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	<updated>2026-05-03T08:40:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IV&amp;diff=59266</id>
		<title>Yridia IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IV&amp;diff=59266"/>
		<updated>2008-11-15T04:02:00Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:DH_Yridia_IV.jpg|250px]]|&lt;br /&gt;
name=Yridia IV|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 2.0 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=5,000 km|&lt;br /&gt;
terrain=Tundra, deserts, rainforests, plains, valleys, mountains|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=60%|&lt;br /&gt;
climate=-150 to 60˚C|&lt;br /&gt;
gravity=Light (0.44 Standard)|&lt;br /&gt;
lengthday=15.5 Standard Hours|&lt;br /&gt;
lengthyear=1250 Standard Days|&lt;br /&gt;
population= * 378,403 (27 ABY census)&lt;br /&gt;
* 350,000 refugees |&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Various species|&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Foodstuffs|&lt;br /&gt;
imports=Supplies|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=*[[Messina]]&lt;br /&gt;
*[[De’hnaalia]]|&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Yridia IV&#039;&#039;&#039; is the only planet in the system capable of sustaining a vast eco-system on its surface without the aid of terraforming or artificial support. When the Yridia System was first explored by the Empire for colonization, Yridia IV was ending a glacial period, but had not not proven a desirable location for settlement. Since then, the planet has entered an interglacial; however, substantial ice caps and tundra still exist outside of the more temperate zone within 50˚ in latitude from the equator. &lt;br /&gt;
&lt;br /&gt;
There are three main continents. One is situated mostly under ice in the north, while the other exist two span  from the northern temperate regions to the southern tundra. Within 5˚ of the equatorial zone, vast deserts span much of the temperate continents. Rainforests exist  between 5˚ and 15˚ latitude, generally around the Dakara Valley and the Great Rift. Elsewhere in the temperate zone, plains, river valleys, mountain ranges, lake regions, and some volcanic areas are found. Three large oceans exist on the planet. Some land-locked seas are found on the two inhabited continents.&lt;br /&gt;
&lt;br /&gt;
Within the past several years, colonies have been establihed and the arable land is being used to supply foodstuffs for the rest of the system. Notable locations include the Barony of Messina and the Fortress of De’hnaalia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Messina&amp;diff=59265</id>
		<title>Messina</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Messina&amp;diff=59265"/>
		<updated>2008-11-15T03:45:28Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Geographic location&lt;br /&gt;
|image=&lt;br /&gt;
|name=Barony of Messina&lt;br /&gt;
|Planet=[[Yridia IV]]&lt;br /&gt;
|coord=&lt;br /&gt;
|miles=4.68&lt;br /&gt;
|climate=&lt;br /&gt;
|terrain=mountains&lt;br /&gt;
|interest=Messina Estate &lt;br /&gt;
|species=&lt;br /&gt;
|otherspecies=&lt;br /&gt;
|language=Basic&lt;br /&gt;
|population=&lt;br /&gt;
|cities=&lt;br /&gt;
|imports=&lt;br /&gt;
|exports=Foodstuffs, hydroelectric energy&lt;br /&gt;
|affiliation=* [[Anshar Kahn Tarentae | Baron Kahn]]&lt;br /&gt;
*[[Clan Tarentum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Barony of Messina (often simply called Messina) is the personal fief and estate of [[Anshar Kahn Tarentae]]. It is a gift to him from [[Clan Tarentum]] in recognition of his service as a former [[Consul]], and as an active member of the [[Tarentae]]. In return, however, the barony is expected to provide a service to the clan, and under Tarentum&#039;s feudal system, the Prince of Yridia may call upon the barony to provide extra resources (for more information, see the [[Clan Tarentum Prospectus]]).[[image:Messina.jpg|thumb|right|400px|Messina]]&lt;br /&gt;
&lt;br /&gt;
=Location and Geography=&lt;br /&gt;
	Located in the mountains of Yridia IV, Messina encompasses an area of some 3000 total acres. Though the area is largely mountainous, there are settlements of Yridians in the fief, typically located near the river that snakes through the land. These small villages, and the “castle” itself are fairly secluded and only a few known roads exist in the area. &lt;br /&gt;
&lt;br /&gt;
=The Fief and the Estate Proper=&lt;br /&gt;
Because of its location and the geography, Messina provides some fishing and farming production to Tarentum’s coffers. The barony is self sufficient in terms of energy as miniaturized, automated hydroelectric generators make excellent use of the river. Energy is the primary export of the barony and the electricity generated by the river powers both the entire barony and the larger urban areas.&lt;br /&gt;
&lt;br /&gt;
Though Messina refers to the whole fief, it also refers to Anshar’s private estate, which itself sits atop a mountain overlooking the river. A waterfall and small lake form behind the home. The land on the small flat area (approximately twenty acres) belongs exclusively to Anshar and it is well tended. This small area is the Estate Proper. Unlike many other Tarentae, Anshar’s personal estate is not huge. In fact, it is relatively small in comparison to other estates. Though he has been mocked (often in jest) for this, the small size, relatively simplicity, and the seclusion all make up for this in Anshar’s mind. He cares little for what others think about it.&lt;br /&gt;
&lt;br /&gt;
Access to the entire fief is restricted and all but a small handful of individuals must seek permission to enter. Typically, access is handled by one of the local Yridian magistrates, but Tarenti almost always go through Anshar. Even with Anshar’s permission to enter the fief, entrance into the Estate Proper is not guaranteed. Even the most trusted of Anshar’s friends visit the Estate Proper rarely and it is only with his permission. No one is permitted in the Estate Proper unless Anshar is himself present. &lt;br /&gt;
&lt;br /&gt;
=The Peasantry=&lt;br /&gt;
&lt;br /&gt;
Anshar has a fairly common operating procedure for dealing with the peasants within his barony: he rarely deals with them. In return for the minimal taxes (as much money as possible is reinvested in the fief itself), Anshar largely lets the peasants run their own affairs. Three times a year, Anshar holds a court for the settlement of debts and disputes and this court is held down amongst the peasants. Other than that, Anshar and the peasants in his fief have little interaction, but both “sides” are happy with the status quo. &lt;br /&gt;
&lt;br /&gt;
However, Anshar does not let the peasants forget that he is, in fact, their baron. Anyone who fails to report to at least one court per year, regardless of whether they have a case or not, is subject to a hefty fine.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Messina is the name of a real city in southern Italy. Anshar has been to this city.&lt;br /&gt;
*However, as with many characters and the like from Anshar&#039;s various writings, he penned the name &amp;quot;Messina&amp;quot; before ever hearing of, much less visiting, the city. Or any famous barons from said city...&lt;br /&gt;
*Anshar considered naming the barony something else, but he likes the name Messina. And, it fits in with the Roman naming scheme observed in the name of Clan Tarentum and its houses.&lt;br /&gt;
&lt;br /&gt;
[[category: Clan Tarentum]]&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_III&amp;diff=59264</id>
		<title>Yridia III</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_III&amp;diff=59264"/>
		<updated>2008-11-15T03:42:54Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Moon3.jpg|250px]]|&lt;br /&gt;
name=Yridia III|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 1.2 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=1: [[Magnus]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=10,000 km|&lt;br /&gt;
terrain=Barren, rocky|&lt;br /&gt;
atmosphere=None|&lt;br /&gt;
water=0|&lt;br /&gt;
climate=-80 to -5˚C|&lt;br /&gt;
gravity=Standard (1.09 Standard)|&lt;br /&gt;
lengthday=36 Standard Hours|&lt;br /&gt;
lengthyear=650 Standard Days|&lt;br /&gt;
population=|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=|&lt;br /&gt;
government=|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=|&lt;br /&gt;
imports=|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yridia III&#039;&#039;&#039; is a rocky, barren world, uninhabitable to most life. Many scientists theorize that this rocky world once supported life millennia ago when the Yridia system was first formed. Notable features on the surface include the Great Basin, a crater remnant found in the Southern Hemisphere, and the mountain ranges of Mount Karbalaa, the highest point in the Yridia System. &lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Magnus&amp;diff=59263</id>
		<title>Magnus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Magnus&amp;diff=59263"/>
		<updated>2008-11-15T03:42:34Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{moon|&lt;br /&gt;
image=[[Image:Magnus.jpg]]|&lt;br /&gt;
name=Magnus|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
planet=[[Yridia III]]|&lt;br /&gt;
distance= 1.2 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Moon|&lt;br /&gt;
diameter=4,000 km|&lt;br /&gt;
terrain=Barren, rocky|&lt;br /&gt;
atmosphere=None|&lt;br /&gt;
water=None|&lt;br /&gt;
climate=-40 to 31˚C|&lt;br /&gt;
gravity=Light (0.17 Standard)|&lt;br /&gt;
lengthday=14 Standard Hours|&lt;br /&gt;
lengthyear=|&lt;br /&gt;
population=None|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=None|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
A cousin to the planet [[Yridia III]], Magnus is a sterile, rocky moon, whose composition is very similar to Yridia III. It is thought to have been spawned from Yridia III during the time when [[Yridiae]] was forming during a time of constant impact from infalling material from the interstellar medium. The moon is not currently used for any purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The moon was named in honor of the founder of House [[Tarentum]], [[Magnus Kaerner]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IV&amp;diff=59255</id>
		<title>Yridia IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IV&amp;diff=59255"/>
		<updated>2008-11-15T03:04:00Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:DH_Yridia_IV.jpg|250px]]|&lt;br /&gt;
name=Yridia IV|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 2.0 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=5,000 km|&lt;br /&gt;
terrain=Tundra, deserts, rainforests, plains, valleys, mountains|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=60%|&lt;br /&gt;
climate=-150 to 60˚C|&lt;br /&gt;
gravity=Light (0.44 Standard)|&lt;br /&gt;
lengthday=15.5 Standard Hours|&lt;br /&gt;
lengthyear=1250 Standard Days|&lt;br /&gt;
population=0|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Various species|&lt;br /&gt;
language=None|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
Yridia IV is the only planet in the system capable of sustaining a vast eco-system on its surface without the aid of terraforming or artificial support. Due to its size and range of temperatures, Yridia IV has substantial ice caps and tundra outside of the more temperate zone within 50˚ in latitude from the equator. There are three main continents. One is situated mostly under ice in the north, while the other exist two span  from the northern temperate regions to the southern tundra. Within 5˚ of the equatorial zone, vast deserts span much of the temperate continents. Rainforests exist  between 5˚ and 15˚ latitude, generally around the Dakara valley and the Great Rift. Elsewhere in the temperate zone, plains, river valleys, mountain ranges, lake regions, and some volcanic areas are found. Three large oceans exist on the planet. Some land-locked seas are found on the two inhabited continents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_V&amp;diff=59254</id>
		<title>Yridia V</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_V&amp;diff=59254"/>
		<updated>2008-11-15T03:03:46Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:DH_Yridia_V.jpg|250px]]|&lt;br /&gt;
name=Yridia V|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 2.36 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=4,000 km|&lt;br /&gt;
terrain=Craters, mountains, rock formations|&lt;br /&gt;
atmosphere=None|&lt;br /&gt;
water=None|&lt;br /&gt;
climate=|&lt;br /&gt;
gravity=Light (0.51 Standard)|&lt;br /&gt;
lengthday=19 Standard Hours|&lt;br /&gt;
lengthyear=1986 Standard Days|&lt;br /&gt;
population=None|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=None|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
No permanent settlements exist on Yridia V. There are several long rifts and tunnels between the equator and southern hemisphere; otherwise, the planet is mostly cratered, with some mountain ranges and laval seas from the era of formation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_VI&amp;diff=59253</id>
		<title>Yridia VI</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_VI&amp;diff=59253"/>
		<updated>2008-11-15T03:03:34Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:DH_Yridia_VI.jpg|250px]]|&lt;br /&gt;
name=Yridia VI|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 2.89 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=3,000 km|&lt;br /&gt;
terrain=Tundra|&lt;br /&gt;
atmosphere=Type IV|&lt;br /&gt;
water=0%|&lt;br /&gt;
climate=|&lt;br /&gt;
gravity=Light (0.31 Standard)|&lt;br /&gt;
lengthday=23 Standard Hours|&lt;br /&gt;
lengthyear=2450 Standard Days|&lt;br /&gt;
population=15,000|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Humans, others|&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=Minerals, Medicines|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
An extremely small planet, Yridia VI is roughly the size of most of the inner planetary moons. It’s  small size and distance from [[Yridiae]] make it a rather cold place. It has a very thin atmosphere, and a mostly ice-covered surface. The ice is mostly frozen CO2 – only a very small percentage of the atmosphere remains as gaseous CO2. There is a large network of bases covering the surface for industrial mining purposes. The carbon-rich ore is used mostly in ship-building. There are also large deposits of rare minerals many of which are used in computer guidance systems. In addition to minerals, there is peculiar sub-terranean  life which is very potent when used against some common bacteria. Both of these account for the primary exports of Yridia VI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_VII&amp;diff=59252</id>
		<title>Yridia VII</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_VII&amp;diff=59252"/>
		<updated>2008-11-15T03:03:21Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_VII.jpg|250px]]|&lt;br /&gt;
name=Yridia VII|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 4.0 AU|&lt;br /&gt;
position=3|&lt;br /&gt;
moons=2: [[Naraj]], [[Kresob]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Gas Giant|&lt;br /&gt;
diameter=120,000 km|&lt;br /&gt;
terrain=Gas|&lt;br /&gt;
atmosphere=Type IV|&lt;br /&gt;
water=0%|&lt;br /&gt;
climate=|&lt;br /&gt;
gravity=Heavy (3.56 Standard)|&lt;br /&gt;
lengthday=10 Standard Hours|&lt;br /&gt;
lengthyear=3160 Standard Days|&lt;br /&gt;
population=None|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=None|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
Yridia VII has a red and orange gas atmosphere which gives no indication of a rocky surface below. As you descend through the atmosphere, conditions become extremely hot and dense. No part of Yridia VII can sustain life. The pattern of white swirls on the planet’s façade is an indication of the turbulent whether it experiences in the upper atmosphere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IX&amp;diff=59251</id>
		<title>Yridia IX</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IX&amp;diff=59251"/>
		<updated>2008-11-15T03:02:56Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:DH_Yridia_IX.jpg|250px]]|&lt;br /&gt;
name=Yridia IX|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 7.0 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=3,600 km|&lt;br /&gt;
terrain=Barren, rocky|&lt;br /&gt;
atmosphere=None|&lt;br /&gt;
water=None|&lt;br /&gt;
climate=|&lt;br /&gt;
gravity=Light (0.16 Standard)|&lt;br /&gt;
lengthday=13 Standard Hours|&lt;br /&gt;
lengthyear=4015 Standard Days|&lt;br /&gt;
population=18,434,512|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Various Species|&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Minerals, ores|&lt;br /&gt;
imports=Foodstuffs, medicine, luxury goods|&lt;br /&gt;
cities=Eden(capital)|&lt;br /&gt;
interest=*[[Mystics Asylum]]&lt;br /&gt;
*The Flailed Wookie|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The small, barren world of &#039;&#039;&#039;Yridia IX&#039;&#039;&#039; serves as the center for commerce - both legitimate and illegal - for the Yridia System, making it one of the major economic centers in Minos Cluster connecting to the [http://starwars.wikia.com/wiki/Trition_Trade_Route Trition Trade Route] via the Orendai Trade Route. The planet&#039;s population is congregated into the sprawling metropolis know as Eden, which supports over 12 million denizens. &lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
A very barren world, Yridia IX is heavily cratered, very cold, rocky, and icy. It has no atmosphere and no hydrosphere. However, the planet is made habitable by a huge artificial support system in the southern hemisphere. Effectively a force field, an energy barrier contains an artificially created atmosphere and keeps out dangerous radiation. It also acts as an effective insulator between the more temperate interior and the chilling, lifeless exterior. Several colossal solar mirrors held in geosynchronous orbit provide a semblance of daylight to those who live on the surface.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yrida IX was colonized by speculative miners interested into tapping into the wealth of the [http://starwars.wikia.com/wiki/Lommite lommite] in the nearby [[Itaana belt|Itaana Asteroid Belt]]. Unfortunately for the several smaller corporations that established themselves around the central starport, the cost of transporting the lommite back to the Inner Rim precluded them from making a significant profit. The majority of the corporate customers are primarily individuals, small Outer Rim based corporations, planetary governments, etc. When the [http://starwars.wikia.com/wiki/Minos-Mestra_Corporation Minos-Mestra Corporation] was sold to regional holders, the Yridian corporations were able to set their own pricing and clientèle, earning a better profit when most of the Cluster was falling into an economic depression.&lt;br /&gt;
&lt;br /&gt;
The conglomeration of cooperations on Yridia IX, along with their supporting residential and entertainment areas, developed around a starport of exceptional quality and facilities, considering its remote location in the galaxy. Almost every few minutes, various freighters, tugs, mining vehicles, pirate or smuggler ships can be found arriving or departing Eden, making Yridia IX one of the most active trading centers in the Minos Cluster. The Stellar-class starport serves corporate interests as well as the needs of illegitimate spacefarers; making it no surprise that Eden is attractive to organized crime which strongly contributed to the prosperity and growth of Yridia IX.&lt;br /&gt;
&lt;br /&gt;
Over the past decade, a growing trend of high volume trade contacts and lucrative business opportunities have ushered Yridia into a new area of prosperity. Significant development and expansion has occurred, bringing financial institutions and increased urbanization to the growing metropolis.  &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
Originally a participatory democracy, Yridia IX was later annexed into the Principality of Yridia. Yridia IX consists of one prefecture, which is solely comprised of the metropolis of Eden. The city itself is separated into seven distinct boroughs, each with its own character and highlights.&lt;br /&gt;
&lt;br /&gt;
==Entertainment==&lt;br /&gt;
Because of its status as an popular trading hub, Yridia IX has developed a diverse array of entertainment; mostly in the form of a nightlife. The citizens of Yridia IX - as well as all of underworld visitors - have been know to regularly frequent the various bars, nightclubs, brothels (serving a variety of tastes) and gambling centers present in Eden. One of the more pupolar bars, the Flailed Wookie, even has a signed picture of [http://starwars.wikia.com/wiki/Han Solo Han Solo ] and  [http://starwars.wikia.com/wiki/Chewbacca Chewbacca ] from their early days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_I&amp;diff=59250</id>
		<title>Yridia I</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_I&amp;diff=59250"/>
		<updated>2008-11-15T03:01:44Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:DH Yridia I.jpg|250px]]|&lt;br /&gt;
name=Yridia I|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 0.4 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Volcanic|&lt;br /&gt;
diameter=12,230 km|&lt;br /&gt;
terrain=Canyons, volcanoes, lava flows|&lt;br /&gt;
atmosphere=Type IV|&lt;br /&gt;
water=0%|&lt;br /&gt;
climate=|&lt;br /&gt;
gravity=Standard (0.89 Standard)|&lt;br /&gt;
lengthday=11 Standard Hours|&lt;br /&gt;
lengthyear=220 Standard Days|&lt;br /&gt;
population=None|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=None|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
Yridia I is the most geologically active body within the [[Yridia system|Yridia System]]. Fault lines cover most of the surface, and subduction occurs along at least seventeen crustal plates at any time. Every 100,000 years the entire crust liquefies, producing new tectonics and reshaping the terrain every cycle. The entire surface is full of holes where volcanoes spew carbon dioxide and sulphur  dioxide into the atmosphere. Massive sulfur flows dominate the equatorial regions. Vast plumes rise off of the planet, ejecting gases hundreds of kilometers into space. An array of colors paint the hot surface, indicating hot, cool, and solidified lava flows. The massive outflow of silicon dioxide and carbon dioxide from the volcanoes makes for a rather thick atmosphere with increased pressure, barely livable by most humanoids. Massive acid rain storms are known to pour on the surface during the winter and spring months when the lower atmosphere is coolest. The polar regions, while areas of decreased volcanic activity, are victim to constant earthquakes from eruptions elsewhere on the planet, pitting the more brittle polar surfaces with hundreds of fault lines. The planet is unlivable and is considered to be off limits to all Tarentum personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=54153</id>
		<title>Yridia II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=54153"/>
		<updated>2008-07-26T06:49:07Z</updated>

		<summary type="html">&lt;p&gt;Rekio: /* Governance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_2.jpg|250px]]|&lt;br /&gt;
name=Yridia II|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 0.7 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=2: [[Koros]], [[Fenris]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Oceanic|&lt;br /&gt;
diameter=12,800 km|&lt;br /&gt;
terrain=Ocean, sparse islands|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=94%|&lt;br /&gt;
climate=-10 to 31˚C|&lt;br /&gt;
gravity=Standard (0.96 Standard)|&lt;br /&gt;
lengthday=27 Standard Hours|&lt;br /&gt;
lengthyear=344 Standard Days|&lt;br /&gt;
population=4,716,891 (27 ABY census)|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Humans, Various Species |&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Foodstuffs|&lt;br /&gt;
imports=Metals, Medicine, Technology|&lt;br /&gt;
cities=Taras|&lt;br /&gt;
interest=*[[Castle Tarentum]]&lt;br /&gt;
*[[Phoenix Crest]]&lt;br /&gt;
*[[Sea of Darkness]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once an Imperial penal colony, the aquatic world of &#039;&#039;&#039;Yridia II&#039;&#039;&#039; now serves as the throneworld of [[Clan Tarentum]]. Both [[Castle Tarentum]] and the city of Taras are located on the planet, which also serves as home to [[House Tridens]] as well as the [[Clan Summit]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
[[Image:yridia_2_map.png|thumb|250px|left| Surface Map of Yridia II]]&lt;br /&gt;
&lt;br /&gt;
Yridia II is mostly a water world. Only 1% consists of land above ocean level. The ocean contains a very diverse ecosystem. Ten million years ago, the fossil record indicates that three major continents existed above water when the climate was much cooler and more water was locked in ice caps. Since then, a warming trend has all but submerged these continents. Though there is no visible geological activity from space, plate tectonics still exist on Yridia II. It is therefore no surprise that geothermal heating is largely responsible for maintaining the underwater civilization on Yridia II. &lt;br /&gt;
&lt;br /&gt;
In the western hemisphere, there are two huge geologic features. One of these is a vast rift spanning 4,500 kilometers in a roughly east-west direction. The second is more unusual still. Roughly 2,000 kilometers from the last Yridian outpost, a large subterranean system of caves exists away from the fault lines and subduction between tectonic plates further to the east. The area was recently discovered, is believed to be stable, and is not connected to the ocean.&lt;br /&gt;
&lt;br /&gt;
The single archipelago that makes up the land masses of Yridia II consists of ten principle islands: Northland, Panalus, Sylenthus, An&#039;reyos, Agrinthaea, Dathoren, Alesian, Varkana, Sardoria and Southland. Dozens of smaller islands also exists.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yridia II was colonized by the [http://starwars.wikia.com/wiki/Galactic_Empire Galactic Empire] sometime during the [http://starwars.wikia.com/wiki/Imperial_Period Imperial Period]; possibly 18 or 17 BBY. Although Yridia was never listed as a penal colony, the Empire selected approximately one million ideological sociopaths, misfits and malcontents as the colonists for Yridia II. In contrast with Yridia IX, the colonists of Yridia II were essentially abandoned after a few months; receiving little or no contact from their Imperial sponsors.&lt;br /&gt;
&lt;br /&gt;
Cut off from Imperial supplies and trade, the Yridian colonists elected to abandon their reliance on technology and return to a simpler way of life. The colonists organized themselves into a feudal based system; dividing into various &amp;quot;houses&amp;quot; based on differences in ideologies. With a limited amount of land available for colonization, the island chains were reserved for the colonists places of worship and governmental centers. To accommodate this, each faction constructed its own floating cities capable of housing several thousand inhabitants. &lt;br /&gt;
&lt;br /&gt;
Isolated from the rest of the Galaxy, the original colonists have not only survived on this ocean world , but they have successfully adapted and begun to thrive. While the oceans of Yridia II contain several hostile life forms, they also provide an abundant food source. Thus the Yridian colonists became accomplished seamen and fishermen.&lt;br /&gt;
&lt;br /&gt;
After almost two decades of peaceful co-existence, several of the more aggressive factions began to prey upon their weaker neighbors in order to acquire more land and resources for their people. Within a year, the conflict has escalated into several large-scale battles for control of the remaining Imperial technology. Thousands died in these battles; often fought with nothing more than bladed weapons, slugthrowers and fast attack boats armed with only primitive ramming devices.&lt;br /&gt;
&lt;br /&gt;
By the time the Rebellion was in full swing, limited amounts of over-priced technology began to proliferate from Lyccos II and into the hands of one of the feudal houses; tipping the balance of power in their direction. Using the imported technology, Lud Zatha united the feudal houses of Yridia II; either through fealty or through conquest. Those that swore fealty to Zatha gained access to medical technology and basic survival equipment which had also been imported from the smugglers. Nevertheless, many houses disagrees with using more technology than they needed as they feel it violated the original reasons they were formed. &lt;br /&gt;
&lt;br /&gt;
Years later during the Minos Cluster Conflict, several Imperial and Rebel diplomatic missions were sent to the planet only to be driven off by hordes of Yridians who were particularly hostile toward non-Humans. In some cases, the diplomatic parties or smugglers were raided by groups of Yridians for weapons, food, supplies and equipment; even having their aqua-skiffs or water-speeders stolen. This caused Rebel and Imperial forces alike, as well as local traders, to end their contact with the planet&#039;s inhabitants once again. &lt;br /&gt;
&lt;br /&gt;
In 13 ABY, Quaestor [[Magnus Kaerner]] chose to found [[Clan Tarentum|House Tarentum]] on Yridia II. Upon their arrival, the founders of Tarentum were promptly asked to leave. After a short but intense dialogue, the Yridians agreed to allow Tarentum to remain on the planet on the condition that they leave the few scattered islands of dry land to the Yridian people. Sly and cunning, the Dark Jedi of Tarentum abided by their agreement with the Yridians and built their fortress, [[Castle Tarentum]], under the ocean on the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Tarentum grew and expanded its power into the rest of the Yridia System forming it into the Principality of Yridia under the Sith King [[Khyron]]. Many of the Yridians, particularly those from Yridia II, became upset and revolted against the ruling Tarenti nobles; sparking [[The Yridian Revolt]]. Clan Tarentum, under the direction of [[Anshar Kahn Tarentae]], settled the revolt decisively. With the island chain of Yridia II now in control of Tarentum, the city of Taras was constructed as the capital of the Yridia System. &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
While the city of Taras stands as the official capital of the Principality of Yridia, the submerged citadel of [[Castle Tarentum]] is the true seat of power for Clan Tarentum. For administrative purposes, the archipelago of Yridia II is divided into ten prefectures; each attend to by a [[Clan_Tarentum_Prospectus#Prefects|Prefect]]. Taras - also designated as a prefecture - is governed by the Office of the [[Clan_Tarentum_Prospectus#Governor-General|Governor-General]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=The_Sword%27s_Sheath&amp;diff=54146</id>
		<title>The Sword&#039;s Sheath</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=The_Sword%27s_Sheath&amp;diff=54146"/>
		<updated>2008-07-26T04:15:51Z</updated>

		<summary type="html">&lt;p&gt;Rekio: Base info by Dralin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{structure infobox&lt;br /&gt;
|image=&lt;br /&gt;
|name=Sword&#039;s Sheath&lt;br /&gt;
|constructed=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|location=[[Itaana belt]]&lt;br /&gt;
|builder=&lt;br /&gt;
|height=&lt;br /&gt;
|width=&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Located in the [[Itaana belt]] beyond [[Yridia IX]], The Sword&#039;s Sheath serves as the home of [[House Gladius]] and has a long history of which few are aware of. Created millennia ago in the era of the Old Republic, the large asteroid base was hidden in the middle of the belt. The asteroid had been also equipped with a very powerful planetary shield and an ancient cloaking device, which were both inoperable prior to the occupation of House Gladius when its founding father, Shadow, had lead the house there. The base had been occupied by pirates prior to their demise at the hands of House Gladius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
On the outside, the base looks like another large asteroid filling the asteroid belt that lazily orbits around Yridae.  It is pocked marked with impact craters, about a mile wide, and a dark gray color.  It holds no features to mention until one further inspects it.  The only sign that this asteroid is different than the millions of other pieces of rock are the two glowing magnetic shields signaling the entry way for shuttles and small space craft.&lt;br /&gt;
&lt;br /&gt;
The physical rock that makes up the asteroid base is also found in 1% of other asteroids orbiting in the belt.  It is composed mainly of granite and so it is believed that these out of place asteroids were once part of a planetoid smashed apart during the formation of the system.  The early planetoid contained water and perhaps very early life forms.  Its untimely destruction perhaps seeded other inner planets with life.&lt;br /&gt;
&lt;br /&gt;
The base does boast a highly reinforced shell several meters under the surface.  This is blast door grade reinforcement that houses the planetary shield and the cloaking device.  It also serves to protect the inhabitants within.  There are only two places where the shell is broken to allow equipment to come close to the surface.  At both poles are communication and radar equipment that almost break the surface.  Only the Quaestors know where the equipment is located and anyone who works on them quickly have their minds erased of the incident.  This is done to ensure the continued secrecy and safety of the base.&lt;br /&gt;
&lt;br /&gt;
The main shaft digs deep into the asteroid.  It is the most ancient and by far the most refined.  It starts near one of the docking bays and continues in a gentle downward slope to the cavernous center.  The dark gray granite is highly polished and etched with ancient Sith writings.  Other hallways join this main one but they are much newer and do not reflect the quality of the main shaft.  Large wooden doors guard the end of this shaft to keep Gladius members out of the caverns.  This is done for their own safety.&lt;br /&gt;
&lt;br /&gt;
Along all the hallways are hidden lighting strips.  The light has been dimmed down considerably since the first reign of Sith Bloodfyre and kept that way for training purposes.  One doesn’t need light to navigate these hallways though.  The Dark Side permeates the rock and whispers its guidance to those within.  By keeping the lights dim all must keep their senses sharper and their connection with the Dark Side deeper.  The source of this Dark energy is still a mystery but it was long found that it is mostly concentrated in the caverns.  After a few deaths the caverns were closed to all but the Summit and those they found worthy enough to walk down there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Locations == &lt;br /&gt;
Aside from the normal array of quarters, suites, meeting rooms, maintenance areas and such, Gladius also boasts some must see places.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;The Library&#039;&#039;&#039; – An outstanding array of books, manuscripts, tomes, and scrolls line row after row of bookshelves.  In the center of this vast room is a depression where chairs, couches, and tables are available for members to use as they enjoy their selection.  With this depression there are three floors that make up the library.  The top floor contains rooms filled with communication stations where one can connect with the even larger library in Castle Tarentum or with the huge library the Shadow Academy keeps.  This room continues to be added on to and may very well reach up high enough to put in a subtle window to the vacuum of space in a few more years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Meditation Room&#039;&#039;&#039; – Apart from the normal and much smaller meditation chambers built before Kartena’s first reign, this room offers a completely different experience.  Telona conceptualized and started construction on this room during her first reign and did not complete it until after her service as Krath High Priestess.  The room is filled with plants, purified water, a specialized lighting system to simulate night and day, and highly filtered air.  The walls are hidden by trees and shrubs, a lawn spreads out before the door, and a single wooden bench marks a place where an artificial stream forms a pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lounge&#039;&#039;&#039; – This room offers many smaller and more private areas.  There is a large bar in the middle.  This bar is surrounded by soft chairs and polished wooden tables.  A stage is step up at the back of the main chamber for various entertainment purposes.  It is unclear when this lounge was first built but it recently was upgraded by Sato Tarentae.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Throne Room&#039;&#039;&#039; – The hallway leading to this room is lined with images of past Quaestors and flickering torches.  A soft red carpet runs along the hallways up to the large wooden doors.  Past the doors is a round room with two offices joined at the sides.  In the center of this room are two high backed but comfortable chairs with various controls on either sides of the arms.  The walls are lined with more torches, prized possessions, tapestries, banners, framed works of prose and poetry, and a complete listing of all the Dark Jedi who ever became part of Gladius.  All Quaestors have added their particular touch to this room which was built even before the pirates occupied the asteroid.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Main Training Facility&#039;&#039;&#039; – This vast complex of rooms boasts padded chambers for hand to hand combat, instructional facilities on various weaponry, a room specifically for lightsaber training, several rooms for training on the various weaponry types, droids with and without synthflesh, remotes, and most recently a pair of Hssiss for a new room designated to help members train their Force abilities.  This facility has been added to by nearly all Quaestors but most notably by SithSpawn, Kodiak and Jason.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Control Room&#039;&#039;&#039; – This is the heart of the Gladius base.  From this room all equipment can be controlled.  Only the Quaestor, Aedile, and a select few loyal members have access to this room.  It is filled with electronic equipment that monitors and controls everything from the water pumps, to the cloaking device, to communications.  This room is manned at all hours to keep an eye on the radar and the essential equipment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defenses ==&lt;br /&gt;
Gladius’ two main defensive devices are the planetary shield and the cloaking device.  As secrecy is everything, there are no turbolasers or missile launchers to protect the base. Gladius relies on Tarentum&#039;s Naval patrols  -and the honored Dark Jedi within the halls of the asteroid- for protection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category: Clan Tarentum]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Gladius&amp;diff=54144</id>
		<title>House Gladius</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Gladius&amp;diff=54144"/>
		<updated>2008-07-26T04:07:52Z</updated>

		<summary type="html">&lt;p&gt;Rekio: Removing red links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization  infobox&lt;br /&gt;
|BG1=333333&lt;br /&gt;
|BG2=9BB3D0&lt;br /&gt;
|name=House Gladius&lt;br /&gt;
|image=&lt;br /&gt;
|founder= Shadow&lt;br /&gt;
|leader= Apollo, [[Dralin Hakh&#039;khar]]&lt;br /&gt;
|members= *Shadow &lt;br /&gt;
*[[Ciara Tearnan]] &lt;br /&gt;
*[[Sith Bloodfyre]] &lt;br /&gt;
*[[Telona Murrage]] &lt;br /&gt;
*[[Anshar|Anshar Kahn]]&lt;br /&gt;
|headquarters= [[Itanna belt|Itanna Belt]], [[Yridia system|Yridia System]]&lt;br /&gt;
|locations=  [[The Sword&#039;s Sheath]]&lt;br /&gt;
|formed= House Tarentum &lt;br /&gt;
|founded= [[11 ABY to 19 ABY | 15 ABY]]&lt;br /&gt;
|reorganized= &lt;br /&gt;
|fragmented= &lt;br /&gt;
|dissolved= &lt;br /&gt;
|restored= &lt;br /&gt;
|affiliation= [[Clan Tarentum]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Gladius&#039;&#039;&#039; is one of the two original houses of [[Clan Tarentum]]. Originally a multi-order house, Gladius was aligned to the Krath Order and has served as home to some of the most creative minds in the Brotherhood. After the Fifth Great Jedi War, House gladius one again became a multi-order house and continues to add to the success of Clan Tarentum to this day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
House Tarentum continued to grow as more [[Dark Jedi]] continued to attempt to meet their High standards and enter their hallowed halls, their underwater castle stared to get crowded, the atmosphere started to get volatile (it is not wise to keep [[Dark Jedi]] so cramped). It is unconfirmed, but rumors of fighting and even deaths were heard to have seeped from their castle. [[Grand Master]] [[Khyron]] decreed House Tarentum should form itself into [[Clan Tarentum]] and two new [[Houses]] should be formed under Clan Tarentum. [[Quaestor]], [[SBM]] Torquemada and [[Aedile]] Jammin were promoted to [[Consul]] and [[Proconsul]] of the new Clan. Then came the formidable task of creating the two new [[Houses]], finding Quaestors and Aedils for both, and the most pressing problem, finding a new world for one of the [[Houses]] to move to.&lt;br /&gt;
&lt;br /&gt;
As the new Clan Consul and Proconsul were trying to decide who the two new Quaestors should be, at the urging and support of the entire Hammerhead Squadron and many [[Obelisk]] and [[Krath]] members whom had fought side by side with him, [[Sith Battlemaster]] Shadow, then commander of the formidable House Squadron Hammerhead stepped forward and claimed one of the New Houses. As it is said from ancient times, a Warrior lives and dies by his sword, thus was born House Gladius (Sword)! [[Sith Warrior]] Bull, another Jedi of great renown, claimed the other House as his own, and thus was born [[House Tridens]]!&lt;br /&gt;
&lt;br /&gt;
[[SBM]] Shadow had had enough of the in-House fighting. He was a member of the [[Order]] of the [[Sith]], he was born to space, as were all the members of Hammerhead who had followed him. Thus taking the Clans’s Victory Class Star Destroyer &#039;&#039;Corsair&#039;&#039; and all that would follow him, he set out to find a new Home for House Gladius. As they were preparing to leave the [[Yridia system]], Aedile Silver Fox informed Shadow that a small group of pirates were attacking an incoming freighter. As Hammerhead Squadron was dispatched to take care of the pirates a memory surfaced from years earlier of a large band of pirates that had plagued the [[Yridia system]] for years. Tarentum had tried for a long time to rid the system of the pirates, but they always disappeared into the [[Itanna belt|Itanna Belt]] on the edge of the [[Yridia system]]. Then Hammerhead was taken over by the legendary [[Dark Jedi]], [[Dark Side Adept]] Renell &amp;quot;Pappy&amp;quot; Gar. On one sortie against the pirates Pappy used his eminence dark side powers to allow him to follow one of the escaping pirates, undetected, back to there base in the [[Itanna belt|Itanna Belt]]. Pappy later led Hammerhead Squadron and the [[House]] Obelisk Brigade back to the pirate hideout, it was a large asteroid, hidden in the middle of the belt. The asteroid was well defended, but the forces of Tarentum prevailed. Most of the pirates died, and those that were not killed, were taken for questioning by the Dark Jedi, a destiny by some considered worse than death. Tarentum had been lucky, that asteroid had been equipped with a very powerful planetary shield and an ancient cloaking device. Both had been inoperable at the time, parts were so scarce for these antiques; they were always breaking down according to the pirates. He remembered walking through those ancient corridors with the other members of Tarentum. He had learned from the pirates that they had found the base by accident. They had not build it. They walked fascinated through the halls and corridors, they could almost feel that the place was ancient during the [[Old Republic Era]]; it had a power to it that seemed to radiate from the walls. None wanted to leave.&lt;br /&gt;
&lt;br /&gt;
As Shadow stood on the deck of the &#039;&#039;Corsair&#039;&#039; he knew he had found Gladius a new home. Over the years, as members grew and went on to other pursuits, the memory and the actual location of the asteroid were all but forgotten, but to a few members of Hammerhead who could never forget the place or the power it seemed to have. They remembered! Shadow called a House conference of all members of House Gladius in the main hangar bay of the &#039;&#039;Corsair&#039;&#039;, he, and other members told the House of the asteroid and that they wished to make it there new home. After hearing the entire story and the memories of the one’s who had been there, they all voted unanimously to make it their new Home. Thus was born &#039;&#039;[[The Sword&#039;s Sheath]]&#039;&#039;, the name of the new home of Gladius!&lt;br /&gt;
&lt;br /&gt;
With time, the Dark Jedi Knights residing in &#039;&#039;The Sword&#039;s Sheath&#039;&#039; rose in power. Especially the Krath liked the ancient base. With it’s stronghold, Star Destroyer, and skilled pilots and warriors, Gladius became a powerful House of The Dark Brotherhood. Shadow performed an excellent duty in running the House, and his superiors noticed his efforts. One day, an Imperial Shuttle requested permission to land in the base. Many members were surprised, since it’s location was only known to a few outside House Gladius. This was no ordinary shuttle, though. It was carrying an [[envoy]] from the [[Grand Master]]. Shadow was to immediately travel to the Dark Hall, and bring a young [[Jedi Hunter]] named Mandrax. The whole House saluted Shadow when he left, and the Hammerhead Squadron flew with him until he entered hyperspace.&lt;br /&gt;
&lt;br /&gt;
Once on [[Eos]], Shadow was told that he had been promoted, to Proconsul of Clan Tarentum. Very honored by this, he left soon, to take on the duties of his new position. At this time, Mandrax was told that superiors had watched him, for his strength in the Force, and his rage and fury. He had been selected to take the position Shadow had left, as Quaestor of House Gladius. After this, Mandrax received very intense training in the force, and learned dimensions of it that he could never had imagined before. He was also taught how to create his own Lightsaber.&lt;br /&gt;
&lt;br /&gt;
Mandrax then returned, now as an Obeliskan Warrior, to take his new position, and a new era of House Gladius began.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By, SBL Shadow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modified and added to by, OW Mandrax&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This era and the times that came after were filled with victories and glory for the House.  Most of the chronicles of the Quaestors that came after Mandrax have been lost to time.  Efforts are being made to correct this problem but the effects those Quaestors of the past had are visible even now.  They added chambers for training, meditation, and learning.  Halls for meeting, relaxing, and study.  The Mystics of the Black Arts phyle became one of the best in the entire DB at one point in time and when the DB split away from the EH, the Quaestor of that time firmly held onto the asteroid base and its secrets.  Only one Quaestor published his thoughts on Gladius.  The Swords Sheath manuscript is both insightful to the power of the House and those within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quaestors Emeritus==&lt;br /&gt;
The current [[Quaestor]] of House Gladius is Apollo&lt;br /&gt;
#Shadow&lt;br /&gt;
#Mandrax&lt;br /&gt;
#Dreadnaught&lt;br /&gt;
#Imp22&lt;br /&gt;
#SithSpawn&lt;br /&gt;
#Kartena&lt;br /&gt;
#Nazkeldu Cronhaven&lt;br /&gt;
#Kodiak Tonaloc&lt;br /&gt;
#Kartena&lt;br /&gt;
#Aari Nikus&lt;br /&gt;
#[[Sith Bloodfyre]]&lt;br /&gt;
#[[Telona Murrage]] &lt;br /&gt;
#[[Sith Bloodfyre]]&lt;br /&gt;
#Jason Hunter&lt;br /&gt;
#[[Anshar|Anshar Kahn]]&lt;br /&gt;
#[[Welshman Corsair Erinos Tarentae|Welshman Corsair]]&lt;br /&gt;
#[[Frosty Romanae|Frosty Romanae Tarentae]]&lt;br /&gt;
#[[Sato Tarentae]]&lt;br /&gt;
#[[Munesanzun Mitsukai Isradia]]&lt;br /&gt;
#[[Kromtal Stormfyld]]&lt;br /&gt;
#[[Telona Murrage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[The Sword&#039;s Sheath]]==&lt;br /&gt;
&lt;br /&gt;
On the very outer orbit of the [[Yridia system|Yridia System]] lies an asteroid belt, known as Itaana Belt. On a cursory, or perhaps even a thorough inspection of the [[Itanna belt|Itanna Belt]], one wouldn&#039;t suspect that this asteroid belt was home to a powerful force indeed. It is unknown whether the enigmatic station known as &#039;&#039;&#039;the Sword&#039;s Sheath&#039;&#039;&#039; was based on the schematics found on Telos detailing the Peragus fuel station or if it was the other way around, but one thing that is for certain is the difficulty of finding a station that was built into an enormous asteroid. Unless you were looking at the hangar bay, you could overlook the asteroid entirely, only pointing out how large it is compared to the others surrounding it. Unlike Peragus, however, the asteroid that the Sword&#039;s Sheath has been built into doesn&#039;t have fuel deposits, which is an enormous improvement in the safety of the station, as opposed to Peragus&#039; likelihood to explode. A reinforced inner shell and planetary-strength shielding doesn&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
Gladius is allowing two battle teams to operate.  [[Arcano Signum]] is the House&#039;s training team currently led by [[Obelisk]] [[Sergeant]] [[Ronovi Tavisaen|Ronovi]].  The goal of the team is to train lower-ranked members in skill, strength, and Force power. This is done through various exercises within their headquarters, [[Paradus Avium]], and through several missions.&lt;br /&gt;
&lt;br /&gt;
The second battle team of Gladius is the [[Keepers of the Night]], currently led by [[Sith]] [[Commander]] [[Deatharoc]]. Known for being a rebellious group in the past, it was closed down for some time before being revived as a team for those who had already completed their training. This elite group has taken the job of protecting the House in difficult times as well as partaking in many important strikes and searches.&lt;br /&gt;
&lt;br /&gt;
Other notable teams of the past include the powerful Mystics of the Black Arts, the brotherly [[Daemoni]], and the enigmatic Cabal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Honors ==&lt;br /&gt;
&lt;br /&gt;
The various [[House Gladius Titles]] are an honor for any member to receive.  It is also an honor they must work hard for.  They are the heroes and generals that help the Summit coordinate the Houses forces during an attack.  With their help, the base gains glory and honor that draws more Dark Jedi to its ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Clans &amp;amp; Houses]][[Category: Clan Tarentum| House Gladius]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Gladius&amp;diff=54142</id>
		<title>House Gladius</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Gladius&amp;diff=54142"/>
		<updated>2008-07-26T03:59:30Z</updated>

		<summary type="html">&lt;p&gt;Rekio: Moved base info to The Sword&amp;#039;s Sheath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization  infobox&lt;br /&gt;
|BG1=333333&lt;br /&gt;
|BG2=9BB3D0&lt;br /&gt;
|name=House Gladius&lt;br /&gt;
|image=&lt;br /&gt;
|founder= Shadow&lt;br /&gt;
|leader= Apollo, [[Dralin Hakh&#039;khar]]&lt;br /&gt;
|members= *[[Shadow]] *[[Ciara Tearnan]] *[[Sith Bloodfyre]] *[[Telona Murrage]] *[[Anshar Khan]]&lt;br /&gt;
|headquarters= [[Itanna belt|Itanna Belt]], [[Yridia system|Yridia System]]&lt;br /&gt;
|locations=  [[The Sword&#039;s Sheath]]&lt;br /&gt;
|formed= House Tarentum &lt;br /&gt;
|founded= [[11 ABY to 19 ABY | 15 ABY]]&lt;br /&gt;
|reorganized= &lt;br /&gt;
|fragmented= &lt;br /&gt;
|dissolved= &lt;br /&gt;
|restored= &lt;br /&gt;
|affiliation= [[Clan Tarentum]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Gladius&#039;&#039;&#039; is one of the two original houses of [[Clan Tarentum]]. Originally a multi-order house, Gladius was aligned to the Krath Order and has served as home to some of the most creative minds in the Brotherhood. After the Fifth Great Jedi War, House gladius one again became a multi-order house and continues to add to the success of Clan Tarentum to this day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
House Tarentum continued to grow as more [[Dark Jedi]] continued to attempt to meet their High standards and enter their hallowed halls, their underwater castle stared to get crowded, the atmosphere started to get volatile (it is not wise to keep [[Dark Jedi]] so cramped). It is unconfirmed, but rumors of fighting and even deaths were heard to have seeped from their castle. [[Grand Master]] [[Khyron]] decreed House Tarentum should form itself into [[Clan Tarentum]] and two new [[Houses]] should be formed under Clan Tarentum. [[Quaestor]], [[SBM]] Torquemada and [[Aedile]] Jammin were promoted to [[Consul]] and [[Proconsul]] of the new Clan. Then came the formidable task of creating the two new [[Houses]], finding Quaestors and Aedils for both, and the most pressing problem, finding a new world for one of the [[Houses]] to move to.&lt;br /&gt;
&lt;br /&gt;
As the new Clan Consul and Proconsul were trying to decide who the two new Quaestors should be, at the urging and support of the entire Hammerhead Squadron and many [[Obelisk]] and [[Krath]] members whom had fought side by side with him, [[Sith Battlemaster]] Shadow, then commander of the formidable House Squadron Hammerhead stepped forward and claimed one of the New Houses. As it is said from ancient times, a Warrior lives and dies by his sword, thus was born House Gladius (Sword)! [[Sith Warrior]] Bull, another Jedi of great renown, claimed the other House as his own, and thus was born [[House Tridens]]!&lt;br /&gt;
&lt;br /&gt;
[[SBM]] Shadow had had enough of the in-House fighting. He was a member of the [[Order]] of the [[Sith]], he was born to space, as were all the members of Hammerhead who had followed him. Thus taking the Clans’s Victory Class Star Destroyer &#039;&#039;Corsair&#039;&#039; and all that would follow him, he set out to find a new Home for House Gladius. As they were preparing to leave the [[Yridia system]], Aedile Silver Fox informed Shadow that a small group of pirates were attacking an incoming freighter. As Hammerhead Squadron was dispatched to take care of the pirates a memory surfaced from years earlier of a large band of pirates that had plagued the [[Yridia system]] for years. Tarentum had tried for a long time to rid the system of the pirates, but they always disappeared into the [[Itanna belt|Itanna Belt]] on the edge of the [[Yridia system]]. Then Hammerhead was taken over by the legendary [[Dark Jedi]], [[Dark Side Adept]] Renell &amp;quot;Pappy&amp;quot; Gar. On one sortie against the pirates Pappy used his eminence dark side powers to allow him to follow one of the escaping pirates, undetected, back to there base in the [[Itanna belt|Itanna Belt]]. Pappy later led Hammerhead Squadron and the [[House]] Obelisk Brigade back to the pirate hideout, it was a large asteroid, hidden in the middle of the belt. The asteroid was well defended, but the forces of Tarentum prevailed. Most of the pirates died, and those that were not killed, were taken for questioning by the Dark Jedi, a destiny by some considered worse than death. Tarentum had been lucky, that asteroid had been equipped with a very powerful planetary shield and an ancient cloaking device. Both had been inoperable at the time, parts were so scarce for these antiques; they were always breaking down according to the pirates. He remembered walking through those ancient corridors with the other members of Tarentum. He had learned from the pirates that they had found the base by accident. They had not build it. They walked fascinated through the halls and corridors, they could almost feel that the place was ancient during the [[Old Republic Era]]; it had a power to it that seemed to radiate from the walls. None wanted to leave.&lt;br /&gt;
&lt;br /&gt;
As Shadow stood on the deck of the &#039;&#039;Corsair&#039;&#039; he knew he had found Gladius a new home. Over the years, as members grew and went on to other pursuits, the memory and the actual location of the asteroid were all but forgotten, but to a few members of Hammerhead who could never forget the place or the power it seemed to have. They remembered! Shadow called a House conference of all members of House Gladius in the main hangar bay of the &#039;&#039;Corsair&#039;&#039;, he, and other members told the House of the asteroid and that they wished to make it there new home. After hearing the entire story and the memories of the one’s who had been there, they all voted unanimously to make it their new Home. Thus was born &#039;&#039;[[The Sword&#039;s Sheath]]&#039;&#039;, the name of the new home of Gladius!&lt;br /&gt;
&lt;br /&gt;
With time, the Dark Jedi Knights residing in &#039;&#039;The Sword&#039;s Sheath&#039;&#039; rose in power. Especially the Krath liked the ancient base. With it’s stronghold, Star Destroyer, and skilled pilots and warriors, Gladius became a powerful House of The Dark Brotherhood. Shadow performed an excellent duty in running the House, and his superiors noticed his efforts. One day, an Imperial Shuttle requested permission to land in the base. Many members were surprised, since it’s location was only known to a few outside House Gladius. This was no ordinary shuttle, though. It was carrying an [[envoy]] from the [[Grand Master]]. Shadow was to immediately travel to the Dark Hall, and bring a young [[Jedi Hunter]] named Mandrax. The whole House saluted Shadow when he left, and the Hammerhead Squadron flew with him until he entered hyperspace.&lt;br /&gt;
&lt;br /&gt;
Once on [[Eos]], Shadow was told that he had been promoted, to Proconsul of Clan Tarentum. Very honored by this, he left soon, to take on the duties of his new position. At this time, Mandrax was told that superiors had watched him, for his strength in the Force, and his rage and fury. He had been selected to take the position Shadow had left, as Quaestor of House Gladius. After this, Mandrax received very intense training in the force, and learned dimensions of it that he could never had imagined before. He was also taught how to create his own Lightsaber.&lt;br /&gt;
&lt;br /&gt;
Mandrax then returned, now as an Obeliskan Warrior, to take his new position, and a new era of House Gladius began.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By, SBL Shadow&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Modified and added to by, OW Mandrax&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This era and the times that came after were filled with victories and glory for the House.  Most of the chronicles of the Quaestors that came after Mandrax have been lost to time.  Efforts are being made to correct this problem but the effects those Quaestors of the past had are visible even now.  They added chambers for training, meditation, and learning.  Halls for meeting, relaxing, and study.  The Mystics of the Black Arts phyle became one of the best in the entire DB at one point in time and when the DB split away from the EH, the Quaestor of that time firmly held onto the asteroid base and its secrets.  Only one Quaestor published his thoughts on Gladius.  The Swords Sheath manuscript is both insightful to the power of the House and those within.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quaestors Emeritus==&lt;br /&gt;
The current [[Quaestor]] of House Gladius is Apollo&lt;br /&gt;
#Shadow&lt;br /&gt;
#Mandrax&lt;br /&gt;
#Dreadnaught&lt;br /&gt;
#Imp22&lt;br /&gt;
#SithSpawn&lt;br /&gt;
#Kartena&lt;br /&gt;
#Nazkeldu Cronhaven&lt;br /&gt;
#Kodiak Tonaloc&lt;br /&gt;
#Kartena&lt;br /&gt;
#Aari Nikus&lt;br /&gt;
#[[Sith Bloodfyre]]&lt;br /&gt;
#[[Telona Murrage]] &lt;br /&gt;
#[[Sith Bloodfyre]]&lt;br /&gt;
#Jason Hunter&lt;br /&gt;
#[[Anshar|Anshar Kahn]]&lt;br /&gt;
#[[Welshman Corsair Erinos Tarentae|Welshman Corsair]]&lt;br /&gt;
#[[Frosty Romanae|Frosty Romanae Tarentae]]&lt;br /&gt;
#[[Sato Tarentae]]&lt;br /&gt;
#[[Munesanzun Mitsukai Isradia]]&lt;br /&gt;
#[[Kromtal Stormfyld]]&lt;br /&gt;
#[[Telona Murrage]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[The Sword&#039;s Sheath]]==&lt;br /&gt;
&lt;br /&gt;
On the very outer orbit of the [[Yridia System]] lies an asteroid belt, known as Itaana Belt. On a cursory, or perhaps even a thorough inspection of the [[Itaana Belt]], one wouldn&#039;t suspect that this asteroid belt was home to a powerful force indeed. It is unknown whether the enigmatic station known as &#039;&#039;&#039;the Sword&#039;s Sheath&#039;&#039;&#039; was based on the schematics found on Telos detailing the Peragus fuel station or if it was the other way around, but one thing that is for certain is the difficulty of finding a station that was built into an enormous asteroid. Unless you were looking at the hangar bay, you could overlook the asteroid entirely, only pointing out how large it is compared to the others surrounding it. Unlike Peragus, however, the asteroid that the Sword&#039;s Sheath has been built into doesn&#039;t have fuel deposits, which is an enormous improvement in the safety of the station, as opposed to Peragus&#039; likelihood to explode. A reinforced inner shell and planetary-strength shielding doesn&#039;t hurt either.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Battle Teams==&lt;br /&gt;
&lt;br /&gt;
Gladius is allowing two battle teams to operate.  [[Arcano Signum]] is the House&#039;s training team currently led by [[Obelisk]] [[Sergeant]] [[Ronovi Tavisaen|Ronovi]].  The goal of the team is to train lower-ranked members in skill, strength, and Force power. This is done through various exercises within their headquarters, [[Paradus Avium]], and through several missions.&lt;br /&gt;
&lt;br /&gt;
The second battle team of Gladius is the [[Keepers of the Night]], currently led by [[Sith]] [[Commander]] [[Deatharoc]]. Known for being a rebellious group in the past, it was closed down for some time before being revived as a team for those who had already completed their training. This elite group has taken the job of protecting the House in difficult times as well as partaking in many important strikes and searches.&lt;br /&gt;
&lt;br /&gt;
Other notable teams of the past include the powerful Mystics of the Black Arts, the brotherly [[Daemoni]], and the enigmatic Cabal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Honors ==&lt;br /&gt;
&lt;br /&gt;
The various House Gladius Titles are an honor for any member to receive.  It is also an honor they must work hard for.  They are the heroes and generals that help the Summit coordinate the Houses forces during an attack.  With their help, the base gains glory and honor that draws more Dark Jedi to its ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Clans &amp;amp; Houses]][[Category: Clan Tarentum]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=53908</id>
		<title>Yridia II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=53908"/>
		<updated>2008-07-23T05:49:39Z</updated>

		<summary type="html">&lt;p&gt;Rekio: /* Geography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_2.jpg|250px]]|&lt;br /&gt;
name=Yridia II|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 0.7 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=2: [[Koros]], [[Fenris]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Oceanic|&lt;br /&gt;
diameter=12,800 km|&lt;br /&gt;
terrain=Ocean, sparse islands|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=94%|&lt;br /&gt;
climate=-10 to 31˚C|&lt;br /&gt;
gravity=Standard (0.96 Standard)|&lt;br /&gt;
lengthday=27 Standard Hours|&lt;br /&gt;
lengthyear=344 Standard Days|&lt;br /&gt;
population=4,716,891 (27 ABY census)|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Humans, Various Species |&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Foodstuffs|&lt;br /&gt;
imports=Metals, Medicine, Technology|&lt;br /&gt;
cities=Taras|&lt;br /&gt;
interest=*[[Castle Tarentum]]&lt;br /&gt;
*[[Phoenix Crest]]&lt;br /&gt;
*[[Sea of Darkness]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once an Imperial penal colony, the aquatic world of &#039;&#039;&#039;Yridia II&#039;&#039;&#039; now serves as the throneworld of [[Clan Tarentum]]. Both [[Castle Tarentum]] and the city of Taras are located on the planet, which also serves as home to [[House Tridens]] as well as the [[Clan Summit]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
[[Image:yridia_2_map.png|thumb|250px|left| Surface Map of Yridia II]]&lt;br /&gt;
&lt;br /&gt;
Yridia II is mostly a water world. Only 1% consists of land above ocean level. The ocean contains a very diverse ecosystem. Ten million years ago, the fossil record indicates that three major continents existed above water when the climate was much cooler and more water was locked in ice caps. Since then, a warming trend has all but submerged these continents. Though there is no visible geological activity from space, plate tectonics still exist on Yridia II. It is therefore no surprise that geothermal heating is largely responsible for maintaining the underwater civilization on Yridia II. &lt;br /&gt;
&lt;br /&gt;
In the western hemisphere, there are two huge geologic features. One of these is a vast rift spanning 4,500 kilometers in a roughly east-west direction. The second is more unusual still. Roughly 2,000 kilometers from the last Yridian outpost, a large subterranean system of caves exists away from the fault lines and subduction between tectonic plates further to the east. The area was recently discovered, is believed to be stable, and is not connected to the ocean.&lt;br /&gt;
&lt;br /&gt;
The single archipelago that makes up the land masses of Yridia II consists of ten principle islands: Northland, Panalus, Sylenthus, An&#039;reyos, Agrinthaea, Dathoren, Alesian, Varkana, Sardoria and Southland. Dozens of smaller islands also exists.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yridia II was colonized by the [http://starwars.wikia.com/wiki/Galactic_Empire Galactic Empire] sometime during the [http://starwars.wikia.com/wiki/Imperial_Period Imperial Period]; possibly 18 or 17 BBY. Although Yridia was never listed as a penal colony, the Empire selected approximately one million ideological sociopaths, misfits and malcontents as the colonists for Yridia II. In contrast with Yridia IX, the colonists of Yridia II were essentially abandoned after a few months; receiving little or no contact from their Imperial sponsors.&lt;br /&gt;
&lt;br /&gt;
Cut off from Imperial supplies and trade, the Yridian colonists elected to abandon their reliance on technology and return to a simpler way of life. The colonists organized themselves into a feudal based system; dividing into various &amp;quot;houses&amp;quot; based on differences in ideologies. With a limited amount of land available for colonization, the island chains were reserved for the colonists places of worship and governmental centers. To accommodate this, each faction constructed its own floating cities capable of housing several thousand inhabitants. &lt;br /&gt;
&lt;br /&gt;
Isolated from the rest of the Galaxy, the original colonists have not only survived on this ocean world , but they have successfully adapted and begun to thrive. While the oceans of Yridia II contain several hostile life forms, they also provide an abundant food source. Thus the Yridian colonists became accomplished seamen and fishermen.&lt;br /&gt;
&lt;br /&gt;
After almost two decades of peaceful co-existence, several of the more aggressive factions began to prey upon their weaker neighbors in order to acquire more land and resources for their people. Within a year, the conflict has escalated into several large-scale battles for control of the remaining Imperial technology. Thousands died in these battles; often fought with nothing more than bladed weapons, slugthrowers and fast attack boats armed with only primitive ramming devices.&lt;br /&gt;
&lt;br /&gt;
By the time the Rebellion was in full swing, limited amounts of over-priced technology began to proliferate from Lyccos II and into the hands of one of the feudal houses; tipping the balance of power in their direction. Using the imported technology, Lud Zatha united the feudal houses of Yridia II; either through fealty or through conquest. Those that swore fealty to Zatha gained access to medical technology and basic survival equipment which had also been imported from the smugglers. Nevertheless, many houses disagrees with using more technology than they needed as they feel it violated the original reasons they were formed. &lt;br /&gt;
&lt;br /&gt;
Years later during the Minos Cluster Conflict, several Imperial and Rebel diplomatic missions were sent to the planet only to be driven off by hordes of Yridians who were particularly hostile toward non-Humans. In some cases, the diplomatic parties or smugglers were raided by groups of Yridians for weapons, food, supplies and equipment; even having their aqua-skiffs or water-speeders stolen. This caused Rebel and Imperial forces alike, as well as local traders, to end their contact with the planet&#039;s inhabitants once again. &lt;br /&gt;
&lt;br /&gt;
In 13 ABY, Quaestor [[Magnus Kaerner]] chose to found [[Clan Tarentum|House Tarentum]] on Yridia II. Upon their arrival, the founders of Tarentum were promptly asked to leave. After a short but intense dialogue, the Yridians agreed to allow Tarentum to remain on the planet on the condition that they leave the few scattered islands of dry land to the Yridian people. Sly and cunning, the Dark Jedi of Tarentum abided by their agreement with the Yridians and built their fortress, [[Castle Tarentum]], under the ocean on the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Tarentum grew and expanded its power into the rest of the Yridia System forming it into the Principality of Yridia under the Sith King [[Khyron]]. Many of the Yridians, particularly those from Yridia II, became upset and revolted against the ruling Tarenti nobles; sparking [[The Yridian Revolt]]. Clan Tarentum, under the direction of [[Anshar Kahn Tarentae]], settled the revolt decisively. With the island chain of Yridia II now in control of Tarentum, the city of Taras was constructed as the capital of the Yridia System. &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
While the city of Taras stands as the official capital of the Principality of Yridia, the submerged citadel of [[Castle Tarentum]] is the true seat of power for Clan Tarentum. For administrative purposes, the sparse islands of Yridia II together are one prefecture governed by a Prefect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Yridia_2.jpg&amp;diff=48797</id>
		<title>File:Yridia 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Yridia_2.jpg&amp;diff=48797"/>
		<updated>2008-04-17T18:35:41Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photo by Dralin Hakh&#039;khar; 04/06/2008.&lt;br /&gt;
&lt;br /&gt;
{{fairuse}}&lt;br /&gt;
[[Category: Images-Planets]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=48796</id>
		<title>Yridia II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=48796"/>
		<updated>2008-04-17T18:34:12Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_2.jpg|250px]]|&lt;br /&gt;
name=Yridia II|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 0.7 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=2: [[Koros]], [[Fenris]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Oceanic|&lt;br /&gt;
diameter=12,800 km|&lt;br /&gt;
terrain=Ocean, sparse islands|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=94%|&lt;br /&gt;
climate=-10 to 31˚C|&lt;br /&gt;
gravity=Standard (0.96 Standard)|&lt;br /&gt;
lengthday=27 Standard Hours|&lt;br /&gt;
lengthyear=344 Standard Days|&lt;br /&gt;
population=4,716,891 (27 ABY census)|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Humans, Various Species |&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Foodstuffs|&lt;br /&gt;
imports=Metals, Medicine, Technology|&lt;br /&gt;
cities=[[Taras]]|&lt;br /&gt;
interest=*[[Castle Tarentum]]&lt;br /&gt;
*[[Phoenix Crest]]&lt;br /&gt;
*[[Sea of Darkness]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once an Imperial penal colony, the aquatic world of &#039;&#039;&#039;Yridia II&#039;&#039;&#039; now serves as the throneworld of [[Clan Tarentum]]. Both [[Castle Tarentum]] and the city of [[Taras]] are located on the planet, which also serves as home to [[House Tridens]] as well as the [[Clan Summit]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
[[Image:yridia_2_map.png|thumb|250px|left| Surface Map of Yridia II]]&lt;br /&gt;
&lt;br /&gt;
Yridia II is mostly a water world. Only 1% consists of land above ocean level. The ocean contains a very diverse ecosystem. Ten million years ago, the fossil record indicates that three major continents existed above water when the climate was much cooler and more water was locked in ice caps. Since then, a warming trend has all but submerged these continents. Though there is no visible geological activity from space, plate tectonics still exist on Yridia II. It is therefore no surprise that geothermal heating is largely responsible for maintaining the underwater civilization on Yridia II. &lt;br /&gt;
&lt;br /&gt;
In the western hemisphere, there are two huge geologic features. One of these is a vast rift spanning 4,500 kilometers in a roughly east-west direction. The second is more unusual still. Roughly 2,000 kilometers from the last Yridian outpost, a large subterranean system of caves exists away from the fault lines and subduction between tectonic plates further to the east. The area was recently discovered, is believed to be stable, and is not connected to the ocean.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yridia II was colonized by the [http://starwars.wikia.com/wiki/Galactic_Empire Galactic Empire] sometime during the [http://starwars.wikia.com/wiki/Imperial_Period Imperial Period]; possibly 18 or 17 BBY. Although Yridia was never listed as a penal colony, the Empire selected approximately one million ideological sociopaths, misfits and malcontents as the colonists for Yridia II. In contrast with Yridia IX, the colonists of Yridia II were essentially abandoned after a few months; receiving little or no contact from their Imperial sponsors.&lt;br /&gt;
&lt;br /&gt;
Cut off from Imperial supplies and trade, the Yridian colonists elected to abandon their reliance on technology and return to a simpler way of life. The colonists organized themselves into a feudal based system; dividing into various &amp;quot;houses&amp;quot; based on differences in ideologies. With a limited amount of land available for colonization, the island chains were reserved for the colonists places of worship and governmental centers. To accommodate this, each faction constructed its own floating cities capable of housing several thousand inhabitants. &lt;br /&gt;
&lt;br /&gt;
Isolated from the rest of the Galaxy, the original colonists have not only survived on this ocean world , but they have successfully adapted and begun to thrive. While the oceans of Yridia II contain several hostile life forms, they also provide an abundant food source. Thus the Yridian colonists became accomplished seamen and fishermen.&lt;br /&gt;
&lt;br /&gt;
After almost two decades of peaceful co-existence, several of the more aggressive factions began to prey upon their weaker neighbors in order to acquire more land and resources for their people. Within a year, the conflict has escalated into several large-scale battles for control of the remaining Imperial technology. Thousands died in these battles; often fought with nothing more than bladed weapons, slugthrowers and fast attack boats armed with only primitive ramming devices.&lt;br /&gt;
&lt;br /&gt;
By the time the Rebellion was in full swing, limited amounts of over-priced technology began to proliferate from Lyccos II and into the hands of one of the feudal houses; tipping the balance of power in their direction. Using the imported technology, Lud Zatha united the feudal houses of Yridia II; either through fealty or through conquest. Those that swore fealty to Zatha gained access to medical technology and basic survival equipment which had also been imported from the smugglers. Nevertheless, many houses disagrees with using more technology than they needed as they feel it violated the original reasons they were formed. &lt;br /&gt;
&lt;br /&gt;
Years later during the Minos Cluster Conflict, several Imperial and Rebel diplomatic missions were sent to the planet only to be driven off by hordes of Yridians who were particularly hostile toward non-Humans. In some cases, the diplomatic parties or smugglers were raided by groups of Yridians for weapons, food, supplies and equipment; even having their aqua-skiffs or water-speeders stolen. This caused Rebel and Imperial forces alike, as well as local traders, to end their contact with the planet&#039;s inhabitants once again. &lt;br /&gt;
&lt;br /&gt;
In 13 ABY, Quaestor [[Magnus Kaerner]] chose to found [[Clan Tarentum|House Tarentum]] on Yridia II. Upon their arrival, the founders of Tarentum were promptly asked to leave. After a short but intense dialogue, the Yridians agreed to allow Tarentum to remain on the planet on the condition that they leave the few scattered islands of dry land to the Yridian people. Sly and cunning, the Dark Jedi of Tarentum abided by their agreement with the Yridians and built their fortress, [[Castle Tarentum]], under the ocean on the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Tarentum grew and expanded its power into the rest of the Yridia System forming it into the Principality of Yridia under the Sith King [[Khyron]]. Many of the Yridians, particularly those from Yridia II, became upset and revolted against the ruling Tarenti nobles; sparking [[The Yridian Revolt]]. Clan Tarentum, under the direction of [[Anshar Kahn Tarentae]], settled the revolt decisively. With the island chain of Yridia II now in control of Tarentum, the city of [[Taras]] was constructed as the capital of the Yridia System. &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
While the city of [[Taras]] stands as the official capital of the Principality of Yridia, the submerged citadel of [[Castle Tarentum]] is the true seat of power for Clan Tarentum. For administrative purposes, the sparse islands of Yridia II together are one prefecture governed by a Prefect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Yridia_2.jpg&amp;diff=48795</id>
		<title>File:Yridia 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Yridia_2.jpg&amp;diff=48795"/>
		<updated>2008-04-17T18:30:15Z</updated>

		<summary type="html">&lt;p&gt;Rekio: Photo by Dralin Hakh&amp;#039;khar; 04/06/2008.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Photo by Dralin Hakh&#039;khar; 04/06/2008.&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_III&amp;diff=48064</id>
		<title>Yridia III</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_III&amp;diff=48064"/>
		<updated>2008-03-28T03:12:51Z</updated>

		<summary type="html">&lt;p&gt;Rekio: fixed population&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_III.jpg]]|&lt;br /&gt;
name=Yridia III|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 1.2 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=1: [[Magnus]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=10,000 km|&lt;br /&gt;
terrain=Plains, mountains, ocean|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=40%|&lt;br /&gt;
climate=-20 to 33˚C|&lt;br /&gt;
gravity=Standard (1.09 Standard)|&lt;br /&gt;
lengthday=36 Standard Hours|&lt;br /&gt;
lengthyear=650 Standard Days|&lt;br /&gt;
population=*378,403 (27 ABY census)&lt;br /&gt;
*350,000 refugees|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Various Species|&lt;br /&gt;
language=None|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
Before the terraforming  reconstructed its surface, Yridia III was a rocky, barren world, uninhabitable to most life. When the Empire first stumbled upon the Yridia System, the planet was useless to them; one of many they didn&#039;t bother to initially report. What they overlooked, however, was the planet&#039;s potential. The founders of House Tarentum saw that potential and commissioned a largest scale eco-transmutation to rival that of the efforts on Telos. Yridia III’s barren rocky surface was terraformed  into the most beautiful and ecologically diverse planet within two kiloparsecs of the local star systems. The world is home to a wide variety of terrains, from vast plains spanning tens of millions of square kilometers to the high mountains and their thousands of linking lakes and rivers emptying into a great ocean. The Great Basin, a crater remnant found in the Southern Hemisphere is one of the few original features from pre-terraforming times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=48062</id>
		<title>Yridia II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=48062"/>
		<updated>2008-03-28T02:34:51Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_II.jpg]]|&lt;br /&gt;
name=Yridia II|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 0.7 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=2: [[Koros]], [[Fenris]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Oceanic|&lt;br /&gt;
diameter=12,800 km|&lt;br /&gt;
terrain=Ocean, sparse islands|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=94%|&lt;br /&gt;
climate=-10 to 31˚C|&lt;br /&gt;
gravity=Standard (0.96 Standard)|&lt;br /&gt;
lengthday=27 Standard Hours|&lt;br /&gt;
lengthyear=344 Standard Days|&lt;br /&gt;
population=4,716,891 (27 ABY census)|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Humans, Various Species |&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Foodstuffs|&lt;br /&gt;
imports=Metals, Medicine, Technology|&lt;br /&gt;
cities=[[Taras]]|&lt;br /&gt;
interest=*[[Castle Tarentum]]&lt;br /&gt;
*[[Phoenix Crest]]&lt;br /&gt;
*[[Sea of Darkness]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once an Imperial penal colony, the aquatic world of &#039;&#039;&#039;Yridia II&#039;&#039;&#039; now serves as the throneworld of [[Clan Tarentum]]. Both [[Castle Tarentum]] and the city of [[Taras]] are located on the planet, which also serves as home to [[House Tridens]] as well as the [[Clan Summit]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
[[Image:yridia_2_map.png|thumb|250px|left| Surface Map of Yridia II]]&lt;br /&gt;
&lt;br /&gt;
Yridia II is mostly a water world. Only 1% consists of land above ocean level. The ocean contains a very diverse ecosystem. Ten million years ago, the fossil record indicates that three major continents existed above water when the climate was much cooler and more water was locked in ice caps. Since then, a warming trend has all but submerged these continents. Though there is no visible geological activity from space, plate tectonics still exist on Yridia II. It is therefore no surprise that geothermal heating is largely responsible for maintaining the underwater civilization on Yridia II. &lt;br /&gt;
&lt;br /&gt;
In the western hemisphere, there are two huge geologic features. One of these is a vast rift spanning 4,500 kilometers in a roughly east-west direction. The second is more unusual still. Roughly 2,000 kilometers from the last Yridian outpost, a large subterranean system of caves exists away from the fault lines and subduction between tectonic plates further to the east. The area was recently discovered, is believed to be stable, and is not connected to the ocean.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yridia II was colonized by the [http://starwars.wikia.com/wiki/Galactic_Empire Galactic Empire] sometime during the [http://starwars.wikia.com/wiki/Imperial_Period Imperial Period]; possibly 18 or 17 BBY. Although Yridia was never listed as a penal colony, the Empire selected approximately one million ideological sociopaths, misfits and malcontents as the colonists for Yridia II. In contrast with Yridia IX, the colonists of Yridia II were essentially abandoned after a few months; receiving little or no contact from their Imperial sponsors.&lt;br /&gt;
&lt;br /&gt;
Cut off from Imperial supplies and trade, the Yridian colonists elected to abandon their reliance on technology and return to a simpler way of life. The colonists organized themselves into a feudal based system; dividing into various &amp;quot;houses&amp;quot; based on differences in ideologies. With a limited amount of land available for colonization, the island chains were reserved for the colonists places of worship and governmental centers. To accommodate this, each faction constructed its own floating cities capable of housing several thousand inhabitants. &lt;br /&gt;
&lt;br /&gt;
Isolated from the rest of the Galaxy, the original colonists have not only survived on this ocean world , but they have successfully adapted and begun to thrive. While the oceans of Yridia II contain several hostile life forms, they also provide an abundant food source. Thus the Yridian colonists became accomplished seamen and fishermen.&lt;br /&gt;
&lt;br /&gt;
After almost two decades of peaceful co-existence, several of the more aggressive factions began to prey upon their weaker neighbors in order to acquire more land and resources for their people. Within a year, the conflict has escalated into several large-scale battles for control of the remaining Imperial technology. Thousands died in these battles; often fought with nothing more than bladed weapons, slugthrowers and fast attack boats armed with only primitive ramming devices.&lt;br /&gt;
&lt;br /&gt;
By the time the Rebellion was in full swing, limited amounts of over-priced technology began to proliferate from Lyccos II and into the hands of one of the feudal houses; tipping the balance of power in their direction. Using the imported technology, Lud Zatha united the feudal houses of Yridia II; either through fealty or through conquest. Those that swore fealty to Zatha gained access to medical technology and basic survival equipment which had also been imported from the smugglers. Nevertheless, many houses disagrees with using more technology than they needed as they feel it violated the original reasons they were formed. &lt;br /&gt;
&lt;br /&gt;
Years later during the Minos Cluster Conflict, several Imperial and Rebel diplomatic missions were sent to the planet only to be driven off by hordes of Yridians who were particularly hostile toward non-Humans. In some cases, the diplomatic parties or smugglers were raided by groups of Yridians for weapons, food, supplies and equipment; even having their aqua-skiffs or water-speeders stolen. This caused Rebel and Imperial forces alike, as well as local traders, to end their contact with the planet&#039;s inhabitants once again. &lt;br /&gt;
&lt;br /&gt;
In 13 ABY, Quaestor [[Magnus Kaerner]] chose to found [[Clan Tarentum|House Tarentum]] on Yridia II. Upon their arrival, the founders of Tarentum were promptly asked to leave. After a short but intense dialogue, the Yridians agreed to allow Tarentum to remain on the planet on the condition that they leave the few scattered islands of dry land to the Yridian people. Sly and cunning, the Dark Jedi of Tarentum abided by their agreement with the Yridians and built their fortress, [[Castle Tarentum]], under the ocean on the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Tarentum grew and expanded its power into the rest of the Yridia System forming it into the Principality of Yridia under the Sith King [[Khyron]]. Many of the Yridians, particularly those from Yridia II, became upset and revolted against the ruling Tarenti nobles; sparking [[The Yridian Revolt]]. Clan Tarentum, under the direction of [[Anshar Kahn Tarentae]], settled the revolt decisively. With the island chain of Yridia II now in control of Tarentum, the city of [[Taras]] was constructed as the capital of the Yridia System. &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
While the city of [[Taras]] stands as the official capital of the Principality of Yridia, the submerged citadel of [[Castle Tarentum]] is the true seat of power for Clan Tarentum. For administrative purposes, the sparse islands of Yridia II together are one prefecture governed by a Prefect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Yridia_2_map.png&amp;diff=48061</id>
		<title>File:Yridia 2 map.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Yridia_2_map.png&amp;diff=48061"/>
		<updated>2008-03-28T02:10:14Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Pyrolius_Torquemada&amp;diff=46585</id>
		<title>Pyrolius Torquemada</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Pyrolius_Torquemada&amp;diff=46585"/>
		<updated>2008-03-08T01:40:51Z</updated>

		<summary type="html">&lt;p&gt;Rekio: New page: {{Elder&amp;#039;s Charinfo  |image=  |name=Torquemada  |homeworld=  |birth=  |death=  |species=  |gender=Male  |skin=  |hair=  |eyes=  |height=  |cyber=  |allies=Archibald Zoraan  |enemies=  |...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Elder&#039;s Charinfo&lt;br /&gt;
 |image=&lt;br /&gt;
 |name=Torquemada&lt;br /&gt;
 |homeworld=&lt;br /&gt;
 |birth=&lt;br /&gt;
 |death=&lt;br /&gt;
 |species=&lt;br /&gt;
 |gender=Male&lt;br /&gt;
 |skin=&lt;br /&gt;
 |hair=&lt;br /&gt;
 |eyes=&lt;br /&gt;
 |height=&lt;br /&gt;
 |cyber=&lt;br /&gt;
 |allies=[[Archibald Zoraan]]&lt;br /&gt;
 |enemies=&lt;br /&gt;
 |saber=&lt;br /&gt;
 |form=&lt;br /&gt;
 |fightingstyle=&lt;br /&gt;
 |profession=&lt;br /&gt;
 |position=&lt;br /&gt;
 |era=&lt;br /&gt;
 |affiliation=[[Clan Tarentum]]&lt;br /&gt;
 |ship=&lt;br /&gt;
 |masters=&lt;br /&gt;
 |apprentices=&lt;br /&gt;
 |dossier=&lt;br /&gt;
 }} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Torquemada&#039;&#039;&#039; was the leader of [[Tarentum]] as it transitioned from House into a Clan; making him the Third, and last, Quaestor of House Tarentum and the First Consul of Clan Tarentum. During the reign of Torquemada, Tarentum once again held high honors within the Brotherhood as House Gladius and House Tridens were named First and Second Houses of the Brotherhood respectively.&lt;br /&gt;
&lt;br /&gt;
Torquemada eventually resigned as Consul and was replaced by Shadow. He later took a post as Aedile of [[House Tridens]] under Archibald Zoraan, where he rallied the members of the Krath Order. Torquemada left House Tridens to become a member of [[House Gladius]] Grand Master [[Justinian Khyron]]  decreed that each Clan would have three houses with a single, uniform order. &lt;br /&gt;
&lt;br /&gt;
However, [[Zoraan]] and Torquemada had formed a strong team as the Tridens Summit, a fact recognized by Zoraan in his rise to power. When Zoraan would go on to claim the Iron Throne, he would has no other than Torquemada to be his [[Deputy Grand Master]].&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Prominent Members]] &lt;br /&gt;
[[Category: Clan Tarentum]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=House_Tridens&amp;diff=46516</id>
		<title>House Tridens</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=House_Tridens&amp;diff=46516"/>
		<updated>2008-03-06T19:09:59Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization  infobox&lt;br /&gt;
|BG1=333333&lt;br /&gt;
|BG2=9BB3D0&lt;br /&gt;
|name=House Tridens&lt;br /&gt;
|image=&lt;br /&gt;
|founder= Bull&lt;br /&gt;
|leader= *[[Raiju Kang]]&lt;br /&gt;
*[[Sephiroth Shamshan Kali]]&lt;br /&gt;
* [[Evant Taelyan]]&lt;br /&gt;
|members=*Bull&lt;br /&gt;
*Rene Le&#039;Gar&lt;br /&gt;
*[[Kumba]]&lt;br /&gt;
*[[Rekio Corsair]]&lt;br /&gt;
*[[Maxamillian von Oberst]]&lt;br /&gt;
|headquarters= [[Yridia II]], [[Yridia system|Yridia System]]&lt;br /&gt;
|locations=  [[Castle Tarentum]]&lt;br /&gt;
|formed= [[Tarentum | House Tarentum]] &lt;br /&gt;
|founded= [[11 ABY to 19 ABY | 15 ABY]]&lt;br /&gt;
|reorganized= &lt;br /&gt;
|fragmented= &lt;br /&gt;
|dissolved= &lt;br /&gt;
|restored= &lt;br /&gt;
|affiliation= [[Clan Tarentum]]&lt;br /&gt;
|era= [[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Tridens&#039;&#039;&#039; is part of [[Clan Tarentum]] and is most notable for being a bastion of the Sith Order since the [[Exodus]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Within the confinement and security of heavy seas the base of House Tarentum rested. The sphere was small where all lived. It was cramped and close and tension ran high among the Dark Jedi. In short order wars amongst groups within House Tarentum erupted, which smoldered down almost as quickly and twice as often. Brothers and sisters were close to claw with each other. The leaders were beginning to feel the shocks from the deep-rooted tensions. It was in plain sight... something was going to happen very soon... something that could very well end in a tragedy of catastrophic proportion.&lt;br /&gt;
&lt;br /&gt;
During a practice in hibernation powers a Jedi woke another. Tension between these two already ran high; however, on this occasion there was no holding back. They exploded against one another. Lightning bolts arched from their fingertips scorching jagged burns into the walls. The rain of powers unleashed upon each other quickly brought in the other Jedi practicing. Two factions formed. They paused, ready to strike. Lightning bolts met lightning bolts, light saber crackled against light saber, and duels sprang up among them as blood began to boil and rage. Few of the Jedi held themselves in check. Those few that did managed through means unknown to gain control of the situation; saving what there was to be saved of that day.&lt;br /&gt;
&lt;br /&gt;
It was clear to the leaders of the House that something had to be done. Deliberations within meetings garnered the decision to separate the House into Clan Tarentum. It was the only answer that would allow any form of unity while allowing them to be apart from each other. This evolution brought House Gladius under the leadership of Sith Battlemaster Shadow and Dark Jedi Knight SilverFox into being. As well as House Tridens, Sith Warrior Bull and Dark Jedi Knight Piett taking on leadership. The rest of House Tarentum was split between each new house, with an equal amount of members going to Tridens who elected to stay in their current base, and to Gladius, which set up in a separate part of the Minos Cluster upon a remote asteroid.&lt;br /&gt;
&lt;br /&gt;
Obelisk Battlemaster ShadowXX succeeded Sith Warrior Bull, who was to become Proconsul of Tarentum after a long and distinguished term as Quaestor of Tridens -- but this was to be short lived, for ShadowXX himself was also promoted, and assumed the duties of Obelisk High Commander, adding yet another one of Tarentum&#039;s own to the ranks of the respected Dark Council. Sometime coinciding with this, the Aedile of Tridens decided to step down, leaving the chambers of the house&#039;s leadership barren.&lt;br /&gt;
&lt;br /&gt;
It was thus that Battlelord Shadow and Battlemaster Bull began to seek out new prospects of men who would bring greater glory to the House, and they found their successful candidate in Archibald Zoraan -- an Imperial Officer in service of the Emperor&#039;s Hammer TIE Corps, and a newly-elevated Guardian with not more than six weeks&#039; membership in the house. It is an event looked back upon with irony by those old enough to remember it, for &#039;twas well known that this once-foremost exponent of Rogue Jedi intended to validate his ability to graduate the Shadow Academy by his presence in Tridens, and swiftly leave again . . . Yet in the face of such a speedy ascension, became entirely ensnared with dark power, and remained to become the longest-standing Quaestor of Tridens yet on record, rising to Battlemaster and achieving the Grand Cross of the Dark Side for his services to the house. This is an anecdote not without purpose, for it is a lesson-well-learned that those who have the fortitude to journey any significant distance down the Dark Path may well be bound to it.&lt;br /&gt;
&lt;br /&gt;
Under the rule of Zoraan as Quaestor and Torquemada (the once-Consul of Tarentum) as Aedile, Tridens held strong in all three orders that composed it, not only maintaining its title of possessing some of the finest Sith in the Brotherhood, but making a large comeback of its Krath order -- once thought dead without hope of recovery -- thanks to talents such as the kind found in its Aedile. Notable events which remain sources of pride to this day include two of Tridens&#039; Krath members holding the first and second placings in Operation: Deep Strike, and the house itself being declared Second House of the Brotherhood for its awesome Sith victories in what was to be the last Rite of Supremacy seen by the Brotherhood. (Notable is that the title of First House of the Brotherhood was achieved marginally by House Gladius&#039; Obelisk Order, thus solidifying the supremacy of Clan Tarentum in that historical era of the Dark Jedi Brotherhood.)&lt;br /&gt;
&lt;br /&gt;
Things do not always progress as one would expect them to, however. After the passing of many months, Grand Master Khyron declared that the Brotherhood would be re-structured, with precisely three adopted houses beneath each clan, and each house of a single, uniform order. Tridens received the Sith of Gladius, and lost all members of the other two orders, including its Aedile. For many in the Brotherhood, this was a welcome change, as it greatly simplified leadership. For Tridens, a house that had always prided itself on the range of diversity under a single roof, it dealt a blow from which the success of the house&#039;s recovery yet remains to be seen.&lt;br /&gt;
&lt;br /&gt;
A new Aedile would never be appointed under Zoraan&#039;s reign, for unbeknownst to him, his term as Quaestor was about to end with the retirement of Consul Shadow, and his own elevation to Battlelord, becoming the third Consul of Tarentum. Shadow himself, after a mass-recommendation to the Grand Master that he be credited for his lengthy term of service, was awarded a Diamond Sword -- the mark of a fearless leader and the third-highest of the Brotherhood&#039;s awards.&lt;br /&gt;
&lt;br /&gt;
After a short but thorough search, House Tridens was placed by Consul Zoraan into the best of hands -- those of a legendary Fleet Admiral and the most powerful Sith in all of Tarentum: Dark Adept Rene &amp;quot;Pappy&amp;quot; Le&#039;Gar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Quaestors Emeritus==&lt;br /&gt;
# Bull&lt;br /&gt;
# ShadowXX&lt;br /&gt;
# [[Zoraan | Archibald Zoraan]]&lt;br /&gt;
# Rene Le&#039;Gar&lt;br /&gt;
# Pel&lt;br /&gt;
# Proton&lt;br /&gt;
# Wil Striker&lt;br /&gt;
# Jondaar Domi&lt;br /&gt;
# Torres&lt;br /&gt;
# Murkrow Defender&lt;br /&gt;
# [[Rekio Corsair]]&lt;br /&gt;
# Lenzar Entar&lt;br /&gt;
# [[Doni Tzu Tarentae| Doni Tzu]]&lt;br /&gt;
# Pyralis&lt;br /&gt;
# Ma&#039;ar-Tyrius Ga-Tir&lt;br /&gt;
# [[Archean]] &lt;br /&gt;
# Demosthenes&lt;br /&gt;
# JKast&lt;br /&gt;
# [[Sith Bloodfyre]]&lt;br /&gt;
# [[Korras]]&lt;br /&gt;
# [[Archean]] &lt;br /&gt;
# [[Raiju Kang]]&lt;br /&gt;
[[Category: Clans &amp;amp; Houses]][[Category: Clan Tarentum | House Tridens]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_III&amp;diff=44540</id>
		<title>Yridia III</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_III&amp;diff=44540"/>
		<updated>2008-01-28T17:59:48Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_III.jpg]]|&lt;br /&gt;
name=Yridia III|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 1.2 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=1: [[Magnus]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=10,000 km|&lt;br /&gt;
terrain=Plains, mountains, ocean|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=40%|&lt;br /&gt;
climate=-20 to 33˚C|&lt;br /&gt;
gravity=Standard (1.09 Standard)|&lt;br /&gt;
lengthday=36 Standard Hours|&lt;br /&gt;
lengthyear=650 Standard Days|&lt;br /&gt;
population=*756,807 (27 ABY census)&lt;br /&gt;
*350,000 refugees|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Various Species|&lt;br /&gt;
language=None|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
Before the terraforming  reconstructed its surface, Yridia III was a rocky, barren world, uninhabitable to most life. When the Empire first stumbled upon the Yridia System, the planet was useless to them; one of many they didn&#039;t bother to initially report. What they overlooked, however, was the planet&#039;s potential. The founders of House Tarentum saw that potential and commissioned a largest scale eco-transmutation to rival that of the efforts on Telos. Yridia III’s barren rocky surface was terraformed  into the most beautiful and ecologically diverse planet within two kiloparsecs of the local star systems. The world is home to a wide variety of terrains, from vast plains spanning tens of millions of square kilometers to the high mountains and their thousands of linking lakes and rivers emptying into a great ocean. The Great Basin, a crater remnant found in the Southern Hemisphere is one of the few original features from pre-terraforming times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IX&amp;diff=44539</id>
		<title>Yridia IX</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IX&amp;diff=44539"/>
		<updated>2008-01-28T17:59:46Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_IX.jpg]]|&lt;br /&gt;
name=Yridia IX|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 7.0 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=3,600 km|&lt;br /&gt;
terrain=Barren, rocky|&lt;br /&gt;
atmosphere=None|&lt;br /&gt;
water=None|&lt;br /&gt;
climate=|&lt;br /&gt;
gravity=Light (0.16 Standard)|&lt;br /&gt;
lengthday=13 Standard Hours|&lt;br /&gt;
lengthyear=4015 Standard Days|&lt;br /&gt;
population=18,434,512|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Various Species|&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Minerals, ores|&lt;br /&gt;
imports=Foodstuffs, medicine, luxury goods|&lt;br /&gt;
cities=Eden(capital)|&lt;br /&gt;
interest=*[[Mystics Asylum]]&lt;br /&gt;
*The Flailed Wookie|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The small, barren world of &#039;&#039;&#039;Yridia IX&#039;&#039;&#039; serves as the center for commerce - both legitimate and illegal - for the Yridia System, making it one of the major economic centers in Minos Cluster connecting to the [http://starwars.wikia.com/wiki/Trition_Trade_Route Trition Trade Route] via the Orendai Trade Route. The planet&#039;s population is congregated into the sprawling metropolis know as Eden, which supports over 12 million denizens. &lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
A very barren world, Yridia IX is heavily cratered, very cold, rocky, and icy. It has no atmosphere and no hydrosphere. However, the planet is made habitable by a huge artificial support system in the southern hemisphere. Effectively a force field, an energy barrier contains an artificially created atmosphere and keeps out dangerous radiation. It also acts as an effective insulator between the more temperate interior and the chilling, lifeless exterior. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yrida IX was colonized by speculative miners interested into tapping into the wealth of the [http://starwars.wikia.com/wiki/Lommite lommite] in the nearby [[Itaana belt|Itaana Asteroid Belt]]. Unfortunately for the several smaller corporations that established themselves around the central starport, the cost of transporting the lommite back to the Inner Rim precluded them from making a significant profit. The majority of the corporate customers are primarily individuals, small Outer Rim based corporations, planetary governments, etc. When the [http://starwars.wikia.com/wiki/Minos-Mestra_Corporation Minos-Mestra Corporation] was sold to regional holders, the Yridian corporations were able to set their own pricing and clientèle, earning a better profit when most of the Cluster was falling into an economic depression.&lt;br /&gt;
&lt;br /&gt;
The conglomeration of cooperations on Yridia IX, along with their supporting residential and entertainment areas, developed around a starport of exceptional quality and facilities, considering its remote location in the galaxy. Almost every few minutes, various freighters, tugs, mining vehicles, pirate or smuggler ships can be found arriving or departing Eden, making Yridia IX one of the most active trading centers in the Minos Cluster. The Stellar-class starport serves corporate interests as well as the needs of illegitimate spacefarers; making it no surprise that Eden is attractive to organized crime which strongly contributed to the prosperity and growth of Yridia IX.&lt;br /&gt;
&lt;br /&gt;
Over the past decade, a growing trend of high volume trade contacts and lucrative business opportunities have ushered Yridia into a new area of prosperity. Significant development and expansion has occurred, bringing financial institutions and increased urbanization to the growing metropolis.  &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
Originally a participatory democracy, Yridia IX was later annexed into the Principality of Yridia. Yridia IX consists of one prefecture, which is solely comprised of the metropolis of Eden. The city itself is separated into seven distinct boroughs, each with its own character and highlights.&lt;br /&gt;
&lt;br /&gt;
==Entertainment==&lt;br /&gt;
Because of its status as an popular trading hub, Yridia IX has developed a diverse array of entertainment; mostly in the form of a nightlife. The citizens of Yridia IX - as well as all of underworld visitors - have been know to regularly frequent the various bars, nightclubs, brothels (serving a variety of tastes) and gambling centers present in Eden. One of the more pupolar bars, the Flailed Wookie, even has a signed picture of [http://starwars.wikia.com/wiki/Han Solo Han Solo ] and  [http://starwars.wikia.com/wiki/Chewbacca Chewbacca ] from their early days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IV&amp;diff=44538</id>
		<title>Yridia IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IV&amp;diff=44538"/>
		<updated>2008-01-28T17:58:39Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_IV.jpg]]|&lt;br /&gt;
name=Yridia IV|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 2.0 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=5,000 km|&lt;br /&gt;
terrain=Tundra, deserts, rainforests, plains, valleys, mountains|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=60%|&lt;br /&gt;
climate=-150 to 60˚C|&lt;br /&gt;
gravity=Light (0.44 Standard)|&lt;br /&gt;
lengthday=15.5 Standard Hours|&lt;br /&gt;
lengthyear=1250 Standard Days|&lt;br /&gt;
population=0|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Various species|&lt;br /&gt;
language=None|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=|&lt;br /&gt;
}}&lt;br /&gt;
Yridia IV is the only planet in the system capable of sustaining a vast eco-system on its surface without the aid of terraforming or artificial support. Due to its size and range of temperatures, Yridia IV has substantial ice caps and tundra outside of the more temperate zone within 50˚ in latitude from the equator. There are three main continents. One is situated mostly under ice in the north, while the other exist two span  from the northern temperate regions to the southern tundra. Within 5˚ of the equatorial zone, vast deserts span much of the temperate continents. Rainforests exist  between 5˚ and 15˚ latitude, generally around the Dakara valley and the Great Rift. Elsewhere in the temperate zone, plains, river valleys, mountain ranges, lake regions, and some volcanic areas are found. Three large oceans exist on the planet. Some land-locked seas are found on the two inhabited continents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=44537</id>
		<title>Yridia II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=44537"/>
		<updated>2008-01-28T17:55:44Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_II.jpg]]|&lt;br /&gt;
name=Yridia II|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 0.7 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=2: [[Koros]], [[Fenris]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Oceanic|&lt;br /&gt;
diameter=12,800 km|&lt;br /&gt;
terrain=Ocean, sparse islands|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=94%|&lt;br /&gt;
climate=-10 to 31˚C|&lt;br /&gt;
gravity=Standard (0.96 Standard)|&lt;br /&gt;
lengthday=27 Standard Hours|&lt;br /&gt;
lengthyear=344 Standard Days|&lt;br /&gt;
population=4,716,891 (27 ABY census)|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Humans, Various Species |&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Foodstuffs|&lt;br /&gt;
imports=Metals, Medicine, Technology|&lt;br /&gt;
cities=[[Taras]]|&lt;br /&gt;
interest=*[[Castle Tarentum]]&lt;br /&gt;
*[[Phoenix Crest]]&lt;br /&gt;
*[[Sea of Darkness]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once an Imperial penal colony, the aquatic world of &#039;&#039;&#039;Yridia II&#039;&#039;&#039; now serves as the throneworld of [[Clan Tarentum]]. Both [[Castle Tarentum]] and the city of [[Taras]] are located on the planet, which also serves as home to [[House Tridens]] as well as the [[Clan Summit]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Yridia II is mostly a water world. Only 1% consists of land above ocean level. The ocean contains a very diverse ecosystem. Ten million years ago, the fossil record indicates that three major continents existed above water when the climate was much cooler and more water was locked in ice caps. Since then, a warming trend has all but submerged these continents. Though there is no visible geological activity from space, plate tectonics still exist on Yridia II. It is therefore no surprise that geothermal heating is largely responsible for maintaining the underwater civilization on Yridia II. In the western hemisphere, there are two huge geologic features. One of these is a vast rift spanning 4,500 kilometers in a roughly east-west direction. The second is more unusual still. Roughly 2,000 kilometers from the last Yridian outpost, a large subterranean system of caves exists away from the fault lines and subduction between tectonic plates further to the east. The area was recently discovered, is believed to be stable, and is not connected to the ocean.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yridia II was colonized by the [http://starwars.wikia.com/wiki/Galactic_Empire Galactic Empire] sometime during the [http://starwars.wikia.com/wiki/Imperial_Period Imperial Period]; possibly 18 or 17 BBY. Although Yridia was never listed as a penal colony, the Empire selected approximately one million ideological sociopaths, misfits and malcontents as the colonists for Yridia II. In contrast with Yridia IX, the colonists of Yridia II were essentially abandoned after a few months; receiving little or no contact from their Imperial sponsors.&lt;br /&gt;
&lt;br /&gt;
Cut off from Imperial supplies and trade, the Yridian colonists elected to abandon their reliance on technology and return to a simpler way of life. The colonists organized themselves into a feudal based system; dividing into various &amp;quot;houses&amp;quot; based on differences in ideologies. With a limited amount of land available for colonization, the island chains were reserved for the colonists places of worship and governmental centers. To accommodate this, each faction constructed its own floating cities capable of housing several thousand inhabitants. &lt;br /&gt;
&lt;br /&gt;
Isolated from the rest of the Galaxy, the original colonists have not only survived on this ocean world , but they have successfully adapted and begun to thrive. While the oceans of Yridia II contain several hostile life forms, they also provide an abundant food source. Thus the Yridian colonists became accomplished seamen and fishermen.&lt;br /&gt;
&lt;br /&gt;
After almost two decades of peaceful co-existence, several of the more aggressive factions began to prey upon their weaker neighbors in order to acquire more land and resources for their people. Within a year, the conflict has escalated into several large-scale battles for control of the remaining Imperial technology. Thousands died in these battles; often fought with nothing more than bladed weapons, slugthrowers and fast attack boats armed with only primitive ramming devices.&lt;br /&gt;
&lt;br /&gt;
By the time the Rebellion was in full swing, limited amounts of over-priced technology began to proliferate from Lyccos II and into the hands of one of the feudal houses; tipping the balance of power in their direction. Using the imported technology, Lud Zatha united the feudal houses of Yridia II; either through fealty or through conquest. Those that swore fealty to Zatha gained access to medical technology and basic survival equipment which had also been imported from the smugglers. Nevertheless, many houses disagrees with using more technology than they needed as they feel it violated the original reasons they were formed. &lt;br /&gt;
&lt;br /&gt;
Years later during the Minos Cluster Conflict, several Imperial and Rebel diplomatic missions were sent to the planet only to be driven off by hordes of Yridians who were particularly hostile toward non-Humans. In some cases, the diplomatic parties or smugglers were raided by groups of Yridians for weapons, food, supplies and equipment; even having their aqua-skiffs or water-speeders stolen. This caused Rebel and Imperial forces alike, as well as local traders, to end their contact with the planet&#039;s inhabitants once again. &lt;br /&gt;
&lt;br /&gt;
In 13 ABY, Quaestor [[Magnus Kaerner]] chose to found [[Clan Tarentum|House Tarentum]] on Yridia II. Upon their arrival, the founders of Tarentum were promptly asked to leave. After a short but intense dialogue, the Yridians agreed to allow Tarentum to remain on the planet on the condition that they leave the few scattered islands of dry land to the Yridian people. Sly and cunning, the Dark Jedi of Tarentum abided by their agreement with the Yridians and built their fortress, [[Castle Tarentum]], under the ocean on the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Tarentum grew and expanded its power into the rest of the Yridia System forming it into the Principality of Yridia under the Sith King [[Khyron]]. Many of the Yridians, particularly those from Yridia II, became upset and revolted against the ruling Tarenti nobles; sparking [[The Yridian Revolt]]. Clan Tarentum, under the direction of [[Anshar Kahn Tarentae]], settled the revolt decisively. With the island chain of Yridia II now in control of Tarentum, the city of [[Taras]] was constructed as the capital of the Yridia System. &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
While the city of [[Taras]] stands as the official capital of the Principality of Yridia, the submerged citadel of [[Castle Tarentum]] is the true seat of power for Clan Tarentum. For administrative purposes, the sparse islands of Yridia II together are one prefecture governed by a Prefect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=44536</id>
		<title>Yridia II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=44536"/>
		<updated>2008-01-28T17:53:30Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_II.jpg]]|&lt;br /&gt;
name=Yridia II|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 0.7 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=2: [[Koros]], [[Fenris]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Oceanic|&lt;br /&gt;
diameter=12,800 km|&lt;br /&gt;
terrain=Ocean, sparse islands|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=94%|&lt;br /&gt;
climate=-10 to 31˚C|&lt;br /&gt;
gravity=Standard (0.96 Standard)|&lt;br /&gt;
lengthday=27 Standard Hours|&lt;br /&gt;
lengthyear=344 Standard Days|&lt;br /&gt;
population=4,716,891|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Humans, Various Species |&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Foodstuffs|&lt;br /&gt;
imports=Metals, Medicine, Technology|&lt;br /&gt;
cities=[[Taras]]|&lt;br /&gt;
interest=*[[Castle Tarentum]]&lt;br /&gt;
*[[Phoenix Crest]]&lt;br /&gt;
*[[Sea of Darkness]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once an Imperial penal colony, the aquatic world of &#039;&#039;&#039;Yridia II&#039;&#039;&#039; now serves as the throneworld of [[Clan Tarentum]]. Both [[Castle Tarentum]] and the city of [[Taras]] are located on the planet, which also serves as home to [[House Tridens]] as well as the [[Clan Summit]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Yridia II is mostly a water world. Only 1% consists of land above ocean level. The ocean contains a very diverse ecosystem. Ten million years ago, the fossil record indicates that three major continents existed above water when the climate was much cooler and more water was locked in ice caps. Since then, a warming trend has all but submerged these continents. Though there is no visible geological activity from space, plate tectonics still exist on Yridia II. It is therefore no surprise that geothermal heating is largely responsible for maintaining the underwater civilization on Yridia II. In the western hemisphere, there are two huge geologic features. One of these is a vast rift spanning 4,500 kilometers in a roughly east-west direction. The second is more unusual still. Roughly 2,000 kilometers from the last Yridian outpost, a large subterranean system of caves exists away from the fault lines and subduction between tectonic plates further to the east. The area was recently discovered, is believed to be stable, and is not connected to the ocean.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yridia II was colonized by the [http://starwars.wikia.com/wiki/Galactic_Empire Galactic Empire] sometime during the [http://starwars.wikia.com/wiki/Imperial_Period Imperial Period]; possibly 18 or 17 BBY. Although Yridia was never listed as a penal colony, the Empire selected approximately one million ideological sociopaths, misfits and malcontents as the colonists for Yridia II. In contrast with Yridia IX, the colonists of Yridia II were essentially abandoned after a few months; receiving little or no contact from their Imperial sponsors.&lt;br /&gt;
&lt;br /&gt;
Cut off from Imperial supplies and trade, the Yridian colonists elected to abandon their reliance on technology and return to a simpler way of life. The colonists organized themselves into a feudal based system; dividing into various &amp;quot;houses&amp;quot; based on differences in ideologies. With a limited amount of land available for colonization, the island chains were reserved for the colonists places of worship and governmental centers. To accommodate this, each faction constructed its own floating cities capable of housing several thousand inhabitants. &lt;br /&gt;
&lt;br /&gt;
Isolated from the rest of the Galaxy, the original colonists have not only survived on this ocean world , but they have successfully adapted and begun to thrive. While the oceans of Yridia II contain several hostile life forms, they also provide an abundant food source. Thus the Yridian colonists became accomplished seamen and fishermen.&lt;br /&gt;
&lt;br /&gt;
After almost two decades of peaceful co-existence, several of the more aggressive factions began to prey upon their weaker neighbors in order to acquire more land and resources for their people. Within a year, the conflict has escalated into several large-scale battles for control of the remaining Imperial technology. Thousands died in these battles; often fought with nothing more than bladed weapons, slugthrowers and fast attack boats armed with only primitive ramming devices.&lt;br /&gt;
&lt;br /&gt;
By the time the Rebellion was in full swing, limited amounts of over-priced technology began to proliferate from Lyccos II and into the hands of one of the feudal houses; tipping the balance of power in their direction. Using the imported technology, Lud Zatha united the feudal houses of Yridia II; either through fealty or through conquest. Those that swore fealty to Zatha gained access to medical technology and basic survival equipment which had also been imported from the smugglers. Nevertheless, many houses disagrees with using more technology than they needed as they feel it violated the original reasons they were formed. &lt;br /&gt;
&lt;br /&gt;
Years later during the Minos Cluster Conflict, several Imperial and Rebel diplomatic missions were sent to the planet only to be driven off by hordes of Yridians who were particularly hostile toward non-Humans. In some cases, the diplomatic parties or smugglers were raided by groups of Yridians for weapons, food, supplies and equipment; even having their aqua-skiffs or water-speeders stolen. This caused Rebel and Imperial forces alike, as well as local traders, to end their contact with the planet&#039;s inhabitants once again. &lt;br /&gt;
&lt;br /&gt;
In 13 ABY, Quaestor [[Magnus Kaerner]] chose to found [[Clan Tarentum|House Tarentum]] on Yridia II. Upon their arrival, the founders of Tarentum were promptly asked to leave. After a short but intense dialogue, the Yridians agreed to allow Tarentum to remain on the planet on the condition that they leave the few scattered islands of dry land to the Yridian people. Sly and cunning, the Dark Jedi of Tarentum abided by their agreement with the Yridians and built their fortress, [[Castle Tarentum]], under the ocean on the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Tarentum grew and expanded its power into the rest of the Yridia System forming it into the Principality of Yridia under the Sith King [[Khyron]]. Many of the Yridians, particularly those from Yridia II, became upset and revolted against the ruling Tarenti nobles; sparking [[The Yridian Revolt]]. Clan Tarentum, under the direction of [[Anshar Kahn Tarentae]], settled the revolt decisively. With the island chain of Yridia II now in control of Tarentum, the city of [[Taras]] was constructed as the capital of the Yridia System. &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
While the city of [[Taras]] stands as the official capital of the Principality of Yridia, the submerged citadel of [[Castle Tarentum]] is the true seat of power for Clan Tarentum. For administrative purposes, the sparse islands of Yridia II together are one prefecture governed by a Prefect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=43968</id>
		<title>Yridia II</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_II&amp;diff=43968"/>
		<updated>2008-01-14T18:57:47Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_II.jpg]]|&lt;br /&gt;
name=Yridia II|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 0.7 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=2: [[Koros]], [[Fenris]]|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Oceanic|&lt;br /&gt;
diameter=12,800 km|&lt;br /&gt;
terrain=Ocean, sparse islands|&lt;br /&gt;
atmosphere=Type I|&lt;br /&gt;
water=94%|&lt;br /&gt;
climate=-10 to 31˚C|&lt;br /&gt;
gravity=Standard (0.96 Standard)|&lt;br /&gt;
lengthday=27 Standard Hours|&lt;br /&gt;
lengthyear=344 Standard Days|&lt;br /&gt;
population=20,578,304|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Humans, Various Species |&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Foodstuffs|&lt;br /&gt;
imports=Metals, Medicine, Technology|&lt;br /&gt;
cities=[[Taras]]|&lt;br /&gt;
interest=*[[Castle Tarentum]]&lt;br /&gt;
*[[Phoenix Crest]]&lt;br /&gt;
*[[Sea of Darkness]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once an Imperial penal colony, the aquatic world of &#039;&#039;&#039;Yridia II&#039;&#039;&#039; now serves as the throneworld of [[Clan Tarentum]]. Both [[Castle Tarentum]] and the city of [[Taras]] are located on the planet, which also serves as home to [[House Tridens]] as well as the [[Clan Summit]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
Yridia II is mostly a water world. Only 1% consists of land above ocean level. The ocean contains a very diverse ecosystem. Ten million years ago, the fossil record indicates that three major continents existed above water when the climate was much cooler and more water was locked in ice caps. Since then, a warming trend has all but submerged these continents. Though there is no visible geological activity from space, plate tectonics still exist on Yridia II. It is therefore no surprise that geothermal heating is largely responsible for maintaining the underwater civilization on Yridia II. In the western hemisphere, there are two huge geologic features. One of these is a vast rift spanning 4,500 kilometers in a roughly east-west direction. The second is more unusual still. Roughly 2,000 kilometers from the last Yridian outpost, a large subterranean system of caves exists away from the fault lines and subduction between tectonic plates further to the east. The area was recently discovered, is believed to be stable, and is not connected to the ocean.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yridia II was colonized by the [http://starwars.wikia.com/wiki/Galactic_Empire Galactic Empire] sometime during the [http://starwars.wikia.com/wiki/Imperial_Period Imperial Period]; possibly 18 or 17 BBY. Although Yridia was never listed as a penal colony, the Empire selected approximately one million ideological sociopaths, misfits and malcontents as the colonists for Yridia II. In contrast with Yridia IX, the colonists of Yridia II were essentially abandoned after a few months; receiving little or no contact from their Imperial sponsors.&lt;br /&gt;
&lt;br /&gt;
Cut off from Imperial supplies and trade, the Yridian colonists elected to abandon their reliance on technology and return to a simpler way of life. The colonists organized themselves into a feudal based system; dividing into various &amp;quot;houses&amp;quot; based on differences in ideologies. With a limited amount of land available for colonization, the island chains were reserved for the colonists places of worship and governmental centers. To accommodate this, each faction constructed its own floating cities capable of housing several thousand inhabitants. &lt;br /&gt;
&lt;br /&gt;
Isolated from the rest of the Galaxy, the original colonists have not only survived on this ocean world , but they have successfully adapted and begun to thrive. While the oceans of Yridia II contain several hostile life forms, they also provide an abundant food source. Thus the Yridian colonists became accomplished seamen and fishermen.&lt;br /&gt;
&lt;br /&gt;
After almost two decades of peaceful co-existence, several of the more aggressive factions began to prey upon their weaker neighbors in order to acquire more land and resources for their people. Within a year, the conflict has escalated into several large-scale battles for control of the remaining Imperial technology. Thousands died in these battles; often fought with nothing more than bladed weapons, slugthrowers and fast attack boats armed with only primitive ramming devices.&lt;br /&gt;
&lt;br /&gt;
By the time the Rebellion was in full swing, limited amounts of over-priced technology began to proliferate from Lyccos II and into the hands of one of the feudal houses; tipping the balance of power in their direction. Using the imported technology, Lud Zatha united the feudal houses of Yridia II; either through fealty or through conquest. Those that swore fealty to Zatha gained access to medical technology and basic survival equipment which had also been imported from the smugglers. Nevertheless, many houses disagrees with using more technology than they needed as they feel it violated the original reasons they were formed. &lt;br /&gt;
&lt;br /&gt;
Years later during the Minos Cluster Conflict, several Imperial and Rebel diplomatic missions were sent to the planet only to be driven off by hordes of Yridians who were particularly hostile toward non-Humans. In some cases, the diplomatic parties or smugglers were raided by groups of Yridians for weapons, food, supplies and equipment; even having their aqua-skiffs or water-speeders stolen. This caused Rebel and Imperial forces alike, as well as local traders, to end their contact with the planet&#039;s inhabitants once again. &lt;br /&gt;
&lt;br /&gt;
In 13 ABY, Quaestor [[Magnus Kaerner]] chose to found [[Clan Tarentum|House Tarentum]] on Yridia II. Upon their arrival, the founders of Tarentum were promptly asked to leave. After a short but intense dialogue, the Yridians agreed to allow Tarentum to remain on the planet on the condition that they leave the few scattered islands of dry land to the Yridian people. Sly and cunning, the Dark Jedi of Tarentum abided by their agreement with the Yridians and built their fortress, [[Castle Tarentum]], under the ocean on the surface of the planet.&lt;br /&gt;
&lt;br /&gt;
Over the next decade, Tarentum grew and expanded its power into the rest of the Yridia System forming it into the Principality of Yridia under the Sith King [[Khyron]]. Many of the Yridians, particularly those from Yridia II, became upset and revolted against the ruling Tarenti nobles; sparking [[The Yridian Revolt]]. Clan Tarentum, under the direction of [[Anshar Kahn Tarentae]], settled the revolt decisively. With the island chain of Yridia II now in control of Tarentum, the city of [[Taras]] was constructed as the capital of the Yridia System. &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
While the city of [[Taras]] stands as the official capital of the Principality of Yridia, the submerged citadel of [[Castle Tarentum]] is the true seat of power for Clan Tarentum. For administrative purposes, the sparse islands of Yridia II together are one prefecture governed by a Prefect.&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IX&amp;diff=43803</id>
		<title>Yridia IX</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Yridia_IX&amp;diff=43803"/>
		<updated>2008-01-11T16:43:23Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{planet|&lt;br /&gt;
image=[[Image:Yridia_IX.jpg]]|&lt;br /&gt;
name=Yridia IX|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
suns=1: [[Yridiae]]|&lt;br /&gt;
distance= 7.0 AU|&lt;br /&gt;
position=4|&lt;br /&gt;
moons=None|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Terrestrial|&lt;br /&gt;
diameter=3,600 km|&lt;br /&gt;
terrain=Barren, rocky|&lt;br /&gt;
atmosphere=None|&lt;br /&gt;
water=None|&lt;br /&gt;
climate=|&lt;br /&gt;
gravity=Light (0.16 Standard)|&lt;br /&gt;
lengthday=13 Standard Hours|&lt;br /&gt;
lengthyear=4015 Standard Days|&lt;br /&gt;
population=12,553,017|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=Various Species|&lt;br /&gt;
language=Basic|&lt;br /&gt;
government=[[Clan Tarentum]]|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=Minerals, ores|&lt;br /&gt;
imports=Foodstuffs, medicine, luxury goods|&lt;br /&gt;
cities=Eden(capital)|&lt;br /&gt;
interest=[[Mystics Asylum]], The Flailed Wookie|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The small, barren world of &#039;&#039;&#039;Yridia IX&#039;&#039;&#039; serves as the center for commerce - both legitimate and illegal - for the Yridia System, making it one of the major economic centers in Minos Cluster connecting to the [http://starwars.wikia.com/wiki/Trition_Trade_Route Trition Trade Route] via the Orendai Trade Route. The planet&#039;s population is congregated into the sprawling metropolis know as Eden, which supports over 12 million denizens. &lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
A very barren world, Yridia IX is heavily cratered, very cold, rocky, and icy. It has no atmosphere and no hydrosphere. However, the planet is made habitable by a huge artificial support system in the southern hemisphere. Effectively a force field, an energy barrier contains an artificially created atmosphere and keeps out dangerous radiation. It also acts as an effective insulator between the more temperate interior and the chilling, lifeless exterior. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Yrida IX was colonized by speculative miners interested into tapping into the wealth of the [http://starwars.wikia.com/wiki/Lommite lommite] in the nearby [[Itaana belt|Itaana Asteroid Belt]]. Unfortunately for the several smaller corporations that established themselves around the central starport, the cost of transporting the lommite back to the Inner Rim precluded them from making a significant profit. The majority of the corporate customers are primarily individuals, small Outer Rim based corporations, planetary governments, etc. When the [http://starwars.wikia.com/wiki/Minos-Mestra_Corporation Minos-Mestra Corporation] was sold to regional holders, the Yridian corporations were able to set their own pricing and clientèle, earning a better profit when most of the Cluster was falling into an economic depression.&lt;br /&gt;
&lt;br /&gt;
The conglomeration of cooperations on Yridia IX, along with their supporting residential and entertainment areas, developed around a starport of exceptional quality and facilities, considering its remote location in the galaxy. Almost every few minutes, various freighters, tugs, mining vehicles, pirate or smuggler ships can be found arriving or departing Eden, making Yridia IX one of the most active trading centers in the Minos Cluster. The Stellar-class starport serves corporate interests as well as the needs of illegitimate spacefarers; making it no surprise that Eden is attractive to organized crime which strongly contributed to the prosperity and growth of Yridia IX.&lt;br /&gt;
&lt;br /&gt;
Over the past decade, a growing trend of high volume trade contacts and lucrative business opportunities have ushered Yridia into a new area of prosperity. Significant development and expansion has occurred, bringing financial institutions and increased urbanization to the growing metropolis.  &lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
Originally a participatory democracy, Yridia IX was later annexed into the Principality of Yridia. Yridia IX consists of one prefecture, which is solely comprised of the metropolis of Eden. The city itself is separated into seven distinct boroughs, each with its own character and highlights.&lt;br /&gt;
&lt;br /&gt;
==Entertainment==&lt;br /&gt;
Because of its status as an popular trading hub, Yridia IX has developed a diverse array of entertainment; mostly in the form of a nightlife. The citizens of Yridia IX - as well as all of underworld visitors - have been know to regularly frequent the various bars, nightclubs, brothels (serving a variety of tastes) and gambling centers present in Eden. One of the more pupolar bars, the Flailed Wookie, even has a signed picture of [http://starwars.wikia.com/wiki/Han Solo Han Solo ] and  [http://starwars.wikia.com/wiki/Chewbacca Chewbacca ] from their early days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Solari_Sword&amp;diff=40733</id>
		<title>Solari Sword</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Solari_Sword&amp;diff=40733"/>
		<updated>2007-11-25T02:20:30Z</updated>

		<summary type="html">&lt;p&gt;Rekio: New page: The &amp;#039;&amp;#039;&amp;#039;Solari Sword&amp;#039;&amp;#039;&amp;#039; was one of the three Crystal Swords awarded by Korras after the Invasion of Coratua where Clan Tarentum was second among the Clans present. The blade of ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Solari Sword&#039;&#039;&#039; was one of the three Crystal Swords awarded by [[Korras]] after the [[Invasion of Coratua]] where [[Clan Tarentum]] was second among the Clans present. The blade of the Solari Sword was a sapphire hue &#039;flame&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers and Use&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These swords have been fashioned by the finest weaponsmiths, and the most powerful sorcerers that the Brotherhood has. At their heart lies a crystal used in the creation of a lightsaber. Unlike a lightsaber, they do not require a power cell, as they are powered directly by the dark side. The flame is projected around a cortosis-weaved blade, and has the properties one would normally expect in a lightsaber with the same crystal, albeit more powerful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebirth Stats:&#039;&#039;&#039; +3 attack / +3 damage&lt;br /&gt;
&lt;br /&gt;
[[Category: Clan Tarentum]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Tome_of_the_Falin-Shar&amp;diff=40731</id>
		<title>Tome of the Falin-Shar</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Tome_of_the_Falin-Shar&amp;diff=40731"/>
		<updated>2007-11-25T02:04:51Z</updated>

		<summary type="html">&lt;p&gt;Rekio: New page: The Tome relates to the Falin-Shar – an ancient race who once inhabited Cular, a small planet in the Dajoor system. Cular has a relatively hospital environment and its timeline shows evi...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tome relates to the Falin-Shar – an ancient race who once inhabited Cular, a small planet in the Dajoor system. Cular has a relatively hospital environment and its timeline shows evidence of a number of successive civilisations over the last 10s of 1000s of years.&lt;br /&gt;
&lt;br /&gt;
The Falin-Shar were a nomadic people. Much of their culture is lost to history because of their tradition of passing their myth and lore orally through the generations. The Tome is therefore a very valuable anomaly, and only exists because one of the Falin-Shar’s most highly regarded spiritual leaders pronounced the need to keep accurate records of his people’s lives in order to better focus his entreaties to their Gods for good fortune.&lt;br /&gt;
&lt;br /&gt;
The Tome is protected by an ancient magic – apparently a variant on Force magic. Any who study the rituals described therein without the ‘blessing of the Gods’ will be cursed to die an inhumane death. When properly interpreted, this means that the reader must embrace the Force whilst reading the rituals, or risk losing their connection to the Force and all living things - being driven slowly mad, and to the brink of suicide. Merely glancing at the text won’t trigger the curse – one must be reading and understanding the rituals for the effect to take place.&lt;br /&gt;
&lt;br /&gt;
The rituals themselves are largely myth and superstition, but towards the end of the Tome, the reader will find a section on ‘Death magic’, which the Falin-Shar considered a suitable punishment for those transgressing their law. Interestingly, it is the one section which seems to have some potential for actual use.&lt;br /&gt;
&lt;br /&gt;
The reader will find a number of novel poisons, although some ingredients will have to be replaced with more commonly available plants and, perhaps more importantly, a number of rituals to decrease a Force-user’s abilities (aka ‘Force Inhibition’). There are also hints that the Falin-Shar may have successfully resurrected a number of their great leaders, by a vast injection of Force power soon after the moment of death. However, the references are vague and unsubstantiated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How the DB came to acquire the Tome&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
A small group of Jedi on a reconnaissance mission to a planet in the Dajoor system had been asked to retrieve some literature from the planet in the hope that this would give some background about their political situation. Unfortunately, the inhabitants’ written language was indecipherable and the Jedi were forced to simply select a number of random books, including the Tome. Over the next few months, internal disputes refocused the Dark Brotherhood’s attention and no further action was taken with regards to the planet. &lt;br /&gt;
&lt;br /&gt;
After an initial inspection showed that much work would be required to decipher the language used, the book sat in the Krath achives. It was part of the library that Krath High Priestess Alanna managed to extract and take with her when the rebel Brotherhood broke away from Ronin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DB background to the object&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A series of murders ravaged the Krath order. Krath High Priestess Alanna decided to intervene to track down the killer, and called on the assistance of the Brotherhood’s phyles. Through a series of interviews and investigations, the [[Keepers of the Night]] phyle gave Alanna the greatest aid in locating the murderer and, in reward, [[Alanna]] presented their Tetrarch, Krath Epis [[Telona]] with a book from the Krath Archives.&lt;br /&gt;
&lt;br /&gt;
[[Category: Clan Tarentum]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Keepers_of_the_Night&amp;diff=40730</id>
		<title>Keepers of the Night</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Keepers_of_the_Night&amp;diff=40730"/>
		<updated>2007-11-25T02:04:41Z</updated>

		<summary type="html">&lt;p&gt;Rekio: The Tome of the Falin-Shar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Organization  infobox&lt;br /&gt;
|BG1=333333&lt;br /&gt;
|BG2=9BB3D0&lt;br /&gt;
|name=Keepers of the Night&lt;br /&gt;
|image=&lt;br /&gt;
|founder=Telona, Dranik&lt;br /&gt;
|leader= [[Dranik| Dranik Tarentae]]&lt;br /&gt;
|members=&lt;br /&gt;
|headquarters=[[The Sword&#039;s Sheath]]&lt;br /&gt;
|locations=[[Itanna belt]]&lt;br /&gt;
|founded=&lt;br /&gt;
|reorganized=&lt;br /&gt;
|fragmented=&lt;br /&gt;
|dissolved=[[20 ABY to 25 ABY | 25 ABY]]&lt;br /&gt;
|restored=&lt;br /&gt;
|affiliation=[[Dark Brotherhood]], [[Clan Tarentum]], [[House Gladius]]&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Dominus Nox|The Keeper&#039;s motto}}&lt;br /&gt;
&lt;br /&gt;
The Keepers of the Night is a [[Battle Team]] within [[House Gladius]], which had been closed, but now has been reopened.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
[[Image:kotn001.gif|left|125 px]]As though an apparition, the figure stood before you, enshrouded in the robes of a powerful Grand Master. His was a face of mystery.&lt;br /&gt;
&lt;br /&gt;
His robes were very dark, black as the misty darkness that surrounded him. The pristine gold bands scintillated from the faint light of the stars, his eyes glowed with a subtle, patient stare.&lt;br /&gt;
&lt;br /&gt;
He stared as though looking right through your soul. His focus was powerful, his dark influence overwhelming. For the first time, you had at last achieved clarity. It was truly deadly, dark, and deep. It held a special significance as though recalled from a nightmare and now relived here. Familiar, yet so strangely new. The cacophony of your soul laid to rest by the euphonious darkness. All at once, you had succumbed to the awesome labyrinth of the dark side.&lt;br /&gt;
&lt;br /&gt;
It was then that you realized your destiny with the Keepers of the Night. And so, you entered…&lt;br /&gt;
&lt;br /&gt;
==Initiation==&lt;br /&gt;
&lt;br /&gt;
Initiation into the phyle is a test of will. One not only needs to be aware of the code of the Dark Jedi but also live by it. Each initiation test is different for each member. Should your test be to kill one you’ve know your whole life then that will be your test. Perhaps you’ll have to face the current Tetrarch to prove yourself worthy to become a Keeper. Perhaps spending a night in the closet will be your test. Only the Tetrarch knows.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Wizards of the Crypt was born out of hatred and jealousy. It’s members came together to oppose the powerful Mystics of the Black Arts. The Gladius phyle had dominated the house since it was first created. Each Tetrarch sought only the most active members and shunned the rest. It was those who were shunned that held resentment for the phyle. They banned together and formed the Wizards of the Crypt.&lt;br /&gt;
&lt;br /&gt;
At first the phyle seemed to be something to contend with. They were all highly active and dedicated on dethroning the Mystics. They pushed the image of being a more laid back phyle while still being top notch. This drew many new members while the Mystics stayed shut off from the others. However, their glory was not lived for very long.&lt;br /&gt;
&lt;br /&gt;
With the decline of the house and various leadership changes the Wizards fell into the pit of inactivity. The current Tetrarch tried to fight against this new enemy but in time inactivity took over. Eventually the phyle was closed and all members removed. Most had left Gladius by then in pursuit of personal growth.&lt;br /&gt;
&lt;br /&gt;
The house was soon torn apart when the announcement of the split came upon all ears. Discord came to even the Mystics who had also fell into decline. These were dark times for all in Gladius. Yet out of the ashes came a new light dedicated to bringing back activity and competition to the house. The ex-Quaestor who had once shut down the Wizards now came forth along with two others to reopen the phyle.&lt;br /&gt;
&lt;br /&gt;
Determined to take the Wizards to new heights they set to work with the blessings of the current Quaestor of Gladius. They reformed the phyle and brought new membership into it. The new membership held the same drive and determination that its leaders showed and together they renamed themselves The Keepers of the Night. The once Mystic and the Quaestor who had shut down the phyle now held rein over the group.&lt;br /&gt;
&lt;br /&gt;
Drawing up the strength of the members, the new Tetrarch seeks to defeat the Mystics of the Black Arts at every turn. It is now up to the members to prove that they are the superior phyle in Gladius. &lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
===The Meeting Room===&lt;br /&gt;
&lt;br /&gt;
The room is a giant rectangle with a rectangular table to boot. The table is a smooth reflective stone surrounded by chairs of soft red leather. There are lights hanging from the ceiling which floods the room with light. Not enough to be harsh but just enough to make everything clearly visible. At each station of the table is a monitor incased in the stone. The screens are touch screens where any member can access the Brotherhood’s archives or use information of their own. A holographic projector sits in the middle of the table.&lt;br /&gt;
&lt;br /&gt;
===The Library===&lt;br /&gt;
&lt;br /&gt;
[[Image:kotn002.jpg|right|200 px]]Upon a flat slab of stone along a cold hallway is a spot where only Keepers know. They trace an arch along this spot with their fingers and the stone revels stairs that spiral upwards. After a short climb they reach the top and are at the entryway to the library. There sitting at a large desk is a member who is currently assigned to guard the library.&lt;br /&gt;
&lt;br /&gt;
The library is massive. Walls of books lined the outer walls while other shelves stand in the middle giving it a maze like feel. In the center are some of the phyle’s most valued books. These sit on marble podiums and are chained with gold chains. The ceiling is magnificent. It is made of glass that in the night allows beautiful moonlight and starlight to filter down into the library giving everything a sacred look.&lt;br /&gt;
&lt;br /&gt;
===The Closet===&lt;br /&gt;
&lt;br /&gt;
Just as the Mystics have a closet, so do the Keepers. It is actually an old torture chamber situated beyond the meeting room. The Keepers call this their closet because it is not much bigger than any other closet. Yet it has its own horrors within. The closet is the home to an unspeakable evil. One that is so evil that it only has one name and that name is The Queen of Nightmares. The Queen of Nightmares is made up of pure dark energy. Her body is in the shape of a very beautiful lady, most of the time, but it has no real shape or depth to her. Since her body is made of pure dark energy she can change forms at will. She resides within her place of death and torments the dreams those who are placed within the closet. Beware entering the closet for she will enjoy being your nightmare.&lt;br /&gt;
&lt;br /&gt;
===The Common Room===&lt;br /&gt;
&lt;br /&gt;
This room is situated next to the library. It contains many comfortable chairs to relax in and a small annex which members may duel each other or play games in. The current game is one the Tetrarch and a few other members enjoyed a long time ago. It involves a doll that looks just like the CON and several shock sticks. The goal of the game is to deal the most shocks to the CON doll. Anything goes in this crazy yet fun little game.&lt;br /&gt;
&lt;br /&gt;
==The Tome of the Falin-Shar==&lt;br /&gt;
&lt;br /&gt;
For their decisive help in solving several mysterious murders within the Brotherhood, the Keepers were rewarded the [[Tome of the Falin-Shar]]. This is a highly guarded book within the library. Only members of the Keepers and current leaders of the house can view this book.&lt;br /&gt;
&lt;br /&gt;
==Phyle Leaders==&lt;br /&gt;
&lt;br /&gt;
*[[Telona Murrage]]&lt;br /&gt;
&lt;br /&gt;
*[[Dranik| Dranik Tarentae]]&lt;br /&gt;
&lt;br /&gt;
*[[Windos]]&lt;br /&gt;
&lt;br /&gt;
==Phyle Roster==&lt;br /&gt;
&lt;br /&gt;
There are presently six members in this Battle Team:&lt;br /&gt;
&lt;br /&gt;
* [[Obelisk Prelate]] [[Dranik| Dranik Tarentae]] - Tetrarch&lt;br /&gt;
&lt;br /&gt;
* [[Dark Side Adept]] [[Telona Murrage]]&lt;br /&gt;
&lt;br /&gt;
* [[Krath Priest]] Charon Lorccan &amp;quot;Ziltopia&amp;quot; Blathnat&lt;br /&gt;
&lt;br /&gt;
* [[Jedi Hunter]] [[Seabr&#039;imsto&#039;nedansr| Brimstone aka Seabr&#039;imsto&#039;nedansr]] &lt;br /&gt;
&lt;br /&gt;
* [[Jedi Hunter]] Levathan [[Bruth&#039;Kothae]]&lt;br /&gt;
&lt;br /&gt;
* [[Jedi Hunter]] [[Tyrus Bruth&#039;Kothae| Tyrus]] [[Bruth&#039;Kothae]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Battle Team]]&lt;br /&gt;
[[Category: Clan Tarentum]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Rings_of_True_Domination&amp;diff=40727</id>
		<title>Rings of True Domination</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Rings_of_True_Domination&amp;diff=40727"/>
		<updated>2007-11-25T01:57:09Z</updated>

		<summary type="html">&lt;p&gt;Rekio: New page: The &amp;#039;&amp;#039;&amp;#039;Rings of True Domination&amp;#039;&amp;#039;&amp;#039; were a set of eight rings which together enhanced the ability to Affect Minds. The rings were awarded to Clan Tarentum for finishing third in the 2005 In...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Rings of True Domination&#039;&#039;&#039; were a set of eight rings which together enhanced the ability to Affect Minds. The rings were awarded to Clan Tarentum for finishing third in the 2005 Independence Games. Seven of the rings were plain, while the eighth was adorned with a glistening blood red gem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers and Use ==&lt;br /&gt;
These rings are a reward for team spirit and they will serve to enhance team spirit even more as they only work if one who is good is willing to share. But then, they will benefit a large number. With the master ring worn and activated by a master of the Force power the set is attuned to, this master can project some of his skill to up to seven other, weaker members who then gain some of the master&#039;s insight and ability to use that power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Clan Tarentum]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Aptrgangr&amp;diff=37453</id>
		<title>Aptrgangr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Aptrgangr&amp;diff=37453"/>
		<updated>2007-11-03T00:04:26Z</updated>

		<summary type="html">&lt;p&gt;Rekio: New page: {{species |image= |name=Aptrgangr |designation=Undead |planet=  |height= Varies |length= Varies |wingspan=  |skincolor=  |haircolor=  |feathers=  |eyecolor=Red/Yellow |distinctions=  }}   ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{species&lt;br /&gt;
|image=&lt;br /&gt;
|name=Aptrgangr&lt;br /&gt;
|designation=Undead&lt;br /&gt;
|planet= &lt;br /&gt;
|height= Varies&lt;br /&gt;
|length= Varies&lt;br /&gt;
|wingspan= &lt;br /&gt;
|skincolor= &lt;br /&gt;
|haircolor= &lt;br /&gt;
|feathers= &lt;br /&gt;
|eyecolor=Red/Yellow&lt;br /&gt;
|distinctions= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A less lethal version of the [[Draugr]], but by no means docile, the &#039;&#039;&#039;Aptrgangr&#039;&#039;&#039; is a corporeal undead crafted from the corpse of a non-Force User. Still possessed of super-human strength, the Aptrgangr lacks the speed, agility and intelligence of the Draugr. This by no means makes them slow, clumsy or stupid. These attributes are perceived to be at a &amp;quot;normal&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like it&#039;s more powerful sibling the Draugr, the Aptrgangr is normally swathed head to toe in heavy robes or other clothing that covers the entire body, neck and head. The eyes of the Aptrgangr, instead of becoming bloodshot and then jaundiced, become milky and cloudy as time passes. This does not affect their vision, rather a byproduct of normal tissue breakdown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
Like the [[Draugr]], the Aptrgangr requires a fresh corpse. Creation is much the same, the body must be defiled by a [[Death Dealers|Death Dealer]], and a [[Watchers|Watcher]] must defile the soul and bind it to the body. Unlike the Draugr, the Aptrgangr requires only a senior [[Equite]] (Sith Battlelord or equivalent) and at least a Knight. Alternately, three Equites below SBL may work in tandem as detailed with the Draugr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation Notes:&#039;&#039;&#039; Any corpse is suitable to be crafted into an Aptrgangr; however, an attempt at creating an Aptrgangr from the body of a deceased Force User destroys both the body and soul. The backlash of destroying a soul in this manner is so great that normally the [[Necromancy|Necromancer]] involved in the crafting can be rendered unconscious for a period of time ranging from twelve hours to an entire month. The creation of Aptrgangr is not restricted by the Clan at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Necromancers]][[Category:Beastiary]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Koros&amp;diff=37452</id>
		<title>Koros</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Koros&amp;diff=37452"/>
		<updated>2007-11-03T00:03:57Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{moon|&lt;br /&gt;
image=[[Image:Koros.jpg]]|&lt;br /&gt;
name=Koros|&lt;br /&gt;
system=[[Yridia system]]|&lt;br /&gt;
sector=[http://starwars.wikia.com/wiki/Minos_Cluster Minos Cluster]|&lt;br /&gt;
region=[http://starwars.wikia.com/wiki/Outer_Rim Outer Rim]|&lt;br /&gt;
planet=[[Yridia II]]|&lt;br /&gt;
position=4|&lt;br /&gt;
xcoord=|&lt;br /&gt;
ycoord=|&lt;br /&gt;
zcoord=|&lt;br /&gt;
class=Moon|&lt;br /&gt;
diameter=3,400 km|&lt;br /&gt;
terrain=Rocky|&lt;br /&gt;
atmosphere=None|&lt;br /&gt;
water=None|&lt;br /&gt;
climate=-30 to 31˚C|&lt;br /&gt;
gravity=Light (0.18 Standard)|&lt;br /&gt;
lengthday=25 Standard Hours|&lt;br /&gt;
lengthyear=|&lt;br /&gt;
population=None|&lt;br /&gt;
species=None|&lt;br /&gt;
otherspecies=|&lt;br /&gt;
language=|&lt;br /&gt;
government=None|&lt;br /&gt;
affiliation=[[Clan Tarentum]]|&lt;br /&gt;
exports=None|&lt;br /&gt;
imports=None|&lt;br /&gt;
cities=|&lt;br /&gt;
interest=[[Cestus Complex]]|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Koros is tidally locked with Yridia II, the same side always facing the planet. Without an insulative atmosphere, the dark side is much colder than the starlit side. Formerly the home of House Cestus, this moon became abandoned after an outbreak of undead. While some facilities underground remain, most of the surface installation was destroyed in the orbital bombardment when the complex was closed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Contrary to rumors, the undead infestation upon the moon of Koros is not [[Draugr]], but actually [[Aptrgangr]]. Only a few Draugr exist upon the moon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Planets]]&lt;br /&gt;
[[category:Tarentum Dominion]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Draugr&amp;diff=37451</id>
		<title>Draugr</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Draugr&amp;diff=37451"/>
		<updated>2007-11-02T23:54:17Z</updated>

		<summary type="html">&lt;p&gt;Rekio: New page: {{species |image= |name=Draugr |designation=Undead |planet=  |height= Varies |length= Varies |wingspan=  |skincolor=  |haircolor=  |feathers=  |eyecolor=Red/Yellow |distinctions=  }}  The ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{species&lt;br /&gt;
|image=&lt;br /&gt;
|name=Draugr&lt;br /&gt;
|designation=Undead&lt;br /&gt;
|planet= &lt;br /&gt;
|height= Varies&lt;br /&gt;
|length= Varies&lt;br /&gt;
|wingspan= &lt;br /&gt;
|skincolor= &lt;br /&gt;
|haircolor= &lt;br /&gt;
|feathers= &lt;br /&gt;
|eyecolor=Red/Yellow&lt;br /&gt;
|distinctions= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Draugr&#039;&#039;&#039; is one of the deadliest of risen corpses. Of the corporeal undead, it is the one that requires the body and corrupted soul of a Force User. How strong the Force User was in life matters little. What does matter is the strength of will of the Necromancers used to craft and raise this hellish warrior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Possessing super-human speed, strength and agility, the Draugr is a near juggernaut on the battlefield. And they learn. While newly risen Draugr are terrors, given time and training, they can become elite warriors, serving their creator as nearly unstoppable weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Draugr are corpses, and so their creators must take care to ensure that they do not give themselves away. Normally swathed head to toe in heavy robes or the skintight bodysuits that thieves favor, usually only their eyes are visible. And these eyes tend to give them away, as they never blink – starting out red and bloodshot, and finally becoming a jaundiced yellow.&lt;br /&gt;
&lt;br /&gt;
Draugr do not normally speak, but will answer questions from their creator in a direct fashion. Normally this is not necessary, as their Creator can communicate telepathically with the Draugr.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Creation==&lt;br /&gt;
In order to create a Draugr the fresh corpse of a Force User must be defiled in some gruesome manner. Although a single [[Elder]] can perform the ritual by himself, normally a second [[Necromancy|Necromancer]] is needed of the opposing Path, a [[Watchers|Watcher]] to defile the soul and bind it to the body, and a [[Death Dealers|Death Dealer]] to defile the body. Alternately three Equites working in tandem can craft a Draugr – one to defile the soul, one to defile the body and one to bind the soul to the body.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes on Creation:&#039;&#039;&#039; Any corpse is suitable to become a Draugr; however, the corpses best suited are those as similar to the creator&#039;s physiology and psyche as possible. Furthermore, in the case of an Elder crafting, the second Necromancer need only be of the [[Equite]] class. Two Elders crafting and training a Draugr results in the creation of a beast as powerful as the one loosed upon [[The Sword&#039;s Sheath]] several years ago. Such raisings are currently restricted by the Clan Summit to the [[Tarentae]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Necromancers]][[Category:Beastiary]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Zero_Tarentae&amp;diff=37222</id>
		<title>Zero Tarentae</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Zero_Tarentae&amp;diff=37222"/>
		<updated>2007-10-29T16:05:45Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Sith charinfo&lt;br /&gt;
|name=Zero Tarentae&lt;br /&gt;
|image=[[Image:Zero master.jpg|250px]]&lt;br /&gt;
|homeworld=Rhinnal&lt;br /&gt;
|birth=[[24 BBY to 1 BBY|14 BBY]]&lt;br /&gt;
|death=&lt;br /&gt;
|speciesHuman&lt;br /&gt;
|gender=Male&lt;br /&gt;
|height=1.80 m&lt;br /&gt;
|weight=88.45 kg&lt;br /&gt;
|skin=&lt;br /&gt;
|hair=Brown&lt;br /&gt;
|eyes=Brown&lt;br /&gt;
|era=[[Dark Jedi Brotherhood Era]]&lt;br /&gt;
|affiliation=[[Clan Tarentum]], Imperial Navy&lt;br /&gt;
|ship=&lt;br /&gt;
|dossier=[http://darkjedibrotherhood.org/dbjedi/dossier.asp?ID=3238 3238]&lt;br /&gt;
}}&lt;br /&gt;
The enigmatic and powerful figure known to the masses only known as &#039;&#039;&#039;Zero&#039;&#039;&#039; is a longstanding and influential member of [[Clan Tarentum]]. The apprentice of Lord [[Khyron]], he is ranked as a Sith Master and is rumored to be a &#039;Watcher&#039; in the black art of [[Necromancy]].&lt;br /&gt;
&lt;br /&gt;
== Character History ==&lt;br /&gt;
===Childhood===&lt;br /&gt;
&amp;quot;Zero&amp;quot; grew up the son of a successful merchant on Rhinnal. He enjoyed an upbringing free from strife, and had the benefit of the instruction from the best educators on Rhinnal. Throughout his youth, his father engaged his boy’s natural observational skills by encouraging him in simple games, usually some form of abstract strategy. His father’s years of &amp;quot;applied psychology&amp;quot; (as he called it) learned as a trader were imparted as lessons in games. &amp;quot;Don’t play the game, play the player&#039; was the first lesson – that the nature of conflict is less important than the nature of those involved in the conflict. &amp;quot;Use my eyes so you can think my thoughts&#039; encouraged the young man to understand that to know his opponent, he had to see the same thing from the other side. &amp;quot;Tell me the truth, and then make it a lie&#039; illustrated the art of misdirection by making his opponent believe what he thought already, and using that belief to catch him off guard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tau Squadron===&lt;br /&gt;
When the prodigal son announced his desire to attend the Imperial Naval Academy at age seventeen, his father was taken aback. He had intended for his son to take over his contracts when he retired. Soon, however, his father recognized what the boy had known for years: his education had prepared him as well for war as it had for trade, as trade is little more than a battle of wills. Reluctantly, he accepted his son’s choice and bade him a safe journey to Caridia.&lt;br /&gt;
&lt;br /&gt;
At the Academy, the young recruit excelled at starfighter combat. In training flights against other cadets and the occasional instructor, he was unmatched. Opponents complained that he knew what they were going to do before they did. So many competitions ended with him being undefeated that his classmates started referring to him by the number by his name in the Losses column: Zero. The name stuck, and his given name fell into disuse.&lt;br /&gt;
&lt;br /&gt;
Zero graduated at the top of his class out of the Academy, and was billeted to a lackluster squadron aboard an ISD assigned to the Outer Rim. His flight record in skirmishes in minor conflicts was sufficient for a field promotion to First Lieutenant and some minor decorations. The fact that he was destined for greater things quickly became evident to his superior officers, and within a month, he received an involuntary transfer to Tau Squadron. The frustration of the transfer just as he was becoming acclimated to Navy life was offset by the realization that Tau was a top squadron, a choice assignment, and on the front lines of the war to quell the Rebellion. Without really trying, he’d found himself in one of the best fighter jock assignments in the entire Navy.&lt;br /&gt;
&lt;br /&gt;
Shortly after arriving in Tau, Zero found himself in an entirely new environment, wholly unlike his first, albeit short, backwater assignment. Here, he frequently encountered flag officers in the course of a day, and was treated as their equal. Other times, he saw Generals nod in deference to Majors, and Airmen holding influence over Sergeants. He quickly started questioning which Imperial Navy he should be expecting. Was it the rigid life aboard the ISD he had seen in the holovids and known first-hand, or the more fraternal group in which he found himself now? He learned the difference when he met his friend Khyron in the commons. Khyron was a command officer, although Zero hadn’t found this out until he happened on his new comrade at the end of a watch when they were still in duty uniforms. For some reason, a Lieutenant socializing with an Admiral, unheard of out on patrol, seemed commonplace and natural here. After meeting for a few weeks off duty, Khyron encouraged Zero to accompany him to a meeting taking place on an obscure deck at a strange hour. Puzzled, but curious, Zero acquiesced and, by doing so, began to fulfill his destiny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dark Brotherhood===&lt;br /&gt;
[[Image:A-9.jpg|thumb|250px|right]]&lt;br /&gt;
Zero was, that night, initiated into the Dark Brotherhood, and came to know the nature of his new home. Dark Jedi ranks held sway here, and Navy ranks meant little. The unit to which he had been assigned, Tau Squadron, was the personal escort of the Grand Master, a high honor for which he had been unknowingly selected based on his performance at the Academy and in the field. The A9b fighter that was the signature weapon of Tau was designed to give the Dark Jedi pilot an advantage by amplifying his ability to manipulate the Force in combat.&lt;br /&gt;
&lt;br /&gt;
When Khyron, who had climbed to become Deputy Grand Master of the Brotherhood, decreed that the Dark Jedi divide up into Houses, Zero joined his flying comrades in the newly-formed House Tarentum, where the House leader was also the Squadron leader. Zero humbly took his place as second-in-command of Tarentum at the invitation from his Commander, leading the fight from the front. The fact that his squadron had all joined the same House allowed for a solid core of pilots and an established chemistry between teammates. Good pilots and teamwork proved to be the deciding factor in the first House War, when Tarentum was awarded the title First House and received a Victory-&#039;&#039;class&#039;&#039; Star Destroyer from the Dark Council as a reward. Its naming fell to the House members, and to honor the pirates of Tarentum’s homeworld in centuries past, Zero suggested the &#039;&#039;[[Corsair]]&#039;&#039;, a name that found favor with leadership and membership alike.&lt;br /&gt;
&lt;br /&gt;
Shortly thereafter, the Quaestor of House Tarentum resigned that position to concentrate on the Society of Envoys, of which he had been made Knight Commander. Zero assumed the reins of the new First House, and asked Maxamillian von Oberst to assume his former position as Aedile. The two served briefly in leading Tarentum, Oberst providing a suitable complement to Zero in both expertise and personality.&lt;br /&gt;
&lt;br /&gt;
Zero found his &amp;quot;career&amp;quot; taking off after that, making ranks in his Navy uniform at a prodigious rate. Knowing that the true power lie in the Brotherhood, he ignored Navy advancement – it was taking care of itself – and devoted more effort to his studies of the Force. Playing the players and making use of his newly-found force powers, Zero secured himself a prestigious assignment in the office of one of the Navy’s command staff and a flag rank of his own, that of Vice Admiral.&lt;br /&gt;
&lt;br /&gt;
Joining the admiralty opened doors previously closed to him, and allowed him to forge new associations with the most influential Navy and Brotherhood figures. Many of his known associates came either from command staffers like him or his old flying buddies from his days as a fighter jock. His long-time friend and confidant Khyron had climbed the Brotherhood ranks with the same stunning speed and apparent effortlessness with which Zero had ascended through the Naval hierarchy. When Khyron assumed the throne as Grand Master of the Brotherhood, he tapped Zero as his second-in-command.&lt;br /&gt;
&lt;br /&gt;
Zero’s tenure as Deputy Grand Master was short-lived. Despite the respect and power associated with his office, Zero craved more. Shortly after his elevation to Dark Jedi Master, he left in search of wisdom that could be gained neither from the Brotherhood, nor the Navy. He resigned his Navy commission, stepped down from the Dark Council, and abandoned everything he’d known to seek wisdom among the uncharted space in the Outer Rim. He boarded his A9b, given to him when he left Tau as a personal craft, and was neither seen nor heard from for several years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Return===&lt;br /&gt;
His return, he had hoped, would be a smooth one wherein he could resume his career where he had left off, but the universe changes whether we observe it or not. While on retreat, a schism had occurred between the Brothers and the Navy. His first contact with Oberst made clear what he’d observed: that to return to the Navy would be to spurn the Brotherhood, and vice versa. His choice was clear: to rejoin that which he had helped to build, as a member of now-Clan Tarentum. Shortly after his return, and in acknowledgement of his position as a founding member of the first generation of Clans, Zero was offered membership in the Tarentae, an association he now uses as his official name.&lt;br /&gt;
&lt;br /&gt;
Zero currently commands the flagship of [[Clan Tarentum]], the ship he helped win and name. His personal A9b sits with the TIEs in the &#039;&#039;Corsair&#039;&#039;’s hangar, and has been spotted in maneuvers and taking target practice when the &#039;&#039;Corsair&#039;&#039; is on patrol and he is not needed on the bridge. In Clan politics and operations, he takes a more observational role, allowing events to play out on their own unless he feels his influence is needed. In conflicts, Zero holds his forces in reserve and strikes with overwhelming force when his enemy exposes weaknesses.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== DJB Facts ==&lt;br /&gt;
=== Positions Held ===&lt;br /&gt;
* Second Quaestor of House Tarentum&lt;br /&gt;
* Knight Commander of the Brotherhood&lt;br /&gt;
* Deputy Grand Master&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Trivia===&lt;br /&gt;
*Holds command of the &#039;&#039;[[Corsair]]&#039;&#039; for life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: DJB Characters]]&lt;br /&gt;
[[Category: Clan Tarentum]]&lt;br /&gt;
[[Category: Inner Order (Clan Tarentum)]]&lt;br /&gt;
[[Category: Tarentae]]&lt;br /&gt;
[[Category: Necromancers]]&lt;br /&gt;
[[Category: Watchers]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=File:Zero_master.jpg&amp;diff=37220</id>
		<title>File:Zero master.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=File:Zero_master.jpg&amp;diff=37220"/>
		<updated>2007-10-29T16:01:28Z</updated>

		<summary type="html">&lt;p&gt;Rekio: {{fairuse}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{fairuse}}&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=VSD_Corsair&amp;diff=37212</id>
		<title>VSD Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=VSD_Corsair&amp;diff=37212"/>
		<updated>2007-10-29T15:00:32Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=&#039;&#039;Corsair&#039;&#039;&lt;br /&gt;
|image=[[Image:VSD.jpg|250px]]&lt;br /&gt;
|class=&#039;&#039;Victory II&#039;&#039;-class Star Destroyer&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=900 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=8&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=3,200 SBD&lt;br /&gt;
|hull=1500 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*10 Quad Turbolaser Batteries&lt;br /&gt;
*40 Double Turbolaser Batteries&lt;br /&gt;
*80 Concussion Missile Tubes&lt;br /&gt;
*10 Tractor Beam Emplacements&lt;br /&gt;
|complement=2 Fighter Squadrons&lt;br /&gt;
|crew=5,200&lt;br /&gt;
|skeleton=1,785&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Ship of the Line&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight= 14 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired= 27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Kraken|Task Force Kraken]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=[[Zero Tarentae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
The &#039;&#039;Corsair&#039;&#039; serves as the central component in Tarentum&#039;s entire force. Major operations will heavily involve the Corsair and her compliment of fighters and troops. The Corsair is the flagship of Kraken Battlegroup. This battlegroup normally consists of the VSD Corsair, the ESC Anubis, GSP Havoc and VAC Necrosis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – Vice-Admiral [[Zero Tarentae]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compliment==&lt;br /&gt;
*12 A-9 Vigilance Interceptors&lt;br /&gt;
*3 B-51 B-Wings&lt;br /&gt;
*9 TIE Interceptors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Won by House Tarentum as a prize for its victory in the very first House Wars, the ship was christened the &amp;quot;Corsair&amp;quot; by [[Zero]] in a tribute to the pirates that once sailed the seas of [[Yridia II] epoch ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
* [[Eighth Great Jedi War | Battle of Antei]]&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Kraken]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=VSD_Corsair&amp;diff=37211</id>
		<title>VSD Corsair</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=VSD_Corsair&amp;diff=37211"/>
		<updated>2007-10-29T14:59:22Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=&#039;&#039;Corsair&#039;&#039;&lt;br /&gt;
|image=[[Image:VSD.jpg|250px]]&lt;br /&gt;
|class=&#039;&#039;Victory II&#039;&#039;-class Star Destroyer&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=900 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=8&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=3,200 SBD&lt;br /&gt;
|hull=1500 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*10 Quad Turbolaser Batteries&lt;br /&gt;
*40 Double Turbolaser Batteries&lt;br /&gt;
*80 Concussion Missile Tubes&lt;br /&gt;
*10 Tractor Beam Emplacements&lt;br /&gt;
|complement=2 Fighter Squadrons&lt;br /&gt;
|crew=5,200&lt;br /&gt;
|skeleton=1,785&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Ship of the Line&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight= 14 ABY&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired= 27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Kraken|Task Force Kraken]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=[[Zero Tarentae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
The &#039;&#039;Corsair&#039;&#039; serves as the central component in Tarentum&#039;s entire force. Major operations will heavily involve the Corsair and her compliment of fighters and troops. The Corsair is the flagship of Kraken Battlegroup. This battlegroup normally consists of the VSD Corsair, the ESC Anubis, GSP Havoc and VAC Necrosis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compliment==&lt;br /&gt;
*12 A-9 Vigilance Interceptors&lt;br /&gt;
*3 B-51 B-Wings&lt;br /&gt;
*9 TIE Interceptors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Won by House Tarentum as a prize for its victory in the very first House Wars, the ship was christened the &amp;quot;Corsair&amp;quot; by [[Zero]] in a tribute to the pirates that once sailed the seas of [[Yridia II] epoch ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
* [[Eighth Great Jedi War | Battle of Antei]]&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Kraken]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Creeping_Death&amp;diff=37210</id>
		<title>Creeping Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Creeping_Death&amp;diff=37210"/>
		<updated>2007-10-29T14:55:09Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Creeping Death&lt;br /&gt;
|image=[[Image:MCRV.jpg|250px]]&lt;br /&gt;
|class=Marauder Corvette&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=197 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=18 mglt&lt;br /&gt;
|max speed=850 kph&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=200 SBD&lt;br /&gt;
|hull=300 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*&#039;&#039;&#039;8 Heavy double turbolaser cannons&#039;&#039;&#039;&lt;br /&gt;
**Fire Arc: 2 front, 2 right, 2 left, 2 rear; Attack Bonus: +7 (-1 size, +2 crew, +6 fire control)&lt;br /&gt;
**Damage: 4d10x5; Range Modifiers: PB -2, S +0, M +0, L -2.&lt;br /&gt;
*&#039;&#039;&#039;3 Tractor beam projectors&#039;&#039;&#039;&lt;br /&gt;
**Fire Arc: 2 front, 1 rear; Attack Bonus: +9 (-1 size, +2 crew, +8 fire control)&lt;br /&gt;
**Damage: Special; Range Modifiers: PB -2, S +0, M/L n/a&lt;br /&gt;
*4 Concussion missile launchers&lt;br /&gt;
|complement= 12 TIE Defenders&lt;br /&gt;
|crew= 177&lt;br /&gt;
|skeleton= 52&lt;br /&gt;
|passengers= 80 (troops)&lt;br /&gt;
|capacity= 1 Fighter Squadron (300 Metric Tons}&lt;br /&gt;
|consumables= 3 standard months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Fast Assault and Picket&lt;br /&gt;
|commission=21 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Mako|Task Force Mako]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= *[[Welshman]]&lt;br /&gt;
*[[Kazarelth Talîsmarr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
The Marauder Corvette &#039;&#039;&#039;&#039;&#039;Creeping Death&#039;&#039;&#039;&#039;&#039; was a part of [[Tarentum_Order_of_Battle#Task_Force_Mako|Task Force Mako]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
The &#039;&#039;Creeping Death&#039;&#039; is best suited, and outfitted, for entering an area, dumping its compliment of fighters and then following behind. Although the weaponry aboard is light, the &#039;&#039;Creeping Death&#039;&#039; is capable of taking punishment comparable to the &#039;&#039;[[M/BCRS Doomsday|Doomsday]]&#039;&#039;. This allows the &#039;&#039;Creeping Death&#039;&#039; to move in fast enough behind its fighters, strike and exit the area. Its capacity for a squadron of fighters allows it to engage in hit and run operations with ease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – [[Kazarelth Talîsmarr]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compliment==&lt;br /&gt;
* 12 TIE Defenders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
High Warrior [[Xanos Zorrixor]] awarded House Tridens the Marauder Corvette Creeping Death as a spoil of war following their exemplary performance during the [[Invasion of Antares]] in 21 ABY.&lt;br /&gt;
&lt;br /&gt;
It was later decommissioned when the fleet was upgraded following the [[Eighth Great Jedi War | Battle of Antei]] in 27 ABY. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Mako]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Necrosis&amp;diff=37209</id>
		<title>Necrosis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Necrosis&amp;diff=37209"/>
		<updated>2007-10-29T14:54:37Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Necrosis&lt;br /&gt;
|image=[[Image:VAC.jpg|200px]]&lt;br /&gt;
|class=Vibre-class Assault Cruiser&lt;br /&gt;
(VAC)&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=100 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attack Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x1 (Backup x15)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=140 SBD&lt;br /&gt;
|hull=300 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=*Sensor Mask; Fire Arc: n/a; Attack Bonus: n/a, Damage: Special (+6 to DC of all Computer Use checks to find ship with sensors); Range Modifiers: n/a.&lt;br /&gt;
|armament=*4 Heavy Ion Cannons; Fire Arc: 2 front, 1 left, 1 right; Attack Bonus: +8 (+0 size, +4 crew, +4 fire control); Damage: Special; Range Modifiers: PB +0, S +0, M +0, L -2.&lt;br /&gt;
*4 Light turbolasers; Fire Arc: Turret; Attack Bonus: +6 (+0 size, +4 crew, +2 fire control); Damage: 4d10x5; Range Modifiers: PB +0, S +0, M -2, L -4.&lt;br /&gt;
*2 Tractor Beam projectors; Fire Arc: 1 right, 1 left; Attack Bonus: +8 (+0 size, +4 crew, +4 fire control); Damage: Special; Range Modifiers: PB/S +0, M/L n/a.&lt;br /&gt;
|complement=60 Spacetroopers&lt;br /&gt;
|crew=45&lt;br /&gt;
|skeleton=45&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=500 metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Assault Cruiser&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Kraken|Task Force Kraken]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=*[[Windos]]&lt;br /&gt;
*[[Doni`Tzu]]&lt;br /&gt;
}}&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
Operates with the [[VSD Corsair]] for close assault work. Carries space borne assault troops for boarding and seizing any targets of opportunity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – General [[Doni`Tzu]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Kraken]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Creeping_Death&amp;diff=37208</id>
		<title>Creeping Death</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Creeping_Death&amp;diff=37208"/>
		<updated>2007-10-29T14:52:28Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{In&#039;&#039;Italic text&#039;&#039;dividual_ship_infobox&lt;br /&gt;
|name=Creeping Death&lt;br /&gt;
|image=[[Image:MCRV.jpg|250px]]&lt;br /&gt;
|class=Marauder Corvette&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=197 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=18 mglt&lt;br /&gt;
|max speed=850 kph&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=200 SBD&lt;br /&gt;
|hull=300 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*&#039;&#039;&#039;8 Heavy double turbolaser cannons&#039;&#039;&#039;&lt;br /&gt;
**Fire Arc: 2 front, 2 right, 2 left, 2 rear; Attack Bonus: +7 (-1 size, +2 crew, +6 fire control)&lt;br /&gt;
**Damage: 4d10x5; Range Modifiers: PB -2, S +0, M +0, L -2.&lt;br /&gt;
*&#039;&#039;&#039;3 Tractor beam projectors&#039;&#039;&#039;&lt;br /&gt;
**Fire Arc: 2 front, 1 rear; Attack Bonus: +9 (-1 size, +2 crew, +8 fire control)&lt;br /&gt;
**Damage: Special; Range Modifiers: PB -2, S +0, M/L n/a&lt;br /&gt;
*4 Concussion missile launchers&lt;br /&gt;
|complement= 12 TIE Defenders&lt;br /&gt;
|crew= 177&lt;br /&gt;
|skeleton= 52&lt;br /&gt;
|passengers= 80 (troops)&lt;br /&gt;
|capacity= 1 Fighter Squadron (300 Metric Tons}&lt;br /&gt;
|consumables= 3 standard months&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Fast Assault and Picket&lt;br /&gt;
|commission=21 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Mako|Task Force Mako]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= *[[Welshman]]&lt;br /&gt;
*[[Kazarelth Talîsmarr]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
The Marauder Corvette &#039;&#039;&#039;&#039;&#039;Creeping Death&#039;&#039;&#039;&#039;&#039; was a part of [[Tarentum_Order_of_Battle#Task_Force_Mako|Task Force Mako]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
The &#039;&#039;Creeping Death&#039;&#039; is best suited, and outfitted, for entering an area, dumping its compliment of fighters and then following behind. Although the weaponry aboard is light, the &#039;&#039;Creeping Death&#039;&#039; is capable of taking punishment comparable to the &#039;&#039;[[M/BCRS Doomsday|Doomsday]]&#039;&#039;. This allows the &#039;&#039;Creeping Death&#039;&#039; to move in fast enough behind its fighters, strike and exit the area. Its capacity for a squadron of fighters allows it to engage in hit and run operations with ease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – [[Kazarelth Talîsmarr]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compliment==&lt;br /&gt;
* 12 TIE Defenders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
High Warrior [[Xanos Zorrixor]] awarded House Tridens the Marauder Corvette Creeping Death as a spoil of war following their exemplary performance during the [[Invasion of Antares]] in 21 ABY.&lt;br /&gt;
&lt;br /&gt;
It was later decommissioned when the fleet was upgraded following the [[Eighth Great Jedi War | Battle of Antei]] in 27 ABY. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Mako]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Cerberus&amp;diff=37207</id>
		<title>Cerberus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Cerberus&amp;diff=37207"/>
		<updated>2007-10-29T14:29:52Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|image=[[Image:CRV.jpg|250px]]&lt;br /&gt;
|class=CR90 Corvette&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=153 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=22&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=400 SBD&lt;br /&gt;
|hull=288 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Dual Turbolaser Cannons &lt;br /&gt;
*6 Quad Laser Cannons &lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=60-150&lt;br /&gt;
|skeleton=60&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=300 metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=*Picket&lt;br /&gt;
*Diplomatic Courier&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Mako|Task Force Mako]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= *[[Ciara Tearnan]]&lt;br /&gt;
*[[Windos Helkin Bruth&#039;Kothae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
The modified CR90 Corvette &#039;&#039;&#039;&#039;&#039;Cerberus&#039;&#039;&#039;&#039;&#039; was the second oldest vessel of [[Clan Tarentum]] until it was decommissioned in 27 ABY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
Seeing the need to engage in possible negotiations with other factions and the other Clans, the &#039;&#039;Cerberus&#039;&#039; has been set aside to ferry dignitaries to and from [[Yridia II]]. Should negotiations break down, the Cerberus will immediately be pressed into combat service, acting in concert with the &#039;&#039;[[B/CRS Doomsday|Doomsday]]&#039;&#039; and &#039;&#039;[[MCRV Creeping Death|Creeping Death]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The &#039;&#039;Cerberus&#039;&#039; was won by [[Clan Tarentum]] in Deception, the three-way feud between [[Clan Naga Sadow]], [[Clan Arcona]] and [[Clan Tarentum]]. Through the valiant efforts of the Dark Jedi of [[Tarentum]], the gathered clan took a very close second to [[Clan Arcona]], which led to the acquisition of the corvette as a reward for their actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – Lieutenant [[Windos Helkin Bruth&#039;Kothae]]&lt;br /&gt;
*[[Clan_Tarentum_Prospectus#Nuncio|Nuncio]] - Lt. Commander [[Troutrooper]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Mako]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Cerberus&amp;diff=37206</id>
		<title>Cerberus</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Cerberus&amp;diff=37206"/>
		<updated>2007-10-29T14:29:42Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Cerberus&lt;br /&gt;
|image=[[Image:CRV.jpg|250px]]&lt;br /&gt;
|class=CR90 Corvette&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=153 meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=22&lt;br /&gt;
|max speed=&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=400 SBD&lt;br /&gt;
|hull=288 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Dual Turbolaser Cannons &lt;br /&gt;
*6 Quad Laser Cannons &lt;br /&gt;
*4 Concussion Missile Tubes&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=60-150&lt;br /&gt;
|skeleton=60&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=300 metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=*Picket&lt;br /&gt;
*Diplomatic Courier&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Mako|Task Force Mako]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= *[[Ciara Tearnan]]&lt;br /&gt;
*[[Windos Helkin Bruth&#039;Kothae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
The modified CR90 Corvette &#039;&#039;&#039;&#039;&#039;Cerberus&#039;&#039;&#039;&#039;&#039; was the second oldest vessel of [[Clan Tarentum]] until it was decommissioned in 27 ABY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
Seeing the need to engage in possible negotiations with other factions and the other Clans, the &#039;&#039;Cerberus&#039;&#039; has been set aside to ferry dignitaries to and from [[Yridia II]]. Should negotiations break down, the Cerberus will immediately be pressed into combat service, acting in concert with the &#039;&#039;[[B/CRS Doomsday|Doomsday]]&#039;&#039; and &#039;&#039;[[MCRV Creeping Death|Creeping Death]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The &#039;&#039;Cerberus&#039;&#039; was won by [[Clan Tarentum]] in Deception, the three-way feud between [[Clan Naga Sadow]], [[Clan Arcona]] and [[Clan Tarentum]]. Through the valiant efforts of the Dark Jedi of [[Tarentum]], the gathered clan took a very close second to [[Clan Arcona]], which led to the acquisition of the corvette as a reward for their actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – Lieutenant [[Windos Helkin Bruth&#039;Kothae]]&lt;br /&gt;
[[Clan_Tarentum_Prospectus#Nuncio|Nuncio]] - Lt. Commander [[Troutrooper]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Mako]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Doomsday_(Neutron_Star-class)&amp;diff=37205</id>
		<title>Doomsday (Neutron Star-class)</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Doomsday_(Neutron_Star-class)&amp;diff=37205"/>
		<updated>2007-10-29T14:17:05Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Doomsday&lt;br /&gt;
|image=[[Image:BCRS.jpg|200px]]&lt;br /&gt;
|class=&#039;&#039;Battle Horn&#039;&#039;-class Bulk Cruiser &lt;br /&gt;
|modifier=Clan Tarentum&lt;br /&gt;
|sysmods=Heavily modified B/CRS. Weapon systems re-outfitted. Sublight engines upgraded&lt;br /&gt;
|length=596 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=16 mglt&lt;br /&gt;
|max speed=Can not enter atmopshere.&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=Class 2&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=1760 SBD&lt;br /&gt;
|hull=962 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*15 Heavy Turbolaser Batteries&lt;br /&gt;
*14 Quad Laser Cannons&lt;br /&gt;
*4 Missile Tubes&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=2,090&lt;br /&gt;
|skeleton=840&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=5,000 Metric Tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Heavy Assault&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Mako|Task Force Mako]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= *[[Maxamillian von Oberst]]&lt;br /&gt;
*[[Ma&#039;ar-Tyrius Ga-Tir]]&lt;br /&gt;
*[[Sato Bruth&#039;Kothae]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
The &#039;&#039;&#039;&#039;&#039;Doomsday&#039;&#039;&#039;&#039;&#039; is a heavily modified &#039;&#039;Battle Horn&#039;&#039;-class Bulk Cruiser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
The &#039;&#039;Doomsday&#039;&#039; functions to compliment the already awesome firepower of the [[VSD Corsair]]. The heavy armament made the &#039;&#039;Doomsday&#039;&#039; ideal for knocking out ships up to the size of light cruisers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Doomsday&#039;&#039; is normally part of the Tarentum Raiding Force, along with &#039;&#039;[[Creeping Death]]&#039;&#039; and &#039;&#039;[[Cerberus]]&#039;&#039;. The &#039;&#039;Doomsday&#039;&#039; provides the firepower for light raiding and covert operations, while the faster Corvettes provide fighter cover and fast attack capability. Alternatively, the &#039;&#039;Doomsday&#039;&#039; with its escorts act as part of Battlegroup Kraken to augment the main force of the Clan&#039;s Fleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Tarentum&#039;s choice in Capital Gains, it was named in honor of the late Fleet Admiral Doomsday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – Captain [[Sato Bruth&#039;Kothae]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
* [[Eighth Great Jedi War | Battle of Antei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Mako]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Stygian&amp;diff=37204</id>
		<title>Stygian</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Stygian&amp;diff=37204"/>
		<updated>2007-10-29T13:40:04Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Stygian&lt;br /&gt;
|image=[[Image:GSP.jpg|250px]]&lt;br /&gt;
|class=DP-20 Corellian Gunship&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=120 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attack Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x2 (Backup x16)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=230 SBD&lt;br /&gt;
|hull=460 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Heavy double turbolaser cannons; Fire Arc: 2 front, 3 left, 3 right; Attack Bonus: +7 (-1 size, +2 crew, +6 fire control); Damage: 4d10x5; Range Modifiers: PB -2, S +0, M +0, L -2.&lt;br /&gt;
*Quad laser cannons (6 point defense); Fire Arc: 3 left, 3 right; Attack Bonus: +7 (-1 size, +2 crew, +6 fire control); Damage: 5d10x5; Range Modifiers: PB +0, S/M/L n/a.&lt;br /&gt;
*Assault Concussion Missile Tubes (4, 30 missiles each); Fire Arc: 1 battery front, 1 battery rear; Attack Bonus: +8 (-1 size, +2 crew, +6 fire control, +1 battery fire); Damage: 9d10x5; Range Modifiers: PB -2, S +0, M +0, L -2.&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=91&lt;br /&gt;
|skeleton=Unknown&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=300 Metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Fleet Defense&lt;br /&gt;
|commission=&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Kraken|Task Force Kraken]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=[[Melkor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
A spoil of war taken from a [[Clan Feud]] with [[Naga Sadow|Clan Naga Sadow]], [[Clan Plagueis]], and [[Scholae Palatinae|Clan Scholae Palatinae]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
The &#039;&#039;Stygian&#039;s&#039;&#039; many light laser batteries make it a superior anti-starfighter platform for fleet defense. Normally escorting the [[VSD Corsair]] and [[ESC Anubis]], it provided close starfighter defense to Battlegroup Kraken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The &#039;&#039;Stygian&#039;&#039; was decommissioned in 27 ABY after after the [[Eighth Great Jedi War | Battle of Antei]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – Captain [[Melkor|Melkor Corsair]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
* [[Eighth Great Jedi War | Battle of Antei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Kraken]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Havoc&amp;diff=37203</id>
		<title>Havoc</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Havoc&amp;diff=37203"/>
		<updated>2007-10-29T13:39:22Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Havoc&lt;br /&gt;
|image=[[Image:GSP.jpg|250px]]&lt;br /&gt;
|class=DP-20 Corellian Gunship&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=120 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attack Speed&lt;br /&gt;
|max speed=Unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=x2 (Backup x16)&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=230 SBD&lt;br /&gt;
|hull=460 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*8 Heavy double turbolaser cannons; Fire Arc: 2 front, 3 left, 3 right; Attack Bonus: +7 (-1 size, +2 crew, +6 fire control); Damage: 4d10x5; Range Modifiers: PB -2, S +0, M +0, L -2.&lt;br /&gt;
*Quad laser cannons (6 point defense); Fire Arc: 3 left, 3 right; Attack Bonus: +7 (-1 size, +2 crew, +6 fire control); Damage: 5d10x5; Range Modifiers: PB +0, S/M/L n/a.&lt;br /&gt;
*Assault Concussion Missile Tubes (4, 30 missiles each); Fire Arc: 1 battery front, 1 battery rear; Attack Bonus: +8 (-1 size, +2 crew, +6 fire control, +1 battery fire); Damage: 9d10x5; Range Modifiers: PB -2, S +0, M +0, L -2.&lt;br /&gt;
|complement=&lt;br /&gt;
|crew=91&lt;br /&gt;
|skeleton=Unknown&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=300 Metric tons&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Fleet Defense&lt;br /&gt;
|commission=21 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Kraken|Task Force Kraken]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains= *[[Zill]]&lt;br /&gt;
*[[Kromtal Stormfyld]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
Claimed by [[Clan Tarentum]] after the [[Sixth Great Jedi War|Star Chamber War]] in [[20 ABY to 25 ABY |21 ABY]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
The &#039;&#039;Havoc&#039;s&#039;&#039; many light laser batteries make it a superior anti-starfighter platform for fleet defense. Normally escorting the [[VSD Corsair]] and [[ESC Anubis]], it provided close starfighter defense to Battlegroup Kraken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The &#039;&#039;Havoc&#039;&#039; was decommissioned in 27 ABY after after the [[Eighth Great Jedi War | Battle of Antei]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Officers==&lt;br /&gt;
* Commanding Officer – Lt. Commander [[Kromtal Stormfyld]]&lt;br /&gt;
* Executive Officer – TBA&lt;br /&gt;
* Weapons Officer – TBA&lt;br /&gt;
* Navigator – TBA&lt;br /&gt;
* Engineer – TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
* [[Eighth Great Jedi War | Battle of Antei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Kraken]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
	<entry>
		<id>https://wiki.darkjedibrotherhood.com/index.php?title=Anubis&amp;diff=37202</id>
		<title>Anubis</title>
		<link rel="alternate" type="text/html" href="https://wiki.darkjedibrotherhood.com/index.php?title=Anubis&amp;diff=37202"/>
		<updated>2007-10-29T13:38:34Z</updated>

		<summary type="html">&lt;p&gt;Rekio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Individual_ship_infobox&lt;br /&gt;
|name=Anubis&lt;br /&gt;
|image=&lt;br /&gt;
[[Image:Anubis.jpg|250px]]&lt;br /&gt;
|class=Imperial Escort Carrier&lt;br /&gt;
|modifier=&lt;br /&gt;
|sysmods=&lt;br /&gt;
|length=500 Meters&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|max accel=&lt;br /&gt;
|mglt=Attackspeed&lt;br /&gt;
|max speed=unknown&lt;br /&gt;
|engine=&lt;br /&gt;
|hyperdrive=1&lt;br /&gt;
|hdsystem=&lt;br /&gt;
|poweroutput=&lt;br /&gt;
|power=&lt;br /&gt;
|shield gen=200 SBD&lt;br /&gt;
|hull=480 RU&lt;br /&gt;
|sensor=&lt;br /&gt;
|target=&lt;br /&gt;
|navigation=&lt;br /&gt;
|avionics=&lt;br /&gt;
|countermeasures=&lt;br /&gt;
|armament=*Twin Laser Cannons (10 point-defense); Fire Arc: 2 front, 3 right, 3 left, 2 rear; Attack Bonus: +8 (-2 size, +4 crew, +6 fire control); Damage: 2d10x5; Range Modifiers: PB +0, S/M/L n/a.&lt;br /&gt;
|complement=6 fighter squadrons&lt;br /&gt;
|crew=3,505&lt;br /&gt;
|skeleton=Unknown&lt;br /&gt;
|passengers=&lt;br /&gt;
|capacity=&lt;br /&gt;
|consumables=&lt;br /&gt;
|othersystems=&lt;br /&gt;
|role=Space superiority and strike&lt;br /&gt;
|commission=21 ABY&lt;br /&gt;
|firstsight=&lt;br /&gt;
|destroyed=&lt;br /&gt;
|retired=27 ABY&lt;br /&gt;
|lastsight=&lt;br /&gt;
|battles=&lt;br /&gt;
|affiliation=[[Clan Tarentum]]&lt;br /&gt;
|fleet=&lt;br /&gt;
|taskforce=[[Tarentum_Order_of_Battle#Task_Force_Kraken|Task Force Kraken]]&lt;br /&gt;
|owners=&lt;br /&gt;
|namedcrew=&lt;br /&gt;
|captains=[[Merlance]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Vessel Info==&lt;br /&gt;
Claimed by [[Clan Tarentum]] after the [[Sixth Great Jedi War|Star Chamber War]] in [[20 ABY to 25 ABY |21 ABY]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
Escort Carrier &#039;&#039;Anubis&#039;&#039; carried the lion&#039;s share of the Clan&#039;s fighter strength. Its role is simply to deliver these fighters safely to whatever conflict is needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The &#039;&#039;Anubis&#039;&#039; was decommissioned in 27 ABY after after the [[Eighth Great Jedi War | Battle of Antei]]. Having suffered irreparable damage at the hands of the Yuzhaan Vong, it was decided that it would be more cost effective to scrap it and get new ships than to attempt to repair it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Compliment==&lt;br /&gt;
*3 B-51 B-Wings&lt;br /&gt;
*6 XG-1 Star Wings&lt;br /&gt;
*18 T-65 X-Wings&lt;br /&gt;
*6 RZ-1 A-Wings&lt;br /&gt;
*15 TIE Interceptors&lt;br /&gt;
*12 TIE Hunters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Action==&lt;br /&gt;
* [[Eighth Great Jedi War | Battle of Antei]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Task Force Kraken]]&lt;br /&gt;
[[category:Decommissioned Tarentum Navy]]&lt;/div&gt;</summary>
		<author><name>Rekio</name></author>
	</entry>
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