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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aidan_Kincaid&amp;diff=197704</id>
		<title>Aidan Kincaid</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aidan_Kincaid&amp;diff=197704"/>
		<updated>2025-06-15T00:17:56Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: minor changes. might actually finish this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Force Disciple&lt;br /&gt;
|elder= yes&lt;br /&gt;
|image=[[File:AidanKincaid.jpg|250px]]&lt;br /&gt;
|firstname= Aidan &lt;br /&gt;
|lastname= Kincaid&lt;br /&gt;
|homeworld=[[starwars:Prakith|Prakith]]&lt;br /&gt;
|birth={{Birthyear and Age|BBY|7|}} &lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Human|Human]]&amp;lt;ref name=&amp;quot;CS84&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/character_sheets/556 Character Sheet: Aidan Kincaid]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender= [[starwars:Male|Male]]&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|hair=Black (greying)&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height= 1.96m (6&#039;4&amp;quot;)&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|weight= 85kgs (187lbs)&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies= [[Inquisitorius]]&lt;br /&gt;
|enemies= &lt;br /&gt;
[[Darth Silas]]&lt;br /&gt;
|saber= White&lt;br /&gt;
|form= [[Ataru]]&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|profession= [[starwars:Dark Jedi|Dark Jedi]]&amp;lt;ref name=&amp;quot;dossier84&amp;quot; /&amp;gt;&lt;br /&gt;
|position=&lt;br /&gt;
|era= &lt;br /&gt;
* [[Rise of the Brotherhood era]]&lt;br /&gt;
* [[Exodus era]]&lt;br /&gt;
* [[New Order era]]&lt;br /&gt;
|affiliation= [[Inquisitorius]]&lt;br /&gt;
|ship= [[starwars:X-70B_Phantom-class_prototype|X-70b Phantom Shuttle]] &#039;&#039;Wraith&#039;&#039;&lt;br /&gt;
|masters= [[Jac Cotelin]]&amp;lt;ref name=&amp;quot;dossier84&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/members/84 Brotherhood Dossier: Aidan Kincaid]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:84|84]]&amp;lt;ref name=&amp;quot;dossier84&amp;quot; /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|He won&#039;t be the same. He can&#039;t be. Shadow Taldrya was killed...|Jac Cotelin, discussing the birth of Aidan Kincaid|url=https://dl.dropboxusercontent.com/u/26501842/Legacy%20of%20Darkness%20-%2084.pdf}}&lt;br /&gt;
[[Aidan Kincaid]] was a powerful [[starwars:Human|Human]] [[starwars:Dark Jedi|Dark Jedi]] serving under the tutelage of [[Jac Cotelin]], a former [[Grand Master]] of the [[Dark Brotherhood]]. He was difficult to read and, unlike most Dark Jedi, based his powers on cold, calculated logic rather than relying on bursts of negative emotion. He was a skilled tracker and investigator, and served as his master&#039;s operative in missions ranging across [[starwars:The galaxy|the galaxy]]. &lt;br /&gt;
&lt;br /&gt;
In truth, &amp;quot;[[Aidan Kincaid]]&amp;quot; was an artificial persona created by Cotelin to replace the ravaged mind of [[Shadow Taldrya]], who had succumbed to torture by the [[starwars:One Sith|One Sith]] and turned against the Brotherhood. Using powerful [[starwars:Mask (Sith alchemy)|Sith magics,]] Cotelin restructured both mind and body to create a new identity for the fallen Shadow known as [[Aidan Kincaid]]. To keep a close watch on Kincaid, Cotelin introduced him to the [[Dark Jedi Brotherhood]] as a secret apprentice to explain his power and skills. The memories of Kincaid&#039;s past life were utterly destroyed in the process, and all but a handful of people believed that Shadow Taldrya was killed in action on [[Rhelg]] at the hands of a [[Sith Lord]] known as [[Darth Silas]]. Out of fear of Kincaid walking the same path as his former self, Cotelin instilled in him a powerful hatred towards the One Sith.&amp;lt;ref name=&amp;quot;Legacy&amp;quot;&amp;gt;[https://dl.dropboxusercontent.com/u/26501842/Legacy%20of%20Darkness%20-%2084.pdf &#039;&#039;Legacy of Darkness&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to Kincaid&#039;s inherited combat prowess and strength in the Force, which wrought havoc in the [[Shadow Academy]], Cotelin was forced to pull some strings with the [[Dark Council]] to elevate Kincaid to the rank of [[Dark Jedi Master]]. This strange elevation, coupled with his identity as a &amp;quot;secret apprentice&amp;quot; earned Kincaid no small amount of grief and suspicion amongst his peers.&amp;lt;ref name=&amp;quot;SA84&amp;quot;&amp;gt;[https://dl.dropboxusercontent.com/u/26501842/DB%20History%20-%2084.pdf &#039;&#039;DB History - Shadow Academy&#039;&#039;]&amp;lt;/ref&amp;gt; Despite the issues between himself and others, Kincaid served as a member of [[Taldryan]] at his master&#039;s command for several months, but remained an outsider due to his antisocial personality and the unusual situation surrounding his transfer.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
FL. GJW. Voice. UnVoice.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border-radius: 5px; -moz-border-radius: 5px; border:2px solid #222222; background:#121212; text-align:center; margin: 0 auto; padding:3px; margin-bottom:3px; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Personal history prior to 30 ABY was artificially constructed by [[Jac Cotelin]] and implanted into [[Aidan Kincaid]]—the persona fabricated to replace [[Shadow Taldrya]]&#039;s physical appearance and memories. Events from 30 ABY and beyond are considered canon events for the character within the [[Dark Brotherhood]]. See [[Aidan Kincaid#Behind the Scenes|Behind the Scenes]] for further information.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
==== Rebirth (30 ABY) ====&lt;br /&gt;
===== Trials of the Shadow Academy =====&lt;br /&gt;
{{Quote|This is the worst idea ever.|Aidan Kincaid, on being sentenced to the Brotherhood&#039;s Shadow Academy|url=https://dl.dropboxusercontent.com/u/26501842/DB%20History%20-%2084.pdf}}&lt;br /&gt;
[[File:DarkVault.jpg|thumb|left|215px|The Central Library of Lyspair]]&lt;br /&gt;
Forcibly inducted into the [[Dark Brotherhood]] by his master, [[Jac Cotelin]], Kincaid&#039;s initiation into the ways of the [[starwars:Dark Jedi|Dark Jedi]] proved highly aggravating. Despite his combat prowess and years of experience, the superiors on the [[Dark Council]] demanded Kincaid complete the journeymen trials in the [[Shadow Academy]]. It was a point of contention between himself and the Council and one that set his time in the Brotherhood on a rough path. The training was about what he expected, which meant it was far beneath him. Kincaid was forced to endure weeks of study with recruits just awakening to their powers. The instructors—self-important windbags—made it their mission to impress upon their charges how powerful they were.&amp;lt;ref name=&amp;quot;SA84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Kincaid, it was sheer torture. Eventually, after weeks of reading tomes and meditating in silence, the apprentices were finally introduced to lightsaber training. Unfortunately, Kincaid&#039;s brutal teachings at the hands of [[Darth Silas|Silas]] and the [[starwars:One Sith|One Sith]] prevented him from playing nice with the beginners. In the heat of the moment, he instigated a massive battle on the Academy&#039;s grounds and defeated dozens of instructors and students with a [[starwars:Training lightsaber|training lightsaber]] before being apprehended by members of the [[Grand Master&#039;s Royal Guard]]. In the end, he was forced before the [[Justicar]] and the [[Chamber of Justice]] for multiple charges that would most likely result in his death. Fortunately, his master was able to pull some strings and have the charges dropped. Using the circumstances surrounding Kincaid&#039;s attempt at the Academy, Cotelin was at last able to convince the Council to elevate Kincaid to the rank of [[Dark Jedi Master]].&amp;lt;ref name=&amp;quot;SA84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Hunting a Killer =====&lt;br /&gt;
{{Dialogue|Kincaid|Why would Esoteric want to kill the Herald?|Cotelin|Why indeed...|Kincaid and Jac Cotelin, discussing Orv Dessrx&#039;s murderer|url=yes|src=https://dl.dropboxusercontent.com/u/26501842/Hunting%20a%20Killer%20-%2084.pdf}}&lt;br /&gt;
[[File:Orv-headshot.png|thumb|right|150px|The late Orv Dessrx]]&lt;br /&gt;
&lt;br /&gt;
Contacted by a secret society embedded within the Brotherhood, Kincaid was contracted to hunt down the killer of [[Herald]] [[Orv Dessrx]] on the infamous moon of [[starwars:Nar Shaddaa|Nar Shaddaa]].&amp;lt;ref name=&amp;quot;OrvComp&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/competitions/7498 Competition: Voice - Hunting a Killer]&amp;lt;/ref&amp;gt; The mission, which should have been straightforward, turned out to be anything but. Before leaving his [[Karufr]] apartments, Kincaid was stopped by his master and discovered some curious details about the society. The investigation into the murder had been ordered nineteen hours before the Herald&#039;s death, which meant the Society had based its intelligence on a future premonition. Kincaid would land on the moon only hours after Dessrx&#039;s demise.&amp;lt;ref name=&amp;quot;OrvHunt&amp;quot;&amp;gt;[https://dl.dropboxusercontent.com/u/26501842/Hunting%20a%20Killer%20-%2084.pdf &#039;&#039;Hunting a Killer&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mystery only deepened from there. After finding the crime scene, Kincaid learned that another Jedi-committed murder had taken place earlier and not far from where Dessrx had been killed. By following the trail of rumors on the streets, Kincaid was led to a [[starwars:Jedi investigator|Jedi investigator]] who was also tracking down the killer. By convincing her he was a wayward member of the [[starwars:New Jedi Order|New Jedi Order]], Kincaid was able to join the Jedi&#039;s investigation and learned that Dessrx had been sent to Nar Shaddaa as an assassin.&amp;lt;ref name=&amp;quot;OrvHunt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After ditching the Jedi, Kincaid followed the trail left by the Herald&#039;s extraction team, and confronted a [[starwars:Anzati|Anzati]] [[Sith Lord]] in the [[starwars:Old Duros Sector|Old Duros Sector]]. The battle was fierce and Kincaid barely came out alive, but he learned something of Dessrx&#039;s killer. Upon returning to [[Antei]] with the little information he had acquired, Kincaid learned the identity of the killer from his master and was able to complete the mission for the Society.&amp;lt;ref name=&amp;quot;OrvHunt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fading Light (31 - 32 ABY) ====&lt;br /&gt;
===== Revelations =====&lt;br /&gt;
{{Quote|After all, you keep walking into these ambushes and dying... all in the name of the Dark Council.|Esoteric to Kincaid on the surface of Bosthirda|url=https://dl.dropboxusercontent.com/u/26501842/Fading%20Light%20Run%20On.pdf}}&lt;br /&gt;
[[File:Jedenclaveruins.jpg|thumb|255px|left|Ancient City of Xlopora]]&lt;br /&gt;
Following the death of Dessrx, conflict between the Brotherhood and the One Sith resumed. Both forces set their next target on the [[starwars:Sith World|Sith World]] of [[Bosthirda]]. Based on knowledge acquired behind the scenes, Kincaid was tasked by his master to lead a small team of Taldryan members on a separate, covert mission to retrieve &#039;&#039;[[Revelation]]&#039;&#039;, the fabled sword of the assassin, [[Ferran]], one of the three members of the [[Triumvirate]].&amp;lt;ref name=&amp;quot;FadingLightComp&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/competitions/7683 Competition: Fading Light RO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Dark Jedi and Sith battled on the surface of the planet, Kincaid&#039;s team slipped through the warzone swiftly towards Xlopora City―an ancient city possessed by powerful and dangerous magics. Unfortunately, his team was not the only group interested in recovering the sword. The One Sith, led by the individual known as Esoteric―the man responsible for Orv Dessrx&#039;s murder―had also taken action to retrieve the artifact. While it was unknown to Kincaid why the Sith would want a relic related to the Brotherhood, the Sith had amassed a great force to engage the Brotherhood and draw them away from the search. By sheer luck, Kincaid personally met up Esoteric and engaged him in battle. It was during this fight that he discovered that the One Sith have allied with old enemies of the Brotherhood. Against the incredible power of the Sith Lord, Kincaid and his team were defeated and left for dead. It was the bond he shared with his master that summoned Cotelin to lead a rescue mission with some Taldryan [[Elder]]s.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FadingLight&amp;quot;&amp;gt;[https://dl.dropboxusercontent.com/u/26501842/Fading%20Light%20Run%20On.pdf &#039;&#039;Fading Light&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though his master and the members of Taldryan wanted the sword, Kincaid was driven by a different desire. He merely wanted a second chance at fighting the One Sith to exact revenge for his defeat. His team joined forces with the Elders and, together, they entered the ancient city of Xlopora. Fighting within the city was fierce. Their mission was still a secret kept from the [[Dark Council]], which required them to avoid other Brotherhood forces (or eliminate them). The difficulty was compounded by the waves of undead creatures risen by the Sith magic polluting the city and the Imperial troopers allied with the Sith.&amp;lt;ref name=&amp;quot;FadingLight&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following Cotelin&#039;s visions, Kincaid and the team eventually made their way to the hidden location of the sword in the catacombs deep under the city. There, they came face-to-face with Esoteric and his minions. Kincaid, Cotelin, and [[Halcyon Rokir]] engage Esoteric in battle, while the other three handled the Sith Adepts. The battle was fierce and it was only due to Cotelin&#039;s powers that they were able to hold against Esoteric, but the fight against the Adepts quickly turned dire. The battle reached a climax when one of their number, [[Tarax Eosphoros Kor]] drew &#039;&#039;Revelation&#039;&#039; and unleashed a deadly curse. The power threatened to destroy both the members of Taldryan and One Sith, but his master employed the dark side power of &#039;&#039;seethe&#039;&#039; to draw the malevolent energy into himself.&amp;lt;ref name=&amp;quot;FadingLight&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Bosthirda Sith Zombies.jpg|thumb|250px|right|Sith Revenants, raised by Sith Magic to protect Xlopora City]]&lt;br /&gt;
Poisoned by the power, Cotelin barely managed to unleash a torrid of dark side energy at Esoteric, throwing the Sith Lord through a wall and ending the fight. Quakes began to rumble through the underground chamber and Kincaid felt the premonition of catastrophe. Kincaid assisted the weakened Cotelin and followed the team as they made their escape to the surface. Upon breaking free of the catacombs, they discovered that the city was being destroyed by Brotherhood naval forces. A shuttle recklessly braved the bombardment to pick them up and return them to the Clan Flagship, the [[KSD Resurgent|KSD &#039;&#039;Resurgent&#039;&#039;]].&amp;lt;ref name=&amp;quot;FadingLight&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aboard the &#039;&#039;Resurgent&#039;&#039;, Kincaid endured a short debriefing with the team and the upper echelons of the Clan. Cotelin, still suffering the effects of the curse, cut the meeting short. Through their bond, Kincaid realized his master was hiding something from his clan mates. Kincaid followed after him to hear the truth, but was interrupted by [[Keirdagh Cantor]] who had also sensed something was wrong. Cotelin explained that the power he had absorbed from the curse was slowly killing him and that he would die within a year. Cotelin admonished the two for fighting and demanded that Kincaid put aside his distrust and work with Taldryan. Begrudgingly, Kincaid accepted Cotelin&#039;s orders.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FadingLight&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== A Traitor Within =====&lt;br /&gt;
{{Quote|Tell me, Necren. Has the Council just now begun supporting the One Sith, or has it been compromised from the start?|Kincaid, confronting Darth Necren|url=https://www.darkjedibrotherhood.com/acc/acc_battles/161}}&lt;br /&gt;
&lt;br /&gt;
* [[Necren]]/[[Selika Roh]] fight to stop the ritual in the Valley of Monuments&lt;br /&gt;
&lt;br /&gt;
* Saved/healed by Jac, sent to infiltrate the ancient palace with Keirdagh Cantor&lt;br /&gt;
[[File:Ancientpalacebridge.jpg|thumb|left|155px|Ancient Palace]]&lt;br /&gt;
* Battle on the Bridge with BHs&lt;br /&gt;
&lt;br /&gt;
* Traitor revealed -- Necren part 2 with [[Timeros]] and BH&lt;br /&gt;
&lt;br /&gt;
* Captured.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===== Dangerous Games =====&lt;br /&gt;
{{Dialogue|Cotelin|Don&#039;t do this, Kincaid.|Kincaid|Perception is reality, master. This is how it has to be.|Cotelin and Kincaid on Nicht Ka|url=yes|src=https://dl.dropboxusercontent.com/u/26501842/FLIII%20-%20Dangerous%20Games%20-%2084.pdf}}&lt;br /&gt;
&lt;br /&gt;
* Awake on [[Nicht Ka]]. Part of a plot to lead the Brotherhood into civil war&lt;br /&gt;
&lt;br /&gt;
* Working for the Society, Kincaid was actually the sacrificial pawn of [[Darth]] [[Pravus]], who wanted to bait the traitors within the Brotherhood into overplaying their hands. Though Pravus gained his lead, he did not foresee that using the apprentice of Jac Cotelin could ignite all-out war between the various factions within the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
* Having fallen into the trap, Kincaid is forced to act to ensure his master remains free of guilt. The two battle, with Kincaid eventually being overwhelmed by Cotelin&#039;s out of control powers.&lt;br /&gt;
&lt;br /&gt;
===== Shadows of the Past =====&lt;br /&gt;
{{Quote|Don&#039;t you know? I am your past. And your future. How have you not realized it yet? Your are nothing more than a mask created by Jac Cotelin to hide the poor, pitiable fall of Shadow Taldrya. To hide &#039;&#039;&#039;me&#039;&#039;&#039;!| Darth Vokun, Lord of the Sith|url=https://dl.dropboxusercontent.com/u/26501842/Motivators%20-%2084.pdf}}&lt;br /&gt;
[[File:Silas double.jpg|thumb|right|250px|Darth Silas]]&lt;br /&gt;
* Kincaid is believed to have died on Nicht Ka, a traitor to his master, his Clan, and the Brotherhood. However, his master knows the truth and continues to pass bits of information to Kincaid to further track down the One Sith&lt;br /&gt;
&lt;br /&gt;
* An intelligence report from the Council to the Taldryan Summit is intercepted by Kincaid, who learns that his Sith master has been located on the moon of [[starwars:Khar Shian|Khar Shian]]. Though Cotelin tried to stop him, Kincaid risked re-entering the Brotherhood-controlled system to have a face-to-face meeting with his old master.&lt;br /&gt;
&lt;br /&gt;
* On the moon, Kincaid uncovered a One Sith excavation of [[starwars:Naga Sadow|Naga Sadow]]&#039;s [[starwars:Naga Sadow&#039;s Khar Shian citadel|true citadel]]. After killing the Sith Acolytes, Kincaid challenged Silas. But Silas didn&#039;t recognize Kincaid, and Kincaid found his own memories unclear.&lt;br /&gt;
&lt;br /&gt;
* During their fight, Silas proved a powerful foe. He managed to worm his way into Kincaid&#039;s mind and discovered the truth of Kincaid&#039;s past. A powerful mental attack forced Kincaid into a dream-like state where he encountered memories of his fight with Cotelin against the [[Sith Lord]] [[Shadow Taldrya#Fall|Vokun]] on [[Dromund Kaas]].&lt;br /&gt;
&lt;br /&gt;
* But the scene was not as he remembered. Kincaid could not see himself participating in the battle. Suddenly, Vokun himself appeared before Kincaid and the two fought. Locked in battle, Vokun&#039;s mask fell off, revealing the face of [[Shadow Taldrya]]--the man who had supposedly died a year ago on [[Rhelg]].&lt;br /&gt;
&lt;br /&gt;
* Vokun reveals the truth of Kincaid&#039;s existence. That he is Shadow Taldrya, who had fallen to the One Sith and become Lord Vokun. The man had killed dozens of Dark Brotherhood members, including those of his former Clan, only to be defeated by Jac Cotelin. Cotelin altered Shadow&#039;s memories and appearance, and returned him to the Brotherhood under careful watch.&lt;br /&gt;
&lt;br /&gt;
* In the end, Vokun forces Kincaid to fight for control. With the truth of who he was known, Kincaid is almost beaten, ready to give up. In the end, Kincaid decided to throw away his past and fully embrace the new identity of Aidan Kincaid. After making his decision, Kincaid returned back to reality and broke Silas&#039; mental control. Then fled the battle and the moon.&lt;br /&gt;
&lt;br /&gt;
===== Civil War =====&lt;br /&gt;
&#039;&#039;Forthcoming...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Beyond the Brotherhood (33 - 42 ABY) ====&lt;br /&gt;
&#039;&#039;Forthcoming...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
[[Aidan Kincaid]] was a tall, slightly built, human male in his early thirties. He had gaunt, angular features with high cheekbones and a sharp, hooked nose. His eyes were a piercing brown, hooded by a deep brow. His face was rough and unshaven, which spoke to his years living on the fringes of society. His wiry frame was more adept at feats of speed and dexterity rather than pure power, but he still exuded a sense of strength. He always moved with grace and cold precision. His voice was strong and commanding, somehow able to resonate with people, and contained a hint of an Imperial accent—a possible clue to his growing up in the [[starwars:Core Worlds|Core Worlds]] region.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kincaid wore black, form-fitting body armor comprised of small, ceramic plates designed more for style than protection. His lower half was shrouded in an ankle-length black legwrap, held together by multiple belts, which crisscross around his waist where he stowed his two lightsabers. Over the ensemble, Kincaid donned a long, flowing black robe, open in the front to reveal the armor beneath. He almost always wore his hood up, casting deep shadows across his face. The notable blue trim on the armor and robe was believed to be a personal preference and helps to break up the otherwise completely black attire.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Personality and Traits ===&lt;br /&gt;
{{Quote|He&#039;s obviously dangerous, Jac. What the hell made you think bringing him here was a good idea?|Keirdagh Cantor, demanding explanations from Jac Cotelin|url=https://dl.dropboxusercontent.com/u/26501842/DB%20History%20-%2084.pdf}}&lt;br /&gt;
&lt;br /&gt;
Kincaid was an outcast. Because of his shrouded past and unique mentorship, he had trouble working with groups or teams and preferred to handle matters by himself. He had his own methods and tended to conflict with those wielding authority over him. Even his master, [[Jac Cotelin]], whom he formed a close bond with was no exception. This made Kincaid unwelcome within his new home of [[Taldryan]] and he was distrusted by the leadership and [[Elder]]s of the [[Clan]]. One would never find Kincaid &amp;quot;making friends&amp;quot; with other members of the Brotherhood, and his personality assured none would ever try to approach him first.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given his time spent as an agent of his master, Kincaid had a natural affinity for solving mysteries and uncovering hidden truths. Preferring to spend his time isolated from others, he spent a great deal time in his own head and liked to process information logically to create answers to problems. His analytical approach to life further alienated him from other sentients and ensured he almost always rubbed someone the wrong way. He found it more useful to exploit the emotions of others, rather than relying on his own to strengthen his powers.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Kincaid had a close relation with Death. His hands were drenched in the blood of both the innocent and the malevolent, as he was forced to kill objectively at his master&#039;s command. However, Kincaid never became bloodthirsty. He was a pragmatist. If he deemed killing as a necessity, he would not think twice about ending a life. But, it would be done based on cold, hard logic and not a petty, emotional response. Killing was just one of many necessary evils.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Powers and Abilities ===&lt;br /&gt;
{{Quote|Given the... situation within the Academy, I have convinced them to elevate you to a rank deserving of your talents.|Jac Cotelin, informing Kincaid of his elevated status to Elder|url=https://dl.dropboxusercontent.com/u/26501842/DB%20History%20-%2084.pdf}}&lt;br /&gt;
&lt;br /&gt;
Kincaid inherited much of [[Shadow Taldrya]]&#039;s powers as they shared the same body. This gave him a powerful complement of skills and abilities that were intuitively learned through early training with Jac Cotelin. Kincaid&#039;s natural aptitude for physical combat was heavily reinforced by his raw strength in [[starwars:the Force|the Force]]. He excelled at augmenting himself with [[Force Powers#Amplification|Amplification]], pushing far beyond the limits of human endurance to achieve incredible feats of prowess in battle.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
[[File:Acrobatickincaid.jpg|thumb|300px|right|Kincaid employing Amplification and the Ataru Form]]&lt;br /&gt;
==== Lightsaber Prowess ====&lt;br /&gt;
{{Quote|This is pointless. Not one of you can stand against me.|Aidan Kincaid, &amp;quot;training&amp;quot; against Taldryan journeyman}}&lt;br /&gt;
Kincaid was a highly skilled warrior. His inherited abilities, coupled with intense re-training, gave him abilities on par with most [[Elder]]s in the Brotherhood. He bolstered his natural abilities with the powers of Amplification and [[Force Powers#Precognition|Precognition]]. It was part of his style to always be moving in combat. His actions were kinetic and acrobatic, with a focus on fighting with overwhelming offense, relying on instinct and the Force for defense.&lt;br /&gt;
&lt;br /&gt;
Kincaid was a practitioner of the [[Ataru]] [[starwars:Lightsaber combat#Individual Fighting Forms|Form]] of lightsaber combat. He began his training in this style by battling one-on-one against his master, then eventually against a pair of modified [[starwars:IG-100 MagnaGuard|MagnaGuard droids]] every single day. His training was completed in realistic, life-or-death situations, which was why Kincaid honed his skills to mastery before being inducted into the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
==== Force Powers ====&lt;br /&gt;
{{Quote|Where is he from? And how the hell did he attain this level of power?|Rian Aslar, demanding answers about the new Taldryan recruit}}&lt;br /&gt;
[[File:Kincaidmeditating.jpg|left|thumb|170px|Kincaid in meditation]]&lt;br /&gt;
Kincaid was exceptionally powerful in [[starwars:The Force|the Force]], having been granted the rank of [[Dark Jedi Master]] shortly after his induction into the Brotherhood.&amp;lt;ref name=&amp;quot;SA84&amp;quot; /&amp;gt; Since his power originated from Shadow Taldrya, Kincaid was able to instinctively draw upon the Force, using advanced powers and feats befitting an Elder-level combatant. He was able to unleash an explosive form of [[starwars:Telekinesis|telekinesis]] to devastate his enemies and, after serious training this raw power, Kincaid became able to wield powerful telekinetic attacks in close range.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
By channeling the raw potential of the Force through his body, Kincaid was able to amplify his melee abilities immensely. Based on his proficiency, Kincaid began a strict training regiment to improve the strength and duration of his amplification, until he was able to endure entire duels in a near-superhuman state. However, pushing the human body to such a degree was both reckless and dangerous. Side effects began with crippling exhaustion and muscle spasms, but quickly evolved into seizures, and ultimately mental blackouts. Having learned the limits of his body, Kincaid rarely pushed himself so far beyond his endurance.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Aside from the development of combat-oriented powers, Kincaid also had a great talent for the gift of [[starwars:Force Sense|Force Sense]]. His master secretly believes that Kincaid&#039;s mental re-conditioning helped to create a detachment between himself and others, an emotional blank slate, which made it easier for him to form empathic bonds with other beings and even objects. Kincaid fine-tuned this power in his role as his master&#039;s secret apprentice—enforcing the [[Grand Master]]&#039;s will across the galaxy. However, due to Kincaid&#039;s antisocial personality, he only ever made use of these bonds to gain an advantage over others—both in social and combat situations.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This affinity for Force Sense also enabled Kincaid to master the art of [[starwars:Precognition|Precognition]], which allowed him to instinctively predict and anticipate impending danger. Kincaid honed this ability through dozens of life or death encounters and learned to trust in guidance from the Force to protect him in battle.&lt;br /&gt;
&lt;br /&gt;
==== Other Talents ====&lt;br /&gt;
[[File:Kincaidvssith.jpg|thumb|250px|right|Kincaid, repelling on enemy assault on Bosthirda]]&lt;br /&gt;
Kincaid&#039;s strength in [[starwars:Force Sense|Force Sense]] made him a merciless hunter of [[starwars:Force-sensitives|Force-sensitives]]. When commanded to eliminate a Jedi or Dark Jedi, Kincaid would quickly track down and assassinate the target. In the field, Kincaid picked up a lot of experience investigating the whereabouts of people. By being able to get into the heads of his prey and by understanding how they think, Kincaid was that much better at hunting targets down. The [[starwars:Psychometry|psychometry aspect]] to his Force Sense also allowed him to pick up valuable information from the fragments of &amp;quot;memories&amp;quot; he could pull from inanimate objects.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Some would have called Kincaid a sociopath and, for the most part, they would have been right. He had an uncanny ability for manipulation, able to delve deeply into the minds of others and expose their greatest weaknesses and fears. He applied this skill liberally when his missions required covert means of infiltration. In battle, he used this skill to enrage, humiliate, or terrorize his opponents, creating cracks in their defenses that he was quick to take advantage of.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Due to his relationship with his master, [[Jac Cotelin]], the two had formed a powerful [[starwars:Force Bond|Force Bond]], enabling them to sense each other across vast distances. The two were even able to communicate with each other beyond normal telepathic range, as if the Force directly linked them together. Their bond also gave Cotelin the ability to keep a close eye on Kincaid and monitor his actions from a distance. When in close proximity, Kincaid and his master were able to form a [[starwars:Force meld|Force Meld]], allowing them to draw strength from each other and coordinate their movements in the heat of battle. In truth, the bond was established by Cotelin when he delved into Shadow Taldrya&#039;s mind to overwrite his memories and he uses this bond to monitor his &amp;quot;psychic surgery&amp;quot; to make sure it never comes undone.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
[[File:Kincaiddualsabers.jpg|thumb|right|150px|Kincaid&#039;s two lightsabers]]&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
{{Quote|Master these weapons, apprentice. They will determine the length of your life.|Jac Cotelin, handing Kincaid his twin lightsaber hilts}}&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Kincaid had two, identical lightsaber hilts. The hilts were simple and elegant in design, constructed from a sharp, grey [[starwars:Durasteel|durasteel]] base with onyx threaded throughout the metal to form the grip. There was no discernible source of activation on the hilts. Instead, the lightsabers could only be activated by manipulation with the Force. The main blade was a brilliant, amber hue, while the secondary blade was a deep sapphire. A small, wickedly sharp blade protruded from the base of the emitter and four smaller blades circled around the bottom. Despite carrying two lightsabers at all times, Kincaid&#039;s study of [[Ataru]] prevented him from wielding more than one at a time. He merely kept a secondary blade as a backup to always be prepared.&amp;lt;ref name=&amp;quot;dossier84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====  Assassin Lightsaber  =====&lt;br /&gt;
[[File:AssassinSaber.jpg|thumb|200px|left|The Assassin Lightaber]]&lt;br /&gt;
As part of his induction into the [[Dark Brotherhood]], Kincaid was given the Assassin Lightsaber by his master, Jac Cotelin. This sparked no small amount of animosity with the other members of [[Taldryan]]. The weapon had once been a prized possession of the late [[Shadow Taldrya]]. No members of the Clan were able to understand why Cotelin was in possession of the weapon, or why he would give it to the suspicious new recruit. &lt;br /&gt;
&lt;br /&gt;
The bracer of the Assassin Lightsaber was constructed with the extremely versatile [[starwars:Durasteel|durasteel]], which could resist the blistering heat of the blade, ensuring minimal risk to the wielder from accidental burning during combat. The inherent strength of the alloy also gave it a measure of protection against physical attacks. However, because it was created as a reward, the weapon is plated in rare [[starwars:Electrum|electrum]], giving it a gold and silver veneer and marking it as an especially ornate and beautiful tool for killing.&amp;lt;ref name=&amp;quot;comp-assassin&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/5771 Competition: Dark Assassin]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipping the blade, Kincaid often hid the flashy gauntlet under the sleeve of his outer robe, which keeps the weapon hidden and prevented it from impeding the projection of the dagger-like blade. The hidden blade was activated by quickly flexing the wrist backwards at a precise 90° angle, which gave the wearer full control over when and how it was employed in battle.&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
[[File:KincaidFacility.jpg|165px|thumb|right|Mysterious Facility]]&lt;br /&gt;
[[Aidan Kincaid]] is the new personality and physical form of [[Shadow Taldrya]] after he was captured and turned by the [[starwars:One Sith|One Sith]] during the events of the [[Dark Crusade]]. Rather than killing Shadow and starting a new character, and explaining the sudden emergence of a new [[Dark Jedi Master]], the character was given a blank slate ala [[starwars:Revan|Revan]] in [[starwars:Star Wars: Knights of the Old Republic|Star Wars: Knights of the Old Republic]].&lt;br /&gt;
&lt;br /&gt;
This character has the same rank and general strengths of the old, but his personality is completely different. His past, which is actually created from false memories, has been re-written. Any previous relationships with Brotherhood members or units are all starting fresh from the year [[30 ABY]], when he &amp;quot;joins&amp;quot; the Brotherhood after the [[Dark Crusade]] as [[Jac Cotelin]]&#039;s secret apprentice.&lt;br /&gt;
&lt;br /&gt;
To anyone who may want to make mention of Shadow Taldrya in their fictions and whatnot, it is widely believed he was killed in action on [[Rhelg]]. The actual story of his transformation into Aidan Kincaid is only known (fictionally) to Jac Cotelin and the NPC, [[Maxyn Vonnisia]]. &lt;br /&gt;
&lt;br /&gt;
The new persona was named by members of the [[Old Folks&#039; Home]]. The surname of &amp;quot;Kincaid&amp;quot; is based on the name of a character in the Dresden Files.&lt;br /&gt;
&lt;br /&gt;
=== Notes and References ===&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sons of Taldryan]]&lt;br /&gt;
[[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:AidanKincaid.jpg&amp;diff=197703</id>
		<title>File:AidanKincaid.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:AidanKincaid.jpg&amp;diff=197703"/>
		<updated>2025-06-15T00:05:10Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse|https://www.deviantart.com/torelvorn/art/Dark-Lord-Full-Armor-170744477}}&lt;br /&gt;
{{AI Art|tool=https://deepai.org/}}&lt;br /&gt;
&lt;br /&gt;
Edited both original image and AI-generated head shot.&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:AidanKincaid.jpg&amp;diff=197702</id>
		<title>File:AidanKincaid.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:AidanKincaid.jpg&amp;diff=197702"/>
		<updated>2025-06-15T00:04:45Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: Shadow Taldrya uploaded a new version of File:AidanKincaid.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aidan_Kincaid&amp;diff=148920</id>
		<title>Aidan Kincaid</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aidan_Kincaid&amp;diff=148920"/>
		<updated>2016-03-01T01:50:50Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: minor date changes to match new canon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|exd|nor|featured}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Dark&lt;br /&gt;
|elder= yes&lt;br /&gt;
|image=[[File:Kincaidheadshot.jpg|250px]]&lt;br /&gt;
|firstname= Aidan &lt;br /&gt;
|lastname= Kincaid&lt;br /&gt;
|homeworld=[[starwars:Prakith|Prakith]]&lt;br /&gt;
|birth={{Birthyear and Age|ABY|7|}} &lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Human|Human]]&amp;lt;ref name=&amp;quot;CS84&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/character_sheets/556 Character Sheet: Aidan Kincaid]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|gender= [[starwars:Male|Male]]&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|hair=Black&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|height= 1.96m (6&#039;4&amp;quot;)&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|weight= 85kgs (187lbs)&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
* [[Darth Silas]]&lt;br /&gt;
|saber=&lt;br /&gt;
* [[starwars:Lightsaber crystal#Known color crystals|Amber (primary)]]&lt;br /&gt;
* [[starwars:Lightsaber crystal#Known color crystals|Sapphire (secondary)]]&lt;br /&gt;
|form= [[Ataru]]&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|fightingstyle= [[Broken Gate]]&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
|profession= [[starwars:Dark Jedi|Dark Jedi]]&amp;lt;ref name=&amp;quot;dossier84&amp;quot; /&amp;gt;&lt;br /&gt;
|position=&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship= [[starwars:VT-49 Decimator|VT-49 Decimator]] &#039;&#039;Ghost&#039;&#039;&lt;br /&gt;
|masters= [[Jac Cotelin]]&amp;lt;ref name=&amp;quot;dossier84&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/members/84 Brotherhood Dossier: Aidan Kincaid]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:84|84]]&amp;lt;ref name=&amp;quot;dossier84&amp;quot; /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|He won&#039;t be the same. He can&#039;t be. Shadow Taldrya was killed...|Jac Cotelin, discussing the birth of Aidan Kincaid|url=https://dl.dropboxusercontent.com/u/26501842/Legacy%20of%20Darkness%20-%2084.pdf}}&lt;br /&gt;
[[Aidan Kincaid]] was a powerful [[starwars:Human|Human]] [[starwars:Dark Jedi|Dark Jedi]] serving under the tutelage of [[Jac Cotelin]], a former [[Grand Master]] of the [[Dark Brotherhood]]. He was difficult to read and, unlike most Dark Jedi, based his powers on cold, calculated logic rather than relying on bursts of negative emotion. He was a skilled tracker and investigator, and served as his master&#039;s operative in missions ranging across [[starwars:The galaxy|the galaxy]]. &lt;br /&gt;
&lt;br /&gt;
In truth, &amp;quot;[[Aidan Kincaid]]&amp;quot; was an artificial persona created by Cotelin to replace the ravaged mind of [[Shadow Taldrya]], who had succumbed to torture by the [[starwars:One Sith|One Sith]] and turned against the Brotherhood. Using powerful [[starwars:Mask (Sith alchemy)|Sith magics,]] Cotelin restructured both mind and body to create a new identity for the fallen Shadow known as [[Aidan Kincaid]]. To keep a close watch on Kincaid, Cotelin introduced him to the [[Dark Jedi Brotherhood]] as a secret apprentice to explain his power and skills. The memories of Kincaid&#039;s past life were utterly destroyed in the process, and all but a handful of people believed that Shadow Taldrya was killed in action on [[Rhelg]] at the hands of a [[Sith Lord]] known as [[Darth Silas]]. Out of fear of Kincaid walking the same path as his former self, Cotelin instilled in him a powerful hatred towards the One Sith.&amp;lt;ref name=&amp;quot;Legacy&amp;quot;&amp;gt;[https://dl.dropboxusercontent.com/u/26501842/Legacy%20of%20Darkness%20-%2084.pdf &#039;&#039;Legacy of Darkness&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Due to Kincaid&#039;s inherited combat prowess and strength in the Force, which wrought havoc in the [[Shadow Academy]], Cotelin was forced to pull some strings with the [[Dark Council]] to elevate Kincaid to the rank of [[Dark Jedi Master]]. This strange elevation, coupled with his identity as a &amp;quot;secret apprentice&amp;quot; earned Kincaid no small amount of grief and suspicion amongst his peers.&amp;lt;ref name=&amp;quot;SA84&amp;quot;&amp;gt;[https://dl.dropboxusercontent.com/u/26501842/DB%20History%20-%2084.pdf &#039;&#039;DB History - Shadow Academy&#039;&#039;]&amp;lt;/ref&amp;gt; Despite the issues between himself and others, Kincaid served as a member of [[Taldryan]] at his master&#039;s command for several months, but remained an outsider due to his antisocial personality and the unusual situation surrounding his transfer.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
FL. GJW. Voice. UnVoice.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;95%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;border-radius: 5px; -moz-border-radius: 5px; border:2px solid #222222; background:#121212; text-align:center; margin: 0 auto; padding:3px; margin-bottom:3px; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Personal history prior to 30 ABY was artificially constructed by [[Jac Cotelin]] and implanted into [[Aidan Kincaid]]—the persona fabricated to replace [[Shadow Taldrya]]&#039;s physical appearance and memories. Events from 30 ABY and beyond are considered canon events for the character within the [[Dark Brotherhood]]. See [[Aidan Kincaid#Behind the Scenes|Behind the Scenes]] for further information.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biography ===&lt;br /&gt;
==== Rebirth (30 ABY) ====&lt;br /&gt;
===== Trials of the Shadow Academy =====&lt;br /&gt;
{{Quote|This is the worst idea ever.|Aidan Kincaid, on being sentenced to the Brotherhood&#039;s Shadow Academy|url=https://dl.dropboxusercontent.com/u/26501842/DB%20History%20-%2084.pdf}}&lt;br /&gt;
[[File:DarkVault.jpg|thumb|left|215px|The Central Library of Lyspair]]&lt;br /&gt;
Forcibly inducted into the [[Dark Brotherhood]] by his master, [[Jac Cotelin]], Kincaid&#039;s initiation into the ways of the [[starwars:Dark Jedi|Dark Jedi]] proved highly aggravating. Despite his combat prowess and years of experience, the superiors on the [[Dark Council]] demanded Kincaid complete the journeymen trials in the [[Shadow Academy]]. It was a point of contention between himself and the Council and one that set his time in the Brotherhood on a rough path. The training was about what he expected, which meant it was far beneath him. Kincaid was forced to endure weeks of study with recruits just awakening to their powers. The instructors—self-important windbags—made it their mission to impress upon their charges how powerful they were.&amp;lt;ref name=&amp;quot;SA84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To Kincaid, it was sheer torture. Eventually, after weeks of reading tomes and meditating in silence, the apprentices were finally introduced to lightsaber training. Unfortunately, Kincaid&#039;s brutal teachings at the hands of [[Darth Silas|Silas]] and the [[starwars:One Sith|One Sith]] prevented him from playing nice with the beginners. In the heat of the moment, he instigated a massive battle on the Academy&#039;s grounds and defeated dozens of instructors and students with a [[starwars:Training lightsaber|training lightsaber]] before being apprehended by members of the [[Grand Master&#039;s Royal Guard]]. In the end, he was forced before the [[Justicar]] and the [[Chamber of Justice]] for multiple charges that would most likely result in his death. Fortunately, his master was able to pull some strings and have the charges dropped. Using the circumstances surrounding Kincaid&#039;s attempt at the Academy, Cotelin was at last able to convince the Council to elevate Kincaid to the rank of [[Dark Jedi Master]].&amp;lt;ref name=&amp;quot;SA84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Hunting a Killer =====&lt;br /&gt;
{{Dialogue|Kincaid|Why would Esoteric want to kill the Herald?|Cotelin|Why indeed...|Kincaid and Jac Cotelin, discussing Orv Dessrx&#039;s murderer|url=yes|src=https://dl.dropboxusercontent.com/u/26501842/Hunting%20a%20Killer%20-%2084.pdf}}&lt;br /&gt;
[[File:Orv-headshot.png|thumb|right|150px|The late Orv Dessrx]]&lt;br /&gt;
&lt;br /&gt;
Contacted by a secret society embedded within the Brotherhood, Kincaid was contracted to hunt down the killer of [[Herald]] [[Orv Dessrx]] on the infamous moon of [[starwars:Nar Shaddaa|Nar Shaddaa]].&amp;lt;ref name=&amp;quot;OrvComp&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/competitions/7498 Competition: Voice - Hunting a Killer]&amp;lt;/ref&amp;gt; The mission, which should have been straightforward, turned out to be anything but. Before leaving his [[Karufr]] apartments, Kincaid was stopped by his master and discovered some curious details about the society. The investigation into the murder had been ordered nineteen hours before the Herald&#039;s death, which meant the Society had based its intelligence on a future premonition. Kincaid would land on the moon only hours after Dessrx&#039;s demise.&amp;lt;ref name=&amp;quot;OrvHunt&amp;quot;&amp;gt;[https://dl.dropboxusercontent.com/u/26501842/Hunting%20a%20Killer%20-%2084.pdf &#039;&#039;Hunting a Killer&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mystery only deepened from there. After finding the crime scene, Kincaid learned that another Jedi-committed murder had taken place earlier and not far from where Dessrx had been killed. By following the trail of rumors on the streets, Kincaid was led to a [[starwars:Jedi investigator|Jedi investigator]] who was also tracking down the killer. By convincing her he was a wayward member of the [[starwars:New Jedi Order|New Jedi Order]], Kincaid was able to join the Jedi&#039;s investigation and learned that Dessrx had been sent to Nar Shaddaa as an assassin.&amp;lt;ref name=&amp;quot;OrvHunt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After ditching the Jedi, Kincaid followed the trail left by the Herald&#039;s extraction team, and confronted a [[starwars:Anzati|Anzati]] [[Sith Lord]] in the [[starwars:Old Duros Sector|Old Duros Sector]]. The battle was fierce and Kincaid barely came out alive, but he learned something of Dessrx&#039;s killer. Upon returning to [[Antei]] with the little information he had acquired, Kincaid learned the identity of the killer from his master and was able to complete the mission for the Society.&amp;lt;ref name=&amp;quot;OrvHunt&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Fading Light (31 - 32 ABY) ====&lt;br /&gt;
===== Revelations =====&lt;br /&gt;
{{Quote|After all, you keep walking into these ambushes and dying... all in the name of the Dark Council.|Esoteric to Kincaid on the surface of Bosthirda|url=https://dl.dropboxusercontent.com/u/26501842/Fading%20Light%20Run%20On.pdf}}&lt;br /&gt;
[[File:Jedenclaveruins.jpg|thumb|255px|left|Ancient City of Xlopora]]&lt;br /&gt;
Following the death of Dessrx, conflict between the Brotherhood and the One Sith resumed. Both forces set their next target on the [[starwars:Sith World|Sith World]] of [[Bosthirda]]. Based on knowledge acquired behind the scenes, Kincaid was tasked by his master to lead a small team of Taldryan members on a separate, covert mission to retrieve &#039;&#039;[[Revelation]]&#039;&#039;, the fabled sword of the assassin, [[Ferran]], one of the three members of the [[Triumvirate]].&amp;lt;ref name=&amp;quot;FadingLightComp&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/competitions/7683 Competition: Fading Light RO]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the Dark Jedi and Sith battled on the surface of the planet, Kincaid&#039;s team slipped through the warzone swiftly towards Xlopora City―an ancient city possessed by powerful and dangerous magics. Unfortunately, his team was not the only group interested in recovering the sword. The One Sith, led by the individual known as Esoteric―the man responsible for Orv Dessrx&#039;s murder―had also taken action to retrieve the artifact. While it was unknown to Kincaid why the Sith would want a relic related to the Brotherhood, the Sith had amassed a great force to engage the Brotherhood and draw them away from the search. By sheer luck, Kincaid personally met up Esoteric and engaged him in battle. It was during this fight that he discovered that the One Sith have allied with old enemies of the Brotherhood. Against the incredible power of the Sith Lord, Kincaid and his team were defeated and left for dead. It was the bond he shared with his master that summoned Cotelin to lead a rescue mission with some Taldryan [[Elder]]s.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FadingLight&amp;quot;&amp;gt;[https://dl.dropboxusercontent.com/u/26501842/Fading%20Light%20Run%20On.pdf &#039;&#039;Fading Light&#039;&#039;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Though his master and the members of Taldryan wanted the sword, Kincaid was driven by a different desire. He merely wanted a second chance at fighting the One Sith to exact revenge for his defeat. His team joined forces with the Elders and, together, they entered the ancient city of Xlopora. Fighting within the city was fierce. Their mission was still a secret kept from the [[Dark Council]], which required them to avoid other Brotherhood forces (or eliminate them). The difficulty was compounded by the waves of undead creatures risen by the Sith magic polluting the city and the Imperial troopers allied with the Sith.&amp;lt;ref name=&amp;quot;FadingLight&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following Cotelin&#039;s visions, Kincaid and the team eventually made their way to the hidden location of the sword in the catacombs deep under the city. There, they came face-to-face with Esoteric and his minions. Kincaid, Cotelin, and [[Halcyon Rokir]] engage Esoteric in battle, while the other three handled the Sith Adepts. The battle was fierce and it was only due to Cotelin&#039;s powers that they were able to hold against Esoteric, but the fight against the Adepts quickly turned dire. The battle reached a climax when one of their number, [[Tarax Eosphoros Kor]] drew &#039;&#039;Revelation&#039;&#039; and unleashed a deadly curse. The power threatened to destroy both the members of Taldryan and One Sith, but his master employed the dark side power of &#039;&#039;seethe&#039;&#039; to draw the malevolent energy into himself.&amp;lt;ref name=&amp;quot;FadingLight&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:Bosthirda Sith Zombies.jpg|thumb|250px|right|Sith Revenants, raised by Sith Magic to protect Xlopora City]]&lt;br /&gt;
Poisoned by the power, Cotelin barely managed to unleash a torrid of dark side energy at Esoteric, throwing the Sith Lord through a wall and ending the fight. Quakes began to rumble through the underground chamber and Kincaid felt the premonition of catastrophe. Kincaid assisted the weakened Cotelin and followed the team as they made their escape to the surface. Upon breaking free of the catacombs, they discovered that the city was being destroyed by Brotherhood naval forces. A shuttle recklessly braved the bombardment to pick them up and return them to the Clan Flagship, the [[KSD Resurgent|KSD &#039;&#039;Resurgent&#039;&#039;]].&amp;lt;ref name=&amp;quot;FadingLight&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Aboard the &#039;&#039;Resurgent&#039;&#039;, Kincaid endured a short debriefing with the team and the upper echelons of the Clan. Cotelin, still suffering the effects of the curse, cut the meeting short. Through their bond, Kincaid realized his master was hiding something from his clan mates. Kincaid followed after him to hear the truth, but was interrupted by [[Keirdagh Cantor]] who had also sensed something was wrong. Cotelin explained that the power he had absorbed from the curse was slowly killing him and that he would die within a year. Cotelin admonished the two for fighting and demanded that Kincaid put aside his distrust and work with Taldryan. Begrudgingly, Kincaid accepted Cotelin&#039;s orders.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FadingLight&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== A Traitor Within =====&lt;br /&gt;
{{Quote|Tell me, Necren. Has the Council just now begun supporting the One Sith, or has it been compromised from the start?|Kincaid, confronting Darth Necren|url=https://www.darkjedibrotherhood.com/acc/acc_battles/161}}&lt;br /&gt;
&lt;br /&gt;
* [[Necren]]/[[Selika Roh]] fight to stop the ritual in the Valley of Monuments&lt;br /&gt;
&lt;br /&gt;
* Saved/healed by Jac, sent to infiltrate the ancient palace with Keirdagh Cantor&lt;br /&gt;
[[File:Ancientpalacebridge.jpg|thumb|left|155px|Ancient Palace]]&lt;br /&gt;
* Battle on the Bridge with BHs&lt;br /&gt;
&lt;br /&gt;
* Traitor revealed -- Necren part 2 with [[Timeros]] and BH&lt;br /&gt;
&lt;br /&gt;
* Captured.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
===== Dangerous Games =====&lt;br /&gt;
{{Dialogue|Cotelin|Don&#039;t do this, Kincaid.|Kincaid|Perception is reality, master. This is how it has to be.|Cotelin and Kincaid on Nicht Ka|url=yes|src=https://dl.dropboxusercontent.com/u/26501842/FLIII%20-%20Dangerous%20Games%20-%2084.pdf}}&lt;br /&gt;
&lt;br /&gt;
* Awake on [[Nicht Ka]]. Part of a plot to lead the Brotherhood into civil war&lt;br /&gt;
&lt;br /&gt;
* Working for the Society, Kincaid was actually the sacrificial pawn of [[Darth]] [[Pravus]], who wanted to bait the traitors within the Brotherhood into overplaying their hands. Though Pravus gained his lead, he did not foresee that using the apprentice of Jac Cotelin could ignite all-out war between the various factions within the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
* Having fallen into the trap, Kincaid is forced to act to ensure his master remains free of guilt. The two battle, with Kincaid eventually being overwhelmed by Cotelin&#039;s out of control powers.&lt;br /&gt;
&lt;br /&gt;
===== Shadows of the Past =====&lt;br /&gt;
{{Quote|Don&#039;t you know? I am your past. And your future. How have you not realized it yet? Your are nothing more than a mask created by Jac Cotelin to hide the poor, pitiable fall of Shadow Taldrya. To hide &#039;&#039;&#039;me&#039;&#039;&#039;!| Darth Vokun, Lord of the Sith|url=https://dl.dropboxusercontent.com/u/26501842/Motivators%20-%2084.pdf}}&lt;br /&gt;
[[File:Silas double.jpg|thumb|right|250px|Darth Silas]]&lt;br /&gt;
* Kincaid is believed to have died on Nicht Ka, a traitor to his master, his Clan, and the Brotherhood. However, his master knows the truth and continues to pass bits of information to Kincaid to further track down the One Sith&lt;br /&gt;
&lt;br /&gt;
* An intelligence report from the Council to the Taldryan Summit is intercepted by Kincaid, who learns that his Sith master has been located on the moon of [[starwars:Khar Shian|Khar Shian]]. Though Cotelin tried to stop him, Kincaid risked re-entering the Brotherhood-controlled system to have a face-to-face meeting with his old master.&lt;br /&gt;
&lt;br /&gt;
* On the moon, Kincaid uncovered a One Sith excavation of [[starwars:Naga Sadow|Naga Sadow]]&#039;s [[starwars:Naga Sadow&#039;s Khar Shian citadel|true citadel]]. After killing the Sith Acolytes, Kincaid challenged Silas. But Silas didn&#039;t recognize Kincaid, and Kincaid found his own memories unclear.&lt;br /&gt;
&lt;br /&gt;
* During their fight, Silas proved a powerful foe. He managed to worm his way into Kincaid&#039;s mind and discovered the truth of Kincaid&#039;s past. A powerful mental attack forced Kincaid into a dream-like state where he encountered memories of his fight with Cotelin against the [[Sith Lord]] [[Shadow Taldrya#Fall|Vokun]] on [[Dromund Kaas]].&lt;br /&gt;
&lt;br /&gt;
* But the scene was not as he remembered. Kincaid could not see himself participating in the battle. Suddenly, Vokun himself appeared before Kincaid and the two fought. Locked in battle, Vokun&#039;s mask fell off, revealing the face of [[Shadow Taldrya]]--the man who had supposedly died a year ago on [[Rhelg]].&lt;br /&gt;
&lt;br /&gt;
* Vokun reveals the truth of Kincaid&#039;s existence. That he is Shadow Taldrya, who had fallen to the One Sith and become Lord Vokun. The man had killed dozens of Dark Brotherhood members, including those of his former Clan, only to be defeated by Jac Cotelin. Cotelin altered Shadow&#039;s memories and appearance, and returned him to the Brotherhood under careful watch.&lt;br /&gt;
&lt;br /&gt;
* In the end, Vokun forces Kincaid to fight for control. With the truth of who he was known, Kincaid is almost beaten, ready to give up. In the end, Kincaid decided to throw away his past and fully embrace the new identity of Aidan Kincaid. After making his decision, Kincaid returned back to reality and broke Silas&#039; mental control. Then fled the battle and the moon.&lt;br /&gt;
&lt;br /&gt;
===== Civil War =====&lt;br /&gt;
&#039;&#039;Forthcoming...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Something something dark side... (33 ABY - Present) ====&lt;br /&gt;
&#039;&#039;Forthcoming...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
[[Aidan Kincaid]] was a tall, slightly built, human male in his early thirties. He had gaunt, angular features with high cheekbones and a sharp, hooked nose. His eyes were a piercing brown, hooded by a deep brow. His face was rough and unshaven, which spoke to his years living on the fringes of society. His wiry frame was more adept at feats of speed and dexterity rather than pure power, but he still exuded a sense of strength. He always moved with grace and cold precision. His voice was strong and commanding, somehow able to resonate with people, and contained a hint of an Imperial accent—a possible clue to his growing up in the [[starwars:Core Worlds|Core Worlds]] region.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
[[File:AidanKincaid.jpg|235px|thumb|left|Aidan Kincaid]]&lt;br /&gt;
Kincaid wore black, form-fitting body armor comprised of small, ceramic plates designed more for style than protection. His lower half was shrouded in an ankle-length black legwrap, held together by multiple belts, which crisscross around his waist where he stowed his two lightsabers. Over the ensemble, Kincaid donned a long, flowing black robe, open in the front to reveal the armor beneath. He almost always wore his hood up, casting deep shadows across his face. The notable blue trim on the armor and robe was believed to be a personal preference and helps to break up the otherwise completely black attire.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Personality and Traits ===&lt;br /&gt;
{{Quote|He&#039;s obviously dangerous, Jac. What the hell made you think bringing him here was a good idea?|Keirdagh Cantor, demanding explanations from Jac Cotelin|url=https://dl.dropboxusercontent.com/u/26501842/DB%20History%20-%2084.pdf}}&lt;br /&gt;
&lt;br /&gt;
Kincaid was an outcast. Because of his shrouded past and unique mentorship, he had trouble working with groups or teams and preferred to handle matters by himself. He had his own methods and tended to conflict with those wielding authority over him. Even his master, [[Jac Cotelin]], whom he formed a close bond with was no exception. This made Kincaid unwelcome within his new home of [[Taldryan]] and he was distrusted by the leadership and [[Elder]]s of the [[Clan]]. One would never find Kincaid &amp;quot;making friends&amp;quot; with other members of the Brotherhood, and his personality assured none would ever try to approach him first.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Given his time spent as an agent of his master, Kincaid had a natural affinity for solving mysteries and uncovering hidden truths. Preferring to spend his time isolated from others, he spent a great deal time in his own head and liked to process information logically to create answers to problems. His analytical approach to life further alienated him from other sentients and ensured he almost always rubbed someone the wrong way. He found it more useful to exploit the emotions of others, rather than relying on his own to strengthen his powers.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Kincaid had a close relation with Death. His hands were drenched in the blood of both the innocent and the malevolent, as he was forced to kill objectively at his master&#039;s command. However, Kincaid never became bloodthirsty. He was a pragmatist. If he deemed killing as a necessity, he would not think twice about ending a life. But, it would be done based on cold, hard logic and not a petty, emotional response. Killing was just one of many necessary evils.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Powers and Abilities ===&lt;br /&gt;
{{Quote|Given the... situation within the Academy, I have convinced them to elevate you to a rank deserving of your talents.|Jac Cotelin, informing Kincaid of his elevated status to Elder|url=https://dl.dropboxusercontent.com/u/26501842/DB%20History%20-%2084.pdf}}&lt;br /&gt;
&lt;br /&gt;
Kincaid inherited much of [[Shadow Taldrya]]&#039;s powers as they shared the same body. This gave him a powerful complement of skills and abilities that were intuitively learned through early training with Jac Cotelin. Kincaid&#039;s natural aptitude for physical combat was heavily reinforced by his raw strength in [[starwars:the Force|the Force]]. He excelled at augmenting himself with [[Force Powers#Amplification|Amplification]], pushing far beyond the limits of human endurance to achieve incredible feats of prowess in battle.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
[[File:Acrobatickincaid.jpg|thumb|300px|right|Kincaid employing Amplification and the Ataru Form]]&lt;br /&gt;
==== Lightsaber Prowess ====&lt;br /&gt;
{{Quote|This is pointless. Not one of you can stand against me.|Aidan Kincaid, &amp;quot;training&amp;quot; against Taldryan journeyman}}&lt;br /&gt;
Kincaid was a highly skilled warrior. His inherited abilities, coupled with intense re-training, gave him abilities on par with most [[Elder]]s in the Brotherhood. He bolstered his natural abilities with the powers of Amplification and [[Force Powers#Precognition|Precognition]]. It was part of his style to always be moving in combat. His actions were kinetic and acrobatic, with a focus on fighting with overwhelming offense, relying on instinct and the Force for defense.&lt;br /&gt;
&lt;br /&gt;
Kincaid was a practitioner of the [[Ataru]] [[starwars:Lightsaber combat#Individual Fighting Forms|Form]] of lightsaber combat. He began his training in this style by battling one-on-one against his master, then eventually against a pair of modified [[starwars:IG-100 MagnaGuard|MagnaGuard droids]] every single day. His training was completed in realistic, life-or-death situations, which was why Kincaid honed his skills to mastery before being inducted into the Brotherhood. &lt;br /&gt;
&lt;br /&gt;
==== Force Powers ====&lt;br /&gt;
{{Quote|Where is he from? And how the hell did he attain this level of power?|Rian Aslar, demanding answers about the new Taldryan recruit}}&lt;br /&gt;
[[File:Kincaidmeditating.jpg|left|thumb|170px|Kincaid in meditation]]&lt;br /&gt;
Kincaid was exceptionally powerful in [[starwars:The Force|the Force]], having been granted the rank of [[Dark Jedi Master]] shortly after his induction into the Brotherhood.&amp;lt;ref name=&amp;quot;SA84&amp;quot; /&amp;gt; Since his power originated from Shadow Taldrya, Kincaid was able to instinctively draw upon the Force, using advanced powers and feats befitting an Elder-level combatant. He was able to unleash an explosive form of [[starwars:Telekinesis|telekinesis]] to devastate his enemies and, after serious training this raw power, Kincaid became able to wield powerful telekinetic attacks in close range.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
By channeling the raw potential of the Force through his body, Kincaid was able to amplify his melee abilities immensely. Based on his proficiency, Kincaid began a strict training regiment to improve the strength and duration of his amplification, until he was able to endure entire duels in a near-superhuman state. However, pushing the human body to such a degree was both reckless and dangerous. Side effects began with crippling exhaustion and muscle spasms, but quickly evolved into seizures, and ultimately mental blackouts. Having learned the limits of his body, Kincaid rarely pushed himself so far beyond his endurance.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Aside from the development of combat-oriented powers, Kincaid also had a great talent for the gift of [[starwars:Force Sense|Force Sense]]. His master secretly believes that Kincaid&#039;s mental re-conditioning helped to create a detachment between himself and others, an emotional blank slate, which made it easier for him to form empathic bonds with other beings and even objects. Kincaid fine-tuned this power in his role as his master&#039;s secret apprentice—enforcing the [[Grand Master]]&#039;s will across the galaxy. However, due to Kincaid&#039;s antisocial personality, he only ever made use of these bonds to gain an advantage over others—both in social and combat situations.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
This affinity for Force Sense also enabled Kincaid to master the art of [[starwars:Precognition|Precognition]], which allowed him to instinctively predict and anticipate impending danger. Kincaid honed this ability through dozens of life or death encounters and learned to trust in guidance from the Force to protect him in battle.&lt;br /&gt;
&lt;br /&gt;
==== Other Talents ====&lt;br /&gt;
[[File:Kincaidvssith.jpg|thumb|250px|right|Kincaid, repelling on enemy assault on Bosthirda]]&lt;br /&gt;
Kincaid&#039;s strength in [[starwars:Force Sense|Force Sense]] made him a merciless hunter of [[starwars:Force-sensitives|Force-sensitives]]. When commanded to eliminate a Jedi or Dark Jedi, Kincaid would quickly track down and assassinate the target. In the field, Kincaid picked up a lot of experience investigating the whereabouts of people. By being able to get into the heads of his prey and by understanding how they think, Kincaid was that much better at hunting targets down. The [[starwars:Psychometry|psychometry aspect]] to his Force Sense also allowed him to pick up valuable information from the fragments of &amp;quot;memories&amp;quot; he could pull from inanimate objects.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
Some would have called Kincaid a sociopath and, for the most part, they would have been right. He had an uncanny ability for manipulation, able to delve deeply into the minds of others and expose their greatest weaknesses and fears. He applied this skill liberally when his missions required covert means of infiltration. In battle, he used this skill to enrage, humiliate, or terrorize his opponents, creating cracks in their defenses that he was quick to take advantage of.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Due to his relationship with his master, [[Jac Cotelin]], the two had formed a powerful [[starwars:Force Bond|Force Bond]], enabling them to sense each other across vast distances. The two were even able to communicate with each other beyond normal telepathic range, as if the Force directly linked them together. Their bond also gave Cotelin the ability to keep a close eye on Kincaid and monitor his actions from a distance. When in close proximity, Kincaid and his master were able to form a [[starwars:Force meld|Force Meld]], allowing them to draw strength from each other and coordinate their movements in the heat of battle. In truth, the bond was established by Cotelin when he delved into Shadow Taldrya&#039;s mind to overwrite his memories and he uses this bond to monitor his &amp;quot;psychic surgery&amp;quot; to make sure it never comes undone.&amp;lt;ref name=&amp;quot;CS84&amp;quot; /&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
[[File:Kincaiddualsabers.jpg|thumb|right|150px|Kincaid&#039;s two lightsabers]]&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
{{Quote|Master these weapons, apprentice. They will determine the length of your life.|Jac Cotelin, handing Kincaid his twin lightsaber hilts}}&lt;br /&gt;
===== Lightsabers =====&lt;br /&gt;
Kincaid had two, identical lightsaber hilts. The hilts were simple and elegant in design, constructed from a sharp, grey [[starwars:Durasteel|durasteel]] base with onyx threaded throughout the metal to form the grip. There was no discernible source of activation on the hilts. Instead, the lightsabers could only be activated by manipulation with the Force. The main blade was a brilliant, amber hue, while the secondary blade was a deep sapphire. A small, wickedly sharp blade protruded from the base of the emitter and four smaller blades circled around the bottom. Despite carrying two lightsabers at all times, Kincaid&#039;s study of [[Ataru]] prevented him from wielding more than one at a time. He merely kept a secondary blade as a backup to always be prepared.&amp;lt;ref name=&amp;quot;dossier84&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====  Assassin Lightsaber  =====&lt;br /&gt;
[[File:AssassinSaber.jpg|thumb|200px|left|The Assassin Lightaber]]&lt;br /&gt;
As part of his induction into the [[Dark Brotherhood]], Kincaid was given the Assassin Lightsaber by his master, Jac Cotelin. This sparked no small amount of animosity with the other members of [[Taldryan]]. The weapon had once been a prized possession of the late [[Shadow Taldrya]]. No members of the Clan were able to understand why Cotelin was in possession of the weapon, or why he would give it to the suspicious new recruit. &lt;br /&gt;
&lt;br /&gt;
The bracer of the Assassin Lightsaber was constructed with the extremely versatile [[starwars:Durasteel|durasteel]], which could resist the blistering heat of the blade, ensuring minimal risk to the wielder from accidental burning during combat. The inherent strength of the alloy also gave it a measure of protection against physical attacks. However, because it was created as a reward, the weapon is plated in rare [[starwars:Electrum|electrum]], giving it a gold and silver veneer and marking it as an especially ornate and beautiful tool for killing.&amp;lt;ref name=&amp;quot;comp-assassin&amp;quot;&amp;gt;[https://www.darkjedibrotherhood.com/news/5771 Competition: Dark Assassin]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When equipping the blade, Kincaid often hid the flashy gauntlet under the sleeve of his outer robe, which keeps the weapon hidden and prevented it from impeding the projection of the dagger-like blade. The hidden blade was activated by quickly flexing the wrist backwards at a precise 90° angle, which gave the wearer full control over when and how it was employed in battle.&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
[[File:KincaidFacility.jpg|165px|thumb|right|Mysterious Facility]]&lt;br /&gt;
[[Aidan Kincaid]] is the new personality and physical form of [[Shadow Taldrya]] after he was captured and turned by the [[starwars:One Sith|One Sith]] during the events of the [[Dark Crusade]]. Rather than killing Shadow and starting a new character, and explaining the sudden emergence of a new [[Dark Jedi Master]], the character was given a blank slate ala [[starwars:Revan|Revan]] in [[starwars:Star Wars: Knights of the Old Republic|Star Wars: Knights of the Old Republic]].&lt;br /&gt;
&lt;br /&gt;
This character has the same rank and general strengths of the old, but his personality is completely different. His past, which is actually created from false memories, has been re-written. Any previous relationships with Brotherhood members or units are all starting fresh from the year [[30 ABY]], when he &amp;quot;joins&amp;quot; the Brotherhood after the [[Dark Crusade]] as [[Jac Cotelin]]&#039;s secret apprentice.&lt;br /&gt;
&lt;br /&gt;
To anyone who may want to make mention of Shadow Taldrya in their fictions and whatnot, it is widely believed he was killed in action on [[Rhelg]]. The actual story of his transformation into Aidan Kincaid is only known (fictionally) to Jac Cotelin and the NPC, [[Maxyn Vonnisia]]. &lt;br /&gt;
&lt;br /&gt;
The new persona was named by members of the [[Old Folks&#039; Home]]. The surname of &amp;quot;Kincaid&amp;quot; is based on the name of a character in the Dresden Files.&lt;br /&gt;
&lt;br /&gt;
=== Notes and References ===&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Elder&#039;s Legacy}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sons of Taldryan]]&lt;br /&gt;
[[Category:Rogue]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kaiburr/Pre-Brotherhood&amp;diff=146431</id>
		<title>Kaiburr/Pre-Brotherhood</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kaiburr/Pre-Brotherhood&amp;diff=146431"/>
		<updated>2015-11-16T03:52:53Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rise|reb|new|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Mercenary&lt;br /&gt;
|image=[[File:Kaiburr Host(Profile).jpg|250px]]&lt;br /&gt;
|firstname=Kaiburr&lt;br /&gt;
|homeworld=[[starwars:Orax|Orax]]&lt;br /&gt;
|birth= Approx. [[To 251 BBY|3783 BBY]]&lt;br /&gt;
|species=[[starwars:Shard|Shard]]&lt;br /&gt;
|gender=[[starwars:Sexes|Male]]&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=&lt;br /&gt;
|height= * Crystal Body: 0.4 [[starwars:Imperial standard meter|Meters]]&lt;br /&gt;
* Droid Host:&lt;br /&gt;
|weight=* Crystal Body: 5 [[starwars:List_of_measurement_units#Mass|Kilograms]]&lt;br /&gt;
* Droid Host:&lt;br /&gt;
|cyber=* [[starwars: Borg_Construct_Aj%5E6| Borg Construct Aj^6]]&lt;br /&gt;
|allies=* [[Arcona|Clan Arcona]]&lt;br /&gt;
* [[Tarentum|Clan Tarentum]]&lt;br /&gt;
|enemies=*[[starwars:NebulaFront|Nebula Front]]&lt;br /&gt;
*[[starwars:New Jedi Order|New Jedi Order]]&lt;br /&gt;
|saber=* Blade: [https://en.m.wikipedia.org/wiki/Alexandrite#Alexandrite Alexandrite] &lt;br /&gt;
* Hilt: [https://www.darkjedibrotherhood.com/system/sabers/images/000/002/971/original/RuneKrathPurple.jpg Runesaber]&lt;br /&gt;
|form=* [[Soresu]]&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
* [[Klarin Chi]]&lt;br /&gt;
* [[Dulon]]&lt;br /&gt;
|profession=* [[starwars:Terrorist|Terrorist]] - Former&lt;br /&gt;
* [[starwars:Sith Sorcerer|Sorcerer]]&lt;br /&gt;
* [[starwars:Sith Alchemy|Alchemist]]&lt;br /&gt;
|position=&lt;br /&gt;
* Member of:&lt;br /&gt;
** Clan [[Tarentum]]&lt;br /&gt;
|era=* [[Rise of the Empire Era]]&lt;br /&gt;
* [[Rebellion Era]]&lt;br /&gt;
* [[New Republic Era]]&lt;br /&gt;
* [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
* [[New Jedi Order Era]]&lt;br /&gt;
|affiliation= &lt;br /&gt;
* Current:&lt;br /&gt;
** [[Dark Brotherhood]]&lt;br /&gt;
** [[Krath]] Order&lt;br /&gt;
** [[Arcona|Clan Arcona]]&lt;br /&gt;
* Former:&lt;br /&gt;
** [[Shadesworn]]&lt;br /&gt;
** [[Tarentum|Clan Tarentum]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=* Former:&lt;br /&gt;
** [[starwars:Aqinos|Aqinos]]&lt;br /&gt;
** [[Nikola Valtiere]]&lt;br /&gt;
*Current:&lt;br /&gt;
** [[Sith Bloodfyre]]&lt;br /&gt;
|apprentices=* Xenna Azara&lt;br /&gt;
|dossier=[[dossier:13529|13529]]&lt;br /&gt;
}}&lt;br /&gt;
====The Phantom Shard====&lt;br /&gt;
200 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt; to 119 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Kaiburr_settlement.jpg|thumb|left|The Pellucidus hive]]&lt;br /&gt;
Kaiburr was born into the dominant Pellucidus-Hive, located in the center of Orax and home to its most wondrous and acclaimed crystal formation, in approximately [[To 251 BBY|3783 BBY]]. Formed at the edge of one of [[starwars:Orax|Orax]]&#039;s many hot springs, the giant cluster of crystals was the largest silicon based crystalline lattice in the galaxy, and it housed the largest hive of Shard on Orax. Known throughout the planet as its finest philosophers and thinkers, Kaiburr was raised by the hive-mind as one of its great scholar-priests thanks to his special gift. Blessed with more than just the electromagnetic senses of his race, Kaiburr was touched by the gods and was one of the rare such Shard on the planet. Part of the hive-collective and yet also strangely apart, Kaiburr was able to retain his own identity and will inside the large group thanks to his special [[starwars:Force-sensitive|connection]]. Little did he know that he was in fact a highly attuned Force-sensitive, and it was this gift that enabled him to keep his identity and self-consciousness inside the vast Shard hive-mind.&lt;br /&gt;
&lt;br /&gt;
Growing up as a prospective Scholar and sage shaped Kaiburr into an inquisitive and highly intelligent young Shard and he anxiously followed - and as his knowledge and skills grew, also participated in - the great political, philosophical and even whimsical debates of his brethren and elders. As his mind matured Kaiburr found that he had a frightening ability that sent shock-waves through the hive-mind and began a debate that would hold frightening consequences for the young adult. As an immobile and quite primitive race, especially one as long lived as the Shard, their entire world view - and indeed the very basis for their entire civilization -  was based upon the fact that the world was untouchable and immobile to the crystalline race. And yet here was one of their own. Able to touch the world. Affect it. Change it. Even with their limitations.&lt;br /&gt;
&lt;br /&gt;
==== Attack of the Corporations ====&lt;br /&gt;
119 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt; to 90 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt;&lt;br /&gt;
[[File:Orax_Mining_town.jpg|450px|thumb|right|A human mining settlement]]&lt;br /&gt;
The great debate was cut short and shoved to the background as Orax was discovered by the [[starwars:GalacticRepublic|Galactic Republic]] in 119 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt;, an event that saw many [[starwars:Humanoid|Humanoid]] species arrive on the planet intent on plundering it for profit. The pristine and unmarked world was quickly found to hold massive deposits of rare minerals and further metallurgical surveys found that the planet was seeded with vast veins of different ores. The greedy corporations of the Galactic Republic were astounded at this discovery and soon the planet was swarming with new settlements and mining operations. The once primal and beautiful world was soon covered with festering wounds as numerous mines were founded and hordes of labor droids were imported to work the mines.&lt;br /&gt;
 &lt;br /&gt;
Unfortunately for the Shard species, the Republic was late to discover the races sentience and in the span of a few years the Shard population was drastically cut down and reduced in number. Like the [[starwars:http://starwars.wikia.com/wiki/Tsil|Tsil]] colonies on[[starwars: http://starwars.wikia.com/wiki/Nam_Chorios|Nam Chorios]], the Shard were found to have unique properties in electronic and droid technology and massive operations were mounted to mine as much of the precious &amp;quot;stones&amp;quot; as could be. Further destruction and despoiling was prevented only through the hard fought efforts of a small group of bio-mechanical engineers and nature activists, who petitioned the Senate, successfully, to preserve the natural beauty of Orax as they watched with morbid disgust the horrific transformation taking place on the planet. Little did they know that they were responsible for saving the Shard race and as the time went by, a new discovery stunned the galaxy. The discovery of the Shard sent waves through the Republic and numerous [[starwars:HoloNet|HoloNet]] documentaries were created to preserve their legacy. In a bid to help the Shard race assimilate into the rest of the galaxy, furious research was instigated into the problem of their immobility and soon enough breakthroughs in droid technology enabled a Shard to be placed inside a droid host.&lt;br /&gt;
 &lt;br /&gt;
==== Revenge of the Shard==== &lt;br /&gt;
90 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt; to 60 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt;&lt;br /&gt;
Eagerly accepting a droid body and the means to finally move around and explore the galaxy that had so fascinated him, Kaiburr underwent the training necessary to couple his unique electromagnetic energy with droid technology and thus integrate the two entities into one whole being. Assigned to a fairly battered protocol droid as a starting point, Kaiburr was fascinated and enthralled with the new opportunities that his new &amp;quot;host&amp;quot; afforded him. Despite the deep debate that now raged about the moral and cultural impact that the new technology had introduced to the slow and deeply traditional Shard society, Kaiburr embraced the new concept of time and space that the organic races seemed to view the galaxy with and worked hard to assimilate himself into galactic society.&lt;br /&gt;
 &lt;br /&gt;
Joining the planetary government that was soon created to help the Shard integrate into the Senate, the Republic and of course - commerce, Kaiburr made it his mission to work towards the recovery and preservation of all Shard colonies on Orax. Dealing with the numerous corporations and private concerns that flooded the newly made Government opened his eyes to the dirty backdoor politics and shadowy deals that permeated the corrupt and ineffective Senate, and with mounting concern he watched as money slowly eroded all of his hard work and the planets despoiling resumed its grim march. With a burning rage and growing anger at the Republic’s ineffective policies, Kaiburr organized like minded Shard into a small and tightly knit group and started to wage a covert war on the Corporations destroying his dear planet. Calling themselves &#039;Protegat&#039; they eschewed violence and other destructive means of retribution, Kaiburr and his organization struck back using legal loopholes to entrap and obstruct mining operations; creating soul numbing bureaucratic procedures and filing systems that sent legal attorneys scrambling madly back and forth; and generally causing as much havoc as possible using non-violent means.&lt;br /&gt;
 &lt;br /&gt;
==== A New Hope ====&lt;br /&gt;
60 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt; - 50 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt;[[File:IronKnight.jpg|thumb|right|200px|An Iron Knight using the body of an Uulshos Justice droid.]]&lt;br /&gt;
&lt;br /&gt;
The arrival of exiled Jedi Master [[starwars:Aqinos|Aqinos]] brought a ray of hope to the beleaguered Shard and his subsequent discovery of a select few Shard as Force-sensitive underscored the burgeoning sense of Justice that crept into the collective consciousness. Taking the few Shard able to touch the Force under his wing and training them to fully wield their powers, the resourceful [[starwars:Sunesi|Sunesi]] Master realized his dreams of blending technology with the Force. Using various class IV droid hosts such as [[starwars:Juggernaut war droid|Juggernaut war droids]], [[starwars:FLTCH series droid|FLTCH series droids]], and [[starwars:Uulshos Justice droid|Uulshos Justice droids]] as their hosts many Iron Knights took as their name that of lightsaber crystals, reflecting both their connection to the Force and their crystalline bodies. Earning themselves the sobriquet [[starwars: Iron_Knight|&amp;quot;Iron Knights&amp;quot;]] during the Arkanian Revolution, the name reflected their Jedi powers and philosophy, and yet the strong metallic bodies that Aqinos created.&lt;br /&gt;
 &lt;br /&gt;
The formation of the Iron Knights and their initiation into the Jedi Order was seen by most of the Shard community as the longed for sign of Republic and Jedi support and recognition. Long bereft of hope and slowly drowning beneath what seemed an endless wave of credits and corruption, a new vision for the future of Orax was reborn. New legislation swept the planet, as longstanding rivals united in common cause against the foreign companies. Celebration and cries of support for the Republic were displayed in the HoloNet, and a special place of honor was given to Aqinos in the Shard homeworld. But it was not to be. Little did the Iron Knights know that their Jedi training, organization and induction in the ways of the Jedi, was an unauthorized experiment by the unorthodox and radical Jedi Master.&lt;br /&gt;
 &lt;br /&gt;
The Arkanian Revolution was a turning point in the Iron Knights chapter, and despite the ten years that Jedi Master Aqinos had spent teaching the Shard knights prior to the conflict - not to mention their invaluable aid in quelling the mutated and horribly transformed cybernetic soldiers of the Rebels - the Jedi Council, with Mace Windu foremost among them, excommunicated and exiled the free thinking Sunesi. Leaving the Order in disgrace and gathering about him his stunned disciples, Jedi Master Aqinos took the Iron Knights to the planet Dweema where they founded a small base and continued to train any Force-sensitive Shard who reached them.&lt;br /&gt;
&lt;br /&gt;
====The Protegat Strike Back====&lt;br /&gt;
50 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt; to 25 &amp;lt;small&amp;gt;ABY&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Quote|There were some Shard, however, that were still more persecuted than the rest, for they were a menace in yet another sense. For not only were they aliens, and not only were they droids, they were Jedi.|[[starwars:Tam_Azur-Jamin|Tam Azur-Jamin]]}}&lt;br /&gt;
&lt;br /&gt;
[[File:Nebula_Front_Terrorists.jpg|250px|thumb|left|Members of Nebula Front]]Betrayed and stunned beyond all measure by the harsh decision of the Jedi Council, a disgusted and now bitter Kaiburr declined the invitation to join his brethren on Dweema and instead set out to find a new path for himself in the galaxy. Adopting the persona of a droid servant to mask his presence, Kaiburr wandered the galaxy looking for new purpose and direction. Letting his natural born patience and foresight take him where he would, the Shard traveled through many planets and experienced many cultures during his search.&lt;br /&gt;
 &lt;br /&gt;
Throughout his entire journey, the now jaded and cynical Shard found that wherever he went suffering and destruction was the norm. Corrupt politicians abused constitutional powers to line their own pockets, powerful gangsters and crime lords ruled the shadows from a dark web of intrigue and violence, and worst of all – the greedy corporations that had despoiled countless worlds in search of profit rose above them all, untouchable. Even the so called guardians of light themselves - the Jedi Order - were inept and corrupt, as they blindly enacted the will of the Senate and mindlessly defended the bloated Republic from any challenges to its rule. Thousands of citizens upon the various planets in the Republic starved to death and lay homeless and destitute while the stalwart defenders of “peace” ignored their plight and sat in grand palaces and glittering temples.&lt;br /&gt;
 &lt;br /&gt;
Making his way through the Mid-Rim on the border between [[starwars:Senexsector|Senex sector]] and [[starwars:Hadarsector|Hadar sector]], Kaiburr soon found his way to [[starwars:Asmeru|Asmeru]] and a certain Journalist who shared the same political and moral viewpoints. Using his prior experience running a clandestine organization to good effect, as well as his formidable Jedi born powers, Kaiburr soon impressed [[starwars:Eru Matalis|Havac]] and was inducted into [[starwars:NebulaFront|Nebula Front]] soon therewith. Working as an odd-job man, he was committed to Nebula politics but not particularly active, until the Republic won the [[starwars:Stark_Hyperspace_War|Stark Hyperspace War]], turning the Stark Commercial Combine leader Iaco Stark, and capturing the Combines flagship - the Raptor.&lt;br /&gt;
&lt;br /&gt;
Nebula Front asked him to choose a nom de guerre, and he chose the name Mordamen Bast utilizing his newly commissioned HRD droid body to assume a secret persona. He was described by those who knew him at the time as a well-organized leader, not a guerrilla; during fighting between the Combine pirates and [[starwars:Supreme Chancellor|Supreme Chancellor]] [[starwars:Kalpana|Kalpana&#039;s]] troops, he stayed in his office instead of joining his brethren. He moved to [[starwars:Eriadu|Eriadu]], setting up a trading company called Impex. Impex became a front for Nebula, serving as a meeting place and conduit for funds. This became a hallmark of Kaiburr&#039;s career. Companies controlled by the NF made him a rich man by engaging in legitimate business deals, while acting as cover for arms deals and mercenary activities. Eru Matalis appointed him in 45 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt; as the Nebula Front representative in Xozhixi, Thyferra, then (at Kaiburr&#039;s insistence) to the same position in [[starwars:Yag?Dhul|Yag&#039;Dhul]] in 44 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt;, two months before The Stark Hyperspace War, when over 10 days of fighting the Galactic Republic&#039;s army drove the Combine pirates out of Troiken, with the loss of thousands of lives. Shard journalist Seale writes that Kaiburr&#039;s absence from Thyferra during this period, when it was clear that the Republic was about to act against the pirates, raised suspicion within the movement that Kaiburr was interested only in saving himself.&lt;br /&gt;
 &lt;br /&gt;
::&#039;&#039;&#039;First Operation&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Stark Hyperspace War, Kaiburr began accusing the NF of cowardice over his Voice of Orax HoloNet station in Yag&#039;Dhul for having agreed to a ceasefire with the Republic. During Nebula Front&#039;s Third Congress in Asmeru in 40 &amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt;, Kaiburr joined Nebula activist and writer Jalan and Cindar (leader of the [[starwars:Nebula Elite|Nebula Elite]] responsible for the [[starwars: Caprioril Massacre|Caprioril Massacre]]), calling for greater democracy within Nebula Front and revenge against Supreme Chancellor Kalpana. In 32 BBY Cindar was arrested in Coruscant for an attempt on Supreme Chancellor Finis Valorum&#039;s life. This led to Kaiburr&#039;s first operation, using the name Al-Iqab (&amp;quot;the Punishment&amp;quot;), when five gunmen entered the Sullustan embassy in Sluis Van, took 15 hostages and threatened to blow up the building if Cindar was not released. The gunmen flew two days later to Eriadu, still holding five hostages, then to Yag&#039;Dhul, threatening to throw the hostages out of the aircraft. They surrendered and released the hostages a month later. Cindar was released from prison two weeks later; Seale writes that the Eriadu government paid Supreme Chancellor Finis Valorum 12 million credits for his release.&lt;br /&gt;
 &lt;br /&gt;
On the day of the attack, 56 heads of state were meeting in Giju for the 4th conference of the Non-Aligned Movement. According to Seale, the Sullustan Embassy operation had been commissioned by Yag&#039;Dhul&#039;s Dodecien, Vul Shushin, as a distraction because he was jealous that Giju was hosting the conference. Seale writes one of the hostage-takers admitted that he had been told to fly the hostages around until the conference was over. Kaiburr had carried out the operation without the permission of Nebula Front. Cindar (Eru Matalis&#039;s deputy) and Jalan flew to Yag’Dhul to reason with Kaiburr that hostage-taking harmed the movement. Cindar told Seale that a Yag&#039;Dhul official at the meeting said: &amp;quot;Why are you attacking Kaiburr? The operation was ours! We asked him to mount it for us.&amp;quot; Jalan was furious and left the meeting with the other NF delegates. From that point on, Seale writes, the NF regarded Kaiburr as under the control of Yag&#039;Dhul.&lt;br /&gt;
 &lt;br /&gt;
::&#039;&#039;&#039;Expulsion from Nebula Front&#039;&#039;&#039;&lt;br /&gt;
Two months later, the Protegat hijacked KLM Flight 861, this time using the name Shard Nationalist Youth Organization. Nebula Front had been discussing convening a peace conference in Eriadu; and the hijacking was intended to warn them not to go ahead with it. In response, in 31&amp;lt;small&amp;gt;BBY&amp;lt;/small&amp;gt;, Eru Matalis expelled Kaiburr from Nebula Front. One month later Kaiburr reformed the Protegat, calling it Nebula Front: The Revolutionary Council. That year a Nebula Front court sentenced him to death in absentia for the attempted assassination of Eru Matalis. Seale writes that it is unlikely that Kaiburr had intended to kill Matalis, and just as unlikely that Nebula Front wanted to kill Kaiburr. He was invited to Asmeru to discuss the death sentence, and was allowed to leave again, but it was clear that he had become persona non-grata. As a result the Givin gave him Nebula Front&#039;s assets in Yag&#039;Dhul, including a training camp, farm, newspaper, HoloNet station, passports, overseas scholarships and 15 million credits worth of weapons. He also received Yag&#039;Dhul&#039;s regular aid to the NF: around 150,000 credits a month and a lump sum of 3–5 million credits.&lt;br /&gt;
 &lt;br /&gt;
====Return of the Iron Knights====&lt;br /&gt;
25 &amp;lt;small&amp;gt;ABY&amp;lt;/small&amp;gt; to 29 &amp;lt;small&amp;gt;ABY&amp;lt;/small&amp;gt;&lt;br /&gt;
{{Quote|In the light, there is a darkness and in the darkness, a light. It is the way with us all. Be a prisoner of neither Bogan nor Ashla. Strive to live in balance. As Tython itself teaches us, it is dangerous to do otherwise. And the danger is there—always.| Ketu}}&lt;br /&gt;
&lt;br /&gt;
The emergence of the Yuzhann Vong threat brought the&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Retribution&amp;diff=146430</id>
		<title>Retribution</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Retribution&amp;diff=146430"/>
		<updated>2015-11-16T03:48:36Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: /* Fighter Wing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=&#039;&#039;Retribution&#039;&#039;&lt;br /&gt;
|image=[[Image:Majestic-class-Heavy-Cruiser.jpg|250px]]&lt;br /&gt;
|class=[[starwars:Majestic-class heavy cruiser|Majestic-class heavy cruiser]]&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|sysmods=*Targeting&lt;br /&gt;
*Countermeasures&lt;br /&gt;
|length=700 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,000 km/h&lt;br /&gt;
|engine=&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=&lt;br /&gt;
|hull=&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=STRADEF II&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|hyperdrive=Class 0.95 (Backup Class 10)&lt;br /&gt;
|countermeasures=EM1&lt;br /&gt;
|armament=*30 Turbolasers&lt;br /&gt;
*20 Ion cannons&lt;br /&gt;
*20 Laser cannon&lt;br /&gt;
*8 Concussion missile tubes&lt;br /&gt;
*4 Tractor beam projectors&lt;br /&gt;
|crew=4,050 (132 Gunners)&lt;br /&gt;
|passengers= 640 Troops&lt;br /&gt;
|capacity=12,000 Metric Tons&lt;br /&gt;
|consumables= 5 months&lt;br /&gt;
|role=* Marka Ragnos Flagship&lt;br /&gt;
* Defence Force&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Retribution&#039;&#039; is a [[starwars:Majestic-class heavy cruiser|Majestic-class heavy cruiser]], commissioned after the Horizons Vendetta. Currently serving as the flagship for the Quaestor of House Marka Ragnos, within Clan Naga Sadow’s Warhost Navy.&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
* Commanding Officer – {{MarkaQUA}}&lt;br /&gt;
* Executive Officer – Vanel Fremlin&lt;br /&gt;
* Weapons Officer – Dagos Eldrel&lt;br /&gt;
* Navigation Officer – Alaki Xemo&lt;br /&gt;
* Chief Engineer – Macz Ceryss&lt;br /&gt;
* Wing Commander - Karia Jalba&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
Majestic-class heavy cruisers were incredibly durable; their thick armor and shields were equal to the previous generation of Imperial-class Star Destroyers. This armor and shield power gave them the ability to close with the enemy to exchange close-range fire. Like other New Class ships, the Majestic also boasts superior fire control systems compared to contemporary Imperial ships with heavy guns of the same power. With this ability, the Majestic can score as many hits at long range as an Imperial-class Star Destroyer can at medium ranges and can remain at that range as long as it has space to evade the Imperial ship.  These ships were also equipped with Class 1 hyperdrives, capable of 90-second spin-up times.  Is also capable of carrying five squadrons of starfighters.&lt;br /&gt;
&lt;br /&gt;
===Capabilities===&lt;br /&gt;
With thicker armor and shields, the Retribution, is able to start painting their target at longer range and continue that onslaught the closer it gets to its target.  &lt;br /&gt;
&lt;br /&gt;
===Role in the Warhost===&lt;br /&gt;
The Retribution serves the Sadowan navy in many capacities.  As a versatile and well-equipped heavy cruiser, it is capable of acting alone, as the main ship of a task force, or as as support for one of the Clan&#039;s star destroyers.  As such, the Retribution has always been used wherever the Clan needed it.  It is often preferred over larger ships when primarily space engagements are expected.  The Retribution is also classified as one of the four primary fleet carriers of the Warhost, carrying five squadrons of fighters.  Finally, it carries a small group of troops and supporting vehicles, allowing for ground incursions if absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
Currently, the Retribution is the headquarters and command ship of the House Marka Ragnos Summit, providing them with a versatile capital ship to fit their needs.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Retribution has been an integral part of the Warhost Navy, after being first introduced into the fleet after Horizons.  Phase 1 of Fading Light saw the Retribution getting between the Iron Thrones fleet and the extraction point of the Consul’s group on Bosthirda.  This move prevented the fleet from commencing an orbital bombardment of Xlopora City, giving the Consul’s group time to board a MAAT gunship and escape the coming destruction.  During GJW XI, the Retribution was engaged in a three way melee over Korriban.  Suffering heavy damage she limped home behind the rest of the fleet.  Because of the lack a shipyard or repair site big enough to repair her quickly, she is currently being slowly repaired by the Verpine in Sadowan employ.&lt;br /&gt;
&lt;br /&gt;
During the events of the military operation entitled Ashes Fall, the Retribution fought alongside the KSD Damnation, the ISDII Harbinger and the VSDII Covenant against three enemy ISD II Star Destroyers that had entered the blockaded Orian System. These ships, controlled by the Dominion, were routed due to the timely intervention of the KSD Damnation, destroying two and leaving the third one to escape.&lt;br /&gt;
&lt;br /&gt;
==Complement==&lt;br /&gt;
===Fighter Wing===&lt;br /&gt;
*[[Scythe Squadron]]([[HLAF-500_starfighter_-_Naga_Sadow|HLAF-500 Starfighter Squadron]])&lt;br /&gt;
*Reckoning Squadron([[TIE_Interceptor_-_Naga_Sadow|TIE/IN Interceptor]])&lt;br /&gt;
*[[Vengeance Squadron]]([[TIE_Interceptor_-_Naga_Sadow|TIE/IN Interceptor]])&lt;br /&gt;
*Ghost Squadron([[TIE_Interceptor_-_Naga_Sadow|TIE/IN Interceptor]])&lt;br /&gt;
*Dancing Bantha Squadron([[Starwars:TIE/sa_bomber|TIE Bomber]])&lt;br /&gt;
&lt;br /&gt;
===Ground/Aerial Units===&lt;br /&gt;
*600 Troops&lt;br /&gt;
*1 Lambda class shuttle&lt;br /&gt;
*4x AT-XT&lt;br /&gt;
*4x 74z Speederbike&lt;br /&gt;
*4x Armored Interface Craft&lt;br /&gt;
*1x LAAT/i&lt;br /&gt;
*1x LAAT/c (carrier)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Naga Sadow OOB]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kestrel&amp;diff=146429</id>
		<title>Kestrel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kestrel&amp;diff=146429"/>
		<updated>2015-11-16T03:47:28Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship&lt;br /&gt;
|name=&#039;&#039;Kestrel&#039;&#039;&lt;br /&gt;
|image=[[Image:WGSP.jpg|250px]]&lt;br /&gt;
|class=[[starwars:Gunship|Gunship]]&lt;br /&gt;
|amount=&lt;br /&gt;
|cost=&lt;br /&gt;
|modifier=[[starwars:Verpine|Verpine]]&lt;br /&gt;
|sysmods=*CoMar Combat Systems G-003 Tri-Tracker&lt;br /&gt;
*Countermeasures Compensation Computer&lt;br /&gt;
|length=190 meters&lt;br /&gt;
|width= 95 meters&lt;br /&gt;
|height= 45 meters&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=&lt;br /&gt;
|max speed=1,050 km/h&lt;br /&gt;
|engine= Verpine&lt;br /&gt;
|hyperdrive=Class 3 (Backup Class 10)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen= 140 SBD&lt;br /&gt;
|hull= 300 RU&lt;br /&gt;
|sensor= C3&lt;br /&gt;
|target=STRADEF II&lt;br /&gt;
|navigation= TAT&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=EM1&lt;br /&gt;
|armament=*[[starwars:Turbolaser|Turbolaser cannons]] (10)&lt;br /&gt;
:Fire arc: 4 fore, 3 port, 3 starboard&lt;br /&gt;
:Crew: 2&lt;br /&gt;
:Space range: 75 km&lt;br /&gt;
:Atmospheric range: 150 km&lt;br /&gt;
*[[starwars:Laser cannon|Laser cannons]] (8)&lt;br /&gt;
:Fire arc: 2 fore, 3 port, 3 starboard&lt;br /&gt;
:Crew: 1&lt;br /&gt;
:Space range: 25 km&lt;br /&gt;
:Atmospheric range: 50 km&lt;br /&gt;
*[[starwars:Concussion missile|Concussion missile]] tubes (4)&lt;br /&gt;
:Fire arc: 2 fore, 2 aft&lt;br /&gt;
:Crew: 2 &lt;br /&gt;
:Space range: 60 km &lt;br /&gt;
:Atmospheric range: 6 km&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=*Crew (44)&lt;br /&gt;
*Gunners (36)&lt;br /&gt;
|skeleton=22&lt;br /&gt;
|passengers=Troops (10)&lt;br /&gt;
|capacity=500 metric tons&lt;br /&gt;
|consumables=Three months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Law Enforcement&lt;br /&gt;
|status=Active&lt;br /&gt;
|commission=[[26 ABY to Present|27 ABY]]&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=*[[Clan Naga Sadow]]&lt;br /&gt;
|fleet=*[[Warhost Navy]]&lt;br /&gt;
|task force=TF 64&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Kestrel became a support ship in the [[Warhost Navy]] in 38 ABY. It’s commander is Fencre Tall, a new officer in the command station. The ship is designed to be a multi-role vessel, and its initial purpose was to assist the fleet. The armament of the ship is designed to turn the tide in any space battle it joins.&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
These small but powerful warships were designed for one purpose, which was to smash enemy formations by destroying their main combat ships. They were armed with 10 turbolaser cannons, 8 laser cannons, some in twin barrel batteries, 4 concussion missile tubes and a number of antimissile weapons. Warrior-class gunships packed enough firepower to threaten heavy cruisers and their racks of CM-9 concussion missiles, the same weapon carried by the Majestic-class heavy cruiser, could even cripple Star Destroyers. Following New Class practice, the Warrior-class gunship was built on the same hull as the Agave-class picket ship. Like the Agave, the Warrior was 190 meters long and was equipped with a Class 1 hyperdrive. At sublight speeds, it was driven by a bank of at least six engines. These ships had a small crew of only 44 people, along with 36 gunners and room for 10 additional passengers.&lt;br /&gt;
&lt;br /&gt;
In spite of their strengths, the Warrior-class were designed for fast attacks, and not for extended, close-range combat against cruisers. While they were significantly more robust than their Agave-class cousins, their deflector shields would be overwhelmed in a matter of minutes by heavy cruiser turbolasers, and their particle shields could be brought down by a single missile salvo. This vulnerability was seen in the Battle of ILC-905, when the New Republic gunship Vanguard engaged two Yevethan Aramadia-class thrustships. Although Vanguard played a major role in destroying one of the enemy cruisers, it was obliterated after a few volleys of enemy missiles.&lt;br /&gt;
&lt;br /&gt;
==Crew==&lt;br /&gt;
*Commanding Officer - Commander Fencre Tall&lt;br /&gt;
*Executive Officer - Lieutenant Commander Doral Juck&lt;br /&gt;
*Tactical Officer - NPC&lt;br /&gt;
*Navigational Officer - NPC&lt;br /&gt;
*Engineering Officer - NPC&lt;br /&gt;
&lt;br /&gt;
===Characteristics===&lt;br /&gt;
&lt;br /&gt;
The ship’s hull is entirely grey and has been this way since the purchase from the Imperial shipyard.  The ship is shaped like a trident, with the main body spiking ahead of two limbs which all are mounted with armaments. The small circular engines at the back are located behind each limb and behind the main body of the ship. The command centre is located in the centre of mass for the ship, along with the sensory and navigational stations. Because it is a gunship, the Kestrel has its many cannons placed along the sides of each limb and on the bridge of the main body nose in order to assist with flanking ships.&lt;br /&gt;
&lt;br /&gt;
This ship was built as a gunship to accommodate the many crew that mount the guns. The ship is heavy with turbolasers, with four mounted on the fore area, three mounted on the port, and three on the starboard, it boasts to have all areas of weakness covered. The laser cannons are mounted almost similar, with two located on the fore of the ship, thee on the port and three located at starboard. Both turbolaser and laser are designed to shoot at a long range from the ship, but even further within an atmosphere, like an orbital strike. The concussion missile tubes are not designed for the atmosphere however, there are two located on the fore and two located on the aft. As a way to prevent flanking ships, the missiles can travel long distance in space, but slow down once inside an atmosphere and as a result force the ship to swoop in closer for a more accurate aim.&lt;br /&gt;
&lt;br /&gt;
===Role in the Warhost===&lt;br /&gt;
&lt;br /&gt;
The Kestrel&#039;s role in Sadow&#039;s fleet largely depends on the mission profile.  It is often used in the role of an escort corvette around larger ships of the Warhost Navy.  It&#039;s array of laser cannons, turbolasers, and assault concussion missiles make it suitable to attack both capital ships and fighters. This vessel will often be used to lend the Sadow fleet additional, hard-hitting firepower.  On its own, the Kestrel is sometimes used as a raider; quickly attacking smaller enemy vessels and withdrawing before larger enemy ships can arrive.&lt;br /&gt;
&lt;br /&gt;
The Warrior&#039;s atmospheric capabilities also make it useful in ground assaults and other planetary operations.  It can quickly clear a landing zone, or assist in overcoming heavily fortified locations. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Kestrel was constructed by the New Republic sometime during the later stages of the war with the Imperial Remnant.  It went on to serve in the Yuuzhan Vong war, managing to survive till the end.&lt;br /&gt;
&lt;br /&gt;
Several years later, the Kestrel was docked with two other gunships of the same class, as well as two Majestic class heavy cruisers at a remote outer rim repair yard.  Using the Intelligence of the S.H.A.D.O.W organization, led by Methyas L&#039;eonheart, Naga Sadow planned a daring raid to capture the Kestrel and the other ships with it while they were docked.&lt;br /&gt;
&lt;br /&gt;
Having recently lost the bulk of their fleet, the Sadowans saw this operation as an opportunity to quickly regain fleet power.  Executed on the order of Consul Locke Sonjie, the raid was a stunning success.  Two Battleteams at the time - Darkest Hour and Scepter of Ragnos - spearheaded the assault, while fighters from the recently acquired Firefox class carrier Final Way provided cover against the repair yard&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
After capture, the Kestrel received its current name and new livery.  Together with its sister ships, it helped to define a new doctrine of Sadow naval operations: to hit hard, to hit fast, and to avoid damage and destruction as much as possible.&lt;br /&gt;
&lt;br /&gt;
During the Dark Crusades, it was commonly used to support other ships of the fleet, or to disrupt enemy supply lines.  The Warrior gunships of Naga Sadow became hunter killers, diverting significant enemy resources to hunt them down.  Fortunately, the leaders of the Sadowan Navy foresaw this, and began adding fighter squadrons to the gunships&#039; patrols.&lt;br /&gt;
&lt;br /&gt;
It was during this time that the Sadowan military first used the name &#039;Warhost&#039;.&lt;br /&gt;
&lt;br /&gt;
As the Crusades ended, these three gunships had earned their place in the Sadowan fleet.  They continued to serve in the events of the Fading Lights operations.&lt;br /&gt;
&lt;br /&gt;
After that, the Kestrel and Dominus lost their sister ship at the Battle of Tarthos.  At this point, the focus of Sadowan command shifted.  Having lost part of what made their fast strike strategy so successful, military planners reformed doctrine. The addition of the large star destroyers _Harbinger_ and ,Damnation_ allowed the Warhost to engage in more direct combat.  The Kestrel still served in its prior role, but was increasingly used as an escort corvette for the large, slower warships of the new Warhost Navy.&lt;br /&gt;
&lt;br /&gt;
It escorted the Harbinger to Korriban during the 11th Great Jedi War, and survived that battle with minimal damage.&lt;br /&gt;
&lt;br /&gt;
After this, the ship&#039;s highly successful commander was recalled to Sepros Major to instruct future Warhost naval officers.  Command was given to Frencre Tall instead, a new and promising officer.&lt;br /&gt;
&lt;br /&gt;
Currently, the Kestrel is undergoing standard maintenance at the hands of Sadow&#039;s Verpine engineers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Naga Sadow}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Naga Sadow OOB]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Iwu_Krouh&amp;diff=146428</id>
		<title>Iwu Krouh</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Iwu_Krouh&amp;diff=146428"/>
		<updated>2015-11-16T03:45:26Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tribe&lt;br /&gt;
|name=Iwu Krouh&lt;br /&gt;
|planet=[[New Tython]]&lt;br /&gt;
|continent=Kamuekiko&lt;br /&gt;
|region=Eastern&lt;br /&gt;
|language=Basic, Krouhese, Harakose&lt;br /&gt;
|demonym= Krouh&lt;br /&gt;
|leader= Revocant Council of Elders&lt;br /&gt;
|representative=Chib Nyac&lt;br /&gt;
|population=2000&lt;br /&gt;
|members=[[Samael Ozriel|Chib Nyac]], [[Dolash]]&lt;br /&gt;
|affiliation=[[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh are a medium sized tribe of Harakoans, numbering in the 2000 area, that have taken to fortifying their position.  They dwell to the north of Seher, outside the mouth of a large cave covered in spider silk that they call “The Wailing Grove”.  They believe the Wailing Grove to be the entrance to Hell, and protect the entrance from others who would wander in by accident.  Within The Wailing Grove live numerous species of spiders, the largest being the Kironaki, which the Iwu Krouh have mostly domesticated and use as mounts and food.  The Iwu Krouh also covet the spiders, believing them to be closer to Sh’torak than the Iwu Krouh.&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh have built extensive fortifications in the form of walls and trenches to better protect their people and keeping others out, having only recently known peace thanks to the treaties signed with the Jedi and other parties.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Culture== &lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh have developed into a caste based society that they use to keep order and peace.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Revocants/Priest Caste===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest level of the caste system, the Revocants, are indoctrinated by Samael to believe that he is the son of their creator goddess, a giant spider that they believe created them out of silk.  The reason behind this is so the Iwu Krouh remain pliable and willing to do what is best for the Jedi of Odan-urr, even going so far as putting their own lives at risk to protect them.  The Iwu Krouh, however, still have minds of their own and do not follow Samael blindly. Though it is not something the Council of Odan-urr agreed with, the indoctrination had spread through the caste due to the eidetic memory that each of the Revocants possessed.  &lt;br /&gt;
&lt;br /&gt;
The Priest Caste is the only caste that is not allowed to leave their standing.  The reason being is the Revocants are taught basic necromancy and herbalism, which they use to commune with Sh’torak.  Samael has ensured that the Revocants are only taught necromancy which can be used for more useful applications, like healing or protection.  &lt;br /&gt;
&lt;br /&gt;
The Revocants also undergo a ritual when they believe themselves ready, in which they allow swarms of spiders to cover their body and bite them.  The venom from their bites is highly hallucinogenic and painful, but the bitten receive a vision of Sh’torak and are imparted with some kind of wisdom.  They call it the Trial of Sh’torak, and while some do die from the venom of the spiders due to being unprepared, most priests have returned since the arrival of Samael.  This test must also be undergone by warriors who wish to remain warriors after their mandatory service.&lt;br /&gt;
&lt;br /&gt;
Priests are also responsible for maintaining the Wailing Wall, a tapestry within the first chamber of the Wailing Grove made completely of the skinned faces of those enemies killed during war.  The Iwu Krouh believe that if the body is disfigured upon dying that Sh’torak will not recognize her children and will consume the dead for food.  The Priests will disassemble the Wailing Wall in times of war and give the faces to the warriors who have undergone the Trial of Sh’torak, believing the souls of the dead to be trapped inside the face.  When the face has become rotten, or worn by a warrior that was killed and returned, it is the Priests job to burn the face and release the soul. &lt;br /&gt;
&lt;br /&gt;
===Warrior Caste===&lt;br /&gt;
&lt;br /&gt;
The second level of the caste, the warrior, follow the Revocants orders.  Every young Harakoan that is able will be in this caste for at least five years.  Trained when they reach puberty, the Iwu Krouh make sure their warriors can protect the tribe if necessary.  They also are instructed on how to repair and further fortify the defenses of the area.  &lt;br /&gt;
&lt;br /&gt;
Every warrior within the Iwu Krouh is expected to make a weapon out of the corpse of a fallen loved one, believing the spirit of the deceased will aid them in battle and protect them when needed.  Every Iwu Krouh, upon beginning their warrior training, is given an egg taken from the Wailing Grove.  It is the warriors job to raise the spider inside, eventually using it as a mount.  It is believed that the mount and warrior develop a deep connection, nearly reaching telepathic levels.  A spider mount and it’s owner are not considered one until the rider has willingly tasted the venom from their spider, again receiving a vision of Sh’torak.  This is called The Blessing, and is believed to change the warrior forever.&lt;br /&gt;
&lt;br /&gt;
===Worker Caste===&lt;br /&gt;
&lt;br /&gt;
The third level, the crafters, are for Iwu Krouh who have served their time in the warrior caste and wish to find a less dangerous role in society.  Often, these members are working on finished goods or working in the fields with the lowest caste members.  Iwu Krouh craftsmanship, though primitive by Galactic standards, is top notch and sophisticated.  Utilizing bone and other organic materials that can be gathered from the body of an animal, a Iwu Krouh crafter can make a durable and lightweight set of armor that has served them well in their times of conflict.  &lt;br /&gt;
&lt;br /&gt;
===The Unhonored===&lt;br /&gt;
&lt;br /&gt;
The lowest level of the caste are those that have done some wrong doing and must atone for their crimes by doing manual labor or menial tasks.  Being in this caste is not always a death sentence, as more often than not the member is allowed to return to their former caste after serving out their sentence of ten years in this caste.  They can opt out of this caste if they rejoin the warrior caste in times of war, being deployed before the other warriors in a form of trial by ordeal.&lt;br /&gt;
&lt;br /&gt;
Behind the walls of the Iwu Krouh lay agricultural fields and livestock, worked by the lower caste of the Iwu Krouh people.  Though the Iwu Krouh eat what they can from their labors in the fields, they also have a secondary source of nutrition.  The Iwu Krouh are cannibals, to an extent.  When a family member is deceased, or joins the lowest level of the caste system permanently, the members of the family are able to consume the corpse in a ritualized fashion.  The only caveat to this is that they must then use the remains completely, as a reminder that death is apart of life and no one person is without sin.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
[[File:arachnid.jpg|200px|thumb|left|The Wailing Grove]]&lt;br /&gt;
===Main Deity: Sh’torak===&lt;br /&gt;
&lt;br /&gt;
Sh’torak is a gargantuan spider that the Iwu Krouh believe to be New Tython, the planet being her backside. It is their belief that everything that grows is a part of her, and because of this, they thank her and apologize for any pain she might experience before every harvest.  &lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh believe that Sh’torak will grow angry with them if they do not show proper respect, using her anger as a way to explain natural disasters and bad harvests.  It is also their belief that when Sh’torak grows old and dies, so too will their world.  &lt;br /&gt;
&lt;br /&gt;
===Main Belief===&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh started worshipping Sh’torak when one of their leaders, Tyoka, received a dream from Sh’torak every night for a year.  Each night, Sh’torak would discuss how the Iwu Krouh should live, how they could better themselves and their culture, and how they should treat other Harakoan’s that did not believe in Sh’torak.  &lt;br /&gt;
&lt;br /&gt;
Sh’torak gave them five rules to follow, and they are as follows: &lt;br /&gt;
&lt;br /&gt;
Death is a gift from Sh’torak, both to the living and those that died. &lt;br /&gt;
This rule was added when cannibalism became part of their grieving ritual and used to explain why the corpse was used, as Sh’torak was believed to have worked through the family members in creating the tools they made from the body&lt;br /&gt;
Only use of Sh’torak what you must, for her life is precious and will one day end.&lt;br /&gt;
This rule was used by Tyoka to try and conserve the resources his people used, while also using it as a justification for war when dealing with other tribes that were more wasteful. &lt;br /&gt;
Conflict helps the Iwu Krouh grow, but knowing when to fight and talk helps the Iwu Krouh grow wise.&lt;br /&gt;
This rule was added after Tyoka passed, as the Elders of the Iwu Krouh wanted to ensure that no member of the tribe died unnecessarily.  Death may be a gift, but even the Iwu Krouh feared dying.&lt;br /&gt;
One day, Sh’torak will bless the Iwu Krouh with her voice and reason.  This being will be unlike the Iwu Krouh and will bring great changes. &lt;br /&gt;
Those ignorant of Sh’torak are like children, they know not their ignorance and should be forgiven. &lt;br /&gt;
This rule has been twisted and bent over the years by various leaders to pursue all manner of conquests and wars.  &lt;br /&gt;
&lt;br /&gt;
It is believed that if the Iwu Krouh follow these five rules, they will be reunited with Sh’torak in her nest and live in blissful harmony upon their death. &lt;br /&gt;
&lt;br /&gt;
===Ritual of The Dying Heart===&lt;br /&gt;
&lt;br /&gt;
There is a ritual, undergone by the old revocants who have begun to experience dementia, that is carried out by Samael in the deepest pits of the Wailing Grove.  Taking feral Kironaki venom, mixing it with the blood of other species of spiders and crushing the petals of a rare flower that grows near the mouth of the cave, Samael injects the Revocants with the concoction.  The effect is putting them in a near death like state, which allows Samael to use necromancy and alchemically treated substances on them without interruption.  &lt;br /&gt;
&lt;br /&gt;
Placing crystals charged with Force energy and fusing alchemically treated substances to sinew and organs, Samael was able to create near-undead Priests that could serve the tribe for longer than they normally would have. The result of the ritual restores the mind of the Revocant, as well as sharpening it and giving them increased stamina and strength.  The downside is that the Revocant will start to decay within a few years of the ritual, appearing as a monster to their tribesman.  These Revocants, called the Unseen, remain in the Wailing Grove and only appear when the Iwu Krouh are in danger or are being attacked.&lt;br /&gt;
&lt;br /&gt;
==Export==&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh are known for exporting silk and food to other tribes.  On top of this, in earlier times, they will also export a special beverage made from the Kironaki.  Ingredients are hazy, but the beverage delivers a religious experience upon consumption, showing the consumer a vision of Sh’torak.  This vision is usually enough for peace to be bartered, and at times full scale conversion can happen.  &lt;br /&gt;
&lt;br /&gt;
Since the signing of the Treaty of Menat Ombo, and Chib Nyac becoming the leader of the Iwu Krouh, the exporting of the special beverage has been discontinued, though it is still made by the Revocants for ritual purposes.  &lt;br /&gt;
&lt;br /&gt;
==Mounts and Animals==&lt;br /&gt;
&lt;br /&gt;
===Mount: Kironaki===&lt;br /&gt;
&lt;br /&gt;
The Kironaki are gigantic spiders that have been domesticated by the Iwu Krouh.  At their highest point, they are four feet tall, with a naturally occurring saddle-like ridge growing out of their thorax.  They are black with green web like designs on their legs and head.  Large mandibles, blood red in color, are seen on either side of their head.  The Kironaki in the deepest chambers of the Wailing Grove are nearly twice the size due to their voracious feeding on other spiders and Revocants and Iwu Krouh who wander too deep.  &lt;br /&gt;
&lt;br /&gt;
The Kironaki grow exceedingly fast, taking only four years to reach young adulthood.  They live, however, for thirty years or more depending on diet and handling.  Their intelligence is slightly lower than a sapient creature, potentially due to the deepest chambers of the Wailing Grove being saturated by a Force Nexus.&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh have taken to domesticating the various spiders they have found in their immediate vicinity as pets and beasts of burden.  Though most are the size of normal spiders, there are at least three species of spider, not including the Kironaki, that are considerably larger. &lt;br /&gt;
&lt;br /&gt;
====Ratak====&lt;br /&gt;
&lt;br /&gt;
The smallest of these species, the Ratak, is the size of a golden retriever and is used in much the same way as a hunting dog.  Their color ranges from bright blue to dark purple, and when raised properly, can be rather affectionate pets.  Their venom, usually removed at a young age if given as a pet, can paralyze a grown man in minutes and lasts for hours.&lt;br /&gt;
&lt;br /&gt;
====Cortini====&lt;br /&gt;
&lt;br /&gt;
The second largest species are the Cortini. Used as beasts of burden.  Strong as an ox, they are used to pull plows and carts of the Iwu Krouh.  Lacking venom sacs, the Cortini defends itself using its spinneret and immense strength.  Their color ranges from brown to white to a light green.  Their meat tastes slightly salty and holds a higher shelf life than regular beef. &lt;br /&gt;
&lt;br /&gt;
====Kitani====&lt;br /&gt;
&lt;br /&gt;
The Kitani are a size that fits somewhere in between the Ratak and the Cortini, and they are most commonly used to pull sleds and scout ahead.  Fast and agile, the Kitani are able to cover massive amounts of ground with little effort. The Kitani are, for all intents and purposes, defenseless.  Before domesticated by the Iwu Krouh, the Kitani were ambush hunters and created hidden nests underground that were laid with trip wires from their spinnerets that they used to hunt.  The Iwu Krouh will utilize the Kitani when they are creating new fortifications, using them to dig their underground nests and repurposing them as trenches or punji stick traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Harakoans]]&lt;br /&gt;
[[Category:Odan-Urr Tribes]]&lt;br /&gt;
[[Category:New Tython]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Iwu_Krouh&amp;diff=146427</id>
		<title>Iwu Krouh</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Iwu_Krouh&amp;diff=146427"/>
		<updated>2015-11-16T03:44:48Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tribe&lt;br /&gt;
|name=Iwu Krouh&lt;br /&gt;
|planet=[[New Tython]]&lt;br /&gt;
|continent=Kamuekiko&lt;br /&gt;
|region=Eastern&lt;br /&gt;
|language=Basic, Krouhese, Harakose&lt;br /&gt;
|demonym= Krouh&lt;br /&gt;
|leader= Revocant Council of Elders&lt;br /&gt;
|representative=Chib Nyac&lt;br /&gt;
|population=2000&lt;br /&gt;
|members=[[Samael Ozriel|Chib Nyac]], [[Dolash]]&lt;br /&gt;
|affiliation=[[Odan-Urr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh are a medium sized tribe of Harakoans, numbering in the 2000 area, that have taken to fortifying their position.  They dwell to the north of Seher, outside the mouth of a large cave covered in spider silk that they call “The Wailing Grove”.  They believe the Wailing Grove to be the entrance to Hell, and protect the entrance from others who would wander in by accident.  Within The Wailing Grove live numerous species of spiders, the largest being the Kironaki, which the Iwu Krouh have mostly domesticated and use as mounts and food.  The Iwu Krouh also covet the spiders, believing them to be closer to Sh’torak than the Iwu Krouh.&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh have built extensive fortifications in the form of walls and trenches to better protect their people and keeping others out, having only recently known peace thanks to the treaties signed with the Jedi and other parties.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Culture== &lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh have developed into a caste based society that they use to keep order and peace.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Revocants/Priest Caste===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The highest level of the caste system, the Revocants, are indoctrinated by Samael to believe that he is the son of their creator goddess, a giant spider that they believe created them out of silk.  The reason behind this is so the Iwu Krouh remain pliable and willing to do what is best for the Jedi of Odan-urr, even going so far as putting their own lives at risk to protect them.  The Iwu Krouh, however, still have minds of their own and do not follow Samael blindly. Though it is not something the Council of Odan-urr agreed with, the indoctrination had spread through the caste due to the eidetic memory that each of the Revocants possessed.  &lt;br /&gt;
&lt;br /&gt;
The Priest Caste is the only caste that is not allowed to leave their standing.  The reason being is the Revocants are taught basic necromancy and herbalism, which they use to commune with Sh’torak.  Samael has ensured that the Revocants are only taught necromancy which can be used for more useful applications, like healing or protection.  &lt;br /&gt;
&lt;br /&gt;
The Revocants also undergo a ritual when they believe themselves ready, in which they allow swarms of spiders to cover their body and bite them.  The venom from their bites is highly hallucinogenic and painful, but the bitten receive a vision of Sh’torak and are imparted with some kind of wisdom.  They call it the Trial of Sh’torak, and while some do die from the venom of the spiders due to being unprepared, most priests have returned since the arrival of Samael.  This test must also be undergone by warriors who wish to remain warriors after their mandatory service.&lt;br /&gt;
&lt;br /&gt;
Priests are also responsible for maintaining the Wailing Wall, a tapestry within the first chamber of the Wailing Grove made completely of the skinned faces of those enemies killed during war.  The Iwu Krouh believe that if the body is disfigured upon dying that Sh’torak will not recognize her children and will consume the dead for food.  The Priests will disassemble the Wailing Wall in times of war and give the faces to the warriors who have undergone the Trial of Sh’torak, believing the souls of the dead to be trapped inside the face.  When the face has become rotten, or worn by a warrior that was killed and returned, it is the Priests job to burn the face and release the soul. &lt;br /&gt;
&lt;br /&gt;
===Warrior Caste===&lt;br /&gt;
&lt;br /&gt;
The second level of the caste, the warrior, follow the Revocants orders.  Every young Harakoan that is able will be in this caste for at least five years.  Trained when they reach puberty, the Iwu Krouh make sure their warriors can protect the tribe if necessary.  They also are instructed on how to repair and further fortify the defenses of the area.  &lt;br /&gt;
&lt;br /&gt;
Every warrior within the Iwu Krouh is expected to make a weapon out of the corpse of a fallen loved one, believing the spirit of the deceased will aid them in battle and protect them when needed.  Every Iwu Krouh, upon beginning their warrior training, is given an egg taken from the Wailing Grove.  It is the warriors job to raise the spider inside, eventually using it as a mount.  It is believed that the mount and warrior develop a deep connection, nearly reaching telepathic levels.  A spider mount and it’s owner are not considered one until the rider has willingly tasted the venom from their spider, again receiving a vision of Sh’torak.  This is called The Blessing, and is believed to change the warrior forever.&lt;br /&gt;
&lt;br /&gt;
===Worker Caste===&lt;br /&gt;
&lt;br /&gt;
The third level, the crafters, are for Iwu Krouh who have served their time in the warrior caste and wish to find a less dangerous role in society.  Often, these members are working on finished goods or working in the fields with the lowest caste members.  Iwu Krouh craftsmanship, though primitive by Galactic standards, is top notch and sophisticated.  Utilizing bone and other organic materials that can be gathered from the body of an animal, a Iwu Krouh crafter can make a durable and lightweight set of armor that has served them well in their times of conflict.  &lt;br /&gt;
&lt;br /&gt;
===The Unhonored===&lt;br /&gt;
&lt;br /&gt;
The lowest level of the caste are those that have done some wrong doing and must atone for their crimes by doing manual labor or menial tasks.  Being in this caste is not always a death sentence, as more often than not the member is allowed to return to their former caste after serving out their sentence of ten years in this caste.  They can opt out of this caste if they rejoin the warrior caste in times of war, being deployed before the other warriors in a form of trial by ordeal.&lt;br /&gt;
&lt;br /&gt;
Behind the walls of the Iwu Krouh lay agricultural fields and livestock, worked by the lower caste of the Iwu Krouh people.  Though the Iwu Krouh eat what they can from their labors in the fields, they also have a secondary source of nutrition.  The Iwu Krouh are cannibals, to an extent.  When a family member is deceased, or joins the lowest level of the caste system permanently, the members of the family are able to consume the corpse in a ritualized fashion.  The only caveat to this is that they must then use the remains completely, as a reminder that death is apart of life and no one person is without sin.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
[[File:arachnid.jpg|200px|thumb|left|The Wailing Grove]]&lt;br /&gt;
===Main Deity: Sh’torak===&lt;br /&gt;
&lt;br /&gt;
Sh’torak is a gargantuan spider that the Iwu Krouh believe to be New Tython, the planet being her backside. It is their belief that everything that grows is a part of her, and because of this, they thank her and apologize for any pain she might experience before every harvest.  &lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh believe that Sh’torak will grow angry with them if they do not show proper respect, using her anger as a way to explain natural disasters and bad harvests.  It is also their belief that when Sh’torak grows old and dies, so too will their world.  &lt;br /&gt;
&lt;br /&gt;
===Main Belief===&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh started worshipping Sh’torak when one of their leaders, Tyoka, received a dream from Sh’torak every night for a year.  Each night, Sh’torak would discuss how the Iwu Krouh should live, how they could better themselves and their culture, and how they should treat other Harakoan’s that did not believe in Sh’torak.  &lt;br /&gt;
&lt;br /&gt;
Sh’torak gave them five rules to follow, and they are as follows: &lt;br /&gt;
&lt;br /&gt;
Death is a gift from Sh’torak, both to the living and those that died. &lt;br /&gt;
This rule was added when cannibalism became part of their grieving ritual and used to explain why the corpse was used, as Sh’torak was believed to have worked through the family members in creating the tools they made from the body&lt;br /&gt;
Only use of Sh’torak what you must, for her life is precious and will one day end.&lt;br /&gt;
This rule was used by Tyoka to try and conserve the resources his people used, while also using it as a justification for war when dealing with other tribes that were more wasteful. &lt;br /&gt;
Conflict helps the Iwu Krouh grow, but knowing when to fight and talk helps the Iwu Krouh grow wise.&lt;br /&gt;
This rule was added after Tyoka passed, as the Elders of the Iwu Krouh wanted to ensure that no member of the tribe died unnecessarily.  Death may be a gift, but even the Iwu Krouh feared dying.&lt;br /&gt;
One day, Sh’torak will bless the Iwu Krouh with her voice and reason.  This being will be unlike the Iwu Krouh and will bring great changes. &lt;br /&gt;
Those ignorant of Sh’torak are like children, they know not their ignorance and should be forgiven. &lt;br /&gt;
This rule has been twisted and bent over the years by various leaders to pursue all manner of conquests and wars.  &lt;br /&gt;
&lt;br /&gt;
It is believed that if the Iwu Krouh follow these five rules, they will be reunited with Sh’torak in her nest and live in blissful harmony upon their death. &lt;br /&gt;
&lt;br /&gt;
===Ritual of The Dying Heart===&lt;br /&gt;
&lt;br /&gt;
There is a ritual, undergone by the old revocants who have begun to experience dementia, that is carried out by Samael in the deepest pits of the Wailing Grove.  Taking feral Kironaki venom, mixing it with the blood of other species of spiders and crushing the petals of a rare flower that grows near the mouth of the cave, Samael injects the Revocants with the concoction.  The effect is putting them in a near death like state, which allows Samael to use necromancy and alchemically treated substances on them without interruption.  &lt;br /&gt;
&lt;br /&gt;
Placing crystals charged with Force energy and fusing alchemically treated substances to sinew and organs, Samael was able to create near-undead Priests that could serve the tribe for longer than they normally would have. The result of the ritual restores the mind of the Revocant, as well as sharpening it and giving them increased stamina and strength.  The downside is that the Revocant will start to decay within a few years of the ritual, appearing as a monster to their tribesman.  These Revocants, called the Unseen, remain in the Wailing Grove and only appear when the Iwu Krouh are in danger or are being attacked.&lt;br /&gt;
&lt;br /&gt;
==Export==&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh are known for exporting silk and food to other tribes.  On top of this, in earlier times, they will also export a special beverage made from the Kironaki.  Ingredients are hazy, but the beverage delivers a religious experience upon consumption, showing the consumer a vision of Sh’torak.  This vision is usually enough for peace to be bartered, and at times full scale conversion can happen.  &lt;br /&gt;
&lt;br /&gt;
Since the signing of the Treaty of Menat Ombo, and Chib Nyac becoming the leader of the Iwu Krouh, the exporting of the special beverage has been discontinued, though it is still made by the Revocants for ritual purposes.  &lt;br /&gt;
&lt;br /&gt;
==Mounts and Animals==&lt;br /&gt;
&lt;br /&gt;
===Mount: Kironaki===&lt;br /&gt;
&lt;br /&gt;
The Kironaki are gigantic spiders that have been domesticated by the Iwu Krouh.  At their highest point, they are four feet tall, with a naturally occurring saddle-like ridge growing out of their thorax.  They are black with green web like designs on their legs and head.  Large mandibles, blood red in color, are seen on either side of their head.  The Kironaki in the deepest chambers of the Wailing Grove are nearly twice the size due to their voracious feeding on other spiders and Revocants and Iwu Krouh who wander too deep.  &lt;br /&gt;
&lt;br /&gt;
The Kironaki grow exceedingly fast, taking only four years to reach young adulthood.  They live, however, for thirty years or more depending on diet and handling.  Their intelligence is slightly lower than a sapient creature, potentially due to the deepest chambers of the Wailing Grove being saturated by a Force Nexus.&lt;br /&gt;
&lt;br /&gt;
===Pets===&lt;br /&gt;
&lt;br /&gt;
The Iwu Krouh have taken to domesticating the various spiders they have found in their immediate vicinity as pets and beasts of burden.  Though most are the size of normal spiders, there are at least three species of spider, not including the Kironaki, that are considerably larger. &lt;br /&gt;
&lt;br /&gt;
====Ratak====&lt;br /&gt;
&lt;br /&gt;
The smallest of these species, the Ratak, is the size of a golden retriever and is used in much the same way as a hunting dog.  Their color ranges from bright blue to dark purple, and when raised properly, can be rather affectionate pets.  Their venom, usually removed at a young age if given as a pet, can paralyze a grown man in minutes and lasts for hours.&lt;br /&gt;
&lt;br /&gt;
====Cortini====&lt;br /&gt;
&lt;br /&gt;
The second largest species are the Cortini. Used as beasts of burden.  Strong as an ox, they are used to pull plows and carts of the Iwu Krouh.  Lacking venom sacs, the Cortini defends itself using its spinneret and immense strength.  Their color ranges from brown to white to a light green.  Their meat tastes slightly salty and holds a higher shelf life than regular beef. &lt;br /&gt;
&lt;br /&gt;
====Kitani====&lt;br /&gt;
&lt;br /&gt;
The Kitani are a size that fits somewhere in between the Ratak and the Cortini, and they are most commonly used to pull sleds and scout ahead.  Fast and agile, the Kitani are able to cover massive amounts of ground with little effort. The Kitani are, for all intents and purposes, defenseless.  Before domesticated by the Iwu Krouh, the Kitani were ambush hunters and created hidden nests underground that were laid with trip wires from their spinnerets that they used to hunt.  The Iwu Krouh will utilize the Kitani when they are creating new fortifications, using them to dig their underground nests and repurposing them as trenches or punji stick traps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Harakoans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Loadouts&amp;diff=146426</id>
		<title>CS Guide: Loadouts</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Loadouts&amp;diff=146426"/>
		<updated>2015-11-16T03:43:51Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
The following article breaks down weapons that can be listed in the Weapons Load Out on a Character Sheet. For more detailed information on weapons in the brotherhood, check out the [[Weapons]] codex.&lt;br /&gt;
&lt;br /&gt;
Revisions are subject to change upon the introduction of the upcoming Possessions system coming Soon(TM) to the Dark Jedi Brotherhood.&lt;br /&gt;
&lt;br /&gt;
=== Standard Weapons ===&lt;br /&gt;
The following is a collection of pre-approved weapons that can be listed on a Character Sheet’s Weapon Load Out section. Any missing weapons from this list can be added as long as they have some established grounding in the Star Wars Expanded universe (flexibility extends from Canon to Legends). &lt;br /&gt;
&lt;br /&gt;
* Cosmetic details of how a weapon is worn is permitted, such as “boot-sheath knife”, “retractable wrist blade”, or “shoulder holsters”. &lt;br /&gt;
&lt;br /&gt;
* Restricted materials include: phrik, cortosis, mandalorian iron, or anything treated with Sith Alchemy.&lt;br /&gt;
&lt;br /&gt;
===== ACC Restrictions =====&lt;br /&gt;
&lt;br /&gt;
Sets vs. Pairs&lt;br /&gt;
&lt;br /&gt;
* A weapon “set” refers to a group or collection of weapons that fall into “bundles” that count as one (1) weapon. Weapon sets come in sub-quantities of five (5). This applies to weapons such as throwing knives (bladed) and any Miscellaneous Weapons such as needle sets, caltrops, durasteel ball bearings, dart Cartridges, etc.&lt;br /&gt;
&lt;br /&gt;
* A weapon “pair” refers to two identical weapons that are being brandished at the same time. Each weapon in a pair counts as one (1) weapon. &lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* A Blastech E-11 counts as one (1) weapon.&lt;br /&gt;
* A Vibroblade counts as one (1) weapon.&lt;br /&gt;
* A single grenade counts as one (1) weapon. (1x Flash Bang, 2x Glop Grenade, etc.)&lt;br /&gt;
* 2 Blastech E-11s count as two (2) weapons as a pair.&lt;br /&gt;
* 2 Vibroblades count as two (2) weapons as a pair.&lt;br /&gt;
* 1 set of Throwing Knives (5) counts as one (1) weapon set.&lt;br /&gt;
* 2 sets of Throwing Knives (10) counts as two (2) weapon sets.&lt;br /&gt;
&lt;br /&gt;
==== Bladed Weapons ====&lt;br /&gt;
* Vibroswords, Vibroblades, Vibroshivs&lt;br /&gt;
* Vibroaxe&lt;br /&gt;
* Sword (Katana, Gladius, Scimitar, Rapier, etc.)&lt;br /&gt;
* Knife (Dagger, Dirk, Kris, Kukri, Kerambit, Kunai, etc.)&lt;br /&gt;
* Axe (Double-headed, Single-sided, etc.)&lt;br /&gt;
* Retractable Wrist Blade&lt;br /&gt;
* Fighting Pike&lt;br /&gt;
* Spear&lt;br /&gt;
* Polearm&lt;br /&gt;
* Throwing Knives&lt;br /&gt;
==== Blunt Weapons ====&lt;br /&gt;
* Vibrohammer&lt;br /&gt;
* Force pike&lt;br /&gt;
* Steel Hammer&lt;br /&gt;
* Quarterstaff&lt;br /&gt;
* Electrostaff&lt;br /&gt;
* Stun Batons&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* Flamethrower&lt;br /&gt;
* Kamino Saberdart&lt;br /&gt;
* Whip (Standard)&lt;br /&gt;
* Electrowhip&lt;br /&gt;
* Firewhip&lt;br /&gt;
* Dart Gun&lt;br /&gt;
* Throwing Stars&lt;br /&gt;
* Caltrops&lt;br /&gt;
* Durasteel balls&lt;br /&gt;
==== Blasters ====&lt;br /&gt;
* Security S-5 Heavy Blaster Pistol&lt;br /&gt;
* Corellian Arms CR-2 Heavy Blaster Pistol &lt;br /&gt;
* BlasTech DL-44 Heavy Blaster Pistol &lt;br /&gt;
* BlasTech DC-17 Blaster Pistol &lt;br /&gt;
* BlasTech DH-17 Blaster Pistol &lt;br /&gt;
* BlasTech DL-21 Blaster Pistol &lt;br /&gt;
* BlasTech DL-18 Blaster Pistol &lt;br /&gt;
* BlasTech LL-30 Blaster Pistol &lt;br /&gt;
* BlasTech SE-14C Blaster Pistol &lt;br /&gt;
* Merr-Sonn Model 44 Blaster Pistol &lt;br /&gt;
* Merr-Sonn Model 57 Blaster Pistol &lt;br /&gt;
* Relby-k23 Blaster Pistol &lt;br /&gt;
* WESTAR-34 Blaster Pistol &lt;br /&gt;
* WESTAR-35 Blaster Pistol SoroSuub &lt;br /&gt;
* ELG-3A Blaster Pistol DX-13 Blaster Pistol &lt;br /&gt;
* KYD-21 Blaster Pistol &lt;br /&gt;
* Ion Blaster Pistol &lt;br /&gt;
* T-7 Ion Disruptor Rifle &lt;br /&gt;
* Z-6 Rotary Blaster Cannon &lt;br /&gt;
* DC-17m ICWS Sporting Blaster Rifle &lt;br /&gt;
* BAW E-5 Blaster Rifle &lt;br /&gt;
* BlasTech A280 Blaster Rifle &lt;br /&gt;
* BlasTech DC-15A Blaster Rifle&lt;br /&gt;
* BlasTech DC-15S Blaster Carbine&lt;br /&gt;
* BlasTech DLT-19 Heavy Blaster Rifle&lt;br /&gt;
* BlasTech DLT-20A Blaster Rifle &lt;br /&gt;
* BlasTech E-11 Blaster Rifle&lt;br /&gt;
* BlasTech E-11b Blaster Rifle &lt;br /&gt;
* BlasTech E-11s Sniper Rifle &lt;br /&gt;
* BlasTech EE-3 Carbine Rifle &lt;br /&gt;
* BlasTech RT-97C Heavy Blaster Rifle &lt;br /&gt;
*BlasTech T-21 Light Repeating Blaster &lt;br /&gt;
* WESTAR-M5 Blaster Rifle&lt;br /&gt;
==== Slugthrowers ====&lt;br /&gt;
* .48-caliber Enforcer pistol&lt;br /&gt;
* Tusken Cycler&lt;br /&gt;
==== Explosives ====&lt;br /&gt;
===== Grenades =====&lt;br /&gt;
* Merr-Sonn Stun Grenade&lt;br /&gt;
* Adhesive Grenade&lt;br /&gt;
* G-20 Glop Grenade&lt;br /&gt;
* Thermal Detonator&lt;br /&gt;
* Sonic Grenade&lt;br /&gt;
* Flashbang Grenade&lt;br /&gt;
* Glop Grenade&lt;br /&gt;
* Ion Grenade&lt;br /&gt;
&lt;br /&gt;
===== Launchers =====&lt;br /&gt;
* Mortar Launcher &lt;br /&gt;
* RPS-6 Rocket Launcher&lt;br /&gt;
* PLX-1 Portable Missile Launcher &lt;br /&gt;
* MM9 Wrist Rocket&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts ====&lt;br /&gt;
* Vibroknuckles&lt;br /&gt;
* Knucklers&lt;br /&gt;
* Shockboxing Gloves&lt;br /&gt;
&lt;br /&gt;
=== Poisons &amp;amp; Weapons ===&lt;br /&gt;
&lt;br /&gt;
Members may add poisoned weapons to their Character Sheets, so long as they specify which poison type they are taking advantage of.  In the ACC, Poisons have certain restrictions, but in Fiction, Run-On, Contracts, or other writing forms, you are not restricted to what is listed on your Character Sheet.&lt;br /&gt;
==== Poison Types ====&lt;br /&gt;
Poisons and Toxins are broken down into the following types: I, II, III, IV. Members are free to creatively name the specific kinds of Poison or Toxins (relative to the Star Wars universe: eg. &amp;quot;Vornskr-Tail or Rancor-Shade&amp;quot;) but would use the category type for the purpose of declaring weapons used.&lt;br /&gt;
&lt;br /&gt;
TYPE I - Hallucinogens: Poisons that affect the victim’s senses. Hallucinogens cause the victim to hear/smell/see things that aren’t there or otherwise distort a character’s perception.&lt;br /&gt;
&lt;br /&gt;
TYPE II - Debilitating: Poisons that interfere with the body’s motor functions. Generally these interfere with muscle and nerves, with effects most severe in the local area of the wound.&lt;br /&gt;
&lt;br /&gt;
TYPE III - Neurotoxins: Poisons which primarily cause pain by altering neural receptors in the brain. &lt;br /&gt;
&lt;br /&gt;
TYPE IV - Herbicide - Poisons that specifically target and counteract photosynthesis and aim to cripple species that have chloroform instead of a regular blood stream.&lt;br /&gt;
==== Character Sheets: Weapons Load Out ====&lt;br /&gt;
&lt;br /&gt;
Example formats for listing poison weapons on a Character Sheet:&lt;br /&gt;
&lt;br /&gt;
20:13, 12 November 2015 (UTC)&lt;br /&gt;
* 1x Vial of poison [Type II]&lt;br /&gt;
* 1x Vial of poison [Type III]&lt;br /&gt;
&lt;br /&gt;
* 1x Kamino Saberdart [Type I Cartridges]&lt;br /&gt;
* 1x set of (5) Poisoned Needles&lt;br /&gt;
&lt;br /&gt;
* 1x bag of (10) Poisoned caltrops [Type IV] &lt;br /&gt;
&lt;br /&gt;
* 2x Poison coated Daggers [Type I, Type III]&lt;br /&gt;
&lt;br /&gt;
20:13, 12 November 2015 (UTC)&lt;br /&gt;
&lt;br /&gt;
==== Poison &amp;amp; The ACC ====&lt;br /&gt;
&lt;br /&gt;
Members may make use of poisons in the ACC, but must declare what specific poison-types they are bringing to the fight so that it is clearly stated in the Match Details. The following bullet points detail how poisons are treated in the ACC.&lt;br /&gt;
&lt;br /&gt;
* Members must have the Poison Weapons Feat to use poisons in the ACC. This is done for mechanical and balancing reasons for the purpose of the ACC.&lt;br /&gt;
&lt;br /&gt;
* Poison Weapons in the ACC covers the coating of a given weapon for a single type of Poison. To effectively use a poisoned weapon in the ACC, a member must have the &amp;quot;Poison Weapons&amp;quot; Feat. &lt;br /&gt;
&lt;br /&gt;
* A poisoned weapon may only be coated with one type of poison.&lt;br /&gt;
&lt;br /&gt;
* A member may utilize poison in the form of a vial or contact method, but must specify that they have the poison with them in the match&#039;s weapon details. Contact poison locations should be clearly indicated in the details as well, such as the lips or the gloves. &lt;br /&gt;
&lt;br /&gt;
* Members who carry a poison, or use poisoned weapons are assumed to have both the poison and its antidote at their disposal.&lt;br /&gt;
&lt;br /&gt;
* For a poison to affect an opponent, the weapon must make contact with the bloodstream. Simply holding a poisoned weapon in your hand will not have an effect, but giving yourself a small cut with the weapon would. &lt;br /&gt;
&lt;br /&gt;
* Different species react to poisons differently. If a member does not have a bloodstream, they are not going to suffer effects from that type of poison. These specifications can be found on each Species DJB-Wiki entry. &lt;br /&gt;
&lt;br /&gt;
* A member must define the poison type or a specific poison in Match Details of the challenge.&lt;br /&gt;
&lt;br /&gt;
* A member with a high *Medecine* or *Survival* skill may be able to utilize the environment to create a partial antidote to a poison they are afflicted with. This would require time and concentration, however, which tends to break up the realistic pacing of an ACC Battle and could work against your score. The venue would also have to provide appropriate natural or chemical resources. &lt;br /&gt;
&lt;br /&gt;
* Similarly, Force **Healing** will allow a Force User to treat the effects of poison, assuming they have time to concentrate on the specific task, which will often be difficult during combat.&lt;br /&gt;
&lt;br /&gt;
* Higher levels of **Control Self** will allow a Force User to alter their bodies to better cope with the effects of a poison, but would not actually treat the actual symptoms of the poison. &lt;br /&gt;
&lt;br /&gt;
* Poisons do not act immediately, they take time to incapacitate or kill, depending on the volume applied/injected and method of doing so. The amount on a coated blade would be less than a dart or other projectile designed to inject the poison on impact like the Kamino Saberdart.&lt;br /&gt;
&lt;br /&gt;
===== Poison Related Feats =====&lt;br /&gt;
&lt;br /&gt;
&amp;quot;La Résistance&amp;quot; - Allows the character’s body to naturally resist the effects of toxins and poisons introduced into the bloodstream through conditioning. They can do this without **Control Self**, which allows them to fight through the effects of poisons applied in the ACC. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Poison Weapons&amp;quot; - Allows a character to use poisoned weapons effectively without accidentally poisoning themselves in the process.&lt;br /&gt;
&lt;br /&gt;
===== Suggested Lore Topic =====&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
=== Award and Society Weapons ===&lt;br /&gt;
==== Sacramental Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Golden Lightsaber =====&lt;br /&gt;
Type: Primary/Secondary Lightsaber&lt;br /&gt;
&lt;br /&gt;
A cosmetically gold lightsaber, able to have the blade color of gold, meant as the ultimate status symbol for a member of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
===== Silver Sash =====&lt;br /&gt;
Skill Type: None&lt;br /&gt;
&lt;br /&gt;
A length of argent sash fabric woven with shaved flakes of mandalorian iron and treated with Sith Alchemy to resist the repeated bite of a lightsaber blade. Typically worn as either a scarf, waist-sash, or arm guard.&lt;br /&gt;
&lt;br /&gt;
==== Diamond Sword ==== &lt;br /&gt;
Skill Type: Bladed Weapons&lt;br /&gt;
&lt;br /&gt;
Forged from mandalorian iron and treated with Sith Alchemy, the diamond-crafted blade is not only lightsaber resistant, but lightweight and able to deflect blaster bolts.&lt;br /&gt;
&lt;br /&gt;
==== Emerald Dagger ==== &lt;br /&gt;
Skill Type: Bladed Weapons&lt;br /&gt;
&lt;br /&gt;
Fashioned after the asymmetrical blade of a “kris”, the emerald’s blade is able to blunt any non-lightsaber or alchemy treated weapon while able to shatter any non-lightsaber/blades treated with Sith Alchemy/sacramentals. &lt;br /&gt;
&lt;br /&gt;
===== Ruby Scepter =====&lt;br /&gt;
Skill Type: Blunt Weapons&lt;br /&gt;
&lt;br /&gt;
An excellent instrument for inflicting blunt trauma, the staff of the scepter itself is impervious to any non-lightsaber/alchemical treated weapon.&lt;br /&gt;
&lt;br /&gt;
===== Amethyst Kukri =====&lt;br /&gt;
Skill Type: Bladed Weapons&lt;br /&gt;
&lt;br /&gt;
The Kukri is designed for chopping and hacking rather than slashing or stabbing. The blade itself is able to deflect blasters and disruptors, but will break against a lightsaber. &lt;br /&gt;
&lt;br /&gt;
===== Sapphire Blade =====&lt;br /&gt;
Skill Type: Bladed Weapons&lt;br /&gt;
&lt;br /&gt;
Fashioned in the style of a gladius short sword, the Sapphire Blade is versatile as a bladed melee weapon and falls between a full longsword and a dagger or knife. The azure colored blade is incredibly durable, and can dissipate blaster bolts.&lt;br /&gt;
==== GMRG Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Sith Helm =====&lt;br /&gt;
Voice-Grand Master: Pravus&lt;br /&gt;
&lt;br /&gt;
A Sith Helm of chrome plating painted with the red accents of the Sith Order and carry the status of having earned the Grand Masters trust. &lt;br /&gt;
&lt;br /&gt;
===== Sith Amulet ===== &lt;br /&gt;
Voice-DGM: Mav&lt;br /&gt;
&lt;br /&gt;
A ruby amulet wired into a gauntlet that can deliver a charged shock. &lt;br /&gt;
&lt;br /&gt;
===== Geo-Rangefinder =====&lt;br /&gt;
MAA: Aabs&lt;br /&gt;
&lt;br /&gt;
Provides portable transmitter that can call down an Orbital bombardment.*&lt;br /&gt;
(Not Applicable for the ACC)&lt;br /&gt;
&lt;br /&gt;
===== Personal Energy Shield ===== &lt;br /&gt;
Seneschal: James&lt;br /&gt;
&lt;br /&gt;
A metallic bracer with the unique ability to generate a thin disk of energy the size of a buckler. This energy shield can stand up against a single clip of blaster bolts or slugs, but will phase out and need at least half a day to fully recharge. Perfect for making a quick escape from a sticky situation.&lt;br /&gt;
&lt;br /&gt;
===== Hunter Killer Training Remote =====&lt;br /&gt;
Headmaster: Dacien&lt;br /&gt;
&lt;br /&gt;
A small droid used for training, that will track down a user and fire harmless, bug zapper-like energy blasts. &lt;br /&gt;
&lt;br /&gt;
===== Dart Shooter ===== &lt;br /&gt;
Voice: Evant&lt;br /&gt;
Skill Type: Miscellaneous Weapons&lt;br /&gt;
&lt;br /&gt;
A compressed air, wrist mounted weapon loaded with five darts, that fires a single dart up to fifty meters. Poison cartridges subject to Poison Weapons Policy.&lt;br /&gt;
&lt;br /&gt;
===== Hidden Blade Bracer =====&lt;br /&gt;
FIST: Valhavoc&lt;br /&gt;
Skill Type: Bladed Weapons&lt;br /&gt;
&lt;br /&gt;
Easily concealed within a simple looking bracer, the retractable, double-pronged ‘blades’ can produce an electric shock on par with a police taser.&lt;br /&gt;
&lt;br /&gt;
===== Shield =====&lt;br /&gt;
JST: Jac&lt;br /&gt;
&lt;br /&gt;
A very shiney, chrome, and ornately decorated durasteel shield. &lt;br /&gt;
&lt;br /&gt;
( Previous Dark Councilor Accessories )&lt;br /&gt;
&lt;br /&gt;
===== The Lion’s Claw ===== &lt;br /&gt;
Grand Master: Muz Ashen&lt;br /&gt;
&lt;br /&gt;
A finely craft gauntlet with a trio of purple “Claw” marks on each side to honor the Lion of Tarthos. The gauntlet features a unique set of retractable, sharp steel claws.&lt;br /&gt;
&lt;br /&gt;
===== Herald’s Datapad =====&lt;br /&gt;
Herald: Socorra &lt;br /&gt;
&lt;br /&gt;
A high end datapad with more than standard processing power, and a compartment for cigars. &lt;br /&gt;
&lt;br /&gt;
===== Galactic Map Holo Projector =====&lt;br /&gt;
MAA: Kalen&lt;br /&gt;
&lt;br /&gt;
A holo map of the known galaxy that’s the size of a bread box. &lt;br /&gt;
&lt;br /&gt;
===== Combat Hammer =====&lt;br /&gt;
DGM: Raken  &lt;br /&gt;
Skill Type: Blunt Weapons&lt;br /&gt;
&lt;br /&gt;
A large warhammer with a thick red shaft that can release a small shockwave on impact from the power cells stowed within.&lt;br /&gt;
&lt;br /&gt;
===== Prisoner’s Stun Cuffs ===== &lt;br /&gt;
JST: Taig&lt;br /&gt;
&lt;br /&gt;
A pair of Durasteel binders that go on a person’s wrists to restrain them. Has the ability to exude a powerful electric shock upon the wearer to aid in restraint.&lt;br /&gt;
&lt;br /&gt;
===== Personal Sensor Jammer =====&lt;br /&gt;
Voice: Shad&lt;br /&gt;
&lt;br /&gt;
A wrist worn device that makes the user invisible on active and passive sensors when activated, but interferes with these sensors and devices highlighting the anomaly. &lt;br /&gt;
&lt;br /&gt;
==== Shadow Academy ====&lt;br /&gt;
&lt;br /&gt;
====== Sith Sword ====== &lt;br /&gt;
Styled after a conventional broadsword, this double-edged blade is imbued with Sith alchemy that makes the blade lighter than a typical steel sword while giving it the strength to withstand hits from a lightsaber or to deflect blaster bolts. &lt;br /&gt;
&lt;br /&gt;
====== Lanvarok ====== &lt;br /&gt;
A polearm weapon and projectile disk launcher combination. A standard polearm weapon, that fires standard disks. &lt;br /&gt;
&lt;br /&gt;
==== Inquisitorius ====&lt;br /&gt;
&lt;br /&gt;
====== Sith Dagger ======&lt;br /&gt;
Skill Type: Bladed Weapons&lt;br /&gt;
&lt;br /&gt;
A weapon that is crafted specifically for Grand Inquisitors, the slightly curved blade almost resembles a knife. The cobalt-blue blade is made of metallurgical alloys that make it light as a feather, and with alchemical alterations has the ability to withstand hits from a lightsaber and even deflect blaster bolts.&lt;br /&gt;
&lt;br /&gt;
===== Inquisitorius Stiletto =====&lt;br /&gt;
Skill Type: Bladed Weapons&lt;br /&gt;
&lt;br /&gt;
An accessory weapon that is a variation of the Molecular Stiletto appearing to be nothing more than a typical, slender dagger. Upon thumbing a small activator stub on the hilt, however, a sharp and nearly invisible monomolecular blade springs from the tip. This makes the stiletto perfect for penetrating armor in weak points and is deadly as a stabbing weapon in its own right. The blade itself is incredibly brittle, however, and will buckle under impact against even a basic vibroblade. Perfect for a quick and quiet kill, but not as useful in a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Arachnid.jpg&amp;diff=146425</id>
		<title>File:Arachnid.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Arachnid.jpg&amp;diff=146425"/>
		<updated>2015-11-16T03:42:53Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Creatures]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Elols&amp;diff=146424</id>
		<title>User:Elols</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Elols&amp;diff=146424"/>
		<updated>2015-11-16T03:41:37Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: Redirected page to Strask Rurra&amp;#039;bek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Strask Rurra&#039;bek]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Bieten_Macht_Elols&amp;diff=146423</id>
		<title>Bieten Macht Elols</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Bieten_Macht_Elols&amp;diff=146423"/>
		<updated>2015-11-16T03:41:13Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: Redirected page to Strask Rurra&amp;#039;bek&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Strask Rurra&#039;bek]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zekk&amp;diff=146370</id>
		<title>Zekk</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zekk&amp;diff=146370"/>
		<updated>2015-11-11T21:13:15Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: til he makes a page, I suppose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Zekk]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Grey_Wolf&amp;diff=146359</id>
		<title>Grey Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Grey_Wolf&amp;diff=146359"/>
		<updated>2015-11-11T02:27:33Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Grey Wolf&lt;br /&gt;
|image=&lt;br /&gt;
|founder=&lt;br /&gt;
|leaders=&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Tarentum]]&lt;br /&gt;
*[[Mortis]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
[[Grey Wolf]] are a [[Battle Team]] led by [[Savant]] [[Caesar]]. Their direct superiors are [[Clan Tarentum]], but whilst the Clan is mainly aligned to the dark side of [[starwars:the Force|the Force]], Grey Wolf, as its name dictates, are not aligned to the dark side nor the light, they are somewhere in the middle.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Unit Proposal ===&lt;br /&gt;
Gray Unit - Battleteam: Crew of the Grey Wolf&lt;br /&gt;
&lt;br /&gt;
*Unit Name: Crew of the Grey Wolf&lt;br /&gt;
*Unit Path: Gray, accepting all gray orders&lt;br /&gt;
*Unit Patron: Rekio Corsair-Tarentae&lt;br /&gt;
*Unit Rivalry: Confirmed with the BTL House Mortis  &lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
Upon the conclusion of Reanimated, the broken and ruined Raiju Kang dies in the battle with a small collection of mercenaries and loyalists/soldiers. In the aftermath, while Farrin Xies is still setting up his control over the Tarentum military, these individuals manage to commandeer the Huntsman. Members of The Order of the Trident are enraged and embarrassed, given their mission by the newly formed House Mortis to unite all of the missing Tarentum navy. OotT is dispatched to retake the stolen vessel but the resources of the thieves allow them to leave the system unnoticed, in the insuring months a familiar vessel is regularly spotted harassing Tarentum business and Yridian travels but bearing the name the Grey Wolf. The ragtag crew of this vessel is rumoured to have connections to the failed civil war with several of them wielding lightsabers and ramblings of a neutral side of the force, yet the Tarentum military still has yet to make contact with the vessel.&lt;br /&gt;
&lt;br /&gt;
== Unit Philosophy == &lt;br /&gt;
This unit is proposed as a small group of likeminded Tarenti who have either previously declared alignment with the Gray Path or will be adopting this path for their character. Our mission statement will be to provide a home in Tarentum for those who aren&#039;t of the dark side and who want to experience a small family like unit - where we will be adopting the unit faction system proposed by Bloodfyre and Rekio. While our hope is to grow this path within Tarentum this specific unit will not seek to grow into a house but rather serve as a staging ground for another gray unit to spawn from with a different theme and once they are established we proposed bringing the two units under the umbrella of a House at that point. (Since not everyone will want to play Firefly) This would mean the new House would form under the bias of an alliance between the two gray units within Tarentum allowing each unit to continue with their established history and themes while the new House can adopt an overarching theme for the two units. Grey Wolf members have a belief that they can balance out the Force and defend Tarentum not by attacking but using defensive moves, to protect and help the Clan, overcome the problems which it occurs taking a stand against, all out war.&lt;br /&gt;
&lt;br /&gt;
== Patronage ==&lt;br /&gt;
While other faction units are being developed with the namesake/patron being involved in the unit adminstration (either as BTL or BTS); Grey Wolf will not be. This is both because our Patron, Rekio, is uncertain of his desires to come back from the rogues at this point Grey Wolf is under new management. With Caesar as BTL and Lev as BTS Fictionally, it is established that Rekio died during the Battle of Northland sacrificing himself for the good of others - an action that the members of Grey Wolf take as an example that perhaps Tarentum has different perspectives than just darkness. Furthermore, due to a failed rebellion in the Yridian population that these people aren’t necessarily against Tarentum - that many Tarentum Consuls in the past had a strong relationship with Yridians and some (Notably Rekio) were actually beloved by the populists. This suggests that perhaps harmony can be established between Tarentum and Yridians again, with a different perspective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tarentum]]&lt;br /&gt;
[[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:Tarentum&amp;diff=146358</id>
		<title>Template:Tarentum</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:Tarentum&amp;diff=146358"/>
		<updated>2015-11-11T02:23:30Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: removing redlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|table class=&amp;quot;collapsible autocollapse&amp;quot; width=&amp;quot;98%&amp;quot; align=&amp;quot;left&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px #522424 solid; background: #000000;-moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; -moz-border-radius-topleft: 1em; -moz-border-radius-bottomleft: 1em; -moz-border-radius-topright: 1em; -moz-border-radius-bottomright: 1em; width: 200; margin-top: -1.4em; margin: 0 0 1em 1em; font-family: Arial, Helvetica, sans-serif; font-size: 10px; color: #ffffff;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;-moz-border-radius-topleft: 1em; -moz-border-radius-topright: 1em; text-align: center; color: #ffffff; font-variant:small-caps; font-size:larger; background-color: #651B24; text-align:center;&amp;quot; | &#039;&#039;&#039;Tarentum&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #4D131A; padding-left:6px; padding-right:6px; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Units&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; text-align:left&amp;quot; |&amp;lt;ins&amp;gt;Clan:&amp;lt;/ins&amp;gt; [[Tarentum]] • &amp;lt;ins&amp;gt;House:&amp;lt;/ins&amp;gt; [[Mortis]]  • &amp;lt;ins&amp;gt;Battleteams:&amp;lt;/ins&amp;gt; Order of the Trident, Nekros Syndicate, Grey Wolf&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #4D131A; padding-left:6px; padding-right:6px; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Leadership&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; text-align:left&amp;quot; | &amp;lt;ins&amp;gt;Consul:&amp;lt;/ins&amp;gt; {{Tar-CON}} • &amp;lt;ins&amp;gt;Proconsul:&amp;lt;/ins&amp;gt; {{Tar-PCON}} • &amp;lt;ins&amp;gt;Rollmaster:&amp;lt;/ins&amp;gt; {{Tar-RM}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ins&amp;gt;Quaestor:&amp;lt;/ins&amp;gt; {{MortisCO}} • &amp;lt;ins&amp;gt;Aedile:&amp;lt;/ins&amp;gt; {{MortisXO}}&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;ins&amp;gt;Battleteam Leaders:&amp;lt;/ins&amp;gt; Revoc Aryss, [[Solas Night-Thorn]], [[Caesar]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #4D131A; padding-left:6px; padding-right:6px; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Possessions&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; text-align:left&amp;quot; |  [[:Category:Tarentum OOB|Order of Battle]] • [[:Category:Tarentum Dominion|Tarentum Dominion]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #4D131A; padding-left:6px; padding-right:6px; text-align:center&amp;quot; width=&amp;quot;150px&amp;quot; | &#039;&#039;&#039;Misc&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background: #222222; padding-left:6px; padding-right:6px; text-align:left&amp;quot; | [[Clan Tarentum Military|Tarentum Military]] • [[Tarentum M/S Program]] • [[Tarentae]] • [[Necromancy]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;-moz-border-radius-bottomleft: 1em; -moz-border-radius-bottomright: 1em; text-align: center; background-color: #651B24; color: #4FBD52; font-size:smaller;&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Tarentum Templates|{{PAGENAME}}]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:MortisXO&amp;diff=146357</id>
		<title>Template:MortisXO</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:MortisXO&amp;diff=146357"/>
		<updated>2015-11-11T02:23:19Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: fixing redlink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Zekk|Zekk]]&amp;lt;noinclude&amp;gt;[[Category:Tarentum Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Nekros_Coven&amp;diff=146356</id>
		<title>Nekros Coven</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Nekros_Coven&amp;diff=146356"/>
		<updated>2015-11-11T02:20:21Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization&lt;br /&gt;
|name= Nekros Syndicate&lt;br /&gt;
|image=&lt;br /&gt;
|founder=[[Solas Night-Thorn]]&lt;br /&gt;
|leaders=*[[Solas Night-Thorn]]&lt;br /&gt;
*[[Frosty Romanae Tarentae]]&lt;br /&gt;
|members=*[[Solas Night-Thorn]]&lt;br /&gt;
*[[Frosty Romanae Tarentae]]&lt;br /&gt;
*[[Dox Romanae]]&lt;br /&gt;
|headquarters=[[The Pyramid]]&lt;br /&gt;
|locations=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[30 ABY to 39 ABY|39 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Tarentum]]&lt;br /&gt;
*[[Mortis]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|}}&lt;br /&gt;
&lt;br /&gt;
The [[Nekros Syndicate]] is a [[Battleteam|battle team]] within [[Mortis|House Mortis]] of [[Tarentum|Clan Tarentum]]. Formed by [[Solas Night-Thorn]] at the guidance of the spirit of [[Ronovi Tavisaen]]&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tarentum]]&lt;br /&gt;
[[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Lonewolf&amp;diff=146354</id>
		<title>Lonewolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Lonewolf&amp;diff=146354"/>
		<updated>2015-11-10T21:46:40Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category / type fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Gray&lt;br /&gt;
|image= &lt;br /&gt;
|firstname=Lonewolf&lt;br /&gt;
|lastname=&lt;br /&gt;
|homeworld=[[starwars:Corellia|Corellia]]&lt;br /&gt;
|birth=0 ABY (39)&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Jet Black&lt;br /&gt;
|eyes=Ice Blue&lt;br /&gt;
|height=1.83 meters&lt;br /&gt;
|weight=90.17 kilograms&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=[[Rhiann Baenre]]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14381|14381]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;YOUR CHARACTER&#039;&#039;&#039; is... overview of character.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
=== Additional Heading ===&lt;br /&gt;
==== Possible Subheading ====&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Lightsaber_Forms&amp;diff=146320</id>
		<title>CS Guide: Lightsaber Forms</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Lightsaber_Forms&amp;diff=146320"/>
		<updated>2015-11-07T22:48:01Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: I may have forgiven the repeated small edits (that could have been one), but to misspell the same word each time too....&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CS TOC}}&lt;br /&gt;
The following guide will provide a snapshot overview of the [https://drive.google.com/file/d/0Byuxgyuf9uiEN253MVBHaUJ4U2s/view Dark Jedi Brotherhoods Lightsaber Guide]. It will break down the core information of each form, and cover how they factor into the Antei Combat Center for the purpose of writing lightsaber duels. Please refer to the full guide for an in depth study on the history and lore surrounding each form. &lt;br /&gt;
&lt;br /&gt;
== How to Use This Guide ==&lt;br /&gt;
As with any large subject, it is impossible to express the full detail and nuance of lightsaber combat in a few pages worth of writing. This guide should be a springboard for those looking to learn more about which Lightsaber form they are going to pick while also providing a quick reference for the seasoned veteran. This guide is not meant to be a crutch or restrictive to how you write your character. The descriptions listed below are by no means complete and should be treated not as an inflexible gospel, but as a first-order approximation for how to describe practitioners of the form typically act, and how Graders could use for interpreting material.&lt;br /&gt;
&lt;br /&gt;
For information on how lightsabers work and unlock in the brotherhood, please refer to the [[Lightsaber]] Codex Article.&lt;br /&gt;
&lt;br /&gt;
== Lightsaber Skill Tiers ==&lt;br /&gt;
The following is a breakdown of how your respective Skill points in your character Primary or Secondary form can be visualized when writing lightsaber combat. For more information, see the [[Skills]] page of the [[Character Creation Guide]]. &lt;br /&gt;
&lt;br /&gt;
=== Primary Lightsaber Form ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Primary Lightsaber Form&lt;br /&gt;
|description=An individual&#039;s skill in their &#039;&#039;Primary Lightsaber Form&#039;&#039;. This skill must be trained (minimum of +1) to use and cannot be used untrained.&lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective form.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective form.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective form.&lt;br /&gt;
|tier4=You are a Master of your respective form.&lt;br /&gt;
|tier5=Masters come to you for advice and training.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary Lightsaber Form ===&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Secondary Lightsaber Form&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Secondary Lightsaber Form&#039;&#039; that becomes available to Equites. This skill must be trained (minimum of +1) to use and cannot be used untrained. &lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective form.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective form.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective form.&lt;br /&gt;
|tier4=You are a Master of your respective form.&lt;br /&gt;
|tier5=Masters come to you for advice and training.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Combat Aspects -- “Hybrid Styles” ==&lt;br /&gt;
&lt;br /&gt;
Some members will choose to select both a Primary and Secondary Lightsaber form. For those same members that want to explain how your character uses both Lightsaber forms together to create their own unique “Style”, a Custom Combat Aspect would need to be created. Please contact the Voice staff or Combat Master if you require assistance with your Combat Aspects.&lt;br /&gt;
&lt;br /&gt;
== Lightsaber Forms (Primary / Secondary)  ==&lt;br /&gt;
=== Form 0 - Banlanth ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
Wielding a lightsaber is difficult, dangerous, and requires a connection to the Force to truly master. Unique to the lightsaber, gyroscopic feedback will twist the weapon from the wielder&#039;s hands if they are unfamiliar with the weapon. Banlanth training allows Journeymen to learn the foundation of lightsaber combat before advancing to one of the true Forms at the rank of Knight. The ability to use a lightsaber at all is an incredible advantage in combat which should not be overlooked, though a member employing Form 0 will quickly become outclassed in a lightsaber duel against a Jedi employing any of the other lightsaber Forms. It should go without saying that this level does not provide the competency for a user to properly wield multiple lightsabers simultaneously or a saberstaff.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Banlanth trainees are taught to use both hands, as lightsabers are not easy weapons to wield, and at this level, the practitioner lacks the proper touch to effectively control the blade through anything but the most basic techniques. A Jedi learning Banlanth will stand firm and would do best to avoid overconfidence.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
Trainee’s strikes should always be deliberate to ensure that every move counts. The Jedi’s training at this level prevents them from effectively stringing attacks together, meaning that most strikes will leave an opening in their guard. As a result, a Jedi learning Banlanth will typically move very slowly and carefully while their lightsaber is activated.&lt;br /&gt;
&lt;br /&gt;
Banlanth teaches the Jedi the foundational techniques that will later evolve into their chosen Form. The Jedi learns how to deflect blaster bolts, block an opposing lightsaber, albeit most effectively in a controlled situation.&lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
Deliberate, careful, unpolished, untrained, slow, basic&lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (No)&lt;br /&gt;
* Reverse Grip (No)&lt;br /&gt;
* Saberstaff (No)&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Younglings&lt;br /&gt;
&lt;br /&gt;
=== Form I - Shii-Cho ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
Shii-Cho is often known by its moniker of &#039;&#039;&#039; &amp;quot;The Simplest Form&amp;quot; &#039;&#039;&#039;. Some in the Brotherhood use the term derisively, seeing the &#039;&#039;&#039;First Form&#039;&#039;&#039; as something learned only by those who lack the skill to learn anything better. True masters, however, embrace the term, seeing the appellation for the high praise it truly is. Shii-Cho is indeed the simplest of the forms, surviving the ages on the merits of its intuitive ease and obvious utility. While not ideal for every situation, practitioners of Shii-Cho rarely find themselves at a significant disadvantage. Easy to learn though the style may be, masters are to be underestimated only at great peril to one&#039;s dignity and possibly, life.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Shii-Cho utilizes what is called a &amp;quot;hammer grip” where the hands are kept in direct line with the wrists and forearms. Adherents of Form I typically utilize a two-handed grip to maximize their strength. Some especially strong and confident users may opt to use the form one-handed, either to more easily combine other styles of combat.&lt;br /&gt;
&lt;br /&gt;
The Shii-Cho user will usually bend their knees, legs slightly wider than the shoulders, both to help with balance and to form a compact target. The saber will be held in a slightly upwards angle, with the grip roughly at waist level. Adherents usually do not so much walk as shuffle across the floor, with the torso and saber moving to keep facing the opponent.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
Shii-Cho strikes are direct, straight-line maneuvers that eschew subtlety for the quickest and shortest path of attack. The adherent will commonly strike from the shoulder to put the most weight behind the attack so as to attempt to overpower those foes whose defenses cannot simply be bypassed. The First Form’s attacks show little in the way of variety or obliqueness, and are mostly direct and focused slashes and chops. Its repertoire, though limited, has been known to fool an opponent expecting a more complex attack.&lt;br /&gt;
&lt;br /&gt;
Shii-Cho has no dedicated defensive moves. Instead, its &amp;quot;blocks&amp;quot; are the exact same maneuvers that the style also uses for offense, literally striking an opposing saber blade. This occasionally falters against opponents wielding more than one lightsaber but is otherwise quite efficacious.&lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
Aggressive, blunt, hammering, direct, forceful, bullish, offensive, overbearing, raw, straightforward, unsubtle, artless, unsophisticated.&lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (Yes)&lt;br /&gt;
* Reverse Grip (No)&lt;br /&gt;
* Saberstaff (Yes)&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Kit Fisto&lt;br /&gt;
&lt;br /&gt;
=== Form II - Makashi ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
Makashi is often known by its moniker of ‘’’ &amp;quot;The Contention Form&amp;quot; ‘’’. Developed for the purpose of lightsaber-to-lightsaber combat, Makashi is the most dueling-centric of the lightsaber forms, and as a result, becomes drastically less effective against multiple opponents or adversaries with ranged weapons. Relying on precision and efficiency over more basic forms&#039; wild, sweeping motions, Makashi allows a Jedi to defend himself against a lightsaber wielding opponent with minimal effort, while placing a heavy focus on precise, short strikes. &lt;br /&gt;
&lt;br /&gt;
A Makashi adherent relies much less on their physical strength as their swiftness and the inherent deadliness of the lightsaber. Practitioners of Makashi often prefer to wield a lightsaber with a curved hilt, allowing for a greater effective range of motion with only the flick of a wrist.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
The saber is traditionally held in one of two positions. The first is where the saber blade is held parallel to the floor at chest level, pointing at the opponent with the arm slightly extended so that the elbow is held in front of the body yet still relaxed. The second position is to hold the saber hilt at navel level, perpendicular to the ground but diagonal across the body, with the elbow tucked against the waist. The first position emphasizes offense while the second emphasizes defense.&lt;br /&gt;
&lt;br /&gt;
Makashi&#039;s basic stance is to turn sideways toward an opponent as to minimize an adherent’s silhouette and openings.  The adherent’s feet should be slightly more than shoulder width apart with the lead foot pointing at the opponent and the trailing foot turned perpendicular in relation to the lead foot for balance. The knees should be kept slightly bent, their weight resting on both feet equally, though some adherent’s prefer to place most of their weight on their trailing foot. The trailing arm should be held behind the adherent in a protected but comfortable position that would act as a counterbalance to their movements.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
Makashi incorporates short, precise thrusts and slashes accompanied by sudden movement changes that maximize energy retention. Defense is as much a part of offense, in the sense that counter-attacks are used heavily within this form.&lt;br /&gt;
&lt;br /&gt;
Makashi relies heavily on “not being there” when an opponent attacks. The form provides adequate defense to all but highly kinetic strikes and will redirect most strikes as opposed to offering outright parries, instead incorporating ripostes, which is more of an immediately following attack that is part of a parry. The Makashi user tries to avoid using blocks and blade locks if at all possible, because they occupy the blade without gaining any tactical advantage.&lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
Elegant, precise, fluid, swift, focused, refined, smooth, counter, riposte.&lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (No )&lt;br /&gt;
* Reverse Grip (No )&lt;br /&gt;
* Saberstaff (No )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Count Dooku&lt;br /&gt;
* Asajj Ventress&lt;br /&gt;
&lt;br /&gt;
=== Form III - Soresu ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
Soresu, also known as the ‘’’ &amp;quot;Way of the Mynock&amp;quot; ‘’’ or the ‘’’Resilience Form’’’ is the most defensive of all Lightsaber Forms. It was born of necessity as blasters became more and more prevalent in Galactic society. Soresu focused on defending the user from multiple attacks, both bladed and ranged. This form offers few attacking strikes and primarily uses parries, deflections and ripostes to protect the adherent from harm. Against a lightsaber-wielding adversary, the Soresu adherent will usually attempt to wait until their foe has tired themselves out, gets sloppy, or presents them with a glaring opening.&lt;br /&gt;
&lt;br /&gt;
With concentration, Soresu users can redirect and aim blaster bolts into a target.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
A single-handed grip places the hand high on the hilt, almost on top of the emitter. The thumb and index fingers are on opposite sides of the hilt and are securely but not tightly held against the hilt.  The middle and ring fingers are wrapped tightly around the hilt providing both grip and fulcrum. The little finger is barely touching the hilt. With this grip the thumb and index finger direct the blade while suddenly tightening the little finger will provide the quick snap of the blade needed for one handed deflection of blaster bolts.&lt;br /&gt;
&lt;br /&gt;
The two-handed grip has all the fingers of the dominant hand wrapped around the hilt slightly below the emitter with the thumb coming around and resting on top of the index and middle fingers.  The trailing hand is placed just above the pommel with the fingers wrapped in the same manner, but obviously the opposite direction. With this grip, the lead hand guides the lightsaber while the trailing hand moves it.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
Defense is king. The dominant side is turned to the rear as the adherent is squared sideways to the opponent. The saber is typically held over the head with a single hand, parallel to the ground pointing forward at the opponent while the off-hand is stretched forward. This allows the user to execute quick spins and displacements as well as the ability to retreat without actually giving up ground. The lightsaber stays in perfect position for drop parries and upward deflections as well as having leverage for sudden offensive sweeps. Adherents will shuffle their feet to move, and find little reason for their feet to leave the ground. &lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
tight coils, clockwork, whirlwind, basket-weave, impenetrable, rebounding, bulwark, instinctive, protective, deflective, untouchable, reflective, patient, invincible, efficient  &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (No )&lt;br /&gt;
* Reverse Grip (Yes )&lt;br /&gt;
* Quarterstaff (Yes )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Obi Wan Kenobi&lt;br /&gt;
* Luminara Unduli&lt;br /&gt;
* Ki-Adi-Mundi&lt;br /&gt;
&lt;br /&gt;
=== Form IV - Ataru ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The ‘’’Fourth Form’’’, also known as Ataru, the ‘’’Way of the Hawk-Bat’’’ or the ‘’’ &amp;quot;Aggression Form&amp;quot; ‘’’ was developed and put into practice by the Jedi Order sometime prior to the Mandalorian Wars where it quickly rose in its fame and use. A dynamic, acrobatic form that focuses on blitzing single opponents with a flurry of furiously aggressive strikes, Ataru lacks in defense and is ill-advised for use against more than one opponent. The acrobatic nature of Ataru is extremely taxing on the body, and as a result, is not ideal for prolonged engagement.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Held in an almost relaxed grip, the Ataru stylist changes his handling based upon the maneuver. In general, the flexibility in the grip is achieved by using half of the fingers held loosely and the other half held tightly, allowing for easy spins and slices and turns of the wrist.&lt;br /&gt;
&lt;br /&gt;
The typical ready stance of Ataru is quite literally standing motionless. Some masters prefer to turn slightly sideways and bring their saber up in a gesture to show that they are ready as a mark of respect for their opponent. However, when they aren’t idle, the user is in constant motion, either advancing, attacking, or retreating back to a safe distance. More experienced practitioners of Ataru will engage in kaleidoscopic acrobatics to attack from unconventional and unexpected avenues of attack, often utilizing the terrain to rebound off in order to achieve this.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
Ataru is very dynamic and somewhat aggressive somewhat, calling for a near constant attack stream, relying upon the saberist’s speed and persistence to overwhelm their enemy&#039;s defenses. Many acrobatic stunts are used to help catch the enemy off guard and to find gaps in their defenses that the Form IV adherent can access.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the constantly whirling attacks prove to leave the adherent somewhat undefended at many times and occasionally overextended. The major reason Jedi Master Yoda was able to use this form so effectively was because his small frame made him naturally more difficult to strike. A larger adherent would likely find the weak defenses of Form IV a liability.&lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
whirling, jumping, twisting, cyclonic, dervish. &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (No )&lt;br /&gt;
* Reverse Grip (No )&lt;br /&gt;
* Quarterstaff (No )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Qui-Gon Jinn&lt;br /&gt;
* Yoda&lt;br /&gt;
&lt;br /&gt;
=== Form V - Djem So ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
Djem So is the ‘’’Way of the Krayt Dragon’’’, or more colloquially, the ‘’’ &amp;quot;Domination Form&amp;quot; ‘’’. Designed as an amalgamation of [[Makashi|Makashi’s]] saber-dedicated precision and [[Soresu|Soresu’s]] muscle-memory effectiveness, Djem So is aggressive and uninhibited. Djem So admires power in all things, seeking to batter down obstacles be they physical, mental, social or spiritual. As a result, the forms simple aggression belies a dangerous appreciation for strength, and when a foe chooses to directly block a Djem So master’s strike, it may well be the last thing they do.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Orthodox Djem So practitioners place their dominant hand high on the saber hilt, grasping it tightly so as to maintain a steady grip on the weapon while performing overpowering swings. In two-handed use, the off-hand is then placed lower on the hilt, allowing the user to lever the weapon in mid-swing for additional force. &lt;br /&gt;
&lt;br /&gt;
Djem So adherents typically use a solid stance, with both knees slightly bent so as to maximize their grounding during attacks. Legs and body are typically turned sideways, so as to present the smallest possible target profile. The dominant leg is usually placed to the back, allowing the user to make one forceful strike and then advance, following through with an even more powerful attack. Movements are deliberate and fairly slow, sacrificing mobility for grounding. Almost all trained movements advance the practitioner forward; the style’s inventors deliberately omitted most forms of retreat, feeling that they would detract from Djem So’s offensive focus.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
The Perseverance Form is an offensive style employing a wide variety of different attacks, most of them wide-angle swings that bring to bear as much force as the user can muster. The form also has several stabbing and chopping attacks, mostly used to vary attacks and keep an opponent guessing. Whenever possible, the adherent will use a barrage of different swings following closely on each other, disturbing an opponent’s balance and footing until it is possible to strike a finishing blow.&lt;br /&gt;
&lt;br /&gt;
The Way of the Krayt Dragon has little in the way of defenses, preferring to trust in offensive action to cow enemies. What few dedicated defensive moves the Perseverance Form teaches are almost all ‘reversals’: maneuvers that have the specific purpose of turning the tables on an opponent and regaining the offensive. This philosophy can be seen even when fighting a blaster-wielding opponent: whereas the more defensive styles typically turn bolts aside, Djem So often reflects them back at the attacker.&lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
aggressive, dominant, powerful, chained, rapid-fire, reflective &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (No )&lt;br /&gt;
* Reverse Grip (No )&lt;br /&gt;
* Quarterstaff (No )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Anakin Skywalker&lt;br /&gt;
* Luke Skywalker&lt;br /&gt;
&lt;br /&gt;
=== Form V - Shien ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The “Perseverance Form” or Shien, is the variant on Form V which was developed by Form III adherents who desired more offensive capability. Shien has existed since at least the Jedi Civil War in 3959 BBY. Optimized for blocking blaster bolts rather than lightsaber combat, Shien was less effective against a single adversary, while being very effective when outnumbered. &lt;br /&gt;
&lt;br /&gt;
With concentration, Shien users can redirect and aim blaster bolts into a target.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Shien fighters often hold their weapons in a reversed grip. Shien tends to use double-bladed weapons and dual sabers, although again not always. The grip tends to be low on the hilt for maximum blade length in extended strikes that make it possible to follow through and strikes at range after deflecting an incoming blow, and tightly held for cutting power and quick blade reversals. The reverse grip variety of Shein allowed the user to perform long, sweeping strikes, with the motion of a punch.&lt;br /&gt;
&lt;br /&gt;
Shien favors a wide-based moving stance that is often in contact with the ground surface as the user moves, allowing for maximum leverage.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
Shien is a very athletic form containing many physically powerful strikes. It is, however, less effective in one-on-one duels, where there are fewer opportunities to employ the Form&#039;s true strengths, as opposed to an open battlefield on which there will be many adversaries from whom blaster fire or kinetic energy can be drawn and redirected like organized chaos.&lt;br /&gt;
&lt;br /&gt;
Shien defense is a generally a good offense, although the style excels at dealing with multiple opponents and blaster-fire. Unpredictable movements also make it difficult to target the Shien artist properly, especially when an adherent will always be responding to an opponent&#039;s own movements.&lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
Agile, channel, counter, fluid, intimidate, overwhelm, redirect, spin, swirl, uncertain, whirl. &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (Yes )&lt;br /&gt;
* Reverse Grip (Yes )&lt;br /&gt;
* Quarterstaff (No )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Ahsoka Tano &lt;br /&gt;
* Galen Marek&lt;br /&gt;
&lt;br /&gt;
=== Form VI - Niman ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
Niman is the ‘’’Peacekeeper’s Form’’’, also known as the ‘’’ &amp;quot;Moderation Form&amp;quot; ‘’’. Simple, yet balanced and evocative, the Form’s moves and tactics are predicated on equal parts intimidation and trickery. Formed to fight criminals and preserve the peace in the Republic’s peaceful latter days, Niman has surprising utility in the seedy back alleys of the modern Galaxy. The Brotherhood may know legions of masters capable of striking down their foes in a single blow, but only the Moderation Form claims to be able to so with ‘’none’’.&lt;br /&gt;
&lt;br /&gt;
Niman recognizes what many other styles neglect; combat is rarely an end of itself, but a tool to remove an obstacle or a threat. The Moderation Form, rooted as it is in Jedi philosophy, therefore often seeks the least-damaging ways to dispatch their opponent, but often in ways they least expect.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
The Niman user holds his saber with one hand in the center of its grip, maximizing the weapon’s flexibility. The blade is often not extended until the actual commencement of hostilities and, in rest, is kept facing diagonally downward in a deliberately non-threatening - and unthreatened - pose. This changes only when attack is imminent, in which case the weapon sweeps up, kept in an angle directly in front of the user. Maneuvers may be executed one-handedly, but most adherents bring both hands to their saber in serious fights.&lt;br /&gt;
&lt;br /&gt;
Niman users adopt a casual stance in combat, seeming utterly relaxed. They often twist their bodies slightly to the side, so that the saber is held away from the opponent. This, the adherents believe, aids the suggestion of invulnerability when the weapon is brought to bear the moment attack commences. Movements are off-the-cuff and almost lackadaisical in execution, with the user often simply running with the saber slightly to a side. More advanced acrobatics, if they are used at all, tend to utilize the Force.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
Attacks are carried out in response to a parried enemy attack, exploiting minute flaws in an opponent’s movements.The result is a style whose attacks seem impulsive and direct but that is, in fact, calculated and reserved. Most attacks take the form of shallow slices from moderate distance. This wide-angle ensures deliberately superficial cuts that can often wound rather than kill. Furthermore, it ensures the wielder a broad perspective of the battle, and gives them the opportunity to attack - or defend against - multiple adversaries. &lt;br /&gt;
&lt;br /&gt;
The Peacekeeper’s Form is often primarily a defensive art. As with their attacks, most defensive moves by the Niman user are done at some distance to the opponent, and are preferably quick deflections rather than forceful parries in order to prevent the wielder from being bogged down too long by any single opponent. Such deflections are often haphazard and seemingly random swings that take their guidance from the Force rather than rote knowledge. &lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
relaxed, haphazard, flitting, casual, deceptive, reserved. &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (No )&lt;br /&gt;
* Reverse Grip (No )&lt;br /&gt;
* Quarterstaff (No )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* General Grievous&lt;br /&gt;
* Exar Kun (Legends)&lt;br /&gt;
&lt;br /&gt;
=== Form VII - Juyo ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
Juyo is not a form that the Jedi Order think warmly of, and for good reason, as some claim that Juyo originated as a Sith fighting style. Better known by its alternative title, the ‘’’Ferocity Form’’’, the ‘’’Seventh Form’’’ is vicious and unpredictable, calling heavily on the wielders&#039; emotions and passion to overpower opponents. It has been alleged that Juyo was the reason so many Jedi Knights fell to the Dark Side during the Dark Age and the last Sith War. For this reason, Juyo has always been looked down on by the modern Jedi Order - but for this same reason, the ‘’’Seventh Form’’’ has been welcomed like a lost son by the today&#039;s warriors of the Dark Side.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Juyo practitioners tend to grip their lightsabers firmly, usually seeking the balance point on the blade&#039;s hilt. This allows them to keep hold of their weapon even when their mind is submersed deep in the battle and their attacks driven by their desire to succeed more than their own safety. Reverse grips are known, as are two-handed blows when appropriate, especially when using twin-bladed lightsabers.&lt;br /&gt;
&lt;br /&gt;
Proponents begin with their body half-twisted to the side and their lightsaber held horizontally above their head in a high guard that they can quickly transform into a downward slash. Like a wild animal waiting to pounce, those trained in the Seventh Form will also keep their knees half-bent so that they can spring nearer their opponent at any moment in order to strike.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
When an adherent of Juyo starts their attack, they simply surrender their mind to the battle. This raw excitement for combat makes their offense fast and relentless, with Juyo seeking to overwhelm opponents-- even [[Soresu]] masters-- under the sheer volume of attacks. &lt;br /&gt;
&lt;br /&gt;
The best defense is a good offense, and adherents of the Ferocity Form spend far less time learning how to block compared to any of the other traditional Jedi Arts. The only defense that instructors spend much time teaching is the defense before the battle is joined, with proponents learning how to shield themselves in anticipation of the right opening-- from which they can then sink themselves into the Juyo battle mindset and trust that their superior offense will quickly bring down their opponent before they exhaust themselves of their own energy reserves.&lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
Chaotic, dangerous, determined, exhausting, fast, ferocious, forbidden, overwhelming, passionate, quick, swift, tiring, unrelenting, unpredictable. &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (No)&lt;br /&gt;
* Reverse Grip (Yes)&lt;br /&gt;
* Quarterstaff (Yes)&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Darth Maul&lt;br /&gt;
&lt;br /&gt;
=== Form VII - Vaapad ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
The sibling of [[Juyo]], ‘’’Vaapad’’’, or the ‘’’ &amp;quot;Paradoxical Form&amp;quot; ‘’’ is a variant of the Seventh Form, with the primary difference spawning from the adherents state of mind. Vaapad requires practitioners to feed constantly on the Force and to perfect the art of mentally connecting with their opponent to become one half of a superconducting loop. Unlike Juyo, however, Vaapad is much more about control than surrender, and requires practitioners to relish winning a fight, without succumbing to their baser instincts completely.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Like Juyo, adherents of Vaapad cannot always predict where their body will take them when they partially surrender control of their actions to the Force, and for this reason most choose to maintain a strong grip on their lightsaber to prevent their weapon being knocked out of their hands when they are submerged in the Force.&lt;br /&gt;
&lt;br /&gt;
Vaapad retains the basic ready stance of its ancestor, with the body only half-faced one&#039;s opponent, and the lightsaber held above the head in a high guard that can either be lowered into a full block or redirected into an attack should the moment arise. Like Juyo, Vaapad focuses on speed rather than strength and proponents will frequently keep their knees bent so that they can launch themselves-- either toward their opponent or away to safety-- more quickly.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
Those trained in Vaapad are driven by their desire to succeed and defeat an opponent, and like Juyo, adherents of Vaapad will aim to wear down an opponent underneath a tide of rapid attacks. Unlike Juyo, however, a Vaapad adherent does not exhaust themselves by trying to replicate the heavy strikes or rapid footwork of other forms. Instead, they seek the path of least resistance and will aim to deflect incoming attacks. Control is key with Vaapad, and newer adherents are susceptible to to quickly tire if they do not maintain their focus. Provided an they do not succumb too deeply to their battle lust, a Vaapad adherent will take the time to step back, defend, and give themselves a moment to reflect on the situation rather than bombarding an opponent with the hope that they wear out first. &lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
Blurred, constant, control, deceptive, explosive, ferocious, flowing, liquid, precise, rapid, swift, unpredictable. &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (No )&lt;br /&gt;
* Reverse Grip (No )&lt;br /&gt;
* Quarterstaff (No )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Mace Windu&lt;br /&gt;
&lt;br /&gt;
=== Jar’Kai ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
One of the oldest forms of swordplay, ‘’’Jar&#039;Kai’’’ is the art of wielding more than one blade at the same time. While the use of two weapons predates both the lightsaber and the Jedi Order, and the word Jar&#039;Kai itself has entered the common lexicon and is often erroneously used to refer to any use of two blades together, the contemporary style known today as Jar&#039;Kai refers to a specifically refined use of two lightsabers that has links to the Sixth Form, [[Niman]].&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Proponents of Jar&#039;Kai always seek to maintain as tight a grip in each hand as possible in order to avoid being disarmed. The chief exception to this is sometimes seen in those who come to Jar&#039;Kai with a [[Makashi]] background, and whose familiarity with ways to parry an opponent&#039;s weapon and avoid direct contact makes it easier for them to keep a looser grip on their second blade-- something made even easier if they choose to carry only a shorter shoto.&lt;br /&gt;
&lt;br /&gt;
Jar’kai practitioners often favor the use of a single traditional lightsaber in their dominant hand and a Shoto blade in their off-hand. The secondary lightsaber is often held in a reverse grip and is used mostly defensively.&lt;br /&gt;
&lt;br /&gt;
Since Jar&#039;Kai is never a style that one learns the first time they wield a lightsaber, the exact style of its adherents is almost unavoidably influenced by the Forms and techniques that a warrior has specialized in earlier in their training. Those who started out practicing a defensive style are more likely than not to hold back their trail sword. In contrast, those who have spent their earlier years learning the ways of the offensively styled Forms are more likely to see their second blade purely as a weapon, and employ both weapons for offense, and so their stance will be likely to be head-on, with both weapons aimed toward their opponent in an aggressive posture.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
The second blade naturally means that an adherent of Jar&#039;Kai is able to attack more quickly and bring multiple attacks at the same time. This enables those trained in Jar&#039;Kai to easily overwhelm an opponent underneath the sheer volume of attacks, as well as to cope better when faced with multiple foes. This does, however, come with a cost. The inability to hold both hilts in both hands means it is impossible to bring forth the same raw strength as somebody who is trained in a single-bladed form, which can make it harder for Jar&#039;Kai to break through defenses of protective styles.&lt;br /&gt;
&lt;br /&gt;
It also means that an adherents guard will not be as strong as it would be holding a single blade with both hands. To compensate, proponents channel their offense into a form of defense, with the trail blade being used simply to halt or pause an opponent long enough to bring their second blade to bear and and force their attacker back on the defensive themselves.&lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
Adaptable, balanced, commanding, cyclonic, dominating, fast, overwhelming, powerful, resilient, resourceful, responsive, swift, twin-handed &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (Yes )&lt;br /&gt;
* Reverse Grip (Yes )&lt;br /&gt;
* Quarterstaff (Yes )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Asajj Ventress&lt;br /&gt;
* Ahsoka Tano&lt;br /&gt;
&lt;br /&gt;
=== Sokan ===&lt;br /&gt;
==== Description ====&lt;br /&gt;
Often thought as just a technique or a principle of lightsaber combat rather than a true Form unto itself in recent times, ‘’’Sokan’’’ is actually much more than it seems. It is a dynamic Form in its own right that utilizes sweeping movements, aggressive mobility, and the entire battleground itself against their opponent. Adherents work to use the terrain, obstacles and distance to balance evasive defense and kinetic offense.&lt;br /&gt;
&lt;br /&gt;
The focus on training solely in Sokan does not come without its own drawbacks. Members who have focused solely on their training in Sokan struggle when forced into scenarios where they cannot take advantage of space and terrain. Confined facilities and flat terrain like deserts leave little for a Sokan user to use towards their advantage, making them susceptible to more technically grounded lightsaber style adherents.&lt;br /&gt;
&lt;br /&gt;
With concentration, Sokan users can redirect and aim blaster bolts into a target.&lt;br /&gt;
&lt;br /&gt;
==== Grip and Stance ====&lt;br /&gt;
Very similar to the [[Ataru]] Form, the grip of Sokan utilizes a very loose grip, half of the fingers rasping the hilt tightly, the other half barely touching.  The fingers often alternate tension based on the maneuver, allowing for tight arcs, quick drawing cuts and defensive spins and ripostes.  &lt;br /&gt;
&lt;br /&gt;
Turning slightly sideways to present a smaller target profile, the ready stance tends to cause an adherent to lower the head a little, allowing their peripheral vision to keep their options open for evasive maneuvers as well as take stock of their surroundings for any advantage. The Sokan adherent is motionless only when their enemy is, baiting them to attack and give the adherent something to work with.  Constant motion is used as a method to frustrate and bait opponents, as well as to gain the upper hand. Perfection of the Form requires endurance and flexibility, as the core principles of this antique Form demand near constant motion.&lt;br /&gt;
&lt;br /&gt;
==== Movement ====&lt;br /&gt;
As defensive as [[Ataru]] is aggressive, Sokan uses movement and acrobatics to first place themselves out of harm&#039;s way, then use the same motions to lash out and retaliate with attacks of their own.  Many of Sokan’s strikes are used to test the enemy&#039;s defenses or to set up opportunities to deliver devastating strikes from unorthodox angles of attack.&lt;br /&gt;
&lt;br /&gt;
Sokan has some of the best defense available in its incorporation of excessively quick strikes and flexible velocities that allow for defense from nearly any angle. Sokan’s defensive take on Ataru also makes it one of the only forms that incorporates the specific study of an opponent&#039;s movements and style to adapt and counter against. &lt;br /&gt;
&lt;br /&gt;
==== Buzzwords ====&lt;br /&gt;
Evasive, unorthodox, nimble, agile, athletic, chaotic, dynamic, sweeping, wide, kinetic, mobile. &lt;br /&gt;
&lt;br /&gt;
==== Weapon Support ====&lt;br /&gt;
* Dual Sabers (Yes )&lt;br /&gt;
* Reverse Grip (Yes )&lt;br /&gt;
* Quarterstaff (No )&lt;br /&gt;
&lt;br /&gt;
==== Notable Adherents ====&lt;br /&gt;
* Yoda&lt;br /&gt;
* Obi Wan Kenobi&lt;br /&gt;
&lt;br /&gt;
=== Advanced “Styles” ===&lt;br /&gt;
&lt;br /&gt;
Further study of lightsaber combat can be explored at the ranks of Equite 2, and Equite 4  with two unique lightsaber “Feats.” These techniques do not represent a complete combat philosophy themselves, rather they tend to be situational tools that utilize a lightsaber-wielder’s ability to harness the Force in addition to the blade or the unique properties of the lightsaber as a weapon. &lt;br /&gt;
&lt;br /&gt;
==== Don Moch - Feat (Equite 2) ====&lt;br /&gt;
The character has learned to incorporate the principles of ‘Dun Moch’ into their Primary Lightsaber form. By actively seeking to completely dominate his opponent’s will to fight with aggressive displays of power and flare, The character weaves taunts like fuel for the fire, and is not beyond using the Force in fits of showmanship. The character will then gamble on the openings created in hopes of the opponent&#039;s guard slipping.&lt;br /&gt;
&lt;br /&gt;
==== Trakata - Feat (Equite 4) ====&lt;br /&gt;
The character has mastered the ability to incorporate the principles of ‘Trakata’ into his Primary Lightsaber form. This involves the subtle nuances of activating and deactivating his lightsaber blade in the heart of combat at key tactical moments. Usually dismissed by saberist as a gimmick, a true Trakata user knows how to compensate for the split-seconds of vulnerability that the risky technique carries with skill and precision.&lt;br /&gt;
&lt;br /&gt;
==== Telekinetic Combat - Feat (Elder 1) ====&lt;br /&gt;
The character can take control over weapons or objects with his Telekinesis and use them effectively in combat as remote weapons. Proficiency is based on The character’s Force Power level in Telekinesis, and requires hand gestures to act as focus guides for the invisible hands that guide the weapons.&lt;br /&gt;
&lt;br /&gt;
==== Telekinetic Mastery (Elder 3) ====&lt;br /&gt;
A master of the Force, The character can control weaponry with his Telekinesis alone, without the need for hand gestures or concentrated focus. This allows The character to fight while maintaining control over the telekinetic combat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lightsabers]]&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Ulim_Paxiom&amp;diff=146291</id>
		<title>Ulim Paxiom</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Ulim_Paxiom&amp;diff=146291"/>
		<updated>2015-11-06T05:43:47Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: minor fixes, character type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Jedi&lt;br /&gt;
|image=[[File:Ulimprofilepic.png|250px]]&lt;br /&gt;
|firstname= Ulim&lt;br /&gt;
|lastname= Paxiom&lt;br /&gt;
|homeworld= [[starwars:Grizmallt|Grizmallt]]&lt;br /&gt;
|birth={{Birthyear_and_Age_(ABY)|22}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Blonde&lt;br /&gt;
|eyes= Green&lt;br /&gt;
|height= 1.75 m&lt;br /&gt;
|weight= 65 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother= Lizeth Paxiom (neé Shipp) {{C|Deceased}}&lt;br /&gt;
|father= Bryon Paxiom {{C|Deceased}}&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Medic / Jedi&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Andrelious J. Mimosa-Inahj]]&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= [[dossier:14389|14389]]&lt;br /&gt;
}}&lt;br /&gt;
[[Ulim Paxiom]] is a [[starwars:Human|Human]] [[starwars:Jedi|Jedi]] serving in [[Dinaari|House Dinaari]] of [[Taldryan|Clan Taldryan]], and the last surviving member of the noble Paxiom family.&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
{{Quote|There goes that Paxiom boy again... |Unknown Grizmallti Noble talking about Ulim}}&lt;br /&gt;
&lt;br /&gt;
Ulim was born in 22 ABY on the planet [[starwars:Grizmallt|Grizmallt]] to Bryon and Lizeth Paxiom.  The Paxioms were minor nobility in the Grizmallt Monarchy, and as such had some power, but in reality they had nothing to say when it came to politics, much like other minor families.  His father owned several factories which produced several important commodities, most notably food for infant children.  Even though his father owned the factories, it was his mother who really ran the place.&lt;br /&gt;
&lt;br /&gt;
Ulim remembers his first years fondly.  While he was not living in the lap of luxury, he did not want for anything.  As a child he was known among other parents for being exceedingly polite and friendly, and was quick to make friends.  He was not universally loved though; he became known for vehemently protesting any bigoted behavior on the part of the noble families higher in stature than him.  While not making him or his family any less influential than they already were, it became clear that he was not interested in the snooty habits of those in power.&lt;br /&gt;
&lt;br /&gt;
When he was 5 he became an older sibling to twin sisters; Kasi and Illa.  As any big brother does, he loved his sisters with every fiber of his being from the moment he laid eyes on them.  He would run up to his mother whenever one of them started crying, even if she was already on the way to checking on them.  Whenever not playing with his friend Stormy Weathers, a scion of another minor family, he would spend time with his sisters.&lt;br /&gt;
&lt;br /&gt;
A few years later it was discovered that Ulim had a connection to the Force.  He was the first in his bloodline to exhibit this trait, and Ulim parents went through the difficult process of letting Ulim go to study the ways of the Jedi.  As family-oriented as the Paxiom family was, the prestige of having a Jedi in the bloodline was cold comfort to them as the time came for him to leave to the Academy, on another planet.&lt;br /&gt;
&lt;br /&gt;
=== Joining the Order ===&lt;br /&gt;
{{Quote|Be a good boy and follow your teacher&#039;s instructions, Ulim. Ok? I love you, baby.  I&#039;m so proud of you. |Ulim&#039;s mother comforts her son as he leaves for the Academy}}&lt;br /&gt;
&lt;br /&gt;
Ulim joined the Jedi Order in 30 ABY at the age of eight.  Slightly older than the other students, he nonetheless quickly adjusted to his new circumstances at the Academy, though he was frequently homesick, missing his family.  His teachers found in him a receptive student: Ulim was studious and was beginning to show an aptitude for biology and medicine, and his tutors began to steer his training in that direction.&lt;br /&gt;
&lt;br /&gt;
Ulim had always dreamed of being in a position to help and care for people around him.  Other students would come to him for everything from friendly advice to just having a sounding board.  Fiercely protective of those he loves, he was beginning to think that his life was falling into place with the Jedi.  He was allowed to return home after 2 years of training to see his family again, something which overjoyed him.&lt;br /&gt;
&lt;br /&gt;
==== Tragedy Strikes ====&lt;br /&gt;
{{Quote|There is no death; There is only the Force... |Ulim saying a prayer at his family&#039;s funeral}}&lt;br /&gt;
&lt;br /&gt;
After the [[starwars:Battle of Endor|Battle of Endor]] in 4 ABY, Grizmallt was one of the many Core Worlds that surrendered unconditionally to the Republic.  Whatever Imperial forces remained on the planet either left or assimilated themselves with the locals, and for many decades Grizmallt enjoyed peace under the flag of the Republic.  It was not to last, however.&lt;br /&gt;
&lt;br /&gt;
In a bid to destabilize the entire planet, a group of Dark Jedi attacked Grizmallt right at the center of their power: The Royal Parliament.  These Dark Jedi were part of the many Imperial Remnants that tried to resurrect the Empire through whatever means available to them, and they had set their sights on Ulim&#039;s homeworld.  Once a year, the Conclave is called where all members of Grizmallt Nobility were expected to attend to hear the annual state address by the Queen of Grizmallt.  The Dark Jedi chose this moment to attack, hoping to wipe out all traces of leadership to destabilize the planet and allow them to take over.&lt;br /&gt;
&lt;br /&gt;
Thanks to their use of the element of surprise and the power of the Dark Side, they held a siege of the Royal Halls, fighting against inexperienced and unprepared Republic soldiers, too used to peace to effectively make war.  Their flagship bombarded the planet from orbit while the Dark Jedi slipped inside the Royal Hall, capturing the Queen and every member of the aristocracy, including their families as they were all required to attend.  Several thousand nobles and the continuation of the Grizmallt Monarchy was now under threat.&lt;br /&gt;
&lt;br /&gt;
The Dark Jedi demanded that all power in Grizmallt be given to them, and that the planet would once again fly the Imperial Banner.  The Republic attempted to negotiate with the Dark Jedi, hoping to come to a peaceful solution, and the the least buy time for the Republic to initiate a counter-attack.  The republic succeeded in the latter.  As the stand-off continued Republic Special Forces, in a very daring raid, managed to free the Queen, most of her family, and a few other Nobles.  The Dark Jedi retaliated by murdering every hostage they still had.  While this was happening, Ulim felt something in the Force calling to him.  Sensing something was wrong, he became extremely agitated and demanded to hear news of his family.  Upon attempting to communicate with Grizmallt, the Jedi learned what happened and immediately sent him home along with a squad of Knights for protection.&lt;br /&gt;
&lt;br /&gt;
When Ulim did finally arrive, he was too late.  He was met by his old friend Stormy, and her father Daine Weathers, and stayed with them.  He was told what happened; how the Dark Jedi stormed the Hall and the fighting that had taken place.  He then learned the awful truth that he felt back at the Academy.  His parents and siblings had been murdered, cut down by the red blades of the Dark Jedi&#039;s lightsabers as punishment to the Republic for freeing the Queen.&lt;br /&gt;
&lt;br /&gt;
Beside himself with grief, Ulim was allowed to stay for the funeral by the Knights that were escorting him.  Given that in what was being called the &amp;quot;Royal Halls Incident&#039; that the death toll was in the thousands, and entire week was devoted to mourning and burying the dead.  Many attendees would remember the impressive sight of a young Ulim, only fifteen years old, delivering the eulogy for his murdered family flanked on both sides by Jedi Knights in full regalia.&lt;br /&gt;
&lt;br /&gt;
=== Sworn to the Brotherhood ===&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
==== Bryon Paxiom ====&lt;br /&gt;
A minor noble of Grizmallt Royalty, former Patriarch of the Paxiom family, and Ulim&#039;s father.&lt;br /&gt;
&lt;br /&gt;
==== Lizeth Paxiom ====&lt;br /&gt;
Born Lizeth Shipp, she married above her station and bore her husband 3 children: Ulim, Kasi, and Illa&lt;br /&gt;
&lt;br /&gt;
==== Kasi and Illa Paxiom ====&lt;br /&gt;
Five years younger than Ulim, Kasi and Illa are twin sisters to Ulim&lt;br /&gt;
&lt;br /&gt;
==== Stormy Weathers ====&lt;br /&gt;
A childhood friend of Ulim, currently living on Grizmallt&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Profile image created using HeroMachine 3.0 (http://www.heromachine.com/heromachine-3-lab)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Taldryanites]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Zakath-800h.jpg&amp;diff=146279</id>
		<title>File:Zakath-800h.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Zakath-800h.jpg&amp;diff=146279"/>
		<updated>2015-11-02T19:46:45Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Keira_Viru&amp;diff=146255</id>
		<title>Keira Viru</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Keira_Viru&amp;diff=146255"/>
		<updated>2015-10-31T22:46:42Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: formatting + category + minor fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb|featured}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type=Gray&lt;br /&gt;
|image=[[File:11708-Keira.jpg|250px]]&lt;br /&gt;
|firstname=Keira Viru&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=Unknown&lt;br /&gt;
|species=[[starwars:Umbaran|Half Umbaran]], [[starwars:Human|Half Human]]&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Long Raven Black, with Blue Highlights&lt;br /&gt;
|eyes=Ice Blue with a Gold Star burst around the Pupil&lt;br /&gt;
|height=5 Feet 6 Inches&lt;br /&gt;
|weight=135 Pounds&lt;br /&gt;
|allies=* [[Methyas Pepoi L&#039;eonheart]] &lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= &#039;&#039;Renatus&#039;&#039;&lt;br /&gt;
|position= [[Quaestor]]&lt;br /&gt;
|era= [[Dark Brotherhood Era]]&lt;br /&gt;
|affiliation= &#039;&#039;Ronin&#039;&#039;&lt;br /&gt;
|dossier=[[dossier:11708|11708]]&lt;br /&gt;
}}{{Quote|There is so much more to see; such things I have left to learn...|Keira Viru}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
&#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Disciples of Sadow]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:11708-Keira.jpg&amp;diff=146247</id>
		<title>File:11708-Keira.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:11708-Keira.jpg&amp;diff=146247"/>
		<updated>2015-10-31T08:28:31Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Copyrighted Com}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
Paid Commission by Atra Ventus for his character, Keira Viru.&lt;br /&gt;
&lt;br /&gt;
Artist link: http://lostie815.deviantart.com/art/Commission-58-559426318&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Droid_Army_(Ashes_Fall_week_3)_entry-_Team_%22Sang%27s_heroes%22&amp;diff=146240</id>
		<title>Droid Army (Ashes Fall week 3) entry- Team &quot;Sang&#039;s heroes&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Droid_Army_(Ashes_Fall_week_3)_entry-_Team_%22Sang%27s_heroes%22&amp;diff=146240"/>
		<updated>2015-10-30T23:51:58Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=&amp;quot;Droid Army of the Progenitor&amp;quot;&lt;br /&gt;
|image=&lt;br /&gt;
|dates=36 ABY - present&lt;br /&gt;
|allegiance=The Progenitor&lt;br /&gt;
|garrison=[[Sepros]]&lt;br /&gt;
|motto=&amp;quot;Kill Everyone.&amp;quot;&lt;br /&gt;
|equipment= 200 Droids&lt;br /&gt;
|types= &amp;quot;Arachne&amp;quot;, &amp;quot;Echidna&amp;quot;, &amp;quot;Hoplite&amp;quot;, &amp;quot;Titan&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
The Progenitor’s droid army is broken up into two main groups. The first group are are those units which attacked the Shadowlands, where Team Alpha was positioned. Arachne and Hoplites were the primary combatants facing Alpha. The other group was engaged by Team Bravo in the catacombs below the surface of Sepros. Hoplites, Arachne and Echidna comprised the majority of the forces enaging Bravo.&lt;br /&gt;
&lt;br /&gt;
== Units of the Progenitor’s Army ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Arachne===&lt;br /&gt;
The first unit encountered by the Sadowan armies, the Arachne unit was a large spider-like droid. These units were designed to specialize in infiltration and assassination. Each is equipped with blade-tipped legs and grapple cables, which may be used for attack and travel. These droids were not to be dealt with lightly, able to go toe to toe with most Journeyman. Intelligence suggests that two or more Knight rank Sith may be able to destroy an Arachne. All clanfolk are advised to use caution, as after constricting a victim with grapple cables, an Arachne is capable of injecting poison into a target. This is accomplished with frightening metallic fang-like injectors.&lt;br /&gt;
===Hoplite===&lt;br /&gt;
The second unit type of the armies has been designated the &amp;quot;Hoplite&amp;quot;. These units are a less-specialized unit than the Arachne, being suited for a variety of tasks, and comprise the bulk of the Progenitor&#039;s ground forces. These Hoplites are closer in appearance to a battle droid, but appear to incorporate both organic and inorganic matter akin to cybernetics. Most possess hands like a humanoid, and carry weapons like common troopers. The parts which comprise these units may vary, using species including: Humans, Wookies, Rodians, and presumably many more. Given the armor and the self-replication ability of Hoplites, it is highly suggested that ranks of Knight and above work together with Novitate and Journeyman to assault Hoplites.&lt;br /&gt;
===Echidna===&lt;br /&gt;
Designed for High-speed assault, the third droid of the Progenitor&#039;s armies have been designated &amp;quot;Echidna.&amp;quot; Named after the creatures present in some mythologies, these droids possess a droid upper body and an interlinked lower body. The lower body moves akin to a serpent, allowing them to slither along the ground like an animal, suiting them to blitzkreig-style assaults. Like some species of serpents, they are able to wrap their tail around and crush victims. Their upper body has been fitted with blades on the droid arms. A blaster cannon has been fitted in the head of Echidna, allowing them to fire from their mouths. Their deadly nature is further increased by their sheer speed. Intelligence agrees they are best engaged in heavy armor from long distance. Able to use their speed to crash through the defences, Journeyman must avoid these units at any cost. Even lower-level Equite may struggle against these units, and the presence of a 2nd rank Equite is ideal to ensure survival.&lt;br /&gt;
===Titans===&lt;br /&gt;
The units designated as &amp;quot;Titans&amp;quot; are large heavily-armored droids. These massive units can be equipped with a number of different loadouts including: missile racks, heavy blaster cannons, flamethrower arrays, vibrolances and ion cannons. They have been sighted in bipedal, tripedal, and tracked variants, allowing Titans to be better designed for more specialized roles than simply destruction and armored-tank. The armor of these units have been observed to deflect lightsaber strikes. With enough strength and determination, it appears that their armored carcass can be penetrated, though most ranking lower than second-level Equite would not be capable of such a feat. As such, Equite two and higher level Sadowans are suggested to engage Titans. Even still, the greatest of care must be used as these droids have been shown to destroy Clan droids with ease.&lt;br /&gt;
===The Progenitor===&lt;br /&gt;
&lt;br /&gt;
Lastly, there is the leader of the droid armies himself, the Progenitor. Imprisoned in a main-frame, this powerful Force User has used Mechu Deru to keep himself alive. His body has long been abandoned. Instead he has sought to immortalize himself by mechanizing himself, extending his life and his command. He is inhuman and unmoving in his drive for power.&lt;br /&gt;
&lt;br /&gt;
The Progenitor was not always this way. He originally hailed from Corusca sector. After his wife became deathly ill, the Progenitor began to research into ways to keep his love alive. Unfortunately he quickly realized that in his advanced age, the man would not live to see such a project come to fruition. In an act of desperation, he had his lady frozen in carbonite, and began to copy his personality into a mainframe in order to continue his work. &lt;br /&gt;
&lt;br /&gt;
For several months, the man continued his research and work without any issues. However, unbeknownst to the Progenitor the process had been incomplete, and his love was slowly but surely dying. When checking his wife&#039;s vitals, the man realized that his wife had passed away. Unable to cope with the trauma of the event, the Progenitor devolved into madness.&lt;br /&gt;
&lt;br /&gt;
He no longer felt any control over the shell of a life he had left. In desperation he began to do anything he could to take some semblance of control. It was from this day that he began to infect unsecured networks, and stretch his tendrils out. By inserting himself into the software of droid factories, he was able to begin the build his armies unseen. This was only the beginning of what would become a notable reign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Naga Sadow]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Droid_Army_(Ashes_Fall_Week_3)&amp;diff=146239</id>
		<title>Droid Army (Ashes Fall Week 3)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Droid_Army_(Ashes_Fall_Week_3)&amp;diff=146239"/>
		<updated>2015-10-30T23:51:25Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unknown Droid Army ==&lt;br /&gt;
&lt;br /&gt;
In 39ABY a unknown army of droid-like cyborgs invaded [[Sepros]] in the Orian System.  The forces of [[Clan Naga Sadow]] scrambled to intercept them, resulting in a brief, but intense battle.&lt;br /&gt;
=== Brief Overview ===&lt;br /&gt;
&lt;br /&gt;
Little is known about these droids.  They first arrived via a crashed transport.  When the forces of Naga Sadow went to investigate, they encountered the unexpected.  The droids quickly overwhelmed first responders and even challenged the clan&#039;s Dark Jedi, proving to be difficult opponents that seemed engineered for warfare.  Separate teams were sent into the Shadowlands and the catacombs beneath them.  In each, the enemy was encountered, and it was discovered that the enemy had something of a main base or factory deep in the catacomb ruins.&lt;br /&gt;
&lt;br /&gt;
Matters grew worse when a small fleet of star destroyers and their support vessels arrived, surprising the [[Warhost Navy]] and pushing them back until they were held at Sepros.  The enemy fleet was finally routed with the arrival of the [[KSD Damnation]], which they did not expect.&lt;br /&gt;
&lt;br /&gt;
=== The Progenitor ===&lt;br /&gt;
&lt;br /&gt;
The single head to the droids infinite arms, he commands all of them his mind and will spans the invading forces. From the fighting the title came out, the one that hides his identity and masks him from the outside world. The Progenitor. A title fitting for someone that gave up his flesh to become more machine. Thought he has the ability to use the force, he has become more robot, imprisoning his weaker flesh like form into a mainframe that allows his mind to control armies. While in the device he has immortalized himself and gained his dream of power. Though this also means that he is the head of the hydra that needs to be cut off.&lt;br /&gt;
&lt;br /&gt;
=== Units ===&lt;br /&gt;
&lt;br /&gt;
==== Arachne ====&lt;br /&gt;
&lt;br /&gt;
Arachne are spiderlike droids that were first seen in the Shadowlands of Sepros. They appeared when members of Clan Naga Sadow were investigating a suspicious crash site near the catacombs. They are around 1.5 meters tall and their leg span is almost 2 meters wide. They are most known for their stealthy nature, striking from tall bushes and using their long and powerful legs to pierce their prey.&lt;br /&gt;
&lt;br /&gt;
==== Hoplite ====&lt;br /&gt;
&lt;br /&gt;
The Hoplite was the standard military unit encountered during this conflict.  They were humanoid in nature and appeared as as some sort of cyborg.  These units typically carried blaster rifles and other common weapons.  They were the first enemy unit to be identified, and the most common of the conflict, serving in any infantry capacity for the enemy.&lt;br /&gt;
&lt;br /&gt;
==== Echidna ====&lt;br /&gt;
&lt;br /&gt;
The Echidna is the high speed assault droid encountered during the Ashes Fall Conflict.  They were first encountered by two separate groups in the forests and catacombs while investigating a suspicious crash site on the planet Sepros.  They have the upper body of a droid, with the lower section comprised of interlinking plates designed to allow fluid snake-like movements.  Their arsenal consists of blades instead of hands, a blaster cannon in their mouths, and a constrictor tail.   It is recommended to engage them at range with heavy armor, and a minimum of two Equite 2 members should you have to engage them in close quarters.  &lt;br /&gt;
&lt;br /&gt;
==== Titan ====&lt;br /&gt;
&lt;br /&gt;
Titans were large droids that were encountered late in the conflict.  Because of their size, they could not enter the catacombs and were only encountered on the surface.  Little was discovered of them, but because of their size, they required heavy weapons such as armor and missiles to take down.&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
&lt;br /&gt;
* This is the competition entry for team &amp;quot;Last Minute&amp;quot; for the week 3 Ashes Fall wiki competition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Naga Sadow]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Kalon_Tracinya.jpg&amp;diff=146238</id>
		<title>File:Kalon Tracinya.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Kalon_Tracinya.jpg&amp;diff=146238"/>
		<updated>2015-10-30T23:49:45Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Groups]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Fang.jpg&amp;diff=146209</id>
		<title>File:Fang.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Fang.jpg&amp;diff=146209"/>
		<updated>2015-10-27T00:07:02Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Atyiru-Throne-wiki.png&amp;diff=146184</id>
		<title>File:Atyiru-Throne-wiki.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Atyiru-Throne-wiki.png&amp;diff=146184"/>
		<updated>2015-10-26T19:52:48Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Images-Miraluka]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
{{Fairuse}}&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:VithAvatar.png&amp;diff=146175</id>
		<title>File:VithAvatar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:VithAvatar.png&amp;diff=146175"/>
		<updated>2015-10-25T21:02:11Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Zabrak]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Photo.PNG&amp;diff=146173</id>
		<title>File:Photo.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Photo.PNG&amp;diff=146173"/>
		<updated>2015-10-25T21:01:02Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creative Commons}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Zabrak]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selbin_Herok&amp;diff=146169</id>
		<title>Selbin Herok</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selbin_Herok&amp;diff=146169"/>
		<updated>2015-10-25T20:58:15Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:Cross.jpg|250px]]&lt;br /&gt;
|firstname= Selbin&lt;br /&gt;
|lastname= Herok&lt;br /&gt;
|title= Cross&lt;br /&gt;
|homeworld= Unknown&lt;br /&gt;
|birth= Unknown, 28 years since full cyberization&lt;br /&gt;
|death=&lt;br /&gt;
|species= Cyborg&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.08 m&lt;br /&gt;
|weight= 147.42 kg&lt;br /&gt;
|cyber= Full Prosthetic Body&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= &lt;br /&gt;
|allies= *Solas Night-Thorn (Age 41)&lt;br /&gt;
*[[Sei Riencam|Sei Riencam]] (Age 30)&lt;br /&gt;
*[[Xaron Eliot|Xaron Eliot]] (Age 37)&lt;br /&gt;
*Ess&#039;skel&#039;old, (Age 39)&lt;br /&gt;
*Endrit Grayson, (Age 53)&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= &#039;&#039;Desolation&#039;&#039;, A Custom Vibrokatana.&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Assassin&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= Solas Night-Thorn&#039;s Personal Squad&lt;br /&gt;
|ship= Blight Shipyards X38 Sundagger Starfighter&lt;br /&gt;
|masters= &lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Kill a man, you are a murderer. Kill a man and get paid, you are an assassin.|Selbin Herok}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Selbin Herok&#039;&#039;&#039;&#039;&#039;, is a male cyborg assassin, allied to [[Sith|Sith]] [[Acolyte|Acolyte]] [[Solas Night Thorn|Solas Night-Thorn]] and his team.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
===Pre-Brotherhood Years===&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
[[File:X38SUNDAGGER Cross.png|200px|thumb|left|Herok&#039;s private X38 SUNDAGGER starfighter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tarentum NPCs]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sei_Riencam&amp;diff=146168</id>
		<title>Sei Riencam</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sei_Riencam&amp;diff=146168"/>
		<updated>2015-10-25T20:57:25Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:Sei Riencam.jpg|250px]]&lt;br /&gt;
|firstname= Sei &lt;br /&gt;
|lastname= Riencam&lt;br /&gt;
|homeworld= Unknown&lt;br /&gt;
|birth= 9 ABY, Age 30&lt;br /&gt;
|death=&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Female&lt;br /&gt;
|hair= Purple and Blue&lt;br /&gt;
|eyes= Blue&lt;br /&gt;
|height= 1.75 m&lt;br /&gt;
|weight= 63.05 kg&lt;br /&gt;
|cyber= Reconstructed lower jaw&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies= *Solas Night-Thorn (Partner, Age 41)&lt;br /&gt;
*[[Xaron Eliot|Xaron Eliot]] (Age 37)&lt;br /&gt;
*[[Selbin Herok|Selbin Herok]] (Age 28)&lt;br /&gt;
*Ess&#039;skel&#039;old, (Age 39)&lt;br /&gt;
*Endrit Grayson (Age 53)&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= SC-4 Blaster Pistol&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= *Battleteam Order of the Trident&lt;br /&gt;
*House Mortis&lt;br /&gt;
*Clan Tarentum&lt;br /&gt;
|ship= &#039;&#039;The Calypso&#039;&#039;, KDY Chiroptera X1-K Starfighter&lt;br /&gt;
|masters= Unknown&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|There is no ‘overkill’. There is only ‘open fire’ and ‘I need to reload’.|Sei Riencam}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sei Riencam&#039;&#039;&#039; is a female human mercenary, partner of [[Sith|Sith]] [[Acolyte|Acolyte]] [[Solas Night Thorn|Solas Night-Thorn]] and lieutenant commander of his team.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
==Pre-Brotherhood Years==&lt;br /&gt;
Not much is known about Riencam’s origins or even what she was doing prior to meeting up with Solas Night-Thorn. All that is known is that at some point in her life, Riencam joined the Birds of Prey mercenary guild. It was as a member of the BoP that Sei was contracted by one of Night-Thorn’s old adversaries. She would chase him for close to two years before finally tracking him down on the outer-rim planet of Belkadan.&lt;br /&gt;
&lt;br /&gt;
===Battle on Belkadan===&lt;br /&gt;
While the BoP had molded Riencam into a master assassin, her client had lost track of Night-Thorn prior to him joining of the Dark Jedi Brotherhood. This fact meant that Riencam entered into her assassination attempt believing that her target was simply a normal Epicanthix with some combat training. She quickly learned their error, her first attempt with a sniper rifle, not only failed when he sensed the incoming bullet, but also allowed the Sith warrior to find her very quickly. Once the fighting switched to close-quarters combat, Riencam was completely outclassed. Her vibro blades may have been able to fend off the Epicanhix&#039;s lightsaber, but she had no defense against his force abilities.&lt;br /&gt;
&lt;br /&gt;
Despite being completely out-matched, Riencam refused to submit. Suddenly the Sith stopped fighting and restrained  the female with the force. He then asked the woman why she fought. Angered at his question she retorted that she fought because she had to.&lt;br /&gt;
&lt;br /&gt;
===Joining the Brotherhood===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
[[File:The Calypso.jpg|200px|thumb|left|Riencam&#039;s personal fighter &#039;&#039;The Calypso&#039;&#039;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tarentum NPCs]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Xaron_Eliot&amp;diff=146167</id>
		<title>Xaron Eliot</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Xaron_Eliot&amp;diff=146167"/>
		<updated>2015-10-25T20:56:28Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:Section.jpg|250px]]&lt;br /&gt;
|firstname= Xaron&lt;br /&gt;
|lastname= Eliot&lt;br /&gt;
|title= Section&lt;br /&gt;
|homeworld= [[starwars:Tatooine|Tatooine]]&lt;br /&gt;
|birth= 2 ABY, Age 37&lt;br /&gt;
|death=&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Black&lt;br /&gt;
|height= 1.98 m&lt;br /&gt;
|weight= 99.79 kg&lt;br /&gt;
|cyber= None visible.&lt;br /&gt;
|mother= Julia Xaronet (Deceased, Age 32)&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= Karen Eliot (Deceased, Age 21)&lt;br /&gt;
|allies= *Solas Night-Thorn (Age 41)&lt;br /&gt;
*[[Sei Riencam|Sei Riencam]] (Age 30)&lt;br /&gt;
*[[Selbin Herok|Selbin Herok]], (Age 28)&lt;br /&gt;
*Ess&#039;skel&#039;old, (Age 39)&lt;br /&gt;
*Endrit Grayson, (Age 53)&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= &#039;&#039;Divine Hate&#039;&#039;, A Custom Long Handled Revolver.&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Mercenary&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= Solas Night-Thorn&#039;s Personal Squad&lt;br /&gt;
|ship= Blight Shipyards X-2 Manta Starfighter&lt;br /&gt;
|masters= &lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|You just gonna stand there, or do I have to make you bleed some more?|Xaron Eliot}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Xaron Eliot&#039;&#039;&#039;&#039;&#039;, born Jackson Xaronet, is a male human mercenary, allied to [[Sith|Sith]] [[Acolyte|Acolyte]] [[Solas Night Thorn|Solas Night-Thorn]] and his team. Formerly known as &#039;&#039;The Black Xaronet&#039;&#039;, &#039;&#039;The Black Eagle&#039;&#039;, and &#039;&#039;Xaron Black&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
==Pre-Brotherhood Years==&lt;br /&gt;
Born into slavery, Jackson Xaronet was raised to believe that he was property and nothing more. He always resented that title and his pent up feelings all came to a head when he came home one day around his 9th birthday, and found his owner attempting to rape his mother. During the struggle Xaronet&#039;s owner wound up smashing his mother in the head with a metal pan. Young Jackson would grab one of the nearby dining chairs and broke it over his owner&#039;s back. Xaronet fled his home, and wound up stowing away onboard a freighter.&lt;br /&gt;
&lt;br /&gt;
===Escape===&lt;br /&gt;
Unfortunately for Xaronet, his hiding spot was discovered and the captain of the freighter threatened to space the young boy. However Xaronet was able to convince the captain that he hadn&#039;t stolen anything. The captain then made a deal with the young runaway, he would allow Xaronet to stay onboard the freighter until their first stop, so long as he helped out onboard the ship. After being dropped off on the planet Andooweel, Xaronet virtually disappeared, although not entirely. Over the next 19 years names such as &#039;&#039;The Black Xaronet&#039;&#039;, &#039;&#039;The Black Eagle&#039;&#039;, and &#039;&#039;Xaron Black&#039;&#039;, would show up in underworld conversations always linked to tales of a lone gunslinger-for-hire who would take on the jobs that no one else would take.&lt;br /&gt;
&lt;br /&gt;
===Meeting a Future Sith===&lt;br /&gt;
In 30 ABY a man by the name of Xaron Eliot was arrested on Troiken, following a drunken incident at a backwater bar. It was in that jail cell that Eliot would meet a man with white hair. That man was Solas Night, an Epicanthix assassin and future Sith Acolyte. The two would eventually team up and break out of prison together. Initially going their separate ways, the two would reunite several months later when they were both hired for a job, unfortunately that would be Night&#039;s last job before joining the Dark Jedi Brotherhood. After that job Eliot would disappear into the wind.&lt;br /&gt;
&lt;br /&gt;
===Joining a Sith===&lt;br /&gt;
Sometime in late 38 ABY Eliot would receive a transmission from the last person he expected, a Sith Acolyte by the name of Solas Night-Thorn. It is unknown what kind of deal was made between the two but Eliot, now know as Section, has been following Night-Thorn since. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Possessions==&lt;br /&gt;
[[File:X2MANTA Section.jpg|200px|thumb|left|Eliot&#039;s personal X2 MANTA starfighter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tarentum NPCs]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selbin_Herok&amp;diff=146166</id>
		<title>Selbin Herok</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selbin_Herok&amp;diff=146166"/>
		<updated>2015-10-25T20:55:21Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image= [[File:Cross.jpg|250px]]&lt;br /&gt;
|firstname= Selbin&lt;br /&gt;
|lastname= Herok&lt;br /&gt;
|title= Cross&lt;br /&gt;
|homeworld= Unknown&lt;br /&gt;
|birth= Unknown, 28 years since full cyberization&lt;br /&gt;
|death=&lt;br /&gt;
|species= Cyborg&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= None&lt;br /&gt;
|eyes= Red&lt;br /&gt;
|height= 2.08 m&lt;br /&gt;
|weight= 147.42 kg&lt;br /&gt;
|cyber= Full Prosthetic Body&lt;br /&gt;
|mother= Unknown&lt;br /&gt;
|father= Unknown&lt;br /&gt;
|children=&lt;br /&gt;
|spouse= &lt;br /&gt;
|allies= *Solas Night-Thorn (Age 41)&lt;br /&gt;
*[[Sei Riencam|Sei Riencam]] (Age 30)&lt;br /&gt;
*[[Xaron Eliot|Xaron Eliot]] (Age 37)&lt;br /&gt;
*Ess&#039;skel&#039;old, (Age 39)&lt;br /&gt;
*Endrit Grayson, (Age 53)&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons= &#039;&#039;Desolation&#039;&#039;, A Custom Vibrokatana.&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession= Assassin&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= Solas Night-Thorn&#039;s Personal Squad&lt;br /&gt;
|ship= Blight Shipyards X38 Sundagger Starfighter&lt;br /&gt;
|masters= &lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
}}&lt;br /&gt;
{{Quote|Kill a man, you are a murderer. Kill a man and get paid, you are an assassin.|Selbin Herok}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Selbin Herok&#039;&#039;&#039;&#039;&#039;, is a male cyborg assassin, allied to [[Sith|Sith]] [[Acolyte|Acolyte]] [[Solas Night Thorn|Solas Night-Thorn]] and his team.&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Pre-Brotherhood Years==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=Possessions=&lt;br /&gt;
[[File:X38SUNDAGGER Cross.png|200px|thumb|left|Herok&#039;s private X38 SUNDAGGER starfighter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tarentum NPCs]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sei_Riencam.jpg&amp;diff=146165</id>
		<title>File:Sei Riencam.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sei_Riencam.jpg&amp;diff=146165"/>
		<updated>2015-10-25T20:54:10Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Section.jpg&amp;diff=146163</id>
		<title>File:Section.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Section.jpg&amp;diff=146163"/>
		<updated>2015-10-25T20:53:24Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Cross.jpg&amp;diff=146161</id>
		<title>File:Cross.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Cross.jpg&amp;diff=146161"/>
		<updated>2015-10-25T20:52:25Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Sim_Vel%27Potens&amp;diff=146121</id>
		<title>User talk:Sim Vel&#039;Potens</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User_talk:Sim_Vel%27Potens&amp;diff=146121"/>
		<updated>2015-10-20T01:42:56Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: note on character page template/layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Welcome|Dbb0t|[[User:Dbb0t|Dbb0t]] ([[User talk:Dbb0t|talk]]) 00:51, 20 October 2015 (UTC)}}&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
=== Character Page Template ===&lt;br /&gt;
Please refer to the [[DJBWiki:Character Page Template|Character Page Template]] when designing your character&#039;s wiki page. Thanks. --[[User:Shadow Taldrya|Shadow Taldrya]] ([[User talk:Shadow Taldrya|talk]]) 01:42, 20 October 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Starertt4.jpg&amp;diff=146116</id>
		<title>File:Starertt4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Starertt4.jpg&amp;diff=146116"/>
		<updated>2015-10-20T00:30:24Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Twi&#039;lek]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Starrett3.jpg&amp;diff=146115</id>
		<title>File:Starrett3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Starrett3.jpg&amp;diff=146115"/>
		<updated>2015-10-20T00:29:33Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Characters]]&lt;br /&gt;
[[Category:Images-Head Shots]]&lt;br /&gt;
[[Category:Images-Twi&#039;lek]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sparky&amp;diff=146082</id>
		<title>Sparky</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sparky&amp;diff=146082"/>
		<updated>2015-10-18T01:59:30Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: Shadow Taldrya moved page Sparky to Sparky von Wagglehorn III: matching dossier name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sparky von Wagglehorn III]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sparky_von_Wagglehorn_III&amp;diff=146081</id>
		<title>Sparky von Wagglehorn III</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sparky_von_Wagglehorn_III&amp;diff=146081"/>
		<updated>2015-10-18T01:59:30Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: Shadow Taldrya moved page Sparky to Sparky von Wagglehorn III: matching dossier name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Loyalist&lt;br /&gt;
|image=  [[File:Uniform.png|250px]]&lt;br /&gt;
|firstname= Sparky&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld=Travnin&lt;br /&gt;
|birth=20 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=One Brown, One Red&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=Corm &amp;quot;Sparky&amp;quot; Wagglehorn&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=Slugthrower, pearl grips&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Military (Lieutenant, at the moment)&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=  [[dossier:14167|14167]]&lt;br /&gt;
}}&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Family Tree/Lineage===&lt;br /&gt;
Sparky comes from a long line of famous Sparkys and Wagglehorns. This family tree and lineage is critical to the way the newest generation of Sparky von Wagglehorn conducts himself. Sparky very much values his family history and name, and strives constantly to live up to the high bar set by his ancestors. Truthfully, he does occasionally resent the pressure though, and this resentment can often manifest itself in the form of anti-authority type attitudes and a rebellious streak. &lt;br /&gt;
&lt;br /&gt;
Sparky&#039;s grandfather, Sparky von Wagglehorn (the first or Sparky 1) was the man who brought the then unknown Wagglehorn family out of obscurity. Sparky 1 (as he&#039;ll be referenced in this article) was 16 years old when Clone Wars started. In a small combat action on Virujansi, Sparky 1&#039;s family was killed in a fierce fight between a Jedi and company of Separatist battledroids. Though Sparky 1 blamed the Separatists for this loss, he always viewed the Jedi with suspicious and mistrust following that incident. Though a boy, Sparky 1 was forced into the fighting after that, acting as a gunner on a LAAT Gunship in the Rarefied Air Cavalry through the remaining years of the war. Following the war, his actions had been recognized by the local Republic (now Imperial) governor and he was given a prime slot at one of the Imperial Academies. From there, his career skyrocketed. Sparky von Wagglehorn the 1st was extremely active in the Imperial Army and Stormtrooper corps as an aviation pilot, commander, and eventual General in the Hammer&#039;s Fist. This eldest von Wagglehorn has done his best to pass his military tradition on to his son and grandson. He frequently told the youngest Sparky war stories and has done his best to coach and mentor Sparky von Wagglehorn the 3rd into a fine soldier and recruit. &lt;br /&gt;
&lt;br /&gt;
Sparky&#039;s father, Sparky von Wagglehorn (the second, or Sparky 2) was an extremely active pilot in the years following the Galactic Civil War. Entering military service a decade after the Battle of Endor, too late to serve the proper empire, Sparky 2 spent most of his career actively flying for a group called the TIE Corps, a subgroup of the Emperor&#039;s Hammer. Though Sparky 2 did not achieve the widespread acclaim that his father did, he diligently sought to instill military values in his son, and was extremely proud of Sparky 3 when he entered training on Judecca. &lt;br /&gt;
&lt;br /&gt;
These two figures, Sparky&#039;s father and grandfather, were instrumental in forming Sparky into the recruit he was when he joined the DJB.&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Sparky von Wagglehorn the 3rd (son of Sparky von Wagglehorn the 2nd, who is son of Sparky von Wagglehorn) was born in 20 ABY. His parents, both avid Imperial supporters, were members of a splinter group known as the Emperor&#039;s Hammer. Sparky&#039;s father was a TIE Pilot (Missile Boats, actually), and his mother was highly involved in running a local garrison on Travnin, in the Minos Cluster. It was only natural that Sparky would grow up and pursue Imperial interests. As a boy, Sparky was highly pushed into Dark Jedi training in a group called the Dark Brotherhood. However, his force potential was lacking and he consistently sought after other activities that were more suited to his skillset. He practiced marksmanship, diplomacy, leadership, small unit tactics, starfighter tactics and numerous non force oriented skills. Once old enough, Sparky left his home on Travnin to the Imperial Academy where he, like his father before him, joined the TIE Corps as a recruit. &lt;br /&gt;
&lt;br /&gt;
=== Emperor&#039;s Hammer===&lt;br /&gt;
==== TIE Corps ====&lt;br /&gt;
In 38 ABY, Sparky joined what was left of the TIE Corps. He was, by choice, assigned to his father&#039;s old squadron and remains there as an active member. While his interests frequently keep him grounded, and on various other assignments, he maintains a rotation aboard an Emperor&#039;s Hammer ISD, and is still learning the finer tactics of Starfighter piloting. Though as of 39 ABY, Sparky&#039;s involvement in the EH is being directed towards efforts to increase their ground presence through the Hammer&#039;s Fist, an elite Stormtrooper unit. Here, he is eager to continue his Grandfather&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
=== Dark Jedi Brotherhood===&lt;br /&gt;
==== Clan Scholae Palatinae ====&lt;br /&gt;
In 38 ABY, Sparky joined quite a few of his Emperor&#039;s Hammer brothers and sisters in migrating to a powerful group of the Imperial Remnant. Starting off on the path towards the dark side, Sparky again struggled with the force. Having only a basic grasp of it, his attention again was diverted elsewhere. Though in 39 ABY, the Dark Jedi Brotherhood recognized the talents of non force users, and Sparky rapidly found a new home among the loyalist sect of the DJB. Currently, Sparky remains active in the DJB and is actively looking to increase his stature there.&lt;br /&gt;
&lt;br /&gt;
Though still reasonably new to the DJB, he&#039;s already engaged in a few activities, including some recent combat actions known as Deception. He&#039;s seen action on numerous worlds within the Cocytus system as he&#039;s done his best to do his duty in aiding CSP&#039;s expansion and control in their home system.&lt;br /&gt;
&lt;br /&gt;
== Personality and Traits ==&lt;br /&gt;
Sparky&#039;s still young, so his personality is evolving. However, he is a very determined individual. While he somewhat resents the pressure that&#039;s on him from his father and grandfather, he is still determined to find his own brand of success in the galaxy. Generally good hearted, he is anxiously looking for opportunities to improve his current state of being and advance in the DJB. It should also be noted though, that he is extremely sarcastic. He is sarcastic frequently to the point that people do not catch the sarcasm, and often think he&#039;s being serious. Not willing to change their perception though, he generally carries on with dry sarcasm. Sparky is also a very laid back individual, generally open to hearing opposing views, and is usually understanding of why people operate the way they do. It takes a lot to &amp;quot;get his goat&amp;quot; so to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Sparky_von_Wagglehorn_III&amp;diff=146080</id>
		<title>Sparky von Wagglehorn III</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Sparky_von_Wagglehorn_III&amp;diff=146080"/>
		<updated>2015-10-18T01:59:10Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: + category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type= Loyalist&lt;br /&gt;
|image=  [[File:Uniform.png|250px]]&lt;br /&gt;
|firstname= Sparky&lt;br /&gt;
|lastname= &lt;br /&gt;
|homeworld=Travnin&lt;br /&gt;
|birth=20 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=One Brown, One Red&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|cyber=&lt;br /&gt;
|mother=&lt;br /&gt;
|father=Corm &amp;quot;Sparky&amp;quot; Wagglehorn&lt;br /&gt;
|children=&lt;br /&gt;
|spouse=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|weapons=Slugthrower, pearl grips&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=Military (Lieutenant, at the moment)&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=  [[dossier:14167|14167]]&lt;br /&gt;
}}&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Family Tree/Lineage===&lt;br /&gt;
Sparky comes from a long line of famous Sparkys and Wagglehorns. This family tree and lineage is critical to the way the newest generation of Sparky von Wagglehorn conducts himself. Sparky very much values his family history and name, and strives constantly to live up to the high bar set by his ancestors. Truthfully, he does occasionally resent the pressure though, and this resentment can often manifest itself in the form of anti-authority type attitudes and a rebellious streak. &lt;br /&gt;
&lt;br /&gt;
Sparky&#039;s grandfather, Sparky von Wagglehorn (the first or Sparky 1) was the man who brought the then unknown Wagglehorn family out of obscurity. Sparky 1 (as he&#039;ll be referenced in this article) was 16 years old when Clone Wars started. In a small combat action on Virujansi, Sparky 1&#039;s family was killed in a fierce fight between a Jedi and company of Separatist battledroids. Though Sparky 1 blamed the Separatists for this loss, he always viewed the Jedi with suspicious and mistrust following that incident. Though a boy, Sparky 1 was forced into the fighting after that, acting as a gunner on a LAAT Gunship in the Rarefied Air Cavalry through the remaining years of the war. Following the war, his actions had been recognized by the local Republic (now Imperial) governor and he was given a prime slot at one of the Imperial Academies. From there, his career skyrocketed. Sparky von Wagglehorn the 1st was extremely active in the Imperial Army and Stormtrooper corps as an aviation pilot, commander, and eventual General in the Hammer&#039;s Fist. This eldest von Wagglehorn has done his best to pass his military tradition on to his son and grandson. He frequently told the youngest Sparky war stories and has done his best to coach and mentor Sparky von Wagglehorn the 3rd into a fine soldier and recruit. &lt;br /&gt;
&lt;br /&gt;
Sparky&#039;s father, Sparky von Wagglehorn (the second, or Sparky 2) was an extremely active pilot in the years following the Galactic Civil War. Entering military service a decade after the Battle of Endor, too late to serve the proper empire, Sparky 2 spent most of his career actively flying for a group called the TIE Corps, a subgroup of the Emperor&#039;s Hammer. Though Sparky 2 did not achieve the widespread acclaim that his father did, he diligently sought to instill military values in his son, and was extremely proud of Sparky 3 when he entered training on Judecca. &lt;br /&gt;
&lt;br /&gt;
These two figures, Sparky&#039;s father and grandfather, were instrumental in forming Sparky into the recruit he was when he joined the DJB.&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Sparky von Wagglehorn the 3rd (son of Sparky von Wagglehorn the 2nd, who is son of Sparky von Wagglehorn) was born in 20 ABY. His parents, both avid Imperial supporters, were members of a splinter group known as the Emperor&#039;s Hammer. Sparky&#039;s father was a TIE Pilot (Missile Boats, actually), and his mother was highly involved in running a local garrison on Travnin, in the Minos Cluster. It was only natural that Sparky would grow up and pursue Imperial interests. As a boy, Sparky was highly pushed into Dark Jedi training in a group called the Dark Brotherhood. However, his force potential was lacking and he consistently sought after other activities that were more suited to his skillset. He practiced marksmanship, diplomacy, leadership, small unit tactics, starfighter tactics and numerous non force oriented skills. Once old enough, Sparky left his home on Travnin to the Imperial Academy where he, like his father before him, joined the TIE Corps as a recruit. &lt;br /&gt;
&lt;br /&gt;
=== Emperor&#039;s Hammer===&lt;br /&gt;
==== TIE Corps ====&lt;br /&gt;
In 38 ABY, Sparky joined what was left of the TIE Corps. He was, by choice, assigned to his father&#039;s old squadron and remains there as an active member. While his interests frequently keep him grounded, and on various other assignments, he maintains a rotation aboard an Emperor&#039;s Hammer ISD, and is still learning the finer tactics of Starfighter piloting. Though as of 39 ABY, Sparky&#039;s involvement in the EH is being directed towards efforts to increase their ground presence through the Hammer&#039;s Fist, an elite Stormtrooper unit. Here, he is eager to continue his Grandfather&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
=== Dark Jedi Brotherhood===&lt;br /&gt;
==== Clan Scholae Palatinae ====&lt;br /&gt;
In 38 ABY, Sparky joined quite a few of his Emperor&#039;s Hammer brothers and sisters in migrating to a powerful group of the Imperial Remnant. Starting off on the path towards the dark side, Sparky again struggled with the force. Having only a basic grasp of it, his attention again was diverted elsewhere. Though in 39 ABY, the Dark Jedi Brotherhood recognized the talents of non force users, and Sparky rapidly found a new home among the loyalist sect of the DJB. Currently, Sparky remains active in the DJB and is actively looking to increase his stature there.&lt;br /&gt;
&lt;br /&gt;
Though still reasonably new to the DJB, he&#039;s already engaged in a few activities, including some recent combat actions known as Deception. He&#039;s seen action on numerous worlds within the Cocytus system as he&#039;s done his best to do his duty in aiding CSP&#039;s expansion and control in their home system.&lt;br /&gt;
&lt;br /&gt;
== Personality and Traits ==&lt;br /&gt;
Sparky&#039;s still young, so his personality is evolving. However, he is a very determined individual. While he somewhat resents the pressure that&#039;s on him from his father and grandfather, he is still determined to find his own brand of success in the galaxy. Generally good hearted, he is anxiously looking for opportunities to improve his current state of being and advance in the DJB. It should also be noted though, that he is extremely sarcastic. He is sarcastic frequently to the point that people do not catch the sarcasm, and often think he&#039;s being serious. Not willing to change their perception though, he generally carries on with dry sarcasm. Sparky is also a very laid back individual, generally open to hearing opposing views, and is usually understanding of why people operate the way they do. It takes a lot to &amp;quot;get his goat&amp;quot; so to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Palatinaeans]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Uniform.png&amp;diff=146079</id>
		<title>File:Uniform.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Uniform.png&amp;diff=146079"/>
		<updated>2015-10-18T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category:Images-Attire]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=MediaWiki:Monobook.css&amp;diff=146078</id>
		<title>MediaWiki:Monobook.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=MediaWiki:Monobook.css&amp;diff=146078"/>
		<updated>2015-10-17T22:39:15Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: removing non-existent template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CSS for Monobook skin only&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice to Administrators!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any changes to [[Mediawiki:Monobook.css|Monobook.css]] or [[MediaWiki:Common.css|Common.css]] should be first proposed to [[Wikipedia:Village Pump]].  &lt;br /&gt;
&lt;br /&gt;
Furthermore, changes should probably be made in &lt;br /&gt;
[[MediaWiki:Common.css]] rather than this page, unless there is no effect in &lt;br /&gt;
[[MediaWiki:Common.css]].  &lt;br /&gt;
&lt;br /&gt;
Testing can be done on your own user Monobook.css.  &lt;br /&gt;
(In [[Mozilla]] and [[Opera (web browser)|Opera]], you can also test style changes dynamically with the [http://www.squarefree.com/bookmarklets/webdevel.html test styles] bookmarklet from squarefree.com.  It pops up a window for adding style rules, and updates the page as you type.)&lt;br /&gt;
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Always check with the [http://jigsaw.w3.org/css-validator/validator?uri=http%3A%2F%2Fen.wikipedia.org%2Fw%2Findex.php%3Ftitle%3DMediaWiki%3AMonobook.css%26action%3Draw%26ctype%3Dtext%2Fcss&amp;amp;usermedium=all W3C CSS Validation Service] after any changes.&lt;br /&gt;
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This file is used under the GPU for a non-profit organization. The original code can be found at Wikipedia.org.&lt;br /&gt;
&lt;br /&gt;
Thank you. &lt;br /&gt;
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/*&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;*/&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_System&amp;diff=146077</id>
		<title>Dajorra System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_System&amp;diff=146077"/>
		<updated>2015-10-17T22:34:32Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: fixing html infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Dajorra System&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|orbits=&lt;br /&gt;
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|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
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|language=&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Arcona]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  The Dajorra System  ==&lt;br /&gt;
[[File:Eldar_kelantar122.jpg|thumb|150px|left|The planet [[Eldar]], home of one house of [[Arcona]].]]&lt;br /&gt;
Originally, [[Arcona|Clan Arcona]] was located in the Coronada System in Emperor&#039;s Hammer territory. The great [[Exodus]], however, caused many [[Clan|clans]] to search out a new home; Arcona being one of those clans.&lt;br /&gt;
&lt;br /&gt;
Although Arcona was in disarray following the Exodus, many of its more prominent members gathered to discuss where the Clan should be re-located. Using the recently discovered [[Abyssal Tome]], [[Consul]] [[Mejas Doto]] and his [[Proconsul]] [[Voranyen d&#039;Tana-Arconae|Voranyen]] found the co-ordinates to an unnamed system.&lt;br /&gt;
&lt;br /&gt;
These members, the very first members to be granted the [[Arcona#di_Tenebrous_Arconae|Arconae]] title, led the rest of the Clan to what would become the Dajorra System. Located near [[starwars:Kessel|Kessel]] and the [[starwars:The_Maw|Maw]], this system had stayed hidden for countless years. Due to the effects of the Maw and it&#039;s numerous black holes, [[Dajorra|Dajorra&#039;s]] location was concealed unless one had the exact co-ordinates.&lt;br /&gt;
&lt;br /&gt;
The system is rich in metals and ores, many of the planets also containing other Humanoid and signs of a past civilization. On-going studies have found tentative connections between these &amp;quot;other&amp;quot; races, as well as clues to the formation of the Maw itself.&lt;br /&gt;
&lt;br /&gt;
==  Dajorra&#039;s Satellites  ==&lt;br /&gt;
[[File:DajorraSystem2.jpg|thumb|400px|right|The Dajorra System - Arcona&#039;s home]]&lt;br /&gt;
There are six planets and a large number of smaller objects orbiting the star [[Dajorra]].&lt;br /&gt;
&lt;br /&gt;
===  [[Sukhur]]  ===&lt;br /&gt;
The inner-most planet of Sukhur is also the most inhospitable of the planets Arcona has made use of.&lt;br /&gt;
&lt;br /&gt;
===  [[Arconae Primus]]  ===&lt;br /&gt;
The planet is mainly jungles and swamps; though the climate is near freezing at the far north and south poles. It has two moons, but both are nothing more than husks of rock, with nothing of value. There are not many species of animal on the planet, mainly insects and small lizards, but scouts did come across a large lizard, much like a [[starwars:Krayt_dragon|Krayt dragon]], which dwells in the deeper swamp areas. They have been named Krite dragons. Arconae Primus is covered by about 75% forest/jungle, 23% water and 2% ice.&lt;br /&gt;
&lt;br /&gt;
===  [[Arconae Secundus]]  ===&lt;br /&gt;
The atmosphere of Arconae Secundus is strange in that the planet is covered with thick black clouds, making it an eternally night world. The only light comes from the occasional lightning bolt. The high moisture grants plenty of rain, however, giving the planet rivers and a certain amount of fungal vegetation. Most of the planet is a rocky desert, with many caves and ravines. The main animal of the planet appears to be a large bat like creature, which hunts several species of large insect. There are also found small colonies of Human like creatures, which have apparently adapted to the darkness. There is currently an on-going study, trying to determine whether there is a link between these Humans, the other beings in the Dajorra System and the ruins on Arconae Primus.&lt;br /&gt;
&lt;br /&gt;
===  [[Selen]]  ===&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in sparse forest and grassy plains. Many are uninhabited, and as a result, Arcona no problem in finding the perfect location for the [[Arcona_Citadel|Citadel]] in [[Estle City]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moons of Selen:&#039;&#039;&#039;&lt;br /&gt;
* [[Boral]]&lt;br /&gt;
Boral&#039;s was once the home of [[House Oriens Obscurum]], its very slow rotation making it an ideal location for protecting Selen as few calculations were needed to be made allowing fighters to take-off whenever they were needed.&lt;br /&gt;
&lt;br /&gt;
===  [[Eldar]]  ===&lt;br /&gt;
Eldar, like Selen, has only recently become part of Arcona&#039;s territory, and holds a lush variety of natural resources beneath its fertile surface. Though [[Eldar]] is mostly covered by forests and dry plains, its crust contains numerous ores that the Clan utilizes as exportable resources and raw materials. Eldar is home to the [[Eldarian Rangers]].&lt;br /&gt;
&lt;br /&gt;
===  [[Ereboros]]  ===&lt;br /&gt;
Ereboros is a gas giant on the very edge of the Dajorra System and is home to numerous moons, including Gethsemane, and gas mining plants.&lt;br /&gt;
&lt;br /&gt;
Due to the pressures exerted within the planet, numerous crystal formations have been recently discovered. These crystals are currently being studied on Selen to determine their specific properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moons of Ereboros:&#039;&#039;&#039;&lt;br /&gt;
* [[Gethsemane]]&lt;br /&gt;
The &#039;garden world of Gethsemane&#039;, as some would call it, is the one habitable moon of Ereboros. Seen from a distance, Gethsemane is very reminiscent of [[starwars:Yavin_IV|Yavin IV]], though there is only a thin strip of jungle at the equator. Gethsemane has a single continent, which in the north is mainly comprised of the foothills and highlands of the [[D&#039;Tana|d&#039;Tana]] Range, which stretches across the northern coast of the continent near the poles. The southern part of the continent ranges from plains and forest to tropical jungle in the far south. Rivers interlace the entire landmass. The rest of the moon is covered in water, through which the d&#039;Tana Range extends for over one hundred miles as a string of islands. The south seas of Gethsemane are also home to numerous tropical islands and archipelagos. &lt;br /&gt;
&lt;br /&gt;
* [[D&#039;Eraii]]&lt;br /&gt;
This moon of Ereboros, D&#039;Eraii, named after a former Consul]] of Arcona, is a source of many useful gases that have recently been discovered through survey and landed probes. Attempts to mine have proved amazingly successful, as the moon itself is very stable tectonically. The only problem so far is plotting courses off the moon, as it rotates at a very fast rate, but this problem is being worked on with the idea of a closer launch and return point. One of the six moons of Ereboros, D&#039;Eraii was the second to be surveyed after [[Gethsemane]].&lt;br /&gt;
&lt;br /&gt;
* [[Flamma Volpes]]&lt;br /&gt;
The moon of Flamma Volpes (a synonym in an ancient tongue for &#039;Fire Fox&#039;) is a variable undiscovered paradise compared to many of its sister moons, though some things have been considered odd by survey teams. The air, while breathable, is very dry, yet there is a predictable system of rain storms that sweep over the moon. Rounding the moon at a slow pace of nearly one per every six days, the moon&#039;s fields are overgrown and nearly twenty feet in height. Within the high grasses many sites have been located that may be of archaeological importance. Some noticeable signs of life have been found, but nothing actually living has been found on the moon&#039;s surface. Survey equipment has shown no signs of a medical reason for the lack of life, but it is believed that the inhabitants over hunted the environment, killing off all game, before turning in on themselves. No plans have been made yet to colonize Flamma Volpes as of yet.&lt;br /&gt;
&lt;br /&gt;
* [[Riquis]]&lt;br /&gt;
The second moon of Ereboros, Riquis, is a small, slowly turning rock. Covered almost literally with crystal encrusted rock formations, this moon is a wonder to look at. The crystals are being studied still, but it&#039;s believed they can be harvested in a way, the rocks seeming to grow more of them over the course of weeks from the radiation of space and the faraway lights of the Dajorran sun. Uses for the crystals so far have been trade and some attempts at structural designs, providing very strong support for some of the new estates on its fellow moon of Gethsemane.&lt;br /&gt;
&lt;br /&gt;
* [[Canol]]&lt;br /&gt;
The fourth moon of Ereboros, known as Canol, has an extremely volcanic surface that gives way to a volatile climate. This fast spinning moon, if it can even be called a moon, resembles a large fireball in space. No appreciable resources have been found as of yet, as all survey teams and equipment either evacuated within twenty minutes of landing or were incinerated by the sheer heat. Precautions and new planning are being made to better learn of the uses of this fiery moon.&lt;br /&gt;
&lt;br /&gt;
* [[Agenor]]&lt;br /&gt;
Agenor, the furthest moon of Ereboros, is a large ice ball resembling to many, [[starwars:Hoth|Hoth]]. Cold, unappealing, and barren, the planet isn&#039;t exactly a vacation hotspot in Dajorra. Surveys have shown the moon to be almost solid ice, down to a cooled down core. It&#039;s believed the moon was once a giant ocean, but over time the core could no longer sustain heat, and the water froze solid. Many large amphibious fossils have been found in the ice, and show that the moon once supported many forms of life. Due to the massive amounts of water located on the other habitable planets of Dajorra, this moon has been more or less ignored, but may be used to export to other worlds for profit.&lt;br /&gt;
&lt;br /&gt;
===  [[Dajorra Asteroid Field|Asteroid Field]]  ===&lt;br /&gt;
At the very rim of the Dajorra System, just beyond Ereboros, is a large asteroid field. During Consul [[Vassan Rokir]]&#039;s reign, he had the field tested, finding out it was filled with metals and ores that can be used in ship construction. During the operation, Aggressive Negotiations, Atarax Inc. was coerced into providing the crew to mine the rich asteroids. To this day, the mining operation still continues, helping Arcona rebuild it&#039;s forces after times of war and supplant the economy. &lt;br /&gt;
&lt;br /&gt;
===[[Port Ol&#039;val]]===&lt;br /&gt;
Far beyond the Dajorra Asteroid Field lies an asteroid that orbits the system. This detached object was hollowed out by the pirate Jerem Mal in 22 BBY, and a [[starwars:shadowport|shadowport]] was founded there, complete with artificial gravity and atmosphere. It was discovered by Arcona in late 34 ABY, and since then [[House Qel-Droma]] has taken up residence there, under the guise of a smaller criminal syndicate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Arcona Dominion]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Martumal&amp;diff=146076</id>
		<title>Martumal</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Martumal&amp;diff=146076"/>
		<updated>2015-10-17T22:28:55Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: Lightsaber Forms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Dolash]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Vaapad&amp;diff=146075</id>
		<title>Vaapad</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Vaapad&amp;diff=146075"/>
		<updated>2015-10-17T22:28:43Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: updating redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lightsaber Forms]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Form_VII&amp;diff=146074</id>
		<title>Form VII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Form_VII&amp;diff=146074"/>
		<updated>2015-10-17T22:28:34Z</updated>

		<summary type="html">&lt;p&gt;Shadow Taldrya: updating redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lightsaber Forms]]&lt;/div&gt;</summary>
		<author><name>Shadow Taldrya</name></author>
	</entry>
</feed>