/or numbed by various psychoactives throughout her life before the Jedi.&lt;br /&gt;
&lt;br /&gt;
Although her Force abilities are still nascent, Vez has demonstrated a talent prophecy and sensory-based powers.&amp;lt;ref name=&amp;quot;Kidnapped&amp;quot; /&amp;gt; On multiple occasions, her attempts to probe abandoned Jedi temples has resulted in overwhelming visions.&amp;lt;ref name=&amp;quot;Fighting Yourself&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HolocronHunt&amp;quot; /&amp;gt; Despite her prodigious talent for Force-aided perception, Vez struggles with most traditional Force powers and, most of all, with the discipline required by her training. She often finds herself embracing her nascent powers without actually being able to control them.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Although her padawan training and sobriety have left Vez much more stable and empathetic than she was during the worst years of her spice addiction, she remains impulsive, flippant, and occasionally abrasive. Her mannerisms, worldview, and cynicism, forged by growing up where life was cheap and crime was the only way forward, put her at odds with the Jedi. She makes her more orthodox teachers and peers uncomfortable and the feeling is mutual. Vez is self-consciously an outsider and she’s defensive of her attitude and way of doing things. More deeply, she’s terrified of driving off the first community she’s been accepted in and desperate to impress Odan-Urr with some grand gesture or another.&lt;br /&gt;
&lt;br /&gt;
Vez has a deep-seated admiration for clever hacks, overpowered ordinance, and any solution to a problem that involves unexpected and gratuitous overkill. Not only does she tend to neglect simple and obvious tactics, but her sense of aesthetics leads her to stop and smell the chaos when she should be running.&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|The &amp;quot;Polycool&amp;quot;=&lt;br /&gt;
{{Quote|Life is short. Women are beautiful. If you won&#039;t give yourself permission to have fun, I&#039;ll give it to you.|Vez&amp;lt;ref name=&amp;quot;Repair Shop&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/rbm.html I Really Want to Stay At Your Droid Repair Shop]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
Beginning around 43 ABY, Vez—through no fault of her own—ended up in a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&amp;lt;ref name=&amp;quot;Tza&amp;quot;&amp;gt;[https://docs.google.com/document/d/1o7Z0X2FGOMjfmtbgBGP38qQ4-L1PrdOQup6WgXZMIic/ The Best Tza on Nar Shaddaa]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Bonefire&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/NPm.html Social Bonefire]&amp;lt;/ref&amp;gt; The following year, in the wake of a somewhat successful mission against the Collective-tainted artificial intelligence, S.T.A.R., Vez pulled [[Orse Olo]] into the relationship.&amp;lt;ref name=&amp;quot;Polycool&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html Team Polycool]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DayofFirsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A Day of Firsts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-| The Dukes=&lt;br /&gt;
&amp;lt;!--{{Droid&lt;br /&gt;
| image = &lt;br /&gt;
| name = MiniDuke&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth = &lt;br /&gt;
| death = &lt;br /&gt;
| creator = &lt;br /&gt;
| manufacturer = [[starwars:Tarkin Initiative|Tarkin Initiative]] &lt;br /&gt;
| line = [[starwars:BT-1 assassin droid|BT-series assassin droid]]&lt;br /&gt;
| model = &lt;br /&gt;
| class = &lt;br /&gt;
| degree = &lt;br /&gt;
| cost = &lt;br /&gt;
| item =[[item:51075|51075]]&lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height =  1.25 meters &lt;br /&gt;
| gender = &lt;br /&gt;
| sensor =  Purple &lt;br /&gt;
| plating = Black &lt;br /&gt;
| armament =  Integrated modular weapon mounts &lt;br /&gt;
| equipment = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Droid&lt;br /&gt;
| image = &lt;br /&gt;
| name = PowerDuke&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth = &lt;br /&gt;
| death = &lt;br /&gt;
| creator = &lt;br /&gt;
| manufacturer = [[starwars:Imperial Department of Military Research|Imperial Department of Military Research]] &lt;br /&gt;
| line = [[starwars:Third-generation design Dark Trooper|Dark Trooper]]&lt;br /&gt;
| model = &lt;br /&gt;
| class = &lt;br /&gt;
| degree = &lt;br /&gt;
| cost = &lt;br /&gt;
| item =[[item:78290|78290]]&lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height =  1.9 meters &lt;br /&gt;
| gender =&lt;br /&gt;
| sensor =  Red &lt;br /&gt;
| plating = Black &lt;br /&gt;
| armament = &lt;br /&gt;
| equipment = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = &lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez has had close relationships with several heavily-customized droids over the years, such as the IT-O “electronics torturer,” Wobbles, and The Duke, a Viper probot.&amp;lt;ref name=&amp;quot;Vixens&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GJWXIII&amp;quot;&amp;gt;[https://docs.google.com/document/d/14rz1LiAgo_7zBwXaTwOr9sSp-dpkRvnN5Pk23QODdmI/edit?usp=sharing Fear and Loathing in Lyra Colony]&amp;lt;/ref&amp;gt; However, in recent years she has replaced individual droids with a generalized personality matrix based on the original Duke. Vez wrote the Duke personality matrix to function as a bodyguard and caretaker; however, she carefully edited to remove the droids’ ability to be shocked, disappointed, or betrayed by her.&amp;lt;ref name =&amp;quot;CharacterQuestion8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1w4CD13bhSD7WwccdiTAQxAy55mnCLJnHwScNsjsMCRI/edit?usp=sharing Character Question #8]&amp;lt;/ref&amp;gt; The Dukes compensate for her rough upbringing and her insecurities about her place in the Jedi Order, serving as surrogate parents or siblings. Although the individual Dukes are all designed to be deadly and intimidating, Vez more often relies on them as babysitters.&amp;lt;ref name=&amp;quot;GJWXIII&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Distressed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current Dukes are [[item:78290|PowerDuke]], a bodyguard on a Dark Trooper chassis, and [[item:51075|MiniDuke]], a (relatively) subtle version in a blastromech chassis.&lt;br /&gt;
&lt;br /&gt;
|-| Turel Sorenn=&lt;br /&gt;
{{Quote|It’s been zero days since your last hurtful comment about my teaching methods.|Turel&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot; /&amp;gt;}}&lt;br /&gt;
&amp;lt;!--[[image:2-Turel-Sorenn.png|left|200px]] --&amp;gt;&lt;br /&gt;
Although Turel and Vez met as early as 36 ABY, when she was a hired hand in the Miridian conflict, the two did not have a lasting relationship until Turel showed up to bail her out of a [[starwars:Makem Te|Makem Te]] prison.&amp;lt;ref name=&amp;quot;Miridian&amp;quot; /&amp;gt; The Jedi gave her a simple choice: actually commit to Jedi training and a chance to turn her life around, or continue on her current trajectory and die before she hit thirty.&lt;br /&gt;
&lt;br /&gt;
Since pairing up as master and apprentice, the two have found that their skills and personalities complement each other surprisingly well.&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Jedi Field Trip&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/q7b.html Jedi Field Trip]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-| Ruka Tenbriss Ya-ir=&lt;br /&gt;
{{Quote|You know, you could’ve sent a bounty hunter like a normal person.|Vez&amp;lt;ref name=&amp;quot;Sundari&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/jgq.html Sundari Station II]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&amp;lt;!--[[image:2-Turel-Sorenn.png|left|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez first encountered Ruka under inauspicious circumstances: she had accepted a job from a member of the Ya-ir family to abduct Ruka’s husband, Corazon Ya-ir, and bring him back to the family to break up their marriage. The entire encounter was a disaster fueled by bad spice and worse decisions, as Vez made a nuisance of herself chatting up the dour Mirialan Sith before incapacitating Cora. Ruka gave chase, and between the two of them they effectively destroyed a Coruscant nightclub before Vez escaped without her quarry.&amp;lt;ref name=&amp;quot;Ruka&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez did not realize that studying under Turel would result in repeated encounters with his former padawan, Cora, giving her a strong preference for taking missions as far from Kiast as possible.&lt;br /&gt;
&lt;br /&gt;
Much to their mutual chagrin, the Vez and Ruka were involuntarily married in a Selenian/Arconan tradition.&amp;lt;ref name=&amp;quot;Vezuka&amp;quot;&amp;gt;[https://docs.google.com/document/d/18dHKnG_IP3MNgCrLoF6j6Gp4bW-nwYdX6SlRN6JCFgg/edit?usp=sharing A Surprise Union]&amp;lt;/ref&amp;gt;  Despite Ruka’s attempts to have the marriage annulled, Vez avoided him for roughly a standard year. After crashing her date on, ironically enough, Selen, Ruka caught up with Vez on Vizsla’s [[Sundari Station]]. The two settled their most serious disagreements, annulled their sham marriage, and have settled into an uneasy peace.&amp;lt;ref name=&amp;quot;Sundari&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=325px heights=325px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Vez-Beya-2.png|&lt;br /&gt;
File:VezTor.png|&lt;br /&gt;
File:VezOrse.png|With Orse Olo.&lt;br /&gt;
File:VezOrse2.png|With Orse Olo.&lt;br /&gt;
File:Polycool-STARDestroyers.png| With Orse Olo, Zuza Lottson, and Zig Kaliska.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alethia_Archenksova&amp;diff=202797</id>
		<title>Alethia Archenksova</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alethia_Archenksova&amp;diff=202797"/>
		<updated>2026-08-19T14:39:59Z</updated>

		<summary type="html">&lt;p&gt;Strix: Tabbing the relationships section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
RPs and fics to add in when I get a chance: &lt;br /&gt;
https://discord.darkjedibrotherhood.com/rp-sessions/n4K.html&lt;br /&gt;
https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Eras|imp|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Loyalist&lt;br /&gt;
|image=[[File:AlethiaWikiHeadshot.PNG|250px]]&lt;br /&gt;
|firstname= Alethia&lt;br /&gt;
|lastname= Archenksova&lt;br /&gt;
|homeworld= [[starwars:Coruscant|Coruscant]]&lt;br /&gt;
|birth= {{Birthyear and Age |BBY|29}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Silver&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 1.69 m&lt;br /&gt;
|weight= 59 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Turel Sorenn]], Ken Iode, [[Len Iode]], [[Aura Ta&#039;var]], Satsi Tameike, [[Marick Tyris]], [[Morgan B. Sorenn]]&lt;br /&gt;
|enemies= [[Morgan B. Sorenn]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Mandalorian_Core|Mandalorian Core]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= Praetrix&lt;br /&gt;
|era= [[Imperial era]], [[New Order era]]&lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*[[The Lotus|Lotus]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Do you know what I was doing while you were off prancing around the Meridian with your laser sword? I was in the hospitals, visiting the wounded and holding people’s hands while they died. I’ve had two planets shot out from under my feet. Don’t you dare lecture me about war.|Alethia Archenksova}}&lt;br /&gt;
&lt;br /&gt;
Lady &#039;&#039;&#039;Alethia Thul Archenksova&#039;&#039;&#039; ([https://ipa-reader.com/?text=%C9%91%CB%90%CB%88li%CB%90.%CE%B8i%CB%90.a%CB%90%20a%CB%90r.%CB%88t%CA%83enk.s%C9%99%CA%8A.va&amp;amp;voice=Amy /ɑːˈliː.θiː.aː aːr.ˈtʃenk.səʊ.va/]) is a Human female diplomat who previously served as [[Headmaster|Headmistress]] of the Brotherhood, [[Exarch|Exarchissa]], [[Consul|High Councillor]] of Odan-Urr, and one of the primary leaders of the [[The Lotus|Lotus]] movement. Alethia came of age in the early years of the [[starwars:Galactic Empire|Galactic Empire]], which she served faithfully until being placed in stasis a few days after the [[starwars:Battle of Yavin|Battle of Yavin]]. She was, ironically, rescued from this fate by the Jedi [[Edgar Drachen]] 33 years later and joined him in Clan Odan-Urr before eventually making her way onto [[The Council|the Council]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth and the Empire (29 BBY–0 BBY) ===&lt;br /&gt;
[[image:AlethiaDress.png|left|150px]]&lt;br /&gt;
Alethia was born on Coruscant during the waning years of the Galactic Republic, and her life before Odan-Urr was profoundly influenced by the rise of [[starwars:Darth Sidious|Sheev Palpatine]], who was already the Republic’s Supreme Chancellor by the time she was born in 29 BBY. Her early years were spent in quiet but increasing comfort and her father’s munitions business grew steadily as the rule of law began to fray at the edges. When the [[starwars:Clone Wars|Clone Wars]] broke out, business boomed as the galaxy burned. In the pre-war period, Alethia and her younger brother spent their summers on [[starwars:Alderaan|Alderaan]] with their mother’s family, despite their disapproval of their father’s profession. But manufacturing gave way to naked war profiteering and Alethia’s mother, now completely estranged from her family, grew increasingly involved in the [[starwars:Commission for the Preservation of the Republic|Commission for the Preservation of the Republic]].&lt;br /&gt;
&lt;br /&gt;
The feelings crystallized after the [[starwars:Battle of Coruscant|Battle of Coruscant]], when Separatist forces raided the capital and nearly made off with the Chancellor himself. Already staunch supporters of Palpatine, the attack on their home and the subsequent Jedi coup attempt pushed Archenksova’s family closer to the nascent New Order. The family were active and devoted [[starwars:Commission for the Preservation of the New Order|COMPNOR]] members and Alethia was an early member of the [[starwars:Sub-Adult Group|Sub-Adult Group]]. At 16, she was admitted to the [[starwars:Royal Imperial Academy|Royal Imperial Academy]] on Coruscant.&lt;br /&gt;
&lt;br /&gt;
Although she excelled in her studies, Alethia was diverted from a military career. Shortly before graduation, she stumbled onto a plot by a classmate—with whom she was romantically involved despite anti-fraternization regulations—to bomb an assembly including senior brass.&amp;lt;ref name=&amp;quot;Core Memories&amp;quot;&amp;gt;[https://drive.google.com/open?id=1KkUFSeBlM-QZHbSMnyNJ7bgbsfMy0iEz Core Memories]&amp;lt;/ref&amp;gt; By disrupting the plot and killing the perpetrator, Alethia earned herself a position in the [[starwars:Imperial Security Bureau|Imperial Security Bureau]].&lt;br /&gt;
&lt;br /&gt;
Archenskova’s ISB career began with several assignments to the Mid and Outer Rim worlds, ferreting out corruption in situations where production quotas were going unmet or valuable Imperial resources were being sold on the black market instead of making their way to the military. After three years, she was reassigned to the Core, operating under cover as a member of the [[starwars:Coalition for Progress|Coalition for Progress’]] Art Group. In this capacity, she eventually settled on Alderaan, where she was successful in integrating herself into elite circles. As she discovered individuals who were financing the rebellion, Alethia used blackmail and threats of imprisonment or execution to pressure the disloyal into revealing information.&lt;br /&gt;
&lt;br /&gt;
Alethia’s career came to an abrupt ending just before the [[starwars:Battle of Yavin|Battle of Yavin]]. Recalled to Coruscant to report on the Organa family’s involvement in the Rebel Alliance, Alethia was offworld when the Death Star destroyed the planet. With no immediate use for her, the ISB enlisted her in a pilot project to place agents in stasis to reserve them for future needs. Archenksova was put into a state of suspended animation aboard a specially refitted freighter, the &#039;&#039;Shalott,&#039;&#039; which was programmed to jump randomly through hyperspace until it received a recall order from Coruscant. With the chaos surrounding the collapse of the Empire, that signal never came.&lt;br /&gt;
&lt;br /&gt;
=== Fighting for Odan-Urr (33 ABY – 35 ABY) ===&lt;br /&gt;
[[image:At_the_tipsy_tusken.jpg|right|300px|Alethia with Aaleeshah and Turr Darvesh]]{{Quote|Words cannot adequately express the deep sense of loss and sincere personal sympathy which we of the Odanite Expeditionary Forces share with you at the loss of your son.|Alethia Archenksova&amp;lt;ref name=&amp;quot;Bonds&amp;quot;&amp;gt;[https://docs.google.com/document/d/1VSDOt--knvb6lbzaOYMLozbeiNonwtL73AKCWGJBJho/edit?usp=sharing Bonds]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
33 years later, the &#039;&#039;Shalott&#039;&#039; arrived in the [[Yhi System|Yhi system]], between the orbits of Suni and [[New Tython]]. A small team of Jedi, led by [[Edgar Drachen]], boarded the vessel to investigate it. All but one of the stasis pods had fatally degraded during the voyage. Drachen had Alethia, the sole survivor, revived and taken back to the [[Arca Praxeum]]. Drachen and his superior and old friend, [[Turel Sorenn]], interrogated and debriefed the captured ISB agent. Satisfied that she would not be a threat, and sympathetic to her plight, Sorenn commissioned her into the [[Kotahitanga-Unity Defense Force]] as a lieutenant and assigned her to House [[Satele Shan]] in [[Seher]].&lt;br /&gt;
&lt;br /&gt;
Despite her culture shock, Alethia adjusted to life in the KUDF and quickly distinguished herself. When [[Mako Henymory]], a [[Krath]] displaced by the initial phase of Darth Pravus’ purges, became Quaestor of Satele Shan, he took her on as his assistant and Aedile. Alethia, for her part, reached out to Mako’s predecessor, [[Mar Sûl]], in hopes of better understanding Force-users and their capabilities.&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens The Arch Awakens]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This training was short-lived. Mere weeks into her term as Aedile, Darth Pravus and the Iron Navy arrived at New Tython to exterminate the Jedi. Alethia and Mar barely escaped with their lives, though the Seherob were not so lucky.&amp;lt;ref name=&amp;quot;Darkest Hours&amp;quot;&amp;gt;[https://drive.google.com/open?id=1LCByfMCORzqf-9On1nXRjb_IPzAYfvcr Darkest Hours]&amp;lt;/ref&amp;gt; Fleeing the ashes of New Tython, the Odanites responded to a distress call from Florrum, where members of Undesirable species and the suppressed Krath and Obelisk orders were [[Battle of Florrum|under attack]] from Clan Plagueis. Alethia coordinated Satele Shan’s logistical efforts and began the hunt for Inquisitorius agents who might have infiltrated the house’s ranks.&amp;lt;ref name=&amp;quot;The Settling Dust&amp;quot;&amp;gt;[https://drive.google.com/open?id=11inH5mLxBZ0NvcHr3ahfw_t5-7V_glcN The Settling Dust]&amp;lt;/ref&amp;gt; Despite valiant effort by the Odanites, Plagueis was victorious and the Undesirables were enslaved or exterminated. Mako, in the wake of losing two of his dearest companions, gave into his grief and messily slaughtered several Plagueians. Alethia took acting command of the house while Henymory was imprisoned by the Council.&lt;br /&gt;
&lt;br /&gt;
There was some good news, however; High Councillor [[A&#039;lora Kituri]] was guided by the Force to the reclusive [[Vatali Empire]]. In exchange for deleting the Vatali’s home system, [[Kiast System|Kiast]], from the First Order’s star charts, Empress Kaltani Anasaye offered the Odanites shelter in their secluded nebula. Drawing on her experience with the Empire, Alethia led the mission to infiltrate the First Order.&amp;lt;ref name=&amp;quot;Resistance: Prologue&amp;quot;&amp;gt;[https://drive.google.com/open?id=1iFjU6Zt7l7pWHeJart3iF8bfKCd5Hyl6 Resistance: Prologue]&amp;lt;/ref&amp;gt; In the following weeks, with Mako still in jail, Alethia represented Satele Shan in their first audience with the Empress.&amp;lt;ref name=&amp;quot;Satele Shan May 2016 report fiction&amp;quot;&amp;gt;[https://drive.google.com/open?id=1u56bIR-Mcd1GVW-N58vqbQFeWA8CFnMj Satele Shan May 2016 report fiction]&amp;lt;/ref&amp;gt; As the Vatali Conclave debated whether to allow the Odanites to stay permanently, Alethia helped lobby the nobility for support,&amp;lt;ref name=&amp;quot;Dirty Deeds&amp;quot;&amp;gt;[https://drive.google.com/open?id=1O9KBZmMjW6tKTtPlGUzqpSx0JY44XNaf Dirty Deeds]&amp;lt;/ref&amp;gt; and was so involved in the process that she even selected the High Councillor’s dress for the final Conclave vote.&amp;lt;ref name=&amp;quot;Homecoming&amp;quot;&amp;gt;[https://drive.google.com/open?id=1r9NHpCsBp6n5Y_JnwghGw6DT4UnA-anY Homecoming]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Conclave voted to allow the Odanites to settle, and Mako and Alethia set up shop on [[Daleem]] and turned their attention to the war against the Iron Throne. After Henymory stepped down and Alethia took command as the [[Quaestor|Director]] of the newly reorganized JTF Satele Shan, she set out to destroy the Sith through any means necessary. Odan-Urr had formed an alliance, the White Lotus, with Clan Arcona, and Alethia led a combined force in a mission to destroy the Iron Navy’s starship assembly yard.&amp;lt;ref name=&amp;quot;Rise of the Lotus&amp;quot;&amp;gt;[https://drive.google.com/open?id=1fF5xoxxysj1KN_suAoj_08NkVsGhOxwd Rise of the Lotus]&amp;lt;/ref&amp;gt; More controversially, she embarked on a campaign of targeted assassinations of Sith targets, even recruiting House Excidium’s quaestor, [[Aura Ta&#039;var|Blade Ta’var]], to the cause.&amp;lt;ref name=&amp;quot;Bonds&amp;quot; /&amp;gt; However, the brutality of these missions was unsettling to many Jedi.&amp;lt;ref name=&amp;quot;The Same Thing You Want&amp;quot;&amp;gt;[https://drive.google.com/open?id=1lY8VwXjAcNHtjkBkBrdGnYhyAbWZTw4A The Same Thing You Want]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Events came to a head in a Council meeting. Although the Council and the new High Councillor, Turel Sorenn, reluctantly supported Alethia’s activities, Councillor V’yr Vorsa was so disturbed by them that she resigned in disgust and set out to break Blade free of both the Sith and Alethia’s influence.&amp;lt;ref name=&amp;quot;Choices&amp;quot;&amp;gt;[https://drive.google.com/open?id=1j9G_RvtoAJjcV6Y5ISDrtVwLZkhCFhPx Choices]&amp;lt;/ref&amp;gt; However, the opposing parties were reunited at Paragon Colony in former Taldryan space, where Alethia made personal enemies of Grand Inquisitor Ishanta and Herald [[Morgan B. Sorenn|Morgan Sorenn]] while Vorsa dueled Pravus’ personal assassin, [[Necren]].&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot;&amp;gt;[https://docs.google.com/document/d/1wOeUZ12lxPQod043qDSQxLYUtqhkt_0WHvZs506ujpE/edit?usp=sharing Token Real Girl]&amp;lt;/ref&amp;gt; Although Vorsa remained estranged from the Council of Urr, Blade Ta’var completed her defection to Odan-Urr and the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== The White Lily of Kiast (35-37 ABY) ===&lt;br /&gt;
[[image:AlethiaConsul.jpg|left|300px|Alethia with Len Iode, Tamashi Adaephon Delat, and Edgar Drachen]]{{Quote|The Council will do what I tell it to. Do you know why? Because I &#039;&#039;own&#039;&#039; SeNet and the OEF. I am what’s kept the men and women you’ve dragged into your pointless religious wars from murdering you all in your sleep and running to the Collective. The Council knows what &#039;&#039;I&#039;&#039; want it to know, and it decides what &#039;&#039;I&#039;&#039; want it to decide. And, if you have a problem with that, there is always room for you on the front lines.|Alethia Archenksova&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot;&amp;gt;[https://drive.google.com/file/d/1OcpzL_w16w3R8piUYPzf4q21OO8y-TQJ/view?usp=sharing Breaking Point, Part 2]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
After Satele Shan settled in on [[Daleem]], Alethia turned her considerable skills at manipulation to the war effort, producing a steady stream of propaganda to aid recruitment as boost morale. By mid-35 ABY, her skillful networking and self-promotion was beginning to pay off. Along with [[Arcia Cortel]] and [[Ihi Ariki]], Archenksova had become one of the new non-Force-users to ascend to the higher levels of power within Odan-Urr, or, for that matter, the entire Lotus. Her reputation as a hardline hawk, while troubling to the Jedi, endeared her to many in the [[Odanite Expeditionary Force|OEF]] and especially to the Tythonian refugee population who hungered for vengeance. Although many of the Jedi had their doubts about her, Alethia’s popularity among the rank and file elevated her to a seat on the Council. &lt;br /&gt;
&lt;br /&gt;
Alethia helped take the lead on expanding the Lotus, as she and High Councillor Sorenn formed a tenuous alliance with [[Rhylance]] of the battered [[Clan Taldryan]]. Despite a level of mutual distrust, the Odanites helped Taldryan steal several warships from the Iron Navy.&amp;lt;ref name=&amp;quot;Desperate Measures&amp;quot;&amp;gt;[https://drive.google.com/open?id=1-klRH79c2Mb21LNQR2zwEr2ljO3oT88H Desperate Measures]&amp;lt;/ref&amp;gt; Taldryan turned those same vessels against the Iron Throne, and fought alongside Odan-Urr and Arcona against the Grand Master’s flagship, the &#039;&#039;Suffering.&#039;&#039; Unfortunately, that battle took and abrupt turn for the worse as Rath Oligard’s [[The Collective|Collective]] arrived on the scene and routed the allied forces.&lt;br /&gt;
&lt;br /&gt;
Odan-Urr was not unscathed by the Collective’s abrupt and devastating attack on the Brotherhood. Oligard’s agents had infiltrated the Sentinel Network and assassinated many reliable sources, and the Lord Superior himself managed to hijack OEF frequencies to broadcast a call to arms for all non-Force-users. Amid growing tensions between Jedi and non-Jedi, High Councillor Sorenn made the controversial decision to open a second front in Odan-Urr’s war for survival.&amp;lt;ref name=&amp;quot;A House Divided&amp;quot;&amp;gt;[https://drive.google.com/open?id=15dNmHKzf_fddPmMKKh78pLj6Knda5tRf A House Divided]&amp;lt;/ref&amp;gt; After [[Twelfth Great Jedi War|a successful strike]] against the Collective’s homeworld, Nancora, Alethia leveraged Sorenn’s support and her own popularity among the OEF and SeNet to take the position of High Councillor.&amp;lt;ref name=&amp;quot;Resolution&amp;quot;&amp;gt;[https://drive.google.com/open?id=1duBpewe6i6A7lpHnhKzjcB8_j03Zv4pc Resolution]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the resounding Odanite-Brotherhood victory at Nancora, the war against the Collective would come to dominate Alethia’s tenure as High Councillor. The Collective retreat from Nancora served as cover for an attack on the clans. Thanks to a warning from Turel, most of the clans’ fleets were able to cut off the attack, although the Collective forces massed over [[Yridia II]] and destroyed the Odanites’ former rivals in Clan [[Tarentum]].&lt;br /&gt;
&lt;br /&gt;
Even with the new threat, the Odanites were still at war with the Iron Throne and Alethia doubled down on the Lotus alliance with Arcona. The two clans celebrated their victory and continued survival at [[starwars:Canto Bight|Canto Bight]] as cover for a strike against the Collective’s financial backers in [[The Collective: Capital Enterprises|Capital Enterprises]].&amp;lt;ref name=&amp;quot;The Consul Bride&amp;quot;&amp;gt;[https://drive.google.com/file/d/1FknIKaVLCZmtWH4A_d12gzOEaycShFO2/view?usp=sharing The Consul Bride]&amp;lt;/ref&amp;gt; Although the two clans secured another victory, it came at a significant cost as Turel and several padawans were taken captive.&amp;lt;ref name=&amp;quot;The Consul Bride Finale&amp;quot;&amp;gt;[https://drive.google.com/file/d/1kczV2g572asw5xAfoGZCGdSabDwlX7b2/view?usp=sharing The Consul Bride Finale]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alethia prepared permanent accommodations for the Council of Urr and the Odanite fleet by commissioning a dedicated platform for Odan-Urr so that her forces would not be reliant on the Vatali Empire’s [[Palioxis Station]]. The Odanites occupied the new station, [[Pharos]], midway through her term.&amp;lt;ref name=&amp;quot;Tipping Point&amp;quot;&amp;gt;[https://drive.google.com/file/d/1Jdt5z8yOTiuh1P42ye9vk9ToN3Zi0L4v/view?usp=sharing Tipping Point]&amp;lt;/ref&amp;gt; This proved prescient, as the Vatali were about to become highly unreliable allies.&lt;br /&gt;
[[image:AlethiaOlena.png|right|200px|Councillor Archenksova wearing an [[Oku Flower|Oku flower]]]]&lt;br /&gt;
Decades before the Odanites’ arrival, the Vatali fought a brief civil war over the imperial succession. Vauzem Anasaye murdered his elder brother, the newly crowned Emperor Essadan, and attempted to unite the nobility under a Sephi-supremacist return to the feudalism of the empire’s early days. His younger sister, Kaltani, overthrew him in turn with the help of Essadan’s supporters and the non-Sephi Quorahi. By the time Odan-Urr arrived in the system, the remnants of the [[Vauzem Dominion]] had been gathering strength for some time.&lt;br /&gt;
&lt;br /&gt;
Seeking to exploit any avenue available in her pursuit of the Odanites, Grand Inquisitor [[Ishanta]] made contact with the Dominion. In return for her support, the Dominion expected to push the Odanites out of their safe haven in the Kiast system. Ishanta had Empress Kaltani poisoned while alone with Alethia. Throwing matters into further confusion, a forged decree appointed Archenskova to be the regent while Kaltani was incapacitated. Many otherwise loyal nobles, already frustrated with the chaos the Odanites had brought to the system, recoiled in disgust that the Empress had named a Human outsider to govern them. When the Dominion’s forces attacked, often in fake OEF uniforms, the [[Vatali Royal Guard]] was hard pressed to repel them.&amp;lt;ref name=&amp;quot;Tipping Point&amp;quot; /&amp;gt; Alethia found herself waging a third war, fighting the Collective and the Brotherhood as High Councillor and the Dominion as Regent.&lt;br /&gt;
&lt;br /&gt;
Alethia maintained back channel contact with the Dark Council via the Grand Master’s apprentice—and her predecessor’s sister—[[Morgan B. Sorenn]]. As the Brotherhood prepared to attack the Collective at [[Meridian Prime space station|Meridian Prime]], Alethia seized the opportunity the get the OEF out of the system and out of the ongoing Vatali Civil War.&amp;lt;ref name=&amp;quot;RoS0&amp;quot;&amp;gt;[https://drive.google.com/file/d/1Sqg2uOSnjBLZavmi7L26FCRJ9Ik5F6Ct/view?usp=sharing Rite of Supremacy: Prologue]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;A Position of Strength&amp;quot;&amp;gt;[https://drive.google.com/file/d/1QDr7qoUC_i0znvd60kYe5jqbOZVTIuiw/view?usp=sharing A Position of Strength]&amp;lt;/ref&amp;gt; The Meridian campaign led to the first open cooperation between Odan-Urr and the Brotherhood since Turel’s ill-fated broadcast over Nancora the preceding year.&amp;lt;ref name=&amp;quot;RoS1&amp;quot;&amp;gt;[https://drive.google.com/file/d/1tyhMrswY2pjgBVkDs1jNGsZ9DGgMARBy/view?usp=sharing Rite of Supremacy: Chapter 1]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RoS2&amp;quot;&amp;gt;[https://drive.google.com/file/d/1RsQIBVgUdGVvdBu29VMKpxgev4bTWncC/view?usp=sharing Rite of Supremacy: Chapter 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Meridian campaign ultimately proved highly successful, resulting in the death of Rath Oligard’s lieutenant, Daggo Mouk, and a major blow to the Collective. Ironically, Odan-Urr’s role as the primary resistance to the Iron Throne had left the wayward Odanites the largest and most potent fighting force among the clans. Odan-Urr’s contributions masked its precarious position and convinced Sorenn and the Dark Council, which had abandoned Darth Pravus’ extremist ideas about purity, that the Odanites were more useful as friends than foes.&lt;br /&gt;
&lt;br /&gt;
Following Mouk’s death, Morgan delivered his research to the Odanites, believing them more trustworthy guardians than the clans. As a show of good faith, the Deputy Grand Master also delivered evidence of Ishanta’s plot.&amp;lt;ref name=&amp;quot;RoS3&amp;quot;&amp;gt;[https://drive.google.com/file/d/1XEepayZH0Ar7oU88yuRUKIJgLezjQUSa/view?usp=sharing Rite of Supremacy: Epilogue]&amp;lt;/ref&amp;gt; Alethia finally disclosed the extent of her cooperation with the Sith to the Council and organized a raid to capture Ishanta.&amp;lt;ref name=&amp;quot;Breaking Point 1&amp;quot;&amp;gt;[https://drive.google.com/file/d/1mcvCQqSUlkD40sSZFl5zFKgArWD2RUg1/view?usp=sharing Breaking Point, Part 1]&amp;lt;/ref&amp;gt; With Kaltani slowly recovering from her poisoning, things appeared to be looking up.&lt;br /&gt;
&lt;br /&gt;
Although the war in Kiast was winding down, Alethia was faced with the monumental task of selling peace with the Sith to Odan-Urr after years of bitter fighting and the genocides on New Tython, Florrum, and elsewhere. Public knowledge that the Inquisitorius had sparked the Vatali Civil War, even against orders, would likely have made peace impossible. Instead, Alethia told the Vatali that the Collective had orchestrated the attack. Although this helped further bind Odan-Urr and the Empire and cleared the way for a treaty with the Iron Throne, Alethia’s right hand, Aura Ta’var, found the deceit unacceptable. When she confronted Alethia about lying to start a war, Archenksova responded bluntly and harshly. The comments ended up being her political downfall; Aura had learned quite a bit from Alethia and recorded the entire conversation. Faced with the possibility of losing influence with the Council entirely, Alethia resigned the High Councillorship and settled into a role as Odan-Urr’s de facto ambassador-at-large.&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life After Power (37 – 39 ABY) ===&lt;br /&gt;
[[image:AlethiaOephy.jpg|left|200px]]{{Quote|I’m not going to stop you from working for peace. But I’m not going to let you keep lying to the Council, to &#039;&#039;everyone.&#039;&#039; Odan-Urr deserves better than that.|Aurora Ta’var&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot; /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Alethia quietly resigned as High Councillor, bitter that she had been outmaneuvered by her former protege but satisfied that she had brought two of Odan-Urr’s three wars to an end. She took a minor role in the capture of Grand Inquisitor Ishanta and, with Turel, oversaw her execution above New Tython.&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot;&amp;gt;[https://drive.google.com/file/d/1OcpzL_w16w3R8piUYPzf4q21OO8y-TQJ/view?usp=sharing Breaking Point, Part 2]&amp;lt;/ref&amp;gt; Alethia and Ken Iode then travelled on to [[Arx]], where she finalized peace with the Brotherhood and settled into self-imposed exile. Although she attended Council meetings via holo and maintained close ties to the OEF and SeNet, Alethia rarely returned to Kiast. Instead, she focused on rebuilding relationships with the Iron Throne and securing allies among other elements, including the [[Shroud Syndicate]] and Jedi sympathizers in other clans.&lt;br /&gt;
&lt;br /&gt;
When the Brotherhood established ties with the [[Severian Principate]], Alethia found herself drawn to Principate space often, imagining it as an idealized version of the Empire she’d served decades before. Although she and Ken discussed defecting to the Principate, both ultimately decided that continued service to Odan-Urr was more important.&lt;br /&gt;
&lt;br /&gt;
Odan-Urr, meanwhile, settled into a post-war order as they believed the Collective was unwilling or unable to strike at Kiast itself. The situation changed during the [[Fourteenth Great Jedi War|Collective attack on Arx]]. Alethia and Ken joined up with Morgan and Ken’s son, Len, to successfully kill Collective commander Ghafa Ordam and seize control of her ship.&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt; Despite the eventual Brotherhood victory, the war shattered Alethia’s belief in Kiast’s security. The Collective managed to overrun Arx despite the united efforts of all seven clans and the Iron Legion. Perhaps worse still, Grand Master Telaris snatched victory from defeat using a powerful Sith ritual that linked the minds of all combatants, including the Odanites and non-Force-users present.&amp;lt;ref name=&amp;quot;GJWXIV&amp;quot;&amp;gt;[https://drive.google.com/file/d/1vrKNBb4HVTU4XC_nCy8ayZRciM4PtYcb/view?usp=sharing Great Jedi War XIV: Chapter 3]&amp;lt;/ref&amp;gt; Meanwhile, the Odanites returned home to find that a Quorahi faction, the United Tribes, had allied with the remnants of the Vauzem Dominion. Although they were defeated in [[Vatali Unsettled|the ensuing battle]], the Empress and her family survived only thanks to the Odanite intervention. Convinced that Collective and the Iron Throne were both still existential threats and that the Vatali were incapable of protecting the Odanite flank, Alethia returned to Kiast intent on rebuilding Odan-Urr’s strength.&lt;br /&gt;
&lt;br /&gt;
Resuming active participation on the Council, Alethia took over command of [[Sunrider]] from [[Revak Kur]]. Her initial efforts hunting for potential Odanite involvement in [[Vatali Unsettled|Arcturus’ rebellion]] immediately ruffled Jedi feathers and led to fear of a return to Lotus-era paranoia.&amp;lt;ref name=&amp;quot;Coming in from the Cold&amp;quot;&amp;gt;[https://docs.google.com/document/d/1St6DX8cXvlCmhPE2dZlvYi4tr6QpJ5vf6qmpY2cniEM/edit?usp=sharing Coming in from the Cold]&amp;lt;/ref&amp;gt; Archenksova quickly surmised that Sunrider was unsuitable as an independent powerbase and left much of the administration to her subordinates, [[Raziel]] and later [[Ira Ojiman]].&lt;br /&gt;
&lt;br /&gt;
=== Social Climbing (39 ABY – Present) ===&lt;br /&gt;
&lt;br /&gt;
Archenksova’s attempt to reintegrate into Odanite leadership met with limited success. Although Ta’var and her successor as High Councillor, [[Revak Kur]], were willing to work with her, the post-Lotus Odan-Urr was overtly dominated by the Jedi Order and eager to avoid another war. Alethia, who had been instrumental in the wars against Arx and the Collective, found herself superfluous to the peace. Although she maintained some authority as a member of the Council of Urr and leader of Sunrider, Alethia more or less openly regretted her inability to shape Odanite affairs and often conducted business from Pharos while her colleagues remained at the [[Jedi Praxeum|Praxeum]].&amp;lt;ref name=&amp;quot;Bonds&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Alethia’s efforts to further expand her powerbase in the Brotherhood began with Arcona—ironically not with her Lotus-era allies, Atyiru, [[Kordath Bleu|Kordath]], or Satsi Tameike|Satsi, but with her former adversary, [[Marick Tyris]]. The two formed a grudging respect for each other’s capabilities in the years that Marick’s Inquisitorius was a primary threat to Odan-Urr. In the years that followed, they found themselves fighting side-by-side for survival in the jungles of [[Uskil]] and over the skies of [[Rite of Supremacy: Escalation|Dandoran]].&amp;lt;ref name=&amp;quot;SARLACC&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/acc/battles/1646 Master Marick Tyris Arconae vs. Colonel Alethia Archenksova]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RoSE&amp;quot;&amp;gt;[https://docs.google.com/document/d/1DJjSM3fZTa2bfd3Y6E_UvQzvdLLKGJeY5lKeJlRhGME/edit?usp=sharing The Principate’s Bride]&amp;lt;/ref&amp;gt; This expanded to working for Marick’s sometimes-ally, Justicar [[Thane Skotos]], alongside members of Vizsla and Taldryan.&amp;lt;ref name=&amp;quot;JSTRP&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/gZ3.html JST Business: Wrongful Imprisonment]&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Her expanding network of contacts caught the attention of the Council, leading [[Darth Nehalem]] to name her [[Exarch|Exarchissa]], overseeing the development of what would later become the [[Envoy Corps]]. Following the mysterious withdrawal of [[Ciara Tearnan Rothwell Tarentae]], Alethia took over her position at the top of the [[Shadow Academy]] and the [[Aurora Collegium of Sciences]]. Archenksova’s experience managing allies outside of the Brotherhood made her a useful choice to oversee the Collegium despite her lack of Force sensitivity and inexperience with the Shadow Academy’s traditional purviews of holocrons and Sith alchemy. Alethia led the Collegium and the Academy through the [[Sixteenth Great Jedi War|invasion of the Ethereal Realm]] and the ascension of [[Dacien Victae]] to Grand Master.&amp;lt;ref name=&amp;quot;GJW16&amp;quot;&amp;gt;[https://drive.google.com/file/d/1hLdJ1Ajg9mrre2iAKzzVsNH7dIRCj9_y/view GJW XVI - Transcendence: Prologue]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alethia stayed on under the newly appointed Darth Renatus, proving more effective than his vestigial Deputy Grand Master staff.&amp;lt;ref name=&amp;quot;Party&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Alethia is of average height for a human female, slender, and fine-boned. She has fair, even-toned skin and deep blue eyes. She generally keeps her hair dyed a silver color, but occasionally changes the color as an easy way to make herself less recognizable. Alethia keeps her hair about shoulder-length and wears it pulled back and out of the way when in the field. It&#039;s very rare to see her even slightly disheveled.&lt;br /&gt;
[[image:AlethiaCivilian.png|right|300px]]&lt;br /&gt;
Alethia has an extensive wardrobe. She dresses with purpose, knowing that her appearance is the first act of communication and persuasion with everyone she meets. Her outfits tend towards the regal, evoking both authority and non-threatening femininity. Archenksova favors cool shades of blue, purple, and green, rich fabrics, and cuts that hint at or accentuate her figure rather than blatantly displaying it.&lt;br /&gt;
&lt;br /&gt;
Contrary to joking rumors on Arx, Alethia does not own a cat ear headpiece or pet collar.&lt;br /&gt;
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=== Speech and Mannerisms ===&lt;br /&gt;
Between her upbringing on Coruscant and her education at the Royal Imperial Academy, Alethia’s natural accent is the crisp prestige accent of the core worlds, which was widespread throughout the Imperial military and bureaucracy. While not terribly uncommon among the Brotherhood, Alethia’s accent is pronounced enough to be notable. She can affect a few others passably, but rarely finds the need to do so. Regardless of the accent itself, Archenksova’s voice has a silky, mellifluous quality. She’s conscious of this and sees it as another arrow in her persuasive quiver.&lt;br /&gt;
&lt;br /&gt;
Her movements are graceful and deliberate, the result of a youth spent in dance classes and martial arts training.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Alethia’s demeanor is, in most situations, warm and inviting. Surrounded by soldiers, reformed criminals, and detached monks, Alethia has distinguished herself as the gregarious and charming councillor with a knack for etiquette. A warm smile, liberal use of compliments, and an apparently-inexhaustible desire to listen make for good first impressions and fast friends. However, this charm turns icy in situations when it is not useful. When discussing military and intelligence operations or debating with the Council, her cold, calculating Imperial nature shows through. The shifts from charismatic and friendly to steely and surgical and back again can be jarring for those unaccustomed to them.&lt;br /&gt;
&lt;br /&gt;
However, Archenksova has spent the majority of her life luring others into a false sense of security until they provide the means to their own downfall. This has contributed to a certain paranoia and an obsession with understanding those around her to gain power over them. She has difficulty letting her own guard down, even among her relatively trusted friends and allies.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Aurora Ta’var=&lt;br /&gt;
{{Dialogue|Turel Sorenn|She &#039;&#039;blackmailed&#039;&#039; you?|Alethia|You don’t have to sound so impressed|Breaking Point, Part 2&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot; /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[image:aura_by_olenaminko.jpg|left|200px]]&lt;br /&gt;
[[Aura Ta&#039;var|Aura]], then known as Blade, initially came to the Sentinel Network’s attention as a Sith vigilante who occasionally killed other Sith. After observing her for a time, Alethia made contact with the newly minted Quaestor of [[House Excidium]]. The two quickly came to an arrangement, and Blade was eager enough to kill whichever monstrous Sith Alethia asked her to kill.&amp;lt;ref name=&amp;quot;A New Chapter Begins&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-house-excidium-report-1-a-new-chapter-begins A New Chapter Begins]&amp;lt;/ref&amp;gt; The situation was mutually satisfying, however it grew complicated when Jedi Councillor [[V&#039;yr Vorsa]] discovered that Alethia and SeNet were authorizing assassinations.&amp;lt;ref name=&amp;quot;Choices&amp;quot; /&amp;gt;&lt;br /&gt;
Eventually, Vorsa tracked Ta’var down and started her training as a proper Jedi. After fighting alongside the Odanites for the first time,&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot; /&amp;gt; Blade defected to Odan-Urr just in time to escape the burning of [[Judecca]]. Dropping her Sith name, the Zeltron rededicated herself to the Jedi path as Aurora Ta’var.&lt;br /&gt;
Despite their wildly different backgrounds and worldviews, Alethia and Aura formed an easy friendship, sharing drinks&amp;lt;ref name=&amp;quot;Shore Leave&amp;quot;&amp;gt;[https://drive.google.com/open?id=1FVnK9jnnqFf93BnL5_-FqVO5KX4OfMt1 Shore Leave]&amp;lt;/ref&amp;gt; and leisure time on Kiast.&amp;lt;ref name=&amp;quot;Shore Leave 2&amp;quot;&amp;gt;[https://drive.google.com/open?id=1dQH6J7PIROHiWFR-bIJHg0sXCjKvTWIs Shore Leave 2]&amp;lt;/ref&amp;gt; Now reunited with her daughter Zoe, Aura tried to pull Alethia in as surrogate family.&amp;lt;ref name=&amp;quot;Hugs for the Lonely&amp;quot;&amp;gt;[https://drive.google.com/open?id=1i0L5A0nduiY7wCHoj2oOGebwTeu-IP1S Hugs for the Lonely]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Alethia increasingly relied on Aura as her window into the Force and the Jedi mentality,&amp;lt;ref name=&amp;quot;Tipping Point&amp;quot; /&amp;gt; and in return attempted to mold the Zeltron in her own image as a future High Councillor. Ultimately, their differing worldviews came to a head. Aura was outraged when Alethia manipulated the Vatali Empire into declaring war on the Collective by blaming them for the actions of the rogue inquisitor, Ishanta. By secretly recording Alethia’s choice words about her domination of the Council, Aura was able to blackmail Archenksova into resigning and took her place as Odan-Urr’s leader. The relationship remained chilly for several years, despite Aura’s repeated attempts to make amends. However, the two did reconcile to an extent while helping an inquisitor track down a former Odanite who refused to stand down following the peace with the Brotherhood.&amp;lt;ref name=&amp;quot;Bonds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Kenneth Iode=&lt;br /&gt;
[[image:ken.png|left|200px]]&lt;br /&gt;
In a final parting shot of romantic meddling, Aurora assigned Ken Iode to serve as Alethia’s pilot and bodyguard during her diplomatic endeavors.&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot; /&amp;gt; Despite the trying circumstances, the pair quickly bonded. Ken served with distinction as a [[starwars:TIE/IN interceptor|TIE/IN]] pilot in the Imperial Navy, defecting only after discovering that the Empire had built a second Death Star. Ken retained his sense of duty and honor as well as the devotion to order and security that Alethia fought to protect in the ISB. Ken provided a model for life after the Empire just as Alethia found herself with time to contemplate her role in the galaxy for the first time since the destruction of New Tython.&lt;br /&gt;
&lt;br /&gt;
By 38 ABY, the two were openly dating as well as commandeering warships.&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Len Iode=&lt;br /&gt;
{{Quote|You know what, I think this is the first mission which has gone perfectly for us. Ever.|Len Iode&amp;lt;ref name=&amp;quot;Vixens&amp;quot; /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Alethia and Len commissioned into the KUDF within a few months of each other. The Chiss became one of her early friends due, in part, to his relatively benign attitude towards Imperial discipline and values.&amp;lt;ref name=&amp;quot;FirstRO&amp;quot;&amp;gt;[https://docs.google.com/document/d/11Q-vDY25O0Yy3hXWECvDv-Ll3dzoNfXGaguf9ESq0fs/edit?usp=sharing Let Freedom Ring]&amp;lt;/ref&amp;gt; Len’s father was a former TIE pilot and, as a Chiss orphan raised outside the Ascendancy, he identified with Alethia’s initial outsider status. The two worked together in various configurations during Alethia’s career in JTF Satele Shan, with Iode ultimately serving as her right hand.&amp;lt;ref name=&amp;quot;Clouds on the Horizon&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-oh-god-is-it-april-already-qua-report Clouds on the Horizon]&amp;lt;/ref&amp;gt; Len remains one of Archenksova’s confidants and supporters, even partaking in some missions despite the awkwardness of Alethia dating his father.&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Morgan Sorenn= &lt;br /&gt;
{{Quote|I can be angry at the world and still be playful with you.|Morgan&amp;lt;ref name=&amp;quot;Party&amp;quot;/&amp;gt;}}&lt;br /&gt;
[[image:morgan_by_olenaminko.jpg|left|200px]]&lt;br /&gt;
During the Lotus War, Alethia viewed Morgan—who sided with Pravus against both [[Turel Sorenn|her brother]] and [[V&#039;yr Vorsa|her master]]—with open contempt.&amp;lt;ref name=&amp;quot;ArchEnemies&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-arch-enemies Arch Enemies]&amp;lt;/ref&amp;gt; The two met briefly during an attempt to rescue captive scientists from the Inquisitorius and Alethia learned that Morgan knowingly tolerated the presence of an Odanite spy in her inner circle.&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot; /&amp;gt; The two kept in occasional contact through clandestine channels as each climbed the hierarchy.  Morgan reached out to then-High Councillor Archenksova in the leadup to the Brotherhood attack on Meridian Prime, despite the state of open warfare between their factions.&amp;lt;ref name=&amp;quot;RoS1&amp;quot;&amp;gt;[https://drive.google.com/file/d/1tyhMrswY2pjgBVkDs1jNGsZ9DGgMARBy/view?usp=sharing Rite of Supremacy: Chapter 1]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RoS2&amp;quot;&amp;gt;[https://drive.google.com/file/d/1RsQIBVgUdGVvdBu29VMKpxgev4bTWncC/view?usp=sharing Rite of Supremacy: Chapter 2]&amp;lt;/ref&amp;gt; The campaign went well, eventually leading to peace and a limited degree of reconciliation between Odan-Urr and the Iron Throne.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RoS3&amp;quot;&amp;gt;[https://drive.google.com/file/d/1XEepayZH0Ar7oU88yuRUKIJgLezjQUSa/view?usp=sharing Rite of Supremacy: Epilogue]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During her diplomatic mission from 37–38 ABY, Alethia leveraged the now-retired Deputy Grand Master’s contacts to forge a relationship with the [[Shroud Syndicate]]. The women, despite their best efforts, eventually became friends and occasionally partners in crime.&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt; Although their relationship still relies heavily on insults and back and forth banter, the pair have come to view each other as trustworthy—or whatever passes for it between a pirate and a spy. They also have a tendency to flirt whenever they&#039;re not trash talking each other.&amp;lt;ref name=&amp;quot;Pirate&#039;s court&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/n4K.html Pirate&#039;s court]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Turel Sorenn=&lt;br /&gt;
{{Dialogue|Turel|Do you always wear perfume on stealth missions?|Alethia|Most men never get close enough to notice. Don’t worry. I won’t tell [[V&#039;yr Vorsa|the General]].|The Rising Tides&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot; /&amp;gt;}}&lt;br /&gt;
[[image:2-Turel-Sorenn.png|left|200px]]&lt;br /&gt;
As Clan Odan-Urr’s Proconsul, [[Turel Sorenn|Turel]] was privy to Alethia’s initial debriefing sessions and one of the few Odanites who is aware of the full extent of her career with the Empire. Despite his reservations, Sorenn recognized the woman’s potential and allowed her to climb the ranks within Satele Shan. After the [[Battle of Florrum]] left her superior officer briefly imprisoned, Alethia began to take on a more prominent role with the JTF and developed a hesitant but mutual respect for Turel. The Jedi appointed Alethia the Director of Satele Shan after Mako’s resignation, a decision that would later come back to bite him—Vorsa, his wife, left the Council and Odan-Urr entirely in protest of Alethia’s actions.&amp;lt;ref name=&amp;quot;Choices&amp;quot; /&amp;gt; Nevertheless, Turel and Archenksova maintained a cordial enough working relationship throughout his tenure as High Councillor.&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the time the Collective struck, Alethia had amassed enough support on the Council to be Turel’s most obvious successor as High Councillor, a situation which Sorenn accepted. After his controversial effort to save the Brotherhood’s civilian population,&amp;lt;ref name=&amp;quot;GJW XII Finale&amp;quot;&amp;gt;[https://drive.google.com/open?id=1NK1y5DeOgSiCHXkutI1Uqkjfys5irXEv GJW XII Finale]&amp;lt;/ref&amp;gt; Alethia attempted to manage the situation in a way that would preserve Turel’s seat on the Council while smoothing the way for her own ascension as High Councillor.&amp;lt;ref name=&amp;quot;A House Divided&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
When Turel settled into a comfortable semi-retirement, the two met for [[starwars:Dejarik|dejarik]] weekly. Alethia’s more extensive travel has broken this routine, though the pair continue to share the occasional game.&lt;br /&gt;
&lt;br /&gt;
|-|Mar Sûl= &lt;br /&gt;
{{quote|I assure you, Yuki, you have never seen me give anyone a longing anything.|Alethia}}&lt;br /&gt;
[[image:MarJAT.jpg|left|200px]]&lt;br /&gt;
Alethia arrived on New Tython shortly after the [[Order of the Force Ascendant]] turned against the Odanites. [[Mar Sûl]], once the proud defender of [[Seher]], largely turned his back on the Seherob and the Odanites alike after the violent loss of his friends and comrades in the Force Ascendant. However, once she was selected by [[Mako Henymory]] as Aedile of House Satele Shan, Alethia contacted the former Quaestor. Still reeling from her first encounters with Force-users and the post-Imperial galaxy, Archenksova reached out to a fellow outcast to guidance and information on the Jedi and their capabilities.&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot; /&amp;gt; A few weeks later, when Pravus and his fleet came to destroy New Tython, Mar barely escaped the planet thanks to Alethia’s intervention.&amp;lt;ref name=&amp;quot;Darkest Hours&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two worked well together, although Alethia’s increasingly prominent role in Odan-Urr’s leadership made such missions infrequent. The pair made another almost impossible escape from the Rakhghoul-infested vessel &#039;&#039;Charon,&#039;&#039;&amp;lt;ref name=&amp;quot;The Last Voyage of the Charon&amp;quot;&amp;gt;[https://docs.google.com/document/d/1KBhKLyYO-rm45ZNZvyUEgxjPeNJGV5syXASWIrJdCek/edit?usp=sharing The Last Voyage of the Charon]&amp;lt;/ref&amp;gt; and Mar became one of Alethia’s favorite escorts and honor guards.&amp;lt;ref name=&amp;quot;Satele Shan May 2016 report fiction&amp;quot; /&amp;gt; Despite a strong mutual attraction and Aura’s best efforts, the pair never took the plunge into a romantic relationship. Mar’s relationship with Alethia—and Odan-Urr—soured when Alethia led the Council into renewed peace with the Dark Brotherhood, and the crusader has effectively cut ties with both.&lt;br /&gt;
&lt;br /&gt;
|-|Marick Tyris=&lt;br /&gt;
{{quote|Did you two accidently coordinate for a romantic stroll through Uskil?|Walter&amp;lt;ref name=&amp;quot;SARLACC&amp;quot; /&amp;gt;}}&lt;br /&gt;
[[image:Maricknewhs.png|left|200px]]&lt;br /&gt;
Marick and Alethia were accomplished foes for years before meeting in person. During the Lotus War, Alethia leaned on her ISB experience to spearhead the counter effort against the Brotherhood’s Inquisitorius, which operated under Marick’s direction. When the Collective derailed the war between Odan-Urr and Arx, the Inquisitorius and the Sentinel Network slowly found their operations aligning. &lt;br /&gt;
&lt;br /&gt;
Following their respective retirements, Archenksova and Tyris occasionally found themselves representing the Odanite and Arconan leadership, including at a review of the disastrous Shadow Academy experiments in Uskil.&amp;lt;ref name=&amp;quot;SARLACC&amp;quot; /&amp;gt; The pair worked well together, and the experience being hounded by mastiff phalones let to future cooperation during the Severian Principate’s civil war at Dandoran and in more minor operations.&amp;lt;ref name=&amp;quot;RoSE&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;JSTRP&amp;quot; /&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
== Career Summary ==&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Praetor|Praetrix]] to the Grand Master&lt;br /&gt;
|years=42 ABY–Present&lt;br /&gt;
|before=[[Socorra Erinos]]&lt;br /&gt;
|after= Incumbent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Special Magistrate to the Headmaster&lt;br /&gt;
|years=42 ABY–Present&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= Incumbent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Headmaster|Headmistress]]&lt;br /&gt;
|years=40-42, 43 ABY&lt;br /&gt;
|before=[[Ciara Tearnan Rothwell Tarentae]]&lt;br /&gt;
|after= [[Rhylance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Exarch|Exarchissa]]&lt;br /&gt;
|years=39 ABY–40 ABY&lt;br /&gt;
|before=Position Created&lt;br /&gt;
|after= [[Marick Tyris Arconae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Quaestor]] of [[Sunrider]]&lt;br /&gt;
|years=38–39 ABY&lt;br /&gt;
|before=[[Revak Kur]]&lt;br /&gt;
|after= Position Abolished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Consul|High Councillor]] of [[Odan-Urr]]&lt;br /&gt;
|years=35–37 ABY&lt;br /&gt;
|before=[[Turel Sorenn]]&lt;br /&gt;
|after= [[Aura Ta&#039;var]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Proconsul|Councillor of War]] of [[Odan-Urr]]&lt;br /&gt;
|years=35 ABY&lt;br /&gt;
|before=[[Mar Sûl]]&lt;br /&gt;
|after= [[Blade Ta&#039;var|Aurora Ta&#039;var]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Quaestor|Director]] of [[Satele Shan]]&lt;br /&gt;
|years=34–35 ABY&lt;br /&gt;
|before=[[Mako Henymory]]&lt;br /&gt;
|after= [[Ysera and Kasula Daegella]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Aedile]] of [[Satele Shan]]&lt;br /&gt;
|years=34 ABY&lt;br /&gt;
|before=[[Kah Manet]]&lt;br /&gt;
|after= [[Daniel Stephens]]&lt;br /&gt;
}}&lt;br /&gt;
{{End&lt;br /&gt;
|footer=&amp;amp;nbsp;}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
[[Category:Odan-Urr_members]][[Category:Councillors of Urr]][[Category:Sith Lords]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Alethia_Archenksova&amp;diff=202796</id>
		<title>Alethia Archenksova</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Alethia_Archenksova&amp;diff=202796"/>
		<updated>2026-08-19T14:35:28Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding some RPs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
RPs and fics to add in when I get a chance: &lt;br /&gt;
https://discord.darkjedibrotherhood.com/rp-sessions/n4K.html&lt;br /&gt;
https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Eras|imp|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Loyalist&lt;br /&gt;
|image=[[File:AlethiaWikiHeadshot.PNG|250px]]&lt;br /&gt;
|firstname= Alethia&lt;br /&gt;
|lastname= Archenksova&lt;br /&gt;
|homeworld= [[starwars:Coruscant|Coruscant]]&lt;br /&gt;
|birth= {{Birthyear and Age |BBY|29}}&lt;br /&gt;
|placeofbirth= &lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Human|Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair= Silver&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 1.69 m&lt;br /&gt;
|weight= 59 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= [[Turel Sorenn]], Ken Iode, [[Len Iode]], [[Aura Ta&#039;var]], Satsi Tameike, [[Marick Tyris]], [[Morgan B. Sorenn]]&lt;br /&gt;
|enemies= [[Morgan B. Sorenn]]&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle= [[Martial_Arts_Forms#Mandalorian_Core|Mandalorian Core]]&lt;br /&gt;
|profession=&lt;br /&gt;
|position= Praetrix&lt;br /&gt;
|era= [[Imperial era]], [[New Order era]]&lt;br /&gt;
|affiliation= &lt;br /&gt;
*[[Odan-Urr]]&lt;br /&gt;
*[[Dark Brotherhood|The Brotherhood]]&lt;br /&gt;
*[[The Lotus|Lotus]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
|sheet=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Do you know what I was doing while you were off prancing around the Meridian with your laser sword? I was in the hospitals, visiting the wounded and holding people’s hands while they died. I’ve had two planets shot out from under my feet. Don’t you dare lecture me about war.|Alethia Archenksova}}&lt;br /&gt;
&lt;br /&gt;
Lady &#039;&#039;&#039;Alethia Thul Archenksova&#039;&#039;&#039; ([https://ipa-reader.com/?text=%C9%91%CB%90%CB%88li%CB%90.%CE%B8i%CB%90.a%CB%90%20a%CB%90r.%CB%88t%CA%83enk.s%C9%99%CA%8A.va&amp;amp;voice=Amy /ɑːˈliː.θiː.aː aːr.ˈtʃenk.səʊ.va/]) is a Human female diplomat who previously served as [[Headmaster|Headmistress]] of the Brotherhood, [[Exarch|Exarchissa]], [[Consul|High Councillor]] of Odan-Urr, and one of the primary leaders of the [[The Lotus|Lotus]] movement. Alethia came of age in the early years of the [[starwars:Galactic Empire|Galactic Empire]], which she served faithfully until being placed in stasis a few days after the [[starwars:Battle of Yavin|Battle of Yavin]]. She was, ironically, rescued from this fate by the Jedi [[Edgar Drachen]] 33 years later and joined him in Clan Odan-Urr before eventually making her way onto [[The Council|the Council]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Youth and the Empire (29 BBY–0 BBY) ===&lt;br /&gt;
[[image:AlethiaDress.png|left|150px]]&lt;br /&gt;
Alethia was born on Coruscant during the waning years of the Galactic Republic, and her life before Odan-Urr was profoundly influenced by the rise of [[starwars:Darth Sidious|Sheev Palpatine]], who was already the Republic’s Supreme Chancellor by the time she was born in 29 BBY. Her early years were spent in quiet but increasing comfort and her father’s munitions business grew steadily as the rule of law began to fray at the edges. When the [[starwars:Clone Wars|Clone Wars]] broke out, business boomed as the galaxy burned. In the pre-war period, Alethia and her younger brother spent their summers on [[starwars:Alderaan|Alderaan]] with their mother’s family, despite their disapproval of their father’s profession. But manufacturing gave way to naked war profiteering and Alethia’s mother, now completely estranged from her family, grew increasingly involved in the [[starwars:Commission for the Preservation of the Republic|Commission for the Preservation of the Republic]].&lt;br /&gt;
&lt;br /&gt;
The feelings crystallized after the [[starwars:Battle of Coruscant|Battle of Coruscant]], when Separatist forces raided the capital and nearly made off with the Chancellor himself. Already staunch supporters of Palpatine, the attack on their home and the subsequent Jedi coup attempt pushed Archenksova’s family closer to the nascent New Order. The family were active and devoted [[starwars:Commission for the Preservation of the New Order|COMPNOR]] members and Alethia was an early member of the [[starwars:Sub-Adult Group|Sub-Adult Group]]. At 16, she was admitted to the [[starwars:Royal Imperial Academy|Royal Imperial Academy]] on Coruscant.&lt;br /&gt;
&lt;br /&gt;
Although she excelled in her studies, Alethia was diverted from a military career. Shortly before graduation, she stumbled onto a plot by a classmate—with whom she was romantically involved despite anti-fraternization regulations—to bomb an assembly including senior brass.&amp;lt;ref name=&amp;quot;Core Memories&amp;quot;&amp;gt;[https://drive.google.com/open?id=1KkUFSeBlM-QZHbSMnyNJ7bgbsfMy0iEz Core Memories]&amp;lt;/ref&amp;gt; By disrupting the plot and killing the perpetrator, Alethia earned herself a position in the [[starwars:Imperial Security Bureau|Imperial Security Bureau]].&lt;br /&gt;
&lt;br /&gt;
Archenskova’s ISB career began with several assignments to the Mid and Outer Rim worlds, ferreting out corruption in situations where production quotas were going unmet or valuable Imperial resources were being sold on the black market instead of making their way to the military. After three years, she was reassigned to the Core, operating under cover as a member of the [[starwars:Coalition for Progress|Coalition for Progress’]] Art Group. In this capacity, she eventually settled on Alderaan, where she was successful in integrating herself into elite circles. As she discovered individuals who were financing the rebellion, Alethia used blackmail and threats of imprisonment or execution to pressure the disloyal into revealing information.&lt;br /&gt;
&lt;br /&gt;
Alethia’s career came to an abrupt ending just before the [[starwars:Battle of Yavin|Battle of Yavin]]. Recalled to Coruscant to report on the Organa family’s involvement in the Rebel Alliance, Alethia was offworld when the Death Star destroyed the planet. With no immediate use for her, the ISB enlisted her in a pilot project to place agents in stasis to reserve them for future needs. Archenksova was put into a state of suspended animation aboard a specially refitted freighter, the &#039;&#039;Shalott,&#039;&#039; which was programmed to jump randomly through hyperspace until it received a recall order from Coruscant. With the chaos surrounding the collapse of the Empire, that signal never came.&lt;br /&gt;
&lt;br /&gt;
=== Fighting for Odan-Urr (33 ABY – 35 ABY) ===&lt;br /&gt;
[[image:At_the_tipsy_tusken.jpg|right|300px|Alethia with Aaleeshah and Turr Darvesh]]{{Quote|Words cannot adequately express the deep sense of loss and sincere personal sympathy which we of the Odanite Expeditionary Forces share with you at the loss of your son.|Alethia Archenksova&amp;lt;ref name=&amp;quot;Bonds&amp;quot;&amp;gt;[https://docs.google.com/document/d/1VSDOt--knvb6lbzaOYMLozbeiNonwtL73AKCWGJBJho/edit?usp=sharing Bonds]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
33 years later, the &#039;&#039;Shalott&#039;&#039; arrived in the [[Yhi System|Yhi system]], between the orbits of Suni and [[New Tython]]. A small team of Jedi, led by [[Edgar Drachen]], boarded the vessel to investigate it. All but one of the stasis pods had fatally degraded during the voyage. Drachen had Alethia, the sole survivor, revived and taken back to the [[Arca Praxeum]]. Drachen and his superior and old friend, [[Turel Sorenn]], interrogated and debriefed the captured ISB agent. Satisfied that she would not be a threat, and sympathetic to her plight, Sorenn commissioned her into the [[Kotahitanga-Unity Defense Force]] as a lieutenant and assigned her to House [[Satele Shan]] in [[Seher]].&lt;br /&gt;
&lt;br /&gt;
Despite her culture shock, Alethia adjusted to life in the KUDF and quickly distinguished herself. When [[Mako Henymory]], a [[Krath]] displaced by the initial phase of Darth Pravus’ purges, became Quaestor of Satele Shan, he took her on as his assistant and Aedile. Alethia, for her part, reached out to Mako’s predecessor, [[Mar Sûl]], in hopes of better understanding Force-users and their capabilities.&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-the-arch-awakens The Arch Awakens]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This training was short-lived. Mere weeks into her term as Aedile, Darth Pravus and the Iron Navy arrived at New Tython to exterminate the Jedi. Alethia and Mar barely escaped with their lives, though the Seherob were not so lucky.&amp;lt;ref name=&amp;quot;Darkest Hours&amp;quot;&amp;gt;[https://drive.google.com/open?id=1LCByfMCORzqf-9On1nXRjb_IPzAYfvcr Darkest Hours]&amp;lt;/ref&amp;gt; Fleeing the ashes of New Tython, the Odanites responded to a distress call from Florrum, where members of Undesirable species and the suppressed Krath and Obelisk orders were [[Battle of Florrum|under attack]] from Clan Plagueis. Alethia coordinated Satele Shan’s logistical efforts and began the hunt for Inquisitorius agents who might have infiltrated the house’s ranks.&amp;lt;ref name=&amp;quot;The Settling Dust&amp;quot;&amp;gt;[https://drive.google.com/open?id=11inH5mLxBZ0NvcHr3ahfw_t5-7V_glcN The Settling Dust]&amp;lt;/ref&amp;gt; Despite valiant effort by the Odanites, Plagueis was victorious and the Undesirables were enslaved or exterminated. Mako, in the wake of losing two of his dearest companions, gave into his grief and messily slaughtered several Plagueians. Alethia took acting command of the house while Henymory was imprisoned by the Council.&lt;br /&gt;
&lt;br /&gt;
There was some good news, however; High Councillor [[A&#039;lora Kituri]] was guided by the Force to the reclusive [[Vatali Empire]]. In exchange for deleting the Vatali’s home system, [[Kiast System|Kiast]], from the First Order’s star charts, Empress Kaltani Anasaye offered the Odanites shelter in their secluded nebula. Drawing on her experience with the Empire, Alethia led the mission to infiltrate the First Order.&amp;lt;ref name=&amp;quot;Resistance: Prologue&amp;quot;&amp;gt;[https://drive.google.com/open?id=1iFjU6Zt7l7pWHeJart3iF8bfKCd5Hyl6 Resistance: Prologue]&amp;lt;/ref&amp;gt; In the following weeks, with Mako still in jail, Alethia represented Satele Shan in their first audience with the Empress.&amp;lt;ref name=&amp;quot;Satele Shan May 2016 report fiction&amp;quot;&amp;gt;[https://drive.google.com/open?id=1u56bIR-Mcd1GVW-N58vqbQFeWA8CFnMj Satele Shan May 2016 report fiction]&amp;lt;/ref&amp;gt; As the Vatali Conclave debated whether to allow the Odanites to stay permanently, Alethia helped lobby the nobility for support,&amp;lt;ref name=&amp;quot;Dirty Deeds&amp;quot;&amp;gt;[https://drive.google.com/open?id=1O9KBZmMjW6tKTtPlGUzqpSx0JY44XNaf Dirty Deeds]&amp;lt;/ref&amp;gt; and was so involved in the process that she even selected the High Councillor’s dress for the final Conclave vote.&amp;lt;ref name=&amp;quot;Homecoming&amp;quot;&amp;gt;[https://drive.google.com/open?id=1r9NHpCsBp6n5Y_JnwghGw6DT4UnA-anY Homecoming]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Conclave voted to allow the Odanites to settle, and Mako and Alethia set up shop on [[Daleem]] and turned their attention to the war against the Iron Throne. After Henymory stepped down and Alethia took command as the [[Quaestor|Director]] of the newly reorganized JTF Satele Shan, she set out to destroy the Sith through any means necessary. Odan-Urr had formed an alliance, the White Lotus, with Clan Arcona, and Alethia led a combined force in a mission to destroy the Iron Navy’s starship assembly yard.&amp;lt;ref name=&amp;quot;Rise of the Lotus&amp;quot;&amp;gt;[https://drive.google.com/open?id=1fF5xoxxysj1KN_suAoj_08NkVsGhOxwd Rise of the Lotus]&amp;lt;/ref&amp;gt; More controversially, she embarked on a campaign of targeted assassinations of Sith targets, even recruiting House Excidium’s quaestor, [[Aura Ta&#039;var|Blade Ta’var]], to the cause.&amp;lt;ref name=&amp;quot;Bonds&amp;quot; /&amp;gt; However, the brutality of these missions was unsettling to many Jedi.&amp;lt;ref name=&amp;quot;The Same Thing You Want&amp;quot;&amp;gt;[https://drive.google.com/open?id=1lY8VwXjAcNHtjkBkBrdGnYhyAbWZTw4A The Same Thing You Want]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Events came to a head in a Council meeting. Although the Council and the new High Councillor, Turel Sorenn, reluctantly supported Alethia’s activities, Councillor V’yr Vorsa was so disturbed by them that she resigned in disgust and set out to break Blade free of both the Sith and Alethia’s influence.&amp;lt;ref name=&amp;quot;Choices&amp;quot;&amp;gt;[https://drive.google.com/open?id=1j9G_RvtoAJjcV6Y5ISDrtVwLZkhCFhPx Choices]&amp;lt;/ref&amp;gt; However, the opposing parties were reunited at Paragon Colony in former Taldryan space, where Alethia made personal enemies of Grand Inquisitor Ishanta and Herald [[Morgan B. Sorenn|Morgan Sorenn]] while Vorsa dueled Pravus’ personal assassin, [[Necren]].&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot;&amp;gt;[https://docs.google.com/document/d/1wOeUZ12lxPQod043qDSQxLYUtqhkt_0WHvZs506ujpE/edit?usp=sharing Token Real Girl]&amp;lt;/ref&amp;gt; Although Vorsa remained estranged from the Council of Urr, Blade Ta’var completed her defection to Odan-Urr and the Jedi.&lt;br /&gt;
&lt;br /&gt;
=== The White Lily of Kiast (35-37 ABY) ===&lt;br /&gt;
[[image:AlethiaConsul.jpg|left|300px|Alethia with Len Iode, Tamashi Adaephon Delat, and Edgar Drachen]]{{Quote|The Council will do what I tell it to. Do you know why? Because I &#039;&#039;own&#039;&#039; SeNet and the OEF. I am what’s kept the men and women you’ve dragged into your pointless religious wars from murdering you all in your sleep and running to the Collective. The Council knows what &#039;&#039;I&#039;&#039; want it to know, and it decides what &#039;&#039;I&#039;&#039; want it to decide. And, if you have a problem with that, there is always room for you on the front lines.|Alethia Archenksova&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot;&amp;gt;[https://drive.google.com/file/d/1OcpzL_w16w3R8piUYPzf4q21OO8y-TQJ/view?usp=sharing Breaking Point, Part 2]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
After Satele Shan settled in on [[Daleem]], Alethia turned her considerable skills at manipulation to the war effort, producing a steady stream of propaganda to aid recruitment as boost morale. By mid-35 ABY, her skillful networking and self-promotion was beginning to pay off. Along with [[Arcia Cortel]] and [[Ihi Ariki]], Archenksova had become one of the new non-Force-users to ascend to the higher levels of power within Odan-Urr, or, for that matter, the entire Lotus. Her reputation as a hardline hawk, while troubling to the Jedi, endeared her to many in the [[Odanite Expeditionary Force|OEF]] and especially to the Tythonian refugee population who hungered for vengeance. Although many of the Jedi had their doubts about her, Alethia’s popularity among the rank and file elevated her to a seat on the Council. &lt;br /&gt;
&lt;br /&gt;
Alethia helped take the lead on expanding the Lotus, as she and High Councillor Sorenn formed a tenuous alliance with [[Rhylance]] of the battered [[Clan Taldryan]]. Despite a level of mutual distrust, the Odanites helped Taldryan steal several warships from the Iron Navy.&amp;lt;ref name=&amp;quot;Desperate Measures&amp;quot;&amp;gt;[https://drive.google.com/open?id=1-klRH79c2Mb21LNQR2zwEr2ljO3oT88H Desperate Measures]&amp;lt;/ref&amp;gt; Taldryan turned those same vessels against the Iron Throne, and fought alongside Odan-Urr and Arcona against the Grand Master’s flagship, the &#039;&#039;Suffering.&#039;&#039; Unfortunately, that battle took and abrupt turn for the worse as Rath Oligard’s [[The Collective|Collective]] arrived on the scene and routed the allied forces.&lt;br /&gt;
&lt;br /&gt;
Odan-Urr was not unscathed by the Collective’s abrupt and devastating attack on the Brotherhood. Oligard’s agents had infiltrated the Sentinel Network and assassinated many reliable sources, and the Lord Superior himself managed to hijack OEF frequencies to broadcast a call to arms for all non-Force-users. Amid growing tensions between Jedi and non-Jedi, High Councillor Sorenn made the controversial decision to open a second front in Odan-Urr’s war for survival.&amp;lt;ref name=&amp;quot;A House Divided&amp;quot;&amp;gt;[https://drive.google.com/open?id=15dNmHKzf_fddPmMKKh78pLj6Knda5tRf A House Divided]&amp;lt;/ref&amp;gt; After [[Twelfth Great Jedi War|a successful strike]] against the Collective’s homeworld, Nancora, Alethia leveraged Sorenn’s support and her own popularity among the OEF and SeNet to take the position of High Councillor.&amp;lt;ref name=&amp;quot;Resolution&amp;quot;&amp;gt;[https://drive.google.com/open?id=1duBpewe6i6A7lpHnhKzjcB8_j03Zv4pc Resolution]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite the resounding Odanite-Brotherhood victory at Nancora, the war against the Collective would come to dominate Alethia’s tenure as High Councillor. The Collective retreat from Nancora served as cover for an attack on the clans. Thanks to a warning from Turel, most of the clans’ fleets were able to cut off the attack, although the Collective forces massed over [[Yridia II]] and destroyed the Odanites’ former rivals in Clan [[Tarentum]].&lt;br /&gt;
&lt;br /&gt;
Even with the new threat, the Odanites were still at war with the Iron Throne and Alethia doubled down on the Lotus alliance with Arcona. The two clans celebrated their victory and continued survival at [[starwars:Canto Bight|Canto Bight]] as cover for a strike against the Collective’s financial backers in [[The Collective: Capital Enterprises|Capital Enterprises]].&amp;lt;ref name=&amp;quot;The Consul Bride&amp;quot;&amp;gt;[https://drive.google.com/file/d/1FknIKaVLCZmtWH4A_d12gzOEaycShFO2/view?usp=sharing The Consul Bride]&amp;lt;/ref&amp;gt; Although the two clans secured another victory, it came at a significant cost as Turel and several padawans were taken captive.&amp;lt;ref name=&amp;quot;The Consul Bride Finale&amp;quot;&amp;gt;[https://drive.google.com/file/d/1kczV2g572asw5xAfoGZCGdSabDwlX7b2/view?usp=sharing The Consul Bride Finale]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alethia prepared permanent accommodations for the Council of Urr and the Odanite fleet by commissioning a dedicated platform for Odan-Urr so that her forces would not be reliant on the Vatali Empire’s [[Palioxis Station]]. The Odanites occupied the new station, [[Pharos]], midway through her term.&amp;lt;ref name=&amp;quot;Tipping Point&amp;quot;&amp;gt;[https://drive.google.com/file/d/1Jdt5z8yOTiuh1P42ye9vk9ToN3Zi0L4v/view?usp=sharing Tipping Point]&amp;lt;/ref&amp;gt; This proved prescient, as the Vatali were about to become highly unreliable allies.&lt;br /&gt;
[[image:AlethiaOlena.png|right|200px|Councillor Archenksova wearing an [[Oku Flower|Oku flower]]]]&lt;br /&gt;
Decades before the Odanites’ arrival, the Vatali fought a brief civil war over the imperial succession. Vauzem Anasaye murdered his elder brother, the newly crowned Emperor Essadan, and attempted to unite the nobility under a Sephi-supremacist return to the feudalism of the empire’s early days. His younger sister, Kaltani, overthrew him in turn with the help of Essadan’s supporters and the non-Sephi Quorahi. By the time Odan-Urr arrived in the system, the remnants of the [[Vauzem Dominion]] had been gathering strength for some time.&lt;br /&gt;
&lt;br /&gt;
Seeking to exploit any avenue available in her pursuit of the Odanites, Grand Inquisitor [[Ishanta]] made contact with the Dominion. In return for her support, the Dominion expected to push the Odanites out of their safe haven in the Kiast system. Ishanta had Empress Kaltani poisoned while alone with Alethia. Throwing matters into further confusion, a forged decree appointed Archenskova to be the regent while Kaltani was incapacitated. Many otherwise loyal nobles, already frustrated with the chaos the Odanites had brought to the system, recoiled in disgust that the Empress had named a Human outsider to govern them. When the Dominion’s forces attacked, often in fake OEF uniforms, the [[Vatali Royal Guard]] was hard pressed to repel them.&amp;lt;ref name=&amp;quot;Tipping Point&amp;quot; /&amp;gt; Alethia found herself waging a third war, fighting the Collective and the Brotherhood as High Councillor and the Dominion as Regent.&lt;br /&gt;
&lt;br /&gt;
Alethia maintained back channel contact with the Dark Council via the Grand Master’s apprentice—and her predecessor’s sister—[[Morgan B. Sorenn]]. As the Brotherhood prepared to attack the Collective at [[Meridian Prime space station|Meridian Prime]], Alethia seized the opportunity the get the OEF out of the system and out of the ongoing Vatali Civil War.&amp;lt;ref name=&amp;quot;RoS0&amp;quot;&amp;gt;[https://drive.google.com/file/d/1Sqg2uOSnjBLZavmi7L26FCRJ9Ik5F6Ct/view?usp=sharing Rite of Supremacy: Prologue]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;A Position of Strength&amp;quot;&amp;gt;[https://drive.google.com/file/d/1QDr7qoUC_i0znvd60kYe5jqbOZVTIuiw/view?usp=sharing A Position of Strength]&amp;lt;/ref&amp;gt; The Meridian campaign led to the first open cooperation between Odan-Urr and the Brotherhood since Turel’s ill-fated broadcast over Nancora the preceding year.&amp;lt;ref name=&amp;quot;RoS1&amp;quot;&amp;gt;[https://drive.google.com/file/d/1tyhMrswY2pjgBVkDs1jNGsZ9DGgMARBy/view?usp=sharing Rite of Supremacy: Chapter 1]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RoS2&amp;quot;&amp;gt;[https://drive.google.com/file/d/1RsQIBVgUdGVvdBu29VMKpxgev4bTWncC/view?usp=sharing Rite of Supremacy: Chapter 2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Meridian campaign ultimately proved highly successful, resulting in the death of Rath Oligard’s lieutenant, Daggo Mouk, and a major blow to the Collective. Ironically, Odan-Urr’s role as the primary resistance to the Iron Throne had left the wayward Odanites the largest and most potent fighting force among the clans. Odan-Urr’s contributions masked its precarious position and convinced Sorenn and the Dark Council, which had abandoned Darth Pravus’ extremist ideas about purity, that the Odanites were more useful as friends than foes.&lt;br /&gt;
&lt;br /&gt;
Following Mouk’s death, Morgan delivered his research to the Odanites, believing them more trustworthy guardians than the clans. As a show of good faith, the Deputy Grand Master also delivered evidence of Ishanta’s plot.&amp;lt;ref name=&amp;quot;RoS3&amp;quot;&amp;gt;[https://drive.google.com/file/d/1XEepayZH0Ar7oU88yuRUKIJgLezjQUSa/view?usp=sharing Rite of Supremacy: Epilogue]&amp;lt;/ref&amp;gt; Alethia finally disclosed the extent of her cooperation with the Sith to the Council and organized a raid to capture Ishanta.&amp;lt;ref name=&amp;quot;Breaking Point 1&amp;quot;&amp;gt;[https://drive.google.com/file/d/1mcvCQqSUlkD40sSZFl5zFKgArWD2RUg1/view?usp=sharing Breaking Point, Part 1]&amp;lt;/ref&amp;gt; With Kaltani slowly recovering from her poisoning, things appeared to be looking up.&lt;br /&gt;
&lt;br /&gt;
Although the war in Kiast was winding down, Alethia was faced with the monumental task of selling peace with the Sith to Odan-Urr after years of bitter fighting and the genocides on New Tython, Florrum, and elsewhere. Public knowledge that the Inquisitorius had sparked the Vatali Civil War, even against orders, would likely have made peace impossible. Instead, Alethia told the Vatali that the Collective had orchestrated the attack. Although this helped further bind Odan-Urr and the Empire and cleared the way for a treaty with the Iron Throne, Alethia’s right hand, Aura Ta’var, found the deceit unacceptable. When she confronted Alethia about lying to start a war, Archenksova responded bluntly and harshly. The comments ended up being her political downfall; Aura had learned quite a bit from Alethia and recorded the entire conversation. Faced with the possibility of losing influence with the Council entirely, Alethia resigned the High Councillorship and settled into a role as Odan-Urr’s de facto ambassador-at-large.&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Life After Power (37 – 39 ABY) ===&lt;br /&gt;
[[image:AlethiaOephy.jpg|left|200px]]{{Quote|I’m not going to stop you from working for peace. But I’m not going to let you keep lying to the Council, to &#039;&#039;everyone.&#039;&#039; Odan-Urr deserves better than that.|Aurora Ta’var&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot; /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Alethia quietly resigned as High Councillor, bitter that she had been outmaneuvered by her former protege but satisfied that she had brought two of Odan-Urr’s three wars to an end. She took a minor role in the capture of Grand Inquisitor Ishanta and, with Turel, oversaw her execution above New Tython.&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot;&amp;gt;[https://drive.google.com/file/d/1OcpzL_w16w3R8piUYPzf4q21OO8y-TQJ/view?usp=sharing Breaking Point, Part 2]&amp;lt;/ref&amp;gt; Alethia and Ken Iode then travelled on to [[Arx]], where she finalized peace with the Brotherhood and settled into self-imposed exile. Although she attended Council meetings via holo and maintained close ties to the OEF and SeNet, Alethia rarely returned to Kiast. Instead, she focused on rebuilding relationships with the Iron Throne and securing allies among other elements, including the [[Shroud Syndicate]] and Jedi sympathizers in other clans.&lt;br /&gt;
&lt;br /&gt;
When the Brotherhood established ties with the [[Severian Principate]], Alethia found herself drawn to Principate space often, imagining it as an idealized version of the Empire she’d served decades before. Although she and Ken discussed defecting to the Principate, both ultimately decided that continued service to Odan-Urr was more important.&lt;br /&gt;
&lt;br /&gt;
Odan-Urr, meanwhile, settled into a post-war order as they believed the Collective was unwilling or unable to strike at Kiast itself. The situation changed during the [[Fourteenth Great Jedi War|Collective attack on Arx]]. Alethia and Ken joined up with Morgan and Ken’s son, Len, to successfully kill Collective commander Ghafa Ordam and seize control of her ship.&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt; Despite the eventual Brotherhood victory, the war shattered Alethia’s belief in Kiast’s security. The Collective managed to overrun Arx despite the united efforts of all seven clans and the Iron Legion. Perhaps worse still, Grand Master Telaris snatched victory from defeat using a powerful Sith ritual that linked the minds of all combatants, including the Odanites and non-Force-users present.&amp;lt;ref name=&amp;quot;GJWXIV&amp;quot;&amp;gt;[https://drive.google.com/file/d/1vrKNBb4HVTU4XC_nCy8ayZRciM4PtYcb/view?usp=sharing Great Jedi War XIV: Chapter 3]&amp;lt;/ref&amp;gt; Meanwhile, the Odanites returned home to find that a Quorahi faction, the United Tribes, had allied with the remnants of the Vauzem Dominion. Although they were defeated in [[Vatali Unsettled|the ensuing battle]], the Empress and her family survived only thanks to the Odanite intervention. Convinced that Collective and the Iron Throne were both still existential threats and that the Vatali were incapable of protecting the Odanite flank, Alethia returned to Kiast intent on rebuilding Odan-Urr’s strength.&lt;br /&gt;
&lt;br /&gt;
Resuming active participation on the Council, Alethia took over command of [[Sunrider]] from [[Revak Kur]]. Her initial efforts hunting for potential Odanite involvement in [[Vatali Unsettled|Arcturus’ rebellion]] immediately ruffled Jedi feathers and led to fear of a return to Lotus-era paranoia.&amp;lt;ref name=&amp;quot;Coming in from the Cold&amp;quot;&amp;gt;[https://docs.google.com/document/d/1St6DX8cXvlCmhPE2dZlvYi4tr6QpJ5vf6qmpY2cniEM/edit?usp=sharing Coming in from the Cold]&amp;lt;/ref&amp;gt; Archenksova quickly surmised that Sunrider was unsuitable as an independent powerbase and left much of the administration to her subordinates, [[Raziel]] and later [[Ira Ojiman]].&lt;br /&gt;
&lt;br /&gt;
=== Social Climbing (39 ABY – Present) ===&lt;br /&gt;
&lt;br /&gt;
Archenksova’s attempt to reintegrate into Odanite leadership met with limited success. Although Ta’var and her successor as High Councillor, [[Revak Kur]], were willing to work with her, the post-Lotus Odan-Urr was overtly dominated by the Jedi Order and eager to avoid another war. Alethia, who had been instrumental in the wars against Arx and the Collective, found herself superfluous to the peace. Although she maintained some authority as a member of the Council of Urr and leader of Sunrider, Alethia more or less openly regretted her inability to shape Odanite affairs and often conducted business from Pharos while her colleagues remained at the [[Jedi Praxeum|Praxeum]].&amp;lt;ref name=&amp;quot;Bonds&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Alethia’s efforts to further expand her powerbase in the Brotherhood began with Arcona—ironically not with her Lotus-era allies, Atyiru, [[Kordath Bleu|Kordath]], or Satsi Tameike|Satsi, but with her former adversary, [[Marick Tyris]]. The two formed a grudging respect for each other’s capabilities in the years that Marick’s Inquisitorius was a primary threat to Odan-Urr. In the years that followed, they found themselves fighting side-by-side for survival in the jungles of [[Uskil]] and over the skies of [[Rite of Supremacy: Escalation|Dandoran]].&amp;lt;ref name=&amp;quot;SARLACC&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/acc/battles/1646 Master Marick Tyris Arconae vs. Colonel Alethia Archenksova]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RoSE&amp;quot;&amp;gt;[https://docs.google.com/document/d/1DJjSM3fZTa2bfd3Y6E_UvQzvdLLKGJeY5lKeJlRhGME/edit?usp=sharing The Principate’s Bride]&amp;lt;/ref&amp;gt; This expanded to working for Marick’s sometimes-ally, Justicar [[Thane Skotos]], alongside members of Vizsla and Taldryan.&amp;lt;ref name=&amp;quot;JSTRP&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/gZ3.html JST Business: Wrongful Imprisonment]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Her expanding network of contacts caught the attention of the Council, leading [[Darth Nehalem]] to name her [[Exarch|Exarchissa]], overseeing the development of what would later become the [[Envoy Corps]]. Following the mysterious withdrawal of [[Ciara Tearnan Rothwell Tarentae]], Alethia took over her position at the top of the [[Shadow Academy]] and the [[Aurora Collegium of Sciences]]. Archenksova’s experience managing allies outside of the Brotherhood made her a useful choice to oversee the Collegium despite her lack of Force sensitivity and inexperience with the Shadow Academy’s traditional purviews of holocrons and Sith alchemy. Alethia led the Collegium and the Academy through the [[Sixteenth Great Jedi War|invasion of the Ethereal Realm]] and the ascension of [[Dacien Victae]] to Grand Master.&amp;lt;ref name=&amp;quot;GJW16&amp;quot;&amp;gt;[https://drive.google.com/file/d/1hLdJ1Ajg9mrre2iAKzzVsNH7dIRCj9_y/view GJW XVI - Transcendence: Prologue]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alethia stayed on under the newly appointed Darth Renatus, proving more effective than his vestigial Deputy Grand Master staff.&amp;lt;ref name=&amp;quot;Party&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/l4m.html A Party Most Grand and Masterful]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Alethia is of average height for a human female, slender, and fine-boned. She has fair, even-toned skin and deep blue eyes. She generally keeps her hair dyed a silver color, but occasionally changes the color as an easy way to make herself less recognizable. Alethia keeps her hair about shoulder-length and wears it pulled back and out of the way when in the field. It&#039;s very rare to see her even slightly disheveled.&lt;br /&gt;
[[image:AlethiaCivilian.png|right|300px]]&lt;br /&gt;
Alethia has an extensive wardrobe. She dresses with purpose, knowing that her appearance is the first act of communication and persuasion with everyone she meets. Her outfits tend towards the regal, evoking both authority and non-threatening femininity. Archenksova favors cool shades of blue, purple, and green, rich fabrics, and cuts that hint at or accentuate her figure rather than blatantly displaying it.&lt;br /&gt;
&lt;br /&gt;
Contrary to joking rumors on Arx, Alethia does not own a cat ear headpiece or pet collar.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
Between her upbringing on Coruscant and her education at the Royal Imperial Academy, Alethia’s natural accent is the crisp prestige accent of the core worlds, which was widespread throughout the Imperial military and bureaucracy. While not terribly uncommon among the Brotherhood, Alethia’s accent is pronounced enough to be notable. She can affect a few others passably, but rarely finds the need to do so. Regardless of the accent itself, Archenksova’s voice has a silky, mellifluous quality. She’s conscious of this and sees it as another arrow in her persuasive quiver.&lt;br /&gt;
&lt;br /&gt;
Her movements are graceful and deliberate, the result of a youth spent in dance classes and martial arts training.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Alethia’s demeanor is, in most situations, warm and inviting. Surrounded by soldiers, reformed criminals, and detached monks, Alethia has distinguished herself as the gregarious and charming councillor with a knack for etiquette. A warm smile, liberal use of compliments, and an apparently-inexhaustible desire to listen make for good first impressions and fast friends. However, this charm turns icy in situations when it is not useful. When discussing military and intelligence operations or debating with the Council, her cold, calculating Imperial nature shows through. The shifts from charismatic and friendly to steely and surgical and back again can be jarring for those unaccustomed to them.&lt;br /&gt;
&lt;br /&gt;
However, Archenksova has spent the majority of her life luring others into a false sense of security until they provide the means to their own downfall. This has contributed to a certain paranoia and an obsession with understanding those around her to gain power over them. She has difficulty letting her own guard down, even among her relatively trusted friends and allies.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
=== Aurora Ta’var ===&lt;br /&gt;
{{Dialogue|Turel Sorenn|She &#039;&#039;blackmailed&#039;&#039; you?|Alethia|You don’t have to sound so impressed|Breaking Point, Part 2&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot; /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[image:aura_by_olenaminko.jpg|left|200px]]&lt;br /&gt;
[[Aura Ta&#039;var|Aura]], then known as Blade, initially came to the Sentinel Network’s attention as a Sith vigilante who occasionally killed other Sith. After observing her for a time, Alethia made contact with the newly minted Quaestor of [[House Excidium]]. The two quickly came to an arrangement, and Blade was eager enough to kill whichever monstrous Sith Alethia asked her to kill.&amp;lt;ref name=&amp;quot;A New Chapter Begins&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-house-excidium-report-1-a-new-chapter-begins A New Chapter Begins]&amp;lt;/ref&amp;gt; The situation was mutually satisfying, however it grew complicated when Jedi Councillor [[V&#039;yr Vorsa]] discovered that Alethia and SeNet were authorizing assassinations.&amp;lt;ref name=&amp;quot;Choices&amp;quot; /&amp;gt;&lt;br /&gt;
Eventually, Vorsa tracked Ta’var down and started her training as a proper Jedi. After fighting alongside the Odanites for the first time,&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot; /&amp;gt; Blade defected to Odan-Urr just in time to escape the burning of [[Judecca]]. Dropping her Sith name, the Zeltron rededicated herself to the Jedi path as Aurora Ta’var.&lt;br /&gt;
Despite their wildly different backgrounds and worldviews, Alethia and Aura formed an easy friendship, sharing drinks&amp;lt;ref name=&amp;quot;Shore Leave&amp;quot;&amp;gt;[https://drive.google.com/open?id=1FVnK9jnnqFf93BnL5_-FqVO5KX4OfMt1 Shore Leave]&amp;lt;/ref&amp;gt; and leisure time on Kiast.&amp;lt;ref name=&amp;quot;Shore Leave 2&amp;quot;&amp;gt;[https://drive.google.com/open?id=1dQH6J7PIROHiWFR-bIJHg0sXCjKvTWIs Shore Leave 2]&amp;lt;/ref&amp;gt; Now reunited with her daughter Zoe, Aura tried to pull Alethia in as surrogate family.&amp;lt;ref name=&amp;quot;Hugs for the Lonely&amp;quot;&amp;gt;[https://drive.google.com/open?id=1i0L5A0nduiY7wCHoj2oOGebwTeu-IP1S Hugs for the Lonely]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Alethia increasingly relied on Aura as her window into the Force and the Jedi mentality,&amp;lt;ref name=&amp;quot;Tipping Point&amp;quot; /&amp;gt; and in return attempted to mold the Zeltron in her own image as a future High Councillor. Ultimately, their differing worldviews came to a head. Aura was outraged when Alethia manipulated the Vatali Empire into declaring war on the Collective by blaming them for the actions of the rogue inquisitor, Ishanta. By secretly recording Alethia’s choice words about her domination of the Council, Aura was able to blackmail Archenksova into resigning and took her place as Odan-Urr’s leader. The relationship remained chilly for several years, despite Aura’s repeated attempts to make amends. However, the two did reconcile to an extent while helping an inquisitor track down a former Odanite who refused to stand down following the peace with the Brotherhood.&amp;lt;ref name=&amp;quot;Bonds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kenneth Iode ===&lt;br /&gt;
[[image:ken.png|left|200px]]&lt;br /&gt;
In a final parting shot of romantic meddling, Aurora assigned Ken Iode to serve as Alethia’s pilot and bodyguard during her diplomatic endeavors.&amp;lt;ref name=&amp;quot;Breaking Point 2&amp;quot; /&amp;gt; Despite the trying circumstances, the pair quickly bonded. Ken served with distinction as a [[starwars:TIE/IN interceptor|TIE/IN]] pilot in the Imperial Navy, defecting only after discovering that the Empire had built a second Death Star. Ken retained his sense of duty and honor as well as the devotion to order and security that Alethia fought to protect in the ISB. Ken provided a model for life after the Empire just as Alethia found herself with time to contemplate her role in the galaxy for the first time since the destruction of New Tython.&lt;br /&gt;
&lt;br /&gt;
By 38 ABY, the two were openly dating as well as commandeering warships.&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Len Iode ===&lt;br /&gt;
{{Quote|You know what, I think this is the first mission which has gone perfectly for us. Ever.|Len Iode&amp;lt;ref name=&amp;quot;Vixens&amp;quot; /&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Alethia and Len commissioned into the KUDF within a few months of each other. The Chiss became one of her early friends due, in part, to his relatively benign attitude towards Imperial discipline and values.&amp;lt;ref name=&amp;quot;FirstRO&amp;quot;&amp;gt;[https://docs.google.com/document/d/11Q-vDY25O0Yy3hXWECvDv-Ll3dzoNfXGaguf9ESq0fs/edit?usp=sharing Let Freedom Ring]&amp;lt;/ref&amp;gt; Len’s father was a former TIE pilot and, as a Chiss orphan raised outside the Ascendancy, he identified with Alethia’s initial outsider status. The two worked together in various configurations during Alethia’s career in JTF Satele Shan, with Iode ultimately serving as her right hand.&amp;lt;ref name=&amp;quot;Clouds on the Horizon&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-oh-god-is-it-april-already-qua-report Clouds on the Horizon]&amp;lt;/ref&amp;gt; Len remains one of Archenksova’s confidants and supporters, even partaking in some missions despite the awkwardness of Alethia dating his father.&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morgan Sorenn === &lt;br /&gt;
{{Quote|I can be angry at the world and still be playful with you.|Morgan&amp;lt;ref name=&amp;quot;Party&amp;quot;/&amp;gt;}}&lt;br /&gt;
[[image:morgan_by_olenaminko.jpg|left|200px]]&lt;br /&gt;
During the Lotus War, Alethia viewed Morgan—who sided with Pravus against both [[Turel Sorenn|her brother]] and [[V&#039;yr Vorsa|her master]]—with open contempt.&amp;lt;ref name=&amp;quot;ArchEnemies&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/reports-satele-shan-aedile-report-arch-enemies Arch Enemies]&amp;lt;/ref&amp;gt; The two met briefly during an attempt to rescue captive scientists from the Inquisitorius and Alethia learned that Morgan knowingly tolerated the presence of an Odanite spy in her inner circle.&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot; /&amp;gt; The two kept in occasional contact through clandestine channels as each climbed the hierarchy.  Morgan reached out to then-High Councillor Archenksova in the leadup to the Brotherhood attack on Meridian Prime, despite the state of open warfare between their factions.&amp;lt;ref name=&amp;quot;RoS1&amp;quot;&amp;gt;[https://drive.google.com/file/d/1tyhMrswY2pjgBVkDs1jNGsZ9DGgMARBy/view?usp=sharing Rite of Supremacy: Chapter 1]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;RoS2&amp;quot;&amp;gt;[https://drive.google.com/file/d/1RsQIBVgUdGVvdBu29VMKpxgev4bTWncC/view?usp=sharing Rite of Supremacy: Chapter 2]&amp;lt;/ref&amp;gt; The campaign went well, eventually leading to peace and a limited degree of reconciliation between Odan-Urr and the Iron Throne.&lt;br /&gt;
&amp;lt;ref name=&amp;quot;RoS3&amp;quot;&amp;gt;[https://drive.google.com/file/d/1XEepayZH0Ar7oU88yuRUKIJgLezjQUSa/view?usp=sharing Rite of Supremacy: Epilogue]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During her diplomatic mission from 37–38 ABY, Alethia leveraged the now-retired Deputy Grand Master’s contacts to forge a relationship with the [[Shroud Syndicate]]. The women, despite their best efforts, eventually became friends and occasionally partners in crime.&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt; Although their relationship still relies heavily on insults and back and forth banter, the pair have come to view each other as trustworthy—or whatever passes for it between a pirate and a spy. They also have a tendency to flirt whenever they&#039;re not trash talking each other.&amp;lt;ref name=&amp;quot;Pirate&#039;s court&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/n4K.html Pirate&#039;s court]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Turel Sorenn ===&lt;br /&gt;
{{Dialogue|Turel|Do you always wear perfume on stealth missions?|Alethia|Most men never get close enough to notice. Don’t worry. I won’t tell [[V&#039;yr Vorsa|the General]].|The Rising Tides&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot; /&amp;gt;}}&lt;br /&gt;
[[image:2-Turel-Sorenn.png|left|200px]]&lt;br /&gt;
As Clan Odan-Urr’s Proconsul, [[Turel Sorenn|Turel]] was privy to Alethia’s initial debriefing sessions and one of the few Odanites who is aware of the full extent of her career with the Empire. Despite his reservations, Sorenn recognized the woman’s potential and allowed her to climb the ranks within Satele Shan. After the [[Battle of Florrum]] left her superior officer briefly imprisoned, Alethia began to take on a more prominent role with the JTF and developed a hesitant but mutual respect for Turel. The Jedi appointed Alethia the Director of Satele Shan after Mako’s resignation, a decision that would later come back to bite him—Vorsa, his wife, left the Council and Odan-Urr entirely in protest of Alethia’s actions.&amp;lt;ref name=&amp;quot;Choices&amp;quot; /&amp;gt; Nevertheless, Turel and Archenksova maintained a cordial enough working relationship throughout his tenure as High Councillor.&amp;lt;ref name=&amp;quot;Token Real Girl&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the time the Collective struck, Alethia had amassed enough support on the Council to be Turel’s most obvious successor as High Councillor, a situation which Sorenn accepted. After his controversial effort to save the Brotherhood’s civilian population,&amp;lt;ref name=&amp;quot;GJW XII Finale&amp;quot;&amp;gt;[https://drive.google.com/open?id=1NK1y5DeOgSiCHXkutI1Uqkjfys5irXEv GJW XII Finale]&amp;lt;/ref&amp;gt; Alethia attempted to manage the situation in a way that would preserve Turel’s seat on the Council while smoothing the way for her own ascension as High Councillor.&amp;lt;ref name=&amp;quot;A House Divided&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
When Turel settled into a comfortable semi-retirement, the two met for [[starwars:Dejarik|dejarik]] weekly. Alethia’s more extensive travel has broken this routine, though the pair continue to share the occasional game.&lt;br /&gt;
&lt;br /&gt;
=== Mar Sûl === &lt;br /&gt;
{{quote|I assure you, Yuki, you have never seen me give anyone a longing anything.|Alethia}}&lt;br /&gt;
[[image:MarJAT.jpg|left|200px]]&lt;br /&gt;
Alethia arrived on New Tython shortly after the [[Order of the Force Ascendant]] turned against the Odanites. [[Mar Sûl]], once the proud defender of [[Seher]], largely turned his back on the Seherob and the Odanites alike after the violent loss of his friends and comrades in the Force Ascendant. However, once she was selected by [[Mako Henymory]] as Aedile of House Satele Shan, Alethia contacted the former Quaestor. Still reeling from her first encounters with Force-users and the post-Imperial galaxy, Archenksova reached out to a fellow outcast to guidance and information on the Jedi and their capabilities.&amp;lt;ref name=&amp;quot;The Arch Awakens&amp;quot; /&amp;gt; A few weeks later, when Pravus and his fleet came to destroy New Tython, Mar barely escaped the planet thanks to Alethia’s intervention.&amp;lt;ref name=&amp;quot;Darkest Hours&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two worked well together, although Alethia’s increasingly prominent role in Odan-Urr’s leadership made such missions infrequent. The pair made another almost impossible escape from the Rakhghoul-infested vessel &#039;&#039;Charon,&#039;&#039;&amp;lt;ref name=&amp;quot;The Last Voyage of the Charon&amp;quot;&amp;gt;[https://docs.google.com/document/d/1KBhKLyYO-rm45ZNZvyUEgxjPeNJGV5syXASWIrJdCek/edit?usp=sharing The Last Voyage of the Charon]&amp;lt;/ref&amp;gt; and Mar became one of Alethia’s favorite escorts and honor guards.&amp;lt;ref name=&amp;quot;Satele Shan May 2016 report fiction&amp;quot; /&amp;gt; Despite a strong mutual attraction and Aura’s best efforts, the pair never took the plunge into a romantic relationship. Mar’s relationship with Alethia—and Odan-Urr—soured when Alethia led the Council into renewed peace with the Dark Brotherhood, and the crusader has effectively cut ties with both.&lt;br /&gt;
&lt;br /&gt;
=== Marick Tyris ===&lt;br /&gt;
{{quote|Did you two accidently coordinate for a romantic stroll through Uskil?|Walter&amp;lt;ref name=&amp;quot;SARLACC&amp;quot; /&amp;gt;}}&lt;br /&gt;
[[image:Maricknewhs.png|left|200px]]&lt;br /&gt;
Marick and Alethia were accomplished foes for years before meeting in person. During the Lotus War, Alethia leaned on her ISB experience to spearhead the counter effort against the Brotherhood’s Inquisitorius, which operated under Marick’s direction. When the Collective derailed the war between Odan-Urr and Arx, the Inquisitorius and the Sentinel Network slowly found their operations aligning. &lt;br /&gt;
&lt;br /&gt;
Following their respective retirements, Archenksova and Tyris occasionally found themselves representing the Odanite and Arconan leadership, including at a review of the disastrous Shadow Academy experiments in Uskil.&amp;lt;ref name=&amp;quot;SARLACC&amp;quot; /&amp;gt; The pair worked well together, and the experience being hounded by mastiff phalones let to future cooperation during the Severian Principate’s civil war at Dandoran and in more minor operations.&amp;lt;ref name=&amp;quot;RoSE&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;JSTRP&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Career Summary ==&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Praetor|Praetrix]] to the Grand Master&lt;br /&gt;
|years=42 ABY–Present&lt;br /&gt;
|before=[[Socorra Erinos]]&lt;br /&gt;
|after= Incumbent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=Special Magistrate to the Headmaster&lt;br /&gt;
|years=42 ABY–Present&lt;br /&gt;
|before=N/A&lt;br /&gt;
|after= Incumbent&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Headmaster|Headmistress]]&lt;br /&gt;
|years=40-42, 43 ABY&lt;br /&gt;
|before=[[Ciara Tearnan Rothwell Tarentae]]&lt;br /&gt;
|after= [[Rhylance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Exarch|Exarchissa]]&lt;br /&gt;
|years=39 ABY–40 ABY&lt;br /&gt;
|before=Position Created&lt;br /&gt;
|after= [[Marick Tyris Arconae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Quaestor]] of [[Sunrider]]&lt;br /&gt;
|years=38–39 ABY&lt;br /&gt;
|before=[[Revak Kur]]&lt;br /&gt;
|after= Position Abolished&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Consul|High Councillor]] of [[Odan-Urr]]&lt;br /&gt;
|years=35–37 ABY&lt;br /&gt;
|before=[[Turel Sorenn]]&lt;br /&gt;
|after= [[Aura Ta&#039;var]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Proconsul|Councillor of War]] of [[Odan-Urr]]&lt;br /&gt;
|years=35 ABY&lt;br /&gt;
|before=[[Mar Sûl]]&lt;br /&gt;
|after= [[Blade Ta&#039;var|Aurora Ta&#039;var]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Quaestor|Director]] of [[Satele Shan]]&lt;br /&gt;
|years=34–35 ABY&lt;br /&gt;
|before=[[Mako Henymory]]&lt;br /&gt;
|after= [[Ysera and Kasula Daegella]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Succession box&lt;br /&gt;
|title=[[Aedile]] of [[Satele Shan]]&lt;br /&gt;
|years=34 ABY&lt;br /&gt;
|before=[[Kah Manet]]&lt;br /&gt;
|after= [[Daniel Stephens]]&lt;br /&gt;
}}&lt;br /&gt;
{{End&lt;br /&gt;
|footer=&amp;amp;nbsp;}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
[[Category:Odan-Urr_members]][[Category:Councillors of Urr]][[Category:Sith Lords]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vez_Hirundo&amp;diff=202795</id>
		<title>Vez Hirundo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vez_Hirundo&amp;diff=202795"/>
		<updated>2026-08-19T14:31:21Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding two RPs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Force Disciple&lt;br /&gt;
|image=[[File:VezProfile.png|250px]]&lt;br /&gt;
|firstname=Verity&lt;br /&gt;
|lastname= Hirundo&lt;br /&gt;
|slicerhandle=vh&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear and Age |ABY|13}}&lt;br /&gt;
|placeofbirth=[[starwars:Mirial|Mirial]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[CS_Guide: Species#Mirialan|Mirialan]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Pink&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|height=1.63 m / 5&#039;4&amp;quot; &lt;br /&gt;
|weight=55.0 kg / 121 lbs&lt;br /&gt;
|cyber=[[starwars:Electro-tattoo|Electro-tattoos]]&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=Ruka Tenbriss Ya-ir (It&#039;s a long story.)&lt;br /&gt;
|allies=[[Turel Sorenn]], [[Gui Sol]], [[Zig Kaliska]], [[Zuza Lottson]], [[Orse Olo]]&lt;br /&gt;
|enemies=Vez Hirundo&lt;br /&gt;
|custom= [[Zig Kaliska]], [[Zuza Lottson]], [[Orse Olo]]&lt;br /&gt;
|customtitle= Girlfriends&lt;br /&gt;
|saber=&lt;br /&gt;
|form=[[CS Guide: Lightsaber Forms#Form III - Soresu|Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=Padawan&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation=[[Wildcards]], [[Odan-Urr]]&lt;br /&gt;
|ship=&#039;&#039;[[item:83855|Sunburst]]&#039;&#039;&lt;br /&gt;
|masters=[[Turel Sorenn]]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verity “Vez” Hirundo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88v%C9%9Bz%20h%C9%AA.%CB%88run.do%CA%8A&amp;amp;voice=Amy /ˈvɛz hɪ.ˈrun.doʊ/]) is a [[starwars:Mirialan|Mirialan]] [[Odan-Urr|Odanite]] [[starwars:Padawan|padawan]] with a sordid criminal past. Throughout her life, Vez struggled with latent Force-sensitivity that manifested through intrusive dreams and feelings. She tried to self-medicate through [[starwars:Spice|spice]], leading to numerous co-existing addictions and an unstable career as a [[starwars:Slicer|slicer]], freelance investigator, and occasional bounty hunter.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Character History=&lt;br /&gt;
=== Youth (13–36 ABY) ===&lt;br /&gt;
Verity Hirundo was born on Mirial in 13 ABY, where she grew up in a religiously and socially conservative community. For reasons unknown, she left her homeworld at the age of 14 and quickly learned to fend for herself by stealing and, eventually, slicing. As she grew older, she settled into a life as a skip tracer and occasional bounty hunter, picking up a prodigious [[starwars:Spice|spice]] habit in the process.&lt;br /&gt;
&lt;br /&gt;
For her entire life, Vez has suffered from ominous premonitions and vivid dreams that reoccur until she follows the course of action that they urge. Although she tried to block them out with spice and alcohol, the dreams always won. It was not until she came in contact with the Jedi of Odan-Urr that Vez began to suspect this was a sign of latent Force-sensitivity.&lt;br /&gt;
&lt;br /&gt;
=== Encounters with Odan-Urr (36–39 ABY) ===&lt;br /&gt;
[[image:VezForward.png|thumb|left|200px|Vez Hirundo, sexy and fearless bounty hunter.]]&lt;br /&gt;
Vez first encountered Odan-Urr on a job during the [[Rite of Supremacy: Meridian|Miridian conflict]], when she assisted a strike team led by the Jedi [[Turel Sorenn]] and [[Xirini Kurai]] in a mission to sabotage the [[Collective]] and steal an artifact of unknown power from Daggo Mouk. Although she didn’t realize it at the time, Vez’s actions helped two other members of the team, Declan Roark and Val Cole, draw together [[Clan Vizsla]].&amp;lt;ref name=&amp;quot;Miridian&amp;quot;&amp;gt;[https://docs.google.com/document/d/1H3nLzYEGwpFjy544MGhNfThikERm9Wx-_RcUgtiQu3I/edit?usp=sharing RoS:M The Reasons Mav Drinks]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
It took another two years before Vez began working more steadily in the [[Kiast System|Kiast system]]. After one of her visions allowed her to save her colleague [[Jon Silvon]] during a job rescuing slaves from Felucia, Vez finally started to look into the Jedi at Jon’s urging.&amp;lt;ref name=&amp;quot;Kidnapped&amp;quot;&amp;gt;[https://docs.google.com/document/d/1lRTt1jKsu9fxyJlmkQqLqrW9s80G25LJgQW92bu9ILQ/edit?usp=sharing Kidnapped!]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;The Sudden Attack&amp;quot;&amp;gt;[https://docs.google.com/document/d/1vDw-Te2gW_yFS8KcqSWjdfBvBfTKHC5KIXjHErW6wbs/edit?usp=sharing The Sudden Attack]&amp;lt;/ref&amp;gt; She ventured into the abandoned [[Velastari Temple]] on Kiast, where she was challenged by visions of Odan-Urr’s spiritual founders. When she emerged with a holocron, Vez finally sought out teachers among the Jedi, including [[V&#039;yr Vorsa]] and [[Teikhos Ta&#039;var]].&amp;lt;ref name=&amp;quot;Fighting Yourself&amp;quot;&amp;gt;[https://docs.google.com/document/d/1o9AIYJwMCh0_z0hYvgZd4fnfdIROJNhnP3sCEItH6OQ/edit?usp=sharing Fighting Yourself]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the Jedi Order was far from a natural fit. Vez refused to give up mischief and treasure hunting, occasionally getting in the way of other Odanites.&amp;lt;ref name=&amp;quot;Castaway&amp;quot;&amp;gt;[https://discourse.darkjedibrotherhood.com/t/tython-squadron-castaway-run-on/2361 Castaway]&amp;lt;/ref&amp;gt; The Mirialan struggled with her training under Vorsa and left after seriously injuring another padawan, [[Tassk Adroc]], in a training fight.&amp;lt;ref name=&amp;quot;Tassk&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/acc/battles/1563 Acolyte Tassk Adroc vs. Augur Vez Hirundo]&amp;lt;/ref&amp;gt; She briefly returned to bounty hunting, although she struggled with her visions and her inability to keep up with trained Force-users.&amp;lt;ref name=&amp;quot;Ruka&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/acc/battles/1573 Augur Vez Hirundo vs. Adept Ruka Tenbriss Ya-ir]&amp;lt;/ref&amp;gt; Despite her troubled relationship with the Jedi themselves, Vez continued to work for Odan-Urr, including by putting her skills as a slicer to work against the Collective in [[Fourteenth Great Jedi War|the Battle of Arx]]&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt; and [[Vatali Unsettled|Arcturus’ Dominion remnant]] in the Kiast system.&amp;lt;ref name=&amp;quot;VU&amp;quot;&amp;gt;[https://docs.google.com/document/d/1oi8K-Ac6VL04Qzi8fCiQ5uXlFS9F0HfaT-pjwkkTAyI/edit?usp=sharing Capture the Storm]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ultimately, however, Vez’s initial training amplified the Force-based sensations she’d been trying to repress her entire life, leading to a severe downward spiral. She tried to run a Swokes Swokes blockade using a cloaking device she’d sold for spice money, resulting in her capture and imprisonment for several months.&amp;lt;ref name=&amp;quot;HelpUs&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TLfO9L9lQ8Uupz8WOnx97obBT213tmPxhSDvwS5eVOo/edit?usp=sharing Help Us Odan-Urr, You’re Our Only Hope!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Jedi Path (40 ABY–Present) ===&lt;br /&gt;
[[image:VezRobe.png|thumb|right|200px|Vez in her unorthodox Jedi robes.]]&lt;br /&gt;
After several months, Odan-Urr tracked Vez down and arranged for her release along with her ship, the &#039;&#039;Black Magic.&#039;&#039; Their condition was simple: Vez needed to stay sober and commit to training until she could exercise basic control over her Force sensitivity. Although she had clashed with her previous instructors, [[Turel Sorenn]] stepped up to take the troubled Mirialan under his wing. His high tolerance for unorthodox approaches and background as a lackey for the Hutts made him a better fit for Vez; his actual commitment to Jedi teaching made him a less dangerous influence than “Gray Jedi” such as [[Ethan Martes]] or [[Edgar Drachen]].&lt;br /&gt;
&lt;br /&gt;
The pair quickly established a good working relationship, forged primarily on missions far away from the Praxeum, such as an expedition to [[starwars:Ktath’atn|Ktath’atn]].&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot;&amp;gt;[https://docs.google.com/document/d/1Ca7Qd5DtVnwOXvid3IOa6eMrfFdaz4RptSeJLFM-eAI/edit?usp=sharing Shadows Unveiled: Who Are the Children?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Based on promising initial signs, the Council allowed Vez to undertake solo missions for that [[Consular Conclave]] under [[Xolarin]] and [[Elyon de Neverse]].&amp;lt;ref name=&amp;quot;HolocronHunt&amp;quot;&amp;gt;[https://docs.google.com/document/d/1HlQ6txcX7CCfcNTE1sCTtRRFgbaNk95XQl3weqQIiWw/edit?usp=sharing Hunt for a Holocron]&amp;lt;/ref&amp;gt; &lt;br /&gt;
Nevertheless, her well-earned reputation as a spice-fueled walking disaster continued to dog her.&amp;lt;ref name=&amp;quot;Distressed&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/xL.html COU Event: Distressed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The launch of the [[Envoy Corps]] under [[Exarch]] [[Marick Tyris]] with numerous opportunities to broaden her horizons and practice her skills outside of Turel’s direct supervision.&amp;lt;ref name=&amp;quot;Morroshor&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/pg.html Lost Ruins of Morroshor]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JSTresearch&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/KZD.html JST Research: Lost Contacts]&amp;lt;/ref&amp;gt; Turel also had her dabble in rapport-building efforts with Odan-Urr’s on-again, off-again allies in Arcona, sending her for a friendly sparring session with future paramour [[Zig Kaliska]] and tour of the [[Voidbreaker]].&amp;lt;ref name=&amp;quot;Voidbreaker&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/9LD.html Voidbreaker Training II]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 44 ABY, Vez is a reluctant and halfhearted member of [[Sunrider|House Sunrider]]&amp;lt;ref name=&amp;quot;Pint&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/4jx.html Grab a Pint with Me]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;HothGala&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/ZlE.html House Hoth Presents: End of Year Gala]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Festivus25&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/mqm.html Festivus]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-|Description=&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Vez is a woman of fairly average build, with a fern green skin tone. Her hair is generally thick, wavy, and black, although she keeps most of it dyed an unnaturally vibrant shade of pink. The left side of her head is shaved close to the skin, while the rest of her hair falls to about jaw length. Her blue eyes are set between high cheekbones and a high forehead; her nose is small and her lips full.&lt;br /&gt;
&lt;br /&gt;
Vez is rarely, if ever, seen without copious eyeliner and lipstick in a bold shade of black, red, or pink. The tattoos on her face are surprisingly modest and orthodox. An elaborate stripe down the middle of her chin represents a familial affiliation. Two dots just above the space between her eyebrows indicate academic excellence in childhood, while a ‘chandelier’ pattern at the far corner of each eye demonstrates her successful rite of passage through a focus on both spiritual and scientific pursuits. A modernized—and very un-Mirialan—take on [[starwars:Electro-tattoo|electro-tattoos]] work their way down from her shoulders through her upper arms.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Abilities ===&lt;br /&gt;
Despite her instability and unpredictability, Vez is sufficiently skilled as a slicer and skip tracer to make a living in spite of her reputation as being eccentric and difficult to work with. By her reckoning, she is the best slicer in the Kiast system—though [[Orse Olo]] disabused her of that notion.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt; She specializes in the infrastructure of the [[starwars:HoloNet|HoloNet]] and starship automation systems, being proficient enough in the latter to capture or disable warships with relative ease.&amp;lt;ref name=&amp;quot;Vixens&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;VU&amp;quot; /&amp;gt; She is also accomplished at modifying droids, though she is likely outclassed in that area by [[Gui Sol]]. &lt;br /&gt;
&lt;br /&gt;
Vez has a quick intellect, exceptional powers of observation, and a natural intuition for digging into difficult problems, all capabilities that were frequently augmented and/or numbed by various psychoactives throughout her life before the Jedi.&lt;br /&gt;
&lt;br /&gt;
Although her Force abilities are still nascent, Vez has demonstrated a talent prophecy and sensory-based powers.&amp;lt;ref name=&amp;quot;Kidnapped&amp;quot; /&amp;gt; On multiple occasions, her attempts to probe abandoned Jedi temples has resulted in overwhelming visions.&amp;lt;ref name=&amp;quot;Fighting Yourself&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HolocronHunt&amp;quot; /&amp;gt; Despite her prodigious talent for Force-aided perception, Vez struggles with most traditional Force powers and, most of all, with the discipline required by her training. She often finds herself embracing her nascent powers without actually being able to control them.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Although her padawan training and sobriety have left Vez much more stable and empathetic than she was during the worst years of her spice addiction, she remains impulsive, flippant, and occasionally abrasive. Her mannerisms, worldview, and cynicism, forged by growing up where life was cheap and crime was the only way forward, put her at odds with the Jedi. She makes her more orthodox teachers and peers uncomfortable and the feeling is mutual. Vez is self-consciously an outsider and she’s defensive of her attitude and way of doing things. More deeply, she’s terrified of driving off the first community she’s been accepted in and desperate to impress Odan-Urr with some grand gesture or another.&lt;br /&gt;
&lt;br /&gt;
Vez has a deep-seated admiration for clever hacks, overpowered ordinance, and any solution to a problem that involves unexpected and gratuitous overkill. Not only does she tend to neglect simple and obvious tactics, but her sense of aesthetics leads her to stop and smell the chaos when she should be running.&lt;br /&gt;
|-|Relationships=&lt;br /&gt;
===The &amp;quot;Polycool&amp;quot;===&lt;br /&gt;
{{Quote|Life is short. Women are beautiful. If you won&#039;t give yourself permission to have fun, I&#039;ll give it to you.|Vez&amp;lt;ref name=&amp;quot;Repair Shop&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/rbm.html I Really Want to Stay At Your Droid Repair Shop]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
Beginning around 43 ABY, Vez—through no fault of her own—ended up in a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&amp;lt;ref name=&amp;quot;Tza&amp;quot;&amp;gt;[https://docs.google.com/document/d/1o7Z0X2FGOMjfmtbgBGP38qQ4-L1PrdOQup6WgXZMIic/ The Best Tza on Nar Shaddaa]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Bonefire&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/NPm.html Social Bonefire]&amp;lt;/ref&amp;gt; The following year, in the wake of a somewhat successful mission against the Collective-tainted artificial intelligence, S.T.A.R., Vez pulled [[Orse Olo]] into the relationship.&amp;lt;ref name=&amp;quot;Polycool&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html Team Polycool]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DayofFirsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A Day of Firsts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Dukes===&lt;br /&gt;
&amp;lt;!--{{Droid&lt;br /&gt;
| image = &lt;br /&gt;
| name = MiniDuke&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth = &lt;br /&gt;
| death = &lt;br /&gt;
| creator = &lt;br /&gt;
| manufacturer = [[starwars:Tarkin Initiative|Tarkin Initiative]] &lt;br /&gt;
| line = [[starwars:BT-1 assassin droid|BT-series assassin droid]]&lt;br /&gt;
| model = &lt;br /&gt;
| class = &lt;br /&gt;
| degree = &lt;br /&gt;
| cost = &lt;br /&gt;
| item =[[item:51075|51075]]&lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height =  1.25 meters &lt;br /&gt;
| gender = &lt;br /&gt;
| sensor =  Purple &lt;br /&gt;
| plating = Black &lt;br /&gt;
| armament =  Integrated modular weapon mounts &lt;br /&gt;
| equipment = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Droid&lt;br /&gt;
| image = &lt;br /&gt;
| name = PowerDuke&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth = &lt;br /&gt;
| death = &lt;br /&gt;
| creator = &lt;br /&gt;
| manufacturer = [[starwars:Imperial Department of Military Research|Imperial Department of Military Research]] &lt;br /&gt;
| line = [[starwars:Third-generation design Dark Trooper|Dark Trooper]]&lt;br /&gt;
| model = &lt;br /&gt;
| class = &lt;br /&gt;
| degree = &lt;br /&gt;
| cost = &lt;br /&gt;
| item =[[item:78290|78290]]&lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height =  1.9 meters &lt;br /&gt;
| gender =&lt;br /&gt;
| sensor =  Red &lt;br /&gt;
| plating = Black &lt;br /&gt;
| armament = &lt;br /&gt;
| equipment = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = &lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez has had close relationships with several heavily-customized droids over the years, such as the IT-O “electronics torturer,” Wobbles, and The Duke, a Viper probot.&amp;lt;ref name=&amp;quot;Vixens&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GJWXIII&amp;quot;&amp;gt;[https://docs.google.com/document/d/14rz1LiAgo_7zBwXaTwOr9sSp-dpkRvnN5Pk23QODdmI/edit?usp=sharing Fear and Loathing in Lyra Colony]&amp;lt;/ref&amp;gt; However, in recent years she has replaced individual droids with a generalized personality matrix based on the original Duke. Vez wrote the Duke personality matrix to function as a bodyguard and caretaker; however, she carefully edited to remove the droids’ ability to be shocked, disappointed, or betrayed by her.&amp;lt;ref name =&amp;quot;CharacterQuestion8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1w4CD13bhSD7WwccdiTAQxAy55mnCLJnHwScNsjsMCRI/edit?usp=sharing Character Question #8]&amp;lt;/ref&amp;gt; The Dukes compensate for her rough upbringing and her insecurities about her place in the Jedi Order, serving as surrogate parents or siblings. Although the individual Dukes are all designed to be deadly and intimidating, Vez more often relies on them as babysitters.&amp;lt;ref name=&amp;quot;GJWXIII&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Distressed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current Dukes are [[item:78290|PowerDuke]], a bodyguard on a Dark Trooper chassis, and [[item:51075|MiniDuke]], a (relatively) subtle version in a blastromech chassis.&lt;br /&gt;
&lt;br /&gt;
=== Turel Sorenn ===&lt;br /&gt;
{{Quote|It’s been zero days since your last hurtful comment about my teaching methods.|Turel&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot; /&amp;gt;}}&lt;br /&gt;
&amp;lt;!--[[image:2-Turel-Sorenn.png|left|200px]] --&amp;gt;&lt;br /&gt;
Although Turel and Vez met as early as 36 ABY, when she was a hired hand in the Miridian conflict, the two did not have a lasting relationship until Turel showed up to bail her out of a [[starwars:Makem Te|Makem Te]] prison.&amp;lt;ref name=&amp;quot;Miridian&amp;quot; /&amp;gt; The Jedi gave her a simple choice: actually commit to Jedi training and a chance to turn her life around, or continue on her current trajectory and die before she hit thirty.&lt;br /&gt;
&lt;br /&gt;
Since pairing up as master and apprentice, the two have found that their skills and personalities complement each other surprisingly well.&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Jedi Field Trip&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/q7b.html Jedi Field Trip]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruka Tenbriss Ya-ir===&lt;br /&gt;
{{Quote|You know, you could’ve sent a bounty hunter like a normal person.|Vez&amp;lt;ref name=&amp;quot;Sundari&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/jgq.html Sundari Station II]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&amp;lt;!--[[image:2-Turel-Sorenn.png|left|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez first encountered Ruka under inauspicious circumstances: she had accepted a job from a member of the Ya-ir family to abduct Ruka’s husband, Corazon Ya-ir, and bring him back to the family to break up their marriage. The entire encounter was a disaster fueled by bad spice and worse decisions, as Vez made a nuisance of herself chatting up the dour Mirialan Sith before incapacitating Cora. Ruka gave chase, and between the two of them they effectively destroyed a Coruscant nightclub before Vez escaped without her quarry.&amp;lt;ref name=&amp;quot;Ruka&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez did not realize that studying under Turel would result in repeated encounters with his former padawan, Cora, giving her a strong preference for taking missions as far from Kiast as possible.&lt;br /&gt;
&lt;br /&gt;
Much to their mutual chagrin, the Vez and Ruka were involuntarily married in a Selenian/Arconan tradition.&amp;lt;ref name=&amp;quot;Vezuka&amp;quot;&amp;gt;[https://docs.google.com/document/d/18dHKnG_IP3MNgCrLoF6j6Gp4bW-nwYdX6SlRN6JCFgg/edit?usp=sharing A Surprise Union]&amp;lt;/ref&amp;gt;  Despite Ruka’s attempts to have the marriage annulled, Vez avoided him for roughly a standard year. After crashing her date on, ironically enough, Selen, Ruka caught up with Vez on Vizsla’s [[Sundari Station]]. The two settled their most serious disagreements, annulled their sham marriage, and have settled into an uneasy peace.&amp;lt;ref name=&amp;quot;Sundari&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gallery=&lt;br /&gt;
&amp;lt;gallery widths=325px heights=325px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Vez-Beya-2.png|&lt;br /&gt;
File:VezTor.png|&lt;br /&gt;
File:VezOrse.png|With Orse Olo.&lt;br /&gt;
File:VezOrse2.png|With Orse Olo.&lt;br /&gt;
File:Polycool-STARDestroyers.png| With Orse Olo, Zuza Lottson, and Zig Kaliska.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ro%27ki_Tel&amp;diff=202793</id>
		<title>Ro&#039;ki Tel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ro%27ki_Tel&amp;diff=202793"/>
		<updated>2026-08-19T13:14:34Z</updated>

		<summary type="html">&lt;p&gt;Strix: Templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Mercenary&lt;br /&gt;
|image=[[File:RoPFP.png|250px]]&lt;br /&gt;
|firstname=Ro&#039;ki&lt;br /&gt;
|lastname=Tel&lt;br /&gt;
|homeworld=Selonia&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|24}}&lt;br /&gt;
|placeofbirth=Selonia&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=Selonian&lt;br /&gt;
|gender=Intersex&lt;br /&gt;
|hair=Dyed&lt;br /&gt;
|eyes=Slate Grey&lt;br /&gt;
|height=5&#039;3&amp;quot;&lt;br /&gt;
|weight=116 lbs.&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=Duin Tel&lt;br /&gt;
|father=Quz Sirru&lt;br /&gt;
|siblings=* Celim Tel(f)&lt;br /&gt;
* Pan Tel(f)&lt;br /&gt;
* Punak Tel(m) &lt;br /&gt;
*+7 others&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=* BlasTech DC-17 &amp;quot;Batch Edition&amp;quot; Blaster Pistol&lt;br /&gt;
|fightingstyle=* K&#039;thri&lt;br /&gt;
|profession=* Mechanic&lt;br /&gt;
*VBII Bridge Hand&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=[[Clan Arcona]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:3607|3607]]&lt;br /&gt;
|sheet= [[charactersheet:3607|3607]] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote| Laziness is nothing more than the habit of resting before you get tired. | Jules Renard}}&lt;br /&gt;
&lt;br /&gt;
Ro&#039;ki Tel is a Selonian mechanic, pilot, and mercenary serving [[Clan Arcona]]. Disowned at a young age, Ro&#039;ki spent much of his childhood and adolescence surviving on the streets before a chance encounter with [[Eilen Ru&#039;tyari]] brought him into Arcona and offered him the opportunity to build a life of his own choosing. A naturally gifted mechanic with an easygoing personality and fiercely independent streak, Ro&#039;ki values freedom, friendship, and the found family he has built around himself, including his close friend [[Carr Cinteroph]]. Though capable of defending himself when necessary, Ro&#039;ki would much rather talk his way out of trouble, disappear behind the controls of a ship, or find an appropriately comfortable place to avoid unnecessary work.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
{{Quote| Sentimentality is the emotional promiscuity of those who have no sentiment. | Normal Mailer}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
Ro&#039;ki was born on Selonia in 24 ABY, one of many children born to Duin Tel and Quz Sirru. From birth, however, Ro&#039;ki occupied an uncomfortable place within the rigid expectations of the society into which he was born. Born intersex with a body that was predominantly male-presenting but with female reproductive anatomy, Ro&#039;ki was neither one of the comparatively rare males traditionally afforded protection nor a fertile female expected to contribute children to the continuation of the den. To Duin, an influential and strongly traditional matriarch, he seemed to possess little of the value she understood. &lt;br /&gt;
&lt;br /&gt;
Neglect characterized much of his earliest childhood. As he grew older, that neglect increasingly gave way to emotional and physical abuse. Notably, his eldest sister, Celim, was an exception. Largely ignored or rejected by others, Celim offered Ro&#039;ki something approaching genuine affection. Those memories remain among the few aspects of his childhood that Ro&#039;ki remembers fondly.&lt;br /&gt;
&lt;br /&gt;
By eight, remaining with his family had become untenable. Whether Ro&#039;ki ran away or was driven away depends somewhat upon how the story is told. Ro&#039;ki prefers the former. &lt;br /&gt;
&lt;br /&gt;
Whatever the case, nobody came looking for him.&lt;br /&gt;
&lt;br /&gt;
Life on the streets forced the young Selonion to become resourceful quickly. He scavenged and begged when he could, stole when he could not. He gradually learned the unwritten rules governing life among those society preferred not to notice. He became adept at reading people, recognizing danger, and disappearing before trouble could find him. It eventually found him, at the age of eleven. Ro&#039;ki made the mistake of stealing in a local gang&#039;s territory and suffered the consequences. His survival was owed less to mercy than to the gang discovering that the young Selonian could prove useful. Ro&#039;ki refuses to discuss what followed, and he remained under their control for less than a year before finding an opportunity to escape. Whatever occurred during those months left scars that were not all physical.&lt;br /&gt;
&lt;br /&gt;
By twelve, Ro&#039;ki had escaped both the gang and Selonia itself. He would never return.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
Freedom proved considerably easier to acquire than food.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ro&#039;ki found his way to Corellia, where Coronet City&#039;s enormous population offered something almost as valuable as credits: anonymity. He spent his adolescence drifting through the city&#039;s forgotten places, sleeping wherever he could safely disappear and surviving however circumstances permitted. Some methods were mundane. He could pick a pocket, swipe unattended food, scavenge discarded equipment, and talk his way through situations where someone less charming might have found themselves arrested or beaten.&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
Other means of survival were considerably less innocent. Ro&#039;ki does not speak of it.&lt;br /&gt;
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Ask how he survived those years and he will neither fabricate some colourful adventure nor offer a comfortable lie. He simply changes the subject. Asked persistently, the normally cheerful Selonian becomes remarkably firm. That life is over.&lt;br /&gt;
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During these years, Ro&#039;ki also discovered an unexpected fascination with machines. It began from necessity. Broken equipment was considerably cheaper than working equipment. Something discarded could become useful again if he could determine what was wrong with it. So he put his energy toward learning. Without teachers or formal education, he dismantled battered datapads, power cells, heaters, droids, and whatever other technology he got his hands on. Sometimes he successfully repaired them. Sometimes he produced considerably more pieces than he had started with. He always learned something. Machines were reassuringly straightforward. They did not care who he was. Where he came from. Or what someone believed he ought to have been. &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
A machine worked, or it did not. When it did not, there was a reason. Find the reason, fix the problem. &lt;br /&gt;
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By fifteen, Ro&#039;ki had survived nearly half his life without anything resembling a permanent home. He had become independent, resourceful and fiercely protective of his freedom, but possessed little expectation that his circumstances would ever substantially change. &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
Then he met &#039;&#039;&#039;Eilen Ru&#039;tyari&#039;&#039;&#039;&lt;br /&gt;
|-|Adulhood=&lt;br /&gt;
====Eilen Ru&#039;tyari====&lt;br /&gt;
[[File:SW - Eilen Avatar 2021.jpg|thumb||left|200px|Eilen Ru&#039;tyari]]&lt;br /&gt;
Ro&#039;ki was sixteen when Eilen encountered him in Coronet City. The circumstances of their meeting remain considerably more amusing to Ro&#039;ki than they do to Eilen. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She had noticed the young Selonian and eventually invited him back to where she was staying. Roki, having already been working when she encountered him, interpreted the invitation according to the realities with which he was familiar. Eilen discovered the misunderstanding when Ro&#039;ki rather casually attempted to establish exactly what she expected for his time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The half-Selonian was horrified. Ro&#039;ki was confused.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When Eilen finally managed to explain that she wanted nothing from him, that she was offering him somewhere warm to sleep and a proper meal simply because he needed them, Ro&#039;ki remained suspicious considerably longer than he would later admit. Nothing was free. Except, apparently, this was. One meal became another. One night somewhere safe became several. Eventually Eilen offered something considerably larger: the opportunity to leave Coronet City behind.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ro&#039;ki hesitantly accepted.&lt;br /&gt;
&lt;br /&gt;
====A New Life In Arcona====&lt;br /&gt;
&lt;br /&gt;
Eilen&#039;s intervention did considerably more than get Ro&#039;ki off the streets of Coronet City. Through her, the young Selonian was eventually introduced to Clan Arcona and a world entirely unlike the one in which he had spent more of his formative years. Adjusting was not easy. He spent years learning that survival depended upon himself. Food, shelter, and generosity invariably came with expectations attached, even when those expectations were not immediately stated. Arconae therefore presented him with something unfamiliar: people who continued offering him opportunities without demanding that he surrender his independence in return. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It was during this time that he met [[Carr Cinteroph]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On the surface, the pair made unlikely friends. Carr was intensely cerebral, technologically obsessed and considerably more comfortable with systems than people. Ro&#039;ki was outgoing, irreverent and seemingly capable of becoming acquainted with anyone willing to tolerate him for longer than several minutes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Technology provided common ground. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Carr possessed an extraordinary theoretical understanding of the systems around him. Roki&#039;s approached those same systems from an almost entirely practical perspective. Having learned through years of dismantling, repairing and repurposing whatever equipment happened to pass through his hands. Their approaches were different enough to occasionally frustrate one another and complementary enough to make that frustration worthwhile. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Before long, Carr had become one of Ro&#039;ki&#039;s closest friends.&lt;br /&gt;
&lt;br /&gt;
====The Academy====&lt;br /&gt;
Ro&#039;ki was allowed to attend the Academy on Selene with his friend. For Carr, formal education offered somewhere to refine an already formidable intellect. For the Selonian, it represented something far more fundamental. He had never really been to school.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Years spent surviving on Selonia and Corellia had left enormous holes in Ro&#039;ki&#039;s education. He was intelligent, mechanically gifted and possessed years of practical experience. Those qualities did not translate neatly into conventional academics. Concepts he could demonstrate intuitively with a hydrospanner in hand sometimes became baffling when expressed through equations on a screen. Carr became invaluable. Where he struggled with theory, Carr could usually explain it. Where Carr became lost inside abstractions, Ro&#039;ki had a habit of dragging the problem back into the physical world until it made sense. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This by no means meant Ro&#039;ki became a diligent student. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
He remained perfectly capable of procrastinating until deadlines became emergencies. Disappearing when studying threatened to consume an otherwise pleasant afternoon. And determining with remarkable precision the minimum amount of effort required to achieve an acceptable result. His friend occasionally found this infuriating. He considered it efficient. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Their time together on Selene nevertheless became formative for both young men. Away from the circumstances that had defined Ro&#039;ki&#039;s childhood, he was finally given the chance to discover what he might become rather than merely what he needed to be to survive. Perhaps most importantly, he did not have to discover it alone.&lt;br /&gt;
&lt;br /&gt;
|-|The Voidbreaker II &amp;amp; Present Day=&lt;br /&gt;
====The Voidbreaker II====&lt;br /&gt;
[[File:Misntrel-class-yacht.png|thumb||left|200px|Voidbreaker II]]&lt;br /&gt;
Ro&#039;ki&#039;s growing mechanical aptitude eventually brought him aboard the Voidbreaker II, an environment almost perfectly suited to him. The ship offered complicated machinery, endless maintenance, experienced engineers to learn from, and enough interconnected systems to keep his curiosity occupied indefinitely. Formal education gave names and theories to concepts Ro&#039;ki had previously understood only through instinct and experience. Work aboard the Voidbreaker II gave him somewhere to apply them. He flourished.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ro&#039;ki developed into an accomplished mechanic with a particular talent for understanding how complicated systems fit together. He was never particularly concerned with whether a repair followed the prescribed procedure so long as the result was safe, functional and preferably accomplished without creating additional paperwork. His interests eventually expanded beyond keeping ships operational to flying them. Piloting came naturally to him. Something was appealing about the immediate relationship between machine and pilot, where every movement produced an understandable response and instinct could matter just as much as theory. What began as another useful skill eventually became something he genuinely loved. The surrounding him mattered even more.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Through Eilen, Carr, Noga and Leda Tenbriss, and the wider community surrounding the Voidbreaker II and Arcona, he gradually acquired something he had not possessed since childhood. A family. Not one connected through blood or obligation, but one assembled from people who simply continued choosing to have him around. For Ro&#039;ki, that distinction mattered. &lt;br /&gt;
&lt;br /&gt;
====Present Day====&lt;br /&gt;
At the age of twenty, Ro&#039;ki Tel is almost unrecognizable from the frightened child who once fled his home. Almost.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Those scars remain, even when hidden beneath brown fur and bright clothes. Certain questions can still silence someone ordinarily capable of talking through an entire meal. There are experiences Ro&#039;ki has decided belong to a life he no longer intends to revisit. He does not lie about them. He simply refuses to let anyone else decide that they are entitled to know. More importantly, Ro&#039;ki does not define himself by what happened to him.&lt;br /&gt;
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He is a mechanic. A pilot. A student when circumstances cruelly demand it. A friend. An incorrigible slacker. Someone entirely capable of spending an afternoon repairing a complicated engine assembly before disappearing the instant someone produced a checklist containing additional work. The fiercely guarded independence that once kept him alive has matured into something broader. Ro&#039;ki believes people should be allowed to live according to their own choices so long as those choices do not harm others. He has little patience for people who presume authority over someone else&#039;s identity, life or happiness simply because tradition or convention says they should.&lt;br /&gt;
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Perhaps most importantly, Ro&#039;ki is free. That freedom is something he refuses to waste. He spent too much of his childhood surviving to spend adulthood merely existing. There are friends to make, food to eat, machines to tinker with, ships to fly, places to explore, and perfectly good patches of sunlight in which somebody ought to be napping. Tomorrow will bring whatever tomorrow brings. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profiles==&lt;br /&gt;
{{Quote|The expectations of life depend upon diligence; the mechanic that would perfect his work must first sharpen his tools. | Confucius}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Appearance=&lt;br /&gt;
[[File:Roki 1.jpg|thumb||right|400px|Ro&#039;ki Tel, Selonian, Age 20]]&lt;br /&gt;
Ro&#039;ki stands on the shorter end of the Selonian height spectrum, with a lean, athletic build and narrow waist. His limbs carry visible definition without being bulky, giving him a compact and agile appearance. His overall features are distinctly androgynous, combining his toned physique with a softer, youthful face. His coat is brown. The longer fur atop his head is swept back into a deliberately messy, spiked crest, dyed vivid orange with pale cream highlights. His eyebrows are similarly darkened and expressive, framing large slate-grey eyes that are photosensitive and often protected by a pair of goggles. &lt;br /&gt;
&lt;br /&gt;
He has a broad muzzle, small rounded ears, and a naturally expressive face frequently accompanied by a crooked grin. An industrial piercing runs through his left ear, accompanied by an eyebrow piercing above his left eye and a stud through his tongue. His hands and feet are broad and padded, with thin webbing between the digits suited to the Selonian&#039;s semi-aquatic physiology. A long, thick tail extends behind him, providing balance on land and acting as a powerful rudder while swimming. &lt;br /&gt;
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Scarring is scattered across Ro&#039;ki&#039;s back and shoulder blades, with finer scars along his upper thighs and abdomen. Mostly concealed beneath his coat, they are most readily identifiable as thin streaks of pale or white fur interrupting the surrounding brown. &lt;br /&gt;
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Ro&#039;ki generally dresses for mobility and practicality, favouring fitted workwear, gloves, utility belts, harnesses, and protective equipment appropriate for a mechanic and pilot. His clothes tend to fit closely without restricting movement, while his brightly dyed head fur and assortment of piercings ensure that even his practical attire retains a distinctly personal flair.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Ro&#039;ki Tel is cheerful, outgoing, irreverent, and almost effortlessly sociable. He enjoys meeting new people and has a habit of befriending those who might otherwise remain on the edge of a group. Estranged from his biological family from a young age, he places tremendous value on his chosen relations and considers many of his friends, Carr in particular, to be his family. Despite his easygoing nature, Ro&#039;ki is fiercely independent. He believes people should be free to determine who they are and how they live so long as their choices do not harm others. He has little patience for people who attempt to impose their expectations, traditions, or values on others. &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
The Selonian has a complicated relationship with responsibility. He is capable and dependable when something genuinely matters, but sees little virtue in being busy merely for the sake of appearing productive. Once the important work is done, or sufficiently done by his standards, he would much rather socialize, tinker with something interesting, read comics, eat, or find somewhere comfortable to nap. &lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
Under his carefree exterior, Ro&#039;ki is considerably more observant than he appears. Years spent surviving by reading others have made him sensitive to body language and social cues, while his natural charm and willingness to deceive when necessary make him surprisingly adept at navigating difficult situations. His past remains one of the few subjects capable of immediately changing his demeanour. Ro&#039;ki does not lie about what happened to him, but firmly refuses to discuss certain aspects of how he survived. When particularly stressed or upset, he often retreats into baking, sometimes producing a frankly unreasonable quantity of sweets in the process.&lt;br /&gt;
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Despite everything he experienced, Ro&#039;ki&#039;s optimism is genuine. He spent much of his childhood simply surviving and now takes enormous pleasure in the freedom to decide what he does, where he goes, and who he shares his life with. &lt;br /&gt;
&lt;br /&gt;
|-|Combat Profile=&lt;br /&gt;
Ro&#039;ki Tel is a mechanic and pilot before he is a fighter. He possesses basic training with blasters, bladed weapons, and K&#039;thri martial arts. He lacks the skill to compete directly with experienced combatants. Whenever possible, he prefers talking his way out of violence altogether, relying on charm, deception, and humour to defuse a situation. When fighting becomes unavoidable, Ro&#039;ki relies heavily upon mobility and endurance. His athleticism, flexible Selonian physiology, and K&#039;thri training make him particularly difficult to restrain. Rather than overpowering opponents, he twists free, keeps moving, disrupts their balance, and looks for opportunities to escape or reposition. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
With a blaster, he favours practical shooting from cover over precision marksmanship. His weapon is primarily defensive, used to discourage pursuit, control space, or create opportunities for himself and his allies to move.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ro&#039;ki is considerably more dangerous when surrounded by technology. An expert mechanic and capable craftsman, he instinctively looks for ways to manipulate machinery and his environment to his advantage. Doors, power systems, equipment, vehicles, and whatever else happens to be nearby can quickly become tools for improvisation. His greatest combat effectiveness comes from behind the controls of a vehicle or starfighter. A proficient pilot with strong reflexes and considerable mechanical knowledge, Ro&#039;ki favours speed, evasive manoeuvres, and unpredictable movement rather than simply trading fire. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ultimately, Ro&#039;ki fights to survive rather than win. Against a skilled opponent who can prevent him from moving, escaping, or exploiting his surroundings, his limited combat training becomes a significant disadvantage. &lt;br /&gt;
&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Ro&#039;ki possesses a youthful, slightly high-pitched voice with a light breathiness and wide formant spacing, generally falling within the A3 range. His voice can best be described as soprany and, combined with his androgynous appearance, is not immediately identifiable as distinctly masculine or feminine. His manner of speaking is considerably less ambiguous. He is casual, expressive, and conversational, frequently speaking with an easy enthusiasm that reflects his outgoing personality. Humour and playful remarks come naturally to him, and he has little difficulty filling uncomfortable silences. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When genuinely angry or confronted about subjects he considers private, that expressiveness can disappear abruptly. His voice becomes quieter, flatter, and considerably more deliberate, a noticeable departure from his otherwise animated manner of speaking. &lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Weapons=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Companion=&lt;br /&gt;
wip&lt;br /&gt;
&lt;br /&gt;
|-|Ship=&lt;br /&gt;
wip&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Green&amp;quot;| &#039;&#039;&#039;Possessions of Note&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Etymology&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| [[https://www.darkjedibrotherhood.com/items/88758-blastech-dc-17-batch-edition-blaster-pistol BlasTech DC-17 &amp;quot;Batch Edition&amp;quot; Blaster Pistol]]&lt;br /&gt;
| N/A&lt;br /&gt;
| Given to them as a gift in the hopes they would never have to use it, with the advice to let the fighters do the fighting. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Pipsqueak&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[https://www.darkjedibrotherhood.com/items/111205-merqaal Merqaal]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Quite literally, small. &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Green&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Significant Fictions/Character Canon/Roleplaying Sessions==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Green&amp;quot;| &#039;&#039;&#039;Fictions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Green&amp;quot;| &#039;&#039;&#039;Roleplaying Sessions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;70%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Time Period&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;3&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Green&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Materials==&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/3607/character_sheet Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona members]][[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stev_Bora&amp;diff=202792</id>
		<title>Stev Bora</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stev_Bora&amp;diff=202792"/>
		<updated>2026-08-19T13:13:27Z</updated>

		<summary type="html">&lt;p&gt;Strix: Eras template and NPC category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Loyalist&lt;br /&gt;
|image= [[File:StevBora.png|250px]]&lt;br /&gt;
|firstname= Stev&lt;br /&gt;
|lastname= Bora&lt;br /&gt;
|birth= {{Birthyear_and_Age|BBY|3}}&lt;br /&gt;
|placeofbirth= Falleen&lt;br /&gt;
|species= Falleen&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 180 cms&lt;br /&gt;
|weight= 70 Kgs&lt;br /&gt;
|allies= * [[Alaris Jinn]]&lt;br /&gt;
* [[Hikari Kojima]]&lt;br /&gt;
* [[Mira Dantavi]]&lt;br /&gt;
|profession= * Pilot&lt;br /&gt;
* Captain&lt;br /&gt;
* Logistics Director&lt;br /&gt;
|position=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= Prosper&lt;br /&gt;
|sheet= [[charactersheet:26575|26575]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Stev Bora]] is a [[Starwars:Falleen|Falleen]] pilot, ship captain, and logistics specialist in the employ of Alaris Jinn. A career spacer who spent much of his adult life moving between ships and employers, Stev eventually became one of Alaris&#039;s closest associates and the captain of his personal yacht, &#039;&#039;Prosper&#039;&#039;. In addition to transporting Alaris and his household, Stev handles logistics for a number of Alaris&#039;s less public operations.&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
===Leaving Falleen===&lt;br /&gt;
&lt;br /&gt;
Stev Bora was born on Falleen and had an otherwise unremarkable childhood. There was no tragedy that drove him away from his homeworld. He simply wanted to see what was beyond it.&lt;br /&gt;
&lt;br /&gt;
He found work aboard freighters and passenger ships as soon as he was able, taking whatever jobs would keep him moving. He learned to fly along the way, picking up experience from other pilots as well as mechanics, navigators, and anyone else willing to teach him something useful. It quickly became apparent that he had a talent for it.&lt;br /&gt;
&lt;br /&gt;
Stev rarely stayed with one employer for long. He flew cargo, passengers, private charters, and the occasional shipment whose contents were better left unquestioned. Some of his employers were reputable and others considerably less so. Stev cared little about their politics or allegiances. He judged the people he worked with individually and expected them to do the same.&lt;br /&gt;
&lt;br /&gt;
===Intergalactic Drifter===&lt;br /&gt;
&lt;br /&gt;
Years aboard freighters taught Stev that getting a ship from one planet to another was only part of the job. He learned cargo handling, manifests, customs procedures, warehousing, scheduling, and the peculiarities of ports across the galaxy. By necessity, he also became good at dealing with delays, inspections, broken equipment, missing paperwork, and clients who changed their minds after a ship was already underway.&lt;br /&gt;
&lt;br /&gt;
Stev developed a reputation for finding ways around problems. He was not especially interested in breaking laws for the sake of it, but he saw little reason to let a badly written regulation ruin a perfectly good plan. When possible, he preferred loopholes to outright criminality. More than one questionable decision was defended on the grounds that nobody had specifically said he could not do it.&lt;br /&gt;
&lt;br /&gt;
His work took him across much of the galaxy and through a long succession of ships. He became comfortable making decisions without waiting for instructions, particularly when waiting was likely to make matters worse. By the time he met Alaris Jinn, Stev had been working that way for years.&lt;br /&gt;
&lt;br /&gt;
===Alaris Jinn===&lt;br /&gt;
&lt;br /&gt;
Stev first worked for Alaris as a hired pilot. It was supposed to be a temporary job.&lt;br /&gt;
&lt;br /&gt;
During one of their early flights, circumstances changed enough that Alaris&#039;s original instructions no longer made sense. Stev ignored them and made the call himself. Whatever Alaris had originally intended, Stev&#039;s solution got them where they needed to go.&lt;br /&gt;
&lt;br /&gt;
Alaris asked why he had changed the plan. Stev explained.&lt;br /&gt;
&lt;br /&gt;
Alaris hired him again.&lt;br /&gt;
&lt;br /&gt;
The arrangement continued from there. Stev liked working for someone who paid well and generally stayed out of his cockpit. Alaris liked having a pilot who did not need to be told what to do when something went wrong. Stev was also perfectly willing to tell him when a flight plan was bad, conditions were unsafe, or an idea that looked reasonable from an office became considerably less reasonable from the pilot&#039;s seat.&lt;br /&gt;
&lt;br /&gt;
It was not long before Alaris began making use of Stev&#039;s logistics experience as well. At first this meant arranging transportation and moving ordinary cargo. Later, the shipments became less ordinary.&lt;br /&gt;
&lt;br /&gt;
Stev began handling goods connected to some of Alaris&#039;s clandestine operations. Equipment, weapons, supplies, currency, and occasionally people needed to move between worlds without drawing attention to where they had come from or where they were going. Stev arranged carriers, warehouses, manifests, transfers, and routes, often moving a shipment through several hands before it reached its destination.&lt;br /&gt;
&lt;br /&gt;
His years as a drifter had also left him with contacts scattered across the galaxy. He knew independent captains, freight operators, mechanics, warehouse managers, and people at spaceports who could solve the right problem for the right price. Just as importantly, he knew which ones could keep their mouths shut.&lt;br /&gt;
&lt;br /&gt;
Eventually, Stev stopped being someone Alaris hired and became someone Alaris relied on.&lt;br /&gt;
&lt;br /&gt;
===Captain of the Prosper===&lt;br /&gt;
&lt;br /&gt;
Stev later became captain of the Prosper, Alaris&#039;s personal Minstrel-class space yacht. Along with flying the vessel, he took responsibility for its crew, provisioning, flight planning, and day-to-day operation.&lt;br /&gt;
&lt;br /&gt;
Alaris owns the Prosper, but Stev commands it. He has broad authority over flight operations and will delay or refuse a departure if he believes the ship or its passengers would be put at unnecessary risk. When Alaris is not aboard, there is no ambiguity over who is in charge.&lt;br /&gt;
&lt;br /&gt;
Stev continues to handle logistics for Alaris when needed, particularly when a shipment requires more discretion than one of his legitimate businesses can provide. He remains happier aboard a ship than behind a desk and still spends much of his life moving between worlds.&lt;br /&gt;
&lt;br /&gt;
He just tends to come back now.&lt;br /&gt;
&lt;br /&gt;
==Personality and Philosophy==&lt;br /&gt;
&lt;br /&gt;
Stev has little interest in governments, factions, or ideology for their own sake. He judges people largely on what they do and whether they are any good at doing it. He can work comfortably with people whose politics he dislikes and has little patience for someone who expects a title, uniform, or reputation to substitute for competence.&lt;br /&gt;
&lt;br /&gt;
He is practical under pressure and rarely becomes visibly rattled when a plan starts falling apart. Stev prefers to work with the situation in front of him rather than waste time complaining about how it was supposed to go. This can make him appear reckless, particularly when he changes plans without consulting anyone else, but most of his improvisation comes from years of experience rather than a disregard for risk.&lt;br /&gt;
&lt;br /&gt;
Stev has a dark and frequently ill-timed sense of humor. The worse a situation becomes, the more likely he is to find something funny about it. He is particularly fond of understatement and has been known to describe catastrophic failures in terms more appropriate to minor inconveniences.&lt;br /&gt;
&lt;br /&gt;
Rules are useful to Stev until they stop being useful. He generally avoids breaking the law when he can accomplish the same thing without technically violating it, and he takes a certain amount of satisfaction in finding solutions that are questionable but defensible. He is considerably less amused when someone else uses the same reasoning against him.&lt;br /&gt;
&lt;br /&gt;
Stev is unusually comfortable disagreeing with Alaris. Their relationship has never depended on rank or intimidation, and Stev will tell him when he thinks an idea is bad. He also knows when the decision is no longer his to make. Alaris, in turn, trusts Stev&#039;s judgment enough to listen when the objection concerns a ship, a route, or a logistics problem Stev understands better than he does.&lt;br /&gt;
&lt;br /&gt;
Despite years as a drifter, Stev is loyal to individuals once they have earned it. His attachment to Alaris and the rest of the household developed gradually and with little ceremony. He still disappears into the galaxy regularly and sees nothing unusual about being gone for extended periods. He simply no longer considers leaving and moving on to be the same thing.&lt;br /&gt;
&lt;br /&gt;
[[Category:NPCs]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202791</id>
		<title>Aimi Cinteroph</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aimi_Cinteroph&amp;diff=202791"/>
		<updated>2026-08-19T13:02:02Z</updated>

		<summary type="html">&lt;p&gt;Strix: Eras and birthyear templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|imp|rdb|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Aimi&lt;br /&gt;
|lastname= Cinteroph&lt;br /&gt;
|homeworld= Seraph&lt;br /&gt;
|birth={{Birthyear_and_Age|BBY|3}}&lt;br /&gt;
|species= Shistavanen&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= White&lt;br /&gt;
|eyes= Fuchsia&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=Mune Cinteroph, Carr Cinteroph, Seito Osada&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|associates=&lt;br /&gt;
|profession=Healer &amp;amp; Counsellor&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|slicerhandle=&lt;br /&gt;
|dossier= &lt;br /&gt;
|sheet= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aimi Cinteroph&#039;&#039;&#039; is a Shistavanen healer, counsellor, and native of [[Seraph]], born among the nature-centred spiritual traditions of the &#039;&#039;Republic of the Force&#039;&#039;. Gentle, contemplative, and extraordinarily patient, Aimi possesses a modest connection to the Force characterized primarily by Farsight, an ability with deep roots in the &#039;&#039;&#039;Cinteroph&#039;&#039;&#039; bloodline. Mother to &#039;&#039;Seito Osada&#039;&#039;, [[Mune Cinteroph]], and [[Carr Cinteroph]], Aimi has spent much of her life navigating a complicated family history while retaining a remarkable capacity for understanding and forgiveness. Now residing on Selene, she maintains a small medical and counselling practice while remaining a steady presence in the lives of her surviving sons and the extended family they have gathered around themselves.&lt;br /&gt;
==History==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Childhood=&lt;br /&gt;
===Childhood===&lt;br /&gt;
Aimi Cinteroph was born within the Republic of the Force on Seraph, where spirituality and reverence for the natural world permeated everyday life. The Force was not something distant or mysterious within her upbringing, but something present within all living things and worthy of contemplation and respect. Her own connection manifested quietly. Like several Cinterophs before her, Aimi demonstrated an affinity for Farsight, occasionally experiencing glimpses and impressions of things beyond her immediate perception. Lesser abilities in Sense and Precognition accompanied the gift, though none developed to a degree that marked her as an unusually powerful Force-user.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Her family regarded such abilities with little surprise. Stories passed down through generations spoke of Cinterophs who dreamed of events before they occurred, sensed distant loved ones, or inexplicably knew when something was wrong. More fanciful tales told of exceptionally gifted ancestors capable of assuming other living forms, though even within the family these accounts had long since passed into folklore. More influential upon Aimi was the Cinteroph curiosity that accompanied those stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gentle and contemplative by nature, she possessed an enduring desire to understand the world around her. She became particularly interested in the Republic&#039;s knowledge of medicinal plants and natural remedies, learning how the surrounding environment could be used to treat illness and injury. Her patience and ability to listen also made her a natural source of comfort to others within her community.&lt;br /&gt;
|-|Adolescence=&lt;br /&gt;
===Adolescence===&lt;br /&gt;
At thirteen, Aimi entered adolescence and began to consider a life beyond the community in which she had been raised. Her faith remained important to her, but so too did knowledge. Traditional remedies could tell Aimi that something worked; she wanted to understand why it worked. That curiosity eventually drew her toward formal education and, in turn, beyond the Republic of the Force. The United Corporations of Elaya could scarcely have been more different from the world she knew. Its densely packed metropolis, advanced technology, immense wealth, and relentless pursuit of scientific progress contrasted sharply with the quieter, nature-centred society of her childhood.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi was fascinated. It was there that she met Eien Osada. Eien shared Aimi&#039;s curiosity but expressed it very differently. Brilliant, passionate, and intensely driven, he believed strongly in medicine, knowledge, and the possibility of creating a better world through them. Their differing perspectives proved attractive rather than divisive, and genuine affection developed between them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Shortly after reaching adulthood, Aimi married Eien.&lt;br /&gt;
|-|Adulthood 1=&lt;br /&gt;
===Motherhood===&lt;br /&gt;
At seventeen, Aimi gave birth to her first son, &#039;&#039;&#039;Seito Osada&#039;&#039;&#039;. Seito demonstrated considerable Force potential, far exceeding the modest sensitivity ordinarily seen within the Cinteroph family. There had been occasional stories of similarly gifted relatives throughout the family&#039;s history, but they were sufficiently uncommon that Seito represented something exceptional.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Two years later, Aimi became pregnant with her second child. During the pregnancy, Eien undertook medical interventions that he assured his wife were intended to ensure their child&#039;s healthy development. Aimi knew that he was doing something unusual, but trusted both her husband and his medical expertise. At nineteen, she gave birth to &#039;&#039;&#039;Mune Cinteroph&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only years later would Aimi fully understand what Eien had done. Mune had been genetically altered before birth, incorporating genetic material derived from a Force-sensitive species native to Seraph. Whether those alterations ultimately amplified abilities Mune would already have possessed remains impossible to determine. What Aimi knew with certainty was that Eien had violated her trust and experimented upon their unborn child without her informed consent. The revelation brought anger, guilt, and shame. Aimi struggled with having trusted Eien&#039;s assurances, even while recognizing that the deception had been his. Their marriage began to unravel.&lt;br /&gt;
===A Family Divided===&lt;br /&gt;
Eien&#039;s increasingly controlling behaviour extended beyond Mune. Seito suffered greatly beneath his father&#039;s influence and abuse, progressively developing into someone Aimi struggled to recognize as the gentle possibilities she had once seen in her firstborn. She continued trying to reach him even as resentment increasingly replaced affection.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Mune, meanwhile, was deliberately separated from Aimi as Eien sought to limit her influence and pursue his work without her interference. By the time Aimi and Eien separated, their family had already fractured. Mune eventually escaped their father&#039;s control and found sanctuary within a monastery. Aimi&#039;s Farsight later gave her enough warning to know that Eien&#039;s life was approaching its end, though the circumstances remained hidden from her. Eien travelled to the monastery with men intending to reclaim Mune. He never returned.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Only afterward did Aimi learn that Mune had defended themself and that Eien had died in the confrontation. She mourned the man she had once loved without denying what he had become or what had forced their child to act. Seito reacted differently. Following Eien&#039;s death, he severed his remaining relationship with Aimi and eventually continued the research his father had left behind. Despite her attempts to reach him, Aimi was forced to accept that her eldest son wanted nothing further to do with her. She never stopped loving him.&lt;br /&gt;
===Beginning Again===&lt;br /&gt;
In the years that followed, Aimi completed her formal education and developed a medical practice that combined contemporary medicine with the herbology and natural remedies of her upbringing. She also provided counselling, finding that the same patience which had served her throughout her life made listening and understanding as natural to her as treating physical ailments. It was through her profession that she eventually met Cormac at a medical conference.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Where Eien had been passionate, unpredictable, and relentlessly driven, &#039;&#039;&#039;Cormac Silvera&#039;&#039;&#039; was stable and open. Conversation came easily. No hidden experiments or secrets were waiting beneath reassurances. One date became another, then another. Eventually, they married. At thirty, Aimi gave birth to her third son, &#039;&#039;&#039;Carr Cinteroph&#039;&#039;&#039;. Carr proved to be yet another remarkable exception within Aimi&#039;s family. Like Seito and Mune before him, his potential extended considerably beyond the perceptive abilities characteristic of the Cinteroph bloodline.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
For a time, Aimi and Cormac built a comfortable life together. Eventually, however, the very differences that had once made their relationship comfortable contributed to their growing apart. Cormac&#039;s increasing distrust of Force-users became particularly difficult as Carr&#039;s own abilities emerged. Their marriage ended, but their friendship did not.&lt;br /&gt;
|-|Adulthood 2=&lt;br /&gt;
===Letting Go===&lt;br /&gt;
Carr grew into an extraordinarily intelligent but socially awkward child. School proved difficult, friendships more so, and his Force sensitivity increasingly placed him at odds with his father. Aimi tried to provide what Carr needed. Eventually, she recognized that someone else might be able to provide more. By then, Mune had built an unusual family of their own. Caleb Wild&#039;en and the people surrounding Mune offered Carr something Aimi could not easily reproduce: an environment filled with people whose differences were not merely tolerated, but expected.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Entrusting Carr to his older sibling was difficult. Aimi nevertheless believed it was the right decision. Carr flourished. Over time, Mune&#039;s relationship with Carr changed from protector and dependent into something much closer to equals. Aimi watched her youngest son develop confidence, friendships, and eventually the determination to protect others rather than always expecting others to protect him. She never regretted giving him that opportunity.&lt;br /&gt;
===Losing Seito===&lt;br /&gt;
Years later, Seito returned to their lives when he kidnapped Mune. Whatever remained of the child Aimi had spent years trying to reach had become buried beneath a lifetime of suffering, resentment, and the continuation of Eien&#039;s work. During their captivity, Mune lost their memories. Carr and others from Arcona eventually mounted a rescue, during which the memoryless Mune killed Seito while defending themself and those their instincts recognized as family.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi lost her firstborn. She did not blame her second. When Mune eventually recovered enough to understand what they had done, Aimi offered them the forgiveness they struggled to offer themself.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;You freed him from the suffering and torture he has endured all his life. I only regret that you were the one to shoulder that burden; it is unfair. And I am sorry. Forgive my weakness.&amp;quot;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi mourned Seito deeply. Yet she understood that Mune had acted without memories of their brother and in defence of those Seito threatened. She would not allow the loss of one son to become the loss of another.&lt;br /&gt;
===Selen===&lt;br /&gt;
Aimi eventually left Seraph and settled on Selen, bringing herself physically closer to Mune and Carr without attempting to insert herself into the lives they had built. She established a small medical practice within her new community, continuing to combine conventional medicine with herbology and providing counselling to those who needed someone willing to listen. Her home gradually filled with plants, each carefully chosen because it served some purpose—medicinal, culinary, or frequently both. When time allows, she can often be found tending the garden or walking in the early evening, particularly around sunset.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once a month, however, Aimi&#039;s home becomes considerably less peaceful.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
She hosts a family dinner, preparing an extravagant homemade meal and inviting everyone to contribute something of their own. Mune and Carr attend when able, alongside Caleb and whichever members of their increasingly sprawling extended family happen to be available. Ro&#039;ki Tel has become something of an adopted fourth son in Aimi&#039;s eyes, while Caleb reliably finds some task around the house with which he can help. Zig Kaliska&#039;s continued bewilderment at having somehow become Carr&#039;s mentor remains a particular source of Aimi&#039;s amusement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cormac rarely attends due to distance and the demands of his work, but he and Aimi remain dear friends. Their monthly calls inevitably include updates about Carr. Though Cormac remains uncomfortable with the Force, he has nevertheless expressed genuine pride in the man their son is becoming.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi still worries whenever her children leave on dangerous assignments. She also trusts them. They have surrounded themselves with people who will protect one another, and experience has taught Aimi that loving someone does not mean preventing them from choosing their own path. It means being there when that path brings them home.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Physical Profile=&lt;br /&gt;
Aimi Cinteroph is a Shistavanen woman of graceful build, with a softly curved figure and a naturally composed bearing. Her body is covered in thick, predominantly white fur, broken by soft grey markings across her forehead, around her eyes, along her cheeks, and over the outer surfaces of her large, pointed ears. A thick ruff frames her neck and upper chest, adding to the softness of her appearance. Perhaps Aimi&#039;s most immediately recognizable feature is her unusually long head fur. Silvery-white and slightly wavy, it falls well past her shoulders in loose layers, framing her face and frequently sweeping across one side of her forehead. Her facial features are comparatively delicate for a Shistavanen, with a slender muzzle, dark nose, expressive brows, and vivid magenta eyes. Those eyes are particularly striking against her pale fur and tend to lend even quiet expressions an attentive, knowing quality.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aimi generally dresses comfortably and practically, favouring flowing shirts, blouses, vests, long skirts or trousers, and other garments suited equally well to her medical practice and everyday life. Earthy fabrics and uncomplicated designs reflect her preference for function and comfort, though she takes care in her appearance and can dress quite elegantly when the occasion warrants it. Jewellery and other adornments are generally kept understated. Though age has begun to lend Aimi a mature softness, she remains healthy and active from years spent tending her garden and walking whenever opportunity permits. Her movements tend to be measured and unhurried, and she rarely appears rushed even when busy. Much of what makes Aimi approachable comes less from any individual physical feature than the warmth of her expressions: attentive eyes, relaxed ears, and an easy smile that often suggests she has considerably more patience available than whoever is currently testing it.&lt;br /&gt;
&lt;br /&gt;
|-|Personality Profile=&lt;br /&gt;
Aimi Cinteroph is gentle, thoughtful, and contemplative, possessing an abundance of patience and an almost stubborn willingness to understand others. She believes that everything happens for a reason, approaching hardship by considering what can be learned from it rather than dwelling upon what cannot be changed. Her patience should not be mistaken for passivity, however; Aimi can be remarkably fiery and stubborn when sufficiently provoked, traits readily recognizable in each of her sons. Curiosity is another defining Cinteroph trait that Aimi possesses in abundance. She delights in knowledge and readily combines new ideas with older wisdom rather than treating the two as incompatible. This is particularly evident in her approach to medicine, where traditional herbology comfortably exists alongside formal medical science. Her nature-based spirituality follows much the same philosophy, regarding the Living Force as something to experience and understand rather than something requiring rigid doctrine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi possesses an extraordinary capacity for empathy and forgiveness. She makes a deliberate effort to understand why people make the choices they do, even when she cannot condone those choices. To Aimi, forgiveness does not mean forgetting harm, excusing it, or allowing someone to continue causing it. She can love someone while recognizing that they cannot remain part of her life. Ironically, she has considerably more difficulty extending that same compassion toward herself, carrying lingering guilt over moments when she believes she failed those she loved. Family remains at the centre of Aimi&#039;s life, though her love is rarely possessive. She accepts that her children must make their own choices and prefers to remain somewhere they can always return to for advice, a patient ear, or simply company. She worries when their lives take them into danger but trusts the family they have built around themselves to look after one another. For Aimi, sometimes loving someone means protecting them; other times, it means trusting them enough to let them go.&lt;br /&gt;
|-|Speech=&lt;br /&gt;
Aimi speaks in a warm, soft contralto, her voice carrying a calm cadence that rarely seems hurried. Her accent retains traces of her upbringing in the Republic of the Force, particularly in the gentle lengthening of certain vowels, though decades spent elsewhere on Seraph and her formal education have softened it considerably. She tends to choose her words carefully and is comfortable allowing pauses into conversation, preferring to think before speaking rather than filling silence unnecessarily. Her manner of speech is educated without being formal, favouring simple language and thoughtful observations over technical jargon even when discussing subjects she knows well. Years spent practising medicine and counselling have made Aimi an attentive listener, and she frequently asks questions rather than immediately offering advice. Even disagreements are usually approached with curiosity, though when her patience is finally exhausted, her voice becomes firmer and remarkably direct rather than louder.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Aimi&#039;s humour is understated and occasionally teasing, particularly around her family. She has also developed the distinctly maternal talent of delivering an observation so gently and matter-of-factly that it may take Carr or Mune several seconds to realize they have just been thoroughly admonished.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Wulfram.jpg&amp;diff=202790</id>
		<title>File:Wulfram.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Wulfram.jpg&amp;diff=202790"/>
		<updated>2026-08-19T13:00:30Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by RinWorks ([https://www.darkjedibrotherhood.com/members/16852 Asani Armis])&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;br /&gt;
[[Category:Images-Characters]][[Category:Images-Humans]][[Category:Images-Head Shots]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BikiniSiv.png&amp;diff=202789</id>
		<title>File:BikiniSiv.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BikiniSiv.png&amp;diff=202789"/>
		<updated>2026-08-19T12:59:25Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Characters]][[Category:Images-Chiss]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraLightsabers.png&amp;diff=202788</id>
		<title>File:KahloraLightsabers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraLightsabers.png&amp;diff=202788"/>
		<updated>2026-08-19T12:54:08Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding a category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]][[Category:Images-Togruta]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraTeka.png&amp;diff=202787</id>
		<title>File:KahloraTeka.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:KahloraTeka.png&amp;diff=202787"/>
		<updated>2026-08-19T12:53:45Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]][[Category:Images-Togruta]][[Category:Images-Head Shots]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:StevBora.png&amp;diff=202749</id>
		<title>File:StevBora.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:StevBora.png&amp;diff=202749"/>
		<updated>2026-08-18T13:49:19Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{AI Art}}&lt;br /&gt;
[[Category:Images-Falleen]][[Category:Images-Head Shots]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=New_Tython&amp;diff=202748</id>
		<title>New Tython</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=New_Tython&amp;diff=202748"/>
		<updated>2026-08-18T10:33:31Z</updated>

		<summary type="html">&lt;p&gt;Strix: Date corrections, Main template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|former}}&lt;br /&gt;
{{Historic|Odan-Urr}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:NewTython.jpg|250px]]&lt;br /&gt;
|name=New Tython (Harakoa)&lt;br /&gt;
|region=[[starwars:Outer_Rim_Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Esstran_sector|Esstran sector]]&lt;br /&gt;
|system=[[Yhi System|DLSCX-2298 (Yhi System)]]&lt;br /&gt;
|suns=1: Yhi&lt;br /&gt;
|moons=2: Iah, Kalfu&lt;br /&gt;
|distance=1.1 AU&lt;br /&gt;
|lengthyear=389 Standard Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=9,645 km&lt;br /&gt;
|atmosphere=Type I&lt;br /&gt;
|climate=-20 to 48˚C&lt;br /&gt;
|gravity=1.23 x Standard&lt;br /&gt;
|terrain=Variable&lt;br /&gt;
|interest=*[[Tuokotta]]&lt;br /&gt;
*[[Takawai]]&lt;br /&gt;
|species=Harakoans&lt;br /&gt;
|otherspecies=Humans, [[starwars:Mon_Calamari|Mon Calamari]], Various Species&lt;br /&gt;
|language=Basic, Harakose&lt;br /&gt;
|population=*~100,000 Human Colonists&lt;br /&gt;
*~50,000 Mon Calamari Colonists&lt;br /&gt;
*~12,000 Bothan Colonists&lt;br /&gt;
*~300,000,000 Natives&lt;br /&gt;
|cities=[[Menat Ombo]], Dac Compound&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=None&lt;br /&gt;
|affiliation=[[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Tython&#039;&#039;&#039;, known as Harakoa to the indigenous population, was the home planet of [[Odan-Urr|Clan Odan-Urr]]. Once a world of tribal and colonial strife, it fell in late 31 ABY to the [[Thuron Monarchy]] before being liberated by the Jedi. It existed as a planet of peace, where nations strive together toward a better and brighter future - without the abandonment of the planet&#039;s rich heritage.&lt;br /&gt;
&lt;br /&gt;
New Tython&#039;s biosphere was destroyed in 34 ABY [[New Order era|by the order of Darth Pravus]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
==Fall of New Tython==&lt;br /&gt;
{{Main|Fall of New Tython}}&lt;br /&gt;
In the events prior to the [[Dark Crusade]], the planet of [[New Tython]] had found itself locked in a civil war.  Spearheading the aggressors, [[Cy Thuron]], aided by the commander of the mercenary army, [[Ozan Miliet]] and the recently promoted Feeux, the [[Kotahitanga-Unity Defense Force]] suffered tremendous losses under constant assaults. Under the direction of his mysterious master, Cy Thuron began amassing his forces, forming [[New Dawn|a regime]] and marches his troops through New Tython.&lt;br /&gt;
&lt;br /&gt;
Succeeding in capturing the [[Harakoan]] High Chieftain [[Whenua]] as well as the two Harakoan City Council members, Ministers Matiu and Kiri. Having Ordered his troops to send a message, an entire settlement of Harakoans were slaughtered during a Harakoan festival. Succeeding in disorganizing the Harakoan tribes, Cy Thuron marched his troops onwards towards [[Menat Ombo]], successfully bringing it under his control.&lt;br /&gt;
&lt;br /&gt;
Taken by storm during a Council meeting, all of the [[Menat_Ombo#Council_of_Urr|City Council]] members were captured.  The Jedi made an attempt to get off-planet with as many refugees and KUDF forces as possible.  The Jedi began their escape attempt outside of Menat Ombo by one of the Harakoan villages that had been left in the wake of Cy Thuron’s forces.  They decided to make for the city to set free the refugees that had been captured.  Several of the Jedi led by [[Raiju Kang]] Leader of the [[Knights of Allusis]] scaled the outer wall of the city under the cover of darkness.  At the same time the another group of Jedi lead by [[Sight Nortorshin]] leader of [[Ooroo|Strike team Ooroo]] stowed away aboard a resupply transport entering the city.&lt;br /&gt;
&lt;br /&gt;
Both groups made their way towards the Memit district where the refugees were being held as prisoners.  It would become a bloody night as the Jedi cut and slashed their way through the occupied Menat Ombo.  The actions of several Jedi came dangerously close to the darkness that night.  The Jedi reached the refugees in the Memit district and released them from their prison.  With the refugees in tow the Jedi began the long fight against soldiers and armor units as they made their way to Ordain Vonoro Spacedock.&lt;br /&gt;
&lt;br /&gt;
Upon reaching the spacedock the Jedi barricaded themselves in and began preparing ships and treating the refugees that had survived the fighting.  It stayed like that for the last few hours of the night.  As the first rays of the sun shone over the horizon Cy Thuron’s forces began their assault on the Spacedock.  The Jedi shaken from the initial volley of artillery fire regained their composure quickly and ushered the refugees into the waiting ships still in the hanger.  However, the young Jedi [[dossier:307|Elleron]] made the ultimate sacrifice, staying behind to hold off the mercenary forces to ensure the rest of the Jedi and the surviving refugees would be able to escape the planet.&lt;br /&gt;
&lt;br /&gt;
Out of the 4,000 refugees only 2,033 had made it off planet alive, and many were injured from the fighting and mistreatment from Cy Thuron’s forces. In the aftermath, the refugees were relocated to a new, temporary [[Haven|planet]] while the Jedi began to seek out ways in which to muster enough support to reclaim New Tython.&lt;br /&gt;
&lt;br /&gt;
==  Geography  ==&lt;br /&gt;
There are four continents on &#039;&#039;&#039;New&#039;&#039;&#039; &#039;&#039;&#039;Tython&#039;&#039;&#039;; ranging from the gigantic continent of Owyhyee in the North West Hemisphere, which has a wide range of different climates (including deserts and grassy plains), to the smallest continent of Sanulu covered in mountain ranges peppered by dozens of semi-active volcanoes, resulting in the region being christened &amp;quot;The Inferno&amp;quot; by the various native populations.&lt;br /&gt;
&lt;br /&gt;
Apart from Owyhyee and Sanulu, there are the two other continents of Kamuekiko and Milil’ea, as well as various islands spread across the oceans of the planet. One such grouping of islands approximately 250 kilometers off the west coast of Sanulu has never been colonized by native or immigrant populations, owing primarily to the fact that they are composed almost entirely of volcanic rock and glass and have no native wildlife upon them.&lt;br /&gt;
&lt;br /&gt;
==Nations and Territories==&lt;br /&gt;
&lt;br /&gt;
=== Owyhyee ===&lt;br /&gt;
&#039;&#039;&#039;(pronounced: &amp;quot;O-wih-hee-ay&amp;quot;)&#039;&#039;&#039; &lt;br /&gt;
[[File:Owyhyee.jpg|thumb|180px|left|Owyhyee]]&lt;br /&gt;
Owyhyee is situated in the North West Hemisphere and is 3,720 miles from east coast to west coast, and 2,950 miles from north coast to south coast. It is sparsely populated, encouraging a nomadic lifestyle, though it also houses the [[Tythonian Colonial Alliance|Colonial]] seat of government, [[Menat Ombo]].  The capital is situated on the banks of the vast, turbulent River Sabina, which is prone to seasonal flooding, and eventually flows into the Bythic Ocean.&lt;br /&gt;
&lt;br /&gt;
The vast grasslands of Owyhyee is home to countless species of both flora and fauna. Vast herds of beasts which the natives hunt for food and clothing support approximately 100.000.000 indigenous people divided into thousands of small communities.  Several major rivers flow across the continent, some stretching it breadth, fueled by countless snow melt tributaries nestled deep in the continent&#039;s central mountain range, the second largest on New Tython.  The grasslands in the east of the continent are split from the Honunom desert by a mountain chain that reaches an average height of up to four kilometers. The vast height of the mountains discourages the natives from passing over them, however notable villages in the primary passes to the Honunom desert command trade through the region. The city of [[Tythonian Colonial Alliance#Tanduran|Tanduran]] is the main trading hub on the eastern preries, connected via road and sky with Menat Ombo and the [[Seher|City of Seher]] on the southeastern coast. Seher, while being a predominantly native city, is still very well connected with the colonies.&lt;br /&gt;
&lt;br /&gt;
The Honunom desert reaches a max temperature of 48 degrees Celsius during the day in summer, but is prone to plunging well below freezing at night. Life is sparse in the desert, as is water, but there are several dozen oases spread across the desert where they tap into the deep water table. The [[Melewati Bushfighters|Melewati]] desert tribe and several Harakoan tribes populate this desert. Travelers mostly avoid the ruins of the once large prison facility, [[Purity Rock]]. A testament to a darker age.&lt;br /&gt;
&lt;br /&gt;
=== Kamuekiko ===&lt;br /&gt;
[[File:Kamuekiko.jpg|thumb|180px|right|Kamuekiko]]&lt;br /&gt;
&#039;&#039;&#039;(pronounced: &amp;quot;Ka-mue-kee-ko&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
Situated directly South of Owyhyee, Kamuekiko is attached to the Northern continent by a narrow isthmus of desertified land and savanna which tapers into a mountain range in the north. Most of the rest of the continent is covered in tropical and temperate forests, though the far south is permafrost and tundra, with only the extreme south permanently covered in an icecap. Despite the relative geological calmness, there are occasional earthquakes across the whole continent, especially in the north where the Owyhyeean and Kamuekikan tectonic plates converge and form the Blue mountains. The coasts have many natural (including some deep water) harbors. &lt;br /&gt;
&lt;br /&gt;
The isthmus between Owyhyee and Kamuekiko is part of the Honunom desert, which often discourages migration between the two continents. However several tribes from the Hononum region do travel south in the winter months when the temperatures fall, to trade goods with the natives in the Blue mountains. South of the mountains, on the eastern coast, lies the insular city of [[Tythonian Colonial Alliance#Vard Mislu|Vard Mislu]]. Further south is [[Fort Pernicar]], the home of House Hoth and the training grounds of many of the [[Kotahitanga-Unity Defense Force|KUDF&#039;s]] elite commandos. Further east from Pernicar is the Bahari island chain, home to the [[Iwu Kisiwa Makazi]] tribes. Many more tribes and tribal alliances live in the surrounding forests. The farthest south near the south pole, the [[Iwu Tohora]] make their home on the frozen icebergs of Crescent bay.&lt;br /&gt;
&lt;br /&gt;
Kamuekiko is a narrow continent, but quite long, stretching down to south pole.  This is the cause of the extremely cold weather in winter. The continent measures 3,164 miles from the isthmus between Owyhyee and Kamuekiko to the southern tip.  From the east to west coasts, it measures only 800 miles at the widest point.  Off the west coast of Kamuekiko lays an archipelago, consisting of hundreds of tiny islands.&lt;br /&gt;
&lt;br /&gt;
=== Milil’ea ===&lt;br /&gt;
&#039;&#039;&#039;(pronounced: &amp;quot;Me-lil-ee-ah&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
[[File:Mililea.jpg|thumb|180px|left|Milil&#039;ea]]&lt;br /&gt;
Milil&#039;ea is the second largest continent of &#039;&#039;&#039;New Tython&#039;&#039;&#039;. It&#039;s climate ranges from tropical in the south, to dry arid tundra in the north and temperate in the east and west. The north-west of Milil&#039;ea is covered with lush forests and grasslands, lively with creatures of all sorts and protected from the arid desert by a chain of massive, tall mountains. These mountain peaks are the largest and tallest on new Tython, some reaching heights of up to ten kilometers. While the west if fairly lush, and often wet, the east is covered with temperate savanna and preries. Farthest east are farmlands inhabited by different Harakoan tribes. &lt;br /&gt;
&lt;br /&gt;
Dominating the vast continent is the Central desert region, also called &#039;&#039;Koraha Mahue&#039;&#039; by the natives. This vast expanse of land holds many danges for the unwary traveler and contains as many different terrains as it does species of flora and fauna. The north of the region is covered in unending sand dunes, liquid sand and deadly sandstorms. Freak tornadoes and dust devils are frequent. Most natives avoid these areas, though with the right equipment one might survive long enough to traverse the expanse and find shelter in the mountains.&lt;br /&gt;
&lt;br /&gt;
The south of the desert is mostly rocky, though still covered with sand carried from the north. On the eastern slopes of the mountains, a vast expanse of natural geysers spewing large quantities of heglum gas. These natural phenomena occurred due to tectonic activity deep beneath the mountains. Natives use these gasses to lift their flying dirigibles and traverse the rocky crevasses around the feet of the mountains. Most of Milil&#039;ea&#039;s desert natives live in the arid wastes of the south, protected from the deadly sandstorms.&lt;br /&gt;
&lt;br /&gt;
The sun is blistering in most of the desert due to the composition of the sand. Temperatures rise to an average 50 degrees standard during the day, and fall well under freezing at night. Travelers must always cover their whole body, due to easy sunburn and deadly diseases that accompany this condition. The desert region is inhabited by the [[Iwu Koraha Mahue]], the people of the lost desert.&lt;br /&gt;
&lt;br /&gt;
Milil&#039;ea is 2,670 miles from north to south at its widest point, while it measures 2,540 miles from east to west, a truly vast continent.&lt;br /&gt;
&lt;br /&gt;
=== Sanulu ===&lt;br /&gt;
&#039;&#039;&#039;(pronounced: “San-u-lu&amp;quot;)&#039;&#039;&#039;&lt;br /&gt;
[[File:Sanulu.jpg|thumb|180px|right|Sanulu]]&lt;br /&gt;
Situated in the North Eastern Hemisphere of &#039;&#039;&#039;New&#039;&#039;&#039; &#039;&#039;&#039;Tython&#039;&#039;&#039;, Sanulu is the smallest of the four continents of &#039;&#039;&#039;New&#039;&#039;&#039; &#039;&#039;&#039;Tython&#039;&#039;&#039;, consisting of an extreme climate due to the constantly erupting volcano-networks permeating its rugged geography. The constant flow of lava increases the size of the continental shelf by up to a mile per year (depending on yearly flow-size).  Due to the ash thrown up into the atmosphere, the air above the interior of the continent is high in nitrogen and carbon dioxide making it unsuitable for sentient habitation, though there are minor settlements on the more temperate and geologically calmer coastlines.&lt;br /&gt;
&lt;br /&gt;
Sanulu is home to a large community of [[starwars:Mon Calamari|Mon Calamari]] who live in the aptly named [[Dac Compound]] on it&#039;s western coast. The compound is situated some six miles from teh coast itself, on an artificial archipelago built exclusively to harbor the small community.&lt;br /&gt;
&lt;br /&gt;
Sanulu is small in size compared to the other three continents, measuring 1,930 miles from its east to west coast and 1,169 miles from its north to south coast.  However, it is growing each year.  It is calculated that if it continues to grow in size at its current pace, the continent will rival Milil&#039;ea in size in approximately 300,000 years time.&lt;br /&gt;
&lt;br /&gt;
It is speculated that Sanulu was once the site of a vast Harakoan empire, known only as the Maia&#039;toa. Little is known about them and excavations into the hazardous zone are ill advised and dangerous due to tectonic activity.&lt;br /&gt;
&lt;br /&gt;
==Treaty of Menat Ombo==&lt;br /&gt;
{{Main|Treaty of Menat Ombo}}&lt;br /&gt;
Following the [[Return_of_the_Light|Return of the Light]] event, the defeat of Cy Thuron and the liberation of [[New Tython]] in 37 ABY, the Jedi of Odan-Urr initiated a gathering of the people that fought alongside them: Harakoan Tribal Alliance, Tythonian Colonial Alliance and Independent Colonies in [[Menat_Ombo|Menat Ombo]], the capital city of the Tythonian Colonial Alliance. They negotiated a treaty that would guarantee peace and harmony between the alliance of the four nations in New Tython. The pivotal treaty was signed in 38 ABY and is now known as the &#039;&#039;&#039;Treaty of Menat Ombo&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Provisions of the Treaty==&lt;br /&gt;
&lt;br /&gt;
===The Four Nations===&lt;br /&gt;
[[File:TheMeeting.jpg|250px|left|thumb|The Treaty of Menat Ombo]]&lt;br /&gt;
Henceforth from the liberation of New Tython from the clutches of the False King, [[Cy Thuron]], the free and autonomous peoples of the planet shall abide by the laws of this Treaty. These laws shall be divided into four sub-sections, these known hereafter as &amp;quot;the Four Nations,&amp;quot; as well as other sub-sections regarding defense and Treaty expansion. First and foremost, native to the planet and original possessors of its lands, shall be recognized the peaceful and law-abiding tribes of New Tython. These shall form the Harakoan Tribal Alliance, hereafter referred to as &amp;quot;Harakoans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next shall be recognized the human-majority colonies of [[Menat Ombo]], Tanduran, and Vard Mislu, united under a democratic umbrella government and possessing of those lands agreed upon by, and surrendered to them by, the Harakoans in times modern and past, in accordance with current boundaries and dictates. Henceforth, these shall form the Tythonian Colonial Alliance, hereafter referred to as &amp;quot;Tythonians.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next shall be recognized the colonies of non-human majority and autonomous leadership, referring initially to the [[Dac Compound]], the Bothan settlement of Rashk, and the Wookiee tree-village of Gradrrbecca. These colonies shall remain in loose alliance and under the same portions of international laws as governed by the Treaty, said laws hereafter referred to as &amp;quot;The Law,&amp;quot; and shall self-govern and possess lands and territories currently owned, granted, and surrendered to them in accordance with lawful negotiations with the Harakoans and Tythonians, in accordance with both past and present. These shall form the Independent Colonies of New Tython, henceforth referred to as &amp;quot;Independents.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Next shall be recognized the Jedi of Odan-Urr, whom shall reside within the [[Arca Praxeum]] and conduct their duties as a religious order with dedication to the [[starwars:The Force|Force]]. They shall hold, as a nation, no lands or territories not already existing or granted to them by Harakoans, Tythonians, or Independents. They shall form a self-governing order of peacekeepers, with provisions within The Law to allow them to investigate and enforce the Treaty unless they themselves are in violation. They shall hold no part, as a nation, of governance over Harakoans, Tythonians, or Independents. These shall form the Disciples of Odan-Urr, henceforth referred to as &amp;quot;Jedi.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Harakoan Tribal Alliance===&lt;br /&gt;
[[File:Young_Harakoan.jpg|thumb|right|200px|Whenua, representative and signatory of the Harakoan Tribal Alliance.]]&lt;br /&gt;
&lt;br /&gt;
Henceforth, the tribes of New Tython, referred to henceforth within this subsection by its ancestral name, &amp;quot;Harakoa,&amp;quot; shall come under one banner of international law and shall be known as the [[Harakoan|Harakoan Tribal Alliance]]. Governed by a council of elders and representatives chosen by each tribe, according to their own custom, the Tribal Alliance will be headed in international matters by an elected council overseer. Each tribe shall possess its own ancestral lands and territories, according to laws past and present and with exemption only for territories lawfully surrendered, wrongfully acquired by use of force or manipulation, or granted to individuals and groups deemed worthy by the Harakoans. Each tribe shall govern itself within its own lands, in accordance with its own customs, barring only the following laws from alteration:&lt;br /&gt;
&lt;br /&gt;
* The Harakoan Tribal Alliance shall make no move to conquer, capture, annex, or repossess any lands held lawfully by the other nations.&lt;br /&gt;
* Harakoan tribesmen shall not wrongfully injure or kill members of another nation or allied tribe.&lt;br /&gt;
* Harakoan tribesmen shall not attack non-signatory tribes, hereafter referred to as &amp;quot;Tribals,&amp;quot; or other groups pre-emptively or without provocation.&lt;br /&gt;
* Harakoan tribesmen shall allow free trade between Harakoans and Independents, Tythonians, and Jedi, if ever individuals should wish to engage lawfully in such practices.&lt;br /&gt;
* Harakoan tribesmen shall not be mandated by their nation to trade with other groups, and are free to refuse such trade as individuals.&lt;br /&gt;
* Harakoan tribesmen shall allow individual Harakoan persons, and other accepted members of their nation, to depart for other nations or groups should they freely desire to.&lt;br /&gt;
* Harakoan tribes will maintain no more modern armaments than needed to arm twenty-five percent of any given tribe.&lt;br /&gt;
* Harakoan tribes will answer the call, and assemble the Harakoan Tribal Army to defend Harakoa and the other nations, whenever the call is put out.&lt;br /&gt;
&lt;br /&gt;
Harakoans are a free people, and within their own lands will maintain their own laws, practices, and customs, insofar as they do not violate the aforementioned exemptions. Violators of Harakoan law will, while in the lands of Harakoans, be surrendered to the tribe that bears grievance for sentencing and punishment in accordance with Harakoan law. The Harakoans are welcome to invite any within other nations to live as part of theirs, though said migrant must then abide by and live under Harakoan law for the duration of their residency. At any time, any member of the Harakoans may contact the Jedi to seek mitigation, investigation, and enforcement of legal statutes and customs.&lt;br /&gt;
&lt;br /&gt;
===Tythonian Colonial Alliance===&lt;br /&gt;
[[File:Gideon.png|thumb|right|200px|Gideon Varos, Prime Minister and signatory for the Tythonian Colonial Alliance.]]&lt;br /&gt;
&lt;br /&gt;
Henceforth, the human-majority colonies of Vard Mislu, Tanduran, and Menat Ombo shall unite as the [[Tythonian Colonial Alliance]]. United under one set of democratic laws, henceforth referred to as &amp;quot;Tythonian law,&amp;quot; as well as under The Law as all nations are, they shall govern themselves democratically with the seat of primary governance located in the capital city of Menat Ombo. Ruled by a Prime Minister and Cabinet, each elected freely by any and every sane and adult citizen whom wishes to vote, regardless of species, the Tythonians shall abide by laws under constant review and rely on systems of free trade, judicial review, free and impartial trials, and a free press to exist and self-govern. They shall hold the lands of each colony currently held as part of the Tythonians, as well as any other lands legally granted or surrendered by the Harakoans, past and present. They shall surrender any lands or territories gained by wrongful use of force, unlawful manipulation, deceptive bargaining practices, and improper grant by illegitimate authorities. Tythonians will be governed by laws drafted, voted upon, and signed into law by the elected governments of Menat Ombo and the colonies, with exception to the following international statutes:&lt;br /&gt;
&lt;br /&gt;
* The Tythonian Colonial Alliance shall make no move to conquer, capture, annex, or repossess lands held lawfully by other nations.&lt;br /&gt;
* Tythonians shall not wrongfully injure or kill members of another nation.&lt;br /&gt;
* Tythonians shall not attack Tribals, or other groups, pre-emptively or without provocation.&lt;br /&gt;
* Tythonians shall allow free trade between Tythonians and Harakoans, Independents, or Jedi, if ever individuals should wish to engage lawfully in such practices.&lt;br /&gt;
* Tythonians shall not be mandated by their nation to trade with other groups, and are free to refuse such trade as individuals.&lt;br /&gt;
* Tythonians shall allow individual Tythonian persons, and other accepted members of their nation, to depart for other nations or groups should they freely desire to.&lt;br /&gt;
* Tythonian colonies will maintain no more munitions or defenses than required to arm and outfit self-defense and security forces, and shall maintain no more than twenty-five percent of a given population as on-duty security forces in peacetime.&lt;br /&gt;
* Tythonians will answer the call, and assemble the Tythonian Security Corps to defend [[New Tython]] and the other nations, whenever the call is put out.&lt;br /&gt;
&lt;br /&gt;
Tythonians are a free and democratic people, and within Tythonian lands will maintain their own legally, democratically ratified laws and customs, insofar as they do not violate the aforementioned exemptions. Furthermore, individuals of Tythonian legal status shall be free to practice their own cultural beliefs and customs, insofar as they do not violate the above laws and statutes. Violators of Tythonian law, while in Tythonian lands, shall be surrendered to their local judicial office and presented for legal prosecution in accordance with Tythonian law and The Law. The Tythonians are welcome to invite any within other nations to live as part of theirs, though said migrant must then abide by Tythonian legal practices and statutes for the duration of their residency. At any time, any member of the Tythonians may contact the Jedi to seek mitigation, investigation, and enforcement of legal statutes and customs.&lt;br /&gt;
&lt;br /&gt;
===Independent Colonies of New Tython===&lt;br /&gt;
[[File:MughimViik.jpg|thumb|right|200px|Mughim Viik, Chairman of the Dac Compound and signatory for the Independent Colonies of New Tython.]]&lt;br /&gt;
&lt;br /&gt;
Henceforth, the [[starwars:Mon Calamari|Mon Calamari]]-majority [[starwars:Dac|Dac]] Compound, the [[starwars:Wookiee|Wookiee]] village of Gradrrbecca, the [[starwars:Bothan|Bothan]] settlement of Rashk, and the [[starwars:Geonosian|Geonosian]] [[starwars:Geonosian hive|hive]] of Hununki Pi, alongside any other independent colonial bodies that sign the Treaty, shall be united under one banner of international law as the [[Independent Colonies of New Tython]], referred to hereafter as &amp;quot;Independents.&amp;quot; Governed independently of one another and maintaining their own legislative and judicial practices, the Independents will be represented in international matters by one of their respective leaders, as chosen by a quarterly vote among all such Independent governors. Each Independent colony, henceforth referred to as &amp;quot;City-States,&amp;quot; shall maintain the lands it lawfully possessed prior to the false King Cy Thuron&#039;s rule, or those lands granted or entrusted to them by the four Treaty nations. Each City-State shall govern itself according to its own existing infrastructure and political system, barring only the following laws from alteration:&lt;br /&gt;
&lt;br /&gt;
* The Independent Colonies of New Tython, and each City-State within, shall make no move to conquere, capture, annex, or repossess lands held lawfully by other nations.&lt;br /&gt;
* Independents shall not wrongfully injure or kill members of another nation.&lt;br /&gt;
* Independents shall not attack Tribals, or other groups, pre-emptively or without provocation.&lt;br /&gt;
* Independents shall allow free trade between Independents and Tythonians, Harakoans, or Jedi, if ever individuals should wish to engage lawfully in such practices.&lt;br /&gt;
* Independents shall not be mandated by their nation, or City-States therein, to trade with other groups, and are free to refuse such trade as individuals.&lt;br /&gt;
* Independents, and City-States therein, shall allow individual Independent persons, and other accepted members of said City-States, to depart for other nations or groups should they freely desire to.&lt;br /&gt;
* Independent City-States will maintain no more munitions or defenses than required to arm and outfit self-defense and security forces, and shall maintain no more than the following:&lt;br /&gt;
:* Thirty percent of a City-State&#039;s population as standing security forces during peacetime, if said City-State has a population below ten thousand individuals;&lt;br /&gt;
:* Twenty-five percent of a City-State&#039;s population as standing security forces during peacetime, if said City-State has a population of or exceeding ten thousand individuals.&lt;br /&gt;
* Independents and City-States therein will answer the call, and assemble their militias and security forces to form the Independent Defense Coalition to defend New Tython and the other nations, whenever the call is put out.&lt;br /&gt;
&lt;br /&gt;
Independent City-States are freely and independently governed, and within the respective land of each City-State will maintain their own laws and customs according to their own political structures, insofar as they do not violate the aforementioned exemptions. Furthermore, individuals of Independent legal status shall be free to practice their own cultural beliefs and customs, insofar as they do not violate international law nor those of their respective City-States. Violators of Independent law, while in Independent lands, shall be surrendered to the judicial authorities of the offended City-States and prosecuted in accordance with said City-State&#039;s laws and The Law. Independents and City-States therein are welcome to invite any within other nations to live as part of theirs, though said migrant must then abide by the legal practices and statutes of all concerned City-States for the duration of their residency. At any time, any member of the Independents may contact the Jedi to seek mitigation, investigation, and enforcement of legal statutes and customs.&lt;br /&gt;
&lt;br /&gt;
===Disciples of Odan-Urr===&lt;br /&gt;
[[File:LiamThree.jpg|thumb|right|200px|Liam Torun, Jedi Consular and signatory for the Disciples of Odan-Urr.]]&lt;br /&gt;
&lt;br /&gt;
Henceforth, the Jedi that compose [[Odan-Urr|Clan Odan-Urr]], insofar as their [[Dark Jedi Knight|Knights]], [[Journeyman|Pupils]], [[Elder|Masters]], and other [[Sentinel Network|agents and affiliates]] are concerned, shall be known as the Disciples of Odan-Urr, hereafter referred to as &amp;quot;Jedi.&amp;quot; They shall be governed by their Council, in accordance with the precepts of the [[starwars:Jedi Code|Jedi Code]] as well as The Law. They shall maintain no standing armies or direct garrisons, but shall instead oversee, command, and assist the Kotahitanga-Unity Defense Force, hereafter &amp;quot;KUDF,&amp;quot; in its capacity as an international and galactic peacekeeping force. They shall welcome anyone sensitive to the powers and abilities they command, hereafter &amp;quot;The Force,&amp;quot; and will not engage in the misuse and malpractices inherent within the Force, henceforth &amp;quot;the Dark Side&amp;quot;. All those of the Jedi nation shall swear to aid New Tython&#039;s nations in the preservation of peace, and shall work to maintain the Treaty and the sanctity of the planet. They shall be bound by their laws, codes, and precepts, with exception to the following statutes:&lt;br /&gt;
&lt;br /&gt;
* The Disciples of Odan-Urr shall make no move to conquer, capture, annex, or repossess lands held lawfully by other nations. In addendum:&lt;br /&gt;
:* The Disciples of Odan-Urr shall not use the KUDF in the capacity of expanding the Jedi nation, militarily or otherwise.&lt;br /&gt;
* Jedi shall not wrongfully injure or kill members of another nation.&lt;br /&gt;
* Jedi shall not attack Tribals, or other groups, pre-emptively or without provocation.&lt;br /&gt;
* Jedi shall allow free trade between Jedi citizens and Harakoans, Tythonians, and Independents, if ever individuals should wish to engage lawfully in such practices.&lt;br /&gt;
* Jedi shall be mandated by their nation to engage in trade practices only under such circumstances as:&lt;br /&gt;
:* Trade activities are required to supply and maintain the KUDF; &lt;br /&gt;
:* Trade activities are required to maintain or facilitate operations to defend or preserve New Tython and its peoples;&lt;br /&gt;
:* Trade activities take place off-world, and are no longer governed by the Treaty.&lt;br /&gt;
* Jedi shall allow individual Jedi persons, and other accepted members of their nation, to depart for other nations or groups should they freely desire to. However:&lt;br /&gt;
:* Jedi may expel individual Jedi persons for abuse of Jedi privileges, departure from international law, and use of the Dark Side.&lt;br /&gt;
:* Once departed, Jedi citizens forego command of KUDF forces.&lt;br /&gt;
:* Once departed, Jedi citizens forego special exemptions granted by the Treaty.&lt;br /&gt;
:* If forcibly expelled, Jedi citizens may be refused by other nations without cause or justification.&lt;br /&gt;
* The Disciples of Odan-Urr will maintain no standing national militias, being themselves a paramilitary force. Instead they shall retain oversight and command of the KUDF, insofar as it is not used:&lt;br /&gt;
:* As stated above, as a tool for Jedi national expansion.&lt;br /&gt;
:* To undermine or elevate any Treaty nation beyond legal boundaries.&lt;br /&gt;
:* To institute Jedi rule over the planet, or overtake and replace existing security forces of other nations.&lt;br /&gt;
:* To, as stated above, bring death or displacement to Tribals or other groups.&lt;br /&gt;
* Jedi will answer the call, and bring the KUDF to bear to defend New Tython and the other nations, whenever the call is put out.&lt;br /&gt;
&lt;br /&gt;
Jedi citizens are hereby granted special permissions and protections as keepers of the peace, and therefore:&lt;br /&gt;
&lt;br /&gt;
* Jedi shall investigate and assist with any request, by citizen or nation, put toward upholding national laws or The Law. No nation shall impede their progress, nor block such a request.&lt;br /&gt;
* Jedi shall ensure the safe departure of any national who wishes to emigrate to another nation, or even off-world, including all who seek study at the Arca Praxeum.&lt;br /&gt;
* Jedi, when in command of the KUDF to protect New Tython and defend the Treaty, shall supercede national militias in the chain of command.&lt;br /&gt;
* Jedi shall, regardless of national laws and customs, be permitted to wear and display their traditional weapon, hereafter &amp;quot;lightsaber.&amp;quot;&lt;br /&gt;
* Jedi investigating disturbances, complaints, or other threats to New Tython shall assume a temporary, independent, and deputized role in the judicial branch of any Treaty nation. Therefore:&lt;br /&gt;
:* The Law will still govern them; however, they are granted exemption from the laws of Harakoan, Tythonian, and Independent nations, tribes, and City-States for the duration of their investigative activities.&lt;br /&gt;
:* Jedi identifying themselves as such will be released from incarceration, questioning, or other detainments to aid in their investigations.&lt;br /&gt;
:* Jedi may call upon local law enforcement for materiel and personnel support for any and all investigations, and may assume command of said support for the duration of such operations.&lt;br /&gt;
* Suspected abuse or misuse of Jedi exemptions may be freely reported by any citizen, under any circumstances, and will be investigated without recourse against those reporting the disturbance; the Council will convene to investigate each such complaint with the utmost seriousness. &lt;br /&gt;
* Attempts to hinder or block such complaints, or to injure or otherwise encumber complainants, shall be treated as violations of Jedi privileges and shall be immediate grounds for expulsion from the Disciples of Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
Jedi form a monastic order of warriors and sages, and thus are free to practice their activities safely and without international interference on the grounds of the Arca Praxeum, alongside any additional lands legally granted to them forthwith, insofar as they do not violate the above laws and statutes. Violators of Jedi laws and customs, especially those upon Jedi land, shall be surrendered to the Council of Odan-Urr for investigation and disciplinary action. While not a civilian nation, the Jedi are welcome to invite any within other nations to live as part of theirs, though said migrant must then abide by Jedi laws and customs for the duration of their residency. In addition, migrants who do not undergo Jedi training and responsibilities shall not be granted Jedi paramilitary exemptions. &lt;br /&gt;
&lt;br /&gt;
Jedi may be contacted by members of any nation, at any time, and must provide mitigation, investigation, and aid in the enforcement of legal statutes and customs within the requesting nation.&lt;br /&gt;
&lt;br /&gt;
==Purpose==&lt;br /&gt;
&lt;br /&gt;
The Treaty of Menat Ombo was implemented by the Jedi, after fair review and revision by each signatory nation&#039;s representatives, as a standard for International law and to firmly establish, entrench, and protect the rights, freedoms, and borders of the planet&#039;s existing peoples following the fall of the Thuron Monarchy. Though ideas and provisions therein would be conceptualized by the Jedi almost immediately following the planet&#039;s first colonist-Harakoan skirmishes, it would not approach becoming actual law until after the [[Dark Jedi Brotherhood]] [[Tenth Great Jedi War|invaded]] the planet in 33 ABY. Following this event, and subsequent rebuilding, faith in the Jedi and each other would wax and wane between Harakoan, Tythonian, and other groups for years, often with results that ranged from unpleasant to outwardly violent and destructive. It was in this climate that the [[New Dawn]], the terrorist movement from which the Monarchy would eventually spring, was able to take shape; the Treaty became a concrete document following said Monarchy&#039;s ascent, to be proposed prior to a revolution against Thuron&#039;s rule and to prevent future instability and chaos among the people of the planet.&lt;br /&gt;
&lt;br /&gt;
First and foremost, the purpose of the Treaty is to protect the rights and freedoms of all the people therein; second, it prevents the conquest and destruction of any group on the planet, while allowing a framework to exist for legal, mutual growth and prosperity for each group; third, it allows all groups outside of the Treaty - be they Harakoan or alien of origin - to seek their fair chance at becoming part of one of the Treaty nations, or an Independent City-State therein; fourth, it was put into place to limit the political and military reach of the Jedi, thus preventing them from becoming a corruptive or tyrannical force, while also allowing them the privileges, protections, and capability to uphold the Treaty, protect New Tython, and defend freedom and justice on the planet; and finally, it provides framework for the nations to come together smoothly in a crisis, to prevent the planet ever falling again. It exists today as a gold standard among all Treaty Nations, a means of insurance that their rights - and those of their neighbors - will always be protected.&lt;br /&gt;
&lt;br /&gt;
==Planetary Ramifications==&lt;br /&gt;
[[File:Menatombo.jpg|thumb|left|250 px|Menat Ombo, Tythonian capital and site of the Treaty signing.]]&lt;br /&gt;
While initially unsettling to many people within each nation, since the fall of the Thuron Monarchy the Treaty has allowed nations to rest easy, and even to prosper. The Harakoan Tribal Alliance&#039;s lands are now securely monitored by warrior hosts recognized and protected by international law, and are left to govern and live by their sacred customs without clashing against colonist settlements; meanwhile, their traditional rivals, the Tythonian Colonial Alliance, has engaged in open trade with the Harakoans in many places and has even begun to accept their help as workers, soldiers, and teachers in navigating New Tython&#039;s secrets and wilderness. Increased cooperation, sanctioned, mutual self-defense, and the presence - agreed upon by both nations beforehand - of the KUDF and their Jedi overseers has gone a long way toward putting their old conflicts to rest. Meanwhile, tribes in the Tribal Alliance begin to grow in population and prosperity, while Tythonian colonies also increase population and infrastructure to become more akin to true villages, towns, and perhaps eventually even cities.&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s Independents have also become marginally more involved with the global political theater, though their interests differ wildly from city-state to city-state. The Wookiees of Gradrrbecca are noted to have worked alongside and trained forces for nearly all nations, and happily volunteer the bulk of their militia, [[The Chosen]], for regular military service in the KUDF. The Bothans of the Rashk settlement, while sending naval staff to aid the KUDF&#039;s Tythonian Space Militia and often seeing individuals join economic and military endeavors elsewhere, largely keep to themselves; much as their kind did on [[starwars:Bothawui|Bothawui]], several individuals are noted to have slipped into the political circles of each nation, while others sell technical and espionage skills to business and military interests across the planet. The Dac Compound maintains its independence and stubborn adherence to tradition, though increased trade and political activity have both brought more visitors and, somewhat less positively for the Compound&#039;s ruling body, has thrust the plight of the underprivileged [[starwars:Quarren|Quarren]] minority to the forefront. This has, however, allowed the rise to prominence of a few Quarren businessmen, military personnel, and even politicians, the most prominent being Chairman [[Mughim Viik]]. &lt;br /&gt;
&lt;br /&gt;
Of all the Independents, the Geonosians of the hive Hununku Pi are the most enigmatic; increased business and protection have seen their economic and service exports increase, being leaders in the production of droid technology on the planet, but has also seen their society become more insular than ever. While their current leader, [[Xaezhul]], is open to outside communication and cooperation, the hive was not a signatory of the Treaty during Thuron&#039;s fall and was instead offered membership under its laws and precepts after the [[Return of the Light|revolution]] had run its course. Because of this shift from insular self-governance to international law, the hive&#039;s populace would become divided and a coup attempt would see the hive&#039;s foundries temporarily thrown into chaos; while the Jedi of Odan-Urr were able to quell the bloodshed and reach a peaceful resolution, the conflict has left many Geonosians jaded toward the rest of New Tython and content to tend to their own.&lt;br /&gt;
&lt;br /&gt;
The Jedi of Odan-Urr have used the Treaty to remove themselves from politics and law enforcement within the colonies. Though they remain as a peacekeeping force and were essential in the weeks following Thuron&#039;s fall, their reduced role worked alongside increased permissions and protections for each nation to produce stronger security and lower rates of violence across each nation. Following the revolution and their recent [[Dark Crusade|military activities]] abroad, they have used this time to settle into a role as monks, sages, and keepers of the peace, finally able to shift from ceaseless desperation to a position where they can grow their knowledge of the Force and increase their ranks with younglings, [[Padawan|Padawans]], and others of the next generation of Odanite Jedi. Time will tell if their presence as peacekeepers - and if their command of the KUDF - can hold back future threats against the planet&#039;s peace.&lt;br /&gt;
&lt;br /&gt;
Finally, and as an unfortunate side-effect, the Treaty has distanced and alienated several smaller groups from open interaction. Several business interests that thrived in the unregulated times before Thuron&#039;s arrival have been forced underground, causing an increase in petty and organized crime to coincide with the drop in general violence. Several Harakoan tribes that did not take part in the revolution, or who refused the command of the Tribal Alliance&#039;s representative [[Whenua]], have also moved further away from Treaty nations and have acted with coldness and even hostility against interlopers on their territory. The Tribal Alliance&#039;s newfound power and security has allowed them protection from old grudges, tribal warfare, and the shortages that nature can bring to a tribe; therefore, the Treaty has heavily shifted the balance of Harakoan power toward tribes within the Treaty, leaving many others in disarray and warring against one another in the interim. Worrying signs point to warlords and armies forming, though any threat posed by such would be years away at best, and would likely be mitigated by the Tribals&#039; stubborn rejection of any and all modern weaponry.&lt;br /&gt;
&lt;br /&gt;
==Current Signatories and Expansion==&lt;br /&gt;
&lt;br /&gt;
The Treaty of Menat Ombo, while laid down originally under four national bodies and signed to bring order after the fall of the Thuron Monarchy, was designed from the outset to expand and encompass other groups on the planet who would willingly negotiate a place under its terms. It holds provisions for Harakoan tribes to ally with the Tribal Alliance, maintain their own integrity and customs, and still fall under the protection of their entire Tribal Army should issues arise. Additionally, and for the first time agreed upon by the tribes themselves, any colony, settlement, or tribe who wishes it is permitted to join under the banner of the Tythonian Colonial Alliance and gain governance, law, and security from the Tythonian government. Nations wishing neither position can instead choose to join as an Independent City-State, with all that this entails; this was the decision of the Geonosian hive Hununku Pi, for example. Only after special review, and upon agreement by all four nations, can a group choose to affiliate itself with and live under the legal protections of the Jedi.&lt;br /&gt;
&lt;br /&gt;
Current members of the Treaty of Menat Ombo are as follows:&lt;br /&gt;
&lt;br /&gt;
===Tythonian Colonial Alliance===&lt;br /&gt;
{{Main|Tythonian Colonial Alliance}}&lt;br /&gt;
* [[Menat Ombo]]&lt;br /&gt;
* Vard Mislu&lt;br /&gt;
* Tanduran&lt;br /&gt;
&lt;br /&gt;
===Harakoan Tribal Alliance===&lt;br /&gt;
{{Main|Harakoan}}&lt;br /&gt;
* [[Iwu Gioki]]&lt;br /&gt;
* Iwu Kazharam&lt;br /&gt;
* [[Iwu Kisiwa Makazi]]&lt;br /&gt;
* [[Iwu Koraha Mahue]]&lt;br /&gt;
* Iwu Wamaw&lt;br /&gt;
* [[Iwu Zawag]]&lt;br /&gt;
* [[Iwu Tohora]]&lt;br /&gt;
&lt;br /&gt;
===Independent City-States===&lt;br /&gt;
{{Main|Independent Colonies of New Tython}}&lt;br /&gt;
*[[Dac Compound]]&lt;br /&gt;
*[[Seher]]&lt;br /&gt;
*Rashk&lt;br /&gt;
*Hununku Pi&lt;br /&gt;
*Gradrrbecca&lt;br /&gt;
&lt;br /&gt;
===Jedi Governance===&lt;br /&gt;
{{Main|Odan-Urr}}&lt;br /&gt;
*[[Arca Praxeum]]&lt;br /&gt;
*[[Fort Pernicar]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]][[Category:Historic Odan-Urr Locations]][[Category:New Tython]][[Category:Harakoans]][[Category:Historic Odan-Urr Articles]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Cy_Thuron&amp;diff=202747</id>
		<title>Cy Thuron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Cy_Thuron&amp;diff=202747"/>
		<updated>2026-08-18T10:31:06Z</updated>

		<summary type="html">&lt;p&gt;Strix: Date corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Character-history}}&lt;br /&gt;
{{Historic|Odan-Urr}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= NPC&lt;br /&gt;
|image=[[File:Cy.png|250px]]&lt;br /&gt;
|firstname= Cy&lt;br /&gt;
|lastname= Thuron&lt;br /&gt;
|homeworld= N/A&lt;br /&gt;
|birth= N/A &lt;br /&gt;
|death= 31 ABY&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Dark Brown/Graying&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 5&#039; 10&lt;br /&gt;
|weight= 160 lbs.&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies= [[New Dawn]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= *[[New Dawn|The Peoples New Dawn]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cy Thuron&#039;&#039;&#039; was a Sith Warrior and an enemy of [[Odan-Urr]]. Founder of the [[New Dawn]] political movement, which conquered [[New Tython]] in 30 ABY, Cy would go on to proclaim himself the planet&#039;s [[starwars:King|King]]. Cy Thuron died in 31 ABY, at the hands of Jedi [[Mirus Hi&#039;ija]], during the reclamation of New Tython.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===First Sightings===&lt;br /&gt;
&lt;br /&gt;
Very little is known of this enigmatic figure who in recent months has revolutionized the social atmosphere on [[New Tython]]. Known by the name &#039;&#039;&#039;Cy Thuron&#039;&#039;&#039;, although this is assumed to be an alias, it is unknown how or when Cy made the journey to New Tython. He is reputed to have lived in the bush and forests outside the settlement which eventually became [[Menat Ombo]] as early as 11 ABY. &lt;br /&gt;
&lt;br /&gt;
The figure remained relatively silent for a number of years living as an isolationist in various areas of wilderness, particularly around a small cave system located by the Sabina River. The cave system and what is believed to be Cy&#039;s dwelling was rediscovered by the [[House Odan-Urr|Acolytes of Urr]] in 30 ABY. Early reports from settling colonists claimed initially a creature  would stalk the encampments at night. The settlers, believing the creature would eventually overcome its curiosities and threaten the camp, set out on hunting parties to track what they believed to be a nocturnal predator. Although only food and supplies were stolen, the settlers wantonly pursued the animal. Eventually it was discovered the creature was no animal but a man starved and destitute barely living off the wilderness. &lt;br /&gt;
&lt;br /&gt;
The early settlers claimed to have given the man food and work, although he soon disappeared without a trace. Surviving settlers from the camp say that the bushman was quiet and soft spoken although he spoke Galactic Basic fluently. A few years passed and the area which eventually became [[Menat Ombo]] grew into the capital city. The streets and various boroughs spread out over the countryside. The activity of the bustling new city drove off the bushman into the wilds further north of the area. [[New Tython#Colonists (Tythonians)|Tythonians]] and [[New Tython#Indigenous Peoples (Harakoans)|Harakoans]] alike would often see Cy roaming the countryside as they passed into the city over the Sabina Bridge. Eventually he earned the moniker &#039;&#039;&#039;The Mad Hermit&#039;&#039;&#039; as a natural response from the local citizens when he was approached speaking incoherently in tongues and warding travelers away from the land near the mud hut he&#039;d built into the side of a hill.&lt;br /&gt;
&lt;br /&gt;
===The Mad Hermit===&lt;br /&gt;
&lt;br /&gt;
It is unclear what became of the Mad Hermit when Brotherhood forces brought [[Tenth Great Jedi War|war]] to the peaceful planet. What is known is that following the end of the war and reconstruction, Cy finally emerged from his self-imposed isolation as a critic of the Jedi government. Using his unique notoriety, Cy became a magnet for Menat Ombo&#039;s conscience. Nearly overnight the hermit garnered a wide array of supporters who backed Cy&#039;s extreme stance. &lt;br /&gt;
&lt;br /&gt;
Over the next few weeks, Cy&#039;s following and support comprised nearly a fourth of the entire civilian populace. Holding demonstrations in the [[Menat Ombo#Visulu Markets|Visulu Market Forum]], Cy used his position to openly challenge the new government. In response to the upstart, the Jedi recognized their responsibility and ceded the government to a [[Menat Ombo#Government|civilian city council]]. With this political victory over the Jedi, Cy&#039;s agenda switched to a darker tone as he openly confronted the issue of the native and urbanized Harakoans. Seen as savages by the majority of New Tythonians, Cy played into their beliefs, eliciting from them their hate of the natives to garner even more support. Soon afterwards Cy&#039;s supporters had gone from a small albeit steadily growing mob to an entity capable of true disorder. &lt;br /&gt;
&lt;br /&gt;
The extremist capacity of the group was demonstrated in the Forum in response to the new government granting Harakoans equal rights as New Tythonian humans. At the rally, the Mad Hermit called for violence against the Harakoans and a lone Harakoan man was stoned to death. Rioting erupted, pitting Cy&#039;s malevolent supporters against the equally influential peace movement headed by New Tythonian farmer turned activist [[Gideon|Gideon Varos]].&lt;br /&gt;
&lt;br /&gt;
===Exile===&lt;br /&gt;
&lt;br /&gt;
With an arrest warrant issued Cy disappeared once again bringing peace and calm to Menat Ombo. The respite following the violence was short-lived, however, when an explosion rocked [[Ooroo Abbey]], killing several citizens, Menat Council member &#039;&#039;&#039;Marten&#039;&#039;&#039; and even famed Jedi High Councilor [[Ji]]. Sometime later Cy&#039;s supporters rallied together forming the secessionist movement [[New Dawn|The People&#039;s New Dawn]] with &#039;&#039;&#039;Ozan Miliet&#039;&#039;&#039; as their leader. Miliet and his forces protested from the shadows for awhile, until Miliet himself was found stabbed to death in the Memit District. After this, the movement largely quieted down, with members going into hiding or even leaving the planet entirely.&lt;br /&gt;
&lt;br /&gt;
During this exile, the New Dawn came together in secret, contacting mercenary and private military groups. Cy made contact with a mysterious Sith Lord, himself just recently freed from carbonite imprisonment, and began studying the tenets of the [[starwars:Code of the Sith|Sith Code]] in secret. Alongside this, he and his forces contacted several known piratical and mercenary bands of starships, assembling a small but deadly fleet to assist in overwhelming the city. Shortly thereafter, Cy was able to assemble his fleet just outside of Tythonian space and await the next departure of the Jedi.&lt;br /&gt;
&lt;br /&gt;
===King of New Tython===&lt;br /&gt;
&lt;br /&gt;
At the close of 36 ABY, the Disciples of Odan-Urr moved against the Dark Brotherhood in the engagement known as the [[Dark Crusade]]; it was at this time that Thuron&#039;s forces struck. Sweeping in on the night side of the planet, Cy targeted the Harakoan tribes first, going after their largest concentrations and crippling their forces with superior numbers and technological advantages. These, alongside several acts considered war crimes throughout the galaxy, allowed the primitive tribes to be quickly scattered and crushed. After this, Cy&#039;s forces swept through to the colonist settlements of the planet, jamming or destroying all communication towers on the isolated world and overwhelming local militias. With the departure of much of the planet&#039;s forces, they were able to conquer all major settlements within a single night.&lt;br /&gt;
&lt;br /&gt;
Cy Thuron declared himself King of New Tython a few days into the new year. He personally executed the ruling body of Menat Ombo using his newly-built [[lightsaber]], ordering the execution or internment of the planet&#039;s other ruling bodies. His first orders saw the city walled off, followed by the closing of the Memit District as a temporary holding zone. He ordered the complete destruction of the It&#039;kla District, going so far as to have his soldiers utilize incendiary and chemical weaponry to ensure every trace of Jedi habitation was gone. When the Jedi, under a new [[Quaestor]], returned to the planet, they met too much resistance to retake the city, and were able to free only a few thousand refugees. Their escape on the [[YCHT Arthos|&#039;&#039;Arthos&#039;&#039;]] sent him into a mad rage, causing him to execute his captains and lieutenants. Afterward, he put the mercenary [[Alek Mirr]] in command after he survived an encounter with [[Morotheri|Aedile Mithfaron]]. Mirr would go on to restructure the new army, cementing Thuron&#039;s powers as King.&lt;br /&gt;
&lt;br /&gt;
Following the [[Fall of New Tython]], King Thuron&#039;s rule saw very little resistance. After being processed, the citizens of each colony were either contained in an internment facility or allowed back into their new lives, following an oath of fealty to their new King. He ordered the demolishing of Ooroo Abbey, ordering the construction of a Palace in its place and the building of an elaborate black Throne. Cy would go on to wear his lightsaber publicly, alongside refined garments and an elaborate electrum crown; he ordered the expansion of the planet&#039;s capital city, transforming it into a military fortress and aiming to make it a city of grandeur. Authorizing contracts with elements like [[starwars:Czerka Corporation|Czerka Corp]] and other discreet groups, he was able to consolidate and expand the power and wealth of his new regime. As his power and control grew, he would oversee the worsening of conditions for the civilians on-world, and would personally execute the masterminds of local resistance attempts. This discouraged his enemies, while allowing those who supported him to rise up and quickly come to enjoy their new King&#039;s approval.&lt;br /&gt;
&lt;br /&gt;
===Descent and Death of the Mad King===&lt;br /&gt;
&lt;br /&gt;
Eventually the Jedi returned to New Tython and started to reclaim it. It started with Kah Manet freeing the Chairman of the Elder Council, Bilghul. At the same time in the Command Center of the Dac Compound, Sentinel Scout Revak Kur captured the command staff. The Jedi now had control of the Dac Compound and proceeded to set up a command post to plan their next attack. The ground-work for a treaty was also laid between Quaestor Liam Torun and Muughim Viik. However, the return to New Tython came with great cost. Along with other allies, Jedi Jonuss Rai lost his life amidst the retaking. &lt;br /&gt;
The Jedi had succeeded in retaking the land of New Tython, however, one threat remained, Cy Thuron. Consular Cleric Liam Torun, with the remaining Jedi, met Cy at the throne room of the Palace of Thuron where he had retreated. After Liam had severely weakened the Mad King, the death of Cy Thuron came from the boot of Jedi Mirus Hi’ija. Thus, the reign and the tyranny of the Mad King, Cy Thuron, ended.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Standing at five feet, ten inches, and weighing 160 lbs, Cy Thuron is a lean man of average height. Life as a hermit, and then as a guerrilla terrorist and eventually Sith Warrior, saw him to physical fitness and athleticism with ease. His face bore some signs of age, though most of that can be seen in his graying brown hair. His eyes, also brown, were often bloodshot with lack of sleep or Dark Side usage. While once he was unkempt, he has taken to short, combed hair and a clean goatee. His skin showed the weathering of a life outdoors, though care procedures began to be used following his self-appointment. He originally wore unkempt robes and/or tactical garments, but would take to well-made but practical Sith garments to befit his new station.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
&lt;br /&gt;
Cy Thuron&#039;s mysterious origins don&#039;t explain how or when he learned combat, but from his first appearances he was capable enough to carry out terrorist actions against the government of New Tython. After his initiation as a Sith, he was quickly trained in basic physical techniques, and he became proficient in the physically-capable Djem So Form of saber combat. In addition to these, he showed great skill but little refinement in the telekinetic aspects of the Dark Side, and was also quite good at temporarily enhancing his physical prowess. Aside from Sith skills, he was quite proficient with blaster weaponry and improvised explosives.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Cy was never mentally stable; though he could feign sanity and act calmly when in control, he would quickly resort to rudeness, sarcasm, and even outright rage when outdone or upset. He was quite arrogant, and refused to share power with more than a few outside influences; in particular, he developed a complex about hiding the existence of his Master from his citizens and lieutenants. Finally, he was a believer in extremist measures, often employing radical tactics against any who opposed him and using such actions to make a point. His rule, fraught with instability and discomfort among the masses, would reflect this.&lt;br /&gt;
&lt;br /&gt;
[[Category:New Dawn]][[Category:New Tython]][[Category: Deceased Characters]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Councillors_of_Urr&amp;diff=202701</id>
		<title>Councillors of Urr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Councillors_of_Urr&amp;diff=202701"/>
		<updated>2026-08-17T20:35:57Z</updated>

		<summary type="html">&lt;p&gt;Strix: Added Kav and Seals, general copyediting, consolidated the list of previous holders into a table to conserve space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|exd|nor|real}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Councillors of Urr&lt;br /&gt;
|image=[[File:COU-Council-logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[33 ABY]]&lt;br /&gt;
|reorganized= [[44 ABY]]&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Clan Odan-Urr]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Councillors of Urr&#039;&#039;&#039; are the paragons of [[Clan Odan-Urr]]. They are all prominent members of the Clan whose influence has shaped both the clan and the greater Brotherhood. Although the title holders are implied to be in-universe members of the Council of Urr, the title is strictly honorary and does not entitle members to any special influence over clan affairs.&lt;br /&gt;
&lt;br /&gt;
== Criteria ==&lt;br /&gt;
&lt;br /&gt;
The current criteria were [https://www.darkjedibrotherhood.com/news/clan-house-news-councillor-of-urr-a-title-reforged adopted by Clan-wide vote] on August 14th 2026. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obtaining&#039;&#039;&#039;: All members of Clan Odan-Urr are eligible to earn the Clan Title. They are required to earn four (4) points from the following table:&lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #032032; text-align:center;&amp;quot; | &#039;&#039;&#039;Odan-Urr Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #1A5C60; color: #FFFFFF&amp;quot;| &lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #1A5C60; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #1A5C60; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;1 Point&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Activity&lt;br /&gt;
| Earn 2 Million [[Credit_Award_Policy#Clan_Credits|Clan Credits]]&lt;br /&gt;
| Earn 4 Million Clan Credits&lt;br /&gt;
|-&lt;br /&gt;
| Service&lt;br /&gt;
| Earn 5,000 non-site/staff [[XP Policy|XP]]&lt;br /&gt;
| Earn 10,000 non-site/staff XP&lt;br /&gt;
|-&lt;br /&gt;
| Mentorship&lt;br /&gt;
| Earn 1 [[Scroll of the Master]] or 1 rank in the &#039;&#039;[[Together, We Will Rule the Galaxy (Trophy)|Together, We Will Rule the Galaxy]]&#039;&#039; trophy&lt;br /&gt;
| Earn 2 Scrolls of the Master, or 2 ranks &#039;&#039;Together, We Will Rule the Galaxy&#039;&#039; trophy, or 1 of each&lt;br /&gt;
|-&lt;br /&gt;
| Vendetta Participation&lt;br /&gt;
| Full bin participation in 1 [[vendetta]]&lt;br /&gt;
| Full bin participation in 2 vendettas&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background: #032032&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eligibility&#039;&#039;&#039;: Criteria must be completed &#039;&#039;while on the Odan-Urr roster.&#039;&#039; For recruits and apprentices, those members must also be Odanites to qualify. Time spent in the Rogues, on the Council, or otherwise outside of Odan-Urr will not reset a candidate&#039;s progress &#039;&#039;unless&#039;&#039; they have transferred to another clan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regaining&#039;&#039;&#039;: A member who has lost their Clan Odan-Urr title due to transferring to another clan may earn the Clan Title again by doing the following:&lt;br /&gt;
* Re-earning four (4) points in the table above following their return to the clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status Check&#039;&#039;&#039;: Any member of the clan may inquire about their current progress by contacting the Clan summit. The Clan summit will respond to the member in a reasonable time.&lt;br /&gt;
&lt;br /&gt;
== Current Councillors ==&lt;br /&gt;
&lt;br /&gt;
[[File:CouncilOfUrr.png|Several Councillors in early 39 ABY: (from left) Len Iode, Takota Okami, V&#039;yr Vorsa, Alethia Archenksova, A&#039;lora Kituri, Aura Ta&#039;var, Edgar Drachen.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Several Councillors in early 39 ABY: (from left) Len Iode, Takota Okami, V&#039;yr Vorsa, Alethia Archenksova, A&#039;lora Kituri, Aura Ta&#039;var, Edgar Drachen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/3690 Solari] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: March 9th 2015. ([[33 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Solari]], also known as Windos, was the second candidate to be awarded the prestigious title of &#039;&#039;Councillor of Urr&#039;&#039;. Alongside [[Ji]] he stands as one of the most influential members in not only the Clan but the whole [[DJB|Brotherhood]]. He has served as Aedile in [[Odan-Urr|House Odan-Urr]] and Quaestor and Aedile in [[House Satele Shan]], [[Recruitment Tribune]] and most importantly, as [[Headmaster]]. His work for the [[Shadow Academy]] has influenced the way other units and members of other units interact with the Clan. He was one of the major participants in putting Odan-Urr on the Brotherhood map and his title is a just reward.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/12049 A&#039;lora Kituri] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: March 9th 2015. ([[33 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[A&#039;lora Kituri]] was awarded the title with a unanimous vote from the [[Summit]] on the 9th of March 2015. An impeccable leader, an inspiring presence and a good friend to many in the [[Odan-Urr|Clan]], A&#039;lora was the first member of Odan-Urr when it was first formed as a House back in 2010. He has maintained activity throughout 5 years as a member, has held the Rollmaster, Aedile and Consul positions and has been recognized as one of the most valued members of the Clan. His influence on Clan lore is impressive, with [[Renewal of Hope]] and [[Bastions Of Knowledge]] standing as a testament.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/7288 Liam Torun] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: March 9th 2015. ([[33 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Liam Torun]] has held the position of Quaestor of [[Odan-Urr|House Odan-Urr]] for nearly two years, from April 2013 until March 2015. His influence on the House is irrefutable, with such events as the [[Fall of New Tython]] and [[Return of the Light]] under his belt. He has steered the House through the [[Dark Crusade]] and [[Fading Light]] and has pushed it steadily from obscurity into the light. He has maintained constant activity and a friendly demeanor towards all members, often giving out advice and wisdom to the younger members. &lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/6463 V&#039;yr Vorsa] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: March 9th 2015. ([[33 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[V&#039;yr Vorsa]], better known as Vyr to many, has been a member of [[Odan-Urr]] since August 9th, 2013. In a short year and a half, he has maintained a steady level of activity in the Clan as well as the [[Herald|Herald&#039;s staff]]. The second [[Battleteam Leader]] of the [[Knights of Allusis]], he set the standard on which all Clan Battleteams operate today. A great influence on Clan lore with [[The Varonat Crisis]] and [[Liberation: Tides of freedom]] events, V&#039;yr has turned a generic Battleteam system into a fun and engaging narrative everyone can participate in. Apart from Battleteam Leader he has held the positions of Rollmaster and Proconsul of Clan Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/10057 Aerwin Tribwell] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: November 12th 2015. ([[33 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Aerwin Tribwell]], better known as Kaira to most, has served as Odan-Urr&#039;s leading member for several consecutive years. Being the most active member of Odan-Urr as a House, she competed among the top participating members from the other Clans in large-scale Vendettas, including the [[Tenth Great Jedi War]]. A great influence on Odan-Urr&#039;s culture and placement in various events along with her consistent excellence through her leadership through activity, she also served as the Battle Team Leader of the [[Disciples of Baas]] and the [[Rollmaster]] of House Odan-Urr.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/13009 Mar Sûl] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: November 12th 2015. ([[33 ABY]])&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/members/13009 Mar Sûl] has been one of Odan-Urr&#039;s most prolific members since January 20th, 2012. Being one of the fastest to attain Knighthood, he has never wavered in his duties as a member. He served at the Battle Team Leader of the [[Disciples of Baas]] as one of its most recognizable figures due to a successful term in the position. Also having created [[Seher]] as the [[Aedile]] and later, [[Quaestor]] of [[House Satele Shan]], his contributions resulted in a unanimous vote in favor of his placement on the roll of Councillors.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/13831 Edgar Drachen] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: April 4th 2017. ([[35 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Edgar Drachen]] has been a steadfast leader in Odan-Urr both in and out positioned leadership for over three years. In addition to consistently setting a high bar of personal activity, few can match, Edgar has excelled at generating content for members to enjoy and motivating the individual clan members to excel. As Aedile then Quaestor of House Hoth, Edgar played a critical role in laying the foundation for the House&#039;s success and fictional identity in the post-New Tython era. House Hoth and the Clan simply would not be what they are today without Edgar.  Additionally, he personally recruited four members to the Clan and mentored five to Knight. Edgar has also made an impact on the larger club&#039;s gaming community, both as one of the club&#039;s most prolific gamers and Praetor to the Fist.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/14287 Alethia Archenksova] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: June 6th 2018. ([[36 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Alethia Archenksova]], better known as Arch, has served in clan summit positions continuously since February of 2016 serving as Shan Aedile, Quaestor, Clan Proconsul and currently as our Consul. He’s made his mark DB-wide serving two years as an ACC judge and a year term as an appeals panelist for the COJ. During his summit time, Arch took the lead on designing our possessions military, drafted an ACC guide for COU members and worked tirelessly during the [[Twelfth Great Jedi War|GJW]] coaching and encouraging members during the ACC prelim event. Arch has been a steadfast leader, a source of wise counsel and a pillar of the COU community.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/10388 Aurora Ta&#039;var] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: November 11th 2020. ([[38 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Aura Ta&#039;var]], our previous Consul, served the longest single summit tour of Odan-Urr&#039;s history. This began with her time as Rollmaster in 2017, when her community development efforts convinced many skeptics that the position was valuable to the clan. She&#039;s served as PCON and CON in good times and bad, including four vendettas. She&#039;s overseen the consolidation of Hoth and Satele Shan into [[Sunrider]] and rebuilt the clan after several members left for opportunities elsewhere. As a competitor, she was Third Heroine in [[Twelfth Great Jedi War|GJWXII]], has earned full participation in four consecutive vendettas, and repeatedly taken novae in both gaming and fiction. She has mentored two members to the rank of Jedi Knight. Her work ethic and commitment to Odan-Urr are unparalleled.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/12656 Revak Kur] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: December 9th 2021. ([[39 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Revak Kur]], an Odanite who has touched the minds and hearts of Odan-Urr, has served Odan-Urr admirably from Battleteam Leader all the way to Consul. He successfully implemented the vision of House Sunrider, a key initiative for rebuilding the Clan’s strength. As Proconsul, he helped implement the first Clan vs. Clan Vendetta that Odan-Urr has had in many years. He mentored two members to the rank of Jedi Knight, one of which is already serving in a Clan leadership position. Lastly, he has been an absolute rockstar as both hoster and supporter of community events, creating that magic that keeps our Clans and club moving forward. Plenty of people talk but few do. His work ethic, determination, and reliability are exemplary.   &lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/14751 Tarvitz] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: November 24th 2022. ([[40 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Essik Lyccane]], at the time of voting, has over a year of leadership in COU, serving as Aedile of Houses Hoth, Sunrider, and the Guardian Corps, then later as Questor. He is one of our most gifted writers and is always present for day-to-day operations and large-scale events. Essik leads by example. Demonstrating a &amp;quot;community-first&amp;quot; mindset, he works to encourage activity and teamwork while being there to support and care for his fellow Clanmates. Essik&#039;s most notable contribution is his immense effort in squaring up the Clan&#039;s wiki pages. Between making helpful edits to Clan and character pages, creating links to new pages, updating staff and possession changes, and suggesting how to bring it all together, Essik&#039;s constant vigilance and attention to detail show his unwavering service to the Clan even when it is not a duty of his to do so. It is for his work ethic, support, and commitment to Odan-Urr and its values that Essik Lyccane stands with us today.&lt;br /&gt;
&lt;br /&gt;
=== [[dossier:15002|Wolfe]] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: November 12th 2025. ([[43 ABY]])&lt;br /&gt;
&lt;br /&gt;
Has anyone given more to Clan Odan-Urr in the last two years than [[Wulfram Armis|Wolfe]]? I ask this truly, as he ranks among our best members, and certainly our greatest leaders since the clan was founded. There&#039;s barely an area of the Brotherhood he hasn&#039;t had some role in. Recruitment? Definitely. Gaming? Certainly. Art? Just look at the glorious campaign maps in his reports. Storytelling? Far, far more than anyone would ever ask of him, both on personal tales and official fictions.&lt;br /&gt;
&lt;br /&gt;
Wolfe is the one who has pushed Odan-Urr to new heights, and his leadership has seen a revitalisation of the clan. A massive sweeping narrative of wars across the system, making use of past story ideas, events, a Game of Thrones style plotline of subterfuge, treachery, and bloodshed. He made sure to have a clear and very distinct direction in his stories, great narrative updates, but gave every opportunity for members who took part to get their time in the sun, frequently including no shortage of our characters in major and minor scenes alike.&lt;br /&gt;
&lt;br /&gt;
Wolfe has given everything to push Odan-Urr to be a great community, with a clear identity in fiction, plenty of events to sink their teeth into, and supported any activity people could ask for. Beyond even this, he has proven exceptional at recruiting new blood to the clan&#039;s and give them every incentive to stick around.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/17238 Velira Morvane] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: August 15th 2026. ([[44 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Velira Morvane|Kav]] made an impact on the Clan from the moment she arrived. Her positive attitude, uplifting spirit and impeccable work ethic are infectious. Whether it’s world-building in one of her summit roles, hanging out learning new games with our gamers, diving into RPs to build connections with other members, or just being someone to talk to Kav makes the Clan that much more brighter by her presence. She revitalized the Knights of Allusis and worked hard as Aedile and Quaestor of Hoth to create vivid worlds and engaging storylines for her members. Kav never hesitates to put on her teacher hat and mentor a younger member or an older member wanting to learn some new tricks. She continues to share her amazing art talent with the whole club through her work on the Herald staff. Most recently, Kav got First Heroine of [[Seventeenth Great Jedi War|the Great Jedi War]] serving as a front-line leader to rally the clan and an anchor for her teams.&lt;br /&gt;
&lt;br /&gt;
Kav is a proven leader both in and out of official positions; she embodies the Odanite Code in everything she does and unquestionably makes the clan a better place with her presence. There can be no doubt she is worthy to join the pantheon of Odan-Urr legends.&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/members/17263 Seals] ===&lt;br /&gt;
&#039;&#039;&#039;Title awarded on: June 6th 2018. ([[44 ABY]])&lt;br /&gt;
&lt;br /&gt;
[[Esen Dulle|Seals]] embodies what is best about Odan-Urr. She is a fun, joyful spirit that raises the energy of any room she is in. She is the quintessential leader within the ranks who hypes other members up and leads from the front in all areas of activity. She freely mentors younger members in a fun and engaging way, specifically receiving Scrolls of the Master for mentoring [https://www.darkjedibrotherhood.com/members/17278 Dolot] and Raeken up the ranks. Seals embodies our highest ideals of service through her tremendous body of work on the Herald staff, producing high-quality artwork for our members. Seals proved her mettle during the war, organizing behind the scenes, providing updates, rallying members and lending her creativity and talent to the teams she was on. Seals not only led from the front during the GJW but did so with excellence by taking home Third Heroine of the War.&lt;br /&gt;
&lt;br /&gt;
Seals gives freely of herself to the Clan and the Club, she leads from the front without asking anything in return. Her fun and joyful aura make the Clan somewhere where people want to be. Seals is a pillar of Odan-Urr and beyond worthy to be called a Councillor of Urr.&lt;br /&gt;
&lt;br /&gt;
== Historical Process ==&lt;br /&gt;
&lt;br /&gt;
Odan-Urr was originally granted the right to award clan titles when House Odan-Urr was upgraded to full clan status in 2015. The original five titles were awarded by an internal vote of the COU summit. The summit and original title holders awarded the second batch of titles in November 2015, voting among themselves after a clan-wide nomination process.&lt;br /&gt;
&lt;br /&gt;
From 2016 until 2024, the title &#039;&#039;Councillor of Urr&#039;&#039; was awarded by a majority vote of the existing title holders in March, to commemorate the original vote, and November, to commemorate the founding of House Odan-Urr. The March vote was abolished in 2021.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the title was awarded by a majority vote and only the vote. However, to be considered, a member needed to meet the following criteria:&lt;br /&gt;
&lt;br /&gt;
* The candidate consistently upholds and promotes [[The Odanite Code|the Odanite Code]]&lt;br /&gt;
* The candidate has established themselves as a leader in Odan-Urr, both informally through participation in chat and competitions and formally through two or more of the following:&lt;br /&gt;
** Three months as Consul&lt;br /&gt;
** Six months as either Proconsul or Quaestor&lt;br /&gt;
** Seven months as a Aedile&lt;br /&gt;
** Nine months as a Rollmaster or Battle Team Leader&lt;br /&gt;
* The candidate has invested significant time and energy into the future of Odan-Urr through one or more of the following:&lt;br /&gt;
** Mentored an Odanite student to the rank of Jedi Knight or equivalent&lt;br /&gt;
** Recruited new members to Odan-Urr&lt;br /&gt;
** Made tangible efforts to integrate new transfers into the Odanite community&lt;br /&gt;
* Substantial presence in vendettas and Clan events&lt;br /&gt;
* The candidate has invested significant time and energy into improving Odan-Urr and its community through one or more of the following: &lt;br /&gt;
** Hosting Community Events  &lt;br /&gt;
** Participating in Community Events regularly &lt;br /&gt;
** Wiki work/Lore Building   &lt;br /&gt;
* Must not have been AWOLed or left the Clan for any reason in the last year&lt;br /&gt;
&lt;br /&gt;
These criteria were subject to change through a simple majority vote by the title holders, but showed little change over the first 16 award cycles. In 2025, [[Deputy Grand Master]] [[Idris Adenn]] required all clan titles to shift to objective criteria without relying on votes or nominations. The clan adopted the modern criteria through an internal, clan-wide vote.&lt;br /&gt;
&lt;br /&gt;
== Past Title Holders == &lt;br /&gt;
&lt;br /&gt;
This is a list of members that for various reasons are no longer members of the Council of Urr. &lt;br /&gt;
&lt;br /&gt;
{|table width=&amp;quot;95%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #032032; text-align:center;&amp;quot; | &#039;&#039;&#039;Odan-Urr Title Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #1A5C60; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #1A5C60; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;Title Awarded&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background: #1A5C60; color: #FFFFFF&amp;quot;| &#039;&#039;&#039;Summary&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/members/9709 Ji]&lt;br /&gt;
| March 9th 2015. ([[33 ABY]])&lt;br /&gt;
| Founder, QUA of HOU and Satele Shan&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/members/307 Nathan Deciarus]&lt;br /&gt;
| November 12th 2015. ([[33 ABY]])&lt;br /&gt;
| HOU and Hoth Summit&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/members/13830 Turel Sorenn]&lt;br /&gt;
| November 25th 2016. ([[34 ABY]]) &amp;lt;/br&amp;gt; November 12th 2025 ([[43 ABY]])&lt;br /&gt;
| CON, multiple terms of PCON, ACC Champion&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/members/146 Daniel &amp;quot;Seraphol&amp;quot; Stephens]&lt;br /&gt;
| November 25th 2016. ([[34 ABY]])&lt;br /&gt;
| Several summit terms across HOU, Hoth, and Satele Shan&lt;br /&gt;
|-&lt;br /&gt;
| [[dossier:6377|Mihoshi Yukiko Keibatsu]]&lt;br /&gt;
| June 6th 2018. ([[36 ABY]]) &amp;lt;/br&amp;gt; December 6th 2024 ([[42 ABY]])&lt;br /&gt;
| Multiple summit terms across HOU and Hoth; PCON&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/members/14377 Len Iode]&lt;br /&gt;
| June 30th 2019. ([[37 ABY]])&lt;br /&gt;
| Multiple summit terms across COU and Satele Shan&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background: #032032&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr]]&lt;br /&gt;
[[Category:Titles]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Iphis_Melinoe&amp;diff=202152</id>
		<title>Iphis Melinoe</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Iphis_Melinoe&amp;diff=202152"/>
		<updated>2026-08-12T20:51:23Z</updated>

		<summary type="html">&lt;p&gt;Strix: Tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor|featured}}&lt;br /&gt;
{{#tag:tabber |&lt;br /&gt;
IC=&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Sith&lt;br /&gt;
|image=[[File:Iphis Headshot.jpeg|250px]]&lt;br /&gt;
|firstname= Iphis&lt;br /&gt;
|lastname= Melinoe&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|9}}&lt;br /&gt;
|placeofbirth=[[starwars:Hapes/Legends|Hapes]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Hapan/Legends|Hapan]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Blonde&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|skin=Fair&lt;br /&gt;
|height=190cm&lt;br /&gt;
|weight=65kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Telethusa Melinoe&lt;br /&gt;
|father= Ligdus Naso&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Marick Tyris Arconae]]&lt;br /&gt;
|associates=Phaedra Asterion, Imopea&lt;br /&gt;
|custom=&lt;br /&gt;
|customtitle=Ex-Lovers&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=[[item:84934|Mortuary Sword]]&lt;br /&gt;
|fightingstyle=Sumiren broadsword fencing&lt;br /&gt;
|profession=Menace&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Exodus era]], [[New Order era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&#039;&#039;[[item:107891|The Saint of Awe]]&#039;&#039;&lt;br /&gt;
|masters= * Colibrip†&lt;br /&gt;
* Fialka†&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
|sheet= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Iphis Melinoe]] (&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;[https://ipa-reader.com/?text=%CB%88%C9%AAf.%C9%AAs%20me.l%C9%AA.%CB%88n%C9%99%CA%8A.e&amp;amp;voice=Amy ˈɪf.ɪs me.lɪ.ˈnəʊ.e]&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;) is a [[Krath]]-trained Sith who recently returned to the Brotherhood after fleeing [[Lyspair]] during the [[Eighth Great Jedi War|Fall of Antei]] in 21 ABY.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Childhood (9-21 ABY) ===&lt;br /&gt;
Iphis was born the second daughter of a minor noble house in the [[starwars:Hapes Consortium|Hapes Consortium]] in [[0_BBY_to_9_ABY#9_ABY|9 ABY]]. As a child, she came to the attention of the Dark Jedi Brotherhood and was enrolled at the [[Shadow Academy]] in [[10_ABY_to_19_ABY#19_ABY|19 ABY]].&lt;br /&gt;
&lt;br /&gt;
In [[20_ABY_to_29_ABY#21_ABY|21 ABY]], the Brotherhood was assaulted by a previously unknown alien force called the Yuuzhan Vong. When it became clear that Brotherhood forces had little hope of fending off the Vong invasion of [[Antei]], [[Aristan Dantes|Darth Sarin]] initiated a contingency plan called the [[Braata Option]]. Brotherhood forces were instructed to abandon the system and regroup outside the Shroud. Three years later, the Brotherhood would reclaim the system. Iphis would not be among them.&lt;br /&gt;
&lt;br /&gt;
=== Phaistos (21-42 ABY) ===&lt;br /&gt;
Rather than follow the Braata Option, the elder instructors and archivists Iphis studied under abandoned the Brotherhood entirely, seeking a relatively sparsely populated world that a group of 19 Force-users could dominate. They found it in Phaistos, a backwater on the far side of Sith space. &lt;br /&gt;
&lt;br /&gt;
Phaistos had been colonized by one ancient Sith empire or another in the distant past, but by 21 ABY that was a distant memory. The planet was occupied by a small but self sufficient population of native humanoids divided into a handful of major polities. &lt;br /&gt;
&lt;br /&gt;
The refugees comprised three equite instructors from the [[Shadow Academy]] and a dozen students of novitiate or journeyman rank, Iphis among the youngest of them. The group, which semi-seriously referred to itself as the coven, fell under the initial leadership of Iphis’ master, the Fosh Krath priestess Colibrip. The Coven were too weak and too few to dominate the planet by force, and Colibrip worked to secure a position as refugee advisors to the Royal Court of Sumire, one of the more dominant states. After a decade of developing the Coven’s power, Sumiren court politics, and the occasional assassination, Colibrip established herself as the power behind the throne.&lt;br /&gt;
&lt;br /&gt;
=== Prodigal Daughter (43 ABY-Present) ===&lt;br /&gt;
Iphis appeared in Brotherhood space in 43 ABY, offering what knowledge and artifacts she could salvage from Phaistos in exchange for asylum. She was immediately inducted into the [[Envoy Corps]] despite the [[Exarch|Exarch&#039;s]] misgivings.&amp;lt;ref name=&amp;quot;Shame Corner 12&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/qDG.html Shame Corner 12]&amp;lt;/ref&amp;gt; Her envoy duties included at least one return trip to the Phaistos, accompanied by [[Marick Tyris Arconae]] and the Envoys [[Dusa Harik]] and Myra Baas.&amp;lt;ref name=&amp;quot;Operation Klotho&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/aJE.html Operation Klotho]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using funds provided by the Iron Throne, Iphis purchased a vessel for herself, &#039;&#039;The Saint of Awe&#039;&#039;, a refurbished &#039;&#039;Cosinga&#039;&#039;-class corvette from Andromeda Shipworks on [[starwars:Nubia|Nubia]]. She managed to convince the owners&#039; invalid daughter to join her and take command of the vessel.&amp;lt;ref name=&amp;quot;All She Ever Wanted&amp;quot;&amp;gt;[https://docs.google.com/document/d/1sWu25YEOTNnjNypOjkjDeLEvc81rz7DzcFBvFwv3niQ/edit?usp=sharing All She Ever Wanted]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Castle&amp;quot;&amp;gt;[https://docs.google.com/document/d/11xQo2Mv07yNBrtn5cvKf31yFuNR2y6UVyDCV1sb4e8I/edit?usp=sharing Castle]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Heartache&amp;quot;&amp;gt;[https://docs.google.com/document/d/115nYyIoIAo8UlrUJNWowk-acUngs6NB0V620Y4Oi4HQ/edit?usp=sharing Heartache]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Nodes of Nightmares&amp;quot;&amp;gt;[https://docs.google.com/document/d/1oNKJv-HraYJb9HJiW2Exb20DaFWHuxsoWxFsaM3Ul20/edit?usp=sharing Nodes of Nightmares]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this time, Iphis was frequently seen in the company of the abrasive and unhinged Shani-impersonator Imopea.&amp;lt;ref name=&amp;quot;S1C2 RO&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Akd.html Team Disorganized Last Minute Token Entry Because Atty Said I Had To]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Intrigue on Arx&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Bk0.html Intrigue on Arx]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Big/No Dick Energy&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/REw.html S1C3 RO Big/No Dick Energy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since her return, Iphis has kept busy with various errands for the Iron Throne.&amp;lt;ref name=&amp;quot;Iphis Melinoe Saves Life Day&amp;quot;&amp;gt;[https://docs.google.com/document/d/1dL6pXofOOx2Cz38KEZJpsCkNajWVr7C4hXD9HtOPaeQ/edit?usp=sharing Iphis Melinoe Saves Life Day]&amp;lt;/ref&amp;gt; Of particular note, she was one of the party selected to retrieve Grand Master Dacian Victae&#039;s mysterious &amp;quot;PSL&amp;quot; system, an expedition that succeeded with no complications whatsoever.&amp;lt;ref name=&amp;quot;The Hunt for PSL&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/KyR.html Arx Adventures Anthology: The Hunt for PSL]&amp;lt;/ref&amp;gt; Her free time has been spent mostly in patron shopping, to extremely modest success.&amp;lt;ref name=&amp;quot;Harvestide/All Spirits&#039; Day&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/vGq.html Harvestide/All Spirits&#039; Day]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;A Shadowy Masquerade&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/zkp.html A Shadowy Masquerade]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Iphis.jpeg|right|400px]]&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Iphis is a Hapan female with fair skin and straight, thick, pale blonde hair. She is exceptionally tall without the athletic build to support it, more willowy and coltish than amazonian.&lt;br /&gt;
&lt;br /&gt;
Iphis has a heart-shaped face with a distinct jawline tapering to a pointed chin, set atop a long, delicate neck. Her nose is relatively narrow with a slightly pointed tip. She has a cruel mouth with full lips and a prominent cupid&#039;s bow. She has expressive eyes with a noticeable upward tilt at the outer corners. Her eyebrows are well-defined and dark, contributing to the intensity of their gaze.&lt;br /&gt;
&lt;br /&gt;
Iphis would epitomize pureblood Hapan beauty if not for her eyes and the fact that her right arm is missing from the mid-humerus down, replaced with a skeletal, gilded cybernetic. While her eyes are striking, the sheer intensity of their emerald green color is inhuman, and their vibrancy makes her skin and hair look washed out and lifeless in comparison.&lt;br /&gt;
&lt;br /&gt;
Contrasted with the rest of her features, Iphis&#039; eyes and height underscore a sense that she is not quite the sum of her parts. It&#039;s as if she had been cobbled together from a small group of individually gorgeous women whose individual aspects don&#039;t match. Her build is lithe and delicate and she would be dainty if not for her height; she is tall and imposing, or would be if she had the frame to back it up. Her bone structure and facial features share perfect bilateral symmetry, an effect ruined entirely by her mismatched arms.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
She affects a heavy, artificial tedium, or a faint and glittering malice, sometimes even a self-deprecating humorousness. Iphis speaks with a highborn Hapan accent that&#039;s been somewhat mutilated by decades away from the Consortium. She sounds Hapan to outsiders, less so to native Hapan-speakers who aren&#039;t as far removed from their homeland.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Iphis&#039; personality can be charitably described as &amp;quot;extra;&amp;quot; for those who&#039;ve gotten to know it, it can be easy to forget how unobtrusive and easily overlooked she is around strangers. Her genuine indifference to other people&#039;s feelings and natural caution mean Iphis goes out of her way to avoid attracting attention or scrutiny—at least until she&#039;s in a sure position to gloat.&lt;br /&gt;
&lt;br /&gt;
Iphis plays up being a decadent, shallow mean girl. She really is one, but her public persona can exaggerate these tendencies to the point of caricature. She pretends to forget people’s names, has prepared flowery put downs she can inflict onto which target is convenient, and will push people&#039;s buttons if there’s nothing better to do. &lt;br /&gt;
&lt;br /&gt;
Assuming that this means she cares about others’ opinions of her would be a mistake, however. Ultimately, other people are merely extras in the background of her starring role in life, hardly worth the sustained attention. She’ll play along with insults, lightsaber-measuring contests, and torrid love affairs so long as they&#039;re amusing her, but when they inevitably become tedious, Iphis moves on without fanfare.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Abilities ===&lt;br /&gt;
Iphis is brilliant, strong willed, and possesses an unusually focused and inquisitive mind, all of which come as an unpleasant shock to those who judge her by her shallow persona. Although limited by fairly rudimentary technology of Phaistos, she&#039;s a competent biomedical technician, with skills both informing and informed by her use of the Force to control granular biological functions.&lt;br /&gt;
&lt;br /&gt;
==== The Force ====&lt;br /&gt;
Iphis specializes in channeling the Force through living material, namely her own body and those of sapients unfortunate enough to draw her attention. Her mastery of &#039;&#039;&#039;Control Self&#039;&#039;&#039; and &#039;&#039;&#039;Healing&#039;&#039;&#039; allow her precise control over a wide range of bodily functions, and she&#039;s only slightly less competent using &#039;&#039;&#039;Amplification&#039;&#039;&#039; to augment herself further. &lt;br /&gt;
&lt;br /&gt;
Iphis is adept enough at &#039;&#039;&#039;Concealment&#039;&#039;&#039; to leverage it more or less indefinitely; if another Force-user detects her, it&#039;s by her choice.&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
Iphis didn&#039;t have a lightsaber when she fled Lyspair, and the group didn&#039;t have access to kyber crystals to construct new ones on Phaistos. What they did have was Pavo’s proficiency in Sith Alchemy, which he used to craft weapons for the group’s younger members. By the time Iphis had a lightsaber to practice with, she was already proficient with physical edged weapons. As a consequence, while Iphis can wield a lightsaber to deadly effect, it&#039;s frankly a step down from what she can do with her sword.&lt;br /&gt;
&lt;br /&gt;
== Ship ==&lt;br /&gt;
&amp;lt;!-- {{Ship&lt;br /&gt;
|image=&lt;br /&gt;
|name=&#039;&#039;The Saint of Awe&#039;&#039;&lt;br /&gt;
|manufacturer=[[starwars:Sienar Fleet Systems|Sienar Fleet Systems]] (refurbished by Andromeda Shipworks)&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=[[starwars:Cosinga-class Heavy Corvette|&#039;&#039;Cosinga&#039;&#039;-class Heavy Corevette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107891|107891]]&lt;br /&gt;
|length=120 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=3,000 G&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,350 kph&lt;br /&gt;
|engine=[[starwars:Desando Dynamics|Desando Dynamics]] [[starwars:Dy-Lar 3 ion engine|Dy-Lar 3 ion engines]] (4)&lt;br /&gt;
|hyperdrive=Class 1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=* 2 heavy blaster cannons&lt;br /&gt;
* 2 ion cannons&lt;br /&gt;
* 1 missile launcher&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=7&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=21&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal transport&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=Iphis Melinoe&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=Phaedra Asterion&lt;br /&gt;
|status=&lt;br /&gt;
|commission=43 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
Iphis&#039; personal ship is &#039;&#039;The Saint of Awe&#039;&#039;, which also serves as her primary residence. &#039;&#039;The Saint&#039;&#039; is a &#039;&#039;Cosinga&#039;&#039;-class heavy corvette that was refurbished by the Nubian boutique shipyard Andromeda Shipworks according to plans provided by [[Arx Capital Exchange]]. Phaedra Asterion serves as the ship&#039;s captain and Iphis&#039; personal secretary.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
OOC=&lt;br /&gt;
{{Eras|real}}&lt;br /&gt;
This is a writing and characterization guide for [[Iphis Melinoe|Iphis]] based on the one [[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama/OOC|Erinyes]] did, which was itself based on Atty’s. &lt;br /&gt;
&lt;br /&gt;
==The Most Important Things (Short Version)==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
* If she&#039;s in a situation where she&#039;s not dominant or at least isn&#039;t certain of it, she&#039;s quiet and reserved. If she thinks she would fall at the top of the pecking order, which is often, then she&#039;ll act like it.&lt;br /&gt;
&lt;br /&gt;
* She isn’t a sadist or edgelord, but she is a Mean Girl and she grew up around sadists and edgelords and isn’t fazed by them, though she does find it gauche.&lt;br /&gt;
&lt;br /&gt;
* She didn&#039;t get where she is by being willing to die. She got there by methodically killing every Force-user she knew.&lt;br /&gt;
&lt;br /&gt;
* Her life is awesome. She&#039;s basically immune to physical suffering, she&#039;s rich and powerful, and she can do whatever she wants. Most Brotherhood characters in this situation find a way to be miserable but she is just living her best life.&lt;br /&gt;
&lt;br /&gt;
* Getting in her head unsolicited is her berserk button. Suppression is a runner up, but usually people don’t break that out until they’re throwing down. &lt;br /&gt;
&lt;br /&gt;
===Combat and Powers===&lt;br /&gt;
&lt;br /&gt;
* Combat is all about the sword, and she is very good, very fast, and does not play around unless she really doesn&#039;t respect you. The horror show doesn&#039;t kick in unless she&#039;s outnumbered, which will end much worse for the attackers than if they&#039;d gone one by one and just gotten a sword to the neck&lt;br /&gt;
&lt;br /&gt;
* Several of her Force powers are developed enough to deploy at will:&lt;br /&gt;
&lt;br /&gt;
** Concealment is effortless and effectively always on unless she wants to be sensed.&lt;br /&gt;
&lt;br /&gt;
** Control Self is on a similar level. Her bodily processes aren’t quite voluntary, but she takes considerable pride in controlling them. She doesn’t tire, she doesn’t even really need to &#039;&#039;breathe&#039;&#039; except on a timeline that’s not very helpful to anybody trying to kill her.&lt;br /&gt;
&lt;br /&gt;
** Healing is only effortless for small, superficial wounds, but she has options for how to fuel it without overexerting herself.&lt;br /&gt;
&lt;br /&gt;
==The Deep Dive==&lt;br /&gt;
&lt;br /&gt;
===Core Personality Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is all about power.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Whether or not she likes somebody? Power. Relationship dynamics? Power. Goals and motivations? Power.&lt;br /&gt;
&lt;br /&gt;
She treats non-Force-users as somewhere above animals but below real people. Journeymen and Equites are below her in the hierarchy—though she will adjust this slightly if they have power via position—and will show her appropriate deference. Likewise, she is significantly less catty with the relatively few people who can overpower her. &lt;br /&gt;
&lt;br /&gt;
But there’s two sides to power: what you have in theory and what you actually wield. She respects power but holds the disuse of it in contempt. Among her lessers, she’s more appreciative of the ambitious and cunning than the ones who seem set in their weakness. And when it comes to Elders, if you want her respect, you need to act like an Elder of the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is not an edgelord.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
She’s not a mustache-twirling villainess. She doesn’t do things for the evuls. She doesn’t particularly enjoy watching random people suffer. I think it’s easy for other authors to fall into the trap of making her too sadistic. The way to think of it is that cruelty isn’t a hobby, it’s a tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is not a good person.&#039;&#039;&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
Despite the above, she is a bitch. She’s not especially bothered by evil unless it actually impacts something she cares about. She is petty and if she dislikes someone, she will bully them relentlessly just because she can. But most people don’t warrant the effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is in it for the lulz.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Insults are effectively just banter and won&#039;t get to her. She&#039;ll engage insofar as she just enjoys insulting people, but escalating into a real fight over it is stupid and to be avoided. Likewise, she hits on people she wants to screw, or wants to make uncomfortable, or who react in amusing ways.&lt;br /&gt;
&lt;br /&gt;
There’s some tension between this and the first point, her need for a Darwinian social order. Why does she sometimes put people in their place and other times blow them off as people whose opinions don’t matter? Well, power. If you’re trying to get a rise out of her, or assert some sort of social dominance, or just get her attention, then the way she exerts her power is just to ignore it and remind you that you’re not worth her attention and certainly aren’t going to compel her to give it to you. Whereas if you just don’t seem to understand the pecking order, she’s more likely to instruct you in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is an interstellar woman of mystery&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
One of my personal rules for the character is to give people as little background on what’s going on in her head as I can manage. I’m bending that rule here, but note the near complete lack of information on her background, her plans, etc. in favor of descriptions of how she behaves. Other characters can make more or less informed guesses about what she’s up to, but she’s not going to tell them, and if she does, she’s not being honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is a misandrist.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Iphis treats men the way you’d treat somebody who chews with their mouth open, or who doesn’t bathe often enough, or who has a really annoying laugh. She doesn’t like them. She doesn’t feel any need to pretend that she likes them. They don’t get to come to her birthday party. But she’s not here for Evil Feminism. She’s not going to underestimate men just because they’re men or try to build a matriarchal Brotherhood.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms, Voice, and Appearance ===&lt;br /&gt;
&lt;br /&gt;
* Iphis’ default presentation is slightly bored. When something does catch her attention or provoke a response, the vibe is not unlike you just attracted a predator.&lt;br /&gt;
&lt;br /&gt;
* Iphis is a pretty Hapan princess but there’s are enough things that are slightly off to get different reactions out of people, even accounting for her off-putting personality. Her eyes are oversaturated but the rest of her is undersaturated and very close observers will notice she doesn’t move as much as a living thing should. Some people will thirst over her and won’t understand why you don’t, others will be disgusted and not understand why anybody wants her.&lt;br /&gt;
&lt;br /&gt;
=== Skills, Force Powers, and Feats ===&lt;br /&gt;
&lt;br /&gt;
I follow a pretty straightforward approach to the CS pyramids: the higher a character’s level in something, the more important it is to her and the more of her time and energy she invests into it. +3 is about the level where you can make a living with something, which says a lot about how much a character is putting into something to get and keep it at +5. &lt;br /&gt;
&lt;br /&gt;
==== Most Important ====&lt;br /&gt;
&lt;br /&gt;
Iphis has two tools to get through life: her mind, and the Force. So &#039;&#039;&#039;Intellect,&#039;&#039;&#039; &#039;&#039;&#039;Resolve,&#039;&#039;&#039; and &#039;&#039;&#039;Investigation&#039;&#039;&#039; are all rated very highly. She may not always act like a stereotypical smart person, but she’s very intellectual, curious, and intentional about her mind being her source of independence, security, and power.&lt;br /&gt;
&lt;br /&gt;
Ok, she also has a third tool: &#039;&#039;&#039;Bladed Weapons&#039;&#039;&#039; with &#039;&#039;&#039;Deflect This.&#039;&#039;&#039; Iphis relies on a physical sword rather than a lightsaber. Make of that what you will. But given that her Force skills lean towards physicality, she’s forced to rely on physical combat over, for lack of a better term, magic damage. And she’s trained with it like her life depends on it, because on several occasions it has, and she’s trained to kill lightsaber-wielding Force-users and blaster-wielding mobs alike. &lt;br /&gt;
&lt;br /&gt;
Iphis moves a lot of energy around. One of the basic assumptions about her life but especially her combat style is that she &#039;&#039;cannot&#039;&#039; run out of juice. Per her &#039;&#039;&#039;Channel III&#039;&#039;&#039; Discipline Feat, she’s frighteningly good at sucking up ambient Force energy with little to no ramp up. She’ll suck it out of other people, too, but our system limits that to Healing via &#039;&#039;&#039;Force Drain III&#039;&#039;&#039; and &#039;&#039;&#039;A Soul for a Soul,&#039;&#039;&#039; so it doesn’t come up as often.&lt;br /&gt;
&lt;br /&gt;
With the exception of Healing, most Force-users are limited in how much they can affect the Force energy in a living body. There’s a bunch of powers for moving around their own body with powers like Control Self, Amplification, etc, but only Healing works properly on others. &#039;&#039;&#039;Synergy III&#039;&#039;&#039; is the exception, allowing Defenders to share powers with a group. That’s historically been limited to &#039;&#039;defensive&#039;&#039; use. I wrote up a proposed Discipline Feat to let Iphis use it offensively, but Iddy just removed the defensive caveat from the base feat. This was probably a bad idea because it’s &#039;&#039;incredibly&#039;&#039; broken from a balance perspective, but as of this writing, Iphis is the only character in the Brotherhood who is running around screwing with other people’s bodily functions for funsies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is her primary Force power, though given Synergy, the name is misleading. The current (September 2025) ruling on this power and how it works with Synergy is incredibly nasty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is high enough that she’s one of the preeminent healers in the Brotherhood, though it’s a power that serves her first and others only when she feels like it. If she can fuel it with &#039;&#039;&#039;Force Drain,&#039;&#039;&#039; she will. &#039;&#039;&#039;Accelerated Healing&#039;&#039;&#039; at her level is fast enough that others can see superficial wounds closing. &#039;&#039;&#039;A Soul for a Soul&#039;&#039;&#039; probably won’t come up often, but it’s important.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amplification (Escape Artist)&#039;&#039;&#039; is key to her fighting style and she uses it willy-nilly; she can easily manage the physical and mystical fatigue through Control Self and Channel, respectively. Hapan night blindness is something she can turn off with &#039;&#039;&#039;Enhanced Sight II,&#039;&#039;&#039; but it’s still something she has to mindfully turn off.&lt;br /&gt;
&lt;br /&gt;
All that focus on energy doesn’t work if you can’t perceive it, so &#039;&#039;&#039;Sense&#039;&#039;&#039; is another key power for her.&lt;br /&gt;
&lt;br /&gt;
At her skill level, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can be run indefinitely, and that’s generally what Iphis does. If you pick her up with Sense, it’s because she wanted you to.&lt;br /&gt;
&lt;br /&gt;
Besides the Discipline Feat combination, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the only thing non-standard in Iphis’ training. But the power itself is pretty weak, basically just Telekinesis but worse. She has it at the level she does because it’s the most practical way to experiment with the energy of a living being after it’s been removed from said being. It’s mildly useful for creeping people out, but if anything this will fall over time. &lt;br /&gt;
&lt;br /&gt;
==== Important ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception&#039;&#039;&#039; is her primary social skill, with the &#039;&#039;&#039;Sociopath&#039;&#039;&#039; feat effectively giving her &#039;&#039;&#039;Charm&#039;&#039;&#039; for free. She’s not prone to telling outright lies but you shouldn’t take anything she says at face value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; represents the non-mystical side of her Force studies. More on that in the Lore topics, below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; is something she can’t just Amplification away, not entirely, so it’s reasonably well development. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is just too damn useful for staying alive.&lt;br /&gt;
&lt;br /&gt;
Are you really a Force-user without &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;? &#039;&#039;&#039;Matter Bender II&#039;&#039;&#039; is there specifically to fling blood and other gore at people. Violence should be traumatizing and Iphis is not about this PG-13 life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Trick (Inceptioned)&#039;&#039;&#039; is admittedly here as a vestige of statting out Ianthe (more on her below).&lt;br /&gt;
&lt;br /&gt;
==== Hobbies ====&lt;br /&gt;
&lt;br /&gt;
Iphis develops some &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Might&#039;&#039;&#039; by virtue of her sword training, though less than she should, given her heavy reliance on the Force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation&#039;&#039;&#039; is for people who aren’t dangerous enough to intimidate others just by existing. If she wants to intimidate you, she’ll just hurt you. Or herself. Or somebody else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception (Snap Judgment)&#039;&#039;&#039; is one of those Skills that’s lower than it probably should be, because she focuses so much more on her active attention (Investigation) and mystical sensitivity (Sense). &lt;br /&gt;
&lt;br /&gt;
Iphis has some &#039;&#039;&#039;Stealth&#039;&#039;&#039; ability to complement her Concealment, but not enough to get around somebody who’s properly observant.&lt;br /&gt;
&lt;br /&gt;
Iphis has some basic &#039;&#039;&#039;Martial Arts (Teras Kasi)&#039;&#039;&#039; training to supplement her swordwork, as real world sword combat arts incorporated strikes and grapples.&lt;br /&gt;
&lt;br /&gt;
Iphis has rudimentary &#039;&#039;&#039;Crafting&#039;&#039;&#039; and &#039;&#039;&#039;Survival&#039;&#039;&#039; skills leftover from the early days on Phaistos, and &#039;&#039;&#039;Tactics&#039;&#039;&#039; from her role as a decadent aristocrat. But she’s not focused on things or other people and it shows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, &#039;&#039;&#039;Illusion&#039;&#039;&#039;, and &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; all fall under the heading of manipulating other beings’ minds in different ways. It’s not her specialty, and Mind Trick is the only skill here she’s really developed to the point of comfort. &#039;&#039;&#039;Terror&#039;&#039;&#039; is a bit of a weird case, as it’s written as a mental power but she could, in theory, do it better using Control Self to induce a biochemical fear response.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; never got enough focus to be very useful.&lt;br /&gt;
&lt;br /&gt;
==== Lore Topics and Languages ====&lt;br /&gt;
&lt;br /&gt;
Iphis is a native speaker of &#039;&#039;Hapan&#039;&#039;. She developed fluency in &#039;&#039;Ancient Sith&#039;&#039; and &#039;&#039;Basic&#039;&#039; by necessity very early on in her Brotherhood training, prior to her exile. She learned &#039;&#039;Omwatese,&#039;&#039; &#039;&#039;Zelosian,&#039;&#039; and especially &#039;&#039;Shani&#039;&#039; to a very high degree of proficiency during her time on Phaistos. &#039;&#039;Binary&#039;&#039; is a recent development driven mostly by her unwillingness to rely on somebody else for translation.&lt;br /&gt;
&lt;br /&gt;
As evidenced by her Feats and Force powers, Iphis is very focused on Force energy in the body, how to move it around, how it interacts with physical systems, and how to preserve, recall, or manipulate that energy once it’s been removed from a living body. She is significantly less interested in the traditional ideas of the Cosmic Force and the Unifying Force. So on the physical side, we have Lore topics in &#039;&#039;Hematology&#039;&#039; and &#039;&#039;Neurochemistry and neuropsychology&#039;&#039; to cover the ways energy moves around the body (she should probably have Endocrinology, maybe instead of Hematology, but whatever). On the mystical side, she has &#039;&#039;Essence Transference&#039;&#039; and &#039;&#039;Force Spirits and Haunting.&#039;&#039; And then to bridge the two, there’s &#039;&#039;Midi-chlorians.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poetry of Sith-Influenced Cultures&#039;&#039; is there because every girl needs a hobby.&lt;br /&gt;
&lt;br /&gt;
==Inspirations and References==&lt;br /&gt;
&lt;br /&gt;
{{Quote|God, that little shit shouldn’t be running around in this day and age… would’ve taken Cassiopeia &#039;&#039;and&#039;&#039; Cyrus &#039;&#039;and&#039;&#039; Ulysses &#039;&#039;and&#039;&#039; Cytherea just to keep her in hand. She’s good and she’s imaginative and she’s very frightening, and now there’s no one to stop her.|Pyrrha Dve, &#039;&#039;Nona the Ninth&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Iphis’ starting point is as an homage to Ianthe Tridentarius from the Locked Tomb series. She’s not a copy or just Star Wars Ianthe though, so it’s probably worth digging into what I actually took. There are two underlying inspirations there. The first:&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|Q|How did you come up with Ianthe’s personality? She’s absolutely horrible, terrifying, and uniquely funny at the same time.|Taz|I love Ianthe and could write a lot about Ianthe, but one central thing I am doing with Ianthe is playing around with a trope male characters often get to be, and one frequently found in slash but so little for the lesbians: Ianthe is in many ways my gay Draco In Leather Pants. (There’s a reason she calls Harrow Harry!) The Draco In Leather Pants trope—the hyper-privileged, drawling blonde with daddy issues who sulks erotically in a corner—is perpetually male. Here, it’s Ianthe. And Ianthe blows—she’ll never be a true Draco In Leather Pants because although the DILP gets great sassy lines, very few of them are aimed at himself. Ianthe’s humanity—what there is of it—comes from having a sense of humour; it is why she is sympathetic and also why she is dangerous.|Tamsyn Muir interviewed by Reactor|url=yes|src=https://reactormag.com/gideon-harrow-and-mr-bones-wild-ride-tamsyn-muir-on-writing-necromancy-and-fanfic/}}&lt;br /&gt;
&lt;br /&gt;
The second is one I’m getting secondhand. I’ve never read Homestuck, but Muir was very prominent in Homestuck fanfic circles and cut her teeth in that community. People who’ve read both frequently point to Ianthe as the series’ version of Vriska Serket. I’ve seen Vriska described as “Andrew Hussie intentionally making a character that was as controversial as possible with the fanbase,” and that’s more or less true of Ianthe. The key here, I think, is making the character simultaneously distinctive and ambiguous.&lt;br /&gt;
&lt;br /&gt;
With Ianthe, once she gets her first moment in the spotlight, she comes off as a fully realized character, a strong personality, a consistent, malevolent force. Every reader comes away feeling like they grok the character, and she’s a popular subject for memes, cosplay, and fanfic. I’m far from the only person obsessed with her.&lt;br /&gt;
&lt;br /&gt;
But then you talk to people about her and you can’t pin very much down at all.&lt;br /&gt;
&lt;br /&gt;
She’s villainous, right? The author herself talks about how horrible she is, how she reaches new heights of awfulness. But looking at the text, she’s certainly not a good person, but she’s not honestly worse than most of the main cast. She’s mean and she murdered somebody. But she’s surrounded by people who are at least as mean and who’ve murdered significantly more people, and when they start down a path that would presumably kill their entire civilization, Ianthe is the only person who seems to actually care, certainly the only one who acts to stop it. Her relationship with Harrow feels like it should be abusive, but it’s hard to find evidence of this—the one frequently cited example relies on the reader assuming Ianthe sees something that she probably doesn’t.&lt;br /&gt;
&lt;br /&gt;
More generally, nobody has any idea what she’s up to despite the overwhelming consensus that she’s up to something. The only clue we have is that it involves keeping her twin sister alive, which is hardly nefarious. But the Tao of Ianthe is that everybody assumes her goals are nefarious because they’re hers, but that’s based far more on vibes than her actual deeds.&lt;br /&gt;
&lt;br /&gt;
And that’s what I wanted to play with: a strong character who’s an inkblot test. So far it’s worked. It’s been very satisfying to see people immediately develop strong reactions to and opinions about her based mostly on DILP vibes and knowing who her primary inspiration was.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
&lt;br /&gt;
Erin had this section and I felt bad deleting it when I do, in fact, have music.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=y_DU8DuH8-o “Ornaments of Gold”] by Siouxsie and the Banshees&lt;br /&gt;
* [https://www.youtube.com/watch?v=TtI9003nzro “Forgiveness”] by Alice Glass&lt;br /&gt;
* [https://www.youtube.com/watch?v=MHNb1k7YxeA “Chimera”] by HANA&lt;br /&gt;
* [https://www.youtube.com/watch?v=H2U-kt97-Sw “When You Say My Name”] by Chandler Leighton&lt;br /&gt;
* [https://www.youtube.com/watch?v=5ipscwyz3Zk “cult leader”] by King Mala&lt;br /&gt;
* [https://www.youtube.com/watch?v=so8V5dAli-Q “Control”] by Halsey&lt;br /&gt;
* [https://www.youtube.com/watch?v=9iraxrhT1iw “Watch Me”] by bludnymph&lt;br /&gt;
* [https://www.youtube.com/watch?v=tiPWzFLiz4A “Leave Me Alone”] by Reneé Rapp&lt;br /&gt;
* [https://www.youtube.com/watch?v=4JtmIn23x4M “Queen”] by CASHFORGOLD&lt;br /&gt;
&lt;br /&gt;
[[Category:Out of Character Information]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vez_Hirundo&amp;diff=202122</id>
		<title>Vez Hirundo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vez_Hirundo&amp;diff=202122"/>
		<updated>2026-08-12T17:14:14Z</updated>

		<summary type="html">&lt;p&gt;Strix: Testing with TabberNeue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nominated}}&lt;br /&gt;
{{eras|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order=Force Disciple&lt;br /&gt;
|image=[[File:VezProfile.png|250px]]&lt;br /&gt;
|firstname=Verity&lt;br /&gt;
|lastname= Hirundo&lt;br /&gt;
|slicerhandle=vh&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear and Age |ABY|13}}&lt;br /&gt;
|placeofbirth=[[starwars:Mirial|Mirial]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[CS_Guide: Species#Mirialan|Mirialan]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Pink&lt;br /&gt;
|eyes=Blue&lt;br /&gt;
|height=1.63 m / 5&#039;4&amp;quot; &lt;br /&gt;
|weight=55.0 kg / 121 lbs&lt;br /&gt;
|cyber=[[starwars:Electro-tattoo|Electro-tattoos]]&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=Ruka Tenbriss Ya-ir (It&#039;s a long story.)&lt;br /&gt;
|allies=[[Turel Sorenn]], [[Gui Sol]], [[Zig Kaliska]], [[Zuza Lottson]], [[Orse Olo]]&lt;br /&gt;
|enemies=Vez Hirundo&lt;br /&gt;
|custom= [[Zig Kaliska]], [[Zuza Lottson]], [[Orse Olo]]&lt;br /&gt;
|customtitle= Girlfriends&lt;br /&gt;
|saber=&lt;br /&gt;
|form=[[CS Guide: Lightsaber Forms#Form III - Soresu|Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=Padawan&lt;br /&gt;
|era= [[New Order era]]&lt;br /&gt;
|affiliation=[[Wildcards]], [[Odan-Urr]]&lt;br /&gt;
|ship=&#039;&#039;[[item:83855|Sunburst]]&#039;&#039;&lt;br /&gt;
|masters=[[Turel Sorenn]]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verity “Vez” Hirundo&#039;&#039;&#039; ([https://ipa-reader.com/?text=%CB%88v%C9%9Bz%20h%C9%AA.%CB%88run.do%CA%8A&amp;amp;voice=Amy /ˈvɛz hɪ.ˈrun.doʊ/]) is a [[starwars:Mirialan|Mirialan]] [[Odan-Urr|Odanite]] [[starwars:Padawan|padawan]] with a sordid criminal past. Throughout her life, Vez struggled with latent Force-sensitivity that manifested through intrusive dreams and feelings. She tried to self-medicate through [[starwars:Spice|spice]], leading to numerous co-existing addictions and an unstable career as a [[starwars:Slicer|slicer]], freelance investigator, and occasional bounty hunter.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Character History=&lt;br /&gt;
=== Youth (13–36 ABY) ===&lt;br /&gt;
Verity Hirundo was born on Mirial in 13 ABY, where she grew up in a religiously and socially conservative community. For reasons unknown, she left her homeworld at the age of 14 and quickly learned to fend for herself by stealing and, eventually, slicing. As she grew older, she settled into a life as a skip tracer and occasional bounty hunter, picking up a prodigious [[starwars:Spice|spice]] habit in the process.&lt;br /&gt;
&lt;br /&gt;
For her entire life, Vez has suffered from ominous premonitions and vivid dreams that reoccur until she follows the course of action that they urge. Although she tried to block them out with spice and alcohol, the dreams always won. It was not until she came in contact with the Jedi of Odan-Urr that Vez began to suspect this was a sign of latent Force-sensitivity.&lt;br /&gt;
&lt;br /&gt;
=== Encounters with Odan-Urr (36–39 ABY) ===&lt;br /&gt;
[[image:VezForward.png|thumb|left|200px|Vez Hirundo, sexy and fearless bounty hunter.]]&lt;br /&gt;
Vez first encountered Odan-Urr on a job during the [[Rite of Supremacy: Meridian|Miridian conflict]], when she assisted a strike team led by the Jedi [[Turel Sorenn]] and [[Xirini Kurai]] in a mission to sabotage the [[Collective]] and steal an artifact of unknown power from Daggo Mouk. Although she didn’t realize it at the time, Vez’s actions helped two other members of the team, Declan Roark and Val Cole, draw together [[Clan Vizsla]].&amp;lt;ref name=&amp;quot;Miridian&amp;quot;&amp;gt;[https://docs.google.com/document/d/1H3nLzYEGwpFjy544MGhNfThikERm9Wx-_RcUgtiQu3I/edit?usp=sharing RoS:M The Reasons Mav Drinks]&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
It took another two years before Vez began working more steadily in the [[Kiast System|Kiast system]]. After one of her visions allowed her to save her colleague [[Jon Silvon]] during a job rescuing slaves from Felucia, Vez finally started to look into the Jedi at Jon’s urging.&amp;lt;ref name=&amp;quot;Kidnapped&amp;quot;&amp;gt;[https://docs.google.com/document/d/1lRTt1jKsu9fxyJlmkQqLqrW9s80G25LJgQW92bu9ILQ/edit?usp=sharing Kidnapped!]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;The Sudden Attack&amp;quot;&amp;gt;[https://docs.google.com/document/d/1vDw-Te2gW_yFS8KcqSWjdfBvBfTKHC5KIXjHErW6wbs/edit?usp=sharing The Sudden Attack]&amp;lt;/ref&amp;gt; She ventured into the abandoned [[Velastari Temple]] on Kiast, where she was challenged by visions of Odan-Urr’s spiritual founders. When she emerged with a holocron, Vez finally sought out teachers among the Jedi, including [[V&#039;yr Vorsa]] and [[Teikhos Ta&#039;var]].&amp;lt;ref name=&amp;quot;Fighting Yourself&amp;quot;&amp;gt;[https://docs.google.com/document/d/1o9AIYJwMCh0_z0hYvgZd4fnfdIROJNhnP3sCEItH6OQ/edit?usp=sharing Fighting Yourself]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, the Jedi Order was far from a natural fit. Vez refused to give up mischief and treasure hunting, occasionally getting in the way of other Odanites.&amp;lt;ref name=&amp;quot;Castaway&amp;quot;&amp;gt;[https://discourse.darkjedibrotherhood.com/t/tython-squadron-castaway-run-on/2361 Castaway]&amp;lt;/ref&amp;gt; The Mirialan struggled with her training under Vorsa and left after seriously injuring another padawan, [[Tassk Adroc]], in a training fight.&amp;lt;ref name=&amp;quot;Tassk&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/acc/battles/1563 Acolyte Tassk Adroc vs. Augur Vez Hirundo]&amp;lt;/ref&amp;gt; She briefly returned to bounty hunting, although she struggled with her visions and her inability to keep up with trained Force-users.&amp;lt;ref name=&amp;quot;Ruka&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/acc/battles/1573 Augur Vez Hirundo vs. Adept Ruka Tenbriss Ya-ir]&amp;lt;/ref&amp;gt; Despite her troubled relationship with the Jedi themselves, Vez continued to work for Odan-Urr, including by putting her skills as a slicer to work against the Collective in [[Fourteenth Great Jedi War|the Battle of Arx]]&amp;lt;ref name=&amp;quot;Vixens&amp;quot;&amp;gt;[https://docs.google.com/document/d/1_XFHu5o5gyCGe6n7BySeBjtBE30FDobrOTnqdyaofKU/edit?usp=sharing Silver Fox and the Vixens]&amp;lt;/ref&amp;gt; and [[Vatali Unsettled|Arcturus’ Dominion remnant]] in the Kiast system.&amp;lt;ref name=&amp;quot;VU&amp;quot;&amp;gt;[https://docs.google.com/document/d/1oi8K-Ac6VL04Qzi8fCiQ5uXlFS9F0HfaT-pjwkkTAyI/edit?usp=sharing Capture the Storm]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ultimately, however, Vez’s initial training amplified the Force-based sensations she’d been trying to repress her entire life, leading to a severe downward spiral. She tried to run a Swokes Swokes blockade using a cloaking device she’d sold for spice money, resulting in her capture and imprisonment for several months.&amp;lt;ref name=&amp;quot;HelpUs&amp;quot;&amp;gt;[https://docs.google.com/document/d/1TLfO9L9lQ8Uupz8WOnx97obBT213tmPxhSDvwS5eVOo/edit?usp=sharing Help Us Odan-Urr, You’re Our Only Hope!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Jedi Path (40 ABY–Present) ===&lt;br /&gt;
[[image:VezRobe.png|thumb|right|200px|Vez in her unorthodox Jedi robes.]]&lt;br /&gt;
After several months, Odan-Urr tracked Vez down and arranged for her release along with her ship, the &#039;&#039;Black Magic.&#039;&#039; Their condition was simple: Vez needed to stay sober and commit to training until she could exercise basic control over her Force sensitivity. Although she had clashed with her previous instructors, [[Turel Sorenn]] stepped up to take the troubled Mirialan under his wing. His high tolerance for unorthodox approaches and background as a lackey for the Hutts made him a better fit for Vez; his actual commitment to Jedi teaching made him a less dangerous influence than “Gray Jedi” such as [[Ethan Martes]] or [[Edgar Drachen]].&lt;br /&gt;
&lt;br /&gt;
The pair quickly established a good working relationship, forged primarily on missions far away from the Praxeum, such as an expedition to [[starwars:Ktath’atn|Ktath’atn]].&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot;&amp;gt;[https://docs.google.com/document/d/1Ca7Qd5DtVnwOXvid3IOa6eMrfFdaz4RptSeJLFM-eAI/edit?usp=sharing Shadows Unveiled: Who Are the Children?]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Based on promising initial signs, the Council allowed Vez to undertake solo missions for that [[Consular Conclave]] under [[Xolarin]] and [[Elyon de Neverse]].&amp;lt;ref name=&amp;quot;HolocronHunt&amp;quot;&amp;gt;[https://docs.google.com/document/d/1HlQ6txcX7CCfcNTE1sCTtRRFgbaNk95XQl3weqQIiWw/edit?usp=sharing Hunt for a Holocron]&amp;lt;/ref&amp;gt; &lt;br /&gt;
Nevertheless, her well-earned reputation as a spice-fueled walking disaster continued to dog her.&amp;lt;ref name=&amp;quot;Distressed&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/xL.html COU Event: Distressed]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The launch of the [[Envoy Corps]] under [[Exarch]] [[Marick Tyris]] with numerous opportunities to broaden her horizons and practice her skills outside of Turel’s direct supervision.&amp;lt;ref name=&amp;quot;Morroshor&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/pg.html Lost Ruins of Morroshor]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JSTresearch&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/KZD.html JST Research: Lost Contacts]&amp;lt;/ref&amp;gt; Turel also had her dabble in rapport-building efforts with Odan-Urr’s on-again, off-again allies in Arcona, sending her for a friendly sparring session with future paramour [[Zig Kaliska]] and tour of the [[Voidbreaker]].&amp;lt;ref name=&amp;quot;Voidbreaker&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/9LD.html Voidbreaker Training II]&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
As of 44 ABY, Vez is a reluctant and halfhearted member of [[Sunrider|House Sunrider]]&amp;lt;ref name=&amp;quot;Pint&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/4jx.html Grab a Pint with Me]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;HothGala&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/ZlE.html House Hoth Presents: End of Year Gala]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Festivus25&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/mqm.html Festivus]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-|Description=&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Vez is a woman of fairly average build, with a fern green skin tone. Her hair is generally thick, wavy, and black, although she keeps most of it dyed an unnaturally vibrant shade of pink. The left side of her head is shaved close to the skin, while the rest of her hair falls to about jaw length. Her blue eyes are set between high cheekbones and a high forehead; her nose is small and her lips full.&lt;br /&gt;
&lt;br /&gt;
Vez is rarely, if ever, seen without copious eyeliner and lipstick in a bold shade of black, red, or pink. The tattoos on her face are surprisingly modest and orthodox. An elaborate stripe down the middle of her chin represents a familial affiliation. Two dots just above the space between her eyebrows indicate academic excellence in childhood, while a ‘chandelier’ pattern at the far corner of each eye demonstrates her successful rite of passage through a focus on both spiritual and scientific pursuits. A modernized—and very un-Mirialan—take on [[starwars:Electro-tattoo|electro-tattoos]] work their way down from her shoulders through her upper arms.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Abilities ===&lt;br /&gt;
Despite her instability and unpredictability, Vez is sufficiently skilled as a slicer and skip tracer to make a living in spite of her reputation as being eccentric and difficult to work with. By her reckoning, she is the best slicer in the Kiast system—though [[Orse Olo]] disabused her of that notion.&amp;lt;ref name=&amp;quot;LorefestFeb22&amp;quot;&amp;gt;[https://docs.google.com/document/d/1V6Vxk6B6GMEqPj3r087Q-dk-iwYzj2wSXSmlz5294qs/edit?usp=sharing Lorefest: February 2022]&amp;lt;/ref&amp;gt; She specializes in the infrastructure of the [[starwars:HoloNet|HoloNet]] and starship automation systems, being proficient enough in the latter to capture or disable warships with relative ease.&amp;lt;ref name=&amp;quot;Vixens&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;VU&amp;quot; /&amp;gt; She is also accomplished at modifying droids, though she is likely outclassed in that area by [[Gui Sol]]. &lt;br /&gt;
&lt;br /&gt;
Vez has a quick intellect, exceptional powers of observation, and a natural intuition for digging into difficult problems, all capabilities that were frequently augmented and/or numbed by various psychoactives throughout her life before the Jedi.&lt;br /&gt;
&lt;br /&gt;
Although her Force abilities are still nascent, Vez has demonstrated a talent prophecy and sensory-based powers.&amp;lt;ref name=&amp;quot;Kidnapped&amp;quot; /&amp;gt; On multiple occasions, her attempts to probe abandoned Jedi temples has resulted in overwhelming visions.&amp;lt;ref name=&amp;quot;Fighting Yourself&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;HolocronHunt&amp;quot; /&amp;gt; Despite her prodigious talent for Force-aided perception, Vez struggles with most traditional Force powers and, most of all, with the discipline required by her training. She often finds herself embracing her nascent powers without actually being able to control them.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
&lt;br /&gt;
Although her padawan training and sobriety have left Vez much more stable and empathetic than she was during the worst years of her spice addiction, she remains impulsive, flippant, and occasionally abrasive. Her mannerisms, worldview, and cynicism, forged by growing up where life was cheap and crime was the only way forward, put her at odds with the Jedi. She makes her more orthodox teachers and peers uncomfortable and the feeling is mutual. Vez is self-consciously an outsider and she’s defensive of her attitude and way of doing things. More deeply, she’s terrified of driving off the first community she’s been accepted in and desperate to impress Odan-Urr with some grand gesture or another.&lt;br /&gt;
&lt;br /&gt;
Vez has a deep-seated admiration for clever hacks, overpowered ordinance, and any solution to a problem that involves unexpected and gratuitous overkill. Not only does she tend to neglect simple and obvious tactics, but her sense of aesthetics leads her to stop and smell the chaos when she should be running.&lt;br /&gt;
|-|Relationships=&lt;br /&gt;
===The &amp;quot;Polycool&amp;quot;===&lt;br /&gt;
Beginning around 43 ABY, Vez—through no fault of her own—ended up in a polyamorous relationship with [[Zig Kaliska]] and [[Zuza Lottson]].&amp;lt;ref name=&amp;quot;Tza&amp;quot;&amp;gt;[https://docs.google.com/document/d/1o7Z0X2FGOMjfmtbgBGP38qQ4-L1PrdOQup6WgXZMIic/ The Best Tza on Nar Shaddaa]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Bonefire&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/NPm.html Social Bonefire]&amp;lt;/ref&amp;gt; The following year, in the wake of a somewhat successful mission against the Collective-tainted artificial intelligence, S.T.A.R., Vez pulled [[Orse Olo]] into the relationship.&amp;lt;ref name=&amp;quot;Polycool&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/o94.html Team Polycool]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DayofFirsts&amp;quot;&amp;gt;[https://docs.google.com/document/d/1QObk8Ij5jrqLdaB9Wv9y4dRWygMrIvNSIyA0MVUOc3E/edit?usp=sharing A Day of Firsts]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Dukes===&lt;br /&gt;
&amp;lt;!--{{Droid&lt;br /&gt;
| image = &lt;br /&gt;
| name = MiniDuke&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth = &lt;br /&gt;
| death = &lt;br /&gt;
| creator = &lt;br /&gt;
| manufacturer = [[starwars:Tarkin Initiative|Tarkin Initiative]] &lt;br /&gt;
| line = [[starwars:BT-1 assassin droid|BT-series assassin droid]]&lt;br /&gt;
| model = &lt;br /&gt;
| class = &lt;br /&gt;
| degree = &lt;br /&gt;
| cost = &lt;br /&gt;
| item =[[item:51075|51075]]&lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height =  1.25 meters &lt;br /&gt;
| gender = &lt;br /&gt;
| sensor =  Purple &lt;br /&gt;
| plating = Black &lt;br /&gt;
| armament =  Integrated modular weapon mounts &lt;br /&gt;
| equipment = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Droid&lt;br /&gt;
| image = &lt;br /&gt;
| name = PowerDuke&lt;br /&gt;
| homeworld = &lt;br /&gt;
| birth = &lt;br /&gt;
| death = &lt;br /&gt;
| creator = &lt;br /&gt;
| manufacturer = [[starwars:Imperial Department of Military Research|Imperial Department of Military Research]] &lt;br /&gt;
| line = [[starwars:Third-generation design Dark Trooper|Dark Trooper]]&lt;br /&gt;
| model = &lt;br /&gt;
| class = &lt;br /&gt;
| degree = &lt;br /&gt;
| cost = &lt;br /&gt;
| item =[[item:78290|78290]]&lt;br /&gt;
| length = &lt;br /&gt;
| width = &lt;br /&gt;
| height =  1.9 meters &lt;br /&gt;
| gender =&lt;br /&gt;
| sensor =  Red &lt;br /&gt;
| plating = Black &lt;br /&gt;
| armament = &lt;br /&gt;
| equipment = &lt;br /&gt;
| era = &lt;br /&gt;
| affiliation = &lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez has had close relationships with several heavily-customized droids over the years, such as the IT-O “electronics torturer,” Wobbles, and The Duke, a Viper probot.&amp;lt;ref name=&amp;quot;Vixens&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GJWXIII&amp;quot;&amp;gt;[https://docs.google.com/document/d/14rz1LiAgo_7zBwXaTwOr9sSp-dpkRvnN5Pk23QODdmI/edit?usp=sharing Fear and Loathing in Lyra Colony]&amp;lt;/ref&amp;gt; However, in recent years she has replaced individual droids with a generalized personality matrix based on the original Duke. Vez wrote the Duke personality matrix to function as a bodyguard and caretaker; however, she carefully edited to remove the droids’ ability to be shocked, disappointed, or betrayed by her.&amp;lt;ref name =&amp;quot;CharacterQuestion8&amp;quot;&amp;gt;[https://docs.google.com/document/d/1w4CD13bhSD7WwccdiTAQxAy55mnCLJnHwScNsjsMCRI/edit?usp=sharing Character Question #8]&amp;lt;/ref&amp;gt; The Dukes compensate for her rough upbringing and her insecurities about her place in the Jedi Order, serving as surrogate parents or siblings. Although the individual Dukes are all designed to be deadly and intimidating, Vez more often relies on them as babysitters.&amp;lt;ref name=&amp;quot;GJWXIII&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Distressed&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The current Dukes are [[item:78290|PowerDuke]], a bodyguard on a Dark Trooper chassis, and [[item:51075|MiniDuke]], a (relatively) subtle version in a blastromech chassis.&lt;br /&gt;
&lt;br /&gt;
=== Turel Sorenn ===&lt;br /&gt;
{{Quote|It’s been zero days since your last hurtful comment about my teaching methods.|Turel&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot; /&amp;gt;}}&lt;br /&gt;
&amp;lt;!--[[image:2-Turel-Sorenn.png|left|200px]] --&amp;gt;&lt;br /&gt;
Although Turel and Vez met as early as 36 ABY, when she was a hired hand in the Miridian conflict, the two did not have a lasting relationship until Turel showed up to bail her out of a [[starwars:Makem Te|Makem Te]] prison.&amp;lt;ref name=&amp;quot;Miridian&amp;quot; /&amp;gt; The Jedi gave her a simple choice: actually commit to Jedi training and a chance to turn her life around, or continue on her current trajectory and die before she hit thirty.&lt;br /&gt;
&lt;br /&gt;
Since pairing up as master and apprentice, the two have found that their skills and personalities complement each other surprisingly well.&amp;lt;ref name=&amp;quot;Shadows Unveiled&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruka Tenbriss Ya-ir===&lt;br /&gt;
{{Quote|You know, you could’ve sent a bounty hunter like a normal person.|Vez&amp;lt;ref name=&amp;quot;Sundari&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/jgq.html Sundari Station II]&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&amp;lt;!--[[image:2-Turel-Sorenn.png|left|200px]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez first encountered Ruka under inauspicious circumstances: she had accepted a job from a member of the Ya-ir family to abduct Ruka’s husband, Corazon Ya-ir, and bring him back to the family to break up their marriage. The entire encounter was a disaster fueled by bad spice and worse decisions, as Vez made a nuisance of herself chatting up the dour Mirialan Sith before incapacitating Cora. Ruka gave chase, and between the two of them they effectively destroyed a Coruscant nightclub before Vez escaped without her quarry.&amp;lt;ref name=&amp;quot;Ruka&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Vez did not realize that studying under Turel would result in repeated encounters with his former padawan, Cora, giving her a strong preference for taking missions as far from Kiast as possible.&lt;br /&gt;
&lt;br /&gt;
Much to their mutual chagrin, the Vez and Ruka were involuntarily married in a Selenian/Arconan tradition.&amp;lt;ref name=&amp;quot;Vezuka&amp;quot;&amp;gt;[https://docs.google.com/document/d/18dHKnG_IP3MNgCrLoF6j6Gp4bW-nwYdX6SlRN6JCFgg/edit?usp=sharing A Surprise Union]&amp;lt;/ref&amp;gt;  Despite Ruka’s attempts to have the marriage annulled, Vez avoided him for roughly a standard year. After crashing her date on, ironically enough, Selen, Ruka caught up with Vez on Vizsla’s [[Sundari Station]]. The two settled their most serious disagreements, annulled their sham marriage, and have settled into an uneasy peace.&amp;lt;ref name=&amp;quot;Sundari&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-|Gallery=&lt;br /&gt;
&amp;lt;gallery widths=325px heights=325px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Vez-Beya-2.png|&lt;br /&gt;
File:VezTor.png|&lt;br /&gt;
File:VezOrse.png|With Orse Olo.&lt;br /&gt;
File:VezOrse2.png|With Orse Olo.&lt;br /&gt;
File:Polycool-STARDestroyers.png| With Orse Olo, Zuza Lottson, and Zig Kaliska.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]][[Category:Odan-Urr members]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Gravewalker&amp;diff=202121</id>
		<title>The Gravewalker</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Gravewalker&amp;diff=202121"/>
		<updated>2026-08-12T16:24:00Z</updated>

		<summary type="html">&lt;p&gt;Strix: Eras template, category, whitespace for infobox readability, links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|nor}}&lt;br /&gt;
{{Ship&lt;br /&gt;
|image=[[File:SpiderCruiser.webp|350px]]&lt;br /&gt;
|name=Gravewalker&lt;br /&gt;
|manufacturer=Nihil Marauder Craftsmen&lt;br /&gt;
|line=&lt;br /&gt;
|model=Modified spider cruiser&lt;br /&gt;
|class=Spider cruiser&lt;br /&gt;
|cost=Not publicly disclosed&lt;br /&gt;
|modifier=Heavily modified&lt;br /&gt;
|item=&lt;br /&gt;
|length=18 meters&lt;br /&gt;
|width=96 meters&lt;br /&gt;
|height=34 meters&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=Multiple high output ion engines with maneuvering thrusters&lt;br /&gt;
|hyperdrive=Class 1.0&lt;br /&gt;
|hdsystem=Primary hyperdrive&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=Heavy duty fusion reactor&lt;br /&gt;
|shield gen=Military grade reinforced deflector shield array&lt;br /&gt;
|hull=Black durasteel hull with layered armor plating, and dark crimson details/optics&lt;br /&gt;
|sensor=Advanced multispectrum sensor suit, long range scanners, life form detection;, passive sensor array&lt;br /&gt;
|target=Advanced military targeting computer linked directly to central droid intelligence&lt;br /&gt;
|navigation=Advanced computer integrated with automated piloting systems&lt;br /&gt;
|avionics=Highly automated flight control network governed by an advanced droid brain&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=2 laser cannons&lt;br /&gt;
|sysmods=Advanced droid brain, advanced slave circuit, automated flight controls; automated damage control, automated weapons coordination, reinforced armor, enhanced sensor processing, encrypted communications, concealed compartments, modified environmental systems&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=1–8&lt;br /&gt;
|skeleton=1&lt;br /&gt;
|passengers=30&lt;br /&gt;
|capacity=250 metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=Advanced droid intelligence core, advanced slave circuit, automated internal security system, cargo bay, secure holding cell, private quarters, bathing chambers, encrypted holocommunications suite, grappling systems&lt;br /&gt;
|role=Personal cruiser, mobile command vessel, stealth operations, reconnaissance, personnel transport&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=Velira Morvane, [[Shroud Syndicate]]&lt;br /&gt;
|known=Gravewalker&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=Velira Morvane&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=Velira Morvane&lt;br /&gt;
|status=Active&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=[[Seventeenth Great Jedi War]], various Shroud Syndicate operations&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The &#039;&#039;Gravewalker&#039;&#039; began its life during the [[starwars:High Republic Era|High Republic Era]] as a [[starwars:Spider Cruiser|Spider Cruiser]] constructed for a small band of [[starwars:Nihil|Nihil Marauders]]. Built in the likeness of a spider, the vessel was designed to serve as both an armed ship and a mobile hunting platform. The original crew had developed a particular reputation for hunting the species known as Anzati. Following several encounters with the species, the marauders modified the cruiser specifically for that purpose, reinforcing its internal security systems and fitting portions of the vessel with restraints, sensor equipment, and a containment space intended for making captures. The ship became closely associated with the group’s hunts, and was used to pursue suspected Anzati across several remote systems.&lt;br /&gt;
&lt;br /&gt;
[[Velira Morvane]] came into their sights while she was still young by Anzati standards and had not yet learned to exert consistent control over her hunger. A series of deaths near a remote settlement drew the marauders into the region, and the evidence left behind convinced them that an Anzat was responsible. They began tracking Velira, with the intention of capturing her.&lt;br /&gt;
&lt;br /&gt;
After weeks of careful, the Anzati female later planned her own attack on the vessel while evading the marauders. Velira infiltrated the Spider Cruiser rather than confronting it outright, by disguising herself as one of the crewmates and quietly embedding herself among them. Over the course of several months, she learned the vessel’s routines, passages, and security systems while gradually thinning it&#039;s crew. The marauders began to disappear one at a time... Some during planetary excursions, others while isolated in the ship&#039;s cargo area. &lt;br /&gt;
&lt;br /&gt;
Velira took possession of the Spider Cruiser immediately afterward, using it&#039;s own navigation records and access codes to remove it from Nihil controlled space. She later renamed the vessel the &#039;&#039;Gravewalker,&#039;&#039; in memory of the crew she had methodically hunted, for the lives of the Anzati that the ship had claimed in the years prior, and for what was meant to symbolize both the ship’s affiliation with death and her own emergence as the only one left to walk within it. &lt;br /&gt;
&lt;br /&gt;
Over the centuries that followed, the ship was modified to suit Velira’s needs. Engines, armor, weapons, sensors, and internal compartments were replaced or modified as technology advanced. The most extensive modernization came with the installation of an advanced droid brain and advanced slave circuit, allowing the &#039;&#039;Gravewalker&#039;&#039; to coordinate many routine functions without an actual crew. Beneath centuries of modifications, portions of the original arachnid frame still endured— the same vessel once built to hunt Anzati, claimed by one of its intended victims, and carried forward as a personal vessel.&lt;br /&gt;
[[Category:Starships]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sashar_Arconae&amp;diff=202120</id>
		<title>Sashar Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sashar_Arconae&amp;diff=202120"/>
		<updated>2026-08-12T16:15:58Z</updated>

		<summary type="html">&lt;p&gt;Strix: Undo revision 202009 by Tarvitz (talk) - Sashar is back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|exd|former}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Sith&lt;br /&gt;
|image=[[File:Sashar-headshot.jpeg|200px]]&lt;br /&gt;
|firstname=Sashar Erinos &lt;br /&gt;
|homeworld=[[starwars:Dxun|Dxun]]&lt;br /&gt;
|birth=[[0 BBY to 9 ABY#4 ABY|4 ABY]]&lt;br /&gt;
|death=[[30 ABY to 39 ABY#35 ABY|35 ABY]]&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=brown&lt;br /&gt;
|eyes=blue/black&lt;br /&gt;
|height=182cm&lt;br /&gt;
|weight=81kg&lt;br /&gt;
|cyber=cloned eyes&lt;br /&gt;
|allies=[[Soulfire Strike Team]], [[Oberst]], [[Arcona]]&lt;br /&gt;
|enemies=[[Scholae Palatinae]]&lt;br /&gt;
|saber=Blue&lt;br /&gt;
|form=* [[Soresu]]&lt;br /&gt;
* [[Djem So]]&lt;br /&gt;
* [[Shien]]&lt;br /&gt;
|fightingstyle=* [[Stava]]&lt;br /&gt;
* [[Tu&#039;rek]]&lt;br /&gt;
|profession=Mandalorian Warrior&lt;br /&gt;
|position=[[Sergeant]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=The [[Erinos]] Family&lt;br /&gt;
|dossier=[[dossier:1612|1612]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Let’s fight to fight, not to kill. We shall fight because we are friends, because we are opponents, and because we are. Have at you.|Sashar to Selene d&#039;Tana, during an ACC match.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A soldier. A warrior. A survivor. Above all else, those were the three defining characteristics of the man known as Sashar, before his death on [[New Tython]] made him a hero and martyr of his brothers and sisters.&lt;br /&gt;
{{:Sashar Arconae/PartOne}}{{:Sashar Arconae/PartTwo}}{{:Sashar Arconae/PartThree}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Di Tenebrous Arconae]][[Category: Deceased Characters]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Iphis_Melinoe&amp;diff=202119</id>
		<title>Iphis Melinoe</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Iphis_Melinoe&amp;diff=202119"/>
		<updated>2026-08-12T16:10:11Z</updated>

		<summary type="html">&lt;p&gt;Strix: Undo revision 202107 by Strix (talk) - better mobile compatibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor|featured}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|IC=&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Sith&lt;br /&gt;
|image=[[File:Iphis Headshot.jpeg|250px]]&lt;br /&gt;
|firstname= Iphis&lt;br /&gt;
|lastname= Melinoe&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|9}}&lt;br /&gt;
|placeofbirth=[[starwars:Hapes/Legends|Hapes]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Hapan/Legends|Hapan]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Blonde&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|skin=Fair&lt;br /&gt;
|height=190cm&lt;br /&gt;
|weight=65kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Telethusa Melinoe&lt;br /&gt;
|father= Ligdus Naso&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Marick Tyris Arconae]]&lt;br /&gt;
|associates=Phaedra Asterion, Imopea&lt;br /&gt;
|custom=&lt;br /&gt;
|customtitle=Ex-Lovers&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=[[item:84934|Mortuary Sword]]&lt;br /&gt;
|fightingstyle=Sumiren broadsword fencing&lt;br /&gt;
|profession=Menace&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Exodus era]], [[New Order era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&#039;&#039;[[item:107891|The Saint of Awe]]&#039;&#039;&lt;br /&gt;
|masters= * Colibrip†&lt;br /&gt;
* Fialka†&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
|sheet= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Iphis Melinoe]] (&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;[https://ipa-reader.com/?text=%CB%88%C9%AAf.%C9%AAs%20me.l%C9%AA.%CB%88n%C9%99%CA%8A.e&amp;amp;voice=Amy ˈɪf.ɪs me.lɪ.ˈnəʊ.e]&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;) is a [[Krath]]-trained Sith who recently returned to the Brotherhood after fleeing [[Lyspair]] during the [[Eighth Great Jedi War|Fall of Antei]] in 21 ABY.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Childhood (9-21 ABY) ===&lt;br /&gt;
Iphis was born the second daughter of a minor noble house in the [[starwars:Hapes Consortium|Hapes Consortium]] in [[0_BBY_to_9_ABY#9_ABY|9 ABY]]. As a child, she came to the attention of the Dark Jedi Brotherhood and was enrolled at the [[Shadow Academy]] in [[10_ABY_to_19_ABY#19_ABY|19 ABY]].&lt;br /&gt;
&lt;br /&gt;
In [[20_ABY_to_29_ABY#21_ABY|21 ABY]], the Brotherhood was assaulted by a previously unknown alien force called the Yuuzhan Vong. When it became clear that Brotherhood forces had little hope of fending off the Vong invasion of [[Antei]], [[Aristan Dantes|Darth Sarin]] initiated a contingency plan called the [[Braata Option]]. Brotherhood forces were instructed to abandon the system and regroup outside the Shroud. Three years later, the Brotherhood would reclaim the system. Iphis would not be among them.&lt;br /&gt;
&lt;br /&gt;
=== Phaistos (21-42 ABY) ===&lt;br /&gt;
Rather than follow the Braata Option, the elder instructors and archivists Iphis studied under abandoned the Brotherhood entirely, seeking a relatively sparsely populated world that a group of 19 Force-users could dominate. They found it in Phaistos, a backwater on the far side of Sith space. &lt;br /&gt;
&lt;br /&gt;
Phaistos had been colonized by one ancient Sith empire or another in the distant past, but by 21 ABY that was a distant memory. The planet was occupied by a small but self sufficient population of native humanoids divided into a handful of major polities. &lt;br /&gt;
&lt;br /&gt;
The refugees comprised three equite instructors from the [[Shadow Academy]] and a dozen students of novitiate or journeyman rank, Iphis among the youngest of them. The group, which semi-seriously referred to itself as the coven, fell under the initial leadership of Iphis’ master, the Fosh Krath priestess Colibrip. The Coven were too weak and too few to dominate the planet by force, and Colibrip worked to secure a position as refugee advisors to the Royal Court of Sumire, one of the more dominant states. After a decade of developing the Coven’s power, Sumiren court politics, and the occasional assassination, Colibrip established herself as the power behind the throne.&lt;br /&gt;
&lt;br /&gt;
=== Prodigal Daughter (43 ABY-Present) ===&lt;br /&gt;
Iphis appeared in Brotherhood space in 43 ABY, offering what knowledge and artifacts she could salvage from Phaistos in exchange for asylum. She was immediately inducted into the [[Envoy Corps]] despite the [[Exarch|Exarch&#039;s]] misgivings.&amp;lt;ref name=&amp;quot;Shame Corner 12&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/qDG.html Shame Corner 12]&amp;lt;/ref&amp;gt; Her envoy duties included at least one return trip to the Phaistos, accompanied by [[Marick Tyris Arconae]] and the Envoys [[Dusa Harik]] and Myra Baas.&amp;lt;ref name=&amp;quot;Operation Klotho&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/aJE.html Operation Klotho]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using funds provided by the Iron Throne, Iphis purchased a vessel for herself, &#039;&#039;The Saint of Awe&#039;&#039;, a refurbished &#039;&#039;Cosinga&#039;&#039;-class corvette from Andromeda Shipworks on [[starwars:Nubia|Nubia]]. She managed to convince the owners&#039; invalid daughter to join her and take command of the vessel.&amp;lt;ref name=&amp;quot;All She Ever Wanted&amp;quot;&amp;gt;[https://docs.google.com/document/d/1sWu25YEOTNnjNypOjkjDeLEvc81rz7DzcFBvFwv3niQ/edit?usp=sharing All She Ever Wanted]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Castle&amp;quot;&amp;gt;[https://docs.google.com/document/d/11xQo2Mv07yNBrtn5cvKf31yFuNR2y6UVyDCV1sb4e8I/edit?usp=sharing Castle]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Heartache&amp;quot;&amp;gt;[https://docs.google.com/document/d/115nYyIoIAo8UlrUJNWowk-acUngs6NB0V620Y4Oi4HQ/edit?usp=sharing Heartache]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Nodes of Nightmares&amp;quot;&amp;gt;[https://docs.google.com/document/d/1oNKJv-HraYJb9HJiW2Exb20DaFWHuxsoWxFsaM3Ul20/edit?usp=sharing Nodes of Nightmares]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this time, Iphis was frequently seen in the company of the abrasive and unhinged Shani-impersonator Imopea.&amp;lt;ref name=&amp;quot;S1C2 RO&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Akd.html Team Disorganized Last Minute Token Entry Because Atty Said I Had To]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Intrigue on Arx&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Bk0.html Intrigue on Arx]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Big/No Dick Energy&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/REw.html S1C3 RO Big/No Dick Energy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since her return, Iphis has kept busy with various errands for the Iron Throne.&amp;lt;ref name=&amp;quot;Iphis Melinoe Saves Life Day&amp;quot;&amp;gt;[https://docs.google.com/document/d/1dL6pXofOOx2Cz38KEZJpsCkNajWVr7C4hXD9HtOPaeQ/edit?usp=sharing Iphis Melinoe Saves Life Day]&amp;lt;/ref&amp;gt; Of particular note, she was one of the party selected to retrieve Grand Master Dacian Victae&#039;s mysterious &amp;quot;PSL&amp;quot; system, an expedition that succeeded with no complications whatsoever.&amp;lt;ref name=&amp;quot;The Hunt for PSL&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/KyR.html Arx Adventures Anthology: The Hunt for PSL]&amp;lt;/ref&amp;gt; Her free time has been spent mostly in patron shopping, to extremely modest success.&amp;lt;ref name=&amp;quot;Harvestide/All Spirits&#039; Day&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/vGq.html Harvestide/All Spirits&#039; Day]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;A Shadowy Masquerade&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/zkp.html A Shadowy Masquerade]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Iphis.jpeg|right|400px]]&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Iphis is a Hapan female with fair skin and straight, thick, pale blonde hair. She is exceptionally tall without the athletic build to support it, more willowy and coltish than amazonian.&lt;br /&gt;
&lt;br /&gt;
Iphis has a heart-shaped face with a distinct jawline tapering to a pointed chin, set atop a long, delicate neck. Her nose is relatively narrow with a slightly pointed tip. She has a cruel mouth with full lips and a prominent cupid&#039;s bow. She has expressive eyes with a noticeable upward tilt at the outer corners. Her eyebrows are well-defined and dark, contributing to the intensity of their gaze.&lt;br /&gt;
&lt;br /&gt;
Iphis would epitomize pureblood Hapan beauty if not for her eyes and the fact that her right arm is missing from the mid-humerus down, replaced with a skeletal, gilded cybernetic. While her eyes are striking, the sheer intensity of their emerald green color is inhuman, and their vibrancy makes her skin and hair look washed out and lifeless in comparison.&lt;br /&gt;
&lt;br /&gt;
Contrasted with the rest of her features, Iphis&#039; eyes and height underscore a sense that she is not quite the sum of her parts. It&#039;s as if she had been cobbled together from a small group of individually gorgeous women whose individual aspects don&#039;t match. Her build is lithe and delicate and she would be dainty if not for her height; she is tall and imposing, or would be if she had the frame to back it up. Her bone structure and facial features share perfect bilateral symmetry, an effect ruined entirely by her mismatched arms.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
She affects a heavy, artificial tedium, or a faint and glittering malice, sometimes even a self-deprecating humorousness. Iphis speaks with a highborn Hapan accent that&#039;s been somewhat mutilated by decades away from the Consortium. She sounds Hapan to outsiders, less so to native Hapan-speakers who aren&#039;t as far removed from their homeland.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Iphis&#039; personality can be charitably described as &amp;quot;extra;&amp;quot; for those who&#039;ve gotten to know it, it can be easy to forget how unobtrusive and easily overlooked she is around strangers. Her genuine indifference to other people&#039;s feelings and natural caution mean Iphis goes out of her way to avoid attracting attention or scrutiny—at least until she&#039;s in a sure position to gloat.&lt;br /&gt;
&lt;br /&gt;
Iphis plays up being a decadent, shallow mean girl. She really is one, but her public persona can exaggerate these tendencies to the point of caricature. She pretends to forget people’s names, has prepared flowery put downs she can inflict onto which target is convenient, and will push people&#039;s buttons if there’s nothing better to do. &lt;br /&gt;
&lt;br /&gt;
Assuming that this means she cares about others’ opinions of her would be a mistake, however. Ultimately, other people are merely extras in the background of her starring role in life, hardly worth the sustained attention. She’ll play along with insults, lightsaber-measuring contests, and torrid love affairs so long as they&#039;re amusing her, but when they inevitably become tedious, Iphis moves on without fanfare.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Abilities ===&lt;br /&gt;
Iphis is brilliant, strong willed, and possesses an unusually focused and inquisitive mind, all of which come as an unpleasant shock to those who judge her by her shallow persona. Although limited by fairly rudimentary technology of Phaistos, she&#039;s a competent biomedical technician, with skills both informing and informed by her use of the Force to control granular biological functions.&lt;br /&gt;
&lt;br /&gt;
==== The Force ====&lt;br /&gt;
Iphis specializes in channeling the Force through living material, namely her own body and those of sapients unfortunate enough to draw her attention. Her mastery of &#039;&#039;&#039;Control Self&#039;&#039;&#039; and &#039;&#039;&#039;Healing&#039;&#039;&#039; allow her precise control over a wide range of bodily functions, and she&#039;s only slightly less competent using &#039;&#039;&#039;Amplification&#039;&#039;&#039; to augment herself further. &lt;br /&gt;
&lt;br /&gt;
Iphis is adept enough at &#039;&#039;&#039;Concealment&#039;&#039;&#039; to leverage it more or less indefinitely; if another Force-user detects her, it&#039;s by her choice.&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
Iphis didn&#039;t have a lightsaber when she fled Lyspair, and the group didn&#039;t have access to kyber crystals to construct new ones on Phaistos. What they did have was Pavo’s proficiency in Sith Alchemy, which he used to craft weapons for the group’s younger members. By the time Iphis had a lightsaber to practice with, she was already proficient with physical edged weapons. As a consequence, while Iphis can wield a lightsaber to deadly effect, it&#039;s frankly a step down from what she can do with her sword.&lt;br /&gt;
&lt;br /&gt;
== Ship ==&lt;br /&gt;
&amp;lt;!-- {{Ship&lt;br /&gt;
|image=&lt;br /&gt;
|name=&#039;&#039;The Saint of Awe&#039;&#039;&lt;br /&gt;
|manufacturer=[[starwars:Sienar Fleet Systems|Sienar Fleet Systems]] (refurbished by Andromeda Shipworks)&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=[[starwars:Cosinga-class Heavy Corvette|&#039;&#039;Cosinga&#039;&#039;-class Heavy Corevette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107891|107891]]&lt;br /&gt;
|length=120 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=3,000 G&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,350 kph&lt;br /&gt;
|engine=[[starwars:Desando Dynamics|Desando Dynamics]] [[starwars:Dy-Lar 3 ion engine|Dy-Lar 3 ion engines]] (4)&lt;br /&gt;
|hyperdrive=Class 1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=* 2 heavy blaster cannons&lt;br /&gt;
* 2 ion cannons&lt;br /&gt;
* 1 missile launcher&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=7&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=21&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal transport&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=Iphis Melinoe&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=Phaedra Asterion&lt;br /&gt;
|status=&lt;br /&gt;
|commission=43 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
Iphis&#039; personal ship is &#039;&#039;The Saint of Awe&#039;&#039;, which also serves as her primary residence. &#039;&#039;The Saint&#039;&#039; is a &#039;&#039;Cosinga&#039;&#039;-class heavy corvette that was refurbished by the Nubian boutique shipyard Andromeda Shipworks according to plans provided by [[Arx Capital Exchange]]. Phaedra Asterion serves as the ship&#039;s captain and Iphis&#039; personal secretary.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
|-|OOC=&lt;br /&gt;
{{Eras|real}}&lt;br /&gt;
This is a writing and characterization guide for [[Iphis Melinoe|Iphis]] based on the one [[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama/OOC|Erinyes]] did, which was itself based on Atty’s. &lt;br /&gt;
&lt;br /&gt;
==The Most Important Things (Short Version)==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
* If she&#039;s in a situation where she&#039;s not dominant or at least isn&#039;t certain of it, she&#039;s quiet and reserved. If she thinks she would fall at the top of the pecking order, which is often, then she&#039;ll act like it.&lt;br /&gt;
&lt;br /&gt;
* She isn’t a sadist or edgelord, but she is a Mean Girl and she grew up around sadists and edgelords and isn’t fazed by them, though she does find it gauche.&lt;br /&gt;
&lt;br /&gt;
* She didn&#039;t get where she is by being willing to die. She got there by methodically killing every Force-user she knew.&lt;br /&gt;
&lt;br /&gt;
* Her life is awesome. She&#039;s basically immune to physical suffering, she&#039;s rich and powerful, and she can do whatever she wants. Most Brotherhood characters in this situation find a way to be miserable but she is just living her best life.&lt;br /&gt;
&lt;br /&gt;
* Getting in her head unsolicited is her berserk button. Suppression is a runner up, but usually people don’t break that out until they’re throwing down. &lt;br /&gt;
&lt;br /&gt;
===Combat and Powers===&lt;br /&gt;
&lt;br /&gt;
* Combat is all about the sword, and she is very good, very fast, and does not play around unless she really doesn&#039;t respect you. The horror show doesn&#039;t kick in unless she&#039;s outnumbered, which will end much worse for the attackers than if they&#039;d gone one by one and just gotten a sword to the neck&lt;br /&gt;
&lt;br /&gt;
* Several of her Force powers are developed enough to deploy at will:&lt;br /&gt;
&lt;br /&gt;
** Concealment is effortless and effectively always on unless she wants to be sensed.&lt;br /&gt;
&lt;br /&gt;
** Control Self is on a similar level. Her bodily processes aren’t quite voluntary, but she takes considerable pride in controlling them. She doesn’t tire, she doesn’t even really need to &#039;&#039;breathe&#039;&#039; except on a timeline that’s not very helpful to anybody trying to kill her.&lt;br /&gt;
&lt;br /&gt;
** Healing is only effortless for small, superficial wounds, but she has options for how to fuel it without overexerting herself.&lt;br /&gt;
&lt;br /&gt;
==The Deep Dive==&lt;br /&gt;
&lt;br /&gt;
===Core Personality Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is all about power.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Whether or not she likes somebody? Power. Relationship dynamics? Power. Goals and motivations? Power.&lt;br /&gt;
&lt;br /&gt;
She treats non-Force-users as somewhere above animals but below real people. Journeymen and Equites are below her in the hierarchy—though she will adjust this slightly if they have power via position—and will show her appropriate deference. Likewise, she is significantly less catty with the relatively few people who can overpower her. &lt;br /&gt;
&lt;br /&gt;
But there’s two sides to power: what you have in theory and what you actually wield. She respects power but holds the disuse of it in contempt. Among her lessers, she’s more appreciative of the ambitious and cunning than the ones who seem set in their weakness. And when it comes to Elders, if you want her respect, you need to act like an Elder of the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is not an edgelord.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
She’s not a mustache-twirling villainess. She doesn’t do things for the evuls. She doesn’t particularly enjoy watching random people suffer. I think it’s easy for other authors to fall into the trap of making her too sadistic. The way to think of it is that cruelty isn’t a hobby, it’s a tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is not a good person.&#039;&#039;&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
Despite the above, she is a bitch. She’s not especially bothered by evil unless it actually impacts something she cares about. She is petty and if she dislikes someone, she will bully them relentlessly just because she can. But most people don’t warrant the effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is in it for the lulz.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Insults are effectively just banter and won&#039;t get to her. She&#039;ll engage insofar as she just enjoys insulting people, but escalating into a real fight over it is stupid and to be avoided. Likewise, she hits on people she wants to screw, or wants to make uncomfortable, or who react in amusing ways.&lt;br /&gt;
&lt;br /&gt;
There’s some tension between this and the first point, her need for a Darwinian social order. Why does she sometimes put people in their place and other times blow them off as people whose opinions don’t matter? Well, power. If you’re trying to get a rise out of her, or assert some sort of social dominance, or just get her attention, then the way she exerts her power is just to ignore it and remind you that you’re not worth her attention and certainly aren’t going to compel her to give it to you. Whereas if you just don’t seem to understand the pecking order, she’s more likely to instruct you in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is an interstellar woman of mystery&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
One of my personal rules for the character is to give people as little background on what’s going on in her head as I can manage. I’m bending that rule here, but note the near complete lack of information on her background, her plans, etc. in favor of descriptions of how she behaves. Other characters can make more or less informed guesses about what she’s up to, but she’s not going to tell them, and if she does, she’s not being honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is a misandrist.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Iphis treats men the way you’d treat somebody who chews with their mouth open, or who doesn’t bathe often enough, or who has a really annoying laugh. She doesn’t like them. She doesn’t feel any need to pretend that she likes them. They don’t get to come to her birthday party. But she’s not here for Evil Feminism. She’s not going to underestimate men just because they’re men or try to build a matriarchal Brotherhood.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms, Voice, and Appearance ===&lt;br /&gt;
&lt;br /&gt;
* Iphis’ default presentation is slightly bored. When something does catch her attention or provoke a response, the vibe is not unlike you just attracted a predator.&lt;br /&gt;
&lt;br /&gt;
* Iphis is a pretty Hapan princess but there’s are enough things that are slightly off to get different reactions out of people, even accounting for her off-putting personality. Her eyes are oversaturated but the rest of her is undersaturated and very close observers will notice she doesn’t move as much as a living thing should. Some people will thirst over her and won’t understand why you don’t, others will be disgusted and not understand why anybody wants her.&lt;br /&gt;
&lt;br /&gt;
=== Skills, Force Powers, and Feats ===&lt;br /&gt;
&lt;br /&gt;
I follow a pretty straightforward approach to the CS pyramids: the higher a character’s level in something, the more important it is to her and the more of her time and energy she invests into it. +3 is about the level where you can make a living with something, which says a lot about how much a character is putting into something to get and keep it at +5. &lt;br /&gt;
&lt;br /&gt;
==== Most Important ====&lt;br /&gt;
&lt;br /&gt;
Iphis has two tools to get through life: her mind, and the Force. So &#039;&#039;&#039;Intellect,&#039;&#039;&#039; &#039;&#039;&#039;Resolve,&#039;&#039;&#039; and &#039;&#039;&#039;Investigation&#039;&#039;&#039; are all rated very highly. She may not always act like a stereotypical smart person, but she’s very intellectual, curious, and intentional about her mind being her source of independence, security, and power.&lt;br /&gt;
&lt;br /&gt;
Ok, she also has a third tool: &#039;&#039;&#039;Bladed Weapons&#039;&#039;&#039; with &#039;&#039;&#039;Deflect This.&#039;&#039;&#039; Iphis relies on a physical sword rather than a lightsaber. Make of that what you will. But given that her Force skills lean towards physicality, she’s forced to rely on physical combat over, for lack of a better term, magic damage. And she’s trained with it like her life depends on it, because on several occasions it has, and she’s trained to kill lightsaber-wielding Force-users and blaster-wielding mobs alike. &lt;br /&gt;
&lt;br /&gt;
Iphis moves a lot of energy around. One of the basic assumptions about her life but especially her combat style is that she &#039;&#039;cannot&#039;&#039; run out of juice. Per her &#039;&#039;&#039;Channel III&#039;&#039;&#039; Discipline Feat, she’s frighteningly good at sucking up ambient Force energy with little to no ramp up. She’ll suck it out of other people, too, but our system limits that to Healing via &#039;&#039;&#039;Force Drain III&#039;&#039;&#039; and &#039;&#039;&#039;A Soul for a Soul,&#039;&#039;&#039; so it doesn’t come up as often.&lt;br /&gt;
&lt;br /&gt;
With the exception of Healing, most Force-users are limited in how much they can affect the Force energy in a living body. There’s a bunch of powers for moving around their own body with powers like Control Self, Amplification, etc, but only Healing works properly on others. &#039;&#039;&#039;Synergy III&#039;&#039;&#039; is the exception, allowing Defenders to share powers with a group. That’s historically been limited to &#039;&#039;defensive&#039;&#039; use. I wrote up a proposed Discipline Feat to let Iphis use it offensively, but Iddy just removed the defensive caveat from the base feat. This was probably a bad idea because it’s &#039;&#039;incredibly&#039;&#039; broken from a balance perspective, but as of this writing, Iphis is the only character in the Brotherhood who is running around screwing with other people’s bodily functions for funsies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is her primary Force power, though given Synergy, the name is misleading. The current (September 2025) ruling on this power and how it works with Synergy is incredibly nasty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is high enough that she’s one of the preeminent healers in the Brotherhood, though it’s a power that serves her first and others only when she feels like it. If she can fuel it with &#039;&#039;&#039;Force Drain,&#039;&#039;&#039; she will. &#039;&#039;&#039;Accelerated Healing&#039;&#039;&#039; at her level is fast enough that others can see superficial wounds closing. &#039;&#039;&#039;A Soul for a Soul&#039;&#039;&#039; probably won’t come up often, but it’s important.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amplification (Escape Artist)&#039;&#039;&#039; is key to her fighting style and she uses it willy-nilly; she can easily manage the physical and mystical fatigue through Control Self and Channel, respectively. Hapan night blindness is something she can turn off with &#039;&#039;&#039;Enhanced Sight II,&#039;&#039;&#039; but it’s still something she has to mindfully turn off.&lt;br /&gt;
&lt;br /&gt;
All that focus on energy doesn’t work if you can’t perceive it, so &#039;&#039;&#039;Sense&#039;&#039;&#039; is another key power for her.&lt;br /&gt;
&lt;br /&gt;
At her skill level, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can be run indefinitely, and that’s generally what Iphis does. If you pick her up with Sense, it’s because she wanted you to.&lt;br /&gt;
&lt;br /&gt;
Besides the Discipline Feat combination, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the only thing non-standard in Iphis’ training. But the power itself is pretty weak, basically just Telekinesis but worse. She has it at the level she does because it’s the most practical way to experiment with the energy of a living being after it’s been removed from said being. It’s mildly useful for creeping people out, but if anything this will fall over time. &lt;br /&gt;
&lt;br /&gt;
==== Important ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception&#039;&#039;&#039; is her primary social skill, with the &#039;&#039;&#039;Sociopath&#039;&#039;&#039; feat effectively giving her &#039;&#039;&#039;Charm&#039;&#039;&#039; for free. She’s not prone to telling outright lies but you shouldn’t take anything she says at face value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; represents the non-mystical side of her Force studies. More on that in the Lore topics, below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; is something she can’t just Amplification away, not entirely, so it’s reasonably well development. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is just too damn useful for staying alive.&lt;br /&gt;
&lt;br /&gt;
Are you really a Force-user without &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;? &#039;&#039;&#039;Matter Bender II&#039;&#039;&#039; is there specifically to fling blood and other gore at people. Violence should be traumatizing and Iphis is not about this PG-13 life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Trick (Inceptioned)&#039;&#039;&#039; is admittedly here as a vestige of statting out Ianthe (more on her below).&lt;br /&gt;
&lt;br /&gt;
==== Hobbies ====&lt;br /&gt;
&lt;br /&gt;
Iphis develops some &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Might&#039;&#039;&#039; by virtue of her sword training, though less than she should, given her heavy reliance on the Force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation&#039;&#039;&#039; is for people who aren’t dangerous enough to intimidate others just by existing. If she wants to intimidate you, she’ll just hurt you. Or herself. Or somebody else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception (Snap Judgment)&#039;&#039;&#039; is one of those Skills that’s lower than it probably should be, because she focuses so much more on her active attention (Investigation) and mystical sensitivity (Sense). &lt;br /&gt;
&lt;br /&gt;
Iphis has some &#039;&#039;&#039;Stealth&#039;&#039;&#039; ability to complement her Concealment, but not enough to get around somebody who’s properly observant.&lt;br /&gt;
&lt;br /&gt;
Iphis has some basic &#039;&#039;&#039;Martial Arts (Teras Kasi)&#039;&#039;&#039; training to supplement her swordwork, as real world sword combat arts incorporated strikes and grapples.&lt;br /&gt;
&lt;br /&gt;
Iphis has rudimentary &#039;&#039;&#039;Crafting&#039;&#039;&#039; and &#039;&#039;&#039;Survival&#039;&#039;&#039; skills leftover from the early days on Phaistos, and &#039;&#039;&#039;Tactics&#039;&#039;&#039; from her role as a decadent aristocrat. But she’s not focused on things or other people and it shows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, &#039;&#039;&#039;Illusion&#039;&#039;&#039;, and &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; all fall under the heading of manipulating other beings’ minds in different ways. It’s not her specialty, and Mind Trick is the only skill here she’s really developed to the point of comfort. &#039;&#039;&#039;Terror&#039;&#039;&#039; is a bit of a weird case, as it’s written as a mental power but she could, in theory, do it better using Control Self to induce a biochemical fear response.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; never got enough focus to be very useful.&lt;br /&gt;
&lt;br /&gt;
==== Lore Topics and Languages ====&lt;br /&gt;
&lt;br /&gt;
Iphis is a native speaker of &#039;&#039;Hapan&#039;&#039;. She developed fluency in &#039;&#039;Ancient Sith&#039;&#039; and &#039;&#039;Basic&#039;&#039; by necessity very early on in her Brotherhood training, prior to her exile. She learned &#039;&#039;Omwatese,&#039;&#039; &#039;&#039;Zelosian,&#039;&#039; and especially &#039;&#039;Shani&#039;&#039; to a very high degree of proficiency during her time on Phaistos. &#039;&#039;Binary&#039;&#039; is a recent development driven mostly by her unwillingness to rely on somebody else for translation.&lt;br /&gt;
&lt;br /&gt;
As evidenced by her Feats and Force powers, Iphis is very focused on Force energy in the body, how to move it around, how it interacts with physical systems, and how to preserve, recall, or manipulate that energy once it’s been removed from a living body. She is significantly less interested in the traditional ideas of the Cosmic Force and the Unifying Force. So on the physical side, we have Lore topics in &#039;&#039;Hematology&#039;&#039; and &#039;&#039;Neurochemistry and neuropsychology&#039;&#039; to cover the ways energy moves around the body (she should probably have Endocrinology, maybe instead of Hematology, but whatever). On the mystical side, she has &#039;&#039;Essence Transference&#039;&#039; and &#039;&#039;Force Spirits and Haunting.&#039;&#039; And then to bridge the two, there’s &#039;&#039;Midi-chlorians.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poetry of Sith-Influenced Cultures&#039;&#039; is there because every girl needs a hobby.&lt;br /&gt;
&lt;br /&gt;
==Inspirations and References==&lt;br /&gt;
&lt;br /&gt;
{{Quote|God, that little shit shouldn’t be running around in this day and age… would’ve taken Cassiopeia &#039;&#039;and&#039;&#039; Cyrus &#039;&#039;and&#039;&#039; Ulysses &#039;&#039;and&#039;&#039; Cytherea just to keep her in hand. She’s good and she’s imaginative and she’s very frightening, and now there’s no one to stop her.|Pyrrha Dve, &#039;&#039;Nona the Ninth&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Iphis’ starting point is as an homage to Ianthe Tridentarius from the Locked Tomb series. She’s not a copy or just Star Wars Ianthe though, so it’s probably worth digging into what I actually took. There are two underlying inspirations there. The first:&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|Q|How did you come up with Ianthe’s personality? She’s absolutely horrible, terrifying, and uniquely funny at the same time.|Taz|I love Ianthe and could write a lot about Ianthe, but one central thing I am doing with Ianthe is playing around with a trope male characters often get to be, and one frequently found in slash but so little for the lesbians: Ianthe is in many ways my gay Draco In Leather Pants. (There’s a reason she calls Harrow Harry!) The Draco In Leather Pants trope—the hyper-privileged, drawling blonde with daddy issues who sulks erotically in a corner—is perpetually male. Here, it’s Ianthe. And Ianthe blows—she’ll never be a true Draco In Leather Pants because although the DILP gets great sassy lines, very few of them are aimed at himself. Ianthe’s humanity—what there is of it—comes from having a sense of humour; it is why she is sympathetic and also why she is dangerous.|Tamsyn Muir interviewed by Reactor|url=yes|src=https://reactormag.com/gideon-harrow-and-mr-bones-wild-ride-tamsyn-muir-on-writing-necromancy-and-fanfic/}}&lt;br /&gt;
&lt;br /&gt;
The second is one I’m getting secondhand. I’ve never read Homestuck, but Muir was very prominent in Homestuck fanfic circles and cut her teeth in that community. People who’ve read both frequently point to Ianthe as the series’ version of Vriska Serket. I’ve seen Vriska described as “Andrew Hussie intentionally making a character that was as controversial as possible with the fanbase,” and that’s more or less true of Ianthe. The key here, I think, is making the character simultaneously distinctive and ambiguous.&lt;br /&gt;
&lt;br /&gt;
With Ianthe, once she gets her first moment in the spotlight, she comes off as a fully realized character, a strong personality, a consistent, malevolent force. Every reader comes away feeling like they grok the character, and she’s a popular subject for memes, cosplay, and fanfic. I’m far from the only person obsessed with her.&lt;br /&gt;
&lt;br /&gt;
But then you talk to people about her and you can’t pin very much down at all.&lt;br /&gt;
&lt;br /&gt;
She’s villainous, right? The author herself talks about how horrible she is, how she reaches new heights of awfulness. But looking at the text, she’s certainly not a good person, but she’s not honestly worse than most of the main cast. She’s mean and she murdered somebody. But she’s surrounded by people who are at least as mean and who’ve murdered significantly more people, and when they start down a path that would presumably kill their entire civilization, Ianthe is the only person who seems to actually care, certainly the only one who acts to stop it. Her relationship with Harrow feels like it should be abusive, but it’s hard to find evidence of this—the one frequently cited example relies on the reader assuming Ianthe sees something that she probably doesn’t.&lt;br /&gt;
&lt;br /&gt;
More generally, nobody has any idea what she’s up to despite the overwhelming consensus that she’s up to something. The only clue we have is that it involves keeping her twin sister alive, which is hardly nefarious. But the Tao of Ianthe is that everybody assumes her goals are nefarious because they’re hers, but that’s based far more on vibes than her actual deeds.&lt;br /&gt;
&lt;br /&gt;
And that’s what I wanted to play with: a strong character who’s an inkblot test. So far it’s worked. It’s been very satisfying to see people immediately develop strong reactions to and opinions about her based mostly on DILP vibes and knowing who her primary inspiration was.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
&lt;br /&gt;
Erin had this section and I felt bad deleting it when I do, in fact, have music.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=y_DU8DuH8-o “Ornaments of Gold”] by Siouxsie and the Banshees&lt;br /&gt;
* [https://www.youtube.com/watch?v=TtI9003nzro “Forgiveness”] by Alice Glass&lt;br /&gt;
* [https://www.youtube.com/watch?v=MHNb1k7YxeA “Chimera”] by HANA&lt;br /&gt;
* [https://www.youtube.com/watch?v=H2U-kt97-Sw “When You Say My Name”] by Chandler Leighton&lt;br /&gt;
* [https://www.youtube.com/watch?v=5ipscwyz3Zk “cult leader”] by King Mala&lt;br /&gt;
* [https://www.youtube.com/watch?v=so8V5dAli-Q “Control”] by Halsey&lt;br /&gt;
* [https://www.youtube.com/watch?v=9iraxrhT1iw “Watch Me”] by bludnymph&lt;br /&gt;
* [https://www.youtube.com/watch?v=tiPWzFLiz4A “Leave Me Alone”] by Reneé Rapp&lt;br /&gt;
* [https://www.youtube.com/watch?v=4JtmIn23x4M “Queen”] by CASHFORGOLD&lt;br /&gt;
&lt;br /&gt;
[[Category:Out of Character Information]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:The_Smoke_Between_Us.PNG&amp;diff=202118</id>
		<title>File:The Smoke Between Us.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:The_Smoke_Between_Us.PNG&amp;diff=202118"/>
		<updated>2026-08-12T16:08:58Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Kav/Velira&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Anzat]][[Category:Images-Characters]][[Category:Images-Groups]][[Category:Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Untitled_Artwork_(6).PNG&amp;diff=202117</id>
		<title>File:Untitled Artwork (6).PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Untitled_Artwork_(6).PNG&amp;diff=202117"/>
		<updated>2026-08-12T16:08:30Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art done by Kav/Velira, Velira on her ship &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Anzat]][[Category:Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraArtwork.JPG&amp;diff=202116</id>
		<title>File:VeliraArtwork.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraArtwork.JPG&amp;diff=202116"/>
		<updated>2026-08-12T16:08:16Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Kav/Velira&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Anzat]][[Category:Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:SpiderCruiser.webp&amp;diff=202115</id>
		<title>File:SpiderCruiser.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:SpiderCruiser.webp&amp;diff=202115"/>
		<updated>2026-08-12T16:07:45Z</updated>

		<summary type="html">&lt;p&gt;Strix: Category and link to source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Spider Cruiser ship by [[starwars:Spider_Cruiser|Harvey Tolibao]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category:Images-Starships]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Syrena_Valkar&amp;diff=202114</id>
		<title>User talk:Syrena Valkar</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Syrena_Valkar&amp;diff=202114"/>
		<updated>2026-08-12T16:05:26Z</updated>

		<summary type="html">&lt;p&gt;Strix: Strix moved page User talk:Syrena Valkar to User talk:Velira Morvane: Automatically moved page while renaming the user &amp;quot;Syrena Valkar&amp;quot; to &amp;quot;Velira Morvane&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User talk:Velira Morvane]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Velira_Morvane&amp;diff=202113</id>
		<title>User talk:Velira Morvane</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Velira_Morvane&amp;diff=202113"/>
		<updated>2026-08-12T16:05:26Z</updated>

		<summary type="html">&lt;p&gt;Strix: Strix moved page User talk:Syrena Valkar to User talk:Velira Morvane: Automatically moved page while renaming the user &amp;quot;Syrena Valkar&amp;quot; to &amp;quot;Velira Morvane&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Welcome|realName=Syrena Valkar|name=Syrena Valkar}}&lt;br /&gt;
&lt;br /&gt;
-- [[User:Dbb0t|Dbb0t]] ([[User talk:Dbb0t|talk]]) 01:02, 2 October 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Syrena_Valkar&amp;diff=202112</id>
		<title>User:Syrena Valkar</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Syrena_Valkar&amp;diff=202112"/>
		<updated>2026-08-12T16:05:26Z</updated>

		<summary type="html">&lt;p&gt;Strix: Strix moved page User:Syrena Valkar to User:Velira Morvane: Automatically moved page while renaming the user &amp;quot;Syrena Valkar&amp;quot; to &amp;quot;Velira Morvane&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Velira Morvane]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Velira_Morvane&amp;diff=202111</id>
		<title>User:Velira Morvane</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Velira_Morvane&amp;diff=202111"/>
		<updated>2026-08-12T16:05:26Z</updated>

		<summary type="html">&lt;p&gt;Strix: Strix moved page User:Syrena Valkar to User:Velira Morvane: Automatically moved page while renaming the user &amp;quot;Syrena Valkar&amp;quot; to &amp;quot;Velira Morvane&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.darkjedibrotherhood.com/members/17238 https://www.darkjedibrotherhood.com/members/17238]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:First_kiss.PNG&amp;diff=202110</id>
		<title>File:First kiss.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:First_kiss.PNG&amp;diff=202110"/>
		<updated>2026-08-12T16:04:27Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art done by Kav/Velira, Velira and Morgan first kiss&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Anzat]][[Category:Images-Characters]][[Category:Images-Groups]][[Category:Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraMorgkiss.webp&amp;diff=202109</id>
		<title>File:VeliraMorgkiss.webp</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VeliraMorgkiss.webp&amp;diff=202109"/>
		<updated>2026-08-12T16:02:51Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding image categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art done by Kav/Velira, Velira and Morgan club kiss&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
[[Category:Images-Characters]][[Category:Images-Groups]][[Category:Images-Anzat]][[Category:Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Velira.jpg&amp;diff=202108</id>
		<title>File:Velira.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Velira.jpg&amp;diff=202108"/>
		<updated>2026-08-12T16:02:03Z</updated>

		<summary type="html">&lt;p&gt;Strix: Adding link to creator and categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Velira Art by [https://www.darkjedibrotherhood.com/members/8431 Orv]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;br /&gt;
[[Category:Images-Characters]][[Category:Images-Anzat]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Iphis_Melinoe&amp;diff=202107</id>
		<title>Iphis Melinoe</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Iphis_Melinoe&amp;diff=202107"/>
		<updated>2026-08-12T15:41:54Z</updated>

		<summary type="html">&lt;p&gt;Strix: Being fancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Sith&lt;br /&gt;
|image=[[File:Iphis Headshot.jpeg|250px]]&lt;br /&gt;
|firstname= Iphis&lt;br /&gt;
|lastname= Melinoe&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|9}}&lt;br /&gt;
|placeofbirth=[[starwars:Hapes/Legends|Hapes]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Hapan/Legends|Hapan]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Blonde&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|skin=Fair&lt;br /&gt;
|height=190cm&lt;br /&gt;
|weight=65kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Telethusa Melinoe&lt;br /&gt;
|father= Ligdus Naso&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Marick Tyris Arconae]]&lt;br /&gt;
|associates=Phaedra Asterion, Imopea&lt;br /&gt;
|custom=&lt;br /&gt;
|customtitle=Ex-Lovers&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=[[item:84934|Mortuary Sword]]&lt;br /&gt;
|fightingstyle=Sumiren broadsword fencing&lt;br /&gt;
|profession=Menace&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Exodus era]], [[New Order era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&#039;&#039;[[item:107891|The Saint of Awe]]&#039;&#039;&lt;br /&gt;
|masters= * Colibrip†&lt;br /&gt;
* Fialka†&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
|sheet= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Iphis Melinoe]] (&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;[https://ipa-reader.com/?text=%CB%88%C9%AAf.%C9%AAs%20me.l%C9%AA.%CB%88n%C9%99%CA%8A.e&amp;amp;voice=Amy ˈɪf.ɪs me.lɪ.ˈnəʊ.e]&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;) is a [[Krath]]-trained Sith who recently returned to the Brotherhood after fleeing [[Lyspair]] during the [[Eighth Great Jedi War|Fall of Antei]] in 21 ABY.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|IC=&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Childhood (9-21 ABY) ===&lt;br /&gt;
Iphis was born the second daughter of a minor noble house in the [[starwars:Hapes Consortium|Hapes Consortium]] in [[0_BBY_to_9_ABY#9_ABY|9 ABY]]. As a child, she came to the attention of the Dark Jedi Brotherhood and was enrolled at the [[Shadow Academy]] in [[10_ABY_to_19_ABY#19_ABY|19 ABY]].&lt;br /&gt;
&lt;br /&gt;
In [[20_ABY_to_29_ABY#21_ABY|21 ABY]], the Brotherhood was assaulted by a previously unknown alien force called the Yuuzhan Vong. When it became clear that Brotherhood forces had little hope of fending off the Vong invasion of [[Antei]], [[Aristan Dantes|Darth Sarin]] initiated a contingency plan called the [[Braata Option]]. Brotherhood forces were instructed to abandon the system and regroup outside the Shroud. Three years later, the Brotherhood would reclaim the system. Iphis would not be among them.&lt;br /&gt;
&lt;br /&gt;
=== Phaistos (21-42 ABY) ===&lt;br /&gt;
Rather than follow the Braata Option, the elder instructors and archivists Iphis studied under abandoned the Brotherhood entirely, seeking a relatively sparsely populated world that a group of 19 Force-users could dominate. They found it in Phaistos, a backwater on the far side of Sith space. &lt;br /&gt;
&lt;br /&gt;
Phaistos had been colonized by one ancient Sith empire or another in the distant past, but by 21 ABY that was a distant memory. The planet was occupied by a small but self sufficient population of native humanoids divided into a handful of major polities. &lt;br /&gt;
&lt;br /&gt;
The refugees comprised three equite instructors from the [[Shadow Academy]] and a dozen students of novitiate or journeyman rank, Iphis among the youngest of them. The group, which semi-seriously referred to itself as the coven, fell under the initial leadership of Iphis’ master, the Fosh Krath priestess Colibrip. The Coven were too weak and too few to dominate the planet by force, and Colibrip worked to secure a position as refugee advisors to the Royal Court of Sumire, one of the more dominant states. After a decade of developing the Coven’s power, Sumiren court politics, and the occasional assassination, Colibrip established herself as the power behind the throne.&lt;br /&gt;
&lt;br /&gt;
=== Prodigal Daughter (43 ABY-Present) ===&lt;br /&gt;
Iphis appeared in Brotherhood space in 43 ABY, offering what knowledge and artifacts she could salvage from Phaistos in exchange for asylum. She was immediately inducted into the [[Envoy Corps]] despite the [[Exarch|Exarch&#039;s]] misgivings.&amp;lt;ref name=&amp;quot;Shame Corner 12&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/qDG.html Shame Corner 12]&amp;lt;/ref&amp;gt; Her envoy duties included at least one return trip to the Phaistos, accompanied by [[Marick Tyris Arconae]] and the Envoys [[Dusa Harik]] and Myra Baas.&amp;lt;ref name=&amp;quot;Operation Klotho&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/aJE.html Operation Klotho]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using funds provided by the Iron Throne, Iphis purchased a vessel for herself, &#039;&#039;The Saint of Awe&#039;&#039;, a refurbished &#039;&#039;Cosinga&#039;&#039;-class corvette from Andromeda Shipworks on [[starwars:Nubia|Nubia]]. She managed to convince the owners&#039; invalid daughter to join her and take command of the vessel.&amp;lt;ref name=&amp;quot;All She Ever Wanted&amp;quot;&amp;gt;[https://docs.google.com/document/d/1sWu25YEOTNnjNypOjkjDeLEvc81rz7DzcFBvFwv3niQ/edit?usp=sharing All She Ever Wanted]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Castle&amp;quot;&amp;gt;[https://docs.google.com/document/d/11xQo2Mv07yNBrtn5cvKf31yFuNR2y6UVyDCV1sb4e8I/edit?usp=sharing Castle]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Heartache&amp;quot;&amp;gt;[https://docs.google.com/document/d/115nYyIoIAo8UlrUJNWowk-acUngs6NB0V620Y4Oi4HQ/edit?usp=sharing Heartache]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Nodes of Nightmares&amp;quot;&amp;gt;[https://docs.google.com/document/d/1oNKJv-HraYJb9HJiW2Exb20DaFWHuxsoWxFsaM3Ul20/edit?usp=sharing Nodes of Nightmares]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this time, Iphis was frequently seen in the company of the abrasive and unhinged Shani-impersonator Imopea.&amp;lt;ref name=&amp;quot;S1C2 RO&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Akd.html Team Disorganized Last Minute Token Entry Because Atty Said I Had To]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Intrigue on Arx&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Bk0.html Intrigue on Arx]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Big/No Dick Energy&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/REw.html S1C3 RO Big/No Dick Energy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since her return, Iphis has kept busy with various errands for the Iron Throne.&amp;lt;ref name=&amp;quot;Iphis Melinoe Saves Life Day&amp;quot;&amp;gt;[https://docs.google.com/document/d/1dL6pXofOOx2Cz38KEZJpsCkNajWVr7C4hXD9HtOPaeQ/edit?usp=sharing Iphis Melinoe Saves Life Day]&amp;lt;/ref&amp;gt; Of particular note, she was one of the party selected to retrieve Grand Master Dacian Victae&#039;s mysterious &amp;quot;PSL&amp;quot; system, an expedition that succeeded with no complications whatsoever.&amp;lt;ref name=&amp;quot;The Hunt for PSL&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/KyR.html Arx Adventures Anthology: The Hunt for PSL]&amp;lt;/ref&amp;gt; Her free time has been spent mostly in patron shopping, to extremely modest success.&amp;lt;ref name=&amp;quot;Harvestide/All Spirits&#039; Day&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/vGq.html Harvestide/All Spirits&#039; Day]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;A Shadowy Masquerade&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/zkp.html A Shadowy Masquerade]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Iphis.jpeg|right|400px]]&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Iphis is a Hapan female with fair skin and straight, thick, pale blonde hair. She is exceptionally tall without the athletic build to support it, more willowy and coltish than amazonian.&lt;br /&gt;
&lt;br /&gt;
Iphis has a heart-shaped face with a distinct jawline tapering to a pointed chin, set atop a long, delicate neck. Her nose is relatively narrow with a slightly pointed tip. She has a cruel mouth with full lips and a prominent cupid&#039;s bow. She has expressive eyes with a noticeable upward tilt at the outer corners. Her eyebrows are well-defined and dark, contributing to the intensity of their gaze.&lt;br /&gt;
&lt;br /&gt;
Iphis would epitomize pureblood Hapan beauty if not for her eyes and the fact that her right arm is missing from the mid-humerus down, replaced with a skeletal, gilded cybernetic. While her eyes are striking, the sheer intensity of their emerald green color is inhuman, and their vibrancy makes her skin and hair look washed out and lifeless in comparison.&lt;br /&gt;
&lt;br /&gt;
Contrasted with the rest of her features, Iphis&#039; eyes and height underscore a sense that she is not quite the sum of her parts. It&#039;s as if she had been cobbled together from a small group of individually gorgeous women whose individual aspects don&#039;t match. Her build is lithe and delicate and she would be dainty if not for her height; she is tall and imposing, or would be if she had the frame to back it up. Her bone structure and facial features share perfect bilateral symmetry, an effect ruined entirely by her mismatched arms.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
She affects a heavy, artificial tedium, or a faint and glittering malice, sometimes even a self-deprecating humorousness. Iphis speaks with a highborn Hapan accent that&#039;s been somewhat mutilated by decades away from the Consortium. She sounds Hapan to outsiders, less so to native Hapan-speakers who aren&#039;t as far removed from their homeland.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Iphis&#039; personality can be charitably described as &amp;quot;extra;&amp;quot; for those who&#039;ve gotten to know it, it can be easy to forget how unobtrusive and easily overlooked she is around strangers. Her genuine indifference to other people&#039;s feelings and natural caution mean Iphis goes out of her way to avoid attracting attention or scrutiny—at least until she&#039;s in a sure position to gloat.&lt;br /&gt;
&lt;br /&gt;
Iphis plays up being a decadent, shallow mean girl. She really is one, but her public persona can exaggerate these tendencies to the point of caricature. She pretends to forget people’s names, has prepared flowery put downs she can inflict onto which target is convenient, and will push people&#039;s buttons if there’s nothing better to do. &lt;br /&gt;
&lt;br /&gt;
Assuming that this means she cares about others’ opinions of her would be a mistake, however. Ultimately, other people are merely extras in the background of her starring role in life, hardly worth the sustained attention. She’ll play along with insults, lightsaber-measuring contests, and torrid love affairs so long as they&#039;re amusing her, but when they inevitably become tedious, Iphis moves on without fanfare.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Abilities ===&lt;br /&gt;
Iphis is brilliant, strong willed, and possesses an unusually focused and inquisitive mind, all of which come as an unpleasant shock to those who judge her by her shallow persona. Although limited by fairly rudimentary technology of Phaistos, she&#039;s a competent biomedical technician, with skills both informing and informed by her use of the Force to control granular biological functions.&lt;br /&gt;
&lt;br /&gt;
==== The Force ====&lt;br /&gt;
Iphis specializes in channeling the Force through living material, namely her own body and those of sapients unfortunate enough to draw her attention. Her mastery of &#039;&#039;&#039;Control Self&#039;&#039;&#039; and &#039;&#039;&#039;Healing&#039;&#039;&#039; allow her precise control over a wide range of bodily functions, and she&#039;s only slightly less competent using &#039;&#039;&#039;Amplification&#039;&#039;&#039; to augment herself further. &lt;br /&gt;
&lt;br /&gt;
Iphis is adept enough at &#039;&#039;&#039;Concealment&#039;&#039;&#039; to leverage it more or less indefinitely; if another Force-user detects her, it&#039;s by her choice.&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
Iphis didn&#039;t have a lightsaber when she fled Lyspair, and the group didn&#039;t have access to kyber crystals to construct new ones on Phaistos. What they did have was Pavo’s proficiency in Sith Alchemy, which he used to craft weapons for the group’s younger members. By the time Iphis had a lightsaber to practice with, she was already proficient with physical edged weapons. As a consequence, while Iphis can wield a lightsaber to deadly effect, it&#039;s frankly a step down from what she can do with her sword.&lt;br /&gt;
&lt;br /&gt;
== Ship ==&lt;br /&gt;
&amp;lt;!-- {{Ship&lt;br /&gt;
|image=&lt;br /&gt;
|name=&#039;&#039;The Saint of Awe&#039;&#039;&lt;br /&gt;
|manufacturer=[[starwars:Sienar Fleet Systems|Sienar Fleet Systems]] (refurbished by Andromeda Shipworks)&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=[[starwars:Cosinga-class Heavy Corvette|&#039;&#039;Cosinga&#039;&#039;-class Heavy Corevette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107891|107891]]&lt;br /&gt;
|length=120 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=3,000 G&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,350 kph&lt;br /&gt;
|engine=[[starwars:Desando Dynamics|Desando Dynamics]] [[starwars:Dy-Lar 3 ion engine|Dy-Lar 3 ion engines]] (4)&lt;br /&gt;
|hyperdrive=Class 1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=* 2 heavy blaster cannons&lt;br /&gt;
* 2 ion cannons&lt;br /&gt;
* 1 missile launcher&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=7&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=21&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal transport&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=Iphis Melinoe&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=Phaedra Asterion&lt;br /&gt;
|status=&lt;br /&gt;
|commission=43 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
Iphis&#039; personal ship is &#039;&#039;The Saint of Awe&#039;&#039;, which also serves as her primary residence. &#039;&#039;The Saint&#039;&#039; is a &#039;&#039;Cosinga&#039;&#039;-class heavy corvette that was refurbished by the Nubian boutique shipyard Andromeda Shipworks according to plans provided by [[Arx Capital Exchange]]. Phaedra Asterion serves as the ship&#039;s captain and Iphis&#039; personal secretary.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
|-|OOC=&lt;br /&gt;
{{Eras|real}}&lt;br /&gt;
This is a writing and characterization guide for [[Iphis Melinoe|Iphis]] based on the one [[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama/OOC|Erinyes]] did, which was itself based on Atty’s. &lt;br /&gt;
&lt;br /&gt;
==The Most Important Things (Short Version)==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
* If she&#039;s in a situation where she&#039;s not dominant or at least isn&#039;t certain of it, she&#039;s quiet and reserved. If she thinks she would fall at the top of the pecking order, which is often, then she&#039;ll act like it.&lt;br /&gt;
&lt;br /&gt;
* She isn’t a sadist or edgelord, but she is a Mean Girl and she grew up around sadists and edgelords and isn’t fazed by them, though she does find it gauche.&lt;br /&gt;
&lt;br /&gt;
* She didn&#039;t get where she is by being willing to die. She got there by methodically killing every Force-user she knew.&lt;br /&gt;
&lt;br /&gt;
* Her life is awesome. She&#039;s basically immune to physical suffering, she&#039;s rich and powerful, and she can do whatever she wants. Most Brotherhood characters in this situation find a way to be miserable but she is just living her best life.&lt;br /&gt;
&lt;br /&gt;
* Getting in her head unsolicited is her berserk button. Suppression is a runner up, but usually people don’t break that out until they’re throwing down. &lt;br /&gt;
&lt;br /&gt;
===Combat and Powers===&lt;br /&gt;
&lt;br /&gt;
* Combat is all about the sword, and she is very good, very fast, and does not play around unless she really doesn&#039;t respect you. The horror show doesn&#039;t kick in unless she&#039;s outnumbered, which will end much worse for the attackers than if they&#039;d gone one by one and just gotten a sword to the neck&lt;br /&gt;
&lt;br /&gt;
* Several of her Force powers are developed enough to deploy at will:&lt;br /&gt;
&lt;br /&gt;
** Concealment is effortless and effectively always on unless she wants to be sensed.&lt;br /&gt;
&lt;br /&gt;
** Control Self is on a similar level. Her bodily processes aren’t quite voluntary, but she takes considerable pride in controlling them. She doesn’t tire, she doesn’t even really need to &#039;&#039;breathe&#039;&#039; except on a timeline that’s not very helpful to anybody trying to kill her.&lt;br /&gt;
&lt;br /&gt;
** Healing is only effortless for small, superficial wounds, but she has options for how to fuel it without overexerting herself.&lt;br /&gt;
&lt;br /&gt;
==The Deep Dive==&lt;br /&gt;
&lt;br /&gt;
===Core Personality Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is all about power.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Whether or not she likes somebody? Power. Relationship dynamics? Power. Goals and motivations? Power.&lt;br /&gt;
&lt;br /&gt;
She treats non-Force-users as somewhere above animals but below real people. Journeymen and Equites are below her in the hierarchy—though she will adjust this slightly if they have power via position—and will show her appropriate deference. Likewise, she is significantly less catty with the relatively few people who can overpower her. &lt;br /&gt;
&lt;br /&gt;
But there’s two sides to power: what you have in theory and what you actually wield. She respects power but holds the disuse of it in contempt. Among her lessers, she’s more appreciative of the ambitious and cunning than the ones who seem set in their weakness. And when it comes to Elders, if you want her respect, you need to act like an Elder of the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is not an edgelord.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
She’s not a mustache-twirling villainess. She doesn’t do things for the evuls. She doesn’t particularly enjoy watching random people suffer. I think it’s easy for other authors to fall into the trap of making her too sadistic. The way to think of it is that cruelty isn’t a hobby, it’s a tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is not a good person.&#039;&#039;&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
Despite the above, she is a bitch. She’s not especially bothered by evil unless it actually impacts something she cares about. She is petty and if she dislikes someone, she will bully them relentlessly just because she can. But most people don’t warrant the effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is in it for the lulz.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Insults are effectively just banter and won&#039;t get to her. She&#039;ll engage insofar as she just enjoys insulting people, but escalating into a real fight over it is stupid and to be avoided. Likewise, she hits on people she wants to screw, or wants to make uncomfortable, or who react in amusing ways.&lt;br /&gt;
&lt;br /&gt;
There’s some tension between this and the first point, her need for a Darwinian social order. Why does she sometimes put people in their place and other times blow them off as people whose opinions don’t matter? Well, power. If you’re trying to get a rise out of her, or assert some sort of social dominance, or just get her attention, then the way she exerts her power is just to ignore it and remind you that you’re not worth her attention and certainly aren’t going to compel her to give it to you. Whereas if you just don’t seem to understand the pecking order, she’s more likely to instruct you in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is an interstellar woman of mystery&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
One of my personal rules for the character is to give people as little background on what’s going on in her head as I can manage. I’m bending that rule here, but note the near complete lack of information on her background, her plans, etc. in favor of descriptions of how she behaves. Other characters can make more or less informed guesses about what she’s up to, but she’s not going to tell them, and if she does, she’s not being honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is a misandrist.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Iphis treats men the way you’d treat somebody who chews with their mouth open, or who doesn’t bathe often enough, or who has a really annoying laugh. She doesn’t like them. She doesn’t feel any need to pretend that she likes them. They don’t get to come to her birthday party. But she’s not here for Evil Feminism. She’s not going to underestimate men just because they’re men or try to build a matriarchal Brotherhood.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms, Voice, and Appearance ===&lt;br /&gt;
&lt;br /&gt;
* Iphis’ default presentation is slightly bored. When something does catch her attention or provoke a response, the vibe is not unlike you just attracted a predator.&lt;br /&gt;
&lt;br /&gt;
* Iphis is a pretty Hapan princess but there’s are enough things that are slightly off to get different reactions out of people, even accounting for her off-putting personality. Her eyes are oversaturated but the rest of her is undersaturated and very close observers will notice she doesn’t move as much as a living thing should. Some people will thirst over her and won’t understand why you don’t, others will be disgusted and not understand why anybody wants her.&lt;br /&gt;
&lt;br /&gt;
=== Skills, Force Powers, and Feats ===&lt;br /&gt;
&lt;br /&gt;
I follow a pretty straightforward approach to the CS pyramids: the higher a character’s level in something, the more important it is to her and the more of her time and energy she invests into it. +3 is about the level where you can make a living with something, which says a lot about how much a character is putting into something to get and keep it at +5. &lt;br /&gt;
&lt;br /&gt;
==== Most Important ====&lt;br /&gt;
&lt;br /&gt;
Iphis has two tools to get through life: her mind, and the Force. So &#039;&#039;&#039;Intellect,&#039;&#039;&#039; &#039;&#039;&#039;Resolve,&#039;&#039;&#039; and &#039;&#039;&#039;Investigation&#039;&#039;&#039; are all rated very highly. She may not always act like a stereotypical smart person, but she’s very intellectual, curious, and intentional about her mind being her source of independence, security, and power.&lt;br /&gt;
&lt;br /&gt;
Ok, she also has a third tool: &#039;&#039;&#039;Bladed Weapons&#039;&#039;&#039; with &#039;&#039;&#039;Deflect This.&#039;&#039;&#039; Iphis relies on a physical sword rather than a lightsaber. Make of that what you will. But given that her Force skills lean towards physicality, she’s forced to rely on physical combat over, for lack of a better term, magic damage. And she’s trained with it like her life depends on it, because on several occasions it has, and she’s trained to kill lightsaber-wielding Force-users and blaster-wielding mobs alike. &lt;br /&gt;
&lt;br /&gt;
Iphis moves a lot of energy around. One of the basic assumptions about her life but especially her combat style is that she &#039;&#039;cannot&#039;&#039; run out of juice. Per her &#039;&#039;&#039;Channel III&#039;&#039;&#039; Discipline Feat, she’s frighteningly good at sucking up ambient Force energy with little to no ramp up. She’ll suck it out of other people, too, but our system limits that to Healing via &#039;&#039;&#039;Force Drain III&#039;&#039;&#039; and &#039;&#039;&#039;A Soul for a Soul,&#039;&#039;&#039; so it doesn’t come up as often.&lt;br /&gt;
&lt;br /&gt;
With the exception of Healing, most Force-users are limited in how much they can affect the Force energy in a living body. There’s a bunch of powers for moving around their own body with powers like Control Self, Amplification, etc, but only Healing works properly on others. &#039;&#039;&#039;Synergy III&#039;&#039;&#039; is the exception, allowing Defenders to share powers with a group. That’s historically been limited to &#039;&#039;defensive&#039;&#039; use. I wrote up a proposed Discipline Feat to let Iphis use it offensively, but Iddy just removed the defensive caveat from the base feat. This was probably a bad idea because it’s &#039;&#039;incredibly&#039;&#039; broken from a balance perspective, but as of this writing, Iphis is the only character in the Brotherhood who is running around screwing with other people’s bodily functions for funsies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is her primary Force power, though given Synergy, the name is misleading. The current (September 2025) ruling on this power and how it works with Synergy is incredibly nasty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is high enough that she’s one of the preeminent healers in the Brotherhood, though it’s a power that serves her first and others only when she feels like it. If she can fuel it with &#039;&#039;&#039;Force Drain,&#039;&#039;&#039; she will. &#039;&#039;&#039;Accelerated Healing&#039;&#039;&#039; at her level is fast enough that others can see superficial wounds closing. &#039;&#039;&#039;A Soul for a Soul&#039;&#039;&#039; probably won’t come up often, but it’s important.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amplification (Escape Artist)&#039;&#039;&#039; is key to her fighting style and she uses it willy-nilly; she can easily manage the physical and mystical fatigue through Control Self and Channel, respectively. Hapan night blindness is something she can turn off with &#039;&#039;&#039;Enhanced Sight II,&#039;&#039;&#039; but it’s still something she has to mindfully turn off.&lt;br /&gt;
&lt;br /&gt;
All that focus on energy doesn’t work if you can’t perceive it, so &#039;&#039;&#039;Sense&#039;&#039;&#039; is another key power for her.&lt;br /&gt;
&lt;br /&gt;
At her skill level, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can be run indefinitely, and that’s generally what Iphis does. If you pick her up with Sense, it’s because she wanted you to.&lt;br /&gt;
&lt;br /&gt;
Besides the Discipline Feat combination, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the only thing non-standard in Iphis’ training. But the power itself is pretty weak, basically just Telekinesis but worse. She has it at the level she does because it’s the most practical way to experiment with the energy of a living being after it’s been removed from said being. It’s mildly useful for creeping people out, but if anything this will fall over time. &lt;br /&gt;
&lt;br /&gt;
==== Important ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception&#039;&#039;&#039; is her primary social skill, with the &#039;&#039;&#039;Sociopath&#039;&#039;&#039; feat effectively giving her &#039;&#039;&#039;Charm&#039;&#039;&#039; for free. She’s not prone to telling outright lies but you shouldn’t take anything she says at face value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; represents the non-mystical side of her Force studies. More on that in the Lore topics, below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; is something she can’t just Amplification away, not entirely, so it’s reasonably well development. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is just too damn useful for staying alive.&lt;br /&gt;
&lt;br /&gt;
Are you really a Force-user without &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;? &#039;&#039;&#039;Matter Bender II&#039;&#039;&#039; is there specifically to fling blood and other gore at people. Violence should be traumatizing and Iphis is not about this PG-13 life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Trick (Inceptioned)&#039;&#039;&#039; is admittedly here as a vestige of statting out Ianthe (more on her below).&lt;br /&gt;
&lt;br /&gt;
==== Hobbies ====&lt;br /&gt;
&lt;br /&gt;
Iphis develops some &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Might&#039;&#039;&#039; by virtue of her sword training, though less than she should, given her heavy reliance on the Force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation&#039;&#039;&#039; is for people who aren’t dangerous enough to intimidate others just by existing. If she wants to intimidate you, she’ll just hurt you. Or herself. Or somebody else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception (Snap Judgment)&#039;&#039;&#039; is one of those Skills that’s lower than it probably should be, because she focuses so much more on her active attention (Investigation) and mystical sensitivity (Sense). &lt;br /&gt;
&lt;br /&gt;
Iphis has some &#039;&#039;&#039;Stealth&#039;&#039;&#039; ability to complement her Concealment, but not enough to get around somebody who’s properly observant.&lt;br /&gt;
&lt;br /&gt;
Iphis has some basic &#039;&#039;&#039;Martial Arts (Teras Kasi)&#039;&#039;&#039; training to supplement her swordwork, as real world sword combat arts incorporated strikes and grapples.&lt;br /&gt;
&lt;br /&gt;
Iphis has rudimentary &#039;&#039;&#039;Crafting&#039;&#039;&#039; and &#039;&#039;&#039;Survival&#039;&#039;&#039; skills leftover from the early days on Phaistos, and &#039;&#039;&#039;Tactics&#039;&#039;&#039; from her role as a decadent aristocrat. But she’s not focused on things or other people and it shows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, &#039;&#039;&#039;Illusion&#039;&#039;&#039;, and &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; all fall under the heading of manipulating other beings’ minds in different ways. It’s not her specialty, and Mind Trick is the only skill here she’s really developed to the point of comfort. &#039;&#039;&#039;Terror&#039;&#039;&#039; is a bit of a weird case, as it’s written as a mental power but she could, in theory, do it better using Control Self to induce a biochemical fear response.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; never got enough focus to be very useful.&lt;br /&gt;
&lt;br /&gt;
==== Lore Topics and Languages ====&lt;br /&gt;
&lt;br /&gt;
Iphis is a native speaker of &#039;&#039;Hapan&#039;&#039;. She developed fluency in &#039;&#039;Ancient Sith&#039;&#039; and &#039;&#039;Basic&#039;&#039; by necessity very early on in her Brotherhood training, prior to her exile. She learned &#039;&#039;Omwatese,&#039;&#039; &#039;&#039;Zelosian,&#039;&#039; and especially &#039;&#039;Shani&#039;&#039; to a very high degree of proficiency during her time on Phaistos. &#039;&#039;Binary&#039;&#039; is a recent development driven mostly by her unwillingness to rely on somebody else for translation.&lt;br /&gt;
&lt;br /&gt;
As evidenced by her Feats and Force powers, Iphis is very focused on Force energy in the body, how to move it around, how it interacts with physical systems, and how to preserve, recall, or manipulate that energy once it’s been removed from a living body. She is significantly less interested in the traditional ideas of the Cosmic Force and the Unifying Force. So on the physical side, we have Lore topics in &#039;&#039;Hematology&#039;&#039; and &#039;&#039;Neurochemistry and neuropsychology&#039;&#039; to cover the ways energy moves around the body (she should probably have Endocrinology, maybe instead of Hematology, but whatever). On the mystical side, she has &#039;&#039;Essence Transference&#039;&#039; and &#039;&#039;Force Spirits and Haunting.&#039;&#039; And then to bridge the two, there’s &#039;&#039;Midi-chlorians.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poetry of Sith-Influenced Cultures&#039;&#039; is there because every girl needs a hobby.&lt;br /&gt;
&lt;br /&gt;
==Inspirations and References==&lt;br /&gt;
&lt;br /&gt;
{{Quote|God, that little shit shouldn’t be running around in this day and age… would’ve taken Cassiopeia &#039;&#039;and&#039;&#039; Cyrus &#039;&#039;and&#039;&#039; Ulysses &#039;&#039;and&#039;&#039; Cytherea just to keep her in hand. She’s good and she’s imaginative and she’s very frightening, and now there’s no one to stop her.|Pyrrha Dve, &#039;&#039;Nona the Ninth&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Iphis’ starting point is as an homage to Ianthe Tridentarius from the Locked Tomb series. She’s not a copy or just Star Wars Ianthe though, so it’s probably worth digging into what I actually took. There are two underlying inspirations there. The first:&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|Q|How did you come up with Ianthe’s personality? She’s absolutely horrible, terrifying, and uniquely funny at the same time.|Taz|I love Ianthe and could write a lot about Ianthe, but one central thing I am doing with Ianthe is playing around with a trope male characters often get to be, and one frequently found in slash but so little for the lesbians: Ianthe is in many ways my gay Draco In Leather Pants. (There’s a reason she calls Harrow Harry!) The Draco In Leather Pants trope—the hyper-privileged, drawling blonde with daddy issues who sulks erotically in a corner—is perpetually male. Here, it’s Ianthe. And Ianthe blows—she’ll never be a true Draco In Leather Pants because although the DILP gets great sassy lines, very few of them are aimed at himself. Ianthe’s humanity—what there is of it—comes from having a sense of humour; it is why she is sympathetic and also why she is dangerous.|Tamsyn Muir interviewed by Reactor|url=yes|src=https://reactormag.com/gideon-harrow-and-mr-bones-wild-ride-tamsyn-muir-on-writing-necromancy-and-fanfic/}}&lt;br /&gt;
&lt;br /&gt;
The second is one I’m getting secondhand. I’ve never read Homestuck, but Muir was very prominent in Homestuck fanfic circles and cut her teeth in that community. People who’ve read both frequently point to Ianthe as the series’ version of Vriska Serket. I’ve seen Vriska described as “Andrew Hussie intentionally making a character that was as controversial as possible with the fanbase,” and that’s more or less true of Ianthe. The key here, I think, is making the character simultaneously distinctive and ambiguous.&lt;br /&gt;
&lt;br /&gt;
With Ianthe, once she gets her first moment in the spotlight, she comes off as a fully realized character, a strong personality, a consistent, malevolent force. Every reader comes away feeling like they grok the character, and she’s a popular subject for memes, cosplay, and fanfic. I’m far from the only person obsessed with her.&lt;br /&gt;
&lt;br /&gt;
But then you talk to people about her and you can’t pin very much down at all.&lt;br /&gt;
&lt;br /&gt;
She’s villainous, right? The author herself talks about how horrible she is, how she reaches new heights of awfulness. But looking at the text, she’s certainly not a good person, but she’s not honestly worse than most of the main cast. She’s mean and she murdered somebody. But she’s surrounded by people who are at least as mean and who’ve murdered significantly more people, and when they start down a path that would presumably kill their entire civilization, Ianthe is the only person who seems to actually care, certainly the only one who acts to stop it. Her relationship with Harrow feels like it should be abusive, but it’s hard to find evidence of this—the one frequently cited example relies on the reader assuming Ianthe sees something that she probably doesn’t.&lt;br /&gt;
&lt;br /&gt;
More generally, nobody has any idea what she’s up to despite the overwhelming consensus that she’s up to something. The only clue we have is that it involves keeping her twin sister alive, which is hardly nefarious. But the Tao of Ianthe is that everybody assumes her goals are nefarious because they’re hers, but that’s based far more on vibes than her actual deeds.&lt;br /&gt;
&lt;br /&gt;
And that’s what I wanted to play with: a strong character who’s an inkblot test. So far it’s worked. It’s been very satisfying to see people immediately develop strong reactions to and opinions about her based mostly on DILP vibes and knowing who her primary inspiration was.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
&lt;br /&gt;
Erin had this section and I felt bad deleting it when I do, in fact, have music.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=y_DU8DuH8-o “Ornaments of Gold”] by Siouxsie and the Banshees&lt;br /&gt;
* [https://www.youtube.com/watch?v=TtI9003nzro “Forgiveness”] by Alice Glass&lt;br /&gt;
* [https://www.youtube.com/watch?v=MHNb1k7YxeA “Chimera”] by HANA&lt;br /&gt;
* [https://www.youtube.com/watch?v=H2U-kt97-Sw “When You Say My Name”] by Chandler Leighton&lt;br /&gt;
* [https://www.youtube.com/watch?v=5ipscwyz3Zk “cult leader”] by King Mala&lt;br /&gt;
* [https://www.youtube.com/watch?v=so8V5dAli-Q “Control”] by Halsey&lt;br /&gt;
* [https://www.youtube.com/watch?v=9iraxrhT1iw “Watch Me”] by bludnymph&lt;br /&gt;
* [https://www.youtube.com/watch?v=tiPWzFLiz4A “Leave Me Alone”] by Reneé Rapp&lt;br /&gt;
* [https://www.youtube.com/watch?v=4JtmIn23x4M “Queen”] by CASHFORGOLD&lt;br /&gt;
&lt;br /&gt;
[[Category:Out of Character Information]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Category:Pages_using_TabberTransclude_parser_tag&amp;diff=202106</id>
		<title>Category:Pages using TabberTransclude parser tag</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Category:Pages_using_TabberTransclude_parser_tag&amp;diff=202106"/>
		<updated>2026-08-12T15:34:35Z</updated>

		<summary type="html">&lt;p&gt;Strix: Magic word to prevent ugliness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__HIDDENCAT__&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Honorifics&amp;diff=202105</id>
		<title>Honorifics</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Honorifics&amp;diff=202105"/>
		<updated>2026-08-12T15:33:39Z</updated>

		<summary type="html">&lt;p&gt;Strix: /* Society Honorifics */ Link for tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Honorific&#039;&#039;&#039; system in the Brotherhood allows members to select a name prefix and suffix to be displayed on their dossier and various other places on the website. There are more than 150 Honorifics and come from a list of options determined by your rank, positions, titles, society ranks and various other criteria. Most but not all Honorifics are interchangeable, in that they may be used as either a prefix or a suffix.  [[File:Honorificsexample.png|300px|Honorifics example|center]]&lt;br /&gt;
&lt;br /&gt;
A member may access their available honorifics through the Edit Dossier section on their [https://www.darkjedibrotherhood.com/admin admin page].&lt;br /&gt;
&lt;br /&gt;
[[File:Honorificselect.png|300px|Selecting Honorifics|center]]&lt;br /&gt;
&lt;br /&gt;
===Honorifics by Rank===&lt;br /&gt;
&lt;br /&gt;
{{RanksHonorifics}}&lt;br /&gt;
&lt;br /&gt;
===Society Honorifics===&lt;br /&gt;
&lt;br /&gt;
The [[Aurora_Collegium_of_Sciences#Elevation_&amp;amp;_Reward| Aurora Collegium of Sciences]], [[Inquisitorius#Inquisitor_Ranks| Inquisitorius]], and [[Shroud_Syndicate#Shroud_Syndicate_Ranks| Shroud Syndicate]] all award an honorific at each named rank tier. The [[Grand_Master%27s_Royal_Guard#Rank_Chart|Grand Master&#039;s Royal Guard]] and the [[Envoy_Corps#tabber-tabpanel-Trophy_and_Rank| Envoy Corps]] also award honorifics as part of their award systems. Refer to the individual society pages for the complete list.&lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
&lt;br /&gt;
If there are any bugs, questions, concerns, missing hornorifics, etc, please contact the DGM Staff at:  djb-dgm-staff@googlegroups.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Help]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=202104</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=202104"/>
		<updated>2026-08-12T15:31:34Z</updated>

		<summary type="html">&lt;p&gt;Strix: Better implementation of TabberNeue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|real}}&lt;br /&gt;
&amp;lt;tabbertransclude&amp;gt;&lt;br /&gt;
Envoy Corps: Overview|Overview&lt;br /&gt;
Envoy Corps: Personnel|Personnel&lt;br /&gt;
Envoy_Corps: Trophy &amp;amp; Rank Progression|Trophy and Rank&lt;br /&gt;
Envoy Corps: Mission Log|Mission Log&lt;br /&gt;
Envoy Corps: Leaderboard|Leaderboard&lt;br /&gt;
&amp;lt;/tabbertransclude&amp;gt;&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Leaderboard&amp;diff=202103</id>
		<title>Envoy Corps: Leaderboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Leaderboard&amp;diff=202103"/>
		<updated>2026-08-12T15:30:18Z</updated>

		<summary type="html">&lt;p&gt;Strix: Better implementation of TabberNeue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
== Envoys ==&lt;br /&gt;
&lt;br /&gt;
The top Envoys in the Brotherhood are recognized even beyond the Corps&#039; rank structure. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+August Leaderboard 2026&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dossier names are used but do not force in-character connection to the Envoy Corps&#039;&#039;&lt;br /&gt;
* Data pulled from 07/01/2026 - 08/03/2026&lt;br /&gt;
!Rank&lt;br /&gt;
!Envoy&lt;br /&gt;
!Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[dossier:13486|Ruka Tenbriss Ya-ir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;232&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[dossier:16253|Zuza Lottson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;204&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[dossier:16854|Jenni]]&lt;br /&gt;
|&amp;lt;center&amp;gt;200&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[dossier:16835|Bril Teg Arga]]&lt;br /&gt;
|&amp;lt;center&amp;gt;197&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[dossier:14615|Diyrian &amp;quot;Diy&amp;quot; Grivna]]&lt;br /&gt;
|&amp;lt;center&amp;gt;162&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[dossier:15685|Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;141&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[dossier:10214|Marick Tyris Arconae]]&lt;br /&gt;
|&amp;lt;center&amp;gt;132&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[dossier:16570|Ellisyn Kendis]]&lt;br /&gt;
|&amp;lt;center&amp;gt;119&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[dossier:6377|Mihoshi Keibatsu]]&lt;br /&gt;
|&amp;lt;center&amp;gt;119&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[dossier:12648|Socorra Erinos]]&lt;br /&gt;
|&amp;lt;center&amp;gt;117&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Mission_Log&amp;diff=202102</id>
		<title>Envoy Corps: Mission Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Mission_Log&amp;diff=202102"/>
		<updated>2026-08-12T15:30:03Z</updated>

		<summary type="html">&lt;p&gt;Strix: Better implementation of TabberNeue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Recurring Storylines ===&lt;br /&gt;
&lt;br /&gt;
The Khor-Vala System&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/yLa.html Expedition 33]&lt;br /&gt;
&lt;br /&gt;
The Exarch, Marick Tyris Arconae, sends a hand-picked team of Envoys — Salni Zatra, Evelyn Wyvern Anderson, Miho Keibatsu, Aurelis Phaelor, the wookiee Karracca, and Tahiri Thorn, guided by the Envoy Runner, Treen — aboard the ship &#039;&#039;Urbane&#039;&#039;. It is the 33rd attempt to reach the lost Khor-Vala system, whose people have been cut off for decades and sent a desperate distress beacon. Mid-hyperspace, the ship is yanked off course by a gravity anomaly and swarmed by insectoid creatures that tear it apart, forcing Treen to evacuate the team in an escape shuttle that crash-lands on an unknown jungle planet.&lt;br /&gt;
&lt;br /&gt;
Stranded and cut off from the crash site, the Envoys fight their way through carnivorous flytrap-like plant creatures and then two towering stone golem warriors, losing Treen in the process but eventually toppling both foes through teamwork. Following a piercing shriek to a massive tree, they descend into an underground chamber and find a vine-wrapped, tortured humanoid whose Nightsister-like &amp;quot;Magik&amp;quot; is both terrorizing the planet and blocking all communications. A brutal psychic link reveals the being&#039;s agony, and after battling its monstrous guardian, the team makes the hard call to kill it and end its suffering — restoring comms but leaving Evelyn and Miho badly hurt.&lt;br /&gt;
&lt;br /&gt;
With communications back online, the newly deployed cruiser &#039;&#039;Aethersong&#039;&#039; arrives in time to save the surviving Urbane crew, as Marick and fellow reinforcements cut through the swarm to extract everyone. Back aboard ship, the exhausted Envoys decompress over takeout noodles, trading banter and small personal moments — including Tahiri quietly learning of her official transfer to Clan Arcona — closing the mission on a note of relief and camaraderie after the ordeal.&lt;br /&gt;
&lt;br /&gt;
=====Drugs Are Bad=====&lt;br /&gt;
[[Marick]], Exarch of the Brotherhood, has decided to get tough on drugs and has placed Golden Envoy [[Karracca]] in charge of a series of operations and military strikes targeting the reborn Pyke Syndicate and other associated drug smugglers and cartels. Within the Envoy Corps, the campaign is officially known as &#039;Operation Starshell&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mission Board ===&lt;br /&gt;
&lt;br /&gt;
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Missions Board&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Mission Title&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Envoys&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Expedition 33&#039;&#039;&#039;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Salni&lt;br /&gt;
* Evelyn&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Tahiri&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* Karracca&lt;br /&gt;
| A lost system has been discoverd, and the Envoy Corps is the vanguard. &lt;br /&gt;
The first team of Envoys to enter Khor-Vala  crash-lands on a hostile jungle planet. They fent off insectoid swarms, carnivorous plants, and stone golems, then discovered a tortured, magic-wielding prisoner whose suffering was jamming communications. Killing them and the creature guarding it to free the signal costs them injuries and their Envoy guide -Treen- her life. Just as all seemed lost, the Envoy Corps new flagship aarrives with the Exarch and reinforcements helping cut a path to safety to extract the Envoys. The Envoy Corps is left with more questions than answers. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/yLa.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Drugs Are Bad Mmkay #1: Scum and Villiany&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* [[Tarvitz]]&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Ryan Hawkins&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* BlackHawk&lt;br /&gt;
|After receiving intel indicating that the Pyke Syndicate has begun quietly supporting the Collective and increasing their attempts to distribute their illicit spice in an around Brotherhood territory, the Exarch authorizes an audacious, large scale military campaign against the cartel. &#039;Operation Starshell&#039; would involve a series of simultaneous strikes against more then 15 distinct targets spread across the length and breadth of the galaxy. The mission was an unqualfied success that included military support from every Clan, and severely degraded the Pykes capacity and capabilities near all of the Brotherhoods primary spheres of influence. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/E4V.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Saal Kesyk]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Tisto Kingang&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
* Meero&lt;br /&gt;
|A Brotherhood outpost on the continent of Uskil is being attacked by waves of mutant creatures. A team of five Envoys have a moment of reprieve to regroup and prepare before the next wave. They must hold out until reinforcements from the Iron Forces arrive, while evacuating teams of scientists and their research safely. Is there a possible connection to Dr. Shelby Watenka&#039;s research and efforts? There is little time for mystery when survival is the primary directive.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/jw5.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 002&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomora Nay&#039;ek&lt;br /&gt;
* Teon Sul&lt;br /&gt;
|Tomora and Teon take on a simulation of the Collective&#039;s new Technocratic Elites.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doku Rivendare&lt;br /&gt;
* Waza Sunrider&lt;br /&gt;
* Asmodius Equesinfernum&lt;br /&gt;
* [[Alaisy Tir’eivra]]&lt;br /&gt;
* Meero&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.&lt;br /&gt;
After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3Nk.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Sceptre of Tu&#039;Torial&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu&#039;Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Aylin&#039;s quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to &amp;quot;carve&amp;quot; a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith III&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
|The team  gathered by High Inquisitor Anderson for a briefing regarding Scimitar&#039;s third soul-bound artifact, the Tasc&#039;i family amulet. They travel to Rattatak where they encounter a village terrified by the old Tasc&#039;i family mansion. Upon entering, they are faced with droids infused with the souls of the Tasc&#039;i family that were slain by Scimitar&#039;s hands, as well as visions of what made the Immortal Sith what he is today.&lt;br /&gt;
The team eventually retrieve the artifact, though it is handed over to the Shadow Academy for further research.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/RA9.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith (Interlude)&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Diyrian &amp;quot;Diy&amp;quot; Grivna&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
|Lord Scimitar, immortal scourge of the Children of Mortis, has only one artifact left securing his immortality. Never in the last couple of centuries has he ever felt closer to death. A specialized team of Brotherhood members has fought through literal trials and tribulations to destroy these artifacts. The last is unknown, though the Regent, using his vast resources in Arx Capital Exchange, has found a broken holocron made by one of Scimitar&#039;s enemies that may yet reveal the location of Scimitar&#039;s last soul-bound artifact. So far, Scimitar has yet to retaliate. Though, will his immortality being threatened now more than ever, that may be about to change...&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/DPD.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Bril Teg Ara&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;After the Dagger containing a part of Lord Scimitar&#039;s soul was destroyed, the team has been assembled again to search for the second of Scimitar&#039;s soul-bound artifacts. Their task was to discern its location, find it, and destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/72d.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar&#039;s influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple.&lt;br /&gt;
&lt;br /&gt;
The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jvN.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mune Cinteroph]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
|Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mission 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Contract Board&lt;br /&gt;
!Contract&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Contact 005&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;center&amp;gt;Blood Bank Burglary II&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/n3p.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contact 004&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blood Bank Burglary I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/28m.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt;  RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 003&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/BpV.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 002&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* TuQ&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Bril Teg Agra&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/zR0.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 001&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Nicfer Luthol&lt;br /&gt;
* Korvis&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Adem Bol&#039;era&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/nqW.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Bounty Board&lt;br /&gt;
!Target&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 006:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;R’aoke Adebanyo&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty-token 006.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alaisy Tir’eivra|Aphotis]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson|Aequitas]]&lt;br /&gt;
|R’aoke Adebanyo is an elusive mercenary hired by the Collective to destabilize trade operations on the planet Koboh. While the planet had once been rich with priorite, other minerals valuable to production were found and new operations for mining were established with the help of the Brotherhood and [[The Severian Principate|Severian Principate]] joint efforts. R’aoke has holed himself up in a stronghold high up in the mountains, shielded by his band of mercenaries and raiders.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was eliminated per request.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/wJW.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 005:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Braylan W’ray&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty 005 Braylan.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alex Draconis]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Luka&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
|Braylan W’ray is the owner of the “Devil&#039;s Dandy” nightclub on Corellia. Along with his crew — the Devil’s Fangs — W’ray is a Hunter and Entrepreneur found to be dealing technology and weaponry to the resurgent [[The Collective|Collective]]. This alone would not be worthy of interest, but the Devil’s Fangs have also been double-dealing with the alleged remnants of the [[The Severian Principate|Severian Principate]], which is in violation of the accords between the Principate and the Brotherhood. Despite their best efforts, Inquisitorius Agents have failed to apprehend the Mercenary as the security around the Devil’s Dandy is tight. It will likely require more than brute force to gain entrance.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested. Processed by Inquisitorius for information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/g3l.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 004:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Merrin Kelina&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Merrin-Kelina.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Mex]]&lt;br /&gt;
* [[Reiden Karr]]&lt;br /&gt;
* Tisto&lt;br /&gt;
|Merrin Kelina was the leader of the “Red Fangs” - a pirate group who have been interrupting trade lines between the Brotherhood and Severian Principate. A known Force-user with formidable personnel, Inquisitorius agents have found the location of the Red Fangs base, and have confirmed that Merrin had been spotted on the base on the planet Arvala-7 during a routine regrouping. &lt;br /&gt;
The Exarch dispatched a team of Envoys to bring her in- alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested.  Shipping hyperspace lanes are no longer being harassed along that trade route.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/Gzz.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 003:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Marlon Bronto&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-003.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* Kadrol&lt;br /&gt;
* Sival&lt;br /&gt;
* Archian&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
* Eiko&lt;br /&gt;
* Titius&lt;br /&gt;
|Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3vA.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 002:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Shin’era Terlan&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-002-1.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ryoma Kengo&lt;br /&gt;
* Cade Tezo&lt;br /&gt;
* Eilen Ru&#039;tyari&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
|Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/gMp.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 001:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Jerric Wendt &amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-Jerricjpg.jpeg|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[dossier:13944|Kanal O&#039;neill]]&lt;br /&gt;
* [[dossier:3728|Darth Aetrernus]]&lt;br /&gt;
* [[dossier:15134|Hector von Ricmore]]&lt;br /&gt;
* [[dossier:4224|Juda Graves]]&lt;br /&gt;
|The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/VWP.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Vault ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Vault&#039;&#039; is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the [[Regent]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;These are typically &amp;quot;quest&amp;quot; items that don&#039;t exist inside of Possessions, but have narrative impact as either a [https://en.wikipedia.org/wiki/MacGuffin MacGuffin] or mission-specific purpose&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Sceptre of Tu&#039;torial&lt;br /&gt;
[[File:Sceptre-of-tu-torial.png|150px]]&lt;br /&gt;
|A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Lord Scimitar&lt;br /&gt;
[[File:Amulet-scimitar.jpeg|150px]]&lt;br /&gt;
|A horcrux-like amulet tied to the &#039;Immortal&#039; Sith spirit of Darth Scimitar. It features a red glowing gemstone set in a dark charcoal casing that leaks faint crimson light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Trophy_%26_Rank_Progression&amp;diff=202101</id>
		<title>Envoy Corps: Trophy &amp; Rank Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Trophy_%26_Rank_Progression&amp;diff=202101"/>
		<updated>2026-08-12T15:29:44Z</updated>

		<summary type="html">&lt;p&gt;Strix: Better implementation of TabberNeue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
This page breaks down the structure of the Supplemental Society trophies and awards for roleplaying activity in the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
* Your progress in the Roleplaying Supplemental Society can be tracked from your &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/admin/members/10214/society_progress Admin panel]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trophy Ranks &amp;amp; Rewards == &lt;br /&gt;
Members who &#039;&#039;&#039;participate&#039;&#039;&#039; in, or &#039;&#039;&#039;organize&#039;&#039;&#039; a roleplaying session—and [https://wiki.darkjedibrotherhood.com/view/Roleplaying_Handbook#Processing_Roleplaying_Activity meet the policy requirements]—are able to earn two different &#039;&#039;&#039;&#039;&#039;trophies&#039;&#039;&#039;&#039;&#039; as part of the &#039;&#039;&#039;Roleplaying Supplemental Society&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;u&amp;gt;Players Gonna Play&amp;lt;/u&amp;gt;&#039;&#039;&#039; trophy, earned by being a &#039;&#039;&#039;player&#039;&#039;&#039; in a roleplaying activity.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;u&amp;gt;You Can Certainly Try&amp;lt;/u&amp;gt;&#039;&#039;&#039; trophy, earned by being the &#039;&#039;&#039;Dungeon Master (DM)&#039;&#039;&#039; in a roleplaying activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each&#039;&#039;&#039; of these trophies, respectively, grant new and unique &#039;&#039;&#039;character sheet bonuses&#039;&#039;&#039;, &#039;&#039;&#039;possession items&#039;&#039;&#039;, and &#039;&#039;&#039;dossier perks&#039;&#039;&#039; as you increase from R&#039;&#039;&#039;ank I (1)&#039;&#039;&#039; to a maximum R&#039;&#039;&#039;ank XII (12)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== “Player’s Gonna Play” Trophy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[File:Player-play.png|150px|center]]&lt;br /&gt;
!Progression in this trophy (where each milestone is a new &#039;rank&#039;) are earned by accumulating &#039;&#039;&#039;Envoy Marks&#039;&#039;&#039;. These primarily track the number of Roleplaying activities a member has participated in, with bonus Marks available with consistent high activity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Envoy Marks ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
The following table details how &#039;&#039;&#039;Envoy Marks&#039;&#039;&#039; are calculated:&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;clear:both&amp;quot; table&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot; td | &#039;&#039;&#039;Earning Envoy Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; | &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; | &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Roleplay Session (100 words or more)&lt;br /&gt;
| 1 Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| Contribute 15,000 Words during Roleplay Sessions(Cumulative)&lt;br /&gt;
| 1 Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; | &#039;&#039;&#039;Participation Streak&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; | &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Earn a &#039;&#039;&#039;Streak Bonus&#039;&#039;&#039; for Participating in at least (1) RP each Month for up to (3) months.&lt;br /&gt;
|&lt;br /&gt;
* 1 Month = 1 Envoy Mark&lt;br /&gt;
* 2 Months = 2 Envoy Marks&lt;br /&gt;
* 3 Months = 4 Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; td |&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===“You Can Certainly Try” Trophy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Youcantry.png|150px|center]]&lt;br /&gt;
!Progression in this trophy (where each milestone is a new &#039;rank&#039;) is earned by accumulating &#039;&#039;&#039;Golden Envoy Marks&#039;&#039;&#039;. These primarily track the number of Roleplaying activities a member has DM’ed/organized, with bonus Golden Marks earned through consistent high activity and/or staff service.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Golden Envoy Marks====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
The following table details how &#039;&#039;&#039;Golden Envoy Marks&#039;&#039;&#039; are calculated:&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Earning Golden Envoy Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organize (Game Master) a Roleplay Session&lt;br /&gt;
| 1 Golden Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| Contribute 7,500 Words during Roleplay Sessions(Cumulative)&lt;br /&gt;
| 1 Golden Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Participation Streak&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Earn a &#039;&#039;&#039;Streak Bonus&#039;&#039;&#039; for Participating in at least (1) RP each Month for up to (3) months.&lt;br /&gt;
| &lt;br /&gt;
* 1 Month = 1 Golden Envoy Mark&lt;br /&gt;
* 2 Months = 2 Golden Envoy Marks&lt;br /&gt;
* 3 Months = 4 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 90 Days as Exarch Staff&lt;br /&gt;
| 2 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 90 Days as Exarch&lt;br /&gt;
| 3 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== XP and Credits ===&lt;br /&gt;
Of course, members will also earn credits and XP points and credits for roleplaying activities when they complete a &#039;&#039;Roleplaying Session&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Envoy Mark Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 Roleplaying Session (Player)&lt;br /&gt;
| 25 XP / 225 Credits&lt;br /&gt;
|-&lt;br /&gt;
| 1 Roleplaying Session (DM)&lt;br /&gt;
| 50 XP / 225 Credits&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Streak Bonus&#039; Explained ===&lt;br /&gt;
The streak bonus applies to the &#039;&#039;&#039;total streak&#039;&#039;&#039;, not for each &#039;&#039;separate&#039;&#039; month within that streak. The streak only applies on the date that an RP closes. An RP counts as &amp;quot;closed&amp;quot; when the word count has been approved by the Exarch Staff, which usually means the same-day as the organizer finalizes the RP session. If no RPs you are taking part in close in a given month, the streak bonus is not applied.&lt;br /&gt;
&lt;br /&gt;
To sumarize:&lt;br /&gt;
&lt;br /&gt;
* The first month a member participates or organizes an RP, they get &#039;&#039;&#039;(1)&#039;&#039;&#039; Golden/Envoy Mark.&lt;br /&gt;
* The second month, they (1) additional Golden/Envoy Marks for a total of &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
* The third month they get (2) additional Golden/Envoy Marks for a total of &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
* The fourth month is considered a new &amp;quot;First&amp;quot; month.&lt;br /&gt;
&lt;br /&gt;
== Trophy Rank Progression ==&lt;br /&gt;
In short, the more RPs you participate in, the more Envoy Marks you’ll earn. The more RPs you organize, the more Golden Envoy Marks you&#039;ll earn. The following table outlines the different perks unlocked at each rank and how many points are required to advance to the next one. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Envoy Corps Player Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Envoy Marks&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #1B2A55;color: #DDD; &amp;quot;| &#039;&#039;&#039;Reward Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;background-color: #1B2A55;color: #DDD; &amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| [[Warbanner]] / Possessions&lt;br /&gt;
| Envoy Corps Tasset, [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-essentials-kit Envoy Essentials Kit], and &amp;quot;Envoy&amp;quot; honorific. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 3&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Envoy Threads (Robes)]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 5&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-charm Envoy Charm (Accessory)] + Dossier Accessory: &#039;&#039;Dice + Bag&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Experience Points I&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 11&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid Envoy’s Shadow (Droid)]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Selectable)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Preparation Envoy Preparation]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 19&lt;br /&gt;
| NPC Level Boost&lt;br /&gt;
| NPCs get +1 to rank level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 22&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Selectable)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition Envoy Intuition]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 27&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Experience Points II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 33&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Granted)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will Envoy’s Will]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 45&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-broach Envoy’s Broach (Accessory)]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 64&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-messenger-bag Envoy Messenger Bag]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Envoy Corps Dungeon Master Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| CS: +1 Lore / Language&lt;br /&gt;
| Mastery I and &amp;quot;Golden Envoy&amp;quot; honorific.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 3&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Selectable)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude Envoy Aptitude]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 5&lt;br /&gt;
| Possession: Accessory Slot&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-badge Golden Envoy: Badge]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Warbanner]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Envoy Corps Pattern&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 12&lt;br /&gt;
| NPC Level Boost&lt;br /&gt;
| NPCs get +1 to rank level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-glasses Golden Envoy: Glasses]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 21&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Dossier Accessory: Game Master Folding Board&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 27&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Selectable)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit Golden Envoy Wit]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 34&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Mastery II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 44&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-escape-belt Golden Envoy: Escape Belt]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 57&lt;br /&gt;
| CS: Feat (Granted)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presence Golden Envoy Presence]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy’s Cowl]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPC Rank Up ===&lt;br /&gt;
&lt;br /&gt;
There are two separate +1 bonuses available for your NPC Slots. This bonus applies to NPC Slots &#039;&#039;&#039;3&#039;&#039;&#039; and &#039;&#039;&#039;4&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* When reaching &#039;&#039;&#039;Rank 7&#039;&#039;&#039; in &amp;quot;Players&amp;quot; Trophy, you unlock a +1  boost to your NPCs rank level. &lt;br /&gt;
* When reaching &#039;&#039;&#039;Rank 5&#039;&#039;&#039; in the &amp;quot;Dungeon Master&amp;quot; Trophy, you unlock a +1 boost to your NPCs rank level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
* The boost does &#039;&#039;&#039;not&#039;&#039;&#039; affect your Alt slot (same level as dossier) or your Auto-granted slot (locked to JM4).&lt;br /&gt;
* NPC Slot 3 can raise up to your same Dossier rank.&lt;br /&gt;
* NPC Slot 4 can raise up to (2) ranks below your Dossier rank. &lt;br /&gt;
* The two bonuses &#039;&#039;&#039;can&#039;&#039;&#039; be stacked to give your NPCs +2 level rank increase. &lt;br /&gt;
&lt;br /&gt;
To level up your NPC, you will need to head to:&lt;br /&gt;
&lt;br /&gt;
 Administration -&amp;gt; Additional Character Slots and NPCs -&amp;gt; Select NPC -&amp;gt; Manage -&amp;gt; and click &#039;&#039;“Character Details”&#039;&#039; where you can then select the new rank!&lt;br /&gt;
&lt;br /&gt;
=== Possessions ===&lt;br /&gt;
&lt;br /&gt;
Certain ranks will grant members &amp;quot;Brotherhood-issued&amp;quot; prototypes of the Envoy Corps possessions items. Reaching these milestones also grants the ability to purchase a non-Brotherhood-issued version from [https://www.darkjedibrotherhood.com/stores/the-vault the Vault].&lt;br /&gt;
&lt;br /&gt;
You can view the &#039;&#039;Envoy Possessions&#039;&#039; release [https://tinyurl.com/bur3vx9j here].&lt;br /&gt;
&lt;br /&gt;
[[File:Envoy items.png|300px|thumb|none|Brotherhood-issued Envoy Corps items.]]&lt;br /&gt;
&lt;br /&gt;
==== Unique Items ====&lt;br /&gt;
&lt;br /&gt;
At both the beginning and towards the end of a members progression through the &#039;&#039;&#039;Players Gonna Play&#039;&#039;&#039; trophy progression, two unique items unlock for Envoys. &lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-essentials-kit &#039;&#039;&#039;Brotherhood-issued Envoy Essentials Kit&#039;&#039;&#039;]&lt;br /&gt;
[[File:EnvoyEssentialsBag.png|200px|thumb|Envoy Essentials Kit]]&lt;br /&gt;
* This item is granted to all Envoys after completing their first mission (RP). It has also been awarded to all Envoys that previously/already passed Rank 1 as well. &lt;br /&gt;
&lt;br /&gt;
 The Brotherhood-issued Envoy Essentials Kit is a stylish messenger bag with a single-strap tactical shoulder sling for easy carrying. The off-white bag comes with blue and gold accents, and features the metallic embroidery of the Envoy Corps logo. It is made from durable synth-weave. Made from durable synth-weave it is designed to brave the elements on a long diplomatic mission! There is a side carrying pouch a liquid container, and has several pockets and zippers. The bag&#039;s contents are similar to a Stormtrooper&#039;s belt with a few additions and contains a fibrecord rope, comlink, basic vocoder, magnetic glowrod, thermos, a single ration pack, chronometer, flare-gun, basic rebreather, small nerf-wool towel, and a single use bacta pouch.&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-messenger-bag &#039;&#039;&#039;Brotherhood-issued Envoy Messenger Bag&#039;&#039;&#039;]&lt;br /&gt;
[[File:0.png|100px|thumb|Envoy Messenger Bag|right]]&lt;br /&gt;
 The Brotherhood-issued Envoy Messenger Bag is a stylish but rugged armorweave bag, able to be worn as either a single shoulder tactical-sling, or as a double-strapped shoulder backpack. The off-white bag is colored with the Envoy Corps theme with gold, green, and black accent colors. Large enough to stash a change of clothes or uniform, it features many pockets and compartments for stashing and storing all manner of clever and practical things. The fold-over clasp is magnetic and clicks into place when opening/closing the bag&#039;s main compartment. The side pouch has a deep pocket for storing a liquid container and there are small loops and latches for attaching a wide range of tools to it. The bag features a hidden compartment that is shielded against scanners and difficult to feel during a pat-down, capable of holding a small weapon. The bag contains the same equipment found in the Envoy Essentials Kit with the addition of a stim kit.&lt;br /&gt;
* This item is granted upon reaching Rank 12 in the RP Players Trophy.&lt;br /&gt;
* &#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;You will not be able to slot items that are in a container into the Backpack slots. Additionally, these items must not be in existing loadouts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dossier Accessories ===&lt;br /&gt;
[[File:Dice-bag.png|200px|thumb|none]]&lt;br /&gt;
* After reaching Rank 3 on the &amp;quot;Players Gonna Play&amp;quot; Trophy, the Dice + Dice Bag accessory becomes selectable.&lt;br /&gt;
[[File:Gm-foldingboard.png|200px|thumb|none]]&lt;br /&gt;
* After reaching Rank 7 on the &amp;quot;You Can Certainly Try&amp;quot; Trophy, the Game Master Folding Board accessory becomes selectable.]]&lt;br /&gt;
&lt;br /&gt;
=== Character Sheet Bonuses ===&lt;br /&gt;
&lt;br /&gt;
You can view the CS Feats that are selectable or granted here on the [https://www.darkjedibrotherhood.com/character_sheets/reference?filter=Envoy&amp;amp;commit=Search Character Sheet Reference site]. &lt;br /&gt;
&lt;br /&gt;
=== Robes ===&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps Threads come in a few different styles and options, for both female and male variants.&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Personnel&amp;diff=202100</id>
		<title>Envoy Corps: Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Personnel&amp;diff=202100"/>
		<updated>2026-08-12T15:29:12Z</updated>

		<summary type="html">&lt;p&gt;Strix: Better implementation of TabberNeue&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|How may we be of service?|Charon Reddick}}&lt;br /&gt;
&lt;br /&gt;
= Faces of the Envoy Corps =&lt;br /&gt;
Envoy&#039;s come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest. While there is room for creativity and alterations, the &#039;&#039;Brotherhood-issued&#039;&#039; Envoy Threads are a light armor designed to be fashionable and tailored to fit. They are comprised of a long coat with a matching vest, pants, boots, and optional hat all woven from a lightweight armorweave material.&lt;br /&gt;
&lt;br /&gt;
== Leaders ==&lt;br /&gt;
&lt;br /&gt;
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Concierge&#039;&#039;&#039; - &#039;&#039;Beyond managing the day to day operations of the Flitz chain of Hotels, responsible for coordinating accommodations for Envoys and guests of the Brotherhood.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Courier&#039;&#039;&#039; - &#039;&#039;Always on the move, their responsibility is to relay information across the galaxy for the Envoy Corps.&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Marshal&#039;&#039;&#039; - &#039;&#039;Leader of the Runners, mentor and trainer aboard the &#039;&#039;Aethersong&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Pilot&#039;&#039;&#039; - &#039;&#039;Wingleader of Vexillarius shuttle squadron.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #695f3f; padding:3px&amp;quot;| &#039;&#039;&#039;Envoy Corps Operatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;| &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;&#039;The Concierge&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;&#039;The Courier&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;&#039;The Marshal&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;&#039;The Pilot&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:CharonReddick-.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Mousa-headshot.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Envoy-corps-logo-whitebg.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Steve jerryson comm.png|280x280px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23392 Charon Reddick]&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23565 Mousa]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.com Penna Maddox]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;Steve Jerryson&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Runners ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps &#039;&#039;Runners&#039;&#039; are always on the move, delivering briefings, handing off secure datapads, and aiding as medics or support to Envoys in the field. &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #695f3f; padding:3px&amp;quot;| &#039;&#039;&#039;Envoy Runners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Mava-Six-Gallet-headshot.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Envoy-corps-logo-whitebg.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Tamsin-Ref1.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Envoy-corps-logo-whitebg.png|280x280px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23587 Mava “Six” Gallet]&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;Tae Nekk Haal&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/26671 Tamsin Vane]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;Meldrass&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hunter - Sniper&#039;&#039;&lt;br /&gt;
|&#039;&#039;Defender&#039;&#039;&lt;br /&gt;
|&#039;&#039;Field Medic&#039;&#039;&lt;br /&gt;
|&#039;&#039;Defender&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operatives ==&lt;br /&gt;
The Envoy Corps also employees a wide range of diverse operatives. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!&#039;&#039;Role&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nynaeve al’Meara]]&lt;br /&gt;
|&#039;&#039;Field Medic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== The Fallen ===&lt;br /&gt;
{{Quote|We continue.|Exarch Marick Tyris Arconae}}&lt;br /&gt;
&lt;br /&gt;
The following characters have lost their lives in the line of duty. The Envoy Corps honors all of its fallen. &lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Treen-envoy-headshot.png&lt;br /&gt;
|name= Treen &#039;&#039;&#039;(KIA)&#039;&#039;&#039;&lt;br /&gt;
|position=Runner&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/23588&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Iphis_Melinoe&amp;diff=202098</id>
		<title>Iphis Melinoe</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Iphis_Melinoe&amp;diff=202098"/>
		<updated>2026-08-12T13:38:21Z</updated>

		<summary type="html">&lt;p&gt;Strix: Converting to TabberNeue tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor|featured}}&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|IC=&lt;br /&gt;
{{Character&lt;br /&gt;
|order= Sith&lt;br /&gt;
|image=[[File:Iphis Headshot.jpeg|250px]]&lt;br /&gt;
|firstname= Iphis&lt;br /&gt;
|lastname= Melinoe&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|9}}&lt;br /&gt;
|placeofbirth=[[starwars:Hapes/Legends|Hapes]]&lt;br /&gt;
|death=&lt;br /&gt;
|placeofdeath=&lt;br /&gt;
|causeofdeath=&lt;br /&gt;
|species=[[starwars:Hapan/Legends|Hapan]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Blonde&lt;br /&gt;
|eyes=Green&lt;br /&gt;
|skin=Fair&lt;br /&gt;
|height=190cm&lt;br /&gt;
|weight=65kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Telethusa Melinoe&lt;br /&gt;
|father= Ligdus Naso&lt;br /&gt;
|siblings=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=[[Marick Tyris Arconae]]&lt;br /&gt;
|associates=Phaedra Asterion, Imopea&lt;br /&gt;
|custom=&lt;br /&gt;
|customtitle=Ex-Lovers&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=[[item:84934|Mortuary Sword]]&lt;br /&gt;
|fightingstyle=Sumiren broadsword fencing&lt;br /&gt;
|profession=Menace&lt;br /&gt;
|position=&lt;br /&gt;
|era=[[Exodus era]], [[New Order era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&#039;&#039;[[item:107891|The Saint of Awe]]&#039;&#039;&lt;br /&gt;
|masters= * Colibrip†&lt;br /&gt;
* Fialka†&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14287|14287]]&lt;br /&gt;
|sheet= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Iphis Melinoe]] (&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;[https://ipa-reader.com/?text=%CB%88%C9%AAf.%C9%AAs%20me.l%C9%AA.%CB%88n%C9%99%CA%8A.e&amp;amp;voice=Amy ˈɪf.ɪs me.lɪ.ˈnəʊ.e]&amp;lt;nowiki&amp;gt;/&amp;lt;/nowiki&amp;gt;) is a [[Krath]]-trained Sith who recently returned to the Brotherhood after fleeing [[Lyspair]] during the [[Eighth Great Jedi War|Fall of Antei]] in 21 ABY.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
=== Childhood (9-21 ABY) ===&lt;br /&gt;
Iphis was born the second daughter of a minor noble house in the [[starwars:Hapes Consortium|Hapes Consortium]] in [[0_BBY_to_9_ABY#9_ABY|9 ABY]]. As a child, she came to the attention of the Dark Jedi Brotherhood and was enrolled at the [[Shadow Academy]] in [[10_ABY_to_19_ABY#19_ABY|19 ABY]].&lt;br /&gt;
&lt;br /&gt;
In [[20_ABY_to_29_ABY#21_ABY|21 ABY]], the Brotherhood was assaulted by a previously unknown alien force called the Yuuzhan Vong. When it became clear that Brotherhood forces had little hope of fending off the Vong invasion of [[Antei]], [[Aristan Dantes|Darth Sarin]] initiated a contingency plan called the [[Braata Option]]. Brotherhood forces were instructed to abandon the system and regroup outside the Shroud. Three years later, the Brotherhood would reclaim the system. Iphis would not be among them.&lt;br /&gt;
&lt;br /&gt;
=== Phaistos (21-42 ABY) ===&lt;br /&gt;
Rather than follow the Braata Option, the elder instructors and archivists Iphis studied under abandoned the Brotherhood entirely, seeking a relatively sparsely populated world that a group of 19 Force-users could dominate. They found it in Phaistos, a backwater on the far side of Sith space. &lt;br /&gt;
&lt;br /&gt;
Phaistos had been colonized by one ancient Sith empire or another in the distant past, but by 21 ABY that was a distant memory. The planet was occupied by a small but self sufficient population of native humanoids divided into a handful of major polities. &lt;br /&gt;
&lt;br /&gt;
The refugees comprised three equite instructors from the [[Shadow Academy]] and a dozen students of novitiate or journeyman rank, Iphis among the youngest of them. The group, which semi-seriously referred to itself as the coven, fell under the initial leadership of Iphis’ master, the Fosh Krath priestess Colibrip. The Coven were too weak and too few to dominate the planet by force, and Colibrip worked to secure a position as refugee advisors to the Royal Court of Sumire, one of the more dominant states. After a decade of developing the Coven’s power, Sumiren court politics, and the occasional assassination, Colibrip established herself as the power behind the throne.&lt;br /&gt;
&lt;br /&gt;
=== Prodigal Daughter (43 ABY-Present) ===&lt;br /&gt;
Iphis appeared in Brotherhood space in 43 ABY, offering what knowledge and artifacts she could salvage from Phaistos in exchange for asylum. She was immediately inducted into the [[Envoy Corps]] despite the [[Exarch|Exarch&#039;s]] misgivings.&amp;lt;ref name=&amp;quot;Shame Corner 12&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/qDG.html Shame Corner 12]&amp;lt;/ref&amp;gt; Her envoy duties included at least one return trip to the Phaistos, accompanied by [[Marick Tyris Arconae]] and the Envoys [[Dusa Harik]] and Myra Baas.&amp;lt;ref name=&amp;quot;Operation Klotho&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/aJE.html Operation Klotho]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using funds provided by the Iron Throne, Iphis purchased a vessel for herself, &#039;&#039;The Saint of Awe&#039;&#039;, a refurbished &#039;&#039;Cosinga&#039;&#039;-class corvette from Andromeda Shipworks on [[starwars:Nubia|Nubia]]. She managed to convince the owners&#039; invalid daughter to join her and take command of the vessel.&amp;lt;ref name=&amp;quot;All She Ever Wanted&amp;quot;&amp;gt;[https://docs.google.com/document/d/1sWu25YEOTNnjNypOjkjDeLEvc81rz7DzcFBvFwv3niQ/edit?usp=sharing All She Ever Wanted]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Castle&amp;quot;&amp;gt;[https://docs.google.com/document/d/11xQo2Mv07yNBrtn5cvKf31yFuNR2y6UVyDCV1sb4e8I/edit?usp=sharing Castle]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Heartache&amp;quot;&amp;gt;[https://docs.google.com/document/d/115nYyIoIAo8UlrUJNWowk-acUngs6NB0V620Y4Oi4HQ/edit?usp=sharing Heartache]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Nodes of Nightmares&amp;quot;&amp;gt;[https://docs.google.com/document/d/1oNKJv-HraYJb9HJiW2Exb20DaFWHuxsoWxFsaM3Ul20/edit?usp=sharing Nodes of Nightmares]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During this time, Iphis was frequently seen in the company of the abrasive and unhinged Shani-impersonator Imopea.&amp;lt;ref name=&amp;quot;S1C2 RO&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Akd.html Team Disorganized Last Minute Token Entry Because Atty Said I Had To]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Intrigue on Arx&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/Bk0.html Intrigue on Arx]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Big/No Dick Energy&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/REw.html S1C3 RO Big/No Dick Energy]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since her return, Iphis has kept busy with various errands for the Iron Throne.&amp;lt;ref name=&amp;quot;Iphis Melinoe Saves Life Day&amp;quot;&amp;gt;[https://docs.google.com/document/d/1dL6pXofOOx2Cz38KEZJpsCkNajWVr7C4hXD9HtOPaeQ/edit?usp=sharing Iphis Melinoe Saves Life Day]&amp;lt;/ref&amp;gt; Of particular note, she was one of the party selected to retrieve Grand Master Dacian Victae&#039;s mysterious &amp;quot;PSL&amp;quot; system, an expedition that succeeded with no complications whatsoever.&amp;lt;ref name=&amp;quot;The Hunt for PSL&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/KyR.html Arx Adventures Anthology: The Hunt for PSL]&amp;lt;/ref&amp;gt; Her free time has been spent mostly in patron shopping, to extremely modest success.&amp;lt;ref name=&amp;quot;Harvestide/All Spirits&#039; Day&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/vGq.html Harvestide/All Spirits&#039; Day]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;A Shadowy Masquerade&amp;quot;&amp;gt;[https://discord.darkjedibrotherhood.com/rp-sessions/zkp.html A Shadowy Masquerade]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[File:Iphis.jpeg|right|400px]]&lt;br /&gt;
=== Appearance and Attire ===&lt;br /&gt;
Iphis is a Hapan female with fair skin and straight, thick, pale blonde hair. She is exceptionally tall without the athletic build to support it, more willowy and coltish than amazonian.&lt;br /&gt;
&lt;br /&gt;
Iphis has a heart-shaped face with a distinct jawline tapering to a pointed chin, set atop a long, delicate neck. Her nose is relatively narrow with a slightly pointed tip. She has a cruel mouth with full lips and a prominent cupid&#039;s bow. She has expressive eyes with a noticeable upward tilt at the outer corners. Her eyebrows are well-defined and dark, contributing to the intensity of their gaze.&lt;br /&gt;
&lt;br /&gt;
Iphis would epitomize pureblood Hapan beauty if not for her eyes and the fact that her right arm is missing from the mid-humerus down, replaced with a skeletal, gilded cybernetic. While her eyes are striking, the sheer intensity of their emerald green color is inhuman, and their vibrancy makes her skin and hair look washed out and lifeless in comparison.&lt;br /&gt;
&lt;br /&gt;
Contrasted with the rest of her features, Iphis&#039; eyes and height underscore a sense that she is not quite the sum of her parts. It&#039;s as if she had been cobbled together from a small group of individually gorgeous women whose individual aspects don&#039;t match. Her build is lithe and delicate and she would be dainty if not for her height; she is tall and imposing, or would be if she had the frame to back it up. Her bone structure and facial features share perfect bilateral symmetry, an effect ruined entirely by her mismatched arms.&lt;br /&gt;
&lt;br /&gt;
=== Speech and Mannerisms ===&lt;br /&gt;
She affects a heavy, artificial tedium, or a faint and glittering malice, sometimes even a self-deprecating humorousness. Iphis speaks with a highborn Hapan accent that&#039;s been somewhat mutilated by decades away from the Consortium. She sounds Hapan to outsiders, less so to native Hapan-speakers who aren&#039;t as far removed from their homeland.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
Iphis&#039; personality can be charitably described as &amp;quot;extra;&amp;quot; for those who&#039;ve gotten to know it, it can be easy to forget how unobtrusive and easily overlooked she is around strangers. Her genuine indifference to other people&#039;s feelings and natural caution mean Iphis goes out of her way to avoid attracting attention or scrutiny—at least until she&#039;s in a sure position to gloat.&lt;br /&gt;
&lt;br /&gt;
Iphis plays up being a decadent, shallow mean girl. She really is one, but her public persona can exaggerate these tendencies to the point of caricature. She pretends to forget people’s names, has prepared flowery put downs she can inflict onto which target is convenient, and will push people&#039;s buttons if there’s nothing better to do. &lt;br /&gt;
&lt;br /&gt;
Assuming that this means she cares about others’ opinions of her would be a mistake, however. Ultimately, other people are merely extras in the background of her starring role in life, hardly worth the sustained attention. She’ll play along with insults, lightsaber-measuring contests, and torrid love affairs so long as they&#039;re amusing her, but when they inevitably become tedious, Iphis moves on without fanfare.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Abilities ===&lt;br /&gt;
Iphis is brilliant, strong willed, and possesses an unusually focused and inquisitive mind, all of which come as an unpleasant shock to those who judge her by her shallow persona. Although limited by fairly rudimentary technology of Phaistos, she&#039;s a competent biomedical technician, with skills both informing and informed by her use of the Force to control granular biological functions.&lt;br /&gt;
&lt;br /&gt;
==== The Force ====&lt;br /&gt;
Iphis specializes in channeling the Force through living material, namely her own body and those of sapients unfortunate enough to draw her attention. Her mastery of &#039;&#039;&#039;Control Self&#039;&#039;&#039; and &#039;&#039;&#039;Healing&#039;&#039;&#039; allow her precise control over a wide range of bodily functions, and she&#039;s only slightly less competent using &#039;&#039;&#039;Amplification&#039;&#039;&#039; to augment herself further. &lt;br /&gt;
&lt;br /&gt;
Iphis is adept enough at &#039;&#039;&#039;Concealment&#039;&#039;&#039; to leverage it more or less indefinitely; if another Force-user detects her, it&#039;s by her choice.&lt;br /&gt;
&lt;br /&gt;
==== Combat ====&lt;br /&gt;
Iphis didn&#039;t have a lightsaber when she fled Lyspair, and the group didn&#039;t have access to kyber crystals to construct new ones on Phaistos. What they did have was Pavo’s proficiency in Sith Alchemy, which he used to craft weapons for the group’s younger members. By the time Iphis had a lightsaber to practice with, she was already proficient with physical edged weapons. As a consequence, while Iphis can wield a lightsaber to deadly effect, it&#039;s frankly a step down from what she can do with her sword.&lt;br /&gt;
&lt;br /&gt;
== Ship ==&lt;br /&gt;
&amp;lt;!-- {{Ship&lt;br /&gt;
|image=&lt;br /&gt;
|name=&#039;&#039;The Saint of Awe&#039;&#039;&lt;br /&gt;
|manufacturer=[[starwars:Sienar Fleet Systems|Sienar Fleet Systems]] (refurbished by Andromeda Shipworks)&lt;br /&gt;
|line=&lt;br /&gt;
|model=&lt;br /&gt;
|class=[[starwars:Cosinga-class Heavy Corvette|&#039;&#039;Cosinga&#039;&#039;-class Heavy Corevette]]&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=&lt;br /&gt;
|item=[[item:107891|107891]]&lt;br /&gt;
|length=120 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=3,000 G&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,350 kph&lt;br /&gt;
|engine=[[starwars:Desando Dynamics|Desando Dynamics]] [[starwars:Dy-Lar 3 ion engine|Dy-Lar 3 ion engines]] (4)&lt;br /&gt;
|hyperdrive=Class 1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=* 2 heavy blaster cannons&lt;br /&gt;
* 2 ion cannons&lt;br /&gt;
* 1 missile launcher&lt;br /&gt;
|sysmods=&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=7&lt;br /&gt;
|skeleton=&lt;br /&gt;
|passengers=21&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Personal transport&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|known=&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=&lt;br /&gt;
|owners=Iphis Melinoe&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=Phaedra Asterion&lt;br /&gt;
|status=&lt;br /&gt;
|commission=43 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
}} --&amp;gt;&lt;br /&gt;
Iphis&#039; personal ship is &#039;&#039;The Saint of Awe&#039;&#039;, which also serves as her primary residence. &#039;&#039;The Saint&#039;&#039; is a &#039;&#039;Cosinga&#039;&#039;-class heavy corvette that was refurbished by the Nubian boutique shipyard Andromeda Shipworks according to plans provided by [[Arx Capital Exchange]]. Phaedra Asterion serves as the ship&#039;s captain and Iphis&#039; personal secretary.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
|-|OOC=&lt;br /&gt;
{{Eras|real}}&lt;br /&gt;
This is a writing and characterization guide for [[Iphis Melinoe|Iphis]] based on the one [[Seraine &amp;quot;Erinyes&amp;quot; Taldrya Ténama/OOC|Erinyes]] did, which was itself based on Atty’s. &lt;br /&gt;
&lt;br /&gt;
==The Most Important Things (Short Version)==&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
* If she&#039;s in a situation where she&#039;s not dominant or at least isn&#039;t certain of it, she&#039;s quiet and reserved. If she thinks she would fall at the top of the pecking order, which is often, then she&#039;ll act like it.&lt;br /&gt;
&lt;br /&gt;
* She isn’t a sadist or edgelord, but she is a Mean Girl and she grew up around sadists and edgelords and isn’t fazed by them, though she does find it gauche.&lt;br /&gt;
&lt;br /&gt;
* She didn&#039;t get where she is by being willing to die. She got there by methodically killing every Force-user she knew.&lt;br /&gt;
&lt;br /&gt;
* Her life is awesome. She&#039;s basically immune to physical suffering, she&#039;s rich and powerful, and she can do whatever she wants. Most Brotherhood characters in this situation find a way to be miserable but she is just living her best life.&lt;br /&gt;
&lt;br /&gt;
* Getting in her head unsolicited is her berserk button. Suppression is a runner up, but usually people don’t break that out until they’re throwing down. &lt;br /&gt;
&lt;br /&gt;
===Combat and Powers===&lt;br /&gt;
&lt;br /&gt;
* Combat is all about the sword, and she is very good, very fast, and does not play around unless she really doesn&#039;t respect you. The horror show doesn&#039;t kick in unless she&#039;s outnumbered, which will end much worse for the attackers than if they&#039;d gone one by one and just gotten a sword to the neck&lt;br /&gt;
&lt;br /&gt;
* Several of her Force powers are developed enough to deploy at will:&lt;br /&gt;
&lt;br /&gt;
** Concealment is effortless and effectively always on unless she wants to be sensed.&lt;br /&gt;
&lt;br /&gt;
** Control Self is on a similar level. Her bodily processes aren’t quite voluntary, but she takes considerable pride in controlling them. She doesn’t tire, she doesn’t even really need to &#039;&#039;breathe&#039;&#039; except on a timeline that’s not very helpful to anybody trying to kill her.&lt;br /&gt;
&lt;br /&gt;
** Healing is only effortless for small, superficial wounds, but she has options for how to fuel it without overexerting herself.&lt;br /&gt;
&lt;br /&gt;
==The Deep Dive==&lt;br /&gt;
&lt;br /&gt;
===Core Personality Traits===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is all about power.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Whether or not she likes somebody? Power. Relationship dynamics? Power. Goals and motivations? Power.&lt;br /&gt;
&lt;br /&gt;
She treats non-Force-users as somewhere above animals but below real people. Journeymen and Equites are below her in the hierarchy—though she will adjust this slightly if they have power via position—and will show her appropriate deference. Likewise, she is significantly less catty with the relatively few people who can overpower her. &lt;br /&gt;
&lt;br /&gt;
But there’s two sides to power: what you have in theory and what you actually wield. She respects power but holds the disuse of it in contempt. Among her lessers, she’s more appreciative of the ambitious and cunning than the ones who seem set in their weakness. And when it comes to Elders, if you want her respect, you need to act like an Elder of the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is not an edgelord.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
She’s not a mustache-twirling villainess. She doesn’t do things for the evuls. She doesn’t particularly enjoy watching random people suffer. I think it’s easy for other authors to fall into the trap of making her too sadistic. The way to think of it is that cruelty isn’t a hobby, it’s a tool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is not a good person.&#039;&#039;&#039; &amp;lt;/br&amp;gt;&lt;br /&gt;
Despite the above, she is a bitch. She’s not especially bothered by evil unless it actually impacts something she cares about. She is petty and if she dislikes someone, she will bully them relentlessly just because she can. But most people don’t warrant the effort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is in it for the lulz.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Insults are effectively just banter and won&#039;t get to her. She&#039;ll engage insofar as she just enjoys insulting people, but escalating into a real fight over it is stupid and to be avoided. Likewise, she hits on people she wants to screw, or wants to make uncomfortable, or who react in amusing ways.&lt;br /&gt;
&lt;br /&gt;
There’s some tension between this and the first point, her need for a Darwinian social order. Why does she sometimes put people in their place and other times blow them off as people whose opinions don’t matter? Well, power. If you’re trying to get a rise out of her, or assert some sort of social dominance, or just get her attention, then the way she exerts her power is just to ignore it and remind you that you’re not worth her attention and certainly aren’t going to compel her to give it to you. Whereas if you just don’t seem to understand the pecking order, she’s more likely to instruct you in it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is an interstellar woman of mystery&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
One of my personal rules for the character is to give people as little background on what’s going on in her head as I can manage. I’m bending that rule here, but note the near complete lack of information on her background, her plans, etc. in favor of descriptions of how she behaves. Other characters can make more or less informed guesses about what she’s up to, but she’s not going to tell them, and if she does, she’s not being honest about it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iphis is a misandrist.&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Iphis treats men the way you’d treat somebody who chews with their mouth open, or who doesn’t bathe often enough, or who has a really annoying laugh. She doesn’t like them. She doesn’t feel any need to pretend that she likes them. They don’t get to come to her birthday party. But she’s not here for Evil Feminism. She’s not going to underestimate men just because they’re men or try to build a matriarchal Brotherhood.&lt;br /&gt;
&lt;br /&gt;
=== Mannerisms, Voice, and Appearance ===&lt;br /&gt;
&lt;br /&gt;
* Iphis’ default presentation is slightly bored. When something does catch her attention or provoke a response, the vibe is not unlike you just attracted a predator.&lt;br /&gt;
&lt;br /&gt;
* Iphis is a pretty Hapan princess but there’s are enough things that are slightly off to get different reactions out of people, even accounting for her off-putting personality. Her eyes are oversaturated but the rest of her is undersaturated and very close observers will notice she doesn’t move as much as a living thing should. Some people will thirst over her and won’t understand why you don’t, others will be disgusted and not understand why anybody wants her.&lt;br /&gt;
&lt;br /&gt;
=== Skills, Force Powers, and Feats ===&lt;br /&gt;
&lt;br /&gt;
I follow a pretty straightforward approach to the CS pyramids: the higher a character’s level in something, the more important it is to her and the more of her time and energy she invests into it. +3 is about the level where you can make a living with something, which says a lot about how much a character is putting into something to get and keep it at +5. &lt;br /&gt;
&lt;br /&gt;
==== Most Important ====&lt;br /&gt;
&lt;br /&gt;
Iphis has two tools to get through life: her mind, and the Force. So &#039;&#039;&#039;Intellect,&#039;&#039;&#039; &#039;&#039;&#039;Resolve,&#039;&#039;&#039; and &#039;&#039;&#039;Investigation&#039;&#039;&#039; are all rated very highly. She may not always act like a stereotypical smart person, but she’s very intellectual, curious, and intentional about her mind being her source of independence, security, and power.&lt;br /&gt;
&lt;br /&gt;
Ok, she also has a third tool: &#039;&#039;&#039;Bladed Weapons&#039;&#039;&#039; with &#039;&#039;&#039;Deflect This.&#039;&#039;&#039; Iphis relies on a physical sword rather than a lightsaber. Make of that what you will. But given that her Force skills lean towards physicality, she’s forced to rely on physical combat over, for lack of a better term, magic damage. And she’s trained with it like her life depends on it, because on several occasions it has, and she’s trained to kill lightsaber-wielding Force-users and blaster-wielding mobs alike. &lt;br /&gt;
&lt;br /&gt;
Iphis moves a lot of energy around. One of the basic assumptions about her life but especially her combat style is that she &#039;&#039;cannot&#039;&#039; run out of juice. Per her &#039;&#039;&#039;Channel III&#039;&#039;&#039; Discipline Feat, she’s frighteningly good at sucking up ambient Force energy with little to no ramp up. She’ll suck it out of other people, too, but our system limits that to Healing via &#039;&#039;&#039;Force Drain III&#039;&#039;&#039; and &#039;&#039;&#039;A Soul for a Soul,&#039;&#039;&#039; so it doesn’t come up as often.&lt;br /&gt;
&lt;br /&gt;
With the exception of Healing, most Force-users are limited in how much they can affect the Force energy in a living body. There’s a bunch of powers for moving around their own body with powers like Control Self, Amplification, etc, but only Healing works properly on others. &#039;&#039;&#039;Synergy III&#039;&#039;&#039; is the exception, allowing Defenders to share powers with a group. That’s historically been limited to &#039;&#039;defensive&#039;&#039; use. I wrote up a proposed Discipline Feat to let Iphis use it offensively, but Iddy just removed the defensive caveat from the base feat. This was probably a bad idea because it’s &#039;&#039;incredibly&#039;&#039; broken from a balance perspective, but as of this writing, Iphis is the only character in the Brotherhood who is running around screwing with other people’s bodily functions for funsies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is her primary Force power, though given Synergy, the name is misleading. The current (September 2025) ruling on this power and how it works with Synergy is incredibly nasty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is high enough that she’s one of the preeminent healers in the Brotherhood, though it’s a power that serves her first and others only when she feels like it. If she can fuel it with &#039;&#039;&#039;Force Drain,&#039;&#039;&#039; she will. &#039;&#039;&#039;Accelerated Healing&#039;&#039;&#039; at her level is fast enough that others can see superficial wounds closing. &#039;&#039;&#039;A Soul for a Soul&#039;&#039;&#039; probably won’t come up often, but it’s important.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amplification (Escape Artist)&#039;&#039;&#039; is key to her fighting style and she uses it willy-nilly; she can easily manage the physical and mystical fatigue through Control Self and Channel, respectively. Hapan night blindness is something she can turn off with &#039;&#039;&#039;Enhanced Sight II,&#039;&#039;&#039; but it’s still something she has to mindfully turn off.&lt;br /&gt;
&lt;br /&gt;
All that focus on energy doesn’t work if you can’t perceive it, so &#039;&#039;&#039;Sense&#039;&#039;&#039; is another key power for her.&lt;br /&gt;
&lt;br /&gt;
At her skill level, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can be run indefinitely, and that’s generally what Iphis does. If you pick her up with Sense, it’s because she wanted you to.&lt;br /&gt;
&lt;br /&gt;
Besides the Discipline Feat combination, &#039;&#039;&#039;Necromancy&#039;&#039;&#039; is the only thing non-standard in Iphis’ training. But the power itself is pretty weak, basically just Telekinesis but worse. She has it at the level she does because it’s the most practical way to experiment with the energy of a living being after it’s been removed from said being. It’s mildly useful for creeping people out, but if anything this will fall over time. &lt;br /&gt;
&lt;br /&gt;
==== Important ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deception&#039;&#039;&#039; is her primary social skill, with the &#039;&#039;&#039;Sociopath&#039;&#039;&#039; feat effectively giving her &#039;&#039;&#039;Charm&#039;&#039;&#039; for free. She’s not prone to telling outright lies but you shouldn’t take anything she says at face value.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; represents the non-mystical side of her Force studies. More on that in the Lore topics, below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; is something she can’t just Amplification away, not entirely, so it’s reasonably well development. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is just too damn useful for staying alive.&lt;br /&gt;
&lt;br /&gt;
Are you really a Force-user without &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;? &#039;&#039;&#039;Matter Bender II&#039;&#039;&#039; is there specifically to fling blood and other gore at people. Violence should be traumatizing and Iphis is not about this PG-13 life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Trick (Inceptioned)&#039;&#039;&#039; is admittedly here as a vestige of statting out Ianthe (more on her below).&lt;br /&gt;
&lt;br /&gt;
==== Hobbies ====&lt;br /&gt;
&lt;br /&gt;
Iphis develops some &#039;&#039;&#039;Stamina&#039;&#039;&#039; and &#039;&#039;&#039;Might&#039;&#039;&#039; by virtue of her sword training, though less than she should, given her heavy reliance on the Force.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidation&#039;&#039;&#039; is for people who aren’t dangerous enough to intimidate others just by existing. If she wants to intimidate you, she’ll just hurt you. Or herself. Or somebody else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception (Snap Judgment)&#039;&#039;&#039; is one of those Skills that’s lower than it probably should be, because she focuses so much more on her active attention (Investigation) and mystical sensitivity (Sense). &lt;br /&gt;
&lt;br /&gt;
Iphis has some &#039;&#039;&#039;Stealth&#039;&#039;&#039; ability to complement her Concealment, but not enough to get around somebody who’s properly observant.&lt;br /&gt;
&lt;br /&gt;
Iphis has some basic &#039;&#039;&#039;Martial Arts (Teras Kasi)&#039;&#039;&#039; training to supplement her swordwork, as real world sword combat arts incorporated strikes and grapples.&lt;br /&gt;
&lt;br /&gt;
Iphis has rudimentary &#039;&#039;&#039;Crafting&#039;&#039;&#039; and &#039;&#039;&#039;Survival&#039;&#039;&#039; skills leftover from the early days on Phaistos, and &#039;&#039;&#039;Tactics&#039;&#039;&#039; from her role as a decadent aristocrat. But she’s not focused on things or other people and it shows.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039;, &#039;&#039;&#039;Telepathy&#039;&#039;&#039;, &#039;&#039;&#039;Illusion&#039;&#039;&#039;, and &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; all fall under the heading of manipulating other beings’ minds in different ways. It’s not her specialty, and Mind Trick is the only skill here she’s really developed to the point of comfort. &#039;&#039;&#039;Terror&#039;&#039;&#039; is a bit of a weird case, as it’s written as a mental power but she could, in theory, do it better using Control Self to induce a biochemical fear response.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; never got enough focus to be very useful.&lt;br /&gt;
&lt;br /&gt;
==== Lore Topics and Languages ====&lt;br /&gt;
&lt;br /&gt;
Iphis is a native speaker of &#039;&#039;Hapan&#039;&#039;. She developed fluency in &#039;&#039;Ancient Sith&#039;&#039; and &#039;&#039;Basic&#039;&#039; by necessity very early on in her Brotherhood training, prior to her exile. She learned &#039;&#039;Omwatese,&#039;&#039; &#039;&#039;Zelosian,&#039;&#039; and especially &#039;&#039;Shani&#039;&#039; to a very high degree of proficiency during her time on Phaistos. &#039;&#039;Binary&#039;&#039; is a recent development driven mostly by her unwillingness to rely on somebody else for translation.&lt;br /&gt;
&lt;br /&gt;
As evidenced by her Feats and Force powers, Iphis is very focused on Force energy in the body, how to move it around, how it interacts with physical systems, and how to preserve, recall, or manipulate that energy once it’s been removed from a living body. She is significantly less interested in the traditional ideas of the Cosmic Force and the Unifying Force. So on the physical side, we have Lore topics in &#039;&#039;Hematology&#039;&#039; and &#039;&#039;Neurochemistry and neuropsychology&#039;&#039; to cover the ways energy moves around the body (she should probably have Endocrinology, maybe instead of Hematology, but whatever). On the mystical side, she has &#039;&#039;Essence Transference&#039;&#039; and &#039;&#039;Force Spirits and Haunting.&#039;&#039; And then to bridge the two, there’s &#039;&#039;Midi-chlorians.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Poetry of Sith-Influenced Cultures&#039;&#039; is there because every girl needs a hobby.&lt;br /&gt;
&lt;br /&gt;
==Inspirations and References==&lt;br /&gt;
&lt;br /&gt;
{{Quote|God, that little shit shouldn’t be running around in this day and age… would’ve taken Cassiopeia &#039;&#039;and&#039;&#039; Cyrus &#039;&#039;and&#039;&#039; Ulysses &#039;&#039;and&#039;&#039; Cytherea just to keep her in hand. She’s good and she’s imaginative and she’s very frightening, and now there’s no one to stop her.|Pyrrha Dve, &#039;&#039;Nona the Ninth&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Iphis’ starting point is as an homage to Ianthe Tridentarius from the Locked Tomb series. She’s not a copy or just Star Wars Ianthe though, so it’s probably worth digging into what I actually took. There are two underlying inspirations there. The first:&lt;br /&gt;
&lt;br /&gt;
{{Dialogue|Q|How did you come up with Ianthe’s personality? She’s absolutely horrible, terrifying, and uniquely funny at the same time.|Taz|I love Ianthe and could write a lot about Ianthe, but one central thing I am doing with Ianthe is playing around with a trope male characters often get to be, and one frequently found in slash but so little for the lesbians: Ianthe is in many ways my gay Draco In Leather Pants. (There’s a reason she calls Harrow Harry!) The Draco In Leather Pants trope—the hyper-privileged, drawling blonde with daddy issues who sulks erotically in a corner—is perpetually male. Here, it’s Ianthe. And Ianthe blows—she’ll never be a true Draco In Leather Pants because although the DILP gets great sassy lines, very few of them are aimed at himself. Ianthe’s humanity—what there is of it—comes from having a sense of humour; it is why she is sympathetic and also why she is dangerous.|Tamsyn Muir interviewed by Reactor|url=yes|src=https://reactormag.com/gideon-harrow-and-mr-bones-wild-ride-tamsyn-muir-on-writing-necromancy-and-fanfic/}}&lt;br /&gt;
&lt;br /&gt;
The second is one I’m getting secondhand. I’ve never read Homestuck, but Muir was very prominent in Homestuck fanfic circles and cut her teeth in that community. People who’ve read both frequently point to Ianthe as the series’ version of Vriska Serket. I’ve seen Vriska described as “Andrew Hussie intentionally making a character that was as controversial as possible with the fanbase,” and that’s more or less true of Ianthe. The key here, I think, is making the character simultaneously distinctive and ambiguous.&lt;br /&gt;
&lt;br /&gt;
With Ianthe, once she gets her first moment in the spotlight, she comes off as a fully realized character, a strong personality, a consistent, malevolent force. Every reader comes away feeling like they grok the character, and she’s a popular subject for memes, cosplay, and fanfic. I’m far from the only person obsessed with her.&lt;br /&gt;
&lt;br /&gt;
But then you talk to people about her and you can’t pin very much down at all.&lt;br /&gt;
&lt;br /&gt;
She’s villainous, right? The author herself talks about how horrible she is, how she reaches new heights of awfulness. But looking at the text, she’s certainly not a good person, but she’s not honestly worse than most of the main cast. She’s mean and she murdered somebody. But she’s surrounded by people who are at least as mean and who’ve murdered significantly more people, and when they start down a path that would presumably kill their entire civilization, Ianthe is the only person who seems to actually care, certainly the only one who acts to stop it. Her relationship with Harrow feels like it should be abusive, but it’s hard to find evidence of this—the one frequently cited example relies on the reader assuming Ianthe sees something that she probably doesn’t.&lt;br /&gt;
&lt;br /&gt;
More generally, nobody has any idea what she’s up to despite the overwhelming consensus that she’s up to something. The only clue we have is that it involves keeping her twin sister alive, which is hardly nefarious. But the Tao of Ianthe is that everybody assumes her goals are nefarious because they’re hers, but that’s based far more on vibes than her actual deeds.&lt;br /&gt;
&lt;br /&gt;
And that’s what I wanted to play with: a strong character who’s an inkblot test. So far it’s worked. It’s been very satisfying to see people immediately develop strong reactions to and opinions about her based mostly on DILP vibes and knowing who her primary inspiration was.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
&lt;br /&gt;
Erin had this section and I felt bad deleting it when I do, in fact, have music.&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=y_DU8DuH8-o “Ornaments of Gold”] by Siouxsie and the Banshees&lt;br /&gt;
* [https://www.youtube.com/watch?v=TtI9003nzro “Forgiveness”] by Alice Glass&lt;br /&gt;
* [https://www.youtube.com/watch?v=MHNb1k7YxeA “Chimera”] by HANA&lt;br /&gt;
* [https://www.youtube.com/watch?v=H2U-kt97-Sw “When You Say My Name”] by Chandler Leighton&lt;br /&gt;
* [https://www.youtube.com/watch?v=5ipscwyz3Zk “cult leader”] by King Mala&lt;br /&gt;
* [https://www.youtube.com/watch?v=so8V5dAli-Q “Control”] by Halsey&lt;br /&gt;
* [https://www.youtube.com/watch?v=9iraxrhT1iw “Watch Me”] by bludnymph&lt;br /&gt;
* [https://www.youtube.com/watch?v=tiPWzFLiz4A “Leave Me Alone”] by Reneé Rapp&lt;br /&gt;
* [https://www.youtube.com/watch?v=4JtmIn23x4M “Queen”] by CASHFORGOLD&lt;br /&gt;
&lt;br /&gt;
[[Category:Out of Character Information]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Category:Pages_using_Tabber_parser_tag&amp;diff=202097</id>
		<title>Category:Pages using Tabber parser tag</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Category:Pages_using_Tabber_parser_tag&amp;diff=202097"/>
		<updated>2026-08-12T13:36:09Z</updated>

		<summary type="html">&lt;p&gt;Strix: Magic word to prevent ugliness&lt;/p&gt;
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&lt;div&gt;__HIDDENCAT__&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Trophy_%26_Rank_Progression&amp;diff=202096</id>
		<title>Envoy Corps: Trophy &amp; Rank Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Trophy_%26_Rank_Progression&amp;diff=202096"/>
		<updated>2026-08-12T13:31:03Z</updated>

		<summary type="html">&lt;p&gt;Strix: Converting to TabberNeue tabs&lt;/p&gt;
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&lt;div&gt;{{Eras|real}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
{{:Envoy Corps}}&lt;br /&gt;
|-|Personnel=&lt;br /&gt;
{{:Envoy Corps: Personnel}}&lt;br /&gt;
|-|Trophy &amp;amp; Rank=&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
This page breaks down the structure of the Supplemental Society trophies and awards for roleplaying activity in the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
* Your progress in the Roleplaying Supplemental Society can be tracked from your &#039;&#039;&#039;[https://www.darkjedibrotherhood.com/admin/members/10214/society_progress Admin panel]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trophy Ranks &amp;amp; Rewards == &lt;br /&gt;
Members who &#039;&#039;&#039;participate&#039;&#039;&#039; in, or &#039;&#039;&#039;organize&#039;&#039;&#039; a roleplaying session—and [https://wiki.darkjedibrotherhood.com/view/Roleplaying_Handbook#Processing_Roleplaying_Activity meet the policy requirements]—are able to earn two different &#039;&#039;&#039;&#039;&#039;trophies&#039;&#039;&#039;&#039;&#039; as part of the &#039;&#039;&#039;Roleplaying Supplemental Society&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;u&amp;gt;Players Gonna Play&amp;lt;/u&amp;gt;&#039;&#039;&#039; trophy, earned by being a &#039;&#039;&#039;player&#039;&#039;&#039; in a roleplaying activity.&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;&amp;lt;u&amp;gt;You Can Certainly Try&amp;lt;/u&amp;gt;&#039;&#039;&#039; trophy, earned by being the &#039;&#039;&#039;Dungeon Master (DM)&#039;&#039;&#039; in a roleplaying activity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each&#039;&#039;&#039; of these trophies, respectively, grant new and unique &#039;&#039;&#039;character sheet bonuses&#039;&#039;&#039;, &#039;&#039;&#039;possession items&#039;&#039;&#039;, and &#039;&#039;&#039;dossier perks&#039;&#039;&#039; as you increase from R&#039;&#039;&#039;ank I (1)&#039;&#039;&#039; to a maximum R&#039;&#039;&#039;ank XII (12)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== “Player’s Gonna Play” Trophy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
![[File:Player-play.png|150px|center]]&lt;br /&gt;
!Progression in this trophy (where each milestone is a new &#039;rank&#039;) are earned by accumulating &#039;&#039;&#039;Envoy Marks&#039;&#039;&#039;. These primarily track the number of Roleplaying activities a member has participated in, with bonus Marks available with consistent high activity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Envoy Marks ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
The following table details how &#039;&#039;&#039;Envoy Marks&#039;&#039;&#039; are calculated:&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;clear:both&amp;quot; table&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot; td | &#039;&#039;&#039;Earning Envoy Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; | &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; | &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Roleplay Session (100 words or more)&lt;br /&gt;
| 1 Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| Contribute 15,000 Words during Roleplay Sessions(Cumulative)&lt;br /&gt;
| 1 Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; | &#039;&#039;&#039;Participation Streak&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; | &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Earn a &#039;&#039;&#039;Streak Bonus&#039;&#039;&#039; for Participating in at least (1) RP each Month for up to (3) months.&lt;br /&gt;
|&lt;br /&gt;
* 1 Month = 1 Envoy Mark&lt;br /&gt;
* 2 Months = 2 Envoy Marks&lt;br /&gt;
* 3 Months = 4 Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot; td |&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===“You Can Certainly Try” Trophy===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
![[File:Youcantry.png|150px|center]]&lt;br /&gt;
!Progression in this trophy (where each milestone is a new &#039;rank&#039;) is earned by accumulating &#039;&#039;&#039;Golden Envoy Marks&#039;&#039;&#039;. These primarily track the number of Roleplaying activities a member has DM’ed/organized, with bonus Golden Marks earned through consistent high activity and/or staff service.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Golden Envoy Marks====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
The following table details how &#039;&#039;&#039;Golden Envoy Marks&#039;&#039;&#039; are calculated:&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Earning Golden Envoy Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organize (Game Master) a Roleplay Session&lt;br /&gt;
| 1 Golden Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| Contribute 7,500 Words during Roleplay Sessions(Cumulative)&lt;br /&gt;
| 1 Golden Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Participation Streak&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Earn a &#039;&#039;&#039;Streak Bonus&#039;&#039;&#039; for Participating in at least (1) RP each Month for up to (3) months.&lt;br /&gt;
| &lt;br /&gt;
* 1 Month = 1 Golden Envoy Mark&lt;br /&gt;
* 2 Months = 2 Golden Envoy Marks&lt;br /&gt;
* 3 Months = 4 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 90 Days as Exarch Staff&lt;br /&gt;
| 2 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 90 Days as Exarch&lt;br /&gt;
| 3 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== XP and Credits ===&lt;br /&gt;
Of course, members will also earn credits and XP points and credits for roleplaying activities when they complete a &#039;&#039;Roleplaying Session&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: Gray&amp;quot;| &#039;&#039;&#039;Envoy Mark Values&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Source&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 Roleplaying Session (Player)&lt;br /&gt;
| 25 XP / 225 Credits&lt;br /&gt;
|-&lt;br /&gt;
| 1 Roleplaying Session (DM)&lt;br /&gt;
| 50 XP / 225 Credits&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Streak Bonus&#039; Explained ===&lt;br /&gt;
The streak bonus applies to the &#039;&#039;&#039;total streak&#039;&#039;&#039;, not for each &#039;&#039;separate&#039;&#039; month within that streak. The streak only applies on the date that an RP closes. An RP counts as &amp;quot;closed&amp;quot; when the word count has been approved by the Exarch Staff, which usually means the same-day as the organizer finalizes the RP session. If no RPs you are taking part in close in a given month, the streak bonus is not applied.&lt;br /&gt;
&lt;br /&gt;
To sumarize:&lt;br /&gt;
&lt;br /&gt;
* The first month a member participates or organizes an RP, they get &#039;&#039;&#039;(1)&#039;&#039;&#039; Golden/Envoy Mark.&lt;br /&gt;
* The second month, they (1) additional Golden/Envoy Marks for a total of &#039;&#039;&#039;(2)&#039;&#039;&#039;&lt;br /&gt;
* The third month they get (2) additional Golden/Envoy Marks for a total of &#039;&#039;&#039;(4)&#039;&#039;&#039;&lt;br /&gt;
* The fourth month is considered a new &amp;quot;First&amp;quot; month.&lt;br /&gt;
&lt;br /&gt;
== Trophy Rank Progression ==&lt;br /&gt;
In short, the more RPs you participate in, the more Envoy Marks you’ll earn. The more RPs you organize, the more Golden Envoy Marks you&#039;ll earn. The following table outlines the different perks unlocked at each rank and how many points are required to advance to the next one. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Envoy Corps Player Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Envoy Marks&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #1B2A55;color: #DDD; &amp;quot;| &#039;&#039;&#039;Reward Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;background-color: #1B2A55;color: #DDD; &amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| [[Warbanner]] / Possessions&lt;br /&gt;
| Envoy Corps Tasset, [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-essentials-kit Envoy Essentials Kit], and &amp;quot;Envoy&amp;quot; honorific. &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 3&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Envoy Threads (Robes)]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 5&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-charm Envoy Charm (Accessory)] + Dossier Accessory: &#039;&#039;Dice + Bag&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Experience Points I&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 11&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid Envoy’s Shadow (Droid)]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Selectable)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Preparation Envoy Preparation]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 19&lt;br /&gt;
| NPC Level Boost&lt;br /&gt;
| NPCs get +1 to rank level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 22&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Selectable)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy+Intuition Envoy Intuition]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 27&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Experience Points II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 33&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Granted)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Envoy%27s+Will Envoy’s Will]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 45&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-broach Envoy’s Broach (Accessory)]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 64&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-messenger-bag Envoy Messenger Bag]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Envoy Corps Dungeon Master Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| CS: +1 Lore / Language&lt;br /&gt;
| Mastery I and &amp;quot;Golden Envoy&amp;quot; honorific.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 3&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Selectable)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Aptitude Envoy Aptitude]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 5&lt;br /&gt;
| Possession: Accessory Slot&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-badge Golden Envoy: Badge]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Warbanner]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Envoy Corps Pattern&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 12&lt;br /&gt;
| NPC Level Boost&lt;br /&gt;
| NPCs get +1 to rank level.&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 15&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-glasses Golden Envoy: Glasses]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 21&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Dossier Accessory: Game Master Folding Board&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 27&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat (Selectable)&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Wit Golden Envoy Wit]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 34&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Mastery II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 44&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-escape-belt Golden Envoy: Escape Belt]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 57&lt;br /&gt;
| CS: Feat (Granted)&lt;br /&gt;
| [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Golden+Envoy+Presence Golden Envoy Presence]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 70&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy’s Cowl]&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NPC Rank Up ===&lt;br /&gt;
&lt;br /&gt;
There are two separate +1 bonuses available for your NPC Slots. This bonus applies to NPC Slots &#039;&#039;&#039;3&#039;&#039;&#039; and &#039;&#039;&#039;4&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* When reaching &#039;&#039;&#039;Rank 7&#039;&#039;&#039; in &amp;quot;Players&amp;quot; Trophy, you unlock a +1  boost to your NPCs rank level. &lt;br /&gt;
* When reaching &#039;&#039;&#039;Rank 5&#039;&#039;&#039; in the &amp;quot;Dungeon Master&amp;quot; Trophy, you unlock a +1 boost to your NPCs rank level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039;&lt;br /&gt;
* The boost does &#039;&#039;&#039;not&#039;&#039;&#039; affect your Alt slot (same level as dossier) or your Auto-granted slot (locked to JM4).&lt;br /&gt;
* NPC Slot 3 can raise up to your same Dossier rank.&lt;br /&gt;
* NPC Slot 4 can raise up to (2) ranks below your Dossier rank. &lt;br /&gt;
* The two bonuses &#039;&#039;&#039;can&#039;&#039;&#039; be stacked to give your NPCs +2 level rank increase. &lt;br /&gt;
&lt;br /&gt;
To level up your NPC, you will need to head to:&lt;br /&gt;
&lt;br /&gt;
 Administration -&amp;gt; Additional Character Slots and NPCs -&amp;gt; Select NPC -&amp;gt; Manage -&amp;gt; and click &#039;&#039;“Character Details”&#039;&#039; where you can then select the new rank!&lt;br /&gt;
&lt;br /&gt;
=== Possessions ===&lt;br /&gt;
&lt;br /&gt;
Certain ranks will grant members &amp;quot;Brotherhood-issued&amp;quot; prototypes of the Envoy Corps possessions items. Reaching these milestones also grants the ability to purchase a non-Brotherhood-issued version from [https://www.darkjedibrotherhood.com/stores/the-vault the Vault].&lt;br /&gt;
&lt;br /&gt;
You can view the &#039;&#039;Envoy Possessions&#039;&#039; release [https://tinyurl.com/bur3vx9j here].&lt;br /&gt;
&lt;br /&gt;
[[File:Envoy items.png|300px|thumb|none|Brotherhood-issued Envoy Corps items.]]&lt;br /&gt;
&lt;br /&gt;
==== Unique Items ====&lt;br /&gt;
&lt;br /&gt;
At both the beginning and towards the end of a members progression through the &#039;&#039;&#039;Players Gonna Play&#039;&#039;&#039; trophy progression, two unique items unlock for Envoys. &lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-essentials-kit &#039;&#039;&#039;Brotherhood-issued Envoy Essentials Kit&#039;&#039;&#039;]&lt;br /&gt;
[[File:EnvoyEssentialsBag.png|200px|thumb|Envoy Essentials Kit]]&lt;br /&gt;
* This item is granted to all Envoys after completing their first mission (RP). It has also been awarded to all Envoys that previously/already passed Rank 1 as well. &lt;br /&gt;
&lt;br /&gt;
 The Brotherhood-issued Envoy Essentials Kit is a stylish messenger bag with a single-strap tactical shoulder sling for easy carrying. The off-white bag comes with blue and gold accents, and features the metallic embroidery of the Envoy Corps logo. It is made from durable synth-weave. Made from durable synth-weave it is designed to brave the elements on a long diplomatic mission! There is a side carrying pouch a liquid container, and has several pockets and zippers. The bag&#039;s contents are similar to a Stormtrooper&#039;s belt with a few additions and contains a fibrecord rope, comlink, basic vocoder, magnetic glowrod, thermos, a single ration pack, chronometer, flare-gun, basic rebreather, small nerf-wool towel, and a single use bacta pouch.&lt;br /&gt;
&lt;br /&gt;
[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-messenger-bag &#039;&#039;&#039;Brotherhood-issued Envoy Messenger Bag&#039;&#039;&#039;]&lt;br /&gt;
[[File:0.png|100px|thumb|Envoy Messenger Bag|right]]&lt;br /&gt;
 The Brotherhood-issued Envoy Messenger Bag is a stylish but rugged armorweave bag, able to be worn as either a single shoulder tactical-sling, or as a double-strapped shoulder backpack. The off-white bag is colored with the Envoy Corps theme with gold, green, and black accent colors. Large enough to stash a change of clothes or uniform, it features many pockets and compartments for stashing and storing all manner of clever and practical things. The fold-over clasp is magnetic and clicks into place when opening/closing the bag&#039;s main compartment. The side pouch has a deep pocket for storing a liquid container and there are small loops and latches for attaching a wide range of tools to it. The bag features a hidden compartment that is shielded against scanners and difficult to feel during a pat-down, capable of holding a small weapon. The bag contains the same equipment found in the Envoy Essentials Kit with the addition of a stim kit.&lt;br /&gt;
* This item is granted upon reaching Rank 12 in the RP Players Trophy.&lt;br /&gt;
* &#039;&#039;&#039;Please note:&#039;&#039;&#039; &#039;&#039;You will not be able to slot items that are in a container into the Backpack slots. Additionally, these items must not be in existing loadouts.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Dossier Accessories ===&lt;br /&gt;
[[File:Dice-bag.png|200px|thumb|none]]&lt;br /&gt;
* After reaching Rank 3 on the &amp;quot;Players Gonna Play&amp;quot; Trophy, the Dice + Dice Bag accessory becomes selectable.&lt;br /&gt;
[[File:Gm-foldingboard.png|200px|thumb|none]]&lt;br /&gt;
* After reaching Rank 7 on the &amp;quot;You Can Certainly Try&amp;quot; Trophy, the Game Master Folding Board accessory becomes selectable.]]&lt;br /&gt;
&lt;br /&gt;
=== Character Sheet Bonuses ===&lt;br /&gt;
&lt;br /&gt;
You can view the CS Feats that are selectable or granted here on the [https://www.darkjedibrotherhood.com/character_sheets/reference?filter=Envoy&amp;amp;commit=Search Character Sheet Reference site]. &lt;br /&gt;
&lt;br /&gt;
=== Robes ===&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps Threads come in a few different styles and options, for both female and male variants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[File:Envoycorpsrobeselector.jpeg|none|400px]]&lt;br /&gt;
|-|Mission Log=&lt;br /&gt;
{{:Envoy Corps: Mission Log}}&lt;br /&gt;
|-|Leaderboard=&lt;br /&gt;
{{:Envoy Corps: Leaderboard}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Personnel&amp;diff=202095</id>
		<title>Envoy Corps: Personnel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Personnel&amp;diff=202095"/>
		<updated>2026-08-12T13:30:06Z</updated>

		<summary type="html">&lt;p&gt;Strix: Converting to TabberNeue tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
{{:Envoy Corps}}&lt;br /&gt;
|-|Personnel=&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|How may we be of service?|Charon Reddick}}&lt;br /&gt;
&lt;br /&gt;
= Faces of the Envoy Corps =&lt;br /&gt;
Envoy&#039;s come in all shapes and sizes. While the main body of the Envoy Corps is made up of members from all seven Clans of the Brotherhood, it also employees a diverse range of pilots, administrators, coordinators, and other resources from across the Galaxy. As their presence and impact grows within the Unknown Regions and expands towards the Outer Rim, the Exarch has made efforts to ensure that recruits come from different social and economical classes, by pulling promising graduates from universities, as well as visiting orphanages and working with veterans to help find new opportunities for them after careers of war.&lt;br /&gt;
&lt;br /&gt;
Envoy&#039;s are not required to wear uniform, but can be often seen sporting the tailored threads bearing the Envoy Corps insignia across the chest. While there is room for creativity and alterations, the &#039;&#039;Brotherhood-issued&#039;&#039; Envoy Threads are a light armor designed to be fashionable and tailored to fit. They are comprised of a long coat with a matching vest, pants, boots, and optional hat all woven from a lightweight armorweave material.&lt;br /&gt;
&lt;br /&gt;
== Leaders ==&lt;br /&gt;
&lt;br /&gt;
Beyond that, there are a few recurring staff members that can often be found representing the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Concierge&#039;&#039;&#039; - &#039;&#039;Beyond managing the day to day operations of the Flitz chain of Hotels, responsible for coordinating accommodations for Envoys and guests of the Brotherhood.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Courier&#039;&#039;&#039; - &#039;&#039;Always on the move, their responsibility is to relay information across the galaxy for the Envoy Corps.&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Marshal&#039;&#039;&#039; - &#039;&#039;Leader of the Runners, mentor and trainer aboard the &#039;&#039;Aethersong&#039;&#039;.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Pilot&#039;&#039;&#039; - &#039;&#039;Wingleader of Vexillarius shuttle squadron.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #695f3f; padding:3px&amp;quot;| &#039;&#039;&#039;Envoy Corps Operatives&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;| &amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;&#039;The Concierge&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;&#039;The Courier&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;&#039;The Marshal&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;&#039;The Pilot&#039;&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:CharonReddick-.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Mousa-headshot.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Envoy-corps-logo-whitebg.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Steve jerryson comm.png|280x280px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23392 Charon Reddick]&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23565 Mousa]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.com Penna Maddox]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;Steve Jerryson&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Runners ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps &#039;&#039;Runners&#039;&#039; are always on the move, delivering briefings, handing off secure datapads, and aiding as medics or support to Envoys in the field. &lt;br /&gt;
&lt;br /&gt;
{|align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;3&amp;quot; class=&amp;quot;fancy fancy-blue&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #695f3f; padding:3px&amp;quot;| &#039;&#039;&#039;Envoy Runners&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Mava-Six-Gallet-headshot.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Envoy-corps-logo-whitebg.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Tamsin-Ref1.png|280x280px]]&lt;br /&gt;
| style=&amp;quot;padding:0&amp;quot;| [[File:Envoy-corps-logo-whitebg.png|280x280px]]&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/23587 Mava “Six” Gallet]&#039;&#039; &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;Tae Nekk Haal&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;[https://www.darkjedibrotherhood.com/character_sheets/26671 Tamsin Vane]&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; style=&amp;quot;background-color: #1e2a3f; padding:3px&amp;quot;|&amp;lt;span style=&amp;quot;color:#FFFFFF&amp;quot;&amp;gt; &#039;&#039;Meldrass&#039;&#039;  &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Hunter - Sniper&#039;&#039;&lt;br /&gt;
|&#039;&#039;Defender&#039;&#039;&lt;br /&gt;
|&#039;&#039;Field Medic&#039;&#039;&lt;br /&gt;
|&#039;&#039;Defender&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #695f3f&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Operatives ==&lt;br /&gt;
The Envoy Corps also employees a wide range of diverse operatives. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!&#039;&#039;Role&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nynaeve al’Meara]]&lt;br /&gt;
|&#039;&#039;Field Medic&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=== The Fallen ===&lt;br /&gt;
{{Quote|We continue.|Exarch Marick Tyris Arconae}}&lt;br /&gt;
&lt;br /&gt;
The following characters have lost their lives in the line of duty. The Envoy Corps honors all of its fallen. &lt;br /&gt;
&lt;br /&gt;
{{FactionNPC&lt;br /&gt;
|headshot=Treen-envoy-headshot.png&lt;br /&gt;
|name= Treen &#039;&#039;&#039;(KIA)&#039;&#039;&#039;&lt;br /&gt;
|position=Runner&lt;br /&gt;
|faction=Envoy Corps&lt;br /&gt;
|character sheet=https://www.darkjedibrotherhood.com/character_sheets/23588&lt;br /&gt;
|bg1=&lt;br /&gt;
|bg2=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|-|Trophy &amp;amp; Rank=&lt;br /&gt;
{{:Envoy Corps: Trophy &amp;amp; Rank Progression}}&lt;br /&gt;
|-|Mission Log=&lt;br /&gt;
{{:Envoy Corps: Mission Log}}&lt;br /&gt;
|-|Leaderboard=&lt;br /&gt;
{{:Envoy Corps: Leaderboard}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Mission_Log&amp;diff=202094</id>
		<title>Envoy Corps: Mission Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Mission_Log&amp;diff=202094"/>
		<updated>2026-08-12T13:29:08Z</updated>

		<summary type="html">&lt;p&gt;Strix: Converting to TabberNeue tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
{{:Envoy Corps}}&lt;br /&gt;
|-|Personnel=&lt;br /&gt;
{{:Envoy Corps: Personnel}}&lt;br /&gt;
|-|Trophy &amp;amp; Rank=&lt;br /&gt;
{{:Envoy Corps: Trophy &amp;amp; Rank Progression}}&lt;br /&gt;
|-|Mission Log=&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Recurring Storylines ===&lt;br /&gt;
&lt;br /&gt;
The Khor-Vala System&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/yLa.html Expedition 33]&lt;br /&gt;
&lt;br /&gt;
The Exarch, Marick Tyris Arconae, sends a hand-picked team of Envoys — Salni Zatra, Evelyn Wyvern Anderson, Miho Keibatsu, Aurelis Phaelor, the wookiee Karracca, and Tahiri Thorn, guided by the Envoy Runner, Treen — aboard the ship &#039;&#039;Urbane&#039;&#039;. It is the 33rd attempt to reach the lost Khor-Vala system, whose people have been cut off for decades and sent a desperate distress beacon. Mid-hyperspace, the ship is yanked off course by a gravity anomaly and swarmed by insectoid creatures that tear it apart, forcing Treen to evacuate the team in an escape shuttle that crash-lands on an unknown jungle planet.&lt;br /&gt;
&lt;br /&gt;
Stranded and cut off from the crash site, the Envoys fight their way through carnivorous flytrap-like plant creatures and then two towering stone golem warriors, losing Treen in the process but eventually toppling both foes through teamwork. Following a piercing shriek to a massive tree, they descend into an underground chamber and find a vine-wrapped, tortured humanoid whose Nightsister-like &amp;quot;Magik&amp;quot; is both terrorizing the planet and blocking all communications. A brutal psychic link reveals the being&#039;s agony, and after battling its monstrous guardian, the team makes the hard call to kill it and end its suffering — restoring comms but leaving Evelyn and Miho badly hurt.&lt;br /&gt;
&lt;br /&gt;
With communications back online, the newly deployed cruiser &#039;&#039;Aethersong&#039;&#039; arrives in time to save the surviving Urbane crew, as Marick and fellow reinforcements cut through the swarm to extract everyone. Back aboard ship, the exhausted Envoys decompress over takeout noodles, trading banter and small personal moments — including Tahiri quietly learning of her official transfer to Clan Arcona — closing the mission on a note of relief and camaraderie after the ordeal.&lt;br /&gt;
&lt;br /&gt;
=====Drugs Are Bad=====&lt;br /&gt;
[[Marick]], Exarch of the Brotherhood, has decided to get tough on drugs and has placed Golden Envoy [[Karracca]] in charge of a series of operations and military strikes targeting the reborn Pyke Syndicate and other associated drug smugglers and cartels. Within the Envoy Corps, the campaign is officially known as &#039;Operation Starshell&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mission Board ===&lt;br /&gt;
&lt;br /&gt;
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Missions Board&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Mission Title&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Envoys&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Expedition 33&#039;&#039;&#039;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Salni&lt;br /&gt;
* Evelyn&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Tahiri&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* Karracca&lt;br /&gt;
| A lost system has been discoverd, and the Envoy Corps is the vanguard. &lt;br /&gt;
The first team of Envoys to enter Khor-Vala  crash-lands on a hostile jungle planet. They fent off insectoid swarms, carnivorous plants, and stone golems, then discovered a tortured, magic-wielding prisoner whose suffering was jamming communications. Killing them and the creature guarding it to free the signal costs them injuries and their Envoy guide -Treen- her life. Just as all seemed lost, the Envoy Corps new flagship aarrives with the Exarch and reinforcements helping cut a path to safety to extract the Envoys. The Envoy Corps is left with more questions than answers. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/yLa.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Drugs Are Bad Mmkay #1: Scum and Villiany&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* [[Tarvitz]]&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Ryan Hawkins&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* BlackHawk&lt;br /&gt;
|After receiving intel indicating that the Pyke Syndicate has begun quietly supporting the Collective and increasing their attempts to distribute their illicit spice in an around Brotherhood territory, the Exarch authorizes an audacious, large scale military campaign against the cartel. &#039;Operation Starshell&#039; would involve a series of simultaneous strikes against more then 15 distinct targets spread across the length and breadth of the galaxy. The mission was an unqualfied success that included military support from every Clan, and severely degraded the Pykes capacity and capabilities near all of the Brotherhoods primary spheres of influence. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/E4V.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Saal Kesyk]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Tisto Kingang&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
* Meero&lt;br /&gt;
|A Brotherhood outpost on the continent of Uskil is being attacked by waves of mutant creatures. A team of five Envoys have a moment of reprieve to regroup and prepare before the next wave. They must hold out until reinforcements from the Iron Forces arrive, while evacuating teams of scientists and their research safely. Is there a possible connection to Dr. Shelby Watenka&#039;s research and efforts? There is little time for mystery when survival is the primary directive.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/jw5.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 002&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomora Nay&#039;ek&lt;br /&gt;
* Teon Sul&lt;br /&gt;
|Tomora and Teon take on a simulation of the Collective&#039;s new Technocratic Elites.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doku Rivendare&lt;br /&gt;
* Waza Sunrider&lt;br /&gt;
* Asmodius Equesinfernum&lt;br /&gt;
* [[Alaisy Tir’eivra]]&lt;br /&gt;
* Meero&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.&lt;br /&gt;
After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3Nk.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Sceptre of Tu&#039;Torial&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu&#039;Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Aylin&#039;s quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to &amp;quot;carve&amp;quot; a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith III&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
|The team  gathered by High Inquisitor Anderson for a briefing regarding Scimitar&#039;s third soul-bound artifact, the Tasc&#039;i family amulet. They travel to Rattatak where they encounter a village terrified by the old Tasc&#039;i family mansion. Upon entering, they are faced with droids infused with the souls of the Tasc&#039;i family that were slain by Scimitar&#039;s hands, as well as visions of what made the Immortal Sith what he is today.&lt;br /&gt;
The team eventually retrieve the artifact, though it is handed over to the Shadow Academy for further research.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/RA9.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith (Interlude)&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Diyrian &amp;quot;Diy&amp;quot; Grivna&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
|Lord Scimitar, immortal scourge of the Children of Mortis, has only one artifact left securing his immortality. Never in the last couple of centuries has he ever felt closer to death. A specialized team of Brotherhood members has fought through literal trials and tribulations to destroy these artifacts. The last is unknown, though the Regent, using his vast resources in Arx Capital Exchange, has found a broken holocron made by one of Scimitar&#039;s enemies that may yet reveal the location of Scimitar&#039;s last soul-bound artifact. So far, Scimitar has yet to retaliate. Though, will his immortality being threatened now more than ever, that may be about to change...&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/DPD.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Bril Teg Ara&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;After the Dagger containing a part of Lord Scimitar&#039;s soul was destroyed, the team has been assembled again to search for the second of Scimitar&#039;s soul-bound artifacts. Their task was to discern its location, find it, and destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/72d.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar&#039;s influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple.&lt;br /&gt;
&lt;br /&gt;
The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jvN.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mune Cinteroph]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
|Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mission 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Contract Board&lt;br /&gt;
!Contract&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Contact 005&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;center&amp;gt;Blood Bank Burglary II&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/n3p.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contact 004&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blood Bank Burglary I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/28m.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt;  RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 003&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/BpV.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 002&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* TuQ&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Bril Teg Agra&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/zR0.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 001&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Nicfer Luthol&lt;br /&gt;
* Korvis&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Adem Bol&#039;era&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/nqW.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Bounty Board&lt;br /&gt;
!Target&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 006:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;R’aoke Adebanyo&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty-token 006.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alaisy Tir’eivra|Aphotis]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson|Aequitas]]&lt;br /&gt;
|R’aoke Adebanyo is an elusive mercenary hired by the Collective to destabilize trade operations on the planet Koboh. While the planet had once been rich with priorite, other minerals valuable to production were found and new operations for mining were established with the help of the Brotherhood and [[The Severian Principate|Severian Principate]] joint efforts. R’aoke has holed himself up in a stronghold high up in the mountains, shielded by his band of mercenaries and raiders.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was eliminated per request.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/wJW.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 005:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Braylan W’ray&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty 005 Braylan.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alex Draconis]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Luka&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
|Braylan W’ray is the owner of the “Devil&#039;s Dandy” nightclub on Corellia. Along with his crew — the Devil’s Fangs — W’ray is a Hunter and Entrepreneur found to be dealing technology and weaponry to the resurgent [[The Collective|Collective]]. This alone would not be worthy of interest, but the Devil’s Fangs have also been double-dealing with the alleged remnants of the [[The Severian Principate|Severian Principate]], which is in violation of the accords between the Principate and the Brotherhood. Despite their best efforts, Inquisitorius Agents have failed to apprehend the Mercenary as the security around the Devil’s Dandy is tight. It will likely require more than brute force to gain entrance.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested. Processed by Inquisitorius for information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/g3l.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 004:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Merrin Kelina&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Merrin-Kelina.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Mex]]&lt;br /&gt;
* [[Reiden Karr]]&lt;br /&gt;
* Tisto&lt;br /&gt;
|Merrin Kelina was the leader of the “Red Fangs” - a pirate group who have been interrupting trade lines between the Brotherhood and Severian Principate. A known Force-user with formidable personnel, Inquisitorius agents have found the location of the Red Fangs base, and have confirmed that Merrin had been spotted on the base on the planet Arvala-7 during a routine regrouping. &lt;br /&gt;
The Exarch dispatched a team of Envoys to bring her in- alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested.  Shipping hyperspace lanes are no longer being harassed along that trade route.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/Gzz.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 003:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Marlon Bronto&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-003.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* Kadrol&lt;br /&gt;
* Sival&lt;br /&gt;
* Archian&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
* Eiko&lt;br /&gt;
* Titius&lt;br /&gt;
|Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3vA.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 002:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Shin’era Terlan&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-002-1.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ryoma Kengo&lt;br /&gt;
* Cade Tezo&lt;br /&gt;
* Eilen Ru&#039;tyari&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
|Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/gMp.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 001:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Jerric Wendt &amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-Jerricjpg.jpeg|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[dossier:13944|Kanal O&#039;neill]]&lt;br /&gt;
* [[dossier:3728|Darth Aetrernus]]&lt;br /&gt;
* [[dossier:15134|Hector von Ricmore]]&lt;br /&gt;
* [[dossier:4224|Juda Graves]]&lt;br /&gt;
|The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/VWP.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Vault ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Vault&#039;&#039; is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the [[Regent]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;These are typically &amp;quot;quest&amp;quot; items that don&#039;t exist inside of Possessions, but have narrative impact as either a [https://en.wikipedia.org/wiki/MacGuffin MacGuffin] or mission-specific purpose&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Sceptre of Tu&#039;torial&lt;br /&gt;
[[File:Sceptre-of-tu-torial.png|150px]]&lt;br /&gt;
|A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Lord Scimitar&lt;br /&gt;
[[File:Amulet-scimitar.jpeg|150px]]&lt;br /&gt;
|A horcrux-like amulet tied to the &#039;Immortal&#039; Sith spirit of Darth Scimitar. It features a red glowing gemstone set in a dark charcoal casing that leaks faint crimson light.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;|-|Leaderboard=&lt;br /&gt;
{{:Envoy Corps: Leaderboard}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Leaderboard&amp;diff=202093</id>
		<title>Envoy Corps: Leaderboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Leaderboard&amp;diff=202093"/>
		<updated>2026-08-12T13:27:22Z</updated>

		<summary type="html">&lt;p&gt;Strix: Undo revision 202091 by Strix (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&lt;br /&gt;
{{:Envoy Corps}}&lt;br /&gt;
|-|Personnel=&lt;br /&gt;
{{:Envoy Corps: Personnel}}&lt;br /&gt;
|-|Trophy &amp;amp; Rank=&lt;br /&gt;
{{:Envoy Corps: Trophy &amp;amp; Rank Progression}}&lt;br /&gt;
|-|Mission Log=&lt;br /&gt;
{{:Envoy Corps: Mission Log}}&lt;br /&gt;
|-|Leaderboard=&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
== Envoys ==&lt;br /&gt;
&lt;br /&gt;
The top Envoys in the Brotherhood are recognized even beyond the Corps&#039; rank structure. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+August Leaderboard 2026&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dossier names are used but do not force in-character connection to the Envoy Corps&#039;&#039;&lt;br /&gt;
* Data pulled from 07/01/2026 - 08/03/2026&lt;br /&gt;
!Rank&lt;br /&gt;
!Envoy&lt;br /&gt;
!Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[dossier:13486|Ruka Tenbriss Ya-ir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;232&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[dossier:16253|Zuza Lottson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;204&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[dossier:16854|Jenni]]&lt;br /&gt;
|&amp;lt;center&amp;gt;200&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[dossier:16835|Bril Teg Arga]]&lt;br /&gt;
|&amp;lt;center&amp;gt;197&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[dossier:14615|Diyrian &amp;quot;Diy&amp;quot; Grivna]]&lt;br /&gt;
|&amp;lt;center&amp;gt;162&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[dossier:15685|Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;141&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[dossier:10214|Marick Tyris Arconae]]&lt;br /&gt;
|&amp;lt;center&amp;gt;132&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[dossier:16570|Ellisyn Kendis]]&lt;br /&gt;
|&amp;lt;center&amp;gt;119&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[dossier:6377|Mihoshi Keibatsu]]&lt;br /&gt;
|&amp;lt;center&amp;gt;119&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[dossier:12648|Socorra Erinos]]&lt;br /&gt;
|&amp;lt;center&amp;gt;117&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=202092</id>
		<title>Envoy Corps</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps&amp;diff=202092"/>
		<updated>2026-08-12T13:27:08Z</updated>

		<summary type="html">&lt;p&gt;Strix: Undo revision 202087 by Strix (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor|featured}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
|-|Overview=&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
Guided by the [[Exarch]], the &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039; tackles bounties, contracts, and missions that burnish the Brotherhood&#039;s reputation among the galaxy&#039;s power players. Renowned for their expertise and shrewdness, Envoys deploy in diverse pairs or teams, drawing upon specialists from all seven clans and their associated allies. With conditional advisement from the [[Emissary]] or [[Herald]], the Envoy Corps seeks to bolster the Brotherhood&#039;s standing with its current and potential allies while countering propaganda being spread by their adversaries.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Envoy Corps&lt;br /&gt;
|image=[[File:Envoy-corps-logo-whitebg.png|250px]]&lt;br /&gt;
|founder=[[Grand Master]] [[Evant Taelyan]]&lt;br /&gt;
|leader={{Exarch}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Arx Minor&lt;br /&gt;
|locations=Arx System&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[40 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps was formed out of a need to better establish the Brotherhood&#039;s efforts in building a positive image on the greater stage of the Galaxy, while also bridging relationships between he Clans and the Council. While it might look like a public-relations gambit on the surface, the Council put their full weight and support behind the Envoy Corps and trusted that it would become a vital key to their strategy of success. &lt;br /&gt;
&lt;br /&gt;
[[File:Marick-Exarch.jpeg|203x203px|left|thumb|Exarch [[Marick Tyris Arconae]]]]&lt;br /&gt;
&lt;br /&gt;
As the Brotherhood continues to find itself up against other powerful organizations in the Unknown Regions, Grand Master [[Evant Taelyan]] green lit a new initiative proposed by former High Councilor [[Alethia Archenksova]] in &#039;&#039;&#039;40 ABY&#039;&#039;&#039;. This initiative would serve multiple purposes, with the primary being the improvement of the [[The Council]]&#039;s reputation with the seven Clans and their respective allies.  Parallel in importance was the Brotherhood&#039;s image to both rivals and potential trade partners which, in theory, would lead to more opportunities for cementing their seat of power and the growth of commerce. &lt;br /&gt;
&lt;br /&gt;
Alethia was appointed as the Brotherhood&#039;s first [[Exarch]], and laid the foundation that would lead to eventual codification of the Envoy Corps. &lt;br /&gt;
&lt;br /&gt;
When Archenksova was elevated to the Council role of &#039;&#039;Headmistress&#039;&#039;, she called upon a trusted colleage who been consulting remotely until that point. So it was that retired [[Voice of the Brotherhood]] - [[Marick Tyris Arconae]] - took over as the new Exarch. Tyris leveraged his extensive experience and background in overseeing the restructuring of the [[Inquisitorius]], his respect with the active Council members aiding in clearing the administrative and technical hurdles required to bring the Envoy Corps to life. &lt;br /&gt;
&lt;br /&gt;
With the Envoy Corps undertaking its first missions, Marick began to organize and deploy Brotherhood members and personnel.&lt;br /&gt;
&lt;br /&gt;
=== Exploration and Expansion ===&lt;br /&gt;
In 44 BBY, the Envoy Corps faced its first major obstacle in the discovery of a derelict ship. The first Envoys to investigate the ship recovered a mysterious navigator from an uncharted star system that was lost to time. This lead to multiple expeditions to navigate to the [[Khor-Vala System]], with the 33rd expedition successfully discovering the system but becoming greeted by new threats. The flagship &#039;&#039;Urbane -&#039;&#039; carrying a team of Envoys and a full crew - was attacked and crash landed on the planet below. The team survived, but not without casualties, and the new flagship for the Envoy Corps, lead by Exarch Marick Tyris himself, managed to extract the team and regroup back in Arx.&lt;br /&gt;
&lt;br /&gt;
* See [[Envoy Corps: Mission Log]] for the ongoing storylines of the Envoy Corps.&lt;br /&gt;
&lt;br /&gt;
== Headquarters and Locations ==&lt;br /&gt;
While the Envoy Corps operates across the galaxy, the headquarters are centered in the [[Arx System]], with facilities established on the main planets moon: [[Arx Minor]].&lt;br /&gt;
&lt;br /&gt;
=== Envoy Corps Headquarters ===&lt;br /&gt;
{{Main|Envoy Corps Headquarters}}&lt;br /&gt;
[[File:Envoy-hq-map.jpg|275px|thumb|left|Envoy Corps HQ Guide Map]]&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps Headquarters is located on [[Arx Minor]] and serves as its base of operations. &lt;br /&gt;
&lt;br /&gt;
An atmospheric shield dome, powered by a generator with a high-availability failover and auxiliary power, surrounds an interconnected series of buildings and facilities attached to a small, private space port for shuttles and designated personal crafts. &lt;br /&gt;
&lt;br /&gt;
Secure shuttles go back and forth between [[Arx Minor]] and planet [[Arx]], ensuring even members of the Envoy Corps without access to their own ships have the ability to visit the training facilities or turn in contracts, missions, or bounties. &lt;br /&gt;
&lt;br /&gt;
Directly accessible from the Space Port are both the Infirmary and the entrance to [[The Flitz|&#039;&#039;The Flitz&#039;&#039;]]&#039;&#039;:&#039;&#039; &#039;&#039;Arx Minor&#039;&#039; hotel, as well as a guarded corridor for the Security and Processing center, Central Administration, and Mess Hall. &lt;br /&gt;
&lt;br /&gt;
Through Central administration is the Exarch&#039;s office. Entry is also available to the Lunar Training Facility. &lt;br /&gt;
==== Lunar Training Facility ====&lt;br /&gt;
{{Main|Lunar Training Facility}}&lt;br /&gt;
&lt;br /&gt;
Accessible via a connecting tunnel from Central Administration a simple staging center with spartan hallways and a lone droid receptionist. Cleaning and maintenance staff work around the clock as the facility is always opened. A small security staff composed of organic and droid guards work rotational shifts. It was founded to help Brotherhood members train and be ready for facing down the [[Children of Mortis]], but has now evolved to cover a wide range of combat and operational scenarios based on machine learning models ingested from the Brotherhoods combined intelligence efforts.&lt;br /&gt;
&lt;br /&gt;
=== The Flitz ===&lt;br /&gt;
{{Main|The Flitz}}&lt;br /&gt;
[[File:Hotel-starwars-1.png|180x180px|right|thumb|Prototype render of the first Flitz]] &#039;&#039;The Flitz&#039;&#039; is a chain of luxury hotels that have been constructed around Brotherhood space. The main location, however, can be found on Arx Minor, open to any members of the Brotherhood&#039;s various societies that are passing through the Arx System. Liaisons for the [[Inquisitorius]], [[Grand Master&#039;s Royal Guard]], [[Shroud Syndicate]] are often stationed there, with full service concierge and amenities available to guests. &lt;br /&gt;
&lt;br /&gt;
Dignitaries or researchers from the Brotherhood&#039;s allies such as the Severian Principate have been invited to learn more about the Brotherhood and its member in the interest in growing closer. This has opened an opportunity for members of the Brotherhood to not only meet Principate personnel, but to also interact with savvy informants from across the galaxy can typical find their way in. &lt;br /&gt;
&lt;br /&gt;
There are currently two locations: &#039;&#039;Eos City&#039;&#039; and &#039;&#039;Arx Minor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Shame Corner ===&lt;br /&gt;
{{Main|The Shame Corner}}&lt;br /&gt;
[[File:Shamecorner-Luka.png|200px|thumb|The Shame Corner]]&lt;br /&gt;
&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. &lt;br /&gt;
&lt;br /&gt;
With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
== Naval Assets ==&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/items/55279-item-container &#039;&#039;&#039;Envoy Corps&#039;&#039;&#039;: &#039;&#039;Full List of Naval Assets&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
=== Aethersong ===&lt;br /&gt;
[[File:Aethersong-ai-temp.png|540x540px|thumb|left|The &#039;&#039;Aethersong&#039;&#039;, Mobile Headquarters for the Envoy Corps]]&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the original flagship for the Envoy Corps — the &#039;&#039;Urbane —&#039;&#039; crash landed on a planet in the [[Khor-Vala System|Khor-Vala]] system, and was destroyed beyond salvage and left behind after scorching it from orbit. &lt;br /&gt;
&lt;br /&gt;
Fortunately, thanks to the success of the Envoy Corps — and an investment from a very generous Regent [[Thran Occasus]] — a new prototype exploration cruiser was commissioned and minted: the [[item:118480-adventurer-class-exploration-cruiser|&#039;&#039;&#039;&#039;&#039;Aethersong&#039;&#039;&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
This vessel features an Envoy Guild hall, cantina/lounge, training facilities, research labs and diplomatic offices. It is also capable of carrying any necessary vehicles that would be required for an Envoy Corps mission deployment. Advanced automation has reduced the necessary crew to minimal levels. Hyperdrive capable, this vessel has average maneuverability and great speed, with light armor and shielding.&lt;br /&gt;
&lt;br /&gt;
=== Runner Ships ===&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;Runners&#039;&#039; are given [https://www.darkjedibrotherhood.com/items/63612-lancer-class-pursuit-craft Lancer-class pursuit crafts] to relay messages and briefings across Brotherhood space. Bearing the Envoy Corps logo, any attack or harm to one of these shuttles risks evoking a swift response from the Brotherhood&#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
=== Shuttles ===&lt;br /&gt;
* [[item:46157-lambda-class-t-4a-shuttle-flight|Vexillarius I-IV]]&lt;br /&gt;
* [[item:47069-lambda-class-t-4a-shuttle-flight|Vexillarius V-VIII]]&lt;br /&gt;
* [[item:86942-lambda-class-t-4a-shuttle-flight|Vexillarius IX-XIII]]&lt;br /&gt;
&lt;br /&gt;
=== Speeders ===&lt;br /&gt;
&lt;br /&gt;
* [[itemprototype:s-130-shelter-speeder|S-130 Speeders]]&lt;br /&gt;
&lt;br /&gt;
== Gear and Equipment ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Main Article: [[Envoy_Corps:_Trophy_%26_Rank_Progression#Possessions|Envoy Rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Envoys and Golden Envoys don&#039;t work for free. They are given access to [https://www.darkjedibrotherhood.com/item_prototypes?q%5Bname_cont%5D=&amp;amp;q%5Brarity_eq_any%5D%5B%5D=&amp;amp;q%5Bitem_type_id_eq%5D=&amp;amp;q%5Bitem_category_id_eq%5D=&amp;amp;q%5Brelease_eq%5D=Envoy+Possessions&amp;amp;q%5Bsize_eq%5D=&amp;amp;commit=Search unique gear and equipment] provided by the Brotherhood, but their efforts yield access to more resources and rewards down the line. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=325px heights=225px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Envoy-swag-siv-evelyn.png| [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Envoy&#039;s Threads] &#039;&#039;[[Evelyn Wyvern|Evelyn Wyvren]]&#039;&#039; and &#039;&#039;[[Sivall Zoria]]&#039;&#039;&lt;br /&gt;
File:Ruka-golden-envoy-cowl-1.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl]  &#039;&#039;Ruka Tenbriss Ya-ir&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:Wyn-Golden-Envoy-Cowl.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl]  &#039;&#039;[[Wyndell Tyris]]&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
File:EnvoyCorpsMarickDroid.png|&amp;lt;center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid An Envoy&#039;s Shadow (Envoy Droid)]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=345px heights=245px mode=packed&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:EnvoyThreadsAndDroidSivFox.png|&amp;lt;/center&amp;gt;[https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-droid Envoy Corps Droid], [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-threads Threads], [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-envoy-broach Pin and Broach] / [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-cowl Golden Envoy Cowl] and [https://www.darkjedibrotherhood.com/item_prototypes/brotherhood-issued-golden-envoy-glasses Glasses]  &#039;&#039;Foxen Erinos and [[Sivall Zoria]]&#039;&#039; &amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|-|Personnel=&lt;br /&gt;
{{:Envoy_Corps:_Personnel}}&lt;br /&gt;
|-|Trophy &amp;amp; Rank=&lt;br /&gt;
{{:Envoy Corps: Trophy &amp;amp; Rank Progression}}&lt;br /&gt;
|-|Mission Log=&lt;br /&gt;
{{:Envoy_Corps: Mission Log}}&lt;br /&gt;
|-|Leaderboard=&lt;br /&gt;
{{:Envoy Corps: Leaderboard}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Leaderboard&amp;diff=202091</id>
		<title>Envoy Corps: Leaderboard</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Leaderboard&amp;diff=202091"/>
		<updated>2026-08-12T13:25:31Z</updated>

		<summary type="html">&lt;p&gt;Strix: Test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
== Envoys ==&lt;br /&gt;
&lt;br /&gt;
The top Envoys in the Brotherhood are recognized even beyond the Corps&#039; rank structure. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+August Leaderboard 2026&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Dossier names are used but do not force in-character connection to the Envoy Corps&#039;&#039;&lt;br /&gt;
* Data pulled from 07/01/2026 - 08/03/2026&lt;br /&gt;
!Rank&lt;br /&gt;
!Envoy&lt;br /&gt;
!Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[dossier:13486|Ruka Tenbriss Ya-ir]]&lt;br /&gt;
|&amp;lt;center&amp;gt;232&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|[[dossier:16253|Zuza Lottson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;204&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[dossier:16854|Jenni]]&lt;br /&gt;
|&amp;lt;center&amp;gt;200&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|[[dossier:16835|Bril Teg Arga]]&lt;br /&gt;
|&amp;lt;center&amp;gt;197&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|[[dossier:14615|Diyrian &amp;quot;Diy&amp;quot; Grivna]]&lt;br /&gt;
|&amp;lt;center&amp;gt;162&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|[[dossier:15685|Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&amp;lt;center&amp;gt;141&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|[[dossier:10214|Marick Tyris Arconae]]&lt;br /&gt;
|&amp;lt;center&amp;gt;132&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|[[dossier:16570|Ellisyn Kendis]]&lt;br /&gt;
|&amp;lt;center&amp;gt;119&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|[[dossier:6377|Mihoshi Keibatsu]]&lt;br /&gt;
|&amp;lt;center&amp;gt;119&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|[[dossier:12648|Socorra Erinos]]&lt;br /&gt;
|&amp;lt;center&amp;gt;117&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Mission_Log&amp;diff=202090</id>
		<title>Envoy Corps: Mission Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Envoy_Corps:_Mission_Log&amp;diff=202090"/>
		<updated>2026-08-12T13:17:53Z</updated>

		<summary type="html">&lt;p&gt;Strix: Converting to TabberNeue tabs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Template:RoleplayingActivity}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Envoy Corps Mission Log ==&lt;br /&gt;
&lt;br /&gt;
The Envoy Corps keeps a detailed record of the missions, contracts, and bounties that members take part in roleplaying activities.&lt;br /&gt;
&lt;br /&gt;
=== Recurring Storylines ===&lt;br /&gt;
&lt;br /&gt;
The Khor-Vala System&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/yLa.html Expedition 33]&lt;br /&gt;
&lt;br /&gt;
The Exarch, Marick Tyris Arconae, sends a hand-picked team of Envoys — Salni Zatra, Evelyn Wyvern Anderson, Miho Keibatsu, Aurelis Phaelor, the wookiee Karracca, and Tahiri Thorn, guided by the Envoy Runner, Treen — aboard the ship &#039;&#039;Urbane&#039;&#039;. It is the 33rd attempt to reach the lost Khor-Vala system, whose people have been cut off for decades and sent a desperate distress beacon. Mid-hyperspace, the ship is yanked off course by a gravity anomaly and swarmed by insectoid creatures that tear it apart, forcing Treen to evacuate the team in an escape shuttle that crash-lands on an unknown jungle planet.&lt;br /&gt;
&lt;br /&gt;
Stranded and cut off from the crash site, the Envoys fight their way through carnivorous flytrap-like plant creatures and then two towering stone golem warriors, losing Treen in the process but eventually toppling both foes through teamwork. Following a piercing shriek to a massive tree, they descend into an underground chamber and find a vine-wrapped, tortured humanoid whose Nightsister-like &amp;quot;Magik&amp;quot; is both terrorizing the planet and blocking all communications. A brutal psychic link reveals the being&#039;s agony, and after battling its monstrous guardian, the team makes the hard call to kill it and end its suffering — restoring comms but leaving Evelyn and Miho badly hurt.&lt;br /&gt;
&lt;br /&gt;
With communications back online, the newly deployed cruiser &#039;&#039;Aethersong&#039;&#039; arrives in time to save the surviving Urbane crew, as Marick and fellow reinforcements cut through the swarm to extract everyone. Back aboard ship, the exhausted Envoys decompress over takeout noodles, trading banter and small personal moments — including Tahiri quietly learning of her official transfer to Clan Arcona — closing the mission on a note of relief and camaraderie after the ordeal.&lt;br /&gt;
&lt;br /&gt;
=====Drugs Are Bad=====&lt;br /&gt;
[[Marick]], Exarch of the Brotherhood, has decided to get tough on drugs and has placed Golden Envoy [[Karracca]] in charge of a series of operations and military strikes targeting the reborn Pyke Syndicate and other associated drug smugglers and cartels. Within the Envoy Corps, the campaign is officially known as &#039;Operation Starshell&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Mission Board ===&lt;br /&gt;
&lt;br /&gt;
Missions cover the largest range of operation for the Envoy Corps and can range from training sessions to scouting and infiltration. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Missions Board&lt;br /&gt;
!style=&amp;quot;width: 18%&amp;quot;| Mission Title&lt;br /&gt;
!style=&amp;quot;width: 20%&amp;quot;| Envoys&lt;br /&gt;
!style=&amp;quot;width: 62%&amp;quot;| Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Expedition 33&#039;&#039;&#039;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Salni&lt;br /&gt;
* Evelyn&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Tahiri&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* Karracca&lt;br /&gt;
| A lost system has been discoverd, and the Envoy Corps is the vanguard. &lt;br /&gt;
The first team of Envoys to enter Khor-Vala  crash-lands on a hostile jungle planet. They fent off insectoid swarms, carnivorous plants, and stone golems, then discovered a tortured, magic-wielding prisoner whose suffering was jamming communications. Killing them and the creature guarding it to free the signal costs them injuries and their Envoy guide -Treen- her life. Just as all seemed lost, the Envoy Corps new flagship aarrives with the Exarch and reinforcements helping cut a path to safety to extract the Envoys. The Envoy Corps is left with more questions than answers. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/yLa.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Drugs Are Bad Mmkay #1: Scum and Villiany&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Kalen Joss]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* [[Tarvitz]]&lt;br /&gt;
* Miho Keibatsu&lt;br /&gt;
* Ryan Hawkins&lt;br /&gt;
* Aurelis Phalor&lt;br /&gt;
* BlackHawk&lt;br /&gt;
|After receiving intel indicating that the Pyke Syndicate has begun quietly supporting the Collective and increasing their attempts to distribute their illicit spice in an around Brotherhood territory, the Exarch authorizes an audacious, large scale military campaign against the cartel. &#039;Operation Starshell&#039; would involve a series of simultaneous strikes against more then 15 distinct targets spread across the length and breadth of the galaxy. The mission was an unqualfied success that included military support from every Clan, and severely degraded the Pykes capacity and capabilities near all of the Brotherhoods primary spheres of influence. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/E4V.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Saal Kesyk]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Tisto Kingang&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
* Meero&lt;br /&gt;
|A Brotherhood outpost on the continent of Uskil is being attacked by waves of mutant creatures. A team of five Envoys have a moment of reprieve to regroup and prepare before the next wave. They must hold out until reinforcements from the Iron Forces arrive, while evacuating teams of scientists and their research safely. Is there a possible connection to Dr. Shelby Watenka&#039;s research and efforts? There is little time for mystery when survival is the primary directive.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/jw5.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 002&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tomora Nay&#039;ek&lt;br /&gt;
* Teon Sul&lt;br /&gt;
|Tomora and Teon take on a simulation of the Collective&#039;s new Technocratic Elites.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Uskil: Uncharted I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt; &lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Doku Rivendare&lt;br /&gt;
* Waza Sunrider&lt;br /&gt;
* Asmodius Equesinfernum&lt;br /&gt;
* [[Alaisy Tir’eivra]]&lt;br /&gt;
* Meero&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;The Envoys assigned to investigate the strange occurrences in the Uskil region of planet Arx fought and infiltrated their way into a secret underground laboratory beneath the swampy marshlands. After pressing in deeper and find some disturbing intelligence on the kinds of experiments transpiring, the Envoys encountered mutated monsters of different varieties.&lt;br /&gt;
After successfully fighting off the first wave, the party wisely noted that there was more than just a simple staging site. The laboratory was fully guarded by a cadre of strange looking soldiers. The Envoys decided to tactically reposition and to report what was found the Headmistress and Exarch.As they filed out, running in tandem and alternating cover fire, the Envoys escaped. A shuttle was dispatched, and the Envoys lifted off from the swamps of Uskil and headed to the fortified walls of the Shadow Academy. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3Nk.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Sceptre of Tu&#039;Torial&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* [[Muz Ashen]]&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;On a remote asteroid-based research facility deep in the Unknown Regions, rumors have swirled of an ancient Nightsister artifact known as the Sceptre of Tu&#039;Torial. Legend says that any who wield the fabled artifact would be able to harness the power once reserved for the great Mother Talzin, and bend it to their whim. The Collective, in their bid to regain power, have seized control of the facility and have begun to delve into learning the secrets of the Sceptre, and must be stopped at any cost. The Exarch has been given special clearance to call in a usually reserved asset of the Brotherhood: the Star Chamber, as well as a select few Envoys suitable to the task at hand.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Thanks to Aylin&#039;s quick thinking and slicing to get the schematics of the building, Grand Master Muz Ashen was able to &amp;quot;carve&amp;quot; a shortcut to the Sceptre. The artifact was retrieved and the team successfully extracted, but more research would be needed to uncover the secrets.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith III&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
|The team  gathered by High Inquisitor Anderson for a briefing regarding Scimitar&#039;s third soul-bound artifact, the Tasc&#039;i family amulet. They travel to Rattatak where they encounter a village terrified by the old Tasc&#039;i family mansion. Upon entering, they are faced with droids infused with the souls of the Tasc&#039;i family that were slain by Scimitar&#039;s hands, as well as visions of what made the Immortal Sith what he is today.&lt;br /&gt;
The team eventually retrieve the artifact, though it is handed over to the Shadow Academy for further research.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/RA9.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith (Interlude)&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya|Zxyl Bes&#039;uliik Taldry]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Diyrian &amp;quot;Diy&amp;quot; Grivna&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
|Lord Scimitar, immortal scourge of the Children of Mortis, has only one artifact left securing his immortality. Never in the last couple of centuries has he ever felt closer to death. A specialized team of Brotherhood members has fought through literal trials and tribulations to destroy these artifacts. The last is unknown, though the Regent, using his vast resources in Arx Capital Exchange, has found a broken holocron made by one of Scimitar&#039;s enemies that may yet reveal the location of Scimitar&#039;s last soul-bound artifact. So far, Scimitar has yet to retaliate. Though, will his immortality being threatened now more than ever, that may be about to change...&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/DPD.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith II&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Zxyl Bes&#039;uliik Taldrya]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* Bril Teg Ara&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Ellisyn Kendis&lt;br /&gt;
* Titius Osseus&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;After the Dagger containing a part of Lord Scimitar&#039;s soul was destroyed, the team has been assembled again to search for the second of Scimitar&#039;s soul-bound artifacts. Their task was to discern its location, find it, and destroy it.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/72d.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;The Immortal Sith I&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Sofila Douve Armis]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
* [[Titius Osseus]]&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The team was shown footage, then taken to Dantooine and decided to explore one of the nearby settlements. A group of survivors confront them, and the team successfully defuse the hostility, gaining the trust of the townsfolk. However, they are then attacked by a swarm of cultists worshipping the Immortal Sith. The team fight them off, though Sagitta is kidnapped. She manages to leave a trace behind so the rest of the team can follow her. They follow her to a cave which was secretly a Sith Temple. Inside, Sagitta is sacrificed, the dagger with the soul fragment of Darth Scimitar plunged into her heart. Instead of dying, she is instead possessed, gaining significantly more power under Scimitar&#039;s influence. The team battle the possessed Mirialan, defeating her. In a final act of vengeance, Scimitar released her from his possession, letting her wounds take over her. Tahiri and Savran successfully heal the worst of the damage whilst Hector conducts a Force ritual to keep her from death. The dagger was destroyed, and Nyssa hailed their transport as Titius blows up the temple.&lt;br /&gt;
&lt;br /&gt;
The team escape, battered, bit determined to continue in the hunt for the remaining artifacts.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jvN.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Training 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Mune Cinteroph]]&lt;br /&gt;
* Hector Von Ricmore&lt;br /&gt;
|Mune and Von vs Crystal Ascendent. Utilizing the new state of the art technology, both Brotherhood fighters were able to take down the simulated Ascendent Warrior and generated valuable machine learning data for combatting the Children of Mortis.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mission 001&#039;&#039;&#039;&amp;lt;/big&amp;gt;[[File:MISSION.png|100px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The Corps dispatched a small team that met with Iris Astra&#039;s lieutenants. The team met with Jib Jarren, a former Expansionist with the Revenants,  and Jin, a lost contractor with the Severian Principate. During the meeting, it was revealed that a SoL freighter was raided by the Children of Mortis. After a distraction and misdirection, the Envoys found themselves in a hostage situation with a traitor crew member working for the Children of Mortis. With him were two assassin acolytes that threatened to take Jib and Jin away.&lt;br /&gt;
The Envoys sprung into action,  quickly and efficiently, in a show of power and competency, that the members of the Brotherhood were capable guardians. In the end, the Envoy Corps walked away with two new assets in Jin and Jib, and a new ally in the Outer Rim.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/jrR.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Contracts are operations that the Envoy Corps takes on at the request of outside parties looking for aid or assistance. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Contract Board&lt;br /&gt;
!Contract&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Contact 005&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;lt;center&amp;gt;Blood Bank Burglary II&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Teikhos Ta&#039;var]]&lt;br /&gt;
* [[Zuza Lottson]]&lt;br /&gt;
* [[Nicfer Luthol]]&lt;br /&gt;
* [[Doon Sulvir]]&lt;br /&gt;
|The party of adventurers investigate a disturbance on the Rishi Moon. They find a budding conspiracy, Brotherhood medical data used to create a prototype super soldier. Through a variety of skills and abilities the party overcame the prototype Collective Super Soldier. But this is only the beginning of the unholy machinations of the Collective Technocrat Guild.&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/n3p.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contact 004&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]] &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Blood Bank Burglary I&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|A group of infiltrators, spies and traitors has stolen valuable medical records from members of the Brotherhood. In their haste to escape the group missed a tracking device which has led the Brotherhood to an abandoned outpost. Your mission, if you choose to accept it, is to travel to the enemy territory and destroy the compromising data. There are opportunities for bonus rewards that can carry to future RP. These can be achieved through side objectives including, but not limited to, recovering the data before destruction and returning it to the Brotherhood.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/28m.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt;  RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 003&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* [[Aylin Sajark]]&lt;br /&gt;
* Archian&lt;br /&gt;
* Diy&lt;br /&gt;
|&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Operatives from various clans were invited to assist the Envoy society on a peace mission to deliver relief supplies to Ryloth. Force Users and Non Force Users alike worked together to repel enemy forces who attacked and boarded the Envoy ship The Urbanae. Thanks to the efforts of the party the relief supplies were successfully delivered to Ryloth, bolstering relations between The Brotherhood and the native Twi’leks&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/BpV.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 002&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* TuQ&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Ood Bnar]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson]]&lt;br /&gt;
* [[Kadrol Hauen]]&lt;br /&gt;
* [[Sivall Zoria]]&lt;br /&gt;
* [[Eleceos Araave]]&lt;br /&gt;
* Bril Teg Agra&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A report came in from the planet Gonda, a small out of the way planet, that professor Jonz’ind’iana had gone missing while investigating a newly discovered temple on behalf of the Shadow Academy. The Envoy Corps had been contracted to find out what happened, locate the professor and bring him back to the shadow academy to continue his research. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upon arrival at the mysterious temple, the Envoy team quickly discovered that things were not as they seemed. An ancient Rakatan temple, a missing research team and the camp in disarray. After thoroughly investigating the scene, the team discovered a patch clutched tightly in the cold hand of a dead researcher. The team’s next stop was a small unnamed village nearby looking for leads on who the patch belonged to. A pair of confrontations led to a pile of dead pirates and a chance encounter with a street urchin willing to help the team and lead them to their final destination, her family&#039;s farm. Making a stealthy entrance, the team picked off the pirates one by one through blasters, mind control, hand to hand combat and more and after avoiding a hostage situation they were able to rescue the professor, his research and a Rakatan crystal skull.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/zR0.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;big&amp;gt;Contract 001&amp;lt;/big&amp;gt;&#039;&#039;&#039;[[File:Contract-img.png|100px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&#039;&#039;&#039;Envoys:&#039;&#039;&#039;&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Nicfer Luthol&lt;br /&gt;
* Korvis&lt;br /&gt;
* Cole Farrow&lt;br /&gt;
* Adem Bol&#039;era&lt;br /&gt;
|&#039;&#039;&#039;Objective&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; TROUBLE IN THE OUTER RIM. On the remote planet JABIIM—once home to a base for the Hidden Path—survivors from the destruction of Hosnian Prime have settled into small mining communities to live peacefully and export the planet&#039;s lone resource of value. Peaceful, that was, until the opportunistic [[The Empty Eyes]] gang moved in, set up operations in an abandoned base and started to harass and prevent the locals from trading freely. The denizens of Jabiim have broadcasted a request for aid, but lack any real hope. [[Marick Tyris Arconae]] — [[Exarch]] of the Brotherhood — has put out a call to the newly formed Envoy Corps for their first operation.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Log&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After reaching Jabiim, the party split up, with Adem and Nicfer infiltrating the town while the others scouted and found the optimal attack vector. Adem and Nicfers efforts paid off by getting them back-door access to the bases defenses, giving the rest of the team and advantage in the fight that followed. &lt;br /&gt;
&lt;br /&gt;
In the end, the team was able to successfully apprehend Sylvian Blaine, putting an end to the Empty Eyes control over the remote mining town. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[https://discord.darkjedibrotherhood.com/rp-sessions/nqW.html &amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bounties ===&lt;br /&gt;
&lt;br /&gt;
Sometimes a troublemaker needs to be captured and taken off the space lanes for the safety and betterment of the Galaxy. Bounties are issued by the Envoy Corps only when the target presents a considerable threat to the peace or safety of the businesses and allies of the Brotherhod. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ Bounty Board&lt;br /&gt;
!Target&lt;br /&gt;
!Envoys&lt;br /&gt;
!Summary&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 006:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;R’aoke Adebanyo&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty-token 006.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alaisy Tir’eivra|Aphotis]]&lt;br /&gt;
* [[Zenod&#039;ande&#039;rson|Aequitas]]&lt;br /&gt;
|R’aoke Adebanyo is an elusive mercenary hired by the Collective to destabilize trade operations on the planet Koboh. While the planet had once been rich with priorite, other minerals valuable to production were found and new operations for mining were established with the help of the Brotherhood and [[The Severian Principate|Severian Principate]] joint efforts. R’aoke has holed himself up in a stronghold high up in the mountains, shielded by his band of mercenaries and raiders.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was eliminated per request.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/wJW.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 005:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Braylan W’ray&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Bounty 005 Braylan.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Alex Draconis]]&lt;br /&gt;
* Ruka Tenbriss Ya-ir&lt;br /&gt;
* Luka&lt;br /&gt;
* [[Bril Teg Arga]]&lt;br /&gt;
|Braylan W’ray is the owner of the “Devil&#039;s Dandy” nightclub on Corellia. Along with his crew — the Devil’s Fangs — W’ray is a Hunter and Entrepreneur found to be dealing technology and weaponry to the resurgent [[The Collective|Collective]]. This alone would not be worthy of interest, but the Devil’s Fangs have also been double-dealing with the alleged remnants of the [[The Severian Principate|Severian Principate]], which is in violation of the accords between the Principate and the Brotherhood. Despite their best efforts, Inquisitorius Agents have failed to apprehend the Mercenary as the security around the Devil’s Dandy is tight. It will likely require more than brute force to gain entrance.&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested. Processed by Inquisitorius for information.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/g3l.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Bounty 004:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Merrin Kelina&#039;&#039;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:Merrin-Kelina.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* [[Asani]]&lt;br /&gt;
* [[Mex]]&lt;br /&gt;
* [[Reiden Karr]]&lt;br /&gt;
* Tisto&lt;br /&gt;
|Merrin Kelina was the leader of the “Red Fangs” - a pirate group who have been interrupting trade lines between the Brotherhood and Severian Principate. A known Force-user with formidable personnel, Inquisitorius agents have found the location of the Red Fangs base, and have confirmed that Merrin had been spotted on the base on the planet Arvala-7 during a routine regrouping. &lt;br /&gt;
The Exarch dispatched a team of Envoys to bring her in- alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; &#039;&#039;Bounty was brought back alive as requested.  Shipping hyperspace lanes are no longer being harassed along that trade route.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/Gzz.html RP Transcript]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 003:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Marlon Bronto&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-003.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
* Kadrol&lt;br /&gt;
* Sival&lt;br /&gt;
* Archian&lt;br /&gt;
* Hector von Ricmore&lt;br /&gt;
* Eiko&lt;br /&gt;
* Titius&lt;br /&gt;
|Marlo Bronto defected from the Envoy Corps with a stolen datapad containing sensitive information on Brotherhood operations. A team of six operatives, Kadrol, Sival, Archian, Von Ricmore, Eiko and Titius was summoned by Cordelia, an Envoy Corps officer to retrieve the datapd. The team travelled to port Ol&#039;val where Marlo was hiding on a warehouse. They fought through a wave of hired mercenaries on the first level of the warehouse and reached the second level where a sniper ambushed them, badly injuring Kadrol. After a successfull attempt at smoking Marlo out with Dioxis gas, the team, now divided in two was both able to surround Marlo, kill the elusive sniper and recover the datapad. Ina desperate attempt to take his own life, alongside Sival&#039;s and kadrol&#039;s, Marlo activated a thermal grenade. Sival attempted to hurl the grenade far away but wasn&#039;t fast enough. They were rescued by Wyndel Tyris who had sensed danger coming from the warehouse when he was passing by. Before returning the datapad to Cordelia, Eiko managed to access it, revealing the stolen information was mostly Eatern expanse novels purchased by Charon reddick, and some Brotherhood secrets...&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/3vA.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript&amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 002:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Shin’era Terlan&amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-002-1.png|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured By:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Ryoma Kengo&lt;br /&gt;
* Cade Tezo&lt;br /&gt;
* Eilen Ru&#039;tyari&lt;br /&gt;
* [[Tahiri Drakon Night-Thorn]]&lt;br /&gt;
|Shin’era Terlan—charged with impersonating Inquisitorius agents and committing acts of violence against an innocent town on the planet Nevarro in an effort to frame the Brotherhood as malicious—has been subdued and captured. A team of Envoy&#039;s was able to fight through her bodyguards and a band of pirates to catch her before she could flee on her modified speeder. Through a team effort, it was the Iktotchi, Cade, who managed to land a crippling blow with his lightsaber, cutting the fleeing Togruta’s arm off at the shoulder.&lt;br /&gt;
The Envoy Corps shuttle handed Terlan to the enforcers at the Envoy Corps headquarters on Arx minor, where she was placed in maximum security holding designed to contain and interrogate even the most elusive of Elder Shadows. Some time later, a statement would be released by Shin&#039;era Terlan herself, taking credit for her actions on Nevarro and clearing the Brotherhood’s name in relation to the incident.&lt;br /&gt;
&lt;br /&gt;
* [https://discord.darkjedibrotherhood.com/rp-sessions/gMp.html &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; RP Transcript &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;Bounty 001:&amp;lt;/big&amp;gt;&#039;&#039;&#039; &amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;Jerric Wendt &amp;lt;/center&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
[[File:Bounty-Jerricjpg.jpeg|150px]]&lt;br /&gt;
|&#039;&#039;&#039;Golden Envoy:&#039;&#039;&#039;&lt;br /&gt;
* [[Marick Tyris Arconae]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captured by:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* [[dossier:13944|Kanal O&#039;neill]]&lt;br /&gt;
* [[dossier:3728|Darth Aetrernus]]&lt;br /&gt;
* [[dossier:15134|Hector von Ricmore]]&lt;br /&gt;
* [[dossier:4224|Juda Graves]]&lt;br /&gt;
|The squad of Clan Vizsla hunters managed to track down Jerric to her base of operations, battled through her droid-body guards, and managed to recover the files that had been stolen from the Shadow Academy archives.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#08B29E;&amp;quot;&amp;gt; [https://discord.darkjedibrotherhood.com/rp-sessions/VWP.html RP Transcript] &amp;lt;/span&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Vault ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Vault&#039;&#039; is a secure storage facility for artifacts and other assets of interest collected over the course of Envoy Corps endeavors. It is managed in coordination with the [[Regent]].  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;These are typically &amp;quot;quest&amp;quot; items that don&#039;t exist inside of Possessions, but have narrative impact as either a [https://en.wikipedia.org/wiki/MacGuffin MacGuffin] or mission-specific purpose&#039;&#039;.&amp;lt;/small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|The Sceptre of Tu&#039;torial&lt;br /&gt;
[[File:Sceptre-of-tu-torial.png|150px]]&lt;br /&gt;
|A Nightsister artifact recovered from the hands of the Collective. It seems to be in a dormant state, with no active abilities. Further study will be required.&lt;br /&gt;
|-&lt;br /&gt;
|Amulet of Lord Scimitar&lt;br /&gt;
[[File:Amulet-scimitar.jpeg|150px]]&lt;br /&gt;
|A horcrux-like amulet tied to the &#039;Immortal&#039; Sith spirit of Darth Scimitar. It features a red glowing gemstone set in a dark charcoal casing that leaks faint crimson light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Envoy Corps]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Strix</name></author>
	</entry>
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