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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Seridan+Brehevik</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<updated>2026-04-12T11:30:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zirael&amp;diff=155809</id>
		<title>Zirael</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zirael&amp;diff=155809"/>
		<updated>2016-08-23T09:11:08Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Creating new page for new BT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Zirael&lt;br /&gt;
|image=&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Vatali Empire]]&lt;br /&gt;
|branch=&lt;br /&gt;
|type=Training Team&lt;br /&gt;
|role=*Training&lt;br /&gt;
|size=16 Members&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=*The Village&lt;br /&gt;
*[[Kiast (Planet)|Kiast]]&lt;br /&gt;
|nickname= ”Swallows”&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=[[Corvus Corax]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Battle-team Zirael is the newest team to be created within Clan [[Odan-Urr]]. It is a team meant mostly for training services, dealing with most new recruits and also having a high amount of contact with non-Clanned citizens.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After the razing of New Tython at the hands of [[Darth Pravus]] and the Iron Legion, [[Clan Odan-Urr]] fled, morale weakened and forces depleted. In an initiative to revive the Clan’s infrastructure and integrity, [[Corvus Corax]] took up the reins of Battle-team [[Zirael]], aiming to start bringing spirit back to the Clan.&lt;br /&gt;
&lt;br /&gt;
With a generous gift from the Empress, and some contacts in different areas of society, the team was created with all the facilities and spaces it needed. &lt;br /&gt;
&lt;br /&gt;
== Patron Object ==&lt;br /&gt;
&lt;br /&gt;
The Zirael Crystal is mined from the sides of [[Kiast (Planet)|Kiast’s]] oceanic trenches. As these crystals are under a toxic atmosphere, tremendous pressure, and sulphuric oceans, it is undeniably very difficult to extract. However, after the incredible effort of extracting the mineral, it is incredibly durable, allowing it to be used in many different ways, and is also regarded as extremely beautiful. After learning about it, it was chosen as the Patron Object for its uncanny likeness to a graduate from this Battle-team.&lt;br /&gt;
&lt;br /&gt;
==Headquarters: The Village==&lt;br /&gt;
In the western arc of Essadan, the Village is a complex of sturdy buildings. Awarded to [[Odan-Urr]] as part of their negotiations, Battle-team Zirael has started using the Village as their grounds. They use the central courtyard for sparring and combat practice, sometimes using thrown-together barricades of discarded scaffolding and refuse to simulate a more complicated and team-oriented battle. &lt;br /&gt;
&lt;br /&gt;
There is also several suites suited to mechanical and technological advancement, with a workshop and set of terminals included. &lt;br /&gt;
&lt;br /&gt;
==Tactics and Operations==&lt;br /&gt;
Zirael is the only substantial Clan unit aside from the Summit that is based on Kiast. However, its role is to train its members with specialist skills and worthwhile experience, in a manner of different roles, in order to be able to integrate with the other Clan units upon Graduation.&lt;br /&gt;
&lt;br /&gt;
===Intra-Clan relations===&lt;br /&gt;
Zirael works hard to have good relations with other clan units, in order to ease the integration of Zirael graduates into the wider Clan. This is usually achieved by running joint missions. Zirael would jointly work with Hoth, Satele-Shan, Knights of Allusis, Disciples of Bass, and Strike-Team Ooroo on missions which would acquaint the Swallows to other house lore, members, and environment. It can also build skills that may not have been developed otherwise. &lt;br /&gt;
&lt;br /&gt;
===Specialist Roles===&lt;br /&gt;
Zirael’s aim is to not only open up opportunities for its members, but train them in a specialist field, so they have skills to contribute to whatever team they are in. Zirael does this by sending its members on both individual and team missions to focus on one particular skill. For example, an individual may be sent to learn ship mechanics under the guise of an apprentice, or a team may be sent to a small clinic to learn various healing methods. &lt;br /&gt;
&lt;br /&gt;
For combat skills, it is slightly more difficult to covertly organise specialist training - so combat training is either done by a member of the Clan, or an external weapons specialist. For more experienced members, they may be sent out as a team or individually to partake in a real mission - such as the infiltration of a criminal organisation or as a temporary ward of a noble Vatali house.&lt;br /&gt;
&lt;br /&gt;
==Real-Life Role==&lt;br /&gt;
Our real life role in the House is to train the leaders of tomorrow. Our projects focus on improving House infrastructure. One example is we are given the task of investigating planets, bases, criminal organizations and designing Wiki pages based on our submissions. We will soon be getting into event planning and other administrative work that is the driving force of this Club.&lt;br /&gt;
&lt;br /&gt;
Our real life role in the Clan is to introduce new members to the wider DB and the activities we do, whilst ‘training’ the leaders of tomorrow. &lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
Troop Leader: [[Corvus Corax]]&lt;br /&gt;
&lt;br /&gt;
Sergeant: TBD&lt;br /&gt;
&lt;br /&gt;
The Troop Leader is responsible for the team as a whole. From an external viewpoint, they manage the team and its activities. In reality, the Troop Leader is one of the first friends you can have. They are the leader which you will have most contact with.&lt;br /&gt;
&lt;br /&gt;
The Sergeant is the second in command. They support the Troop Leader in their duties, and also are close to the team. They work to make sure the activities are things that the team wants and needs. Additionally they work closely with the Corporal on maintaining StO assets.&lt;br /&gt;
&lt;br /&gt;
===Vatali Empire Correspondent: Ravix Aniter===&lt;br /&gt;
&lt;br /&gt;
===New Tython Civilian Correspondent: Asymalia ‘Sym’ Winstrum===&lt;br /&gt;
&lt;br /&gt;
===Quorahi Correspondent: Fitz Isingr===&lt;br /&gt;
&lt;br /&gt;
===Sentinel Network Correspondent: Saladrin Lamora===&lt;br /&gt;
&lt;br /&gt;
===Odan-Urr Army Correspondent: Mally Fallsee===&lt;br /&gt;
&lt;br /&gt;
==Policies==&lt;br /&gt;
Members of Zirael will not call down or criticize other members; they will operate in multiple House and Clan channels; they will seek to befriend and improve others within and outside of the Clan, and to learn from those above them with humility and dedication. Interpersonal problems will be brought to the attention of the Troop Leader and/or the Sergeant who will work with both parties to resolve the issue. If a settlement cannot be made, the issue will be taken to the Proconsul and then to the Consul for a ruling. &lt;br /&gt;
&lt;br /&gt;
==Roll of Leaders==&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battleteams]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Corvus_Corax&amp;diff=153099</id>
		<title>Corvus Corax</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Corvus_Corax&amp;diff=153099"/>
		<updated>2016-07-17T16:06:31Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: updating personality and appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Corvus &lt;br /&gt;
|lastname= Corax&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 6 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Aleena|Aleena]]&lt;br /&gt;
|gender= [[starwars:Male|Male]]&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Light Grey&lt;br /&gt;
|height= 0.78m&lt;br /&gt;
|weight= 35kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=*Mar Sul&lt;br /&gt;
*[[Seridan Brehevik]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Yellow single-bladed curved-hilt saber&lt;br /&gt;
|form= Makashi&lt;br /&gt;
|fightingstyle= Echani&lt;br /&gt;
|profession= *[[starwars: Jedi Sentinel|Jedi Sentinel]]&lt;br /&gt;
*[[starwars:New Republic Scout Service|New Republic Scout Service]] (Retired)&lt;br /&gt;
*[[starwars:Luka Sene|Luka Sene]] (Retired)&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Satele Shan|House Satele Shan]]&lt;br /&gt;
*[[Ooroo|Battle Team Ooroo]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Kschamehellan|Adeodatus]]&lt;br /&gt;
|dossier= [[dossier:13767|13767]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
===The Early Years (6 to 14 ABY)===&lt;br /&gt;
*Father was Scout for Rebel Alliance&lt;br /&gt;
*Was leader in Scouting group to Imperial Endor base (is this too close to Canon, or not believable enough?)&lt;br /&gt;
*Corvus Corax was born shortly after the Battle of Endor (6 ABY)&lt;br /&gt;
*Family left Alliance to find place to settle with family&lt;br /&gt;
===Forced to Run (14 to 20 ABY)===&lt;br /&gt;
*Remnants of the Empire found them&lt;br /&gt;
*Father taken, mother tortured and killed in front of Corvus&lt;br /&gt;
*Beaten and thrown on street&lt;br /&gt;
*Father returns, bloody, but alive. The two flee.&lt;br /&gt;
*After running, they settle down, start doing odd jobs (some criminal), start making connections.&lt;br /&gt;
*After doing a couple of higher-profile jobs, it is discovered that they’ve been working against the Republic. Father protests against the mob boss, and Corvus is threatened, so Father agrees to continue, to save Corvus’s life.&lt;br /&gt;
===The ‘Good’ Guys (20 to 21 ABY)===&lt;br /&gt;
*Father and Corvus is caught by Republic, passed over to Intelligence.&lt;br /&gt;
*Intel officer knows Father, and is disgusted. Intel officer pulls own strings and imprisons (and later kills) Father. Corvus is put into the rigorous foster system. Corvus is 14 (20ABY).&lt;br /&gt;
*After two months, Corvus escapes system, assumes identity of independent traveller, and stows away on a large passenger ship.&lt;br /&gt;
*Begins to burgle first class passengers. Gets caught (already has a fair bit of money from it already), and is thrown off the ship at the next port.&lt;br /&gt;
===The Big Shot (21 to 24 ABY)===&lt;br /&gt;
*Pulls off bigger and bigger heists. Becomes fairly rich. ‘Retires’ at 18 (24ABY).&lt;br /&gt;
*Makes connections anew. Becomes a number of different personas - Ajax the merchant, Drarn the technician’s apprentice, Tarsin the mercenary initiate. Learns skills, gets money.&lt;br /&gt;
===New Beginnings (24 to 28 ABY)===&lt;br /&gt;
*He is tracked down, though. Not by Republic or by crime syndicate - by Kemmellan Molanok: an Pantoran Jedi, trained classically, and escaped the Battle of Kashyyyk. Was, at one time, a Padawan to Jedi Master Tsui Choi. Kemm infiltrates his home, sees him as Corvus Corax, not as one of his identities. Cover blown, Corvus tries to attack Kemm, but Kemm stops him with the Force, and shows Corvus his affinity with the Force.&lt;br /&gt;
*Corvus is taught by Kemm, in the ways of the Force. Kemm, still running from the First Order, makes Corvus move often, assuming different personas. &lt;br /&gt;
===The Futile Search (28 to 29 ABY)===&lt;br /&gt;
*One day, Corvus is sent to infiltrate military base as part of training. He succeeds, and finds a SeNet informants terminal, hacking it to discover references to other Jedi, and Dark Jedi. Takes these to Kemm, but First Order has found him (he’s dead). &lt;br /&gt;
*FO was watching the building, and pursue Corvus offworld. He returns to __ as Drarn, and disappears. After a significant period of time, he journeys to find the Jedi. He is 23 (29ABY).&lt;br /&gt;
*Corvus finds Odan-Urr as they flee the DB’s wrath, to Haven.&lt;br /&gt;
===The Shadows are Comfortable (29 to 33 ABY)===&lt;br /&gt;
*Not brought himself into spotlight since. He has only trained and fought averagely. &lt;br /&gt;
*After Oreenian attack, has been scouring HoloNet for information. Has tracked down official documents for his father, the Intel Officer that killed him (also dead), and Kemm (missing, accused of high treason). He swears to do good by his Father and Kemm, and starts to excel.&lt;br /&gt;
===The Spotlight is Ready and Waiting (33 ABY to present)===&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
When Corvus Corax does something important, the likelihood is that it has been planned months in advance, so that there is very little that can deviate from his main plan, or even evade his meticulous planning for problems. He literally spends all his time preparing for big operations, and planning for every different condition that might occur.&lt;br /&gt;
&lt;br /&gt;
Corvus is, at heart, someone of utmost manners. Not only does he dress in miniaturised formalwear, but he speaks using sophisticated vocabulary - he is quite the sesquipedalian. Following a chivalrous and polite doctrine drilled into him by his father, he will treat everyone with utmost respect, even his enemies - that is, when he isn&#039;t in combat with them.&lt;br /&gt;
&lt;br /&gt;
Having played as many different personas throughout his life, Corvus Corax has taken to doing the same when with the Clan. He acts as a stereotypical Aleena, curious and generally jovial. He seems quiet, but ultimately interested in almost everything. He will only be genuine when in private with those who have won his complete trust.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Attire===&lt;br /&gt;
Corvus will always be seen wearing some form of finery. He often wears a simple waistcoat and shirt, which he wears even in combat. He will change his outfit occasionally - such as a full suit for special occasions.&lt;br /&gt;
===Equipment===&lt;br /&gt;
He carries his lightsaber almost constantly, and in times of battle, he wears his shortsword on his left hip. A pouch full of coins never leaves his belt. &lt;br /&gt;
===Looks===&lt;br /&gt;
Corvus is in his late twenties. He is of average height (for an Aleena) and has cobalt-coloured skin, with muted gold highlights. His eyes are dark grey, with a white ring around his pupils. He has a long, angled face with a sizeable head-crest.&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Characters]][[Category:Disciples of Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Corvus_Corax&amp;diff=150207</id>
		<title>Corvus Corax</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Corvus_Corax&amp;diff=150207"/>
		<updated>2016-04-30T10:53:15Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Corvus &lt;br /&gt;
|lastname= Corax&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 6 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Aleena|Aleena]]&lt;br /&gt;
|gender= [[starwars:Male|Male]]&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Light Grey&lt;br /&gt;
|height= 0.78m&lt;br /&gt;
|weight= 35kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=*Mar Sul&lt;br /&gt;
*[[Seridan Brehevik]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Yellow single-bladed curved-hilt saber&lt;br /&gt;
|form= Makashi&lt;br /&gt;
|fightingstyle= Echani&lt;br /&gt;
|profession= *[[starwars: Jedi Sentinel|Jedi Sentinel]]&lt;br /&gt;
*[[starwars:New Republic Scout Service|New Republic Scout Service]] (Retired)&lt;br /&gt;
*[[starwars:Luka Sene|Luka Sene]] (Retired)&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Satele Shan|House Satele Shan]]&lt;br /&gt;
*[[Ooroo|Battle Team Ooroo]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Kschamehellan|Adeodatus]]&lt;br /&gt;
|dossier= [[dossier:13767|13767]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
===The Early Years (6 to 14 ABY)===&lt;br /&gt;
*Father was Scout for Rebel Alliance&lt;br /&gt;
*Was leader in Scouting group to Imperial Endor base (is this too close to Canon, or not believable enough?)&lt;br /&gt;
*Corvus Corax was born shortly after the Battle of Endor (6 ABY)&lt;br /&gt;
*Family left Alliance to find place to settle with family&lt;br /&gt;
===Forced to Run (14 to 20 ABY)===&lt;br /&gt;
*Remnants of the Empire found them&lt;br /&gt;
*Father taken, mother tortured and killed in front of Corvus&lt;br /&gt;
*Beaten and thrown on street&lt;br /&gt;
*Father returns, bloody, but alive. The two flee.&lt;br /&gt;
*After running, they settle down, start doing odd jobs (some criminal), start making connections.&lt;br /&gt;
*After doing a couple of higher-profile jobs, it is discovered that they’ve been working against the Republic. Father protests against the mob boss, and Corvus is threatened, so Father agrees to continue, to save Corvus’s life.&lt;br /&gt;
===The ‘Good’ Guys (20 to 21 ABY)===&lt;br /&gt;
*Father and Corvus is caught by Republic, passed over to Intelligence.&lt;br /&gt;
*Intel officer knows Father, and is disgusted. Intel officer pulls own strings and imprisons (and later kills) Father. Corvus is put into the rigorous foster system. Corvus is 14 (20ABY).&lt;br /&gt;
*After two months, Corvus escapes system, assumes identity of independent traveller, and stows away on a large passenger ship.&lt;br /&gt;
*Begins to burgle first class passengers. Gets caught (already has a fair bit of money from it already), and is thrown off the ship at the next port.&lt;br /&gt;
===The Big Shot (21 to 24 ABY)===&lt;br /&gt;
*Pulls off bigger and bigger heists. Becomes fairly rich. ‘Retires’ at 18 (24ABY).&lt;br /&gt;
*Makes connections anew. Becomes a number of different personas - Ajax the merchant, Drarn the technician’s apprentice, Tarsin the mercenary initiate. Learns skills, gets money.&lt;br /&gt;
===New Beginnings (24 to 28 ABY)===&lt;br /&gt;
*He is tracked down, though. Not by Republic or by crime syndicate - by Kemmellan Molanok: an Pantoran Jedi, trained classically, and escaped the Battle of Kashyyyk. Was, at one time, a Padawan to Jedi Master Tsui Choi. Kemm infiltrates his home, sees him as Corvus Corax, not as one of his identities. Cover blown, Corvus tries to attack Kemm, but Kemm stops him with the Force, and shows Corvus his affinity with the Force.&lt;br /&gt;
*Corvus is taught by Kemm, in the ways of the Force. Kemm, still running from the First Order, makes Corvus move often, assuming different personas. &lt;br /&gt;
===The Futile Search (28 to 29 ABY)===&lt;br /&gt;
*One day, Corvus is sent to infiltrate military base as part of training. He succeeds, and finds a SeNet informants terminal, hacking it to discover references to other Jedi, and Dark Jedi. Takes these to Kemm, but First Order has found him (he’s dead). &lt;br /&gt;
*FO was watching the building, and pursue Corvus offworld. He returns to __ as Drarn, and disappears. After a significant period of time, he journeys to find the Jedi. He is 23 (29ABY).&lt;br /&gt;
*Corvus finds Odan-Urr as they flee the DB’s wrath, to Haven.&lt;br /&gt;
===The Shadows are Comfortable (29 to 33 ABY)===&lt;br /&gt;
*Not brought himself into spotlight since. He has only trained and fought averagely. &lt;br /&gt;
*After Oreenian attack, has been scouring HoloNet for information. Has tracked down official documents for his father, the Intel Officer that killed him (also dead), and Kemm (missing, accused of high treason). He swears to do good by his Father and Kemm, and starts to excel.&lt;br /&gt;
===The Spotlight is Ready and Waiting (33 ABY to present)===&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:DJB Characters]][[Category:Disciples of Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Corvus_Corax&amp;diff=150206</id>
		<title>Corvus Corax</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Corvus_Corax&amp;diff=150206"/>
		<updated>2016-04-30T10:51:36Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Created page with &amp;quot;{{Construction}} {{Eras|new|njo|djb}} {{Character |type = Jedi |image= |firstname= Corvus  |lastname= Corax |homeworld= |birth= 6 ABY |death= |species= starwars:Aleena|Aleen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Jedi&lt;br /&gt;
|image=&lt;br /&gt;
|firstname= Corvus &lt;br /&gt;
|lastname= Corax&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth= 6 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Aleena|Aleena]]&lt;br /&gt;
|gender= [[starwars:Male|Male]]&lt;br /&gt;
|hair=&lt;br /&gt;
|eyes=Light Grey&lt;br /&gt;
|height= 0.78m&lt;br /&gt;
|weight= 35kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=*Mar Sul&lt;br /&gt;
*[[Seridan Brehevik]]&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Yellow single-bladed curved-hilt saber&lt;br /&gt;
|form= Makashi&lt;br /&gt;
|fightingstyle= Echani&lt;br /&gt;
|profession= *[[starwars: Jedi Sentinel|Jedi Sentinel]]&lt;br /&gt;
*[[starwars:New Republic Scout Service|New Republic Scout Service]] (Retired)&lt;br /&gt;
*[[starwars:Luka Sene|Luka Sene]] (Retired)&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Satele Shan|House Satele Shan]]&lt;br /&gt;
*[[Ooroo|Battle Team Ooroo]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Kschamehellan|Adeodatus]]&lt;br /&gt;
|dossier= [[dossier:13767|13767]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Character History==&lt;br /&gt;
===The Early Years (6 to 14 ABY)===&lt;br /&gt;
*Father was Scout for Rebel Alliance&lt;br /&gt;
*Was leader in Scouting group to Imperial Endor base (is this too close to Canon, or not believable enough?)&lt;br /&gt;
*Corvus Corax was born shortly after the Battle of Endor (6 ABY)&lt;br /&gt;
*Family left Alliance to find place to settle with family&lt;br /&gt;
===Forced to Run (14 to 20 ABY)===&lt;br /&gt;
*Remnants of the Empire found them&lt;br /&gt;
*Father taken, mother tortured and killed in front of Corvus&lt;br /&gt;
*Beaten and thrown on street&lt;br /&gt;
*Father returns, bloody, but alive. The two flee.&lt;br /&gt;
*After running, they settle down, start doing odd jobs (some criminal), start making connections.&lt;br /&gt;
*After doing a couple of higher-profile jobs, it is discovered that they’ve been working against the Republic. Father protests against the mob boss, and Corvus is threatened, so Father agrees to continue, to save Corvus’s life.&lt;br /&gt;
===The ‘Good’ Guys (20 to 21 ABY)===&lt;br /&gt;
*Father and Corvus is caught by Republic, passed over to Intelligence.&lt;br /&gt;
*Intel officer knows Father, and is disgusted. Intel officer pulls own strings and imprisons (and later kills) Father. Corvus is put into the rigorous foster system. Corvus is 14 (20ABY).&lt;br /&gt;
*After two months, Corvus escapes system, assumes identity of independent traveller, and stows away on a large passenger ship.&lt;br /&gt;
*Begins to burgle first class passengers. Gets caught (already has a fair bit of money from it already), and is thrown off the ship at the next port.&lt;br /&gt;
===The Big Shot (21 to 24 ABY)===&lt;br /&gt;
*Pulls off bigger and bigger heists. Becomes fairly rich. ‘Retires’ at 18 (24ABY).&lt;br /&gt;
*Makes connections anew. Becomes a number of different personas - Ajax the merchant, Drarn the technician’s apprentice, Tarsin the mercenary initiate. Learns skills, gets money.&lt;br /&gt;
===New Beginnings (24 to 28 ABY)===&lt;br /&gt;
*He is tracked down, though. Not by Republic or by crime syndicate - by Kemmellan Molanok: an Pantoran Jedi, trained classically, and escaped the Battle of Kashyyyk. Was, at one time, a Padawan to Jedi Master Tsui Choi. Kemm infiltrates his home, sees him as Corvus Corax, not as one of his identities. Cover blown, Corvus tries to attack Kemm, but Kemm stops him with the Force, and shows Corvus his affinity with the Force.&lt;br /&gt;
*Corvus is taught by Kemm, in the ways of the Force. Kemm, still running from the First Order, makes Corvus move often, assuming different personas. &lt;br /&gt;
===The Futile Search (28 to 29 ABY)===&lt;br /&gt;
*One day, Corvus is sent to infiltrate military base as part of training. He succeeds, and finds a SeNet informants terminal, hacking it to discover references to other Jedi, and Dark Jedi. Takes these to Kemm, but First Order has found him (he’s dead). &lt;br /&gt;
*FO was watching the building, and pursue Corvus offworld. He returns to __ as Drarn, and disappears. After a significant period of time, he journeys to find the Jedi. He is 23 (29ABY).&lt;br /&gt;
*Corvus finds Odan-Urr as they flee the DB’s wrath, to Haven.&lt;br /&gt;
===The Shadows are Comfortable (29 to 33 ABY)===&lt;br /&gt;
*Not brought himself into spotlight since. He has only trained and fought averagely. &lt;br /&gt;
*After Oreenian attack, has been scouring HoloNet for information. Has tracked down official documents for his father, the Intel Officer that killed him (also dead), and Kemm (missing, accused of high treason). He swears to do good by his Father and Kemm, and starts to excel.&lt;br /&gt;
===The Spotlight is Ready and Waiting (33 ABY to present)===&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
===Attire===&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&lt;br /&gt;
===Looks===&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Seridan_Brehevik&amp;diff=147491</id>
		<title>Seridan Brehevik</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Seridan_Brehevik&amp;diff=147491"/>
		<updated>2016-01-03T20:25:45Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: update to lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Jedi&lt;br /&gt;
|image=[[image:Seridan1.jpg|250px]]&lt;br /&gt;
|firstname= Seridan &lt;br /&gt;
|lastname= Brehevik&lt;br /&gt;
|homeworld= [[starwars:Alpheridies|Alpheridies]]&lt;br /&gt;
|birth= 16 ABY       &lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Miraluka|Miraluka]]&lt;br /&gt;
|gender= [[starwars:Male|Male]]&lt;br /&gt;
|hair= Dark Blonde&lt;br /&gt;
|eyes=&lt;br /&gt;
|height= 1.91m&lt;br /&gt;
|weight= 79kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Light Blue Double-bladed&lt;br /&gt;
|form= Soresu&lt;br /&gt;
|fightingstyle= Echani&lt;br /&gt;
|profession= *[[starwars: Jedi Sentinel|Jedi Sentinel]]&lt;br /&gt;
*[[starwars:New Republic Scout Service|New Republic Scout Service]] (Retired)&lt;br /&gt;
*[[starwars:Luka Sene|Luka Sene]] (Retired)&lt;br /&gt;
|position=*Militia Captain of [[Paladin Squadron]]&lt;br /&gt;
*Corporal of [[Ooroo]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan Urr]]&lt;br /&gt;
*[[House Satele Shan]]&lt;br /&gt;
*[[Ooroo|Battle Team Ooroo]]&lt;br /&gt;
*[[Paladin Squadron]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Kschamehellan|Adeodatus]]&lt;br /&gt;
|dossier= [[dossier:13767|13767]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Seridan]] is a somewhat passionate yet bookish Miraluka, born in 16 ABY. Disagreeing with his people, he abandoned everything he once knew; to start a new life. On his adventures, he worked as an abused Republic Scout, became a vigilante for 5 years, and eventually stumbled upon the ruins of [[Menat Ombo]] when he was 26, and was inspired to search the Jedi. After a year and a half, he found the Jedi of [[Odan-Urr|House Odan-Urr]]. He was accepted quickly into the group, and he began to study under the experienced [[Kschamehellan|Adeodatus]]. Since his Knighthood, he became heavily involved in Clan and House activities, and for a time, he was the Jedi liaison with the New Tython Intel division, the [[Sentinel Network]] and Aedile of House Satele Shan. However, after a time, he relinquished most of the responsibilities he had, and tried his best to fade back into the shadows. He has since started exploring the lands of New Tython, unofficially working as an explorer and scholar, putting new tribes on the map and documenting their culture. Unbeknownst by the Clan, he also spends his nights patrolling the streets of New Tython more populated areas, as a vigilante known as the Molator. &lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
====The People of Alpheridies====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Peace, that is non-violence, should be put before all else.|Miralukan Proverb}}&lt;br /&gt;
&lt;br /&gt;
The population of Alpheridies is almost all Miralukan. There are a few members of other species, but these are incredibly rare. Before the rise of the Empire, Miraluka helped out in the Temples of the Jedi. In the wake of the Jedi Purge, in which many Miraluka were killed, the Miraluka started to resent the Republic and the Jedi. They resigned from the Empire early on and became quite isolated. Their culture hasn’t changed. It remains to be one of peace and knowledge. They banish anyone who practice acts fuelled by negative intentions. If they were to offer opinions on the Jedi, they would undoubtedly support the Light Side.&lt;br /&gt;
&lt;br /&gt;
Very few Miralukans ever became Jedi; in the Jedi temples of old, they mainly helped out and assisted the Jedi. However, since the [[starwars:Great Jedi Purge|Great Jedi Purge]] (where many Miraluka were slaughtered) the Miraluka of Alpheridies were very reluctant to associate themselves with the [[starwars: New Jedi Order|New Jedi Order]] or the [[starwars: New Republic|New Republic]].&lt;br /&gt;
&lt;br /&gt;
====Seridan’s Upbringing (16 - 22 ABY)====&lt;br /&gt;
Seridan was born on [[starwars:Alpheridies|Alpheridies]] in 16 ABY into a close-knit village on the outskirts of the capital. He lived his very early years constantly learning. This led to his profound passion for knowledge. His family were renowned scholars and were keen for Seridan to follow in their footsteps. From a young age, he was taught a lot, developing his logic and lore.&lt;br /&gt;
&lt;br /&gt;
====Luka Sene(23 - 31 ABY)====&lt;br /&gt;
[[image:Luka_Sene.png|200px|thumb|left|A Luka Sene Student]]&lt;br /&gt;
{{Quote|Knowledge. Prestige. The Force|Luka Sene ethos}}&lt;br /&gt;
In 23 ABY, when Seridan was only 7 years old, he was gathered by the village elders in the centre of the village, along with all the other children. He was singled out as a particularly strong user of the Force, and was selected to go to the elite academy, the [[starwars:Luka Sene|Luka Sene]]. The Luka Sene cast an immediate impression on Seridan. It was prestigious, and brought honour and pride to his village. But it wasn’t only that. It had the largest libraries on Alpheridies, and the best and the brightest minds anywhere on the planet. At first Seridan felt intimidated by the amount of knowledge, but his keen mind started devouring the information. And as he learned, he wanted to learn more and more.&lt;br /&gt;
&lt;br /&gt;
Seridan continued to further his knowledge and wisdom. He was also taught the teachings of his ancestors, as he was being prepared to lead the Miraluka. His understanding of technology, as well as how the galaxy operated, was greatly improved by his time at the Luka Sene.&lt;br /&gt;
&lt;br /&gt;
He was taught by many, but his favourite teacher was Mithrain. Mithrain was healthy, for his age, and taught many subjects, from politics to geography. Mithrain had many controversial views, which sometimes came up during classes. He wanted to bolster Alpheridies’ economy by trading with the Republic, sometimes even journeying to Coruscant to try to pioneer some trade relationships with the large companies (though he was always unsuccessful). He was also an advocate of individualism, trying to bolster independent thinking, confidence and ambition in his students.&lt;br /&gt;
&lt;br /&gt;
[[image:Miraluka_Mithrain.jpg|200px|thumb|right|Mithrain]]&lt;br /&gt;
{{Quote|Don’t just sit there and watch the world go past. Get up and make the world better!|Mithrain’s philosophy class}}&lt;br /&gt;
&lt;br /&gt;
Seridan learnt a lot from Mithrain, and the two ended up spending a lot of time together in one-on-one tuition. Seridan learnt politics, finance, critical thinking, among other things. In return, Mithrain gained a friend, and a supporter. Seridan’s affiliation with Mithrain soured some other teachers’ views on him, but he was smart enough that it didn’t have too much of an impact on his attainment. &lt;br /&gt;
&lt;br /&gt;
However, on one of his pioneering trips, his mentor was taken captive by a pirate gang. The High Council was sent a holovid, asking for a large ransom. They stayed true to their principles, and disapproved the offer. They tried to find a more peaceful resolution to the matter, a compromise that would benefit them both. The pirate, whose name was Ka’laush, found the whole ordeal amusing. But the Council’s stubbornness ultimately led to Mithrain’s demise.&lt;br /&gt;
&lt;br /&gt;
It soured the Council further on any relationship with the Republic, retracting almost all contact with off-worlders. Seridan, who had suffered a great deal at his mentor’s death, went into a short self-exile. When he returned, he had adopted a new mindset, willing to take action if words would not suffice.&lt;br /&gt;
&lt;br /&gt;
===Flexibility, Integrity, and Strength===&lt;br /&gt;
====The New Republic Scout Service (32 - 35 ABY)====&lt;br /&gt;
In 32 ABY, Seridan gained access to galactic-wide news services. At the Luka Sene, very little was taught about the rise of the Empire, but Seridan spent many sleepless nights browsing the HoloNet and finding out about galactic history. It wasn’t long before he discovered what had happened to the galaxy only 50 years before. Through his research, he discovered that the Miraluka of Alpheridies had been very apathetic and wrong. They had just detached themselves from everything, leaving them to their fate. His mentor’s ideas of compassion, and self-worth stayed true to him then. The more he thought about it, the more he didn’t like it. His people were cowards: they’d left countless innocents to a fate that could have been avoided. Even though the galaxy was now at peace, they were still adamant on having no contact, especially after Mithrain. &lt;br /&gt;
&lt;br /&gt;
After spending countless hours reflecting on what he’d learnt, he confronted a few people: mentors, elders and other adults. Whilst being civil, they all basically told Seridan that he was wrong, and that what they’d done was right. It made Seridan conflicted, as everything he knew was Alpheridies, but now he knew its secret he didn’t trust it. He had to make a difficult decision: accept the truth and live with it, or leave Alpheridies. &lt;br /&gt;
&lt;br /&gt;
Seridan tried to accept it, and live with the secret, but the longer this went on for, the more and more it all just seemed like a manipulative dogma. After a long time spent considering his options, Seridan bought himself a ticket to [[starwars:Coruscant|Coruscant]]. He decided to right the wrongs he felt, and try and do something good. &lt;br /&gt;
&lt;br /&gt;
[[image:Seridan_Scout.jpg|200px|thumb|left|Seridan, in Coruscant.]]&lt;br /&gt;
&lt;br /&gt;
He attempted to join the Intelligence branch of the New Republic, but was immediately turned down because he couldn’t ‘see’ by conventional standards. Seridan decided that the New Republic hadn’t had that many Miralukas around. Instead, he tried out for the [[starwars:New Republic Defense Fleet|New Republic Navy]], who didn’t turn him down at first glance, but forwarded him to preliminary trials. He passed the knowledge exam with flying colours, yet performed less well with physical strength or stamina. He was very close to being chosen for officer training, but was inevitably turned away. A scuffle in a cantina later that day confirmed Seridan’s suspicions: it was due to inter-species prejudice. Miraluka were scarcely seen, with lots of them residing on Alpheridies. &lt;br /&gt;
&lt;br /&gt;
Seridan’s options were rapidly slimming, until he found the recruitment booth for the [[starwars:New Republic Scout Service|New Republic Scout Service]].&lt;br /&gt;
&lt;br /&gt;
After a lengthy application process, he successfully joined the Scouts. Before long, he was assigned to a team of able and experienced Scouts. However, as he did more scouting missions, he felt more and more uneasy. It seemed his team was run extremely militantly by a human called Jok. He had made his crew into bullies, yes-men who would follow Jok and his orders. After a while, it became apparent that Seridan was the prey, the victim. He was constantly bullied, berated, and abused for a number of years. He was given the worst jobs, and was forced to work through the nights. There was one other crewmember who disagreed, though when he spoke up against Jok, he was beaten, tortured, killed, then disposed of. There was no one who he could talk to, to speak up to. Whenever they returned to Coruscant, they would keep a very close eye on Seridan to make sure he didn’t rat them out.&lt;br /&gt;
&lt;br /&gt;
Seridan got very sad, yet angry. He’d joined the Scouts to help the galaxy, and to repay the guilt he felt for his people’s apathy. Yet all that the Scouts had offered him was injustice and pain. Seridan was resolute and stoic, however. He still knew that there was goodness in the galaxy, and he could help.&lt;br /&gt;
&lt;br /&gt;
====Vigilanteism (35 - 36 ABY)====&lt;br /&gt;
{{Quote|I am the strong arm of deliverance. I am the Scales of Justice. I am He-Who-Guards-Unseen. I claim the shadows that the Shadow may not. My way is hard, but I serve unbroken. In shame, honour. In darkness, light. I will do justice and love mercy.|Excerpt from the Night Angel vows.}}&lt;br /&gt;
[[image:Seridan.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
Sometime, in 35 ABY, his crew landed on an arboreal planet. It appeared that a battle had taken place not long before. As he explored the rubble, a mine went off nearby, and Seridan was thrown to the ground. Damaged and hurt, the crew weren&#039;t bothered to heal and help him, so they decided to abandon him. Before leaving, however, they saw it fit to brutally beat him, to bring him closer to death.&lt;br /&gt;
&lt;br /&gt;
Seridan journeyed toward civilisation, following a crude track in the earth. The first sign of life was at a settlement he passed, where the some of the inhabitants were leaving to the capital city. Seridan managed to get a ticket onto a shuttle, and was taken to the spaceport. He also found out that the planet he was on was called [[New Tython|Harakoa]].&lt;br /&gt;
&lt;br /&gt;
With no funds or support, Seridan was ignored by everyone, presumed to be a beggar. On his first night, he was the victim of a street mugging. The city had lost order: it was in chaos, due to the recent attacks on them. Many looters raided shops, and bands of criminals would mug anyone who was alone. The second night, the security force was out in force. After a brutal beating, Seridan was arrested for petty theft, despite his innocence. However, that night in the cell didn&#039;t last long. He was broken out by a Wookiee vigilante named Miro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[image:Seridan_Miro.jpg|150px|thumb|left|Miro]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Miro had witnessed Seridan&#039;s unlawful arrest, and proceeded to treat his wounds. Miro listened to Seridan&#039;s story and offered him an opportunity: join with Miro as a vigilante lawkeeper. Seridan decided that it looked a lot better than any other option, so he accepted.&lt;br /&gt;
&lt;br /&gt;
After an intense training regime, Seridan had to patrol a sizable settlement in South Owyhyee for a month -- Miro called it the final test. Aftewards, he revealed that he was part of a galaxy-wide group of vigilante justicars called the Night Angels. Seridan had to take a vow and pledge himself to the upkeep of justice. He visited the headquarters for the Night Angels a few times, meeting other vigilantes and training further in skills like combat and investigation. On New Tython, he upheld justice. He was a shadow, someone unseen who guarded the innocent and judged the guilty. &lt;br /&gt;
&lt;br /&gt;
After a couple of months working alongside Miro to uphold the rights of the innocent, he was told that he was ready to move on, up in position within the Night Angels. Miro told him that traditionally, only one Night Angel would patrol each planet, and that Seridan was ready for his own. The process of selecting a new planet was a long one, and Seridan spent the next few months training in the Night Angel HQ. He developed his skills in perception and problem solving, by solving crimes for the local populace.&lt;br /&gt;
&lt;br /&gt;
On one combat training session, Seridan instinctively pushed a throwing knife out of the air to save Miro. The thing was, the throwing knife was 20 feet away from Seridan. He&#039;d manifested Force-powers and moved it out of the air. Miro concluded the session prematurely and called a private meeting with some of the other Night Angels. The Night Angels were worried about the Force. It was a unique thing, that was very rare. On top of that, it was usually cause for arrest. Seridan was forcefully interrogated, where he revealed that he hadn’t done anything like it before. Miro understood, as New Tython had, until recently, been home to a group of Jedi, who had been exiled by the current government. They came to the conclusion that Seridan would leave, to join up with these Jedi. Even though they were worried by the use of the Force, Seridan left in good spirits, and maintains most of his contacts to this day.&lt;br /&gt;
&lt;br /&gt;
====The Search for the Jedi (35 - 37 ABY)====&lt;br /&gt;
{{Quote|I don&#039;t care what they think of me, but it&#039;s important what I think of myself.| Seridan, after a fight.}}&lt;br /&gt;
&lt;br /&gt;
Miro was able to find out a planet where the Jedi could be, and sent Seridan on a long-haul jump-ship to it. However, once his journey had finished, there wasn&#039;t any trace of Jedi. No one seemed to know anything. Seridan ended up going to the cantina, to buy himself a few drinks. Whilst there, he noticed a man who held himself differently than the others. Upon further observation, he caught a glimpse of a lightsaber under his cloak. Seridan followed him around the station, through winding corridors and such, but eventually Seridan lost track of the man. Later that night, Seridan was awoken, and confronted as a potential Sith. After explaining his situation, he was brought before the Jedi Council. &lt;br /&gt;
&lt;br /&gt;
===House Odan-Urr (37 ABY - Present)===&lt;br /&gt;
[[image:Force1.jpg|350px|thumb|right|Seridan practicing newly learnt skills]]&lt;br /&gt;
{{Quote|We&#039;re all connected, and nothing is destroyed, only changed. When a tree falls and decays into the ground, it feeds the life around it. When a tree is burned and smoke rises into the air, it&#039;s absorbed by raindrops or gathers on the wings of birds. Nothing is ever lost. That is the Force|One of Deo’s teachings}}&lt;br /&gt;
&lt;br /&gt;
He worked hard, and was apprenticed to the man who’d discovered him, whose name was [[Kschamehellan|Adeodatus]]. Deo taught him how to effectively commune with the Force in order to harness its power. Deo practiced dueling, and taught lore. Seridan’s already extensive knowledge, perception and combat skills were useful when teaching skills like lightsaber combat and sensing the environment using the Force. &lt;br /&gt;
&lt;br /&gt;
Before long, Seridan was improving. He was enrolled as a member of the covert intelligence unit Strike-Team [[Ooroo]], where his stealthy, yet combat-based skill-set helped him to excel.&lt;br /&gt;
&lt;br /&gt;
He was taught to think outside the box: to consider every option, no matter the absurdity. Seridan had a number of lessons with the Battle-team leader, [[Revak Kur]], who taught him advanced dueling, and other covert skills. &lt;br /&gt;
&lt;br /&gt;
====Liberation====&lt;br /&gt;
{{Quote|There is a very distinct difference between Strength and Power.|Seridan, advising the Company}}&lt;br /&gt;
&lt;br /&gt;
This training didn’t last forever. It was revealed to the Jedi that they were going to reclaim their homeworld, [[New Tython]]. Seridan was excited: he got to return to the planet where he had learnt everything he knew about justice. Seridan was elected to control the information received from the [[Shadow Company]], who were pretty much controlling the resistance on the surface.&lt;br /&gt;
&lt;br /&gt;
In the first phase of the conquest, he was sent as part of Strike Team [[Ooroo]] to [[New Tython]], where he aided the prison break of [[Purity Rock]]. He helped his team free the [[Knights of Allusis]], as well as countless colonists and Harakoans. They fled into nearby tunnels, to escape the deadly reinforcements. After emerging from the tunnels, they attacked a group of [[Alpha&#039;s Omega]], where they captured two Assassin-Corvettes, the Pride of Owyhyee, and the Proxia Mustirion.&lt;br /&gt;
&lt;br /&gt;
[[image:Menatombo.jpg|150px|thumb|left|[[Menat Ombo]]]]&lt;br /&gt;
&lt;br /&gt;
In the second phase, Seridan went with the newfound manpower to the [[New Tython|Dac Compound]]. [[Ooroo]], along with the [[Melewati Bushfighters]], disabled the defences and used covert operations to kill the enemy. These covert operations include turning the Dac Compound’s automated security against them, and striking important tactical positions &lt;br /&gt;
unexpected.&lt;br /&gt;
&lt;br /&gt;
In the third phase, [[Ooroo]], [[Solari]], [[Kah Manet]] and the [[Legion of Steel]] attacked the [[New Tython|Tanduran Settlement]] as the vanguard. They infiltrated its border and disabled its shield generator, enabling the major forces and the heavy artillery to attack. &lt;br /&gt;
&lt;br /&gt;
The final phase was simple: take back the capital, [[Menat Ombo]]. Seridan worked with the [[Shadow Company]] to help weaken the defences of the capital before the Jedi’s arrival. He also talked to [[The Ratchets Maintenance Department]], who also had also designed plans to weaken the defences. When the Jedi arrived, Seridan first went with [[Ooroo]] to destroy the air support, and then joining with the Tribal Army to kill the remaining guards. In the last charge at the Imperial palace, Seridan killed many Elite Guards, feeling like a Night Angel once more.&lt;br /&gt;
&lt;br /&gt;
After the battle had ended, Seridan helped rebuild. He also looked into the whereabouts of Miro. Their past safehouse empty, Seridan presumed him dead. Seridan mourned his loss, for Miro was one of the best people Seridan had ever known.&lt;br /&gt;
&lt;br /&gt;
====Fading Light====&lt;br /&gt;
[[image:Seridan_GJWXI.jpg|300px|thumb|right|Korriban]]&lt;br /&gt;
&lt;br /&gt;
After only a few short months, Seridan was sent into battle, on the One Sith world of [[Bosthirda]]. He went as part of an elite strike team whose mission was to stop the other houses from getting the ancient Sith sword ’Revelation’. They weren’t successful, but they killed a number of One Sith soldiers, and suffered no casualties.&lt;br /&gt;
&lt;br /&gt;
Seridan was one of the Jedi chosen to go to the Sith world of [[Begeren]], again after a Sith artifact. The [[Muz Ashen|Grandmaster]] kept sending the Clans to retrieve these ancient, powerful objects, though the purpose of this didn’t surface until much too late. Seridan was confronted by a [[Keirdagh Taldrya Cantor|Dark Jedi Master]], whom he fought. In the face of this huge disadvantage, Seridan fought his hardest, but eventually fell. He was recovered by [[Odan Urr]], with a deep wound in his forearm. &lt;br /&gt;
&lt;br /&gt;
After recovering from his wounds, Seridan trained extensively, preparing himself from the battle he knew to be coming. The [[Great Jedi War XI]] came, and Seridan was at the front of the fighting. He was near the [[Legion of Steel]] in the battles, and the droids saved his life  a few times. In that war he accumulated a good number of scars, but nothing serious.&lt;br /&gt;
&lt;br /&gt;
====A Time of Peace====&lt;br /&gt;
[[image:Seridan_Seher.jpg|200px|thumb|left|Seher’s Citadel]]&lt;br /&gt;
Now that there are no wars or conquests being waged, [[Odan Urr]] and its Jedi have had the time to greatly expand themselves. Changing the structure of the clan, they have not only improved themselves, but grown their influence. They have reached out to the Harakoan natives, and House [[Satele Shan]] has made their home the Harakoan city of [[Seher]]. Seridan spends his time practising, reading and helping the people around him in whatever they’re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He has been involved in the New Tython government system and helped to develop the structure of the army and intelligence branches, among other things. After his involvement with the [[Shadow Company]] during the Liberation of New Tython, he became a regular at their headquarters. He&#039;s helped on a number of their missions. His involvement with them was so successful and friendly that he was assigned the role of Militia Captain. He was the Jedi liaison that works with the Company, although Seridan would’ve say that nothing had really changed except his official title. &lt;br /&gt;
&lt;br /&gt;
Seridan also was given the role of Battle-team Leader for the [[Disciples of Baas]]. The Disciples are a great team of Jedi, and he had a grand vision for their future. His only issues were figuring out how exactly to adapt, develop and expand the team. However, after only he was needed to help run the House, and was promoted to Aedile before he could implement many changes. He left the Disciples in [[Lu`aisha Gresee]]’s capable hands, and moved to Seher, to help run the House with [[Xaezhul|Mar Sul]]. &lt;br /&gt;
Eventually, it all became too much to bear. Something inside Seridan snapped, and he felt the need to fade back into the shadows. He realised that too much time in authority, and in places of responsibility, was not good for a former vigilante. He was used to shadows, stealth, and making decisions that only impacted him. He relinquished his positions, and started to explore. &lt;br /&gt;
&lt;br /&gt;
He spent his time travelling around New Tython and both discovering and documenting newly discovered tribes, and furthering documentation on existing ones. He also has restarted his vigilantism. In some of the tribes he visits, there are underlying criminal elements, and so Seridan takes these matters into his own hands, regarding them too menial to bother the authorities with. Quite obviously, in order to maintain a secret identity, he has had to create a facade for himself, and also he mustn’t ever use his Force powers or his lightsaber, lest he reveal his origin. During his career with Odan Urr, one particular group he particularly hanged out with was Echo Team, and as was customary, he was nicknamed with the Dejarik character Molator. As such, he uses this moniker as his vigilante name.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Personality==&lt;br /&gt;
Seridan has grown up around pacifists and advocates of peace, so he is profoundly peaceful in his efforts. His upbringing also encouraged continuous learning. Hence, Seridan has become wholly more curious about the world and the Force.&lt;br /&gt;
&lt;br /&gt;
However, Seridan has a drive for justice rarely seen in the Miraluka. A result of the injustice he has faced, Seridan has a drive to stop any oppression around the galaxy. He acknowledges that knowledge and wisdom alone cannot win every battle. His experiences have sculpted an almost unique perception of the world. He accepts that there will always be injustice and evil, and he works so that he is able to combat it wherever he encounters it. That being said, he doesn’t often seek it out without a good reason. &lt;br /&gt;
&lt;br /&gt;
He accepts that everyone has flaws, and he himself has done some things that could be called unjust. He isn’t a perfect example of the Light side, but he yearns for peace and a just world, not absolute power.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
[[image:Seridan1.jpg|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Seridan is a tall and slim Miralukan Male. He wears dark robes that sometimes seem to meld with the shadows. They are well-tailored, and respond well to Seridan&#039;s movements. This can be very helpful in combat and also in stealth. That said, they can be voluminous too, masking the tricks that he has up his sleeve.&lt;br /&gt;
&lt;br /&gt;
He has dirty, messy blonde hair that is kept well cut, but not well groomed. He wears a simple and undecorated mottled-grey blindfold to cover his empty eye sockets. His brows are particularly noticeable, and they are able to portray a surprisingly wide variety of expressions. Seridan has high, distinguished cheekbones, and a sharp jaw. His head molds itself onto his slender neck, which in turn rests upon his slim shoulders.&lt;br /&gt;
&lt;br /&gt;
Since his recruitment into Odan-Urr, he has gathered a number of scars. He has a long, jagged one on his right forearm, and innumerable scars on his shoulders and torso.&lt;br /&gt;
&lt;br /&gt;
His height and slimness, combined with his near-perfect posture, often creates the illusion of Seridan being overly tall, when he is about average for near-humans. His posture and his distinguished facial bones often suggest a natural aptitude for precision and accuracy.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Past Positions Held ===&lt;br /&gt;
*Militia Captain of the [[Paladin Squadron]]&lt;br /&gt;
*Militia Captain of the [[Shadow Company]]&lt;br /&gt;
*Battle-team Leader of the [[Disciples of Baas]]&lt;br /&gt;
*Aedile of [[Satele Shan]]&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Disciples_of_Baas&amp;diff=144032</id>
		<title>Disciples of Baas</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Disciples_of_Baas&amp;diff=144032"/>
		<updated>2015-08-19T14:18:41Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name= Disciples of Baas&lt;br /&gt;
|image=[[File:Dob-logo.jpg|250px]]&lt;br /&gt;
|dates= 37 ABY&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Odan-Urr]]&lt;br /&gt;
|branch=*[[HOU|HOU Summit]] &lt;br /&gt;
*[[Kotahitanga-Unity Defense Force]]&lt;br /&gt;
|type=Stability and Relief Operations&lt;br /&gt;
|role=*[[starwars:Jedi instructor|Teacher]]&lt;br /&gt;
*[[starwars:Jedi Peacekeeper|Peacekeeper]]&lt;br /&gt;
*[[starwars:Jedi healer|Healer]]&lt;br /&gt;
*[[starwars:Jedi Diplomat|Diplomat]]&lt;br /&gt;
|size= &amp;lt;&amp;gt; Jedi&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[Arca Praxeum]]&lt;br /&gt;
|nickname= &#039;&#039;The Disciples&#039;&#039;&lt;br /&gt;
|patron= [[starwars:Vodo-Siosk Baas|Vodo-Siosk Baas]]&lt;br /&gt;
|motto= &#039;&#039;Caring for those who cannot care for themselves.&#039;&#039;&lt;br /&gt;
|colors=&lt;br /&gt;
|march= &amp;quot;Gangnam Style&amp;quot;&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment= Various&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders= Conciliator [[Lu`aisha Gresee]]&lt;br /&gt;
|notable_commanders= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|The dark side has come before, and it will come again. Do not underestimate its power. That is why I have devoted my life to teaching Jedi Knights, to strengthen the light side against the tide of darkness that is sure to come.|Excerpt from a recording made by Vodo-Siosk Baas}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Founded during the fall of [[Purity Rock]], the Disciples of Baas is a Battleteam of [[Odan-Urr|House Odan-Urr]] whose main focus is critical aide and protection of innocents throughout the galaxy. They teach with their wisdom. They defend with their lightsabers. They heal with the Force. They protect with political savvy. They are the Disciples of Baas.   &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Beginnings===&lt;br /&gt;
Beginning in 36 ABY the need for a more humanitarian force was growing. Jedi that sought not to fight on a large battlefield or quietly infiltrate an enemy base had no place of their own. They wanted to use their skills to help people directly. The original members of the Disciples devoted their time to honing their skills as Scholars, Diplomats and medical experts, eventually leading to them successfully fulfilling a vital role within [[House Odan-Urr]] . In under a year, the Disciples found themselves to be a small but fully functional unit, operating solely in a humanitarian capacity, they often went on diplomatic missions to promote the ideals of peace and prosperity for all, whilst also going on missions to provide aid to those who needed it, whilst maintaining a primary focus on those that lived in New Tython.&lt;br /&gt;
===Return of the Light===&lt;br /&gt;
{{Main|[[Return of the Light]]}}&lt;br /&gt;
&lt;br /&gt;
During the reoccupation of New Tython in 37 ABY these Jedi played a pivotal role in the war by coordinating the relief effort in areas liberated by the [[Kotahitanga-Unity Defense Force]]. They provided food, water and shelter along with medical care. Their Diplomats formed even stronger alliances with the local tribes. The Disciples, as they are called, were the ones who organized the rebuilding on Menat Ombo and similar settlements, after the war. &lt;br /&gt;
&lt;br /&gt;
Once the Arca Praxeum was repaired, they reorganized it and set about introducing its teachings to new Padawans, having a specialised location for the development of Padawans encouraged the Disciples to develop stronger methods of training young force-sensitives and to teach and nourish the values of the Jedi within them. The Disciples became devoted to protecting innocents from tyranny and vowed never again to let another Thuron regime take hold anywhere in the galaxy. &lt;br /&gt;
&lt;br /&gt;
===The Eleventh Great Jedi war===&lt;br /&gt;
{{Main|[[Eleventh Great Jedi War]]}}&lt;br /&gt;
&lt;br /&gt;
Following a short period of peace, the [[Eleventh Great Jedi War]] descended upon the House.  For the most part, many of them had to abandon their pacifist ideals in order to help their fellow Jedi. The Disciples found themselves stretched thin trying to fulfil their duties to the House as soldiers, diplomats and healers. Almost all of the disciples who had any medical training were put under tremendous pressure, tending to wounded on the front-lines whilst simultaneously being called to pursue diplomatic efforts with the allies of   [[Odan-Urr|House Odan-Urr]] ,  whilst all members who had sought different professions were all needed as soldiers to fight alongside their Jedi brothers and sisters. Culminating in the Disciples primarily taking part in small skirmishes and missions acting as support for soldiers and other Jedi squads.&lt;br /&gt;
&lt;br /&gt;
== Patron ==&lt;br /&gt;
{{Main|[[starwars:Vodo-Siosk Baas|Vodo-Siosk Baas]]}}&lt;br /&gt;
[[File:VSBaas.jpg|150px|thumb|right|Master Vodo-Siosk Baas]]&lt;br /&gt;
Jedi Master &#039;&#039;&#039;[[starwars:Vodo-Siosk Baas|Vodo-Siosk Baas]]&#039;&#039;&#039; was a [[starwars:Krevaaki|Krevaaki]]  male who served the Jedi Order during the time of the [[starwars:Old Sith Wars|Old Sith Wars]]. Baas was a warrior, historian and lightsaber expert. His most notable achievement was the creation of the [[starwars:Jedi Enclave|Jedi Enclave]] on [[starwars:Dantooine|Dantooine]]. He devoted his life to training future Jedi to combat the forces of the [[starwars:Dark side of the Force|dark side]]. His apprentices include legendary Jedi Master [[starwars:nomi sunrider|Nomi Sunrider]] and the future [[starwars: Dark Lord of the Sith|Dark Lord of the Sith]], [[starwars:exar kun|Exar Kun]].  &lt;br /&gt;
&lt;br /&gt;
When his final apprentice, Exar Kun, fell to the dark side, Master Baas confronted his wayward apprentice on the floor of the [[starwars: Galactic Senate|Galactic Senate]]. Baas’ combat skills and connection to the Force was so strong that he was able to duel Kun to a standstill using only a wooden quarterstaff against Kun’s lightsaber. Kun eventually killed his former master, but Baas returned as a spirit thousands of years later to help a group of Jedi Master [[starwars:Luke Skywalker|Luke Skywalker]]’s students on [[starwars: Jedi Praxeum|Yavin 4]] finally defeat Exar Kun by permanently banishing the Sith Lord’s spirit. &lt;br /&gt;
&lt;br /&gt;
Master Baas stands to this day as one of the greatest Masters of the Jedi Order. His contributions to the Jedi Order as a warrior, scholar, and teacher will never be forgotten. The Disciples of Baas take their name and Master Baas as their patron in honor of his impact across the spectrum of Jedi disciplines.&lt;br /&gt;
&lt;br /&gt;
== Tactics and Operations ==&lt;br /&gt;
{{Quote|These are the moments we strive for, when the hope of victory becomes real. When we can see peace on the horizon.|Grand Master Satele Shan|}}&lt;br /&gt;
&lt;br /&gt;
Every Jedi can perform each of the five main roles. Although some choose a specialization to focus on. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Enlightenment-&#039;&#039;&#039; Educate those who lack facilities of learning&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Protection-&#039;&#039;&#039; Protects HOU Summit members as well as maintains security of the Arca Praxeum and other HOU assets&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Healing-&#039;&#039;&#039; Can be deployed to any theater to provide medical care in areas of war, natural disasters or poverty &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability-&#039;&#039;&#039; Organizes relief and reconstructions efforts&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Diplomacy-&#039;&#039;&#039; Forms alliances, creating treaties and other political activity&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These &amp;quot;professions&amp;quot; are the specialization each Jedi may choose to align themselves with. These are not official positions that can be held, but more unofficial roles that the Jedi use to hone their skills. They may specialize one or more if they choose.&lt;br /&gt;
&lt;br /&gt;
===Teacher=== &lt;br /&gt;
This includes the Archivists, Archaeologists, Researchers, Lore Keepers, Instructors and other knowledge related fields. Teachers collect, organize, analyze and share all of the knowledge in HOU. Working alongside Diplomats, they instruct local inhabitants on governing themselves. Working alongside the Rollmaster, they welcome and support new members; helping them to get settled into their new home.          &lt;br /&gt;
&lt;br /&gt;
===Peacekeeper=== &lt;br /&gt;
Act as Special Security and Investigators. Maintains security of HOU assets as well as assesses both internal and external threats. They are also the personal bodyguards of Summit members. Peacekeepers can be deployed to protect Diplomats, Teachers or Healers in hostile areas and can coordinate K.U.D.F. in those areas. Often work along with Healers to provide logistical support of supplies and construct shelters to those in need.  &lt;br /&gt;
&lt;br /&gt;
===Healer=== &lt;br /&gt;
The Jedi who specialize in the healing arts also supply food, water and shelter to areas stricken by war, famine, or any natural disasters. They also maintain the medical facilities in Menat Ombo. On the battlefield they provide emergency medical care to solders.&lt;br /&gt;
 &lt;br /&gt;
===Diplomat=== &lt;br /&gt;
They are the voice of the Summit. When special attention isn&#039;t required from Summit members, the Diplomats travel the galaxy establishing peace-treaties, forming alliances, negotiating hostage release and creating laws to be enforced by the Peacekeepers. They create stability in havoc stricken areas by re-establishing a government body. Alongside Teachers, they instruct locals on how to govern themselves after a tyrannical government has been removed from power.   &lt;br /&gt;
&lt;br /&gt;
==Policies==&lt;br /&gt;
&lt;br /&gt;
*Respect is of the utmost importance. Disciples will show respect at all times and work to encourage and support each other. &lt;br /&gt;
&lt;br /&gt;
*Activity is a large part of this Battleteam. Those who are absent for a length of time will be removed from the Battleteam. If you are unable to maintain activity due to real-life events, contact the Chief Consular.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Battle Team]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Seher&amp;diff=144017</id>
		<title>Seher</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Seher&amp;diff=144017"/>
		<updated>2015-08-19T00:39:45Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: adding section on the Jedi Citadel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Geographic location&lt;br /&gt;
|image=&lt;br /&gt;
|name=Seher&lt;br /&gt;
|Planet=[[New Tython]]&lt;br /&gt;
|coord=&lt;br /&gt;
|kilometers=&lt;br /&gt;
|climate=Temperate&lt;br /&gt;
|terrain=Coastal Jungle&lt;br /&gt;
|interest=&lt;br /&gt;
|species=[[Harakoan]]s&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=[[starwars:Galactic Basic|Galactic Basic]]&lt;br /&gt;
|population=120,000 Seherob Harakoans, 150 non-Harakoans&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=Foodstuffs, Art&lt;br /&gt;
|exports=Weapons, Pottery, other Manufactured Goods&lt;br /&gt;
|affiliation=[[Satele Shan|House Satele Shan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Seher]] is a Harakoan city and trading hub, situated on the eastern coast of the continent [[New_Tython#Owyhyee|Owyhyee]], where the dense jungles begin to break into the Honunom Desert.  It is the first true metropolis among Harakoans, having expanded substantially in size in the aftermath of the Dark Jedi incursion onto [[New Tython]].  Specializing in metallurgy and manufacturing, Seher exports huge quantities of bronze spear-points, metal jewelry, and pottery to distant Harakoan tribes, many of whom have become increasingly indebted to the fledgling polity.  &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Prehistory/Antiquity ===&lt;br /&gt;
The Seherob tribe of Harakoans actually began its existence several millennia before the arrival of the Jedi as a confederation of several tribes surrounding the [[New Tython#Owyhyee|Bay of Seher]], which united in order to defend themselves from increasingly violent raids by both the Harakoans of the Honunom desert, and those of the jungles north of Seher.  Over time, these tribes began to develop a uniform culture and their quasi-nomadic villages became more permanent fixtures along the coastline, as the increased laborpool allowed the Seherob to build with local limestone, rather than the wood and grass typical of jungle-dwelling Harakoans.&lt;br /&gt;
&lt;br /&gt;
=== Last Centuries ===&lt;br /&gt;
It was not until more recent centuries that the Harakoans of Seher Bay united religiously, shifting their varied forms of mono- and polytheism to an all-encompassing pantheism, which gave the Seherob Harakoans a not inconsequential boon in their further absorption of local tribes, as well as in their ability to trade and interact with Harakoans from farflung reaches of New Tython.  This shift began a long-standing and, at times, exponential growth cycle in the region.  &lt;br /&gt;
&lt;br /&gt;
By the arrival of the Jedi on New Tython, the local Harakoans had not only unified into a single cultural and religious entity, but they had also subdued most raids from the Honunom Desert and the northern jungles, forcing those former enemies into trade agreements which highly favored the Seherob Harakoans, setting the stage for the practice of trade-binding which would become commonplace in Seher after the local advent of metallurgy.&lt;br /&gt;
&lt;br /&gt;
=== After arrival of Jedi ===&lt;br /&gt;
Seher had little contact with the Jedi until well after the [[Dark Council]] invaded the planet in 35 ABY.  Though the city was not untouched, it managed to repel a small incursion of Sith, and captured several of the expedition&#039;s Force-wielding leaders.  It was from these prisoners that Seher managed to secure its place as the foremost powerhouse among Harakoans, as they extracted the secrets of metallurgy in exchange for their (partial) freedom, to live among the Seherob as their servants.  This technological revolution, rivaled only by [[Iwu Koraha Mahue]] of [[New Tython#Milil&#039;ea|Milil&#039;ea]], gave the locals the final push into a status of full metropolis, allowing them dominate the region militarily, as well as economically.&lt;br /&gt;
&lt;br /&gt;
== Territory ==&lt;br /&gt;
Along the coast of the Bay of Seher, the city-state is king.  However, its fully sovereign territory is small.  Instead, it dominates many regions, including the entire eastern coast of the Honunom and northeastern coast of Owyhyee (as well as countless islands) economically.  Its influence, however, can be felt as far away as [[Menat Ombo]] and the polity of [[Iwu Zawag|Zawag Takohu]], as an influx of bronze weaponry and armor becomes more commonplace among Harakoans.&lt;br /&gt;
&lt;br /&gt;
=== Bay of Seher ===&lt;br /&gt;
The cultural center of an economic empire, the Bay of Seher is a bustling series of ports, dotted by countless fishing villages, and dominated by the metropolis of Seher.  The bay itself is a deep, but relatively calm body of water, the northern end of which is most suitable to the docking of ships (and is, for that reason, where Seher houses its navy).  &lt;br /&gt;
&lt;br /&gt;
=== Geography ===&lt;br /&gt;
The city itself is surrounded by a plethora of geographical formations.  To the west, the city rests up against the eastern tip of the snow-capped Eastern Mountains, from which the city extracts its mineral wealth of copper, tin, and gold.  To the south, lies the imposing Honunom desert, and the north is dominated by ever-thickening jungles, housing small, ancient tribes of Harakoans.  &lt;br /&gt;
&lt;br /&gt;
===Jedi Citadel===&lt;br /&gt;
Near enough in the centre of Seher, stands an immense, stepped frustum--a flat-topped pyramid. Atop this frustum, there is a grand building, made out of a smooth stone. Its columns are simple, and were left unadorned by intricate carvings. Instead, they are solid and stoic. The only detailed carvings are on either end of the building depicting idealistic views, such as Harakoans working with colonists and Jedi as equals, or the Harakoans governing and trading within their city. &lt;br /&gt;
&lt;br /&gt;
Inside this grand, polished stone palace is where most of the business is conducted. These rooms are made out of either local hard-wood and carved beautifully, or other materials that are equally artistic. &lt;br /&gt;
&lt;br /&gt;
Inside the palace, there are a myriad of meditation chambers, libraries, sparring rooms, infirmaries, among others. There are also a few rooms to relax in, with local beverages, comfy chairs, and a game table or two. The citadel’s purpose is to both improve the Jedi and also to make it their home. The Harakoans have taken to calling it the ‘Muul Baholtichumuuk’, which means the Pyramid of Compromise.&lt;br /&gt;
&lt;br /&gt;
Atop the pyramid-like structure, and surrounding the citadel the Jedi residences are set out radially. These homes are less grandiose than the citadel, but they are still very elegant and beautifully crafted buildings. They aren’t large and usually only encompass two or three rooms: everything else they need can be found either from nearby markets, or from the acropolis itself&lt;br /&gt;
&lt;br /&gt;
The citadel wasn’t made to intimidate, or to enforce fear. It was created to be a place where the Jedi took their residence, but also a place where the locals would feel comfortable going to talk about their problems. Most of the relations with the local Harakoans takes place in it’s fine reception halls, though if there is dire need, such as a serious medical emergency, then the citadel’s other functions are utilised.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr Locations]][[Category:New Tython]][[Category:Harakoans]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:BTKoA-BTL&amp;diff=142664</id>
		<title>Template:BTKoA-BTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:BTKoA-BTL&amp;diff=142664"/>
		<updated>2015-06-26T18:45:17Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Updating KoA BTL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Liam Torun-Urr]]&amp;lt;noinclude&amp;gt;[[Category:Odan-Urr Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:BTDoB-BTL&amp;diff=142663</id>
		<title>Template:BTDoB-BTL</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:BTDoB-BTL&amp;diff=142663"/>
		<updated>2015-06-26T18:43:13Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Dossier:13090|Lu&#039;aisha Gresee]]&amp;lt;noinclude&amp;gt;[[Category:Odan-Urr Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=142662</id>
		<title>House Satele Shan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Satele_Shan&amp;diff=142662"/>
		<updated>2015-06-26T18:39:32Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{construction}}&lt;br /&gt;
{{HOUWikiUpdate}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= House Satele Shan&lt;br /&gt;
|image=[[File:HSS-Logo.jpg|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
|leader=*[[Quaestor]]: {{HSS-QUA}}&lt;br /&gt;
*[[Aedile]]: {{HSS-AED}}&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=&lt;br /&gt;
|locations=[[New Tython]]&lt;br /&gt;
|formed= &lt;br /&gt;
|founded= [[38 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Dark Jedi Brotherhood]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|A shining beacon to the lost|House motto}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Satele Shan&#039;&#039;&#039; is one of two [[Houses]] representing [[Odan-Urr|Clan Odan-Urr]]. The current leaders of House Satele Shan are [[Quaestor]] {{HSS-QUA}} and [[Aedile]] {{HSS-AED}}. There are currently two active [[Battleteams]], [[Disciples of Baas]] and [[Ooroo|Strike-Team Ooroo]], led by {{BTDoB-BTL‎}} and {{BTSTO-BTL‎}} respectively.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Stuff and Things&lt;br /&gt;
&lt;br /&gt;
== House Summit Roll ==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;700&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;4&amp;quot;  |  &#039;&#039;&#039;House Satele Shan&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot;  |  &#039;&#039;&#039;Service ended in:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Ji]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Apr 23, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Solari]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Jun 13, 2015&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Dossier:13009|Mar Sûl]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  |  [[Seridan Brehevik]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;25%&amp;quot;  | &#039;&#039;&#039;Incumbent&#039;&#039;&#039;&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Boats and Hoes (The gardening tool)&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans &amp;amp; Houses]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:HSS-AED&amp;diff=142661</id>
		<title>Template:HSS-AED</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:HSS-AED&amp;diff=142661"/>
		<updated>2015-06-26T18:35:46Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Updating HSS summit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Seridan Brehevik]]&amp;lt;noinclude&amp;gt;[[Category:Odan-Urr Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Seridan_Brehevik&amp;diff=141899</id>
		<title>Seridan Brehevik</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Seridan_Brehevik&amp;diff=141899"/>
		<updated>2015-05-13T22:05:02Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sentinel&lt;br /&gt;
|image=[[image:Seridan.jpg|250px]]&lt;br /&gt;
|firstname= Seridan&lt;br /&gt;
|lastname= Brehevik&lt;br /&gt;
|homeworld= [[starwars:Alpheridies|Alpheridies]]&lt;br /&gt;
|birth= {{Birthyear_and_Age_(ABY)|16|}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Miraluka|Miraluka]]&lt;br /&gt;
|gender= [[starwars:Male|Male]]&lt;br /&gt;
|hair= Dark Blonde&lt;br /&gt;
|eyes=&lt;br /&gt;
|height= 1.91m&lt;br /&gt;
|weight= 79kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Light Blue&lt;br /&gt;
|form= Ataru&lt;br /&gt;
|fightingstyle= Echani&lt;br /&gt;
|profession= *[[starwars: Jedi Sentinel|Jedi Sentinel]]&lt;br /&gt;
*[[starwars:New Republic Scout Service|New Republic Scout Service]] (Retired)&lt;br /&gt;
*[[starwars:Luka Sene|Luka Sene]] (Retired)&lt;br /&gt;
|position=*Militia Captain of [[Paladin Squadron]]&lt;br /&gt;
*Militia Captain of the [[Shadow Company]]&lt;br /&gt;
*Battle-team Leader of the [[Disciples of Baas]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Satele Shan|House Satele Shan]]&lt;br /&gt;
*[[Disciples of Baas]]&lt;br /&gt;
*[[Shadow Company]]&lt;br /&gt;
*[[Paladin Squadron]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Kschamehellan|Adeodatus]]&lt;br /&gt;
|dossier= [[dossier:13767|13767]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Seridan]] is a somewhat passionate yet bookish Miraluka, born in 16 ABY. Disagreeing with his people, he abandoned everything he once knew; to start a new life. On his resultant journey, he stumbled upon the ruins of [[Menat Ombo]] when he was 19, and was inspired to search the Jedi. After a year and a half, he found the Jedi of [[Odan-Urr|House Odan-Urr]]. He was accepted quickly into the group, and he began to study under the experienced [[Kschamehellan|Adeodatus]]. He has not only gone on to ascend the ranks to Knight quickly, but he has also taken an active role in his House and Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
====The People of Alpheridies====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Peace, that is non-violence, should be put before all else.|Miralukan Proverb}}&lt;br /&gt;
&lt;br /&gt;
The population of Alpheridies is almost all Miralukan. There are a few members of other species, but these are incredibly rare. Before the rise of the Empire, Miraluka helped out in the Temples of the Jedi. In the wake of the Jedi Purge, in which many Miraluka were killed, the Miraluka started to resent the Republic and the Jedi. They resigned from the Empire early on and became quite isolated. Their culture hasn’t changed. It remains to be one of peace and knowledge. They banish anyone who practice acts fuelled by negative intentions. If they were to offer opinions on the Jedi, they would undoubtedly support the Light Side.&lt;br /&gt;
&lt;br /&gt;
Very few Miralukans ever became Jedi; in the Jedi temples of old, they mainly helped out and assisted the Jedi. However, since the [[starwars:Great Jedi Purge|Great Jedi Purge]] (where many Miraluka were slaughtered) the Miraluka of Alpheridies were very reluctant to associate themselves with the [[starwars: New Jedi Order|New Jedi Order]] or the [[starwars: New Republic|New Republic]].&lt;br /&gt;
&lt;br /&gt;
====Seridan’s Upbringing (16 - 22 ABY)====&lt;br /&gt;
Seridan was born on [[starwars:Alpheridies|Alpheridies]] in 16 ABY into a close-knit village on the outskirts of the capital. He lived his very early years constantly learning. This led to his profound passion for knowledge. His family were renowned scholars and were keen for Seridan to follow in their footsteps. From a young age, he was taught a lot, developing his logic and lore.&lt;br /&gt;
&lt;br /&gt;
====Luka Sene(23 - 31 ABY)====&lt;br /&gt;
[[image:Luka_Sene.png|200px|thumb|left|A Luka Sene Student]]&lt;br /&gt;
{{Quote|Knowledge. Prestige. The Force|Luka Sene ethos}}&lt;br /&gt;
In 23 ABY, when Seridan was only 7 years old, he was gathered by the village elders in the centre of the village, along with all the other children. He was singled out as a particularly strong user of the Force, and was selected to go to the elite academy, the [[starwars:Luka Sene|Luka Sene]]. The Luka Sene cast an immediate impression on Seridan. It was prestigious, and brought honour and pride to his village. But it wasn’t only that. It had the largest libraries on Alpheridies, and the best and the brightest minds anywhere on the planet. At first Seridan felt intimidated by the amount of knowledge, but his keen mind started devouring the information. And as he learned, he wanted to learn more and more.&lt;br /&gt;
&lt;br /&gt;
Seridan continued to further his knowledge and wisdom. He was also taught the teachings of his ancestors, as he was being prepared to lead the Miraluka. His understanding of technology, as well as how the galaxy operated, was greatly improved by his time at the Luka Sene.&lt;br /&gt;
&lt;br /&gt;
He was taught by many, but his favourite teacher was Mithrain. Mithrain was healthy, for his age, and taught many subjects, from politics to geography. Mithrain had many controversial views, which sometimes came up during classes. He wanted to bolster Alpheridies’ economy by trading with the Republic, sometimes even journeying to Coruscant to try to pioneer some trade relationships with the large companies (though he was always unsuccessful). He was also an advocate of individualism, trying to bolster independent thinking, confidence and ambition in his students.&lt;br /&gt;
&lt;br /&gt;
[[image:Miraluka_Mithrain.jpg|200px|thumb|right|Mithrain]]&lt;br /&gt;
{{Quote|Don’t just sit there and watch the world go past. Get up and make the world better!|Mithrain’s philosophy class}}&lt;br /&gt;
&lt;br /&gt;
Seridan learnt a lot from Mithrain, and the two ended up spending a lot of time together in one-on-one tuition. Seridan learnt politics, finance, critical thinking, among other things. In return, Mithrain gained a friend, and a supporter. Seridan’s affiliation with Mithrain soured some other teachers’ views on him, but he was smart enough that it didn’t have too much of an impact on his attainment. &lt;br /&gt;
&lt;br /&gt;
However, on one of his pioneering trips, his mentor was taken captive by a pirate gang. The High Council was sent a holovid, asking for a large ransom. They stayed true to their principles, and disapproved the offer. They tried to find a more peaceful resolution to the matter, a compromise that would benefit them both. The pirate, whose name was Ka’laush, found the whole ordeal amusing. But the Council’s stubbornness ultimately led to Mithrain’s demise.&lt;br /&gt;
&lt;br /&gt;
It soured the Council further on any relationship with the Republic, retracting almost all contact with off-worlders. Seridan, who had suffered a great deal at his mentor’s death, went into a short self-exile. When he returned, he had adopted a new mindset, willing to take action if words would not suffice.&lt;br /&gt;
&lt;br /&gt;
===Flexibility, Integrity, and Strength===&lt;br /&gt;
====The New Republic Scout Service (32 - 35 ABY)====&lt;br /&gt;
In 32 ABY, Seridan gained access to galactic-wide news services. At the Luka Sene, very little was taught about the rise of the Empire, but Seridan spent many sleepless nights browsing the HoloNet and finding out about galactic history. It wasn’t long before he discovered what had happened to the galaxy only 50 years before. Through his research, he discovered that the Miraluka of Alpheridies had been very apathetic and wrong. They had just detached themselves from everything, leaving them to their fate. His mentor’s ideas of compassion, and self-worth stayed true to him then. The more he thought about it, the more he didn’t like it. His people were cowards: they’d left countless innocents to a fate that could have been avoided. Even though the galaxy was now at peace, they were still adamant on having no contact, especially after Mithrain. &lt;br /&gt;
&lt;br /&gt;
After spending countless hours reflecting on what he’d learnt, he confronted a few people: mentors, elders and other adults. Whilst being civil, they all basically told Seridan that he was wrong, and that what they’d done was right. It made Seridan conflicted, as everything he knew was Alpheridies, but now he knew its secret he didn’t trust it. He had to make a difficult decision: accept the truth and live with it, or leave Alpheridies. &lt;br /&gt;
&lt;br /&gt;
Seridan tried to accept it, and live with the secret, but the longer this went on for, the more and more it all just seemed like a manipulative dogma. After a long time spent considering his options, Seridan bought himself a ticket to [[starwars:Coruscant|Coruscant]]. He decided to right the wrongs he felt, and try and do something good. &lt;br /&gt;
&lt;br /&gt;
[[image:Seridan_Scout.jpg|200px|thumb|left|Seridan, in Coruscant.]]&lt;br /&gt;
&lt;br /&gt;
He attempted to join the Intelligence branch of the New Republic, but was immediately turned down because he couldn’t ‘see’ by conventional standards. Seridan decided that the New Republic hadn’t had that many Miralukas around. Instead, he tried out for the [[starwars:New Republic Defense Fleet|New Republic Navy]], who didn’t turn him down at first glance, but forwarded him to preliminary trials. He passed the knowledge exam with flying colours, yet performed less well with physical strength or stamina. He was very close to being chosen for officer training, but was inevitably turned away. A scuffle in a cantina later that day confirmed Seridan’s suspicions: there was inter-species prejudice. Miraluka were scarcely seen, with lots of them residing on Alpheridies. &lt;br /&gt;
&lt;br /&gt;
Seridan’s options were rapidly slimming, until he found the recruitment booth for the [[starwars:New Republic Scout Service|New Republic Scout Service]].&lt;br /&gt;
&lt;br /&gt;
After a lengthy application process, he successfully joined the Scouts. Before long, he was assigned to a team of able and experienced Scouts. However, as he did more scouting missions, he felt more and more uneasy. It seemed his team was run extremely militantly by a human called Jok. He had made his crew into bullies, yes-men who would follow Jok and his orders. After a while, it became apparent that Seridan was the prey, the victim. He was constantly bullied, berated, and abused for a number of years. He was given the worst jobs, and was forced to work through the nights. There was one other crewmember who disagreed, though when he spoke up against Jok, he was beaten, tortured, killed, then disposed of. There was no one who he could talk to, to speak up to. Whenever they returned to Coruscant, they would keep a very close eye on Seridan to make sure he didn’t rat them out.&lt;br /&gt;
&lt;br /&gt;
Seridan got very sad, yet angry. He’d joined the Scouts to help the galaxy, and to repay the guilt he felt for his people’s apathy. Yet all that the Scouts had offered him was injustice and pain. Seridan was resolute and stoic, however. He still knew that there was goodness in the galaxy, and he could help.&lt;br /&gt;
&lt;br /&gt;
====Vigilanteism (35 - 36 ABY)====&lt;br /&gt;
{{Quote|I am the strong arm of deliverance. I am the Scales of Justice. I am He-Who-Guards-Unseen. I claim the shadows that the Shadow may not. My way is hard, but I serve unbroken. In shame, honour. In darkness, light. I will do justice and love mercy.|Excerpt from the Night Angel vows.}}&lt;br /&gt;
[[image:Seridan.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
Sometime, in 35 ABY, his crew landed on [[New Tython|Harakoa]]. It appeared that a battle had taken place not long before. While exploring the smoking ruins of a town, he had a strong Force vision, showing the defence of the temple by Jedi. In that vision, he say something larger, something he wanted. He made the decision to escape the crew, to seek out this group of valiant Jedi. By pretending fatal exhaustion by copying a slave girl that he’d seen on Tatooine, Seridan managed to escape. His crew disregarded him and left him to die, unwilling to heal or cure his ailments.&lt;br /&gt;
&lt;br /&gt;
Seridan journeyed through Harakoa, following a track. The first sign of life was at a town he passed, where the some of the inhabitants were leaving to the capital city. Seridan managed to get a ticket on this shuttle, and was taken to the spaceport.&lt;br /&gt;
&lt;br /&gt;
After doing some digging, Seridan found out that the jedi had fled the planet, and no one knew where they’d gone&lt;br /&gt;
&lt;br /&gt;
[[image:Seridan_Miro.jpg|150px|thumb|left|Miro]]&lt;br /&gt;
&lt;br /&gt;
With no funds or support, Seridan felt alone. On his first night, he was the victim of a street mugging. The city had lost order: it was in chaos with the Jedi gone. Many looters raided shops, and bands if criminals would mug anyone alone. The second night, the same happened, but the security force was out in force. After a brutal beating, he was arrested for petty theft, despite his innocence. However, that night in the cell didn&#039;t last long. He was broken out by a Wookiee vigilante named Miro.&lt;br /&gt;
&lt;br /&gt;
Miro had witnessed Seridan&#039;s unlawful arrest, and treated his wounds. Miro listened to Seridan&#039;s story and offered him an opportunity: join with Miro as a vigilante lawkeeper. Seridan decided that it looked a lot better than any other option, so he accepted.&lt;br /&gt;
&lt;br /&gt;
After a fairly intense training regime, Miro revealed that he was part of a galaxy-wide group of vigilante justicars called the Night Angels. Seridan had to take a vow and pledge himself to the upkeep of justice.&lt;br /&gt;
&lt;br /&gt;
After that, he worked on New Tython alongside Miro to uphold justice in the absence of order or sense. He upheld justice for just over a year. He was a shadow, someone unseen who guarded the innocent and judged the guilty. &lt;br /&gt;
&lt;br /&gt;
On one night out, Seridan instinctively pushed a throwing knife out of the air to save Miro. The thing was, the throwing knife was 20 feet away from Seridan. He&#039;d used the Force to move it out of the air. After things died down, Seridan remembered his vision. He mentioned the Jedi to Miro, who said he&#039;d look into it. &lt;br /&gt;
&lt;br /&gt;
Miro and his connections were able to find out a planet where they could be. Miro allowed him to leave the Night Angels, as long as he was always just, and kept their existence hidden. &lt;br /&gt;
&lt;br /&gt;
====The Search for the Jedi (35 - 37 ABY)====&lt;br /&gt;
{{Quote|I don&#039;t care what they think of me, but it&#039;s important what I think of myself.|Seridan, after a fight.}}&lt;br /&gt;
&lt;br /&gt;
Seridan left on a long-haul journey to the orbital station near a planet called [[Haven]]. On the journey, Seridan was cornered by a man with a red lightsaber. Seridan received a bad burn to his shoulder, but he managed to incapacitate the Sith and turn him over to the guards. &lt;br /&gt;
&lt;br /&gt;
Once this journey had finished, Seridan couldn’t find any trace of Jedi. No one seemed to know anything. Seridan ended up going to the cantina, to buy himself a few drinks. Whilst there, he sensed someone force-sensitive. Not only sensitive, but strong in the Force. Seridan followed him around the station, through winding corridors and such, but eventually Seridan lost track of the man. Later that night, Seridan was awoken by the man, and confronted as a potential Sith. After explaining his situation, he was brought before the Jedi Council. &lt;br /&gt;
&lt;br /&gt;
After the acceptance of his story, he was taught a little about the Jedi, before being sent to the planet of [[Antei]] for formal testing.&lt;br /&gt;
&lt;br /&gt;
===House Odan-Urr (37 ABY - Present)===&lt;br /&gt;
[[image:Force1.jpg|350px|thumb|right|Seridan practicing newly learnt skills]]&lt;br /&gt;
{{Quote|We&#039;re all connected, and nothing is destroyed, only changed. When a tree falls and decays into the ground, it feeds the life around it. When a tree is burned and smoke rises into the air, it&#039;s absorbed by raindrops or gathers on the wings of birds. Nothing is ever lost. That is the Force|One of Deo’s teachings}}&lt;br /&gt;
&lt;br /&gt;
After being accepted into the Brotherhood’s ranks, Seridan was returned to the Jedi of [[Odan-Urr]] on Haven. He worked hard, and was apprenticed to the man who’d discovered him, whose name was [[Kschamehellan|Adeodatus]]. Deo taught him how to effectively commune with the Force in order to harness its power. Deo practiced dueling, and taught lore. Seridan’s already extensive knowledge and combat skills were useful when teaching skills like lightsaber duels and lore. &lt;br /&gt;
&lt;br /&gt;
Before long, Seridan was getting good. He was enrolled as a member of the covert intelligence unit Strike-Team [[Ooroo]], where his stealthy,yet combat-based skill-set helped him to excel.&lt;br /&gt;
&lt;br /&gt;
Other than training with Deo, Seridan had a number of sessions with the Rollmaster, [[Kah Manet]]. Kah taught him to think outside the box: to consider every option, no matter the absurdity. Seridan had a number of lessons with the Battle-team leader, [[Revak Kur]], who taught him advanced dueling, and other covert skills. &lt;br /&gt;
&lt;br /&gt;
====Liberation====&lt;br /&gt;
{{Quote|There is a very distinct difference between Strength and Power.|Seridan, advising the Company}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This training didn’t last forever. It was revealed to the Jedi that they were going to reclaim their homeworld, [[New Tython]]. Seridan was excited: he got to return to the planet where he learnt everything he knew about justice. Seridan was elected to control the information received from the [[Shadow Company]], who were pretty much controlling the resistance on the surface.&lt;br /&gt;
&lt;br /&gt;
In the first phase of the conquest, he was sent as part of Strike Team [[Ooroo]] to [[New Tython]], where he aided the prison break of [[Purity Rock]]. He helped his team free the [[Knights of Allusis]], as well as countless colonists and Harakoans. They fled into nearby tunnels, to escape the deadly reinforcements. After emerging from the tunnels, they attacked a group of [[Alpha&#039;s Omega]], where they captured two Assassin-Corvettes, the Pride of Owyhyee, and the Proxia Mustirion.&lt;br /&gt;
&lt;br /&gt;
[[image:Menatombo.jpg|150px|thumb|left|[[Menat Ombo]]]]&lt;br /&gt;
&lt;br /&gt;
In the second phase, Seridan went with the newfound manpower to the [[New Tython|Dac Compound]]. [[Ooroo]], along with the [[Melewati Bushfighters]], disabled the defences and used covert operations to kill the enemy. These covert operations include turning the Dac Compound’s automated security against them, and striking important tactical positions &lt;br /&gt;
unexpected.&lt;br /&gt;
&lt;br /&gt;
In the third phase, [[Ooroo]], [[Solari]], [[Kah Manet]] and the [[Legion of Steel]] attacked the [[New Tython|Tanduran Settlement]] as the vanguard. They infiltrated its border and disabled its shield generator, enabling the major forces and the heavy artillery to attack. &lt;br /&gt;
&lt;br /&gt;
The final phase was simple: take back the capital, [[Menat Ombo]]. Seridan worked with the [[Shadow Company]] to help weaken the defences of the capital before the Jedi’s arrival. He also talked to [[The Ratchets Maintenance Department]], who also had also designed plans to weaken the defences. When the Jedi arrived, Seridan first went with [[Ooroo]] to destroy the air support, and then joining with the Tribal Army to kill the remaining guards. In the last charge at the Imperial palace, Seridan killed many Elite Guards, feeling like a Night Angel once more.&lt;br /&gt;
&lt;br /&gt;
After the battle had ended, Seridan helped rebuild. He also looked into the whereabouts of Miro. Their past safehouse empty, Seridan presumed him dead. Seridan mourned his loss, for Miro was one of the best people Seridan had ever known.&lt;br /&gt;
&lt;br /&gt;
====Fading Light====&lt;br /&gt;
[[image:Seridan_GJWXI.jpg|300px|thumb|right|Korriban]]&lt;br /&gt;
&lt;br /&gt;
After only a few short months, Seridan was sent into battle, on the One Sith world of [[Bosthirda]]. He went as part of an elite strike team whose mission was to stop the other houses from getting the ancient Sith sword ’Revelation’. They weren’t successful, but they killed a number of One Sith soldiers, and suffered no casualties.&lt;br /&gt;
&lt;br /&gt;
Seridan was one of the Jedi chosen to go to the Sith world of [[Begeren]], again after a Sith artifact. The [[Muz Ashen|Grandmaster]] kept sending the Clans to retrieve these ancient, powerful objects, though the purpose of this didn’t surface until much too late. Seridan was confronted by a [[Keirdagh Taldrya Cantor|Dark Jedi Master]], whom he fought. In the face of this huge disadvantage, Seridan fought his hardest, but eventually fell. He was recovered by [[Odan Urr]], with a deep wound in his forearm. &lt;br /&gt;
&lt;br /&gt;
After recovering from his wounds, Seridan trained extensively, preparing himself from the battle he knew to be coming. The [[Great Jedi War XI]] came, and Seridan was at the front of the fighting. He was near the [[Legion of Steel]] in the battles, and the droids saved his life  a few times. In that war he accumulated a good number of scars, but nothing serious.&lt;br /&gt;
&lt;br /&gt;
====A Time of Peace====&lt;br /&gt;
[[image:Seridan_Seher.jpg|200px|thumb|left|Seher’s Citadel]]&lt;br /&gt;
Now that there are no wars or conquests being waged, [[Odan Urr]] and its Jedi have had the time to greatly expand themselves. Changing the structure of the clan, they have not only improved themselves, but grown their influence. They have reached out to the Harakoan natives, and House [[Satele Shan]] has made their home the Harakoan city of [[Seher]]. Seridan spends his time practising, reading and helping the people around him in whatever they’re doing.&lt;br /&gt;
&lt;br /&gt;
Seridan became an associate of the Antei Contract Bureau, and on his first mission, was contracted to assassinate a politician on Alpheridies, whom was a threat to the Brotherhood. The man was an old enemy of Seridan’s from his time in the Luka Sene. &lt;br /&gt;
&lt;br /&gt;
Sometimes, he does special missions for the [[Summit]], or for other authorities. He has been involved in the New Tython government system and helped to develop the structure of the army and intelligence branches, among other things. After his involvement with the [[Shadow Company]] during the Liberation of New Tython, he became a regular at their headquarters. He&#039;s helped on a number of their missions. His involvement with them was so successful and friendly that he was assigned the role of Militia Captain. He is the Jedi representative that works with the Company, although Seridan would say that nothing has really changed except his official title.&lt;br /&gt;
&lt;br /&gt;
More recently, Seridan took on the role of Battle-team Leader for the [[Disciples of Baas]]. He has a great team of Jedi, and a grand vision for their future. His only issues are figuring out how exactly to adapt, develop and expand the team.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Personality==&lt;br /&gt;
Seridan has grown up around pacifists and advocates of peace, so he is profoundly peaceful in his efforts. His upbringing also encouraged continuous learning. Hence, Seridan has become wholly more curious about the world and the Force.&lt;br /&gt;
&lt;br /&gt;
However, Seridan has a drive for justice rarely seen in the Miraluka. A result of the injustice he has faced, Seridan has a drive to stop any oppression around the galaxy. He acknowledges that knowledge and wisdom alone cannot win every battle. His experiences have sculpted an almost unique perception of the world. He accepts that there will always be injustice and evil, and he works so that he is able to combat it wherever he encounters it. That being said, he doesn’t often seek it out without a good reason. &lt;br /&gt;
&lt;br /&gt;
He accepts that everyone has flaws, and he himself has done some things that could be called unjust. He isn’t a perfect example of the Light side, but he yearns for peace and a just world, not absolute power.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
[[image:Seridan1.jpg|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Seridan is a tall and slim Miralukan Male. He wears dark robes that sometimes seem to meld with the shadows. They are well-tailored, and respond well to Seridan&#039;s movements. This can be very helpful in combat and also in stealth. That said, they can be voluminous too, masking the tricks that he has up his sleeve.&lt;br /&gt;
&lt;br /&gt;
He has dirty, messy blonde hair that is kept well cut, but not well groomed. He wears a simple and undecorated mottled-grey blindfold to cover his empty eye sockets. His brows are particularly noticeable, and they are able to portray a surprisingly wide variety of expressions. Seridan has high, distinguished cheekbones, and a sharp jaw. His head molds itself onto his slender neck, which in turn rests upon his slim shoulders.&lt;br /&gt;
&lt;br /&gt;
Since his recruitment into Odan-Urr, he has gathered a number of scars. He has a long, jagged one on his right forearm, and innumerable scars on his shoulders and torso.&lt;br /&gt;
&lt;br /&gt;
His height and slimness, combined with his near-perfect posture, often creates the illusion of Seridan being overly tall, when he is about average for near-humans. His posture and his distinguished facial bones often suggest a natural aptitude for precision and accuracy.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
*Militia Captain of the [[Paladin Squadron]]&lt;br /&gt;
*Militia Captain of the [[Shadow Company]]&lt;br /&gt;
*Battle-team Leader of the [[Disciples of Baas]]&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kotahitanga-Unity_Defense_Force&amp;diff=141724</id>
		<title>Kotahitanga-Unity Defense Force</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kotahitanga-Unity_Defense_Force&amp;diff=141724"/>
		<updated>2015-04-21T14:59:35Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: minor update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name= Kotahitanga-Unity Defense Force&lt;br /&gt;
|image=[[file:Odan-urr-military.png|250px]]&lt;br /&gt;
|dates= [[30 ABY to 39 ABY#34_ABY|34 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance= [[House Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
*Navy&lt;br /&gt;
|type=Mixed&lt;br /&gt;
|role=*Guerrilla forces&lt;br /&gt;
*Armored assault&lt;br /&gt;
*Planetary defense&lt;br /&gt;
|size=Variable&lt;br /&gt;
|command_structure=[[Kotahitanga-Unity Defense Force]]&lt;br /&gt;
|garrison=*[[New Tython]]&lt;br /&gt;
*[[Sanctuary|Space Station &#039;&#039;Sanctuary&#039;&#039;]]&lt;br /&gt;
|nickname=K.U.D.F.&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&#039;&#039;&amp;quot;An eye still gazes toward peace.&amp;quot;&#039;&#039;&lt;br /&gt;
|colors=*White &amp;amp; Blue&lt;br /&gt;
*Camo&lt;br /&gt;
|march=[https://www.youtube.com/watch?v=jFi7bWkyRpA &#039;&#039;March of Harakoa&#039;&#039;]&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=&lt;br /&gt;
|battles=*[[Fall of New Tython]]&lt;br /&gt;
*[[Renewal of Hope|The Talus campaign]]&lt;br /&gt;
*[[Return of the Light|Liberation of New Tython]]&lt;br /&gt;
*[[Dark Crusade]]&lt;br /&gt;
*[[Great Jedi War XI|The Civil War]]&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
*&#039;&#039;Senior Jedi General&#039;&#039; [[Liam Torun]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kotahitanga-Unity Defense Force&#039;&#039;&#039; is a joint-military unit comprised of [[House Odan-Urr|Odan-Urr Jedi]], [[Harakoan|free Harakoan tribes]], [[Tythonian Colonial Alliance]] and [[Independent Colonies of New Tython]]. It has its roots in the Tythonian Space Militia which after the invasion of [[New Tython]] by the Dark Jedi was reorganized to include ground forces populated by volunteers from many diverse settlements across the planet, including humans, Mon Calamari and Harakoans.  Though the equipment of the KUDF is typically outdated and heavily used, it is maintained by the most top rate mechanics on the planet and many of the disadvantages these old weapons bring to the Jedi military is mitigated by the usage of guerrilla tactics and a study of asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
==Jedi Command==&lt;br /&gt;
*&#039;&#039;&#039;Senior Jedi Generals:&#039;&#039;&#039; [[A&#039;lora Kituri]], [[V&#039;yr Vorsa]]&lt;br /&gt;
*&#039;&#039;&#039;Personnel:&#039;&#039;&#039; &lt;br /&gt;
** 1 Human Replica Droid&lt;br /&gt;
*&#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
** 1 Baudo-Class Star Yacht &#039;&#039;&amp;quot;[[YCHT Arthos|The Arthos]]&amp;quot;&#039;&#039;&lt;br /&gt;
** 20 LAAT/i Gunships&lt;br /&gt;
** 6 Armored Interface Craft 4s&lt;br /&gt;
** 2 Gallofree Medium Transports&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Mobile Command&lt;br /&gt;
&lt;br /&gt;
==== [[Sanctuary|Cardan-class Space Station I &#039;&#039;&amp;quot;Sanctuary&amp;quot;&#039;&#039;]] ====&lt;br /&gt;
*&#039;&#039;&#039;Station Administrator:&#039;&#039;&#039; Benedict&lt;br /&gt;
*&#039;&#039;&#039;Garrison:&#039;&#039;&#039; 200 Infantry&lt;br /&gt;
&lt;br /&gt;
====[[1st AAC &amp;quot;Kota&#039;s Fist&amp;quot;|1. Armored Assault Column &#039;&#039;&amp;quot;Kota&#039;s Fist&amp;quot;&#039;&#039;]] ====&lt;br /&gt;
[[File:KUDFATAT.jpg|200px|thumb|right|1st AAC AT-AT CUD-135 &amp;quot;Cuddles&amp;quot;]]&lt;br /&gt;
=====Headquarters=====&lt;br /&gt;
[[File:Kotasfist.jpg|150px|left]]&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jedi General: [[Daniel Stephens|Seraphol Ceartas]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Colonel&#039;&#039; [http://wiki.darkjedibrotherhood.com/view/1st_AAC_%22Kota%27s_Fist%22#Major_Trent_Sarat Trent Sarat]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*2 [[starwars:All Terrain Armored Transport|All-Terrain Armored Transport]] &lt;br /&gt;
**CUD-135 &amp;quot;Cuddles&amp;quot;&lt;br /&gt;
**CUD-631 &amp;quot;Cudgel&amp;quot;&lt;br /&gt;
*1 [[starwars:Theta-class AT-AT barge|Theta-class AT-AT Barge]]&lt;br /&gt;
*5 [[starwars:Scout (profession)|Scouts]]&lt;br /&gt;
*5 [[starwars:74-Z speeder bike|74z Speederbikes]] &lt;br /&gt;
&lt;br /&gt;
=====Wookiee Berserkers &amp;quot;The Chosen&amp;quot;=====&lt;br /&gt;
[[File:Chosen-logo.jpg|130px|left]]&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jedi commander: [[Lambow]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Warchief&#039;&#039; Liika&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*150 [[starwars:Berserker|Wookiee Berserkers]] &#039;&#039;[[The Chosen]]&#039;&#039; (1 company)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====1st Armored Regiment &amp;quot;Vorsa&#039;s Own&amp;quot;=====&lt;br /&gt;
[[File:Vorsasown.jpg|130px|left]]&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Colonel&#039;&#039; [http://wiki.darkjedibrotherhood.com/view/1st_AAC_%22Kota%27s_Fist%22#Colonel_Trent_Sarat Trent Sarat]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*20 [[starwars:Scout (profession)|Scouts]] (2 squads)&lt;br /&gt;
*20 [[starwars:74-Z speeder bike|74z Speederbikes]] (5 squadrons)&lt;br /&gt;
*120 [[starwars:Armored Assault Tank|AAT Armored Assault Tanks]] (1 regiment)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====2nd Armored Regiment &amp;quot;Red Devils&amp;quot;=====&lt;br /&gt;
[[File:Reddevils.jpg|130px|left]]&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jedi commander: [[VanWyck]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Major&#039;&#039; [http://wiki.darkjedibrotherhood.com/view/1st_AAC_%22Kota%27s_Fist%22#Major_Jana_Neros Jana Neros]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*20 [[starwars:Scout (profession)|Scouts]] (2 squads)&lt;br /&gt;
*20 [[starwars:74-Z speeder bike|74z Speederbikes]] (5 squadrons)&lt;br /&gt;
*120 [[starwars:Armored Assault Tank|AAT Armored Assault Tanks]] (1 regiment)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====1st Mechanized Infantry Regiment &amp;quot;Rainbringers&amp;quot;=====&lt;br /&gt;
[[File:Rainbringers.jpg|130px|left]]&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jedi commander: [[Revak Kur]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Major&#039;&#039; [http://wiki.darkjedibrotherhood.com/view/1st_AAC_%22Kota%27s_Fist%22#Major_Benson_Varn Benson Varn]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*600 [[starwars:Rebel trooper|Infantry]] (1 battalion)&lt;br /&gt;
--&amp;gt;300 [[starwars:Rebel trooper|Infantry]] (2 companies)&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;300 Heavy [[starwars:Rebel trooper|Infantry]] (2 companies)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====1st [[Bombarda Artillery Column]]=====&lt;br /&gt;
[[File:Bombarda.jpg|130px|left]]&lt;br /&gt;
&#039;&#039;Officers&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Jedi commander: [[Sa Ool]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;C.O.: &#039;&#039;Major&#039;&#039; [http://wiki.darkjedibrotherhood.com/view/1st_AAC_%22Kota%27s_Fist%22#Major_Nirrock_Morn Nirrock Morn]&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Personnel / Equipment&#039;&#039;&lt;br /&gt;
*10 [[starwars:Mobile artillery|Mobile Artillery Pieces]] (2 squadrons)&lt;br /&gt;
*5 [[starwars:Scout (profession)|Scouts]]&lt;br /&gt;
*5 [[starwars:74-Z speeder bike|74z Speederbikes]] &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Harakoan Hosts==&lt;br /&gt;
*&#039;&#039;&#039;High Warchief:&#039;&#039;&#039; [[Whenua]]&lt;br /&gt;
*&#039;&#039;&#039;Total Personnel:&#039;&#039;&#039;&lt;br /&gt;
**305 Infantry&lt;br /&gt;
**551 Scouts&lt;br /&gt;
&lt;br /&gt;
====[[Iwu Koraha Mahue|Korahaii]] Host====&lt;br /&gt;
*&#039;&#039;&#039;Jedi Warchief:&#039;&#039;&#039; [[V&#039;yr Vorsa]]&lt;br /&gt;
*&#039;&#039;&#039;Chief:&#039;&#039;&#039; Tā-Raumati Matua&lt;br /&gt;
*&#039;&#039;&#039;Personnel:&#039;&#039;&#039;&lt;br /&gt;
**400 Warriors&lt;br /&gt;
**150 Scouts&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Desert Fighters&lt;br /&gt;
&lt;br /&gt;
====[[Iwu Zawag|Zawi]] Host====&lt;br /&gt;
*&#039;&#039;&#039;Jedi Warchief:&#039;&#039;&#039; [[Ji]]&lt;br /&gt;
*&#039;&#039;&#039;Chief:&#039;&#039;&#039; il-Zaw the Black&lt;br /&gt;
*&#039;&#039;&#039;Personnel:&#039;&#039;&#039; &lt;br /&gt;
**400 Warriors&lt;br /&gt;
**150 Scouts&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Jungle and Swamp Fighters&lt;br /&gt;
&lt;br /&gt;
====[[Iwu Gioki|Gioki]] Host====&lt;br /&gt;
*&#039;&#039;&#039;Jedi Warchief:&#039;&#039;&#039; [[Eli Denan]]&lt;br /&gt;
*&#039;&#039;&#039;Chief:&#039;&#039;&#039; Ven. Turico Timaka &lt;br /&gt;
*&#039;&#039;&#039;Personnel:&#039;&#039;&#039; &lt;br /&gt;
**540 Warriors of the [[ Iwu Gioki#Virem Guard|Virem Caste]]&lt;br /&gt;
**110 Scouts &lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Skilled Fortified Defense&lt;br /&gt;
&lt;br /&gt;
==Tythonian Space Militia==&lt;br /&gt;
[[File:Hounebula.jpg|thumb|right|250px|Nebula-class Star Destroyer &#039;&#039;[[NSD Fey&#039;lya&#039;s Last Stand|Fey&#039;lya&#039;s Last Stand]]&#039;&#039; ]]&lt;br /&gt;
==== Nebula-class Star Destroyer &#039;&#039;[[NSD Fey&#039;lya&#039;s Last Stand|Fey&#039;lya&#039;s Last Stand]]&#039;&#039; ====&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; Admiral Tresk Fiarr&#039;ges&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039;&lt;br /&gt;
**Tythonian Bothan&lt;br /&gt;
*&#039;&#039;&#039;Fighter Complement:&#039;&#039;&#039;&lt;br /&gt;
**[[Nobilis Squadron]]&lt;br /&gt;
***&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039; *[[dossier:8629|Krandon Lucian Firebringer]]&lt;br /&gt;
***&#039;&#039;&#039;Lieutenant:&#039;&#039;&#039; [[Aerin Taggart]]&lt;br /&gt;
***&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 12x RZ-1 A-Wings&lt;br /&gt;
**[[Paladin Squadron]]&lt;br /&gt;
***&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039; [[Seridan|Seridan Brehevik]]&lt;br /&gt;
***&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 12x T-65 X-Wings&lt;br /&gt;
**[[Call of Freedom Squadron]]&lt;br /&gt;
***&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039; Rilin Farris&lt;br /&gt;
***&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 12x BTL-A4 Y-Wings&lt;br /&gt;
&lt;br /&gt;
==== Victory II-class Star Destroyer &#039;&#039;[[VSD Endor&#039;s Triumph|Endor&#039;s Triumph]]&#039;&#039; ====&lt;br /&gt;
[[File:Endor Triumph.jpg|thumb|right|250px|Victory II-class Star Destroyer &#039;&#039;[[VSD Endor&#039;s Triumph|Endor&#039;s Triumph]]&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; Cpt. Choi Manawek&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039;&lt;br /&gt;
**Tythonian Human&lt;br /&gt;
**Pantoran&lt;br /&gt;
&lt;br /&gt;
==== Assassin-class Corvette &#039;&#039;[[A/CRV Pride of Owyhyee‎|Pride of Owyhyee]]&#039;&#039; ====&lt;br /&gt;
[[File:prideowyhyee.png|70px|left|]]&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; TBA&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039;&lt;br /&gt;
**Tythonian Human&lt;br /&gt;
**Tythonian Mon Calamari&lt;br /&gt;
&lt;br /&gt;
==== Assassin-class Corvette &#039;&#039;[[A/CRV Proxia Mustirion|Proxia Mustirion]]&#039;&#039; ====&lt;br /&gt;
*&#039;&#039;&#039;Captain:&#039;&#039;&#039; Taryn Celys&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039;&lt;br /&gt;
**Tythonian Human&lt;br /&gt;
**Tythonian Mon Calamari&lt;br /&gt;
&lt;br /&gt;
==Colonial Militias==&lt;br /&gt;
&lt;br /&gt;
====[[Tanduran and Dac Unified Commandos]]====&lt;br /&gt;
[[File:TDUC-logo.jpg|130px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Militia Captain: [[Echo-1 Kintan Strider|Echo-1]]&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; &lt;br /&gt;
**Tythonian Human&lt;br /&gt;
**Tythonian Mon Calamari&lt;br /&gt;
*&#039;&#039;&#039;Personnel / Equipment:&#039;&#039;&#039;&lt;br /&gt;
**465 Rangers&lt;br /&gt;
**41 Heavy Troops&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Special forces, Drop Infantry&lt;br /&gt;
&lt;br /&gt;
====[[Shadow Company]]====&lt;br /&gt;
[[File:Sentinel-Shadow-Company.jpg|130px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039; [[Seridan Brehevik]]&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; &lt;br /&gt;
**Tythonian Human&lt;br /&gt;
**Zabrak&lt;br /&gt;
**Bothan&lt;br /&gt;
*&#039;&#039;&#039;Personnel / Equipment:&#039;&#039;&#039;&lt;br /&gt;
**461 Scouts&lt;br /&gt;
**30 74-Z Speederbikes&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Reconnaissance and Surveillance&lt;br /&gt;
&lt;br /&gt;
====[[Melewati Bushfighters]]====&lt;br /&gt;
[[File:Melewati.jpg|130px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039; [[A&#039;lora Kituri]]&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; &lt;br /&gt;
**Tythonian Human&lt;br /&gt;
**Zeltron&lt;br /&gt;
**Mandalorian&lt;br /&gt;
*&#039;&#039;&#039;Personnel / Equipment:&#039;&#039;&#039;&lt;br /&gt;
** 32 Snipers&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Guerrilla Fighters, Marksmen&lt;br /&gt;
&lt;br /&gt;
====Scourge of Lianorm====&lt;br /&gt;
*&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039;&lt;br /&gt;
**Gungan&lt;br /&gt;
*&#039;&#039;&#039;Personnel / Equipment:&#039;&#039;&#039;&lt;br /&gt;
** 30 Rangers&lt;br /&gt;
** 30 Scouts&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Guerrilla Fighters, Reconnaissance&lt;br /&gt;
&lt;br /&gt;
====[[Legion of Steel]]====&lt;br /&gt;
*&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039; [[Solari]]&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; &lt;br /&gt;
**Droid&lt;br /&gt;
*&#039;&#039;&#039;Personnel / Equipment:&#039;&#039;&#039;&lt;br /&gt;
**32 BX-series Droid Commandos&lt;br /&gt;
**32 Droidekas&lt;br /&gt;
**2 Armored Interface Craft 4s&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Guerrilla Fighters, Heavy Support&lt;br /&gt;
&lt;br /&gt;
====[[Takuta Tama-nui-te-ra]]====&lt;br /&gt;
*&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039;  [[Lu`aisha Gresee]]&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; &lt;br /&gt;
**Harakoan&lt;br /&gt;
*&#039;&#039;&#039;Personnel / Equipment:&#039;&#039;&#039;&lt;br /&gt;
**41 Witch Doctors and Shamans&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Field Doctors, Herbalists&lt;br /&gt;
&lt;br /&gt;
==Tech Division==&lt;br /&gt;
&lt;br /&gt;
====[[The Ratchets Maintenance Department]]====&lt;br /&gt;
*&#039;&#039;&#039;Militia Captain:&#039;&#039;&#039; [[Kaira Rohana]]&lt;br /&gt;
*&#039;&#039;&#039;Species:&#039;&#039;&#039; &lt;br /&gt;
**Tythonian Mon Calamari&lt;br /&gt;
*&#039;&#039;&#039;Personnel / Equipment:&#039;&#039;&#039;&lt;br /&gt;
**41 Engineers&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Mechanical Support, AAA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=141723</id>
		<title>Shadow Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=141723"/>
		<updated>2015-04-21T14:57:17Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: minor update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Sentinel Network&lt;br /&gt;
|image=[[image:Sentinel-Shadow-Company.jpg|200px]]&lt;br /&gt;
|dates=[[34 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
|type=Covert Intelligence&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=* [[New Tython]]&lt;br /&gt;
|nickname= The Shadow Company&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[starwars:74-Z Speeder Bike|74-Z Speeder Bikes]]&lt;br /&gt;
*[[starwars:QuietSnipe|QuietSnipes]]&lt;br /&gt;
*[[starwars:DC-15x Sniper|DC-15x Snipers]]&lt;br /&gt;
*Holo-Recorders&lt;br /&gt;
*[[starwars:Macro Binoculars]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=[[Seridan Brehevik]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shadow Company&#039;&#039;&#039; have been an active asset in [[Clan Odan-Urr]] since [[34 ABY]]. Their primary job is to gather valuable intelligence, and report back to the House [[Summit]]. The team have a near-perfect record, with no major problems on any of their missions. They go to great lengths to accomplish their missions, doing so without putting any members in danger. Even when the mission seems like it is impossible, they somehow find a way to accomplish it, and bring their people home along with the valuable data. &lt;br /&gt;
&lt;br /&gt;
The house has the utmost respect for this team; they are described as being dedicated and efficient. This team has been called on many occasions to perform missions that the House gives them without question. After the [[Liberation: Tides of freedom|Liberation]], the Network had gained enough members to reorganize themselves into two coherent sub-division: the Operatives and the Analysts. They each have unique roles, and this structure means that it is easier and more efficient.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Since the end of the [[Tenth Great Jedi War]], [[Clan Odan-Urr]] has felt the need for a team that can get in and gather information and get out without a trace. The Shadow Company is that team.&lt;br /&gt;
&lt;br /&gt;
In their early years, the Shadow Company was made up of artists and bar tenders, hailing from backwater worlds like [[starwars:Naboo|Naboo]], [[starwars:Onderon|Onderon]] and [[starwars:Nar Shadaa|Nar Shadaa]]. They were pulled into service by Odan-Urr, who sorely needed their assistance in the looming [[Great Jedi War]]. &lt;br /&gt;
&lt;br /&gt;
The Company was hand-picked by the Summit, as they displayed the right skills and mindset. They all had exposure to large quantities of people, and they had the potential to gather a plethora of information. Like any normal person, these people didn’t want to be dragged into a war. However, like many good heroes, they decided to face adversity and injustice. They grew sympathetic to Odan-Urr’s cause, and after a truly charismatic speech from the Quaestor, [[Ji]], they started their training. In the War, they aided the House greatly, providing brilliant information which helped the House hold their own.&lt;br /&gt;
&lt;br /&gt;
When the [[Dark Crusade]] had started to rage, the Company seemingly disbanded. They went underground, operating in secret, their existence only known to a few. For a time, there were a number of vigilantes who fought the crime and injustice on the streets. The Company kept an eye on them, but generally didn&#039;t worry about them; they didn&#039;t usually kill, just incapacitate. One of these vigilantes, a Wookiee, did approach the Company, asking for the Jedi&#039;s location so that his partner could search them out and join them. The Company obliged, but didn&#039;t hear from any other vigilantes in a long time. During this time of oppression, the Company didn&#039;t participate on official matters, but instead took on an integral part in organising and dealing with rebel cells throughout the planet. They had ties with [[The Ratchets Maintenance Department]], with whom they made plans for the Jedi’s return, effectively weakening the Thuron Monarchy from within. It was these plans that greatly aided the Jedi’s conquest.&lt;br /&gt;
&lt;br /&gt;
When the Jedi returned in [[Liberation: Tides of freedom|Liberation]], they recognised the chance to help their planet’s welfare. They sent the Jedi information like floor plans and troop movements, which proved critical in a number of operations. At this point, [[Seridan Brehevik]], a member of the Jedi intelligence team, Strike Team [[Ooroo]], got in touch with the Company. Seridan and [[Ooroo]] worked closely with them throughout the rest of the Liberation campaign, and forged a strong bond with the team, knowing that they fought for the same goal. The team continued to work alongside Ooroo, protecting the freedom and integrity of the innocent.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the fall of the [[Cy Thuron| False King]], the Shadow Company were recognised as heroes. They grew quickly, eventually gaining enough members to form a coherent intelligence network, reshuffling themselves into two sub-divisions. This proved very effective; their results improved massively. At this time they ran intelligence missions to check that the criminal networks on New Tython didn’t take any opportunities. During this period of peacetime, they consolidated their forces and trained their new forces. [[Seridan Brehevik]] was named their militia captain, and he became good friends with the Company. Seridan would help both the Analysts and the Operatives, and sometimes provided intelligence of his own. &lt;br /&gt;
&lt;br /&gt;
This was the point that the Shadow Company grew exponentially. They gained considerable support from the newly formed government, and were highly respected by the Jedi. At the request of the Jedi, and the agreement of the government, the Sentinel Network was created. Under one banner, the Network was the Company and a vast array of connections throughout the galaxy, controlled by spymasters. They reached out to people in key locations, infiltrated political places and contacted rebel cells in oppressed sectors. These sentinels watch, listen, and only occasionally act. They gather intel and wait to call in the Company or Ooroo. &lt;br /&gt;
&lt;br /&gt;
{{further|[[Sentinel Network]]}}&lt;br /&gt;
&lt;br /&gt;
Before long, tensions were building between the Houses and Clans, leading to the outbreak of another [[Great Jedi War XI|Great Jedi War]]. The Network worked arduously to gain intel about the enemies, but there was little to be done. There were few informants on [[starwars:Korriban|Korriban]], and the Company would not be much use in a fight with Jedi. However, they continued to gain information about their enemies.&lt;br /&gt;
&lt;br /&gt;
The Company are now fairly busy, with their important role within the Network. The Jedi, usually in the form of [[Seridan Brehevik|Seridan]], show support. Gaelin once asked for Seridan&#039;s history, and Seridan revealed that he&#039;d once been a vigilante, and his Wookiee partner had sent him to Haven. Gaelin found this amusing, and somewhat coincidental.&lt;br /&gt;
&lt;br /&gt;
==The Role of the Company==&lt;br /&gt;
[[image:SC_HQ.jpg|300px|thumb|left|The location of the Company HQ is kept on a need-to-know basis]]&lt;br /&gt;
{{Quote|People always think that darkness is the absence of light. But it isn’t. Light is the absence of shadow. That is why we aim to rid the galaxy of darkness; so we can have light.| Gaelin Al Sorra, instructing new recruits.}}&lt;br /&gt;
&lt;br /&gt;
The Shadow Company have gained government support. The New Tython government now give the Company equipment and provide both political and militaristic targets for them to ‘investigate’. They are to be thorough, and very stealthy. They need to be undetectable. They need to avoid detection whilst on the job, and also they need to leave no trace of their activities. If the targets do not know that their data has been stolen, then there is no chance of a retaliation attack.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Operatives===&lt;br /&gt;
{{Quote|We are a team. We work together to make things good. We learn each others foibles and learn to react in any situation. Together. We can only be perfect when working together. So don’t split up, ever.| Durzo Es-Piera pep-talking the Operatives before a mission.}}&lt;br /&gt;
&lt;br /&gt;
The Operatives are the field agents of the Network. They are the infiltrators, sometimes working undercover to get to their designated mission area. They usually slice into terminals and, as a rule of thumb, extract all the information that they can. Others of the team look in particular for the information they have been sent to gather. There are also lookouts, and people are ready to be getaway drivers if need be. Each mission is unique, and the team is picked on their skills and potential.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Analysts===&lt;br /&gt;
[[image:Analysts_Terminal.jpg|200px|thumb|right|The government makes sure that the Analysts are kept with top-of-the-range technology to use.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Once asked to find out a piece of information, a good researcher would find it out quickly and efficiently. What makes us Analysts the best is that we find out everything there is to know about it, and we do it just as quickly.|Hail Gollins, advising his comrades}}&lt;br /&gt;
&lt;br /&gt;
The Analysts, well, analyse the data that the Operatives get. They interpret any ambiguous information, decrypt codes and draw conclusions. They are often the members that aren’t recognised for their contributions. The Analysts do the hard work of analysing the intel for enemy weaknesses, potential dangers. They operate their own missions, following leads and doing further recon on intriguing bits of information.&lt;br /&gt;
&lt;br /&gt;
The Analysts have a strong technical ability and are smart enough to crack ciphers, and have the critical thinking to be the detectives. They are able to go into the field as specialists, but lack the training of the Operatives, and so usually assist the Operatives by being nearby and using an encrypted calming to communicate with the recon team.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
This team mainly uses Speeder Bikes to get in and out of their target site as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Each team of Operatives carried two types of Sniper Rifle. The most common rifle used was the [[starwars:QuietSnipe|QuietSnipe]], as this was both stealthy and helpful if their team got in a tricky situation. The snipers cover the advancement of the recon team, and they report any enemy troop movement that they can see. The other rifle is the [[starwars:DC-15x|DC-15x]], which is more useful over longer ranges, if the team is in a vulnerable position.&lt;br /&gt;
&lt;br /&gt;
Holo-Recorders so that they can record all information that is vital to the accomplishment of their mission, and be able to download all information and transmit it back to the House Leadership. Once the information is downloaded and sent, it is set up to automatically deleted, in the event of capture there is nothing that can be linked to espionage.&lt;br /&gt;
&lt;br /&gt;
Macro-Binoculars for looking at the target from several miles away, and have bearing, and distance to the target. Their binoculars have adjustable filters, allowing for night vision. This is to observe the movement of troops during the night and avoid them, especially night patrols. It is also possible for them to see in infra-red using these binoculars.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
They were trained by Bothans who are well known for their ability to get into an area and gather critical intelligence. They excelled quickly and rapidly in their training. Soon enough they were able to be given assignments, and sent out into the field and begin their fine work in observation and recon. During the training they were exposed to several different training missions, to which they were exposed to how they would deal with capture and interrogation. They also had to learn how to escape capture, and get back to their side and report of their findings.&lt;br /&gt;
&lt;br /&gt;
As the Network has now grown larger and has become more organised, so has its training of new recruits. Every three months, a batch of new recruits are sent on an intensive training course which prepares them for their assignments. Twice a year, the Network undertakes in large-scale training activities with Strike Team Ooroo. This helps the new and older members to adapt under new circumstances. In terms of covert intelligence gathering skills, the two groups are as good as each other.&lt;br /&gt;
&lt;br /&gt;
==Division Leaders==&lt;br /&gt;
&lt;br /&gt;
===Gaelin Al Sorra, Leader of the Network===&lt;br /&gt;
[[image:Gaelin_Al_Sorra.jpg|200px|thumb|left|Gaelin’s ID pass]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Human|Human]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gaelin leads the Network. He spends a lot of time meeting with the New Tython Government, and also collaborating with Strike Team Ooroo’s leader, [[Revak Kur]]. He has to authorise every mission, and know all the important intel so as to inform and advise the government and the Jedi.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Drink relaxes; drink persuades men to tell their secrets. Drink can save a world.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Gaelin was born in a slum on Nar Shadaa. When he was just a few years old, an old debt collector quickly orphaned him. He wandered the streets, crying and begging for food, but no-one gave anything. Gaelin decided to give up. He curled up outside a tavern and waited for death. The tavern’s owner came out and tried to shoo him away, but relented, giving the boy a place to rest and a job as the cleaner. Gaelin worked for this kind barkeep for years, going through the paces and eventually taking up bartending roles and earning a decent salary. One night, the barkeeper tried to stop a drunken bar fight that had gotten out of hand, and ended up getting fatally wounded. In his last words, the bartender left the tavern and all his savings to Gaelin. After a few frivolous nights flashing his cash, Gaelin learned the hard way that he should’t play with money. A local mobster had mugged Gaelin as he was trying to buy three speedsters, and Gaelin lost a third of the barkeeper’s savings. So Gaelin vowed to be sensible with the old man’s gift. He became a major stakeholder in two another taverns, and these bars eventually became regional hotspots. Gaelin started to make quite a bit of money. He still tended to his own bar, employing only the number of people that was needed. He built strong rapports with his regulars and his staff, and was respected. He met a woman, Fion’a and they fell in love. They had a daughter, Oliv’ya and Gaelin was happy. One day, his bar was attacked by a gang of miscreants. Gaelin had a blaster behind the bar, as every sensible bartender did, so he did what he could against them, but quite a few of his customers were hit in the crossfire. He then got a call that one of his other taverns was being attacked. Gaelin went there, hoping to surround the gang. However, by the time he got there, the gang had killed the bartender and were robbing it for every credit. Gaelin hid behind a doorstep division and slowly but surely took them all out. After checking that his other tavern was unharmed, he returned to his own bar. However when he got there, he realised that there were no customer alive. The remaining customers had been slaughtered in his absence. Sensing the danger, Gaelin thought first of his family. He vaulted the counter and made his way to find his wife. He found her with a gun to her head, held by a crazed Duros who made Gaelin put down his gun. Pleased to see that Gaelin was cooperating, the Duros shot Fion’a and then struck Oliv’ya hard to the temple. Gaelin then charged the Duros, knocking him to the ground and punching him over and over again, until the Duros was surely dead. He wasn’t found until the next day; he was silently weeping over the corpses of his family.&lt;br /&gt;
&lt;br /&gt;
It took Gaelin a long time to get over the deaths of his loved ones. But when he did, he had a passion. A passion for vengeance. He rebuilt his tavern empire, staffing it with reliable and good-natured people. He started to chat with his regulars about their lives. He realised that his regulars knew state secrets and black market dealerships. He started telling his staff to listen out for anything evil or unjust that their regulars said. He collaborated with them and built a huge amount of intel. After a few years, he was contacted by [[Odan-Urr]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Gaelin is an Human that’s getting old. He’s been there and done that, but he still has a fierce desire to provide intel to good people. After his wife and son died, he has gained many secrets, in order to do the justice that was never done for him. He is cool and calculating. He is relaxed in almost every situation, and is able to constantly emit an aura of confidence. His brow is often in a frown, giving the impression that he is constantly going through options. He is often described as detective. The Network see him as cool, calculated, and emotionless, but his close friends know him to be good-hearted and funny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durzo Es-Piera, Commander of the Operatives===&lt;br /&gt;
[[image:Durzo_Es-Piera.jpg|200px|thumb|right|Durzo, sitting in on a mission briefing]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Es-Piera coordinates the Operatives and usually is the one to hand-pick a team for a mission. He is a consultant on every mission, and is a trusted advisor to Gaelin. &lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: A pair of modified [[starwars: Macrobinoculars|Macrobinoculars]]&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Get in fast, get it done, get out. Simple.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Much of Durzo’s past is unknown. He declines to share any of it with anyone, even Gaelin. It is known that before New Tython, Durzo lived on Naboo, and that he had army training by the Naboo government, as well as covert training from the Intelligence minister. When Odan-Urr found him, he was working as a bodyguard to the queen, although he has hinted at doing many different jobs for the Naboo people, although the details of these assignments are unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Durzo is effective and efficient. His Operatives perform near-perfectly and Durzo doesn’t forget that. He can come across as rather arrogant about the reputation of his men, particularly when challenged by Humans. He does have a dislike towards Humans. Durzo talks rather bluntly to Gaelin, a Human, but this sometimes-brutal honesty is a quality that Al Sorra likes from his commander. Gaelin’s respect for Durzo has made Gaelin the only Human that Durzo likes. He can appear cold and arrogant sometimes, but he has a profound concept of justice, and does everything accurately and well. He can come across as strict, but he is just drilling his Operatives to within perfect espionage parameters. &lt;br /&gt;
&lt;br /&gt;
===Hail Gollins, Chief Analyst===&lt;br /&gt;
[[image:Hail_Gollins.jpg|200px|thumb|left|A portrait of Hail, commissioned by his family before he left.]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Sullustan|Sullustan]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gollins coordinates the Analysts. He’s a very talented slicer, and has an eye for patterns. He is a senior consultant on all Analyst activities and reports to Gaelin Al Sorra personally. &lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “There is always more to something, no matter how hard you look.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Hail was born into an upper-class family on Bothawui, but as he grew up, Hail showed a talent for crime-calving and pattern-spotting. His intellect didn&#039;t lend itself to the political diplomacy of upper-class life. His parents tried to hide him from their meetings, and eventually, he confronted them. Many similar arguments followed, ending up with Hail leaving the planet to find a place where he was valued. He found a home on Onderon, and a secure job as a intelligence analyst for the government. He was very successful, however on his last mission, when he was undercover, they were found out. Their safe house was attacked, and it ended up with Hail was taken as a hostage. After several failed attempts to ransom him back to the government,the gang of criminals decided that they didn&#039;t want him back. So they beat him badly, then threw him on the street. After laying low for a few weeks, Hail started as a small-scale private detective. He also learned to sing, and performed for money. This gave him a wide circle of acquaintances, and one day, one of the acquaintances directed him to Odan-Urr, who hired him into their Shadow Company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Hail Gollins is a hard worker. He is an avid puzzle-doer, and he has challenged his men several times to find a puzzle that he can’t crack. He has won all of the challenges so far. His brain seems to be able to adapt to most situations, and analyse any encryption or situation from multiple viewpoints is a matter of seconds. He seems able to make connections and find the answers in record time, a real feat of brainpower. His detective skills are legendary among the Company. His intellect is vast, though as he has had to absorb so much intel, he has begun to rely upon data pads for the storage of intel and information, no longer trusting himself with valuable information. He works hard to complete a task, then goes beyond it to find the seemingly insignificant details. &lt;br /&gt;
&lt;br /&gt;
==Planets Visited==&lt;br /&gt;
===Onderon===&lt;br /&gt;
Establishing the location for House Odan-Urr and reporting back to Ji and the rest of the leadership.&lt;br /&gt;
Observation and Recon missions during the recent Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
===Begeren===&lt;br /&gt;
&lt;br /&gt;
They aided the Jedi in Grand Master Muz Ashen’s quest for Sith relics.&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The team is now located on New Tython as the primary branch of the New Tythonian government.&lt;br /&gt;
 &lt;br /&gt;
Their HQ is covert. It is a forgettable cantina, which has hidden security and a secret doorway which leads into an underground facility.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Seridan_Brehevik&amp;diff=141722</id>
		<title>Seridan Brehevik</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Seridan_Brehevik&amp;diff=141722"/>
		<updated>2015-04-21T14:33:19Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: minor lore update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sentinel&lt;br /&gt;
|image=[[image:Seridan.jpg|250px]]&lt;br /&gt;
|firstname= Seridan&lt;br /&gt;
|lastname= Brehevik&lt;br /&gt;
|homeworld= [[starwars:Alpheridies|Alpheridies]]&lt;br /&gt;
|birth= {{Birthyear_and_Age_(ABY)|16|}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Miraluka|Miraluka]]&lt;br /&gt;
|gender= [[starwars:Male|Male]]&lt;br /&gt;
|hair= Dark Blonde&lt;br /&gt;
|eyes=&lt;br /&gt;
|height= 1.91m&lt;br /&gt;
|weight= 79kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Light Blue&lt;br /&gt;
|form= Ataru&lt;br /&gt;
|fightingstyle= Echani&lt;br /&gt;
|profession= *[[starwars: Jedi Sentinel|Jedi Sentinel]]&lt;br /&gt;
*[[starwars:New Republic Scout Service|New Republic Scout Service]] (Retired)&lt;br /&gt;
*[[starwars:Luka Sene|Luka Sene]] (Retired)&lt;br /&gt;
|position=*Militia Captain of [[Paladin Squadron]]&lt;br /&gt;
*Militia Captain of the [[Shadow Company]]&lt;br /&gt;
*Corporal of [[Ooroo]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Satele Shan|House Satele Shan]]&lt;br /&gt;
*[[Ooroo|Battle Team Ooroo]]&lt;br /&gt;
*[[Paladin Squadron]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Kschamehellan|Adeodatus]]&lt;br /&gt;
|dossier= [[dossier:13767|13767]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Seridan]] is a somewhat passionate yet bookish Miraluka, born in 16 ABY. Disagreeing with his people, he abandoned everything he once knew; to start a new life. On his resultant journey, he stumbled upon the ruins of [[Menat Ombo]] when he was 19, and was inspired to search the Jedi. After a year and a half, he found the Jedi of [[Odan-Urr|House Odan-Urr]]. He was accepted quickly into the group, and he began to study under the experienced [[Kschamehellan|Adeodatus]]. He has not only gone on to ascend the ranks to Knight quickly, but he has also taken an active role in his House and Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
====The People of Alpheridies====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Peace, that is non-violence, should be put before all else.|Miralukan Proverb}}&lt;br /&gt;
&lt;br /&gt;
The population of Alpheridies is almost all Miralukan. There are a few members of other species, but these are incredibly rare. Before the rise of the Empire, Miraluka helped out in the Temples of the Jedi. In the wake of the Jedi Purge, in which many Miraluka were killed, the Miraluka started to resent the Republic and the Jedi. They resigned from the Empire early on and became quite isolated. Their culture hasn’t changed. It remains to be one of peace and knowledge. They banish anyone who practice acts fuelled by negative intentions. If they were to offer opinions on the Jedi, they would undoubtedly support the Light Side.&lt;br /&gt;
&lt;br /&gt;
Very few Miralukans ever became Jedi; in the Jedi temples of old, they mainly helped out and assisted the Jedi. However, since the [[starwars:Great Jedi Purge|Great Jedi Purge]] (where many Miraluka were slaughtered) the Miraluka of Alpheridies were very reluctant to associate themselves with the [[starwars: New Jedi Order|New Jedi Order]] or the [[starwars: New Republic|New Republic]].&lt;br /&gt;
&lt;br /&gt;
====Seridan’s Upbringing (16 - 22 ABY)====&lt;br /&gt;
Seridan was born on [[starwars:Alpheridies|Alpheridies]] in 16 ABY into a close-knit village on the outskirts of the capital. He lived his very early years constantly learning. This led to his profound passion for knowledge. His family were renowned scholars and were keen for Seridan to follow in their footsteps. From a young age, he was taught a lot, developing his logic and lore.&lt;br /&gt;
&lt;br /&gt;
====Luka Sene(23 - 31 ABY)====&lt;br /&gt;
[[image:Luka_Sene.png|200px|thumb|left|A Luka Sene Student]]&lt;br /&gt;
{{Quote|Knowledge. Prestige. The Force|Luka Sene ethos}}&lt;br /&gt;
In 23 ABY, when Seridan was only 7 years old, he was gathered by the village elders in the centre of the village, along with all the other children. He was singled out as a particularly strong user of the Force, and was selected to go to the elite academy, the [[starwars:Luka Sene|Luka Sene]]. The Luka Sene cast an immediate impression on Seridan. It was prestigious, and brought honour and pride to his village. But it wasn’t only that. It had the largest libraries on Alpheridies, and the best and the brightest minds anywhere on the planet. At first Seridan felt intimidated by the amount of knowledge, but his keen mind started devouring the information. And as he learned, he wanted to learn more and more.&lt;br /&gt;
&lt;br /&gt;
Seridan continued to further his knowledge and wisdom. He was also taught the teachings of his ancestors, as he was being prepared to lead the Miraluka. His understanding of technology, as well as how the galaxy operated, was greatly improved by his time at the Luka Sene.&lt;br /&gt;
&lt;br /&gt;
He was taught by many, but his favourite teacher was Mithrain. Mithrain was healthy, for his age, and taught many subjects, from politics to geography. Mithrain had many controversial views, which sometimes came up during classes. He wanted to bolster Alpheridies’ economy by trading with the Republic, sometimes even journeying to Coruscant to try to pioneer some trade relationships with the large companies (though he was always unsuccessful). He was also an advocate of individualism, trying to bolster independent thinking, confidence and ambition in his students.&lt;br /&gt;
&lt;br /&gt;
[[image:Miraluka_Mithrain.jpg|200px|thumb|right|Mithrain]]&lt;br /&gt;
{{Quote|Don’t just sit there and watch the world go past. Get up and make the world better!|Mithrain’s philosophy class}}&lt;br /&gt;
&lt;br /&gt;
Seridan learnt a lot from Mithrain, and the two ended up spending a lot of time together in one-on-one tuition. Seridan learnt politics, finance, critical thinking, among other things. In return, Mithrain gained a friend, and a supporter. Seridan’s affiliation with Mithrain soured some other teachers’ views on him, but he was smart enough that it didn’t have too much of an impact on his attainment. &lt;br /&gt;
&lt;br /&gt;
However, on one of his pioneering trips, his mentor was taken captive by a pirate gang. The High Council was sent a holovid, asking for a large ransom. They stayed true to their principles, and disapproved the offer. They tried to find a more peaceful resolution to the matter, a compromise that would benefit them both. The pirate, whose name was Ka’laush, found the whole ordeal amusing. But the Council’s stubbornness ultimately led to Mithrain’s demise.&lt;br /&gt;
&lt;br /&gt;
It soured the Council further on any relationship with the Republic, retracting almost all contact with off-worlders. Seridan, who had suffered a great deal at his mentor’s death, went into a short self-exile. When he returned, he had adopted a new mindset, willing to take action if words would not suffice.&lt;br /&gt;
&lt;br /&gt;
===Flexibility, Integrity, and Strength===&lt;br /&gt;
====The New Republic Scout Service (32 - 35 ABY)====&lt;br /&gt;
In 32 ABY, Seridan gained access to galactic-wide news services. At the Luka Sene, very little was taught about the rise of the Empire, but Seridan spent many sleepless nights browsing the HoloNet and finding out about galactic history. It wasn’t long before he discovered what had happened to the galaxy only 50 years before. Through his research, he discovered that the Miraluka of Alpheridies had been very apathetic and wrong. They had just detached themselves from everything, leaving them to their fate. His mentor’s ideas of compassion, and self-worth stayed true to him then. The more he thought about it, the more he didn’t like it. His people were cowards: they’d left countless innocents to a fate that could have been avoided. Even though the galaxy was now at peace, they were still adamant on having no contact, especially after Mithrain. &lt;br /&gt;
&lt;br /&gt;
After spending countless hours reflecting on what he’d learnt, he confronted a few people: mentors, elders and other adults. Whilst being civil, they all basically told Seridan that he was wrong, and that what they’d done was right. It made Seridan conflicted, as everything he knew was Alpheridies, but now he knew its secret he didn’t trust it. He had to make a difficult decision: accept the truth and live with it, or leave Alpheridies. &lt;br /&gt;
&lt;br /&gt;
Seridan tried to accept it, and live with the secret, but the longer this went on for, the more and more it all just seemed like a manipulative dogma. After a long time spent considering his options, Seridan bought himself a ticket to [[starwars:Coruscant|Coruscant]]. He decided to right the wrongs he felt, and try and do something good. &lt;br /&gt;
&lt;br /&gt;
[[image:Seridan_Scout.jpg|200px|thumb|left|Seridan, in Coruscant.]]&lt;br /&gt;
&lt;br /&gt;
He attempted to join the Intelligence branch of the New Republic, but was immediately turned down because he couldn’t ‘see’ by conventional standards. Seridan decided that the New Republic hadn’t had that many Miralukas around. Instead, he tried out for the [[starwars:New Republic Defense Fleet|New Republic Navy]], who didn’t turn him down at first glance, but forwarded him to preliminary trials. He passed the knowledge exam with flying colours, yet performed less well with physical strength or stamina. He was very close to being chosen for officer training, but was inevitably turned away. A scuffle in a cantina later that day confirmed Seridan’s suspicions: there was inter-species prejudice. Miraluka were scarcely seen, with lots of them residing on Alpheridies. &lt;br /&gt;
&lt;br /&gt;
Seridan’s options were rapidly slimming, until he found the recruitment booth for the [[starwars:New Republic Scout Service|New Republic Scout Service]].&lt;br /&gt;
&lt;br /&gt;
After a lengthy application process, he successfully joined the Scouts. Before long, he was assigned to a team of able and experienced Scouts. However, as he did more scouting missions, he felt more and more uneasy. It seemed his team was run extremely militantly by a human called Jok. He had made his crew into bullies, yes-men who would follow Jok and his orders. After a while, it became apparent that Seridan was the prey, the victim. He was constantly bullied, berated, and abused for a number of years. He was given the worst jobs, and was forced to work through the nights. There was one other crewmember who disagreed, though when he spoke up against Jok, he was beaten, tortured, killed, then disposed of. There was no one who he could talk to, to speak up to. Whenever they returned to Coruscant, they would keep a very close eye on Seridan to make sure he didn’t rat them out.&lt;br /&gt;
&lt;br /&gt;
Seridan got very sad, yet angry. He’d joined the Scouts to help the galaxy, and to repay the guilt he felt for his people’s apathy. Yet all that the Scouts had offered him was injustice and pain. Seridan was resolute and stoic, however. He still knew that there was goodness in the galaxy, and he could help.&lt;br /&gt;
&lt;br /&gt;
====Vigilanteism (35 - 36 ABY)====&lt;br /&gt;
{{Quote|I am the strong arm of deliverance. I am the Scales of Justice. I am He-Who-Guards-Unseen. I claim the shadows that the Shadow may not. My way is hard, but I serve unbroken. In shame, honour. In darkness, light. I will do justice and love mercy.|Excerpt from the Night Angel vows.}}&lt;br /&gt;
[[image:Seridan.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
Sometime, in 35 ABY, his crew landed on [[New Tython|Harakoa]]. It appeared that a battle had taken place not long before. While exploring the smoking ruins of a town, he had a strong Force vision, showing the defence of the temple by Jedi. In that vision, he say something larger, something he wanted. He made the decision to escape the crew, to seek out this group of valiant Jedi. By pretending fatal exhaustion by copying a slave girl that he’d seen on Tatooine, Seridan managed to escape. His crew disregarded him and left him to die, unwilling to heal or cure his ailments.&lt;br /&gt;
&lt;br /&gt;
Seridan journeyed through Harakoa, following a track. The first sign of life was at a town he passed, where the some of the inhabitants were leaving to the capital city. Seridan managed to get a ticket on this shuttle, and was taken to the spaceport.&lt;br /&gt;
&lt;br /&gt;
After doing some digging, Seridan found out that the jedi had fled the planet, and no one knew where they’d gone&lt;br /&gt;
&lt;br /&gt;
[[image:Seridan_Miro.jpg|150px|thumb|left|Miro]]&lt;br /&gt;
&lt;br /&gt;
With no funds or support, Seridan felt alone. On his first night, he was the victim of a street mugging. The city had lost order: it was in chaos with the Jedi gone. Many looters raided shops, and bands if criminals would mug anyone alone. The second night, the same happened, but the security force was out in force. After a brutal beating, he was arrested for petty theft, despite his innocence. However, that night in the cell didn&#039;t last long. He was broken out by a Wookiee vigilante named Miro.&lt;br /&gt;
&lt;br /&gt;
Miro had witnessed Seridan&#039;s unlawful arrest, and treated his wounds. Miro listened to Seridan&#039;s story and offered him an opportunity: join with Miro as a vigilante lawkeeper. Seridan decided that it looked a lot better than any other option, so he accepted.&lt;br /&gt;
&lt;br /&gt;
After a fairly intense training regime, Miro revealed that he was part of a galaxy-wide group of vigilante justicars called the Night Angels. Seridan had to take a vow and pledge himself to the upkeep of justice.&lt;br /&gt;
&lt;br /&gt;
After that, he worked on New Tython alongside Miro to uphold justice in the absence of order or sense. He upheld justice for just over a year. He was a shadow, someone unseen who guarded the innocent and judged the guilty. &lt;br /&gt;
&lt;br /&gt;
On one night out, Seridan instinctively pushed a throwing knife out of the air to save Miro. The thing was, the throwing knife was 20 feet away from Seridan. He&#039;d used the Force to move it out of the air. After things died down, Seridan remembered his vision. He mentioned the Jedi to Miro, who said he&#039;d look into it. &lt;br /&gt;
&lt;br /&gt;
Miro and his connections were able to find out a planet where they could be. Miro allowed him to leave the Night Angels, as long as he was always just, and kept their existence hidden. &lt;br /&gt;
&lt;br /&gt;
====The Search for the Jedi (35 - 37 ABY)====&lt;br /&gt;
{{Quote|I don&#039;t care what they think of me, but it&#039;s important what I think of myself.|Seridan, after a fight.}}&lt;br /&gt;
&lt;br /&gt;
Seridan left on a long-haul journey to the orbital station near a planet called [[Haven]]. On the journey, Seridan was cornered by a man with a red lightsaber. Seridan received a bad burn to his shoulder, but he managed to incapacitate the Sith and turn him over to the guards. &lt;br /&gt;
&lt;br /&gt;
Once this journey had finished, Seridan couldn’t find any trace of Jedi. No one seemed to know anything. Seridan ended up going to the cantina, to buy himself a few drinks. Whilst there, he sensed someone force-sensitive. Not only sensitive, but strong in the Force. Seridan followed him around the station, through winding corridors and such, but eventually Seridan lost track of the man. Later that night, Seridan was awoken by the man, and confronted as a potential Sith. After explaining his situation, he was brought before the Jedi Council. &lt;br /&gt;
&lt;br /&gt;
After the acceptance of his story, he was taught a little about the Jedi, before being sent to the planet of [[Antei]] for formal testing.&lt;br /&gt;
&lt;br /&gt;
===House Odan-Urr (37 ABY - Present)===&lt;br /&gt;
[[image:Force1.jpg|350px|thumb|right|Seridan practicing newly learnt skills]]&lt;br /&gt;
{{Quote|We&#039;re all connected, and nothing is destroyed, only changed. When a tree falls and decays into the ground, it feeds the life around it. When a tree is burned and smoke rises into the air, it&#039;s absorbed by raindrops or gathers on the wings of birds. Nothing is ever lost. That is the Force|One of Deo’s teachings}}&lt;br /&gt;
&lt;br /&gt;
After being accepted into the Brotherhood’s ranks, Seridan was returned to the Jedi of [[Odan-Urr]] on Haven. He worked hard, and was apprenticed to the man who’d discovered him, whose name was [[Kschamehellan|Adeodatus]]. Deo taught him how to effectively commune with the Force in order to harness its power. Deo practiced dueling, and taught lore. Seridan’s already extensive knowledge and combat skills were useful when teaching skills like lightsaber duels and lore. &lt;br /&gt;
&lt;br /&gt;
Before long, Seridan was getting good. He was enrolled as a member of the covert intelligence unit Strike-Team [[Ooroo]], where his stealthy,yet combat-based skill-set helped him to excel.&lt;br /&gt;
&lt;br /&gt;
Other than training with Deo, Seridan had a number of sessions with the Rollmaster, [[Kah Manet]]. Kah taught him to think outside the box: to consider every option, no matter the absurdity. Seridan had a number of lessons with the Battle-team leader, [[Revak Kur]], who taught him advanced dueling, and other covert skills. &lt;br /&gt;
&lt;br /&gt;
====Liberation====&lt;br /&gt;
{{Quote|There is a very distinct difference between Strength and Power.|Seridan, advising the Company}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This training didn’t last forever. It was revealed to the Jedi that they were going to reclaim their homeworld, [[New Tython]]. Seridan was excited: he got to return to the planet where he learnt everything he knew about justice. Seridan was elected to control the information received from the [[Shadow Company]], who were pretty much controlling the resistance on the surface.&lt;br /&gt;
&lt;br /&gt;
In the first phase of the conquest, he was sent as part of Strike Team [[Ooroo]] to [[New Tython]], where he aided the prison break of [[Purity Rock]]. He helped his team free the [[Knights of Allusis]], as well as countless colonists and Harakoans. They fled into nearby tunnels, to escape the deadly reinforcements. After emerging from the tunnels, they attacked a group of [[Alpha&#039;s Omega]], where they captured two Assassin-Corvettes, the Pride of Owyhyee, and the Proxia Mustirion.&lt;br /&gt;
&lt;br /&gt;
[[image:Menatombo.jpg|150px|thumb|left|[[Menat Ombo]]]]&lt;br /&gt;
&lt;br /&gt;
In the second phase, Seridan went with the newfound manpower to the [[New Tython|Dac Compound]]. [[Ooroo]], along with the [[Melewati Bushfighters]], disabled the defences and used covert operations to kill the enemy. These covert operations include turning the Dac Compound’s automated security against them, and striking important tactical positions &lt;br /&gt;
unexpected.&lt;br /&gt;
&lt;br /&gt;
In the third phase, [[Ooroo]], [[Solari]], [[Kah Manet]] and the [[Legion of Steel]] attacked the [[New Tython|Tanduran Settlement]] as the vanguard. They infiltrated its border and disabled its shield generator, enabling the major forces and the heavy artillery to attack. &lt;br /&gt;
&lt;br /&gt;
The final phase was simple: take back the capital, [[Menat Ombo]]. Seridan worked with the [[Shadow Company]] to help weaken the defences of the capital before the Jedi’s arrival. He also talked to [[The Ratchets Maintenance Department]], who also had also designed plans to weaken the defences. When the Jedi arrived, Seridan first went with [[Ooroo]] to destroy the air support, and then joining with the Tribal Army to kill the remaining guards. In the last charge at the Imperial palace, Seridan killed many Elite Guards, feeling like a Night Angel once more.&lt;br /&gt;
&lt;br /&gt;
After the battle had ended, Seridan helped rebuild. He also looked into the whereabouts of Miro. Their past safehouse empty, Seridan presumed him dead. Seridan mourned his loss, for Miro was one of the best people Seridan had ever known.&lt;br /&gt;
&lt;br /&gt;
====Fading Light====&lt;br /&gt;
[[image:Seridan_GJWXI.jpg|300px|thumb|right|Korriban]]&lt;br /&gt;
&lt;br /&gt;
After only a few short months, Seridan was sent into battle, on the One Sith world of [[Bosthirda]]. He went as part of an elite strike team whose mission was to stop the other houses from getting the ancient Sith sword ’Revelation’. They weren’t successful, but they killed a number of One Sith soldiers, and suffered no casualties.&lt;br /&gt;
&lt;br /&gt;
Seridan was one of the Jedi chosen to go to the Sith world of [[Begeren]], again after a Sith artifact. The [[Muz Ashen|Grandmaster]] kept sending the Clans to retrieve these ancient, powerful objects, though the purpose of this didn’t surface until much too late. Seridan was confronted by a [[Keirdagh Taldrya Cantor|Dark Jedi Master]], whom he fought. In the face of this huge disadvantage, Seridan fought his hardest, but eventually fell. He was recovered by [[Odan Urr]], with a deep wound in his forearm. &lt;br /&gt;
&lt;br /&gt;
After recovering from his wounds, Seridan trained extensively, preparing himself from the battle he knew to be coming. The [[Great Jedi War XI]] came, and Seridan was at the front of the fighting. He was near the [[Legion of Steel]] in the battles, and the droids saved his life  a few times. In that war he accumulated a good number of scars, but nothing serious.&lt;br /&gt;
&lt;br /&gt;
====A Time of Peace====&lt;br /&gt;
[[image:Seridan_Seher.jpg|200px|thumb|left|Seher’s Citadel]]&lt;br /&gt;
Now that there are no wars or conquests being waged, [[Odan Urr]] and its Jedi have had the time to greatly expand themselves. Changing the structure of the clan, they have not only improved themselves, but grown their influence. They have reached out to the Harakoan natives, and House [[Satele Shan]] has made their home the Harakoan city of [[Seher]]. Seridan spends his time practising, reading and helping the people around him in whatever they’re doing.&lt;br /&gt;
&lt;br /&gt;
Seridan became an associate of the Antei Contract Bureau, and on his first mission, was contracted to assassinate a politician on Alpheridies, whom was a threat to the Brotherhood. The man was an old enemy of Seridan’s from his time in the Luka Sene. &lt;br /&gt;
&lt;br /&gt;
Sometimes, he does special missions for the [[Summit]], or for other authorities. He has been involved in the New Tython government system and helped to develop the structure of the army and intelligence branches, among other things. After his involvement with the [[Shadow Company]] during the Liberation of New Tython, he became a regular at their headquarters. He&#039;s helped on a number of their missions. His involvement with them was so successful and friendly that he was assigned the role of Militia Captain. He is the Jedi representative that works with the Company, although Seridan would say that nothing has really changed except his official title.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Personality==&lt;br /&gt;
Seridan has grown up around pacifists and advocates of peace, so he is profoundly peaceful in his efforts. His upbringing also encouraged continuous learning. Hence, Seridan has become wholly more curious about the world and the Force.&lt;br /&gt;
&lt;br /&gt;
However, Seridan has a drive for justice rarely seen in the Miraluka. A result of the injustice he has faced, Seridan has a drive to stop any oppression around the galaxy. He acknowledges that knowledge and wisdom alone cannot win every battle. His experiences have sculpted an almost unique perception of the world. He accepts that there will always be injustice and evil, and he works so that he is able to combat it wherever he encounters it. That being said, he doesn’t often seek it out without a good reason. &lt;br /&gt;
&lt;br /&gt;
He accepts that everyone has flaws, and he himself has done some things that could be called unjust. He isn’t a perfect example of the Light side, but he yearns for peace and a just world, not absolute power.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
[[image:Seridan1.jpg|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Seridan is a tall and slim Miralukan Male. He wears dark robes that sometimes seem to meld with the shadows. They are well-tailored, and respond well to Seridan&#039;s movements. This can be very helpful in combat and also in stealth. That said, they can be voluminous too, masking the tricks that he has up his sleeve.&lt;br /&gt;
&lt;br /&gt;
He has dirty, messy blonde hair that is kept well cut, but not well groomed. He wears a simple and undecorated mottled-grey blindfold to cover his empty eye sockets. His brows are particularly noticeable, and they are able to portray a surprisingly wide variety of expressions. Seridan has high, distinguished cheekbones, and a sharp jaw. His head molds itself onto his slender neck, which in turn rests upon his slim shoulders.&lt;br /&gt;
&lt;br /&gt;
Since his recruitment into Odan-Urr, he has gathered a number of scars. He has a long, jagged one on his right forearm, and innumerable scars on his shoulders and torso.&lt;br /&gt;
&lt;br /&gt;
His height and slimness, combined with his near-perfect posture, often creates the illusion of Seridan being overly tall, when he is about average for near-humans. His posture and his distinguished facial bones often suggest a natural aptitude for precision and accuracy.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
*Militia Captain of the [[Paladin Squadron]]&lt;br /&gt;
*Militia Captain of the [[Shadow Company]]&lt;br /&gt;
*Corporal of [[Ooroo]]&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Seridan_Brehevik&amp;diff=141610</id>
		<title>Seridan Brehevik</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Seridan_Brehevik&amp;diff=141610"/>
		<updated>2015-04-11T01:29:30Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: major update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sentinel&lt;br /&gt;
|image=[[image:Seridan.jpg|250px]]&lt;br /&gt;
|firstname= Seridan&lt;br /&gt;
|lastname= Brehevik&lt;br /&gt;
|homeworld= [[starwars:Alpheridies|Alpheridies]]&lt;br /&gt;
|birth= {{Birthyear_and_Age_(ABY)|16|}}&lt;br /&gt;
|death=&lt;br /&gt;
|species= [[starwars:Miraluka|Miraluka]]&lt;br /&gt;
|gender= [[starwars:Male|Male]]&lt;br /&gt;
|hair= Dark Blonde&lt;br /&gt;
|eyes=&lt;br /&gt;
|height= 1.91m&lt;br /&gt;
|weight= 79kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber= Light Blue&lt;br /&gt;
|form= Ataru&lt;br /&gt;
|fightingstyle= Echani&lt;br /&gt;
|profession= *[[starwars: Jedi Sentinel|Jedi Sentinel]]&lt;br /&gt;
*[[starwars:New Republic Scout Service|New Republic Scout Service]] (Retired)&lt;br /&gt;
*[[starwars:Luka Sene|Luka Sene]] (Retired)&lt;br /&gt;
|position=*Militia Captain of [[Paladin Squadron]]&lt;br /&gt;
*Corporal of [[Ooroo]]&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=*[[Odan-Urr|Clan Odan Urr]]&lt;br /&gt;
*[[Satele Shan|House Satele Shan]]&lt;br /&gt;
*[[Ooroo|Battle Team Ooroo]]&lt;br /&gt;
*[[Paladin Squadron]]&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= [[Kschamehellan|Adeodatus]]&lt;br /&gt;
|dossier= [[dossier:13767|13767]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Seridan]] is a somewhat passionate yet bookish Miraluka, born in 16 ABY. Disagreeing with his people, he abandoned everything he once knew; to start a new life. On his resultant journey, he stumbled upon the ruins of [[Menat Ombo]] when he was 19, and was inspired to search the Jedi. After a year and a half, he found the Jedi of [[Odan-Urr|House Odan-Urr]]. He was accepted quickly into the group, and he began to study under the experienced [[Kschamehellan|Adeodatus]]. He has not only gone on to ascend the ranks to Knight quickly, but he has also taken an active role in his House and Clan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
====The People of Alpheridies====&lt;br /&gt;
&lt;br /&gt;
{{Quote|Peace, that is non-violence, should be put before all else.|Miralukan Proverb}}&lt;br /&gt;
&lt;br /&gt;
The population of Alpheridies is almost all Miralukan. There are a few members of other species, but these are incredibly rare. Before the rise of the Empire, Miraluka helped out in the Temples of the Jedi. In the wake of the Jedi Purge, in which many Miraluka were killed, the Miraluka started to resent the Republic and the Jedi. They resigned from the Empire early on and became quite isolated. Their culture hasn’t changed. It remains to be one of peace and knowledge. They banish anyone who practice acts fuelled by negative intentions. If they were to offer opinions on the Jedi, they would undoubtedly support the Light Side.&lt;br /&gt;
&lt;br /&gt;
Very few Miralukans ever became Jedi; in the Jedi temples of old, they mainly helped out and assisted the Jedi. However, since the [[starwars:Great Jedi Purge|Great Jedi Purge]] (where many Miraluka were slaughtered) the Miraluka of Alpheridies were very reluctant to associate themselves with the [[starwars: New Jedi Order|New Jedi Order]] or the [[starwars: New Republic|New Republic]].&lt;br /&gt;
&lt;br /&gt;
====Seridan’s Upbringing (16 - 22 ABY)====&lt;br /&gt;
Seridan was born on [[starwars:Alpheridies|Alpheridies]] in 16 ABY into a close-knit village on the outskirts of the capital. He lived his very early years constantly learning. This led to his profound passion for knowledge. His family were renowned scholars and were keen for Seridan to follow in their footsteps. From a young age, he was taught a lot, developing his logic and lore.&lt;br /&gt;
&lt;br /&gt;
====Luka Sene(23 - 31 ABY)====&lt;br /&gt;
[[image:Luka_Sene.png|200px|thumb|left|A Luka Sene Student]]&lt;br /&gt;
{{Quote|Knowledge. Prestige. The Force|Luka Sene ethos}}&lt;br /&gt;
In 23 ABY, when Seridan was only 7 years old, he was gathered by the village elders in the centre of the village, along with all the other children. He was singled out as a particularly strong user of the Force, and was selected to go to the elite academy, the [[starwars:Luka Sene|Luka Sene]]. The Luka Sene cast an immediate impression on Seridan. It was prestigious, and brought honour and pride to his village. But it wasn’t only that. It had the largest libraries on Alpheridies, and the best and the brightest minds anywhere on the planet. At first Seridan felt intimidated by the amount of knowledge, but his keen mind started devouring the information. And as he learned, he wanted to learn more and more.&lt;br /&gt;
&lt;br /&gt;
Seridan continued to further his knowledge and wisdom. He was also taught the teachings of his ancestors, as he was being prepared to lead the Miraluka. His understanding of technology, as well as how the galaxy operated, was greatly improved by his time at the Luka Sene.&lt;br /&gt;
&lt;br /&gt;
He was taught by many, but his favourite teacher was Mithrain. Mithrain was healthy, for his age, and taught many subjects, from politics to geography. Mithrain had many controversial views, which sometimes came up during classes. He wanted to bolster Alpheridies’ economy by trading with the Republic, sometimes even journeying to Coruscant to try to pioneer some trade relationships with the large companies (though he was always unsuccessful). He was also an advocate of individualism, trying to bolster independent thinking, confidence and ambition in his students.&lt;br /&gt;
&lt;br /&gt;
[[image:Miraluka_Mithrain.jpg|200px|thumb|right|Mithrain]]&lt;br /&gt;
{{Quote|Don’t just sit there and watch the world go past. Get up and make the world better!|Mithrain’s philosophy class}}&lt;br /&gt;
&lt;br /&gt;
Seridan learnt a lot from Mithrain, and the two ended up spending a lot of time together in one-on-one tuition. Seridan learnt politics, finance, critical thinking, among other things. In return, Mithrain gained a friend, and a supporter. Seridan’s affiliation with Mithrain soured some other teachers’ views on him, but he was smart enough that it didn’t have too much of an impact on his attainment. &lt;br /&gt;
&lt;br /&gt;
However, on one of his pioneering trips, his mentor was taken captive by a pirate gang. The High Council was sent a holovid, asking for a large ransom. They stayed true to their principles, and disapproved the offer. They tried to find a more peaceful resolution to the matter, a compromise that would benefit them both. The pirate, whose name was Ka’laush, found the whole ordeal amusing. But the Council’s stubbornness ultimately led to Mithrain’s demise.&lt;br /&gt;
&lt;br /&gt;
It soured the Council further on any relationship with the Republic, retracting almost all contact with off-worlders. Seridan, who had suffered a great deal at his mentor’s death, went into a short self-exile. When he returned, he had adopted a new mindset, willing to take action if words would not suffice.&lt;br /&gt;
&lt;br /&gt;
===Flexibility, Integrity, and Strength===&lt;br /&gt;
====The New Republic Scout Service (32 - 35 ABY)====&lt;br /&gt;
In 32 ABY, Seridan gained access to galactic-wide news services. At the Luka Sene, very little was taught about the rise of the Empire, but Seridan spent many sleepless nights browsing the HoloNet and finding out about galactic history. It wasn’t long before he discovered what had happened to the galaxy only 50 years before. Through his research, he discovered that the Miraluka of Alpheridies had been very apathetic and wrong. They had just detached themselves from everything, leaving them to their fate. His mentor’s ideas of compassion, and self-worth stayed true to him then. The more he thought about it, the more he didn’t like it. His people were cowards: they’d left countless innocents to a fate that could have been avoided. Even though the galaxy was now at peace, they were still adamant on having no contact, especially after Mithrain. &lt;br /&gt;
&lt;br /&gt;
After spending countless hours reflecting on what he’d learnt, he confronted a few people: mentors, elders and other adults. Whilst being civil, they all basically told Seridan that he was wrong, and that what they’d done was right. It made Seridan conflicted, as everything he knew was Alpheridies, but now he knew its secret he didn’t trust it. He had to make a difficult decision: accept the truth and live with it, or leave Alpheridies. &lt;br /&gt;
&lt;br /&gt;
Seridan tried to accept it, and live with the secret, but the longer this went on for, the more and more it all just seemed like a manipulative dogma. After a long time spent considering his options, Seridan bought himself a ticket to [[starwars:Coruscant|Coruscant]]. He decided to right the wrongs he felt, and try and do something good. &lt;br /&gt;
&lt;br /&gt;
[[image:Seridan_Scout.jpg|200px|thumb|left|Seridan, in Coruscant.]]&lt;br /&gt;
&lt;br /&gt;
He attempted to join the Intelligence branch of the New Republic, but was immediately turned down because he couldn’t ‘see’ by conventional standards. Seridan decided that the New Republic hadn’t had that many Miralukas around. Instead, he tried out for the [[starwars:New Republic Defense Fleet|New Republic Navy]], who didn’t turn him down at first glance, but forwarded him to preliminary trials. He passed the knowledge exam with flying colours, yet performed less well with physical strength or stamina. He was very close to being chosen for officer training, but was inevitably turned away. A scuffle in a cantina later that day confirmed Seridan’s suspicions: there was inter-species prejudice. Miraluka were scarcely seen, with lots of them residing on Alpheridies. &lt;br /&gt;
&lt;br /&gt;
Seridan’s options were rapidly slimming, until he found the recruitment booth for the [[starwars:New Republic Scout Service|New Republic Scout Service]].&lt;br /&gt;
&lt;br /&gt;
After a lengthy application process, he successfully joined the Scouts. Before long, he was assigned to a team of able and experienced Scouts. However, as he did more scouting missions, he felt more and more uneasy. It seemed his team was run extremely militantly by a human called Jok. He had made his crew into bullies, yes-men who would follow Jok and his orders. After a while, it became apparent that Seridan was the prey, the victim. He was constantly bullied, berated, and abused for a number of years. He was given the worst jobs, and was forced to work through the nights. There was one other crewmember who disagreed, though when he spoke up against Jok, he was beaten, tortured, killed, then disposed of. There was no one who he could talk to, to speak up to. Whenever they returned to Coruscant, they would keep a very close eye on Seridan to make sure he didn’t rat them out.&lt;br /&gt;
&lt;br /&gt;
Seridan got very sad, yet angry. He’d joined the Scouts to help the galaxy, and to repay the guilt he felt for his people’s apathy. Yet all that the Scouts had offered him was injustice and pain. Seridan was resolute and stoic, however. He still knew that there was goodness in the galaxy, and he could help.&lt;br /&gt;
&lt;br /&gt;
====Vigilanteism (35 - 36 ABY)====&lt;br /&gt;
{{Quote|I am the strong arm of deliverance. I am the Scales of Justice. I am He-Who-Guards-Unseen. I claim the shadows that the Shadow may not. My way is hard, but I serve unbroken. In shame, honour. In darkness, light. I will do justice and love mercy.|Excerpt from the Night Angel vows.}}&lt;br /&gt;
[[image:Seridan.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
Sometime, in 35 ABY, his crew landed on [[New Tython|Harakoa]]. It appeared that a battle had taken place not long before. While exploring the smoking ruins of a town, he had a strong Force vision, showing the defence of the temple by Jedi. In that vision, he say something larger, something he wanted. He made the decision to escape the crew, to seek out this group of valiant Jedi. By pretending fatal exhaustion by copying a slave girl that he’d seen on Tatooine, Seridan managed to escape. His crew disregarded him and left him to die, unwilling to heal or cure his ailments.&lt;br /&gt;
&lt;br /&gt;
Seridan journeyed through Harakoa, following a track. The first sign of life was at a town he passed, where the some of the inhabitants were leaving to the capital city. Seridan managed to get a ticket on this shuttle, and was taken to the spaceport.&lt;br /&gt;
&lt;br /&gt;
After doing some digging, Seridan found out that the jedi had fled the planet, and no one knew where they’d gone&lt;br /&gt;
&lt;br /&gt;
[[image:Seridan_Miro.jpg|150px|thumb|left|Miro]]&lt;br /&gt;
&lt;br /&gt;
With no funds or support, Seridan felt alone. On his first night, he was the victim of a street mugging. The city had lost order: it was in chaos with the Jedi gone. Many looters raided shops, and bands if criminals would mug anyone alone. The second night, the same happened, but the security force was out in force. After a brutal beating, he was arrested for petty theft, despite his innocence. However, that night in the cell didn&#039;t last long. He was broken out by a Wookiee vigilante named Miro.&lt;br /&gt;
&lt;br /&gt;
Miro had witnessed Seridan&#039;s unlawful arrest, and treated his wounds. Miro listened to Seridan&#039;s story and offered him an opportunity: join with Miro as a vigilante lawkeeper. Seridan decided that it looked a lot better than any other option, so he accepted.&lt;br /&gt;
&lt;br /&gt;
After a fairly intense training regime, Miro revealed that he was part of a galaxy-wide group of vigilante justicars called the Night Angels. Seridan had to take a vow and pledge himself to the upkeep of justice.&lt;br /&gt;
&lt;br /&gt;
After that, he worked on New Tython alongside Miro to uphold justice in the absence of order or sense. He upheld justice for just over a year. He was a shadow, someone unseen who guarded the innocent and judged the guilty. &lt;br /&gt;
&lt;br /&gt;
On one night out, Seridan instinctively pushed a throwing knife out of the air to save Miro. The thing was, the throwing knife was 20 feet away from Seridan. He&#039;d used the Force to move it out of the air. After things died down, Seridan remembered his vision. He mentioned the Jedi to Miro, who said he&#039;d look into it. &lt;br /&gt;
&lt;br /&gt;
Miro and his connections were able to find out a planet where they could be. Miro allowed him to leave the Night Angels, as long as he was always just, and kept their existence hidden. &lt;br /&gt;
&lt;br /&gt;
====The Search for the Jedi (35 - 37 ABY)====&lt;br /&gt;
{{Quote|I don&#039;t care what they think of me, but it&#039;s important what I think of myself.|Seridan, after a fight.}}&lt;br /&gt;
&lt;br /&gt;
Seridan left on a long-haul journey to the orbital station near a planet called [[Haven]]. On the journey, Seridan was cornered by a man with a red lightsaber. Seridan received a bad burn to his shoulder, but he managed to incapacitate the Sith and turn him over to the guards. &lt;br /&gt;
&lt;br /&gt;
Once this journey had finished, Seridan couldn’t find any trace of Jedi. No one seemed to know anything. Seridan ended up going to the cantina, to buy himself a few drinks. Whilst there, he sensed someone force-sensitive. Not only sensitive, but strong in the Force. Seridan followed him around the station, through winding corridors and such, but eventually Seridan lost track of the man. Later that night, Seridan was awoken by the man, and confronted as a potential Sith. After explaining his situation, he was brought before the Jedi Council. &lt;br /&gt;
&lt;br /&gt;
After the acceptance of his story, he was taught a little about the Jedi, before being sent to the planet of [[Antei]] for formal testing.&lt;br /&gt;
&lt;br /&gt;
===House Odan-Urr (37 ABY - Present)===&lt;br /&gt;
[[image:Force1.jpg|350px|thumb|right|Seridan practicing newly learnt skills]]&lt;br /&gt;
{{Quote|We&#039;re all connected, and nothing is destroyed, only changed. When a tree falls and decays into the ground, it feeds the life around it. When a tree is burned and smoke rises into the air, it&#039;s absorbed by raindrops or gathers on the wings of birds. Nothing is ever lost. That is the Force|One of Deo’s teachings}}&lt;br /&gt;
&lt;br /&gt;
After being accepted into the Brotherhood’s ranks, Seridan was returned to the Jedi of [[Odan-Urr]] on Haven. He worked hard, and was apprenticed to the man who’d discovered him, whose name was [[Kschamehellan|Adeodatus]]. Deo taught him how to effectively commune with the Force in order to harness its power. Deo practiced dueling, and taught lore. Seridan’s already extensive knowledge and combat skills were useful when teaching skills like lightsaber duels and lore. &lt;br /&gt;
&lt;br /&gt;
Before long, Seridan was getting good. He was enrolled as a member of the covert intelligence unit Strike-Team [[Ooroo]], where his stealthy,yet combat-based skill-set helped him to excel.&lt;br /&gt;
&lt;br /&gt;
Other than training with Deo, Seridan had a number of sessions with the Rollmaster, [[Kah Manet]]. Kah taught him to think outside the box: to consider every option, no matter the absurdity. Seridan had a number of lessons with the Battle-team leader, [[Revak Kur]], who taught him advanced dueling, and other covert skills. &lt;br /&gt;
&lt;br /&gt;
====Liberation====&lt;br /&gt;
{{Quote|There is a very distinct difference between Strength and Power.|Seridan, advising the Company}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This training didn’t last forever. It was revealed to the Jedi that they were going to reclaim their homeworld, [[New Tython]]. Seridan was excited: he got to return to the planet where he learnt everything he knew about justice. Seridan was elected to control the information received from the [[Shadow Company]], who were pretty much controlling the resistance on the surface.&lt;br /&gt;
&lt;br /&gt;
In the first phase of the conquest, he was sent as part of Strike Team [[Ooroo]] to [[New Tython]], where he aided the prison break of [[Purity Rock]]. He helped his team free the [[Knights of Allusis]], as well as countless colonists and Harakoans. They fled into nearby tunnels, to escape the deadly reinforcements. After emerging from the tunnels, they attacked a group of [[Alpha&#039;s Omega]], where they captured two Assassin-Corvettes, the Pride of Owyhyee, and the Proxia Mustirion.&lt;br /&gt;
&lt;br /&gt;
[[image:Menatombo.jpg|150px|thumb|left|[[Menat Ombo]]]]&lt;br /&gt;
&lt;br /&gt;
In the second phase, Seridan went with the newfound manpower to the [[New Tython|Dac Compound]]. [[Ooroo]], along with the [[Melewati Bushfighters]], disabled the defences and used covert operations to kill the enemy. These covert operations include turning the Dac Compound’s automated security against them, and striking important tactical positions &lt;br /&gt;
unexpected.&lt;br /&gt;
&lt;br /&gt;
In the third phase, [[Ooroo]], [[Solari]], [[Kah Manet]] and the [[Legion of Steel]] attacked the [[New Tython|Tanduran Settlement]] as the vanguard. They infiltrated its border and disabled its shield generator, enabling the major forces and the heavy artillery to attack. &lt;br /&gt;
&lt;br /&gt;
The final phase was simple: take back the capital, [[Menat Ombo]]. Seridan worked with the [[Shadow Company]] to help weaken the defences of the capital before the Jedi’s arrival. He also talked to [[The Ratchets Maintenance Department]], who also had also designed plans to weaken the defences. When the Jedi arrived, Seridan first went with [[Ooroo]] to destroy the air support, and then joining with the Tribal Army to kill the remaining guards. In the last charge at the Imperial palace, Seridan killed many Elite Guards, feeling like a Night Angel once more.&lt;br /&gt;
&lt;br /&gt;
After the battle had ended, Seridan helped rebuild. He also looked into the whereabouts of Miro. Their past safehouse empty, Seridan presumed him dead. Seridan mourned his loss, for Miro was one of the best people Seridan had ever known.&lt;br /&gt;
&lt;br /&gt;
====Fading Light====&lt;br /&gt;
[[image:Seridan_GJWXI.jpg|300px|thumb|right|Korriban]]&lt;br /&gt;
&lt;br /&gt;
After only a few short months, Seridan was sent into battle, on the One Sith world of [[Bosthirda]]. He went as part of an elite strike team whose mission was to stop the other houses from getting the ancient Sith sword ’Revelation’. They weren’t successful, but they killed a number of One Sith soldiers, and suffered no casualties.&lt;br /&gt;
&lt;br /&gt;
Seridan was one of the Jedi chosen to go to the Sith world of [[Begeren]], again after a Sith artifact. The [[Muz Ashen|Grandmaster]] kept sending the Clans to retrieve these ancient, powerful objects, though the purpose of this didn’t surface until much too late. Seridan was confronted by a [[Keirdagh Taldrya Cantor|Dark Jedi Master]], whom he fought. In the face of this huge disadvantage, Seridan fought his hardest, but eventually fell. He was recovered by [[Odan Urr]], with a deep wound in his forearm. &lt;br /&gt;
&lt;br /&gt;
After recovering from his wounds, Seridan trained extensively, preparing himself from the battle he knew to be coming. The [[Great Jedi War XI]] came, and Seridan was at the front of the fighting. He was near the [[Legion of Steel]] in the battles, and the droids saved his life  a few times. In that war he accumulated a good number of scars, but nothing serious.&lt;br /&gt;
&lt;br /&gt;
====A Time of Peace====&lt;br /&gt;
[[image:Seridan_Seher.jpg|200px|thumb|left|Seher’s Citadel]]&lt;br /&gt;
Now that there are no wars or conquests being waged, [[Odan Urr]] and its Jedi have had the time to greatly expand themselves. Changing the structure of the clan, they have not only improved themselves, but grown their influence. They have reached out to the Harakoan natives, and House [[Satele Shan]] has made their home the Harakoan city of [[Seher]]. Seridan spends his time practising, reading and helping the people around him in whatever they’re doing.&lt;br /&gt;
&lt;br /&gt;
Seridan became an associate of the Antei Contract Bureau, and on his first mission, was contracted to assassinate a politician on Alpheridies, whom was a threat to the Brotherhood. The man was an old enemy of Seridan’s from his time in the Luka Sene. &lt;br /&gt;
&lt;br /&gt;
Sometimes, he does special missions for the [[Summit]], or for other authorities. He has been involved in the New Tython government system and helped to develop the structure of the army and intelligence branches, among other things.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
==Personality==&lt;br /&gt;
Seridan has grown up around pacifists and advocates of peace, so he is profoundly peaceful in his efforts. His upbringing also encouraged continuous learning. Hence, Seridan has become wholly more curious about the world and the Force.&lt;br /&gt;
&lt;br /&gt;
However, Seridan has a drive for justice rarely seen in the Miraluka. A result of the injustice he has faced, Seridan has a drive to stop any oppression around the galaxy. He acknowledges that knowledge and wisdom alone cannot win every battle. His experiences have sculpted an almost unique perception of the world. He accepts that there will always be injustice and evil, and he works so that he is able to combat it wherever he encounters it. That being said, he doesn’t often seek it out without a good reason. &lt;br /&gt;
&lt;br /&gt;
He accepts that everyone has flaws, and he himself has done some things that could be called unjust. He isn’t a perfect example of the Light side, but he yearns for peace and a just world, not absolute power.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
[[image:Seridan1.jpg|150px|left]]&lt;br /&gt;
&lt;br /&gt;
Seridan is a tall and slim Miralukan Male. He wears dark robes that sometimes seem to meld with the shadows. They are well-tailored, and respond well to Seridan&#039;s movements. This can be very helpful in combat and also in stealth. That said, they can be voluminous too, masking the tricks that he has up his sleeve.&lt;br /&gt;
&lt;br /&gt;
He has dirty, messy blonde hair that is kept well cut, but not well groomed. He wears a simple and undecorated mottled-grey blindfold to cover his empty eye sockets. His brows are particularly noticeable, and they are able to portray a surprisingly wide variety of expressions. Seridan has high, distinguished cheekbones, and a sharp jaw. His head molds itself onto his slender neck, which in turn rests upon his slim shoulders.&lt;br /&gt;
&lt;br /&gt;
Since his recruitment into Odan-Urr, he has gathered a number of scars. He has a long, jagged one on his right forearm, and innumerable scars on his shoulders and torso.&lt;br /&gt;
&lt;br /&gt;
His height and slimness, combined with his near-perfect posture, often creates the illusion of Seridan being overly tall, when he is about average for near-humans. His posture and his distinguished facial bones often suggest a natural aptitude for precision and accuracy.&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
*Militia Captain of the [[Paladin Squadron]]&lt;br /&gt;
*Corporal of [[Ooroo]]&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Disciples of Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan.jpg&amp;diff=141609</id>
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		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan.jpg&amp;diff=141609"/>
		<updated>2015-04-11T01:18:31Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}http://www.swtor.com/community/showthread.php?p=730249
Category: Images-Non Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}http://www.swtor.com/community/showthread.php?p=730249&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan_Scout.jpg&amp;diff=141608"/>
		<updated>2015-04-11T01:18:30Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Characters
Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan_Miro.jpg&amp;diff=141607</id>
		<title>File:Seridan Miro.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan_Miro.jpg&amp;diff=141607"/>
		<updated>2015-04-11T01:18:24Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}http://www.swtorrepublic.com/?p=458
Category: Images-Characters
Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}http://www.swtorrepublic.com/?p=458&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan_GJWXI.jpg&amp;diff=141606</id>
		<title>File:Seridan GJWXI.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan_GJWXI.jpg&amp;diff=141606"/>
		<updated>2015-04-11T01:18:22Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Characters
Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan_Seher.jpg&amp;diff=141605</id>
		<title>File:Seridan Seher.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Seridan_Seher.jpg&amp;diff=141605"/>
		<updated>2015-04-11T01:18:15Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Characters
Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=141560</id>
		<title>Shadow Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=141560"/>
		<updated>2015-04-08T19:53:38Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: silly error, forgot to preview&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Sentinel Network&lt;br /&gt;
|image=[[image:Sentinel-Shadow-Company.jpg|200px]]&lt;br /&gt;
|dates=[[34 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
|type=Covert Intelligence&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=* [[New Tython]]&lt;br /&gt;
|nickname= The Shadow Company&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[starwars:74-Z Speeder Bike|74-Z Speeder Bikes]]&lt;br /&gt;
*[[starwars:QuietSnipe|QuietSnipes]]&lt;br /&gt;
*[[starwars:DC-15x Sniper|DC-15x Snipers]]&lt;br /&gt;
*Holo-Recorders&lt;br /&gt;
*[[starwars:Macro Binoculars]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shadow Company&#039;&#039;&#039; have been an active asset in [[Clan Odan-Urr]] since [[34 ABY]]. Their primary job is to gather valuable intelligence, and report back to the House [[Summit]]. The team have a near-perfect record, with no major problems on any of their missions. They go to great lengths to accomplish their missions, doing so without putting any members in danger. Even when the mission seems like it is impossible, they somehow find a way to accomplish it, and bring their people home along with the valuable data. &lt;br /&gt;
&lt;br /&gt;
The house has the utmost respect for this team; they are described as being dedicated and efficient. This team has been called on many occasions to perform missions that the House gives them without question. After the [[Liberation: Tides of freedom|Liberation]], the Network had gained enough members to reorganize themselves into two coherent sub-division: the Operatives and the Analysts. They each have unique roles, and this structure means that it is easier and more efficient.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Since the end of the [[Tenth Great Jedi War]], [[Clan Odan-Urr]] has felt the need for a team that can get in and gather information and get out without a trace. The Shadow Company is that team.&lt;br /&gt;
&lt;br /&gt;
In their early years, the Shadow Company was made up of artists and bar tenders, hailing from backwater worlds like [[starwars:Naboo|Naboo]], [[starwars:Onderon|Onderon]] and [[starwars:Nar Shadaa|Nar Shadaa]]. They were pulled into service by Odan-Urr, who sorely needed their assistance in the looming [[Great Jedi War]]. &lt;br /&gt;
&lt;br /&gt;
The Company was hand-picked by the Summit, as they displayed the right skills and mindset. They all had exposure to large quantities of people, and they had the potential to gather a plethora of information. Like any normal person, these people didn’t want to be dragged into a war. However, like many good heroes, they decided to face adversity and injustice. They grew sympathetic to Odan-Urr’s cause, and after a truly charismatic speech from the Quaestor, [[Ji]], they started their training. In the War, they aided the House greatly, providing brilliant information which helped the House hold their own.&lt;br /&gt;
&lt;br /&gt;
When the [[Dark Crusade]] had started to rage, the Company seemingly disbanded. They went underground, operating in secret, their existence only known to a few. During this time of oppression, the Company did play an integral part in organising and dealing with rebel cells throughout the planet. They had ties with [[The Ratchets Maintenance Department]], with whom they made plans for the Jedi’s return, effectively weakening the Thuron Monarchy from within. It was these plans that greatly aided the Jedi’s conquest.&lt;br /&gt;
&lt;br /&gt;
When the Jedi returned in [[Liberation: Tides of freedom|Liberation]], they recognised the chance to help their planet’s welfare. They sent the Jedi information like floor plans and troop movements, which proved critical in a number of operations. At this point, the Jedi intelligence team, Strike Team [[Ooroo]], got in touch with the Company. Ooroo worked closely with them throughout the rest of the Liberation campaign, and forged a strong bond with the team, knowing that they fought for the same goal. The team continued to work alongside Ooroo, protecting the freedom and integrity of the innocent.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the fall of the [[Cy Thuron| False King]], the Shadow Company were recognised as heroes. They grew quickly, eventually gaining enough members to form a coherent intelligence network, reshuffling themselves into two sub-divisions. This proved very effective; their results improved massively. At this time they ran intelligence missions to check that the criminal networks on New Tython didn’t take any opportunities. During this period of peacetime, they consolidated their forces and trained their new forces.&lt;br /&gt;
&lt;br /&gt;
This was the point that the Shadow Company grew exponentially. They gained considerable support from the newly formed government, and were highly respected by the Jedi. At the request of the Jedi, and the agreement of the government, the Sentinel Network was created. Under one banner, the Network was the Company and a vast array of connections throughout the galaxy, controlled by spymasters. They reached out to people in key locations, infiltrated political places and contacted rebel cells in oppressed sectors. These sentinels watch, listen, and only occasionally act. They gather intel and wait to call in the Company or Ooroo. &lt;br /&gt;
&lt;br /&gt;
{{further|[[Sentinel Network]]}}&lt;br /&gt;
&lt;br /&gt;
Before long, tensions were building between the Houses and Clans, leading to the outbreak of another Great Jedi War. The Network worked arduously to gain intel about the enemies, but there was little to be done. There were few informants on [[starwars:Korriban|Korriban]], and the Company would not be much use in a fight with Jedi. However, they continued to gain information about their enemies.&lt;br /&gt;
&lt;br /&gt;
==The Role of the Company==&lt;br /&gt;
[[image:SC_HQ.jpg|300px|thumb|left|The location of the Company HQ is kept on a need-to-know basis]]&lt;br /&gt;
{{Quote|People always think that darkness is the absence of light. But it isn’t. Light is the absence of shadow. That is why we aim to rid the galaxy of darkness; so we can have light.| Gaelin Al Sorra, instructing new recruits.}}&lt;br /&gt;
&lt;br /&gt;
The Shadow Company have gained government support. The New Tython government now give the Company equipment and provide both political and militaristic targets for them to ‘investigate’. They are to be thorough, and very stealthy. They need to be undetectable. They need to avoid detection whilst on the job, and also they need to leave no trace of their activities. If the targets do not know that their data has been stolen, then there is no chance of a retaliation attack.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Operatives===&lt;br /&gt;
{{Quote|We are a team. We work together to make things good. We learn each others foibles and learn to react in any situation. Together. We can only be perfect when working together. So don’t split up, ever.| Durzo Es-Piera pep-talking the Operatives before a mission.}}&lt;br /&gt;
&lt;br /&gt;
The Operatives are the field agents of the Network. They are the infiltrators, sometimes working undercover to get to their designated mission area. They usually slice into terminals and, as a rule of thumb, extract all the information that they can. Others of the team look in particular for the information they have been sent to gather. There are also lookouts, and people are ready to be getaway drivers if need be. Each mission is unique, and the team is picked on their skills and potential.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Analysts===&lt;br /&gt;
[[image:Analysts_Terminal.jpg|200px|thumb|right|The government makes sure that the Analysts are kept with top-of-the-range technology to use.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Once asked to find out a piece of information, a good researcher would find it out quickly and efficiently. What makes us Analysts the best is that we find out everything there is to know about it, and we do it just as quickly.|Hail Gollins, advising his comrades}}&lt;br /&gt;
&lt;br /&gt;
The Analysts, well, analyse the data that the Operatives get. They interpret any ambiguous information, decrypt codes and draw conclusions. They are often the members that aren’t recognised for their contributions. The Analysts do the hard work of analysing the intel for enemy weaknesses, potential dangers. They operate their own missions, following leads and doing further recon on intriguing bits of information.&lt;br /&gt;
&lt;br /&gt;
The Analysts have a strong technical ability and are smart enough to crack ciphers, and have the critical thinking to be the detectives. They are able to go into the field as specialists, but lack the training of the Operatives, and so usually assist the Operatives by being nearby and using an encrypted calming to communicate with the recon team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
This team mainly uses Speeder Bikes to get in and out of their target site as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Each team of Operatives carried two types of Sniper Rifle. The most common rifle used was the [[starwars:QuietSnipe|QuietSnipe]], as this was both stealthy and helpful if their team got in a tricky situation. The snipers cover the advancement of the recon team, and they report any enemy troop movement that they can see. The other rifle is the [[starwars:DC-15x|DC-15x]], which is more useful over longer ranges, if the team is in a vulnerable position.&lt;br /&gt;
&lt;br /&gt;
Holo-Recorders so that they can record all information that is vital to the accomplishment of their mission, and be able to download all information and transmit it back to the House Leadership. Once the information is downloaded and sent, it is set up to automatically deleted, in the event of capture there is nothing that can be linked to espionage.&lt;br /&gt;
&lt;br /&gt;
Macro-Binoculars for looking at the target from several miles away, and have bearing, and distance to the target. Their binoculars have adjustable filters, allowing for night vision. This is to observe the movement of troops during the night and avoid them, especially night patrols. It is also possible for them to see in infra-red using these binoculars.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
They were trained by Bothans who are well known for their ability to get into an area and gather critical intelligence. They excelled quickly and rapidly in their training. Soon enough they were able to be given assignments, and sent out into the field and begin their fine work in observation and recon. During the training they were exposed to several different training missions, to which they were exposed to how they would deal with capture and interrogation. They also had to learn how to escape capture, and get back to their side and report of their findings.&lt;br /&gt;
&lt;br /&gt;
As the Network has now grown larger and has become more organised, so has its training of new recruits. Every three months, a batch of new recruits are sent on an intensive training course which prepares them for their assignments. Twice a year, the Network undertakes in large-scale training activities with Strike Team Ooroo. This helps the new and older members to adapt under new circumstances. In terms of covert intelligence gathering skills, the two groups are as good as each other.&lt;br /&gt;
&lt;br /&gt;
==Division Leaders==&lt;br /&gt;
&lt;br /&gt;
===Gaelin Al Sorra, Leader of the Network===&lt;br /&gt;
[[image:Gaelin_Al_Sorra.jpg|200px|thumb|left|Gaelin’s ID pass]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Human|Human]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gaelin leads the Network. He spends a lot of time meeting with the New Tython Government, and also collaborating with Strike Team Ooroo’s leader, [[Revak Kur]]. He has to authorise every mission, and know all the important intel so as to inform and advise the government and the Jedi.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Drink relaxes; drink persuades men to tell their secrets. Drink can save a world.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Gaelin was born in a slum on Nar Shadaa. When he was just a few years old, an old debt collector quickly orphaned him. He wandered the streets, crying and begging for food, but no-one gave anything. Gaelin decided to give up. He curled up outside a tavern and waited for death. The tavern’s owner came out and tried to shoo him away, but relented, giving the boy a place to rest and a job as the cleaner. Gaelin worked for this kind barkeep for years, going through the paces and eventually taking up bartending roles and earning a decent salary. One night, the barkeeper tried to stop a drunken bar fight that had gotten out of hand, and ended up getting fatally wounded. In his last words, the bartender left the tavern and all his savings to Gaelin. After a few frivolous nights flashing his cash, Gaelin learned the hard way that he should’t play with money. A local mobster had mugged Gaelin as he was trying to buy three speedsters, and Gaelin lost a third of the barkeeper’s savings. So Gaelin vowed to be sensible with the old man’s gift. He became a major stakeholder in two another taverns, and these bars eventually became regional hotspots. Gaelin started to make quite a bit of money. He still tended to his own bar, employing only the number of people that was needed. He built strong rapports with his regulars and his staff, and was respected. He met a woman, Fion’a and they fell in love. They had a daughter, Oliv’ya and Gaelin was happy. One day, his bar was attacked by a gang of miscreants. Gaelin had a blaster behind the bar, as every sensible bartender did, so he did what he could against them, but quite a few of his customers were hit in the crossfire. He then got a call that one of his other taverns was being attacked. Gaelin went there, hoping to surround the gang. However, by the time he got there, the gang had killed the bartender and were robbing it for every credit. Gaelin hid behind a doorstep division and slowly but surely took them all out. After checking that his other tavern was unharmed, he returned to his own bar. However when he got there, he realised that there were no customer alive. The remaining customers had been slaughtered in his absence. Sensing the danger, Gaelin thought first of his family. He vaulted the counter and made his way to find his wife. He found her with a gun to her head, held by a crazed Duros who made Gaelin put down his gun. Pleased to see that Gaelin was cooperating, the Duros shot Fion’a and then struck Oliv’ya hard to the temple. Gaelin then charged the Duros, knocking him to the ground and punching him over and over again, until the Duros was surely dead. He wasn’t found until the next day; he was silently weeping over the corpses of his family.&lt;br /&gt;
&lt;br /&gt;
It took Gaelin a long time to get over the deaths of his loved ones. But when he did, he had a passion. A passion for vengeance. He rebuilt his tavern empire, staffing it with reliable and good-natured people. He started to chat with his regulars about their lives. He realised that his regulars knew state secrets and black market dealerships. He started telling his staff to listen out for anything evil or unjust that their regulars said. He collaborated with them and built a huge amount of intel. After a few years, he was contacted by [[Odan-Urr]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Gaelin is an Human that’s getting old. He’s been there and done that, but he still has a fierce desire to provide intel to good people. After his wife and son died, he has gained many secrets, in order to do the justice that was never done for him. He is cool and calculating. He is relaxed in almost every situation, and is able to constantly emit an aura of confidence. His brow is often in a frown, giving the impression that he is constantly going through options. He is often described as detective. The Network see him as cool, calculated, and emotionless, but his close friends know him to be good-hearted and funny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durzo Es-Piera, Commander of the Operatives===&lt;br /&gt;
[[image:Durzo_Es-Piera.jpg|200px|thumb|right|Durzo, sitting in on a mission briefing]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Es-Piera coordinates the Operatives and usually is the one to hand-pick a team for a mission. He is a consultant on every mission, and is a trusted advisor to Gaelin. &lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: A pair of modified [[starwars: Macrobinoculars|Macrobinoculars]]&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Get in fast, get it done, get out. Simple.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Much of Durzo’s past is unknown. He declines to share any of it with anyone, even Gaelin. It is known that before New Tython, Durzo lived on Naboo, and that he had army training by the Naboo government, as well as covert training from the Intelligence minister. When Odan-Urr found him, he was working as a bodyguard to the queen, although he has hinted at doing many different jobs for the Naboo people, although the details of these assignments are unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Durzo is effective and efficient. His Operatives perform near-perfectly and Durzo doesn’t forget that. He can come across as rather arrogant about the reputation of his men, particularly when challenged by Humans. He does have a dislike towards Humans. Durzo talks rather bluntly to Gaelin, a Human, but this sometimes-brutal honesty is a quality that Al Sorra likes from his commander. Gaelin’s respect for Durzo has made Gaelin the only Human that Durzo likes. He can appear cold and arrogant sometimes, but he has a profound concept of justice, and does everything accurately and well. He can come across as strict, but he is just drilling his Operatives to within perfect espionage parameters. &lt;br /&gt;
&lt;br /&gt;
===Hail Gollins, Chief Analyst===&lt;br /&gt;
[[image:Hail_Gollins.jpg|200px|thumb|left|A portrait of Hail, commissioned by his family before he left.]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Sullustan|Sullustan]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gollins coordinates the Analysts. He’s a very talented slicer, and has an eye for patterns. He is a senior consultant on all Analyst activities and reports to Gaelin Al Sorra personally. &lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “There is always more to something, no matter how hard you look.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Hail was born into an upper-class family on Bothawui, but as he grew up, Hail showed a talent for crime-calving and pattern-spotting. His intellect didn&#039;t lend itself to the political diplomacy of upper-class life. His parents tried to hide him from their meetings, and eventually, he confronted them. Many similar arguments followed, ending up with Hail leaving the planet to find a place where he was valued. He found a home on Onderon, and a secure job as a intelligence analyst for the government. He was very successful, however on his last mission, when he was undercover, they were found out. Their safe house was attacked, and it ended up with Hail was taken as a hostage. After several failed attempts to ransom him back to the government,the gang of criminals decided that they didn&#039;t want him back. So they beat him badly, then threw him on the street. After laying low for a few weeks, Hail started as a small-scale private detective. He also learned to sing, and performed for money. This gave him a wide circle of acquaintances, and one day, one of the acquaintances directed him to Odan-Urr, who hired him into their Shadow Company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Hail Gollins is a hard worker. He is an avid puzzle-doer, and he has challenged his men several times to find a puzzle that he can’t crack. He has won all of the challenges so far. His brain seems to be able to adapt to most situations, and analyse any encryption or situation from multiple viewpoints is a matter of seconds. He seems able to make connections and find the answers in record time, a real feat of brainpower. His detective skills are legendary among the Company. His intellect is vast, though as he has had to absorb so much intel, he has begun to rely upon data pads for the storage of intel and information, no longer trusting himself with valuable information. He works hard to complete a task, then goes beyond it to find the seemingly insignificant details. &lt;br /&gt;
&lt;br /&gt;
==Planets Visited==&lt;br /&gt;
===Onderon===&lt;br /&gt;
Establishing the location for House Odan-Urr and reporting back to Ji and the rest of the leadership.&lt;br /&gt;
Observation and Recon missions during the recent Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
===Begeren===&lt;br /&gt;
&lt;br /&gt;
They aided the Jedi in Grand Master Muz Ashen’s quest for Sith relics.&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The team is now located on New Tython as the primary branch of the New Tythonian government.&lt;br /&gt;
 &lt;br /&gt;
Their HQ is covert. It is a forgettable cantina, which has hidden security and a secret doorway which leads into an underground facility.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=141559</id>
		<title>Shadow Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=141559"/>
		<updated>2015-04-08T19:51:54Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Minor lore update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|njo|djb}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Sentinel Network&lt;br /&gt;
|image=[[image:Sentinel-Shadow-Company.jpg|200px]]&lt;br /&gt;
|dates=[[34 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
|type=Covert Intelligence&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=* [[New Tython]]&lt;br /&gt;
|nickname= The Shadow Company&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[starwars:74-Z Speeder Bike|74-Z Speeder Bikes]]&lt;br /&gt;
*[[starwars:QuietSnipe|QuietSnipes]]&lt;br /&gt;
*[[starwars:DC-15x Sniper|DC-15x Snipers]]&lt;br /&gt;
*Holo-Recorders&lt;br /&gt;
*[[starwars:Macro Binoculars]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Shadow Company&#039;&#039;&#039; have been an active asset in [[Clan Odan-Urr]] since [[34 ABY]]. Their primary job is to gather valuable intelligence, and report back to the House [[Summit]]. The team have a near-perfect record, with no major problems on any of their missions. They go to great lengths to accomplish their missions, doing so without putting any members in danger. Even when the mission seems like it is impossible, they somehow find a way to accomplish it, and bring their people home along with the valuable data. &lt;br /&gt;
&lt;br /&gt;
The house has the utmost respect for this team; they are described as being dedicated and efficient. This team has been called on many occasions to perform missions that the House gives them without question. After the [[Liberation: Tides of freedom|Liberation]], the Network had gained enough members to reorganize themselves into two coherent sub-division: the Operatives and the Analysts. They each have unique roles, and this structure means that it is easier and more efficient.&lt;br /&gt;
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==History==&lt;br /&gt;
Since the end of the [[Tenth Great Jedi War]], [[Clan Odan-Urr]] has felt the need for a team that can get in and gather information and get out without a trace. The Shadow Company is that team.&lt;br /&gt;
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In their early years, the Shadow Company was made up of artists and bar tenders, hailing from backwater worlds like [[starwars:Naboo|Naboo]], [[starwars:Onderon|Onderon]] and [[starwars:Nar Shadaa|Nar Shadaa]]. They were pulled into service by Odan-Urr, who sorely needed their assistance in the looming [[Great Jedi War]]. &lt;br /&gt;
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The Company was hand-picked by the Summit, as they displayed the right skills and mindset. They all had exposure to large quantities of people, and they had the potential to gather a plethora of information. Like any normal person, these people didn’t want to be dragged into a war. However, like many good heroes, they decided to face adversity and injustice. They grew sympathetic to Odan-Urr’s cause, and after a truly charismatic speech from the Quaestor, [[Ji]], they started their training. In the War, they aided the House greatly, providing brilliant information which helped the House hold their own.&lt;br /&gt;
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When the [[Dark Crusade]] had started to rage, the Company seemingly disbanded. They went underground, operating in secret, their existence only known to a few. During this time of oppression, the Company did play an integral part in organising and dealing with rebel cells throughout the planet. They had ties with the [[Ratchets Maintenance Department]], with whom they made plans for the Jedi’s return, effectively weakening the Thuron Monarchy from within. It was these plans that greatly aided the Jedi’s conquest.&lt;br /&gt;
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When the Jedi returned in [[Liberation: Tides of freedom|Liberation]], they recognised the chance to help their planet’s welfare. They sent the Jedi information like floor plans and troop movements, which proved critical in a number of operations. At this point, the Jedi intelligence team, Strike Team [[Ooroo]], got in touch with the Company. Ooroo worked closely with them throughout the rest of the Liberation campaign, and forged a strong bond with the team, knowing that they fought for the same goal. The team continued to work alongside Ooroo, protecting the freedom and integrity of the innocent.&lt;br /&gt;
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In the aftermath of the fall of the [[Cy Thuron| False King]], the Shadow Company were recognised as heroes. They grew quickly, eventually gaining enough members to form a coherent intelligence network, reshuffling themselves into two sub-divisions. This proved very effective; their results improved massively. At this time they ran intelligence missions to check that the criminal networks on New Tython didn’t take any opportunities. During this period of peacetime, they consolidated their forces and trained their new forces.&lt;br /&gt;
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This was the point that the Shadow Company grew exponentially. They gained considerable support from the newly formed government, and were highly respected by the Jedi. At the request of the Jedi, and the agreement of the government, the Sentinel Network was created. Under one banner, the Network was the Company and a vast array of connections throughout the galaxy, controlled by spymasters. They reached out to people in key locations, infiltrated political places and contacted rebel cells in oppressed sectors. These sentinels watch, listen, and only occasionally act. They gather intel and wait to call in the Company or Ooroo. &lt;br /&gt;
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{{further|[[Sentinel Network]]}}&lt;br /&gt;
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Before long, tensions were building between the Houses and Clans, leading to the outbreak of another Great Jedi War. The Network worked arduously to gain intel about the enemies, but there was little to be done. There were few informants on [[starwars:Korriban|Korriban]], and the Company would not be much use in a fight with Jedi. However, they continued to gain information about their enemies.&lt;br /&gt;
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==The Role of the Company==&lt;br /&gt;
[[image:SC_HQ.jpg|300px|thumb|left|The location of the Company HQ is kept on a need-to-know basis]]&lt;br /&gt;
{{Quote|People always think that darkness is the absence of light. But it isn’t. Light is the absence of shadow. That is why we aim to rid the galaxy of darkness; so we can have light.| Gaelin Al Sorra, instructing new recruits.}}&lt;br /&gt;
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The Shadow Company have gained government support. The New Tython government now give the Company equipment and provide both political and militaristic targets for them to ‘investigate’. They are to be thorough, and very stealthy. They need to be undetectable. They need to avoid detection whilst on the job, and also they need to leave no trace of their activities. If the targets do not know that their data has been stolen, then there is no chance of a retaliation attack.&lt;br /&gt;
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===The Role of the Operatives===&lt;br /&gt;
{{Quote|We are a team. We work together to make things good. We learn each others foibles and learn to react in any situation. Together. We can only be perfect when working together. So don’t split up, ever.| Durzo Es-Piera pep-talking the Operatives before a mission.}}&lt;br /&gt;
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The Operatives are the field agents of the Network. They are the infiltrators, sometimes working undercover to get to their designated mission area. They usually slice into terminals and, as a rule of thumb, extract all the information that they can. Others of the team look in particular for the information they have been sent to gather. There are also lookouts, and people are ready to be getaway drivers if need be. Each mission is unique, and the team is picked on their skills and potential.&lt;br /&gt;
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===The Role of the Analysts===&lt;br /&gt;
[[image:Analysts_Terminal.jpg|200px|thumb|right|The government makes sure that the Analysts are kept with top-of-the-range technology to use.]]&lt;br /&gt;
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{{Quote|Once asked to find out a piece of information, a good researcher would find it out quickly and efficiently. What makes us Analysts the best is that we find out everything there is to know about it, and we do it just as quickly.|Hail Gollins, advising his comrades}}&lt;br /&gt;
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The Analysts, well, analyse the data that the Operatives get. They interpret any ambiguous information, decrypt codes and draw conclusions. They are often the members that aren’t recognised for their contributions. The Analysts do the hard work of analysing the intel for enemy weaknesses, potential dangers. They operate their own missions, following leads and doing further recon on intriguing bits of information.&lt;br /&gt;
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The Analysts have a strong technical ability and are smart enough to crack ciphers, and have the critical thinking to be the detectives. They are able to go into the field as specialists, but lack the training of the Operatives, and so usually assist the Operatives by being nearby and using an encrypted calming to communicate with the recon team.&lt;br /&gt;
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==Equipment==&lt;br /&gt;
This team mainly uses Speeder Bikes to get in and out of their target site as quickly as possible.&lt;br /&gt;
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Each team of Operatives carried two types of Sniper Rifle. The most common rifle used was the [[starwars:QuietSnipe|QuietSnipe]], as this was both stealthy and helpful if their team got in a tricky situation. The snipers cover the advancement of the recon team, and they report any enemy troop movement that they can see. The other rifle is the [[starwars:DC-15x|DC-15x]], which is more useful over longer ranges, if the team is in a vulnerable position.&lt;br /&gt;
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Holo-Recorders so that they can record all information that is vital to the accomplishment of their mission, and be able to download all information and transmit it back to the House Leadership. Once the information is downloaded and sent, it is set up to automatically deleted, in the event of capture there is nothing that can be linked to espionage.&lt;br /&gt;
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Macro-Binoculars for looking at the target from several miles away, and have bearing, and distance to the target. Their binoculars have adjustable filters, allowing for night vision. This is to observe the movement of troops during the night and avoid them, especially night patrols. It is also possible for them to see in infra-red using these binoculars.&lt;br /&gt;
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==Training==&lt;br /&gt;
They were trained by Bothans who are well known for their ability to get into an area and gather critical intelligence. They excelled quickly and rapidly in their training. Soon enough they were able to be given assignments, and sent out into the field and begin their fine work in observation and recon. During the training they were exposed to several different training missions, to which they were exposed to how they would deal with capture and interrogation. They also had to learn how to escape capture, and get back to their side and report of their findings.&lt;br /&gt;
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As the Network has now grown larger and has become more organised, so has its training of new recruits. Every three months, a batch of new recruits are sent on an intensive training course which prepares them for their assignments. Twice a year, the Network undertakes in large-scale training activities with Strike Team Ooroo. This helps the new and older members to adapt under new circumstances. In terms of covert intelligence gathering skills, the two groups are as good as each other.&lt;br /&gt;
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==Division Leaders==&lt;br /&gt;
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===Gaelin Al Sorra, Leader of the Network===&lt;br /&gt;
[[image:Gaelin_Al_Sorra.jpg|200px|thumb|left|Gaelin’s ID pass]]&lt;br /&gt;
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*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Human|Human]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gaelin leads the Network. He spends a lot of time meeting with the New Tython Government, and also collaborating with Strike Team Ooroo’s leader, [[Revak Kur]]. He has to authorise every mission, and know all the important intel so as to inform and advise the government and the Jedi.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Drink relaxes; drink persuades men to tell their secrets. Drink can save a world.”&lt;br /&gt;
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*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Gaelin was born in a slum on Nar Shadaa. When he was just a few years old, an old debt collector quickly orphaned him. He wandered the streets, crying and begging for food, but no-one gave anything. Gaelin decided to give up. He curled up outside a tavern and waited for death. The tavern’s owner came out and tried to shoo him away, but relented, giving the boy a place to rest and a job as the cleaner. Gaelin worked for this kind barkeep for years, going through the paces and eventually taking up bartending roles and earning a decent salary. One night, the barkeeper tried to stop a drunken bar fight that had gotten out of hand, and ended up getting fatally wounded. In his last words, the bartender left the tavern and all his savings to Gaelin. After a few frivolous nights flashing his cash, Gaelin learned the hard way that he should’t play with money. A local mobster had mugged Gaelin as he was trying to buy three speedsters, and Gaelin lost a third of the barkeeper’s savings. So Gaelin vowed to be sensible with the old man’s gift. He became a major stakeholder in two another taverns, and these bars eventually became regional hotspots. Gaelin started to make quite a bit of money. He still tended to his own bar, employing only the number of people that was needed. He built strong rapports with his regulars and his staff, and was respected. He met a woman, Fion’a and they fell in love. They had a daughter, Oliv’ya and Gaelin was happy. One day, his bar was attacked by a gang of miscreants. Gaelin had a blaster behind the bar, as every sensible bartender did, so he did what he could against them, but quite a few of his customers were hit in the crossfire. He then got a call that one of his other taverns was being attacked. Gaelin went there, hoping to surround the gang. However, by the time he got there, the gang had killed the bartender and were robbing it for every credit. Gaelin hid behind a doorstep division and slowly but surely took them all out. After checking that his other tavern was unharmed, he returned to his own bar. However when he got there, he realised that there were no customer alive. The remaining customers had been slaughtered in his absence. Sensing the danger, Gaelin thought first of his family. He vaulted the counter and made his way to find his wife. He found her with a gun to her head, held by a crazed Duros who made Gaelin put down his gun. Pleased to see that Gaelin was cooperating, the Duros shot Fion’a and then struck Oliv’ya hard to the temple. Gaelin then charged the Duros, knocking him to the ground and punching him over and over again, until the Duros was surely dead. He wasn’t found until the next day; he was silently weeping over the corpses of his family.&lt;br /&gt;
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It took Gaelin a long time to get over the deaths of his loved ones. But when he did, he had a passion. A passion for vengeance. He rebuilt his tavern empire, staffing it with reliable and good-natured people. He started to chat with his regulars about their lives. He realised that his regulars knew state secrets and black market dealerships. He started telling his staff to listen out for anything evil or unjust that their regulars said. He collaborated with them and built a huge amount of intel. After a few years, he was contacted by [[Odan-Urr]]&lt;br /&gt;
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*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Gaelin is an Human that’s getting old. He’s been there and done that, but he still has a fierce desire to provide intel to good people. After his wife and son died, he has gained many secrets, in order to do the justice that was never done for him. He is cool and calculating. He is relaxed in almost every situation, and is able to constantly emit an aura of confidence. His brow is often in a frown, giving the impression that he is constantly going through options. He is often described as detective. The Network see him as cool, calculated, and emotionless, but his close friends know him to be good-hearted and funny. &lt;br /&gt;
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===Durzo Es-Piera, Commander of the Operatives===&lt;br /&gt;
[[image:Durzo_Es-Piera.jpg|200px|thumb|right|Durzo, sitting in on a mission briefing]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Es-Piera coordinates the Operatives and usually is the one to hand-pick a team for a mission. He is a consultant on every mission, and is a trusted advisor to Gaelin. &lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: A pair of modified [[starwars: Macrobinoculars|Macrobinoculars]]&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Get in fast, get it done, get out. Simple.”&lt;br /&gt;
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*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Much of Durzo’s past is unknown. He declines to share any of it with anyone, even Gaelin. It is known that before New Tython, Durzo lived on Naboo, and that he had army training by the Naboo government, as well as covert training from the Intelligence minister. When Odan-Urr found him, he was working as a bodyguard to the queen, although he has hinted at doing many different jobs for the Naboo people, although the details of these assignments are unknown.&lt;br /&gt;
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*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Durzo is effective and efficient. His Operatives perform near-perfectly and Durzo doesn’t forget that. He can come across as rather arrogant about the reputation of his men, particularly when challenged by Humans. He does have a dislike towards Humans. Durzo talks rather bluntly to Gaelin, a Human, but this sometimes-brutal honesty is a quality that Al Sorra likes from his commander. Gaelin’s respect for Durzo has made Gaelin the only Human that Durzo likes. He can appear cold and arrogant sometimes, but he has a profound concept of justice, and does everything accurately and well. He can come across as strict, but he is just drilling his Operatives to within perfect espionage parameters. &lt;br /&gt;
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===Hail Gollins, Chief Analyst===&lt;br /&gt;
[[image:Hail_Gollins.jpg|200px|thumb|left|A portrait of Hail, commissioned by his family before he left.]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Sullustan|Sullustan]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gollins coordinates the Analysts. He’s a very talented slicer, and has an eye for patterns. He is a senior consultant on all Analyst activities and reports to Gaelin Al Sorra personally. &lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “There is always more to something, no matter how hard you look.”&lt;br /&gt;
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*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Hail was born into an upper-class family on Bothawui, but as he grew up, Hail showed a talent for crime-calving and pattern-spotting. His intellect didn&#039;t lend itself to the political diplomacy of upper-class life. His parents tried to hide him from their meetings, and eventually, he confronted them. Many similar arguments followed, ending up with Hail leaving the planet to find a place where he was valued. He found a home on Onderon, and a secure job as a intelligence analyst for the government. He was very successful, however on his last mission, when he was undercover, they were found out. Their safe house was attacked, and it ended up with Hail was taken as a hostage. After several failed attempts to ransom him back to the government,the gang of criminals decided that they didn&#039;t want him back. So they beat him badly, then threw him on the street. After laying low for a few weeks, Hail started as a small-scale private detective. He also learned to sing, and performed for money. This gave him a wide circle of acquaintances, and one day, one of the acquaintances directed him to Odan-Urr, who hired him into their Shadow Company.&lt;br /&gt;
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*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Hail Gollins is a hard worker. He is an avid puzzle-doer, and he has challenged his men several times to find a puzzle that he can’t crack. He has won all of the challenges so far. His brain seems to be able to adapt to most situations, and analyse any encryption or situation from multiple viewpoints is a matter of seconds. He seems able to make connections and find the answers in record time, a real feat of brainpower. His detective skills are legendary among the Company. His intellect is vast, though as he has had to absorb so much intel, he has begun to rely upon data pads for the storage of intel and information, no longer trusting himself with valuable information. He works hard to complete a task, then goes beyond it to find the seemingly insignificant details. &lt;br /&gt;
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==Planets Visited==&lt;br /&gt;
===Onderon===&lt;br /&gt;
Establishing the location for House Odan-Urr and reporting back to Ji and the rest of the leadership.&lt;br /&gt;
Observation and Recon missions during the recent Great Jedi War.&lt;br /&gt;
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===Begeren===&lt;br /&gt;
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They aided the Jedi in Grand Master Muz Ashen’s quest for Sith relics.&lt;br /&gt;
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==Current Location==&lt;br /&gt;
The team is now located on New Tython as the primary branch of the New Tythonian government.&lt;br /&gt;
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Their HQ is covert. It is a forgettable cantina, which has hidden security and a secret doorway which leads into an underground facility.&lt;br /&gt;
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{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Strike-Team_Ooroo&amp;diff=141433</id>
		<title>Strike-Team Ooroo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Strike-Team_Ooroo&amp;diff=141433"/>
		<updated>2015-03-30T20:12:31Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Update to lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Strike-Team Ooroo&lt;br /&gt;
|image=[[File:OOROO_HEADER.png|250px]]&lt;br /&gt;
|dates=&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=*[[Odan-Urr|Clan Odan-Urr]]&lt;br /&gt;
*[[Satele Shan|House Satele Shan]]&lt;br /&gt;
|branch=[[Kotahitanga-Unity Defense Force]]&lt;br /&gt;
|type=Covert Strike Team&lt;br /&gt;
|role=*Law Enforcement&lt;br /&gt;
*Intelligence&lt;br /&gt;
|size=10 Jedi&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=*[[New Tython]]&lt;br /&gt;
*Space Station&lt;br /&gt;
|nickname= &amp;quot;Agents&amp;quot;, &amp;quot;Ooroo Agents&amp;quot;&lt;br /&gt;
|patron=[[starwars:Ooroo|Ooroo]]&lt;br /&gt;
|motto= *&amp;quot;Observe. Enforce. Protect&amp;quot;*&lt;br /&gt;
|colors=*Top Black Line- the Public&lt;br /&gt;
*Center Blue Line- to honor fallen Agents&lt;br /&gt;
*Bottom Black Line- the Criminals&lt;br /&gt;
|march=  [https://www.youtube.com/watch?v=otCpCn0l4Wo&amp;amp;list=RDotCpCn0l4Wo &amp;quot;Ooroo&#039;s Honor&amp;quot;] &lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=[[Lightsaber]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=[[JScumm]]&lt;br /&gt;
|notable_commanders=*[[Liam Torun]]&lt;br /&gt;
*[[Revak Kur]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Odan-Urr, you would be content to spend your entire life in the company of scrolls and documents… but a Jedi Knight has other responsibilities, other duties.|Ooroo, speaking to Odan-Urr.}}&lt;br /&gt;
&lt;br /&gt;
Founded in the wake of the [[Dark Crusade]], Strike-Team Ooroo is a strike team of [[Odan-Urr|Clan Odan-Urr]] dedicated to preventing the oppression of the Sith - those of the [[Dark Jedi Brotherhood]], those of the [[starwars:One Sith|One Sith]], and even any non-Sith or non-Dark Sider oppressors. Their goal is to directly fight for freedom, justice, and peace in the galaxy, and to help stabilize and secure those that they free from further oppression.&lt;br /&gt;
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==History==&lt;br /&gt;
Founded in 36 ABY after the battle for [[starwars:Khar Delba|Khar Delba]], Ooroo was the brainchild of Quaestor [[Drodik Va&#039;lence al&#039;Tor|Drodik]] and the aged Jedi [[Liam Torun]]. Following such events as the [[Horizons|Horizon Crisis]], recent assaults against [[New Tython]] by Sith Forces, and the Brotherhood&#039;s pursuit of conquest for the old Sith worlds and their resources and artifacts, Drodik realized that he had to act now to help stem the tide and fight back corruption before it was too late. Torun, a Clone War survivor and an advocate of acting for the people, rather than for their leaders, was tasked with organizing the Jedi of the House into a new unit. Named after Ooroo, the teacher of Odan-Urr, the new Battleteam would work on the field to directly hinder the Sith&#039;s desire to conquer.&lt;br /&gt;
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===Fading Light===&lt;br /&gt;
====Bosthirda====&lt;br /&gt;
As the galaxy recovered from the [[Dark Crusade]], the Dark Brotherhood&#039;s struggles didn&#039;t stop. On the planet of [[Bosthirda]] it was claimed that Revelation, the lost sword of Ferran, had been found. Many elite teams of Jedi - Dark and Light - were sent in search of this precious artifact. Strike-Team Ooroo joined in this conquest also, and managed to field a varied team. Through stealth, strategy and guile, they were able to battle through Imperial and One Sith forces alike. They managed to make it to the site of the Sword, but alas, they were too late. The Sword had already been recovered by a team from Clan Taldryan.&lt;br /&gt;
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====Begeren====&lt;br /&gt;
Several more Sith relics had been purported to have been found on the planet of [[Begeren]], and the Brotherhood was sent to find it, ahead of the One Sith. Resources were strained, and so instead of teams of Jedi, individuals volunteered to go. Several members of Ooroo fought against other Brotherhood members, trying to stop them getting the relics. Mighty duels were fought that day, but the Agents of Ooroo were unsuccessful.&lt;br /&gt;
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====Nicht Ka====&lt;br /&gt;
In another bidding of the Grand Master, Muz Ashen, the Brotherhood journeyed to the One Sith world of [[Nicht Ka]]. Ooroo journeyed with the rest of [[Odan Urr]] with a mission with two enemies. They had to fight the One Sith, whilst also beating the other Clans to the relics. It was a hard fought battle, and one that Odan-Urr did their best in. They were unsuccessful in beating the Clans, but they did succeed in dealing a blow to both the One Sith, and some of the other Clans.&lt;br /&gt;
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===Tides of Freedom===&lt;br /&gt;
[[image:Purityrock.JPG|200px|thumb|right|Purity Rock]]&lt;br /&gt;
After nearly two years of exile, the Jedi of Strike-Team Ooroo set foot on [[New Tython]] again. They striked at the heart of the oppression, at the infamous prison camp known as [[Purity Rock]]. They freed their comrades, the [[Knights of Allusis]] and many other prisoners escaped also. It wasn’t an easy battle, however. Once the attack started, they lost the element of surprise and thousands of guards were called upon to defend the camp. The prisoners and the Jedi fled into the nearby mining tunnels. Another battle occurred at the other end of the tunnels, but resulted in the capture of two [[starwars:Assassin-Class Corvette|Assassin-Class Corvettes]] and their escape from the planet. They now prepare for a full invasion.&lt;br /&gt;
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===Return of  the Light===&lt;br /&gt;
[[image:Menatombo.jpg|200px|thumb|left|Menat Ombo]]&lt;br /&gt;
The Jedi of [[Odan-Urr]] began their invasion by targeting the Dac Compound. This was the central area for reinforcements. Strike-Team Ooroo played a vital role in destroying the enemy from within. They also deactivated any automated defenses and were vital for the success of the attack. &lt;br /&gt;
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In the second phase of the invasion, two more settlements were attacked: Vard Mislu and the Tanduran Settlement. Strike-Team Ooroo successfully accompanied Rollmaster [[Kah Manet|Kah]] and [[Solari]] and infiltrated the Tanduran Settlement. The town was protected by a shield generator, which Ooroo successfully destroyed. This allowed for air support and the advancement of the infantry troops. The settlement was taken quickly after the generator was destroyed.&lt;br /&gt;
&lt;br /&gt;
In the third and final phase of the invasion, a significant amount of [[Cy Thuron]]’s forces were drawn out to fight an army of one million Harakoans. This was a trick and the remaining forces converged on the capital city of [[Menat Ombo]]. Strike-Team Ooroo was one part of this force. They worked covertly, using tactics like hijacking anti-air guns and taking down enemy fighters. The battle was long and difficult, with many deaths and a considerable amount of wounded. But in the end, they were triumphant. The enemy soldiers were either captured or killed. Cy Thuron was defeated by [[Liam Torun| Liam]], but he was killed by the Titan, [[Mirus]]. &lt;br /&gt;
&lt;br /&gt;
Many celebrations occurred after this event - after all, they had reclaimed New Tython. They had returned to their home.&lt;br /&gt;
&lt;br /&gt;
===Great Jedi War XI===&lt;br /&gt;
Tensions ran high in the Brotherhood, resulting in a full scale war on the surface of [[starwars:Korriban|Korriban]], as well as in the sky. [[Ooroo]] took their place alongside [[Odan-Urr]] in this battle. &lt;br /&gt;
&lt;br /&gt;
After the war, there were many differences. New leadership, new clan structure and more had the potential to mess things up. But Ooroo stayed strong, and has helped to implement these improvements.&lt;br /&gt;
&lt;br /&gt;
== Patron ==&lt;br /&gt;
&lt;br /&gt;
[[image:Ooroo.jpg|125px|thumb|right|Ooroo]]&lt;br /&gt;
&lt;br /&gt;
{{Main|[[starwars:Ooroo|Ooroo]]}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Kirrek defenders, stand back. Get to shelter. Let me deal with these invaders!|Ooroo, during the Battle of Kirrek}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jedi Master Ooroo was a [[starwars:Celegian|Celegian]] of ancient times and the instructor of the Jedi [[starwars:Odan-Urr|Odan-Urr]], who wrote down and explored the formalized and often-studied version of today&#039;s Jedi Code. He was an advocate of wisdom, but also of action; he rightly believed that a Jedi could not simply be a warrior, but neither could he be an introvert or a scholar. Jedi have a duty to the galaxy; he knew this above all, and his duty, tenacity, and loyalty to the Order were seen when he sacrificed himself at the [[starwars:Battle of Kirrek (Great Hyperspace War)|Battle of Kirrek]] to save those under his protection. Because of these qualities, he was chosen as the patron for the new team.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Operations==&lt;br /&gt;
&lt;br /&gt;
{{Quote|How do we fight against any enemy? With the Force, to the best of our abilities.|Ooroo, reassuring his young apprentice.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Our roles include, but are not limited to...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Information and Reconnaissance&#039;&#039;&#039;- Agents on the ground observe and report on foreign or criminal activity. Communications can be intercepted and monitored. Responsible for ensuring [[Odan-Urr|Clan Odan-Urr]] communications are maintained at all times.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Counter-Terrorism&#039;&#039;&#039;- Analyze and suppress any effort to undermine [[Odan-Urr|Clan Odan-Urr]] or COU assets both foreign and domestic.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Law Enforcement&#039;&#039;&#039;- Aid local law enforcement agencies on large cases. May, at times, act as the sole Police agency in unstable territories. Often train local inhabitants in law enforcement and investigation.     &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hostage Negotiation/Personnel Recovery/Assassination&#039;&#039;&#039;- Assemble and deploy quickly to Rescue/Recover valuable Assets/Target&#039;s of COU and quickly eliminate any persons viewed as a threat to the security of [[Odan-Urr|Clan Odan-Urr]] or COU assets. &lt;br /&gt;
&lt;br /&gt;
Strike-Team Ooroo is the premier intelligence and law enforcement agency currently at the disposal of [[Odan-Urr|Clan Odan-Urr]]. Often employed as the investigators of the house, StO agents operate both locally and on other systems to bring justice and security to COU territories. With their vast networks of contacts and technology, StO can just about find anyone at any time in any place. &lt;br /&gt;
&lt;br /&gt;
In times of conflict, StO can operate as a small strike force to aid the [[Kotahitanga-Unity Defense Force]] in operations as well as establish battlefield communications and provide reconnaissance. They work closely with the [[Knights of Allusis]] and the [[Disciples of Baas]] to provide information and manipulate events behind the scenes.&lt;br /&gt;
&lt;br /&gt;
When facing a crime syndicate, such as one run by the Hutts or other organizations, they will weaken and destroy the financial and materiel support for such groups while training and strengthening local law enforcement. When faced directly with a Sith invasion or a Dark Side threat, they will operate using guerrilla tactics to hit the enemy where it hurts - supply chains, unit morale, and chain of command are obvious targets. In addition, as their forces are stripped of support and their supplies dwindle, Dark Siders will be converted away from Sith ideals and toward the Jedi.&lt;br /&gt;
&lt;br /&gt;
The main tools of an Ooroo Agent is their mind, body and the Force. All Jedi agents carry their personal lightsaber but it is also recommend they carry a service blaster of their choice. Though they are expected to be versatile and adaptive - many show skill in common weapons, such as slugthrowers or knives, and many of them can pilot to some degree. When infiltrating a &#039;group&#039;, they will study local customs, practices, and culture to better fit in, and will adapt local styles in fashion and behavior; this gives them an eclectic and varied flavor as people, and some Jedi will no doubt carry what they learned here with them throughout their lives afterward.&lt;br /&gt;
&lt;br /&gt;
Finally, if discovering Force sensitives not yet found by the Brotherhood, the forces of Ooroo seek to bring them into the fold and get them fighting the good fight.&lt;br /&gt;
&lt;br /&gt;
==Specializations==&lt;br /&gt;
&lt;br /&gt;
These &amp;quot;professions&amp;quot; are the specialization each Jedi may choose to align themselves with. These are not official positions that can be held, but more unofficial roles that the Jedi use to hone their skills. They may specialize in one or more if they so choose. &lt;br /&gt;
&lt;br /&gt;
===Investigator=== &lt;br /&gt;
These agents work in the field, gathering evidence and information. Agents can be send undercover to assess situations or to uncover backroom dealings with criminals. Most of the time they preform non-violently, pulling out their weapons only when they need to. These are the spies of StO.&lt;br /&gt;
&lt;br /&gt;
===Slicer=== &lt;br /&gt;
Working either in the field or at a Field Office, Jedi who excel in slicing are masters of manipulation technology. They are often tasked with collecting, decrypting and analyzing data, breaking into secure terminals and the reprogramming of droids and other equipment. They also work to secure COU networks and prevent unauthorized access. &lt;br /&gt;
&lt;br /&gt;
===Recruiter=== &lt;br /&gt;
&amp;quot;Everyone is a recruiter.&amp;quot; Oftentimes on missions, agents will come across an individual who is Force sensitive. It then always becomes part of their mission to guide him/her towards COU and ensure a steady stream of new recruits.&lt;br /&gt;
&lt;br /&gt;
===Special Protection, Extraction, Assassination and Rescue (SPEAR)=== &lt;br /&gt;
They are the muscle of Ooroo. Able to be activated in a moments notice, the SPEAR team handles all covert operations for COU. They preform everything from assassinations and rescues to local area stability and small scale assaults. Also can go under cover as security personnel for high ranking diplomats and other public figures.  &lt;br /&gt;
&lt;br /&gt;
==Real-Life Role==&lt;br /&gt;
Our real life role in the House is to train the leaders of tomorrow. Our projects focus on improving House infrastructure. One example is we are given the task of investigating planets, bases, criminal organizations and designing Wiki pages based on our submissions. We will soon be getting into event planning and other administrative work that is the driving force of this Club. &lt;br /&gt;
&lt;br /&gt;
==Leadership==&lt;br /&gt;
Commander of the Watch: [[JScumm]]  &amp;lt;br&amp;gt;&lt;br /&gt;
Sergeant: [[Zeon|Zeon Blacktooth]]  &amp;lt;br&amp;gt;&lt;br /&gt;
Corporal: [[Seridan|Seridan Brehevik]]  &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Commander of the Watch is responsible for the team as a whole. From an external viewpoint, they manage the team and its activities. In reality, the Watch Commander is one of the first friends you can have. They are the leader which you will have most contact with. &lt;br /&gt;
&lt;br /&gt;
The Sergeant is the second in command. They support the Watch Commander in their duties, and also are close to the team. They work to make sure the activities are things that the team wants and needs. Additionally they work closely with the Corporal on maintaining StO assets. &lt;br /&gt;
&lt;br /&gt;
The Corporal is the third in command. They have the role of Chronicler, which means that they have the duty to update and maintain the team&#039;s wiki. They also serve as support for both the Watch Commander and the Sergeant. The position of Corporal acts as a training position for Sergeant. In the event the Watch Commander resigns, the Corporal would help run StO with the Sergeant until COU Summit chooses a replacement. Should the position for Sergeant becomes vacant, the Watch Commander will look to the Corporal first to fill the position.&lt;br /&gt;
&lt;br /&gt;
==Ethics and Values==&lt;br /&gt;
&lt;br /&gt;
{{Quote|Master Ooroo, I have been very busy here with my tasks as a Jedi Knight&amp;amp;hellip;I certainly miss the days of my peaceful tutelage.&#039;&#039;&amp;quot;&amp;lt;br /&amp;gt;&amp;quot;&#039;&#039;Yes, but a Jedi must learn &#039;&#039;action&#039;&#039; as well as knowledge&amp;amp;hellip;|Jedi Knight [[starwars:Odan-Urr|Odan-Urr]] and his Master, [[starwars:Ooroo|Ooroo]]}}&lt;br /&gt;
&lt;br /&gt;
Strike-Team Ooroo has first and foremost been a united group of Jedi. They are always striving for truth and justice in everything that they do. They seek out and destroy corruption and evil. They will always stand to protect the weak and defend against injustice. Initially, they were created to hinder the Sith in their desire to conquer. Since then, it has increased its range of opponents. They now act against any oppression.&lt;br /&gt;
&lt;br /&gt;
They also value knowledge, and the advantage that this brings. They seek to learn new things, in order for them to develop and continue to grow as an individual and as a group. This idea is very important to them. They will all work to improve and develop as a team, and they will also help each other improve as individuals, for the good of the galaxy. Popular representations of this concept are &#039;United and Strong&#039; and &#039;All for one and one for all.&#039; &lt;br /&gt;
&lt;br /&gt;
Knowledge can also be used to strike harmful blows against enemies. Strike-Team Ooroo knows this and often will use cunning and wit, combined with raw power, to complete a mission.&lt;br /&gt;
&lt;br /&gt;
These are the things that Strike-Team Ooroo values:&lt;br /&gt;
*Desire for truth and justice&lt;br /&gt;
*Willingness to defend the innocent&lt;br /&gt;
*Enthusiasm for learning&lt;br /&gt;
*Teamwork&lt;br /&gt;
&lt;br /&gt;
==Policies==&lt;br /&gt;
&lt;br /&gt;
Other than the Rank Requirement set by the House, the only special requirement is that any member MUST have an up-to-date [[Character Sheet]] accompanied by a beginning draft of your [[Getting Started|Character Page]].&lt;br /&gt;
 &lt;br /&gt;
Strike-Team Ooroo has a few simple, casual policies. Rather than hard deadlines and limitations, one must show activity, be responsive on the House channels of communication, and work to better themselves and their team. Members will be expected to operate Jedi characters, and though their trials with the Dark Side might offer drama in future events, they are to be primarily and decidedly light-focused.&lt;br /&gt;
&lt;br /&gt;
Activity is important. Replying to Battleteam emails, submitting to Battleteam competitions or taking Shadow Academy exams are all ways to remain active. Those not active after two report cycles (approximately two months) will be removed from the ranks. If you want to remain on the team but real life is happening, email the Battleteam Leader or your Master (if under the rank of Jedi Knight) to extend your activity for another month.&lt;br /&gt;
&lt;br /&gt;
Members of Ooroo will not call down or criticize other members; they will operate in multiple House and Clan channels; they will seek to befriend and improve others within and outside of the House, and to learn from those above them with humility and dedication. Interpersonal problems will be brought to the attention of the Commander and/or Executive Officer who will work with both parties to resolve the issue. If a settlement cannot be made, the issue will be taken to the Aedile and then to the Quaestor for a ruling.  &lt;br /&gt;
&lt;br /&gt;
The requirements of an active Battleteam are small, and easily sated - this will be the minimum benchmark for membership in the team.&lt;br /&gt;
&lt;br /&gt;
==Roll of Leaders==&lt;br /&gt;
{{Ooroo Leaders}}&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Battle Team]] [[Category:Odan-Urr]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legion_of_Steel&amp;diff=141143</id>
		<title>Legion of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legion_of_Steel&amp;diff=141143"/>
		<updated>2015-03-21T12:46:41Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: resizing images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HOUWikiUpdate}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Legion of Steel&lt;br /&gt;
|image=&lt;br /&gt;
|dates=[[30 ABY to 39 ABY#35_ABY|35 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|House Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
|type=*Droid&lt;br /&gt;
|role=* Guerrilla Fighters&lt;br /&gt;
*Heavy Support&lt;br /&gt;
|size=*32x [[starwars:BX-series droid commando|BX-series droid commando]]s&lt;br /&gt;
*32x [[starwars:Droideka|Droideka]]&lt;br /&gt;
*1x Support staff&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=* The Foundry, [[New Tython]]&lt;br /&gt;
|nickname=&amp;quot;Chrome Domes&amp;quot;&lt;br /&gt;
|patron=[[starwars:Maker|The Maker]]&lt;br /&gt;
|motto= &#039;&#039;01001001 01110010 01101111 01101110 00100000 01010111 01101001 01101100 01101100&#039;&#039;&lt;br /&gt;
|colors= Dark Brown&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=2x [[starwars:Armored Interface Craft-4|Armored Interface Craft-4]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=[[Solari]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|As one, faster than any spoken command, they snapped to obey|Solari, recounting the Battle of the [[New Tython]]}}&lt;br /&gt;
&lt;br /&gt;
The Legion of Steel have been an active asset of [[Odan-Urr]] since [[35 ABY]], and was a direct result of the [[Tenth Great Jedi War]]. They are a military unit made up completely of custom-made droids, constructed by the Geonosian Hive called the Remnant.&lt;br /&gt;
&lt;br /&gt;
The Legion helped the Jedi in the retaking of New Tython, and have been led by the [[starwars:Shard|Shard]], [[Solari]], and have gone from victory to victory. They keep close ties with the Remnant hive, as well as [[The Ratchets Maintenance Department]], who sometimes maintain them.&lt;br /&gt;
&lt;br /&gt;
==History ==&lt;br /&gt;
&lt;br /&gt;
===Commissioned===&lt;br /&gt;
&lt;br /&gt;
At the end of the [[Tenth Great Jedi War]], the [[Kotahitanga-Unity Defense Force]] was created to be the basis for all of [[New Tython|New Tython’s]] military. Of course, at this time, many military units were re-organised to fit with the new template. Other units were created to directly counter their foes. The Legion of Steel were one of these units. Not long before this, a small Geonosian Hive had arrived on New Tython, under the leadership of [[Xaezhul]]. They called themselves the Remnant, and they posed a unique and ideal opportunity.&lt;br /&gt;
&lt;br /&gt;
Xaezhul approached the Jedi personally looking for an ideal location to settle his hive and hoped that they would allow their stay. It was then that the Council of [[Odan-Urr|Urr]] presented their proposal. They proposed that Xaezhul’s hive create a foundry and they commissioned the creation of a unit of battle droids. If the Remnant did this, they could become citizens of [[New Tython]]. It was an easy decision for Xaezhul: he accepted. Xaezhul discussed with the Council the best places for the Hive to settle, and the Council discussed with Xaezhul which Droids would be best. The Remnant settled in the desert, naturally, and the Council decided on a company of Commandos and a company of Droidekas.&lt;br /&gt;
&lt;br /&gt;
The construction of the droids took only a few weeks after the Foundry’s creation, due to the skills of the Geonosians.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Most recently, the Legion aided the Jedi in the [[Eleventh Great Jedi War]]. Even though they were ultimately unsuccessful in their crusade, the Summit admired the role that the Legion had played. The Legion’s creation was due to the [[Tenth Great Jedi War]], and they performed as valiantly as it is possible for droids to perform.&lt;br /&gt;
&lt;br /&gt;
==Assets ==&lt;br /&gt;
&lt;br /&gt;
===Headquarters: The Foundry ===&lt;br /&gt;
The Foundry was created by the hive without the presence of their leader Xaezhul, who had enrolled with the Jedi, quickly becoming a Padawan. Instead, the construction of the Foundry was overseen by other Jedi, most frequently Solari, who seemed to take quite a bit of interest in the group. It took some time to have the foundry constructed so that it would fulfil its purpose, the creation and housing of the Legion.&lt;br /&gt;
&lt;br /&gt;
When it was finished Xaezhul returned to oversee the creation of the Droids, along with him personally adding the hives symbol onto the droids as well as designing and constructing the troubleshooting and testing sections of the foundry.&lt;br /&gt;
&lt;br /&gt;
The foundry itself was not large as the number of droids to be created did not exceed one-hundred, after some deliberation it was decided that a portion of the foundry were to be modified for testing the Droids and improving them, thus sacrificing the ability to mass-produce efficiently but enabling the creation of more capable units.&lt;br /&gt;
===Droids===&lt;br /&gt;
The Legion consists of two Droid designs, the Droideka and the BX-series Droid Commando designs, both fulfil different roles within the Legion and as such there are 32 Droids of each design. Both are programmed to complement one another in the Battlefield. A number of droids were left without memory-wipes in the hope that this would enable them to be better warriors and leaders. So far, that has worked.&lt;br /&gt;
&lt;br /&gt;
====The Commando Droids====&lt;br /&gt;
[[image:Bx commando.png|180px|thumb|left|BX-series droid commando]]&lt;br /&gt;
{{main|[[starwars:BX-series droid commando|BX-series droid commando]]}}&lt;br /&gt;
&lt;br /&gt;
The Commando droids work mainly as Guerrilla fighters, often waiting for the enemy to expose a weakness before attacking, they also double up as cover for the Droidekas making sure they do not get destroyed before they can set up in a strong position. The Commando Droids are armed with an [[starwars:E-5 blaster rifle|E-5 blaster rifle]] and a [[starwars:Thermal detonator|Thermal detonator]], and every one has some compact [[starwars:Electrobinoculars|Electrobinoculars]] fitted. The Commandos, or “Coms” as Solari calls them, stand at an imposing 1.91 meters tall, which is meant to be intimidating and pose certain tactical advantages.&lt;br /&gt;
&lt;br /&gt;
There are 32 Commandos, led by the self-aware BX-07. The team is separated into four groups of 8 droids each, then further into subgroups consisting of 4 droids. They train using varying tactics, including as one large assault team, four smaller squads, and eight strike teams.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
====The Droidekas====&lt;br /&gt;
[[image:Droideka.jpg|180px|thumb|right|A Droideka, during the assault on [[New Tython|Vard Mislu]]]]&lt;br /&gt;
{{main|[[starwars:Droideka|Droideka]]}}&lt;br /&gt;
&lt;br /&gt;
The Droidekas work as heavy support and will most be used for extreme offensive attacks firing from a strong position whether it be the high ground or in a flanking manoeuvre. They are armed with two twin built-in [[starwars:Blaster cannon|blaster cannons]], and have a built-in [[starwars:Deflector shield|shield]] projector. This combination makes them pretty tricky to hit. The Droidekas are often called the “autobots” by Solari. No-one knows why. They have posed a difficult opponent for decades. Their shield means that it is difficult to defeat unless in near proximity. When rolling, they can move very quickly, which makes them harder to hit.&lt;br /&gt;
&lt;br /&gt;
In the past, it was usual to see Droidekas deployed individually or in pairs. This was flawed, as the true strength of Droidekas come in their numbers. There are 32 droidekas in the Legion, and they are split in the same way as the Commandos. The droidekas are put into 8 groups of four droids, which can also be rearranged into four groups of eight droids.&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
{{main|[[Armored Interface Craft-4]]}}&lt;br /&gt;
&lt;br /&gt;
[[image:aic4.jpg|180px|thumb|left|Armored Interface Craft-4]]&lt;br /&gt;
&lt;br /&gt;
Before transport was issued to the Legion of Steel, [[Xaezhul]] offered to modify the robots themselves to improve their personal transportation, however doing so also offered the possibility that the Droids would not function correctly or to their full potential.&lt;br /&gt;
&lt;br /&gt;
Two Armoured Interface Craft 4s were transferred to the squad and received a small brand to show that they were the transport used specifically by the Legion, The brand is not large and only serves as a form of identification for the Droids, the brand is shared on all members of the Legion.&lt;br /&gt;
&lt;br /&gt;
==Unit Leaders==&lt;br /&gt;
&lt;br /&gt;
The result of a forgotten memory-wipe, several members of the Legion developed personality traits that meant they could make faster decisions, or lead better. Out of these better droids, the best were picked as the ‘leaders’ of their team, and they were installed with some added ‘leadership’ programming.&lt;br /&gt;
&lt;br /&gt;
===BX-07, Leader of the Commandos===&lt;br /&gt;
[[File:BX-07.jpg|180px|right|thumb|BX-07]]&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; BX-07, or Skynet as he’s more commonly known, is the bold leader of the Coms. He leads the group when they are fighting as one, and helps to coordinate the Comando droids on the battlefield if they are unaided by Solari.&lt;br /&gt;
*&#039;&#039;&#039;Motto:&#039;&#039;&#039; “I’ll be back.”&lt;br /&gt;
*’’’Nickname:’’’ Commander Skynet&lt;br /&gt;
*&#039;&#039;&#039;Biography:’’’ After developing a personality, BX-07 showed advanced strategic skills and promise in leadership. After a few training sessions and field work, it was clear that Skynet was a natural leader. Once this was decided, his programming was altered to further improve his leadership, as well as fill in some necessary protocol.&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039;Skynet can sometimes be impatient towards the other Commandos, but he is generally very effective as a commander. He is quick-thinking and completely rational. He can be cold, but this is “good” for battle.&lt;br /&gt;
&lt;br /&gt;
===D-666, Leader of the Droidekas===&lt;br /&gt;
[[File:D-666.jpg|180px|left|thumb|D-666]]&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; D-666, or Opprimus as he’s more commonly known, is the strategic leader of the Droidekas. He leads the group when they are fighting as one, and helps to coordinate the droids on the battlefield if they are unaided by Solari.&lt;br /&gt;
*&#039;&#039;&#039;Motto:&#039;&#039;&#039; “Autobots, roll out.”&lt;br /&gt;
*’’’Nickname:’’’ Opprimus Time&lt;br /&gt;
*&#039;&#039;&#039;Biography:&#039;&#039;&#039; When Solari first saw the Droidekas, he started calling them weird names like “Bumblebee” and “Ratchet”. Most faded into nothing, but D-666’s nickname stuck - “Opprimus Time” - which was often shortened to Time. Time and again, Time would prove his proficiency for heavy support work, as well as strategically deploying his team. To this day, he has led his team with the lowest number of casualties seen in a long time. However, with his name being ‘Time’, it did hinder some of the commands and dialogue between the droids and their human counterparts. Therefore, his shortened nickname was changed to Opprimus.&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; Opprimus isn’t as cold and mercenary as Skynet, but he is tactically superior, and values his droids safety.&lt;br /&gt;
&lt;br /&gt;
===Gary Timber, the Engineer===&lt;br /&gt;
[[File:Gary_Timber.jpg|180px|right|thumb|Gary]]&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Gary is the primary Engineer for the Legion. He repairs them after battle, maintains them when not in use, and sometimes uses his skills as an engineer to propose/experiment with upgrades.&lt;br /&gt;
*&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Multi-tool, Wrench&lt;br /&gt;
*&#039;&#039;&#039;Motto:&#039;&#039;&#039; “Droids, droids, glorious droids!”&lt;br /&gt;
*&#039;&#039;&#039;Biography:&#039;&#039;&#039; Gary’s past seems patchy, in places. No single person knows the full story, and indeed, no one actually thinks he is interesting enough to probe him. Gary was born on [[starwars:Corellia|Corellia]], but his family emigrated to [[New Tython]] when he was very young. He gained a significant amount of skill in mechanics and engineering, and he developed a profound love for droids. He spends a lot of time with the Legion, rarely having much human contact. Despite this lack of social interaction, he somehow still seems quite grounded and sane.&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; Gary can come across and completely and utterly boring, which most of the time he is. He likes to ramble about droid specifications, or some useless component that would make the blaster cannon shoot ‘’’that’’’ much quicker. He doesn’t spend much time with humans at all, but when he does talk to actual people, he seems quite sane, even though he’s dull.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Operations==&lt;br /&gt;
Naturally, the Legion is split into two ‘battalions’ of 32: the Commandos and the Droidekas. These two divisions have their respective commanders, BX-07 and D-666. &lt;br /&gt;
In each battalion, the droids are split further into two teams of 16. Each team is split into two patrols of 8, and then further split into squads of 4. Therefore, each droid has a battalion, team, patrol and squad. The Legion can split into different size groups - this tactic means that the Legion can adapt to any situation, especially when led wirelessly by Solari, who is an avid tactician.&lt;br /&gt;
&lt;br /&gt;
===Combat doctrine===&lt;br /&gt;
As the Legion is comprised solely by droids, any training exercises are mainly to see a) how quickly the Legion can adapt, b) how well the Legion fits within the New Tythonian Army, and c) to develop the skills of self-aware droids like BX-07 and D-666.&lt;br /&gt;
&lt;br /&gt;
Any drilling or training can merely be programmed into the droids. In between missions, the droids power down, and Gary takes care of them.&lt;br /&gt;
&lt;br /&gt;
===Deployment===&lt;br /&gt;
When deployed, the Droids are powered up and loaded onto the AIC-4s, which take them to their target destination. Depending on whether Solari accompanies them, they carry out their mission to the letter.&lt;br /&gt;
&lt;br /&gt;
===Famous encounters===&lt;br /&gt;
{{Quote|BX-series commando droids littered the ground around the Thuronian soldiers, twisting and leaping as they knocked their foes to the ground and broke their necks.|Solari’s account of the attack on the Tanduran Settlement}}&lt;br /&gt;
====New Tython====&lt;br /&gt;
Led by [[Solari]], the Legion took down row after row of Thuronian soldiers, proving to be a key factor in the victory at the Tanduran Settlement.&lt;br /&gt;
&lt;br /&gt;
====Bosthirda====&lt;br /&gt;
[[Solari]] led a small task force comprised of the Legion’s best droids. He led them through the ancient city of Bosthirda, aiding the Jedi of [[Odan-Urr]] by thinning the lines of enemy soldiers.&lt;br /&gt;
&lt;br /&gt;
====Korriban====&lt;br /&gt;
In the [[Eleventh Great Jedi War]], the Legion were instrumental, fighting on the front lines and protecting the lives of both the Jedi and the other detachments of the Army. They did sustain quite heavy battle damage, but they were ironed out quite quickly by Gary.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Legion_of_Steel&amp;diff=141123</id>
		<title>Legion of Steel</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Legion_of_Steel&amp;diff=141123"/>
		<updated>2015-03-21T01:56:43Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Addition of lore, major clean-up, etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HOUWikiUpdate}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Legion of Steel&lt;br /&gt;
|image=&lt;br /&gt;
|dates=[[30 ABY to 39 ABY#35_ABY|35 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|House Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
|type=*Droid&lt;br /&gt;
|role=* Guerrilla Fighters&lt;br /&gt;
*Heavy Support&lt;br /&gt;
|size=*32x [[starwars:BX-series droid commando|BX-series droid commando]]s&lt;br /&gt;
*32x [[starwars:Droideka|Droideka]]&lt;br /&gt;
*6x Support staff&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=* The Foundry, [[New Tython]]&lt;br /&gt;
|nickname=&amp;quot;Chrome Domes&amp;quot;&lt;br /&gt;
|patron=[[starwars:Maker|The Maker]]&lt;br /&gt;
|motto= &#039;&#039;01001001 01110010 01101111 01101110 00100000 01010111 01101001 01101100 01101100&#039;&#039;&lt;br /&gt;
|colors= Dark Brown&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=2x [[starwars:Armored Interface Craft-4|Armored Interface Craft-4]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=[[Solari]]&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|As one, faster than any spoken command, they snapped to obey|Solari, recounting the Battle of the [[New Tython]]}}&lt;br /&gt;
&lt;br /&gt;
The Legion of Steel have been an active asset of [[Odan-Urr]] since [[35 ABY]], and was a direct result of the [[Tenth Great Jedi War]]. They are a military unit made up completely of custom-made droids, constructed by the Geonosian Hive called the Remnant.&lt;br /&gt;
&lt;br /&gt;
The Legion helped the Jedi in the retaking of New Tython, and have been led by the [[starwars:Shard|Shard]], [[Solari]], and have gone from victory to victory. They keep close ties with the Remnant hive, as well as [[The Ratchets Maintenance Department]], who sometimes maintain them.&lt;br /&gt;
&lt;br /&gt;
==History ==&lt;br /&gt;
&lt;br /&gt;
===Commissioned===&lt;br /&gt;
&lt;br /&gt;
At the end of the [[Tenth Great Jedi War]], the [[Kotahitanga-Unity Defense Force]] was created to be the basis for all of [[New Tython|New Tython’s]] military. Of course, at this time, many military units were re-organised to fit with the new template. Other units were created to directly counter their foes. The Legion of Steel were one of these units. Not long before this, a small Geonosian Hive had arrived on New Tython, under the leadership of [[Xaezhul]]. They called themselves the Remnant, and they posed a unique and ideal opportunity.&lt;br /&gt;
&lt;br /&gt;
Xaezhul approached the Jedi personally looking for an ideal location to settle his hive and hoped that they would allow their stay. It was then that the Council of [[Odan-Urr|Urr]] presented their proposal. They proposed that Xaezhul’s hive create a foundry and they commissioned the creation of a unit of battle droids. If the Remnant did this, they could become citizens of [[New Tython]]. It was an easy decision for Xaezhul: he accepted. Xaezhul discussed with the Council the best places for the Hive to settle, and the Council discussed with Xaezhul which Droids would be best. The Remnant settled in the desert, naturally, and the Council decided on a company of Commandos and a company of Droidekas.&lt;br /&gt;
&lt;br /&gt;
The construction of the droids took only a few weeks after the Foundry’s creation, due to the skills of the Geonosians.&lt;br /&gt;
&lt;br /&gt;
===Recent History===&lt;br /&gt;
Most recently, the Legion aided the Jedi in the [[Eleventh Great Jedi War]]. Even though they were ultimately unsuccessful in their crusade, the Summit admired the role that the Legion had played. The Legion’s creation was due to the [[Tenth Great Jedi War]], and they performed as valiantly as it is possible for droids to perform.&lt;br /&gt;
&lt;br /&gt;
==Assets ==&lt;br /&gt;
&lt;br /&gt;
===Headquarters: The Foundry ===&lt;br /&gt;
The Foundry was created by the hive without the presence of their leader Xaezhul, who had enrolled with the Jedi, quickly becoming a Padawan. Instead, the construction of the Foundry was overseen by other Jedi, most frequently Solari, who seemed to take quite a bit of interest in the group. It took some time to have the foundry constructed so that it would fulfil its purpose, the creation and housing of the Legion.&lt;br /&gt;
&lt;br /&gt;
When it was finished Xaezhul returned to oversee the creation of the Droids, along with him personally adding the hives symbol onto the droids as well as designing and constructing the troubleshooting and testing sections of the foundry.&lt;br /&gt;
&lt;br /&gt;
The foundry itself was not large as the number of droids to be created did not exceed one-hundred, after some deliberation it was decided that a portion of the foundry were to be modified for testing the Droids and improving them, thus sacrificing the ability to mass-produce efficiently but enabling the creation of more capable units.&lt;br /&gt;
===Droids===&lt;br /&gt;
The Legion consists of two Droid designs, the Droideka and the BX-series Droid Commando designs, both fulfil different roles within the Legion and as such there are 32 Droids of each design. Both are programmed to complement one another in the Battlefield. A number of droids were left without memory-wipes in the hope that this would enable them to be better warriors and leaders. So far, that has worked.&lt;br /&gt;
&lt;br /&gt;
====The Commando Droids====&lt;br /&gt;
[[image:Bx commando.png|200px|thumb|left|BX-series droid commando]]&lt;br /&gt;
{{main|[[starwars:BX-series droid commando|BX-series droid commando]]}}&lt;br /&gt;
&lt;br /&gt;
The Commando droids work mainly as Guerrilla fighters, often waiting for the enemy to expose a weakness before attacking, they also double up as cover for the Droidekas making sure they do not get destroyed before they can set up in a strong position. The Commando Droids are armed with an [[starwars:E-5 blaster rifle|E-5 blaster rifle]] and a [[starwars:Thermal detonator|Thermal detonator]], and every one has some compact [[starwars:Electrobinoculars|Electrobinoculars]] fitted. The Commandos, or “Coms” as Solari calls them, stand at an imposing 1.91 meters tall, which is meant to be intimidating and pose certain tactical advantages.&lt;br /&gt;
&lt;br /&gt;
There are 32 Commandos, led by the self-aware BX-07. The team is separated into four groups of 8 droids each, then further into subgroups consisting of 4 droids. They train using varying tactics, including as one large assault team, four smaller squads, and eight strike teams.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
====The Droidekas====&lt;br /&gt;
[[image:Droideka.jpg|200px|thumb|right|A Droideka, during the assault on [[New Tython|Vard Mislu]]]]&lt;br /&gt;
{{main|[[starwars:Droideka|Droideka]]}}&lt;br /&gt;
&lt;br /&gt;
The Droidekas work as heavy support and will most be used for extreme offensive attacks firing from a strong position whether it be the high ground or in a flanking manoeuvre. They are armed with two twin built-in [[starwars:Blaster cannon|blaster cannons]], and have a built-in [[starwars:Deflector shield|shield]] projector. This combination makes them pretty tricky to hit. The Droidekas are often called the “autobots” by Solari. No-one knows why. They have posed a difficult opponent for decades. Their shield means that it is difficult to defeat unless in near proximity. When rolling, they can move very quickly, which makes them harder to hit.&lt;br /&gt;
&lt;br /&gt;
In the past, it was usual to see Droidekas deployed individually or in pairs. This was flawed, as the true strength of Droidekas come in their numbers. There are 32 droidekas in the Legion, and they are split in the same way as the Commandos. The droidekas are put into 8 groups of four droids, which can also be rearranged into four groups of eight droids.&lt;br /&gt;
&lt;br /&gt;
== Transport ==&lt;br /&gt;
{{main|[[Armored Interface Craft-4]]}}&lt;br /&gt;
&lt;br /&gt;
[[image:aic4.jpg|200px|thumb|left|Armored Interface Craft-4]]&lt;br /&gt;
&lt;br /&gt;
Before transport was issued to the Legion of Steel, [[Xaezhul]] offered to modify the robots themselves to improve their personal transportation, however doing so also offered the possibility that the Droids would not function correctly or to their full potential.&lt;br /&gt;
&lt;br /&gt;
Two Armoured Interface Craft 4s were transferred to the squad and received a small brand to show that they were the transport used specifically by the Legion, The brand is not large and only serves as a form of identification for the Droids, the brand is shared on all members of the Legion.&lt;br /&gt;
&lt;br /&gt;
==Unit Leaders==&lt;br /&gt;
&lt;br /&gt;
The result of a forgotten memory-wipe, several members of the Legion developed personality traits that meant they could make faster decisions, or lead better. Out of these better droids, the best were picked as the ‘leaders’ of their team, and they were installed with some added ‘leadership’ programming.&lt;br /&gt;
&lt;br /&gt;
===BX-07, Leader of the Commandos===&lt;br /&gt;
[[File:BX-07.jpg|140px|left|thumb|BX-07]]&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; BX-07, or Skynet as he’s more commonly known, is the bold leader of the Coms. He leads the group when they are fighting as one, and helps to coordinate the Comando droids on the battlefield if they are unaided by Solari.&lt;br /&gt;
*&#039;&#039;&#039;Motto:&#039;&#039;&#039; “I’ll be back.”&lt;br /&gt;
*’’’Nickname:’’’ Commander Skynet&lt;br /&gt;
*&#039;&#039;&#039;Biography:’’’ After developing a personality, BX-07 showed advanced strategic skills and promise in leadership. After a few training sessions and field work, it was clear that Skynet was a natural leader. Once this was decided, his programming was altered to further improve his leadership, as well as fill in some necessary protocol.&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039;Skynet can sometimes be impatient towards the other Commandos, but he is generally very effective as a commander. He is quick-thinking and completely rational. He can be cold, but this is “good” for battle.&lt;br /&gt;
&lt;br /&gt;
===D-666, Leader of the Droidekas===&lt;br /&gt;
[[File:D-666.jpg|140px|left|thumb|D-666]]&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; D-666, or Opprimus as he’s more commonly known, is the strategic leader of the Droidekas. He leads the group when they are fighting as one, and helps to coordinate the droids on the battlefield if they are unaided by Solari.&lt;br /&gt;
*&#039;&#039;&#039;Motto:&#039;&#039;&#039; “Autobots, roll out.”&lt;br /&gt;
*’’’Nickname:’’’ Opprimus Time&lt;br /&gt;
*&#039;&#039;&#039;Biography:&#039;&#039;&#039; When Solari first saw the Droidekas, he started calling them weird names like “Bumblebee” and “Ratchet”. Most faded into nothing, but D-666’s nickname stuck - “Opprimus Time” - which was often shortened to Time. Time and again, Time would prove his proficiency for heavy support work, as well as strategically deploying his team. To this day, he has led his team with the lowest number of casualties seen in a long time. However, with his name being ‘Time’, it did hinder some of the commands and dialogue between the droids and their human counterparts. Therefore, his shortened nickname was changed to Opprimus.&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; Opprimus isn’t as cold and mercenary as Skynet, but he is tactically superior, and values his droids safety.&lt;br /&gt;
&lt;br /&gt;
===Gary Timber, the Engineer===&lt;br /&gt;
[[File:Gary_Timber.jpg|140px|left|thumb|Gary]]&lt;br /&gt;
*&#039;&#039;&#039;Role:&#039;&#039;&#039; Gary is the primary Engineer for the Legion. He repairs them after battle, maintains them when not in use, and sometimes uses his skills as an engineer to propose/experiment with upgrades.&lt;br /&gt;
*&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Multi-tool, Wrench&lt;br /&gt;
*&#039;&#039;&#039;Motto:&#039;&#039;&#039; “Droids, droids, glorious droids!”&lt;br /&gt;
*&#039;&#039;&#039;Biography:&#039;&#039;&#039; Gary’s past seems patchy, in places. No single person knows the full story, and indeed, no one actually thinks he is interesting enough to probe him. Gary was born on [[starwars:Corellia|Corellia]], but his family emigrated to [[New Tython]] when he was very young. He gained a significant amount of skill in mechanics and engineering, and he developed a profound love for droids. He spends a lot of time with the Legion, rarely having much human contact. Despite this lack of social interaction, he somehow still seems quite grounded and sane.&lt;br /&gt;
*&#039;&#039;&#039;Personality:&#039;&#039;&#039; Gary can come across and completely and utterly boring, which most of the time he is. He likes to ramble about droid specifications, or some useless component that would make the blaster cannon shoot ‘’’that’’’ much quicker. He doesn’t spend much time with humans at all, but when he does talk to actual people, he seems quite sane, even though he’s dull.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Operations==&lt;br /&gt;
Naturally, the Legion is split into two ‘battalions’ of 32: the Commandos and the Droidekas. These two divisions have their respective commanders, BX-07 and D-666. &lt;br /&gt;
In each battalion, the droids are split further into two teams of 16. Each team is split into two patrols of 8, and then further split into squads of 4. Therefore, each droid has a battalion, team, patrol and squad. The Legion can split into different size groups - this tactic means that the Legion can adapt to any situation, especially when led wirelessly by Solari, who is an avid tactician.&lt;br /&gt;
&lt;br /&gt;
===Combat doctrine===&lt;br /&gt;
As the Legion is comprised solely by droids, any training exercises are mainly to see a) how quickly the Legion can adapt, b) how well the Legion fits within the New Tythonian Army, and c) to develop the skills of self-aware droids like BX-07 and D-666.&lt;br /&gt;
&lt;br /&gt;
Any drilling or training can merely be programmed into the droids. In between missions, the droids power down, and Gary takes care of them.&lt;br /&gt;
&lt;br /&gt;
===Deployment===&lt;br /&gt;
When deployed, the Droids are powered up and loaded onto the AIC-4s, which take them to their target destination. Depending on whether Solari accompanies them, they carry out their mission to the letter.&lt;br /&gt;
&lt;br /&gt;
===Famous encounters===&lt;br /&gt;
{{Quote|BX-series commando droids littered the ground around the Thuronian soldiers, twisting and leaping as they knocked their foes to the ground and broke their necks.|Solari’s account of the attack on the Tanduran Settlement}}&lt;br /&gt;
====New Tython====&lt;br /&gt;
Led by [[Solari]], the Legion took down row after row of Thuronian soldiers, proving to be a key factor in the victory at the Tanduran Settlement.&lt;br /&gt;
&lt;br /&gt;
====Bosthirda====&lt;br /&gt;
[[Solari]] led a small task force comprised of the Legion’s best droids. He led them through the ancient city of Bosthirda, aiding the Jedi of [[Odan-Urr]] by thinning the lines of enemy soldiers.&lt;br /&gt;
&lt;br /&gt;
====Korriban====&lt;br /&gt;
In the [[Eleventh Great Jedi War]], the Legion were instrumental, fighting on the front lines and protecting the lives of both the Jedi and the other detachments of the Army. They did sustain quite heavy battle damage, but they were ironed out quite quickly by Gary.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:D-666.jpg&amp;diff=141122</id>
		<title>File:D-666.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:D-666.jpg&amp;diff=141122"/>
		<updated>2015-03-21T01:56:08Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Characters
Category: Images-Droids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Droids]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Gary_Timber.jpg&amp;diff=141121</id>
		<title>File:Gary Timber.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Gary_Timber.jpg&amp;diff=141121"/>
		<updated>2015-03-21T01:55:24Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Characters
Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:BX-07.jpg&amp;diff=141120</id>
		<title>File:BX-07.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:BX-07.jpg&amp;diff=141120"/>
		<updated>2015-03-21T01:53:16Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Characters
Category: Images-Droids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Droids]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Paladin_Squadron&amp;diff=140737</id>
		<title>Paladin Squadron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Paladin_Squadron&amp;diff=140737"/>
		<updated>2015-03-08T22:13:51Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: removingthum from images and aligning them uniformly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=Paladin Squadron&lt;br /&gt;
|image=[[image:Paladin Patch.jpg|200px]]&lt;br /&gt;
|dates=36 ABY - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|House Odan-Urr]]&lt;br /&gt;
|branch=Tythonian Space Militia&lt;br /&gt;
|type=&lt;br /&gt;
|role=*Aerospace Superiority&lt;br /&gt;
*Air Support&lt;br /&gt;
*Escort&lt;br /&gt;
|size=12 ships + Crew, Astromech Droids and Support Staff&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[New Tython]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&amp;quot;Flying to Victory&amp;quot;&lt;br /&gt;
|colors=Blue, Red and Gold&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=The Paladin&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment= 12 T-65 X-Wings&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
*Militia Captain [[Seridan Brehevik]]&lt;br /&gt;
|notable_commanders= *[[Guinevere Deschain]]&lt;br /&gt;
*[[Revak Kur]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Paladin Squadron is the X-Wing squadron aboard the Feyl’ya’s Last Stand. It is an active asset of [[Odan-Urr]], and has been involved in conflicts like the [[Liberation: Tides of freedom|retaking of New Tython]] and in skirmishes during the [[Eleventh Great Jedi War]]&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
The Paladin Squadron was first gathered in 36 ABY, pertaining to be one of the first squadrons to be assigned to the Star Destroyer: Fey&#039;lya&#039;s Last Stand. Originally, the Paladin Squadron was a group of driven individuals in one of the cantinas in Menat Ombo. Each of the leaders, Miko Vest, Arrik Vanis and Bic Corr, were there, among others. To start with, it was not much more than a small New Tython fan club. They would meet every week and discuss various topics about the planet. Topics could include politics, economy, security and even galactic unrest. However, when things heated up with House Odan Urr and the Brotherhood, this group decided that their time would be best spent contributing. They gathered their ships and exchanged them for 12 X-Wings, which were renowned for their dexterity, agility, variable velocity and weapons. This group, which had picked the valiant yet stealthy Paladin as their mascot, fought well . They were assigned as the only X-wing squadron aboard the new Nebula-class Star Destroyer. Their future is hazy, but their commitment is second to none and their skills improve every day. Their new Captain, [[Seridan|Seridan Brehevik]], is surprised by their skill and decorations. He awaits their next move and relies on them as the constant in the inconstant future.&lt;br /&gt;
&lt;br /&gt;
[[image:Xwing.png|150px|thumb|left|A T-65 X-Wing Starfighter.]]&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The Paladin Squadron is a quick-fire response squadron which uses [[starwars:T-65 X-wing Starfighter|T-65 X-Wing Starfighters]]. These starfighters are maneuverable and have impressive velocity and weapons systems.&lt;br /&gt;
&lt;br /&gt;
The outer shell of each starfighter is composed of a titanium alloy. The propulsion is by four Incom 4L4 fusial thrust engines. Hyperdrive is one Incom GBk-585 hyperdrive unit - Class 1. Armament consists of four Taim &amp;amp; Bak KX9 laser cannons and two Krupx MG7 proton torpedo launchers.   &lt;br /&gt;
&lt;br /&gt;
==Command Structure==&lt;br /&gt;
The Paladin Squadron is split into three task forces, which have 4 X wings each. Each task force is represented by the colours of the Squadron: Blue, Gold and Red. The leaders of these task forces were chosen when the squadron was first formed. The leaders then chose their members. Drills and Formations are completed by every pilot, except when they require the smaller task forces.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
*&#039;&#039;&#039;Aerospace Superiority&#039;&#039;&#039;: The Paladins are meant to meet other starfighter squadrons in battle and maintain superiority over them. In such battles, it is expected that the Paladins would cast a swift defeat of the enemy starfighters.&lt;br /&gt;
*&#039;&#039;&#039;Air Support&#039;&#039;&#039;: The Paladins are also meant to be air support. When battles rage on the surface of a planet, it is expected that the Paladins intervene, using their laser cannons and proton torpedos to take out defences such as shield generators, or even attack structures or artillery. In a battle, they could deal enough damage to bring victory for their allies.&lt;br /&gt;
*&#039;&#039;&#039;Escort&#039;&#039;&#039;: the Paladins are also expected to escort supply convoys through hostile environments. They can also act as extra security when a very valuable piece of cargo is being shipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
[[image:T-65 X wing.jpg|right|250px]]&lt;br /&gt;
=== &#039;&#039;&#039;Blue&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====Leader: Miko Vest====&lt;br /&gt;
[[image:Miko_Vest.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Duros  &lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Miko acts as one third of the Paladin Leadership, working with Arrik Vanis and Bic Corr to lead the Squadron to victory.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “When your suspicious, act before it’s too late.”&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: After growing up in a slum on Nar Shadaa, he joined a group of smugglers. It was here that he honed his technical skills in an X-Wing. Having been surrounded by smugglers, Miko developed a taste of dangerous flying. On one of his higher-risk smuggling missions, Miko was caught by House Odan-Urr and was detained on the Feyl’ya’s Last Stand. He confessed to his crimes, and rather than imprison him, the Jedi thought best to give him a place in the Squadron. In his battles for Odan-Urr, he has proved that piloting skills are very advanced, and he took the natural leadership role in the team, and so was given the place of Blue Leader. In his training, he has learnt skills like stealth and cunning, which he uses to outwit the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Two: Tash Sularen====&lt;br /&gt;
[[image:Tash_Sularen.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Female  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human  &lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Tash supports Miko and operates as a very capable flier. She is one of the most experienced, but instead of leadership, she prefers to play a supporting role.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Growing up on Coruscant, Tash wanted a life away from the fuss. Her inherent love of technology led her to be a great slicer, but she also has a talent for starfighter piloting. After spending time at the Correllia Flight School, she left to travel. She was captured by a small band of space pirates, but an anonymous raid by the [[Knights of Allusis]] rescued her. Shortly after this, she was assigned to the Squadron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Three: Corr Chelchu====&lt;br /&gt;
[[image:Corr_Chelchu.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Ithorian&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Corr is the resident engineer, and often gives the mechanics and support team a hand. In the squadron, he is one of the best maneuverers, but his aim isn’t the best.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: The Ithorians are often peaceful. However, when Corr witnessed an Imperial raid, in which his brother was killed, he vowed to make a difference and so has used his engineering skills to learn how to pilot. He is skilled, and is educated in the manoeuvres of the X-wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Four: Gant Xalrich====&lt;br /&gt;
[[image:Gant_Xalrich.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gant is new to the Squadron, and is leaning the tricks of the trade quickly. His flying can be a bit stiff, and he isn’t the most agile, but he is becoming of the best marksmen.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: A valiant Corellian, Gant strives to prove himself worthy. His hero is Wedge Antilles, another famous Correllian. Gant’s skills are reasonable, and are improving quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gold&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====Leader: Arrik Vanis====&lt;br /&gt;
[[image:Arrik_Vanis.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Female  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “If you have to choose between shooting now or shooting later in a better tactical position, always choose to shoot later.”&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: One of the colonists, Arrik has a strong bond with New Tython and she respects the Jedi. She takes pleasure in guarding the planet and its Order. Her tactics are bold yet cunning and her skill at manoeuvers is infallible. &lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Arrik’s team is quick, and manoeuvering is one of its strengths. There is also a natural aptitude for tactics, which helps to keep the squadron alive in intense battles. Arrik leads the Gold X-Wings.&lt;br /&gt;
&lt;br /&gt;
====Two: Forren Ran-shok====&lt;br /&gt;
[[image:Forren_Ranshok.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Harakoan  &lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Forren is an enthusiastic youth, but he shows much promise in piloting, and has a talent for trickery and strategy.&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Forren is fairly new to starship flying, but he shows great promise for his tactical skills. In battle’s Forren’s advise is almost always taken by Arrik. Forren is a co-leader. He is strong-willed and decisive, as well as cunning. He supports Arrik as leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Three: Kyp Strax====&lt;br /&gt;
[[image:Kyp_Strax.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Female  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Togruta  &lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Kyp began as a skilled slicer for the New Republic Intelligence. However, she was banished after a mishap with her superior. She stole a shuttle from them and went in search of work. She worked in smuggling for a few years, but eventually she found New Tython and joined up with the K.U.D.F. She has improved in piloting and her droid is a one of a kind all-purpose R2 unit.&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: When not needed with the Squadron, Kyp often is seen hanging around the Intelligence Division, or around the [[Shadow Company|Analysts]]. Her smuggling skills have taught her how to evade the enemy, and how to aim for where it really counts. She is a good aim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Four: Annor Riggers====&lt;br /&gt;
[[image:Annor_Riggers.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human  &lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Annor has lived the majority of his life on New Tython and has begun to contribute to its security. His skills at piloting are mediocre, but his perception and awareness is very advanced and this has proved invaluable.&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: He is the watchdog, the sentinel. He is often seen at a viewport, looking out to the stars. When in the field, he often sees tactics and enemy movements before anyone else.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Red&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Leader: Bic Corr====&lt;br /&gt;
[[image:Bic_Corr.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Female  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Harakoan&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Bic Corr is the empathy centre for the squadron. She knows how influential other people can be, as she was manipulated to hate colonists, when they were compassionate and kind. She can be very trusting, and often helps to solve any disputes within the squadron.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Greatness from Small Beginnings”&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Bic was brought up by an anti-colonist tribe on New Tython. Bic was brought up ready to hate them, in an environment that always revolved around the civil war. On her first field mission, Bic tracked a colonist, hoping to find a small camp of them to attack. However, an unfortunate rockslide interrupted the hunt, and the colonist she was following was the only one able to save her. She was taken back to the colonists camp, much to Bic’s disapproval. Here, she was nursed back to health by the camp’s medic. Bic slowly realised that the colonists were an opportunity for something bigger. Bic strived for greatness, learning how to fly, and eventually outshining every other x-wing pilot. She keeps on improving her skills, becoming a master pilot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Two: Evir Suvan====&lt;br /&gt;
[[image:Evir_Suvan.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Harakoan&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Evir works alongside Bic, acting as her strength. Whereas she has the manoeuvring, he has the aim. A frequent tactic is that Bic tricks the enemy into flying near to Evir, who, to this day, has not missed a shot. &lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Evir was brought up alongside Bic Corr. They have been friends for many years and work brilliantly as a team. Evir has manoeuvring skills and a keen aim. Bic&#039;s focus and ambition is contagious and Evir often finds himself working as hard or more than Bic herself.&lt;br /&gt;
&lt;br /&gt;
====Three: Repok Gosular====&lt;br /&gt;
[[image:Repok_Gosular.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Repok is a disciplined and respectful flyer. He excels at escort and air support operations, but is less skilled when facing starfighters. However, he remains an optimist, and is often the person to keep the squadron motivated.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Repok works as a part-time medic at the Menat Ombo hospital. In a twist of fate, Repok was one of the people who nursed Bic back to health. Repok&#039;s steady hand is often a backbone to any drill or formation.&lt;br /&gt;
&lt;br /&gt;
====Four: Govon Margos====&lt;br /&gt;
[[image:Govon_Margos.jpg|100px|left]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;:Govon is the newbie of the squadron, and is Bic’s protégé. Govon is improving steadily.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Govon is very devoted to the K.U.D.F and has enthusiasm and drive that only comes with natural ambition. Red Leader, Bic Corr, admires Govon&#039;s spirit and will to learn. Bic has taken him under her wing and is often seen teaching him new tricks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Paladin_Squadron&amp;diff=140736</id>
		<title>Paladin Squadron</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Paladin_Squadron&amp;diff=140736"/>
		<updated>2015-03-08T21:58:33Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Update to lore, history and development of the NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HOUWikiUpdate}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=Paladin Squadron&lt;br /&gt;
|image=[[image:Paladin Patch.jpg|200px]]&lt;br /&gt;
|dates=36 ABY - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|House Odan-Urr]]&lt;br /&gt;
|branch=Tythonian Space Militia&lt;br /&gt;
|type=&lt;br /&gt;
|role=*Aerospace Superiority&lt;br /&gt;
*Air Support&lt;br /&gt;
*Escort&lt;br /&gt;
|size=12 ships + Crew, Astromech Droids and Support Staff&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=[[New Tython]]&lt;br /&gt;
|nickname=&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&amp;quot;Flying to Victory&amp;quot;&lt;br /&gt;
|colors=Blue, Red and Gold&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=The Paladin&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment= 12 T-65 X-Wings&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
*Militia Captain [[Seridan Brehevik]]&lt;br /&gt;
|notable_commanders= *[[Guinevere Deschain]]&lt;br /&gt;
*[[Revak Kur]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Paladin Squadron is the X-Wing squadron aboard the Feyl’ya’s Last Stand. It is an active asset of [[Odan-Urr]], and has been involved in conflicts like the [[Liberation: Tides of freedom|retaking of New Tython]] and in skirmishes during the [[Eleventh Great Jedi War]]&lt;br /&gt;
&lt;br /&gt;
== Origin ==&lt;br /&gt;
&lt;br /&gt;
The Paladin Squadron was first gathered in 36 ABY, pertaining to be one of the first squadrons to be assigned to the Star Destroyer: Fey&#039;lya&#039;s Last Stand. Originally, the Paladin Squadron was a group of driven individuals in one of the cantinas in Menat Ombo. Each of the leaders, Miko Vest, Arrik Vanis and Bic Corr, were there, among others. To start with, it was not much more than a small New Tython fan club. They would meet every week and discuss various topics about the planet. Topics could include politics, economy, security and even galactic unrest. However, when things heated up with House Odan Urr and the Brotherhood, this group decided that their time would be best spent contributing. They gathered their ships and exchanged them for 12 X-Wings, which were renowned for their dexterity, agility, variable velocity and weapons. This group, which had picked the valiant yet stealthy Paladin as their mascot, fought well . They were assigned as the only X-wing squadron aboard the new Nebula-class Star Destroyer. Their future is hazy, but their commitment is second to none and their skills improve every day. Their new Captain, [[Seridan|Seridan Brehevik]], is surprised by their skill and decorations. He awaits their next move and relies on them as the constant in the inconstant future.&lt;br /&gt;
&lt;br /&gt;
[[image:Xwing.png|150px|thumb|left|A T-65 X-Wing Starfighter.]]&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The Paladin Squadron is a quick-fire response squadron which uses [[starwars:T-65 X-wing Starfighter|T-65 X-Wing Starfighters]]. These starfighters are maneuverable and have impressive velocity and weapons systems.&lt;br /&gt;
&lt;br /&gt;
The outer shell of each starfighter is composed of a titanium alloy. The propulsion is by four Incom 4L4 fusial thrust engines. Hyperdrive is one Incom GBk-585 hyperdrive unit - Class 1. Armament consists of four Taim &amp;amp; Bak KX9 laser cannons and two Krupx MG7 proton torpedo launchers.   &lt;br /&gt;
&lt;br /&gt;
==Command Structure==&lt;br /&gt;
The Paladin Squadron is split into three task forces, which have 4 X wings each. Each task force is represented by the colours of the Squadron: Blue, Gold and Red. The leaders of these task forces were chosen when the squadron was first formed. The leaders then chose their members. Drills and Formations are completed by every pilot, except when they require the smaller task forces.&lt;br /&gt;
&lt;br /&gt;
== Role ==&lt;br /&gt;
*&#039;&#039;&#039;Aerospace Superiority&#039;&#039;&#039;: The Paladins are meant to meet other starfighter squadrons in battle and maintain superiority over them. In such battles, it is expected that the Paladins would cast a swift defeat of the enemy starfighters.&lt;br /&gt;
*&#039;&#039;&#039;Air Support&#039;&#039;&#039;: The Paladins are also meant to be air support. When battles rage on the surface of a planet, it is expected that the Paladins intervene, using their laser cannons and proton torpedos to take out defences such as shield generators, or even attack structures or artillery. In a battle, they could deal enough damage to bring victory for their allies.&lt;br /&gt;
*&#039;&#039;&#039;Escort&#039;&#039;&#039;: the Paladins are also expected to escort supply convoys through hostile environments. They can also act as extra security when a very valuable piece of cargo is being shipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
[[image:T-65 X wing.jpg|right|250px]]&lt;br /&gt;
=== &#039;&#039;&#039;Blue&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====Leader: Miko Vest====&lt;br /&gt;
[[image:Miko_Vest.jpg|100px|thumb|left|Miko Vest]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Duros  &lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Miko acts as one third of the Paladin Leadership, working with Arrik Vanis and Bic Corr to lead the Squadron to victory.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “When your suspicious, act before it’s too late.”&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: After growing up in a slum on Nar Shadaa, he joined a group of smugglers. It was here that he honed his technical skills in an X-Wing. Having been surrounded by smugglers, Miko developed a taste of dangerous flying. On one of his higher-risk smuggling missions, Miko was caught by House Odan-Urr and was detained on the Feyl’ya’s Last Stand. He confessed to his crimes, and rather than imprison him, the Jedi thought best to give him a place in the Squadron. In his battles for Odan-Urr, he has proved that piloting skills are very advanced, and he took the natural leadership role in the team, and so was given the place of Blue Leader. In his training, he has learnt skills like stealth and cunning, which he uses to outwit the enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Two: Tash Sularen====&lt;br /&gt;
[[image:Tash_Sularen.jpg|100px|thumb|right|Tash Sularen]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Female  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human  &lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Tash supports Miko and operates as a very capable flier. She is one of the most experienced, but instead of leadership, she prefers to play a supporting role.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Growing up on Coruscant, Tash wanted a life away from the fuss. Her inherent love of technology led her to be a great slicer, but she also has a talent for starfighter piloting. After spending time at the Correllia Flight School, she left to travel. She was captured by a small band of space pirates, but an anonymous raid by the [[Knights of Allusis]] rescued her. Shortly after this, she was assigned to the Squadron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Three: Corr Chelchu====&lt;br /&gt;
[[image:Corr_Chelchu.jpg|100px|thumb|left|Corr Chelchu]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Ithorian&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Corr is the resident engineer, and often gives the mechanics and support team a hand. In the squadron, he is one of the best maneuverers, but his aim isn’t the best.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: The Ithorians are often peaceful. However, when Corr witnessed an Imperial raid, in which his brother was killed, he vowed to make a difference and so has used his engineering skills to learn how to pilot. He is skilled, and is educated in the manoeuvres of the X-wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Four: Gant Xalrich====&lt;br /&gt;
[[image:Gant_Xalrich.jpg|100px|thumb|right|Gant Xalrich]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gant is new to the Squadron, and is leaning the tricks of the trade quickly. His flying can be a bit stiff, and he isn’t the most agile, but he is becoming of the best marksmen.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: A valiant Corellian, Gant strives to prove himself worthy. His hero is Wedge Antilles, another famous Correllian. Gant’s skills are reasonable, and are improving quickly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Gold&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
====Leader: Arrik Vanis====&lt;br /&gt;
[[image:Arrik_Vanis.jpg|100px|thumb|left|Arrik Vanis]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Female  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “If you have to choose between shooting now or shooting later in a better tactical position, always choose to shoot later.”&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: One of the colonists, Arrik has a strong bond with New Tython and she respects the Jedi. She takes pleasure in guarding the planet and its Order. Her tactics are bold yet cunning and her skill at manoeuvers is infallible. &lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Arrik’s team is quick, and manoeuvering is one of its strengths. There is also a natural aptitude for tactics, which helps to keep the squadron alive in intense battles. Arrik leads the Gold X-Wings.&lt;br /&gt;
&lt;br /&gt;
====Two: Forren Ran-shok====&lt;br /&gt;
[[image:Forren_Ranshok.jpg|100px|thumb|right|Forren Ran-shok]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Harakoan  &lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Forren is an enthusiastic youth, but he shows much promise in piloting, and has a talent for trickery and strategy.&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Forren is fairly new to starship flying, but he shows great promise for his tactical skills. In battle’s Forren’s advise is almost always taken by Arrik. Forren is a co-leader. He is strong-willed and decisive, as well as cunning. He supports Arrik as leader.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Three: Kyp Strax====&lt;br /&gt;
[[image:Kyp_Strax.jpg|100px|thumb|left|Kyp Strax]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Female  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Togruta  &lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Kyp began as a skilled slicer for the New Republic Intelligence. However, she was banished after a mishap with her superior. She stole a shuttle from them and went in search of work. She worked in smuggling for a few years, but eventually she found New Tython and joined up with the K.U.D.F. She has improved in piloting and her droid is a one of a kind all-purpose R2 unit.&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: When not needed with the Squadron, Kyp often is seen hanging around the Intelligence Division, or around the [[Shadow Company|Analysts]]. Her smuggling skills have taught her how to evade the enemy, and how to aim for where it really counts. She is a good aim.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Four: Annor Riggers====&lt;br /&gt;
[[image:Annor_Riggers.jpg|100px|thumb|right|Annor Riggers]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human  &lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Annor has lived the majority of his life on New Tython and has begun to contribute to its security. His skills at piloting are mediocre, but his perception and awareness is very advanced and this has proved invaluable.&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: He is the watchdog, the sentinel. He is often seen at a viewport, looking out to the stars. When in the field, he often sees tactics and enemy movements before anyone else.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Red&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Leader: Bic Corr====&lt;br /&gt;
[[image:Bic_Corr.jpg|100px|thumb|left|Bic Corr]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Female  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Harakoan&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Bic Corr is the empathy centre for the squadron. She knows how influential other people can be, as she was manipulated to hate colonists, when they were compassionate and kind. She can be very trusting, and often helps to solve any disputes within the squadron.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Greatness from Small Beginnings”&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Bic was brought up by an anti-colonist tribe on New Tython. Bic was brought up ready to hate them, in an environment that always revolved around the civil war. On her first field mission, Bic tracked a colonist, hoping to find a small camp of them to attack. However, an unfortunate rockslide interrupted the hunt, and the colonist she was following was the only one able to save her. She was taken back to the colonists camp, much to Bic’s disapproval. Here, she was nursed back to health by the camp’s medic. Bic slowly realised that the colonists were an opportunity for something bigger. Bic strived for greatness, learning how to fly, and eventually outshining every other x-wing pilot. She keeps on improving her skills, becoming a master pilot. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Two: Evir Suvan====&lt;br /&gt;
[[image:Evir_Suvan.jpg|100px|thumb|right|Evir Suvan]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Harakoan&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Evir works alongside Bic, acting as her strength. Whereas she has the manoeuvring, he has the aim. A frequent tactic is that Bic tricks the enemy into flying near to Evir, who, to this day, has not missed a shot. &lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Evir was brought up alongside Bic Corr. They have been friends for many years and work brilliantly as a team. Evir has manoeuvring skills and a keen aim. Bic&#039;s focus and ambition is contagious and Evir often finds himself working as hard or more than Bic herself.&lt;br /&gt;
&lt;br /&gt;
====Three: Repok Gosular====&lt;br /&gt;
[[image:Repok_Gosular.jpg|100px|thumb|left|Repok Gosular]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Repok is a disciplined and respectful flyer. He excels at escort and air support operations, but is less skilled when facing starfighters. However, he remains an optimist, and is often the person to keep the squadron motivated.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Repok works as a part-time medic at the Menat Ombo hospital. In a twist of fate, Repok was one of the people who nursed Bic back to health. Repok&#039;s steady hand is often a backbone to any drill or formation.&lt;br /&gt;
&lt;br /&gt;
====Four: Govon Margos====&lt;br /&gt;
[[image:Govon_Margos.jpg|100px|thumb|right|Govon Margos]]&lt;br /&gt;
*&#039;&#039;&#039;Gender&#039;&#039;&#039;: Male  &lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: Human&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;:Govon is the newbie of the squadron, and is Bic’s protégé. Govon is improving steadily.&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Govon is very devoted to the K.U.D.F and has enthusiasm and drive that only comes with natural ambition. Red Leader, Bic Corr, admires Govon&#039;s spirit and will to learn. Bic has taken him under her wing and is often seen teaching him new tricks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Govon_Margos.jpg&amp;diff=140735</id>
		<title>File:Govon Margos.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Govon_Margos.jpg&amp;diff=140735"/>
		<updated>2015-03-08T21:56:20Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Repok_Gosular.jpg&amp;diff=140734</id>
		<title>File:Repok Gosular.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Repok_Gosular.jpg&amp;diff=140734"/>
		<updated>2015-03-08T21:56:00Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Evir_Suvan.jpg&amp;diff=140733</id>
		<title>File:Evir Suvan.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Evir_Suvan.jpg&amp;diff=140733"/>
		<updated>2015-03-08T21:54:33Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Non Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Bic_Corr.jpg&amp;diff=140732</id>
		<title>File:Bic Corr.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Bic_Corr.jpg&amp;diff=140732"/>
		<updated>2015-03-08T21:54:06Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Non Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Annor_Riggers.jpg&amp;diff=140731</id>
		<title>File:Annor Riggers.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Annor_Riggers.jpg&amp;diff=140731"/>
		<updated>2015-03-08T21:53:29Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Kyp_Strax.jpg&amp;diff=140730</id>
		<title>File:Kyp Strax.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Kyp_Strax.jpg&amp;diff=140730"/>
		<updated>2015-03-08T21:53:13Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Non Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Forren_Ranshok.jpg&amp;diff=140729</id>
		<title>File:Forren Ranshok.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Forren_Ranshok.jpg&amp;diff=140729"/>
		<updated>2015-03-08T21:52:36Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}wiki.darkjedibrotherhood.com/view/New_Tython
Category: Images-Non Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}wiki.darkjedibrotherhood.com/view/New_Tython&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Arrik_Vanis.jpg&amp;diff=140728</id>
		<title>File:Arrik Vanis.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Arrik_Vanis.jpg&amp;diff=140728"/>
		<updated>2015-03-08T21:51:38Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}starwars.wikia.com/wiki/Human
Category: Images-Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}starwars.wikia.com/wiki/Human&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Gant_Xalrich.jpg&amp;diff=140727</id>
		<title>File:Gant Xalrich.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Gant_Xalrich.jpg&amp;diff=140727"/>
		<updated>2015-03-08T21:49:59Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}http://www.seanastin.com
Category: Images-Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}http://www.seanastin.com&lt;br /&gt;
[[Category: Images-Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Corr_Chelchu.jpg&amp;diff=140726</id>
		<title>File:Corr Chelchu.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Corr_Chelchu.jpg&amp;diff=140726"/>
		<updated>2015-03-08T21:49:14Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Non Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Tash_Sularen.jpg&amp;diff=140725</id>
		<title>File:Tash Sularen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Tash_Sularen.jpg&amp;diff=140725"/>
		<updated>2015-03-08T21:48:39Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: non-human -&amp;gt; human&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Humans]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Tash_Sularen.jpg&amp;diff=140724</id>
		<title>File:Tash Sularen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Tash_Sularen.jpg&amp;diff=140724"/>
		<updated>2015-03-08T21:46:38Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}
Category: Images-Characters
Category: Images-Non Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}&lt;br /&gt;
[[Category: Images-Characters]]&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Miko_Vest.jpg&amp;diff=140723</id>
		<title>File:Miko Vest.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Miko_Vest.jpg&amp;diff=140723"/>
		<updated>2015-03-08T21:45:36Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}} starwars.wikia.com/wiki/Duros
Category: Images-Non Humans
Category: Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}} starwars.wikia.com/wiki/Duros&lt;br /&gt;
[[Category: Images-Non Humans]]&lt;br /&gt;
[[Category: Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Darik_Pu%27ka&amp;diff=140362</id>
		<title>Darik Pu&#039;ka</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Darik_Pu%27ka&amp;diff=140362"/>
		<updated>2015-02-28T23:24:01Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Moving &amp;#039;Darik Pu&amp;#039;ka.&amp;#039; to &amp;#039;Darik Pu&amp;#039;ka&amp;#039; and improving lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|type= NPC&lt;br /&gt;
|image=[[image:Darik Puka.jpg|250px]]&lt;br /&gt;
|firstname= Darik&lt;br /&gt;
|lastname= Pu’ka&lt;br /&gt;
|homeworld= New Tython&lt;br /&gt;
|birth= 10 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species= Human&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= Black&lt;br /&gt;
|eyes= Hazel&lt;br /&gt;
|height= 5’11&lt;br /&gt;
|weight= 70&lt;br /&gt;
|cyber= Left arm and shoulder &lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle= *[[Echani]]&lt;br /&gt;
*[[Broken Gate]]&lt;br /&gt;
*[[Shadow Fist]]&lt;br /&gt;
*[[Dulon]]&lt;br /&gt;
|profession= *Minister of [[Menat Ombo]]&lt;br /&gt;
*Part of the Prime Minister’s cabinet&lt;br /&gt;
|position= *Commander Of [[Kotahitanga-Unity Defense Force#Jedi Corps|The Jedi Corp]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation= *[[House Odan-Urr]]&lt;br /&gt;
*New Tython Colonial Government&lt;br /&gt;
|ship=&lt;br /&gt;
|masters= &lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A [[starwars:Human|Human]] Colonist, Darik joined Thuron’s military to avoid punishment. After realising the injustice and oppression, he started speaking against the False King. He was caught eventually by some Thuron Loyalists and thrown into Purity Rock. From there, he has gone from success to success. He fought in all major battle’s against the Thuron monarchy. He was raised to General following a rushed field-promotion, before being grievously wounded by an artillery blast. Using cybertechnology, Darik left the military and became a politician, of sorts. He is a true voice for the people, and is very popular. He is fuelled by the death of his family, and strives to right all wrongs. He works closely with the Colonial Security Corps, as well as the [[Sentinel Network|Network]] to make sure that his planet and people are safe. &lt;br /&gt;
&lt;br /&gt;
He has risen through good fortune and his unrelenting good nature to the position of Minister, in [[Menat Ombo]]. He answers to the Prime Minister, both advising him and running the smaller processes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Darik was born in 10 ABY to a working class family in a sizeable settlement that would later become Menat Ombo. During his childhood, there was a fair amount of conflict between the Harakoans and the Colonists. Unfortunately, this means that he didn’t receive a proper, stable education. Instead he would hang around the camp, receiving an unofficial education from the group of mechanics, engineers and veterans that would be there. Every Sunday, he had ‘private tuition’ from his mother, who taught him about the history of the universe, at least the way that she’d been taught it.&lt;br /&gt;
&lt;br /&gt;
In around 23 ABY, Darik was growing up, and managed to snag an apprenticeship at the local speeder hire. There he reinforced his existing engineer skills. He got better, and he was good at it. Darik could repair a speeder, and maybe even make it better. He had a talent, to be sure. He worked there for a few years, gaining reputation as a very talented engineer. After the owner got too old, e inherited the business. Dark didn’t just sit on his moderate, local speeder hire, saving his money. he made it bigger, getting more speeder bikes and expanding over a larger area, eventually gaining three other garages. In the end, he controlled the speeder bike industry in most of Menat Ombo. Darik wasn’t the most frugal person ever, though. His net income was a moderate salary, at best. With all the money coming in, he gambled most of it away. Though, like most things, practice makes perfect. As Darik played more and more, he got better and better, eventually even making profits. &lt;br /&gt;
&lt;br /&gt;
About this time, a young lady called Terisa spent a lot of time in Darik’s garages. She was always renting speeders, and Darik and her sparked. They’d have lengthy conversations whenever she returned a bike, and soon they were infatuated with each other. They married not long after, and in the next few years, Darik and Terisa had two sons, Adam and Niell.&lt;br /&gt;
&lt;br /&gt;
===Thuronian Life===&lt;br /&gt;
{{Quote|Life under Thuron isn’t so bad. He may beat us and leave us for dead if we step so much as a toe out of line, but he rescued us from the obviously evil Jedi who protected us before|Darik whilst conversing with one of his gambling buddies}}&lt;br /&gt;
&lt;br /&gt;
When [[Cy Thuron]] took over the planet, Darik’s business was seized by the dictatorial regime. When confronted about being unemployed, Darik was given a choice by the new military: train as a guard, or go to [[Purity Rock]]. Wanting to stay free, he chose the former. &lt;br /&gt;
&lt;br /&gt;
His training was intense, and at times, brutal. Darik and the other cadets were flayed and whipped for the smallest mistake. Three hours overtime each night was considered a blessing if you stepped out of line. The Thuron army worked under the strictest discipline, which could have been impressive, if it wasn’t governed by fear. &lt;br /&gt;
&lt;br /&gt;
However, there were benefits of Darik’s condition. He gained valuable skills in combat, and quickly became the best in his troop at tactical warfare. In one training mission, Darik almost completely devastated the other team of cadets using a simple tactic - speeder bikes. Darik was pleased by the praise he received, but it only meant that he was kept a closer eye on.&lt;br /&gt;
&lt;br /&gt;
He valued his life and freedom, so he beared this new life. On another of his training expeditions, he walked through an abandoned village not far from Menat Ombo. Pretty soon after, he realised that the town wasn’t abandoned. The inhabitants hid in their houses, trying not to attract attention from Thuron’s intimidating officers, whose whips were in their hands. The ones that were outside cowered behind carts and were covered in filth, all in aid of hiding, and not being noticed. The thing that affected Darik the most is that he could see the fear in their eyes. Such fear can only have been created under the foulest of conditions, and the fear of the military only formed through the most horrific of displays. Darik almost cried out in outrage, but he managed to downgrade it to a sigh, for which he received a lash on the shoulder.&lt;br /&gt;
&lt;br /&gt;
Darik’s hate for the new regime continued to build, and he started to spread rumours, both amongst his fellow cadets, and between his gambling friends. He found that most agreed with him, but lacked the courage and sheer bravery it took to do anything against Thuron. His successes were a double edged sword, and the attention that he had garnered almost lost him his life. His treasonous effort was eventually found out, and Darik was beaten and arrested. After a lengthy interrogation, Darik was sent to Purity Rock. Before he left, his children were brought before him, and their throats were slit, a merciless smile dancing across the interrogator’s lips. Darik is haunted by his inability to stop this evil, but also uses it to fuel his crusade against evil. Darik’s wife was also taken prisoner, and sent to Purity Rock, to blackmail Darik and ensure his compliance. &lt;br /&gt;
&lt;br /&gt;
===Purity Rock===&lt;br /&gt;
[[image:Purityrock.JPG|250px|thumb|right]]&lt;br /&gt;
He spent four months in Purity Rock, doing forced labour, and wearing himself down. He was constantly beaten and abused by his captors, who took every chance to lash out at the prisoners. He grew weak, the food being inadequate and only just sufficient to keep them alive. Indeed, the desert only added to their woes, and Terisa grew comatose, being severely dehydrated and deficient of enough proteins. After one day in the medical centre, the doctors gave up, giving her a lethal injection, killing Terisa. Darik didn’t find out until after the break. &lt;br /&gt;
&lt;br /&gt;
Bruises covered his body, and there wasn’t a time when he didn’t have at least one broken rib. He hated Thuron. He hated everyone who supported him. When the break happened, Darik was ready. Darik was ready to fight back.&lt;br /&gt;
&lt;br /&gt;
When the Purity Rock prison break happened, Darik was one of the first to escape. He would have stayed to fight his captors, but he was instructed to flee with the [[Knights of Allusis|Knights]] as he was too ill to be of much good. Darik protested, but gave in once his legs fell from under him. He was taken by [[Ooroo|Strike-team Ooroo]] into the caves.&lt;br /&gt;
&lt;br /&gt;
===The Liberation of New Tython===&lt;br /&gt;
After the prison break, the Disciples of Baas and other healers nursed Darik back to health, and furthered his training with a crash course in guerrilla warfare. With no family ties left, Darik nursed a deep hatred for anything that supported Thuron. &lt;br /&gt;
&lt;br /&gt;
He joined in the bombardment of the Dac Compound, being on the front line and fighting alongside the [[Knights of Allusis|Knights]]. Still not satisfied, Darik marched on Vard Mislu, and triumphed there as well. &lt;br /&gt;
&lt;br /&gt;
When the rebels marched on Menat Ombo, Darik was ready. He was ready to face the threat head on. He fought valiantly, aiding the Jedi in their goal. He saw the Jedi ascend to Thuron’s palace, but soon after, shrapnel from a artillery shell shattered his arm and left his shoulder in ruins. He was put on a stretcher and rushed to aid. As he was moved through the crowds of rebels, he saw Thuron fly out of the window, and saw Mirus’ boot as it descended on Thuron’s ugly face. Darik felt relieved that his nemesis had been defeated, but he was disheartened by his failure to survive the battle whole. Soon after the fall of the False King, Darik lost consciousness.&lt;br /&gt;
&lt;br /&gt;
===His Awakening===&lt;br /&gt;
{{Quote|Darik, you’ve lost everything. You’re holding on to what happened because you think that’s all you have. Heck, maybe it is. But now, your only option is to ‘’’find more.’’’|Douglas Tirech, whilst consoling Darik}}&lt;br /&gt;
&lt;br /&gt;
Darik awoke in a field hospital, bandages and plaster covering his entire left side. Despite the pain emanating from his shoulder, his left arm felt relatively okay. However, when he strained his head, Darik found that he had no left arm. He was told that it had been amputated soon after the battle, and that an anonymous donator had organised a cybernetic arm to be manufactured and fitted within the next few days. Despite the intrigue of an anonymous donator, Darik spent the next few hours contemplating his future. He had no perceivable goal, nor any friends or family. The new government may be morally just, but their admin was terrible. Darik wasn’t able to tell if anyone he knew had survived. &lt;br /&gt;
&lt;br /&gt;
Darik sank into a pool of self-pity and melancholy. His arm was fitted, and he was discharged. He wandered through the streets of Menat Ombo, to discover that his garages had been converted into barracks and dormitories. His speeder bikes were gone, and any trace of his driving business, his legacy, were gone. He sank to his knees and weeped for what seemed like a decade. One passing lady recognised Darik and convinced him to come to a cantina, where he then attempted to drown his sorrows. &lt;br /&gt;
&lt;br /&gt;
Whilst in that cantina, Darik struck up a conversation with a man called Douglas Tirech.  Douglas comforted Darik, and decided that Darik needed a purpose, a distraction. He organised a job for him in the government, as an assistant to a cabinet member of Menat Ombo, Chiral Koun. Darik took to his new job feverishly, learning the ways of diplomacy and politics. He found the job fairly simple. It mainly consisted of filling in paperwork and sometimes accompanying the minister on diplomatic missions. Darik found that he had a fair amount of time to himself, so to avoid thinking too much, he filled it with activities.&lt;br /&gt;
[[image:Menatombo.jpg|200px|thumb|left|Menat Ombo, as seen from the Palace]]&lt;br /&gt;
As his mental state improved, Darik decided to expand his contacts. He got in touch with the [[The Ratchets Maintenance Department|government-endorsed mechanic team]] and became good friends with them, trading stories and mechanical incidents and the like.&lt;br /&gt;
&lt;br /&gt;
He also branded out to the Colonial Security Corps, sharing many a blue milk with their members, recounting the Liberation, and reminiscing on the lives they had before Thuron. Once or twice, this nostalgia almost overcame Darik, who was still very sensitive over the loss of his family.&lt;br /&gt;
&lt;br /&gt;
What time he didn’t spend with the Ratchet’s Department or the Corps, he spent in the cantina where his life had been re-imbued with purpose. He became a regular, and he found that he knew everyone quite well (the bartender was Dave, and he had lost an eye at Vard Mislu). Darik had found meaning in his new life, and he was as close to happy as he could ever get.&lt;br /&gt;
&lt;br /&gt;
His connections proved quite useful in the government, as well. He found that his connections and his unique knowledge and skill set enabled him to be a unique asset to Chiral, who wanted Darik around more and more. One day, Chiral told Darik that a cabinet position had opened up, and he advised Darik that good connections and good advice go a long way in the new government. So, Darik applied, and campaigned. All his connections and all his friends got him a long way, and he got the position on the cabinet, with a landslide victory. &lt;br /&gt;
&lt;br /&gt;
As the Jedi came and left due to their Dark Crusade, Darik became pretty friendly with the Prime Minister, who found that he needed someone with many contacts. Darik was asked to use his network of contacts to keep an eye on New Tython, and its underworld. Darik was inaugurated as Minister of Internal Security. He started working with the [[Sentinel Network]], effectively the external Security force, as well as [[Ooroo|Strike-team Ooroo]]. &lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Darik stands at average height, though his strong build can make him stick out of a crowd. His left shoulder is slightly more curvy and defined, due to it being a polished metal limb. His chest, back and arms are heavily covered in scars due to the harsh treatment he received during his time at Purity Rock. A particularly pronounced scar lies diagonally across his back, which he gained during his interrogation. His back was cut open by a blunt kitchen blade. Since his  rehabilitation into a working, democratic society, Darik has become less concerned in his fitness, so his abdominal composure isn&#039;t as pronounced as before, but he still poses an intimidating opponent in a fight.&lt;br /&gt;
&lt;br /&gt;
His black hair is ordinary, except for a slight cowlick on his left side. It is often kept unstyled, yet groomed. His hazel eyes are bright, and their lustre often inspires curiosity, but also hides a difficult past. They rarely show true happiness or joy. His jawline is rounded, and his cheekbone only slightly pronounced. In a crowd he is pretty much invisible, which benefits his job quite a bit. If inspected closely, he gives off an aura of quiet confidence, like he knows what he’s doing. He also has an air of knowledge and wisdom. Sometimes, when caught at a bad time, he looks incredibly weak and sorrowful. He is often in this state when in private, after thinking on his family.&lt;br /&gt;
&lt;br /&gt;
==Powers and Abilities==&lt;br /&gt;
Darik was a talented Engineer, and with his cybernetics, he still possesses the skills needed to successfully modify, repair, and potentially upgrade a speeder and some other vehicle types. However, his wounds and lack of practise means that he isn’t as good as he was. &lt;br /&gt;
&lt;br /&gt;
Darik has learned the ways to build a strong rapport with anyone pretty quickly. Either that, or he’s just a really nice guy. Since he started dabbling in Politics, he’s learnt the ins and outs of speech, so he can generally tell when someone is lying, or just being shifty. His work in Security probably just amplifies that effect.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Darik is confident, but isn’t headstrong. He knows his limits, just as much as he knows his strengths. He is kind and friendly, and often knows just how to make you smile. After being reminded of his family, even if it was just a vague reference, he sometimes seems to get a small cloud over his head. When this happens publicly, he tries to find somewhere private where he waits for the emotions to stop. &lt;br /&gt;
&lt;br /&gt;
He is a very resolute person: when he believes he is right, he will not change his position. He is also sensitive and thoughtful, helpful when determining the right from wrong, and also an endearing characteristic for his close friends.&lt;br /&gt;
&lt;br /&gt;
[[Category:Odan-Urr NPCs]]&lt;br /&gt;
[[Category:NPCs]]&lt;br /&gt;
[[Category:Return of the Light]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=139783</id>
		<title>Shadow Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=139783"/>
		<updated>2015-02-16T21:12:50Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=The Sentinel Network&lt;br /&gt;
|image=[[image:Sentinel-Shadow-Company.jpg|200px]]&lt;br /&gt;
|dates=[[30 ABY to 39 ABY#34_ABY|34 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|House Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
|type=Covert Intelligence&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=* [[New Tython]]&lt;br /&gt;
|nickname= The Shadow Company&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[starwars:74-Z Speeder Bike|74-Z Speeder Bikes]]&lt;br /&gt;
*[[starwars:QuietSnipe|QuietSnipes]]&lt;br /&gt;
*[[starwars:DC-15x Sniper|DC-15x Snipers]]&lt;br /&gt;
*Holo-Recorders&lt;br /&gt;
*[[starwars:Macro Binoculars]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Shadow Company have been an active asset in [[House Odan-Urr]] since [[34 ABY]]. Their primary job is to gather valuable intelligence, and report back to the House [[Summit]]. The team have a near-perfect record, with no major problems on any of their missions. They go to great lengths to accomplish their missions, doing so without putting any members in danger. Even when the mission seems like it is impossible, they somehow find a way to accomplish it, and bring their people home along with the valuable data. &lt;br /&gt;
&lt;br /&gt;
The house has the utmost respect for this team; they are described as being dedicated, and just DAMN GOOD. This team has been called on many occasions to perform missions that the House gives them without question. After the [[Liberation: Tides of freedom|Liberation]], the Network had gained enough members to reorganise themselves into two coherent sub-division: the Operatives and the Analysts. They each have unique roles, and this structure means that it is easier and more efficient.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Since the end of the [[Tenth Great Jedi War]], [[House Odan-Urr]] has felt the need for a team that can get in and gather information and get out without a trace. The Shadow Company is that team.&lt;br /&gt;
&lt;br /&gt;
In their early years, the Shadow Company was made up of artists and bar tenders, hailing from backwater worlds like [[starwars:Naboo|Naboo]], [[starwars:Onderon|Onderon]] and [[starwars:Nar Shadaa|Nar Shadaa]]. They were pulled into service by Odan-Urr, who sorely needed their assistance in the looming [[Great Jedi War]]. &lt;br /&gt;
&lt;br /&gt;
The Company was hand-picked by the Summit, as they displayed the right skills and mindset. They all had exposure to large quantities of people, and they had the potential to gather a plethora of information. Like any normal person, these people didn’t want to be dragged into a war. However, like many good heroes, they decided to face adversity and injustice. They grew sympathetic to Odan-Urr’s cause, and after a truly charismatic speech from the Quaestor, [[Ji]], they started their training. In the War, they aided the House greatly, providing brilliant information which helped the House hold their own.&lt;br /&gt;
&lt;br /&gt;
When the [[Dark Crusade]] had started to rage, the Company seemingly disbanded. They went underground, operating in secret, their existence only known to a few. When the Jedi returned in [[Liberation: Tides of freedom|Liberation]], they recognised the chance to help their planet’s welfare. They sent the Jedi information like floor plans and troop movements, which proved critical in a number of operations. At this point, the Jedi intelligence team, Strike Team [[Ooroo]], got in touch with the Company. Ooroo worked closely with them throughout the rest of the Liberation campaign, and forged a strong bond with the team, knowing that they fought for the same goal. The team continued to work alongside Ooroo, protecting the freedom and integrity of the innocent.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the fall of the [[Cy Thuron| False King]], the Shadow Company were recognised as heroes. They grew quickly, eventually gaining enough members to form a coherent intelligence network, reshuffling themselves into two sub-divisions. This proved very effective; their results improved massively. At this time they ran intelligence missions to check that the criminal networks on New Tython didn’t take any opportunities. During this period of peacetime, they consolidated their forces and trained their new forces. &lt;br /&gt;
&lt;br /&gt;
This was the point that the Shadow Company grew exponentially. They gained considerable support from the newly formed government, and were highly respected by the Jedi. At the request of the Jedi, and the agreement of the government, the Sentinel Network was created. Under one banner, the Network was the Company and a vast array of connections throughout the galaxy, controlled by spymasters. They reached out to people in key locations, infiltrated political places and contacted rebel cells in oppressed sectors. These sentinels watch, listen, and only occasionally act. They gather intel and wait to call in the Company or Ooroo. &lt;br /&gt;
&lt;br /&gt;
{{further|[[Sentinel Network]]}}&lt;br /&gt;
&lt;br /&gt;
Before long, tensions were building between the Houses and Clans, leading to the outbreak of another Great Jedi War. The Network worked arduously to gain intel about the enemies, but there was little to be done. There were few informants on [[starwars:Korriban|Korriban]], and the Company would not be much use in a fight with Jedi. However, they continued to gain information about their enemies.&lt;br /&gt;
&lt;br /&gt;
==The Role of the Company==&lt;br /&gt;
[[image:SC_HQ.jpg|300px|thumb|left|The location of the Company HQ is kept on a need-to-know basis]]&lt;br /&gt;
{{Quote|People always think that darkness is the absence of light. But it isn’t. Light is the absence of shadow. That is why we aim to rid the galaxy of darkness; so we can have light.| Gaelin Al Sorra, instructing new recruits.}}&lt;br /&gt;
&lt;br /&gt;
The Shadow Company have gained government support. The New Tython government now give the Company equipment and provide both political and militaristic targets for them to ‘investigate’. They are to be thorough, and very stealthy. They need to be undetectable. They need to avoid detection whilst on the job, and also they need to leave no trace of their activities. If the targets do not know that their data has been stolen, then there is no chance of a retaliation attack.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Operatives===&lt;br /&gt;
{{Quote|We are a team. We work together to make things good. We learn each others foibles and learn to react in any situation. Together. We can only be perfect when working together. So don’t split up, ever.| Durzo Es-Piera pep-talking the Operatives before a mission.}}&lt;br /&gt;
&lt;br /&gt;
The Operatives are the field agents of the Network. They are the infiltrators, sometimes working undercover to get to their designated mission area. They usually slice into terminals and, as a rule of thumb, extract all the information that they can. Others of the team look in particular for the information they have been sent to gather. There are also lookouts, and people are ready to be getaway drivers if need be. Each mission is unique, and the team is picked on their skills and potential.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Analysts===&lt;br /&gt;
[[image:Analysts_Terminal.jpg|200px|thumb|right|The government makes sure that the Analysts are kept with top-of-the-range technology to use.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Once asked to find out a piece of information, a good researcher would find it out quickly and efficiently. What makes us Analysts the best is that we find out everything there is to know about it, and we do it just as quickly.|Hail Gollins, advising his comrades}}&lt;br /&gt;
&lt;br /&gt;
The Analysts, well, analyse the data that the Operatives get. They interpret any ambiguous information, decrypt codes and draw conclusions. They are often the members that aren’t recognised for their contributions. The Analysts do the hard work of analysing the intel for enemy weaknesses, potential dangers. They operate their own missions, following leads and doing further recon on intriguing bits of information.&lt;br /&gt;
&lt;br /&gt;
The Analysts have a strong technical ability and are smart enough to crack ciphers, and have the critical thinking to be the detectives. They are able to go into the field as specialists, but lack the training of the Operatives, and so usually assist the Operatives by being nearby and using an encrypted calming to communicate with the recon team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
This team mainly uses Speeder Bikes to get in and out of their target site as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Each team of Operatives carried two types of Sniper Rifle. The most common rifle used was the [[starwars:QuietSnipe|QuietSnipe]], as this was both stealthy and helpful if their team got in a tricky situation. The snipers cover the advancement of the recon team, and they report any enemy troop movement that they can see. The other rifle is the [[starwars:DC-15x|DC-15x]], which is more useful over longer ranges, if the team is in a vulnerable position.&lt;br /&gt;
&lt;br /&gt;
Holo-Recorders so that they can record all information that is vital to the accomplishment of their mission, and be able to download all information and transmit it back to the House Leadership. Once the information is downloaded and sent, it is set up to automatically deleted, in the event of capture there is nothing that can be linked to espionage.&lt;br /&gt;
&lt;br /&gt;
Macro-Binoculars for looking at the target from several miles away, and have bearing, and distance to the target. Their binoculars have adjustable filters, allowing for night vision. This is to observe the movement of troops during the night and avoid them, especially night patrols. It is also possible for them to see in infra-red using these binoculars.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
They were trained by Bothans who are well known for their ability to get into an area and gather critical intelligence. They excelled quickly and rapidly in their training. Soon enough they were able to be given assignments, and sent out into the field and begin their fine work in observation and recon. During the training they were exposed to several different training missions, to which they were exposed to how they would deal with capture and interrogation. They also had to learn how to escape capture, and get back to their side and report of their findings.&lt;br /&gt;
&lt;br /&gt;
As the Network has now grown larger and has become more organised, so has its training of new recruits. Every three months, a batch of new recruits are sent on an intensive training course which prepares them for their assignments. Twice a year, the Network undertakes in large-scale training activities with Strike Team Ooroo. This helps the new and older members to adapt under new circumstances. In terms of covert intelligence gathering skills, the two groups are as good as each other.&lt;br /&gt;
&lt;br /&gt;
==Division Leaders==&lt;br /&gt;
&lt;br /&gt;
===Gaelin Al Sorra, Leader of the Network===&lt;br /&gt;
[[image:Gaelin_Al_Sorra.jpg|200px|thumb|left|Gaelin’s ID pass]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Human|Human]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gaelin leads the Network. He spends a lot of time meeting with the New Tython Government, and also collaborating with Strike Team Ooroo’s leader, [[Revak Kur]]. He has to authorise every mission, and know all the important intel so as to inform and advise the government and the Jedi.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Drink relaxes; drink persuades men to tell their secrets. Drink can save a world.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Gaelin was born in a slum on Nar Shadaa. When he was just a few years old, an old debt collector quickly orphaned him. He wandered the streets, crying and begging for food, but no-one gave anything. Gaelin decided to give up. He curled up outside a tavern and waited for death. The tavern’s owner came out and tried to shoo him away, but relented, giving the boy a place to rest and a job as the cleaner. Gaelin worked for this kind barkeep for years, going through the paces and eventually taking up bartending roles and earning a decent salary. One night, the barkeeper tried to stop a drunken bar fight that had gotten out of hand, and ended up getting fatally wounded. In his last words, the bartender left the tavern and all his savings to Gaelin. After a few frivolous nights flashing his cash, Gaelin learned the hard way that he should’t play with money. A local mobster had mugged Gaelin as he was trying to buy three speedsters, and Gaelin lost a third of the barkeeper’s savings. So Gaelin vowed to be sensible with the old man’s gift. He became a major stakeholder in two another taverns, and these bars eventually became regional hotspots. Gaelin started to make quite a bit of money. He still tended to his own bar, employing only the number of people that was needed. He built strong rapports with his regulars and his staff, and was respected. He met a woman, Fion’a and they fell in love. They had a daughter, Oliv’ya and Gaelin was happy. One day, his bar was attacked by a gang of miscreants. Gaelin had a blaster behind the bar, as every sensible bartender did, so he did what he could against them, but quite a few of his customers were hit in the crossfire. He then got a call that one of his other taverns was being attacked. Gaelin went there, hoping to surround the gang. However, by the time he got there, the gang had killed the bartender and were robbing it for every credit. Gaelin hid behind a doorstep division and slowly but surely took them all out. After checking that his other tavern was unharmed, he returned to his own bar. However when he got there, he realised that there were no customer alive. The remaining customers had been slaughtered in his absence. Sensing the danger, Gaelin thought first of his family. He vaulted the counter and made his way to find his wife. He found her with a gun to her head, held by a crazed Duros who made Gaelin put down his gun. Pleased to see that Gaelin was cooperating, the Duros shot Fion’a and then struck Oliv’ya hard to the temple. Gaelin then charged the Duros, knocking him to the ground and punching him over and over again, until the Duros was surely dead. He wasn’t found until the next day; he was silently weeping over the corpses of his family.&lt;br /&gt;
&lt;br /&gt;
It took Gaelin a long time to get over the deaths of his loved ones. But when he did, he had a passion. A passion for vengeance. He rebuilt his tavern empire, staffing it with reliable and good-natured people. He started to chat with his regulars about their lives. He realised that his regulars knew state secrets and black market dealerships. He started telling his staff to listen out for anything evil or unjust that their regulars said. He collaborated with them and built a huge amount of intel. After a few years, he was contacted by [[Odan-Urr]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Gaelin is an Human that’s getting old. He’s been there and done that, but he still has a fierce desire to provide intel to good people. After his wife and son died, he has gained many secrets, in order to do the justice that was never done for him. He is cool and calculating. He is relaxed in almost every situation, and is able to constantly emit an aura of confidence. His brow is often in a frown, giving the impression that he is constantly going through options. He is often described as detective. The Network see him as cool, calculated, and emotionless, but his close friends know him to be good-hearted and funny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durzo Es-Piera, Commander of the Operatives===&lt;br /&gt;
[[image:Durzo_Es-Piera.jpg|200px|thumb|right|Durzo, sitting in on a mission briefing]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Es-Piera coordinates the Operatives and usually is the one to hand-pick a team for a mission. He is a consultant on every mission, and is a trusted advisor to Gaelin. &lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: A pair of modified [[starwars: Macrobinoculars|Macrobinoculars]]&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Get in fast, get it done, get out. Simple.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Much of Durzo’s past is unknown. He declines to share any of it with anyone, even Gaelin. It is known that before New Tython, Durzo lived on Naboo, and that he had army training by the Naboo government, as well as covert training from the Intelligence minister. When Odan-Urr found him, he was working as a bodyguard to the queen, although he has hinted at doing many different jobs for the Naboo people, although the details of these assignments are unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Durzo is effective and efficient. His Operatives perform near-perfectly and Durzo doesn’t forget that. He can come across as rather arrogant about the reputation of his men, particularly when challenged by Humans. He does have a dislike towards Humans. Durzo talks rather bluntly to Gaelin, a Human, but this sometimes-brutal honesty is a quality that Al Sorra likes from his commander. Gaelin’s respect for Durzo has made Gaelin the only Human that Durzo likes. He can appear cold and arrogant sometimes, but he has a profound concept of justice, and does everything accurately and well. He can come across as strict, but he is just drilling his Operatives to within perfect espionage parameters. &lt;br /&gt;
&lt;br /&gt;
===Hail Gollins, Chief Analyst===&lt;br /&gt;
[[image:Hail_Gollins.jpg|200px|thumb|left|A portrait of Hail, commissioned by his family before he left.]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Sullustan|Sullustan]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gollins coordinates the Analysts. He’s a very talented slicer, and has an eye for patterns. He is a senior consultant on all Analyst activities and reports to Gaelin Al Sorra personally. &lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “There is always more to something, no matter how hard you look.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Hail was born into an upper-class family on Bothawui, but as he grew up, Hail showed a talent for crime-calving and pattern-spotting. His intellect didn&#039;t lend itself to the political diplomacy of upper-class life. His parents tried to hide him from their meetings, and eventually, he confronted them. Many similar arguments followed, ending up with Hail leaving the planet to find a place where he was valued. He found a home on Onderon, and a secure job as a intelligence analyst for the government. He was very successful, however on his last mission, when he was undercover, they were found out. Their safe house was attacked, and it ended up with Hail was taken as a hostage. After several failed attempts to ransom him back to the government,the gang of criminals decided that they didn&#039;t want him back. So they beat him badly, then threw him on the street. After laying low for a few weeks, Hail started as a small-scale private detective. He also learned to sing, and performed for money. This gave him a wide circle of acquaintances, and one day, one of the acquaintances directed him to Odan-Urr, who hired him into their Shadow Company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Hail Gollins is a hard worker. He is an avid puzzle-doer, and he has challenged his men several times to find a puzzle that he can’t crack. He has won all of the challenges so far. His brain seems to be able to adapt to most situations, and analyse any encryption or situation from multiple viewpoints is a matter of seconds. He seems able to make connections and find the answers in record time, a real feat of brainpower. His detective skills are legendary among the Company. His intellect is vast, though as he has had to absorb so much intel, he has begun to rely upon data pads for the storage of intel and information, no longer trusting himself with valuable information. He works hard to complete a task, then goes beyond it to find the seemingly insignificant details. &lt;br /&gt;
&lt;br /&gt;
==Planets Visited==&lt;br /&gt;
===Onderon===&lt;br /&gt;
Establishing the location for House Odan-Urr and reporting back to Ji and the rest of the leadership.&lt;br /&gt;
Observation and Recon missions during the recent Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
===Begeren===&lt;br /&gt;
&lt;br /&gt;
They aided the Jedi in Grand Master Muz Ashen’s quest for Sith relics.&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The team is now located on New Tython as the primary branch of the New Tythonian government.&lt;br /&gt;
 &lt;br /&gt;
Their HQ is covert. It is a forgettable cantina, which has hidden security and a secret doorway which leads into an underground facility.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=139782</id>
		<title>Shadow Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=139782"/>
		<updated>2015-02-16T21:11:53Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: removing {{Imageless}} tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Military Unit&lt;br /&gt;
|unit_name=The Sentinel Network&lt;br /&gt;
|image=[[image:Sentinel-Shadow-Company.jpg|200px|thumb]]&lt;br /&gt;
|dates=[[30 ABY to 39 ABY#34_ABY|34 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|House Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
|type=Covert Intelligence&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=* [[New Tython]]&lt;br /&gt;
|nickname= The Shadow Company&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[starwars:74-Z Speeder Bike|74-Z Speeder Bikes]]&lt;br /&gt;
*[[starwars:QuietSnipe|QuietSnipes]]&lt;br /&gt;
*[[starwars:DC-15x Sniper|DC-15x Snipers]]&lt;br /&gt;
*Holo-Recorders&lt;br /&gt;
*[[starwars:Macro Binoculars]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Shadow Company have been an active asset in [[House Odan-Urr]] since [[34 ABY]]. Their primary job is to gather valuable intelligence, and report back to the House [[Summit]]. The team have a near-perfect record, with no major problems on any of their missions. They go to great lengths to accomplish their missions, doing so without putting any members in danger. Even when the mission seems like it is impossible, they somehow find a way to accomplish it, and bring their people home along with the valuable data. &lt;br /&gt;
&lt;br /&gt;
The house has the utmost respect for this team; they are described as being dedicated, and just DAMN GOOD. This team has been called on many occasions to perform missions that the House gives them without question. After the [[Liberation: Tides of freedom|Liberation]], the Network had gained enough members to reorganise themselves into two coherent sub-division: the Operatives and the Analysts. They each have unique roles, and this structure means that it is easier and more efficient.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Since the end of the [[Tenth Great Jedi War]], [[House Odan-Urr]] has felt the need for a team that can get in and gather information and get out without a trace. The Shadow Company is that team.&lt;br /&gt;
&lt;br /&gt;
In their early years, the Shadow Company was made up of artists and bar tenders, hailing from backwater worlds like [[starwars:Naboo|Naboo]], [[starwars:Onderon|Onderon]] and [[starwars:Nar Shadaa|Nar Shadaa]]. They were pulled into service by Odan-Urr, who sorely needed their assistance in the looming [[Great Jedi War]]. &lt;br /&gt;
&lt;br /&gt;
The Company was hand-picked by the Summit, as they displayed the right skills and mindset. They all had exposure to large quantities of people, and they had the potential to gather a plethora of information. Like any normal person, these people didn’t want to be dragged into a war. However, like many good heroes, they decided to face adversity and injustice. They grew sympathetic to Odan-Urr’s cause, and after a truly charismatic speech from the Quaestor, [[Ji]], they started their training. In the War, they aided the House greatly, providing brilliant information which helped the House hold their own.&lt;br /&gt;
&lt;br /&gt;
When the [[Dark Crusade]] had started to rage, the Company seemingly disbanded. They went underground, operating in secret, their existence only known to a few. When the Jedi returned in [[Liberation: Tides of freedom|Liberation]], they recognised the chance to help their planet’s welfare. They sent the Jedi information like floor plans and troop movements, which proved critical in a number of operations. At this point, the Jedi intelligence team, Strike Team [[Ooroo]], got in touch with the Company. Ooroo worked closely with them throughout the rest of the Liberation campaign, and forged a strong bond with the team, knowing that they fought for the same goal. The team continued to work alongside Ooroo, protecting the freedom and integrity of the innocent.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the fall of the [[Cy Thuron| False King]], the Shadow Company were recognised as heroes. They grew quickly, eventually gaining enough members to form a coherent intelligence network, reshuffling themselves into two sub-divisions. This proved very effective; their results improved massively. At this time they ran intelligence missions to check that the criminal networks on New Tython didn’t take any opportunities. During this period of peacetime, they consolidated their forces and trained their new forces. &lt;br /&gt;
&lt;br /&gt;
This was the point that the Shadow Company grew exponentially. They gained considerable support from the newly formed government, and were highly respected by the Jedi. At the request of the Jedi, and the agreement of the government, the Sentinel Network was created. Under one banner, the Network was the Company and a vast array of connections throughout the galaxy, controlled by spymasters. They reached out to people in key locations, infiltrated political places and contacted rebel cells in oppressed sectors. These sentinels watch, listen, and only occasionally act. They gather intel and wait to call in the Company or Ooroo. &lt;br /&gt;
&lt;br /&gt;
{{further|[[Sentinel Network]]}}&lt;br /&gt;
&lt;br /&gt;
Before long, tensions were building between the Houses and Clans, leading to the outbreak of another Great Jedi War. The Network worked arduously to gain intel about the enemies, but there was little to be done. There were few informants on [[starwars:Korriban|Korriban]], and the Company would not be much use in a fight with Jedi. However, they continued to gain information about their enemies.&lt;br /&gt;
&lt;br /&gt;
==The Role of the Company==&lt;br /&gt;
[[image:SC_HQ.jpg|300px|thumb|left|The location of the Company HQ is kept on a need-to-know basis]]&lt;br /&gt;
{{Quote|People always think that darkness is the absence of light. But it isn’t. Light is the absence of shadow. That is why we aim to rid the galaxy of darkness; so we can have light.| Gaelin Al Sorra, instructing new recruits.}}&lt;br /&gt;
&lt;br /&gt;
The Shadow Company have gained government support. The New Tython government now give the Company equipment and provide both political and militaristic targets for them to ‘investigate’. They are to be thorough, and very stealthy. They need to be undetectable. They need to avoid detection whilst on the job, and also they need to leave no trace of their activities. If the targets do not know that their data has been stolen, then there is no chance of a retaliation attack.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Operatives===&lt;br /&gt;
{{Quote|We are a team. We work together to make things good. We learn each others foibles and learn to react in any situation. Together. We can only be perfect when working together. So don’t split up, ever.| Durzo Es-Piera pep-talking the Operatives before a mission.}}&lt;br /&gt;
&lt;br /&gt;
The Operatives are the field agents of the Network. They are the infiltrators, sometimes working undercover to get to their designated mission area. They usually slice into terminals and, as a rule of thumb, extract all the information that they can. Others of the team look in particular for the information they have been sent to gather. There are also lookouts, and people are ready to be getaway drivers if need be. Each mission is unique, and the team is picked on their skills and potential.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Analysts===&lt;br /&gt;
[[image:Analysts_Terminal.jpg|200px|thumb|right|The government makes sure that the Analysts are kept with top-of-the-range technology to use.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Once asked to find out a piece of information, a good researcher would find it out quickly and efficiently. What makes us Analysts the best is that we find out everything there is to know about it, and we do it just as quickly.|Hail Gollins, advising his comrades}}&lt;br /&gt;
&lt;br /&gt;
The Analysts, well, analyse the data that the Operatives get. They interpret any ambiguous information, decrypt codes and draw conclusions. They are often the members that aren’t recognised for their contributions. The Analysts do the hard work of analysing the intel for enemy weaknesses, potential dangers. They operate their own missions, following leads and doing further recon on intriguing bits of information.&lt;br /&gt;
&lt;br /&gt;
The Analysts have a strong technical ability and are smart enough to crack ciphers, and have the critical thinking to be the detectives. They are able to go into the field as specialists, but lack the training of the Operatives, and so usually assist the Operatives by being nearby and using an encrypted calming to communicate with the recon team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
This team mainly uses Speeder Bikes to get in and out of their target site as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Each team of Operatives carried two types of Sniper Rifle. The most common rifle used was the [[starwars:QuietSnipe|QuietSnipe]], as this was both stealthy and helpful if their team got in a tricky situation. The snipers cover the advancement of the recon team, and they report any enemy troop movement that they can see. The other rifle is the [[starwars:DC-15x|DC-15x]], which is more useful over longer ranges, if the team is in a vulnerable position.&lt;br /&gt;
&lt;br /&gt;
Holo-Recorders so that they can record all information that is vital to the accomplishment of their mission, and be able to download all information and transmit it back to the House Leadership. Once the information is downloaded and sent, it is set up to automatically deleted, in the event of capture there is nothing that can be linked to espionage.&lt;br /&gt;
&lt;br /&gt;
Macro-Binoculars for looking at the target from several miles away, and have bearing, and distance to the target. Their binoculars have adjustable filters, allowing for night vision. This is to observe the movement of troops during the night and avoid them, especially night patrols. It is also possible for them to see in infra-red using these binoculars.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
They were trained by Bothans who are well known for their ability to get into an area and gather critical intelligence. They excelled quickly and rapidly in their training. Soon enough they were able to be given assignments, and sent out into the field and begin their fine work in observation and recon. During the training they were exposed to several different training missions, to which they were exposed to how they would deal with capture and interrogation. They also had to learn how to escape capture, and get back to their side and report of their findings.&lt;br /&gt;
&lt;br /&gt;
As the Network has now grown larger and has become more organised, so has its training of new recruits. Every three months, a batch of new recruits are sent on an intensive training course which prepares them for their assignments. Twice a year, the Network undertakes in large-scale training activities with Strike Team Ooroo. This helps the new and older members to adapt under new circumstances. In terms of covert intelligence gathering skills, the two groups are as good as each other.&lt;br /&gt;
&lt;br /&gt;
==Division Leaders==&lt;br /&gt;
&lt;br /&gt;
===Gaelin Al Sorra, Leader of the Network===&lt;br /&gt;
[[image:Gaelin_Al_Sorra.jpg|200px|thumb|left|Gaelin’s ID pass]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Human|Human]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gaelin leads the Network. He spends a lot of time meeting with the New Tython Government, and also collaborating with Strike Team Ooroo’s leader, [[Revak Kur]]. He has to authorise every mission, and know all the important intel so as to inform and advise the government and the Jedi.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Drink relaxes; drink persuades men to tell their secrets. Drink can save a world.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Gaelin was born in a slum on Nar Shadaa. When he was just a few years old, an old debt collector quickly orphaned him. He wandered the streets, crying and begging for food, but no-one gave anything. Gaelin decided to give up. He curled up outside a tavern and waited for death. The tavern’s owner came out and tried to shoo him away, but relented, giving the boy a place to rest and a job as the cleaner. Gaelin worked for this kind barkeep for years, going through the paces and eventually taking up bartending roles and earning a decent salary. One night, the barkeeper tried to stop a drunken bar fight that had gotten out of hand, and ended up getting fatally wounded. In his last words, the bartender left the tavern and all his savings to Gaelin. After a few frivolous nights flashing his cash, Gaelin learned the hard way that he should’t play with money. A local mobster had mugged Gaelin as he was trying to buy three speedsters, and Gaelin lost a third of the barkeeper’s savings. So Gaelin vowed to be sensible with the old man’s gift. He became a major stakeholder in two another taverns, and these bars eventually became regional hotspots. Gaelin started to make quite a bit of money. He still tended to his own bar, employing only the number of people that was needed. He built strong rapports with his regulars and his staff, and was respected. He met a woman, Fion’a and they fell in love. They had a daughter, Oliv’ya and Gaelin was happy. One day, his bar was attacked by a gang of miscreants. Gaelin had a blaster behind the bar, as every sensible bartender did, so he did what he could against them, but quite a few of his customers were hit in the crossfire. He then got a call that one of his other taverns was being attacked. Gaelin went there, hoping to surround the gang. However, by the time he got there, the gang had killed the bartender and were robbing it for every credit. Gaelin hid behind a doorstep division and slowly but surely took them all out. After checking that his other tavern was unharmed, he returned to his own bar. However when he got there, he realised that there were no customer alive. The remaining customers had been slaughtered in his absence. Sensing the danger, Gaelin thought first of his family. He vaulted the counter and made his way to find his wife. He found her with a gun to her head, held by a crazed Duros who made Gaelin put down his gun. Pleased to see that Gaelin was cooperating, the Duros shot Fion’a and then struck Oliv’ya hard to the temple. Gaelin then charged the Duros, knocking him to the ground and punching him over and over again, until the Duros was surely dead. He wasn’t found until the next day; he was silently weeping over the corpses of his family.&lt;br /&gt;
&lt;br /&gt;
It took Gaelin a long time to get over the deaths of his loved ones. But when he did, he had a passion. A passion for vengeance. He rebuilt his tavern empire, staffing it with reliable and good-natured people. He started to chat with his regulars about their lives. He realised that his regulars knew state secrets and black market dealerships. He started telling his staff to listen out for anything evil or unjust that their regulars said. He collaborated with them and built a huge amount of intel. After a few years, he was contacted by [[Odan-Urr]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Gaelin is an Human that’s getting old. He’s been there and done that, but he still has a fierce desire to provide intel to good people. After his wife and son died, he has gained many secrets, in order to do the justice that was never done for him. He is cool and calculating. He is relaxed in almost every situation, and is able to constantly emit an aura of confidence. His brow is often in a frown, giving the impression that he is constantly going through options. He is often described as detective. The Network see him as cool, calculated, and emotionless, but his close friends know him to be good-hearted and funny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durzo Es-Piera, Commander of the Operatives===&lt;br /&gt;
[[image:Durzo_Es-Piera.jpg|200px|thumb|right|Durzo, sitting in on a mission briefing]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Es-Piera coordinates the Operatives and usually is the one to hand-pick a team for a mission. He is a consultant on every mission, and is a trusted advisor to Gaelin. &lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: A pair of modified [[starwars: Macrobinoculars|Macrobinoculars]]&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Get in fast, get it done, get out. Simple.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Much of Durzo’s past is unknown. He declines to share any of it with anyone, even Gaelin. It is known that before New Tython, Durzo lived on Naboo, and that he had army training by the Naboo government, as well as covert training from the Intelligence minister. When Odan-Urr found him, he was working as a bodyguard to the queen, although he has hinted at doing many different jobs for the Naboo people, although the details of these assignments are unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Durzo is effective and efficient. His Operatives perform near-perfectly and Durzo doesn’t forget that. He can come across as rather arrogant about the reputation of his men, particularly when challenged by Humans. He does have a dislike towards Humans. Durzo talks rather bluntly to Gaelin, a Human, but this sometimes-brutal honesty is a quality that Al Sorra likes from his commander. Gaelin’s respect for Durzo has made Gaelin the only Human that Durzo likes. He can appear cold and arrogant sometimes, but he has a profound concept of justice, and does everything accurately and well. He can come across as strict, but he is just drilling his Operatives to within perfect espionage parameters. &lt;br /&gt;
&lt;br /&gt;
===Hail Gollins, Chief Analyst===&lt;br /&gt;
[[image:Hail_Gollins.jpg|200px|thumb|left|A portrait of Hail, commissioned by his family before he left.]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Sullustan|Sullustan]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gollins coordinates the Analysts. He’s a very talented slicer, and has an eye for patterns. He is a senior consultant on all Analyst activities and reports to Gaelin Al Sorra personally. &lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “There is always more to something, no matter how hard you look.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Hail was born into an upper-class family on Bothawui, but as he grew up, Hail showed a talent for crime-calving and pattern-spotting. His intellect didn&#039;t lend itself to the political diplomacy of upper-class life. His parents tried to hide him from their meetings, and eventually, he confronted them. Many similar arguments followed, ending up with Hail leaving the planet to find a place where he was valued. He found a home on Onderon, and a secure job as a intelligence analyst for the government. He was very successful, however on his last mission, when he was undercover, they were found out. Their safe house was attacked, and it ended up with Hail was taken as a hostage. After several failed attempts to ransom him back to the government,the gang of criminals decided that they didn&#039;t want him back. So they beat him badly, then threw him on the street. After laying low for a few weeks, Hail started as a small-scale private detective. He also learned to sing, and performed for money. This gave him a wide circle of acquaintances, and one day, one of the acquaintances directed him to Odan-Urr, who hired him into their Shadow Company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Hail Gollins is a hard worker. He is an avid puzzle-doer, and he has challenged his men several times to find a puzzle that he can’t crack. He has won all of the challenges so far. His brain seems to be able to adapt to most situations, and analyse any encryption or situation from multiple viewpoints is a matter of seconds. He seems able to make connections and find the answers in record time, a real feat of brainpower. His detective skills are legendary among the Company. His intellect is vast, though as he has had to absorb so much intel, he has begun to rely upon data pads for the storage of intel and information, no longer trusting himself with valuable information. He works hard to complete a task, then goes beyond it to find the seemingly insignificant details. &lt;br /&gt;
&lt;br /&gt;
==Planets Visited==&lt;br /&gt;
===Onderon===&lt;br /&gt;
Establishing the location for House Odan-Urr and reporting back to Ji and the rest of the leadership.&lt;br /&gt;
Observation and Recon missions during the recent Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
===Begeren===&lt;br /&gt;
&lt;br /&gt;
They aided the Jedi in Grand Master Muz Ashen’s quest for Sith relics.&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The team is now located on New Tython as the primary branch of the New Tythonian government.&lt;br /&gt;
 &lt;br /&gt;
Their HQ is covert. It is a forgettable cantina, which has hidden security and a secret doorway which leads into an underground facility.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=139781</id>
		<title>Shadow Company</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Company&amp;diff=139781"/>
		<updated>2015-02-16T21:11:27Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: Major lore update, added pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Imageless}}&lt;br /&gt;
{{Military Unit&lt;br /&gt;
|unit_name=The Sentinel Network&lt;br /&gt;
|image=[[image:Sentinel-Shadow-Company.jpg|200px|thumb]]&lt;br /&gt;
|dates=[[30 ABY to 39 ABY#34_ABY|34 ABY]] - present&lt;br /&gt;
|country=&lt;br /&gt;
|allegiance=[[Odan-Urr|House Odan-Urr]]&lt;br /&gt;
|branch=*Army&lt;br /&gt;
|type=Covert Intelligence&lt;br /&gt;
|role=&lt;br /&gt;
|size=&lt;br /&gt;
|command_structure=&lt;br /&gt;
|garrison=* [[New Tython]]&lt;br /&gt;
|nickname= The Shadow Company&lt;br /&gt;
|patron=&lt;br /&gt;
|motto=&lt;br /&gt;
|colors=&lt;br /&gt;
|march=&lt;br /&gt;
|mascot=&lt;br /&gt;
|anniversaries=&lt;br /&gt;
|equipment=*[[starwars:74-Z Speeder Bike|74-Z Speeder Bikes]]&lt;br /&gt;
*[[starwars:QuietSnipe|QuietSnipes]]&lt;br /&gt;
*[[starwars:DC-15x Sniper|DC-15x Snipers]]&lt;br /&gt;
*Holo-Recorders&lt;br /&gt;
*[[starwars:Macro Binoculars]]&lt;br /&gt;
|battles=&lt;br /&gt;
|decorations=&lt;br /&gt;
|battle_honors=&lt;br /&gt;
|commanders=&lt;br /&gt;
|notable_commanders=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Shadow Company have been an active asset in [[House Odan-Urr]] since [[34 ABY]]. Their primary job is to gather valuable intelligence, and report back to the House [[Summit]]. The team have a near-perfect record, with no major problems on any of their missions. They go to great lengths to accomplish their missions, doing so without putting any members in danger. Even when the mission seems like it is impossible, they somehow find a way to accomplish it, and bring their people home along with the valuable data. &lt;br /&gt;
&lt;br /&gt;
The house has the utmost respect for this team; they are described as being dedicated, and just DAMN GOOD. This team has been called on many occasions to perform missions that the House gives them without question. After the [[Liberation: Tides of freedom|Liberation]], the Network had gained enough members to reorganise themselves into two coherent sub-division: the Operatives and the Analysts. They each have unique roles, and this structure means that it is easier and more efficient.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Since the end of the [[Tenth Great Jedi War]], [[House Odan-Urr]] has felt the need for a team that can get in and gather information and get out without a trace. The Shadow Company is that team.&lt;br /&gt;
&lt;br /&gt;
In their early years, the Shadow Company was made up of artists and bar tenders, hailing from backwater worlds like [[starwars:Naboo|Naboo]], [[starwars:Onderon|Onderon]] and [[starwars:Nar Shadaa|Nar Shadaa]]. They were pulled into service by Odan-Urr, who sorely needed their assistance in the looming [[Great Jedi War]]. &lt;br /&gt;
&lt;br /&gt;
The Company was hand-picked by the Summit, as they displayed the right skills and mindset. They all had exposure to large quantities of people, and they had the potential to gather a plethora of information. Like any normal person, these people didn’t want to be dragged into a war. However, like many good heroes, they decided to face adversity and injustice. They grew sympathetic to Odan-Urr’s cause, and after a truly charismatic speech from the Quaestor, [[Ji]], they started their training. In the War, they aided the House greatly, providing brilliant information which helped the House hold their own.&lt;br /&gt;
&lt;br /&gt;
When the [[Dark Crusade]] had started to rage, the Company seemingly disbanded. They went underground, operating in secret, their existence only known to a few. When the Jedi returned in [[Liberation: Tides of freedom|Liberation]], they recognised the chance to help their planet’s welfare. They sent the Jedi information like floor plans and troop movements, which proved critical in a number of operations. At this point, the Jedi intelligence team, Strike Team [[Ooroo]], got in touch with the Company. Ooroo worked closely with them throughout the rest of the Liberation campaign, and forged a strong bond with the team, knowing that they fought for the same goal. The team continued to work alongside Ooroo, protecting the freedom and integrity of the innocent.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the fall of the [[Cy Thuron| False King]], the Shadow Company were recognised as heroes. They grew quickly, eventually gaining enough members to form a coherent intelligence network, reshuffling themselves into two sub-divisions. This proved very effective; their results improved massively. At this time they ran intelligence missions to check that the criminal networks on New Tython didn’t take any opportunities. During this period of peacetime, they consolidated their forces and trained their new forces. &lt;br /&gt;
&lt;br /&gt;
This was the point that the Shadow Company grew exponentially. They gained considerable support from the newly formed government, and were highly respected by the Jedi. At the request of the Jedi, and the agreement of the government, the Sentinel Network was created. Under one banner, the Network was the Company and a vast array of connections throughout the galaxy, controlled by spymasters. They reached out to people in key locations, infiltrated political places and contacted rebel cells in oppressed sectors. These sentinels watch, listen, and only occasionally act. They gather intel and wait to call in the Company or Ooroo. &lt;br /&gt;
&lt;br /&gt;
{{further|[[Sentinel Network]]}}&lt;br /&gt;
&lt;br /&gt;
Before long, tensions were building between the Houses and Clans, leading to the outbreak of another Great Jedi War. The Network worked arduously to gain intel about the enemies, but there was little to be done. There were few informants on [[starwars:Korriban|Korriban]], and the Company would not be much use in a fight with Jedi. However, they continued to gain information about their enemies.&lt;br /&gt;
&lt;br /&gt;
==The Role of the Company==&lt;br /&gt;
[[image:SC_HQ.jpg|300px|thumb|left|The location of the Company HQ is kept on a need-to-know basis]]&lt;br /&gt;
{{Quote|People always think that darkness is the absence of light. But it isn’t. Light is the absence of shadow. That is why we aim to rid the galaxy of darkness; so we can have light.| Gaelin Al Sorra, instructing new recruits.}}&lt;br /&gt;
&lt;br /&gt;
The Shadow Company have gained government support. The New Tython government now give the Company equipment and provide both political and militaristic targets for them to ‘investigate’. They are to be thorough, and very stealthy. They need to be undetectable. They need to avoid detection whilst on the job, and also they need to leave no trace of their activities. If the targets do not know that their data has been stolen, then there is no chance of a retaliation attack.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Operatives===&lt;br /&gt;
{{Quote|We are a team. We work together to make things good. We learn each others foibles and learn to react in any situation. Together. We can only be perfect when working together. So don’t split up, ever.| Durzo Es-Piera pep-talking the Operatives before a mission.}}&lt;br /&gt;
&lt;br /&gt;
The Operatives are the field agents of the Network. They are the infiltrators, sometimes working undercover to get to their designated mission area. They usually slice into terminals and, as a rule of thumb, extract all the information that they can. Others of the team look in particular for the information they have been sent to gather. There are also lookouts, and people are ready to be getaway drivers if need be. Each mission is unique, and the team is picked on their skills and potential.&lt;br /&gt;
&lt;br /&gt;
===The Role of the Analysts===&lt;br /&gt;
[[image:Analysts_Terminal.jpg|200px|thumb|right|The government makes sure that the Analysts are kept with top-of-the-range technology to use.]]&lt;br /&gt;
&lt;br /&gt;
{{Quote|Once asked to find out a piece of information, a good researcher would find it out quickly and efficiently. What makes us Analysts the best is that we find out everything there is to know about it, and we do it just as quickly.|Hail Gollins, advising his comrades}}&lt;br /&gt;
&lt;br /&gt;
The Analysts, well, analyse the data that the Operatives get. They interpret any ambiguous information, decrypt codes and draw conclusions. They are often the members that aren’t recognised for their contributions. The Analysts do the hard work of analysing the intel for enemy weaknesses, potential dangers. They operate their own missions, following leads and doing further recon on intriguing bits of information.&lt;br /&gt;
&lt;br /&gt;
The Analysts have a strong technical ability and are smart enough to crack ciphers, and have the critical thinking to be the detectives. They are able to go into the field as specialists, but lack the training of the Operatives, and so usually assist the Operatives by being nearby and using an encrypted calming to communicate with the recon team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
This team mainly uses Speeder Bikes to get in and out of their target site as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Each team of Operatives carried two types of Sniper Rifle. The most common rifle used was the [[starwars:QuietSnipe|QuietSnipe]], as this was both stealthy and helpful if their team got in a tricky situation. The snipers cover the advancement of the recon team, and they report any enemy troop movement that they can see. The other rifle is the [[starwars:DC-15x|DC-15x]], which is more useful over longer ranges, if the team is in a vulnerable position.&lt;br /&gt;
&lt;br /&gt;
Holo-Recorders so that they can record all information that is vital to the accomplishment of their mission, and be able to download all information and transmit it back to the House Leadership. Once the information is downloaded and sent, it is set up to automatically deleted, in the event of capture there is nothing that can be linked to espionage.&lt;br /&gt;
&lt;br /&gt;
Macro-Binoculars for looking at the target from several miles away, and have bearing, and distance to the target. Their binoculars have adjustable filters, allowing for night vision. This is to observe the movement of troops during the night and avoid them, especially night patrols. It is also possible for them to see in infra-red using these binoculars.&lt;br /&gt;
&lt;br /&gt;
==Training==&lt;br /&gt;
They were trained by Bothans who are well known for their ability to get into an area and gather critical intelligence. They excelled quickly and rapidly in their training. Soon enough they were able to be given assignments, and sent out into the field and begin their fine work in observation and recon. During the training they were exposed to several different training missions, to which they were exposed to how they would deal with capture and interrogation. They also had to learn how to escape capture, and get back to their side and report of their findings.&lt;br /&gt;
&lt;br /&gt;
As the Network has now grown larger and has become more organised, so has its training of new recruits. Every three months, a batch of new recruits are sent on an intensive training course which prepares them for their assignments. Twice a year, the Network undertakes in large-scale training activities with Strike Team Ooroo. This helps the new and older members to adapt under new circumstances. In terms of covert intelligence gathering skills, the two groups are as good as each other.&lt;br /&gt;
&lt;br /&gt;
==Division Leaders==&lt;br /&gt;
&lt;br /&gt;
===Gaelin Al Sorra, Leader of the Network===&lt;br /&gt;
[[image:Gaelin_Al_Sorra.jpg|200px|thumb|left|Gaelin’s ID pass]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Human|Human]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gaelin leads the Network. He spends a lot of time meeting with the New Tython Government, and also collaborating with Strike Team Ooroo’s leader, [[Revak Kur]]. He has to authorise every mission, and know all the important intel so as to inform and advise the government and the Jedi.&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Drink relaxes; drink persuades men to tell their secrets. Drink can save a world.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Gaelin was born in a slum on Nar Shadaa. When he was just a few years old, an old debt collector quickly orphaned him. He wandered the streets, crying and begging for food, but no-one gave anything. Gaelin decided to give up. He curled up outside a tavern and waited for death. The tavern’s owner came out and tried to shoo him away, but relented, giving the boy a place to rest and a job as the cleaner. Gaelin worked for this kind barkeep for years, going through the paces and eventually taking up bartending roles and earning a decent salary. One night, the barkeeper tried to stop a drunken bar fight that had gotten out of hand, and ended up getting fatally wounded. In his last words, the bartender left the tavern and all his savings to Gaelin. After a few frivolous nights flashing his cash, Gaelin learned the hard way that he should’t play with money. A local mobster had mugged Gaelin as he was trying to buy three speedsters, and Gaelin lost a third of the barkeeper’s savings. So Gaelin vowed to be sensible with the old man’s gift. He became a major stakeholder in two another taverns, and these bars eventually became regional hotspots. Gaelin started to make quite a bit of money. He still tended to his own bar, employing only the number of people that was needed. He built strong rapports with his regulars and his staff, and was respected. He met a woman, Fion’a and they fell in love. They had a daughter, Oliv’ya and Gaelin was happy. One day, his bar was attacked by a gang of miscreants. Gaelin had a blaster behind the bar, as every sensible bartender did, so he did what he could against them, but quite a few of his customers were hit in the crossfire. He then got a call that one of his other taverns was being attacked. Gaelin went there, hoping to surround the gang. However, by the time he got there, the gang had killed the bartender and were robbing it for every credit. Gaelin hid behind a doorstep division and slowly but surely took them all out. After checking that his other tavern was unharmed, he returned to his own bar. However when he got there, he realised that there were no customer alive. The remaining customers had been slaughtered in his absence. Sensing the danger, Gaelin thought first of his family. He vaulted the counter and made his way to find his wife. He found her with a gun to her head, held by a crazed Duros who made Gaelin put down his gun. Pleased to see that Gaelin was cooperating, the Duros shot Fion’a and then struck Oliv’ya hard to the temple. Gaelin then charged the Duros, knocking him to the ground and punching him over and over again, until the Duros was surely dead. He wasn’t found until the next day; he was silently weeping over the corpses of his family.&lt;br /&gt;
&lt;br /&gt;
It took Gaelin a long time to get over the deaths of his loved ones. But when he did, he had a passion. A passion for vengeance. He rebuilt his tavern empire, staffing it with reliable and good-natured people. He started to chat with his regulars about their lives. He realised that his regulars knew state secrets and black market dealerships. He started telling his staff to listen out for anything evil or unjust that their regulars said. He collaborated with them and built a huge amount of intel. After a few years, he was contacted by [[Odan-Urr]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Gaelin is an Human that’s getting old. He’s been there and done that, but he still has a fierce desire to provide intel to good people. After his wife and son died, he has gained many secrets, in order to do the justice that was never done for him. He is cool and calculating. He is relaxed in almost every situation, and is able to constantly emit an aura of confidence. His brow is often in a frown, giving the impression that he is constantly going through options. He is often described as detective. The Network see him as cool, calculated, and emotionless, but his close friends know him to be good-hearted and funny. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Durzo Es-Piera, Commander of the Operatives===&lt;br /&gt;
[[image:Durzo_Es-Piera.jpg|200px|thumb|right|Durzo, sitting in on a mission briefing]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Es-Piera coordinates the Operatives and usually is the one to hand-pick a team for a mission. He is a consultant on every mission, and is a trusted advisor to Gaelin. &lt;br /&gt;
*&#039;&#039;&#039;Equipment&#039;&#039;&#039;: A pair of modified [[starwars: Macrobinoculars|Macrobinoculars]]&lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “Get in fast, get it done, get out. Simple.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Much of Durzo’s past is unknown. He declines to share any of it with anyone, even Gaelin. It is known that before New Tython, Durzo lived on Naboo, and that he had army training by the Naboo government, as well as covert training from the Intelligence minister. When Odan-Urr found him, he was working as a bodyguard to the queen, although he has hinted at doing many different jobs for the Naboo people, although the details of these assignments are unknown.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Durzo is effective and efficient. His Operatives perform near-perfectly and Durzo doesn’t forget that. He can come across as rather arrogant about the reputation of his men, particularly when challenged by Humans. He does have a dislike towards Humans. Durzo talks rather bluntly to Gaelin, a Human, but this sometimes-brutal honesty is a quality that Al Sorra likes from his commander. Gaelin’s respect for Durzo has made Gaelin the only Human that Durzo likes. He can appear cold and arrogant sometimes, but he has a profound concept of justice, and does everything accurately and well. He can come across as strict, but he is just drilling his Operatives to within perfect espionage parameters. &lt;br /&gt;
&lt;br /&gt;
===Hail Gollins, Chief Analyst===&lt;br /&gt;
[[image:Hail_Gollins.jpg|200px|thumb|left|A portrait of Hail, commissioned by his family before he left.]]&lt;br /&gt;
*&#039;&#039;&#039;Species&#039;&#039;&#039;: [[starwars:Sullustan|Sullustan]]&lt;br /&gt;
*&#039;&#039;&#039;Role&#039;&#039;&#039;: Gollins coordinates the Analysts. He’s a very talented slicer, and has an eye for patterns. He is a senior consultant on all Analyst activities and reports to Gaelin Al Sorra personally. &lt;br /&gt;
*&#039;&#039;&#039;Motto&#039;&#039;&#039;: “There is always more to something, no matter how hard you look.”&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biography&#039;&#039;&#039;: Hail was born into an upper-class family on Bothawui, but as he grew up, Hail showed a talent for crime-calving and pattern-spotting. His intellect didn&#039;t lend itself to the political diplomacy of upper-class life. His parents tried to hide him from their meetings, and eventually, he confronted them. Many similar arguments followed, ending up with Hail leaving the planet to find a place where he was valued. He found a home on Onderon, and a secure job as a intelligence analyst for the government. He was very successful, however on his last mission, when he was undercover, they were found out. Their safe house was attacked, and it ended up with Hail was taken as a hostage. After several failed attempts to ransom him back to the government,the gang of criminals decided that they didn&#039;t want him back. So they beat him badly, then threw him on the street. After laying low for a few weeks, Hail started as a small-scale private detective. He also learned to sing, and performed for money. This gave him a wide circle of acquaintances, and one day, one of the acquaintances directed him to Odan-Urr, who hired him into their Shadow Company.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Personality&#039;&#039;&#039;: Hail Gollins is a hard worker. He is an avid puzzle-doer, and he has challenged his men several times to find a puzzle that he can’t crack. He has won all of the challenges so far. His brain seems to be able to adapt to most situations, and analyse any encryption or situation from multiple viewpoints is a matter of seconds. He seems able to make connections and find the answers in record time, a real feat of brainpower. His detective skills are legendary among the Company. His intellect is vast, though as he has had to absorb so much intel, he has begun to rely upon data pads for the storage of intel and information, no longer trusting himself with valuable information. He works hard to complete a task, then goes beyond it to find the seemingly insignificant details. &lt;br /&gt;
&lt;br /&gt;
==Planets Visited==&lt;br /&gt;
===Onderon===&lt;br /&gt;
Establishing the location for House Odan-Urr and reporting back to Ji and the rest of the leadership.&lt;br /&gt;
Observation and Recon missions during the recent Great Jedi War.&lt;br /&gt;
&lt;br /&gt;
===Begeren===&lt;br /&gt;
&lt;br /&gt;
They aided the Jedi in Grand Master Muz Ashen’s quest for Sith relics.&lt;br /&gt;
&lt;br /&gt;
==Current Location==&lt;br /&gt;
The team is now located on New Tython as the primary branch of the New Tythonian government.&lt;br /&gt;
 &lt;br /&gt;
Their HQ is covert. It is a forgettable cantina, which has hidden security and a secret doorway which leads into an underground facility.&lt;br /&gt;
&lt;br /&gt;
{{Odan-urr}}&lt;br /&gt;
[[Category:Odan-Urr OOB]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:SC_HQ.jpg&amp;diff=139780</id>
		<title>File:SC HQ.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:SC_HQ.jpg&amp;diff=139780"/>
		<updated>2015-02-16T21:09:22Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}Made by Ward Lindout (www.artbyward.com)
http://drawingnightmare.deviantart.com/art/Future-Bar-274977663
Category:Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}Made by Ward Lindout (www.artbyward.com)&lt;br /&gt;
http://drawingnightmare.deviantart.com/art/Future-Bar-274977663&lt;br /&gt;
[[Category:Images-Locations]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Hail_Gollins.jpg&amp;diff=139779</id>
		<title>File:Hail Gollins.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Hail_Gollins.jpg&amp;diff=139779"/>
		<updated>2015-02-16T21:06:59Z</updated>

		<summary type="html">&lt;p&gt;Seridan Brehevik: {{Fairuse}}http://starwars.wikia.com/wiki/File:BothanConcept.jpg
Category:Images-Non HumansCategory:Images-Characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fairuse}}http://starwars.wikia.com/wiki/File:BothanConcept.jpg&lt;br /&gt;
[[Category:Images-Non Humans]][[Category:Images-Characters]]&lt;/div&gt;</summary>
		<author><name>Seridan Brehevik</name></author>
	</entry>
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