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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187396</id>
		<title>Korus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187396"/>
		<updated>2023-04-29T18:35:23Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Korus.png|250px]] &lt;br /&gt;
|name=Korus&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns= Abercrombie &lt;br /&gt;
|moons=Kant&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|atmosphere=Breathable&lt;br /&gt;
|climate=Arid&lt;br /&gt;
|gravity=Standard&lt;br /&gt;
|terrain= &lt;br /&gt;
*Deserts&lt;br /&gt;
*Sulphur Pools&lt;br /&gt;
*Canyons&lt;br /&gt;
*Mesas&lt;br /&gt;
|water=&lt;br /&gt;
|interest=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|locations=&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation= [[Clan Vizsla]] &lt;br /&gt;
|item=[[item:79913|79913]]}}&lt;br /&gt;
&lt;br /&gt;
Korus is the closest planet in the Zsoldos System to the star Abercrombie and is the current headquarters of Deathwatch, a [[House]] of [[Clan Vizsla]]. The planet is a desert biome, with arid and semi arid habitats consisting of sand dune deserts, mesas, canyons and occasionally sulfur pools. Due to its general inhospitable nature, Korus remains largely unexplored by the Brotherhood as a whole, leaving many of its wonders, and hazards open for discovery. &lt;br /&gt;
&lt;br /&gt;
=Native Inhabitants=&lt;br /&gt;
&lt;br /&gt;
== The Ga’lum ==&lt;br /&gt;
&lt;br /&gt;
Known to themselves as the Ga’lum, they were once a warlike culture on Korus, until they either eradicated or assimilated other tribes on the planet over the centuries. With this sociological change, they&#039;ve diverted from raiders to scavengers, primarily artifact scavengers that live in the Northern pole. They seek treasure and trinkets alike, both natural and otherwise. &lt;br /&gt;
&lt;br /&gt;
The Ga’lum keep to themselves in a network of tribal style villages and settlements. No village currently exceeds 110 residents, though there are an unknown number of villages 50 have been recorded to date. The village leaders meet on a semi-annually schedule at a different location each time. The meeting lasts for 3 weeks, and they discuss plans for the future and current events, as well as upcoming expeditions. &lt;br /&gt;
&lt;br /&gt;
With isolation from the rest of the galaxy, the Ga’lum have become a curious and exploratory people. They live with and use modern technology just as they also do the same with primitive tech. Once a year they take their scavenged goods and send an envoy out to sell them to the highest bidder. They are resistant to outsiders but known to have exceptional hospitality to visitors, particularly to the lost and injured. They will view Deathwatch and Vizsla with unease, though will make no openly hostile actions against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Korus is a sandy desert planet with two different kinds of habitats. The first is an arid desert around the equator with extreme temperature swings with it being fatally hot during the day and deathly cold at night. This area is inhospitable to most life forms and consists almost entirely of soft, sprawling sand dunes outside the occasional landmark. &lt;br /&gt;
&lt;br /&gt;
Outside of the equator, reaching towards both the poles, Korus is much more hospitable to life. While it is still considered a desert biome, it consists almost entirely of the semi-arid habitat that is not nearly as hot as the arid desert near the equator and experiences long, dry summers and cool winters with some precipitation. &lt;br /&gt;
&lt;br /&gt;
While uncommon, it is possible to find some canyons and sulfur pools near the north and south poles of Korus. &lt;br /&gt;
&lt;br /&gt;
=Key Locations=&lt;br /&gt;
== Deathwatch Bunker==&lt;br /&gt;
[[File:DWB Image.png|200px|thumb|right|Entrance to the Deathwatch Bunker on Korus]]&lt;br /&gt;
Charged with establishing roots for House Deathwatch by Clan Summit, [[Shimrah]] ordered the construction of the newest Deathwatch base. Unlike The Anvil on [[Daemunn]], the newest base under Vizsla banners had very little terrain to aid in its protection. &lt;br /&gt;
&lt;br /&gt;
To better protect the base from not only enemies, but as well as the elements, it was decided that the base would be built straight down into the crust of Korus. It also boasts an underground hangar capable of servicing, or hiding many of the ships belonging to the members of Vizsla and Deathwatch as well as its House Fleet.&lt;br /&gt;
&lt;br /&gt;
The newest iteration takes inspiration from the nearby [[starwars:Deathwatch Bunker|Deathwatch Bunker]] on the moon of [[starwars:Endor|Endor]], used during the [[starwars:Galactic Civil War|Galactic Civil War]].&lt;br /&gt;
&lt;br /&gt;
=== Ricmore’s Regal Repository ===&lt;br /&gt;
&lt;br /&gt;
Ricmore’s Repository serves as an onsite location for Deathwatch and Vizsla members to acquire various goods. The store is adjacent to the House’s underground hangar, allowing it to service starships and vehicles alike. The shop trades and houses inventory with the various Regent stores and allows members the opportunity to purchase goods and equipment without need to travel to the Arx System.&lt;br /&gt;
&lt;br /&gt;
The shop is capable of catering to members&#039; needs and desires from weapons and armor to vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Juda’s Spice Refinery ===&lt;br /&gt;
&lt;br /&gt;
The Spice Refinery serves as both a source of income and a useful preparation site for Deathwatch. The building refines chemicals and spice into recreational and medicinal drugs. The narcotics are available for purchase by Vizsla members but also sold and transported by its members to make credits. The supplies include spice based medicine, stimulants and adrenals to help heal/treat Vizsla members and provide temporary advantages in combat.&lt;br /&gt;
&lt;br /&gt;
While preparing for export, workers place the illicit goods in boxes resistant to traditional scanning methods that are often disguised as legal medicine and other resource crates. The workers are willing to provide this technology to members willing to risk carrying the illegal spices.&lt;br /&gt;
&lt;br /&gt;
=== Raist&#039;s Respite ===&lt;br /&gt;
&lt;br /&gt;
Sublevels 21-24 of Deathwatch’s bunker have been repurposed into an area where Clan Vizsla and its visitors can unwind. As the only recreation source on the planet, having a place where base personnel and soldiers could relax was of paramount importance when Raist requisitioned the space. Some of the amenities include the following:&lt;br /&gt;
&lt;br /&gt;
Sublevel 21 - Promenade &lt;br /&gt;
&lt;br /&gt;
Stepping off the turbolift of the Promenade, one might be forgiven for mistaken they are not in a military installation. Various stalls are operated by both Deathwatch members and civilians who thought business might be more lucrative here then on Daemunn. One of those individuals is a Toydarian known among the inhabitants as Tratty. Tratty acts both as a guide and a stall owner, and his imported fruit and other foodstuffs fetch a high price. In addition to stalls, there is an arcade with an impressive Holosimulator, a gym with nearly every amenity one could want, and a shooting gallery with some “personal touches” built in. Holofeeds keep those inside updated and in touch with the rest of the galaxy, and gambling is both frequent and encouraged. Boonta Eve on Tatooine is practically a base holiday at this point. Whereas Ricmore’s aka the “triple R” houses all regent goods, Raist’s, or the “double R” is a community supported shopping experience. &lt;br /&gt;
&lt;br /&gt;
Sublevel 22 - The Arena&lt;br /&gt;
&lt;br /&gt;
The colosseum is simple in design, yet serves a purpose that cannot be filled by any other area in the bunker. A large sand pit, incorporating sand from Korus, Mandalore, and Zsoldos. Two portcullis on either side separate the combatants in the arena. With seating to house the entire base, as well as any guests of honor. The Arena is where disputes are settled, matters of honor resolved, and the blood of many skilled warriors has yet to be spilled here. A central dais is elevated to offer the best view and it is here where the leadership of the clan sits. A true Mandalorian dueling pit.&lt;br /&gt;
&lt;br /&gt;
Sublevel 23 - The Vault &lt;br /&gt;
&lt;br /&gt;
While also housing Deathwatch’s personal credit storage, under very heavy security, each Deathwatch member is given their own private 6x8 secure vault. It is an honor to be granted such a repository, and the higher one’s status is in the Clan, the larger and more opulent their Vault is. Each vault is under biometric lock, meaning only the individual or someone else’s pre authorized generic imprint will allow access.&lt;br /&gt;
&lt;br /&gt;
Sublevel 24 - The Pool&lt;br /&gt;
&lt;br /&gt;
The entire level has been dedicated to The Pool. Not just any pool, though it is often used for that purpose by the base’s denizens. This water source stretches nearly 300m deep. The plan was to not only keep a source of fresh water for the Deathwatch as there were very little on Korus. In addition, The Pool is used as a training area for underwater exercises, such as demolition, field testing, and physical endurance. It boasts not only state of the art filtration systems, but also a beautiful rock waterfall, a water slide and the latest in wave creation technology as well. A popular destination among staff rotating off shift to be sure. &lt;br /&gt;
&lt;br /&gt;
==FOB Besh - “The Bulwark”==&lt;br /&gt;
&lt;br /&gt;
Situated approximately 2 kilometers from the bunker of Clan Deathwatch is FOB Besh. Nicknamed the Bulwark, it is the first line of defense and hopefully the only one necessary. It is the choke point and security checkpoint of a series of concentric rings, each a half km in decreasing circumference. Within each of these rings are further layers of security. Trenches, razor wire, sniper posts, manned security checkpoints, automated droids, holofeeds, minefields, and turrets to name a few. The outermost ring has signs posted conspicuously in several languages most notably Basic to keep out those who don’t belong. In addition, the outermost fortifications are being expanded daily, growing the space at which Deathwatch can feel secure at a rapid pace. All visitors must pass through FOB Besh. Soldiers perform security protocols to ensure the base is secure. Visitors that make it through screening are taken via gravtrain to the bunker, a round trip of around 5 minutes, when such traffic is needed. If you’re not on the guest list, you aren’t getting in. &lt;br /&gt;
&lt;br /&gt;
== The Oasis ==&lt;br /&gt;
&lt;br /&gt;
Also known as “Al’Rasha” to the Ga’lum, this peculiarity sits in the equator zone of the planet. Approximately 5 kilometers in circumference and surrounded on all sides by massive mountainous outcroppings, the Oasis is an area in which unique flora and fauna found nowhere else on the planet are located. One such species is the Doran fruit that comes from a bush that grows only at the Oasis. &lt;br /&gt;
&lt;br /&gt;
The Ga’lum consider this location sacred, and one of their meetings takes place within the canyon walls. With it being a spot of such significance, the Ga’lum guard this spot vigorously, and patrols from various villages will be seen along the canyon’s edges constantly. Despite its size, it is defendable, and fortifiable, and it is for these reasons and others that Raist has designated the Oasis priority Alpha-1-Black. In addition, he feels the pull of the Force strongly in this one location specifically, but until it is under Deathwatch control, why and to what ends cannot be verified. For now, Quaestor Shimrah has exercised caution, not wanting to engage in open conflict, but the Oasis will be Vizsla’s eventually, either through diplomacy or combat. &lt;br /&gt;
&lt;br /&gt;
== The Megaliths ==&lt;br /&gt;
&lt;br /&gt;
During the preliminary scan of the planet by Deathwatch survey droids, a series of megalithic stone structures were found half buried in the sand near the equator. The droids were able to receive a sample of the stone and send it back to Vizsla scientists before mysteriously going offline.&lt;br /&gt;
&lt;br /&gt;
Vizsla scientists have determined, based on prior samples of Korus’ geology, the massive stones are foreign to Korus. Further archaeology and investigation will be required to unravel the mystery of the Stone Towers.  &lt;br /&gt;
&lt;br /&gt;
== The Forgotten Tower ==&lt;br /&gt;
&lt;br /&gt;
Ten kilometers north of the Equator lies a husk of a building. Rising four hundred and fifty meters high this lone tower sticks out against the flat sands surrounding it. Once a facility of some kind, the tower has laid forgotten and abandoned for longer than anyone remembers. The tower hosts advanced security and nigh impenetrable walls that have kept its secrets and treasures safe and secure over the centuries. It has been used as a waypoint for travelers to rest in its shade and a guidepost for those that are lost in the sands.&lt;br /&gt;
&lt;br /&gt;
== The Petrified Forest ==&lt;br /&gt;
[[File:Petrified forest.png|150px|thumb|right|The Petrified Forest stands as a reminder of a once thriving planet.]]&lt;br /&gt;
In the heart of the sandy dunes stands a forest of trees that have been turned to stone. While many of the smallest parts of the long dead trees have broken away and remain strewn about or buried in the sand while the largest of the trunks and branches remain, as if frozen in time.&lt;br /&gt;
&lt;br /&gt;
== Halz Salt Flats ==&lt;br /&gt;
&lt;br /&gt;
In the southern hemisphere located halfway from the equator to the southern pole are the Halz Salt Flats. A once massive, ancient ocean is now just a dried sea bed. Not much can be found here in the depressed salt flats, outside of ancient fossils. Perhaps buried beneath precious resources may exist or the remains of civilization. Vizsla scientists have marked this location to be petitioned for resources to excavate. &lt;br /&gt;
&lt;br /&gt;
== Des’mor Caves ==&lt;br /&gt;
&lt;br /&gt;
Located in the northern pole, Des’more Caves is a series of entrances to a single massive underground cave system. The cave system has not been fully mapped out though there have been one hundred and thirty three kilometers of tunnels and caverns currently mapped. The caves boast a variety of ecosystems from bare rock to being full of flora and fauna. The passages range from being massive to extremely tight, boasting grand arched ceilings to claustrophobic squeezes. A few key areas in the system are the Crystal Caverns, an area where the caves are covered in precious and semi-precious crystals and gems of various sizes. Hell’s Breath, an area where the air is toxic and deadly to breath. The Emerald Green, A forest like area where the plants and wildlife evolved to have bio-luminous.&lt;br /&gt;
&lt;br /&gt;
= Apex Predators =&lt;br /&gt;
== Krykna ==&lt;br /&gt;
&lt;br /&gt;
These desert and cave dwelling spiders were initially brought to Korus long ago for sport and to test combat prowess in combat arenas. However, a breeding pair managed to escape their captors and fled to the intertwining web of caverns of the Des’mor Caves. Over time, they would breed and feast on anything available, such as a weary traveler who ventured too close to the mouth of their caves. So many in number, there are certain sections of the caves that are all but impenetrable and are now the source of Death Watch legends.&lt;br /&gt;
&lt;br /&gt;
== Korus Death Worm ==&lt;br /&gt;
[[File:Korus Death Worm.png|150px|thumb|right|A possible depiction of the Korus Death Worm.]]&lt;br /&gt;
A legend among the Ga’lum, the Korus Death Worm is said to inhabit the soft sandy dunes found around the equator of Korus. Not much is known about the creature as its existence alone is pure rumor other than its size can vary from a few feet to the size of a starship, as well as its ability to burrow underneath the sand and spit disintegrating poison. After listening to several varying stories, Vizsla scientists have attempted to depict the creature based on similarities between the stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187137</id>
		<title>Korus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187137"/>
		<updated>2023-04-04T23:41:44Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Korus.png|250px]] &lt;br /&gt;
|name=Korus&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns= Abercrombie &lt;br /&gt;
|moons=Kant&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|atmosphere=Breathable&lt;br /&gt;
|climate=Arid&lt;br /&gt;
|gravity=Standard&lt;br /&gt;
|terrain= &lt;br /&gt;
*Deserts&lt;br /&gt;
*Sulphur Pools&lt;br /&gt;
*Canyons&lt;br /&gt;
*Mesas&lt;br /&gt;
|water=&lt;br /&gt;
|interest=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|locations=&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation= [[Clan Vizsla]] &lt;br /&gt;
|item=[[item:79913|79913]]}}&lt;br /&gt;
&lt;br /&gt;
Korus is the closest planet in the Zsoldos System to the star Abercrombie and is the current headquarters of Deathwatch, a [[House]] of [[Clan Vizsla]]. The planet is a desert biome, with arid and semi arid habitats consisting of sand dune deserts, mesas, canyons and occasionally sulfur pools. Due to its general inhospitable nature, Korus remains largely unexplored by the Brotherhood as a whole, leaving many of its wonders, and hazards open for discovery. &lt;br /&gt;
&lt;br /&gt;
=Native Inhabitants=&lt;br /&gt;
&lt;br /&gt;
== The Ga’lum ==&lt;br /&gt;
&lt;br /&gt;
Known to themselves as the Ga’lum, they were once a warlike culture on Korus, until they either eradicated or assimilated other tribes on the planet over the centuries. With this sociological change, they&#039;ve diverted from raiders to scavengers, primarily artifact scavengers that live in the Northern pole. They seek treasure and trinkets alike, both natural and otherwise. &lt;br /&gt;
&lt;br /&gt;
The Ga’lum keep to themselves in a network of tribal style villages and settlements. No village currently exceeds 110 residents, though there are an unknown number of villages 50 have been recorded to date. The village leaders meet on a semi-annually schedule at a different location each time. The meeting lasts for 3 weeks, and they discuss plans for the future and current events, as well as upcoming expeditions. &lt;br /&gt;
&lt;br /&gt;
With isolation from the rest of the galaxy, the Ga’lum have become a curious and exploratory people. They live with and use modern technology just as they also do the same with primitive tech. Once a year they take their scavenged goods and send an envoy out to sell them to the highest bidder. They are resistant to outsiders but known to have exceptional hospitality to visitors, particularly to the lost and injured. They will view Deathwatch and Vizsla with unease, though will make no openly hostile actions against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Korus is a sandy desert planet with two different kinds of habitats. The first is an arid desert around the equator with extreme temperature swings with it being fatally hot during the day and deathly cold at night. This area is inhospitable to most life forms and consists almost entirely of soft, sprawling sand dunes outside the occasional landmark. &lt;br /&gt;
&lt;br /&gt;
Outside of the equator, reaching towards both the poles, Korus is much more hospitable to life. While it is still considered a desert biome, it consists almost entirely of the semi-arid habitat that is not nearly as hot as the arid desert near the equator and experiences long, dry summers and cool winters with some precipitation. &lt;br /&gt;
&lt;br /&gt;
While uncommon, it is possible to find some canyons and sulfur pools near the north and south poles of Korus. &lt;br /&gt;
&lt;br /&gt;
=Key Locations=&lt;br /&gt;
== Deathwatch Bunker==&lt;br /&gt;
[[File:DWB Image.png|200px|thumb|right|Entrance to the Deathwatch Bunker on Korus]]&lt;br /&gt;
Charged with establishing roots for House Deathwatch by Clan Summit, [[Shimrah]] ordered the construction of the newest Deathwatch base. Unlike The Anvil on [[Daemunn]], the newest base under Vizsla banners had very little terrain to aid in its protection. &lt;br /&gt;
&lt;br /&gt;
To better protect the base from not only enemies, but as well as the elements, it was decided that the base would be built straight down into the crust of Korus. It also boasts an underground hangar capable of servicing, or hiding many of the ships belonging to the members of Vizsla and Deathwatch as well as its House Fleet.&lt;br /&gt;
&lt;br /&gt;
The newest iteration takes inspiration from the nearby [[starwars:Deathwatch Bunker|Deathwatch Bunker]] on the moon of [[starwars:Endor|Endor]], used during the [[starwars:Galactic Civil War|Galactic Civil War]].&lt;br /&gt;
&lt;br /&gt;
=== Ricmore’s Regal Repository ===&lt;br /&gt;
&lt;br /&gt;
Ricmore’s Repository serves as an onsite location for Deathwatch and Vizsla members to acquire various goods. The store is adjacent to the House’s underground hangar, allowing it to service starships and vehicles alike. The shop trades and houses inventory with the various Regent stores and allows members the opportunity to purchase goods and equipment without need to travel to the Arx System.&lt;br /&gt;
&lt;br /&gt;
The shop is capable of catering to members&#039; needs and desires from weapons and armor to vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Juda’s Spice Refinery ===&lt;br /&gt;
&lt;br /&gt;
The Spice Refinery serves as both a source of income and a useful preparation site for Deathwatch. The building refines chemicals and spice into recreational and medicinal drugs. The narcotics are available for purchase by Vizsla members but also sold and transported by its members to make credits. The supplies include spice based medicine, stimulants and adrenals to help heal/treat Vizsla members and provide temporary advantages in combat.&lt;br /&gt;
&lt;br /&gt;
While preparing for export, workers place the illicit goods in boxes resistant to traditional scanning methods that are often disguised as legal medicine and other resource crates. The workers are willing to provide this technology to members willing to risk carrying the illegal spices.&lt;br /&gt;
&lt;br /&gt;
== The Megaliths ==&lt;br /&gt;
&lt;br /&gt;
During the preliminary scan of the planet by Deathwatch survey droids, a series of megalithic stone structures were found half buried in the sand near the equator. The droids were able to receive a sample of the stone and send it back to Vizsla scientists before mysteriously going offline.&lt;br /&gt;
&lt;br /&gt;
Vizsla scientists have determined, based on prior samples of Korus’ geology, the massive stones are foreign to Korus. Further archaeology and investigation will be required to unravel the mystery of the Stone Towers.  &lt;br /&gt;
&lt;br /&gt;
== The Forgotten Tower ==&lt;br /&gt;
&lt;br /&gt;
Ten kilometers north of the Equator lies a husk of a building. Rising four hundred and fifty meters high this lone tower sticks out against the flat sands surrounding it. Once a facility of some kind, the tower has laid forgotten and abandoned for longer than anyone remembers. The tower hosts advanced security and nigh impenetrable walls that have kept its secrets and treasures safe and secure over the centuries. It has been used as a waypoint for travelers to rest in its shade and a guidepost for those that are lost in the sands.&lt;br /&gt;
&lt;br /&gt;
== The Petrified Forest ==&lt;br /&gt;
[[File:Petrified forest.png|150px|thumb|right|The Petrified Forest stands as a reminder of a once thriving planet.]]&lt;br /&gt;
In the heart of the sandy dunes stands a forest of trees that have been turned to stone. While many of the smallest parts of the long dead trees have broken away and remain strewn about or buried in the sand while the largest of the trunks and branches remain, as if frozen in time.&lt;br /&gt;
&lt;br /&gt;
== Halz Salt Flats ==&lt;br /&gt;
&lt;br /&gt;
In the southern hemisphere located halfway from the equator to the southern pole are the Halz Salt Flats. A once massive, ancient ocean is now just a dried sea bed. Not much can be found here in the depressed salt flats, outside of ancient fossils. Perhaps buried beneath precious resources may exist or the remains of civilization. Vizsla scientists have marked this location to be petitioned for resources to excavate. &lt;br /&gt;
&lt;br /&gt;
== Des’mor Caves ==&lt;br /&gt;
&lt;br /&gt;
Located in the northern pole, Des’more Caves is a series of entrances to a single massive underground cave system. The cave system has not been fully mapped out though there have been one hundred and thirty three kilometers of tunnels and caverns currently mapped. The caves boast a variety of ecosystems from bare rock to being full of flora and fauna. The passages range from being massive to extremely tight, boasting grand arched ceilings to claustrophobic squeezes. A few key areas in the system are the Crystal Caverns, an area where the caves are covered in precious and semi-precious crystals and gems of various sizes. Hell’s Breath, an area where the air is toxic and deadly to breath. The Emerald Green, A forest like area where the plants and wildlife evolved to have bio-luminous.&lt;br /&gt;
&lt;br /&gt;
= Apex Predators =&lt;br /&gt;
== Krykna ==&lt;br /&gt;
&lt;br /&gt;
These desert and cave dwelling spiders were initially brought to Korus long ago for sport and to test combat prowess in combat arenas. However, a breeding pair managed to escape their captors and fled to the intertwining web of caverns of the Des’mor Caves. Over time, they would breed and feast on anything available, such as a weary traveler who ventured too close to the mouth of their caves. So many in number, there are certain sections of the caves that are all but impenetrable and are now the source of Death Watch legends.&lt;br /&gt;
&lt;br /&gt;
== Korus Death Worm ==&lt;br /&gt;
[[File:Korus Death Worm.png|150px|thumb|right|A possible depiction of the Korus Death Worm.]]&lt;br /&gt;
A legend among the Ga’lum, the Korus Death Worm is said to inhabit the soft sandy dunes found around the equator of Korus. Not much is known about the creature as its existence alone is pure rumor other than its size can vary from a few feet to the size of a starship, as well as its ability to burrow underneath the sand and spit disintegrating poison. After listening to several varying stories, Vizsla scientists have attempted to depict the creature based on similarities between the stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=187136</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=187136"/>
		<updated>2023-04-04T23:18:38Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=[[Daemunn]]&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
Zsoldos is one of three inhabited planets in the [[Zsoldos System]] and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has served as [[Clan Vizsla|Clan Vizsla&#039;s]] remote outpost since the conclusion of [[Rite_of_Supremacy:_Meridian|RoS: Meridian]]. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=187135</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=187135"/>
		<updated>2023-04-04T23:17:59Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=[[Daemunn]]&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
Zsoldos is the lone inhabited planet in the [[Zsoldos System]] and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has served as [[Clan Vizsla|Clan Vizsla&#039;s]] remote outpost since the conclusion of [[Rite_of_Supremacy:_Meridian|RoS: Meridian]]. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187132</id>
		<title>Korus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187132"/>
		<updated>2023-04-04T03:39:14Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Korus.png|250px]] &lt;br /&gt;
|name=Korus&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns= Abercrombie &lt;br /&gt;
|moons=Kant&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|atmosphere=Breathable&lt;br /&gt;
|climate=Arid&lt;br /&gt;
|gravity=Standard&lt;br /&gt;
|terrain= &lt;br /&gt;
*Deserts&lt;br /&gt;
*Sulphur Pools&lt;br /&gt;
*Canyons&lt;br /&gt;
|water=&lt;br /&gt;
|interest=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|locations=&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation= [[Clan Vizsla]] &lt;br /&gt;
|item=[[item:79913|79913]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Native Inhabitants=&lt;br /&gt;
&lt;br /&gt;
== The Ga’lum ==&lt;br /&gt;
&lt;br /&gt;
Known to themselves as the Ga’lum, they were once a warlike culture on Korus, until they either eradicated or assimilated other tribes on the planet over the centuries. With this sociological change, they&#039;ve diverted from raiders to scavengers, primarily artifact scavengers that live in the Northern pole. They seek treasure and trinkets alike, both natural and otherwise. &lt;br /&gt;
&lt;br /&gt;
The Ga’lum keep to themselves in a network of tribal style villages and settlements. No village currently exceeds 110 residents, though there are an unknown number of villages 50 have been recorded to date. The village leaders meet on a semi-annually schedule at a different location each time. The meeting lasts for 3 weeks, and they discuss plans for the future and current events, as well as upcoming expeditions. &lt;br /&gt;
&lt;br /&gt;
With isolation from the rest of the galaxy, the Ga’lum have become a curious and exploratory people. They live with and use modern technology just as they also do the same with primitive tech. Once a year they take their scavenged goods and send an envoy out to sell them to the highest bidder. They are resistant to outsiders but known to have exceptional hospitality to visitors, particularly to the lost and injured. They will view Deathwatch and Vizsla with unease, though will make no openly hostile actions against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Korus is a sandy desert planet with two different kinds of habitats. The first is an arid desert around the equator with extreme temperature swings with it being fatally hot during the day and deathly cold at night. This area is inhospitable to most life forms and consists almost entirely of soft, sprawling sand dunes outside the occasional landmark. &lt;br /&gt;
&lt;br /&gt;
Outside of the equator, reaching towards both the poles, Korus is much more hospitable to life. While it is still considered a desert biome, it consists almost entirely of the semi-arid habitat that is not nearly as hot as the arid desert near the equator and experiences long, dry summers and cool winters with some precipitation. &lt;br /&gt;
&lt;br /&gt;
While uncommon, it is possible to find some canyons and sulfur pools near the north and south poles of Korus. &lt;br /&gt;
&lt;br /&gt;
=Key Locations=&lt;br /&gt;
== Deathwatch Bunker==&lt;br /&gt;
[[File:DWB Image.png|200px|thumb|right|Entrance to the Deathwatch Bunker on Korus]]&lt;br /&gt;
Charged with establishing roots for House Deathwatch by Clan Summit, [[Shimrah]] ordered the construction of the newest Deathwatch base. Unlike The Anvil on [[Daemunn]], the newest base under Vizsla banners had very little terrain to aid in its protection. &lt;br /&gt;
&lt;br /&gt;
To better protect the base from not only enemies, but as well as the elements, it was decided that the base would be built straight down into the crust of Korus. It also boasts an underground hangar capable of servicing, or hiding many of the ships belonging to the members of Vizsla and Deathwatch as well as its House Fleet.&lt;br /&gt;
&lt;br /&gt;
The newest iteration takes inspiration from the nearby [[starwars:Deathwatch Bunker|Deathwatch Bunker]] on the moon of [[starwars:Endor|Endor]], used during the [[starwars:Galactic Civil War|Galactic Civil War]].&lt;br /&gt;
&lt;br /&gt;
=== Ricmore’s Regal Repository ===&lt;br /&gt;
&lt;br /&gt;
Ricmore’s Repository serves as an onsite location for Deathwatch and Vizsla members to acquire various goods. The store is adjacent to the House’s underground hangar, allowing it to service starships and vehicles alike. The shop trades and houses inventory with the various Regent stores and allows members the opportunity to purchase goods and equipment without need to travel to the Arx System.&lt;br /&gt;
&lt;br /&gt;
The shop is capable of catering to members&#039; needs and desires from weapons and armor to vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Juda’s Spice Refinery ===&lt;br /&gt;
&lt;br /&gt;
The Spice Refinery serves as both a source of income and a useful preparation site for Deathwatch. The building refines chemicals and spice into recreational and medicinal drugs. The narcotics are available for purchase by Clan Vizsla members but also sold and transported by its members to make credits. The supplies include spice based medicine, stimulants and adrenals to help heal/treat Vizsla members and provide temporary advantages in combat.&lt;br /&gt;
&lt;br /&gt;
While preparing for export, workers place the illicit goods in boxes resistant to traditional scanning methods that are often disguised as legal medicine and other resource crates. The workers are willing to provide this technology to members willing to risk carrying the illegal spices.&lt;br /&gt;
&lt;br /&gt;
== The Megaliths ==&lt;br /&gt;
&lt;br /&gt;
During the preliminary scan of the planet by Deathwatch survey droids, a series of megalithic stone structures were found half buried in the sand near the equator. The droids were able to receive a sample of the stone and send it back to Vizsla scientists before mysteriously going offline.&lt;br /&gt;
&lt;br /&gt;
Vizsla scientists have determined, based on prior samples of Korus’ geology, the massive stones are foreign to Korus. Further archaeology and investigation will be required to unravel the mystery of the Stone Towers.  &lt;br /&gt;
&lt;br /&gt;
== The Forgotten Tower ==&lt;br /&gt;
&lt;br /&gt;
Ten kilometers north of the Equator lies a husk of a building. Rising four hundred and fifty meters high this lone tower sticks out against the flat sands surrounding it. Once a facility of some kind, the tower has laid forgotten and abandoned for longer than anyone remembers. The tower hosts advanced security and nigh impenetrable walls that have kept its secrets and treasures safe and secure over the centuries. It has been used as a waypoint for travelers to rest in its shade and a guidepost for those that are lost in the sands.&lt;br /&gt;
&lt;br /&gt;
== The Petrified Forest ==&lt;br /&gt;
[[File:Petrified forest.png|150px|thumb|right|The Petrified Forest stands as a reminder of a once thriving planet.]]&lt;br /&gt;
In the heart of the sandy dunes stands a forest of trees that have been turned to stone. While many of the smallest parts of the long dead trees have broken away and remain strewn about or buried in the sand while the largest of the trunks and branches remain, as if frozen in time.&lt;br /&gt;
&lt;br /&gt;
== Halz Salt Flats ==&lt;br /&gt;
&lt;br /&gt;
In the southern hemisphere located halfway from the equator to the southern pole are the Halz Salt Flats. A once massive, ancient ocean is now just a dried sea bed. Not much can be found here in the depressed salt flats, outside of ancient fossils. Perhaps buried beneath precious resources may exist or the remains of civilization. Vizsla scientists have marked this location to be petitioned for resources to excavate. &lt;br /&gt;
&lt;br /&gt;
== Des’mor Caves ==&lt;br /&gt;
&lt;br /&gt;
Located in the northern pole, Des’more Caves is a series of entrances to a single massive underground cave system. The cave system has not been fully mapped out though there have been one hundred and thirty three kilometers of tunnels and caverns currently mapped. The caves boast a variety of ecosystems from bare rock to being full of flora and fauna. The passages range from being massive to extremely tight, boasting grand arched ceilings to claustrophobic squeezes. A few key areas in the system are the Crystal Caverns, an area where the caves are covered in precious and semi-precious crystals and gems of various sizes. Hell’s Breath, an area where the air is toxic and deadly to breath. The Emerald Green, A forest like area where the plants and wildlife evolved to have bio-luminous.&lt;br /&gt;
&lt;br /&gt;
= Apex Predators =&lt;br /&gt;
== Krykna ==&lt;br /&gt;
&lt;br /&gt;
These desert and cave dwelling spiders were initially brought to Korus long ago for sport and to test combat prowess in combat arenas. However, a breeding pair managed to escape their captors and fled to the intertwining web of caverns of the Des’mor Caves. Over time, they would breed and feast on anything available, such as a weary traveler who ventured too close to the mouth of their caves. So many in number, there are certain sections of the caves that are all but impenetrable and are now the source of Death Watch legends.&lt;br /&gt;
&lt;br /&gt;
== Korus Death Worm ==&lt;br /&gt;
[[File:Korus Death Worm.png|150px|thumb|right|A possible depiction of the Korus Death Worm.]]&lt;br /&gt;
A legend among the Ga’lum, the Korus Death Worm is said to inhabit the soft sandy dunes found around the equator of Korus. Not much is known about the creature as its existence alone is pure rumor other than its size can vary from a few feet to the size of a starship, as well as its ability to burrow underneath the sand and spit disintegrating poison. After listening to several varying stories, Vizsla scientists have attempted to depict the creature based on similarities between the stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187131</id>
		<title>Korus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187131"/>
		<updated>2023-04-04T03:38:30Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Korus.png|250px]] &lt;br /&gt;
|name=Korus&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns= Abercrombie &lt;br /&gt;
|moons=Kant&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|atmosphere=Breathable&lt;br /&gt;
|climate=Arid&lt;br /&gt;
|gravity=Standard&lt;br /&gt;
|terrain= &lt;br /&gt;
*Deserts&lt;br /&gt;
*Sulphur Pools&lt;br /&gt;
*Canyons&lt;br /&gt;
|water=&lt;br /&gt;
|interest=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|locations=&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation= [[Clan Vizsla]] &lt;br /&gt;
|item=[[item:79913|79913]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Native Inhabitants=&lt;br /&gt;
&lt;br /&gt;
== The Ga’lum ==&lt;br /&gt;
&lt;br /&gt;
Known to themselves as the Ga’lum, they were once a warlike culture on Korus, until they either eradicated or assimilated other tribes on the planet over the centuries. With this sociological change, they&#039;ve diverted from raiders to scavengers, primarily artifact scavengers that live in the Northern pole. They seek treasure and trinkets alike, both natural and otherwise. &lt;br /&gt;
&lt;br /&gt;
The Ga’lum keep to themselves in a network of tribal style villages and settlements. No village currently exceeds 110 residents, though there are an unknown number of villages 50 have been recorded to date. The village leaders meet on a semi-annually schedule at a different location each time. The meeting lasts for 3 weeks, and they discuss plans for the future and current events, as well as upcoming expeditions. &lt;br /&gt;
&lt;br /&gt;
With isolation from the rest of the galaxy, the Ga’lum have become a curious and exploratory people. They live with and use modern technology just as they also do the same with primitive tech. Once a year they take their scavenged goods and send an envoy out to sell them to the highest bidder. They are resistant to outsiders but known to have exceptional hospitality to visitors, particularly to the lost and injured. They will view Deathwatch and Vizsla with unease, though will make no openly hostile actions against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Korus is a sandy desert planet with two different kinds of habitats. The first is an arid desert around the equator with extreme temperature swings with it being fatally hot during the day and deathly cold at night. This area is inhospitable to most life forms and consists almost entirely of soft, sprawling sand dunes outside the occasional landmark. &lt;br /&gt;
&lt;br /&gt;
Outside of the equator, reaching towards both the poles, Korus is much more hospitable to life. While it is still considered a desert biome, it consists almost entirely of the semi-arid habitat that is not nearly as hot as the arid desert near the equator and experiences long, dry summers and cool winters with some precipitation. &lt;br /&gt;
&lt;br /&gt;
While uncommon, it is possible to find some canyons and sulfur pools near the north and south poles of Korus. &lt;br /&gt;
&lt;br /&gt;
=Key Locations=&lt;br /&gt;
== Deathwatch Bunker==&lt;br /&gt;
[[File:DWB Image.png|300px|thumb|right|Entrance to the Deathwatch Bunker on Korus]]&lt;br /&gt;
Charged with establishing roots for House Deathwatch by Clan Summit, [[Shimrah]] ordered the construction of the newest Deathwatch base. Unlike The Anvil on [[Daemunn]], the newest base under Vizsla banners had very little terrain to aid in its protection. &lt;br /&gt;
&lt;br /&gt;
To better protect the base from not only enemies, but as well as the elements, it was decided that the base would be built straight down into the crust of Korus. It also boasts an underground hangar capable of servicing, or hiding many of the ships belonging to the members of Vizsla and Deathwatch as well as its House Fleet.&lt;br /&gt;
&lt;br /&gt;
The newest iteration takes inspiration from the nearby [[starwars:Deathwatch Bunker|Deathwatch Bunker]] on the moon of [[starwars:Endor|Endor]], used during the [[starwars:Galactic Civil War|Galactic Civil War]].&lt;br /&gt;
&lt;br /&gt;
=== Ricmore’s Regal Repository ===&lt;br /&gt;
&lt;br /&gt;
Ricmore’s Repository serves as an onsite location for Deathwatch and Vizsla members to acquire various goods. The store is adjacent to the House’s underground hangar, allowing it to service starships and vehicles alike. The shop trades and houses inventory with the various Regent stores and allows members the opportunity to purchase goods and equipment without need to travel to the Arx System.&lt;br /&gt;
&lt;br /&gt;
The shop is capable of catering to members&#039; needs and desires from weapons and armor to vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Juda’s Spice Refinery ===&lt;br /&gt;
&lt;br /&gt;
The Spice Refinery serves as both a source of income and a useful preparation site for Deathwatch. The building refines chemicals and spice into recreational and medicinal drugs. The narcotics are available for purchase by Clan Vizsla members but also sold and transported by its members to make credits. The supplies include spice based medicine, stimulants and adrenals to help heal/treat Vizsla members and provide temporary advantages in combat.&lt;br /&gt;
&lt;br /&gt;
While preparing for export, workers place the illicit goods in boxes resistant to traditional scanning methods that are often disguised as legal medicine and other resource crates. The workers are willing to provide this technology to members willing to risk carrying the illegal spices.&lt;br /&gt;
&lt;br /&gt;
== The Megaliths ==&lt;br /&gt;
&lt;br /&gt;
During the preliminary scan of the planet by Deathwatch survey droids, a series of megalithic stone structures were found half buried in the sand near the equator. The droids were able to receive a sample of the stone and send it back to Vizsla scientists before mysteriously going offline.&lt;br /&gt;
&lt;br /&gt;
Vizsla scientists have determined, based on prior samples of Korus’ geology, the massive stones are foreign to Korus. Further archaeology and investigation will be required to unravel the mystery of the Stone Towers.  &lt;br /&gt;
&lt;br /&gt;
== The Forgotten Tower ==&lt;br /&gt;
&lt;br /&gt;
Ten kilometers north of the Equator lies a husk of a building. Rising four hundred and fifty meters high this lone tower sticks out against the flat sands surrounding it. Once a facility of some kind, the tower has laid forgotten and abandoned for longer than anyone remembers. The tower hosts advanced security and nigh impenetrable walls that have kept its secrets and treasures safe and secure over the centuries. It has been used as a waypoint for travelers to rest in its shade and a guidepost for those that are lost in the sands.&lt;br /&gt;
&lt;br /&gt;
== The Petrified Forest ==&lt;br /&gt;
[[File:Petrified forest.png|250px|thumb|right|The Petrified Forest stands as a reminder of a once thriving planet.]]&lt;br /&gt;
In the heart of the sandy dunes stands a forest of trees that have been turned to stone. While many of the smallest parts of the long dead trees have broken away and remain strewn about or buried in the sand while the largest of the trunks and branches remain, as if frozen in time.&lt;br /&gt;
&lt;br /&gt;
== Halz Salt Flats ==&lt;br /&gt;
&lt;br /&gt;
In the southern hemisphere located halfway from the equator to the southern pole are the Halz Salt Flats. A once massive, ancient ocean is now just a dried sea bed. Not much can be found here in the depressed salt flats, outside of ancient fossils. Perhaps buried beneath precious resources may exist or the remains of civilization. Vizsla scientists have marked this location to be petitioned for resources to excavate. &lt;br /&gt;
&lt;br /&gt;
== Des’mor Caves ==&lt;br /&gt;
&lt;br /&gt;
Located in the northern pole, Des’more Caves is a series of entrances to a single massive underground cave system. The cave system has not been fully mapped out though there have been one hundred and thirty three kilometers of tunnels and caverns currently mapped. The caves boast a variety of ecosystems from bare rock to being full of flora and fauna. The passages range from being massive to extremely tight, boasting grand arched ceilings to claustrophobic squeezes. A few key areas in the system are the Crystal Caverns, an area where the caves are covered in precious and semi-precious crystals and gems of various sizes. Hell’s Breath, an area where the air is toxic and deadly to breath. The Emerald Green, A forest like area where the plants and wildlife evolved to have bio-luminous.&lt;br /&gt;
&lt;br /&gt;
= Apex Predators =&lt;br /&gt;
== Krykna ==&lt;br /&gt;
&lt;br /&gt;
These desert and cave dwelling spiders were initially brought to Korus long ago for sport and to test combat prowess in combat arenas. However, a breeding pair managed to escape their captors and fled to the intertwining web of caverns of the Des’mor Caves. Over time, they would breed and feast on anything available, such as a weary traveler who ventured too close to the mouth of their caves. So many in number, there are certain sections of the caves that are all but impenetrable and are now the source of Death Watch legends.&lt;br /&gt;
&lt;br /&gt;
== Korus Death Worm ==&lt;br /&gt;
[[File:Korus Death Worm.png|150px|thumb|right|A possible depiction of the Korus Death Worm.]]&lt;br /&gt;
A legend among the Ga’lum, the Korus Death Worm is said to inhabit the soft sandy dunes found around the equator of Korus. Not much is known about the creature as its existence alone is pure rumor other than its size can vary from a few feet to the size of a starship, as well as its ability to burrow underneath the sand and spit disintegrating poison. After listening to several varying stories, Vizsla scientists have attempted to depict the creature based on similarities between the stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187130</id>
		<title>Korus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Korus&amp;diff=187130"/>
		<updated>2023-04-04T03:32:44Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Created page with &amp;quot;{{Planet |image=250px  |name=Korus |region= Outer Rim |sector= |system=Zsoldos System |suns= Abercrombie  |moons=Kant |coord= |di...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Planet&lt;br /&gt;
|image=[[File:Korus.png|250px]] &lt;br /&gt;
|name=Korus&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|sector=&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns= Abercrombie &lt;br /&gt;
|moons=Kant&lt;br /&gt;
|coord=&lt;br /&gt;
|distance=&lt;br /&gt;
|lengthday=&lt;br /&gt;
|lengthyear=&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=&lt;br /&gt;
|atmosphere=Breathable&lt;br /&gt;
|climate=Arid&lt;br /&gt;
|gravity=Standard&lt;br /&gt;
|terrain= &lt;br /&gt;
*Deserts&lt;br /&gt;
*Sulphur Pools&lt;br /&gt;
*Canyons&lt;br /&gt;
|water=&lt;br /&gt;
|interest=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|locations=&lt;br /&gt;
|government=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation= [[Clan Vizsla]] &lt;br /&gt;
|item=[[item:79913|79913]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Native Inhabitants=&lt;br /&gt;
&lt;br /&gt;
== The Ga’lum ==&lt;br /&gt;
&lt;br /&gt;
Known to themselves as the Ga’lum, they were once a warlike culture on Korus, until they either eradicated or assimilated other tribes on the planet over the centuries. With this sociological change, they&#039;ve diverted from raiders to scavengers, primarily artifact scavengers that live in the Northern pole. They seek treasure and trinkets alike, both natural and otherwise. &lt;br /&gt;
&lt;br /&gt;
The Ga’lum keep to themselves in a network of tribal style villages and settlements. No village currently exceeds 110 residents, though there are an unknown number of villages 50 have been recorded to date. The village leaders meet on a semi-annually schedule at a different location each time. The meeting lasts for 3 weeks, and they discuss plans for the future and current events, as well as upcoming expeditions. &lt;br /&gt;
&lt;br /&gt;
With isolation from the rest of the galaxy, the Ga’lum have become a curious and exploratory people. They live with and use modern technology just as they also do the same with primitive tech. Once a year they take their scavenged goods and send an envoy out to sell them to the highest bidder. They are resistant to outsiders but known to have exceptional hospitality to visitors, particularly to the lost and injured. They will view Deathwatch and Vizsla with unease, though will make no openly hostile actions against them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
&lt;br /&gt;
Korus is a sandy desert planet with two different kinds of habitats. The first is an arid desert around the equator with extreme temperature swings with it being fatally hot during the day and deathly cold at night. This area is inhospitable to most life forms and consists almost entirely of soft, sprawling sand dunes outside the occasional landmark. &lt;br /&gt;
&lt;br /&gt;
Outside of the equator, reaching towards both the poles, Korus is much more hospitable to life. While it is still considered a desert biome, it consists almost entirely of the semi-arid habitat that is not nearly as hot as the arid desert near the equator and experiences long, dry summers and cool winters with some precipitation. &lt;br /&gt;
&lt;br /&gt;
While uncommon, it is possible to find some canyons and sulfur pools near the north and south poles of Korus. &lt;br /&gt;
&lt;br /&gt;
=Key Locations=&lt;br /&gt;
== Deathwatch Bunker==&lt;br /&gt;
[[File:DWB Image.png|300px|thumb|right|Entrance to the Deathwatch Bunker on Korus]]&lt;br /&gt;
Charged with establishing roots for House Deathwatch by Clan Summit, [[Shimrah]] ordered the construction of the newest Deathwatch base. Unlike The Anvil on [[Daemunn]], the newest base under Vizsla banners had very little terrain to aid in its protection. &lt;br /&gt;
&lt;br /&gt;
To better protect the base from not only enemies, but as well as the elements, it was decided that the base would be built straight down into the crust of Korus. It also boasts an underground hangar capable of servicing, or hiding many of the ships belonging to the members of Vizsla and Deathwatch as well as its House Fleet.&lt;br /&gt;
&lt;br /&gt;
The newest iteration takes inspiration from the nearby [[starwars:Deathwatch Bunker|Deathwatch Bunker]] on the moon of [[starwars:Endor|Endor]], used during the [[starwars:Galactic Civil War|Galactic Civil War]].&lt;br /&gt;
&lt;br /&gt;
=== Ricmore’s Regal Repository ===&lt;br /&gt;
&lt;br /&gt;
Ricmore’s Repository serves as an onsite location for Deathwatch and Vizsla members to acquire various goods. The store is adjacent to the House’s underground hangar, allowing it to service starships and vehicles alike. The shop trades and houses inventory with the various Regent stores and allows members the opportunity to purchase goods and equipment without need to travel to the Arx System.&lt;br /&gt;
&lt;br /&gt;
The shop is capable of catering to members&#039; needs and desires from weapons and armor to vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Juda’s Spice Refinery ===&lt;br /&gt;
&lt;br /&gt;
The Spice Refinery serves as both a source of income and a useful preparation site for Deathwatch. The building refines chemicals and spice into recreational and medicinal drugs. The narcotics are available for purchase by Clan Vizsla members but also sold and transported by its members to make credits. The supplies include spice based medicine, stimulants and adrenals to help heal/treat Vizsla members and provide temporary advantages in combat.&lt;br /&gt;
&lt;br /&gt;
While preparing for export, workers place the illicit goods in boxes resistant to traditional scanning methods that are often disguised as legal medicine and other resource crates. The workers are willing to provide this technology to members willing to risk carrying the illegal spices.&lt;br /&gt;
&lt;br /&gt;
== The Megaliths ==&lt;br /&gt;
&lt;br /&gt;
During the preliminary scan of the planet by Deathwatch survey droids, a series of megalithic stone structures were found half buried in the sand near the equator. The droids were able to receive a sample of the stone and send it back to Vizsla scientists before mysteriously going offline.&lt;br /&gt;
&lt;br /&gt;
Vizsla scientists have determined, based on prior samples of Korus’ geology, the massive stones are foreign to Korus. Further archaeology and investigation will be required to unravel the mystery of the Stone Towers.  &lt;br /&gt;
&lt;br /&gt;
== The Forgotten Tower ==&lt;br /&gt;
&lt;br /&gt;
Ten kilometers north of the Equator lies a husk of a building. Rising four hundred and fifty meters high this lone tower sticks out against the flat sands surrounding it. Once a facility of some kind, the tower has laid forgotten and abandoned for longer than anyone remembers. The tower hosts advanced security and nigh impenetrable walls that have kept its secrets and treasures safe and secure over the centuries. It has been used as a waypoint for travelers to rest in its shade and a guidepost for those that are lost in the sands.&lt;br /&gt;
&lt;br /&gt;
== The Petrified Forest ==&lt;br /&gt;
[[File:Petrified forest.png|250px|thumb|right|The Petrified Forest stands as a reminder of a once thriving planet.]]&lt;br /&gt;
In the heart of the sandy dunes stands a forest of trees that have been turned to stone. While many of the smallest parts of the long dead trees have broken away and remain strewn about or buried in the sand while the largest of the trunks and branches remain, as if frozen in time.&lt;br /&gt;
&lt;br /&gt;
== Halz Salt Flats ==&lt;br /&gt;
&lt;br /&gt;
In the southern hemisphere located halfway from the equator to the southern pole are the Halz Salt Flats. A once massive, ancient ocean is now just a dried sea bed. Not much can be found here in the depressed salt flats, outside of ancient fossils. Perhaps buried beneath precious resources may exist or the remains of civilization. Vizsla scientists have marked this location to be petitioned for resources to excavate. &lt;br /&gt;
&lt;br /&gt;
== Des’mor Caves ==&lt;br /&gt;
&lt;br /&gt;
Located in the northern pole, Des’more Caves is a series of entrances to a single massive underground cave system. The cave system has not been fully mapped out though there have been one hundred and thirty three kilometers of tunnels and caverns currently mapped. The caves boast a variety of ecosystems from bare rock to being full of flora and fauna. The passages range from being massive to extremely tight, boasting grand arched ceilings to claustrophobic squeezes. A few key areas in the system are the Crystal Caverns, an area where the caves are covered in precious and semi-precious crystals and gems of various sizes. Hell’s Breath, an area where the air is toxic and deadly to breath. The Emerald Green, A forest like area where the plants and wildlife evolved to have bio-luminous.&lt;br /&gt;
&lt;br /&gt;
= Apex Predators =&lt;br /&gt;
== Krykna ==&lt;br /&gt;
&lt;br /&gt;
These desert and cave dwelling spiders were initially brought to Korus long ago for sport and to test combat prowess in combat arenas. However, a breeding pair managed to escape their captors and fled to the intertwining web of caverns of the Des’mor Caves. Over time, they would breed and feast on anything available, such as a weary traveler who ventured too close to the mouth of their caves. So many in number, there are certain sections of the caves that are all but impenetrable and are now the source of Death Watch legends.&lt;br /&gt;
&lt;br /&gt;
== Korus Death Worm ==&lt;br /&gt;
[[File:Korus Death Worm.png|300px|thumb|right|A possible depiction of the Korus Death Worm.]]&lt;br /&gt;
A legend among the Ga’lum, the Korus Death Worm is said to inhabit the soft sandy dunes found around the equator of Korus. Not much is known about the creature as its existence alone is pure rumor other than its size can vary from a few feet to the size of a starship, as well as its ability to burrow underneath the sand and spit disintegrating poison. After listening to several varying stories, Vizsla scientists have attempted to depict the creature based on similarities between the stories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Korus.png&amp;diff=187129</id>
		<title>File:Korus.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Korus.png&amp;diff=187129"/>
		<updated>2023-04-04T03:16:45Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
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== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Petrified_forest.png&amp;diff=187128</id>
		<title>File:Petrified forest.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Petrified_forest.png&amp;diff=187128"/>
		<updated>2023-04-04T03:13:46Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
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== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Korus_Death_Worm.png&amp;diff=187127</id>
		<title>File:Korus Death Worm.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Korus_Death_Worm.png&amp;diff=187127"/>
		<updated>2023-04-04T03:13:11Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:DWB_Image.png&amp;diff=187126</id>
		<title>File:DWB Image.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:DWB_Image.png&amp;diff=187126"/>
		<updated>2023-04-04T03:12:19Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=186959</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=186959"/>
		<updated>2023-03-08T20:30:41Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
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&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=[[Daemunn]]&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
Zsoldos is the lone inhabited planet in the Zsoldos System and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has served as [[Clan Vizsla|Clan Vizsla&#039;s]] remote outpost since the conclusion of [[Rite_of_Supremacy:_Meridian|RoS: Meridian]]. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=186958</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=186958"/>
		<updated>2023-03-08T20:30:18Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=[[Daemmun]]&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
Zsoldos is the lone inhabited planet in the Zsoldos System and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has served as [[Clan Vizsla|Clan Vizsla&#039;s]] remote outpost since the conclusion of [[Rite_of_Supremacy:_Meridian|RoS: Meridian]]. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=186957</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=186957"/>
		<updated>2023-03-08T20:29:52Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=[[Zsoldos System]]&lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=Daemmun&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
Zsoldos is the lone inhabited planet in the Zsoldos System and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has served as [[Clan Vizsla|Clan Vizsla&#039;s]] remote outpost since the conclusion of [[Rite_of_Supremacy:_Meridian|RoS: Meridian]]. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=186956</id>
		<title>Zsoldos</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zsoldos&amp;diff=186956"/>
		<updated>2023-03-08T20:29:23Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Zsoldos.jpg|250px]]  &lt;br /&gt;
|name=Zsoldos&lt;br /&gt;
|region=[[starwars:Outer Rim| Outer Rim]]&lt;br /&gt;
|system=Zsoldos System  &lt;br /&gt;
|suns=Abercrombie 1 &lt;br /&gt;
|moons=Daemmun&lt;br /&gt;
|lengthyear= 194 Days&lt;br /&gt;
|lengthday= 24 hours&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=* Planet: 6000KM  &lt;br /&gt;
* w/atmosphere: 6800KM  &lt;br /&gt;
|atmosphere=Type II  &lt;br /&gt;
|climate=Multi-Biome  &lt;br /&gt;
|gravity=0.99 Factors  &lt;br /&gt;
|terrain=Variable  &lt;br /&gt;
|species=Human&lt;br /&gt;
|otherspecies=Varied&lt;br /&gt;
|language=[[starwars:Basic|Basic]]&lt;br /&gt;
|population=2.2 Million&lt;br /&gt;
|cities=Ruins&lt;br /&gt;
|imports=None&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=* [[Clan Vizsla]]&lt;br /&gt;
|item= [[item:79913|ID 79913]]&lt;br /&gt;
}}&lt;br /&gt;
Zsoldos is the lone inhabited planet in the Zsoldos System and is the current headquarters of [[Vizsla]], a Mandalorian style Clan of the Brotherhood that formed just before [[Great Jedi War XIII]]. The planet is multi-Biomed with varied terrain, sprawling planetary oceans, scorching deserts, and vast rainforests with an atmosphere capable of supporting most sentient life. Located within Wild Space, Zsoldos is inhabited by a motley collection of miscreants and ne’er-do-wells spread across the planet in small trading villages, gambling dens such as Ebon Ridge, and great drinking halls such as Saga. Zsoldos has served as [[Clan Vizsla|Clan Vizsla&#039;s]] remote outpost since the conclusion of [[Rite_of_Supremacy:_Meridian|RoS: Meridian]]. Zsoldos has one moon, [[Daemunn]]. Which orbits the planet every twenty-four hours.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The earliest recorded instance of sentient life on Zsoldos is the arrival of the smuggler/explorer Gefion and her crew in [[starwars:519BBY|519 BBY]]. The diverse crew of Gefion’s ship, ​Luck’s End,​ were fleeing the chains of the civilized galaxy and sought new safe havens in Wild Space. Initially keeping the hyperspace route to the relatively unexplored system a close secret, Gefion eventually sought to bring in more settlers to help establish a discreet stop for those in the galaxy wishing to be left alone. The diverse outlaws scoured the planet for potential settlement locations and began establishing a rudimentary spaceport in what would later become known as Jasper.&lt;br /&gt;
Over the years, the crew would add families, backwater merchants, and individuals who sought the freedom a remote planet offered. Small and diverse communities began to form from these initial settlers as some even began to chafe under the ​civilized​ nature of Jasper. The most prominent of these new settlements were Ullr and Du Kang. Ullr and Du Kang were founded around [[starwars:437BBY|437 BBY]] in different regions of the planet. The founders of Ullr were rowdy bounty hunters with a rustic and revelrous warrior culture who took refuge in the colder northern regions of Zsoldos’ largest continent. Du Kang was established on a large island just north of the planet’s equator by a formidable group of assassins with a strict honor code.&lt;br /&gt;
The cultures of the “big three” settlements led to small quarrels over the planets meager resources, but a persistent peace through disassociation often marked the years. What did unite the factions of Zsoldos was a desire to remain independent and thus they consistently rebuffed the advances of the [[starwars:Rebellion|Rebellion]] and the [[starwars:Empire|Empire]] throughout the [[starwars:GalacticCivilWar|Galactic Civil War]] period.&lt;br /&gt;
The tenuous stalemate continued with the arrival of [[Clan Vizsla]] in [[36 ABY|36ABY.]] The members of [[Clan Vizsla]] have integrated in the diverse communities and many have adopted their cultures. The descendants of the original settlers have equally accepted the Clan, in large part due to the credits and commodities that [[Vizsla]] has brought to the planet.&lt;br /&gt;
&lt;br /&gt;
==Native Inhabitants==&lt;br /&gt;
&lt;br /&gt;
Being a planet that is home to those who look to escape the shackles and restrictions of Galactic law, Zsoldos naturally is mostly populated by humans of varying backgrounds and trades. However, Zsoldos&#039; lawlessness appeals to any race and it is not uncommon to see other species come to set up home. [[starwars:Twi&#039;lek|Twi&#039;leks]], [[starwars:Togruta|Togruta]], [[starwars:Chiss|Chiss]] and even [[starwars:Zabrak|Zabraks]] and [[starwars:Zygerrian|Zygerrians]] are just a few of the many varying small pockets of species that arrive in order to make new lives for themselves or try to forget their old ones. This is especially true since the arrival of [[Clan Vizsla]] in [[36 ABY|36 ABY]] since they care not about race or alignment to the [[starwars:Force|Force]] within their own ranks and instead value an individual on their ability to bring in credits.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
&lt;br /&gt;
The geography of Zsoldos varies from region to region. The majority of the landmass consists of desert expanses that would be better described as blasted lands. Not much grows within these biomes, save for the mountainous terrain, leaving a dust-storm-covered harsh wilderness. Within more vibrant regions, grasslands and tropical forests can be found with all the flora that comes with it. Thick canopies blot out the sky within the forested areas while the grasslands are the realm of hunters and prey. Tundras can be found at each pole, with massive glacial shelves creating a network of hidden plateaus hidden from view. More than half the planet is covered by oceans, offering up fathomless unexplored depths pockmarked by islands where some say artifacts from the planet&#039;s natural inhabitants are buried.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Locations==&lt;br /&gt;
&lt;br /&gt;
===Saga===&lt;br /&gt;
&lt;br /&gt;
Located in the forested crags of Ullr, Saga overlooks the great northern oceans of Zsoldos. The great drinking hall was established shortly after Ullr’s founding and serves as the communities central hub for gossip, drink, and debauchery. Built from the strong timber in the nearby forested region, Saga is a rustic structure harkening back to a time before prefabricated buildings and the comforts of modern living. Great dining tables line the hall and are often occupied by Ullr’s warrior elite, mercenaries, [[starwars:Bounty Hunter|Bounty Hunters]] and anyone looking to celebrate the joy of surviving another miserable day. While the Drinking hall is the main focus there is a small community that has developed around it.&lt;br /&gt;
&lt;br /&gt;
[[item:82791 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Yuanming===&lt;br /&gt;
&lt;br /&gt;
Located on the remote island of Du Kang, Yuanming serves as one of the few civilized locations on the planet. Technically superior to any other structure on the planet, Yuanming is a hotel complex with a strict code that must be adhered to by its residents and guests. This hotel is one of three locations on Zsoldos that members of [[Clan Vizsla]] can obtain bounties, and it is the lone location on the planet where weapons are prohibited.  Built as a large resort complex it has two large gleaming towers full of rooms to rent. Several pools dot the island with bars and casinos throughout. The only true spaceport on the planet is located next to the resort.&lt;br /&gt;
&lt;br /&gt;
[[item:83067 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
===Ebon Ridge===&lt;br /&gt;
&lt;br /&gt;
Ebon Ridge is the slums of Zsoldos full of down on their luck people. Gambling Dens and Casino&#039;s litter its streets. The oldest settlement on the planet it has become the denizen of thugs, criminals, and gangs. The dirt and grime from the desert region make cleanliness a near impossibility and patrons are as likely to pick up an infection as they are a drink. Located in Ebon ridge is the Scrap Pit which houses the Underground Fighting Ring. This is where individuals can sign up to compete in no holds barred matches for large sums of credits, the fights are broadcast system-wide with wagers taken on the combatants.  Ebon Ridge is also one of the few locations on the planet that allows, and often sees, duels of dishonor. These duels occur when one patron shoots another in the back. These duels of dishonor can happen for any reason for the slightest argument can often lead to backstabbings and gunfights.&lt;br /&gt;
&lt;br /&gt;
[[item:82921 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
====The Scrap Pit====&lt;br /&gt;
Located on the outskirts of Ebon Ridge is a scrap yard known as The Scrap Pit. Peering inside from beyond the neglected fence line this is just another scrap yard filled with junked speeders, fighters, and freighters. Hidden deep in the piles of discarded junk is a small warehouse. This warehouse is invisible from all directions as the scrap has been piled not only around the building but along the roof as well.&lt;br /&gt;
&lt;br /&gt;
If you are one of the select few invited into the warehouse you would be greeted with a large orange backlit sign reading Adade Dar&#039;yaim (Personal Hell) in Mando’a. Below this sign is a pit about 25 feet across and 8 feet deep. The rim of the pit has a 4-foot fence lining it. Just beyond the pit is a medium-sized office raised into the air with a large window on the front side to observe the action without the view being blocked by the special guests who are invited.&lt;br /&gt;
&lt;br /&gt;
This pit is the reason the building exists. This lawless arena is situated underground and is a haven for those looking for blood-filled entertainment and looking to make a quick bet for some cash. Warriors and brawlers from all over Zsoldos compete either to show their superiority or satisfy their bloodlust. There are often no rules, and most of the time the fights are usually deathmatches where only one man is left standing. The arena itself is hexagonal in shape and caged with electrical wiring in order to keep would-be cowards from fleeing.&lt;br /&gt;
&lt;br /&gt;
===Roark-Cole-Tresor Research Station===&lt;br /&gt;
&lt;br /&gt;
Located at the southernmost point of Zsoldos, the Roark-Cole-Tresor Research Station was named aptly after [[Clan Vizsla|Clan Vizsla&#039;s]] first leaders. The research facility is the only building constructed amidst the frozen tundra and is one of the few structures on Zsoldos constructed out of [[starwars:durasteel|durasteel]], necessary due to the harsh blizzards that often occur and the need to keep the cold on the outside. The facility is shaped like a cube, approximately 64 meters in height, length, and width, possibly due to the influence of the [[starwars:Mandalorian cubism|cubism]] movement of [[starwars:Mandalore|Mandalore]]. No one except [[Vizsla|Vizsla&#039;s]] members know what this research facility is for or even its existence in the first place.&lt;br /&gt;
&lt;br /&gt;
[[item:82792 | Possessions Page]]&lt;br /&gt;
&lt;br /&gt;
===Graveyard of the Honoured Hunters===&lt;br /&gt;
This hallowed area is not exactly part of the surface of the planet but is instead a designated location in orbit that is synced so that it is always facing the system’s sun, Abercrombie 1. It is considered sacred to all members of Clan Vizsla and is one of the few overtly clan-focused places in the whole system.&lt;br /&gt;
&lt;br /&gt;
The aspiring hunters in their ranks know that, should they fall in the service to the clan, every possible effort will be made to return their corpses (or whatever pieces remain) to Zsoldos for a unique ceremony to honor their sacrifice. Their remains will be placed into simple caskets and lifted into space into this graveyard. From there, as a symbolic gesture, the caskets will be launched from the graveyard on a path towards the sun, returning the valiant hunter to the primordial forces that created the universe. The ceremony and the path of the fallen member is documented and archived for future hunters to observe and learn the rites.&lt;br /&gt;
&lt;br /&gt;
This also, of course, serves a practical purpose in that it prevents any rival hunters from claiming any bounty on clan members and, on at least one occasion, has been used to sow disinformation about one of the clan’s hunter&#039;s untimely “death” in order to carry out a more elaborate hunt.&lt;br /&gt;
&lt;br /&gt;
[[item:82767 | Possession Page]]&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
&lt;br /&gt;
===Bounty on Nnelg Noswil===&lt;br /&gt;
&lt;br /&gt;
In [[37 ABY|37 ABY]], shortly after the formation of [[Clan Vizsla]] a woman was murdered and defiled outside the Saga drinking hall. [[Starwars:Bounty Hunter|Bounty Hunter]] Emminent [[Idris Adenn]] and his crew were some of the few [[Vizsla]] members that accepted the Nnelg Noswil contract. &lt;br /&gt;
&lt;br /&gt;
Nnelg had made it difficult to be caught as he made a home within Saga&#039;s surrounding forest, only to come back into town for supplies when he needed them. He set traps around that captured both locals looking for revenge and hunters looking to cash in on his skull.&lt;br /&gt;
&lt;br /&gt;
After an incident in Ullr where a shop&#039;s fuel canisters exploded after Noswil entered the town for supplies, he injured and killed several civilians on his way back into forest but not before leaving a blood trail for Idris to follow. The trail grew cold, but not before the [[starwars:Mandalorian|Mandalorian]] noticed an arrow amongst the vines and foliage of the forest.&lt;br /&gt;
&lt;br /&gt;
He and his crew retreated to the Saga drinking hall where they deduced the arrow was part of a trap in order to not hunt animals, but kill people.&lt;br /&gt;
&lt;br /&gt;
The following morning whilst nursing a hangover, Idris learned from a local that they were several others that had tried to catch Noswil before him. Thinking there was a possibility of them being [[Vizsla]] initiates, he was able to track their Armor and bodies to where Nnelg was hiding. A battle ensued between the two which resulted in the death of Nnelg Noswil.&lt;br /&gt;
&lt;br /&gt;
Idris claimed the bounty soon afterwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:DW-AED&amp;diff=186955</id>
		<title>Template:DW-AED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:DW-AED&amp;diff=186955"/>
		<updated>2023-03-07T21:50:37Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TBA&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=186807</id>
		<title>Clan Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=186807"/>
		<updated>2023-02-23T15:52:50Z</updated>

		<summary type="html">&lt;p&gt;Shimura: /* Summit Roll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:VizslaLogo.png|250px]]&lt;br /&gt;
| name = Clan Vizsla&lt;br /&gt;
| type = &lt;br /&gt;
| founding = &lt;br /&gt;
| headofstate = &lt;br /&gt;
| headofgov = &lt;br /&gt;
| commander = {{Vizsla-CON}}&lt;br /&gt;
| defacto = &lt;br /&gt;
| executive = &lt;br /&gt;
| legislative = &lt;br /&gt;
| judicial = &lt;br /&gt;
| capital = [[Zsoldos]]&lt;br /&gt;
| language = &lt;br /&gt;
| currency = Credits&lt;br /&gt;
| religious = &lt;br /&gt;
| holiday = &lt;br /&gt;
| anthem =  Credits, not words!&lt;br /&gt;
| formed = &lt;br /&gt;
| established = [[30_ABY_to_39_ABY#37ABY|37 ABY]]&lt;br /&gt;
| reorganized = &lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = &lt;br /&gt;
| restored = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re a culture. We&#039;re an idea. And you can&#039;t kill ideas—but we can certainly kill you.|Mandalore the Destroyer}}&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla is one of the seven [[Clans]] in the Dark Brotherhood currently led by Korvis. Vizsla was formed in 37 ABY with a goal of earning money, fame, and glory. The clan is allegiant to credits and by proxy the [[Iron Throne]] especially when they pay. &lt;br /&gt;
&lt;br /&gt;
Clan Vizsla isn’t tied to the dogma of the Jedi or Sith, anyone is capable of excelling to the highest levels within it. Members are not judged based on force sensitivity, but by their ability to bring credits into the Clan’s coffers… and their own pockets. While not Mandalorian in and of itself, it operates much the same way with actions earning respect. Members are Mercenaries, Bounty Hunters, Smugglers, and just about any other profession that can turn a profit.&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla was officially opened IRL 31 May 2019, with 23 members drawn from all other clans and the Rogues. The basis of the clan was defined in the [https://drive.google.com/open?id=14tlay0gW4gxVDMvXuUc83LF2nyZJ4UARMuo7FBWJuX0 formal proposal] that was accepted by the Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor]], in consultation with the [[Dark Council]], [[Consul | Consuls]], and the [[Star Chamber]]. The founding Consul was [https://www.darkjedibrotherhood.com/members/1120 Declan Roark], with the Proconsul being [https://www.darkjedibrotherhood.com/members/8650 Val Cole], and the Rollmaster being Montresor.&lt;br /&gt;
&lt;br /&gt;
The initial structure of the clan included two [[Battleteams]], [[Wren]] and [[Saxon]], being led by [[Rulvak Qurroc]] and [[Idris Adenn]] respectively.&lt;br /&gt;
&lt;br /&gt;
Wren has since been made into a full house on 8 Oct 2019. The creation of [[Battleteam Deathwatch]] followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Saxon was closed on 5 May 2021 due to a restructuring of the clan. The principle behind that restructure was that all members of [[EQ1]] rank and above will be part of House Wren, with all remaining ranks being focused into Battleteam Deathwatch.&lt;br /&gt;
&lt;br /&gt;
=== Clan Achievements ===&lt;br /&gt;
Third Clan of the Brotherhood - [[Great Jedi War XIII]]&lt;br /&gt;
&lt;br /&gt;
Second Clan of the Brotherhood - [[Fourteenth_Great_Jedi_War | Great Jedi War XIV]]&lt;br /&gt;
&lt;br /&gt;
== Clan Title ==&lt;br /&gt;
{{Main|Ad Vizsla}}&lt;br /&gt;
&lt;br /&gt;
The Vizsla Clan Title, [[Ad Vizsla]], is awarded at two million credits. The founding documents of the clan emphasized that the awarding of the title will only be done through an impartial and unbiased metric, rather than any sort of politics, preferences, or favours.&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
The clan is focused on the members&#039; abilities to complete contracts. As such, the focus of any military assets is not to act as a standing navy for massive operations, but rather smaller, agile strike forces to allow for flexibility in deployments. In general, the [https://www.darkjedibrotherhood.com/units/vizsla/possessions fleet] favours corvettes, frigates, and multi-purpose fighters, though some larger craft have gradually entered service.&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
As a mercenary group, Clan Vizsla has participated in many conflicts, usually on the side of the greater Dark Brotherhood as a whole, though credits do hold sway in deciding who the clan members support.&lt;br /&gt;
&lt;br /&gt;
===Great Jedi War XIII - &amp;quot;Discord&amp;quot; ===&lt;br /&gt;
During the negotiations between The Brotherhood, The Collective, and  Severian Principate a falsely flagged fleet under the disguise of the Iron Navy attacked the Lyra System. Never one to miss an opportunity for credits and a good fight Vizsla took on the fraudulent Iron Navy flagships turning them to scrap and gaining the necessary intel on “project Indigo”, The Collectives brainwashing scheme used on prisoners of war.&lt;br /&gt;
&lt;br /&gt;
With Lyra Colony was still under attack by the brainwashed army those not still taking down the remaining fighters landed near the colony center and began an earnest attack on the ground forces. After assisting the Lyr-Sec forces  Declan handed the intel over to Amara Cirrus securing not just double pay but future contracts for the Severian Principate. &lt;br /&gt;
&lt;br /&gt;
As a result of services rendered, the clan amassed 92,985,800 credits, again proving that in chaos there is opportunity, and in opportunity, there are credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# The clan placed 3rd overall in the War, earning a custom weapon as a result. That weapon is a Mandalorian axe and is only available to Clan Vizsla members.&lt;br /&gt;
# Vizsla earned the theater victory on [[Lyra-3K-a_system#Lyra_colony | Lyra Colony]].&lt;br /&gt;
# The Consul, Declan Roark, earned the title of [[Vendetta#War_Heroes |Third Hero]] of the war. Then-Battleteam Wren leader, Rulvak Qurroc, earned fourth place overall as well.&lt;br /&gt;
# 85% of the clan participated in some manner or another, with 10 members participating in all the activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Farrin Xies Tarentae&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neill&lt;br /&gt;
* Idris Adenn&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark (100% event participation)&lt;br /&gt;
* Kano Tor Tydex&lt;br /&gt;
* Kalan Amak (100% event participation)&lt;br /&gt;
* Rajhin &lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIV ===&lt;br /&gt;
As the [[Collective]] invade the Arx system Clan Vizsla received a lucrative contract to help stave off the invading forces and protect the [[Shroud Syndicate]] and their flagship the [[Godless Matron]]. Air superiority was not possible and so the clan landed the bulk of its members on the Matron itself to repel boarders as well secure any assets. During the battle, the Clan was able to requisition a Shroud Slicing Suite. &lt;br /&gt;
&lt;br /&gt;
As the Planetary Shields around [[Arx]] fell the Vizsla forces, with the Matron secure, headed planetside to fulfill the second part of the contract defending the Iron Throne. Setting up a defensive perimeter in Eos City the clan fought a hard and bloody battle but eventually held the line. Their strategic positioning, cutting off one of the more direct routes to the Iron Legion command center and the lifts to the Dark Ascent, home of the Grandmaster and the Dark Council. For their efforts, the clan received a very hefty payday and the Grandmaster commissioned a suit of armor created exclusively for the members of Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
Additionally, the contracts earned the clan 89,580,000 credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla placed 2nd overall in the war. The clan earned a [https://www.darkjedibrotherhood.com/items/75969-shroud-slicing-suite Shroud Slicing Suite] to slot into a clan ship as a result of the run-on objectives. It has been fitted onto the clan ship [[Galaar]].&lt;br /&gt;
# Rulvak Qurroc again earned fourth place overall.&lt;br /&gt;
# 13 members managed to complete all activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neil&lt;br /&gt;
* Kalan Amak&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* Darth Aeternus&lt;br /&gt;
* Darcy Avarik&lt;br /&gt;
* Elequin&lt;br /&gt;
* Occultan Iacul&lt;br /&gt;
* Rajhin&lt;br /&gt;
* Rulvak Qurroc&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Annoyance ===&lt;br /&gt;
Vizsla clan member Juur Gogh failed at carrying an assassination contract against the former Consul of Clan [[Plagueis]], [[Arden Karn]], setting off a series of battles in which the Plagueis fleet invaded [[Zsoldos]]. The campaign was halted when the Dark Council [https://discourse.darkjedibrotherhood.com/t/afoc-official-event-fiction/2401/2 intervened], directing the Plagueis fleet to redirect to [[Tenixir]] while contracting the Vizsla forces to do the same in order to free the Deputy Grand Master, [[Evant Taelyan]].&lt;br /&gt;
&lt;br /&gt;
In the end, while Plagueis may style the feud as a [[The Zsoldos Incursion | success]], Vizsla merely remembers it as &amp;quot;The Tragedy of Annoyance&amp;quot;. No serious losses were sustained by Vizsla, and the mercenary clan was able to fight the larger clan to a stand-still.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla [https://www.darkjedibrotherhood.com/competitions/15549 placed] members in positions 3 through 5, with Appius Wight, Kalan Amak, and Rajhin ranking respectively in those spots. Additionally, Trenkyp Zkig placed 9th.&lt;br /&gt;
# The final score of the event was 161 to 163.55 in favour of Plagueis.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Supremacy: Escalation ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Leaders of Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:1120|Declan Roark]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - May 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 3, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 24, 2021 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8650|Val Cole]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Mar 24, 2020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 24, 2020 - Mar 9, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 23, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:13820|Zoron Ad Vizsla]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | May 29, 2021 - July 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:4224|Juda Graves]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | July 7, 2022 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Loremaster (defunct position)&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:13369|Montresor]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Jul 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:307|Darcy Avarik]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jul 27, 2021 - Sep 1, 2021 (dissolution of position)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]][[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=186806</id>
		<title>Clan Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=186806"/>
		<updated>2023-02-23T15:50:43Z</updated>

		<summary type="html">&lt;p&gt;Shimura: /* Summit Roll */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:VizslaLogo.png|250px]]&lt;br /&gt;
| name = Clan Vizsla&lt;br /&gt;
| type = &lt;br /&gt;
| founding = &lt;br /&gt;
| headofstate = &lt;br /&gt;
| headofgov = &lt;br /&gt;
| commander = {{Vizsla-CON}}&lt;br /&gt;
| defacto = &lt;br /&gt;
| executive = &lt;br /&gt;
| legislative = &lt;br /&gt;
| judicial = &lt;br /&gt;
| capital = [[Zsoldos]]&lt;br /&gt;
| language = &lt;br /&gt;
| currency = Credits&lt;br /&gt;
| religious = &lt;br /&gt;
| holiday = &lt;br /&gt;
| anthem =  Credits, not words!&lt;br /&gt;
| formed = &lt;br /&gt;
| established = [[30_ABY_to_39_ABY#37ABY|37 ABY]]&lt;br /&gt;
| reorganized = &lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = &lt;br /&gt;
| restored = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re a culture. We&#039;re an idea. And you can&#039;t kill ideas—but we can certainly kill you.|Mandalore the Destroyer}}&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla is one of the seven [[Clans]] in the Dark Brotherhood currently led by Korvis. Vizsla was formed in 37 ABY with a goal of earning money, fame, and glory. The clan is allegiant to credits and by proxy the [[Iron Throne]] especially when they pay. &lt;br /&gt;
&lt;br /&gt;
Clan Vizsla isn’t tied to the dogma of the Jedi or Sith, anyone is capable of excelling to the highest levels within it. Members are not judged based on force sensitivity, but by their ability to bring credits into the Clan’s coffers… and their own pockets. While not Mandalorian in and of itself, it operates much the same way with actions earning respect. Members are Mercenaries, Bounty Hunters, Smugglers, and just about any other profession that can turn a profit.&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla was officially opened IRL 31 May 2019, with 23 members drawn from all other clans and the Rogues. The basis of the clan was defined in the [https://drive.google.com/open?id=14tlay0gW4gxVDMvXuUc83LF2nyZJ4UARMuo7FBWJuX0 formal proposal] that was accepted by the Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor]], in consultation with the [[Dark Council]], [[Consul | Consuls]], and the [[Star Chamber]]. The founding Consul was [https://www.darkjedibrotherhood.com/members/1120 Declan Roark], with the Proconsul being [https://www.darkjedibrotherhood.com/members/8650 Val Cole], and the Rollmaster being Montresor.&lt;br /&gt;
&lt;br /&gt;
The initial structure of the clan included two [[Battleteams]], [[Wren]] and [[Saxon]], being led by [[Rulvak Qurroc]] and [[Idris Adenn]] respectively.&lt;br /&gt;
&lt;br /&gt;
Wren has since been made into a full house on 8 Oct 2019. The creation of [[Battleteam Deathwatch]] followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Saxon was closed on 5 May 2021 due to a restructuring of the clan. The principle behind that restructure was that all members of [[EQ1]] rank and above will be part of House Wren, with all remaining ranks being focused into Battleteam Deathwatch.&lt;br /&gt;
&lt;br /&gt;
=== Clan Achievements ===&lt;br /&gt;
Third Clan of the Brotherhood - [[Great Jedi War XIII]]&lt;br /&gt;
&lt;br /&gt;
Second Clan of the Brotherhood - [[Fourteenth_Great_Jedi_War | Great Jedi War XIV]]&lt;br /&gt;
&lt;br /&gt;
== Clan Title ==&lt;br /&gt;
{{Main|Ad Vizsla}}&lt;br /&gt;
&lt;br /&gt;
The Vizsla Clan Title, [[Ad Vizsla]], is awarded at two million credits. The founding documents of the clan emphasized that the awarding of the title will only be done through an impartial and unbiased metric, rather than any sort of politics, preferences, or favours.&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
The clan is focused on the members&#039; abilities to complete contracts. As such, the focus of any military assets is not to act as a standing navy for massive operations, but rather smaller, agile strike forces to allow for flexibility in deployments. In general, the [https://www.darkjedibrotherhood.com/units/vizsla/possessions fleet] favours corvettes, frigates, and multi-purpose fighters, though some larger craft have gradually entered service.&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
As a mercenary group, Clan Vizsla has participated in many conflicts, usually on the side of the greater Dark Brotherhood as a whole, though credits do hold sway in deciding who the clan members support.&lt;br /&gt;
&lt;br /&gt;
===Great Jedi War XIII - &amp;quot;Discord&amp;quot; ===&lt;br /&gt;
During the negotiations between The Brotherhood, The Collective, and  Severian Principate a falsely flagged fleet under the disguise of the Iron Navy attacked the Lyra System. Never one to miss an opportunity for credits and a good fight Vizsla took on the fraudulent Iron Navy flagships turning them to scrap and gaining the necessary intel on “project Indigo”, The Collectives brainwashing scheme used on prisoners of war.&lt;br /&gt;
&lt;br /&gt;
With Lyra Colony was still under attack by the brainwashed army those not still taking down the remaining fighters landed near the colony center and began an earnest attack on the ground forces. After assisting the Lyr-Sec forces  Declan handed the intel over to Amara Cirrus securing not just double pay but future contracts for the Severian Principate. &lt;br /&gt;
&lt;br /&gt;
As a result of services rendered, the clan amassed 92,985,800 credits, again proving that in chaos there is opportunity, and in opportunity, there are credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# The clan placed 3rd overall in the War, earning a custom weapon as a result. That weapon is a Mandalorian axe and is only available to Clan Vizsla members.&lt;br /&gt;
# Vizsla earned the theater victory on [[Lyra-3K-a_system#Lyra_colony | Lyra Colony]].&lt;br /&gt;
# The Consul, Declan Roark, earned the title of [[Vendetta#War_Heroes |Third Hero]] of the war. Then-Battleteam Wren leader, Rulvak Qurroc, earned fourth place overall as well.&lt;br /&gt;
# 85% of the clan participated in some manner or another, with 10 members participating in all the activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Farrin Xies Tarentae&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neill&lt;br /&gt;
* Idris Adenn&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark (100% event participation)&lt;br /&gt;
* Kano Tor Tydex&lt;br /&gt;
* Kalan Amak (100% event participation)&lt;br /&gt;
* Rajhin &lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIV ===&lt;br /&gt;
As the [[Collective]] invade the Arx system Clan Vizsla received a lucrative contract to help stave off the invading forces and protect the [[Shroud Syndicate]] and their flagship the [[Godless Matron]]. Air superiority was not possible and so the clan landed the bulk of its members on the Matron itself to repel boarders as well secure any assets. During the battle, the Clan was able to requisition a Shroud Slicing Suite. &lt;br /&gt;
&lt;br /&gt;
As the Planetary Shields around [[Arx]] fell the Vizsla forces, with the Matron secure, headed planetside to fulfill the second part of the contract defending the Iron Throne. Setting up a defensive perimeter in Eos City the clan fought a hard and bloody battle but eventually held the line. Their strategic positioning, cutting off one of the more direct routes to the Iron Legion command center and the lifts to the Dark Ascent, home of the Grandmaster and the Dark Council. For their efforts, the clan received a very hefty payday and the Grandmaster commissioned a suit of armor created exclusively for the members of Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
Additionally, the contracts earned the clan 89,580,000 credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla placed 2nd overall in the war. The clan earned a [https://www.darkjedibrotherhood.com/items/75969-shroud-slicing-suite Shroud Slicing Suite] to slot into a clan ship as a result of the run-on objectives. It has been fitted onto the clan ship [[Galaar]].&lt;br /&gt;
# Rulvak Qurroc again earned fourth place overall.&lt;br /&gt;
# 13 members managed to complete all activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neil&lt;br /&gt;
* Kalan Amak&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* Darth Aeternus&lt;br /&gt;
* Darcy Avarik&lt;br /&gt;
* Elequin&lt;br /&gt;
* Occultan Iacul&lt;br /&gt;
* Rajhin&lt;br /&gt;
* Rulvak Qurroc&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Annoyance ===&lt;br /&gt;
Vizsla clan member Juur Gogh failed at carrying an assassination contract against the former Consul of Clan [[Plagueis]], [[Arden Karn]], setting off a series of battles in which the Plagueis fleet invaded [[Zsoldos]]. The campaign was halted when the Dark Council [https://discourse.darkjedibrotherhood.com/t/afoc-official-event-fiction/2401/2 intervened], directing the Plagueis fleet to redirect to [[Tenixir]] while contracting the Vizsla forces to do the same in order to free the Deputy Grand Master, [[Evant Taelyan]].&lt;br /&gt;
&lt;br /&gt;
In the end, while Plagueis may style the feud as a [[The Zsoldos Incursion | success]], Vizsla merely remembers it as &amp;quot;The Tragedy of Annoyance&amp;quot;. No serious losses were sustained by Vizsla, and the mercenary clan was able to fight the larger clan to a stand-still.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla [https://www.darkjedibrotherhood.com/competitions/15549 placed] members in positions 3 through 5, with Appius Wight, Kalan Amak, and Rajhin ranking respectively in those spots. Additionally, Trenkyp Zkig placed 9th.&lt;br /&gt;
# The final score of the event was 161 to 163.55 in favour of Plagueis.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Supremacy: Escalation ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Leaders of Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:1120|Declan Roark]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - May 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 3, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 24, 2021 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [https://www.darkjedibrotherhood.com/members/8650 Val Cole]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Mar 24, 2020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:756|Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 24, 2020 - Mar 9, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:8930|Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 23, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:13820|Zoron Ad Vizsla]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | May 29, 2021 - July 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:4224|Juda Graves]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | July 7, 2022 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Loremaster (defunct position)&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Montresor&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Jul 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:307|Darcy Avarik]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jul 27, 2021 - Sep 1, 2021 (dissolution of position)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]][[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=186805</id>
		<title>Clan Vizsla</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla&amp;diff=186805"/>
		<updated>2023-02-23T15:46:59Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|nor}}&lt;br /&gt;
{{Government&lt;br /&gt;
| image = [[File:VizslaLogo.png|250px]]&lt;br /&gt;
| name = Clan Vizsla&lt;br /&gt;
| type = &lt;br /&gt;
| founding = &lt;br /&gt;
| headofstate = &lt;br /&gt;
| headofgov = &lt;br /&gt;
| commander = {{Vizsla-CON}}&lt;br /&gt;
| defacto = &lt;br /&gt;
| executive = &lt;br /&gt;
| legislative = &lt;br /&gt;
| judicial = &lt;br /&gt;
| capital = [[Zsoldos]]&lt;br /&gt;
| language = &lt;br /&gt;
| currency = Credits&lt;br /&gt;
| religious = &lt;br /&gt;
| holiday = &lt;br /&gt;
| anthem =  Credits, not words!&lt;br /&gt;
| formed = &lt;br /&gt;
| established = [[30_ABY_to_39_ABY#37ABY|37 ABY]]&lt;br /&gt;
| reorganized = &lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = &lt;br /&gt;
| restored = &lt;br /&gt;
| era = [[New Order era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&#039;re a culture. We&#039;re an idea. And you can&#039;t kill ideas—but we can certainly kill you.|Mandalore the Destroyer}}&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla is one of the seven [[Clans]] in the Dark Brotherhood currently led by Korvis. Vizsla was formed in 37 ABY with a goal of earning money, fame, and glory. The clan is allegiant to credits and by proxy the [[Iron Throne]] especially when they pay. &lt;br /&gt;
&lt;br /&gt;
Clan Vizsla isn’t tied to the dogma of the Jedi or Sith, anyone is capable of excelling to the highest levels within it. Members are not judged based on force sensitivity, but by their ability to bring credits into the Clan’s coffers… and their own pockets. While not Mandalorian in and of itself, it operates much the same way with actions earning respect. Members are Mercenaries, Bounty Hunters, Smugglers, and just about any other profession that can turn a profit.&lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&lt;br /&gt;
Clan Vizsla was officially opened IRL 31 May 2019, with 23 members drawn from all other clans and the Rogues. The basis of the clan was defined in the [https://drive.google.com/open?id=14tlay0gW4gxVDMvXuUc83LF2nyZJ4UARMuo7FBWJuX0 formal proposal] that was accepted by the Grand Master, [[Telaris &amp;quot;Mav&amp;quot; Cantor]], in consultation with the [[Dark Council]], [[Consul | Consuls]], and the [[Star Chamber]]. The founding Consul was [https://www.darkjedibrotherhood.com/members/1120 Declan Roark], with the Proconsul being [https://www.darkjedibrotherhood.com/members/8650 Val Cole], and the Rollmaster being Montresor.&lt;br /&gt;
&lt;br /&gt;
The initial structure of the clan included two [[Battleteams]], [[Wren]] and [[Saxon]], being led by [[Rulvak Qurroc]] and [[Idris Adenn]] respectively.&lt;br /&gt;
&lt;br /&gt;
Wren has since been made into a full house on 8 Oct 2019. The creation of [[Battleteam Deathwatch]] followed shortly thereafter.&lt;br /&gt;
&lt;br /&gt;
Saxon was closed on 5 May 2021 due to a restructuring of the clan. The principle behind that restructure was that all members of [[EQ1]] rank and above will be part of House Wren, with all remaining ranks being focused into Battleteam Deathwatch.&lt;br /&gt;
&lt;br /&gt;
=== Clan Achievements ===&lt;br /&gt;
Third Clan of the Brotherhood - [[Great Jedi War XIII]]&lt;br /&gt;
&lt;br /&gt;
Second Clan of the Brotherhood - [[Fourteenth_Great_Jedi_War | Great Jedi War XIV]]&lt;br /&gt;
&lt;br /&gt;
== Clan Title ==&lt;br /&gt;
{{Main|Ad Vizsla}}&lt;br /&gt;
&lt;br /&gt;
The Vizsla Clan Title, [[Ad Vizsla]], is awarded at two million credits. The founding documents of the clan emphasized that the awarding of the title will only be done through an impartial and unbiased metric, rather than any sort of politics, preferences, or favours.&lt;br /&gt;
&lt;br /&gt;
== Military Strength ==&lt;br /&gt;
The clan is focused on the members&#039; abilities to complete contracts. As such, the focus of any military assets is not to act as a standing navy for massive operations, but rather smaller, agile strike forces to allow for flexibility in deployments. In general, the [https://www.darkjedibrotherhood.com/units/vizsla/possessions fleet] favours corvettes, frigates, and multi-purpose fighters, though some larger craft have gradually entered service.&lt;br /&gt;
&lt;br /&gt;
== Contracts ==&lt;br /&gt;
As a mercenary group, Clan Vizsla has participated in many conflicts, usually on the side of the greater Dark Brotherhood as a whole, though credits do hold sway in deciding who the clan members support.&lt;br /&gt;
&lt;br /&gt;
===Great Jedi War XIII - &amp;quot;Discord&amp;quot; ===&lt;br /&gt;
During the negotiations between The Brotherhood, The Collective, and  Severian Principate a falsely flagged fleet under the disguise of the Iron Navy attacked the Lyra System. Never one to miss an opportunity for credits and a good fight Vizsla took on the fraudulent Iron Navy flagships turning them to scrap and gaining the necessary intel on “project Indigo”, The Collectives brainwashing scheme used on prisoners of war.&lt;br /&gt;
&lt;br /&gt;
With Lyra Colony was still under attack by the brainwashed army those not still taking down the remaining fighters landed near the colony center and began an earnest attack on the ground forces. After assisting the Lyr-Sec forces  Declan handed the intel over to Amara Cirrus securing not just double pay but future contracts for the Severian Principate. &lt;br /&gt;
&lt;br /&gt;
As a result of services rendered, the clan amassed 92,985,800 credits, again proving that in chaos there is opportunity, and in opportunity, there are credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# The clan placed 3rd overall in the War, earning a custom weapon as a result. That weapon is a Mandalorian axe and is only available to Clan Vizsla members.&lt;br /&gt;
# Vizsla earned the theater victory on [[Lyra-3K-a_system#Lyra_colony | Lyra Colony]].&lt;br /&gt;
# The Consul, Declan Roark, earned the title of [[Vendetta#War_Heroes |Third Hero]] of the war. Then-Battleteam Wren leader, Rulvak Qurroc, earned fourth place overall as well.&lt;br /&gt;
# 85% of the clan participated in some manner or another, with 10 members participating in all the activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Farrin Xies Tarentae&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neill&lt;br /&gt;
* Idris Adenn&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark (100% event participation)&lt;br /&gt;
* Kano Tor Tydex&lt;br /&gt;
* Kalan Amak (100% event participation)&lt;br /&gt;
* Rajhin &lt;br /&gt;
&lt;br /&gt;
=== Great Jedi War XIV ===&lt;br /&gt;
As the [[Collective]] invade the Arx system Clan Vizsla received a lucrative contract to help stave off the invading forces and protect the [[Shroud Syndicate]] and their flagship the [[Godless Matron]]. Air superiority was not possible and so the clan landed the bulk of its members on the Matron itself to repel boarders as well secure any assets. During the battle, the Clan was able to requisition a Shroud Slicing Suite. &lt;br /&gt;
&lt;br /&gt;
As the Planetary Shields around [[Arx]] fell the Vizsla forces, with the Matron secure, headed planetside to fulfill the second part of the contract defending the Iron Throne. Setting up a defensive perimeter in Eos City the clan fought a hard and bloody battle but eventually held the line. Their strategic positioning, cutting off one of the more direct routes to the Iron Legion command center and the lifts to the Dark Ascent, home of the Grandmaster and the Dark Council. For their efforts, the clan received a very hefty payday and the Grandmaster commissioned a suit of armor created exclusively for the members of Clan Vizsla.&lt;br /&gt;
&lt;br /&gt;
Additionally, the contracts earned the clan 89,580,000 credits.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla placed 2nd overall in the war. The clan earned a [https://www.darkjedibrotherhood.com/items/75969-shroud-slicing-suite Shroud Slicing Suite] to slot into a clan ship as a result of the run-on objectives. It has been fitted onto the clan ship [[Galaar]].&lt;br /&gt;
# Rulvak Qurroc again earned fourth place overall.&lt;br /&gt;
# 13 members managed to complete all activity bins:&lt;br /&gt;
* Montresor&lt;br /&gt;
* Kenath Zoron&lt;br /&gt;
* Kanal O&#039;neil&lt;br /&gt;
* Kalan Amak&lt;br /&gt;
* Val Cole&lt;br /&gt;
* Declan Roark&lt;br /&gt;
* Hector Ricmore&lt;br /&gt;
* Darth Aeternus&lt;br /&gt;
* Darcy Avarik&lt;br /&gt;
* Elequin&lt;br /&gt;
* Occultan Iacul&lt;br /&gt;
* Rajhin&lt;br /&gt;
* Rulvak Qurroc&lt;br /&gt;
&lt;br /&gt;
=== The Tragedy of Annoyance ===&lt;br /&gt;
Vizsla clan member Juur Gogh failed at carrying an assassination contract against the former Consul of Clan [[Plagueis]], [[Arden Karn]], setting off a series of battles in which the Plagueis fleet invaded [[Zsoldos]]. The campaign was halted when the Dark Council [https://discourse.darkjedibrotherhood.com/t/afoc-official-event-fiction/2401/2 intervened], directing the Plagueis fleet to redirect to [[Tenixir]] while contracting the Vizsla forces to do the same in order to free the Deputy Grand Master, [[Evant Taelyan]].&lt;br /&gt;
&lt;br /&gt;
In the end, while Plagueis may style the feud as a [[The Zsoldos Incursion | success]], Vizsla merely remembers it as &amp;quot;The Tragedy of Annoyance&amp;quot;. No serious losses were sustained by Vizsla, and the mercenary clan was able to fight the larger clan to a stand-still.&lt;br /&gt;
&lt;br /&gt;
==== Notable Statistics ====&lt;br /&gt;
# Vizsla [https://www.darkjedibrotherhood.com/competitions/15549 placed] members in positions 3 through 5, with Appius Wight, Kalan Amak, and Rajhin ranking respectively in those spots. Additionally, Trenkyp Zkig placed 9th.&lt;br /&gt;
# The final score of the event was 161 to 163.55 in favour of Plagueis.&lt;br /&gt;
&lt;br /&gt;
=== Rite of Supremacy: Escalation ===&lt;br /&gt;
&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
== Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Leaders of Clan Vizsla&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [https://www.darkjedibrotherhood.com/members/1120 Declan Roark]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - May 3, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 3, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  May 24, 2021 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [https://www.darkjedibrotherhood.com/members/8650 Val Cole]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Mar 24, 2020&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Dracaryis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 24, 2020 - Mar 9, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[Korvis]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Mar 23, 2021 - May 24, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:13820|Zoron Ad Vizsla]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | May 29, 2021 - July 7, 2022&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | [[dossier:4224|Juda Graves]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  | July 7, 2022 - Incumbent&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Loremaster (defunct position)&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Montresor&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jun 1, 2019 (Foundation) - Jul 7, 2021&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  [[dossier:307|Darcy Avarik]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;50%&amp;quot;  |  Jul 27, 2021 - Sep 1, 2021 (dissolution of position)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans]][[Category:Vizsla]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Marick_Tyris_Arconae&amp;diff=186742</id>
		<title>User talk:Marick Tyris Arconae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Marick_Tyris_Arconae&amp;diff=186742"/>
		<updated>2023-02-17T22:44:52Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Envoy Rewards == &lt;br /&gt;
Members who &#039;&#039;&#039;participate&#039;&#039;&#039; in or &#039;&#039;&#039;organize&#039;&#039;&#039; roleplaying sessions are able to earn two different Trophies:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;“Players Gonna Play”&#039;&#039;&#039; trophy (Player)&lt;br /&gt;
* &#039;&#039;&#039;“You Can Certainly Try”&#039;&#039;&#039; trophy (GM)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Each&#039;&#039;&#039; of these Trophies, respectively, grant new and unique character sheets bonuses, possession items, and dossier perks as you increase in rank.&lt;br /&gt;
&lt;br /&gt;
For an explanation on how roleplaying activity rewards XP points, see [https://wiki.darkjedibrotherhood.com/view/XP_Policy#RP_Session_XP_Values RP Session XP Values].&lt;br /&gt;
&lt;br /&gt;
=== “Player’s Gonna Play” ===&lt;br /&gt;
This trophy primarily tracks the number of Roleplaying activities a member has participated in, with bonus criteria adding to the progression to what are called Envoy Marks. The following formula details how Envoy Marks are calculated:&lt;br /&gt;
&lt;br /&gt;
==== Envoy Marks ====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Earning Envoy Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Participate in a Roleplay Session&lt;br /&gt;
| 1 Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| Contribute 15,000 Words during Roleplay Sessions(Cumulative)&lt;br /&gt;
| 1 Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Participation Streak&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Earn a Streak Bonus for Participating in at least one(1) Roleplay each Month up to three(3) months. (0/3)&lt;br /&gt;
| &lt;br /&gt;
* 1 Month = 1 Envoy Mark&lt;br /&gt;
* 2 Months = 2 Envoy Marks&lt;br /&gt;
* 3 Months = 4 Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===”You Can Certainly Try”===&lt;br /&gt;
This trophy primarily tracks the number of Roleplaying activities a member has DM’ed/organized, with bonus criteria adding to the progression to what are called Envoy Marks. The following formula details how Envoy Marks are calculated:&lt;br /&gt;
&lt;br /&gt;
====Golden Envoy Marks====&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Earning Golden Envoy Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Activity&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Organize (Game Master) a Roleplay Session&lt;br /&gt;
| 1 Golden Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| Contribute 7,500 Words during Roleplay Sessions(Cumulative)&lt;br /&gt;
| 1 Golden Envoy Mark&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Participation Streak&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Earn a Streak Bonus for Organizing (Game Master) at least one (1) Roleplay each Month up to three(3) months.&lt;br /&gt;
| &lt;br /&gt;
* 1 Month= 1 Golden Envoy Mark&lt;br /&gt;
* 2 Months = 2 Golden Envoy Marks&lt;br /&gt;
* 3 Months =4 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Service&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;| &#039;&#039;&#039;Marks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 90 Days as Exarch Staff&lt;br /&gt;
| 2 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| 90 Days as Exarch&lt;br /&gt;
| 3 Golden Envoy Marks&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: Silver&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Envoy Ranks ===&lt;br /&gt;
In short, the more RPs you participate in, the more Envoy Marks you’ll earn. The following table outlines the different perks unlocked at each rank and how many points are required to advance to the next one. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|table width=&amp;quot;80%&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;fancy&amp;quot; style=&amp;quot;clear:both&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Envoy Corps Game Master Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Credits&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; style=&amp;quot;background-color: #1B2A55; color: #DDD;&amp;quot;| &#039;&#039;&#039;Envoy Points&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;background-color: #1B2A55;color: #DDD; &amp;quot;| &#039;&#039;&#039;Reward Type&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;40%&amp;quot; style=&amp;quot;background-color: #1B2A55;color: #DDD; &amp;quot;| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| CS: +1 Lore / Language&lt;br /&gt;
| Mastery I&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Envoy Aptitude (Selectable)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 4&lt;br /&gt;
| Possession: Accessory Slot&lt;br /&gt;
| Golden Envoy: Badge&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | [[Warbanner]]&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Envoy Corps Pattern&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 11&lt;br /&gt;
| NPC Slot&lt;br /&gt;
| NPC Level Up (+1)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 16&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Golden Envoy: Glasses&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 22&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Dossier Accessory: Game Master (GM Folding Board)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 28&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Golden Envoy Wit (Selectable)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 35&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Mastery III&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 45&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Golden Envoy: Escape Belt&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 58&lt;br /&gt;
| CS: Feat&lt;br /&gt;
| Golden Envoy (Granted)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Golden Envoy’s Cowl&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;| &#039;&#039;&#039;Envoy Corps Player Ranks&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 500&lt;br /&gt;
| 1&lt;br /&gt;
| [[Warbanner]]&lt;br /&gt;
| Envoy Corps Tasset&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 750&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Possessions Item&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Envoy Threats (Armorweave)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1000&lt;br /&gt;
| 4&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| Envoy Charm (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 1250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Experience Points I&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1750&lt;br /&gt;
| 11&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| Envoy’s Shadow (Droid)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 6&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 2250&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 16&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Envoy Preparation (Selectable)&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 3000&lt;br /&gt;
| 22&lt;br /&gt;
| NPC&lt;br /&gt;
| NPC Level Up +1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 8&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 4000&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 28&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Envoy Intuition (Selectable)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 5500&lt;br /&gt;
| 35&lt;br /&gt;
| CS: +1 Lore/Language&lt;br /&gt;
| Experience Points II&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 10&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 7500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 45&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: Feat&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Envoy’s Will (Granted)&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| 10000&lt;br /&gt;
| 58&lt;br /&gt;
| Possessions Item&lt;br /&gt;
| Envoy’s Brooch &amp;amp; Writ (Accessory)&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 12500&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | 75&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | CS: +1 Lore/Language&lt;br /&gt;
| class=&amp;quot;alt&amp;quot; | Experience Points III&lt;br /&gt;
|-&lt;br /&gt;
|td colspan=&amp;quot;5&amp;quot; class=&amp;quot;foot&amp;quot; style=&amp;quot;background-color: #131E3D&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]] &lt;br /&gt;
[[Category:Envoy Corps]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla_Great_Hunt&amp;diff=186719</id>
		<title>Clan Vizsla Great Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Vizsla_Great_Hunt&amp;diff=186719"/>
		<updated>2023-02-12T15:41:37Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== History of the Mandalorian Great Hunt ==&lt;br /&gt;
&lt;br /&gt;
It was originally started as a Mandalorian only tradition on the [[starwars: Onderon|Onderon]] moon of [[Starwars:|Dxun]]. It was a way for Mandalorians to fight for honor and the title of Champion of the Great Hunt. It later became a galaxy-spanning event that was open to the best Bounty Hunters and Mercenaries in the universe, most of which were sponsored by various organizations and wealthy individuals. &lt;br /&gt;
&lt;br /&gt;
It was part bounty hunt and part gladiator arena. Each bounty had at least 2 hunters assigned to it, meaning you had to kill not just your target but your opponent as well. Cheating or using outside help meant an immediate Death Warrant on a participant’s head was issued.&lt;br /&gt;
&lt;br /&gt;
== Clan Vizsla ==&lt;br /&gt;
&lt;br /&gt;
The Great Hunt is organized and called by the Consul of [[Clan Vizsla]] and currently open only to members of the clan. The hunt is designed to test the skill and endurance of the clan, as well as the battle-readiness since they can be called at anytime. The winner of the hunt is declared Huntmaster and must then defend their title whenever the next Great Hunt is called.&lt;br /&gt;
&lt;br /&gt;
Just as in the Great Hunts of [[Starwars:|Mandalorian]] fame there are multiple bounties to be taken. The bounties are not always people but often highly sought after or rare items.  While completing the event quickly does help, many of the bounties also are graded on the quality. For example, a larger Krayt Pearl will beat a smaller one. These items can be used to further clan interests and boost a member’s legacy in the clan and brotherhood as a whole.&lt;br /&gt;
&lt;br /&gt;
== Huntmaster ==&lt;br /&gt;
&lt;br /&gt;
The title of Huntmaster comes with a tangible benefit - the use of one of Clan Vizsla&#039;s artifact weapons, the [https://www.darkjedibrotherhood.com/items/80561-jai-jalaar-electro-trident Jai&#039;jalaar Electro-Trident]. This formidable Beskar-forged weapon is a deadly polearm whose head is shaped like the Shriekhawk in Vizsla&#039;s crest. &lt;br /&gt;
&lt;br /&gt;
==Rules of The Great Hunt:==&lt;br /&gt;
#All participants must work alone unless noted in the specific Bounty.&lt;br /&gt;
#Competitors are not allowed to kill each other.&lt;br /&gt;
#All Bounties must be turned in before the set end of the Hunt.&lt;br /&gt;
#Respect the Bounty and follow all instructions.&lt;br /&gt;
&lt;br /&gt;
== Previous Winners ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy&amp;quot; style=&amp;quot;font-size: 10px; background-color:#111111;&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color: #e7641c; font-variant:small-caps; font-size:larger; color: #000000&amp;quot; |  &#039;&#039;&#039;Great Hunt Winners - Huntmasters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Member&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;50%&amp;quot; style=&amp;quot;background: #222222; color: #F8A30F;&amp;quot; |  &#039;&#039;&#039;Great Hunt&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [[dossier:14025|Rulvak Qurroc]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [https://www.darkjedibrotherhood.com/competitions/15266 The Great Hunt I]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [[dossier:8650|Val Cole]]&amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-vizsla-viii-calm-before-the-storm&amp;lt;/ref&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [https://www.darkjedibrotherhood.com/competitions/15736 The Great Hunt II]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [[dossier:13820|Kenath Zoron]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [https://www.darkjedibrotherhood.com/competitions/15912 The Great Hunt III]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [[dossier:13369|Montresor]]&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [https://www.darkjedibrotherhood.com/competitions/16412 The Great Hunt IV]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [[dossier:13820|Kenath Zoron]] &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-consul-report-april-2022&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-aedile-of-wren-report-3-0&amp;lt;/ref&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [https://www.darkjedibrotherhood.com/competitions/17039 The Great Hunt V]&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [[dossier:14059|Chrome]] &amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-consul-report-april-2022&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.darkjedibrotherhood.com/news/reports-aedile-of-wren-report-3-0&amp;lt;/ref&amp;gt;&lt;br /&gt;
|style=&amp;quot;background-color:#1a1a1a&amp;quot; width=&amp;quot;40%&amp;quot;  | [https://www.darkjedibrotherhood.com/competitions/18528 The Great Hunt VI]&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Vizsla events]]&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:DW-AED&amp;diff=186718</id>
		<title>Template:DW-AED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:DW-AED&amp;diff=186718"/>
		<updated>2023-02-11T19:35:22Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.darkjedibrotherhood.com/members/3530 Shimrah]&amp;lt;noinclude&amp;gt;[[Category:Vizsla Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shimrah&amp;diff=186715</id>
		<title>Shimrah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shimrah&amp;diff=186715"/>
		<updated>2023-02-11T15:12:48Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|image=[[File:Shim wiki.jpg|250px]]&lt;br /&gt;
|firstname=Shimrah&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld=[[Daemunn]]&lt;br /&gt;
|birth=[[1 ABY to 10 ABY|2/6/6 ABY]]&lt;br /&gt;
|death=&lt;br /&gt;
|species=Zabrak&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Bald&lt;br /&gt;
|eyes=Red and Yellow&lt;br /&gt;
|height=2.06 meters&lt;br /&gt;
|weight=124.74 kg&lt;br /&gt;
|allies=None&lt;br /&gt;
|saber=*Red&lt;br /&gt;
|form=* [[Juyo]]&lt;br /&gt;
|fightingstyle=* [[Teras Kasi]]&lt;br /&gt;
|era=&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation=[[Clan Vizsla]]&lt;br /&gt;
|dossier=[[Dossier:3530|3530]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
Another descendant from the Keibatsu line, a deposed family from the backwater feudal planet of Kyataru. Shimura grew up on the planet of Iridonia, the homeworld of Zabraks. He grew up by the name of Xhedias, all traces of him being part of the Keibatsu had been unknown to him. He was tremendously skilled with blades at the young age of five, his moderate connection with the force made him a prime target for many of the Empire&#039;s Dark Adepts looking to eradicate him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Unrevealed Child  ===&lt;br /&gt;
Meishu Keibatsu, brother to Shinmen, he was in love with the half Zabrak girl next door, Melena. Not only was his reason for staying home from the war of weak lungs, but because he could not bear to leave his love behind. Their love for each other remained a secret because of the disapproval of interracial love. Meishu had fathered his child Daijo without knowledge, his untimely death to his brother&#039;s hands would only be two weeks later. &lt;br /&gt;
&lt;br /&gt;
Once Melena had learned of her lover&#039;s death she felt such sorrow, grief and remorse. No longer able to stand the place she was once happy, she left Kyataru to live with her mother on Iridonia. She gave birth to her son, Daijo, months later, living the remainder of her life mothering her son on Iridonia.&lt;br /&gt;
&lt;br /&gt;
Daijo was a tall and incredibly strong Zabrak, most of his life he had trained ritually to attain his goal since he had been a child, to be someone, to become the chief of their &#039;&#039;&#039;clan&#039;&#039;&#039;. His mother did not like the idea of it but she let him be his own person, she knew how bad he wanted it so thus she stepped aside. During his late twenties he had shown many things to the current but venerable chief, he had proven leadership, cunning, strength, compassion and malevolence.  &lt;br /&gt;
&lt;br /&gt;
It was the eve of the chieftain ritual when his &#039;&#039;&#039;clan&#039;&#039;&#039; was viciously attacked because the Empire ambushed the attacking &#039;&#039;&#039;clan&#039;&#039;&#039;, covering it up to look like Daijo had led the party. Not long before the attack Sya began to have contractions and their baby boy was on the way. His son, like Daijo would never know his father. The would be chieftain would be cut down after dispatching a score of attackers. Sya died in birth due to complications after bringing a healthy boy into the galaxy. The boy is born an orphan, due to be raised and cared for by the chief, he would be called, Xhedias.&lt;br /&gt;
&lt;br /&gt;
===  The Acquisition  ===&lt;br /&gt;
Xhedias was nothing more than a mere child, creamy skin and nubbed horns, he did not yet bear the facial tattoos. While being cared for by the chief he heard many stories of his father, from his grandmother, chief and other people alike. The stories inspired the boy to be like his father, whatever the cost may be. He understood what athleticism he had, the same thing he wanted, but what he didn&#039;t know was how in tune to the world around him his father was, this portion of his training he had no focus on. He did whatever it took to be like his father, he idolized a local legend.&lt;br /&gt;
&lt;br /&gt;
A dark figure drifted through the tribe, drawn to a power that was immense for its size. This cloaked figure pushed guards out of his way with an outstretched and open hand. The figure walked into an erected hut where the boy stood, practicing stance and movement with his pike. For his age, the boy moved with a degree of dexterity that would put any other child of his age to shame, but what stood out, was his connection to the force, it was the possibility of a wildfire if he choose to use it. The cloaked figure, known as Waza Sunrider scooped the boy up and left for the Satal Keto system.&lt;br /&gt;
&lt;br /&gt;
===  Newly Initiated  ===&lt;br /&gt;
[[File:Shim Wanted Poster.png|thumb|223px|left| Wanted Poster of Shimrah, Circa 38 ABY]]The young Zabrak stood for the first time upon the halls of [[Clan Satal Keto|&#039;&#039;&#039;Clan&#039;&#039;&#039; Satal Keto]]. Next to him stood the his captor, and future master, Waza Sunrider. He stood forth before his Consul, Gord Darkonian  and Proconsul, Selket. He stood as if he were under a trance, looked forward as if he were under a spell. The two echoed a series of cryptic words in unison that made the child&#039;s skin crawl. The sound of the chanting caused his eyes to well up and wish he were back home with his grandmother, but he remembered what he had been taught and stood in the face of this intriguing trio. He paid no attention to what they said but instead he paid attention in the constant rhythm they held. Finally it ended, and all three of the cloaked figures looked to him, the only response he could think to do would be to nod his head. So it had begun, he was an Dark Jedi, an Apprentice, a learner.&lt;br /&gt;
&lt;br /&gt;
===  Introduction to Power  ===&lt;br /&gt;
Xhedias had completed the normal curriculum and thus had been promoted through the ranks from Apprentice to Jedi Hunter.  Xhedias&#039; skills had increased considerably to the point that he was a very influential [[Journeyman]] within Satal Keto. A friendly rival he had met, by the name of [[Raiju|Warhunter]], it was not uncommon for one to receive a promotion or award shortly after the other. His Master, Waza, had departed from him, abandoned to survive the Knight trials on his own. It wasn&#039;t long after the abandonment that Enahropes had noticed his competence and named him Tetrarch of the Phyle, Slaves of Darkness. &lt;br /&gt;
&lt;br /&gt;
His abilities attracted the attention of an Obelisk by the name of Silent. He took Xhedias under his wing and guided him through the Knight Trials, handing over to him his very own lightsaber. With a new lightsaber on his belt, it was not long before he was appointed to Aedile of House Aleema. It would be two short weeks later that he would be appointed to Quaestor of House Aleema, his counterpart, Warhunter, was promoted to Quaestor of the rival House Kirleta upon the same day. These two would consistently battle back and forth to see who was the smartest and strongest of the two. &lt;br /&gt;
&lt;br /&gt;
Xhedias had fought his way through the 5th [[Great Jedi War]] with ferocity and cunning, gaining and immense amount of knowledge in such a short time that he would now be called a Sith Warrior. Xhedias would leave &#039;&#039;&#039;Clan&#039;&#039;&#039; Satal Keto under bitter tidings due to irreconcilable differences with his Proconsul. He would pack his bags and head to Naga Sadow, his new home.&lt;br /&gt;
&lt;br /&gt;
===  A New Start  ===&lt;br /&gt;
Xhedias was well accepted into Naga Sadow. The &#039;&#039;&#039;clan&#039;&#039;&#039; grew to like him as he made some very serious relationships with Nekura Manji and Muz Ashen. After leaving Satal Keto, he demonstrated once more what a capable leader he was. Quickly he was appointed Commander of the Night Falcons Squadron. He would show the &#039;&#039;&#039;Clan&#039;&#039;&#039; Summit that he was serious about his stay at Naga Sadow and would later be appointed to Roll Master of the &#039;&#039;&#039;clan&#039;&#039;&#039;. During his tenor as Roll Master he would receive various awards for his dedication to his position and the Master Student Program. Months later he would be appointed to HLK Aedile. His stay as Aedile of HLK was short lived when he voluntarily left the &#039;&#039;&#039;Clan&#039;&#039;&#039; to chase a new sense of family on [[Kyataru]]. &lt;br /&gt;
&lt;br /&gt;
===  Hidden Roots  ===&lt;br /&gt;
During his time spent in Naga Sadow, his family roots would be revealed to him. A rope necklace, adorned with beads and a medallion with his supposed family crest would give everything away. One night, while sitting with his friends Muz and Manji, they would accost him and ask him about the origin of the necklace. Xhedias confesses that it was left for him from his dying mother. With Manji and Muz puzzled and curious, they send him back to his tribe lands on Iridonia. With a holo recorder in one hand, and a lightsaber in the other, Xhedias finds the remains of his tribe. Scorched long ago by an opposing force, there is no evidence whether it was the Empire or a rival tribe. Upon discovering where his old room use to be, a Force Spirit began to communicate with him. The father figure he knew, the Chief, told him about his family&#039;s origin, the Keibatsu, live on. &lt;br /&gt;
&lt;br /&gt;
=== Schism and Exodus ===&lt;br /&gt;
In 38 ABY, Shimrah sought new knowledge and power, eager to to cut his teeth into further leadership, [[Clan Plagueis]] tapped him to become the new Quaestor of [[House Tyranus]]. During his short tenure, his greatest achievement would be the construction of [[Helot Maximum Security Prison]]. The Keibatsu would see his promotion much differently, they would see his departure of Naga Sadow as a deliberate affront to the family and shun him for his perceived disloyalty. Shimrah, with little allies left, dodged assassination attempts from within and without. When it became to much, he fled Brotherhood space and with the help of [[Tuuka Vurr]], faked his death. &lt;br /&gt;
&lt;br /&gt;
===The Great Hunt VI: First Blood===&lt;br /&gt;
&lt;br /&gt;
With the introduction of Clan Fero in 41 ABY and their attempt at a hostile takeover of Clan Vizsla, another plot revealed itself. Tuuka had been working as an agent for a Sith, specifically Shimrah. It was revealed that Shimrah, with the help of Tuuka, had faked his death and used Tuuka as a plant to gain access to leadership and power within another one of the clan&#039;s of the Brotherhood. When nobody challenged his usurpation, Shimrah became the new Aedile of House Deathwatch while Tuuka remained within the house as a paid mercenary.&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Silent_Scream&amp;diff=186697</id>
		<title>Silent Scream</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Silent_Scream&amp;diff=186697"/>
		<updated>2023-02-09T02:55:49Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Silent Scream (Hammerhead corvette) to Silent Scream (Raider-II class)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silent Scream (Raider-II class)]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Promo&amp;diff=186696</id>
		<title>Promo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Promo&amp;diff=186696"/>
		<updated>2023-02-09T02:54:27Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Promotion Guidelines to XP Policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[XP Policy]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Pacifica&amp;diff=186695</id>
		<title>Pacifica</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Pacifica&amp;diff=186695"/>
		<updated>2023-02-09T02:53:58Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Pacifica (GR-75 medium transport) to Pacifica (Action VI transport)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pacifica (Action VI transport)]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Pacficia_(GR-75_medium_transport)&amp;diff=186694</id>
		<title>Pacficia (GR-75 medium transport)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Pacficia_(GR-75_medium_transport)&amp;diff=186694"/>
		<updated>2023-02-09T02:53:40Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Pacifica (GR-75 medium transport) to Pacifica (Action VI transport)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pacifica (Action VI transport)]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Hell%27s_Iris&amp;diff=186693</id>
		<title>Hell&#039;s Iris</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Hell%27s_Iris&amp;diff=186693"/>
		<updated>2023-02-09T02:53:10Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Hell&amp;#039;s Iris (Hammerhead corvette) to Hell&amp;#039;s Iris (Raider II-class)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Hell&#039;s Iris (Raider II-class)]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Savant&amp;diff=186692</id>
		<title>Dark Savant</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Savant&amp;diff=186692"/>
		<updated>2023-02-09T02:52:50Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Dark Side Degrees to Shadow Academy Degrees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shadow Academy Degrees]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Maven&amp;diff=186691</id>
		<title>Dark Maven</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dark_Maven&amp;diff=186691"/>
		<updated>2023-02-09T02:52:36Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Dark Side Degrees to Shadow Academy Degrees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shadow Academy Degrees]]&lt;br /&gt;
[[Category:Terms and Phrases]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Degrees&amp;diff=186690</id>
		<title>Degrees</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Degrees&amp;diff=186690"/>
		<updated>2023-02-09T02:52:06Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Dark Side Degrees to Shadow Academy Degrees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shadow Academy Degrees]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Degree&amp;diff=186689</id>
		<title>Degree</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Degree&amp;diff=186689"/>
		<updated>2023-02-09T02:51:40Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Dark Side Degrees to Shadow Academy Degrees&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shadow Academy Degrees]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Taldryan&amp;diff=186688</id>
		<title>House Taldryan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Taldryan&amp;diff=186688"/>
		<updated>2023-02-09T02:51:17Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Clan Taldryan to Taldryan Republic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Taldryan Republic]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Prospectus&amp;diff=186687</id>
		<title>Taldryan Prospectus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Taldryan_Prospectus&amp;diff=186687"/>
		<updated>2023-02-09T02:50:45Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Clan Taldryan to Taldryan Republic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Taldryan Republic]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shimura_Keibatsu&amp;diff=186686</id>
		<title>Shimura Keibatsu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shimura_Keibatsu&amp;diff=186686"/>
		<updated>2023-02-09T02:45:02Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from User:Shimrah to Shimrah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shimrah]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Shimura&amp;diff=186685</id>
		<title>User:Shimura</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Shimura&amp;diff=186685"/>
		<updated>2023-02-09T02:44:34Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Shimura Keibatsu to Shimrah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shimrah]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shimura_Xhedias_Keibatsu&amp;diff=186684</id>
		<title>Shimura Xhedias Keibatsu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shimura_Xhedias_Keibatsu&amp;diff=186684"/>
		<updated>2023-02-09T02:43:33Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Changed redirect target from Shimura Keibatsu to Shimrah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shimrah]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shimura_Keibatsu&amp;diff=186683</id>
		<title>Shimura Keibatsu</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shimura_Keibatsu&amp;diff=186683"/>
		<updated>2023-02-09T02:36:21Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Shimura moved page Shimura Keibatsu to User:Shimrah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Shimrah]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Shimrah&amp;diff=186682</id>
		<title>User:Shimrah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Shimrah&amp;diff=186682"/>
		<updated>2023-02-09T02:36:21Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Shimura moved page Shimura Keibatsu to User:Shimrah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shimrah]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Shimrah&amp;diff=186681</id>
		<title>User:Shimrah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Shimrah&amp;diff=186681"/>
		<updated>2023-02-09T02:34:59Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Shimura moved page Shimura Keibatsu to Shimrah: Name Change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shimrah]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shimrah&amp;diff=186680</id>
		<title>Shimrah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shimrah&amp;diff=186680"/>
		<updated>2023-02-09T02:34:59Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Shimura moved page Shimura Keibatsu to Shimrah: Name Change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|image=[[File:Shim wiki.jpg|250px]]&lt;br /&gt;
|firstname=Shimrah&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld=[[Daemunn]]&lt;br /&gt;
|birth=[[1 ABY to 10 ABY|2/6/6 ABY]]&lt;br /&gt;
|death=&lt;br /&gt;
|species=Zabrak&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Bald&lt;br /&gt;
|eyes=Red and Yellow&lt;br /&gt;
|height=2.06 meters&lt;br /&gt;
|weight=124.74 kg&lt;br /&gt;
|allies=None&lt;br /&gt;
|saber=*Red&lt;br /&gt;
|form=* [[Juyo]]&lt;br /&gt;
|fightingstyle=* [[Teras Kasi]]&lt;br /&gt;
|era=&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation=[[Clan Vizsla]]&lt;br /&gt;
|dossier=[[Dossier:3530|3530]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
Another descendant from the Keibatsu line, a deposed family from the backwater feudal planet of Kyataru. Shimura grew up on the planet of Iridonia, the homeworld of Zabraks. He grew up by the name of Xhedias, all traces of him being part of the Keibatsu had been unknown to him. He was tremendously skilled with blades at the young age of five, his moderate connection with the force made him a prime target for many of the Empire&#039;s Dark Adepts looking to eradicate him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Unrevealed Child  ===&lt;br /&gt;
Meishu Keibatsu, brother to Shinmen, he was in love with the half Zabrak girl next door, Melena. Not only was his reason for staying home from the war of weak lungs, but because he could not bear to leave his love behind. Their love for each other remained a secret because of the disapproval of interracial love. Meishu had fathered his child Daijo without knowledge, his untimely death to his brother&#039;s hands would only be two weeks later. &lt;br /&gt;
&lt;br /&gt;
Once Melena had learned of her lover&#039;s death she felt such sorrow, grief and remorse. No longer able to stand the place she was once happy, she left Kyataru to live with her mother on Iridonia. She gave birth to her son, Daijo, months later, living the remainder of her life mothering her son on Iridonia.&lt;br /&gt;
&lt;br /&gt;
Daijo was a tall and incredibly strong Zabrak, most of his life he had trained ritually to attain his goal since he had been a child, to be someone, to become the chief of their &#039;&#039;&#039;clan&#039;&#039;&#039;. His mother did not like the idea of it but she let him be his own person, she knew how bad he wanted it so thus she stepped aside. During his late twenties he had shown many things to the current but venerable chief, he had proven leadership, cunning, strength, compassion and malevolence.  &lt;br /&gt;
&lt;br /&gt;
It was the eve of the chieftain ritual when his &#039;&#039;&#039;clan&#039;&#039;&#039; was viciously attacked because the Empire ambushed the attacking &#039;&#039;&#039;clan&#039;&#039;&#039;, covering it up to look like Daijo had led the party. Not long before the attack Sya began to have contractions and their baby boy was on the way. His son, like Daijo would never know his father. The would be chieftain would be cut down after dispatching a score of attackers. Sya died in birth due to complications after bringing a healthy boy into the galaxy. The boy is born an orphan, due to be raised and cared for by the chief, he would be called, Xhedias.&lt;br /&gt;
&lt;br /&gt;
===  The Acquisition  ===&lt;br /&gt;
Xhedias was nothing more than a mere child, creamy skin and nubbed horns, he did not yet bear the facial tattoos. While being cared for by the chief he heard many stories of his father, from his grandmother, chief and other people alike. The stories inspired the boy to be like his father, whatever the cost may be. He understood what athleticism he had, the same thing he wanted, but what he didn&#039;t know was how in tune to the world around him his father was, this portion of his training he had no focus on. He did whatever it took to be like his father, he idolized a local legend.&lt;br /&gt;
&lt;br /&gt;
A dark figure drifted through the tribe, drawn to a power that was immense for its size. This cloaked figure pushed guards out of his way with an outstretched and open hand. The figure walked into an erected hut where the boy stood, practicing stance and movement with his pike. For his age, the boy moved with a degree of dexterity that would put any other child of his age to shame, but what stood out, was his connection to the force, it was the possibility of a wildfire if he choose to use it. The cloaked figure, known as Waza Sunrider scooped the boy up and left for the Satal Keto system.&lt;br /&gt;
&lt;br /&gt;
===  Newly Initiated  ===&lt;br /&gt;
[[File:Shim Wanted Poster.png|thumb|223px|left| Wanted Poster of Shimrah, Circa 38 ABY]]The young Zabrak stood for the first time upon the halls of [[Clan Satal Keto|&#039;&#039;&#039;Clan&#039;&#039;&#039; Satal Keto]]. Next to him stood the his captor, and future master, Waza Sunrider. He stood forth before his Consul, Gord Darkonian  and Proconsul, Selket. He stood as if he were under a trance, looked forward as if he were under a spell. The two echoed a series of cryptic words in unison that made the child&#039;s skin crawl. The sound of the chanting caused his eyes to well up and wish he were back home with his grandmother, but he remembered what he had been taught and stood in the face of this intriguing trio. He paid no attention to what they said but instead he paid attention in the constant rhythm they held. Finally it ended, and all three of the cloaked figures looked to him, the only response he could think to do would be to nod his head. So it had begun, he was an Dark Jedi, an Apprentice, a learner.&lt;br /&gt;
&lt;br /&gt;
===  Introduction to Power  ===&lt;br /&gt;
Xhedias had completed the normal curriculum and thus had been promoted through the ranks from Apprentice to Jedi Hunter.  Xhedias&#039; skills had increased considerably to the point that he was a very influential [[Journeyman]] within Satal Keto. A friendly rival he had met, by the name of [[Raiju|Warhunter]], it was not uncommon for one to receive a promotion or award shortly after the other. His Master, Waza, had departed from him, abandoned to survive the Knight trials on his own. It wasn&#039;t long after the abandonment that Enahropes had noticed his competence and named him Tetrarch of the Phyle, Slaves of Darkness. &lt;br /&gt;
&lt;br /&gt;
His abilities attracted the attention of an Obelisk by the name of Silent. He took Xhedias under his wing and guided him through the Knight Trials, handing over to him his very own lightsaber. With a new lightsaber on his belt, it was not long before he was appointed to Aedile of House Aleema. It would be two short weeks later that he would be appointed to Quaestor of House Aleema, his counterpart, Warhunter, was promoted to Quaestor of the rival House Kirleta upon the same day. These two would consistently battle back and forth to see who was the smartest and strongest of the two. &lt;br /&gt;
&lt;br /&gt;
Xhedias had fought his way through the 5th [[Great Jedi War]] with ferocity and cunning, gaining and immense amount of knowledge in such a short time that he would now be called a Sith Warrior. Xhedias would leave &#039;&#039;&#039;Clan&#039;&#039;&#039; Satal Keto under bitter tidings due to irreconcilable differences with his Proconsul. He would pack his bags and head to Naga Sadow, his new home.&lt;br /&gt;
&lt;br /&gt;
===  A New Start  ===&lt;br /&gt;
Xhedias was well accepted into Naga Sadow. The &#039;&#039;&#039;clan&#039;&#039;&#039; grew to like him as he made some very serious relationships with Nekura Manji and Muz Ashen. After leaving Satal Keto, he demonstrated once more what a capable leader he was. Quickly he was appointed Commander of the Night Falcons Squadron. He would show the &#039;&#039;&#039;Clan&#039;&#039;&#039; Summit that he was serious about his stay at Naga Sadow and would later be appointed to Roll Master of the &#039;&#039;&#039;clan&#039;&#039;&#039;. During his tenor as Roll Master he would receive various awards for his dedication to his position and the Master Student Program. Months later he would be appointed to HLK Aedile. His stay as Aedile of HLK was short lived when he voluntarily left the &#039;&#039;&#039;Clan&#039;&#039;&#039; to chase a new sense of family on [[Kyataru]]. &lt;br /&gt;
&lt;br /&gt;
===  Hidden Roots  ===&lt;br /&gt;
During his time spent in Naga Sadow, his family roots would be revealed to him. A rope necklace, adorned with beads and a medallion with his supposed family crest would give everything away. One night, while sitting with his friends Muz and Manji, they would accost him and ask him about the origin of the necklace. Xhedias confesses that it was left for him from his dying mother. With Manji and Muz puzzled and curious, they send him back to his tribe lands on Iridonia. With a holo recorder in one hand, and a lightsaber in the other, Xhedias finds the remains of his tribe. Scorched long ago by an opposing force, there is no evidence whether it was the Empire or a rival tribe. Upon discovering where his old room use to be, a Force Spirit began to communicate with him. The father figure he knew, the Chief, told him about his family&#039;s origin, the Keibatsu, live on. &lt;br /&gt;
&lt;br /&gt;
=== Schism and Exodus ===&lt;br /&gt;
In 38 ABY, Shimrah sought new knowledge and power, eager to to cut his teeth into further leadership, [[Clan Plagueis]] tapped him to become the new Quaestor of [[House Tyranus]]. During his short tenure, his greatest achievement would be the construction of [[Helot Maximum Security Prison]]. The Keibatsu would see his promotion much differently, they would see his departure of Naga Sadow as a deliberate affront to the family and shun him for his perceived disloyalty. Shimrah, with little allies left, dodged assassination attempts from within and without. When it became to much, he fled Brotherhood space and with the help of [[Tuuka Vurr]], faked his death. &lt;br /&gt;
&lt;br /&gt;
===The Great Hunt VI: First Blood===&lt;br /&gt;
&lt;br /&gt;
With the introduction of Clan Fero and their attempt at a hostile takeover of Clan Vizsla, another plot revealed itself. Tuuka had been working as an agent for a Sith, specifically Shimrah. It was revealed that Shimrah, with the help of Tuuka, had faked his death and used Tuuka as a plant to gain access to leadership and power within another one of the clan&#039;s of the Brotherhood. When nobody challenged his usurpation, Shimrah became the new Aedile of House Deathwatch while Tuuka remained within the house as a paid mercenary.&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shimrah&amp;diff=186679</id>
		<title>Shimrah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shimrah&amp;diff=186679"/>
		<updated>2023-02-09T02:13:59Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|image=[[File:Shim wiki.jpg|250px]]&lt;br /&gt;
|firstname=Shimrah&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld=[[Daemunn]]&lt;br /&gt;
|birth=[[1 ABY to 10 ABY|2/6/6 ABY]]&lt;br /&gt;
|death=&lt;br /&gt;
|species=Zabrak&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Bald&lt;br /&gt;
|eyes=Red and Yellow&lt;br /&gt;
|height=2.06 meters&lt;br /&gt;
|weight=124.74 kg&lt;br /&gt;
|allies=None&lt;br /&gt;
|saber=*Red&lt;br /&gt;
|form=* [[Juyo]]&lt;br /&gt;
|fightingstyle=* [[Teras Kasi]]&lt;br /&gt;
|era=&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation=[[Clan Vizsla]]&lt;br /&gt;
|dossier=[[Dossier:3530|3530]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
Another descendant from the Keibatsu line, a deposed family from the backwater feudal planet of Kyataru. Shimura grew up on the planet of Iridonia, the homeworld of Zabraks. He grew up by the name of Xhedias, all traces of him being part of the Keibatsu had been unknown to him. He was tremendously skilled with blades at the young age of five, his moderate connection with the force made him a prime target for many of the Empire&#039;s Dark Adepts looking to eradicate him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Unrevealed Child  ===&lt;br /&gt;
Meishu Keibatsu, brother to Shinmen, he was in love with the half Zabrak girl next door, Melena. Not only was his reason for staying home from the war of weak lungs, but because he could not bear to leave his love behind. Their love for each other remained a secret because of the disapproval of interracial love. Meishu had fathered his child Daijo without knowledge, his untimely death to his brother&#039;s hands would only be two weeks later. &lt;br /&gt;
&lt;br /&gt;
Once Melena had learned of her lover&#039;s death she felt such sorrow, grief and remorse. No longer able to stand the place she was once happy, she left Kyataru to live with her mother on Iridonia. She gave birth to her son, Daijo, months later, living the remainder of her life mothering her son on Iridonia.&lt;br /&gt;
&lt;br /&gt;
Daijo was a tall and incredibly strong Zabrak, most of his life he had trained ritually to attain his goal since he had been a child, to be someone, to become the chief of their &#039;&#039;&#039;clan&#039;&#039;&#039;. His mother did not like the idea of it but she let him be his own person, she knew how bad he wanted it so thus she stepped aside. During his late twenties he had shown many things to the current but venerable chief, he had proven leadership, cunning, strength, compassion and malevolence.  &lt;br /&gt;
&lt;br /&gt;
It was the eve of the chieftain ritual when his &#039;&#039;&#039;clan&#039;&#039;&#039; was viciously attacked because the Empire ambushed the attacking &#039;&#039;&#039;clan&#039;&#039;&#039;, covering it up to look like Daijo had led the party. Not long before the attack Sya began to have contractions and their baby boy was on the way. His son, like Daijo would never know his father. The would be chieftain would be cut down after dispatching a score of attackers. Sya died in birth due to complications after bringing a healthy boy into the galaxy. The boy is born an orphan, due to be raised and cared for by the chief, he would be called, Xhedias.&lt;br /&gt;
&lt;br /&gt;
===  The Acquisition  ===&lt;br /&gt;
Xhedias was nothing more than a mere child, creamy skin and nubbed horns, he did not yet bear the facial tattoos. While being cared for by the chief he heard many stories of his father, from his grandmother, chief and other people alike. The stories inspired the boy to be like his father, whatever the cost may be. He understood what athleticism he had, the same thing he wanted, but what he didn&#039;t know was how in tune to the world around him his father was, this portion of his training he had no focus on. He did whatever it took to be like his father, he idolized a local legend.&lt;br /&gt;
&lt;br /&gt;
A dark figure drifted through the tribe, drawn to a power that was immense for its size. This cloaked figure pushed guards out of his way with an outstretched and open hand. The figure walked into an erected hut where the boy stood, practicing stance and movement with his pike. For his age, the boy moved with a degree of dexterity that would put any other child of his age to shame, but what stood out, was his connection to the force, it was the possibility of a wildfire if he choose to use it. The cloaked figure, known as Waza Sunrider scooped the boy up and left for the Satal Keto system.&lt;br /&gt;
&lt;br /&gt;
===  Newly Initiated  ===&lt;br /&gt;
[[File:Shim Wanted Poster.png|thumb|223px|left| Wanted Poster of Shimrah, Circa 38 ABY]]The young Zabrak stood for the first time upon the halls of [[Clan Satal Keto|&#039;&#039;&#039;Clan&#039;&#039;&#039; Satal Keto]]. Next to him stood the his captor, and future master, Waza Sunrider. He stood forth before his Consul, Gord Darkonian  and Proconsul, Selket. He stood as if he were under a trance, looked forward as if he were under a spell. The two echoed a series of cryptic words in unison that made the child&#039;s skin crawl. The sound of the chanting caused his eyes to well up and wish he were back home with his grandmother, but he remembered what he had been taught and stood in the face of this intriguing trio. He paid no attention to what they said but instead he paid attention in the constant rhythm they held. Finally it ended, and all three of the cloaked figures looked to him, the only response he could think to do would be to nod his head. So it had begun, he was an Dark Jedi, an Apprentice, a learner.&lt;br /&gt;
&lt;br /&gt;
===  Introduction to Power  ===&lt;br /&gt;
Xhedias had completed the normal curriculum and thus had been promoted through the ranks from Apprentice to Jedi Hunter.  Xhedias&#039; skills had increased considerably to the point that he was a very influential [[Journeyman]] within Satal Keto. A friendly rival he had met, by the name of [[Raiju|Warhunter]], it was not uncommon for one to receive a promotion or award shortly after the other. His Master, Waza, had departed from him, abandoned to survive the Knight trials on his own. It wasn&#039;t long after the abandonment that Enahropes had noticed his competence and named him Tetrarch of the Phyle, Slaves of Darkness. &lt;br /&gt;
&lt;br /&gt;
His abilities attracted the attention of an Obelisk by the name of Silent. He took Xhedias under his wing and guided him through the Knight Trials, handing over to him his very own lightsaber. With a new lightsaber on his belt, it was not long before he was appointed to Aedile of House Aleema. It would be two short weeks later that he would be appointed to Quaestor of House Aleema, his counterpart, Warhunter, was promoted to Quaestor of the rival House Kirleta upon the same day. These two would consistently battle back and forth to see who was the smartest and strongest of the two. &lt;br /&gt;
&lt;br /&gt;
Xhedias had fought his way through the 5th [[Great Jedi War]] with ferocity and cunning, gaining and immense amount of knowledge in such a short time that he would now be called a Sith Warrior. Xhedias would leave &#039;&#039;&#039;Clan&#039;&#039;&#039; Satal Keto under bitter tidings due to irreconcilable differences with his Proconsul. He would pack his bags and head to Naga Sadow, his new home.&lt;br /&gt;
&lt;br /&gt;
===  A New Start  ===&lt;br /&gt;
Xhedias was well accepted into Naga Sadow. The &#039;&#039;&#039;clan&#039;&#039;&#039; grew to like him as he made some very serious relationships with Nekura Manji and Muz Ashen. After leaving Satal Keto, he demonstrated once more what a capable leader he was. Quickly he was appointed Commander of the Night Falcons Squadron. He would show the &#039;&#039;&#039;Clan&#039;&#039;&#039; Summit that he was serious about his stay at Naga Sadow and would later be appointed to Roll Master of the &#039;&#039;&#039;clan&#039;&#039;&#039;. During his tenor as Roll Master he would receive various awards for his dedication to his position and the Master Student Program. Months later he would be appointed to HLK Aedile. His stay as Aedile of HLK was short lived when he voluntarily left the &#039;&#039;&#039;Clan&#039;&#039;&#039; to chase a new sense of family on [[Kyataru]]. &lt;br /&gt;
&lt;br /&gt;
===  Hidden Roots  ===&lt;br /&gt;
During his time spent in Naga Sadow, his family roots would be revealed to him. A rope necklace, adorned with beads and a medallion with his supposed family crest would give everything away. One night, while sitting with his friends Muz and Manji, they would accost him and ask him about the origin of the necklace. Xhedias confesses that it was left for him from his dying mother. With Manji and Muz puzzled and curious, they send him back to his tribe lands on Iridonia. With a holo recorder in one hand, and a lightsaber in the other, Xhedias finds the remains of his tribe. Scorched long ago by an opposing force, there is no evidence whether it was the Empire or a rival tribe. Upon discovering where his old room use to be, a Force Spirit began to communicate with him. The father figure he knew, the Chief, told him about his family&#039;s origin, the Keibatsu, live on. &lt;br /&gt;
&lt;br /&gt;
=== Schism and Exodus ===&lt;br /&gt;
In 38 ABY, Shimrah sought new knowledge and power, eager to to cut his teeth into further leadership, [[Clan Plagueis]] tapped him to become the new Quaestor of [[House Tyranus]]. During his short tenure, his greatest achievement would be the construction of [[Helot Maximum Security Prison]]. The Keibatsu would see his promotion much differently, they would see his departure of Naga Sadow as a deliberate affront to the family and shun him for his perceived disloyalty. Shimrah, with little allies left, dodged assassination attempts from within and without. When it became to much, he fled Brotherhood space and with the help of [[Tuuka Vurr]], faked his death. &lt;br /&gt;
&lt;br /&gt;
===The Great Hunt VI: First Blood===&lt;br /&gt;
&lt;br /&gt;
With the introduction of Clan Fero and their attempt at a hostile takeover of Clan Vizsla, another plot revealed itself. Tuuka had been working as an agent for a Sith, specifically Shimrah. It was revealed that Shimrah, with the help of Tuuka, had faked his death and used Tuuka as a plant to gain access to leadership and power within another one of the clan&#039;s of the Brotherhood. When nobody challenged his usurpation, Shimrah became the new Aedile of House Deathwatch while Tuuka remained within the house as a paid mercenary.&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Shim_Wanted_Poster.png&amp;diff=186678</id>
		<title>File:Shim Wanted Poster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Shim_Wanted_Poster.png&amp;diff=186678"/>
		<updated>2023-02-09T02:11:11Z</updated>

		<summary type="html">&lt;p&gt;Shimura: Wanted Poster of Shimrah circa 38 ABY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wanted Poster of Shimrah circa 38 ABY&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shimrah&amp;diff=186677</id>
		<title>Shimrah</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shimrah&amp;diff=186677"/>
		<updated>2023-02-09T02:08:58Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|exd|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Sith&lt;br /&gt;
|image=[[File:Shim wiki.jpg|250px]]&lt;br /&gt;
|firstname=Shimrah&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld=[[Daemunn]]&lt;br /&gt;
|birth=[[1 ABY to 10 ABY|2/6/6 ABY]]&lt;br /&gt;
|death=&lt;br /&gt;
|species=Zabrak&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Bald&lt;br /&gt;
|eyes=Red and Yellow&lt;br /&gt;
|height=2.06 meters&lt;br /&gt;
|weight=124.74 kg&lt;br /&gt;
|allies=None&lt;br /&gt;
|saber=*Red&lt;br /&gt;
|form=* [[Juyo]]&lt;br /&gt;
|fightingstyle=* [[Teras Kasi]]&lt;br /&gt;
|era=&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation=[[Clan Vizsla]]&lt;br /&gt;
|dossier=[[Dossier:3530|3530]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Character History  ==&lt;br /&gt;
Another descendant from the Keibatsu line, a deposed family from the backwater feudal planet of Kyataru. Shimura grew up on the planet of Iridonia, the homeworld of Zabraks. He grew up by the name of Xhedias, all traces of him being part of the Keibatsu had been unknown to him. He was tremendously skilled with blades at the young age of five, his moderate connection with the force made him a prime target for many of the Empire&#039;s Dark Adepts looking to eradicate him. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Unrevealed Child  ===&lt;br /&gt;
Meishu Keibatsu, brother to Shinmen, he was in love with the half Zabrak girl next door, Melena. Not only was his reason for staying home from the war of weak lungs, but because he could not bear to leave his love behind. Their love for each other remained a secret because of the disapproval of interracial love. Meishu had fathered his child Daijo without knowledge, his untimely death to his brother&#039;s hands would only be two weeks later. &lt;br /&gt;
&lt;br /&gt;
Once Melena had learned of her lover&#039;s death she felt such sorrow, grief and remorse. No longer able to stand the place she was once happy, she left Kyataru to live with her mother on Iridonia. She gave birth to her son, Daijo, months later, living the remainder of her life mothering her son on Iridonia.&lt;br /&gt;
&lt;br /&gt;
Daijo was a tall and incredibly strong Zabrak, most of his life he had trained ritually to attain his goal since he had been a child, to be someone, to become the chief of their &#039;&#039;&#039;clan&#039;&#039;&#039;. His mother did not like the idea of it but she let him be his own person, she knew how bad he wanted it so thus she stepped aside. During his late twenties he had shown many things to the current but venerable chief, he had proven leadership, cunning, strength, compassion and malevolence.  &lt;br /&gt;
&lt;br /&gt;
It was the eve of the chieftain ritual when his &#039;&#039;&#039;clan&#039;&#039;&#039; was viciously attacked because the Empire ambushed the attacking &#039;&#039;&#039;clan&#039;&#039;&#039;, covering it up to look like Daijo had led the party. Not long before the attack Sya began to have contractions and their baby boy was on the way. His son, like Daijo would never know his father. The would be chieftain would be cut down after dispatching a score of attackers. Sya died in birth due to complications after bringing a healthy boy into the galaxy. The boy is born an orphan, due to be raised and cared for by the chief, he would be called, Xhedias.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Acquisition  ===&lt;br /&gt;
Xhedias was nothing more than a mere child, creamy skin and nubbed horns, he did not yet bear the facial tattoos. While being cared for by the chief he heard many stories of his father, from his grandmother, chief and other people alike. The stories inspired the boy to be like his father, whatever the cost may be. He understood what athleticism he had, the same thing he wanted, but what he didn&#039;t know was how in tune to the world around him his father was, this portion of his training he had no focus on. He did whatever it took to be like his father, he idolized a local legend.&lt;br /&gt;
&lt;br /&gt;
A dark figure drifted through the tribe, drawn to a power that was immense for its size. This cloaked figure pushed guards out of his way with an outstretched and open hand. The figure walked into an erected hut where the boy stood, practicing stance and movement with his pike. For his age, the boy moved with a degree of dexterity that would put any other child of his age to shame, but what stood out, was his connection to the force, it was the possibility of a wildfire if he choose to use it. The cloaked figure, known as Waza Sunrider scooped the boy up and left for the Satal Keto system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Newly Initiated  ===&lt;br /&gt;
[[File:Shimura2.jpg|thumb|223px|left|Shimrah Xhedias Keibatsu]]The young Zabrak stood for the first time upon the halls of [[Clan Satal Keto|&#039;&#039;&#039;Clan&#039;&#039;&#039; Satal Keto]]. Next to him stood the his captor, and future master, Waza Sunrider. He stood forth before his Consul, Gord Darkonian  and Proconsul, Selket. He stood as if he were under a trance, looked forward as if he were under a spell. The two echoed a series of cryptic words in unison that made the child&#039;s skin crawl. The sound of the chanting caused his eyes to well up and wish he were back home with his grandmother, but he remembered what he had been taught and stood in the face of this intriguing trio. He paid no attention to what they said but instead he paid attention in the constant rhythm they held. Finally it ended, and all three of the cloaked figures looked to him, the only response he could think to do would be to nod his head. So it had begun, he was an Dark Jedi, an Apprentice, a learner.&lt;br /&gt;
&lt;br /&gt;
===  Introduction to Power  ===&lt;br /&gt;
Xhedias had completed the normal curriculum and thus had been promoted through the ranks from Apprentice to Jedi Hunter.  Xhedias&#039; skills had increased considerably to the point that he was a very influential [[Journeyman]] within Satal Keto. A friendly rival he had met, by the name of [[Raiju|Warhunter]], it was not uncommon for one to receive a promotion or award shortly after the other. His Master, Waza, had departed from him, abandoned to survive the Knight trials on his own. It wasn&#039;t long after the abandonment that Enahropes had noticed his competence and named him Tetrarch of the Phyle, Slaves of Darkness. &lt;br /&gt;
&lt;br /&gt;
His abilities attracted the attention of an Obelisk by the name of Silent. He took Xhedias under his wing and guided him through the Knight Trials, handing over to him his very own lightsaber. With a new lightsaber on his belt, it was not long before he was appointed to Aedile of House Aleema. It would be two short weeks later that he would be appointed to Quaestor of House Aleema, his counterpart, Warhunter, was promoted to Quaestor of the rival House Kirleta upon the same day. These two would consistently battle back and forth to see who was the smartest and strongest of the two. &lt;br /&gt;
&lt;br /&gt;
Xhedias had fought his way through the 5th [[Great Jedi War]] with ferocity and cunning, gaining and immense amount of knowledge in such a short time that he would now be called a Sith Warrior. Xhedias would leave &#039;&#039;&#039;Clan&#039;&#039;&#039; Satal Keto under bitter tidings due to irreconcilable differences with his Proconsul. He would pack his bags and head to Naga Sadow, his new home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  A New Start  ===&lt;br /&gt;
Xhedias was well accepted into Naga Sadow. The &#039;&#039;&#039;clan&#039;&#039;&#039; grew to like him as he made some very serious relationships with Nekura Manji and Muz Ashen. After leaving Satal Keto, he demonstrated once more what a capable leader he was. Quickly he was appointed Commander of the Night Falcons Squadron. He would show the &#039;&#039;&#039;Clan&#039;&#039;&#039; Summit that he was serious about his stay at Naga Sadow and would later be appointed to Roll Master of the &#039;&#039;&#039;clan&#039;&#039;&#039;. During his tenor as Roll Master he would receive various awards for his dedication to his position and the Master Student Program. Months later he would be appointed to HLK Aedile. His stay as Aedile of HLK was short lived when he voluntarily left the &#039;&#039;&#039;Clan&#039;&#039;&#039; to chase a new sense of family on [[Kyataru]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Hidden Roots  ===&lt;br /&gt;
During his time spent in Naga Sadow, his family roots would be revealed to him. A rope necklace, adorned with beads and a medallion with his supposed family crest would give everything away. One night, while sitting with his friends Muz and Manji, they would accost him and ask him about the origin of the necklace. Xhedias confesses that it was left for him from his dying mother. With Manji and Muz puzzled and curious, they send him back to his tribe lands on Iridonia. With a holo recorder in one hand, and a lightsaber in the other, Xhedias finds the remains of his tribe. Scorched long ago by an opposing force, there is no evidence whether it was the Empire or a rival tribe. Upon discovering where his old room use to be, a Force Spirit began to communicate with him. The father figure he knew, the Chief, told him about his family&#039;s origin, the Keibatsu, live on. &lt;br /&gt;
&lt;br /&gt;
=== Schism and Exodus ===&lt;br /&gt;
In 38 ABY, Shimrah sought new knowledge and power, eager to to cut his teeth into further leadership, [[Clan Plagueis]] tapped him to become the new Quaestor of [[House Tyranus]]. During his short tenure, his greatest achievement would be the construction of [[Helot Maximum Security Prison]]. The Keibatsu would see his promotion much differently, they would see his departure of Naga Sadow as a deliberate affront to the family and shun him for his perceived disloyalty. Shimrah, with little allies left, dodged assassination attempts from within and without. When it became to much, he fled Brotherhood space and with the help of [[Tuuka Vurr]], faked his death. &lt;br /&gt;
&lt;br /&gt;
===The Great Hunt VI: First Blood===&lt;br /&gt;
&lt;br /&gt;
With the introduction of Clan Fero and their attempt at a hostile takeover of Clan Vizsla, another plot revealed itself. Tuuka had been working as an agent for a Sith, specifically Shimrah. It was revealed that Shimrah, with the help of Tuuka, had faked his death and used Tuuka as a plant to gain access to leadership and power within another one of the clan&#039;s of the Brotherhood. When nobody challenged his usurpation, Shimrah became the new Aedile of House Deathwatch while Tuuka remained within the house as a paid mercenary.&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tuuka_Vurr&amp;diff=186676</id>
		<title>Tuuka Vurr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tuuka_Vurr&amp;diff=186676"/>
		<updated>2023-02-09T01:42:55Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Imageless}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Mercenary&lt;br /&gt;
|image= &lt;br /&gt;
|firstname= Tuuka&lt;br /&gt;
|lastname= Vurr&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 6 ABY&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Bald&lt;br /&gt;
|eyes= Hazel&lt;br /&gt;
|height=  1.83 m / 6&#039;0&amp;quot; &lt;br /&gt;
|weight= 99.79 kg / 220 lbs&lt;br /&gt;
|allies=[[Shimura]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|fightingstyle= [[Mandalorian Core]]&lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|era= [[Dark Brotherhood Era]]&lt;br /&gt;
|affiliation= [[Clan Vizsla]]&lt;br /&gt;
|ship= Omen&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tuuka Vurr is a Mandalorian Weapon Specialist and is currently a member of Clan Vizsla.&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Tuuka is taller and more muscular than your average human. In his rise to middle age he has developed male pattern baldness to which he hides by completely shaving his head smooth every day with a straight razor. For what he lost on top of his head has seemed to slide down his face as the older he gets the darker and thicker his short, well kept beard gets. Hazel eyes sit behind a naturally straight and perfect nose, a feature one usually only attains through cosmetic surgery. His olive complexation changes with the system he inhabits most frequently, lighter, yellower skin for systems with less sunlight and darker, browner skin in warmer, brighter worlds.&lt;br /&gt;
&lt;br /&gt;
When his skin gets darker it is much easier to distinguish the litany of scars on his hands and forearms from fights and laborious jobs. One scar marks the right side of his chin where his facial hair refuses to grow. If shirtless, you&#039;ll be able to see his tattoos, an eight pointed star on his left breast as well as a sleeve going down his right arm of the grim reaper rolling dice under a cloudy moonlit sky.&lt;br /&gt;
== Character History == &lt;br /&gt;
=== Brotherhood Entry ===&lt;br /&gt;
It was during his stint in Hutt Space that Tuuka and his brothers were given a bounty contract from the Hutt Cartel. The acquisition went by the name of [[Shimura Keibatsu]], although recent information had suggested he had shed his surname. Unfortunately, the target was not able to be captured alive for the increased reward and the Hutt&#039;s found his death more than suitable, for some slight or offence occurred against them. &lt;br /&gt;
&lt;br /&gt;
During the aftermath of the fight, Tuuka found a [[item:64920|Sith Amulet]] wired into a gauntlet that he kept for himself, as well as a datapad. Upon investigation of its contents, Tuuka learned of the organization called the Dark Brotherhood and a stronghold of Mandalorians that resided under its protection. Among the files, were a series of correspondences to all Brotherhood members, an invitation to the Clans Summit in Canto Bight, Cantonica. &lt;br /&gt;
&lt;br /&gt;
It was at this Summit in 40 ABY that Tuuka was contracted by [[Clan Vizsla]] to help escort [[Consul]] [[Korvis]] safely away from impending attackers. During the trip, Tuuka learned the extent of the Mandalorian presence. Upon this knowledge, Tuuka renounced his livelihood as a mercenary and joined Clan Vizsla&#039;s banner in defense of his Mandalorian brothers and sisters. In reward for his excellent service to Clan Vizsla as well as the sale of Shimura&#039;s latest plans, Tuuka was awarded an [[Amethyst Kukri]] by the Vizsla Summit. Not long after he would be selected by [[Exarch]] [[Marick Tyris Arconae]] to serve as one of his assistants during the reestablishment of the Exarch&#039;s office.&lt;br /&gt;
&lt;br /&gt;
===The Great Hunt VI: First Blood===&lt;br /&gt;
&lt;br /&gt;
With the introduction of Clan Fero and their attempt at a hostile takeover of Clan Vizsla, another plot revealed itself. Tuuka had been working as an agent for a Sith, specifically Shimrah. It was revealed that Shimrah, with the help of Tuuka, had faked his death and used Tuuka as a plant to gain access to leadership and power within another one of the clan&#039;s of the Brotherhood. When nobody challenged his usurpation, Shimrah became the new Aedile of House Deathwatch while Tuuka remained within the house as a paid mercenary. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Eras|rdb|exd|nor}}&lt;br /&gt;
[[Category:Vizsla members]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=186644</id>
		<title>Daemunn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=186644"/>
		<updated>2023-02-04T00:29:39Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Clanimprove|Vizsla|Please be patient. Lore in progress.}}&lt;br /&gt;
{{Eras|nor|}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image= [[File:Anvil.jpg|250px]]&lt;br /&gt;
|name= The Anvil&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=41 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Daemunn]]&lt;br /&gt;
|builder=*[[Clan Vizsla]]&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Vizsla]]&lt;br /&gt;
|possession item=[[item:82917|ID 82917]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Built into the side of the Sundor mountain range, the anvil inspired base’s veins run deep, its halls of valor rooting deep into the highest peak on Daemunn. It is there, Clan Vizsla’s militaristic arm, Saxon, stretches out to the rest of the Zsoldos system. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Juda Graves&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
While Zsoldos remains the central hub of activity and is but a hive of scum and villainy where the lawless hold sway. Daemunn is from where the members of Clan Vizsla operate and mobilize. Heavily influenced by Mandalorian culture and law, the moon is governed by the Consul and Proconsul, who utilize the whole of the Saxon military in order to safeguard their seats of power and to defend or police neighboring systems.&lt;br /&gt;
&lt;br /&gt;
The Rattataki leader of Clan Vizsla, Korvis had felt the need to organize his Clan in a way that ensured militaristic might and presence while securing contracts for economic growth and protection orders for groups primarily located on Zsoldos. However, keeping invaders at bay during the attack by the Children of Mortis had left Korvis feeling vulnerable, so as to deflect the stirring viewpoints of Clan Vizsla operating from a weakened position. Korvis, along with his newly appointed Proconsul Juda Graves began maneuvering their forces to strategic positions that would allow them to perform from a position of dominance as members and Clans from rival territories began to resist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exterior===&lt;br /&gt;
&lt;br /&gt;
Prefab homes have been erected at the foot of the base that wealthier clan members and personnel call their home away from home while stationed at The Anvil.  Beyond the courtyard of homes lies a sheer cliff with a treacherous road carved into the cliff face descending to the bottom of it. At the bottom is the Daemunn River, stretching two miles wide at the military base, a four lane highway bridge is the only ground access point to The Anvil.  Vizsla engineers chose this spot for their headquarters from a sheer military focal point of defensibility.&lt;br /&gt;
&lt;br /&gt;
Before crossing the bridge, visitors will notice that the landscape has been cleared for kilometers to give a pair of Mass Driver Cannons and Turbolaser Towers clear line of sight to defend the bridge and base from ground and amphibious assault. Once across the bridge, more Mass Driver Cannons and Turbolaser Towers line the bank of the cliff to repel invaders. Just beyond the first line of towers, Vizsla engineers have installed a Power Fence to further aid in the defense against land based attacks, if the river and cliff weren’t enough. &lt;br /&gt;
&lt;br /&gt;
With the ground defenses well tended to, engineers constructed a DDS-02 Shield Generator along the mountain wall to secure The Anvil from aerial and orbital bombardment. The Anvil isn’t defenseless from aerial attack as it hosts an Ion Pulse Cannon capable of disabling the power systems of an entire attacking fleet, leaving them vulnerable to counter attack. &lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
This headquarters isn’t designed like your typical box like installation, with rooms sitting directly beside and on top of each other, instead, utilize manmade and natural caverns to house Clan Vizsla’s military operations. Being built into the side of a mountain, The Anvil looks more like a mining operation with hvac, plumbing and electrical lines gathered neatly along the walls and ceiling next to suspended lights.  Few know the full layout of The Anvil by heart, as its personnel are relegated to zones defined by their occupation. &lt;br /&gt;
&lt;br /&gt;
===Defensibility===&lt;br /&gt;
&lt;br /&gt;
Just like the exterior, engineers pulled out all the stops to make the interior of The Anvil as defensible as possible. Various air shafts have been widened and connected to allow the Mandalorian defenders to use jetpacks to flank unsuspecting invaders. Etched and carved into the mountain side, winding halls were created to disorient foreign invaders while choke points were designed to give defenders strategic firing advantages. Furthermore, pillboxes were hidden in the walls around the facility only accessible via jetpack or climbing rope from a tunnel ascending straight up into the air shafts.&lt;br /&gt;
&lt;br /&gt;
===Barracks===&lt;br /&gt;
&lt;br /&gt;
The difference in treatment between enlisted men and officers seems to be pretty standard among all military arms across the galaxy and Clan Vizsla is no different. Enlisted personnel have their barracks built straight into the side of the mountain with very little extra added for comfort. Stone walls, ceiling and floor are what these soldiers call home among racks of bunks with what seemed to be the scratchiest linens Vizsla Logistics could find in the entire galaxy. Very little amenities are added to the enlisted barracks as a way to “encourage” their performance into a commission and comfier lifestyle. &lt;br /&gt;
&lt;br /&gt;
Comfy is an understatement for the comparison between the officer barrack and the enlisted barracks. Officer barracks are fully sealed off with a durasteel floor, ceiling and walls to create the effect of cleanliness and more modern living than their cave dwelling soldiers. To add to the modern living, high thread count sheets adorn the single cots while hot water is piped into the wash basins, showers and caf machines to put the final touches to the extravagance of officer living.  &lt;br /&gt;
&lt;br /&gt;
===The Forge===&lt;br /&gt;
&lt;br /&gt;
Nestled deep within the mountain is a place no Mandalorian society would go without, The Forge. Headed by The Armourer and his/her apprentices, these Mandalorians are in charge of producing many of the armaments required and used by Clan Vizsla. Whether it’s repairing weapons or forging new beskar’gam for foundlings, these Mandalorians hold an important place within the Clan by allowing the rest of Vizsla to create what they’re best at, War.&lt;br /&gt;
&lt;br /&gt;
===The Cooler===&lt;br /&gt;
&lt;br /&gt;
The Cooler is the nickname given to the carbon freezing chamber and viewing room created by Clan Vizsla to house its trophies. While other trophy rooms may contain suits of armor, weapons, artwork and trinkets from conquered people, The Cooler holds Vizsla’s most prized possessions, people. &lt;br /&gt;
&lt;br /&gt;
Frozen in carbonite, these people adorn the walls as macabre art in the value of high profile targets that the Clan would rather not have traversing the galaxy. Whether it be high ranking Collective Officers, prolific members of the Children of Mortis or other targets worth more than their weight in credits, it’s safe to say that once you join the gallery, you’ll never be leaving.&lt;br /&gt;
&lt;br /&gt;
===The Crucible===&lt;br /&gt;
&lt;br /&gt;
The largest cavern in the mountain, boasting a ceiling of nearly sixty meters, is used by Clan Vizsla as one of its premier training facilities. With the ample space provided, it serves to teach young Mandalorians the art of unarmed, bladed and blaster combat taught by the most renowned Combat Masters Vizsla has to offer.&lt;br /&gt;
&lt;br /&gt;
A catwalk sitting over the training area not only gives a Jai&#039;galaar’s eye view of combatants, but also allows instructors to train and coach Mandalorians through the obstacle course set high into the rafters. This obstacle course is used to refine the art of the Rising Phoenix, otherwise known as the jetpack to non Mandalorians.   &lt;br /&gt;
&lt;br /&gt;
== Spaceport ==&lt;br /&gt;
&lt;br /&gt;
Daemunn Spaceport lies 40 kilometers from The Anvil so each of their DDS-02 Shield Generators will overlap to cover all of Daemunn’s Spaceport bays that boast enough size to be able to house the entirety of the Fleet at the same time. While the major ships of House Deathwatch, House Wren and Saxon naval forces are all contained on the ground, the mountains of Daemunn shelter the corvettes, freighters and star fighters of Clan Vizsla in more man made caves, much like the Rebel Alliance did on Hoth. While also attempting to reduce their visual footprint from orbit, underground barracks have been constructed to house the army of navy personnel that the fleet would require while grounded at Daemunn Spaceport.   &lt;br /&gt;
&lt;br /&gt;
A series of [[starwars:Train|rail speeder lines]] connect the base and the nearby Daemunn Spaceport hangars via underground and above ground tunnels. Proconsul [Juda Graves] saw the importance of being able to quickly move personnel and supplies between the two installations not just for the sake of logistical efficiency, but to reduce weak points in Vizsla operations per Consul Korvis’ directive.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=186643</id>
		<title>Daemunn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=186643"/>
		<updated>2023-02-04T00:20:57Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Clanimprove|Vizsla|Please be patient. Lore in progress.}}&lt;br /&gt;
{{Eras|nor|}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image= [[File:Anvil.jpg|250px]]&lt;br /&gt;
|name= The Anvil&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=41 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Daemunn]]&lt;br /&gt;
|builder=*[[Clan Vizsla]]&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Vizsla]]&lt;br /&gt;
|possession item=[[item:82917|ID 82917]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Built into the side of the Sundor mountain range, the anvil inspired base’s veins run deep, its halls of valor rooting deep into the highest peak on Daemunn. It is there, Clan Vizsla’s militaristic arm, Saxon, stretches out to the rest of the Zsoldos system. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Juda Graves&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
While Zsoldos remains the central hub of activity and is but a hive of scum and villainy where the lawless hold sway. Daemunn is from where the members of Clan Vizsla operate and mobilize. Heavily influenced by Mandalorian culture and law, the moon is governed by the Consul and Proconsul, who utilize the whole of the Saxon military in order to safeguard their seats of power and to defend or police neighboring systems.&lt;br /&gt;
&lt;br /&gt;
The Rattataki leader of Clan Vizsla, Korvis had felt the need to organize his Clan in a way that ensured militaristic might and presence while securing contracts for economic growth and protection orders for groups primarily located on Zsoldos. However, keeping invaders at bay during the attack by the Children of Mortis had left Korvis feeling vulnerable, so as to deflect the stirring viewpoints of Clan Vizsla operating from a weakened position. Korvis, along with his newly appointed Proconsul Juda Graves began maneuvering their forces to strategic positions that would allow them to perform from a position of dominance as members and Clans from rival territories began to resist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exterior===&lt;br /&gt;
&lt;br /&gt;
Prefab homes have been erected at the foot of the base that wealthier clan members and personnel call their home away from home while stationed at The Anvil.  Beyond the courtyard of homes lies a sheer cliff with a treacherous road carved into the cliff face descending to the bottom of it. At the bottom is the Daemunn River, stretching two miles wide at the military base, a four lane highway bridge is the only ground access point to The Anvil.  Vizsla engineers chose this spot for their headquarters from a sheer military focal point of defensibility.&lt;br /&gt;
&lt;br /&gt;
Before crossing the bridge, visitors will notice that the landscape has been cleared for kilometers to give a pair of Mass Driver Cannons and Turbolaser Towers clear line of sight to defend the bridge and base from ground and amphibious assault. Once across the bridge, more Mass Driver Cannons and Turbolaser Towers line the bank of the cliff to repel invaders. Just beyond the first line of towers, Vizsla engineers have installed a Power Fence to further aid in the defense against land based attacks, if the river and cliff weren’t enough. &lt;br /&gt;
&lt;br /&gt;
With the ground defenses well tended to, engineers constructed a DDS-02 Shield Generator along the mountain wall to secure The Anvil from aerial and orbital bombardment. The Anvil isn’t defenseless from aerial attack as it hosts an Ion Pulse Cannon capable of disabling the power systems of an entire attacking fleet, leaving them vulnerable to counter attack. &lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
This headquarters isn’t designed like your typical box like installation, with rooms sitting directly beside and on top of each other, instead, utilize manmade and natural caverns to house Clan Vizsla’s military operations. Being built into the side of a mountain, The Anvil looks more like a mining operation with hvac, plumbing and electrical lines gathered neatly along the walls and ceiling next to suspended lights.  Few know the full layout of The Anvil by heart, as its personnel are relegated to zones defined by their occupation. &lt;br /&gt;
&lt;br /&gt;
===Defensibility===&lt;br /&gt;
&lt;br /&gt;
Just like the exterior, engineers pulled out all the stops to make the interior of The Anvil as defensible as possible. Various air shafts have been widened and connected to allow the Mandalorian defenders to use jetpacks to flank unsuspecting invaders. Etched and carved into the mountain side, winding halls were created to disorient foreign invaders while choke points were designed to give defenders strategic firing advantages. Furthermore, pillboxes were hidden in the walls around the facility only accessible via jetpack or climbing rope from a tunnel ascending straight up into the air shafts.&lt;br /&gt;
&lt;br /&gt;
===Barracks===&lt;br /&gt;
&lt;br /&gt;
The difference in treatment between enlisted men and officers seems to be pretty standard among all military arms across the galaxy and Clan Vizsla is no different. Enlisted personnel have their barracks built straight into the side of the mountain with very little extra added for comfort. Stone walls, ceiling and floor are what these soldiers call home among racks of bunks with what seemed to be the scratchiest linens Vizsla Logistics could find in the entire galaxy. Very little amenities are added to the enlisted barracks as a way to “encourage” their performance into a commission and comfier lifestyle. &lt;br /&gt;
&lt;br /&gt;
Comfy is an understatement for the comparison between the officer barrack and the enlisted barracks. Officer barracks are fully sealed off with a durasteel floor, ceiling and walls to create the effect of cleanliness and more modern living than their cave dwelling soldiers. To add to the modern living, high thread count sheets adorn the single cots while hot water is piped into the wash basins, showers and caf machines to put the final touches to the extravagance of officer living.  &lt;br /&gt;
&lt;br /&gt;
===The Forge===&lt;br /&gt;
&lt;br /&gt;
Nestled deep within the mountain is a place no Mandalorian society would go without, The Forge. Headed by The Armourer and his/her apprentices, these Mandalorians are in charge of producing many of the armaments required and used by Clan Vizsla. Whether it’s repairing weapons or forging new beskar’gam for foundlings, these Mandalorians hold an important place within the Clan by allowing the rest of Vizsla to create what they’re best at, War.&lt;br /&gt;
&lt;br /&gt;
===The Cooler===&lt;br /&gt;
&lt;br /&gt;
The Cooler is the nickname given to the carbon freezing chamber and viewing room created by Clan Vizsla to house its trophies. While other trophy rooms may contain suits of armor, weapons, artwork and trinkets from conquered people, The Cooler holds Vizsla’s most prized possessions, people. &lt;br /&gt;
&lt;br /&gt;
Frozen in carbonite, these people adorn the walls as macabre art in the value of high profile targets that the Clan would rather not have traversing the galaxy. Whether it be high ranking Collective Officers, prolific members of the Children of Mortis or other targets worth more than their weight in credits, it’s safe to say that once you join the gallery, you’ll never be leaving.&lt;br /&gt;
&lt;br /&gt;
===The Crucible===&lt;br /&gt;
&lt;br /&gt;
The largest cavern in the mountain, boasting a ceiling of nearly sixty meters, is used by Clan Vizsla as one of its premier training facilities. With the ample space provided, it serves to teach young Mandalorians the art of unarmed, bladed and blaster combat taught by the most renowned Combat Masters Vizsla has to offer.&lt;br /&gt;
&lt;br /&gt;
A catwalk sitting over the training area not only gives a Jai&#039;galaar’s eye view of combatants, but also allows instructors to train and coach Mandalorians through the obstacle course set high into the rafters. This obstacle course is used to refine the art of the Rising Phoenix, otherwise known as the jetpack to non Mandalorians.   &lt;br /&gt;
&lt;br /&gt;
== Spaceport ==&lt;br /&gt;
&lt;br /&gt;
Daemunn Spaceport lies 40 kilometers from The Anvil so each of their DDS-02 Shield Generators will overlap to cover all of Daemunn’s Spaceport bays that boast enough size to be able to house the entirety of the Fleet at the same time. While the major ships of House Deathwatch, House Wren and Saxon naval forces are all contained on the ground, the mountains of Daemunn shelter the corvettes, freighters and star fighters of Clan Vizsla in more man made caves, much like the Rebel Alliance did on Hoth. While also attempting to reduce their visual footprint from orbit, underground barracks have been constructed to house the army of navy personnel that the fleet would require while grounded at Daemunn Spaceport.   &lt;br /&gt;
&lt;br /&gt;
A series of [railspeeder|https://starwars.fandom.com/wiki/Train] lines connect the base and the nearby Daemunn Spaceport hangars via underground and above ground tunnels. Proconsul [Juda Graves] saw the importance of being able to quickly move personnel and supplies between the two installations not just for the sake of logistical efficiency, but to reduce weak points in Vizsla operations per Consul Korvis’ directive.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=186642</id>
		<title>Daemunn</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Daemunn&amp;diff=186642"/>
		<updated>2023-02-04T00:12:45Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Clanimprove|Vizsla|EXPECTED CHANGES}}&lt;br /&gt;
{{Eras|nor|}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=[[File: Anvil.jpeg|250px]]&lt;br /&gt;
|name=(The Anvil)&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=[[ 41 ABY]]&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Daemunn]]&lt;br /&gt;
|builder=*[[Clan Vizsla]]&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=[[New Order era]]&lt;br /&gt;
|affiliation=*[[Clan Vizsla]]&lt;br /&gt;
|possession item=[[item:82917|ID 82917]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Built into the side of the Sundor mountain range, the anvil inspired base’s veins run deep, its halls of valor rooting deep into the highest peak on Daemunn. It is there, Clan Vizsla’s militaristic arm, Saxon, stretches out to the rest of the Zsoldos system. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— Juda Graves&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
While Zsoldos remains the central hub of activity and is but a hive of scum and villainy where the lawless hold sway. Daemunn is from where the members of Clan Vizsla operate and mobilize. Heavily influenced by Mandalorian culture and law, the moon is governed by the Consul and Proconsul, who utilize the whole of the Saxon military in order to safeguard their seats of power and to defend or police neighboring systems.&lt;br /&gt;
&lt;br /&gt;
The Rattataki leader of Clan Vizsla, Korvis had felt the need to organize his Clan in a way that ensured militaristic might and presence while securing contracts for economic growth and protection orders for groups primarily located on Zsoldos. However, keeping invaders at bay during the attack by the Children of Mortis had left Korvis feeling vulnerable, so as to deflect the stirring viewpoints of Clan Vizsla operating from a weakened position. Korvis, along with his newly appointed Proconsul Juda Graves began maneuvering their forces to strategic positions that would allow them to perform from a position of dominance as members and Clans from rival territories began to resist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Exterior===&lt;br /&gt;
&lt;br /&gt;
Prefab homes have been erected at the foot of the base that wealthier clan members and personnel call their home away from home while stationed at The Anvil.  Beyond the courtyard of homes lies a sheer cliff with a treacherous road carved into the cliff face descending to the bottom of it. At the bottom is the Daemunn River, stretching two miles wide at the military base, a four lane highway bridge is the only ground access point to The Anvil.  Vizsla engineers chose this spot for their headquarters from a sheer military focal point of defensibility.&lt;br /&gt;
&lt;br /&gt;
Before crossing the bridge, visitors will notice that the landscape has been cleared for kilometers to give a pair of Mass Driver Cannons and Turbolaser Towers clear line of sight to defend the bridge and base from ground and amphibious assault. Once across the bridge, more Mass Driver Cannons and Turbolaser Towers line the bank of the cliff to repel invaders. Just beyond the first line of towers, Vizsla engineers have installed a Power Fence to further aid in the defense against land based attacks, if the river and cliff weren’t enough. &lt;br /&gt;
&lt;br /&gt;
With the ground defenses well tended to, engineers constructed a DDS-02 Shield Generator along the mountain wall to secure The Anvil from aerial and orbital bombardment. The Anvil isn’t defenseless from aerial attack as it hosts an Ion Pulse Cannon capable of disabling the power systems of an entire attacking fleet, leaving them vulnerable to counter attack. &lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&lt;br /&gt;
This headquarters isn’t designed like your typical box like installation, with rooms sitting directly beside and on top of eachother, instead, utilize manmade and natural caverns to house Clan Vizsla’s military operations. Being built into the side of a mountain, The Anvil looks more like a mining operation with hvac, plumbing and electrical lines gathered neatly along the walls and ceiling next to suspended lights.  Few know the full layout of The Anvil by heart, as its personnel are relegated to zones defined by their occupation. &lt;br /&gt;
&lt;br /&gt;
==Defensibility==&lt;br /&gt;
&lt;br /&gt;
Just like the exterior, engineers pulled out all the stops to make the interior of The Anvil as defensible as possible. Various air shafts have been widened and connected to allow the Mandalorian defenders to use jetpacks to flank unsuspecting invaders. Etched and carved into the mountain side, winding halls were created to disorient foreign invaders while choke points were designed to give defenders strategic firing advantages. Furthermore, pillboxes were hidden in the walls around the facility only accessible via jetpack or climbing rope from a tunnel ascending straight up into the air shafts.&lt;br /&gt;
&lt;br /&gt;
==Barracks==&lt;br /&gt;
&lt;br /&gt;
The difference in treatment between enlisted men and officers seems to be pretty standard among all military arms across the galaxy and Clan Vizsla is no different. Enlisted personnel have their barracks built straight into the side of the mountain with very little extra added for comfort. Stone walls, ceiling and floor are what these soldiers call home among racks of bunks with what seemed to be the scratchiest linens Vizsla Logistics could find in the entire galaxy. Very little amenities are added to the enlisted barracks as a way to “encourage” their performance into a commission and comfier lifestyle. &lt;br /&gt;
&lt;br /&gt;
Comfy is an understatement for the comparison between the officer barrack and the enlisted barracks. Officer barracks are fully sealed off with a durasteel floor, ceiling and walls to create the effect of cleanliness and more modern living than their cave dwelling soldiers. To add to the modern living, high thread count sheets adorn the single cots while hot water is piped into the wash basins, showers and caf machines to put the final touches to the extravagance of officer living.  &lt;br /&gt;
&lt;br /&gt;
==The Forge==&lt;br /&gt;
&lt;br /&gt;
Nestled deep within the mountain is a place no Mandalorian society would go without, The Forge. Headed by The Armourer and his/her apprentices, these Mandalorians are in charge of producing many of the armaments required and used by Clan Vizsla. Whether it’s repairing weapons or forging new beskar’gam for foundlings, these Mandalorians hold an important place within the Clan by allowing the rest of Vizsla to create what they’re best at, War.&lt;br /&gt;
&lt;br /&gt;
==The Cooler==&lt;br /&gt;
&lt;br /&gt;
The Cooler is the nickname given to the carbon freezing chamber and viewing room created by Clan Vizsla to house its trophies. While other trophy rooms may contain suits of armor, weapons, artwork and trinkets from conquered people, The Cooler holds Vizsla’s most prized possessions, people. &lt;br /&gt;
&lt;br /&gt;
Frozen in carbonite, these people adorn the walls as macabre art in the value of high profile targets that the Clan would rather not have traversing the galaxy. Whether it be high ranking Collective Officers, prolific members of the Children of Mortis or other targets worth more than their weight in credits, it’s safe to say that once you join the gallery, you’ll never be leaving.&lt;br /&gt;
&lt;br /&gt;
==The Crucible==&lt;br /&gt;
&lt;br /&gt;
The largest cavern in the mountain, boasting a ceiling of nearly sixty meters, is used by Clan Vizsla as one of its premier training facilities. With the ample space provided, it serves to teach young Mandalorians the art of unarmed, bladed and blaster combat taught by the most renowned Combat Masters Vizsla has to offer.&lt;br /&gt;
&lt;br /&gt;
A catwalk sitting over the training area not only gives a Jai&#039;galaar’s eye view of combatants, but also allows instructors to train and coach Mandalorians through the obstacle course set high into the rafters. This obstacle course is used to refine the art of the Rising Phoenix, otherwise known as the jetpack to non Mandalorians.   &lt;br /&gt;
&lt;br /&gt;
=== Spaceport ===&lt;br /&gt;
&lt;br /&gt;
Daemunn Spaceport lies 40 kilometers from The Anvil so each of their DDS-02 Shield Generators will overlap to cover all of Daemunn’s Spaceport bays that boast enough size to be able to house the entirety of the Fleet at the same time. While the major ships of House Deathwatch, House Wren and Saxon naval forces are all contained on the ground, the mountains of Daemunn shelter the corvettes, freighters and star fighters of Clan Vizsla in more man made caves, much like the Rebel Alliance did on Hoth. While also attempting to reduce their visual footprint from orbit, underground barracks have been constructed to house the army of navy personnel that the fleet would require while grounded at Daemunn Spaceport.   &lt;br /&gt;
&lt;br /&gt;
A series of [railspeeder|https://starwars.fandom.com/wiki/Train] lines connect the base and the nearby Daemunn Spaceport hangars via underground and above ground tunnels. Proconsul [Juda Graves] saw the importance of being able to quickly move personnel and supplies between the two installations not just for the sake of logistical efficiency, but to reduce weak points in Vizsla operations per Consul Korvis’ directive.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]] [[Category:Vizsla territories]]&lt;br /&gt;
{{Vizsla}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Anvil.jpg&amp;diff=186641</id>
		<title>File:Anvil.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Anvil.jpg&amp;diff=186641"/>
		<updated>2023-02-04T00:05:05Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=186640</id>
		<title>Saxon Fleet</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Saxon_Fleet&amp;diff=186640"/>
		<updated>2023-02-03T22:30:49Z</updated>

		<summary type="html">&lt;p&gt;Shimura: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[:Category:Under Construction]]&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The fleet of [[Clan Vizsla]] was constructed to act as a multi role mercenary fleet available to the highest bidder when not in use by the Clan itself. The two houses have small fleets designed to allow them to travel separately, independently and rendezvous with the primary *Clan Vizsla* military which serves the Clan as a whole. &lt;br /&gt;
&lt;br /&gt;
= Saxon Naval Forces =&lt;br /&gt;
The Saxon Fleet are the primary ships and navy of Clan Vizsla. Named after the Super Commando leader, Gar Saxon, the fleet operates from the Vizsla base and starport on [[Daemunn]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brokar Flight ==&lt;br /&gt;
&lt;br /&gt;
*Concordia II -  [[item:85058|Starhawk-class Battleship Mark II]]&lt;br /&gt;
**[[itemprototype:t-85-x-wing-squadron|T-85 X-Wing Squadron]] x5&lt;br /&gt;
**[[itemprototype:a-sf-01-b-wing-starfighter-squadron|A/SF-01 B-Wing Starfighter Squadron]] x1&lt;br /&gt;
**[[itemprototype:css-1-corellian-star-shuttle-flight|CSS-1 Corellian Star Shuttle Flight]] x3&lt;br /&gt;
*Basilisk II - [[Item:83908|Providence Class Dreadnought]]&lt;br /&gt;
**[[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x2&lt;br /&gt;
**[[itemprototype:t-85-x-wing-squadron|T-85 X-Wing Squadron]] x2&lt;br /&gt;
**[[itemprototype:gat-12-skipray-blastboat-squadron|GAT-12 Skipray Blastboat Squadron]] x2&lt;br /&gt;
&lt;br /&gt;
*Galaar - [[Item:85069|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Tarre’s Terror - [[Item:85068|Hynestian Star Cruiser]]&lt;br /&gt;
** [[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x4&lt;br /&gt;
*Shriek Hawk - [[item:78219|CC-7700 Frigate]]&lt;br /&gt;
*Shadow Fox - [[item:78932|DP20 Corellian Gunship]]&lt;br /&gt;
*Rim Runner - [[item:76967|DP20 Corellian Gunship]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rawl Flight ==&lt;br /&gt;
Rawl Flight is a quick strike raiding flight designed to attack a single station or small attack group. &lt;br /&gt;
&lt;br /&gt;
*Krayt&#039;s Pearl - [[item:64145|DP20 Corellian Gunship]] &lt;br /&gt;
*Chain of Fate - [[item:47145|Braha&#039;tok-class Gunship]]&lt;br /&gt;
*[[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x2	&lt;br /&gt;
*[[itemprototype:btl-a4-y-wing-starfighter-squadron|BTL-A4 Y-Wing Starfighter Squadron]] x1  &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Strill Flight ==&lt;br /&gt;
&lt;br /&gt;
Strill Flight is the bombardment flight. It is designed to be supported by other flights for cover and will never operate alone. &lt;br /&gt;
  &lt;br /&gt;
*Crimson Arrow - [[item:49145|Braha&#039;tok-class Gunship]]	  &lt;br /&gt;
*Silent Storm - [[item:78933|DP20 Corellian Gunship]] 	  &lt;br /&gt;
**[[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x1&lt;br /&gt;
*[[itemprototype:firespray-31-class-interceptor-flight|Firespray-31-class Interceptor Flight]] x4&lt;br /&gt;
*[[itemprototype:mg-100-starfortress-sf-17-flight|MG-100 StarFortress SF-17 Flight]] x2	  &lt;br /&gt;
&lt;br /&gt;
== Viper Flight ==&lt;br /&gt;
&lt;br /&gt;
The elite squadrons of Viper Flight are the best of the pilots in Clan Vizsla. Capable of multiple roles, the pilots operate StarViper starfighters.&lt;br /&gt;
&lt;br /&gt;
[[itemprototype:starviper-class-attack-platform-squadron|StarViper-class Attack Platform Squadron]] x6&lt;br /&gt;
&lt;br /&gt;
=== Transport Flight ===&lt;br /&gt;
The transports for Clan Vizsla’s Vehicles and military personnel. &lt;br /&gt;
&lt;br /&gt;
*Deviant IV - [[item:62813|Acclamator-class Assault Ship]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
*[[itemprototype:imperial-gozanti-class-cruiser|Imperial Gozanti-class Cruiser]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House Forces ==&lt;br /&gt;
&lt;br /&gt;
Each house in clan Vizsla has its own designated strike force. &lt;br /&gt;
&lt;br /&gt;
=== House Deathwatch Forces ===&lt;br /&gt;
&lt;br /&gt;
*Ravager - [[item:78939|DP20 Corellian Gunship]] &lt;br /&gt;
*[[itemprototype:gamma-class-atr-6-assault-transport-flight|Gamma-class ATR-6 Assault Transport Flight]]&lt;br /&gt;
*[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x1&lt;br /&gt;
*[[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x1&lt;br /&gt;
*[[itemprototype:gat-12-skipray-blastboat-squadron|GAT-12 Skipray Blastboat Squadron]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== House Wren Forces ===&lt;br /&gt;
&lt;br /&gt;
*Black Dawn - [[item:69600|Raider II-class Corvette]]&lt;br /&gt;
*Demolition - [[item:51630|Combat Hammerhead Corvette]]&lt;br /&gt;
*[[itemprototype:gamma-class-atr-6-assault-transport-flight|Gamma-class ATR-6 Assault Transport Flight]]&lt;br /&gt;
*[[itemprototype:kom-rk-class-fighter-flight|Kom&#039;rk-class Fighter Flight]] x1&lt;br /&gt;
*[[itemprototype:fang-fighter-squadron|Fang Fighter Squadron]] x1&lt;br /&gt;
*[[itemprototype:gat-12-skipray-blastboat-squadron|GAT-12 Skipray Blastboat Squadron]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Vizsla}}&lt;br /&gt;
[[Category:Vizsla military]]&lt;/div&gt;</summary>
		<author><name>Shimura</name></author>
	</entry>
</feed>