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	<id>https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ruka+Tenbriss+Ya-ir</id>
	<title>Wikipedia of the Dark Brotherhood, an online Star Wars Club - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.darkjedibrotherhood.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ruka+Tenbriss+Ya-ir"/>
	<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/view/Special:Contributions/Ruka_Tenbriss_Ya-ir"/>
	<updated>2026-05-09T07:12:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kirra_Araave-Tyris&amp;diff=198117</id>
		<title>Kirra Araave-Tyris</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kirra_Araave-Tyris&amp;diff=198117"/>
		<updated>2025-07-16T19:22:21Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: creating page stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rdb|nor}}&lt;br /&gt;
{{Character&lt;br /&gt;
|order = Force Disciple&lt;br /&gt;
|image=[[File:Kirraandpup-1.jpg|250px]]&lt;br /&gt;
|firstname=Kirra&lt;br /&gt;
|lastname=Araave-Tyris&lt;br /&gt;
|homeworld=[[Dajorra System]]&lt;br /&gt;
|birth={{Birthyear_and_Age|ABY|34}}&lt;br /&gt;
|species=Half-Hapan, Half-Miraluki (Miraluka-Sephi)&lt;br /&gt;
|gender=Female&lt;br /&gt;
|hair=Silver&lt;br /&gt;
|eyes=True Blue and White (Heterochromia)&lt;br /&gt;
|height=4&#039;&lt;br /&gt;
|weight=44 lbs&lt;br /&gt;
|father=[[Marick Tyris|Marick Tyris Arconae]]&lt;br /&gt;
|mother=[[Atyiru Caesura Entar Arconae|Atyiru Caesura Entar Araave Tyris Arconae]]&lt;br /&gt;
|spouse=Kipp Bleu (promised)&lt;br /&gt;
|siblings=&lt;br /&gt;
*Weyne Araave-Tyris &lt;br /&gt;
|allies=&lt;br /&gt;
*Yams&lt;br /&gt;
*Gnomes&lt;br /&gt;
*Animals (especially [[Cythraul]])&lt;br /&gt;
|enemies=lettuces&lt;br /&gt;
|affiliation=[[Arcona]]&lt;br /&gt;
|dossier= [[dossier:10214|10214]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kirra Araave-Tyris&#039;&#039;&#039; is not throwing away her shot.&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Kirraandpup-1.jpg&amp;diff=198116</id>
		<title>File:Kirraandpup-1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Kirraandpup-1.jpg&amp;diff=198116"/>
		<updated>2025-07-16T19:21:18Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: {{Copyrighted}}
Arch km.sorry k don&amp;#039;t remember how to tag images and km too lazy Tony look it up on mobile in the shower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Copyrighted}}&lt;br /&gt;
Arch km.sorry k don&#039;t remember how to tag images and km too lazy Tony look it up on mobile in the shower&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted Com}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Kendis_Clan&amp;diff=196875</id>
		<title>Kendis Clan</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Kendis_Clan&amp;diff=196875"/>
		<updated>2025-04-13T22:38:52Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Creating new page for lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras||Eras=rep|imp|rdb|exd|nor}}&lt;br /&gt;
{{Construction}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name= Kendis Clan&lt;br /&gt;
|image=&lt;br /&gt;
|founder= Angel Kendis&lt;br /&gt;
|leader= Angel Kendis&lt;br /&gt;
|subgroup=&lt;br /&gt;
* Former Clone Troopers (The Crusaders)&lt;br /&gt;
* Jedi&lt;br /&gt;
|members=&lt;br /&gt;
* Angel &lt;br /&gt;
* Thea&lt;br /&gt;
* Dex&lt;br /&gt;
* Mara&lt;br /&gt;
* Chuck&lt;br /&gt;
* Brick&lt;br /&gt;
* Singer&lt;br /&gt;
* Candle&lt;br /&gt;
* Ace &lt;br /&gt;
* Heart&lt;br /&gt;
* Winch&lt;br /&gt;
* Koda&lt;br /&gt;
* Ellysin&lt;br /&gt;
* Sulla&lt;br /&gt;
* Lektra&lt;br /&gt;
* Lektra (adult)&lt;br /&gt;
* Rue &lt;br /&gt;
|headquarters= Heaven (station)&lt;br /&gt;
|location= TBA&lt;br /&gt;
|formed= TBA&lt;br /&gt;
|founded= TBA&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation= &lt;br /&gt;
* Mandalorian&lt;br /&gt;
* Former Republic&lt;br /&gt;
* [[Taldryan]]&lt;br /&gt;
* [[Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kendis Clan&#039;&#039;&#039; is a Mandalorian Clan formed by former Clone Troopers of the Republic along with Jedi allies and their extended families. They include both original Clones from the Republic era and natural-born members of those individuals as well as adopted adult individuals. Etc etc.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
== Armors and Colors ==&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196874</id>
		<title>The Shame Corner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196874"/>
		<updated>2025-04-13T22:05:45Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Amenities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=[[File:Shamecorner-Luka.png|275px]]&lt;br /&gt;
|name=The Shame Corner&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=Hydian War&lt;br /&gt;
|builder=&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= Envoy Corps&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traveling in the Galaxy takes time, resources, and effort...or at least as much as Plot Convenience wants. Drifting in a stable orbit around a tiny, dark dwarf star along the [https://starwars.fandom.com/wiki/Hydian_Way Hydian Way] [https://starwars.fandom.com/wiki/Hyperspace_route hyperplane] is one of many millions of service stations and rest stops that dot the intergalactic space-routes: &#039;&#039;&#039;Station 0H40-S0&#039;&#039;&#039;, more fondly known as &#039;&#039;&#039;The Shame Corner.&#039;&#039;&#039; Partnered with and partially funded by the [[Envoy Corps]] with the intent of creating a neutral, safe meeting place for members of the Brotherhood and their allies, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
= Locale = &lt;br /&gt;
[[File:ShameCornerMap.png|500px|none|thumb|Visitors map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the station, one can find plenty of options for docking at the port juncture, tunnels and halls of transparisteel glass revealing the pocketed gray and misty colors of the rock the structures are moored upon and the stars are beyond, frequent flashes of light belying ships entering or exiting hyperspace. All walkways eventually lead to one central hub, a sprawl of neatly organized buildings that provide various amenities. Inside the main hub, surprising bursts of homeliness and color contrast to the stark durasteel, various accoutrements and accents of wood, tiling, and other materials making a hodgepodge of a living space and general store stitched together over time. A bar area sits to the farthest right of the entrance, restrooms directly ahead past check counters, aisles and aisles of products in between. To the left are coolers, food lines, and more merchandise in variety of clothing, toiletries, and memorabilia, until the far end  gives way to a cluster of long, plain sheet tables with bench rows, none of which match but all of which provide sitting or napping opportunities. The most beautiful and clean refreshers, with various sizes for different species, full door stalls, and musical towel dispensers&amp;lt;ref name=&amp;quot;Vincent Brujah&amp;quot;&amp;gt;Contributed by [[Brujah|Vincent Brujah]]&amp;lt;/ref&amp;gt; are the perfect stop-over.&lt;br /&gt;
&lt;br /&gt;
Dropboxes and a bulletin board offer discreet-ish places to drop requests for help from the Envoys, and food, drink, showers, jerky, fudge, and cryo magnets and other paraphernalia are all up for the taking. Just about anything a traveler or tourist may want or need can be found at The Shame Corner, and only a few eclectic rules seem to govern the comet-cum-station, enforced by its equally eclectic staff.&lt;br /&gt;
&lt;br /&gt;
Employees mill behind the counters or stalls. Some have name tags, others do not and barely look up from their datapads. The station is yours to explore.&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Food (hot served on lines or packaged) / Beverages (packaged in coolers, ordered hot or alcoholic at the bar)&lt;br /&gt;
* Refreshers/showers/Nap closets&lt;br /&gt;
* Fueling stations/Parking&lt;br /&gt;
* Pet feed/Pet waste area&lt;br /&gt;
* General store merchandise&lt;br /&gt;
&lt;br /&gt;
== Seven Sins ==&lt;br /&gt;
Seven Sins is a full service bar.&lt;br /&gt;
&lt;br /&gt;
== Golden Griddle ==&lt;br /&gt;
The Golder Griddle diner provides hot meals to patrons.&amp;lt;ref name=&amp;quot;Bril&amp;quot;&amp;gt;Contributed by [[Bril Teg Arga]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:Screenshot 2024-01-07 185455.png|right|thumb|190px|Read the sign.]]&lt;br /&gt;
&lt;br /&gt;
# Pay What You Want - Tips Welcome&lt;br /&gt;
# Talk Kist to the staff, Get a Fist - Try to hit back, and this whole place depressurizes and vents while the doors seal. We all go together.&lt;br /&gt;
# Check Your Weapons at the Door - Or Don&#039;t&lt;br /&gt;
# If Your Animal Poodoos, Pick It Up&lt;br /&gt;
# If you clog a fresher, just karking Tell Us, we just Don&#039;t Want to be Surprised&lt;br /&gt;
# NO TELEKINESIS on people, property, or merchandise. Don&#039;t touch the shelves&amp;lt;ref name=&amp;quot;Appius&amp;quot;&amp;gt;Contributed by [[Zenod&#039;ande&#039;rson]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Don&#039;t touch the tailrings and don&#039;t tap on the fish tank, it&#039;s rude.&amp;lt;ref name=&amp;quot;Syrena&amp;quot;&amp;gt;Contributed by [[Syrena Valkar]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff =&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Management&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; |  &#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; |  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sc-avalon.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;Avalon&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Check-out/Front of store, manager&lt;br /&gt;
| [[starwars:Echani|Echani]] woman with silver hair, skin, and eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sc-ira.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;Ira&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Seven Sins bartender/back of house, manager, bouncer&lt;br /&gt;
| Near-Human?, tan skin, bright red eyes with slit pupil, short cropped highlighted brown hair, intricate black tattoo motif on shoulders and back&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sc-vidente.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;Vidente&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Sales associate, manager, healer&lt;br /&gt;
| Pale pinkish skinned [[starwars:Miraluka|Miraluka]], long chestnut hair with gold decorations and loopies, white veil over upper face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; |  &#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; |  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Ray&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Golden Griddle server/senior staff associate&lt;br /&gt;
| Near-Human, pale skin, electric blue eyes, spiked and shaped gold hair. Uses paper pad and pen. Lightning motif on the name tag.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Flor&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle server&lt;br /&gt;
| Peachy skinned [[starwars:Zeltron|Zeltron]], green eyes, long magenta red hair. Flowers all over.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Mato&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Golden Griddle server/sales floor&lt;br /&gt;
| [[starwars:Umbaran|Umbaran]], pale lilac skin, dark violet eyes, navy-black hair in a messy shoulder-length ruffle. Piercings galore, choker collar, and assorted black buckles with straps.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reelu&#039;&#039;&#039;&lt;br /&gt;
| she/they&lt;br /&gt;
| Golden Griddle head cook&lt;br /&gt;
| [[starwars:Zelosian|Zelosian]] with long bright green braids, green eyes, and pale skin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Naomi&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle hostess&lt;br /&gt;
| Petite golden [[starwars:Shistavanen|Shistavanen]], blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Short mane ruffled.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle/bar hand&lt;br /&gt;
| Petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Hair in a medium braid, thick glasses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Paige&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Store/bar hand&lt;br /&gt;
| Petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Long hair up in a tail.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Acedia&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Seven Sins bartender??? /general nuisance&lt;br /&gt;
| Curvy and plump, pale, powder blue eyes, dark, long hair in a messy tail, berry printed dress, looks like she just woke up.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Avaratia&#039;&#039;&#039;&lt;br /&gt;
| they/she&lt;br /&gt;
| Seven Sins bartender&lt;br /&gt;
| Androgynous, pale, with a sharp undercut and long, tumbling locks dyed black and yellow at the top, deep golden eyes, absolutely covered in jewelry, especially multiple rings on each finger. Grandmother to the triplets.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Tsuyoku&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Front of house assistant manager&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Jinse&#039;&#039;&#039;&lt;br /&gt;
| she/they&lt;br /&gt;
| Sales floor&lt;br /&gt;
| Near-Human woman with a waterfall of golden locks, gold hair, and pale skin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Chingese&#039;&#039;&#039;&lt;br /&gt;
| he/they&lt;br /&gt;
| Sales floor&lt;br /&gt;
| [[starwars:Zabrak|Zabrak]] with orange skin, hair, and eyes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Aptera No&#039;vaeng&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Bril&amp;quot;/&amp;gt;&lt;br /&gt;
| she/her&lt;br /&gt;
| Fueling station chief operator/bouncer&lt;br /&gt;
| Adult female [[starwars:Herglic|Herglic]], smaller side but still formidable/intimidating build. 6&#039;5&amp;quot; tall, 485lbs thicc. Dark grey skin with white mottled limbs and chest. A few scars here and there. Electric blue, thin irises and black sclera for eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Member Contributions ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood locations]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196870</id>
		<title>The Shame Corner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196870"/>
		<updated>2025-04-13T15:32:45Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=[[File:Shamecorner-Luka.png|275px]]&lt;br /&gt;
|name=The Shame Corner&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=Hydian War&lt;br /&gt;
|builder=&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= Envoy Corps&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traveling in the Galaxy takes time, resources, and effort...or at least as much as Plot Convenience wants. Drifting in a stable orbit around a tiny, dark dwarf star along the [https://starwars.fandom.com/wiki/Hydian_Way Hydian Way] [https://starwars.fandom.com/wiki/Hyperspace_route hyperplane] is one of many millions of service stations and rest stops that dot the intergalactic space-routes: &#039;&#039;&#039;Station 0H40-S0&#039;&#039;&#039;, more fondly known as &#039;&#039;&#039;The Shame Corner.&#039;&#039;&#039; Partnered with and partially funded by the [[Envoy Corps]] with the intent of creating a neutral, safe meeting place for members of the Brotherhood and their allies, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
= Locale = &lt;br /&gt;
[[File:ShameCornerMap.png|500px|none|thumb|Visitors map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the station, one can find plenty of options for docking at the port juncture, tunnels and halls of transparisteel glass revealing the pocketed gray and misty colors of the rock the structures are moored upon and the stars are beyond, frequent flashes of light belying ships entering or exiting hyperspace. All walkways eventually lead to one central hub, a sprawl of neatly organized buildings that provide various amenities. Inside the main hub, surprising bursts of homeliness and color contrast to the stark durasteel, various accoutrements and accents of wood, tiling, and other materials making a hodgepodge of a living space and general store stitched together over time. A bar area sits to the farthest right of the entrance, restrooms directly ahead past check counters, aisles and aisles of products in between. To the left are coolers, food lines, and more merchandise in variety of clothing, toiletries, and memorabilia, until the far end  gives way to a cluster of long, plain sheet tables with bench rows, none of which match but all of which provide sitting or napping opportunities. The most beautiful and clean refreshers, with various sizes for different species, full door stalls, and musical towel dispensers&amp;lt;ref name=&amp;quot;Vincent Brujah&amp;quot;&amp;gt;Contributed by [[Brujah|Vincent Brujah]]&amp;lt;/ref&amp;gt; are the perfect stop-over.&lt;br /&gt;
&lt;br /&gt;
Dropboxes and a bulletin board offer discreet-ish places to drop requests for help from the Envoys, and food, drink, showers, jerky, fudge, and cryo magnets and other paraphernalia are all up for the taking. Just about anything a traveler or tourist may want or need can be found at The Shame Corner, and only a few eclectic rules seem to govern the comet-cum-station, enforced by its equally eclectic staff.&lt;br /&gt;
&lt;br /&gt;
Employees mill behind the counters or stalls. Some have name tags, others do not and barely look up from their datapads. The station is yours to explore.&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Food (hot served on lines or packaged) / Beverages (packaged in coolers, ordered hot or alcoholic at the bar)&lt;br /&gt;
* Refreshers/showers/Nap closets&lt;br /&gt;
* Fueling stations/Parking&lt;br /&gt;
* Pet feed/Pet waste area&lt;br /&gt;
* General store merchandise&lt;br /&gt;
&lt;br /&gt;
== Seven Sins ==&lt;br /&gt;
Seven Sins is a full service bar.&lt;br /&gt;
&lt;br /&gt;
== Golden Griddle ==&lt;br /&gt;
The Golder Griddle diner provides hot meals to patrons.&amp;lt;ref name=&amp;quot;Bril&amp;quot;&amp;gt;Contributed by [[Bril Teg Arga]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Gift Shops ==&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:Screenshot 2024-01-07 185455.png|right|thumb|190px|Read the sign.]]&lt;br /&gt;
&lt;br /&gt;
# Pay What You Want - Tips Welcome&lt;br /&gt;
# Talk Kist to the staff, Get a Fist - Try to hit back, and this whole place depressurizes and vents while the doors seal. We all go together.&lt;br /&gt;
# Check Your Weapons at the Door - Or Don&#039;t&lt;br /&gt;
# If Your Animal Poodoos, Pick It Up&lt;br /&gt;
# If you clog a fresher, just karking Tell Us, we just Don&#039;t Want to be Surprised&lt;br /&gt;
# NO TELEKINESIS on people, property, or merchandise. Don&#039;t touch the shelves&amp;lt;ref name=&amp;quot;Appius&amp;quot;&amp;gt;Contributed by [[Zenod&#039;ande&#039;rson]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Don&#039;t touch the tailrings and don&#039;t tap on the fish tank, it&#039;s rude.&amp;lt;ref name=&amp;quot;Syrena&amp;quot;&amp;gt;Contributed by [[Syrena Valkar]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff =&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Management&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; |  &#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; |  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sc-avalon.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;Avalon&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Check-out/Front of store, manager&lt;br /&gt;
| [[starwars:Echani|Echani]] woman with silver hair, skin, and eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sc-ira.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;Ira&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Seven Sins bartender/back of house, manager, bouncer&lt;br /&gt;
| Near-Human?, tan skin, bright red eyes with slit pupil, short cropped highlighted brown hair, intricate black tattoo motif on shoulders and back&lt;br /&gt;
|-&lt;br /&gt;
| [[File:sc-vidente.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;Vidente&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Sales associate, manager, healer&lt;br /&gt;
| Pale pinkish skinned [[starwars:Miraluka|Miraluka]], long chestnut hair with gold decorations and loopies, white veil over upper face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; |  &#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; |  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Ray&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Golden Griddle server/senior staff associate&lt;br /&gt;
| Near-Human, pale skin, electric blue eyes, spiked and shaped gold hair. Uses paper pad and pen. Lightning motif on the name tag.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Flor&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle server&lt;br /&gt;
| Peachy skinned [[starwars:Zeltron|Zeltron]], green eyes, long magenta red hair. Flowers all over.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Mato&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Golden Griddle server/sales floor&lt;br /&gt;
| [[starwars:Umbaran|Umbaran]], pale lilac skin, dark violet eyes, navy-black hair in a messy shoulder-length ruffle. Piercings galore, choker collar, and assorted black buckles with straps.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reelu&#039;&#039;&#039;&lt;br /&gt;
| she/they&lt;br /&gt;
| Golden Griddle head cook&lt;br /&gt;
| [[starwars:Zelosian|Zelosian]] with long bright green braids, green eyes, and pale skin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Naomi&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle hostess&lt;br /&gt;
| Petite golden [[starwars:Shistavanen|Shistavanen]], blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Short mane ruffled.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle/bar hand&lt;br /&gt;
| Petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Hair in a medium braid, thick glasses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Paige&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Store/bar hand&lt;br /&gt;
| Petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Long hair up in a tail.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Acedia&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Seven Sins bartender??? /general nuisance&lt;br /&gt;
| Curvy and plump, pale, powder blue eyes, dark, long hair in a messy tail, berry printed dress, looks like she just woke up.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Avaratia&#039;&#039;&#039;&lt;br /&gt;
| they/she&lt;br /&gt;
| Seven Sins bartender&lt;br /&gt;
| Androgynous, pale, with a sharp undercut and long, tumbling locks dyed black and yellow at the top, deep golden eyes, absolutely covered in jewelry, especially multiple rings on each finger. Grandmother to the triplets.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Tsuyoku&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Front of house assistant manager&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Jinse&#039;&#039;&#039;&lt;br /&gt;
| she/they&lt;br /&gt;
| Sales floor&lt;br /&gt;
| Near-Human woman with a waterfall of golden locks, gold hair, and pale skin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Chingese&#039;&#039;&#039;&lt;br /&gt;
| he/they&lt;br /&gt;
| Sales floor&lt;br /&gt;
| [[starwars:Zabrak|Zabrak]] with orange skin, hair, and eyes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Aptera No&#039;vaeng&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Bril&amp;quot;/&amp;gt;&lt;br /&gt;
| she/her&lt;br /&gt;
| Fueling station chief operator/bouncer&lt;br /&gt;
| Adult female [[starwars:Herglic|Herglic]], smaller side but still formidable/intimidating build. 6&#039;5&amp;quot; tall, 485lbs thicc. Dark grey skin with white mottled limbs and chest. A few scars here and there. Electric blue, thin irises and black sclera for eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Member Contributions ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood locations]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sc-vidente.png&amp;diff=196869</id>
		<title>File:Sc-vidente.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sc-vidente.png&amp;diff=196869"/>
		<updated>2025-04-13T15:31:05Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Art by Atty for Envoy Corps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Atty for Envoy Corps&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sc-avalon.png&amp;diff=196868</id>
		<title>File:Sc-avalon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sc-avalon.png&amp;diff=196868"/>
		<updated>2025-04-13T15:30:25Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Art by Atty for Envoy Corps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Atty for Envoy Corps&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196867</id>
		<title>The Shame Corner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196867"/>
		<updated>2025-04-13T14:34:03Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: SHE EDITIED A TABLE GUYS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Eras|nor}}&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=[[File:Shamecorner-Luka.png|275px]]&lt;br /&gt;
|name=The Shame Corner&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=Hydian War&lt;br /&gt;
|builder=&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation= Envoy Corps&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traveling in the Galaxy takes time, resources, and effort...or at least as much as Plot Convenience wants. Drifting in a stable orbit around a tiny, dark dwarf star along the [https://starwars.fandom.com/wiki/Hydian_Way Hydian Way] [https://starwars.fandom.com/wiki/Hyperspace_route hyperplane] is one of many millions of service stations and rest stops that dot the intergalactic space-routes: &#039;&#039;&#039;Station 0H40-S0&#039;&#039;&#039;, more fondly known as &#039;&#039;&#039;The Shame Corner.&#039;&#039;&#039; Partnered with and partially funded by the [[Envoy Corps]] with the intent of creating a neutral, safe meeting place for members of the Brotherhood and their allies, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
= Locale = &lt;br /&gt;
[[File:ShameCornerMap.png|500px|none|thumb|Visitors map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the station, one can find plenty of options for docking at the port juncture, tunnels and halls of transparisteel glass revealing the pocketed gray and misty colors of the rock the structures are moored upon and the stars are beyond, frequent flashes of light belying ships entering or exiting hyperspace. All walkways eventually lead to one central hub, a sprawl of neatly organized buildings that provide various amenities. Inside the main hub, surprising bursts of homeliness and color contrast to the stark durasteel, various accoutrements and accents of wood, tiling, and other materials making a hodgepodge of a living space and general store stitched together over time. A bar area sits to the farthest right of the entrance, restrooms directly ahead past check counters, aisles and aisles of products in between. To the left are coolers, food lines, and more merchandise in variety of clothing, toiletries, and memorabilia, until the far end  gives way to a cluster of long, plain sheet tables with bench rows, none of which match but all of which provide sitting or napping opportunities. The most beautiful and clean refreshers, with various sizes for different species, full door stalls, and musical towel dispensers&amp;lt;ref name=&amp;quot;Vincent Brujah&amp;quot;&amp;gt;Contributed by [[Brujah|Vincent Brujah]]&amp;lt;/ref&amp;gt; are the perfect stop-over.&lt;br /&gt;
&lt;br /&gt;
Dropboxes and a bulletin board offer discreet-ish places to drop requests for help from the Envoys, and food, drink, showers, jerky, fudge, and cryo magnets and other paraphernalia are all up for the taking. Just about anything a traveler or tourist may want or need can be found at The Shame Corner, and only a few eclectic rules seem to govern the comet-cum-station, enforced by its equally eclectic staff.&lt;br /&gt;
&lt;br /&gt;
Employees mill behind the counters or stalls. Some have name tags, others do not and barely look up from their datapads. The station is yours to explore.&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Food (hot served on lines or packaged) / Beverages (packaged in coolers, ordered hot or alcoholic at the bar)&lt;br /&gt;
* Refreshers/showers/Nap closets&lt;br /&gt;
* Fueling stations/Parking&lt;br /&gt;
* Pet feed/Pet waste area&lt;br /&gt;
* General store merchandise&lt;br /&gt;
&lt;br /&gt;
== Seven Sins ==&lt;br /&gt;
Seven Sins is a full service bar.&lt;br /&gt;
&lt;br /&gt;
== Golden Griddle ==&lt;br /&gt;
The Golder Griddle diner provides hot meals to patrons.&amp;lt;ref name=&amp;quot;Bril&amp;quot;&amp;gt;Contributed by [[Bril Teg Arga]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Gift Shops ==&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:Screenshot 2024-01-07 185455.png|right|thumb|190px|Read the sign.]]&lt;br /&gt;
&lt;br /&gt;
# Pay What You Want - Tips Welcome&lt;br /&gt;
# Talk Kist to the staff, Get a Fist - Try to hit back, and this whole place depressurizes and vents while the doors seal. We all go together.&lt;br /&gt;
# Check Your Weapons at the Door - Or Don&#039;t&lt;br /&gt;
# If Your Animal Poodoos, Pick It Up&lt;br /&gt;
# If you clog a fresher, just karking Tell Us, we just Don&#039;t Want to be Surprised&lt;br /&gt;
# NO TELEKINESIS on people, property, or merchandise. Don&#039;t touch the shelves&amp;lt;ref name=&amp;quot;Appius&amp;quot;&amp;gt;Contributed by [[Zenod&#039;ande&#039;rson]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
# Don&#039;t touch the tailrings and don&#039;t tap on the fish tank, it&#039;s rude.&amp;lt;ref name=&amp;quot;Syrena&amp;quot;&amp;gt;Contributed by [[Syrena Valkar]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff =&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Management&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; |  &#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; |  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Avalon&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Check-out/Front of store, manager&lt;br /&gt;
| [[starwars:Echani|Echani]] woman with silver hair, skin, and eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sc-ira.png|200px]]&lt;br /&gt;
| &#039;&#039;&#039;Ira&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Seven Sins bartender/back of house, manager, bouncer&lt;br /&gt;
| Near-Human?, tan skin, bright red eyes with slit pupil, short cropped highlighted brown hair, intricate black tattoo motif on shoulders and back&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Vidente&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Sales associate, manager, healer&lt;br /&gt;
| Pale pinkish skinned [[starwars:Miraluka|Miraluka]], long chestnut hair with gold decorations and loopies, white veil over upper face.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; class=&amp;quot;head&amp;quot; |  &#039;&#039;&#039;Staff&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;10%&amp;quot; |  &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;5%&amp;quot; |  &#039;&#039;&#039;Pronouns&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;25%&amp;quot; |  &#039;&#039;&#039;Job&#039;&#039;&#039;&lt;br /&gt;
| class=&amp;quot;sub-head&amp;quot; width=&amp;quot;55%&amp;quot; |  &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Ray&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Golden Griddle server/senior staff associate&lt;br /&gt;
| Near-Human, pale skin, electric blue eyes, spiked and shaped gold hair. Uses paper pad and pen. Lightning motif on the name tag.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Flor&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle server&lt;br /&gt;
| Peachy skinned [[starwars:Zeltron|Zeltron]], green eyes, long magenta red hair. Flowers all over.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Mato&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Golden Griddle server/sales floor&lt;br /&gt;
| [[starwars:Umbaran|Umbaran]], pale lilac skin, dark violet eyes, navy-black hair in a messy shoulder-length ruffle. Piercings galore, choker collar, and assorted black buckles with straps.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reelu&#039;&#039;&#039;&lt;br /&gt;
| she/they&lt;br /&gt;
| Golden Griddle head cook&lt;br /&gt;
| [[starwars:Zelosian|Zelosian]] with long bright green braids, green eyes, and pale skin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Naomi&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle hostess&lt;br /&gt;
| Petite golden [[starwars:Shistavanen|Shistavanen]], blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Short mane ruffled.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Claire&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Golden Griddle/bar hand&lt;br /&gt;
| Petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Hair in a medium braid, thick glasses.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Paige&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Store/bar hand&lt;br /&gt;
| Petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Long hair up in a tail.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Acedia&#039;&#039;&#039;&lt;br /&gt;
| she/her&lt;br /&gt;
| Seven Sins bartender??? /general nuisance&lt;br /&gt;
| Curvy and plump, pale, powder blue eyes, dark, long hair in a messy tail, berry printed dress, looks like she just woke up.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Avaratia&#039;&#039;&#039;&lt;br /&gt;
| they/she&lt;br /&gt;
| Seven Sins bartender&lt;br /&gt;
| Androgynous, pale, with a sharp undercut and long, tumbling locks dyed black and yellow at the top, deep golden eyes, absolutely covered in jewelry, especially multiple rings on each finger. Grandmother to the triplets.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Tsuyoku&#039;&#039;&#039;&lt;br /&gt;
| he/him&lt;br /&gt;
| Front of house assistant manager&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Jinse&#039;&#039;&#039;&lt;br /&gt;
| she/they&lt;br /&gt;
| Sales floor&lt;br /&gt;
| Near-Human woman with a waterfall of golden locks, gold hair, and pale skin.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Chingese&#039;&#039;&#039;&lt;br /&gt;
| he/they&lt;br /&gt;
| Sales floor&lt;br /&gt;
| [[starwars:Zabrak|Zabrak]] with orange skin, hair, and eyes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Aptera No&#039;vaeng&#039;&#039;&#039;&amp;lt;ref name=&amp;quot;Bril&amp;quot;/&amp;gt;&lt;br /&gt;
| she/her&lt;br /&gt;
| Fueling station chief operator/bouncer&lt;br /&gt;
| Adult female [[starwars:Herglic|Herglic]], smaller side but still formidable/intimidating build. 6&#039;5&amp;quot; tall, 485lbs thicc. Dark grey skin with white mottled limbs and chest. A few scars here and there. Electric blue, thin irises and black sclera for eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Member Contributions ==&lt;br /&gt;
{{reflist|colwidth=30em}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood locations]][[Category:Roleplaying]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Sc-ira.png&amp;diff=196866</id>
		<title>File:Sc-ira.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Sc-ira.png&amp;diff=196866"/>
		<updated>2025-04-13T14:23:21Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Art by Atty for Envoy Corps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art by Atty for Envoy Corps &lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Copyrighted}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Delete_Me_-_Erinos_Family&amp;diff=196700</id>
		<title>Delete Me - Erinos Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Delete_Me_-_Erinos_Family&amp;diff=196700"/>
		<updated>2025-04-07T23:56:32Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Satsi Tameike Arconae moved page Delete Me - Erinos Family to Erinos Family over redirect: revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Erinos Family]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196154</id>
		<title>The Shame Corner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196154"/>
		<updated>2025-02-26T20:04:17Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Member Contributions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=&lt;br /&gt;
|builder=&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traveling in the Galaxy takes time, resources, and effort...or at least as much as Plot Convenience wants. Drifting in a stable orbit around a tiny, dark dwarf star along the [https://starwars.fandom.com/wiki/Hydian_Way Hydian Way] [https://starwars.fandom.com/wiki/Hyperspace_route hyperplane] is one of many millions of service stations and rest stops that dot the intergalactic space-routes: &#039;&#039;&#039;Station 0H40-S0&#039;&#039;&#039;, more fondly known as &#039;&#039;The Shame Corner.&#039;&#039; Partnered with and partially funded by the [[Envoy Corps]] with the intent of creating a neutral, safe meeting place for members of the Brotherhood and their allies, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note: * this mark is used to indicate member contributions canonized from the active RPs.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Locale = &lt;br /&gt;
[[File:ShameCornerMap.png|500px|none|thumb|Visitors map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the station, one can find plenty of options for docking at the port juncture, tunnels and halls of transparisteel glass revealing the pocketed gray and misty colors of the rock the structures are moored upon and the stars are beyond, frequent flashes of light belying ships entering or exiting hyperspace. All walkways eventually lead to one central hub, a sprawl of neatly organized buildings that provide various amenities. Inside the main hub, surprising bursts of homeliness and color contrast to the stark durasteel, various accoutrements and accents of wood, tiling, and other materials making a hodgepodge of a living space and general store stitched together over time. A bar area sits to the farthest right of the entrance, restrooms directly ahead past check counters, aisles and aisles of products in between. To the left are coolers, food lines, and more merchandise in variety of clothing, toiletries, and memorabilia, until the far end  gives way to a cluster of long, plain sheet tables with bench rows, none of which match but all of which provide sitting or napping opportunities. The most beautiful and clean refreshers, with various sizes for different species, full door stalls, and musical towel dispensers* are the perfect stop-over.&lt;br /&gt;
&lt;br /&gt;
Dropboxes and a bulletin board offer discreet-ish places to drop requests for help from the Envoys, and food, drink, showers, jerky, fudge, and cryo magnets and other paraphernalia are all up for the taking. Just about anything a traveler or tourist may want or need can be found at The Shame Corner, and only a few eclectic rules seem to govern the comet-cum-station, enforced by its equally eclectic staff.&lt;br /&gt;
&lt;br /&gt;
Employees mill behind the counters or stalls. Some have name tags, others do not and barely look up from their datapads. The station is yours to explore.&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Food (hot served on lines or packaged) / Beverages (packaged in coolers, ordered hot or alcoholic at the bar)&lt;br /&gt;
* Refreshers/showers/Nap closets&lt;br /&gt;
* Fueling stations/Parking&lt;br /&gt;
* Pet feed/Pet waste area&lt;br /&gt;
* General store merchandise&lt;br /&gt;
&lt;br /&gt;
== The Bar ==&lt;br /&gt;
&lt;br /&gt;
== The Diner ==&lt;br /&gt;
&lt;br /&gt;
== The Gift Shops ==&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:Screenshot 2024-01-07 185455.png|left|thumb|190px|Read the sign.]]&lt;br /&gt;
&lt;br /&gt;
# Pay What You Want - Tips Welcome&lt;br /&gt;
# Talk Kist to the staff, Get a Fist - Try to hit back, and this whole place depressurizes and vents while the doors seal. We all go together.&lt;br /&gt;
# Check Your Weapons at the Door - Or Don&#039;t&lt;br /&gt;
# If Your Animal Poodoos, Pick It Up&lt;br /&gt;
# If you clog a fresher, just karking Tell Us, we just Don&#039;t Want to be Surprised&lt;br /&gt;
# NO TELEKINESIS on people, property, or merchandise. Don&#039;t touch the shelves*&lt;br /&gt;
# Don&#039;t touch the tailrings and don&#039;t tap on the fish tank, it&#039;s rude.*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff =&lt;br /&gt;
&lt;br /&gt;
=== Management ===&lt;br /&gt;
* &#039;&#039;&#039;Avalon&#039;&#039;&#039; - she/her - Check-out/Front of store, manager - Echani woman with silver hair, skin, and eyes.&lt;br /&gt;
* &#039;&#039;&#039;Ira&#039;&#039;&#039; - she/her - Seven Sins bartender/back of house, manager, bouncer - Near-Human?, tan skin, bright red eyes with slit pupil, short cropped highlighted brown hair, intricate black tattoo motif on shoulders and back&lt;br /&gt;
* &#039;&#039;&#039;Vidente&#039;&#039;&#039; - she/her - sales associate, manager, healer - pale pinkish skinned Miraluka, long chestnut hair with gold decorations and loopies, white veil over upper face.&lt;br /&gt;
&lt;br /&gt;
=== Associates ===&lt;br /&gt;
* &#039;&#039;&#039;Ray&#039;&#039;&#039; - he/him - Golden Griddle server/senior staff associate - Near-Human, pale skin, electric blue eyes, spiked and shaped gold hair. Uses paper pad and pen. Lightning motif on the name tag.&lt;br /&gt;
* &#039;&#039;&#039;Flor&#039;&#039;&#039; - she/her - Golden Griddle server - peachy skinned Zeltron, green eyes, long magenta red hair. Flowers all over.&lt;br /&gt;
* &#039;&#039;&#039;Mato&#039;&#039;&#039; - he/him - Golden Griddle server/sales floor - Umbaran, pale lilac skin, dark violet eyes, navy-black hair in a messy shoulder-length ruffle. Piercings galore, choker collar, and assorted black buckles with straps.&lt;br /&gt;
* &#039;&#039;&#039;Reelu&#039;&#039;&#039; - she/they - Golden Griddle head cook - Zelosian with long bright green braids, green eyes, and pale skin.&lt;br /&gt;
* &#039;&#039;&#039;Naomi&#039;&#039;&#039; - she/her - Golden Griddle hostess - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Short mane ruffled.&lt;br /&gt;
* &#039;&#039;&#039;Claire&#039;&#039;&#039; - she/her - Golden Griddle/bar hand - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Hair in a medium braid, thick glasses.&lt;br /&gt;
* &#039;&#039;&#039;Paige&#039;&#039;&#039; - she/her- store/bar hand - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Long hair up in a tail.&lt;br /&gt;
* &#039;&#039;&#039;Acedia&#039;&#039;&#039; - she/her - Seven Sins bartender??? /general nuisance - curvy and plump, pale, powder blue eyes, dark, long hair in a messy tail, berry printed dress, looks like she just woke up.&lt;br /&gt;
* &#039;&#039;&#039;Avaratia&#039;&#039;&#039; - they/she - Seven Sins bartender - androgynous, pale, with a sharp undercut and long, tumbling locks dyed black and yellow at the top, deep golden eyes, absolutely covered in jewelry, especially multiple rings on each finger. Grandmother to the triplets.&lt;br /&gt;
* &#039;&#039;&#039;Tsuyoku&#039;&#039;&#039; - he/him - front of house assistant manager - &lt;br /&gt;
* &#039;&#039;&#039;Jinse&#039;&#039;&#039; - she/they - sales floor - Near-Human woman with a waterfall of golden locks, gold hair, and pale skin.&lt;br /&gt;
* &#039;&#039;&#039;Chingese&#039;&#039;&#039; - he/they - sales floor - Zabrak with orange skin, hair, and eyes&lt;br /&gt;
* &#039;&#039;&#039;Aptera No&#039;vaeng*&#039;&#039;&#039; - she/her - fueling station chief operator/bouncer - adult Female Herglic, smaller side but still formidable/intimidating build. 6&#039;5&amp;quot; tall, 485lbs thicc. Dark grey skin with white mottled limbs and chest. A few scars here and there. Electric blue, thin irises and black sclera for eyes.&lt;br /&gt;
&lt;br /&gt;
== Member Contributions ==&lt;br /&gt;
* &amp;lt;sub&amp;gt;No TK rule thanks to Anders/Zappy&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Golden Griddle diner addition thanks to Bril&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Herglic bouncer thanks to Zuji/Diy&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Taylor Swift Musical paper towel dispensers thanks to Vincent Bruhaj&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Fishtank existence and moving musical stage thanks to Syrena&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;General upkeep thanks to Reiden coming to every single one so far&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196153</id>
		<title>The Shame Corner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196153"/>
		<updated>2025-02-26T20:03:39Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Member Contributions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=&lt;br /&gt;
|builder=&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traveling in the Galaxy takes time, resources, and effort...or at least as much as Plot Convenience wants. Drifting in a stable orbit around a tiny, dark dwarf star along the [https://starwars.fandom.com/wiki/Hydian_Way Hydian Way] [https://starwars.fandom.com/wiki/Hyperspace_route hyperplane] is one of many millions of service stations and rest stops that dot the intergalactic space-routes: &#039;&#039;&#039;Station 0H40-S0&#039;&#039;&#039;, more fondly known as &#039;&#039;The Shame Corner.&#039;&#039; Partnered with and partially funded by the [[Envoy Corps]] with the intent of creating a neutral, safe meeting place for members of the Brotherhood and their allies, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note: * this mark is used to indicate member contributions canonized from the active RPs.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Locale = &lt;br /&gt;
[[File:ShameCornerMap.png|500px|none|thumb|Visitors map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the station, one can find plenty of options for docking at the port juncture, tunnels and halls of transparisteel glass revealing the pocketed gray and misty colors of the rock the structures are moored upon and the stars are beyond, frequent flashes of light belying ships entering or exiting hyperspace. All walkways eventually lead to one central hub, a sprawl of neatly organized buildings that provide various amenities. Inside the main hub, surprising bursts of homeliness and color contrast to the stark durasteel, various accoutrements and accents of wood, tiling, and other materials making a hodgepodge of a living space and general store stitched together over time. A bar area sits to the farthest right of the entrance, restrooms directly ahead past check counters, aisles and aisles of products in between. To the left are coolers, food lines, and more merchandise in variety of clothing, toiletries, and memorabilia, until the far end  gives way to a cluster of long, plain sheet tables with bench rows, none of which match but all of which provide sitting or napping opportunities. The most beautiful and clean refreshers, with various sizes for different species, full door stalls, and musical towel dispensers* are the perfect stop-over.&lt;br /&gt;
&lt;br /&gt;
Dropboxes and a bulletin board offer discreet-ish places to drop requests for help from the Envoys, and food, drink, showers, jerky, fudge, and cryo magnets and other paraphernalia are all up for the taking. Just about anything a traveler or tourist may want or need can be found at The Shame Corner, and only a few eclectic rules seem to govern the comet-cum-station, enforced by its equally eclectic staff.&lt;br /&gt;
&lt;br /&gt;
Employees mill behind the counters or stalls. Some have name tags, others do not and barely look up from their datapads. The station is yours to explore.&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Food (hot served on lines or packaged) / Beverages (packaged in coolers, ordered hot or alcoholic at the bar)&lt;br /&gt;
* Refreshers/showers/Nap closets&lt;br /&gt;
* Fueling stations/Parking&lt;br /&gt;
* Pet feed/Pet waste area&lt;br /&gt;
* General store merchandise&lt;br /&gt;
&lt;br /&gt;
== The Bar ==&lt;br /&gt;
&lt;br /&gt;
== The Diner ==&lt;br /&gt;
&lt;br /&gt;
== The Gift Shops ==&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:Screenshot 2024-01-07 185455.png|left|thumb|190px|Read the sign.]]&lt;br /&gt;
&lt;br /&gt;
# Pay What You Want - Tips Welcome&lt;br /&gt;
# Talk Kist to the staff, Get a Fist - Try to hit back, and this whole place depressurizes and vents while the doors seal. We all go together.&lt;br /&gt;
# Check Your Weapons at the Door - Or Don&#039;t&lt;br /&gt;
# If Your Animal Poodoos, Pick It Up&lt;br /&gt;
# If you clog a fresher, just karking Tell Us, we just Don&#039;t Want to be Surprised&lt;br /&gt;
# NO TELEKINESIS on people, property, or merchandise. Don&#039;t touch the shelves*&lt;br /&gt;
# Don&#039;t touch the tailrings and don&#039;t tap on the fish tank, it&#039;s rude.*&lt;br /&gt;
&lt;br /&gt;
= Staff =&lt;br /&gt;
&lt;br /&gt;
=== Management ===&lt;br /&gt;
* &#039;&#039;&#039;Avalon&#039;&#039;&#039; - she/her - Check-out/Front of store, manager - Echani woman with silver hair, skin, and eyes.&lt;br /&gt;
* &#039;&#039;&#039;Ira&#039;&#039;&#039; - she/her - Seven Sins bartender/back of house, manager, bouncer - Near-Human?, tan skin, bright red eyes with slit pupil, short cropped highlighted brown hair, intricate black tattoo motif on shoulders and back&lt;br /&gt;
* &#039;&#039;&#039;Vidente&#039;&#039;&#039; - she/her - sales associate, manager, healer - pale pinkish skinned Miraluka, long chestnut hair with gold decorations and loopies, white veil over upper face.&lt;br /&gt;
&lt;br /&gt;
=== Associates ===&lt;br /&gt;
* &#039;&#039;&#039;Ray&#039;&#039;&#039; - he/him - Golden Griddle server/senior staff associate - Near-Human, pale skin, electric blue eyes, spiked and shaped gold hair. Uses paper pad and pen. Lightning motif on the name tag.&lt;br /&gt;
* &#039;&#039;&#039;Flor&#039;&#039;&#039; - she/her - Golden Griddle server - peachy skinned Zeltron, green eyes, long magenta red hair. Flowers all over.&lt;br /&gt;
* &#039;&#039;&#039;Mato&#039;&#039;&#039; - he/him - Golden Griddle server/sales floor - Umbaran, pale lilac skin, dark violet eyes, navy-black hair in a messy shoulder-length ruffle. Piercings galore, choker collar, and assorted black buckles with straps.&lt;br /&gt;
* &#039;&#039;&#039;Reelu&#039;&#039;&#039; - she/they - Golden Griddle head cook - Zelosian with long bright green braids, green eyes, and pale skin.&lt;br /&gt;
* &#039;&#039;&#039;Naomi&#039;&#039;&#039; - she/her - Golden Griddle hostess - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Short mane ruffled.&lt;br /&gt;
* &#039;&#039;&#039;Claire&#039;&#039;&#039; - she/her - Golden Griddle/bar hand - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Hair in a medium braid, thick glasses.&lt;br /&gt;
* &#039;&#039;&#039;Paige&#039;&#039;&#039; - she/her- store/bar hand - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Long hair up in a tail.&lt;br /&gt;
* &#039;&#039;&#039;Acedia&#039;&#039;&#039; - she/her - Seven Sins bartender??? /general nuisance - curvy and plump, pale, powder blue eyes, dark, long hair in a messy tail, berry printed dress, looks like she just woke up.&lt;br /&gt;
* &#039;&#039;&#039;Avaratia&#039;&#039;&#039; - they/she - Seven Sins bartender - androgynous, pale, with a sharp undercut and long, tumbling locks dyed black and yellow at the top, deep golden eyes, absolutely covered in jewelry, especially multiple rings on each finger. Grandmother to the triplets.&lt;br /&gt;
* &#039;&#039;&#039;Tsuyoku&#039;&#039;&#039; - he/him - front of house assistant manager - &lt;br /&gt;
* &#039;&#039;&#039;Jinse&#039;&#039;&#039; - she/they - sales floor - Near-Human woman with a waterfall of golden locks, gold hair, and pale skin.&lt;br /&gt;
* &#039;&#039;&#039;Chingese&#039;&#039;&#039; - he/they - sales floor - Zabrak with orange skin, hair, and eyes&lt;br /&gt;
* &#039;&#039;&#039;Aptera No&#039;vaeng*&#039;&#039;&#039; - she/her - fueling station chief operator/bouncer - adult Female Herglic, smaller side but still formidable/intimidating build. 6&#039;5&amp;quot; tall, 485lbs thicc. Dark grey skin with white mottled limbs and chest. A few scars here and there. Electric blue, thin irises and black sclera for eyes.&lt;br /&gt;
&lt;br /&gt;
== Member Contributions: ==&lt;br /&gt;
* &amp;lt;sub&amp;gt;No TK rule thanks to Anders/Zappy&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Golden Griddle diner addition thanks to Bril&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Herglic bouncer thanks to Zuji/Diy&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Taylor Swift Musical paper towel dispensers thanks to Vincent Bruhaj&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Fishtank existence and moving musical stage thanks to Syrena&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;General upkeep thanks to Reiden coming to every single one so far&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196152</id>
		<title>The Shame Corner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196152"/>
		<updated>2025-02-26T19:54:06Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Member Contributions: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=&lt;br /&gt;
|builder=&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traveling in the Galaxy takes time, resources, and effort...or at least as much as Plot Convenience wants. Drifting in a stable orbit around a tiny, dark dwarf star along the [https://starwars.fandom.com/wiki/Hydian_Way Hydian Way] [https://starwars.fandom.com/wiki/Hyperspace_route hyperplane] is one of many millions of service stations and rest stops that dot the intergalactic space-routes: &#039;&#039;&#039;Station 0H40-S0&#039;&#039;&#039;, more fondly known as &#039;&#039;The Shame Corner.&#039;&#039; Partnered with and partially funded by the [[Envoy Corps]] with the intent of creating a neutral, safe meeting place for members of the Brotherhood and their allies, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note: * this mark is used to indicate member contributions canonized from the active RPs.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Locale = &lt;br /&gt;
[[File:ShameCornerMap.png|500px|none|thumb|Visitors map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the station, one can find plenty of options for docking at the port juncture, tunnels and halls of transparisteel glass revealing the pocketed gray and misty colors of the rock the structures are moored upon and the stars are beyond, frequent flashes of light belying ships entering or exiting hyperspace. All walkways eventually lead to one central hub, a sprawl of neatly organized buildings that provide various amenities. Inside the main hub, surprising bursts of homeliness and color contrast to the stark durasteel, various accoutrements and accents of wood, tiling, and other materials making a hodgepodge of a living space and general store stitched together over time. A bar area sits to the farthest right of the entrance, restrooms directly ahead past check counters, aisles and aisles of products in between. To the left are coolers, food lines, and more merchandise in variety of clothing, toiletries, and memorabilia, until the far end  gives way to a cluster of long, plain sheet tables with bench rows, none of which match but all of which provide sitting or napping opportunities. The most beautiful and clean refreshers, with various sizes for different species, full door stalls, and musical towel dispensers* are the perfect stop-over.&lt;br /&gt;
&lt;br /&gt;
Dropboxes and a bulletin board offer discreet-ish places to drop requests for help from the Envoys, and food, drink, showers, jerky, fudge, and cryo magnets and other paraphernalia are all up for the taking. Just about anything a traveler or tourist may want or need can be found at The Shame Corner, and only a few eclectic rules seem to govern the comet-cum-station, enforced by its equally eclectic staff.&lt;br /&gt;
&lt;br /&gt;
Employees mill behind the counters or stalls. Some have name tags, others do not and barely look up from their datapads. The station is yours to explore.&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Food (hot served on lines or packaged) / Beverages (packaged in coolers, ordered hot or alcoholic at the bar)&lt;br /&gt;
* Refreshers/showers/Nap closets&lt;br /&gt;
* Fueling stations/Parking&lt;br /&gt;
* Pet feed/Pet waste area&lt;br /&gt;
* General store merchandise&lt;br /&gt;
&lt;br /&gt;
== The Bar ==&lt;br /&gt;
&lt;br /&gt;
== The Diner ==&lt;br /&gt;
&lt;br /&gt;
== The Gift Shops ==&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:Screenshot 2024-01-07 185455.png|left|thumb|190px|Read the sign.]]&lt;br /&gt;
&lt;br /&gt;
# Pay What You Want - Tips Welcome&lt;br /&gt;
# Talk Kist to the staff, Get a Fist - Try to hit back, and this whole place depressurizes and vents while the doors seal. We all go together.&lt;br /&gt;
# Check Your Weapons at the Door - Or Don&#039;t&lt;br /&gt;
# If Your Animal Poodoos, Pick It Up&lt;br /&gt;
# If you clog a fresher, just karking Tell Us, we just Don&#039;t Want to be Surprised&lt;br /&gt;
# NO TELEKINESIS on people, property, or merchandise. Don&#039;t touch the shelves*&lt;br /&gt;
# Don&#039;t touch the tailrings and don&#039;t tap on the fish tank, it&#039;s rude.*&lt;br /&gt;
&lt;br /&gt;
= Staff =&lt;br /&gt;
&lt;br /&gt;
=== Management ===&lt;br /&gt;
* &#039;&#039;&#039;Avalon&#039;&#039;&#039; - she/her - Check-out/Front of store, manager - Echani woman with silver hair, skin, and eyes.&lt;br /&gt;
* &#039;&#039;&#039;Ira&#039;&#039;&#039; - she/her - Seven Sins bartender/back of house, manager, bouncer - Near-Human?, tan skin, bright red eyes with slit pupil, short cropped highlighted brown hair, intricate black tattoo motif on shoulders and back&lt;br /&gt;
* &#039;&#039;&#039;Vidente&#039;&#039;&#039; - she/her - sales associate, manager, healer - pale pinkish skinned Miraluka, long chestnut hair with gold decorations and loopies, white veil over upper face.&lt;br /&gt;
&lt;br /&gt;
=== Associates ===&lt;br /&gt;
* &#039;&#039;&#039;Ray&#039;&#039;&#039; - he/him - Golden Griddle server/senior staff associate - Near-Human, pale skin, electric blue eyes, spiked and shaped gold hair. Uses paper pad and pen. Lightning motif on the name tag.&lt;br /&gt;
* &#039;&#039;&#039;Flor&#039;&#039;&#039; - she/her - Golden Griddle server - peachy skinned Zeltron, green eyes, long magenta red hair. Flowers all over.&lt;br /&gt;
* &#039;&#039;&#039;Mato&#039;&#039;&#039; - he/him - Golden Griddle server/sales floor - Umbaran, pale lilac skin, dark violet eyes, navy-black hair in a messy shoulder-length ruffle. Piercings galore, choker collar, and assorted black buckles with straps.&lt;br /&gt;
* &#039;&#039;&#039;Reelu&#039;&#039;&#039; - she/they - Golden Griddle head cook - Zelosian with long bright green braids, green eyes, and pale skin.&lt;br /&gt;
* &#039;&#039;&#039;Naomi&#039;&#039;&#039; - she/her - Golden Griddle hostess - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Short mane ruffled.&lt;br /&gt;
* &#039;&#039;&#039;Claire&#039;&#039;&#039; - she/her - Golden Griddle/bar hand - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Hair in a medium braid, thick glasses.&lt;br /&gt;
* &#039;&#039;&#039;Paige&#039;&#039;&#039; - she/her- store/bar hand - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Long hair up in a tail.&lt;br /&gt;
* &#039;&#039;&#039;Acedia&#039;&#039;&#039; - she/her - Seven Sins bartender??? /general nuisance - curvy and plump, pale, powder blue eyes, dark, long hair in a messy tail, berry printed dress, looks like she just woke up.&lt;br /&gt;
* &#039;&#039;&#039;Avaratia&#039;&#039;&#039; - they/she - Seven Sins bartender - androgynous, pale, with a sharp undercut and long, tumbling locks dyed black and yellow at the top, deep golden eyes, absolutely covered in jewelry, especially multiple rings on each finger. Grandmother to the triplets.&lt;br /&gt;
* &#039;&#039;&#039;Tsuyoku&#039;&#039;&#039; - he/him - front of house assistant manager - &lt;br /&gt;
* &#039;&#039;&#039;Jinse&#039;&#039;&#039; - she/they - sales floor - Near-Human woman with a waterfall of golden locks, gold hair, and pale skin.&lt;br /&gt;
* &#039;&#039;&#039;Chingese&#039;&#039;&#039; - he/they - sales floor - Zabrak with orange skin, hair, and eyes&lt;br /&gt;
* &#039;&#039;&#039;Aptera No&#039;vaeng*&#039;&#039;&#039; - she/her - fueling station chief operator/bouncer - adult Female Herglic, smaller side but still formidable/intimidating build. 6&#039;5&amp;quot; tall, 485lbs thicc. Dark grey skin with white mottled limbs and chest. A few scars here and there. Electric blue, thin irises and black sclera for eyes.&lt;br /&gt;
&lt;br /&gt;
== Member Contributions: ==&lt;br /&gt;
* &amp;lt;sub&amp;gt;No TK rule thanks to Anders/Zappy&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Golden Griddle diner addition thanks to Bril&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Herglic bouncer thanks to Zuji/Diy&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Taylor Swift Musical paper towel dispensers thanks to Vincent Bruhaj&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Fishtank existence and moving musical stage thanks to Syrena&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196151</id>
		<title>The Shame Corner</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Shame_Corner&amp;diff=196151"/>
		<updated>2025-02-26T19:53:24Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Staff */ updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Structure&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|laiddown=&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=&lt;br /&gt;
|builder=&lt;br /&gt;
|population=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=&lt;br /&gt;
|affiliation=&lt;br /&gt;
|possessionitem=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Traveling in the Galaxy takes time, resources, and effort...or at least as much as Plot Convenience wants. Drifting in a stable orbit around a tiny, dark dwarf star along the [https://starwars.fandom.com/wiki/Hydian_Way Hydian Way] [https://starwars.fandom.com/wiki/Hyperspace_route hyperplane] is one of many millions of service stations and rest stops that dot the intergalactic space-routes: &#039;&#039;&#039;Station 0H40-S0&#039;&#039;&#039;, more fondly known as &#039;&#039;The Shame Corner.&#039;&#039; Partnered with and partially funded by the [[Envoy Corps]] with the intent of creating a neutral, safe meeting place for members of the Brotherhood and their allies, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.  &amp;lt;blockquote&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Note: * this mark is used to indicate member contributions canonized from the active RPs.&amp;lt;/small&amp;gt;&#039;&#039; &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Locale = &lt;br /&gt;
[[File:ShameCornerMap.png|500px|none|thumb|Visitors map]]&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
In the dark of space along the Hydian Way, a black dwarf star sits, neither lonely nor forgotten. Its gravity well is used as an anchor for one of many millions of service stations and rest stops that dot the intergalactic space-routes: Station 0H40-S0, more fondly known as The Shame Corner. With connections to the Envoy Corps, the station provides not only respite and refueling for members bearing the insignia, but also serves as a port for any galactic denizen, and all kinds walk, hover, or wheel through its doors.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the station, one can find plenty of options for docking at the port juncture, tunnels and halls of transparisteel glass revealing the pocketed gray and misty colors of the rock the structures are moored upon and the stars are beyond, frequent flashes of light belying ships entering or exiting hyperspace. All walkways eventually lead to one central hub, a sprawl of neatly organized buildings that provide various amenities. Inside the main hub, surprising bursts of homeliness and color contrast to the stark durasteel, various accoutrements and accents of wood, tiling, and other materials making a hodgepodge of a living space and general store stitched together over time. A bar area sits to the farthest right of the entrance, restrooms directly ahead past check counters, aisles and aisles of products in between. To the left are coolers, food lines, and more merchandise in variety of clothing, toiletries, and memorabilia, until the far end  gives way to a cluster of long, plain sheet tables with bench rows, none of which match but all of which provide sitting or napping opportunities. The most beautiful and clean refreshers, with various sizes for different species, full door stalls, and musical towel dispensers* are the perfect stop-over.&lt;br /&gt;
&lt;br /&gt;
Dropboxes and a bulletin board offer discreet-ish places to drop requests for help from the Envoys, and food, drink, showers, jerky, fudge, and cryo magnets and other paraphernalia are all up for the taking. Just about anything a traveler or tourist may want or need can be found at The Shame Corner, and only a few eclectic rules seem to govern the comet-cum-station, enforced by its equally eclectic staff.&lt;br /&gt;
&lt;br /&gt;
Employees mill behind the counters or stalls. Some have name tags, others do not and barely look up from their datapads. The station is yours to explore.&lt;br /&gt;
&lt;br /&gt;
== Amenities ==&lt;br /&gt;
&lt;br /&gt;
* Food (hot served on lines or packaged) / Beverages (packaged in coolers, ordered hot or alcoholic at the bar)&lt;br /&gt;
* Refreshers/showers/Nap closets&lt;br /&gt;
* Fueling stations/Parking&lt;br /&gt;
* Pet feed/Pet waste area&lt;br /&gt;
* General store merchandise&lt;br /&gt;
&lt;br /&gt;
== The Bar ==&lt;br /&gt;
&lt;br /&gt;
== The Diner ==&lt;br /&gt;
&lt;br /&gt;
== The Gift Shops ==&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
[[File:Screenshot 2024-01-07 185455.png|left|thumb|190px|Read the sign.]]&lt;br /&gt;
&lt;br /&gt;
# Pay What You Want - Tips Welcome&lt;br /&gt;
# Talk Kist to the staff, Get a Fist - Try to hit back, and this whole place depressurizes and vents while the doors seal. We all go together.&lt;br /&gt;
# Check Your Weapons at the Door - Or Don&#039;t&lt;br /&gt;
# If Your Animal Poodoos, Pick It Up&lt;br /&gt;
# If you clog a fresher, just karking Tell Us, we just Don&#039;t Want to be Surprised&lt;br /&gt;
# NO TELEKINESIS on people, property, or merchandise. Don&#039;t touch the shelves*&lt;br /&gt;
# Don&#039;t touch the tailrings and don&#039;t tap on the fish tank, it&#039;s rude.*&lt;br /&gt;
&lt;br /&gt;
= Staff =&lt;br /&gt;
&lt;br /&gt;
=== Management ===&lt;br /&gt;
* &#039;&#039;&#039;Avalon&#039;&#039;&#039; - she/her - Check-out/Front of store, manager - Echani woman with silver hair, skin, and eyes.&lt;br /&gt;
* &#039;&#039;&#039;Ira&#039;&#039;&#039; - she/her - Seven Sins bartender/back of house, manager, bouncer - Near-Human?, tan skin, bright red eyes with slit pupil, short cropped highlighted brown hair, intricate black tattoo motif on shoulders and back&lt;br /&gt;
* &#039;&#039;&#039;Vidente&#039;&#039;&#039; - she/her - sales associate, manager, healer - pale pinkish skinned Miraluka, long chestnut hair with gold decorations and loopies, white veil over upper face.&lt;br /&gt;
&lt;br /&gt;
=== Associates ===&lt;br /&gt;
* &#039;&#039;&#039;Ray&#039;&#039;&#039; - he/him - Golden Griddle server/senior staff associate - Near-Human, pale skin, electric blue eyes, spiked and shaped gold hair. Uses paper pad and pen. Lightning motif on the name tag.&lt;br /&gt;
* &#039;&#039;&#039;Flor&#039;&#039;&#039; - she/her - Golden Griddle server - peachy skinned Zeltron, green eyes, long magenta red hair. Flowers all over.&lt;br /&gt;
* &#039;&#039;&#039;Mato&#039;&#039;&#039; - he/him - Golden Griddle server/sales floor - Umbaran, pale lilac skin, dark violet eyes, navy-black hair in a messy shoulder-length ruffle. Piercings galore, choker collar, and assorted black buckles with straps.&lt;br /&gt;
* &#039;&#039;&#039;Reelu&#039;&#039;&#039; - she/they - Golden Griddle head cook - Zelosian with long bright green braids, green eyes, and pale skin.&lt;br /&gt;
* &#039;&#039;&#039;Naomi&#039;&#039;&#039; - she/her - Golden Griddle hostess - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Short mane ruffled.&lt;br /&gt;
* &#039;&#039;&#039;Claire&#039;&#039;&#039; - she/her - Golden Griddle/bar hand - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Hair in a medium braid, thick glasses.&lt;br /&gt;
* &#039;&#039;&#039;Paige&#039;&#039;&#039; - she/her- store/bar hand - petite golden Shistavanen, blue eyes, bushy tail, short and slim muzzle, slim build, enormous huge lorge ears. Long hair up in a tail.&lt;br /&gt;
* &#039;&#039;&#039;Acedia&#039;&#039;&#039; - she/her - Seven Sins bartender??? /general nuisance - curvy and plump, pale, powder blue eyes, dark, long hair in a messy tail, berry printed dress, looks like she just woke up.&lt;br /&gt;
* &#039;&#039;&#039;Avaratia&#039;&#039;&#039; - they/she - Seven Sins bartender - androgynous, pale, with a sharp undercut and long, tumbling locks dyed black and yellow at the top, deep golden eyes, absolutely covered in jewelry, especially multiple rings on each finger. Grandmother to the triplets.&lt;br /&gt;
* &#039;&#039;&#039;Tsuyoku&#039;&#039;&#039; - he/him - front of house assistant manager - &lt;br /&gt;
* &#039;&#039;&#039;Jinse&#039;&#039;&#039; - she/they - sales floor - Near-Human woman with a waterfall of golden locks, gold hair, and pale skin.&lt;br /&gt;
* &#039;&#039;&#039;Chingese&#039;&#039;&#039; - he/they - sales floor - Zabrak with orange skin, hair, and eyes&lt;br /&gt;
* &#039;&#039;&#039;Aptera No&#039;vaeng*&#039;&#039;&#039; - she/her - fueling station chief operator/bouncer - adult Female Herglic, smaller side but still formidable/intimidating build. 6&#039;5&amp;quot; tall, 485lbs thicc. Dark grey skin with white mottled limbs and chest. A few scars here and there. Electric blue, thin irises and black sclera for eyes.&lt;br /&gt;
&lt;br /&gt;
====== Member Contributions: ======&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;sub&amp;gt;No TK rule thanks to Anders/Zappy&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Golden Griddle diner addition thanks to Bril&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Herglic bouncer thanks to Zuji/Diy&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Taylor Swift Musical paper towel dispensers thanks to Vincent Bruhaj&amp;lt;/sub&amp;gt;&lt;br /&gt;
* &amp;lt;sub&amp;gt;Fishtank existence and moving musical stage thanks to Syrena&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:HamiltonAgain&amp;diff=194425</id>
		<title>Template:HamiltonAgain</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:HamiltonAgain&amp;diff=194425"/>
		<updated>2024-08-28T14:59:16Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Created page with &amp;quot;{{Maintenance |image = 200px |heading = Hamilton, Again? |message = This article relies heavily on uncredited quotes and reference material to copyrighted media. Please cite your sources with footnotes under a Reference section.  &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Or maybe make some original content? &amp;quot;Do or do not, there is no try,&amp;quot; (Gandalf, Head E&amp;#039;lir of the Enterprise, Episode VII: Wayne Family Adventures).&amp;lt;/small&amp;gt; }} &amp;lt;noinclude&amp;gt;  Category:Fake maintenance temp...&amp;quot;&lt;/p&gt;
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|message = This article relies heavily on uncredited quotes and reference material to copyrighted media. Please cite your sources with footnotes under a Reference section.&lt;br /&gt;
 &amp;lt;br&amp;gt; &amp;lt;small&amp;gt; Or maybe make some original content? &amp;quot;Do or do not, there is no try,&amp;quot; (Gandalf, Head E&#039;lir of the Enterprise, Episode VII: Wayne Family Adventures).&amp;lt;/small&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
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		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Obiwanwriting.jpg&amp;diff=194424</id>
		<title>File:Obiwanwriting.jpg</title>
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		<updated>2024-08-28T14:57:29Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: {{fairuse}}

Memes&lt;/p&gt;
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		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:WhatDoYouMeanYouDontKnowTables&amp;diff=194423</id>
		<title>Template:WhatDoYouMeanYouDontKnowTables</title>
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		<updated>2024-08-28T14:53:01Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Created page with &amp;quot;{{Maintenance |image = 200px |heading = What Do You Mean You Don&amp;#039;t Know Tables? |message = This article contains coding that was broken when copied and edited from another page or Category, probably because you thought it was cool or saw everybody doing it even though you don&amp;#039;t understand how it works. You should fix that.   &amp;lt;br /Or cry to James, I guess, even if he&amp;#039;s not the wiki staff, since those guys don&amp;#039;t exist. Note for Arch: this is &amp;#039;&amp;#039;n...&amp;quot;&lt;/p&gt;
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|heading = What Do You Mean You Don&#039;t Know Tables?&lt;br /&gt;
|message = This article contains coding that was broken when copied and edited from another page or Category, probably because you thought it was cool or saw everybody doing it even though you don&#039;t understand how it works. You should fix that. &lt;br /&gt;
 &amp;lt;br /Or cry to James, I guess, even if he&#039;s not the wiki staff, since those guys don&#039;t exist. Note for Arch: this is &#039;&#039;not&#039;&#039;&#039; Atty&#039;s comp submission. Use [Template:HamiltonAgain]] for that.&amp;lt;/small&amp;gt;&lt;br /&gt;
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		<author><name>Ruka Tenbriss Ya-ir</name></author>
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		<updated>2024-08-28T14:51:24Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: {{fairuse}}

Memes&lt;/p&gt;
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		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Family&amp;diff=187064</id>
		<title>Erinos Family</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Erinos_Family&amp;diff=187064"/>
		<updated>2023-03-19T04:17:42Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Adding history tag for possible preservation&lt;/p&gt;
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&lt;div&gt;{{Family&lt;br /&gt;
|image=[[File:Erinos Insignia.jpg|231px]]&lt;br /&gt;
|name=Erinos&lt;br /&gt;
|homeworld=[[Arconae Primus]]&lt;br /&gt;
|capital=[[Venku Range]]&lt;br /&gt;
|language=[[starwars:Mando&#039;a|Mando&#039;a]], [[starwars:Basic|Basic]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Erinos&#039;&#039;&#039; are a prominent [[family]] of Force Sensitive Mandalorians from various Mandalorian clans, notably the [[starwars:Skirata|Skirata]] and the Kodiak clans. Each of the Founding members of the Erinos Clan have pledged their allegiance to the fraternity they’ve fostered. &lt;br /&gt;
&lt;br /&gt;
Membership in the family is decided on the combat prowess of the inductee. If he or she has displayed formidable ability in a certain area of warfare or is a warrior of renown in general, then they will be indoctrinated into the Mandalorian way.&lt;br /&gt;
&lt;br /&gt;
As with all Mandalorian Clans, The Erinos believe that &#039;&#039;aliit iru&#039;shya tal&#039;din&#039;&#039; – Family is more than bloodlines. As such, The Erinos family, while predominantly Human, would never hold species against a prospective member, as long as their skill in combat was acceptable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
&lt;br /&gt;
===  Humble Beginnings  ===&lt;br /&gt;
As they were growing up, [[Zandro Savric Erinos|Zandro]] and [[Xayun Erinos]] knew nothing of their heritage. Their father, the son of a Mandalorian by the name of [[starwars:Kal Skirata|Kal Skirata]], had resented his father ever since he abandoned him. Their father grew up as a staunch Imperial loyalist and pressed these attributes onto his sons but not his daughters, stating that &#039;&#039;&amp;quot;Men will teach men and women will teach women&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This meant that their mother who was much more sympathetic towards the Rebellion raised the female Erinos sisters. However, their father never revealed their heritage to them, as the memories were too painful. He blamed the Mandalorians for his father’s ineptitude as a parent and so vowed to be a better father for his own sons, believing that this could be achieved by ignoring his own Mandalorian ties.&lt;br /&gt;
&lt;br /&gt;
Some Mandalorian traits he could not shake off though, and he taught his sons that discipline was the key for any soldier. You could make the best fighter in the universe, but if he were part of a team where he and his team-mates had no discipline, he would be wasted. He taught them how to fight and that athleticism was important for any man. He was passionate about what he believed in, and was filled with pride when first Xayun and then Zandro both entered Imperial service. &lt;br /&gt;
&lt;br /&gt;
However, he feared that he couldn’t hide his sons from the truth of their Mandalorian heritage forever, and knew that one day his sons would discover their ancestry and confront him. They had an uneventful childhood, safe in the knowledge that both of their parents loved them in their own ways and provided the boys with a decent education at one of [[starwars: Yaga Minor|Yaga Minor&#039;s]] primary academies and were both well prepared with the social niceties required for an Imperial Officer of the Navy when they enrolled at the [[starwars:Vensenor Flight Academy|Vensenor Flight Academy]] , a prestigious branch of the Imperial Academy. &lt;br /&gt;
&lt;br /&gt;
They both excelled at piloting, whilst Zandro also showed an affinity for intelligence-related work and a tactical savvy rarely seen. Xayun however was much more comfortable with what his instructors classed as ‘fine detail’ work, in that anything that required intense concentration and focus for short periods he seemed at home with, whilst tasks that required extended exertion weren’t his forte, unless of course he was in the cockpit of a Starfighter.&lt;br /&gt;
&lt;br /&gt;
Both brothers were renowned for their quick wits and sharp tongues. Eventually the brothers graduated near the top of their classes and were assigned to various branches of the Imperial Navy – Xayun to the Carrack Cruiser &#039;&#039;Vindicator II&#039;&#039; whilst Zandro was sent to serve in the Emperor’s Hammer Strike Fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  The Living Force  ===&lt;br /&gt;
Time passed as the two men worked their way through the Imperial Navy and then onto the Dark Brotherhood as they realised their potential and Force abilities. When they rediscovered each other once more, they were overjoyed to find that they were in the same organisation and that they could keep in touch and support one another. Whereas Xayun was in [[Clan Naga Sadow]], Zandro was situated in Clan [[Arcona]], where he was reuinited with his former master, [[Sashar]], an orphaned Mandalorian who had taken the younger man under his wing. The two spent so much time in each others’ company that they developed a strong bond that most people felt was merely that of a Master and a Student, but felt closer than that – even going so far as to feel each other’s pain when each other were physically hurt, and unconsciously boosting each other when using force augmentation on themselves: They were linked by a [[starwars:Force Bond|Force Chain]].&lt;br /&gt;
&lt;br /&gt;
All was revealed to Sashar when he joined Zandro and Xayun on their mission to track down the killers of Zandro’s fiancée. The mission spanned several weeks and as the trio worked closely together, they felt a bond between them which had previously been buried and hidden from them. The only time Zandro had felt anything like it was with Xayun, which led him to wonder as to the true origins of Sashar. With the mission’s conclusion, the group confronted Zandro and Xayun’s parents with their feelings and findings and were shocked by the truth which was revealed to them. &lt;br /&gt;
&lt;br /&gt;
Their mother revealed that she had had an affair when she was younger and before either Zandro or Xayun were born to a Mandalorian, who was killed before their mother gave birth to Sashar. Following his wishes, Their mother had Sashar sent to the Kodiak Clan on [[starwars:Dxun|Dxun]] once he was born, but the craft crashed due to being caught in a huge storm in Dxun’s upper atmosphere. Sashar was thought dead. She revealed that the child had been Sashar, and that he was technically an Erinos by blood, elder brother to the Zandro and Xayun and her son. The news, while not unwelcome, shocked the two brothers to the core. &lt;br /&gt;
&lt;br /&gt;
The realization of their heritage also led them to confront their father, something he had been dreading since they had been born and he made the decision to cut them off from their ancestry. He explained to the men the story of his own father, and how his Mandalorian nature had been the thing which, in their father’s eyes, made his own father a poor one. He had left his family and disappeared, leaving nothing more than rumours as to his situation, whether it be dead or alive. &lt;br /&gt;
&lt;br /&gt;
The brothers understood their father’s reasoning and they recovered quickly, and as they headed back to Brotherhood space the trio had a sudden idea. Sashar knew of several Mandalorians in the Brotherhood, and he believed that they could be united under a single name to form a family. With this unification, he believed that they could aid with the Brotherhood’s struggle, while also claiming power and glory for its members. He foresaw redemption of the Mandalorian name in the Erinos family, giving birth to a new generation of super-commandoes blessed with Mandalorian fighting prowess and tactical savvy mated with the Jedi’s famed preternatural abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Genesis  ===&lt;br /&gt;
With the idea firmly stuck in their heads, the three brothers set out to find worthy members to join in their new family and get it started. They knew that, to begin with, they needed to find another two members, and they also knew exactly who they would choose. Their first stop was with Sashar’s newest apprentice, another Mandalorian from the Dxun camps by the name of [[Juda]]. Seeing him as a great asset to the family and their drive for superiority and prestige, they confronted him at the Arcona barracks and told him of their plan. He was quick to join up with his Sergeant and his Master, and gladly agreed to join them in their quest, vowing to do all he could for the family in its drive for success. Their next stop was to find the last member of their new family and one of Sashar and Zandro’s closest brothers, the Mandalorian named Kieran. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon arrival at his room in the Soulfire barracks, the Mandalorian took some initial persuading by the duo as they tried to get him to join them in their quest. They described their vision and showed him how he would fit into it and how it would also aid him in his personal development, as well as furthering the cause of true Mandalorians everywhere. While initially weary about joining them, as he learned more of their plans he began to become more interesting and felt as though he could connect with their ideas and was finally persuaded, agreeing to join them. [[File:Erinos Brothers2.jpg|thumb|200px|left|Zandro, Sashar and Xayun]]&lt;br /&gt;
Whilst Juda worked with Xayun in scouting out a possible location in the [[Dajorra]] system, Sashar and Zandro set out to try and persuade one more person to join their brotherhood – another former Soulfirian and Sashar’s second apprentice [[Malidir]]. Whilst not a Mandalorian by blood or upbringing, he had demonstrated time and time again that he was a brilliant combatant with his racking up a huge number of kills during his tenure in [[House Galeres]]. He was all for the fraternity offered by the two brothers. Whilst Sashar petitioned the Clan Arcona summit for land on [[Arconae Primus]] and Juda continued to scout out possible locations on Arconae Primus, Zandro and Xayun headed back to Yaga Minor to acquire the parts and labour needed to construct a new family home.&lt;br /&gt;
&lt;br /&gt;
Kieran however took it upon himself to get the nucleus necessary for starting a new Mandalorian clan – he took Malidir with him back to the Kodiak Clan on Dxun and let it be known that he was starting a new family. Malidir was enrolled in the training regime at Dxun – the Erinos family were firm believers in carrying on the heritage of the Mandalorians, and even their adopted brothers were expected to learn about the history of the Mandalorians (Malidir didn’t need the combat training however, he’d been Sashar’s apprentice and a member of [[Soulfire|Soulfire Strike Team]]; both of which gave him the Mandalorian combat ideal). He also started to learn Mando’a, a relatively simple language that had resisted change admirably over the millennia.&lt;br /&gt;
&lt;br /&gt;
The Erinos Family reconvened nearly a month later. Zandro and Xayun had successfully been able to acquire a pre-clone wars colony prefab building as well as a droid construction team required to construct the compound and also get started on making the colony self sufficient in terms of necessities such as food, water, and tradable goods. Kieran brought with him seventy of Clan Kodiak’s Mandalorian men and women to populate the Erinos Clan (as well as a fully indoctrinated Malidir). Juda had found the ideal spot for the Colony to be set up, and Sashar had persuaded the Consul of Arcona to allow them to ‘set up shop.’&lt;br /&gt;
&lt;br /&gt;
All the pieces were in place. Their final task was to build their home on the newly dubbed [[Venku Range]]. Situated in a secluded valley on a remote part of Arconae Primus, the Venku Range was heavily wooded with many small clearings – ideal to disguise the various ‘yaims’ from aerial detection. Near the bottom of the valley, the terrain changed drastically to that of a swamp, which Kieran decided to introduce several families of Strill to. There were also rumoured to be a nest of Krite Dragons nesting in the lowlands. &lt;br /&gt;
&lt;br /&gt;
An abandoned quarry made a useful landing site, and several caves were hollowed out to disguise the Erinos Clan’s various ships. Lastly, Sashar and Malidir saw to it personally to construct the Erinos Homestead; a sprawling farm with many different functions. During its construction, Malidir discovered that he avidly enjoyed the farming process and spent a lot of his free time becoming something of an expert on agriculture (in addition to being arguably the most dangerous person in the Dajorra System). &lt;br /&gt;
&lt;br /&gt;
Unfortunately, the domestic bliss was not meant to last. The [[Eighth Great Jedi War]] was something of a disaster for both Arcona and the Erinos. During a ceremony to commemorate the Rite of Supremacy, all of the Clans were called to [[Antei]]. The [[Alien invaders|Force-devoid Aliens]] chose this time to attack the Dark Jedi Brotherhood. It was a disaster. The Dark Council and clans were thrown into disarray, and Arcona was hit harder than most. &lt;br /&gt;
&lt;br /&gt;
Their Consul was lost in battle, presumed dead, and Kieran, Zandro and Sashar had to sit out most of the conflict after an abortive boarding attempt of the VSD [[Vae Victus]] left them fleeing the ship before its destruction, and then drifting in the mists of the Shroud in an escape pod. Eventually they were recovered by two members of Tarentum, [[Archean]] and [[Welshman]]. Both of them, for saving three of the Vode Erinos, were offered places in the Erinos family, which were accepted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Tensions Rise  ===&lt;br /&gt;
In the wake of Arcona’s disastrous defeat at Antei and their subsequent withdrawal to the Last Stand, [[Dark Jedi Master]] [[Mejas Doto]] ascended to the Consularship of the Shadow Clan and, among other appointments, made Sashar Kodiak Erinos his military advisor. With the aid of the other Erinos members in Arcona, all of whom were Soulfire commandos, Sashar took the brand new Task Force that had been assigned to the Clan and made them into a fighting force capable of combating and repelling the [[Alien invaders]].&lt;br /&gt;
&lt;br /&gt;
Concurrent with this military overhaul, the eldest Erinos also stepped down from the Quaestorship of House Galeres and returned to his alma mater, Soulfire Strike Team. This homecoming strengthened the bond that the Erinos Mandalorians shared and began to show that while Arcona was made up of many, its core were the Erinos.&lt;br /&gt;
&lt;br /&gt;
However, the strengthened fraternity within the Erinos Clan would soon become strained once again as the Patriarch, Sashar, became more and more involved with the new Consul, advising him not only on military matters but political and economical as well, quickly proving himself to be a great asset as Mejas Doto began to remake Clan Arcona. Though Sashar would never openly admit it, even to his Erinos brothers, his willingness to help Doto was all part of a bigger plan to assure his Family’s safety in the coming days. &lt;br /&gt;
&lt;br /&gt;
Additional preparations were made by the Exarch in the event his primary plan failed and Mejas Doto rejected his help, such as contacting the two Erinos Tarenti, Welshman and Archean, and creating a safe haven for the rest of the Erinos in Clan Tarentum. And though the lead Erinos felt nothing but foster-love and gratitude to the two Tarenti who had saved him and his brothers’ lives some years back, Sashar secretly hoped that there would be no cause for the Erinos to abandon Arcona, as he felt that the Clan would be considerably weakened and the entire Erinos family, especially Zandro, Kieran, Malidir, and himself, would have huge targets painted on their backs by the Zabrak Consul.&lt;br /&gt;
&lt;br /&gt;
Fortunately, Mejas Doto bore no ill will to any of the Erinos, as their Mandalorian ethos and training allowed them to make Soulfire Strike Team the premier Battleteam in the Brotherhood, which stymied the machinations of those who sought to harm Arcona. In 28 ABY, Consul Doto, with Sashar Erinos’ help, launched Project: Resurrection, a massive competition which showed the Consul who in Arcona was willingly – and deserving – to lead. &lt;br /&gt;
&lt;br /&gt;
The Erinos in Soulfire, which the exception of Zandro (who was competing himself), were called upon to act as the Consul’s personal “hunter-seeker” squad, tracking and eliminating Arconans who were too weak or foolish enough to elude them – which was not an easy feat. Towards the end of the competition, Sashar was pulled from Soulfire’s ranks and placed at the exit of the Shadowcrafted Arena, as a final obstacle to any who made it past Soulfire and the various other dangers that Mejas had conjured within the Shadow-realm. &lt;br /&gt;
&lt;br /&gt;
When the dust settled, it was revealed that Zandro Erinos had emerged as one of the victors and was to take up the leadership of House Galeres while his older half-brother and Patriarch, Sashar, was officially installed as the Proconsul of Clan Arcona. These two appointments significantly boosted the Erinos Clan’s reputation both in and out of Arcona and signalled the beginning to a new dynasty within Arcona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  di Tenebrous Arconae  ===&lt;br /&gt;
For the Erinos, things looked on the up and up as Zandro settled into the Quaestorship of House Galeres, a post which his half-brother Sashar had held, while the Erinos Patriarch himself assumed the mantle of Proconsul, officially recognized as Consul Mejas Doto’s second-in-command.&lt;br /&gt;
&lt;br /&gt;
Both brothers took to their new positions with aplomb, introducing a new kind of leadership, one that brought structure and fairness to the Clan. For Sashar, his rise to the Proconsulship almost brought a more “even” temperament to the Summit, counterbalancing Mejas’ sadistic nature while still working in tandem with the Zabrak Master.&lt;br /&gt;
&lt;br /&gt;
Arcona was definitely rising from the ashes of her defeat at the hands of the Aliens with all aspects of the Shadow Clan improving from what they once were; from the Summit, to the ruling of the Dajorra System, military effectiveness, other-Clan relations, and of course, the Battleteams.&lt;br /&gt;
&lt;br /&gt;
While Soulfire Strike Team was still in a league of their own, it could not be said that she was the only Battleteam of note. And even though all of the Arconan Erinos (save Sashar and Zandro) were Soulfire commandos, a large part of the reason behind the other Battleteams increased effectiveness was because of the Mandalorian Clan, whether it was due to the Erinos assisting in Team training, or because of Sashar and Zandro appointing and mentoring new leaders.&lt;br /&gt;
&lt;br /&gt;
Behind the scenes, the eldest Erinos, Sashar, was also striving to further his own abilities; he had taken to learning the ancient way of the Shadesworn from Consul Mejas Doto, so that he could one day be considered a Shadow Lord himself and have mastery over the art. &lt;br /&gt;
&lt;br /&gt;
Mejas Doto, pleased with his Proconsul’s performance, granted this request, and also gifted the Erinos a new set of eyes that would not only restore his vision to what it had been before (Sashar had lost his eyesight during a Soulfire Strike Team operation and had been using a normal set of cybernetics since) but also aide the Mandalorian in Shadowcrafting.&lt;br /&gt;
&lt;br /&gt;
In addition to being one of the dominant forces behind Clan Arcona’s rapid rise to supremacy, the Erinos could also be linked to the formation of the &#039;&#039;&#039;Treaty of Kessel&#039;&#039;&#039;, the official beginning to Clan Arcona and Clan Tarentum’s alliance. While only Sashar and Mejas Doto actually met with and signed the Treaty, it was the Erinos that spearheaded the ensuing “Great Hunt”, a quest that tasked Arconans to capture a live Teretentatek for study and observation by both Arcona and Tarentum.&lt;br /&gt;
&lt;br /&gt;
Before long, Clan Arcona ran wild with whispers of Sashar and Zandro Erinos being rewarded for their loyalty and dedication to the Shadows. These whispers proved to be true as Quaestor Zandro Savric Erinos was promoted to Sith Battlemaster while his half-brother, Sashar Kodiak Erinos, was given the highest honour an Arconan could strive for – the name of [[di Tenebrous Arconae]] – the Clan Title. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Dar Manda  ===&lt;br /&gt;
Alas, as all good things do, they must come to an end and the Erinos Family is no different. Shortly after Sashar was named an Arconae and Zandro was promoted to Battlemaster, things began to go downhill for the Mandalorians.&lt;br /&gt;
&lt;br /&gt;
Perhaps the pinnacle of the Erinos’ dark time was Sashar Kodiak Erinos, the founder and Patriarch of the Family, renouncing the name “Erinos” and choosing to swear loyalty to Mejas Doto and Clan Arcona above all else. To Zandro, Malidir, Juda, and Kieran, this was seen as the ultimate betrayal, as it shattered the very core of the Erinos’ doctrine: &#039;&#039;aliit iru&#039;shya tal&#039;din&#039;&#039;, Family Is More Than Bloodlines. &lt;br /&gt;
&lt;br /&gt;
Secretly however, Sashar had no intention of fully leaving his beloved Family but felt that he could not confide in any of the other Erinos, else he would put them at risk of being targeted by Consul Doto and subjected to having their minds invaded by the crazed Dark Jedi Master. And so, the Patriarch of the Erinos Clan of Mandalorians, Sashar Kodiak Erinos became Sashar Arconae and for the first time in his life, had to face the world without the love and support of his brethren. &lt;br /&gt;
&lt;br /&gt;
In the wake of this startling and unexpected betrayal, Malidir Trepidus Erinos assumed the mantle of Patriarch, causing minor dissension as he was the only non-Mandalorian in the Family. However, his skills as a leader and his mastery over multiple forms of combat quickly removed any doubts the Erinos may have had.&lt;br /&gt;
&lt;br /&gt;
However, a glimmer of light in the “Erinos Dark Age” soon emerged; that of the finding and training of a future Erinos – a young Kiffar named Celahir. Encountered on Fondor by Sashar Arconae and Kieran Kodiak Erinos, who were on a recruitment mission for Clan Arcona, Celahir quickly impressed the Mandalorians by his fiery determination to give the bird to any sort of authority figure that tried to get in his life. &lt;br /&gt;
&lt;br /&gt;
Through the use of persuasion, Sashar was able to secure the Kiffar’s future by enticing him with the idea of being a fearsome warrior. For lack of a better term, Celahir melted in the former Erinos Patriarch’s hands and readily agreed to the Mandalorian’s only stipulation – that he go with Kieran to the moon of Dxun to be trained as a Mandalorian himself. &lt;br /&gt;
&lt;br /&gt;
Kieran and Sashar parted ways on Fondor, with Kieran and his new charge setting course for the home of the Kodiak Mandalorians while Sashar returned to his master, Mejas Doto. Before he reported in however, the former Erinos made a silent vow to keep the knowledge of Celahir the Kiffar’s existence – and current location – to himself. In a way, Sashar was driving yet another wedge between him and the rest of his Family, but he had no choice. &lt;br /&gt;
&lt;br /&gt;
His choice would prove to be the right one in the coming years, when Celahir would arrive in Clan Arcona and leave his mark as a holder of numerous positions, including Soulfire Sergeant and Lord Consul. But for the present, Celahir was in training on Dxun and the Erinos continued to hold a grudge against Sashar, seeing him as nothing more than a powerful and highly-positioned pawn of Mejas Doto.&lt;br /&gt;
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===  Fratricide  ===&lt;br /&gt;
The misfortune of the Erinos soon spread to Clan Arcona. After a cease-fire between Clan Arcona and Clan Scholae Palatinae, House Qel-Droma Quaestor Quejo Drakai Xyler went into a fit of rage and led his House to the Eclipse System, where the Jedi Order had set up a hidden base.&lt;br /&gt;
&lt;br /&gt;
However, the Erinos were not going to stand for this heinous attack and so Zandro Savric Erinos mobilised his own House, Galeres, and took off in hot pursuit of the Qel-Dromans. Catching up with the rogue Arconans, Zandro deployed Kieran, Juda, Malidir and the rest of Soulfire Strike Team to capture Quejo Xyler. &lt;br /&gt;
&lt;br /&gt;
The Erinos-led commando unit nearly accomplished their goal except for the timely intervention of the Consul and Proconsul who immediately quelled the resistance and reunited Clan Arcona. There was no peace for the Shadow Clan or the Erinos, as Nas Choka, an [[Alien invaders|Alien]] warmaster had seen fit to conquer the Dajorra System.&lt;br /&gt;
&lt;br /&gt;
Consul Doto bid Sashar to rally the Dajorra Defence Force but they fell under fire from a vanguard of Choka’s destroyer analogs. Putting Zandro Erinos in charge of &#039;&#039;&#039;Shade Squadron&#039;&#039;&#039;, a formation of bombers, Sashar ordered Zandro and his squadron to do a close bombing run on the lead destroyer. Armed with Radiation Bombs, Zandro and his men inflicted heavy damage but failed to completely destroy the [[starwars:Miid Ro’ik|Miid Ro’ik]].&lt;br /&gt;
&lt;br /&gt;
And so the battle continued, with the Consul ordering the Arconan fleet to fly into the Maw in an attempt to draw the Alien invaders away from Dajorra. For the most part, the plan worked...however, the destroyer analog that Zandro and Shade Squadron had attacked malfunctioned and fell into the gravity well of the Arconan Capital, Selen. The Miid Ro’ik crashed landed fairly close to [[Estle City]], allowing the dying Force-devoid Alien warriors one last conquest – the siege of Estle. &lt;br /&gt;
&lt;br /&gt;
Clan Naga Sadow as called to aid the besieged Shadow Clan but the arrival of more Alien destroyers and their support analogs put both Clans on the losing side of a full-scale invasion. Ever Arconan, Zandro and Sashar met up and descended to the surface of Selen with the goal of relaying orders to the Selenian Caste Leaders and then making for the Citadel.&lt;br /&gt;
&lt;br /&gt;
Tensions finally snapped between Zandro Savric Erinos and Sashar Arconae when the pair felt their brother Juda send a plea for help through the Force. Sashar mortified Zandro by choosing Mejas over Juda and ignored their brother. This caused tempers to flare and a short, but brutal, duel broke out between the brothers, the result of which left Sashar without a lightsaber and Zandro unconscious. &lt;br /&gt;
&lt;br /&gt;
Before Sashar could so much as catch his breath, he was overrun by legions of irradiated [[Alien invaders|Aliens]] and was prepared to go out the Mandalorian way – by fighting. But neither Sashar nor Zandro’s ticket had been called that day and Juda Kodiak Erinos arrived just in time, Zandro’s lightsaber in hand. The Mandalorian medic had put aside his anger at Sashar and together the two held off the Alien onslaught until Major Malay was able to reach them with an LAAT/i and extract the Erinos trio.&lt;br /&gt;
&lt;br /&gt;
On the way to the Citadel, Sashar revived his half-brother and explained to him why he had done what he had; leaving the Erinos, becoming Mejas’ apprentice, and abandoning not only him but Juda as well. This revelation gave Zandro some measure of understanding, but not his forgiveness.&lt;br /&gt;
&lt;br /&gt;
Sashar, Zandro, and Juda reached the Consul just in time for another threat to emerge – Ylith Atema, some dickwad Sadowan, had gone mad and usurped control of a Naga Sadow Star Destroyer and demanded that the Arconans surrender to him or he would fire upon the Citadel. Ignoring the idiot, the Erinos trio joined the last two members of the Arconan Erinos, Kieran and Malidir, as well as Sashar’s former apprentice [[Illian Syn]], and displayed the awesome and deadly power of a Dark Side-trained Mandalorian as they made their way to the Citadel’s roof.&lt;br /&gt;
&lt;br /&gt;
There, the Erinos, Doto, and Syn were besieged yet again by the [[Alien invaders|Force-devoid Aliens]] and fought tooth-and-nail in a desperate holding action until, out of nowhere, Cyris Oscura appeared and saved the life of the Arconan Consul. The [[AGV Valour&#039;s Fall]] arrived soon after and extracted the Consul and his Erinos guardsmen, dropping them off on the ISDII &#039;&#039;[[ISDII Eye of the Abyss II|Eye of the Abyss II]]&#039;&#039; where Mejas Doto ordered a full retreat from the Dajorra System.&lt;br /&gt;
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===  Life of the Nomad  ===&lt;br /&gt;
Even though Arcona was homeless, the Erinos Clan was anything but; together Sashar and Kieran returned to Dxun and the Kodiak Encampment where they had been raised. There they were given a warm welcome but when the two brought up the subject of relocating the Kodiak Clan, they were immediately shot down. Needing a break from the Brotherhood itself, Sashar and Kieran stayed with them for quite some time but only as Mandalorians...not Mandalorian Force-adepts.&lt;br /&gt;
&lt;br /&gt;
It was during this Brotherhood respite that Sashar took a fateful fundraising trip to [[starwars:Mandalore|Mandalore]], during which he found no game but instead found six natives beating on a young man. Not even needing to call on the Force, Sashar disposed of the attackers and headed with the boy back to the Dxun Encampment where he personally oversaw his return to health. During the recovering of the youth, Sashar realized two things; 1) the boy was Force-Sensitive and 2) his current life as a cabana boy to some wealthy trader from Dantooine would get him nowhere.&lt;br /&gt;
&lt;br /&gt;
So Sashar intervened and put the boy on a new course, that of the Mandalorian. Renaming the young man “Voden”, the Arconae gave him to the Training Instructors at the Kodiak Encampment to make Voden into a full Mandalorian.&lt;br /&gt;
&lt;br /&gt;
As Voden was just beginning his Mandalorian indoctrination, the [[starwars:Kiffar|Kiffar]] Celahir had finished his and was a full-fledged member of the Kodiak Clan. He tracked down Sashar and demanded that he fulfil the other half of his promise, to which the Obelisk Exarch did. While he was to return to the Arconan Flotilla, Celahir was to go to Clan Tarentum with Xayun Erinos and began his Dark Jedi training under him and another Erinos, Archean Erinos Tarentae. &lt;br /&gt;
&lt;br /&gt;
It was at the end of this leave that Sashar and Kieran fully made-up and said goodbye for a long while as Kieran was billed to take over the Kodiak Clan as their adoptive father, Bralor, had died during the Alien attack on Mandalore.&lt;br /&gt;
&lt;br /&gt;
No sooner had Sashar returned to the Arconan Flotilla than did another Erinos break away; Juda had had enough of Brotherhood politics and insane machinations of the Zabrak Consul, Mejas Doto, and was returning to Dxun for an extended leave.&lt;br /&gt;
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&lt;br /&gt;
=== Eyes in the Dark ===&lt;br /&gt;
Arcona descended into chaos again as morale plummeted and Mejas Doto slid further and further into madness. Sashar distanced himself from the mad Consul and eventually, Zandro, Malidir, and Sashar made up at which time Malidir and Zandro were brought into the fold concerning the former Patriarch’s plans...he was going to overthrow Mejas Doto and become Consul himself. The two Erinos immediately agreed to help and set out gathering allies, namely [[Timeros Caesus Entar|Timeros Caesus &#039;&#039;&#039;Entar&#039;&#039;&#039;]] and [[Strategos Thanatos Entar Arconae|Strategos Thanatos &#039;&#039;&#039;Entar&#039;&#039;&#039; Arconae]], who were easily convinced once they witnessed Mejas’ clearly insane actions during the Arcona v. Scholae Palatinae v. Plagueis feud.&lt;br /&gt;
&lt;br /&gt;
But before anything could get off the ground, the Erinos received a surprise...a stowaway from [[starwars:Alpheridies|Alpheridies]] who had been wandering the cargo hold of the ISDII and stumbled upon the Erinos and Entars meeting to plan the overthrow of Mejas Doto. Together, as a Family, Sashar, Zandro, and Malidir chased the stowaway down and were hardly surprised that he was Force-Sensitive...though they were surprised at him being a Miraluka, a blind race of organics with a past woven throughout the Dark Side. &lt;br /&gt;
&lt;br /&gt;
The three Erinos listened to the Miraluka’s pleas for mercy and explanation about how he wanted to see more of the galaxy. What happened next surprised neither Zandro Savric nor Malidir Trepidus...the Miraluka, whose name was [[Maaks]], was sent off to Dxun for Mandalorian indoctrination by Sashar.&lt;br /&gt;
&lt;br /&gt;
Maaks the Miraluka would return to Arcona in the future, proving to be both valuable and troublesome as a Mandalorian/Soulfirian who still held onto pacifist tendencies. But first, a matter of greater importance had to be taken care of...the coup against Consul Mejas Doto.&lt;br /&gt;
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====  Retribution  ====&lt;br /&gt;
The Erinos and Entars, led by Sashar Arconae, quickly moved to take the Serpentine Throne from Mejas Doto. Preparing for the showdown by emptying the Flagship of Dark Jedi and non-Sensitives alike, the Erinos/&#039;&#039;&#039;Entar&#039;&#039;&#039; alliance confronted the [[Krath]] Consul.&lt;br /&gt;
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The ensuing battle was intense but short; Mejas Doto was a formidable opponent but, in recent years, had put faith in his Shadowcrafting.  But due to demoralization Flotilla-wide, Clan Arcona had lost the ability to communicate with and manipulate the shadows, including the Consul. And without his trademark weapon, Mejas fell underneath the combined effort of the Erinos brothers and Timeros &#039;&#039;&#039;Entar&#039;&#039;&#039;, who were the most powerful Equites in Arcona as well as Strategos &#039;&#039;&#039;Entar&#039;&#039;&#039;, himself an Elder. &lt;br /&gt;
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Once Mejas had been dealt with and incapacitated with a [[starwars:beskar|beskar]] collar made by [[Oberst]] Tarentae, Sashar made a report to the Dark Council on what had happened in Arcona and asked to be made Consul in Doto’s stead. The Council approved Sashar’s new position and so the Mandalorian began to usher in a new age for Arcona, beginning by the [[Obelisk]] retaking the Erinos name and assuming the duties of the Erinos Patriarch once more.&lt;br /&gt;
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===  Shadesworn Emergence  ===&lt;br /&gt;
By 30 ABY, Clan Arcona, and their Erinos protectors, had been homeless for nearly two years, the Dajorra System taken by the [[Alien invaders]]. And despite Sashar Erinos Arconae’s defeating the insane Mejas Doto and the former taking the mantle of Lord Consul, despair was becoming rife throughout the Arconan Flotilla.&lt;br /&gt;
&lt;br /&gt;
And so it was then that the Erinos Clan of Mandalorian Dark Jedi did something unthinkable...they turned traitor. Or at least appeared to do so.&lt;br /&gt;
&lt;br /&gt;
Under the strict instruction of Consul Sashar and his newly appointed Proconsul, [[Vorion]], the Erinos, as well as a few other trusted members of Arcona, formed the “Shadesworn Terrorist Cell”. The Shadesworn Terrorists’ plan was to act as a “Red Cell group”, the military designation for small units that are assigned to betray their own larger units to test for weaknesses.&lt;br /&gt;
&lt;br /&gt;
Ultimately, the Shadesworn’s plan worked; through subterfuge, apparent betrayal, and complete access to the breadth of the Flotilla (due to Sashar being Lord Consul), many of Arcona’s weaker [[Journeymen]] were killed, dissident naval officers were executed, and tactically weak points, both ground and naval strategy, were patched up. &lt;br /&gt;
&lt;br /&gt;
However, when the [[Shadesworn]] finally revealed themselves, for anyone who had seen beneath any of the Shadesworn’s hoods had been killed, they were immediately met with revulsion and loathing. The Clan seemed to split in two, between Arcona Loyalists and the Shadesworn. &lt;br /&gt;
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Alas, seeing as the leader of the Shadesworn was also the leader of Arcona, the Loyalist movement was quickly squashed, but its members were not executed, for as the Sworn soon revealed, they needed every Dark Jedi for the second part of their plan...the time had come to retake the Dajorra System.&lt;br /&gt;
&lt;br /&gt;
And so, mere weeks before the Grandmaster’s call to Antei went out, a coalition of Shadesworn and Loyalists re-entered the Dajorra System, through the dangerous Maw, and through sheer power and force of will, retook their home system.&lt;br /&gt;
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===  Arcona (Insert Word) On Everyone Else  ===&lt;br /&gt;
Three weeks after the Arconans had retaken the Dajorra System, Consul Sashar Erinos Arconae received a communiqué from the Dark Lord of the Sith, [[Sarin|Darth Sarin]], instructing him to marshal his entire Clan and meet up just outside the Shroud. Though the Grandmaster did not explicitly state it, the Erinos Patriarch knew that the Great Clans were rallying to take back Antei, the seat of the Dark Jedi Brotherhood’s power.&lt;br /&gt;
&lt;br /&gt;
Arcona, seen as one of the weaker Clans, was sent into the heart of the fray and ordered to secure a beachhead on Antei and hold off the Alien hordes, however when the combined forces of the Dark Brotherhood reached their throne world, they discovered nothing of the Force-devoid Aliens but lifeless hulls and detritus in the wake of an epic battle. The Insane Jedi, [[Omancor Crask]] had obliterated the Alien Forces and taken up residence in himself, hoping to wipe out the Brotherhood and bolster his own ranks in the process. The Clans objected violently to this and fought back doggedly. &lt;br /&gt;
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They would not be denied their home again. Arcona’s forces fought brilliantly, and despite losing both Quaestors and the Proconsul during the conflict, Sashar, with the aid of several Entars who were ready to take over for the now-vacant positions, were able to marshal their forces and secure both the Hall of Immortals and the Dark Hall itself. For their bravery and despite heavy losses, Arcona was rewarded generously for their contributions to the conflict and gained Muz Ashen&#039;s, the new [[Grand Master]], favour.&lt;br /&gt;
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===  Dajorra Shore  ===&lt;br /&gt;
Without exception, the Erinos expected the days, weeks, and months following Arcona’s victory on Antei to be filled with peace, a time for relaxation and the mending of wounds. They were wrong.&lt;br /&gt;
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Within a few months of Arcona’s triumphant return to the Dajorra System, a figure from the Clan’s past returned...Dark Jedi Master Mejas Doto, twice former Consul of Arcona and former master of Sashar Erinos Arconae...with the help of a mysterious individual who identified himself only as “Mr. Lorden.” The crazed Zabrak staged a devastating coup that resulted in the usurping of the [[Serpentine Throne]] from Sashar Erinos Arconae, as well as the rest of the Erinos members being sent on a suicide mission with their beloved Soulfire Strike Team. Other causalities included Sashar’s friend and attaché, Krath Archpriest [[Xuthen]], as well as the Commodore [[Commodore Sulaco|Amik Sulaco]] of the [[Dajorra Defence Force]].&lt;br /&gt;
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However, the Erinos were never down and out, least of all their Patriarch, Sashar. The rightful Consul of Arcona fought back against Mejas and after calling on every single ally and favour he had, freed his brethren from their beskar collars Mejas had put on them in punishment for their part in the coup and recalled them back to Selen(as they had been sent on a suicide mission by the Zabrak), where together the Erinos led the counteroffensive against Doto and the enigmatic Mr. Lorden.&lt;br /&gt;
&lt;br /&gt;
They were successful and mere days after Sashar once again sat on the Serpentine Throne, the Erinos assembled at the Venku Range on Arconae Primus, to witness the marriage of their Patriarch Sashar and his on-again-off-again partner, Voden Arijin, who had completed his Mandalorian training on Dxun.&lt;br /&gt;
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The wedding was in the traditional Mandalorian style; not much decoration or fancy apparel, all gathered, including the officiant and the couple were clad in their beskar’gam. In the language of Mando’a, Sashar and Voden affirmed their feelings for the other and promised to always be at the other’s side, in times of peace and war. At the conclusion of the ceremony, gifts were exchanged between the now-married Mandalorians; Sashar gave a new suit of Mandalorian Armour to Voden, while the younger Mandalorian presented his husband with a T-6 Thunderer Heavy Blaster Pistol.&lt;br /&gt;
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The post-wedding celebration that followed lasted well into the night and it was a few days before the Erinos had sufficiently recovered from their hangovers to return to active duty within Clan Arcona.&lt;br /&gt;
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===  Dash   ===&lt;br /&gt;
Maaks, the Miraluka who had stowed away on the ISDII &#039;&#039;Eye of the Abyss II&#039;&#039;, had recently completed his Mandalorian training on Dxun. And so Sashar Erinos Arconae organized a congratulatory celebration in the classic Mandalorian fashion...a hunt.&lt;br /&gt;
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The target was the mysterious Dash Kuatir, a figure whose past was entwined with Sashar’s, and to hunt down this man, the Erinos Patriarch organized a small hunting party, consisting of Maaks, Kieran, Juda, and two non-Force adepts, A’den and his young son, Venku. The Mandalorian strike force, who were really acting on the behalf of the [[starwars:Hutt|Hutt Grand Council]], tracked Kuatir to the world of [[starwars:Abregado-Rae|Abregado-Rae]].&lt;br /&gt;
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It became quickly apparent however, that taking down the metamorph was going to be anything but easy, even for the Erinos Mandalorians, as Dash quickly floored both Sashar and Kieran in a cantina, before slipping out the back. Kuatir was enraged at the botched take down attempt and he turned the tables on the Mandalorians, firstly by paying a visit to the sniper team of Venku and Maaks, and executing Venku right before the Miraluka’s eyes...or lack thereof.&lt;br /&gt;
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But before Dash Kuatir could impart a similar fate onto Maaks, Sashar and A’den (the older Kodiak Mandalorian) arrived and a short battle ensued, mostly between Sashar and Dash, while A’den evacuated both Maaks and the body of his son Venku to a safe area. As for Sashar and his nemesis, the combat seemed to be tipping in the Force adept’s favour...until Maaks escaped from A’den and rushed back to his master’s side. But then, contrary to his months of Mando’ade training, Maaks’ inner-pacificism got the better of him and he stopped Sashar from killing the hedonist Kuatir, inadvertently allowing Dash to escape.&lt;br /&gt;
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The Erinos Patriarch was furious with his charge and he vehemently explained to the Miraluka that not only were they Mandalorians but also Force adepts, which meant that their lives were filled with double the loss and double the violence of normal Mandalorians and/or Jedi...but because of that, their lives were filled with an intimate family bond not only between Erinos and Arcona, but also the Kodiak Mandalorian clan. He drove this point home by forcing Maaks to stare at the lifeless corpse of Venku before departing for the Dajorra System to recruit some more Force-adepts for an unknown reason.&lt;br /&gt;
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This left only the young Maaks as a true Arconan representative amongst the mourning Kodiak Clan, a position that would endanger his life...even among brethren.&lt;br /&gt;
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===  Diamonds Forged Under Pressure  ===&lt;br /&gt;
After the botched contract on Dash Kuatir, which resulted in the death of Venku Kodiak, tensions ran high within the Kodiak/Erinos Clan, though none as high as that of Kieran Kodiak Erinos’. Kieran had been the primary instructor in Maaks’ Mandalorian training and when he heard of his former student interrupting Sashar’s near-kill of Kuatir, he was enraged. Failure was something foreign to the Kodiak-Erinos and he was determined to cleanse his charge of whatever had made him not let the Erinos Patriarch kill Dash Kuatir.&lt;br /&gt;
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And so the former Soulfire Sergeant planned to take Maaks out on a hunting trip, to amplify the ‘X’ factor required for a sentient being to kill another sentient. The two Mandalorians foraged deep into the jungles of Dxun, and came to a clearing where a pack of bomas had taken to nesting. Under orders to eliminate the mother boma, Maaks began to close on the native animal...and that’s when Kieran snapped.&lt;br /&gt;
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Still torn up by the loss of Venku Kodiak, who was only 14 years of age, Kieran attempted to attack Maaks in a fury. However, the blind Miraluka, more attuned to the Force due to his species actually “seeing” through it, was able to dodge the older Mandalorian and get the jump on him, which only served to enrage Kieran further. The Obelisk Templar, still in a blind fury, chased Maaks through the jungle of Dxun and finally cornered the young Journeyman.&lt;br /&gt;
&lt;br /&gt;
But that was when a gray figure dropped from the trees between the two Mandalorians; it was Sashar Erinos Arconae, the Erinos Patriarch, and perhaps the Mandalorian with the best sense of timing ever known to the galaxy. &lt;br /&gt;
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To his credit, Sashar first tried to reason with his hot-headed younger brother but when Keiran’s rage proved too much to douse with words, the Obelisk Primarch had no choice but to tap into his near-mastery of the Force and bring his brother to heel with an impressive display that floored the Miraluka and made him swore that in addition to embracing the Mandalorian way of life, he would also reach the level of mastery that Sashar Erinos Arconae displayed that day in the saving of his life...one day.&lt;br /&gt;
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===  Erinos...Juda Erinos  ===&lt;br /&gt;
Not long after the botched attempt on Dash Kuatir’s life, the Erinos Family decided to try again...but this time there was no contract, only a matter of pride. Through the impressive network of contacts that the Erinos had amassed throughout the galaxy, as well as doing their own recon, it was discovered that the infamous hedonist had gone to ground on Toola, in his Winter Palace.&lt;br /&gt;
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Plans for battle were quickly drawn up and a rally call went out to the Mandalorians of the Erinos Clan as well as the Mando’ade of the Kodiak Clan (who were all too eager to pay Dash back in kind for his murder of Venku Kodiak). However, the first phase of the attack was not in classic Mandalorian fashion, that being an all-out invasion, but instead the Family inserted a lone agent into Kuatir’s social circle...the witty Juda Kodiak Erinos, who was to pose as a love interest.&lt;br /&gt;
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Alas, Juda’s cover was somehow blown, though the red headed Mando didn’t know it, and so when the joint-Erinos/Kodiak strike force attacked the Winter Palace, Dash Kuatir was waiting for them and due to his experience as a Bounty Hunter, placed a series of deadly traps around his Palace. These traps considerably thinned the Mandalorian force, the most prominent casualty being A’den Kodiak, who went to join his son Venku in the Manda.&lt;br /&gt;
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Matters only worsened after A’den’s death; Kuatir graced the battlefield and quickly located the diode of Voden and Maaks, who engaged the metamorph in a brutal fight that left Voden severely injured and Maaks as a captive of Dash Kuatir. To his credit, Sashar attempted to rescue Maaks from Kuatir’s clutches, slaying many of the bounty hunter’s men, but to no avail...the Mandalorian warriors were forced to extract without their youngest member.&lt;br /&gt;
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===  Breaking Point  ===&lt;br /&gt;
The ongoing war between the Erinos Mandalorian Clan and Dash Kuatir continued, with the Erinos attempting to locate and rescue Maaks but failing to do so. Eventually, they had to put Maaks’ rescue on a back burner when the Grandmaster, Darth Ashen, sent out the call for the Clans to rally on the planet of [[Salas V]]. The Dark Lord decreed that he desired the planet to be put under Brotherhood control and that, in the form of a Vendetta, the Clans would fight each other for the planetary rights to the temperate world. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, the Erinos were fulfilling their mandates as Dark Jedi, sinister dealings were afoot with the long-time enemy, Dash Kuatir. Somehow, through methods not even known to this day, Kuatir managed to extract the location of the Kodiak Clan camp from his prisoner, Maaks, and sent one of his ships to Dxun, where he proceeded to orbitally bombard the camp until nothing but ruins remained.&lt;br /&gt;
&lt;br /&gt;
On Salas V, in the thick of battle, the Erinos felt the pain and death of Kuatir’s attack and this clouded their attunement to the Force. Arcona’s ultimate rival, [[Taldryan|Clan Taldryan]], noticed this uncharacteristic change in Arcona’s Consul, Sashar, and took immediate advantage of it, allowing the former First Clan to narrowly defeat the Shadow Clan on the temperate world.&lt;br /&gt;
&lt;br /&gt;
Disgruntled and with their egos deflated, most of the Arconans returned to the Dajorra System to lick their wounds. Most but not all; the Erinos, via the AGV &#039;&#039;Valour’s Fall&#039;&#039;, travelled to Dxun, preparing for the worst. But even what they prepared for did not come close to covering the sheer destruction of the Kodiak Mandalorian Camp. &lt;br /&gt;
&lt;br /&gt;
Led by Sashar, an expeditionary squad landed in the smouldering ruins of the birthplace for many of the Erinos. and a quick recon led Sashar and Voden to find a young Mandalorian boy, crouched over the bodies of his dead parents. &lt;br /&gt;
&lt;br /&gt;
His name was Teroch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  His Ambition Realised  ===&lt;br /&gt;
As one could probably guess, Sashar and Voden, in traditional Mandalorian fashion, adopted the young orphan and brought him to the dominion of Clan Arcona, where he assisted with the Erinos’ next big project; the construction of a new home.&lt;br /&gt;
&lt;br /&gt;
Choosing the planet of Arconae Primus, for its dense forest environment, Sashar commissioned each and every one of the Erinos Mandalorians, and even the few survivors of the Kodiak Razing, to help build a homestead that would hold both Mando Clans. Construction began and within three months, it was finished. The area, while known to outsiders as the “Erinos Family Homestead”, bears another name to its Mandalorian inhabitants...the Venku Range. &lt;br /&gt;
&lt;br /&gt;
After the completion of the Range, the Mandalorians returned to active service in Arcona, albeit with some rather shocking changes for their beloved Clan. The first of these was that, effective immediately, Sashar would be stepping down as Lord Consul. Citing political reasons to all but his family and closest friends, he announced that the Proconsul at the time, none other than Celahir Erinos, would be taking his place on the Serpentine Throne.&lt;br /&gt;
&lt;br /&gt;
The real reason behind Sashar’s stepping down was not entirely political, however; the gruff warrior longed for time to be with his family, specifically his husband Voden and their new son, Teroch. The Erinos Patriarch also wanted to at long last ascend to the only position he had not yet held in the Clan Arcona. &lt;br /&gt;
&lt;br /&gt;
Surprisingly, it was the lowest ranked position in the Brotherhood hierarchy...that of Battleteam Leader. But seeing as the position was the Battleteam Leader of Soulfire Strike Team, it was anything but lowly.&lt;br /&gt;
&lt;br /&gt;
The matter of who would be the new Sergeant of Soulfire was taken care of in, again, the traditional Mandalorian fashion. A three-way combat between Zandro Savric Erinos, the current Sergeant, Juda Kodiak Erinos, the squad medic, and Sashar Erinos Arconae, the Sergeant-apparent. The Mandalorian trio enlisted the aid of their friend, Marick Del’Abbot, who proctored the match and after a long and bloody combat, which made both Marick and Teroch cringe (Teroch was there supporting his father), the winner was...Sashar Erinos Arconae.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Operational Prudence  ===&lt;br /&gt;
Celahir was not the Lord Consul of Arcona for very long. It wasn’t because he was disliked by the Arconans, he was rather well-liked and respected and instituted many new Clan policies that only strengthened Arcona’s intelligence front. But then...the Grandmaster and his Dark Council blindsided not only Celahir, but every other Consul and every other person who counted themselves amongst the Dark Brethren. &lt;br /&gt;
&lt;br /&gt;
The Great Clans were being downsized into Houses. The Consuls were to become Quaestors. The Proconsuls remade into Aediles. And as for the leadership of the Houses within the Clans...they were honourably discharged. Rebellion and dissent flared up in the following weeks, though it was put down by the combined might of the Grandmaster’s military, the Armed Forces of the Iron Throne.&lt;br /&gt;
&lt;br /&gt;
On Arconae Primus however, within the safety and love of the Venku Range and his family, Celahir Erinos conferred in depth with his Patriarch and predecessor, Sashar, as well as another Clan great and recent addition to the di Tenebrous Arconae, Zandro. The Kiffar Quaestor confessed that he did not think he could properly lead House Arcona through this unstable time, unsure of his feelings towards the Dark Council and the Dark Lord of the Sith, Darth Ashen. It was counselled that Celahir should step down from the position of Quaestor, which he did.&lt;br /&gt;
&lt;br /&gt;
His successor though, was the aforementioned Clan great. Zandro Savric Erinos Arconae would become the second Lord Quaestor of House Arcona as well as the man who would continue the dynasty that the Erinos had inadvertently set up within Arcona.&lt;br /&gt;
&lt;br /&gt;
Arcona would prevail, as it always had, and come out on top. And, as always, the Erinos Mandalorian Clan would be in the front rank, holding the line as the ever-present stalwarts of Arcona.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Portents of the Future  ===&lt;br /&gt;
That remains the case to this very day, nearly two years after the Clans were turned into Houses, and with the Patriarch’s recent promotion to Dark Adept, the skill, power, and fame of the Erinos Family can only grow. In late 34 ABY, the Erinos Clan of Mandalorians was finally approved as an official Family of the Dark Jedi Brotherhood, under the tenure of the Master-At-Arms, [[Korras]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Current Members  ==&lt;br /&gt;
[[File:Erinos.jpg|thumb|450px|right]]&lt;br /&gt;
&#039;&#039;&#039;[[Sashar Kodiak Erinos]]&#039;&#039;&#039; - &#039;&#039;DECEASED&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zandro Savric Erinos]]&#039;&#039;&#039; - &#039;&#039;DECEASED&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Juda Kodiak Erinos]]&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Celahir Erinos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Maaks Erinos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nadrin Erinos Arconae]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Teroch Erinos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Talos Erinos]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Families]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Historic Arcona Articles]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_System&amp;diff=186231</id>
		<title>Dajorra System</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dajorra_System&amp;diff=186231"/>
		<updated>2022-12-04T14:29:28Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: linking possessions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{System&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=&lt;br /&gt;
|name=Dajorra System&lt;br /&gt;
|region=[[starwars:Outer Rim Territories|Outer Rim Territories]]&lt;br /&gt;
|sector=[[starwars:Calaron Sector|Calaron Sector]]&lt;br /&gt;
|coordinates=&lt;br /&gt;
|xyz=&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|orbits=&lt;br /&gt;
|stations=&lt;br /&gt;
|asteroids=&lt;br /&gt;
|comets=&lt;br /&gt;
|nebulae=&lt;br /&gt;
|other=&lt;br /&gt;
|routes=&lt;br /&gt;
|quadrants=&lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[[Arcona]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  The Dajorra System  ==&lt;br /&gt;
[[File:Eldar_kelantar122.jpg|thumb|150px|left|The planet [[Eldar]], home of one house of [[Arcona]].]]&lt;br /&gt;
Originally, [[Arcona|Clan Arcona]] was located in the Coronada System in Emperor&#039;s Hammer territory. The great [[Exodus]], however, caused many [[Clan|clans]] to search out a new home; Arcona being one of those clans.&lt;br /&gt;
&lt;br /&gt;
Although Arcona was in disarray following the Exodus, many of its more prominent members gathered to discuss where the Clan should be re-located. Using the recently discovered [[Abyssal Tome]], [[Consul]] [[Mejas Doto]] and his [[Proconsul]] [[Voranyen d&#039;Tana-Arconae|Voranyen]] found the co-ordinates to an unnamed system.&lt;br /&gt;
&lt;br /&gt;
These members, the very first members to be granted the [[Arcona#di_Tenebrous_Arconae|Arconae]] title, led the rest of the Clan to what would become the Dajorra System. Located near [[starwars:Kessel|Kessel]] and the [[starwars:The_Maw|Maw]], this system had stayed hidden for countless years. Due to the effects of the Maw and it&#039;s numerous black holes, [[Dajorra|Dajorra&#039;s]] location was concealed unless one had the exact co-ordinates.&lt;br /&gt;
&lt;br /&gt;
The system is rich in metals and ores, many of the planets also containing other Humanoid and signs of a past civilization. On-going studies have found tentative connections between these &amp;quot;other&amp;quot; races, as well as clues to the formation of the Maw itself.&lt;br /&gt;
&lt;br /&gt;
==  Dajorra&#039;s Satellites  ==&lt;br /&gt;
[[File:DajorraSystem2.jpg|thumb|400px|right|The Dajorra System - Arcona&#039;s home]]&lt;br /&gt;
There are six planets and a large number of smaller objects orbiting the star [[Dajorra]].&lt;br /&gt;
&lt;br /&gt;
===  [[Sukhur]]  ===&lt;br /&gt;
The inner-most planet of Sukhur is also the most inhospitable of the planets Arcona has made use of.&lt;br /&gt;
&lt;br /&gt;
===  [[Arconae Primus]]  ===&lt;br /&gt;
The planet is mainly jungles and swamps; though the climate is near freezing at the far north and south poles. It has two moons, but both are nothing more than husks of rock, with nothing of value. There are not many species of animal on the planet, mainly insects and small lizards, but scouts did come across a large lizard, much like a [[starwars:Krayt_dragon|Krayt dragon]], which dwells in the deeper swamp areas. They have been named Krite dragons. Arconae Primus is covered by about 75% forest/jungle, 23% water and 2% ice.&lt;br /&gt;
&lt;br /&gt;
===  [[Arconae Secundus]]  ===&lt;br /&gt;
The atmosphere of Arconae Secundus is strange in that the planet is covered with thick black clouds, making it an eternally night world. The only light comes from the occasional lightning bolt. The high moisture grants plenty of rain, however, giving the planet rivers and a certain amount of fungal vegetation. Most of the planet is a rocky desert, with many caves and ravines. The main animal of the planet appears to be a large bat like creature, which hunts several species of large insect. There are also found small colonies of Human like creatures, which have apparently adapted to the darkness. There is currently an on-going study, trying to determine whether there is a link between these Humans, the other beings in the Dajorra System and the ruins on Arconae Primus.&lt;br /&gt;
&lt;br /&gt;
===  [[Selen]]  ===&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in sparse forest and grassy plains. Many are uninhabited, and as a result, Arcona no problem in finding the perfect location for the [[Arcona_Citadel|Citadel]] in [[Estle City]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moons of Selen:&#039;&#039;&#039;&lt;br /&gt;
* [[Boral]]&lt;br /&gt;
Boral&#039;s was once the home of [[House Oriens Obscurum]], its very slow rotation making it an ideal location for protecting Selen as few calculations were needed to be made allowing fighters to take-off whenever they were needed.&lt;br /&gt;
&lt;br /&gt;
===  [[Eldar]]  ===&lt;br /&gt;
Eldar, like Selen, has only recently become part of Arcona&#039;s territory, and holds a lush variety of natural resources beneath its fertile surface. Though [[Eldar]] is mostly covered by forests and dry plains, its crust contains numerous ores that the Clan utilizes as exportable resources and raw materials. Eldar is home to the [[Eldarian Rangers]].&lt;br /&gt;
&lt;br /&gt;
===  [[Ereboros]]  ===&lt;br /&gt;
Ereboros is a gas giant on the very edge of the Dajorra System and is home to numerous moons, including Gethsemane, and gas mining plants.&lt;br /&gt;
&lt;br /&gt;
Due to the pressures exerted within the planet, numerous crystal formations have been recently discovered. These crystals are currently being studied on Selen to determine their specific properties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moons of Ereboros:&#039;&#039;&#039;&lt;br /&gt;
* [[Gethsemane]]&lt;br /&gt;
The &#039;garden world of Gethsemane&#039;, as some would call it, is the one habitable moon of Ereboros. Seen from a distance, Gethsemane is very reminiscent of [[starwars:Yavin_IV|Yavin IV]], though there is only a thin strip of jungle at the equator. Gethsemane has a single continent, which in the north is mainly comprised of the foothills and highlands of the [[D&#039;Tana|d&#039;Tana]] Range, which stretches across the northern coast of the continent near the poles. The southern part of the continent ranges from plains and forest to tropical jungle in the far south. Rivers interlace the entire landmass. The rest of the moon is covered in water, through which the d&#039;Tana Range extends for over one hundred miles as a string of islands. The south seas of Gethsemane are also home to numerous tropical islands and archipelagos. &lt;br /&gt;
&lt;br /&gt;
* [[D&#039;Eraii]]&lt;br /&gt;
This moon of Ereboros, D&#039;Eraii, named after a former Consul]] of Arcona, is a source of many useful gases that have recently been discovered through survey and landed probes. Attempts to mine have proved amazingly successful, as the moon itself is very stable tectonically. The only problem so far is plotting courses off the moon, as it rotates at a very fast rate, but this problem is being worked on with the idea of a closer launch and return point. One of the six moons of Ereboros, D&#039;Eraii was the second to be surveyed after [[Gethsemane]].&lt;br /&gt;
&lt;br /&gt;
* [[Flamma Volpes]]&lt;br /&gt;
The moon of Flamma Volpes (a synonym in an ancient tongue for &#039;Fire Fox&#039;) is a variable undiscovered paradise compared to many of its sister moons, though some things have been considered odd by survey teams. The air, while breathable, is very dry, yet there is a predictable system of rain storms that sweep over the moon. Rounding the moon at a slow pace of nearly one per every six days, the moon&#039;s fields are overgrown and nearly twenty feet in height. Within the high grasses many sites have been located that may be of archaeological importance. Some noticeable signs of life have been found, but nothing actually living has been found on the moon&#039;s surface. Survey equipment has shown no signs of a medical reason for the lack of life, but it is believed that the inhabitants over hunted the environment, killing off all game, before turning in on themselves. No plans have been made yet to colonize Flamma Volpes as of yet.&lt;br /&gt;
&lt;br /&gt;
* [[Riquis]]&lt;br /&gt;
The second moon of Ereboros, Riquis, is a small, slowly turning rock. Covered almost literally with crystal encrusted rock formations, this moon is a wonder to look at. The crystals are being studied still, but it&#039;s believed they can be harvested in a way, the rocks seeming to grow more of them over the course of weeks from the radiation of space and the faraway lights of the Dajorran sun. Uses for the crystals so far have been trade and some attempts at structural designs, providing very strong support for some of the new estates on its fellow moon of Gethsemane.&lt;br /&gt;
&lt;br /&gt;
* [[Canol]]&lt;br /&gt;
The fourth moon of Ereboros, known as Canol, has an extremely volcanic surface that gives way to a volatile climate. This fast spinning moon, if it can even be called a moon, resembles a large fireball in space. No appreciable resources have been found as of yet, as all survey teams and equipment either evacuated within twenty minutes of landing or were incinerated by the sheer heat. Precautions and new planning are being made to better learn of the uses of this fiery moon.&lt;br /&gt;
&lt;br /&gt;
* [[Agenor]]&lt;br /&gt;
Agenor, the furthest moon of Ereboros, is a large ice ball resembling to many, [[starwars:Hoth|Hoth]]. Cold, unappealing, and barren, the planet isn&#039;t exactly a vacation hotspot in Dajorra. Surveys have shown the moon to be almost solid ice, down to a cooled down core. It&#039;s believed the moon was once a giant ocean, but over time the core could no longer sustain heat, and the water froze solid. Many large amphibious fossils have been found in the ice, and show that the moon once supported many forms of life. Due to the massive amounts of water located on the other habitable planets of Dajorra, this moon has been more or less ignored, but may be used to export to other worlds for profit.&lt;br /&gt;
&lt;br /&gt;
===  [[Dajorra Asteroid Field|Asteroid Field]]  ===&lt;br /&gt;
At the very rim of the Dajorra System, just beyond Ereboros, is a large asteroid field. During Consul [[Vassan Rokir]]&#039;s reign, he had the field tested, finding out it was filled with metals and ores that can be used in ship construction. During the operation, Aggressive Negotiations, Atarax Inc. was coerced into providing the crew to mine the rich asteroids. To this day, the mining operation still continues, helping Arcona rebuild it&#039;s forces after times of war and supplant the economy. &lt;br /&gt;
&lt;br /&gt;
===[[Port Ol&#039;val]]===&lt;br /&gt;
Far beyond the Dajorra Asteroid Field lies an asteroid that orbits the system. This detached object was hollowed out by the pirate Jerem Mal in 22 BBY, and a [[starwars:shadowport|shadowport]] was founded there, complete with artificial gravity and atmosphere. It was discovered by Arcona in late 34 ABY, and since then [[House Qel-Droma]] has taken up residence there, under the guise of a smaller criminal syndicate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Arcona territories]]&lt;br /&gt;
[[item:79896]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=183686</id>
		<title>Selen</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Selen&amp;diff=183686"/>
		<updated>2021-12-26T17:47:10Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Working page, landmarks, continents&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Clanimprove|Arcona|Full rewrite, general updates}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|image=[[File:Selen_kelantar14.jpg|250px]]&lt;br /&gt;
|name=Selen&lt;br /&gt;
|region=Unknown Regions&lt;br /&gt;
|system=[[Dajorra System]]&lt;br /&gt;
|suns=1: [[Dajorra]]&lt;br /&gt;
|moons=One ([[Boral]])&lt;br /&gt;
|distance=275 million kms (1.8 AU&#039;s)&lt;br /&gt;
|lengthyear=454 Local Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter=13,200 km&lt;br /&gt;
|atmosphere=Type I (Breathable)&lt;br /&gt;
|climate=Temperate (50¡-75¡ F)&lt;br /&gt;
|gravity=Standard (1 G)&lt;br /&gt;
|terrain=87% Water; Remaining land mass centered on numerous islands&lt;br /&gt;
|interest=*Doto Rock&lt;br /&gt;
* [[Estle City]]&lt;br /&gt;
* [[Arcona Citadel]]&lt;br /&gt;
* [[Giletta Spaceport]]&lt;br /&gt;
|species=Selenians&lt;br /&gt;
|otherspecies=Humans, assorted others&lt;br /&gt;
|population= 21 million (post plague)&lt;br /&gt;
|cities=*[[Estle City]]&lt;br /&gt;
* [[Selen#Naruba City|Naruba City]]&lt;br /&gt;
* [[Selen#Celeste|Celeste]]&lt;br /&gt;
* [[Selen#Zainab|Zainab]]&lt;br /&gt;
* [[Selen#Korda|Korda]]&lt;br /&gt;
|imports=Varied&lt;br /&gt;
|exports=Varied&lt;br /&gt;
|affiliation=[[Arcona|Clan Arcona]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Selen is the home planet of [[Arcona|Clan Arcona]] within the [[Dajorra System]]. It currently houses the [[Arcona Citadel]] and several Arconan installations. It is the most populated planet in the system with small cities spread across the entirety of the habitable planet. It has one moon, [[Boral]].&lt;br /&gt;
&lt;br /&gt;
==  History  ==&lt;br /&gt;
Selen is a mid-sized planet perfectly suited for most races to inhabit. Most of Selen is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in dense forest and grassy plains. Many are uninhabited, and Clan Arcona had its pick when it chose the location for its Citadel.&lt;br /&gt;
&lt;br /&gt;
The Citadel itself is an enormous castle, part ziggurat, part spired towers, terraces and tiers, completely rebuilt and expanded from the pieces that were painstakingly taken from Coronada and its original home. The structure is easily spacious enough to accommodate the entire Clan should the need arise. Resting on the loamy earth of Doto Peak, the highest mountain on the planet and also in the jungle of Estle — hence, Estle City — the Citadel houses the quarters and offices of the Consul and Proconsul through to each Battleteam leader, and functions as a meeting place for all Clan functions. Having built the structure from the pieces of its original home, barracks, training rooms, simulators, and an enormous hangar were also built into the structure. A personal room is available for every member of the Clan, though the halls have never been completely filled; popular folk stories suggest that the Citadel was actually built to house thousands of shadows, and it is them that take up all the &amp;quot;empty&amp;quot; space in the castle.&lt;br /&gt;
&lt;br /&gt;
Below the Citadel is Estle City, Selen&#039;s capital. Several other cities are notably populated or serve important roles. Selen has experienced many struggles over the years that devastated Estle City, but has always recovered, as its people follow their creed as builders, and rebuild they always do.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Native Species  ==&lt;br /&gt;
&lt;br /&gt;
=== Sentients ===&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Main article: [[Selenian]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Selenians are Near-Human humanoids, often tall, most of bright and vibrant eye colors and light of hair in golden shades, distinctive with light striping on their skin in varying degrees. They are a very calm race and slightly distant to the surrounding world, concentrating mainly on the ecology of their planet and the work of their complex hydrodynamics and architecture. The Selenians have five major cities, though Clan Arcona leaders mainly visit their capital of Estle. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Flora and Fauna ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main article: [[name]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Military Installations==&lt;br /&gt;
:&#039;&#039;Main article: [[Selen Military Installations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As much as Selen is the beating heart of Arcona, it is also a potential weakness. So much of Arcona’s resources are located on Selen that an enemy assault or occupation could be ruinous for the clan. To prevent this, Arcona has taken great steps to ensure that Selen remains defended against enemy invasion.&lt;br /&gt;
&lt;br /&gt;
Selen is covered in a complex network of military bases, garrisons, and redoubts which work together to ensure any attack is rebuffed. Front-line bases such as &#039;&#039;&#039;Fort Blindshot&#039;&#039;&#039; are designed to take the full brunt of an enemy assault, while smaller logistics and supply bases ensure that the defense can be sustained. In case of complete military collapse, it’s rumored that Clan Arcona maintains an extensive network of emergency bases and research labs, fully prepared to unleash a desperate counter-attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Major Land Formations ==&lt;br /&gt;
&lt;br /&gt;
=== Ussun ===&lt;br /&gt;
(description)&lt;br /&gt;
(picture)&lt;br /&gt;
&lt;br /&gt;
==== Estle City (Capital) ====&lt;br /&gt;
:&#039;&#039;Main article: [[Estle City]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Estle City is the political center of the Dajorra system and its inhabitants. Put simply, whoever controls Estle City controls &#039;&#039;&#039;Dajorra&#039;&#039;&#039;. Presently, Estle serves as the main headquarters for [[Arcona|Clan Arcona]] and as the seat of power for the [[Consul]] of the clan.&lt;br /&gt;
&lt;br /&gt;
Originally, Estle City was built onto an island, however during the subsequent alien occupation of the [[Dajorra System]], the island was extensively changed. When [[Arcona]] finally reclaimed the system, Estle City and indeed the entire island were dominated by a large mountain intersecting the two. Thus, Estle was rebuilt up the near sheer-cliff face of the mountain, with the Citadel perched atop a plateau at the base of the mountain. As a result, various terraces comprise the city’s innards.&lt;br /&gt;
&lt;br /&gt;
===== The Citadel =====&lt;br /&gt;
===== The Lady&#039;s Memorial =====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Korda ====&lt;br /&gt;
&lt;br /&gt;
Nestled in the Atikan Valley in the southwestern region of Ussun, Korda is Selen&#039;s industrial heart. Korda is the second oldest city on Selen, and has cemented its role at the forefront of industrial manufacture. This has come at a cost, however. Endless factories and manufacturing plants spew smog and debris, polluting the air in the valley itself, and marring the surrounding countryside. Korda is sometimes referred to as a &amp;quot;basin of black&amp;quot; by the locals. Only the richest of Korda&#039;s inhabitants - the industrial bourgeoisie - can afford to live above ground, building their homes on the valley&#039;s mountainous edge, given the need for expensive air-filtration systems. &lt;br /&gt;
&lt;br /&gt;
Culture was almost an afterthought in Korda; the majority of the inhabitants frequent the numerous bars and clubs nested in the city center. &lt;br /&gt;
&lt;br /&gt;
Korda is the manufacturing home of the [[Zratis Arms Corporation]].&lt;br /&gt;
&lt;br /&gt;
===== Subterranean Korda =====&lt;br /&gt;
&lt;br /&gt;
Subterranean Korda houses the poorest and the majority of the city&#039;s criminality. &lt;br /&gt;
&lt;br /&gt;
When pollution became such an issue on the surface, many began to look towards underground living to escape the poisonous air. Elevator systems transport inhabitants to specific sections of the city above, with &#039;work permits&#039; being required to travel between the two districts. Life expectancy is low in Subterranean Korda, with many being lured into prostitution rings and smuggling as an alternative lifestyle. Illness is frequent, and medical facilities are few and far between.&lt;br /&gt;
&lt;br /&gt;
The depravity in Subterranean Korda has seen a huge rise in [[starwars:ryll|Ryll]] distribution and use in recent years, with a move toward semi-permanent, illegal [[starwars:glitterstim|glitterstim]] manufacture. Many of the clubs and bars in Subterranean Korda act as fronts for this booming [[starwars:spice|Spice]] business. It is said that Korda and the Dajorran shadowport of [[Ol&#039;Val]] are like cousins; distance may separate them, but they share the family business.&lt;br /&gt;
&lt;br /&gt;
==== Giletta Spaceport ====&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
==== Sinchi Mountains ====&lt;br /&gt;
&lt;br /&gt;
Arconan Military Parade Grounds &lt;br /&gt;
AEF Logistics Command Center (AKA: The Hive)&lt;br /&gt;
Torbai Garrison &lt;br /&gt;
Ember Hill&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Apaec ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Naruba City====&lt;br /&gt;
&lt;br /&gt;
Established by [[Eli Naruba]] of [[Naruba Investments]], Naruba City is the home of all banking activity on Selen. This financial hub was founded in [[20_ABY_to_29_ABY#22_ABY|22 ABY]] and, within five years, this small settlement, originally intended as an outpost of the [[starwars:InterGalactic_Banking_Clan|InterGalactic Banking Clan (IGBC)]], became a hive of activity. A migrant population of professionals from all over the Galaxy settled in Naruba City to capitalize on the increasing demand of professionals in and around the Dajorra system. There is little outside of the working focus here, which is only reified by the near indistinguishable high-rise apartment complexes that congregate around the main [[starwars:InterGalactic_Banking_Clan|IGBC]] headquarters in the city&#039;s central plaza. &lt;br /&gt;
&lt;br /&gt;
Many of the most intelligent make their money here before moving to the city of [[Selen#Celeste|Celeste]] to retire and enjoy life. As opposed to Estle&#039;s trade of goods and culture, Naruba is the main city for interplanetary economic or information trading and houses Selen&#039;s planetary stock market. Naruba City is often considered to be the &#039;&#039;&#039;monetary capital&#039;&#039;&#039; of Selen, and is much hated by the more traditional nativists of the planet.&lt;br /&gt;
&lt;br /&gt;
Both [[Naruba Investments]] and the [[Zratis Arms Corporation]] have their Selenian Offices and Corporate Headquarters in Naruba City.&lt;br /&gt;
&lt;br /&gt;
Camp 88&lt;br /&gt;
&lt;br /&gt;
==== Khuno Mountains ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Vespierian Isles ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vesperia ==== &lt;br /&gt;
==== Celias ====&lt;br /&gt;
==== Myanar ====&lt;br /&gt;
&lt;br /&gt;
===== Selen Institute for Scientific and Medical Advancement (SISAM) =====&lt;br /&gt;
&lt;br /&gt;
==== Vespia Sea ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tri&#039;Aigul Islands ===&lt;br /&gt;
&lt;br /&gt;
A series of islands in the southwest hemisphere of Selen named for each of the gods that live on them, and regarded as holy lands by the natives who guard them jealously from outsiders and offworlders. The Tri&#039;Aigul Islands are some of the oldest settlements still remaining on Selen, far older than any of the modern major cities, and are home to perhaps the most traditional Selenian ways of life from ancient times, preserving the species&#039; past, history, and culture.&lt;br /&gt;
&lt;br /&gt;
Natives tribes of the Tri&#039;Aigul Islands reject almost all modern technology or socioeconomics, preferring tools and medicines of Selen&#039;s stone and metal ages. Each island in the chain has drastically different climate, something the peoples attribute to the gods who live there and scientists who study from afar attribute to various oddities of geothermal events and drastic differences in elevation. The tribes live in small villages on each of the three islands, boating or swimming between channels, and are renowned for their unrivaled seafaring abilities.&lt;br /&gt;
&lt;br /&gt;
Tri&#039;Aigulan life and culture centers around worship of the &#039;&#039;&#039;Laqtayto&#039;&#039;&#039; or spirit-gods, an ancient Selenian word taken from the root &#039;&#039;&#039;Laq,&#039;&#039;&#039; or life, their reference to that which binds and exists in all things - which some may equate to the Force. Each of the three isles in the island chain has an associated god from the original animistic Selenian pantheon, with the fourth isle belonging to the &amp;quot;King&amp;quot; of the spirits. Each of the island spirits are shapechangers, and have no specific gender or form, able to take any that they wish and often using various forms to teach various lessons or combat specific threats in oral mythos. Most typically, these gods, despite their catastrophic abilities and associations with primordial elements, are seen as protector spirits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Borea &lt;br /&gt;
&lt;br /&gt;
==== Hilanto ==== &lt;br /&gt;
The largest of the islands, named after the Selenian spirit of fire. It is said that one day, when fire threatens to engulf the world, Hilanto will return to save the worthy from the ravaging flames.&lt;br /&gt;
&lt;br /&gt;
Hilanto is most commonly depicted as a jungle cat made entirely of flame, spotted by char and streaked with smoke, with burning embers for eyes. Hilanto is associated with compassion, birth and prosperity as well as with destruction, much like fire itself. As such, many other Selenian deities of the hearth, harvest, or health, and those associated with the fire or light elements, such as the Vilcajan Spirit of Healing, Cusi, are considered to be Hilcanto&#039;s children.&lt;br /&gt;
&lt;br /&gt;
==== Huaria ====&lt;br /&gt;
The middle island, named after the Selenian spirit of thunder. It is said that one day, when thunder comes down from the heavens laying waste to all in its path, Huaria will return to cleanse evil and protect the innocent.&lt;br /&gt;
&lt;br /&gt;
Huaria is most commonly depicted as a bird, though the type varies greatly; what is consistent is its wings and tail feathers made of lightning that create thunderclaps when it flys. Brash Huaria is said to bring storms and live in the clouds and is prayed to and feared alike by sailors for good weather, and rare droughts or hurricanes are said to be its anger made manifest. Spirits of change, strong emotion such as vengence, honor, and courage, along with warrior spirits, are associated with Huaria, and all sky spirits are born of its winds.&lt;br /&gt;
&lt;br /&gt;
==== Hucaro ====&lt;br /&gt;
The smallest island, covered in snow, named after the Selenian spirit of ice. It is said that when an age of ice begins anew, Hucaro will return to freeze the hearts of the reviled, and ensure the safety of the blessed few.&lt;br /&gt;
&lt;br /&gt;
Hucaro is most commonly depicted as a sea snake, sleek and white as wavefoam, as long as the ocean is deep, often shown curling in on itself. Hucaro is the steadiest and wisest of the three, full of knowledge of deep things and dark places below the waves, knowing the slowest turning of the earth, and keeper of its secrets. It is said that the ice caps of Tunca and Pari are frozen over because Hucaro is always touching them with its tail tip and snout, stretched from one end of the world to another. Spirits of patience, knowledge, death, and peace are all associated with and kin to Hucaro.&lt;br /&gt;
&lt;br /&gt;
==== Aytambawanchac ====&lt;br /&gt;
A barren island to the north of the other three. Named after the King of all Selenian spirits. It is said that when the world threatens to be ended, and all life to be extinguished, he will rise again from the deepest depths of the oceans to promote the rebirth of all Selenian life.&lt;br /&gt;
&lt;br /&gt;
Aytambawanchac is most commonly depicted as a massive, horned sea serpent covered in iridescent, crystalline scales with the hindlegs of a striped jungle cat and the wings of a paradise bird, each of which has one thousand feathers, all a different color. Anthropologists attribute this image, and the images of the other deities, to be reflective of the ancient Selenian tribes and their collective animalistic traits, amalgamated into one creature. Chiefs, spiritual leaders, and ambassadors of various Selenian tribes wear crystals on their foreheads and in their ears or hair as a symbol of their status, said to be the shed scales of Aytambawanchac.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tunca ===&lt;br /&gt;
&lt;br /&gt;
The Northernmost mass of land on Selen, completely covered in ice and snow. Because of its freezing cold temperatures only the hardiest of life can sustain itself. It has been a ritual for some Selenian tribes that still live there that when members come of age, they go to survive alone in the elements for one full lunar cycle as a test of strength, maturity, and virility. Those who passed this test would be considered the prime members of their tribes.&lt;br /&gt;
&lt;br /&gt;
==== Zainab ====&lt;br /&gt;
&lt;br /&gt;
Zainab is a city specifically constructed on Selen&#039;s northern polar cap in order to help alleviate the huge energy consumption of Selen&#039;s numerous settlements through renewable energy sources. This city was commissioned by [[Arcona_Prospectus#Zainab_Mining_Enterprise|Zainab Mining Enterprise]] in [[20_ABY_to_29_ABY#27_ABY|22 ABY]] - hence the settlement&#039;s name - and partially funded by [[Naruba Investments]]. Whilst the settlement itself is relatively small, the city of Zainab also includes 100 square kilometers of wind farms, 150 square kilometers of solar energy farms, and a significant number of geothermal heat transformers dotted across the tundra plains, thus making it the &#039;largest&#039; of Selen&#039;s cities.&lt;br /&gt;
&lt;br /&gt;
It has a minimal population of scientists and engineers who keep the farms and generators running efficiently. Inhabitants are required to work in six-month &#039;tours&#039; and are often accompanied by their families. Houses are built in a cluster to keep their effect on the environment minimal, and are powered entirely by the renewable energy sources they are responsible for maintaining. Residents are heavily reliant on mass imports of food once a month, though there is constant research in an attempt to rely on what foodstuff can be grown in the area. The inhabitants are extremely well-off, given their minimal expenditure and extremely demanding work. Indeed, in recent years, Zainab has also doubled as a research station for many.&lt;br /&gt;
&lt;br /&gt;
On occasion, trade and other intermingling between the Zainab scientists and staff and the local tribes has been known, and the various groups are generally on peaceful terms if not friendly ones. Some hostilities do exist, however, usually over land or law disputes between the two. &lt;br /&gt;
&lt;br /&gt;
=== Pari ===&lt;br /&gt;
&lt;br /&gt;
The southernmost mass of land on Selen, completely covered in ice and snow. The ancient tribes of Selen considered this area to be off limits as it was said to be lifeless, and therefore no life should set foot on its shores or be claimed by the spirit of death.&lt;br /&gt;
&lt;br /&gt;
== Minor Land Formations ==&lt;br /&gt;
&lt;br /&gt;
=== Totora Island ===&lt;br /&gt;
====Tamarra Isle ====&lt;br /&gt;
The Snakepit&lt;br /&gt;
&lt;br /&gt;
=== Isle of Supay ===&lt;br /&gt;
&lt;br /&gt;
Misty Oaks&lt;br /&gt;
&lt;br /&gt;
=== Isamban Island ===&lt;br /&gt;
Fort Blindshot &lt;br /&gt;
&lt;br /&gt;
=== Citayto ===&lt;br /&gt;
Fort Aurora &lt;br /&gt;
&lt;br /&gt;
=== Vilcuzco ===&lt;br /&gt;
Entar Bastian &lt;br /&gt;
&lt;br /&gt;
=== Vilcaja ===&lt;br /&gt;
&lt;br /&gt;
Vilcaja is a relatively isolated, medium-sized island in Selen&#039;s Paracia ocean. The closest other island is Vilcuzco, and several leagues northeast of the two are the Vespia Sea and Vespian Isles. Vilcaja is a small island, dominated by jungle and ringed by beaches that meet deep ocean currents well-suited to the populace&#039;s fishing practices.&lt;br /&gt;
&lt;br /&gt;
The people of Vilcaja are known to be very isolationist, rather traditional for Selenians and preferring many more of the culture&#039;s older practices. They are not tribal, as some Selenian island populations, but are generally more wary of galactic influences from trading and exchange hubs like Estle City. Their population of roughly 800 inhabits the island, mostly in their village of the same name, with 100 some scattered around the jungles and beaches. Buildings are made of wood and stone, but there are metal accents as well that clearly speak of modern technological use alongside the rest of the galaxy. The design of the village, like most Selenian structures, is in tiers, built up over the varying elevation levels of their jungly or grassland islands. The village itself lays on a river that cuts through its upper and lower portions, and outer stone walls ring three sides through the dense trees while the side open to the coast sprawls into the ocean. Various equipment like water towers, comm relays, and so on amidst the traditional stone and thatch homes and shops show modernization, other notable features including a bell tower, a main square with long buildings for large gatherings and an amphitheater, a market district full of stalls and colorful carts, and most importantly, the highest point in the village, the Temple of Cusi, their local goddess and Spirit of Healing.&lt;br /&gt;
&lt;br /&gt;
The leader of Vilcaja is a young Selenian woman named Chupate, looking older than her features suggest. She has very small horns at her temples and hair so blonde it is like sunlight, skin dark orangish tan and eyes sea blue. She comes from a long bloodline of chieftains specifically picked because of their hereditary displays, her family or those like her considered &amp;quot;stronger&amp;quot; or more favored by the old gods.&lt;br /&gt;
&lt;br /&gt;
== Oceans ==&lt;br /&gt;
&lt;br /&gt;
=== Paracia Ocean ===&lt;br /&gt;
&lt;br /&gt;
The largest ocean of Selen stretches from the eastern coast of Ussun to its western coast. It is separated from the other oceans by the “Ring of Fire” and the island continent of Apaec.&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
=== Ninasisa Ocean ===&lt;br /&gt;
&lt;br /&gt;
An ocean surrounded by the legendary “Ring of Fire”&lt;br /&gt;
&lt;br /&gt;
The Shade&lt;br /&gt;
Waystation 125&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Celeste====&lt;br /&gt;
&lt;br /&gt;
Celeste is an underwater city encased in one large [[Starwars:Hydrostatic_bubble|hydrostatic bubble]] in the northern hemisphere, not far from the equator. This city is home to Dajorra&#039;s high society. A wealth of theaters, opera houses, cinemas, galleries, museums, vast libraries, and impressive religious buildings flaunt the city&#039;s cultural focus. Large parks and gardens are a common sight in the center of Celeste. Grand mansions and luxurious apartments circle the entertainment district, while smaller homes sit close to the edges of the hydrostatic bubble to accommodate the city&#039;s large workforce who maintain its impeccable design. Whilst considered the &#039;deprived area&#039;, this suburb&#039;s standard of living is considerably higher than any other in the Dajorra system. &lt;br /&gt;
&lt;br /&gt;
Celeste is only 250 kilometers from [[Selen#Naruba City|Naruba City]] and can thus maintain solid transport routes to the economic capital. This serves Celeste&#039;s populous well, given that most of the city&#039;s inhabitants made their wealth and fortune from business ventures within Naruba. &lt;br /&gt;
&lt;br /&gt;
Celeste is considered by many - particularly Celestians - to be Selen&#039;s &#039;&#039;&#039;cultural capital,&#039;&#039; a sentiment that tends to ignore the less fanciful of their brethren.&#039; &lt;br /&gt;
&lt;br /&gt;
=== Niraya Ocean === &lt;br /&gt;
&lt;br /&gt;
An ocean spanning the coastlines of Apaec, Ussun, and the Tri&#039;Aigul Islands, and ending at the “Ring of Fire”.&lt;br /&gt;
&lt;br /&gt;
==== Aquilla Reef ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcona territories]] [[Category:Planets]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Feats&amp;diff=181422</id>
		<title>CS Guide: Feats</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Feats&amp;diff=181422"/>
		<updated>2021-06-05T21:34:05Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: correcting rank of TK Mastery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
&lt;br /&gt;
Feats sit at the heart of the character sheets and are probably the most fun to take advantage of. Feats are perks, maneuvers, or techniques your character has that change how a Skill or Force Power behaves. Each Feat is associated directly with a Skill or Force Power and allows you to augment or modify them in different ways. Some Feats allow you to substitute one Skill or Force Power for another in certain circumstances, sometimes at a penalty. Others directly enhance a single Skill in a specific way.&lt;br /&gt;
&lt;br /&gt;
It is through the selection of Feats that we see variation in characters with a similar Skills or Force Powers. As you climb the ranks, you are granted more Feats for your character.&lt;br /&gt;
&lt;br /&gt;
=== Feats by Rank ===&lt;br /&gt;
&lt;br /&gt;
The following is a breakdown of the number of Feats that you are able to select as you advance through the Brotherhood ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Listed by # of Feats at a given rank)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Featsbd.png]]&lt;br /&gt;
&lt;br /&gt;
=== Feat Tiers / Scale  ===&lt;br /&gt;
&lt;br /&gt;
The following flow chart illustrates Feats that feature scaled tiers.  A scaled Feat can replace the Feat that precedes it. Both are not necessary, as the degree of progression tied to rank offers similar perks but with a higher value that effectively replaces the need for the previous tier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 120pt;&amp;quot; | &lt;br /&gt;
! style=&amp;quot;width: 120pt; border:2px solid gray; text-align:center; padding:8px; background:DarkGreen&amp;quot; | Journeyman&lt;br /&gt;
! style=&amp;quot;width: 120pt; border:2px solid gray; text-align:center; padding:8px; background:DarkGoldenrod&amp;quot; | Equite&lt;br /&gt;
! style=&amp;quot;width: 120pt; border:2px solid gray; text-align:center; padding:8px; background:Chocolate&amp;quot; | Elder&lt;br /&gt;
! style=&amp;quot;width: 120pt; border:2px solid gray; text-align:center; padding:8px; background:DarkRed&amp;quot; | Grand Master&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:2px solid gray; padding:8px; text-align:center&amp;quot; | &#039;&#039;&#039;Concealment&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Quey&#039;tek Meditation (JM4)&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%E2%80%98Hazer%E2%80%99 &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;Hazer&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%E2%80%98Smoker%E2%80%99 &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;Smoker&amp;lt;nowiki&amp;gt;&#039;&amp;lt;/nowiki&amp;gt;&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:2px solid gray; padding:8px; text-align:center&amp;quot; | &#039;&#039;&#039;Handedness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Ambidexterity&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Alternate+Wielding &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Alternate Wielding&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;border:2px solid gray; padding:8px; text-align:center&amp;quot; | &#039;&#039;&#039;Lightning&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fork+It &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Fork It&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; text-align:center; padding:8px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stream+It &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Stream It&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; text-align:center; padding:8px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; text-align:center; padding:8px&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chain+It &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Chain It&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; text-align:center; padding:8px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elder+Storm &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;Elder Storm&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; text-align:center; padding:8px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest &amp;lt;span style=&amp;quot;color:darkred&amp;quot;&amp;gt;Tempest&amp;lt;/span&amp;gt;]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:2px solid gray; padding:8px; text-align:center&amp;quot; | &#039;&#039;&#039;Slow&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Stun&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; text-align:center; padding:8px&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stasis &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Stasis&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; text-align:center; padding:8px&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Singularity (EQ3)&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:2px solid gray; padding:8px; text-align:center&amp;quot; | &#039;&#039;&#039;Suppression&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Dampen&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nullify &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;Nullify&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; text-align:center; padding:8px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Time+Out &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;Time Out (EL2)&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;border:2px solid gray; padding:8px; text-align:center&amp;quot; | &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Pound &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Telekinetic Pound&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Wave &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Telekinetic Wave&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Saber+Throw &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Saber Throw&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;Telekinetic Combat (EL1)&amp;lt;/span&amp;gt;] &amp;lt;br/&amp;gt; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat+Mastery &amp;lt;span style=&amp;quot;color:darkorange&amp;quot;&amp;gt;Telekinetic Mastery (EL2)&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Telekinetic Strike&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Hammer Time&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;border:2px solid gray; padding:8px; text-align:center&amp;quot; | &#039;&#039;&#039;Terror&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Debilitating Fear&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Aura of Fear (EQ4)&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:5px&amp;quot; | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border:2px solid gray; padding:8px; text-align:center&amp;quot; | &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Puppet Master&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind &amp;lt;span style=&amp;quot;color:goldenrod&amp;quot;&amp;gt;Dominate Mind (EQ2)&amp;lt;/span&amp;gt;]&lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; padding:8px; text-align:center&amp;quot; | &lt;br /&gt;
| style=&amp;quot;border-bottom:2px solid gray; border-top:2px solid gray; border-right:2px solid gray; padding:8px; text-align:center&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Database ===&lt;br /&gt;
&lt;br /&gt;
You can find the database of &#039;&#039;&#039;Feats&#039;&#039;&#039; on the [https://www.darkjedibrotherhood.com/character_sheets/reference/feats/sort/name/asc Character Sheet Reference Database] (C-D4WG) &lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Rite_of_Supremacy:_Escalation&amp;diff=181387</id>
		<title>Rite of Supremacy: Escalation</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Rite_of_Supremacy:_Escalation&amp;diff=181387"/>
		<updated>2021-05-30T10:31:56Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Fixing leadership&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Battle&lt;br /&gt;
| prev = [[Fourteenth Great Jedi War]]&lt;br /&gt;
| conc = &lt;br /&gt;
| next =&lt;br /&gt;
| image = [[File:HeaderRoSEscalation1.png|250px]]&lt;br /&gt;
| name = Rite of Supremacy: Escalation&lt;br /&gt;
| conflict = &lt;br /&gt;
| objective = &lt;br /&gt;
| date = [[39 ABY]]&lt;br /&gt;
| location =&lt;br /&gt;
| participants =&lt;br /&gt;
| outcome = &lt;br /&gt;
| side1 = [[The Tenixir Revenants|Expansionists]]&lt;br /&gt;
| side2 = [[The Tenixir Revenants|Retributionists]]&lt;br /&gt;
| side3 = [[Severian Principate|Harmonists]]&lt;br /&gt;
| side4 = [[Severian Principate|Restorers]]&lt;br /&gt;
| commanders1 = &lt;br /&gt;
Zyft Yadar&lt;br /&gt;
&lt;br /&gt;
Lieutenants:&lt;br /&gt;
[[The_Collective#Avitus_Oligard|Avitus Oligard]]&lt;br /&gt;
&lt;br /&gt;
A Bothan&lt;br /&gt;
| commanders2 =&lt;br /&gt;
Captain Rasha Hawee&lt;br /&gt;
&lt;br /&gt;
Lieutanants:&lt;br /&gt;
Quartermaster Nervitt&lt;br /&gt;
&lt;br /&gt;
| commanders3 =&lt;br /&gt;
Triumvir of Oaths: [[The_Severian_Principate#Vairya_Muktiba|Vairya Muktiba]]&lt;br /&gt;
&lt;br /&gt;
| commanders4 =&lt;br /&gt;
Triumvir of Words: [[The_Severian_Principate#Adlez_Freewoman|Adlez Freewoman]]&lt;br /&gt;
Triumvir of Steel: [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| forces1 =&lt;br /&gt;
*&lt;br /&gt;
| forces2 = &lt;br /&gt;
*&lt;br /&gt;
| forces3 = &lt;br /&gt;
*&lt;br /&gt;
| forces4 =&lt;br /&gt;
| casual1 = &lt;br /&gt;
| casual2 =&lt;br /&gt;
| casual3 = &lt;br /&gt;
| casual4 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Rite of Supremacy: Escalation, also known as &amp;quot;RoS: Escalation,&amp;quot; was a 5 week Brotherhood event that ran from &#039;&#039;&#039;May 30th, 2021&#039;&#039;&#039; to &#039;&#039;&#039;July 6th, 2021&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Prelude: Shadows Coalescing ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-1 Chapter I] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-2 Chapter II] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-3 Chapter III] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
[[File:HeaderRoSEscalation1.png|center|450px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
&lt;br /&gt;
== Locale ==&lt;br /&gt;
&lt;br /&gt;
[[Dandoran]], a remotely populated planet in the Doran system controlled by the [[StarWars:Hull Clan/Legends|Hutt Clan]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Databank==&lt;br /&gt;
&lt;br /&gt;
==== Persons of Interest ====&lt;br /&gt;
The following list contains a brief description of each NPC character utilized in Rite of Supremacy: Escalation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Newsposts ==&lt;br /&gt;
&lt;br /&gt;
The following news posts were made by the Dark Council to spread information for Rite of Supremacy: Escalation.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Event ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-1 Shadows Coalescing: Chapter I] - &#039;&#039;Voice&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-2 Shadows Coalescing: Chapter II] - &#039;&#039;Voice&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-3 Shadows Coalescing: Chapter III] - &#039;&#039;Voice&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-upcoming-rite-of-supremacy-competition-and-transfer-holds Upcoming Rite of Supremacy - Competition and Transfer Holds] - &#039;&#039;Master At Arms&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-fist-report-16-0 Fist Report 16.0] - &#039;&#039;Fist&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-fist-supplemental-16-1 Rite of Supremacy Tournament Sign Up Reminder and Deadline] - &#039;&#039;Fist&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-introducing-rite-of-supremacy-escalation Introducing Rite of Supremacy: Escalation] - &#039;&#039;Deputy Grand Master&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-ros-escalation-tr-expansionist-clarification RoS: Escalation - TR Expansionist Clarification] - &#039;&#039;Deputy Grand Master&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Phase I ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Phase II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
&lt;br /&gt;
Competitions and BIN completion tracking can be found under the Competition page:&lt;br /&gt;
&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/competitions/16794 Rite of Supremacy: Escalation]&lt;br /&gt;
&lt;br /&gt;
= Recognition =&lt;br /&gt;
&lt;br /&gt;
The following recognition and rewards were given out at the conclusion of The Rite of Supremacy: Escalation.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
These individuals earned the most placement points in The Rite of Supremacy: Escalation. &lt;br /&gt;
&lt;br /&gt;
== 100% Participation ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Skins: Robe / Weapon Skins ===&lt;br /&gt;
&lt;br /&gt;
=== Possessions ===&lt;br /&gt;
&lt;br /&gt;
=== Possessions: Credit Earnings ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Start box}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|before=[[Fourteenth Great Jedi War]]&lt;br /&gt;
|title=Major Brotherhood Conflicts&lt;br /&gt;
|years = [[39 ABY]]&lt;br /&gt;
|after=Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{End box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Rite_of_Supremacy:_Escalation&amp;diff=181385</id>
		<title>Rite of Supremacy: Escalation</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Rite_of_Supremacy:_Escalation&amp;diff=181385"/>
		<updated>2021-05-29T21:11:34Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Page creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Battle&lt;br /&gt;
| prev = [[Fourteenth Great Jedi War]]&lt;br /&gt;
| conc = &lt;br /&gt;
| next =&lt;br /&gt;
| image = [[File:HeaderRoSEscalation1.png|250px]]&lt;br /&gt;
| name = Rite of Supremacy: Escalation&lt;br /&gt;
| conflict = &lt;br /&gt;
| objective = &lt;br /&gt;
| date = [[39 ABY]]&lt;br /&gt;
| location =&lt;br /&gt;
| participants =&lt;br /&gt;
| outcome = &lt;br /&gt;
| side1 = [[The Tenixir Revenants|Expansionists]]&lt;br /&gt;
| side2 = [[The Tenixir Revenants|Retributionists]]&lt;br /&gt;
| side3 = [[Severian Principate|Harmonists]]&lt;br /&gt;
| side4 = [[Severian Principate|Restorers]]&lt;br /&gt;
| commanders1 = &lt;br /&gt;
Zyft Yadar&lt;br /&gt;
&lt;br /&gt;
Lieutenants:&lt;br /&gt;
[[The_Collective#Avitus_Oligard|Avitus Oligard]]&lt;br /&gt;
A Bothan&lt;br /&gt;
| commanders2 =&lt;br /&gt;
Captain Rasha Hawee&lt;br /&gt;
&lt;br /&gt;
Lieutanants:&lt;br /&gt;
Quartermaster Nervitt&lt;br /&gt;
&lt;br /&gt;
| commanders3 =&lt;br /&gt;
Triumvir of Steel: [[The_Severian_Principate#Kamlin_Xarel|Kamlin Xarel]]&lt;br /&gt;
&lt;br /&gt;
| commanders4 =&lt;br /&gt;
Triumvir of Words: [[The_Severian_Principate#Adlez_Freewoman|Adlez Freewoman]]&lt;br /&gt;
&lt;br /&gt;
Triumvir of Oaths: [[The_Severian_Principate#Vairya_Muktiba|Vairya Muktiba]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| forces1 =&lt;br /&gt;
*&lt;br /&gt;
| forces2 = &lt;br /&gt;
*&lt;br /&gt;
| forces3 = &lt;br /&gt;
*&lt;br /&gt;
| forces4 =&lt;br /&gt;
| casual1 = &lt;br /&gt;
| casual2 =&lt;br /&gt;
| casual3 = &lt;br /&gt;
| casual4 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Rite of Supremacy: Escalation, also known as &amp;quot;RoS: Escalation,&amp;quot; was a 5 week Brotherhood event that ran from &#039;&#039;&#039;May 30th, 2021&#039;&#039;&#039; to &#039;&#039;&#039;July 6th, 2021&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Prelude: Shadows Coalescing ==&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-1 Chapter I] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-2 Chapter II] ===&lt;br /&gt;
&lt;br /&gt;
=== [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-3 Chapter III] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
=== Summary ===&lt;br /&gt;
&lt;br /&gt;
[[File:HeaderRoSEscalation1.png|center|450px|none]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
&lt;br /&gt;
== Locale ==&lt;br /&gt;
&lt;br /&gt;
[[Dandoran]], a remotely populated planet in the Doran system controlled by the [[StarWars:Hull Clan/Legends|Hutt Clan]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Databank==&lt;br /&gt;
&lt;br /&gt;
==== Persons of Interest ====&lt;br /&gt;
The following list contains a brief description of each NPC character utilized in Rite of Supremacy: Escalation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Newsposts ==&lt;br /&gt;
&lt;br /&gt;
The following news posts were made by the Dark Council to spread information for Rite of Supremacy: Escalation.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Event ===&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-1 Shadows Coalescing: Chapter I] - &#039;&#039;Voice&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-2 Shadows Coalescing: Chapter II] - &#039;&#039;Voice&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-shadows-coalescing-chapter-3 Shadows Coalescing: Chapter III] - &#039;&#039;Voice&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-upcoming-rite-of-supremacy-competition-and-transfer-holds Upcoming Rite of Supremacy - Competition and Transfer Holds] - &#039;&#039;Master At Arms&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-fist-report-16-0 Fist Report 16.0] - &#039;&#039;Fist&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/reports-fist-supplemental-16-1 Rite of Supremacy Tournament Sign Up Reminder and Deadline] - &#039;&#039;Fist&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-introducing-rite-of-supremacy-escalation Introducing Rite of Supremacy: Escalation] - &#039;&#039;Deputy Grand Master&#039;&#039;&lt;br /&gt;
* [https://www.darkjedibrotherhood.com/news/djb-news-ros-escalation-tr-expansionist-clarification RoS: Escalation - TR Expansionist Clarification] - &#039;&#039;Deputy Grand Master&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Phase I ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Phase II ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Aftermath ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Competitions ==&lt;br /&gt;
&lt;br /&gt;
Competitions and BIN completion tracking can be found under the Competition page:&lt;br /&gt;
&lt;br /&gt;
*[https://www.darkjedibrotherhood.com/competitions/16794 Rite of Supremacy: Escalation]&lt;br /&gt;
&lt;br /&gt;
= Recognition =&lt;br /&gt;
&lt;br /&gt;
The following recognition and rewards were given out at the conclusion of The Rite of Supremacy: Escalation.&lt;br /&gt;
&lt;br /&gt;
== Placement ==&lt;br /&gt;
&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
These individuals earned the most placement points in The Rite of Supremacy: Escalation. &lt;br /&gt;
&lt;br /&gt;
== 100% Participation ==&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
&lt;br /&gt;
=== Skins: Robe / Weapon Skins ===&lt;br /&gt;
&lt;br /&gt;
=== Possessions ===&lt;br /&gt;
&lt;br /&gt;
=== Possessions: Credit Earnings ===&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Start box}}&lt;br /&gt;
{{Succession box&lt;br /&gt;
|before=[[Fourteenth Great Jedi War]]&lt;br /&gt;
|title=Major Brotherhood Conflicts&lt;br /&gt;
|years = [[39 ABY]]&lt;br /&gt;
|after=Unknown&lt;br /&gt;
}}&lt;br /&gt;
{{End box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Dandoran&amp;diff=181384</id>
		<title>Dandoran</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Dandoran&amp;diff=181384"/>
		<updated>2021-05-29T21:08:16Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Adding Story Group venues and category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|rep|imp|nor}}&lt;br /&gt;
{{Planet&lt;br /&gt;
|imageBG=&lt;br /&gt;
|image=[[File:Dandoran full.png|250px]]&lt;br /&gt;
|name=Dandoran&lt;br /&gt;
|sector=[[starwars:Hutt Space|Hutt Space]]&lt;br /&gt;
|system=[[starwars:Doran system|Doran system]]&lt;br /&gt;
|suns=Doran&lt;br /&gt;
|moons=&lt;br /&gt;
|distance=1.21 AU&lt;br /&gt;
|lengthyear=403 Standard Days&lt;br /&gt;
|class=Terrestrial&lt;br /&gt;
|diameter= 4.563 km&lt;br /&gt;
|atmosphere=Breathable&lt;br /&gt;
|climate=Temperate&lt;br /&gt;
|gravity=1.1 G&lt;br /&gt;
|Class=*Terrestrial&lt;br /&gt;
|species=*Hutt&lt;br /&gt;
*[[StarWars:Human/Legends|Human]]&lt;br /&gt;
*[[StarWars:Twi&#039;lek/Legends|Twi’lek]]&lt;br /&gt;
*Various others&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|languages=*[[StarWars:Huttese/Legends|Huttese]]&lt;br /&gt;
*[[StarWars:Galactic Basic/Legends|Galactic Basic]]&lt;br /&gt;
*Various languages&lt;br /&gt;
|population=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=&lt;br /&gt;
|affiliation=[https://starwars.fandom.com/wiki/Hutt_Clan Hutt Clan] (Colonized)}}&lt;br /&gt;
&lt;br /&gt;
The planet Dandoran, the only inhabited planet in the Doran system, lies within [[StarWars:Hutt Space/Legends|Hutt Space]]. Dandoran is a lightly populated outpost of the [[StarWars:Hull Clan/Legends|Hutt Clan]]. During the height of the [[StarWars:Galactic Empire/Legends|Empire]] and the [[StarWars:Galactic Civil War/Legends|Galactic Civil War]], the planet was an Imperial outpost. Today, the Hutts use it as a remote location for some of their most illicit activities.&lt;br /&gt;
&lt;br /&gt;
== Points of Interest ==&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Fields of Promiscuity&#039;&#039; ===&lt;br /&gt;
[[File:TheFieldsofPromiscuity.png|250px|left]]&lt;br /&gt;
&lt;br /&gt;
When a visitor first steps aboard the crown jewel of Dandoran&#039;s spacefaring scene, a [https://www.darkjedibrotherhood.com/item_prototypes/kalevalan-star-yacht Kalevalan Star Yacht] known as &#039;&#039;The Fields of Promiscuity,&#039;&#039; they will be stepping into decadence. Despite the gleaming durasteel of the outer hall, not a speck of drab metal is visible in the interior of the immense pleasure yacht. Instead, swirling, pristine marble lines every floor, rich wood every fixture and edging, velvet and satin drapes the walls and frescoes the ceilings, heralding the conquests and beauty of Py&#039;zah the Hutt. Decorated lifts ferry between the decks, and each one is its own biome of indulgence, with an entire two decks dedicated solely to the kitchens and the production of the finest feasts, housing gardens for fresh produce and livestock holding and butchering for meats. The lowermost deck serves as a hangar, while the next lowest provides quarters for the live-in, round-the-clock staff that keep the entire yacht in working order every hour of every day, just in case the master should wish to use it. An expansive pool deck with a wave pool, jacuzzies, and towering slides built to fit a Hutt, while yet another provides for entertainment and dining.&lt;br /&gt;
&lt;br /&gt;
Only the uppermost section of the ship seems to retain any real naval utility, with the control rooms and systems on the command deck proper. The yacht has no offensive power, though its shielding and armoring is as spectacular as its innards, and a small fleet of fighter craft and carriers provide constant escort for Py&#039;zah&#039;s most precious gem.&lt;br /&gt;
&lt;br /&gt;
=== Nevo Race Track ===&lt;br /&gt;
[[File:NevoRaceTrack.png|250px|left]]&lt;br /&gt;
&lt;br /&gt;
Cut switchbacking through cliff sides, diving deep into ravines, and traversing an expansive forest, the Nevo Race Track circuit runs the entire length of the Qotho Peninsula, beginning and ending at the outskirts of Tipool City. The entire course is a veritable maze of drastically changing terrain, natural obstacles, sharp turns, and even rigged traps for added excitement. Sensors and camera droids line every kilometer of the track, providing live feed to the megaton vidscreens that float above Nevo&#039;s hub center, where racegoers can enjoy the festivities of food, drink, drugs, gambling, and the occasional brawl over lost bets. Various tiers of viewing stands are available for purchase, from the most expensive high-rise seats set around Py&#039;zah the Hutt&#039;s own luxury deck to the ground floor pit area where churned up mud, motor oil, and bodily fluids cushion the boot-stamped earth. Set apart from the general rabble is the racing pit itself, where racers ready their pods and prepare for their challenge. &lt;br /&gt;
&lt;br /&gt;
While pod racing may be the main attraction each week, the track is also suitable for other daily races with regular speeder and swoop craft as well as animal racing. In addition, the course also serves double duty for one of Py&#039;zah&#039;s favorite activities: creative executions. Anyone who draws the Hutt&#039;s ire, be they a misbehaving slave, disappointing entertainment, or failing employee, may find themselves thrown into the track, subject to any manner of physical torment. Everything from being dragged to death by shock-prodded fathiers to being the subject of a shooting gallery for other in-favor gang members up above has occurred, and the Hutt is always keen on new ideas, even willing to &amp;quot;take suggestions&amp;quot; from the audience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Garganta Galleria Casino Hotel ===&lt;br /&gt;
[[File:GargantaGalleriaCasinoHotel.png|250px|left]]&lt;br /&gt;
&lt;br /&gt;
The Garganta Galleria Casino Hotel is a massive, sprawling complex of bulbous buildings shaped like fat flower buds moments from sprouting. Made all of gilt and glitter, the entire outer surface of each &amp;quot;bulb&amp;quot; is lined in small lights like a second skin, their burnished luminescence reflecting back off the gold-plated walls, casting the whole city around them in a fiery glow. Golden steps lead up to the grand doors of each building, where anyone wealthy, powerful, or beautiful enough can attempt to gain entry on the whim of the suavely-dressed, discreetly-armed doormen. It is, in short, spectacular, a beacon of riches, revelry and chance.&lt;br /&gt;
&lt;br /&gt;
Surrounded by leisure gardens and fountains with footpaths wide enough for a Hutt&#039;s palanquin and procession to parade through, the resort area boasts every thinkable luxury amenity while the casino proper hosts games of every kind, with stakes ranging from hefty sums of credits to trade deals and illicit goods to slaves and even contracts for servitude. The staff is exclusively composed of servants and armed subordinates of Py&#039;zah the Hutt, and each of them are loyal to His Fatness, on pain of a trip to the races, or worse. While anyone visiting Dandora is welcome to try their luck — and the house&#039;s generosity — at the casino, the hotel patrons only those Py&#039;zah permits, usually those who can buy their way into his graces or intrigue him with an offer, and no riffraff is tolerated in the resort&#039;s halls. Any guest is thoroughly checked, any lack of pedigree or poise thoroughly discarded, and any attempt at resistance thoroughly punished. &lt;br /&gt;
&lt;br /&gt;
The Garganta Galleria is also a host not just to guests and fortune, but to any number of events. With plenty of available space to rent, Py&#039;zah welcomes the holding of auctions, balls, operas, conventions, seminars, exhibitions, circuses, black market trade-shows, bloodsports, and most other group activities, so long as his prices are paid and his rules, changeable to a whim, are respected.&lt;br /&gt;
&lt;br /&gt;
=== Dandoran Imperial Depot ===&lt;br /&gt;
[[File:DandoranImperialDepot.png|250px|left]]&lt;br /&gt;
&lt;br /&gt;
Once the location of an immense Imperial industrial foresting complex, the Dandoran Imperial Depot was a lumbar yard and storage depot for the Empire during the Galactic Civil War. Following the abandonment of Dandoran as a strategic location and failure of experiments at other facilities, the depot was firebombed into slag, leaving only skeletal metal remains of warehouses and processing facilities. Stray machinery was all left behind as well, dotting the barren landscape that had been cleared by deforestation in the Empire&#039;s efforts. Ranging from medium-sized cargo-container lifts to massive haulers and line-belts to truly behemoth sawing devices, the space of the depot itself and the neighboring forest is a graveyard of dangerous equipment covered in rust and overgrown by vegetation creeping back in.&lt;br /&gt;
&lt;br /&gt;
Despite all this, the lumbar yard is actually a prime destination among Dandoran&#039;s denizens, known to provide ample room for bonfires and gatherings and all manner of otherwise illicit activity that may blow off steam away from the city. The surrounding forest that was left unscathed by the harvesting provides many hiding spots and plenty of kindling, and while the local wildlife gives the depot a wide berth, anyone traveling far enough into the weald may encounter scared or hungry predators. Occasionally, Py&#039;zah the Hutt will leave corpses strung up around the yard as gruesome surprises, a reminder to the partygoers that while they be given leave to enjoy the area, they are not out of his bilious sight. &lt;br /&gt;
&lt;br /&gt;
[[Category: Planets]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:DandoranImperialDepot.png&amp;diff=181373</id>
		<title>File:DandoranImperialDepot.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:DandoranImperialDepot.png&amp;diff=181373"/>
		<updated>2021-05-28T19:48:27Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Category: Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:GargantaGalleriaCasinoHotel.png&amp;diff=181372</id>
		<title>File:GargantaGalleriaCasinoHotel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:GargantaGalleriaCasinoHotel.png&amp;diff=181372"/>
		<updated>2021-05-28T19:46:51Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Category: Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:NevoRaceTrack.png&amp;diff=181371</id>
		<title>File:NevoRaceTrack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:NevoRaceTrack.png&amp;diff=181371"/>
		<updated>2021-05-28T19:44:56Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Category: Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:TheFieldsofPromiscuity.png&amp;diff=181370</id>
		<title>File:TheFieldsofPromiscuity.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:TheFieldsofPromiscuity.png&amp;diff=181370"/>
		<updated>2021-05-28T19:43:22Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Category: Images-Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Images-Locations]]&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:HeaderRoSEscalation1.png&amp;diff=181363</id>
		<title>File:HeaderRoSEscalation1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:HeaderRoSEscalation1.png&amp;diff=181363"/>
		<updated>2021-05-28T19:31:02Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: RoS Escalation Banner
Category: Images-Miscellaneous&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
RoS Escalation Banner&lt;br /&gt;
[[Category: Images-Miscellaneous]]&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{Creative Commons}}&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Lotus&amp;diff=177917</id>
		<title>The Lotus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Lotus&amp;diff=177917"/>
		<updated>2020-07-29T18:40:42Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Created page with &amp;quot;{{Construction}} {{Organization |name=Lotus |image=250px |founder= *Atyiru Caesura Entar Arconae *V&amp;#039;yr Vorsa *Tu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Lotus&lt;br /&gt;
|image=[[File:Lotus-symbol-white.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
*[[Atyiru Caesura Entar|Atyiru Caesura Entar Arconae]]&lt;br /&gt;
*[[V&#039;yr Vorsa]]&lt;br /&gt;
*[[Turel Sorenn]]&lt;br /&gt;
*[[Celevon Edraven Erinos]]&lt;br /&gt;
*[[A&#039;lora Kituri]]&lt;br /&gt;
*[[Arcia Cortel]]&lt;br /&gt;
|leader=&lt;br /&gt;
*{{COU-CON}}&lt;br /&gt;
*{{ArcCON}}&lt;br /&gt;
*Various&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters= Various&lt;br /&gt;
|locations=&lt;br /&gt;
*[[Kiast System]]&lt;br /&gt;
*[[Dajorra System]]&lt;br /&gt;
*Various Outer Rim Territories&lt;br /&gt;
* Wild Space&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[30 ABY to 39 ABY|33 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[Dark Brotherhood]]&lt;br /&gt;
*[[Clan]] [[Arcona]]&lt;br /&gt;
*[[Clan]] [[Odan-Urr]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lotus, a formerally secret order due to their rebel activities, are now an open organization of neutral peacekeepers, protectors, and agents formed from the ranks of current and former Brotherhood [[Clans]] whose purpose is to defend all peoples and offer aid to whoever they can, opposing tyranny wherever they go. They are devoted to sharing knowledge and resources across all national and political divides. Lotus members come from all walks and accept anyone, including users of all aspects of [[starwars:the Force|the Force]], but profess not to condone certain actions, regardless of power, purpose, or heritage; they hold to their own established standards of intergalactic law for humanitarian treatment in war. &lt;br /&gt;
&lt;br /&gt;
== History of the Lotus ==&lt;br /&gt;
&lt;br /&gt;
The Lotus started not as a society at all, not even as a movement. It was merely the intersection of a group of allies and friends in Arcona and Odan-Urr concerned for the goings on of the world around them, and the ideals of those people who were themselves leaders or paragons amongst their Clans. They did not immediately intend to form a resistance, did not intend to name themselves or carry any oaths or symbols; the original meetings of these comrades were only meant to strategize and air concerns for the direction the Brotherhood seemed to be heading.&lt;br /&gt;
&lt;br /&gt;
It was following the [[Eleventh Great Jedi War]] and, later, the Fall of New Tython and the Purge of the Old Orders and the &amp;quot;Undesirables&amp;quot; that the Lotus emerged as a more stalwart movement, gathering agents from any Clan they could that would aid Undesirables and refute Inquisitorius actions or provide information about the [[Dark Council]] through certain channels to the Odanite survivors. The group became considered its own around [[30 ABY to 39 ABY|33 ABY]] when its more prominent founders led their Clans into rebellion against the Brotherhood under the Lotus&#039; banner and ideology, including Arcona, Odan-Urr, and, briefly, opposition to the Iron Throne from Clans Tarentum and Plagueis. It should be noted that while not all members of the anti-Brotherhood rebellion were Lotus, all Lotus members were in service of the rebellion.&lt;br /&gt;
&lt;br /&gt;
Potential supporters of the Lotus were identified by showing loyalty to certain sentient rights and freedoms and a willingness to defy Clan or Brotherhood orders for a &amp;quot;greater good&amp;quot;. The Lotus has no strictly formal rank structure, though its coalition of guiding leaders tend to include summiteers and title holders of its founding Clans as well as various affiliated agents. Generally, members are all considered of an equal rank and reputation once a certain level of scrutiny, training, and induction has passed.&lt;br /&gt;
&lt;br /&gt;
*[[Darth Pravus]]&lt;br /&gt;
*[[Dark Brotherhood]]&lt;br /&gt;
*[[Ishanta]]&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
During the rebellion and Purge era, dissemination of information and resources was done discreetly, files or data always heavily encrypted, using dead-drops, neutral meetings points outside Brotherood space, and between third party routing. Centralized meetings of more &amp;quot;high ranking&amp;quot; figures were rare, usually taking place as holoconferences. Gatherings of membership were extremely rare at first, the risk of discovery and capture too great, but as the organization grew and came into the light, petals stretching towards the sun a symbol of hope and free will, members grew bolder and assemblage frequenter in acceptance of the danger. Nearly all members of the Lotus held roles and positions of some capacity all over the Brotherhood, and went about their day to day when not working on Lotus Resistance tasks. &lt;br /&gt;
&lt;br /&gt;
These days, several Lotus members are fully dedicated to the cause and divorced from any Clan or holding; though they may associate strongly with any given Clan, they are not members, but stand as their own individuals within Lotus ranks, protecting and serving as they can regardless of Broterhood-established boundaries.&lt;br /&gt;
&lt;br /&gt;
===Outposts and Resources===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ideology and Heraldry ==&lt;br /&gt;
&lt;br /&gt;
===The Lotus Flower===&lt;br /&gt;
&lt;br /&gt;
The Lotus symbol stemmed from flowers given to the founding allies by Vorsa. These blossoms were sprung from the Neti&#039;s own growth and tied to her Living Force signature, and served as a connection between the group and a warning. If ever the flowers died, the others would all know the then-strongest among them had fallen, and would scatter or prepare to fight accordingly. As time passed, the flower was noticed and incorporated into both the society&#039;s identity and iconography. The movement finally had a name.&lt;br /&gt;
&lt;br /&gt;
Many Lotus members today carry the symbol in ink openly, especially the proudest -- or foolhardiest. Others wear the mark more discreetly, either incorporating a lotus of sorts onto thier body, whether within a larger tattoo or a very different stylized version, or by tattooing only part of the lotus symbol, such as a leaf and two petals, just the dots, etc. Lotus members identify each other by the bearing of this symbol.&lt;br /&gt;
&lt;br /&gt;
===Old Ideals===&lt;br /&gt;
&lt;br /&gt;
TBA &lt;br /&gt;
&lt;br /&gt;
Justice, Mercy, Law, Wisdom, Compassion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Araave&#039;s Blessing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Atyiru had only one concern in establishing the Lotus: to protect and unite those she could. She intended for it to be a defensive and peaceful movement, their mission to save innocents and those who could not protect themselves when the Purge of Undesirables, Jedi, Krath and Obelisk, and any who aided them began. War or even fighting back were never part of her views. Her resources went towards asylum, helping fugitives to a safe place and then helping to establish them there, but not using violent means to oppose their aggressors unless absolutely necessary in guarding a life. These goals eventually morphed into the philosophy of a faction within Atyiru&#039;s home Clan, Arcona, who called themselves her Champions: they believe in preserving life and protecting the downtrodden, or at least in defending friends and allies and protecting what they consider theirs. &lt;br /&gt;
&lt;br /&gt;
Any member of the Lotus focused most on a peaceful path, on healing more than harming, on resolution more than revenge, on faith and hope, is a spiritual son or daughter of Atyiru&#039;s creed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorenn&#039;s Judgement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turel considered the Jedi way to be protecting others over shunning passion, holding back tyranny and oppression rather than being focused on esoteric matters of the Force. While he was proud of being a Jedi, Turel was not dogmatic when dealing with other stripes of Force users. Dark, Gray, non-Jedi, all that mattered was not exploiting or harming the weak or being met with swift and righteous fury, complete retribution. He derided half-measure and espoused killing evil for a greater good, especially when faced with the threat of Pravus and his genocide. There is no mercy to be had for those who commit such horrendous acts, and they must in turn be purged before any more damage can be done, especially when committed by someone too powerful to imprison. To some it may seem vengeful, but to others it is merely necessary. Others like Cortel and Edraven also supported this view, deeming any means necessary perfectly suitable to the end of bringing about justice and safety.&lt;br /&gt;
&lt;br /&gt;
Any member of the Lotus focused on combating repression, exploitation, subjugation, and other atrocities, on judgement and punishment meted out in turn, is following Turel&#039;s path.&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
===New Path===&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
===Warring Morality===&lt;br /&gt;
&lt;br /&gt;
The decentralized nature of the Lotus leads to different factions with different methods all functioning at full strength, with equal credibility within the group. Some such cells are peacekeepers. Others may be considered rebel terrorists for the lengths to which they will go in completing their missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Roster of the Lotus ==&lt;br /&gt;
&lt;br /&gt;
For an approximate roster showing all members of the Lotus, please refer below&lt;br /&gt;
&lt;br /&gt;
*[[Atyiru Caesura Entar|Atyiru Caesura Entar Arconae]]&lt;br /&gt;
*[[V&#039;yr Vorsa]]&lt;br /&gt;
*[[Turel Sorenn]]&lt;br /&gt;
*[[Celevon Edraven Erinos]]&lt;br /&gt;
*[[A&#039;lora Kituri]]&lt;br /&gt;
*[[Arcia Cortel]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
*[[Satsi Tameike]]&lt;br /&gt;
*[[Aura Ta&#039;var]]&lt;br /&gt;
*[[Zujenia]]&lt;br /&gt;
*[[Kharoc Garrlan]]&lt;br /&gt;
*[[Ka Tarvitz]]&lt;br /&gt;
*[[Sildrin Lyonsbane]]&lt;br /&gt;
*[[Ysera and Kasula Daegella]]&lt;br /&gt;
*Corazon Ya-ir&lt;br /&gt;
*[[Ruka Tenbriss| Ruka Tenbriss Ya-ir]]&lt;br /&gt;
*[[Tali Zorah|Tali Sroka]]&lt;br /&gt;
*[[Essik Lyccane]]&lt;br /&gt;
*Scarlett Kelrune&lt;br /&gt;
*[[Eilen Jath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Abbey_Atty_Attiter_Ann/Sandbox&amp;diff=177916</id>
		<title>User:Abbey Atty Attiter Ann/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Abbey_Atty_Attiter_Ann/Sandbox&amp;diff=177916"/>
		<updated>2020-07-29T18:33:57Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177457</id>
		<title>Spectre Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177457"/>
		<updated>2020-05-18T01:06:31Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: fixing links, formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quote|We live, we die, we live again!| Team Motto and Battlecry&amp;lt;br&amp;gt;}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectre Cell&#039;&#039;&#039; is a [[Battle Team]] of [[House Galeres]] dedicated to defending [[Clan Arcona]]. They represent the elite of Arcona&#039;s warriors, soldiers, and assassins serving as the bloody right hand of the [[Shadesworn]]. Spectre Cell is assigned the most vital tasks the [[Arconan Armed Forces]] has, taking on the worst of Arcona&#039;s enemies and staunchly protecting their Clan against any threat. Spectre Cell spends most of their time deployed in the field, but are headquartered in [https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Blindshot Fort Blindshot] under the command of {{SCBTL}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Spectre Cell&lt;br /&gt;
|image= &lt;br /&gt;
|founder=Celevon Edraven&lt;br /&gt;
|leader=Sera Kaern&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Fort Blindshot&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=30 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=31 ABY&lt;br /&gt;
|restored=36 ABY&lt;br /&gt;
|affiliation=[[Clan Arcona]], [[House Galeres]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Founding and Dissolution ===&lt;br /&gt;
&lt;br /&gt;
After the decommission of [[Revenance Virtuom|Battle Team Revenance Virtuom]], the Summit of House Galeres spent several weeks deliberating with the Arconan Summit on whether a new Battle Team should be opened which, like Revenance Virtuom, would function with the Arconan Military, or whether it should have a new mission altogether. In the end a decision was reached and the Summit appointed [[Dark Jedi Knight]] [[Celevon Edraven]] with the responsibility of creating a new Battle Team.&lt;br /&gt;
&lt;br /&gt;
Celevon sought to train a group of scouts and snipers to partake in covert operations. He based his ideas off of the techniques of ancient Sith Assassins, and sought to emulate their techniques. The young Dark Jedi decided Spectre Cell would operate similarly, and attack their foe from the shadows.&lt;br /&gt;
&lt;br /&gt;
Following the [[Rite of Supremacy]] [[Horizons]] there was a shakeup in the Arconan Summit that saw [[Legorii]] retiring as [[Aedile]] of the House Galeres and Cethgus Entar replacing him. Spectre member [[Valhavoc]] was promoted to Battle Team Leader and charged with creating a new Battle Team within House Galeres. Obelisk Prelate [[Etah| Etah d’Tana]], a longtime member of Galeres, was given leadership of Spectre Cell.&lt;br /&gt;
&lt;br /&gt;
Etah decided on a different mission profile for Spectre Cell, as he believed the teams current methods squandered the Dark Jedi’s force abilities. Building on what the founders of Spectre Cell had created, he designed a more diverse skill-set for Spectre Cell to draw on and implemented systematic training of new Spectre recruits. Spectre Cell would become known for its disciplined training, tactics, and specialized weaponry.&lt;br /&gt;
&lt;br /&gt;
Etah led the team through an assault on an Imperial Star Destroyer, the attempted invasion of one planet within the Sith Holy Worlds, and the successful invasion of a second planet within the Sith Holy Worlds. Spectre Cell did very well, accounting for a large percentage of the House Galeres’ kills.  Due to personal reasons, Etah had to step down from the leadership of Spectre Cell, but stayed on to train his replacement.&lt;br /&gt;
&lt;br /&gt;
Etah’s departure from leadership came as a shock to most of the members of Spectre Cell.  The leaders of House Galeres quickly started to look for a replacement.  While taking applications for the position, the leader of [[Dark Forge]] also announced that he needed to step down, and at this point, they weighed their options.  They decided to reorganize both Battle Teams, close Spectre Cell and reopen [[Soulfire Strike Team]]. &lt;br /&gt;
&lt;br /&gt;
===Disaster===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the intervening period of the five years after Spectre Cells dissolution, House Galeres had formed [[Nighthawk|Battle Team Nighthawk]] to take over the duties of Soulfire Strike Team. This team would serve with distinction aboard the Agave-class Picket [[Nighthawk (Agave-class)|&#039;&#039;Nighthawk&#039;&#039;]] until multiple catastrophes struck Clan Arcona simultaneously, resulting in a drastic change.&lt;br /&gt;
&lt;br /&gt;
Plague began to ravage [[Selen]], [[Eldar]], and [[Arconae Primus]], resulting in widespread chaos and devastation. At the same time, Hutt forces invaded [[Qel-Droma|House Qel-Droma&#039;s]] home, [[Port Ol&#039;val]]. The original &#039;&#039;Nighthawk&#039;&#039; was shot down by hijacked station defenses shortly afterward, though most of the Battle Team survived, and would go on to assist in the reclamation of Ol’Val and quelling plague-fueled protests on Selen. &lt;br /&gt;
&lt;br /&gt;
During this time, House Galeres abandoned Eldar, and its native population, choosing instead to focus efforts upon obtaining and distributing a cure to the Selenian population. Eldar’s entire population wss left decimated, the [https://wiki.darkjedibrotherhood.com/view/Eldar#Species Keadeans and Sardinians] assumed to be driven to extinction. The former crew of the &#039;&#039;Nighthawk&#039;&#039; remained planetside of Selen, assisting in reconstruction while awaiting further orders. In the interim, the crew participated in aid missions across the planet, and helped to crush a Collective invasion alongside the [[Dajorra Defense Force]]. Following this the team’s special tactics training was put to highly-effective use hunting down rogue Collective cells across the Selenian archipelago, assisted by Arcona’s [[Odan-Urr|Odanite]] allies. &lt;br /&gt;
&lt;br /&gt;
===Reformation===&lt;br /&gt;
&lt;br /&gt;
In 36 ABY Spectre Cell would make an unexpected return to the forefront of House Galeres. After the months of constant strife, skirmishes, and open warfare, the House was put under the command of Quaestor [[Qyreia Arronen]] and her Aedile [[Rrogon Skar]]. They decided that a new Battle Team was needed to replace the now defunct [[Nighthawk|Battle Team Nighthawk]]. This new team was founded under Spectre Cell moniker, with Grot given leadership over the new team. Stationed aboard a new Marauder-class vessel, branded once again as the &#039;&#039;Nighthawk&#039;&#039; in honor of the preceding ship and Battle Team, the team is now far more closely tied to the [[Arconan Armed Forces]], with [[Satsi Tameike]] taken on as a Special Operations advisor. As a team building mission, the new team was immediately taken down to Arconae Primus for training and an impromptu big-game hunt. &lt;br /&gt;
&lt;br /&gt;
Training missions continued for months, alongside a concerted team-building effort. Specter Cell undertook a variety of missions during this period, ranging providing security for a Selenian soup kitchen, to assisting in investigations of brutal murders within Estle City’s powerful elite in the immediate aftermath of the riots. The group was particularly concerned with hunting down remnants  of [[The Collective]] on Selen, a concern that was soon proven to be justified. &lt;br /&gt;
&lt;br /&gt;
===Conflict against the Collective===&lt;br /&gt;
&lt;br /&gt;
Not long after this period of training Spectre Cell took on its first real offensive action. The Collective cells on Selen revealed themselves in an explosive attack on the team, bombing Satsi Tameike’s home, and striking multiple Selenian villages, some of which were utterly destroyed and razed to the ground. The team launched an immediate, vicious counterattack. The Collective saboteurs were slaughtered, and the remainder of their cells were driven violently off of Selen. &lt;br /&gt;
&lt;br /&gt;
These operations continued after Grot stepped down from team leadership. From their base at Fort Aurora, the team launched harrying attacks and counterstrikes against the Collective, targeting the forces of [[The Collective: Capital Enterprises|Capital Enterprises]] in particular. Acting alongside Clan Odan-Urr, the House even launched raids on nearby Collective holdings, bringing credits and fame back home to Selen. &lt;br /&gt;
&lt;br /&gt;
===Return to Eldar===&lt;br /&gt;
&lt;br /&gt;
Eventually, an expedition to Eldar found that a remnant of the former populace had survived the lethal pandemic that had forced Galeres to abandon the planet, and was struggling to rebuild, having lost much of their technology and infrastructure. Many were held under the grip of pirate and slaver rings, which had also been feeding the Collective information about Dajorran military installations. Working in concert with the Arconan Armed Forces, Spectre Cell came down hard upon the slavers, eliminating many of them and freeing the remaining Keadeans. &lt;br /&gt;
&lt;br /&gt;
Before Eldar could be fully reclaimed, however, Galeres was caught in a series of escalating conflicts elsewhere in the galaxy, namely the war against the Collective and ongoing negotiations with a faction directly on Dajorra’s border, the [[Severian Principate]]. Closer to home, a massive drug-den was discovered within the heart of Arcona, [[Estle City]]. Investigations into the group behind the dangerous and extremely addictive substance, called “Nova”, are ongoing. After this, Spectre Cell returned to Eldar, preparing for more substantial operations by assisting the native Keadeans in their fight against pirates attacking their villages. Spectre Cell has founded particularly close ties with a Keadean leader by the name of Toronaga, who has cooperated closely with the team in their efforts. &lt;br /&gt;
&lt;br /&gt;
The situation is still fragile, and a new Battle Team leader, Sera Kaern, was appointed by [[Consul]] Lucine Vasano to oversee ongoing operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unit Award: Spectre Dagger ==&lt;br /&gt;
[[File: Spectre_Cell22.gif |thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Daggers were originally going to be heavily incorporated into Spectre Cells mission profile, until Etah changed Spectre Cell into a more orthodox and well-rounded military unit. The Dagger was retained as a Unit Award to members who make significant accomplishments to the unit. However, after the string of disasters that befell House Galeres, the original Spectre Cell dagger was lost, and the reward was discontinued. &lt;br /&gt;
&lt;br /&gt;
Years later, however, the original pattern was rediscovered by Sera Kaern. A lover of pointy things, she “reforged” the Spectre Cell dagger as a ceremonial blade, a monthly  award passed between members of the Battle Team for their individual acts of heroism, leadership, and courage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Recipients:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kratus Vahillus&amp;lt;br&amp;gt;&lt;br /&gt;
Legorii Entar&amp;lt;br&amp;gt;&lt;br /&gt;
Wes Biriuk&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Arcona military]][[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177456</id>
		<title>Spectre Cell</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Spectre_Cell&amp;diff=177456"/>
		<updated>2020-05-18T01:03:08Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: fixing broken links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Quote|“We live, we die, we live again!”| Team Motto and Battlecry&amp;lt;br&amp;gt;}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spectre Cell&#039;&#039;&#039; is a [[Battle Team]] of [[House Galeres]] dedicated to defending [[Clan Arcona]]. They represent the elite of Arcona&#039;s warriors, soldiers, and assassins serving as the bloody right hand of the [[Shadesworn]]. Spectre Cell is assigned the most vital tasks the [[Arconan Armed Forces]] has, taking on the worst of Arcona&#039;s enemies and staunchly protecting their Clan against any threat. Spectre Cell spends most of their time deployed in the field, but are headquartered in [https://wiki.darkjedibrotherhood.com/view/Selen_Military_Installations#Fort_Blindshot| Fort Blindshot] under the command of {{SCBTL}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Spectre Cell&lt;br /&gt;
|image= &lt;br /&gt;
|founder=Celevon Edraven&lt;br /&gt;
|leader=Sera Kaern&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=Fort Blindshot&lt;br /&gt;
|location=&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=30 ABY&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=31 ABY&lt;br /&gt;
|restored=36 ABY&lt;br /&gt;
|affiliation=[[Clan Arcona]], [[House Galeres]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
===Founding and Dissolution ===&lt;br /&gt;
&lt;br /&gt;
After the decommission of [[Revenance Virtuom|Battle Team Revenance Virtuom]], the Summit of [[Galeres|House Galeres]] spent several weeks deliberating with the Arconan Summit on whether a new Battle Team should be opened which, like Revenance Virtuom, would function with the Arconan Military, or whether it should have a new mission altogether. In the end a decision was reached and the Summit appointed [[Dark Jedi Knight]] [[Celevon Edraven]] with the responsibility of creating a new Battle Team.&lt;br /&gt;
&lt;br /&gt;
Celevon sought to train a group of scouts and snipers to partake in covert operations. He based his ideas off of the techniques of ancient Sith Assassins, and sought to emulate their techniques. The young Dark Jedi decided Spectre Cell would operate similarly, and attack their foe from the shadows.&lt;br /&gt;
&lt;br /&gt;
Following the [[Rite of Supremacy]] [[Horizons]] there was a shakeup in the Arconan Summit that saw [[Legorii]] retiring as [[Aedile]] of the House Galeres and Cethgus Entar replacing him. Spectre member [[Valhavoc]] was promoted to Battle Team Leader and charged with creating a new Battle Team within House Galeres. Obelisk Prelate [[Etah| Etah d’Tana]], a longtime member of Galeres, was given leadership of Spectre Cell.&lt;br /&gt;
&lt;br /&gt;
Etah decided on a different mission profile for Spectre Cell, as he believed the teams current methods squandered the Dark Jedi’s force abilities. Building on what the founders of Spectre Cell had created, he designed a more diverse skill-set for Spectre Cell to draw on and implemented systematic training of new Spectre recruits. Spectre Cell would become known for its disciplined training, tactics, and specialized weaponry.&lt;br /&gt;
&lt;br /&gt;
Etah led the team through an assault on an Imperial Star Destroyer, the attempted invasion of one planet within the Sith Holy Worlds, and the successful invasion of a second planet within the Sith Holy Worlds. Spectre Cell did very well, accounting for a large percentage of the House Galeres’ kills.  Due to personal reasons, Etah had to step down from the leadership of Spectre Cell, but stayed on to train his replacement.&lt;br /&gt;
&lt;br /&gt;
Etah’s departure from leadership came as a shock to most of the members of Spectre Cell.  The leaders of House Galeres quickly started to look for a replacement.  While taking applications for the position, the leader of [[Dark Forge]] also announced that he needed to step down, and at this point, they weighed their options.  They decided to reorganize both Battle Teams, close Spectre Cell and reopen [[Soulfire Strike Team]]. &lt;br /&gt;
&lt;br /&gt;
===Disaster===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the intervening period of the five years after Spectre Cells dissolution, House Galeres had formed [[Nighthawk|Battle Team Nighthawk]] to take over the duties of Soulfire Strike Team. This team would serve with distinction aboard the Agave-class Picket [[Nighthawk (Agave-class)|&#039;&#039;Nighthawk&#039;&#039;]] until multiple catastrophes struck Clan Arcona simultaneously, resulting in a drastic change.&lt;br /&gt;
&lt;br /&gt;
Plague began to ravage [[Selen]], [[Eldar]], and [[Arconae Primus]], resulting in widespread chaos and devastation. At the same time, Hutt forces invaded [[Qel-Droma|House Qel-Droma&#039;s]] home, [[Port Ol&#039;val]]. The original &#039;&#039;Nighthawk&#039;&#039; was shot down by hijacked station defenses shortly afterward, though most of the Battle Team survived, and would go on to assist in the reclamation of Ol’Val and quelling plague-fueled protests on Selen. &lt;br /&gt;
&lt;br /&gt;
During this time, House Galeres abandoned Eldar, and its native population, choosing instead to focus efforts upon obtaining and distributing a cure to the Selenian population. Eldar’s entire population wss left decimated, the [https://wiki.darkjedibrotherhood.com/view/Eldar#Species|Keadeans and Sardinians] assumed to be driven to extinction. The former crew of the &#039;&#039;Nighthawk&#039;&#039; remained planetside of Selen, assisting in reconstruction while awaiting further orders. In the interim, the crew participated in aid missions across the planet, and helped to crush a Collective invasion alongside the [[Dajorra Defense Force]]. Following this the team’s special tactics training was put to highly-effective use hunting down rogue Collective cells across the Selenian archipelago, assisted by Arcona’s [[Odan-Urr|Odanite]] allies. &lt;br /&gt;
&lt;br /&gt;
===Reformation===&lt;br /&gt;
&lt;br /&gt;
In 36 ABY Spectre Cell would make an unexpected return to the forefront of House Galeres. After the months of constant strife, skirmishes, and open warfare, the House was put under the command of Quaestor [[Qyreia Arronen]] and her Aedile [[Rrogon Skar]]. They decided that a new Battle Team was needed to replace the now defunct [[Nighthawk|Battle Team Nighthawk]]. This new team was founded under Spectre Cell moniker, with Grot given leadership over the new team. Stationed aboard a new Marauder-class vessel, branded once again as the &#039;&#039;Nighthawk&#039;&#039; in honor of the preceding ship and Battle Team, the team is now far more closely tied to the [[Arconan Armed Forces]], with [[Satsi Tameike]] taken on as a Special Operations advisor. As a team building mission, the new team was immediately taken down to Arconae Primus for training and an impromptu big-game hunt. &lt;br /&gt;
&lt;br /&gt;
Training missions continued for months, alongside a concerted team-building effort. Specter Cell undertook a variety of missions during this period, ranging providing security for a Selenian soup kitchen, to assisting in investigations of brutal murders within Estle City’s powerful elite in the immediate aftermath of the riots. The group was particularly concerned with hunting down remnants  of [[The Collective]] on Selen, a concern that was soon proven to be justified. &lt;br /&gt;
&lt;br /&gt;
===Conflict against the Collective===&lt;br /&gt;
&lt;br /&gt;
Not long after this period of training Spectre Cell took on its first real offensive action. The Collective cells on Selen revealed themselves in an explosive attack on the team, bombing Satsi Tameike’s home, and striking multiple Selenian villages, some of which were utterly destroyed and razed to the ground. The team launched an immediate, vicious counterattack. The Collective saboteurs were slaughtered, and the remainder of their cells were driven violently off of Selen. &lt;br /&gt;
&lt;br /&gt;
These operations continued after Grot stepped down from team leadership. From their base at Fort Aurora, the team launched harrying attacks and counterstrikes against the Collective, targeting the forces of [[The Collective: Capital Enterprises|Capital Enterprises]] in particular. Acting alongside Clan Odan-Urr, the House even launched raids on nearby Collective holdings, bringing credits and fame back home to Selen. &lt;br /&gt;
&lt;br /&gt;
===Return to Eldar===&lt;br /&gt;
&lt;br /&gt;
Eventually, an expedition to Eldar found that a remnant of the former populace had survived the lethal pandemic that had forced Galeres to abandon the planet, and was struggling to rebuild, having lost much of their technology and infrastructure. Many were held under the grip of pirate and slaver rings, which had also been feeding the Collective information about Dajorran military installations. Working in concert with the Arconan Armed Forces, Spectre Cell came down hard upon the slavers, eliminating many of them and freeing the remaining Keadeans. &lt;br /&gt;
&lt;br /&gt;
Before Eldar could be fully reclaimed, however, Galeres was caught in a series of escalating conflicts elsewhere in the galaxy, namely the war against the Collective and ongoing negotiations with a faction directly on Dajorra’s border, the [[Severian Principate]]. Closer to home, a massive drug-den was discovered within the heart of Arcona, [[Estle City]]. Investigations into the group behind the dangerous and extremely addictive substance, called “Nova”, are ongoing. After this, Spectre Cell returned to Eldar, preparing for more substantial operations by assisting the native Keadeans in their fight against pirates attacking their villages. Spectre Cell has founded particularly close ties with a Keadean leader by the name of Toronaga, who has cooperated closely with the team in their efforts. &lt;br /&gt;
&lt;br /&gt;
The situation is still fragile, and a new Battle Team leader, Sera Kaern, was appointed by [[Consul]] Lucine Vasano to oversee ongoing operations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unit Award: Spectre Dagger ==&lt;br /&gt;
[[File: Spectre_Cell22.gif |thumb|right|250px]]&lt;br /&gt;
&lt;br /&gt;
Daggers were originally going to be heavily incorporated into Spectre Cells mission profile, until Etah changed Spectre Cell into a more orthodox and well-rounded military unit. The Dagger was retained as a Unit Award to members who make significant accomplishments to the unit. However, after the string of disasters that befell House Galeres, the original Spectre Cell dagger was lost, and the reward was discontinued. &lt;br /&gt;
&lt;br /&gt;
Years later, however, the original pattern was rediscovered by Sera Kaern. A lover of pointy things, she “reforged” the Spectre Cell dagger as a ceremonial blade, a monthly  award passed between members of the Battle Team for their individual acts of heroism, leadership, and courage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Recipients:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kratus Vahillus&amp;lt;br&amp;gt;&lt;br /&gt;
Legorii Entar&amp;lt;br&amp;gt;&lt;br /&gt;
Wes Biriuk&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Arcona military]][[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=User:Abbey_Atty_Attiter_Ann/Sandbox&amp;diff=173686</id>
		<title>User:Abbey Atty Attiter Ann/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=User:Abbey_Atty_Attiter_Ann/Sandbox&amp;diff=173686"/>
		<updated>2019-09-14T03:02:13Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
{{Organization&lt;br /&gt;
|name=Lotus&lt;br /&gt;
|image=[[File:Lotus-symbol-white.png|250px]]&lt;br /&gt;
|founder=&lt;br /&gt;
*[[Atyiru Caesura Entar|Atyiru Caesura Entar Arconae]]&lt;br /&gt;
*[[V&#039;yr Vorsa]]&lt;br /&gt;
*[[Turel Sorenn]]&lt;br /&gt;
*[[Celevon Edraven Erinos]]&lt;br /&gt;
*[[A&#039;lora Kituri]]&lt;br /&gt;
*[[Arcia Cortel]]&lt;br /&gt;
|leader=&lt;br /&gt;
*[[Cou con]]&lt;br /&gt;
*[[Arc con]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters= Various&lt;br /&gt;
|locations=&lt;br /&gt;
*[[Kiast System]]&lt;br /&gt;
*[[Dajorra System]]&lt;br /&gt;
*Various Outer Rim Territories&lt;br /&gt;
* Wild Space&lt;br /&gt;
|formed=&lt;br /&gt;
|founded=[[30 ABY to 39 ABY|33 ABY]]&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[Dark Brotherhood]]&lt;br /&gt;
*[[Clan]] [[Arcona]]&lt;br /&gt;
*[[Clan]] [[Odan-Urr]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Lotus, a formerally secret order due to their rebel activities, are now an open organization of neutral peacekeepers, protectors, and agents formed from the ranks of current and former Brotherhood [[Clans]] whose purpose is to defend all peoples and offer aid to whoever they can, opposing tyranny wherever they go. They are devoted to sharing knowledge and resources across all national and political divides. Lotus members come from all walks and accept users of all aspects of [[starwars:the Force|the Force]] but profess not to condone certain actions, regardless of power, purpose, or heritage; they hold to their own established standards of intergalactic law for humanitarian treatment in war. &lt;br /&gt;
&lt;br /&gt;
== History of the Lotus ==&lt;br /&gt;
&lt;br /&gt;
The Lotus started not as a society at all, not even as a movement. It was merely the intersection of a group of allies and friends in Arcona and Odan-Urr concerned for the goings on of the world around them, and the ideals of those people who were themselves leaders or paragons amongst their Clans. They did not immediately intend to form a resistance, did not intend to name themselves or carry any oaths or symbols; the original meetings of these comrades were only meant to strategize and air concerns for the direction the Brotherhood seemed to be heading.&lt;br /&gt;
&lt;br /&gt;
It was following the [[Eleventh Great Jedi War]] and, later, the Fall of New Tython and the Purge of the Old Orders and the &amp;quot;Undesirables&amp;quot; that the Lotus emerged as a more stalwart movement, gathering agents from any Clan they could that would aid Undesirables and refute Inquisitorius actions or provide information about the [[Dark Council]] through certain channels to the Odanite survivors. The group became considered its own around [[30 ABY to 39 ABY|33 ABY]] when its more prominent founders led their Clans into rebellion against the Brotherhood under the Lotus&#039; banner and ideology, including Arcona, Odan-Urr, and, briefly, opposition to the Iron Throne from Clans Tarentum and Plagueis. It should be noted that while not all members of the anti-Brotherhood rebellion were Lotus, all Lotus members were in service of the rebellion.&lt;br /&gt;
&lt;br /&gt;
Potential supporters of the Lotus were identified by showing loyalty to certain sentient rights and freedoms and a willingness to defy Clan or Brotherhood orders for a &amp;quot;greater good&amp;quot;. The Lotus has no strictly formal rank structure, though its coalition of guiding leaders tend to include summiteers and title holders of its founding Clans as well as various affiliated agents. Generally, members are all considered of an equal rank and reputation once a certain level of scrutiny, training, and induction has passed.&lt;br /&gt;
&lt;br /&gt;
== Operations ==&lt;br /&gt;
&lt;br /&gt;
REPLACE SHIZZ&lt;br /&gt;
&lt;br /&gt;
enemies:&lt;br /&gt;
*[[Darth Pravus]]&lt;br /&gt;
*[[Dark Brotherhood]]&lt;br /&gt;
*[[Ishanta]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the rebellion and Purge era, dissemination of information and resources was done discreetly, files or data always heavily encrypted, using dead-drops, neutral meetings points outside Brotherood space, and between third party routing. Centralized meetings of more &amp;quot;high ranking&amp;quot; figures were rare, usually taking place as holoconferences. Gatherings of membership were extremely rare at first, the risk of discovery and capture too great, but as the organization grew and came into the light, petals stretching towards the sun a symbol of hope and free will, members grew bolder and assemblage frequenter in acceptance of the danger. Nearly all members of the Lotus held roles and positions of some capacity all over the Brotherhood, and went about their day to day when not working on Lotus Resistance tasks. These days, several Lotus members are fully dedicated to the cause and divorced from any Clan or holding; though they may associate strongly with any given Clan, they are not members, but stand as their own individuals within Lotus ranks, protecting and serving as they can regardless of Broterhood-established boundaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ideology and Heraldry ==&lt;br /&gt;
&lt;br /&gt;
===The Lotus Flower===&lt;br /&gt;
&lt;br /&gt;
The Lotus symbol stemmed from flowers given to the founding allies by Vorsa. These blossoms were sprung from the Neti&#039;s own growth and tied to her Living Force signature, and served as a connection between the group and a warning. If ever the flowers died, the others would all know the then-strongest among them had fallen, and would scatter or prepare to fight accordingly. As time passed, the flower was noticed and incorporated into both the society&#039;s identity and iconography. The movement finally had a name.&lt;br /&gt;
&lt;br /&gt;
Many Lotus members today carry the symbol in ink openly, especially the proudest -- or foolhardiest. Others wear the mark more discreetly, either incorporating a lotus of sorts onto thier body, whether within a larger tattoo or a very different stylized version, or by tattooing only part of the lotus symbol, such as a leaf and two petals, just the dots, etc. Lotus members identify each other by the bearing of this symbol.&lt;br /&gt;
&lt;br /&gt;
===Old Ideals===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Araave&#039;s Blessing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Atyiru had only one concern in establishing the Lotus: to protect and unite those she could. She intended for it to be a defensive and peaceful movement, their mission to save innocents and those who could not protect themselves when the Purge of Undesirables, Jedi, Krath and Obelisk, and any who aided them began. War or even fighting back were never part of her views. Her resources went towards asylum, helping fugitives to a safe place and then helping to establish them there, but not using violent means to oppose their aggressors unless absolutely necessary in guarding a life. These goals eventually morphed into the philosophy of a faction within Atyiru&#039;s home Clan, Arcona, who called themselves her Champions: they believe in preserving life and protecting the downtrodden, or at least in defending friends and allies and protecting what they consider theirs. &lt;br /&gt;
&lt;br /&gt;
Any member of the Lotus focused most on a peaceful path, on healing more than harming, on resolution more than revenge, on faith and hope, is a spiritual son or daughter of Atyiru&#039;s creed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorenn&#039;s Judgement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Turel considered the Jedi way to be protecting others over shunning passion, holding back tyranny and oppression rather than being focused on esoteric matters of the Force. While he was proud of being a Jedi, Turel was not dogmatic when dealing with other stripes of Force users. Dark, Gray, non-Jedi, all that mattered was not exploiting or harming the weak or being met with swift and righteous fury, complete retribution. He derided half-measure and espoused killing evil for a greater good, especially when faced with the threat of Pravus and his genocide. There is no mercy to be had for those who commit such horrendous acts, and they must in turn be purged before any more damage can be done, especially when committed by someone too powerful to imprison. To some it may seem vengeful, but to others it is merely necessary. Others like Cortel and Edraven also supported this view, deeming any means necessary perfectly suitable to the end of bringing about justice and safety.&lt;br /&gt;
&lt;br /&gt;
Any member of the Lotus focused on combating repression, exploitation, subjugation, and other atrocities, on judgement and punishment meted out in turn, is following Turel&#039;s path.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cortel&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
??? somethingg about sennet and dia and idk what. roll into Turel&#039;s?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorsa&#039;s Wisdom&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
??? roll into Atty&#039;s? patience and peace?&lt;br /&gt;
&lt;br /&gt;
===New Path===&lt;br /&gt;
&lt;br /&gt;
MISSSION STATEMENT???&lt;br /&gt;
rebel&lt;br /&gt;
help&lt;br /&gt;
green peace&lt;br /&gt;
but punchy&lt;br /&gt;
justice league/avengers?&lt;br /&gt;
&lt;br /&gt;
===Warring Morality===&lt;br /&gt;
&lt;br /&gt;
The decentralized nature of the Lotus leads to different factions with different methods all functioning at full strength, with equal credibility within the group. Some such cells are peacekeepers. Others may be considered rebel terrorists for the lengths to which they will go in completing their missions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Current Roster of the Lotus ==&lt;br /&gt;
&lt;br /&gt;
For an approximate roster showing all members of the Lotus, please refer below&lt;br /&gt;
&lt;br /&gt;
*[[Atyiru Caesura Entar|Atyiru Caesura Entar Arconae]]&lt;br /&gt;
*[[V&#039;yr Vorsa]]&lt;br /&gt;
*[[Turel Sorenn]]&lt;br /&gt;
*[[Celevon Edraven Erinos]]&lt;br /&gt;
*[[A&#039;lora Kituri]]&lt;br /&gt;
*[[Arcia Cortel]]&lt;br /&gt;
*[[Alethia Archenksova]]&lt;br /&gt;
*[[Satsi Tameike]]&lt;br /&gt;
*[[Aura Ta&#039;var]]&lt;br /&gt;
*[[Zujenia]]&lt;br /&gt;
*[[Kharoc Garrlan]]&lt;br /&gt;
*[[Ka Tarvitz]]&lt;br /&gt;
*[[Sildrin Lyonsbane]]&lt;br /&gt;
*[[Ysera and Kasula Daegella]]&lt;br /&gt;
*[[Corazon Ya-ir]]&lt;br /&gt;
*[[Ruka Tenbriss| Ruka Tenbriss Ya-ir]]&lt;br /&gt;
*[[Tali Zorah|Tali Sroka]]&lt;br /&gt;
*[[Essik Lyccane]]&lt;br /&gt;
*[[Scarlett Kelrune]]&lt;br /&gt;
*[[Eilen Jath]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Arcona&amp;diff=173246</id>
		<title>Clan Arcona</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Clan_Arcona&amp;diff=173246"/>
		<updated>2019-07-23T01:49:08Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Important Figures */  updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clanimprove|Arcona}}&lt;br /&gt;
{{Government&lt;br /&gt;
|image=[[File:Carc-logo.jpg|250px]]&lt;br /&gt;
|BG1=000000&lt;br /&gt;
|BG2=888888&lt;br /&gt;
|name=Clan Arcona&lt;br /&gt;
|founding=Doto Accords&lt;br /&gt;
|headofstate=[[Consul]] {{ArcCON}}&lt;br /&gt;
|headofgov=[[Consul]] {{ArcCON}}&lt;br /&gt;
|legislative=Trustees Committee&lt;br /&gt;
|capital=[[Estle City]]&lt;br /&gt;
|language=Galactic Basic&lt;br /&gt;
|currency=Credits&lt;br /&gt;
|formed=Independent House Arcona&lt;br /&gt;
|established=[[11 ABY to 19 ABY|14 ABY]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Light is limited&amp;lt;nowiki&amp;gt;;&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;Darkness is infinite.|&#039;&#039;&#039;Arcona Motto&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clan Arcona&#039;&#039;&#039; is one of two remaining Dark Jedi [[Clan|Clans]] within the [[Dark Brotherhood|Brotherhood of Dark Jedi]]. It currently has two constituent [[House|Houses]]: [[House Qel-Droma]] and [[House Galeres]]. A third house, [[House Oriens Obscurum]], has also been active in Arcona&#039;s past. For a brief time in 34 ABY, the Clan was reorganized into a House, before reforming into a Clan towards the start of 35 ABY. Arcona is currently lead by {{ArcCON}} and {{ArcPCON}}.&lt;br /&gt;
&lt;br /&gt;
The following is an in-depth summary of the Clan&#039;s fictional holdings; if you&#039;re looking for additional information about the Shadow Clan, particularly its history, please refer to the [[Clan Arcona history|Arcona history]] article.&lt;br /&gt;
&lt;br /&gt;
==  Brief History  ==&lt;br /&gt;
&lt;br /&gt;
Arcona began as an independent House under Quaestor Donitz, during the reign of Grand Master [[Khyron]] in 14 ABY. It expanded under the reign of subsequent Quaestors, until being granted full Clan status under Nighthawk in 16 ABY. Arcona remained united through the turbulent events surrounding the Exodus in 19 ABY, and expanded under successful Consuls like [[dossier:34:E. Tarkin]] and [[Vassan Rokir]] into 27 ABY. At this time, [[Mejas Doto]] took over as Consul for his second tenure and dramatically reshaped the Clan.&lt;br /&gt;
&lt;br /&gt;
Mejas reformed and revamped the Shadow Clan, instituting a number of landmark policies that included the infamous Doto Doctrine, and then turned over control of the Clan to [[Sashar Arconae]]. Sashar successfully led the Clan to a surprising victory in the [[Ninth Great Jedi War]] under Grand Master [[Muz Ashen]] in 30 ABY, earning the fleet a new capital ship, the [[NSD Invicta|NSD &#039;&#039;Invicta&#039;&#039;]]. After a series of smaller conflicts, in 34 ABY, the Iron Throne decided to strip each of the Clans of their status and render them independent Houses once more, under the brief reign of [[Celahir Erinos]].&lt;br /&gt;
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It was [[Zandro Savric Erinos|Zandro Savric Erinos Arconae]] who managed to right the ship, as Arcona was re-clanned alongside Naga Sadow in 35 ABY. Zandro led the Clan into the [[Tenth Great Jedi War]], where they emerged victorious to run their war win streak to two. Tragically, both Zandro and former Consul Sashar lost their lives on [[New Tython]], sacrificing themselves for the rest of the Clan. [[Wuntila Arconae]] stepped up as the new Consul, and led Arcona through the turbulent aftermath and the horrors of the [[Horizons]] conflict in 36 ABY, where Arcona again collected a Brotherhood-wide victory.&lt;br /&gt;
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In 37 ABY, Consul Wuntila led the Clan into a conflict of unprecedented scale, as the Clans and Houses embarked on a year-long [[Dark Crusade - Arcona|Dark Crusade]] to conquer the [[starwars:Sith Worlds|Sith Worlds]]. Midway through the Crusade, Wuntila stepped down and [[Marick Arconae]] became Consul of the Shadow Clan. Marick guided Arcona to the end of the Dark Crusade and through the trials that followed it.&lt;br /&gt;
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==  Clan Organization ==&lt;br /&gt;
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===  House Galeres  ===&lt;br /&gt;
:&#039;&#039;Main article: [[House Galeres]]&lt;br /&gt;
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An accurate, if self-deprecating, sobriquet; Galeres is the plural form of the word Galere, which means a coterie of undesirable people. Known as the home of [[Soulfire Strike Team]], it was traditionally Arcona’s [[Obelisk]] house. Quick with a blaster and deadly with a lightsaber, Galeres has a very strong martial tradition dating from the very beginnings of Clan Arcona and possesses many Mandalorian traits. Galeres can arguably be called the bedrock of the Clan, having proven as such by earning the lion’s share of the victory in the 9th Great Jedi War. &lt;br /&gt;
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===  House Qel-Droma  ===&lt;br /&gt;
:&#039;&#039;Main article: [[House Qel-Droma]]&lt;br /&gt;
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Inquisitive, strong and powerful; the traditionally [[Krath]] House of Clan Arcona reflects many of the traits of its namesake, [[starwars:Ulic Qel-Droma|Ulic Qel-Droma]]. Much like Ulic, House Qel-Droma was dominant among the Krath, staying that way right up until the end of Order segregation. Disbanded at one of Arcona’s lowest points it came back in a big way during Consul Mejas Doto’s Project Resurrection. It continues to be a force within the Brotherhood, most notably by helping its parent clan capture ultimate victory in the [[Ninth Great Jedi War]]. &lt;br /&gt;
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=== Lord Consul ===&lt;br /&gt;
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The Lord Consul is nothing less than the supreme ruler of Clan Arcona, the individuals within Arcona and every facet of their lives. The Lord Consul most often seeks advice from others including the House Summits and the Arconae, but their word remains law. In theory, if a Consul was altogether unfit and the Dark Council failed to remove them, the Arconae could, with a unanimous vote, force the Consul into retirement in a manner similar to the Star Chamber’s relationship with the Grand Master. Though this is as of yet untested and may not go over well with the Consul being forced into abdication. Perhaps the most noted role of the Consul is that of ultimate military leader, commander of the ground forces and both fleets.&lt;br /&gt;
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=== Shadow Scion ===&lt;br /&gt;
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The Shadow Scion is sometimes, though not always, synonymous with the more formal title of [[Proconsul]] and is similar, though subordinate to, the Shadow Hand of the [[Iron Throne]]. This title is only given to those Proconsuls who are recognized as an Apprentice of the Lord Consul. When the Proconsul is of equal or higher Force ability than the Consul, this title would generally not be used. It has been speculated that the title itself was derived from the Shadow Weavers of [[Selen]] and the Scions of the Scarlet Empress of [[Eldar]], both being native Force traditions to Dajorra. &lt;br /&gt;
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=== di Tenebrous Arconae ===&lt;br /&gt;
:&#039;&#039;Main Article: [[di Tenebrous Arconae]]&#039;&#039;&lt;br /&gt;
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To be an Arconae is to be heir to the Shadows themselves, a scion of primordial darkness and a prophet of the Abyss. Being afforded the title &amp;quot;di Tenebrous Arconae&amp;quot; is the highest honor an Arconan can hope to receive, signifying both their dedication to the Clan and their past efforts in helping to shape Arcona. Even after attaining such a high honor the Arconae often remain the pillars of their clan, serving actively as leaders and commanders and always remaining important advisers to the Clan Summit whether they are currently in a Summit position or not. The Arconae are often the foremost military officers in the armed forces, commanding the capital ships in the Clan fleet.&lt;br /&gt;
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=== The Shadesworn ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Shadesworn]]&#039;&#039;&lt;br /&gt;
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Arcona’s obsession with shadows began on a small planet in the Coronada system known as Kali. There were ruins across half of the planet that were bathed in eternal darkness and those ruins spoke of an ancient race that wielded darkness itself. Thus were born the Shadesworn, the driving force behind Arcona’s culture of Shadows. In times past knowledge of the Cult was kept to only those who would be members, as members of the Clan are chosen, rather than choose, to join the cult. However Lord Consul [[Sashar Arconae]] chose to reveal the Cult’s existence to the rest of the Brotherhood shortly before the [[Ninth Great Jedi War]].  &lt;br /&gt;
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=== Shadow Lord ===&lt;br /&gt;
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[[Mejas Doto]] disappeared for a time while Lord Consul of Clan Arcona. He located the Shadow Weavers, a major reason behind the choosing of Dajorra as the home system of Arcona. The Shadow Weavers, though natives of Selen, had at some point been Apprentices of the same ancient race that had left ruins across Kali. Mejas learned their secrets and then, jealous of the secrets he now held, mercilessly slaughtered the Shadow Weavers to the last man. He emerged the Lord of Shadows, Cult Leader of the Shadesworn. It has yet to be seen if the next leader of the Shadesworn Cult will inherit the title. &lt;br /&gt;
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==  Politics and Government  ==&lt;br /&gt;
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=== The Keadean Confederacy ===&lt;br /&gt;
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The Keadean Confederacy was the political entity created in the wake of the destruction wrought by the Yuuzhan Vong’s invasion of the [[Dajorra System]]. It was officially established by the Doto Accords in 31 ABY and named after Keadea, the Scarlet Empress. She was a powerful Force Adept who controlled most of Eldar, and whose skills were said to on par with a [[Dark Jedi Master|Dark Jedi Master&#039;s]]. Evidence suggests she might have even had holdings on other planets in the Dajorra system. The Confederacy consists of four major entities: the Commonwealth of Eldar, the Commonwealth of Selen, the Freeholders&#039; Assembly and the Trustees&#039; Committee. Both Commonwealths signed several concessions to the Trustees in exchange for a permanent defense contract. &lt;br /&gt;
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Due to the influence of [[Timeros Caesus Entar|Timeros Caesus &#039;&#039;&#039;Entar&#039;&#039;&#039;]], former Consul and powerful political figure, the Keadean Confederacy has been carefully orchestrated to appear to the galaxy at large as a parliamentary-style democracy. In all appearances it is a concordance between natives, non-native landholders and local private companies. But all of this is a ruse to mask the Clan Arcona from the prying eyes of the galaxy. In reality the Confederation is a classic autocracy ruled directly by the Lord Consul of Clan Arcona. The political umbrella of the Dajorran system is known officially as the Keadean Confederacy and consists of the Overcouncil of the Commonwealth of Eldar, the Board of Supervisors of the Commonwealth of Selen, the Trustee’s Committee and the Freeholders Assembly.&lt;br /&gt;
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For the most part the Commonwealths are allowed to govern themselves in matters of local concern such as public safety, public health, criminal justice, and so on. But the Trustees, in addition to maintaining a system defense force and handling all diplomatic relations for the system, can veto any action made by either Commonwealth at any level of government and set statues in place that affect the Confederacy as a whole with a simple majority vote. Only action dictated by simple majority vote from the executive branch of the affected Commonwealth (one or both depending on the issue) and a super majority vote from the Freeholders Assembly can overcome a Trustees veto or statute. &lt;br /&gt;
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===  Commonwealth of Eldar  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Eldar]]&#039;&#039;&lt;br /&gt;
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There are two sentient species native to [[Eldar]]: the feudal Sardinians in the Central Basin and the tribal Keadeans, who dominate the majority of the planet. The governing body of the Commonwealth of Eldar is called the Overcouncil and consists of the Shogun of Tao Feng (an Arconan figurehead), two of his most powerful Daimyo, and the two strongest Sardinian Kings. The original Shogun of Tao Feng was a Scion or Force Adept apprentice of the Scarlet Empress. Their technology level has yet to surpass gunpowder and its main contribution to the Confederacy is the use of its natural resources and lending their support, legitimizing the Confederation itself.&lt;br /&gt;
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===  Commonwealth of Selen  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Selen]]&#039;&#039;&lt;br /&gt;
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There is only one sentient species located on [[Selen]]. Most evidence points to the Selenians having originated from without the Dajorra system. The governing body of Selen is called the Board of Supervisors, consisting of one representative of each one of Selen’s five major cities. They have moderate levels of technology and make exceptional architects, structural and agricultural engineers, neighboring planet Sukhur having been engineered with Arcona’s advanced technology and the Selenians&#039; revolutionary architectural concepts. Their Xenoforming efforts on another planet in the system, Boral, lead to the creation of Elysar Planetary Engineering. The Selenians&#039; native Force tradition, the Shadow Weavers, were wiped out by [[Mejas Doto]].&lt;br /&gt;
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===  Principal Trustee  ===&lt;br /&gt;
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As the Chairman of the Trustees committee, the Principal Trustee wields immense influence there. But he is also the Committee&#039;s Representative from the Freeholders Assembly where he is the Superintendent and Speaker, making him a force in Dajorran politics. Unknown to the galaxy at large, the Principal Trustee is always the [[Consul]] of Clan Arcona. Meaning that, while the Principal Trustee wields theoretical influence as a Chairman of the Trustees, superintendent and Speaker of the Freeholders Assembly, they are the supreme authority over Clan Arcona, who make up the whole of the Trustees Committee and the Freeholders Assembly.&lt;br /&gt;
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===  Trustees Committee  ===&lt;br /&gt;
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The Trustees are the single most powerful entity within the Confederation, binding together two commonwealths. It serves as the only federal authority, handling both defense and diplomacy. In theory the Committee contains Representatives from the Freeholders Assembly, Naruba Investments, Elysar Planetary Engineering and Zainab Mining Enterprise. The theoretically diverse concerns within the committee are supposed to explain the committee’s power. In practice the trustees reflect the current members of the [[di Tenebrous Arconae]], simultaneously cementing Clan Arcona’s grip on Dajorra and providing a legitimate front that is untraceable to the Brotherhood.&lt;br /&gt;
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===  Freeholders Assembly  ===&lt;br /&gt;
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The Assembly is, in theory, a council made of all major land owners in the Dajorran system. In fact, this is the only political body in Dajorra that operates in practice as it does on paper and for one simple reason. To become a landowner in the Dajorran system one must petition for and receive a grant of land from the Trustees Committee and the Trustees simply will not grant land to non-Arconans. Shortly after retaking Dajorra and the signing of the Doto Accords which created the Assembly, the Trustees Committee granted parcels of land to all of Arcona’s Equites and Elders on all planets but Selen and Elder, the size and quality relative to their rank and status within the Brotherhood. It is these Dark Jedi that are then granted membership in the assembly, giving the Equites and Elders of Arcona powerful influence in the system&#039;s government, not just those that bear the Clan&#039;s highest honor.&lt;br /&gt;
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==  Economy  ==&lt;br /&gt;
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===  Naruba Investments  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Naruba Investments]]&lt;br /&gt;
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A holding company created by Muun financial tycoon Eli Naruba and annexed by Clan Arcona, Naruba Investments is a subsidiary company of the Dressian Kiolsh Merchant Bank, generating upwards of one billion Republic credits in business per fiscal year since its formation. The firm, which has offices in [[Estle City]] and the Financial District of Coruscant deals in financing, real estate, property management, tax consultation and mineral’s trading among other things. Behind all of that, Naruba acts as a legitimate blanket for the Clan Arcona and its assets. &lt;br /&gt;
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====  Naruba Acquisitions  ====&lt;br /&gt;
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In the tradition of the Special Acquisitions Branch of the Library of the Republic, Naruba Acquisitions is the code word for the Intelligence arm of Clan Arcona and is a division of Naruba Investments, which holds all of the assets for Arconan Intelligence. The eyes and ears of Arcona, the Intelligence branch itself has innumerable covers and fronts which it can use and expend on its various operations, while the identity of Naruba Acquisitions is not expendable and thus is used with much more care than its other covers and fronts. &lt;br /&gt;
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=== Zratis Arms Corporation === &lt;br /&gt;
:&#039;&#039;Main article: [[Zratis Arms Corporation]]&lt;br /&gt;
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The &#039;&#039;&#039;Zratis Arms Corporation&#039;&#039;&#039; - or &#039;&#039;&#039;Z.A.C&#039;&#039;&#039; as it is often known - was established in [[30 ABY to 39 ABY#33ABY|33 ABY]] by [[Wuntila Arconae]] in an attempt to reduce [[Arcona|Clan Arcona&#039;s]] expenditure, and is now the single largest arms manufacturer operating inside of the [[Dajorra System]]. Not only does the Zratis Arms Corporation provide Arcona with a front organization, but it also acts as a steady - and quite wholesome - supply of revenue and weaponry.&lt;br /&gt;
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===  Elysar Planetary Engineering  ===&lt;br /&gt;
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Clan Arcona, utilizing advanced technology as well as Selenian and Sardinian know-how, spent some time learning how to terraform. They were attempting to turn Selen’s moon, [[Boral]], into an agricultural stronghold for the clan, making it independent from the rest of the galaxy as far as food-stuffs were concerned. Then the [[starwars:Yuuzhan Vong|Vong]] invaded the galaxy, leaving dismembered worlds in their wake, including parts of the Dajorra system. It is Elysar’s job to renovate Arcona’s home system and should they prove adept at it, their skills might be sold to the highest bidder. &lt;br /&gt;
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===  Zainab Mining Enterprise  ===&lt;br /&gt;
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Atarax Inc. had been awarded the contract to mine the Dajorran asteroid fields by Consul [[Vassan Rokir]]. However, in 29 ABY, the Vong destroyed their operations in Dajorra and the toll taken on their assets across the galaxy left them unable to resume operations. Deciding against co-opting another private company for reasons of security, Clan Arcona went in-house and borrowed assets and financing from Naruba Investments to build a mining operation and commence mining natural ores from various locations within the Dajorra system.&lt;br /&gt;
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==  Society and Culture  ==&lt;br /&gt;
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===  The Clan of Shadows  ===&lt;br /&gt;
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Arcona is known by most as a Clan obsessed with the shadows, darkness and death. But few even within the Clan of Shadows know where this fixation comes from. Until recently it was a secret closely guarded by the clan’s inner circle. But soon after Consul [[Sashar Arconae]] chose to reveal the existence of the Shadesworn, the origin of the Cult became public too. The Cult that is the very core of the Clan Arcona fittingly comes from its very beginnings as a Clan on a small world called Kali in the Coranada Star System, Arcona’s home when it was still counted itself among the Dark Brotherhood of the Emperor&#039;s Hammer. &lt;br /&gt;
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Kali was the third planet from the system&#039;s star but had a very languid rotation. In fact, it took as long to rotate around as it did to revolve around the sun, casting one side of the planet in eternal light and another in eternal night. House Qel-Droma set up their headquarters, a massive complex that would come to be called the Dark Cathedral. From this gothic fortress, they would study the ruins and the etchings contained within, spread across the side of Kali bathed in eternal darkness. It would be said the etchings were never deciphered, but that was a convenient mistruth. The writings were translated and formed the basis of what would become the Shadesworn Cult.  &lt;br /&gt;
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Few realize exactly why the Dajorra system became Arcona’s new home. Its protection given from the Maw was convenient, as were the amount of living space and expendable natural resources, but it was [[Arconae Secundus]] and the ruins that were strewn across the planet that drew Arcona there. It was the ruins on [[Arconae Primus]] that were advertised, but the truth is those ruins belonged to the Empire of the Scarlet Empress. Arconae Secundus is a world with heavy clouds, blocking out all light, bathing the world in darkness similar to that on Kali. The ruins on Secundus spoke of the same ancient race as the ruins on House Qel-Droma&#039;s prior home planet. &lt;br /&gt;
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The other well-hidden secret was a tribe of Selenian Shadow Weavers. They were native force adepts that the race from Kali trained and left behind when they moved on. Mejas Doto himself learned from them, apprenticing to their masters and mastering everything the Shadow Weavers could teach them. Learning the most intimate details of the original Shadow wielders, Mejas determined no one outside of Arcona should gain access to this information and after surpassing even their greatest masters in skill and knowledge, he slaughtered them mercilessly. He returned to Arcona as the Shadow Lord and cemented the Shadesworn cult&#039;s place within the clan. &lt;br /&gt;
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===  Native Populations  ===&lt;br /&gt;
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====  Sardinians  ====&lt;br /&gt;
This group of primitive Humanoids controls the central basin region of the planet [[Eldar]] in the Dajorra system. Their culture is feudal in nature, with a random smattering of fiefs and a confusing succession of contradicting loyalties. This leads to counter-productive self-conflict that keeps the Sardinians from ever being a real threat to Shogunate of Tao Feng which dominates the Commonwealth of Eldar and is a figurehead for Clan Arcona. Their technology level is on par with the Keadeans, not yet having surpassed primitive gunpowder and their main source of sustenance is farming, which they are very skilled at. Their religion is a dogmatic and oppressive monotheistic religion and many have theorized it is that burden which keeps the Sardinians from advancing as people. &lt;br /&gt;
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====  Keadeans  ====&lt;br /&gt;
This Humanoid race dominates the majority of the planet Eldar. They are tribal in nature and though some of their major cities are set and fortified, the main portion of the population is nomadic, moving from place to place depending on the season and the herds. Not until the Scarlet Empress did the Keadeans create set, fortified cities and of the great cities of her reign, only the Shogunate of Tao Feng remains, though it continues to dominate the nomadic, rural Keadeans. Half a dozen dominions loyal to Tao Feng have been created since, but they lack the grandeur of the Shogunate itself. Their technology is on par with the Sardinians, not yet having surpassed primitive gunpowder and their main source of sustenance is hunting. Their religion is primitive and based on animism and ancestor worship. &lt;br /&gt;
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====  Selenians  ====&lt;br /&gt;
Peaceful and quiet, this Humanoid species dominates the surface of Selen, though not through force of arms. They live in cities, five fairly large and advanced population centers, spread across the surface of Selen. Their technology level is equivalent to a nuclear age, breaking on through into an information age. As a society, they produce a number of products for use and for export, the latter of which is handled by the Trustees committee. They are largely vegetarians, having the ability to produce a number of vitamins to aid their diet. Their most noteworthy talent is architecture and engineering, with which they have aided Arcona’s efforts on [[Boral]], [[Sukhur]], and elsewhere. They seem to lack a religion of any kind though it is not clear if they are an atheist or agnostic society, nor the beliefs of their native force tradition, the Shadow Weavers. &lt;br /&gt;
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====  Humanoids of Arconae Secundus  ====&lt;br /&gt;
To summarize, they do not and have never existed. When Arcona began settling in the Dajorra system following the events of the Exodus, reports leaked of a race of Humanoids that had fully adapted to living among the perpetual darkness of Arconae Secundus. A group of Krath researchers were sent there to study the race and learn from them the nature of darkness and how to adapt to it more fully. But this was a ruse, a story created to mask the Krath research group’s real objectives; to study the ruins strung across Secundus that came from the same race that left the ruins on Kali. Though the Shadesworn cult has been revealed as well as the existence of the ruins, no comment has been made about the Humanoid race of Arconae Secundus. &lt;br /&gt;
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==  Military  ==&lt;br /&gt;
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=== Arconan Armed Forces (AAF)  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Arconan Armed Forces]]&lt;br /&gt;
[[File:EyeOfTheAbyssII.jpg|thumb|right|ISDI &#039;&#039;Eye of the Abyss&#039;&#039;|200px]]&lt;br /&gt;
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The &#039;&#039;&#039;Arconan Armed Forces&#039;&#039;&#039;, more commonly known as &#039;&#039;&#039;AAF&#039;&#039;&#039;, is the organization that encompasses all of [[Arcona|Arcona&#039;s]] military forces. Currently Arcona&#039;s forces are arranged into four branches: the [[Arcona Navy Corps]] (ANC), [[Arcona Starfighter Corps]] (ASC), the [[Arcona Army Corps]] (AAC), and [[Dajorra Intelligence Agency]] (DIA). Those four branches are then combined into two complete fighting forces, the [[Dajorra Defense Force]] (DDF) and [[Arcona Expeditionary Force]] (AEF).&lt;br /&gt;
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The Army is made up predominantly of native Dajorrans as upon [[Arcona]]’s arrival in the system the native regiments were kept and just merged with the already existing military body. Thus tradition is deeply rooted within the native regiments. New regiments have formed since [[Arcona]]’s arrival, many argue their loyalty to [[Arcona]] is greater than those of the native regiments, however, with the presence of the Abyssal Church the native Dajorrans have proved incredibly willing and cooperative. [[Arcona]]’s training base has provided the Clan with a steady stream of able and willing Dajorrans to fill the various roles within the forces.&lt;br /&gt;
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Likewise, the fleet is again run by Dajorrans filling a variety of roles from the lowliest Ensign post to engineering chief and other such critical positions. Those involved in the implementation of tactics and in the actual decision making roles in combat are those at the top tier of the Clan&#039;s Dark Jedi leaders. While the natives have achieved a respectable level of technology, they have yet to venture outside the system (a fact that [[Arcona]] has exploited on numerous occasions) thus the presence of tactical commanders within the ranks was negligible. [[Arcona]] has trained several Dajorrans to fulfill these positions ensuring that the clan has the best minds on offer rather than making do with the local people.&lt;br /&gt;
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The intelligence division is something the Arconans take pride in. The communications network within the system is unequaled, and the Clan&#039;s intricate web of spies stretches into the far corners of Brotherhood space, with a notable presence in the Core as well. This particular wing of the armed forces is as shrouded in mystery as the force itself and little information can be divulged without fear of compromising operational security. Suffice to say, Arcona sees all and hears all.&lt;br /&gt;
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===  Arcona Expeditionary Force (AEF)  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Arcona Expeditionary Force]]&lt;br /&gt;
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The Fist of Arcona, the [[Arcona Expeditionary Force|AEF’s]] primary role is any aggressive action or show of force that takes place outside of the Dajorra System. Reorganized following the Ninth Great Jedi War, the powerful [[NSD_Invicta|Nebula Star Destroyer Invicta]] became the AEF Flagship and before its destruction in 36 ABY, the fleet was rounded out by the extremely successful &#039;&#039;[[INT Creeping Darkness|Creeping Darkness]]&#039;&#039;. Following the Dark Crusade, a replacement for the &#039;&#039;Creeping Darkness&#039;&#039; had to be found, thus [[Marick Arconae|Consul Marick Arconae]] purchased the &#039;&#039;[[ACC_Shadehammer|Acclamator-class Shadehammer]]&#039;&#039;. The fleet also comprises of two Bothan Assault Cruisers, the &#039;&#039;[[BAC_Shadow|Shadow]]&#039;&#039; and the &#039;&#039;[[BAC_Darkest_Night|Darkest Night]]&#039;&#039; and the &#039;&#039;[[AGV_Valour%27s_Fall|Agave-class Valour&#039;s Fall]]&#039;&#039;. Usually, the Expeditionary Force would be directly commanded by the [[Krox Noctem]] from their Flagship, the &#039;&#039;[[NSD Invicta]]&#039;&#039;. &lt;br /&gt;
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===  Dajorra Defense Force (DDF)  ===&lt;br /&gt;
:&#039;&#039;Main article: [[Dajorra Defense Force]]&lt;br /&gt;
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The Dajorra Defense Force is a private security fleet commissioned by the Trustees Committee to satisfy the defense criteria of the Doto Accords of 31 ABY. In this capacity, [[Arconan_Armed_Forces|Arcona&#039;s Armed Forces]] are a legal entity and Dajorra is sovereign territory.  &lt;br /&gt;
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To the Brotherhood, it is the backbone of Dajorra, a small fleet dedicated to the defense of the [[Dajorra System]]. As of 38 ABY, the fleet was made up of seven vessels, the core of which are the Majestic-class Heavy Cruisers &#039;&#039;[[MJHC_Last_Light|Last Light]]&#039;&#039; and &#039;&#039;[[MJHC_Lictor|Lictor]]&#039;&#039;. The core is completed by three Warrior-class gunships, the &#039;&#039;[[W/GSP_Broken_Blade|Broken Blade]]&#039;&#039;, the &#039;&#039;[[W/GSP_Dark_Artisan|Dark Artisan]]&#039;&#039;, and the &#039;&#039;[[W/GSP_Light%27s_Lament|Light’s Lament]]&#039;&#039;. The fleet flag is held on the throne ship, the &#039;&#039;[[ISDII Eye of the Abyss II]]&#039;&#039;, the Consul’s personal command vehicle. To complete the fleet is the mobile headquarters of [[Nighthawk]], the &#039;&#039;[[AGV_Nighthawk|Agave-class Nighthawk]]&#039;&#039;, fit with a cloaking device and its own complement of starfighters.&lt;br /&gt;
&lt;br /&gt;
=== Battleteams of Arcona ===&lt;br /&gt;
&lt;br /&gt;
The following battleteams exist under Arcona and under Galeres and Qel-Droma, and are composed of highly-skilled Dark Jedi combatants with varying roles and assignments:&lt;br /&gt;
&lt;br /&gt;
* [[Shadow Gate]] (Qel-Droma)&lt;br /&gt;
* [[Nighthawk]] (Galeres)&lt;br /&gt;
&lt;br /&gt;
===  Consul&#039;s Staff  ===&lt;br /&gt;
&lt;br /&gt;
* Clan Administrator - The first seat on the staff is that of the Clan Administrator, who is in charge of processing promotions, awards and other personnel issues and administration tasks. The position is synonymous with Clan Rollmaster.&lt;br /&gt;
* Director of Dajorra Intelligence Agency - Less a spy master and more of a strategic intelligence adviser tasked with signals intelligence, cryptography, electronic attack, electronic protection and mission control.&lt;br /&gt;
* Torbai Garrison General - This is an administrative position that is in charge of training standards, tasks and schedules for the Dark Jedi of Clan Arcona and the Dajorra Defense Force and the Arcona Expeditionary Force.&lt;br /&gt;
* Logistics Chief- Logistics is responsible for keeping track of expendable supplies, durable supplies, equipment, weapons, vehicles and vessels and delivering those where needed.&lt;br /&gt;
* Chief Strategic Analyst - This office is responsible for planning and executing military operations and briefing the appropriate command elements as necessary.&lt;br /&gt;
&lt;br /&gt;
===  Chief of Staff  ===&lt;br /&gt;
&lt;br /&gt;
This position is synonymous with the title of [[Proconsul]] and as such the Chief of Staff serves at the pleasure of the Lord Consul. He is coordinator of the Consul’s Staff and is functionally the Commander in Chief of both the [[Dajorra Defense Force]] and the [[Arcona Expeditionary Force]], often serving as field commander of the [[Arcona Expeditionary Force]] with the &#039;&#039;[[NSD Invicta|Invicta]]&#039;&#039; as flag ship. The Chief of Staff&#039;s authority is derived from the supreme authority of the Lord Consul, and much of his influence comes from unfettered access to the Lord Consul. &lt;br /&gt;
&lt;br /&gt;
==  Astrography  ==&lt;br /&gt;
[[File:DajorraSystem2.jpg|thumb|400px|right|The Dajorra System - Arcona&#039;s home]]&lt;br /&gt;
Originally, [[Arcona|Clan Arcona]] was located in the Coronada System in Emperor&#039;s Hammer territory. The great [[Exodus]], however, caused many Clans to search out a new home; Arcona was one such Clan. Although Arcona was in disarray following the Exodus, many of its more prominent members gathered to discuss where the Clan should be relocated to. Using the recently discovered [[Abyssal Tome]], [[Mejas Doto|Consul Mejas Doto]] and his Proconsul Voranyen d&#039;Tana found the coordinates to an unnamed system.&lt;br /&gt;
&lt;br /&gt;
These two leaders, the very first members to granted the [[di Tenebrous Arconae]] title, led the rest of the Clan to what would become the [[Dajorra System]]. Located near [[starwars:Kessel|Kessel]] and [[starwars:The Maw|The Maw]], this system had stayed hidden for countless years. Due to the effects of the Maw and it&#039;s numerous black holes, [[Dajorra]]&#039;s location was concealed unless one had the exact coordinates.&lt;br /&gt;
&lt;br /&gt;
The system is rich in metals and ores; many of the planets also contain other Humanoid races or signs of a past civilization. Ongoing studies have found tentative connections between these &amp;quot;other&amp;quot; races, namely the Selenians, Sardinians, and Keadeans, as well as clues to the formation of the Maw itself.&lt;br /&gt;
&lt;br /&gt;
===  Dajorra  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Dajorra]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clan Arcona&#039;s home system was named for its sun, the glamorous star Dajorra. It is massive in relation to the rest of the system, containing an astounding 99.85% of the entire system&#039;s mass. The star is immediately orbited by the planet [[Sukhur]], and is always guarded by at least a small collection of starships. The majority of the [[Dajorra Defense Force]] is stationed around Selen and Eldar, the two main satellites of Dajorra.&lt;br /&gt;
&lt;br /&gt;
===  Sukhur  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Sukhur]]&#039;&#039;&lt;br /&gt;
[[Image:sukhur_kelantar984.jpg|thumb|left|Sukhur|100px]]&lt;br /&gt;
&lt;br /&gt;
The inner-most planet of Sukhur is also the harshest of the planets [[Arcona]] has made use of. Sukhur was originally selected as the headquarters of [[House Galeres]] for this very reason; it is continually baking in the glare of [[Dajorra]], and its landscape is constantly being melted and rearranged. The planet&#039;s orbit gradually brings it closer to [[Dajorra]], and scientists have theorized that it once was a desert planet. However, the sand has now melted into a shifting sea of glass, which are often as deep as 50 meters. The only time it&#039;s safe to be on Sukhur&#039;s surface is during the long nighttime period, after the glass has cooled to a solid.&lt;br /&gt;
&lt;br /&gt;
Setting eyes on the endless glass plains of Sukhur will make one forget how terrible a place it really is; the crystalline seas continue to the horizon, punctured every now and again by igneous rock formations that haven&#039;t been washed away by the ever-changing landscape.&lt;br /&gt;
&lt;br /&gt;
The fact that [[Arcona]] is able to maintain permanent structures on [[Sukhur]] is a testament to the skills of their engineers. Prefabricated, heat-resistant structures are sunk into the still-molten glass after sunset, resting on the rock below, and then connected by a series of tunnels. From these structures diggers carved halls and chambers out of the rock of Sukhur itself, where the heat of [[Dajorra]] cannot damage it. Tunnels run from the base to a point approximately 20 meters above glass level, ensuring that Arconans are not trapped below.&lt;br /&gt;
&lt;br /&gt;
Since leaving Sukhur for [[Eldar]], the former [[House Galeres]] headquarters have been converted into a proverbial &amp;quot;Last Stand&amp;quot; for [[Arcona]]. The hidden base has been filled with supplies for a long-term guerrilla war, should the system ever be over-run by any enemies. The very location of this base has been stricken from all formal records, knowledge of it known only to top-ranking officials in the [[Dajorra Defense Force]]. A small garrison of fourteen thousand troops are stationed within the base at all times, ensuring all systems and equipment are kept in working order, should a worst-case scenario occur. It is important to note that when Dajorra was overrun by the Yuuzhan Vong in 27 ABY, the &amp;quot;Last Stand&amp;quot; sheltered about fifteen thousand soldiers and resistance fighters, who successfully combated the enemy occupants for three long years.&lt;br /&gt;
&lt;br /&gt;
===  Arconae Primus  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Arconae Primus]]&#039;&#039;&lt;br /&gt;
[[File:Arconae_primus_kelantar184.jpg|thumb|left|Arconae Primus|100px]]&lt;br /&gt;
&lt;br /&gt;
Arconae Primus is mainly jungles and swamps, though the climate is near freezing at the far north and south poles. It has two moons, but both are nothing more than husks of rock, with nothing of value. There are not many species of animals on the planet, mainly insects and small lizards, but scouts did come across a large lizard, much like a Krayt dragon, which dwells in the deeper swamp areas. They have been named Krite dragons, and have become something of a legend among inhabitants of the system. Arconae Primus is covered by about 75% forest/jungle, 23% water and 2% ice.&lt;br /&gt;
&lt;br /&gt;
The planet seems to contain many precious metals, but some of these seem to have been excavated, leaving a number of underground caves. Mining facilities have been set up at the areas that seem to have been untouched, with the excavation already producing promising results under the careful guidance of Zainab Mining Enterprise. However, it is not believed these excavations will last long, due to the majority of sites having long been emptied of their contents. This is more evidence of a former race having once inhabited the planet. The mining assets are protected by the Krite Garrison, where a total of fourteen thousand Arconan troops are stationed.&lt;br /&gt;
&lt;br /&gt;
A number of ruins have been located around the planet, some of which are of an intricacy far beyond the look of the planet. They are believed to have been made by settlers who have long since passed, but what happened to them is unknown. Members of [[Arcona]] have been studying the various ruins and other aspects of the planet for more signs of this civilization. It has also been postulated that the other races in the [[Dajorra System]], the Selenians, Sardinians, and Keadeans may have begun on [[Arconae Primus]]. &lt;br /&gt;
&lt;br /&gt;
===  Arconae Secundus  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Arconae Secundus]]&#039;&#039;&lt;br /&gt;
[[File:Arcona_secundus_kelantar012.jpg|thumb|left|Arconae Secundus|100px]]&lt;br /&gt;
&lt;br /&gt;
The atmosphere of Arconae Secundus is strange in that the planet is covered with thick black clouds, forcing it into perpetual darkness. The only light comes from the occasional lightning bolt streaking from the clouds to the surface. The high moisture grants plenty of rain, however, giving the planet rivers and a certain amount of fungal vegetation. Most of the planet is a rocky desert, with many caves and ravines. The main animal of the planet appears to be a large bat-like creature, which hunts several species of large insect. There are also small colonies of Human-like creatures, which have apparently adapted to the darkness. There is currently an on-going study, trying to determine whether or not there is a link between these Humans, the other beings in the Dajorra System, and the ruins on Arconae Primus.&lt;br /&gt;
&lt;br /&gt;
Arconae Secundus&#039; seasons are dictated not only by its axis, but by its extreme orbit, which carries it from nearly as close to the sun as [[Sukhur]] at aphelion to as far as [[Selen]] at perihelion. By a bizarre stroke of luck, the cloud cover keeps the temperature of Secundus fairly stable (compared to what it would otherwise be), and sets the seasonal pattern essentially as winter/summer/winter/summer.&lt;br /&gt;
&lt;br /&gt;
[[Arcona|Clan Arcona]] readily turned Secundus into a training area for its entire military, both Force-sensitive and mundane units. A sprawling training facility has been erected in the midst of one of the many rocky desserts, &amp;quot;home&amp;quot; to new recruits, veterans looking to keep up their skills and joint training between the Houses of Arcona and other military forces. The harsh conditions of the planet, as well as varying terrain, allows for both ground and air-based training to be of the highest quality.&lt;br /&gt;
&lt;br /&gt;
===  Selen  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Selen]]&#039;&#039;&lt;br /&gt;
[[File:Selen_kelantar14.jpg|thumb|left|Selen|100px]]&lt;br /&gt;
&lt;br /&gt;
Selen is a mid-sized planet, perfectly suited for most races to inhabit. Most of the planet is covered by ocean, dotted with islands of all sizes. These islands are incredibly fertile, and largely covered in sparse forest and grassy plains. Many are uninhabited, and [[Arcona]] had its pick when it chose the location for its Citadel. The hub of Dajorra also plays host to the Selenians, a peaceful and relatively advanced species native to the planet. They are most renowned for their skills in architecture and engineering, lending their considerable talents to Clan Arcona.&lt;br /&gt;
&lt;br /&gt;
There are three ground forces garrisons on Selen; Torbai Garrison, Estle City Garrison, and Giletta Spaceport Garrison. An impressive total of 77,000 soldiers remain stationed on Selen at all times as part of its defensive complement. When the Yuuzhan Vong invaded in 27 ABY, the massive garrisons on the planet managed to hold out days longer than the rest of the system, and many of the soldiers escaped to the fleet or were driven underground to continue the fight as resistance members. &lt;br /&gt;
&lt;br /&gt;
=== Boral ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Boral]]&#039;&#039;&lt;br /&gt;
[[File:Boral_kelantar485.jpg|thumb|left|Boral|100px]]&lt;br /&gt;
&lt;br /&gt;
Boral was once the home of [[House Oriens Obscurum]], its very slow rotation making it an ideal location for protecting the Clan base, as no calculations were required before allowing fighters to take-off whenever they were needed. Since the shutdown of Oriens Obscurum, Boral has seen less activity than in previous years.&lt;br /&gt;
&lt;br /&gt;
The moon, while still uninhabitable, has continued with its massive terra-forming project that is slowly transforming the moon into a living and breathing world. Initial testing has begun on a small portion of [[Boral]], the point farthest from [[Selen]] and hidden from observers. Self-contained, a small atmosphere has been created, with newly grown vegetation sprouting up. Currently, Boral is a large rock, pock-marked with larges craters and jutting spires.&lt;br /&gt;
&lt;br /&gt;
Plans for the terra-forming project will allow Boral to become an agricultural world, allowing Arcona to provide for itself without importing from the outside. Should it flourish, enough may be made to also begin exporting to other worlds in the [[Dark Brotherhood]].&lt;br /&gt;
&lt;br /&gt;
===  Eldar  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Eldar]]&#039;&#039;&lt;br /&gt;
[[File:Eldar_kelantar122.jpg|thumb|left|Eldar|100px]]&lt;br /&gt;
&lt;br /&gt;
Eldar, like Selen, is technically not Arconan territory, though the sparse population can do little to keep the Dark Jedi from exploiting the natural resources that Eldar holds. Though the planet is mostly covered by forests and dry plains, its crust contains numerous ores that the DDF utilizes for repair and construction. Eldar at one point was the homeworld of both [[Galeres]] and [[Qel-Droma]]. Historically the Houses remained apart until years later [[Qel-Droma]] would found [[Port Ol&#039;val]] and [[Galeres]] would eventually abandon [[Kurs&#039;kranak]], leaving a token force to maintain it&#039;s old base.&lt;br /&gt;
&lt;br /&gt;
There are two major races on the planet. Two primitive Humanoid races, the Sardinians and the Keadeans, neither of which has developed the technological or organizational level needed to challenge Clan Arcona. The races are limited by their feudal and nomadic natures, allowing Arcona to easily dominate and control them in the form of Commonwealths. However, a total of 58,000 soldiers are stationed at various provincial garrisons on the planet&#039;s surface, giving the Arconan military leaders a heightened confidence in dealings with the Sardinians and Kaedeans.&lt;br /&gt;
&lt;br /&gt;
===  Ereboros  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Ereboros]]&#039;&#039;&lt;br /&gt;
[[Image:ereboros_kelantar1409.jpg|thumb|left|Ereboros|100px]]&lt;br /&gt;
&lt;br /&gt;
Ereboros is a gas giant on the very edge of the [[Dajorra System]] and is home to numerous moons, including [[Gethsemane]], and gas mining plants.&lt;br /&gt;
&lt;br /&gt;
Due to the pressures exerted within the planet, numerous crystal formations have been recently discovered. These crystals are currently being studied on Selen to determine their specific properties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Gethsemane ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Gethsemane]]&#039;&#039;&lt;br /&gt;
[[File:Gethsemane_kelantar385.jpg|thumb|left|Gethsemane|100px]]&lt;br /&gt;
&lt;br /&gt;
The &#039;garden world of Gethsemane,&#039; as some would call it, is the one habitable moon of [[Ereboros]]. Seen from a distance, Gethsemane is very reminiscent of [[starwars:Yavin IV|Yavin IV]], though there is only a thin strip of jungle at the equator. Gethsemane has a single continent, which in the north is mainly comprised of the foothills and highlands of the d&#039;Tana Range, which stretches across the northern coast of the continent near the poles. The southern part of the continent ranges from plains and forest to tropical jungle in the far south. Rivers interlace the entire landmass. The rest of the moon is covered in water, through which the d&#039;Tana Range extends for over one hundred miles as a string of islands. The south seas of Gethsemane are also home to numerous tropical islands and archipelagos.&lt;br /&gt;
&lt;br /&gt;
Though the planet is exceedingly far from [[Dajorra]] for a habitable world, it receives more than enough light and heat from nearby [[Ereboros]] for Humans to exist comfortably. The moon is untouched by any sort of civilization, and is protected from colonization by [[Arcona|Clan Arcona]].&lt;br /&gt;
&lt;br /&gt;
In recent times, Gethsemane was the target of rebels, who entrenched themselves and began destroying the various estates that dotted the land. The Royal Guard were called in to quell this sudden uprising, and although they succeeded, the entire infrastructure of the planet was destroyed as well as wreaking havoc on environment of the main continent itself. Plans are already in the works for a more permanent security force to be placed on the moon, while the ecological damage is repaired and the various estates are slowly re-built as per their owner&#039;s specifications.&lt;br /&gt;
&lt;br /&gt;
==== Other Moons ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[D&#039;Eraii]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Flamma Volpes]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Riquis]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Canol]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[Agenor]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===  Dajorra Asteroid Field  ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Dajorra Asteroid Field]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the very rim of the [[Dajorra System]], just beyond Ereboros, is a large [[Dajorra Asteroid Field|asteroid field]]. During [[Consul]] [[Vassan Rokir]]&#039;s resign, he had the field tested, finding out it was filled with metals and ores that can be used in ship construction. During Operation: Aggressive Negotiations, Atarax Inc. was coerced into providing the crew to mine the rich asteroids. To this day, the mining operations still continue, now under the guidance of Zainab Mining Enterprises, helping [[Arcona]] rebuild its forces after times of war.&lt;br /&gt;
&lt;br /&gt;
==  Allies and Enemies  ==&lt;br /&gt;
&lt;br /&gt;
===  Allies  ===&lt;br /&gt;
&lt;br /&gt;
====  House Tarentum  ====&lt;br /&gt;
:&#039;&#039;Main Article: [[Tarentum|House Tarentum]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tarentum, Arcona&#039;s only ally as of 31 ABY, forged an alliance with the Shadow Clan as a result of the Treaty of Kessel, an agreement tendered by Consul [[Mejas Doto]]. Despite being on opposing sides in a few of the last major conflicts, the two Clans have never targeted each other, and have in fact formed strong cultural, political, and economic bonds. The Consul and Quaestor of the units are known to maintain cordial relations, and encourage their respective organizations to do the same.&lt;br /&gt;
&lt;br /&gt;
===  Neutral  ===&lt;br /&gt;
&lt;br /&gt;
==== Clan Naga Sadow ====&lt;br /&gt;
:&#039;&#039;Main Article: [[Naga Sadow|Clan Naga Sadow]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One time allies, Arcona&#039;s good relations with Naga Sadow went flat during the [[Fifth Great Jedi War]], when the Arconans accused the Sadowites of illegal espionage. After this incident was thoroughly investigated, it was proved to have been faked by [[Taldryan|Clan Taldryan]]. The two clans never recovered their alliance, and Arcona has since been banned from the [[Orian System]] after a dispute in which control of Naga Sadow&#039;s home was seized by the Shadow Clan. Despite this, the two Clans leave each other to their own respective devices. &lt;br /&gt;
&lt;br /&gt;
==== House Plagueis ====&lt;br /&gt;
:&#039;&#039;Main Article: [[Clan Plagueis|House Plagueis]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arcona&#039;s relations with Plagueis have not, traditionally, been very good. This goes back to no particular reason at all other than the Shadow Clan&#039;s contempt for the &amp;quot;Ascendant Clan&amp;quot;. In the aftermath of the [[Ninth Great Jedi War]], however, the two Clans have come far closer to friendship than before. Arcona and Plagueis were known to have cooperated extensively in the events that occurred right before the downfall of then-Consul [[Braecen Kaeth]].&lt;br /&gt;
&lt;br /&gt;
Arcona&#039;s current view of, and sobriquet for, Clan Plagueis is &amp;quot;pets&amp;quot;. While relationships are relatively cordial, the Shadow Clan still treats Plagueis as a lesser entity, with a great deal of patronizing condescension. While Plagueis does not like its appellation, the Ascendant House has no use to needlessly antagonize the Arconans and so relations mean as good as those of two non-allied units can be, meaning that the two usually have the courtesy to stay out of each other&#039;s way.&lt;br /&gt;
&lt;br /&gt;
====  House Scholae Palatinae  ====&lt;br /&gt;
:&#039;&#039;Main Article: [[Scholae Palatinae|House Scholae Palatinae]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
House Scholae Palatinae, of all the former Great Clans, used to be the most hated enemy of Clan Arcona. At one point in their history, a ravaged Scholae Palatinae was granted refuge amongst the Arconans, their remnants being absorbed into the Dark Jedi ranks. However, in one of the most angrily remembered acts in Brotherhood history, they stabbed the Arconans in the back and fled the system, regaining their strength and challenging Arcona&#039;s might. In more recent time the Royal House and Shadow Clan have made some amends with each other, and remain in a state of uneasy half-truce, with sneers and insults but no active aggression. Only time will tell if this peace will hold.&lt;br /&gt;
&lt;br /&gt;
===  Enemies  ===&lt;br /&gt;
&lt;br /&gt;
====  House Taldryan  ====&lt;br /&gt;
:&#039;&#039;Main Article: [[Taldryan|House Taldryan]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To call House Taldryan enemies of Arcona would &#039;&#039;almost&#039;&#039; be misplaced. After all, Arcona&#039;s ire is hardly ever raised towards Taldryan itself. The Consulship of [[Halcyon Rokir]] even provided some measure of peace for a while, after the passing of the Selen incident.&lt;br /&gt;
&lt;br /&gt;
The aftermath of the [[Ninth Great Jedi War]], however, has soured relationships dramatically as various Clan leaders came to a head over specific methods of war fighting. While Arcona has - just barely - proven itself the stronger in that conflict, the Shadow Clan has not forgotten the contempt in which the former First Clan held them, and will certainly strive to repeat their display of dominance at the very next opportunity.&lt;br /&gt;
&lt;br /&gt;
==  Typical Clan Actions/Reactions  ==&lt;br /&gt;
&lt;br /&gt;
While most Clans have at least a semi-stable cast and caste to provide stability over the years, Arcona prides itself on having no such thing. The Shadow Clan is a roiling tempest of competing personalities, factions, and interests prone to shifting in rapid and - to outsiders - unpredictable ways.&lt;br /&gt;
&lt;br /&gt;
Clan policy towards anyone or anything seems to carry no true internal consistency, being based upon whatever the ruling group of personalities determines. Even what little solid reactions remain are there not by virtue of rules or even long-standing traditions, but merely the will of those particular individuals who have managed to remain in control of the Clan for a long period of time. The rest of the Clan often coalesces around these few charismatic figures, allowing for the semblance of a formal policy to exist.&lt;br /&gt;
&lt;br /&gt;
Internally, the Clan seems somewhat less chaotic in that the membership as a whole is far less frantic than the Clan&#039;s outward appearance would suggest. While policy may change at the drop of a hat, Arcona&#039;s central culture remains much the same. Even there, the Shadow Clan has close bonds not because of strong bonds of friendship and trust between its members - although these bonds certainly exist - but because of a dedication to the ideal that is Arcona. This, in turn, causes much strife within the Clan, but also a powerfully unified group of Dark Jedi willing to face anything commonly recognized as a threat.&lt;br /&gt;
&lt;br /&gt;
The resultant Clan is one that has a high leadership turnover, with leaders even changing mid-war if necessary, and a high amount of &#039;drama&#039; in its frequent fights. Other Clans that see this as a weakness are, however, mistaken: Much of the &#039;drama&#039; is harmless to the Clan and indeed, Arcona&#039;s internal conflicts often serve to strengthen it in the end.&lt;br /&gt;
&lt;br /&gt;
The [[Dark Council]] has had various relations with Arcona, from stellar to abysmal, depending on the ruling Consul. Under Consul [[Sashar Arconae]], relations stabilized and even became somewhat positive.&lt;br /&gt;
&lt;br /&gt;
As a final note, it should be pointed out that while Arcona has two official &amp;quot;Houses&amp;quot;, these administrative units are barely recognized by even the respective House Leaderships, and that the Summit often acts more like a group of master tradesmen with specialties than a rigidly defined hierarchy, allowing for more flexible and efficient governing.&lt;br /&gt;
&lt;br /&gt;
==  Important Figures  ==&lt;br /&gt;
&lt;br /&gt;
===  di Tenebrous Arconae  ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;di Tenebrous Arconae&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;66%&amp;quot;  |  &#039;&#039;&#039;Arconae&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Induction&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;66%&amp;quot;  |  [[Mejas Doto]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  10/03&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;66%&amp;quot;  |  [[James Lucius Entar Arconae|James Lucius &#039;&#039;&#039;Entar&#039;&#039;&#039; Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  04/04&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;66%&amp;quot;  |  [[Strategos Thanatos Entar Arconae|Strategos Thanatos &#039;&#039;&#039;Entar&#039;&#039;&#039; Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/04&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;66%&amp;quot;  |  [[Sashar Arconae|Sashar]] / [[Teroch Erinos|Teroch Erinos Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  12/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;66%&amp;quot;  |  [[Malidir Trepidus Erinos|Malidir Trepidus Erinos Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  06/08&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;66%&amp;quot;  |  [[Zandro Savric Erinos|Zandro]] / [[Nadrin Erinos Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  02/09&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;66%&amp;quot;  |  [[Timeros Caesus Entar|Timeros Caesus &#039;&#039;&#039;Entar&#039;&#039;&#039; Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  05/09&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;66%&amp;quot;  |  [[Orv Dessrx d&#039;Tana|Orv Dessrx d&#039;Tana Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  06/10&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;66%&amp;quot;  |  [[Wuntila Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  11/11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;66%&amp;quot;  |  [[Marick Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  02/12&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;66%&amp;quot;  |  [[Celahir Erinos|Celahir Erinos Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/15&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;66%&amp;quot;  |  [[Atyiru Caesura Entar|Atyiru Caesura Entar Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  02/17&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;66%&amp;quot;  |  [[Terran Koul]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  01/19&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  | &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Dark Councilors  ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Dark Councilors&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Councilor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Position&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:4|Shotgun]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Master at Arms&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/00 - 04/01&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Mejas Doto]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Headmaster&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  06/01 - 04/02&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:1400|CyberGuy Quiritatio &#039;&#039;&#039;Entar&#039;&#039;&#039;]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Seneschal&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/02 - 01/06&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[James Lucius Entar Arconae|James Lucius &#039;&#039;&#039;Entar&#039;&#039;&#039; Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Lord Archon&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  09/04 - 01/06&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Khobai Wrathraven]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Commander of the Guard&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  07/05 - 01/07&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Cyris Oscura]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Herald&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  10/05 - 01/06&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Orv Dessrx d&#039;Tana|Orv Dessrx d&#039;Tana Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Seneschal&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/08 - 05/13&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Raken]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Deputy Grand Master&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  11/12 - 09/14&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Darth Pravus]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Voice&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  12/12 - 09/14&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[James Lucius Entar Arconae|James Lucius &#039;&#039;&#039;Entar&#039;&#039;&#039; Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Seneschal&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  05/13 - PRESENT&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Valhavoc]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Fist&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  07/13 - 02/16&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Orv Dessrx d&#039;Tana|Orv Dessrx d&#039;Tana Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Herald&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  11/13 - 03/14&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Darth Pravus]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Deputy Grand Master&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/14 - 03/15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Darth Pravus]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Grand Master&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/15 - 02/18&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Marick Tyris]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Voice&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  10/16 - PRESENT&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Consuls  ===&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Independent House Arcona&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Donitz&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Dev&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Gilkane&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Dreadnaught&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Lioness&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Shark&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Nighthawk&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Shark&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Clan Arcona&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[dossier:736|Nighthawk Ciarus]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Sabrel Kun&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Cardiac&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:231|Depriest]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[dossier:559|Elliad Gavron]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[dossier:403|Tuojas D&#039;Eraii]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:403|Tuojas D&#039;Eraii]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Priyum Patel&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  Priyum Patel&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[dossier:1849|Kelric]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:1849|Kelric]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:1216|Magus Lionheart]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Arion Sunrider]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[dossier:485|Duo Chronos Sterling]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  | N/A&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:485|Chronos Sterling]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:34|E. Tarkin]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  ??/?? - 02/02&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[dossier:34|E. Tarkin]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Khobai Wrathraven]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  02/02 - 04/03&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  Mage&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  N/A&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  04/03 - 04/03&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Telaris &amp;quot;Mav&amp;quot; Cantor]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  N/A&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  04/03 - 04/03&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Mejas Doto]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Voranyen d&#039;Tana-Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  04/03 - 09/03&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Entar|James Lucius Entar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/03 - 05/04&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Entar|James Lucius Entar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Strategos Thanatos Entar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  05/04 - 07/04&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Cyris Oscura]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  07/04 - 08/04&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Vassan Rokir]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  08/04 - 09/04&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vassan Rokir]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[dossier:297|a`Lan Mandragoran]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/04 - 01/05&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[dossier:297|a`Lan Mandragoran]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Halcyon Rokir]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  01/05 - 04/05&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Halcyon Rokir]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Syn Kaek]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  04/05 - 07/05&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Dalthid]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  07/05 - 09/05&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[dossier:307|Denath Ciarus]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Khobai Wrathraven]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  08/05 - 10/05&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Strategos Thanatos Entar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  10/05 - 01/06&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Halcyon Rokir]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Strategos Thanatos Entar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/06 - 08/06&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot; class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Strategos Thanatos Entar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Quejo Rak&#039;ul Drakai]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  08/06 - 11/06&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Koskian &#039;Psyko&#039; d&#039;Tana]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  11/06 - 03/07&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Timeros|Timeros Caesus Entar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  03/07 - 06/07&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Timeros|Timeros Caesus Entar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Strategos Thanatos Entar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  06/07 - 10/07&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Mejas Doto]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Sashar Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  10/07 - 09/08&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Sashar Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Vorion]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  09/08 - 03/09&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Strategos Thanatos Entar]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |   03/09 - 08/09&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Strategos Thanatos Entar]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  09/09 - 10/09&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Sashar Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Braecen Kaeth]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |   10/09 - 05/10&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celahir Erinos]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  05/10 - 07/10&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Celahir Erinos]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  N/A&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |   07/10&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;House Arcona&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Quaestor&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Aedile&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Celahir Erinos]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Driftan Housan]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  07/10 - 10/10&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Zandro Savric Erinos]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Wuntila Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  10/10 - 04/11&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  |   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;fancy fancy-green&amp;quot; width=&amp;quot;550&amp;quot; align=&amp;quot;center&amp;quot; cellpadding=&amp;quot;3&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;head&amp;quot; colspan=&amp;quot;3&amp;quot;  |  &#039;&#039;&#039;Clan Arcona&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Consul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Proconsul&#039;&#039;&#039;&lt;br /&gt;
|class=&amp;quot;sub-head&amp;quot; width=&amp;quot;33%&amp;quot;  |  &#039;&#039;&#039;Service Dates MM/YY&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Zandro Savric Erinos]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Wuntila Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  04/11 - 11/11&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | [[Wuntila Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | [[Marick Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  | 11/11 - 07/13&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Marick Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  [[Wuntila Arconae]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  |  07/13 - 09/13&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  | [[Legorii]]&lt;br /&gt;
|class=&amp;quot;alt&amp;quot; width=&amp;quot;33%&amp;quot;  | 09/13 - 02/15&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;5&amp;quot;  width=&amp;quot;33%&amp;quot;  |  [[Atyiru Caesura Entar Arconae]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Legorii]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/15 - 06/15&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Arcia Cortel]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  06/15 - 02/16&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Uji|Uji Tameike]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/16 - 05/17&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[K&#039;tana]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  05/17 - 06/17&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Kordath Bleu]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  06/17 - 02/18&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;  width=&amp;quot;33%&amp;quot;  |  [[Kordath Bleu]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Terran Koul]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/18 - 02/19&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Uji|Uji Tameike]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  02/19 - 04/19&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  [[Rhylance]]&lt;br /&gt;
|width=&amp;quot;33%&amp;quot;  |  04/19 - PRESENT&lt;br /&gt;
|-&lt;br /&gt;
|class=&amp;quot;foot&amp;quot; colspan=&amp;quot;3&amp;quot;  | &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{Arcona}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Clans|Arcona]] [[Category:Arcona]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Karran_Val%27teo&amp;diff=173180</id>
		<title>Karran Val&#039;teo</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Karran_Val%27teo&amp;diff=173180"/>
		<updated>2019-07-19T23:40:28Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: adding box picture - surprise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Construction}}&lt;br /&gt;
&lt;br /&gt;
{{Eras|reb|new|njo|djb}}&lt;br /&gt;
{{Character&lt;br /&gt;
|type = Sith&lt;br /&gt;
|image= [[File:Karran_kaela-wiki.png|250px]]&lt;br /&gt;
|firstname= Karran&lt;br /&gt;
|lastname= Val&#039;teo&lt;br /&gt;
|homeworld= [[starwars:Tatooine (Planet)|Tatooine]]&lt;br /&gt;
|birth= {{Birthyear_and_Age_(legends)|ABY|19}}&lt;br /&gt;
|species= [[starwars:Zabrak|Zabrak]]&lt;br /&gt;
|gender= Male&lt;br /&gt;
|hair= None, horns&lt;br /&gt;
|eyes= Brown&lt;br /&gt;
|height= 1.85 m / 6&#039;1&amp;quot;&lt;br /&gt;
|weight= 108 kg / 238 lbs&lt;br /&gt;
|allies=&lt;br /&gt;
*[[Satsi Tameike|Satsi Tameike]]&lt;br /&gt;
*[[Uji|Uji Tameike]]&lt;br /&gt;
*Samantha Tameike&lt;br /&gt;
*[[Ruka Tenbriss]]&lt;br /&gt;
*Alaisy Tier&#039;ierva&lt;br /&gt;
*[[starwars:Reek|Baby the Reek]]&lt;br /&gt;
|fightingstyle=[[K&#039;thri]]&lt;br /&gt;
|saber=Red&lt;br /&gt;
|form=[[Djem So]]&lt;br /&gt;
|profession=&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=&lt;br /&gt;
*[[Arcona]]&lt;br /&gt;
*[[Sith|Sith Order]]&lt;br /&gt;
|masters=&lt;br /&gt;
*[[Ruka Tenbriss]]&lt;br /&gt;
*[[Qyreia Arronen]]&lt;br /&gt;
|dossier=[[dossier:15543|15543]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Quote|You are an odd Sith, Val&#039;teo.|Alaisy Tir&#039;eivra}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Karran Val&#039;teo&#039;&#039;&#039; is a [[Sith]] hailing from [[starwars:Tatooine|Tatooine]] loyal to both Clan [[Arcona]] such and such. He is the apprentice of first [[Qyreia Arronen]] then [[Ruka Tenbriss]] and such and such.&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
Karran Val&#039;teo is a Zabrak Male with a strong build, earned through surviving in harsh conditions. His broad shoulders taper down to his waist, forming a V-shaped torso. His bald head is crowned with sharp, bony horns. His brown eyes sit below them with a dark, burning gaze.&lt;br /&gt;
&lt;br /&gt;
His light tan skin is decorated with scrolling black lines that spread from the center of his chest, up to his shoulders, and down his arms. The sockets around his eyes are outlined in black ink, that crowns up to form 3 points above each eye that get taller as they spread out from the bridge of his nose. From the corners of his eyes a heavy line follows his jawline down to his chin where a short vertical line goes up and ends just below his bottom lip. Two old scars sit on his cheeks, one vertical on his left, and the other horizontal on his right.&lt;br /&gt;
&lt;br /&gt;
He wears comfortable, loose-fitting clothing that allow free movement. His outer robes flow loosely around him, with a scaled pattern of a Krayt Dragon decorating it.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
==Biographical History==&lt;br /&gt;
&lt;br /&gt;
===Early Life===&lt;br /&gt;
Karran was born on Tatooine. His parents were simple people as far as he can remember. His father worked in the mines, and his mother served drinks in the local cantina. It looked like he was going to be stuck on the same path as his father. But when Karran was 14, a massive Krayt Dragon that had grown too large for its territory saw his home settlement as a threat and came through, destroying it. The poor settlement had defenses that could fend off the local Sand People, but they could do nothing to defend themselves from this massive beast. Anyone who had a ship evacuated, but his family was not so fortunate, so they had to leave the city and face the wide expanse of desert on their own. They knew their best bet was to make their way to the nearest settlement, but would have to travel through Sand People territory to get there.&lt;br /&gt;
&lt;br /&gt;
They had made it about halfway to their destination when they were ambushed by Tusken Raiders. As a raider was about to bring down its gaffi stick on his father, Karran screamed and a wave of energy was released knocking it back and driving them away, but Karran fell unconscious. When he awoke, he was being cared for in a small medical center, his mother was sitting in the corner, and looked like she had aged a decade, and his father was nowhere to be found. When pressed on the issue, his mother revealed that when they had come in sight of the city, another group of raiders had attacked and killed his father before the city&#039;s defenses could help them. She had only barely made it to safety with Karran&#039;s unconscious form. The loss of his father shocked him. For days he didn&#039;t come out of his room, and when he finally emerged it was almost as if a dark cloud hung over him. He began working to help his mother pay the bills, until she got sick, there was no doctor that could actually do anything for her, so she slowly wasted away while Karran made a living for them hunting out in the desert. When she passed, he took what little he had saved and left Tatooine. He began to hear rumors about a society of force users that had outlived the Jedi.&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Arcona members]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Karran_kaela-wiki.png&amp;diff=173179</id>
		<title>File:Karran kaela-wiki.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Karran_kaela-wiki.png&amp;diff=173179"/>
		<updated>2019-07-19T23:35:05Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Categories: Images-Zabrak

Commissioned by Atty from KaelaCroft on Deviantart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Categories: Images-Zabrak]]&lt;br /&gt;
&lt;br /&gt;
Commissioned by Atty from KaelaCroft on Deviantart&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=173103</id>
		<title>CS Guide: Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Species&amp;diff=173103"/>
		<updated>2019-07-18T02:15:44Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: adding Zygerrians&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS_TOC}}&lt;br /&gt;
{{Quote|In our efforts, we have learned that life is not rare. Rather, given a chance, &#039;&#039;life will occur&#039;&#039;. It is tenacious, aggressive&amp;amp;mdash;it seems to crave existence.|[[starwars:Tem Eliss|Tem Eliss]], [[starwars:sentientologist|sentientologist]]}}&lt;br /&gt;
Species in Star Wars are a big deal. Their existence is something that separates the Lore from other Science Fiction, where even if a culture is only mentioned once, people will flock to try and create characters from it. Each Species has something unique about them, from being able to regenerate limbs, to being able to breathe underwater! It’s fascinating, really, but also creates a struggle for us to incorporate into a balanced system. And on top of that, we don’t use dice rolls or algorithms for our system and game. So, “balancing” becomes subjective to the ones in charge of organizing and maintaining the system.&lt;br /&gt;
&lt;br /&gt;
= Wookiees: An Example =&lt;br /&gt;
Let&#039;s take [[Species#Wookiee|Wookiees]] for example. As you can see below in their entry,  Wookiees are extremely powerful. However, it never really made sense to say that ALL Wookiees got a “+1” to &#039;&#039;Might&#039;&#039;. +1 to &#039;&#039;Might&#039;&#039; becomes relative to...what exactly? Average Human strength? How do we even? (On a scale of 1-11, you can’t even). Instead, you see that the language focuses more on “feats” (oohh, that’s why they call them that??) of strength like holding open a blast door.&lt;br /&gt;
&lt;br /&gt;
With that strength and size, of course, comes the sour fact that you can’t really fit a Wookiee in your secret compartment in the cargo hold. They are also kind of hard to get to blend in with even a crowd of mixed humanoids. This is made apparent with the second species feat, and provides a balance to the merit. You will see this present in every Species.&lt;br /&gt;
&lt;br /&gt;
= Policies =&lt;br /&gt;
&lt;br /&gt;
To view the formal policy used for adding Species to the Character Sheet System, please see the [[Species_Approval_Policy|Species Approval Policy]].&lt;br /&gt;
&lt;br /&gt;
=== Grandfather Clause ===&lt;br /&gt;
Per [[Grand Master]] Pravus, select Species that are currently in the system have been flagged with a dark red  &amp;lt;span style=&amp;quot;color:darkred;font-size:90%;padding:.25rem;&amp;quot;&amp;gt;Grandfathered&amp;lt;/span&amp;gt; tag. These tags indicate Species that are being honored for use in Character Sheets 2.0 for &#039;&#039;&#039;existing&#039;&#039;&#039; characters that existed prior to the launch of Character Sheet 2.0 (2015-08-09). This means that while members who had previously been playing a race like [[Species#Neti|Neti]] can continue to do so, they will not be available to &#039;&#039;&#039;new&#039;&#039;&#039; characters being created. &lt;br /&gt;
&lt;br /&gt;
Going forward, only races that appear in Star Wars [[starwars:Canon#2014 reboot|Canon]] will be incorporated or added. Each new race must go through the [[Voice of the Brotherhood|Voice]] Staff and be approved before being added in.&lt;br /&gt;
&lt;br /&gt;
=== Hybrids ===&lt;br /&gt;
Hybrid species are not very common, but have been known to appear in Canon content. For example, Humans and Twi&#039;leks have born hybrid children in the Clone Wars animated series. Currently, we have very specific requirements for the treatment of Hybrid combinations in our system. The most notable requirement is for the desired races to be of similar origin, that means Reptilian Humanoids cannot mate with Mammalian Humanoids. &lt;br /&gt;
&lt;br /&gt;
The way we handle this is that a Hybrid member picks a dominant Species as their selected Species on the Character Creation Tool. Then, in their Physical Description Field, they can elaborate on the cosmetic differences their character is afforded based on the notable traits of their secondary Species. &lt;br /&gt;
&lt;br /&gt;
You can see an example of a half-Human, half-Chiss NPC [https://www.darkjedibrotherhood.com/character_sheets/4909 Harry West&#039;s character sheet].&lt;br /&gt;
&lt;br /&gt;
[[File:Phsysicaldescriptionharry.PNG|center|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more specific details for incorporating a Hybrid selection for your character, refer to the Species section of the [[Character Sheet Approval Guidelines]].&lt;br /&gt;
&lt;br /&gt;
In short: &lt;br /&gt;
* A hybrid Species will only get Feats from their &#039;&#039;Primary Species&#039;&#039;. They do not get Feats of the Secondary.&lt;br /&gt;
* A hybrid Species can have cosmetic elements of their &#039;&#039;Secondary Species&#039;&#039; worked into their Physical Description.&lt;br /&gt;
* Reptiles can&#039;t mate with Mammals&lt;br /&gt;
&lt;br /&gt;
= Species =&lt;br /&gt;
== Aleena ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Aleena&lt;br /&gt;
|image=[[File:character_sheet_aleena.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Small stature&lt;br /&gt;
* Naturally curious&lt;br /&gt;
* Love adventure&lt;br /&gt;
* Wide mouth&lt;br /&gt;
* Large eyes&lt;br /&gt;
* Fast metabolism&lt;br /&gt;
|languages=&lt;br /&gt;
* Aleena&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Aleena were short, reptilian bipeds with large eyes and wide mouths full of small, sharp teeth. Aleena&#039;s bodies were long compared to their short arms and stubby legs. They possessed exceptional reflexes as well as a fast metabolism which allowed them to convert food into energy very rapidly in order to escape predators on their harsh home planet.&lt;br /&gt;
|height=0.8 meters&lt;br /&gt;
|feat1name=Bite Size&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. While this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; better suited towards scouting and moving about unseen, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; subject to the harsh realities of physics when utilizing their &#039;&#039;[[Skills#Might|Might]]&#039;&#039; against non-small form species, or utilizing their &#039;&#039;[[Skills#Stamina|Stamina]]&#039;&#039; to cover the same distances or carry out tasks that require physical stamina.&lt;br /&gt;
|feat2name=Nine Lives&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Aleena are known to be easily excitable, and will often rush into danger before truly knowing the full scope of it. Fortunately, they have evolved to possess heightened-reflexes in their spry physiology. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often able to avoid impending physical harm thanks to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; elevated reaction time, even if it is &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own fault for being in danger in the first place.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bothan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bothan&lt;br /&gt;
|image=[[File:character_sheet_bothan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Mood-sensitive fur&lt;br /&gt;
* Craves intrigue and subterfuge&lt;br /&gt;
* Tapered pointed ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Bothese|Bothese]]&lt;br /&gt;
|blurb=Bothans were furry mammalian anthropoids, about 1.5 meters tall. Hailing from [[starwars:Bothawui|Bothawui]] and several colonies, Bothans differed in facial appearance and body structure with canine, feline, and equine features. They were known for being master politicians and spies, craving intrigue and subterfuge.&lt;br /&gt;
|height=1.4 to 1.5 meters&lt;br /&gt;
|feat1name=Sabaac Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Bothan culture has evolved around the species’ penchant for politics and social manipulation. Having been born into that culture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve deception or manipulation.&lt;br /&gt;
|feat2name=Bad Reputation&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The same traits that make Bothans excellent diplomats and spies also result in a rather untrustworthy image for members of the species. Placing their personal interests above all others, Bothans are known for adhering to the “[[starwars:Bothan Way|Bothan Way]]” to the point of backstabbing and beguiling anyone to get what they desire. Despite &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s best intentions, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often accused of sharing this generalization and can be labeled as untrustworthy. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Chiss ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Chiss&lt;br /&gt;
|image=[[File:character_sheet_chiss.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Glowing red eyes&lt;br /&gt;
* Above-average night vision&lt;br /&gt;
* Rapid maturity&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Cheunh|Cheunh]]&lt;br /&gt;
|blurb=The Chiss were a tall, blue-skinned Near-Human civilization from the planet [[starwars:Csilla|Csilla]] in the [[starwars:Unknown Regions|Unknown Regions]].&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Sore Thumbs&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As the Chiss are fairly isolationist in nature, the sighting of one is a fairly rare occurrence. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s telltale blue skin and red eyes are seen as exotic qualities to most other species. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds increased difficulty with blending into crowds.&lt;br /&gt;
|feat2name=Wise Beyond Years&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Members of the Chiss species mature at a faster rate in their society. Disciplined under a well-structured upbringing, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the value of propriety and self-control better than most species. As a result of intense schooling, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of simply knowing things about the galaxy and its occupants that others might have overlooked, and can adapt to new concepts outside of the norm at a quicker rate. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Clawdite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Clawdite&lt;br /&gt;
|image=[[File:character_sheet_clawdite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shape shifting ability&lt;br /&gt;
* Green to yellow skin hues&lt;br /&gt;
* Yellow slitted eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Clawdite (language)|Clawdite]]&lt;br /&gt;
|blurb=Clawdites were a humanoid sentient species native to the planet of [[starwars:Zolan|Zolan]]. They were one of the few shape-shifting species in the galaxy, and were sometimes referred to as Changelings.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Genetic Manipulation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Genetic manipulation has gifted the Clawdite species with the extremely rare ability to change their appearance. Mimicking the appearance of similarly-shaped species, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can change the color and texture of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin and eyes to appear nearly indistinguishable from the target species. However, the Clawdite’s shifting abilities cause great discomfort and, as a result, intense concentration is required to maintain the disguise.&lt;br /&gt;
|feat2name=Pragmatic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Clawdites are a solitary species who prefer isolation and shun the company of others unless it is to their benefit. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds pragmatic views of the galaxy, and is often mistrustful of others and suspicious of their motives. The stigma is not mutually exclusive, though: other species are untrusting of the shapeshifters.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Devaronian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Devaronian&lt;br /&gt;
|image=[[File:character_sheet_devaronian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Red, brown, green or white skin&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Two horns (male)&lt;br /&gt;
* Bald (male)&lt;br /&gt;
* Hair (female)&lt;br /&gt;
* Two dark circles on forehead (female)&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Devaronese/Canon|Devaronese]]&lt;br /&gt;
|blurb=Devaronians are a sentient species from the planet [[starwars:Devaron|Devaron]]. They exhibit great sexual dimorphism, with the males being bald and sporting horns, and the hornless females displaying a full head of hair.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Pick Your Poison&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Devaronians possess silver-based blood type with two livers filtering out most toxins. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; more resistant to toxins and poisons that are inflicted through the bloodstream, and allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to consume foodstuffs that are otherwise potent to other species.&lt;br /&gt;
|feat2name=The Face You Can&#039;t Hide&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Devaronians are recognizable as a dimorphic species within the galaxy, the differences between their genders more distinct than simple genetics. The horned, bald males stand out in a crowd, while the females still have vestigial bumps that give them away. As a result, it is difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to disguise &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; in terms of appearance and even more so when trying to pose as the opposite gender.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Duros ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Duros&lt;br /&gt;
|image=[[File:character_sheet_duros.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gifted explorers&lt;br /&gt;
* Adventurous and socially gregarious&lt;br /&gt;
* Blue-green skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Long, thin and noseless faces&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Durese|Durese]]&lt;br /&gt;
|blurb=The Duros were a species of teal-skinned, reptilian humanoids who were gifted explorers, and often became spacers or traders. &lt;br /&gt;
|height=1.7 to 2.2 meters&lt;br /&gt;
|feat1name=Duro The Explorer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Duros, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a gifted space explorer. This makes it easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to calculate [[starwars:Hyperspace route|hyperspace routes]], though without special training &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; would still need to rely on a droid or computer to make all the necessary calculations correctly.&lt;br /&gt;
|feat2name=Adventure Time!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more likely to be adventurous and gregarious due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cultural heritage as a Duros. While this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a more exciting person to be around, it can sometimes get &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends into trouble. That’s how you know it’s an adventure.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ewok ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ewok&lt;br /&gt;
|image=[[File:Character sheet ewok.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furry&lt;br /&gt;
* Short&lt;br /&gt;
* Acute sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ewokese|Ewokese]]&lt;br /&gt;
|blurb=Ewoks are a diminutive, furry, bipedal species from the forest moon of [[starwars:Endor|Endor]]. Their fur ranges from shades of white and brown to black, and they have two fingers and an opposable thumb. They are omnivores with an acute sense of smell, and are more comfortable in primitive forest environments than modern locales.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=1 meter&lt;br /&gt;
|feat1name=Yub Nub!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Boasting a culture of arboreal warriors who prize courage and success, Ewoks are dauntless by nature. Through sheer force of will, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a penchant for succeeding in situations that would overwhelm or terrify other beings.&lt;br /&gt;
|feat2name=Pint Size&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; small form, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to fit or stow away into smaller areas and confined spaces. However, this also means that {{gender:his,her}} body mass makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;  subject to the harsh realities of physics when utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Might against non-small form Species. This also holds true for utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  Stamina to cover the same distances as a non-small Species, or when carrying out tasks that require physical stamina.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Falleen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Falleen&lt;br /&gt;
|image=[[File:character_sheet_falleen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Cold-blooded (green)&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Seductive pheromones&lt;br /&gt;
* Facial and spine ridges&lt;br /&gt;
* Changing skin color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Falleen&lt;br /&gt;
|blurb=The Falleen were the indigenous reptilian sentient species of the planet Falleen.&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=Simply Irresistible&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize their natural pheromones to make &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; appear irresistible to any gender of any species. When coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; exotic appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more easily ply &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; on those who are unprepared.&lt;br /&gt;
|feat2name=Superior By Nature&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Falleen, as a culture, respect discipline and self-control above all else. When coupled with their own demeanor in comparison to that of more openly passionate races, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; to be unquestionably superior to the other races of the galaxy. In turn, this demeanor will manifest itself as arrogance when interacting with most other species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gand ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gand&lt;br /&gt;
|image=[[File:character_sheet_gand.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two subspecies - Breathers or Lungless&lt;br /&gt;
* Exoskeleton&lt;br /&gt;
* Can see into the ultraviolet spectrum&lt;br /&gt;
* Can regrow lost limbs&lt;br /&gt;
* Three fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Gand (language)|Gand]]&lt;br /&gt;
|blurb=The Gand were a sentient species of humanoids that [[starwars:Xenobiologist|xenobiologists]] believed to have evolved from an insect genus that inhabited the ammonia-gas planet of [[starwars:Gand (planet)|Gand]]. Several physical varieties of the species existed, differing from one another in the structure of the head and the texture and color of the exoskeleton&lt;br /&gt;
|height=1.4 to 1.6 meters&lt;br /&gt;
|feat1name=This One Gand&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Gand, as a species, are humble and thus refer to themselves in the third person, earning the right to use first-person pronouns after several feats and accomplishments. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds the first-person form of address to be arrogant, and often downplays &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal achievements.&lt;br /&gt;
|feat2name=Chitin Mail&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses a chitinous exoskeleton that will protect &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from significant harm. While the exoskeleton remains intact, it is resistant to blunt and bladed weaponry, but will crack under repeated blows.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gungan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Gungan&lt;br /&gt;
|image=[[File:character_sheet_gungan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Distinctive pronunciation of basic&lt;br /&gt;
* Extendable tongues&lt;br /&gt;
* Long ears&lt;br /&gt;
* Short lives - avg. 65 years&lt;br /&gt;
|languages=&lt;br /&gt;
* [[starwars:Gungan Basic|Gungan Basic]]&lt;br /&gt;
|blurb=Gungans were a species of amphibious humanoids that hailed from the oceans of [[starwars:Naboo|Naboo]]. They came from a largely isolationist society that relied on ‘growing’ organic technology and working with animals. &lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=These Legs Were Made For Walkin’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Gungan, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has long legs with strong muscles, resulting in longer strides and greater propulsion underwater. Coupled with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; amphibious nature, this makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; a natural runner and jumper, and a fast and agile swimmer. When exposed to dry or desert conditions for too long, however, &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; health and mood will suffer.&lt;br /&gt;
|feat2name=A Pet In Need&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Gungan society, particularly their military, makes heavy use of animals as mounts and beasts of burden. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a natural affinity for working with animals and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to employ suitable animals as mounts and beasts of burden.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Human&lt;br /&gt;
|image=[[File:character_sheet_human.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale to dark brown skin tones&lt;br /&gt;
* Wide spectrum of hair color&lt;br /&gt;
* Wide spectrum of eye color&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Humans, taxonomically referred to as Homo sapiens, were the galaxy&#039;s most numerous and politically dominant sentient species with millions of major and minor colonies galaxy-wide. Believed to have originated on the galactic capital of [[starwars:Coruscant|Coruscant]], they could be found anywhere, engaged in many different pursuits.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Just Another Face&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Humans are the most common species in most of the known galaxy, and can thus blend into crowds of other Humans seamlessly. While their own distinctive individual qualities such as hair color and height can set them apart, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is otherwise just another mug in a sea of faces.&lt;br /&gt;
|feat2name=Eye Of The Tiger&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Human, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can conform to new environments with relative ease. Not possessing traits such as scales, gills or fur, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is nonetheless adaptable to either cold or warm climates with minimal preparation. This makes most members of the Human species best-suited for the life of a colonist or traveller.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Iktotchi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Iktotchi&lt;br /&gt;
|image=[[File:character_sheet_iktotchi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough skin&lt;br /&gt;
* Regenerative horns&lt;br /&gt;
* Innate telepathy and precognition&lt;br /&gt;
* Large hands&lt;br /&gt;
* Stoic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Iktotchese&lt;br /&gt;
|blurb=The Iktotchi were a species of horned humanoids that hailed from the harsh, windy moon of [[starwars:Iktotch|Iktotch]]. They were a stoic species that possessed a natural affinity for precognitive dreams and telepathy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Only When I Dream&lt;br /&gt;
|feat1desc=&lt;br /&gt;
All Iktotchi, including &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, may experience precognitive dreams while they sleep. This precognitive ability is clearer on the Iktotchi homeworld, but elsewhere in the galaxy they are often vague, sometimes difficult to interpret and occasionally unhelpful without proper training in the Force. In addition to gaining insights with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Farsight|Farsight]]&#039;&#039;&#039; power through meditation, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;Farsight&#039;&#039;&#039; power while asleep.&lt;br /&gt;
|feat2name=No Trace Of A Sound&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Iktotchi possess a natural affinity for &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to communicate telepathically with another being, however &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; must maintain direct eye contact in order to do so unless &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has been properly trained in the ways of the Force.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ithorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ithorian&lt;br /&gt;
|image=[[File:character_sheet_ithorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long, curving neck&lt;br /&gt;
* T-shaped head&lt;br /&gt;
* Two mouths&lt;br /&gt;
* Four throats&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ithorese/Legends|Ithorese]]&lt;br /&gt;
|blurb=The Ithorian were a species of mammalian herbivores native to the planet [[starwars:Ithor|Ithor]]. They had long curving necks and T-shaped heads, as well as two mouths and four throats allowing them to speak in stereo and violently expel air from their lungs. &lt;br /&gt;
|height=1.8 to 2.3 meters&lt;br /&gt;
|feat1name=Make Me Wanna Shout&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can utilize &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; larger bodies to store and then expel air out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; throat sack with a concussive &amp;quot;scream&amp;quot; that can shatter non-reinforced [[starwars:Transparisteel|transparisteel]] and knock back opponents at point-black range.&lt;br /&gt;
|feat2name=Slow On The Draw&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s large stature and form bears the burden of slower reflexes and less coordination relative to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Athletics|Athletics]]&#039;&#039; skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaleesh ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaleesh&lt;br /&gt;
|image=[[File:character_sheet_kaleesh.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Reddish brown, scaly skin&lt;br /&gt;
* Four digit hands with two opposable thumbs&lt;br /&gt;
* Almost always wear masks&lt;br /&gt;
* Thermal pits under eyes&lt;br /&gt;
* Superior olfactory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaleesh (language)|Kaleesh]]&lt;br /&gt;
|blurb=The Kaleesh were reptilian humanoids that hailed from the planet [[starwars:Kalee|Kalee]]. They were rarely seen without masks, and lived in a spiritual and war-like culture, where war was seen as an essential part of life.&lt;br /&gt;
|height=1.6 to 1.8 meters&lt;br /&gt;
|feat1name=Warm Reception&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Thanks to the thermal pits under &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; eyes, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=Rattlesnake&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to their insular and war-like nature, Kaleesh often do not see eye to eye with the more peaceful species of the galaxy. This makes it more challenging for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to conduct diplomatic relations and can lead to difficulty in social settings.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kaminoan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kaminoan&lt;br /&gt;
|image=[[File:Kaminoan species.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pale skin in tones of white, purple or blue&lt;br /&gt;
* Tall, spindly, slender build, uniform between genders&lt;br /&gt;
* Elongated necks&lt;br /&gt;
* Large eyes with large black sclera and radiant irises&lt;br /&gt;
* Males have head-crests, while females are entirely bald&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kaminoan_(language)|Kaminoan]]&lt;br /&gt;
|blurb=Kaminoans were slender, towering, pale-skinned humanoids whose oblong heads sat atop elongated neck bones that allowed them limited flexibility. They had two large, almond-shaped black eyes with white pupils. Male Kaminoans had fin-like crests atop their heads, while females were completely bald and wore unique head crescents. &lt;br /&gt;
|height= 2.2 meters&lt;br /&gt;
|feat1name=Amoral Nature&lt;br /&gt;
|feat1desc=Being of a society that engineers natural processes rather than simply experiencing them, Kaminoans don&#039;t hold to the common morals of society. This allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more generally consider all options, even those that might be unsavory to others, without hesitation.&lt;br /&gt;
|feat2name=Genetic Template&lt;br /&gt;
|feat2desc=Having identified and standardized their genetic template ages ago, there is very little physical variance between two Kaminoans. This often makes it difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to differentiate &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; from other Kaminoans, which can be off-putting to other species. This is further magnified as efforts to stand out as an individual are actively discouraged in Kaminoan culture.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kel Dor ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kel Dor&lt;br /&gt;
|image=[[File:character_sheet_kel_dor.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Four-fingered hands&lt;br /&gt;
* Can survive in a vacuum&lt;br /&gt;
* Black/silver eyes&lt;br /&gt;
* Peach to crimson skin&lt;br /&gt;
* Extra-sensory organs with small tusks&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Kel Dor (language)|Kel Dor]]&lt;br /&gt;
|blurb=The Kel Dorians were a species hailing from [[starwars:Dorin|Dorin]]. Naturally breathing helium and Dorin gas, they wear breathing masks that cover their eyes and nostrils. &lt;br /&gt;
|height=1.4 to 2.0 meters&lt;br /&gt;
|feat1name=I Will Survive&lt;br /&gt;
|feat1desc=&lt;br /&gt;
By utilizing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; unique physiology and [[starwars:Antiox breath mask|antiox breathing mask]], &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of surviving in the hazardous conditions of a complete vacuum for several minutes. However, evolution in a unique atmosphere comprised of Dorin gas and helium prevents members of the Kel Dor species from breathing unaided in oxygen-rich atmospheres.&lt;br /&gt;
|feat2name=A World Of Absolutes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Kel Dor society is one known for its hospitality, but also its simplistic approach to matters of justice. To &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, there is no middle ground on any moral issue, causing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to only see matters in black and white. Regardless of intent, only the resulting actions fall under the scope of judgement.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Kiffar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Kiffar&lt;br /&gt;
|image=[[File:character_sheet_kiffar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Varied skin hues&lt;br /&gt;
* Distinct facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Kiffar are a species of Near-Humans from the planet [[starwars:Kiffu|Kiffu]]. As such, they were sometimes mistakenly called &amp;quot;Kiffu.&amp;quot;&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=Psychometry &lt;br /&gt;
|feat1desc=&lt;br /&gt;
Kiffar have the ability to read inanimate objects and corpses to gain traces of information and memories of their recent past. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also shares this talent, and can use it to find hidden clues that wouldn’t otherwise be obtainable.&lt;br /&gt;
|feat2name=Facial Recognition&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Kiffar facial markings are rather unique and noticeable. Unless they’re covered in some way, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have a hard time concealing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; identity in a crowd. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Lasat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Lasat|image=[[File:character_sheet_lasat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gray or purple skin&lt;br /&gt;
* Dark purple hair&lt;br /&gt;
* Impressive height&lt;br /&gt;
* Green eyes&lt;br /&gt;
* Digitigrade legs, prehensile toes, large finger pads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Lasat&lt;br /&gt;
|blurb=Lasats were a humanoid sentient species native to the Outer Rim world of [[starwars:Lasan|Lasan]], though the species originated from the Wild Space planet [[starwars:Lira San|Lira San]].&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=The Child, The Warrior, The Fool&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has muscular digitigrade legs, large finger pads and prehensile toes. These genetic gifts make running, jumping and climbing easier for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; and also have the advantage of letting &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; move quietly when needed. When combined with a Lasat’s distinct odor and large stature, however, stealth is not always that easy. It can also make things difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; when trying to fit into compressed spaces or blend in with the other species of the galaxy.&lt;br /&gt;
|feat2name=Few And The Proud&lt;br /&gt;
|feat2desc=&lt;br /&gt;
After being driven to the point of extinction by the Galactic Empire, Lasat tend to keep to themselves and avoid drawing the attention of the galaxy at large. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has to contend with stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species being nothing more than primitive brutes—despite the importance that Lasat place on intellect, combat skills, and most importantly honor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Miraluka ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Miraluka&lt;br /&gt;
|image=[[File:character_sheet_miraluka.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Physically blind&lt;br /&gt;
* Can ‘see’ through the Force&lt;br /&gt;
* Emotionally calm, deliberative nature&lt;br /&gt;
* Sensitive to the moods of those around them&lt;br /&gt;
* Always Force-sensitive, to varying degrees&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Miralukese&lt;br /&gt;
|blurb=The Miraluka were a species of blind, Force-sensitive Near-Humans that hailed from the planet [[starwars:Alpheridies|Alpheridies]]. They often wore coverings to hide their vestigial eye sockets.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Behind Blue Eyes&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Miraluka, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; was born without eyes that leave &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; with a pair of hollowed sockets. Over time, however, the species has evolved to possess a unique way of &#039;seeing&#039; through the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can perceive the world around them in a blue-white spectrum by way of shapes, outlines and auras. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to live and exist seamlessly with the other sentient beings of the galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is still blind in the conventional sense and cannot read written text or discern intricate details like patterns or symbols. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is still affected by ocular and mental Force Powers the same way any other sentient being is.&lt;br /&gt;
|feat2name=Sharing Is Caring&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; dependence on seeing through the Force, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more attuned to the emotional state of &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self and of those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more emotionally calm and deliberative. When surrounded by allies that are rallying or in a positive mood, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will feel more positive; conversely, if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is surrounded by pain or suffering, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will share their anguish.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mirialan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mirialan&lt;br /&gt;
|image=[[File:character_sheet_mirialan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Flexible and agile&lt;br /&gt;
* Geometric Tattoos&lt;br /&gt;
* Stratified society &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Mirialan&lt;br /&gt;
|blurb=Mirialans were a species of near-Humans native to the planet [[starwars:Mirial|Mirial]]. Their appearance varied from yellow-green skin tones to paler skin very similar to many Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Karma&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Mirialans religiously practice a primitive understanding of the Force. Following this belief, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; believes that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; individual actions contribute to shape &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; destiny. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; far more perceptive in determining the immediate outcomes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions through weighing the consequences.&lt;br /&gt;
|feat2name=It’s All On My Face&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mirialans bear facial markings that show they have completed certain tests or tasks. Therefore, it is clear to the world what &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has accomplished and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will face great difficulty in passing &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; off as an expert in something &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not adept in or when attempting to feign ignorance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Mon Calamari ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Mon Calamari&lt;br /&gt;
|image=[[File:character_sheet_mon_calamari.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Amphibious&lt;br /&gt;
* Bulbous eyes&lt;br /&gt;
* Salmon-coloured skin&lt;br /&gt;
* Webbed hands, excellent swimmers&lt;br /&gt;
* Unique vision spectrum&lt;br /&gt;
* Knowledgable about traps&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Mon Calamarian|Mon Calamarian]]&lt;br /&gt;
|blurb=The Mon Calamari (also known as Calamari, Calamarians, Mon Cal, Mon Calamarians, or rarely Mon Cala) were one of the sentient species indigenous to the world of [[starwars:Dac|Dac]].&lt;br /&gt;
|height=1.3 to 1.8 meters&lt;br /&gt;
|feat1name=Fish Out Of Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Mon Calamari, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can breathe indefinitely underwater and submerge to significant depths without issue. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
&lt;br /&gt;
|feat2name=It’s a Trap!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Mon Calamari possess a near-legendary quality of being both determined and dedicated. Once &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; decides on a course of action, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; cannot be easily swayed from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; decision. Because of this determination, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is fixated on causes that seem hopeless from the start, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more likely to find themselves in perilous circumstances.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Muun ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Muun&lt;br /&gt;
|image=[[File:character_sheet_muun.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall, gaunt&lt;br /&gt;
* Thin waist, fingers, body&lt;br /&gt;
* Elongated, hairless head&lt;br /&gt;
* Long arms and legs&lt;br /&gt;
* Mathmatical skills&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Muun_(language)|Muun]]&lt;br /&gt;
|blurb=Muun were tall, gaunt humanoids with thin bodies and hairless, elongated heads. Their skin, ranging from pasty-white to pale pink and even gray, made them doubly recognizable, as did their unusually flat features. Hailing from the mineral-rich world of [[starwars:Muunilinst|Muunilinst]], their mathematical acumen made them prized bankers and statisticians throughout the galaxy.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Heartwarming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Muun were known for their ternary vascular system, which included two additional hearts whose functions are under their conscious control. This allows &amp;lt;nowiki&amp;gt; {{member}}&amp;lt;/nowiki&amp;gt; to increase &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; blood flow to survive in low-temperature environments for extended periods of time and contributes to a longer lifespan than Humans.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Space Snakes &amp;amp; Foxes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Muun are notorious for always keeping their word - but not always in the way expected. Though contracts and laws are considered sacred by &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; society, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will not hesitate to exploit technicalities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a knack for finding loopholes in contracts, which while useful in negotiation and diplomacy can make others wary of trusting a deal made with &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Nautolan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Nautolan&lt;br /&gt;
|image=[[File:character_sheet_nautolan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Excellent swimmers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Head tresses&lt;br /&gt;
* Strong sense of smell&lt;br /&gt;
* Lidless eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Nautila|Nautila]]&lt;br /&gt;
|blurb=The Nautolans are an amphibious species from the planet [[starwars:Glee Anselm|Glee Anselm]], known for their lidless eyes and dreadlock-like head tentacles. Their skin was usually a shade of green. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Fear In The Water&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Nautolans are able to use the tendrils on their heads to detect pheromones and determine a person&#039;s emotional state, especially when in the water. While submerged, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily read other people. &lt;br /&gt;
|feat2name=Unblinking &lt;br /&gt;
|feat2desc=&lt;br /&gt;
One of the more distinct features of Nautolans are their lidless eyes. Because of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lack of eyelids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can have difficulty seeing and can be irritated in areas where there is particulate matter or fog in the air. This does give &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; nearly perfect vision underwater, however.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ongree ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ongree&lt;br /&gt;
|image=[[File:character_sheet_ongree.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Brownish skin&lt;br /&gt;
* Flexible eyestalks&lt;br /&gt;
* “Upside-down” appearance&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
* Tentacled beards&lt;br /&gt;
* Three-fingered hands&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Ongreenen&lt;br /&gt;
|blurb=Ongree were an amphibious sentient species characterized by yellowish or brownish skin and elongated, tapered heads. Two flexible eyestalks protruded from either side of an Ongree&#039;s head, allowing them to see an object from many angles.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Points Of View&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ongree possess flexible eyestalks, which allow them to see objects from multiple angles. This has given &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique mindset, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to examine situations from multiple perspectives with ease and without concentration.&lt;br /&gt;
|feat2name=What Is That… Thing?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ongree have an unmistakable appearance attributed to their inverted looking faces. In addition to a telltale humpbacked posture, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is easily recognizable within a sea of faces. Even with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; face hidden, an observant investigator can distinguish &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; through posture alone.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pantoran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pantoran&lt;br /&gt;
|image=[[File:character_sheet_pantoran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple hair&lt;br /&gt;
* Yellow eyes&lt;br /&gt;
* Cold-resistant&lt;br /&gt;
* Yellow facial markings&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Pantorans were a sentient species native to [[starwars:Pantora|Pantora]], a moon orbiting the planet [[starwars:Orto Plutonia|Orto Plutonia]]. At first glance, they only differed from the otherwise similar Humans in their blue skin and yellow eyes.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=All In Favor?&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Pantorans are diplomats at heart and like to settle any type of conflict they encounter through democratic negotiation. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can often find solutions to problems when others would simply give up. However, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can also then struggle with making executive decisions that disregard others&#039; opinions.&lt;br /&gt;
|feat2name=The Cold Never Bothered Me Anyway&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pantorans possess a greater resilience to lower temperatures than Humans, allowing &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to remain comfortable in extreme cold weather conditions, even in a light wardrobe.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Pau&#039;an ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Pau&#039;an&lt;br /&gt;
|image=[[File:Species-pauan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Furrowed, gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Preference for raw meat&lt;br /&gt;
* Sharp, jagged teeth&lt;br /&gt;
* Hypersensitive hearing&lt;br /&gt;
* Centuries-long lifespan&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Utapese&lt;br /&gt;
|blurb=Pau&#039;ans were gaunt, long-limbed humanoids from [[starwars:Utapau|Utapau]]. They had sunken black eyes, sharp teeth, and gray skin marked by vertical furrows, as well as ear-disks. They are known as the &amp;quot;Ancients&amp;quot; due to their long life-span.&lt;br /&gt;
|height=1.90 meters&lt;br /&gt;
|feat1name=I Heard That&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Like all Pau&#039;an, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses hypersensitive hearing that affects all members of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; race. Without &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; protective ear-disks, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be subjected to discomfort, pain and disorientation around loud noises. However, this does give &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a unique ability to track sounds to their specific locations, giving them an almost preternatural sense of direction and tracking with conventional-level noises. &lt;br /&gt;
|feat2name=Born To Lead&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Pau&#039;an society is centered around leadership and management. As a result of their integration with the labour cultures of Utapau, they are often exposed to leadership at a young age. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; naturally gravitates towards leadership roles, and often has difficulty following the lead of those &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds less experienced.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Quarren ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Quarren&lt;br /&gt;
|image=[[File:character_sheet_quarren.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Squid-like heads&lt;br /&gt;
* Tentacled faces&lt;br /&gt;
* Orange leathery skin&lt;br /&gt;
* Gills&lt;br /&gt;
* Two fang-like teeth&lt;br /&gt;
* Aquatic&lt;br /&gt;
* Spray ink&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Quarrenese&lt;br /&gt;
|blurb=The Quarren, or Qarren, were one of several aquatic sentient species from the planet Dac, called by off-worlders Mon Calamari. The Quarren shared their homeworld with the [[Species#Mon Calamari|Mon Calamari]], another sentient species hailing from Dac. The Quarren had many conflicts and a tense relationship with the Mon Calamari.&lt;br /&gt;
|height=1.7 to 1.8 meters&lt;br /&gt;
|feat1name=Just Keep Swimming&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Quarren can descend to great oceanic depths without apparatus, allowing them to adapt to extreme changes in pressure by decompressing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; body. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can also breathe indefinitely while underwater. This evolution in a deep sea environment makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; an adept swimmer, but  prolonged exposure to hot and dry atmospheres is particularly uncomfortable and will cause &amp;lt;nowiki&amp;gt;{{member}}’s&amp;lt;/nowiki&amp;gt; skin to shrivel.&lt;br /&gt;
|feat2name=Xenophobe&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Quarren are a self-centered and proud species. Naturally, this makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; isolationist in behaviour and makes interaction with other species difficult. Because of this, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will appear xenophobic and crude while interacting with members of another species.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rodian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rodian&lt;br /&gt;
|image=[[File:character_sheet_rodian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue-green skin tones&lt;br /&gt;
* Multifaceted eyes&lt;br /&gt;
* Rough skin&lt;br /&gt;
* Infravision&lt;br /&gt;
* Bad natural body odor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Rodese|Rodese]]&lt;br /&gt;
|blurb=Rodians are a reptilian humanoid species native to [[starwars:Rodia|Rodia]] in the Tyrius system. Highly recognizable due to characteristics in facial structure and skin pigment, Rodians are infamous for their violent culture, which sprang from the difficulties of life in the jungles of their homeworld.&lt;br /&gt;
|height=1.6 meters &lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having evolved from nocturnal predators, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can sense the infrared spectrum, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to ‘see’ in the dark by observing and detecting changes in and the presence of heat.&lt;br /&gt;
|feat2name=What’s That Smell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Rodians secrete an oily pheromone mixture used to moisturize the skin and attract mates. However, to any other species it just plain stinks. Non-Rodians will find &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s body odor pungent.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ryn ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Ryn&lt;br /&gt;
|image=[[File:character_sheet_ryn.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Prehensile tail&lt;br /&gt;
* White hair&lt;br /&gt;
* Clean freaks&lt;br /&gt;
* Gray or blue Skin&lt;br /&gt;
* Performers&lt;br /&gt;
* Nomadic&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Ryn (language)|Ryn]]&lt;br /&gt;
|blurb=The Ryn were an uncommon humanoid species, with prehensile tails, beak-like noses, long fingers, and white hair. Known for their ability in the performing arts, they roam the galaxy as nomads.&lt;br /&gt;
|height=&lt;br /&gt;
1.4-1.8 Meters&lt;br /&gt;
|feat1name=Made’ya’look&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Ryn are natural performers and are comfortable working a crowd of any size. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; skill at one Skill point higher when deceiving or tricking an audience of two or more. &lt;br /&gt;
|feat2name=Shady Palm Tree&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Ryn have developed a reputation galaxy-wide as con artists and thieves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can fall victim to these stereotypes and therefore be turned away or shunned by other species without even saying a word.&lt;br /&gt;
|isGrandfathered=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sakiyan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sakiyan&lt;br /&gt;
|image=[[File:character_sheet_sakiyan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin, ranging from black to deep red, purple or green&lt;br /&gt;
* Slit-like pupils&lt;br /&gt;
* Oversized brain, allowing enhanced senses&lt;br /&gt;
* Hairless&lt;br /&gt;
* Good tolerance of temperature extremes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Sakiyan&lt;br /&gt;
|blurb=Sakiyans are a species native to [[starwars:Sakiya|Saki]], in the Sakiyan system. They evolved from predatory animals and have highly developed brains, giving them enhanced senses.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Not Too Hot, Not Too Cold&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a Sakiyan, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; more resistant to extremes in temperature. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to comfortably operate in hotter and colder climates than humans, although exposure to burning or freezing substances will still cause injury.&lt;br /&gt;
|feat2name=Better To See And Hear You With&lt;br /&gt;
|feat2desc=&lt;br /&gt;
All Sakiyans have oversized brains, as the portions dealing with sensory perception - sight, smell and hearing - are highly developed. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see into the infrared spectrum and &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enhanced senses are generally quite useful, bright lights, loud noises and strong odors can overwhelm &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; leading to pain and disorientation.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sephi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sephi&lt;br /&gt;
|image=[[File:character_sheet_sephi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 200 years&lt;br /&gt;
* Long pointed ears&lt;br /&gt;
* Distinctive hairlines&lt;br /&gt;
* Pale purple or pinkish skin&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Sephi were a species of humanoids indigenous to [[starwars:Thustra|Thustra]]. Although they had been members of the Galactic Republic and friends of the Jedi Order for centuries, King [[starwars:Alaric (Sephi)|Alaric]] of the Sephi sided with the [[starwars:Confederacy of Independent Systems|Confederacy of Independent Systems]] during the Clone Wars.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Tinkerer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sephi are known in the galaxy for their long life and their affinity with droids and machinery. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has this same innate affinity when it comes to technology. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to more readily diagnose irregularities within droids others might miss when using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Everyone Has A Tell&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sephi are notable for their long tapered ears. Besides their appearance, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s ears are known to twitch, swivel, and even flatten in accordance with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotional state. While an endearing trait to some, it requires &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to put forward a more conscious effort to control &amp;lt;nowiki&amp;gt;{{gender:himself,herself}}&amp;lt;/nowiki&amp;gt; when attempting to disguise &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; emotions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shistavanen ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shistavanen&lt;br /&gt;
|image=[[File:Species-shistavanen.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Yellow/Red eyes&lt;br /&gt;
* Long, pointed teeth&lt;br /&gt;
* Clawed hands and feet&lt;br /&gt;
* Predatory senses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shistavanen&lt;br /&gt;
|blurb=Shistavenen were sentient fur-covered bipeds from Uvena. They had wolflike faces, clawed paws, and yellow or red eyes. &lt;br /&gt;
|height=1.80 meters&lt;br /&gt;
|feat1name=Part Of The Pack&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Known as isolationists, it can be hard for even an &#039;outgoing&#039; Shistavanen to escape the natural inclination to stick with their own kind as a pack. Combined with being such an uncommon sight in the galaxy, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;  is often painted by the stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  bestial appearance, and is frequently treated by others as the predator &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt;  resembles.  &lt;br /&gt;
|feat2name=On The Hunt&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shistavanen are natural predators and their biology reflects this fact. As a result of &amp;lt;nowiki&amp;gt;{{gender:his, her}}&amp;lt;/nowiki&amp;gt; keen senses, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can more readily track a target once &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has found their scent without the assistance of tools or technology.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Sullustan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Sullustan&lt;br /&gt;
|image=[[File:Species-sullustan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Large black eyes&lt;br /&gt;
* Large round ears&lt;br /&gt;
* Facial jowls&lt;br /&gt;
* Innate sense of direction&lt;br /&gt;
* Extremely sensitive hearing&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Sullustese|Sullustese]]&lt;br /&gt;
|blurb=The Sullustan were a diminutive species of humanoids with distinctive features native to the subterranean world of [[starwars:Sullust|Sullust]]. They had large, black eyes with facial jowls called dewflaps and large, rounded ears. They were experts at manufacturing, scientific and technological development, and economics.&lt;br /&gt;
|height= 1 to 1.8 meters&lt;br /&gt;
|feat1name=It’s This Way!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having adapted to living in a subterranean homeworld, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate sense of direction that seems to come naturally to Sullustans. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a habit of picking the right direction even when in uncharted territory, and can recall previous locations &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; has visited with intuitive ease. &lt;br /&gt;
|feat2name=My Own Eyes&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; prefers to get &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; information from first hand sources that can be verified with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own eyes. This skepticism makes it harder for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to trust reports from both friends and allies alike to the point where &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will put &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in harm&#039;s way to confirm the information.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togorian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togorian&lt;br /&gt;
|image=[[File:Character_sheet_togorian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Fur-Covered&lt;br /&gt;
* Back-jointed legs&lt;br /&gt;
* Moves gracefully&lt;br /&gt;
* Speaks with a sibilant voice&lt;br /&gt;
|height= 1.6-3.0 meters&lt;br /&gt;
|blurb= Togorians were a species of large, feline beings with short fur of various shades and back-jointed legs who were native to the planet [[starwars:Togoria|Togoria]] . Togorians were also known for their strong sense of honour.&lt;br /&gt;
|languages=* Basic&lt;br /&gt;
* [[starwars:Togorian_(language)|Togorian]] &lt;br /&gt;
|feat1name=Feline Grace&lt;br /&gt;
|feat1desc=&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has strong, back-jointed legs that makes &amp;lt;nowiki&amp;gt;{{gender:him,her,them}}&amp;lt;/nowiki&amp;gt; a natural runner, jumper, and climber, which can heighten the success of &amp;lt;nowiki&amp;gt;{{gender:his,her,their}} acrobatic feats. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; also has as a tendency to always land on &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; feet.&lt;br /&gt;
|feat2name=For Honor&lt;br /&gt;
|feat2desc=Togorians have a reputation for being stubborn and having an unwavering sense of honor. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; feels an ingrained pull to oppose acts or courses of action which violate &amp;lt;nowiki&amp;gt;{{gender:his,her,their}}&amp;lt;/nowiki&amp;gt; personal moral code even in the face of fierce opposition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Togruta ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Togruta&lt;br /&gt;
|image=[[File:character_sheet_togruta.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Echolocation&lt;br /&gt;
* Montrals&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* White stripe patterns&lt;br /&gt;
* Sharp canine teeth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Togruti|Togruti]]&lt;br /&gt;
|blurb=The Togruta were a carnivorous humanoid species from the planet [[starwars:Shili|Shili]]. The species exhibited head-tails which were similar to those of [[Species#Twi.E2.80.99lek|Twi&#039;leks]]. Togruta were also distinguished by montrals, large hollow horn-like projections from the top of their heads, that gave the species a form of passive echolocation.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Echolocation&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Togruta possess two hollow horn-like projections on the top of their heads called montrals, which give them a form of passive echolocation. Within a small sphere of awareness, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ultrasonically sense the proximity and movement of physical objects around them.&lt;br /&gt;
|feat2name=Pack Mentality&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Traditionally gathered into a “pack,” Togruta are expected to contribute to the group as a whole and thus find difficulty in fulfilling individual goals. Rather than risking the thought of being too individualistic, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; holds an aversion to isolation and is rendered almost incapable of making individual decisions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trandoshan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Trandoshan&lt;br /&gt;
|image=[[File:character_sheet_trandoshan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* See in infrared&lt;br /&gt;
* Big and strong&lt;br /&gt;
* Limited regeneration&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dosh|Dosh]]&lt;br /&gt;
|blurb=Trandoshans, or T&#039;doshok in Dosh, are large, bipedal reptilian humanoids from the planet of [[starwars:Trandosha|Trandosha]], or Dosha. They had sensitive eyes that could see into the infrared range and the ability to regenerate lost limbs, albeit slowly, and were anatomically built heavier and stronger than most humanoids.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=I Got Betta’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Trandoshans have the unusual ability to regenerate limbs that have been lost. While this process takes up to a week, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can grow back a severed arm or leg that will function as it once did.&lt;br /&gt;
|feat2name=It’s A Bit Chilly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As they are evolved from reptiles, Trandoshans have remained cold-blooded throughout their evolution. While this gives &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; the ability to regenerate lost limbs over time, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; does not respond well to cold weather and often becomes slow and sluggish in such environments. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Twi’lek ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Twi’lek&lt;br /&gt;
|image=[[File:character_sheet_twilek.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Lekku&lt;br /&gt;
* Wide range of skin hues&lt;br /&gt;
* Multiple stomachs&lt;br /&gt;
* Ear “cones” or humanoid ears&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Twi%27leki|Twi&#039;leki]]&lt;br /&gt;
|blurb=Twi&#039;leks, sometimes referred to disparagingly as &amp;quot;Tail-heads,&amp;quot; were an omnivorous humanoid species originating from the planet [[starwars:Ryloth|Ryloth]].&lt;br /&gt;
|height=1.6 to 2.4 meters&lt;br /&gt;
|feat1name=Talk Lekku To Me&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the ability to communicate silently with other Twi’lek by way of subtle movements from &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku. Unrestricted, these movements can convey messages to those fluent in the Twi&#039;leki language as well.&lt;br /&gt;
|feat2name=Just The Tips&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s lekku can be exoticaly enticing and allow for silent communication, they are also extremely sensitive at the base, with the tips being less so. Serious damage to the base of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; lekku can cause loss of motor function or neurological damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Umbaran ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Umbaran&lt;br /&gt;
|image=[[File:character_sheet_umbaran.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Can see ultraviolet spectrum&lt;br /&gt;
* Extremely pale skin&lt;br /&gt;
* Caste-based society&lt;br /&gt;
* Secretive and highly manipulative&lt;br /&gt;
* Dark sense of humor&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Umbaran (language)|Umbaran]]&lt;br /&gt;
|blurb=The Umbaran were a gaunt species of Near-Humans with extremely pale skin, sunken eyes and a cold, calculating stare. They hailed from [[starwars:Umbara|Umbara]], a planet shrouded in twilight, that held an intricate caste-based society where only the social elite were permitted off-world.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Paint It Black&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like all Umbaran, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can naturally see into the ultraviolet spectrum. This allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see much better in the dark, but causes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to be dazzled and disoriented by flashes of light, even from ordinary objects.&lt;br /&gt;
|feat2name=Devil’s Dance&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, as an Umbaran, is naturally very secretive and manipulative, and finds it easier to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; skill to deceive those around &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; when not under duress. However, due to this dishonest culture and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s darker sense of humor, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it more difficult to relate to other people’s emotions and good intentions.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Verpine ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Verpine&lt;br /&gt;
|image=[[File:character_sheet_verpine.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Chitinous exoskeletons&lt;br /&gt;
* Hermaphrodite&lt;br /&gt;
* Innate “radio”&lt;br /&gt;
* Hive mind&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Verpine&lt;br /&gt;
|blurb=Verpine are thin bipedal insectoids. Unlike many insectoids, Verpine have only four limbs (two arms and two legs), though there were instances of Verpine growing vestigial wings.&lt;br /&gt;
|height=1.9 meters&lt;br /&gt;
|feat1name=Debugger&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Verpine are known throughout the galaxy as skilled technicians. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of performing technological tasks more efficiently under pressure.   &lt;br /&gt;
|feat2name=Hive Mind &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Verpine society is based on honesty and building consensus, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; thus has great difficulty in situations that involve convincing people to do things via deception.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weequay==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Weequay&lt;br /&gt;
|image=[[File:weequay.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tough, leathery skin&lt;br /&gt;
* Frill along jowls&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Lipless mouth&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Weequay were a species of sentient humanoids native to the desert world of [[starwars:Sriluur|Sriluur]]. With tough, leathery skin, they were well suited for the harsh conditions of their homeworld. This same trait granted them a natural resistance to a blaster’s stun, in turn making them particularly apt thugs. As such, many Weequay are found in the employ of Hutt crimelords, serving as bodyguards and bounty hunters.&lt;br /&gt;
|height=1.89 meters&lt;br /&gt;
|feat1name=Unsavory Reputation&lt;br /&gt;
|feat1desc=Weequay have a long history of serving Hutts or other crime syndicates as either dumb thugs, amoral pirates, or disloyal mercenaries. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often encounters the stigma of this stereotyping, making it difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to earn the trust of others on first impressions.&lt;br /&gt;
|feat2name=Stop Resisting&lt;br /&gt;
|feat2desc= &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;&#039;s leathery skin offers a natural resistance against the stun effects of most weapons. While repeated charges can eventually overwhelm a Weequay&#039;s tough skin, it takes more than a single stun attack to fully incapacitate &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wookiee ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Wookiee&lt;br /&gt;
|image=[[File:character_sheet_wookiee.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Tall&lt;br /&gt;
* Hairy&lt;br /&gt;
* Great strength&lt;br /&gt;
* Short tempers&lt;br /&gt;
* Loyal&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Shyriiwook|Shyriiwook]]&lt;br /&gt;
|blurb=The Wookiees, whose name for themselves translated to the People of the Trees, were a species of tall, hairy humanoids that were inhabitants of the planet [[starwars:Kashyyyk|Kashyyyk]].&lt;br /&gt;
&#039;&#039;&#039;Although they can learn to understand other languages, like Galactic Basic, they are physically unable to speak them.&#039;&#039;&#039;&lt;br /&gt;
|height=2.1 meters&lt;br /&gt;
|feat1name=Let The Wookiee Win&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Wookiees are known for their ferocious strength when pushed into action. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can, in situations of struggle, perform temporary feats of preternatural strength, without the need of the Force for the duration of the instant. This can range from holding open a blast door or ripping a limb out of a socket to lifting a heavy object.&lt;br /&gt;
|feat2name=Laugh It Up, Furball&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Wookiees are hard to miss with their thick fur and large stature. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a difficult time blending in with other species of the galaxy, and trying to fit into tight or compressed spaces.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zabrak ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zabrak&lt;br /&gt;
|image=[[File:character_sheet_zabrak.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Vestigial horns on head&lt;br /&gt;
* Varying skin tones: browns, reds, ebony &lt;br /&gt;
* Facial tattoos &lt;br /&gt;
* Resistant to pain&lt;br /&gt;
* Secondary heart &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Zabraki|Zabraki]]&lt;br /&gt;
|blurb=The Zabraks are a carnivorous Near-Human species native to [[starwars:Iridonia|Iridonia]]. They were a species known for having a fierce sense of self-determination and an equally dominant need for independence.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Didn’t Hurt!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a second heart, Zabraks are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during intense interrogations or torture. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
|feat2name=I Always Know Better&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zabraks have a tendency towards self-reliance and are generally quite confident in themselves. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; tends to see &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self as superior to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; fellows, which borders on arrogance. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zeltron ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zeltron&lt;br /&gt;
|image=[[File:character_sheet_zeltron.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pink to red skin tones&lt;br /&gt;
* Red or blue hair&lt;br /&gt;
* Feels emotions of others strongly&lt;br /&gt;
* Alleged pheremones&lt;br /&gt;
* Second liver &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Zeltrons were a Near-Human species, made physically distinctive by their skin which ranged in shade from light pink to deep red, and hair that could be red or blue. Their exotic appearance made them appealing to most other species, a fact aided by their alleged pheromones.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Sun&#039;s Getting Real Low&lt;br /&gt;
|feat1desc=&lt;br /&gt;
While Zeltrons aren&#039;t even sure as to the veracity of such claims, the galaxy has concluded that on some level Zeltrons use a form of pheromones to make themselves more likable and calm those around them. While they have no control over this effect, it allows &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to more easily interact with others. As a result, they are better at defusing situations either through &#039;&#039;[[Skills#Diplomacy|Diplomacy]]&#039;&#039; or &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039;.&lt;br /&gt;
|feat2name=Turn Down For What?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A Zeltron’s second liver grants them a heightened metabolism. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a higher tolerance to consuming alcohol and digesting rich foods. While useful, this genetic ability also tends to push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; towards hedonistically indulgent tendencies.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zygerrian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zygerrian&lt;br /&gt;
|image=[[File:Character sheet zygerrian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Pointed, bestial ears&lt;br /&gt;
* Furred faces&lt;br /&gt;
* Long, pointed canine teeth&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Bony spurs on faces&lt;br /&gt;
* Hair ranging from pink or blue to browns, grays, and reds&lt;br /&gt;
* Blue, yellow, green, silver eyes &lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [https://starwars.fandom.com/wiki/Zygerrian_(language) Zygerrian]&lt;br /&gt;
|blurb=The Zygerrians were a humanoid species from [https://starwars.fandom.com/wiki/Zygerria Zygerria]. They built a powerful empire by selling their slaves and were well-known for their long history of violence, war, and slavery, which the Zygerrians viewed as a natural order of life.  They had angular features, large, pointed ears atop their heads, clawed fingers, bony spurs on their foreheads — and on chins in males — and sometimes furred faces. &lt;br /&gt;
|height=1.70-1.80 meters&lt;br /&gt;
|feat1name=The Master&#039;s Whip&lt;br /&gt;
|feat1desc= &lt;br /&gt;
Zygerrians are known for their species&#039; reputation for slavery, and being deceitful, amoral, and ruthless in business. Just about any Zygerrian is likely to be mistrusted on sight. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is often victim of these stereotypes of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt;  species, finding unfriendly reception from strangers, especially those with views rooted against slavers, and familiarity from criminal types that profit from it.&lt;br /&gt;
|feat2name= Victory or Death&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Zygerrians are raised in a warlike culture that holds strength — both physical and mental — in great esteem, viewing it as a means to gain power and authority, and thus seeing any weakness in contempt. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is better at hiding insecurities and projecting confidence with steady [[Skills|&#039;&#039;Resolve&#039;&#039;]] during tenuous situations like negotiations or deals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Grandfathered =&lt;br /&gt;
== Anzat ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Anzat&lt;br /&gt;
|image=[[File:character_sheet_anzat.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Proboscis&lt;br /&gt;
* Bulbous noses&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
* Regenerates quicker&lt;br /&gt;
* Prone to substance abuse&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Anzat&lt;br /&gt;
|blurb=The Anzati were Human in appearance, with bulbous noses, flared nostrils, and grayish-hued skin. Two tentacle-like proboscises curl out and extended from their cheeks, and can be retracted to blend better with Humans. &lt;br /&gt;
|height=1.5 to 1.7 meters&lt;br /&gt;
|feat1name=‘Soup’ For You&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can drink the ‘[[starwars:Soup|soup]]’ of an enemy to regain energy. Thus, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039; for the sole purpose of temporarily immobilizing a victim they wish to feed on. Feeding requires unbroken concentration, however, leaving &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; vulnerable during the process.&lt;br /&gt;
|feat2name=Addictive Tendencies&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While not all Anzati are addicted to feeding on other beings&#039; ‘soup,’ the species as a whole has developed a tendency for being drawn to addictive substances. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is more susceptible to persuasion or influence in a scenario that involves the potential for substance abuse or indulgence.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Arkanian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Arkanian&lt;br /&gt;
|image=[[File:character_sheet_arkanian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Infravision&lt;br /&gt;
* Eyes sensitive to sources of extreme heat&lt;br /&gt;
* Extreme intelligence&lt;br /&gt;
* Four clawed digits&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Arkanian (language)|Arkanian]]&lt;br /&gt;
|blurb=The Arkanians were a Near-Human species which resided primarily on the frozen planet of [[starwars:Arkania|Arkania]] in the Perave system of the [[starwars:Colonies/Legends|Colonies]] region of the galaxy.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Infrared Vision&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Arkanians have evolved on a dark and frigid homeworld and, as a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is capable of seeing into the infrared spectrum. This gives &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; exceptional vision even on the darkest of nights.&lt;br /&gt;
|feat2name=Sunglasses At Night&lt;br /&gt;
|feat2desc=&lt;br /&gt;
While the conditions of their homeworld have allowed them to see into the infrared spectrum, their eyes are sensitive to sources of extreme heat. This forces members of the Arkanian species to use blinders on worlds with hotter suns. When looking at sources of intense heat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is effectively blind until &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; shields &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; vision from sources of extreme heat.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Barabel ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Barabel&lt;br /&gt;
|image=[[File:character_sheet_barabel.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Two stomachs&lt;br /&gt;
* Dark scales&lt;br /&gt;
* Immune to blaster’s stun&lt;br /&gt;
* Able to shed tail&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Needle sharp teeth&lt;br /&gt;
* Cold-blooded&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Barabel (language)|Barabel]]&lt;br /&gt;
|blurb=Barabels were a species of sentient cold-blooded reptilians native to the dark, murky world [[starwars:Barab I|Barab I]]. A highly aggressive and territorial species, Barabels who traveled off their homeworld often found work as [[starwars:Fringer|fringers]] or soldiers.&lt;br /&gt;
|height=1.9 to 2.2 meters&lt;br /&gt;
|feat1name=Defensive Measures&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Barabels are covered in tough, dark scales that are resilient against the stun effects of a blaster. Instead, anyone firing blasters set on stun would find that &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to shrug off the attacks while the projectiles reflect off &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; scales.&lt;br /&gt;
|feat2name=Unapologetic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
A common occurrence among members of the Barabel species, the concept of apologies, whether for a misdeed or sympathetic reasons, is unknown to &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Lacking this skill might reflect poorly on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal image, especially when an apology is not given for a misdeed on their part.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Blood Carver ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Blood Carver&lt;br /&gt;
|image=[[File:character_sheet_blood_carver.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Gold skin&lt;br /&gt;
* Dark eyes&lt;br /&gt;
* Beak-like noses&lt;br /&gt;
* Sculptors&lt;br /&gt;
* Three joints per limb&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Batorese|Batorese]]&lt;br /&gt;
|blurb=Blood Carvers were a sentient insect-like race native to the planet [[starwars:Batorine|Batorine]].&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Sculptor&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Blood Carvers have a talent for carving statues from the blood red trees of their homeworld. While &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has the innate skill used to carve statues from trees in this manner, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; tends to bring an added level of detail and perfectionism to anything &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; creates using &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Crafting|Crafting]]&#039;&#039; skill.&lt;br /&gt;
|feat2name=Ever The Critic&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Although Blood Carvers are, as a culture, talented sculptors, compliments are considered to be something offworlders use, and are considered insulting to members of this species. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is prone to taking offense when encountering an offworlder that is ignorant of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; culture.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Bpfasshi ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Bpfasshi&lt;br /&gt;
|image=[[File:character_sheet_bpfasshi.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Distrust for Jedi&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Red eyes&lt;br /&gt;
* Tattoos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Bpfasshi were Near-Humans native to Bpfassh.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Jedi Contempt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Due to an incident that occurred between the Bpfasshi and the Jedi during the [[starwars:Clone Wars|Clone Wars]], the Bpfasshi species have held onto a mistrust for the Jedi Order. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is less sympathetic when interacting with a follower of the light side of the Force and lacks trust in light-sided members.&lt;br /&gt;
|feat2name=Hatred Against Jedi&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Feeding on the same mistrust and animosity Bpfasshi foster towards the Jedi Order,  &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can channel &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;&#039;[[Force Powers#Rage|Rage]]&#039;&#039;&#039; power almost instantly when engaging in combat with a practitioner of the Jedi Order.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cathar ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Cathar&lt;br /&gt;
|image=[[File:character_sheet_cathar.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Feline&lt;br /&gt;
* Fur-covered&lt;br /&gt;
* Retractable claws&lt;br /&gt;
* Rapid healing&lt;br /&gt;
* Loyal, passionate, tempermental&lt;br /&gt;
* Keen sense of smell&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Catharese|Catharese]]&lt;br /&gt;
|blurb=The Cathar were a species of feline, bipedal humanoids native to [[starwars:Cathar|Cathar]], a planet of savannahs and rough uplands. They were known for their loyalty, passion, and temper. Quick and powerful, they were considered great warriors and dedicated, efficient predators.&lt;br /&gt;
|height=1.5 to 1.9 meters&lt;br /&gt;
|feat1name=Blood Hunt&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a natural predator, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; inherent abilities to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; advantage when stalking a target. Possessing a feline grace to move about silently, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is efficient at stalking and hunting quarries.&lt;br /&gt;
|feat2name=Temper Of A Lion&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Cathar are recognized as a proud species bound to high moral values and principles. When observing acts that violate &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; values, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can be quick to anger and let &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; temper take control of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; actions. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Coynite ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Coynite&lt;br /&gt;
|image=[[File:character_sheet_coynite.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairy&lt;br /&gt;
* Shaggy mane&lt;br /&gt;
* Forehead ridges&lt;br /&gt;
* Clawed hands&lt;br /&gt;
* Long lives - avg. 250 years&lt;br /&gt;
* Wide flared noses&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Coynite language|Coyn]]&lt;br /&gt;
|blurb=Coynites were large bipeds, and typically quite strong. They had fine gold, white, or black hair over their entire bodies. Their heads were crowned with a shaggy mane, with bony forehead ridges in place of eyebrows. Their faces possessed protruding chins, wide, flared noses, and deep-set eyes. They possessed clawed hands.&lt;br /&gt;
|height=2.0 to 3.0 meters&lt;br /&gt;
|feat1name=En’Tra’Sol&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Following an extraordinarily strict law system, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to the code of conduct known as [[starwars:En&#039;Tra&#039;Sol|En’Tra’Sol]]. This law forbids &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from showing signs of weakness, with cowardice being the prime example of weakness. When issued a challenge in single combat, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is bound to accept it with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; honor at stake if &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; refuses. Declining a challenge results in &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; losing focus, having broken En’Tra’Sol.&lt;br /&gt;
|feat2name=Lion’s Mane&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; recognizes the importance of social status, which is reflected in the length of a Coynite’s mane. Respected and successful warriors are known to grow longer manes with increasingly intricate braids in Coynite culture, thus &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; respects other species with long hair and shaggy coats. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; frowns on bald or hairless beings.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Dashade ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Dashade&lt;br /&gt;
|image=[[File:character_sheet_dashade.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Dark skin&lt;br /&gt;
* Powerful claws&lt;br /&gt;
* Partial Force-resistance&lt;br /&gt;
* Radiation resistance&lt;br /&gt;
* Dissipates heat&lt;br /&gt;
* Lamprey-like mouths&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Dashadi|Dashadi]]&lt;br /&gt;
|blurb=Dashade were tall reptilians with dark skin, lamprey-like mouths, and powerful claws. In addition to their partial Force-resistance, they were resistant to radiation. They also had an ability to dissipate heat which made them hard to detect using standard life-form sensors.&lt;br /&gt;
|height=1.7 to 2.0 meters&lt;br /&gt;
|feat1name=Shadow Killer&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Despite being a hulking behemoth in a crowd, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to move undetected to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; intended goal. Often under employment as elite assassins and mercenaries, members of the Dashade species are able to dissipate heat, making &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; difficult to detect using sensors or other detection methods based on thermal heat.&lt;br /&gt;
|feat2name=Devourer&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an insatiable hunger for the life-essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; foes. While this naturally makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; prone to unwarranted aggression in order to consume the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; enemies, it also allows &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to recover from wounds quicker after devouring the essence of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; victims.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Draethos ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Draethos&lt;br /&gt;
|image=[[File:character_sheet_draethos.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue to purple skin&lt;br /&gt;
* Large teeth outside of mouth&lt;br /&gt;
* Interstitial webbing between fingers&lt;br /&gt;
* Low-light vision&lt;br /&gt;
* Limited telepathy&lt;br /&gt;
* Long lives - avg. 800 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Draethos (language)|Draethos]]&lt;br /&gt;
|blurb=Draethos were a predatory humanoid species from the planet [[starwars:Draethos (planet)|Draethos]], notable for their long natural lifespans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=As Far As I Can See&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can see twice as far as Humans in low-light conditions due to &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; cave dwelling ancestry.&lt;br /&gt;
|feat2name=Yabba Dabba Do&lt;br /&gt;
|feat2desc=&lt;br /&gt;
The Draethos as a society are slow to evolve and have a strong reliance on tradition. While this makes Draethos society stable as a whole, the concept of change is difficult for members of the Draethos species to grasp. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has trouble with understanding changes in other societies.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Echani ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Echani&lt;br /&gt;
|image=[[File:character_sheet_echani.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Combat-focused society&lt;br /&gt;
* All Echani share a very similar appearance&lt;br /&gt;
* Light hair&lt;br /&gt;
* Pale skin&lt;br /&gt;
* Silver eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=The Echani were a Near-Human species that hailed from [[starwars:Eshan|Eshan]]. All Echani looked remarkably similar and relied on observing body movements and combat to express themselves and distinguish each other.&lt;br /&gt;
|height=1.7 meters&lt;br /&gt;
|feat1name=But First, I Must Apologize&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Like any true Echani, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; considers combat to be a form of self-expression, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; believes that you never really know somebody until you fight them. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will learn more about &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; friends’ and enemies’ personalities, emotions and motives through fighting and observing body language, rather than talking or socializing. This is often not well received, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will typically be seen as boisterous, undiplomatic and always eager to fight.&lt;br /&gt;
|feat2name=Float Like A Butterfly&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Echani combat is almost exclusively conducted with little or no armor and melee weaponry, and &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; finds it easier to fight in these conditions. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; will be hampered by wearing armor or using ranged weapons, making it more difficult to fight effectively when burdened or at a distance.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Elomin ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Elomin&lt;br /&gt;
|image=[[File:character_sheet_elomin.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Skin tones range from bright pink to dark purple&lt;br /&gt;
* Horned appearance&lt;br /&gt;
* Very different body organs&lt;br /&gt;
* Obsessed with personal hygiene&lt;br /&gt;
* Driven to create order from chaos&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Elomin&lt;br /&gt;
|blurb=The Elomin were a species that hailed from the planet [[starwars:Elom (planet)|Elom]]. Their children matured rapidly, and they were obsessed with finding order in all things as well as personal hygiene.&lt;br /&gt;
|height=1.6 meters&lt;br /&gt;
|feat1name=Order! Order!&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Elomin strive to find order in things and create order where none exists. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is no exception, and &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to forge diplomatic solutions and create organized and logical methods even when situations appear to be a mess. &lt;br /&gt;
|feat2name=Vogue!&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;, like all Elomin, is very concerned with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; personal hygiene. From polishing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; horns and combing &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; hair, to maintaining a clean body and appearance, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be more confident when properly presented. Conversely, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will suffer from weakened self-confidence when &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is dirty or unkempt.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Epicanthix ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Epicanthix&lt;br /&gt;
|image=[[File:character_sheet_epicanthix.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lives - avg. 130 years&lt;br /&gt;
* Distinct eye folds&lt;br /&gt;
* Natural tan&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Brown/green eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Epicant&lt;br /&gt;
|blurb=The Epicanthix were tall, muscular, dark-haired Near-Humans native to the [[starwars:Outer Rim Territories|Outer Rim Territories]] world of [[starwars:Panatha|Panatha]], in the [[starwars:Pacanth Reach|Pacanth Reach]]. They possessed a genetic immunity to Force-aided mental tricks, and were known as conquerors and warriors.&lt;br /&gt;
|height=2.0 meters&lt;br /&gt;
|feat1name=Not Listening When You Say...&lt;br /&gt;
|feat1desc=&lt;br /&gt;
The Epicanthix have a rare genetic immunity to mental intrusion from the Force. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is unaffected by intrusions of the mind through the Force, such as &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Force Powers#Telepathy|Telepathy]]&#039;&#039;&#039;, but can still be deceived through &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, or &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;. This also prevents &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; from communicating with others through the Force.&lt;br /&gt;
|feat2name=Talk With Your Fists&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Epicanthix have a long history of being warriors and conquerors. When engaging in negotiations, this makes it more difficult for &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to obtain what &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; wants through diplomatic means, but &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds it easier to threaten and bluff.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Hapan ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Hapan&lt;br /&gt;
|image=[[File:character_sheet_hapan.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* More attractive than the average Human&lt;br /&gt;
* Nightblind&lt;br /&gt;
* Aristocratic&lt;br /&gt;
* Matriarchal culture&lt;br /&gt;
* Isolated, xenophobic culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Hapan (language)|Hapan]]&lt;br /&gt;
|blurb=Hapan refers to the Near-Human natives of the [[starwars:Hapes Cluster|Hapes Cluster]] that were ruled by a male-dominant pirate gang. After being wiped out by the Jedi in 4,000 BBY, they adopted a matriarchal society under a “Queen Mother”. Isolated from the rest of the galaxy in the outer rim, Hapan were selectively bred over generations, resulting in above average beauty for both men and women.&lt;br /&gt;
|height=1.5–2.1 meters&lt;br /&gt;
|feat1name=Sharks In Skin Suits&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Having been born into a matriarchal society based on misdirection and politics, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is able to use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Subterfuge|Subterfuge]]&#039;&#039; to appear and remain unrattled during potentially sensitive situations that involve pulling off deception or trickery.&lt;br /&gt;
|feat2name=Nightblind&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Due to the perpetual sunlight and lack of lunar cycle in the Hapes cluster, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is genetically nightblind, making it much more difficult for &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; to see clearly in dim or low-light environments.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Khil ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Khil&lt;br /&gt;
|image=[[File:character_sheet_khil.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Hairless&lt;br /&gt;
* No jaws&lt;br /&gt;
* Face tendrils&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Khilese|Khilese]]&lt;br /&gt;
|blurb=The Khil are a sentient species native to the planet [[starwars:Belnar|Belnar]] and were one of the earliest members of the Republic. They were known for their distinctive face tendrils.&lt;br /&gt;
&lt;br /&gt;
|height=1.2-2 Meters&lt;br /&gt;
|feat1name=Open To Anything&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Khil are known for being dedicated, ambitions, and open to outsiders. This makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; a natural diplomat and thus &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is able to perform better in situations that require dealing with those of differing backgrounds. &lt;br /&gt;
|feat2name=Fearing The Fail Whale &lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because of the natural drive present in all Khil, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is afraid of failure. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; is likely to be overwhelmed in situations where &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; might risk failure.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Neti ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Neti&lt;br /&gt;
|image=[[File:character_sheet_neti.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Bark-like skin&lt;br /&gt;
* Shapeshifting&lt;br /&gt;
* Photosynthesis&lt;br /&gt;
* Sentient plants&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Neti (language)|Neti]]&lt;br /&gt;
|blurb=The Neti were a species of shapeshifting sentient plants first encountered on the planet of [[starwars:Ryyk|Ryyk]]. Some called them Ryyk because of the planet&#039;s name. &lt;br /&gt;
|height=3.5 meters&lt;br /&gt;
|feat1name=Natural Stamina&lt;br /&gt;
|feat1desc=&lt;br /&gt;
As a Neti, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; does not sleep, eat or consume large amounts of water. &amp;lt;nowiki&amp;gt;{{gender:He,She}}&amp;lt;/nowiki&amp;gt; has no biological need to rest and can thus push &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self through long working hours without signs of fatigue. However, this trait is directly related to the conditions and environment that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in. The more broad spectrum light that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is exposed to, the longer &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can operate without meditation in tree-form. Without access to sunlight, the opposite is also true, as &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will become exhausted and weak if deprived of sunlight for extremely long periods of time.&lt;br /&gt;
|feat2name=Photosynthesis&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Covered in bark-like skin, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient plant with the same needs as other species of flora. This not only makes &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; highly flammable, but also makes &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; dependant on the environment and conditions that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is in.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Noghri ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Noghri&lt;br /&gt;
|image=[[File:character_sheet_noghri.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Steel gray skin&lt;br /&gt;
* Black eyes&lt;br /&gt;
* Hairless&lt;br /&gt;
* Advanced olfactory abilities&lt;br /&gt;
* Claws&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Honoghran|Honoghran]]&lt;br /&gt;
|blurb=Noghri were a primitive humanoid species. They had steely gray or blue skin, and were extremely skilled assassins due to their abilities in stealth and hand-to-hand combat. Despite their small size, they were efficient killing machines, with claws, fangs, and a sense of smell so acute that they could smell one&#039;s bloodline.&lt;br /&gt;
|height=1.4 to 1.7 meters&lt;br /&gt;
|feat1name=The Blood Runs Deep&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Noghri possess a sense of smell so attuned that members of this species can distinguish a person’s bloodline through scent alone. As a Noghri, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; shares this talent with &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; species and is able to tell a person’s bloodline through their olfactory senses.&lt;br /&gt;
|feat2name=Nothing Goes Over My Head&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a clan-based society, humor is a foreign concept to the Noghri species. Even in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; most relaxed state, the meaning of most jokes are lost on &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;. Therefore, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will often misinterpret jokes as serious insults, commands or just plain nonsense.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Omwati ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Omwati&lt;br /&gt;
|image=[[File:character_sheet_omwati.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Blue skin&lt;br /&gt;
* Bird-like appearance&lt;br /&gt;
* Lithe&lt;br /&gt;
* Fragile bodies&lt;br /&gt;
* Heads covered in feathery threads&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Omwatese|Omwatese]]&lt;br /&gt;
|blurb=The Omwati were lithe Near-Humans with blue skin and a bird-like appearance. They were native to the planet [[starwars:Omwat|Omwat]] and were known for their intellect and natural talent for science, engineering, and music. Omwati children had incredibly pliant minds that, with the proper training, could retain data and be educated beyond the threshold of most other sentient species.&lt;br /&gt;
|height=1.6 to 2.1 meters&lt;br /&gt;
|feat1name=Riddle Me This&lt;br /&gt;
|feat1desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has an inherent penchant for solving puzzles and riddles. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Intellect|Intellect]]&#039;&#039; skill at one skill level higher when presented with a problem that requires logic alone to figure out. &lt;br /&gt;
|feat2name=Songbird&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Sharing much of their physiology in common with birds, Omwati are lithe in appearance and unusually fragile. As a result, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses bones that are far more delicate than most species, making them less resiliant to trauma from weapons or impact.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Rattataki ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Rattataki&lt;br /&gt;
|image=[[File:character_sheet_rattataki.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* White skin&lt;br /&gt;
* Bald heads&lt;br /&gt;
* Gladiatorial culture&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Rattataki&lt;br /&gt;
|blurb=The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of [[starwars:Rattatak|Rattatak]], which involved extensive gladiatorial combat. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Gladiator&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Rattataki culture is one dominated by gladiatorial combat, displaying remarkable initiative and continually creating new ways for members of the species to kill each other. Because of this, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses an inherent drive to fight more fiercely and fearlessly when being observed by an audience.&lt;br /&gt;
|feat2name=Blunt Instrument&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Because Rattataki culture is focused around the need for violence and harsh conditions, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is ambitious and drawn towards dangerous undertakings, but has a tendency to bite off more than &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; can chew. Nonetheless, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is often unable to comprehend the level of danger that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; finds &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt;self in, which can lead to even greater peril.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shaevalian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shaevalian&lt;br /&gt;
|image=[[File:character_sheet_shaevalian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Long lifespans: ~250 years&lt;br /&gt;
* Reach maturity only at age 60&lt;br /&gt;
* Strong constitution&lt;br /&gt;
* Dark hair&lt;br /&gt;
* Dark eyes&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* [[starwars:Thyrsian (language)|Thyrsian]]&lt;br /&gt;
|blurb=Shaevalians are a humanoid subspecies that evolved from the [[starwars:Echani|Echani]] race.&lt;br /&gt;
|height=1.9-2.1 meters&lt;br /&gt;
|feat1name=Tough Mudders’&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Possessing a denser bone structure, Shaevalians are more resistant to physical pain than most species. Even with near-fatal injuries, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can ignore the worst of the pain to the point that &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; physiology prevents &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; from passing out during combat or intense interrogation. However, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; will still feel the effects of fatigue from bodily harm as normal.&lt;br /&gt;
&lt;br /&gt;
|feat2name=Not Our Problem&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shaevalians don&#039;t tend to get involved in matters that don&#039;t pertain or advance their own goals as a superior species. As such, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; has a hard time falling in line or subscribing to any motivational propaganda involving non-Shaevalian affairs such as war or conflict. This independence makes &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; difficult for leaders to control, making &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; somewhat of a wildcard.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shard ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shard&lt;br /&gt;
|image=[[File:character_sheet_shard.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Emerald colored&lt;br /&gt;
* Faint pulses of light to signify sentient thought&lt;br /&gt;
* Immobile without droid body&lt;br /&gt;
* Patient and knowledgeable&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
|blurb=Shards are a silicon-based species native to the planet [[starwars:Orax|Orax]], who took the form of irregularly faceted cylindrical crystals. These immobile crystals were highly intelligent, Force-sensitive and sentient, but required a droid body to be able to move or interact with the world around them.&lt;br /&gt;
|height=0.3–0.4 m&lt;br /&gt;
|feat1name=Dances With Droids&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Based on &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; reliance on a droid body to serve as a host, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; possesses intricate understanding of the inner workings and nuances of machinery, allowing &amp;lt;nowiki&amp;gt;{{gender:him,her}}&amp;lt;/nowiki&amp;gt; the ability to communicate using the [[starwars:Binary|Binary]] language and use &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; &#039;&#039;[[Skills#Mechanic|Mechanic]]&#039;&#039; skill at one skill point higher when modifying a piece of machinery.  &lt;br /&gt;
|feat2name=A Shard In Droid&#039;s Clothing&lt;br /&gt;
|feat2desc=&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; is a sentient Shard that is immobile without some kind of droid body to serve as a host. The droid body is a bipedal humanoid, and functions just like an average organic being. Mobility and strength are direct reflections of &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt;’s respective point level in each Skill. Strength in the Force is a direct reflection of &amp;lt;nowiki&amp;gt;{{members}}&amp;lt;/nowiki&amp;gt;’s respective level in Force Powers. The droid bodies do not feature any special modifications beyond regular sight, hearing, or armament. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Shi’ido ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Shi’ido&lt;br /&gt;
|image=[[File:character_sheet_shiido.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Shapeshifting ability&lt;br /&gt;
* Long lives - avg. 500 years&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Shi’idese&lt;br /&gt;
|blurb=The Shi&#039;ido were a sentient species of shapeshifters from the planet of [[starwars:Lao-mon|Lao-mon]]. In their natural forms, they had pale skin, wide mouths, and deep set eyes. &lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Humanoid Blend&lt;br /&gt;
|feat1desc=&lt;br /&gt;
When present among humanoids, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; can blend to match the outer racial characteristics of that species, such as skin color, eye color, and hair color. Extreme changes such as increases in height or extra appendages can be created out of &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own body mass as well. These transformations require full concentration and significant time to occur. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; needs to have a subject to mimic for the duration of the transformation. &lt;br /&gt;
|feat2name=Who Am I?&lt;br /&gt;
|feat2desc=&lt;br /&gt;
Shi’ido, like most shapeshifters, are not trusted throughout the Galaxy. &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; often has a difficult time assimilating with other species of the Galaxy when in &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; natural form. The reliance on assuming other sentient identities often leaves &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; to question &amp;lt;nowiki&amp;gt;{{gender:his,her}}&amp;lt;/nowiki&amp;gt; own. &lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Zelosian ==&lt;br /&gt;
{{Species2&lt;br /&gt;
|name=Zelosian&lt;br /&gt;
|image=[[File:character_sheet_zelosian.png]]&lt;br /&gt;
|traits=&lt;br /&gt;
* Chlorophyll instead of blood&lt;br /&gt;
* Emerald green eyes&lt;br /&gt;
* Blind in darkness&lt;br /&gt;
|languages=&lt;br /&gt;
* Basic&lt;br /&gt;
* Zelosian&lt;br /&gt;
|blurb=Zelosians were Near-Humans outwardly identical to Humans, but all had emerald green eyes and a type of chlorophyll sap instead of blood. Although well-known galaxy-wide as skilled horticulturists, few realized the Zelosians were not Humans.&lt;br /&gt;
|height=1.8 meters&lt;br /&gt;
|feat1name=Horticulturalist&lt;br /&gt;
|feat1desc=&lt;br /&gt;
Sharing some of their physiology with plant life, Zelosians have adapted a preference to sunlight. While these shared traits make &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; inherently skilled as a horticulturalist, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; is not accustomed to darkness. Thus, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will remain blinded for the duration that &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; lacks for sufficient lighting.&lt;br /&gt;
|feat2name=Pour Some Sugar On Me&lt;br /&gt;
|feat2desc=&lt;br /&gt;
As a Zelosian, &amp;lt;nowiki&amp;gt;{{member}}&amp;lt;/nowiki&amp;gt; bleeds chlorophyll sap instead of blood. As a result, &amp;lt;nowiki&amp;gt;{{gender:he,she}}&amp;lt;/nowiki&amp;gt; will be unaffected through the consumption of alcohol. Instead, sugar carries a similar effect that alcohol has on Humans.&lt;br /&gt;
|isGrandfathered=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_zygerrian.png&amp;diff=173102</id>
		<title>File:Character sheet zygerrian.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Character_sheet_zygerrian.png&amp;diff=173102"/>
		<updated>2019-07-18T02:14:19Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Category:Images-Zygerrian

{{fairuse}}

source: clone wars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Images-Zygerrian]]&lt;br /&gt;
&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
&lt;br /&gt;
source: clone wars&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=173065</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=173065"/>
		<updated>2019-07-17T02:09:26Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Link fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
The following guidelines are used by the Voice Staff to process and approve member-created Character Sheets that are submitted for review. Failure to meet these guidelines will result in a remand from a member of the staff. Any remand, however, will contain clear instructions on how to make changes that will lead to getting the Character Sheet approved. The Voice Staff is available through both email and Telegram and is always going to do everything in their power to help a member get their Character Sheet approved.&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The purpose of this approval process is to maintain a consistent quality across all Character Sheets. The Guidelines are not meant to prevent members from writing or playing the character(s) that they desire, but to help ensure that all Character Sheets are held to the same standards as guidelines progress and that all Character Sheets are operating within the Brotherhood’s fictional systems. Please read each section carefully.&lt;br /&gt;
&lt;br /&gt;
Finally, the Character Sheet system is inclusive and open to various forms of gender, orientation, and identity. There are different ways to explore these types of characters, and if you are concerned, curious, or have any questions please reach out to the Voice or the Voice Staff. &lt;br /&gt;
&lt;br /&gt;
For a step-by-step guide on creating your Character Sheet, please see the [[CS Guide: Character Creation|Character Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
== Notes From the Staff ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; Character Sheet reviews and approvals are checked against the &#039;&#039;current&#039;&#039; Guidelines. This means that previously approved Character Sheets do not guarantee automatic re-approval. &lt;br /&gt;
** The Voice Staff is &#039;&#039;&#039;not&#039;&#039;&#039; responsible for auditing previously approved Character Sheets. &lt;br /&gt;
* Any time that a member modifies a text field on the Character Sheets, it will require staff approval.&lt;br /&gt;
** Applies to: &#039;&#039;Physical Description, Height/Weight, Custom Aspects, Lore,&#039;&#039; and &#039;&#039;Languages&#039;&#039;&lt;br /&gt;
* Staff approval is &#039;&#039;&#039;not&#039;&#039;&#039; needed if you just want to change: &#039;&#039;Discipline, Skills, Force Powers,&#039;&#039; or &#039;&#039;Feats&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Description and Species== &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Physical Description&#039;&#039;&#039; field is meant to convey a basic, &#039;&#039;static&#039;&#039; image of what your character looks like, as if looking at a photograph or being described to someone else. The purpose of this still image is for others to write your character&#039;s appearance accurately without making a mistake that could be cause for loss of points in a judgement in which consistency was key.&lt;br /&gt;
&lt;br /&gt;
Physical Descriptions should not contain notes on behavior or history that would go in Custom Aspects or on a wiki. They should not detail items or armor that belong in Item Aspects, or otherwise list any attire, as these are both under the purview of the [[Member Possessions|Possessions]] system and covered on the Character Sheet in an attached [[CS Guide: Loadouts|Loadout]]. &lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
*  Details included in this field must be &#039;&#039;purely cosmetic&#039;&#039; in nature. For an approved sheet, you &#039;&#039;&#039;must&#039;&#039;&#039; make sure you hit all the basic &#039;&#039;&#039;six&#039;&#039;&#039; (6) descriptors: &#039;&#039;skin tone, eye color, hair color and hairstyle (pick one), body type, and distinguishing marks like scars or tattoos (or the absence of them).&#039;&#039;&lt;br /&gt;
** Not every [[Species]] will have hair, or skin, but may have fur or a carapace. Whatever traits the Species does have, make sure those basics are covered.&lt;br /&gt;
** Please avoid out of universe references, such as Asian, Caucasian or African, and instead use terms like &amp;quot;flat nose, angular eyes, pale features, exotic or dark skinned, coarse haired.&amp;quot;&lt;br /&gt;
* Descriptions must be static descriptions (things that don’t change day to day). A character&#039;s natural hair color must be listed even if they dye it, as should the current dyed color, and a default style must be listed even if they frequently wear different styles or accessorize. You are still free to write your character doing these things in fiction entries and stories as much as you like; but for the character sheet you MUST provide a single, static description for others to use for grading purposes. Saying that a character wears multiple hair styles or changes their hair color will result in a remand. If your character often wears disguises, it is recommended to purchase a [https://www.darkjedibrotherhood.com/item_prototypes/costume Costume] for your Loadout from Possessions.&lt;br /&gt;
* Descriptions must be current. Discussing what a character WILL look like when they grow or what they looked like in the past at length is not helpful nor does it provide a current image to grade with. You may write something such as, &amp;quot;her once blue eyes have corrupted to Sith gold&amp;quot; but you must provide and focus on the character&#039;s current appearance.&lt;br /&gt;
* Physical Descriptions must be written in full sentences, not in a list format.&lt;br /&gt;
** Example: Listing, &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; would result in a remand. It should be written as, &amp;quot;Master Skystar has red hair, blue eyes, and wild tattoos with swirling lines.&amp;quot;&lt;br /&gt;
* As there are no other fields for it, the Staff allows mention of makeup, piercings, and accents in the Physical Description, but as with anything else, these &#039;&#039;must be static&#039;&#039;. If any makeup is included, it should be a single style. Piercings should be assumed to always be present. You may include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out of universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for the purpose of better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing, but any mention of them should be short and not delve into Character History.&lt;br /&gt;
&lt;br /&gt;
===Species===&lt;br /&gt;
*  The physical description must also be consistent with the Species choice. Variations may be approved, but they would have &#039;&#039;&#039;no mechanical benefit.&#039;&#039;&#039; Always check your Species infobox for information about what colors or features are standard to your selected Species.&lt;br /&gt;
** Example: Standard Chiss have blue skin, black or dark hair, and red eyes. A hybrid Chiss may have paler skin instead of dark blue skin, but you may not add claws and fangs when their selected Species is Chiss.&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* Cybernetics and other “modifications” are allowed, but they are only cosmetic in the Dark Jedi Brotherhood system. You can describe how they look, but cannot mention how they modify or enhance your character&#039;s attributes. Cybernetic limbs may not include weapons or armors, and additional redundant organs may not be added if the Species did not originally have them; a cybernetic may only replace an organic piece with a metal one.&lt;br /&gt;
&lt;br /&gt;
* A system exception exists for members of the Technocratic Guild in the Collective, who get a unique feat that lets their cybernetics enhance other abilities. This is for NPC usage only for the rival faction. &lt;br /&gt;
&lt;br /&gt;
===Behavior or History===&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; explain how a character behaves. Aspects are used for this purpose. Since the focus of this field is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description.&lt;br /&gt;
** Example: Your character cannot &amp;quot;intimidate everyone they come across with their gaze.&amp;quot; Your character MAY have &amp;quot;sharp, piercing green eyes&amp;quot; and &amp;quot;always wear a scowl.&amp;quot; This allows a reader to infer they are intimidating, instead of dictating any effect on another character or describing a character&#039;s behavior.&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used for extensive character history of how and why a character behaves - this must be covered with Custom Aspects and/or supported by Wikipedia article.&lt;br /&gt;
** Example: You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character, &amp;quot;was a lifetime slave under Jabba the Hutt and grew strong enough to defeat them and rescue their fellow slaves so they have large muscles and many scars&amp;quot;. You MAY say that your character has &amp;quot;large muscles and many scars from a life of slavery&amp;quot;. You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character &amp;quot;was in a fight to the death with his master and stabbed in the gut, but survived and now he has the scars after defeating him.&amp;quot; You MAY say your character&#039;s scar is &amp;quot;a thin white line from a knife wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items and Armor===&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used to explain the properties or functions of armor or weapons (such as material resistance or augmentation). These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
* A character&#039;s attire — often defined by their clothing style, preference, or details, as well as any armor they wear, no matter how often, belongs in the Item Aspects found in &#039;&#039;Possessions&#039;&#039; items that get equipped into the Armor and Back slots of a Loadout. Listing out attire in the Physical Description field will result in a remand. See the [[Member_Possessions#Creating_Custom_Item_Aspects|Creating Custom Item Aspects]] page for more details.&lt;br /&gt;
** Example: You cannot say that a character&#039;s &amp;quot;pale skin, short-cropped dark hair, and hazel eyes are constantly hidden behind their Mandalorian helmet&amp;quot;.&lt;br /&gt;
* Weapon selection/placement may not appear in a Physical Description. These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hybrid Species=== &lt;br /&gt;
While characters descended from two species (hereafter hybrid Species) are permitted, they will be subjected to increased scrutiny by the Voice staff. The selected species should be from similar genetic styles, meaning you cannot merge a Reptilian based species with a Mammal based one. The following items are required for these sorts of characters in addition to the above.&lt;br /&gt;
&lt;br /&gt;
* A hybrid Species is denoted by selecting your Primary Species and denoting the hybrid races in your Physical Description.&lt;br /&gt;
** Example: &amp;quot;Skystar is a Chiss-Human hybrid with light blue skin and red-tinted, green eyes...&amp;quot;&lt;br /&gt;
* A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary Species.&lt;br /&gt;
** Example: Skystar is a Chiss-Human hybrid, but his selected Species is Chiss. He will have only the Chiss Feats and cannot use the Human Feats.&lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
* For an example of an approved Character Sheet featuring a hybrid Species, check out the Inquisitorius NPC [https://www.darkjedibrotherhood.com/character_sheets/9848 Harry West] featured in the ACC Qualification exams. &lt;br /&gt;
&lt;br /&gt;
===Character Images/Formatting===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Weapons Loadout&#039;&#039; field has been replaced with &#039;&#039;Possession Loadouts&#039;&#039;. In removing the text-based field, the option to directly embed images into Character Sheets has effectively been phased out. Members are still welcome to include a hyperlink to an image of their character, however, using Markdown syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; [Character Image](https://characterimage1.jpg) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; The Voice staff will inspect image hyperlinks to ensure they are appropriately linking to character art that adheres to the Brotherhood&#039;s PG-13 policy in terms of nudity and graphic content. Linking to inappropriate content is subject to discipline at the discretion of the Justicar and the Covenant.&lt;br /&gt;
&lt;br /&gt;
==Skills, Force Powers, and Feats==&lt;br /&gt;
&lt;br /&gt;
Notes on Skills, Force Powers, and Feats:&lt;br /&gt;
* If a Feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it. The Character Sheet Wizard will not show Feats unavailable to a specific character based on Rank or Order (eg NFU types will not see Force Power Feats). It will also warn the member selecting the Feats that a Force Power or Skill is required to use it if they try to select it without the Skill or Power on their Sheet. &lt;br /&gt;
* Skills and Force Powers should be consistent with one’s Aspects.&lt;br /&gt;
** Example: if a character has an Aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range.&lt;br /&gt;
* If an Aspect discusses using Powers or Skills in a way that requires a Feat, but the Feat is not selected on the Sheet, the Aspect will be remanded.&lt;br /&gt;
** Example: an Aspect discusses protecting other characters besides the user with Barrier, but the Sheet does not have the Static Barrier Feat that allows this usage selected.&lt;br /&gt;
* Dual Wielding allows your character to effectively handle two weapons at once. It does not make your character both left handed and right handed.&lt;br /&gt;
** The ability to fight with both the left and right hands equally requires either the Journeyman Feat: “Ambidexterity” or the Equite Feat: &amp;quot;Alternate Wielding&amp;quot;.&lt;br /&gt;
* For Non Force-Users, any Discipline but Weapons Specialist does not gain any benefit from selecting a Primary or Secondary Weapon Specialization in the Specialization selector. This is just for the Weapons Specialist to define their respective Feats.&lt;br /&gt;
* Do not select Weapon Specialization if you are not a Weapon Specialist.&lt;br /&gt;
&lt;br /&gt;
==Specialization==&lt;br /&gt;
&lt;br /&gt;
This includes Primary and Secondary Lightsaber Forms, Primary and Secondary Martial Arts Forms, Lore, and Languages.&lt;br /&gt;
&lt;br /&gt;
===Primary / Secondary Forms===&lt;br /&gt;
* You must have at least one Skill point invested in a Primary or Secondary Martial Arts Form or Lightsaber Form in order to select one of the Forms from the drop-down selector under the Specialization tab on the Character Creation Wizard.&lt;br /&gt;
* Your Primary Skill must be equal to or higher than your Secondary Form.&lt;br /&gt;
* For additional information see the [[Martial Arts Forms]] page and [[Lightsaber Forms]] page.&lt;br /&gt;
** Mind that when selecting a Lightsaber Form if it supports Dual Wielding or not, so that you are not unnecessarily wasting a Skill point in Dual Wielding if taken.&lt;br /&gt;
* Primary/Secondary Weapon Specialization only applies for the Non-Force User &#039;&#039;Weapons Specialist&#039;&#039; discipline feats. It does not provide any advantage to any other discipline or character type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
*  There should be a number of [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Lore topics] equal to the number of points in the Lore Skill. This means : 1 Point in Lore Skill equals 1 Lore Topic. No more, no less. The site is now hard coded to help you with this endeavor, reflected by text-field boxes on the Character Sheet Wizard.&lt;br /&gt;
* Lore Topics should be &#039;&#039;specific&#039;&#039; but &#039;&#039;brief.&#039;&#039;&lt;br /&gt;
** Example: &amp;quot;The engines of starships in ISDs and how they function and repairing them in or out of battle&amp;quot; is not a proper Lore Topic. Instead, for a character to know about starship engines, the member would just put, &amp;quot;Starship Engines&amp;quot; or &amp;quot;Imperial-designed Starship Engines&amp;quot;.&lt;br /&gt;
*  All characters are expected to know broadly the history of the Dark Jedi Brotherhood, of the New Republic, and the current era and time period in general. It is also implied that your character will have a working knowledge/understanding of their Species-specific lore or history including culture and habitat. A Lore item is not needed to reflect this, as it is &#039;&#039;&#039;automatically&#039;&#039;&#039; applied to your Character Sheet. They would also not require a lore topic to cover areas of general education available to their Species.&lt;br /&gt;
*  Lore topics should show an expertise in an area of knowledge that would set them apart from others of their Order, Species, or Unit. They are the equivalent of a degree or masters program on a subject from a university or trade school, or of extensive empirical experience in a subject, such as a lifetime in a career field. Good examples are: &amp;quot;Poisons and Toxins of the Galaxy&amp;quot;, &amp;quot;Xenobiology&amp;quot;, &amp;quot;Droid Building and Repair,&amp;quot; &amp;quot;Criminal underworld of the Galaxy&amp;quot;, or “Ancient Sith Artifacts&amp;quot;.&lt;br /&gt;
* Lore topics cannot merely mention a Shadow Academy course the member has taken. Member activities such as these have NO tie-in to your character&#039;s Lore or knowledge. However, Societal awards or topics may be used, such as the topics &#039;&#039;&#039;granted&#039;&#039;&#039; to a member&#039;s Character Sheets at certain ranks in the Inquisitorius, Shroud Society, Shadow Academy Society, or Grand Master&#039;s Royal Guard.&lt;br /&gt;
* [[CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Click here]] for an expanded list of heretofore approved Lore Topics. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Lore Topic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Languages should be from the Brotherhood&#039;s [[CS Guide: Languages|list of languages]] under the Character Creation guide.&lt;br /&gt;
** Sith tongue, as referred to on Wookiepedia, is Ancient Sith in our system. Mind notes like these listed for each Language, such as that New Canon has merged Ryl and Twi&#039;leki into one Language now simply called Twi&#039;leki.&lt;br /&gt;
** If a Language has multiple names, the Languages page will tell you which to use, such as Binary instead of Droidspeak.&lt;br /&gt;
* Mind your spelling when typing your selection into the Language field.&lt;br /&gt;
* Each Species gets their native tongue by default, as well as Galactic Standard Basic. This is coded into the website and is done &#039;&#039;&#039;automatically&#039;&#039;&#039;. Do not put Basic or &amp;quot;Human/English&amp;quot; as Languages.&lt;br /&gt;
* Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain a small smattering of words from a Language such as Mando’a without the character knowing the whole Language. The character will be unable to fully speak it or understand it, but know some words without needing to spend a Skill Point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
For tips on how to write Custom Aspects, check out the [[Aspects#How_To_Write_a_Proper_Custom_Aspect|&amp;quot;How To&amp;quot; section]] of the [[Aspects]] article.&lt;br /&gt;
&lt;br /&gt;
Notes on Aspects:&lt;br /&gt;
* Custom Aspects must always have the first word of their title capitalized, and have each letter of each subsequent word capitalized, except: a, an, the, at, by, for, in, of, on, to, up, and, as, but, or, and nor. &lt;br /&gt;
** Example: &amp;quot;This Is How You Title an Aspect&amp;quot; or &amp;quot;I Titled an Aspect and All I Got Was This T-Shirt&amp;quot;&lt;br /&gt;
* Custom Aspects must be a minimum of two sentences in length and no longer than 150 words. If you are using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you are trying to get across.&lt;br /&gt;
* Make sure your Custom Aspects are spell-checked. The staff may remand an Aspect with perfectly good content with the single note of fixing a syntax issue if the Aspect is particularly difficult to read. This is done to help make sure your Sheet is clear and easy to read for judges and other members.&lt;br /&gt;
* Your Custom Aspect should revolve around a single, connected theme; that is, convey a single piece of information about the character. Avoid disjointed attempts involving multiple partial Aspects merged into one or contradicting oneself.&lt;br /&gt;
** Example: A major part of Skystar as a character is his heritage, so a General Aspect is dedicated to his half-Human, half-Chiss upbringing and his own views of the culture, mainly focusing on how being raised that way makes him act. He is also a pilot, and so a Combat Aspect may be dedicated to his ability to dogfight, while a Personality Aspect could focus on his quiet manner leaving him few friends but his loyalty inspiring those he does keep.&lt;br /&gt;
* A Custom Aspect must always feature some kind of merit/drawback or &#039;&#039;&#039;balance.&#039;&#039;&#039; This adds realistic depth to characters being created and prevents characters from being overpowered while making them easier to relate to. Flaws and quirks sell more than a list of perfect traits. On a basic level, these are things like, &amp;quot;focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters&amp;quot; or &amp;quot;prefers to work alone and so has few friends&amp;quot; or &amp;quot;has a noble upbringing and is very well spoken and educated but also can be rude or entitled&amp;quot;. &lt;br /&gt;
** &#039;&#039;&#039;Balance&#039;&#039;&#039; is the most crucial part of the Aspect process and the most common reason for a remand. For any trait explained about a character, there must be some sort of cause and effect attached to it; something that tells the reader how this trait can both be a benefit and a detriment depending on a given situation.&lt;br /&gt;
* A Custom Aspect must pertain to how your character &#039;&#039;&#039;acts&#039;&#039;&#039; or &#039;&#039;&#039;behaves&#039;&#039;&#039;. These cannot be an explanation of your character&#039;s history, which belongs on the Wiki, but focus on how they function and interact with the world around them. You can use an element of your character&#039;s history, or a specific event, to quickly explain why your character behaves a certain way or has a quirk, but the behavior is the focus of Aspects, not the reasoning behind it.&lt;br /&gt;
* Custom Aspects should be supported by the characters Skills, Feats, and Force Powers. For example, if you have an aspect that says, “Blademaster of the First Echelon!”, it is expected that the character will have at least a +3 in Bladed Weapons, and perhaps a Feat to enhance it.&lt;br /&gt;
* Proofreading is up to the user and is not a primary criteria for Aspect approval, but readability is. It&#039;s important that Aspects be easily read and understood. If you cannot find a proofreader in your clan or summit, ask the Voice staff and they will help you.&lt;br /&gt;
* Custom Aspects can make reference to your unique relationship to your clan or the DJB at large, but please keep in mind that there is a fair bit of fiction that needs to be respected. Any Aspects relating to specific element of clan/subunit fiction must not contradict that fictional development. The same goes for the Brotherhood as a whole. It is highly recommended that if you’re going to create such an Aspect that you speak to your Clan leadership or the Voice office before you submit your Sheet.&lt;br /&gt;
** Example: an Aspect that focuses on the character&#039;s role as a critical agent in a battle in a specific Brotherhood update, but the character was not mentioned in that update.&lt;br /&gt;
* Custom Aspects may link away to other Character Sheets, especially if referencing an important bond between characters, but should not link to non-DJB sites or sources, for quality control. Like with imagery in the Physical Description, the Voice Staff will check any links, and anything linking to inappropriate content may be subject to discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grandfathered Character Sheets ==&lt;br /&gt;
&lt;br /&gt;
Thanks to the archival feature of the Character Sheet system, members have the option of reactivating old Character Sheets to serve as their active ones.&lt;br /&gt;
&lt;br /&gt;
* If you had or currently have an &#039;&#039;&#039;approved&#039;&#039;&#039; Character Sheet on file that uses a Grandfathered species, you &#039;&#039;&#039;are&#039;&#039;&#039; able to re-activate that Character Sheet at any time to use as your Dark Jedi Brotherhood character.&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; able to create a new Character Sheet for a character with a Grandfathered Species. &lt;br /&gt;
&lt;br /&gt;
An example of this would be:&lt;br /&gt;
&lt;br /&gt;
* Knight Kevin&#039;s Character Sheet was created and approved as a Hapan Force-User.&lt;br /&gt;
* Knight Kevin changes to a Bothan Non-Force User.&lt;br /&gt;
* Knight Kevin wants to change back to a Hapan Force-User. Kevin can reactivate an archived Character Sheet for Kevin the Hapan. Kevin cannot create a new Hapan Character Sheet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=173064</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=173064"/>
		<updated>2019-07-17T02:03:36Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: Formatting&lt;/p&gt;
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&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
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The following guidelines are used by the Voice Staff to process and approve member-created Character Sheets that are submitted for review. Failure to meet these guidelines will result in a remand from a member of the staff. Any remand, however, will contain clear instructions on how to make changes that will lead to getting the Character Sheet approved. The Voice Staff is available through both email and Telegram and is always going to do everything in their power to help a member get their Character Sheet approved.&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The purpose of this approval process is to maintain a consistent quality across all Character Sheets. The Guidelines are not meant to prevent members from writing or playing the character(s) that they desire, but to help ensure that all Character Sheets are held to the same standards as guidelines progress and that all Character Sheets are operating within the Brotherhood’s fictional systems. Please read each section carefully.&lt;br /&gt;
&lt;br /&gt;
Finally, the Character Sheet system is inclusive and open to various forms of gender, orientation, and identity. There are different ways to explore these types of characters, and if you are concerned, curious, or have any questions please reach out to the Voice or the Voice Staff. &lt;br /&gt;
&lt;br /&gt;
For a step-by-step guide on creating your Character Sheet, please see the [[CS Guide: Character Creation|Character Creation Guide]].&lt;br /&gt;
&lt;br /&gt;
== Notes From the Staff ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All&#039;&#039;&#039; Character Sheet reviews and approvals are checked against the &#039;&#039;current&#039;&#039; Guidelines. This means that previously approved Character Sheets do not guarantee automatic re-approval. &lt;br /&gt;
** The Voice Staff is &#039;&#039;&#039;not&#039;&#039;&#039; responsible for auditing previously approved Character Sheets. &lt;br /&gt;
* Any time that a member modifies a text field on the Character Sheets, it will require staff approval.&lt;br /&gt;
** Applies to: &#039;&#039;Physical Description, Height/Weight, Custom Aspects, Lore,&#039;&#039; and &#039;&#039;Languages&#039;&#039;&lt;br /&gt;
* Staff approval is &#039;&#039;&#039;not&#039;&#039;&#039; needed if you just want to change: &#039;&#039;Discipline, Skills, Force Powers,&#039;&#039; or &#039;&#039;Feats&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Physical Description and Species== &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Physical Description&#039;&#039;&#039; field is meant to convey a basic, &#039;&#039;static&#039;&#039; image of what your character looks like, as if looking at a photograph or being described to someone else. The purpose of this still image is for others to write your character&#039;s appearance accurately without making a mistake that could be cause for loss of points in a judgement in which consistency was key.&lt;br /&gt;
&lt;br /&gt;
Physical Descriptions should not contain notes on behavior or history that would go in Custom Aspects or on a wiki. They should not detail items or armor that belong in Item Aspects, or otherwise list any attire, as these are both under the purview of the [[Member Possessions|Possessions]] system and covered on the Character Sheet in an attached [[CS Guide: Loadouts|Loadout]]. &lt;br /&gt;
&lt;br /&gt;
===Physical Appearance===&lt;br /&gt;
*  Details included in this field must be &#039;&#039;purely cosmetic&#039;&#039; in nature. For an approved sheet, you &#039;&#039;&#039;must&#039;&#039;&#039; make sure you hit all the basic &#039;&#039;&#039;six&#039;&#039;&#039; (6) descriptors: &#039;&#039;skin tone, eye color, hair color and hairstyle (pick one), body type, and distinguishing marks like scars or tattoos (or the absence of them).&#039;&#039;&lt;br /&gt;
** Not every [[Species]] will have hair, or skin, but may have fur or a carapace. Whatever traits the Species does have, make sure those basics are covered.&lt;br /&gt;
** Please avoid out of universe references, such as Asian, Caucasian or African, and instead use terms like &amp;quot;flat nose, angular eyes, pale features, exotic or dark skinned, coarse haired.&amp;quot;&lt;br /&gt;
* Descriptions must be static descriptions (things that don’t change day to day). A character&#039;s natural hair color must be listed even if they dye it, as should the current dyed color, and a default style must be listed even if they frequently wear different styles or accessorize. You are still free to write your character doing these things in fiction entries and stories as much as you like; but for the character sheet you MUST provide a single, static description for others to use for grading purposes. Saying that a character wears multiple hair styles or changes their hair color will result in a remand. If your character often wears disguises, it is recommended to purchase a [https://www.darkjedibrotherhood.com/item_prototypes/costume Costume] for your Loadout from Possessions.&lt;br /&gt;
* Descriptions must be current. Discussing what a character WILL look like when they grow or what they looked like in the past at length is not helpful nor does it provide a current image to grade with. You may write something such as, &amp;quot;her once blue eyes have corrupted to Sith gold&amp;quot; but you must provide and focus on the character&#039;s current appearance.&lt;br /&gt;
* Physical Descriptions must be written in full sentences, not in a list format.&lt;br /&gt;
** Example: Listing, &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; would result in a remand. It should be written as, &amp;quot;Master Skystar has red hair, blue eyes, and wild tattoos with swirling lines.&amp;quot;&lt;br /&gt;
* As there are no other fields for it, the Staff allows mention of makeup, piercings, and accents in the Physical Description, but as with anything else, these &#039;&#039;must be static&#039;&#039;. If any makeup is included, it should be a single style. Piercings should be assumed to always be present. You may include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out of universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for the purpose of better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing, but any mention of them should be short and not delve into Character History.&lt;br /&gt;
&lt;br /&gt;
===Species===&lt;br /&gt;
*  The physical description must also be consistent with the Species choice. Variations may be approved, but they would have &#039;&#039;&#039;no mechanical benefit.&#039;&#039;&#039; Always check your Species infobox for information about what colors or features are standard to your selected Species.&lt;br /&gt;
** Example: Standard Chiss have blue skin, black or dark hair, and red eyes. A hybrid Chiss may have paler skin instead of dark blue skin, but you may not add claws and fangs when their selected Species is Chiss.&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* Cybernetics and other “modifications” are allowed, but they are only cosmetic in the Dark Jedi Brotherhood system. You can describe how they look, but cannot mention how they modify or enhance your character&#039;s attributes. Cybernetic limbs may not include weapons or armors, and additional redundant organs may not be added if the Species did not originally have them; a cybernetic may only replace an organic piece with a metal one.&lt;br /&gt;
&lt;br /&gt;
* A system exception exists for members of the Technocratic Guild in the Collective, who get a unique feat that lets their cybernetics enhance other abilities. This is for NPC usage only for the rival faction. &lt;br /&gt;
&lt;br /&gt;
===Behavior or History===&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; explain how a character behaves. Aspects are used for this purpose. Since the focus of this field is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description.&lt;br /&gt;
** Example: Your character cannot &amp;quot;intimidate everyone they come across with their gaze.&amp;quot; Your character MAY have &amp;quot;sharp, piercing green eyes&amp;quot; and &amp;quot;always wear a scowl.&amp;quot; This allows a reader to infer they are intimidating, instead of dictating any effect on another character or describing a character&#039;s behavior.&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used for extensive character history of how and why a character behaves - this must be covered with Custom Aspects and/or supported by Wikipedia article.&lt;br /&gt;
** Example: You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character, &amp;quot;was a lifetime slave under Jabba the Hutt and grew strong enough to defeat them and rescue their fellow slaves so they have large muscles and many scars&amp;quot;. You MAY say that your character has &amp;quot;large muscles and many scars from a life of slavery&amp;quot;. You &#039;&#039;&#039;cannot&#039;&#039;&#039; say that your character &amp;quot;was in a fight to the death with his master and stabbed in the gut, but survived and now he has the scars after defeating him.&amp;quot; You MAY say your character&#039;s scar is &amp;quot;a thin white line from a knife wound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items and Armor===&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used to explain the properties or functions of armor or weapons (such as material resistance or augmentation). These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
* A character&#039;s attire — often defined by their clothing style, preference, or details, as well as any armor they wear, no matter how often, belongs in the Item Aspects found in &#039;&#039;Possessions&#039;&#039; items that get equipped into the Armor and Back slots of a Loadout. Listing out attire in the Physical Description field will result in a remand. See the [[Member_Possessions#Creating_Custom_Item_Aspects|Creating Custom Item Aspects]] page for more details.&lt;br /&gt;
** Example: You cannot say that a character&#039;s &amp;quot;pale skin, short-cropped dark hair, and hazel eyes are constantly hidden behind their Mandalorian helmet&amp;quot;.&lt;br /&gt;
* Weapon selection/placement may not appear in a Physical Description. These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hybrid Species=== &lt;br /&gt;
While characters descended from two species (hereafter hybrid Species) are permitted, they will be subjected to increased scrutiny by the Voice staff. The selected species should be from similar genetic styles, meaning you cannot merge a Reptilian based species with a Mammal based one. The following items are required for these sorts of characters in addition to the above.&lt;br /&gt;
&lt;br /&gt;
* A hybrid Species is denoted by selecting your Primary Species and denoting the hybrid races in your Physical Description.&lt;br /&gt;
** Example: &amp;quot;Skystar is a Chiss-Human hybrid with light blue skin and red-tinted, green eyes...&amp;quot;&lt;br /&gt;
* A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary Species.&lt;br /&gt;
** Example: Skystar is a Chiss-Human hybrid, but his selected Species is Chiss. He will have only the Chiss Feats and cannot use the Human Feats.&lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
* For an example of an approved Character Sheet featuring a hybrid Species, check out the Inquisitorius NPC [https://www.darkjedibrotherhood.com/character_sheets/9848 Harry West] featured in the ACC Qualification exams. &lt;br /&gt;
&lt;br /&gt;
===Character Images/Formatting===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Weapons Loadout&#039;&#039; field has been replaced with &#039;&#039;Possession Loadouts&#039;&#039;. In removing the text-based field, the option to directly embed images into Character Sheets has effectively been phased out. Members are still welcome to include a hyperlink to an image of their character, however, using Markdown syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; [Character Image](https://characterimage1.jpg) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; The Voice staff will inspect image hyperlinks to ensure they are appropriately linking to character art that adheres to the Brotherhood&#039;s PG-13 policy in terms of nudity and graphic content. Linking to inappropriate content is subject to discipline at the discretion of the Justicar and the Covenant.&lt;br /&gt;
&lt;br /&gt;
==Skills, Force Powers, and Feats==&lt;br /&gt;
&lt;br /&gt;
Notes on Skills, Force Powers, and Feats:&lt;br /&gt;
* If a Feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it. The Character Sheet Wizard will not show Feats unavailable to a specific character based on Rank or Order (eg NFU types will not see Force Power Feats). It will also warn the member selecting the Feats that a Force Power or Skill is required to use it if they try to select it without the Skill or Power on their Sheet. &lt;br /&gt;
* Skills and Force Powers should be consistent with one’s Aspects.&lt;br /&gt;
** Example: if a character has an Aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range.&lt;br /&gt;
* If an Aspect discusses using Powers or Skills in a way that requires a Feat, but the Feat is not selected on the Sheet, the Aspect will be remanded.&lt;br /&gt;
** Example: an Aspect discusses protecting other characters besides the user with Barrier, but the Sheet does not have the Static Barrier Feat that allows this usage selected.&lt;br /&gt;
* Dual Wielding allows your character to effectively handle two weapons at once. It does not make your character both left handed and right handed.&lt;br /&gt;
** The ability to fight with both the left and right hands equally requires either the Journeyman Feat: “Ambidexterity” or the Equite Feat: &amp;quot;Alternate Wielding&amp;quot;.&lt;br /&gt;
* For Non Force-Users, any Discipline but Weapons Specialist does not gain any benefit from selecting a Primary or Secondary Weapon Specialization in the Specialization selector. This is just for the Weapons Specialist to define their respective Feats.&lt;br /&gt;
* Do not select Weapon Specialization if you are not a Weapon Specialist.&lt;br /&gt;
&lt;br /&gt;
==Specialization==&lt;br /&gt;
&lt;br /&gt;
This includes Primary and Secondary Lightsaber Forms, Primary and Secondary Martial Arts Forms, Lore, and Languages.&lt;br /&gt;
&lt;br /&gt;
===Primary / Secondary Forms===&lt;br /&gt;
* You must have at least one Skill point invested in a Primary or Secondary Martial Arts Form or Lightsaber Form in order to select one of the Forms from the drop-down selector under the Specialization tab on the Character Creation Wizard.&lt;br /&gt;
* Your Primary Skill must be equal to or higher than your Secondary Form.&lt;br /&gt;
* For additional information see the [[Martial Arts Forms]] page and [[Lightsaber Forms]] page.&lt;br /&gt;
** Mind that when selecting a Lightsaber Form if it supports Dual Wielding or not, so that you are not unnecessarily wasting a Skill point in Dual Wielding if taken.&lt;br /&gt;
* Primary/Secondary Weapon Specialization only applies for the Non-Force User &#039;&#039;Weapons Specialist&#039;&#039; discipline feats. It does not provide any advantage to any other discipline or character type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
*  There should be a number of [Character Creation Guide: Lore|Lore topics] equal to the number of points in the Lore Skill. This means : 1 Point in Lore Skill equals 1 Lore Topic. No more, no less. The site is now hard coded to help you with this endeavor, reflected by text-field boxes on the Character Sheet Wizard.&lt;br /&gt;
* Lore Topics should be &#039;&#039;specific&#039;&#039; but &#039;&#039;brief.&#039;&#039;&lt;br /&gt;
** Example: &amp;quot;The engines of starships in ISDs and how they function and repairing them in or out of battle&amp;quot; is not a proper Lore Topic. Instead, for a character to know about starship engines, the member would just put, &amp;quot;Starship Engines&amp;quot; or &amp;quot;Imperial-designed Starship Engines&amp;quot;.&lt;br /&gt;
*  All characters are expected to know broadly the history of the Dark Jedi Brotherhood, of the New Republic, and the current era and time period in general. It is also implied that your character will have a working knowledge/understanding of their Species-specific lore or history including culture and habitat. A Lore item is not needed to reflect this, as it is &#039;&#039;&#039;automatically&#039;&#039;&#039; applied to your Character Sheet. They would also not require a lore topic to cover areas of general education available to their Species.&lt;br /&gt;
*  Lore topics should show an expertise in an area of knowledge that would set them apart from others of their Order, Species, or Unit. They are the equivalent of a degree or masters program on a subject from a university or trade school, or of extensive empirical experience in a subject, such as a lifetime in a career field. Good examples are: &amp;quot;Poisons and Toxins of the Galaxy&amp;quot;, &amp;quot;Xenobiology&amp;quot;, &amp;quot;Droid Building and Repair,&amp;quot; &amp;quot;Criminal underworld of the Galaxy&amp;quot;, or “Ancient Sith Artifacts&amp;quot;.&lt;br /&gt;
* Lore topics cannot merely mention a Shadow Academy course the member has taken. Member activities such as these have NO tie-in to your character&#039;s Lore or knowledge. However, Societal awards or topics may be used, such as the topics &#039;&#039;&#039;granted&#039;&#039;&#039; to a member&#039;s Character Sheets at certain ranks in the Inquisitorius, Shroud Society, Shadow Academy Society, or Grand Master&#039;s Royal Guard.&lt;br /&gt;
* [[CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Click here]] for an expanded list of heretofore approved Lore Topics. This list is not a complete reference. It is recommended you ask the Voice Staff if you are unsure about a Lore Topic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
&lt;br /&gt;
* Languages should be from the Brotherhood&#039;s [[CS Guide: Languages|list of languages]] under the Character Creation guide.&lt;br /&gt;
** Sith tongue, as referred to on Wookiepedia, is Ancient Sith in our system. Mind notes like these listed for each Language, such as that New Canon has merged Ryl and Twi&#039;leki into one Language now simply called Twi&#039;leki.&lt;br /&gt;
** If a Language has multiple names, the Languages page will tell you which to use, such as Binary instead of Droidspeak.&lt;br /&gt;
* Mind your spelling when typing your selection into the Language field.&lt;br /&gt;
* Each Species gets their native tongue by default, as well as Galactic Standard Basic. This is coded into the website and is done &#039;&#039;&#039;automatically&#039;&#039;&#039;. Do not put Basic or &amp;quot;Human/English&amp;quot; as Languages.&lt;br /&gt;
* Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain a small smattering of words from a Language such as Mando’a without the character knowing the whole Language. The character will be unable to fully speak it or understand it, but know some words without needing to spend a Skill Point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
For tips on how to write Custom Aspects, check out the [[Aspects#How_To_Write_a_Proper_Custom_Aspect|&amp;quot;How To&amp;quot; section]] of the [[Aspects]] article.&lt;br /&gt;
&lt;br /&gt;
Notes on Aspects:&lt;br /&gt;
* Custom Aspects must always have the first word of their title capitalized, and have each letter of each subsequent word capitalized, except: a, an, the, at, by, for, in, of, on, to, up, and, as, but, or, and nor. &lt;br /&gt;
** Example: &amp;quot;This Is How You Title an Aspect&amp;quot; or &amp;quot;I Titled an Aspect and All I Got Was This T-Shirt&amp;quot;&lt;br /&gt;
* Custom Aspects must be a minimum of two sentences in length and no longer than 150 words. If you are using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you are trying to get across.&lt;br /&gt;
* Make sure your Custom Aspects are spell-checked. The staff may remand an Aspect with perfectly good content with the single note of fixing a syntax issue if the Aspect is particularly difficult to read. This is done to help make sure your Sheet is clear and easy to read for judges and other members.&lt;br /&gt;
* Your Custom Aspect should revolve around a single, connected theme; that is, convey a single piece of information about the character. Avoid disjointed attempts involving multiple partial Aspects merged into one or contradicting oneself.&lt;br /&gt;
** Example: A major part of Skystar as a character is his heritage, so a General Aspect is dedicated to his half-Human, half-Chiss upbringing and his own views of the culture, mainly focusing on how being raised that way makes him act. He is also a pilot, and so a Combat Aspect may be dedicated to his ability to dogfight, while a Personality Aspect could focus on his quiet manner leaving him few friends but his loyalty inspiring those he does keep.&lt;br /&gt;
* A Custom Aspect must always feature some kind of merit/drawback or &#039;&#039;&#039;balance.&#039;&#039;&#039; This adds realistic depth to characters being created and prevents characters from being overpowered while making them easier to relate to. Flaws and quirks sell more than a list of perfect traits. On a basic level, these are things like, &amp;quot;focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters&amp;quot; or &amp;quot;prefers to work alone and so has few friends&amp;quot; or &amp;quot;has a noble upbringing and is very well spoken and educated but also can be rude or entitled&amp;quot;. &lt;br /&gt;
** &#039;&#039;&#039;Balance&#039;&#039;&#039; is the most crucial part of the Aspect process and the most common reason for a remand. For any trait explained about a character, there must be some sort of cause and effect attached to it; something that tells the reader how this trait can both be a benefit and a detriment depending on a given situation.&lt;br /&gt;
* A Custom Aspect must pertain to how your character &#039;&#039;&#039;acts&#039;&#039;&#039; or &#039;&#039;&#039;behaves&#039;&#039;&#039;. These cannot be an explanation of your character&#039;s history, which belongs on the Wiki, but focus on how they function and interact with the world around them. You can use an element of your character&#039;s history, or a specific event, to quickly explain why your character behaves a certain way or has a quirk, but the behavior is the focus of Aspects, not the reasoning behind it.&lt;br /&gt;
* Custom Aspects should be supported by the characters Skills, Feats, and Force Powers. For example, if you have an aspect that says, “Blademaster of the First Echelon!”, it is expected that the character will have at least a +3 in Bladed Weapons, and perhaps a Feat to enhance it.&lt;br /&gt;
* Proofreading is up to the user and is not a primary criteria for Aspect approval, but readability is. It&#039;s important that Aspects be easily read and understood. If you cannot find a proofreader in your clan or summit, ask the Voice staff and they will help you.&lt;br /&gt;
* Custom Aspects can make reference to your unique relationship to your clan or the DJB at large, but please keep in mind that there is a fair bit of fiction that needs to be respected. Any Aspects relating to specific element of clan/subunit fiction must not contradict that fictional development. The same goes for the Brotherhood as a whole. It is highly recommended that if you’re going to create such an Aspect that you speak to your Clan leadership or the Voice office before you submit your Sheet.&lt;br /&gt;
** Example: an Aspect that focuses on the character&#039;s role as a critical agent in a battle in a specific Brotherhood update, but the character was not mentioned in that update.&lt;br /&gt;
* Custom Aspects may link away to other Character Sheets, especially if referencing an important bond between characters, but should not link to non-DJB sites or sources, for quality control. Like with imagery in the Physical Description, the Voice Staff will check any links, and anything linking to inappropriate content may be subject to discipline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grandfathered Character Sheets ==&lt;br /&gt;
&lt;br /&gt;
Thanks to the archival feature of the Character Sheet system, members have the option of reactivating old Character Sheets to serve as their active ones.&lt;br /&gt;
&lt;br /&gt;
* If you had or currently have an &#039;&#039;&#039;approved&#039;&#039;&#039; Character Sheet on file that uses a Grandfathered species, you &#039;&#039;&#039;are&#039;&#039;&#039; able to re-activate that Character Sheet at any time to use as your Dark Jedi Brotherhood character.&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; able to create a new Character Sheet for a character with a Grandfathered Species. &lt;br /&gt;
&lt;br /&gt;
An example of this would be:&lt;br /&gt;
&lt;br /&gt;
* Knight Kevin&#039;s Character Sheet was created and approved as a Hapan Force-User.&lt;br /&gt;
* Knight Kevin changes to a Bothan Non-Force User.&lt;br /&gt;
* Knight Kevin wants to change back to a Hapan Force-User. Kevin can reactivate an archived Character Sheet for Kevin the Hapan. Kevin cannot create a new Hapan Character Sheet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Creation&amp;diff=172807</id>
		<title>CS Guide: Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Creation&amp;diff=172807"/>
		<updated>2019-07-06T15:56:31Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
All members of the Dark Jedi Brotherhood are able to create a Star Wars character that will be displayed on your dossier account and that gets tied-in to the clubs fictional systems. This process starts with your primary Character Sheet.&lt;br /&gt;
&lt;br /&gt;
The following guide will walk you through the steps for creating your character using the Character Sheet creation tool.&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;As you progress through the ranks, you get the option to create an Alternative Character sheet, and eventually you can purchase additional NPCs slots through Possessions. Possessions is also where you will be able to equip items you earn or purchase with credits earned form competing in activities across the club.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Examplesheet.JPG|none|675px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Resources:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
* [[Character Sheet Approval Guidelines]]&lt;br /&gt;
* [[Fiction Resources]]&lt;br /&gt;
&lt;br /&gt;
For a list of all the Species, Feats, Aspects, Disciplines, Skills, and Force Powers please see the:&lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference Character Sheet Reference] database.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Creating your character sheet is not only an important step towards helping you progress through the early ranks of the Brotherhood, but also directly ties into taking part in the various fictional activities made available to members of the club. These activities include [[Fiction]] competitions (write a story in response to a prompt/topic), [[Run-On]] competitions (collaborative stories with a team), and the [[Antei Combat Center]] (combat writing). &lt;br /&gt;
&lt;br /&gt;
All character sheets go through an approval process that is reviewed by a member of the Voice Staff. You can find the requirements for this process on the [[Character sheet approval guidelines]] page. You may also find it helpful to read up on [[Dark Brotherhood Canon]] to know where your character fits in to the current fictional timeline. &lt;br /&gt;
&lt;br /&gt;
Finally, please keep in mind that the Voice staff are responsible for approving edits made to a character sheet, and that if you have a question or concern with comments made in a remand of your character sheet, please do not hesitate to contact the staff! They are here to help you with making your character come to life in our system.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Character ==&lt;br /&gt;
&lt;br /&gt;
To begin, head over to the top right corner of the Dark Jedi Brotherhood&#039;s main page where you see your name.&lt;br /&gt;
&lt;br /&gt;
[[File:Adminmenu.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
When you click it, you will be brought to the administration panel. Navigate to the tab that says &#039;&#039;&#039;“Characters”&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
1: Click  &amp;quot;Character Sheet Administration&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Charactersnew.png|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Click the Green Button that says: &amp;quot;Create new character sheet from scratch&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Csadmin_create.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: You will now be brought into the Character Sheet creation tool window. Read the introduction instructions carefully and then click “Next” to start! &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cs_wizardstart.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Personal Details ===&lt;br /&gt;
&lt;br /&gt;
Input your character&#039;s personal details.&lt;br /&gt;
[[File:Pd1.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Species ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Main Article/Document: [[CS Guide: Species]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select your Species from the DB-approved [[CS Guide: Species|list]]. Familiarize yourself with the “Notable traits” and “Description” sections to help with creating what your character will look like.&lt;br /&gt;
&lt;br /&gt;
===== Species Adherence =====&lt;br /&gt;
&lt;br /&gt;
You should also pay close attention to the notable traits of the Species you select. The Wiki entry for each Species lists out the Notable Traits. For example, if you select Chiss, you would need to include the race’s blue skin and red eyes.&lt;br /&gt;
[[File:ChissSnapshot.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Species also features two unique Feats that they are granted automatically. If something mentioned in one of these Feats is &#039;&#039;&#039;cosmetic&#039;&#039;&#039;, you may plan to defy this part of a Species’ granted Feat (e.g. a character not having cultural tattoos if they did not grow up in their own culture), but this needs to be covered in an *Aspect* to explain how and why. You &#039;&#039;&#039;may not&#039;&#039;&#039; lose the balancing effect of the Feat, however, or otherwise change any &#039;&#039;&#039;functionality&#039;&#039;&#039; of a Feat with an Aspect (e.g. Zeltrons cannot consciously control their pheremones).&lt;br /&gt;
&lt;br /&gt;
[[File:ChissFeats.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another example: Chiss develop at earlier ages, while a Species like Sephi are a long-lived species. So an 80 year old Sephi is actually young by Human standards, and a teenage Chiss might be closer to an adult than a Human adolescent. &lt;br /&gt;
&lt;br /&gt;
Hybrid species are allowed, but you must choose a primary Species for the sake of granted feats. You cannot mix and match feats. It is one or the other. While your character may have cosmetic traits of both Species, they may only have the functional traits of the primary selected Species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Species#Hybrids Hybrid species ] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Handedness ====&lt;br /&gt;
&lt;br /&gt;
Select if your character is right-handed or left-handed. Ambidexterity can be selected later on as a [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity feat ].&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
Select your character’s age. The site will automatically calculate their birth year in BBY/ABY.&lt;br /&gt;
&lt;br /&gt;
==== Height/Weight ====&lt;br /&gt;
&lt;br /&gt;
Members of the Dark Jedi Brotherhood are spread out across the globe. As such, both the metric and imperial measurement systems are used, but the character sheet asks for &#039;&#039;meters&#039;&#039; and &#039;&#039;kilograms&#039;&#039;. [https://www.unitconverters.net/ Unit converts] can be helpful here.&lt;br /&gt;
&lt;br /&gt;
When picking your character’s height and weight, the Voice Staff recommends using a real-life athlete, actor, or someone that you feel closely portrays your character. You can look up what their height/weight is, and either copy that, or make slight adjustments.&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
When writing your character’s Physical Description, the goal is to paint a visual image of what the character looks like for the reader and to show how they &#039;&#039;&#039;appear&#039;&#039;&#039; to other characters they come across. This field should only reflect the &#039;&#039;physical traits&#039;&#039; that would help identify the character in a lineup of other characters. What do they look look like in a static picture? How would you describe them to someone if you wanted set up a meeting with a stranger?&lt;br /&gt;
&lt;br /&gt;
Since the focus is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description. Behaviors like &amp;quot;his eyes intimidate everyone around him&amp;quot; are instead covered under  a character&#039;s &#039;&#039;Aspects&#039;&#039;. Clothing, attire, and weapons are also covered separately under the &#039;&#039;&#039;Possessions &amp;amp; Loadouts&#039;&#039;&#039; section of your administration panel. The only articles that can be listed  here are Species-specific things like a Kel Dor’s breathing mask. &lt;br /&gt;
&lt;br /&gt;
For a quick start, you want to make sure you hit all the basic six (6) descriptors: &#039;&#039;skin tone&#039;&#039;, &#039;&#039;eye color&#039;&#039;, &#039;&#039;hair color&#039;&#039; and &#039;&#039;hairstyle&#039;&#039;, &#039;&#039;body type&#039;&#039;, and &#039;&#039;distinguishing marks&#039;&#039; (like scars or tattoos). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Example:&#039;&#039; &#039;&#039;&#039;[name] is a [species] of x build. He/she/they have x eyes and x skin, along with x hair that is x&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please avoid out of universe references in doing so, such as Asian, Caucasian or African, and instead use terms like “flat nose/angular eyes, pale features, or dark skinned/coarse hair”. Always check your Species infobox for information about what colors or features are standard to your selected Species. Here are some general examples of what descriptive words you might use for each such item. You can always input any of these phrases into a thesaurus to find more specific color types or varieties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skin:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pale/Light/Fair&lt;br /&gt;
* Tanned/Bronzed&lt;br /&gt;
*Dark&lt;br /&gt;
*Brown&lt;br /&gt;
*White&lt;br /&gt;
*Pink&lt;br /&gt;
*Red&lt;br /&gt;
*Blue&lt;br /&gt;
*Orange&lt;br /&gt;
*Violet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Brown/Chocolate/Amber&lt;br /&gt;
*Blue/Sapphire/Aquamarine&lt;br /&gt;
*Green/Emerald/Jade&lt;br /&gt;
*Gray/Ash/Smoke&lt;br /&gt;
*Black/Obsidian/Coal&lt;br /&gt;
*Red/Scarlet/Crimson/Ruby/Garnet&lt;br /&gt;
*Yellow/Citrine/Topaz/Gold&lt;br /&gt;
*Purple/Amethyst/Lavender&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Brown&lt;br /&gt;
*Auburn&lt;br /&gt;
*Gold&lt;br /&gt;
*Platinum&lt;br /&gt;
*Red&lt;br /&gt;
*Silver&lt;br /&gt;
*Black&lt;br /&gt;
*Blue&lt;br /&gt;
*Pink&lt;br /&gt;
*Green&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Long&lt;br /&gt;
*Medium&lt;br /&gt;
*Short&lt;br /&gt;
*Down/loose&lt;br /&gt;
*Tied up/Tail/Ponytail&lt;br /&gt;
*Bun&lt;br /&gt;
*Shaven&lt;br /&gt;
*Undercut&lt;br /&gt;
*Dyed&lt;br /&gt;
*Bald&lt;br /&gt;
*Braided&lt;br /&gt;
*Dreadlocks&lt;br /&gt;
*Shaggy&lt;br /&gt;
*Messy&lt;br /&gt;
*Cropped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Lithe&lt;br /&gt;
*Slim&lt;br /&gt;
*Willowy&lt;br /&gt;
*Muscled&lt;br /&gt;
*Bulky&lt;br /&gt;
*Trim&lt;br /&gt;
*Cut&lt;br /&gt;
*Delicate&lt;br /&gt;
*Strong&lt;br /&gt;
*Feminine&lt;br /&gt;
*Masculine&lt;br /&gt;
*Curvaceous&lt;br /&gt;
*Thick&lt;br /&gt;
*Thin&lt;br /&gt;
*Bony&lt;br /&gt;
*Hulking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinguishing Marks (single style only, not situational):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Scarred&lt;br /&gt;
*Inked&lt;br /&gt;
*Tattooed&lt;br /&gt;
*Dyed&lt;br /&gt;
*Carved&lt;br /&gt;
*Pierced (as of jewelry)&lt;br /&gt;
*Makeup &lt;br /&gt;
&lt;br /&gt;
You may also include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out of universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for the purpose of better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing. &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
[[File:NixHeadshot.jpg|left|thumb|Image Reference|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lord Marshal [[Damon Nix]], leader of the Iron Legion. Full [https://www.darkjedibrotherhood.com/non_player_characters/36 Character Sheet].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The most striking thing about Damon Nix is how remarkably average he appears to be. Tall, broad-shouldered, and physically fit, he has pale but healthy skin and sports a soldier&#039;s build. His close cut, wavy brown hair is combed over and up to the right, matching dark, muddy eyes set above a straight nose and a strong jaw. Despite his age, he has no trace of wrinkles, grey hairs, scars or markings beyond the crow&#039;s feet at the corners of his eyes and the faint laugh lines on his jowls. His smile is feral, revealing perfect rows of too-white teeth.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things NOT Included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The clothing/attire he wears, how he acts/behaves, or how he affects other characters.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Helpful Tips ====&lt;br /&gt;
&lt;br /&gt;
The following tips from the Voice Staff aim to help you avoid getting your sheet bounced back to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listing features&#039;&#039;&#039; — Your description should be written in sentences to provide the best description, not bullet points or data entry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of features on others&#039;&#039;&#039;  — This would fall under Custom Aspects. You can have piercing green eyes, but you cannot have &amp;quot;eyes that pierce through others&#039; soul and make them want to vomit with fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;...so beautiful that people often get whiplash from turning their heads when they see her walk past them.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavioral patterns&#039;&#039;&#039; — These also fall under Custom Aspects. You can have muscles like a hunting cat or muscles born of a soldier&#039;s life, but you can&#039;t make mention of what the character&#039;s workout routine or lifestyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;He keeps up a daily regimen of brutal fitness combined with decades of harsh training and experience that maintain his muscles and cover him in scars.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attire&#039;&#039;&#039; — There is absolutely no attire, armor, or clothing styles listed in the Physical Description. Certain Species [[CS Guide: Species|have special exceptions]] such as breath masks or blindfolds, but these must be explicitly stated and required for the Species in their information, and should not be recreational (eg if your character just prefers to be masked or cover their eyes).&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Disciplines ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Disciplines]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Discipline is like a conventional RPG “Class”, except much more flexible. You are not locked into the definition of your Discipline; you are merely picking a set of unique skills that tie into your character’s “play style” when writing them. They relate to the type of unique training your character would focus on as they advance.&lt;br /&gt;
 &lt;br /&gt;
For example, the typical &#039;&#039;Shadow&#039;&#039; would utilize the bonus to stealth and subterfuge to their advantage. Their targets never see them coming, until they are already dead. You could just as freely, however, play a &#039;&#039;Shadow&#039;&#039; that &#039;&#039;&#039;doesn’t&#039;&#039;&#039; care for literal cloak and daggers, and prefers to get up close and personal with their targets before taking their lives.&lt;br /&gt;
&lt;br /&gt;
Each Discipline comes with two unique Feats. One modifies an existing Skill or Force Power, while the other grants a  Skill or Force Power that is unique to the Discipline. These feats are broken up into three tiers, and grow more powerful as you reach each milestone.&lt;br /&gt;
&lt;br /&gt;
* Discipline Feat I — &#039;&#039;Journeyman level feat.&#039;&#039;&lt;br /&gt;
* Discipline Feat II — &#039;&#039;Equite level feat.&#039;&#039;&lt;br /&gt;
* Discipline Feat III —  &#039;&#039;Elder level feat.&#039;&#039;&lt;br /&gt;
[[File:Discipline.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Skills ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Skills]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|These blast points - too accurate for Sand People. Only Imperial Stormtroopers are so precise.|Obi-wan Kenobi}}&lt;br /&gt;
&lt;br /&gt;
Skills represent your character&#039;s abilities that come from their knowledge, practice, aptitude and govern their ability to perform different actions. This starts with the six (6) &#039;&#039;Core Skills.&#039;&#039;  Physically, you have &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Might&#039;&#039;, which are supported by &#039;&#039;Stamina&#039;&#039;. Mentally, you have &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;, which are supported by &#039;&#039;Resolve&#039;&#039;.  For more information on the &#039;&#039;Core Skills&#039;&#039;, see the [[CS Guide: Character Sheet FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The remaining list of available Skills help better define your character’s strengths and weaknesses. All Skills are usable at the basic level (+0), and grow in competence with each tier.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mediocre&#039;&#039;&#039; (+0) - &#039;&#039;Available to all ranks&#039;&#039; — Covers the basics of a given Skill, and does not prevent you from writing your character using it with a common sense level of aptitude. &lt;br /&gt;
* &#039;&#039;&#039;Learned&#039;&#039;&#039; (+1) - &#039;&#039;Available to all ranks&#039;&#039; — You have, through trial and error most likely, invested some time to learn more about the skill.&lt;br /&gt;
* &#039;&#039;&#039;Trained&#039;&#039;&#039; (+2) - &#039;&#039;Available to all ranks&#039;&#039; — You have been trained in this Skill through increased practice and application.&lt;br /&gt;
* &#039;&#039;&#039;Proficient&#039;&#039;&#039; (+3) - &#039;&#039;Available at Journeyman&#039;&#039; — You are confident in using your respective Skill and consider it a strength, and would advertise it professionally.&lt;br /&gt;
* &#039;&#039;&#039;Adept&#039;&#039;&#039; (+4) - &#039;&#039;Available at Equite&#039;&#039; — You’ve put in the time and effort and have expertise in this Skill. &lt;br /&gt;
* &#039;&#039;&#039;Master&#039;&#039;&#039; (+5) - &#039;&#039;Available at E;der&#039;&#039; — You are considered in the top 1% of your respective Skill.&lt;br /&gt;
* &#039;&#039;&#039;Sovereign&#039;&#039;&#039; (+6) - &#039;&#039;Available at Grand Master&#039;&#039; — You have truly gone beyond: Plus Ultra!&lt;br /&gt;
&lt;br /&gt;
The only unique outliers for Skill progression are &#039;&#039;Lore&#039;&#039;, &#039;&#039;Linguistics&#039;&#039;, &#039;&#039;Primary/Secondary Lightsaber Form&#039;&#039; and &#039;&#039;Primary/Secondary Martial Art&#039;&#039; skills, which require a minimum of (+1) to count. A (+1) in any of these skills allows you to add these fields to your sheet under the &#039;&#039;“Specialization”&#039;&#039; section. &lt;br /&gt;
&lt;br /&gt;
[[File:Blasterskillexample.png|thumb|center|500px|Example Skill box.]]&lt;br /&gt;
&lt;br /&gt;
Very rarely will one single Skill govern an interaction your character has with either the environment or other characters around them. A good conversationalist is said to be charismatic, but some can simply be witty or manipulative. There are countless ways someone can handle a simple dialogue interaction. Instead of having a single Skill (like say, Charisma) to govern these interactions, the sum of your character&#039;s Skills work together. &amp;quot;Charisma&amp;quot; is composed of  &#039;&#039;Intellect&#039;&#039;  for wit and processing,  &#039;&#039;Subterfuge&#039;&#039;  for control of facial expression and emoting,  &#039;&#039;Empathy&#039;&#039;  for being able to feign or express genuine sympathy or understanding, &#039;&#039;Perception&#039;&#039; for noticing and picking up on ticks or tells from the other speaker, and  &#039;&#039;Manipulation&#039;&#039;  to carefully steer and direct the conversation itself. &lt;br /&gt;
&lt;br /&gt;
At the same time, Skills can overlap. For instance, we have &#039;&#039;&#039;Interrogation&#039;&#039;&#039; and &#039;&#039;&#039;Intimidation&#039;&#039;&#039;. These are two means for the same end, in terms of gathering information from someone. Which Skill you dump your points into will determine the methods employed by the character. On the same topic, &#039;&#039;&#039;Empathy&#039;&#039;&#039; and &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; can be used to quell a dispute while relying on different approaches.&lt;br /&gt;
&lt;br /&gt;
Then, Skills will work with each other to further delve into the picture that is your character. A character with low &#039;&#039;&#039;Athletics&#039;&#039;&#039; and high &#039;&#039;&#039;Stamina&#039;&#039;&#039; would make a good marathon runner, whereas if you flip these values you&#039;ll end up with a fast sprinter that wouldn&#039;t survive the marathon but couldn&#039;t be touched in a 100m dash.&lt;br /&gt;
&lt;br /&gt;
=== Skill/Force Power Ladder System ===&lt;br /&gt;
&lt;br /&gt;
Skills and Force Powers have separate ladders, but work under the same pyramid build system. This is not a Skill Tree found in a conventional RPG. The Skills / Force Powers you slot and assign do &#039;&#039;&#039;not&#039;&#039;&#039; have to be related in anyway.  All this means is that in order to create a balanced skill-set, you need to build up towards your “top” marquee skills from the bottom. &lt;br /&gt;
&lt;br /&gt;
The top layer needs to always be supported by a layer below it. An image of a proper skill pyramid can been seen below.&lt;br /&gt;
&lt;br /&gt;
1. To set your Skills or Force Powers, drag and drop the grey boxes from the right into your desired skill tier on the left. &lt;br /&gt;
[[File:Skills.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. If you build your ladder improperly, and don&#039;t have the proper pyramid base, you will see a red highlight appear around your Skills, as seen in the image below. This will prevent you from moving to the next step. You can fix this by making sure the below tier has equal or more skills designated.&lt;br /&gt;
&lt;br /&gt;
[[File:Skilltreefail.jpg|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Skill Points ====&lt;br /&gt;
&lt;br /&gt;
There are four different rank tiers which provide access to higher proficiencies as you progress in Brotherhood [[rank]]. Moving from one tier to the next gives you a larger boost in total Skill points from which to draw upon.&lt;br /&gt;
&lt;br /&gt;
===== Force Users =====&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || &#039;&#039;&#039;11 &#039;&#039;&#039; || Neophyte || &#039;&#039;&#039;20&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;29&#039;&#039;&#039; || Adept ||&#039;&#039;&#039;38&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || &#039;&#039;&#039;12&#039;&#039;&#039; || Acolyte || &#039;&#039;&#039;21&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;30&#039;&#039;&#039; || Master || &#039;&#039;&#039;39&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice || &#039;&#039;&#039;13&#039;&#039;&#039; || Padawan/Hunter || &#039;&#039;&#039;22&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;31&#039;&#039;&#039; || Prophet || &#039;&#039;&#039;40&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Proselyte || &#039;&#039;&#039;14&#039;&#039;&#039; || Knight || &#039;&#039;&#039;23&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;32&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Non-Force Users =====&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Novice I || &#039;&#039;&#039;12 &#039;&#039;&#039; || Journeyman I || &#039;&#039;&#039;24&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;36&#039;&#039;&#039; || Elder I ||&#039;&#039;&#039;48&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novice II || &#039;&#039;&#039;14&#039;&#039;&#039; || Journeyman II || &#039;&#039;&#039;26&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;38&#039;&#039;&#039; || Elder II || &#039;&#039;&#039;50&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice III || &#039;&#039;&#039;15&#039;&#039;&#039; || Journeyman III || &#039;&#039;&#039;27&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;39&#039;&#039;&#039; || Elder III || &#039;&#039;&#039;51&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice IV || &#039;&#039;&#039;17&#039;&#039;&#039; || Journeyman IV || &#039;&#039;&#039;29&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;41&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Skills will always be listed in &#039;&#039;Italics&#039;&#039; in the Character Sheet system.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Force Powers ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Force Powers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|The Force is what gives a Jedi his power.|Obi-wan Kenobi}}&lt;br /&gt;
&lt;br /&gt;
Force Powers are available only to Force User characters. Characters that are built as Non-Force Users (NFU) will still have this step available to them on the creation tool process, but will not have any points to use for allotment of powers. To balance this, Non-Force Users are given bonus feat slots and skill points for balance. &lt;br /&gt;
&lt;br /&gt;
Each Force Power behaves differently, so the best way to get an understanding of these powers and how they work is to reference the [[Force Powers]] tables.&lt;br /&gt;
&lt;br /&gt;
==== Force Power Levels ====&lt;br /&gt;
&lt;br /&gt;
Each level of proficiency in a Force Power can be bought using one (1) point. There are six levels of Force Power proficiency:&lt;br /&gt;
&lt;br /&gt;
* Initiate (+1) - Available to all ranks.&lt;br /&gt;
* Studied (+2) - Available to all ranks.&lt;br /&gt;
* Disciple (+3) - Available at Journeyman.&lt;br /&gt;
* Adept (+4) - Available at Equite. &lt;br /&gt;
* Master (+5) - Available at Elder.&lt;br /&gt;
* Grand Master (+6) - Available at Grand Master.&lt;br /&gt;
&lt;br /&gt;
==== Force Power Points ====&lt;br /&gt;
&lt;br /&gt;
There are six different rank tiers which provide access to higher proficiencies as you progress in Brotherhood rank. Moving from one tier to the next gives you a larger boost in total Force Power points from which to draw upon.&lt;br /&gt;
&lt;br /&gt;
Force points are distributed in the same manner as Skill points and use the same style of pyramid to balance out which Force Powers your character is best at.&lt;br /&gt;
&lt;br /&gt;
Note that Force Powers in our system are concentration based. The &amp;quot;damage output/strength&amp;quot; of the Power does not scale with more Force Power points put into a higher rank of an ability (with the exception of Powers increasing in the ability&#039;s active range or efficiency, including &#039;&#039;&#039;Blackness&#039;&#039;&#039;, &#039;&#039;&#039;Creature Control&#039;&#039;&#039;, &#039;&#039;&#039;Farsight&#039;&#039;&#039;, &#039;&#039;&#039;Healing&#039;&#039;&#039;, &#039;&#039;&#039;Precognition&#039;&#039;&#039;, and &#039;&#039;&#039;Telepathy&#039;&#039;&#039;). Example: +1 Force Lightning hits and hurts exactly as badly as +5 Force Lightning; however,  +1 takes focus and will, and thus is slow to perform and difficult to do in the midst of combat or high stress situations. +5 is adept and practiced, requiring no concentration, and so can be used instantaneously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || &#039;&#039;&#039;11 &#039;&#039;&#039; || Neophyte || &#039;&#039;&#039;20&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;29&#039;&#039;&#039; || Adept ||&#039;&#039;&#039;38&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || &#039;&#039;&#039;12&#039;&#039;&#039; || Acolyte || &#039;&#039;&#039;21&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;30&#039;&#039;&#039; || Master || &#039;&#039;&#039;39&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice || &#039;&#039;&#039;13&#039;&#039;&#039; || Padawan/Hunter || &#039;&#039;&#039;22&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;31&#039;&#039;&#039; || Prophet || &#039;&#039;&#039;40&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Proselyte || &#039;&#039;&#039;14&#039;&#039;&#039; || Knight || &#039;&#039;&#039;23&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;32&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Skills will always be listed in &#039;&#039;Italics&#039;&#039; in the Character Sheet system.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Feats ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Feats]]&#039;&#039;&lt;br /&gt;
[[File:Feats.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
Feats are at the heart of the character sheets, and probably the most fun to take advantage of. Feats are perks, maneuvers, or techniques your character has that change how a Skill or Force Power behaves. Each Feat is associated directly with a Skill or Force Power and allows you to augment or modify them in different ways. Some Feats allow you to substitute one Skill or Force Power for another in certain circumstances, sometimes at a penalty. Others directly enhance a single Skill in a specific way.&lt;br /&gt;
&lt;br /&gt;
Please note that you must have points in the Skill or Force Power that a Feat modifies to take advantage of it. Feats apply to situations, and do not supply permanent stat-boosts as a passive state. Remember when looking over someone else’s character sheet to check the Feats they have, as Feats directly influence Force Powers and Skills.&lt;br /&gt;
&lt;br /&gt;
==== Feat vs Aspects ====&lt;br /&gt;
&lt;br /&gt;
Feats and Aspects can often get confusing, as they both speak to how you write your character taking actions. The main difference between a Feat and an Aspect is that a Feat &#039;&#039;&#039;&#039;&#039;modifies an existing Skill or Force Power&#039;&#039;&#039;&#039;&#039;, or creates a new unique ability in some way. Think of feats as &amp;quot;add-ons&amp;quot; you can select to give your character a bonus in a Skill or Force Power. &lt;br /&gt;
&lt;br /&gt;
An Aspect, on the other hand, simply &#039;&#039;&#039;&#039;&#039;describe&#039;&#039;&#039;&#039;&#039; &#039;&#039;how&#039;&#039;, &#039;&#039;when&#039;&#039;, and &#039;&#039;why&#039;&#039; your character uses an existing Skill or Force Power. Aspects are short paragraphs that you use to describe your character&#039;s behavior, habits, and personality quirks that make them tick. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Example of a Feat:&lt;br /&gt;
&lt;br /&gt;
* Feat: &#039;&#039;&#039;Chain It&#039;&#039;&#039;  &lt;br /&gt;
* The character can disperse their &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases.&lt;br /&gt;
&lt;br /&gt;
This feat modifies how Force Lightning behaves. It’s effectiveness is still tied to the character’s level of proficiency with the power, but it does provide a distinct difference to someone using the same exact power but without the feat. In short, if a character does not have this feat, they cannot make their Force Lightning chain to multiple targets.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Example of an Aspect:&lt;br /&gt;
&lt;br /&gt;
* Aspect:  &#039;&#039;&#039;Unlimited Power&#039;&#039;&#039;&lt;br /&gt;
* Emperor Palpatine — also known as Darth Sidious —  loves to use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; to break both the mind and body of those who dare oppose him. When engaging in battle where he fears no survivors will live to reveal his abilities, the Dark Lord of the Sith’s mastery of the dark side allows him to wreak havoc on even the most formidable enemies. For all his destructive power, however, Sidious can easily get carried away with the glee of withering the will away from his opponents. This tunnel-like focus betrays his otherwise perfectly planned, meticulous machinations and may leave him vulnerable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This  Combat Aspect tells us how Palpatine users the Force Power — &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; — in combat. It shows that Palpatine loves to use Force Lightning on his foes, but can get carried away. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Together, the Aspect is supported by having the Force Lightning skill at a high level, but is &#039;&#039;supplemented&#039;&#039; by Feats that &#039;&#039;modify&#039;&#039; &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;, such as &amp;quot;Chain It&amp;quot;. In the case of the Emperor, however, you&#039;d be actually looking at the advanced form of the feat: [https://goo.gl/FkuZsk Elder Storm].&lt;br /&gt;
&lt;br /&gt;
=== Step 6: Specializations ===&lt;br /&gt;
[[File:Specialize.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
Here you select your primary and secondary [[Lightsaber Forms]] as well as your primary and secondary [[Hand to Hand Combat Guide|Martial Arts]] styles, if applicable. Lightsaber Forms become available to Journeymen, but until Knight, the only Form a member can become proficient in is Form Zero. Form Zero introduces the basic movements and strikes that the more advanced Forms build from.&lt;br /&gt;
&lt;br /&gt;
As a reminder, Specialization fields can only be selected or written-in if their is at least 1 point (+1) assigned to the respective skill field.&lt;br /&gt;
&lt;br /&gt;
==== Lightsaber Form ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Lightsaber Forms]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching the rank of Knight, your character can learn up to &#039;&#039;&#039;two&#039;&#039;&#039; Lightsaber Forms. This is not to say that your character doesn&#039;t know about other Forms, but your character has only practiced in a maximum of two. In order to select a Form, you must have at least a +1 in &#039;&#039;Primary Lightsaber Form&#039;&#039;, and in order to select a second Form, you must have at least +1 in &#039;&#039;Secondary Lightsaber Form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts Style ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Martial Arts Forms]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your martial arts style is how you do combat without a lightsaber or blaster. Much like your lightsaber style, you must have at least a +1 in &#039;&#039;Primary Martial Arts Form&#039;&#039; in order to select a style. The same, too, for your &#039;&#039;Secondary Martial Arts Form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
For a list of suggested Lore Topics, see the [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics Sample Lore topics] section of the Skills Appendix. &lt;br /&gt;
&lt;br /&gt;
All characters have knowledge of the Brotherhood as well as the history of the modern era (Imperial Period, New Republic, and New Jedi Order). You are up to date on current news and pop culture and the state of the Galaxy and have completed basic academic training. If you want to explore a lack of education, you would cover this under a Custom Aspect.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Languages]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Linguistics refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|galactic basic]]. Linguistics covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
All species are able to speak or understand Galactic Basic by default as a part of your “base” language. If you selected a non-Human species, you also get that species&#039; native language as a base. Base languages are present even if Linguistics is set to +0. Linguistics, then, applies only to additional languages you wish to add to your character&#039;s ability.&lt;br /&gt;
&lt;br /&gt;
A list of languages currently in use in the character creation system is available in the [[Languages|Languages guide]]. Please consult the [[Species|Species guide]] or Wookieepedia for information on which languages your chosen species knows if you do not know. All languages must be considered Star Wars canon.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Aspects ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Aspects]]&#039;&#039;&lt;br /&gt;
{{Quote|Scoundrel. I like that.|Han Solo}}&lt;br /&gt;
&lt;br /&gt;
This is where talk more about your character&#039;s demeanor, behavior, how their presence affects others in a room. Aspects are the key to what makes your character tick, and ultimately what defines the kinds of decisions they might make. They allow you to expand on and describe your character&#039;s merits, flaws, habits, quirks and preferences. They can cover lifestyle, sexuality and other forms of identify, that make them unique. These Aspects can be rooted in your character&#039;s history, upbringing or background to shed light onto what makes them behave in various situations or scenarios, but should focus more on the &amp;quot;result&amp;quot; of that history or background. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divided Spirit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kylo Ren killed his own father in an attempt to show his dedication to the Dark Side of the Force. &#039;&#039;&#039;As a result,&#039;&#039;&#039; his spirit was &amp;quot;torn in half&amp;quot;, leaving him conflicted as to who he was and what path he was supposed to follow. The act has planted a seed of doubt, leaving Kylo to wonder if he is truly worth to live up to the legacy of Darth Vader.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When creating a character, you want your reader to be able to empathize in some way, shape, or form. Even if you are writing a merciless Sith assassin, giving them a balanced set of flaws and merits not only makes them realistic, but also easier to relate to. If your character is relatable, your reader will have a better experience reading your work. Step 3. Profit. &lt;br /&gt;
&lt;br /&gt;
Every character gets to choose six (6) Aspects. These six (6) Aspects are divided into three categories that get two Aspects each: &#039;&#039;General&#039;&#039; (2), &#039;&#039;Personality&#039;&#039; (2), and &#039;&#039;Combat&#039;&#039; (2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personality Aspects&#039;&#039;&#039; are the heart of your character. These can range from phobias and quirks to motivations and ambitions, hopes and dreams, the most vital things that make your character who he or she is. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Aspects&#039;&#039;&#039; detail your character&#039;s fighting style and habits. This can range from ranged fighting and stealth to melee and a tendency to want to blow things up. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General Aspects&#039;&#039;&#039; can fall under either personality or combat. They can also be used to describe anything that falls in-between or outside of the aforementioned categories as well, such as some character history or a relationship with another character.&lt;br /&gt;
&lt;br /&gt;
[[File:Pickaspect.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
1. The creation tool will let you chose from a selection of pre-written Aspects. These Aspects have already been approved by the Voice Staff and were written as examples of balanced Aspects. &lt;br /&gt;
&lt;br /&gt;
[[File:Aspectselect.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
2. Select from the available Aspects. You can always update your character&#039;s Aspects at a later time, and will even have the ability to write your own Custom Aspects. For your first character, or if you’re unsure of how to go about writing your own Custom Aspect, the Voice Staff advises sticking to the available pre-written Aspects. &lt;br /&gt;
&lt;br /&gt;
For a more detailed guide on creating custom Aspects, see the [[Aspects]] main article. The Voice Staff is always on-hand to assist.&lt;br /&gt;
&lt;br /&gt;
Please note: Custom Aspects require approval from the Voice Staff, which can add time to the approval process. Please plan accordingly if you are up against a deadline, such like as an ACC competition.&lt;br /&gt;
&lt;br /&gt;
=== Final Step: Save and Submit ===&lt;br /&gt;
&lt;br /&gt;
Once you have completed all the steps in the Character Sheet Creation Wizard, you can press the &amp;quot;Save&amp;quot; button located at the bottom, and will be prompted when it’s safe to exit out of the creation tool. This will bring you back to the admin screen, and present you with a few options.&lt;br /&gt;
&lt;br /&gt;
[[File:Finalsave.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Edit&#039;&#039;&#039; — Enter the creation tool to edit or update the character sheet.&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Submit&#039;&#039;&#039; — Submits the sheet to the Voice Staff for approval.&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;Preview&#039;&#039;&#039; — See what your character sheet will look like. The Voice Staff highly recommends previewing your sheet before submission.&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Delete&#039;&#039;&#039; — Delete the character sheet from the database. This cannot be recovered, and is not recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
5. &#039;&#039;&#039;Create a copy&#039;&#039;&#039; — Once a sheet is approved, you are able to create a copy of it  so that you can make edits without having to start from scratch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Updating your Character Sheet ====&lt;br /&gt;
&lt;br /&gt;
Once a character sheet is approved, you are able to make non-text based edits at will, without having to get approval. This includes changing out your feats or rearranging your Skills / Force Powers. This will simply present you with a green “Activate” button that will update the sheet right away. Any text-based changes (description, Aspects) will require approval from the Voice Staff. Per the guidelines, previously approved character sheet details do not automatically guarantee re-approval. The guidelines can get changed or updated, so no previous approval makes your currently submitted sheet exempt from going through the approval process.&lt;br /&gt;
&lt;br /&gt;
=== Next Steps: Build your Loadout ===&lt;br /&gt;
&lt;br /&gt;
Now that you’ve created your character sheet, it’s time to build out their [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Loadouts Loadouts] through [https://wiki.darkjedibrotherhood.com/view/Member_Possessions Possessions].&lt;br /&gt;
&lt;br /&gt;
[[File:Voiceloadout.JPG|thumb|250px|center|Example Loadout]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Creation&amp;diff=172804</id>
		<title>CS Guide: Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Character_Creation&amp;diff=172804"/>
		<updated>2019-07-06T14:49:15Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Force Power Points */ add concentration example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
All members of the Dark Jedi Brotherhood are able to create a Star Wars character that will be displayed on your dossier account and that gets tied-in to the clubs fictional systems. This process starts with your primary Character Sheet.&lt;br /&gt;
&lt;br /&gt;
The following guide will walk you through the steps for creating your character using the Character Sheet creation tool.&lt;br /&gt;
&lt;br /&gt;
Note: &#039;&#039;As you progress through the ranks, you get the option to create an Alternative Character sheet, and eventually you can purchase additional NPCs slots through Possessions. Possessions is also where you will be able to equip items you earn or purchase with credits earned form competing in activities across the club.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[File:Examplesheet.JPG|none|675px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Resources:&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
* [[Character Sheet Approval Guidelines]]&lt;br /&gt;
* [[Fiction Resources]]&lt;br /&gt;
&lt;br /&gt;
For a list of all the Species, Feats, Aspects, Disciplines, Skills, and Force Powers please see the:&lt;br /&gt;
[https://www.darkjedibrotherhood.com/character_sheets/reference Character Sheet Reference] database.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Creating your character sheet is not only an important step towards helping you progress through the early ranks of the Brotherhood, but also directly ties into taking part in the various fictional activities made available to members of the club. These activities include [[Fiction]] competitions (write a story in response to a prompt/topic), [[Run-On]] competitions (collaborative stories with a team), and the [[Antei Combat Center]] (combat writing). &lt;br /&gt;
&lt;br /&gt;
All character sheets go through an approval process that is reviewed by a member of the Voice Staff. You can find the requirements for this process on the [[Character sheet approval guidelines]] page. You may also find it helpful to read up on [[Dark Brotherhood Canon]] to know where your character fits in to the current fictional timeline. &lt;br /&gt;
&lt;br /&gt;
Finally, please keep in mind that the Voice staff are responsible for approving edits made to a character sheet, and that if you have a question or concern with comments made in a remand of your character sheet, please do not hesitate to contact the staff! They are here to help you with making your character come to life in our system.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Character ==&lt;br /&gt;
&lt;br /&gt;
To begin, head over to the top right corner of the Dark Jedi Brotherhood&#039;s main page where you see your name.&lt;br /&gt;
&lt;br /&gt;
[[File:Adminmenu.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
When you click it, you will be brought to the administration panel. Navigate to the tab that says &#039;&#039;&#039;“Characters”&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
1: Click  &amp;quot;Character Sheet Administration&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Charactersnew.png|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Click the Green Button that says: &amp;quot;Create new character sheet from scratch&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Csadmin_create.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3: You will now be brought into the Character Sheet creation tool window. Read the introduction instructions carefully and then click “Next” to start! &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cs_wizardstart.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Personal Details ===&lt;br /&gt;
&lt;br /&gt;
Input your character&#039;s personal details.&lt;br /&gt;
[[File:Pd1.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Species ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Main Article/Document: [[CS Guide: Species]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Select your Species from the DB-approved [[CS Guide: Species|list]]. Familiarize yourself with the “Notable traits” and “Description” sections to help with creating what your character will look like.&lt;br /&gt;
&lt;br /&gt;
===== Species Adherence =====&lt;br /&gt;
&lt;br /&gt;
You should also pay close attention to the notable traits of the Species you select. The Wiki entry for each Species lists out the Notable Traits. For example, if you select Chiss, you would need to include the race’s blue skin and red eyes.&lt;br /&gt;
[[File:ChissSnapshot.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each Species also features two unique Feats that they are granted automatically. If something mentioned in one of these Feats is &#039;&#039;&#039;cosmetic&#039;&#039;&#039;, you may plan to defy this part of a Species’ granted Feat (e.g. a character not having cultural tattoos if they did not grow up in their own culture), but this needs to be covered in an *Aspect* to explain how and why. You &#039;&#039;&#039;may not&#039;&#039;&#039; lose the balancing effect of the Feat, however, or otherwise change any &#039;&#039;&#039;functionality&#039;&#039;&#039; of a Feat with an Aspect (e.g. Zeltrons cannot consciously control their pheremones).&lt;br /&gt;
&lt;br /&gt;
[[File:ChissFeats.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another example: Chiss develop at earlier ages, while a Species like Sephi are a long-lived species. So an 80 year old Sephi is actually young by Human standards, and a teenage Chiss might be closer to an adult than a Human adolescent. &lt;br /&gt;
&lt;br /&gt;
Hybrid species are allowed, but you must choose a primary Species for the sake of granted feats. You cannot mix and match feats. It is one or the other. While your character may have cosmetic traits of both Species, they may only have the functional traits of the primary selected Species.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Species#Hybrids Hybrid species ] for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Handedness ====&lt;br /&gt;
&lt;br /&gt;
Select if your character is right-handed or left-handed. Ambidexterity can be selected later on as a [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ambidexterity feat ].&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
Select your character’s age. The site will automatically calculate their birth year in BBY/ABY.&lt;br /&gt;
&lt;br /&gt;
==== Height/Weight ====&lt;br /&gt;
&lt;br /&gt;
Members of the Dark Jedi Brotherhood are spread out across the globe. As such, both the metric and imperial measurement systems are used, but the character sheet asks for &#039;&#039;meters&#039;&#039; and &#039;&#039;kilograms&#039;&#039;. [https://www.unitconverters.net/ Unit converts] can be helpful here.&lt;br /&gt;
&lt;br /&gt;
When picking your character’s height and weight, the Voice Staff recommends using a real-life athlete, actor, or someone that you feel closely portrays your character. You can look up what their height/weight is, and either copy that, or make slight adjustments.&lt;br /&gt;
&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
&lt;br /&gt;
When writing your character’s Physical Description, the goal is to paint a visual image of what the character looks like for the reader and to show how they &#039;&#039;&#039;appear&#039;&#039;&#039; to other characters they come across. This field should only reflect the &#039;&#039;physical traits&#039;&#039; that would help identify the character in a lineup of other characters. What do they look look like in a static picture? How would you describe them to someone if you wanted set up a meeting with a stranger?&lt;br /&gt;
&lt;br /&gt;
Since the focus is solely on the character&#039;s visual details, the &#039;&#039;&#039;effects&#039;&#039;&#039; of the character’s appearance or their behavioral traits should &#039;&#039;&#039;not&#039;&#039;&#039; be included in a Physical Description. Behaviors like &amp;quot;his eyes intimidate everyone around him&amp;quot; are instead covered under  a character&#039;s &#039;&#039;Aspects&#039;&#039;. Clothing, attire, and weapons are also covered separately under the &#039;&#039;&#039;Possessions &amp;amp; Loadouts&#039;&#039;&#039; section of your administration panel. The only articles that can be listed  here are Species-specific things like a Kel Dor’s breathing mask. &lt;br /&gt;
&lt;br /&gt;
For a quick start, you want to make sure you hit all the basic six (6) descriptors: &#039;&#039;skin tone&#039;&#039;, &#039;&#039;eye color&#039;&#039;, &#039;&#039;hair color&#039;&#039; and &#039;&#039;hairstyle&#039;&#039;, &#039;&#039;body type&#039;&#039;, and &#039;&#039;distinguishing marks&#039;&#039; (like scars or tattoos). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Example:&#039;&#039; &#039;&#039;&#039;[name] is a [species] of x build. He/she/they have x eyes and x skin, along with x hair that is x&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Please avoid out of universe references in doing so, such as Asian, Caucasian or African, and instead use terms like “flat nose/angular eyes, pale features, or dark skinned/coarse hair”. Always check your Species infobox for information about what colors or features are standard to your selected Species. Here are some general examples of what descriptive words you might use for each such item. You can always input any of these phrases into a thesaurus to find more specific color types or varieties.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skin:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Pale/Light/Fair&lt;br /&gt;
* Tanned/Bronzed&lt;br /&gt;
*Dark&lt;br /&gt;
*Brown&lt;br /&gt;
*White&lt;br /&gt;
*Pink&lt;br /&gt;
*Red&lt;br /&gt;
*Blue&lt;br /&gt;
*Orange&lt;br /&gt;
*Violet&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Brown/Chocolate/Amber&lt;br /&gt;
*Blue/Sapphire/Aquamarine&lt;br /&gt;
*Green/Emerald/Jade&lt;br /&gt;
*Gray/Ash/Smoke&lt;br /&gt;
*Black/Obsidian/Coal&lt;br /&gt;
*Red/Scarlet/Crimson/Ruby/Garnet&lt;br /&gt;
*Yellow/Citrine/Topaz/Gold&lt;br /&gt;
*Purple/Amethyst/Lavender&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Brown&lt;br /&gt;
*Auburn&lt;br /&gt;
*Gold&lt;br /&gt;
*Platinum&lt;br /&gt;
*Red&lt;br /&gt;
*Silver&lt;br /&gt;
*Black&lt;br /&gt;
*Blue&lt;br /&gt;
*Pink&lt;br /&gt;
*Green&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair Styles:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Long&lt;br /&gt;
*Medium&lt;br /&gt;
*Short&lt;br /&gt;
*Down/loose&lt;br /&gt;
*Tied up/Tail/Ponytail&lt;br /&gt;
*Bun&lt;br /&gt;
*Shaven&lt;br /&gt;
*Undercut&lt;br /&gt;
*Dyed&lt;br /&gt;
*Bald&lt;br /&gt;
*Braided&lt;br /&gt;
*Dreadlocks&lt;br /&gt;
*Shaggy&lt;br /&gt;
*Messy&lt;br /&gt;
*Cropped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physique:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Lithe&lt;br /&gt;
*Slim&lt;br /&gt;
*Willowy&lt;br /&gt;
*Muscled&lt;br /&gt;
*Bulky&lt;br /&gt;
*Trim&lt;br /&gt;
*Cut&lt;br /&gt;
*Delicate&lt;br /&gt;
*Strong&lt;br /&gt;
*Feminine&lt;br /&gt;
*Masculine&lt;br /&gt;
*Curvaceous&lt;br /&gt;
*Thick&lt;br /&gt;
*Thin&lt;br /&gt;
*Bony&lt;br /&gt;
*Hulking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinguishing Marks (single style only, not situational):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Scarred&lt;br /&gt;
*Inked&lt;br /&gt;
*Tattooed&lt;br /&gt;
*Dyed&lt;br /&gt;
*Carved&lt;br /&gt;
*Pierced (as of jewelry)&lt;br /&gt;
*Makeup &lt;br /&gt;
&lt;br /&gt;
You may also include accents, but keep in mind that there is not an England or Southern United States in Star Wars — these fall again under out of universe references. Instead, you can use things like &amp;quot;aristocratic lilt&amp;quot; (English accent), or &amp;quot;slow drawl&amp;quot; (Southern United States). Accents are considered flavor for the purpose of better describing a character&#039;s &amp;quot;voice&amp;quot; in dialogue writing. &lt;br /&gt;
&lt;br /&gt;
==== Example ====&lt;br /&gt;
&lt;br /&gt;
[[File:NixHeadshot.jpg|left|thumb|Image Reference|200px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lord Marshal [[Damon Nix]], leader of the Iron Legion. Full [https://www.darkjedibrotherhood.com/non_player_characters/36 Character Sheet].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The most striking thing about Damon Nix is how remarkably average he appears to be. Tall, broad-shouldered, and physically fit, he has pale but healthy skin and sports a soldier&#039;s build. His close cut, wavy brown hair is combed over and up to the right, matching dark, muddy eyes set above a straight nose and a strong jaw. Despite his age, he has no trace of wrinkles, grey hairs, scars or markings beyond the crow&#039;s feet at the corners of his eyes and the faint laugh lines on his jowls. His smile is feral, revealing perfect rows of too-white teeth.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Things NOT Included:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The clothing/attire he wears, how he acts/behaves, or how he affects other characters.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Helpful Tips ====&lt;br /&gt;
&lt;br /&gt;
The following tips from the Voice Staff aim to help you avoid getting your sheet bounced back to you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Listing features&#039;&#039;&#039; — Your description should be written in sentences to provide the best description, not bullet points or data entry.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;Hair Color: red. Eye color: blue. Tattoos: tribal.&amp;quot; &lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effects of features on others&#039;&#039;&#039;  — This would fall under Custom Aspects. You can have piercing green eyes, but you cannot have &amp;quot;eyes that pierce through others&#039; soul and make them want to vomit with fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;...so beautiful that people often get whiplash from turning their heads when they see her walk past them.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavioral patterns&#039;&#039;&#039; — These also fall under Custom Aspects. You can have muscles like a hunting cat or muscles born of a soldier&#039;s life, but you can&#039;t make mention of what the character&#039;s workout routine or lifestyle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Incorrect Example: &amp;quot;He keeps up a daily regimen of brutal fitness combined with decades of harsh training and experience that maintain his muscles and cover him in scars.&amp;quot;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attire&#039;&#039;&#039; — There is absolutely no attire, armor, or clothing styles listed in the Physical Description. Certain Species [[CS Guide: Species|have special exceptions]] such as breath masks or blindfolds, but these must be explicitly stated and required for the Species in their information, and should not be recreational (eg if your character just prefers to be masked or cover their eyes).&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Disciplines ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Disciplines]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Discipline is like a conventional RPG “Class”, except much more flexible. You are not locked into the definition of your Discipline; you are merely picking a set of unique skills that tie into your character’s “play style” when writing them. They relate to the type of unique training your character would focus on as they advance.&lt;br /&gt;
 &lt;br /&gt;
For example, the typical &#039;&#039;Shadow&#039;&#039; would utilize the bonus to stealth and subterfuge to their advantage. Their targets never see them coming, until they are already dead. You could just as freely, however, play a &#039;&#039;Shadow&#039;&#039; that &#039;&#039;&#039;doesn’t&#039;&#039;&#039; care for literal cloak and daggers, and prefers to get up close and personal with their targets before taking their lives.&lt;br /&gt;
&lt;br /&gt;
Each Discipline comes with two unique Feats. One modifies an existing Skill or Force Power, while the other grants a  Skill or Force Power that is unique to the Discipline. These feats are broken up into three tiers, and grow more powerful as you reach each milestone.&lt;br /&gt;
&lt;br /&gt;
* Discipline Feat I — &#039;&#039;Journeyman level feat.&#039;&#039;&lt;br /&gt;
* Discipline Feat II — &#039;&#039;Equite level feat.&#039;&#039;&lt;br /&gt;
* Discipline Feat III —  &#039;&#039;Elder level feat.&#039;&#039;&lt;br /&gt;
[[File:Discipline.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Skills ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Skills]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|These blast points - too accurate for Sand People. Only Imperial Stormtroopers are so precise.|Obi-wan Kenobi}}&lt;br /&gt;
&lt;br /&gt;
Skills represent your character&#039;s abilities that come from their knowledge, practice, aptitude and govern their ability to perform different actions. This starts with the six (6) &#039;&#039;Core Skills.&#039;&#039;  Physically, you have &#039;&#039;Athletics&#039;&#039; and &#039;&#039;Might&#039;&#039;, which are supported by &#039;&#039;Stamina&#039;&#039;. Mentally, you have &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;, which are supported by &#039;&#039;Resolve&#039;&#039;.  For more information on the &#039;&#039;Core Skills&#039;&#039;, see the [[CS Guide: Character Sheet FAQ]]. &lt;br /&gt;
&lt;br /&gt;
The remaining list of available Skills help better define your character’s strengths and weaknesses. All Skills are usable at the basic level (+0), and grow in competence with each tier.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mediocre&#039;&#039;&#039; (+0) - &#039;&#039;Available to all ranks&#039;&#039; — Covers the basics of a given Skill, and does not prevent you from writing your character using it with a common sense level of aptitude. &lt;br /&gt;
* &#039;&#039;&#039;Learned&#039;&#039;&#039; (+1) - &#039;&#039;Available to all ranks&#039;&#039; — You have, through trial and error most likely, invested some time to learn more about the skill.&lt;br /&gt;
* &#039;&#039;&#039;Trained&#039;&#039;&#039; (+2) - &#039;&#039;Available to all ranks&#039;&#039; — You have been trained in this Skill through increased practice and application.&lt;br /&gt;
* &#039;&#039;&#039;Proficient&#039;&#039;&#039; (+3) - &#039;&#039;Available at Journeyman&#039;&#039; — You are confident in using your respective Skill and consider it a strength, and would advertise it professionally.&lt;br /&gt;
* &#039;&#039;&#039;Adept&#039;&#039;&#039; (+4) - &#039;&#039;Available at Equite&#039;&#039; — You’ve put in the time and effort and have expertise in this Skill. &lt;br /&gt;
* &#039;&#039;&#039;Master&#039;&#039;&#039; (+5) - &#039;&#039;Available at E;der&#039;&#039; — You are considered in the top 1% of your respective Skill.&lt;br /&gt;
* &#039;&#039;&#039;Sovereign&#039;&#039;&#039; (+6) - &#039;&#039;Available at Grand Master&#039;&#039; — You have truly gone beyond: Plus Ultra!&lt;br /&gt;
&lt;br /&gt;
The only unique outliers for Skill progression are &#039;&#039;Lore&#039;&#039;, &#039;&#039;Linguistics&#039;&#039;, &#039;&#039;Primary/Secondary Lightsaber Form&#039;&#039; and &#039;&#039;Primary/Secondary Martial Art&#039;&#039; skills, which require a minimum of (+1) to count. A (+1) in any of these skills allows you to add these fields to your sheet under the &#039;&#039;“Specialization”&#039;&#039; section. &lt;br /&gt;
&lt;br /&gt;
[[File:Blasterskillexample.png|thumb|center|500px|Example Skill box.]]&lt;br /&gt;
&lt;br /&gt;
Very rarely will one single Skill govern an interaction your character has with either the environment or other characters around them. A good conversationalist is said to be charismatic, but some can simply be witty or manipulative. There are countless ways someone can handle a simple dialogue interaction. Instead of having a single Skill (like say, Charisma) to govern these interactions, the sum of your character&#039;s Skills work together. &amp;quot;Charisma&amp;quot; is composed of  &#039;&#039;Intellect&#039;&#039;  for wit and processing,  &#039;&#039;Subterfuge&#039;&#039;  for control of facial expression and emoting,  &#039;&#039;Empathy&#039;&#039;  for being able to feign or express genuine sympathy or understanding, &#039;&#039;Perception&#039;&#039; for noticing and picking up on ticks or tells from the other speaker, and  &#039;&#039;Manipulation&#039;&#039;  to carefully steer and direct the conversation itself. &lt;br /&gt;
&lt;br /&gt;
At the same time, Skills can overlap. For instance, we have &#039;&#039;&#039;Interrogation&#039;&#039;&#039; and &#039;&#039;&#039;Intimidation&#039;&#039;&#039;. These are two means for the same end, in terms of gathering information from someone. Which Skill you dump your points into will determine the methods employed by the character. On the same topic, &#039;&#039;&#039;Empathy&#039;&#039;&#039; and &#039;&#039;&#039;Diplomacy&#039;&#039;&#039; can be used to quell a dispute while relying on different approaches.&lt;br /&gt;
&lt;br /&gt;
Then, Skills will work with each other to further delve into the picture that is your character. A character with low &#039;&#039;&#039;Athletics&#039;&#039;&#039; and high &#039;&#039;&#039;Stamina&#039;&#039;&#039; would make a good marathon runner, whereas if you flip these values you&#039;ll end up with a fast sprinter that wouldn&#039;t survive the marathon but couldn&#039;t be touched in a 100m dash.&lt;br /&gt;
&lt;br /&gt;
=== Skill/Force Power Ladder System ===&lt;br /&gt;
&lt;br /&gt;
Skills and Force Powers have separate ladders, but work under the same pyramid build system. This is not a Skill Tree found in a conventional RPG. The Skills / Force Powers you slot and assign do &#039;&#039;&#039;not&#039;&#039;&#039; have to be related in anyway.  All this means is that in order to create a balanced skill-set, you need to build up towards your “top” marquee skills from the bottom. &lt;br /&gt;
&lt;br /&gt;
The top layer needs to always be supported by a layer below it. An image of a proper skill pyramid can been seen below.&lt;br /&gt;
&lt;br /&gt;
1. To set your Skills or Force Powers, drag and drop the grey boxes from the right into your desired skill tier on the left. &lt;br /&gt;
[[File:Skills.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. If you build your ladder improperly, and don&#039;t have the proper pyramid base, you will see a red highlight appear around your Skills, as seen in the image below. This will prevent you from moving to the next step. You can fix this by making sure the below tier has equal or more skills designated.&lt;br /&gt;
&lt;br /&gt;
[[File:Skilltreefail.jpg|thumb|center|300px]]&lt;br /&gt;
&lt;br /&gt;
==== Skill Points ====&lt;br /&gt;
&lt;br /&gt;
There are four different rank tiers which provide access to higher proficiencies as you progress in Brotherhood [[rank]]. Moving from one tier to the next gives you a larger boost in total Skill points from which to draw upon.&lt;br /&gt;
&lt;br /&gt;
===== Force Users =====&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || &#039;&#039;&#039;11 &#039;&#039;&#039; || Neophyte || &#039;&#039;&#039;20&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;29&#039;&#039;&#039; || Adept ||&#039;&#039;&#039;38&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || &#039;&#039;&#039;12&#039;&#039;&#039; || Acolyte || &#039;&#039;&#039;21&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;30&#039;&#039;&#039; || Master || &#039;&#039;&#039;39&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice || &#039;&#039;&#039;13&#039;&#039;&#039; || Padawan/Hunter || &#039;&#039;&#039;22&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;31&#039;&#039;&#039; || Prophet || &#039;&#039;&#039;40&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Proselyte || &#039;&#039;&#039;14&#039;&#039;&#039; || Knight || &#039;&#039;&#039;23&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;32&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Non-Force Users =====&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Novice I || &#039;&#039;&#039;12 &#039;&#039;&#039; || Journeyman I || &#039;&#039;&#039;24&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;36&#039;&#039;&#039; || Elder I ||&#039;&#039;&#039;48&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;Infinity&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Novice II || &#039;&#039;&#039;14&#039;&#039;&#039; || Journeyman II || &#039;&#039;&#039;26&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;38&#039;&#039;&#039; || Elder II || &#039;&#039;&#039;50&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice III || &#039;&#039;&#039;15&#039;&#039;&#039; || Journeyman III || &#039;&#039;&#039;27&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;39&#039;&#039;&#039; || Elder III || &#039;&#039;&#039;51&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice IV || &#039;&#039;&#039;17&#039;&#039;&#039; || Journeyman IV || &#039;&#039;&#039;29&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;41&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Skills will always be listed in &#039;&#039;Italics&#039;&#039; in the Character Sheet system.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Force Powers ===&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Force Powers]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|The Force is what gives a Jedi his power.|Obi-wan Kenobi}}&lt;br /&gt;
&lt;br /&gt;
Force Powers are available only to Force User characters. Characters that are built as Non-Force Users (NFU) will still have this step available to them on the creation tool process, but will not have any points to use for allotment of powers. To balance this, Non-Force Users are given bonus feat slots and skill points for balance. &lt;br /&gt;
&lt;br /&gt;
Each Force Power behaves differently, so the best way to get an understanding of these powers and how they work is to reference the [[Force Powers]] tables.&lt;br /&gt;
&lt;br /&gt;
==== Force Power Levels ====&lt;br /&gt;
&lt;br /&gt;
Each level of proficiency in a Force Power can be bought using one (1) point. There are six levels of Force Power proficiency:&lt;br /&gt;
&lt;br /&gt;
* Initiate (+1) - Available to all ranks.&lt;br /&gt;
* Studied (+2) - Available to all ranks.&lt;br /&gt;
* Disciple (+3) - Available at Journeyman.&lt;br /&gt;
* Adept (+4) - Available at Equite. &lt;br /&gt;
* Master (+5) - Available at Elder.&lt;br /&gt;
* Grand Master (+6) - Available at Grand Master.&lt;br /&gt;
&lt;br /&gt;
==== Force Power Points ====&lt;br /&gt;
&lt;br /&gt;
There are six different rank tiers which provide access to higher proficiencies as you progress in Brotherhood rank. Moving from one tier to the next gives you a larger boost in total Force Power points from which to draw upon.&lt;br /&gt;
&lt;br /&gt;
Force points are distributed in the same manner as Skill points and use the same style of pyramid to balance out which Force Powers your character is best at.&lt;br /&gt;
&lt;br /&gt;
Note that Force Powers in our system are concentration based. The &amp;quot;damage output/strength&amp;quot; of the Power does not scale with more Force Power points put into a higher rank of an ability. Example: +1 Force Lightning hits and hurts exactly as badly as +5 Force Lightning; however,  +1 takes focus and will, and thus is slow to perform and difficult to do in the midst of combat or high stress situations. +5 is adept and practiced, requiring no concentration, and so can be used instantaneously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border =&amp;quot;1&amp;quot;&lt;br /&gt;
! Novitiate !! !! Journeyman !! !! Equite !! !! Elder !! !! Grand Master !!&lt;br /&gt;
|-&lt;br /&gt;
| Initiate || &#039;&#039;&#039;11 &#039;&#039;&#039; || Neophyte || &#039;&#039;&#039;20&#039;&#039;&#039; || Equite I || &#039;&#039;&#039;29&#039;&#039;&#039; || Adept ||&#039;&#039;&#039;38&#039;&#039;&#039;|| Grand Master || &#039;&#039;&#039;46&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice || &#039;&#039;&#039;12&#039;&#039;&#039; || Acolyte || &#039;&#039;&#039;21&#039;&#039;&#039; || Equite II || &#039;&#039;&#039;30&#039;&#039;&#039; || Master || &#039;&#039;&#039;39&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Novice || &#039;&#039;&#039;13&#039;&#039;&#039; || Padawan/Hunter || &#039;&#039;&#039;22&#039;&#039;&#039; || Equite III || &#039;&#039;&#039;31&#039;&#039;&#039; || Prophet || &#039;&#039;&#039;40&#039;&#039;&#039; || ||&lt;br /&gt;
|-&lt;br /&gt;
| Proselyte || &#039;&#039;&#039;14&#039;&#039;&#039; || Knight || &#039;&#039;&#039;23&#039;&#039;&#039; || Equite IV || &#039;&#039;&#039;32&#039;&#039;&#039; || || || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Skills will always be listed in &#039;&#039;Italics&#039;&#039; in the Character Sheet system.&lt;br /&gt;
&lt;br /&gt;
=== Step 5: Feats ===&lt;br /&gt;
:&#039;&#039;Main Article: [[Feats]]&#039;&#039;&lt;br /&gt;
[[File:Feats.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
Feats are at the heart of the character sheets, and probably the most fun to take advantage of. Feats are perks, maneuvers, or techniques your character has that change how a Skill or Force Power behaves. Each Feat is associated directly with a Skill or Force Power and allows you to augment or modify them in different ways. Some Feats allow you to substitute one Skill or Force Power for another in certain circumstances, sometimes at a penalty. Others directly enhance a single Skill in a specific way.&lt;br /&gt;
&lt;br /&gt;
Please note that you must have points in the Skill or Force Power that a Feat modifies to take advantage of it. Feats apply to situations, and do not supply permanent stat-boosts as a passive state. Remember when looking over someone else’s character sheet to check the Feats they have, as Feats directly influence Force Powers and Skills.&lt;br /&gt;
&lt;br /&gt;
==== Feat vs Aspects ====&lt;br /&gt;
&lt;br /&gt;
Feats and Aspects can often get confusing, as they both speak to how you write your character taking actions. The main difference between a Feat and an Aspect is that a Feat &#039;&#039;&#039;&#039;&#039;modifies an existing Skill or Force Power&#039;&#039;&#039;&#039;&#039;, or creates a new unique ability in some way. Think of feats as &amp;quot;add-ons&amp;quot; you can select to give your character a bonus in a Skill or Force Power. &lt;br /&gt;
&lt;br /&gt;
An Aspect, on the other hand, simply &#039;&#039;&#039;&#039;&#039;describe&#039;&#039;&#039;&#039;&#039; &#039;&#039;how&#039;&#039;, &#039;&#039;when&#039;&#039;, and &#039;&#039;why&#039;&#039; your character uses an existing Skill or Force Power. Aspects are short paragraphs that you use to describe your character&#039;s behavior, habits, and personality quirks that make them tick. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Example of a Feat:&lt;br /&gt;
&lt;br /&gt;
* Feat: &#039;&#039;&#039;Chain It&#039;&#039;&#039;  &lt;br /&gt;
* The character can disperse their &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at the point of impact, chain-linking into nearby targets with deteriorating power as the distance from the epicenter increases.&lt;br /&gt;
&lt;br /&gt;
This feat modifies how Force Lightning behaves. It’s effectiveness is still tied to the character’s level of proficiency with the power, but it does provide a distinct difference to someone using the same exact power but without the feat. In short, if a character does not have this feat, they cannot make their Force Lightning chain to multiple targets.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Example of an Aspect:&lt;br /&gt;
&lt;br /&gt;
* Aspect:  &#039;&#039;&#039;Unlimited Power&#039;&#039;&#039;&lt;br /&gt;
* Emperor Palpatine — also known as Darth Sidious —  loves to use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; to break both the mind and body of those who dare oppose him. When engaging in battle where he fears no survivors will live to reveal his abilities, the Dark Lord of the Sith’s mastery of the dark side allows him to wreak havoc on even the most formidable enemies. For all his destructive power, however, Sidious can easily get carried away with the glee of withering the will away from his opponents. This tunnel-like focus betrays his otherwise perfectly planned, meticulous machinations and may leave him vulnerable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This  Combat Aspect tells us how Palpatine users the Force Power — &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; — in combat. It shows that Palpatine loves to use Force Lightning on his foes, but can get carried away. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Together, the Aspect is supported by having the Force Lightning skill at a high level, but is &#039;&#039;supplemented&#039;&#039; by Feats that &#039;&#039;modify&#039;&#039; &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;, such as &amp;quot;Chain It&amp;quot;. In the case of the Emperor, however, you&#039;d be actually looking at the advanced form of the feat: [https://goo.gl/FkuZsk Elder Storm].&lt;br /&gt;
&lt;br /&gt;
=== Step 6: Specializations ===&lt;br /&gt;
[[File:Specialize.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
Here you select your primary and secondary [[Lightsaber Forms]] as well as your primary and secondary [[Hand to Hand Combat Guide|Martial Arts]] styles, if applicable. Lightsaber Forms become available to Journeymen, but until Knight, the only Form a member can become proficient in is Form Zero. Form Zero introduces the basic movements and strikes that the more advanced Forms build from.&lt;br /&gt;
&lt;br /&gt;
As a reminder, Specialization fields can only be selected or written-in if their is at least 1 point (+1) assigned to the respective skill field.&lt;br /&gt;
&lt;br /&gt;
==== Lightsaber Form ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Lightsaber Forms]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon reaching the rank of Knight, your character can learn up to &#039;&#039;&#039;two&#039;&#039;&#039; Lightsaber Forms. This is not to say that your character doesn&#039;t know about other Forms, but your character has only practiced in a maximum of two. In order to select a Form, you must have at least a +1 in &#039;&#039;Primary Lightsaber Form&#039;&#039;, and in order to select a second Form, you must have at least +1 in &#039;&#039;Secondary Lightsaber Form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Martial Arts Style ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Martial Arts Forms]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your martial arts style is how you do combat without a lightsaber or blaster. Much like your lightsaber style, you must have at least a +1 in &#039;&#039;Primary Martial Arts Form&#039;&#039; in order to select a style. The same, too, for your &#039;&#039;Secondary Martial Arts Form&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
&lt;br /&gt;
For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
For a list of suggested Lore Topics, see the [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics Sample Lore topics] section of the Skills Appendix. &lt;br /&gt;
&lt;br /&gt;
All characters have knowledge of the Brotherhood as well as the history of the modern era (Imperial Period, New Republic, and New Jedi Order). You are up to date on current news and pop culture and the state of the Galaxy and have completed basic academic training. If you want to explore a lack of education, you would cover this under a Custom Aspect.&lt;br /&gt;
&lt;br /&gt;
==== Languages ====&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;[[CS Guide: Languages]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Linguistics refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|galactic basic]]. Linguistics covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
All species are able to speak or understand Galactic Basic by default as a part of your “base” language. If you selected a non-Human species, you also get that species&#039; native language as a base. Base languages are present even if Linguistics is set to +0. Linguistics, then, applies only to additional languages you wish to add to your character&#039;s ability.&lt;br /&gt;
&lt;br /&gt;
A list of languages currently in use in the character creation system is available in the [[Languages|Languages guide]]. Please consult the [[Species|Species guide]] or Wookieepedia for information on which languages your chosen species knows if you do not know. All languages must be considered Star Wars canon.&lt;br /&gt;
&lt;br /&gt;
=== Step 7: Aspects ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Main Article: [[CS Guide: Aspects]]&#039;&#039;&lt;br /&gt;
{{Quote|Scoundrel. I like that.|Han Solo}}&lt;br /&gt;
&lt;br /&gt;
This is where talk more about your character&#039;s demeanor, behavior, how their presence affects others in a room. Aspects are the key to what makes your character tick, and ultimately what defines the kinds of decisions they might make. They allow you to expand on and describe your character&#039;s merits, flaws, habits, quirks and preferences. They can cover lifestyle, sexuality and other forms of identify, that make them unique. These Aspects can be rooted in your character&#039;s history, upbringing or background to shed light onto what makes them behave in various situations or scenarios, but should focus more on the &amp;quot;result&amp;quot; of that history or background. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Divided Spirit&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kylo Ren killed his own father in an attempt to show his dedication to the Dark Side of the Force. &#039;&#039;&#039;As a result,&#039;&#039;&#039; his spirit was &amp;quot;torn in half&amp;quot;, leaving him conflicted as to who he was and what path he was supposed to follow. The act has planted a seed of doubt, leaving Kylo to wonder if he is truly worth to live up to the legacy of Darth Vader.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
When creating a character, you want your reader to be able to empathize in some way, shape, or form. Even if you are writing a merciless Sith assassin, giving them a balanced set of flaws and merits not only makes them realistic, but also easier to relate to. If your character is relatable, your reader will have a better experience reading your work. Step 3. Profit. &lt;br /&gt;
&lt;br /&gt;
Every character gets to choose six (6) Aspects. These six (6) Aspects are divided into three categories that get two Aspects each: &#039;&#039;General&#039;&#039; (2), &#039;&#039;Personality&#039;&#039; (2), and &#039;&#039;Combat&#039;&#039; (2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Personality Aspects&#039;&#039;&#039; are the heart of your character. These can range from phobias and quirks to motivations and ambitions, hopes and dreams, the most vital things that make your character who he or she is. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Aspects&#039;&#039;&#039; detail your character&#039;s fighting style and habits. This can range from ranged fighting and stealth to melee and a tendency to want to blow things up. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;General Aspects&#039;&#039;&#039; can fall under either personality or combat. They can also be used to describe anything that falls in-between or outside of the aforementioned categories as well, such as some character history or a relationship with another character.&lt;br /&gt;
&lt;br /&gt;
[[File:Pickaspect.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
1. The creation tool will let you chose from a selection of pre-written Aspects. These Aspects have already been approved by the Voice Staff and were written as examples of balanced Aspects. &lt;br /&gt;
&lt;br /&gt;
[[File:Aspectselect.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
2. Select from the available Aspects. You can always update your character&#039;s Aspects at a later time, and will even have the ability to write your own Custom Aspects. For your first character, or if you’re unsure of how to go about writing your own Custom Aspect, the Voice Staff advises sticking to the available pre-written Aspects. &lt;br /&gt;
&lt;br /&gt;
For a more detailed guide on creating custom Aspects, see the [[Aspects]] main article. The Voice Staff is always on-hand to assist.&lt;br /&gt;
&lt;br /&gt;
Please note: Custom Aspects require approval from the Voice Staff, which can add time to the approval process. Please plan accordingly if you are up against a deadline, such like as an ACC competition.&lt;br /&gt;
&lt;br /&gt;
=== Final Step: Save and Submit ===&lt;br /&gt;
&lt;br /&gt;
Once you have completed all the steps in the Character Sheet Creation Wizard, you can press the &amp;quot;Save&amp;quot; button located at the bottom, and will be prompted when it’s safe to exit out of the creation tool. This will bring you back to the admin screen, and present you with a few options.&lt;br /&gt;
&lt;br /&gt;
[[File:Finalsave.jpg|thumb|center|750px]]&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Edit&#039;&#039;&#039; — Enter the creation tool to edit or update the character sheet.&amp;lt;br&amp;gt;&lt;br /&gt;
2. &#039;&#039;&#039;Submit&#039;&#039;&#039; — Submits the sheet to the Voice Staff for approval.&amp;lt;br&amp;gt;&lt;br /&gt;
3. &#039;&#039;&#039;Preview&#039;&#039;&#039; — See what your character sheet will look like. The Voice Staff highly recommends previewing your sheet before submission.&amp;lt;br&amp;gt;&lt;br /&gt;
4. &#039;&#039;&#039;Delete&#039;&#039;&#039; — Delete the character sheet from the database. This cannot be recovered, and is not recommended.&amp;lt;br&amp;gt;&lt;br /&gt;
5. &#039;&#039;&#039;Create a copy&#039;&#039;&#039; — Once a sheet is approved, you are able to create a copy of it  so that you can make edits without having to start from scratch.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Updating your Character Sheet ====&lt;br /&gt;
&lt;br /&gt;
Once a character sheet is approved, you are able to make non-text based edits at will, without having to get approval. This includes changing out your feats or rearranging your Skills / Force Powers. This will simply present you with a green “Activate” button that will update the sheet right away. Any text-based changes (description, Aspects) will require approval from the Voice Staff. Per the guidelines, previously approved character sheet details do not automatically guarantee re-approval. The guidelines can get changed or updated, so no previous approval makes your currently submitted sheet exempt from going through the approval process.&lt;br /&gt;
&lt;br /&gt;
=== Next Steps: Build your Loadout ===&lt;br /&gt;
&lt;br /&gt;
Now that you’ve created your character sheet, it’s time to build out their [https://wiki.darkjedibrotherhood.com/view/CS_Guide:_Loadouts Loadouts] through [https://wiki.darkjedibrotherhood.com/view/Member_Possessions Possessions].&lt;br /&gt;
&lt;br /&gt;
[[File:Voiceloadout.JPG|thumb|250px|center|Example Loadout]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=172644</id>
		<title>Voice Competition Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Voice_Competition_Approval_Guidelines&amp;diff=172644"/>
		<updated>2019-06-27T17:18:57Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Required Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
&lt;br /&gt;
This page lists the requirements for sanctioning a fiction-based competition for the awarding of Clusters of Ice. All fiction competitions, including [[ACC]] and Run Ons, must go through the Voice Staff before final approval by the MAA Staff. &lt;br /&gt;
&lt;br /&gt;
==Voice Office Competition Approval Guidelines==&lt;br /&gt;
&lt;br /&gt;
=== Approval Process ===&lt;br /&gt;
&lt;br /&gt;
For non-Rogue or non-Dark Councilor members, all Fiction Competitions will go through the following approval process: Clan/House Leadership -&amp;gt; Voice Staff -&amp;gt; Master At Arms Staff. This is why it is important for members to work with their Clan/House leadership when running or organizing a fiction competition. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Approval Process:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;Clan/House Leadership&#039;&#039; -&amp;gt; &#039;&#039;Voice Staff&#039;&#039; -&amp;gt; &#039;&#039;Master At Arms Staff&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rogue or Dark Councilor members will go directly to the Voice Staff, followed by the Master at Arms. &lt;br /&gt;
&lt;br /&gt;
===Required Elements===&lt;br /&gt;
* &#039;&#039;&#039;Clear Grading Criteria - &#039;&#039;&#039;This is perhaps the most important aspect to any competition, fiction competitions included.  While we encourage folks to use the official Voice [https://docs.google.com/spreadsheets/d/1_PAFfddgVxriU_o0zD6OQbI9hm1KAArl9BfjXG_2sv8/pubhtml Fiction Grading Rubric], it is not a requirement. As long as the criteria are clearly stated, it will be sufficient for this requirement. These grading criteria must be stated in the public details portion of the competition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Separation Between Prompt and Instructions -&#039;&#039;&#039;  When submitting a fiction competition, there needs to be a clear separation between the prompt and grading criteria and other instructions. This can be through the use of headings, bold/italic text, or other methods to create a clear delineation in the final product. It is suggested, though not required, that all prompt information should be in the Details for Participants section. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Word Count Minimums and Maximums -&#039;&#039;&#039; When submitting a competition, clearly define minimum/maximum word counts for a fiction as well as minimum post counts for run-ons, if any will be enforced. This ties into the awarding of [[Cluster of Ice]] &lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;Fiction&#039;&#039;&#039; - Fiction Competitions are required to have a minimum word count of 500 words to be eligible for [[Cluster of Ice]]. The recommended word minimum is 500 words.&lt;br /&gt;
** &#039;&#039;&#039;Run-On&#039;&#039;&#039; - Run-on based events are suggested to have a minimum of two (2) posts of two hundred fifty (250) words. This guarantees that all participants receive a minimum of one Cluster of Ice. &lt;br /&gt;
** &#039;&#039;&#039;Poetry&#039;&#039;&#039; - Poetry completions, based on the disparity of formats available, do not have a minimum requirement for [[Cluster of Ice]].&lt;br /&gt;
** &#039;&#039;&#039;Co-Op&#039;&#039;&#039; - Co-op fiction events should have a five hundred (500) word per participant minimum and incorporate some method by which the word count for each participant can be measured. When a word maximum is used in a co-op fiction it can only be an overall one, not per participant.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Author Verification&#039;&#039;&#039; - Co-Op fiction competitions must require a method of identifying each writer&#039;s individual contributions. Suggested methods for this are:&lt;br /&gt;
** Google Document Submissions, with document editing permissions shared with the judges. &lt;br /&gt;
** Discourse Thread (Forums).&lt;br /&gt;
&lt;br /&gt;
===Prohibited Elements===&lt;br /&gt;
* &#039;&#039;&#039;Page Minimums/Maximums&#039;&#039;&#039; - All submission minimums and maximums should be stated in a number of words as opposed to a number of pages. &lt;br /&gt;
* &#039;&#039;&#039;Font/Size Limitations -&#039;&#039;&#039; Because page based limitations are not allowed, regulating font and size is also prohibited. All submissions should be in a legible font and size, but specifying allowed fonts is neither necessary nor permitted.&lt;br /&gt;
* &#039;&#039;&#039;Open Prompts&#039;&#039;&#039;: Fiction grading is done by the official  Fiction Rubric. While it is possible to grade different writers writing different stories without a prompt in certain venues - such as the ACC, where the rubric does not define adherence to a prompt - in Fiction, prompt adherence is required in the rubric from which the grading is done. To this end, a lack of prompt, such as with &amp;quot;Open Prompt&amp;quot; competitions, cannot be fairly graded by Brotherhood Fiction competition standards, and will not be allowed going forward.&lt;br /&gt;
&lt;br /&gt;
===Manual Administration===&lt;br /&gt;
&lt;br /&gt;
A specific Competition Archetype is set aside for approved Competitions in the form of &#039;&#039;&#039;Fiction Competitions&#039;&#039;&#039;. Using these archetypes will allow the site to automatically calculate word counts for approval upon completion of the competition. Before submitting the word counts for approval, the competition organizer should verify the word counts and adjust the count as necessary.&lt;br /&gt;
&lt;br /&gt;
Reasons to adjust count:&lt;br /&gt;
&lt;br /&gt;
* Remove Dossier ID lines&lt;br /&gt;
* Remove prompt repetition&lt;br /&gt;
* Remove explanatory information not relevant to the fiction (such as bibliography, copy/pasted prompt, etc.)&lt;br /&gt;
&lt;br /&gt;
The above method is the only approved process for awarding [[Cluster of Ice]] for word counts in competitions.&lt;br /&gt;
&lt;br /&gt;
====Run-On Competitions====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* When organizing &#039;&#039;&#039;Run-Ons&#039;&#039;&#039;, members who do not meet a competition&#039;s minimum post limit for placement should still be eligible for participation. This is to ensure that Clusters of Ice are granted according to the [[Cluster of Ice]] wiki.&lt;br /&gt;
&lt;br /&gt;
==== Official Clan Fictions or Event Fictions ====&lt;br /&gt;
&lt;br /&gt;
Members and Leaders of the Dark Jedi Brotherhood are eligible to earn [[Cluster of Ice]] from fictions written for the sake of a Clan or Event fiction. This can be anything from writing the story-prompt for a Clan Run-On, official Clan Fiction, a Brotherhood wide event, or inter-unit event story-lines. All Brotherhood-wide event fiction must be approved by the Voice of the Brotherhood, and all Clusters of Ice will be processed manually. All Clan-level fiction must first be approved and then submitted to the Voice by the Consul of the respective unit.&lt;br /&gt;
&lt;br /&gt;
Consul&#039;s should submit the following when requesting Clusters of Ice for Clan Fiction Events:&lt;br /&gt;
&lt;br /&gt;
* A quick description of what is being submited.&lt;br /&gt;
* A link to the Discourse thread, google document, pdf, or hosted link that contains the fiction in question&lt;br /&gt;
* PIN#WordCount (e.g. 1294#900,8#1000,50#850,1400#600)&lt;br /&gt;
* Submited for approval to: djb-voice-staff@googlegroups.com&lt;br /&gt;
&lt;br /&gt;
For inter-unit events, all Consul&#039;s of all the participating units should be CC (carbon/courtesy copy) in the submission.&lt;br /&gt;
&lt;br /&gt;
==== Bonus CI&#039;s ====&lt;br /&gt;
&lt;br /&gt;
When running Fiction competitions, Dark Council members and their designated representatives have the option to award Bonus Clusters to participants. The Bonus is calculated as follows: &#039;&#039;1 additional Cluster for every 500 words of fiction, up to a maximum of 2000 words&#039;&#039;. These Clusters of Ice exist outside of the automated process and must be provided directly to the [[Master At Arms]] staff with the following format:&lt;br /&gt;
&lt;br /&gt;
* PIN#ClusterCount (e.g. 14729#4, 12004#2, 14185#1)&lt;br /&gt;
&lt;br /&gt;
For tracking purposes, the Voice of the Brotherhood should be CC in the submission.&lt;br /&gt;
&lt;br /&gt;
===DJB Wide Competitions===&lt;br /&gt;
&lt;br /&gt;
As DJB wide events tend to have an increased award level and much wider exposure, the Voice office will look at such events with enhanced scrutiny. As such, there will be added requirements for approval of a DJB wide event as detailed below: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duration and Timing&#039;&#039;&#039;- The minimum required run time for DJB wide fiction competitions is two weeks (14 days), with the recommended timeframe being two to three weeks (14-21 days). Competitions that try to run during a major Vendetta or Great Jedi War will also be remanded based on overlapping competition run time.&lt;br /&gt;
* &#039;&#039;&#039;Prompts -&#039;&#039;&#039; For DJB wide events, prompts must be applicable and of interest to the entire Brotherhood. Further, they can not offer different options for individual clans as this might give members of one clan and advantage over another. &lt;br /&gt;
* &#039;&#039;&#039;Grading Criteria-&#039;&#039;&#039; It is greatly preferred that DJB wide competitions use the official Voice Fiction Grading Rubric. Any changes to this formula must be explicitly spelled out in the event description. &lt;br /&gt;
* &#039;&#039;&#039;Documentation and Feedback&#039;&#039;&#039; - When DJB wide events are being judged, the grading rubric must be filled out for each entry. These will be subject to verification by Voice Office staff as needed. They should also be made available to those seeking feedback on their work  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=172633</id>
		<title>Character Sheet Approval Guidelines</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Character_Sheet_Approval_Guidelines&amp;diff=172633"/>
		<updated>2019-06-25T23:31:50Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: /* Skills, Feats and Force Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
These approval guidelines are drawn from the [[Character Creation Guide]] and [[Voice]] staff discussions.  The [[Voice]] staff have authority for approval of character sheets.  Sheets that violate one of the primary criteria listed below will be remanded, while those that violate secondary criteria will receive a comment from the Voice Staff, but will otherwise be approved.&lt;br /&gt;
&lt;br /&gt;
Important note: Items listed as &#039;&#039;&#039;&#039;&#039;Mandatory Elements&#039;&#039;&#039;&#039;&#039; are required to be followed. Failure to abide by these rules will cause your Character Sheet to be remanded. Items listed as &#039;&#039;&#039;&#039;&#039;Recommended Elements&#039;&#039;&#039;&#039;&#039; are general guidelines for a good character sheet. We will not remand a sheet exclusively for one of these reasons, but you may receive a comment on your sheet and a suggestion that you change the item&lt;br /&gt;
&lt;br /&gt;
==Physical Description and Species== &lt;br /&gt;
===Mandatory Elements===&lt;br /&gt;
The &#039;&#039;&#039;Physical Description&#039;&#039;&#039; field is used to give a basic idea of what the character looks like, as if they appeared in a photograph and you were describing them to someone else.&lt;br /&gt;
&lt;br /&gt;
*  Details included in this field must be purely cosmetic in nature. This can range from hair styles, colors, the shape of the face, noticeable marks and tattoos.&lt;br /&gt;
*  The description must also be consistent with the species choice. Variations may be approved, but they would have no mechanical benefit. &lt;br /&gt;
* Cybernetics and other “modifications” are allowed, but they are only cosmetic. You can describe how they look, but cannot mention how they modify or enhance your character&#039;s attributes. &lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; explain how a character behaves. Aspects are used for this purpose. Your character cannot “look intimidating”. Your character can have “sharp/piercing green eyes and is always wearing a scowl. This allows a reader to infer they are intimidating, instead of telling them about describing a character&#039;s demeanor.&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used for extensive character history of how and why a character behaves - this must be covered with Custom Aspects and/or supported by Wikipedia article.&lt;br /&gt;
* Physical Descriptions &#039;&#039;&#039;cannot&#039;&#039;&#039; be used to explain the properties or functions of armor or weapons (such as material resistance or augmentation). These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
* A character&#039;s attire — often defined by their clothing style, preference, or details — belongs in the item aspects found in &#039;&#039;Possessions&#039;&#039; items that get equipped into the Armor and Back slots of a Loadout. Listing out attire in the Physical Description field will result in a remand. See the [[Member_Possessions#Creating_Custom_Item_Aspects|Creating Custom Item Aspects]] page for more details.&lt;br /&gt;
* Weapon selection/placement may not appear in a Physical Description. These details can be displayed through the &#039;&#039;Possessions&#039;&#039; and &#039;&#039;Loadouts&#039;&#039; interfaces, and fall under the discretion of the [[Regent]] staff.&lt;br /&gt;
&lt;br /&gt;
===Mandatory Elements for Hybrid Species=== &lt;br /&gt;
While characters descended from two species (hereafter Hybrid species) are permitted, they will be subjected to increased scrutiny by the Voice staff. The selected species should be from similar genetic styles, meaning you cannot merge a Reptilian based species with a Mammal based one. The following items are required for these sorts of characters in addition to the above.&lt;br /&gt;
&lt;br /&gt;
* A hybrid Species is denoted by selecting your Primary Species and denoting the hybrid races in your Physical Description.&lt;br /&gt;
* A hybrid Species will only get Feats from their Primary Species. They do not get Feats of the Secondary.&lt;br /&gt;
* A hybrid Species must have only cosmetic elements of their Secondary Species worked into their Physical Description. This should be clearly defined by the writer and focus solely on the cosmetic details of what makes the Character a hybrid.&lt;br /&gt;
* For an example of an approved character sheet featuring a hybrid species, check out the NPC known as [https://www.darkjedibrotherhood.com/character_sheets/4909 Harry West].&lt;br /&gt;
&lt;br /&gt;
===Recommended Elements=== &lt;br /&gt;
* Custom Aspects should be supported by the characters Skills , Feats, and Force Powers. For example, if you have an aspect that says, “Blademaster Of The First Echelon!”, it is expected that the character will have at least a +3 in bladed weapons, and perhaps a Feat to enhance it.&lt;br /&gt;
&lt;br /&gt;
===Character Images/Formatting===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Weapons Loadout&#039;&#039; field has been replaced with &#039;&#039;Possession Loadouts&#039;&#039;. In removing the text-based field, the option to directly embed images into character sheets has effectively been phased out. Members are still welcome to include a hyperlink to an image of their character, however, using Markdown syntax.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example:&#039;&#039; [Character Image](https://characterimage1.jpg) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note:&#039;&#039;&#039; The Voice staff will inspect image hyperlinks to ensure they are appropriately linking to character art that adheres to the Brotherhood&#039;s PG-13 policy in terms of nudity and graphic content. Linking to inappropriate content is subject to discipline at the discretion of the Justicar and the Covenant.&lt;br /&gt;
&lt;br /&gt;
==Aspects==&lt;br /&gt;
&lt;br /&gt;
For tips on how to write custom aspects, check out the [[Aspects#How_To_Write_a_Proper_Custom_Aspect|&amp;quot;How To&amp;quot; section]] of the [[Aspects]] article.&lt;br /&gt;
&lt;br /&gt;
===Mandatory Elements===&lt;br /&gt;
&lt;br /&gt;
* Custom Aspects must always have the first word of their title capitalized, and have each letter of each subsequent word capitalized, except: a, an, the, at, by, for, in, of, on, to, up, and, as, but, or, and nor. &#039;&#039;&#039;Example:&#039;&#039;&#039; “This Is How You Title an Aspect”&lt;br /&gt;
* Custom Aspects must be a minimum of two sentences in length and no longer than 150 words. If you&#039;re using more than 100 words, we recommend carefully considering whether the additional words aid or detract from what you&#039;re trying to get across.&lt;br /&gt;
* Make sure your Custom Aspects are spell checked. The staff may remand a perfectly good Aspect with the single note of fixing a syntax issue. This is done to help make sure your sheet is clear and easy to read for judges and other members.&lt;br /&gt;
* Your Custom Aspect must revolve around a single, connected theme. Avoid disjointed attempts involving multiple partial aspects merged into one or contradicting itself.&lt;br /&gt;
* A Custom Aspect must always feature some kind of merit/drawback or a balance. This adds realistic depth to characters being created,and prevents characters from being overpowered and easier to relate to. Flaws and quirks sell more than a list of perfect traits. On a basic level, these are things like, “focuses on melee combat, which makes CHARACTER less efficient against marksman and ranged fighters.”&lt;br /&gt;
* A Custom Aspect must pertain to how your character ACTS. These cannot be an explanation of your character&#039;s history, but how they function and interact with the world around them. You can use an element of your character&#039;s history, or a specific event, to quickly explain why your character behaves a certain way or has a quirk.&lt;br /&gt;
&lt;br /&gt;
===Custom Aspects - Recommended Elements and Other Suggestions===&lt;br /&gt;
*Custom Aspects should be supported by the characters Skills , Feats, and Force Powers. For example, if you have an aspect that says, “Blademaster of the First Echelon!”, it is expected that the character will have at least a +3 in bladed weapons, and perhaps a Feat to enhance it.&lt;br /&gt;
* Proofreading is up to the user and is not a primary criteria for Aspect approval, but readability is. It&#039;s important that Aspects be easily read and understood.&lt;br /&gt;
* Custom Aspects can make reference to your unique relationship to your clan or the DJB at large, please keep in mind that there is a fair bit of fiction that needs to be respected. Any Aspects relating to specific element of clan/subunit fiction must not contradict that fictional development.  The same goes for the Brotherhood as a whole. It is highly recommended that if you’re going to create such an aspect that you speak to your Clan leadership or the Voice office before you submit your sheet.&lt;br /&gt;
&lt;br /&gt;
==Skills, Feats and Force Powers==&lt;br /&gt;
===Mandatory Elements===&lt;br /&gt;
* If a Feat is taken that modifies a given Force Power or Skill, that Power or Skill must have one or more points placed in it. &lt;br /&gt;
* Skills and Force Powers should be consistent with one’s Aspects. For example, if a character has an Aspect stating a preference for ranged combat, they should have Powers and/or Skills that allow them to engage enemies at range.&lt;br /&gt;
* A Martial Arts/Lightsaber form can only be selected if a rank is put in that skill. For example, you may not select a secondary form if you don’t have a rank in that skill. &lt;br /&gt;
* For Non Force Users, a Medic does not gain any benefit from selecting Primary or Secondary Weapon in the Specialization selector. This is just for Weapons Specialist to define their respective Feats.&lt;br /&gt;
* Dual Wielding allows your character to effectively handle two weapons at once. It does not make your character both left handed and right handed.&lt;br /&gt;
* The ability to fight with both the left and right hands equally requires either the Journeyman Feat: “Ambidexterity” or the Equite Feat: &amp;quot;Alternate Wielding&amp;quot;.&lt;br /&gt;
====Primary / Secondary Forms====&lt;br /&gt;
&lt;br /&gt;
* You must have at least one Skill point invested in a Primary or Secondary Martial Arts or Lightsaber Form in order to select one of the Forms from the drop-down selector under the Specialization tab on the Character Creation Wizard.&lt;br /&gt;
* Your Primary Skill must be equal to or higher than your Secondary Form.&lt;br /&gt;
* For additional information see the [[Martial Arts Forms]] page and [[Lightsaber Forms]] page.&lt;br /&gt;
* Primary/Secondary Weapon Specialization only applies for the Non-Force User &#039;&#039;Weapons Specialist&#039;&#039; discipline feats. It does not provide any advantage to any other discipline or character type.&lt;br /&gt;
&lt;br /&gt;
==Lore and Languages==&lt;br /&gt;
===Mandatory Elements===&lt;br /&gt;
&lt;br /&gt;
*  There should be a number of [Character_Creation_Guide#Lore|Lore topics] equal to the number of points in the Lore Skill.This means : 1 Point in Lore Skill equals 1 Lore Topic. No more, no less. The site is now hard coded to help you with this endeavor, reflected by boxes on the character sheet. &lt;br /&gt;
*  All characters are expected to know broadly the history of the Dark Jedi Brotherhood, of the New Republic, and the current era and time period in general. It is also implied that your character will have a working knowledge/understanding of their species-specific lore or history including culture and habitat. A Lore item is not needed to reflect this, as it is &#039;&#039;&#039;automatically&#039;&#039;&#039; applied to your Character Sheet They would also not require a lore topic to cover areas of general education available to their species.&lt;br /&gt;
*  Lore topics should show an expertise in an area of knowledge that would set them apart from others of their order, species, or unit. They are the equivalent of a degree or masters program on a subject from a university or trade school. Good examples are: “Poisons and Toxins of the Galaxy”, “Xenobiology”, or “Ancient Sith Artifacts”. &lt;br /&gt;
&lt;br /&gt;
* [[CS_Guide:_Skills#Appendix_A:_Sample_Lore_Topics|Click here]] for an expanded list of approved Lore topics.&lt;br /&gt;
&lt;br /&gt;
* Aspects may make reference of a topic that would qualify for inclusion in a Lore item, regardless of points, but the topic must be clear from said Aspect.&lt;br /&gt;
* Alien races get their native tongue by default, as well as Galactic Basic.This is coded into the website now and is done **automatically**.&lt;br /&gt;
* Lore topics can not merely mention a Shadow Academy course the player has taken. The Shadow Academy Courses have NO tie-in to your character&#039;s Lore or Knowledge.&lt;br /&gt;
* Lore topics can not merely mention a Shadow Academy course the player has taken. The Shadow Academy Courses have NO tie-in to your character&#039;s Lore or Knowledge.&lt;br /&gt;
&lt;br /&gt;
=== Recommended Elements===&lt;br /&gt;
* Aspects may make references to a specific cult, upbringing, or other factor that could be used to explain a small smattering of words from a Language such as Mando’a.&lt;br /&gt;
&lt;br /&gt;
== Grandfathered Character Sheets ==&lt;br /&gt;
&lt;br /&gt;
Thanks to the archival feature of the Character Sheet system, members have the option of reactivating old character sheets to serve as their active ones.&lt;br /&gt;
&lt;br /&gt;
* If you had or currently have an &#039;&#039;&#039;approved&#039;&#039;&#039; character sheet on file that uses a Grandfathered species, you &#039;&#039;&#039;are&#039;&#039;&#039; able to re-activate that character sheet at any time to use as your Dark Jedi Brotherhood character.&lt;br /&gt;
* You are &#039;&#039;&#039;not&#039;&#039;&#039; able to create a new character sheet for a character with a Grandfathered species. &lt;br /&gt;
&lt;br /&gt;
An example of this would be:&lt;br /&gt;
&lt;br /&gt;
* Knight Kevin&#039;s character sheet was created and approved as a Hapan Force User.&lt;br /&gt;
* Knight Kevin changes to a Bothan Non-Force User.&lt;br /&gt;
* Knight Kevin wants to change back to a Hapan Force User. Kevin can re-activate an archived character sheet for Kevin the Hapan. Kevin cannot create a new Hapan character sheet.&lt;br /&gt;
&lt;br /&gt;
[[Category:Voice Policies]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcPCON&amp;diff=172388</id>
		<title>Template:ArcPCON</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Template:ArcPCON&amp;diff=172388"/>
		<updated>2019-05-27T03:41:42Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Rhylance]]&amp;lt;noinclude&amp;gt;[[Category:Arcona Templates|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=172154</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=172154"/>
		<updated>2019-05-03T02:50:59Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: add Creature Control feats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Jedi, moreso when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using  less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Jedi may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Jedi is still limited by flesh and blood. Drawing on such power dwindles the Jedi&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Jedi may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Jedi can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Jedi should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
==== Amplification ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Jedi to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Jedi could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, a Jedi must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Jedi would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Jedi must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single use will not cause fatigue, but a subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Jedi can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Jedi can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Jedi to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Jedi&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disjunction Disjunction] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight Enhanced Sight]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Barrier ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, the Jedi must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Jedi must  still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Jedi is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Jedi to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It Bounce It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion Energy Dispersion], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Barrier Static Barrier]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Meditation ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training the Jedi can influence their tactical coordination and teamwork as well. &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant  defeat.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, the Jedi may influence morale in a single confrontation nearby, and in the Jedi’s line of sight.&lt;br /&gt;
|2=With some extra study, the Jedi no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Jedi can easily affect multiple small sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Jedi will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Jedi can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Jedi can influence the outcome of any medium or large confrontation.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Jedi must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Jedi can maintain their concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Jedi completely exhausted.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld Force Meld]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Blackness ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blackness&lt;br /&gt;
|desc=&#039;&#039;&#039;Blackness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Jedi’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Blackness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Blackness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Jedi can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Jedi can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Jedi can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Jedi may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Blackness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Jedi’s proficiency.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blackness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Different+Shades+Of+Black Different Shades of Black] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blinding ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Jedi’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Jedi must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Jedi can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Jedi can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Jedi has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=B-B-Blinded+By+The+Light B-B-Blinded By The Light] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Concealment ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Jedi to mask their connection and identity with the Force. This goes for hiding a Jedi’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Jedi invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Jedi is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Jedi can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Jedi can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Jedi can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Jedi has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Jedi remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Jedi’s reserves.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%E2%80%98Hazer%E2%80%99 ‘Hazer’], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation Quey’tek Meditation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%E2%80%98Smoker%E2%80%99 ‘Smoker’], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Control Self ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
&lt;br /&gt;
|1=Initially a Jedi is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Jedi is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Jedi can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Jedi can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Jedi shapes their pain input and bodily functions by instinct alone. The Jedi can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Jedi’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage Field Triage], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch ‘Tis But A Scratch]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Control ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039; Creature Control is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Deep+Bond Deep Bond], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Seize+the+Boy Seize the Boy] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=We+Are+Legion We Are Legion]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Farsight ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Jedi can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Jedi may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Jedi’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 Don’t Stop Believin’], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iktotchi%3A+Only+When+I+Dream+ Iktotchi: Only When I Dream], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling More Than A Feeling]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Cloak ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Jedi can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Jedi cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Jedi’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Jedi must also remain immobile.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Jedi must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Jedi requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Jedi can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Jedi can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Jedi to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Jedi can concentrate and remain immobile.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I Ghosting], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obfuscation Obfuscation], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I Ghosting] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Lightning ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Jedi can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Jedi is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Jedi can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Jedi can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Jedi &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It Bounce It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chain+It Chain It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elder+Storm Elder Storm], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fork+It Fork It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stream+It Stream It], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest Tempest].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stream+It Stream It] is required for sustained blasts. [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fork+It Fork It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chain+It Chain It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elder+Storm Elder Storm], or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest Tempest] is required to strike multiple targets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Jedi’s ability to use the Force to cure their own &#039;&#039;physical&#039;&#039; injuries or those of others. Both dark and light side applications have the ability to set broken bones, close open wounds, and restore bodily functions and various systems that keep a body from perishing. The more talented a Jedi is with &#039;&#039;&#039;Healing&#039;&#039;&#039;, the easier and less taxing the ability becomes. &#039;&#039;&#039;Healing&#039;&#039;&#039; will only accelerate the process that the body would normally undergo. The power cannot allow a Jedi to regrow lost limbs, for example.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Jedi can set their own broken bones, close open wounds, and restore bodily function. This requires the Jedi to remain stationary and  their full concentration dedicated to the task. Serious injuries can take up to a day to fully heal.&lt;br /&gt;
|2=With further study, the Jedi can set their own broken bones, close open wounds, and restore bodily function. The Jedi no longer needs to remain completely stationary, but they cannot attempt to perform any moderately strenuous &#039;&#039;physical&#039;&#039; activity, and must devote a portion of their concentration for the duration. Serious injuries can take up to a day to fully heal.&lt;br /&gt;
|3=With consistent training, the Jedi can heal others as well as themselves. At this level, &#039;&#039;&#039;Healing&#039;&#039;&#039; others requires the Jedi to remain stationary and their full concentration dedicated to the task. &#039;&#039;&#039;Healing&#039;&#039;&#039; others’ serious injuries can take up to a full day&lt;br /&gt;
|4=A Jedi adept at &#039;&#039;&#039;Healing&#039;&#039;&#039; can heal injuries more quickly. Serious injuries can now be healed in several hours instead of days, and minor wounds can be healed with less concentration, under duress, or during battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Healing&#039;&#039;&#039; may call upon the power without needing to dedicate hardly any concentration to the task. The power may be used to treat the Jedi’s own injuries during combat, though serious injuries will still take several hours to fully heal.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Jedi remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Jedi’s mastery over the power.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing Accelerated Healing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage Field Triage], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Illusion ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Jedi the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Jedi is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Jedi must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Jedi can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Jedi can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Jedi can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; and &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Alter+Image Alter Image], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection Force Projection], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain Pay No Attention To The Man Behind The Curtain].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mind Trick ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Jedi the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Jedi can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Jedi can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Jedi can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Jedi can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Jedi &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Jedi’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind Dominate Mind], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I Force Interrogation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate Manchurian Candidate], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses Moving The Masses], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master Puppet Master], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them Your Weapons… You Will Not Need Them]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Precognition ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Jedi’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
&lt;br /&gt;
|1=The Jedi is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Jedi learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Jedi may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Jedi are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Jedi’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind Leaf On The Wind] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter Reflexive Counter]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Jedi can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Jedi can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Jedi often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, when a Jedi enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Jedi is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Jedi’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Jedi entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Jedi is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Jedi adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Jedi’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Jedi is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Jedi accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage Rampage]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Jedi, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Jedi grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Jedi have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Jedi can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Jedi can more easily connect with the Force to detect the proximity, presence, feelings, emotions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Jedi can easily connect with the Force to detect the proximity, presence, feelings, emotions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Jedi can connect with the Force to detect the proximity, presence, feelings, emotions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Jedi is under heavy duress.&lt;br /&gt;
|5=A fully trained Jedi, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Jedi as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary Elementary], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro I Know That Feel, Bro], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry Psychometry]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Jedi to fog the senses of a target through the Force, hindering their movement and, with more advanced training (Feats), stun them in place or bring them to a complete halt.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Jedi can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Jedi can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Jedi can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Jedi can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity Singularity], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stasis Stasis], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun Stun]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
&lt;br /&gt;
|desc=Perhaps the most sinister power in a Force user’s repertoire, &#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to disrupt an opponent’s ability to draw and utilize the Force, reducing and negating several of the crucial Force enhancements many Force users rely upon. With special training (Feats), Force users can even affect small areas, or temporarily sever someone’s connection to the Force entirely.&lt;br /&gt;
&lt;br /&gt;
|1=At early stages, a Jedi must devote their full concentration in order to reduce their target’s ability to call upon the Force.&lt;br /&gt;
|2=With further study, a Jedi can reduce their target’s ability to use the Force with less than their full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, a Jedi may reduce their target’s connection to the Force, with half their attention and minimal concentration.&lt;br /&gt;
|4=A Jedi may reduce their target’s connection to the Force with minimal attention and only slight concentration.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Suppression&#039;&#039;&#039; can effortlessly reduce their target’s connection to the Force at will, with minimal concentration required.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen Dampen], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I Force Pulse], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nullify Nullify], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Time+Out Time Out]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telekinesis ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Jedi must put his full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Jedi can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=Allied with the Force, the Jedi can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Jedi can now finely manipulate the world around them, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Jedi can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Jedi&#039;s concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
While arguably the most common power of the Jedi, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Jedi, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Double+Fisting Double Fisting], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time Hammer Time], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I Hexing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Outreach Outreach], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Lock Plasma Lock], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Saber+Throw Saber Throw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat Telekinetic Combat, Telekinetic Combat Mastery], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Pound Telekinetic Pound], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike Telekinetic Strike], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Wave Telekinetic Wave], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke Use The Force, Luke].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to actually maneuver it in flight requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Saber+Throw Saber Throw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat Telekinetic Combat, or Telekinetic Combat Mastery]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time Hammer Time] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike Telekinetic Strike] are required to emulate a punch. Characters can only use Telekinesis on one opponent at a time unless they have [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Double+Fisting Double Fisting], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Pound Telekinetic Pound], or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Wave Telekinetic Wave].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telepathy ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. Even tapping into multiple minds becomes possible for a skilled practitioner. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Jedi must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Jedi cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Jedi can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Jedi can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Jedi adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating.&lt;br /&gt;
|5=Mastery over &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Jedi the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Jedi affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-link Force-link]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Terror ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Jedi must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Jedi can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Jedi can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Jedi can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear Aura Of Fear] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear Debilitating Fear]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=172153</id>
		<title>CS Guide: Force Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Force_Powers&amp;diff=172153"/>
		<updated>2019-05-03T02:24:00Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: alphabetize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Below, you will find the reference guide for the Character Sheet &#039;&#039;&#039;Force Powers&#039;&#039;&#039;. All documentation is based on the &#039;&#039;Force Powers 2.0&#039;&#039; project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team. This reference table aims to give members a better idea of the level of control/power they have of a given Force Power, and how they would write their character utilizing it both in and out of combat.&lt;br /&gt;
&lt;br /&gt;
== Force Use ==&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Force Power usage is draining on a Jedi, moreso when used in the heat of combat. The stronger the display of Force, the more difficult it is to maintain the power. While a master of an ability can generate massive power, they can only do so for a short duration. Most masters are wise enough to apply their power with restraint. By using  less strength, they are able to maintain the effect of the power for a longer duration. With limited training, a Jedi may struggle to bring the full effect of a power to bear and maintaining concentration quickly becomes draining, resulting in shorter bursts of Force use.&lt;br /&gt;
&lt;br /&gt;
=== Downtime ===&lt;br /&gt;
Though the Force gives strength, a Jedi is still limited by flesh and blood. Drawing on such power dwindles the Jedi&#039;s reserves of endurance and willpower. Manipulating the Force, especially in combat, requires sharp mental control. While a Jedi may draw on the Force repeatedly, it will usually become more difficult with each successive use. Some powers, of course, are more draining than others. But no Jedi can limitlessly tap into the powers of the light or dark side without exhaustion setting in. Use of great power comes with great fatigue, and Jedi should be aware of the risks of pushing too hard too fast.&lt;br /&gt;
&lt;br /&gt;
== Force Powers ==&lt;br /&gt;
==== Amplification ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Amplification&lt;br /&gt;
|desc=&#039;&#039;&#039;Amplification&#039;&#039;&#039; allows a Jedi to perform amazing feats of &#039;&#039;physical&#039;&#039; prowess. By channeling the Force, a Jedi could run faster, jump higher, hit harder, and even react faster. This ability allows the user to push beyond the normal limits of their physical bodies and perform superhuman feats.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, a Jedi must concentrate for several seconds to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. The Jedi would feel fatigue after a single use respective to the complexity of the action.&lt;br /&gt;
|2=With further study, the Jedi must concentrate for only a second in order to augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force. A single use will not cause fatigue, but a subsequent use of &#039;&#039;&#039;Amplification&#039;&#039;&#039; in the next several minutes would.&lt;br /&gt;
|3=With consistent study, the Jedi can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities through the Force, but still experience fatigue when using &#039;&#039;&#039;Amplification&#039;&#039;&#039; several times over the course of several minutes.&lt;br /&gt;
|4=The Jedi can instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force but still experience fatigue if they use &#039;&#039;&#039;Amplification&#039;&#039;&#039; many times over the course of several minutes.&lt;br /&gt;
|5=Mastery allows a Jedi to not only instantly augment one of their &#039;&#039;physical&#039;&#039; abilities with the Force, but the effects of fatigue after use are effectively negligible.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a power that pushes the Jedi&#039;s body far beyond its normal limits for anywhere up to a minute.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Amplification&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disjunction Disjunction] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Enhanced+Sight Enhanced Sight]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Barrier ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Barrier&lt;br /&gt;
|desc=&#039;&#039;&#039;Barrier&#039;&#039;&#039; manifests the Force into a translucent defensive corona that can absorb &#039;&#039;physical&#039;&#039; attacks. These &#039;&#039;&#039;Barriers&#039;&#039;&#039; protect only the user, requiring them to remain stationary, and will shatter after enough impact. &#039;&#039;&#039;Barrier&#039;&#039;&#039; can stop repeated hits from conventional weapons (including blasters), but will shatter on heavy impact with things such as explosions or large projectiles like boulders.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, the Jedi must take several seconds to concentrate and focus their full will to manifest the Force as a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039;. The user’s full concentration is necessary to maintain the barrier.&lt;br /&gt;
|2=With further study, the Jedi must  still take several seconds of concentration to manifest the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; but no longer needs their full concentration to maintain it.&lt;br /&gt;
|3=With consistent training, the Jedi is able to summon the Force almost instantaneously to create a  protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; and can do so in the middle of combat.&lt;br /&gt;
|4=It is no longer a matter of training, but instinct that allows the Jedi to will the Force into a protective &#039;&#039;&#039;Barrier&#039;&#039;&#039; as long as they are not already fatigued or under heavy duress.&lt;br /&gt;
|5=A master of conjuring &#039;&#039;&#039;Barriers&#039;&#039;&#039; may summon them at will, even when fatigued or under heavy duress.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Barriers&#039;&#039;&#039; can withstand anything from repeated minor blows from either &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attacks (such as blaster pistols, slugs and other thrown projectiles, or lighter strikes from &#039;&#039;&#039;[[Force Powers#Telekinesis|Telekinesis]]&#039;&#039;&#039;) to one major blow from &#039;&#039;physical&#039;&#039; or &#039;&#039;Force-based&#039;&#039; attack (such as blaster cannons, explosions, detonations, heavy &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, and &#039;&#039;&#039;[[Force Powers#Force Lightning|Force Lightning]]&#039;&#039;&#039;). Massive explosions, fast-moving objects larger than a person or similarly destructive effects will shatter a barrier immediately and still have a reduced impact on the user.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Barrier&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It Bounce It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Energy+Dispersion Energy Dispersion], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Static+Barrier Static Barrier]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Battle Meditation ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Battle Meditation&lt;br /&gt;
|desc=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is a Force Power used to boost the combat effectiveness of allies and reduce the effectiveness of enemies. With further training the Jedi can influence their tactical coordination and teamwork as well. &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; can generally turn a narrow victory into a rout, a narrow defeat into a narrow victory, or minimize the losses of a significant  defeat.&lt;br /&gt;
&lt;br /&gt;
|1=At the most basic level, the Jedi may influence morale in a single confrontation nearby, and in the Jedi’s line of sight.&lt;br /&gt;
|2=With some extra study, the Jedi no longer requires a direct line of sight and can affect allies working as a team.&lt;br /&gt;
|3=The Jedi can easily affect multiple small sized groups fighting independently, influencing their courage, morale and will to fight, and improving or reducing their coordination with each other. The Jedi will often turn the tide of small battles in their favour.&lt;br /&gt;
|4=Through dedicated concentration, the Jedi can simultaneously affect groups of friends and foes across a small area, tipping the scales in any small or medium confrontation.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; may devastate the will of his enemies, while simultaneously amplifying the courage of his allies, across an impressive area. The Jedi can influence the outcome of any medium or large confrontation.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; requires intense concentration, and the Jedi must always be stationary or immobile to maintain a meditative state, leaving them vulnerable while maintaining their influence. Battle Meditation lasts as long as a Jedi can maintain their concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Battle Meditation&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, affecting larger groups or maintaining focus for more than a moderate period of time will leave the Jedi completely exhausted.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Meld Force Meld]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Blackness ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blackness&lt;br /&gt;
|desc=&#039;&#039;&#039;Blackness&#039;&#039;&#039; uses the Force to create a sphere around a single target in which all light is eliminated. This power is initially draining, able to affect only a small area. As the Jedi’s power increases, they are able to affect a larger area with greater ease. &#039;&#039;&#039;Blackness&#039;&#039;&#039; prevents natural vision and optical technology (such as cameras), but not the use of the power &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, &#039;&#039;&#039;Blackness&#039;&#039;&#039; is limited to a sphere roughly two meters in diameter, fixed on the center of the user. It takes about a second for the darkness to descend, and the effect will only last several seconds.&lt;br /&gt;
|2=With further study, the Jedi can increase the diameter to about four meters, and anchor it anywhere within two meters of themselves, lingering for several seconds.&lt;br /&gt;
|3=With consistent study,  the Jedi can increase the diameter to six meters in size and anchor it anywhere within four meters of themselves, lasting for up to a minute.&lt;br /&gt;
|4=No longer a matter of study, the Jedi can instinctively snap an eight meter diameter into place, anchoring it anywhere within six meters of themselves, lasting about a minute.&lt;br /&gt;
|5=With mastery comes perfection. The Jedi may place a twelve meter diameter shape anywhere within twelve meters of themselves, anchoring it within the same range, lasting about a minute.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Blackness&#039;&#039;&#039; can be sustained as long as the user maintains concentration. Once concentration is broken, the darkness will dissipate gradually based on the Jedi’s proficiency.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blackness&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used rarely in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Different+Shades+Of+Black Different Shades of Black] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blinding ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Blinding&lt;br /&gt;
|desc=&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a Jedi’s ability to create a flash of blinding white-light with the Force. The effect is instantaneous and leaves opponents disoriented and unable to see as if hit with a  flash-bang grenade. This ability can also blind the caster if they are not careful, and requires a hand gesture as a focus.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Jedi must commit his full concentration for several seconds in order to create a flash of blinding white-light.&lt;br /&gt;
|2=With further training, the Jedi can create a flash of blinding white-light with half of their concentration focused on the task, but requires full focus while in combat.&lt;br /&gt;
|3=With consistent training, the Jedi can create a flash of blinding white-light with minimal concentration outside of active combat, and half concentration while engaged in combat.&lt;br /&gt;
|4=The Jedi has become adept at creating a flash of blinding white-light with minimal effort in combat or out of combat.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Blindness&#039;&#039;&#039; can create a flash of blinding white-light at will, without any noticeable effort.&lt;br /&gt;
&lt;br /&gt;
|duration=The flash of light created by &#039;&#039;&#039;Blinding&#039;&#039;&#039; is instantaneous, and will cause disorientation lasting several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Blinding&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=B-B-Blinded+By+The+Light B-B-Blinded By The Light] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Concealment ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Concealment&lt;br /&gt;
|desc=&#039;&#039;&#039;Concealment&#039;&#039;&#039; is the ability for a Jedi to mask their connection and identity with the Force. This goes for hiding a Jedi’s strength in the Force as well as alignment. While &#039;&#039;&#039;[[Force Powers#Force Cloak|Force Cloak]]&#039;&#039;&#039; renders the Jedi invisible from the eye, &#039;&#039;&#039;Concealment&#039;&#039;&#039; can make a user invisible to those searching through the Force. The more skilled a Jedi is with this ability, the easier it is to maintain a veil of &#039;&#039;&#039;Concealment&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Jedi can hide their signature, strength, and alignment in the Force with their full concentration devoted to the task.&lt;br /&gt;
|2=With further training,  the Jedi can hide their signature, strength, and alignment in the Force with half of their concentration dedicated to the task as long as they remain out of combat.&lt;br /&gt;
|3=With consistent training, the Jedi can hide their signature, strength, and alignment in the Force with minimal concentration out of combat, but a committed effort of concentration while in battle.&lt;br /&gt;
|4=The Jedi has become adept at hiding their signature, strength, and alignment in the Force with minimal effort whether in combat or not.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Concealment&#039;&#039;&#039; is able to effortlessly hide their signature, strength, and alignment in the Force, effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Concealment&#039;&#039;&#039; lasts as long as the Jedi remains conscious of maintaining the ability, and does not attempt to call upon the Force in another way.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Concealment&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain, but can be used frequently, or for a prolonged period without taxing a Jedi’s reserves.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%E2%80%98Hazer%E2%80%99 ‘Hazer’], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Quey%27tek+Meditation Quey’tek Meditation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%E2%80%98Smoker%E2%80%99 ‘Smoker’], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Control Self ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Control Self&lt;br /&gt;
|desc=&#039;&#039;&#039;Control Self&#039;&#039;&#039; is the ability to manipulate and control one’s bodily functions through the Force. This includes the ability to dull or temporarily ignore pain, regulate body temperature, slow breathing, or even entering a trance-like state of hibernation for survival purposes.&lt;br /&gt;
&lt;br /&gt;
|1=Initially a Jedi is able to, through intense concentration, dull pain and soreness as well as delay the toll that an extreme climate would otherwise take on a member of their species.&lt;br /&gt;
|2=With additional training, a Jedi is able to ignore intense pain and shape bodily functions and temperature to their will with less concentration than before.&lt;br /&gt;
|3=With consistent study a Jedi can push through excruciating pain, sleep deprivation and radically alter their vital bodily functions with minimal focus. Additionally, the Jedi can place themselves in a hibernation trance for survival, requiring no food or water, and very little oxygen (or other breathing gases) for a period of up to several days.&lt;br /&gt;
|4=It is no longer a matter of concentration; the Jedi shapes their pain input and bodily functions by instinct alone. The Jedi can operate for days in a climate much hotter or colder than their physiology would otherwise allow, and can increase the duration of the hibernation state for several weeks.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Control Self&#039;&#039;&#039; can shrug off pain that would normally cause blackout. They can go long periods of time without needing food or water. The Jedi’s ability to regulate their body’s functions is so great that their hibernation trance can be indistinguishable from death without a medical examination or sensing through the Force, and this state can be maintained indefinitely.&lt;br /&gt;
&lt;br /&gt;
|duration=Control Self initially requires significant concentration to maintain but as training in the power increases the amount of focus required decreases.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Control Self&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user with quick, successive uses in a short period of time.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage Field Triage], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Tis+But+A+Scratch ‘Tis But A Scratch]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Control ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Creature Control&lt;br /&gt;
|desc=&#039;&#039;&#039;Creature Control&#039;&#039;&#039; The Force connects all living things, and with training, a Force-user can develop the ability to reach out and make a connection with a target creature. Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s level offering different degrees of control in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|1=With full concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature.&lt;br /&gt;
|2=With half concentration, you can connect with a &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creature, and begin to form a connection with &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures.&lt;br /&gt;
|3=With minimal effort you can connect with &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures, and can create a basic connection with an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature to prevent them from eating you.&lt;br /&gt;
|4=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; and connect with a &#039;&#039;&#039;Tameable&#039;&#039;&#039; creature with minimal effort. With full concentration, you can maintain a connection with untameable creatures.&lt;br /&gt;
|5=You can effortlessly connect with any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039;, and with enough focus even those considered &#039;&#039;&#039;Untameable&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|duration=Dependent on the Force-user’s concentration and ability to maintain their connection to the creature.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Creature Control&#039;&#039;&#039; Creature Control is a basic power, meaning it can be used multiple times in the heat of battle. However, it can be draining on the user when used on creatures that are harder to control.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Can+I+Keep+It%3F Can I Keep It?] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+On+A+Rancor I’m On A Rancor]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Farsight ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Farsight&lt;br /&gt;
|desc=&#039;&#039;&#039;Farsight&#039;&#039;&#039; is the ability to gain vague impressions of events happening in other places or times using the Force, typically achieved through long meditation sessions. These visions focus on strong imagery and emotions. The future is always in motion, however, and is thus subject to change.&lt;br /&gt;
&lt;br /&gt;
|1=At its most basic level, a user will feel emotions about events several days before they transpire, but is unable to extract meaningful information or images through the Force.&lt;br /&gt;
|2=With further study and training, the Jedi can now “see” vague images taking place several weeks in advance that are symbolic of what the future may hold with a slight degree of accuracy, though they will have difficulty interpreting these images before events unfold.&lt;br /&gt;
|3=Through focused meditation, the Jedi may now “see” clearer symbolic images of possible futures several months before they occur, and can even glimpse fragments of important events in the future. The user will have an easier time interpreting these with moderate accuracy, but will likely miss details leading to the crucial event.&lt;br /&gt;
|4=The user can now “watch”  events before they transpire as if experiencing a vague dream, and with the proper study and meditation, can interpret the meaning of important moments with a fair degree of accuracy a year before they transpire.&lt;br /&gt;
|5=The Jedi’s mind sees with surprising clarity, with their visions being inseparable from having a vivid dream. Not only can they identify major key moments in the possible future, but also events that surround them, giving them a far more complete interpretation of what may transpire within years of these events occurring.&lt;br /&gt;
&lt;br /&gt;
|duration=Meditation sessions are lengthy. While the vision itself will last for up to half a minute, a large amount of time must be spent focusing on what the images could mean, and how they relate to possible futures.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Farsight&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 Don’t Stop Believin’], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Iktotchi%3A+Only+When+I+Dream+ Iktotchi: Only When I Dream], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=More+Than+A+Feeling More Than A Feeling]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Cloak ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Cloak&lt;br /&gt;
|desc=By manipulating light and shadows with the Force, the Jedi can use &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; to vanish from view and become invisible. A Jedi cloaked in the Force in such a manner is undetectable to the naked eye or even by more technological scanners such as infrared or night vision, but still able to be detected by another Jedi’s &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; or &#039;&#039;&#039;[[Force Powers#Precognition|Precognition]]&#039;&#039;&#039; feats. The Jedi must also remain immobile.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Jedi must devote their full concentration in order to vanish from view, and the process moves slowly from the feet upward over the course of about half a minute.&lt;br /&gt;
|2=With further study, the Jedi requires less concentration to maintain &#039;&#039;&#039;Force Cloak&#039;&#039;&#039; and can chose which part of their body the cloak starts at.&lt;br /&gt;
|3=With consistent training and discipline, the Jedi can vanish from view in the space of a few seconds.&lt;br /&gt;
|4=A Jedi can vanish from view almost instantaneously and remain shrouded with minimal concentration.&lt;br /&gt;
|5=Mastery allows a Jedi to instantly vanish from view in the blink of the eye and at will.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; can be maintained for as long as the Jedi can concentrate and remain immobile.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Cloak&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I Ghosting], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Obfuscation Obfuscation], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common error:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ghosting+I Ghosting] is required to move while using &#039;&#039;&#039;Force Cloak.&#039;&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Force Lightning ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Force Lightning&lt;br /&gt;
|desc=&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is the ability to manifest the Force into violent energy from the user’s own body in the form of electricity directed at a single target in a burst. &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can fry sensitive electronics and will cause extreme pain in the recipient. With more advanced training (Feats), this ability can be augmented into a sustained attack or even hit multiple targets.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; takes several seconds and powerful immediate emotional stimulus to harness. At this rank, a single use will leave the user feeling winded, physically, and emotionally taxed.&lt;br /&gt;
|2=After some practice, the Jedi can call upon past emotional experiences for several seconds to provide fuel for &#039;&#039;&#039;Force Lightning&#039;&#039;&#039;. The aftereffects are still present.&lt;br /&gt;
|3=With consistent training, a Jedi is able to lessen the aftereffects, and can use &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; multiple times over several minutes.&lt;br /&gt;
|4= Jedi can put themselves into the required mindset almost instantaneously and can call on &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; repeatedly before being drained.&lt;br /&gt;
|5=A Master of the power can produce &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; at will, with but a thought. The Jedi can use the ability multiple times in quick succession with little effort.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Force Lightning&#039;&#039;&#039; can never be sustained for more than several seconds.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Force Lightning&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant concentration to maintain. Even at higher levels, repeated use of the power over a short time period can leave the Jedi &#039;&#039;physically&#039;&#039; drained.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bounce+It Bounce It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chain+It Chain It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elder+Storm Elder Storm], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fork+It Fork It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stream+It Stream It], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest Tempest].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stream+It Stream It] is required for sustained blasts. [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fork+It Fork It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chain+It Chain It], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elder+Storm Elder Storm], or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tempest Tempest] is required to strike multiple targets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Healing ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Healing&lt;br /&gt;
|desc=&#039;&#039;&#039;Healing&#039;&#039;&#039; is the Jedi’s ability to use the Force to cure their own &#039;&#039;physical&#039;&#039; injuries or those of others. Both dark and light side applications have the ability to set broken bones, close open wounds, and restore bodily functions and various systems that keep a body from perishing. The more talented a Jedi is with &#039;&#039;&#039;Healing&#039;&#039;&#039;, the easier and less taxing the ability becomes. &#039;&#039;&#039;Healing&#039;&#039;&#039; will only accelerate the process that the body would normally undergo. The power cannot allow a Jedi to regrow lost limbs, for example.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Jedi can set their own broken bones, close open wounds, and restore bodily function. This requires the Jedi to remain stationary and  their full concentration dedicated to the task. Serious injuries can take up to a day to fully heal.&lt;br /&gt;
|2=With further study, the Jedi can set their own broken bones, close open wounds, and restore bodily function. The Jedi no longer needs to remain completely stationary, but they cannot attempt to perform any moderately strenuous &#039;&#039;physical&#039;&#039; activity, and must devote a portion of their concentration for the duration. Serious injuries can take up to a day to fully heal.&lt;br /&gt;
|3=With consistent training, the Jedi can heal others as well as themselves. At this level, &#039;&#039;&#039;Healing&#039;&#039;&#039; others requires the Jedi to remain stationary and their full concentration dedicated to the task. &#039;&#039;&#039;Healing&#039;&#039;&#039; others’ serious injuries can take up to a full day&lt;br /&gt;
|4=A Jedi adept at &#039;&#039;&#039;Healing&#039;&#039;&#039; can heal injuries more quickly. Serious injuries can now be healed in several hours instead of days, and minor wounds can be healed with less concentration, under duress, or during battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Healing&#039;&#039;&#039; may call upon the power without needing to dedicate hardly any concentration to the task. The power may be used to treat the Jedi’s own injuries during combat, though serious injuries will still take several hours to fully heal.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Healing&#039;&#039;&#039; can be maintained so long as the Jedi remains focused on the task, and has the energy to maintain. The length of time required to heal a given wound varies by the severity. Superficial cuts and bruises can be healed in a matter of seconds, open wounds require minutes, and broken bones can still take hours depending on the Jedi’s mastery over the power.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Healing&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Accelerated+Healing Accelerated Healing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Field+Triage Field Triage], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Synergy+I Synergy]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Illusion ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Illusion&lt;br /&gt;
|desc=&#039;&#039;&#039;Illusion&#039;&#039;&#039; allows a Jedi the ability to use the Force to trick the five senses (sight, hearing, taste, smell, and touch) of a sentient being into perceiving something other than reality. Complex sensations — such as pain, odors and flavors — are more demanding on both the user and the believability of the Illusion, and the mind will reject the most severe instances. The more accomplished a Jedi is with &#039;&#039;&#039;Illusions&#039;&#039;&#039;, the easier it is to affect the mind of other sentients.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Jedi must devote their full concentration to conjuring an &#039;&#039;&#039;Illusion&#039;&#039;&#039; against their target.&lt;br /&gt;
|2=With further study, the Jedi can conjure an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with partial concentration, if not engaged in direct combat or under too much duress.&lt;br /&gt;
|3=Through consistent training, the Jedi can manifest an &#039;&#039;&#039;Illusion&#039;&#039;&#039; with minimal concentration even while engaged in battle.&lt;br /&gt;
|4=The Jedi can create &#039;&#039;&#039;Illusions&#039;&#039;&#039; with ease, with only a few moments of concentration required, even in the midst of battle.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Illusions&#039;&#039;&#039; can cast them at will, even in the midst of battle, as effortlessly as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Illusions&#039;&#039;&#039; is an active ability, and once created takes on a duration of its own that is often related to a target&#039;s &#039;&#039;[[Skills#Perception|Perception]]&#039;&#039; and &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; skill, or a specific Feat that combats &#039;&#039;&#039;Illusion&#039;&#039;&#039;.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Illusion&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires significant exertion of willpower to cast. It can be used sparingly in the heat of battle, and is less effective when already used once on the same target.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Alter+Image Alter Image], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Projection Force Projection], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pay+No+Attention+To+The+Man+Behind+The+Curtain Pay No Attention To The Man Behind The Curtain].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mind Trick ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Mind Trick&lt;br /&gt;
|desc=The &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is one of the most famous uses of the Force in that it gives the Jedi the ability to directly affect the mind of another sentient being. The memories, thoughts, and opinions of a target are left open to the user&#039;s machinations and can be manipulated temporarily. This allows for the target to be more easily swayed or nudged in the direction the user desires, even forcing them into unconsciousness if strong enough. It also allows for memories to be probed and even implanted, or opinions to be altered. Unlike &#039;&#039;[[Skills#Manipulation|Manipulation]]&#039;&#039; or &#039;&#039;[[Skills#Interrogation|Interrogation]]&#039;&#039;, this ability is instantaneous and thus can be useful in combat or other real-time scenarios. &lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Jedi can influence the mind of a target with their full concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With further training, the Jedi can influence the mind of a target with partial concentration. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=With consistent training, the Jedi can more easily influence their target with minimal concentration against those of lesser &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039;.&lt;br /&gt;
|4=The Jedi can influence the mind of their target with only a few moments of concentration, even in the midst of battle and against those of lesser &#039;&#039;Resolve&#039;&#039;.&lt;br /&gt;
|5=A Master of the Jedi &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; can effortlessly influence the will of those with lesser Resolve as easily as breathing.&lt;br /&gt;
&lt;br /&gt;
|duration=Absent outside influences, the effect of a &#039;&#039;&#039;Mind Trick&#039;&#039;&#039; typically lingers for at least a few minutes until the subject begins to question why that that idea in the first place. If directly confronted about idea implanted by &#039;&#039;&#039;Mind Trick&#039;&#039;&#039;, though, the subject may ‘snap out of it’ sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Mind Trick&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that it requires concentration and an exertion of the Jedi’s willpower to be effective. If unsuccessful, the subject will become aware of the attempt and prevent the ability from being used on them again.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dominate+Mind Dominate Mind], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Interrogation+I Force Interrogation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Manchurian+Candidate Manchurian Candidate], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Moving+The+Masses Moving The Masses], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Puppet+Master Puppet Master], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Weapons...+You+Will+Not+Need+Them Your Weapons… You Will Not Need Them]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Precognition ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Precognition&lt;br /&gt;
|desc=&#039;&#039;&#039;Precognition&#039;&#039;&#039; is the Jedi’s ability to perceive immediate and intentional danger to themself through the Force as it enters their sphere of awareness — which is a fancy way of saying the space around the immediate person. This power often manifests itself in the form of gut intuition to dodge an incoming attack, like a slight nudge or “voice” advising them to duck under a blaster bolt that would have otherwise split their forehead.&lt;br /&gt;
&lt;br /&gt;
|1=The Jedi is able to sense imminent danger to their person, but often only a heartbeat or two before it occurs.&lt;br /&gt;
|2=As the Jedi learns to trust their instincts, they can sense danger within two or three heartbeats before it happens, affording them the opportunity to react.&lt;br /&gt;
|3=With further training, the Jedi may perceive danger several heartbeats in advance and, if able, can not only avoid harm but start to formulate a plan of action to avoid further harm from follow up attacks.&lt;br /&gt;
|4=The instincts of a fully trained Jedi are sharp and focused, allowing the user to perceive danger several heartbeats in advance and even as intentions shift in a single moment, giving them time to not only dodge effectively if able, but figure out a countermeasure.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Precognition&#039;&#039;&#039; can not only perceive imminent danger, but with enough time to formulate and, if able, execute a countermeasure preemptively.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Precognition&#039;&#039;&#039; provides instantaneous, momentary feelings and impressions of dangers that threaten their sphere of awareness.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Precognition&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039; that works passively in the background of a Jedi’s consciousness, and therefore can’t be actively harnessed like &#039;&#039;&#039;[[Force Powers#Sense|Sense]]&#039;&#039;&#039; can.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Leaf+On+The+Wind Leaf On The Wind] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Reflexive+Counter Reflexive Counter]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Rage ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Rage&lt;br /&gt;
|desc=Light or Dark, all Jedi can will their entire being toward a single purpose. When letting their &#039;&#039;&#039;Rage&#039;&#039;&#039; fuel their body, a Jedi can run faster, hit harder, and jump higher, beyond even what &#039;&#039;&#039;[[Force Powers#Amplification|Amplification]]&#039;&#039;&#039; would allow. When the adrenaline subsides, however, the Jedi often feels a heavy tax on their body and needs significant time to recuperate.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, when a Jedi enters &#039;&#039;&#039;Rage&#039;&#039;&#039; they will be completely single-minded in pursuit of their goal, ignoring even self-preservation. At this rank, if the Jedi is unable to complete their goal, their &#039;&#039;&#039;Rage&#039;&#039;&#039; will only end with the Jedi’s death or exhaustion at the end of the power’s duration.&lt;br /&gt;
|2=With further study, a Jedi entering &#039;&#039;&#039;Rage&#039;&#039;&#039; will retain their self-preservation instinct, able to change their course of action if continuing to do so would likely cause them grave physical harm.&lt;br /&gt;
|3=With consistent training, a Jedi is capable of basic tactical thinking during &#039;&#039;&#039;Rage&#039;&#039;&#039;. They may give and take commands from allies, and are more aware of their surroundings.&lt;br /&gt;
|4=A Jedi adept at &#039;&#039;&#039;Rage&#039;&#039;&#039; is capable of maintaining discipline and a mostly clear head during combat. The Jedi’s situational awareness is only slightly diminished, and they remain capable of complex tactical maneuvers.&lt;br /&gt;
|5=A master of harnessing their &#039;&#039;&#039;Rage&#039;&#039;&#039; can harness the ability with a perfectly clear head. For all outward appearances, the Jedi is in complete control of their actions, emotions, and able to dispassionately change course of action if they desire.&lt;br /&gt;
&lt;br /&gt;
|duration=At all ranks, &#039;&#039;&#039;Rage&#039;&#039;&#039; lasts about a minute, though if the Jedi accomplishes their goal, the &#039;&#039;&#039;Rage&#039;&#039;&#039; may dissipate sooner.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Rage&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; in that unlike &#039;&#039;&#039;Amplification&#039;&#039;&#039;, it pushes the entire body beyond its limits and has withdrawal-type side effects as consequences to using the power. As such, it cannot be used at any level without several hours of rest in between uses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rampage Rampage]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Sense ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Sense&lt;br /&gt;
|desc=One of the most rudimentary powers of the Jedi, &#039;&#039;&#039;Sense&#039;&#039;&#039; is the ability to open one&#039;s mind to the omniscient awareness of the Force and to use it to detect the presence, alignment, feelings, emotions, intentions, and even the Force strength of other beings. As the Jedi grows more connected with the Force, they can decipher the heightened awareness with greater clarity and less effort of will. All Jedi have the basic ability to feel the Force, but training is required to make any kind of use out of it.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, the Jedi can close their eyes and focus solely on connecting with the Force to detect the proximity, presence, feelings, and emotions of sentient beings around them. The details can be overwhelming, though, while only the vaguest sense of alignment can be felt.&lt;br /&gt;
|2=With further study, the Jedi can more easily connect with the Force to detect the proximity, presence, feelings, emotions, and alignment of sentient beings around them. Even a rough measure of an individual&#039;s Force strength can be felt. The details become more clear, and can be used to paint a basic picture of understanding of the details presented.&lt;br /&gt;
|3=With consistent training, the Jedi can easily connect with the Force to detect the proximity, presence, feelings, emotions, alignment, and Force strength of sentient beings around them, even while in combat or under light duress. The details are fairly clear, but may be clouded if under duress.&lt;br /&gt;
|4=With only a moment’s concentration, the Jedi can connect with the Force to detect the proximity, presence, feelings, emotions, alignment, and Force strength of sentient beings around them, even while in combat or under duress. The details are clear enough to paint a picture of what is happening, unless the Jedi is under heavy duress.&lt;br /&gt;
|5=A fully trained Jedi, with the Force as their ally, can connect to the Force at will and with no concentration required, sensing the proximity, presence, feelings, emotions, alignment, and Force strength of sentient beings around them. The details are sharp and clear.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Sense&#039;&#039;&#039; requires the user to concentrate to activate, and lasts as long as the user’s concentration allows.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Sense&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, meaning it can be used multiple times in the heat of battle. However, it can be draining on the Jedi as it shifts their attention from the material world to the ethereal view of the Force.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elementary Elementary], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro I Know That Feel, Bro], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Psychometry Psychometry]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Slow&lt;br /&gt;
|desc=&#039;&#039;&#039;Slow&#039;&#039;&#039; allows a Jedi to fog the senses of a target through the Force, hindering their movement and, with more advanced training (Feats), stun them in place or bring them to a complete halt.&lt;br /&gt;
&lt;br /&gt;
|1=Initially, a Jedi can slow or hinder  the movement of a target with their full attention set to the task.&lt;br /&gt;
|2=With further study, the Jedi can slow or hinder a target with less than full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, the Jedi can slow or hinder the movement of a target with half their attention and minimal concentration.&lt;br /&gt;
|4=The Jedi can slow or hinder the movement of a target with minimal attention and only slight concentration.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Slow&#039;&#039;&#039; can effortlessly slow or hinder the movements of a target at will.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Slow&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Singularity Singularity], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stasis Stasis], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stun Stun]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Suppression ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Suppression&lt;br /&gt;
&lt;br /&gt;
|desc=Perhaps the most sinister power in a Force user’s repertoire, &#039;&#039;&#039;Suppression&#039;&#039;&#039; allows the user to disrupt an opponent’s ability to draw and utilize the Force, reducing and negating several of the crucial Force enhancements many Force users rely upon. With special training (Feats), Force users can even affect small areas, or temporarily sever someone’s connection to the Force entirely.&lt;br /&gt;
&lt;br /&gt;
|1=At early stages, a Jedi must devote their full concentration in order to reduce their target’s ability to call upon the Force.&lt;br /&gt;
|2=With further study, a Jedi can reduce their target’s ability to use the Force with less than their full attention, as long as they are concentrating on the task.&lt;br /&gt;
|3=With consistent training, a Jedi may reduce their target’s connection to the Force, with half their attention and minimal concentration.&lt;br /&gt;
|4=A Jedi may reduce their target’s connection to the Force with minimal attention and only slight concentration.&lt;br /&gt;
|5=A Master of &#039;&#039;&#039;Suppression&#039;&#039;&#039; can effortlessly reduce their target’s connection to the Force at will, with minimal concentration required.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Suppression&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dampen Dampen], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force+Pulse+I Force Pulse], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Nullify Nullify], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Time+Out Time Out]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telekinesis ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telekinesis&lt;br /&gt;
|desc=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is the ability to lift, move and otherwise manipulate objects using the power of the Force — the energy that connects all things together — by directing it to enact their will. The result is a tangible manipulation of the Force as an energy that can be applied towards utilitarian uses as well as combative ones. This encompasses pushing, pulling, gripping, lifting, or even throwing physical objects, though the laws of physics still apply. Because of this, it is far easier to move something within a vacuum than an object in motion, where the user is working against gravity. Special training (Feats) allows for more advanced combat techniques.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Jedi must put his full concentration for several seconds on a single object to will it to move. While it is difficult to lift something heavier than their physical limitations would allow, it is still possible with enough uninterrupted application of focus and effort. A hand gesture is required to help focus the mind.&lt;br /&gt;
|2=With an effort of will, the Jedi can concentrate for a second to freely manipulate multiple objects while not under duress and can exceed their physical limitations. A hand gesture is required to help focus the mind.&lt;br /&gt;
|3=Allied with the Force, the Jedi can wield &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; in the heat of battle. Most objects can be moved instantaneously, so long as no opposing force is applied, and sizable objects take a few seconds of concentration.&lt;br /&gt;
|4=The Jedi can now finely manipulate the world around them, even intricate objects such as mechanical locks, with the Force. It is well beyond merely a power to lift rocks.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; can now easily and instantly influence physical objects of any shape or size with the appropriate concentration.&lt;br /&gt;
&lt;br /&gt;
|duration=&#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is a power that requires absolute mental control. As long as the Jedi can maintain his or her focus, the power can be wielded. However, as one gains mastery over &#039;&#039;&#039;Telekinesis&#039;&#039;&#039;, it becomes more difficult to break the Jedi&#039;s concentration.&lt;br /&gt;
|downtime=&lt;br /&gt;
While arguably the most common power of the Jedi, &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039; that requires concentration to maintain; and while short uses of the power come easily to most Jedi, the more effort spent on the power, the longer it will take to recover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Double+Fisting Double Fisting], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time Hammer Time], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hexing+I Hexing], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Lance+I Lance], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Outreach Outreach], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Plasma+Lock Plasma Lock], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Saber+Throw Saber Throw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat Telekinetic Combat, Telekinetic Combat Mastery], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Pound Telekinetic Pound], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike Telekinetic Strike], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Wave Telekinetic Wave], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Use+The+Force%2C+Luke Use The Force, Luke].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common errors:&#039;&#039;&#039; Anyone can hurl a lightsaber, but to actually maneuver it in flight requires [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Saber+Throw Saber Throw], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Combat Telekinetic Combat, or Telekinetic Combat Mastery]. Anyone can use &#039;&#039;&#039;Telekinesis&#039;&#039;&#039; to push, pull, or strike an opponent, but [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hammer+Time Hammer Time] or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Strike Telekinetic Strike] are required to emulate a punch. Characters can only use Telekinesis on one opponent at a time unless they have [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Double+Fisting Double Fisting], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Pound Telekinetic Pound], or [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Telekinetic+Wave Telekinetic Wave].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Telepathy ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Telepathy&lt;br /&gt;
|desc=&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is the ability to instantly receive or read the thoughts and intentions of others. This power is more suited to utilitarian applications but can still be applied to combative scenarios. With training, it becomes easier to send more complex messages while tapping into the passive thoughts and intentions of others. Even tapping into multiple minds becomes possible for a skilled practitioner. While it is possible to communicate over great distances with those the user has forged a strong bond with, generally the practitioner must be near the individual.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Jedi must apply their full concentration for several seconds to affect a single mind. It is a struggle to convey anything beyond a simple concept, such as a call for help, and the Jedi cannot touch on the passive thoughts or intentions of others.&lt;br /&gt;
|2=With further study, the Jedi can more easily convey full messages to a single mind but still requires several seconds of concentration to do so. They can convey simple concepts easily when not under duress and even pick up vague intentions and a general idea of another&#039;s passive thoughts.&lt;br /&gt;
|3=With consistent training, the Jedi can communicate easily with a single mind, but still requires several seconds of concentration to tap into multiple individuals. At this level, the user can glimpse passive thoughts of a single target while actively concentrating and can pick up on their intentions.&lt;br /&gt;
|4=A Jedi adept at &#039;&#039;&#039;Telepathy&#039;&#039;&#039; can communicate with multiple individuals easily. When not under duress, they can glimpse the passive thoughts and intentions of multiple minds while actively concentrating.&lt;br /&gt;
|5=Mastery over &#039;&#039;&#039;Telepathy&#039;&#039;&#039; affords the Jedi the ability to communicate with others effortlessly. It is almost quicker to communicate mentally as opposed to using actual words. They can glimpse the passive thoughts and intentions of multiple minds while actively concentrating.&lt;br /&gt;
&lt;br /&gt;
|duration=This effect lasts as long as the caster&#039;s concentration is maintained.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Telepathy&#039;&#039;&#039; is a &#039;&#039;basic power&#039;&#039;, which can be performed indefinitely if the Jedi affords the right amount of concentration to sustain its effects for the duration of its usage.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Force-link Force-link]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Terror ====&lt;br /&gt;
{{FP Reference2&lt;br /&gt;
|type=&lt;br /&gt;
|name=Terror&lt;br /&gt;
|desc=This Force Power utilizes some of the most twisted methods of drawing upon the Force. Users can utilize &#039;&#039;&#039;Terror&#039;&#039;&#039; to haunt enemies with their own latent fears, making individuals question their motives and morals to crush their morale.&lt;br /&gt;
&lt;br /&gt;
|1=At an early stage, the Jedi must devote their full concentration to turn the fears of another being against them. At this rank, it can take up to a minute for the power to cause the target’s fears to fully rise to the surface.&lt;br /&gt;
|2=With an effort of will, the Jedi can invoke panic and fear in another being when not in combat or under duress. At this rank, it can take up to a minute for the power to cause the target’s fear to fully rise to the surface.&lt;br /&gt;
|3=With consistent training, the Jedi can manipulate a target’s fears with mild concentration, but will become distracted if engaged in combat or under heavy duress. At this rank, it takes several seconds for a target’s fear to fully rise to the surface.&lt;br /&gt;
|4=The Jedi can now finely manipulate fear in their target, even during combat, and can even use the power on multiple targets at once. At this rank, it will take several seconds for a target’s fears to rise to the surface, and the time roughly doubles for each simultaneous target.&lt;br /&gt;
|5=A master of &#039;&#039;&#039;Terror&#039;&#039;&#039; is able to finely manipulate fear, with only the slightest concentration required. They can instantly instill fear in a single target, or cause panic and dread in any creature within their general vicinity after only a few seconds.&lt;br /&gt;
&lt;br /&gt;
|duration=The fear caused by &#039;&#039;&#039;Terror&#039;&#039;&#039; will last as long as the user maintains concentration, and typically lingers a few minutes. Individuals with high &#039;&#039;[[Skills#Resolve|Resolve]]&#039;&#039; may shake off the effects more quickly, while the effects linger on in weak-willed individuals for considerably longer.&lt;br /&gt;
|downtime=&lt;br /&gt;
&#039;&#039;&#039;Terror&#039;&#039;&#039; is an &#039;&#039;advanced power&#039;&#039;, that requires significant concentration to maintain. It can be used sparingly in the heat of battle, as it is entirely dependent on the concentration and level of training a Jedi possesses.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aura+Of+Fear Aura Of Fear] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Debilitating+Fear Debilitating Fear]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=172152</id>
		<title>CS Guide: Skills</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=CS_Guide:_Skills&amp;diff=172152"/>
		<updated>2019-05-03T02:22:28Z</updated>

		<summary type="html">&lt;p&gt;Ruka Tenbriss Ya-ir: alphabetize&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Eras|real}}&lt;br /&gt;
{{CS TOC}}&lt;br /&gt;
&lt;br /&gt;
Below you can find the full reference guide for Character Sheet Skills. All documentation is based on the Skills 2.0 project headed up by the [[Combat Master]], [[Voice of the Brotherhood|Voice]] Staff, and Character Sheet Development Team.&lt;br /&gt;
&lt;br /&gt;
The goal of these tables is to give the writers of the DB an accurate point of reference for how to write their characters. Please note that the examples provided are not meant to limit what you can do with your character, simply to give you the idea, scope, and scale of what they &#039;&#039;&#039;could&#039;&#039;&#039; achieve. &lt;br /&gt;
&lt;br /&gt;
==== Resolve ====&lt;br /&gt;
&lt;br /&gt;
Resolve is one of the core skill attributes along with &#039;&#039;Intellect&#039;&#039; and &#039;&#039;Perception&#039;&#039;. You can find answers to some frequently asked questions involving Resolve and how it interacts with other skills and powers [[Character_Sheet_FAQ#Resolve|here.]]&lt;br /&gt;
&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Resolve&lt;br /&gt;
|description=&#039;&#039;Resolve&#039;&#039; is your character&#039;s willpower and their ability to handle stress, keep a level head, and stand firm in the face of danger. It is also your character&#039;s mental resilience against both skills and the effects of Force-based intrusions of the mind such as &#039;&#039;[[Skills#Intimidation|Intimidation]]&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Mind Trick|Mind Trick]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Illusion|Illusion]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Force Powers#Terror|Terror]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Disciplines#Feats 2|Force Interrogation]]&#039;&#039;&#039;.  The higher a character’s &#039;&#039;Resolve&#039;&#039; is, relative to an attack/threat Skill or Force Power, the less effective the attack&#039;s result is in conjunction with that character&#039;s skills. Only in the scenario of an extreme disparity in ability could &#039;&#039;Resolve&#039;&#039; outright prevent the onset of an ability.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic willpower. You can resist the temptations of eating something unhealthy in favor of something healthy. Unless you&#039;re really really hungry. Sticks and stones can break your bones, but so can words.&lt;br /&gt;
|tier1=Idle threats bounce off of you, but a clear threat of danger can give you pause. Conflict between allies and foes alike won’t stress you out, as long as they don’t stretch out for an extended period of time.&lt;br /&gt;
|tier2=You can fend off stronger temptations such as substance addiction for short periods of time. You can keep calm while someone fires a blaster next to your ear on a battlefield or on the noisy bridge of a capital ship. &lt;br /&gt;
|tier3=You could quit an addictive substance by willpower alone. Words are wind.&lt;br /&gt;
|tier4=Your character can face down an angry rancor, in its den, without so much as blinking, and can think clearly on any battlefield, whether the odds are in your favor or not.&lt;br /&gt;
|tier5=You have been fighting a losing battle for weeks, but can still stand in the middle of a warzone facing a superior foe that outnumbers you 10-1 and has you surrounded without losing heart, and carry on the fight. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F Is That The Best You Got?], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower Ivory Tower], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steel+Curtain Steel Curtain], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 This Is Where We Fight!], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Killed+My+Father%2C+Prepare+To+Die You Killed My Father, Prepare To Die]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Athletics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Athletics&lt;br /&gt;
|description=Measures the amount of control your character has over their body when in motion such as running, climbing, dodging, or swimming. &#039;&#039;Athletics&#039;&#039; represents the combination of balance, coordination and agility your character can perform when they are uninjured, well rested, and at their peak.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic control over your reflexes and daily activity. &lt;br /&gt;
|tier1=You’re physically active, but avoid trying to pull off fancy feats of agility. Able to dodge large projectiles, hop over hurdles, and can slowly make your way through a large crowd.&lt;br /&gt;
|tier2=On par with an amateur Holoball player. Cat-like grace and balance, able to change direction and dodge small projectiles.&lt;br /&gt;
|tier3=On par with a professional Holoball player. Cats envy your balance and agility. You can cut on a dime and change direction without blinking.&lt;br /&gt;
|tier4=You can move easily through a crowded marketplace, and very few obstacles will give you more than a second&#039;s pause to avoid. &lt;br /&gt;
|tier5=The pinnacle of control. You can sprint through a crowded marketplace without ever slowing or coming to a stop.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Of+Burden Beast of Burden], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This I&#039;ve Got A Bad Feeling About This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Parkour%21 Parkour!], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pulling.+It.+Off. Pulling. It. Off.] &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Might ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Might&lt;br /&gt;
|description=Measure an individual&#039;s capacity for raw feats of physical strength. &#039;&#039;Might&#039;&#039; represents the force that can be applied towards moving, throwing, or otherwise displacing matter when uninjured, well rested, or otherwise in peak condition. It is indicative of the force behind attacks as well as labor oriented tasks.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can go about the daily activity of interacting with objects like boxes, bags, or weapons. Anything that you can get a grip on can be moved, lifted, or thrown, but heavy objects relative to your body weight will cause strain. Untrained attacks won&#039;t do much beyond annoy others when full force is applied.&lt;br /&gt;
|tier1=You are able to lift large boxes, carry heavy bags and know the basics of leveraging your physicality for optimal output. Untrained attacks will hurt but not disorient an opponent.&lt;br /&gt;
|tier2=Heavy boxes, bags, and large objects such as metal chairs offer little difficulty and you know exactly how to leverage your physicality with enough preparation. Untrained attacks will leave an unprotected opponent shaken when full force is applied.&lt;br /&gt;
|tier3=You can handle heavy objects like tables and weights with ease and you can leverage your physicality in the heat of the moment. Untrained attacks will leave an unprotected  opponent disoriented when full force is applied.&lt;br /&gt;
|tier4=You can, with enough effort and time, perform superhuman feats of strength and leverage your physicality at all times. Untrained attacks will leave an unprotected opponent knocked out when full force is applied.&lt;br /&gt;
|tier5=Superhuman feats of strength are commonplace, leaving an impression of raw power and full control over your physicality. Untrained attacks will leave an unprotected opponent with broken bones when full force is applied.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size Aleena: Bite Size] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Wookiee%3A+Let+the+Wookiee+Win+ Wookiee: Let the Wookiee Win]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intellect ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intellect&lt;br /&gt;
|description=Measures an individual’s ability to use logical reasoning to problem solve, think abstractly and comprehend complex ideas or schemes. &#039;&#039;Intellect&#039;&#039; often manifests itself as your character’s wit, and how apt you are at &#039;&#039;&#039;applying&#039;&#039;&#039; knowledge and learning from experience.&lt;br /&gt;
&lt;br /&gt;
|tier0=Rubix cubes are challenging, but basic problems can be troubleshooted as long as you can look it up on the holonet. You can occasionally land a good, “that’s what she said” joke.&lt;br /&gt;
|tier1=You can solve a rubix cube when concentrating and the daily crossword puzzles are a cinch. Your home is filled with many leather bound books and you’ve read them all, and can apply your collective knowledge fairly well in conversation.&lt;br /&gt;
|tier2=Rubix cubes are boring, and you can complete them without much effort. With enough time, you can figure out complex puzzles and riddles.&lt;br /&gt;
|tier3=You have a sharp tongue and can fire off quips off the hip. You enjoy arguing technicalities with lawyers, and have a knack for deciphering puzzles and riddles.&lt;br /&gt;
|tier4=Your mind should be classified as a deadly weapon. You can decipher even the most complex of riddles, and have made lawyers cower before your ability to interject your knowledge into a debate.&lt;br /&gt;
|tier5=You’ve spent hours arguing the difference between being “naked” and “nude”. Lawyers won’t even engage you in discussion, and you are no longer invited to trivia nights with your clanmates because you can answer all the questions before they are even finished. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Checkmate+I Checkmate] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ivory+Tower Ivory Tower]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Stamina ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Stamina&lt;br /&gt;
|description=Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and maximum &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character can overcome obstacles like fatigue and injury and generally refers to your level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina.&lt;br /&gt;
&lt;br /&gt;
Measures how long an individual can maintain their peak &#039;&#039;[[CS Guide: Skills#Athletics|Athletic]]&#039;&#039; ability and full &#039;&#039;[[CS Guide: Skills#Might|Might]]&#039;&#039;. It weighs how well your character maintains their stamina through obstacles like fatigue and non-inhibiting wounds (doesn’t prevent proper functioning), maintaining their level of &#039;&#039;&#039;physical&#039;&#039;&#039; stamina over a period of time despite feeling pain or tiredness.&lt;br /&gt;
&lt;br /&gt;
|tier0=Daily activity is a breeze, but you often find yourself winded after trying to chase down an escaped nerf or otherwise physically exerting yourself. You find most non-inhibiting wounds difficult to push past.&lt;br /&gt;
|tier1=You’ve gotten yourself into basic shape and can easily run up and down stairs all day or go for a run through an obstacle course. Your physical skills will deteriorate if you don’t get enough rest between skirmishes, but you can still maintain your stamina despite superficial, non-inhibiting wounds.&lt;br /&gt;
|tier2=On par with a seasoned military soldier. You go on long-distance runs daily and rarely get winded unless under heavy duress or wounded. You can come out of a bar-room brawl panting but are able to keep going about your daily activities. Lack of sleep and non-inhibiting wounds will catch up with you after a short time.&lt;br /&gt;
|tier3=You can function at the peak of your abilities when battered and on as little as an hour or so of sleep each night. You can maintain your physical abilities even with moderate, non-inhibiting wounds, and can finish a marathon panting but able to function after some down time.&lt;br /&gt;
|tier4=After finishing running a marathon, you are ready to run another. Even with non-inhibiting wounds, you can keep pushing your body with little sleep, and it will take a while for it to catch up with you.&lt;br /&gt;
|tier5=Even with severe, non-inhibiting wounds, you can push your body without need for rest. You can maintain your full athleticism and strength even in the 11th hour of the 7th day.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Aleena%3A+Bite+Size Aleena: Bite Size], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Beast+Of+Burden Beast Of Burden], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Surge Surge]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Perception ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Perception&lt;br /&gt;
|description=Measures an individual&#039;s ability to read their surroundings through observation alone. It highlights your character&#039;s attention to detail &#039;&#039;without&#039;&#039; aid from the Force, and how well they can react to changes in their surroundings. &#039;&#039;Perception&#039;&#039; manifests itself when scanning a room for traps or weighing the truth of someone&#039;s words.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can tell when a painting is crooked on a wall, or something obvious is out of place. You can tell when someone is trying to sell you something you probably don’t need.&lt;br /&gt;
|tier1=You can unravel how most magic tricks or sleights-of-hand work, and tend to be aware of the finer details in the world happening around you.&lt;br /&gt;
|tier2=You can tell when someone is deceiving you without any Force divination and can notice things others do not after studying something with your full attention.&lt;br /&gt;
|tier3=Details paint a larger picture of understanding and heighten your awareness of your surroundings. Very little escapes your notice when you are focused.&lt;br /&gt;
|tier4=Even the smallest detail can reveal pertinent information, and even the best actors have problems hiding their “tells”. &lt;br /&gt;
|tier5=You can see through even the best poker-face with only a quick glance. Nothing goes over your head; your reflexes are too fast.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation Assess The Situation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Daredevil Daredevil], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye Eagle Eye], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+See+What+You+Did+There I See What You Did There], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27ve+Got+A+Bad+Feeling+About+This I’ve Got A Bad Feeling About This], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kaleesh%3A+Warm+Reception+ Kaleesh: Warm Reception], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I Keen Eye], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I On The Trail], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Rodian%3A+Infrared+Vision Rodian: Infrared], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors True Colors]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Astrogation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Astrogation&lt;br /&gt;
|description=An individual&#039;s ability to plot routes through space. Many forego this skill in favor of astromech droids, but droids can only serve predefined routes. The ability to observe, analyze, and implement navigation in space can be an invaluable tool. Starting with a basic understanding of how [[starwars:Hyperspace route|hyperspace routes]] are determined, as an individual progresses through this skill he or she will gain a stronger understanding of the astronomical anomalies that affect navigation through space and eventually implement new routes through hyperspace to take advantage of this understanding. While using this skill untrained, an individual would have some knowledge of the major hyperspace routes through the Galaxy, but that&#039;s it.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know of major hyperspace lanes.&lt;br /&gt;
|tier1=You understand the effects of various anomalies on hyperspace travel, and are familiar with most hyperspace lanes throughout the Galaxy.&lt;br /&gt;
|tier2=You can plot a basic route through hyperspace without the aid of a droid brain, and know of nearly every hyperspace route in the known Galaxy.&lt;br /&gt;
|tier3=You can quickly plot a basic hyperspace route without the aid of a droid brain. With focus and time to work, you are able to develop a route that reduces travel time through known hyperspace lanes.&lt;br /&gt;
|tier4=You are able to plot a route that takes far less time than normal. After careful consideration of anomalies and known factors, you can plot short routes that were previously unknown.&lt;br /&gt;
|tier5=You are capable of navigating the most wild of space with ease, with no help from a droid brain. You know how anomalies and hyperspace lanes work to such an extent that you are easily capable of developing new lanes through space or drastically reducing hyperspace travel time by taking shortcuts in existing routes.&lt;br /&gt;
&lt;br /&gt;
|feats=None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bladed Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Bladed Weapons&lt;br /&gt;
|description=A fighter&#039;s ability to use a range of [[CS Guide: Loadouts#Bladed Weapons|bladed melee weapons]]. This includes: Swords, Knives, Spears, Axes, and Vibroweapons of the same types. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of bladed weapon, but competency in others.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a bladed weapon is intended to injure or kill. Stick ‘em with the pointy end.&lt;br /&gt;
|tier1=You are skilled with the core forms of a bladed weapon type of your choice and are a competent combatant.&lt;br /&gt;
|tier2=You are skilled in the complex forms of a bladed weapon type of your choice.&lt;br /&gt;
|tier3=You know enough about bladed weapons to pick up and fight competently with any type of bladed weapon and are able to fight expertly with one of your choice.&lt;br /&gt;
|tier4=You are highly skilled with bladed weapons, able to pick up and expertly wield any bladed weapon type.&lt;br /&gt;
|tier5=You know the ins-and-outs of every type of bladed weapon and are adept at using any type.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=+Jar%27Kai+Technique+ Jar&#039;Kai Technique], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley Medley], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki Petranaki], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons Poison Weapons], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency Proficiency]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blasters ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blasters&lt;br /&gt;
|description=Training in &#039;&#039;Blasters&#039;&#039; covers any [[CS Guide: Loadouts#Blasters|energy-based firearm]] from hold-out pistols to Repeating and Sniper Rifles. It measures your character’s proficiency in using them as a weapon as well as your understanding of the different blaster types and how they function. With more skill comes the ability to adapt over a wider range of blaster types.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best. You know how to reload and turn the safety on and off.&lt;br /&gt;
|tier1=You are skilled with one type of blaster weapon (pistols, rifles, or repeaters) and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two types of blaster weapons (pistol, rifles, repeaters). You can effortlessly track moving targets and draw beads on them in fair weather conditions and in battle. Accuracy decreases in rougher conditions.&lt;br /&gt;
|tier3=You are familiar with all kinds of blaster, but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance, but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any type of blaster is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a warzone, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Active+Reload Active Reload], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope Down Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley Medley], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope No Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency Proficiency], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots Trick Shots]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Blunt Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Blunt Weapons&lt;br /&gt;
|description=A character&#039;s ability to use a range of [[CS Guide: Loadouts#Blunt Weapons|blunted melee weapons]] in combat. This includes: Quaterstaves, Electrostaves, and Hammers and any kind of bludgeoning weapon like a cudgel or batton. Starting with an understanding of one type of weapon, as an individual progresses, he or she can expand on not just mastery over a single type of blunt weapon, but competency in others. &lt;br /&gt;
&lt;br /&gt;
|tier0=You know which end of a blunt weapon is designed for hurting and which is for holding. Smash with the heavy bit.&lt;br /&gt;
|tier1=You understand the basic techniques needed to wield one type of blunt weapon and how to put it through basic combat patterns.&lt;br /&gt;
|tier2=You are skilled with one blunt weapon type, and can pick up the use of another type by applying the basic fundamentals.&lt;br /&gt;
|tier3=You are an expert with your favorite blunt weapon, and can pick up and fight competently with any other type of blunt weapon.&lt;br /&gt;
|tier4=You understand and employ the complex forms involved in the use of any blunt weapon in the Galaxy.&lt;br /&gt;
|tier5=If it smashes things, you are an expert with it. You are adept with any blunt weapon you can get your hands on.&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Kneecapper Kneecapper], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley Medley], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki Petranaki], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency Proficiency]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Crafting&lt;br /&gt;
|description=An individual&#039;s skill with creating, tweaking, or modifying armor and weapons. This skill also carries a sense of artistic ability, and covers using a forge for weapons or machinery for armor.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to change the default configurations of most things to suit your needs. You can tie a knife to a broomstick to make a spear.&lt;br /&gt;
|tier1=You can get more specific with your modifications to your armor and weapons, and with a reference guide, tools, and a workshop, create basic armor and weapons.&lt;br /&gt;
|tier2=Modifications to existing items are standard. With the right materials and the right workshop, you can create more advanced weapons and armors.&lt;br /&gt;
|tier3=Once something is in your hands, it rarely reflects the original configuration after you’ve heavily modified it to suit your needs. You can work with the right materials and the right tools to create advanced weapons and armors in less than ideal conditions.&lt;br /&gt;
|tier4=Crafting things is second nature to you. You can upgrade existing armor and weapons, and craft new ones, if given the right tools to work with. Even less than ideal conditions and materials will not slow you down noticeably at this level, though it will still take some time to produce multiple upgrades or craft several items.&lt;br /&gt;
|tier5=With enough time, you could outfit an entire Ewok tribe with upgraded spears that pierce plasteel armor, more efficient slingshots that can dent plasteel armor, and even armor of their own with just some rudimentary tools and the resources available in the forest. Modifications and tweaks to any existing armor or weapon is like breathing.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker Junker]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Creature Handling ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Creature Handling&lt;br /&gt;
|description=An individual&#039;s ability to “handle” (&#039;&#039;interact, mount, and ride&#039;&#039;) a creature. It also measures the individual’s level of empathy and understanding when interpreting a creature&#039;s intent or actions. &lt;br /&gt;
&lt;br /&gt;
Creatures are classified as either: &#039;&#039;&#039;Domesticated&#039;&#039;&#039;, &#039;&#039;&#039;Tameable&#039;&#039;&#039;, or &#039;&#039;&#039;Untameable&#039;&#039;&#039;, with the individual’s Skill level offering different degrees of control and proficiency in relation to the creature&#039;s respective classification.&lt;br /&gt;
&lt;br /&gt;
|tier0=With great focus and determination, you can handle a creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; with mixed success. &lt;br /&gt;
|tier1=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures with frequent success, and Tameable creatures with great focus and determination.&lt;br /&gt;
|tier2=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with mixed success.&lt;br /&gt;
|tier3=You can handle &#039;&#039;&#039;Domesticated&#039;&#039;&#039; creatures without fail, and &#039;&#039;&#039;Tameable&#039;&#039;&#039; creatures with frequent success. &#039;&#039;&#039;Untameable&#039;&#039;&#039; creatures will begin to entertain your attempts at control depending on their environment. &lt;br /&gt;
|tier4=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and maintain the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature with unbroken focus and determination.&lt;br /&gt;
|tier5=You can handle any creature that is &#039;&#039;&#039;Domesticated&#039;&#039;&#039; or &#039;&#039;&#039;Tameable&#039;&#039;&#039; without fail, and manage the behavior of an &#039;&#039;&#039;Untameable&#039;&#039;&#039; creature as long as you are by their side.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I%27m+On+A+Rancor I&#039;m On A Rancor]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Diplomacy ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Diplomacy&lt;br /&gt;
|description=An individual&#039;s ability to conduct negotiations between representatives. This relates to maintaining contacts, as well as understanding the nuances of conversational warfare. Starting with a firm understanding of the “power” of words, an individual progresses in this skill to become a fencer of the tongue; a being capable of maintaining a vast network of individuals while able to say exactly the right things in order to facilitate the best outcome for his or her own purposes. &lt;br /&gt;
&lt;br /&gt;
|tier0=You know the difference between an insult and a compliment. In addition, you understand that words have power, but not quite how to apply them to every situation.&lt;br /&gt;
|tier1=You better understand people and their triggers. When it comes to the art of compromise, you are able to take in a situation and identify the common ground, though getting there requires more effort.&lt;br /&gt;
|tier2=You can come into a volatile situation and diffuse it with some effort, able to sway both sides of a debate. Most of the time, you can at least come to a conclusion without conflict.&lt;br /&gt;
|tier3=Compromise and conflict resolution have become your forte. You can negotiate the complicated pathways of people&#039;s needs and wants, arriving at a conclusion that appeases all involved with small effort.&lt;br /&gt;
|tier4=You have developed a network of contacts and a reputation as a compromiser. When coming into a conflict, everyone can rest assured that you will quickly see to the heart of any issue and resolve it in a manner that completely diffuses potential hostilities.&lt;br /&gt;
|tier5=When it comes to negotiations, you have the floor. Your network of contacts are vast, and you know how to coordinate them most efficiently to resolve any and all potential conflicts. Whether working on an individual level, or speaking as a representative among a collective, you are perfectly at peace in the war of words.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line Fear Will Keep Them In Line], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue Silver Tongue], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Your+Reputation+Precedes+You Your Reputation Precedes You], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low Zeltron: Sun&#039;s Getting Real Low].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Dual Wielding ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Dual Wielding&lt;br /&gt;
|description=The ability to effectively wield multiple weapons at the same time. As rank increases, proficiency increases. Starting with a clear “Primary” hand, your off-hand becomes less and less prominent as your ability to use disparate or similar weapons rises. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can hold two of the same type of weapon and execute beginner patterns of the respective &#039;&#039;Weapon Skill&#039;&#039; without hurting yourself. You can hold a blaster in one hand and a knife in the other, but good luck using them both in tandem.&lt;br /&gt;
|tier1=You can fire a blaster with one hand while slashing at another opponent with the other. This requires concentration. With matching weapons, you can execute more practiced yet formulaic patterns with ease.&lt;br /&gt;
|tier2=You can fight effectively with any two weapons of the same type, but still favor one hand as your primary. Disparate weapons can be handled effectively with concentration.&lt;br /&gt;
|tier3=You can fight effectively with any two types of weapons, and seamlessly with the same type. An equally skilled or better opponent can still detect your off-hand.&lt;br /&gt;
|tier4=You can fight seamlessly with any combination or pairing of weapons, and only the keenest of duelists will be able to detect an off-hand.&lt;br /&gt;
|tier5=You don’t have an off-hand. You can fight with any combination of weapons without any extra concentration.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Familiar+Steel Familiar Steel], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=+Jar%27Kai+Technique+ Jar’Kai Technique], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=%27Two+Hands%27 ‘Two Hands’]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Empathy ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Empathy&lt;br /&gt;
|description=An individual&#039;s ability to understand and observe changes in the personality or emotions of others, make connections, and relate to them. An Empath can use this knowledge to their advantage, whether that be sympathizing with a positive cause and support it, or sympathizing with a negative cause and debunk it. &#039;&#039;Empathy&#039;&#039; supports a multitude of other skills, as the trust built can be used to bolster or lower &#039;&#039;[[CS Guide: Skills#Resolve|Resolve]]&#039;&#039;, &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulate]]&#039;&#039; others into agreeing with you, and even heighten your efforts in &#039;&#039;[[CS Guide: Skills#Leadership|Leadership]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
|tier0=Basic ability to read emotion and body language. You can discern that when someone is crying, they are probably upset about something.&lt;br /&gt;
|tier1=“I know that feel, bro.” You can cheer your friends up with a simple smile, or make them come running to your aid if you start to cry. Strangers, not so much. &lt;br /&gt;
|tier2=You know how to leverage your own emotions, mood, and body language to leverage or alter your friends opinions, for better or for worse.&lt;br /&gt;
|tier3=You can align with almost anyone you have a conversation with for a short period of time. You know how to listen for the right amount of time, when to nod along or cover your mouth in awe.&lt;br /&gt;
|tier4=Your facial expression alone is a weapon, and can do just as much damage as your body language and mood to level and identify with others.&lt;br /&gt;
|tier5=You can convince another sentient of a different culture, that doesn’t speak your language or even know who you are that you understand their pain or happiness, with body language alone.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Crooked+Smile Crooked Smile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More Cry No More], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Friend+of+Rancors Friend of Rancors], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Know+That+Feel%2C+Bro I Know That Feel, Bro], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath Sociopath], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=True+Colors True Colors]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Explosives ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Explosives&lt;br /&gt;
|description=The understanding of [[CS Guide: Loadouts#Explosives|explosive devices]] such as bombs, grenades, missiles, and anything else that goes &amp;quot;boom&amp;quot;. You possess the knowledge of their chemical compositions, components, and most importantly, their effects on the world around them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“What’s that ticking sound?” You know how to pull a pin and chuck a grenade, and the general effect it will have. &lt;br /&gt;
|tier1=“M as in MANCY” &lt;br /&gt;
&lt;br /&gt;
You understand the concept of a blast radius. You can recognize and safely employ various types of grenades and simple explosives like a breaching charge. You can disarm a bomb with someone walking you through it.&lt;br /&gt;
|tier2=You can now arm and effectively employ advanced explosive charges and mines. You have a basic understanding of the amount of explosive it will take to accomplish a given task. You can disarm basic bombs from memory but need guidance for more complex ones. You understand basic chemical compositions of explosives.&lt;br /&gt;
|tier3=You are able to employ a wide variety of explosives to great effect, knowing when, where and how to place charges to get a desired effect. You have a detailed understanding of the chemical composition of most commonly used explosives and can fabricate your own given the right materials. &lt;br /&gt;
|tier4=You can create improvised explosives with household chemicals and employ them to devastating effects. You can disarm complex bombs from memory. &lt;br /&gt;
|tier5=You disassemble nuclear bombs for fun. You can tweak a detonation charge so that it will explode and only kill exactly two people in a crowd of ten. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Interrogation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Interrogation&lt;br /&gt;
|description=An individual&#039;s ability to extract information from a target and the time and effort required to do so. This includes an understanding of interrogation techniques for a variety of circumstances and is not limited to verbal methods of coercion but includes physical acts and threats such as torture or teasing. Time and patience can alter effectiveness.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Who is your Daddy, and what does he do?”&lt;br /&gt;
&lt;br /&gt;
You can get name, rank and serial number without much trouble, but finding the true culprit behind stealing the cookie jar in the mess hall can be difficult.&lt;br /&gt;
|tier1=You can obtain several details from an individual with basic techniques that don’t require finesse, like waterboarding or shooting someone above the kneecap with a slug thrower. Given time, you can effectively extract basic information like the name of an underling. &lt;br /&gt;
|tier2=You know how to employ more advanced techniques, both subtle and direct, to get the information you require. Given enough time, you can crack a rookie spy or agent into giving you basic information.&lt;br /&gt;
|tier3=You can employ a wide range of techniques, but still require some time with a spy or agent. You may not be able to crack seasoned agents or spies into giving up valuable secrets, but you can extract most other information from them&lt;br /&gt;
|tier4=You can employ a wide range of techniques to get the information you require in a timely manner. You can crack seasoned agents or spies to give up valuable information.&lt;br /&gt;
|tier5=Time is no longer an issue. You will have your target telling you all they know before even laying a hand on them.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Is+That+The+Best+You+Got%3F Is That The Best You Got?]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Intimidation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Intimidation&lt;br /&gt;
|description=Your character&#039;s ability to force a target into acting a certain way, be it based on your demeanor or your reputation. &#039;&#039;Intimidation&#039;&#039; does not typically cause an individual to actively believe something different, it simply forces that individual into a course of action out of fear for their own survival and well being. Initially, this skill would allow an individual to bully a mentally weak target into an action he or she is hesitant to take, while subsequent levels of the skill allows an intimidator to coerce more unwilling targets into action.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know that the promise of danger can sway others into action, but not enough to fashion those threats into a weapon of your own.&lt;br /&gt;
|tier1=You have learned the effectiveness of threats towards individuals and the use of appearance in order to gain cooperation from others. While it can be useful against the weak minded, it would take longer than is worthwhile to influence others.&lt;br /&gt;
|tier2=Not only do you understand the effectiveness of physical threats towards an individual and non-verbal aggression, you also can leverage fairly apparent external factors like a nearby ally. Given enough uninterrupted time with a target, you can poke and prod until the cracks begin to form without actually having to follow through on your threats.&lt;br /&gt;
|tier3=You have reached an efficiency with threats that is almost routine. You can gauge the weaknesses of a target and leverage their fears in just the right way to get your desired outcome in most situations. It is a mundane task to influence those of weaker minds, and it&#039;s only a matter of time for those of stronger wills once you find something to exploit.&lt;br /&gt;
|tier4=At this level, an experienced individual can weave threats, both physical and implied, like an emotional terrorist. You are skilled at knowing just what weakness to poke, which expression to wear, and how much leverage to apply in order to get the desired result from even a strong-willed target.&lt;br /&gt;
|tier5=No longer merely experienced, you have mastered the nuances involved in weaving any kind of threat to gain your desired results from a target. Even the smallest of openings can be touched upon and pried wide open to your methods, surgically applying leverage to the right weakness.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fear+Will+Keep+Them+In+Line Fear Will Keep Them In Line], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day Go Ahead, Make My Day], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear Let Them Hate, So Long As They Fear], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile Resistance Is Futile], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+May+Have+Heard+Of+Me You May Have Heard Of Me]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Investigation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Investigation&lt;br /&gt;
|description=An individual&#039;s ability to spend time in order to detect and discover clues through active searching. Initially, this skill resembles something closer to rummaging, but with training, it can be used to detect everything from inconsistencies in bank statements to biological samples at a crime scene, and the implications of each.&lt;br /&gt;
&lt;br /&gt;
|tier0=Common awareness of things happening around you.&lt;br /&gt;
|tier1=You understand the importance of observation without obstruction. You are more careful of the subtle nuances that can be observed and where they can lead, but it takes time and effort to form the connections.&lt;br /&gt;
|tier2=Your &#039;educated guess&#039; success rate has improved, demonstrating your ability to connect the dots of a scene, or multiple instances of evidence you&#039;ve looked over. You can put together the puzzle pieces, given enough time, and reliably produce an accurate result.&lt;br /&gt;
|tier3=You see the strands that connect events, and can follow those from point to point. It takes you relatively little time to piece together seemingly unconnected points of interest and form the bigger picture. CorSec would pay a decent living wage for your employ.&lt;br /&gt;
|tier4=When the so-called experts aren&#039;t enough, you&#039;re the one who gets the call. It is a relatively simple matter for you to piece together clues and connections as if weaving a complex tapestry. The world is full of hints, and you know the right places to look.&lt;br /&gt;
|tier5=The world is a loom before you, and you are the weaver at its helm. Everything has a place, everything is connected, and you see those connections as easily as if you were tracing a child&#039;s connect-the-dots artwork. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Assess+The+Situation Assess The Situation], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Keen+Eye+I Keen Eye], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=On+The+Trail+I On The Trail], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen Star A While And Listen]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Leadership ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Leadership&lt;br /&gt;
|description=Measures an individual&#039;s ability to inspire anyone in his or her company, ranging from a small team to an entire Clan. It is also the ability to rally others to a cause, to convince them that a course of action is right and without the need for &#039;&#039;[[CS Guide: Skills#Manipulation|Manipulation]]&#039;&#039;. Some lead by example, and some by eloquent words. Presence fuses with knowing the right things to say at the right time. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can get a small group to do something they were already considering doing or something they had no opinion on with strong external motivation.&lt;br /&gt;
|tier1=You are adept at leading small units and motivating your team through tough missions, though doubt will creep in if you hesitate or appear less than fully competent. &lt;br /&gt;
|tier2=People will instinctively follow your lead unless given a reason not to. You are able to inspire loyalty and raise morale through rousing speeches or acts of heroism. Subordinates will still question you if the unit fails or your orders seem illogical. &lt;br /&gt;
|tier3=Your name garners strong loyalty and your mere presence boosts confidence during intense situations. All but the most skeptical of individuals will follow you without hesitation. &lt;br /&gt;
|tier4=You effortlessly gain the faith and trust of those you come into contact with. The mere mention of your name inspires intense loyalty among your subordinates and naysayers will quickly get shut down, even if your orders don’t make sense at the moment. Your subordinates believe they can do almost anything with you at the helm.&lt;br /&gt;
|tier5=You are a living legend, even the lowliest coward will follow you into the gates of Hell, sword in hand, screaming.  &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection Classic Misdirection], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Don%E2%80%99t+Stop+Believin%E2%80%99 Don’t Stop Believin’], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Let+Them+Hate%2C+So+Long+As+They+Fear Let Them Hate, So Long As They Fear], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I Silver Tongue], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=This+Is+Where+We+Fight%21 This Is Where We Fight!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=War+Hero War Hero], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer Yes, I Said Closer]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Linguistics ====&lt;br /&gt;
Please refer to the [[CS Guide: Languages|Languages guide]] for help with suggested languages.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Linguistics&lt;br /&gt;
|description=&#039;&#039;Linguistics&#039;&#039; refers to an individual&#039;s ability to read, write, and analyze text, speech, and transcriptions from different languages. All characters have a base understanding of their own native language and [[starwars:Basic|Galactic Basic]]. &#039;&#039;Linguistics&#039;&#039; covers the addition of new languages to an individual&#039;s repertoire, one for each rank in the skill. When used untrained, this skill grants proficiency in all common languages associated with the individual&#039;s species.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know only Galactic Basic and your race’s language.&lt;br /&gt;
|tier1=One additional language.&lt;br /&gt;
|tier2=Two additional languages.&lt;br /&gt;
|tier3=Three additional languages.&lt;br /&gt;
|tier4=Four additional languages.&lt;br /&gt;
|tier5=Five additional languages.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Droid+Whisperer Droid Whisperer] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Intergalactic+I Intergalactic]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Lore ====&lt;br /&gt;
Please refer to [[CS Guide: Skills#Appendix_A:_Sample_Lore_Topics|Appendix A]] for help with suggested lore topics.&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Lore&lt;br /&gt;
|description=For each Rank in the &#039;&#039;Lore&#039;&#039; Skill, your character has studied a subject intensely and is considered an expert in that field. This knowledge is on par with an academic 2-4 year program. Beginning with one subject at Skill Level 1, you gain an additional subject for each respective Skill Level.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the lore of the Brotherhood and the history of the modern era, &#039;&#039;i.e. Imperial Period, New Republic, and New Jedi Order&#039;&#039;. You are up to date on current news and pop culture and the state of the Galaxy.&lt;br /&gt;
|tier1=One additional subject of lore.&lt;br /&gt;
|tier2=Two additional subjects of lore.&lt;br /&gt;
|tier3=Three additional subjects of lore.&lt;br /&gt;
|tier4=Four additional subjects of lore.&lt;br /&gt;
|tier5=Five additional subjects of lore.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Stay+A+While+And+Listen Stay A While And Listen] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I Xenobiology]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Manipulation ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Manipulation&lt;br /&gt;
|description=An individual&#039;s ability to change the perception or behavior of others through verbal persuasion. This includes the uses of negative and positive reinforcement, covert intimidation, falsification, seduction, and is generally limited to verbal and social methods of coercion. This skill allows an individual to change the behavior or perception of mentally stronger targets and, over time and with exposure, to increase the severity of the change until eventually the manipulator is able to change the behavior and perception of very strong willed individuals to do or believe something they wouldn&#039;t have before, all the while making them think it was their decision the entire time. &lt;br /&gt;
&lt;br /&gt;
|tier0=“Come on. Do it. Do the truffle shuffle!” With enough hassle, you can convince others to do your bidding.&lt;br /&gt;
|tier1=You understand how to “push someone&#039;s buttons” in order to get what you want. It may not be &#039;&#039;exactly&#039;&#039; what you expected their response to be, but you&#039;re on the right track.&lt;br /&gt;
|tier2=You know how to push another individual in your desired direction, but you still lack some subtlety. Your tactics are slow and laboured, but given enough time one on one you generally find success.&lt;br /&gt;
|tier3=Words are your weapon of choice, and you have no qualms applying it like a razor&#039;s edge. Your tongue cuts deep, or forms the silver lining to any dark cloud. When left alone with an individual for only a short time, you will get your desired outcome.&lt;br /&gt;
|tier4=You can multitask multiple individuals at a time, coercing each with just the right word, just the right moment to speak. You can see the course of a conversation and its ever changing current and can direct the tide as you see fit.&lt;br /&gt;
|tier5=You always get what you want, in the end. Anyone under your influence is probably unaware they are already doing exactly what you want them to be doing.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Classic+Misdirection Classic Misdirection], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Cry+No+More Cry No More], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Falleen%3A+Simply+Irresistable Falleen: Simply Irresistable], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shake+What+Your+Mama+Gave+Ya Shake What Your Mama Gave Ya], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Silver+Tongue+I Silver Tongue], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sociopath Sociopath], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Umbaran%3A+Devil%27s+Dance+ Umbaran: Devil’s Dance], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Zeltron%3A+Sun%27s+Getting+Real+Low Zeltron: Sun’s Getting Real Low]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Mechanic ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Mechanic&lt;br /&gt;
|description=The ability for an individual to understand the hardware functions and ministrations of computers, droids, and gadgets. The ability to repair, build, deconstruct and rebuild machines and to tinker with their designs and functions. Beginning with a basic understanding of what different circuits and functions on a computer, droid, and gadget do, this skill allows an individual to eventually take that knowledge and transform it into repairing and rebuilding machines in increasingly disparate states of repair.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know where to find a machine’s maintenance panels.&lt;br /&gt;
|tier1=Basic failures and minor damage can be fixed fairly quickly, but more advanced tasks are beyond you without the proper tools.&lt;br /&gt;
|tier2=Given time, you can restore full functionality to damaged computers, droids, and gadgets.&lt;br /&gt;
|tier3=You could run your own shop if you felt so inclined. You need less time and can repair more heavily damaged computers, droids, and gadgets with the right tools and smaller more simple machines with less than ideal tools.&lt;br /&gt;
|tier4=You can make all but the most badly damaged machines work again, even with less than ideal parts.&lt;br /&gt;
|tier5=With random components, you can create or rebuild a computer, droid, or gadget from scratch. With the right parts, you can repair anything with circuitry to operational levels.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Hotfix+I+ Hotfix], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=I+Can+Fix+That+I I Can Fix That], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Junker+I Junker], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Jury-rig Jury-rig], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sephi%3A++Tinkerer Sephi: Tinkerer], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F Who Needs A Tech?]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Medicine ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Medicine&lt;br /&gt;
|description=An individual&#039;s understanding of physiology, anatomy, cell structure and various systems (such as nerves, digestive, and vascular) on their native species. Through experience, one can learn how to treat subjects of multiple races beyond his or her own as well as expand his or her knowledge in how best to treat different types of injuries. &#039;&#039;Medicine&#039;&#039; not only grants the ability to heal, but the ability to harm as well - an expert in medicine will know what cures poison, but can use the very same knowledge to accelerate or even create their own poison.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know the importance of hydration, how to execute the heimlich maneuver, and that it is important to keep blood on the inside of your body, not the outside.&lt;br /&gt;
|tier1=You know basic First Aid and CPR, and you can spot the common symptoms of the well known illnesses and injuries of the Galaxy. You can clean a wound and apply stitches, but only in a safe environment.&lt;br /&gt;
|tier2=Your medical training allows you to bring your skills into the field. You are able to treat species that are anatomically similar to your own, clean and treat wounds, apply stitches, and recognize toxins.&lt;br /&gt;
|tier3=You have a working anatomical understanding of the more popular species in the Galaxy and how to diagnose and treat a wide range of illnesses and injuries. You can apply your knowledge of anatomy to inflicting pain on bones, muscles, or pressure points.&lt;br /&gt;
|tier4=Like an advanced surgeon, you can successfully amputate a limb on the battlefield without worry of infection. You can effectively treat most humanoid species and apply knowledge of anatomy to mend or cause harm.&lt;br /&gt;
|tier5=Cutting edge research physician / surgeon, you discover cures to rare diseases and invent new surgical techniques. You are able to diagnose and treat all but the rarest of humanoid species in the Galaxy, and can do so in the middle of an active war zone without so much as flinching. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound Just A Flesh Wound], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Steady+Hands+I Steady Hands], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Xenobiology+I Xenobiology]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Miscellaneous Weapons ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Miscellaneous Weapons&lt;br /&gt;
|description=A character&#039;s ability to make use of and utilize [[CS Guide: Loadouts#Miscellaneous|weapons]] that do not fall into a conventional category or school of training. This can be anything as archaic as a bow and arrow to throwing projectiles, dart guns, and whips.&lt;br /&gt;
&lt;br /&gt;
|tier0=You know how to point and shoot a dart gun or bow, flick projectiles and crack a whip.&lt;br /&gt;
|tier1=You have a good understanding of the effective use of a single type of miscellaneous weapon, and can use it in combat.&lt;br /&gt;
|tier2=You are skilled with your favored miscellaneous weapon, and can use more complex forms of fighting against skilled opponents.&lt;br /&gt;
|tier3=You are highly adept with your miscellaneous weapon of choice, and skilled with another. You can fight competently with anything else you find.&lt;br /&gt;
|tier4=A master of your weapons of choice, you are very skilled with any miscellaneous weapon you can find.&lt;br /&gt;
|tier5=If it hurts people and doesn’t fit under the categories of blunt or bladed, you are highly adept in its applications for violence.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Active+Reload Active Reload], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki Petranaki], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Poison+Weapons Poison Weapons], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing Shockboxing], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Tools+Of+The+Trade Tools Of The Trade]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Pilot (L) ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Pilot (L)&lt;br /&gt;
|description=An individual’s ability to operate and coordinate any vehicle that requires more than one pilot and cannot be operated effectively and entirely from a single terminal, anything from an [[starwars:All Terrain Armored Transport|AT-AT]] to a [[starwars:Capital ship|Capital Ship]]. This includes larger [[starwars:Freighter|freighters]], barges, and [[starwars:Mobile artillery|mobile artillery]]. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can operate vehicles that require multiple pilots with someone telling you exactly which buttons and levers to push and guided assistance from an AI or sentient. &lt;br /&gt;
|tier1=You know the basics of piloting larger vehicles and know your way around the common consoles with only occasionally asking for a tip. You understand the basics of how a Capital ship runs, and can speak the jargon language of some of the crew.&lt;br /&gt;
|tier2=You know your way around a few larger vehicles without any external help, but still need help if it’s something you’re unfamiliar with. You speak the language of the technicians that keep a Capital ship running and know your way around even the grittier sub-decks.&lt;br /&gt;
|tier3=You have a keen understanding of how to operate a wide range of popular, larger vehicles used in the galaxy. You can pull off stunts that seasoned operators would tip a hat to. You know the finer details of what makes a Capital ship run.&lt;br /&gt;
|tier4=Seasoned operators are jealous at how easily you can pick up operating new vehicles you’re unfamiliar with. You know every element of what makes a Capital ship operational, and can fill in for any position on the crew in a pinch just as well as a seasoned operator.&lt;br /&gt;
|tier5=You know every detail of every larger vehicle used in the galaxy. Even if you haven’t personally operated one, you’ve memorized the manual and can use your talent to figure out the rest as you go without anyone realizing you’re not an expert. You could take on any position on a Capital ship, and probably do a better job than the current officer in charge of that respective department.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I Smooth Operator]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Pilot (S) ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Pilot (S)&lt;br /&gt;
|description=An individual’s ability to identify, control, and operate [[starwars:Starfighter|starfighters]], [[starwars:Speeder bike|speeder bikes]], [[starwars:Podracer|pod-racers]], [[starwars:Light freighter|small freighters]], and other space or ground vehicles that require a single pilot. An individual would also have a basic understanding of how to engage and use the weaponry on their vehicle relative to their skill level. &#039;&#039;Piloting (S)&#039;&#039; also covers the character&#039;s effectiveness in using jetpacks or jetboots in combat.&lt;br /&gt;
&lt;br /&gt;
|tier0=You can operate transport vehicles like speeder bikes and jetpacks, but will be at a loss in an actual cockpit of a pod racer or starfighter without some kind of autopilot or assistance.&lt;br /&gt;
|tier1=You know the basics of piloting smaller vehicles and know your way around a single type of vehicle. You can execute basic handling maneuvers and coordinate with a squadron.&lt;br /&gt;
|tier2=You know your way around several small vehicles and can execute coordinated maneuvers and formations. You understand the technical requirements needed for ships to run and can communicate with support crews.&lt;br /&gt;
|tier3=You have a keen understanding of how to operate a wide range of popular, smaller vehicles used in the galaxy. You can pull off stunts that seasoned operators would tip a hat to. You know the finer details of what&#039;s required to keep your ships running.&lt;br /&gt;
|tier4=Seasoned operators are jealous at how easily you can pick up operating new vehicles you&#039;re unfamiliar with, considering you an &amp;quot;Ace&amp;quot;. You know every element of what keeps a ship running and can manipulate the on-board systems to ensure the best performance while managing a small number of additional targets. &lt;br /&gt;
|tier5=You know every detail of every small vehicle used in the galaxy. Even if you haven&#039;t personally operated one, you&#039;ve memorized the manual and can use your talent to figure out the rest as you go without anyone realizing you&#039;re not an expert. You can manipulate the on-board systems to ensure the best performance while managing a large number of additional targets at once.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Do+A+Barrel+Roll%21 Do A Barrel Roll!], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Smooth+Operator+I Smooth Operator], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Who+Needs+A+Tech%3F Who Needs A Tech?], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Got+a+Bogey+On+Your+Tail You Got a Bogey On Your Tail]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Primary Lightsaber Form ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Primary Lightsaber Form&lt;br /&gt;
|description=An individual&#039;s skill in their &#039;&#039;Primary Lightsaber Form&#039;&#039;. This skill must be trained (minimum of +1) to use and cannot be used untrained.&lt;br /&gt;
&lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button and flailing it around.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form.&lt;br /&gt;
|tier4=You are a Master of your respective Form.&lt;br /&gt;
|tier5=Masters come to you for advice and training.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch Dun Moch] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata Trakata]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Primary Martial Arts Form ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Primary Martial Arts Form&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Primary Martial Arts Form&#039;&#039;. This skill must be trained (minimum of +1) to use. &lt;br /&gt;
&lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.”&lt;br /&gt;
&lt;br /&gt;
You can throw punches and kicks, but not with any style or form behind them. Brawler and raw mechanics.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master Drunken Master], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=+Jar%27Kai+Technique+ Jar’Kai Technique], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Petranaki Petranaki], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Shockboxing Shockboxing], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Sleeping+Rancor Sleeping Rancor]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Secondary Lightsaber Form ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Secondary Lightsaber Form&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Secondary Lightsaber Form&#039;&#039; that becomes available to Equites. This skill must be trained (minimum of +1) to use and cannot be used untrained. &lt;br /&gt;
&lt;br /&gt;
|tier0=You cannot wield a lightsaber beyond pressing the activation button.&lt;br /&gt;
|tier1=Basic understanding of how to wield a weightless weapon and the opening patterns of your respective Form.&lt;br /&gt;
|tier2=An advanced understanding of wielding a lightsaber, and how to demonstrate the core fundamentals and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve mastered the fundamentals and principles of your respective Form.&lt;br /&gt;
|tier4=You are a Master of your respective Form.&lt;br /&gt;
|tier5=Masters come to you for advice and training.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Dun+Moch Dun Moch] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trakata Trakata]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Secondary Martial Arts Form ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Secondary Martial Arts Form&lt;br /&gt;
|description=An individual&#039;s &#039;&#039;Secondary Martial Arts Form&#039;&#039;. This skill must be trained (minimum of +1) to use.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Stop trying to hit me and hit me.” &lt;br /&gt;
&lt;br /&gt;
You can throw punches and kicks, but not with any style or form behind them.&lt;br /&gt;
|tier1=You have an understanding of the basic patterns and principles of your respective Form.&lt;br /&gt;
|tier2=You have an understanding of the more advanced patterns and principles of your respective Form.&lt;br /&gt;
|tier3=You’ve earned your Black Belt and have mastered the core techniques of your respective Form.&lt;br /&gt;
|tier4=Sifu, Sensei, Mentor. People seek you out for you knowledge and ability in your respective Form.&lt;br /&gt;
|tier5=Master. A master of your respective Form, teachers seek you out to better their understanding and ability. &lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Drunken+Master Drunken Master]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slicing ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slicing&lt;br /&gt;
|description=An individual&#039;s understanding of computer systems, software, the security used to protect them, and the nature of the strings of 0&#039;s and 1&#039;s that make up the root of computer technology. Beginning with a basic understanding of how, generally, to penetrate secure systems, an individual with a basic training in &#039;&#039;Slicing&#039;&#039; can use even slightly complex software, and with advanced training, that individual will be able to gain entrance to increasingly secure systems and electronics. When using this skill untrained, you have basic knowledge of how to use a computer terminal; for instance, you know that pressing ALT+F4 will not save your progress on a computer terminal and is much more likely to cause it to close.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Have you tried turning it on and off again?” Basic understanding of how terminals and computer systems work. You know how to change your Clanmate&#039;s background to something inappropriate if they leave their terminal unlocked.&lt;br /&gt;
|tier1=You can open up a command line and run through a basic series of hacks and tweaks. You know how to write basic code, and can break through a generic firewall.&lt;br /&gt;
|tier2=System Administrator: You have a working knowledge of computer systems and how to modify and tweak their settings. You can break through more advanced firewalls, edit code, and even reprogram basic droids.&lt;br /&gt;
|tier3=You have a professional knowledge of computer systems and how to modify and tweak them to your desire. You can reprogram more complex droids, but would need to reference a manual with combat droids. &lt;br /&gt;
|tier4=You can reprogram even a combat droid. You hack into corporate networks for fun.&lt;br /&gt;
|tier5=What firewalls? If it’s written in 0’s and 1’s, you can create, edit, or delete it without effort.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=The+System%2C+Is+Down The System, Is Down] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=You+Can%27t+Stop+The+Signal You Can’t Stop The Signal]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Slugthrowers ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Slugthrowers&lt;br /&gt;
|description=Covers the understanding and technical applications of firearms that use an explosive chemical to launch a solid projectile (a &amp;quot;slug&amp;quot;) at high velocity. Unlike Blasters, the more primitive slugs cannot be deflected or redirected by a lightsaber. When a slug makes contact with a lightsaber blade it simply melts, and the remaining embers can potentially land on the lightsaber-wielder&#039;s hands or face. &lt;br /&gt;
&lt;br /&gt;
|tier0=You can point and shoot, but any hits are lucky shots at best.&lt;br /&gt;
|tier1=You are skilled with one &#039;&#039;slugthrower&#039;&#039; weapon type and can line up a shot in fair weather and hit your mark. You can track moving targets but have a harder time hitting them when in battle.&lt;br /&gt;
|tier2=You are skilled with two &#039;&#039;slugthrower&#039;&#039; weapon types. You can effortlessly track targets and draw beads on them in fair weather and in battle. Accuracy decreases in rough weather.&lt;br /&gt;
|tier3=You are familiar with all &#039;&#039;slugthrower&#039;&#039; weapon types but are an expert with one in particular. You have countless contest trophies to show off for your ability to hit targets from a wide variety of ranges and angles. Rough weather is an annoyance but nothing you can’t handle with enough patience and time.&lt;br /&gt;
|tier4=Any &#039;&#039;slugthrower&#039;&#039; weapon type is an instrument of death in your hand. You rarely miss a shot, even in rough weather, the middle of a war, or with distractions all around you.&lt;br /&gt;
|tier5=You can spell your name on a target board without looking, hungover.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Active+Reload Active Reload], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Down+Scope Down Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Medley+I Medley], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=No+Scope No Scope], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Pistol-cuffs Pistol-cuffs], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Proficiency+I Proficiency], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Run+And+Gun Run And Gun], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Trick+Shots Trick Shots]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Subterfuge ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Subterfuge&lt;br /&gt;
|description=Measures an individual’s ability to use deception as a means to achieve a goal through lying, acting, or misdirection. Training in &#039;&#039;Subterfuge&#039;&#039; helps a character to better blend in with their surroundings and is integral in telling a convincing lie, whether it be verbal or through acting the part of a cover identity. It is also useful for disguising or masking emotion. &lt;br /&gt;
&lt;br /&gt;
|tier0=You know that it’s probably a bad idea to wear bright orange jumpsuits if you want to sneak up on people in an urban environment. You can tell white lies, but can clam up if called on the spot.&lt;br /&gt;
|tier1=You can tell convincing lies, but they will unravel under heavy scrutiny. You know how to keep a straight face when you need to.&lt;br /&gt;
|tier2=You know that the best lies are simple in nature. You have an understanding of how subtle shifts in body language and tone can help you transform into an identity you’ve created. &lt;br /&gt;
|tier3=Lying is second nature. With enough time and preparation, you can get into “character” and stay there. You have better control of your mannerisms and quirks and know how to maintain or adjust them as needed. &lt;br /&gt;
|tier4=Your Clanmates won’t play Sabaac with you anymore. You can bluff your way to victory with a low pair.&lt;br /&gt;
|tier5=You can create and fall into a character on the spot, and maintain it for a month if needed. The only time people doubt the things you say is when you &#039;&#039;want&#039;&#039; them to doubt you.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Bothan%3A+Sabaac+Face Bothan: Sabaac Face], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Chameleon+I Chameleon], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Disarming+Smile Disarming Smile], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Eagle+Eye Eagle Eye], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Fly+Casual+I Fly Casual], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Go+Ahead%2C+Make+My+Day Go Ahead, Make My Day], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Linguistic+Liar Linguistic Liar], [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Ryn%3A+Made%27ya%27look+ Ryn: Made’ya’look], and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=To+The+Pain To The Pain]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Survival ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Survival&lt;br /&gt;
|description=An individual&#039;s ability to stay alive in otherwise difficult environments. This relates directly to the arts of scavenging, hunting, and resourcefulness. Starting with a basic understanding of what is required to continue living, as an individual progresses in this skill they will become more adept at acquiring the necessities of survival in even the most inhospitable of climates where others would otherwise perish. &lt;br /&gt;
&lt;br /&gt;
|tier0=Moss grows on the north side of the tree... or something like that. Basic common sense and resourcefulness.&lt;br /&gt;
|tier1=You know which berries are good to eat and which ones will give you a tummy ache. You can string a basic trap, but good luck catching anything more than a pheasant.&lt;br /&gt;
|tier2=You can hunt small game and set traps, have a good knowledge of common environments, make simple tools and with the right supplies, you can survive on your own for some time.&lt;br /&gt;
|tier3=You have a working knowledge of how to survive on your own with limited supplies. You can hunt game, set traps, and have a healthy knowledge of most environments you may encounter.&lt;br /&gt;
|tier4=You’ve wrestled a wild Vornskr bare handed, and turned its pelt into makeshift clothing.&lt;br /&gt;
|tier5=You can survive on your own, on an unknown planet, with no supplies and no water.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Elusive+Prey Elusive Prey] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Just+A+Flesh+Wound Just A Flesh Wound]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Tactics ====&lt;br /&gt;
{{Skill Reference&lt;br /&gt;
|name=Tactics&lt;br /&gt;
|description=Measures the core competencies needed to successfully command larger scale military units be they fleets or armies. This includes a sufficient base of knowledge on and application of: allied and enemy capabilities, common strategies and tactics and how to employ them.&lt;br /&gt;
&lt;br /&gt;
|tier0=“Shoot back you idiots!” You understand the basics strategies of war and conflict and know what it takes to pull them off... in theory. In practice, it often comes down to the skill of the troops under your command and a bit of luck.&lt;br /&gt;
|tier1=You have seen your share of battles, and are versed in the more popular strategies used in war and conflict and can employ them to varying degrees of success.&lt;br /&gt;
|tier2=You know how to draw on past experiences and apply them to your current situations. Your have studied war and conflict to not only execute strategy in real time, but to counter the strategies of your opponents with high percentages of success, even without the ideal troops for the strategy.&lt;br /&gt;
|tier3=You understand the difference between spending lives under your command, and wasting them. You have a keen understanding of complex strategies employed in war and conflict, have studied the maneuvers and techniques employed throughout history, and can mix them with your own experiences to craft new strategies that others may not have come up with yet.&lt;br /&gt;
|tier4=You have watched and rewatched holovids of every major conflict in Galactic History (but don’t ask about the reasons behind those conflicts, since, that’s for history nerds) and can modify them to create your own unique strategies that often leave enemy commanders flat-footed.&lt;br /&gt;
|tier5=You know how to hold an enemy army at bay when outnumbered 5:1. Your name has been mentioned in the same breath as Ackbar, Pellaeon, and Bel Iblis. But not Thrawn, obviously.&lt;br /&gt;
&lt;br /&gt;
|feats=[https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Resistance+Is+Futile Resistance Is Futile] and [https://www.darkjedibrotherhood.com/character_sheets/reference/feats?filter=Yes%2C+I+Said+Closer Yes, I Said Closer]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Appendix A: Sample Lore Topics ====&lt;br /&gt;
&lt;br /&gt;
The below list is a sampling of [[CS Guide: Skills#Lore|Lore]] topics in use in the club today, and can provide you with some ideas on what subjects you would like your character to have studied intensively.&lt;br /&gt;
&lt;br /&gt;
Remember that even at +0 Lore, your character is assumed to know about recent history and the current state of the Galaxy, including the history of the modern era (&#039;&#039;Imperial Period&#039;&#039;, &#039;&#039;New Republic&#039;&#039; and &#039;&#039;New Jedi Order&#039;&#039; eras), and be up to date on current news and popular culture around the Galaxy.&lt;br /&gt;
&lt;br /&gt;
Lore is, at its heart, a &amp;quot;flavor&amp;quot; skill and provides extra layers and knowledge to your character. You can create any lore topic you wish, as long as it fits in with the Star Wars universe.&lt;br /&gt;
&lt;br /&gt;
A list of example Lore topics and variations in use today includes:&lt;br /&gt;
* Anatomy and Physiology of Alien and Near-Human Species&lt;br /&gt;
* Races and Species of the Known Galaxy&lt;br /&gt;
* Vertebrates and Invertebrates of the Galaxy&lt;br /&gt;
* Poisons and Toxins of the Galaxy&lt;br /&gt;
* Herbs and Plants of the Galaxy&lt;br /&gt;
* Flora and Fauna of the Galaxy&lt;br /&gt;
* Religions of the Known Galaxy&lt;br /&gt;
* Traditions and History of the Force&lt;br /&gt;
* History and Culture of the Sith and Jedi&lt;br /&gt;
* Ancient Sith History, Culture and Empire&lt;br /&gt;
* Modern and Ancient Architecture&lt;br /&gt;
* Advanced Astronomy&lt;br /&gt;
* Ancient and Modern History of Droids&lt;br /&gt;
* Programming and Droid Languages&lt;br /&gt;
* Biotechnology&lt;br /&gt;
* Force-based Technologies&lt;br /&gt;
* History of Ancient and Obsolete Technology&lt;br /&gt;
* Philosophies of (person or organization)&lt;br /&gt;
* Known Planets of the Galaxy&lt;br /&gt;
* Major Planets of the Galaxy&lt;br /&gt;
* History and Cultural Traditions of (planet, organization or species)&lt;br /&gt;
* History of (general war or conflict or event, organization, planet)&lt;br /&gt;
* History of the Galactic Civil War&lt;br /&gt;
* History of the Cold War&lt;br /&gt;
* History of the Great Hyperspace War&lt;br /&gt;
* History of Ciphers and Encryption in the Galaxy&lt;br /&gt;
* History and Philosophies of the Force&lt;br /&gt;
* Black Market Trading and Knowledge&lt;br /&gt;
* Criminal Organizations of the Galaxy&lt;br /&gt;
* Martial Arts of the Galaxy&lt;br /&gt;
* Sith Alchemy&lt;br /&gt;
* Krath Rites and Sorcery&lt;br /&gt;
* Ancient Artifacts&lt;br /&gt;
* Music of the Galaxy&lt;br /&gt;
* Galactic Politics&lt;br /&gt;
* Galactic Economies&lt;br /&gt;
* Brotherhood members and politics&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
==== Appendix B: Languages ====&lt;br /&gt;
&lt;br /&gt;
Please refer to the [[Languages|Languages guide]] for a comprehensive list of languages currently in use within the character creation system. Other languages exist, and the best resource to identify a language is to search on [[starwars:Main Page|Wookieepedia]]. Remember that you may also speak with the Voice staff, should you need help bringing your character to life.&lt;br /&gt;
&lt;br /&gt;
All characters receive Basic, and many species come with an additional language, as per the [[Species|Species guide]].&lt;br /&gt;
&lt;br /&gt;
Some Feats, for example Droidspeak, also grant languages for your character without the need to invest in &#039;&#039;Linguistics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[CS Guide: Skills#firstHeading|Back to Top]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheet Guide]]&lt;/div&gt;</summary>
		<author><name>Ruka Tenbriss Ya-ir</name></author>
	</entry>
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