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	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
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	<subtitle>User contributions</subtitle>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=113402</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=113402"/>
		<updated>2012-05-21T19:32:24Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization infobox&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Scelestus]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Shadow Knows|Shadow Gate Motto}}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
Shadow Gate was shut down at the same time that Arcona lost its clan status, but the members of the team at that time archived all of the information in their databases, counting on a future date when it would be needed again.&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
Once the Shadow Clan was reformed, then there was once again a need for the battleteam and the gatekeepers were recalled to active duty.  The first of the new Gate Keepers was Talos, but duties in other parts of the Brotherhood quickly claimed him.  Solus Gar was the next to hold the mantle, but soon he too was needed elsewhere.  Sanguinus Entar was the next to lead the team, followed by Socorra, and finally the current Warden, Zakath.&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Given the importance of the DCA to the work of the battle team, every possible effort is put into the creation of a new cover.  Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background.  Even the minute data of what brand their first speeder was, or where they worked their first job is covered.  The idea is to make the identity airtight--able to hold up against the most dedicated scrutiny and attempts to reveal it to be a fake.  In fact, the last step in the process before any DCA can be considered complete is that all of the other members of Shadow Gate use all of their skills to attempt to crack the facade of the cover.  Only when they all fail is the seal of approval given for field use.  A testament to the success and skill of the team in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty!&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” face on Ol’val; indeed, the only people who actually know of Shadow Gate’s presence in the Port are the Arconae and the Clan Summit along with the House Summit.  Due to the free reign that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain.  &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.  In fact most of the operatives have a bevy of different personas in their repetoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.  &lt;br /&gt;
&lt;br /&gt;
====DCA examples====&lt;br /&gt;
Some examples of known DCAs are:&lt;br /&gt;
*Jocjo Blueen--Managing Director of Olex Corporation is the known DCA of former Gatekeeper [[Andrelious J. Inahj]]&lt;br /&gt;
*Tyros Rhal--Conman, gambler, jack of all criminal trades is the DCA of Gatekeeper [[Scelestus]]&lt;br /&gt;
&lt;br /&gt;
====Safehouses====&lt;br /&gt;
[[File:Gilded_Credit.jpg|thumb|200px|left|The Gilded Credit]]&lt;br /&gt;
[[File:ETR3.jpg|thumb|200px|right|Upsilon 3]] &lt;br /&gt;
In addition to setting up their DCAs, all gatekeepers have the task of finding and establishing various safehouses around the port.  This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence.  The location of a safehouse should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion.  Ideally it would be a location with multiple entrance and exit points.  It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements.  A known crack house, for example, makes a poor safehouse.  The current safehouses listed below both meet all of the aforementioned requirements.&lt;br /&gt;
&lt;br /&gt;
=====Current Safehouses=====&lt;br /&gt;
*The Gilded Credit, a casino.  &lt;br /&gt;
*Upsilon 3, a grounded naval vessel.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARIA. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
[[File:Balaclava.jpg|thumb|200px|right|Balaclavas]] &lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions. Callsigns are used in the place of names and are randomly assigned before each mission, and no agent uses the same one more than once adding to the layers of secrecy that keep them safe.  For communication, simple sign language commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions.. Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and assassinating key targets, both political and criminal.&lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cover Identities&lt;br /&gt;
&lt;br /&gt;
*Society Integration&lt;br /&gt;
&lt;br /&gt;
*Interrogation Defense&lt;br /&gt;
&lt;br /&gt;
*Criminal behavior/mannerisms&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Torture Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Torture Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
*Slicing&lt;br /&gt;
*Bypassing security measures&lt;br /&gt;
*Demolitions&lt;br /&gt;
*General Physical Conditioning&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demolitions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|75px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was lightweight yet helped give agents an extra edge in their field. It is an extremely lightweight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and will not hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all-black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from its sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agents go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it is specific to the user’s specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plates or other forms of heavier materials. Doing so would affect the suit’s mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, tazer, fiber optic cable w/ camera, and an optional eye-piece set for field missions that brings up the same information on the wrist-comm to a HUD.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
The current roster of Shadow Gate is as follows, listed in hierarchical order:&lt;br /&gt;
*The Blindman&lt;br /&gt;
*The Banshee&lt;br /&gt;
*The Gatewarden: [[Scelestus]]&lt;br /&gt;
*Gatekeepers&lt;br /&gt;
**[[James Lucius Entar Arconae]]&lt;br /&gt;
**[[Strategos Thanatos Arconae]]&lt;br /&gt;
**[[Cethgus Entar]]&lt;br /&gt;
**[[Zakath]]&lt;br /&gt;
**[[Walker Boh]]&lt;br /&gt;
**[[Andraste Vivendi]]&lt;br /&gt;
**[[Incendus]]&lt;br /&gt;
&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Talk:Shadow_Gate&amp;diff=112176</id>
		<title>Talk:Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Talk:Shadow_Gate&amp;diff=112176"/>
		<updated>2012-03-19T16:05:18Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: /* Underlinks Message */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Underlinks Message==&lt;br /&gt;
Enough links have been added already, counting the ones I just added, so the underlinks message is removed.&lt;br /&gt;
&lt;br /&gt;
- [[User:Ruluk|Ruluk]] -- 3:32 p.m. (EST), 28th of October, 2009&lt;br /&gt;
&lt;br /&gt;
==Article Finished==&lt;br /&gt;
Removed Construction template as the article should now be finished and ready to look all nice and shiny&lt;br /&gt;
[[User:Scelestus|Scelestus]] 10:05, 19 March 2012 (MDT)&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=112175</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=112175"/>
		<updated>2012-03-19T16:03:46Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization infobox&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Zakath]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|The Shadow Knows|Shadow Gate Motto}}&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit. Instead, they dealt in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
Shadow Gate was shut down at the same time that Arcona lost its clan status, but the members of the team at that time archived all of the information in their databases, counting on a future date when it would be needed again.&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
Once the Shadow Clan was reformed, then there was once again a need for the battleteam and the gatekeepers were recalled to active duty.  The first of the new Gate Keepers was Talos, but duties in other parts of the Brotherhood quickly claimed him.  Solus Gar was the next to hold the mantle, but soon he too was needed elsewhere.  Sanguinus Entar was the next to lead the team, followed by Socorra, and finally the current Warden, Zakath.&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Given the importance of the DCA to the work of the battle team, every possible effort is put into the creation of a new cover.  Each possible aspect of the personality that is to be assumed is filled in, such as birthdate, home planet, family status, social background.  Even the minute data of what brand their first speeder was, or where they worked their first job is covered.  The idea is to make the identity airtight--able to hold up against the most dedicated scrutiny and attempts to reveal it to be a fake.  In fact, the last step in the process before any DCA can be considered complete is that all of the other members of Shadow Gate use all of their skills to attempt to crack the facade of the cover.  Only when they all fail is the seal of approval given for field use.  A testament to the success and skill of the team in the creation of these covers came about 2 years ago when one of the cover identities received a summons for jury duty!&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” face on Ol’val; indeed, the only people who actually know of Shadow Gate’s presence in the Port are the Arconae and the Clan Summit along with the House Summit.  Due to the free reign that the team is given to operate, day to day details of specific operations are kept classified, and not reported higher up the chain.  &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.  In fact most of the operatives have a bevy of different personas in their repetoire that they can use as covers at any given moment, although it is true that each agent tends to pick a favorite that is their most fleshed out and back-stopped cover.  &lt;br /&gt;
&lt;br /&gt;
====DCA examples====&lt;br /&gt;
Some examples of known DCAs are:&lt;br /&gt;
*Jocjo Blueen--Managing Director of Olex Corporation is the known DCA of former Gatekeeper [[Andrelious J. Inahj]]&lt;br /&gt;
*Tyros Rhal--Conman, gambler, jack of all criminal trades is the DCA of Gatekeeper [[Scelestus]]&lt;br /&gt;
&lt;br /&gt;
====Safehouses====&lt;br /&gt;
[[File:Gilded_Credit.jpg|thumb|200px|left|The Gilded Credit]]&lt;br /&gt;
[[File:ETR3.jpg|thumb|200px|right|Upsilon 3]] &lt;br /&gt;
In addition to setting up their DCAs, all gatekeepers have the task of finding and establishing various safehouses around the port.  This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the team’s area of influence.  The location of a safehouse should be in a such a place that people coming and going at any hour of the day won’t arouse suspicion.  Ideally it would be a location with multiple entrance and exit points.  It should also be nondescript, and unlikely to attract attention from either the authorities or criminal elements.  A known crack house, for example, makes a poor safehouse.  The current safehouses listed below both meet all of the aforementioned requirements.&lt;br /&gt;
&lt;br /&gt;
=====Current Safehouses=====&lt;br /&gt;
*The Gilded Credit, a casino.  &lt;br /&gt;
*Upsilon 3, a grounded naval vessel.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARIA. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
[[File:Balaclava.jpg|thumb|200px|right|Balaclavas]] &lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions. Callsigns are used in the place of names and are randomly assigned before each mission, and no agent uses the same one more than once adding to the layers of secrecy that keep them safe.  For communication, simple sign language commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions.. Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and assassinating key targets, both political and criminal.&lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cover Identities&lt;br /&gt;
&lt;br /&gt;
*Society Integration&lt;br /&gt;
&lt;br /&gt;
*Interrogation Defense&lt;br /&gt;
&lt;br /&gt;
*Criminal behavior/mannerisms&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Torture Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Torture Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
*Slicing&lt;br /&gt;
*Bypassing security measures&lt;br /&gt;
*Demolitions&lt;br /&gt;
*General Physical Conditioning&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demolitions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|75px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was lightweight yet helped give agents an extra edge in their field. It is an extremely lightweight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and will not hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all-black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from its sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agents go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it is specific to the user’s specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plates or other forms of heavier materials. Doing so would affect the suit’s mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, tazer, fiber optic cable w/ camera, and an optional eye-piece set for field missions that brings up the same information on the wrist-comm to a HUD.&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
The current roster of Shadow Gate is as follows, listed in hierarchical order:&lt;br /&gt;
*The Blindman&lt;br /&gt;
*The Banshee&lt;br /&gt;
*The Gatewarden: [[Zakath]]&lt;br /&gt;
*Gatekeepers&lt;br /&gt;
**[[James Lucius Entar Arconae]]&lt;br /&gt;
**[[Strategos Thanatos Arconae]]&lt;br /&gt;
**[[Cethgus Entar]]&lt;br /&gt;
**[[Scelestus]]&lt;br /&gt;
**[[Walker Boh]]&lt;br /&gt;
**[[Andraste Vivendi]]&lt;br /&gt;
**[[Incendus]]&lt;br /&gt;
&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]][[Category:Battle Team]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Gilded_Credit.jpg&amp;diff=112150</id>
		<title>File:Gilded Credit.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Gilded_Credit.jpg&amp;diff=112150"/>
		<updated>2012-03-18T01:21:46Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: Category: Fair Use
[[Category:Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fair Use]]&lt;br /&gt;
[[Category:Images-Locations&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111641</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111641"/>
		<updated>2012-03-11T23:09:54Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}{{Organization infobox&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Zakath]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity among Battleteams as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit, but rather in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” presence on Ol’val in terms of being well-known; indeed, the only people who actually know of Qel-Droma’s activity in the Port are the Arconae and the High Summit along with the House Summit and the two Battleteams of Qel-Droma. &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.&lt;br /&gt;
====DCA examples====&lt;br /&gt;
Some examples of known DCAs are:&lt;br /&gt;
*Jocjo Blueen--Managing Director of Olex Corporation is the known DCA of former Gatekeeper [[Andrelious J. Inahj]]&lt;br /&gt;
*Tyros Rhal--Conman, gambler, jack of all criminal trades is the DCA of Gatekeeper Scelestus&lt;br /&gt;
&lt;br /&gt;
====Safehouses====&lt;br /&gt;
In addition to setting up their DCAs, all gatekeepers have the task of finding and establishing various safehouses around the port.  This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the teams area of influence.&lt;br /&gt;
=====Current Safehouses=====&lt;br /&gt;
*The Gilded Credit, a casino.&lt;br /&gt;
*Upsilon 3, a grounded naval vessel.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARID. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
[[File:Balaclava.jpg|thumb|200px|right|Examples of a Balaclava]] &lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions; callsigns are used in the place of names and a simple set of commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions (the exception is the targeting and assassination of single, high-profile individuals, which is handled by Oblivion Brigade). Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and providing the details for an Oblivion killteam’s assassination. &lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cover Identities&lt;br /&gt;
&lt;br /&gt;
*Society Integration&lt;br /&gt;
&lt;br /&gt;
*Interrogation Defense&lt;br /&gt;
&lt;br /&gt;
*Criminal behavior/mannerisms&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and the how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Void Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Void Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
*Slicing&lt;br /&gt;
*Bypassing security measures&lt;br /&gt;
*Demolitions&lt;br /&gt;
*General Physical Conditioning&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demoltions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|100px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was light weight yet helped give agents an extra edge in their field. It is an extremely light-weight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and won&#039;t hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from it&#039;s sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agent&#039;s go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it&#039;s specific to the users specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plate&#039;s or other forms of heavier materials. Doing so would affect the suits mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, and tazer, and fiber optic cable w/ camera. Optional eye-piece set for field missions that brings up the same information on the wrist-comm to an HUD&lt;br /&gt;
&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111436</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111436"/>
		<updated>2012-03-06T23:10:52Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}{{Organization infobox&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Zakath]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity among Battleteams as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit, but rather in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” presence on Ol’val in terms of being well-known; indeed, the only people who actually know of Qel-Droma’s activity in the Port are the Arconae and the High Summit along with the House Summit and the two Battleteams of Qel-Droma. &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.&lt;br /&gt;
====DCA examples====&lt;br /&gt;
Some examples of known DCAs are:&lt;br /&gt;
*Jocjo Blueen--Managing Director of Olex Corporation is the known DCA of Gatekeeper Andrelious Inahj&lt;br /&gt;
*Tyros Rhal--Conman, gambler, jack of all criminal trades is the DCA of Gatekeeper Scelestus&lt;br /&gt;
&lt;br /&gt;
====Safehouses====&lt;br /&gt;
In addition to setting up their DCAs, all gatekeepers have the task of finding and establishing various safehouses around the port.  This practice gives the agents safe places to rest, relax, and lay low when necessary and it also allows for the expansion of the teams area of influence.&lt;br /&gt;
=====Current Safehouses=====&lt;br /&gt;
*The Gilded Credit, a casino.&lt;br /&gt;
*Upsilon 3, a grounded naval vessel.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARID. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions; callsigns are used in the place of names and a simple set of commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions (the exception is the targeting and assassination of single, high-profile individuals, which is handled by Oblivion Brigade). Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and providing the details for an Oblivion killteam’s assassination. &lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Cover Identities&lt;br /&gt;
&lt;br /&gt;
*Society Integration&lt;br /&gt;
&lt;br /&gt;
*Interrogation Defense&lt;br /&gt;
&lt;br /&gt;
*Criminal behavior/mannerisms&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and the how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Void Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Void Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
*Slicing&lt;br /&gt;
*Bypassing security measures&lt;br /&gt;
*Demolitions&lt;br /&gt;
*General Physical Conditioning&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demoltions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|200px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was light weight yet helped give agents an extra edge in their field. It is an extremely light-weight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and won&#039;t hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from it&#039;s sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agent&#039;s go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it&#039;s specific to the users specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plate&#039;s or other forms of heavier materials. Doing so would affect the suits mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, and tazer, and fiber optic cable w/ camera. Optional eye-piece set for field missions that brings up the same information on the wrist-comm to an HUD&lt;br /&gt;
&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111431</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111431"/>
		<updated>2012-03-06T18:43:42Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: /* Training Regimen Bravo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}{{Organization infobox&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Zakath]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity among Battleteams as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit, but rather in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” presence on Ol’val in terms of being well-known; indeed, the only people who actually know of Qel-Droma’s activity in the Port are the Arconae and the High Summit along with the House Summit and the two Battleteams of Qel-Droma. &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARID. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions; callsigns are used in the place of names and a simple set of commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions (the exception is the targeting and assassination of single, high-profile individuals, which is handled by Oblivion Brigade). Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and providing the details for an Oblivion killteam’s assassination. &lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Cover Identities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Society Integration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Interrogation Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Criminal behavior/mannerisms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and the how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Void Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Void Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
This part of the training is much more physically challenging and is geared toward honing the body to become the weapon it will need to be to allow the gatekeeper to survive in the field.  Weeks of intense physical training, involving sleep deprivation and reduced caloric intake are interspersed with training in slicing, lockpicking, demoltions, and a variety of other skills that could be called upon out on the job.  The regimen changes frequently with recruits running 6 miles one day, wearing a heavy pack, to picking complex locks underwater the next day.  The extreme conditions and constant guessing about what tomorrow holds is intentional and designed to teach the trainees to perform under pressure and maintain their mental toughness, even as they build the physical strength needed to complete their variety of missions.  Weapons training is also a critical part of this step, ensuring that each agent that graduates the course is a crack shot and a master with the blade.  The 8 weeks are undoubtedly brutal and a number of candidates have either quit or had to be removed for medical reasons, but the success of the members of Shadow Gate is a glowing testament to the efficacy of the training program and the quality of recruits that are able to make it through.&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|200px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was light weight yet helped give agents an extra edge in their field. It is an extremely light-weight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and won&#039;t hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from it&#039;s sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agent&#039;s go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it&#039;s specific to the users specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plate&#039;s or other forms of heavier materials. Doing so would affect the suits mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, and tazer, and fiber optic cable w/ camera. Optional eye-piece set for field missions that brings up the same information on the wrist-comm to an HUD&lt;br /&gt;
&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111429</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111429"/>
		<updated>2012-03-06T18:15:13Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}{{Organization infobox&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Zakath]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity among Battleteams as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit, but rather in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” presence on Ol’val in terms of being well-known; indeed, the only people who actually know of Qel-Droma’s activity in the Port are the Arconae and the High Summit along with the House Summit and the two Battleteams of Qel-Droma. &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARID. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions; callsigns are used in the place of names and a simple set of commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions (the exception is the targeting and assassination of single, high-profile individuals, which is handled by Oblivion Brigade). Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and providing the details for an Oblivion killteam’s assassination. &lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Cover Identities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Society Integration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Interrogation Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Criminal behavior/mannerisms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and the how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Void Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Void Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
==== Armor ====&lt;br /&gt;
[[File:Spectre_armor.blade.JPG|thumb|200px|left|Spectre Armor]] &lt;br /&gt;
&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was light weight yet helped give agents an extra edge in their field. It is an extremely light-weight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and won&#039;t hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from it&#039;s sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agent&#039;s go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it&#039;s specific to the users specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plate&#039;s or other forms of heavier materials. Doing so would affect the suits mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, and tazer, and fiber optic cable w/ camera. Optional eye-piece set for field missions that brings up the same information on the wrist-comm to an HUD&lt;br /&gt;
&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111314</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111314"/>
		<updated>2012-03-06T02:40:19Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}{{Organization infobox&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Zakath]]&lt;br /&gt;
|headquarters=Port Ol&#039;val&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity among Battleteams as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit, but rather in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” presence on Ol’val in terms of being well-known; indeed, the only people who actually know of Qel-Droma’s activity in the Port are the Arconae and the High Summit along with the House Summit and the two Battleteams of Qel-Droma. &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARID. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions; callsigns are used in the place of names and a simple set of commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions (the exception is the targeting and assassination of single, high-profile individuals, which is handled by Oblivion Brigade). Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and providing the details for an Oblivion killteam’s assassination. &lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Cover Identities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Society Integration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Interrogation Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Criminal behavior/mannerisms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and the how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Void Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Void Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
While the operatives of Shadow Gate can and do use a variety of weapon types to accomplish their missions, there are a couple of items that tend to show up frequently in the personal inventories of the members of the team.  Silence and subterfuge are obviously the traits of choice and their weapons reflect this.&lt;br /&gt;
&lt;br /&gt;
=====Czerka Arms SH-9 Silenced Slugthrower=====&lt;br /&gt;
This primitive pistol has long been a mainstay for those who want to be neither seen nor heard when they need to kill.  The weapon can easily be concealed and the ten round magazine that can fire a number of different types of rounds make it versatile enough to get the job done.  The screw in suppressor makes it almost impossible to detect the report of the shot.&lt;br /&gt;
=====Cred-knife=====&lt;br /&gt;
The original creator of this item has been lost to the ravages of time, but the idea has been used for decades.  A basic, innocent looking cred stick has been hollowed out to conceal a knife blade.  The stick is separated into two halves with one forming the handle and the other the &#039;sheath&#039;.  It is well balanced for throwing and razor sharp.  A couple of years back a way was discovered to coat it with a sensor baffle allowing it to bypass most weapon scanners.  It is often the only weapon that may be left to a Gatekeeper, but it is enough.&lt;br /&gt;
==== Armor ====&lt;br /&gt;
Gatekeeper Spectre Armor:&lt;br /&gt;
&lt;br /&gt;
Based on the Oblivion Spectre Armor, the Gatekeeper Spectre Armor has been updated from Marick Del&#039;Abbot&#039;s original design. When designing the Armor that would be worn by all of his agents, Marick factored in the various situational needs of the types of missions his operatives would be undertaking. As such, he wanted something that was light weight yet helped give agents an extra edge in their field. It is an extremely light-weight full body suit designed for light combat. It was not intended to be worn by itself on any conventional battlefield, and won&#039;t hold up against more than a few blaster bolts or bladed weaponry.&lt;br /&gt;
&lt;br /&gt;
The suit consists of two different layers. The first is an all black body suit made of an elastic, flexible material that is lined with nano-processing servos as well as tiny little needles that just barely puncture the epidermis. Once linked with the wearer&#039;s body, the suit can monitor every vital statistic of the organic body (such as temperature, hydration levels, and heart rate). Not only does it monitor these stats, but it also factors in data from it&#039;s sensors to analyze and then counteract the environment around the user and adjusts accordingly.&lt;br /&gt;
&lt;br /&gt;
Also along the suit are scattered packets of different types of chemicals. Depending on the situation, the suit would automatically inject the body with the appropriate chemical. On a typical operation, this could mean injecting the body with a chemical that could cool the body off when in a hot environment. This would allow an agent to stand in an interrogation room with the heat turned all the way up and not so much as breaking a sweat.&lt;br /&gt;
&lt;br /&gt;
It can also release a chemical to give agents an unnerving sense of calm in what could normally be perceived as a highly stressful situation. The chemicals have all been diluted and balanced out so that the body will naturally flush out the chemicals. The suit is NOT a substitute for the training Shadow Gate Agent&#039;s go through, and the more experienced the agent is the more efficient the suit is. Each suite is custom tailored to the agent. One agent&#039;s suit would not work with another body, as it&#039;s specific to the users specifications. There is also room for modification on the second layer.&lt;br /&gt;
&lt;br /&gt;
The second layer, by default on Marick&#039;s prototype, is a matte-black armor-weave padding that covers the legs, forearms, and chest. There is room in the design for personal modifications, such as adding plate&#039;s or other forms of heavier materials. Doing so would affect the suits mobility, though.&lt;br /&gt;
&lt;br /&gt;
The final piece of the Spectre Armor is the wrist-comm that attaches to the wrist. The suit can be monitored from this panel, which also has a multi-tool function that involves an LED/UV light, slicing tool, and tazer, and fiber optic cable w/ camera. Optional eye-piece set for field missions that brings up the same information on the wrist-comm to an HUD&lt;br /&gt;
&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=111287</id>
		<title>Scelestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=111287"/>
		<updated>2012-03-05T20:40:45Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=&lt;br /&gt;
|name=Scelestus&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth= 5 ABY&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Silver&lt;br /&gt;
|eyes=Silver&lt;br /&gt;
|height=1.85 meters&lt;br /&gt;
|weight= 80 kg&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=Echani&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=Socorra&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:12828|12828]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
Scelestus is tall and slender with long white hair and a matching goatee.  An incident in his youth left his hair bleached white, while years of being steeped in the dark side of the Force have turned his skin almost alabaster white, and his eyes blood red.  He is generally seen wearing robes in muted colors, with his hood obscuring his face.  While on assignment for Shadow Gate he generally stays true to type, wearing a long trench coat in place of the robe.  &lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Born on a distant planet of the Outer Rim, Scelestus was a twin born to parents who held high ranks in the local planetary government. His sister was born first and showed all the signs of being the dominant twin. Both of the young ones got along very well, in fact, they were almost attached at the hip. They could not stand to be separated at any time from each other and spent all of their waking moments playing together, developing their own language as twins tend to do. Around the time of their second birthday, a global epidemic of a very virulent disease swept through the capital city and Scelestus&#039; sister Katrina caught it. Scelestus spent all of his time for the next two weeks hovering over his stricken twin, refusing to eat or sleep while he kept his vigil over her. When the disease finally claimed her life, something deep in Scelestus&#039; soul snapped and his parents came running after a shockwave of energy rocked the house. They found everything in the twin&#039;s room blasted away from their children in a huge ring, and their son was shaking with uncontrolled emotion over the body of his dead sister. &lt;br /&gt;
&lt;br /&gt;
This was the source of his ever smoldering temper, and the young Scelestus was characterized as having a fierce anger that broke loose frequently at anything that offended the young child. He constantly got into fights at school as he continued to grow up, and his parents, at a loss for what to do with their troubled child, enrolled him into martial arts classes, hoping that they would provide an outlet for his anger and aggression. This did help partly, although the new skills were soon incorporated into his continuing fights at school. He was eventually expelled from the private academy that he attended at the age of twelve when the normal fluctuations of puberty combined with his already volatile temper in a very bad way. The final blow came when he beat a fellow student near to death over a simple matter.  As if this was not bad enough the young man also displayed a deeply disturbing cruel streak during his childhood, as he would amuse himself by torturing little animals.  He spent his free time during the days after school hunting in the nearby woods, capturing squirrels, rabbits, and other rodents that he would then mutilate and abuse before finally killing them and burning the caracasses.  While this depraved behavior would not be discovered until much later, the cruelty that was instilled in him through these actions proved to be very valuable later in life as Scelestus was able to translate these skills learned in his macabre childhood play into effective torture techniques that allowed him to extract information from others, either through intimidation or applied threats and pain.  He also learned how to hide evidence of his passing, since he took great pains to remove any sign of his juvenile amusement so that no one discovered his hobby.  &lt;br /&gt;
&lt;br /&gt;
This disturbing glimpse into the life of the troubled and disturbed Scelestus does not in any way imply that his parents did not care for their child or that they neglected him.  In fact the exact opposite was the case.  His parents doted on him and spared no expense in either time or money when it came to his needs.  This was in part due to the fact that he was now their only child and also to attempt to console him over the loss of his sister.  Due to this attention and care, Scelestus loved his parents very much, and despite all of the hate that would gather in and around him later in life, none of it was every directed at them.  However, all of their attempts seemed to be in vain as the young man simply shrugged off their attempts at comforting him and slipped deeper and deeper into his dark passtimes in an attempt to fill the void in his soul that the death of his sister had left there.  It seemed to Scelestus that the only way to diminish the pain of the loss of his sibling was to submerse himself in evil attempting to numb his emotions entirely to the world around him.  Since this did not work as perfectly as he had hoped, this failure simply served to push him deeper and deeper into morbid hobbies and fuel his anger even more.&lt;br /&gt;
&lt;br /&gt;
By the time that Scelestus was expelled from school his father had died from a heart condition that proved to be fatal and his mother still had no idea what could be done to redeem her tormented son. At the veritable end of her rope, she enlisted the aid of a strange man that was considered to be very wise, and who served as an advisor to the ruler of their homeworld. Having secured an agreement with this recluse to serve as tutor for her son, she breathed a sigh of relief and turned him over to his new teacher. Under the guise that separating Scelestus from his current life would be the first step on the road to recovery, the old man and his pupil left the capital city to spend sometime in the country-side. In fact, this old man was a moderately powerful force user, who sensed the potential in the young boy and wanted to seclude him for training in the ways of the force. &lt;br /&gt;
&lt;br /&gt;
===Force Training===&lt;br /&gt;
Thus was Scelestus initiated into the world of force users. He resented the menial tasks that his new master set for him, not guessing their true purpose.  He could be regularly heard cursing loudly and proficiently as he stalked through the forest lashing out at any plants and animals that were unfortunate enough as to get in his way, while hauling water.  The hours that he spent chopping wood were not much calmer as every new blister brought on another tantrum of dancing around in total fury, throwing the axe at whatever he thought was a suitable target. The old hermit was wily, and used chores to stoke the fire of Scelestus&#039; anger so that it could be unleashed as he gained more power over the dark side of the force. This mentor believed in using the force as a weapon--a gift that allowed those who could control it to enact their will on the world around them. Recognizing the role that emotions played in the gain of power, the recluse used these endless tasks to increase the anger and frustration of his student to the boiling point. The lesson was learned well one day, after two years of training. Scelestus was faced with another afternoon of chopping wood to fuel the camp and cook fires. As he looked at all that remained to be done, the pent up anger and turmoil from doing these chores, the death of his father, and the death of his sister, burst loose as if from a dam and flowed outward through his body manifesting as force lightning that blasted the tree into non-existence. The hermit, who had been watching his pupil very closely waiting for this exact moment, stepped out from his hiding place and congratulated his young protege on the completion of the lesson and the power that he gained. Once this had been mastered, the instruction turned to other facets of the force, including how to sense others in the general vicinity and ways to determine when danger was in the area before it had a chance to catch him unaware. The young Orshana also learned how to move objects with his mind, and how to control his mind and body in a way that allowed him to recover energy and become more in tune with the force around and in him. Scelestus&#039; instruction in these powers was not entirely academic, as the old hermit also made his young pupil apply these skills to practical situations.  Frequently Scelestus would head out into the surrounding woods with enough supplies to sustain him for a couple of days and then would make his way back to the camp using the powers that he was learning to thwart animal ambushes, downed bridges and other obstacles that his master put in his way.  Once he had learned those powers, his master instructed him in the fine art of the weapon used almost exclusively by those trained in the force, the fabled lightsaber. His martial arts training served him well in these new lessons as his training with the staff translated well to the skill set needed to wield his double-bladed silver lightsaber. The lightsaber was a gift from the old hermit, who claimed that he had taken it off someone he had killed in his youth, back when he roamed the galaxy drifting from place to place.  The two weapons were obviously different for a variety of reasons (involving reaction times and weapon heft) but he still performed admirably. At the same time that he learned how to control the force, he was taught the philosophy of why he would want to control the force. This was when he learned the teachings and tenets of the Dark Side of the Force. While his master knew nothing of the names light or dark side, he did instill in Scelestus the concept of those weaklings who used the force to better the lot of mankind, while those who had true strength, power, and courage used the force to gain power over themselves, and those around them--power which could then be used to one&#039;s advantage and for personal gain. &lt;br /&gt;
&lt;br /&gt;
===Adult Life===&lt;br /&gt;
Many years passed this way in the exchange of knowledge and power from old man to young pupil. Around the time of his 25th year, the two men returned from their seclusion to the capital, where the hermit again took up his position as advisor to the ruler of the planet, while Scelestus assumed the role of muscle helping &amp;quot;persuade&amp;quot; reluctant people as to the wisdom of his masters course in politics. Here is where the time of his childhood came back to serve him well as the torture techniques that he learned then proved to be invaluable as he worked to influence the course of politics on his homeworld.  Five years later, Scelestus had progressed to the point that he felt he could no longer gain anything else from his master, so in keeping with the ways of the Dark Side, he attacked the old man looking to supplant him and gain his position of power.  Of course, the old hermit was expecting such a move and was ready for his student.  After a fierce lightsaber contest the old man finally fell, but he used his last breath to plant an idea in Scelestus&#039; mind that he knew would spread more chaos, hatred and destruction throughout the galaxy.  The hermit told Scelestus that he knew who was responsible for the plague that had claimed the life of his sister all those years ago.  It seems that a group of terrorists known then as the Rebel Alliance and now as the New Republic was testing biological warfare, and one of their weapons caused the deadly epidemic.  The death of the ruler&#039;s advisor was obviously caused by Scelestus and gave him the status of outlaw causing him to leave the city in search of new places to reside, but  due to his previous training in the forests of the planet, this was no problem for him. &lt;br /&gt;
&lt;br /&gt;
He had heard of the mighty Dark Jedi Brotherhood in his time in politics, and he absolutely hungered for the powered that could be gained serving that vast organization of Force weilders,  along with the opportunity to strike back at those damned terrorists that had befouled his planet and caused all of the grief and turmoil in his life.  During his time of exile as an outlaw, he constantly strove to find ways to get in touch with this brotherhood so that he could serve their wishes and his by crushing the New Republic and exacting his revenge.  Thoughts of his sister continued to drive him through this time and steel his resolve to see the end of the New Republic while he still had the strength to do so. &lt;br /&gt;
==DJB History==&lt;br /&gt;
Since being accepting as an intiate into the Dark Jedi Brotherhood, Scelestus has stayed busy, wearing a path in the halls of the Shadow Academy as well as learning the ropes of the ACC and his duties with the Shadow Gate Battleteam.&lt;br /&gt;
===Arconan Family Feud===&lt;br /&gt;
While not a major player in the Arcona Family Feud of 35 ABY, Scelestus was still involved, and it was an event that changed his perspective on life in the Broterhood, and how to improve himself moving forward.  The various events that happened, and his responses to them are sure to leave their mark on the young dark jedi for years to come.  Scelestus sided with the Entar family, following in the steps of his master, Socorra.  He was convinced that the best situation for the clan was to stay a solid, strong whole, behind the iron leadership of the Dragon of Selen.  This was just not the time to throw the clan into turmoil by throwing the job of consul up for grabs.  While many sought to vent their frustrations through the ACC sanctioned matches between factions, Scelestus threw his energy into working to convince others of his viewpoint, developing a lot of propaganda for the Entar family and the clan as a whole.  Of course, he was saddened at the loss of the Grand Master, but pleased that the end result was a stronger, more unified Arcona than ever before.  &lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Apprentice to DJK Socorra&lt;br /&gt;
Member of Shadowgate Battleteam&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Granted Dark Maven degrees in Flight and General History.&lt;br /&gt;
Promoted through Jedi Hunter around one month from joining the Brotherhood&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=111284</id>
		<title>Scelestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=111284"/>
		<updated>2012-03-05T18:49:59Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=&lt;br /&gt;
|name=Scelestus&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Silver&lt;br /&gt;
|eyes=Silver&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=Socorra&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:12828|12828]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Early Life===&lt;br /&gt;
Born on a distant planet of the Outer Rim, Scelestus was a twin born to parents who held high ranks in the local planetary government. His sister was born first and showed all the signs of being the dominant twin. Both of the young ones got along very well, in fact, they were almost attached at the hip. They could not stand to be separated at any time from each other and spent all of their waking moments playing together, developing their own language as twins tend to do. Around the time of their second birthday, a global epidemic of a very virulent disease swept through the capital city and Scelestus&#039; sister Katrina caught it. Scelestus spent all of his time for the next two weeks hovering over his stricken twin, refusing to eat or sleep while he kept his vigil over her. When the disease finally claimed her life, something deep in Scelestus&#039; soul snapped and his parents came running after a shockwave of energy rocked the house. They found everything in the twin&#039;s room blasted away from their children in a huge ring, and their son was shaking with uncontrolled emotion over the body of his dead sister. &lt;br /&gt;
&lt;br /&gt;
This was the source of his ever smoldering temper, and the young Scelestus was characterized as having a fierce anger that broke loose frequently at anything that offended the young child. He constantly got into fights at school as he continued to grow up, and his parents, at a loss for what to do with their troubled child, enrolled him into martial arts classes, hoping that they would provide an outlet for his anger and aggression. This did help partly, although the new skills were soon incorporated into his continuing fights at school. He was eventually expelled from the private academy that he attended at the age of twelve when the normal fluctuations of puberty combined with his already volatile temper in a very bad way. The final blow came when he beat a fellow student near to death over a simple matter.  As if this was not bad enough the young man also displayed a deeply disturbing cruel streak during his childhood, as he would amuse himself by torturing little animals.  He spent his free time during the days after school hunting in the nearby woods, capturing squirrels, rabbits, and other rodents that he would then mutilate and abuse before finally killing them and burning the caracasses.  While this depraved behavior would not be discovered until much later, the cruelty that was instilled in him through these actions proved to be very valuable later in life as Scelestus was able to translate these skills learned in his macabre childhood play into effective torture techniques that allowed him to extract information from others, either through intimidation or applied threats and pain.  He also learned how to hide evidence of his passing, since he took great pains to remove any sign of his juvenile amusement so that no one discovered his hobby.  &lt;br /&gt;
&lt;br /&gt;
This disturbing glimpse into the life of the troubled and disturbed Scelestus does not in any way imply that his parents did not care for their child or that they neglected him.  In fact the exact opposite was the case.  His parents doted on him and spared no expense in either time or money when it came to his needs.  This was in part due to the fact that he was now their only child and also to attempt to console him over the loss of his sister.  Due to this attention and care, Scelestus loved his parents very much, and despite all of the hate that would gather in and around him later in life, none of it was every directed at them.  However, all of their attempts seemed to be in vain as the young man simply shrugged off their attempts at comforting him and slipped deeper and deeper into his dark passtimes in an attempt to fill the void in his soul that the death of his sister had left there.  It seemed to Scelestus that the only way to diminish the pain of the loss of his sibling was to submerse himself in evil attempting to numb his emotions entirely to the world around him.  Since this did not work as perfectly as he had hoped, this failure simply served to push him deeper and deeper into morbid hobbies and fuel his anger even more.&lt;br /&gt;
&lt;br /&gt;
By the time that Scelestus was expelled from school his father had died from a heart condition that proved to be fatal and his mother still had no idea what could be done to redeem her tormented son. At the veritable end of her rope, she enlisted the aid of a strange man that was considered to be very wise, and who served as an advisor to the ruler of their homeworld. Having secured an agreement with this recluse to serve as tutor for her son, she breathed a sigh of relief and turned him over to his new teacher. Under the guise that separating Scelestus from his current life would be the first step on the road to recovery, the old man and his pupil left the capital city to spend sometime in the country-side. In fact, this old man was a moderately powerful force user, who sensed the potential in the young boy and wanted to seclude him for training in the ways of the force. &lt;br /&gt;
&lt;br /&gt;
===Force Training===&lt;br /&gt;
Thus was Scelestus initiated into the world of force users. He resented the menial tasks that his new master set for him, not guessing their true purpose.  He could be regularly heard cursing loudly and proficiently as he stalked through the forest lashing out at any plants and animals that were unfortunate enough as to get in his way, while hauling water.  The hours that he spent chopping wood were not much calmer as every new blister brought on another tantrum of dancing around in total fury, throwing the axe at whatever he thought was a suitable target. The old hermit was wily, and used chores to stoke the fire of Scelestus&#039; anger so that it could be unleashed as he gained more power over the dark side of the force. This mentor believed in using the force as a weapon--a gift that allowed those who could control it to enact their will on the world around them. Recognizing the role that emotions played in the gain of power, the recluse used these endless tasks to increase the anger and frustration of his student to the boiling point. The lesson was learned well one day, after two years of training. Scelestus was faced with another afternoon of chopping wood to fuel the camp and cook fires. As he looked at all that remained to be done, the pent up anger and turmoil from doing these chores, the death of his father, and the death of his sister, burst loose as if from a dam and flowed outward through his body manifesting as force lightning that blasted the tree into non-existence. The hermit, who had been watching his pupil very closely waiting for this exact moment, stepped out from his hiding place and congratulated his young protege on the completion of the lesson and the power that he gained. Once this had been mastered, the instruction turned to other facets of the force, including how to sense others in the general vicinity and ways to determine when danger was in the area before it had a chance to catch him unaware. The young Orshana also learned how to move objects with his mind, and how to control his mind and body in a way that allowed him to recover energy and become more in tune with the force around and in him. Scelestus&#039; instruction in these powers was not entirely academic, as the old hermit also made his young pupil apply these skills to practical situations.  Frequently Scelestus would head out into the surrounding woods with enough supplies to sustain him for a couple of days and then would make his way back to the camp using the powers that he was learning to thwart animal ambushes, downed bridges and other obstacles that his master put in his way.  Once he had learned those powers, his master instructed him in the fine art of the weapon used almost exclusively by those trained in the force, the fabled lightsaber. His martial arts training served him well in these new lessons as his training with the staff translated well to the skill set needed to wield his double-bladed silver lightsaber. The lightsaber was a gift from the old hermit, who claimed that he had taken it off someone he had killed in his youth, back when he roamed the galaxy drifting from place to place.  The two weapons were obviously different for a variety of reasons (involving reaction times and weapon heft) but he still performed admirably. At the same time that he learned how to control the force, he was taught the philosophy of why he would want to control the force. This was when he learned the teachings and tenets of the Dark Side of the Force. While his master knew nothing of the names light or dark side, he did instill in Scelestus the concept of those weaklings who used the force to better the lot of mankind, while those who had true strength, power, and courage used the force to gain power over themselves, and those around them--power which could then be used to one&#039;s advantage and for personal gain. &lt;br /&gt;
&lt;br /&gt;
===Adult Life===&lt;br /&gt;
Many years passed this way in the exchange of knowledge and power from old man to young pupil. Around the time of his 25th year, the two men returned from their seclusion to the capital, where the hermit again took up his position as advisor to the ruler of the planet, while Scelestus assumed the role of muscle helping &amp;quot;persuade&amp;quot; reluctant people as to the wisdom of his masters course in politics. Here is where the time of his childhood came back to serve him well as the torture techniques that he learned then proved to be invaluable as he worked to influence the course of politics on his homeworld.  Five years later, Scelestus had progressed to the point that he felt he could no longer gain anything else from his master, so in keeping with the ways of the Dark Side, he attacked the old man looking to supplant him and gain his position of power.  Of course, the old hermit was expecting such a move and was ready for his student.  After a fierce lightsaber contest the old man finally fell, but he used his last breath to plant an idea in Scelestus&#039; mind that he knew would spread more chaos, hatred and destruction throughout the galaxy.  The hermit told Scelestus that he knew who was responsible for the plague that had claimed the life of his sister all those years ago.  It seems that a group of terrorists known then as the Rebel Alliance and now as the New Republic was testing biological warfare, and one of their weapons caused the deadly epidemic.  The death of the ruler&#039;s advisor was obviously caused by Scelestus and gave him the status of outlaw causing him to leave the city in search of new places to reside, but  due to his previous training in the forests of the planet, this was no problem for him. &lt;br /&gt;
&lt;br /&gt;
He had heard of the mighty Dark Jedi Brotherhood in his time in politics, and he absolutely hungered for the powered that could be gained serving that vast organization of Force weilders,  along with the opportunity to strike back at those damned terrorists that had befouled his planet and caused all of the grief and turmoil in his life.  During his time of exile as an outlaw, he constantly strove to find ways to get in touch with this brotherhood so that he could serve their wishes and his by crushing the New Republic and exacting his revenge.  Thoughts of his sister continued to drive him through this time and steel his resolve to see the end of the New Republic while he still had the strength to do so. &lt;br /&gt;
==DJB History==&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Apprentice to DJK Socorra&lt;br /&gt;
Member of Shadowgate Battleteam&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Granted Dark Maven degrees in Flight and General History.&lt;br /&gt;
Promoted through Jedi Hunter around one month from joining the Brotherhood&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Interesting or important facts that do not fall under the other two categories.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111262</id>
		<title>Shadow Gate</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Shadow_Gate&amp;diff=111262"/>
		<updated>2012-03-05T14:08:04Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{construction}}{{Organization infobox&lt;br /&gt;
|image=[[File:Swirl.jpg|250px]]&lt;br /&gt;
|name=Shadow Gate&lt;br /&gt;
|founder=* [[Marick Del&#039;Abbot]]&lt;br /&gt;
* [[Talos Erinos]]&lt;br /&gt;
|leader=*Gatewarden [[Zakath]]&lt;br /&gt;
|headquarters=*Classified&lt;br /&gt;
|founded=31 ABY&lt;br /&gt;
|dissolved=33 ABY&lt;br /&gt;
|restored=35 ABY&lt;br /&gt;
|affiliation=* [[House Qel-Droma]]&lt;br /&gt;
* [[Arcona|Clan Arcona]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Gate&#039;&#039;&#039; is a Battleteam within [[House Qel-Droma]] of [[Clan Arcona]]. It comprises the elite agents operating to secure the interests of the Shadow Clan, through espionage, intelligence gathering, subversion, political machinations, and assassinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Battleteam History  ==&lt;br /&gt;
&lt;br /&gt;
===  First Run  ===&lt;br /&gt;
Originally founded in early 31 ABY, Shadow Gate was an oddity among Battleteams as it broke the stereotype of  other Battleteams; while Shadow Gate members were all combat-trained and capable Dark Jedi, their methods of operation revolved not in the realm of commando tactics and overt assault, nor was it a covert operations unit, but rather in the world of passive intelligence gathering and special ventures, which included striking deals with the seedier elements of the galaxy and securing items of interest through bartering, haggling, and occasionally, thievery.&lt;br /&gt;
&lt;br /&gt;
Shadow Gate&#039;s first leader was the then-Guardian [[Driftan Housan]], an up-and-coming Arconan prodigy who, from the very earliest stages of his training, displayed the levelheadedness and intellect to lead this unorthodox unit. &lt;br /&gt;
&lt;br /&gt;
====  Decommissioning  ====&lt;br /&gt;
&lt;br /&gt;
===  Revival  ===&lt;br /&gt;
&lt;br /&gt;
==  Inside the Gates (Methods of Operation)  ==&lt;br /&gt;
&lt;br /&gt;
===  Deep-Cover Aliases (DCA)  ===&lt;br /&gt;
&lt;br /&gt;
First and foremost, each Shadow Gatekeeper, including the Gatewarden, has the opportunity to create one or more in-depth, cover identities for use while active on Port Ol’val. Known as a Deep-Cover Alias, or DCA, these faux identities are created for the dual purposes of making intelligence gathering easier while also protecting the Gatekeeper’s true identity, thereby protecting House Qel-Droma and Clan Arcona as a whole.&lt;br /&gt;
&lt;br /&gt;
Commonly, the Gatekeepers use their Deep-Cover Aliases to infiltrate one of Ol’val’s pre-established and already known organizations, as House Qel-Droma does not sponsor a front company or have a “public” presence on Ol’val in terms of being well-known; indeed, the only people who actually know of Qel-Droma’s activity in the Port are the Arconae and the High Summit along with the House Summit and the two Battleteams of Qel-Droma. &lt;br /&gt;
&lt;br /&gt;
As such, each Deep-Cover Alias is kept in the utmost secrecy by the House and there are no hardcopy records of the DCAs and their creators/users anywhere in the Dajorra System, from the High Summit to the [[Dajorra Intelligence Agency]], as the compromising of even one DCA could throw HQD’s position on Port Ol’val into chaos. Because of this ever looming risk, only the Gatewarden and the benefactor known as “Blindman” are privy to the knowledge of exactly who is who. &lt;br /&gt;
&lt;br /&gt;
Not every member of Shadow Gate resorts to a single DCA, however. For example, known Arconan [[Ronovi Tavisaen]] resorted to multiple impromptu identities for each separate mission she undertook while on Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
===  Adaptive Reconnaissance Intelligence Agents (ARIA)  ===&lt;br /&gt;
&lt;br /&gt;
Adaptive Reconnaissance Intelligence Agent is the “occupational code” associated with Shadow Gate’s more “combative” side, for as well-versed as each Gatekeeper is in spying, each is also a trained tactical operator, supposedly working out of the Adaptive Reconnaissance Intelligence Division of the Dajorra Intelligence Agency. &lt;br /&gt;
&lt;br /&gt;
This is a wide-spread misconception, as neither the DIA, nor any of the Arconan Military Corps., have a division known as the ARID. However, neither side has gone to any great lengths to stop the circulation of the misconception, as it has served both Shadow Gate and the DIA well; for Shadow Gate, it provides the Battleteam with another organization to hide behind, while it allows the DIA to bask in the glory and praise of Shadow Gate’s accomplishments, as all “ARIA” operations, both successes and failures, are attributed to the DIA. &lt;br /&gt;
&lt;br /&gt;
As for the exact role of the Adaptive Reconnaissance Intelligence Agents, it varies very little from the role that the Deep-Cover Aliases play, except for one major difference. Whereas “covert” and “clandestine” are the watchwords with the Deep-Cover Aliases, “aggressive ” is a more fitting description of the ARIAs; they are tasked with the covert, but aggressive, gathering of intelligence as there are always situations, especially on Port Ol’val, where intelligence cannot be gathered through “clandestine” means, no matter how proficient the spy is. The only way to that intelligence is through bloodshed.&lt;br /&gt;
&lt;br /&gt;
Thus, ARIA operations are handled very professionally and tactically and despite the agents being the same people as their DCAs, there is no resemblance between the two divisions of Shadow Gate. During ARIA operations, Gatekeepers wear a hood and balaclava as part of their Fortea Operations Armor to conceal their faces and outward communication is kept at a minimum (though agents are free to speak via the encrypted throat-mics they wear). &lt;br /&gt;
&lt;br /&gt;
However, as total silence is impossible during any sort of operation, Shadow Gate has taken a few precautions; callsigns are used in the place of names and a simple set of commands have been drilled into each Gatekeeper’s head.&lt;br /&gt;
&lt;br /&gt;
Additionally, it is almost always the duty of Shadow Gate to act on the intelligence gathered by both of the Battleteam’s divisions (the exception is the targeting and assassination of single, high-profile individuals, which is handled by Oblivion Brigade). Acting on intelligence includes actions such as ambushing arms deals and drug shipments, destroying or sabotaging property, and providing the details for an Oblivion killteam’s assassination. &lt;br /&gt;
&lt;br /&gt;
Therefore, acting on intelligence usually requires Gatekeepers to use their ARIA training but there is always the occasional need for Gatekeepers to step back into their DCAs and go even deeper undercover.&lt;br /&gt;
&lt;br /&gt;
===  Training  ===&lt;br /&gt;
Shadow Gate personnel receive double the training of most Battleteams, as both of Shadow Gate’s roles must be catered to. However, the doubled time and difficulty of the training results in double the benefits received at the end, as by the time Gatekeepers are activated, they are probably bi-lingual and can withstand a wide array of interrogation techniques, while also being able to conduct a tactical assault operation with maximum efficiency and lethality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Alpha  ====&lt;br /&gt;
&#039;&#039;&#039;Subjects Covered:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Cover Identities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Society Integration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Interrogation Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Criminal behavior/mannerisms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The training for Deep Cover operations, codenamed Training Regimen Alpha, is a “passive-intensive” training program designed to teach Shadow Gate personnel how to be effective in deep-cover scenarios and create natural, believable cover identities. In addition to that, instruction in how to withstand interrogation, how to blend in with society and the how to analyze the various types of criminal behaviors and mannerisms is also provided. &lt;br /&gt;
&lt;br /&gt;
Regimen Alpha is taught by employees of the Dajorra Intelligence Agency, from both the Bureau of Analysis and the Bureau of Operations, and lasts roughly 8 weeks. Weeks 1-4 have recruits creating, fine-tuning, and learning to use their Deep-Cover Aliases, while Week 5 is dedicated soley to society integration. Weeks 6 and 7 are often referred to as &amp;quot;Void Week&amp;quot;, due to the fact that it is during these 14 days that potential Gatekeepers are taught how to resist interrogation...first hand. Finally, Week 8 instructs the near-graduates on the various types of criminal behaviors and mannerisms that they may encounter while operating in Port Ol&#039;val.&lt;br /&gt;
&lt;br /&gt;
Despite &amp;quot;Void Week&amp;quot;, the Regimen itself is classified as “passive-intensive” due to the fact that no “hot” instruction, such as live-fire exercises, takes place. This is not to say, however, that the Regimen is an easy course; indeed, Regimen Alpha taxes its students just as hard mentally and emotionally as Regimen Bravo does physically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====  Training Regimen Bravo  ====&lt;br /&gt;
&lt;br /&gt;
===  Standard Loadout  ===&lt;br /&gt;
&lt;br /&gt;
====  Weapons  ====&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
{{arcona}}&lt;br /&gt;
[[Category:Under Construction]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=110716</id>
		<title>Scelestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=110716"/>
		<updated>2012-02-04T20:21:02Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=&lt;br /&gt;
|name=Scelestus&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Silver&lt;br /&gt;
|eyes=Silver&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=Socorra&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:12828|12828]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
Born on a distant planet of the Outer Rim, Scelestus was a twin born to parents who held high ranks in the local planetary government. His sister was born first and showed all the signs of being the dominant twin. Both of the young ones got along very well, in fact, they were almost attached at the hip. They could not stand to be separated at any time from each other and spent all of their waking moments playing together, developing their own language as twins tend to do. Around the time of their second birthday, a global epidemic of a very virulent disease swept through the capital city and Scelestus&#039; sister Katrina caught it. Scelestus spent all of his time for the next two weeks hovering over his stricken twin, refusing to eat or sleep while he kept his vigil over her. When the disease finally claimed her life, something deep in Scelestus&#039; soul snapped and his parents came running after a shockwave of energy rocked the house. They found everything in the twin&#039;s room blasted away from their children in a huge ring, and their son was shaking with uncontrolled emotion over the body of his dead sister. &lt;br /&gt;
&lt;br /&gt;
This was the source of his ever smoldering temper, and the young Scelestus was characterized as having a fierce anger that broke loose frequently at anything that offended the young child. He constantly got into fights at school as he continued to grow up, and his parents, at a loss for what to do with their troubled child, enrolled him into martial arts classes, hoping that they would provide an outlet for his anger and aggression. This did help partly, although the new skills were soon incorporated into his continuing fights at school. He was eventually expelled from the private academy that he attended at the age of twelve when the normal fluctuations of puberty combined with his already volatile temper in a very bad way. The final blow came when he beat a fellow student near to death over a simple matter.  As if this was not bad enough the young man also displayed a deeply disturbing cruel streak during his childhood, as he would amuse himself by torturing little animals.  He spent his free time during the days after school hunting in the nearby woods, capturing squirrels, rabbits, and other rodents that he would then mutilate and abuse before finally killing them and burning the caracasses.  While this depraved behavior would not be discovered until much later, the cruelty that was instilled in him through these actions proved to be very valuable later in life as Scelestus was able to translate these skills learned in his macabre childhood play into effective torture techniques that allowed him to extract information from others, either through intimidation or applied threats and pain.  He also learned how to hide evidence of his passing, since he took great pains to remove any sign of his juvenile amusement so that no one discovered his hobby.  &lt;br /&gt;
&lt;br /&gt;
This disturbing glimpse into the life of the troubled and disturbed Scelestus does not in any way imply that his parents did not care for their child or that they neglected him.  In fact the exact opposite was the case.  His parents doted on him and spared no expense in either time or money when it came to his needs.  This was in part due to the fact that he was now their only child and also to attempt to console him over the loss of his sister.  Due to this attention and care, Scelestus loved his parents very much, and despite all of the hate that would gather in and around him later in life, none of it was every directed at them.  However, all of their attempts seemed to be in vain as the young man simply shrugged off their attempts at comforting him and slipped deeper and deeper into his dark passtimes in an attempt to fill the void in his soul that the death of his sister had left there.  It seemed to Scelestus that the only way to diminish the pain of the loss of his sibling was to submerse himself in evil attempting to numb his emotions entirely to the world around him.  Since this did not work as perfectly as he had hoped, this failure simply served to push him deeper and deeper into morbid hobbies and fuel his anger even more.&lt;br /&gt;
&lt;br /&gt;
By the time that Scelestus was expelled from school his father had died from a heart condition that proved to be fatal and his mother still had no idea what could be done to redeem her tormented son. At the veritable end of her rope, she enlisted the aid of a strange man that was considered to be very wise, and who served as an advisor to the ruler of their homeworld. Having secured an agreement with this recluse to serve as tutor for her son, she breathed a sigh of relief and turned him over to his new teacher. Under the guise that separating Scelestus from his current life would be the first step on the road to recovery, the old man and his pupil left the capital city to spend sometime in the country-side. In fact, this old man was a moderately powerful force user, who sensed the potential in the young boy and wanted to seclude him for training in the ways of the force. &lt;br /&gt;
&lt;br /&gt;
Thus was Scelestus initiated into the world of force users. He resented the menial tasks that his new master set for him, not guessing their true purpose.  He could be regularly heard cursing loudly and proficiently as he stalked through the forest lashing out at any plants and animals that were unfortunate enough as to get in his way, while hauling water.  The hours that he spent chopping wood were not much calmer as every new blister brought on another tantrum of dancing around in total fury, throwing the axe at whatever he thought was a suitable target. The old hermit was wily, and used chores to stoke the fire of Scelestus&#039; anger so that it could be unleashed as he gained more power over the dark side of the force. This mentor believed in using the force as a weapon--a gift that allowed those who could control it to enact their will on the world around them. Recognizing the role that emotions played in the gain of power, the recluse used these endless tasks to increase the anger and frustration of his student to the boiling point. The lesson was learned well one day, after two years of training. Scelestus was faced with another afternoon of chopping wood to fuel the camp and cook fires. As he looked at all that remained to be done, the pent up anger and turmoil from doing these chores, the death of his father, and the death of his sister, burst loose as if from a dam and flowed outward through his body manifesting as force lightning that blasted the tree into non-existence. The hermit, who had been watching his pupil very closely waiting for this exact moment, stepped out from his hiding place and congratulated his young protege on the completion of the lesson and the power that he gained. Once this had been mastered, the instruction turned to other facets of the force, including how to sense others in the general vicinity and ways to determine when danger was in the area before it had a chance to catch him unaware. The young Orshana also learned how to move objects with his mind, and how to control his mind and body in a way that allowed him to recover energy and become more in tune with the force around and in him. Scelestus&#039; instruction in these powers was not entirely academic, as the old hermit also made his young pupil apply these skills to practical situations.  Frequently Scelestus would head out into the surrounding woods with enough supplies to sustain him for a couple of days and then would make his way back to the camp using the powers that he was learning to thwart animal ambushes, downed bridges and other obstacles that his master put in his way.  Once he had learned those powers, his master instructed him in the fine art of the weapon used almost exclusively by those trained in the force, the fabled lightsaber. His martial arts training served him well in these new lessons as his training with the staff translated well to the skill set needed to wield his double-bladed silver lightsaber. The lightsaber was a gift from the old hermit, who claimed that he had taken it off someone he had killed in his youth, back when he roamed the galaxy drifting from place to place.  The two weapons were obviously different for a variety of reasons (involving reaction times and weapon heft) but he still performed admirably. At the same time that he learned how to control the force, he was taught the philosophy of why he would want to control the force. This was when he learned the teachings and tenets of the Dark Side of the Force. While his master knew nothing of the names light or dark side, he did instill in Scelestus the concept of those weaklings who used the force to better the lot of mankind, while those who had true strength, power, and courage used the force to gain power over themselves, and those around them--power which could then be used to one&#039;s advantage and for personal gain. &lt;br /&gt;
&lt;br /&gt;
Many years passed this way in the exchange of knowledge and power from old man to young pupil. Around the time of his 25th year, the two men returned from their seclusion to the capital, where the hermit again took up his position as advisor to the ruler of the planet, while Scelestus assumed the role of muscle helping &amp;quot;persuade&amp;quot; reluctant people as to the wisdom of his masters course in politics. Here is where the time of his childhood came back to serve him well as the torture techniques that he learned then proved to be invaluable as he worked to influence the course of politics on his homeworld.  Five years later, Scelestus had progressed to the point that he felt he could no longer gain anything else from his master, so in keeping with the ways of the Dark Side, he attacked the old man looking to supplant him and gain his position of power.  Of course, the old hermit was expecting such a move and was ready for his student.  After a fierce lightsaber contest the old man finally fell, but he used his last breath to plant an idea in Scelestus&#039; mind that he knew would spread more chaos, hatred and destruction throughout the galaxy.  The hermit told Scelestus that he knew who was responsible for the plague that had claimed the life of his sister all those years ago.  It seems that a group of terrorists known then as the Rebel Alliance and now as the New Republic was testing biological warfare, and one of their weapons caused the deadly epidemic.  The death of the ruler&#039;s advisor was obviously cause by Scelestus and gave him the status of outlaw causing him to leave the city in search of new places to reside, but  due to his previous training in the forests of the planet, this was no problem for him. &lt;br /&gt;
&lt;br /&gt;
He had heard of the mighty Dark Jedi Brotherhood in his time in politics, and he absolutely hungered for the powered that could be gained serving that vast organization of Force weilders,  along with the opportunity to strike back at those damned terrorists that had befouled his planet and caused all of the grief and turmoil in his life.  During his time of exile as an outlaw, he constantly strove to find ways to get in touch with this brotherhood so that he could serve their wishes and his by crushing the New Republic and exacting his revenge.  Thoughts of his sister continued to drive him through this time and steel his resolve to see the end of the New Republic while he still had the strength to do so. &lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
Apprentice to DJK Socorra&lt;br /&gt;
Member of Shadowgate Battleteam&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Granted Dark Maven degrees in Flight and General History.&lt;br /&gt;
Promoted through Jedi Hunter around one month from joining the Brotherhood&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Interesting or important facts that do not fall under the other two categories.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=110011</id>
		<title>Scelestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=110011"/>
		<updated>2011-12-19T03:28:36Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|new|njo|djb}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image=&lt;br /&gt;
|name=Scelestus&lt;br /&gt;
|homeworld=Unknown&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Silver&lt;br /&gt;
|eyes=Silver&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=Socorra&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=[[dossier:12828|12828]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
Born on a distant planet of the Outer Rim, Scelestus was a twin born to parents who held high ranks in the local planetary government. His sister was born first and showed all the signs of being the dominant twin. Both of the young ones got along very well, in fact, they were almost attached at the hip. They could not stand to be separated at any time from each other and spent all of their waking moments playing together, developing their own language as twins tend to do. Around the time of their second birthday, a global epidemic of a very virulent disease swept through the capital city and Scelestus&#039; sister Katrina caught it. Scelestus spent all of his time for the next two weeks hovering over his stricken twin, refusing to eat or sleep while he kept his vigil over her. When the disease finally claimed her life, something deep in Scelestus&#039; soul snapped and his parents came running after a shockwave of energy rocked the house. They found everything in the twin&#039;s room blasted away from their children in a huge ring, and their son was shaking with uncontrolled emotion over the body of his dead sister. &lt;br /&gt;
&lt;br /&gt;
This was the source of his ever smoldering temper, and the young Scelestus was characterized as having a fierce anger that broke loose frequently at anything that offended the young child. He constantly got into fights at school as he continued to grow up, and his parents, at a loss for what to do with their troubled child, enrolled him into martial arts classes, hoping that they would provide an outlet for his anger and aggression. This did help partly, although the new skills were soon incorporated into his continuing fights at school. He was eventually expelled from the private academy that he attended at the age of twelve when the normal fluctuations of puberty combined with his already volatile temper in a very bad way. The final blow came when he beat a fellow student near to death over a simple matter.  As if this was not bad enough the young man also displayed a deeply disturbing cruel streak during his childhood, as he would amuse himself by torturing little animals.  He spent his free time during the days after school hunting in the nearby woods, capturing squirrels, rabbits, and other rodents that he would then mutilate and abuse before finally killing them and burning the caracasses.  While this depraved behavior would not be discovered until much later, the cruelty that was instilled in him through these actions proved to be very valuable later in life as Scelestus was able to translate these skills learned in his macabre childhood play into effective torture techniques that allowed him to extract information from others, either through intimidation or applied threats and pain.  He also learned how to hide evidence of his passing, since he took great pains to remove any sign of his juvenile amusement so that no one discovered his hobby.  &lt;br /&gt;
&lt;br /&gt;
This disturbing glimpse into the life of the troubled and disturbed Scelestus does not in any way imply that his parents did not care for their child or that they neglected him.  In fact the exact opposite was the case.  His parents doted on him and spared no expense in either time or money when it came to his needs.  This was in part due to the fact that he was now their only child and also to attempt to console him over the loss of his sister.  Due to this attention and care, Scelestus loved his parents very much, and despite all of the hate that would gather in and around him later in life, none of it was every directed at them.  However, all of their attempts seemed to be in vain as the young man simply shrugged off their attempts at comforting him and slipped deeper and deeper into his dark passtimes in an attempt to fill the void in his soul that the death of his sister had left there.  It seemed to Scelestus that the only way to diminish the pain of the loss of his sibling was to submerse himself in evil attempting to numb his emotions entirely to the world around him.  Since this did not work as perfectly as he had hoped, this failure simply served to push him deeper and deeper into morbid hobbies and fuel his anger even more.&lt;br /&gt;
&lt;br /&gt;
By the time that Scelestus was expelled from school his father had died from a heart condition that proved to be fatal and his mother still had no idea what could be done to redeem her tormented son. At the veritable end of her rope, she enlisted the aid of a strange man that was considered to be very wise, and who served as an advisor to the ruler of their homeworld. Having secured an agreement with this recluse to serve as tutor for her son, she breathed a sigh of relief and turned him over to his new teacher. Under the guise that separating Scelestus from his current life would be the first step on the road to recovery, the old man and his pupil left the capital city to spend sometime in the country-side. In fact, this old man was a moderately powerful force user, who sensed the potential in the young boy and wanted to seclude him for training in the ways of the force. &lt;br /&gt;
&lt;br /&gt;
Thus was Scelestus initiated into the world of force users. He resented the menial tasks that his new master set for him, not guessing their true purpose.  He could be regularly heard cursing loudly and proficiently as he stalked through the forest lashing out at any plants and animals that were unfortunate enough as to get in his way, while hauling water.  The hours that he spent chopping wood were not much calmer as every new blister brought on another tantrum of dancing around in total fury, throwing the axe at whatever he thought was a suitable target. The old hermit was wily, and used chores to stoke the fire of Scelestus&#039; anger so that it could be unleashed as he gained more power over the dark side of the force. This mentor believed in using the force as a weapon--a gift that allowed those who could control it to enact their will on the world around them. Recognizing the role that emotions played in the gain of power, the recluse used these endless tasks to increase the anger and frustration of his student to the boiling point. The lesson was learned well one day, after two years of training. Scelestus was faced with another afternoon of chopping wood to fuel the camp and cook fires. As he looked at all that remained to be done, the pent up anger and turmoil from doing these chores, the death of his father, and the death of his sister, burst loose as if from a dam and flowed outward through his body manifesting as force lightning that blasted the tree into non-existence. The hermit, who had been watching his pupil very closely waiting for this exact moment, stepped out from his hiding place and congratulated his young protege on the completion of the lesson and the power that he gained. Once this had been mastered, the instruction turned to other facets of the force, including how to sense others in the general vicinity and ways to determine when danger was in the area before it had a chance to catch him unaware. The young Orshana also learned how to move objects with his mind, and how to control his mind and body in a way that allowed him to recover energy and become more in tune with the force around and in him. Scelestus&#039; instruction in these powers was not entirely academic, as the old hermit also made his young pupil apply these skills to practical situations.  Frequently Scelestus would head out into the surrounding woods with enough supplies to sustain him for a couple of days and then would make his way back to the camp using the powers that he was learning to thwart animal ambushes, downed bridges and other obstacles that his master put in his way.  Once he had learned those powers, his master instructed him in the fine art of the weapon used almost exclusively by those trained in the force, the fabled lightsaber. His martial arts training served him well in these new lessons as his training with the staff translated well to the skill set needed to wield his double-bladed silver lightsaber. The lightsaber was a gift from the old hermit, who claimed that he had taken it off someone he had killed in his youth, back when he roamed the galaxy drifting from place to place.  The two weapons were obviously different for a variety of reasons (involving reaction times and weapon heft) but he still performed admirably. At the same time that he learned how to control the force, he was taught the philosophy of why he would want to control the force. This was when he learned the teachings and tenets of the Dark Side of the Force. While his master knew nothing of the names light or dark side, he did instill in Scelestus the concept of those weaklings who used the force to better the lot of mankind, while those who had true strength, power, and courage used the force to gain power over themselves, and those around them--power which could then be used to one&#039;s advantage and for personal gain. &lt;br /&gt;
&lt;br /&gt;
Many years passed this way in the exchange of knowledge and power from old man to young pupil. Around the time of his 25th year, the two men returned from their seclusion to the capital, where the hermit again took up his position as advisor to the ruler of the planet, while Scelestus assumed the role of muscle helping &amp;quot;persuade&amp;quot; reluctant people as to the wisdom of his masters course in politics. Here is where the time of his childhood came back to serve him well as the torture techniques that he learned then proved to be invaluable as he worked to influence the course of politics on his homeworld.  Five years later, Scelestus had progressed to the point that he felt he could no longer gain anything else from his master, so in keeping with the ways of the Dark Side, he attacked the old man looking to supplant him and gain his position of power.  Of course, the old hermit was expecting such a move and was ready for his student.  After a fierce lightsaber contest the old man finally fell, but he used his last breath to plant an idea in Scelestus&#039; mind that he knew would spread more chaos, hatred and destruction throughout the galaxy.  The hermit told Scelestus that he knew who was responsible for the plague that had claimed the life of his sister all those years ago.  It seems that a group of terrorists known then as the Rebel Alliance and now as the New Republic was testing biological warfare, and one of their weapons caused the deadly epidemic.  The death of the ruler&#039;s advisor was obviously cause by Scelestus and gave him the status of outlaw causing him to leave the city in search of new places to reside, but  due to his previous training in the forests of the planet, this was no problem for him. &lt;br /&gt;
&lt;br /&gt;
He had heard of the mighty Dark Jedi Brotherhood in his time in politics, and he absolutely hungered for the powered that could be gained serving that vast organization of Force weilders,  along with the opportunity to strike back at those damned terrorists that had befouled his planet and caused all of the grief and turmoil in his life.  During his time of exile as an outlaw, he constantly strove to find ways to get in touch with this brotherhood so that he could serve their wishes and his by crushing the New Republic and exacting his revenge.  Thoughts of his sister continued to drive him through this time and steel his resolve to see the end of the New Republic while he still had the strength to do so. &lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
List positions that are important.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Anything you&#039;re proud of.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Interesting or important facts that do not fall under the other two categories.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Arconans]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=110005</id>
		<title>Scelestus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Scelestus&amp;diff=110005"/>
		<updated>2011-12-18T19:19:07Z</updated>

		<summary type="html">&lt;p&gt;Scelestus: Created page with &amp;#039;{{Eras| (new|njo|djb) }} {{Character |type = (Sith) |image= |name=Scelestus |homeworld= |birth= |death= |species=Human |gender=Male |hair=Silver |eyes=Silver |height= |weight= |c…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras| (new|njo|djb) }}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = (Sith)&lt;br /&gt;
|image=&lt;br /&gt;
|name=Scelestus&lt;br /&gt;
|homeworld=&lt;br /&gt;
|birth=&lt;br /&gt;
|death=&lt;br /&gt;
|species=Human&lt;br /&gt;
|gender=Male&lt;br /&gt;
|hair=Silver&lt;br /&gt;
|eyes=Silver&lt;br /&gt;
|height=&lt;br /&gt;
|weight=&lt;br /&gt;
|cyber=&lt;br /&gt;
|allies=&lt;br /&gt;
|enemies=&lt;br /&gt;
|saber=&lt;br /&gt;
|form=&lt;br /&gt;
|fightingstyle=&lt;br /&gt;
|profession=&lt;br /&gt;
|position=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|ship=&lt;br /&gt;
|masters=Socorra&lt;br /&gt;
|apprentices=&lt;br /&gt;
|dossier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
Born on a distant planet of the Outer Rim, Scelestus was a twin born to parents who held high ranks in the local planetary government. His sister was born first and showed all the signs of being the dominant twin. Both of the young ones got along very well, in fact, they were almost attached at the hip. They could not stand to be separated at any time from each other and spent all of their waking moments playing together, developing their own language as twins tend to do. Around the time of their second birthday, a global epidemic of a very virulent disease swept through the capital city and Scelestus&#039; sister Katrina caught it. Scelestus spent all of his time for the next two weeks hovering over his stricken twin, refusing to eat or sleep while he kept his vigil over her. When the disease finally claimed her life, something deep in Scelestus&#039; soul snapped and his parents came running after a shockwave of energy rocked the house. They found everything in the twin&#039;s room blasted away from their children in a huge ring, and their son was shaking with uncontrolled emotion over the body of his dead sister. &lt;br /&gt;
&lt;br /&gt;
This was the source of his ever smoldering temper, and the young Scelestus was characterized as having a fierce anger that broke loose frequently at anything that offended the young child. He constantly got into fights at school as he continued to grow up, and his parents, at a loss for what to do with their troubled child, enrolled him into martial arts classes, hoping that they would provide an outlet for his anger and aggression. This did help partly, although the new skills were soon incorporated into his continuing fights at school. He was eventually expelled from the private academy that he attended at the age of twelve when the normal fluctuations of puberty combined with his already volatile temper in a very bad way. The final blow came when he beat a fellow student near to death over a simple matter.  As if this was not bad enough the young man also displayed a deeply disturbing cruel streak during his childhood, as he would amuse himself by torturing little animals.  He spent his free time during the days after school hunting in the nearby woods, capturing squirrels, rabbits, and other rodents that he would then mutilate and abuse before finally killing them and burning the caracasses.  While this depraved behavior would not be discovered until much later, the cruelty that was instilled in him through these actions proved to be very valuable later in life as Scelestus was able to translate these skills learned in his macabre childhood play into effective torture techniques that allowed him to extract information from others, either through intimidation or applied threats and pain.  He also learned how to hide evidence of his passing, since he took great pains to remove any sign of his juvenile amusement so that no one discovered his hobby.  &lt;br /&gt;
&lt;br /&gt;
This disturbing glimpse into the life of the troubled and disturbed Scelestus does not in any way imply that his parents did not care for their child or that they neglected him.  In fact the exact opposite was the case.  His parents doted on him and spared no expense in either time or money when it came to his needs.  This was in part due to the fact that he was now their only child and also to attempt to console him over the loss of his sister.  Due to this attention and care, Scelestus loved his parents very much, and despite all of the hate that would gather in and around him later in life, none of it was every directed at them.  However, all of their attempts seemed to be in vain as the young man simply shrugged off their attempts at comforting him and slipped deeper and deeper into his dark passtimes in an attempt to fill the void in his soul that the death of his sister had left there.  It seemed to Scelestus that the only way to diminish the pain of the loss of his sibling was to submerse himself in evil attempting to numb his emotions entirely to the world around him.  Since this did not work as perfectly as he had hoped, this failure simply served to push him deeper and deeper into morbid hobbies and fuel his anger even more.&lt;br /&gt;
&lt;br /&gt;
By the time that Scelestus was expelled from school his father had died from a heart condition that proved to be fatal and his mother still had no idea what could be done to redeem her tormented son. At the veritable end of her rope, she enlisted the aid of a strange man that was considered to be very wise, and who served as an advisor to the ruler of their homeworld. Having secured an agreement with this recluse to serve as tutor for her son, she breathed a sigh of relief and turned him over to his new teacher. Under the guise that separating Scelestus from his current life would be the first step on the road to recovery, the old man and his pupil left the capital city to spend sometime in the country-side. In fact, this old man was a moderately powerful force user, who sensed the potential in the young boy and wanted to seclude him for training in the ways of the force. &lt;br /&gt;
&lt;br /&gt;
Thus was Scelestus initiated into the world of force users. He resented the menial tasks that his new master set for him, not guessing their true purpose.  He could be regularly heard cursing loudly and proficiently as he stalked through the forest lashing out at any plants and animals that were unfortunate enough as to get in his way, while hauling water.  The hours that he spent chopping wood were not much calmer as every new blister brought on another tantrum of dancing around in total fury, throwing the axe at whatever he thought was a suitable target. The old hermit was wily, and used chores to stoke the fire of Scelestus&#039; anger so that it could be unleashed as he gained more power over the dark side of the force. This mentor believed in using the force as a weapon--a gift that allowed those who could control it to enact their will on the world around them. Recognizing the role that emotions played in the gain of power, the recluse used these endless tasks to increase the anger and frustration of his student to the boiling point. The lesson was learned well one day, after two years of training. Scelestus was faced with another afternoon of chopping wood to fuel the camp and cook fires. As he looked at all that remained to be done, the pent up anger and turmoil from doing these chores, the death of his father, and the death of his sister, burst loose as if from a dam and flowed outward through his body manifesting as force lightning that blasted the tree into non-existence. The hermit, who had been watching his pupil very closely waiting for this exact moment, stepped out from his hiding place and congratulated his young protege on the completion of the lesson and the power that he gained. Once this had been mastered, the instruction turned to other facets of the force, including how to sense others in the general vicinity and ways to determine when danger was in the area before it had a chance to catch him unaware. The young Orshana also learned how to move objects with his mind, and how to control his mind and body in a way that allowed him to recover energy and become more in tune with the force around and in him. Scelestus&#039; instruction in these powers was not entirely academic, as the old hermit also made his young pupil apply these skills to practical situations.  Frequently Scelestus would head out into the surrounding woods with enough supplies to sustain him for a couple of days and then would make his way back to the camp using the powers that he was learning to thwart animal ambushes, downed bridges and other obstacles that his master put in his way.  Once he had learned those powers, his master instructed him in the fine art of the weapon used almost exclusively by those trained in the force, the fabled lightsaber. His martial arts training served him well in these new lessons as his training with the staff translated well to the skill set needed to wield his double-bladed silver lightsaber. The lightsaber was a gift from the old hermit, who claimed that he had taken it off someone he had killed in his youth, back when he roamed the galaxy drifting from place to place.  The two weapons were obviously different for a variety of reasons (involving reaction times and weapon heft) but he still performed admirably. At the same time that he learned how to control the force, he was taught the philosophy of why he would want to control the force. This was when he learned the teachings and tenets of the Dark Side of the Force. While his master knew nothing of the names light or dark side, he did instill in Scelestus the concept of those weaklings who used the force to better the lot of mankind, while those who had true strength, power, and courage used the force to gain power over themselves, and those around them--power which could then be used to one&#039;s advantage and for personal gain. &lt;br /&gt;
&lt;br /&gt;
Many years passed this way in the exchange of knowledge and power from old man to young pupil. Around the time of his 25th year, the two men returned from their seclusion to the capital, where the hermit again took up his position as advisor to the ruler of the planet, while Scelestus assumed the role of muscle helping &amp;quot;persuade&amp;quot; reluctant people as to the wisdom of his masters course in politics. Here is where the time of his childhood came back to serve him well as the torture techniques that he learned then proved to be invaluable as he worked to influence the course of politics on his homeworld.  Five years later, Scelestus had progressed to the point that he felt he could no longer gain anything else from his master, so in keeping with the ways of the Dark Side, he attacked the old man looking to supplant him and gain his position of power.  Of course, the old hermit was expecting such a move and was ready for his student.  After a fierce lightsaber contest the old man finally fell, but he used his last breath to plant an idea in Scelestus&#039; mind that he knew would spread more chaos, hatred and destruction throughout the galaxy.  The hermit told Scelestus that he knew who was responsible for the plague that had claimed the life of his sister all those years ago.  It seems that a group of terrorists known then as the Rebel Alliance and now as the New Republic was testing biological warfare, and one of their weapons caused the deadly epidemic.  The death of the ruler&#039;s advisor was obviously cause by Scelestus and gave him the status of outlaw causing him to leave the city in search of new places to reside, but  due to his previous training in the forests of the planet, this was no problem for him. &lt;br /&gt;
&lt;br /&gt;
He had heard of the mighty Dark Jedi Brotherhood in his time in politics, and he absolutely hungered for the powered that could be gained serving that vast organization of Force weilders,  along with the opportunity to strike back at those damned terrorists that had befouled his planet and caused all of the grief and turmoil in his life.  During his time of exile as an outlaw, he constantly strove to find ways to get in touch with this brotherhood so that he could serve their wishes and his by crushing the New Republic and exacting his revenge.  Thoughts of his sister continued to drive him through this time and steel his resolve to see the end of the New Republic while he still had the strength to do so. &lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
List positions that are important.&lt;br /&gt;
&lt;br /&gt;
=== Outstanding Achievements ===&lt;br /&gt;
Anything you&#039;re proud of.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Interesting or important facts that do not fall under the other two categories.&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;/div&gt;</summary>
		<author><name>Scelestus</name></author>
	</entry>
</feed>